Transcripts
1. 01 Welcome to the Course: Welcome to the next level of Photoshop mastery with the ultimate photoshop
advanced course. Ready to elevate your
skills and unleash the full potential
of Ad photoshop. Your journey to advanced
greatness begins here. Hi, I'm, and I'll
be your guide in this incredible journey
for Photoshop salty. This advanced photoshop
course is designed to amplify your creative pes helping your craft visuals that are
not short of extraordinary. Have you ever wondered
how the Ps do it? Well, wonder no more, because I'll be
guiding you through the advanced features and tools that will set
your work apart. From intricate retouching,
mind bending compositions, get ready to wield photo
shop like a true artist. We begin this course by learning several workflow
tips and techniques, which when applied
will instantly quicken and simplify your tasks. We'll then have a
quick dive into the to be creative cloud libres. After that, we'll then
learn some pro work flows with images,
selection, layers, and blending, after
which we learn some advanced methods of image retouching,
to be photoshop. After this, we learn some pro color correction work flows, and we'll even learn how to use the camera ploug
in its photoshop. We learn some
typographic pot tips. We learned how to create and manipulate perspectives
in photoshop. Up next, we learn how to
create amazing treaties, how to edit videos, and create motion graphics
all in ADV photoshop. Up next, we learn how to work with the incredible
EI feature in AB Photoshop and how to create realistic mockups in
our DB photoshop. Finally, we work on our final projects for
this advanced course. In this final module, we together create projects that are nothing short of org working while revising
everything we've learned in the past modules
in the process. Rise yourself for
rating challenges that will put your new
found skills to the test. It's not just about learning. It's about applying
your knowledge in real world scenarios. Get ready to tackle projects that will make
your portfo shine. Whether you're a
graphic designer, photographer, or digital artist. This advanced footagop course is your ticket to unlocking
career opportunities. Take your experience
to new heights and impress clients with your
new found capabilities. Unleash your creative genes, and turn your visions
into masterpieces. The tools are in your hands. Let's create magic together. Join me and let's paint the
digital Canvas with billions.
2. 2 Module Introduction: In this module, you'll learn some workflow tips and
techniques in not do photoshop. You'll learn how to speed up
photoshop if it's likeing, how to optimize photoshop for better usage, using preferences. You'll also learn some
important photoshop shortcuts, how to complete tasks using
actions, and lots more. Kindly download the
attached project files for this module
before you continue, and please treat out to me via message or in the
Q and E section, if you have any questions. I would love to
make dis course of five star experience for
you. See you in the next.
3. 3 How to speed up your software: Hello everyone and
welcome to the course. Welcome to the
advanced course on a D B photo shop. Really
glad you're here. So in this very video, we're going to learn how
to speed up photo shop. Photoshop sometimes tends to get slow when you're
working on a big file. Especially if your computer
doesn't have a lot of grease. What I mean by a lot of greases, especially if your
computer doesn't have, let's see a lot of Rm or much Rm basically if your hardware
isn't that good enough. Sometimes when working on photoshop or when
working in photoshop. For the shop staff
to get slow you get. So that's what we're
going to learn how to fix in this video. So this project have opened is from our
fundamental course. So it's part of
our final project. It's one of the things we
handled in our final project, so it's a very simple
project really. And if you're coming
from that course, you definitely lo this project. So I have basically opened
this project to mon Street. Some of the processes
we're going to follow in order to
speed up photoshop. So it's not as if you really need this project
if you are only doing the advanced
course without having gone through the
fundamental course. Okay? This is just for
demonstration purposes. Now, in order to
speed up photoshop, there are a couple
of things we can do, and your problem might come
from a couple of reasons. We're going to talk
about all of this or most of these in this video. So the first thing I would do, is to come to edit
and then go to porch. So if you go to porch, you're going to
see these options, so you can just click all. Now, what porch doses? Porch deletes, your histories, deletes all the
kind of cache that your project and reads on
your computer while working. Okay? So if you
have big projects, it then means that
these cache files, these unwanted history
files and undo would be large and
they can eventually slow down your
computer as you walk. So first of all,
just go to fight, go to edit rather, go
to porch, and then all. Now, if you do this,
if you click Ok, all your histories
will be deleted to it means you can't
really undo again. You can't really undo again. Let's do this, for example. Let's for example, create an addition to this
design so that I can demonstrate the porche the
porche option very well. So we have this guy here. I created the rectangle, and let me just
change the color. Sorry, Let me just change
the color to red, right? So it's now red. And let's now go to edit, go to porch, and then all. Now if I click OK and I kind of try to undo what I did that changing the color
to red, so Control Z. We then see that control Z doesn't work. Control
Z doesn't work. It means our history
has been deleted. So you can go to edit, and then we can see that
do has been greed out, and also has been greed out. Let's see I move this now
and then come to edit. We can see that our undo
is no longer carried out. It means we can undo, move, and we can see that
it has und our move. If we come to edit,
come to porch, we can now see that our
undo has been cleared out. This is basically what
our porch option does. It leads the history,
the cache files, and all unwanted files
that our project has generated and makes
photo shop faster. So that's the first
thing we need to do. Now, the second thing is we
can actually come to file, ad to edit, and then
go to preferences, and in preferences, we have now a number of things we can do to speed up our computer. We can go to performance, On the performance, you'll
see some options here. Now we'll go through
all of these options with you and kind of
show you what they do. Now, we have this one which
says memory usage, right? Now, this shows
the available Ram. It's saying 11.8 gig, basically 12 gig here. I actually have 16
gig on this computer, and it's showing us 12 gig
because my computer has taken out C four gig for
different purposes, right? So only 12 gig is
available for photo shop. It not tells us that
the ideal range of RAM memory is 6.5
gig to 8.5 gig, and we can see that
my available ram is way beyond the DL range. And you can let photoshop use a certain percentage
of your memory. So for now, -70%, which is about eight gig, so you can either reduce
this or increase this. You get But just make sure you don't go lower than your ideal age. Yeah. So that's how to
basically make sure potuto is running fast and getting
the ram it needs, right? So I'm just going to
keep this as 70%. 70% is perfect. So that's it for
the memory usage. Now we have the graphic
processor settings. Now, this has to do with
your graphics card. Okay? If your computer
doesn't have a graphics card, I'm sorry, but there isn't
much you can do here. But if it does have
a graphics card, you just have to make sure this use graphics
processor is on. So it has to be checked, then you can come to
settings and make sure the D and are checked. So that's how to make
sure photoshops using your graphic card and Depending on how good
your graphics card is, we can see that mine is
an NVDA quadro t 1,000, and it's actually a good
graphics card for photoshopping. It's just perfect
for photoshopping. So I don't have any lag
in whenever I'm working. So that's that for your
graphics processor. And then we have the
history and cache options. Now we have the history states. It's set at 50 right now. Now this is how far
you can undo or redo. And we can see that right
now we have it set at 50. So we have 50 reds and do. So we can take it
higher if we want. We can even make it 1,000. We have to know that the
higher the history states, the more memory consumption. You get the more
memory consumption. So if you want
better performance, you have to make it
lower, maybe 20. So that's one thing you have to know for
the history states. For mine, I can just leave
it at 50. If it is perfect. Okay, now we have
the cash levels. And for higher cash levels, we are going to have
higher memory consumption. Okay? Higher cash levels,
high memory consumption. And for small projects, you don't need a big cash level. So for big projects, you might want to
leave it at four, and for small
project, maybe two, get and basically,
you don't want to go above this so much. We get. And then we have
also the cash tile size. Now, the same rule applies
for the cash level. And we have this sort
of pre set here. Now we can see that as I
choose those first one, that's the web slash UI design. We now have 50 history states. We now have our cash levels
reduced to two, right? And then we have the
cash tile size at 1:28 k. Now as we
select each template, we see that we have
different settings. You get so huge
pixel dimensions. We see that the cash
levels increase to six, and the cash tile sizes 1024. Now, huge pixel dimensions. You want to select
this when you're working on huge projects, projects that use huge pixels. You get so huge images, huge huge, huge resources. So you only use two kind of
projects with huge sizes. Okay? And then for
this template, you only choose this
template if you're working on normal projects. So nothing special just
normal D to D projects. That's when you're
choosing this one. And if you're, of
course, editing photos, get an end for this one, is when you're dealing
with light stuff. Okay. So maybe you're working with mostly ships and texts. That's when you choose web
slash UI design template. So all of this can
help you speed up your workflow if your computer doesn't have so
much grease to get. But if you really have
a beast of a computer, you would not need
to be adjusting some of the settings
because you won't even notice the speed reduction
or the lagging get. So in order to always come
here and keep making changes, you can just stick
to this one at the default slash photos. It kind of creates a balance between high tasking and
low tasking projects. Okay, so you can just stick to this one and then click Okay. Yeah, and there are basically a few other more
things you can do. In case you still experience
lag after doing all of this. Okay. So it's possible that your temporary
files have totally consumed all the speeds
on your computer. So you will have to delete your temporary files or your cache files on
your system. Okay? So I don't know how
to do that on Mac, but if you're working
on a windows PC, all you need to do
is to just come to your search bar
here and type. Just click and run. Now it's going to open here, and all you then need to do
is to type your percentage, and then temp, and
then percentage. Just type this and then. You're going to have
this folder oplled, that's the temp files folder. All of these files are not
useful to your system. Okay? So they're more of
like a wrist product. For your system. They are more of like wis products
for your system. So it's where your
system just dumps all these unneeded files. So you can do
yourself a favor by just selecting all that's
control A and delete. Sometimes when you
have them accumulate, they can be very large in size. So we can see that I'm
deleting over two gig of space and sometimes it doesn't allow
you to delete some files, maybe because they
are related to the project we're
working on currently. So if you do that,
it can also help. And if after doing that, you still have
problems with speed, then I suggest you might need to do some hardware
upgrades to your computer. You might want to
upgrade your Ram. It's possible to
upgrade your Ram. You could upgrade your ram to eight gig at least or 16 gig. Just gigabyte of space. So these upgrades
can really go a long way to helping you with speed. Apart from your
rom, you can also upgrade your room,
that's your storage. You can use what we call an SSD. So A SSD is kind of newer
technology for rooms, and it's incredibly faster. That's what I use on this PC. It's very fast. And even though it's more expensive
as compared to your traditional
spinning type of room, You are definitely going to get better performance if you
use that kind of storage. If you use the SSD storage. Basically, these are
the few things you can do to help with your speed. You can't really do much
with the graphics card. You can't really change
much of the graphics card. You can grade the graphics card. And that's according to
the best of my knowledge. I'm not a computer guy, but
for my own little experience, I know you can't do much
upgrading your graphics card. So that's it for this one, guys. See you in the
next one. Bye bye.
4. 4 Preferences: Preferences are the settings we have to play with
in to be photoshop, and these are things that basically run in the background. One good to me in photoshop is. Photoshop has lots
and lots of settings. We can customize to the very
little details in photoshop. I'm go to just create
a new file here. A new C print file. Just choose the e four
and then create, right? Perfect. Now, in order to access your
preferences in photoshop, you can come to edit that
if you are on a Windows PC, you can come to edit and
come to preferences. So that's for windows
PC for a mac. You can just do command
key on your mac, and then you have
your preferences. So I'm doing control key also on the windows
pieces, Control key. And that's the short cut
for your preferences. So you can either
do command key on your mac or control key
on your preferences, and we're going to
look at lots and lots of shortcuts
in this course, and we're going to use a
lot of shortcuts also. So you have to start getting
familiar with shortcuts. Now we are on our preferences, and the first place we are
on now is called general. We have some settings
under the general. We'll go then look at at
least most of these settings, or the most important ones I recommend because there
are lots of settings. And to be honest, most
of them don't really require tweaking for
photoshop to work well, okay? In fact, a photohop just works
perfectly just as it is, but I just want us to
study this so that we kind of have knowledge
on preferences. Okay. So we are on general, and we can see that
the first thing we have is the color picker. You should not change this. It's either windows or A B, or if you're on the mark,
it should be Apple or AB. So you should always leave it
at a B as the color picker. Then we have the heads up display Colora which has been
shortened to HUD, copia. We have it at strip
right, small. Now this is our color picker. You get this our color
picker and just close this and kind of
make this picker. Now this is our color picker, and we can see that this
is our color strip, right? This is our color strip. So we can select colors. And of course, you
should know how to use the color picker
by now already. Basically, we are kind of editing our color picker
using this option. Okay. The default
works perfectly, the default workts perfectly. And then we have
image interpolation. This is basically how
Photoshop understands images. We have it that's
by cubic automatic. It used to be just by
Cubic automatic for several years until Photoshop introduced all these other ones, which I really don't
pay attention to. So just by Cubic automatic glue. And then we have
these other settings. Okay, so we have auto update open file
based on documents. So this will automatically
update your file based on your document
in your computer. So that's what this one does. And you can just uncheck it. It's not that important. So we have the auto
show the home screen, so it'll automatically
show the home screen, then use legacy new
document interface. Wherever you see
legacy or Legacy, it means old fashion. So Photoshop over the years, has had old fashion
ways of doing stuff, which it maintained until recently where they
decided that you want to just remove these fixed old fashioned
ways of doing stuff. Okay? So you can actually enable those old
fashioned ways of being stuff in photoshop by
enaling the legacy options. Yeah, so anywhere you
see legacy means it used to work that
way. As default. But because of newer
updates of photoshop, I do be decided to remove
that as a fixed stop. So if you keep this
option checked, you're going to skip being able to transform an
image when placing it. Okay. So usually, if
you're placing an image, potshop gives you the ability
to transform that image. So in order to
remove that ability, you can just check this,
but I don't recommend that. And then basically, we have all these other ones
Export clipboard. So for this option, Photoshop enables you
to actually copy items on your clipboard and then go to other
softwares and piece them. Your clipboard is basically
a part of the memory where Photoshop
can store things. So you can see, for example, copy an image from
photoshop and then move to illustrate or and
then piste it this option on. So recise image den place. It's quite self explanatory. We have always create smart
objects when placing. So it's always going to create
a smart object when you please an image or when
you please an item to get. So this should always be on also because we always want to
be a smart object, right? The smart objects are good, and they help us to retain the originality. Of our layers. So create new layers when
brushing, all of these. Some of these options aren't
really that important. When you're done, click next, or you can just go to the
next one by clicking here. You get. So we also have
these settings for interface. We have the color theme.
We can make it bright. We can make it less bright. We can make our interface
less bright even darker. So if the bright colors
won't work for you, and the used to be
like this in the past, but because these colors
can really affect our eyes, footage of us don't
favor by pitting other variations
or other options for the color of our interface. You can even go this
dark and sysically, bases on how
comfortable you are. Then we have the
highlight color. We can either make it blue. Ja make it blue, we see that tons blue here, here's a tons blue. Here's a tons blue, we can
keep it as T fold. T fold. So that's for the appearance. That's for the color theme. And then we have these
other guys here. And this is standard
screen mode. You can keep all of
this as default. Full screen block, you can just leave everything here.
And for borders. So using drop shadows, ps like this can tax your
system to a certain degree, because it's way easier
and less tasking on your system if you just used lines to display
your borders. So let's use lines and
use lines also here. And basically seem this one. So we can always use lines
to display our orders. It's going to be less
tasking on our computer. You have some of these other
settings, presentation, UI language, English,
UI phone size. We can see that min
set that small. Right now, we can
make it very tiny, and then the size of our UI of our phones on our user
interface will be tiny. So we can use large if we
want, and so on and so forth. Is going to leave it that small, and we can actually
scale UI to font. Some of these settings, to be honest, I never changed them. Okay. So we also have
the works piece. We have these options here. You have auto collapse
iconic panels. You want to keep this guy off because foliage will automatically
collapse your panels. You don't want
that, and you have auto shoe hidden panels. So why will you shoe hidden
panels if they are hidden? So you also want to
uncheck this and then we have open
documental steps. Going to open our documents
a taps and it's on. You can leave this checked, and then we have enable floating documents windows
docking. You can do that. Basically, that's it
for piece settings. We go to the next
one to the tools. So for the first option here, we have two tool tips. Now two tips are the
tips we get when we select our tool or
hover on our tool, right? So let's come here and just display these other
tools by clicking and holding and just
hover on this tool. We usually get tips. Sometimes they appear, sometimes
they don't appear. Okay. So we usually get tips
on how to use our tools. Not appearing this time, maybe it's because
I'm not connected to the Internet. Let me see. Key. Maybe I don't
have it checked. Okay. I actually have it
checked, but for some reason, some reason I'm not
having the tips, right? So that's what the show to tips. Option does. We have
show reach tool tips. And all of these are options
that give us tips on how to use certain options or how to use our tools in
a photo shop, okay. And we have over school, we have enable flicking panels. So of these are
very unnecessary. Really. We have Zoom
with school wheel, so it's going to use
your mouse wheel to zoom, if you
have this checked. I don't have this checked. We have Zoom resides windows. You want to leave
this unchecked, and also this other one. So let me check. Let me see. What are the settings
are important here. So for this one, it's going
to allow the arrow keys kind of determine the
rotation of your tips. Or you can use the arrow keys in your keyboard to address the
rotation of your brush tip. Okay. So basically leaving
all of this on is good. Basically, that's all for that. We want to kick this guy off. The spring loaded two shortcuts. I just does some weird
stuff where you can experiment with it if you want. But for me, I just
recommend keeping off. And basically that's what
we need to do on the tools. And then what next, you have history and
content credentials. It basically has to do with how Pootoshop handles your history. Okay. That's that for this one, you don't need to
change anything here. We have file handling,
and this is basically how Pootoshop handles
your file, right? So it includes
options like saving, how to sve your file, where to sve your file,
and so on and so forth. So we have image previews. We want to always have
this as always Seve. Okay. So This option will kind of allow you to
choose where to sve your file. So I recommend alas seving
on your computer so that you have the most
control over your file. But if you're having
space issues, you can see in your
creative cloud. And we have able legacy seve. So like I said before,
whenever you see legacy, it means there has been an
old way of doing stuff. There used to be a
way to sve your files in photoshop where when you
come to file and then hit SS, you get lots of file types, which you can save your emages, So we actually
removed this feature, these multiple files with
recent updates to the software. So you can enable
these files by just clicking on enable
Legacy Save us. So you want to always
keep this on also. And basically, these
are the settings I recommend for the file handling. So you can go to next
and go to export. So we have the quick export, and you can actually
choose the format which you want to use
for quick export. So it means if you come
here and see, for example, go to export, Let's see, I hit okay and then come to file and export and
then quick export. We see that I can do quick
export as PN get what, if I choose to change
the format to maybe GPE I will now be able to do
quick export as GPE, not PN. So that's the quick
export option here. And then we have other options, but can go ahead and
look for yourself, and I won't worry
about the others. And we have performance
and on the performance, we looked at these settings actually from the
previous video. So that's where
we learned how to speed up our photo shop. That is for the performance, and then we have image processing. You didn't really need to change anything on the
image processing. It's photoshop doing its thing. We have the scratch disks. Now these are the disks
you have on your computer. So you can give
photoshop the ability to run on these disks, right? So you can run and
then sve files on these disks by
simply checking them. Yet, so if you have
multiple disks. You can just check all of them. It's going to help
for the shop run better. You have the csors. And now, these are the cisors, you use when painting. Here when using your
paint tool or using your hydroper two,
you use cursors. So you can basically edit the way your cursors appear,
using these options. So for example, you
can use the standard. Which will give you this that on the painting courses, right? You can use the standard,
which will give you this broach icon to paint w. So let's see if we choose
the standard and heat k, and just heat B for brush. You can see that this
is what we get, right? This is what we
get. So Let's just right click and
increase the size. And we can see that no matter
how big your sroch size is, you just get this broach icon. So the size of the brush
icon does not increase. So that's one downside to
this standard broach icon. Let's go up to Css, and
when you use precise, you're going to have
this cross hair icon. This also has a downside. But if you use the
normal brush tip, you're going to have just this, and it's going to adjust according to the
size of your brush. We can see the big size brush, we have the big size
crosso smaller size brush, we have a smaller size crosso. So that's the best
one to choose. We also have some
other options here, which include show cross
hair and brush tip. They can actually
show the cross hair within the brush tip. But you don't need
that. You can show cross hair only while painting. You're going to show the cross hair while
you're painting, and we have this one, which they call the
leash, the brush leash. If we have this one checked,
just see what it does. As you paint, let me criticize. And as you paint, you see this margent colored
straight line. Pulling our strokes,
our brush strokes. So that's basically the ich. You have it unchecked. And also for the other cursors, we have the standard,
we have the precise. So you just choose the one you feel most comfortable with. We have the
transparency and gamut. This enables us edit the way we want to see transparency
in photo shop. So for example, we
have the grid color. So we have the light
and we have the medium. Now you can see
the preview here. We have the dark we can choose on and it's just going to
give us a white color. And that's not really good. Because sometimes we
paint white colors. We paint white colors,
and we can have white backgrounds
also or white sheets. So that doesn't really illustrate transparency
well, in my opinion. So we can always keep it
as small or medium size, and then lights or
medium or dark, which everyone
works best for you. And units and rulers. These are of course
the units that Fosub uses to display
measurements for us. So on the rulers, we can have it as inches. But if you're most comfortable
with pixels, fine. You have it as pixels. And then for the
type, we have points, pixels, millimeters,
and so on and so forth. So for column size, we have
this and for gutter size. We have this. We also have
some other options here. Like print resolution,
so you can actually increase the
print resolution, and we have screen resolution. So for print resolution, you always want your print
resolution to be higher. So in case you are watching and you intend to
print that work, you should have
higher resolution. Okay? But for screen resolution, you don't really need a very high resolution
for your screen. So 72 work just perfect
as the default. A, basically, these are
the settings on the units and rulers which should look at. We have guides, grit and slices. So for guides, we have
the canvase and we can choose the color
of our guides. Okay on our canvas. So
we can choose the color. We can even choose
the line type. We can make it a solid line or a dashed line. Us for guides. So guides basically
help us guide us in placement of things or
elements when doing design. So we can use
guides to basically align things properly
and place them properly. Guys are actually important. For grids, we also have the colors for grids if
we want to work with grids. So we have the custom and you can choose any of
the color if you want. You can see that this is
the custom color, right? All right, The custom color
is whatever color you choose. Basically. So that's
it for grids. And for slices, this
works with websites, but they're not going to
be working with website. So we don't really
care about slices. For parts, this is the
outline we get on our parts. I you on our ships
and on our parts, physically is the
outline we get. This is how thick
the outline gets. This is the color, of course, and also for controls.
So control color. Basically, that's it for the
guides and reads and slices. This video is getting too long, so I'm just going to rush the remaining things.
Remaining options. And basically, we
then have the plins. So for plin, you
want to always have this show all filter
gallery groups and names. So you want to always
have this enabled because if you don't
have this enabled, Some of your filters are
going to be missing. I a foot is going to just
remove some filters, but things are not
really important yet. So you always have to keep this on and this has to
do with your type. And I don't recommend
changing anything here, so with this and with this. For this product improvement, it basically allows you to choose if you
want to participate in the product improvement
exercise of a DB. So basically, that's
it for preferences. We might be coming
to preferences later on to do on or two
changes. It's possible. Okay. So sorry the video
really took this long. I just feel it's really
important to handle some of these really foundational
stuff so that going forward, we can handle the really
interesting things. Okay, so that's it for this
video and preferences. Thank you so much for sting. See you in the next
video. Bye bye.
5. 5 Important Shortcuts In Adobe Photoshop Cc 1: Hi, and welcome
back. In this video, we're going to learn about
shot coots in Ad B photo shop. Now there are lots and lots
of shot cot in photoshop. Of course, we won't
cover all of them, but we're going to cover
some really important ones. Now I have gone ahead and opened a new file or created
a new project. This is just a
normal e four file. You can go ahead and create your so that we start looking
at the shortcuts. The first set of shortcuts
I would like us to look at are tools based shortcuts. They are ted two or tools. We're going to start
from simple to complex. We're going to start
by learning how to select some of our important
tools like the move tool. For the move to, Also,
the artboard tool, we have the short cut V. If you see on the crop
to and you hit V, you're going to jump
into the move two. Then for the brush
tool, we have B. To select the brush tool,
let's say you are in this two, and you want to select
the brush tool, you can hit B on your keyboard, and you're going to go ahead
and select the brush tool. Click and Hold, you're going to see that all these other tools also have B as the shortcut. You that the pencil tool,
the color replaced two, the mixer brush to all of
them have B as the shortcut. We're going to learn also how to select all of
these other ones, even as the all have
or B as a shortcut. So there's a way to
actually select each one. So we're going to
look at that also. So the next one
is the crop tool, which is C. So if I
hit C on my keyboard, select the crop
two, and of course, you know what the
crop tool is used for no because I presume you have some knowledge on foot shop, and of course, this case is a continuation of the
fundamental cuts. So it means if you're
coming from D, you definitely know how
to use the crop tool. Now, the shortcut is C, and we can see that all
the other tools under this crop to have C
as their short cut. So that's the perspective crop, the slice two, slice select two. All of them have C
as their short cut. And then we now are going to
look at the next shot cut, which is the E result to. In the E result to. Now
that is E on the keyboards. If you hit on your keyboard, you're going to
select the E result. And we can see that
all of the tools under it have E as the shortcuts. So that's the background east
two and the magic est two. Okay? So sorry, I'm
speaking Bigs too fast. That's because we have a
lot of shortcuts to cover. So E on your keyboard
for the eraser. Next shot coord is
P on the keyboard, which will help you
select the pen two. If you click and
whole, you see that all of the two half
P has the shot cord, that's the free form pin two, then the covet pin two. And we actually
learned how to use this in the fundamental course. So you just hit P on the keyboard and you
come to the pen two. Then the next one
is the text two, and all you need to do is
hit T on your keyboard. All of the tools under this two have t as the shortcuts,
as you can see here. The next is the ydroper
two, which is I. So if you hit I
on your keyboard, you're going to select
the dropper two, and you all know what you
use the dropper two for, ok? And if you don't know how
to use the y dropper two, kindly go and enroll
the fundamental case. So that's for the ydroper two. That I on your keyboard. Now we're going to learn how
to switch between tools. For the move tool, we
have the move tool here and also the art board to. So how do we switch
between these tools. There is actually something or a setting that's
related to the key. I'm just going to go
to my preferences. So control key or command key on your mac and get
you your preferences. And we actually
looked at this option in the last video, but
I didn't explain it. So this is on the tools. So if you go on the tools, you're going to see this option. Use shift key for tool switch. Okay? So if you have
this option on, you are then going
to be able to use this method to switch
between the tools you get. So if I select my
move to, that's V, all I need to do is pull
down shift and hit V to select the one under
that the article two, shift V, Shift V, Shift V. It's going to keep
going over the tools. Here. So that's how to
select multiple tools. And this works with
all other tools also. So if you come to the brush two, and you want to select all these other ones,
the Pencil two. All you need to do is to hit Shift B. I'm going to select the Pencil two, then shift B. Then you're going to
select the next one, which is the color
replacement two, and also shift B to
select the next one, which is the mixer brush two. All you need to
do is to shift B, and then you select
the next two after it. Shift B to go back
to my brush two. So same also with
the ship tools. So we have the rectangle two,
which has the short cut. If you hit you, you go
to the rectangle two. If you hit shift, we're going
to go to the ellipse to, shift to the triangle two
or to the polygon to, shift to the polygon
to, actually. This is the triangle
two. The triangle to polygon to the line two, and then the custom shift
to all by hitting shift. Shift shift. Shift, shift. Shift. That's basically
shift is all we do. Perfect. So now we've
covered all of these tools. Now we're going to cover
the next shot cut, which will help us go
over our blending. Okay. So for this,
I'm going to go ahead and open my folder. So come to the folder
for the third mode, that's the folder title, zero T, Walk flow and shortcuts. That's this folder right here. Just come in and open
all these files. To select all these files, three images, and one shop file. So I'll just go ahead
and open these files. Perfect. These are
the files we'll be using to learn
about our shortcuts. Now the next shortcut is
related to our blending modes, and definitely should know
about blending modes by now. So let's just come
to this file here. Come here and just
click here and go to the gradient to create
ingredient fiel. That ingredient solid field. Just come and choose any
ingredient, ingredient. Just choose any ingredient,
ingredient work. It's okay. Now we want to create a quick bland between
our gradient filler and our background layer. Now all you need to do to
select your gradient filler, and then sat shift and then hit your plus or minus g and a
keyboard shift plus or minus. So as you can see, I'm kind
of going down the list. When I hit plus, I'm going
to start going of the list. So shift plus or shift minus the keyboard basically
go over the blend moods. So that's how to go
around your bland moods. Using your keyboards.
I'm just going to delete this guy has delete. Now the next shortcut
we're going to look at is related to our Clo Stamp tool. So go ahead and select
your Clum stamp two, which is this guy
here, this guy here. This is the Clue stamp two, and we all know what this tool does. It clues our subject
or our target. First off, you have
to create a target. Let me just addressing
the approach size. Making it bigger.
So first of all, you have to select the target. So that's pding down t and
clicking on your target. Click on this target. And we can see that I've copied our target. That's the girl. In our approach, which is
basically in our approach, and we can paint
wherever we want. We get or we can paint a copy of our subject of our
target, wherever we want. I'm looking. Now,
this is fairly basic. The next thing I want
you to do is just hold down shift and then old, and then your arkey
right and left, hold down shift and old, and then the arrow
key right and left. We use the shortcut to kind
of offset our sample source. So we use the shortcut to
offset our sample source. As I hit, the right
or the left key. We can see that our sample sauce is going to the left side. So we're offsetting our sample
sauce to the left side, and see also when I
hit my right key, we're offsetting
our sample source to the right hand side. So that's how to offset
the sample sauce. Now we can also
down old and shift. That of course, option
and shift on your mark. Alter and shift is for your PC. Sorry, I'm using the PC, so I tend to forget what we have people who
use the mark also. So alt and shift on your PC or option and
shift on your mark. Then you can use the tad or less done by key
on your keyboard. Teat your sample sauce. So use that to rotate
your sample sauce and at the less done. We can see how my sample sauce
is basically rotated key. If you're okay
with the rotation, you can just come and click, and then paint
your sample sauce. Again. Let's go ahead
and sample another one, sample, then come here. This time, let's just rotet
it the other side this. Wood on old Wood shift, and then greater than
key on your keyboard. And then just click to
please your subject, okay? Now we can hole down
again and then click. Now I'm going to look
at the next shortcut, which is used to scale
our sample source. So all you need to do is
hole down lt and shift, then your square bracket. So your right square bracket or your close square bracket, basically increase
your sample source. You get just like this. You can see that our
subject is scaling up. So that's how to chal
your sample sauce, and then you do the opposite. You do the opposite that hitting
the open square bracket, while holding down your old and your shift or your
option and your shift on your mark to scale
down your subject here. Perfect. In order to
reset our settings, we can just go ahead and come to windows and go to Clone sauce, click on Clonsuce, and you
see this reset button here. You just click on it and
our settings will be reset. So that's how to pled
our Clone Tm tool. Now the next short code we're
going to be looking at is related to the opacity
of our layers. Now let's just create
a new layer here. Create a new layer. Then
come and take your brush to and do some little
scribbles on it. I'm just going to select
a very solid column here, then maybe make the
bo size bigger and do just little scribble and see that possibly my bh preset is not the one I
should be using. Let me just tick this guy here. Make the hardness this much. And then brush. So I don't know why it's
giving me this look. I don't know why it's
giving me this look. It's probably the brush preset. So I'm just going to go to a different file. Let
me come here and see. Give me the same thing.
Give me the same thing. So I don't really know why
it's painting like this. But we're not going to waste
time trying to find out. I'm just going to go back
and use other liar types. I'm just going to create
the sheet instead. Now, what I want to show you is the shortcut
related to the opacity. Okay? So let's see, we want to reduce the opacity of our ship. Layer. All we need to
do is to hit V and then select a number from 120. So one will give
you a 10% opacity, two will give you 20% opacity. Four will give you 40%, seven will give me 70%. Album heating single numbers, you can actually hit double
digit to let's say 44, I give us 44% opacity. So all you need to do
is select your layer, select your layer,
and then hit V, and then just give
it an opacity. So we see that we now have
an quacity of 55 to heat V, and then give it 77 99. So that's how to physically
adjust the opacity. Okay. So the next
shortcut is related to selecting the bright pixels or the dark pixels of our color. So let us go to this image. Yeah. This one has a
lot of bright pixels. So in order to select just the bright
pixels of our image, all we need to do
is control all two. We're going to select the
bright pixels of our image. Okay? Can see that footage are selected only the bright
pixels of our image, leaving out the dark pixels. So it means we can
see, for example, do control for our levels
and then just come on edits or add some contrast
to our bright pixels. So we can see that
our adjustment is basically just affecting
our bright pixels. So we can also do same for
the dark pixels of our image. All we need to do is heat
control, and then shift. And then I or command
shift I on your mark. So if you do that, it's going to basically invert our selection. So now we're selecting the
dark pixels of our image. And you can use the control L, levels, and then just
adjust the dark pixels. Now we see that only
the dark pixels of our image are being affected
by our adjustments, o? So that's basically
how to select your bright pixels
and your dark pixels. I how to be f to shop
using shortcuts. Perfect. Now, the
next shortcut is related to this
image. Hit this file. So this footage of file. Now this shortcut
allows us to fill our layer with our
foreground color or our background color. Okay? So if we want to fill the background image with our foreground
color, which is red, all we need to do
is wo down lt and then box piece on our
keyboard or who down option, and then delete on our mark. Okay. So Al boxpiece in a keyboard and option
delete on your mark. That's to fill in your layer
with your four gram color. Then to fill in your layer
with your background color, all you need to do
is instead of ult, you need to do is just
hold down control, and then b pace or command on
your mark and then delete. So that filling your layer
with your bagraund color. Now, apart from filling
the entire layer, you can actually feel the
non transparent pixels only. No that's where this
image comes in handy. So because this image
has transparent pixels, and also non transparent
pixels, okay? So there is a way to fill only the opaque
pixels in this case. So if you want to fill
the opaque pixels only with your
foreground column, all you need to do is to
go down and then shift and then pax piece on your PC, and then option shift
and delete on your mark. Once again, shift pax
piece on your PC, and then option shift,
delete on your mark. Get that for filling only the opaque pixels with
your foreground color. Also for filling
the opaque pixels only with your background color, or introduced
control, then shift, then delete on
your PC or command delete or rather command
shift delete on your mark. Control shift back
piece on your PC, or command shift
delete on your mark. That it for this
particular shortct. Now in the next shot
coat has to do with locking our transparent pixels. This short cat comes
in really handy also to people who really
use the brush a lot. So I'm just going to
demonstrate that. So we have this image, this scar image
with transparency. So let's see we are
working on this layer. And we only want to affect the pixels that are
not transparent. So we can see that we've selected the layer and
then we've selected our brush to and we are
now painting on our layer. But we see that we are
painting all over our layer. So that's not what we want. What we actually want
is we want to only affect our opaque pixels. So I'm just going to
of the background, so we see what we're
doing very well, and what do me to kind
of get a closer look. So all we need to do is to pull down the fourth slash button, or just hit the
four slash button, so it it and it's going to
lock our transparent pixels. Now when we paint, we
can see that they're on painting over our opaque pixels. So we're on painting
over our opaque pixels, not our transparent pixels. M in control Z to undo. Okay. So just hit the fourth slash button
on the keyboard, out on your PC and on your mark. Now, this is also
the button here. For locking your
transparent pixels, okay? This is also the bottom here. So I'm just going
to hit control Z, Z, Z to undo this. Now, how does this come handy for people who
use the brush, right? So let's assume we
are in this file. And then we want to create
some painting with our brush. I'm just created
a new layer here, and then set my
brush to come here. Just choose a preset.
Let's choose this preset. Make this brush a bit bigger. Okay. So I'm just
going to paint now. Now you see I'm painting
on my new layer, right? I'm painting using my four
gram color on my new layer, and all I now do just hit the fd slash button to lock
my transparent pixels. Now, what I want to
do is, I want to add some highlights and shadows
to my paint strokes. Just the strokes I just created. So all I now do is just
select my darker red, then just come paint here. Now you can see that
I'm adding shadows. And that's because
I've been able to lock my transparent pixels. So you can see how handy this feature is Creek and
select bright colors, and then add some highlights. So this really comes very
handy in digital painting. Painting characters because in order to give your
character depth, you really need to add
shadows and highlights. So this is basically
how to do it. You just have to lock
your transparent pixels, then add your shadows
and your highlight. And when you're done, just hit your fourth slash button to unlock your
transparent pixels. So that's how to lock your transparent
pixels in foot shop. Now the next shot code is to reduce or increase
our broach size. Just reduce the size
of this layer here. Now I'm just going
to pre the new layer and then tick my brush to B. Now in order to
reduce my brush size, all I need to do is to pull on control old and right click, then grab to the
right hand side, key and then grab to
the left hand side to reduce the size
of my keyboard. Sorry of my brush. Pull
down old and control, then right click and grab to the right or
grab to the left. That option and
command on your mac, and then right click and grab to the right
or to the left. That's to increase the
size of your brush. Do this, then you can see that you're basically
adjusting our push size. We can also do that
for the hardness. I'm just going to sled
the different ph. Let's tick this brush. Let's see. Okay, that's
a clone stamp brush. Let's tick really normal bh. Let's just tick this bh. Perfect. Now, I want to basically increase the
size of my brooch, like I said before, H Control, right click and drug drug. So in order to increase or
to reduce your hardness, your brush hardness,
you have to use hood Control and right click. And instead of dragging right to left or you introduce drug, up or drag down. You get to drag up to
increase the softness, drag down to increase
the hardness. Drag up to increase
the softness, drag down to increase
the hardness. That's a command an option
on your mark, and then, and then up to increase the hardness and down
to increase the softness, right to increase the size and
left to decrease the size. K. Now we also have some other shortcuts that
are related to approach two, which we can use to also
increase or reduce our size. Now that's the left and
right square bracket key. So the left square bracket key for reducing the
size of our broach, then the right one
for increasing the size of our approach. We also have a one
for the hardness, so we can down shift. And then left of bracket key to kind of
reduce the hardness, and then shift and right bracket key to
increase the hardness. Okay. Let's shift
nest bracket key to reduce the hardness, shift right bracket key, to increase the hardness. So basically, these are
the few brush shortcuts that are important,
in my opinion, I'm not going to
delete this layer, but it's too noisy, and maybe we create a new layer. Perfect. Now for
the next shot cut, I think we're going to use
a different image for this. Let's see, Let's see let's see. Okay, let's use this image. Okay. Let's use this
image, let's unlock. Our car layer. Now, what we want to
do is create a mask. Okay. So just select
your layer here and come here and click
to create a mask. So we have a mask
on our car layer. So it means we can select our mask and then
come to a brush tool. Then just make sure we have black as our
background color, and start painting to
ase parts of our car. You see that our
brush is too hard, going to reduce the
size or the hardness, and then just hit X to switch between our forground color and our background color,
and just paint back. Parts I reached. Okay. Now, this shortcut has
to do with switching between our layer and our mask. Now we can see that
our mask has been selected because this white
outline is on our mask. So if we click on the
thumbnail of our layer, we can see that the outline
has moved to our layer. So there is the way to actually
move from our layer to our mask and to our mask to our layer without
needing to click. Now, the shortcut for
this is control on your keyboard and
backward slash. And then we can hold on control. And then instead of backward
slash, we can just hit two. Go back to our layer. Okay that's command on your mak and then backward
slash to go to your mask, then command and two to
go back to your layer. Command and backward slash, command and two, control and backward slash on your
PC, control and two. That's to switch between
our layer and our mask. Now the ne short
code usually comes handy when we are
doing a selection. Let's assume we have
selection in this image. So let's assume we kind of trying to select
this image and see, let's see, we actually selected the subject
that the girl. So I'm just using
my selection to. That's this particular selection to to select my
subject automatically. And yeah, our character
has been selected. Our subject has been selected. So this is the object selection to here we learned about it
in the fundamental course. So let's assume we took some
time to make our selection, and And then for some reason, we were trying to do something, and then mistakenly we
selected our selection. And this selection really
cost us a lot of time. You get so we know that this
is a really painful thing, because you have to go back and select everything right
from the scratch. Okay, but as a short cut to
kind of help us with this. And that shortcut is
control shift D on your keyboard or command
shift D on your mac. That short cut
will just help you reselect your last
active selection. So let's assume we
did the selection once again here and
see we are trying to Do something or maybe
add some more details, k. So let's say we had
our selection here, and for some reason, we had to add some more shapes and then do some more
things to our file, and maybe in the process, we now kind of selected
our selection, right? So all you need to do is
to Control Shift D or command Shift D on your mark to select back your last
active selection. So that's star for
this shortcut. And the next shortcut is
going to help us take our image or our file back to where it was
at the beginning. Let's assume we opened
our file and did some changes and
added some effects, and we just didn't like
everything after all. So we had to read
to kind of revert back to the initial
tet of our image. All you need to do is just
heat of 12 on your keyboard, and it's going to revert
back to the initial key. And that we also work
for received file. So if you have a file
that you had sived, and let's see after you sived, you now say adding some
most off to the file and and you didn't like all the new things
you added, right? And you want to just
tick it back to the steed it was
after you sived. So all you need to do is hit F 12 on your keyboard or
function 12 on your keyboard, and's going to tick it back
to the last sved steed. That's it for this keyboard, and the next one is
relating to our text. Let's assume just
select our text to, and then just write something. Let's use this default text.
Let's just kill it up. L et's assume we want to increase the nine
or reduce the nine. Now, what's the nine? The
nine is basically the spacing between our characters.
That's the nine. Let's assume we want
to increase our nine or reduce our nine. All we need to do
is to hole down lt and arrow key
on our keyboard. On your PC lt and
ro key on your mac, the option key and
then the ro K. Alt and ROK to increase your nine, and then command an
arrow key on your mac to increase your nine
or reduce your nine. That's basically for
this little shortcut. Now, the next shortcut
is related to our layer. So this is how to
duplicate our layer. This is a very simple
shortcut, very popular one. All you need to do is to hit
control G on the keyboard. Control G on the keyboard, that's on your PC or command G on your mac to
duplicate your layer. Control or command G
to duplicate your er. So the next shortcut, we need to our h two, let's go back to our brush two. Let's go back to this file. Now, I have this ph selected.
This bush selected. And then now these are
all default bshes. So. So I just want to
pint on this layer. I just want to pint
on this layer. This emptyer we created before. So now I'm painting on
me, painting on mea. Let's say I want to ase
the strokes of meat, but I don't want
to use the normal. I just want to use
the same brush I used the same brush preset I used to erase or to draw the strokes. Now, all I need to do is to
hold on the tiled key on my keyboard while my
brush is selected. So if I hold on the tiler
key, then just paint, we see that my brush now
totally turns into an eraser. So with the same brush preset. I'm having an eraser, key. So I can now erase my strokes
with the same brush preset. So the tiler key is the key on the top left corner
on your keyboard, Blue, your escape key. So that what we call
the tilder key. You can pint and then hit
the tiler key and then just delete your strokes
using your same brush. And if you do not have the
tiler key on your keyboard, you can also do that
by coming to the moot. So after you've gone
your brush stroke, you can just come to
the moot and then select the clay
blend option here. Then you cannot erase your strokes with the
same brush preset. That's that this shortcut. Now, the next shortcut is
related to our ruler tool. So you at control r
If you hit Control R, you're going to
activate your Ruler. Control R, we also tick it back. So you can activate your ruler
and the activity of Ruler. So your uler will come
with your selected unit, the unit you
selected in default. Okay, so that's what
your Ruler will come or the unit you selected while
creating your new file. That's what you're
going to get when you hit Control R.
Control R for your ruler. And then if you come to your rule and does
click and drag, you're going to be able to
drag what we call guides. You click and drag. So you can click
and drag to create a vertical one and click and drag to create a horizontal one. Okay. Now there is
a way we can do to actually turn the horizontal to vertical and
vertical to Hizonta. All you need to do is pull down volt on your
keyboard and click, and you're turning the
vertical one to the azonta. That's option on your keyboard. Click. Or do the same thing to the vertical one to
make it horizontal. This is vertical. If we do lt, you click, we're making it horizontal. This is horizontal. We do lt and click, we're turning it
into a vertical. So that's how we use our rulers in short cots now
to be for the shop. Now the next shortcut has
to do with our selection. So let's assume we
want make a selection. So I just picked to the
tangler, Mike select two. So I just click and
drag my selection. Let's assume I want to move my selection while while my
selection is still active. So while I'm still trying
to select and move this. All I need to do is to hold down the box piece key
on my keyboard and then move my selection.
Where I want it to be. So maybe I want it here, I just release, and then
continue selecting. And then let's cont maybe
to duplicate my selection, or to cut out my selection. So that's how to move your
selection while selecting. Around the next short code is
also related to selections, and that's using our Lao two. Our Lasso tool is used for
freely selecting, right? We all know about this
from the fundamental code. So we kind of can freely
select with our Las 02. And our polygonal lasso two can be used to kind of select while defining
street lines, right? Perfect. So that's the
difference between our last two and our
polygonal lasso two. Well there are instances where we select
using our lasso two, and then we kind
of want to switch to our polygonal lasso
two. So how do we do that? All we need to do is go down
on our keyboard and then release our mouse
and now it has torn into a pul our las two. Now again. While in on,
select street lines. Yeah, that's the same thing as your option key on your mark. And then if you want to
switch back to our Las two, all we need to do
is to just click, then release our alt key and
your back to our Las two. So that's basically how to do that and how do B for the shop. Now we are coming to the
very last shot cords because we've covered
a lot covered a lot. Now the next shot
cord has to do with closing all open files, except the one we are in. So we want to close
all of the files. All of these ones are open. We want to close them and just have only this one open.
So how do we do that? We can do that by
hitting control, and then t and then P. We can see that
it's actions to see, and we don't want to see anyone. To control lt and P on your PC, that command option
and P on your mark. To control lt and P on your PC, then command or other command
option and P on your mark. So I keep confusing the Marc keyboard keys. Just
pardon me for that. Yeah. So that's how
to close all of the files except
one that is active. Now, our last shortcuts
will relate to our layers. Let's assume we have
multiple layers. Let' assume we
have a ship layer, maroon color, and we even
have another text layer. We see a different
color and this. These are our layer. So we can see that we have
quite a number of layers. Now, our shortcuts
will teach us how to move our layer up or
down our layer stack. Right now I've selected my
subject that's in layer one, and I want to move my layer
up the layer star key. So how do I move my layer up
or down the layer stauck? All I need to do is mo on
control or command on my mark and then just hit
my bracket keys. So my closed square bracket
key will kind of move it up, and then my open square
bracket key will it down. So you have to move on
control on your PC. Command mark and then
your close bracket key or rather your right bracket key and your left bracket
key to move down. So your left square
bracket key to move down and your right
square bracket key to move down while holding down control on a PC or
command on your mark. And there's a way
to actually select yer or selected layer or layers
above or selected layer. So that's just by holding down
old and your PC or option on your mark and
then your square left bracket key to
select the layer below. Then your right
square bracket key, select your Myer app. Use that basically how to select layers blue or
approve your near statok. Then finally, we want
to learn how to kind of move layers to the topmost
parts of our near stark. Let assume we have this last
layer selected layer zero. Selected, and then
we want to move our layer to the topmost
part of our layer stock. Okay? So all we need to do
is to hit control and shift, and then our right
square bracket key. Hit our square bracket key, and we have it on top. And if you want to tick it back, all we need to do is to hit
the left square bracket key, and we have it at
the absolute bottom. So that control, shift, and then square bracket
key, square bracket key. That's command shift,
square bracket key, square bracket key on
your marker. Okay? So this has brought us to
the end of our shortcuts. We can see that this
really long video. It's a long video,
but, in my opinion, it's a very useful video
because we're going to be using a lot of
these shortcuts as we proceed with the calls. And I have also attached
a file these shortcuts, a PDA file with these shortcuts
in your projects folder, so you can have it
printed so that they can stick to your memory because these are really
important shortcuts. That's it for this one, guys. See you in the next one. Fine.
6. 6 The new Contextual task bar in Adobe Photoshop CC: Hey, there, in this video, we're going to look
at what we call the contextual tax
bar in photoshop. So it's a pretty new
feature in photoshop, I was introduced in 2023. I fundamental course, we kind of avoided talking about it, even though I went
through it a bit, but then we kind of avoided using it most of
the time because I was hoping to kind of talk more about it in this
advanced course. So, this is the
contextual tax bar. It's this little bar
here that appears whenever you open a new project, or whenever you
strty a new project. So if you can't see the
contextual tax bar, let's go to windows,
then come here. And then activate it here. So if I deactivate it, we see that the contextual
tax bar disappears. So we can activate
and deactivate the contextual tax bar
from our windows menu. And then this is a
normal e four project in the landscape mode. So you can go ahead and create a new project with
the required setting. So this is the
contextual tax bar, and then what it does
is gives us options. Based on the context of what we are currently doing here or what we currently
have selected. So right now, we
see that this is a new project and it's
an empty project. And basically, what
the contractor does by telling us is to
import an image. So the only option
it's giving us here is to import an image. And we can actually move
this bar around with this. So we can click
here and then just move it to any position we want. And then we can also come here and then
show more properties. And it's going to highlight
the properties panel. And it's just going to
show us more details about our canvas, which is empty at this moment. And we can hide the bar. Okay? So if we want
to activate it again, we just have to come to windows, then contextual tax bar, and we can reset its position. Let's say we move it see to this point or
to this position. We can just reset its position. Sorry. We can just
reset its position. Perfect. And now let's
important image. So you can just click and
the important image and p in our folder on Walk
flow and shortcuts. I'm just going to
select this image this particular
image, and please. It's going to please our
image in our project. After pleasing our image, we can see that the
contextual tax bar gives us new options. Okay so it has recognized our
image and it's asking us to select subject or to remove background or to
transform our image. If we hit transform, we can
see that it's giving us options to flip
horizontal flip vertical. And then if you are okay
with what you have, you can just hit done or cancel. So I just hit cont Z
to undo our transform. So we can see that
the the options are contextual tax bar gives us, and we can even add an
adjustment layer with this. So basically, these
are the options. It gives us when we open our new mage just
select our subject, select subject, and
we then see that our conceptual tax bar selects
our subject brilliantly. We can see that it now
gives us new options. We can generate feel, we can kind of modify
our selection. We can invert our selection. We can create mask
from our selection. We can kind of fill
our selection, but we see that this
option is cleared out. And that's because our
layer is a smart object. Okay. So if we kind of
rasterize this layer right now, we see that we'll be able
to fill in our selection. And we can create adjustments and do a whole lot of things. Now, for this generate feel, it's an EI feature, and we have a whole
module dedicated to the new EI features
available in photo shop. So we're not going to talk about generate field right now. Can just click he to
kind of transform our selection or to
select and mask. Okay. So if we select a mask, you're going to bring
up this window for us so we can do our refinement. Like we learned in the
fundamental cost, right? So we can increase the radios, we can activate smart
radios, we can feather, we can smooth, we
can shift edge, and if we are okay with what
we have just kit ok, right. So it also gives us different options based on
the particular type of layer, select let's assume we
create a new sheat layer. We can see that it really
doesn't give us any options when we are working with
our ship layer, right? Except if we activate
or transform, it's axing us to flip
horizontal vertical. So basically, these are
the few features it gives us when we're working
with a ship layer. L et's try creating a new
layer, an empty layer, we can see that an emplay, it also gives us same options, it gives us this guy. So depending on the
particular layer, if it's a smart object, it
gives us different options. If it's a normal layer, it gives us different options. If it's an image, it gives
different options, right? And of course, if it's
an empty project, like what we have now, it gives us different options. So that's why it's called the contextual tax bar because it gives us options and the
ability to perform tasks. Based on the context. So from now on, we kind of use the contextual tax bar one more in our work to speed
up our workflow. So that's it for this video,
see you in the next one. Bye bye.
7. 7 Quickly complete tasks with Actions in Adobe Photoshop CC: Hey, there, welcome
back. In this one, we're going to learn about
actions in photoshop. So actions are a way
we can use to complete our repetitive tasks very
quickly by automation. What photoshop does
with actions is? It basically records steps which we take to
complete our tasks, and then we can now play those steps on
different images or different files to complete the same tasks which
were recorded. Okay. So go ahead and
create a new document. It's basically an e four
document in landscape mode. So e four document
landscape mode now come to file and
please embedded. And in our folder, we're
going to use this image. Okay this Jonathan
boba image, please. Perfect. Now we have our image. Now go to windows,
and then actions. You can see the shortcut here. It's old F nine or option
F nine on your mac. So windows and actions. And now these are our actions. Okay or this is
the actions panel. So you can see that we
have default actions here. We call this a set. So we can actually
create a new set, let us create a new
set right away. So let's see my sets. Perfect. So set is
kind of a folder where our actions are kept. So we're just going
to close our new set. And we have some buttons here, and we can use this button here to delete an
action or reset. We can use this button here
to start or create an action. Okay, we can use this one,
of course, for reset. We can use this to
clear our action. We use this to begin
recording our action. We can use this guy to
stop recording our action. We can see that all of
them are cleared out here because we don't have
action selected, right? So let's just look at some
default actions to open here. And then let's just see We want to save our
file as a PDF file. So all you need to do
is select your action, and then come on pled. So it's going to open
the folder where we can now type the name of our file and then see
with us a PDF file, as you can see, it's PDFA. So that's how the
basically work. So there are actions that don't
require you to interfere. So let's see we select this action and then
select this guy here. I set the layer and then select this Saphia to in action
to select and then pled So see that the
action just gives us the sappia tune on our image, and it doesn't require
us to interfere. Okay. So now look at this, please. We can see this please, right? Now, any action that has
this little box activated, like what we have
here will give us the ability to make edits
before performing the task. So but ones that don't have
the little box activated here will not give us any
ability to edit the task, like how we saw
this one do. Okay. Let's delete er. Yes, and basically delete. So let's create a very
simple action now. Now just close this
default action, then select the new
set and click here. Now click here to
create a new action. And let's see we want to
give this the name noise. Okay. Let's see, we want
to add noise to our image. So we can just type
in the name noise, and then you can select a set. So we can see that
we have two sets, we have the default set, we have the M set, so set M set, and then we can actually
give it a function. Okay a shut, but
we're just going to give it as non now and then
we can give it a color. So let's select a yellow
color and then record. Perfect. You can see that
our record is activated now. Now, footage now behaves
like a recorder. And then anything you do
now is basically recorded. So in order to make our actions
really clean, and easy. We should always plan out our steps before
we hit the record. If we plan out our steps, we will be able to
create clean actions. So right now, all I just
want to do is add a filter, just come to filter, then come
to noise, then add noise. So I just want to add
noise to my image. Then you boot it up a bit. Perfect. So I'm okay
with this and ok. And then just come here and
stop my recording. Perfect. Now, we have our
action here completed. Zooming, we can see that we have noise on our image, right? So I'm just going to clear all filters to bring us back to where we were
at the beginning. So all we need to
do is to select our image without our action
or without our effect, and then just come
to the action, click on the action, and
then play the action. And immediately, we see
that noise has been added. Now, I'm just going to, um, Clay my smart filters. And what I would do is I'll just activate this litle box here. If I activate this little box, we can see that Foti be
telling me that this will toggle the state of all
dialogue in this action. Okay? It is not
doable. It's not able. Okay. So right now, if I just select my La moth
and then apply my action, you can see that you
don't gives me the option to adjust the amount of noise. I want to add to
my image, right? Now this comes in handy
when you're dealing with different file types and
then different file sizes. So different images have
different file sizes. And then the noise you
will need to apply to shirting image will be
different to the amount. You will need to
apply to, let's say a larger image or
a smaller image. So you might need to
apply more noise to a larger image or less
noise to smaller image. So that's it for this. Now we can clear our layers, or our smart filters, and then let's do something
more interesting. Okay. Let's just
create a new action. Let's see cool
effect, cool effects. Perfect. Let's just let me give it a red color
and it record. Right now, what I want to do is, I just want to add a few
effects and do a few things. You get so that we have
more complex action. Just come to a filter, then come to filter gallery. Then the first thing I want
to do is add a filter. I want to add a cut out filter. Make a number of levels more. So we consider our
image is quite large. So it's taken some
time to process. Edge simplicity. You take it
to five, and that's perfect. Okay. Now this is what I want. And then we want to just
add some more effects. Come to your adjustment
and then not adjustment. Let's just create a
new ingredient layer, and then let's
choose ingredients. Let's choose a pop ingredient,
let's choose this. So we want something
really grammatic and then change the blend mode to u So you really cool. So, let's give it
the lighten len. And yeah, this is
good. That's good. And maybe we should just add we should add
a noise filter. Let's put a filter
and then noise, and then add noise. So this one will be the So 20.78 and k. Stop recording, stop. Now we have our new action. So that's cool effect. So we can go ahead and
now delete all our vis, remove all our effects, and then our action
on our image, select the action and then p and it's going to take some time because
our image is large. And we have our
action now applied. So we can see how easy our action med or to
meeting our steps. So that's basically
it for actions. There are a few effects that might not work with actions,
just for you to know, but most effects or most things you will do and for the
show we work with actions. So in the next video, we're
going to learn how to apply this particular action we've
created to multiple images. This can work for even
thousands of images. So that's it for this video. See you in the
next one. Bye bye.
8. 8 How to edit multiple images at once in Adobe Photoshop CC: So in the last video, we learned about
actions in food shop. We even preyed our coo
effects actions, right? And we also how
everything played out just perfectly, okay? We also said in this video, we're going to use our
action on multiple images. Now, we forgot to add one
more step to our action, now, which is the step
to save our image, okay. So all we need to do now
is just open our image once more and then click
record and then add that step. Okay. But I want to
actually redo this because we intend to apply our actions on other images
outside this document. The outside this document, it's required that
we kind of open the image and then create
our action in the image. Yet, remember this one, we
actually created the file first before importing
or posing our image. Now that's because we're just using the
action in this file. So if we're going to use our
action in multiple files, We actually need to open our image and then
plate our action there. And we also have to add
our step for saving. Okay for saving our image. So go ahead and open, click open and bring in
the file one more time. I'm just going to rush ahead and create our
action from scratch. So I'll just delete this
coil effect action. Delete. And then just
create a new action. So let's name in cool effects. On more cool effects. And then we're going to add all the effects we added
in the previous one, okay? So record. And I'm just going to first of
all, duplicate my image. So duplicate my image, and then maybe convert it
to a smart object or not. So I don't need to do
that process, but I can. So duplicate my image, then maybe rename my layer. Maybe give it. New name. So let's say new layer. You can give it whatever
name you want. New layer. I I want, I can convert my image to a smart
object, what I want. The next thing I'll
do is I'll just go ahead to filters and then go to filter gallery and then
add my cut out filter. I'll just hit k because we worked with this same
setting the last time. So it ok. Then the next thing
I'll do is add my noise. Come to noise and then add noise and I'm just going
to heat again. And then finally, come and
create a gradient layer. Let's not walk with blues. Let's walk with
something girlish. Let's walk with
pink. Let's choose this particular sheet of pink. But of course, you can choose any one you feel ok and then just mito planing
would soft light. Let's try lighting also. Lighting won't work well.
Let's just use soft light. Soft light, and basically, this is what we want. The next thing I will do
now is just save my file. Come to file, then s, and let's see this as, Let's add to our file lim and then just select GPE, then save. Here, we can see that our
file size is really large, so we just want to use the
medium file size here. That's five, quality of five, and then at G. Perfect. Now, we can come here and
just stop our recording. If I just open my step here, you can see details
about our steps, right? If you just go back to our to
our layer or to our folder, we can see that our
file has been sald. Perfect. Now in our layer, I've gone ahead and
created this new folder. It's called batch image editing. I've gone ahead and added multiple images
into this folder, so we have 14 images. So this is just to demonstrate our batch image processing. So I'm just going to right
click and create a new layer, and then we're going to
rename this layer as done. So this layer will
contain the new images. The ones that have
been processed. Okay, so we process from here, and then to here. Using this action,
we just created. Okay. So just go
back to photo shop. Now in order to do your batch
processing, come to file, and then go to auto met, and then go to batch. Hit batch. And now you have this
window or this dialog box. Now you can select your preset
set or your action set. So we can see that
we have default actions a we have my set. So I'm going to select my set. Then we now choose a
particular action, which is a on effect action. Then now we have to
choose the source folder. Click and then come and
select this folder. That's the batch
image editing folder, select the folder
and select folder. And you have to come and check the destination folder also. You click select,
and then you have to select this
folder that says De. Okay? Select the folder. And basically, that's
all you need to do. You need to check
this button here. Because if you don't
check the button, Photoshop might
give you the option to choose the format
to see if it as. Okay? And we just want to
see if as P so it okay. As soon as you hit okay, we'll see Photoshop processing
our images one by one. So it's going to take
some time to process our images and we'll be
back when it's done. So Photoshop is done
processing our files, and if we go back to our folder, our D folder, you'll see that all our files here have
been have been processed. So we have our cut
out effect and also our noise effect added
to each of them. Okay, so that's basically
how we can apply one action to thousands
of images in photoshop. This have come to the
end of this video, see you in the next one. Bye.
9. 9 Workflow tips in Adobe Photoshop CC: This lecture is about walk
flow tips in the photoshop. And in this lecture,
we're going to go over some really cool workflow tips. Okay? So these are just tips which you can apply
to your walk flow to speed up your walk flow. Okay, so the first tip,
we're going to be learning today to relate to
our dropper two. So I'm just going to
create a new project. Use this EFO landscape
and then create Perfect. So most of us know the drop two. This is the dro per two, and we use this tool to
select colors, right? So we can say, maybe create a new shape
and then just go into the color and just come and sample this
color outside here, and we can just hit key and we've now sampled
our color, right? So what if we actually want to sample a color
outside photo shop? How do we do it? So that's very possible. That's
very possible. All we need to do is
to just um say move our photoshop interface and expose the place we want
to copy the color from. And in this case,
I've gone ahead and open this website,
which is db.com. So all you need to do is just go ahead and go into
your color picker. Now, just click outside and
then drag outside photo shop. Into where you want to
copy the color from. Now we can see that we just be sampling our colors outside. Sampling this color,
and you can see how our color is changing from
our color picker to, right? So we can just sample whatever
color we want and release our mouse and it's going to
sample that color for us. You can see that we've
vertically sample the color, this dark green color. And do that with
many other colors. Let me just pit this and click
and hole and then release. Perfect. You can see
that to sample colors outside our footsop software
using our eye drop or two. Now the next one is
related to our brush, and basically anything we
use with a cos our brush, and also tools like
our y dropper tools also get affected with this, ok? So let me just select my brush. Now we can see that
I can now pint. I can see my brush tip, right? And I can recs my brush
tip, reduce the hardness, increase the hardness,
do all I want to do, and I'm going to see the
preview right in front of me. Okay what if I
activate my caps lock? Let me just on my caps lock. I on my caps lock, we're going to see that
the vertically turns into a cross head So right
now it's a cross here, and we can't see our brush tip. So if you don't
really know this, you might get into
trouble sometimes. So you might just be
looking for your brush, wondering what happened, why the brush tip
is not showing, not knowing that
your cap log is on. So all you need to
do is just de see your cap log and the
brush tip will be back. So that's just a very
simple and short tip. And the next one has to do
with editing our tool bar. Okay? So sometimes
there are instances where we want to do
a particular task, and then we really
don't need all of these tools on our tool bar. So Photoshop gives us the
ability to edit our tool bar, basically save the
tools we want to use. Because photoshop
has a lot of tools. So all you need to do is to just come to these three dots here. Just click and hold, and then click or
release your mouse. And then now you have the ability to
customize your two bar. On the left hand side, we see all our tools available tools. Then on our right hand side, we see where it says
extra tools, right? So it means if you come here,
you can just come here. Let's see were using
the selection tools, so we can click and drag
to the right hand side, and we see that it's
removed from our two bar. And we can basically do that for the whole group by clicking
here and dragging. Okay Click here, rag. Let's just reduce
some of these tools. Let's keep some of these tools. Let's see we are now okay
with the tools we have on the left hand side and we
want to sf them as a p set. Okay. You can just hit
safe here and type in the name of the tools or
rather the name of the p set. We have new tools. The
save and say done. So we can see that the tools
we've selected are now out. And if we want to come back
and kind of select our tools, all you need to do is
just click and hole and you need to see all
of them hiding here. So you can actually go
back and select them. They're just hidden,
and you can then go to your edit two bar window
and restore defaults, if you want or maybe
load preset and then you select your preset brook and
basically do all of this. So I'm just going to restore
default and hit done. Bring back all our tools. All our tools now are back. Perfect. Now the next step is kind of relating to
using our brush. I'm just going to go
ahead and open a file. So I'll open this file. Now let's see we are
using our brush. Let's create a new file. And this t is also
applicable when we're working with a mask. Anything that
really requires you using brush or drawing, k? Let's just tick our brush and
just reduce our brush size. Let's say we want to kind
of follow our subject like this and kind of follow our subject and just
paint around our subject. Let me just do this and
choose a darker colors. Choose dark red. Now we see it's easier for
me to paint like this. It's easier for me
to paint like this, but when I start coming
towards this side, it's going to be
harder because my hand is not positioned well
to pint along this axis. Okay. So I'll just do now, we can reteat our convase, and then position our character
in such a way that it's going to be easier for us
to paint along that axis. So how we do this just
by holding R we can hold R and then click
in reteat our convase. Then at to continue painting. Let me see. So it's now easier. It's now easier to paint around, paint around and then kind
of follow it really well, even in the axis where
I am not compatible. So I can paint beneath our character very
efficiently. Very well. So just hit R and it, and then hit the back,
continue painting. Okay. So I'm using the spice bar and the left mouse click to kind of pan around
my sheet like this. Is When you are satisfied
with what you've done, you can just hit a skip and keyboard or you can still hit R, and then just reset view. So you can see that
we are now able to paint around our character
more comfortably. Perfect. Now for the next sip, we're going to use this image. I'm just going to point to
or let's just the entirely. Let's see I'm working
on our image, and I kind of need to zoom in to kind of see
what's going on. Okay. I'm working on
our image and I'm using the brush to paint in
I'm kind of zooming in. And now I want to zoom out and zoom into
a different place. But I still want to
maintain my zoom, so I can still kind of
be working like this, and then just hod down
itch on my keyboard. So when I hod down ach on my keyboard,
it's going to zoom out, and it's going to
give me this little hand icon with a box around it, and I can move it and just place it on the place I want to zoom So all I need to do is put down and please
continue painting. Then can put down Hh, click and release continue painting. Pull down ah, click
in the release. All you need to do
is pull down each on your keyboard and then click, then it's going to zoom
out and you can now focus your Zoom on the area
you want to concentrate on. That's just it for this tooltip. On the next tip is relating
to calculations in Photoshop. Many of us use photoshop
without knowing that photoshop is a calculator. Let me explain what I mean. Let's see Let's see I
just create a text. Default text, and I want to scale this text to
two times the size. On my contextual bar, we can see that we have the font style and
we have a font size. Now I'm going to come
to the font size, click he and then
font slash two. So that's divide
by two, and dent. Now we can see that
photo shop has divided our ship by or the size
of our text by two. Yet, I can do multiply
by T. Again, enter. We can see that foi shop has multiply the size of
our text by three. We can do this with
virtually everything that has a value here. Okay, we can do this virtually everything
that has a value. Let's see, we want to
reduce our opacity. We can it to 100% divide by two. So we can see that it
has reduced this to 50%. Basically everything
that has a value. We can use this operations to
speed up our workf Perfect. So that's it for this one. The next tip relates to
what we call the history A panel. Let's just go to
windows and then click history. Now this is what we
call the history panel. And many of us doing use this. You might not be
aware of this panel, but these panels stores
the history of our work. So as we work, it kind
of stores our history. So now since the inception
of this document, or since when I
open this document, we can see all of the
things I kept doing. So when I just click
here, for example, we can see that it has taken us back in time to this point, where we created this new layer, okay So let's click this. We can see that we
added the brush shrok, and now as we keep clicking
or activating more history. We keep seeing all the things we did that photoshops told. Now when we deleted the layer, we also recorded it. Okay. Perfect. This is a way to go back to
see what you've done, or what you'd like to redo. We also have some other
interesting functions on the history panel, or
on the history tap. Let's just do something. Let's create some big boxes
here. A number of them. Let's create four
big boxes and give them different colors. Perfect. So we have all of these
different colors, okay? Now, we have what
we call snapshot. This is what we call snapshot. So it enables you create
snapshots of your viewport. We get so I can just click
and create a new snapshot. Now if I go up, you'll see
that we have a snapshot here. And let's see I want
to go back in time, so I can maybe go
back in time where we had just this guy and
create a new snapshot. And we go back in
time, where we had just this guy with this color and then
create a new snapshot, and then we here and then
create a new snapshot, and we can see that all
our snapshots are here. Now, if we select
our first snapshot, we can just go ahead and see
go ahead and see our file. Let's receive this Snapshot one. Snap shot. S S one, Save. Perfect. Now, let's go
ahead and see Snapshot two S. Snapshot two, S two. Let's see Snapshot four. So Control S s copiers. That's y. So S S three, S three. Perfect. So if we go back to our Dyer, is our good to our folder.
So we can see that. We've been able to
see different shots as separate images from
the same pot shop file. So that's one of the things
we can do with snapshots. We also have this potent. For this one, we can
use it to delete. An action or a history. So basically, that's what we
can use our history panel to do and it really speeds up our workflow if we make
really good use of it, okay. So the next one is related
to, something really cool. Let me just go ahead and please new or rather open a new image. Let's select this
image this time. It's what we call the Fed
command or the FD function. Let's assume you just
come here and then add black and white filter or
adjustment and hit okay. Now, we have a command
which enables us to go back and affect the
previous effect we added. All we need to do right
now is immediately after adding the effect
or the adjustments, or the change to our image. You just go to edit,
and then come here. Now, you see feed black
and white, or click. And then now you get a slider, like an opacity slider, which enables you to kind of feed the opacity of
your last effect. Okay? So you can see how
cool this is, right? Now, this works with everything, really,
almost everything. So let's see we
want to reduce or remove this dipole of arts. I really beautiful dip. So we will use a tool
like the patch to. Actually let us the patch to to click or make the selection,
and then click and drag. Perfect. Now we've
removed hard impo. Let's see we feel that this
effect is too harsh and we want to feed it. So
now we can feed it. I think I did something that
kind of cleaned the effect. Let's try it again. Let's select and
then click and drag. Then just go to edit and
then feed patch selection. Perfect. Let see we can feed. The effect really wants the dimple to just
reveal a little bit. So we can fit like this
to the amount we want. To just select our selection. Perfect, so that is it
for the feed function. Now, the next tip relates to us working on the same image, kind of zooming
in to see details while still avail a full
view of our complete image. Let me just demonstrate this
instead of srog to explain. While on your images
come to windows, and then come to our range, and then hits new window
for ego photography. That's the title of our image. So it now opens a new
window. For our image. And I'm just going
to close all of these ones. We didn't need them. Now, it's basically
the same image. It's basically the same file. Anything you do here
will be affected here. So all you need to do
now is just come to windows, come to range. Then let's just arrange
them side by side. Now for this one, sorry, for this one, have
it zoomed out, then for this one now. Okay. Sorry. We just need to click to activate our window. Now for this one, we can zoom in and kind
of make changes. So we can zoom in and let's see, we want to use the
plume statup tool and just some weird effects
like this. Okay. Perfect. So we rese we see that the image on the right hand side is
physically updated. Anything we do here
will be affected here. So let's see we want to
remove our to once more. Click, you move, and it's
going to opt it here. That's a way to work with the
same file in two windows. Okay so that's also a good tip to speeding
up our work flow. Perfect. Now the next
tip relates to speeding up little actions
with our shift key. Let's just create a new. This is a new ship. Now,
let's use our keyboard keys, Zoom in a bit and then use our keyboard keys to move
to the right hand side. Now, I'm moving to
the right hand side, but we can see that
it's really slow. It's really slow.
