Turn your sketches into Vector Illustrations | Ashish Mishra | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Turn your sketches into Vector Illustrations

teacher avatar Ashish Mishra, Artist, Designer & Educator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:34

    • 2.

      Getting Familiar with Adobe Illustrator

      24:11

    • 3.

      Creating Outlines

      31:40

    • 4.

      Refining the Outlines

      20:35

    • 5.

      Adding Colors

      14:56

    • 6.

      Adding Lights & Shadows

      19:58

    • 7.

      Adding Details

      4:15

    • 8.

      Final Output

      3:56

    • 9.

      Class Project

      5:47

    • 10.

      Final Thoughts & Thank You

      0:43

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

61

Students

1

Project

About This Class

CLASS DESCRIPTION : 

What is the class about? 

Vector Illustrations are artworks that are made from vector graphics, in a Vector Illustration software like Adobe Illustrator

The technical definition of vector graphics is complicated, but in simple terms vector graphic is created with mathematical formulas. This allows vector graphics to be scaled or modified without sacrificing image quality or resolution. This resolution independence allows vector illustration to be used in a variety of forms and sizes.

Don't let the technical details intimidate you, Vector Illustration really is an exciting and enjoyable creative process.

In this class I'll walk you through the basics of Vector Graphics in Adobe Illustrator ( which is Industry standard in Vector Art ), cover all the essential features, and guide you through all the tools and techniques involved, that will get you, up and running with illustrator and get started in the world of vector illustration.  

And once you've learned the process you'll be able to take your sketches and turn them into Vector Illustrations, and hopefully having a lot of fun on the way.

Thank You :)

Meet Your Teacher

Teacher Profile Image

Ashish Mishra

Artist, Designer & Educator

Teacher

Hello, Namaste!!!

I am Ashish Mishra and welcome to mishrAshish Academy on SkillShare.

I'm an Artist, Designer & Teacher, based in India.

 

I've been drawing and painting for as long as I can remember. 

A strong love for visual arts has led me to delve deeply into the CG industry.

I completed my Bachelor's in VFX & Animation from Mahatma Gandhi University.

I worked as a Graphic & 3D teacher and later on as a designer.

Working as a teacher helped me to learn and diversify my skillset and effectively solve the problem faced by new creative aspirants.

 

Thank you for reading this and I hope you enjoy my classes! and learn a thing or two.

