Transcripts
2. Materials: Hello guys, How's going? Welcome to this
training session. I'm going to talk here
a little bit about the materials we're going to use to create the
forwarding drawing. Right here, I use it an
three sized sheet of paper, but it is just a
regular bone paper. You can also use an
four sheet of paper. It is fine. It is just okay If you don't have more professional
drawing materials, you can use a regular
bone paper. All right? I really recommend
you guys using the 90 grand weight sheet of paper because it
is a bit thicker and you don't want
to use a set of five G weight sheet of
paper because it is too thin and unsuitable for drawing the 90 grand well works
well for practice. It is not a professional
drawing paper, but as you can see, I achieve a very good and
strong result with it. I use it a formy pencil,
very, very dark, and I liked the
result on the paper, even though it is bone paper, the 90 grand weight, it is quite interesting. But if you have the opportunity
to use 120 grand paper, that will be great folks. However, if you don't have
a heavier weight paper, the 90 grand bond
paper will be okay. We'll do just fine. Now let's talk a little
bit about the pencils. I recommend you
using two pencils, a lighter one for
the initial sketch, like A, two B or H B. A standard scow pencil
from any brand will do. You can use
definitely any brand, so don't worry about it. The important thing is
that it's no darker than two B. I'm using a two B
for the initial sketch. All right? And for the
finishing touches. For the finishing details, I use it a four B pencil. The four B is great for darker areas and
for darker tones. And if you don't want
to use a four B, you can use a five B or
a six beer or higher. You can do that as well, and that's completely fine. However, the four B is
sufficient to achieve a very dark tone and it is also a good idea to have mechanical
pencils to do the details. I use a 0.7 millimeter one, which is excellent for fine
details like small cracks. If you have a 0.9 or 0.5
that's great to folks. You can use as much of AT
as you have available, especially if you're working
on an four size paper. Having a 0.5 millimeters mechanical pens will
be very useful. All the erasers,
let's talk about it. I use it a basic white
eraser, all right. It is a plain white eraser. I don't really like colored
erasers because they can leave marks in a
bit of color on paper. So I always use a white eraser and I
recommend you to do the same. This one is a neat eraser, it is viable, and
this one is new. I just open it, but I
also have an older world. Depending on the brand, the color can vary a bit, but you may ask. Okay. But you said you only like
white erasers, folks. This one is for removing
excess graffiti, not erasing the
drawing completely. Its purpose is to clean up excess pencil marks so you
can finalize the drawing. I use it this eraser
a lot to create the initial scat
lines and then I go over with a darker fray
pencil for the final lines. And as you can see
guys, this eraser, this gray eraser is pile
so you can need it, you can shape it
for smaller areas. It is very useful. It is very, very good. This one is a slightly
lighter gray, but depending on the brand, it can be a darker
gray and that's okay. This eraser is different from a traditional
eraser because of its pliability
and color. Okay? So it is very, very nice to use it and I will use it for
the initial sketch, to, you know, erase
the initial sketch. In the lines of this sketch, it is very important to
have those two erasers, a white one and this other
one that is more viable. Another tool I'd
like to use a lot. If you've been following
me for a while, you know it is the eraser pen, it has eraser we fill. All right. Use it like
a mechanical pan. So you press here to
adjust the razor tap. And I use it a lot for
erasing small details. It is not a mandatory
item. Okay? But it helps with smaller
details in smaller parts. Another thing, for example, use this brush to remove
the remaining razor beds. When I erase a drawing, sometimes I use my hand, but that's just a habit. It's not ideal. It's not ideal to play in the
draw with your hand. So if you have a brush like
this or something similar, it is important to have
something to clean your drawing. Sometimes we blow on it right or give it a puff
to remove razor beds. However, you might end up
blowing saliva onto the paper, which can affect your drawing. So I always recommend having something to
clean your drawing. It is common to use your
hand on impulse as a habit. You know, it happens
occasionally, but be very, very
careful about it. Okay guys, another tool we'll be using for this drawing is
the French Curve Rollers. These are the rollers
with curved edges, which are excellent for aligning some of the more
complex details. They are difficult
to draw free hand. For example, I use
the French Curve extensively for the
cow and the rowing, and I always reported it and
follow it along the contour. This one is quite old and
broken as you can see. I've probably had it
for at least ten years. It's not a cheap tool, but it's worth it and
really it really helps, especially for the
final artwork. So folks, that's basically the materials we'll be using
for this ring character. It is a basic set of
materials including pencils, raises, rollers, and
mechanical pencils. Paper, bone paper. A regular paper you can
use and it is amazing, have those materials
to do your drawings. Okay, so take your materials. You really need to
have a pencil eraser. And if you have those materials, you will be great. You'll be very good
to do your drawing. Okay guys, and that's it. You really have to
focus on the technique, focus on the process. You have to be
following to, you know, make a good drawing, an amazing drawing.
And that's it. You of course, have
to edit the details, the lights at the shadows, but with these materials,
you'll do this. Thanks guys. See you.
