The Complete Revit Door Guide | Brandon A Gibbs | Skillshare

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The Complete Revit Door Guide

teacher avatar Brandon A Gibbs, Architect & Innovator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Complete Revit Door Guide Introduction

      1:47

    • 2.

      Chapter 1: Introduction to Door Families in Revit

      3:04

    • 3.

      Creating A Door Family

      4:13

    • 4.

      Designing Door Profile and Wall Opening

      5:08

    • 5.

      Designing Interior Panel Constraints

      4:46

    • 6.

      Adding Interior Panels

      3:51

    • 7.

      02 1 AdvancedProfiles 18 18 58

      5:09

    • 8.

      Adding Panel Voids

      1:20

    • 9.

      Creating Custom Views

      3:05

    • 10.

      Adding Door Hardware

      4:20

    • 11.

      Importing Door Family Into The Project

      1:08

    • 12.

      Chapter 2: Creating Advanced Profiles

      5:09

    • 13.

      Designing An Advanced Profile

      2:53

    • 14.

      Importing The Family Into A Project

      0:36

    • 15.

      Chapter 3: In Place Component Doors Overview

      0:46

    • 16.

      Designing The Door Profile

      0:43

    • 17.

      Creating The In Place Component Door

      0:35

    • 18.

      Adding the Door Opening

      0:29

    • 19.

      Adding A Door Frame

      1:39

    • 20.

      Adding A Glass Lite

      1:41

    • 21.

      Adding A Plan Door Symbol

      1:21

    • 22.

      Adding Door Hardware

      1:20

    • 23.

      Chapter 4: Creating Double Doors

      1:16

    • 24.

      Sketching The Double Door

      1:36

    • 25.

      Adding The Double Door Frame

      4:24

    • 26.

      Designing The Door Profile

      6:50

    • 27.

      Adding Panel Profiles

      3:10

    • 28.

      Creating The Door Extrusion

      4:47

    • 29.

      Adding Constraint Parameters

      2:37

    • 30.

      Adding Glass Frames

      6:45

    • 31.

      Adding Composite Panels

      5:07

    • 32.

      Mirroring Family Geometry

      1:40

    • 33.

      Creating Multi-element Constraints

      2:31

    • 34.

      Creating Panel Extrusion

      4:37

    • 35.

      Adding Mirrored Panels

      3:16

    • 36.

      Defining Materials

      2:53

    • 37.

      Developing The Plan Symbols

      3:58

    • 38.

      Adjusting Frame Wall Constraints

      0:45

    • 39.

      Importing The Updated Door

      2:25

    • 40.

      Adding Double Door Hardware

      2:49

    • 41.

      Chapter 5: Curtain Wall Doors

      0:40

    • 42.

      Curtain Wall Single Door Overview

      1:22

    • 43.

      Curtain Wall Double Door Overview

      1:30

    • 44.

      Curtain Wall Considerations

      1:44

    • 45.

      Preparing The Curtain Wall

      1:54

    • 46.

      Designing The Double Door

      3:26

    • 47.

      Designing The Door Pull

      0:59

    • 48.

      Adding Pull Extrusions

      2:39

    • 49.

      Setting Family Parameters

      2:21

    • 50.

      Adding Plan Symbols

      3:58

    • 51.

      Chapter 6: Creating Sliding Curtain Wall Doors

      1:29

    • 52.

      Creating Door Panel With Glass

      4:31

    • 53.

      Adding Door Plan Symbols

      2:47

    • 54.

      Adding Directional symbols

      5:39

    • 55.

      Setting The Handle Profile

      3:25

    • 56.

      Locating The Handle

      1:05

    • 57.

      Accurately Modeling The Sliding Door

      4:11

    • 58.

      Adding Matching Pulls

      1:28

    • 59.

      Matching Finishes

      1:01

    • 60.

      Chapter 7: Curtain Wall Single Door

      1:38

    • 61.

      Creating The Door Panel Extrusion

      5:27

    • 62.

      Adding A Handle

      2:39

    • 63.

      Importing The Panel Into The Project

      1:18

    • 64.

      Updating Materials and Visibility

      1:26

    • 65.

      Chapter 8: Door Design Tips

      1:57

    • 66.

      Course Conclusion

      0:25

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About This Class

The Complete Revit Door Guide helps you master creating and editing custom doors in Revit. It helps beginners and intermediate learners alike with the skills and workflows to get the door design you like functioning and in your project.  

In this course, I teach you with the basics of how to use Revit families, looking at each element important to making doors with easy to follow exercises and tutorial. We will setup each door design in an efficient workflow that captures the best setup to save time later, with error checking and good parametric structure to avoid problems later on.

What you will learn:

  • How to add and edit door families
  • How to add in place component doors
  • How to make custom parametric door profiles
  • How to add multi layered extrusion and sweeps
  • How to make curtain wall doors
  • How to make double doors, sliding doors
  • How to develop 2D and elevation door symbols
  • How to refine door families in model 
  • How to integrate door materials

About the Instructor

Brandon Aaron Gibbs is an established Skillshare instructor and licensed Architect, who brings design and productivity guidance so you can develop quality design skills and implementation skills to help working with design teams and construction teams to get your design into the real world.

If you want to be comprehensive in door design for your Revit projects, then this is the course for you, see you in the course!

Meet Your Teacher

Teacher Profile Image

Brandon A Gibbs

Architect & Innovator

Teacher

Brandon Gibbs is an award-winning licensed Architect and the Creative Director of MotionFORM, as well as the Creator of the Iamthestudio Training Platform. He earned his Master's degree in Architecture from the prestigious Architectural Association, where he studied under Patrik Schumacher of Zaha Hadid Architects. There, he pioneered groundbreaking research in parametric architecture, setting the stage for his innovative career.

With a diverse portfolio that includes the design of pavilions, universities, churches, and modern homes, Brandon's work also extends to award-winning film and animation projects. He has collaborated with industry leaders like Populous, TVS, and Manica on high-profile stadium projects, including the 2027 Nissan Stadium and Vanderbilt's FirstBank... See full profile

