Transcripts
1. Welcome: Hey, everyone. I'm
Mel Armstrong, and welcome to the business of patterns, licensing and pricing. I've spent the last 12 years designing and
licensing patterns for everything from stationery
and fabric to wallpaper. If you're anything like I
was when I first started, you absolutely love
the creative process. But the second, the conversation
shifts to contracts, pricing or negotiations.
You freeze up. There is often this
huge emotional gap between creating beautiful art and actually selling
the rights to it. That gap is where so
many talented designers and artists leave
money on the table, whether it's by
accepting low fees, confusing exposure with payment, or just feeling too nervous to ask what their
work is truly worth. Well, we are going to
close that gap together. By the end of this class, you'll feel like more
than just an artist. You'll be a confident,
creative entrepreneur. You'll walk away
with a clear plan for calculating your value, a strategy for reaching
your dream clients, and the foundational knowledge to make your business
safe and profitable. Your class project for this class is your
business blueprint. It isn't just homework. It's actually going to be
a real world deliverable. You're going to create your own business blueprint in two parts. Firstly, you'll define
your ideal client. We'll use my custom worksheet to identify a specific
company you want to work with and you'll find the gaps in their current line
that your art can fill. And secondly, you've got to
create a pricing tear sheet. This is where you'll build a personal spreadsheet with
three pricing scenarios, a low mid and a high value. Giving you instant
calculator numbers you can use the next time an
inquiry hits your inbox. I know the business side of art can feel a little daunting, but I promise it doesn't
have to be a mystery. Once you understand
the mechanics of how licensing actually works, it stops being scary and
starts being empowering. It gives you the
freedom to focus on what you love most creating. So if you're ready to stop
guessing your worth and start building a sustainable career with your art, let's dive in. I'll see you in the
first lesson. But
2. What is Art Licensing: Hi, everyone, and welcome
to the very first lesson. Before we dive into the
beautiful world of patterns, we need to talk about the engine that makes this a business, and that is licensing. So what is licensing? You can think of licensing
like renting out an apartment. You own the building,
your artwork, but you're giving
someone else the keys to live there for a little
while in exchange for rent. You don't lose the building,
you just profit from it. So to get started, we need to learn how
to speak the business. So let's break down the
three most important pillars of licensing language. First up, let's identify
the players in the game. So you are the licensee. You hold the copyright. You are the creator and the owner. And when you license your work, you aren't selling
the art itself, you are granting permission
for someone else to use it. And then you have the company, and they are the licensee. This is the brand
or manufacturer paying you for the right to put your gorgeous patterns on their products for a
set amount of time. Now, there are three ways the rent gets paid
in this industry. So you could have a
flat fee or a buyout. And this is where there
is a one time payment. You get the payment
upfront, and that's it. Regardless of whether they
sell ten items or 10,000, you just get that one payment, and you often also
lose your copyright. Second one is my favorite, and that is a licensing
fee or advance. And this is a middle ground. The company pays you a
flat fee to use the art, but you keep the copyright. Now, sometimes this can be also an advanced
against royalties, meaning they will pay you, say, $1,000 now, and
then once a product sells enough to
cover that $1,000, you start earning extra
royalties on top. This is a really great way to ensure you get
paid for your work today while still participating in the success of the
product tomorrow. So this is probably my
favorite way because you can get both the upfront fee
and the royalties going on. Then you also have
just the royalties. So this is a
percentage of sales, either net or gross with
no upfront payment. If the product sells well, you get paid continuously. And this is kind of
pure passive income. Oh, it does mean waiting
until the product is actually in stores to
see your first payment. Now, this is the part you want to highlight in your notes. Every single licensing agreement
is built on four levers. If a company asks for a price, you can't answer them until you know where these
levers are set. So the first one is term, and that is how long can
they use the art for. So is that two years
or is it forever? Second one is territory. So where in the world
can they sell it? For example, is it just in
the UK or is it worldwide? And then three is
usage or scope, and that is what are
they putting it on? For example, is it just teats versus the entire
home decor line? And then finally units. And that is how many units of the product will be produced. A run of 50 is worth a lot
less than a run of 50,000. And then the golden rule, the broader the lever,
the higher the price. If they want it forever,
everywhere on everything, and they are printing
thousands upon thousands of then that's gonna cost a lot more than a one year deal for
a single greeting card in North America that are only printing, say, a
couple of hundred. So understanding these levers is the secret to never
being underpaid again. Alright, that is the foundation. In the next lesson,
we are going to stop cold emailing into the void and start strategically defining
your ideal client. So I will see you there.
