Tutorial Drawing the Wolverine | Israel De Sousa | Skillshare

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Tutorial Drawing the Wolverine

teacher avatar Israel De Sousa

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      3:32

    • 2.

      Materials

      7:48

    • 3.

      Defining the initial sketch

      11:48

    • 4.

      Drawing the Face Part 1

      11:41

    • 5.

      Drawing the Face Part 2

      9:24

    • 6.

      Drawing the Face Part 3

      8:56

    • 7.

      Drawing the outline of Wolverine's body

      11:33

    • 8.

      Defining the outline of Wolverine left hand

      9:40

    • 9.

      Defining the Musculature of Wolverine Neck and Left Shoulder

      9:49

    • 10.

      Defining the outline of wolverine left arm.

      10:46

    • 11.

      Defining the outline of Wolverine claws

      8:59

    • 12.

      Completing the drawing of Wolverine right hand

      9:35

    • 13.

      Defining the outline of Wolverine right arm.

      10:51

    • 14.

      Finishing the drawing of Wolverine right arm

      10:30

    • 15.

      Finishing the drawing of Wolverine right shoulder

      7:55

    • 16.

      Finishing the drawing of Wolverine torso - Part 1

      7:22

    • 17.

      Finishing the drawing of Wolverine torso - Part 2

      7:47

    • 18.

      Finishing the drawing of Wolverine left arm - Part 1

      6:37

    • 19.

      Finishing the drawing of Wolverine left arm - Part 2

      10:57

    • 20.

      Finishing the drawing of the claws and finalizing Wolverine's drawing.

      10:23

    • 21.

      Adjusting the Wolvenrine design in Adobe Photoshop

      5:15

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About This Class

           Olá, seja bem-vindo a este tutorial onde veremos passo a passo como desenhar o personagem Wolverine no estilo quadrinhos. O objetivo deste treinamento é um pouco diferente de um curso convencional onde olhamos muitas coisas e depois combinamos em algum trabalho. Neste caso, sortearemos diretamente.

           E mesmo não sendo obrigatório, será muito útil fazer esta aula se você já tiver conhecimentos prévios ou algum conhecimento básico de design de personagens. Aqui veremos passo a passo como desenhar o Wolverine. Usaremos o estilo dos quadrinhos americanos para desenhá-lo. Então, vamos desenhar!

