The absolute beginners/basic guide to FL Studio (PART 2) | Mr. Belt & Wezol | Skillshare

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The absolute beginners/basic guide to FL Studio (PART 2)

teacher avatar Mr. Belt & Wezol, DJ/producer duo from the Netherlands

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:08

    • 2.

      Importing sample packs

      4:25

    • 3.

      Using samples in your piano roll & envelopes

      7:03

    • 4.

      Frequencies and sidechaining

      5:31

    • 5.

      Basic effects & song structure

      10:14

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About This Class

In this tutorial we'll talk about all the basics you'll need to learn before you can start and make music yourself! FL Studio is an amazing program and the options are immense!  

In this class we'll talk about:

  • Importing sample packs
  • Using samples in your piano roll & envelopes
  • Frequencies and sidechaining
  • Basic effects & song structure 

After this class you'll understand all the basics of FL Studio and you can finally start being creative! Enjoy and don't forget to check out part 2 as well. 

More info about Mr. Belt & Wezol:

Often described as the Netherlands' most striking DJ duo, Mr. Belt & Wezol stand out both production and appearance wise. Hits like "Finally", "Boogie Wonderland" and "Let’s All Chant" have an old school house and disco vibe, twisted with Mr. B&W’s characteristic dynamic drops. While their sound is easily recognizable among the other Spinnin’ Records' releases, there's also another piece to the cake that makes this act special: their videos. Always spot on between humor and originality it often makes the fans eager to not only listen to the next track, but also to see the next track.

With their packed festival schedule there is a big chance you will see the guys in real life. 2018 marked their debut at Tomorrowland and Wish Outdoor Mexico. Shows like those on Kingsday were celebrated with four appearances throughout all corners of the Netherlands. But if you really want to see the guys in their element, you should visit their "The Cuckoo’s Nest" hostings and clubshows. Here they play long solo sets or invite all of their DJ friends for a huge back2back frenzy. The ADE editions are traditionally sold out and new editions will be announced all year round.

www.mrbeltandwezol.nl

Our new track ’Way It Is’ is OUT NOW! ❤️
spinninrecords.release.link/way-it-is


Youtube: www.youtube.com/mrbeltandwezoltv
Twitter: twitter.com/mrbeltandwezol
Instagram: instagram.com/mrbeltandwezol

Meet Your Teacher

Teacher Profile Image

Mr. Belt & Wezol

DJ/producer duo from the Netherlands

Teacher

Often described as the Netherlands' most striking DJ duo, Mr. Belt & Wezol stand out both production and appearance wise. Hits like "Finally", "Boogie Wonderland" and "Let’s All Chant" have an old school house and disco vibe, twisted with Mr. B&W’s characteristic dynamic drops. While their sound is easily recognizable among the other Spinnin’ Records' releases, there's also another piece to the cake that makes this act special: their videos. Always spot on between humor and originality it often makes the fans eager to not only listen to the next track, but also to see the next track.

With their packed festival schedule there is a big chance you will see the guys in real life. 2018 marked their debut at Tomorrowland and Wish Outdoor Mexico. Shows like those on Ki... See full profile