3. Client Research and Pitch Strategy: Welcome to Lesson two. This lesson is about
choosing your direction. We are moving away from the
spray and pray approach, sending your portfolio
to every company on the planet and moving towards
a sharp, strategic pitch. We want to be a solution, not just a suggestion. So the first step
is to stop thinking broadly and start
thinking narrowly. You can't license
patterns for everything. So you need to identify where your patterns
lend themselves to. So once you identify
your core industries, you can then start analyzing
their specific trends. Soft pastels dominating the
bedding market for spring, bold geometrics making a
comeback in wallpaper. So tailoring your work to these shifts is how
you show a company you are paying
attention and that your art is marketable,
not just pretty. So here are a few categories
that you could look into. So you've got the
juvenile or kids. So look at specific colors and subjects for
bedding or apparel. Then you've got stationary
and paper goods. So sophisticated
small scale prints for greeting cards or notebooks, the home decor or textiles
industry where you could use large scale
repeating patterns for curtains or upholstery. And then there's a fabric
and quilting market where collections tell a story. So if you work in collections, then this is probably
a good market for you. So now for the fun part, you
get to become a detective, and this is where you select your ideal licensing partner
for your class project. So I want you to pick just
one company that you would love to work with and then
perform a brand analysis. So for this, I don't want you to just look at the
brand's website. I want you to analyze it. So look at the style,
palette, and scale. So what colors do they use? Are their prints
dett or graphic, and look at their
current product line. Also, look at seasonality. Are they just focused
on Christmas or back to school or all year
round designs. And then also look at
their pricing tear. Are they mass market
like Target or Walmart, or are they high end luxury so you're more
boutique retailers. You work should align
with their price point. So what you need to
do is find the gap, and this is the most
crucial skill in licensing. Most designers pitch
what they have. And what I believe is a great way to get clients is to pitch what
the client needs. Have a look at their
current collections. What is missing? Do they have florals
but no geometrics? Do they have bright colors but lack deep, moody jewel tones? Look at it from the art
director's perspective. An art director's job is to
fill their product calendar. If you can show them
a gap in there, say, called a three line that your
collection perfectly fills, you've instantly
moved from being just a random submission
to being a valuable asset. So use the ideal client
research worksheet, which is available for
you to download to guide you in this analysis
of your brand or company. Next, you need to be able to
find the right contact so a great portfolio sent to a generic email address
is a wasted effort. You really do need
to try and find a specific human who
makes the art decisions. So your target, this is usually the art director
or creative director, or if it's a small company, then even the owner
or the head of product development is the person that
you're looking for. So how do you find them? Well, LinkedIn is a very
good tool for this. So you could search
the company and then filter through
all the job titles. This often provides you with
a direct name and often shows you the previous work just to give you some context. You can also look at company
websites and about pages. Sometimes the team
is listed directly. Social media, you could
send a quick DM on social media and just ask who the right contact is for
sending a portfolio. So when you connect, you need to ensure that your
approach is authentic, so no copying and pasting generic messages to
different companies. Create something
that is specific. So maybe reference a specific
collection of theirs that you admire before
mentioning your own work. And then your pitch email, this needs to be short,
relevant and actionable. Art directors are
very busy people, and you have to grab their
attention in seconds. There are three essential
components to your pitch email. First up is brevity. So keep it under five sentences and get straight to the point. Next is relevance. So immediately mention why
you are contacting them. For example, you could say, I love how your
something product line incorporates this
specific style element. I have a collection that aligns perfectly with your upcoming
autumn launch theme. And also, you need to include
a clear quarter action, and with a simple request. Don't attach your
entire portfolio, offer to send a link to a
private viewing gallery or ask, Are you currently open to reviewing new pattern
collections for 2026? Some subject lines that work. So try to avoid something like my portfolio for
your review and try something different like maybe
pattern collection review and put in the name of your
collection for Autumn 2026, which makes it quite specific
or surface pattern designer pitch with your name and the client product that
you want to focus on. Also, always link to a professional private online
portfolio or lookbook. Never attach high resolution
files to a cold email that's really unprofessional and might
even get flagged as spam, so it might not even get
to the art director. So in the next lesson,
we're going to dive deeper into analyzing
a client for pitching. So this is where the
real work happens. See you there.