Meet Your Teacher

Olá, sou Israel

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Level: Beginner

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Transcripts

2. Materials: Hello guys, How's going? Welcome to this training session. I'm going to talk here a little bit about the materials we're going to use to create the forwarding drawing. Right here, I use it an three sized sheet of paper, but it is just a regular bone paper. You can also use an four sheet of paper. It is fine. It is just okay If you don't have more professional drawing materials, you can use a regular bone paper. All right? I really recommend you guys using the 90 grand weight sheet of paper because it is a bit thicker and you don't want to use a set of five G weight sheet of paper because it is too thin and unsuitable for drawing the 90 grand well works well for practice. It is not a professional drawing paper, but as you can see, I achieve a very good and strong result with it. I use it a formy pencil, very, very dark, and I liked the result on the paper, even though it is bone paper, the 90 grand weight, it is quite interesting. But if you have the opportunity to use 120 grand paper, that will be great folks. However, if you don't have a heavier weight paper, the 90 grand bond paper will be okay. We'll do just fine. Now let's talk a little bit about the pencils. I recommend you using two pencils, a lighter one for the initial sketch, like A, two B or H B. A standard scow pencil from any brand will do. You can use definitely any brand, so don't worry about it. The important thing is that it's no darker than two B. I'm using a two B for the initial sketch. All right? And for the finishing touches. For the finishing details, I use it a four B pencil. The four B is great for darker areas and for darker tones. And if you don't want to use a four B, you can use a five B or a six beer or higher. You can do that as well, and that's completely fine. However, the four B is sufficient to achieve a very dark tone and it is also a good idea to have mechanical pencils to do the details. I use a 0.7 millimeter one, which is excellent for fine details like small cracks. If you have a 0.9 or 0.5 that's great to folks. You can use as much of AT as you have available, especially if you're working on an four size paper. Having a 0.5 millimeters mechanical pens will be very useful. All the erasers, let's talk about it. I use it a basic white eraser, all right. It is a plain white eraser. I don't really like colored erasers because they can leave marks in a bit of color on paper. So I always use a white eraser and I recommend you to do the same. This one is a neat eraser, it is viable, and this one is new. I just open it, but I also have an older world. Depending on the brand, the color can vary a bit, but you may ask. Okay. But you said you only like white erasers, folks. This one is for removing excess graffiti, not erasing the drawing completely. Its purpose is to clean up excess pencil marks so you can finalize the drawing. I use it this eraser a lot to create the initial scat lines and then I go over with a darker fray pencil for the final lines. And as you can see guys, this eraser, this gray eraser is pile so you can need it, you can shape it for smaller areas. It is very useful. It is very, very good. This one is a slightly lighter gray, but depending on the brand, it can be a darker gray and that's okay. This eraser is different from a traditional eraser because of its pliability and color. Okay? So it is very, very nice to use it and I will use it for the initial sketch, to, you know, erase the initial sketch. In the lines of this sketch, it is very important to have those two erasers, a white one and this other one that is more viable. Another tool I'd like to use a lot. If you've been following me for a while, you know it is the eraser pen, it has eraser we fill. All right. Use it like a mechanical pan. So you press here to adjust the razor tap. And I use it a lot for erasing small details. It is not a mandatory item. Okay? But it helps with smaller details in smaller parts. Another thing, for example, use this brush to remove the remaining razor beds. When I erase a drawing, sometimes I use my hand, but that's just a habit. It's not ideal. It's not ideal to play in the draw with your hand. So if you have a brush like this or something similar, it is important to have something to clean your drawing. Sometimes we blow on it right or give it a puff to remove razor beds. However, you might end up blowing saliva onto the paper, which can affect your drawing. So I always recommend having something to clean your drawing. It is common to use your hand on impulse as a habit. You know, it happens occasionally, but be very, very careful about it. Okay guys, another tool we'll be using for this drawing is the French Curve Rollers. These are the rollers with curved edges, which are excellent for aligning some of the more complex details. They are difficult to draw free hand. For example, I use the French Curve extensively for the cow and the rowing, and I always reported it and follow it along the contour. This one is quite old and broken as you can see. I've probably had it for at least ten years. It's not a cheap tool, but it's worth it and really it really helps, especially for the final artwork. So folks, that's basically the materials we'll be using for this ring character. It is a basic set of materials including pencils, raises, rollers, and mechanical pencils. Paper, bone paper. A regular paper you can use and it is amazing, have those materials to do your drawings. Okay, so take your materials. You really need to have a pencil eraser. And if you have those materials, you will be great. You'll be very good to do your drawing. Okay guys, and that's it. You really have to focus on the technique, focus on the process. You have to be following to, you know, make a good drawing, an amazing drawing. And that's it. You of course, have to edit the details, the lights at the shadows, but with these materials, you'll do this. Thanks guys. See you. 3. Defining the initial sketch: Okay guys, let's start drawing here by making the circle right here for the head. And then we'll mark the middle of division, approximately the height of the chin and the outline of the outer conter of the face. This here guys, is an approximation, right? Let's mark the shoulders and notice that they will be quite larger due to the character's musculature and the angle will be visualized here. I'm already marking his chest. Chest marking. Now I'll mark the arm. The arms will be bent about here at the same height. It is good to be a bit careful with this because we'll be drawing both arms in almost the same position here. We need alignment with both sides, okay? Alignment with the both sides of the body. Imagine the middle division here of the face of the body, like the first half, and then you take a base here to make the second half. In this case, it would be the right side. Then you can mark the hand, which I usually do, or rather almost always do. Mark the hand first, especially when the arm is in a more perspective shape or game, the anatomy is more perspective like in this drawing. After I the hand, I find it easier to complete the marking of the arm with the first arm defined. I'll mark the claws right here. And here we do the same thing on the other side, we also do the same thing. I'll mark the hands details, the fingers, the claws right. Now, I'll do the rest of the art right here, out of the side. This drawing is interesting because you can visualize it from top to bottom or from bottom to top. You can imagine that he's jumping from above or that he's rising here. I marked the eyes hind and I'll make a more elaborate detail right here of the eye science. It will be covered by the mask, will leave only the eye opening and add details to imply that at the height of the mask and give that depth effect to the eye. It is very important guys that they are well aligned necessarily exactly the same. But it is really important for them to be at the same height, roughly the same size, very close, because it is a front facing phase. And here's the mouth detail. The character's mouth is quite large over, has a elaborate mouth, which is a characteristic of the character. We go a bit beyond the usual mouth row, okay, which is usually between the halves of the eye. In this case, it extends a bit more, roughly the same size, right here. As I always say, it is important to practice alignment so that one side doesn't look different from the other side. In this case, the left side and the right side, they should be roughly at the same height. Okay, that's it guys, that's it. We won't dwell too much on the face details now. Because we're going to mark the external mask right here. I'm basically defining the height of the character's head. Of course, this