Tonal Values For Absolute Beginners Pt. 1 | Mau Perez | Skillshare
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Tonal Values For Absolute Beginners Pt. 1

teacher avatar Mau Perez

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Intro

      1:52

    • 2.

      Primaries of Design

      2:15

    • 3.

      What is Value?

      2:38

    • 4.

      Notan & Chiaroscuro

      3:16

    • 5.

      Value Grouping 1: Notan

      10:39

    • 6.

      Value Grouping 2: Chiaroscuro

      3:35

    • 7.

      1-2-3 Read

      4:53

    • 8.

      Major and Minor Keys

      7:57

    • 9.

      Minor Key Examples

      4:10

    • 10.

      FINAL PROJECT

      1:16

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About This Class

I structured this class to be a brief, yet comprehensive guide for the aspiring visual artist on the sometimes elusive subject of tonal values and value structure.

If you are an aspiring painter, illustrator, comic book artist, storyboard artist, filmmaker, tattoo artist, muralist… or if you are interested in any field in the visual arts, your understanding of tonal values will be key to your success.

In part 1 of this class, we’ll cover some beginner-friendly concepts and exercises that will lay the foundations for a more effective use and understanding of value in just 8 brief lessons:

Lesson 1—The Designing Primaries (Line, Shape, and Form)

Lesson 2—What is Value?

Lesson 3—Notan and Chiaroscuro

Lesson 4 - Value Grouping 1: Notan

Lesson 5—Value Grouping 2: Chiaroscuro

Lesson 6—The 1-2-3 Read

Lesson 7—Major and Minor Value Keys

Lesson 8—Minor Key Examples

There's plenty of information in these lessons, directed at absolute beginners and more seasoned artists alike. So let's not waste any more time and get started!

Meet Your Teacher

Teacher Profile Image

Mau Perez

Teacher

I'm Mau Perez, a self taught digital artist based in Mexico City. After working 10 years in the dubbing and subtitling industry I decided to get the tiniest little Wacom Intuos Tablet and give my very first steps in digital art. Four years later I switched to the iPad and got my fist commissions from local businesses and friends. A little bit after that I discovered Skillshare which l found it to be the best platform to learn, share and teach all at the same time! At age 39 I'm still an avid student interested in all things related to drawing and digital art. And my goal as a teacher on Skillshare is to inspire you to create art that excites you.

So join me and let's become better artists together. I promise it'll be... See full profile