Level: Beginner

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Transcripts

1. Introduction: Hi and welcome to the second episode of FL Studio for absolute beginners, B2. Again, my name is Sam, also known as Weasel. I'm part of miscible and weasel. I've been producing an FL Studio for over 15 years. I've created a lot of cracks in here that are signs on big labels like spinning records are modern music. Music. Today we're going to go a bit deeper into FL Studio. Still the absolute basics I think, but definitely a little bit more complicated than the first parts. If you haven't watched the first parts and you're an absolute beginner, go check that out for a springy journal. Gonna check that out first. Not gonna make any sense of both bring going to do today. So I started off fl Studio once again. If you don't have the exact same screen, again, File New from template minimal. Emt should have this exact same screen. Now let's jump into it. 2. Importing sample packs: So in our first video, we worked with samples that came within FL Studio and they are included in the trial version and in the full version as well. Today we're gonna start downloading and importing our very first ONE sample back. So we're gonna do That's Trudy Internet's of course, if we start off the Internet and if we go to Google or any other search engine, and we Google Wave point house essentials volume one will go to this one. Scroll down and we'll download right here. It will take you to a Dropbox link. You can download it right here, just fake downloads. And afternoon, we're going to create a sample folder. And create a sample folder on a disk on your computer that has a lot of hard space. Especially if you're going to produce for a longer time, your sample pack folder is going to become very large. Make sure your disk has enough space for that. For me. I'm going to starts a new sample back for you guys on my E folder, on my E described called sample back. Simple banks. Actually. We're gonna double-click it and then we're gonna go to our downloaded PEC. If you can't open the pack, it's a zip file. You just have to download a program as well called 7-Zip. Now you can just go to seven zip on Google and download this program as well. Download this. So anyway, we're going to drag this folder into the sample BEC folder. There you have it. We now have our first sample back in our sample packs folder on our disk drive. Now let's go back to FL Studio. And it's presses little triangle right here, and go to configure extra folders. I have a lot of extra folders already in here. But if we scroll down and if we click this little folder right here, we can go to the folder and debts. We just create it for me and this is the E folder and then the sample bag folder. So dads, and here you can give it a name as well. Let's call it sample. Back. In this tutorial. We can now exit out of this and you can see right here that its appearance in our browser right here. And if we click it, you can see that our wave point houses essential sample bag is now here. I like to have all my sample folders at the ends right here. That's why there's an x in front of them because this is sorted alphabetically. You can do that if you want to. It doesn't really matter. We now imported our very own first sample back. Let's continue. Let's start exploring the sample. Thanks, and you have drums, like I said before, you have one shouting, you have loops. Let's maybe lay down a standard drumbeat once again. So let's take a kick. Drag it in here. Let's get the standard dance music pattern. Let's open up this club as well. It's the CLEP, boom, boom. Open up. Open up any higher as well. Let's give it that pattern as well. Change the BPM 225. Right off the bat. If you're producing, How's music? And if you have an ear for music quality, we can already hear that this drum pattern is standard dance music pattern we just created is of much better quality than the drum pattern that we did in the first video. That's because the samples are especially made for house music. If you're going to search for sample bags, always search for sample banks that are kind of in your genre to have a good basis of good-quality samples right off the bat. Of course, you can take sample bags from other genres as well for some inspiration or something. But just know that if the quality of your basic samples is already quite high, this also means that your final song is going to have a better quality. 3. Using samples in your piano roll & envelopes: So we just laid down a simple drum beats. There's one other thing we have not talked about, where you've only worked with some samples. I want shot samples and loops in the past. But what this sample bag also has is music. Musical samples has a couple of base one shots. Shots. We can use these melodic won't shout samples to create some kind of melody, which is drag it in. We can start creating a melody with this exactly the same way as what an instruments just right-click, click piano roll, and we can start creating some kind of melody here. Just going to make them longer or Control a and drag. It's looped. If we want to go out of the loop, you can control click right here. I made this melody and you can hear a couple of problems popping up. The first problem is that the melody is longer than the loop that's in air. Fixed assets, we're going to control a to select everything. You can also go here, go to go to select and then select all control AS shortcuts, then collates or Control X. Again, you can also do that by going to selects, going to edit, and then two cuts. It's a matter of preference, but whatever. Then we will create a new pattern, call it baseline. We can then control V, paste, edit, paste to have our baseline. I'm a new pattern. You can go to our first pattern as well and press F2 to give it a new name called a drum loop or whatever. Let's go back to our baseline. There's another problem. You can already hear it. Our notes are bleeding over