Transcripts
1. Complete Revit Door Guide Introduction: Doors are important
artificial elements in any project that has some incredible tools to make
doors in a parametric way. But it's important
to learn the basics. And that's what
this course is for. This complete rabbit guy, two doors is going to help you understand how
to create a door, how to plan it out, how to
put in your project to use it for all your functions in your
BIM projects with rabbit. This course starts by looking at the fundamentals of
constructing a door, setting it up with
particular dimensions. What are your constraints?
And aerobic family. And also it looks at how
to build it out with the objects in the modeling to make the visual appearance
of door that you like. And I'll try to make it to
work with both elevation plans and whichever view that you're gonna end
up using it with. Also go into how
to make in-place masses were in place component, what your door in Revit, which is a step
above just the mass, and also how to incorporate some creative
designs in your doors. I'm Brennan air in your
course instructor, my license Architect. I've been working with architecture designs
software for over 20 years. I'm bringing this to you
so you can know some of the industry elements that are also part of the
design of doors. You'll be able to put
that in your project and it'll put you
ahead of the game. This course activity is going
to be having you designed both a gaur family and also how to make a door that's going
to be in your project. So that's using it
in place component. And these are gonna
be helping you as you are working to
master making doors. You'll be able to make the best doors in your project
and open-ended projects. If you're ready to get
started and making the best doors for
your other projects. And let's go.
2. Chapter 1: Introduction to Door Families in Revit: I'm first going to
start with looking at what revit has to offer. So you can see
exactly the type of thing that a door is
defined as pyruvate. We see 3D the basic door that opens with either
one panel to panel. Or maybe it goes upward
as in this garage door, or maybe it's slides. So there are different
types of doors. And rub it has a couple
commercial and residential doors. Some have like a rotating door, had different arrangement of the panel, which is wood panel. The frame or a glass
piece will light. Some have a lot of
detailing in terms of multi panels and glass
lights within them. And the light being the
frame of the glass. The glass light. Glasses,
light in the frame. You see various combinations
that come with Revit. And there's a lot of different customizations
that you can do for these. As you will click on the
particular object and you look at the
type, type settings. And then they're also
just settings that are directly visible
in the model. You can choose whether you are
showed different elements. Each one has their variety. And what do you see here? As you go down the list
of all these parameters. The values are some
common family types for doors and rabbit. Before getting in all these, Let's also look at what else is entailed within a Revit door. Let's go to the plan and
that's the view down. You see all the doors
that we've used from Rabbit all have a
particular relationship, both to plan which way they open or if
something opens up, something slides,
you will see that. And you go to elevation, you'll also see a
similar type of similar symbolism and signage
for what that door does. And that's definitely what you consider as a complete door. And Robert will
define it that way. And it's useful for your
presentations with 3D drawings. And of course, when
you're using an a drawing BIM building
information model set. Because there's
information that can be surprising or just really telling the contractor or the team how the
building will be built. There's so many options
from the doors you have. But what if you want
to start being custom? Well, I will first go into what's in a custom
family for Revit doors. Then we get to look at one
of these and break it down.
3. Creating A Door Family: Let's start by looking
at a new family. The Revit door type. We see here are different
templates for families. And we want to do
a generic door, and it's just called door
in this terminology. And we're just going
to click Open. We're just going to close this. All right, so now we
see what Revit defines as their generic door. You're seeing wall,
you're seeing an opening, and you're seeing a frame. If we go into 3D,
we will see these. And I'm gonna change the scale. I don't see as much of
these information here. You see a basic opening. That's what this generic
family will saturate with. You have the right to create
what will be a panel, OB and openings in the panel. Things like the swinging, that sort of thing,
you will determine. So let's look at the
exterior elevation. Interior elevation,
things that it gives you some basic type. For instance, the
swing information is here and the width
and the height. These are all
parametrically set. Let's go open some more tabs. We can see what are the
variables to this door family. We're going to click on
our family types here. Let's bring it up. All right, So let's see. From the beginning we
see the parameters that are divided into
construction dimension and then analytical
IFC and other. These are all pretty standard. The very useful of course, getting your height and width, your rough height and
width is definitely more construction basis.
This would be useful. These are a lot, which means
it's locked in the model. If we add new information
for incidence, a window light within the door, we can always put that
height and width in here. Or if you're locating it, how high it will be
above the ground. Thickness also can be in
that set of information. Analytical properties don't
typically work with that. But you can create
your own if you want, or add different identity data. But the ones that we'll
be focusing on for this course is really looking at the construction
and the dimensions. And we really don't really
change too much construction. So it's really about
dimensions and properties. Properties. I mean,
by the type of panel. We're going to close this. And we're just going to make a basic door to go. The model. You can see there's
no door currently. I will turn on the
shading door here. Notice we're there. So that's one thing
we're going to create and we're going to
make a simple door with a opening at the
top and the bottom. Glass at the top, and
a panel at the bottom. We're going to start with that. In our exterior elevation.
4. Designing Door Profile and Wall Opening: So this, this, this, this all of the set is already there. We don't need to be worried
about redoing the frame. I'll leave that generic for now. We're just going to
focus on the door. I'm going to start by
creating an extrusion. My shoes is going to be within
that width and the height. And what I'm gonna do, I'm
going to chain these all. Now the only issue
with just doing that, definite want to make
sure I'll click OK. Want to make sure
this chaining is to my actual controls message
on the Unchained them. I'm going to retain them. Training that one or
locking this one. Lock the ground plane. Lock that height as well. We're going to change our extrusion
information afterwards. But while we're in this, this is our main panel. We're going to go ahead
and set material variable. We'll create that here. Finally parameter.
We'll just click Okay. When are going to give it one? We're just going to say
that's what it's set to. Change the identity
data to the panel. Will click to finish. Just raw would look
at what happens. So this door already Is this a little bit
all over the place? But it's fitting our
heightened width, for instance, uh, we
change our width, 34. We see our doors gotten wider, but we want it to
be within the wall. Let's go back to
the rough level. Now locate our door
within the wall. I like to supply
because first of all, this door should be
particular height. We do have a variable
for the drawer width. The ideas, how do you locate it? So we're going to go and
create reference planes. And the reference
planes are going to end up equaling the
width of the door. That off very simply make a dimension string
and immediately turn that label into the
thickness, the thickness. I'm going to go ahead and
just put this to inches. Now, centered on this door line, which is center of the wall. Making these two-dimensions
strings and I'm going to put equal to constrain them. Now would have been most useful is if this was
started afterwards. Because we've actually
moved the wall, we don't want the water removed. Let's try this. Another way. That thickness this. We want to be pins. We don't want, don't
want that to move. We're going to just work
with a little line. Make sure just as symbolic
line to locate that. Turn on offline weights
with TL as well. I'm going to locate these. The door centered. That's gonna be my thickness. Now. I'm going to go ahead. Start here. Door reference line. I'm going to click
on both sides. Click Equal, non going
to align geometry of the door into that panel. So we have that we're
locked that the other side. Now we're going to
look at the door. Now we have our door
sooner and our wall.
5. Designing Interior Panel Constraints: If we want to have
a glass panel at the top and a regular
pen at the bottom. Let me go ahead and
start creating variables to help me locate those. Those are gonna be done in the similar way to
how that was done. I'll just roughly sketch out what that's
going to look like. The symbolic lines. Essentially going to have
a shape that does this. And then a shape that does this. And that's going
to be in the door. One of the ways to help
me organize that is for sure to just start by saying, I want to create some
reference planes. Then I'll start locating
those reference planes. I know my reference planes
will be on the side. These are from my panels. Ones above the middle. I believe actually my my
bottom panel is going to be from three feet because that's where the door
handle is going to go and it's going to go in
the in-between panel. So our panels will
be pretty much here. Here. Use my symbolic line
to give me a temporary line. Three feet. Three feet is
where my handle likely be. I already know that this
is going to be within that range and I'll make sure that not really selecting that. So this is a temporary line. And I'm going to just
start giving dimensions. I'm gonna make sure
that I'm making my dimensions to
reference lines, reference planes
instead of geometry. I want to start with
the bottom one, and I want to just give it a h. I'm going to actually
turn the panel, trim, the panel border. You can call it a rail or style. I'm just going to call it a trim for my purposes right now. This is my general
general trim width and it'll go to turn that into this deep and
a half inches. I'll go to set these
to be that same trim. Since three feet is pretty
relevant dimension, I'm going to put that
as a reference plan. Delete my temporary lines, make sure that's three. Lock it. I'm going to really displace one. D is actually be
centered on this line. I'm actually going
to start by basic. I'm going to just
cause this is before. And this also to be for, for this middle panel. We have control now. I'm going to set it back
to three feet. Now. All that's left is if
we're looking at 3D, we don't have our panels yet, so I'll just create that panel.