3. Defining the initial sketch: Okay guys, let's
start drawing here by making the circle right
here for the head. And then we'll mark the
middle of division, approximately the height
of the chin and the outline of the outer
conter of the face. This here guys, is an
approximation, right? Let's mark the shoulders and notice that they
will be quite larger due to the character's
musculature and the angle will be visualized here. I'm already marking his chest. Chest marking. Now
I'll mark the arm. The arms will be bent about
here at the same height. It is good to be a bit careful with this
because we'll be drawing both arms in almost the
same position here. We need alignment with
both sides, okay? Alignment with the both
sides of the body. Imagine the middle division
here of the face of the body, like the first half,
and then you take a base here to make
the second half. In this case, it would
be the right side. Then you can mark the hand, which I usually do, or
rather almost always do. Mark the hand first, especially when the arm is in a more perspective
shape or game, the anatomy is more perspective
like in this drawing. After I the hand, I find it easier to
complete the marking of the arm with the
first arm defined. I'll mark the claws right here. And here we do the same thing on
the other side, we also do the same thing. I'll mark the hands details, the fingers, the claws right. Now, I'll do the rest of the art right here, out of the side. This drawing is interesting
because you can visualize it from top to bottom or
from bottom to top. You can imagine that he's
jumping from above or that he's rising here. I marked the eyes
hind and I'll make a more elaborate
detail right here of the eye science. It will be covered by the mask, will leave only the eye opening
and add details to imply that at the height of the mask and give that depth
effect to the eye. It is very important
guys that they are well aligned necessarily
exactly the same. But it is really
important for them to be at the same height, roughly the same size, very close, because it
is a front facing phase. And here's the mouth detail. The character's mouth
is quite large over, has a elaborate mouth, which is a characteristic
of the character. We go a bit beyond
the usual mouth row, okay, which is usually between
the halves of the eye. In this case, it
extends a bit more, roughly the same size, right here. As I always say, it is
important to practice alignment so that one side doesn't look different
from the other side. In this case, the left
side and the right side, they should be roughly
at the same height. Okay, that's it guys, that's it. We won't dwell too much
on the face details now. Because we're going to
mark the external mask right here. I'm basically defining the height of
the character's head. Of course, this won't
be the final detail. As you can see, it is a bit different on one
side from the other. But it is just to get an idea
to draw these bars here, which are on the
character's mask. It is an interesting
detail because, look, it is slightly above the
eye and between the nose, it covers the nose and
extends out of the face here. It is interesting because
you can make this art a bit bigger or a bit
smaller if you prefer. This will depend
on the visual you want to convene
for the character. Although I like
it a bit smaller, it gives a more modern
look to the character. In this example, I'll
make it a bit bigger. Oh folks, it is important
to use a piece of tissue paper to protect
the paper. Okay? Because we're drawing
with hand contact, it is important to use
a piece of paper or tissue paper like I'm
using right here. It absorbs the hand sweat. As for the bars, you can make them either
bigger or smaller. In this case, I chose to use the larger ones which match the character's
expression a bit more. Although I think
the smaller arts give a more modern
look to the character. I want a character right here, there's striking more medieval, a bit convey the characters that he's a bit more
first and so modern. It may not seem like it, but it is a bit complicated
to align these 2 bars, then you test it. If you think
it's not exactly the same, you can erase and realign it. Don't rush guys,
let's do it calmly. Important things to
achieve a good result. Now I'm using the razor
pan to erase the access, but you can use
the regular eraser if you don't have an eraser pan, although it's very good, especially in adjusting
the Cater can erase smaller parts in here. Guys, I'm not explaining much because in fact there's
not much to say to explain because this is just some adjustments and alignment and also a
matter of preference, Okay, about the shape you
want to keep at the mask. Right here I've already
marked wrinkles. It is important to highlight the wrinkles inco
details internal conter. It won't be as prominent as the external conter in the
main conures of the mask.
4. Drawing the Face Part 1: Guys, I forgot to mention, but for the initial catch, I use a two B pens. You can see it is a bit lighter. For this final line, which is a stronger line, I'm using a four B pen. Right here, align the top
part of the hand correctly. Okay, remember that there's a bar on the mask and the
upper line has to meet the lower line even if it doesn't show if it's
covered by the mask bar. Imagine an invisible line here that connects
the two parts. Upper with the lower part. I'm using a clean eraser. It's like a new eraser. As you can see, it
is not a new eraser. This is an interesting
eraser because it doesn't completely
raise the draw. It doesn't remove all the
graffiti from the paper, it simply removes the access. Those parts that
are lighter make the draw cleaner so that I have an easier time
with the final line right here. I make some lines where the lines will be and
where the shadows will be. Right here, guys, where
I'm marking with the next, it is the part that
I'll be painting black. That's the part that will be like the shadow
in the throwing. So you can already see a well defined part
of the throwing, the shadow around the eye, the tails of the wrinkles. Not so much yet. Now let's start marking a bit more on the left
eye of the character. Marking the division
of where there will be more shadow and where there will be the
shine the light. Making some adjustments.
As I mentioned, whenever necessary you
can adjust the drawing, no problem at all. In fact, it is even important, regardless of whether
you're using as normal eraser or an eraser pin, it is important to keep
the eraser always clean. Right here, I make some lines, I evaluate if it is okay. I compare one side to the other. Whenever I feel that I
should change something, I'll make some adjustments. For example, on this case, I decide to work right here. Lines in this line
that divides the eyes, I make it a bit thinner
than I had before because it gives the character more aggressive expression.
Like he's angrier. That's the expression
I want to give to this drawing here as well. Light and shadow markings. It is important to
observe your reference. Pay attention to those
details because it is not possible to
describe each one exactly. Observation is a
very important guys, the visual aspect when you
observe the trolling is also important to
understand the technique, to understand how
that part is done. But it's very
important to observe so that you can see the details well and follow
the video tutorial exactly as the roving
should be done. I'm continuing to work on
the details of the mask. Right here and right here in the parts
of the curves and nose and the er,
part of the face. All of these guys
are facial details, no details of the mask. Send, chat in here. Shadows and lights are
also important guys. Very important actually in hatching too. I'll talk more about
hatching later on. But just from the send, these little lines
will be the gray of the drawing science. We don't use shading in
this type of drawing, in the comic book title, we only use solid black,
white for highlights. We use hatching to create an intermediary between
the two colors. These hatches, marks will basically be the
gray of the drawing. Here, I'm going to complete
filling this part with black. We can see the drawing
with its shape. And this is basically
the step by step process we're going to follow for
the rest of the drawing. Okay, we'll define the overall
outline, the external one, the marking of where
the shadow will be, where the light will be, and we'll apply some
hatching in certain areas. That's it guys. In
our next lesson we'll concern with
the drawing. Okay?