Level: All Levels

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Transcripts

1. Class Intro: And Hello, everyone, and welcome to tonal values for Absolute beginners. I'm your instructor, Mau Pitts, and I structure this class to be a brief yet comprehensive guide for the aspiring visual artist on the sometimes elusive subject of tonal values and value structure. This class is filled with information I wish I had when I started working with value, and I'm positive you'll find it both instructive and useful. In part one of this class, we'll cover some very simple beginner friendly stuff, such as the definition of value. The three drawing primaries, the definition of no tan dominant and Kiaroscuro dominant images, and the differences between them. I'll show you my approach to value grouping to hopefully make your life easier when working with value. And finally, I'll show you how to use value keys to create different moods and atmospheres in your own work. Although I'll be using some drawing and digital painting tools and concepts, this is not a drawing or painting class per se, but rather an introduction to tonal values and value construction to help you see, understand, and manipulate value, so you can use it as a narrative device in your own visual productions. If you're interested in any field in the visual arts, your understanding of tonal values will be key to your success. So let's not waste any more time and get started. 2. Primaries of Design: Before we start working with value, we need to talk about the three basic tools that will allow you to understand and manipulate. Those three elements are line, shape, or mass, and form. The most basic element in art and design is the line, a point that moves continuously making a mark across the surface. Line drawing gives us the ability to represent two dimensional objects that have a length and a width, but we can also create the illusion of depth with the help of linear perspective, thus representing three dimensional objects in a two dimensional surface. Shapes, on the other hand, are more simple than lines in that they are always two dimensional. If I feel this line drawing of a cube with a tone, any tone, however light or dark, and remove the line drawing, I would get a shape. You can also think of shapes as silhouettes. Shapes can be geometric or organic, symmetrical or irregular, representational or abstract. But the one thing they'll always share is that they will be close contours consisting of one solid value. Form is the three dimensional appearance of an object. Form relies on angles, edges, light and shadow to create the illusion of depth. If I feel the line drawing of my cube but replace the one solid value with three different values, one for each of the three sides of the cub, I can see from this perspective, I get a form. I could take it a step further and describe the shadow that my object would project in space and get an even more believable three D object. It's through the use of line, shape, and form that artists are capable of creating beautiful, well balanced and eye catching compositions, bringing their artistic vision to life. And they all play a huge role in understanding and manipulating value. 3. What is Value?: Okay, so what is value? Almost all things have their own color, which we call local color. And every local color is tied to a value, which we call local value. Value is how light or dark a given color or hue is. If we somehow lost our capacity to perceive color, we would see the world in achromatic values, including black, white, and different shades of gray, but we would still be able to identify and tell things apart from each other thanks to the influence of light over objects and the corresponding changes in values that it would create, which means all things have local values independent from, but only visible through the presence of light. Artists measure and match the values we perceive with our eyes with the help of a value scale, where pure white is the brightest possible value and pure black the darkest possible value. Between these two extremes of the scale, there's a number of gray tones. Most artists work with a one to six or a one to ten steps between white and black, depending on the medium of choice. We use a value scale to simplify the seemingly infinite range of value that we see in nature to a much more manageable range. To create a value scale, you can use any medium available to you. If you're working with graphite pencils and a sheet of white paper, all you got to do is draw ten boxes. Leave the white of the paper as your lightest value in one end and press as hard as you can with your pencil to fill the box at the opposite end with the darkest shade you can possibly get. Then go to the middle of your scale and calculate the midpoint between those two values. After that, it's just a matter of going progressively darker towards black and lighter towards white. You are welcome to use any medium to produce your own value scale. By a ready made value scale at any art supply store or print the value scale I'm creating digitally to help you progress through the lessons. 4. Notan & Chiaroscuro: Artists have basically two ways to organize black and white values in an image, no tan and Kiaroskuro. No tan is a Japanese design principle to achieve a harmonious balance between light and dark shapes and patterns. In traditional Japanese woodblock print, artists were only able to paint the local value of the objects they wanted to represent. Painting local value simply means you're painting things with no hard shadows affecting them. In other words, you're painting primarily with shapes. We know that we cannot see in total darkness that in order to see anything, we need a light source, but not all light affects objects the same. When an object is lit by a direct light source, it creates shadows with very distinct, perfectly sharp edges, also known as hard shadows. But when the light is indirect, which means that it bounces around before hitting an object, as it does during an overcast day, for example, the local shadows of the object are very soft and the cast shadows are barely noticeable. This is the type of lighting we can see in no ten dominant images. In this type of images, the lighting is soft and flat throughout, which means that the local values of darker objects stand out against the lighter local values of lighter objects. In this example, we can see that the strongest difference in value is between the local color of the hair, which is pure black, highlighted against the lighter value of the pale skin. We could say in a sentence that in no ten images, we find the strongest contrast between the local values of its different components. Kioskuro is a Latin word that means light and dark. In Kiaroscuro there is an emphasis on the effect of