Transcripts
1. Introduction: [MUSIC] A great
idea needs oxygen. If you hold something
too close to your chest, people won't ever
really get to see it and tell you what
they like about it. It's good to get
those things out there and there's no
other way to create art. Hey, my name is
Ian Jones-Quartey. I'm an animator, cartoonist,
and show-runner. You might have seen my
work on Cartoon Network. I would the animation director
for Venture Brothers, as well as working on
the animation teams for Adventure Time
with Finn and Jake, Steven Universe, OK KO and
Secret Mountain Fort also. It's the thing that I've
always wanted to do, and it's really exciting and fun to work with other
creative professionals. Today I'll take
you through making an animation pitch bible. We'll talk about characters, stories, settings, and how
to communicate an idea. I know you have a great idea. Once you have it on paper, you can then show it
to anybody you want. You don't need the
animation experience to take this class. It's great if you like drawing, but you can also do this
with no drawing experience. As you'll see, I use digital tools like
Photoshop and Google Docs. But honestly you could
do in any way you want. You could write
it down on paper, or you can put it in a sketch book or a journal
or something else. What's important is that you
come with an idea and we can expand that and turn that into something that we can
share with everybody. I hope you walk away
with confidence and your own idea and also a
way to share your idea. I can't wait to see what you
create. Let's get started.
2. What’s Your Idea: [MUSIC] The first
thing we want to talk about is your idea, we can start there. You may be have idea for a show or something
creative in your head. What we're going to do
today is take that idea in your head and then I'll
show you different ways to take all the pieces of that idea and explain
them to someone else who might not know you
or might not know your brain. You might not have an idea right away and that's all right, but there's a lot
of places where you can go to get those ideas. The idea we're
going to talk about today is actually something that a friend of mine created
when we were kids. He just drew this character and we just made fun of it and
we were laughing about it, and then we really liked
drawing this character. Sometimes people
in your family or your friends can inspire
something as well. For instance, I used to make characters based
off my older brother, and those became characters
that I used over and over. At first just clowning on him, but then they became
their own thing. Then you can take those
characters and explain them to other people and in the
process of doing that, you're creating a relatable
thing that can become part of a story or
a different idea. You can start thinking about what would that character do? Where does that character live? What are things in that
character's day-to-day life? I want to show you the first
PitchBook I ever made. These are characters
that I've had for a really long time and that they were things I came
up with as a kid. I carried them
around for so long, they are basically
stick figures. These are two characters of
mine, Quaz and Cyclopsbird. When I was in college
I basically came up with a pitch for a cartoon. It was called The Best Cartoon, and it started with
these two characters. I'm going to take you through a few things in this PitchBook. Maybe it'll give you
some ideas of what you can do with
your own PitchBook. The Best Cartoon, I created a title page, it tells you a
little bit about it. A logline that's
two unstoppable, fun-loving aliens try to be the best at
everything on earth. I tell you a little bit about the story of which is that these two are going to
take over the earth by being the best at everything. I wanted to come up
with the character that was very fun loving, very open, very creative, and
sort into himself, and that was Quaz, he's the brains of the duo. He takes charge, he fails at every
mission that he's given, but he has so much fun doing it. Then I created Cyclopsbird
who is his sidekick, who's a devoted friend, who's the brawn of the duo, who is basically really vacant, but always helps out
the main character. Once I had that I thought, well, I have these two characters, they have a mission
to go to earth. Who gives them the mission? So I came up with Space-Father, who is like their dad, who tells them what to do. So he would check in every episode and give them
their marching orders. Then I came up with
a few other things to throw a wrench in the works. Oh, maybe Quaz has
an older brother who shows up every once in
a while thinking of, oh, there's some great
story ideas that could come from just having the interplay between
two characters. Then I came up with rivals
for them and these are two other space
soldiers attempting to also be the best
at everything. Who, even though they succeed, they don't have fun. Then I came up with a bunch of premises and
these are just really short descriptions of what
things they could do. Like, for instance,
here's the first episode, it's called The Best Pilot. It's about them
actually being pilots, mastering the controls of a 747 and flying the
plane all wrong. I also added some
concept art and then just a wrap up of
what it's all about. An idea can be as basic
as something like that. This seems like it
was a lot of stuff, but it basically just came out of thinking about