4. Client Analysis: Analyzing a brand
before pitching is often the hardest
part because it requires shifting from
a creative mindset to a strategic market
driven mindset. So in this lesson today, I'm going to show you a detailed breakdown and examples of how you
could analyze a brand. And in this case, it's going to be a children's fashion brand. So let's jump in. So it's not enough just to
look at their products. You need to look
at their strategy. Here are three key areas to analyze when
you're looking at a brand's website and social
media. Color palette. So look at the
past three to four collections and ask yourself, are the colors saturated
and bright, for example, primary red or cobalt blue, or are they muted and earthy, for example, dusty
rose or sage green. Also identify their
corn neutral. So, for example, an off
white, an oat, or a gray. Then look at their
pattern style. So focus on the non
photographic prints. Are they painterly
and whimsical, simple and graphic,
like basic geometrics? Are the motifs large and
loose or small and detailed? And do they use linework? Then look at the pattern scale. So look at the patterns
on the garment. Are the patterns generally small and dense for,
say, baby clothes, or are they large, isolated and bold for older kids items? And finally, what is
the vibe or the mood? What emotion does the
collection evoke? Is it playful and quirky? Is it classical and traditional? Maybe it's minimal
and Scandinavian, or maybe it's
bohemian and eeral. Next up, look at
the price point. So check the cost of a
standard T shirt or a dress. Are they low budget fast
fashion or are they mid range, or are they high end boutique? And this really influences the perceived value and the
complexity of the print. Look at their target
age and gender. So look at the models
that they have in their photos
and the products. Do they focus heavily on
newborns or toddlers? Or are they primarily catering to their
six to 12 year olds? Do they balance boys
and girls wear or do they focus on
gender neutral items? Then look at the social
media engagement. Look at the comments
on their posts. What language do their customers use to describe the brand? What do customers say
they want more of? And this is really a gold
mine for unmet needs. And then let's look
at the gap analysis. So this is where you
fit into the picture. So you're looking for
the missing motive. So list all the
motives used recently. So, for example, dinosaurs or trucks or flowers or rainbows. And then let's say they have
lots of florals and animals, but their last geometric
was really simple. You could pitch a sophisticated, muted geometric pattern
like a simple diamond, inspired by their
core color palette. And then look at their last
two seasonal launches. Say they've done a lot
of bright summer prints, but their winter prints
are just solid colors. You could pitch a
textured winter themed pattern
design to work on, say, flannel or fleece. Then look at their accessories like blankets and backpacks. If they sell accessories, but they only use
simple stripes on them, you could then pitch a large playful character
placement print specifically designed for the front or front pocket of a backpack in their
signature color style. So these are just some
ideas of what you could do. Here is the action
plan to start, pick just one brand and go through these nine
analysis steps. Once you complete the analysis, the gap will usually
become very clear. So here is a real world example. I just grabbed a brand. I really love this
brand Reign Crew. It's a local brand,
and I thought I would give the
analysis a go on this. I haven't actually
pitched to this company. I just wanted to show you how I would go about analyzing it, and then maybe I will
pitch my idea later on. So the first phase is the
aesthetic and style analysis. The second phase is the
customer and market analysis, and then the phase
and then phase three is the gap analysis
and pitch idea. Looking at this company, I've discovered that
they have a very muted, earthy and sophisticated
color palette. So there's lots of sage
green, blush pink, Sienna brown, et cetera, and they avoid highly
saturated primary colors. So I would avoid using any neon or electric
blue or bright red, and instead, I would use
some more low saturation, sort of complex hues. I would create a palette based on muted earth tones first. And then I had to
look at their motifs. They have a real
sort of hand drawn, artistic and whimsical
kind of motif style. They look like they
were drawn with a fine pencil or crayon or
even a watercolor wash. They are imperfect, soft, and slightly vintage inspired. I'd want to avoid