-Ashish Mishra ( mishrAshish Academy... See full profile

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Hello and welcome to Misha. Me. I'm an artist designer and teacher based in India. I love to create art and illustrations using both traditional and digital mediums, inspired by the things around me. And you brings me immense pleasure to share this course, turning sketches into vector illustrations with you all. In this course, I'll guide you through my process of making a vector illustration article sketch using Adobe Illustrator. I'll explain how to import your sketch, how to use layers, Pin Tool, shape builder tool, create and establish swatches for our illustration. But learning about colors, I'll be sharing with you my workflow in all the different tips and techniques that will help you make illustration of your own sketches. This course will be great for absolute beginners and for anyone who wants to learn how to make vector illustrations. So if you have never used Adobe Illustrator before, No worries. I'll teach you all these sensory features that will get you up and running with it. By the end, you will have a basic understanding of the entire process and develop a workflow that will help you create your own beautiful illustrations. The skills that you will learn in this class will enable you to create artworks that can be integrated into various other graphic design projects as well. For the class project, you are welcome to join with any sketch of your own and turn it into a finished illustration. You can also use the sketches that are provided in the resources section. Please download them so you can get started more easily. Creating a project will make this learning experience via more enjoyable. So once you finish this course, share your original sketch and you're finished little illustration in the project section. So let's get started. I'll see you in class. 2. Getting Familiar with Adobe Illustrator: Hello and welcome to the first lesson of this class. Before we begin, let's make a project folder. This ensures that all files of our project will be properly organized within the same location. Now, let's keep the sketch image that we'll be using into the project folder. I have provided the sketch in the resources section of the class. You can download and use it from there. However, I would recommend you use your own sketches. For this class. I'll be using Adobe Illustrator CC. It is the industry standard creating vector artworks and decides. Illustrator is an incredibly versatile software. It has a wide range of uses. It is used widely by illustrators, graphic designers to create logos, icons, illustrations, and more for any size of screen or printed material. When we open Illustrator, the welcome screen looks something like this. Yours may look slightly different depending upon the version of Illustrator you are using. From the welcome screen, you can open the existing files and also create new files. There are a lot of ways to create a new document in Illustrator. We're provided with several templates to start with. You can choose from one of these presets or create a new document from scratch. To create a new document, you can either click on this file button or go to the File menu at the top of the screen and click on New to create a new document. The new document dialog box appears. As you can see, there are lots of pieces and templates to choose from. For various purposes, mobile, web, print, et cetera. It's important to know what kind of project you are creating before you start. Since we will create a new station, your score to the art and illustration section. Now, on the right side, you can edit the piece editors and change the document settings as per your requirement for the project. First of all, let's rename our filename. I'll rename it to vector illustration. You can also change it later on while you save the document. Click points and choose Pixels as our documents measurement unit, but also to centimeters or inches. Now, you can customize the width and height of the document. I'll keep what width and height alike. 1030 pixels, the ideal size for squad post in Instagram. Now the orientation actually means the direction in which the document is displayed. It's either vertical, that is portrait of horizontal, that is landscape. Since our width and height is exactly same. So it doesn't matter if the orientation is landscape or portrait. Artboards here are like pages or canvas. Basically, it defines your work area. Let's keep it to one for now. You can also add more later on, after the document is created. Leave the settings as it is. You sit quiet for printing purposes. So we don't need shirt now, from the advanced options, this is the RGB, red, green, and blue color would. Now, there's a lot to learn about the color modes. But as a quick reference, the RGB color mode is best for digital work, while CMYK is used for print. Let's get the raster effects. Two high 300 pixels per inch or PPI. We have now set the options we need. You can always change the size and all other options even after the document is created. Let's click on Create to create the document. And here we are in Illustrator. Now, the first thing that I always recommend to do is to save the file from the file menu appear go to save in this window that appears to the location of the project folder we created earlier. You can change the file name here if you haven't named it while creating the document, make sure that for the Save As type, Adobe Illustrator is a chosen format. The Illustrator file has an extension. Click on Save. Now, whenever you save a file for the first time, you will see this dialog box. After saving, this dialogue box may seem a little technical. It actually allows you to save an Illustrator document to previous versions of Illustrator. This we don't need right now. So simply click on Okay, to save the file. You can see that in our project folder. Now we have an Illustrator file. Now let's take a tour of the Illustrator's interface. This big area, He's the document window, which displays the file you are working on. This area in the document window, which shows all the active open documents, is called the title bar. The white guy in the center of document window is our art board, where we will create our illustration and your sphere, you will spend 90% of the time because everything you will create, it all happens right here. On the top of document window, we have the control panel. It offers quick access to options related to the objects you select. Above the control panel, we have the menu bar, which consists of some very important menus. And so menus in the tools panel on the left, you will find tools that you can use to create and edit your artwork. The Properties panel in the right of the document window is context-based under social settings and controls for the content. You select the properties panel stocked with layers panel. You can click the Layers panel, tap the top to suit the layers panel. Anything that you click on the artboard, step one object on top of another and form layers. In this panel, we can rearrange and manage the content of the document. To show the properties panel again, click on the Properties panel, tap. Now, if you need more space in the document window, you can click on the arrow at the top of the top panels to collapse them to icons. Small display screen. This will give you a little more space to work. To show the panels. Click the arrow again to expect back two panels. You can also undock these panels are simply clicking on the top title bar and tracking them around. This undocked panel is called a floating panel. And we can keep it anywhere in our workspace. Productive beck, click and drag the pen up. And when a blue highlight appears, release the mouse button and the panel will be added back to the group. You can very easily organize panels according to your requirement. Now if you move the pedals are around. If the interface looks completely different than what you had in the beginning, you can very easily, is it the entire workspace and put the panels at 34 locations? Could do this, go to the Window menu and choose workspace option. As you can see here, Essentials Egypt, which is the default workspace of Illustrator. If you see something else chosen in this menu, choose Essentials first and then choose Reset Essentials to put all of the panels back to their original locations. There are a lot of menus, panels, tools, and if this all looks a little bit too overwhelming or technical to you, don't worry. The good news is you don't need to learn everything. We will just focus on posts and features that we really need to create our illustration. Now you're familiar with the illustrators workspace and also know how to manage panels. Moving ahead, illustrator also allows us to place objects within our document. And it can support a variety of file format, pressurized images, vector graphics, and other Illustrator files. Let's take a look at how we can bring our sketch image into the document. To do this, we'll go to File menu and choose place. This will be our police dialog box. When we can find our file from the project folder, Let's select our sketch and simply hit plays. We have the image loaded and you can see a tiny thumbnail. Now, we can click anywhere in the document window to place it. Once it's placed, we can make various transformations to the image. So let's take a look at how we can do that. From the toolbar on the left, select the selection tool. It is one of the most important tool in Illustrator and it has multiple uses. You can select, move, rotate, and scale of use with it. The keyboard shortcut for the selection tool is V. As you can see here. Knowing keyboard shortcuts enable you to work faster, more efficiently, and with increased precision, thereby saving you time and improving your productivity. There are a ton of Illustrator keyboard shortcuts, and I have attached a document in the resources section with all the keyboard shortcuts that we will come across in this class for both Windows and MacOS. So you can refer to it whenever required. Now coming back to the selection tool, you will notice that when we select the image fit selection tool, settings and options on the properties and control panels changes. This is because both of these panels or context-based, which means that it will change the contents of the panel depending on what you have selected with nothing selected, it is just all about the documents. But when we select the image, we have access to different controls for the selected image. It also solves an object's dimension and transformations already applied. If any knocked silicon move, simply left-click on the object, in this case our image, and drag it to the desired location. I'll move it into the art board. You will notice that when we select the image, a box appears around it. This is called a bounding box. For some reason. If you don't see the bounding box, go to View menu and choose Show Bounding Box. Along the bounding box, there are these hollow squares called handles. You can transform objects in different ways by dragging these handles. Not recite your Scale, click and drag on one of these handles. What as I tried to resize, I end up distorting the image. This is something we should avoid. How can we fix this? We can quickly go to the Edit menu and choose undo option. In this case, undo scale. The shortcut key for undo is Control or Command Z, like any other replication. Okay, we will try to scale again, this time as a track. I'll press Shift key on the keyboard. You will notice that the dimension changes, maintaining the same proportions. You can either increase or decrease the size. Pressing the shift key constraints the proportions, so we don't end up distorting the image, resizing. Now you will notice that when we transform the image, this magenta color lines automatically appear. It is called a Smart Guides. Smart Guides are on by default, but if they don't appear in your document, go to View menu and select Smart Guides. The check mark indicates that it is active. The keyboard shortcut for the smart card seize control or command Hue. Smart Guides helps us align when we create or manipulate objects with respect to other objects or art books. And it's a really helpful feature. It tells us when an object intercepts are aligned in central perfectly. It also displays XY location, that is the position of objects in the document. Now, coming back to our image, if you want to resize your skeleton from center, start dragging one of the corners of the bounding box. And as you track Shift and Option or Alt key and drag to make it bigger or smaller. Release the mouse button first and then the keys finished about the size you want. The Option or Alt key. Besides the artwork from the center and the sift key constraints the proportions. So you don't distort it as you're resizing. Now to rotate the image. If we take the selection tool just off of any corner handles, you can see the cursor icon changes to these dotted arrows. When you see them, click and drag to rotate it. As you rotate, you will see a gray measurement label with the rotation angle. This is also a feature of smartcards. As you track, you can press the shift key to constrain the rotation of 45 degrees. Remember, always release the mouse button first and then release the key. There really are a lot of options for