won't be the final detail. As you can see, it is a bit different on one side from the other. But it is just to get an idea to draw these bars here, which are on the character's mask. It is an interesting detail because, look, it is slightly above the eye and between the nose, it covers the nose and extends out of the face here. It is interesting because you can make this art a bit bigger or a bit smaller if you prefer. This will depend on the visual you want to convene for the character. Although I like it a bit smaller, it gives a more modern look to the character. In this example, I'll make it a bit bigger. Oh folks, it is important to use a piece of tissue paper to protect the paper. Okay? Because we're drawing with hand contact, it is important to use a piece of paper or tissue paper like I'm using right here. It absorbs the hand sweat. As for the bars, you can make them either bigger or smaller. In this case, I chose to use the larger ones which match the character's expression a bit more. Although I think the smaller arts give a more modern look to the character. I want a character right here, there's striking more medieval, a bit convey the characters that he's a bit more first and so modern. It may not seem like it, but it is a bit complicated to align these 2 bars, then you test it. If you think it's not exactly the same, you can erase and realign it. Don't rush guys, let's do it calmly. Important things to achieve a good result. Now I'm using the razor pan to erase the access, but you can use the regular eraser if you don't have an eraser pan, although it's very good, especially in adjusting the Cater can erase smaller parts in here. Guys, I'm not explaining much because in fact there's not much to say to explain because this is just some adjustments and alignment and also a matter of preference, Okay, about the shape you want to keep at the mask. Right here I've already marked wrinkles. It is important to highlight the wrinkles inco details internal conter. It won't be as prominent as the external conter in the main conures of the mask. 4. Drawing the Face Part 1: Guys, I forgot to mention, but for the initial catch, I use a two B pens. You can see it is a bit lighter. For this final line, which is a stronger line, I'm using a four B pen. Right here, align the top part of the hand correctly. Okay, remember that there's a bar on the mask and the upper line has to meet the lower line even if it doesn't show if it's covered by the mask bar. Imagine an invisible line here that connects the two parts. Upper with the lower part. I'm using a clean eraser. It's like a new eraser. As you can see, it is not a new eraser. This is an interesting eraser because it doesn't completely raise the draw. It doesn't remove all the graffiti from the paper, it simply removes the access. Those parts that are lighter make the draw cleaner so that I have an easier time with the final line right here. I make some lines where the lines will be and where the shadows will be. Right here, guys, where I'm marking with the next, it is the part that I'll be painting black. That's the part that will be like the shadow in the throwing. So you can already see a well defined part of the throwing, the shadow around the eye, the tails of the wrinkles. Not so much yet. Now let's start marking a bit more on the left eye of the character. Marking the division of where there will be more shadow and where there will be the shine the light. Making some adjustments. As I mentioned, whenever necessary you can adjust the drawing, no problem at all. In fact, it is even important, regardless of whether you're using as normal eraser or an eraser pin, it is important to keep the eraser always clean. Right here, I make some lines, I evaluate if it is okay. I compare one side to the other. Whenever I feel that I should change something, I'll make some adjustments. For example, on this case, I decide to work right here. Lines in this line that divides the eyes, I make it a bit thinner than I had before because it gives the character more aggressive expression. Like he's angrier. That's the expression I want to give to this drawing here as well. Light and shadow markings. It is important to observe your reference. Pay attention to those details because it is not possible to describe each one exactly. Observation is a very important guys, the visual aspect when you observe the trolling is also important to understand the technique, to understand how that part is done. But it's very important to observe so that you can see the details well and follow the video tutorial exactly as the roving should be done. I'm continuing to work on the details of the mask. Right here and right here in the parts of the curves and nose and the er, part of the face. All of these guys are facial details, no details of the mask. Send, chat in here. Shadows and lights are also important guys. Very important actually in hatching too. I'll talk more about hatching later on. But just from the send, these little lines will be the gray of the drawing science. We don't use shading in this type of drawing, in the comic book title, we only use solid black, white for highlights. We use hatching to create an intermediary between the two colors. These hatches, marks will basically be the gray of the drawing. Here, I'm going to complete filling this part with black. We can see the drawing with its shape. And this is basically the step by step process we're going to follow for the rest of the drawing. Okay, we'll define the overall outline, the external one, the marking of where the shadow will be, where the light will be, and we'll apply some hatching in certain areas. That's it guys. In our next lesson we'll concern with the drawing. Okay? 5. Drawing the Face Part 2: Hello guys. Let's continue drawing showing. We're going to continue detailing the head. Okay, right here. I'm reinforcing the outline of the mouth. It is a nice mouth so you can make lines not too precise. Again, it is good to make it look a bit more wrinkled. Okay, It is a very expressive mouth. It should express some anger in this mouth. The characters expression is like this, so you can't reinforce here like this, especially the corners of the mouth. And this is the chin marking. I'm going to mark some shadows right here. And it is very important to add also some expression lines. It is very important to highlight the expression lines. We are going to make them fire than the shading lines. I mean, this adjustment right here at the mask and whenever you feel it is necessary, folks don't estate to make adjustments. One large heating point as you guys can see, I'm completing right here, marking the points that will have shadow. You can see that on this case it follows the shape, a bit of the faith, the facial expressions, the muscular. And whenever there is a place I want to mark with more depth, I'll painted black. Right here marking the teeth. We won't make a very defined tooth. We emphasize more the corner right to the beginning of the tooth to suggest that there's a tooth right here with a mechanical penso. Again, I'll make these details right here. I prefer a slightly finer tip, but of course you can use a pen or a mechanical penso that you have already. It is not a strict role, it is a matter of preference. You can see that the most highlighted part is the beginning of the gums of the teeth. You can adjust guys, Adding details as you find it is necessary, place and adjust until you're satisfied with the mouth detail as you think it is. Really. Okay. And in accordance with your reference, I'm still using the mechanical pencil to reinforce some lines size. It has a slightly finer tip. I passed the pencil line more times to make it a bit more thicker. 