crisp vector art, bold outlines, and
perfect symmetry. And instead use sort
of textural brushes or hand drawn lines and
organic wobbly type shapes. The pattern types,
they seem to have predominantly ditzy florals
and conversation prints. So, for example,
small holiday trees, tossed fruit, suns
and abstract shapes. They also feature simple
gingham and plaid and stripes, which they use as
their coordinates. So I would focus on sort of a
tossed ditzy repeat, maybe. The motifs are generally small to medium
scale garments to maintain the sweet
and understated look. And with the overall vibe, I found that they
are very modern, understated, sort of
California surfer check meets timeless
heirloom type style. The clothing is relaxed, loose fitting and emphasizes
real comfort and quality. I think the key selling
point here is the prints are cute without being
garish or overly busy. They are designed
to coordinate with neutrals and be passed down. So they have that
heirloom quality. So let's look at phase two, which is the customer
and market analysis. So this is where we
are defining who buys the clothes and why and
also the price point. Which I think I believe
it is mid to high end. So for New Zealand, that would be sort of 80 to $120 plus for just a simple set. Appears that the customer is willing to pay more for quality, longevity and
artistic originality. So your print cannot look
cheap or mass marketed. It must look like
unique unique art. The target audience seems to be parents who value
sustainability, so organic cotton,
ethically made the mix and match
functionality and the family matching,
like the mummy and me. So they have quite a few sort
of sets that go together, so mummies and the kids set. So your picture
must highlight that your print will work
seamlessly with their existing solid garments and will last multiple seasons. So the brand emphasizes timeless pieces with
excellent quality, so modern, understated,
yet fashion forward look. So I would not want to pitch a print that is
overly trendy or loud. I would want to pitch a print that feels
like it could have existed five years ago and will still look good in
another five years. And the last phase, the gap
analysis and pitch idea. So now we can find something that they need
but haven't developed yet. So based on the analysis, Riley and Crew heavily relies on tossed florals
and simple plates, especially in their soft
sort of artistic style. So there is a
potential gap here. While they do florals and
conversations really well, there is often a need for a sophisticated
abstract filer print that aren't nature based, but still use their
signature aesthetic. So I've discovered that the
need here is a versatile, gender neutral abstract pattern that can be used
on baby blankets, gender neutral rompas
and adult pieces, so for that family matching. So I came up with the
Wabi savy geometric. So Wabi Sabi is really
kind of timeless. Aesthetic, I guess. And then I thought the geometric
would work really well. So the Wabi Sabi, the philosophy of
that is that this is the ancient Japanese aesthetic
philosophy that finds beauty in imperfection,
impermanence, and incompleteness. It celebrates the raw, the simple, the rustic, and the subtle marks
of time and nature, like a crack or an uneven
surface or faded color. So some really cool textures
and stuff like that. So to maintain the
aesthetic fit, the pattern must maintain
that hand drawn imperfect, imperfect style and use
the muted earthy palette. So a tossed repeat
of loosely drawn, imperfect grid lines or small wobbly semicircles
like a C shape, the motif should look
like it was stamped or drawn quickly with
a dry paint brush. So I would paint these
with a dry brush on paper, scan them in possibly
vectorize them in illustrator to create
an organic repeat. Then for the scale fit, I think a mid scale airy pattern that doesn't feel too dense
or busy on a garment. So the goal here is this pattern is a flexible
coordinate that adds visual interest
without competing with their existing harrow prints like their signature ditsiFlal. So by pitching this
Wabi Sabi geometric, I'm showing them that I understand their
muted color palette. That I can replicate
their hand drawn aesthetic and providing a
pattern for a strategic need, gender neutral
abstract coordinate that expands their
product range. And this kind of analysis transforms the like
their stuff into, I understand their market and can solve a design
need for them. So I encourage you now
to go find that brand and go through these
nine analysis steps and see what you come up with. You might surprise yourself. So yeah, give it a go, and I love to see the result. So up next, we're