Level: Beginner

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Transcripts

1. Complete Revit Door Guide Introduction: Doors are important artificial elements in any project that has some incredible tools to make doors in a parametric way. But it's important to learn the basics. And that's what this course is for. This complete rabbit guy, two doors is going to help you understand how to create a door, how to plan it out, how to put in your project to use it for all your functions in your BIM projects with rabbit. This course starts by looking at the fundamentals of constructing a door, setting it up with particular dimensions. What are your constraints? And aerobic family. And also it looks at how to build it out with the objects in the modeling to make the visual appearance of door that you like. And I'll try to make it to work with both elevation plans and whichever view that you're gonna end up using it with. Also go into how to make in-place masses were in place component, what your door in Revit, which is a step above just the mass, and also how to incorporate some creative designs in your doors. I'm Brennan air in your course instructor, my license Architect. I've been working with architecture designs software for over 20 years. I'm bringing this to you so you can know some of the industry elements that are also part of the design of doors. You'll be able to put that in your project and it'll put you ahead of the game. This course activity is going to be having you designed both a gaur family and also how to make a door that's going to be in your project. So that's using it in place component. And these are gonna be helping you as you are working to master making doors. You'll be able to make the best doors in your project and open-ended projects. If you're ready to get started and making the best doors for your other projects. And let's go. 2. Chapter 1: Introduction to Door Families in Revit: I'm first going to start with looking at what revit has to offer. So you can see exactly the type of thing that a door is defined as pyruvate. We see 3D the basic door that opens with either one panel to panel. Or maybe it goes upward as in this garage door, or maybe it's slides. So there are different types of doors. And rub it has a couple commercial and residential doors. Some have like a rotating door, had different arrangement of the panel, which is wood panel. The frame or a glass piece will light. Some have a lot of detailing in terms of multi panels and glass lights within them. And the light being the frame of the glass. The glass light. Glasses, light in the frame. You see various combinations that come with Revit. And there's a lot of different customizations that you can do for these. As you will click on the particular object and you look at the type, type settings. And then they're also just settings that are directly visible in the model. You can choose whether you are showed different elements. Each one has their variety. And what do you see here? As you go down the list of all these parameters. The values are some common family types for doors and rabbit. Before getting in all these, Let's also look at what else is entailed within a Revit door. Let's go to the plan and that's the view down. You see all the doors that we've used from Rabbit all have a particular relationship, both to plan which way they open or if something opens up, something slides, you will see that. And you go to elevation, you'll also see a similar type of similar symbolism and signage for what that door does. And that's definitely what you consider as a complete door. And Robert will define it that way. And it's useful for your presentations with 3D drawings. And of course, when you're using an a drawing BIM building information model set. Because there's information that can be surprising or just really telling the contractor or the team how the building will be built. There's so many options from the doors you have. But what if you want to start being custom? Well, I will first go into what's in a custom family for Revit doors. Then we get to look at one of these and break it down. 3. Creating A Door Family: Let's start by looking at a new family. The Revit door type. We see here are different templates for families. And we want to do a generic door, and it's just called door in this terminology. And we're just going to click Open. We're just going to close this. All right, so now we see what Revit defines as their generic door. You're seeing wall, you're seeing an opening, and you're seeing a frame. If we go into 3D, we will see these. And I'm gonna change the scale. I don't see as much of these information here. You see a basic opening. That's what this generic family will saturate with. You have the right to create what will be a panel, OB and openings in the panel. Things like the swinging, that sort of thing, you will determine. So let's look at the exterior elevation. Interior elevation, things that it gives you some basic type. For instance, the swing information is here and the width and the height. These are all parametrically set. Let's go open some more tabs. We can see what are the variables to this door family. We're going to click on our family types here. Let's bring it up. All right, So let's see. From the beginning we see the parameters that are divided into construction dimension and then analytical IFC and other. These are all pretty standard. The very useful of course, getting your height and width, your rough height and width is definitely more construction basis. This would be useful. These are a lot, which means it's locked in the model. If we add new information for incidence, a window light within the door, we can always put that height and width in here. Or if you're locating it, how high it will be above the ground. Thickness also can be in that set of information. Analytical properties don't typically work with that. But you can create your own if you want, or add different identity data. But the ones that we'll be focusing on for this course is really looking at the construction and the dimensions. And we really don't really change too much construction. So it's really about dimensions and properties. Properties. I mean, by the type of panel. We're going to close this. And we're just going to make a basic door to go. The model. You can see there's no door currently. I will turn on the shading door here. Notice we're there. So that's one thing we're going to create and we're going to make a simple door with a opening at the top and the bottom. Glass at the top, and a panel at the bottom. We're going to start with that. In our exterior elevation. 4. Designing Door Profile and Wall Opening: So this, this, this, this all of the set is already there. We don't need to be worried about redoing the frame. I'll leave that generic for now. We're just going to focus on the door. I'm going to start by creating an extrusion. My shoes is going to be within that width and the height. And what I'm gonna do, I'm going to chain these all. Now the only issue with just doing that, definite want to make sure I'll click OK. Want to make sure this chaining is to my actual controls message on the Unchained them. I'm going to retain them. Training that one or locking this one. Lock the ground plane. Lock that height as well. We're going to change our extrusion information afterwards. But while we're in this, this is our main panel. We're going to go ahead and set material variable. We'll create that here. Finally parameter. We'll just click Okay. When are going to give it one? We're just going to say that's what it's set to. Change the identity data to the panel. Will click to finish. Just raw would look at what happens. So this door already Is this a little bit all over the place? But it's fitting our heightened width, for instance, uh, we change our width, 34. We see our doors gotten wider, but we want it to be within the wall. Let's go back to the rough level. Now locate our door within the wall. I like to supply because first of all, this door should be particular height. We do have a variable for the drawer width. The ideas, how do you locate it? So we're going to go and create reference planes. And the reference planes are going to end up equaling the width of the door. That off very simply make a dimension string and immediately turn that label into the thickness, the thickness. I'm going to go ahead and just put this to inches. Now, centered on this door line, which is center of the wall. Making these two-dimensions strings and I'm going to put equal to constrain them. Now would have been most useful is if this was started afterwards. Because we've actually moved the wall, we don't want the water removed. Let's try this. Another way. That thickness this. We want to be pins. We don't want, don't want that to move. We're going to just work with a little line. Make sure just as symbolic line to locate that. Turn on offline weights with TL as well. I'm going to locate these. The door centered. That's gonna be my thickness. Now. I'm going to go ahead. Start here. Door reference line. I'm going to click on both sides. Click Equal, non going to align geometry of the door into that panel. So we have that we're locked that the other side. Now we're going to look at the door. Now we have our door sooner and our wall. 5. Designing Interior Panel Constraints: If we want to have a glass panel at the top and a regular pen at the bottom. Let me go ahead and start creating variables to help me locate those. Those are gonna be done in the similar way to how that was done. I'll just roughly sketch out what that's going to look like. The symbolic lines. Essentially going to have a shape that does this. And then a shape that does this. And that's going to be in the door. One of the ways to help me organize that is for sure to just start by saying, I want to create some reference planes. Then I'll start locating those reference planes. I know my reference planes will be on the side. These are from my panels. Ones above the middle. I believe actually my my bottom panel is going to be from three feet because that's where the door handle is going to go and it's going to go in the in-between panel. So our panels will be pretty much here. Here. Use my symbolic line to give me a temporary line. Three feet. Three feet is where my handle likely be. I already know that this is going to be within that range and I'll make sure that not really selecting that. So this is a temporary line. And I'm going to just start giving dimensions. I'm gonna make sure that I'm making my dimensions to reference lines, reference planes instead of geometry. I want to start with the bottom one, and I want to just give it a h. I'm going to actually turn the panel, trim, the panel border. You can call it a rail or style. I'm just going to call it a trim for my purposes right now. This is my general general trim width and it'll go to turn that into this deep and a half inches. I'll go to set these to be that same trim. Since three feet is pretty relevant dimension, I'm going to put that as a reference plan. Delete my temporary lines, make sure that's three. Lock it. I'm going to really displace one. D is actually be centered on this line. I'm actually going to start by basic. I'm going to just cause this is before. And this also to be for, for this middle panel. We have control now. I'm going to set it back to three feet. Now. All that's left is if we're looking at 3D, we don't have our panels yet, so I'll just create that panel. 