transforming artwork, and it's something that we'll do often. Now in Illustrator, you can also crop your image using the crop image option, which is available in both control and properties panel. When you select the image, as we click on the Crop Image button, this dialog box appears, which tells us that if we crop the image inside Illustrator, it won't change the original image in the project folder. Simply click on Okay. As you can see, the background grayed out and we get this cropping box. You can drag the corners and H handles of this box to define the crop boundaries. Here also, we can press Shift to scale the box proportionally and press Shift and Option or Alt key to scale from the center. You can adjust the crop urea as per your requirements and click on Apply in the Properties panel. This would apply the crop changes that we make to the image. Now with the image in place, let's explore how we can navigate in the document window. We will learn how to Zoom and how to move or pen in the document window. When working with more detailed artwork, sometimes we want to focus and work on a particular area. You can do that by zooming in or make things appear larger. We can do this in several ways. Let's begin with Zoom tool. The Zoom tool is located in the tools panel. You can select it from the Tools panel or you can use the keyboard shortcut center z0, fit the tool selected, click the area you want to zoom into one or more times and you will see that you are zooming in. They allow you to see more detail artwork, applause for zoom out, fit to selected, press the Alt key on Windows or Option key on Mac. You will notice that I could've zoom tool changes from plus to minus to plus denotes the zooming and minus denotes zoom out. Now click a few times to zoom out. This will make your artwork appear smaller. You can see more content at once. You are done released the key. You can also drag holding down the zoom tool from left to right to zoom in and from right to left to zoom out. This will give us a smooth zoom. We can also zoom in and out without using the zoom tool at all. Rather, we can go to View menu and choose zoom in or zoom out. Or we can use the keyboard shortcut, Control and plus key for zooming at controlling minus K for zoom out. As we're zooming in and out, we can see the current to zoom level in the lower left corner of the document window. We can also choose a different zoom level from here. Now suppose you zoomed in and you are working on a particular area, then you realize you need to edit on another area. You can do that, but pending are moving within the document window. To do that, we had the hand tool in the Tools panel on the left. Press and hold on the zoom tool and select the hand tool. The shortcut key for hand tool is fit the hand tool selected present dragging the document window to Penn and move around. You can use the zoom and pan together to access different parts of the document. Wylie the selection tool mode, if we hold down the Spacebar and drag detective hurts the hand tool temporarily. And we can pan around. Using the space bar gives us a shortcut so that we don't have to select the hand tool. So these are the basics of navigation. Being able to navigate in your documents by zooming in and out. And Penny will help us to create and edit our illustration easily. Now to see everything in our document again, go to View menu and choose fit all in window. Or you can use the keyboard shortcut, hold Control Zero. Now moving forward, well, let's select the image. You can see in the control and the properties panel that the opacity of our image is set to a 100%. By default, it means that the image is opaque. If I make it down to 10%, it gets transparent. So let's devalue more transparent the image kids. I keep it to 50 per cent so that it is partially visible. You can simply enter any number from 0 to 100 and press Enter. Remember that changing the opacity does not make any changes to the original limit. It only changes how the image is displayed inside Illustrator. Now the purpose of doing this is that when we create outlines in the next lesson, we can see dark lines more clearly. Now let's take a look at the layers panel. It provides us a way to organize and manage contains in our artwork. It also provides an easy way to select Height and lock objects. We will be using it a lot throughout our class. So let's understand how layers work in five years or so useful. Here in this workspace, layers panel is talked together with Properties panel. I can simply click on the layers panel and excessive. If for some reason you don't see the layers panel in your workspace. Go to Window menu and choose layers. Or you can use the keyboard shortcut F7. Just increase the size of the thumbnail here to see it more clearly. Do that. Click on the menu here in the corner. Choose Panel Options and this Layers Panel Options, dialog appears, medium is selected for the row size, change it to large, and click on Okay. This will increase the size. Think of layers as clear, transparent folders that contain content like images, text, or artworks. Every new document in Illustrator starts with one single layer. You'll see here named VR1. All content of your document is on that layer. To see the content on a layer, you can click on this arrow to the left of the layer thumbnail. I'll drag it a little bit from you to get more space. We can see that our sketch image is inside this layer. Now if using the selection tool, we select our sketching is in the art board, you'll notice that in blue square appears it is called a selection indicator. And it tells us that the set id content is on this layer. Let me click on an empty area to deselect it. Alternatively, what we can do is we can cope with this reason over here in the layers panel. And click to select the image. You can select an entire layer or individual elements of the layer using this technique. Now to hide a layer, click the icon in the layers panel to the left of the layer name. You should see that the content on the left hand artwork is now hidden. To show the content again, click on the blank area where the I converse and it will emit layer visible again. You can hide individual objects of a layer or an entire layer. Hiding contains temporarily can help you focus on a certain part of your illustration without any distractions. Not unlock the layer. Click the blank area to the right of the icon, give us see a lock icon appears. It means the layer is locked. Now, if I move my cursor to the art board, you will notice this pencil icon, which indicates that you can't select anything on that layer. You can lock an object or whole layer to unlock. Click on the lock icon again, and the layer will be unlocked. Logging objects on layer prevents you from selecting and editing them. Incidentally, you can focus on editing the artwork on a certain layer without worrying about the locators. Now let's rename our layer. Conclude that either we can double-click the layer name in the layers panel, or what we can do is double-click away from the layer name, but still on the layer itself. In this empty area over here. This will open up layers option. We can rename our layer here as this layer has our reference image that we will work coupon, I will rename it to reference image. It's a good habit to properly name your layers. Renaming is especially useful when the project has multiple objects and elements. Now as you can see here, is Lear has a color assigned to it. For this layer, we have light blue color. If you can choose any other color from this drop-down menu and click on, Okay. You can see here that the layer name has changed. Layers color is useful when selecting content is present on the bounding box. And selection indicator. If you select an object and its bounding box is light blue, you will understand that it belongs to the reference image layer. Now let's learn how to create a new layer. At the very bottom in the layers panel on the right, click the Create New Layer button, and a new layer is added above our reference image here. It has a default name, layer two, and you can see a red color assigned to it. We will use this layer in the next lesson. So now we are quite familiar with Adobe Illustrator, our sketch images in place. We're ready to move on to the next lesson and create outlines. But before we move on, I would like to take a moment and tell you about vector graphics, because this class is all about creating a vector illustration. If you know about vector graphics, you can go ahead and skip to the next lesson. But just in case you don't, here's a quick look at them. I'm not gonna go too deep into the technical details, but basically, digital or computer graphics fall into two primary categories, vector graphics and raster graphics. I have created a file to explain this better. So let me quickly open it. To open an existing Illustrator file, go to File menu and click on open browser location in your File Explorer. I have kept this file named vector and raster in our class project folder. I will select the file and click on open. Our document has opened in Illustrator. In the title bar, you can see that we have two documents open. You can switch from one document to another by simply clicking on each title tap, like so. You could tell Fitz document is active by looking at the title, an active document title will appear bright Institute of attempt one. Okay, so now in this document we have two artboards Fit similar looking images. On the right, we have the final illustration that we will clear together in this entire class. The left-hand side here, we have the same illustration turned into raster image. Although it looks similar, there are various differences in both of them. So let's take a look on the left art board, which I have labeled raster graphics. I have placed an image file which I exported out from Illustrator. When I was done creating the illustration, this image output raster graphics, also called bitmapped graphics. Raster base graphics are composed of group of pixels aligned on agreed together to form an image. If I zoom into this image, you can see individual pixels. Raster images are only good up to their maximum size. Once they start to copy on that, they get pixelated. Fresh geographics of resolution dependent. They have a fixed resolution. What it means is that if we scale them up or down or enlarge them, they lose quality. Hits me quickly, zoom out from here. Now coming to the right hand side output, which I have labeled fitter topics. If I zoom in, I keep zooming in. You will notice that even though I have zoomed in 64 thousand per cent, this is the maximum limit in Illustrator. We still have crisp, sharp edges. Vector graphics are made up of points and paths that are defined mathematically. You don't need to worry too much about these at the moment. In simple terms, it means that Victor plastics can be scaled up or down in size without losing quality. Resolution independent. If you go into the View menu and click on Outline, you can actually see all the underlying parts that made up the illustration. You can use the keyboard shortcut Control or Command Y to switch between preview and outline mode. And it will come very handy as we picked our clients later on. So to summarize, graphics or pixel-based vector graphics or points, or path-based gestures graphics or resolution dependent. Vector graphics are for resolution independent. Familiar file names such as JPEGs and PNGs, or any photo you take with your phone or, or raster images. File formats like EPS and SBC or any Illustrator file.ai are all example of vector graphics. Illustrator can work with both of these types of graphics. Okay, so now we have made it to the end of this lesson. I know that was a ton of information to digest at once. But don't worry about it. Don't let it overwhelm you. Go to the lesson or any certain topic. Again, if you need to see you in next lesson. 