It's really slow. Now, if I hold down
shift and move, see that we are
now moving faster. He's covering more space now. And that's basically leads, and this works with
almost everything. So let's assume we want
to reduce our opacity. So I'm using my mouse wheel
to reduce to scroll down, reduce our opacity and
we can see how slow leads reducing right
so 82, 81, eight. But when I hole
down shift from et, we can reduce to 60, reduce to 50 to 40 faster. So basically, this is one of the things we can
use the shift key to do in order to speed up
our work flow to delete. Yes. Now, for the next s, I'm just going to close
this guy because of this dit distortion I did here. So close it, and then open. Let's open C image and
also this one. So open. Perfect. Now we have
these two images. I go to this one, let's see
I'm using the crop too, and I kind of like
my photo dimensions. So I want to copy this photo dimensions
to our image here. All I need to be come
here, select my Crop too, and then come here
to this place, and then just
select front image. So if I do front image, Go back to my image here. We can see that it has basically created the same dimensions
as the former image. I can just go ahead and
hit enter and enter, I can now either
move my subject, maybe the right hand
side or the left hand side or to do basically to reveal what I want to
reveal and just hit done. Perfect. Now we can
see that we have copied our dimensions
here to this image. Now we can also see
that our dimensions here and here are same as
the ones we have here. It means they are the same. So the next photoshop tip
relates to kind of focusing our Zoom on particular
elements of a design. Okay, so go ahead and Open your folder and
select this file here. So this footage of file, this new posted design to
select the file and open. Now, if you're coming from
the fundamental course, you're going to recognize
this design, right? So we did this in the
fundamental case. And this design has a lot of
layers, a lot of elements. Okay. So let's see we're
working and just want to kind of zoom in to
see certain elements. So we have them on a
layers panel here. All we need to do is
to How Alt and click. Basically zoom into
selected element. Right now we're selecting
this rectum good one, and I can see that
we've zoomed into it. So let's keep going. So we've zoomed into this guy. Let's select our text here and we've zoomed
into the text. So it's basically how Alt on a PC option on your
mark of course. Then click click and
basically that's it. We can keep zooming in to
all of these elements. Perfect. So the next tip has to do with processing
a lot of images. Okay. Let's assume we have
lots of images which we want to convert into a
certain file format. Or we have lots of
photo shop files, which we want to convert
into certain formats, like GPEg or Tip. So we can actually do this. We just come to file,
come to scripts. Then come to image processor. So this image processor
window now opens, and you can select your image. So you can use open images. So it's going to use just
the ones that are open. Let's assume you want to kind of save all your open images
to footagep files. So you can use this
to see all of them. But we do not want to
use the open images. We just want to use a folder. So click on this and
then select folder. Now let's come to your
folder and then now we had worked on some images when
we looked at actions, right? So we created an action and then applied it
to multiple images. So we are now going to
use this function to convert all our images
into other formats. So select the folder here, which contains the images. It's called Don then OK. And then now you have to come here
to select the location. So you can save in the
same location if you want. But I don't want that.
I want to create a new folder to select folder. And now I am inside
my Dt folder. I also want to just
create a new folder here, give it the same name. Done. Okay, it's
done inside Done. I'm just going to go in
and then select Fonda. Perfect. And now we can just see file as
maybe GPD if we want, but they are already GPE. So why should we see
them a GPC, right? So we are not going
to see them on GPE, we see them as PF. Sorry, PSD, as fo shop, and we can see them as T also. Yeah, I'll see them
as PSD and TF just to show you and we can
resize and resize also. You can also run actions
on all of these images. We can select the set actions. We have the default
and we have the M set. On the M set, we can see our
cool effect action, right? So we can also select it, but we don't want to run action. So check this and basically run. And Photoshop is going
to open each and every one of these images and see each and every one of them as
foot shop files and ties. So when it's done,
we're going to come back and look at our sved files. Perfect. Now photo shop is
done of seven our files. So just go to your folder, and now enter Don and go
to De De within done. And then now we can
see that it's created a folder titled PSD and this
other one titled Tf, right? So we can see that our file
folders are really large. Now we can see all of them as PSDs and all of them
as thieves, right? But this PSD, them just
open on them in this one, and we can see that it's
actually our image. Perfect. That's
just for you to do. Now, I don't really
need all this. So I just delete ever see that
da is really large, right? 1.5 gigabyte. T right click and delete. Perfect. Go back to put shop, and now we're going to look
at our last workflow tip. Now, this tip involves
ting custom shortcuts. Custom port keys to help us perform the actions
which we do regularly. So let's just control
G. Now come to edit. And now come to
keyboard shortcuts. So click keyboard shortcuts. And now with this window here, we can edit our keyboards. We our keyboard short cod, or we can create new
keyboard shortcuts. So let's see we want to
create a keyboard shortcut for turning our image into a smart object or turning
er into a smart object. We can do that here. Okay. So all these lists are structured based
on our menu here. So file for file menu. Edit for edit menu, and so on and so
forth to basically, we can do everything or
rather we can create shortcuts for everything that we can do with our menu here. That's basically everything
in photo shop, right? So for turning our image or our layer into
a smart object, we can just come to Layer. Then I'll school down to
look for smart object. Smart object, smart
object, Smart objects. Okay. So this smart
object. Smart object. Now, Convert to Smart object. Now we can see
that we don't have any short cut right now. But we can add a shortcut. So let's see control
control all D. Perfect. So let's accept and k. Now, Layer can do control D to convert our layer
to smart object. This works for every
single t for the shot. Even filters. Filters. You can create
shortcuts for filters. Let's see blow. Let's
see if we want to create shortcut for blow filter. So to edit, and
then filter, sorry, keyboard shortcut
and then just come to filter and Zoom
or scroll down, and let's look for blow here. Looks for blow blow. Let's see we want to
give it a gusan blow. We can see control shift Z. We can see that it
has shortcut already. Let's see control B. Let's say control shift B. Wow. Okay. This is getting
really interesting. Let's control shift X. Let's see it for the Lipi. So if we accept, it's going to kind of remove the
short cut from the Lif and give it
to our gusan blow. Let me just try something else. Control shift k.
So color settings. We don't really use color
settings, that much. I'm going to accept. We've now given our ca
control shift k and then. If I do control shift K, you can see that we now have the option to adjust
our blow and I get. I've added the C blow
fill to our layer. That is it for workflow
tips in our D B f shop. See you in the next
one. Bye bye. O
10. 10 Features you did’nt know existed in Adobe Photoshop CC: There, welcome back.
In this lecture, we're going to learn
about features in how to be photoshop, which you didn't know exists. Do you know that with photoshop, you can actually
automatically create a detailed tutorial
that's written tutorial of all your steps? Does that sound interesting?
I'm sure it does. Yeah. So what I mean is, Photo shop has the
ability to kind of record your steps and then create a detailed tutoria
written Tutoria, which you can kind of
export to a file and then maybe share with someone or maybe keep for
record purposes. So that's what we're going to
learn first in this video. And for that, I'm
just going to create a new of a new file, right? A new document, create
a new document, and now we have
our new document. Now in order to do this, you have to come
to edit and go to preferences or you
can just do control key or command key
on your keyboard. Now, come to history and
content credentials. This is something we didn't
look at really well. We just kept it when we were
talking about preferences. Okay? Be I wanted us to come and really focus on
it in this video. Now, all you need to do is
to Check the history log. Now, when you check
the history log, but the shop is
now able to record data that record your steps
and then export them. Okay. So you have to
check the history log and then come and select
the text file. Okay so text file, and then now you can
choose the location. So let's choose
the location here. So that our work flow and shot cords folder
and then it save. And now we can come
here and then kind of choose how we want our file. Do we want it detailed? Do we want it concise? We want it to record
sessions only. So we want to select detailed
here and just hit okay. Now put shop tsk to record. So everything we do from here, pusho records it and then
saves it in our file now. B go here and then please an
image. So please embed it. Then come to my folder and
select this guy this image. Then please And then the
next thing I would like to do to just hit C on my
keyboard and then hit enter. So I've just cbbed my
file to this size, right? So I just click here
to finish my crop. Now I want to just add some
adjustments to our image. So just come to the
adjustment layer, and then let's add cuffs. So I'm just going
to expand my panel, and then Just add
some quick curves. So nothing really special here. We just want to be able
to have some history so that we can see how f shop saves our history,
right? So we are. So these are curves,
and then let's add let's add another one. Let's add black and white. Let's add black and white. Let's just use
blending mood here. Let's use this blending wood. Lighten. Let's reduce the
opacity of our blending mood. Perfect or rather of our leer. The next, we're going to
add another adjustment. That's the color lookup. And just come and select one of these really cool looks here. Select this look and then let's
change the blending mode. Let's select the lighten
blending mode can lighten up. Let's select Tarken so that we can just reduce the opacity. And next is the levels. I want to select my levels. So I want to I want to boost
my levels. We are my levels. These are my levels.
So make my levels. Look this. We can see that the explosure
is becoming too much, so I'll just add an
exposure adjustments. Exposure and just
reduce my exposure. Okay. I think I should reduce
my highlights instead. But you know what, we're just going to work
with what we have, since it's for
experimental purposes. So now I'll just hit Control
S to see if my file. So let's see if this
as flower girl. And save perfect. Now we saved our file now. I'm just going to
go to my folder, and now we can see
that in my folder. In our folder.
Photoshop has created this foota shop edit log. This is a text document. I'm just going to double
click to open it. Now we can see that fotoshop has now recorded all our steps. So we started by
placing an image. We started by placing an image. So Pootosho has recorded Communication, has
recorded details, details about the image. In fact, the names of the layer. It has recorded the crop action, crop it and even the
sizes of our images, the dimensions and everything. So you can see how detail. This is, you can even
edit it further to add more detail and organize
the whole document better. Yes, so this is a
really crazy feature in foo that many people
don't really know about. Now the next feature is just
a really simple feature. It's just this bar here. If you just come
here, You can click. You can click and hold. Just click here and hold. Now, you're going to see
details about our file. So the width, height,
the channels. There are three
channels, we have the RGB channels,
then the resolution. 75 pixels per inch. So these are the
details of our image. Let's just come here and
see if we are right. So we can see that
yeah, it's 75. Then these are our
widths and heights. So now if you come
here and click here, you're going to see different
things we can select. Prerently, it's on
document sizes. That's why we can see
the document size. So we see that the document
size is 55.3 B and 61.3 B. So now 55.3 M is the actual size of the
photoshop document, and then 61.3 MB is the size it consumes on our
computer while working ok. Okay, so we can also look
at the document profile. So we click on document profile, we're going to see the
document profile here. So you can see the
document profile. If you click on
document dimensions, you're going to see this is
4246 pixels by 4553 pixels, and then 72 PPR. Okay. Then GPU mode, this is the GPO mode, and then measurement scale. You see that this is basically the scale of measurement, right? It's one pixel to one pi. Is one to one measure. So it turns out that we
even have skill for shop. And then the next one
is scratch sizes. Now, this has to be with memory, I guess, so we can see
18 gig by 10.1 gig. Then we have many other ones. We have even the efficiency. So this is basically telling you how efficient prob
shop is running. I can see that it's on 100%. So maybe if we begin to do a lot of stuff that
would slow down our computer, we might see this number reduce. This potent reduce and
then we have ting, probably the time takes
to perform actions, maybe to see or to perform
certain actions on our file. We can see that 2.5
or 2.6 seconds. So the time usually gets increased as our project
gets more and more complex. We have the current tool,
which is the move to. So we select the two now in the shows that you selected the rectangular,
Make select two. This will be the object
selection to the smart two. So we can see that the names
of each two we select, just keep showing here. We have this, we
have svn progress. We have smart objects. It tells us the number of
smart objects we have, and we don't have
any smart object. But if we create a
near, to create a nul, and then let's see
t or convert to smart object. So
we can see that. We're going to have
The smart objects. I can really see change though. But layer counts, we see
that we have eight layers. Let me just turn my layer
into a smart object. Okay. It's actually
a smart object. This should show at least one. But then why it's not showing,
but that's by the way. So we can see that this
little important here exposes us to more and more
details about our project. Okay. Now the next feature
is going to help us create a PDF presentation from our
files, from our images. So just come and open. And I'm just going
to import some of these images on the
batch image editing. So we just select some of them. Some select this one, selecting this one,
this one, this one. This one, this and
select them. Okay. I just duplicated them on two. Let me do my selection again. This, this this this this this this and
this. And then open. Perfect. Now, I just go
ahead and close this file. You don't need to sf it.
So go ahead and close. Perfect, and don't see if. So just come to file,
come to scripts, or rather come to
automat and then come to PDF presentation. So click. And now we see that We
can now add open images. So it's going to add
all these images, or we can actually browse images from our computer, right? So we can add images
and then now see us. So we can see as
multi page document or we can see as presentation. I want to see as presentation. We can select the color
of the background. I be black, font size. You can include
file name, title, all of these other details, general necessary for now. Then we can edit the the
timing of our presentation. After every 5 seconds,
we want it to change. We want the image to change
and move to the next one. That's it for here, so you can make this
four if you want. T into his four, and then we can actually choose
a transition. So we have a random
transition now. It means it's going to
just choose randomly. Now just work with a
random transition so that we get to see how different
other transitions work. We can then hit sf. Then just go to your
folder. And heat seve. And we are not really using any file because we just want to use this
for testing purposes. So we are brought
to this window, and all we need to do
is just heat Seve. And Foot shop is going to take its time and export our file. Now we have our file exported. I Got your Folder. And now this is
our presentation. Double click. Sorry, do click. Let's just right click
and open with AcO bats. Open. CT. Now we can
see our presentation. After 4 seconds, it's need
to move to the next image. Let's don't shoot this
message again and. So we can see our presentation continues after every 4 seconds. Yeah. So that's how to create the presentation in foot Shop. So I just hit a skip
and close this and I just delete the file
because I don't need it. So go back to fo Shop and, now we've learned how
to create presents, PDF presentations in foo. Now the next feature is a really funny fur,
re we feature. Now this is just come here. Click. And hold and then release to bring up the
customized to bar window. All I need you to do right now, you just come here and hold
down shift and at done. We can out see that. We have
a banana as our icon here. This is just a really
cool feature we shop, it really doesn't do anything, just a fun stop. So you can also come
back here and and ho down lt and then click down to reset it
to the default image. So just come here,
hold Then at shifts, pull down shift, and kick don, and in to have a banana. And we have one or one
that's on the preferences, preferences, control
key or command key. But this one, you
just go to interface, and this is it. So what you need to do here is come and pull down shift on your keyboard and lt or shift
and command. Then click. So when you click, you're
just going to see that our color theme
buttons turn into loaves of bread, with
different brightness. This also doesn't
do anything really. I just a fun stuff also. So you can hot down
all and shift and just click to tick it back to
what we had before, ok? And for this, let me
just tick it back. W on Alt and click
Done to reset. Perfect. And with this, we've come to the
end of our video on features you didn't exist. I'm sure you learned
something new. I'm sure you got some value to see you in the
next one. Bye bye.
11. 11 Module Introduction: In this module, you'll
learn how to work with the LB CC les and
H to B funtion. Kindly download
the attached files for this module
before you continue. Please reach out to me via
message or QME section. If you have any questions. I'd love to make this cores
five star experience. See you in the next ide.
12. 12 Introduction to Adobe Libraries: Hey, everyone, welcome back. So in this video and
in the next one, we are going to learn how
to use the Adobe Creative Cloud libraries in Photoshop and other Adobe softwares, okay? So in your photoshop, just make sure you have
the library spanel. Activated. Okay? So
this is the libraries. If you are not seeing
your libraries, just come here, come to windows, and then make sure you
have libraries checked. Okay. So this is
your library panel, and then these are
your libraries. So yours will probably be empty because you have to create libraries to have
libraries, right? And as you can see, I have a number of libraries.
So what are libraries? Libraries are basically place
in your creative clouds, where you can store assets. Okay where you can store files, where you can store presets, colors, and so on and so forth. Which you can then use in other projects across
all ADB softwares. So if you create
libraries in Photo shop, you can use them in Itrido. You can use them in after effects in premier in in design, and many other ADB software. So we're going to
learn how to use how to create libraries
and how to use them. Okay, so let me just go through some of the
libraries I have here. So I've been using
libraries for a while. And if I just open, you're going to see that I have I have contents
in my library, right? So we have this other
one PSD assets. We have the libraries
with all of these. We have custom EI brushes. We have this Branding. And right now, to
create your library, you can just click here
to create a new library. Now we're going to create
a library called Tia. Okay. So Tutorial. Okay? So this library is basically for these videos,
these lectures. So when you create your library, you get to go into the library, and you can now add
things in your library. Okay? So right now, I'm
going to put a file open. My folder and then
I'll just come to a folder on our BCC library, and then just select all of
these images and click open. Perfect. Now, I've
opened my images, and I can add my
images into libraries. I can add text, I can add text tiles,
I can add colors. So let's start by adding
this image. Okay. All you need to do is
click and drag and drop. And now you have your
image in your library. Now you can ame this, you
can do quick, please, and then rename it if you want, but I'm just going to
leave it as per crown. And then let's just
add this other one. Click and drag and
drag and drop. If you click and drag
and drag and drop. Yeah. And now we have our image. Let's just name this lobby. So that we differentiate them. Okay. So we can see how
we've added images. So let's see we want to use
these images in as softwares. So let's just put
Illustrator right now. Here I am in Illustrato
and I've opened a new file and you don't
need to have Illustrator. I just want you to see how I can use my libraries here
in Illustto, right. So these are my libraries, and then This is
our new library, which we reed to just
click and enter. Now you can see our images here. So I can just click
drag and drop. Now you can see that
we've been able to bring our image
into Illustrator. And this works with
all other spas. Now, this is called
a linked file, and you can see this x on. It's called a linked
file because it's linked to our libraries. So if I just go up to fot show, for example, and just try
to bring this file in. Now, if you look at
the terminal here, you see this Cloud icon, right? So this Cloud Logo shows you
that this image is linked. It's linked, and it means anything we do to
change our image here, our main file here, which is in our libraries, it's going to affect
our image here. So let's just try that.
So let's come here, right click and then edit. Tonight's going to
open an interface of our image where we can edit. So I just want to add a text
to our image, so just click. And this works more like mocks, how you just add
details to your mocks, and then just see, and then
it updates automatically. So this is how it works. So all you need to do now is
just change the text color. I need to change the text color, something that visible. Let's see new. Let's see white. So White, I'm just going to hit S.
Sorry, Control S, see. So when I hit Control S
and go back to my libre, we see that it as updated. Okay. And now let's go back to the image and we can see
that our image as updated. And also in Illustrator
it as updated. Okay. So sorry. Let's go back to pot shop. Perfect. So what if we don't want to have our
file linked, right? What if we just want the mean file without
it being linked. So let's just delete this guy. And just fit another one
and add another one. Now, in order to have our
file without it being linked, we can just click
and pull on old Rg. And now we don't see our
cloud icon here again. It means this is
no longer linked. It means whatever
you do to this file it's not going to affect
the one we have here. Same also in Illustrato
Let's put Illustrator. So I Illustrato now, if I come here Wood
on Old and rag, We can see that
we no longer have that outline across our image. It means it's not linked. But if you just click
without holding down dragon and drag, we can see that we have this X. Okay, so it means
this guy is linked, this guy is not linked. So basically, these are
the two types of files or rather two types of importation of our
assets, which we can do. We can have them linked
to our library files, and we can have them on
linked, or embedded. So now we've looked at images. Now we can also add colors. So let's see if we
want to add colors, and we just come here,
create a new color. Then we just give this
this color or this color. Let's see you want to add
this color to our lebage. All you need to do
select your ship, come here, click here,
and then add field color. So you can add the field color, you can add the strep
color if you want, and you even add the
foreground color. Let's add field
color and you see that our colors
being added here. It means go back to Illustrator, and see if we want to create
some or get our color back, just click and add you see
that our colors of detail. And we can actually even
take our eye dropper to and sample our color.
We can sample this color. We can sample this
color and then just click and add for ground color. You can sample this color, click, add for ground
color, sample this color. F t for grand color. And this works really
well in branding also. This can come really
handy in branding and creating let's see
brand identity. Be with this, you'll able to see even the brown colors and
even share your libraries. And we're going to learn how to share libraries in
the next video. So we can see now that we
can actually see our colors. So let's try saving
some of the stuff. Let's create a text and let
just create a dom text. So what I want to do now is, I want to just give my text different
color, let's see white. They just do some
adjustments to my styling. So I'm going to give
it a font style. So I'm going to give
it this font style. Then let's see make
our kerning 50 or -50. And basically, let's say we just want these styles on our text, and we want to s
this as a heading. Maybe we're designing
a magazine and we want to see this
as our heading. Let's also create another text. This one, this will be this
will not be a point text, it would be an a text. We want to even have a paragraph this kind of paragraph and maybe change the phone style, to this. And then reduce the
font size to 60. Perfect. And then we have
this as a part of, right. So we have two types of texts. This is a point text,
this is an a text. So click and come
to your libraries, and then click here and you
see add character style. Click on Character Style
and then you have this. Then click also on this one, and then add character style. It means you can go
back to Illustrator. And copy our caracter style. You can select and just add this and see that copy
or caracter style. So with this. So we can
see that we've been able to kind of replicate what
we had in the foot shop. Perfect. The last
thing I would like to add before we end the video
is adjustment layers. So you can also see your
adjustment layers in libraries. Let's see you are editing your image and
let's delete this one. Let's just add some adjustments. Let's see we really
like the lookup effect, and let's just get one. Let's see we like this one and maybe let's add
another adjustment. Let's see we even
want also the curves, we want this cup along
with the cuffs, right? So we can actually add
them to our library. Let put of them click and. It seems we didn't
do let's select one by one. Try it this time. Okay, so now we've
added our levels and also our color into
our libraries. So let's assume we no
longer have them here, and we want to just copy
our adjustments, right? So all we need to
do is just click, down O and rug. You click and Hol
down out and rug, and you can see that
we are basically applying our effects back again. Okay. So basically, that's how we add stuff and
from our library. So it means we can select
and delete if you want, you can delete. Okay? Yeah, so that's a basic
introduction into libraries. In the next view, we're going to learn how
to do even most of with libraries to see you
in the next one. Bye bye.
13. 13 Do more with Libraries: Hey, there, welcome back.
So in the last video, we learned how to use libraries. So we had the basic
introduction into libraries, and we saw how to
use our libraries across different D B softwares. Okay. So in this video, we're going to learn v p stuff. Now, the first thing we're
going to learn is how to find similar images to our image. Let's see you're
working with an image and you're going
to like the image, but let's see you could
not use it because maybe the resolution is not good enough or because
of some reason, and you want to find
a similar image. So how you do that is just bring your image to your
library and then Oh, right click on it and
then find similar. Now, Photoshop will search the ADB stock library and get some images for
you. So similar images. Now we can see this
one is similar, and this one is also similar. So you can actually use
these images. W for free. You have to have an ADBtok subscription
to use these images, but you can use them
with the water marks on. So you can just bring it in, scale it up, Kok, and it's going to be added. So this is just the new resolution image
with the watermark. So let's say you're
satisfied with what you have and you want
to purchase the image, you can just go ahead and click he and purchase the image. Okay, that's how to find a similar image to
the one you have. So now the next thing
I want to show you is how to further
manipulate our image, or further edit our
image in libraries. So select your image, come here. Then extract from image, so click on extract from image. And let's use this image. Let's use a more grammatic
image. Let's use this one. Okay. Let's add our image first f. Or let's just extract
from image directly. So extract from image. Now, this window opens up, and then our image is
loaded here and you can see that we can create
patterns with our image, so we can even adjust the scale. We can see everything
happening here you can see the beautiful pattern
we are able to create with our image. You can adjust the
rotation address the ke. You can even address
the pattern. You can even change the pattern. There are different
patterns we can create. You can see the
really cool stuff we're using our image to create. This can serve as a background. It can serve for many purposes. You can create different
patterns, the image. So the color mode is colors. We can even have it as grey
scale or in green scale. Let's just go back to colors. Now we can also create
shifts now by ships. This is basically foot show
factorizing our image. Let's just factorize
our image and see it. A, let's just see to libraries. So it's now sv in to libraries. So apart from that, we can also get the color
theme of our image. So we can see that photoshop is basically taking
colors from our image, so we can see it as sample different colors from our image, and we can choose
the colorful mood, we can choose the bright mood, and we can see how intelligently
photoshop does this. This is the miuted mood. This is the deep mod. This is the dark mode. Let's just keep
adding to our levers, so we can add of these
colors to our libraries, the deep mood, add to bars. Let's add the bright
mood at laris. Let's add the colorful
mood add to brie. So we can see all of
these in our libraries. And we can also add gradients. So we can see that footage of create ingredients
with our image. We can add this to our labris. We can even add the number of colors so that the
gradient is richer. You can see that we
have all of these. Add to our libraries. And if
we have text on our image, we can also extract the text from our image and
add to our libraries. So these are some of
the things we can do. Libris. Let's also
add a pattern. Let think we've
added the pattern. Let's just create a pattern
and add to our libraries. I like this pattern known
as add to libraries. Perfect. Now, we have been
able to create a rich library. We can close this, and this
is everything in our library. Okay. And I forgot to show
you something really cool. This is related to adding
colors to our libraries. So just go to this
website, call.ab.com. C.ab.com and then just
come and see the website. Now, this is a website
dedicated to colors. So you can have
color inspirations, you can create color themes. So I'm not really
going to show you how to use everything yet, but let's come to trends, and foot shop or B gives
us color trends yet. So it gives us color
pallets based on trends. So we can see all of this. So this is graphic
design trends, fashion trends,
illustration trends, UI UX trends,
architecture trends. Okay. So we can
just steal colors. From this place. You can
just save to library. You can just come on
anyone you like and then add to libraries. But I was going to come here
first and change my library. It's saving to grey bar. I just want to save
it to Tutoria. Perfect, to go back to trends and then just
add a few of them. I'm going to add I'm
going to add randomly, make it for something here. Add this one, and
maybe go down a bit. Add this one to library. Perfect. Now go
back to footy Shop, and we can now see that our colors have been
added to our library. So these are our colors. Okay? That means that
go to Illustrito, we can now use our libraries. So let's click this guy. Down Old click and Brag. So now, we can see our vectorized image.
Now in Illustrito. Okay, so we can see
everything perfectly. U We also have our pattern, Let's create this shape and
just give you the pattern. Perfect. Now we see our
pattern has now been brought in to Illustrio
Thanks to libraries. And we can see all our
all our color palettes. Okay, so we can select. It's just going to keep up this. We can also add two switches. Okay? So basically, these are the things
I want to show you. And apart from this, there are some last things we can do. We can actually
export our libraries, so we can export our libraries. So click Export to Tura. So we can choose of funda. Let's select our folder here. O CC libraries folder we sell this full line then
export to export, and our footie shops
exported our libraries. This is our library file. You can see this ts 2 megabytes, and apart from
exporting our library. We can also share our library. So come here and you
can see that you can share your library.
You can invite people. It's just going to open your
critic cloud up and then you can write in their e mails
and then invite them. So they can also work
with your libraries. They can make changes
to your library. Okay? So this is also one way to work, and you can get a link
and just share the link. To it's create my link. And with this link, I can
share this link to my clients, I can share this link
to my co workers, and they can actually
access my library. So it's going to
open my library. And you can also do this, go back to the Shop, and
we can also do this. You can also come here
and then view on website. View on website, just
click view on website. It's going to open
the website for us. Food shop website
or the AB website, and you are going to
see your library. Now, this is the link we pieted. You can see that if we give our clients or co
workers this link, this is what see, is what you see and it means they can now add
it to their libriris. You can now work with all of these files which
are in our library. And basically, that's
it for libraries. They can really make things
flow incredibly well, with your work flow
across different bay ups, and that's incredibly amazing. So this we've come to
the end of this video, see you in the next one. Bye.
14. 14 Module Introduction: In this module, you'll learn prow flows for
working with images, selections, ys and
blending, now do B foos. You'll learn
importantly at tips. You'll learn how to do more
with blending options, how to work with apply image,
calculations, auto blend. You'll also learn pro
selection workflows, how to fix bload
modes, and a lot more. Kindly down with
the attach files for this module
before you continue, please reach out to me via
message or in the QME section, if you have any question. I'll look to me this course
of five style experience vi. See you in the next vid.
15. 15 Pro layer tricks in Adobe Photoshop CC: Hey, everyone, welcome back. So in this vide, we're going
to learn some near tips. And I've gone ahead and open this project from our
fundamental course, and you can just go ahead
and open it in your folder. Your folder on images, layers and blending
modes pro of use. Go ahead and open
this this file. That's the new poster design. For now, it's the only
file in the folder, but when you get
access to the folder, you will definitely
see other files. This is the name of the
file, new poster design, go ahead and open the file, and now this is the file. We can see we have quite
lots of layers here. First of all, I want to just show you how to
isolate your layer. You might know this. You
might don't do this. It's quite simple but
advanced at the same time. A into this come
here, right click. And then show slash hide lier. So it's going to show the
lier you've selected, so I've selected this white
layer and train in well. Let me select it different li. Let me select this layer. Yeah, this with color. So right click and shoe
slash hide all other layers. So it's going to
show you the layer you've selected while
hiding other layers. Okay? So that's all right click and hide slash shoe layers. And you can also hit
pull down old and click on the icon to hide
layers and shoot the layer. So just pull down old on your
PC or Option on your mac. And then just click. So you can do this and
isolate your layer. That's the first
thing and of course, if you click on it, you can
also see other options. So it means you can
turn this to red, you turn your layer to red. So this is a way of organizing
your layers, if you will. You are different colors,
you can give you a layer, and you can finally
hide the layer. These are the few
options you get here. Now when you click
on your thumbnail, you also get different options. Now you can change the color
of the layer also to here, just like this, select
your layer color. And I just hit be color. So apart from this, you
can also do other things. You can clip toumb nail
to document bones. Now, this will make your Tumb nail just the size
of the document. You just the shape
of the document. So we can see that our
document is squared right now, also with our tobnail. So all the empty specs can
be seen. From our thumbnail. So you can also choose
a different option. You can clip thumbnail to layer bonds and
going to give you this. And this will crop
your um meal to a ship or the bonds
of your layer. Okay. Basically that that,
is going to take it back. And we have other options. You can choose small thumb meals or rather new term meals. You can oe small um meals. You can choose
medium term meals, you can choose big tom meals. Yeah, these are other options, take it back with
small um meals. And basically, these are the most important f. These are just paying
options, let you know. And this other one to
select your pixels. Per section. So basically, that it for these options. Of course, if you
click here, you're going to get these
layer options, and if you don't click here, you're going to get
your layer styles. Okay. So the next thing I want you to learn is how
we can filter our er. There are these options here
that we almost never use. We didn't look at any of these from the fundamental
course, right? These are actually useful. We can use them to speed up
our work flow in foot shape. So let me just go ahead
and go through them. So if you just come
here and click here. You see Kind. No
this kind allows you to see all layers
you have, right? But let's see you
filter your layers. Let's see you select some
layers and just isolate them. Okay, so I've selected these layers who
didn't shift, right? So all the needs is to come
to kind and then select it. And we need to just
isolate all these layers. And you can actually
switch this feature on of this little ball here. So you just off the
bottom to see all your lier and on to see just
your selected layers. Okay. So you can also have other features or other options. Like, let's just go
back to kind first. Then let's see we want to see let's see we want to
search the name of er, just click name,
then get Sch, right? Let's see want such a type
named best men's shoes. Okay. So you can see that.
We've now sched the layer. So this can come really handy when you're working
with lots of layers. Okay. I really helps you clean up your work and
speed up your work flow. So we also have this
guy that helps us select layers with a
layer style on it. So just click on effect and
then choose layer style. So for this, sinous
drop shadows, so it's kind of sinus
layers with a drop shadow. This one has a drop shadow,
this one has a drop shadow. Let's select, which
is a different one. Let me see Bevel and pass. And we can see that this
layer has a pel M pose. Okay. So this is basically how to select how to
filter your layers, based on the effects
we have on our layers. And we can also do that
based on the blending mode. The blending mode, and we see normal, right
now, so let's see, we want to select layers with lighten and see that
this guy has lighting. So that's how to do it. Perfect. So next, we're going to select let's see attributes now. We can see that it's
going to help us select layers or isolate layers, based on different attributes. Based on layers that are locked. Based on layers are visible. We can see that now all the
layers are visible, right? It mainly shows all
the visible layers. So it means if you have
layers that are not visible, you won't be able to see anyone. As we can see now we don't have any layers that are hidden. So it means we won't see any option when we choose
the not visible option. So we have lots of attributes. We have vector
masks, layer masks. You can see that all our layers with layer masks
are selected here. Or are isolated
here. We have clips. We don't have any
clipped mask layer. We also have empty layers. We don't have any empty
layers. We have lots. We only have the
background layers locked. This is how to select
pis and attributes. So let's just go back here
and we can selects and color. Color. Now, based on the
colors we've given our layers. Let's see we've given
our layer orange color. Let's see this one is orange. This one is orange. This also is ange. And then let's see
this one is green. Green also is green. Now we have it at non, as non right. Let's
just come to green. Now we see our layers that are green, let's come to orange, we see our layers that have the orange color
assigned to them. And so we have smart
objects selected. Now for selected, it's going to mean that when we select layers, Yeah, and we've looked
at selected actually. We've looked at selected. So when you select layers, and we selected, it's going
to just isolate them. And basically, the remain
in our self explanation. This is how to
isolate our layers, and we also have these
other options here. We isolate pixels, we
isolate adjustment layers. It's going to just show
us is adjustment layers, we isolate z text. And of course, we
can do multiple, we can do this. So we have bison text. We have smart object, I think, smarts ships. Then these are smart objects. Yeah, so this is how we use
these options right here. To see you in the next one, bye.
16. 16 Do more with blending options – knock out: Hello, everyone,
and welcome back. In this lecture, we're
going to learn about knockouts in our DP photo shop, and we're going to
see practical usage for knockouts here in Photoshop. So knockouts are more
like layer masks, but with more features. And we can basically
use knockout to puncture holes
through our layers, through our layers and down
to our background layer. So in order to explain how knockouts are similar
to layer masks, let me just create
a new document. To go ahead and create a
new document and let's choose the E four
template to create. So I'm going to take my
text tool and then click on my works piece and then
just type S. So Lita S, and I'm using the
clash display font. So this is the
clash display font, and in case you don't
have this phone, you can go ahead and download
it from the Internet, it's basically free to use for noncommercial purposes.
I'm not mistaken. So this is the spelling clash display amusing,
the bold variation. It's the ackest. So right now, let's say we want to puncture
a hole through our text. Okay. Now, the best way or easiest way to do this
would be to select our text and then create layer mask and just take maybe our brush tool. Take our brush, and then make our hardness to 100 and
maybe the brush size to this and and just come on our text while selecting our layer mask and
just click and hold. Click and drag rather.
Click and drag to create a puncture on our text. Or to puncture our text right through down to our
background layer. I'm just going to do
this to do it better. So I'm going to pull down
shift and click and drag so I have no created a
straight line across my text. Now, if I just hide
my background layer, I'm going to see that
this is actually transparent, right? So with knockouts, we can
also do this and even do more because knockouts have a lot of other options or
other applications. So just select your
text to once more, and let's hit S. Sorry. Let's create S rather. Create S. Now let's try to
duplicate what we've just created with knockouts this time so that we see
how knockouts work. Now, just come here
to your rectangle to and create a new
rectangle across like this. Now, our rectangle has
to be on our litter S, on the rectangle and then
go to blending options. Now on the blending options, you see where it says knockout. So this is knockout,
and as you can see, it's presently said to none. So that's why we don't
have any counts, but let's just take this
to shallow or deep, and I'm going to explain
what shallow and deep means. We just take this to
either one of them, and then come here where it says fil opacity and then
reduce your filopacity. Okay? We can reduce your
filopacity through here, or just hit go here and
then come to feel here, and then reduce it. K to zero. Now we can see
that we physically created exactly
what we had here. Only that this one has a stroke, so we can just dele our stroke, and we basically have exactly
what we created here. So we can see how we've achieved exactly the same
t with knockouts, just as we did with
layer masks, right? So basically that's
what knockouts do. And we have two
types of knockout. Like we've just seen, we
have the deep knockout, which puncture holes
through our layer down to our background layer. Henny basically doesn't care
how many layers there are. Just punctures holes through all the layers down to
the background layer. While the shallow knockout puncture holes through the
layers within a group. So the layers have to
be within a group. Now, we need to see
how all of this works. So go ahead and please an image. Let's please an image. Go to our near our full Dada, and then let's select
this architectural image. So please Perfect. Now let's just kill
our image this big, and then tick our text
to and just type design. But instead of choosing the horizontal let's
choose the vertical, because we want to type
a vertical text, right? So let's type design. And we can see that we are
using a really thick font. We should be using a really
thick font because we want this to really punch well. So just create your design
text to be this big. And now, just go ahead and create or select your
rectangle to and then just create a rectangle like this of this size and shape. Perfect. Now, drag your rectangle
below your design layer, and let's just change
this color to white. And just zoom in to see if we
have balanced composition. I'm just going to
make this bigger. And I think this do. Now we have our
rectangul design text, and also the background or
the architecture there. So I'm just going to make
this a bit smaller in size. So I'm pulling down on my
keyboard. To re size it. Now, the next thing I'll
do is I'll just select my design layer and then
go click to go into the blending options
and then select shadow knockout and k. Then just come and reduce my opacity
or my fil opacity. Now whenever I select
the shallow knockout, or whenever I do I make changes
to my blending options, we get to see this
little icon here, showing us or telling us that some changes are made to
our blending options. Right now, we see that it's white because our
background layer is white. So what would do we just
unlock our background layer, and we can now see the
transparency, right? And then just delete
our pagound layer. And I'm just make this guy
our new background there. Go to layers, new and
background from there. Perfect. Now you can see
through our rectangle. And our rectangle
just has a stroke. I was going to hit you
on my keyboard for my rectangle to.'s go to stroke, and remove my stroke. Perfect. At zero or control zero command
zero to fit the screen. Now we can see that we've
basically punctured the hole through our rectangulle down to our background layer. Now, if we were to
do this using masks, we can see that it's
going to take us a while, or it's going to be more complicated than doing
it this way, right? Perfect. We can see
how easier it is to use knockouts for certain
things in photoshop. Now we're going
to go further and see how the deep
knockout might work. So go ahead and
please another image. Butify and please embed it. Then here, you just
need to come and select this half ton PNG. Now, this is a half
ton pattern to open this so I see open, and we can see that this
is a half ton pattern. Physically a texture
and it's a PNG. Okay. Click and please. And now we just want
to make this this big. Okay. Perfect. Now take your guy here and take
him below your rectangle. Now if I take this
below my rectangle, we can see that we're
not even seeing our halfton pattern
inside our ship, right? I have not seen it
inside our text, even as it is below
our rectangle. And why is it Because
this design is puncturing a whole through
all of our layers, all of our layers down
to our ground layer. And even though this
is set as shallow, it's actually set as shallow, but still because they are
all in the same group, right? They're all in the same group. And there is no
special group between the design text
and the rectangle. So it punctures the whole down through all of our layers
down to our background layer. So what if we want
to actually see our half ton PNG pattern
inside our text? Now, in order to do that, all we need to do is to select the design guy and
select the rectan guy, and just come and
give them mula. So as soon as I
give them manula, you can on see it's
appearing inside our text. Yet, so that's because the shallow guy affect just the two layers
within the group. A yet. So if we take
this guy back to deep, we will still see it
going through all of our layers because deep just goes through
all of our layers. But we want it that
shallow and ok. Perfect. So this is how to use the shallow and the
deep knockouts. Now, I'm just going to maybe
add a few more things. So I'm just going to
create a new background, and then just going to sorry, not control box piece. I'm going to old boxpiece, to fill it with our
foreground color, and you can do option delete on your ma to fill it with
the foreground color. So what I need to do now is
just create a layer mask. Select my lier one,
pret a layer mask, and take my brush
to and then tick. Met my hardness very little, then increase my brush
size to C C one eats. But this is still too small, what I want to achieve. So I'm just going to use
my right bracket keys to increase the size of my
brush, and then click. Let's click to expose
parts of our image. So that we create
this linet effect. Now we can just click
on our layer and take it down below this guy. Now we're kind of
making our background a little bit darker so as to expose this
effect even better. Okay. And yeah, if you want, we can just maybe reuse the
opacity e 95, and then 89. And then I'll maybe go
a step further with the knockout so
I'm just going to select my half tone PNG, and then control G
to duplicate it, and then bring it on
top of layer here. Dv or ad group, and then give it a knockout. Now, I'm just going to
give it a deep knockout, so it knocks everything
down to our background. Deep knockout. Then reduce
our shield to zero. Now we can see this
effect it gives. Okay. So these dark parts are of showing the real color
intensity of our background. And we can also see the knockouts puncturing
our rectangle, and also our text yet. So basically, this is
what I want to create, and maybe just crop
our entire zig bit, so he see our keyboard, drag. CV. Yeah. This is what we want. Perfect. So basically, guys, this is it about knockout. This is it about
knockouts, and really, you can achieve incredible
things with knockouts. You can take this to
a whole new level. You can make complex
compositions with the help of knockouts. On the second, I think
I should just add a drop shadow to our group. So I me to add a drop shadow,
let's see the effect of. Let's make our size, betand. Yeah, so this looks
perfect to me. You need to save my
image, so control S, and then save my image
to knockouts, os and. Perfect. So that'll be it for this video and see you in
the next one. Bye bye.
17. 17 Do more with blending options – color channels: Hey, everyone, and welcome back. In this lecture, we're going
to learn how to do more with blending options
using color channels. Okay, so let's go ahead and
please open your image. So we're going to
start with this guy. Click on this image Man
sitting in landscape, and also click on this image. That's pull down your control, or your command on your PC and then click
also on this image. That's this weird name
here and just open. Perfect. So we're going to
learn how to do more with our blending options using color channels
with these images. So Right now, what
are color channels? Color channels are
basically the channels of color that come together
to make up an image. So it means in each image, there are several
channels of colors. So we have the RGB channels, and we have the CMYK channels
and so many other channels. Photoshop mostly
works with the RGB. That's just what you
need to know about. Colour channels or color es. So, it's very possible to separate our color
channels in footao. We're going to learn
how to do that. So just come to your image and just unlock the background. Let keep this a couple of times. Control G, control G, G. I'm just going to keep
this as a backup so hide it. Now just come to
the first image. To click, then in your
blending options, you see these channels, and we have the R G B. So that's red, green, and blue, that make
up this image. Now, I'm just going to
un check all of these, that's the G and the B and
just leave the R check. Now we can see a preview of this and sreen the
red color, right. So okay. Then do sm with
this guy. For this guy. We're just going to
uncheck the r check the B and leave the green. And then for this one,
we're going to check, the check, the G
and move the plate. So we have this guy
as a red channel, this guy as a green channel, and this guy as a blue channel. We can see that they're
all maintaining the color of our image of the original
color of our image. But as soon as I move, one of these layers. As soon as I move or
offset the position, you can see that it
now exposes the ors, and we can now see
that the ones that left are basically now a
blend of green and blue. I'm just going to
undo this. And to help you understand this better, I'm just going to off these two. Okay. And now we
can see that this is just the red channel, right? And we can off this
guy on this one. We can see that this is
just a green channel off this guy on this one. And we can see that this is
just a blue channel, right? And if we on this one, we'll see that there's a
plan between blue and green. If we on this one, we'll see that this
is a plan between red and blue off this one, that there is a land
between red and green. So basically, that's how images
are created in photoshop. So designers use this principle to create some really
story color effects. And we can do that by just offsetting our image
like we saw before. So just offset your image or your ear and maybe for this guy offset it to
the right hand side, or even further to the
left hand side, right? So this create this kind of
bleach effect on our image. Basically this is
how to use channels. I'm just going to
close this guy, and let's work on this image. So we're just going
to do the same thing. Topate this a couple of times, let's hide this one, and now
let's separate our channels. We'll go to blending options. Let's off this guy
key, for this one. Let's off the sky in this guy. For this one. Let's
off the sky. Perfect. Right now, we just
want to offset our image, our layer bit. It's the one up for this one, let's also offset it to the left hand side and see
or to the right hand side. So I'm using my arrow keys to do the offsetting and perfect. So we can see the effect we
have been able to achieve. Now, I'm going to
duplicate this layer, the red layer, then skill it. Sk it, bring it here, and let's try some
blending woods. Let's see p. Let's try the light
and color and just reduce the opacity to this much. Perfect. And let's
lock our layer. And now I want to
do more with this. I'm want to satisfied with this even though
this is really cool. I just want to do
more with this. Now, select this layer and then come to your rectangular
Mache selecto, just make a selection
across our image. It mustn't be this big,
big, so just this. Now we can now V
for our move to. Let's see what we get by
moving our red channel. Select. Now we can see that
we've moved our red channel and we are now creating
this kind of bleach effect, and it's looking more
complex or more advanced. That's all we need to do is
just create a make selection and just move parts
of the image. Let's select this other
guy and move it also. Select. Perfect. I'm just going
to do this for this part. Ha V. For this one, I'm going to choose this
other channel here. Move it and then
select another one, H V, move it select
this I also move it. Select the red and move
it to the left hand side. Perfect. So this is basically
what I want to create. And yeah, so we
can see how we use our color channels to create story visual art
visual compositions. So basically, that's it for
blending with color channels, and that is for this video. And of course, we
can go further with making this whole artwork
look even more story. But I'll just allow
you to do that on. There are lots of
things you can add. Let's see You come
to the folder. You could add say this texture. You add this one also. You could just please,
then maybe ski it up, then do a bit of blending. See what kind of
effects you're getting. And maybe mask some parts and basically you
created something cool. Okay, but I'll just
leave you to do that and kindly share
what you come up with. I'd really love to
see the outcome. Dt it for this video, see you in the next one.
18. 18 Do more with blending options – Blend if: Hey, everyone, welcome
back. In this video, we're going to learn
the magic of blend. So BlendF is a layer option
under our blending options, that allows us to do some
really cool kind of blending. Okay, it basically allows us to blend based on
color intensities. Okay? So we can blend between two layers based on
color or light intensities, and we can even apply
blendF to the same layer. Okay? And we're going to
see how all of this works. So just go ahead and
open your folder. Click Fire and open,
and then bring in this image this high
contrast image. Open. And right away, I'm going to do something. I'm going to tick
my rectangle two, click on my rectangle
two and then create a rectangle this big. You're going to feel
it up like this, and it will make it this big. Me it bigger to fill
the entire frame. Now, hit you for my
rectangle to once more and just remove a
stroke and then give it a gradient feel. So this is the gradient feel, and I'm going to make
dangle zero degrees, so that we go from here to here, that's from black to white. Okay. So right now, just go to your rectangle and click on this empty spiece to bring
up your blending options. Now on the blending
options, if you come down, you'll see what we have here. So this is plenty, and this is basically what we are
going to be working with. Now all I need to do is
come to this slide as here, click here and drag this
to the left hand side. As you can see, it's
basically erasing the bright parts
of our rectangle. It's erasing from the bright
parts to the dark parts, just like how we see here
on the blending slider yet. So here, also, if you click and erase the
right hand side, it's going to erase
from the right from the that parts
to the right part. And we can see that our
erasion is really precise. Okay? It's a very straight
line, very precise line. And sometimes we might not
want it to walk like this. In fact, most of the
times we won't want the transition to be
like this, right? So all we need to do right
now is just come here, Then who know alt
on our keyboard, that option on the
mac and then click. And this separates
this transition here, and we can now start creating the soft blending instead of the hard one we
previously had. Okay? And we can do this
also to the right slider, so click and then rupt right hand side and
raptly the left hand side. We can now see that
we have created this softer kind
of blend, right? So now let's cancel, and also go back.
Go back to Blend. We can also apply
blend to affect the layer below our layer
or our current layer. Right now, we selected
our ton g one layer, and we have the background
layer below our layer. Now if we come here, we'll see that it has
on the lining layer. If we click here, click here and come here, that's from the duck to
the right hand side. What we see is that Blandy is erasing the darker parts of the lining layer
on our current layer. So now I choose this
image for a reason. Let's just hide this guy. And if you look at this image, there's a lot of
contrast in this image, and it means there are lots of really dark areas and
really bright areas, right? So we can see that this snow
right here is really bright. Is are really bright, and this pieces are dark, really dark, and
also the sky here. This is also really dark. I just wanted to
observe the transition. I just want to observe
the transition. Now, I'm starting this time
from my right hand side, that's from my bright
part to the dark part. So as I do this, you see that the places that get erased
first are the bright parts. So these bright parts that pass like the snow and this
hundreel and parts of the sky here get erased on my
re tangle because I'm dragging the bright slider. And if I come and
grab the dark slider, we see that the dark parts of
the image get erased first. So we see that these dark
parts get erased first. Okay. So that's basically
how blending works. And we can also hold down, click here, and then create
this kind of softer blending. See with this guy, click O or hold down and click. Create this kind of
softer blending. Okay. Perfect. So basically, that's how we do this, and let's handle more
practical scenarios. So just go ahead and
open your folder. And right now we want to select this image.
So this image. Now we see we're going to see some really practical
applications of Plaintiff. So clear the image. And now, if we were
to remove this sky, it's going to be a
top of wall right because we can see that
there are lots of branches, lots of things to remove. Or to select. Now this
is possible with Blanef, and now we're going to
see how we do this. So I'm just going
to unlock leer, click, then go to Blanef. And right now, we
see that we've been working on our green channel. So click here and we then
see other color channels, and we can see that
the sky is blue, so we have to choose
the blue channel. So when we choose
the blue channel, our color turns to blue. So it means we've now
start lending from the bright parts of blue
to the dark parts of blue, or from the dark parts of blue to the bright parts of blue. So as I do that, we see that it starts erasing from
the dark parts. Okay. Now I'm going
down to the right part. So we're leaving out the
sky in the scenario, but we want to actually
erase the sky. Click erase the sky. We see how easily it
is to erase our sky. Now we don't want to do that too much because it's going to start affecting our trees
and our leaves. So we want to maybe
then put down or option on the mark
and then click to separate or to create a more
softer transition, right? So we drag this
guy to this point, and then grab this
guy to this point. So we can just keep seeing. See and if we achieve
what you want, then we hit k. So
this should do. And of course, if we think we need more of the sky literal, we can also go back and do that. All we need to do right now
just come to file and come to please embedded and
then select our sky. Please the sky or the current
sky with our new sky. So click and drag. Now we can see that we have
created this sky replacement, this incredible sky
replacement very easily with our bland If. And D meaning, this
looks just perfect, we don't need to do any more
adjustments to our bland. This looks just perfect. Okay? So, um if we want, we can hit control for our levels and even maybe
brighten things up a bit. Or we can even just come
and add a levels adjustment or other a cross
adjustment. Perfect. So we see that
Beni has helped us remove our sky very easily. And then the last example of Blendf we're going
to see is how we use Blendif to realistically
blend a logo on a wall. So go to file and open. And now we want to open
this wall texture wall, and also this logo, hold down Control or hold
down command and select also this PNG wing image. That's the Arsenal
logo. So please. Perfect. Now, just come here, click and drag and bring
it into your image. The first thing I want to do. So the first thing I
want to do is to turn my image into a smart object, to convert a smart
object and skill it up. Perfect. Right now, we want to blend our arsenal logo
to our background, and we want this to be as
realistic as possible. And we can only do
this with blend. Okay, select your
layer and duplicate so two times so that
we have three layers. So just hide the first one. Keep it as a pack up.
And the first thing we need to do is we want
to understand that. We are dealing with two levels of color brightness, right? We're dealing with
the dark colors, and we're dealing with
the bright colors. So we need to re create this on our image or on our group. Okay, now select the first image and then just create a blending. So let's just hide
this one first, so let's create a blending. Now we need a bright
blending. A bright blending. So something like the lightness. The lightness should do. Let's or the screen rather. Let's use screen for this.
Let's have screen for that and let's just
make this bright. We name this to bright. Perfect. Then for this other one,
let's hit this one, for this other one, we
want to give it multiply. Perfect. So for this, we name it dark. Dark. Perfect. Now what I want to do now is blend my dark to my background, double click here
and go to plan. So what I want to do
right now is just blend like this from the dark
part to the bi parts. So we can see that Plan
D is really helping us create this realistic feeding, it's really blending, blending the d part of our
image perfectly. I'll just hold
down at and create this transition so that our blending becomes
more realistic. To leisure and then
go to our bright y, click, go to blend. This time we want to do the same thing
to the bright part, do this and down and
click. Let's drag this. We tend to get some really
good blending right here. Now the next thing I want to
do is I want to make sure my dark layer is on top
of my bright layer. We can now see what we get by bringing our dark layer on
top of our bright layer. So we can see that
we're making our image even more realistic. Now with this, we
can just go back and I think we can do to
make this better. It's not looking the best. I'll just see how
I a blending even. Just go at these slides
as much as you can. Go to the bright. I trust them to the point where
you think that yeah, you're getting something really realistic, something
really amazing. So it's already looking
really cool here, but there's even
more to do, okay. And the next thing I want to do is just
select the boot of them, control G to group them, and we want to give our
group here a liar mask. Just select your group
and then create a mask. Now open your folder. In our folder now, we
want to open this image, so that lack granged background. So click and open. So right now, we want to just tear our M key select
two and select the entire thing and hit control C. And I'm going to show you how to do something
really cool here. We didn't cover this in
the fundamental cost. So what I want to do is
only use this image. I've copied here
as my liar mask. Okay, I want to use this
image as my liar mask. So all I need to do is to
come here and then put down on my keyboard or option on my mark and then click
inside my group er mask, and then just come ahead and control V to piece
what I have copied. And then I'll just
scale it up to the size of my ear mask or
to the size of my Lugo. Physically and hit done. You can just pull down and click back here to go back
outside our layer mask. Then he select.
Perfect. Click also on your ar max and then hit control or command
on your keyboard in order to inverse the selection
because we can see that the selection or the layer mask was making our Lugo
almost invincible right. And that's because, of course, it's using the plag to
create a layer mask. So we want to invert it so
that we see of our Lugo. Perfect. So we also can
adjust our layer mask. So select you move
to and click on your layer mask and we can
see the outline here, right. But if we move our
layer mask right now, it's going to move
along with our group, let's try Now we see it's moving along
with our group or with our image or with our layer because the layer option here is selected
under the move tool. So what we need to
do right now is to unlink our group
with our layer mask. So click here to unlink it, and it means now that
if you click here, you can just move
only your layer mask. Now we can see that our
layer mask loon is moving. We can see the effect, right? Perfect. We can see
that the blending is even even more cool
or even cooler. We can rotate our ar mask
if you want, we can move. We can scale it. And
this will just do. This will do. We hit. And what I want to do
right now is just select my ar mask and control
M or my curves, and I can add more realism to my ar mask
or rather to my Lugo. Perfect. This is
basically perfect. Yeah. This is a perfect bland, and one more thing we can do is, since we have light coming
from this direction, we could also create one extra
curves adjustment layer. So just come and create the
curves adjustment layer here. And now this is in
order to depict the light effect or to add some light
effects to our logo. Make this brighter.
Let's do this. Do this. Perfect. Now, I'll just select my layer mask
and then just control I to invert my selection and
then it B or my verse two, and just need to
reduce the size. This much too small. Let's see this much and then just kind
of hit X and just kind of apply the brightness just a bit on this part of
my logo. Perfect. So basically, guys,
that's it for this video, and you can see how we've
realistically added the Arsenal logo to our
cron g wall using Blend If. And with this, we've come
to the end of this video. Blandf See you in the
next one. Bye bye.
19. 19 Pro image blending workflow with Apply Image: We'll come back.
In this lecture, we're going to learn about
apply image in Photoshop. We can use apply image to really achieve stoning vision effect. That's in color correction, image blending, and
so on and so forth. Okay. So we're going to see
how to do that in this video. So go ahead and open up da and then select this
image Esmeralda. Select the image and Now, I'm just going to
unlock my layer and contro g to duplicate my layer. And now we have
two layers, right? So I'm just going to name
this Let's see girl, one. Okay, perfect. Now, when we're
doing our normal blending, we basically blend
between one image and the other image or one
layer and the other layer. So we select the
first layer on top and then basically choose
our blend modes, right? So we don't get to choose
what color channels. We want to blend with or what color channels we want
to omit while blending. And that's quite a
limitation according to apply image because apply
image allows us to do that. So Apply image allows us
to combine the red, green, and blue channels of our images with various
blending modes. So that's what we're going to
be doing with apply image. So go ahead and select
your first image, and we just want to
duplicate our image so that we have a backup. Okay. I'll select your first
image and then go to image and then apply image. Perfect. Now, this window pops up or this dial
up box pops up, and then you have the source. Now the source is
the source image from which you want
to apply the effect. So that's the source. And just click here to select a source. You can have multiple sources if you have multiple
documents open. So select the source.
And then of layers. So this will show you all the layers that
are on your document. So you just select the
first layer, the girl one. Now, this is the layer that the effect will be applied on. This is now the color channel, so you cannot choose
color channels. You can choose the
RGB color channel, and then you can choose
the red color channel. You can choose the
green color channel, and you can choose the
blue color channel, and we have this other
one called transparency. Right now, we don't have
any transparent channels, so we have nothing
on the transparency. Let's just go to the red
channel and now from here on, you can then go
to blending modes and select your
blending now we see it. It's now normal. Let's just start going
down on the list, and we can now see
the different effects we are achieving. Okay, the different
effects we're achieving. So for each color channel, we're green to have
different effect. So like we see this is green, and there's a different effect, this is blue, different effect. Let's see if we get
anything transparent. So we can see how
feeded the t looks. So let's just go back. And continue checking
other blend modes. Other blending modes.
So go down the list. And basically, we can
see how this is helping us color corrector
image or giving us this different presets
for color grading. So this can be also
useful for cool grading. And let's see we're
okay with this and we want to kind of
reduce the opacity. We can just click
here and direct to the left to
reduce the opacity. Let's just tick it back to 100 and let's see the before and after by toppling
the preview switch. So click the C before, and click to see
the effect add it. So we can see that.
This effect gives us some cool highlights
on our hair. And yeah, that's the
effect we get this presa. We can keep changing, we can keep checking different channels to
get different effects. We can see this one. It's the green channel,
we can see the blue. All of them just gives
us their own touch. A really cool touch.
And we also have this option here.
Is called mask. So if you click on mask, we have new options. Now, this mask option allows us to mark out a
certain channel, and also a certain image. Let's see we have add layers
here with a different image. We can select Dier and use the color channels of Dier to mark out from our current image. Okay. So right now, you're going select
the normal ier, that the girl layer, and now we can mark out other
color channels. We have the gray, the green the red and so on and so forth. So we can max these color
channels out of our image. And for the show we
just do its thing and apply our mask in
a very creative way. Let's select the red
channel here and we can basically see the
effect it gives us, it's basically removing parts of the red color channel from
certain parts of the image. Now we have the green. We have we can just see the effect
we get with all of this. So we can choose effect
we like best and get. Right away, we can see that our image effect
has been applied. Let's just zum in a bit and
I see the before and after. We see this the before,
and this is the after. We can go further to
add other things. We can maybe add levels
or use our curves to add more beauty or more
brightness or contrast. To our image. Look, make
it's a bit brighter. Perfect. Now we can also use apply image with
multiple images. So let's go ahead
and open our folder, and this time let's bring
in this image this image. L this flower image, click open. Perfect. Now let's try applying or doing a blending
between our two images. So we can go to apply image So select your image and then go
to a image and apply image. And right now, we need
to select our source. But unfortunately, we
can see our image. So we're supposed to see this
guy on under our source. And the reason why
it's not shown there is because in apply image, you have to have
the same image size between the two images.
You want to blend. We have to make these two
images the same size. So just come down here and
see the size of this image. It's 3276 pixels
by 14 96 pixels, and this one is 2448 right. So you see that they have
different dimensions. What we can do now just hit C for the crop tool and
then just come here, come to front image,
come to front image, and then go here, the next image, and
just cliche and ch. Now, this will basically make our two images the same size. So if you come back here,
you see that it's three, two, 76 by 454096, right? So that's the original. Well, if you come here, you're going to see
that it's now the same as this image. So right now we can
just select our image, then go to image,
then apply image. Right now, if you
come on the source, you're going to see our
flower image. Select it. Now we can see that
we are starting to get a bland between
the two images. Perfect. So we can
choose our channels. Choose the RGB channel, so we can see that
with the RGB channel, we are getting all the colors
of our flowers, right? You choose the red channel. We can choose the green channel, we can choose the blue channel. Okay. Let us do some blending. See. So let's go back and select the RGB and C. We the RGB and
the blending we get. Let's just go through
more blending moots. No. So Multiply is not bad. Darken is also not bad. Let's darken, let's mask. Let's mask, and
let's also reduce the opacity of this effect
so that it's not too much. Let's see 89 perfect. Now we have this and let's now change the
channel. Let's see green. Let's see red. Let's see green. Let's see blue, or
let's see transparency. So I like the masking
for the blue channel. Let's see if we get
something different. Let's select a
different image here. Right now we are using
the same image as the mask. Cool effect. Yeah, maybe I'll make this little bits more
more transparent. So maybe reduce
opacity to even 83. E three should do, and
I'm just going to hit. Perfect. So we can see how
we've used the apply image to create our perfect blend
between these two documents. And we can go further
and even do apply image corrections to our image. So I just duplicated it
to see what I further. Go back and apply image. Let's see what we can do this. So we're taking this
back to the Esmeralda, and then let's play with
some other color channels. Let's see green, green. Let's see other bland moods. O blending moods. Let's
just keep going down list. We can see even more
creative blending. Yeah. So we can observe that
with some blending moods, we actually have the scale. Let's make this tenancy. We actually have
the scale. S 2-1. We actually have the
scale and we have this other offset option. Let's just go back to one
of these really cool ones. Let's see. Yeah. This one
is not bad. It's so light. Perfect. Let's try the
mask one more time. Okay, so this is just good, guys. This is just good. So this is before
and this is after. No much defense, but
I like this better. So that's basically
it for Apply image. And with apply image, we can do a whole lot of things. And I'm really thinking that
by the end of this module, we should have an exercise
that will help us explore more on apply image. So that is for this video. See you in the
next one. Bye bye.
20. 20 Pro image blending workflow with Calculations: There, we'll come
back. In this lecture, we're going to learn
about calculations in not to be footing shop. So calculations are quite
similar to apply image. They are usually overlooked by most people and they do
quite similar things. Now they do quite similar things in the area of allowing us blend images with
different blending modes and different color channels. So they allow us also play with color channels and
blending modes. But for calculations, they give us a black
and white result. Okay. So go ahead and
open your folder. And I bring in this image, this elderly Asian man. So open And now we
use calculations to turn this image into
a black and white image, and that's not just it. We can also use calculations
to give us certain outputs. We can output the
image as document. We can output the image
as a color channel. We're then going to have a new color channel with our output, and we can do a lot
of other things. Now, let's say we output our
image as a color channel. Can now go further to process
our image even further. And we can achieve things
like background change, image selection, and
so on and so forth, using the color channel we
create with our calculations. Okay, but we're not going to
go into that in this video. In this video, we're just
going to learn how it works and also how to turn our
image into black and white. We're going to also blend
more than one images. So Just go to image. And now on the apply image,
you see calculations. So just click on calculations. And right away, we have our image turned
to black and white. Now we have the sauce,
which is the same image. And for the layer, we have the background, because we only have one layer, right? So we now have color channels. So we have the red, the green, the green and blue. Okay. So we can see the
effect we get as we go through all of
the color channels. So we have the blue here, and we have the second source. And in this case, it's still the same image because
it's the same guy, and we don't have any other
the image opened, right? We now have the layers also, which is the background lia, consist of only Coloria,
or rather the only a. Then we have the channels. Have all these other
the channels also. And we can also
invert our selection or our image and also
invert our image. So we also have the opacity where we can reduce how
much our effect is applied, just like how we have
it on the apply image. And we also have the blending. Now for the blending,
we can blend with different color
modes, or blending modes. We have the darken. We
can choose the multiply, can choose color bone,
and so on and so forth. And you just get to see
all the different options we get with these
blending modes. Basically that's it for turning our image
into black and white, and If we want, we can use a mask keyboard. We don't want and it
basically works just like the mask in apply image. Okay? Now you have
to select the image, have to select the background, select the channel, can invert. Basically that's
it. But we don't want to apply masks this one. We now have the result. Either outputs it
as a new channel. So if we choose a new channel, it's going to give us a new color channel with this image. Okay? And then we can go on to further process it
and do other stuff, like image selection, background removal, and
so on and so forth. And I think in one of
the future lessons, you should cover image selection and background removal
using channels. Okay? So that you
see how you can go from here to
further processing your image and then using it to remove your background
in a very perfect way. Okay okay. So right now, I just want to maintain
the settings and heats. So, okay, not heat took yet. We want to choose
the new document. I want to create a new
document with this. I was going to heat, and
now we have a new document. This is a really dramatic
black and white. We see that it's
really contrasty. We can furthermore edit
our image even more. We could add levels,
for example, we add the at levels to make
this stand out even more. You already know
these shortcuts. Control or command
for your curves, and then control or command L on your mark for your
levels, right? We see. Perfect. Now we can
even go further. So we kind of distinct
the eyes even more and other features
by using a dodge tool, and we looked at this tool
in our fundamental curves, so we're not going to have an introduction this
two in this one. So just come here, maybe writing this part of, so that we see this kind
of shine. So this one. Okay. Perfect. So our eyes act more like a mirror,
more like a mirror. And maybe some of these beards, we could make them brighter. Perfect. And let's
make our brush bigger. Maybe reduce the opacity, nine, just couch these areas. These really bright areas, to make them sound
out even more. Perfect. From here on, we can just con on our layer. We can actually work on
we can actually duplicate this layer because
it was an output from the calculations
effect, right? So what we can now do just select and then
maybe go to filters, and then sharpen and then on sharpen mask so that we can
kind of get some details, a lot of details on our hair. So our hair stand out. So this is kind of the
look I'm looking for. And yeah, see how we've turned this image into
this net dramatic. Black and white image
using our calculations. Now we can go even further. So let's go ahead
and open a file. Let's open this flowers
file once again. So click on right now, we want to use this image to affect our calculations here. Okay? So we want to
blend the boot images. Just like in apply image, remember we had to
make the dimensions for boot images the same. So also with this one. So also with calculations. You have to make the dimensions
for boot images the same. When you come to this image, you see that the
dimension is three, two, four or 42 by 4719 pixels. And it's not the
same as here, right? So all you need to
do is to just hit C on your keyboard to
select the crop two, then just come here and
go to front image. Okay? And you don't have to
do any other thing. Just go to your next image. That's your flowers image, and then now you will see the dimensions of
the previous image. So you just click in site once. Okay? And then click here. So right now, we have the
good images as the same size, right as the same dimensions. So backs my move to
select my image, go to image, and
then calcleions. Perfect. So for the sauce, I want to make this this
sound select my flower file. Then now we can
start playing with the color channels to get different effects and
also with the blending. So we can try normal. Darken. Basically, you can see what we get with all of these. Le we want this, but we
also want to this opacity. We can do that. Okay.
Perfect. I think I'm just going to stick to this. Or maybe let's
just check others. It's no'm in checking. Let's just keep
going down the list. Maybe we're going to
get the data len. All of these effects are cool. But I think I will
just to multiply. So you not multiply darken, go to darken, and it k. Perfect. Aga, with a new document, and everything
looks just perfect. So that's it for this one,
guys. See you in the next one.
21. 21 Auto blend in Adobe Photoshop: Hey, guys, we'll come
back in this lecture. We're gonna learn
about auto blend, and now do be photoshop. So go ahead and
open your folder. Project folder, file open. And now in this folder, just come and choose
these images. I will select this
image, this one, that says sound on,
then select this one. That says globar to P T. Okay. Pull down control or command
on your mac and select it, then select the Tiger image and then select the lion image. Select these four images. Now we're going to
learn how to do auto blend in photoshop
with these images. Now, what does Autoblend do? Auto blend basically
helps us combine or blend two different images
to one automatically. So with auto blend, we
don't need to manually select blending modes
to blend these layers and then use maybe layer masks to mask out some part and
just do one im pletion. You get foto shop does
this automatically for us. And the closer the images
are to each other, the easier it is to
achieve this effect. So right now, my first im is to blend this image
with this image. So we're going to use this auto blend in a
very special way. We're going to use it to
reples faces and join faces. So I'm actually going to pick this girl's face and blend
it to this girl's face. So I picked these
images specially because we can see that they
are from different races. We can see that this girl is black and this girl is white. Right now, I want to
cut out the face from this girl and place it here. So go to this image. Then just going to tick
your Lasso tool to tick your Lasso tool and then start to select round the
face like this. I'm using my drawing tablet
because of selecting this with the mouse might
be hard might be hard. So we can see that the pin is really helping do the
selection better. But if you don't
have a pin, just use your mouse and I
don't like my selection, so I'm just going to
start all over again. I'm going to try my best to select as much of
the fees as I can. This should do and
physically calm down here, select the chain, and physical finish my
selections like this. Let's go to this addition mode. Let's add to our selections. Let's add pieces to our
selection, so we can add here. Okay. Add this to our selection and
see that it's not doing a really good
job, L do Perfect. So let's add this
is too much do. So you don't need to get
a perfect selection. Just do your best and the
shop will handle the rest. Yeah, basically, I
think these selections, maybe we should do this. Okay. So I think I'll just
Okay, I'll just go with this. I'll just go with this.