6. Adding Interior Panels: Now we will create the glass panel should be in this top area. We're going to simplify our life a little bit. The previous way. What we're going to actually set our work plane to be the center of the front and back to the center of the wall. What we need to do is just go to our Create extrusion. We already see the word plane that's current useful. We'll go on to the exterior view. And we'll just draw a plane here, which can very simply put it as one inch glass. Make sure that that will make the material that glass. You'd add a new and if you don't have it, make it a subcategory of glass, then you make sure you're aligning geometry, your profile to the reference planes that we created. Press go. Gets, just going to make sure if we're going to put half-inch one has to be negative. So negative two, negative. Easy mistake. We're going to Briscoe. Now we have our glass panel, but we also need to reset slide. We see that it's not cut out of the drawer yet. A hack would be to just change the shape of the door. But a more proper way would be to create a void in the door and the size of the panel. Now we want to make sure that we see the panel and the door will have to make a extrusion. One of the things we don't want to do is to make it, it'll hide the interior glass. So we just want to create a simple avoid. Start off. Going to make from the center. Let me stop. They're going to come into 3D view for this project. And I'll make sure this is going to be a for it. I'm going to make sure that it cuts the door. As you see, it's only come indoors, not clinic glass. Now go back into this void is cutting what I'm getting at cut, edit the extrusion. I'm going to select, lock it to these reference planes. Now let's go into the 3D. Nice store up for the panel. Because I made this a trim with as a variable, I can just make that five inches. And it's automatically changing for what I need. 7. 02 1 AdvancedProfiles 18 18 58: One little bit of detail that we can start to add to make this door unique. It's of course, if we want to add elements like curvature, breaking up the door. And so I think bringing up the light. And we can add that very simply. If we want to make, for instance, this a arched and divide it light, all we need to do is go into our elevation and we're going to start with our void, where you're going to be doing pretty much the same thing. It's going to be making a reference line that will be going down from the the trim width. Maybe that could be six inches. It will go from here and it will go from here. What we can do for sure now that we have that copy or planes in such way that it will just make our scale a little bit larger. You can see useful thing and working with reference planes is to make them taller than the door so you can see them. So I've set up my foundation for my Curvature. Now just go into the void and go into the panel and do my division. But I'm also going to set our division. The trim in the middle. That looks like is actually creating a new reference plane. It would then we'll locate it. Because we can't copy the center line. This distance is going to be same as my trim width. For our purposes. Right now it's a little bit large. Gonna actually make it a little bit smaller. And be mindful that if these dimensions are ROLAP, you're going to have to either put a clause into the program. I would say just try to keep regular sizes. You don't have a door that has a larger trim than the width of the door. Now I'm going to look at everything from this center point. What we're gonna do now start adding that geometry and division. Now we're going to add our new panel articulation. See, I've made the six inch forward. My circle is going to be, I'm going to start with that. We're working with void first and then we'll work with the panel. Now, we're going to make our arcs. Start and start. We're going to press F for fillet. Now I'm going to draw my lines. For my middle division. I'm going to split top and bottom. So now it's going to be two different panels. I'm going to make sure that as the alignment is correct. Now that I've done this for my void, I want to do that same sort of geometry for the panel. Though. Obviously it doesn't like a half to glass, so it goes but I'll do it this for proprieties sake. Edit the extrusion. Then I will. Very easy now that I can just select the geometry from the other void. 8. Adding Panel Voids: Now we want to finish making our bottom panel. We'll do that in the same exact way. Now we have our door that's having two panels. But we have a couple of things to do before working on those other elements, like a door handle. We want to for sure make sure it's presenting properly. In our views. As we look to our exterior. Interior views. Were saying that it looks, it looks okay for now. 9. Creating Custom Views: When we go to our plan view, taken up all my dimensions of hidden them. You see that when I scale, it's sometimes thicker than the door and probably we might want to have it having a swing. Because of that, we're going to go ahead and just edit and set these to not be visible when it's cut in section, we're going to go click on Visibility Graphics Override. We will not be showing this in our plan. These two are going to unclick essentially for all the elements in the door because it will just get in the way of clear communication. That's all, all these elements that we just created. We've hidden it in that respect. Go to the 3D view. So there now that we wanted to show our swing the door, There's no reason to make a custom doors swing if it's just really a basic door. So what we're gonna do is we're going to insert, I will really insert a door swinging that I pretty much copied from another door and existing door. Just loading that family door swing should be in most of the Revit Families. And that door swing is something I can now place as a component. We just clear Component button. The last one will show there. You just plop it down at first. You will make sure to set it so that it's located in the center. We can lock that side is located. So this is the side for that door swing. You will lock that. And then you actually going to go into the door. You'd edit type, you make sure that the width or that little symbol is going to be set, but that little gray box to the width of the door. I'm going to click Okay. Now we're going to go ahead and go back to our elevation where we're going to change that door to be four feet. All look better, rough level. And you see that we do have that same width. So this is cool. We made a custom 3D door, but it is going to have a proper normalized swing. 10. Adding Door Hardware: To finish our custom door before we put it in our project, we definitely make sure we've added some door hardware. We're going to just add door hardware to make this door Complete. Going to go to Wolf, say in our 3D view. But we're going to try to locate it as much as possible in here. And then we'll use our orthographic views to locate this door. We're going to insert, going to load the family. This can be found in your Revit imperial file. In here. We find doors section called hardware folder for hardware, we can look here, we see a couple of different types of handles. And I'd rather use something that hasn't both sides, like this. Click that it should be in the file and I'll just go back to component. Looking for a place to go. You might be able to place that here and make sure that we're clicking that handle. Handle something. I probably want to have the flame on the swing side versus the latch. It's gonna be the left side opposite where the hinges and we actually needed to be located in-between the panel on the middle. I'll do, I'll create another reference plane. You can see that this handle linked to a reference plane. And I will just make sure that it's going to go from point, point, point. We'll make sure that is going to center this up. And we actually can now do visibility and graphics where we hide this. We're going to go to our exterior view. So now we get to locate where this goes and elevation. We definitely want this door handle. We will check for the line. We're gonna check for it to be aligning at three feet. See if there's any cues. And we have here where it's a little bit, little bit off and it's because of this, we're going to pretty much offset it a little bit. Create a little reference plane to be little more accurate where we want this to go. Just set dimension on it, will align to that door handle to that. So now if we change our door, height or width, we always have a aligned set of handles. That's very awesome. Why? Making your door. And you have our hardware for the handle with those panels. 11. Importing Door Family Into The Project: Let's put this into our Revit model that we've created with our other doors. That can be done by just clicking Save. Now we're going to load into the project file called door collection. Custom door. Just place at the end here. Now we're just go to a 3D view. We see our new door. I call the door customer. As everything that you need to put a door together. This is how you make a door in Revit. I will add a little simple element to it. You can see that you can also little flourishes in the similar way that we've done this. It's not that hard. 12. Chapter 2: Creating Advanced Profiles: One little bit of detail that we can start to add to make this door unique. It's of course, if we want to add elements like curvature, breaking up the door. And so I think bringing up the light. And we can add that very simply. If we want to make, for instance, this a arched and divide it light, all we need to do is go into our elevation and we're going to start with our void, where you're going to be doing pretty much the same thing. It's going to be making a reference line that will be going down from the the trim width. Maybe that could be six inches. It will go from here and it will go from here. What we can do for sure. Now that we have that, copy our planes. Such way, I will just make our scale a little bit larger. You can see useful thing and working with reference planes is to make them taller than the door so you can see them. So I've set up my foundation for my Curvature. Now just go into the void and go into the panel and do my division. But I'm also going to set our division. The trim in the middle. That looks like is actually creating a new reference plane. It would then we'll locate it. Because we can't copy the center line. This distance is going to be same as my trim width. For our purposes. Right now it's a little bit large. Gonna actually make it a little bit smaller. And be mindful that if these dimensions ever overlap, you're going to have to either put a clause into the program. I would say just try to keep regular sizes. You don't have a door that has a larger trim than the width of the door. Now I'm going to look at everything from this center point. What we're gonna do now start adding that geometry division. Now we're going to add our new panel articulation. See, I've made the six inch forward. My circle is going to be, I'm going to start with that. We're working with the void first and then we'll work with the panel. Now, we're gonna make Arc's start. Start, and we're going to Philae press F for fillet. Now I'm going to draw my lines. For my middle division. I'm going to split top and bottom. So now it's going to be two different panels. I'm going to make sure that as the alignment is correct. Now that I've done this for my void, I want to do that same sort of geometry for the panel. Though. Obviously it doesn't like a half to glass, so it goes but I'll do it this for proprieties sake. Edit the extrusion. Then I will. Very easy now that I can just select the geometry from the other void. 13. Designing An Advanced Profile: Now, one way to test that it works, less simply going to setting our door to be wider. See that the the panel glass wasn't uniquely set. So we're gonna go ahead and set that. We're going to make sure that everything is set up as well. I undo, Let me go and finish out from our void. Going to constrain this circle. Use that center mark. Make sure to explicitly link the center mark to those reference points. Do that same thing for this side. Will make the center mark visible. We will constrain it. We'll try that again. See that the duplicate panel is not correct because the glass needs to pretty much do the same thing. We just do the same sort of thing where we center mark visible on this curve. Just use our plane. We will measure that center mark both sides. Now you see that we have a door. We can go ahead and just come here and decrease the height. We still have everything working fine. All parametric. Working together. Let's go ahead and save this door custom to light. 