5. Drawing the Face Part 2: Hello guys. Let's
continue drawing showing. We're going to continue
detailing the head. Okay, right here. I'm reinforcing the
outline of the mouth. It is a nice mouth so you can
make lines not too precise. Again, it is good to make it
look a bit more wrinkled. Okay, It is a very
expressive mouth. It should express some
anger in this mouth. The characters
expression is like this, so you can't reinforce
here like this, especially the
corners of the mouth. And this is the chin marking. I'm going to mark some
shadows right here. And it is very important to add also some expression lines. It is very important to
highlight the expression lines. We are going to make them
fire than the shading lines. I mean, this adjustment right here at the mask and whenever you feel
it is necessary, folks don't estate
to make adjustments. One large heating point as you guys can see, I'm completing right here, marking the points
that will have shadow. You can see that on this
case it follows the shape, a bit of the faith, the facial expressions,
the muscular. And whenever there is a
place I want to mark with more depth, I'll painted black. Right here marking the teeth. We won't make a
very defined tooth. We emphasize more the corner right to the beginning
of the tooth to suggest that there's a tooth right here with a
mechanical penso. Again, I'll make these
details right here. I prefer a slightly finer tip, but of course you can use a pen or a mechanical penso
that you have already. It is not a strict role, it is a matter of preference. You can see that the
most highlighted part is the beginning of the
gums of the teeth. You can adjust guys, Adding details as you
find it is necessary, place and adjust until
you're satisfied with the mouth detail as
you think it is. Really. Okay. And in accordance
with your reference, I'm still using the
mechanical pencil to reinforce some lines size. It has a slightly finer tip. I passed the pencil line more times to make it a
bit more thicker.
6. Drawing the Face Part 3: The good thing about the
mechanical pencil is that I can make thinner
lines quite easily. And I can't thicken
the line by simply reinforcing it more
times in the same spot. Right here, guys, we already
have a lot of shading expression lines that we did with both the pencil
and the mechanical pencil. I'll switch back to the
pencil because I want a slightly thicker tip to fill in this part of
the mask with black. But if you prefer using the mechanical pencil
for cracks like do here, you can use it. That's okay. As I mentioned earlier, I'm going to fill in
this part of the mask. I prefer to use a pencil
for this type of filling. It is a bit faster with the
slightly thicker pencil tip, especially because it is
a slightly larger area. I prefer irregular pencil
to speed up the process. Now I'm reinforcing the conter of the upper part of the head. This part of the head is a bit simpler in terms of
details arranged, there will only be a few cracks, lines, and mostly
shadow details. I'm using the brush with slightly like this
like I'm doing. I use this brush to reinforce
the graffiti on the paper. It doesn't much to make the graffiti stick
better to the paper. I only do this where it is
completely filled with black. This brush is mostly used
for realistic drawings, but I've adapted for using
this comic drawing as well. It works really well actually. It helps a lot to fix the
graphite on the paper. Here, a few more cracks, I'll switch back to
the mechanical pencil. You can see that I reinforce
the beginning of the cracks. I keep reinforcing it. I leave the tip a bit finer and the beginning
a bit thicker. This is to create a more
gradient effect in the drawing. As I mentioned earlier, cracks are the great
part of the drawing. This is pretty much the final
part of the head drawing, but we can make some adjustments if you think it is necessary. Align one side with
the other a bit more. Now it is observation, time science. It is a mask, for me, an expression of a
character emotion. It is not exactly the same
on one side as the other. It is interesting to make
them as similar as possible. Okay? But don't worry too much about make them
exactly the same. This will make your drawing look a bit more natural as well. I really hope guys have helped you to create the drawing of A, the face of boring. And we'll see you
in the next lesson. Thank you and I see you.
7. Drawing the outline of Wolverine's body: All right, folks. Let's add a few more details to the
character's face right here, just to emphasize some lines, add some cracks, and
shading details. At this stage, I'm
observing the drawing, seeing what I can add
and what I can adjust. And I keep doing this until I feel that the drawing
is really finished. And once this is done, I can consider this part
of the drawing complete. Now I'm starting the
outline of the character, and I'm marking this
part right here. The parts that will
mark the shoulder. The truth is that observation
plays a significant role. Observe the contents
in the reference to using the contours you want
to include in your drawing. Considering the characters
movement in culture, it is crucial to pay
attention to these details, whether you are reproducing them or creating your character. In drawing, it is very important to pay attention
to these details. By observing this,
you can create a very nice trawling with all the contents and movement
and sculpture details. Right here I'm raising
some of the as from the initial sketch and
pay close attention guys, from one side to the other. It is important to pay close
attention to both sides to ensure the line is continues
and doesn't look misaligned. You know, pos attention to the bone and muscle markings. Maintaining a cling drawing. It is very important to
maintain a clean drawing. Always, I'm dividing the chest right here and I won't just
mark the musculature because Besides he's wearing a uniform. There will be some lines and
details we need to add from the uniform such as Contos
and for example, also colors. And so pay close attention
to these details. For instance, I've added
a division right here in the uniform and also
covers the shoulder area. Doors. Folks just as needed,
erase when necessary. It is worth noting that here, use slightly stronger lines, not as light as in
the initial sketch, but these lines
still are not too heavy because this isn't
the final detail yet. Apart from the conter, you can start adding some additional muscle
definition or minimal shading. Don't add too much because the final touches what I call the third
phase of the drawing, come later. We'll do it later. The second part is
what we are doing now. Market the contents and
market measurements To make the drawing more
anatomically correct, you can use a pencil
like I did here. The second phase of
the drawing is crucial because it defines
the drawing itself. It's from here that we add to the final details
in the third phase. When finishes the drawing, it is essential to define
the lines and musculature here so that we can add the final details when
completing the drawing. And always compare one side of the drawing with the other one. I've made some markings
right here for lighting shadow right there. I'm outlining the arms. External conn Science. This is a complicated
arm to draw attention. This is why the drawing
should be done in stages. This is always important to
make the drawing in stages. You can see that initial
catch helped a lot in adding these details
in the second stage, which is defining the
drawings contents.