3. Creating Outlines: Welcome to the second lesson of this class. In the previous lesson, we learnt about various features of Illustrator. In this lesson, we will learn about points and paths, how to make simple shapes, how to use the pen tool and learn to create outlines of our illustration. Remember the new layer we created in the previous lesson? We will create our outline on that layer. So let's get to the layers panel. I locked the reference image layer so that we don't move it to accidentally, to rename the layer we created earlier, simply double-click on the layer name and I will rename it to rough outlines. In the previous lesson, I mentioned that vector graphics are made up of points and paths. So let's take a closer look at them before we begin creating our outlines. I have created a document to explain this better. So let me quickly open it. I'll zoom it in a little bit. Okay? So any vector graphics, that is vector shapes or vector objects are made up of line segments called paths. A path is made up of at least two anchor points which are present at the start and end of the line segment connecting those anchor points. You can see them here on the ends of the line. Paths can be straight or curved. Here we have a street bought in a path like this anchor point control the length and direction of the pot. Now let's look at a code, but you should see these lines come from the anchor points. These are called direction handles and they can be used to cover path and control the shape of that curve. Bots can have two different kinds of anchor points, corner points, and smooth bonds. A corner point can connect any two straight or curved paths. As you can see here, a bot abruptly changes direction at a corner point. Smooth points, on the other hand, always connects two code paths. At a smooth pond, part segments are connected as a continuous curve. You can draw a path using any combination of corner and smooth points. And we will do that in a while. Moving on. Paths can be open or they can be closed. This path is called an open path because the anchor points on the ends of the path are not connected, it has distinct endpoints. The last type of path, we will look at our shapes. A shape like a circle or a square here is a closed path, since the starting and ending points of the path are the same. In other words, all the anchor points are connected one to another in the ship. So here we had a basic idea of what paths are composed of. Let's make some simple shapes. Now to understand it better. Let's zoom out from here, from the view menu. Select Fit, Artboard in window. Or you can use the shortcut key Control or Command plus T2. I met a separate art board over here with some shapes on it. And we will learn how to make them. Illustrator gives us lots of trunk tools to make simple lines and shapes. And they can be found here on the left in the tools panel. Let's take a look at a few of them. Click and hold the Rectangle Tool in the Tools Panel to see the available tools. While most of these are used to drop blue spots or shapes, There's also the line segment tool here, which is meant to create straight open paths. Set the line segment tool. Or you can use the keyboard shortcut, Backslash, neutral, draw a line coming to your art board and zoom in a little bit. Position the pointer where you want the line to begin, please. And drag in the direction where you want the line to end. Release the mouse button. When you are done, you can move in just about any direction to create a straight path. Now after you create a path or a shape, you can change its appearance. You can assign a fill stroke or both to it. Let's make some changes to this part we created. Select the path using the selection tool. The current fill and stroke color appears in the tools panel, the control panel, and the properties panel, or fill color applied inside an object or a path. Whereas a stroke is a visible outline of an object or path. Now with the path selected, go to the Properties panel. In the appearance section. Click on the icon next to fill. Click on swatches if it's not selected so that you can see a bunch of colors. Here. We can see that active fill color is set to none. Leave it as it is. We don't need a fill color right now. Click on any empty area and this window will disappear. Now below the field, we have the stroke option. If you click on the return stroke, we get lots of different options in the window that appears. We can change the stroke weight, that is the thickness of the path from here, click on the arrows to increase or decrease the value. We can also change the stroke width from the control panel and the properties panel. I'll keep it to something like 5. Now to change the color of the stroke, click on the icon next to stroke and choose any color from the available swatches. I'll select this blue color. Now is draw our first sip. A rectangle in the Tools Panel. Click and hold the line segment tool and select the rectangle tool. The keyboard shortcut for the rectangle tool is m. Now in the art board, press and drag diagonally to create a rectangle of the desired size. As you draw, smartcards will show measurements like width and height. Release the mouse button to create a rectangle. As we can see, the rectangle we made has blue stroke color applied to it. Since it's a closed path or shape, we can have a fill color for each area. Let's select it using the selection tool. As I tried to click on the middle of this rectangle icon, select it. But when I move the selection tool to the Outline Stroke and click, I can easily select it. This is because the inner Philly area of the shape is set to none. If I move it outside the art board, you can see that it's hollow. Let's give it a fill color. Click on the icon next to fill and select a color. I'll select this yellow color. Now if I click in the middle, it gets selected. If you have trouble selecting a path or an object with any stroke color and no fill. Simply click and drag using the selection tool to create a selection area. And any object or path inside the area will get selected. Let's move it to the left. We can also make various transformation to the object using the transform handles, as we saw in the previous lesson, I will decrease the height a little bit by clicking and dragging at the handle. To transform more precisely, you can go to the Transform section in the Properties panel and type specific values for width and height. Now to make a square, select the Rectangle Tool. Hold down the Shift key while you drag diagonally to get a square of the desired size. Or alternatively, you can make a copy of this rectangle. Select the rectangle, go to Edit menu, choose Copy. And again from edit menu spaced. Or you can use the keyboard shortcuts. Now, let's decides the rectangle to move the cursor to one of the handles. Then the cursor changes, click and drag to recipient. As you track, watch for this diagonal magenta guide indicates that it's a perfect square. When you see it, release the mouse button to make the square. Now, notice the small digits in each corner of the SIP when we selected. These are called corner widgets. Since this is quiet, is made up of three parts and corner points, we get this corner widgets. Dragging any of these corner widgets towards the center of the circle will let you create rounded corners. You can also select a specific corner widgets. Simply click on one corner widget to select it, you will notice that the icon changes. Press Shift and select another. Now drag towards the center to make the corners rounded. Okay, now let's make some shapes with curved path. Click and hold the rectangle tool and select the ellipse tool. Shortcut key for the ellipse tool is L. Click and drag diagonally to create an ellipse, to create a circle using the ellipse tool, hold down the Shift key while dragging the Transform section of the properties panel, we can see that the width and height are same and we have created a perfect circle. You will notice that the corner widgets are missing in this sips. This is because It's made up of code paths have smooth corners. Now that we have some experience with creating lines and simple shapes in Illustrator, it's time to explore the pen tool. I've made another art board with some section. We will explore the pin tool by drawing and tracing some of these sips. I provided this template in the resources section of the class Pin Tool package template. You can download it from here, place it in your art board, and follow along. So the most powerful drawing tool found in Illustrator is the Pen tool. Select the Pen Tool in the Tools panel on the left. You can use the keyboard shortcut. All the tools that we saw in the previous section are used to create paths in different ways. Using the pin tool, we can create all kinds of path and precisely edit anchor points to make straight paths, goat paths and any possible. Now, if you take a look at the pink will pointer, it has an asterisk next to it, which means you are about to create a new path. The simplest path you can draw with Pin Tool is a straight line. Before we draw, I'll set the fill color to none and stroke weight to ten points. I will also turn off the smart guides so the paths won't snap. Smart Guides won't show, which could be a distraction as you learn. Now position the pen tool where you want the straight line segment to begin and click to define the first anchor point. Then move the pointer and you'll see this rubber band or preview of what the path will look like if you were to click, move the pointer over where you want the segment two and click and release. And you have just created an open straight line to shop drawing based the enter key or switch to the selection tool. Next we have disclosed part Starship made up of straight paths. So let's make it click to define the first anchor point. Move the pointer and click again to set the second anchor point. Continue clicking to set anchor points for additional straight segments. Keep clicking and releasing on each point. If you make a mistake, you can always choose undo and simply redraw the last anchor point. Don't worry it the path doesn't follow the template exactly. You can easily edit the path to draw later on using other tools. Now to close the path, position the pen tool or the first anchor point. Then it is positioned correctly over the first. A small circle appears next to the Pen tool pointer. Click to close the path and stop drawing. Switch to selection tool, to exit pen tool. When we select a path or shape with the selection tool, a bounding box around the entire object Along us to make any transformation. But what if we want to make changes on a specific path or an anchor point? Illustrator provides us with other selection tool called the direct selection tool, also known as the white arrow. You can find the Direct Selection Tool in the Tools Panel just beside the selection tool. Or you can use the keyboard shortcut E. The direct selection tool allows us to select, Move or modifies specific anchor points or path segments in a path or a shape. With the direct selection tool, we can simply click on a path segment or anchor point to select it. Or we can click and drag to make a selection area over a path or anchor point to easily select it. Notice that the unselected anchor point is a whole squad. And selected Anchor Point is a filled square. With the anchor points selected. We can drag it to another position and change the length or angle up the pot to select more than one anchor point. Click and anchor point to select it. And then shift click to select multiple anchor points. Drag the anchor points to the desired location to change the shape of your object. I will quickly undo it and keep the star shape as it was. As you can see, direct selection tool is very useful in adjusting and refining the position of anchor points and paths in a ship. After we have created them, we will learn more about the tool as we draw curved paths. Moving on, we can also use the pen tool to create code paths. So let's select the Pen tool and position it where you want the curve to begin. Click and hold down the mouse button, the first anchor point appears. Now, drag to extend the direction handles. Drag it up roughly here, tangent to the path, and then release the mouse button. We have created a smooth anchor point with handles which are for editing the curve of the pot. Now move the pointer over here, then press and drag to create a curve. Drag until the path before the anchor point. It looks like the template. And then release tried to act the anchor points of places where curve changes direction. Also add as few points as possible. And we can always use the handles to get the curvature right. On the next position, click and drag. You will find that the further you drag from the anchor point, the peak of the curve is release the mouse button. Continue to click and drag and then release on each point to create a series of smooth curves. Don't worry if the path doesn't follow the template exactly. We can always edit using the direct selection tool. Now to close the path, position the Pen tool over the first anchor point we created. When a small circle icon appears next to the Pen tool, click and drag to close the path. The circle icon indicates that we are making a closed path that is a shape. Now using the direct selection tool, we can reposition the anchor points. We can drag the direction handles to adjust the length and direction to shape the curve according to the template. Next, we have this shape, which is a combination of straight and curved paths. Let's create it using the pen tool. Simply click and release on the center of the street segment to create the first anchor point, move to the second position, click again and release to create a second anchor point, we have a straight segment in place. Now the next part of the path needs to be curved. So we need a direction handle to control this part of the path. Now, if you take the pen tool and position it correctly over the anchor point, you will notice a change in the icon. A Convert Point icon appears next to the Pen Tool. When the icon appears, the anchor point and drag to pull out a direction handle, which will help us to create the code path ahead. Now, positioned the pin where you want the next anchor point. Then click and drag until the path before it looks right, and then release. Here by mistake, I have partitioned the anchor point a little off from the template. As we have seen earlier. We can easily fix this later on using the direct selection tool. But we can also edit the paths while creating them. If he pays and hold the Control or Command key while in Pin Tool Mode, you will notice that the icon changes to a white doodle. It means we can temporarily switch to type selection tool. Fit the type selection tool active, I will click on the anchor point and the position it also exist the curve using