14. Importing The Family Into A Project: We're going to load into the project door collection. We'll go ahead and put this next to this. Now we see these two different doors. We could just change our information. For instance, this door was at eight-foot. We want to make this foot by three, that everything changes parametrically. 15. Chapter 3: In Place Component Doors Overview: You for sure on to not just know how to make things from the custom family or from scratch. You also want to know how to make it in the model. The only difference for sure if I wanted to make a third door, I go into South view. Looking here, is that I would be starting without the customer information that is typically in the Revit file for a door. So let's standardize information. But I can still really get a lot done. So I'm gonna go ahead and show you what it looks like to make a in-place door. 16. Designing The Door Profile: I'll sketch out what it should look like before I started. And maybe this one we will, as opposed to doing the two sides, will make interesting pattern. Maybe a little bit of a curvy pattern. Maybe something the same on the top of the door. What I'm doing now is creating my detail lines that will comprise the information for this tour. 17. Creating The In Place Component Door: Here's what I'm going to start with for this. I'm going to start by going to architect and model in place. I will select door. Doors one. We've got to my 3D view. I know that I want to store to be on this wall. I'm going to set my working plan. This. 18. Adding the Door Opening: For myself, for you, I will start with things that are from scratch versus what is normally the rabbit family. I'm creating my opening with this one. Unique thing. It's not as much. Setting has been a reference planes. 19. Adding A Door Frame: I'm going to create now my my frame. That's this little frame around the door. And I'm gonna really use my plan view to do that. And I'm going to use a sweep to do that. The sweep is going to go all around the edges. Pick the plane. Welcome My Profile. We're going to go to level one view to working on this. I'm just going to make it very simple when we turn off the line. Weights three inches by three-quarters. Lot of times for the trend, people don't put it in the doorway, which makes a lot of sense. But they actually cut out from the wall for the trim method on a small incision. Unless you're going to pull back the wall. That same amount of my opening going to help render a parent's one-quarter inch. Good. Now that we've actually edited the trim a little bit, and then we see that sweep has a little bit of a profile chamfer. 20. Adding A Glass Lite: Well, we've added a panel to symbol panel. But what I want to do, I've set both of these to have the material here. One of the frame material and one is the panel material. Want to go ahead and put a class within the panel. We're going to edit the extrusion. We're going to add the panel here. I'm going to copy this. Going to go ahead and create glass. We use the door we've created before. Paste them clipboard. There we go. Only this class is going to be from negative one to negative two. Then we're going to take a look at that. Want to save the project. Go back in here. Just really simple. Turn that into glass. That will be modeling Play Store. 21. Adding A Plan Door Symbol: Now we need to work on the plan view for our door. We can see that plan that you currently just has a lot of elements that we probably want to hide and plan. Because it just, it just is not really useful to be looking at this sort of material. What we're gonna do, we're gonna close our marketplace and we see that, that towards now hidden, but we see it when we open the family that model place component. We're going to insert the component, the door swing, which I've saved and it's going to be in the project files. We're gonna do that similar thing where I show where that door is starting and closing. The only difference is going to be not linking it to any particular distance. I can go ahead and put it in the middle of the wall. Now we'll see that now we have proper representation. 22. Adding Door Hardware: One thing that's still needing for sure to put a door handle on here. We're gonna go and just insert that door handle. That same way where we are looking at. Before looking at our door hardware. We get that entry handle. We're just going to load our handle here. The best way to do that for sure is the elevation. Our plan. Rolling differences. I'm not really using a lot of constraints because this is very custom, custom. But I can still align it. The basic way. One thing to remember as well, psych put the previous set of information. You're going to make sure you click on it and you hide it in the plan. Finished model. 23. Chapter 4: Creating Double Doors: We're gonna start with a door just as you did before. We're going to click to open this family. Whereas before this was a width of a one door. We're going to go into our exterior elevation and we're actually going to now make this frame to be six foot. We will put two doors in. One way we're going to fix our door swing is we're going to just go click that door swing to the center. We've removed that. We're just going to test this one out. See that it's, it is expanding. Now we're just going to mirror what we have here. On the other side. This is ready for us to be placing a double panel inside. 24. Sketching The Double Door: To start this, we're going to go to the annotate tab. We're going to really sketch out the store using some symbolic lines. Essentially, I want a simple door that's following some of my previous patterns. Three-foot my door handle. This will have that similar similar sort of feel of having all these systems intertwined. We'll come back in, start putting the necessary reference lines. For ease and comfort. We will be deleting all these that be unnecessary. But if we want to fix the appearance of the model, will actually leave something like this. 25. Adding The Double Door Frame: I'll be replacing this trim exterior interior with a sweep. I'm just going to make it all the same material. Let me go into, go into a rough level. Also look at my 3D, which is going to follow what the sweep protocol is. A sketch that path first. Review. A path is going to be following. After we set our plane. We're going to pick the plan, the wall. Follow simply the aligning to that width, to the top, that opening. Now we're going to edit the profile. Go to the rough level. Starting a profile from scratch. Essentially, we're gonna make sure that we are this a little bit scale so we can see the four of the trim that we want. Look at the gym. That's what we're looking for. So we made that we're going to delete the previous one. Flip the wrong thing, will just go into a rough level and make sure that we're giving proper dimensions to this so it doesn't get out of control. Gonna be off the offset of that wall. That three answers as a reference plane determiner, want to have it on both sides. Go ahead and make it into variable. Now can train the sides. Maurice way of doing this might be to edit the sweep profile because it's on this side and this is probably what we want to see, our reference plane profile. This is very natural. This point, the wall offset for this area. These all can be changed. This was done in R. Three better window these dimensions. And it really needs to be done there. Now we have a good frame around our elements. 26. Designing The Door Profile: Now that we've made a little more interesting frame, you want to add a simple profile to it. A little more unique. This double doors is going to be adding a little more design to it. Very interested in a curve. The first thing I want to do before I end this curve is to set some parameters. Because as you see curve, and I want to make sure I see this NMR. It has to have that center mark and you have to locate that if you're going to really do a good job with this sort of element. Seeing that I want to have a slight curve rather than a really large curve. I'll start it again. I'm selecting the one element. Start here. Then I'll show this center mark. Saying that I want to really start from the bottom. Might as well just use that as a reference point. Essentially means that I'm going to create a reference plane somewhere around here. Now the only ONE challenge, of course, is when the door gets bigger. Now the question is, is this is going to come down and it gets fatter and then it comes up. That's a valid question. Obviously, it's expanding. It needs to expand and logical way. I'll show you that it only go to seven flip through that door. We were still massive issue with some of the geometry. We're going to fix that. But for sure getting this profile is going to be our next challenge. Let's fix the profile for the sweep. See right now regard to see what Let's start and to be the problem, we don't have a constraint on a rough level that's proper. Put that in. Now we're going to try this again. You're saying curved do some interesting stuff here. Because the curve is really controlled, but control point, That's going to be a determining factor. I've already put that in my design. I want this to really just operate from this element. I'm going to put this within the sweep. One way to put it in the model, just leave it as a construction line, is to make it as an invisible line. I'll go inside of my sweep. I'm going to work with the sketched path. Now I'm going to create this might as well just locked to that. And I'll go, we have this here. I'll also come back into my, my opening cut and I'm gonna make my opening cut have that same profile only offset. I'll start by using that line duplicating it. And I'm going to do that same offset measure to make sure we're using the right dimension. I did a half inch. That's going to be here. This is automatically going to stay in place. We're going to just play around and make sure that it's what we want to do with the height. That profile stays with these other parameters. So that's really useful way to get that going. So now, after this is we're trying to work on getting our panels in here as opposed to our previous panels where we had if we're saying this is glass previous panel where we had just glass of the frame. We'd probably need to have one inch frame to the glass itself, not just the panel. Styles and rails. Go ahead and just create this glass panel for the door. We might as well also come in here and start to add little articulation of a quarter inch. And this is going to be four. Little trim is going to be on top of the wood. There's a wood panel that has a glass panel. That's going to be my design. But one way to make it more interesting, again is just like we have this little line here. We're going to copy it. And until we get to this point, the way to do that, the best way to do that. Likely gonna go back to our symbolic line and get some information for that. Now we're gonna work on working on the panel to match this drum. 27. Adding Panel Profiles: Now we're going to work on the panel magic tram, and then we're just working on the geometry right now. This only thing made in 3D is that trim. Really come here and going to go ahead and offset this the same distance we did for that one. That's four inches. Top rail. We're going to Philae on that side and we're gonna add one inch at the top. What we're gonna do to course make these properly aligned is, of course the tricky part. We're going to actually make. Now our reference points. We'll start with Rail. Reference blank. Should avoid making dimensions. Mirror those side. At our reference planes. Onto this slide. Just copy multiple. This top one is going to be a very smaller thing going on. I will just play around and make sure we're getting the result. We want. One thing just to make this more fun. We're also going to go ahead and add innovation to this lower panel. Symbolic line. Offset that three-eighths. This is gonna be our door. Really simple procreation. Now, we're gonna go into making these as geometry. 