8. Defining the outline of Wolverine left hand: It is all about observation, observe the reference, and how
these details are created. The arm, as you can see, is get in shape and it is very interesting to
work in parts like this. Let's move on to a more
complex part of the drawing. One of the most
challenging aspects of each drawing, the hand, I'm using an eraser to clean
up the drawing and make it better to work on it, is essentially creating a new sketch from
the hand drawing. That's what I'm going to do now. I'm trying here to fit the hand to the rest
in the best way possible. In the initial sketch, it appeared a bit small. As I was defining the arm, I saw that the arm needed
to be a bit longer. I'm marking the
hand just a sketch. And the attention to aligning
the hand with the arms. Of course, I just the size
and finger placement. Take your time guys, Don't drawing hands is
always a tricky part. But with patience, cause observation and
corrections as needed. You can create a
nice hand drawing. I'm cleaning the
drawer once again. I always will do this as I needed now. Okay, I think the
drawing once again, I will create a
slightly more elaborate and detailed line
work for the hand, including of course, finger divisions
and all the details of the hand that
we need to have. It is essential to maintain clean lines and make all the
adjustments as necessary. You can see that the
hand is taking shape. Once again, I've aligned
the fingers correctly. All four fingers are marked. It is crucial to get
lost in this aspect. In some drawings,
like in cartoons, they use three fingers. But in this case, the
convex style is a bit more realistic following human
anatomy a bit more closely. Some stronger characters
have well developed mescon, so their hands are bigger. It is very important to show this characteristic
while wowing. When a character
has a larger hands, it often represents
strengths and here sizes. Wariness, muscular
character with well defined large arms. We create the hand acordo. Now I'm emphasizing
the hand details along with muscle
divisions in wrist details right here with all the
muscle divisions in the rest and whenever necessary, raise parts and make
adjustments to the gon. I'm marking the
close right here, but it is still a
preliminary sketch. We will refine this detail. It is challenging to make
them perfectly straight, but it is very important
to try to do it. It is definitely hard to make
them perfectly straight. But when we finalize
it, we'll use a roller, even a French curve roller, to make these lines precise, especially the curved ones. It is important to note that these lines have a
slight perspective, meaning they are not all
at the same very angle. It is very important
to pay attention to the angles of the drawing. And we're trying
to do this right here because the calls are
not in the same angle. They may appear a bit
different from each other, especially in thickness. Okay guys, in the next class, we'll continue
with this drawing. Okay, thank you and see.
9. Defining the Musculature of Wolverine Neck and Left Shoulder: All right folks. Let's
continue with our drawing. And now we're going to focus
on the character's left arm. I'll clean it up to
make it cleaner. And remove some of the access lines so we
don't get confused. Now, I'll create more detailed
lines for the drawing. I'm feeling in black for the shadow areas aiming to
give depth to the drawing. I really want to give the
depth effect in this part close attention
folks on this part because in addition to
defining the musculature, there will also be the
division of the uniform. Pay attention to every detail, observe the referring as well, and ensure the correct
division of both the uniform and the musculature. Okay. And feel free to make adjustments with the
eraser whenever necessary. It is not a problem at all. You can use the eraser
as much as you need. These details are
essential to clearly define the division of the shoulder and all
the other muscles. The character has well
developed culture, so we need to mark these
divisions clearly, especially in the
shoulder joint area. In this case, I'm
using the razor to adjust the masks shape. It is not for raising an issue, catch lines, but rather for
adjusting the masks shape. The error between the
head and the neck given the perspective of the
characters won't be visible. But indeed it defines the
next position in location. There's a lot of muscular
division including veins and a significant variation
in muscle surfaces. This variation in
the muscle surfaces especially for art
vine is very strong. In muscular, it is
very important. Art vine really has those variations and therefore we must mark these Scully
divisions very well.
10. Defining the outline of wolverine left arm.: Guys, I won't say a lot right now because
there's not much to say to detail and sometimes it becomes repetitive
to describe every step. But as you guys can see, detailing the
shoulder right here, I'm trying to make the
lines as curved as it is essential as per the
reference that I'm seeing. But sometimes it becomes repetitive to
describe every step. But as I told you guys, it's very important
to pay attention to the muscles that we're drawing. Again, I emphasize
the importance of clearly marking both
the musculature and the uniform details. They need to be distinct
and well defined. Now I clean up the
details of the hands beginning as parts I deem
unnecessary to continue with. I will keep only the lines I intend to keep in the drawing here. Once again, I make a new adjustment to the
external lines of the drawing. This time is more like
a movement adjustment. Imagine if you're
placing the arm slightly lower and
wanted to lift it a bit, so you would alter both the upper part of the musculature in
the hands beginning. It is already getting shape and I believe this arm's shape is better than the previous one. I'm continuing with
the hands detail. It will be a closet fist. I'm creating a shape, like a square shape to
accommodate the fingers. I'm going to use a geometric
shapes to add hand details. This can be very helpful. As you can see, it
is very nice to use geometric shapes to add
all the hands details. I've marked the
back of the fingers here in the finger
divisions more closely to add all the
details of the hands. Okay, now indeed you guys can see that markets
at the back of the fingers and the fingers
division more clearly. Now I'm marking the
musculature of the arm, both the bicep and the fore arm. I'm dividing the lightning
shadow in the west area, which has clear veins. I'll emphasize this region
more with shadows, of course. And I'm marking these areas, I'm going to mark
these areas with an X just to keep track of
where the shadows will go. Okay, it is very important to mark
all these areas. And I'm doing it with an X. I'm making a light mark for
the arms muscular division. And I'll add all the muscle details clearly dividing
the biceps and triceps. Right here, guys, I made a slight adjustment to
the character's elbow. Sometimes it is necessary
to make these adjustments, especially in complex
poses like this one. You refine the drawing, gradually improving one part
at a time. And that's okay. The result comes as you make adjustments and improvements
here and there. Of course, it is very
important to always keep the drawing clean with
the arms online fining, you can start marking the case now. I'm going to clean
up a bit and leave this detail for our
next vital lesson. Okay guys, congratulations
everyone for coming this far. And this is a complex drawing, but let's move forward and we'll continue in our
next vital lesson.