going to talk about pricing strategies for
licensing. I'll see you there. And
5. Pricing Strategies for licensing: In this lesson, we're going
to talk about pricing, which is a very
hard topic to talk about because there
are so many variables. But let's jump in and
see if we can create some strategies to help you come up with the best
price for your situation. So before we talk about numbers, let's talk about value. So your time has value and
your artwork has value. Major issue in our
industry is price dumping, which is when artists
significantly undervalue their work by offering it for a very low fee or even for free. Now, I have been guilty
of this in the past, thinking that a freebie
for a friend or exposure would lead me to
more work, but it doesn't. When you undercharge, you not
only devalue your own work, but also hurt the entire
creative industry. We need to say no to
free work and low fees and say yes to valuing
our art and our time. So if you've ever
felt paralyzed, wondering, what should I charge? I want this to end right now. We are going to
stop guessing and start calculating
based on value. Your price is not
just a random figure. It's a sum of four
distinct factors. So factor one is your experience and
your brand recognition. So are you a student
or a beginner or are you an established
professional? An established designer with a recognizable style can command a higher
initial price or royalty percentage simply
because their brand adds inherent value and
reduces risk for the licensee. If you are newer, you might start with slightly lower fees, but tire you negotiate
for a shorter term, like about one year to
get the rights back quickly so you can then increase
the price upon renewal. Factor two is the
complexity of the design. So how long did it
take you to create the pattern simple dot blender
might take 30 minutes. A dense hand painted harrow
print might take 40 hours. So your price should reflect that investment of
time and unique skill. How unique or breakthrough
is the design? A generic design is
easier for the client to replace lowering its value. High intricate signature
design is harder to replicate, justifying a higher price. Factor three is
licensing rights. This is the most powerful factor we discussed in Lesson one. So this is the term, the
territory, usage in units. And this is the multiplier
for your baseline price. The more rights the
client controls, the higher the price must be. So remember the rule,
exclusive rights, meaning only they can use
it for X time or product immediately command a significantly higher
price than non exclusive. And factor four is the
sustainability factor. So this comes down
to personal things like the cost of living. So your baseline price needs
to cover your existence. And this could
include your rent, your groceries, and
your healthcare. If you live in a high
cost of living area, your hourly baseline
naturally starts higher. And then don't forget
the hidden costs. You aren't just getting paid
for the hours spent drawing. You're getting paid to cover
your Adobe subscription, your website hosting, your high end scanner,
and your taxes. And then you've got
the global market versus a local reality. While licensing
is a global game, you have to ensure your
minimum viable price actually keeps your lights on. We don't price to compete
with the lowest bidder. We price to sustain
our unique practice. So there are so
many ways to come up with a price on a license, and there are so many variables. So my first point of
call would be to have a read of the graphic artist Guild pricing guidelines book. Use this as a starting guide
and then calculate the price based on the variables
and questions you have gotten answered
from the client. So after doing that,
the best way to price a license is to separate the cost of creation
from the cost of usage. So you will have a creation
fee plus a usage fee, and that will equal
your licensing price. Your creation fee
is what you charge for the time it takes
to create the artwork. A simple formula is
your hourly rate multiplied by the
number of hours you estimate the work will take. I'll show you how to work out your hourly rate in a minute. Then you have the usage fee, and that is the cost for the
client to use the design. A common way to calculate
this is to base it on a percentage of the
recommended retail price. This can range
from 2% to 15% and is then scaled based on the key factors we
just discussed, the units, time,
region, et cetera. When you quote a client, you can offer them different