6. Adding Interior Panels: Now we will create the glass panel should
be in this top area. We're going to simplify
our life a little bit. The previous way. What we're going to actually
set our work plane to be the center of the front and back to the center of the wall. What we need to do is just
go to our Create extrusion. We already see the word
plane that's current useful. We'll go on to the
exterior view. And we'll just
draw a plane here, which can very simply put
it as one inch glass. Make sure that that will make
the material that glass. You'd add a new and
if you don't have it, make it a subcategory of glass, then you make sure you're
aligning geometry, your profile to the reference
planes that we created. Press go. Gets, just going to make
sure if we're going to put half-inch one
has to be negative. So negative two, negative. Easy mistake. We're going to Briscoe. Now we have our glass panel, but we also need to reset slide. We see that it's not cut
out of the drawer yet. A hack would be to just
change the shape of the door. But a more proper way
would be to create a void in the door and
the size of the panel. Now we want to make
sure that we see the panel and the door will
have to make a extrusion. One of the things we don't
want to do is to make it, it'll hide the interior glass. So we just want to
create a simple avoid. Start off. Going to make from the center. Let me stop. They're going to come into
3D view for this project. And I'll make sure this
is going to be a for it. I'm going to make sure
that it cuts the door. As you see, it's only come
indoors, not clinic glass. Now go back into this
void is cutting what I'm getting at cut,
edit the extrusion. I'm going to select, lock it to these
reference planes. Now let's go into the 3D. Nice store up for the panel. Because I made this a
trim with as a variable, I can just make
that five inches. And it's automatically
changing for what I need.
7. 02 1 AdvancedProfiles 18 18 58: One little bit of detail that we can start to add to
make this door unique. It's of course, if we want to add elements like curvature, breaking up the door. And so I think
bringing up the light. And we can add that very simply. If we want to make,
for instance, this a arched and
divide it light, all we need to do is go into our elevation and we're going
to start with our void, where you're going to be doing pretty much the same thing. It's going to be making a
reference line that will be going down from the
the trim width. Maybe that could be six inches. It will go from here and
it will go from here. What we can do for sure
now that we have that copy or planes in such way that it will just make our
scale a little bit larger. You can see useful
thing and working with reference planes is to make them taller than the door
so you can see them. So I've set up my foundation
for my Curvature. Now just go into the void and go into the panel and
do my division. But I'm also going
to set our division. The trim in the middle. That looks like is actually creating a new reference plane. It would then we'll locate it. Because we can't copy
the center line. This distance is going to
be same as my trim width. For our purposes. Right now it's a
little bit large. Gonna actually make it
a little bit smaller. And be mindful that if
these dimensions are ROLAP, you're going to have to either put a clause into the program. I would say just try
to keep regular sizes. You don't have a door that has a larger trim than
the width of the door. Now I'm going to look at everything from
this center point. What we're gonna do now start adding that geometry
and division. Now we're going to add our
new panel articulation. See, I've made the
six inch forward. My circle is going to be, I'm
going to start with that. We're working with void first and then we'll work
with the panel. Now, we're going
to make our arcs. Start and start. We're going to
press F for fillet. Now I'm going to draw my lines. For my middle division. I'm going to split
top and bottom. So now it's going to be
two different panels. I'm going to make sure that
as the alignment is correct. Now that I've done
this for my void, I want to do that same sort
of geometry for the panel. Though. Obviously it doesn't
like a half to glass, so it goes but I'll do it
this for proprieties sake. Edit the extrusion. Then I will. Very easy now that I can
just select the geometry from the other void.
8. Adding Panel Voids: Now we want to finish
making our bottom panel. We'll do that in
the same exact way. Now we have our door
that's having two panels. But we have a couple
of things to do before working on
those other elements, like a door handle. We want to for sure make sure
it's presenting properly. In our views. As we look to our exterior. Interior views. Were saying that it looks, it looks okay for now.
9. Creating Custom Views: When we go to our plan view, taken up all my dimensions
of hidden them. You see that when I scale, it's sometimes thicker
than the door and probably we might want to
have it having a swing. Because of that, we're
going to go ahead and just edit and set these to not be visible when
it's cut in section, we're going to go click on
Visibility Graphics Override. We will not be showing
this in our plan. These two are going to unclick essentially for all
the elements in the door because it will just get in the way
of clear communication. That's all, all these elements
that we just created. We've hidden it in that respect. Go to the 3D view. So there now that we wanted
to show our swing the door, There's no reason to make a custom doors swing if it's
just really a basic door. So what we're gonna do is
we're going to insert, I will really insert
a door swinging that I pretty much copied from another
door and existing door. Just loading that
family door swing should be in most of
the Revit Families. And that door swing
is something I can now place as a component. We just clear Component button. The last one will show there. You just plop it down at first. You will make sure to set it so that it's
located in the center. We can lock that
side is located. So this is the side
for that door swing. You will lock that. And then you actually
going to go into the door. You'd edit type, you make
sure that the width or that little symbol
is going to be set, but that little gray box
to the width of the door. I'm going to click Okay. Now we're going to
go ahead and go back to our elevation
where we're going to change that door
to be four feet. All look better, rough level. And you see that we do
have that same width. So this is cool. We made a custom 3D door, but it is going to have a
proper normalized swing.
10. Adding Door Hardware: To finish our custom door before we put it in our project, we definitely make sure we've
added some door hardware. We're going to just
add door hardware to make this door Complete. Going to go to Wolf, say in our 3D view. But we're going to try to locate it as much
as possible in here. And then we'll use our
orthographic views to locate this door. We're going to insert, going to load the family. This can be found in your
Revit imperial file. In here. We find doors section called hardware
folder for hardware, we can look here, we see a couple of different
types of handles. And I'd rather use
something that hasn't both sides, like this. Click that it should be in the file and I'll
just go back to component. Looking for a place to go. You might be able to place
that here and make sure that we're clicking that
handle. Handle something. I probably want to
have the flame on the swing side versus the latch. It's gonna be the left
side opposite where the hinges and we actually needed to be located in-between
the panel on the middle. I'll do, I'll create
another reference plane. You can see that this handle
linked to a reference plane. And I will just make sure that it's going to go from
point, point, point. We'll make sure that is
going to center this up. And we actually can
now do visibility and graphics where we hide this. We're going to go to
our exterior view. So now we get to locate where
this goes and elevation. We definitely want
this door handle. We will check for the line. We're gonna check for it to
be aligning at three feet. See if there's any cues. And we have here where
it's a little bit, little bit off and
it's because of this, we're going to pretty much
offset it a little bit. Create a little reference plane to be little more accurate
where we want this to go. Just set dimension on it, will align to that
door handle to that. So now if we change our door, height or width, we always
have a aligned set of handles. That's very awesome. Why? Making your door. And you have our hardware for the handle
with those panels.
11. Importing Door Family Into The Project: Let's put this into
our Revit model that we've created with
our other doors. That can be done by
just clicking Save. Now we're going to load into the project file called door
collection. Custom door. Just place at the end here. Now we're just go to a 3D view. We see our new door. I call the door customer. As everything that you need
to put a door together. This is how you make
a door in Revit. I will add a little
simple element to it. You can see that you can
also little flourishes in the similar way
that we've done this. It's not that hard.