11. Defining the outline of Wolverine claws: Okay guys, let's continue with the detail of the
calls in perspective. Each claw will look different, not only in shape but also in size due to the perspective. And that's why we
will draw like this. Don't worry guys too much about make efforts straight
lines, right? Because we're just doing
a preliminary definition. As you can see, I market approximate limits for each of the calls in the beginning. This is helpful because and let you know where
each clow will end. The final shape follows the general shape of
the hands division. Though it may be a
bit exaggerated, I'm cleaning up some of the excess of the
lines right here. But the goal here is just to do this preliminary marking so we can finalize it later in the third phase
of the drawing. All right guys, the drawing
is now mostly defined. We have the final basis for
the result of the drawing, including pose, size, and
placement on the paper. In this stage, the drawing is ready for us to move
on to the third phase, which is the finishing phase. I'm making it a few more
adjustments here to simplify it a bit further
before we finish it later. Now it's time to start the
final stage of the drawing. These kinds of details are challenging to do free hand
because of the straight, at the same time curve nature. That's why it's helpful to
use a French curve roller. The French curve
roller would be very helpful to do this
kind of drawing, guys. I'm going to erase a good portion of the hand in call drawing
to keep it clean. And I'll start working
on the left side and move to the right to make it
easier for you to follow, to start working
from left to right. I believe this will
be helpful to you. As you guys can see, this
eraser that I'm using, don't ate the entire drawing. Just make the drawing more
cleaner so we can work on it. I'm going to start the
finishing of the drawer. Now guys, to draw this cls, I'm going to use this
French curve roller. As you guys can see, this very, very curve and I position
it in the out line of the call that I want to trawl is a very helpful
tool that you can use. This will help us to make straight lines with
the tip curved. With this kind of
tool, you can make any kind of curved trawls. It is very important to
use a tool like this. Sometimes you won't
be able to use a We all like this and
that's okay. That's fine. But if you have a very
long line to draw, you can draw one part. And then you can draw
the other part with the French covered ruler. I'm going to
continue right here. In this final part of the call, I'm going to position
it right here. And then do the line. The tip of the call. I'm going to join both lines. It is a continue. Both are continuous. I'm going to just right here. It just meant freehand. It is very interesting
right here. Because you can also add
some volume to the drawing. I'm going to use my purse
to clean a little bit. When I'm talking about the
volume of the drawing, I'm talking about
the depth effect in all those parts that make
the drawing so much cool. This kind of detail
helps you drawing to be very nice and
very professional. Now I'm going to do the same
thing with the second call. I'm going to use the
French curve for learn, just like it did
at the first one. Usually I use the same
side of the French ruler to draw all the parallel
lines in drawing. Of course, we have
some differences right here because we're drawing
a perspective drawing. But I'm really sure
that the help us a lot, I can't reinforce some
parts of the line with my P. We have all the
divisions right here. All the details of the hand. I'm going to mark right here in the fingers
of the character. And I'm going to
let just like this so I can add all the details
of filing details later.
12. Completing the drawing of Wolverine right hand: As you guys can see, I did here the same thing
that I did on the first one. With the tip of the
call right here. A very nice shape the call. I can use my eraser pen to do some adjustments and
you can do this as well. And of course we have some
shadow details in the calls. The three calls will
have some shadow detail and now imposition in the order to mark the content
of the third call, just as we did before. To highlight the
content of the claw, I'm going to use now another French curve ruler that I have here to
this third claw. Of course, if you just
have one French ruler, you can use different parts of the roller to make your
curves as you wish. I'm going to use the pencil
to highlight the corn. Of course, I use it
a second roller, but they both would do the job, would do what we needed. It is very important
to guys to have a reference to make your drawing because
with a reference, you can know where
to put your shadows, your light to depth. Guys, I'm cleaning up
the cloud drawing and to make my job easier, I clean with the
razor pad right here, reinforcing the
concerns of the calls. Now I'll move on
to the hands conn. Since the drawing is
already pretty fine, I can add the final details, making the lines
more elaborate in both thickness and shape. Notice that the lines for the finger cons are not
perfectly straight, okay? And of course we want to make both the thickness and the
shape as good as possible, but the finger contours are not perfectly straight
and that's okay. Once again, the
fingers right here. The fingers guys
have variations to the hands color and
bone structure. That's why they have
some variations. Try to reproduce these curves
as faithfully as possible. Based of course,
on your reference. This part can be a bit confusing because of the
extensive division in the hand due to the closed fist shape
and the gloves details. So it is very important to pay close attention
to this part. To capture both the
content of the globe and also the hands
muster details. I've already market where
I will be filling with black and where I will
live as highlights. And we have here
all the divisions where the shades will be and
where the lights will be. And once you've made
the conter marking, you can start filling
in the shaded areas. I continue to mark the conter and this is it guys, to avoid making it too long, we'll continue in
the next to lesson. So thanks for joining
and seeing the next one.
13. Defining the outline of Wolverine right arm.: Hello guys, has going, Let's continue here
with the worrying. Hands drawing. We
don't have much news. Okay. We'll keep you dividing where we'll
mark the shadow, filling in some parts. Right here, it is
very important to pay attention to where the
light is coming from. In this case, it is coming
from the left, the right side. For most of the folds
they are facing, In this case, hands here you can see the fingers
covered in shadow. The short part will
be in shadow again. The left part, mostly
the upper part of the more superior
part will have light for the arm. It is the same thing. I emphasize
the outer contour here. It is a three drawing. It is quite large, so I make the lines quite thick. Okay, If you're drawing on line standard four sized sheet
of paper, that's fine too. That's okay. I like to use a three size to try to provide better visibility
for those watching. But you can use a
four, that's okay. I need to make the
outline quite sick. Here, we really emphasize the outer contour to give volume to the character drawing. So guys have already
filled in the part of fingers and you can mark cracks right here to minimize the transition
from black to white. Now I'm re drawing the conn and notice that I make the outer conn a bit
thicker than the rest. The inner conter will always be a bit thinner than
the outer conns. The intention is really to give more emphasis to the outer conn, the main out lines. They will always be a
bit more pronounced, especially in the
parts that will have light and highlights. Right here. Especially in those
highlight highlighted parts. You have to be careful not
to exaggerate too much. It is also important to
create some variation. And you can see
that some lines are thicker while
others are thinner. It is an interesting
variation to give more volume to
the drawing lines. This is all about observing
the reference you have in reproducing the lines as
faithful as possible. Of course, you have to
consider the alignment of the muscles in the
respective of the arms. It is very important
to keep your own. Can I always say
that this sketch will always have a
few straight lines? It happens. So whenever you can use an eraser to
clean up the access, you can see that I'm using a mechanical pencil right here. And it is not anything specific, just a matter of preference. You can do the
entire drawing using a mechanical pencil or
just a regular pencil. That's okay. It is a
matter of preference. Thinner lines. I usually use the mechanical perl to
achieve a finer line. You guys, you don't need to rotate
the pens as much as I do. I do to get a sharper point. Okay. But you don't have
to rotate it as much. Hey guys, I'm just dividing
the muscles in the uniform, in this case the globe. There are some points where my hand covers the drawing line. I apologize for that. Okay. I apologize sincerely. Sometimes I end up
using the pencil or the mechanical pencil up. Right. Especially when makes cracks and that can
obscure your view. I really apologize for that. And I'll try to avoid it as much as possible in
the upcoming videos. Right here is a division
where the shadow will be, so we'll market with an X and
we traditionally do this.