Now, I'll just heat control G and Ma to
duplicate the pas, heat V to go back to
my move to select my fas drag it into
my girl image. I'm just going to scale
this it first of all. I think I'll max
parts of this phase, maybe the dark parts in dark areas because they
don't really look good. They are really dark. So you might not give us a good effect. So I'll just position my face. Properly. Enter,
and then just take my eraser to it E for asa then
we didn't need this brush, come pick a simple brush. And then erase part of the
parts of this face like this. So you didn't need
to do it too much just parts of the
face like this. Okay. And we can also use
our. Let me just undo. And we can just use our
lasso tool instead. Delete. Again. Okay. I'm sacking too much. I pick this one. Alright, right, bye. So I think this we do. I think this part we should
have s Ds. Select. Perfect. Now, the next thing we
want to do is pull down control and click on this
thumb deal of our layer. So just click and so we can select our entire phase, right? So I'll just then hit this button here to
unlock my layer, and then I'll just
come to select on my menu and then go to modify
and then go to contract. So I'll contract my
selection by 15 pixels. Okay. Let's see by let's
see by 16 pixels instead, 16 pixels, and it. We can see that we've contracted our selection by 16 pixels. So right now we want to
delete the selection on the layer on this layer on
our prog layer, so delete. Perfect. So now we've
deleted our selection. If we hide this guy, we'll see that the face
is gone, right? Perfect. Now, we
then want to select the good layers like this, go to edit, then
auto blend layers. Then now let's take this
to stack images and Okay. Okay. And basically you
guys, this is our image. The photoshop has been able to do a blend between
these two phases. So Photoshop did a
pretty good job, but we can still go inside
and finish up the work, so we can see that he eyebrows are kind of
showing here, right? So we just need to tie our sh too and then just
around here. Move this. So this is better. And we can go ahead and
maybe just it all layer here, then hide this one. There for this one, we just
hit control L to just add some contrast to our fi Contrast fi And then maybe come to image, come to adjustments, and let's just give it is a
human situation, so we can reduce the saturation or maybe reduce the
vibrant of them, that it's not to vibrant, so maybe reduce the
saturation by 11. Right now, just cool down
and creates a layer mask, an inverse layer mask. It's also option on the mac to create an
inverse layer max and at B to get the brush to and
reduce the hardness to zero. Pint here to expose
parts of this image. Yeah. That's part of
this particular one. We high controls. So we bring back some of the
details of our face. Perfect. If we were to spend
some more time on this, we will really come out with
something very realistic. But this is just for
you to see what we can achieve with auto blend
by blending two phases. Okay, so I'm just
going to leave this. I'm not going to go any further. On the next work
we're going to do is blend our lion with our tiger. What we want to do is
click here and grab the tiger image
into the lion image and scale the tiger image. Okay. Scale it basically to
the size of the lion image, position it and now we want
to kind of make them aligned. So all we need to do right now, we just select our
tiger image and reduce opacity so that we
can basically see through and use that information to scale our image and
position it properly. So we want to align the ice. That's the ice of the lion, the ice of the tiger
and as much as possible to align
other parts as well. So click, maybe scale it. J, that's pulling
down, scale it evenly. So we can see that I'm
trying to align the eyes. Maybe I should tit this guy bit. Tier image bits. K. Clam scale it one more time. Just take your time to re align this thing very
well because the better we do the alignment,
the better for rose. The better for our blending. We can see that the
nose so also align, and the mouth show also align. Mustn't be so perfect. Mustn't be so perfect. Just a good a decent work. Perfect. Right now, what we
want to do is we want to cut parts of our image,
our tighter image. The parts we want to hide, we have to cut it, and
part we want to expose. We have to dive it right. So what we do right now is. I'm just trying to
see one more if you have good alignment and to pass one more time,
and see this thing. I'm feeling maybe the tighter
image be a bit smaller. Okay. So I think
this would work. Now, select our image
and bust of our opacity. And right now, you
just want to delete the tiger image from here to
take your Make select two. You cangular, Marche select two, click drug and drug Hala
on the face of the tiger. Click and select the tiger
image and he deletes. Perfect. So we see that we have now aligned them
quite well, right? Perfect. On the
next thing we do is select our tiger
image, we on control. Click here, select this
part of the image. And then the next thing
we do is come to select. Modify, contract. So we contract our
pixels by C 16 pixels, and then select this guy
and de needs from this guy. Perfect. So now we
have them like this. So they are kind of aligning
or rather overlapping bits. They are kind of overlapping
the bits, right? You see. Perfect. On the next thing, is just hit C for
your Crop tool, and I just want to crop
these images bits. So this cropping we should do, and our michel delete crop pixels is on so that I
delete the unwanted pixels, and now it's time
for our blending. So select the boot images. Select bod images, edit, auto blend stock images. And how it and boom, we have a blended image. So we have a lion on this
side and a tiger on the side. It is perfect. This
is incredible. To do the power of
photoshop and yeah, that is it about blending. So I'll just sve this guy. See let's see Pis blend. Key perfect and save. And this one, we'll see with
that Tiger or Lion Tiger. All of these files will be
made available for you. Here all of these project files will made available for you. We can go in and see
what I personally did, and in case you are having
problems of difficulty, we then can replicate
what I have done. Perfect. Ds did for Auto
blend in Photoshop. See you in the next
one. Bye bye. Oh.
22. 22 Pro selection workflows – channels & quick masks: Guys, welcome back.
In this lecture, we're going to learn how to make selections now to be photo shop, using some more
advanced methods which we haven't covered yet
in the fundamental cs. And now these methods
are using channels. Okay, so we're going
to learn how to make selections using channels,
using color channels. And also, we're going
to learn how to make selections using
the quick masks. Okay? So we kind of looked at the quick mask bits in
the fundamental curs, but I'm just going
to brush over it again so that your memory
gets refreshed, ok? So go to file and open. Now, in your folder, come and select this image, this gray hair image. Select the image, and then we have to select
this other image. Is pball image and open. Now, just go to
the P ball image, and for this image, we're going to learn how
to the Quid Mask thing. Okay, we're going to learn
how to use the Quick Mask to select in foot shop. So unlock your layer, and while selecting your layer, just hit Q on your keyboard. So when you hit Q, you're going to see that
your layer turns red, we can see that our lier
turned to red here. If you haven't observed
that just hit Q again, and you're going to
see that your layer is back to its original color. Now while selecting
your er, just hit Q, so that you see the
er has turned red. Now with your er turning red, it tells you that we are now
in the quick select mode. Now with this mode,
we are able to or mix selections by using
our psh tool. Okay? So we don't have to use the
selection tools any longer. All we have to do is go
and take our push tool and We can now make
selections using our person. So when we paint on our image, we can now see that
we're painting red. Okay. Now look at our four
gram color and fogram color. We see that we don't
have red here, but we are painting red because
we're in the quip mask. So that's basically now anything
we paint and hit Q back, we'll see that we make the
selection that particular tm. So just hit Q. All right, I just come
and select and hit Q, and just pint over
once more. Sorry. Just tick your approach
to after hitting Q and then just print
over once more to see. Now, just pint
around, pint around. And then it Q back. Now you see that we've made
the selections. So basically, that's it
about quick mask selections. So let's just mask
out this basket ball. D select and t Q. Let's just mask out this basket. Ball, now you can
pin, start printing. Hit B. I always keep hitting B. So you can also start painting
on your basketball and just kind of start
painting around to get the size or the shape
of your basketball. So this kind of selection comes in handy in
complex scenarios, even though this is not
a complex scenario. Okay. So in complex areas
where you have to start winning and selecting a
really little part, okay? And your selection
tools do not just work well in those kind
of scenarios, okay? So in those kind of scenarios, you tend to use the
quick select mode or the quick mask mode. It's really very good
for scenarios like that. So just paint. So I'm just going to
meet my brush piger. Meet my brush piker this peak,
and then I'll just paint. Click a couple of times
and just keep clicking. Okay, so I'm kind of trying to select the edges.
You observe well. So when I get the
edges, I'll just click. And basically, that's how we're going to do our selection. Okay. Perfect. So when you're
done, you just hit Q. And now just take your selection to any of them and right
click and in voice selection. And now you can
just create mask. So we see that we have
now marked out our board. Okay? Yeah. And basically, that's how we use
the quick mask mode. Now back to this image. And in this image,
with this image, we're going to learn how to mix selections using
our color channels. Okay. So we can see that
this image is really complex in the sense that
it has a lot of strands, that's he strand, a
lot of hes strands. And using the conventional way of selection, my
daughters work for. This image. So it's best to
use the more advanced method. Okay. So right now, we will just go to channels, so go to channels, and now you can see your color channel. So we see RGB channel, red channel, the green
channel, the blue channel. Okay? So what you want to do
now is you want to select a channel that has a lot of contrast between the
subject and the background. So you have to make sure you observe between the subject
and the background. And see if you have
contrast. Okay? So this will really help us
in creating our selection. So we can see that
the blue channel doesn't have contrast or much contrast between our between our background
and our subject. And so also with the green, and now the red is better. So the red channel
is way better. We can see that there's a lot of contrast between our foreground
and background color. Now this is where the
magic starts to happen. Now what we want to do is
we want to gradually fill our subject with a
bright color that's with white and our
background with black. So the first thing
we have to do, however, is duplicate
our channel. So select your red
channel and drag it down here and release. Now it's going to create a
copy of our red channel. So select your copy. Now, we're just going to take our Dog too. We all know the Doug to, and the Dodge to just helps us to add
brightness to highlights, shadows and meat toes. So we want to select the Dodge two and then come on
select the highlight here, and the exposure should
just be around 31 and 30. And now we can start
adding some dodge. So just keep clicking. Mostly around the edges, so as to define the
edge very well. We have to click
mostly around the edge to define the demarcation
between the black and white. Now we also have to do this
for our has for hair strands, so as to distinguish
them properly. This is basically
what you need to do. We have to do this
for the whites and also do this for the black
guys or the shadows. So our edges are coming to life. Perfect. Now we're
going to take our bone to and do the same
thing to our shadows. So that will make our
shadows even darker. So just click here to kind of darken our
shadows more and more. So we are making our demarcation really precise by
duckling the shadows. And now we can start filling these other pieces that's
outside our subject. So we can even take
our brush to and pins. But we don't need to
take our brush too for the blacks because the bono
is just doing a good job. Now, take your brush
tool, a brush tool, and we're going to feel
our subject with white. Let's fill our
subject with white. Maybe it shouldn't be this hard. We reduce the size this just
paint inside of subject. Just like this. Perfect. So mean and make sure make a very perfect selection
of perfect painting. So the next thing I'll
do is I'll tick back my touch tool and continue
brightening up these pieces. So since I can't
use my push, here, I'm just going to really
make them bright my to. Induce 28. Perfect. Oh, Okay. So perfect. Now we have
our Alpha channel. Okay. So what we all need
to do now is just who on control or command on your mac and click here on
the tom nel here. This tome just click, and we have now made a
selection of our mask. And now just go back to your RGB channel and then
go back to your ers. And all you need to do right now is just
create a liar mask. So just click here to
create the liar mask. Right away we can see that
We have done the impossible. We have physically marked
out our hair srand. And even though we did
a pretty good job, we still have some more
refining to do, because, like you can see, our blue color from our background is
also being copied here. You can see traces
of blue, right. Now, I have two
steps to fix this. The first step is just
while selecting a mask, just come here and
select a mask. Click. And it's going to open the refining window for you. So just come down
to output settings, Output settings, and we just need to click on
decontaminate colors. So let's just zoom in to
see what this option does. So decontaminate
colors, click here. And right away, we see that it does some help,
right? It does help. Let's click it and see
the before and after. So this is before.
Sorry. This is before and this is after. Okay. Perfect. And we can also reduce
the strength because it affects some of
our strands, right? So I think this value
should just do fine. So click. Right down the
next thing we want to do is. Let me just compare
before and after. This is before. And this is after perfect. Now the next thing we want to do is just create a new layer, throw this layer, click, then create clipping mask. So we want to clip this
layer to this layer. Okay so that whatever we do on this layer only shows
up in this layer. Now, just hold on. I know you're confused,
but just hold on. I going to see the magic now. Now while selecting your layer, just come so the brush to. Right now we want to sample
the color of our hair. Hit I I two and then just
sample the color of our hair. So the colors might change based on the different
areas of the image. So like this please, the colors are a bit more to the warm side. While for these areas, they are more to the cool
side. They are more bluish. So you can practically
see that they are not even color all over. So just come sample. So let's start here. Sample here and then
it B, brush over. L brush over your image. L make it so too and it's
actually doing the job. Now, we want to set this
layer to color again, just set it to color and get better results
with the color mode. So we can continue doing it
for other parts of our image. Sample, brush. We can see that we are
removing the part color, that the blue color from background, you're
basically removing it. This trick. Hit I sample brush. Perfect. So you've basically
contamited our colors. So you hit I once more. Sample this guy here would be and maybe make our
push, its smaller. I think we should do
with this part also. Perfect. We see that we've basically
decontaminated this part. This little trick. Now, heat I, sample, heat B, brush. Hat I sample. Let's sample here, heat B, and brush. And our brush size or our
bush should be actually zero. That will give us
a better result. Perfect. So Hat I once more. Soap color heat. Bush. So heat a So Hat. Bush. Perfect. Let's
also do this here. Remove the colors on the area. Perfect. So we see you guys
that with this little trick, we've been able to perfectly
remove our head strands. Now, I'm just going to give
this new background to see if what we did give
us a quod result. Now we can see that
this is incredible. This is incredible, basically. We can even change
the color to black, and we can still see that we have achieved something
really incredible. Our head trans have
been maintained Okay. Perfect. Perfect. Let's
stew the red color. I see? Perfect. So this works perfectly under every background,
every program. Even under the blue
background books basically perfectly
under every program. So basically, guys, this is
how we use channels to make perfect selections of really
complex images like this. And with this we've come to
the end of this video on P selection workflows,
see you in the next one. Bye bye.
23. 23 Exercise 1 - Apply Image: Hey, there and we come back. So you've made it to
the part of the mode, this long module, where we
start handling project. Where we start
handling exercises. So we're going to use most of the things we've learned
in this module to tackle some design problems
and basically create some incredibly outstanding
work here in photoshop. So the first thing
we're going to be handling is color grading. So we're going to
turn this image. Into this image. That's using Apply image. So the technique we used, we learned with apply image, we're going to put
that into use. And we're not only going
to use apply image, we're also going to use some
of the blended techniques we used to build our hair shine and basically make
this image look better. We see that this is
the original image, and this is the final image. So go ahead and open
your der file open. Now, select this image. The sound on image. This is the image,
so click and open. The next thing I'll do is
just hit C on my keyboard to crop this image to this size. Perfect. After that, all we need to do is
duplicate our layer, so come to g to
duplicate our layer, and then come to image
and apply image. Perfect. Now we see that
apply image has immediately added some rather weird
effect to our image. We're going to correct that.
All I need to do, of course, is either select merge
or my layer here, and for the channels, I'm going to let's
use Blue channel. We use blue channel. I this particular one. Let's use blue channel. Let's basically recreate this. Blue channel, and now let's
play with the bland moods. We have darken. I know particularly
the settings I did that give me this effect. But I'm just going to go through all these ben moods so
you see what you get. So we see what darken does. It basically gives us this
black and white feel or effect and also leaves the
color on the background. So you can re the
positive if you want or increase it if we want. We see what you get
with dark. Really cool. So if you want, you
can leave it at den, but we want to go
through the others, color bone, linear
bone, darker color. We have lights, we have screen,
and so on and so forth. Okay. So I won't just waste the time going
through all of this. We've gone rough
all of this before. So let's just select
the multiply, and then come and check mask. So we want to check mask, and now we see that
we're beginning to get something really
amazing, really incredible. So I just like the skin tone. I just like everything
that we're getting here. So now we just need to change
our mask channel to gray. A to red, not grey, so we just hit red.
Let's compare gray. So this is gray,
and this is red. And I absolutely like red. I prefer red. So okay. Perfect. And now we're
done with the first step. Now we can go ahead and start
adding other the stuff. So we can start by
adding the shine. All you need to do for
the shine is create a new layer on top of our layer, then take a brush and let's
just choose soft brush, and let's make the
size this big. Perfect. So we can of course, keep adjusting the site, the size as we keep painting. The next thing I
want to do is just hit to sample or to
take my y dropper tool, and I just want to sample
the bright colors. In areas like this, in areas where I want
to add the shine. So areas like this,
areas like this, as like this, areas like this. So I want to avoid
the dark areas. Basically, that's
what I will do so. Sample the bright colors and
ten B, and there's pint. Now, we see that we are not really getting the shine, right? So after sampling
the bright colors, you can go ahead
and also brighten the color using your
color par to, right? So then make your brush bigger, basically, there's
dab on it like this. Perfect. So you can
make the brush smaller, and there's dab Okay. Perfect. So we can do
that for here also. I just on that, maybe a copper smaller carbon. There also. So I don't want it to
go beyond our hair. So here also. Okay, so I like what
we have so far. Perfect. Now, the next
thing I'll do is change the blending mood
of a two screen. You only screen here. And yeah, this is coo. After here is to just come to our blending options
and now start adjusting our lend eve sliders. Okay, so let me
start gen like this. So I'll just mount a bit
and position my canvas properly to see what's going
on in the bigger picture. Now, what we want to
do with blend e is we actually want to affect
the current layer and on the lining layer. Okay. So I'll just hold down and click here and drag this
to the right hand side. And then do seem this one. So click and grab this
to the left hand side. So we already see
the effect we get. So we are kind of
tuning down the effect, the effect of our shine. So the next thing is
also to do seem with a slide that says hold on all or option on the
mark and then click. And now we see that we are starting to get
some realism here. We're starting to
get some realism. We're starting to affect
individual strands instead of just having
it look like this. Perfect. So hold on t and click. I'm just going to
pret once more. Something like this should do. And for this part, this the left hand side. So you can see how we
get in the effect here. Perfect. That's also separates. M key. So you want to keep it
looking like this. Monk. Let's just reduce
this opacity opacity of our shine to see 29%. We can see how sole the
effect is, what works. This is before, this is after. If we want, we can continue
adding to our shine. Be bruh to select your layer and continue
adding if you want. Mit this. You want to
just do this very sotly. You don't want it
to be too shouty. If not, it's going to
look really thick. Okay, so you see what we get. So this is before, and this is after.'s
take this back to T five and cont kid. Let's see if we can do. Yeah. So just try to make your
sliders look like mine, k. Maybe we want to max out this
effect in areas like this. That's the second layer. Maybe in areas like this, and also reduce the opacity. Oh. So this is before I'll shine. This is after I'll shine. So I like the changes. So we can go ahead and do
even more adjustments, right? So, for example, we can make
our eyes stand out more. So just take your sorry, your Doch two, take
your Dodge to, and let's affect the highlights. And these settings
are just perfect. So come and now make the
highlight of the eyes, these very bright pieces. Just come and click to
make them brighter, even. Just this. Out and rush. Si also with this one. We want to get this
exaggerated view or the exaggerated effect
of the eye of the eyeballs. So our eyeballs look
like they are gluing, or rather look like they are
nicely really reflective. That's what they look very
reflective, really reflective. That's quite exaggerated, but it gives us the feel
I'm looking for. We also come to the points in these places and just
make them shine. Shine. Perfect. Next now do is
just select the layer here. Take las two just select the yes like this,
this area of the yes. What we do is contro g, and then to duplicate
the selection, and put a file and
so sorry filter, and then sharpen and on
sharpen mask on sharpen mask. Pp. So we see that
we are basically adding sharp k to
our eyes, right? So that's just what I want
to it ok and now hod on t or option on the
mark and click to create a mask it B or brush. And let's just pint over here. Let's hit X to swap the
background and foreground colors. And now I can start
pinting on my mask. To reveal parts of
my sharpening too. These are just the areas
I want to sharpen. I really make the eyes sharp. G? Perfect. So let's compare this to
the one we had before. This is what we had. This is what we have here. Now we
are getting somewhere. We get somewhere.
The next thing I'll do just select my image here, tick tick my Dodge to, and I want to affect
some parts of my image. That's this part here, but I want to do
that really calmly, and I don't want that
to be very shut. So we see what we get. I just want to do
this effect more. Make this between two. Make this bigger, that. Click once. Gig ones. Now, I want to make her
teeth a bit brighter. So just once. I don't want it to be really
obvious, just once. Yeah. Perfect. And I also want to
affect these areas, these, these areas of the mouth. So I want my exposure to be really low this
time, maybe ten. So it's a really effect
I four. Perfect. D. Perfect. Remember, we added we added
some color to her lips. We add some color to our lips. So how do we do that? All we need to do is
to create a layer, and then tick bruh, in select our color. Let's select red and sc our brush to this,
basically start painting. We can just paint over
her lips like this. Doesn't have to be perfect. We can always go back
and clean things up. Can clean the parts
we don't want. Perfect. Now you can always take your time to get a
better painting. So take your time and
get a better painting. Now, I'm just going
to use my ears or two and use the htness and all of reduce parts of my color on the lips. Perfect. Now, the next thing
I'll do is select this guy, go here to my blending mood
and then I'll choose color. Color would do the job. So we can see what
Color gives us right. Now still select LG to
your blending options. Now let's adjust
our lend. Do this. Option. Denta and just
reduce the opacity. Perfect. Maybe we should
reduce it even more. It looks quite thick. So this is being. And, that's basically. We can even maybe add
some adjustments, maybe add some adjustment
to some curves. Give it an es cuff, sat to scuff. Perfect. Yeah, guys, this is what
we've been able to achieve. We've used our blended trick. We've used also our
apply image trick and other things which we have learned over time here in photoshop to achieve
this amazing look. So that's it for this exercise, and you can just
go ahead and see our file control S.
Let's see color grid. Color grid. Perfect and he s. And
that's it for this video. See you in the next video.
24. 24 Exercise 2 - Photoshop logo Peel effect: Hey, guys, welcome back. So in this exercise,
we're going to be handling something really cool. I'm really excited about this. And this is what we are going to achieve
in this exercise. So this is photoshops Logo
on a pealing Wall, right? We can see how
realistic this looks. We can see the blending and how everything looks just perfect. Okay. So this is
basically what we're going to replicate
here in foto shop. Go ahead and open fold. Now when you folder, you see this span
wooden wall image to select this image down, control, and let's choose
this foot shop FG. Foot shop S FG. And finally, we have to
choose this pen paint pen. Perfect. And now, we're going
to be working here. So we're going to
be working here. And now the next thing I'll
do is just drag my images. So click and drag and drop. We scale this. Perfect. So I'll just make my
image smart objects. Perfect. Go ahead and bud
my piling wall texture. We see this really big. And re scale this this size. Perfect. On the next thing
I'll do is just click and then create
clipping mask. So we basically clip mask our killing wall texture
to the foi shop. I want to change this
blending mood to hard light. So this is what we now get. We see that we are really
getting some qual realism and just click and go to
your blending options, and now we want to clear
around with our blend. O blend, we want to just
play around with our blend. So we want to Hold
on and click grog. Okay. So we see what we are
getting, right? Hold on. So a pres guys also, and So we want to also
see our PS goal. So we want to basically
strike a balance between our realism and also
seeing our, right? So I think this
level would also do. So this will perfectly do. And if we now hit enter. Perfect. Now the next thing
we do is basically do same with our foto bog layer. So we have to also play
around with our bland. But for this one, we are not going to affect
the current layer. So if we affect the current layer, this
is basically what we get. We basically deplete everything. And it's not really that co. So we are going to do most of the thing on the
underlying layer, so it should affect
the underlying layer. So the blending should be
with underlining layer. Separate these guys also. Try to achieve some realism.
We see what we get. This is getting very realistic, but we are also
feeding out our very much. This should do. Now, to add mo realism, we want to create scenarios whereby our edges
are not this p, right? Because we co that if our wall would be
peeling like this, our ish blue in the street line. So what we can do is we
can just add a mask. We can add a mask, and then
just pint out some parts. X, pint out some parts of the bu pint out some
parts of the pies. That's all I need to do. We make my push this hard. Pint out some parts of p. You can also choose a
brush that is flat, that's not just round rather. You can also choose
that kind of brush, but I've just been to work
with this one I've selected. Okay? A Perfect. So this is what we've
been able to achieve. We can see how Put Shop
makes it really easy for us to achieve
this amazing look. So that's it for this one, guys, and we can go ahead and
see our file controllers. And let's just see it Ping. Let's see it as Pogo. Ping PS Logo. P Putop Logo PS Loog. Perfect. Save. So all these files will
be made available to you. So you can open them
and see for yourself. Basically, that's it
for this exercise. See you in the next one.
25. 25 Exercise 3 - Create a glitch artwork: Hey, there, and welcome back. So in this exercise, we're really going to
be having a lot of fun. I really love the look
we're going to be achieving in this exercise. So this is what we will be
creating in this exercise. So this is what I call advanced stretched
pixel glitch artwork. We can see all the details. You can see the glitch. And yeah, so this is what
we are going to work on. So go back for the shop, and let's go ahead and
create a new document. So let's have 3,000 by 3,000
pixels, 3,000 3,000 pixels. And for our resolution, Sev two will be just
perfect to it create. And now, go ahead and please our file. So
please embedded. Come to our folder and
we see this image. This Carl son. Click on the image and please. Perfect. The next thing I'll do
is just right click on my image and you can not yet. Let's all right
click. Let's just delete this background a. Unlock it and delete it. Yeah, delete. Now the next thing I'll do is just bring my image
down like this. And just scale my
image from scaling my image to fit into my frame. Perfect. So perfect. And now I'll just right click on my image and then
rasterize my image. Now I want to skill or
rather grow my image and get of the field or the content aware feel
effect applied to my emage. So what I would do is
just select my crop to, select my NA, then come here, and then come to Content Aware. Content Aware field,
and I'll just click and then just scale this so that I allow pot shop to fill in
the blanks piece for me. So I will just release this here and maybe just move
my image up a bit. Perfect. So this will do. And all I need to
do is to click. Okay, and so we'll just fill
in the blanks piece for me. Perfect. So Foto shops fill
in the plank s piece for us. And the next thing
we'll do is just select our layer our image and then come to image and then
come to our image rotation. Let's just do a clockwise
rotation of 90 degrees because this effect will
only work for us in the desired manner when
we rotate our image. So go to filters, and then we go to
stylize, and then w. So click on wind. Now
yours should be on win or on blast. I think wind. So you want to bring it to
Star to bring it to stata, and let's just want
to see what we get. So this is what we
get with stager, and we can move from right to or rather from the right
and also from the left, or we want to move
from the right. Like this. Again, the shift. Okay. You see, I forgot to
duplicate my layer. So I'll just on two, two, and let's just duplicate
our layer because we need a duplicate
of our layer. So conclude to
duplicate my layer. And I'll just this
guy a smart object, so as to be really safe. We don't take any chances
select your copy, and now rote your image. Image rotation and clockwise. 90 dese. Perfect. Now, just go ahead and put or add your effect that
stylize, and then wind. And of course, it
should be stagger, and then from the right. So it. Now we have our effect. Now we need to just add this
effect over and over again. And just come to fders
and you're going to see that we can add
our effects from here. I remembers our last effect. So click wind and we have
our effect added again. So we just need to
keep clicking wind, and we have this
shortcut old Control F, which is option
command F on the mac. Option command F
or ld control F. Just do it a couple of
times. Just keep doing it. Keep doing it till you
totally distort your image. Okay? So you're going to see the level at which I'll stop. So just make sure you reach
that level before you stop. So I'll just keep doing
it and I'll just pass for the video and get
to the last point. Perfect. So, guys,
this is what we have, and we so try to make sure
yours looks like this. Okay so go ahead
and put the image. Mage rotation, counter
clockwise 90 degree. So we bring back
our image rotation. And now this is
basically what we have. Okay? So select the
background layer, that's the sorry hot
background layer. The backup layer and just control J to duplicate
it. Let's hide this one. So bring this guy on top, and we want to crop out our
subject from the background. Now, we're just going to use
our object selection to. So you just need to click. So do it in and just
select our subject. So our selection wasn't
be perfect wasn't B. Crystal perfect. Just do a decent
selection. So CG. We can see that the
object seection to does a really good job
selecting the image. Now bring this guy be. Now we just need to
give you the mask, so create a mask, B, a brush, and we need
to start painting. So we need to ease our subject. I'll just on a couple
of times so that I can use a smooth brush, our hardness should be very low. Increase the size and
just a pint in to feed out your subject. F. You can always adjust your brush size
depending on the area. So you can see that
pieces like this. I'm using a smaller
brush because I want my top to be my
character's head, and then the bottom so be
this wind effect, right? Perfect. That's
basically what I want to achieve. We do this. So I just x to invert
the color so that I can a detail for the fa here. Give as like this. Perfect. So I like what we have. Now the next thing I'll do
is create our glitch effect. So select my characterer
here or my subject, and control G to
duplicate the layer, and then go into your
blending options. So your blending options, you want to uncheck the green channel and
the blue channel, and just leave the red channel. Hat. And now you know what we do need to move your red channel on the right hand side a bit. To offset the position can see that we're not getting our glitch effect or
color glitch effect. Perfect. We want to also
do this to this layer, so con, G in to your
lending options, and check green and
blue k and just offset the position
using the keyboard keys. Perfect. Basically what we have. And we can maybe control on this and just
scale it up, seal it up. I'm pulling on or auction the
mark to scale this guy up. Maybe just add add or
just use a blending mode. Let's just go around the
blending nodes and see. Color dodge. So I'll use color dodge and
reduce the opacity to 33. That's our artwork. If
you want to add a text, f32, we'll just add a text. I'll see glitch. Selecting my text, I'll
just come down and select my ground,
select this guy in. I'll just align my
text to my background. These words we have. We can see that my
text front is era pro and it's bold, right? It's 280 pixels or points large. I just want to ski this bit
of whites selecting it. Moving it instead.
You just ski it. Let me just s k it
to this leg and select my background
once again and align background. It's my text. Basically, this is
what we have and can go forward to add other things. We can add color loop, we can add ingredients, adjustments, and
just play around and see the different variations of this artwork if
we can generate. That's basically it
for this exercise. Go ahead and see your file and
just see this as advanced. Now, this advanced stretched
pixel glitch at work. I'll just dig it the
GPE and it safe. Perfect. So basically,
that's it for this exercise. That's it for this model. In the next video,
we're going to tick in our homework for this model. To see you in the
next video. Bye bye.
26. 26 Homework: Hell there and we'll come back. So in this module, we
worked on so much. We learned so much. And finally, we've come to the
end of the module. So this is a homework,
and this homework, we are going to recreate all what we worked on in
our exercise projects. So select this one, select the apply image. Again, not apply image, but color grading and also peeling photoshopping
group with these projects. So I want you to go ahead
and use different logos. We can use a different logo, use a different image but this use a different
wall entirely. Basically, just
use the knowledge that you've learned so far to recreate this effect
with different images. And so also with this one. We can use a different image to recreate the effects we applied. Like the apply image, of course, and do collaborating, do retouching and just make the image better using these processes which we
learned in this video. And so also with this one.
I is a glitch artwork. Also create a glitch artwork
using this knowledge. Now you can of course, create your glitch artwork
with different other effects. You can add grid and Os, work with more effects
than I've worked with basically make yours better and share your project
files with me. I'll look to see what
you come up with. So basically, that's it
for this homework, right? You have to recreate
these three effects with different images. So you can go online
and get images. You can use some
of the images we have in our project funders. And just share a
project with me. I would love to see what
you're able to achieve. And that's it for this one. See you in the
next one. Bye bye.
27. 27 Module Introduction: In this module, you learn advanced limit retouching
work flows in a two P so. You'll learn advanced work flows for removing skin blemishes, advanced facial
retouching using the pi two and lots of other
little tips and tricks. Kindly download the
attached project files for this module
before you continue, and please reach out
to me via message or in the Q&A section if
you have any questions. I'd love to make this case five style experience
vi. See you in the next.
28. 28 Advanced workflow for removing skin blemishes in Adobe Photoshop CC: Video, we're going to be
learning how to remove skin blemishes using
frequencies sepion. So we can use this method of skin retouching
to really eliminate skin blemishes and achieve a very clean lek on of skin while still
maintaining textures. In the fundamental course, we learned about skin
retouching also, but we learned how to
remove blemishes using our tools here that
this retouching tools. The spas removing tools, this remove tool,
the helium brush to the patch tool, and
so on and so forth. So in this video, we're
going to go a step further. We're going to learn this trick called frequency separation. So we just go ahead
and open your folder. Let's come to the next folder, which is folder six, advanced image
retouching in Photoshop. And I want you to just
bring in this image, this after workout image. So click and open. Now, what is
frequency separation? Frequency separation
is basically a trick. For skin retouching
in photoshop, whereby we separate our
image into two frequencies. We have the high frequency and
we have the low frequency. Now, the high frequency
contains our skin textures, our skin textures like
all the details you can see on your screen
or rather on your image. Those are what we contain
the high frequency, and then the low
frequency contains basically our colors
without our texture. Okay so there is a good
way to achieve this. But first of all, I
wanted to just go ahead and clean up our image, create a new layer, And now
let's take our spot brush. You should make sure
sample all layers is on so that you can work on
this layer destructively, select the layer and make
sure sample all layers is on, and then basically
come on try to clean up some of
these spots on fs. So just clean up the spots. For bigger spots
like this, you could use the remove tool. You just brush around. So you can either
use the removed tool or you can also
use the Patch to, which would do a better job. Perfect. Now let's just go back to the spot healing brush, and let's work on some of
these other two ones here. Click click. We just want
do this and do it again. Click once. Perfect.
Click here. Perfect. Oh. So this last one Perfect. So this is our image
after removing our spots. So I can just hide this layer to see our
before and our after. Perfect. Let me just hide
the background layer so we see what photoshop
helped us a, right? So these are the
spots we removed. These are the layers,
Photoshop place on our image to
remove our blemishes. Perfect. So the next thing we do is just select all layers. And then just hit this shortcut. Control shift E, that's command shift option
E on the mark. Now, this will basically merge our layers
and create a copy. So we have a copy
of our layers here. So we can just hide these ones
and keep them as a backup. Now, select our layer here, and we need to create
two copies of our layer. So Control, Control G. And this one will
also serve as a bu. And now we just name this guy the high
frequency. High frequency. So high fre this one,
the low frequency. And Okay. Perfect. Now the next thing
we'll do is very important. Now, we have to select our low frequency image and
try to remove the textures. And the only way we
can do this is by adding a blow to our image. So select your low frequency, then go to filters and blow. And now let's just
add the galcan blow. Select the galcan
blow, and now we can see that our blow is quite much. What we need to
do is, we need to bring down our blow and just add our blow at the point where we see our skin texture
start to disappear. So it doesn't have to be too
much. This will be too much. So you just have to
bring down our low to the point where we see our skin textures
start to disappear. So 5.6 be perfect. Let's see six. Let at six and hit enter. That's for this
particular image. So now we've been able to remove our textures
from this image. So there are new
textures on this image. Now for our high
frequency image, we have to basically extract the textures from
this low frequency image. Onto our high frequency. Okay? So that's
what we have to do. This high frequency image will
don't contain any colors, but you to contain
only our textures. Okay, so how do we do this? We can use apply
image for this also. I apply image is our good Suga. To select your layer, your
high frequency layer, and good image, and
then apply image. Perfect. Now, here you want
to take note of some things. Now, the source is, of course, our image, and then the layer
will then have to be the low frequency
image because this is the layer we are extracting
our textures from. Okay? So we have to select the low frequency
image as our layer. Then the channel
has to be the RGB. We can see that the settings are already in place for me
because I did this previously. Okay. So these are just
the settings we need. The blending mode
should subtract. Now, this also depends
on your image. Your image is either
an eight beat image or a 16 bit image. Now, if you just
come here, or here, where my mouse is, come here. You can basically see
that this is eight, this shows us that
we are presently working with an
eight beat image. So I don't want to go
into the explanation of what it means by
eight B or 16 b, but just know that your
image is eight bet or 16 b. Now, of course, we're
using this image right. This is an eight bet image. But when you come
later on and maybe you want to apply this
on the 16 b image, the settings have
to be different. Now, if it's a 16 b image, you're going to see 16
here instead of eight. So for a 16 bit image, you have to kind of
do some changes here. So you have to select
your low frequency layer, like normal like this. And the channel also has
to be the RGB channel. But then for blending mood, ina of subtract, you have to
use the add blending mode. So you have to use
the add blended mode, and then you have to invert. Okay so you have to use the add blended mood and
then you have to invert. And for your scale, you
have to use a scale of two. That's for a 16 B image. You use a scale of two,
and then for offset, you have to leave
your offset as zero. So basically, this is what
you use for a 16 beat image. But this is an eight beat image, and for an eight B image, we have to take our
blending mode to subtract. O blending mode has
to be subtract, and then our scale
has to be two, and then our offset has
to be 128, one to eight. And we don't invite for
an eight beat image. So basically, you have to
have your setting just like this and then at k. Now, when you hit okay,
you then need to change your blending mode for
your high frequency image. Now the blending mode for this is the linear light blending. You have to use a linear
light blending mode, and this basically brings our image back to
where we started. So as you can see, now we basically have our image
back to where we started. If I just hit t, heat old here
and, let me not use this. Let me use this pack
instead. So heat old. And now we can see
that our image is basically where we started. So we also group these
layers together, like the high frequency layer and the low frequency layer. So set but of them and
group control G. Okay? Now from here on, we have to use the mixer brush to
blend our skin. We have to have the
low frequency image selected and then come
and use the mixer brush. Select the mixer brush, is the mixer brush under
our brushes panel, select the mixer brush. And for the mixer brush, the mixer brush basically
works like an artist's bruh. I basically mixes paints
on our normal brush. Let me just explain this. I'll just hide all these layers and create a new layer here. So we can see that
our normal brush basically takes a color
and pints, right? Pints pints. Okay? That's what our no brush does. And if we change the color, we're just going to
paint on it like this. But our mixer brush
doesn't work like this. So let's select our mixer brush. Let's have blue here, right? So let's see we pint
in our mixer brush. And then we change the colors. Let's change the color here. Let's just observe we. So now we can see that our
mix a broach is basically mixing our new color
to our old colors. So we're having a mix between blue and Margenta, or popular. Either of them. They look alike. So we having a mix between
blue and this color here. So this is basically how an
artist's brush would work. So that's what the
mixer brush does. So we want to use this this mixer brush to blade
our skin tone, right? So we do that on our
low frequency image. Perfect. Select the
low frequency image, then heat B for your mixer brush to And you need to have
your setting like this. You have to use a soft
brush for this place, you have to select clean brush. You have to use a clean brush. Not loud brush. So clean brush. And then you have to have
this option selected, that's clean the brush
after every stroke. So after every stroke, photoshop cleans the grocers. So have this option selected. Then we want to
reason custom here, and we want to leave
our wetness at 9%, our loud at 75%. Just like what I have
here and our mix at 90%. Mix 90%, loot 75% wet 90%, and our flu at 100%. So these are just the
settings we need. O mixer brush, After
we get this sentence, we just have to come
and start painting, and now we start mixing
in the direction of our skin texture or in the
direction of our pas control. O please like this will mix
like this, we mix like this. We mix like this
for this, please. So basically, that's what we do. So I'm just going
to start mixing. Okay. So I'll just
click and start mixing my skin tones. Okay. So we can already
see the effects even though the
effects might be so, but when we just go
back to see out before, we'll definitely see the
changes we have made. Proof. We can already see
these parts come to life. Keep painting, just keep
mixing, your skin tones. We're going to reduce
my broad size and pint on these areas. In the direction of my cons. Here also is been pins to eliminate our eye bugs
or most of our eye bugs. Perfect. So guys,
let me just out a bit and show you the outcome. So in order to see the
progress you've made, you just have to see
the original right, so we have to compare the
original the outcome. Who all on your keyboard or action on the ma and
then click here. Sorry. Not the click here that's on this
particular images layer to. Right now, we can see
what we had initially. And I'm going to
click back holding down to see the effect. So this is after the
frequency septation. Before and after
before and after. We can see how we
physically blended our skin tones and achieved a really smooth skin while still maintaining
our textures. You guys, so
basically, that's it, and we want to just keep doing our painting on the
body on the next side. We want to do that on
the next side also. The next side, use my brush
size on the next side. This works even for clues. Perfect. Also, the size of the
image matters a lot, that's the resolution
of the image. We can see that this image is a really blue resolution image. So if we had a higher
resolution image, we'll see that this effect
will even look better. This image will really
look better and the textures will
come out a lot, and we can see that this image
is really just a normal, not a special i. There wasn't a special lighting, and we can see that
it's just normal im. If we had a better image, that lets see or
an image taken in the studio or with better
cameras and better lighting. We definitely have
better results, but this result is
also incredible. This is before and
this is after. And if we think we still want more or if
we're not satisfied, take the Lasso two and even add to how
smooth our skin is. So your Lasso two,
and for fader, you want to leave your
Feder at around 20 or 22. And you can have
it here or here, but I'm just going to
have it here so that I can select multiple areas. While selecting a
low frequency image, just go ahead and
make selections. I'm just going to
make selections. Selections on our fa. Let's do this notify
the selection on. Let's do this and create
better selection. Then you have to select
places like this, places you are not
satisfied with. I'm just going to
use these few places where you can select
more you want. Then you can just go ahead and add a gaussian blow and
add the gauian blow. You can make the blow ten or 12, and the more you add
it just keep seeing that our smoothening
keeps increasing. We can see that add 75, our smoothening
just got too much. We want to just
leave this at 18, so 18 and. Select. Let's see before and after. So, I'm just going to do cont. And the contro or shift contro to bring it back
or to the effect. Basically, this is
what we've enable to with our frequency
separation. So we did a pretty good job. We had a better image, we
definitely have better results. That's it for these video guys, and you can go ahead and see
your file. I'm just 7a5s. Let's see we see it a
frequency frequency section. So perfect. That's it for the video guys. See
you in the next one.
29. 29 Advanced Facial retouching with the Liquefy tool: Hello, guys, and welcome back. So in this lecture, we're going to be having a lot of fun. We're going to
furthermore retouch our image, especially the pas. Okay, it's a powerful tool or a powerful feature that
Foodi shop gives us. So we looked at this feature also in our fundamental course, but we didn't go as far
as modifying our face. Now that's the liquefy filter. So let's go ahead
and save our image. So Control Shift S, that's command Shift S on
the mac to save our image. And we want to sve it
as GPE as a GPAC image. So select G PEG
and just it save. Perfect. So receive our image. Now we want to bring in our
image as a new document. So frequent separation, pen. Perfect. Now we can
close this one. Perfect. So now, this
is our image, right? This is our image, and
this is our background. So what we need to do
now is just contro, get our image, just
hide our background. And what we want to do is tone our layer into
a smart object. So we can do this in two weeks. We can indirect click and
convert a smart object or go a filter and convert
for smart filters, right? So it's the same thing. Go to filters and
click on Liquefy. Perfect. Liquefy,
detect our image and understands that our
image has a phase, right? And this tool is
automatically selected. For us, now, this
is the Pis tool, and we have the
pis options here. So we have options on
the right hand side, and we can basically
use this options to control everything we
do our tools, right? So for this Pi tool, we have to click on the
phase are we liquefy. Now, these are the
options we can modify, or we can go ahead and
zoom into our image and modify them with
our mouth, right? So you can click
here and drag up, you can see that we
are making the eyes p making the yes pap. Check the eye. We chip the eye. We can basically totally
modify our image. We can basically totally transform our image
into something else. But of course, if your image to achieve something
that looks real, you wouldn't want to go
too far with this, right? So let explore some of
the things we can do. Now, these are the
options, we have the ye, of the middles, we
have the mouth, we have the face shape, right? So these options are classified according to the
features of our face. So for the ice, we can increase the eye size for the left
eye and the right eye. You see the left eye
is the right eye. You can make the ye
smaller we want. Okay. So we can see what we get. So this is pre, this
before, this after. We can increase the
heights of the ye, we can make the yes taller or reduce the height like this. And then we can increase the
width or reduce the width. I want to have a really small or really
small ice for now. So we can see what we get in and we can even retreat
our ice, we can tet our ice. This is good. This
is we are going for. So this is before,
and this is after. Wow. We've really transformed
that just by the eyes. And we have the nos. We can make this no higher or longer in the nose height
or less longer or shorter. We also with the wap
increase the nose with or reduce the nose with. We also have the smile. Under the mouth, we can make her smile better so you can see that we're
controlling her smile. We can make her brown. You can make he smile or you
can make he frown, Bier was. We then have separate
controls over upper lip. Upper lip or lower lip. Upper lip and lower lip. Then we have the mouth with the mouth. Then
the mouth height. We then have the forehead. It modifies our forehead, modifies our chin heights. So it could make our chin
higher or less high, very high and very
very low, right? We also have the jaw line. We can see we're making
a jaw really big. We can make her
jaw really small. Basically, these are the
settings, and finally, we have the fist we make her
face wider or mess wide. Let's just out to see what
we turned our character to. We see that we did
the bad job here, we really messed her up. We really messed her
up We really messy up. So let's just try to do something
more descent right now. So I'm just going to cancel, and let's start on a new slip. So go filters and defy. So I just want to achieve
a slimmer look right now. As a slimmer look is
what I'm going for. So I just want to
make h. You see, I've used my mouse to physically
modify this, Fish slim. Wider forehead. Higher forehead also add to our slimmer look. For this part, let's see.
Let's do this. Perfect. For the eyes of the
nose, let's see. Maybe this nose will do, and let's just make
the nose need to be les wide. The mouth. Let's make a smile a bit and this. Perfect. We see now that this
looks realistic. It looks realistic and
basically turned our subjects from having a phase to
having a realistic phase. This is before and after. We can do a whole lot of
variations, other variations. Ma or, and we could do a whole lot
of things with this feature. So go ahead and have fun and explore all you
can with this too. That will be it for this video and see you in the next room. Bye bye. Oh.
30. 30 Exercise 4 – Image Retouching: Hello there. Welcome back. In this exercise, we're going to be doing frequency sepreion, we're going to be
cleaning blemishes. Basically going to be making our image look
incredible. Look good. And for the most
part, we're going to be using an image that
looks impossible. A image that looks very
impossible to retouch. Now, go to file and open. And bring in this image. This girl with acne. So bring in the image, and now took a look
at this image. This image looks really
impossible to retouch right? But Tangled for retouching, tangled for frequency
separation, we are going to be performing
some magic with this image. So first, first, let's try to eliminate some of our mages, our pimpos, and our sports. So create a new layer. Let's just unlock
this layer and create a new layer. Go to your sports. Removing or spot healing brush, rather spot healing brush, select a new layer and
sample all layers, and now we're going to
start removing on sports. You basically know
already how to do this. Either use the spot
healing brush or the remove tool or the helium brush tool
or the patch tool. You basically know how to
do all of these already. I'm just going to speed up
the video so as to save you time while doing the
comeback when I'm done. M. Oh Yeah, so we've gone ahead
and remove our blemishes. We're go ahead and remove
our spots and our acnes. Now, let me just show
you what I did here. This is before. This is
after. This is before. This is after. Okay. So I also removed the spots
on the hands also. You're on the shod els, rather. This is before this after. So basically, go ahead
and make sure you achieve something that looks at least close to
this or even better. So just take your time and achieve what looks like
this or even better. Okay. So when you're done, all you need to do is click
and hold down Control, Shift E or command Shift
Option E on the mac. Perfect. So we have
an LA and basically, we can do two copies
of this layer control g and just of this one. This will be our high frequency, high frequency, and this
will be our low frequency. Let me did in the other video. Low frequency. Perfect. Next thing we'll do is just hide our high frequency layer, and select our low
frequency layer, and then go ahead and
give it a gausan blow. Gausan blow, remember
we want to add the gusan blow at the
point where we start to observe our skin
textures go away, right? O skin textures have
to start going away. We don't want it to be too much, and it will not be too low. Our skin textures should
start to go before we heat. Now let's just out and see. I think I think we
should add a bit more. Let's just make it 5.8. 5.8 would do and heat. Perfect. This is our
low frequency layer with low textures. And our high frequency layer, hide it and select the
high frequency layer and go to image and apply image. And of course, we have to
check the beats of our image. We can see this image is also an e beat image, just
like the previous one. So the settings have
to be like this. So the layer is the source
is, of course, our image, and the merged layer will
be our low frequency, we can already starting
the details here. We have to make this
subtract layer manc so we can see our skin textures. Right? Perfect. For
your eight beats image, this has to be the set city
100 scale two offset 128, blending mode subtrat,
and we do not invert and channel RGB and
just at k. Perfect. Next, we have to go ahead and select the linear
light blending mode. So our image goes back to
what we had initially. Okay. Perfect. Then right now, we just select the both of them, contra g to group them, and then open our group, select our low frequency, select our mix approach to this is our mixed brush to make sure our
settings as follows. Our brush type is
a very soft brush. Hardness has to be zero, and then we have to make
sure it is unclean brush, and this has to be checked. This has to be custom line
as our wet value is perfect. 75 as our loot value is perfect. Then mi 90% and flow 100%. This is all we need and we can start painting. Start painting. On our low frequency layer, and we start seeing our
details coming out. We have to paint, of
course, the direction of our textures or of
our skin contos Let me just zoom in and
see what's going on here. Now, I didn't like how
intense the defect. I'm just going to try
doing my painting again. I'll just reduce my broad
size and make sure I fw. Oh If you observe this part of the face is darker. This part of the face is darker. I want to blend
this first and then start going like this. You basically are going
to be doing this like you were an artist and
using an artist's pint, to create a realistic
painting of a? Just try to your skin tones, like how you mix your
colors if you an artist. M With this, too, we can even refigure our face. Refigure our fast of fa shadows. Just by the direction
of our painting and basically how we
do our painting, we have the ability to modify
the contours of our face. We have to really do
that with caution. Oh. So right away, you
can see that we've achieved a very high
level of blemish removal, but even though I really feel the effect is really
extreme right down. But I guess we'll just
work with it this way. You basically know
already how this works. Now, what you have
to take note of in order to avoid
instances where the effect is too is
you have to make sure you get your skin
textures properly. So it means your blow
must be just accurate. So the blow you apply to your blue frequency
layer initially. That must be a good value. You don't want to
do this too much. So I'm guessing the blow
is quite a bit too much, maybe the way I used
my mixer brush too. So I can see that I lost
some details on the face. Some of the fis controls, I lost some details. Okay. But we can
also fix that by just doing some further
color correction, maybe by doing some
levels across. But basically, you understand how the whole technique works. So I'll just finish this up
and go to the next thing. Make my approach bigger
and add to this please. Perfect. Now we can see that our image looks
better than before. Definitely we
better than before, but we just lost
some cont contro. So let me just do
before and after. So this is before. This is after and this before. So we can see what we had before and this
is what we have. Right now. We did a good job.
We did a pretty good job. Nothing too bad,
not to worry about. We can go ahead and
fix the imaging further by adding maybe
some dog and bone and some other retouching techniques that will just add more details or more controls to our face. And basically, that'll
be Like I said before, if we're not satisfied, we can go further and select our low frequency bruh and
then do the selection, so we can do selection and just go ahead and
add our Cusion blow. Let's add Cion blow and just
see how we can achieve it. I'll just add an
adjustment lia here. I'll just add I'll just
add the cuffs Adjustment. G. So I reduce opacity. See 34. And this
definitely looks better. Maybe this should
be here instead. Perfect. And the
change is very subtle, but it definitely looks better
than what we had before. Basically, guys, that's
it for this exercise. We've basically
turned our image from this to this, this to this. And initially, it looked really impossible because the blemishes
are just overwhelming. But thanks to frequency
separation and thanks to our blemish removal tools, we were able to achieve
this hearing for the shop. So that's it for
this exercise and see you in the
next one. Bye bye.
31. 31 Exercise 5 – Facial Retouching: So in this exercise, we're
going to take this image, which we worked on
in the last video and further retort our fit using the fist
modification features of our liquify filter. We just go ahead and
merge all layers. Control shift E or command
shift option E, on the mac. It creates a new layer with
all our layers merged. Perfect. So we want
to now go ahead. And, first of all, just make
our layer a smart object, convert to a smart object, and then let's go to
filters and liquefy. Perfect. Now we want to
basically modify the look of our image using our
face modification tool. Okay? So first of all, I feel this eye is
smaller than this eye. So I want this eye to be bigger. Let's Let's increase
the width, let's see. Yeah, so we can see
that our now is bigger. So this feature can come in really handy
for photographers. So sometimes you take pictures and you see little
blemishes like this. Maybe this eye is
bigger, or this smaller, or the nose is kind of
aligned in a certain way, and you can change all
of this using this tool. Right now, I think I'll
go for, let's see. Let's go to the fist. All right, Yeah, I think
the mouth rather the mouth. Let's try modifying our smile. So should she smile more
or should she frown? So I feel our character. So I think we should
do two looks here. Now, our character is
smiling quite much, so I want her to frown, or I want to reduce her smiling. So I'm just going to
make the smile less. And then for this lip, I'm
going to bring it down, and for this one, we
need to bring it up. K. And then let's see. What else can we do here? Maybe make he face
a little slimmer. And then ford. The forehead, little
shorter also. And even though I
think it's really, really hard to make a frown because she's really smiling in the
original picture. But I think we can do a good job or a decent job
in reducing the smile. Okay this is our before. She's really smiling here, and this is our after. So she's not smiling that much. She's just cool, right? Perfect. I think
this eye is too big. Let's just reduce it again. It. Perfect. Let's look
at the eye distance. I feel they are quite far apart. Let's try to fix that. So eye distance. You see that they
are quite far apart. Let's bring them
closer to each other. So really, we haven't been
able to eliminate the smile. She's still smiling, but I
think it's less than before. So this is before.
And this is after before she's smiling less now. Basically, I think this
is all we should do. We can just hit okay and
compare before and after, now, this is what we've
been able to achieve, and this is what we had before. Sometimes we can even
use this tool to totally change the
look of our image, totally change the
look of our image, just like how we did here. We actually totally changed
the look of our image. Remember, this is
before, this before. So she looks like a
different person here, S like a different person here. That's the power of
the Lif tool in shop. Before and after. And that's it for this exercise. Catro S to save and girl
with acne retouching. And save Perfect. So, guys, that's it
for this exercise, and that's it for the
module on retouching. So see you in the next one. Bye.
32. 32 Homework: Hey, guys, so in this homework, you're going to be doing retouching and frequency
separation for this image. So uti Fuller and
bring in this image. The Asian girl with spots. So click open, and this is the image you're
going to be working on, so you can see share some
blemishes on our face. So you're just going to try
to reduce the blemishes and use frequency separation to kind of give a
more perfect look. And then after that, you
then come and work with the Lukefi tool to modify the facial features
of our subject. And kindly share your
results with me. I would love to see
what you achieve. So that's it for this one
guy, see you in the next one.
33. 33 Module Introduction: In this module,
you'll learn about color and color grading
in a D B photoshop. You'll learn advanced
workflows for color correction using
labels and curves. You'll also learn how to use
the camera or pg photoshop, how to steal color grading from one image to another,
how to add color, black and white images, how to access hidden
color grading looks in photoshop, and more. Kindly download the
attached project files for this module
before you continue. Please reach out to
me via message or in the Q and D section if
you have any questions. I'd love to make this course a five star experience for you. See you in the next video.
34. 34 Color correction Levels Pro tips: Hello, guys, and welcome back. So in this video, we're going to learn some advanced tricks and tips for using levels
in photo shop. So we're going to use levels
for color correction. Of course, we all
know what levels are and how to use
them in photoshop. Okay? And in the
fundamental course, we can covered levels, even though we only covered
kind of the beginning stuff. So in this video, we're going to learn more advanced stuff. So go ahead look in your folder. I'm just using my keyboard to do control that command on your
mac right in my folder, my seven color and camera
a in AB photoshop. Go ahead and open these images. Levels and curves one,
levels and cuves two, levels and curves three,
and levels and curves four. So go ahead and open
all of these images, and they are the ones
we're going to use for our levels and our curves. Now we are in this image and
go to your advanced panel. All right, your
adjustment panels. And then add the levels. And yeah, this is our levels. Now, of course, we all
know what levels are. We have the left
hand side, which represent the dark
parts of our image, the right hand side,
which represents the bright parts of our image, the middle parts,
which represent, of course, the mid tones, and we have this
slider that kind of controls the
output levels, right? Perfect. Now, we didn't cover two levels when we covered
levels in the fundamental c. So if you click on auto, This just going to automatically apply levels adjustments. So we can see that it messed
with our slide that here, and we have better levels. So I'll just hit here to reset. So I'll just reset my levels. Right now, I just want you to
hold down on your keyboard, that on your PC or option on
your mac and click on auto. So if you click on
if you hold down t, you're going to see auctions. Now, Coop now shows
you algorithms, it uses to auto enhance
your levels, right? So now we see that we actually
have different algorithms. So because this is
the automatic one, it basically uses this
particular one here. Every time we click on auto. So now we can choose other algorithms, so we
can choose this one. And basically, you can see
how much difference we get. We can also choose this one, and we can also choose this one. Now we see all the
differences we get. Okay. Now, um, In case we maybe want this
one to be the default. We can all we can
just come and click, save us default and next
time we to apply levels, it's going to just
apply this one. And there's one more thing
I want you to learn here. Now, when you
select this preset, for example, you get to see the target colors, and clip in. So we have the shadows, we have the midtones, and
we have the highlight. And if you just click here, the color picker to
open up and you can actually select your shadows, your tones, and your highlight. So let's see, we don't want
our shadows to be black, we want them to be
kind of close to red, So you can basically
see how we are now add this red into our shadows. And we can just adjust our color slider and maybe
even add this sheet of paper. So you can see that we are basically color
breathing our shadows. So you can it key and do the
same with your highlight. Let's see we want
red highlights. You see what we get
beautiful effect. And we can adjust our
colors of colors. And also our meters. Now, our Mutants
won't change much. Won't change much,
so we can just leave our Mutants as they are. And for the clipping, you can adjust the ledges adjust this and see what we get. We don't see much difference. Okay. But 0.1, we just do. Now when I make it there, we see, of course, the effect. We're basically not seeing
our shadows, our new shadows. So 0.1, perfect, and
we can just hit okay. And now it's going to ask
you if you want to make this the default and if you
want to make it a default. So it ok. Perfect. Now you can see
how we've basically taken our image from this
to this using levels, using a two levels. And of course, you can go
ahead and change channels. Right now we are on
the RGB channel. We can go ahead and select the red channel and we
adjusted in the red channel. Okay. Make your adjustment
in the red channel. Select the green channel, major adjustments, and
the blue channels, also. Perfect. And now let us
go to this order image. Let's go to this order image. Now, in this image, come back to my levels, my adjustments, and I'm just
going to add the levels. Okay? And we also have presets, actually, we have presets. We have the darker presets, we have the increased contrast, and this preset that
basically based on according to
different levels. Okay, different looks
you might get levels. And we have this one that
brightens up meat tones, right? This one mix the putin lighter
and so on and so forth. So I think we looked at this
in the fundamental cust, but we get these are preset, a? So default. And now there's one more thing we didn't look at in the fdamental cust. We didn't look at
these guys here. Now these are white, gray and black color balances. Okay? It means we can
select this guy here. Come on just check in our image, a place where here is
supposed to be white, and you can just
click and we can see that put the shop automatically turns it to white or rather makes adjustments based
on our selection. So it means Foty shop goes in
uses our white selection to kind of adjust other parts
of our image, right? So we can see that we
just had to select the white balance tool and sample white place on our image. Now, I'm wlling down Alt Now, after I select this tool,
when I hold down lt, you get to see the points
that are clipping. You get to see the
points that are clipping under the whites. I click on this tool
and hold down old also, you get to see the points
that are clipping. Now what I mean by clipping
is basically losing details. So these are the
points that are so black that we begin
to lose details. And so these are the
points that are so white that we begin
to lose details. So we don't want our
clipping to be too much. An ideal scenario, we can
just click and let's say, we are trying to
adjust the sliders here and pulling down. We can basically while
moving our sliders, see how our clipping is
affecting our image okay or how our adjustment is kind
of clipping our image. So we can now of course the
level at which to stop. So now we see the level
of our clipping and we basically know that at this
level, or at this point, we might not want to go
further with a clipping, or with adjusting
our white level. So so also with the black guys. If you click here and drag and Wood t or
option on the mark, you're going to
see your clipping. So you don't want to
make this clip too much, so s not to lose
too much details. Okay so that's
basically for levels. Soso with this image, let us come to this image and try to improve the levels a bit. So go ahead and add your levels, and now we can click
on lt and just click here and start to select
presets for our auto levels. So we can select the
monocomatic contrast, the enhanced p channel contrast, then fine dark and light colors. And of course, this guy here, the enhanced power
channel contrast, it basically enhances
all our channels. It means it goes into
our red channels, our green channels,
our blue channels, and of course, also our RGB channels and Auto enhances them. It means when we hit to, we're going to have all
these channels enhanced. So we can choose a different
color for our shadows. Maybe we can make this
kind of have a cool vibe. Okay? It okay. And our highlights this. Basically, that's that
for levels in footer. In the next vide, we're going to learn advanced work flows. We can use to make
adjustments on our images using cubs to
see you in the next video. Bye bye.
35. 35 Color correction Curves Pro tips: Hello, guys, and welcome back. So in this video, we're
going to learn about curves. Okay, in the last
video, we learned how to use levels in a
kind of advanced way. We saw some advanced
tips and tricks. And, yeah. So in this one, we're going to
learn advanced tips and tricks with curves. Now, back to this image, I'm just going to
hide my levels, adjustment Lia and go ahead. And create the cuffs
adjustment layer. So curves. Perfect. Now, the first thing we're
going to look at is our auto. And of course, you
also known that for cuffs on the left hand side, we have the darker parts
of our image again, so we can adjust the
darker parts of our image, the left hand side and so also the brighter parts of our image on the right
hand side, right? I mean, if we adjust the slider, the sliders on the ground here, we are going to be
adjusting our dark parts. Here, we can hold down s once
more to see the clipping. Okay? So we can basically
see how we are losing details from our dark areas. Okay? Andalso with this.
And also with this. So we can basically here, we're losing details
from our bright areas as we hold down and grab
these parts so it means. When we adjust here, we are adjusting
the bright parts of our image and
when we adjust here, we're adjusting the dark
parts of our image. Basically, that's
basic curves, right? And of course, we
have presets also. We have the negative. We have the cross process. We also have the darker
and so on and so forth. So you can just go and check
these presets for yourself. I'm not going to go
through all of them. Okay. But we see that we're getting kind of
good results here. I like this look, this
before and this afternoon. These are just preset.
So gob default. And now I'm just going
to put down and click. On my auto, right away, we have some auto enhancement. Okay, we have some
auto enhancement. Of course, again, you
can see the algorithms. We can see that this
is the default, of the auto brightness
and contrast. We have this one which finds
the dark and light colors. We also have this one which
enhances p channel contrast. And we also have this one which enhances migmatic contrast. And just like we saw in cloves, we can maybe choose
this guy and go ahead and work on the shadows. I think we can add different
color to the shadow, given that that look
we're looking for. So in the previous video, we added this particular color, this particular look to our
shadows and our highlights. So basically, we see that curves and levels
are very similar. They are very similar, really, people tend to compare them sometimes levels versus curves. But really guys, you can do basically the same
thing levels and curves. Again, basically the same thing. There are a bit of differences, but basically the same thing. It all depends on
which one you feel most comfortable with and which one does work
better for you. So basically, just find the
one that works best for you. Hit and no, I don't want
this to be default. Right now, we see that it has
adjusted all our channels. Okay, we have the red channel. And we see that we've
done some adjustments on our red channel
automatically. I also with the green
channel and blue channel. Go back to my auto. And of course, we can
also come in and do adjustments, on our curves. Just like this. So
typically for cuffs, it will either be
something that looks like an S cuff or Z
coup most of the time. Most of the time, it will either look like an S cough or Z C. We see that this
is looking more like what I call this a Z cough, more like a Z C here. I looking more like a Z cup. Okay, that this
particular GP channel. Now, that's it for
this particular image. Now let's go to let's go to
this particular image, okay? Now, let's go ahead and add
our levels, or our cuffs. So add my cuffs and I'll just disable my levels
or hide my levels. And now we have this
particular guy. Now, just hover on it, and you're going to
see some explanation. That's click and drag in
image to modify the cuff. Now, if you click on this on this button and then
come into the image, this button enables
us to kind of target specific colors or specific looks on our image and edit the curve
based on those looks. Now, if we come here and
select this particular pise, now we see that this
is green, right. So it's going to address our curves,
based on our selection. Okay, or based on
the particular plies where we have sampled. We can do some with
pis like this, click and grab, you can see that particularly
targeting this color. So make it darker. We see that the color in
particular getting much darker. You can basically use this
target certain looks, certain colors in our image. We can target the skin tones, and you can see how we are
basically making adjustment to our skin tones
using this dtrick. Now, of course, we can see how the adjustment is
all happening in the curves in the
curves while we are basically just manually
moving our mouse up or down. Okay? So you just have to click and move your
mouse up or down, and it's going to edit the particular color
which you've selected. So we have our
white here, right? So I I just click here,
adjust this higher down, we see that we are reducing
the intensity of the white. Okay. You make this
brighter or less bright. We also have our white
gray and black balances. It means you can again. Let me just hide my levels. It means we can again
select our white balance, click, and it's going to ique
adjustments to our whites. It's also with a black balance. We can select black quicker, it's going to Mike adjustments to our black automatically. Yeah. That's basically it for
our curves and our levels. Now, I'll just unhide
my levels to see the look I get by combining
my curves and my levels here. We see the look I get, and you can go ahead and maybe reuse the capacity for this. And this is what we had
before pulling down. This is what we had
before, and this is what we had after our adjustment. Perfect. And finally, I'll
just go into this image, this last image, and we've not make any adjustments
on this image, right? So I'm just going to
right now go ahead and add my levels and also my cuffs. And I'll just use some of the tips and tricks
which we've learned from the last video and also
in this video to make adjustments to my cuffs
and my levels, okay? So first of all, I'll
start with the levels. So I'll just go
ahead and click all. Sorry, while
selecting my levels, click Alt and auto, and I'll just now make some
default adjustments, right? I'll just select this
guy and go ahead and change my look a bit. Now, I'll just go
clear around to see some other looks I get. Okay, are different
from the default. So let me just select
this guy so that we get this kind of
warm look, right? I think this is perfect.
This is perfect, so ok. And then
for my highlights, I didn't think there is much change to do
for the highlights. This is just okay, right? So, he okay. And no. This is
before, this is after. So we can see that we've totally changed the feel of our image. So it's more of cool here. It has more of a cool
tone, kind of a cool look. And after adding our levels, we kind of give it
this warm look, right? Perfect. No, of course, we can go ahead and even further add some some details
to our shadows. And highlight. For highlight, I don't want the
pretense to be too much. I'll just keep it at a minimum. So maybe this will
just be perfect. Okay? And I want to go into
my separate channels. I'll just leave my
levels like this, so I'm okay with
what I got here. And now I'll just go ahead
and walk on my curves. So I'll enable my curves and
go ahead and click all Okay. Well on at and click Auto. That's to see my auto
correction front. Let's see we have what
we want to adjust here. I really don't have much
to do on auto here. Okay. Now, what I'm
going to explore more, is this my bottom here. Now just click, and then
go into my image and make subtle adjustments
targeting specific color. Let's see to click and do this. Let me just do out and see. Not bad, but we can see that our images
really getting dark. I don't want our
image to be too dark. I'll just make the skin
tone brighter again. Perfect. For my sky, we can see that we've lost
a lot of details here. We totally lost details here. We can regain any
details in the sky. There isn't much we
can do in the sky. We can't regain
details in the sky. Just leave the sky like that. Let's see gene. Can we get some more
details on our gene. So It's also So the changes are
basically sort to. Let's see the before and after, so this is before.
This is after. There is one more thing. We
can add let's just go back to our adjustments and
add hue and saturation. So we see on our hue
and saturation panel, we also see this button here. So it means we can
click this button and go in and affect
selected colors. So we can affect
the selected colors with our hue and saturation. Let's see, we want to
affect the red colors. We can click here,
either make this more saturated or
less saturated. We're going to make this a
little bit more saturated and It also this color here. I want to make it a
bit more saturated. So this is what we had before. Now, these changes are
really subtle, right? But basically, we've
drastically improved the look of our image with
these little adjustments. So this is before,
and this is after. Perfect. Now, I'm just
going to go ahead and see if some of these looks. I'll see if some of the
ones I think are good, so I'll see. This
one, definitely. I like this, I see this. And for this one, I didn't
think I'll see this one. This was just experimental. We didn't achieve
anything. Incredible here. Okay. I'll just close this. No, and also close this. We didn't achieve something
so incredible in my opinion. So I'll also close this and I'm just going to see these two. This one and this one. So it control S.
Levels and cuffs one, S and levels and cuffs two. Perfect. So this we've
come to the end of our video and cuffs and
see you in the next one.
36. 36 Working With Camera Raw In Adobe Photoshop Cc 1: So right from the
start of this course, we've been working with images, lots and lots of images. GPAC format images
to be precise. And to be honest, GPAC images
are quite easy to use, quite easy to handle, but they lack lots
and lots of details. They are basically
little formats that have been compressed. I've been beaten
down into something that can be used
everywhere or anywhere. And this brings us to
what we call raw images. Now, what's a raw image?