6. Drawing the Face Part 3: The good thing about the mechanical pencil is that I can make thinner lines quite easily. And I can't thicken the line by simply reinforcing it more times in the same spot. Right here, guys, we already have a lot of shading expression lines that we did with both the pencil and the mechanical pencil. I'll switch back to the pencil because I want a slightly thicker tip to fill in this part of the mask with black. But if you prefer using the mechanical pencil for cracks like do here, you can use it. That's okay. As I mentioned earlier, I'm going to fill in this part of the mask. I prefer to use a pencil for this type of filling. It is a bit faster with the slightly thicker pencil tip, especially because it is a slightly larger area. I prefer irregular pencil to speed up the process. Now I'm reinforcing the conter of the upper part of the head. This part of the head is a bit simpler in terms of details arranged, there will only be a few cracks, lines, and mostly shadow details. I'm using the brush with slightly like this like I'm doing. I use this brush to reinforce the graffiti on the paper. It doesn't much to make the graffiti stick better to the paper. I only do this where it is completely filled with black. This brush is mostly used for realistic drawings, but I've adapted for using this comic drawing as well. It works really well actually. It helps a lot to fix the graphite on the paper. Here, a few more cracks, I'll switch back to the mechanical pencil. You can see that I reinforce the beginning of the cracks. I keep reinforcing it. I leave the tip a bit finer and the beginning a bit thicker. This is to create a more gradient effect in the drawing. As I mentioned earlier, cracks are the great part of the drawing. This is pretty much the final part of the head drawing, but we can make some adjustments if you think it is necessary. Align one side with the other a bit more. Now it is observation, time science. It is a mask, for me, an expression of a character emotion. It is not exactly the same on one side as the other. It is interesting to make them as similar as possible. Okay? But don't worry too much about make them exactly the same. This will make your drawing look a bit more natural as well. I really hope guys have helped you to create the drawing of A, the face of boring. And we'll see you in the next lesson. Thank you and I see you. 7. Drawing the outline of Wolverine's body: All right, folks. Let's add a few more details to the character's face right here, just to emphasize some lines, add some cracks, and shading details. At this stage, I'm observing the drawing, seeing what I can add and what I can adjust. And I keep doing this until I feel that the drawing is really finished. And once this is done, I can consider this part of the drawing complete. Now I'm starting the outline of the character, and I'm marking this part right here. The parts that will mark the shoulder. The truth is that observation plays a significant role. Observe the contents in the reference to using the contours you want to include in your drawing. Considering the characters movement in culture, it is crucial to pay attention to these details, whether you are reproducing them or creating your character. In drawing, it is very important to pay attention to these details. By observing this, you can create a very nice trawling with all the contents and movement and sculpture details. Right here I'm raising some of the as from the initial sketch and pay close attention guys, from one side to the other. It is important to pay close attention to both sides to ensure the line is continues and doesn't look misaligned. You know, pos attention to the bone and muscle markings. Maintaining a cling drawing. It is very important to maintain a clean drawing. Always, I'm dividing the chest right here and I won't just mark the musculature because Besides he's wearing a uniform. There will be some lines and details we need to add from the uniform such as Contos and for example, also colors. And so pay close attention to these details. For instance, I've added a division right here in the uniform and also covers the shoulder area. Doors. Folks just as needed, erase when necessary. It is worth noting that here, use slightly stronger lines, not as light as in the initial sketch, but these lines still are not too heavy because this isn't the final detail yet. Apart from the conter, you can start adding some additional muscle definition or minimal shading. Don't add too much because the final touches what I call the third phase of the drawing, come later. We'll do it later. The second part is what we are doing now. Market the contents and market measurements To make the drawing more anatomically correct, you can use a pencil like I did here. The second phase of the drawing is crucial because it defines the drawing itself. It's from here that we add to the final details in the third phase. When finishes the drawing, it is essential to define the lines and musculature here so that we can add the final details when completing the drawing. And always compare one side of the drawing with the other one. I've made some markings right here for lighting shadow right there. I'm outlining the arms. External conn Science. This is a complicated arm to draw attention. This is why the drawing should be done in stages. This is always important to make the drawing in stages. You can see that initial catch helped a lot in adding these details in the second stage, which is defining the drawings contents. 8. Defining the outline of Wolverine left hand: It is all about observation, observe the reference, and how these details are created. The arm, as you can see, is get in shape and it is very interesting to work in parts like this. Let's move on to a more complex part of the drawing. One of the most challenging aspects of each drawing, the hand, I'm using an eraser to clean up the drawing and make it better to work on it, is essentially creating a new sketch from the hand drawing. That's what I'm going to do now. I'm trying here to fit the hand to the rest in the best way possible. In the initial sketch, it appeared a bit small. As I was defining the arm, I saw that the arm needed to be a bit longer. I'm marking the hand just a sketch. And the attention to aligning the hand with the arms. Of course, I just the size and finger placement. Take your time guys, Don't drawing hands is always a tricky part. But with patience, cause observation and corrections as needed. You can create a nice hand drawing. I'm cleaning the drawer once again. I always will do this as I needed now. Okay, I think the drawing once again, I will create a slightly more elaborate and detailed line work for the hand, including of course, finger divisions and all the details of the hand that we need to have. It is essential to maintain clean lines and make all the adjustments as necessary. You can see that the hand is taking shape. Once again, I've aligned the fingers correctly. All four fingers are marked. It is crucial to get lost in this aspect. In some drawings, like in cartoons, they use three fingers. But in this case, the convex style is a bit more realistic following human anatomy a bit more closely. Some stronger characters have well developed mescon, so their hands are bigger. It is very important to show this characteristic while wowing. When a character has a larger hands, it often represents strengths and here sizes. Wariness, muscular character with well defined large arms. We create the hand acordo. Now I'm emphasizing the hand details along with muscle divisions in wrist details right here with all the muscle divisions in the rest and whenever necessary, raise parts and make adjustments to the gon. I'm marking the close right here, but it is still a preliminary sketch. We will refine this detail. It is challenging to make them perfectly straight, but it is very important to try to do it. It is definitely hard to make them perfectly straight. But when we finalize it, we'll use a roller, even a French curve roller, to make these lines precise, especially the curved ones. It is important to note that these lines have a slight perspective, meaning they are not all at the same very angle. It is very important to pay attention to the angles of the drawing. And we're trying to do this right here because the calls are not in the same angle. They may appear a bit different from each other, especially in thickness. Okay guys, in the next class, we'll continue with this drawing. Okay, thank you and see. 9. Defining the Musculature of Wolverine Neck and Left Shoulder: All right folks. Let's continue with our drawing. And now we're going to focus on the character's left arm. I'll clean it up to make it cleaner. And remove some of the access lines so we don't get confused. Now, I'll create more detailed lines for the drawing. I'm feeling in black for the shadow areas aiming to give depth to the drawing. I really want to give the depth effect in this part close attention folks on this part because in addition to defining the musculature, there will also be the division of the uniform. Pay attention to every detail, observe the referring as well, and ensure the correct division of both the uniform and the musculature. Okay. And feel free to make adjustments with the eraser whenever necessary. It is not a problem at all. You can use the eraser as much as you need. These details are essential to clearly define the division of the shoulder and all the other muscles. The character has well developed culture, so we need to mark these divisions clearly, especially in the shoulder joint area. In this case, I'm using the razor to adjust the masks shape. It is not for raising an issue, catch lines, but rather for adjusting the masks shape. The error between the head and the neck given the perspective of the characters won't be visible. But indeed it defines the next position in location. There's a lot of muscular division including veins and a significant variation in muscle surfaces. This variation