12. Chapter 2: Creating Advanced Profiles: One little bit of detail that we can start to add to
make this door unique. It's of course, if we want to add elements like curvature, breaking up the door. And so I think
bringing up the light. And we can add that very simply. If we want to make,
for instance, this a arched and
divide it light, all we need to do is go into our elevation and we're going
to start with our void, where you're going to be doing pretty much the same thing. It's going to be making a
reference line that will be going down from the
the trim width. Maybe that could be six inches. It will go from here and
it will go from here. What we can do for sure. Now that we have that,
copy our planes. Such way, I will just make our
scale a little bit larger. You can see useful
thing and working with reference planes is to make them taller than the door
so you can see them. So I've set up my foundation
for my Curvature. Now just go into the void and go into the panel and
do my division. But I'm also going
to set our division. The trim in the middle. That looks like is actually creating a new reference plane. It would then we'll locate it. Because we can't copy
the center line. This distance is going to
be same as my trim width. For our purposes. Right now it's a
little bit large. Gonna actually make it
a little bit smaller. And be mindful that if these
dimensions ever overlap, you're going to have to either put a clause into the program. I would say just try
to keep regular sizes. You don't have a door that has a larger trim than
the width of the door. Now I'm going to look at everything from
this center point. What we're gonna do now start adding that geometry division. Now we're going to add our
new panel articulation. See, I've made the
six inch forward. My circle is going to be, I'm
going to start with that. We're working with
the void first and then we'll work
with the panel. Now, we're gonna
make Arc's start. Start, and we're going to
Philae press F for fillet. Now I'm going to draw my lines. For my middle division. I'm going to split
top and bottom. So now it's going to be
two different panels. I'm going to make sure that
as the alignment is correct. Now that I've done
this for my void, I want to do that
same sort of geometry for the panel. Though. Obviously it doesn't
like a half to glass, so it goes but I'll do it
this for proprieties sake. Edit the extrusion. Then I will. Very easy now that I can
just select the geometry from the other void.
13. Designing An Advanced Profile: Now, one way to
test that it works, less simply going to setting
our door to be wider. See that the the panel
glass wasn't uniquely set. So we're gonna go
ahead and set that. We're going to make sure that everything is
set up as well. I undo, Let me go and
finish out from our void. Going to constrain this circle. Use that center mark. Make sure to explicitly link the center mark to
those reference points. Do that same thing
for this side. Will make the center
mark visible. We will constrain it. We'll try that again. See that the duplicate panel is not correct because the glass needs to pretty much
do the same thing. We just do the same
sort of thing where we center mark visible
on this curve. Just use our plane. We will measure that
center mark both sides. Now you see that we have a door. We can go ahead
and just come here and decrease the height. We still have everything
working fine. All parametric.
Working together. Let's go ahead and save
this door custom to light.
14. Importing The Family Into A Project: We're going to load into the
project door collection. We'll go ahead and put
this next to this. Now we see these two
different doors. We could just change
our information. For instance, this door
was at eight-foot. We want to make
this foot by three, that everything changes
parametrically.
15. Chapter 3: In Place Component Doors Overview: You for sure on to not just
know how to make things from the custom family
or from scratch. You also want to know how
to make it in the model. The only difference
for sure if I wanted to make a third door, I go into South view. Looking here, is that
I would be starting without the customer information that is typically in the
Revit file for a door. So let's standardize
information. But I can still really
get a lot done. So I'm gonna go ahead and show you what it looks like
to make a in-place door.
16. Designing The Door Profile: I'll sketch out
what it should look like before I started. And maybe this one we will, as opposed to doing
the two sides, will make interesting pattern. Maybe a little bit
of a curvy pattern. Maybe something the same
on the top of the door. What I'm doing now is creating my detail lines that will comprise the
information for this tour.
17. Creating The In Place Component Door: Here's what I'm going
to start with for this. I'm going to start by going to architect and model in place. I will select door. Doors one. We've got to my 3D view. I know that I want to
store to be on this wall. I'm going to set
my working plan. This.
18. Adding the Door Opening: For myself, for you, I will start with things
that are from scratch versus what is normally
the rabbit family. I'm creating my
opening with this one. Unique thing. It's not as much. Setting has been a
reference planes.
19. Adding A Door Frame: I'm going to create
now my my frame. That's this little
frame around the door. And I'm gonna really use
my plan view to do that. And I'm going to use
a sweep to do that. The sweep is going to go
all around the edges. Pick the plane. Welcome My Profile. We're going to go to level
one view to working on this. I'm just going to
make it very simple when we turn off the line. Weights three inches
by three-quarters. Lot of times for the trend, people don't put
it in the doorway, which makes a lot of sense. But they actually cut
out from the wall for the trim method on
a small incision. Unless you're going to
pull back the wall. That same amount of my opening going to help render a parent's
one-quarter inch. Good. Now that we've actually
edited the trim a little bit, and then we see that
sweep has a little bit of a profile chamfer.
20. Adding A Glass Lite: Well, we've added a
panel to symbol panel. But what I want to
do, I've set both of these to have the material here. One of the frame material and
one is the panel material. Want to go ahead and put
a class within the panel. We're going to edit
the extrusion. We're going to add
the panel here. I'm going to copy this. Going to go ahead
and create glass. We use the door we've
created before. Paste them clipboard. There we go. Only this
class is going to be from negative one
to negative two. Then we're going to
take a look at that. Want to save the project. Go back in here.
Just really simple. Turn that into glass. That will be
modeling Play Store.
21. Adding A Plan Door Symbol: Now we need to work on the
plan view for our door. We can see that plan that
you currently just has a lot of elements that we
probably want to hide and plan. Because it just, it
just is not really useful to be looking at
this sort of material. What we're gonna do, we're gonna close our marketplace
and we see that, that towards now hidden, but we see it when we open the family that model
place component. We're going to insert
the component, the door swing, which I've saved and it's going to be
in the project files. We're gonna do that
similar thing where I show where that door is
starting and closing. The only difference is going to be not linking it to any
particular distance. I can go ahead and put it
in the middle of the wall. Now we'll see that now we
have proper representation.
22. Adding Door Hardware: One thing that's still needing for sure to put
a door handle on here. We're gonna go and just
insert that door handle. That same way where
we are looking at. Before looking at
our door hardware. We get that entry handle. We're just going to
load our handle here. The best way to do that
for sure is the elevation. Our plan. Rolling differences. I'm not really using
a lot of constraints because this is very
custom, custom. But I can still align it. The basic way. One thing
to remember as well, psych put the previous
set of information. You're going to make
sure you click on it and you hide it in the plan. Finished model.
23. Chapter 4: Creating Double Doors: We're gonna start with a
door just as you did before. We're going to click
to open this family. Whereas before this was
a width of a one door. We're going to go into
our exterior elevation and we're actually
going to now make this frame to be six foot. We will put two doors in. One way we're going to
fix our door swing is we're going to just go click that door
swing to the center. We've removed that. We're just going to
test this one out. See that it's, it is expanding. Now we're just going to
mirror what we have here. On the other side. This is ready for us to be placing
a double panel inside.
24. Sketching The Double Door: To start this, we're going
to go to the annotate tab. We're going to really sketch out the store using some
symbolic lines. Essentially, I
want a simple door that's following some of
my previous patterns. Three-foot my door handle. This will have that similar similar sort of feel of having all
these systems intertwined. We'll come back
in, start putting the necessary reference lines. For ease and comfort. We will be deleting all
these that be unnecessary. But if we want to fix the
appearance of the model, will actually leave
something like this.
25. Adding The Double Door Frame: I'll be replacing this trim exterior
interior with a sweep. I'm just going to make it
all the same material. Let me go into, go
into a rough level. Also look at my 3D, which is going to follow
what the sweep protocol is. A sketch that path first. Review. A path is
going to be following. After we set our plane. We're going to pick
the plan, the wall. Follow simply the aligning to that width, to the top, that opening. Now we're going to
edit the profile. Go to the rough level. Starting a profile from scratch. Essentially, we're
gonna make sure that we are this a little bit scale so we can see the four of
the trim that we want. Look at the gym. That's what we're looking for. So we made that we're going
to delete the previous one. Flip the wrong thing,
will just go into a rough level and make sure that we're giving proper dimensions to this so it doesn't
get out of control. Gonna be off the
offset of that wall. That three answers as a
reference plane determiner, want to have it on both sides. Go ahead and make
it into variable. Now can train the sides. Maurice way of doing
this might be to edit the sweep profile because it's on this side and this is probably what we want to see, our reference plane profile. This is very natural. This point, the wall offset for this area. These all can be changed. This was done in R. Three
better window these dimensions. And it really needs
to be done there. Now we have a good frame
around our elements.