each other. The notes are too long. This is because the initial sample, this sample is pretty long. It's longer than the notes. And to fix this, we can go to the properties of the sample. Now we asked to talk about envelopes, and this is the Properties window from your sample. You probably recognize it from our first episodes. This is the couple of taps you have are going to focus on this tab. With envelopes. You have a couple of parameters that are always there. The attack, decay, sustain, and release. This graph right here. Graph this visualization shows watts. It does to the volume, in this case of the sounds. So if we want, like if we play it right now, everything is at 0, we will not hear anything. But if we give it a little bit of decay, we can hear something. If we give it a little bit of tech and we'll have a fade in at the beginning. You can play with these, with these parameters to change how to volume. In this case, if this sounds is being altered. I can explain every single parameter, but I think that will be a little bit too complicated for episodes. Just play with this on your own. In our case, we're gonna go for Holt's, which is if you play a notes, it will holds the volume until the node is done. So in this case, the node is this long and it will be done after this part right here. For us, we only want the holes to be at its maximum and the rest we keep it all at 0. If we play the melody right now, you can hear that it's not bleeding anymore. So let's turn it off to hear the difference. Where did the envelope you can control things like this. We can also change the ***** for example, let's start that envelopes. Well, let's take out the sec. Let's give it a little. It'll boost of pitch and let's make it a little bit higher. Pitch. It's like the, how high your sample is in the frequency spectrum. If we increase the amount of pitch a little bit at the beginning, if we play Uno, now, you can hear that it goes up at the beginning of each node. So that's also a way to control your sound's pitch when an envelope, we can do that, so we're not gonna do that. Let's just change the volume of fixed the problem. So this way, you can use these kinds of melodic samples as a metadata as well. You can work with samples as melodic instruments like that. For now, Let's start creating a little song. So we have to drum loop, like I said earlier, I like to have everything split. Let's create a new pattern that's called kick. Let's give it a standard dance music pattern. Same, same, same, same. Let's now arrange something. So let's drag that in the club as well. Let's drag that in as well. Then we also have to baseline right here. So maybe the baseline comes in right here. Now we've created a little arrangements. Let's now take our individual samples and assign them to a mixing slots in our mixture. So if we click the samples, we can actually press F2 or right-click Rename To give them a name, a better name. So I'd like to do that. I'd like to stay organized such as just a clap. This is the hi-hats and this is the base. So if we click right here on this little thing, it will assign to the next available free mixing slots. So that's one. In this case, this is going to two and it's going to auto rename them. Which is really handy. I think I'm just going to treat this is going to form. So now we have them all names correctly. We can start doing stuff with it. 4. Frequencies and sidechaining: So I want to talk about frequencies forbids I'm not going to explain what frequencies are. You can find ads on Wikipedia if you want. But just know that every piece of audio has frequency information in there. And we can see debts if we go to our baseline mixing Trek and open up the fruit, eat paramedic EQ T2. Again, if you can't see it, go to more plug-ins, paramedic EQ, you will find it there and double-click it. If we listen to our baseline now and check that paramedic EQ at the same time. You can see lots frequency information it has. Down here you can see the frequencies. And the human hearing goes from 20 Hertz, which is just 20 right here, to 20 kilohertz, which is all the way at the ends right here. You can see this is a baseline and base has a lot of low frequency information. That's what base daisy, as you can see them right here. Basis usually twin 100 hertz and maybe two on the returns due on the 20 hertz. You can see that it also has some sub-layers right here. If we didn't go to our club, for example, and we load up a paramedic EQ as well. And we play our clapped there I'm loop pattern, I should say. You can see that the CLEP as completely different frequency information and it has a lot more high frequency information. Just take note of that. Now if we go to our kick and open up the paramedic EQ as well. Go to our kick better. And you can see right here that this sample, this pattern, also has a lot of low-frequency information. Now both our baseline and our cake, low-frequency information. In dance music, but also in a lot of other music genres. The kick is like your driving factor throughout your song. Because both the base and the Kcat low-frequency information, we don't want those two things to clash with each other. And to fix that you have this thing called psi Channing. What side chaining does is when the cake comes in, the base, lowers its volume. So to kick has more space in the song. If you let those two things both play out without doing anything about it, they will compete for each other. I want the low frequency area. No, I wanted to low frequency area and that's what you're saying to each other. To side-chain, going to select the kick. And we're going to right-click this little arrow right here and click side-chain to this track. Now if we go to our playlists and we just take the cake batter and just control click right here. And if we drag that Shift-click, can copy this. You can also, if you're already quite comfortable without a shortcut, you can also select it and then press Control. Be