What's a raw image? Raw image is basically an image that you take
directly from your camera. So that's an image
that has been shot using the camera and
directly from the camera, it comes out as a raw image. Now there are a lot of things
we can do with a raw image. And right now in your folder, that in your project folder
I have gone ahead and added three raw images. So you'll see them
with the title, M G, and then on the
score and then numbers. Now I have three of them here, and we're going to just use these images to explore camera raw in photoshop and also compare them with other formats, like the GPE formats, okay? So we can see this
is a raw image, and I just selected this image. And right here, I
can see the size. Now the side of this
image is 27.3 MB. And also with these other ones, they are all large
images, right? And why are they large? Is because they contain a lot of details, a lot of quality. So if I just click on one of the images
and open, and zooming, we can see that we are zooming
in to see the very pexels, the very skin paws of
this subject here. And we are not losing details, even at this point, where it seems to be clipping. When we bring it into
futi we're going to see that we are able to
recover all of these details. Now, when I open
this other image, the image with the white. Now, even zooming into these
places, where we have white, we can see that we
are having details. We are having details,
we're not losing details. We're not clipping. And
even in these areas where we think we might be losing
details because of course, we can see how
bright it is here. Really bright, right? When we bring the image into photoshop, we'll see that we are
able to recover all of these details because
it is a camera image. Now I'll just close this
and give you an example. Now, I'll select this image and just drag it into Photoshop. Now, you can bring
in camera images just like any other image. Okay, we can click File and then go to open and then import the image or we can drag
the image into Photoshop. Now, no matter what you do, how the image opens, is it opens in this module, which is called camera Row. Now, this is the camera plug in which we'll be
learning in this video. On the camera raw
plug in is this mode, which can be used
to edit raw images. And this also
serves as a filter. It can be applied as a filter, and it means it can be applied even to other formats of images, like the GPA image or
the PNG image. Okay? You can actually apply this filter this plug in as
a filter to these images. Okay, but it's foundationally meant for editing raw images. Now, let me just
go to light here. And I just want to
show you something. Now, I'll just reduce my, my highlight, let me just
reduce my highlight. And also my exposure. So when I reduce my exposure, we can see that all
these details that seemed lost before
have been recovered. Okay, we can see that we have basically recovered
all of these details, and this is quite
different from GPA image. So if it were a GPA image, if it were a GP image, we wouldn't have
recovered these details. Now let me prove that to you. I'll just cancel on this. And then go back
to my folder and drag GPE image with a white color that
seems to be clipping. Now, this image, which we used
in the previous video has a white color that's the sky here and it seems,
of course to be clipping. Now, I'll just drag this
image into photoshop and hit seling my image go to filter and then
camera a filter. Now, I just want to zoom in a bit and do the same thing
I did with the last image. Now, I am reducing the exposure
and even the highlights. But you can see that
we're not reging any details in the highlights
in this white place, k. Now these details are
gone and gone forever. There's nothing we can
do about the sky here. It's white, and there's
nothing we can do about it. We can basically see how our camera image
retained details, even the details that seemed
to be lost because of clipping while our GPEg
image just lost everything. So that is the proof to you that our camera images carry higher details as compared
to our GPE images. Now there are even more things
about the camera images. Now, if you open Color, Oh, now, look at
the white balance. Now, this white balance, as you can see here is as short. Now this is basically telling you that the white balance of this image is directly
gotten from your camera. Okay? And there are many other
ones which we can look at, you can look at
auto, and these are basically the settings
of your camera. So it means your
camera settings are perfectly preserved
in this format. Okay. So that's to see that, details and settings
from your camera are directly preserved or perfectly
preserved in this format. Yeah. So enough for the
camera row format now, let's look at the camera
row as pg, right? Now, the camera has
this interface scene. So there are lots and lots of things we can do
in the camera row, but basically, the
most important thing we do here is color correction. But there are lots
of other panels, lots of other features which
we're going to look at. Now when you open your image
as a camera row image, the first thing you should do
as a photographer is to go to your settings and
then go to work flow. And now you should choose a
cools piece for your image. Now there are lots and lots of cool sieces in for the shop, and we won't go into
the intricacies of cools pieces in this video. But what I will suggest
or what I'll recommend is for you to choose
the DB RGB 1998, just select this cools piece. This COs piece is
perfect and for 99% of what you might
be doing in cook. So you just choose this
particular colos piece. And then for the depth, this basically allows you
to choose whether your image is processed as an eight bet image
or 16 bit image. So 16 bit image
is better because it gives your image a lot of
depths and possibilities. So just do. Now, these are the two most important
things you have to do first. When using raw images. So just hit okay, and now you can start to work
on your raw image. Now, like I said before there are lots and lots of things we can do in the
camera row plug in, and we're just going to
take our time to kind of go through the
interface of Camera row. Okay? So right now, this is your viewport, and it means you can see a preview of your image and the changes that
have been made. Okay? Now, these are the tools
in Camera row right now. If you come down here, you're
going to see the tools now. You see that we
have the Zoom tool, and that's the tool that
is automatically selected. So it means if you click here on the image and drag your mouth
to the right hand side, you can zoom in and if you drag your mouth to the left
hand side, you can zoom out. Means you can zoom
into your image or zoom out of your image. And you can also do Zoom using a control plus or command
plus on your mark. You can do control plus
or command plus on your mark or control minus
or command minus on the mac. Okay. And now apart from
that, you can also pan. It means if I zoom in, I can
hold on my space bar button, and then click and drag. So I can pan around my image to get closer look at the details. Okay to see what and
what I'm working on. I'll just zoom in zoom out, pan around, using my space
bar and my left click. Perfect. Now on the
right hand side of our camera plug in, we see where the
mean magic happens. Okay. Now, these are the
sliders which we adjust. So we can see that we have
this slider for exposure. We can reduce the exposure,
increase the exposure. We can reduce the contrast,
increase the contrast. We can increase the highlights, reduce the highlight and we can all see the preview
happening here. And also for the shadows, we can brighten up the shadows. We can make the shadows even darker and sort of
the white and black. Now, this is basically
what we'll be doing for most of the sliders. We are basically
going to be adjusting sliders to get the loop we want. Now, as you can
see, we have done some adjustments to our image, and what if we want to set these values
back to the default? Now, all we need
to do is just come on the slider and double click. And we're going to go back to
the default, double click. Do click. Click. So let's see you were doing some editing, and you basically messed
the whole thing up. All you need to do is
to just doub click. If you've gone so
far with your edits that just double
clicking would not work, that you need to kind of
reset everything at once. All you need to do
is just come here. Here, and then click
on reset to default. If you click here, it's going to take our image back to default. So it's going to kind of undo
all the things you've done. Now, if you come up here, you're going to see where it says shadow clipping warning. These things here, if
I just click on it, it's going to on, if I click on this, it's
also going to lo. These are indicators that
show us the clipping. This one is for highlight
and this one is for shadows. Let's let's see if it's
going to work here. Let's say I reduce my exposure. We can basically see the
shadows one here, right. And this doesn't work so much. Let's see I use my
contrasts instead. The contrast will also not work. Let's see I I use my blacks
instead, good, perfect. So when I increase the
intensity of my blocks, we can basically see that we have the black clipping here. And for the white
clipping warning, shows here because of course, we have very bright whites
around here, right? So if we increase the exposure, we're going to see more of
the white clipping warning. And if we reduce this, we're
going to see less of it. So we also have
shortcuts for this. Now, this is for the highlight clipping warning and you
for the shadows clipping. I'll just off them here
in order to not see them. Okay. So let's go back here
and we said to default. Perfect. Now we have under
edit. We have the auto. Now, if we click on
auto, our camera, we just go ahead and make some auto adjustments
to our image. But we, of course, don't
want to work with auto. We want to make the
adjustments ourselves. So we don't want auto. We can click outside
it. And then we have black and white, which turns our image
into black and white, and we can go ahead and make
adjustments to our contras, our highlights, and
even our colors after selecting Black and white. And we also have the HDRI modo. Now, this HDRI space will, of course allow us make
adjustments in HDRI. And the HDRI space is
not available when you're using KMRO as a
filter on GPEC images. And also so also with some of these panels like
the crop panel, and also the snapshot panel. So I'm just going to collapse on fas reset all of
this, set to default, and just collapse all of these panels because
we're going to start looking at all of these panels. So we can see that our marrow is divided
into the edit panel, which has a shortcut
of E, the crop panel, which has a shortct of C, and then we have
the healing panel. Now the healing panel
has a shortcut of B, and then we also have
the masking panel. Now with this panel,
we can create a mask. And then we have the
red eye revile panel, we can remove red eye
with this feature. And then we have
the snapshot panel, and with this panel, we can
create snapshots, right? And then we have the preset, and then we then have more
settings, more image settings. These are the different
sections we have on the camera. Now, the edit section is where the mean
adjustments happen. Under the section, we have
lots and lots of things. We've looked at this guy. We've not looked at a profile. Now there are lots of profiles. We have the Ad color, AB landscape, I portrait, Ad Standard, A VV. Now these are just
adb ways of making your color accurate for
the purpose of your image. So if it's a portrait,
you then select portrait, if it's a landscape, you're going to select
landscape, but honestly, I didn't think this
profile is really important because I
don't use it so much. So we have the light. Now, on the lights, we
can edit the lights, we can reduce the exposure, or increase the exposure. Okay, we can increase our
contrast, or use our contrast. We can work on the highlights, the shadows, the
whites, and the blacks, and we can use these sliders to make incredible adjustments. Okay. That's for the light. And we also have the color, which enables us to
make color adjustments. Mean we can work on the
temperature of our image. We can even choose the
color balance based on the settings we have
on our camera now. This is a shot,
like I said before. We have other ones,
we have the Out, we have the delights and
so on and so forth, right? And we have this little
white balance tool which we can select
and then come and click on our image on a place where it's supposed
to be pure white, right? So just click a footage
shop or camera row we basically make the
adjustments for roads in the most
accurate way, right? So, of course, we
have our temperature. We have our tints. We have our vibrant. Okay. Now
this helps our colors pop, and we have our saturation. We all know how
saturation works, how vibrant works, how teams
work, how temperature work. Okay? So these are
things that are not mood ourselves with. Now we have the effects,
and on the effects, let me just go ahead
and reduce the vibrant. So we have effects
on the effects. We have what we call texture. Okay. So sorry. Now, this happened because I didn't select out of my tool. Now, any tool you select
in your camera row. You have to select out of it. If not, if you go ahead
and work on other places, it's going to remember
the two you select two. Remember we select this two
to sample our white color. After sampling a white color, all we need to do is
to select the two and then continue
what we're doing now. With this, we can
zoom into our image. And work on the texture.
We're just going to see how this texture
affects our image. So we can see that we're adding more details to our
image using texture, and we can of course reduce it also and smoothen our image. And of course, we don't want
to have this look, smooth. We just want to maybe have
decent textures on our image. And also with clarity, see what clarity does. It also improves the texture and the visual effects
basically of our image. And then we have the dehaze
which also does this. Some of these things work
better on landscape. Images and other
types of images. Okay? This might not be the best image to see all
the effects we get here. But, of course,
this is just for us to see how they work, right? So we have D, we have the vignettes, Now,
this is the Vnet. If you take it towards 100, we're going to have a white
Vnet around the edge. If you take it towards -100, you're going to have a black
Vnet around your image. So this Vnet effect will
kind of ens isolate our subject by making
our background not as bright as our subject. Right. Now if you click here, you're going to see more
options on the Vnet. Okay, I'm just going
to zoom in bits. Now we have what we
call the midpoints. You can address the midpoint, you can address the roundness, so we can see it's less
round now and more un. And we have the feather. Of course, you know
what feather is. So we can use the feather
and walk on the roundness. You see how the whole
thing works right. So if you're ok with a
round edge you can iprease your feather to feather things
out to blend things out, and then we have the highlights. Okay? So we also have the green, we can add green to our
net effect. Perfect. We can close the nett and
bring this back to zero. Now we have we have
the green also, so we can open here
and walk on our green. Right? We can increase
the size of our green, we can increase the
roughness of our green. And that's for effects. Now we have others,
we have cuffs. And of course,yllow
cuffs, right? We can adjust the brightness and darkness of our
image using cuffs, so we can walk on
our cuffs like this. Let me just go ahead
and set all the s. So we set to default. Perfect. And now
let's try to use our cuffs to work on our image. So We can see what we get by adjusting our
cubs here, right? We basically affecting
the brightness and darkness of our image. Now, we have this, which, of course, is the
parametric curve, and we can actually isolate
color channels like this one, which is the red color channel, the green color channel, and the blue color channel. Okay? So you see that we are now adjusting the blues
or adding the blues. The bright parts of the image, and we're now adding yellow to the darker parts of our image by just having this
kind of S cf, right? We have also the green. Can add the greens to our highlights and add
pots to our shadows. We're having this.
And so also regret, this is a point cuff. Okay. It's a point curve while this is a
parametric curve. But all of these affect the image as in, that's
the two of them. This will be more like
working with the RGP channel. Let me just go ahead
and reset to default. Now, we have this boton here. If you click on this button
and come to the image, you'll actually
be able to adjust the curves on the image. So if you click here and right, you are making the
image more bright, you click here and go left
making the image less bright. So we're affecting the white. Also with other colors. I'm using the t option on
the mark and also the mouse. So that's another way of mining. We can affect these colors. We see we're making
our colors pop, we are no darkling our colors. That's another way
to work with curves. We have where we can affect
the highlights here. Of course, we can
see how the cove is being affected right
in the preview here. Of course, remember
to select this tool here after you're done
with your adjustment. Now, we have the shadows, we can affect the shadows, we can affect the darks. We can affect the lights. We can affect the
highlights. Perfect. So that is for cuffs, and we have the color mixer, which affects specific colors. So we can affect the reds. We can basically adjust our
reds. We don't have much red. We got a. But we can
affect our reds, I can affect our oranges,
affect our yellows, affect our greens,
with the color mixer. Now this is, and we can go to saturation and affect
also their saturation. So how much saturated they are. As we adjust oranges, we see that the fas
has been affected, because there's a lot
of orange on the face. So we have also luminants. And we also have this same
too with the color mixer too. It means we can
come and click on this tool and go in and manually adjust these colors by
targeting them like this. I means we can open white the sttion value of the
sample point is too low. H we stand. Basically, that's
what we can do. Now you can see how we've
totally saturated the face. We can the saturation. All by using our targeting
tool here and now we can just de select it clues. Basically color grading,
we affect our midtones or highlight our shadows
with certain colors. We can add colors
certain colors to our midtones to our shadows. We see how we get this
this really cool look. Basically we can
get whatever look we want using the camera row. We can also adjust using here. Now, we have the blending
and the balance. And I like this.
I like this look. I'll just go ahead and
pie the contrast bits. So view my contrast and just keep this
look for now. Close. And now we can close
the color grading. That's one thing I just
want you to see here. Now, if you come
here and click here, you're able to compare
the before and after. Okay, so this is before
and this is after, and we have many other options. We can view them like this. We can view them like this. You can see it just
created a straight line, and basically have before on the top and after on
the bottom, right? And you can take it back
to what we had before. That's just the
adjustment, right? And we have many other sections on the edit, and honestly, we can't look at all of these in this video because the
video will be too long, but you can just go ahead and
explore them on your own. We have details which sharpens our details or makes
our details less sharp. We have the optics, which
gives us some optical effects. And basically that's
this for edit. Now, we have the crop panel, which enables crop our image? Now with this panel, we can
even straighten our image. So let's assume we want
to straighten our image. We can use this tool
as the streting tool, and let's assume we want to
straighten this line, right? We just click here.
And click here. Now it's going to
just treating online, and we have a street image. We can crop our image.
We have preset. We can choose this preset, we can choose that preset
and so on and so forth. We can even choose
the full preset, and we can basically edit
our cropping like this. And we can see that we can
lock our aspect ratio. So if we click on this button here to lock our aspect ratio, it means we want or sorry
it's unlocked right now. So we can just click here to
lock it and it being locked. We can only crop our image
based on this aspect ratio. Based on this aspect. It
means if we want to one, we can't adjust it like this. It's just going to adjust
based on our aspect ratio. We can unlock this to adjust
it freely. To cb it freely. We can crave our image,
we take out that part, crop our image like this, and we can fib our image,
we can rotate our image. Go ahead and explore all
of this in your own. We can adjust the rotation
of the and grader and group. You want to take this
back to default. Just make acrobin like this. We have this section,
which is called snapshot, and I've skipped
all of these just to show you the
snapshots, first of all. Now, what are snapshots? Snapshots are basically
as name ply snapshots. It means we can
create snapshots. Here, we can create snapshots by clicking here and
ming our snapshots. Obviously the default name. So basically what it does is it remembers
the look we have. And we can create
multiple snapshots. It means we can have
multiple looks. We can do multiple adjustments. Let's see we come
back to color gding, and we now want to have this
kind of color gridim, right? Don't have this kind
of coll in this time, it means we can come back to snapshots and create
another snapshot. It means we have the snapshot
and we have the snapshot. We have multiple snapshots. So we can go to edit and
maybe select black and white, and go back to snapshot and
also have a new snapshot. So now you can see that
we have three snapshots. And all of these snapshots are
seed in this camera image. So it means if I click on Don, click on Don and go back to
my folder and open my image. All my snapshots will be sd. If I come to
snapshot, I consider all my snapshots will
be sved or are sved. So that's basically
snapshots for you. So you can have different looks and just sve them and you can just export them or do
further adjustments later on, based on how you deem fit. So that's what snapshot
to do for you. Now we've looked at the edits, we've looked at the crop, we've looked at snapshots. Now we're going to look at
what we call the helium. Now for the helium,
this enables us to do healing on our image. Now I'm going to o in to see some of the
premises we have here. So it basically works like a
healing tool in Photoshop. And let's just go
back to snapshot and. Let's select. In fact, let's just go ahead
and reset to default. Okay. So I can see my
blemishes very well. Perfect. Now, our snapshots
are still see, right? So we can go to healing. And now we can use
this to basically heal blemishes on our skin, so we can use the size, the ph size, and we can click, and we can see that we've
taken out that blemish. And so also this one. So it's basically a helium two. Just use it for really
little blemishes. It doesn't work really well for large blemishes
or for big blemishes. Okay. Sorry, I just hit and now I'm back to
my healing tool. Now after you've used your healing tool on
your image in camaro, you can actually
go ahead and see where you've used
this healing on. So if you just hit V on your
keyboard, if you just hit V, you can basically see where you have done your healing on. You can also view this by
checking this box here. So it's basically the same thing as hitting V on your keyboard. I' going to show you
where you've made adjustments on your image. Perfect. So we also
have the heel. Okay, now, this is the
content we removed. To. We also have the heel, two, and all of them are basically
for removing lemises. And then we have the clone tool. Now, this is basically
a clone tool just as we do in photo shop. Okay? And you can adjust the
size like we saw before. You can adjust the feathering to blend things even better. And of course, you can
never adjust the opacity. Let's say you make adjustments and you don't like what you get. You can just click refresh, and it's going to
generate a different overlay for our blemish. Okay, so that's the
Kaling tool for you. You can reset everything
using this button here, and you can hide the effect
using this icon here. So next is the mask section. Now, this mask
section is of course similar to masking in photoshop. We all know about masking.
What masking does is. It basically allows us apply our effect to certain
parts of an image. Okay? So with these
two, there are multiple ways we
can create a mask. Click on here and go
to create the mark for our subject here by
masking our entire subject. Okay. And we can
see that we have Mk one, and our subject. O entire subject
has been masked. A, we can add selection or superfm
selection, and to undo. To go back to the initial.
Non there are other ways. I'm not going to
look at these was. We have the sky, we
have the background, I can mask out the background, we can mask out the sky. But we have these other ones. We can mask out an object. We can use the brush to to select an area, which
you want to mask. We can use the ingredient
to create a mask. We can use the ingredient to or the dial dent to
create the mask. We can create a
mask these on ringe that color ringe and we can
use EI to create the mask. So we're just going to
look at the few of these, for let's see ingredients. Let's use the gradient map. So we can go ahead and create
a gradient on our image, we can see that we've created
a d gradient on our image. Now, whatever we do,
only affect this part. So if you just
increase our exposure, we can see that we're
only affecting that part, you can go ahead and you add
to our selection fitments. We can go ahead and also
add a gradient map. So we have 2 billion maps. Okay? And you can see that our adjustments are only
affecting 2 million maps. Now, this will come in
handy when we have selected spaces or places which we want to affect
with our adjustment. And in the next video, we
are going to see how to use all of these to work on an image from start to finish. I just on did all of that, so we can look at other
types of masking. Now, of course, these are
all self explanatory. You just work like
every other one the f so far that's like the subject like
the dial ideent. So you just have
to click and then select the area
you want to mask. Now we have this other one which is titled P. I'm just
going to click on it. Okay, and this uses EI to basically generate
the mask for us. So if you want to
generate the masks for the entire person, or
the entire character, we can select this,
or we can select the particular parts which we want to generate
the mask for. So it means we can
generate the mask for the facial fis and make adjustments only to
the facial skin. We also have for the body skin, the eyebrow, the eyes clara, the is and pupil, the lips, the teeth, the hair, the plutons, one and 24. So you can select all of these particularly and make
separate adjustments to them. So let's assume we want
to adjust only the lips. We can just select the
lips and then k create. Now it's going to
select only our lips, and we can click and
then make adjustment. So let's say we want to
increase our situation, we want to increase,
maybe a temperature. We get so basically, you can see that we are
only affecting our lips. Okay. And this mask was
generated automatically for us. Now we can show preview for the overlay so that we can
see where the mask covers, and we can hide preview. And you can may create
a new mask if you want. And select people, for example. Now we can maybe add new marks, maybe we want to work on the
facial scheme to create, and now we have a
new mask to work on. So we can maybe select our p and select
the facial scheme. Now we can only affect the
facial skin now you can see that we're only affecting the facial scheme
with our new mask. If we want to affect the lips, we set the lips and
make adjustment to our lips only. Do do. And do. So basically, that's how we use the
masking feature of Kamero in a D B foodie shop. I'm going to go back to my snapshots and
select the snapshot. So let's assume we
want the snapshot. We want to see the snapshot. All we need to do is to come
here where it says open, click here and now we
see that it gives us options to open our image
like a normal image, or we can open as an object. Now, if we click Open as object, it's going to open our
image as a smart object. So it means all our
camera raw effects will be applied
non destructively. So it means you can always
go back to make adjustments, if you open this as an object. But if you open as normal image, it's going to just open
it as a flat image. Okay. So it means you can't
go back to make adjustments. So I'll just open
this as an object. Fogo is going to process everything and open our
image for us to work with. This is our image. We can just double click here to go back to Kar Row and make further
adjustments if we want to. Basically, we've looked at everything there is to
look at on the camera. We've looked at csete, right? I think we've looked at criset. We've looked at snapshot. And then for the red eye, we actually haven't
looked at red eye. But of course, this
is self explanatory. I just as simple as removing a red eye from your
image in pot shop. So let's assume you have
an image with a red eye, a red eye defect,
from the camera. All you need to do is just
select the red eye section and then click on the red eye just like this and
begin to disappear. And we don't have a reader here, so we can see the
effect in work. So we can see the
effect in action. But basically, this
is what it does. And we can increase the couple
size, we can darken it. And basically, these settings
are self explanatory. And I'll just click on edit and hit okay to
finish my adjustment. And this will come to the end of this really long
video on camera row. And I'm sorry the
video took this long. I'm however happy you've
learned how to use the camera row clog in
and how to be phot shop. So that'll be it for this
one. See you on the next one.
37. 37 Exercise 6 – Fixing Our Raw Image: Hey, there, welcome
back. In this exercise, we're going to work with one
of our raw images here in Photoshop using our
camera row clothing. Go ahead and open your photo and now go ahead and
select this image. This particular image to select
the image and click open. Perfect. Now we have our
image open the camera role, and the first thing
I'll do is go ahead and set my colors piece, and also my depth. So we can click here there
or we can just click here. And we now have a work
flow open, right? On the preferences. So click on space and then
select AB RGB 1998, and make sure it's
on 16 bits and ok. Perfect. Now, the
first thing I'll do is I'll try to adjust
my temperature. We can see that right
now. O white balance is set to as shot. Now, I just want to look for a spot on my image that
is supposed to be white, and I'll sample it using my
white balance tool, okay. So I can see this point, this place here, it looks
like it should be white. Okay. I'm just going to use that for my mage to select this, and then just click here. We have our white balance
set automatically. So this is looking way better
than what we had before. The previous one was
looking very reddish. So we just come and
select our two, and I'll just go ahead and
start working on my light. Okay? Perfect. Now,
this is want a bit. And now start working
on my exposure. I don't want this
to be too exposed. I don't want this
to be over exposed. Okay I'll just leave this like this and maybe my contrast. Reduce my contrast a
bit and my highlights. Okay, I don't want this to
have too much highlight. Because we're going
to come and do some more touches to
the highlight later on. So for the shadows, I want to ridings of my shadows, so as to expose some
of these details here my shadows should
be around here. Perfect. And then for my whites. I'm just going to do
this to my whites, and then for the blocks, I'm going to just do this little
adjustments to my blacks. Perfect. Now, we can increase our vibrant
bits and our sttion, but I'm not going to
work on sttion for now. I'm just going to leave
the vibrant like this. And then now I'll go ahead and work on my cuffs to go to cuffs, and now on my cuffs, I just want to I just want to create some adjustments on my cuffs. Now, I
don't like this. I feel we so the other
way around like this. E Okay. So I'll just click
here to show my before. So this before and this after, and I feel we've made
some great improvements. Clean back and continue
my adjustments. So let's check the reds. I think we have
quite a lot of red. So let's see what if we
reduce the rates this. Okay. Instead of doing this, I will just select this tool and come and start
adjusting our rates. Okay Okay. So this is what got. Now, I think we have it. I just go to key our red hair. Perfect. So I feel this is way better than
what we had before. Let's see. This is before
and this is after perfect. I'll just select this
two and close my caves. Next, I'm going to
check effects to see if there's
anything we can add. Now, I want to add more texture. I want to add more clarity. I want to add more clarity. I want to bring out the
details on the beds, right? Beds to bring out the
details with clarity and CD. So we don't want to do this too. So I think we are doing
a great job here, and for the vignettes. I think we should just let
go of the vignette for now, or maybe add just a
little bit of vignette. Perfect. Perfect. So
this much will do. So that's it for vignette, and we can close the effects. And for the color mixer, I don't think I need to do any adjustments for
the color mixer. I'll just close this. And we're going to do further adjustment
literally because I really want to
work on this image. I want to even do some dodging boning and also
some frequency separation so that we do a complete revamp of the image or a complete
edit of the image. Okay? Now for my shadows, I want to just give my
shadows beats of color here. Now, if I hole down s of option on on my
mac, really see that. Re see that. Now the t of
change of these colors is now slower as compared to
when I have no ls held. So if we just hole down to
see that we don't go too far. So that's one little
strick you take it off. So I think I like
this look like this. I like how the blues coming
to the highlights like this. Okay? Perfect. So I like this. And for the for the highlights, coming to the shadows like
this, or the highlights. For the highlights, I
think I'll just leave the highlights the D.
And for the blending, I just gives 50% balance,
maybe, let's see. We can see what we
get on the extremes. Okay. So Let's just make
a balance minus six. I'm trying to achieve
a kind cool views on the beds or on the shadows
and so on and so forth. I'm just trying to achieve that cool cool vibe. Yeah, that. Basically, I think
for color grading, we're done with color grading
for optics. Let's see. Maybe we should add
a bit of distortion. This then later on we
just crop everything out. Perfect. L et me just
adjust this bit. I don't want it to be too much. Basically, I think
I'm done here. I'm basically done here. So let's just collapse
all of this and let's just took love to see what we had before
and what we have done. So this is before,
and this is after. Instead of doing that,
let me just bring up my second view here and I see this before and this with this, we've really made incredibly
improvements on our color. Perfect. On next phase, I'll go to is my crop. I just want to cb my image. Bits. So I'm pulling down
all options on the mark, and I'm doing this
scrubbing freely, and good. I want it just like this. I also want to use the stten to to straighten my shoulders. Let's just do this. This is supposed to be a straight line
that's from here to here. I'm just drawing out my ruler
or rather my street to. So draw and release. Now we've seen that our image
is now a bit straighten, I'll just rotate it back a bit. Perfect. Is perfect.
And this is perfect. And I'll just do my cro, mycrob. It to this side a bit. And yeah, so I'm with my crop. And then next, we'll go to
healing. Now for the healing. I think I want to do my healing. In photo shop, looking
camera soldiers, keep healing and go to my mask. Okay. Now I want just to repeat. Now, I want to use my mask
to target particular areas. First of all, I want to
use my gradient mask. Click on gradient, and now I can create my
gradient like this. Perfect. Now, I just want to position my gradient
around here. So I brighten that
part of a bit. Okay. So just reduce this, move this this bigger. Basically, that's
it. I can hide my, and now I can just start resting up the
brightness of my blocks. So it doesn't work well. I I just switch to
another slider. But we don't want to
do this too much. Actually we don't want
to do this too much. I just want to do
this to be aspiring. So maybe 52. And let's see shadows. Shadows is less reactive. Let's just boost up our
shadows bits for this mask. Perfect, now let's see before. Let's see before and after now
the change is very subtle, but we are brightening up these parts of our fas.
Okay the dark part. We are adding brightness, more details to this part. This is before,
before this after. Ft. Now, I want to also do
this this part of my body. That's the neck. Come
and add a new mask. For this, I just want to use the brush to select my brush, and now we can see how the
brush mask works, right? So we can adjust the
size of our brush, we can adjust the feather, we can adjust the flu and density. And I don't need to
explain all of this. Now, I can just
pins on the area. Just like this. Perfect. Now, I can hide my over and
start to adjust my shadows. I can a push to the
brightness of my shadows, you can see, the
change we're having. We're adding more
details to select back. I'll Zoom to. Now we're
adding more details or more brightness to this
part before as before. Is before, is after
before, after. Perfect. So these
are subtle changes, but the mine, the
inal image of pop. Perfect. Now, let's compare
this with what we had before. Let's go back here. Let's compare this with
what we had before, is what we had before,
is what we have now. Now this is way better. Little adjustments
would mean a lot. We've regained some
details around the beds, we've added some
more details here. We've regained a lot of
details and a lot of sharpness on parts of our image. So we can just come here, click here and open as object. Openness object. Perfect. Now, I'm just going
to quickly do little adjustments
to my blemishes. I just want to target
my blemishes quickly. I can just make this newer and we'll just
rasterize this layer. Now I don't want to go through
the stress of having to create new er and doing
everything on the new layer. So I'll just do this on
this particular layer. So we have this as our backup, and I'm just going to go
to my helium tools and maybe select the move
to and just start to paint around my blemishes. I just want to remove
this guy here. Perfect. Remove this
blemish here. Perfect. And we can see that the fis doesn't have so much blemishes. So we have less work
to do. We move here. Now this doesn't look too
good. I'll just want to do. And You know what? Let's leave this particular one. It looks like like a bird mark, so I'll just leave it Basically, I think we are done here
with our blemishes. And the next thing I'll do
is duplicate this layer, and we're going to
do our dodging bon, our contro g once more, hide this guy once more. Then we're going to do
our dodging and bony. I'll select the layer blue, hide this layer, and sorry
not dodging on boning. We're going to do
frequency separation. We keep not dodging bone. I keep mistaking
some of the terms. What we are going to do right now is frequency separation, and of course, you
know how it goes. Go to your filter, going
to add a gouging blow, Zoom in to your fees, and let's just add
the blow at the point where we start to lose
the fichal details. So I think 77.0 I think 7.0 or 7.2 and then hit. Select the next image here, and then open it
or hide it rather. Now go to your image
and then apply image. Now we see that, of course, this is a 16 B image. So our setting for this image will be different from
the one we had before. Now we have to select the layer. Now the layer we're
going to select is our copy two layer.
Select this layer. Perfect. And we don't want mask. So we just want to
select our RGB channel. And then for the blending mode, we want to select d.
We want to select d, we want to scale of two, and we want this inverted. We
want to invert this. And if you zoom in, you're
going to see the details. Okay, you're going to see do. Okay, I just undid the
invert, you this inverted. Now if you assuming
you're going to see the oficial detail, right? So that's what we are targeting. Ok. Perfect. Now
select good layers. Con to group them. Open your group,
select this guy. Now goo your mixer brush
to and first of all, you have to change
the blending mood to linear lights. Perfect. Now you can start
first of select. Now you can select the
image and make sure your mixed brush settings
are just like mine. Okay? So the brush
hardness should be zero, and the size should
be maybe around 300, we want to have this
set to clean brush. We want to have this checked, and we want to have
this set to custom. And for the wetness,
9% is perfect. For loot, 75% is perfect for Mx, 90% is perfect, for
flu 100% is perfect. And you should make sure
sample les is unchecked. Okay? So make sure you
unchecked sample les. And after you do all that, you come to your image
and start painting. So we can see the effect. You're going to undo this
indeed properly now. So you give zoom in to your
image and start to paint. And just reduce the bh
side and zoom out a pit. And it's also good that when you paint using
your mixer brush tool, you don't zoom in completely. So you don't zoom in completely. That gives you a better
effect from experience. Make our brush bigger here and start to paint. Start to paint. I just doing this
the direction of the contents of the fees and also the textures of the scheme. So we can see how much
details we're getting here. Everything just
coming out. We can reduce size and
continual painting. I just want to walk
on the eye bugs. Our eyes are still quite red. We don't walk on the
eyes in the camera row. It means we need to
work on the eyes. We need to walk on our eyes. We need to make our
eyes look neutral. Perfect. To zoom out the bit and basically see
what you have achieved. So I like this. I like
what I achieved here. So I'll just do more here. And, to fix the
contos of my face. This is before this is after before after before and after. Perfect. Now, I just want
to select these layers. I'll just control shift all E to create a copy
of the merged layers. On tops, we have this layer as the copy of all our
layers merged together. So I just want to walk
directly on this layer. The first thing I'll do is I'll create a new adjustment layer. So I'll create a
hue and saturation. Adjust mainly, I'll just
take my saturation to -88, and now select my mask and hit and then come
and get my brush and just select the hard brush
k and reduce my hadness. To zero and just come in here and start to
paint in my eyes. I just remove that redness, a bit of directness. I don't want to do it
too much definitely. So, this gives us a bit of
naturalness in our eyes. Perfect. So basically, we've been
able to fix our eyes, our eyes look better. Now we can go ahead
and select our layer and then start doing
some dodging and bone. Now select our dodging bone two. Let's start with the bone two. Now all the settings
are just perfect. We want to target the
shadows, exposure 26%. We want protect toons on. Now we want to first
of all duplicate our layer, contribute. So as to have a copy of this particular layer,
which we've merged. Okay. And now we want to
work on this layer. So just doing some bon. Add some darkness here so as to get of more contos on offs. So I'm just going
to do inspiring me. I just brushed once. I did on off and
art some in here. So most of the time,
just one stroke or one dab of the brush will do. Maybe I will just reduce
the exposure bits. I think I like this better. I like this mod exposure better. Perfect. We can see how we are reshaping the
contos of our fees. So this was too much.
I'll just undo two times. Perfect. We see how we are basically reshaping
the contos of our fees with our bone two. We want to t going in here. So here t some here. Okay. Maybe add some here. Perfect. This is
before, this is after. We can see how much
details we've added to our image. We
can add some here. Now we can go ahead
and add some dodge. Click on Dodge and highlights. Exposure should be 10% perfect. Now I want to just add these dodges on
parts of our image. We so have a bit of highlights, please like this,
please this, like this. Okay. Perfect. I want to also have this in
places like this. I also p like this. Okay. Perfect. And we are basically achieving
a better fase. And maybe I want to just add
it here also, and here also. Zoom out. And, I like
what we have so far. This is before, and this
is after before and after. And this is perfect. Now just reduce my opacity, bit basically what we have. Now we can go ahead and
just give this color loop. Color So I can just use
my my keyboard keys, my arrow keys on my keyboard, to just cool down and just go through
the options we have. So we have lots and
lots of loop options, really cool looks. Okay? Um In fact, you can get confused going
through all these actions. Let's just use this one
that has this fate feel. Now, let's try changing no blending mood.
Now we have darken. Let's see before and after. There isn't so much change, let's try another blending mood. So we have this other blending, we have the color blending, we have unos t blended wood. Now, this is the
hue blended mood. Let's see what we had before
and what we have now. Um So I'll just reduce the
opacity and u opacity. You know what? I'm
just going to chat my mask and control
eye to invert it and just add this
on specific parts. Make my brush bigger
and I'll just add this on specific areas. Add it just mo on our
character or on our subject. Perfect them just
before and after. I can see how really
sort to effect this. This before, is after. Let's bust it up a bit. This before, after. Okay. Yeah, so that's what we. So I really like what we've been able to achieve too far so. Now just sees. And let's see the right folder, the right folder. Perfect. Now let's save this as image on the score nine,
whatever, whatever. So I delete this and save. Okay. All of these
project files will be made available for you. Perfect. I'm also going
to save GPE format. So we can basically compare
the before and after. Okay. So we can see that it's taking so much time to save because this is a
very large image. So Fa seed our file
and you can just go ahead and see GPD. And this is our image. So it S. Perfect. And this will come
to the end of our exercise, see you in the
next one. Bye bye.
38. 38 Homework: Hey, there, so in
the last exercise, we worked on this image, right? We worked on this image, we got our camera image, and we made some incredible
adjustments to our image. Okay. So starting from
the camera, login. We went from Daron to bring in our image in the photo shop, making incredible adjustments, doing frequency separation, dodging and burning
and so many things. That made our image standard. And we even have the
before and after. So let me just go to the fuller, and now let's look at
the before and after. Now, this is what we achieved, and this is what we had before. We can see the
incredible different. This is what we had before,
and this is what we achieved. Per before, after before, after. That's the incredible
power of photo shop. Now in this homework,
I want you to do very similar to
what I have done. Go ahead and open your folder. And in your folder, you're
going to see the second image. Now, this is the image. Image 9072, select the image
and bring it into Photoshop. It's also a camera o image. Now you are going to
make adjustments to this image just like we
did in the previous video. Okay. So basically, that's
it for the homework. And I would love to see
what you come up with. Kindly share your
results with me. I'll be excited to
see what you achieve. Okay, so that's it
for this one, guys. See you in the
next one. Bye bye.
39. 39 How to steal color grading from one image to another: Hey, hello, everyone,
and welcome back. In this very quick exercise. We're going to learn how to steal color grading looks from one image into another
image here in foldo. Okay. So just go ahead
and open your folder. Okay, sorry, open
your folder instead. So open your folder and bring in the image we
walked on the last time. So that's this particular one. And there is something I just
want to do on our image. I actually want to increase my brightness or the exposure. I'm just going to create
an adjustment layer. An exposure adjustment layer, and I'll just boost up the
exposure a bit. A bit. I feel our image is not
bright enough here. So just a bit. So this is just perfect. So this is before,
and this is after. Now, just go ahead and see
our image as a GPEg image. And previously we had sved the same image after
we worked on it. So I'm just going to see to reples the one we had perfect. Now, I'll just close
this TS to see, and I'll just go ahead and bring in our image, our new image. That's the image
we're going to use to steal the color grading. So we're going to be stealing our colobrating from
this image here. So the image title
steel color grading. It's in your folder, your 07 color and camera
row in AB folder shop. So go ahead and open this image. Perfect. And right now, I'll just go ahead and bring
in the image we just seed, that's our image which
we worked on in camera. So this is our image, perfect. So what we want to do is, we want to steal the color
brating from this image. To this image. We
want to transfer the color gradient from
this image to this image. Perfect. Now, the first
thing you have to do is come on your image
that you sample image, and pick your Mark select two, your rectangular marke select, and just sample the area
which you want to copy. Okay? So I want to copy this, the look on this area
that's on the skin. So I'll just control G to duplicate this it V
from my move tool, click here and grab
into my new image. Okay, ok. Perfect. Now,
what we want to do is, we want to create a p color
palate for our highlights, our met tones, and our shadows. Okay? So while having
a color secte, just pick our brush to, and let's just do
some settings here. Let's make sure our
hardness is 100, and our brush size is
just about this size. Okay? So perfect. And we have to also
pick our roper two. And make sure our
sample size is set to three by three average
or five by five average. But make sure it's
not point sample. Okay? It mustn't
be point sample. It must be three by three
average, an average sample, because we want to have sample
an average, not a point. Okay? Now from our image, we can tell that this area
is part of our highlights. Okay? So it means we want to sample the color on this
area for our highlights. So it is the brightest
point of our image. I'll just go ahead and
sample on this point, and then hit B my
bush two and come to this side while still
selecting my layer. That's my image layer, and I'll just click here. Click here. Perfect. Now we have our
first color sample. The next color sample will be
heat I for my ydropo tool, and will be the
met Tones, right? We want to use a place
like this for our Mons, click here, Zoom Mut heat
B and create a dub here. The next one will
be for the shadows. Hat I drop tool, and let's go ahead and
look for the shadow area. There are lots of shadow areas, but we want to make use of this area. This area right here. Perfect. Zoom out, it B
and dub on your layer. So right now, we
have the highlights, the tones, and the shadows
of our image here. So we want to use this
information to steal our colo brady from this
image to our new image, ok? To select on your
background image and go ahead to your adjustment layer and now let's other curves. So we're going to use a feature
or a trick which we did learn while learning the advanced methods
of using curves. Okay? So we actually
touched on this, but we didn't look at
this particular feature. And that's because
we wanted to use it to steal color
gradients, right? So we looked at the
white color balance, the grey color balance, and the black color balance. Okay? And these tools
are, of course, used to sample white areas, gray areas, and black
areas, of course, you know, but we didn't teach that
we can actually set a white color or black color or a grey color to
whatever color we want. Okay. So while
selecting my move tool, go ahead and select this
icon for our curves, make sure it's not on gar mask. It should be on our curves icon. So now I'm going to click on my white balance tool to click on it and go ahead
and sample this color, to click on this color, and it. You see that it has sample
this color as our white. So it ok and save new
target color as default. No. I'm going to go ahead and look for my highlight,
on my image. So on this image now, I'm going to go ahead and
look for my highlight. So this should be
seen as a highlight. Okay? So here or here,
just about here. Just click, and we can see that right we've changed
the look of our image. It means our highlight are now using this as their values. Perfect. So go ahead
and tell move to, and then click on
the green balance. Just come on, sample
this guy here. Sample him Hiroki now Zooming. To where you would see
as a midtone, right? So maybe a place like
this, click on here. Perfect. So we have done the M toon adjustment
this before, after. Now we're just going to do
the shadows adjustment. So I'm just going to move
this image this side. And now select my curves back and click here,
then sample here. H the. No. No do me in. And I just want to
sample this area. Okay, I think I made a mistake. So I have my mask
selected instead. So just go back to my
cuffs. Double click. Sample. Ho no, zoom in and just have my
shadow area selected. Perfect. Now we see
what we now have. We've basically been able to
copy our color for our skin. So we can go ahead and make
a few more adjustments, so I'm just going to
hide this guy here. You can go ahead and
select our cuffs and maybe start to move these bits
to increase the contrast, to move these bits and
We actually need to mark out this color
grading from our eyes because our eyes
will always remain white regardless of our
color grading, right? Let's just select our sample here or rather our
mask here, at B, and let's make our approach hardness zero this
time. Reduce the size. And then zoom in and
just mark out the eyes. Perfect. Now this is
what we now have. I'm just going to go ahead
and add another curves. Maybe just make some
final adjustments, maybe pings up bits. Pings down on the bits. So this is before, and
this is after. Perfect. This is incredible. Now,
this is what we had before and we've done quite a good job copying our color gradient. So this is before this is after. And this is before and
after. What am I doing? Let me just able all of our
layers. My name is Delia. Perfect. So this is before
and after, before and after. And guys, that's how we copy colloquiden from one
image to the other. Okay? So that's this for this video and see you in
the next one. Bye bye.
40. 40 Advanced hidden color grading looks in Adobe Photoshop CC: Hey, Dre and welcome back. In this lecture, we're going to share a really cool trick. A really cool color
grading trick. We're going to learn how to get thousands of color grading
preset in photoshop, basically embedded here in
photoshop, but are hidden. We're going to unlock
them with a simple trick. Go ahead and open your poder. I want to bring in my image. That's the image we've
been working on. Okay, we see that
it didn't come in because we have the file open. Remember we walked in from
the last video, right? So all I'll just do is,
I'll save this file. I'll save it as
color grading steel. Perfect. So I'm
saving it in the fer, so you have access to
this one we worked. So I'll just close this now. You go ahead and open my
folder and bring in the image. Okay? Perfect. Now, this is the image we've
been working on, and we are going
to unlock presets, color grading
presets, thousands of presets for this image. The first thing you
have to do is just come here and click gradient map. So come here and click gradient map and create a gradient map. So it doesn't really matter
the colors you have here. It works basically
with any color. So the first thing
you have to do is select your gradient map, and let's do O h,
basic blending. Okay. Let's do a blending. Let's use soft light. So let's use soft light
on our gradient map. And while selecting
our gradient map, go ahead and click here to bring up the gradient Tito. Perfect. Now, what you need to
do is just come to type click and select noise. So see that we have a
lot of noise, right? So we have to reduce our noise. We have to reduce our roughness. So come here and click
and drag your roughness. Let's see drag this to 77. Now, the next thing you do is
just come here and click on restrict colors to remove
the restriction on colors, and now you just start
to click randomize. As you keep clicking randomize, you keep getting
different presets, different color grading presets. Okay? Different looks. Basically different
credible looks, thousands and
thousands of looks. Okay? So you can just keep clicking and whenever
you reach to the one, if you are okay with
you can just click OK. And then go ahead
and reduce the opacity. Okay. So you just
click and reduce the opacity and basically you have a new colo grading look. Very simple, just
as simple as this. So we went from this to this, and we can keep
doing this and keep having lots and lots of
cool grading options. One more thing you
can do is just go into your
blending options and go to blend on your
gradient map layer. So go to blend and try to
blend this with the image. So we are going to remove
some of the colors from our highlight and
also our shadow sms holding out and clicking to
separate the sliders here. You steam for here so that
we have a perfect blend. Okay. So this is
what we have now. Ho. Now you can induce opacity further if you want or increase it
further if you want. Basically depends on what
you want to achieve. So this is what we had before, and this is what we have
now. You know what? We can keep doing this
for different images, and we can keep having even multiple color grading
presets for this image. So I'm just going to
create another one. Select my image. Go ahead
and add a gradient map. So meet my blending
mode to soft light, then click here noise opacity or the roughness
should be seven or 8%. 7% and restrict
colors should be off, and then just keep
going. Just keep going. And in fact, I think
what we should do is we should set our
opacity right before we start so that we get to
see the final look we get after removing our opacity or
after reducing our opacity. Now let's go and keep clicking randomise to keep
seeing presets, right? Perfect. So randomize,
randomize randomize, and we can keep going,
we can keep going. Let's try choosing something
else. Let's choose this. So we have this black
and white preset now. Now, of course, we can
do same by clicking noise and reducing
our roughness. So let's see 8% and keep
clicking randomize. So you can see that
we can actually select different
gradient preset. That's why I said, we can generate thousands and thousands of color gradient presets
automatically with this trick. Incredible trick.
Perfect. So I'll just go for this look this time. Ok. So we had this
the first time. Now we have this
the second time. Okay? If we want, we
can increase our city, and we can even do the
blend them, right? So blend blend and
click Alt and click. Perfect. And you know what? We can even blame
the boot of them. That's how crazy we can go. We can blame the booth of them. We can have boot of them on top of each other
and even further reduce the opacities to make the blending even more incredible. Perfect. So this is what we
had, is what we now have. So I'm just going to go
ahead and see our image, control S. Let's see
color greding presets. Let's just add two to the name, automatic cool
gradient presents. A two color gradient
presents, heat save. Perfect. This is what
we had once again, and this what we now have. Perfect, so that, eat for this little trick and see you
in the next one. Bye bye.
41. 41 How to add color to a black and white image in Adobe Photoshop CC: Lecture. We're going
to learn how to add colors to our black
and white images. Let's see you have a
black and white image and you just can't
get back the colors. You just can get back
the original image, and you really need
that image colored. There's actually a
trick you can follow to bring in back your
colors in photo shop. Go ahead and open your folder. Of course, you know the folder, the folder on camera row
and color in photoshop. So go ahead and
bring in this image, this black and white to color, this B W to color, so bring in the image. And now there's one
rule you have to follow when coloring
black and white images. The rule is you have to get a sample image that's
a reference image. Now, you have to get a
reference image that has similar lighting or at
least close to similar. So the lighting to
be close to similar, and also the skin
tones you want to replicate should be
close to similar. Okay? So that's the first
step you have to do, and we can go back to
our Folder and Okon, and then come and
select this image. This image is called
reference image. Heat. Now, this
image doesn't have the same lighting or
perfect lighting, just like the one we had
because the one we have has light coming from the right
hand side, heating the face, and then we have shad while this one has a different
thing altogether, but we can admit that there is still some light heating
from the right hand side. But the most important
thing is the skin tunes. So we have to get
the reference image, whose skin tones we
want to replicate. So go ahead and click
and drag into our image. Perfect. And the first
thing we want to do is get it, create
color palettes. Just like we did
in the last video, we have to create
color palettes. So we have to select our
highlights, tones, and shadows. The last time we
learned how to do that by sampling using the
eye dropper tool, right? Now, this time, I want to
use a different trick. This time, I just want to
use the average blow effect. So select our image and then tick your Marquee select two. That's this tool. Or let's
just use this guy here, the Elliptical Marquee two. Perfect. So we have
our two selected, and now you just need
to come and select on your image to select the
highlight. So let's see. So this is a perfect
example of a highlight. So this is our highlight. So just while selecting
on your image, go to filters, and
then go to Blow. Okay and then average. Click on average, and now it has averaged out
the colors for us, and we now have a single color representing our highlights. Okay? Now we can do
same for our mid toons. And for our Mtons, we will
just choose an area like this. So this area will just be
perfect for our Mtons. Select our area, go to
filters and average. And then for our shadows, now we want to select
see this area. Okay, we can admit
that our image doesn't have so much shadows, right? So this area we just do. I'm just going to M
you select this area, and it's going to a
reach our selection. So go to filter and average. Perfect. Now we have our
highlights our midtone and our shadows so de select. And now we just want to create
color palette this, okay? So I'll just do this. I'll just create a new layer, take my bush to, make
my hardness 100%, and my size should just
be this this much, and then I'll just hit
from my roper two, and let's choose the
point sample this time. Then come on sample
on on our highlights. So sample on your highlights, Hat B for a brush to click here, just dub to have our
highlight and then it I, sample the midtone, at B, get a Mton it I, sample the the shadow, the shadows and then hit B, and create the shadows perfect. All you need to do
now is delete or maybe hide our reference image. Now we can use this color
palette to colorize our image. The next thing we'll do is go ahead and create
our gradent map. So click and create
gradient map, and now we have to bring our gradient map below our
color palette and then Select our color palette
in our gradient map. So for the dark color, I want to choose my shadow. So select Dob click and
come and sample my shadow. We conside that it's not sample, so let just click out and
try this one more time. Let's try choosing a
different sampling method. So double click and k. And we can see
that it's paving like that because our gradient
map mask was selected. Okay. So I thought it's
the sampling method. Well, it's actually because
the mask was selected. So make sure your
map is selected. Click. And now let's go in
and now sample our color. Let's do that one more time. Sample our column. Make
sure it's sampled. Make sure it's sampled
hero, not yet. Create your midpoint for
our midtones and sample our midtones and then for our highlight and
sample our highlights. Let's try that again. Perfect. So we now have our highlights, our Mtons and our
shadows selected herok Take your
blended mood to cool. A blending mood has to be color. Blending mood has to be color. Perfect. Now, select our mask
and heat control or command y on the mark to hide our mask and begin to
paint on our skin. Select your mask at
B for brush tool and just reduce the size of
your bush or the hardness. Now we can start
painting on our skin. We can start revealing
our skin toes. S like this. Perfect. We reduce the size of our
bush whenever we get fit. Okay. And we can actually
use a lower flu if we want. But we can also use a 100%
flu and then later on, go ahead and reduce our opacity. It all depends on your image
and what works best for you. I'll just work with my flu on 100 since I
have studied like that. I'll just go ahead
and pint on our skin. So we can see that right now, we are revealing our skin color. Pin here also. Reduce my girth size. M one. So we can see how we are now
regaining our colors. Okay? I was going to avoid
my lips because I want to come and add the
red color to my lips. So I'll just avoid my lips for now and only apply
the color on my face. So heat X. So as to hide or erase some of these parts,
some of these parts. Okay. You can see that it's
a bit too much on the lips. It's a bit appear on the lips, and we don't just erase it. Heat X, to go back to cold
and keep painting on my mask. Oh. I'll just go ahead and pint the ears. And I also want
to avoid the hair because we want to give
the hair a different tone. So you can see that I'm not really
taking my time to a really clean painting. You can take your time to
achieve a better painting. I'm a heat eggs to clean some of these other areas that
gots painted perfect. So now you've seen guys
that we've been able to recover most of our skin. There's still some work to do. There's still some
more work to do. Now we can go ahead and go into our blending options
and go to blend. Let's blend in our
underlying layer. Let's reduce the color on
the dark parts like this. Create this perfect blend and do with the bright parts. Okay? Ok. And we can see that
areas like this don't have so much color. Now we can go ahead and
reduce our opacity. So maybe or 89 will do. And we can also go into our dent and furthermore,
adjust the colors. We can see that we have two cools, and we
shouldn't have that. Let's just delete some
of these ones. Deletes. Lets. We should only have
three colors for this image. Of course, you can
have more colors depending on your kind of image. So let's just select
that highlight. Perfect. Now, I just want
to create not another one. Let's just create a hue and
saturation adjustment layer. So this time, I just want
to heat coz perfect. So right now, I just want to use this toe and parts of our cut. So select our layer
mask and control I to invert and
heat B for brush. Increase our brush size, and let's just start
taping on our head to reveal parts of
our colorized effect, of our human saturation effect. Perfect. So we just want
to add this sparringly. Okay. Perfect. So we want to give it that that what would I call
this white now. We just want to give it
this look. Okay? This look. We don't want it to
be totally brown, but we want to give it this
highlight look of brown. Perfect. I hope
that exp my point. So in a blend I'm just going
to pret another blend. Land. Okay. Perfect. Let's see what a
different bland will give us. Let's see color. So we can see that color also does a
great job with the hair. So of course, we can
reduce the opacity. Perfect. Let's select our layer. That's what do we call
it our human strut, sl our mask, and let's just reveal some of that
color on the cloth. Perfect. So we can see how we've also colorized hard dress. On the next and final ten will be to walk on
the lips, okay? Let's just create a new
Lear and at B for brush. Let's select red color. Perfect. Now, let's cool our skin
or our lips with red. Use the size cos, right? So we can see that our
flu is quite much. I delete this layer increates another layer and reduce
my flu to let's see 25%. And now let's do
this one more time. So I'll just pick
this up to finish, and then come back
when I'm done. Oh. Perfect, guys, so we're done coloring our skin
or at our lips. And from here on you
know what to do, right? You just go to your blending
moot and select color. Perfect. Perfectly blended. We've perfectly
blended our lips. We can see that all our colors look incredibly amazing no. Now, we can just go in and
fix the blending a bit more. So just go to your blending
Out click or Option click, O click or Option click
to create that lane, right so that we have our
highlights coming up here and our shadows really blending with our color very well,
incredibly well. Okay. So this is what we now
have. Perfect, okay. And yeah, we can
furthermore reduce the opacity of of our lips. And if we think we still
need some more painting, we can go ahead and add
some more painting. Okay? Perfect. Perfect.
Perfect. Incredible. So I'll just hide my palette, and this is our image. You see we've turned our
image from this to this. Basically added
colors to our image. That's it for this video, guys. I'll just go ahead
and see my file. So black and white to color. He's safe. He ok, and perfect. So that's it for this video. Hope to see you in the next one. Bye bye.
42. 42 Exercise 7 – BW to Colored image: Exercise, we're
going to return in our black and white image
to a colored image. And I've gone ahead and
chosen different image, an image that is quite different from the one we worked on last. Now I'm in my 07 fuller, my fuller on color
grading and camerao. Now, select this image black and white to Color two and open. Now we can see that this image
is an image of Black Eye. So it's quite different from the one we worked
with the last time. And I'm just going to bring
in my reference image, open the fuller
and then bring in the reference image
to, click open. And this is our reference image. Right now, we just want to click and drag our
reference image into our black and white image and then create
our color palette, k using our reference image, just like how we did
in the other video. Now, I'll create anular, it I for my draper two
and sample my colors. Now I can sample my
colors or I can also use the method I used
in the other one, that's the averaging
method, right? That's the blow and
then average metod. But this one, I'm just going
to use my sampling metod. That's my draper method to
heat I for your draper to, go ahead and sample
your highlight. So where is the brightest
point in our image? We can see points like this. We can also see this point. So let's use this point. Hat B for your bush to
make the size smaller. Right click and make sure my hardness is 100 and then just click and I'll just undo and make sure
my flu is also 100. So 100 and I'll just click to create my first color semble. Then heat I for my midtones, then select here for the
Midtones at B. Click. Heat I for my shadows. No for my shadows,
I'm just going to choose a really dark area. Let's choose this area. Let's chose this area. Let's choose this
area. Perfect. Hit B. Perfect. Now, we can now
hide our referent image. Then create our gradient map. Gradient map and click here. You can see that photo shop has automatically selected our mask, and that's not what we want. We want to make sure our
greent map is selected. Select the ingredient map, Tom Neal and then click here and now start to
sample your colors. So we're going to click and go into our color and
then sample this one. Ok. Let's create a mid tone. Tone here, go into
our color and sample. Perfect. And then let's
sample our highlight, go into our color and
sample our highlight. Hoke Hoke. Perfect. The next thing
we'll do is bring our color blend mode to color. O leer blend mood to color, and you can now select our mask and control or
command I to invert our color, and you can hide our palette. Now we can start painting on our skin to reveal our color. Just like how we did with
the large image. Perfect. I'm just going to start clicking and painting on my image. Now you can see that this is
too much. I'll just undo. You know, just bring
down my hardness, and also my flu, I'll bring
my flu down to 28%, perfect. And I'll start
painting on my skin. Perfect. I'll just keep
painting on my skin. And I think I'll
just fold this video so that we save time, okay? So I'll just keep painting
and when I'm done painting, I'll just come back and you
see what I have painted. And hopefully, you what I've painted will be
similar to what you also have painted to see
you when I'm done painting. T Perfect guy. So we've been
able to add color to our skin, and we can see that
I left out the lips. So I'll just look at my reference image once
again and see the lips here. So we can see that
our lips here are bits different in color
compared to our skin, right? So what I'll just
do is I'll create a different color
palette for my lips. Okay? Perfect. So
I'll just once again, hit my eye from my
yero pot and I'll just sample the highlight. So even though that's
not the highlight, but let's just see basically
the bright parts of my lips, so I'll just sample
this, please. Heat B, then make sure my hardness is set to 100 and
my flu is set to also 100. Dub on the skin. So I'll select this a
instead and then click. Let's make this
smaller actually. Let's me the smaller small. Then he heat I, sample this really red parts. Hit B, and click, and then sample see this place. K. Perfect. Has B. Perfect. So we want this color
as our highlights, this color as our
mid tone colors and this color on our shadows, o. So but you have to note that on the lower
part of the lips, it's more red, right? So we can also replicate
that on our image. So I won't take out
my image this time. I'll just bring my palette
to the left hand side, and I'll just bring
my image like this. So I have to see what I have. That's my reference,
and also what I'm trying to replicate, okay? Perfect. So next thing
I'll do is create a new gradient map
to gradient map. And then make sure my
ingredient might be selected. I'll just hide the
first gradient map. Make sure my ingredient might be selected here and click here, click here, click here,
sample my shadow. Perfect. Creates
for my mit tones. Perfect. And then
sample also highlights. Perfect. Now you can it ok we can basically
take this to color. Like we had before and just select my mask and
control I. Perfect. Now, let's just start
painting on our lips. Now we can reveal our image
sorry our first gradient map, and let's start
painting on our lips. So go in and just select your mask
and at B for brush two, let's a painting on our lips. Make sure it's set to zero. That's for hardness, and
let's painting on our lips. Perfect. So we see
that parts like this should be read, right? Perfect. And basically, let's just pitch
the entire piece. And we can still go ahead and
walk on the gradient map. But first of all,
let's have a procound. Let's have a Pcound. Perfect.
Let's hide this guy. We. Perfect. Now, we have our lives more
realistic, right? So it means we can grade
them up and go back in. Let's see if we can
get something better. Let's see if we can get
something better in here. Okay. Perfect. So what I want
to do right now is, I want to just use the
blend mode or rather the bland effect and blend the blocks or blend the color away from the blocks and also
the highlights. So we have we have
it. We can this. Okay. Perfect. And also, I'll just use my bush to to mask out parts of this color on this
upper part of the lips. We can see that
it's a bit too red. X. So let's sly mark
out this color. And it's kind of not working, but let's just duplicate layer. So duplicate layer. And now let's do it here. We'll just mask out this
part on our new layer. And what I do now is to reduce the partially of
our initial layer. We see that we actually
achieved that effect. Perfect to select our second
layer back our new layer, and or duplicate layer. Till mask out parts
of our upper lips. Okay. So as to make the
upper lips less red. Perfect. Now, this
is incredible. The next thing is kind
of try to make sure we make our fees even better. So put the blend, and let's
do the bland perfect. This is what we can have for our blacks and
also for our whites. Perfect. We can see the colors blending out on the really
bright parts of the face. And also on the really
dark parts of the face. Perfect. Now we can you will hide what do you call
it our palettes. Basically, guys, you see what
we've been able to achieve. This is incredible.
This is what we had. This is a reference image, and this is what we've
been able to achieve. We see the replication
of the lip color. So the lower lip is redder, and then the upper lips
is a bit darker, right? So that's basically
it, and we can even go ahead and
do more things. Okay? Now, we have some variations on our skin that we have
variations in color, that means some parts
are quite reddish, so we can also see that in we pass like
this a bit reddish, have a bit of red And mostly we tend to see these things
in areas like the ES. And since we don't have a view of the E. On this image, we might
not observe that. Okay, but that's basically a natural effect get on your skin. Now, we're going
to replicate that. So let's just go to adjustments and to human situation and
we'll just colorize this. Okay? Perfect. Let's
increase the situation. Perfect. Perfect.
Perfect, perfect. Now, we can just I'll select the mask and
control to invert. And let's just see if we
can replicate this effect. Perfect. So we want to make sure white is
on the foreground. Let's paint on as like this, and also on our parts
of our AA Perfect. Just this sort of effect
is what we re for. So as like this also. And that's a bit too much. Maybe here. Maybe here. Here, here also. Here also. Basically, you get the point. So we don't have this and we can reduce the
opacity if we want. And I think also
we should reduce the opacity of this guy. Okay? So 89 is just perfect. And for this one, I'll
just reduce it even more. Take four is just perfect. So we can see what we
have achieved now. We've gone from here to
here from here to here. Perfect. So basically, guys, that's how we add colors to black and white
images in foot shop. In the previous exercise, we looked at a different
kind of image, the image of a white girl. And this exercise, we
just learned how to add colors to the black and
white image of a black guy. So that's it for this one, guys. See you in the next one. Oh.
43. 43 Exercise 8 – Color grading: Hey, guys, welcome
back. In this exercise, we're going to do color
breeding for our image. So go to find open. And this black and
white to color. Remember, we worked
on this image, so we turned this black and
white image to a color image. Okay? So I'll just open
this image for you to see. Open. And this is what we had. We'll just open the color image, and this is what we
turned our image to. Okay? Perfect. So from this
to this from this to this, so you can see how incredible
of a job you did perfect. So function I'll do is, I'll just go ahead and
save this as a GPE image. So Save this GPE GPE. Perfect. So black
and white color, and I'll just add Don. After color done
perfect to save, and we can now
close this file and just go ahead and
open our image. So again, I'll just open this. So we compare the boot of them. That's because by do we do. But it makes us value
the work we did. This is what we had, and
this is what we achieved. This is what we had, and
this is what we achieved. Incredible, guys.
This is incredible. Okay. So right now, we just want to do
color grading to our image using the trick we
learnt in a previous video. Okay? So we want to use our thousands of cool
gradient presets in photoshop, which we unlocked. Okay. We want to use that
to color grade our image. We want to give our
image different looks different color
gradient feels. Okay. So go ahead and
add gradient map. Come here first of all, let's turn the blending
mood to soft light. Perfect. Click here, and then you know what
to do right type, and select the noise, and reduce your ness
to say seven or 8%. Perfect. Now check
restrict colors. O check. And now we can start experimenting,
so we can start clicking. In fact, before I start
clicking randomize, I'll just go ahead
and reduce my opacity to see 29 or 32.
Type two is perfect. So that I see like
the final look. So already we can see
that we are already getting something
really incredible. So this is what we had before. It is what we have now. Okay. So we have our
first look in fact. I'm just going to hit
control shift old E to merge everything and create
a copy of of our layer, that command shift
option E on the mark. Perfect. So we have
our first color look. Perfect. I'll just hide this and go back to our gradient and start clicking randomize
to get even more looks. Okay. So this is
also incredible. So he key and Control shifts Old E to create another copy. So we have the first one here. We have the second
one here in credible. I'll just go ahead
and create even more. Remember, we can create thousands of looks
with this trick. So randomize the Mie randomize, so we can just keep
hitting randomize. And this look is also credible. Now, I love this
one even better. So heat. Control shift ld E. And now we
have a third look. So first, second and
third. Incredible. Go ahead and we can keep
doing this all day. You can keep doing this all day. Keep doing this all this.
Keep clicking, keep clicking. And we can and we can create unlimited
looks limited looks really. The list is unlimited. Let's try using oranges. We see the looks we get when
using orange ingredients. I like this look, Control
shift d. Perfect. So let's see. This
is our first image. Let's just on pile them,
and start from here. So this is our first
image, our second image. Third look is our fourth look. We can see the power of dtrit. You can see the
power of district, and we can even do more. I feel like doing more. I feel like doing this all day. Okay. So I'll just select.
Let see. Let's see. Let's select Greece. Let's select greece.
Let's select this guy. Let's see. So, um, Where are our options,
cause it's noise, and we want this to be
8% and right already, we can see that we just got
something incredible, right? To control, shift all E, to have another copy. Perfect. Perfect. Perfect. So let's go ahead and create one more,
one more. One last one. Okay? Let's now randomize. Randomize, Rundoize, Rundomize, and let's
just keep going. Let's just keep going this time. Okay. We can keep
going all this, so we have to stop
at some way, right? Yeah, let's just
go with this one. Let's create this one, and
control shift all E. Perfect. Now, you can just control
S to see my gs exercise. L et's let's write exercise
in front exercise. C grid. Okay, what to calls. Yeah, Let's just hit sf. I wanted to do something there, but I just changed my mind. So we can see that
we went from having this to then having this. They didn't have in this,
they didn't have in this, and this and this and
this all in the footshop. A in the footho with
one little trick. That's the power of fotos
guy, the power of photoshop. And this is just amazing. Perfect. So it control to
see my file one more time. And with this come to the end of our exercise on color greeting. So see you guys in the
next one. Bye bye.
44. 44 Homework: Hello, there, and welcome back. So we've had a long ride in this module. We've
learned so much. Now in this homework,
and in the next one, you're going to experiment
on what we've learned. Okay. So go ahead and open
your file or your folder. And right now, you're
going to see this image, black and white to color three. Go ahead and open this image. And in this homework,
you are required to colorize this image that
add colors to this image, and you can use this image as your reference image, the one we used previously, so you can use this image
as your reference image and just go ahead and
colorize this image. So take note of the hair. Remember the hair has to have a different
tune with the skin. And also this image
has a background. So a notable background. So you also need to add some detail into the
background, if possible. And also we can see the culture. So you should also add
a different color to the cult and also different
color to the shirt. So the shirts of a
different color, the culture of a different
color, if possible, two colors for this
part of the couch, and also this part of
the couch, and also have he sweat sheet. Should
have a different color. And if possible, we should also have different colors added to the design on her shed.
Basically, that's it. So you have to walk
on the skin tones, walk on the shirts,
walk on the background, walk on the couch. Okay? And that's basically
it for this homework. So kindly share
your files with me. I'd love to see
what you produce. And that's it for this video. See you in the next one. Bye.
45. 45 Homework: There, welcome to
the next homework. Now, in this homework, we are required to do color grading for this image after you've
added colors to the image. So remember, we
had to add colors to this image in the
previous homework. Now, you have to take that image with colors and
then do some color grading on that image using the trick we learned that's the trick
with thousands of presets. So you also should produce plenty files, just
like how I did. Let me just open the file. Now, I think color grading
I think this is it. Okay, this is not
it. But, of course, you understand what
I'm trying to get at. So this is the file. So remember in this file. Oh, this is not the file. Sorry. Let me just
look for this file. I have to look for this file. Now, Yeah, this
should be the file. Perfect. Yeah, this is the file. Remember we had different looks. We created different
looks using the street. This is the same thing I want
you to come and do here. You have to create different
looks with this image, with the colored version of this image which you've created. So that's basically
it for this homework. Kindly share your fits with me. I would love to see
what you put use. So that's it for this one. See you in the
next one. Bye bye.
46. 46 Module Introduction: In this module, you'll learn some protips for working
with typography. You'll learn about styles, brushes, and the Pope rap
tool in to B Photoshop. You'll learn advanced
typography wp flus, how to find phones from images, how to speed up your
p flu with styles, how to create custom
brush presets, how to get extra brushes from
HTV for absolutely free, and how to create
distortions using the Pope rap tool
in H T B Photoshop. Kindly download the
attached project files for this module
before you continue, and please reach out to me via message or in the QN E section, if you have any questions. I would love to make this course a five star experience for
you. See you in the next. L.
47. 47 Advanced Typography tips: Hey, there, welcome
back. So in this video, we're going to learn about
texts or type in photoshop. And I know that working
with text is one of the very basic
things you learn in photoshop when you
start as a beginner, and of course, we've even covered that in the
fundamental cause. But there are some more
advanced features which you might not know or which
you might not be using. And these are what we are going
to go over in this video. So go ahead and create
a new document. I have a new document here open. And now I'll just go ahead
and select my type two. This is my type two. We all know that this is our type two. And we have the horizontal type, and we have the vertical type. And we also have two basic
types of types in photoshop. We have the point type, and also we have the area
type or the paragraph type. So the point type Oh, in order to create
the point type, you just need to select the text tool and then
just come and click, and now you've created
the points type. Okay, now, this is a Domi text. And in order to
create the area type, you can select your type two, then click and hold and drag. And now Fudsip, is going
to create your area type. O and fill it with
a Doi text, okay? So this is basically a
paragraph or area type. And they have
different features, which we are not
going to look at because these are
real basic stuff and we cover them in the
fundamental course. So I'm just going
to scale this up. And now, as we know, we have our type menu here. And under this menu, there are lots of things
we can do to our type. We can activate our panels, that's our character panel, which we can use
to edit our type. We can activate our
paragraph panel, and also our lis panel. And they're going
to come to cliffs later on. So I'll
just close this. So these are some of
the things we can do under the type menu. And we can change I'm sorry. We can change the orientation from rigonal to
vertical and vis as ok. So these are really basic
things I'm just clean over. Nothing special yet. And we have the ex trot to TD, which we won't be looking
at in this video. We're going to learn
about this when we're covering TD in photo shop. Now let's look at these options. Now, this option, the
create work path is going to basically turn
our type into a path. Okay? Or it's going to create
a path from our type, okay? And this other guy
here is going to turn our type into shape. So if I click on
this, we're going to see that we now
have uncle points. And if we just tick the
direct selection too, we can now move our uncle points and
basically modify our text. Basically turn our text
into something else. T thanks to this option, do a couple of times. Perfect. Now, we also
have the rap text option. And of course, we
know what this does. It wraps our text. Like I said, most of these
things are basic stuffs ette. We have the rap style. We have the arc, we have the lower arc,
the upper arc, basically, you can adjust the bend, you can adjust the
resonal distortion, the vertical distortion,
and two on to foot. We have the flag which
turns our type into a flag. Okay. So basically, these are things we can do to our type. And we have the font
preview if we choose small, for example, and
we just go back to our type tool and try to
select a different phone. We can now see that our
preview here are very small, and we might not
see them properly. So we can as well just make them bigger by going to
font preview size, and then Let's make this large. Now if you come here,
you're going to see that we have bigger sizes. So these are really basic
stuff, like I said. Now, the first thing we're going to look at that is a little bit more advanced is what
we call ADB phones. So ADB has a platform, like I call it or a website, where the providers with phones, and we can basically install these phones in our computer. And work with them.
So we can access this by coming here and
just click in here. Okay. Just click here. You can see more from ADP phone. So you can just click
here and it's going to open ADB phones for us. It's also called Typekit, but that is kind
of the old name. And now I have a creative cloud subscription,
active subscription. So because of that, I'm able
to access this feature. So this feature is
only for those who have a creative Cloud account. Now, we can see the platform. Now we can go ahead
and install funds by basically going over them
and clicking Add family. So it's going to add
the entire family. Now a family of funds is a font with different
variations. Okay? So the number of
variations make up the family. For this one, we
can see that there are ten funds in this family. So you can go ahead
and click here, the Add family button to add
these funds to our computer. And we know click here
to go into the font and see more details about the pont. My Internet is not
too strong today, and we might experience
some delays in loading. Now this is the font. We can see the name, and we
can see previews of the pont. Now, these are basically
previews with sample texts, and we can add specific members of the family or we can add the entire family. And we can make the
previews bigger. We can make this smaller, and we can even type our
sample text if we want. Okay. And so we can see all
of the members of the family. We can even see the designer
of this particular fund. His name is Philip, and we can see the
licensing information. So this fund is available for personal
and commercial use. So A B gives us this fund to use for personal projects and commercial projects.
Let's just go back. Now, we have other features. Like for example,
you can go ahead and just type your text. Let's see, hello hold
Let's say hello wold. Let me just make this caps. Now, it gives us a preview of our sample text aten in each and every
font we can see here. Okay? So you can see each and every font with a
preview of your sample text. So you get to preview the
look before adding the font. You can increase the text size, you can reduce the text size. You can filter your fonts
on the left hand side here. You can select the
language we have all, so we can select
English if we want, we can select all,
and we can select specific language
and writing systems. Okay. And then we can even
select variable fonts. Now variable fonts give us
more options to clear with. They give us abilities to adjust different
parameters in the font, and you can do this
right in our software. So we can click here to
activate only variable fonts, and we can as well filter
our phones, based on tax. So we have calligraphic funds. Don't filter our phones
based on tax and only show us calligraphic funds. Now we can see our
Calgraphic funds. So we can browse through them and add them
to your computer. We have the clean funds, and it's going to just
show us clean funds. Right? Now we have lots
and lots of categories. We can even view more to see different types
of categories. Let's look at this sheeted. J, so you can see what we
get with the sheeted funds. And this is really, really cool. And we have the classifications based on the type of funds. We have the Sans funds,
we have the cer phones, we have the slap funds, the script funds, the u
funds, the hundreten funds. Let me just try this.
The hundreen funds. Okay, so you can see that we are only getting
handwritten funds. And we also have the properties. We can filter based
on properties. Now, for example, the
number of fonts in family. Like I said, the family contains multiple font
variations, right? So if we want, we can specify
the number of families or rather the number of
fonts in a family. Okay? You can specify the number
of fonts in the family. So we can see that we
specify 23 to 25 plus fonts, so we can see that all
the options it gives us have at least 23
fonts in the family. Okay. Perfect. Now we can also filter based on these other properties,
Bs on the widths, based on the width, Bas on the heights, based
on the contrast, based on the italics, Based on all these other parameters
we can choose here. So this is a basic wthrog of
how to use at the B phones. Let me just search for
a particular phone. Let's see van. Let's search for Van. Perfect. We see we have results not for EVM do because we
couldn't get EVM here. So you won't really get every
fund you're looking for. You won't really get every
funds you're looking for. But there are lots and
lots of funds here, countless fonts which
you might never exhaust. You might never exhaust.