26. Designing The Door Profile: Now that we've made a little
more interesting frame, you want to add a
simple profile to it. A little more unique. This double doors is
going to be adding a little more design to it. Very interested in a curve. The first thing I want
to do before I end this curve is to set
some parameters. Because as you see curve, and I want to make
sure I see this NMR. It has to have that center
mark and you have to locate that if you're
going to really do a good job with this
sort of element. Seeing that I want to have a slight curve rather than
a really large curve. I'll start it again. I'm
selecting the one element. Start here. Then I'll show this center mark. Saying that I want to really
start from the bottom. Might as well just use
that as a reference point. Essentially means that
I'm going to create a reference plane
somewhere around here. Now the only ONE challenge, of course, is when
the door gets bigger. Now the question is, is this is going to come down and it gets fatter
and then it comes up. That's a valid question. Obviously, it's expanding. It needs to expand
and logical way. I'll show you that it only go to seven flip
through that door. We were still massive issue
with some of the geometry. We're going to fix that. But for sure getting
this profile is going to be our next challenge. Let's fix the profile
for the sweep. See right now regard to see what Let's start and
to be the problem, we don't have a constraint on a rough level that's proper. Put that in. Now we're going to
try this again. You're saying curved do some
interesting stuff here. Because the curve is
really controlled, but control point, That's going to be a
determining factor. I've already put
that in my design. I want this to really just
operate from this element. I'm going to put this
within the sweep. One way to put it in the model, just leave it as a
construction line, is to make it as
an invisible line. I'll go inside of my sweep. I'm going to work with
the sketched path. Now I'm going to create this might as well
just locked to that. And I'll go, we have this here. I'll also come back into my, my opening cut and I'm
gonna make my opening cut have that same
profile only offset. I'll start by using that
line duplicating it. And I'm going to do that
same offset measure to make sure we're using
the right dimension. I did a half inch. That's going to be here. This is automatically
going to stay in place. We're going to just play
around and make sure that it's what we want to
do with the height. That profile stays with
these other parameters. So that's really useful
way to get that going. So now, after this is we're trying to work on getting
our panels in here as opposed to our
previous panels where we had if we're saying this is glass previous panel where we had just glass of the frame. We'd probably need to have one inch frame to the glass
itself, not just the panel. Styles and rails. Go ahead and just create this
glass panel for the door. We might as well also come
in here and start to add little articulation
of a quarter inch. And this is going to be four. Little trim is going to
be on top of the wood. There's a wood panel
that has a glass panel. That's going to be my design. But one way to make
it more interesting, again is just like we have
this little line here. We're going to copy it. And until we get to this point, the way to do that, the
best way to do that. Likely gonna go back to our symbolic line and get
some information for that. Now we're gonna work on working on the panel
to match this drum.
27. Adding Panel Profiles: Now we're going to work
on the panel magic tram, and then we're just working
on the geometry right now. This only thing made
in 3D is that trim. Really come here and going to go ahead
and offset this the same distance we
did for that one. That's four inches. Top rail. We're going to Philae on that side and we're gonna add
one inch at the top. What we're gonna
do to course make these properly aligned is, of course the tricky part. We're going to actually make. Now our reference points. We'll start with Rail. Reference blank. Should avoid making dimensions. Mirror those side. At our reference planes. Onto this slide. Just copy multiple. This top one is going to be a very
smaller thing going on. I will just play around and make sure we're
getting the result. We want. One thing just
to make this more fun. We're also going to go ahead and add innovation to
this lower panel. Symbolic line. Offset that three-eighths. This is gonna be our door. Really simple procreation. Now, we're gonna go into
making these as geometry.
28. Creating The Door Extrusion: For our purpose of
working with geometry, we want to make sure to add geometry on
particular planes, just like we were
doing at the starch. All I want to make sure we're beginning starting
with important points. So now send her friend
back as applying that we want to be offsetting all of our panels
in glass materials from we're gonna go from my exterior and we're going
to set our work plane. B are center, front and back. Set to show that work. See it also here. That's actually good
way where we find out, are we working in
the proper blame? We want to set the
right one in this view. We're right in the
middle of the wall. Mind that this is going
to be set by the wall. So if your wall center structure and inter XOR is different to mine for
it's gonna be located. So based on that wall
family is designed. But we're gonna go
back to a stereo view. We're going to start
with our geometry. We're going to create the
extrusion vein set of panels. And we're just
gonna do this one. We'll start from our side, then collect here, and
then use our top line. We're just going to match
that one right off the bat. Because we're trying
to use our resources. We line these. We're going to just
very simply just create this same line from this element versus
making avoid inside. This one is going to
be a little quicker than the normal one. I'm going to align it
directly after making these. Just so I can avoid
overcome training, simulation on patient
with my selections. We're going to make
the panels separately, which may be more or less of a headache. Look at it in 3D. We're going to start it off
at one inch on both sides. Just to make it a
one inch panel. Look at our ref problem, make sure it's where
we want it to be. This. Now we have two exterior panels. We're just going to just test the geometry to make
sure it's still all we want to fix this work, probably gonna fix
our original panel. Can't do this. Now we're going to
set our dimensions on these reference lines. We won't have any bad reactions.
29. Adding Constraint Parameters: To make the 0s for
working with the door. One of the things
that I've done, just typical family methodology is I've created measurements
and my parameters. So now you can edit
these within your file, but also I can constrain my entire model and I
won't have problems. Let's go through some
of my dimensions. Following the width. The main dimensions
I've created, the links for the styles orange. This is also a style link. I've also come back here. I created different dimensions. One for my base rail, my middle rail, also from my
top rail and flat top rail. Because we're doing arcs. It's going to be
a little unique, which you might want
to do is just have calculation as opposed to
making this dimension. Because you want to know what's the distance
from this arc to that arc. And it's a 100% in science. But the fact that it was offset mean is gonna stay
parametrically line. And I've done for my
geometry, my lines here. I've kept those also to be constrained after I put
dimensional those in my 3D, you will only see
the outside panel. Even for just simplicity. When I just made
this other panel, all I did was mirror it. Immediately. It's going to be
constrained as well. So that's a great thing
of the Revit families. It's this really smart. I didn't have to training again. Now we have our double doors. When our panel now let's
add those interior panels.
30. Adding Glass Frames: As we add our interior panels, we're going to for sure note
that we're still working on our center of the planes. That's gonna be what
we're going to offset it. So our exterior
panel is two inches. Now for interior panels, we're going to start
creating the extrusion. Is that this one is going to be our exterior panel for the glass and I'm going
to cheat a little bit. I don't think you really need
to worry too much all the time about having
class start inside. Yes, you can have the glass
go to the reference plane. That's going to make
your life a lot easier. I'm just going to
match these lines. Make my life easier.
I'm just going to match constrain immediately
to the reference planes. And I'm just gonna fillet. This is gonna be my glass and it's gonna be a half an inch. Quarter-inch. Negative
quarter-inch. Already gets this
setup as my glass. Leave that set the material, the glass will finish this. Look at the glass. Of course, test it out. Set our width six. That's working fine. Now we're going to make our glass frame. We're going to create
again proper plane. We're going to start with
that same exterior geometry, but went to match the
lines to the exterior. Reference planes. Fly those. Now we're going to
do a one-inch panel. And because you already have
everything working properly. Going through this, go
ahead and match the lines. Again as it's tricky. We're going to just match
this to that top line. Make sure that
everything is working. What we want it to be. We'll be going ahead and
dimensioning each one of these that can be locked. We're not going to
directly lock it. Plus we find the issue
is typically locked. In general. That's
my glass frame. Go back and set it to a million. I go ask volume. Instead of just setting the material here, I want to make sure we
click the green button. I will say this is the volume. This is gonna be half
inch on both sides. We'll test it out, make sure everything's
working properly. Second, 3D makes
things are working. We do see a little bit of a discrepancy and we're
going to fix that. Let me go to our view. Having issues is
edit the occasion. Just match the line. Lock it. Immediately. Go ahead
and test again. Everything is aligned. We're going to hide our frame. We can see what's going
on with their glass. Glass also is working properly. Unhide everything. I just hit the volume. That's our glass frame. Just like we were saying before. Select the glass. Make sure that our frame selected. Hide it. Select the glass mirror, that mirror. Our modern. Test everything out. Everything is working
fine for that.