these two characters, who they are, what things
happen in their day-to-day, and then writing
all those things down and then you
get a full idea. Now that we've got our
ideas and our framework, let's move on to ways that you can build your own
universe. [MUSIC]
3. Build Your Universe: [MUSIC] Now that we
have our way in. We're going to talk
about what you need to build your universe. Sometimes you have a
story in your head. You have a specific plot
that you want to tell. Sometimes you just have
characters that you really like, that you want to expose to
oxygen and share with people. For this idea, I started
with the characters first. I had the idea of creating two fun-loving aliens and putting them in a world and then I had to
come up with a story. I like to start with
characters and then just spend my time doing sketches
of those characters, figuring out what
I think is funny about them and their designs and thinking about the
things that they would do or the situations
they would get in. Basically, I sat down and just started drawing qua
and Cyclops bird, thinking about what their
motivations would be, what their actions would be. I had a thought with this, Oh, what if the world is basically just the UFO that they live in? Then the city that
they rampage in. Maybe that city is the
size of the whole planet. Maybe it's a world where
everybody is bored. Humans can't get anything right. Maybe it's a place where
our main characters have a reason to try to be
the best at everything. What you can do with
all of those ideas is synthesize them into
one single logline. You come up with a catchy
phrase that basically explains what your
idea is about. For this idea, I came
up with the phrase, two unstoppable
fun-loving aliens try to be the best at
everything on earth. As you can see, it has the subject, which are your main characters. It has what they're
trying to do, and it has the setting. You should be able to
tell someone your idea in one or two sentences and have
them get the gist of it, even if they don't
know the details. [NOISE] Moving into
the next lesson, what you're going to need is
a description of your world. You'll need drawings of the
characters or ideas of who those characters are and an idea of what the story
that you want to tell is. There's no wrong answers because it's just
your idea. [MUSIC].
4. Character Page: [MUSIC] Now you have a bunch of drawings of your character, things that you drew. I sat down at the
dinner table and just do the character
a bunch of times. You can do something more fancy, you can bring a digital file in, you can color the character, but let's just do
it real easy style. I take maybe a drawing
of a character. I'll do screen capture, and then I'll go to the character page and
I'll just paste that in. Here's Quaz, and then
we just think about what things do we think
about this character? What do we know about him? I'll just write down, like
right underneath, he's Quaz. He's the brains of the duo. He's on a mission
to be the best, maybe come up with something that is a little
more evocative like, what would he think
or what would he do? He's the kind of person who always needs to be the
center of attention. Then you could say a little bit about what that character
struggles with. He constantly tries his hardest
to impress his superiors. There you go. Now you have
the character description. You can complete the same thing for all the other characters. As the example that I had of
the original Pitch Bible, you can see what a character
page could look like. You'd end up having a
page where you break down the things about the characters that are important for
people to understand. It's very easy, you can maybe come
up with quotes for the characters
and put them in, elements of things that
they do in the world, how they interact with
other characters. Once you have your
character page altogether, a thing that can be really fun is to create a chemistry page so we can compare and contrast
two of the characters. We have our two main characters,
Quaz and Cyclopsbird. Maybe this is a story about how they get along
and what they do. For instance, here's one one you have portraits of
both the characters. You talk a little
bit about the things about them that gave
them chemistry. For instance, Quaz is talkative while
Cyclopsbird is quiet. Quaz is weak while Cyclopsbird
is physically strong. You have this balance, the brain and the brawn. That way, anytime somebody is going to look at this document, they'll be able to tell, these two characters work
together in this way. Then I like to write a
little description about what makes those characters
have that specific chemistry. I wrote, what brings
them together. They're the leaders of a mission to outclass earthlings
at their tasks. Talk about exactly how they
bounce off of each other. They work together
as a great team, and then talk about
how they're different. Quaz takes the
lead at all times, Cyclopsbird is
strong and silent. Another variation on this, say, this is a show about an
adversarial relationship. I created rival character
for Quaz called Dinkoff. I tried to compare and contrast
how they're different. You can see different ways that these characters could
bounce off of each other. Then in the description
you write a little bit about what that
chemistry is like. I said, even though Quaz
fails at his mission, his superior, Space Father, loves how much fun he has