So it's given us a Some options for the
name. Similar names. So we have Van, and we
have these other ones. I'm just going to add
one or some of them. So I'll just add add and add. We can see that we
are now having aicion seeing these phones have
been added to our computer. Let's just go back
to photo shop, and let's try the
phones we just added. Go here and let's type A Van. A V. We see that these are
the phones we just added. Perfect very easily. So select this one, and yeah, it's cool. Now, there are other features, which we can still look at here. We have filters. We can filter our phones,
we can filter our such. Let's see, we have lots
and lots of phones, and we're trying to
choose a phone, right? We can go through all of these. They are too much. So we can filter our phones based
on different classes. So we have the crip,
the slap Ceri phone, to, let's see ceriPon. We get to see only
ci phones here. So these are all cerri phones. Okay. And we can choose
the sun Serra funds, and we'll only see
the sun cerri funds. We can choose the
Monospace funds, and these are only
monospace funds. Okay? So push of yourself a way of classifying
all of these funds. And even if it's not to B funds, even if it's just funds, you downloaded from the
Internet and the install, Like, most of my phones
here are downloaded. Most of my phones here
are not a to be fonts. You get but Foodi Shop still
has a way of identifying these phones and
classifying them based on the types
or classes of funds. So that's one way we could filter our funds,
based on classes. And we have other ways
to filter our funds. We can filter them based
on the fiver rites, so we can go ahead
and add certain funds as fivers by clicking
on the star here. Just click on Star, and they're going to be
added to your favorite. So let's just add some more. Now, click on the Star to
show only the fired fonts. And now you can see
that all we can see right now our fived fonts. So we can also filter
zed on Ad B fonts. Thank you. We can also f z on
Ad phones by clicking here. Okay. So you can see that all we see right now are funds
that are at the refund. Okay? And lastly, we can click
here to show similar fund. So let's assume we
are looking for a similar font to
a specific fund. Okay, let's say we
have this fund, and we just want similar
funds to this, right? So we can select our fund
and go ahead and click here. Now, it won't work for
every phone because there might be similar funds to
every font you're looking for. Keep. If it finds similar funds, it's going to just
show them here. Let's try another phone.
Let's try this guy. So we can see that for this guy, similar phones, we can see that it gave us this
particular phone. So we can select that if we want that I not
pronounce this really, but this is one of
the similar phones. And it can also get similar
phones from ADB pones. We can see that it'd,
so we can see some of the similar phones
from ADB phones, right? These are all of them,
and we can add them to our software if we want perfect. Now the next thing, we'll
be looking at these clips. Now we just go ahead
and divide your clips, maybe your type and panels, and then glyphs. Perfect. So what are clips? Cleves are basically
all the characters of our font, of our font family. And we can have different glyphs based
on the specific font. Okay? And there are
font families that don't have glyphs entirely. So just be aware of that. Let's see what we
can do with clips. So let's go ahead and
use clips on this text. Now, if I select M, we're going to see that gets highlighted in our clips panel, and we can see the
name of the phones, the font style, the entire font, or whatever options we have some these things
are just irrelevant. Now we can add the clips by
physically double clicking. So if I just double
click on this, we can see that it now
replaces what we had. Now there are different
variations for M and for L. And for every other or character or every
other alphabet here, and there are even more because
we have other characters. We have this character. We have this character. We have this
character and some of these characters are
even in other languages, depending on the specific font
family you're looking at. So there are font
families that have glyphs with characters in Latin, Greek, and so on and so forth. So this can really add a lot
of dynamism to our type. We can see that we have
different types of islet just L et's just use R for now and see what
we can do. Okay. So we can see this.
I like this r. And let's select M. We have
different types of M, right? Let's select this. And you don't want
to over do this. Of course, you just want to have maybe one or two characters, one or two alphabets
with these kind of nice looking variations. Okay? Perfect. Now,
this font family doesn't have a lot of
interesting glyphs. Let's look at another font
family bring up my type two and just type
et's type lost. Let's make this
bigger, and let's select the font family lost. So let's select lost.
Now. This is lost. And Lost is an
interesting font family. There's lots of leaves, just like the one we
just looked at here. Now, let's select our, our letter U, and now we
can see you highlighted, and we have lots of
variations for you. So we have this guy, and now we've just created
something cool. This can serve us a
logle immediately. So that's the beauty
of cliffs, really. That's the beauty of
cliffs. You have lots and lots of variations.
Le tried this. So this guy is crossing the
t. And this is amazing. So that's the power
and beauty of cliffs. Perfect. And with this, we've come to the
end of our video, see you in the
next one. Bye bye.
48. 48 Find fonts from images in Adobe Photoshop CC: Hey, there. Welcome back. Z
folder, can gues your phones. Yeah, I know that
sounds crazy, right. Now that's what we're going
to learn in this video. We're going to learn how
to find the name of phones from images here in photoshop. So there are actually
two ways to do this. We can do this in photoshop, and we can also do
this in A to B phones. Now we're going to learn pots. Now we just go ahead
and open sorry. Go ahead and open your
folder, project folder. And in your project folder, you're going to see typography
one and Typography two. So the two images, typography one, and
Typography two. So select the pot
images and click Open. Now we have these images
with texts on them. We're going to try to
use photoshop to guess the names of the phones
that have been used here. So all you need to do
is go to type menu, go to the type menu, and
then go to Much phone. So click on Much phones, and now this dialog
box opens up. And right here, you can see that it's telling
us that adjust the text selection box to include up to
three lines of text. So we can include up to
three lines of text. So let's just do two lines. So the first line
and the second line, is basically the same text. We can even do one
line if we want. So let's just do online to make things easier
for photoshop. And now we have to wait for photoshop to
guest the phones. So just wait wait to wait, and now we have
different options. We have different
similar phones. Now we can see all
of these right here. And we can go ahead and take note of the particular phones
and let's see. Let's see this guy. Um this guy. We can see that we have some of these phones
installed in our system. Now if we select the
phones, we are basically going to see them appear here. We're basically going to
see them appear here. So we have different
phones we could try. He let us select this
guy and click Okay. Now, select our text tool
and we can start writing. Now, let's just type brand, and so we can compare what we have here to what was
suggested by Fo shop. So we can see there is
striking resemblance between the two phones. Okay. Now, just open my
character panel and try to go through some of the other variations
in this family. So we have different variations, and I'm very sure if we go through all of these variations, we will definitely find
one that fits perfectly. With our phone here. Okay. So that's basically how to march phones
in Foti shop. And let's try this
with this image, also. Now let's go to type
and march phones. Now, let's just try to give
this guy tough job this time. Let's select this guy. And maybe since it says up to three lines, we can even select
up to this guy here. Let's wait and see what
suggestions F shop gives us. Perfect. Now, we have quite a
number of suggestions here. We see that our
previous phone was suggested for the thick
part of the text here. And we have other phones. We have this guy here that
is more of a script font, and also we have
these other guys. Now, this one looks
irrelevant to me, really. So we might get some
weird options also. Some of them might
really not much, but we get footso
really doing its best in figuring out our text. So go ahead and select
this guy and see what we get in comparison with this guy here with
this particular phone. Now, just click and go ahead and type what we
have written here. So L. I can see right away that the L
doesn't really match. Okay. Let's see. Let's just try LOE S G E. So we can see that
for the shop did its best, but the match is not as
good as what we had here. Okay. So the easier the fund or the more simply
the fund, the better. The more simply the
fund, the better. And this will work for
a project like this. Let's assume you have a fund that has been rasterized, right? So let's see we
have these funds. Let's just duplicate them. And hide the ones here. So let's just rasterize
these phones. Let's just select them
and rasterize type. And let's just merge all the DS. So we merge march LS. Perfect. Now, we have these phones,
and let's assume we couldn't get the name
of the phones, right? So right away, we
can go ahead and go to type and match fonts. Now we can select the
particular fonts, we are trying to match let's
see what we get with lost. And yeah, we can see
that we got the match. It perfectly guessed our text. We know that this is lost, and that's given us lost and even more options
similar to lost. Okay, so we can see how
accurate this is and finally, one last way we co we can
match text is to come here, so we click here and go ahead
and bring in your type. So let's select this guy only. He heat open, and now he's
going to analyze our file, and we'll be to select the
phones we're trying to match. So A we fonts has finished
analyzing our file, and it's giving us
the ability to select the lines of text or select
a single line of text. So this time it's giving us the ability to select only
a single line, right? So we can select our line of text and go to the next step. It's going to now search for the particular text. It next. And now we can see our phones, and we can directly add
these phones to our library. So just add phone
addons add phones. Okay. Now, this is
the BBS new bold. Now go to Fuli shop, and let's go back to our file, and let's duplicate this, and let's choose that
particular phone. So the P. And this is it, right?
Perfect. So we can see the straclin resemblance
between our phones. Perfect. So this method is probably more accurate. That's using the AB
funds is probably more accurate than
just matching funds. Even the ones we got with match funds are also
very, very good. Okay, so basically,
that's how we find funds using
shop and AB funds. To see you in the
next video. Bye.
49. 49 Styles in Adobe Photoshop CC: He guys and welcome back. Now
in this very quick video, we're going to learn about
styles in footy shop. Now styles are really not
advanced tou in footy shop, but they help us speed
up our walk flow, and we've not covered
styles before. So I just felt it's nice
to cover styles now. Okay, so I've gone
ahead and created this lost text from the previous video and
I've made this bigger, and it's just just the text. Okay? Now, what are styles? Let's just go ahead and
activate our styles planing. So goo mendo and then
activate styles. So come here and
activate styles. Now styles are
basically looks we can apply to our layer, okay? The basically looks, we
can apply to our layer. So we can apply
styles to our text, we can apply styles to our sheeps and to
image layers as well. Okay, these are
basically effects. Okay. These are basically
layer styles effects. So I can just select my text and go ahead and add a style. And you can see that now
you've added this gene style. Okay? We can see
that under effects, we have the Pevl bows. We have the stroke, we
have the inner shadow, we have the pattern, we
have the drop shadow. So these are the
effects that have been added to our lost text. Okay. So these are the effects told in this particular style. So let's just have a duplicate and go ahead and
play our layer styles. Perfect. Now, we have
a new layer now, let's try other styles. Let's try this guy here, so we can see what we have. This is basically the same thing with a different pattern. Okay? And we actually have them. We actually have them
into categories, we have the fabric,
we have the four. We have the natural,
we have the basics, and we can even
add custom styles. Okay? We can even
add custom styles. Now we can also create our own styles and
export them if we want. Let's try these other four
styles. Let's try this guy. And we can basically see what we are coming up with
with these tiles. Really nice looks that
we can add right away. Now let's clear all of this. Clear layer styles,
and let's see how we can create custom
styles on our own. And go ahead and open
the layer styles panel. And now you can go ahead
and start adding effects. You can go ahead
and start adding layer styles to your layer. I'm just going to
add the bevul embers make the smoothness a bit more and add let's
add the gradient map. Gradient. Gradient a. So let's go ahead and choose
a different gradient. Okay, let's go with look. And now if you want to
create a new style, all you need to do is
come to a new style. Click here. Put in the
name of our style. Let's see custom. Custom one. And now you can include
eertyles, effects. You can include eertyle
blending options if you want. And you can add to
my current library. You can heat okay and
heat ok. Now you can go ahead and see that it has added
this tile to our library. If we close this, now
we can see that it'll added this style to
a custom library. We can select the bothtyles. Maybe we have custom
ones which we've built. The select them, and go ahead
and put them in a folder. Let's see custom. Custom ne. And now we have these
tiles in a folder. So we can go ahead and now apply these tiles to our ships and
our text and our layers. So select our layer and
just add the style. This is a very good way
to speed up our workflow. We can come here
for more options. We can import styles, we
can export selected styles, so we can export our
custom styles out of photoshop and even sell
them or give them for free. So basically, that's
either styles. Styles are really simple, or they help to speed
up our workflow a lot. So that's it for this video. See you in the
next one. Bye bye.
50. 50 How to create custom brush presets: Welcome back. In this video, we're going to
learn how to create custom brushes in Photoshop. So go ahead and create
a new document. I'm just going to
choose six by 6 ", 300 resolution and create. And now in order
to create a brush, you have to understand
the mechniques of how brushes work in photoshop. So brushes work with luminance values that's
black and white. For black, it reveals and
for white it conceals. So unlike the layer mask, where we have black and white, and then white reveals
and black conceals. The brushes in the opposite
way, in the opposite way. So they are kind of the
opposite of layer masks. So how do we do that? Now, we have to define our brush preset in white
and black colors, okay? So I'm just going to
take my bush tool and try to create our
first brush preset. Now, I'll just met my hardness 100 and I'll reduce
my bush size. And right now, the kind
of brush preset I want to create is a noise
brush. Noise bh. I'll go ahead and create
and select the black color. Define my brush
with a black color. Just like I said, black
reveals and white conceals. So we want to show
our brush in black. Right now, I'm just going to
start painting on my canvas, and I'll keep reducing the
size and increasing it also. So that we have different
sizes of our noise brush. In fact, I've changed my mind, I'm going to create multiple
brushes, not just this one. After this, I'm
going to also draw one other brush that
we're going to create. Let's just try to get a. I don't want it to go out
of this defined space too. I'll just undo this one and then have some more strokes
and increase the bush, a little bit. Have
one here, have one. I think this is just perfect. And we're going to
do another one. Now, this one is going
to be more dramatic, so this is what
you want to have. So we want to just these lines. This funny looking line. In fact, I think I'm going to reduce the
bush size of bit. Have these lines like this. Okay. We're going to treat
brushes with all of this. The last one I will
do is, do this. Okay. No, that's
not looking good. I just did that, and maybe
I'll just do this instead. It's easier to do this
with my trot tablet and I don't have it connected, but I'll just manage
with my mouse. Perfect. Manage with
my mouse. Like this. Okay, we have three
brush presets, which we're going
to make right now. So the next thing we
have to do is to go ahead and select
our rectangular, Mike select two, and then
come and select the A. Okay to select the Aa. Good to edit, and then
define brush preset. So click define brush preset, and now you can name
your brush preset. Now you can see also a preview of your brush and the number. Now the preview shows us
exactly this, but inverted. Now we can see that the black is now showing as white here, and then the white is
basically transparent. So that's how brushes work. And for this first one, we're just going to
name it a new custom. Brush one. Okay. So you're going to create
three new custom bushes. So click, and now you've basically created
your new h now. We have our brush to selected, so it's basically selected our new custom version now if I pint, you're
going to see that. Okay, we can see
that it is selected. That's why I'm not
seeing it's paint here. Now, I'm just going
to select this. And now I'm going to select my brush bag, and when I paint, we going to see that we have
our brush preset created. Now we're going to undo this
and create the next one. For the next one, we need
to select this guy here. Perfect, good to edit, good to define brush preset, and then we're going
to type in a new Custom. You have basically forgotten
the new reused for do, t just go ahead and look at
the new reused for that one. So I can just make this
two and this three. Okay? So it B for my push and go to my brushes tab or panel, and then receive
new custom brush. New custom bush two and
new custom Bush three. So go back and select and
edit defined brush preset, new custom custom brush. Two, two, and then you can just select and go back to our Muti selection tool and
a new guy new selection, go to edit, and then
define roh present. New custom t. Perfect. Now, go back and select. Now we see that we have
our custom broaches. So we have new
custom broach one, new custom bh two, new
custom push three. I'm just going to create a
new layer I going to use control old pax piece to fill it with the
background color. It can be command
option delete on the mac to fill it with the background color,
which is white. Okay? Now I'm just going
to select my push two, and now I have the last
one I created selected. Now just go ahead and pint. I see that we are basically
painting our brush, right? I was going to do on doo. Let's see the other one. We see this is what we created. So it's basically
a brush right now and select the first
one I created. Se this. You can see that. This is basically
what we created. Now, it's not making sense
as we paint on our canvas. It's not making sense.
Okay. Not making sense. But we can go back to our brush settings and
make this make sense. So firstly, we can
just go ahead and activate our ship dynamics
and increase the size ita. Now, this will
increase or decrease the size of our
brush ks as we bruh. Every time we click and release, it's going to reduce the size to something else as
you can see here. So that's what the
brush ita does, and we have many of the
parameters which we can open. We have the minimum
diameter if we want. Can work on the angle eta, which is going to
change the angle, that's the rotation
every time we paint. So it's going to
change the size and then change the rotation
every time we paint. And we also have
the roundness eta, which will change the
roundness every time we paint. So we can see that
it's now having a variable roundness
as we paint. So that's how to make our
broach more interesting. So we can do even more. L et's go ahead and make
this minimum roundness, almost especially
this roundness ita. Down. Let's bring it
down. Now we can go ahead and work on our scuting, and we can increase the scutin. We can see from the
preview what we get as we increase our scuting, I can meet this quicker action. So we can make it
cut up more or less. Let's see what we get now, can see that we are now creating dynamism with this, right? Perfect. And we can increase the scarf
accounts if we want, which will make you
more dense, okay? And you can as well increase
the counts Gita if we want. We're going to keep
this counts to two. And we also have the texture. We have also the transfer. I'm not going to
look at all of this. You can just go ahead and
see the parameters you get with all of
these other options. So for transfer, transfer will basically edit the opacity. That's the opacity of our brush strokes
whenever we paint. So let's see. Let's this high, and
we see that we are basically editing the opacity
of shook as we paint. Okay? Do on do. Yeah, that's basically,
I'm just going to reduce the opacity ita because
I don't want to use this for what I want to do. Now, go ahead and create
a new shape and ellipse. And we're going to paint
on our ellipse using our new bruh p Now
I'm just going to click here and
select red color. And now we're just going to tick my broach it B from my brush, and we're going to
paint inside our sheep. We're going to paint
inside our sheep. The first thing I want
to do is right click here and rasterize Ma. La. And with my La rasterize, I can now go ahead and
lock transparent pixels, so I can paint inside my sheep. So lock transparent pixels and reduce my broad size a bit, and now I can start painting inside my sheep. So
we see what we get. Just reduce my broad size a bit, and now we can see that we are
painting inside our sheep. Okay. Just want to create shadows here
and highlights here. So. Next thing we'll do is just make our color a bit brighter. I can maybe adjust
our brush size and paint a bit more
in these areas. Now, go ahead and
reduce my scat. It's cattering too much,
and I don't want that. So go ahead and
reduce my scatter a bit and continue painting. Perfect. So I like what
I'm getting to from going to paint darker color. Can you see that this is too big So we get even more
shadows. Perfect. Increase my color, or
rather make my color a bit brighter than paint here. Okay, so this is basically
what I train to come up with. This is nothing too special, but you've seen how we've
been able to create our custom brush
and then even use the lock transparent
pixels option and then paint inside our ship. So that's absolutely incredible. Now we can go ahead and sve our brushes or
export our brushes. Let's select our broches, select select and
holding down control, so you can hold down command on the mark while
selecting the broaches. Now, right click and and then
export selected brushes. Click on export sector broches, Lt come to our folder on
typography and brushes, and now we can see this. So custom brushes. So you're going to have this these custom brushes added
in your projects folder. Okay? Perfect. Now, that's basically it for creating
custom brushes in Photoshop. You can go ahead and play
with the other brushes, play around video settings
and see how much dynamism, how much beauty you
can create with them. So that's it for this video and see you in the
next one. Bye bye.
51. 51 Create distortions with the puppet wrap tool in Adobe Photoshop CC: Hello, D. Welcome back. In this video, we're
going to learn how to use the Pop heed Wb tool. Now the Poper wb
tool can be used to create distortions
on our image. So go ahead and open
your folder, file, open. In your folder,
you're going to see this image, the Ppate w21. Select the image and open. I'm going to use this image to work with appropriate W two. The first thing we
need to do is cut our character or subject
out of the background. I'm just going to take the move to the object selection
two right quick, and then just come
and click on him. Now it's going to select
our object like usual, and we can just
duplicate it after that. Now I'm just going to duplicate my subject with Control G
or command G on the mac, and now we have
him on N. Go back my move tool and I'm just
going to create a background. I just set the rectangle too, and then for this reduce, I had it at 50 before. I'm just going to make it er, then create a rectangle. And I have this sheet of red. So you can go ahead and copy the coloque here if you want. We just have this
as upper ground. And move my subject
to the middle. Next, go ahead and add
my poppet warp effect. Now, the first thing I'm
going to do is right click and convert this
to a smart object. Convert the smart
object to that we apply our effect on
the smart object. Non destructively. To edit
and then go to poppet wap. This is poppet warp, so click. Now we see the appropriate
w applied to our image. Now, what this does is. It creates a mesh on our image, and we can distort our image
according to our mesh, basically according
to the density and properties of our mesh. Right now, in order to
see this effect at work, you have to come on
subject, and then click. Now, if you come on your
subject if you just click, you're going to see that you've applied or you've added a pin. So you can add this pin in
certain areas on your subject. On areas where you want to have movements on your subject. So let's say you want to have realistic movements
on the subject. You have to apply these
pins on the joints, on the joints, where you want to have those
movements happen. So those are the places where
you want to add the pins. As you can see right now, I can select my pin and then move my subject so you can see, we are creating this torsions
according to our mesh. Okay? We can select, our pin, and move it. We can see how we are creating distortions using our measure. Now, we have these options here. We have the mood option. Now
in the mood, we have normal. We currently have it at normal, we have the distort, then
we have the rigid down. I'm just going to
create a distortion. I'm going to click on this
pin and make this distortion. Now, this is the normal mood. If I take it to rigid, we're going to see
that it's more rigid. It's more rigid, our
distortion is more rigid. We can see how rigid
it is. Let me take it back to normal so
we see the difference. It is normal. And this is rigid. Okay? Now, I'm going to take it back or ticket to distort,
so you see what we get. Now we distort, we get more
exaggerated distortion. More exaggerated distortion. So that's what you
get with moods. And you really don't want
to bus in this case. Take it back to normal,
and we can just right click on our pin and
delete pin if we want. So it gets back to the
original position we had and go back and add a
new pin if you want. And there are many
other options on the when we right click, we can delete the pin, we
can set or to rotation. Now we're going to come
to rotation real soon. We can send it forward,
we can send it backward. Okay, we can send
the pin forward, we can send it backward, so it appears either above
or below other pins. So for example, let's add
one pin here on the head, and I'm just going to bring
this guy now and bring him above our character here. Okay above the head. So if I click now and send back, we can see that we have
sent it below the head. I know that this
isn't realistic, but this is just for you
to understand how sending it below or above works. Now we're going to
undo control z, and I'll just delete
the spin. Right click. I'm not able to re
click. I don't know why. I can re click now and
then delete my pin. There are other ways to delete our pins, not just
by re clicking. We can select our pin,
and then simply hit the delete key on
the keyboard or the box piece on the keyboard. You can do that and you
also delete your pin. You can also hold down t
and then just click on your pin or hold down Option
and click on your pin, and you can see that we get
this Ceso's icon appearing, and you can delete your pin with that icon with this icon. By simply clicking on the pin. Perfect. I'm just going to
go back and add my pins. Add here, add here, add on here, add on here, add on here. Perfect. Now we have density. Now density simply enables us to choose how dense we
want our mesh to be. The more the density, the more fluid our distortions will be, and the more the
loads that will be added to our computer. And basically vice versa,
the lesser the density, the the fluidity of our
distortions, and the less load. If you click less points,
we have less density, you can see that we now have
less density on our mesh, if you click more points, we have more density, and more fluid movement. We have expansion, let me sum in and increase
my expansion, let me just click and
increase the expansion. Now, expansion does this, it expands our mesh and
includes areas which might be a bit outside our
mesh into the distortions. So that's basically
what expansion does. So it adds areas, so we can expand
or we can reduce. So if we make our
expansion zero, or minus. We can see how it's
cutting into our subject. Now let's make this zero, and it's just going to be okay. So that expansion for you, and we can hide and
show mesh is in this. We can hide our mesh
or show our mesh, and cheese our mesh
is disturbins. Now, we can make This change. It's looking a bit
more realistic. When using the distortion
or the Pete W two, you want to make
either of two options. You want to make
either realistic, not too much exaggerated look or you want to make an
extremely exaggerated look. So basically depends on
what you want to achieve. Okay, basically depends on
what you want to achieve. So we can see that
we are getting more realistic by making little a little adjustments,
little adjustments. Perfect. Now, we have rotation. Now we have it as fixed, and we have it as a two, and this two gives
us the ability to teat our pins even more. Fixed doesn't give us so
much ability to teat. That's basically the difference
between the boot of them. If we select our pin
and then who on t, we'll see that we have
this circle on our pin, and we can use this to create rotations. We can
use it to reteat. Pins like this. Perfect.
That's another way to so we can click and
hold do t and then route. Let's add a point here, let's add a point here to click, hold down t and we can route it. This would be an exaggerated
non realistic look. A depends on what
you want really. I'm not going for this for now, but I feel like creating something that looks
extremely exaggerated. And just creating
a post, maybe it. We're going to look
into that liter. Basically, these are the
options you can play with. These are the options
you can play with. Maybe we make the head, bit more like this, there's a bit more inside. Maybe we add one more points
on his shirt like this, we make his shirt calm down. Yeah Now, just click here, we'll commit the changes and physically we've made
our distortions. Now, this is before
and this is before, and this is after we
can do click to go back and make more changes. That's it for the
Puppet Wab too. I'm just going to duplicate
this guy hide the one under and I'm just going to make more crazy adjustments
with this one. We can select multiple
points by simply holding down shift and moving. We can just hold
down shift and move. I just want to create something that looks
like a broken look. I want to extra treat. This, I'm just going to
delete this pin here to ib caracter move like
this and move like this. Let's make this auto. I know this doesn't
make a little sense, but I'm just going to add
the text real soon and you need to see what
I'm driving at. This guy. Let's just
have this look. Ti this one and this one. Taking too much time here. I didn't intend to
take so much time. So I'm just going
to go with this and maybe this and
then heat Perfect. Now, what I want to add to this. I think it looks very, but
what I want to add to this is the word broken Now, just like our guy
is broken, right? So that's what I
wanted creating. So what I would do also
is select this control X to cut them and have
them behind our guy. You just copy the phone
size for this, and then pi. Perfect. You can bring key en behind him and maybe
you would bring E and n on top or
E on top of him. I'm just going to let me
just en tick key back. And then E n on top. Perfect. So this is the
look I am going for. So I'll just select everything
and move them in, please. Okay. Perfect. Maybe
move this guy a bit. Perfect. So this we've
come to the end of our video on the ppt W two,
see you in the next one.
52. 52 Exercise 9 – Custom brush preset: Hey, there, welcome back. In this exercise, we're going to explore creating brush presets, custom brush presets
from images. We learned how to create custom brush presets
in this module. But for that, we
used brush shooks to create the custom
brush presets. In this exercise, we're
going to go a step further by creating our custom
brushes from images. Go ahead and open your folder. In your folder, you're going
to see these cloud images. We have Cloud one, Cloud two,
Cloud three, Cloud four, so I'll just select
Cloud three and open. I want to create a custom
brush from this cloud. Now, the first thing I'll
do is go and select my last two or my rectangular
Marque select two. I'll just cut out
the specific parts. I want to work on. You can
control G to duplicate it. Now, the next thing I'll do you select maybe height
the background. Then while selecting my image, I'll just go ahead and
desaturate my image. Remember when creating
our first custom brushes, we said brushes work with
black and white values. They basically work with
black and white values. And in this image, we see that we have color. So go ahead and desaturate the image to totally
remove all the color. And then we will just be
left with black and white. God to image, good
to adjustment, and desaturate, Now we have
our image desaturated. Because I'm trying to create
a cloud brush preset, I need to invert my image so
that the dark parts which will be revealed will be the mean cloud.
That's this part. Sorry I just pick
a normal brush. I just want to draw on
the image so you can see where I'm referring
to. This part. This parts I'm drawing over. This will be in black, and then these other
parts will be in white. Because black reveals
and white conceals. Select my image, and I'll
just go ahead and hit Control I on my keyboard
or command I on the mac. Control I to invert my image. So we have the darker
parts being the clouds, and then these are the
clearer parts is white. Okay. What I want to do next is, just try to make my
whites even whiter. That we get the better result. I'll just control L to bring up the levels and then just
click on this huntle, and then bring it down
to the left hand side. We can see right away.
We can see right away, that we are making our
bright parts even brighter. We don't want to overdo this
because if it's too much, it starts to create really sharp edges along
the black parts. We just want to do this maybe to this point and then hit okay. We want to make it even brighter because it's not white yet. So what I can do is take my dodge and dodge my
dodge and bond two. That's my dodge
two, in particular. Then make sure I have
highlights selected, and then now I'll just
go ahead and pint on my highlights so that I
make them entirely white. Okay? Perfect. So I just pint on my image to make my highlights
even brighter. Perfect. Now we have
white and dark. And I don't want to make
this entirely black because we want our clouds to have
these details we can see here. If we make it completely black, it's going to have these cloud
details we're seeing here. Okay? So we just have to leave it like
this and then select and go to edit the
define brush preset. So we could this
new cloud preset, new Cloud brush preset. Perfect. Now we can
see the preview here. We can see how perfect,
it looks to ok, and we can now hide this guy. And let me just
create a new La and feel my a. Okay, sorry. And, let me just
fill my layer it. I want to use the short code, but it's not working
for some reason. So just fill it with color or with a foreground color because we want to
fill it with white. Now we can start
painting on our layer. We have to create a new layer, and let's just choose this red color and just
dub on our empty layer. Now we can see that
we've created. We've basically painted
our sky in red. And we can see the details and all the intricate looks we get to have with
a real sky again. That's based on the real image. Perfect. Now we can go
ahead and use our brush. If you want. Now,
this is our brushe. We can go ahead and make
edits to our brush presets. Okay. Now, I'll just
enable the ship dynamics, and also the sketching. So for ship dynamics, I'll just increase
the size Jitter, okay so that we have multiple of variant
sizes as we paint. Okay? Perfect. Now, for minimum diameter, I'll just leave it this
and then angle Jitter. I'll increase it so that
we have firn angles. Okay? Perfect. And for scattering,
I think scattering, which just leave
scattering the way it is. So I'll just go
right to my folder. I'll just open my folder and
then bring in this image. This image. Click and open. Perfect now. I want to use this brush
to add Fg to my image. I'll just hit for my
grab sample this color, close to white,
then just create a near and start to
paint. Start to paint. I'll just make this smaller And I think I should also
enable the transfer. We keep the opacity ita so
that we get varied opacities. Perfect. Because it's a fog it's
fog we're creating. Of course, fog is not
a solid white color. So we just want to add fog
to this image like this. Perfect. Now we
can hit V for move to and go ahead and
reduce opacity for Fg. We can even go ahead and create a layer mask on
our for layer and used to kind of reveal parts
of our layer like this. Okay? So we can see that we've created a
realistic fg using our brush. We can do even more, really,
we can do even more. Let's hit so we can reveal
some of the guy here. I'm just going to hit X back
to enable me furthermore height some parts of my
image of my guy here. Perfect. Maybe I increase
the posit a bit more. This is realistic. This is good. Now I know
this is not a big deal. This is not a super
complex project, but the idea is, we were able to
create a custom brush and even use it on a project. We can even go more. Let's see we want to
do something else. Let's just set the boot
of this ten contro g. Unlock my layer first. Control G to group or
control G first to duplicate and then control G. So we
have this guy this guy here, and then I'll just
delete this one. And for this other one, I want to create something else,
something different. What I want to do is,
I want to go ahead and create a background first and and take the
background below my layer here, and then I'll just create the
layer mask heat control I. To invert my layer mask
so I can hide my image. Now, I'm just going to use my
bush preset here and start painting on my layer mask. Okay. So I'll just paint
on my layer mask, I'm revealing parts of my image. So you can see the incredible
effect we are getting. Okay? Perfect. Now we've been able to
create a reveal effect using our custom
cloud brush present. This is what we had before. Let's de this le mask, and is what we have now. Perfect. And this is
our first project. S is our second project. I is our first project, where we added the fog and
this is our second project, where we did the real. Perfect. That's this for this exercise. See you in the next video. Bye.
53. 53 Add Extra Free brushes from Adobe: Hey, there, welcome back. So in this video, we're
going to learn how to get extra brushes from Ad
B for absolutely free. Okay, so this is included in your creative
cloud subscription. All you need to do is to have an active Creative
Cloud subscription, and you have access to
these extra brushes. So all we need to do in
order to get access to these brushes is just
come to our brushes panel and then click on this Hamburger icon and
go to get More brochures. So if you click
get more brushes, it's going to open
the B website, and you'll be able to
get these brochures. Now these brochures are
really incredible brushes. They are industry
standard brushes. And in the past, they
used to be paid. Okay, you need to
have to buy them because were created
by a specific guy. His name is Kyle Webster. Kyle Webster is a
designer, is an artist, and he specializes mostly in illustrations and
basically drawings. So digital art and so on
and so forth. Photo shop. So he over the years, has created tons and
tons of brushes, and these brushes were so
good or have been so good that B companies like Disney use his brushes
in their project. Okay? So Adobe recently
got him into Adobe. Okay. So his brushes now have been added to
Adobe's libraries. So you don't need to buy
his brushes any longer. You can get his
brushes for free here. Now, these are all his brushes. These are all his brushes. Okay. There are tons
and tons of them. Now we're going to just
download some and try out. So first of all, I'll just go ahead and download
the charcoal brushes. So just click and download and it's going to download
the brushes for us. Now, go ahead and
download other ones. Let's see. Let's see. Now there's this one
I saw the other time. And it's really good. That the half tune half is good, so let's download the half tone. And also, let's
download one more. One more. Okay. So let's download the
Sparta, the Sparta brushes. So, let's just go
down bit and see. So I can find them here.
Let me start from up. So these are the Sparta brushes. So just click on download
and it's going to download the Sparta
brushes for you. Now, I'll just go
back to photo shop. And all you need to do
right now is just click here and then import brushes. Import brushes. Let's select the charcoal for now and loud. Perfect. Now we're
going to just look at some of the things we
can do with this chacol. I'm green to create
a new document 11 by 8 " landscape mode,
300 resolution. Then create. I'll just
go ahead and select or open my cool brushes and start seeing what
I can do with them. Let me just push the
size and when I pin, it's at right now. It's at white. These
brushes are really good. These brushes are really good. Now let me just
reduce the flu so you can see it a bit more lightly. So you can see I've
reduced the flu, and these brushes
are really good. I really don't know
how he gets to create realistic
brushes like this. You can go ahead and
use these brushes for. You can use them for
digital drawing. And the results are
usually outstanding. Reduce the flu 29, so we can see it more lightly. Perfect. We can see what we get really realistic,
perfectly realistic. And the larger the
resolution of our project, of course, the more of
this we get to see. I'll just go ahead and
create a new document. I think I've exhausted this one. So um, per bit, and let's try creating
something and shedding using our
charcoal brushes. So Shade now just reduce my
flu to 12 and that shed, now you can see that we
are sheding in our sheep. Now, it's not perfect because we are going outside the box, but of course it is
something we can fix. So I'll reduce my flue
a bit more to create even even smooer blends. We can see what we are now
achieving just with this bruh. So these brushes are incredibly perfect for digital painting. Okay for digital art, so you can use this to draw. Fine. Now, let's try adding. Sorry, let's try
importing another one. So Import brush, and let's
bring in the half ton brushes. Half ton brush. Load. And these brushes
are just half tons. So they are just half tons, and we of course know what
half tons are, right, because we've covered half
tons in the fundamental cause. So now, these are what
these brushes give us. So they give us these
already met patterns. See incredible. I just looks. Yeah. So there are loads and loads. In fact, this brush
is very large. It's about 78 B size. It's very large. That's
loads and lots of things. Point to this side.
Just keep drawing in. We see what we get
with all this. Perfect. Incredible. So we can create
incredible half tunes. Now this half tone bruh. The halon brushes are into two. We can see that we
have the screen tunes, and we have the
actual half tunes. So we've been using the
screen tunes. All this. Now, these half tons are
even larger in size or in quantity as compared to the previous I'll just
create new file. Let's try some of
these half tons. These are the half tons.
These are the half tons. I do. Perfect. Now let's try
the Sparta brushes. Let's try the Sparta brushes. And these brushes can
slow down your computer. Okay? They can sclow
down your computer. Especially the large ones
like the half ton brushes. So if you're not using them you can just remove them from here, you could delete,
and then add them later on if you wish to. So I will just go ahead and
bring in the last brush. And that's the Sparta brushes. So click on Sparta. Brushes and loud. Perfect. Now, these
are spatter brushes. And of course, we all know
what spatter brushes are. We don't need to go
over spatter brushes, again. They're just patters. They just give us spatters. Spatters. Okay? So
you can spatter, ink, can spray, ink, can do
things with these brushes. There are tons and tons
of them here as well. We just try it out
randomly, change the color. So I'm using my drain tablet. My drain tablet does
has a lot of keys. Whenever I I mystically
hit the tab key, you see that it goes
to full screen mode. That's why it keeps going
to full screen mode. We can see that our bland, O bland mod was was
actually set to multiply. I don't know how it
came back to normal. I wanted to take it back to nom, but we can see that
it's no set to norma. We just keep painting.
Keep painting, e ping. We can keep exploring
our brochs. Okay. So we can't go over all these brushes.
They are so much. We can't go over
all these brushes, but just go ahead and explore
more brushes for yourself, see what you might want to use. Again, these brushes are kind
of meet specific really. So like the chocolate brushes
are meant for drawing. So if you want to draw,
you use chocolate brushes. If you want to do Half ton
stuf use half to brushes, so they are neat specific. So just focus on what
you want to focus on. There are lots and
lots of other ones. Let's just do back. Let's see. There are lots and
lots of other ones, depending on the style of
art you want to create. There are lots of these
brushes, basically. Yeah, so that's
it for this video on extra brushes from A to B. See you in the
next one. Bye bye.
54. 54 Homework: Hey, there, welcome back.
Now in this homework, I needed to create a
custom brush preset using a cloud image just like how we did
in the previous video. Now, I've provided you with
multiple cloud images. We have Cloud one,
Cloud two, Cloud four. We use Cloud three for
the previous exercise. So you can use either of these three clouds or you
can use even all of them. Okay. So go ahead and
use either of them and create a custom
cloud brush preset. When you're done create
in the Cloud bush preset, you then use the Cloud brush
preset on an image to add either fog or smoke or do
a reveal effect like this, and kindly share your
projects with me. I'll love to see what
you come up with. So that's it for this homework. See you in the
next one. Bye bye.
55. 55 Homework: Hey, there, so this homework requires you to use
the Puppet Warp tool, just like we did in this image. Okay? Go ahead and open your fuller and bring in
this image right here. So that's the
puppet work to two. So bring in this image, cut the image out
of the background, and then use the puppet
work to create something, something interesting and kindly share your outcomes with me. I'd love to see what
you come up with. So you can go ahead and create
something similar to this. Maybe an exaggerated
distortion like this one with probably
some text effects, or a less exaggerated, and more realistic distortion. Like the one we created here. This is less exaggerated
and more realistic. So you can go ahead
and work on Booth. Both looks and kind of share
your projects with me. I'll love to see what
you come up with. So that's it for this homework, and that's hopefully
it for this module. See you in the next do. Bye bye.
56. 56 Module Introduction: In this module, you
learn how to create an incredibly manip
perspectives Now DB Photoshop. You'll learn how to use the
perspective Op tool and also the vanishing
point effect to create incredible perspective
compositions Now D B Photoshop. Kindly download the
attached project files for this module
before you continue. Please reach out to
me via message or in the Q and E section, if
you have any questions. I would love to make this course a five star experience for you. See you in the next video.
57. 57 perspective wrap tool in Adobe Photoshop: Hello there and welcome back. In this lecture, we're
going to learn how to use a very powerful
tool in Photoshop, which is used to create
incredible perspectives. Okay, and that's the perspective w tool here in Photoshop. So go ahead and
open your folder. And in your folder on
perspective in photoshop, just go ahead and
open this file. That's paper box and
Wood perspective. Select both of them
and click open. Perfect. Now, these
are our files. Now we can see that
the paper box is just a PNG image
of this paper box, and it's meant to
be in perspective. It's meant to be organized
or cool. You get. But we can see how distorted. W I see how ugly
liking it's clicking? So we're going to fix
this in Foot shop now. Just click and drag into
your root perspective image, and I'll just make
this a smart object. So Covert the smart
object and then we scale so that we maintain our quality and all our changes are done. Destructively. Perfect. Now just kill it down to the
size or to this size. Perfect. I'll just control
zero or command zero. And now we can see how
it's looking, right? It's not looking grit. It's not aligning with the
perspective of our root here. Okay? Now this is all
the compositing video. So we are not going to go in and try to make everything
look perfectly realistic. But when we come to compositing, we're going to learn even more. So this is just an introduction to perspectives in footage shop, while selecting your LA, go to edit, and then
perspective work. So click on
Perspective Wb and we have the perspective
work to activate it. You can see that we just
have a few options here. We have the layout,
we have the WAP. We have this guy that's
used to reset all changes, and then we have this
one for Canceling and this one to commit
all the changes. Now, it's automatically
set to layout, and we can actually tog
between layout and WAP. So the shortcut for layout for going to layout
from WAP is L, and the shortcut for going to W from layout is W. I'm just going to create our
first perspective side. Okay. So we want to create a perspective for our box here. So the first thing we
do is create click and drag to create a ship. Now, you have to align these points to the
points of our box. Okay? So that's
the trick in this. You have to align this
this and this like this. Okay. So when we have
our first box created. We can now toggle between
perspective warp and layout. Now, if I hit W, you're going to see that
I've toggle to wp. If I hit L, I've gone back to layout. So we are not warping yet. We just want to create all other sides of
the perspective. So click on this item. Drag. Now, I'll just
fit the points. And this be so perfect. You just have to do it in such
a way that everything will be almost perfect,
or almost good. Okay. So the next thing is, I'll just click
here and drag now. As I drag it close to this side, we can see this side
becoming blue, right? The blue line appearing. Now we can just
leave it or release, and it's going to snap. Once you see that blue line, it's telling you that it
can snap to the other side. Okay, so it's snapped now, and we have them as single side. Now we can move. The points and everything will
move together. Now, the last part
is the top here. Okay, so click and drag. And now I'm going
to fit this side. We fit, first of all, I'll do this, fit the side here, fit this side here. Before while I am holding this, you can see that it's
outlined the blue line again. I'll just release
and it's fitted. Okay and I'll click on
this one and fit it here. We can see that our
perspective has been created. O boxes have been created. Now the next thing
we'll do is go to WAP or hit W for
wp. No click on Wp. You can now pt your
perspective now. I I just click here and
drag, we can see that. Our entire **** is moving. Our perspective is aligning,
becoming way better. Now we basically with our
perspective, look way better. Now, one thing we can do to make our line street if we want is just hold down shift and click. Now, if you hold down
shift, you're going to see that this line is
outlined yellow. So Hold on shift and
click and you're going to make the
line street line. So in case you want to
make the line street line, you can just hold
down shift and click. So I'll do that for here
also, and here also. Okay. So right away,
we can see that we've totally transformed
our perspective, and I'll just adjust
this other point. And we've now created
a perfect box. But we can see that it's not aligning with the
perspective of our image. So we can furthermore,
you manipulate it. Now, our street lines
are outlined yellow. If you want to release them, you can cool down
chiefs and click back and it's going
to release them. So you can now manipulate
the points freely. So we're just going to try to
match the perspective now. So we illustrate to
match the perspective with the perspective
of our image here. Still, I'll just try to make this line strat and
see what I get to. How shift and click. Hod
down shift and click. How shift and click,
and we can see that our lines are straight. You can just commit the changes if you have something
looking this good. Okay? And now we can
see how perfectly our box our people box
sits on our perspective. Yeah, now, if we wanted
to composite this, we can go ahead and add some shadows and
match the colors and do a whole lot of other
things to composite this but we're not working on
composition in this video. So we're just learning
how to do perspective, how to use the perspective work. Let me just show you the
before, this before. This is after this before,
and this is after. This tool is
incredibly powerful, incredibly powerful.
Before and after. Now, I'll just go ahead and bring in our
next image to file, open, and come to the
folder in this glass house. Click on the image and open. Perfect. Now, this is our image, and what we want
to do is we want to change the perspective
of our image. Change the
perspective. Now, I'll just go ahead and
unlock my LA and then convert my Lia to a
smart object. Perfect. Now the next thing I'll do is go to image or
rather go to edit, and then perspective wp and start to create
my perspective. So I want to create
two perspectives, one on the side,
one on the side, two boxes, one on the
side, one on the side. So I'll just try to match
my box to the perspective. Mm. Good. Now, we can see that our image
has some street lines, and we can use this
as a guide, really. We can just make sure this line aligns to this line, okay? Or this line is
parallel to this line. So we can furthermore
drag this line, this pointer to make sure the lines are
parallel to each other. So we can see that
this looks better now. So go ahead and create the other side and now
just match the points. For this one, I'll
just click and snap and try to make sure the lines are
parallel to each other. Perfect. Now we can
hit W or go to op. Click on op, and now we can
manipulate our perspective. Now, I'll just hold down shift and click here to make
it a straight line, and now I'll click on my point here and start manipulating
my perspective. Now we can see
that we're totally changing the perspective
of this image. We're editing the
perspective of this image, we can make this side longer
and the side shutter, we can do the opposite, make the side shutter and
make the side longer. Perfect. Now, I
prefer this look, so I'll just commit my changes, and now this is before. This is after before and after. To incredibly powerful. Incredibly powerful.
You can do a lot of photo manipulations
with these two. I'll just duplicate this. Delete the effects. So I can have a clay image. And then for this one,
I'll just go ahead and rasterize the image, or rather apply the
change you get. And now I want to
now fix my sky. We can see that the sky
is not looking good. So we'll go ahead
and fix our sky, and we can do this using
just our loon to go ahead and pick the
loon to W. Sample, hold on and sample, and now we can pint. We can see that. We have
to undo once or twice. Let's just maybe reduce
the size of the bruh, H on t and sample, and I'll just paint
sample or pint sample and pint, and I'll
just keep doing this. Of course, you know how
to use the perspective sorry, the Kluntm tool. I'll just do this and I'll
come back when I'm done. Perfect. As you can see, I have fixed the sky and our
image looks just perfect. Even though the fixing
isn't just too perfect because there are some
imperfections here with the. But this is just a quick fit to show you how to use this tool in the quickest way possible. So you can go ahead
and make sure. Now I'll just hide this
to show you the before. And on high this to show
you after before and after. Perfect. This is what we get
with the perspective W to. So I just go ahead
and save this so that you can have
access to it in case you're having any
difficulty to save and also save this and save. Perfect. Yeah, that's it for this video on
the Perspective Wb too. See you in the next one. Bye bye.
58. 58 Exercise 10 – Perspective wrap: Hello, there and welcome back. In this lecture, we
are going to use the knowledge we've acquired on the Perspective Wb tool to realistically place our
logo on the ground. Go ahead and open your file. Now in the perspective
in Photo shop folder, you are going to see this image. The tiger image, click on the Tiger image and click on
the street Perspective one. Click on the Wood
images and open. Perfect. Now we're
going to place this tiger image in
this perspective. Again a realistic way. And we've learned how to
do similar stuff that's in terms of blending our
image to look very realistic. So that's one of the things
we're going to do also after fitting the image
into our perspective. So select the image and drag it into your street
perspective one. And the first thing I'll
do is right click and convert to a smart
object to maintain our quality and
also to make sure that our changes are
added non destructively. I'll just scale it up and hit. Perfect. Now, our images are
too large in resolution, but we're going to
use it anyways. Now, the first thing
we want to do is to go ahead and bring in our
perspective W two, so select our perspective W two, and we're going to
create just a box that feels our tiger image. Our box will feel our tiger
image, just perfectly. Perfect. Now, from here on, we can go ahead and wrap, and now we will now fit our
image to the perspective. So we can just use the lines
of our existing image, our existing image
has these lines. We can just go ahead and fit our tiger image or tiger Lugo to our
existing perspective. We can see these
lines, these paving, these concrete pavings.
We can see the lines. We can see the perspective
using them so we can align our image to the
perspective of the concretes. So, this looks okay.
And this looks okay. So basically, we've
done the placement. So we can commit our
changes. Perfect. Now we've done the placement, and we can now blend our images. Okay? So the first thing
I'll do is just create a duplicate of this,
maybe hide it. And let me just see
the before and after. So this is before. It is
after before. After Perfect. Now I'll just rasterize
this image, so Rasterize. And I'll just create a duplicate control G
and name this stack. So the dark should be on top, and then let's name this light. And for the dark, we want
to give you a blend mode of multiply or darkness. So let's use multiply for now. We can change to other
bland moods later on. So that's for the dark and
then for the bright of light. Let's use a bright
blending mode. Let's use One, or let's
use soft light for now. Perfect. Now, the first thing you
have to go and re select your dark image and then
go to blending options. And I'll just zoom in
here repeat and pan. Now, in the blending options, we just have to go ahead
and fix our blending. So for the dark image, I'm going to work on the highlights. So I'll pull down and click and then start removing
some highlights. Okay? And I'll also tick this other slider to
the left hand side. So I'll do this for the
dark image and hit. And for the light image,
I'll do the opposite. I'll go ahead and work
on the dark parts. Okay, so click, separate them. Click all separate them. Why. Click all and separate
them like this and just walk on the bright parts. Perfect. So he the
key and let's go ahead and try a different
blend for bright image. I think I'll just use screen. Screen will work just perfectly. So you can see how we've blended our logo to our background. Now, this looks very good, but there are some
it looks too fake. It looks too fake. The
edges are very straight, which is not realistic. So we can select the boot
of them and first of all. Maybe we'd use the
opacity a bit. Use opacity to see 91. Okay so that's the
first thing we'll do. Next thing is we go ahead and
bring in our grange image. So this is our cron image, and we used it in one
of our old videos. Now, I'll just go ahead
and unlock Mia control. Or command on the mac and then click a to select our image. Control C to copy it, and I'll go back to
our perspective, and now I'll just
select boot of them, control G to group them, and I'll just create
layer mask for the group. Now I wo down holds and then
click inside and control V. You have pied this,
and I'll just key up bit to fit the area of my logo. Perfect. So I think this
will do. This should do. So I'll just hit okay
to commit the changes, and I'll just hold on and
click back on my layer mask. And we can see that
it has basically marked out our image. All we need to do right now
is first of all, de select, and then select our layer mask and control I to
invert the masking. So we can see that it
looks way better now. If I hold down shift
and click on here, we can see the before. And this is after so before. You can see how
straight lines are without blemishes and after, we can see that it
looks more realistic. And we can go even further. We can maybe take our brush too, and we co use the brush where
we created from the clouds. I think that will
do a better job. So we can use that
particular brush. So we can see that it's
the one selected here, I can just I'll just increase the size a bit
and start painting. We can see that it has
these variable sizes. No variable sizes, really. What do we call this. Size. You get so sized it is active. So the size of our strokes
change every time we paint. So we get a lot of
variations with this. It's making our
work even better. It's making the blending
even much more realistic. So I just want to some of this. And I think I'll just hit X to pint back
some of my pixels. Yeah, I think this is okay, basically. I think this is okay. So I can just go ahead and hit V and marvel at our
incredible creation. So we've been able to blend this so perfectly on the floor, using our perspective
tool and using our blend and blending options. Okay, so that's it
for this exercise and see you in the
next one. Bye bye.
59. 59 Advanced perspectives with Vanishing point in Adobe Photoshop CC: Hello, Dre, and welcome back. So I'll just go ahead
and close this image. First of all, save
it, this project from the previous video. So see its street perspective. So save this and close
these other images, so we can go ahead
and start creating more advanced
perspectives. So clus. And open our folder. So write in our folder
in our perspective, in our Photo shop folder. First thing would do
we select our complex perspective image one,
complex perspective, one, select this
image and then go ahead and select our next image, which is the Tiger image. Click on the Tiger image. Sorry. Click and click on
the Tiger image and open. Perfect. Now, we are going to work on this complex
perspective. Now we are not going to be using our perspective work tool, even though it's also
possible to use this tool, even though it's going
to be too complicated. So we are going to be using
a more advanced tool. Now this is a filter,
and it's called the vanishing point
filter Vanishing point. Now, let's go to filters and vanishing point. Now
this is the filter. So first of all, I'll just
I'll just unlock my a, and then go to filter
and vanishing point. Now, this new window will open, and we are now required to
create our perspective, to map out our perspective. So we have our tools here. We have the
perspective tool here, the perspective plan tool here. So create plan tool here, we have the move tool
or select to here. But we have to create a plane before these are the
tools will be activated. Okay? And we have the grid
size and we have the angle. Now the grid size is the grid size of our
perspective plane. So while selecting
create plane tool, I'll just go ahead and
click. And then click. And click and click. Perfect. So we've
created our first plane. Now we can zoom in by
using the Zoom tool, so we can hit Z. I use the
Zoom to and then just zoom in to see how well we've
created this perspective plane. Now, I'll just go back to my create plane tool
and when we come here, we can or rather I'll go back to my edit plane to,
not create plan tool. We can go ahead and move our perspective like
this, our plane, like this. But we want to just align
it to this line here. So we want to click here
and try to march it. So we can see that we
can actually try to match it more
properly with this. Now we can use the mouse
wheel to scroll up and down. We can move with this. Now, let's just try
doing something. Now when I edit my
perspective like this, you see that the line turns red. Now, before it was blue. But when I click and edit this like this,
it downturns red. Now it turns red because it's telling us that this won't work, basically, telling us
that this won't work. It has the ability to sense the kind of perspective that
we give us the best result. The kind of police meant that
we give us the best result. So you want to first of
all get the blue color. Now, we can go ahead and
create other the stuff. We can go ahead and create
a more complex perspective. But right now, I'll
just go ahead show you how these tools work
since they are now activated. Now, we have, of course, the create perspective plane to which we used to
create this plane. We have the edit plin tool which we use to manipulate
or edit our plane. Now we also have
the Marquee tool, which we can basically
mark select on our plane, and we can add to our selection, that's add stuff in
our into selection, or we can even pint
on our selection. Now we have the Stem two, which is basically
a clue Stem two. We have the brush tool
which we can use to paint. Now we can see that
we are painting in our selection. In our selection. Perfect. We also have the
hydroper tool which we can use to sample stuff
to sample colors, and we have the move
tool which we can pan, and we have the Zoom tool
which we can zoom with. And basically, that's it. So for the tools you selected, you get some options up here. So the next thing I
just do is onto some of these things I did so that we can do even
more serious stuff. Now, I'll just go
ahead and select my create perspective plane
and create more planes. So I want to create another
plane that goes down. Okay? And I want to create another plane that
goes up from here. And I just want to create
as planes as possible. Now, while selecting, I'll make sure my existing
plane is selected, and I'll just go ahead and pick the create plan
two and come here. I'll just click and
drag, I can drag up. I can drag up, I can drag down. We can see that it's automatically creating
a plane for us. We don't have to draw again, but if we want, we
can still draw. So now we've created this plane, and let me just go ahead and create another plane on the
ground, so click and drag. We can see that it's following this existing perspective.
Isn't that amazing? The next thing I'll do is
create the remaining planes, and I want to create one
p and one like this. Select my perspective tool and click and drag up.
Click here and drag up. Now we've fitted
everything perfectly. Okay. So sorry, I'll just out. And when you are okay
and done and satisfied with everything that's everything
relating to the plane, you can just go ahead
and hit OK to hit OK, and now we have our
perspective done. Okay, now, the next thing
we'll do is go ahead and bring in or not just select our image, so hod on Control and click
here to select our image. We want to select our image, so we'll control or command
and click on the funil of our image to select
our image and you can just Control C to
copy our image. Go back. And create a new layer, create a new layer
on top of our layer. So it is an empty layer, and I'm going to create
our perspective blend on this layer on this new layer. So go back to your
vanishing 0.2 or rather your vanishing point filter while selecting your Lyer one, click on vanishing point, and we can see that we still
have our plein intact. Just um a bit, I'll just um
hold on hot and zum out. Okay. O the next now do
is control V. I can just control V. Now we have
our image piece that. The next thing I'll do, then pick this two does transform to. Now, these two enables
transform our image. Now we can transform our image, and we have to pick this two to activate the transformation. Because if we please our
image on our perspective, we might not be able
to transform it again without firstly activating
our transformation too. So select your
transformation too, first of all, and
then transform, and now we can click
on our image and bring it into our perspective. We can now see how it's aligned properly in
our perspective. Our image is aligned
properly in our perspective. Go ahead and select your to
back and now we can move, and we can even reteat
our image if we want. Reteat our image, perfect. We can scale it up, can scale
it down, we can move it. It's just aligning
perfectly on our plan, and we can even ll down
and duplicate our image. Perfect. So incredible. This tool is
incredibly powerful. Next thing I'll do is hold on Alt and still drag
one more copy. We can see that it's
not rotated properly. So I'll just repeated well. Perfect. I'll click
and drag to give you another copy and maybe skill this guy down a bit
and have him here. Hold on lt, have
another copy here, and maybe have a final copy
here. Make this bigger. Perfect. So basically, that's what we get. Let me just out. So we've
been able to create or please our tiger image
onto our perspective. Go ahead and hit k and green
to commit all the changes. And now we can start
to blade our images. First of all, we create a
duplicate like we did before, create a duplicate and
then for this guy, we just have duck. For this guy, we have writes. Perfect. Now, for this one, we can give it the multiply
or darken, whichever one. Let's give it darken for now. And for this guy, we can give it we can give it
the soft light. And in fact, I've
changed my mind. For this one, I'll just
give it multiply for now. No darken, so multiply. Perfect. Now, Zoom a bit, I'll go to my darken. And for this one, I'll walk on my bright pixels. Walk on my bright pixels. And I can come back to
see make some changes. We'll just key for
now and we can see the change we've made. We can see how
realistic this looks. It looks realistic. So enable this and go to
our blending options. And for this, right, we're going to work on the dark pixels. Let's zoom in a bit to
see what's going on. And this is just incredible. This is just incredible. G. And next thing we'll do is go
ahead and do our blending, go ahead and do
our blend in side. Both of them control
G to group them. And maybe first of
all, reduce opacity. Let me just open them and
reduce our opacity bit. So 87. Perfect. So we are going to create the a mask and
bring in our grange image. Open and bring in
our grange image. Perfect. So unlock
our ground image select with control and
click on the thumbnail, Control C to copy, and now we're going to
go back to our image. Now for this, we can
see that just pasting, our ground won't work because our image is ful
perspective, right? So it means we have to
still go back and creates a perspective with our
with our gronge mask. Yeah, that's what we have to do. Now, I've created a new layer, select my new layer to filter
and then funion point. And here, we can go ahead
and paste our carang to control V to piste and select
the transform to activate, and this, we can make it bigger or smaller and just
bring it inside. Perfect. Now let's just scale this bits bigger while
hooding down shift. Scale it, make it bigger. We can duplicate this and have another copy
here just like this. Perfect and dupicate
another copy. And perfect. Hit ok. And now
we have this on a new layer. Just go ahead and down Control, click here to select
Control C to copy. Now, just deselect and hide
and select my layer mask, my tiger and who down
and click to go inside. This time, I'm going
to control shift V, not control V. Control shift V or command
shift V on the mark. Now this will paste in please. So it's going to paste it just
like how we copied it from the Vanishing point window.
That's all we need to do. Now de select. We can select
and then ho on old and click back on our earlier mask. You can see that as totally
marked out most of our ship. Now, while selecting,
I'll just control e to invert and bring back
most of our tiger. And let's just hold down shift and click to
see before and after, before and after, so we can see how incredible
these changes are. And we can go in and use
our brush to make the edges more imperfect and
do a whole lot of more other stuff to make
our blending even better. Okay, but I'm not
going to do all that. I've shown you so much. So now it's your turn to
show me what you can create. So in the next video, we're
going to take a homework. So that's it for this one, guys. On advanced perspective
using the vanishing point. See you in the next
video. Bye bye.
60. 60 Homework: So in this homework,
we're going to work with the
perspective warp tool. So go ahead and
open your folder. And in this folder, you're
going to use this image, that's the lion image,
and this image. So these two images,
you're going to open these images and and now all you need to do is blend
the lion image on the floor. So you have to use the perspective warp
tool to realistically please this lion image or lie on head on the ground
and just blend it. Okay, so that is for this
homework. It's really simple. So kindly share your
projects with me. I'd love to see what you come up with. See
you in the next one. Bye bye.
61. 61 Homework: So in this homework,
you're going to work with the varnishing point
perspective filter. Go ahead and open your folder. And in your folder,
you have these images. This watermelon pattern,
this leaves pattern. You also have this
Capts pattern. You have all of these files
in your project folder. So what I needed
to do is go ahead and open all of this and create and use the perspective the vanishing point
perspective filter to work on this image, to work on this
image, you can get a more complex image or a more challenging or more
interesting image if you can. Okay, but the most important
thing is for you to use the vanishing point filter
or perspective tool which we covered to go ahead and
create a perfect blend, a realistic blend
of these patterns, these patterns on this image, or on a better image. Okay. Basically, that's
it for this homework. See you in the
next one. Bye bye.
62. 62 Module Introduction: In this module, you'll
learn how to create stoning three D effects
in A DB fd shop. You'll learn how to work
with a three D interface, how to work with
textures, cameras, how to create stoning
three decompositions, and how to create a DDN three
D effect all in a DB foo. Kindly download the
attached project files for this module
before you continue, and please reach out to me via message or in the q1e section. If you have any questions, I'd love to make this course a five star experience for you. See you in the next video.
63. 63 Getting Started With 3D In Adobe Photoshop Cc 1: Hey, guys, welcome back.
So in this lecture, we're going to talk
about TD in foota shop. So Tre D has been a very
massive feature in footo shop. But unfortunately,
that will be actually discontinued Tre D.
So starting from, I think, 2022, you are removing three D features
out of foota shop. Okay. So if you open
your photoshop, you probably won't
see Tre D. That if you are using a very
recent version of photoshop, you probably won't
see T D. So for me, I had to go back and back date my photoshop in order to
recover the three D feature. Okay, so that's why
you can see TD. If you observe from
the previous videos I've been recording
in this course, there is no three D option here. That's because that was a very recent version
of Photoshop, but I just went back
and back dated it so as to bring back
my three D feature. Okay? So that's what I did. If you want to follow along, make sure you have
an older version of photoshop. That's it. Again, you might have an older
version that supports TD, but still not have TD here. Now, that would be a
problem from your computer. Because the TD feature in
photoshop is quite expensive. So you have to have
a computer that has a graphic card that is supported in order to
have a TD feature. I just felt that TD was a
big feature in photoshop, and I wanted you to
have a feel of what TD photoshop looks like before it's finally
gone completely. And yeah, since there are older versions of
Photoshop with TD, I just felt, why not
cover it anyways? Since you would still
have access to TD issue, back detail your photoshop. So that's why we're covering TD right now. So what is three D? T D is basically
three dimension. It means three dimension. That's the most
basic explanation for three D. What
does that mean? If we see an object
is in three D, it means that object has
length bread and height. Okay? It means it has volume. Instead of just two D, which has length and bread
alone without any height, and we are going to go ahead and look at the differences
right away. So go ahead and create a
new document file, new, and I'm going to use 16 " for
width and 11 " for height. And for my resolution 150
pixels per inch and create Now, we can see that I am in
my three D workpiece, and that's because I used the three DD feature previously. I'll just go back to my
essential workpiece, and you should have your workpiece looking like
this or similar to this, if you're coming from
the previous mode. Okay? So in order to create
my three D layer now, I'll just go ahead
and take my text to, my original text too, and type three DD. Then scale. My
text to this size. Perfect. Now, there are several ways of creating
your three D layer. And for text layers, it's even more interesting
because there are more ways of creating three
D from your text layer. For your text layer, you can
select your text and go to type menu and then extrude from three D. It's going to create
your three D layer. So that's one way you can select your text layer and have
your text tool selected, and then just click
on this three D here, and it's going to
automatically turn your layer into three D. And you can as well go to the three
D menu and then creates a new three D
extrusion from selected layer, and it's going to turn this
into a three D layer as well. Okay, so I'm going to just use the type menu method to turn my text layer
into a three deer. So TS. And now we can see that we have turned our
text into a three D layer. So we are now in the
three D environment, and we can Right we see that our text layer right
now has depth. We now have depth, not
just length and breadth. So we have depth
added to our image. So right on top here, we have what we call
the three DD modes. Now these are the
transform tools. Okay? We can use these tools to transform our three D
object and our environment. And we have the three
D layers panel which shows us all the layers
in our three D sin. Now I'm going to come here
where it says three D, that's the three D
text layer and then just close it by clicking here. So we now see that we have
the environment layer, we have the scene layer, we have the current
layer, sorry, the current view layer
or the camera layer. We have the infinite
light layer, which is the light source, and then we have
the three D layer. Okay? That's the object, the layer for the
particular object. So this is the three
D layers panel. We're just going to look
at all of these right now. Now, when I have my
TD mesh selected, and I have this to selected. This is the move two, so we can use this to drag our TD object. So we can see that we are
now moving our TD object. In our three DD walks please. That's using this,
and we can use this to rule our three D
object like this. We can rule it like this, like this and use this to
routate our three D object. So we are routing our TD object, and we can use this to
slide our TD object. So we can slide it closer to the camera or away
from the camera. Click and slide your
three D object. And you can use this to
scale your TD object. So you can click
and scale it and reduce the scale or
increase the scale by just clicking and
dragging your mouse. Okay so holing your
mouse and drag it. We scale it up or scale it down. We can move this in our scene. And this work basically for every other
thing we selected. So we can scale our environment, we can move our environment. We can scale our scene,
we can move our scene. We can scale our camera view, we can move our camera view. We can rett our camera
view by simply selecting our layer here and then
working with these options. So we can see that we
actually scaling, sorry, moving our camera view
with this just like this. And same also with our light.
We can move our light. We can retreat our light,
we can scale our light. Okay and we're going
to look at all of these in this lesson. Now we have some of
the features here. Now, let's have our
three D mesh selected, and we have this guy. Okay? So this p in this place, we are going to see
every other layer. In our scene, right? And if we click here,
we're going to be able to see just the TD mesh. A, if we click here, we're going to see
the materials. Here, we can edit the materials. Actually, if we click
here, we have options. We have options, which is same as if you just have
this selected here. We have these options on
our properties panel. We're going to look at all
of these in this video. We can come here to
work on our materials. So we have the material
for the front. Okay? So we can see that if we hide the material
for the front, we are basically hiding the
material only for the front, so we can see other
materials showing, right? So we have matures for these other parts of
our trea D. Okay, so we can change
individual materials, individual faces or the
materials for individual faces. We have the properties panel where we can edit the material, and we need to look at all
of these in this video. Now, we can come here for
environment and our light. Okay. This will filter only for environment
and our light. So we can edit our environment,
we can edit our light. So we'll p back here. And if we click on our scene,
right click on our scene, we're going to see that we
have these options right here. Okay? We have these options, and if we also click on the TreaD object,
we have different options. We have the options are related
to the mesh of our treat. So we have the mesh options. We have the materials options,
and so on and so forth. So for now, we're not going
to look at all of this. Now the next thing we
want to explore is how to create other
types of treaties. So now, we've looked at how to create three D using
our text layer, and we saw that this method also works with other types
of layers, right? So what I'll do now
is create a new layer or a new document create. And this time, I'm
going to create a three D layer
using a ship layer. But this time, not
just a sheep layer. We are going to actually create a custom shep not just
a normal ship layer. We're going to create
a custom ship, so these are custom
ship we are creating. Perfect or custom sheep, and I'm just going to use the size and go to
my layers panel, and just change the
color here to anything. Basically any color
that's a bit lighter. Now with my layer selected, I'll just go to three
D. And then or TD, we will just click on new three D ext from
selected layer. And, we now have a three D a. Okay, we now have a t Der, and under the properties, we can increase the
extrusion depth or reduce the extrusion depth
and you see what we get. So we have what we
call sheep presets. So we can click here and see different presets for
extruding our sheep. There are lots of
things we can do here. So we can see this preset, what it does to our
extrusion, this one, what it does to our extrusion, this other one, which
conflates our extrusion. We let us come down and
select this guy here. This one. Now, I'll just go to my
rotation tool and teat my tre D to see what I
created even better. So we can see that we have been able to create something
that looks like a fla vis. F vis, that's from our ship A. There are many other
things we can do to this, but we're not going to
dive into this for now. Let's go ahead and
create a new document, so as to explore other types of or other ways of
creating TD object. Go to file and open. Now in your folder, you're
going to see all of this. That's in your TD in
A B po shop folder. Now I want you to go ahead
and open this cree texture. Select the cree
texture and open. I'll just drag and bring it into my document and I'll scale
this just like this. Perfect. Firstly, I
want to just crow my sin to the size
of my cret texture. Crop it to the size and heat. Perfect. Now, while
having my layer selected, I'll just go to TD, new mesh from selected Layer, and let's explore
the mesh preset. On the mesh preset, I'm
just going to use the cube. So if I click cube, we
will then see that. Turns texture into a cube. So I could have my cube
selected and then route, and now you can see that
we can route and see that we have a texture
applied to our cube. Again, this just
look like a cube. I don't know why it's
not applying here. It should also apply to
other parts of the cube. Okay? So I can just try
this one more time. I'll just delete this and
try to do it one more time. You click and drag please
and just rescale this. Perfect. And I'll just
try it one more time. So three D new mesh from Layer and then mesh preset and
then three D cube p. So three D cube rap. Yeah. And now we can
see that it has applied our three D or
rather cret texture all around our three D cube. So from the last time, what I did was, I
selected three D cube. So that was the mistake I did. I selected three D cube. Instead of three D cube rap. The TD cube only applied my texture to one
side of the cube, while the TDR rap applies the texture to all the
sides of the cube. So we can see that
we have now created a TD cube from our image layer, from our image texture layer. Go ahead and create a new
document so that we can explore other types of TD layer. Come to three D me from layer. We actually have
to create layer. Let's just have this layer. Perfect, and we
change the color. And now go to treat. And then new mesh from T D
and let's try push carts. Push cards are
basically just planes. This is a basic
basic tre D plane. So it doe it doesn't have depth really. It
doesn't have thickness. It doesn't have thickness.
It's just a flat TD surface. That's what the push
card is going to do and explore other ones. So we now have the mesh preset. We have the cone, so we co
create a cone from our Lia. You can see, we now have
a con from our Lia du. And we have many other ones. We have have the cube, which we looked
at the cube wrap, which we also looked at. We have the do nodes,
we have the hats. We can create all of these
all by default in photos. If we wanted the texture
to fill in everywhere. Let me just do. Let's see we want the texture to fill in everywhere.
All we needed to do. All we need to do
is just make show our sheep fills
the entire place. Cycle our ship and
then T D T Dima from Lear and then we want to select our hats, once again. And we can now see
that our texture feels everywhere, right? Perfect. Now, this
will work also for other textures other textures
like like this one. Okay? So, let's explore more things. So create a new document
and for this one. Let's try Let's try something. Sorry, make the color brighter. Let's try something else. So new Mesh from preset and
let's try the donut. Okay, I think we
looked at do nuts. Did we look at do nuts? Okay, we didn't look at donut. So this is a donut, right? So we're creating a t DD
donut from our layer. And we have many other types
of three D mesh prices, we can create, we can
create soda cans, we can create rings, we
can create pyramids, we can create wine bottles, we can create spheres,
and all that. Okay, we can create all of
these by default in photoshop. And one other thing
we could do is we could export our treat. So let's say we created this
three D hat and we want to export this so that we can open this and use this in other
three D applications. All we need to do
is to go to Treaty, and then export tre Delia. So we can now export our t Da to different three Da formats. So we have the Colada format, we have the STL format, the front, slash BG format,
and so on and so forth. And all of these
formats will open in native three D applications. So applications like TDS MAC, T D Ma, and so on and so forth. All of these formats will
open in those applications. And likewise, we can
import our three D layers. So Let's delete this guy. And try importing
a three D layer. Three D, and then
all you need to do is new three D layer from file, and in your TD folder, go ahead and select
the T Mg file. This is an BG format. This is an BG file. We can see that it's a three
DD object. Select and open. Click. Right away,
we can see that we have our k in photoshop. This was created
outside photoshop in a traditional TD software in
a professional TD software, but we've been able
to bring it into photoshop and even use it, and we can further more
use it here in Photoshop. Just so the next thing nos, reduce the size.