in the muscle surfaces especially for art vine is very strong. In muscular, it is very important. Art vine really has those variations and therefore we must mark these Scully divisions very well. 10. Defining the outline of wolverine left arm.: Guys, I won't say a lot right now because there's not much to say to detail and sometimes it becomes repetitive to describe every step. But as you guys can see, detailing the shoulder right here, I'm trying to make the lines as curved as it is essential as per the reference that I'm seeing. But sometimes it becomes repetitive to describe every step. But as I told you guys, it's very important to pay attention to the muscles that we're drawing. Again, I emphasize the importance of clearly marking both the musculature and the uniform details. They need to be distinct and well defined. Now I clean up the details of the hands beginning as parts I deem unnecessary to continue with. I will keep only the lines I intend to keep in the drawing here. Once again, I make a new adjustment to the external lines of the drawing. This time is more like a movement adjustment. Imagine if you're placing the arm slightly lower and wanted to lift it a bit, so you would alter both the upper part of the musculature in the hands beginning. It is already getting shape and I believe this arm's shape is better than the previous one. I'm continuing with the hands detail. It will be a closet fist. I'm creating a shape, like a square shape to accommodate the fingers. I'm going to use a geometric shapes to add hand details. This can be very helpful. As you can see, it is very nice to use geometric shapes to add all the hands details. I've marked the back of the fingers here in the finger divisions more closely to add all the details of the hands. Okay, now indeed you guys can see that markets at the back of the fingers and the fingers division more clearly. Now I'm marking the musculature of the arm, both the bicep and the fore arm. I'm dividing the lightning shadow in the west area, which has clear veins. I'll emphasize this region more with shadows, of course. And I'm marking these areas, I'm going to mark these areas with an X just to keep track of where the shadows will go. Okay, it is very important to mark all these areas. And I'm doing it with an X. I'm making a light mark for the arms muscular division. And I'll add all the muscle details clearly dividing the biceps and triceps. Right here, guys, I made a slight adjustment to the character's elbow. Sometimes it is necessary to make these adjustments, especially in complex poses like this one. You refine the drawing, gradually improving one part at a time. And that's okay. The result comes as you make adjustments and improvements here and there. Of course, it is very important to always keep the drawing clean with the arms online fining, you can start marking the case now. I'm going to clean up a bit and leave this detail for our next vital lesson. Okay guys, congratulations everyone for coming this far. And this is a complex drawing, but let's move forward and we'll continue in our next vital lesson. 11. Defining the outline of Wolverine claws: Okay guys, let's continue with the detail of the calls in perspective. Each claw will look different, not only in shape but also in size due to the perspective. And that's why we will draw like this. Don't worry guys too much about make efforts straight lines, right? Because we're just doing a preliminary definition. As you can see, I market approximate limits for each of the calls in the beginning. This is helpful because and let you know where each clow will end. The final shape follows the general shape of the hands division. Though it may be a bit exaggerated, I'm cleaning up some of the excess of the lines right here. But the goal here is just to do this preliminary marking so we can finalize it later in the third phase of the drawing. All right guys, the drawing is now mostly defined. We have the final basis for the result of the drawing, including pose, size, and placement on the paper. In this stage, the drawing is ready for us to move on to the third phase, which is the finishing phase. I'm making it a few more adjustments here to simplify it a bit further before we finish it later. Now it's time to start the final stage of the drawing. These kinds of details are challenging to do free hand because of the straight, at the same time curve nature. That's why it's helpful to use a French curve roller. The French curve roller would be very helpful to do this kind of drawing, guys. I'm going to erase a good portion of the hand in call drawing to keep it clean. And I'll start working on the left side and move to the right to make it easier for you to follow, to start working from left to right. I believe this will be helpful to you. As you guys can see, this eraser that I'm using, don't ate the entire drawing. Just make the drawing more cleaner so we can work on it. I'm going to start the finishing of the drawer. Now guys, to draw this cls, I'm going to use this French curve roller. As you guys can see, this very, very curve and I position it in the out line of the call that I want to trawl is a very helpful tool that you can use. This will help us to make straight lines with the tip curved. With this kind of tool, you can make any kind of curved trawls. It is very important to use a tool like this. Sometimes you won't be able to use a We all like this and that's okay. That's fine. But if you have a very long line to draw, you can draw one part. And then you can draw the other part with the French covered ruler. I'm going to continue right here. In this final part of the call, I'm going to position it right here. And then do the line. The tip of the call. I'm going to join both lines. It is a continue. Both are continuous. I'm going to just right here. It just meant freehand. It is very interesting right here. Because you can also add some volume to the drawing. I'm going to use my purse to clean a little bit. When I'm talking about the volume of the drawing, I'm talking about the depth effect in all those parts that make the drawing so much cool. This kind of detail helps you drawing to be very nice and very professional. Now I'm going to do the same thing with the second call. I'm going to use the French curve for learn, just like it did at the first one. Usually I use the same side of the French ruler to draw all the parallel lines in drawing. Of course, we have some differences right here because we're drawing a perspective drawing. But I'm really sure that the help us a lot, I can't reinforce some parts of the line with my P. We have all the divisions right here. All the details of the hand. I'm going to mark right here in the fingers of the character. And I'm going to let just like this so I can add all the details of filing details later. 12. Completing the drawing of Wolverine right hand: As you guys can see, I did here the same thing that I did on the first one. With the tip of the call right here. A very nice shape the call. I can use my eraser pen to do some adjustments and you can do this as well. And of course we have some shadow details in the calls. The three calls will have some shadow detail and now imposition in the order to mark the content of the third call, just as we did before. To highlight the content of the claw, I'm going to use now another French curve ruler that I have here to this third claw. Of course, if you just have one French ruler, you can use different parts of the roller to make your curves as you wish. I'm going to use the pencil to highlight the corn. Of course, I use it a second roller, but they both would do the job, would do what we needed. It is very important to guys to have a reference to make your drawing because with a reference, you can know where to put your shadows, your light to depth. Guys, I'm cleaning up the cloud drawing and to make my job easier, I clean with the razor pad right here, reinforcing the concerns of the calls. Now I'll move on to the hands conn. Since the drawing is already pretty fine, I can add the final details, making the lines more elaborate in both thickness and shape. Notice that the lines for the finger cons are not perfectly straight, okay? And of course we want to make both the thickness and the shape as good as possible, but the finger contours are not perfectly straight and that's okay. Once again, the fingers right here. The fingers guys have variations to the hands color and bone structure. That's why they have some variations. Try to reproduce these curves as faithfully as possible. Based of course, on your reference. This part can be a bit confusing because of the extensive division in the hand due to the closed fist shape and the gloves details. So it is very important to pay close attention to this part. To capture both the content of the globe and also the hands muster details. I've