28. Creating The Door Extrusion: For our purpose of working with geometry, we want to make sure to add geometry on particular planes, just like we were doing at the starch. All I want to make sure we're beginning starting with important points. So now send her friend back as applying that we want to be offsetting all of our panels in glass materials from we're gonna go from my exterior and we're going to set our work plane. B are center, front and back. Set to show that work. See it also here. That's actually good way where we find out, are we working in the proper blame? We want to set the right one in this view. We're right in the middle of the wall. Mind that this is going to be set by the wall. So if your wall center structure and inter XOR is different to mine for it's gonna be located. So based on that wall family is designed. But we're gonna go back to a stereo view. We're going to start with our geometry. We're going to create the extrusion vein set of panels. And we're just gonna do this one. We'll start from our side, then collect here, and then use our top line. We're just going to match that one right off the bat. Because we're trying to use our resources. We line these. We're going to just very simply just create this same line from this element versus making avoid inside. This one is going to be a little quicker than the normal one. I'm going to align it directly after making these. Just so I can avoid overcome training, simulation on patient with my selections. We're going to make the panels separately, which may be more or less of a headache. Look at it in 3D. We're going to start it off at one inch on both sides. Just to make it a one inch panel. Look at our ref problem, make sure it's where we want it to be. This. Now we have two exterior panels. We're just going to just test the geometry to make sure it's still all we want to fix this work, probably gonna fix our original panel. Can't do this. Now we're going to set our dimensions on these reference lines. We won't have any bad reactions. 29. Adding Constraint Parameters: To make the 0s for working with the door. One of the things that I've done, just typical family methodology is I've created measurements and my parameters. So now you can edit these within your file, but also I can constrain my entire model and I won't have problems. Let's go through some of my dimensions. Following the width. The main dimensions I've created, the links for the styles orange. This is also a style link. I've also come back here. I created different dimensions. One for my base rail, my middle rail, also from my top rail and flat top rail. Because we're doing arcs. It's going to be a little unique, which you might want to do is just have calculation as opposed to making this dimension. Because you want to know what's the distance from this arc to that arc. And it's a 100% in science. But the fact that it was offset mean is gonna stay parametrically line. And I've done for my geometry, my lines here. I've kept those also to be constrained after I put dimensional those in my 3D, you will only see the outside panel. Even for just simplicity. When I just made this other panel, all I did was mirror it. Immediately. It's going to be constrained as well. So that's a great thing of the Revit families. It's this really smart. I didn't have to training again. Now we have our double doors. When our panel now let's add those interior panels. 30. Adding Glass Frames: As we add our interior panels, we're going to for sure note that we're still working on our center of the planes. That's gonna be what we're going to offset it. So our exterior panel is two inches. Now for interior panels, we're going to start creating the extrusion. Is that this one is going to be our exterior panel for the glass and I'm going to cheat a little bit. I don't think you really need to worry too much all the time about having class start inside. Yes, you can have the glass go to the reference plane. That's going to make your life a lot easier. I'm just going to match these lines. Make my life easier. I'm just going to match constrain immediately to the reference planes. And I'm just gonna fillet. This is gonna be my glass and it's gonna be a half an inch. Quarter-inch. Negative quarter-inch. Already gets this setup as my glass. Leave that set the material, the glass will finish this. Look at the glass. Of course, test it out. Set our width six. That's working fine. Now we're going to make our glass frame. We're going to create again proper plane. We're going to start with that same exterior geometry, but went to match the lines to the exterior. Reference planes. Fly those. Now we're going to do a one-inch panel. And because you already have everything working properly. Going through this, go ahead and match the lines. Again as it's tricky. We're going to just match this to that top line. Make sure that everything is working. What we want it to be. We'll be going ahead and dimensioning each one of these that can be locked. We're not going to directly lock it. Plus we find the issue is typically locked. In general. That's my glass frame. Go back and set it to a million. I go ask volume. Instead of just setting the material here, I want to make sure we click the green button. I will say this is the volume. This is gonna be half inch on both sides. We'll test it out, make sure everything's working properly. Second, 3D makes things are working. We do see a little bit of a discrepancy and we're going to fix that. Let me go to our view. Having issues is edit the occasion. Just match the line. Lock it. Immediately. Go ahead and test again. Everything is aligned. We're going to hide our frame. We can see what's going on with their glass. Glass also is working properly. Unhide everything. I just hit the volume. That's our glass frame. Just like we were saying before. Select the glass. Make sure that our frame selected. Hide it. Select the glass mirror, that mirror. Our modern. Test everything out. Everything is working fine for that. 31. Adding Composite Panels: Now we will finish our door panels by doing our panel at the bottom. This is going to be personable. It's not actually gonna be that complex. Going to leave this as two extrusions is simplify. Though if you want to come back and do a sweep, It's another way of getting a profile. Just be creating my shooting for the base panel. I'm going to start using reference planes. Lecture everything is this constraint to reference point. Set the dimension for this. This is my to be one inch. And actually, to make sure I have enough space on both sides, I should make this three quarters. This will be three-eighths on each side. So that's going to be a panel. This panel material. We'll set the material for this double door getting into the advance elements. Because of this being three-quarters, we know that what's left on this side is actually five-eighths. We're going to make a three-eighths inch for this little extrusion on top. Let's start with our reference points. Then we'll actually just use the lines and the model. Because we have already set those dimensions. Now we don't have to go back and reinvent them. We have everything here. Go ahead and just check of a working properly. And the one difference for this, I'm going to make it start at three-eighths. 683 quarter. Two of these. Sometimes you will have a different for the inside outside. I'll just show you. This is the way it could be. You're gonna have a different one on the inside and the outside. For simplicity's sake, I'm actually just going to go to three-quarter on both sides. And you just know the retraction be, of course, making different one on both sides. Three-quarter, positive, three quarters of negative three-quarters. You'll see it on both sides. That little panel. Now we'll test it as we do normally. Six feet. Now we see a nice centered panel. I'll show you the way of just doing three dozen case. You wanted to say, Oh, what if, what's the process for making free? Now, It's gonna be a little bit different. Now with making three, we're going to be looking at a couple of different elements. 32. Mirroring Family Geometry: I'll just go ahead and just put this here. I'll put equal that again. Note that it's not changing with it. This quickly go in here. Mixture, everything exactly working according to how it is to be working. Whereas I started with my annotation lines would have made invisible from before. Now this one which was a copy, is not yet in drainage. We're just going to do things. You don't typically have to do that. But if you do, this is the way to fix your model. When you're doing complex centers, That's what happens. As we go to make a three. You're going to see how we bridge that challenge. Now. We get the different sizes. You see the center panel is working properly. We're going to save this project. And we're actually going to save a new project where we talk about having the three pounds. And then we're gonna put it into our model. 33. Creating Multi-element Constraints: To contract our triple panel. At this base, we're going to actually start by working on our offsets. We made this a three-quarter offset, or the width of this will offset panel. And we will need to be doing is now creating an offset of three over eight. We'll do that on both sides. We'll just actually copying it three-eighths of an inch. Now. We're just going to make one more reference blind. We have three. We're going to delete the old equal, equal. Just make a new one. We'll first put the dimension of that three-eighths. Will copy the both sides. Then we will do three-eighths. This one to this one. This one equal c. The first one is already constrained. All we need to do is come in here and make that new set. Just going to copy this here and do the proper splitting. So they're divided. From this place. We will create our 3D panel, align to this one. Before we go. We of course want to test and make sure that we are doing equal equal. Both of these panels, D6, D7. See that we have for sure made everything work properly. 34. Creating Panel Extrusion: Now I'm going to make the geometry for the panel. One. The quick note I'm gonna take off my swing wines. As this geometry is a little unique, I'd rather just add that in, maybe in the model lighter because it's a little hard to calculate for this type of door. For right now. Let's add that panel geometry n. We're going to start with an extrusion. Make sure we're in that center front back plane. We're just going to match the reference planes. Make sure we get the right plane. Make sure that we're cycling through and make sure we get the right plane. One thing I'm gonna do versus making every single individual why? I'm only going to make the top and the bottom four for these three ones because they're all within the same. This one constraint will just make these little ones. The model will tell us if we're overcome training by accident later. Now I'm going to split these. Make sure we get all of our appropriate intersection. Fillet is gone out. The quarter, so we go past the interior panel. Three-quarter. Go here and care and all we need to do for testing. Stand out the door and have a little bit of an issue. So we're going to go inside and fix it. I think what we're going to look at to see the issue is going to actually help us. If we not just go in. But if we go out, we'll see which item is having the issue in right now. So we went in to six-foot, we had error, we went to eight foot. We see where the problem lies. We're just going to come in here, edit this extrusion, set this dimension. Question, just going to align it. I can come in here to make sure this one is locked. So our invisible line, that's the baseline gonna be here. I will just test it to make sure it's working. See everything's working fine. To copy this new triple Element Division little panel. We're going to go ahead and first copy all of our three lines Over the center point of the door. That's already set. Equal, equal. But we want to make sure we're offsetting three-eighths for that edge one. Now we have the proper basis to put our 3D pow. 35. Adding Mirrored Panels: To make our triple panel, it's gonna be a little more complicated than mirroring because it's a lot more geometry. So what we're gonna do is we're gonna create the shoeshine now. Just use that proper quarter. Start. This is a reason for sure to delete this one. Make sure this is aligned. Unlocked. We're coming in here. Now we're gonna really just base everything off these middle ones. But we're going to offset those three-eighths. The middle one. We have. This way of recreating trip one. What issues? Because it starts getting really, really tricky. Now going to make the slide months. Now we're going to do our dimensions, lock everything. Be careful sometimes. Sure. That your do you have an issue. Maybe you want to do the dimension to the reference plane. Instead of the line. We'll leave it there unless we have an issue. Now, since we've put all those different this picture, we're locked in each of these elements. Rule them all. Let's test it out. See that we're able to go bigger and smaller. There you go. We have our panels added. 