options, for example, a one year license versus a five year license to give them more value for their
money and encourage them to purchase a more
comprehensive license. So here's the formula that can help you come up
with that price, and you can also access a
calculator on my website. Use this as a guide
only and check with the graphic artist guide
book for more information. So let's break down into steps. So first, you can work out how long will the job take
to complete or did it take to complete if
you've already done it in hours times your
personal hourly rate, and that is your creation fee. And then work out the
number of units produced, times the recommended
retail price percentage, so that could be 5%
or it could be 15%. Of the recommended retail price. And that's your usage fee. So then you just add up your creation fee and your usage fee, and you come up with your
minimum viable price. Now, for working out
your hourly rate, this depends on your experience, your location, and
your cost of living. So a simple way to calculate
a starting rate is to work out what your annual income goal is
and then divide that by 52. So 52 weeks. Then divide that by the
hours worked per week, which then becomes
your hourly rate. So, for example, if you
wanted to earn $60,000, you would divide that by 52. Then you would take that
amount and divide it by 40 hours a week if that's
what you want to work. And that would be $28 85/hour. I've also got a
calculator on my website. That will do that
for you as well. So and then step
two, you want to add your value based pricing. So your base rate
is just the start. You should also consider the value the design will
bring to the client. So ask yourself how
large is the company? Where will the pattern be used, a small, limited run or
a major product line. How long will the
pattern be in use? A pattern for a multinational brand's main product line is worth far more
than a pattern for a small local business
as one off project. Now let's turn that licensing
fee into a flexible, professional document using
the pricing tear worksheet and calculator resource
which you can download. Every negotiation starts by presenting a sort of a
tiered pricing system, and this gives the
client options and puts you in control. So, if you look at
this table here, I've got three tiers. The first is the lowest, and it's basically based on a one year license and one
location for one product. And then to calculate it, I would use my MVP or low royalty percentage
with a small advance. Then the middle value is
probably the most used for me, and that's a three year term, probably one region,
such as Europe, and it could be up
to three products. And then I would
ask for a royalty around seven to 9% with a
higher guaranteed advance. And then you've got tier three, which is a real high value, which is kind of reserved for breakthrough art or
exclusive deals, and that can go for five
years in a global territory, and this one will also have a higher royalty rate and
a substantial advance. So this is just an example. I want you to go away and
come up with your own after working out your
own sort of situations. Everyone's going to
have different prices, so depending on where they
live and their situation. So this is something you
can do for yourself. Don't just copy mine,
create your own one. So and also with the advance, a crucial term in
the royalty tiers is the advanced against royalty. This is a lump sum payment which is upfront that
acts as a guarantee. You keep the advance and
even if the product flops, and the company starts
paying you royalty only after the royalties earned
equal the advance amount. Always, always negotiate for a nonrefundable advance
on your royalty deals. I don't have them, but I really recommend
trying to get an advance. Alright, so you've
done the math. You know how to calculate
your licensing fee, and you have your tiers. Now, how do you manage
the conversation? So in negotiation, the person who states the first
price sets the anchor, which influences
the final number. Because you've done
your research, you should feel comfortable
setting the first anchor. So when the client
asks for your price, present your tears and
start the discussion at a price point that is ten to 20% higher than
your target price. This gives you room
to negotiate down while still landing
above your MVP. Fair pricing is not
aggressive. It is informed. You are simply
stating the value of your art based on the rights
the client is asking for. With your pricing
strategy complete, we move on to the final
piece of the puzzle, demystifying basic
contracts, so you can sign with total
confidence. See you there.