31. Adding Composite Panels: Now we will finish our door panels by doing
our panel at the bottom. This is going to be personable. It's not actually
gonna be that complex. Going to leave this as two
extrusions is simplify. Though if you want to
come back and do a sweep, It's another way of
getting a profile. Just be creating my shooting
for the base panel. I'm going to start
using reference planes. Lecture everything is this
constraint to reference point. Set the dimension for this. This is my to be one inch. And actually, to make sure I have enough
space on both sides, I should make this
three quarters. This will be three-eighths
on each side. So that's going to be a panel. This panel material. We'll set the material for this double door getting
into the advance elements. Because of this being
three-quarters, we know that what's left on this side is actually
five-eighths. We're going to make
a three-eighths inch for this little
extrusion on top. Let's start with our
reference points. Then we'll actually just use
the lines and the model. Because we have already
set those dimensions. Now we don't have to go
back and reinvent them. We have everything here. Go ahead and just check
of a working properly. And the one difference for this, I'm going to make it
start at three-eighths. 683 quarter. Two of these. Sometimes you will have a different for the
inside outside. I'll just show you. This
is the way it could be. You're gonna have a
different one on the inside and the outside. For simplicity's sake, I'm actually just going to go to three-quarter on both sides. And you just know
the retraction be, of course, making different
one on both sides. Three-quarter, positive, three quarters of
negative three-quarters. You'll see it on both sides. That little panel. Now we'll
test it as we do normally. Six feet. Now we see a
nice centered panel. I'll show you the way of
just doing three dozen case. You wanted to say, Oh, what if, what's the
process for making free? Now, It's gonna be a
little bit different. Now with making three, we're going to be looking at a couple of
different elements.
32. Mirroring Family Geometry: I'll just go ahead and
just put this here. I'll put equal that again. Note that it's not
changing with it. This quickly go in here. Mixture, everything
exactly working according to how it
is to be working. Whereas I started with my annotation lines would have made invisible from before. Now this one which was a copy, is not yet in drainage. We're just going to do things. You don't typically
have to do that. But if you do, this is the
way to fix your model. When you're doing complex
centers, That's what happens. As we go to make a three. You're going to see how we
bridge that challenge. Now. We get the different sizes. You see the center panel
is working properly. We're going to
save this project. And we're actually going
to save a new project where we talk about
having the three pounds. And then we're gonna
put it into our model.
33. Creating Multi-element Constraints: To contract our triple panel. At this base, we're
going to actually start by working on our offsets. We made this a
three-quarter offset, or the width of this
will offset panel. And we will need to be doing is now creating an offset
of three over eight. We'll do that on both sides. We'll just actually
copying it three-eighths of an inch. Now. We're just going to make
one more reference blind. We have three. We're going to delete
the old equal, equal. Just make a new one. We'll first put the dimension
of that three-eighths. Will copy the both sides. Then we will do three-eighths. This one to this one. This one equal c. The first one is
already constrained. All we need to do is come in
here and make that new set. Just going to copy this here
and do the proper splitting. So they're divided.
From this place. We will create our 3D panel, align to this one. Before we go. We of course want to test and make sure that we
are doing equal equal. Both of these panels, D6, D7. See that we have for sure made
everything work properly.
34. Creating Panel Extrusion: Now I'm going to make the
geometry for the panel. One. The quick note I'm gonna
take off my swing wines. As this geometry is
a little unique, I'd rather just add that in, maybe in the model
lighter because it's a little hard to calculate
for this type of door. For right now. Let's add that panel geometry n. We're going to start
with an extrusion. Make sure we're in that
center front back plane. We're just going to match
the reference planes. Make sure we get
the right plane. Make sure that we're cycling through and make sure
we get the right plane. One thing I'm gonna do versus making every single
individual why? I'm only going to make
the top and the bottom four for these three ones because they're all
within the same. This one constraint will
just make these little ones. The model will tell
us if we're overcome training by accident later. Now I'm going to split these. Make sure we get all of our
appropriate intersection. Fillet is gone out. The quarter, so we go
past the interior panel. Three-quarter. Go here and care and all we need
to do for testing. Stand out the door and have
a little bit of an issue. So we're going to go
inside and fix it. I think what we're
going to look at to see the issue is going
to actually help us. If we not just go in. But if we go out, we'll see which item is having
the issue in right now. So we went in to six-foot, we had error, we
went to eight foot. We see where the problem lies. We're just going
to come in here, edit this extrusion,
set this dimension. Question, just
going to align it. I can come in here to make
sure this one is locked. So our invisible line, that's the baseline
gonna be here. I will just test it to
make sure it's working. See everything's working fine. To copy this new triple
Element Division little panel. We're going to go ahead
and first copy all of our three lines Over the
center point of the door. That's already
set. Equal, equal. But we want to make sure we're offsetting three-eighths
for that edge one. Now we have the proper
basis to put our 3D pow.
35. Adding Mirrored Panels: To make our triple panel, it's gonna be a little
more complicated than mirroring because it's
a lot more geometry. So what we're gonna
do is we're gonna create the shoeshine now. Just use that proper quarter. Start. This is a reason for
sure to delete this one. Make sure this is
aligned. Unlocked. We're coming in here. Now we're gonna really
just base everything off these middle ones. But we're going to offset
those three-eighths. The middle one. We have. This way of
recreating trip one. What issues? Because it starts getting
really, really tricky. Now going to make
the slide months. Now we're going to do our
dimensions, lock everything. Be careful sometimes. Sure. That your do you have an issue. Maybe you want to
do the dimension to the reference plane. Instead of the line. We'll leave it there
unless we have an issue. Now, since we've put all
those different this picture, we're locked in each of these elements. Rule them all. Let's test it out. See that we're able to go bigger and smaller. There you go. We have our panels added.
36. Defining Materials: Now that we have our panels,
including our glass, you want to make sure they're rectifying
everything in terms of materials just like we've
done in our other examples. First, we'll select
our trim and make sure that's gonna be
trimmed material. Just put trim here. We can actually go ahead and
set it in the model. In our family types. We'll go ahead and set
it to glass. Do this. I'm probably gonna
see this, see it. As it needs to be less than two. We use aluminum for our volume. For the panel. Make liquid support word. Right now. Cherry. That's in the model. The model, the sanctuary. Just make sure all these set to the right material,
right subcategory. And that'll really
help. The project. Of course, is made through the same thing is happening
on the other side. We'll hide this little
detail element. Turn this one already
the right one. So make sure that are not always right
and that's all right. Now, we'll go ahead
and save this. Let's put that into our project.
37. Developing The Plan Symbols: Now we're going to
make our single door swing to be parametrically linked to our single
panel width matrix. Something's always in that
category before we add this. Now it's set to align this edge. The door. Whenever we now change
the width seven, the dimension that's
going to replace, going to undo that. The way that I will make
sure this works properly. Just increase the
door immediately. I'm just going to on it here. See, that's what the
family locked that mirror. Come in here and put six. Now since moved, we're going
to start to putting in place the lock that the
only thing remaining, of course, is to just make
sure it's in the right place. That by isolating
these elements, start here. We'll let them left. That locks us in place
as we change the door. One final element is for sure to hide all the 3D
geometry and plan. That's not including the frame, that's only the panels. That's our visibility setting. Make sure everything's
immediately visible. We'll go ahead and hide
our reference point. Make sure we're letting everything doors frame
million glass opening cut. I don't need to open that. Neither panel glass door will check to make
sure that Doors, Doors go into our
visibility and graphics, hide it and plan ACP. We see that one issue
is we didn't click when the object is
cut, plan and ACP. That's one of the reasons
why we're seeing it. My plan will just simply let
all these filters, right? Lecture on Selecting
these objects. Go to visibility and makes
sure that it's not visible. When we cut implant. I'll click Okay. Show All. Save it.
38. Adjusting Frame Wall Constraints: We're gonna first edit
the sweep. Profile. Profile needs to be matching. That wall. Will pull this out. That's the quarter. Change the wall
thicknesses this, make sure it's still
all we needed to do. Now we see that it's
properly performing.
39. Importing The Updated Door: Login to our project. Now we have it there. We have our new little
door. It's a double door. So if we go into a 3D, Go ahead, see a custom door. If we want to come inside
and making the types, maybe we'll duplicate
this to be a six foot by six foot wide by a
eight-foot tall door. Click here. We'll just make this eight will see that everything
is pretty much be working. We can go onto our plan and because it's in the
regular door family, if we tag it with our annotate tags,
has a normal tag. If we go into elevation view. Cbf, some geometry
problem to deal with. If we wanted to draw our, I'm going into my detail lines. The swaying, it's not that
much of a hassle to do it. And the plan, that
elevation view. If we want to copy another one. This gather all these elements. We have it and double-click
just to fix that final issue. We go onto our exterior
view real quick. These lines, all the other
lines that we had used, we turn them into invisible
lines are a little sketch. You can save that loaded
into our project. There we have it. We have our double door
with a profile at the top, the triple power at the bottom, and the glass with a frame.