36. Defining Materials: Now that we have our panels, including our glass, you want to make sure they're rectifying everything in terms of materials just like we've done in our other examples. First, we'll select our trim and make sure that's gonna be trimmed material. Just put trim here. We can actually go ahead and set it in the model. In our family types. We'll go ahead and set it to glass. Do this. I'm probably gonna see this, see it. As it needs to be less than two. We use aluminum for our volume. For the panel. Make liquid support word. Right now. Cherry. That's in the model. The model, the sanctuary. Just make sure all these set to the right material, right subcategory. And that'll really help. The project. Of course, is made through the same thing is happening on the other side. We'll hide this little detail element. Turn this one already the right one. So make sure that are not always right and that's all right. Now, we'll go ahead and save this. Let's put that into our project. 37. Developing The Plan Symbols: Now we're going to make our single door swing to be parametrically linked to our single panel width matrix. Something's always in that category before we add this. Now it's set to align this edge. The door. Whenever we now change the width seven, the dimension that's going to replace, going to undo that. The way that I will make sure this works properly. Just increase the door immediately. I'm just going to on it here. See, that's what the family locked that mirror. Come in here and put six. Now since moved, we're going to start to putting in place the lock that the only thing remaining, of course, is to just make sure it's in the right place. That by isolating these elements, start here. We'll let them left. That locks us in place as we change the door. One final element is for sure to hide all the 3D geometry and plan. That's not including the frame, that's only the panels. That's our visibility setting. Make sure everything's immediately visible. We'll go ahead and hide our reference point. Make sure we're letting everything doors frame million glass opening cut. I don't need to open that. Neither panel glass door will check to make sure that Doors, Doors go into our visibility and graphics, hide it and plan ACP. We see that one issue is we didn't click when the object is cut, plan and ACP. That's one of the reasons why we're seeing it. My plan will just simply let all these filters, right? Lecture on Selecting these objects. Go to visibility and makes sure that it's not visible. When we cut implant. I'll click Okay. Show All. Save it. 38. Adjusting Frame Wall Constraints: We're gonna first edit the sweep. Profile. Profile needs to be matching. That wall. Will pull this out. That's the quarter. Change the wall thicknesses this, make sure it's still all we needed to do. Now we see that it's properly performing. 39. Importing The Updated Door: Login to our project. Now we have it there. We have our new little door. It's a double door. So if we go into a 3D, Go ahead, see a custom door. If we want to come inside and making the types, maybe we'll duplicate this to be a six foot by six foot wide by a eight-foot tall door. Click here. We'll just make this eight will see that everything is pretty much be working. We can go onto our plan and because it's in the regular door family, if we tag it with our annotate tags, has a normal tag. If we go into elevation view. Cbf, some geometry problem to deal with. If we wanted to draw our, I'm going into my detail lines. The swaying, it's not that much of a hassle to do it. And the plan, that elevation view. If we want to copy another one. This gather all these elements. We have it and double-click just to fix that final issue. We go onto our exterior view real quick. These lines, all the other lines that we had used, we turn them into invisible lines are a little sketch. You can save that loaded into our project. There we have it. We have our double door with a profile at the top, the triple power at the bottom, and the glass with a frame. 40. Adding Double Door Hardware: The remaining element being the door handle, is very easy to add. You've already set it into the project. Simply going to the imperial doors, door hardware door handle. Just going to put it on both sides. We'll go to that component. It's gonna be 108 side. To simplify things, we'll go ahead and copy it after we get it inside the doors and typically be two inches. Go ahead and type that in here. We'll put our exterior view. Locate it. Based on this information. We actually want it to be maybe a width more like here. Take our dimension that we set for a three foot. As you can see in the model. All we need is our center line of difference between this little here. Make and we'll click the middle here. We'll just put equal just mirror that. Door. Handles really gonna be on the same side no matter what. Going to be the same position. When the door is, we change this which you haven't made it parametric, so that would take another process. But for now, we see we have our door handles. It'll load that into the project. You have that to work with as well. That's our completed door for a double panel and adding a little more complexity to it. 41. Chapter 5: Curtain Wall Doors: Curtain wall family doors are a little bit different than the typical door that's hosted in the wall and rabbit. But nonetheless, these doors are something that we will go to in this course. And they're not that hard to do. Going to look at the plan view. So you see that these doors are a little more simple. What we're gonna do for this exercise is both make a double door and also a sliding door. That's gonna take a little more creative usage. 42. Curtain Wall Single Door Overview: Here we see a rabbit door, a Revit curtain wall door. You see it's very simple. It's just a solid piece of glass. Handle. Handle itself is a hardware, but it's just a simple extrusion. Look on the roof level. We basically see is a door panel that is actually the actual 3D model. It is set to only visible in the elevation as we hide it. You see that the only thing that was shown in the model is going to be the swing. We also see these little panels. For the hardware elevation view. We see this handle here. It's been located. Essentially it's acting in relationship to this reference plane. So it's not that complex to do. A curtain wall, simple door. 43. Curtain Wall Double Door Overview: What we see here now is a double door with a frame for a curtain wall. This is definitely for an external use typically. But it could be internal as well. We'll go to the full plan to see what variables are there. We have a little effusion. Let's made for the handle. We have the symbol for the swing. We have the geometry hidden. And a, instead of just annotation lines for symbolic lines drawn in for the door. Now, that's going to be within the swing, as we're not showing anything in the door handle. It's very simple set of variables. As we look toward the exterior view. See that for sure the extrusion is just one big set of plane. There's no real reason to make two different ones. Made as one. And the same thing goes for the handles. So you can make things individually. We may, that's once, and they just made it very simple for this purpose. And it's also included a detail of a space in-between. 44. Curtain Wall Considerations: As we are going to be working on the curtain wall system, there are some important things to note for adding something like a door into it. A lot of times people will use a curtain wall because it's easy to just make an opening and then just set that as a door within a wall. Besides us, of course, putting the door within a curtain wall system. Someone will just draw the curtain wall as a door. And it will just say maybe it's three feet and we'll give it a height of eight feet. So that's a way to get a very simple door very fast. I'll move this over to my model. We just say, okay, this is my door. I'm just going to put them all in at the top. I'll put a big motor at the bottom, the Meta custom 7.5 by 5 million. Then I'll just make a really thin to 0.5 by 5 million on the side. Sometimes you would just say, okay, this is my door, but that's really sort of cheating it. You could go inside this panel and actually remove the millions. Because those are just custom and actually create a door handle and just have it as one system. That's what we're gonna be doing for this model. We're going to be editing the print NWA system to do that. 45. Preparing The Curtain Wall: Our first act and this curtain wall system is a review what we have here. I made a curtain wall. Worst. It can be based out of a storefront system, but it's little taller and it just made it with a custom grid. I've set it up. And I'll just do dimension string, where I have this six-foot openings and three for opening here. The other ones are six foot three. I want my door to be here. This middle. I'm a door to be in this metal. On the first thing I'm gonna do. And this family, a habit where nothing is locked. Sometimes you'll have it pinned, you'll have to unpin it. It's fine right now. I'm just going to delete this element. I will delete this element. And one issue that people have is you really need to do these grids first because the current wall panel, it was gonna be solid. It will break that grid line. You want to do the grid line first. I'm going to do the same thing here. I'm removing all the elements there and now I'm going to be working on the grid line. I will remove the segment where the Dolby. Now, as I press tab at the door, I am clicking the panel. And I'll put my door and do the same thing. For the single door. Those are gonna be the panels that I'm making in for that. We're going to actually make the curtain wall family. 46. Designing The Double Door: The first thing we're gonna do for making our curtain wall board, we're gonna work on the double current mode. Or when you go into new family and we'll go down to door mall. One of the first things we notice is that there are three equal panel set, just right and the left. And that's because this is actually a double door. That's going to mean that the way it relates to the mall is going to be based off that system. What I've prepared to do is create some dimensions that will make sense. They're going to be the ones that we base this off of. Already going to make sure that I'm working in the right plane, this center front backplane. Going to exterior. We will create an extrusion. We'll set our replying to a center front back. Gonna really just start with the glass panel. Will do that same offset that they did. Theirs. Who makes sure that it is here? Set this to make sure is called a glass. Save it. Look at it. Regular so the door will go and the plan view going to create actually a pull that goes up. You're going to look at it in elevation view. Sketch it a little bit. The annotate lines, visible line. We're just going to do three, which is n. I have a door, they'll go from the bottom. This will start where we want to have a little volume and we'll go till ten inches from the top. Just locate this will create extrusion. Only differences regression between the intrusion of Plan B, a profile that goes down. Just keep this as a reference when we get here. 47. Designing The Door Pull: If you have three inch mark, our goal is to have the door that's going to be I think that one which is good. The handle will do something like this. Where it's going to turn in. Put this like this. Then I'll just go ahead and just offset these half inch mark lines. Make sure that's invisible. Now we'll make the profile and it will make sure that it's in location, in action. 