6. Demystifying Basic Contracts: So let's look at contracts
as your best friend. It's kind of a bit of a shift
in our mindset, I guess. A contract is not a weapon. It is an agreed upon
blueprint for a relationship. It protects both
you, the license, and the company, the licensee, by clarifying expectations
and providing a clear path if the relationship
encounters problems. A contract provides protection. Without a contract, if
they fail to pay you, you have no recourse. With a clear
contract, every term, your payment, their usage, and the timeline is
legally defined. It also provides clarity by ensuring that every
term we discussed, so the term territory usage
in units is black and white, preventing costly
misunderstandings down the road. Now, you don't have
to be a lawyer, but you absolutely need to check for these
critical clauses. I have included a
contract review checklist in the downloads for
you to use as a guide, but here are some main sections. So the first one is the
grant of license and scope. What you should check is does this section clearly
and narrowly define the exact art being
license and the exact usage, territory, and term agreed upon? A red flag here would be vague language like
all product rights or global rights in perpetuity without an astronomical
price tag. The next section to look at is the warranties and indemnity. So check that this is
where you, the designer, guarantee that your
art is 100% original, that you own the
copyright and that it doesn't infringe on
anyone else's work. This is important because
this clause protects the licensee from being sued if your art is copied
from someone else. You must be sure your
work is original. If your art is original, this clause is just routine. Then look at the payment
schedule and reporting, and this is really crucial
for when you have royalties. Check that you have
negotiated a royalty that the contract must specify
the royalty rate, for example, 8% of
net sales, the basis. So is it net sales, gross sales or wholesale price? Always aim for
gross or wholesale, if possible, as net
can be manipulated. And then the reporting schedule. So, for example, is it to be paid quarterly or bi
annually or monthly, and ensure your negotiated
nonrefundable advance is clearly stated and that it is credited against
future royalties. Another one to look at is
the termination clause. So check under what conditions can either party end
the agreement early. This ensures you
have the right to terminate if the licensee fails to make payments or fails to launch the product within
a reasonable time frame, for example, 12 months. Also check the credit and
attribution if negotiated. So check if you negotiated
the right to be credited. So for example, pattern
design by your name, ensure the language is clear about where the
credit will appear. So for example, is
it on the packaging, the website or a hang tag? So what do you do if you
don't understand a clause? Well, it is okay and
professional to ask questions. Don't ever feel silly about it. You are signing a legal document that affects your
income for years. So ask for clarification. If you see a term you
don't understand, email the art director
or your contact and ask, can you please explain what indemnification
means in this context. A good business partner
will explain it clearly. You can also negotiate edits, and don't be afraid
to request these. If a clause feels too one sided, you can suggest a change. For example, changing
the payment basis from net sales to
wholesale price. Um, and also always send
these requests in writing. Now, if the contract involves
a large amount of money, so a really major exclusive deal or contains truly
complex clauses, find an intellectual
property or contract lawyer. This might cost a
few hundred dollars, but it's an insurance
policy that protects thousands and
potential earnings. So how do we handle
amendments and renewals? So licenses don't last forever,
and that's a good thing. When the term of your
contract expires, the art comes back to you. The rights to the pattern or the artwork return to
you, the license or. Now, if the product
was successful, the licensee will want
to renew the contract. And this is your chance
to increase the price. The price should never be the same as the
original license as the product is now proven in the market and has less risk. And finally, if the
client wants to use the pattern on a new product
before the contract ends, they must send you a
contract amendment which requires a new price
and payment from them. In the next lesson,
we're going to look at creating the pitch
perfect portfolio so that you can transform
that interest into a request for a
contract. See you there.