Sorry, select. Okay. We actually have to go to the three D panels
first and then select my TMOk and
reduce the size. So I'll just reduce
the size like this. Perfect. And it selected. We can come here
on the properties and then come to coordinates, and then click move to
ground and it's going to move our TD object
to the ground. Okay? We can rett our
TD object if we want. Sorry, we can rule our
treat object if we want. We can teat it if we want. And what I will do
right now is just go to file and please embed it. I want to please this
background plea image. Click in, please. And I'll just kill it up
to full the entire space and then go back to
my layer panel and bring it below my
three D Mg panel, or rather my three D Mg layer. While having my three
D mooc selected, I can now move my
mog on my plane. I can just select it and go to coordinate
and move to ground. I can see that this
is the ground plane. So what I will do right now, since it's not sitting well, I'll just select my scene and
then try to move my scene. I'm adjusting my
scene right now, so that it sits
better on my scene. Okay? Perfect. We've moved our
scene and we have our k sitting properly on our scene. I just
scale it this time. Scale it up and maybe
change the rotation. We change the rotation beats. We can see changing
in our rotation. Move to ground. And yeah, I like it this way. And now the next thing I will just do is come
here to materials, and now I can edit my materials. I can edit my materials, I can edit the Bs color, I can edit the interior column. So on the Bs color,
I'll just click here to edit the texture
to change the texture. Okay, so click and edit texture. And now we can please a
new texture right here. So for this, I'll
just go to folder, and then click on
this marble texture, click on it and drag it into
photoshop and property, heat and control less to save. Now if I go back,
we can see that my texture is now
applied to my T D Mg. So we've basically changed
the texture of our T D Mg, we can go ahead and edit other properties
of our material. We can edit the
metallic property, we can make it more metallic, so it's going to be
closer to metal. If we boost this. We can increase the roughness. If we increase the roughness, it's going to be less shiny. If we reduce it, it's
going to be more shiny. So the height
topacity, if we want. So we can see that
we are basically making our object
look like glass, pact, and we have the refractions and the density
and so on and so forth. We could even add normal
maps if we have normal maps, and normal maps will add to the details of our model if
we need to detail our model. But for this kind of model, we don't really
need a normal map. So right now, we can click on our environment to
edit our environment. So under the properties panel, we can see that we have
properties for our environment. We have the IBL. Now this
is image based light. Now this is the light which it uses to lighten up our object, to create the reflections and the refractions on our object. And we can change this light to the current scene we have here. So that it carries the
reflections of our currency. So we can just click
here and edit texture. And now we can see that this
is the file it's using to create the reflections and
refractions on our object. So I'm just going to bring
in my background to drag it and drop it here. Kill it. Like this. This is perfect. And I'll just hit save
control S and go back. So now we can see
that it's now taking reflections from our image
from our background. So we can go back
to our material to select your thick mop mog and
then go back to materials and with this material and
we can maybe reduce some of the metallic properties
and maybe increase the roughness a bit to
reduce the reflections. Reduce the reflections. Du reflection, and we could even
work on our shadows. So for our shadows, we have
to go back to our TD panel. We have to select
our infinite light, and now on the properties, we just need to
go to coordinates and start adjusting our shadows, so we can see that our
shadows have been adjusted. On really cool short code
we could use for adjusting our shadows is
select your move to, and then hold down shift
and click on your shadow, and now you can
release your shift. And while clicking
on your mouse, you can move your shadow to
whatever direction you want. You can see how I'm
moving my shadow. I'll just move my shadow
depending on my image normally. Now, if we render our image, you're going to have a
more realistic look and the reflections and
refractions will all relate to our
background. Okay. So if we wanted to render, we can just click on
this button here. And you'll actually find this
button in every property. Okay? So let's see we have our mock selected,
you find it here. You find it on the codinial. So you find it when we
have our scene selected. Okay so we can just click
here and render our image. And rendering would take some time depending
on your computer, depending on your
scene, depending on a lot of other things. Okay. So rendering will
just allow Photoshop to do its calculation and give
us a very realistic image. So that's basically
what rendering does. Again, we can see that our
shadow is a bit not nice. Our shadow is too sharp. So in order to dit that, I just hit escape to
cancel my rendrim. Now this is the progress so far. So I've canceled the progress,
I've canceled my rendri. And while selecting my light, I can go ahead and increase
the softness of my shadow, so I can increase the
softness of my shadow. And we can now see that our
shadow looks more realistic. It's more soft right down. So if we render it this time, you're going to
look even better. Okay so that's how to super impose our three DD
object in the background. So we can do this for basically every other three D
object right here. Okay, we can do this
for every other three D object right
there for this one, I'm going to go ahead and
please an image a background. So we're going to please this
image, the street image. So please. I'm going
to scale this up. Perfect. We want to
make it look as if our three D object was there right from the start,
right from the original. All I need to do is to bring my street image down
on the layer stack. Now I can go right into my TD and select my cube
and scale my cube down. Keep my cube down, route, the cube and bring it down. And I'll just go to edit and reveal all sorry image and reveal all so as
to see everything. So I think this will be better. This is not better actually. Maybe I could maybe crop the sky a bit because
it's looking too long. So This looks better. Perfect. Now, I'll just
go ahead and try to make my cube look like it's
originally on our image. Perfect. First thing I'll do is select my cube and just go to coordinate and move
to ground so as to see the condition of
our ground plane. Now, let me just tick my scene, tick my scene and let's
try to adjust our scene. Let's try to adjust
our scene and see. Cs? Oh. Wow. Okay.
Sorry about that. So let's select our
scene once again. Good to coordinates. Let's just try to adjust our
scene properly. Okay, sorry about that. I think
we have taken our object. Let me just reset
this. We said this. I can't even see my object. Let's said. Ah. Let me just kill
my object back. Okay, we can see that. We've
really messed things up, let's try to just undo and see if it's going to
go back to yeah. So we're back. This is what I should have done since you get. So right now, I'll just
go ahead and try to match my treaty object
to my scene, right? I think I should
work on my shadows to select my infinite light, cool on shifts and try
to work on my shadows. So we could even have this. We could even move to view. If I click move to view, it's going to try to match my shadow accurately as
compared to my scene. So we can see that it's
doing a great job here. Job is doing a great job in
matching our shadows. Okay. So furthermore, we could tea, we could resize, and so on and so forth. A
depends on what we want. I think this is just okay, if we render this, we
should have a good result. Okay? So that's how
we could superimpose once more our treaty object
in an existing image. Non existing image. So I
just wanted to go ahead and try superimposing
some of these images. All right some of these three
D objects, for example, this a mog just bring in this image and try placing the mog on it
and try rendering it. I'd love to see what
you come up with. So I think we've covered at least of the important
things here. Cover most of the
important things. Let's just go over some of the things we might
not have covered. Okay. Let's go back to
my three D scene here. So now let's see some of the things we can do
on the properties, right? So let's select our
three D object. We have the mesh. On the mesh, we can
enable the cut shadows. We can disable the ct shadows, we can enable the cut shadows. Cut shadows are shadows
inside our object, and cast shadows are
shadows outside our object. So shadows that our object casts on our three D interface. We can make this visible. We can make it invisible, we can choose a shape reset, and we've looked at
these shape resets. We could make this
look like it's inflated or inflated
with some depth. With some extruion depth. We could increase our extruion
depth. Let's try rotating. And let's come here. Now, we also have
sheep resets again. So just same thing
as we have here. We have the extrusion depth
once more, we have the twist. So we could twist our extruion. We could teper our extruion. So you can see what we're
getting with these options. We have these other ones. You can explore them for yourself, reset our
transformations. Reset, we're just going to
have this back to the default. Less reselect or inflate, and we have these
other options here, which are I think
the cp options, these are the cp options, and these options will create details on
our tre D object. We could have this conto and
then increase the strength, and we can just see the details
it's adding to our ext. We have different presets, different profiles, and we
could increase the bevel with, the bevel angle, and
so on and so forth. So these are things we could do to add more
details to our treats hip. We also have the
coordinates, and of course, you know what the coordinates
do because we've used them. We have this for the move. So we could move
along the x axis y x, z x, we co reset. We could rotate along
the x axis, y axis, xs, and also we could scale
along the x x x y axis x, and we could move
to the ground plan, we could reset our
transformation. So these are the
options we have when we have our three D
mesh selected. K. Let's go back and just
reset trans deformation. So when we have our
lights selected, we have the light options. We have the preset, we could change to different
presets of lighting. Depending on what
we want to achieve, we're not going to
look out of this in details in this video. But you can go ahead
and see for yourself. We have the type of light,
we have the infinite light, which acts more
like a sun light, and we have the spot light
and also the point light. Okay? Just go back to
my infinite light. Perfect. And we
have the shadows. We could increase the shadow, softness, and we
could move to view. We will try to match the
shadows based on the view, or based on our scene
or our environment. And we have the coordinates, like we saw from the mese. So we can see that
we've actually added another light when we selected one of
these light press. So we can just click and
delete the light. Or not. Let me just undo that
because I prefer the view. So it's not coming back, I'll
just leave it like this. Let just click,
move to view. Yeah. Let's just walk with
what we have like this. When we select our environment, we have new sets of options. We have the global ambient
color, we have the BL, which we looked at, which is
the image based lighting, and these lights up our
scene based on an image. We've looked at the
color of our lighting, color of our lights,
and the intensity, the intensity of the
color, K, the shadows, softness, just like
we've always seen, the ground plane shadows, the reflections, and
so on and so forth. And we're going to
look at a lot of these settings in
our exercise video. Now, we also have the
coordinate for the environment. And so also for the scene, for the scene, we have
even more settings. We have these settings, which can help us
optimize our scene. For example, if we
choose the bounding box, we are not seeing our TD
objects in the bounding box, and this reduces the
load on our computer. So let's see, we are working
on complex TD project. We might want to switch
some of these views to enable us to other processes
faster. We have the default. We have the line illustration
and this shows us our TD object in a line
illustration format, right? We have the normals. We have
all of these other ones. You can look at all
of this for yourself. We have the TD printing panel, which enables us to
send our TD object two or three D printer for three D printing
right from Photoshop. But we're not going to look
at all of these options because we are not learning about three D printing
in this video. So we have the coordinates
like we've always looked at. So basically, these are
the things you get with all these options selected, with all these layers selected. And with this we've come
to the end of our video on three D. Hopefully
you learned a lot. Sorry, the video took
too long to complete, but I had to cover most
of the important things. And hopefully we're
going to look at even more things in
subsequent videos. See you in the next
video, bye bye.
64. 64 Exercise 11 – 3D compositing text on background: Hello, Dre and welcome back. In this exercise,
we are going to add three D text to our image. Go ahead and open your fda, your TDN photo shop
folder and bring in the breach
perspective to image. Select the image and open. And we're going to add three
de text to this image. First things first is
check the image size, image and image size. And from our image size, we can see that our
image size is big. Now this is 58 ". I want to make this
20, that's the width, the width should be 20 ", and the height should be 13.3, the resolution
should be 72 and ok. Perfect, Control zero common zero to fit our canvas in view. Now the next thing
I'll do is create my treaty text or my text, select my al type two, and then type r2b. I want to type this
in capital letters, and then scale my text. Scale my text. I'll just
go ahead and effect the changes and
go to three D and then new three D exclusion
from selected Lia. Perfect and now we have
our AB text in treaty. Our scale is up using
the skill tool here, and we can see that
we pretty much have a very accurate representation of how this sit on
our background. Foo is doing a really good job
fitting to the background, our treaty text to
the background. So Furtherfo, I'll go to coordinates and
then move to ground to furthermore
position this well. And we can see that
already we're having a very accurate
positioning of our text. So I can click on scene
and try to adjust this further more and maybe bring this forward or
bring this backwards. So this will basically depend on the look you want to go for. Do you want it to be? Further
or closer to the camera. Further we or closer
to the camera. So Goff for this look. Okay? Go for this look, select my Ab text
and move to ground. So we can see that it's
already on the ground. Now, I'll just scale this up
one more time. Just a bit. And maybe move this to
the left hand side a bit. Perfect. Now, the next thing
I'll do is go back here and maybe increase
extruion depth a bit and then come
and choose a profile. I want to choose this profile, which kind of inflates our
extion. This is what we have. This is what we have.
Yeah. And this is good. This is perfect. I'll
select my infinite light, and I just want to make our
shadows a bit soft, softer. So I'm just going to increase
the softness of my shadow. My shadows. Perfect. So
I like the softness. And next thing I'll do is, let's see, select
my environment, and for my ground clean, I want to kind of increase
the opacity of my shadows. Okay. T to increase
opacity to see 75%. So our shadows are a bit
firmer on the ground. So, that's what I
want to do here. And then next thing
I'll do is just select my AB text and then go to materials and try to see what we can do
with our materials. Now, we can adjust all of these parameters like we
saw in the previous video. The want to go with
something really simple, so I want to select my
first material here, and then who down shift and
select the last one and just go ahead and add a preset. This is what I want to go for. I want to go for this preset. This is the marble
preset, I think. Let me just hove on it. Yeah, this is stone
marbled preset. This is all I want to go for. I don't want anything
too complicated. This is all I want to go for and let let's try to
adjust our lighting. Let's make our light brighter because when we render this, it's going to be dark because of the nature of our material. So we want to increase
the intensity of our light a bit, a bit more. First of all, before I do that, I want to fix my BA to
select my environment, and then here on the IBA. I'll just click here
and edit texture. So we want to have our
background as our texture, so that the reflections will be the reflections of
our background. This will make our work
even more realistic. So what I want to do is
to unlock my background, H on control or command
on the mac and click here to select my image. And then go to edit and copy. Now I can select my image. Select my image and go here to our IBL to our default IBL and then
control V to paste. And I'll just put the
image and then reveal all. So we can reveal all our image. It's going to be using
all the information here instead of this tiny
information here. The reflections will be
more accurate and have higher quality control
S to see k. Now, let's go back to my file
and we can see that our adb TD text is now
reflecting our background. It's now reflecting our IBL. Our image based light. So next thing I'll do is maybe increase the light
and then render. So just to click
here to go back to my TD view and for my lighting. I could, first of all, increase
the intensity of our IBL. So I think we should increase the intensity of our
BL first of all. So 122, two, and then non select our infinite light and also increase the intensity
of our infinite light. So let's make this 134, and let's try to render and see. So just click on render
here and photoshop, we render our file, and I'll be back when our rendering is done. If I just zoom in, we can see that we have a lot of noise, and there's still a lot of work to do rendering wise
on this image, right? So it's not perfect. Now, there is one thing we
can do to solve this problem, and that's basically rendering our image in a higher quality. Okay? And to do that,
we just come to TreD, and then come to render
document to file. So this window is going to open, and it's telling
you render video. So we can use this to actually render animations
also in photoshop. But for this purpose, we are only going to
be rendering an image. So select folder. So you are going to
select your folder, and then we have the image name, which is perspective, which
is bridge perspective to. We're going to add bridge
perspective to Don. So it's going to be preach
perspective to Don. Now we have settings. We have settings.
We have the format. So just come here in a format, let's maintain the GPE format, and we can select settings for the quality
of our GPE image. And we want to make
sure our quality is maximum here. So Ho. The next thing we'll do is
choose our document size. And as we can see, we have our document size based on
the size of our document. Like we can see here
it's 1440 by 960 pixels, and that's basically
what we have here. But we can select
other sizes, right? But this is just what
we want to maintain, and we don't have to worry about frame rates since this
is not an animation, and for trade equality, yours should be set to
interactive open GPL. Because that's the default. So you have to come and
choose the retris final. Now, this will give you
a higher quality render. It will give you a
more realistic render. So make sure you choose
the retris final. And then for quality size, you should just
met this, I think, about five or six, just above four, basically, or four or five or six. But the higher the value, the longer it's going
to take to render. So you have to choose the size according to the
power of your computer. So once you done
choosing the size, and once you're done chosen the quality and
all other settings, all you need to do is
just click render. So I'm just going
to click render, and I'll be back when our
rendering is done. So render. And our folder shop is going
to take it time to render our image in the
background and then save it in our selected folder. And we're going to have
this image very realistic, very clean render
saved in our folder. So when it's all done, I'm going to come back
and show you my result. So our rendering is completed
and just go to the folder, and this is my rendering.
This is our rendering. Okay, so we can see that this is way better than what
we had previously. Just bring it into photoshop. This is way better.
We have less noise and it looks very real.
It looks very real. I'll just contro to duplicate
this and now I'm just going to do a few touches. I good scmR O, and I'll just
increase the clarity. Increase the clarity and also the texture and also
let's increase the vibrans. Okay. To vibrance and
let's see shadows. Let's try boosting our shadows or making our shadows
brighter, a bit brighter. I'll just so I want to just
mark out my treaty text only. So I'll just hold on
and click on my mask and just pint over
over treaty text. K. So I just pint over my
treaty text too my treaty text. Only. We just want to have those details
on our tree text. So we can see how we are adding more details
to our treat text, and my hardness should be zero. I'll just increase the p
size and paint over here. Perfect. I like what we have, and we could go further to make our composition
even more real. We could crop out our three D text from
the background and do a more accurate blending
between the color tone of our background and the
color of our three D text. We could go on and on and
on and on and just make sure we some way
better than this, a more accurate composition. Okay, but what we have so far is just good for
the purpose of it. So this will basically
work for this exercise. Okay. So that's it for
this exercise, guys. Hope you learned something new. So see you in the
next video. Bye.
65. 65 Exercise 12 – 3D compositing wine bottle: Hey, there, welcome back. In this exercise,
we're going to do some three D compositing
in photoshop. Go ahead and open your folder. You can do Control
O or command O to open your three D in
photoshops folder. And we are going to
bring in this image, this background plan image. Select the image and open. Perfect. So first things first, I want to reduce
the image size of this image because this
image is really large. We can see that it's 83.333 " in width and 62.5 " in
height. And that's too large. So for the width, I want
to just make this 23, and the height
automatically change to 17.25 because they are
linked to each other. Okay? So he ok. Perfect. Now we have our file size reduced. Now the next thing I will do is come to Layers,
create a new layer, and then come to TD, new mesh from Leer, mesh preset and wine bottle. So create a wine
bottle and Yeah, this is our wine bottle. Now we can double
click here to go into the three D layers panel. And I'll just select my
wine bottle treaty group. Now, this is the wine
bottle treaty group. And inside the treaty group, we can see that there are
different three D objects. We have the libel,
so we can off this or hide it to see what the
bottle is like without it. And we also have the
material for this libel. We can see the effect we get
when we hide the material. And we can do that for
the bottle itself. For the bottle itself, and also for the cup of the bottle. Okay. So these are the
different treat objects in our TD bottula. Now, select the wine bottle and select our treat slide two, and I'll just click and take the wine bottle
deeper into our sin, and position it just like this. And I'll scale my bottle up a bit more and then push
it deeper into our sin. This should just to.
So this is perfect. And I'll click, move to ground to perfect
every other thing. And yeah, this is what we have. And now we can start to
work on the materials. So I'll just open my
three D layers group. And the first thing I'll
do is work on the Cp. So for the cp, I'll
select the cp material. And for the Bs color,
I will just give it a dark red color. Sims for the interior. And for my roughness, I'll
bring my roughness to zero. For my metallic. I'll make it a bit to the right and
side. Let's say 13%. And this is just all I
want for my cup, for now. Now, just go ahead and
select my bot too. So this is my boto. And the first thing I'll
do is choose a preset. So I'll click here
and choose a preset. I want to choose a glass preset. So we have this glass preset. This is the glass
scratched preset, but we want a clear
smooth glass. Okay? And this is it. This
is a glass smooth preset. So click. And apply this preset. Now we can see how invincible our glass has now become
because this is a glass preset, and we don't have
opacity applied, right? So the first thing I
want to do is change my pas color because
I want to create an illusion of something in my bottle of
wine in my bottle. So I want to choose
a color close to purple or magenta, he. That's for the pas color, and for the interior color, I also want to choose same
color but a darker shede. K. And then for my opacity, I want to increase
my opacity to C 24%. Perfect. 4% should
do for my opacity, and I just want to leave every other thing just
the w it is for now. Next, I'll select my
liberal material, select my libal material, and for my liberal mature, I want to click and
then edit texture. And it then opens a new file where I can
please my texture. For this, I'll just go to edit. Sorry, go to file,
please embed it. In our folder, we will bring in this wine Libel two image. So go ahead and
select the image. It's a PNG image, in Libel two, and then please. I skill is up bit, and I want to create a
background for my libel. Create the background,
go back to layers, bring this below, bring the background below and then double click here and
just sample this color, this dark color in the middle
of our liber hero here. I want to do one more
thing for my liber design. I want to create a strip along the edge like this,
and then double click. And then sample this sheet. This cool color hero. Tick my move to
wool on t and drag a copy to the lower side. Perfect. Now, I'll just kill
this up one more time a bit. So this size is
just perfect, ok, and I'll control S two transfer our libal design into
our TD object. Perfect. Now, this is it, and we can furthermore work on the
material properties, so select the libal design. Sorry, the bal material. And for nes, I just want
the suns to be zero. And for metallic, I
want it to be see 16%. Okay. So we can have some reflections on
our libel material. Perfect. Now, next do
is work on my scene. Okay. So for my scene, I'll go ahead and
select my environment, and I want to change the idea. The first no do is,
go back to layers, select my bagund lier, unlock my bground lier, who don't control or command, and then click on the Tthumb
nail of my Bagund lier. Go to edit, copy or Control C. Select my selection
two and de select. Perfect. Now, I have my
background layer copied. So go back to my IBL. Sorry, go back to my three D.
Go back to my environment. Click here edit
texture, Control V. Ok. And I just want to reveal all my image and
control S to save. We've now updated our scene
as soon as this is done. So we've now updated our scene, so you can see that we are now having reflections
of our background. On our bottle. Perfect.
Now, for my color, I just want to reduce the
intensity of this to see 60% and select my before
my infinite light. I just want to
increase the shadow. The shadow softness. Increase the shadow softness. Perfect, and then select
my infinite light, increase my shadow softness. To see 30% and for my intensity. I think 90 is just perfect. So let's now do a test render to see what we have been
able to achieve. So just click here a test render and foto show would do it calculation in the
background and we'll be back when the
rendering is done. Yeah, so I couldn't wait for
my rendering to be done. It was taken quite some time. So I just hit skip to
see the progress so far. And I think we have achieved
something quite good. Now the next thing I
want to do is I want to just adjust my cup. Work on the material
for my cup to select the cup material. And for this, I want to
pot the metallic so as to create more
reflections on our cup. So 23% should be perfect. And I want to make the cup even darker
bit darker in color. So just a bit in heat. And I think we are done here. We have everything
laid out perfectly. So I'll just go ahead and create a high quality render right now. So go to Treaty, and then
render document to file. And instead of Pgroun plein, we just going to name this wine. Or Wine. And we're just going to maintain every other setting
here for GPEg, make sure it's set
to 12 or maximum. And then we are going
to use the tris final, and then for the high
quality threshold, we maintain five. So heat render and BPA, meant for the job is done,
rendering our image. Hey, so our rendering is done, and if I just go to
my folder right now, in my folder, we will
see the wine image. Now, if I open this,
you'll see that our rendering has
completed successfully, and our image looks
just perfect. I just bring this
image into food shop. And I could do for the
adjustments to my image. Let me just open the camera. And first thing I will do is just work on the clarity so that we get
some more details. So I'll just increase the
clarity and also the texture. Then maybe for shadows, I could just make
the shadows a bit less concentrated so we
can have more details, and maybe boost to
contrast the bits, and then vibrant a bit. And basically with
these changes, I think we are good to go. I feel this look is just perfect. I don't
want to do too much. So I hid or return on the mark. This is our image, pecable. I'll just control S
to save our image. And for this, I will
also control S, so you have a copy of this. I'll just name this wine. Key and control as or hit sieve. Perfect. Yeah. So this will come to the
end of this video, see you in the
next one. Bye bye.
66. 66 Create Gradient 3d with the Mixer brush tool In Adobe Photoshop CC: Hello, Dre and welcome back. Now in this video,
we're going to learn how to create a type of TD effect with the mixer
brush tool here in Photoshop. Now this is not really a tre
D effect like we've been looking at in previous
videos of this module, but this method
gives us something that looks quite similar to TD. So this effect is more or
less a bonus to this module. So first thing we
have to do now is create our background
or document. So I'm just going to
take the 16 by 11 " and 150 resolution
and create Now, like I said before,
we're going to be using the mixer brush too. And the first thing
we want to do is take the ellipse to
and create an ellipse. So this is my ellipse. And I'll just remove the stroke, give it a color. No, not a color. Give
it a ingredient. So we can give it this
gradient or this one. So let's start with
this guy here. This is what we don't have. And what I want to do
is I want to actually duplicate this
because we're going to have lots and lots of them. So I'll duplicate this
in do to duplicate. And for this order ion, I'm going to use a
different gradient. Let's use this
gradient this time. Perfect. And also, I duplicate this guy
to have another one. And for this one, I want
to do something completely different from what I
have done in put places. So what I want to do is, I want to duplicate three more versions
or the same ellipses. Perfect. So for this
guy and this guy, I just want to
change the gradient. Let's use this gradient, and in fact, let's try changing. This gradient also to hit you. Come here and let's
choose this guy. Okay. And yeah, so
let's work with this. So the next thing I want
to do is just select my ship and just
rasterize my ship. Because this will work only
if we rasterize our ship. Then select all of these
guys and rasterize them and then merge them
into single Yeah. Perfect. Now, we
don't need step one. The next step we do is
take our mixer brush to, and we've looked
at the mixer brush to in previous lectures. So we've used this
over and over again. So this is just another use
of our mixer brush tool. Now, what we want to do this. Uh, have some settings. Here. Now, make sure
this is checked. So this will enable us
to load our brush, okay? So this should be checked,
they should be checked. And we have our should be 100%, of flow 100%, and our smoothing, you know what smoothness. Smoothing basically smoothens
our brush strokes, right? So this could be lower. And of course, it means
our brush strokes will be more reactive to
our drawing, okay? And if we boost it, it's going to be smoother,
but slower, right? So let's just track a pans. Let's see 24. Now we
have these presets yet. Now with these mixer
brush settings, we're going to get
different effects. Okay, let's just choose
this one for a start, so the dry heavy load, select the dry heavy load. And now let's hold down all on your keyboard and
sample this guy. Hold on a and click to
sample This guy. Let's see. Okay. We actually have
to be on our layer, we can see that were
not on no layer, so let's just hide
these two layers. Or not let's not hide them. Let's just select
our layer instead. And we want to sample
just the layer. So sample our layer
should be turned off, and I'll just hole on and click. Now, if you look here,
you're going to see that it has copied our bred. Okay. So for right click
and select my hard brush, maybe reduce my brush size. And now using my drawing
tablet or my drain pen. I will just draw
and you're going to see what we are now creating. So this is what we've
now been able to create. Now, you can see that
it has that TD effect. I'm just going to undo, and
I'll just create a new layer, so all our drawings will
be on this layer. Perfect. Let's see what right. Photoshop. So we can see what
we are achieving. So we are achieving
this three D effect, but with the mixer brush too. Okay. I'll just undo
a couple of times and reduce my
smoothness to say 5%. Let's try one more time. Photo. I think I would kind of need
to make my document bigger. So as to accommodate
my texts, Perfect. So I just go back and let's
try right in this time. So sing the tablet
is way better than using your mouse in this case. Okay. So we can see how we've been able to
come up with this text. Let me just boost up
my smoothening bit. 16% photoshop. And this smoothing just makes
the whole ting way better. Okay. So I'll be photoshop
using our mix brush too. This looks incredible.
Create a newer, and let's try writing something
else, something else. So let's see. I love. And I'll just make
my bad size ppiga. And I do B. Inc. Incredible. Let's try the colors. So hole down old while
selecting my layer, of course, H on old I'll also make sure my brush is
bigger than my sample. H on old and sample. Perfect. We've sample it. Now we can create a new
layer and start drawing. Start drawing our awesomeness. So I will be to shop. Incredible. Let's try the
mix up brush presets. Like I said, we have
presets, right? We have the dry preset,
the dry light preset. Let's try the dry and see
what we get with this one. We can see that
it feeds out with the presets as
you, it feeds out. So foo. So we can see it's
feeding out Yeah, so that's what we get with
this one. We'll just delete. Yeah. Let's try something else. Let's try a different one. Now, for this next one, let's try the wet brushes. So let's try the wet heavy
mix. And see what we get now. This will kind of mix our colors at
points like this. Okay? So it all depends on
what you want to create. It all depends on what
you want to create. Perfect. Photo shop. Yeah, yeah, yeah, yeah. So let's try something else. Let's see, let's try this guy. Almost similar to
the previous one. So basically, guys, this
is what you get with this. Now, let's try using this guy. This guy right here.
Let's try using him. So increase the size of my
brush and on old and sample. Let's see what we
get with this one. So create a new layer
and start to brush. So we see what we get now. This is, cool. We love Wow. I so much love
this. I so much love it. I love this the previous one more than
this other ones we cited. You can see that the
possibilities of this technique is
limitless. Very limitless. Now, let's try this one, the dry heavy load and
see what we get now. This should mix. I don't
think it's going to mix. So we see it's not
mixing our colors. We're just having everything just like how we have it here. We're not having a mix
like the previous one. So let's try writing. We love Photoshop. Incredible. So we see that the possibilities of
these two are limitless. Okay? So this is
what we had before. This is what we just created. Perfect. Now, I want to
explore something else. I want to explore something
even real cooler. Let's select this guy and
then go to our properties. Sorry, our ar styles, and then let's give
it a bevol invoice. Let's add some more awesomeness. To. Let's maybe
soften the beads, and just try to create
something quite dramatic here. Okay. Yeah, this should do. No. Yeah. Let's create this shine. Let's make this shine stand out. Okay. So let's use 89. Perfect. And next now I do
is just maybe first of all, duplicate this so
that we have a copy. And then let's
rasterize layer style. Perfect. And then take
my mixer brush too. M this and sample. So let's see what we get. Perfect. Now,
create a new layer. And let's draw. This takes it to a
whole new level, takes it to a whole new level. Try this other one. To see this one is mixing the colors, and it's even looking better. Okay? It's even looking better. It's even looking
better. Basically. So as you can see, the mixer
brush tool is just awesome. Awesome. We've been
able to achieve this incredible three
Df within minutes. Now, we can actually use
parts to add this effect, and we're not going to look
at that in this video. We're going to work using
parts in our exercise section. So we're going to have a couple of exercises, maybe two or one, and we're going to explore even more awesome techniques
using the mixed approach to. I think among all of these, I think I prefer this guy. I like this better. We better. Let me just high these layers to visualize
this even better. Now, this is just incredible.
This is just incredible. I love this to B photos just that I didn't
complete the spelling. So maybe we are going to
do better in the next do. I'll just see this so
that we don't waste it. Mx brush T D. Okay. Perfect. Save. Okay. Yeah. And this come to
the end of our video. See you in the next one. Bye bye.
67. 67 Exercise 13 – Mixer brush tool 3D effect with Paths: Everyone and welcome
back in this exercise, we're going to explore
even cooler ways of using our mixer brush
to three D effect. So go ahead and create a
new file, a new document. And let's basically use
the same size as before. And from here on, I just want to
bring in this guy. I just want to bring in
this guy. So select. I think it's still
an ellipse, right? Yet. It's not an ellipse. So I actually want to, in fact, I won't bring this
in any longer. I'll just create a new one. I thought it was
still an ellipse. So I want to have as much
control as possible. So I want to be able
to change the colors. So, let's select this guy
for now, this guy for now. Perfect. And the next
thing I'm going to do is go to my Fonda. My treat is Fonda and
bring in an image. Now, this is yeah, this image. This But image. Now, this is a PND image, go ahead and bring
this image in. Then drug here. And what we're going
to do right now is we're going to
choose out our text. Now this is what
we're going to use to create our mixer bush
to three D effects. So first thing is, first,
I set Ma and just lock Ma. And now in drawing this
out, we're not going to use the normal sheeps. Okay? So if you
select your pent, for example, you should
have it a set two sheeps. Now this when we
draw out sheeps, right now, we're not
going to use sheeps. We're going to use
parts instead. So make sure you
have parts selected and With these tools, you can basically draw out the path of our
text right here. That's what we're going to do. I'm sure you know how
to use all of this. We've covered this very much, that's going
to be a problem. Next thing we're going to do
is start creating our path. What I'll do is
just go to windows and go to paths and
able our paths panel. We're not going to
start creating a pas. I'm going to use my
pencil, of course. So click and I'll just try
to create a smooth part. K. So Let's see I create a point and I'm not satisfied
with its positioning. Oh, I want to edit the curve, can just come and select
my direct selection to, select it and adjust the handles and make my path
just like I wanted. I guess that just by the way, go back to my tool
and I'll continue. So, I don't want to draw all of this while
recording the video. I'll just fast
forward the video, and since this is
something simple, which, of course,
you know how to do. I'll just fast
forward the video and come back when I am all done. We actually don't have to
have all our parts linked. It means we can create
them separately. Let's see we want
to create this B. This E separate from this B, we can just hit skip
to select our path and then start creating
a new path for E. That shod take note of. Just use your discretion
in places like this. If you think it's better
to join them together, you can join them together,
but if you think it's better to just create them
separately, fine. We can create them separately. With that said, I'll go
ahead and fast forward my video once again to
see you when I'm done. Oh. Hey, so I've gone ahead and traced all my text using my path and writes in
the part you can see, this is my path, and it's been given a default name,
which is walk path. I'll just do click this
and give it a name. Let's see. And heat. Perfect now, our
path is complete. The next thing we'll do
is just first of all, make sure we work
on our ellipse. Let's select our ellipse
and let's double click here to bring in
the gradient feel option and just click here to see the
different gradients. I just go ahead and double
click here and make this closer to blue. Okay. So this shoe do
and for this one. I'll just make this I'll just
make this close to pink. So ok. And let's just use
this critical ingredient. Now the next thing I
want to do is just come in and give it a boss. And for size size, this sh. Yeah. And basically, let's just make sure we achieve
something that looks like this, So the next thing we'll
do is, of course, go ahead and rasterize
our LEA, right? Let's just contro to copy and
let's rasterize this guy. Right click and
rasterized layer. Right click and
rasterized layer style. Perfect. Now, I'll just
select it and select my mixer brush to make this
bigger old lt and sample. Lt and sample. Perfect. On next
thing I'll do is just hide my beauty layer
right here and go ahead and select
my beauty path and create a new layer. On which my effect will be. So I have to select
my beauty path here, I have to select my near. Then come here, right
click and stroke path. So click on stroke path, and we will be able to choose which tool we want to
use to stroke our path. And we have to make sure it's the mixer brush to select it. Perfect. Select the
mixer brush to and hit. And it's just going
to stroke our path. Now we can see that
this is two big, right? So I'm just going to undo. And let's try to reduce
the size of our brush. Reduce it even more. We've increase it just once. Let's work with 50, and now let's try
it one more time. S here, select here right
click, stroke path, ok. Perfect. You see that this is. This is better. I will feel
we could make this even big. So I'll just undo and Me
my brush size even bigger. I'm just using my
right bracket key to make it bigger so 60 70. So 70s. Select this guy here, select this guy here, click. Show path k. Perfect. So I like
what we now have. Now we can delete our parts
when we get satisfied. Okay so we just delete. Yeah. Perfect. So see
what we have achieved. Incredible so of this guy and just centralize this better. Yeah, this looks incredible. Now we can just give it a background, a
different background. Maybe maybe give it this color or even a
black color altogether. So black color just perfectly. Or a darker color instead
Not necessarily black. So just a darker color. And we can experiment with
other colors as well. Let's just stick to
what we had before. Perfect. Perfect. If we like, we can furthermore make
adjustments to our liar. Like for example, we
could just contro g to duplicate it and got to filters, got to stylize and then Perfect. Now this die. Now this di adds this piglet effect and that to the edge and the
highlights of earlier. So we see it. It's very subtle, but it looks very nice.
It looks incredible. Now we can also just control L to bring up the levels and maybe make this even more rich
in color in contrast. Yeah. Perfect. To this what we've been able
to create incredible. I can just close my path and
marvel at my awesomeness. And I absolutely love what
we've been able to create. And with this we've come
to the end of this video, see you in the
next one. Bye bye.
68. 68 Exercise 14 – Mixer brush tool 3D effect with Image: So as you can see, I have
gone ahead and added a gradient background to
our beat three D effect. O mix tree effect, so you could have it with
a gradient background, you could have it
without the gradient that with dark background, and you could even have
it with white background. It all depends on what you want. Perfect. So in this exercise, we're going to cover
one more application of this mixer brush
three D effect. So this time, we're
going to use an image, and we're going to use it to
experiment this application. Okay, go to file open, and in our three D
in photoshop folder, we have this image,
this happy excited. Now we have the photoshop file to go ahead and bring
in the photoop file. So select the photoshop
file and open. You're going to see this image. Now, what I've done
here is I've gone ahead and removed
the background. You have moved her
from the background. So she is away from
the background. Perfect, so I'll just control J to duplicate her one more time. So the next thing I want
to do is just go ahead and pick my mixer brush
tool. And this time. I want to select this
and make this bigger. Make the mixer brush bigger. And this time, I just want to
go ahead and sample clots. This time, we're using
clots to create the effect. We just want to
make this see 350. Perfect, because
we want to cover we want to capture
the yellow color, the orange color,
and this blue color. 350. Let's see 37370
is even better. All I will do right
now is roll down old and sample my color. Now we can see that
we've been able to pick our color or our sample instead. I'll just make this
dry and heavy load. And from now on, I can just create a new layer
and start painting on do. Let's see what we create. Now you see this is what we get. With this effect. So
I'll just to do this and try to create something
that makes sense. I'll reduce my push size a bit. And now I'll just do this. I'll just come and do this. Now I'll just bring
this behind now girl. To create a nuclear, and
let's continue painting. Now, I'll just paint like this I just don't do that and just pint like this. So what I want to do
right now is I want my lady's hand to be
behind this layer here. So what I'll just do
is stick my lasso two and now out her hand. Okay. I'll just cut out
our hands or control G for the hand and
off this layer. And now let's bring
this guy this way. Okay. And what I will now to do is even cut high even further. So I'll just cut like this to the lower parts of
the lid control g and bring it above my layer
here above this layer here so that we have
her looking like this so that we have the whole composition
looking like this. So it's coming this
way behind her, it comes on top and then goes in between her hand and
her body, just like this. That's the effect we
want to create actually. Next thing I'll do is tat
my brush and continue. Now, I'll just create new layer. Okay. And now, for this one. For this one, I'll just
come from up here. Okay. Perfect. And for this, I'll just tick this below
her or behind her ether. Perfect. So you see,
this is basically what I wanted to create. This is basically what
I want to create. And yeah, right now, the next thing we're
going to do is we can start adding shadows, because if this sheep is going in between her
hand and her body, the hand is going to some
shadows on the sheep, and also the sheep
is going to cast some shadows on her body, right? That's basic logic. Okay, so that's what we are
going to do now. So we're going to
add some shadows. So further offre, we have
to create a nuclear on top of her and behind this guy. Okay. So B for brush. And I'll just make sure my
macron is black set to block. And what I'll do is, I'll just come right here
in between the put layers, and I'll just make sure
that's hood down old on my keyboard or my PC or
option on my mac and click, so as to clip mask this
layer to this layer. So our painting will
only show on this layer. So let's select this layer and start to pint. Let's
start to pint. Let's choose this.
Let's paint and see. Now we can see that it's only appearing on this
layer right here. Okay. Perfect. So I'll just reduce this and just a little
strokes, actually. We can actually
painting on this layer, and I shouldn't be
painting on this layer should be painting on this
layer, so I'll just do. Select do on doo. You can see that we still
have some of the strokes. So select this layer and pints. Yeah. Pints. And we can see this sharp line. So for this sharp line, I'll
just rely a mask here and hit X to select my black as my four
gram color and just kind of erase some
of these sharp lines. Perfect. So we can see that
we've added the shadow, and we can furthermore
reduce pacity, and even change the
planed if we want. So I'll just reduce lopacity
and Yeah. That's perfect. So we have this so
shadow going on here, and we can add the
shadow behind the hand. Okay? Perfect. So for this, I'll just select
my layer and then hit B from my brush
and just add it. Softly. And we see that it's too much, so we're just going to add it. We're going to reduce the size of our brush
and add it like this. Oh. Perfect. For this, we can reduce pacity perfect a cast shadow
here cast shadows here. Finally, I want the head to
cast shadows on this sheep. Okay on this one.
Perfect. We're just going to create a new layer on top and take a brush
tool and some shadows. And just reduce
our city. Perfect. Control zero or command zero. Zoom out and yeah, so this is just incredible. This is another application of our three D mixer broach
effect here in Photoshop. And with this we've
come to the end of our video and see
you in the next one.
69. 69 Homework: Hey, there. Welcome back.
So in this homework, I want you to create this
effect with a different image. Come to file, come to
open, come to your folder, and you see this beautiful
blonde woman image. Just bring in the image and
we're going to replicate this effect on this image
that's using this image. We can see colorful addresses. And this means you can come up with something
really interesting. Okay. So go ahead
and work on it, and share your files with me. I would love to see
what you achieve. See you in the
next one. Bye bye.
70. 70 Homework: Hey, there, welcome
back. In this homework, I want you to
create this effect. So go ahead and get some text, freeze it out using your
path and create this effect. Give it the background,
just like I did here, and maybe give it
multiple backgrounds. Maybe the black one, like we did here and
one with the gradient. So just be creative
with the whole thing. Okay? I'm not going
to box you here. Just use your
creative discretion and come up with
something incredible. Kindly share your files with me. I would love to see
what you achieve. And that will round
it up for this modo. See you guys in the
next room. Bye bye.
71. 71 Module Introduction: In this module,
you'll learn how to create edit videos
now to be Foote shop. You'll learn how to edit
videos, do simple amitions, t texts, transitions, and other effects to your
videos all in Foote shop. Kindly download the
attached project files for this module
before you continue. And please reach out to
me via message or in the Q and E section if
you have any questions, I'd love to make this course
a five star experience. See you in the next video.
72. 72 Getting started with video editing and animation in Adobe Photoshop CC: Hello, everyone,
and welcome back. So in this module,
we're learning about video editing in photoshop. So when you hear a photoshop, your mind never goes
to video editing. But yeah, the reality is
photoshop is so big of the software that you can
actually edit videos in it. It has features for video
editing and even animation. Okay, and that's what we're going to be looking
at in this video. In this video, we're
going to be editing a video in photoshop. So go ahead and come to
file open, to your folder. And in your folder,
you're going to see that in the folder 11, moving pictures in a photoshop. You're going to see this video, the children playing,
and then happy girl. Okay? So you can select the
boot of them and just open. You can open them or you can
drag them into photoshop. Now it opens in the photo shop. And you get this new panel. I'm just with this smaller. So click and drag. So
you get this new panel. We call it the timeline. Okay? So this is what enables us to edit our video in photoshop. Okay. So this is
the first video. That's the happy girl video. I'm just going to drag it to this site and go
to the next one, which is the children
playing video. Now, I want to bring this
other video in here. So I'll just click and drag
into this please and drop it. I'm just going to
go ahead and add the video after the girl video. Reposition it properly. Perfect. And with video editing, we get to use the same tools we have as for editing
normal photos. So it means we can go ahead
and take our crop tool, for example, crub out our video. Just make it this
size like this toke. Perfect. So when you
want to edit videos, when you're editing
videos in Photo shop, you get under your layers panel, you get this video group. So it puts in our
videos in a group. So this is our video group. We can close this group,
we can off the group or hide it to see our videos. Again, we can enable
it to see our videos. We can do a whole
lot of other things. Okay, we can even add layer
masks to our video layers. So that will just do this because that's not what
we're going to look at. Now we get the timeline. Now on this timeline, we
can actually zoom in and zoom out using this
this slide here, so we can zoom in to our timeline and zoom
out from our timeline. So just zoom in the bits. Perfect. And then we have this, which shows the frame rates. Okay. So it's 25 grams/second. Now, each frame is
just an image, okay? So whenever we have
a video play in, video actually makes up a certain number of pictures which are arranged and played at once. Okay? So it means let's see. Let me just explain this. We have our time here. Now
we have this as an image. If I just move my time
to the next frame, for example, or to
the next position. T t just t this in pit. So I I move this, you are
going to see another image. Another image, another image, another image, another image. So these are different images of this one gel and inter actually
separate these frames. So we have them as
separate images. So for a video to play out, these images have to
be arranged or stacked upon each other
along a timeline. So for 25 frames per second, it means in each second, we have 25 pictures, 25 images. So for a 1 minute video, it means we're going to
have 25 videos times 60, because there are 60
seconds in 1 minute. So it means we're
going to have do certain number of
images for 1 minute. The higher the frame rate,
the smoother the movement. But that's just by
the way, that's just a crash calls on
frames per second. Frame rates. Now, we have the frame rates, we
have the duration. We have this button here. We're going to look
at this later on. We have where we
could play, we could go back. And so on and so forth. Now, in order to cut my video, now I just want to cut my video. Now for you to know,
photo shop is not the ideal software
for video editing. We have the software we
call HB Premier Pro, which is so made for video editing, and
even after effect, L after effect, which is made
for more advanced effect, video effect, and
also for animation. Okay? Now, we can
just click here. And bring our timeline
to where we want to cut. You bring our time to
where we want to cut, and then just go ahead and
click on the Casals icon, and we can cut our image into
two. Now we can see that. We have a second layer
with copy added to it. Now we can just
delete this to make our video shorter and maybe even cut the first video bit
to make it even shorter. Out or zoom in rather. Perfect. So make this this long. M almost 10 seconds.
So just cut here. And delete this guy and then
court here also around here. Okay. So make your video
something like this. About 20 seconds long,
so we can see 20 here. So 20 something seconds long. Okay, so 21 seconds.
We can see it here. Perfect. We now let's
play our video. So we can play our video and
we see that our video is playing in footso
Isn't that amazing? That's amazing. Okay. Now our video
doesn't have any sound, so we can add a sound. We can add sound to our video, so you can just come
here, click here, and then add sound out
add udo in our layer, we're going to have this file. Okay. This MPG file. We call this free
Background music. It's a free background music. I downloaded from YouTube, I think, or one of those sites
where we get free music. So I'll just click here to out the remaining
parts of the video, and we can actually
delete this part, and now let's play our video. Okay. So I want to
trim it furthermore. I want to cut it
around here because we have some silence here
which I don't want. So I'll just click and grab my video to extend the length. Keep my audio reader.
So now I'll play. And I'm using my spacebar
key on the keyboard to play. Reduce the volume. And W. Perfect. I love this. And furthermore, we can add some more effect. Now, if I click on my
video and right click, we see these options. Now, we have this option for video and this option for audio. We can add some effect to the or rather we
can edit the video. We can edit the duration
and the speed of the video. We can make this slower. We can make it a slow motion by reducing the speed or we could make it faster by increasing the speed and also the duration. And we have the audio. It means if our
video had a sound, we could reduce the
volume of our audio. We could also feed
it in or fed it out. Perfect. Now, that
works for videos, and we also have some
options for audios. It means we can feed in our
audio and feed out our audio. So I'll just feed in my audio and feed out
my audio just a bit. And maybe reduce the
volume to like 80%. Okay? So let me plat it again. So now we can see that it's now feeding in. It's feeding in. So it's starting from
very nettle volume and then to the normal volume. And when trying to play a video, at first, it won't
play smoothly, normally, because it's
trying to pf it's trying to render that change. Okay the change
you just applied, so it's trying to render it. So when it renders it, you
see that this blue line, this one here gets completed. And if you play the second time, you get to have a smoo
see, it's smoother now. Perfect. We've been able to apply the feeding
and feed out. Let me just try the feed out. So we see it's feeding out. Our sound is also feeding out. Perfect. Now, we can add
moting so our video, we can come here and
add transitions. So we have different
transitions. We have the feet with
black, feed with white. I'm just going to
add the feed with white in the beginning. So I'll just drag it and drop it at the beginning of my video, so we see that it feeds
from white to our video. So that I'm going to do same with with the transition between this video
and this video. So come here, click and feed
with white. Feed with white. I'll just make sure I'm placing
it in between our videos. Perfect. I'm just zooming Now we can click on our transition on
our feed transition. This is the effect. We can
click and make it even longer, so we can increase the
duration on our videos. You see we've increased
the duration. That's one thing we can do. For the end here, I'll just add a feed out or maybe
a feed with black, feed with black so that we
have it feed into black. Perfect. So we see these are
kind of the basic things, very basic things you want
to do in video editing. You were editing
your videos, okay? So photoshop editing, video editing has a bit of
shortcomings as compared to, of course, the professional
way of editing, which is using premier pro. So things like
easing in and easing out are things we don't get
to have here in photoshop. Okay, so we don't have
ease in and ease and the effects kind of make
our admission smooth. So we also have
this button here. Which allows us to
see the resolution. So we can increase the
resolution of our play back. To 100, which will make it
clear on 100% resolution, but of course, it's going to
tax our systems very much. And we have other resolutions. We have 50%, we have 100%. So basically, these
are very basic things you can do here in Photoshop. Okay. So you can add the video maybe a file by clicking
here and then just adding. So you see that you
can add an audio file, you add an MP four, MPT, whatever type of file, the photoshop file into
our timeline. Perfect. So this is just a
very basic stuff. Now, I'm going to add text. So I'll pick my text two, my horizontal text
to and just click. And now we see that that added our text behind
our video, right? So I'm just going to
type in happiness. Happiness. So I'll just
align my text to the center. And I'll just click on my
layer now and drag it up. So it's now on top of my video. So we see that
we've been able to create this guy
on its own layer. So I'll just drag it here, and we can see that
our happiness text is now on our video. Perfect. So while
clicking on my text, I'll just make this 150. Okay 150. Well, let's see 200. Let's try one 81st. So 180, let's make this
200200200 perfect. Yeah. So 200 is good. Now, it means we
can add er styles. We can do a whole
lot of other things which we've learned from
past videos, right? Me whatever changes we want. That to our text, keyboard. We want to keep things
very simple because the more we add things, the more taxing, this will be on our computer because video is a whole different ball game. So if we click here, we get to see some options. Now, we see the
transform option, we see the opacity,
the style, the text. Now, I just want to explain what this kind of
stopwatch icon does. Now, this stopwatch icon
enables us to animate. I enables us to me our text. So we can set the key frame. So let's see from the beginning of this
time or at this time, we want our transform properties to be this particular
properties. That's this size, this rotation, or this angular rotation, this scale, this, whatever. Now, all we need to do is
take this to the next place. We want to have a
change to maybe here, and we now see at this point, we want our transform to
have this properties. So we want to transform our scale to these properties while maintaining
the same position, the same position here, so
I'll just click with key. We can see that Pods has created a new key
film for us here. So this is what we
call a key film. So I'll just bring my
key film to this point. Now, see what happens. If I play my video,
we don't see that. We now have our
happiness killing up to this size and then it ends
where our key film ends. Let me just bring this key film here so that you see
that it ends here. If the video keys,
we see The size doesn't change any longer
because our key fame ends here. That's what key fame does. Now software like after effects, and premia will take this whole key fame
thing to the next level. In fact, this is the basis
of key framing animation, key framing type of animation. Yeah. So that's basically
how this thing works. So for our opacity, right now, I'm just going to create a keyframe on our
opacity and here, I'm just going to pick our
capacity seal percent. So I'll just go a
little bit in time and ma opacity 100%, 100. Now, come to this, please, and we want to maintain our opacity before
bringing it back to 0%. So what we need to do
is we need to click on the add or remove
keyframe at this point. So we need to add this keyframe. We're basically copying and pisting this particular
key frame here, because we haven't
changed the value for opacity along this
path, along this time. So all we need to
do is then come to where we want our opacity to finish and make
this 0% to enter. Now, we see that we
started from zero opacity, we now moved to 100 and and we maintained 100 till this
point and then ended it here. Ended it here, basically. So you see that's
how framing works. Now, can just close this.
And now we have a video. Do you have happiness, key. So om out, and I want to
write down duplicate my lier. To my happiness lier,
I'll just click on it and bring it here. Release. Now, I have
created a duplicate, and I want to just move my
duplicate here to this point. This point here.
Perfect. At this point, I just want to type is free. So Happiness is free. Perfect. So we have
happiness is free. That's the message
we're trying to pass here. Happiness is free. So try to be happy. Perfect. Now, the next thing we do is, we're going to add
an adjustment, or we're going to do some adjustment, some
color adjustments. First things first, we want to add the vibrant adjustment. I want this to affect
only my video. I'll just drag it
into the video funda, and I'll just increase my
vibrance to meet my colors pop. Okay. So 64% vibrance
is looking good. Let's see 74% or 73%. Looking perfect. Now,
it's a bit too much here. So maybe let's maintain 64%. Perfect. So 64% is just good. And the next, I'll just
add my color look up. So Oh, I'll just go ahead and add my color lookup
color lookup, and I'll just bring it
into my fooler here. Perfect. T for my color lookup, I'll just choose a certain look. Let's just scroll down
to see different looks. Let's see this one. Let's due the opacity and let's
change the blended mode. The difference is not our guy. Let's see soft light. Yeah, let's just
maintain soft light. Is perfect. So we
are not going to add more effects so that our
video doesn't get too heavy. So I'll just go ahead
and sve my fire so control S and see my fires. I'll just sve this as happiness. Happiness. Video. And see Perfect. We have our video all edited. We have our adjustment layers, we have our text layers. We can even add
sheep layers, right? We can add sheep layers. We just work like these are the layers. Okay. We have our groups. So everything is just perfect. And if we want, we could
add more and more things. Okay, we could do
levels adjustments, we could do curves adjustments, we could do everything we've basically learned in
photoshop so far. Okay, we could do
everything here in video. What it means, everything
will then be heavier. Because videos carry more, with or are more demanding
on our computers. Now, when we're done with this, the next thing to do is to see or or rather to
export our video, so we can export our video by
just clicking on this icon. So click here, and we can
just do a quick export. Now we have the file name. We can choose the location. We have our ocation here. We can do okay. And
then basically, we want our format
to be this h264. Now this name is just
another name for MP four. Okay. So it's just going to
give you an MP four format, which is the perfect
quality to play on most devices and on the web. So we have the presets. You could chooe a
high quality preset, low quality preset, Difer
other the presets, okay? So I'll just make sure I chose
the high quality preset. We have the document size. That's the frame size
of our document. And we have the frame rate.
We don't want to change this. We have basically, these
are all you need to. These are all the settings
you need to worry about. You need to change
any other thing here. So just click Render. H Fozia will take
it's time to render a video and I'll see you
when our rendering is done. So our video is done, rendering, and we're going to just
play our video right now to see what we created. Okay, so this is our
video, happiness. And I'll just to it to plead. Yeah. So this is basically
video editing in Photoshop. And that brings us the end of this video on video editing. Now you know how to edit vide, go ahead and do
some video editing. Go ahead and experiment
with brochures, with effects, different effects. Okay. I would love to see
what you come up with. Okay. So see you guys
in the next video, we'll be covering more on
video and especially ad. To see you in the
next one. Bye bye. H.
73. 73 Exercise 15 – Parallax Effect: Hey, guys, welcome
back yet again on our video on videos and
animation in Photoshop. So go ahead and
open your folder. And in our folder, we can
see that our file is now set to audio because
of the previous video. Now, I just want to
select all formats here, so we see all formats. I'll just make this big large. Now, in our folder, I want you to go ahead and
select the parallax image, and also the sky image, and also the UFO
image and click open. Perfect. Now we see
this is a UFO image. This is a PNG image, basically, so we have now background, and this is a sky
image, like we know. And this is our paralax image. Now, this parax is basically a mountain or a rock,
which have cropped. Okay, so we have removed the background, and
we just have this. And we're going to
create a paralx effect using these elements now
just bring in my sky. Okay. Bring in my sky
and I'll make sure this is a smart
object, smart object, and also my U F. Bring in my UFO and also make sure it's a smart object to
convert the smart object, and I'll just kill this guy down and hide him
for now from my sky. I'll bring my sky. Now I'll just make sure my auto select is on. I'll bring down my sky. I'll bring my sky below my ya. Okay. Below my rock, Lia. I'll just scale my sky. Perfect. Now, I can maybe make my
sky a bit brighter and I'll just take the good to images
rather and then adjustment. And let's see curves. Okay. Let's do some
curves adjustment. I'll just click the
hand handle here and then just come
here and try to make this bit brighter. Okay. Let me just do
this also. Perfect. Yeah, I think this is good. Okay. So, I want to
create a parallax effect. And parallax effect
is basically a video with multiple objects
moving at different speeds. Okay? They're moving
at different speeds. So we equal scaling,
they could be moving. There's some movements,
but at different speeds. First of all, I'll just
put image size and kind of reduce my image because this
image is really large. Okay? O image size is really big. So I'll just make this 1920. So 1920 by one in 20. We can see that it's
a square image. So click. Perfect. Now, we'll just zoom in and
make this smaller. Okay, so it's just a
very simple animation. I just want the mountains
and the sky to be moving, but all at different speeds, all at different
speeds, basically. So go ahead and bring
in my timeline. It's a good windows
and then timeline. So that will bring
up our timeline, and We have our timeline empty. Okay. Now we can just click here to create video timeline. We can click. Now we have all of layers here now
turned into a video. Now we can go ahead and start
creating our animation. First of all, I'll
just hide this guy, and I'll start with my mountain. And I just want to make
this mountain ski bigger. Okay? So I'll just come here, maybe move my
mountain a bit lower, and I'll maybe ski
it even lower. And then open my options here, click on transform and
create a key frame, and then go in time and
make my transformation. I'll just make this bigger. Okay. And I want
this to be this big, and I also want to
just move bits to the right hand side
to make sure I'm having a more
centered alignment. So I'll just hit the key and we can see that we have
our new key frame. I'll just play to
see what we created. Now, like I said before, when
you play the first time, the movement is not going to be very smooth like we see here. Okay? So it takes some time to buffer or to render
our animation. And then when you
play the second time, it now gets better. This happens even in premier
pro and after effect. Yeah. To be patient for our
video to play out first, and then we can see
the change properly. So I'll just leave it here. And now I'll just play it now to see what we created here. So this is what we created. It looks perfect to me. I'll just extend our key f down to the end of our timeline. We can see our timeline
is just about 5 seconds. Really just about 5 seconds. 4 seconds, 29 milliseconds. And yeah. So the next thing
we'll do is admit our sky. For the sky, I'll
just select my sky. Select my sky. And first of all, I'll just I'll
rasterize my sky first to apply the image and then turn it back to a smart object. So smart objects convert
to smart object. Perfect. Now, I'll just
go ahead and create my key frame to open the
options and set the key frame, and get moved back in time. We don't want this to
move as fast as our mota, because the sky
usually doesn't move. So the sky movement is
usually not that observable. So let's just make
a little movement. Let's allow everything
to play now and we see what we
created later on. Okay, so let's see what we have. This is what we have,
and I like what we have. I go to feel that
our sky is even moving faster than. It should. So I'll just reduce
the speed by a bit. So I think this
is perfect. Okay. Yeah. So the next thing
we'll do is admit our UFO. So we want our UFO to be coming
from behind our mountain. So bring so first of all, I'll just do the admission in front of our mountain
before moving the layer down. So I'll just go
ahead and close this and close this and then
open my layer tree, which is my UFO. Now, I'll just
position this properly and scale it even lower. And now I just want it
to start from here. I want to start from here, maybe scale it even lower. And since it's a small object, of course, we're not going
to be losing any details. So select my FFO and
create a key frame, create a key frame and
transformission, from the start. And then I'll just come to maybe 1 second and bring it up. Bring it up, and I
also want to ski it. And maybe rotate it a bit. Perfect. The next thing I
would do is make it bigger. Let's bring this march
in time, make it bigger, rotate it bits to this
side and then you take it a bit higher and Perfect. Next, we we wanted
to basically be hovering on the sky, right? So we just want to
maintain two rotations and two skiing and
little transformions, and so back and forth
movements physically. So keel it down a bit, and I think we should even extend this
key frame to this point. And then we want to have a very sharp A very
sharp decline. So it means we
want to make it go back and also want to teat
it a bit while going back. And also scale it down
while going back. So we just have it go
down very quickly. So we want to have it
go down very quickly, between here and here. Perfect. So I'll just click my layer and bring it
below my mountain. Now we have it
below our mountain. Now, let's p and
see what we've got. Yeah, so our video
just finished grand. I pled to see what
we created. Perfect. So this is very
simple animation, and this is just for you to understand what is achievable
with footage shop. So just go ahead and sve this. Now I've sve it in
the same PSD file, that the parax PSD file. Now I can close this
and close this. And we just even export this export or render
it as MP Footao, we just take it's time
to render our video. Back after it's done. Yeah, so our video
is done rendering, and let's just go and
see what we created. This is our parlex video, 20 MV, as you can see. So this is what we created. Simple, classy animation. Yeah. So every other file, every file will be made
available in the folder for you, so you can go in and see
what I did personally. Now, that's it for this video. See you in the
next one. Bye bye.
74. 74 Homework: Hello, there. Welcome back. So this homework is on
videos and Admissions. In Foot shop, and
I want you to go ahead and create an admission. And this homework is quite different from the
previous ones we've had in the sense that I
want you to just go out and be all creative. I don't want to limit
you in this video. So I haven't provided you with any files for this homework. I haven't provided you with
anything, any concept. I just want you to use
the knowledge we've learned so far on video and emissions and create something stunning, something
outstanding, okay? Just like the paralex
effect we created, even though I'm not limiting
you to the parallax effect, so you can create whatever
you feel like creating. You can go online and
search for ideas, ideas of simple admissions. You can create Pitf shop. Okay? So just go online and get ideas and come up with
something really amazing. I just want to see
the diverse things you all will create. Yeah, so go ahead and
do this homework, and I would love to see
what you come up with. So share your fats with me. I would love to see
what you create. So that is for this one, guys.
See you in the next one. Bye.
75. 75 Module Introduction: In this module,
you'll learn how to use the EI features in
our D B Photo shop. You'll learn how to work
with the generative feel and generative expand feature to create impressive
compositions. You'll learn how to work with neural filters to
change expressions, transfer MCop from
one image to another, to add color to black and
white images, and more. Kindly download the
attached projects files for this module
before you continue, and please reach out to me via message or in the Q&E section, if you have any questions. I would love to make this course of five star experience for you. See you in the next video.
76. 76 Generative Fill & Generative Expand In Adobe Photoshop Cc 1: Hey, there and welcome to
EI in Adobe Photoshop. Now, EI is a really big
thing now in the world, and many companies have been integrating EI into
their products, some in very obvious ways, and some in very subtle
and not so obvious ways. And ADB has done seem. It has integrated EI into its products into
Photoshop as well. And photoshop uses EI
in a lot of features. Some are not so obvious. You might not even know. But
others are really obvious. Okay. So for example, we have a new feature called the generative field and
the generative expand. Some of these are the very
obvious with photoshopers, or ABS intrepreted,
EI in Photoshop. And we're going to look at
these features right now. In this video, we're
going to learn about the generative feel and
the generative expand. Okay? So go ahead and
open your folder. And in your folder
on AI in photoshop, you're going to see this image, which is called crack select
the image and click open. Perfect. Now, this is our image, and you're going
to use this image to demonstrate or to show you what what is achievable
with EI in photoshop. So this is my contextual, but I'm just going
to bring it here, and I'll just go
ahead and pin it to this location to pin
bar position. Perfect. So that it doesn't keep full us. Okay. It's always here. Now, if I take my selection two, let's take my last
two with my last two. If I just come on my
image and draw selection. I'm going to see this generative feel on my contextual
but if I click here. I can go ahead and type in
the prompt and it's going to try its best to generate
what I have typed. Or if I just want to
say delete a feature, I could just maybe come sorry, Let's just come back to our L et's go back to our fda
and bring in another image. So go to fda open. And then let's bring in this second image,
this landscape, and let's try to see if there's something we could
remove from this image. So let's say we want
to remove this. These are little wood. All you need to do is just
select it and he generate. Okay? He generate. And without typing
in any prompt, you can just replace this
with something else. Okay? Maybe it's going to just replace it with a
similar surrounding. Okay. So that's one thing
you can also do with AI. You can replace
things. It can just work similar to the removed to. As you can see, we have totally removed that piece of wood. Now, it gives us
three variations. So you can click here
to see the variations. Now we see that the
second variation also doesn't have the wood, and sos the tug variation. So it has created a new layer. And covered our wood,
like you can see here. Okay? So I just hit the layer. I've brought it back
and you can see that we have no wood here. Now the layer has this
tom neil with the stars, and this shows us that this
is an I generated image. Okay? Now we're going to come
back to this image literal, but let's now create something. So let's just take our last
or two and do a selection. So I'm just going
to select this. And I now I want to create something that looks like an ss. Okay. So let me just
redo my selection. So now I'm doing
my selection this. I've selected parts
of the image. Now I'm just going
to type overseas. So Oss is basically
a body of water, kind of in a desert, something like a desert. Let's just give it time to
create an overseas for us. Okay, guys, we can see
that it created an Oss, something that looks
like an Oss for us, even though I don't like
this version created. Let me just go through
all variations and see I'll just click to
see the other variations. So we see this is a
better variation. This is a better variation, and this is also better
than the first. So we can see how it's
figured out the reflections, how it's managed to calculate
the diction of lighting, and how everything
looks really realistic. If I zoom in, you can
see the details, right? Can you see the
details. So this is showing you how
incredible to the shops. Now, I'm just going to go ahead
and generate another one. So I'll just hit generate. Now I can come to my
properties panel. Now under my properties panel, you're going to see that while having our
EI layer selected, you're going to see the prompts, and you're going to see
the variations, right? So we can click and
click and click. Now just go ahead and delete this guy and delete
this guy also, and I'll just click Generate
to give us more options. It created this variation. I don't really like this.
We have this other one. This is also better than this
one, and we have this one. So you see, guys, we to
choose between this and this physically to this and this. So I'll just
go with this one. I'll just delete the other ones. Maybe just leave this one. So we'll go with this one. So we've created
the first thing, and now we can even
add other things. Okay, we can add other things. Let's select here. Let's select on the sky. And let's just type in a prompt. Let's see crash in
plain. Crashing plane. We want to create the image
of a plane that's crashing. Okay that's crashing
lets you from the sky into our environment. Let's give it some time and it's going to create our image. Okay, so we can see
what's generated for us. I don't like this. Let's
see our variations. There is another variation. There is another one. Let's just generate to create even more. I prefer this last one. Maybe I'll delete this one.
Let's delete this one. Let's just keep
the two, and let's generate to have
even more options. Okay, so let's see
the other ones. So this is one of them. I don't like this. This is
one of them. This is Beta. This is uh Okay, so we can spend all
the generating and generating and generating.
Just keep generating. Okay. But we want to
rele seeive time. We might not have the luxury of time to see all
that is possible. Okay all the variations that
are possible to generate. So I think we continue from here maybe generate one more time. Let's give it one more ice. We just generate
one more time and see what's going
to come up with. And right here, you can see
that he keeps giving us different tips on how to use
this feature even better. So like this ti, it says, you can write a prompt in more than 100
different languages. So you can write a prompt in more than 100
different languages. Now, this is another variation. Let's look at this. Let's
look at this. Okay? Um, I think I'll just
go with this one. This one, it's generated here. This one. Let's just
go with this one. Let's forget the rest. And from here on, we can see, let's see let's axis to
generate some smoke for us. Okay. So that it looks
like there is smoke coming out of our clean, right? Let's see. Maybe let's. Let's draw from the
engines, right? From the engines. So let's see smoke generate
and then smoke. Heat generate. Okay, so we can see
the smoke is created, tried, but we definitely
can have better. Let's see the variations.
We can see this is better. And this is even better. This is way better. Some black smoke coming out
of the engine of our plane. Let's just do the other ones. Let's try creating one other one here and see if it's
possible. Let's see. So smoke one more time. You just hit return or
enter on your keyboard, then it's gonna still walk
into the st and generate. Okay, so we have the variations, let's see. The other ones. So these are not as
accurate as this one here. So, you know what? I
don't want us to waste all our time trying
to create smoke. So we'll just go ahead
and use this one. At least we have this one
that looks better, right? Perfect. So the next thing
we are going to do is create something that looks like a far forest around here. So just make a
selection like this. Let's see, far far away. Forests. Forests. Enter. Okay, so let's look at the variations. So we
have the first one. You didn't create forest. You just created things that
look like birds, I think. Okay? So basically give
us the same thing. Okay, I didn't work this time. So we can see that
it's not very perfect. Okay, it's not perfect.
It's a work in progress. I think they will keep updating, and it's going to keep getting
better as they update. Okay, so just keep that in mind, so you might not get exactly
what you're looking for. But this feature has
a lot of use cases, and we're going to look
at a lot of them in this mode. Generate
one more time. If it doesn't work,
was going to discard the forest and just
create other things. Okay. Okay, let's
see the variations. This is the first, this is the second and
this is the third. I think this is better. So
let's just keep this one. I would be better, but
let's just walk with this. Okay. We can't
waste all our time on We can waste our
time on forests. One on the far Way forest. So let's zoom out to
see what you created. The next one will do is
try to create a cloud. Let me just select around here. So select around here. Let's see cloud. Cloud. And enter. We has created a cloud for us.
Let's see the second one. We see what is created. I
don't even know what this is. But I guess that's what we get with the I.
And we have the third one. This one looks way
better. It looks better. Let me just hide this and see before a,
this looks better. Let just keep this one
and delete these ones. On the next thing we will do is create A vintage car O
leer select around here. Let's make up selection. B wider, type in vintage car. I want to create a vintage car Kienta and ws for foot
shop to do its magic. Okay, guys. Now we have our vintage car. I
think I like this one. Let's see other variations. The second variation,
the third variation. Yep, these are good.
Let me zoom in. Bits. I think we'll go
with the first one. So this is just what we
go with and we can see how pretty accurate this can be how pretty
amazing this EI can be, without importing any image
without doing anything, just by typing a prompt, We have been able to add a crashing plane,
forest, Fay forest, and Oss, and a vintage car to s. So let's look at before before and after
before and after. Okay? Perfect. Now the
next thing I want to do is just explore generative
expand with you. So for generative expand, we only need to
take the crop tool, to hit C, like the crop to here. And all you need to do
is expand your canvas, how you would want it. So just expand it expanded, some poling down les or option on the mac
and then expanding. Okay. I want to
expand it like this. Now, you need to come
here where it says feel, then click and you're
going to see your should be set to p
ground or default. Then you're going to
see two other options, which is generatively expand
and content are feel. Okay. Now, you want to
choose generative expand. So select generative expand and its ok and committee changes. Now, Photoshop is going to do its marging in the
background and generate different variations
for your background. Okay? So sit back and wait for photoshop
to do its marging. Perfect. Isn't this incredible?