already market where I will be filling with black and where I will live as highlights. And we have here all the divisions where the shades will be and where the lights will be. And once you've made the conter marking, you can start filling in the shaded areas. I continue to mark the conter and this is it guys, to avoid making it too long, we'll continue in the next to lesson. So thanks for joining and seeing the next one. 13. Defining the outline of Wolverine right arm.: Hello guys, has going, Let's continue here with the worrying. Hands drawing. We don't have much news. Okay. We'll keep you dividing where we'll mark the shadow, filling in some parts. Right here, it is very important to pay attention to where the light is coming from. In this case, it is coming from the left, the right side. For most of the folds they are facing, In this case, hands here you can see the fingers covered in shadow. The short part will be in shadow again. The left part, mostly the upper part of the more superior part will have light for the arm. It is the same thing. I emphasize the outer contour here. It is a three drawing. It is quite large, so I make the lines quite thick. Okay, If you're drawing on line standard four sized sheet of paper, that's fine too. That's okay. I like to use a three size to try to provide better visibility for those watching. But you can use a four, that's okay. I need to make the outline quite sick. Here, we really emphasize the outer contour to give volume to the character drawing. So guys have already filled in the part of fingers and you can mark cracks right here to minimize the transition from black to white. Now I'm re drawing the conn and notice that I make the outer conn a bit thicker than the rest. The inner conter will always be a bit thinner than the outer conns. The intention is really to give more emphasis to the outer conn, the main out lines. They will always be a bit more pronounced, especially in the parts that will have light and highlights. Right here. Especially in those highlight highlighted parts. You have to be careful not to exaggerate too much. It is also important to create some variation. And you can see that some lines are thicker while others are thinner. It is an interesting variation to give more volume to the drawing lines. This is all about observing the reference you have in reproducing the lines as faithful as possible. Of course, you have to consider the alignment of the muscles in the respective of the arms. It is very important to keep your own. Can I always say that this sketch will always have a few straight lines? It happens. So whenever you can use an eraser to clean up the access, you can see that I'm using a mechanical pencil right here. And it is not anything specific, just a matter of preference. You can do the entire drawing using a mechanical pencil or just a regular pencil. That's okay. It is a matter of preference. Thinner lines. I usually use the mechanical perl to achieve a finer line. You guys, you don't need to rotate the pens as much as I do. I do to get a sharper point. Okay. But you don't have to rotate it as much. Hey guys, I'm just dividing the muscles in the uniform, in this case the globe. There are some points where my hand covers the drawing line. I apologize for that. Okay. I apologize sincerely. Sometimes I end up using the pencil or the mechanical pencil up. Right. Especially when makes cracks and that can obscure your view. I really apologize for that. And I'll try to avoid it as much as possible in the upcoming videos. Right here is a division where the shadow will be, so we'll market with an X and we traditionally do this. 14. Finishing the drawing of Wolverine right arm: You can see that it follows the division of the muscles and the conron of the muscles as well. Just follow this step by step. Note that this part of the right will be in shadow. In the upper part where we will catch more light, won't have as much shadow detail. We'll add more conron there, but we're feeling as much shadow as we will on the right side of the character's arm. We won't do it on the right, the lower part will also feeling it. This is just to give more emphasis in depth to the more highlighted part of the character's mis culture. While in this lower part of the right side of the character's arm will fill it in with more shadow. Okay, right here you can see the difference between light will be where the shadow will be, some cracks right here. Also to soften the transition from black to white. Again, I apologize if I'm being repetitive too much, I will make some adjustments with the mechanical pencil. Again, it is a matter of preference, but I'm going to use the mechanical pencil, the pen, I'm going to add some more cracks Right here in notice guys that start with some lines and then some thicker lines of I add some lines, more details. Right here we have the muscular structure of the arm, of the character. Right here guys, it's hair, Orin's arm has hair so we don't make it like regular tern. You can see that I make it much finer than the rest of the lines just to differentiate it from the other lines. Okay, You can observe here that it is different. We always make fine lines for the hair. It is important that the tips are thin, and you can even use the mechanical pencil for this if you have one, but you do just like this. Some finer lines for hair, we always draw finer lines for hair. Especially the tip must be very thin. You can even use the mechanical path this as a too because it will be easier for you. Okay, now we have a decent amount of hair on the arm, in the fore arm to control lines for added in details of the hair. It is not just on the inner part, but there's actually a layer of hair on the character and you can continue to fill in the inner part without overdoing it. Okay. No guys, let's come back to the shoulders. Let's reinforce the concern of the shoulder of the character. I'm going to give some divisions. Separations between the muscles of the ser you can see that it is not a single line. I did it to emphasize the musculature. There's a variation in concern. There's also some detail that marks the volume of the muscles. Now I'm simply marking where the shadow will be and where the light will be. Because this is a part of the uniform, there won't be musculature detail here. We'll suggest mas could turn through light and shadow, which is the marking of where the light and shadow will be. Now I'm erasing a bit right here because I'm using a four B pencil. If you're not entirely confident in using a four B pencil, you can start using a two pencil and make lighter marks and then fill in with the four. It is very important guys that you use the pencil that you feel more comfortable using. You can use a four of course, but you can also use it to be pencil and make some lighter marks and fill in with the four later. That's okay, of course guys. You can always make some adjustments when you need. You can see how you're doing it and use the eraser. That's completely fine. We have right here this part where we're going to add some shadows. It is very important to those details of shadows in depth. I'm going to add some fight lines right here. Some cracks you because I want to give to this row depth evolue effect. And of course I want to soften the transition between the white to the black. So I use those cracks, some contents right here. I want to give volume to the throwing. Why use these details? Once again I'm raising right here. You can always suggest when you see it is necessary. This part is a bit trade, but you can do it. Okay, I'm going to add some more shadow right here. We have some muscles right here, so I'm going to add some details about the neck muscles. It is a complex part to draw, but if you have a reference, I'm sure you're going to be able to do it. It is exaggerated this part right here, But it is to follow the correct. That's it guys, We're going to stop right here and we'll continue the next video lesson. Okay, thank you and see you. 15. Finishing the drawing of Wolverine right shoulder: Hello guys. Let's continue with the marking of the muscles in the divisions of light and shadow. Now we'll be filling in some parts. Okay, we've already fill it in these larger areas right here, which really make the drawings stand out. You can do some cleaning if you find it necessary. And then add the details of some cracks. You can mark the size you want for the cracks, especially when they are larger, and then set the limit for them. Make a light mark and then fill it in. It is a nice part to do because then you have an exact size for each crack we look to irregular, then you can simply clean up the tips with an eraser. I usually don't mark smaller cracks only when the lines are a bit larger and when there's a significant variation from one part of the crack to another. But of course you can do whatever you feel more comfortable. Right here we are making the contouring again is part of the chest muscle, which is also a division of the uniform. So we need to pay attention again to marking the uniform lines along with the muscle division. Guys, look how interesting our drawing is turned out. That's why it is super important to start the drawing in a simple, simplified way. And as we progress, we emphasize the parts of light and shadow and highlight the contour, and then the driving becomes what we want. Now I'm detailing this part right here of the neck. If it is necessary to make some adjustments in the shadow detail, you can add them normally. Okay guys, don't hesitate to make adjustments. 