the direction handles, simply release the Control or Command key. And we have our pen tool back. Now, the next part segment is curved. But if you move the pointer around the preview path that pin tool is showing, it is a smooth curve. But we need the path to completely change direction at this anchor. In such a case, we can split direction handles so that they go in different directions and create. The corner. If you press and hold Alt on Windows Option on Mac, violin Pin Tool Mode, you can switch to the convert anchor point tool. Move the pointer over the end of this handle and drag the direction handle to split it. You should track in the general direction of where the path is going. To set the slope of the next curve. I'll keep it here along the template path direction. The longer you make this direction handle, the more cuff the next part of the path will have, release the mouse and then the key. This process converts the smooth point to a corner point by splitting the direction handles. On the next position, click and drag and jellies. Move to the next point, click and drag and release. Now here also we need to split the direction handle. So by pressing the Alt or Option key, switch to convert anchor point tool temporarily, spiff the direction handle and change the direction of the path. Move to the next position, click and drag Angeles. Now the next part segment needs to be straight. So to do that, we have to remove the direction handle so it doesn't go off the path after the anchor. Position, the Pen tool over the anchor point. And when a Convert Point icon appears next to the Pen tool, click back on the anchor point to remove the handle on this side of the ankle. Now to close the path, move the pointer over the first anchor point We do. When a small circle appears next to it, click and release, and this will close the path. We have competed creating the path. Now, pressing down the Control or Command key, switch to Direct Selection Tool and make adjustments, if any, to the path segments and anchor points. And use the direction handles to get the right curve. Drawing with the pen tool is going to take practice to feel comfortable knowing where to place the anchor points were to drag the direction handles and how far to drag them out. We'll just take practice. Don't worry about that. Keep practicing. And eventually you will get to the point where you will become very proficient. When you are done, click anywhere else to de-select the path and get out of the creation mode. Now let's zoom out and see all the parts that we made using the pen tool. If I select on the path, you can see that all the state paths have corner points and code paths have smooth points and direction handles. Also, we have code paths corrected by corner points. In the Pin Tool practice template, I have dispute the anchor points position and also the direction handles so that it will be easier for you to trace the path fits a basic understanding of the Pen tool. Now let's create the outline of our illustration. We can close and open document using this cross button next to the document name. Or we can go to the File menu and choose Close. Back to our method illustration file. Let's begin creating outlines. First of all, make sure we are on the right layer. Set the pen tool, press the G key on keyboard to set fill and stroke color to default. That is white for the fill and black for the stroke. From the properties panel, I'll set the fill color to none and leave the stroke to black. Also from the stroke, options, increase the weight to five points. Make sure that the smart guides are turned off. Let's zoom in and start with the illustration. As you have already learned how to use the pen tool in this lesson, I won't be explaining the entire process and bore you by repeating it. The basic procedure remains the same. I will use the pen tool to create the outlines, mostly code paths, starting with the longer paths and working my way down. I will add as few anchor points as possible and place them where the curve changes direction. We can easily modify or paths later if they differ somewhat from the reference template. As you can see, I'm drawing overlapping strokes is okay to do so. This will prevent caps which strokes overlap and helps us in creating closed shapes to adjust and refine the position of anchor points and paths, we will use the direct selection tool to rearrange the Cove in accordance with the template, we will drain the direction handles to change its length and direction. Using the convert anchor point tool, we will speak the direction handles and if necessary, change the path direction to ensure that you understand the alkaline creation process properly. I haven't speed up the video here, but there will be no voice-over. So you can either watch me draw the outlines or you can jump to the part where I have finished making the outlines. Finally, our outline is completed. I'll see you in the next lesson. 4. Refining the Outlines: We created shelf outlines of horror illustration in the prior class. We will tidy up and refine the outlines in this class. So let's start two-thirds of our plans layer in the Layers panel. Then click the mini hamburger menu in the top right corner to access the menu. Select Duplicate rough outlines from this menu. And we will get a copy of our rough outlines layer. After that, double-click on the layer name and rename it to refined outlines. I will also hide and lock the rough outlines layer, creating a duplicate copies so that you can make changes without harming the original file is always a smart idea. Before we start cleaning the outlines, let's learn about the tool we'll be using. I have created a document to demonstrate how to use the Shape Builder tool. So let's open it quickly from our class project folder. As you can see, we have two art boards here with different paths and shapes. Let's go to the first Atwood and fit that word in window. I'm going to zoom in and scroll up a little. On the left side, we have three separate squash shapes overlapping each other, and a duplicate of the same steps on the right. Let's select all the squares on the right side using the selection tool. It's important that you select all the shapes before activating the shape builder tool. Now from the Tools Panel, go right over here and select the shape builder tool. Or you can use the keyboard shortcut Shift plus m. The shape builder tool is an interactive tool for creating complex shapes by merging and erasing simpler shapes quickly and easily. By default, the tool is in merge mode, where it allows you to combine paths or shapes. The pointer has a plus sign next to it. In this mode, as I move the cursor over the selected shapes, you can see that it intuitively highlights different regions of the shape in Greek. Now to merge the shapes, Let's click and drag across all the regions. As we track, you can see that the red alkyne indicates what our final shape would look like. Release the mouse button to Mars the shapes together, giving us one final shape. Moving on, we can also use Shape Builder tool to extract any reason of multiple overlap shapes. Here we have a pair of individual circles overlapping each other. As you can see, using the selection tool, I'll select these two overlapping circles on the right side and then switch to Shape Builder tool. As we move the cursor or the selector shapes, we can see there are three different reasons. I want to extract the shape in the middle. To do that, simply click once. When the shape is highlighted, deletes the mouse button when you see the red outlines. And that's it. Now by using the selection tool, if I move this shapes, you can see that we have very easily extracted the ship. Now let's zoom out from here and move to the second artboard to see more features of the shape builder tool. I'm going to zoom in a little here, will learn about the mode of shape builder tool. Now, here again, we have some individuals quite shapes overlapping each other. First of all, we will drag across the squares on the right side with the selection tool to select them. Then select the Shape Builder tool on the tools panel. Now by default, the shape builder tool is in merge mode and it has a plus icon next to the pointer. But if you press the Option or Alt key, you will see a minus sign in the pointer, which means we have entered the erase mode. You can see all the regions as you move the pointer over the shape. Now to remove certain regions of the shape, click or drag with Option or Alt key held down. And whatever is highlighted will be removed. I will remove the top and the bottom part here, release the mouse button and then the key. We are now left with a single sip. Moving on. Finally, let's take a look at how we can use the eraser mode of the Shape Builder tool to delete edges and clean up outlines. Here we have some individual straight paths overlapping each other. As you can see, they are not connected. Let's select the path here and then select the Shape Builder tool. Press the Option or Alt key to switch to image mode. As you hover over the strokes with the Option or Alt key held down, you will see the strokes don't read. This means that when we click or drag on it, it will get deleted. Let's click on this path carefully to delete unwanted edges. I release the mouse button and then the key, we're left with individual paths without any unwanted edges. This option would be really useful for us in cleaning the outlines of our illustration. As you can remember, we made lots of overlapping paths while creating the outlines. In the last lesson, we have explored different features of the Shape Builder tool in this section. Now, with a basic understanding of the Shape Builder Tool, Let's get back to our illustration document and start cleaning up the outlines. So first of all, make sure you are on the right layer. Collapse the panels to icon so that we get more space to work. I will zoom in a little bit to make it easier to see. Now using the selection tool, I will say these two overlapping parts. And then using the shape builder tool, holding down the Alt or Option key, simply click on the unwanted path to remove it. I will do this with all the overlapping parts here. Select Path, Selection Tool, select Shape Builder Tool, hold down the Alt or Option key to use the ETAs mode of the Shape Builder tool. As the pointer changes, click or drag on the red highlighted area to erase it, release the mouse button and then the key. Typically steps with all the paths here to clean the outlines. Make sure that you select only a few parts at a time on which you need to apply the shape builder tool. If you select all the parts at once, it would create performance issues. I haven't time-lapse this. So you can go through the entire process of cleaning the outlines. But if you understand the process and get bored watching McLean the outlines, you can skip forward to the next section of this lesson. You can see the difference here between rough and refined outlines layer. It's already looking good with a little bit of cleaning. Let's explore some more tools to further refine our outlines. In this section, we are going to learn how to use the width tool. Let me open the document from the class project folder that I created to expand the width tool. Zoom in and scroll up a bit. We have a straight path here. Let's select it. Now from the Tools panel, select the width tool, or you can use the keyboard shortcut Shift plus W. The width tool enables us to create a variable with strokes. See if the variable width as a profile that can be applied to other strokes consistently. Any stroke or alkaline that you have in Illustrator, whether it's something you have drawn with the pen tool or any shape tool, you can adjust the width or thickness of the stroke. The width tool has a tiny part symbol next to the cursor. But when we hover over this path, a plus sign appears. You can also see a small point appears on the path following my movements here on the stroke. This is called a width point. And basically it's helping me with where I place the points. Now if you left-click and just drag outward or inward, you can adjust the width of the stroke at that location on the path in real time. I will add two more width point on this path and adjust the width. You can very easily make changes to an existing width point. As you move your cursor over an existing width point, you can see these handles appear and also the cursor icon changes. Now to change the position of the width point, simply click and drag the point along the path to adjust the stroke width at any point, click and drag on these handles. Now if you have created lots of unnecessary respond, you can delete them simply by clicking once to select and then hitting the delete key to remove. We can drag the points at the ends of the stroke if we want to make pointed ends. Now let's keep the stroke aside for a moment. We will get back to it and I will scroll down a little bit. Here we have some strokes with variable Width profiles already applied. Let's select all of these strokes and go to the Properties panel. In the properties panel, you will get this foot profile section. Click on the arrow to get the dropdown menu and select uniform profile from the list. This will remove any profile applied and make the strokes uniform. We will reapply width profile on all of these strokes and learn how to do it to apply a variable width