7. Pitch Perfect Portfolio: Okay, in this lesson, I'm going to talk
about how to build a pitch perfect portfolio
to help you get clients. A licensing portfolio is a
sales tool, not a gallery. It should solve the problems
for the art director. It should also showcase
your versatility, so grouping patterns into
collections and stories. Also, art directors
are really busy. You have 30 seconds to prove your style
matches their brand, and which is why I like
to send sale sheets as opposed to full on portfolios. So the sale sheet is
your secret weapon. Um, sending the entire
portfolio is an overkill. Instead, using a sale sheet, it's just one single
page PDF that showcases one specific collection or a
curator group of patterns. It's the fastest way
for a client to say yes without digging
through a 40 page deck. And they may then ask for
what else you have available, and then you can send
on your portfolio. So when thinking about what
you put in your portfolio, I like to group my patterns
into stories or collections. So my collections basically will have a hero print and
then some coordinates, and then a bunch of
blender patterns. Now, it really depends
on your market that you're targeting, as well. So you might be targeting a greeting
card company, and then, in that case, you might want to have
some typography in there, some patterns and some
spot illustration. So it really depends. So my target clients are
mostly for patterns, so fabric, stationery,
that sort of thing. So the majority of my portfolio is made
up of collections. So also, I like to
include mockups. This is in my portfolio, not my sale sheet. So the mock ups show a product relevant to
your target industry. So like wallpaper if that's your target industry or fabric for a professional
sales sheet, all you want is to
show your patterns. So you'll have
your hero pattern. Coordinates and your
blender patterns. You should also
include your name and collection name and maybe
a reference number, as well as that makes it a
bit easier for the clients to tell you which one they want to license if it's
just a single pattern. Also, both the portfolio and
the sale sheet should have some contact information
on them in your portfolio. There should be on
every page, if you can. So let's look at my portfolio
for patent collections. This is one that I
will send out to fabric companies or maybe
stationary companies. So this is my portfolio. It is on Canva, or that's where I created it. You could send a
link to a client from that directs them to
this Canva preview of it, or you could download it and send them a link to a PDF using Adobe Acrobat or even save it on a cloud server like Dropbox
and send them a link there. So basically, I have a
bunch of things in here. I have a little
bit about myself, and then I have a list of
clients that I've worked with. And then I have pages dedicated to just collections
that I've created. And notice every page has my website and email
address on it. So I basically update this every time I add
another collection. I do take stuff out, as well. These are super easy and
quick to create on Canva. And because I've
got it there, I've got it set up like a template. So basically, I can then just
copy one of these pages and then chuck in my new
collection as I create it. So it's super easy to add to, super easy to remove from. So this is an example
of a sale sheet for my whimsical forest
floor collection. This collection has been
licensed to Cloud nine fabrics. So initially, this is what
they saw for my collection. And then we went and added quite a few more blenders
and different color ways. So this here is all
set up in my pho shop. I have a template for it, and then I just add I have sections here
for all my patterns. And then when I
create a new one, I can just update each of these patterns
to the new one and then change the title and then
change the color colors here. These are all color
fills that I've created. And then, of course, I've
got my logo as well. So as an example, this had about five or six
patterns to begin with. I had a couple of colorways
of the harrow print, and then Cloud nine wanted
some additional blenders, so I added some more and then some more
colorways, as well. So the final version
is this one here, which is about 16 patterns. So a lot of them are just different color ways of
different of the patterns, and there is a couple of
additional blenders in there. So always be prepared to increase your pattern
collection if need be. Congratulations. You have
now completed all the steps necessary to operate your surface pattern design
business professionally. You should now be
ready to pitch, price, and sign
contracts confidently. In our final lesson, we'll wrap up the class project and map out your
next steps forward, securing your first
successful licensing deal. See you there.
8. Conclusion: We made it. Congratulations
on completing the business of patterns,
licensing and pricing. I want you to take a moment to appreciate
how far you've come. You didn't just learn
about patterns. You built a business
framework necessary to turn your creative talent
into consistent income. I want to leave you with one final, powerful mindset shift. Licensing is not a battle. It is a collaboration. Companies need your
art to make money, and you need their platform
to reach a wider audience. When you approach them with
confidence, clear pricing, and professional contracts, you demonstrate that you are a
serious, valuable partner. This is the foundation
for securing repeat business and building
long term earnings. Now, remember your two
part class project, your ideal licensing
partner research worksheet, and your personalized
pricing tear sheet. You don't have to
upload these to the project gallery as they may be a little
bit sensitive, but do upload something
a portion just so that we can see that you
have accomplished it. And it also helps me and
the entire community learn. And it also ensures
that you have these crucial business documents ready to launch your career. Thank you so much for taking
this journey with me. I can't wait to see your first
licensing deal announced. So do let us know if you do get a licensing deal after
doing my strategies. Good luck and happy
pattern making Sea.