and keeps promoting him. Dinkoff is different, he wants to be the best
but he hates failure, so he gets upset and throws tantrums which bumps
Space Father out. It gives them
different things that animate them as characters, make it so that they
bounce off of each other. Perhaps in this
version of the show, it's something where one
person is trying to do a mission and the other
person is constantly trying to upset them. Maybe you have characters
that bounce off each other, maybe they're best friends. It's always the best
to have characters who are different but can fit
together in the same story. Once you put those
characters together, you have an incredible
character page. Now that we've developed
the characters, let's move on to
our setup. [MUSIC]
5. Setting Page: [MUSIC] What is the
setting that this story takes place in? Think about the characters and what backdrop that they need. I'm doing a story that's about aliens trying
to take over Earth. Clearly, we need Earth, we need space, which is
where aliens are from. Here's an idea of
what we could do. Maybe the aliens spend all
their time in a spaceship. Maybe that's where they
hang out while they're waiting to get their
missions of what's due. For instance, an idea of what your setting
could look like, it could be as simple as this. You can have planets, the Sun, just ideas of scene setting of
where they come from. We can have a few
pieces to the setting. Their spaceship
where they hang out. Then there's the planet that's Earth that
they go down to. I was thinking or it could be funny if they do
most of their mayhem in one city and create a
huge planet sized city. That's where all the humans
live while you do this, you can just sketch it out. It doesn't have to be a super
detailed version of it, I'm showing you here this
is a really quick drawing that you could do in maybe
like five minutes or less. Once you have that, let's break this down and
bring this into our document. Go to your setting page is probably completely
empty right now. You can put in your sketch of
the world that they're in. Now that we have
this, we can say, quaz and cyclops bird hang out in a spaceship
orbiting the planet. What do they do in that ship? The ship is the
place where they get their missions and
learn about the Earth. You can look at
parts of your map, the thing that you drew, and think about what your
characters do there. Then the other things we have
here are the planet Earth. This is a huge planet
sized city where our alien invaders wreak havoc and then you
can maybe start trying to explain
certain things about it. Let's maybe go up to the ship. What can we say about the ship? It can be funny if the ship
was a broken down ship. Let's just say the
ship is rusty and old but they love
it just the same. Maybe we can talk a little
bit about the planet Earth. It's full of humans. They don't know what to do. Now, anybody who's
reading your idea has an idea of where the
characters hangout, what's a place they like to be, how they interact with those settings and what
those settings are like. I think it's really
good to maybe first describe what the characters
do in the setting. Then describe the feeling of the setting or maybe how
they feel about the setting. Or maybe if there's
inhabitants of this place. Say if one of your ideas is, this is set in X country. You can say, how do the people who live in that country
feel about the country? Are they on the brink
of a revolution? Are they really happy? Think about what your
character's point of view on that
setting would be, that I think makes the
best setting page. One thing that I'd like
to do that's really easy is to create a world map. Say we've got, this is
where their spaceship is. Maybe then we say like, this is a city that the
characters all hang out in. Of course, the map doesn't
really need to be to scale, doesn't have to be
a realistic map but maybe you just want to have an idea of what are
the locations in here. Like we know he has a rival, what if this rival has already conquered part of Earth and maybe he has a
fortress somewhere? We've got like a fortress. We've got a city. Maybe there's a
place where there's already a settlement of aliens. Say there's other aliens
that already live here and they're going
to have to ally with them or fight against them. Then you can maybe come up with just random things for the map. I don't know, there's
some mountains over here. There's a stream and suddenly
you have a full world. I think that'll help anybody
who's getting into your idea understand these are the things that we're maybe going
to see in the show. These are the characters
and the places that you'll go and you don't have to be
an artist to create this. Obviously, this is a
really quick drawing. We've got our characters and
we've worked on the setting. Now it's time to talk about the story and the
episodes [MUSIC]
6. Episodes Page: We've got our characters, now we've got our settings so
what happens in this world? What things do the
characters do? Maybe you have an idea
for a super huge story. I think it's best to start with what a general episode
would be like, take out maybe a post-it
note or your sketchbook. Thinking about the
things that will be the most fun to
happen in a story. Sometimes it can be
something just really small. For instance, maybe my
idea is just oh what if I drew the character