profile to any stroke. First of all, select the stroke. Now you can access the risk profile option from the control panel or you can go to the Properties panel. Click on the Stroke to get Stroke options. At the bottom of this panel, you will find the width profile section from the drop-down menu, I will select this width profile one, and it will be applied to our selector stroke. There are many ways to do any specific thing in Illustrator. You can apply width profile using the control panel or from the Properties panel, whichever you like. I'll apply all the different profiles available on these strokes. Apart from using the preset profiles available, you can actually create and save your own profiles if you want to. Let me scroll up to the stroke. We made changes and we're also from the window menu. I will enable the stroke panel. We will have the floating Stroke panel in our document window for easy access. It's the same panel that we get in the control or properties panel. Here, click on this Options button on the upper right corner and select Show Options to get all the options. As I've said earlier, Illustrator provides us different ways to do a certain thing. Now let's select the stroke we have here. We already made changes to its width using the width tool. So now we can save it as a variable width profile. Go put a width profile section in the Stroke panel. Click on the arrow to get the drop-down menu. At the very bottom. Over here, you will find these two profiles button. Click on it. A dialog box will appear where we can name our profile. I will rename it to something like custom profile one and click on. Okay. Now as you can see, we have got our width profile in the drop-down list here, and we can use it on any stroke. Let me quickly create a path using the pen tool. I'll increase the weight so that we can see it clearly. I'll create another coat pot. We can select the paths and apply the width profile very easily from the Stroke panel. Like that. You can use the flip along button down here, just beside the risk profile to change the direction of the stroke width for pile. It's useful sometimes. Okay, now I'll make another width profile with very subtle variation in width, which we will use on our illustration. Let me move this stroke a little bit and create a new path using the pen tool. In greet your sweat a little bit. Now, using the width tool, I will slightly adjust the width around the center of the stroke. Just a little variation in thickness and edit to width profile. I will rename it to custom profile to make duplicate copies of these talks here by holding down the Alt key and dragging and apply the new width profile, custom profile to on both the strokes. As you can see, the endpoints of these strokes are stupid. But we can round them off. Surplus stroke, go to the Stroke panel and go to the cap section. Or CAP is the end of an open path here, but cap is selected by default. Choose round cap. This will make the endpoints rounded and give a bit of hand-drawn soft edge field. You can apply with profile two strokes of a safe also I Omega square here using the rectangle tool. And apply the width profile we made to it. You can see how that changes the stroke. We can also make the corners rounded to get rid of any pointy corners. Go to the corner option in the Stroke panel and teens the meter join to round join. This will give us rounded corners. We have now learned how to use the width tool. We have also created a width profile that we can apply to any stroke. Now that we have the new tools at our disposal, Let's do turn to our vector illustration project and clean up the outlines. So now in our vector illustration file, I'll zoom in a little bit and move the stroke panel a little to the side. Now, using the selection tool, I'll click and drag to select all of the outlines. In the Strokes panel. I will increase the weight to about eight points. I will also change the cap to round cap and corner two rounded corners. This will make the stroke edges rounded and remove any pointy corners from the width profile. I will choose the custom profile to that we made earlier. Profile will introduce some nice variability to our strokes and help them look more hand-drawn and natural. With this omega amount of our work is done. Now, we will just make some adjustments and tweaks here and there. Let's select the eyes here and zoom in. I'll select this tiny circles inside and give them a white fill. And we'll remove the strokes by selecting None from the strokes. In these two bigger circles, I will select black for the field. And keep the strokes to none. I'll select these plus circles and the circle in the center of the flower and decrease the weight. I'll increase the weight of some parts, adjust the position of the anchor points at some places. I'll keep doing this until every part has the appropriate fit. I want a nice variation of thick and thin lines. I'll also call it some curvature using the direct selection tool when necessary. And use the round corner widget to make all the corners round and smooth. Here again, I haven't speed up the video. The basic process, it means the same. So you can either watch me find the outlines or you can simply skip to the part where I have completed the outline refining process. After many small adjustments and tweaks, we have finally defined our outlines. The differences in strokes before and after changing stroke width. Making tweaks are visible here. I'll hide our reference image layer from the Layers menu so we can see our final refined outlines clearly. In this lesson, we learned about the set builder tool, the width tool, n-tier applications. We also learned about the strokes variable width profile. See you in the next lesson where we will learn how to add colors. 5. Adding Colors: Hello and welcome to the lesson. We completed creating the outlines in the last lesson. In this lesson, we will learn how to use colors in our illustration. I have created a document to explain colors. I will open it right away. I will open the document from the class project folder using the File menu. As you can see, we have a circle under base colors with black as the fill color, which represents the color of our outlines. However, we require more colors. We need to create color palette. So let's pick some colors for our illustration. Color in your self is such a broad topic. This so much to learn about color and color theory, and it can be difficult to get started. However, this should not prevent you from using colors and creating color palettes. I won't be teaching you about color theory in this lesson. That would require its own class, which I make clear it eventually. But I will show you my approach on deciding and choosing colors for the illustration. There are plenty of classes, skillshare library about color theory. You can go through some of them and learn more about colors if you want to. Anyways, we can make the color choosing process slightly easier if we try to associate some story without illustration. So in this case, maybe this little girl went out to play with a butterfly. Maybe it's a sunny day in venture. Respect outside. For a bright sunny day, I'm thinking about using a bright yellow color for the background. There's this wonderful website, coolers, dot-com. I hope that's how to say it. We can use it to generate our own color palettes. Or we can explore and choose from existing palettes. Let's click on Explore trending palettes and find some colors. So I was looking for a yellow color for the background. As I click on the Search bar, I get lots of options. I'll choose yellow from the color section. And it provides us with plenty of yellow color palettes. This palette over here has some nice complementary color scheme of yellow. For some reason, I always loved the complimentary color scheme. Complimentary color scheme is like two color on the opposite end of the color wheel. As I hover over these colors, I can see the hex codes of the colors. And if I click on it, it gets copied. Now in Illustrator, I'll make a duplicate of this circle shape. While the shape is selected, click here on the fill color to get the color picker window. In here, I will push the hex color code and click on, Okay. And very easily we have that exact color applied to our shape. We will use this for the background of our illustration. Back to coolers website. Let's keep another color from this palette. I'll copy this blue color inside Illustrator. I'll make a duplicate of this circle, as we did earlier, and paste the color code in color picker to change the color. We'll use this blue color for the hair. There will be a good contrast of warm and cool colors between the background and the hair, and they will compliment each other. Okay, the next major component of the illustration is the face of our character. So let's find some color for the skin. Here in the search bar, I will remove the yellow and search for skin. And as I hit enter, we get lots of skin color palettes. It's difficult to choose from when we have lots of options. For this particular pellet caught my attention. It has yellow and blue and also skin color, which will go well with our colors as we have. Also choose yellow and blue. So let's copy it. And I'll make a duplicate of the shape and push the color. I'll also keep these other two colors from the palette for the jacket and the paint. Our palette is turning out goods so far with farm and cool colors. There's fine to More Colors. One worm and other cool for the vest and shoes. I remove the skin tag and search for a warm orange color from the thirties. Yells, I like this palette. It has some good warm and cool colors. I'll copy the orange color from here and paste it into a new shape. Back again in the left side. I'll also copy this blue-green color and paste it in the fill color of the circle. Okay, so now our color palette is almost done. We have some nice, firm and cool colors complementing each other. Now, let's learn how to save the colors we have created here as swatches so that we can use them. Okay, So to get the swatches panel, first of all, I'll select one of the shapes here. Now in Properties panel, if I click on the fill, we can see the swatches panel. Another way is to get to the Window menu and select swatches. The swatches panel will show up as a floating panel. You can see lots of different colors and patterns here, but all this looks so tiny. So from the menu here in the upper right corner, I will select large thumbnail view and click and drag here to resize the panel. Now we can see everything clearly. Swatches panel contains color and color groups, gradients and patterns. If I click on this button here that says, so Swatch kinds menu, you can see the types of swatches this panel contains. It provides an easy way to manage colors of any document. You can choose from p existing swatches and libraries or create your own. Saving our own color swatches can help us work faster and achieve more consistent color across the artwork. So let's create our own swatches. But before that, let me clean this panel and remove the default swatches from the source watch Cohen's menu button here, select so color groups, instead of Show All Swatches, this fill hide gradients and patterns. Now, let's select these color groups by clicking on the folder icon. Press Shift to select the other one. And then click on the Delete swatch button in the lower right corner. Click on Yes to delete the selected Swatches. Our swatches panel is all clear. Now let's create our swatches. Select the back circle saved in the art board. Go over to the swatches panel and click the little folder icon. A new color group window will pop up. Here. We can rename our color group. I'll rename this to outline. Make sure selected artwork is checked and Convert Process to Global is selected. I'll tell you more about the global colors in a minute. Finally, click Okay, and the swatch will be added in the swatches panel. Let's add other colors as well. I'll select all of these colors using the selection tool. Click on the folder icon, rename the color group in the window and click on Okay, add it into the swatches panel. Similarly, I will add this yellow color of the background to the swatches as well. If you double-click on one of the swatches, you will get the swatch options. Here. You can see that globally checked, you can identify global color swatches by the white triangle at the corner of the swatch. A global color is automatically updated throughout your artwork when you edit it. I will enable the Preview option, and we'll drag these RGB sliders to change the color. You can see that the color changes everywhere in the object and also in the swatch. When an object has global color applied. Editing the swatch will have an effect on all objects using your Scholar and recolor them. I'll cancel this for now. Okay, so now our base color swatches, ready? Let's apply this color to our illustration. I'll switch to our vector illustration document and go to the Layers panel. Let's create a new layer and rename it to background. I will click and drag it down below defined outlines layer. Now from the Tools panel, Let's get the rectangle tool. I'll choose a yellow color from the swatches as our field color. And in the properties panel, I'll keep the strokes to none. Now simply click and drag across the entire art board to fill the reason with a background. In the layers panel, I