light over objects. Instead of the soft and flat lighting we had in the no ten examples, this time we have a strong direct light hitting the objects and creating sharper edge shadows. The local values of the objects in this type of painting play a secondary role to the values used in the areas of light and areas of shadow. In this painting by Rembrandt, we can see that the values of his face in shadow are pretty much the same as the values of his hair in shadow. So while in no ten images, dark and light areas are determined by local values of different objects. In Kioskuro, the values are grouped between areas of light and areas of shadow. But this does not mean that a painting has to be entirely no ten or entirely karoscuro. These techniques can easily coexist in the same image. So instead of making you think of them as different schools of thought or even as different techniques, I'll suggest to think of them as designing tools. I like to think of no ten images as images where the artist is designing with shapes and kioskuro paintings as images in which the artist designs primarily with form. 5. Value Grouping 1: Notan: If you take any art class on the fundamentals of drawing or painting, you'll surely hear the teacher talk about the importance of grouping and controlling your values. The idea behind value grouping is to reduce the amount of values that we use to a minimum, so we can create harmonious compositions that are easy to read. We learn to group and control our values through exercises called value studies. If you search the Internet, you'll find that the most common value studies use two, three, four or five values, but rarely any more than five. The basic mantra of value grouping is the fewer the values, the better the read. There is only one major problem, and that is that our eyes don't see the world in gray scale. We see it in full color. Furthermore, the three types of cone cells in our eyes can register about 100 different color shades each, which combined together amount to almost 10 million combinations. So how do we condense the millions of possibilities that our eyes can detect and turn them into three or four simple values? In his book, Creative Illustration, Illustrator Andrew Loomis developed a scheme for organizing the tonal values of a picture. He presents squares of four different tones, white, light gray, dark gray and black. His claim is that one can create any sort of picture by rearranging these values in four different ways. Grays and black on white, black, white and dark gray on light gray, black, white and light gray on dark gray, and grays and white on black. He calls each one of these arrangements a pattern. And the way it works is that one should use one of the values as the background and play grays and darks against it, or have a light gray as a dominant tone with dark gray, black and white playing against it. Following Loomi's idea that white, light gray, dark gray and black are the only values we need to create any sort of picture, I came up with my own way to assign values to the different objects we see in real life based on soft lighting conditions or no ten. The idea is the following. Every object we can observe in the entire universe can be grouped into one of those four families, white, light gray, dark gray and black. One thing you should have in mind, though, is that by white, I don't mean just pure white objects, and by black, I don't just mean pure black objects, but rather a multiple range of values. This is when our value scale will come very handy. I think of a white object as any object with a local value ranging from zero or pure white to two. Light grade objects have a value 2-4. Dark rays are anywhere 5-8, and black objects have a value 8-10, ten being pure black. With that in mind, we can look at the objects around us and avoid trying to match their exact value and instead ask ourselves which of these four main values is the closest to their local value? Take a look at this object, for example, if you had to assign it to one of these four families based on its local value, what would it be? My guess is that you would put it in the Black family. Now take a look at this one and try to assign it to one of the four value groups. I'd say it probably belongs to light gray. What about this one? I'd say that dark gray is a solid answer. Finally, let's take a look at this object. I had used rather neutral desaturated objects precisely because being closer to the grays, it's easier to figure out their local value. But when the objects we observe in nature have a very saturated color, it gets significantly harder to pinpoint their local value. There are several ways to solve this problem. One is to place a black object and white object next to them and try to figure out to which one of them are saturated object seems to gravitate towards. If it gravitates towards white, it means its value is light gray, and if it wants to go towards black, it means it's dark gray. Remember that the value of an object is not light or dark in and on itself, but in reference to other values. And you can also do it with digital painting software by adding the photo to a canvas, create a new layer on top, change the blending mode to color and fill it with white. Generally speaking, blues, reds and purples get significantly darker in value when getting closer to full saturation. But you can take your own mental notes or actual notes about the value of different saturated colors in your sketchbook, for example. With this newfound knowledge, you can look at any image that is form dominant or no tan dominant and easily identify and group the values that conform it. Let's make a demonstration of what a quick no tan value study would look like. Here I have a sketch in duplicate of a character, which you can find in the resources section if you want to follow along. To add color to the character, I'll use a single brush, the six B pencil from the sketch folder in procreate. To color my sketches, I will only use the four values at the top of the screen. I will start by making an arrangement of grays and blacks on a white background. To do this, I will begin by painting the background white, of course. Then I will add a gray square shape that will allow me to frame the focal point of my sketch, which in this case, is the character's face. After picking one of the tonal patterns proposed by Lumis, the rest of the process is very intuitive and experimental. I don't really have any preconceived ideas in my head, except perhaps that I want the greatest contrast in the image to be at the focal point of the sketch, which, as I said before, is her face. Feel free to experiment with different arrangements until you find one that satisfies you. There is really no right or wrong way to do this exercise, and trying unusual or unorthodox arrangements