16. Finishing the drawing of Wolverine torso - Part 1: Okay guys, we already have a great difference from the left side to the right side due to the markings we made both in terms of muscle and the plasticity of the shadows that will be filled, and by adding the cracks, which is very important in comic style drawings, especially for characters with strong shadow infancies, it is definitely crucial to add cracks, to create ingredient in the transition of tones. That's very nice, very beautiful. This is a complex part of the drawing now and then whenever you find it necessary, you can make some adjustments. We're doing the lines. This part right here, this musk is really confusing and complex. And to make it conform to human body standards, with the exaggeration of the characters and culture, it can be a bit complicated and requires some patients. And of course, you need to study the anatomy of the human body. A, you guys can see everything right here is very aligned, the divisions are correct, All the muscles is well detailed in the separation between all the muscles are amazing. So we can consider this part, finish it. After this, we can return to the conter of the characters Dorso. I'm going to do a quick clean up right here, remove some of the excess graphite. Now we'll focus more on the lower part of the characters, Roman. Let's focus on the lower part of the body of the character. Right here guys, we have an interesting detail of both the musculature in the uniform because we're making the separation between the character's chest and the abdominal part of the abdominal part won't be feasible. Basically, it's just this division here between the abdominal part and the character's chest. I'm going to fill in this part with B. Okay. Because I want to advance the shadow marking and I just leave it marked with an X just to maintain the pattern of working from left to right. Okay. So I'll finish the entire left side before considering. On the right side. In guys size of the drawing is entirely in perspective. The anatomy will be a bit different from one side to the other in this case. And at the right side compared to the left side, that will be a slightly variation. Let's pay attention when adding muscle details, you can add more shadow details to this inner part to gate. That's normal both to the characters pose and the uniform a guy is in the exhibit. A lesson will continue with this way. All right, congratulations for making it this far and I'll see you in our next exhibit A lesson. 17. Finishing the drawing of Wolverine torso - Part 2: Okay guys, let's continue with the marking of muscle divisions. Light and shadow details and of course also the uniform. There will be field muscle details in the inner part. It is mostly the division between the chest and the abdom small marking of the uniform. Here you can see that I use the razor pen a lot to clean the graft. That's because there are some lines that I won't keep in the drawing. I remove the access from the initial sketch, also just lines that I think might be a bit off. Then I use the razor pen to align. Then it is important to keep the drawing clean for both the static of the drawing and to evoke confusion when aligning and finalizing some lines. It is very important and you can see that I've added some hatching. There are no rule that says you have to first with black and then add the hatching. In fact, many artists working in teams with their own kors only mark with an ex the areas that will be filled with black. Because they need to work quickly, they have to draw fast and their deadlines are tight. They leave their filling to the incur. As you guys can see, switch between the Penso and the mechanical Penso for finer details like thinner control lines or sometimes depending on the situation, I use the mechanical Penso for thicker control lines. Also for S that need filling. I usually stick with the regular penso. Again, I'm using the razor pen to clean up the drawing some more. As I've mentioned several times during the sterio, it is very important to guys to keep the drawing clean. This is important in both for the drawing statics and to avoid confusion when finalizing some lines. This is indeed very important to guys to keep your drawing Always clean. The tie will be quite simple actually. You just have to add some muscles in a few cracks, details. I'll come back to it later. Well, for now that's it. I've just define it better so it doesn't look too different from the upper part. Now I define the outer part where I will be filling in, and then I start the fill in. This is a time consuming part of the drawing, but it is very important to make your drawing. Indeed, if you want to make your drawing more appealing, you know, once again I outline the tight a bit and then I go back to filling it in. Folks had a little while. Exactly, I apologize for this variation. I stop it here and go into the th anyway. It is a habit that we sometimes have when drawing. Sometimes you're there, you see it detail and you want to adjust it before continuing, so you stop even if there is no particular logic to it, it is just something you visualize and go just sometimes without even thinking about it. It is kind of automatic. 18. Finishing the drawing of Wolverine left arm - Part 1: The razor pen, Once again, I'm using it almost like a regular pencil. It is for conn, adjustments, adjustments to the felon, and also for cleaning some parts. You can see that I just align quite a bit with a razor pen. It adds an interesting volume into the drawing right here, just like we did on the previous arm. It is important to highlight the concerns that will separate the muscles, the parts that will be hatched, because we'll be adding an extra detail to the character, just as we did on the previous arm. It is really important that each line is defined so that the view, the person looking at the drawn immediately understands the muscle divisions, the hatching lines and the hair on the character. That's why line thickness variation is so important and you must use it. It is very important to match the gloves with the muscles of the character. It is very important to add all the curves that you might add. We want a variation when we are talking about the muscles of the character. This applies to every part of the uniform. It is important to add volume. It is important to add all the variation of the muscles. Once again, the variation in the thickness of the lines we are adding. After marking most of the details of lights and shadows. Where the shadows will be and where the lines will be filling most of the areas that will be covered in shadow. So I'll paint this part black. Now we go back to the hands conter detail drawing. And as always say is always a complicated process, but at this stage it's pretty straightforward. It is just aligning. Occasionally, there's some adjustment to be made, but most of the time the conter is already well defined and the initial catch is well defined as well. Here, we simply give the final emphasis to the drawing lines. It is important to maintain the variation in the hands of volume and finger positions. Of course, I'm doing this right here, adding some emphasis, some variation in the hands of volume and the finger positions. Guys, we'll continue with the drawing of this hand in the net. Congratulations for making it this far, and let's move on to the last stage of this drawing. 