40. Adding Double Door Hardware: The remaining element
being the door handle, is very easy to add. You've already set
it into the project. Simply going to the
imperial doors, door hardware door handle. Just going to put
it on both sides. We'll go to that component. It's gonna be 108 side. To simplify things, we'll go ahead and copy it
after we get it inside the doors and
typically be two inches. Go ahead and type that in here. We'll put our exterior view. Locate it. Based on
this information. We actually want it to be
maybe a width more like here. Take our dimension that
we set for a three foot. As you can see in the model. All we need is our center line of difference between
this little here. Make and we'll click
the middle here. We'll just put equal
just mirror that. Door. Handles really gonna be on
the same side no matter what. Going to be the same position. When the door is, we change this which you
haven't made it parametric, so that would take
another process. But for now, we see we
have our door handles. It'll load that
into the project. You have that to
work with as well. That's our completed door for a double panel and adding a
little more complexity to it.
41. Chapter 5: Curtain Wall Doors: Curtain wall family
doors are a little bit different than the typical door that's hosted in the
wall and rabbit. But nonetheless, these doors are something that we will
go to in this course. And they're not that hard to do. Going to look at the plan view. So you see that these doors
are a little more simple. What we're gonna do for
this exercise is both make a double door and
also a sliding door. That's gonna take a little
more creative usage.
42. Curtain Wall Single Door Overview: Here we see a rabbit door, a Revit curtain wall door. You see it's very simple. It's just a solid
piece of glass. Handle. Handle itself is a hardware, but it's just a
simple extrusion. Look on the roof level. We basically see is a door panel that is actually
the actual 3D model. It is set to only visible in
the elevation as we hide it. You see that the only
thing that was shown in the model is going
to be the swing. We also see these little panels. For the hardware elevation view. We see this handle here. It's been located. Essentially it's
acting in relationship to this reference plane. So it's not that complex to do. A curtain wall, simple door.
43. Curtain Wall Double Door Overview: What we see here now is a double door with a
frame for a curtain wall. This is definitely for an
external use typically. But it could be
internal as well. We'll go to the full plan to see what variables are there. We have a little effusion. Let's made for the handle. We have the symbol
for the swing. We have the geometry hidden. And a, instead of just annotation lines for symbolic lines drawn
in for the door. Now, that's going to
be within the swing, as we're not showing
anything in the door handle. It's very simple
set of variables. As we look toward
the exterior view. See that for sure
the extrusion is just one big set of plane. There's no real reason to
make two different ones. Made as one. And the same
thing goes for the handles. So you can make
things individually. We may, that's once, and
they just made it very simple for this purpose. And it's also included a
detail of a space in-between.
44. Curtain Wall Considerations: As we are going to be working
on the curtain wall system, there are some important
things to note for adding something
like a door into it. A lot of times people will use a curtain wall because
it's easy to just make an opening and then just set that as a
door within a wall. Besides us, of course, putting the door within
a curtain wall system. Someone will just draw the
curtain wall as a door. And it will just say
maybe it's three feet and we'll give it a
height of eight feet. So that's a way to get a
very simple door very fast. I'll move this over to my model. We just say, okay,
this is my door. I'm just going to put
them all in at the top. I'll put a big motor
at the bottom, the Meta custom
7.5 by 5 million. Then I'll just make a really thin to 0.5 by
5 million on the side. Sometimes you would
just say, okay, this is my door, but that's
really sort of cheating it. You could go inside this panel and actually
remove the millions. Because those are just
custom and actually create a door handle and
just have it as one system. That's what we're gonna
be doing for this model. We're going to be editing the print NWA system to do that.
45. Preparing The Curtain Wall: Our first act and this curtain wall system is
a review what we have here. I made a curtain wall. Worst. It can be based out of
a storefront system, but it's little taller
and it just made it with a custom grid. I've set it up. And I'll just do
dimension string, where I have this six-foot openings and
three for opening here. The other ones are
six foot three. I want my door to be here. This middle. I'm a door
to be in this metal. On the first thing I'm gonna do. And this family, a habit
where nothing is locked. Sometimes you'll have it pinned, you'll have to unpin it. It's fine right
now. I'm just going to delete this element. I will delete this element. And one issue that people have is you really
need to do these grids first because the current wall panel,
it was gonna be solid. It will break that grid line. You want to do the
grid line first. I'm going to do the
same thing here. I'm removing all
the elements there and now I'm going to be
working on the grid line. I will remove the
segment where the Dolby. Now, as I press tab at the door, I am clicking the panel. And I'll put my door
and do the same thing. For the single door. Those are gonna be
the panels that I'm making in for that. We're going to actually make
the curtain wall family.
46. Designing The Double Door: The first thing we're
gonna do for making our curtain wall board, we're gonna work on the
double current mode. Or when you go into new family and we'll
go down to door mall. One of the first things we
notice is that there are three equal panel set, just right and the left. And that's because this is
actually a double door. That's going to mean that the way it relates
to the mall is going to be based
off that system. What I've prepared
to do is create some dimensions that
will make sense. They're going to be the ones
that we base this off of. Already going to make sure that I'm working in
the right plane, this center front backplane. Going to exterior. We will create an extrusion. We'll set our replying
to a center front back. Gonna really just start
with the glass panel. Will do that same
offset that they did. Theirs. Who makes sure that it is here? Set this to make sure
is called a glass. Save it. Look at it. Regular so the door
will go and the plan view going to create actually
a pull that goes up. You're going to look at
it in elevation view. Sketch it a little bit. The annotate lines,
visible line. We're just going to
do three, which is n. I have a door, they'll
go from the bottom. This will start where
we want to have a little volume and we'll go till ten inches from the top. Just locate this will
create extrusion. Only differences
regression between the intrusion of Plan B, a profile that goes down. Just keep this as a
reference when we get here.
47. Designing The Door Pull: If you have three inch mark, our goal is to have the
door that's going to be I think that
one which is good. The handle will do
something like this. Where it's going to turn in. Put this like this. Then I'll just go
ahead and just offset these half inch mark lines. Make sure that's invisible. Now we'll make the profile
and it will make sure that it's in location, in action.
48. Adding Pull Extrusions: We're going to start our
extrusion for the handle. And we're just going
to use these existing geometry that we've made. We use these edges. Take out the extra
Y, is very simple. When they go to our exterior. From our exterior,
going to make sure that it's starting at the top. Here. I will just come in and get a dimension string here. I will do one from
the top as well. Later, little production line. Look at our view.
We'll go ahead and make sure this is category of a. It's actually a door handle. But we'll we'll put it
as part of the frame. We will go ahead and call it handled plan view. When they come back and edit it, will hide our
construction lines. We're going to hit
the extrusion. Just kind of mirror
that information. Over here. We see our curtain
wall door with poles. We haven't yet made
our molecule around. That's going to be
one of our elements. We're going to start
with this type, which is just a solid
door or the pool. We're actually just going
to save. That's why I actually have two types.
49. Setting Family Parameters: Let's load this
into the project. We're going to go ahead
and in our South view, set this door to that new wall door and we're gonna save it. Curtain wall. Dumbledore, going to
call this frameless. Load them in the project. Currently we have a couple of different types
of doors here. This is the power here. We'll look in the elevation
view for locating that. So we'll call that
our curtain wall door frameless have a little bit
of issue with the center. That's one of the things
we're going to fix next. File for our family, one of the things to
fix the center issue, thalamus and rabbit form is
to come in and make sure that the center line
is underpinned. When you actually
open the file family. This is pen. Your center line. Just unpin that. Which we could do is lock
your top and your bottom. You can keep that
negative and make that a dimension bottom. I'll pull. And they
said Our top of pool. Now as we save this, we're going to replace
this in our model, will load into our project, overwrite the existing version. Common, set this panel to be the proper one that
we were looking for. This is our curtain wall frameless issue
that it's centered.