but he had a huge brain? Then you just think well, I like this visual. Where could this come from? Where could that come in? How could that be a story? Maybe as you're
thinking about that and this is something
I really like to do, just create a little square. Now you have your thought. What can help this character? Why would this character have a huge brain all of a sudden? Maybe this character's brain is growing as the episode goes on. It's just a really simple idea but sometimes that's
all you need. An image that is
really evocative. Something that makes
you think, oh, I would like to draw that or maybe I could come up
with jokes about that. Maybe our joke here is that the character's brains grow so large that they get
psychic powers. Maybe they have Professor's caps on or something like that. On several things
I've worked on, a story can become from
something as small as that. Maybe there's a visual or an image that you've
always thought of. Or maybe you thought, oh, it'll be funny if these
characters do this. Or maybe you've thought at the
coolest part of the story, my character will do this. That can be a great place to
build off of a story idea. I have this little idea. Let's just take this
and run with this. I've got an episode page. I put it in a few of the
episode ideas from before. But let's put this final
episode in and let's come up with a full
episode together. A way that I made it very
easy for myself is because I made the best cartoon every episode can
be the best blank. Maybe think about the idea
that you came up with. Maybe there's a way to take
the basic idea that, oh, maybe there's something that
the characters want to do, something the characters
want to become, different situations that the
characters want to get in. We have this idea of all these characters
have huge brains. Maybe, let's say, maybe they're the best students. We can come up with a beginning and a middle and
end to the story. How do they get into this? What happens to make
a turn of that story? Then how does it resolve? For instance, let's just
say the best students, it's like Quaz and
Cyclopsbird want to learn. They need to become the best students
and know everything. That's their motivation but
how did they get into it? Let's just say they
decide to take a class and learn new skills. Then what's the turn on this? The new skills they learn aren't enough and they decide to take all of the
classes in the world. This is the middle of the story. It takes something from the
setup at the beginning of the story and puts a
little twist on it. The setup is maybe
that they want to learn and become
the best students. The twist is that they feel like it's not enough so they take
every class in the world. Now we want to go to
the end of the story. The result of the twist
and a resolution. Say maybe the result of doing
that is their brains get overloaded with knowledge and they can control things
with their minds. Then what's the resolution? Maybe that's going to be
the climax of the story. How do we resolve that? They have a crisis upon
knowing too much about the world and decide to watch TV and forget
everything they learned. Now, I don't know if your
story is as flipping as this. Maybe your story is
something that has a little more pathos or
action or adventure or humor, but basically, you just
need those three pieces. Part 1 is the beginning,
it's your setup, your layer of the things
that happened in the story, what the characters want
to do, and how they do it. Part 2 is the place where things get deepened in the story or there's
a twist on it, or maybe has an
unexpected result on the thing that they wanted
to do at the beginning. Part 3 is the climax, this is where
you're going to put the image that you wanted
to draw originally. Then you need a conclusion, a way to wrap it up. In this show, which
is going to be something that's a
little episodic, I think a wrap-up is bringing your characters back to
where they started from, but showing that they've
changed along the way. That's how you write a
quick story synopsis. If you've got writer's
block and you're not really sure where to
go with the story, I think a good thing is to maybe go back to your
character's page. You have those
characters set up, you know what they're like. Maybe there's something about
the characters and how they would react in the setting that could give you a good idea. For instance, maybe because this is the thing about
learning we say, oh, maybe where the place they're going to take the class is set, gives the plot a
different relevance on what they're doing. Go back and keep reviewing the things
that you did earlier. Think about the characters, their point of
view on the world. Think about the world
and the things that are unique about them and how
they affect the characters. Those will create great
jumping-off points to come up with a story
for those characters. Then if you're still stuck, I would say just put it down, go take a break. You can always come back. You can also talk to
your friends about, hey I'm trying to write this
story what would happen? Getting a second opinion on what would be
funny to happen in a story can often lead to a
lot of great creative energy. Remember that the whole point
of this is communication. By sharing those ideas, the sooner that you come up with full stories and you'll be able to incorporate
into your idea. Now that we've got
a few stories, let's set up a series
arc and see how your characters grow
throughout your idea.