19. Finishing the drawing of Wolverine left arm - Part 2: Okay guys, let's continue with the hand drawing. This part, where the fingers meet can be a bit complex. Be a little careful when outlining it when defining the light and shadow. It is a bit repetitive, but an intimation you need to observe where the light is coming from. Okay, it is very important to observe where the light is coming from. Then you can add the marking for where the high light will be. In this case, it is coming from the external source of the right. Basically the opposite of what we did on the previous arm. In the details with cracks, it is very important to add these cracks. Since it is a smaller part of the body, we make the cracks a bit smaller as well as the finger is a small part of the body. In Guys, look at the emphasis of this first finger that we already marked compared to the others on this visible part of the palm of the hand. Clean it up. Just like this highlight right here on this side of the hand, I just the wine. Now, I will fill in this entire shaded area of the hand which will be covered in shadow right here too, folks, on this ops, bo, thumb, finger mark where I'll be painting in black because the side of the finger will also be covered in shadow right here. I'm going to add some cracks. A good part of the palm of the hand will be covered in black only. The highest part of the palm will be marked by the high light. Just some reinforcements. Okay, crack details. Notice that variation in the size varies. Hello, we have a big variation on this area. I'll switch it to a mechanical pencil now. But it is basically to do the same thing we were doing with regular pencil. Again, this part here we have some crack details. It is basic. Now we're going to add the characters Arm hair. Specifically, I use the mechanical pencil because it has a finer tip. It is important to make the hair very finer as I've mentioned it several times before. Each line needs to be clear for those observing the drawing to identify immediately what kind of line it is, whether it's muscular cracks or hair on the body. It's very important to make it very clear I'm using a point side mechanical pencil to do it. But I want to remind you that I'm using a three sized sheet of paper. So it is very important to make these details just like this. 20. Finishing the drawing of the claws and finalizing Wolverine's drawing.: We have some variation in the addition of hair on the hair according to the volume of the musculature. While it is interesting to make some lines randomly, they should generally follow the same direction. Okay, lok. The direction of the hair can vary slightly from one part to another. It is important to adjust the hair lines to the part of the musculature where you're writing. Then right here guys, As you can see, a lot of hair has been added to the drawing of this arm. You can see the clear division between the, the cracks and the hair detail. Now I'll go back to the outlining of the tine, which is the only visible part of the characters lower part of the body. It is the only part that is visible on the lower part of the character's body, just the outer con at some details and incorporate some cracks. This part of the drawing is more simplified because there won't be a separation of light and shadow. Okay, basically the shadow on this area will be defined by the cracks. Now, we're going to finalize the cloud details Right here. I remove the excess we're fitting using a eraser. And we can do just like this, of course, I want erase everything just a little bit. I want to be able to still see the lines. We're going to maintain the same outline, but it is not ideal for you to make very strong lines. When you're it in the rolling, you're right here. And you will adjust the French curve roller and mark the outline just like this, marking the outline. You're right here guys. I'm going to vary the calls from one to another so don't worry about keeping the call detail exactly the same on each one of them. Right here, there's a shadow detail and I'll mark it on the claw. Unlike the other one, I'll do it with some cracks. I will fill it in completely with solid black like it did on the other claw. It is not a matter of right or wrong or an obligation. It is just to provide variation and show the alternatives you have while finishing your drawing right here in the same detail as always. Adjust the roller, adjust the outline and look. It is also nice to use the French curve right here. It leaves a very precise crack. You just have to position it where you want. And the cracks, it is really good, especially for larger cracks, ports, you can see that of the three claws we've made, they are all practically different from each other. Which is a bit different from what we did on the previous arm where we made almost all of the claws the same. But as I mentioned it to show you more options, so you can really work on the drawing and use your creativity to personalize any part of your drawing, you can do it. And here again, I'll mark the shadow area in the French curve to create some cracks just like this. To create the crack details, I position it and mark the lines, always remembering to make the crack lines thinner than the outer outline. And guys, this is our finished drawing. The image you see on the screen has been edited in Photoshop. Okay, the highlights and construct were edited, and you can see this detail better in our next lesson where I'll be editing this image in Photoshop. And guys, congratulations for coming this far. Okay, congratulations for accepting this. Challenging, for continuing, for not giving up, for staying focused. I'm suing that after finishing this drawing, your perception and your drawing skills will improve, I'm sure about this. Okay guys, so let's move on to the next lesson where I'll be editing this scanned image in Photoshop. So take care and see you next time. Thank you guys. Bye. 21. Adjusting the Wolvenrine design in Adobe Photoshop: Hello guys. How's going guys? I have the Photoshop open here, and I've added the image of a ring that we just drew, and I scanned the image in high resolution. Let's see how it looks. As you can see it is at 200 I. Here's the size and pixels. The image is of good quality. Usually, if I were to work on digital painting, for example, if I were to finally it right now, I would use a 300 DPI which makes the image larger in the resolution matter, let's click on K. You can see it's larger now in the resolution is better. However, for a basic drawing, it is fine. If you're only going to use it for the Internet, you can leave it at 200 DPI. That's okay. Let's go back to the image size year to show you the resolution details. You can leave it at 200 DPI if that suits your needs. If it is okay for you. But I'll keep it at 300 DPI. Okay? I'm going to keep it in 300 PI. You need to know that this varies. Depend on your requirements, on your needs. Here's the original drawing, scanned with pencil. The original pencil lines. We are going to do some processing on this image to make more interesting. There are two methods that I usually do, which are the levels. You can click Control L right here. You can adjust the levels. You can make a lighter and adjust the blank. You can see it gives a more interest contract to the drawing. You have very nice contracts to the drawing. This will be okay for me right here. Okay for me. If you prefer it, you can come here to the image or image adjustments and go to the first option, brightness const, which is similar to what we did with levels in curse. I don't use brightness construct much, I don't really use it, although it is an interesting option if you want to use it. But all of them practically will give you similar results. They'll make your drawing look more interesting. So you can use brightness construct levels or curves. Use any one of them, okay? It is just okay, actually I didn't show here to you the curves. But it can adjust it by moving the curve right here. It adjusts as you move it. It can be quite intense. Be careful with that, okay? It can be very intense. Also, consider the result you want to achieve. This is okay for me right here to keep the drawing this way. You can go ahead and save the drawing if you want. If you want to work on the characters even further, you can use the brush tool with white selected on the razor. Okay, I don't like to use the razor much. I prefer to use the white brush to remove any dirt you find in the drawing. And remember guys, I'm using a mouse here. I'm not a graphic table. You can also adjust the size of the brush with the square bracket keys. You press C for the crop tool, you can adjust the frame size according to the characters drawing you just made. So these are some basic adjustments you can make in Photoshop guys, this is some basic adjustments. That's it. With this, we conclude the training from the bottom of my heart. I really hope I helped you draw this complex character. You'll need a lot of techniques, but the pulse in this isn't what we're used to doing. But with this drawing done, you can add it to your Facebook cover and it will definitely red and you will receive many likes and generation for your friends. Okay, thank you so much guys, and that's it. I sincerely appreciate your company. I hope sincerely that I've helped you better understand the anatomy of a comic character in a complex and dying pose in perspective. That's what we did and that's it. I'm here. If you need anything, you can send me a message. I don't hesitate to reach out. I'm really here to help you guys, to help you, and I'm at your disposal. Thank you once again, and see you next. Bye.