48. Adding Pull Extrusions: We're going to start our extrusion for the handle. And we're just going to use these existing geometry that we've made. We use these edges. Take out the extra Y, is very simple. When they go to our exterior. From our exterior, going to make sure that it's starting at the top. Here. I will just come in and get a dimension string here. I will do one from the top as well. Later, little production line. Look at our view. We'll go ahead and make sure this is category of a. It's actually a door handle. But we'll we'll put it as part of the frame. We will go ahead and call it handled plan view. When they come back and edit it, will hide our construction lines. We're going to hit the extrusion. Just kind of mirror that information. Over here. We see our curtain wall door with poles. We haven't yet made our molecule around. That's going to be one of our elements. We're going to start with this type, which is just a solid door or the pool. We're actually just going to save. That's why I actually have two types. 49. Setting Family Parameters: Let's load this into the project. We're going to go ahead and in our South view, set this door to that new wall door and we're gonna save it. Curtain wall. Dumbledore, going to call this frameless. Load them in the project. Currently we have a couple of different types of doors here. This is the power here. We'll look in the elevation view for locating that. So we'll call that our curtain wall door frameless have a little bit of issue with the center. That's one of the things we're going to fix next. File for our family, one of the things to fix the center issue, thalamus and rabbit form is to come in and make sure that the center line is underpinned. When you actually open the file family. This is pen. Your center line. Just unpin that. Which we could do is lock your top and your bottom. You can keep that negative and make that a dimension bottom. I'll pull. And they said Our top of pool. Now as we save this, we're going to replace this in our model, will load into our project, overwrite the existing version. Common, set this panel to be the proper one that we were looking for. This is our curtain wall frameless issue that it's centered. 50. Adding Plan Symbols: Remaining elements for this curtain wall door, double door, and this is our first one. We're just going to add the swings. We're just going to come in here. And again, flip that up. I'm going to make sure that these, the 3D extrusion is not visible in the plan. Let's pull the glass panel and I'm going to add the swing. This is going to be added as a family, not careful. This is going to be a curtain wall swing single. Gonna put in here. Create tab. We will insert that component, going to just insert chew at the start. I want to make sure that it's going to equal half of the width. And we'll go ahead and set a little bit of a variable operating. So let us go ahead and just first just align this would come in here. We will need to make sure that it's going to be the proper width. We're also going to make a value for the panel width. Needs to be made as instance parameter. Click. Okay. Now we're going to edit the width. Now we actually have to these values. So we're going to actually come in and clean up and delete one. Let us be careful with your constructions and your test values. Click Okay. The final thing we'll do is this aligned the bottom of that value. Lock that will load this into the family. For the exercise. Overwrite the one in the project. We'll go to our plan. C. Deal with this little line, but everything is working fine. Then come back in here. We're going to make sure we don't have this going. Actually, this height is going to cancel. So I will just, just hit the little construction lines could finish really with it. That's gonna be our double door with a poll. Now we're gonna work on a double door with sliding. 51. Chapter 6: Creating Sliding Curtain Wall Doors: For our dopa door, for the sliding, we're actually going to go ahead and use our second side. This one. And this is gonna be a little different. And do that same preparation of removing the grid lines that are in the way here. Really move a segment that door. The difference about this will be, I'll actually have a bottom panel, B sliding door with the bottom panel. That's gonna be the panel for our door. Saved file. Let's start our family. I'm sorry, from scratch because this is very important to get used to the fundamentals. How to do this. Going to unpin my center line, because that can cause a lot of issues. Go ahead and get my width. I'll set that as typical width. Since I'm importing parameter. Going to go to my elevation. This is going to be a sliding door with a frame. 52. Creating Door Panel With Glass : So we're going to start by just creating the extrusion. Will alight all the sides. You can make a rectangle or do it this way. Both are valid. Now what we're gonna do is to start to make our divisions. I'm actually starting with is the more around the door. And I'm also going to make sure that I have a center 1 eighth on both sides. Split this. I will make the opening for the gore and I'll relate to what I have in my model on our proper point center front back. And it's going to be actually one inch to negative one inch. We're gonna go ahead and just draw in our frame. Width. We're going to offset four inches. Actually, what do we see more sleek, we'd probably do two inches. But the bottom is going to be 7.5. All we need to do. Set a dimension from our reference points, will come back around. Mirror this on the other side. Dimension these as well. This is gonna be our frame. Say make sure the subcategories selected properly. I'm going to save it so we haven't ready first, make sure there's one backup. This curtain wall, double door sliding. What we're gonna do now is add our window for glass. Previous version that's on that proper pain. Start this drawing it. We have an issue. We will come back and fix it. This is gonna be half-inch and this will be glass. Material. Class. Going to click both of these objects in the 3D view. Double-click, see everything on the middle mouse button. Click all this, will go ahead and our visibility settings hide it in the plan. Cut. The plant, edit this, make sure this is locked on both sides. 53. Adding Door Plan Symbols : For our representation of the plan of the sliding door, we're especially going to make two panels. These are going to be in our temptation. Symbolic lines. Will have one door. Here. We have the other door on the right here. So it will need to be a particular width. We're just going to align it to the edges. It set the dimension to be. That's our first 1. Second 1 is going to be from this center. I'm just going to draw, let's draw a symbolic line. This line. Just locate these items. We want it to be off of the face of glass. Half an inch. It itself to be two inches. For readability sake, we're gonna move this out. There's extra dimension net not needing. Then we're going to make sure that this width here is appropriate. I believe it's right here. In our width is going to be the panel width. We haven't defined that yet. We'll go into here create a variable width. We'll call this the instance. The panel width. Going to be equal width over two. That's going to be a width over two. Because we need to be centered on this. We'll do that equal to. That's what we want to see on the plan. 54. Adding Directional symbols: It will not use an arrow. One way to say what direction we're gonna be looking at. What to do that is just to not Annotate tab. We will have a slider. It's going to be very basic. Going to be from the top or the bottom. We're going to make that equal. Sliding. If we go over just a little bit, I will create a bit of a symbol. While T2 avoided be too complicated. I will make it a group. We're gonna do a similar sort of thing to the plan view. This panel comes in. We want to make a little arrow. We'll just make a little loss embolic line. The actual height that you want it is going to depend based on your actual project. We do want to make this centered. We're going to first put some dimensions shrinks on it. Make sure that we're here. Actually starting from the center line. For this required to make sure that this group is centered on the door. Mind to save it, load it into the project curtain wall exercise. We're going to set this to be our right door. Will come down and make sure we have the option here. Sliding custom door. We have here where it's going, our arrow, I will look in the plan view. Now there's a little bit of a disconnect, so we're going to have to fix that. We're going to go and such do that. We've located on our exterior, but we really should have located on the interior. Going to do 180 on this. Make sure gonna be properly located on the center of the door. Load the project. Now you see the plan is going to be matching with that elevation for that sliding door. Look on the 3D for this C that are sliding door is here. Now we don't print out a handle, so we're going to add that handle because it's simple handle that will actually match this pole, but it's gonna be a little different. Be mindful of where this is located. Because you might put it in visible line within this family. For the, the middle. Now we'll help you. As you say, this family. The slide, this arrow will need to slide with the door. The same thing happens in the plant level. You want to come in here and maybe add a little invisible wine. At the center of that arrow. You'll align that with the center of the door. Lock. It. 55. Setting The Handle Profile : Making this pool for the store with the handle. It's going to be a little more tricky because it's going to have to operate within the volume. That's one of the things that will, that's part of the design for the handled BY and the Malian, will it be in the glass? I think in the million is if you're going to be pulling, it depends on how the door's gonna be made. So sometimes people for a sliding door. One of the challenge, of course, is that it's being displayed as if it's side-by-side and sometimes sliding door is offset. The way I'm showing it here is a little bit misleading. The sliding doors gonna be offset just like the plan view. I think we could just sort of look at the handle as maybe people just grasp the door with a small little handle on the side that opens. If it's opening either one direction or maybe even open both directions, it might be a little tab on both sides. But for our purposes, we're going to go to the interior. We already know that the part that's moving with this door is going to be here. And we're going to make sure that we're putting a handle that's properly locating. And we'll just test our model just to make sure it's working fine. That is, we're going to make a handle. The handle is gonna be on the sliding sign because this is only one way sliding single action. So where are we going to put it is actually on this part of the volume. We're just going to create it here. And it's going to be very small, very simple. Just draw the lines for it. It's going to be based off having a size like this. What will the center of this one is going to be here. I'm just going to offset that. Put this at a quarter-inch off. Offset that one inch. That's really very light. Door handle. Geometry. Lesson. Go ahead and actually attach it. Should be fine. 56. Locating The Handle: Now we're going to finish with our handle that we've drawn. We want to locate it in our exterior elevation because that's where we placed it right here. We know that for especially where we're trying to put it, it's going to be aligned at the top and bottom with the volumes. I'm just going to find that top point. Why in the bottom point? Now we're going to actually test it out if it's going to be aligned to not It's not yet aligned. I want to make sure I'm properly hitting these things. We'll look at it in 3D. For our sliding door. We see that it's going to be presenting properly. 