14. Finishing the drawing of Wolverine right arm: You can see that it follows the division of the muscles and the conron of the
muscles as well. Just follow this step by step. Note that this part of the
right will be in shadow. In the upper part where
we will catch more light, won't have as much
shadow detail. We'll add more conron there, but we're feeling as
much shadow as we will on the right side
of the character's arm. We won't do it on the right, the lower part will
also feeling it. This is just to give more
emphasis in depth to the more highlighted part of
the character's mis culture. While in this lower part
of the right side of the character's arm will
fill it in with more shadow. Okay, right here you can see the difference between light will be where
the shadow will be, some cracks right here. Also to soften the transition
from black to white. Again, I apologize if I'm
being repetitive too much, I will make some adjustments
with the mechanical pencil. Again, it is a matter
of preference, but I'm going to use the
mechanical pencil, the pen, I'm going to add some
more cracks Right here in notice guys that start with some lines and then some thicker lines of I add some lines, more details. Right here we have the muscular structure of
the arm, of the character. Right here guys, it's hair, Orin's arm has hair so we don't make it
like regular tern. You can see that I make it
much finer than the rest of the lines just to differentiate
it from the other lines. Okay, You can observe here
that it is different. We always make fine
lines for the hair. It is important that
the tips are thin, and you can even use the mechanical pencil for
this if you have one, but you do just like this. Some finer lines for hair, we always draw finer
lines for hair. Especially the tip
must be very thin. You can even use the
mechanical path this as a too because it
will be easier for you. Okay, now we have a decent
amount of hair on the arm, in the fore arm to control lines for added in
details of the hair. It is not just on
the inner part, but there's actually
a layer of hair on the character and you can continue to fill in the inner part without
overdoing it. Okay. No guys, let's come
back to the shoulders. Let's reinforce the concern of the shoulder
of the character. I'm going to give
some divisions. Separations between
the muscles of the ser you can see that it is not
a single line. I did it to emphasize
the musculature. There's a variation in concern. There's also some detail that marks the volume of the muscles. Now I'm simply marking where the shadow will be and
where the light will be. Because this is a
part of the uniform, there won't be
musculature detail here. We'll suggest mas could turn
through light and shadow, which is the marking of where the light and shadow will be. Now I'm erasing a bit right here because I'm
using a four B pencil. If you're not entirely confident in using
a four B pencil, you can start using a
two pencil and make lighter marks and then
fill in with the four. It is very important
guys that you use the pencil that you feel
more comfortable using. You can use a four of course, but you can also use it
to be pencil and make some lighter marks and fill in with the four
later. That's okay, of course guys. You can always make some adjustments
when you need. You can see how you're doing
it and use the eraser. That's completely fine. We have right here this part where we're going to
add some shadows. It is very important
to those details of shadows in depth. I'm going to add some
fight lines right here. Some cracks you
because I want to give to this row depth evolue effect. And of course I want to soften the transition between
the white to the black. So I use those cracks, some contents right here. I want to give volume
to the throwing. Why use these details? Once again I'm
raising right here. You can always suggest when
you see it is necessary. This part is a bit trade,
but you can do it. Okay, I'm going to add some more
shadow right here. We have some muscles right here, so I'm going to add some
details about the neck muscles. It is a complex part to draw, but if you have a reference, I'm sure you're going
to be able to do it. It is exaggerated
this part right here, But it is to follow the correct. That's it guys, We're
going to stop right here and we'll continue
the next video lesson. Okay, thank you and see you.
15. Finishing the drawing of Wolverine right shoulder: Hello guys. Let's continue
with the marking of the muscles in the divisions
of light and shadow. Now we'll be filling
in some parts. Okay, we've already fill it in these larger
areas right here, which really make the
drawings stand out. You can do some cleaning
if you find it necessary. And then add the
details of some cracks. You can mark the size
you want for the cracks, especially when they are larger, and then set the limit for them. Make a light mark
and then fill it in. It is a nice part to do
because then you have an exact size for each
crack we look to irregular, then you can simply clean
up the tips with an eraser. I usually don't mark smaller cracks only when
the lines are a bit larger and when there's a
significant variation from one part of the
crack to another. But of course you can do whatever you feel
more comfortable. Right here we are
making the contouring again is part of
the chest muscle, which is also a division
of the uniform. So we need to pay
attention again to marking the uniform lines along
with the muscle division. Guys, look how interesting
our drawing is turned out. That's why it is super
important to start the drawing in a
simple, simplified way. And as we progress, we emphasize the
parts of light and shadow and highlight
the contour, and then the driving
becomes what we want. Now I'm detailing this part
right here of the neck. If it is necessary to make some adjustments in
the shadow detail, you can add them normally. Okay guys, don't hesitate
to make adjustments.
16. Finishing the drawing of Wolverine torso - Part 1: Okay guys, we already have a great difference from the left side to the
right side due to the markings we made both
in terms of muscle and the plasticity of the
shadows that will be filled, and by adding the cracks, which is very important
in comic style drawings, especially for characters
with strong shadow infancies, it is definitely
crucial to add cracks, to create ingredient in
the transition of tones. That's very nice,
very beautiful. This is a complex part of the drawing now and then
whenever you find it necessary, you can make some adjustments. We're doing the lines. This part right here, this musk is really
confusing and complex. And to make it conform
to human body standards, with the exaggeration of
the characters and culture, it can be a bit complicated
and requires some patients. And of course, you need to study the anatomy
of the human body. A, you guys can see everything right here is very aligned, the divisions are correct, All the muscles is well detailed in the separation between
all the muscles are amazing. So we can consider
this part, finish it. After this, we can return to the conter of the
characters Dorso. I'm going to do a quick
clean up right here, remove some of the
excess graphite. Now we'll focus more on the lower part of the
characters, Roman. Let's focus on the lower part of the body of the character. Right here guys, we have an interesting detail of both the musculature in the
uniform because we're making the separation between
the character's chest and the abdominal part of the abdominal part
won't be feasible. Basically, it's just
this division here between the abdominal part
and the character's chest. I'm going to fill in
this part with B. Okay. Because I want to advance the shadow marking
and I just leave it marked with an X just to maintain the pattern of working from left to right. Okay. So I'll finish the entire left side
before considering. On the right side. In guys size of the drawing
is entirely in perspective. The anatomy will be a bit
different from one side to the other in this case. And at the right side
compared to the left side, that will be a
slightly variation. Let's pay attention when
adding muscle details, you can add more shadow details to this inner part to gate. That's normal both to
the characters pose and the uniform a guy
is in the exhibit. A lesson will continue
with this way. All right, congratulations
for making it this far and I'll see you in
our next exhibit A lesson.