Now this is incredible. Now we can see how ach of totally generated the
remaining part of our image. Key, it's marched the
sky, march the ground. And we have two
other variations. Okay. Let's look at the
other ones we have. Now we see this one, and
he created something that looks like like what
would I call this now? Okay. Just cool. So, this is one we get. Let's look at the third
variation, the third variation. And we can keep generating and generating and generating
and generating. Again. We can keep generating and generating
and generating. Okay. So I'll just
keep this one. I will use this
one and now we've basically explored the power of generative fiel
generative pan. I'll go ahead and see this. Control S and see it as cracked. That's in the folder, so you can have access to it. The next image we'll explore
it is the landscape image. Perfect. Now, this
our Landscape mag, the first thing I
want to do is use our generative expand
to expand our image. So I'm not going to
select my crop two. Pull down. Click and Drag. Okay. And I just want to make
this please longer. Okay, this is too long. And maybe just reduce the
expand here and maybe even expand up like this. Okay. Let's select
generative expand and generate all
commit the changes. Let's wait for photoshop
to do its margin. Incredible guys. Incredible. Now we can see our footage
of us automatically deerit the remaining
parts of our image. This is absolutely bananas. Now, this is the
first variation, is the second variation, and this is the third variation. In fact, I don't know who
which one to choose from. These are all min. These are all mind
Look at how perfectly. It blended everything. Incredible. Would you be
just something else, really. Just something else. Really
went out all out for this. So the next thing I'll do is, maybe kick my last or two. Now I just want to generate
a sheep on the water. Okay, let's grow selection
like this and this type sheep. Enter. Okay, guys. So we can see it has
generated our sheep. Let's zoom in and look at
our sheep. This is good. Let's look at other variations. This is also good.
And this is also. This is also for, I don't know
which one to choose from. So that means also go
with the second one. Perfect. And we can even
brighten up our layer, and I know it's going
to be at bitter on. Let's just control to
brighten it up levels. Okay. So we brighten up earlier, but we see the other places
here are becoming too bright. So we can just use
the mask it created. We can use this mask,
select this mask, heat B. Hat X, sorry, heat D. Yeah, make sure black is
set to the foreground, and now we can we
can start to paint a to blend in the parts that
shouldn't be so bright. Perfect. No, this is just perfect. This is
just incredible. Now, I'll take my
last suit once again, and I just want to make
one last generation here. I want to generate
the image of a dog. Okay. So the size of your selection should
also relate to the image. If you want it this close, you should make a big selection. If you want it, you should
make a smaller selection. So the size of your
selection also matters. Okay. Yeah. And also the
shape of your selection. So if you make This
kind of selection. It's going to try to
create this kind of sheap. Okay? So this sap of a
selection should also matter. Like you see here, in
order to create this, we had to make a selection that came like this and like this. And it kind of followed the
sheap of our selection. So for this, I'll just make
my selection like this, and I'll just type
dog dog and enter. Anyways for food shop
to do its magic. Perfect guy. So it is created an image of a
dog clean in the grass. Let's look at other variations. Let's see this guy, this guy. Yeah, I think I like
this one better. And the dog looks quite big. Like I said before, the size of our
selection also matters. So we can see let's just
isolate this and see. Yeah. So we can
see that the size of our selection also matters. So the dog looks a bit too big. Okay? We can go ahead and maybe reduce the
size of our dog and then blend in the
edges using our mask, but we won't just do all that. Work with this one. This is just for demonstration purposes. We're not going to use
this image for any real. So I'll just go ahead and
save this in the folder, so you can have access to
the source file. Perfect. Yeah, these are what
we created with generative field,
generative expand. And with this, we've
come to the end of our introduction to
EI Generative field, generative Expand in Photoshop. See you in the next
video. Bye bye.
77. 77 Neural Filters in Adobe Photoshop CC: Hey, there, welcome back. So in this one,
we're going to learn yet another AI feature
in folder shop. Get on, these are what we call neural filters, neural filters. So go ahead and open the folder. And in your folder, you are going to see this
image, Portrait one. Okay. Select Portrait
one and bring it in. Perfect. Now, this is a little portrait of this
guy just here, right? Now, select the
image and then go to filters, then neural filters. Now this is neural filters. So click neural filters and neural filters will
just loud and open. Now these are EI features. So the might require or do require Internet to walk at
least at some point. Okay? They are now loaded. Now these are what you call
the neural filters. You might have this kind
of cloud icon on them. This means you have
to download them. Okay? So you have to download
them on your computer. And if yours requires
download them, you are going to see the option
to download them, right? So you can click download and
download as many of them. Now. There are lots
and lots of them. We have them on the categories, right? We have the portraits. We have the creative,
we have the color, we have the photography. We have the restoration. Okay? All of these
are neural filters, and we really want
to look at all of them. To do different things. So on the portrait, we're
going to try to skim through most of them and then look at a few of them in details, right? So of the portrait. And then we have
the skin smoothen. If you just click here, you're going to enable it. And this basically
smoothens the skin. Okay? As you can see
e smoothing the skin. It just works like
frequency separation, but I won't say this
is more accurate because frequency
separation does not just smoothing the skin. This one also maintains
skin details, but basically
smoothing the skin. So you can increase
the smoothness, and you can see it
processing now. I see it processing and the
skin will be sw smoother. You can even add some blur
or reduce the smoothening. And let's try reducing
the smoothing and see. Hey, guys, so photoshop ran into an error while looking
at the neural filters. So I had to cancel
out and resume again. Let's go back to neural filters. Yeah, so we're looking
at the face moving and we've basically looked at
every other thing here. Okay, we've looked at every other thing on
the face movement. We're trying to look at
reducing the smoothness before foota shop
run into an error, so you can reduce
the smoothness. And what you usually get is
when you make an adjustment, it first of all processes
your adjustment in the cloud, and when it's done
processing in the cloud, it then continues processing it on your computer afterwards. So just off the skin
smoothening and let's look at the other ones. Now, this is smart portrait. Smart portrait is a really incredible or will I
say crazy feature. So what this guide us is it
detects our fest and gives us the ability to increase
the happiness or reduce the happiness
of our character, increase the facial age, the head thickness,
the eye direction, and several other features. Even even expressions like
surprise, like anger, like head direction,
and so on and so forth, we're going to look at all
of this in this video. Now, for the happiness, let's try to give it more happiness. So you can see that it's processing in the
cloud right now. So let's give it some time
to process in the cloud. Yeah, so the processing is
over and as you can see. We now have our guy smiling. Okay or being more
happy, or being happier. So let's reduce the happiness. You can see what we had before. Now you can see that it's
processing on the device now because it's done
processing on the cloud. So it'll be faster now
you can see the chains. So this is what we had before, and this is what we now have
with increased happiness. So let's try to boost up the happiness to the
highest, right and see. So Let's try pushing up
the happiness to 50, and let's see what we get. Yeah, you can see that he's totally smiling,
no. His teeth are out. So this is what he get
with the full happiness. Now, let's increase the facial
age, les increases age. See what we get.
Tri is 50, I see. Yeah, so he definitely
looks older here. Let's make him look younger. Yeah. Taking he looks
way younger here. Reduce the each one more time. Yeah, what I figured out is
when we use the extremes, it takes quite
longer to process. Okay. So we just want to keep the values lower
than the extremes. So for hair
thickness, of course, it's going to increase the
thickness of the hair, and for eye direction,
it's going to change the direction of our
eyes of his eyes. Okay? Yeah, so we can see
the thickness but increased, and let's change the
direction of the eye and see. Oh. So the eye direction doesn't work so
well on this image, but I've seen it work
on better images. Images that have the eyes, look it more conspicuous. As for this one, it's not giving us a good eye direction change. So we're going to
live this zero. And it's looking kind of weird. It's not looking as good as
the original eyes, right? Yeah. It's not looking as
good as the original Iy. So let's just live
the eye direction. Let's look at before and after. So if you just come
here to this button, you can check before and
after before and after, you can see the
incredible changes. We got So let's try
changing some expressions. Let's increase the
surprise expression. We can see what we get.
Let's increase the anger. Maybe reduce the surprise. Yeah, so we can see
he's more angry now. So we can see he's more angry. He's very angry right now. So I'll say this
image is probably not the best image
to have selected for this feature for this
smart portrait feature because it's really not a
good portrait to be honest. If it were a good portrait, this direction will have worked. A good portrait is probably one that has our
features very clear, very conspicuous and then
have maybe the size, not showing the chest like this. But I think we can manage and
look at the other features. You can go ahead and use
a better portrait next time and experiment
these settings. The head direction will
change our head direction. Let's look at what it does. It's changing our
head direction. Wow. Yeah. Zooming, we can see some artifacts happening here.
There's some distortions. Some of these things, we can
go ahead and fit them later on using our photo
manipulation techniques. Okay, so this is what we
got for hair direction. We have fixed hair alignment, so we can fix the head alignment rather then the light direction. Okay. Ae of these things are
possible with AI in focus. Okay. So we won't just spend time looking at
all of these once, but this is what
we get with them. So we have settings and we
can retain unique details. If we push this to 100, it's going to try as
much as possible to retain the unique
details of the image. Okay? That's very obvious. Then we have the mask fettering
and so on and so forth. We can also read the
results so that will be able to improve their
products. Perfect. So this is what we get
with smart portrait, and we can go ahead and
output our changes. We can output it on
the current layer, we can output our changes on
a near on a smart object, on a new documents, on a newear mask. So let's always choose a smart filters because it's going to create
a smart object, and it means we can go back
and make changes. Okay? So you see this is before,
and this is after. It's processing. Yeah,
and this is the after. So let's go and bring
in another image. Let's bring in this image
portrait for and open. Perfect. So I think
this image will be perfect for the eyes. Okay
for the eye direction. Since we have it has
a better portrait, capturing the entire head. Let's open our image and try using the smart portraits on it. Yeah, let's look at
the eye direction. Eye direction. Change the eye direction, and let's wait for our image
to process in the cloud. Perfect guys. So we can see the eye direction
has changed now, so this is what we had before. We had before. You can
see the eyeballs moving. This is what we have after
changing our eye direction. This is how perfect
dist thing works. With a very good portrait. Okay? Perfect. That's just what I want to show you on
the smart portrait. So just off this
particular filter. Let's look at Mop transfer. Hit it on the filter. Now Mop transfer transfers a makeup from one image
into another image. So just click it
to open the image. You want to select Okay. So let's select this image. Girl with makeup one
and use this image. Now he's going to transfer the Mu from this
image to this image. I can see that he let the
cut before this before. And as you can see she
didn't have the lipstick. She didn't have this
other thing here. That's the eye, whatever, whatever you guys, you girls, you need this sorry, robe on your eye. She
didn't have that thing. I don't need them sorry. So what this is after. Now, it's given us the
Nips It's given us this other thing on the eyes. And basically
transfers the makeup from this image to this image. Incredible. Let's look at
let's try other images. So when you open the full light, always selects the
PNG for maybe. That works better, but
you can always go back, come here and change it to GPE so we can see
our GPE images. Now, let's select
this one. Ke open. Yeah, you can now see
that it has basically transferred our makeup from
this image to this image. This is before,
and this is after. This can be a very
easy and quick way of saving time as photographers. Yeah. Let's look at
one more makeup. Let's look at this Mop girl to. Okay? Perfect. We can see, it copied the lip tick, it copied the eye, I, whatever. And she looks just
like this girl here. So that's what you
get with Mp transfer. And you have many other
ones. You have the creative. Let's just click and
then see what it does. So what this one
does is magically transformed a
landscape by mixing by mixing with another image or changing attributes like
time of day and season. Okay. So you can see
what this one does. It basically works
for our landscapes. So should we try it,
maybe we should try it. Because we do have a
landscape image here. No fa. So this image we use for the last video,
click it and open. Yeah, so let's go ahead and apply our neural filters
to neural filters, and let's zoom out to visualize our image
better or fully. And good creative
and landscape mita. And then let's on our effect. So let's go ahead and start selecting some press and
see. So select this guy. And this feature is in
beta. You can see here. So it means it might
not really work well. So we can go ahead and select and then
work on the features. Okay. So the slider
here is for strength. So for our strength to be 100, it means you're going to
apply the effect 100%. So this is what we
now have which D. Let's increase the D Is
processing on device now. So we can see that we've
taken our image and made it brighter by
increasing the D slider. So let's increase the night
slider and see what we get. Yeah. We've turned
our image to night. We've turned our image to night by increasing the night slider. We have sunset, we have spring, let's make it spring and see
what we get. This is spring. We can see that everybody
is blooming, looking green. Let's make it 100. Yeah, this is what
we get with spring. Let's choose Autumn. Let's see autumn, what
we get with autumn. O Yeah. So this is what we
get with Autumn. Yeah, and you can go on
and on and on and on. Okay. I'll just
cancel on this and go back to our portrait for so
we can look at other ones. We might really not
make changes this time. We just try to just scheme through them
and see what they do. Okay? So the style
style transfer, it transfers the mixture, color and style from reference image or apply the
style of a specific artist. Get this what it does. Can
be helpful for artists. You can see the preview here. We have the harmonize, which
harmonizes two images. Okay, we have the
color transfer, which transfers, color
from one image to another. We have the colorize, which
turns our image into a black. Sorry, turns our
black and white image into a colored image. Okay? And we're going to look at this probably have an
exercise on this, okay? Remember, we learn
how to change images, black and white images to
colors in the same course. So this is a quicker
way to do that. Might not be as
accurate as our method, but it gives us
incredible results also. And we have many other ones. We have the zoom super Zoom, which helps us zoom into our
image and maintains quality. We have the depth blow and which adds depth to our
image by adding blow. We have the restoration, we
can remove PD artifacts. We can remove a
imperfections on photos. You can see the preview here. I turned this old image into
this clean looking image. Okay? That's what we get
with neural filters. So neural filters, I'll see are an incredible example of what
EI can bring to the table. So that is for this
introduction on neural filters. So see you in the
next one. Bye bye.
78. 78 Exercise 16 – Generative Fill and Generative Expand (costume change): Hey, there. Welcome back. In this exercise, we're
going to be exploring one more thing we can achieve
using AI in photoshop. Now this is costume change. Okay? So go ahead and open your folder and
bring in the image. Now, in your folder
on AI in Photoshop, bring in this image,
the Bald Man one. Okay okay? Select the image
and hit open. Perfect. Now, this is the
image of a bald guy. Okay, He has some baldness. He has a bed, and then he has a shirt and
a trouser, right? We are going to try to totally change his costume and see. So I'll just zoom in and
then pick up my lasso two. And now And now, I'll first of all, try
to give him a hair. Okay, so all we need to
do right now is just select the area which we
want the hair to cover. Then select part of his head. Key. And I think this
is a decent selection. It's not too perfect.
And basically type hair and denta or written. Yeah, guys. We see that Foo has generated some hair
on our character. Let's go and see the variations. We have the first one, and then we have this
as the second one. This looks funny actually. And then we have this
as the third variation. This is the best
out of all of them. You know what, I'm
going to regenerate some more variations. So I'll go ahead and hide this. So I'll do a new selection. Okay, let's select
like this and k. Let's type here one more time, here and see what it
gives us this time. Yeah, so we now have
our first generation, and I think this is even
better than the last one. Okay? Let's see the other ones. We have It's not
looking good actually. And we have the third guy. So we just go ahead
and use the first one and these other ones. So under my properties, let delete these ones and
just stick to the first guy. Okay? Perfect. So we
can see that the layer, we had this guy, this guy and this guy. We just delete this one, and let's just stick to
the second layer. That's this one. Perfect. So
now our guy has some hair. The next thing we will
do is change his bed. Let's give him a grey bed. So select the bed carefully. Okay, I think I'll redo my
selection to select the bed. Just like this. A k.
Yeah, this will work. And of course, since
it's selection, we can add to our selection or take away from our selection. So all we need to do is
to either use this guy, in order to add pieces
to our selections, we can do this and add
to our selection, right? Let's add this this
part. Perfect. So now let's heat generates, and let's see grey bed
and heat enter or return. Yeah, so we have our net
variations of bed of great bed. Now we can see some
really weird thing going on here on the other ears. Let me just hide this. Yeah. So let's just look at the other
variations. We have this. This is good, good. And we have this other one. Is ing absolutely good. This is even the
better one, right? So we can always hit generate and have different versions. But for the length of the video, I'm just going to
manage this one. I'll just manage this
one and then let's see if we can create
some other stuff. Let's try changing his shirt. So select your so to start
selecting around the shirt. Let's give him a suit. K. Remember, we can always
add to our selection. So our selection. At first
must not be perfect. So let's go ahead and select
add two selection tool here. If I'm permitted
to call it that. And let's just add some parts, so we can see that maybe we need to do a
better selection here. Key. So we've added this part, let's add this part. Let's in a bit. Key then let's add Yeah, let's add here. I think I made a mistake. Let's just add Oh. I made a mistake again. I should have completed
my drawing. Okay? Yeah. So let's add this
part again and Yeah, so let's maintain
this selection, maybe add here also to the
selection and zoom out, and then he generate
and then type suit. So we want to give
him a suit. Hi enter. Yes, guys, so we have
our guy wearing a suit. Okay? And this is
pretty descent. Let's look at other variations. The next variation is
also pretty descent. Yeah. I think this is
is the best variation. And really, guys, this is a
very icy complicated scenario because the shape
of his body and his posture is really
not that simple, okay? So I've decided to go with
this not so simple image. So you can see that even in
complex situations like this, it's possible for
photoshop to do a good job or pretty good job. So we now have the hair, we have the gray beard, we have the suit, right? So one more thing we
could do is let's try removing the glasses. So let's try giving him. A new glasses. Let's
do this and see. I don't know if
this will work well because this is a
really tough one. Thank you. Select my two here. And for this one, all we need to do is just
type remove glasses. And hopefully, it's going
to do a pretty decent job. Perfect. So Photoshop has
removed the glasses for us, and it did a pretty decent job. This one looks really weird, but I think I prefer this one. So Photoshop has
removed our glasses. We had before. What we have now. So we can see that
for it to actually go ahead and try to match the face and make it look
like the original face. It's a pretty hard job to do, but it did it anyway. So that's the power
of AI in photoshop. Okay. Perfect. So we
can always go back and keep generating more
and more variations. Let's see, we're not happy with the grey bed We can go back and generate and
going to generate newer versions and add
to our variations. Okay? So we can keep doing that and generate more and more, let's just we can see the other variations it
gives us for the beds. Hopefully, they're
going to be better. Hey, so it's generated
some new variation for Bd. Now this is funny. Let's
see the other one. This is for so funny, and I think we'll just
go with this guy. I think this is a better one. But, of course, you
can always keep generating more and
more variations, and hopefully you get
even better ones, right? Now, the next thing I want to do is do some generative expand. So I want to make
the image like this. So of course, go
ahead and select your generative expand
and he generates. And hopefully it's going to
do a good generation for us. Yes, guys, so we've been able
to now expand our canvas. This is what we had before, and this is what we have now. You can see that it's a
pretty good expansion. Okay pretty realistic. And basically, guys,
that's it for this video. You can go ahead and keep trying other parts,
maybe changes. And it's going to
be a difficult one, but you can go ahead and try it. It's always possible
with generative EI. I'll go ahead and see this. And it safe. And
yeah, with that, we've come to the end
of this exercise, I'll see you in the next one. Bye bye.
79. 79 Exercise 17 – Generative Fill (image to painting): Hello, Dre and welcome back. In this exercise, we're
going to learn yet another application
of EI in Photoshop. W is to go ahead and
open your folder and bring in this image
named Oil Paint one. So select the image in pin. Now we're going
to use EI to turn our portrait here
into an oil painting. Okay? So all we need to do is
type in the prompt, right? Oil paint. Let's
just try this time, select and see oil paint. And actually it's not going
to work oil painting. It's not going to
work or let's try anyways, so oil painting. Yeah, guys, so we can
see that it actually generated an oil
painting for us, but it's not the oil
painting of our image. So that's what I meant by
it's not going to work. So we can't generate oil painting of our image by
just typing in oil painting. So we have to do some thing. Select this layer
and just delete. Yeah, delete. Now, what we
need to do is we need to create an Alpha
channel of our image. Select your image and go to channels and right
on the channels, you see all the channels, the red, sorry the RGB, the red, the green and the blue. So you just come here and
create a new channel, which is an Alpha channel. Okay. Now we have to
do one more trick. We have to change the brightness
of our Alpha channel. How do we do that? All
we need to do is to come here on our color picker, then set our four ground color. Now we can see HSP, right under B, which is the brightness, we
can make this start. So if we make this
start and heat ok, and then next thing would
be just fill in our layer. That's our Alpha layer with
the four ground color. And what shortcuts
do we heat for this? We use old and backspace or
option delete on the mac. So option delete,
and it's going to fill our layer with
our four ground color. Okay. So when you do this, just go ahead and pull
down control or command on the mark and click here to
select the Alpha channel. And it's going to tell
you that no pixels are more than 50% selected. The selection edge
will not be visible. So you're just
telling me that the selection will not
be visible because the opacity here is less
than 50% to it okay, and then go back to your RGB, and then go back to your er. And while selecting your
lier now, just a generate, and let's type oil painting. And it enter or generate. And now let's see the magic. Yes, so we can see
that we now have an oil painting of our image. Now, that's incredible. You can see how real it
looks very realistic. This is the power of AI and
we have two other variations. We have this guy and this guy. Go ahead and choose
the one you like. The thing with this
method is that the closer our brightness for
our alpha layer is to 100, the lesser it looks
like our image. And the farther it
is towards 100, the more it looks
like our image. The thing is, if we had, for example, bigger
value for brightness. Let's see 55, and
let's see 55 and heat. The old delete or old boxpece. Sorry, old boxpce
or option delete, and go ahead and select
that control and click and back to our RGB
and back to our layers, and let's hide this,
and then go ahead and generate and then type in
your prompt oil painting. So let's generate now. We're going to see
that this version is going to look less like our image as compared to the previous version or
to the first version. Perfect guy. So we can see
that this version with the higher value of opacity
on our Alpha channel, is looking less like our image as compared
to the first version. Okay? So this is looking
way less like our image. And one thing we can do is we can actually
combine the boot. We can actually
combine the book. We can just mask out parts of this layer to reveal
parts of this layer. So that's one electric we can use to achieve a better result. So what we do is we
create one more ion. So for this one, we even want our Alpha channel
to be less than 30. So let's make it let's
see lets see. Let's see. 20. Let's see 20 to 20, and old backspace
or option delete. Control and click, ok, go back to our RGB, go
back to our layers, and then generate
and oil painting. Dent or generate. Yes, so we can see that this looks very close to our image. Okay. Let's look
at the variations. So we see that it looks
way close to our image, very close to our image,
and it's not even looking like an oil
painting, to be honest. So we just delete. Yeah.
So we've deleted this guy, so we're just go to work
with the two of them. So this version and this
version. Let me try something. Let's duplicate this control
G. And on this new one, let's try selecting a
different variation. So let's select this variation. So we have this variation
on this new layer. We have this variation
on this old layer. Again, we have this variation
on this other layer, okay? So we can now blend
the three of them. So this will be on
the background. And for this one, maybe let's
just erase parts of this. So what would you select a mask? Go ahead and pick
our brush. He'd be. And let's choose a brush preset. Now, I want to choose
a special brush. If let's select this
charcoal brush, a. Make the size bigger.
Yeah. So this is okay. And for this, we will
just start painting. First of all, let's make sure our background is O
foreground is black, set to black, so we
can erase parts of it. Okay? So you see that we could just maybe reduce it a bit and then just
erase some parts. So that we could have the more abstract one showing
as the background. Perfect. So you can
use any other brush, I think, or do. Wasn't be this brush, but I just choose this
one. So you get the point. So we've erased
part of this one, we've only maintained
the eyes and maybe some facial features because they look
closer to our image, and we actually
want the likeness to look very close to our image. That's why we even have
this one in front because this one looks way closer to
our image than any of them. So for this, I'll just
select my mask and then control eye or command
I to invert it, so I can just change my foreground color to white
and start revealing it. Because I want it
to be predominant. Around the fees only
because it looks way closer to our image as
compared to any of them. We want it to be
predominant around here. Yeah. So I think this will do. This will do. This is perfect. So what we have, and this is
what we had, is what we had. Yeah. So from this,
we went to this, and then we went to this,
and then we went to this. Isn't this amazing?
This is incredible. We can go ahead and
do more adjustments. We could do some
color adjustments, maybe maybe add some
levels and I don't know. Yeah, we could do more
adjustments basically. You are maybe brighten
some of these parts up and use our layer mass
control eye to invert and be and just
maybe expose some of the areas which
we need exposing. So areas like this should
be exposed so that we can have it brighter
here so that we can see more of
the color, right? Perfect. This looks perfect. I'll just go ahead and
see this Control S and oil paint one. Save and all the project files will be made available to you. So you can see what I
have created firsthand. Perfect. We have come to
the end of our video of our exercise on oil painting. See you in the
next one, bye bye.
80. 80 Colorize BW image: Hello, there. In this exercise, you're going to turn
black and white image to colored using neural
filters here in Photoshop. So go ahead and bring in
your black and white images. So in our Fuller on
EI in Photoshop, we have these black
and white images. So we see B white black
and white two color one, black and white color two,
black and white color trees. We're going to
work on these two. And then for the third one, you're going to do that
for your homework. So open. Perfect. Now, it's very easy and very
straightforward to do this. All you need to do is
select your image, go to filters, and
neural filters. Okay. So here are
our neural filters. And here we have the
colorized filter. With this, we can change our black and white
photo to colored photo, all we need to do is
to on our filter. I's possession our image
and now we see that the stored our image to a
black and white image. Now we have other adjustments, we can increase the saturation. We can increase the can, the magenta, the yellow or
blue, and so on and so forth. So these are all
things we can do. We can color artifact reduction. That it reduces the color of the artifacts, or
basically imperfections. So that's basically ef. This one, maybe we should
reduce the opacity. Sorry, the saturation a bit. So we just output it
as a smart filter. Ho. Perfect. So this
is what we had. This is what we have now. And we can go ahead and
do more adjustments. Go ahead and do more adjustment
maybe add some levels. Let's see what some
levels would do for us. So I'll just go ahead and hit a two while holding down all. Okay so I see these
other algorithms. Okay. So we can see
what we get with this. We the default auto enhance. And we have this other one. So we go with this other one, and maybe in the shadows. I'll just I'll just make this. Ha. Ha. No, see
if it as default. And this is what we had, and this is what we have now. Perfect. And you could also go ahead and try turning
this into black and white using the
method we learnt when covering colors in photoshop,
in the same course. So you could also
go on changes to code using that method and then try to compare the outcomes. Try to compare the
outcomes, which is better. So that's something you
could go ahead and do. Now, do this, I'll
turn this to code. Let's see what we
get. Yes, guys. So, now let's go and add the
colorize and just a leaf it. Perfect. So this is what we get. We can see how incredible
this EI feature is. It even figured out
that this is our lips, so it colored it differently. This is the eye and it
even added some makeup to the eyes and also colored
the head differently. So we can see how really
incredible this is. So go ahead and hit ok. And this is what we had before. Sorry, this is what
we had before. What we have now.
Go ahead and add more adjustments,
maybe some curves. Select this. Let's see if we could t in parts
like this or a bit. Yeah. And maybe add a levels
adjustments into this. Perfect. So this is
what we had before, and this is what we have now. This is the power
of EI in Photoshop. Okay. So with this we've
come to the end of our video on toning black and white images to colored images
here in photoshop using the neural
filters EI feature. So that's it for this video, and that's it for
EI in Photoshop. S in the next one. Bye bye.
81. 81 Homework: Hey, Dre and welcome back. So in this homework, we are going to use some EI features. You are required to
use some EI features. So you are required to
bring in this image as the Bald Manto and
then use this image. And do some generations, okay? You can add some
hair to the guy, maybe change his
outfit, his trousers, expand the image and basically
use your generative EI and generative expand
to modify this image, and I'd love to see
what you come up with. You can also bring in maybe a landscape image and try adding some features
to the image. I have not provided you with
any extra landscape images here. Just this one. Oh, baby, you click on bring in this one which we used and try generating to te
different things from the ones we generated. Okay? Start it for
this homework. See you in the
next one. Bye bye.
82. 82 Homework: Hello, there and welcome back. So in this homework,
you are required to use the neural filters EI feature
to bring in your image, bring in this guy
image of this child. On this a black and white image, I need you to bring
this image to life. So go ahead and add
the neural filters, and then colorize the image
turn it to black and white, and also explore other
filters other neural filters. Remember we looked at
the Smart portrait. You could use that to add some modifications
to our image. You could also use
the Mup transfer, maybe so you can
just transfer Mu. Another image to this
boy's phase, okay? That's after you do the coloring. That's
after you add the color. You can go ahead and
add some faulty makeup, maybe do some harmonizing. Maybe harmonize the image
with another image. Just just explore all the
mirror filters, basically. Okay? Just explore them and
share your results with me. I'd love to see what
you come up with. I'd love to see what
you come up with. We have lots and lots
of filters here. We have the skin smoothing, smart smart portrait, Mu transfer, and so
on and so forth. So go ahead and play with these filters,
go ahead and explore. And share your results with me. I would love to see
what you achieve. So that's it for this one, guys. See you in the
next one. Bye bye.
83. 83 Module Introduction: In this module, you
learn all you need to know about MCops
in ADB Photoshop. You'll learn how and where to download free high
quality MCops, how to use MCops, to properly present our work, and how to create our own
MCops in AB Photo shop. Kindly download the
attached project files for this module
before you continue, and please reach out to me via message or in the
Q and E section, if you have any questions. I'd love to make this course a five star experience for you. See you in the next video.
84. 84 How to use mock ups in Adobe Photoshop CC and get high quality mock ups for free: Hey, everyone, welcome back. So in this video,
we're going to learn about mokops in photoshop. What are mokops and how do
we use them in photoshop. Okay? So Mkps are basically a way to present our
work to clients, in a very polished way. And so our clients can
visualize our design in use. How our design is going
to look when it's used. That's for example,
when it's printed, that's if it's something
we are going to print or when it's
used on a phone, or on a device,
that, for example, if we are going to
use that design on a device or if we're going to interrupt with that
design on a device. Okay. So MoCops help us
visualize our end product. So I'm just going to
go to my brother. Now on my brother, I've gone
ahead and typed onblst.com. Now on blast.com is a website where we can
download MCops for free. Okay. It's more like a Google, Okay, a Google Search
engine for Mokops. So you can go ahead and
type blast on your browser, and it's going to bring you
to the unblst home page. Now, you can see that
not only Mokops. You can clear search
for phones, icons, templates, graphics, Tre
models, and colors, okay? Because we are going
to focus on Mokops. And you can now see Mokops
right in front of z. So these are all mokops. Okay, let me just go down. You can see the
different Mokops, and, let me just bring up
this one to open this. And now you see that this
is a billboard Mokop, and we can visualize
or interact with our design that's meant for a
billboard using this Mokop. This is totally digital. Noting it's not real. So it wasn't snapped, but the Mokop helps us visualize it as if this was photographed. So that's what we can
achieve with Mokop, so we can see different views
of this particular mop. So this is a smart watch Mokop. We can see we are
interacting with the UI design using this MCP, and we can see how it's going
to look in real life when the design is now brought into and used on our smartwatch. Okay? So we have different
types of mokops. We have MoCops for
business cards. Okay, we have MCops
for packaging. For packaging, so
you can see this. It's more like a Pizzar box Mop. So you just need to
please your design, and everything will
look like it's really. Okay. So these are all mokops. All you need to do
now is just search for the Mokop, you
want to download. So I'm going to go ahead
and search Logo Mokop. As you can see I've searched it before, so I'll just click. So I'm going to
search for Logo Mop. So we want a mokop that we can
use to visualize our Lugo. Okay? So these are
all Lugo mockups. You can see them. Some of them are
three D, some of them are linen mockups like this one. Some of them are
Lugos on glasses. Like this one, we have this one, which is more like an
engraved kind of style. Then we have this guy. We
have lots and lots of them. We have lots and lots of them. So it all depends on what
you want to achieve. It all depends on what
you want to achieve. So for this example, I'm just going to go ahead
and download this one. So you can use any example
for this tutorial, right? So I'll just go ahead
and hit download. And it's going to redirect me to the site where I
can download it. And we see that the site
is design boards, right? So all we need to do
is just go down here and it download, so download. Sorry. So you just
need to hit download three D MoCo and our download
will begin very soon. Perfect. So our
download has begun. And when it's done downloading, we're going to import it to
photoshop and then use it. All you need to do right
now is wait for it to finish downloading
and then extract the document because
it's going to come as a compressed folder or
in a compressed folder. So you just need to extract the document and then
open it in photoshop. It's going to be photoshop file, so you just need to open
it in photoshop. Okay. So see you guys in photoshop when you finally download it. Hey, guys, here are
we in foto shop, and we have our moko
here in the Pooto shop. So I haven't added this
mokop in the projects folder because usually
a bit large in size. And since it's available
on the Internet, and you can always go
ahead and download it. So I felt it's not necessary to add it to the
projects folder. So just go ahead and download it and open it. Now,
this is our Mk. Now we see that this
is a photoshop file, and these are layers. Okay. Now, we see this layer, which is colored red, and
it says Insert design. And we can see from
the thumb nail that this is a smart object. So all you need to do
is double click here. You're going to
open this new file, and then just come to
your folder on Mokops, and you're going to see
this HF crecen logo. That's your folder on Mokops in Photoshop, that's number 13. So in the folder, you're going
to see this HF creen Moko, sorry Logo, select
the Lugo and open. Or you can just please embed
it instead of opening. So I'll just drag
it now in here. You can see that it's too big. I'll just reduce the size or rescale it and
position it properly. Perfect. Now, all I
need to do is hide the existing layer and then hit control or command S for saving. So I'm just going
to save this file. And it's going to
update in our design. We can see that it has now
updated in our design, and we now have our Mu
appearing on the facade. So our clients can now
visualize this mokup and see that this is how their logo will appear on the facade
of their office. Okay? And he's
basically visualizing the finished product before having it on the actual facade. So that's the
importance of Logo, and that's the use
case of Logos. So we have Logos for a whole of things, we
have for packaging, for Logos, for Just name it. We have lots and lots of logos. And it's very easy to
get Logos these days. Pas back in the days, you might need to buy
some of these logo, right now, it's very, very easy. Just come to blast. Sorry, blast, and you
get so many logos. Sorry, so many mockups for free. Okay. And very high quality
of mockups, as you can see. Just going to save
now this mockup. I'm going to save
this in my P j folia. So HF creations facade Moko and GPE, soif. And then if I go back
to my Thank you. Yeah. If I go back to my layer, sorry to my folder on MoCops. We then see that
we have our image. So we have our logo
on the facade. Perfect. So that's basically
it for MoCops, guys. In the next video, we're going to start learning. We're going to learn how to
create MCops from scratch. How to have all of these
layers created and basically have
everything customized right from the scratch. So that's it for this one, guys. See you in the
next one. Bye bye.
85. 85 How to create realistic magazine mock up in Adobe Photoshop CC: Hello, there and welcome back. In this lecture, we're
going to learn how to create custom Mokops
in photoshop. We're going to take a
base image and then add all the necessary layers and
all the necessary effects, including the light effect to our layers in order to
create a realistic mook. Okay? So the Moko we're
going to be working on in this video is
a magazine Mokop. We're going to
learn how to create a Mcazine Mokop in this video. So go ahead and
open your folder. On mokops in photo shop. And right here, you
see different images. We see this coffee bug. So these are what
we call Bs images. These are what I call Bs images. So not to create a Mokop, you actually need a Bs image. So that's the image on
which the design will sit. Okay. So for this example, we have this one, which we
call the Open Magazine. So click on it and hit open. So, this is our base
image for this example. Now, this is an image
of an opened magazine. So we're going to use this to create a mokp for a magazine. Here? The first thing I
would do is go to file and go to new and then choose the E four
preset and create. Now, what I want to do is
take my rectangle to and then create a **** to feel to
fill my e four paper. Okay. So I'll just go
down shift to scale it along the y axis along
this axis like this. So when I just come
close to the edge, it's going to snap to the edge, so that we get to create accurately the size
of our canvas. This is now my image. So I'll just click on
it and drag it into our magazine. File. Okay. So the next nowadays,
just come here, click. O, first of all, I think I
want to change the color. Really, change the
color is not necessary. You could leave it
at black, you could leave it at whatever
color you want. So I just change it to red. Okay, so I see what
I'm doing clearly. Since our magazine image
almost looks like white. Okay. The next nowaday, just go ahead and turn
this into a smart object. Turn this into a smart object
to convert smart object. And like you knew before, smart objects
enable us to double click and go ahead and
dit our design, right? Close this. Now the next thing I'll do is just go ahead
and rename my layer. I would name it
right page design. So we're going to use this to please design
for the right page. Okay? Perfect. Now we can go ahead and maybe
give it the color. We give it red color. Perfect. So that the
layer stands out. The next thing we do
is just scale down our angle and try to
fit it on our page. Before I do that, I'll
just go ahead and cancel this and use the direct on glen create a background
for my magazine. I see the demarcations. This is a transparent background
and it's almost white, so I might not see the
demarcation between our magazine pitch
and the background. That's why I created
this and I'll just log this so we don't select it. Now I'll use this
and just modify. Modify and fit it to our pitch. First of all, I'll just
try to fit it roughly. Roughly like this, roughly
like this. Perfect. Now from here on, first of all, I think I'll zoom
in see clearly, it it should end here. Now the next thing
I'll just do is right click and go to wap. So I can now or
modify my ship event. So I has to fit my page better. I can use my handle here to
just please my design better. Of course, you know
how to use the wp, this should not be
a problem for you. Right? Perfect. So just go ahead and please
I'll design properly. Okay, guys, I think
we have successfully, I have successfully
at least most of it. So next thing I
will do just click in my shape like this and try to adjust these lines
so that it feels perfectly to the way
my page is built. To the topology of my page.
So something like this. We'll do so that we
have a straight lines. That's something you do. We can also o in and to
do this even better. Perfect. So I like
what we have now, and I think we've
done a great job. Okay, we're done with
the left hand side. Let's just hide this for now. And then let's go back
to our documents, I document and then grab and the copy for the left hand side. First of all, I'll just
maybe change the color. This time I might use
something close to white. Okay. So this color should do, and I'll just go ahead
and rename this. Of turn it into a smart object. Covert to smart object
and then rename it left page design. And we can see that
I made a mistake. I wrote light design instead of right pitch
design. Right pitch design. Perfect. The next
thing I'll do is just change the color
again to red and then try to fit my sized rectangular to my magazine p. Okay. Perfect. So hooding
down shift to skay dog. Se also with the side. On the next now, do you,
right click and whap. And now try to fit it perfectly. 1010. Okay. I think we need to add one more
line to this part. So first of all, let me just make sure
the side is perfect. So here is perfect, and
here also is perfect. So for this one, I think we just need
to bring it this side. Yeah, so we need to add
one more line here. So all we need to do is
just come to the edge and how control or
command on the mac. Just come to the edge. W on control. So
it's not working. I don't know why.
Let's see. Yeah. Hold on control and click. Now you see that we
have added a line here. I'll just undo that because
that's not what I wanted. That's where I wanted
it. So I wanted it here. So just hod on control and hover your mouse here on the line, and then just click
to add a point. Perfect. Now we can go ahead and then try to fit it
perfectly more accurately. Ing You can always undo. If you make a mistake, you can always undo
and we do the change. And, I think here
is almost perfect. Yeah, here is perfect. And for the upside, let's click and fit this parts. So we basically want
to maintain this look. So you should try to have
the same look I have here. So these lines
should be straight, and this should go
like this so that it looks like the page
is folding. Perfect. So this is what
we are going for. And all you need to do now
is just commit our changes. Yeah, we have the
right hand side and we have the left hand side. Sorry, we have the left hand side and the right hand side. What next do we do? Next thing we do
is just do click here to go into our pitch and then go ahead and
please our design. So please embedded. Please embedded.
Yeah. There is it. Now in our folder, I've gone ahead and
added some designs, so this is Marcazin Design one. So go ahead and please
Makaz Design one, and just cate it up to
the size and commits the change hide this layer
in those control to see it. Now if you go back,
you're going to see that our change has been
updated. It's been updated. Then just hide this so you
can see how it's aligned. So it's just perfect. It's following the
topography of our page, just like the smart
object we designed. So do this for the s do same
for the left hand side, so go ahead and please. Please embedded.
And for this side, we're going to use
this magazine too. Please. Then scale it up. Committee
change, Control S. Control command S. So just go back and we have
a page updated. T is what we have now. This looks good, but it
doesn't look perfect. Doesn't look realistic. Okay, I'll go ahead and change the color
of my background. To something like this, ok. So right now, we want to make
our pages look realistic. So we want to add some
shadows, some highlights, and some met tunes
to our pages. Okay? So how do we do that?
I set our page. Maybe bring this one to the top, since we want to
start working on it, create a new layer on top
of our page and not brush. Had B for brush. And
for our brush presets, we're going to use normal
normal round brush. Okay, so let's use
the soft brown brush. And then just right click
and make this size bigger. And then and then for
your for your opacity, let's make this 40, sorry, 53 for now. Then for the flu, let's
make this, um 22. For smoothening, I don't think
we need any smoothening. We don't need any smoothening,
so we just reduce it, and let's start painting, so we can see the
effect we get, right? So this is quite good. So all you need to do now
is just click here, hold on, shift and click here. You're going to create a
straight line on our page. So just do this for
this part also. I can see that we need
to increase our opacity. So do do it a couple of times, and this part will
need more of that. Okay. Do we need more of that. Click, do shift and click. Click down shift and click. Okay. Now we'll just
reduce the size, and let's do it for
this for the middle, because this will be darker
in a realistic sense. It will definitely be darker since it's getting less light. Let do it a couple of times, and maybe we did it. Let's just do a couple of times. And now, s kal it back up and just do maybe one
more time here. Perfect. So the next thing we do is just tick our move tool and now we want to clip this
layer to this page. So all we need to do
is go down and bring our mouse between the two
pages and just click. We can see that it's
now clips to our page. So we've done this for the pitch on the left hand
side on the right hand side, and you can see it's
looking better now, even though there's
still much to do. So the next thing I'll do
is just create a new layer. For this layer, I want to
do my highlights here. So I'll just tick my brush and then hit X to swap the colors. So white is my
foreground this time. And I'll just click hold
on shift and click. Maybe I need it too
much. Then just to. Make this bigger, click
Hold on shift and click. Okay. And then I'll
just do one more. Lick my birch size smaller. Click, who down shift and click. I think this is my birch
size should be a bit bigger. Click W down shift and click. Yeah this is Bta, I think, this is better. We can always reduce the
opacity and then who down ol and then clip our La. Perfect. Now the
next thing we do is just go ahead and change
our blended moods. Now for this one, we
want to use something like the darken of multiply. Because it's the dark er, right? It's the one that
carries the shadows. And then for this one, we
want to use something like lighten or maybe
screen over lay. Let's try over layers
or soft light. Let's try soft light and see. So let's try before and after. This is what we had. Bo and
this is what we have after. So this is better. 11 pupacity. Yeah, I think opacity
should even be 100. Looks very good. So I just duplicated
the layer to and then clipped it to our right page. Now we can maybe reduce the
opacity for this layer. Let's say 8%, and
yeah, looks better. So this is what we had, and this is what we have now. Good. Now we can do
same for the next page. That's the left pitch. So go ahead and create a new layer on top of our
pitch and tik our brush, hit X to swap our foreground
and bgrowd colors, and maybe scale this a bit and then start
creating our shadows. Click and click. Click and then hold
down shift and click. Click, H down shift and click. Okay. So let's do more
around this side. Click Hold on Shift and click. We use the size of our burs, click Hold on shift and click. Click Hold on shift and click. And do this a couple more times. Perfect. Now we have the shadows done. And we can now go ahead and clip our shadows to our
left hand pitch and do same for highlight. So select my brush. And I'll just kill
this up a bit and then swap the colors here and
click Shift and click. Maybe twice, click Hole
on Shift and click. And this is just k. I'll
go and clip my layer. Okay, now it's time to
change the blended mood. So for this one,
changes to darken. Or multiply. And
then for this one, we're going to change
this to soft light. Perfect. So we can go further by maybe reducing the opacity
if we want or not. This is good. So I just reduce the opacity
of right hand shadows. I think it's a bit too much. I think this layer is not even
needed. I shouldn't have. So I'll just delete this
layer and we'll just tick to one shadows layer. Maybe 90% opacity we just do. And this looks amazing. All I need to do now is just renew my layers, so
this will be lights. And this will be shadows. Se also for this is to
be lights and shadows. Perfect. We can go ahead and maybe group them
into a single group, that's the right hand side and also the left hand side so
that it's more organized, o? Next thing we can do is
change the background color, or give it a better background. Let's just go ahead and give
it a better background. So go to your folder, and you're going to see
this wooden background, select it and please. Scale it up evenly and bring your background to the
ground, below our magazine. Perfect. This is
looking incredible. Go ahead and save this,
Control S. Open magazine. Heat save. And. Perfect. With this, we're
done with our video. We've created Marx ZD Mook. All we need to do now if we
wanted, changing our page. Maybe we want to change the left page design to
a different one. All we need to do is doub
click and going to open and you can go ahead and
please a new design. So we can see that
this is Magazine two. I actually have another one, which is Magazine 22. Gates a bit different from this one. Just a bit different. So I didn't add this bruh
effects on this one. So when we replace our design, all we need to do
is to hit Control S or command S for CF, and then go back to our Mokop, and we can see that
it's now updated. Perfect. So that's
it for this video, and hope you learned a lot. In the next video,
which is an exercise, we're going to be covering a different kind of Mop design. So see you in the
next video. Bye bye.
86. 86 Exercise 18 – Create Realistic Package Mock Up: Hello, there and welcome
back to the course. In this exercise,
we're going to be creating a package mockup. Now, I've gone ahead and
created a fake branding. Or rather a fake patchy design for the brand you're
going to be using. So this is the design
here in your folder, and you can see this
is pizza chef secret. And we now have some text and some image of a pizza with
pepper or with chili, rather. And yeah, just some
elements, right? So this right here is supposed
to be the logo, right? And we have this text and this element here
showing the weight. Okay, so this is
just a ick brand and a thick package design just created to serve as a package design for
our exercise today. So we have the side.
So this is the side. I went ahead and brought it in. Let me just go back to the foot and let's visualize this part. Now, this is the top
and this is the side. And also, this is the
bag. The package. So this is what we're going
to be placing our designs on. So all we need to do
is go ahead and bring in our food bag. So open. Perfect. I need this.
We can just close this. Go ahead and expand our
canvas using the crop tool. So we want our canvas
to be this big. Perfect. So the next thing we'll do is give
you the background. Let's go ahead and
create the background and bring this pillow. And let's just sample the
color for the background, that's the color on our
package for the background. And there's one thing
missing on our package, which is the shadow, right? So our package needs
to have a shadow, and we can see that light
is coming from this side. Let me take the brush
and explain better. Light is coming from this side. Light is coming from this
side. From the side. So that's why this place is bright and this place is dark. So we need to use this concept to create shadows for our ship. I'm going ahead and
create a new Lear, taken my brush tool, for my flu. I'm just going to
take this to C 100%. C so with my opacity, and I'll just go ahead
and create some shadows. So I'll just make this bigger, then create some
shadows like this, top to create my shadows. Okay. Next thing, I'll go ahead and take my
polygonaso two. And try to delete some
unwanted parts of my shadows, or try to direct my
shadows properly. So my shadows should
look like this. So go ahead and delete
this part, the select. Yeah, this sorry. This should be what my
shadows should look like. Now from here on I can just
go ahead and hit E for my a to make sure the
hardness is zero, and maybe increase
the size. Yeah. So we just want to erase parts of so I'm just on
doing some of this. So erase parts of our shadows can make the whole ting
softer around here. Okay. And then select my shadow layer and
give it the mask. So we now have a
mask on my shadula, and I'll go ahead and
pick my gradient to, and make sure I have
this gradient selected. So you can go on
under basics and make sure you have this
gradient selected. Okay? So just go ahead
and click A and drag. So you can hold down shift to channel your gradient properly. That's in the straight
line along this axis. Okay? So just select it when you have it
around this point. Now we can go ahead and adjust our gradient using
this point, right? So we can also shift
our gradient from here. Maybe even make it
look like this. Okay. Perfect.
Now, this is good. Now the next thing we're
going to do is just go ahead and apply some gaugan
blow to Gausan blow, and let's see what we get
with the Gaugan blow. So as to soften
the edges, right? We can see that from here, it's now looking like this. It's looking more realistic. Okay? Locking more realistic. So just ok and perfect. So we now have our
shadows on our package. On the next one would we
just lock our shadow layer. Also lock our background layer because we don't want
to have it selected, and just have our
ship layer selected. Right? Next one we
would do is just go ahead and create a new layer, a new document size, just like we did in
the previous video, and then create a rectangle, just in the size of
our e four document. Perfect. Now, click
and drag into our document and
then just change the name here to front design. Perfect. And then just go
ahead and convert this to a smart object and maybe change the color this
time let's orange. Perfect. And now we
just need to scale down our design and have it positioned on the
front of our package. Okay? So we can hold down control or command on the mac and come
to the edge here like this, and you're going
to see that our co turns into this white co, right? So this is without holding
down control or command. But when we hold down control or command, we get
to see it like this. And with this, we
can click and now adjust our ship like this. It gives us more
control on our ship. We just want to position
our ship on our design, and then go ahead and
click and then wrap. Now we can zoom in and start
positioning our points. For the top here, we want
to have it look like this. Zoom in a bit and position
this even better. Let's make sure it's
covering our package. Okay. It might be hard to follow this outline
with our smart object. But let's just make sure
it's covering our package. That's the most important
thing for this method. Perfect. So you want to have
your ship looking like this. Okay, you want to have your
ship looking like this, and just she okay. Perfect now, the next
thing we'll do is, we're just going to
duplicate our layer. That's our yer one
and bring it on top, just hide this for now. And for this one, we're
just going to cool down or command on the
mark and then clip our front design layer
to our layer one. In case you clip it like this. So when you clip it like this, we then see that all
these other parts which we couldn't meet up to, because of the curve and
the complexity of our ship, we've been able to clip
and cover for those areas. You get the point now. So
we have that covered now. Now, the next thing
we'll go ahead and do is bring in our package design. All we need to do
is double click here on our thumbnail to open a new file and please our package design.
So please embed it. And then let's go ahead and
please the Pizza package. You commit our changes, and then maybe hide this
one if it's not necessary, and just hit control S to see. Perfect. Now if we go back, we're going to see that our
design has been updated. Our design has been
perfectly updated. The next thing we do is
just enable our layer here. That's the one we copy, and now change the
blending mode. Now we can go ahead and
explore all blending modes, but The darken blading
mode works well. We can see that right now, it has erased the
unnecessary part and basically fitted
our package design properly on the front. So let's try the multiplier. We can see that the
multiplier is not that good, but the darken is quite good. Okay, let's try other
ones, actually. So let's just keep
going down the list. We can see that darker
color is also good. So this is it without it, and this is it with it. A, the darker color
is also good. And we have all the ones. Okay. But from what
we can see here, we see darker color is good, and also darken is also good. So we either choose
darker color or darken or just
green darker color. And we can go ahead and now
try to do all the stuff. Here, we can go ahead and
try to do other things. It means we can go ahead and maybe work on the
blending options. The bland If options. So we can see that by creating
some bland If effects, we get to have even
better blending. Okay. Now, with this, we can just
zoom in here and then see that we are now having
it look very realistic. Okay looking very real here. Perfect. So we can go ahead and work on the other designs. Okay, we can lock this layer.
Let's lock this layer. Let's work on the other designs. So go back here. And for this, let's bring in our side design.
Please embed it. And yeah, this design,
let's bring it in. And amine is in so
that I can know the extract shape to bring in. Okay. So this should
be our exact ship. So just hide this and now bring this ship into our
package design, Mt this site design. Rename this to site design
rather site design. And then right click and
convert to smart object, and go ahead and give
it a yellow color. And now let's fit our
design on the side. So the same thing we did for the front we're going
to do for the side. So just pull down control. And fit your design properly. Control and fit your
design properly. And I might just
pick up the video, so we don't spend too much time since you already
know how to do this. So we are going to
come back after I have totally arranged it on the side. So I go ahead and add
one more line here. Okay? So who control and click. And try to fit things better. Perfect, guys. We now have our site design
pleased properly. Next thing I'll do is go ahead and bring in our site design. The click here and
bring in our design. Please embedded and please commit changes and
Perfect and Goo ba. And for some reason
it didn't updates, let me try it one more time
to control S and Goba. Perfect. So we have it saved. Now we can just select our
design our site design. We just select our design and
bring it below like this. And we can see that it's now plans in like the side design. It's part of the
package originally. And we can now go
ahead and just wool on option in the
mac and click here. So as to clip our site
design to our package. And you can see now that all these folds now
look very realistic. But we're losing
some details here. We can see that we're
losing some details. So that's because our
design has grey color, has grey color, right? So in order to fix this, the only thing we
can do is go ahead and work on our design,
on our site design. Let's just do click here to
go back to our site design. And what I'm going to do
now is just control G to duplicate this and do control
L to bring out my levels. Let's try to increase
the levels and see if we can get some
sharpness on our blocks. Okay. Perfect. So I like this, and now I'm just going to create cool down old
and create a new A new mask. H on out
and have a mask. Let me just try painting. Let me just try painting on here to reveal
my layer below. Here. So we can
see now that I am having a sharper black color. Now, we no longer
have that grey color. We're having a color
looking sharper. So lastly, we can
go ahead and create a general adjustment
layer and just do some little levels adjustments to other parts of the design
so that the stand out, right? Okay, so we can do this. And just hit C, control S, and go back to and it
should look better now. Perfect. So you can see that
it's standing out, right? It's standing out now. We are
no longer losing details. So the next thing we'll
do is walk on the top. And for the top,
we'll just go back to this document and
bring in our top, and this is the top
of our Piza package. So our document,
our ship needs to follow the ship of the top, ok? We size it to the shape
of the top like I just did and drag it here. And Sam also, we just
need to convert these to smart objects and then
change the name top design. Perfect. Now maybe we change the color if we
want, may be green, and now just rescale our ship to fit the
top of our package. Okay hold on control and
place it way better. Hold on control,
place it way better. So we can have
better placements. Okay, so I'll just right
click down and hit you up, so I can modify my
ship even better. So I do this and just try to
modify my ship even better. And let's walk on this side. I'm just be who on control
or come on to the mac and just click to
add a point here. Okay, so I can just
select my point and make my adjustments
even better. Perfect. So I think
you will just go on to use what we
have created so far. Okay. I think I will just I'll just make some minor
more adjustments. So I think this is just perfect. So commit our changes. And now we can go ahead and
bring in our top design. So click here to open and go ahead and
please our top design. So this is our top design,
select and please. Perfect, and at Control S to see and go back to
see our design. Perfect. Now, the next thing we do is go ahead and bring
our design below this guy here and just hold down t or command on the mark
or option on the mark. Sorry, and just click here
to clip our design and get rid of those weird looks
that happen on the edges. Perfect. So you see, guys, this is what we now have. We now have our complete
package design. Everything perfectly done,
everything perfectly done. If we want it, we co
furthermore So we could furthermore walk on the
placement of our top design, so maybe hit w one more time, and maybe just play around
with a placement like this so that we have this side
calm like this if you want, that's also one we could do it. I think I over did it. Yeah. I think just the
initial would do. Perfect. It was like this before and we brought it to life by
adding our designs. So if we wanted to
change a design, we could just dock, go back and reples the design. Okay. And basically, that's it for this one
guys, go ahead and s, control S and foot
bag sf Perfect. So we now have our design. Let's try bringing in
the wooden background and see if it works. I don't think it's
going to work because we need to fix the perspective. Let's try it anyways. So bring in the
wooden background. No. And for this, let's bring it below
our background. Now, we see that we will need to fix the perspective, right? We need to fix the perspective, and it's not just aligning
the way it is, right? Yeah. But this will take time. We can actually do it, but
it's going to take time. So just use our plain
background for this. It's easier, it's simpler. So if we want it, we
could go ahead and add more shadows to the sides and more highlights
if we wanted. And we can do that
by simply creating a nuclear and just
ticking a brush. And then reducing the
flow to maybe seven and pasty to maybe 60, and then just go
ahead and pinch. Okay. Perfect. Now
we can just clip this and maybe reduce opacity. We just want it
to be very light. We want it to be very subtle. Yeah, so you see the
subtle effect it's adding. It's not very shouty,
it's very subtle. It just adds to the
shadows on the side. So that's it for this one, guys. See you in the
next video. Bye. M
87. 87 Homework: Hello, Dre and welcome back. In this homework,
you are required to create custom mockups using the product images we
have added in our folder. Go ahead and open the folder. And in your folder,
you're going to see this snack pack package. And this is how it looks. Also, you're going to see
this coffee bag packaging. So go ahead and create
MCops using these products. So you will be responsible
for creating the design. The design for the package, and also creating the
mockup for the package. So I haven't provided
you any design for this. So you have to create
a package design for your coffee bag and also a package design
for your snack pack. So these are the two
mocops you have to create, and do well to share
your results with me. I would love to see
what you come up with. This will round it
up for this module. See you guys in the
next one. Bye bye.
88. 88 Module Introduction: In this module, we'll work on our final
projects for this course. We will work on six
incredible projects that will help you solidify all
that you've learned so far. Be sow you'll learn a
few new tricks as well. Kindly download the
attached project files for this module
before you continue, and please reach out
to me via message or in Q and E section if
you have any questions. I would love to make this course a five star experience for you. See you in the next video.
89. 89 The Double Exposure Artwork: Hi, there. Welcome back. So in this exercise, we're
going to be creating this artwork. It's quite simple. It's called the double
exposure effect, and we're going to be creating it right now in photo shop. Okay. It's quite simple,
so for this final project, for the final module, we're going to start from
simple to more art vans. Okay? So just go
into your folder. Your folder on compositions
and final projects, come to the folder on
double exposure to the double exposure
effect folder and bring in this image. Select this image,
select this image, select this image, the
three of them and hedopo. Okay, so, like I said, we
are going to be greens from simple to more advanced. Okay? Perfect. Now, the
first thing we need to do is to remove our
subjects from the background. So what do we do, we take
our object selection and those on the object
or select subject here. The select subject and
it's going to work, it's magic and
select our subject. Perfect. So I want
to refine the hair because we can see that the hair needs
some refining, right? So selecting mask end while
having my refined ge too, I'll just go ahead
and click here. Just click a couple of
times to refine our hair. I also want to refine the beds. Here. We can see
these blue colors from the background's
appearing in the beds, so we just want to
refine the beds too. And I'm just going to click on Smart Radius here,
activate Smart Radius, boost the reduce to one pixels, and then for feather, I
don't need too much feather. So 0.4 will be perfect. Ok. And I'll just go ahead
and mask and create a mask. Okay. Perfect. Next thing
I want to do is just walk on the color of my image pit, I'll just go to the
filter gallery, and then go to camera filter. And for here, I'll
just go ahead and work on some few adjustments. Let's see the blacks, and then for the color, I don't want this color to be I don't want it to be shouty. So I want to reduce
the saturation. The saturation reduced maybe the texturing or clarity a bit. Basically, we just
want to a something that looks like
this and heat okay. Perfect. Key perfect. Now, next
thing we'll do is go ahead and create our document. Now this document
will be A four sized, and it's going to be landscape. So go ahead and pick A four, then it landscape and create. Perfect. Now, I just
want to bring in our guy into our document. Bring him in and then
I'll just right click here and convert
to Smart object. Perfect. Now I'll just go
ahead and reduce the size of our guy. This is perfect. Next thing, I'll do
is go ahead and bring in our landscape image. So this is our landscape image. Maybe we should do
some adjustments to our landscape image. So go ahead and open
the camera or filter. And for here, I'm
just going to boost up my exposure a bit. Key and then for my shadows. Let me lighten up my shadows
and then for the color. I just that's for the temperature for
the color temperature. I'll just take it to minus ten. Key and then maybe boost
up vibrance a bit. This is just something that looks like this.
Mustn't be exact. So yeah, from here on, we just bring in our guy, so we can just grab him
into our composition. Drop him. Perfect.
Now just go ahead and turn this into
a smart object, reduce the size or reskill it. Perfect. Now the next thing
we want to do is just select our landscape image and make this and change
the blended mood. We want to use screen. This is our screen blended mood. And you can see that immediately we change the blended mood. We now have our effect. Okay, we've done most
of the job, right now, all we need to do from here and just maybe a few
adjustments here and there, and we will be done. Perfect. This looks nice. Next thing I'll
just do is select my guy here, creates a mask. A then take my ingredient to. While selecting my
mask, I just go ahead and do it all the way around, create a ingredient on our mask. Ingredient fell on our mask, and then just do
this adjust it so that this please feed away. That the hair region and
feeds away into our ground. Okay. Something like this
would be just perfect. Perfect. Next thing I'll do is go
ahead and bring in our birds, grab our birds into
our composition. Here, we have our birds, skill them and please them
here so that the lucasive, they are going, they're
flying out of his head. So the idea of this Zion
is happines is free. So we can see that the guy is happy and the birds are free. That's just the
idea behind the e. Happiness is free. Perfect. So please make the t. And we can just go ahead and
select our guy here. That's our landscape
image, that's this one, and hod down or option on the mark and bring your
mouse between them and then just clip our
landscape image to the guy image to
our subject image. So that's what we
just want to do. And final thing or
not final thing, actually. Create a background. You can use a rectangle
to create a background, or you can create a new
layer and then fill it in, or just use a
rectangle and then go ahead and select a color. Perfect. So we want to go with this very faded blue color. This is the color
we can copy it. Hit. Perfect. Now, next
thing we do is just go ahead and add our text
and see happiness. And just type free here. And then we have is in the middle of our
artwork, so is free. Perfect. So happiness is free. Yeah, so we want to go
with a color like this. Something too. We get 00. Happiness is free. We can go ahead and select
everything and just deselect the pack around so that we can decentralize this. Centralize it perfect. So we have approximately the same distance
between here and there. I think we need to
move it one more time. Move it right hand side. Perfect Happiness is free. Yeah. Maybe for this, we can just go ahead and
give it a drop shadow. Yeah, very faint
drop shadow. Eyes. Yeah, so this is
basically our artwork. We can go ahead
and do some extra little adjustments here and there may be changing or
rather bating our levels. Okay, but it all
depends on you, really. It all depends on you. These other adjustments
are not necessary. The most important
thing has been achieved. Before and after. There isn't much difference. So I think we're just
cancel on this y. So this is our first artwork. We have come to the
end of our video. I'm just going to go ahead
and see if this control S, and see if it as
double exposure. Save. Ok. So this we've come to the end
of our first final project, see you in the
next one. Bye bye.
90. 90 The Sliced Artwork: Hey, guys, welcome
back. In this exercise, we're going to be
creating this artwork. I call this the sliced artwork because our fist is sliced, so also our body. This is what we're going to
be re creating in this video. Go to Photo shop and go
ahead and open your folder. In your folder on
sliced artwork. On the composition
and final projects, go ahead and bring in the image. It's called the PC girl portrait to select the image and select all other images apart from the sliced artwork
image and at open. Perfect. Now, the next
thing we're going to do is we're going to
recover her shoulders. We can see that from the image, she doesn't have
the left shoulder. She doesn't have
the left shoulder, we're going to just
recover that using AI. So I'm just going to hit C for my crop tool to
make this bigger. Okay to expand the
canvas along the side. We can see that it's black. It's so pleased
with black color. I'll just undo this, and
I will first of all, unlock the folder,
sorry, the layer, and then now create my
expansion on the Canvas. Perfect. The next thing I
will do is select my layer. Go ahead and pick
my make select, my rectangular make selector, and then select round my
shoulder just like this. Just like this.
Perfect. Right now, go ahead and hit generates
feel and then generates. We're going to wait
for photo shop to do its magic and give
us a new shoulder. Perfect. So we have
our new shoulder. Let's go ahead and see
some other variations. So click here to see
other variations. And I think we will go with
the first one. Perfect. Now, I also want to use EI to
clean up a few more things. I think one more
thing, just this hair we have on her shoulders here. Here we don't want to have
this because you know we're going to be
cutting the fees, and it's going to look we having this piece of hair
still on her shoulder here go and select
around it, select it. Must be a perfect selection. Something like this will
do. And then just go ahead and hit generate
one more time. Let's wait to see what we get. Okay, so we have
our changes made. Now let's see the
other variation. We can see that this one give us still has hair on the shoulders, Sims with this, Sims with this. I think what we do is,
we just delete this, and first of all, cut
out the background. So go ahead and tick your selection that
your object selection to, you can use any of these if you don't have the litst
version of push. So just pick my
object selection two, and go ahead and
hit select subject. It's going to just select
our subject automatically. That's what we want
to do. Went ahead and selected this part. That's because we
have it selected. So what do go ahead
and merge them. Merge Ls. Where
Merge LS perfect. Now, select this and select
subject one more time. I should work this time.
Perfect. No have of selection. And next thing we do is go ahead and refine our selection, so select and mask. And we're just going
to hit smart radius, go to boost up the radius
bits in the one pixels. And I want to shift edge. So let's shift edge
by three pixels. Okay. Yeah. Let's shift edge
by three pixels. And then next thing
is the Fedrne. Let's go ahead and add
a bit of fedrin to it, C 0.6 or 0.5. Now, just pick up
my edge refine too and give my head some
refinement here. So just click and drag, click and drag on our heads
to expose the strands. Okay? We don't want to
spend too much time here. This we do. Let's go ahead
and create a mask. Perfect. Now, I think our effect, our generation should
work better now, that's regenerating
this part here to clean up the hair on the. We just try one more time. So go ahead and make
your selection. Perfect. Now just go ahead and hit generate few,
and then generate. Now have our
shoulders generated. Now let's see the variations we have. All of them are good. I'll just go be the second one, and here we can merges, Merge. Yeah, March layers and let's
control C on our layer. And then let's create a new
project, a new document. So that's A four and Control
V to paste our image here. Now, just go ahead and
turn this to smart object. You can control for that. And we just scale this. Scale. Yeah. Here's
a full image. Here's what we want to have. Full image with
the shoulders and without has on this
other shoulder. A Perfect. Now the next thing
we want to handle is the slicing of our image. We want to slice it
on the shoulder here. Okay. Remember, it's sliced
on the shoulder here, that on the chest,
around the chest. And also we want
to slice the fish, we're going to cut
out the fish, okay? Yeah. So we just go ahead and pick our pain tool for this. This time we're going
to use our pain tool, we want to use our
selection tools. This is just so we have
control over our selection. Okay. While drawing
it. While drawing it. I'm just going to
show you what I mean. So I'm just going to create a drawing around the chest
to signify our coating. And I'll just go ahead
and give it no feel. Just to see what
I'm doing better. Then pick my dir
selection and start to modify these anchor points to perfect my
selection or my sheep. I want this to be just the
sheep of my selection. Let me look at this again. We see that it's
cov around here, we have to make this curve. So go ahead and
pick my pencil and let's convert this guy
into a cove uncle. Go back and pick
my di section too. And I'll just go ahead and
try to make this look better. And I'll just fast forward the video so we don't
spend too much time. When I'm done, you'll
see what I have. Perfect. When you're done, you want to have something
that looks like this, a selection that
looks like this, or a ship that looks like this. Next thing we do is go
ahead and on control or command on your
keyboard and then just click on the thumbnail
of the ship. Here click here, make the
selection and select our image, and I just want to
select inverse instead. So select inverse,
so we can only select this side that
the lower side, right? So do control G to duplicate it. And after activating
our selection, we want to go ahead
and set our image one more time and just create
a mask for this selection. Click on our maxs and
control I to invert, so as to cut out this
part from the image. Mark out this part
from the image. Now we can delete the ship one, and then bring this guy up. We get perfect. Now, just select my mask and
go in and try to just clean. Miss Halos the creating here. So B with the push
to make this shop, use the sides, and just
clean it up like this. Se also with this part.
Incredible. So from here on, we just want to
cut out our fest. So we just want to
do the same thing we did with this part
with lower partes. Select our fest go and pick our pin to and start
to draw the ship. And I'll just fast
forward this and come back when I'm done. Have a selection that
looks just like this. So you can go ahead and
post the video to achieve exactly what I have or similar
to what I have on here. So from here on, I can go ahead and
activate my selection, on control and click on the or command and then come on a layer and control G. So Control G to create a cutout
of just the fees. We selected. Perfect. F here and I'll just go ahead and hold down control one more time. Click here or command and click here to
activate my selection, and then go back to
our mask and just hold down and pack piece or option delete on the mak to fill our mask with our foreground
color, which is black. Okay. So this will basically add the entire
selection to our mask. So it means if we
just dab our mask, for example, we can see
that we have our fees. It's just hidden in our mask. So enable our mask perfect. While selecting my mask, where I the pick my brush to, maybe de select the
selection first. So pick my brush to,
and then I'll just add this to the
selection to the mask. Give these heal effects to
the mask, just like this. Perfect. The next
thing I'll do is enable my fas my cot
phase, and just move it. First of all, delete
this chip lier. And then move my face away
from the entire phase. You get perfect this will do. Perfect. Now I want to create
the empty score effect. How do we do that? We go and
control and select our mask. I'll just go ahead and
hit Q on my keyboard to enable me paint
out my selection. So it B and start
painting this out. I just need to pint this out. So also parts of of the
head here. Perfect. Now, I just want to have
only this selected. Go ahead and hit Q to
have my selection back. And from here and we can
see that it seems like parts like the entire face or the entire art
board is selected. So let's just go
ahead and invert our selection to have
only this parts selected. Now go ahead and
create a new layer and then fill this layer
with some color. So right click and f. And
let's choose a color. An coolor will do really. Let's use this que to
fill it in. Perfect. And now we can detail it and bring it below
our guard here. Now, we want to actually H our selection
activated one more time. Then good to select, good to modify and
good to contract. So we want to contract
this by C six pixels for now and C. So
six pixels, not bad. I think we should do
it one more time. So let's go and contract
this time by ten pixels. So we have 16 ordinal. And yeah. So right here what I'm trying to do is create
the thickness of our coat. You get of our section. So let me go back to
the image and you can see our coat here. This
is what I want to create. So comparing this to this, I think you might need to maybe expand our
selection one more time, so modify and contract. This time, let's do
this by three pixels. He? Yeah. Perfect. Now, just go ahead and use my keyboard
keys to move my selection. Be see we want to create
this perspective loop. Because you see this part is t thicker than this part here. This part of the co is ticker than this part and
also this part. So that is what we
want to achieve here. So we achieve this by moving our selection bit to
the left hand side, and this is just perfect. Now just go ahead and create
a new layer and fill it in. So I'll just old delete or old bar space
rather or option delete, to fill it in with white this
time, and I'll deselect. Go to layer styles and fill our layers with ingredients.
Okay with ingredients. First of all, do this
for the mean guy. That's the background guy. For this, I'll go ahead
and give you the gradient. First of all, we have
to use the ingredients, and then change the colors. Yeah. Want to sample
the face a bit and then make this darker. And we actually need to do some color correction on the image. We need to make it less
saturated, less saturated. Trying to expand our scale. And go back, make
this seven darker. So see we're beginning
to achieve the effects, we want the desired effect. Perfect. Now, I just want to transfer this gradient
we just created to this next layer because it's actually supposed to
be on this next layer. Yet to hold on, click and drag it
on the next layer. Now we have to go ahead and edit this gradient
we just created. Okay. We have to
make this brighter. We have to make this brighter. So let's try to
make this brighter. This will give us
the court effect. This will give us
the court effect. H as you can see if you've been able to
create the coat effect. I'll go ahead and select my two layers and just move them to the right
hand side the bit. And just kill this
just a bit and so as to remove the white
outline we had on them. Perfect. On the next thing
we do is go ahead and create the other parts for
the bottom side. Now, go ahead and
pick your pencil and start to create. H No. Incredible guys. So you want to have something that
looks like this. Okay? It does to look like this. So go ahead and take your time and maybe pause the video and try to achieve
what looks like this. Okay. To bring it done, you just come ahead and
give it the gradient feel. Go ahead and give it
the gradient feel. And now we want to
give this this color. He reverse and work on our g. So this
is what we had, and this is what we're
trying to recreate. So it seems we need to
make this ch green. H This needs to be brighter. Perfect. He. Perfect. So as you can see, we've created the two coats, the coat on the face and
the coat on the chest. Next, we're going to go ahead
and bring in our flowers, so click and drag this guy in. And for this one, you want to have it's behind here like this. Perfect. And we need to
come back to that later on. So for this one, for
this other flower, you have to click and
drag and drop size. Yeah, we have to meet
this position this week. You can see that for this
one, we actually need to flip it to flip
the red round. And let's bring in the leaf. Yeah, we also want to have a few extra copies
for our fs here. Perfect. And this looks good. I'll set everything
and just resize a bit and shift everything
to the middle. Now I'll go ahead and create a new layer that's
for my background. And that's a rectangle. Bring it to the bottom. And we will just give this ingredient feel.