will lock the background layer. Now let's select the defined outlines layer and make a duplicate of it by clicking on the menu here in the upper right corner, and then select Duplicate. You find outlines. I'll rename this duplicate layer to base colors, and we'll drag and move it below the refined outlines here. I will also lock and hide the refined outlines layer. Now there are multiple ways to color your illustrations in Illustrator. But for me, the most convenient way is using the Live Paint Bucket Tool. It's not present here in my toolbar here. So I will click on the three dots at the bottom here to edit the toolbar. We will get a list of all the tools of the toolbar. They are distributed into categories like select, Draw type, etc. Tools that you see grayed out are already within the toolbar. After a little bit of scrolling down in the paint category, I see the live paint bucket tool is not grayed out. That means is not present in the active toolbar we have. So let's click and drag this into the toolbar. You will see a space will appear for you. Release the mouse key and we will get the tool in the toolbar. Or you can save yourself the trouble and simply click the keyboard shortcut key. The Live Paint Bucket Tool is really awesome. It provides us an intuitive way to fill colors in our outlines. It's like filling in a coloring book. After selecting the tool as I bring it into the art board, nothing happens. We need to select our outlines first. Hold on the Control or Command key while using the live paint bucket tool. Switch into selection tool, temporarily, click and drag to select all the lines released the Control or Command key. Now, when we hover over our illustration, it gets highlighted. And we get this text beside our tool icon. Click to make a live paint group. So let's click. We get this warning dialog that certain properties may be launched in the conversion to a live paint group. Click on Okay. We have successfully converted our outlines into Live Paint group, and now we can color them easily. You will notice that we have launched a Width profiles on our strokes. It's all uniform now. There's nothing to worry about. Our outlines are all safe in the refined outlines layer. Now let's select our outlines or the Live Paint group. In the layers panel, I will hide the background layer for now. And in the properties panel, I'll make the stroke color to none so that we can see our filled shapes clearly. Now using the Live Paint Bucket Tool, let's fill some colors. I'll select the tool from the toolbar and then select this blue color from the swatches panel. Now, as we hover over our outlines, you can see the different shapes of the live paint group. We just need to click once when the red highlight appears. To fill the shape with the selected color. I'll feel the hair shapes with this blue color. Now, it's just a matter of choosing colors from the swatches panel and filling it in the specific areas of the illustration. Like that, we have our base color filled in the entire illustration. This looks a little weird now. So let me quickly unhide our refined outlines layer so that we can see it with the strokes. It looks good. Now, what, I want to make some changes in the colors. First of all, this black strokes are too much prominent. I want something subtle. I'll double-click on the black color swatch to get the swatch options as we have already made our swatches global. So if we make any changes in the swatches, it will be applied everywhere that color has been used. Since the color mode, HSB, that is hue, saturation and brightness. And also check the preview option so that we can see the changes in real time. I will increase the brightness a little, add some saturation, and keep the hue some cool colors like violet, overall dark color, but not black. I will unhide the background layer to check how it looks. I'll make some tiny adjustments to my colors so that they work well with each other. While there is a lot to be learned about how to use colors, I would like to share some helpful tips about colors. Before we move to the next lesson. Pick less colors in your color palette. Too many hues can be difficult to manage. The probability of having harmony with your color is so much more when there are less colors involved, make sure your colors aren't highly saturated. You'd use the saturation. It will be much easier on the eyes. It's fine to have some colors pop up as bright. Colors should not blend. This should be enough contrast between them. Okay, the final thing that I'm going to do is expand the Live Paint group. I select our Live Paint group. And in the control panel you can see an expanded button. You can also get it in the properties panel under Quick Actions. Click on it to convert the lipid groups into normal shapes that are editable. You can see that these are still grouped. Now we just need to ungroup these. I'll click on ungroup button here, and this will ungroup all the shapes separately. There are no hard and fast rules. Use color as a tool. Don't stress about colors. Instead. Have fun with it. Play with it and use it to learn more about it. See you in the next lesson. 6. Adding Lights & Shadows: Hello everyone. In the previous lesson, we learned about colors, color swatches, and added base colors to our illustration. In this lesson, we will learn how to create color swatches for lights and shadows. So let's get started. Let's go to our color swatches document. Here. You can see I have made a copy of our base colors. I choose these six colors, circles from the base colors, excluding the outline and background-color. I'll make two copies of the selected colors. One for the light section and eNodeB for the satisfaction. I will now bring up the color panel. By selecting color from the window menu. I choose a circle from the live section. And you can see is RGB values as well as its hex color code in the colors panel. Click on the icon in the top right corner of the color panel to get panel options, you will see that RGB color mode is selected. I'll select HSB mode here because it will be easier for us to change colors using the HSB sliders. Now, for a lighter tint of this blue color, I'll click and drag the brightness slider to the right. I will also increase the saturation and slightly change the hue. For the next color, I will do the same thing. I'll select it slightly increase the brightness, make it more vibrant by increasing saturation, make a very subtle change in the hue. Our next color is already sufficiently bribed. In order to make it lighter, I will load the saturation here. I change the hue even though it's very likely saturated. Now that the brightness is at its maximum for this coral orange color, I will leave the brightness slider as it is. I lower the saturation and alter the hue. Make sure not to drastically alter the hue. Choose a nearby color, it will look aesthetically pleasing. I carry out the same procedure for each color in the live section. I will start by increasing the brightness. If it is already bright enough, I will not make any further adjustments. I will next move on to saturation, which I will increase or decrease depending on the brightness. And then finally, I will adjust the hue a little. There is no predefined formula to choose colors. It all depends upon what works for you and what you think looks good. And you can always make changes after making the necessary adjustments to all the colors in the light section here, I'll select them all. Then go to the swatches panel and create a new color group. I'm going to rename it lights. After I've created the group, I will drag it above the base colors group. Now it's time for the colors in the shadows section. I'll select this blue color again. But this time I will decrease the brightness because shadows are naturally darker. However, be careful not to make your colors look dull. Keep them vibrant. I will increase the saturation slightly by leaving the hue alone. For the next color. Again, I will do the same thing. Decrease in brightness, increase in saturation, and slight shift in the hue. I'll repeat this procedure for each color here in the sagittal section. In order to keep it darker than the base color, I will decrease the brightness value. I'll then adjust the saturation, making sure it looks vibrant and Nortel. And finally, subtle changes in the hue. After I'm finished making the adjustment to the colors, I'll select all of them and add them to our swatches panel by creating a color group. Rename it to shadows, and keep the color group underneath the base colors group. We have finished creating the color swatches for the lights and shadows section. Now let's use them in our illustration. Let's return to our illustration document. I'll move these swatches panel aside. Let's make a new layer in the layers panel. Engineer me to lights and shadows. I will lock and hide the base colors layer. Then I will hide the background layer and unhide the reference image layer. Now, let's zoom in a little closer. To give us more room, I will shift the swatches panel and reduce its size. Okay. Now make sure you are in the lights and shadows layer. Select the Pen tool and set the fill and stroke color to none. Imagine a light source here, somewhere in this area. It will eliminate parts of our character and also cast shadows in various places. Let's begin by drawing shadow shapes. I'll follow our reference image and drop shadow shapes on the face. When we have to draw near the edge, I will keep the paths he didn't beneath our outlines since I don't want shapes peeking out from the edges. When I'm finished, I will close the path to form the shape. Now, using the selection tool, select it and assign the darker shade of their skin color from the Shadows color group. I'll use the direct selection tool to make any necessary changes to the shape. Next, I will add the shadow shapes around the neck area and assign the skin shape to it. Now rather than going on to the properties panel every time, we can use the keyboard shortcut to change the fill color to none. Now using the pen tool, I'll make the shadow shapes in all the areas where we have applied skin color. Then alter the shapes using the direct selection tool if necessary. And I'll add a darker skin shape to it from the Shadows color group in the swatches. Data mining where to place shadows, maybe difficult at first. The only way to find out is to look at various objects all around you. You must train your eyes to absorb the light and dark areas on an object. To see how our illustration is progressing, I will unhide the base color layer in the layers panel and everything appears to be in good shape to me. Let's make some more shadow shapes. To create the shapes, I will continue to use the pen tool with no fill or stroke. Then I will adjust the shape with the direct selection tool, dragging the corner points to create rounded corners. And finally, select the darker shade of the base color for that area. I'll repeat these steps to create all of the ships roughly following the reference image and using some of my own intuition to ensure that you can comprehend the process. I haven't speed up the video here. You can either watch me making the shadow shapes or you can skip forward to the next section of this lesson. We have now finished creating our shadow shapes. Let's go to the Layer menu. And I will toggle the visibility of our lights and shadows layer to see how the shadows looks so far as you can easily see, adding shadows give our character a sense of depth and dimension. And it also appears good. However, only half of the work has been completed. Let us now draw our light shapes, areas that are eliminated. Alright, let's start with the highlighted areas of the hair. I'll use the pen tool to draw the shapes, being sure to keep the edges rounded. Draw light seeps in the areas where our imaginary light source will strike the character. You don't have to be very technical about it. And I'll apply a lighter tint of the base color from the light's color group we created earlier. As you can see, I'm making smaller, thinner sheets for the light areas to add just a hint of light, but not taking up too much space. The basic procedure remains the same. I won't bore you by repeating it. You can choose to watch me create the light ship on jump to the part where the Creation completes. Now that the light shapes have been created, let's return to the Layers panel and reveal the base colors layer. Zoom out a little bit and unhide the background layer to see how everything fits together. As you can see, there is a significant difference without the lights and shadows, our illustration appears flat. However, adding shapes for lights and shadows give it dimension and depth and it looks pleasing to the eye. This lesson has come to an end. We learned how to create color swatches for light and shadow areas, as well as how to draw shapes and fill them with appropriate colors. See you in the next lesson, where we will add some final details in our illustration. 