7. Series Arc Page: [MUSIC] Maybe your idea
isn't an episodic idea. Maybe you came up
with a whole series, with a whole story, with epic characters, and battles, and backstabbing, and conclusions, and
exciting moments. That's a page that I like to
call the series arc page. Arc is basically a way to take the characters from beginning to end throughout several episodes. Let's just say we
have the characters that we came up with
that we've been using, Quaz and Cyclopsbird. And we can talk a little bit about how the story
all comes together. We can also talk a
little bit about what the main engineers
for those stories, what is the thing that
keeps the stories going? This is similar to creating those individual episode ideas. Except now we're not
talking about one episode, we're talking about
an entire series. I broke this down. I think the easiest way
to do that is to break it down into a group
of paragraphs. I've already written
the first two. The first two, it's similar
to what we did before. But this is going to be like, where are they at the
beginning of the series? What sets up the things
that they do every day or every episode? Then what's the big change in the series that maybe starts
to change the characters? I wrote down here, at the beginning of the series, Quaz and Cyclopsbird
are steadfast in their journey to be the best
at everything on earth. Each episode is about
the two of them throwing themselves wholeheartedly
into new disciplines. That's an example
of a story engine. Say your story is about, I don't know, treasure hunters. Maybe their story engine is they find a new treasure
map every episode, and they have to track
down a new treasure chest. That's an idea of
a story engine, something that keeps the story going from episode to episode. You'll probably notice this the next time you watch
your favorite show. What are the things that animate the characters?
What do they want? What are they
constantly going after? How does that create
stories for them? To go on with the
arc description, you can throw a wrench
into that description, maybe while they're doing
all of the things that result from their story engine, there's also a twist on that. Maybe there's something
that's tracking them through all
of those episodes. We already said like these
two aliens have rivals. Why don't we just make sure
that the audience remembers? I say, they are pursued
by Booba and Dinkoff, two rival aliens, who want to also be the best. Through several episodes, they both attempt to be
best at everything on earth and use their
enthusiasm to get to the top. Then we move into the center of the story, the big change. Now that you have
your characters, you have the story engine, you have what they do
from episode to episode, and you have set up a conflict, a good way to set that up to go somewhere else
is remembering that a good escalation on a story begins with
but or therefore. That way you can say
A happens but then B, or A happens
therefore B happens. That way, the parts of the story are always
feeding into another. The thing you don't
want is, and then, because that means that your
story is just a sequence of events that isn't really
informing from one to the other. Here I've got suddenly, which is very similar
to therefore. Therefore the humans on Earth
put together the pieces. They mistake the rivals
Booba and Dinkoff for Quaz and Cyclopsbird
and move in to attack them. Our main duo feels terrible. They were just rivals, but they didn't want
to put them in danger. This puts us at a place where our main characters suddenly
are a little off balance. They're not sure what to do. Then we're also introducing an element of danger
into the story. Now we have to move
on to the ending, which I think is good
to start with finally. What do we know? We have these characters
that tried their hardest to be the best at everything and get new
skills and discipline. They have enemies that are under attack that are now
becoming their friends. Let's put all those
things together. Finally, Quaz and Cyclopsbird
realize that they should work together with
their former rivals. After all, they are both aliens and they
should work together. Now, in that wrap-up, you maybe want to come
up with something that calls back to an earlier
part of the story. That way, it'll feel
nice and round. What's something we
know about them? They learned all these
different disciplines. Let's say that now that
they've got all those skills. Now that Quaz and Cyclopsbird
have a ton of skills, they use those new skills
to save their friends. We see the return of all the things they
learned throughout the story in a grand culmination
action sequence. That brings back the main
thing that we know about them, that they want to be
the best at everything. We see that the characters changed and they accepted
some higher calling. I think that's a
really good overview of how to put that together. Of course, you can do
yours differently. But think about the
story that you want to tell and come up with a
beginning, middle, and end. Now, it doesn't have to match all of the episodes
you've put together. Maybe once you write this, you might want to go back to your older episodes and
start seeding things in. Like maybe now that
I've written this, I want to create episodes
where we see that their rivals get
captured or an episode where they realized they
should work together. Now that you have
your story ideas, let's put it all together
in a final package, with the final touches,
the cover art. [MUSIC]
8. Cover Art: [MUSIC] Now that we have
all these pieces together, what's the last thing we need? These are like final touches. You need to tell your audience a little bit something