Ingredient feel. We can see that we have
the blue ingredient. Let's see if we can get
one of these presets. If we can use one
of these presets. Yeah, I think we can just select one and then go ahead and edit the colors. Onto reverse. Yeah, I think we can
just make this a bit. And less saturated. Perfect,
make this probably lighter. Yeah. We see that
we actually need to create this ellipse
behind our subject. We see that we created it inside our rectal gloves and do
that and have it on its own. And bring these ellipse
behind our subject. Go ahead and align this to the middle and we actually
need to change the color. Just do that here. To yellow. Perfect, and give it an out blue. O blue, Outer blue. Be She? Perfect. I'll just
go ahead and do some color adjustments
to our image. So I'll select this guy
now and just go to image. And for this, I'll just turn
this to a smart object. So we do our adjustments
non destructively. So image adjustments,
and stuation, reduce the saturation a bit. You know what? I'll
just go ahead and add the black and white image black
and white effect, rather. So black and white.
And let's see. Blue filter should do. Ho. Perfect. Go ahead and reduce the
intensity of my effect. All I need to do is come here on my filter on my smart
filters on my layer, you see smart filters
in black and white, I'll just do click here. And it brings up this
blending options dial up box. From here, I can choose a
blended mood if I want. Okay we change the blended mood. I think change the blending mood actually makes a lot of sense. We see darken, and then we
can even reduce the opacity. So we are reducing
the intensity of our black and white effect. So I'll go with this, hero. Perfect seam also
with our image. You select our image. Go ahead and give
it for our image. Yeah, Black and white
should still work. Black and white blue filter, H. We'll click here. Let's give it the dc. Not bad. So I'll reduce the opacity. This will be a bit more
saturated as compared to the cut out. Just like we have here. This should just do. I
think I'll one more time make our gradient here that's inside our
head even darker. Okay. Perfect. We want to
achieve just this. We expand the scale.
K. Let's see what we can do to this other guy here. I'm making this less
saturated, you see? Yeah. So this works
better, ok, and perfect. As you can see, we're
almost done witho design. There are just a
few things left. So what is left, we need
to add these flowers. Pate this guy here, make this bigger and just
cut out one of these. Just go ahead and
pat my selection to. Make our bush smaller, make a selection
around our flower. Perfect, control G, and delete. Yeah, I think I just did
that. I just did that. I think I'll just hit Q
instead and take my brush to just push this part. Brush in this parts like this. Yeah, my point. Perfect. Q buck and control
G. Yeah. This looks better. So for this, we can
just duplicate this a couple of times and those
are the blow effect to. Me this bigger. We
have another one here. Okay. Actually like this. This should be p to the up
and this p to the down. Okay. Yeah. This arrangement. Of course, you can experiment
with other arrangements. If you have a better
way of doing this, go ahead and do it. Yeah. So can go ahead and add some blow to the
bud filc I think, I'll just turn these
guys to smart objects, so I can just I can just transfer the
effect without having to without having to redo
everything from scratch again. So I'll start with this guy. We make him even bigger. With the filter blow
and then part blow. I just use a tilt blow instead. Either of them work actually. Either the tilt blow
or the or parts blow. This part blow works just
like a motion blow effect. Let's try the tilt blow. You can see how this one works. You can actually
move these guys up. Can move the guys up to to edit the placement of our
blow effect on our image. Yeah, but I think the part
blow would do just well. Yeah, and we don't want
it to be too much to just 45 will do for this one, o k. Go ahead and transfer our blown holes and click and to transfer a blow to
these other guys here. Do seem to this one. H Perfect. Now, can go ahead
and just and maybe add more bloness
to this guy, Hao. And then I'll just
reduce the opacity of. To have this ft effect here. So it looks as if it's more into the background as
compared to this one. I'll just leave this one
this heat see canvas pits. Kilo, and perfect. This is what we have. So we can do a couple
more things if we want, but this is just perfect. I think I'll do one more thing. I'll just pll down
control shift old E to merge everything together
into a new layer. Okay? And for this for this new layer, while having it
selected, I'll go to filters and filter gallery. In my filter gallery,
I'll just zoom out. Now these are the effects I
have on my filter gallery. I have the torn edges
with these settings. I have the half ton pattern
with these settings. So go ahead and add
these two effects, the half to pattern with these
settings, three and three, and also the torn
edges with two, 12, and seven, and heat. Perfect. Now, here on, I just want to change the
blending mode. Maybe experiment with them by going from down to bottom
from top to bottom, rather. And we can see that
this works just fine. And from here on, we can
just reduce the opacity. And yeah, this should do. So go ahead and see
our file control S and see it sliced tw sliced tw. K. K. One last
thing I want to do is adjust my redent
for here just a bit. It's very optional. I just feel that this
part is too bright. Yes. I want to
increase the scale and maybe going into the gredent, and Maybe do this. Sorry. Delete this guy. Let's just walk with this too. Let's keep adding this
one this by mystic. Okay, H o. Ho. I'll just go ahead and
use what we have here. Guys, as you can
see, we've perfectly replicated our sliced artwork. What we've achieved might
not be as exact as this. Okay, but of course,
you can make it better. You can go ahead and
add some blue to the edges to the edges to
make this standout even more. So go ahead and do that and
share your results with me. We don't want to make
this video too long, so we have to end it here. That is for this exercise. See you in the next video. Bye bye. No.
91. 91 Orange and Fish Artwork: Hey, guys, welcome back. In this video, we're going
to be creating this artwork, this photo manipulation,
here in Photoshop. Go ahead and open Photoshop,
open your folder. And in your folder
on composition. The composition on
final projects, go ahead and open the
Organ fish artwork and bring in these images. Select the images and
bring them all in except, of course, the Organ fish
artwork image, right? So because that's what we
are going to be creating. So H open. Perfect, and we
now have our images open now. I'm just going to
create a new project. I'm going to give
this 10 " by 10 ". I'm going to make it 10
" by 10 ". He create. Next thing I'll do is go ahead and bring in my woods stomp, my orange will be sitting on my wood. Like we have it here. Select my whole st
Control C and control V. Bring it below like this. Hide this layer, and then go ahead and bring
in my sunset image. Drag it and drab it. Perfect. And you'll bring
it behind our woodtone and launch it to sit just like this so that
it serves us our background. So this is what we want
to achieve? Perfect. Now we can see that our
Woodstp has this he effect around its edges.
That's from the cut in. So what I do just first of all turn this
into a smart object, and then go in to
our smart object and just put on Control
or command on your keyboard and click
on the thumb to create a selection around our subject
and then go to select. Go to modify and contract. We won't contract
this by p exels. And from here and
we want to go ahead and Go back to
select, modify fea. O fea is by one pixel, and just control G, and then delete the one behind, and control S to see go back, and we see that our helo
effect is long gone. Perfect. Next thing
we want to do is just do quick color adjustments
to our wood storm and I go throu adjustments
and choose huan situation, reduce the huan situation B. And after that, I'll go ahead and add brightness and color. Sorry, brightness and
contrast adjustments and reduce the brightness. He we don't want it
to be too bright. Perfect. I'll just
adjust my background, more and convert
my background to smart objects into
my background. I'll go ahead and add the hue
and saturation adjustments, reduce my situation and bits, and then add a blow
to my background to filters, low guian Okay. Yeah. So go with this value. I think 23, 23 should do, okay. I mistakenly hits cancel, so just go back and do it. So filter blow gan
blow and 23.5. Okay. Perfect. So next is our orange. So go ahead and
bring in our orange. Orange, control C, control V, convert to smart
objects, and sky lit. Okay. So we actually want to
make our wood store bigger. We can see that it's a bit bigger here, it's
bigger, bigger. So just click and hole down or command on the
mac and make it bigger, move it a bit down. K. Perfect. For orange, I think we can
also make our orange a bigger. Yeah. Everything is
looking perfect. Yeah. Next thing we'll do is
select our orange control G and go ahead and give this
new copy of black and white, or make it black
and white, so go to adjustment and black and white. Perfect. Then I'll just go ahead
and turn this to screen. Give the screen blending mood. If I just hide my layer behind, we can see that this looks
now like it's transparent. Now I'll just control
for my levels. I my levels, I can actually
make this even more transparent and give
it more details. You get more details
to our transparency. I'll just adjust my sliders. To achieve better transparency. Perfect. Now we
want to just create a mask on this layer and go ahead and
mask out our leaves, first of all, so just take
my brush to make my brush bigger and sharper or had, and go ahead and delete
or mask out the leaf. Yet, this is the first
thing we want to do, Musk cut our leaf. Perfect. The next thing we do is
select our orange layer, that's the colored ne, and we want to give
it also a mask. So we create a
mask. For this one, we are going to now mask
out part of this layer, part of our ge. We want to hoo down
shift, click and drag. To c from this side
in the street line. The next thing after this
is just go ahead and mask out the top side without
masking out our leave. So we just want to take
our time and mask out the top side without
masking out our leave. So zoom in and carefully mask out our color d rng from
this side from this part. O Perfect guy. This is what we now have. The next thing I'll do
is go ahead and bring in my sliced range. B is my sliced
range of copied and paste it my project
control V. For this, I'll just ho down shift and scale like this,
scale it like this. Scale it down. Like this and just fit it properly
while scaling it. So we want to make sure
these edges are aligning. You get just like this. Si also with this side, so you can just
who down shift and rescale sed orange along
this side along this axis. And you just want to have
something that looks like this. Perfect. And if we want, we
could go ahead and do some color adjustments,
maybe levels, Control L or command L, and add some levels adjustments. Perfect. So we are done
with most of our work. Next into this is
just add our water. So I'm bringing your
fresh water image. Click and grab and drop. And just re scale this. And I'll just convert this
to a smart object, convert to smart object,
and sc it even further. So I'll just go ahead and
reduce the opacity so as to see what I'm doing behind
my water liar. I want to position
it just like this. Just like this. Perfect.
Then ok. First of all, we tick it a bit and then ok. Perfect. Next, I'll go ahead and create a mask on O La and then select my hold down Control and click on on this terminal
to select my orange. To make a selection
around my orange. And from here on I'll
select my mask for my water on Lia and
heat B for brush. Make this bigger and
just erase the part of our water image which are
outside our ne selection, okay? So, firstly, just go ahead
and clean this pd up. We can zoom in and erase it more cleanly. Perfect. Now, we want to invert our selection so as to be able to erase
these parts, right? To invert our selection, B and start to erase the
parts outside just like this. P. Now, we also
have these parts, which we should ease. Now, for this, I'll
go ahead and first of all, invert my selection, invert my selection so as to have just the inside selected, and go ahead and tick my brush. We scale it and start to
clean the inside like this. So in order to make this easier. I think I can just
select this guy here. This guy I just
select it and select inverse so as to have
outside it selected. And with this, I think we can
make our joke even easier. You see, this is an
easier way to do things instead of fing the edge
with our brush like that. So the select, we now have
everything looking perfect. So go ahead and pop your co, and we want to actually
Do one more thing here. Just tick your Magic one, two, and we want to select
this part of our water. Okay this white part and
select then our liar mask and old box piece to fill it in with
the foreground color. That's old box piece, four PC
and Option delete for Mac. So the select Perfect. The next thing we do is change the blending mood
of our layer for water layer to hard light. Hard light we do. Let's try
out the blending moot and. Let's start from over.
This is soft light, this is hard light. Hard light will just do the job. Hard light, we can reduce the opacity beats and select back our near
mask heat B for brush. Now mi a brush, very soft
and boost up the size. I'll just paint on our
layer here to kind of reduce the whiteness
of our water. You get. First of all, I'll go
ahead and reduce the flow to maybe 25 and make this bigger and just start painting on our layer to reduce the
whiteness of our water. Perfect. So this is just incredible, perfect, selected control L, and just stop my levels to make this sound
out even more. H. And yeah, this is incredible. Last but not the leases, go ahead and bring our goldfish, drag it beside it. Let's bring it below our water and change the blending mode. Let's see, Let's see over.
Had light works well also. Yeah, but I think we need to do some refinement to our fish. We can see that there are these white hilu effects
around the edges, right? So for that, we just select
it, control and click, and then we just select, modify, and let's contract our selection by
two pixels and C. Perfect. And then let's
just feather this out. By one pixel, and control
G and hide the one pig. Yeah. So we see
this does the job. This is perfect, and we now
have our artwork completed. So we now have a wooden
fish in our orange. Perfect. Now there's one
final thing we need to do. We need to add shadows
on our wood storm. That's shadows for
our range, right? So O orange will normally cast
shadows on our wood storm. So go ahead and put a new layer like I've
adjust done here, it B for brush and just adjust the roundness of
your brush like this, this just like this and start
to pint on your new layer. So click couple of times
to pint on your layer. Okay. D the size pits? Perfect. Now, I just want to squash
its size like this, denta bring it up a bit, and then go to filter go
blow and galcan blow. K, ok? Perfect. Want to
reduce the past bit. Perfect. And we actually need
to make this part darker because we see that
the light is actually coming from this part,
from this angle. And if our light is
coming from this angle, this part of our orange will
not be this bright yet. So first of all, I'll
actually go ahead and bring in my light flare. So I'll just click and drag
it into my composition. Skil it. And so my light flare, I'll go ahead and change
the blending mood to let's see, lighting. Lighting is not bad O screen.
Screening is not bad. No I just bring it behind our orange right
above our background. Perfect. This is our sun. This is mimic our sun. In order to reduce the light
on this part of the orange, we'll just go ahead
and create a new Lear, create a near, and I'll just hit I for my drop to
sample this color. Then it B. Select
back our brush. And let us go ahead and
select an even darker sheet of our selected color using
the color panel here. So I'll just select this sheet. And yeah, that's perfect. I'll just go ahead and pint
on our layer like this. And then hit V from my
move to and bring my layer above my orange layer
above my sorry, above my orange chair, this guy. On it above our orange chair. So we can just hold on and
just clip it to our layer. Now we can go ahead and
change the blending to maybe. Darken multiply, and then reduce the opacity opacity to hide this is before,
and this is after. Yeah, this looks better. This
looks absolutely better. So I'm erasing parts
of this layer, sing our mask so as to get rid of this highlight here,
this highlight we have. I'm just clicking to erase. Slightly erase it,
this looks better. Before and after. Perfect.
So guys with this, we've come to the
end of our video. We've been able to physically
replicate our artwork here. Go ahead and do some
further color adjustments, maybe even reduce the
brightness of our background. And this will
actually help bring our artwork to
focus even better. Let's try that. Yeah. See it's helping bring our artwork
to focus even better. He. Yeah, and that's it. Go
ahead and see this as orange and fish at work. And see. A. Yeah. So this will come to
the end of video. See you guys in the next one.
92. 92 Skincare Product Artwork: Hello, D and welcome back. This exercise, we're going to be creating this product artwork, product display artwork
in folder shop. So go ahead and
open your folder. Yeah. So in your compositing
and final project folder, you're going to see the skincare
product artwork folder. Go ahead and open your folder, and you'll see the
podcrem image, select the Podcrem image, open. It's a PNG image which will
serve as our product image. So go ahead and create
a new new document, and we want to use 10 "
by 10 ", create Perfect. Now, drag in our product image. And of course, we want to
turn this to a smart object, so we can scale without
losing quality and apply our effect
non destructively. Convert to Smart object
and let's resize it a bit. Perfect. Now, the
first thing we're going to do is
create our platform. That's the platform on
which our product will sit. So how do we do that?
We do that by ticking our pin two and
simply creating it. We just click and try to achieve this perfect
perspective. Yeah, I know this
is not perfect. We can just then go into our dire section two and
make this look perfect. So I'm using my guides here to help me achieve
a better shape. You get. So this is
what we now have. Incredible. So this is
what we are trying to a. Okay? Perfect. I'll just go ahead
and dete my guides. Let's give it this color. The Perfect. Now go ahead and
create our sides. Create the sides
for our platform. So let's tick our pencil
back and simply create it. Let's zoom in click
Won shift, and click. Click. Click and click. So a different color and
tick it below this layer, and then tick our dir selection
to set our ankle points. Let's just zoom in and
please these points. Properly. To this edges need to connect. Again, do same for
this other guy. Take a pent. Click here. C here. Shift, click, click and join. This will go below
all our layers. Give this a more shot color. Perfect. So be able to
create our platform now. We'll go ahead and give our
platforms the desired color. Now, we're actually using
gradient fields for that. So go ah give this
a gradient feel. And let's walk on our colors on our gradient
field colors. Okay. So you want this to be To be duck? To
be duck a color. Ki, key, go ahead and try to make some adjustments
to our gradient. So as to make it look better. So we need to, of course,
adjust our angle. Yeah, this angle is
perfect and go back into our colors and
them look better. So this is what we're trying to. Is a color we're trying to a. I wasn't be exactly
the color here. Wasn't be exactly. So we just came work with something
that is quite close. Okay? Hook. Yeah. So all we do now is pull
down or option on the mark, click and drag your effect to the next layers so as to apply so as to
copy the same effect. And we can go back in and
further make adjusts. Make this. M this also. Ido. Kio ch. Perfect. So we want to also
walk on this one. Go in. The key. And for this guy, this key. Sh make this. And, I think I did something
wrong here. Yeah. So ok. And yeah, this is what we now have. Let's try placing our
product on the platform. Utt product. We want to
tilt it just like this, want to reutt it,
just like this. We want to make it big because it's the main focus
of our presentation, right? Yeah, and we can just
select everything and just key everything down a bit. Just a bit and
select our subjects or put and make this bit bigger. Perfect. I feel maybe make our
product a bit smaller. I'm just trying to
see the perfect size. I'm just trying to get the
perfect size for our products. So I think this size we just do. Thing we have to do is
go ahead and try to create these paved edges we
have around our platform. So go back to photo shop. We use a rectangle for that. To create a rectangle. And feel it reach
this color. Ok. And we just need
to rasterize our er and then convert
it to a smart object, go to filter, low, gaugan blow, and
8.0 is perfect ok. So we just bring our er, our er. Try to fit all the
edges just like this. Hi ok? Perfect. Yeah, Let me go ahead and try to reduce my my gasion blow. Go ahead and reduce
my gasion blow. Bits. So 5.4's with 5.4. Perfect. Now, I'll just give you the layer mask so I can and just delete some of these parts that Some of these parts
that are overlapping. You get those parts
that are overlapping. Identify them. A mask. Per and duplicate
our bev control G, and just apply our bev
all around our edges. So I'm just going to take
my time and apply our be all around our edges
and fast for the video, so we don't spend so much time. C. Oh M. Yes, guys, so we're done applying our bevele
to all the edges. And we actually have to
go in and reduce some of the pebbles or reduce the intensity of the pebbles
on some of the edges. But before we do
that, I'll go ahead and create our background. Our background needs
to be a pebble. Sorry, need to be needs
to be a gradient also. So go ahead and create my background and from
my background. I'll give you a gradient
feel gradient feel gradient. And for the style,
I want to use di and make this Me this brighter. M brighter. Yeah, made this less brighter, but not this dark. Key. And I can actually
come in and use my mouse to just adjust the positioning of my ingredients like this. Make my scale bigger and he key. Perfect. So now we can see how our beveled edges are
interacting with our background. So we can furthermore
adjust them better. So first of all, we
can see that there are some blemishes on
the edge like this. So heat and just use
a soft brush and just so use a soft brush and just
clean this up like this. Key, you seem it's seem
for this guy here. B. Clean it up. Seem also for this
guy. B, clean it up. Okay. And for this one, we want to change the color. Okay? So we want to
change the color, so go in and give it
the color overly. Color overly we want to use something that looks
just like this. Okay, we can increase
the opacity of our color to reduce the effect. Yeah, perfect. I want
to also add this one, but have in mind that
this will be the brightest because our
light is coming from this, please, we don't want
to reduce it too much. Let's give you the color over, and let's actually reduce the
intensity for color overly. And even further
increase our blow. Let's make our blow
bigger, 7.2 perfect. And for parts like this, we can just reduce the acity. Okay. This guy, you think
we should give it. Oh Cole. Perfect. Me also to this guy, Colo Val. And I actually feel
like increasing the pavl for that guy. So Thank you. Sorry, but this guy. Perfect. And finally for this one. Let's reduce the Pele.
Let's increase the Pele. Seven is okay, and
let's give this color over and color over. Reduce the intensity. Perfect. Yeah, I think
we are good to go. We go to go further. Perfect. I think this is
good and we are good to go. But I have some problems
with this edge. We can see how it's looking. It's not looking really clean. So I'll just try to fix that up. Let's try to fix that up to
select my mask, P, or push. And let me just hit X to review all my blow to seem
for the other MSP. For this one also. P. Let's see what it looks like. So I think this one is the one that needs adjusting. Okay. This last one you selected. Wrap this one. B, go in
and just clean it up. Yeah, and it actually
looks better now. Let me try disable this
bevel this agency. I think I will just reduce
the opacity very much. K. Perfect. So the next thing will do is go ahead and work on our products. We have to add some
shadows on the background and also work on our product
to make it look better. So create a new layer, bring it below our product,
it B for brush, M our brush bigger, make the hardnes zero, and let's quash our brush. Just like this. D to change our foreground
color to black, I bigger. I'm going to use my arrow key to repeat my prose clockwise
and anti clockwise. So for clockwise, I'm using my right arrow keys and the left ro keys for
the anti clockwise. I'll just go ahead and dub
some pints on my liar. Just want for now
and pick my move to a chose I adjust
my shadows. Bit. Have miking like this. This is the first one
I'll go ahead and create a new lear kit B. Now for this one, I'll make my brush a bit
rounder and reduce the flow between 7% and just
Yeah, a couple of times. Pin a couple of times and Yeah, it looks better. So, for this, I will reduce
the opacity just a bit. Let me bring it even. La. Perfect. Now the
next thing I'll do is work on my products. So I just want to do
some corrections, some color corrections on my
product to set my products, ah and add the filter
the camera row filter, and I just want to make
our blacks bit brighter. Increase the intensity of
our whites, our highlights. K and clarity should
go a bit higher. Let's see the vibras. The vibras also and k. Yeah, and our product
looks better now. Yeah, and we can go ahead
and do the background. For the background,
I'll just pick my pen and create
some that like this. Perfect, and I'm just going
to give it a gradient. First of all, I think we
have to take it behind. Just approve our background a, give it a gradient few gradient. For this, we want to use
the reflected g ingredient, and then just walk on the
angle, just the angle. Yep. They chief. Add colo here, M this Bitaca. Perfect. Totally
like this. Yeah. Just go ahead and e. And yeah, we don't have our background. Now, I'll go ahead and
this guy this part. I'll just create a new. So bruh. And let's just some color. Yeah, and I'll just
change the planet mode. Let's see what darken
or multiply have. So multiply, we just do and just reduce the opacity
a bit. And yeah. Perfect. Now go ahead and add
another layer on top of this layer and I'll do the same thing
I just did here. He so as to create some shadows. Yeah. This is good. Blend mode to multiply and
reduce the positive bits. And that is perfect. For my produ, I think we could, furthermore, do some
more adjustments. So I'm just going to
create a near and our wooden les or command on the mac and keep it
to my produclea, and at B for brush. I just want to make
this side der. Now sample my golden color here and just make
this side a bit. Okay because of course,
we new light is coming from here and this
side will be darker. I just want to make
this darker a bit. While still my board selected, I'll hit X to change my ground color to
my foreground color, and we just want to use white
this time to kind of make. To make our highlights stand out and just
reduce the flu to 13%, and just kind of make our
highlights stand out. So highlights should stand out. And our shadows should
also stand out. Just like this. And zooming and creates the same effect
on our cream like this. Perfect. So overall,
our cream looks better. This is before,
and this is after. We can see added depth to
our cream pot up perfect. Now, the final thing,
we just go ahead and add some light as coming
towards this direction. So for that, we just
create our angles with a white feel and just use my direct selection too and adjust our angle
points like this. So we want to have them
spread as they come. Just like this and state it. Pleas it well. Control or duplicate, or just
hole down and drug and just arrange these light es on our scene on our
composition like this. Perfect. Next thing I want
to do is select everything and merge layers or
rasterized layers, and then merge them Merge
layers and then add, of course, you know,
our gas blow, right? The other gagion blow
effects of filter. Hok for the seven
hero K. From here on, we're just going
to create a mask, sorry one liar mask and use
our gradient bruh, sorry, our gradient feel or
our gradient tool to apply a gradient over
on our liar mask. So it does to look like this. Perfect. So this
is all we need to add to finalize it,
before and after. And with this we've come
to the end of our video, we just agreed to
go ahead and see our file skin care products, artwork, select and see. Okay. And with this we've come to
the end of our exercise, see you in the next
video. Bye bye. O
93. 93 Action Movie Poster Design: Hey guys walking back
in this exercise. We're going to be creating this action movie poster design right here in photoshop. Go ahead and open
your photoshop, create a new file, A four, portrait, and hit create. Now, go ahead and
open your folder, your action movie poster folder on the composition
and final projects. We want to bring in
these two images, first of all, select the boot
of them and bring them in. There's the first guy, and
there's the second guy. Now we want to remove the
background of these images. All we need to do is, of course, tick our object selection
tool and select subject, or we can even use
our contextual bar here to just hit select subject. I would do its magic of
selecting our subject. Perfect. Now we have our
subject selected. We can do same with this one,
select subject. Perfect. Now our object selected. We can see that we
have some errors here. So we just hit Q. And
just erase the errors. We can just hit the x to have whites as a
four ground color, just erase these errors to
have a perfect selection. A better selection. So reduce my per size and erase the selection around here. Perfect. And as you can see,
we actually need to add this part to our
selection of heating x to change my for
gran color to black. My smaller pin in this corner. Yeah. We'll just
ease these parts. So so far so good, we
have a decent selection. I'll just hit Q back. And we can go ahead and mask and select to
refine our edges. So I'll just zoom in and use my refine edge to just paint on here to refine my hair better. Seem also with the bed. Yeah. I like this. I'll just remember settings, I'll enable, smart reduce, maybe this one pixel, and feather 0.7 is k, okay. Perfect. Now, let's
go ahead and create a mask. My selection. You don't with this guy,
go to the next guy, gone yielding guy,
and we see that Fuso actually did a
good selection here, except for places like this. L hit Q at B to add
to places like this. K, reduce my brush size, my brush hardness, rather, and add to places like this by erasing our mask from
places like this. Perfect. Hit Q. Select and mask. Fu did a pretty good
job with the hair. I don't need to do any further. I'll just hit a key
and create our mask. And we have our mask. Perfect. I'll just go
ahead and convert this to smart object and do
seem with our image. Convert to smart object. Copy, control C, bring contro. We scale it. And do
seem with this guy. Copy, contro C, him here
contro V and re scale him. So you can see
that we need to do some color adjustments
to blend the booth of them as they are not looking like images that we're
taking in the same place, we just need to make a few
adjustments, not much. So this guy is bigger. This guy is smaller.
Let's look at our poster, we can see the sizes. Yeah, I think this size
is just k. Right now, let's go ahead and just
fix the coloring quickly. We just need to do
some color balancing. We can see that for this guy
here to erase this part. Let's go into the mask, or rather the smart object, and select my layer
mask B. I the size, increase the hardness, erase this part or add it to my mask. Perfect. Control I see. And we can close this guy now. Now we can see that
it's aged, right? Perfect. Now go ahead and bring
up the color balance two. Just kind of balance
the color bit. So my color balance, color
balance color balance. There you are color balance. You can use control
B or command B on your ma to go to
the color balance. And for this, we just want to
increase the amount of red. So you can see, we have two
colors on the extreme ends. We have the sin,
we have the red, we have the magent,
we have the green, we have the yellow,
we have the blue. These are basically opposite
of each of these colors. This guy is opposite
of this guy. If you want to add more of red, you just drag your slider to the right hand side and
do vice versa for can. Sims with green and blue. I think we just want to add a little bit of red
to our guy here. Yeah, and I feel
the blended more. Maybe we're going to work on this on the images more literal. So let's just go ahead and
perfect our composition. So right in my folder. That's my action
movies folder out. I have these images. So I'm just going to click and drag them one after the other. So we have this image click and drag into our composition. It's supposed to sit
at the background, and we actually need
a black background. S of f so create a ship and
feel the entire canvas. Make this black, and bring
the layer below. Perfect. Next thing we're
going to do is bring in the remaining images. So we have this guy click and
drag into our composition. This guy is actually
going to sit way behind above this layer here. Perfect. Now, we have this guy,
let's select him, select him, select
him, and select him. Okay? Yeah. Just bring
them all in at once. Hi dent a couple of
times. And yeah. Hide some of them so we can properly arrange
our composition. So this should be bigger. Yep, should be way
bigger. Perfect. So, we need to bring this
guy or make him bigger, then bring him way behind. For this guy, we actually need to change the blending moods. Let's see what blending
moods we could use. Let's just go through
all the blending moods. We see that with lighting, we are beginning
to have a really grammatic and cool effect. We can have screen also color
dodge. Then linear light. Let's see, let's see. Linear color. This is linear
color this is normal. This is linear color. For now, I'll just go
with linear color. Perfect. I just want to
create a mask on my layer, it G for my gradient
and click from here downwards to create
the gradient so I can blend in my image like this. Perfect. Yeah. Perfect. So next is re enable our
layer here. This guy. Scale him down, bring
him below here. Let's look at our Pusa
bit at this our puster. For this one, we actually want
to have him sit like this. He's going to be way behind. He's going to be behind here. And let's change
the blending mood. L et's use the lighting
blending mode for now, and we can go ahead and
create a mask on it, G, and then just
blend it like this. Perfect. Next, is our image
of a boning car. So we want to re scale
this, just bring him. In fact, we actually
need to reduce the opacity of this er, so let just reduce
the opacity of our boning tank of
our damaged tank. That's this layer right here. It's not string because
of the blending mood. And, this lier. T this layer. Let's just undo everything. We actually need to reduce
the opacity, so 52%, perfect. And then we have this layer, scale it up just like this and bring it
below, have it here. Of course, you know
what we need to do. We need to change
the blending mode. Let's see. Let's see. So I think lighting
will do a good job also. Or lighter color. Lighter color equ s
create mask at B, make our bush size bigger, reduce the hardness,
and just start painting to erase
parts of the image ts. Perfect, maybe reduce opacity. Then have this guy
enabled, bring him below. It's going to be on
the left hand side of our born in car. Oh. Yeah, it's going to be sitting here and
it just blends well. So far so good. I'll first of all create a La mask, however, and it be from my bush parts
of the image like this. Yep. It's good. The next thing I will do is just walk on this red image here. So this image is too. Let's try changing
the blending wood and see if we get
something cool. So I prefer this effect here. Let's create a layer mask
and try to erase parts of this red from this side yet
it's a bit too much here. And now we're left
with this guys. Let's see, Let's try bringing
this layer above our guy. Let's bring this layer
above our g here. And of, parts of the layer
to blend everything better. And then select our guy. Create a a mask G,
and create a blend. We want to just feed
out the ending parts of the image like this. Perfect. Seals with this, a mask rag not just on the
white hooding down shift. Perfect. Now the next thing
I do is just go ahead and create a rectangle, click and drag to this side and let's
give this black color. And for this guy, I'm
just going to create a a mask G and create my blend. Create my bland. Just like this. Perfect. So you can see how we've blended everything
using our layer masks, using our blended mood, and we've just in a
couple of minutes, come from having
just random images all around to having something that looks way closer to
expected outcome here. Let's try reducing the
deposit of this guy and see, yeah. So maybe 95%. And next, I think we need
to work on our images. So first of all, I'll
select my image, go and add the
brightness and contrast. Let's reduce the
brightness of this guy. It's too bright. And also the contrast, because we were going to the camera o filter
and do more adjustment. I just want to reduce the
brightness and contrast. So it is before, after. Yeah. This is before, after. Ok. I like this better. So do seem with a guy here. So go ahead and reduce the
brightness and contrast. Es brightness, dus contrast. Okay, ok. Perfect. So the next thing we're
going to do is, no, I'm just going to
zoom in and I can see some hilos around the hair. Now, I don't want sta, so I'm just going to try
to fix that quickly. But these I'll just
go into our mask. Sorry, I smart object. And first of all, I want to just give
this black background, so I can see what
I'm doing clearly. And I'll just go ahead
like my layer mask, heat B, re size, and just feed parts of
the hair like this. Sorry. Hat X. Feed parts of the hair. As you can see we're
painting, we're actually painting on our image. So we don't want to
paint on our image. We want to paint
on the layer mask. Likely layer mask and as parts or soften the edges
of our hair like this. Does mean to seem
to these parts? Because we want the head to plan perfectly into
our composition. We don't want it to
be standing out. Do we currently standing out. So gli rect control S.
Let's go back and see. It looks better, better. So we can do to this guy here. Going create a black background. And bring him below. So a marks B for brush. Let's just ease parts
of the hair like this. So we should have
actually done this right when refining
our selection, right? But however, it's not bad. We still can achieve
a good result, doing it this way.
Okay, what did this. Okay, so delete our
rectangle controls. We can see that it's
a bit too much. Relay. It's a bit too much. Let's try to regain or recover some of our
details. Let's see. Yeah, I think we should
work, so Control S, and go back to our scene. And yeah, it plans better now. So we will just
go ahead and work on the images to select
our image filter, camera or filter, Shift
Control E, if you like. So for this guy now, just go ahead and first
of all, bot our details. So we just go to
go to sharpening. First of all, may be
sharpen it a bit, then go to um Go to our clarity,
increase clarity texture. Then because we are looking
for this cinematic look. So we have to do this. You can see we then boost of
our shadows and then reduce our exposure repeats and
boost of our blocks. Let's just boost of our
blocks and just key. Yeah, it gives us more details, makes it look more cinematic. Makes our guy here look
more cinematic, more bars. So we got to select the dest guy the
filter camera filter, and basically do the same thing. Go down, increase the
sharpening, then go up. Increase the clarity
and the texture, and then go ahead and
lighten up our shadows and our blocks and just
reduce the exposure. Bit. You're going
to be to contrasty. So maybe reduce the
contrast a bit and ok. Yeah, looks better. Looks better. Los better. So here from now on, we just need to do a
couple of more things, and we will basically be done. So you can see, it's basically
all about adding images, or blending multiple
images together. So there's nothing really special or really
complex about this. If you just know how to blend
and use the layer masks, you can achieve whatever kind of complex design
you want to, okay? I do D to bring back my black to my four
ground color and I'll create a new layer and olds
back piece or my PC or option delete on the mark to fill it with the four ground
color, which is black. And for here, I'll just go ahead and change
my blended mood. Let's see. Okay, I don't really need to change my bland in
mod first of all, I just need to create
a layer mask at B. Me my bush size pa and kind of make my brush look like this. Get to increase my brush size. You just heat X to enable
my er to swap my colors, for gun and bagund colors. I just click and so we can
create this vine effect. Okay creting this vinete effect. I just reduce the opacity of my near this before this after. This also gives this
cinematic look. This complex nematic look. Perfect. The next thing we do is go ahead and
add our texts. The first text is death, which is the title of our movie. Now, this is not a real
movie. This is all made up. It is all made up, so don't
think it's a real movie. I'm just using the names
of some existing actors, and these are not their images. So just be aware of that. And let's just go ahead and
see what phones to use. I've downloaded some
phones previously. And I think these
guys, this PP sorry, this p22 Rog Cut is
good. Let's see. That's the font I actually used. So you can go ahead
and add the font. If you have the AB
Cloud subscription, go ahead and add the
font, it's an ADB font. But if you don't have,
I think you just look for a similar font or maybe check for the
font on the Internet. Probably you might have it
there as well for free. But you can just
use any other font. M be this font, really. We just want to have it look like this and then
go ahead and bring in our ast wall texture open. And we just want to use this grange texture to create a grange
effect on the text. Okay. Select it, poling down control and
click and Control C. Deselect. Sorry, deselect. Okay. You don't need to
deselect, whatever. Just go into your layer
or go into your project, select your death image or
your death text rather, create a layer mask, cool
down old and click here, to go into your layer mask
and control V to paste into your layer mask or in
your er mask. So just rescale And just please sit around
the position of our text. Commit changes de select. H t and click t option on the mark and click back
on our layer mask. And now we can see that
our gronge defect has now been added to our text. No just select our layer
mask Control L to bring up levels and just to
stop my levels. This with my white
and my blacks, so as to have a
more daring effect. So I'll just go ahead and link the text and
the layer mask, so as to have control
over my layer mask, and I'll just go ahead
and move it around, skill it, so as to
achieve better placement. And this is just cool,
it ok and link it back. So this is our text down. Incredible. Now, going
into our layer mats. Sorry, our blending options. And we add drop shadow. And I like meeting my
drop shadow, just so too. This is subtle enough and ok. Perfect. Now, just go
ahead and bring in my Netflix logo. Sorry. MyNetfx logo. This
is my Netflix logo, click and drag and drop. Re scale it and bring it
to the bottom entering and now we just want to have
the dates of the release of our movie besides our Netflix
text or Netflix logo. So for this, we just go
ahead and pick our text to and write April 21. Go back to I move to
change the phone. Let's use Monat for
this and we skate it. So Let's rise in a
different font and see. Let's use Let's use near heavy. Nex a heavy is the
name of the font. You can go ahead and
download the font. It's a free to use font. Perfect. So we actually
need to scale down the size of our netflix logo here and then
create a rectangle. We just have it in between our netflix logo
and our release. Give it a red color. Yeah. We can go ahead and group them together so
control G, group them, y select our group, click on our background, and then align to the
middle, just like this. Perfect. So I just activate
my group selection, so I select our group and
move it to the better place, have a better placement, and
yeah, this is just cool. Now the next thing is to
add our remaining text. So we want to have the name
of the mean actors here, one on the left hand side,
one on the right hand side, and then let's see. And then base on the true life story and then produced by the
Rousseau Brothers. So we have Mark Walberg on the left hand side and Chris Hemsfort on the right hand side. So select my text to
click and Mark Walberg. I For some of these parts which we do not
want to keep selecting, we can go ahead and lock them. For this group, I can
just lock the group, so we don't select
it mistakenly. Okay. And then Smalso for this effect we
created is nette effect, go ahead and unlock it, so we
don't select it mistakenly. Okay. Perfect. Sam also
for this guy ahead it. Anything that is going to
stand in, we just lock it. So we don't select
it mistakenly. Okay. I'm finding how
to select my text. I think it's in the group. Let's see. It's
actually in the group. So D select or unlock and
then bring it above my group. Close my group and
lock my group. Perfect mark and select my text. We skate my text. Maybe give it 16 point
scale font size rather. Red and use 25 -25. And we just want to
turn mark to red color. We want to give
Mark a red color. Mark a red color and on or control G rather and bud the
copy to the right hand side, and then change the name. This is s Hams fot
Cris Ham's fot. Here, I think it's H's worth
rather not Tam's fault. He's worth? Perfect. We can go ahead and
control on this, contri. Sorry, Control G to have a
duplicate and for duplicate, let's just go ahead and write
based on a true life story. Based on a true life story, on a true life story. This should be whites. Cont then produced by the Russ Brothers. Produced Let's rescale this. Let's position them properly. Just a bits below this, and we are physically done. One more thing we
can do is maybe create the black effects. We can just duplicate
this layer, and bring the layer up rotter. So we can be able to see
our text here properly. You get that's basically it. We can change the color of
our text to red if we want. You can use whatever color
you want ok. Zoom out. I think I'll just
use white instead. Yeah. So you see this is now
our completed posted design. And, I'll just go ahead
and see if my post design in the folder. So action movie posted design. And a safe. OK. Perfect. And with
this we've come to the end of our exercise. See you guys in the next one.
94. 94 Nescafe Product Artwork: Hello, Dre. Welcome
back. In this video. We're going to be re creating this neskif product
manipulation. And this is sort of
an introduction to advanced compositing
or photo manipulation because in case you do not know, all the elements of this composite are
from different images. Okay, so these are all different images with
different lighting effects, different color effects,
and all of them have been brought in to one
composition to create this. So that's the power of advanced photo manipulation
or advanced compositing. And we're going to do
this all in this video. So go ahead and create a new document and this should be A four
landscape and it create. Now, in our folder, so just go to your folder. We have the net KF
product artwork folder in our composition and
final project folder. So open it up, and now you can see all
our separate images. There are 16 images
all together. All of them combined to
form this single image. So the first thing I
want to do is drag in my Cloud. This
will be my cloud. I'll just drag it in to
Photoshop and release it. Perfect. I just want to scale my cloud a bit. Scale it up. And just move it up like this. Go back to my folder,
and the next thing I'll want to do is, sorry,
not this folder. This folder. And
the next thing I'll want to do is bring
in my next image. Now, this will be my next image, which will sit on top of my sky, drag it in, and I'll
just scale it up a bit, or before scaling it up. I want to actually remove
the sky of my image. So in order to do
this, I'll just go to select and then sky. So it's going to select a sky. Perfect. Now we can
go ahead and add a mask and just invert
our mask, control I. Perfect. I'll just
kill it up just a bit. And the next thing we're
going to do is bring in our grass field image, so click on it and
drag it into Photoshop and it k, select and sky. Then give you the mask. Select the mask, control I, to invert our mask. Perfect. Now, this is the first
thing we want to do. Now, I want to actually add this tree to my
selection to my mask. So just go ahead and
select my mask, at B. Met my brush size smaller. Select this brush,
the size and start painting over my
image to add my mask. Perfect. So tree has
been added to a mask. Now, I just want to
select this guy, I guess, so as to delete
this line I'm seeing here. So I'll just add the line to
my mask, select the mask. He'd be just brush
into our mask, that's pulling down shift
to need in a street line. Yeah, and now we have
our three images sitting on top of each other. And just by looking
at our composition, we can tell that these
are all separate images. These are three separate images. We have the sky,
we have the hills, we have the green grass, right? So they are all separate images because they don't blend
perfectly with each other, just like we have
them blending here. Yeah, so that's what we're
going to fix right now. So first of all, we're going
to start with our sky, select the sky and go to image adjustments,
then color balance. We're going to use color balance
to adjust our colors and kind of improve the harmony
of our composition. So I'm reducing the reds here. We can see that with
this we are getting more blue un sky here. And then for this guy,
which is the second slider. Let's bring it to
the right. We can see that's now looking good. Neither is you looking good. So we want to
maintain the balance, we want to track a balance. So I think around plus 52. And let's see this other one. So for the blue. Let's see. That we don't overdo this. This is before and
this is after. The change is quite subtle, but I think we can work with it. Next, let's just go ahead
and pick our brightness of contrast and see what
we can do with this. We use my brightness
just a bit and then increase my contrast. Increase contrast. Yeah.
Go and pick my levels. Oh This is before, this is after he ok. Good. Now the next thing
I'll do is walk on my heels. So select my heels and then image adjustments
color balance. Color balance. And for my heels, I want to kind of reduce
the reds in my heels because you can see
that it's too reddish. Reduce the reds. Let's see what we get by reducing
the greens or the blues. I think we maybe add some blue. Key. Maybe add some
greens just a bit. And then also add some
brightness and contrast and just reduce the
brightness of our heels. See also with our
contrast heat ok. Now we'll just
work with this for now and then now select ours. Sorry, our green grass
rather and image adjustments and color look up. Now we need to blend
our green grass to look like our heels, right? Sorry, not color Lp. Color balance, color lookup. Color balance. So Color balance
is just control B, so I'll just keep
doing control B instead of going all to B. So just reduce the greens. K, Mybe reduce the reds
bits, Maybe add the reds. We can see what we get in. This is before. This is after. A Perfect. I think I'll go back to my heels and walk on the color
balance one more time. So I just adjust my heel to make it closer
to the green grass, instead of making the green
grass closer to my heel. So for this, I will go ahead
and add some green to my. So we can see that it's now
looking closer to our grass. Okay. So just a bit of green. And more can get more sion. This is before and
this is after perfect. So as you can see, this
is what we had before. And this is what we have now. Incredible different. Perfect. Next thing we do is
select our heels, select the mask, heat B. As you want to feed
this out into my sky. You get as you want
to fit into our sky. Pin lightly. Et's take this guy. Let's
just like just the pit. As to feed our
heels into our sky. Yet, we should not
do it too much. We're just going to
hit x to recover some of the details we've lost. Perfect. So it's now
a better blending between the sky and the hell. Next is our table. So this is our wooden
platform or wooden table. So bring it in. Yeah.
This is our wooden table. He key. Nest thing
we do is go ahead and walk on our table in isolation to click here
to open the smart object. And for this, the
fsion I want to do is just delete this part. This block I'm seeing here.
This black I'm seeing. Click and drag to the edge like this
and just select it and delete a keyboard to delete, de select, control zero, and then tick my pbar asso tool, and I just want to
follow this line. A the piles line, and just create the cots this and delete deselect and do the same thing
here, on the piles line. You want to start
here. Just like this. Delete, D select
control zero, V, and then dos who shift
and make this dpa. Control S perfect. And go back and yeah, our changes have been added. Let's go ahead and see what we have in the
original image. Now we can see that our table is actually flatter than this, so we can just hold down shift. Click and make our table
more flat like this. Okay. Just like
what we had here. And we can our table longer.
No longer like this. Make it flatter. Perfect.
So the next node, go ahead and bring in
my plants, my grass, to select this grass and
bring it into the shop, drop it, re size, and just have it here. Perfect. No. Select this guy, bring him. This one will be kept here
on this side. Perfect. We actually want to
create extra versions of these plants. Tres on this and bring him
behind our grass here. Behind our grass, and we
want to have a copy of this grass behind our
tropical tree here, or our tropical plants here. Perfect. Just like this. This should definitely
be smaller in size. Should be bigger.
Perfect. The next thing will do is go ahead and bring
in our nest cave product. Drag, drop it on the table. I put will be big because it's the main focus of the design. It's the main product. I be this big. Perfect. Go back and
bring in this guy. Palm leaves. Drag it in. And it's just going to
be pleased like this. Perfect. Go back my funder, and then bring in my bird. And my bird is just
gonna sit here. Go ahead and bring
in nest Ki drink. He size it. We just speak? And I would like to
do some adjustments to our net give
drink in isolation. So for this, I will
just go ahead and go into the smart object and
try to do my adjustments. So first of all, I
want to go ahead and delete the shadow
we have on our Cp. For this, we're going to
pick the magic one to just select and select and
select and delete. Delete the shadow, and we
actually didn't do a good job. Do and use a different method. D select. And for this, I'm just going to
take my pen to, and I'll just draw out
a selection instead. So I'll just draw this. So we have a cleaner
selection of our cop. I'll remove feel. I'll just follow the
edges like this. Tse our selection and
control or command click on our to select this part and then select
our near one and delete. So we've totally
deleted that shadow. Easy. I feel we didn't do a
perfect job soldiers on a couple of times. We should have
selected this part of the Copas soldiers on
doo this a couple of times and select my
ship. Kick my pen. Okay, d two mods, go back and in my selection and then tick dir
selection to select the ankle points and adjust my ankle points to
include the parts. Ohh just like this. Perfect. Control and click. Select and delete,
and de select. Perfect. Now we have
a better selection. Next thing we do is go
ahead and erase the write up we have on our nest cup. So go to our removed tools, and then just select the patch. Select this one. First, click and crag, select this guy next. Click and drag.
Perfect. So we have it. We can sit right now. Now the next thing
I want to do is, I want to go ahead and adjust
the perspective of my copy. You can see that. We're having, let me just go ahead
and see this fw. So can see back to
the original flat. So I think we just need
to delete this guy and. Perfect. So it's saved now. So we can see that the
perspective doesn't line up. Get the perspective of our
cop doesn't really line up. So in order to do that, I'll just go ahead and pick my rectangular March
you select to, and select on top of
our cop like this. And then we pick my move to and just hol down
shift and do this. So you can see reducing or
adjusting my perspective. You get adjusting
the please ma of my cop the perspective
of my cop. So just go ahead and see if, go back to my file. We can see that we should
have moved it a bit more. So have your move to
selected and then just use your keyboard to move it
one pixel into the cup. And that line will
just disappear. Perfect. So Control S. And
now let's go back and see. Now you're ticking better. You get ticking better. So let's go ahead and let's go ahead and flip
my cup like this. Perfect. And then apply. Now we can just close this
and we have our cop fixed. Next thing we have to add is, I think our animals, right? So let's go back to our near
and we have our animals, we have the d, we have
the graft both of them, click and drag and drop. Hok For deer, our d has
to stand around here. We reduce the size or k It has to stand
behind our chair, our wooden tube rather. Perfect. Let's look at Perfect. Let's look at our image. We can see where
it stands, right? So it actually needs to
go down a bit a bit more. Perfect. Next thing is our raf. We see our draft and move it. Our raf is actually way into our scene compared to our DA. That's why it's not very big
because we all know that normally a df is extremely
big as compared to a DA. O drive is just here. Let's look at what we have. Maybe we could
increase the size of our giraf Yeah. Perfect. Perfect. Now finally,
we just need to add our coffee bins and
these are coffee bins. Yeah. We actually have
the birds flying also. So select the both of
them and just, actually, the coffee bins, we should open them in a
whole different document. And then for the birds flying, we can bring them
into our composition. We'll just cut this
copy or drag this into my composition to
the bird flying garden. So the birds flying have to be we into our scene as
compared to every other thing. So they're just going to be
behind our green grass here. So to select or to select, so we don't select
something else mistakenly. For this, I'll just pull on or control G to
duplicate our birds. And I'm just going to
flip our birds like this. M this ones bigger. Perfect. And for this
one, I can just go in and use my selection to select at V from my
move to and just move it and do seem with
all these other ones. Hat V, move. So as to
spread them apart. Get heat V and move. Selected it, movie like this, select S until S rather
to save and go back, and we have our scene
updated. Perfect. So last, but not the least, we have to add our coffee bins. So for our coffee
bins, we can go ahead and select
two coffee bins. Let me just see
and have a clear. Okay. So the
particular coffee bean we select doesn't really matter. I think we will just
go with this guy and this guy or pot of them, maybe this guy and this guy. I you select a bin
and then control, select this guy
also. Then control. We can sell both of them, copy and bring them here, control V. I'm going to first of all turn them
into smart objects. Convert to Smart object, convert to smart object, and now position them properly. They should be
touching each other, not being on top of each other. We should be touching each
other just like this. Perfect. They should
actually be smaller. They should be smaller. Compare them with
what we have here. You can see that this cp is
actually way into our scene. So in order to activate the transform to instead
of just clicking here. We can always just control
t. So if you do control T, you're going to activate
the transform too, so you don't have
to always click. I always click because it's
easier and it's quicker. You get. You can always
do control T if you're having problems.
Always clicking. So this we're going
to move it into a scene a bit more
and maybe you sce it. And the cop should actually
be also big because it's the copy because man it's the freaking
Nescafe drink, right? So it should be big also, not just the nes kf pack. This is what we had,
and this is what we now have. Should we proceed? Or we need more adjustments? I think we need to
bring this guy Pit. So really, guys, we don't need to achieve exactly
what we have here. Just something that
is close is okay. And as you can see, we also
have some leaves here. We have the sleeve
and the sleeve, and I don't think they
are in our folder here. They should be in
this other folder. This folder on orange and fish. No, sorry, not fish. I think sliced awk. So this is the leaf I used, so drag it in grab it. Perfect. So this one, we're just going to reteat
it like this, I guess. So one should be first of all, we need to squash it like this. The one should be here, resized, to, one should be
here, resized, tetd. Let's see. Yeah, even
resized even more. No, cheated. Perfect. Y, so this is our composition. Let's take a look one more
time. In fact, you know what? I'm just going to bring
in my original artwork, so as to compare them, compare our positioning
and everything, we better. So this is what we
created before. And we're just going to
bring this guy here. Bring this guy here. B here. This is what we now have
control zero, control zero. This is what we have. This is what we had Key. No, I think we did a great job. We don't need to worry
ourselves too much. To the birds. Let's let the birds. Let's
make them smaller in size. Let's make them smaller in size, so they look far into
our sea. Perfect. This guy should probably
be bigger. And moved up. Perfect. Now it's time to handle the most interesting
part of our work, which is blending our elements to look like they were
there originally. For this, we're
going to start with our trees. Sorry
with our plants. Select our plan,
Control B for blend, let's just reduce
the green maybe. Maybe a bit of red and go ahead and add the
brightness and contrast. For brightness and
contrast, we going to reduce the
brightness very much. We don't want them
attracting the eyes so much because this is the
main focus of our artwork. So I should attract
all the eyes. So we should reduce
the brightness to something like this. Maybe the contrast, maybe increase the
contrast just a bit. Yeah. So you just make
sure you have this. And I'll just go ahead and
copy this into the other guys. Hold down drop,
hold down and drop. Okay, no, not on
the net CIF mystic. But we have to do that
for the other plants. That's this guy here. They should actually be
closer to each other. I don't know why they are
so far from each other. Okay. So hold on
ls, click and drug. Hold on ls, click
and drug. Sorry. Pull down and click on the
smart filters and rag. Okay. So this is probably okay. But for this one, we
have to do some work. We have to do some work
to just open it up. And click on Bags and Contrast. For this, we don't
want to do this. Okay I'm actually
editing the wrong one, so I'll just cancel
and select this guy. So set this guy. Click here. And let's make it a bit
brighter. Just a bit. Okay. Yeah, just the bits. And I think I'll just make
this guy even bigger, just a big. Perfect. So we're just going to do the same thing with
the guy at the back, just reduce the brightness. Reduce the brightness. Or rather, increase
the brightness. You get increase the brightness. Increase the brightness, maybe increase the contrast a bit. Key. Perfect. Now we have
to work on this guy. So for this one, brightness
should be reduced to the barest minimum because this guy casts the most
shadows on itself. You get the sun is actually
coming from this direction. This is perfect. And we just want to go
ahead and add the song. I forgot to add the son,
so go back to the folder, and we see this
lens flare image, click and drag in the photoshop. And of course, change the blending mood and
do some blending. And, that's just it to turn
this to screen or lighten. I think screen will
do a good job. Bring it here. Create La mask. Tell er mask hit B, make this bigger and just
feed the boundaries of our image into our sky this and just make this
guy even bigger perfect. I'll bring him behind. Perfect. Perfect. Now, select
my lam mask and at B. And we can see that all this while we had
white on our foreground, so we didn't really
feed out the edges. So let's just at X to reverse everything or to reverse the colors and
just blend it now. So we can see that
it's blending now. Perfect. What do we do next?
We can go ahead and work on the leaves. So for this one, just go ahead and give it the
brightness and contrast. We use the brightness. And also the contrast. And I want to actually reduce the saturation
for this guy. You reduce the saturation and
ok. Do same with the copy. H on t, click and
drag on the copy. H on ts, click and
drag. Perfect. And the next thing we going
to do is just go ahead and add some shadows
behind our plants. Select this plant, with
a new layer behind it, B, and just start to
add some shadows. I'm just going to reduce my flu. Maybe 59% and just
add some shadows. Perfect. Just do the
same thing for this one. Read the nullia,
bring it behind, and he'd be start to paint
to add some shadows. Perfect. Next thing we'll do is go
ahead and work on our animals. First, I'll select my dear, and my dear needs to be darker. Because if light is
shining on my from behind, the front is going to be it's
going to be less brighter. Let's increase the
contrast just a bit. 10% is okay. Yeah. Same also with my v. Now, my graf is going to
show more lighting because the son is actually hitting my gf on
this side, right? So for this, we chick notes
and meet the reduction too. Okay. So so be 14 -14. And contrasts doesn't
really matter. -14. Perfect. Now, one more thing we need
to work on is our table. Our table is actually
very bright. Actually very bright. So we just going to go ahead and
work on our table. So go ahead and
add the levels and contrast to our table
or wooden platform. So reduce the brightness. Key, so we can see
that we're now aching of details on our table. This is before. This is after. This is before,
is after perfect, ok. And then go ahead and
give it hue and saturation. So reduce the saturation. Just a bit perfect. Now, our scene is coming
to life gradually. And the next thing I'll do is
go ahead and work on coins. M pins will be less bright. But also want to
increase the contrast. Okay so they can attract some
attention to themselves. Perfect. Seems with the other
one Hold, clicking rag. Perfect. And the final thing
we have to work on is our nes ki p, our nes Kif park. So select our netcif park. And for this let go ahead
and make it, brighter. And less contrasty. Heat ok and go ahead and
give it u and situation. Let's see. Let's just stop
the situation by a bit. Heat. Perfect. Now, I've decided to
just make this pia. This guy Pi. Hat ok. Perfect. And I want to also make the shadow behind it bigger. B. So he be. Let's just add more
shadows, actually. Let add more shadows behind it? Perfect. See mores
with this guy. So we're just gonna add
more shadows behind it. Perfect. Now for
our product here, we have to start
analyzing the lighting of our product and try to make it as
accurate as possible. Let's analyze the
lighting of our product. Now, if the sun light
is coming from behind, we are not going to have
these highlights here. These highlights will not
be present on our product. We want to a realism. In order to eliminate
this highlight, we just need to
create a new layer. Sample our color, sample this
color, for example, maybe, of our nes Cif
sample this color, and let's hold down all and just clip this layer to
our Ns Cf park, B, and start painting
on the highlights. Start painting on
the highlights. With this, we're going to
eliminate our highlights. Yeah. So for this one, I just want to make it
a bit lighter here. Yeah. So let's go ahead and
change the blended mood. Now, let's just experiment
and see what we get with different blended
moods. So this is co. I think multiply will
actually do a good job. After going through
all the modes, probably go up to multiply. Hatlight is also
doing a good job. Hat lights multiply. They're all doing great
jobs to multiply. Yeah. This just works perfectly. Maybe reduce to opacity bit, and this is before, and this is after perfect. Now, I'll go ahead and add
some highlights to mya. Now, because the sun is shining
from the back of the DA, we're going to have
some highlights on the edge of the DA. Okay? So I'm just going
to create a new layer, clip it to the one below at B, heat X, and just
go ahead and pint some highlights on the edge
of the animal like this. So you can experiment with other brushes and
see what you get. You're going to also get cool
effects with other bushes. But for me, I'll just go ahead and use this push because I want to try to finish this within the
shortest time possible. So I don't need to go and start looking for bushes and
so on and so forth. So just add The
highlights like this, this is before, is after. Of course, we could
change the blending the blending with if we want. Maybe lighten or soft lights. The Soft light does a
good job to soft light. Yeah. We can see how so the
highlights are. That's good. We can even control G and just clip it back to make
it stand out even more. Perfect. That's it
for. That's one. For the next thing,
I'm just going to add some highlights around
the edge of our bird, create a new layer, clip it to our bird layer and
it B for brush. I'm just going to
add some highlights to the edge of our bird also. Perfect. We don't want
to do that too much. Just a bit. Perfect. So this is before, and this is after. Maybe even make this bigger and just add more soul
white to our highlights, No, it is soft light. Perfect. Our next thing I want to
work on is my cup here. So we can see that we're having
a lot of highlights here. And if our light is coming
from this direction, we actually won't have
this much highlight. So what do I do? With a new layer, heat
I to sample my color, at B. Yeah, sample
this color in. Yeah, sampling this
dark and the heat B. And we can now start painting. So pint. And I think we actually
need a darker color. So for this, I'm just
going to select manually. Perfect. And I'll go ahead and clip my Lia and create more
of my shadows, right? And do seem with this part. Perfect. Seem aalso
with this part. Perfect. Go ahead and
change the blending mode. Let's try, multiply, let's try Different out
the blending modes. So we see that soft light
is doing a great job. So we just go ahead
and use soft light and and reduce our
opacity just a bit. So this is before, and
this is after perfect. So as you can see,
progressing really well. I'll just add a bit more
shadows, more sort shadows. Just to clear that strong
line. I'll see here. Perfect. Before, after. Perfect. Now, from here on, we
can go ahead and start adding shadows, a
literal shadows. Because our objects will cast shadows on the table, right? So we can go ahead and
start adding shadows. So for that I'm
just going to take my selection to first of all, I'll select my first object, which is my cup, then with anular take my polygonal lasso two and
start to create my shadow. Now, if my sun is casting
shadows from this direction, it means the shadows for this cup will be
something like this, will look like this.
Come like this. Come like this. And then
actually finish like this. Perfect. So go ahead and the black space
or option delete. Here. We can see that the color is actually not Plax Plax space, fly Plack and D select and bring it below our
net ki cup, right? So we actually want it
to be above this guy. Or, we actually want this guy to be above our
shadow. So what do we do? We bring it above our
shadow just like this. And I'll set the shadow, give it the pan map. Sorry, Lea mask, it G, and just create a
plane like this. Just this. Perfect. And then from here
on you can go ahead and select our shadow, go to filter, blow
G, blow it out. Perfect. Next, we'll just go ahead and walk more on our ingredient. Walk more on our
ingredient. Let's do this. Let's make our show stand out. Mike. Perfect. Now, I'm going to
select my shadow, create a new layer on top of
it and a heat B for my push. Me met my ph this ship. Reduce the size, and I'm just going to
rotate it with my R K. Now I'm just going to
start painting below my cop. Yeah. So just like this. We've added more
realistic shadows. So I'll just give it
the La mask and kind of Es part of the shadows
com here like this. V, select click
and while hooding down shift on t and I'll just reduce The length of our
shadows like this. Perfect. Here, and as you can
see, we've been able to achieve very realistic
shadows here. So we're just going to
go ahead and do same with that's for our
park, NSG park. So go ahead and
create a new layer, take your polygonal as to, and then starts
creating your shadows. Click. And click click. Click and click and
click. Perfect. Go ahead and fill this old
box piece or option de lit. This actually is supposed to
be top of here and not clip, so cool down and
clip it perfect. And then deselect. And then bring
this behind our a. Behind our nest, right? Perfect. To just go ahead and
do the same thing we did to our last object to
create a liar mask KG, you come from this side and
just bland it like this. On did that. O go ahead
and do that again so. Select my Shadows G. Come from here. Now
go ahead and the of my a pro Perfect. To select my shadow, or to filter blow
and cargan blow. Y, and this is perfect. He. Perfect. Now I'll just go ahead
and add more shadow like I did before to this cup, so heat and add more
shadows behind this. Just on doing a couple of times. Yeah. I'll do it again. Perfect. Um, I think we just need
to erase or maybe just resize our shadow
bits like this. Her. Perfect. The next thing we
have to work on is our coffee bins, right? We can see that our
coffee bins have the sharp highlights here is helo and we don't
really want them. We want to adjust that. So
go and heat to sample the solar and create
a new leer on top of of our coffee bin
lier and just make this the hardness really low
and can go and pin. First of all, clip it.
And then go ahead and pint around our halos. O sharp edges. Pint it to remove that that sharp highlights
around the edge. Do same with the next
guy, which is this guy. Screen aula clip it, it B, and do the same thing. This part so actually
be really dark. Since they are in
front of Anscf park, and nonsif pack is
casting shadows on them, and they're also
casting shadows. The next thing we do
is go ahead and create the shadows for these boots. So just go ahead and create an Lea behind the boot of them and tick our polygonal
to click click click. Key. All right. Just like this. Old delete
rather old box piece. First of let's make
sure this is black, and then old box piece or option deletes on
the ma D selects. And can go ahead and give this mask G bland
from here to here. From here to here. H damages on D and
pretty a mask. It G. Let's give its
ingredient one more time. Perfect. So go ahead and give
it the blow, causan blow. The blow actually has to be
on the liar or the mask. So it filters Cucion blow. And this is a bit too so green and treat new settings
for a cacion blow. All right, right, by. Perfect. So just go ahead
and put a new layer on top. H B and start
adjusting our shadows. I'll start adding more shadows. Just this. Perfect. And in fact, we actually need this part to
be even darker. Okay. So we actually need
this part to be even darker. What I'll do is, first of all, I'll just sample the same
color first and then try to pint around here to eliminate some of the white highlights
I'm seeing right now. So we'll just eliminate this
pint around here, this. And let's make this even darker. So make this even darker
and pint inside here now. Okay. Perfect. Because this part will
actually be very dark. Seem also with this one. Okay? Seem also with this
one. So select and paint repaint, just like this. Incredible. Now, when I
just doom out and see, you can see that we've achieved so much realism just by
adding these shadows. So I think these shadows will not run down our
table this much. So for that, I'll just go
ahead and select my mask, at B, and just erase them a bit from from behind the table. Here below the table.
So go ahead and hit X. We have our black as
our foreground color, and just erase them from
this part of the table. Perfect. H at V control zero. And yeah. We now have all
these shadows created. And the final shadow is
the shadow for this bird. For that, we're just going
to tick or set of bird first and then create a
newer behind our bird. Tick go so two and start to start to create
path for our shadows. We want to do this,
we want to create something that looks like this. Something close to the
shape of the bird, k. Most get the exact shape of this, but since we are actually
going to be filling it with our foreground color
which is black, we select. And we can go ahead
and add the go blob. O M heat. I'm just going to
move this closer to our bird and even scale it cooling down shift to come closer to our
bird just like this. Maybe even t, maybe not. You just position it
like this perfect. And just go ahead and create a liar mask
heat G or not nesial, select mask heat B and just feed it out
from here like this. Perfect. Now created
Lea on top of it and it B selected guy, make this smaller, so we can add more shadows behind
or under our bd. Just like this. It
looks like our bd is actually sitting or standing on on the chair. Perfect. And you can just
reduce the size or the opacity of this guy here. Perfect. Now, there's one more
thing I want to do. I just want to reduce the brightness of my
bird's feet you get. So I'll just swatch
my bird, come here, and then create the brightness
and contrast adjustment a that is now clip to my bird. Okay. So for this one, I'll just reduce the brightness due to brightness,
just like this. Perfect. And I'll just go ahead and select
the brilliant map. Sorry, the mask the mask he
be this preset, this bigger. And let's just
start erasing parts of the brightness and
contrast on the bird. A just leave it around
the lower side of our bird and also on
the feet of our bird. So we're just going
to erase it here. Se also here. And seals on our on our
feathers like this, this is before,
and this is after. So we can see how much
realistic it now looks. And I feel we can actually
reduce the opacity of this guy bits, just like 93. Se also the opacity
of the shadows. 80% tras were, and this
is looking incredible. Control zero. So as you can see, we've basically changed
the entire look of our composition. Okay? We had a very pale
and deathless composition. Before we started
adding the shadows, we had something that
looked very ugly. But now we have a really
cool cool composition. So let's go ahead and bring
this guy in one more time. So as to compare them. This is what we had.
This is what we have. Okay? Perfect. Now, I feel we should also reduce the brightness
of this one more time, a bit more. K. Perfect. So next one we'll
do is just create a new layer below
our green grass. That's below this layer. And even even below
our animals actually. Let's go ahead and
bring our animals way below our green
grass. Sorry for that. So we just need to
select our animals and also the layers
that are clips to them. So I just bring them way below. Just a little bit above, just above our green grass. Se also with our giraffe bring
him above our green grass. Because there's something
we need to add, we need to add a fork effect
to select our green grass. And create a new layer on
top of our green grass. Now, on this layer, we're going to add a fourth
effect to hit B for brush. And let's just go
ahead and choose one of the brushes we
created before, and that's the cloud brush. Okay, we created a
cloud brush before. So see, Let's see. I can't really find that brush. Okay. I think this is it. Cloud tree brush. Let's go ahead and
pick that bruh, but you can choose
whatever brush. You want to choose. Okay, even the normal
soft brush will work. You just need to Me this
white or close to white. Maybe sample this color. O k, and start to add
maybe we approach a bit, and then just add this for
the background at this. Perfect. These fog should actually
come above our animals. Above our animals, actually. Above our giraffe. Next thing
we'll do is, of course, go ahead and blow out our fog, blow it out, just like this, H. Then create a new
adjustment clear. A new mask for our
fog g. Now we need to blend our fog come
from do like this. Perfect. Yeah. This will just do,
and from here on, we can go ahead and reduce
the opacity of fork. And let's try all
the blended modes. So this is normal. Let's just go ahead and try all
the blended modes. You should have
something that looks, be better than normal. So o
95. 95 Conclusion: Hey, guys, thank you so much
for seening till the end. I'm really happy you chose this course over many of
the courses out there. Now, as a bonus for this course, I just want to share
with you a few tips to help you become
a better designer. We never stop learning. We never stop learning. So you should always have an
open mind towards learning. And that's the first and
probably most important advice. I'm going to give you now. I'm going to give you today. So always learn, always
be open to learning. And having said that, I want to share
with you some sites which could help you learn. You can learn by looking
at other people's works. Okay so that's one of the
very a big ways of learning. Now this is bans.com,
it's owned by ADB. There are many other sites,
many of the portfolio sites. So if you have an Ad account, you can actually log in
or you can create one. Now, you can see lots and lots of creative
work on this site. So you can never run
out of inspiration. No matter the project
you're trying to work on, be it illustration using
softwares like Illustrator. And by the way you have
a cos on Illustrateo, if you want to learn industto, you can learn from beginning
to advanced with MCL. Whatever you want to work
on, B it illustrations, be it food maniplation, be it digital painting,
be digital painting. You can always find
inspiration and learn from other people's works
on platforms like B Hands. Be hands has personally
helped my creative journey, and I've been using
variants for years now, and I just keep getting better. And yeah, you can see MCOs. You can see digital paintings, you can see illustrations. Basically anything
you are looking for, let's try searching for
photo Mnuclation, and see. Or let's see products
photo Mnuclation. Now, you can see the
incredible work designers like you and I have been doing. You see, look at this
product maniplation. This is so beautiful. Designers tend to show
the design process from inception down to to the prision on the w. I don't
know why it's not loading, maybe it's network. Let me just reload the pitch. So you get to see the
process of design. You get to see the process from inception to
completion of work. And this guy even
has a tutorial, which you can watch on YouTube
to learn how to make this. Okay? So this is
the final project. And we have many of this.
We have many of this. You can just go ahead and keep
to see and keep watching. Okay? Yeah. So
that's it for this. You can check all the sites. Beans is not the only site. We have a ribo. We have many of the sites. Okay. And you can sell your services on
platforms like FVA. FVA is really popular. I don't know if you've
heard about it, but Five is really popular. And I've used FVA personally to get jobs done and also
get jobs for myself. I used to work with
FVA back in the days. I think I started
using FVA 2016. But for some reason,
I just left in Um, at that time, Fever
wasn't this good. Okay, so I just lived and
used other platforms. But Fiver is really
good. Right now, it's really good. We have freelancer. We have per all of these
are freelance sites, which you can use
to sell your work. Okay? Yeah. And kindly
check out my other courses. I have other courses on design, logo design, industrial,
after effects, motion graphics, and
so on and two for two. I would love you to just
check out these courses. They're really good,
and they can really help you in your design journey. So I don't want to make
this video too long. I just want to cut it from here. So thank you once more for the opportunity of
learning with me. If you have any questions,
please reach out to me. If you want me to
review your work. If you need feedback, also reach out to me, I
would love to do so. So that's it for this one, guys, I wish you good log in
your career as designers, keep creating and bye bye.