17. Finishing the drawing of Wolverine torso - Part 2: Okay guys, let's continue with the marking of muscle divisions. Light and shadow details and
of course also the uniform. There will be field muscle
details in the inner part. It is mostly the division
between the chest and the abdom small marking
of the uniform. Here you can see that I use the razor pen a lot
to clean the graft. That's because there
are some lines that I won't keep
in the drawing. I remove the access from
the initial sketch, also just lines that I
think might be a bit off. Then I use the
razor pen to align. Then it is important to
keep the drawing clean for both the static of the
drawing and to evoke confusion when aligning
and finalizing some lines. It is very important and you can see that I've
added some hatching. There are no rule
that says you have to first with black and
then add the hatching. In fact, many artists
working in teams with their own kors only mark with an ex the areas that will
be filled with black. Because they need
to work quickly, they have to draw fast and
their deadlines are tight. They leave their
filling to the incur. As you guys can see, switch between the Penso and
the mechanical Penso for finer details like
thinner control lines or sometimes depending
on the situation, I use the mechanical Penso
for thicker control lines. Also for S that need filling. I usually stick with
the regular penso. Again, I'm using the razor pen to clean up the
drawing some more. As I've mentioned several
times during the sterio, it is very important to guys
to keep the drawing clean. This is important in both for the drawing statics and to avoid confusion when
finalizing some lines. This is indeed very
important to guys to keep your drawing Always clean. The tie will be quite
simple actually. You just have to add some muscles in a
few cracks, details. I'll come back to it later. Well, for now that's it. I've just define it better so it doesn't look too different
from the upper part. Now I define the outer part
where I will be filling in, and then I start the fill in. This is a time consuming
part of the drawing, but it is very important
to make your drawing. Indeed, if you want to make
your drawing more appealing, you know, once again I outline the tight a bit and then I go back
to filling it in. Folks had a little while. Exactly, I apologize
for this variation. I stop it here and go
into the th anyway. It is a habit that we
sometimes have when drawing. Sometimes you're there, you see it detail and you want to
adjust it before continuing, so you stop even if there is
no particular logic to it, it is just something
you visualize and go just sometimes without
even thinking about it. It is kind of automatic.
18. Finishing the drawing of Wolverine left arm - Part 1: The razor pen, Once again, I'm using it almost
like a regular pencil. It is for conn, adjustments, adjustments to the felon, and also for
cleaning some parts. You can see that I just align quite a bit
with a razor pen. It adds an interesting
volume into the drawing right here, just like we
did on the previous arm. It is important to highlight the concerns that will
separate the muscles, the parts that will be hatched, because we'll be adding an
extra detail to the character, just as we did on
the previous arm. It is really important that each line is defined
so that the view, the person looking at the drawn immediately understands
the muscle divisions, the hatching lines and the
hair on the character. That's why line
thickness variation is so important and
you must use it. It is very important to match the gloves with the
muscles of the character. It is very important to add all the curves
that you might add. We want a variation when we are talking about the
muscles of the character. This applies to every
part of the uniform. It is important to add volume. It is important to add all
the variation of the muscles. Once again, the variation in the thickness of the
lines we are adding. After marking most of the
details of lights and shadows. Where the shadows will be
and where the lines will be filling most of the areas that
will be covered in shadow. So I'll paint this part black. Now we go back to the hands conter detail drawing. And as always say is always
a complicated process, but at this stage it's
pretty straightforward. It is just aligning. Occasionally, there's some
adjustment to be made, but most of the time the
conter is already well defined and the initial catch
is well defined as well. Here, we simply give the final emphasis to
the drawing lines. It is important to maintain the variation in the hands of volume and finger positions. Of course, I'm doing
this right here, adding some emphasis, some
variation in the hands of volume and the finger positions. Guys, we'll continue with the drawing of this
hand in the net. Congratulations for
making it this far, and let's move on to the
last stage of this drawing.
19. Finishing the drawing of Wolverine left arm - Part 2: Okay guys, let's continue
with the hand drawing. This part, where the fingers
meet can be a bit complex. Be a little careful
when outlining it when defining the
light and shadow. It is a bit repetitive, but an intimation you need to observe where the
light is coming from. Okay, it is very important to observe where the
light is coming from. Then you can add the marking for where the
high light will be. In this case, it is coming from the external source
of the right. Basically the opposite of what we did on the previous arm. In the details with cracks, it is very important
to add these cracks. Since it is a smaller
part of the body, we make the cracks
a bit smaller as well as the finger is a
small part of the body. In Guys, look at the emphasis of this first finger that we already marked
compared to the others on this visible
part of the palm of the hand. Clean it up. Just like this highlight right here on this
side of the hand, I just the wine. Now, I will fill in this entire shaded area of the hand which
will be covered in shadow right here too, folks, on this ops, bo, thumb, finger mark where
I'll be painting in black because the side of the finger will also
be covered in shadow right here. I'm going
to add some cracks. A good part of the palm of the hand will be
covered in black only. The highest part of the palm will be marked by
the high light. Just some reinforcements. Okay, crack details. Notice that variation
in the size varies. Hello, we have a big
variation on this area. I'll switch it to a mechanical pencil now. But it is basically to do the same thing we were
doing with regular pencil. Again, this part here we have some crack
details. It is basic. Now we're going to add
the characters Arm hair. Specifically, I use
the mechanical pencil because it has a finer tip. It is important to make the hair very finer as I've mentioned
it several times before. Each line needs to be
clear for those observing the drawing to identify immediately what
kind of line it is, whether it's muscular
cracks or hair on the body. It's very important to
make it very clear I'm using a point side
mechanical pencil to do it. But I want to
remind you that I'm using a three sized
sheet of paper. So it is very important to make these
details just like this.