50. Adding Plan Symbols: Remaining elements for
this curtain wall door, double door, and this
is our first one. We're just going
to add the swings. We're just going
to come in here. And again, flip that up. I'm going to make
sure that these, the 3D extrusion is not
visible in the plan. Let's pull the glass panel and I'm going to add the swing. This is going to be added
as a family, not careful. This is going to be a
curtain wall swing single. Gonna put in here. Create tab. We will insert that component, going to just insert
chew at the start. I want to make sure
that it's going to equal half of the width. And we'll go ahead and set a little bit of a
variable operating. So let us go ahead
and just first just align this would come in here. We will need to make
sure that it's going to be the proper width. We're also going to make a
value for the panel width. Needs to be made as
instance parameter. Click. Okay. Now we're going to
edit the width. Now we actually have
to these values. So we're going to actually
come in and clean up and delete one. Let us be careful with
your constructions and your test values. Click Okay. The final thing we'll
do is this aligned the bottom of that value. Lock that will load
this into the family. For the exercise. Overwrite the one
in the project. We'll go to our plan. C. Deal with this little line, but everything is working fine. Then come back in here. We're going to make sure
we don't have this going. Actually, this height
is going to cancel. So I will just, just hit the little construction lines could finish really with it. That's gonna be our
double door with a poll. Now we're gonna work on a
double door with sliding.
51. Chapter 6: Creating Sliding Curtain Wall Doors: For our dopa door,
for the sliding, we're actually going to go
ahead and use our second side. This one. And this is gonna be
a little different. And do that same preparation of removing the grid lines
that are in the way here. Really move a segment that door. The difference
about this will be, I'll actually have
a bottom panel, B sliding door with
the bottom panel. That's gonna be the panel
for our door. Saved file. Let's start our family. I'm sorry, from scratch
because this is very important to get
used to the fundamentals. How to do this. Going to unpin my center line, because that can cause
a lot of issues. Go ahead and get my width. I'll set that as typical width. Since I'm importing parameter. Going to go to my elevation. This is going to be a
sliding door with a frame.
52. Creating Door Panel With Glass : So we're going to start by
just creating the extrusion. Will alight all the sides. You can make a rectangle
or do it this way. Both are valid. Now what we're gonna do is to start to make our divisions. I'm actually starting with
is the more around the door. And I'm also going to
make sure that I have a center 1 eighth on both sides. Split this. I will make the opening for the gore
and I'll relate to what I have in my model on our proper point
center front back. And it's going to be
actually one inch to negative one inch. We're gonna go ahead and
just draw in our frame. Width. We're going to
offset four inches. Actually, what do
we see more sleek, we'd probably do two inches. But the bottom is
going to be 7.5. All we need to do. Set a dimension from
our reference points, will come back around. Mirror this on the other side. Dimension these as well. This is gonna be our frame. Say make sure the subcategories
selected properly. I'm going to save it so
we haven't ready first, make sure there's one backup. This curtain wall,
double door sliding. What we're gonna do now is
add our window for glass. Previous version that's
on that proper pain. Start this drawing
it. We have an issue. We will come back and fix it. This is gonna be half-inch
and this will be glass. Material. Class. Going to click both of these
objects in the 3D view. Double-click, see everything
on the middle mouse button. Click all this, will go ahead and our visibility
settings hide it in the plan. Cut. The plant, edit this, make sure this is
locked on both sides.
53. Adding Door Plan Symbols : For our representation of the
plan of the sliding door, we're especially going
to make two panels. These are going to be
in our temptation. Symbolic lines. Will have one door. Here. We have the other door
on the right here. So it will need to be
a particular width. We're just going to
align it to the edges. It set the dimension to
be. That's our first 1. Second 1 is going to
be from this center. I'm just going to draw, let's draw a symbolic line. This line. Just locate these items. We want it to be off
of the face of glass. Half an inch. It itself to be two inches. For readability sake,
we're gonna move this out. There's extra dimension
net not needing. Then we're going
to make sure that this width here is appropriate. I believe it's right here. In our width is going
to be the panel width. We haven't defined that yet. We'll go into here
create a variable width. We'll call this the instance. The panel width. Going to
be equal width over two. That's going to be
a width over two. Because we need to
be centered on this. We'll do that equal to. That's what we want
to see on the plan.
54. Adding Directional symbols: It will not use an arrow. One way to say what direction
we're gonna be looking at. What to do that is just
to not Annotate tab. We will have a slider. It's going to be very basic. Going to be from the
top or the bottom. We're going to make
that equal. Sliding. If we go over just a little bit, I will create a bit of a symbol. While T2 avoided be
too complicated. I will make it a group. We're gonna do a similar sort
of thing to the plan view. This panel comes in. We want to make a little arrow. We'll just make a little
loss embolic line. The actual height that you
want it is going to depend based on your actual project. We do want to make
this centered. We're going to first put some
dimensions shrinks on it. Make sure that we're here. Actually starting
from the center line. For this required
to make sure that this group is
centered on the door. Mind to save it, load it into the project
curtain wall exercise. We're going to set this
to be our right door. Will come down and make sure
we have the option here. Sliding custom door. We have here where it's going, our arrow, I will look
in the plan view. Now there's a little
bit of a disconnect, so we're going to
have to fix that. We're going to go
and such do that. We've located on our exterior, but we really should have
located on the interior. Going to do 180 on this. Make sure gonna be properly located on the
center of the door. Load the project. Now you see the
plan is going to be matching with that elevation
for that sliding door. Look on the 3D for this C that
are sliding door is here. Now we don't print out a handle, so we're going to add
that handle because it's simple handle that will
actually match this pole, but it's gonna be a
little different. Be mindful of where
this is located. Because you might put it in visible line
within this family. For the, the middle. Now we'll help you. As you say, this family. The slide, this arrow will
need to slide with the door. The same thing happens
in the plant level. You want to come in
here and maybe add a little invisible wine. At the center of that arrow. You'll align that with the
center of the door. Lock. It.
55. Setting The Handle Profile : Making this pool for the
store with the handle. It's going to be a little
more tricky because it's going to have to operate
within the volume. That's one of the
things that will, that's part of the design for the handled BY and the Malian, will it be in the glass? I think in the million is if
you're going to be pulling, it depends on how the
door's gonna be made. So sometimes people
for a sliding door. One of the challenge, of course, is that it's being displayed as if it's side-by-side and sometimes sliding
door is offset. The way I'm showing it here
is a little bit misleading. The sliding doors gonna be offset just like the plan view. I think we could just sort
of look at the handle as maybe people just grasp the door with a
small little handle on the side that opens. If it's opening
either one direction or maybe even open
both directions, it might be a little
tab on both sides. But for our purposes, we're going to go
to the interior. We already know that the part that's moving with this door is going to be here. And we're going to make
sure that we're putting a handle that's
properly locating. And we'll just test our model just to make sure
it's working fine. That is, we're going
to make a handle. The handle is gonna be on the sliding sign because this is only one way sliding
single action. So where are we
going to put it is actually on this
part of the volume. We're just going
to create it here. And it's going to be
very small, very simple. Just draw the lines for it. It's going to be based off
having a size like this. What will the center of this
one is going to be here. I'm just going to offset that. Put this at a quarter-inch off. Offset that one inch. That's really very light. Door handle. Geometry. Lesson. Go ahead and actually attach
it. Should be fine.
56. Locating The Handle: Now we're going to finish with our handle
that we've drawn. We want to locate it in
our exterior elevation because that's where we
placed it right here. We know that for especially
where we're trying to put it, it's going to be aligned at the top and bottom
with the volumes. I'm just going to
find that top point. Why in the bottom point? Now we're going to actually test it out if it's
going to be aligned to not It's not yet aligned. I want to make sure I'm
properly hitting these things. We'll look at it in 3D. For our sliding door. We see that it's going to
be presenting properly.
57. Accurately Modeling The Sliding Door: For our plan, our goal to make the 3D object looked
like the 2D object. We're just going to actually
be offsetting everything by one inch and a quarter. We will make this one to be 2.25 and negative 0.25. We'll do the same
thing with this. Now be 1.5, negative 1.5, negative 2.2, and three-quarter. Correct. That going to be one and three-quarter if
you wanted to quarter. One and quarter. Now our door more
appropriate point in our model for the front one. But now we're gonna
go back to our weird or we're gonna
do is we're going to copy this paste at the same
place, the current view. This one is going to actually
be from 0 to two inches. What we're gonna do in our 3D
view is for our rear door. We're going to delete
the other side. We didn't change
anything in the profile. We just wanted to
edit the extrusion, erase the thing that
was not relevant. In our plan view. We're going to copy the glass. Wanted to the current view. This is going to be negative
or the speed, sorry, 0.25 inches and three over four. We need to go down to
this a little bit. One. We find with that for now. Whenever the extrusion,
both of these extrusions, this will this race that side. Then this extrusion, google
and erase this side. Now we have a proper
sliding door. We're not putting the hardware. This and overwrite
the existing version. Now we're gonna go
into the 3D model. You'll see that it's showing that sliding
panel from the inside. Now what you could do
is of course also, because the sliding
panel needs to be access from the outside. Put the hardware on
this side as well. We're going to work on that
and that's the final element.