can give you surprising results. Don't forget to add touches of a lighter value in a predominantly dark area and vice versa. This can create more dynamism and interest. And that's my first version of this sketch. Next, I'll try to make an arrangement of gray and white on a black background. The process is exactly the same. After establishing the background color, I draw a gray shape to frame the focal point. And then I start looking for new possibilities in the arrangement of my values. At this stage of the study, you can start to change some local values and even the design of your character. Let the atmosphere created by your dominant tonal value dictate the personality of your character. I love doing no tens sketches because it takes very little time and effort to turn a simple sketch into a more finished piece. Just remember that the most important thing is to establish a solid value structure with clear shapes that are easy to read. And that's it for grouping tonal values with the no tan technique. In this demonstration, I only developed two of the four tonal patterns proposed by Loomis. Feel free to try them all, if you like. It's a great exercise. In the next lesson, we'll explore how to group our values in a chiaroscuro setup. 6. Value Grouping 2: Chiaroscuro: Since in keroscuro dominant images, the whole point is to create a strong contrast between areas in light and areas in shadow, value grouping becomes a lot easier. In Keroscuo setups, we can use as little as two values to get our images to read properly. I'll use this detail of a painting by Caravaggio to demonstrate it. I'll simply pick one overall light value for the areas in light and an overall dark value for the shadows. As I start separating the areas hit by light from the areas in shadow, notice how I take objects with different local values like the skin tones of both women or the different fabrics that compose their clothing and group them together in a single family. If you wish to push your images further and create paintings as complex and full of detail as Caravaggio, you obviously need to add a lot of extra information. By stating more subtle differences between local values, adding some mid tones, we'll talk about that later on, and, of course, you'll need to be familiar with other drawing fundamentals such as human anatomy, perspective, color mixing, and along, et cetera. But regardless of the amount of detail and rendering you wish to add to your images, the one rule you must follow is to preserve this original statement, this very simple and yet rock solid value structure. Now, I'll integrate every element in shadow into one single solid shape. Notice how the two main elements that compose the image are still pretty much readable. We can tell the younger woman and the older woman apart with very little information. This is the same principle used by stencil artists. Another way to analyze an image in Keroscuro introducing a third value would be using Andrew LumisTnalPatterns approach. In this case, this painting of Sappho by Chan's Menon could be considered a light gray and black over dark gray tonal plan. Now that you know a little bit more about value grouping and the two main types of image making, no ten and Garo Scuro, it's time to talk about how you create the illusion of three dimensionality by shifting your local values, creating a one, two, three read. 7. 1-2-3 Read: The one, two, three read of an object is a technique that allows us to create the illusion of a three dimensional object in a two dimensional plane. The idea is to make a noticeable shift in value in at least three visible planes of an object. This concept is super easy to understand when we light a cube. The idea is simple. We know that a cube has six faces, but we can only see up to three at a time. You have a side that's facing the light. That's number one, another side that is not facing the light. That's number two. And finally, a third one that is not facing the light directly, but it is not fully in shadow either. Now I'll take the cue from lesson one to demonstrate this point. You'll begin by making a line sketch of the object. Then I'll label each one of the three sides with a number 1-3. The number one surface or highlight is the lightest surface. This surface tends to be at the top of things, since in most lighting conditions, light illuminates objects from above. In this case, we'll pick a local value of one. The number two surface is the shadow side and the darkest surface on our object. To determine its value, we can use the halfway to ten approach, meaning that if our object has a local value of one, half the distance to ten would be somewhere 5-6. In this case, I'll pick six. The number three surface or mid tone is a surface that's still facing the light but turning away from it. And hence, its value is clearly different from number one, but not nearly as dark as the number three surface. In this case, I'll assign it a value of three in my gray scale. Finally, we can fill in the cast shadows. Since our background has a local value of five, our shadow will be somewhere around seven and eight. During this step, we can also add some occlusion shadow, meaning the darkest area of our painting, where light has more trouble reaching. I'll repeat the process, but this time, I'll fill surface number one with a value of four. Surface number two with a value of seven. And the mid tone or surface number three with a value of six. Since the ground plane has the same local value as an example number one, the cast shadow of the cube will have a value of eight as well. To create the one, two, three read of a sphere, which will come very handy in the next couple of lessons, I'll start by drawing a circle and filling it with a local value, which in this case is a two. After that, I just need to grab a soft airbrush and add a value for the form shadow, going halfway to ten, which results in a six or a seven. Now I have a one, two read. To add the three, I could either paint a mid tone like I did with the cubes or add in a little bounce light on the shadow side of the sphere. You just need to remember to pick a value that is closer to your shadow value than your light value to keep your light and shadow families separated. Now it's time to color the cast shadow. For that, I create another ellipse on a layer below my sphere and I fill it up with the corresponding value. To get a more believable look, you can lighten the value of the cast shadow and darken the surface directly beneath the sphere to create a nice ambient occlusion. It's worth noticing that when shading an object without sharp edges like a sphere, instead of a distinct plane, the mid tone becomes a smooth transition area between light and shadow. After this very quick introduction to shading, it's time to use different value ranges to