7. Adding Details: Alright, at this point, we're nearly finished with our illustration. In this lesson, we will add and remove a few minor details around. Let's zoom in slightly. The two circles on the cheeks have outlines as you can see here. I will remove them to make them less obvious. I will unlock it by going to the outlines layer. Then I will select the alkynes of these two circles. I can delete them now by pressing the Delete key on my keyboard. But I would prefer to hide them. To hide the selected objects. Go to the Object menu, hide, selection. Or you can use the keyboard shortcut Control or Command H to hide the outlines. The shadow shape now overlaps this circle here. So let's go ahead and unlock the base colors layer. Then select both of the circles, cut and paste them in the lights and shadows layer. Next you can see that we had some buttons and button holes in our reference image. So let's clear this. To make the circular button shape, I will use the Ellipse tool. Since our field color was also read, it's not visible here properly. I will choose a darker color using the eyedropper tool. You can use the Eyedropper tool to select a color from an object or image and apply it to other objects. I'll just create a few copies now and appropriately them. I'll copy one of the buttons and transform it with the selection tool to meet the button holes. I'll make it a little narrower and make two more copies of it, and it's completed. Let's now create a white border around our character, similar to urge ticker cut line. To do it, Let's make a duplicate of our base color layer and give it the name sticker Kotlin. I will leave the sticker Kotlin layer unlocked by locking in hiding the other layers. Now, using the selection tool, select everything on the art board. Now go to the Window menu and look for the Pathfinder option. Click on it or use the keyboard shortcut. The Pathfinder options panel appears in the workspace. The Pathfinder panel offers a variety of effects for combining objects to create new shapes. Similar to the builder tool. We won't go through all of the effects present here, just the Unite effect. The first effect under Shape Modes is unite with everything selected. Click on Unite. This will combine all the selected objects into a single larger shape. I will now set the stroke color to white and the fill color to none in the Properties panel. I will also increase the stroke weight to roughly 15 points. Now, let's go ahead and click on the stroke button to bring up the stroke panel. Choose Align Stroke to outside. This will align the stroke outside our Stroke Path. Any sharp edges, I will keep the cap to round cap and corner to round join. With that. Let's return to the layers panel. I will move ticker Kotlin layer below the base color layer and unhide all other layers. You can see how simply we made a white border. It isolates the character from the background and gives it a sticker like appearance. Now let's create a cast shadow shape beneath our character, so it doesn't appear to be floating in space. The shadow that an object cards on another surface by obstructing the light is known as cache shadow. To make that, Let's unlock the background layer and I will create an elliptical shape underneath the character with the ellipse tool. Let's use the eyedropper tool to pick this orange color here. I'll make some minor adjustments to its shape. In order for it to become less intense and mix better with the background. I will also reduce its opacity to 50 per cent. And you str1. Now using the eyedropper tool, I'll pick this vibrant orange color for the butterfly wings. There is one last minor detail to be added. I will zoom in a little and use the Ellipse Tool to draw a white eye for our butterfly. So that's it. We have successfully completed our illustration. And it was a fantastic experience that marks the conclusion of this lesson. In the following lesson, we will learn how to export it. 8. Final Output: Now that our illustration has been successfully made, it's time to export the final result as an image. First, let's export our illustration at JPEG, or JPEG, which is the most commonly used format for still images. To export, select File menu, Export, Export As set the location where you want to save your file in the File Explorer, I'll keep mine in the class project folder. Here, you can change the file name, pick JPEG from the Save As Type drop-down. Make sure they use art boards. Checkbox is selected. This will only export the content of the art board. Anything outside of the art board will not be exported. Then click on Export. This typic options window with its numerous options will appear. Here. We will stick with RGB color model and set the image quality to a maximum of ten, and set the resolution to 300 ppi high. Leave the rest of the settings alone and click Okay. In the project folder, you will find our high-quality JPEG image output. Now, we will export our illustration with a transparent background. Could do that. I will hide the reference image and rough outlines layer. In the background layer, I will also have the yellow background. Once again, go to the File menu, Export and then Export as set of file location. And if necessary, rename your file. Choose PNG from the Save As type drop-down because it provides transparent background possibilities. Select, Use Artboards and then click Export. In the PNG options window. Keep the resolution at high. Also for the background color, select transparent. You can alternatively select a white or black background color from the drop-down menu if you want, we will keep it transparent and press Okay. Or PNG image, which transparent background will be saved in our class project folder. The PNG file we just exported can be used in additional Illustrator projects. Let me quickly open a project I made earlier. The Hindi language text you see here roughly translates to, let us all fly away like butterflies. You can use our illustration here. So let's pass it to. I'll select and place the PNG image. The illustration can also be brought directly from our vector illustration document. I will hide this placed image and then go to the vector illustration document. I'll unlock every layer that makes up the illustrations key components from the layers panel. I will now create a selection area to select everything using the selection tool. Let's copy the selection. I'll create a new layer in this document and paste the contents within. Additionally, I will group everything together so that we can move and resize everything as a single piece. Now let's move it to the side. While I try to reduce each sides, it appears strange. What is happening here is that strokes are not skilled along with objects by default, in Illustrator does everything else is scaled down, but the stroke width remains the same. We can easily fix this, but let's flesh and do this. Now from the Object menu, select Transform followed by scale. In the scale options window, simply check scale strokes and effects and click on, Okay. If we now reduce the site, the strokes will likewise reduced. We can now export an output of this file when working on several projects at once, illustrator makes it incredibly simple to move things from one document to another. That concludes this lesson. You will learn about the class project in the following lesson. 9. Class Project: Hello and welcome to the final lesson of this class. By now, you should be familiar with the entire illustration process. In this lesson, I will show you how to prepare and share your class project. Creating a class project would be extremely beneficial to you because it will offer you the opportunity to apply what you have learned in the class, as well as to share your work with your classmates. For the class project, we will create a document that includes your sketchy meds outline and finished vector illustration, something like this. So let's begin. I'll open the file menu and choose Save As. I'm going to rename our file to class project in the Save As dialog box and click on save. Our document will be saved as a separate file. If you want, you can create an entirely new document for the class project. I will now choose the art board tool from the toolbar. Or you may use the keyboard shortcut, Shift plus o. The artboard tool allows us to create a new artboard, edit existing ones, duplicate, and resize them according to our requirements. You can add a new artboard by going to the control panel, the properties panel. With the Artboard tool selected. Click the New button in the Artboard section and in our document window, a second artboard will be added. I'm going to zoom out a little, resize the outward by clicking and dragging on this handle with the Artboard tool. It's similar to transforming with the selection tool. I hope roughly increase the width here, but you may enter a precise value in the width and height options in the properties panel. If you want your output to be a specific size, you will notice a change in the tools icon. If I move my cursor inside the art board, I can now shift the artboard by clicking and dragging it a little to the right. We can exit the Artboard Tool mode by simply switching to Selection tool. Now, I'll select fit all in window from the view menu. There's no good our output ready for the class project. I'll not the background layer from the layers panel. Making use of the Rectangle Tool and smartcards, I will draw a rectangle, the size of the art board and color it yellow. I would like to organize our output in Trish exons, sketch, outline, and illustration. With the rectangle selected, I'll go to the Properties panel. In the transformed section, I will divide the width value by three. This will reduce our rectangle's width by 1. Third, illustrator provides us with some basic mathematical functionality for changing values in numeric fields. Simply enter the symbol of your function after the original value in a numeric field, followed by the desired number, and press the Enter key. I'll duplicate this rectangle and keep it at the right end of the art board. I'll go ahead and reduce the opacity of the first rectangle to 50 per cent. As a result, we have divided our art board into three equal sections. Now, I will use the direct selection tool to select the anchor points at the top of this rectangle and move them to the left using the arrow keys on the keyboard. Then I will select the bottom anchor points and move them to the right. Furthermore, in this rectangle, hourly position, the top anchor point to the left and bottom anchor point to the right. To fill any gaps. After that, I select a log plot the ships. I will now unhide all the layers in the Layers panel except the reference image layer. I will unlock it and create a copy of our sketch image in the art board. I'll make it completely opaque by increasing the opacity to 100% edited using the crop image option to get rid of the whitespace around it. Click on Apply to confirm the crop modifications or resize it and keep it in the white area of the artboard. After that, I'll make the layers visible in the layers panel, but leave them locked. I'll just unlock the defined outlines layer using the selection tool. I'll make a selection area in the art board that contains our illustration. Because only the outline layer is unlocked. All of the outlines will be selected. I'll make a copy of this electric outlines besides them and keep them in the center of the art board. Now, I'll unlock all of the layers that contain major elements of our illustration and select everything in the art world. As before, I'll duplicate the selected objects, the scale, and resize them and position them appropriately on the second artboard. Fit this, we have completed our class project. Export, an image file of it. Now, click on File, Export, Export As keep the file name class project, and select JPEG from the Save As type drop-down. Makes sure to select the use art boards checkbox. After that, change the output type from all range, and then type in the field below to export content of the second artboard where we created our class project. Click on Export. In the JPEG options window, I'll keep the previous settings and click Okay, we can find our exploited image in the class project folder. Now, in order to upload it, go to the projects and resources section of the class. Click on Create Project, and then click on the Upload Image button under cover image. Select your image in the file explorer and click on open. As soon as it has finished uploading. Click the Submit button and give your project a name and then describe it in detail. When you are finished, click the Publish button. It's no secret that feedback is an important component of effective learning. So by setting your illustration in the project gallery, your classmates will provide you with insight for feedback. And I will try my best to address your concerns and assist you. Thank you. 10. Final Thoughts & Thank You : Congratulations on making it through this course. Thank you so much for being a part of this. I hope you have learned and enjoyed writing the lessons. Make sure to post your illustration in the class project section so that I can check them and give necessary feedback. I would love to see what you come up with using what you have learned. And of course, if you have any questions or solutions, please let me know in the discussion section of the class and I will do my best to answer and help you out. If you enjoyed this course, please share it with your friends. Feel free to check out my other courses to market your profile. And if you'd like to be notified when I have a new class, please be sure to follow me. You can also follow me on Instagram, facebook, and YouTube. I hope to see you again soon. Until then. Happy learning. Thanks a lot. Good bye.