58. Adding Matching Pulls: Our final piece to our puzzle
we will be solving here. And all we need to do is make
sure that this is going to be the location here. Make sure we're aligning this. Given our dimension. For sure on both
of these handles. We are making sure we're
hiding it and plan. We're gonna go and look at this to make sure it's
coming up properly. First in the model. Then here we're gonna
go into our view, not see any of the other
pieces, so that's fine. And you've seen yourself
you it's correct. So we've made our sliding door and are sliding door is properly showing within this
model and we have our lower trim of our
lower volume matching.
59. Matching Finishes: The final element for this course with doors is
really just looking at the individual
curtain wall panel where we've been doing
the double door. And this is very simple. We're just going to add
that little frame element that's gonna be similar to here. We're also going to
just match the finish. One way to capture the finish is for sure to click on the element or just
cycle through a tab. And I will just edit the type and we'll look
at the a material. I'm just using aluminum. Now for our door. We're gonna be adding this pretty much the same
frame here to our door. We can just edit the type. Make sure that we
don't have the frame. We have the frame
here. Aluminum.
60. Chapter 7: Curtain Wall Single Door: The last thing
we're gonna do with the curtain wall doors is simply add a frame around
the single panel door. So we're actually just gonna use a similar door to the
current mall single glass. And we're actually going to
be a minor edit on that door. We're going to look
in the plan view. Just make sure that it's there. We tried to match it,
but we're just gonna go from above and change it. We're just looking at door, curtain wall, single glass. Double-click in here
and we're going to actually change it
to a custom family. It can have a poll that's going to match
this pole right here. And also it will have a frame. We will first, we'll save it. We'll save it into
our project folder. We want to call this door
curtain walls single. Make sure it saves on once. All we want to do is add that frame and we'll
shrink the glass here. We will make this
pool to be a little higher to match the volumes.
61. Creating The Door Panel Extrusion: We're going to be creating, we're going to first
draw our new shoes. I want to pick the plane
of the front-back center, be selecting those
reference planes, locking them as I put it in. Now, rushing, just going
to offset two-inch. This could be a parameter. I choose to not do
it as a parameter. The bottom is going
to be 7.75 inch. Click it up. Just so you can see the
parameter possibility with this, I will make it into
parameter for the base. You can see that up, you could just use the
same width all around. I'll make a parameter
out of the base profile. The base million slides. Oh, turn that into the volume. Match. One at a time. Made all these volumes proper. Now my glass, my original glass. Just turn this in to
our frame volume. I'm going to hide it. Our glass panel. You will be editing it. You can see from our
trip to edit it, it actually is not
set in the same way. It's actually shoot it
from the plan dimension. Going to go ahead and
make this one inch. One inch. So it's going to be
centered to make our glass. Here. This is r. From back is where
we having this. I'm gonna go ahead
and make the panel to be centered within here though. That is actually probably a
more accurate representation because the door swing out. We actually we can
do it that way. This starts to be where we would define the trim a
little bit more. Here I've worked on the
extrusion for that glass panel. I just really redrew the
start and end of it. We had to remove a lot
of constraints for that. We created. We go to interior. What we're gonna do
in the interior, rash gonna make sure
that that glass panel gonna be aligning, your gonna move the constraints for this is going to go
from the bottom. Mood. The constraints. See a little bit of
a challenge here. We're going to make sure
that this doesn't change this extrusion and make sure the signed volume
is not changing. Body should be two inch. We've seen one of the train
has caused the issue. Better had to do with
the door handle. The glass has a little issue. Now, list the way to
simplify that is we're just going to that down. Or we'll just measured, call that dimension the volume in the top volume that's gonna be the
same as side body. Everything else is
working properly. Will do interior. We're going to just test
the width of the door. That's working in 3D. All that's working.
62. Adding A Handle: Now we're going to
turn our panel door handle and we're going to locate that now on the
side of the door. These are two again, these are you have to know where these
things are located. We're going to look into the
interior to find out how is it constructed.
It says one-inch. What I wanted to do is
actually be this plane. I'll do is I'll, I'll put it
in. Then I'll work on it. After. That's where
I want it to go. I'm actually going
to go ahead and just give the
dimensions for it here. I'll do that same thing
on the exterior side. But the one difference
is that I'm going to make sure to pick
shoot it up to the top. We go to the anterior. Now I'm going to
shrewd this handle up to bottom and the top and make sure that
I'm lucky it as I go. Do that same thing on the other side,
essentially from scratch. But the easiest way to do this, we see that we've done here, going back to the rough level. We're going to pull it out. One way to bypass on this. We're just going
to shrink it here. We're just going to mirror it
with a line in the middle. Just for testing sake. Of course, make sure that
the visibility is off. We'll go into our 3D. Take a look at where
the door is. Exterior. We will change the height.
63. Importing The Panel Into The Project : Wouldn't allow it into the
project and override rescue gonna test it right
before we do that. This is our curtain
wall single glass. Just make sure we're
saving our family folder. Save that loaded to the project, overwrite the existing
version. You see it here. Currently saying the handle. So we will be figuring out
what's going on there. We immediately will make sure the frame is
set to the material. We'll fix all the other stuff. Double-click to
get back in here. Our frame is gonna be set
to make a note of that.
64. Updating Materials and Visibility: For our editing, this handle, we want to make sure
we go in here and click that it will be visible
at all detail levels. We want to make sure that
the door and the glass, the glass has
already set to plan. Plan, cut frame is what is new. We're that in plant
and plant cut. Going to save loading into the project and overwrite
the existing version. Now we'll look at 3D, see everything working nice. And because I made the morning around the store
a different material. There we have our single glass. For this curtain wall system. We have a frameless, we have a single and we
have a double sliding. You can pretty much figure out any combination with
those same parameters. You could add a
different millionaire, you can add different
other variables the same way we've
done with other doors. It just works a little bit different for curtain
wall systems.
65. Chapter 8: Door Design Tips: So now I want to give you some great tips for door design
that will continue along. Whether you're doing this course in your next product or
products down the road. Let's go into these
tips to help you make a lot more progress
and make fewer mistakes. The first tip I have for you as always sketch it offers the scheduled three by hand or with construction lines in
your rubber project. Knowing what you're going to be getting the result of it's going to help you
as you go forward. So always sketch for us. Then for the paramedic
trig functions, you want to keep it simple. Like if you're making panels. Go on the simpler side. If you really want
to start adding a lot of complex designs, it might be more useful to make an in-place component versus
making a super custom door. Pretty much your shop drawings
are gonna be where you get to explain some of those things. No reason to make
a family if it's gonna get over constrained. Next, you want to definitely avoid over customizing
your doors. As opposed to the
parametric function. It's also something that's related to having something
that's buildable. You don't want to have
something that's not buildable. If you're new to door designer or your
design for our client, you might want to just I
was some simple elements. And if you've talked with
a door manufacturer, fabricator or if your
door fabricated, course, you can get more creative ideas. You're starting to put a lot of different angles and
different geometry. It's maybe start by thinking about the availability and the basic concept versus
getting too complicated. Finally, you definitely to test your doors and windows
as you finish and multi views so you can see if it's bringing the result you want, you don't
want it to have it. You've worked in the
door and then later in your project at the
start screwing up. So those are some great
things to help you make better decisions as
you develop and design doors with your Revit Projects.
66. Course Conclusion: Congrats so much on finishing
the river guide to doors. This course has been
set up for you to know both the fundamentals and
putting the door together. So also function right? In your projects. There's a lot of little nuance that will go
with any design your app, but I've put the key
ingredients for you to be successful
in making yours. This again has been brand and Aaron, who of course instructor. It's been a pleasure,
happy modeling.