create different moods and atmospheres in your work with the help of value keys. 8. Major and Minor Keys: Oh Value keys are a tool to help us establish the range of values that we use to produce a particular image. There are two types of value keys, major and minor. The major key refers to a greater proportion of value in an image. Simply put, it means if you decide to use mostly light values, mostly medium values, or mostly dark values. If an image consists mostly of light values, we call it a high major key. If it has mostly mid values, it's called a medium major key. And if it's mostly dark values, it's a low major key. The minor key refers to the range of contrasts within an image. In simpler terms, how bright are your light values and how dark are your dark values. The farther apart the lightest and darkest values are from each other in an image, the higher the contrast. And the closer together they are, the lower the contrast. Establishing your value keys correctly is extremely important because they will determine the mood or atmosphere of your final piece. For instance, a low major and high minor key might be scary or threatening. Medium major and medium minor will produce a dream like state, and a high major and a high minor might be uplifting and happy. To put this idea into practice, I'll create a simple sketch of a sphere. The the them I'll use this example of a high major, high minor key to demonstrate how quick and easy establishing your value keys can be. I'll start by looking for an area with the lightest overall value and color pick a sample. It doesn't have to be the brightest spot, and you shouldn't go all the way to pure white. You should always be able to go brighter in case you want to add some highlights later. Then I'll color pick a sample of the darkest value and another one of the value in between them, which in this case, since we're shooting for a high, major key that consists mainly of light values, it's closer to light gray than it is to black. But I'll start by blocking in three graphic shapes, one for my sphere, one for my background, and another one for the cast shadow of the sphere. Notice how in this stage of the process, my image looks very similar to Lumis value patterns in Lesson four. Notice how I didn't add my darkest value, but rather use a slightly darker version of my mid value to separate the cast shadow from the background. That's because I find it easier to work from light to dark, and if I added my darkest value too soon, I'd have to do the opposite and work from dark to light. But since I want to create a oscuro image this time, the second step would be to separate my values into light and shadow families. To achieve that, I'll simply color pick the value of my cast shadow and paint the form shadow of the sphere. Notice how in spite of being a mostly graphic image, this simple step starts suggesting three D form already. Step three would be to add my darkest value in the darkest area of my painting, which in this case would be the occlusion shadow beneath the sphere, where would have the most trouble reaching. I I'll also tweak and create smooth value shifts and transitions to create the illusion of different planes. Notice how subtle those transitions are, though. Remember that you must keep your light and shadow families clearly separated. Don't go too dark on your transitions on the light side and don't go too bright on your transitions on the shadow side. And that's it as easy as one, two, three, I could continue rendering this sphere until I get an even more realistic finish. But remember, this is not a digital drawing or painting class, and the focus is on understanding and getting a solid value structure that allows us to read our images properly and quickly. And I'll say that mission has been accomplished. So I rather talk about how to adjust any given value key to create different moods on the next lesson. 9. Minor Key Examples: In order to change your minor key from high to low, you'll need to adjust the contrast of your image. That means that you should shorten the distance between your lightest and your darkest value. In our high major high minor key, our darkest value was around an eight or a nine. This time, you'll turn your darkest value to a five or a six in your grade scale. Following the exact same steps, you can see how you can get an image that looks and feels really different. You'll reset your image and repeat steps one through three. Only this time, your darkest value will be much lighter and you can even make your lightest value darker to pull them even closer together. Notice how with this new value structure in place, you get an image that's closer to a diffused lighting setup while also looking more delicate and ethereal. For my last demonstration, I'll show you how I tackle a low major high minor value key. I start by blocking in my shapes. Only this time, I have two dark values against one lighter value. Step number two is to integrate the shadow areas into one family. And in step number three, I go ahead and work my value transitions so I can get my desired ratio of darks versus lights. The key in this step is not just to paint more values randomly, but to stick to your initial value grouping. Keep your shadow and light families strictly separated from each other by making sure there's a clear gap between your light and shadow families to maintain a clear readability of your image. Adding the full spectrum of values can produce muddy images and losing your initial statement altogether. Here you can see a little chart I made showcasing examples of every major and minor key and their possible combinations. It'll be a great exercise for you to try. I use master paintings to avoid any copyright claims, but you could use any type of image you want from TV shows to illustrations to movies or pieces by contemporary artists. Feel free to use images that appeal and inspire you. O. 10. FINAL PROJECT: Hello. Now, for your final project, you have a large variety of options. You could paint a little no ten sketch like I demonstrated in Lesson number four. You could also paint over some old master paintings and try to simplify them into two or three value studies, like I demonstrated in lesson number five. Or you could try and do a chart presenting examples of the nine different value keys like I demonstrated in Lesson number eight. If you're good enough operating a camera, you could make value studies using that, too. The sky is the limit, and I would encourage you to try and present a final project that suits your needs, interests, and skill level. Lastly, I'd like to thank you for taking this class and making it all the way to here. I'm looking forward to see your class projects, and I hope to see you all for part two of this tonal value for absolute beginner's class until next time.