57. Accurately Modeling The Sliding Door: For our plan, our goal to make the 3D object looked like the 2D object. We're just going to actually be offsetting everything by one inch and a quarter. We will make this one to be 2.25 and negative 0.25. We'll do the same thing with this. Now be 1.5, negative 1.5, negative 2.2, and three-quarter. Correct. That going to be one and three-quarter if you wanted to quarter. One and quarter. Now our door more appropriate point in our model for the front one. But now we're gonna go back to our weird or we're gonna do is we're going to copy this paste at the same place, the current view. This one is going to actually be from 0 to two inches. What we're gonna do in our 3D view is for our rear door. We're going to delete the other side. We didn't change anything in the profile. We just wanted to edit the extrusion, erase the thing that was not relevant. In our plan view. We're going to copy the glass. Wanted to the current view. This is going to be negative or the speed, sorry, 0.25 inches and three over four. We need to go down to this a little bit. One. We find with that for now. Whenever the extrusion, both of these extrusions, this will this race that side. Then this extrusion, google and erase this side. Now we have a proper sliding door. We're not putting the hardware. This and overwrite the existing version. Now we're gonna go into the 3D model. You'll see that it's showing that sliding panel from the inside. Now what you could do is of course also, because the sliding panel needs to be access from the outside. Put the hardware on this side as well. We're going to work on that and that's the final element. 58. Adding Matching Pulls: Our final piece to our puzzle we will be solving here. And all we need to do is make sure that this is going to be the location here. Make sure we're aligning this. Given our dimension. For sure on both of these handles. We are making sure we're hiding it and plan. We're gonna go and look at this to make sure it's coming up properly. First in the model. Then here we're gonna go into our view, not see any of the other pieces, so that's fine. And you've seen yourself you it's correct. So we've made our sliding door and are sliding door is properly showing within this model and we have our lower trim of our lower volume matching. 59. Matching Finishes: The final element for this course with doors is really just looking at the individual curtain wall panel where we've been doing the double door. And this is very simple. We're just going to add that little frame element that's gonna be similar to here. We're also going to just match the finish. One way to capture the finish is for sure to click on the element or just cycle through a tab. And I will just edit the type and we'll look at the a material. I'm just using aluminum. Now for our door. We're gonna be adding this pretty much the same frame here to our door. We can just edit the type. Make sure that we don't have the frame. We have the frame here. Aluminum. 60. Chapter 7: Curtain Wall Single Door: The last thing we're gonna do with the curtain wall doors is simply add a frame around the single panel door. So we're actually just gonna use a similar door to the current mall single glass. And we're actually going to be a minor edit on that door. We're going to look in the plan view. Just make sure that it's there. We tried to match it, but we're just gonna go from above and change it. We're just looking at door, curtain wall, single glass. Double-click in here and we're going to actually change it to a custom family. It can have a poll that's going to match this pole right here. And also it will have a frame. We will first, we'll save it. We'll save it into our project folder. We want to call this door curtain walls single. Make sure it saves on once. All we want to do is add that frame and we'll shrink the glass here. We will make this pool to be a little higher to match the volumes. 61. Creating The Door Panel Extrusion: We're going to be creating, we're going to first draw our new shoes. I want to pick the plane of the front-back center, be selecting those reference planes, locking them as I put it in. Now, rushing, just going to offset two-inch. This could be a parameter. I choose to not do it as a parameter. The bottom is going to be 7.75 inch. Click it up. Just so you can see the parameter possibility with this, I will make it into parameter for the base. You can see that up, you could just use the same width all around. I'll make a parameter out of the base profile. The base million slides. Oh, turn that into the volume. Match. One at a time. Made all these volumes proper. Now my glass, my original glass. Just turn this in to our frame volume. I'm going to hide it. Our glass panel. You will be editing it. You can see from our trip to edit it, it actually is not set in the same way. It's actually shoot it from the plan dimension. Going to go ahead and make this one inch. One inch. So it's going to be centered to make our glass. Here. This is r. From back is where we having this. I'm gonna go ahead and make the panel to be centered within here though. That is actually probably a more accurate representation because the door swing out. We actually we can do it that way. This starts to be where we would define the trim a little bit more. Here I've worked on the extrusion for that glass panel. I just really redrew the start and end of it. We had to remove a lot of constraints for that. We created. We go to interior. What we're gonna do in the interior, rash gonna make sure that that glass panel gonna be aligning, your gonna move the constraints for this is going to go from the bottom. Mood. The constraints. See a little bit of a challenge here. We're going to make sure that this doesn't change this extrusion and make sure the signed volume is not changing. Body should be two inch. We've seen one of the train has caused the issue. Better had to do with the door handle. The glass has a little issue. Now, list the way to simplify that is we're just going to that down. Or we'll just measured, call that dimension the volume in the top volume that's gonna be the same as side body. Everything else is working properly. Will do interior. We're going to just test the width of the door. That's working in 3D. All that's working. 62. Adding A Handle: Now we're going to turn our panel door handle and we're going to locate that now on the side of the door. These are two again, these are you have to know where these things are located. We're going to look into the interior to find out how is it constructed. It says one-inch. What I wanted to do is actually be this plane. I'll do is I'll, I'll put it in. Then I'll work on it. After. That's where I want it to go. I'm actually going to go ahead and just give the dimensions for it here. I'll do that same thing on the exterior side. But the one difference is that I'm going to make sure to pick shoot it up to the top. We go to the anterior. Now I'm going to shrewd this handle up to bottom and the top and make sure that I'm lucky it as I go. Do that same thing on the other side, essentially from scratch. But the easiest way to do this, we see that we've done here, going back to the rough level. We're going to pull it out. One way to bypass on this. We're just going to shrink it here. We're just going to mirror it with a line in the middle. Just for testing sake. Of course, make sure that the visibility is off. We'll go into our 3D. Take a look at where the door is. Exterior. We will change the height. 63. Importing The Panel Into The Project : Wouldn't allow it into the project and override rescue gonna test it right before we do that. This is our curtain wall single glass. Just make sure we're saving our family folder. Save that loaded to the project, overwrite the existing version. You see it here. Currently saying the handle. So we will be figuring out what's going on there. We immediately will make sure the frame is set to the material. We'll fix all the other stuff. Double-click to get back in here. Our frame is gonna be set to make a note of that. 64. Updating Materials and Visibility: For our editing, this handle, we want to make sure we go in here and click that it will be visible at all detail levels. We want to make sure that the door and the glass, the glass has already set to plan. Plan, cut frame is what is new. We're that in plant and plant cut. Going to save loading into the project and overwrite the existing version. Now we'll look at 3D, see everything working nice. And because I made the morning around the store a different material. There we have our single glass. For this curtain wall system. We have a frameless, we have a single and we have a double sliding. You can pretty much figure out any combination with those same parameters. You could add a different millionaire, you can add different other variables the same way we've done with other doors. It just works a little bit different for curtain wall systems. 65. Chapter 8: Door Design Tips: So now I want to give you some great tips for door design that will continue along. Whether you're doing this course in your next product or products down the road. Let's go into these tips to help you make a lot more progress and make fewer mistakes. The first tip I have for you as always sketch it offers the scheduled three by hand or with construction lines in your rubber project. Knowing what you're going to be getting the result of it's going to help you as you go forward. So always sketch for us. Then for the paramedic trig functions, you want to keep it simple. Like if you're making panels. Go on the simpler side. If you really want to start adding a lot of complex designs, it might be more useful to make an in-place component versus making a super custom door. Pretty much your shop drawings are gonna be where you get to explain some of those things. No reason to make a family if it's gonna get over constrained. Next, you want to definitely avoid over customizing your doors. As opposed to the parametric function. It's also something that's related to having something that's buildable. You don't want to have something that's not buildable. If you're new to door designer or your design for our client, you might want to just I was some simple elements. And if you've talked with a door manufacturer, fabricator or if your door fabricated, course, you can get more creative ideas. You're starting to put a lot of different angles and different geometry. It's maybe start by thinking about the availability and the basic concept versus getting too complicated. Finally, you definitely to test your doors and windows as you finish and multi views so you can see if it's bringing the result you want, you don't want it to have it. You've worked in the door and then later in your project at the start screwing up. So those are some great things to help you make better decisions as you develop and design doors with your Revit Projects. 66. Course Conclusion: Congrats so much on finishing the river guide to doors. This course has been set up for you to know both the fundamentals and putting the door together. So also function right? In your projects. There's a lot of little nuance that will go with any design your app, but I've put the key ingredients for you to be successful in making yours. This again has been brand and Aaron, who of course instructor. It's been a pleasure, happy modeling.