about yourself, but you also need to tell
them about your show. That's why I like to make
a little comparison page. This is usually the
last page in the pitch, just to give somebody
a little bit of information about
what your shows like, what the tone of the shows like? How it will feel from
episode to episode. Say, I want to tell somebody that with the inspirations for my show was show A and show B. I'd like to do a Google
image search for one of the shows that is my
biggest inspiration and grab some graphics from it. Let's call that show A. Any comparison page I'd say, it's find the thing that's
unique about your show, maybe your show
reminds people of show A but with the
humor of show B. Then you could say, the best
cartoon is like and then you put your graphic
for show A and say with the humor of show B. That way if someone
wants to know what the tone of your idea is, you can refer them
to other stuff. I know that it sounds
really crazy to have your original idea compared to something that
already exists. But it's usually a really
quick way to get someone to understand what your show
or what your idea is like. That's also really
helpful if you're ever working in the
corporate world. Because people would
like to know, hey, what was successful
about this idea before. The other thing you
could put on this page, is maybe just a little
something about yourself. Maybe you could draw like a
self-portrait of yourself. Take that and throw
that on that page 2 and maybe write a little
blurb about yourself. I think it's always
good to include something personal about
yourself in something like this, because people really do need to see where you're coming from. Say you're writing a story
that has something to do with your ethnic background or maybe it has to do with a certain
experience you had. You might want to put
that up at the top so people can understand
what you're talking about. Like say for instance, your idea is a show about
mountain climbers and you got that idea because your mom was a mountain climber at the
very beginning you say, Hi, I'm your name. I've got so interested
in mountain climbing because I come from
a strong background of mountain climbers. You can say, I've been
creating comics for years and this is
now my newest idea, or I've always wanted to
create a show about blank. It's also good to put
it in a little bit of background information
about yourself, like maybe where you're born or an interesting
fact about yourself. I've never been to space. Then you can wrap that up with like a little
bit of detail, that helps the reader understand where
you're coming from. [NOISE] Now that
you have all the other pieces put together, we can talk about putting the cover on the front
of the pitch Bible. The cover is a really important
piece of data because it lets people know that you've already
created a full world. It gets people interested
in what it is. You've already gone through, you've created all
your characters, you've created your world, you've created your
map and you know, like all the different things
that you need to show. For a cover what I think
is really important is have your main character's
front and center. People really want to
know who is this about. Don't try to hide what
your main characters are. I also like putting a little bit of information
about the setting. Here as you can see the
whole planet Earth, the city that they're
going to be in. Then I like to add some of
the secondary characters, maybe around the center
of the characters. Put them at the back
or around the sides. You can see how the
secondary characters feel about the main characters and how they react to them. Then finally, I like to
put the title maybe really big in a very legible place so that you can understand what
the name of the show is. I choose maybe the
center top of the image. Once you have that, you can finally now go to the very first page of your pitch bible and
paste your cover in. Now remember this
cover is going to be the first thing
that somebody sees. You want it to be
able to explain everything about it
in a quick view. Now that we have that, we have all those
pieces put together. We've got the cover, we've got our log line, and
our description. We've got the characters. We have the setting and the
description of the setting. We have some episode ideas. We have a series arc and we have some comparisons to other things and a little bit about yourself. You've got your pitch book. Basically what this
now lets you do is share your idea
with anybody else. If you have a friend who wants
to know what your idea is, or collaborator who
wants to understand how they can help you with your
idea you can show it to them. You can also show people your
idea just to get feedback. Maybe they have ideas on how
to make your show better. But what's important is that you have a way to share that. That doesn't require
you sitting in front of somebody for an hour
or two saying it, word vomiting it to their face. [MUSIC] It's good
to have something that you can carry around. The minute somebody asks you, what's your brilliant idea, you can show them your
pitch book. [MUSIC]
9. Final Thoughts: [MUSIC] Congratulations,
you made it. You now have the
perfect way to share your idea from the setting
to the characters, from the logline
to the series arc, you now have a
fully formed idea. I really hope that you'll share what you made in the
project gallery below. I'm especially hoping that
you'll look at the things other people made
too and get ideas. It'll be awesome to form collaborations and
friendships from the things that you create. Thanks so much. [MUSIC]