20. Finishing the drawing of the claws and finalizing Wolverine's drawing.: We have some variation
in the addition of hair on the hair according to the volume of the musculature. While it is interesting to make some lines randomly, they should generally
follow the same direction. Okay, lok. The direction of the hair can vary slightly from
one part to another. It is important to
adjust the hair lines to the part of the musculature
where you're writing. Then right here guys, As you can see, a lot of hair has been added
to the drawing of this arm. You can see the clear
division between the, the cracks and the hair detail. Now I'll go back to the
outlining of the tine, which is the only visible
part of the characters lower part of the body. It is the only part that is visible on the lower part
of the character's body, just the outer con at some details and
incorporate some cracks. This part of the drawing is
more simplified because there won't be a separation
of light and shadow. Okay, basically the shadow on this area will be
defined by the cracks. Now, we're going to finalize the cloud details Right here. I remove the excess we're
fitting using a eraser. And we can do just like this, of course, I want erase
everything just a little bit. I want to be able to
still see the lines. We're going to maintain
the same outline, but it is not ideal for you
to make very strong lines. When you're it in the
rolling, you're right here. And you will adjust the
French curve roller and mark the outline just like this, marking the outline. You're right here guys. I'm going to vary the
calls from one to another so don't worry about
keeping the call detail exactly the same on
each one of them. Right here, there's
a shadow detail and I'll mark it on the claw. Unlike the other one, I'll do it with some cracks. I will fill it in
completely with solid black like it
did on the other claw. It is not a matter of right
or wrong or an obligation. It is just to provide
variation and show the alternatives you have
while finishing your drawing right here in the same detail as always. Adjust the roller, adjust
the outline and look. It is also nice to use the
French curve right here. It leaves a very precise crack. You just have to position
it where you want. And the cracks, it
is really good, especially for larger cracks, ports, you can see that of the three
claws we've made, they are all practically
different from each other. Which is a bit different
from what we did on the previous arm where we made almost all of
the claws the same. But as I mentioned it to
show you more options, so you can really work on the drawing and use your creativity to personalize any part of your
drawing, you can do it. And here again, I'll
mark the shadow area in the French curve to create
some cracks just like this. To create the crack details, I position it and
mark the lines, always remembering to make the crack lines thinner
than the outer outline. And guys, this is our
finished drawing. The image you see on the screen has been edited in Photoshop. Okay, the highlights and
construct were edited, and you can see this
detail better in our next lesson where I'll be editing this image in Photoshop. And guys, congratulations
for coming this far. Okay, congratulations
for accepting this. Challenging, for continuing, for not giving up, for
staying focused. I'm suing that after
finishing this drawing, your perception and your
drawing skills will improve, I'm sure about this. Okay guys, so let's move on to the next lesson where I'll be editing this scanned
image in Photoshop. So take care and
see you next time. Thank you guys. Bye.
21. Adjusting the Wolvenrine design in Adobe Photoshop: Hello guys. How's going guys? I have the Photoshop open here, and I've added the image of
a ring that we just drew, and I scanned the image
in high resolution. Let's see how it looks. As you can see it is at 200 I. Here's the size and pixels. The image is of good quality. Usually, if I were to work on digital painting,
for example, if I were to finally
it right now, I would use a 300
DPI which makes the image larger in
the resolution matter, let's click on K. You can see it's larger now
in the resolution is better. However, for a basic
drawing, it is fine. If you're only going to
use it for the Internet, you can leave it at
200 DPI. That's okay. Let's go back to the image size year to show you the
resolution details. You can leave it at 200 DPI
if that suits your needs. If it is okay for you. But I'll keep it at 300 DPI. Okay? I'm going to
keep it in 300 PI. You need to know
that this varies. Depend on your requirements,
on your needs. Here's the original drawing,
scanned with pencil. The original pencil lines. We are going to do
some processing on this image to make
more interesting. There are two methods that I usually do, which
are the levels. You can click Control
L right here. You can adjust the levels. You can make a lighter
and adjust the blank. You can see it gives a more interest contract
to the drawing. You have very nice
contracts to the drawing. This will be okay
for me right here. Okay for me. If you prefer it, you can come
here to the image or image adjustments and go
to the first option, brightness const, which is similar to what we
did with levels in curse. I don't use brightness
construct much, I don't really use
it, although it is an interesting option
if you want to use it. But all of them practically will give you similar results. They'll make your drawing
look more interesting. So you can use brightness
construct levels or curves. Use any one of them, okay? It is just okay, actually I didn't show
here to you the curves. But it can adjust it by
moving the curve right here. It adjusts as you move it. It can be quite intense. Be careful with that, okay? It can be very intense. Also, consider the result
you want to achieve. This is okay for me right here to keep
the drawing this way. You can go ahead and save
the drawing if you want. If you want to work on the
characters even further, you can use the brush tool with white selected
on the razor. Okay, I don't like to
use the razor much. I prefer to use
the white brush to remove any dirt you
find in the drawing. And remember guys, I'm
using a mouse here. I'm not a graphic table. You can also adjust the size of the brush with the
square bracket keys. You press C for the crop tool, you can adjust the
frame size according to the characters drawing
you just made. So these are some
basic adjustments you can make in Photoshop guys, this is some basic adjustments. That's it. With this, we conclude the training
from the bottom of my heart. I really hope I helped you
draw this complex character. You'll need a lot of techniques, but the pulse in this isn't
what we're used to doing. But with this drawing done, you can add it to
your Facebook cover and it will definitely red and you will receive many likes and generation
for your friends. Okay, thank you so much
guys, and that's it. I sincerely appreciate
your company. I hope sincerely that I've
helped you better understand the anatomy of a
comic character in a complex and dying
pose in perspective. That's what we did and
that's it. I'm here. If you need anything, you
can send me a message. I don't hesitate to reach out. I'm really here
to help you guys, to help you, and I'm
at your disposal. Thank you once again, and see you next. Bye.