autofill, It's Trudy, playlist editor. Right now we have to kick and the baseline both playing right here. Let's control-click here in the timeline to make a loop in our song. Right now, you can hear that the kick and the bass are both fighting for those low frequencies a bit. We just saw chance this signal to this single. So now we just have to tell the base mixing track what to do with that signal that is coming from the kick. We go to the mixing track of the base. Right now, we load up this effect called the fruity limiter. This is a limiter. I won't get into it. But if we go right here to comp and we go, we check this little thing right here. It says side-chain. If we update to one, this mixing track of the baseline will now interprets that mixing track number one. Here It's signal coming in. We can now change the threshold, hence the ratio. I won't get into it at right now to alter watts, the baseline is doing with that signal. You can see the kick here coming in. And if we up the ratio, we can hear that the baseline is ducking more and more and more. I realize now that this is pretty complicated already, especially if you're an absolute beginner. But this is the way how you can create space in your song for other elements, usually done with kicks and baselines. But it can also be done with vocals. For example. If you're an absolute beginner, you don't necessarily have to do or to take account of this. Maybe you should just focus on creating tracks and having as much fun than all the more technical stuff will come later. But side-channel is one of the most basic things in creating dance music, and it's very important as well. Let's now change the side chain to something we think sounds good. Something like that. Maybe we just saw chance something. And if you notice right here you can see some wires going. And let's now talk about wiring. 5. Basic effects & song structure : Thing you are going to use most in dance music is this thing called compression. And I'm not going to talk about both compression AS because it's pretty complicated. You can check out a complete separate video of hours about that subjects are called the basic guides and compression. But what he does in its most basic form is, let's open up the fruity compressor. It takes out the peaks of some of you are elements that you have. And it's pressed him down so that you are in your drum loop in this example is more compressed, more squashed. And if we listen to the drum loop, we have right now already a couple of his way to Laos. Let's take it down a bit. If you now change some parameters on here, we can change the amount of compression that's going on on this loop. Let's say we're happy with that. You can also, what we can also do in this mixing drum bus we have right here is we can create some kind of build up. Let's do a little arranging right here. So right here we have an intro. We can press Alt plus two to create a times marker. Let's put in intro right there. Let's create another one. Let's call it break. Let's drag that over two. It maybe. Then let's create another one and call it drop. And let's drag that one. Here. We have a little intro, we have a break, and then we have a drop. Let's copy this here as well. Now we can start using effects on these entire drum bus to create some kind of build up. So we can maybe answer some kind of filtering. We talked about frequencies already for little bits. And if we go to the paramedic EQ, we can see the entire frequency spectrum of our drum loop writers. So again, let's look this. So there's a cake. There's a lot of high-end there as well. One effect you can apply to your entire drum bus is you can add equalization, so you can up some kind of frequency. You can do that, but you can also filter. And that's what we're gonna do. And we're going to add a filter to take out all the low-end of the frequencies of our drum bus. Let's add a iPads right here. Let's put it all the way at 0 in the beginning. Let's automate this. So right-click create automation clip. And because we loop this animation clip will only take this side, but we can make it longer if we wanted to. We have to be, It's in the intro. Maybe we want a, maybe be once the drums do not have any low frequencies and the break. So let's add an automation points. From here until the drop. Maybe we want to keep that going. You can right-click this to copy the value of that specific automation points. And we can click right here to paste that value. And then it's a drop. We want everything to be normal again. So let's just take out the baseline again. So here we have two normal drum it open here we have the drum loop from the break without the low-end, which is automated our first filtering, that's what it's called filtering. Now let's also drag this down with the scroll wheel. It's also add some reverb. So let's start up free to reverb to. I'm not gonna go into all the parameters right here, but this is the amount of reverb we can apply to it. So let's set that to 0 first, right-click create automation clip. Let's drag in some automation points here as well. To watch and drop, we want more reverb to be applies. We now added reverb. Let's also adds delay. We also use dance in our first video. And if you still remember it, this is the amount of delay you can, you want to apply. So let's automate that as well. Let's give that some automation points as well. Let's copy all this stuff over to the drop as well. Now we created a little buildup. Let's copy this over as well. He wants this entire track to be above or below something. You can press this and click move up. Now all the drums are on the first four tracks and the baseline is, I'm going to leave just for me, I'm going to set this to two steps. So there we have it, we automated our first little bills. Now we can also do the same width, for example, the baseline. So we go to the mixing track again, F9 for the shortcuts few months to note ads. We can maybe add some filtering here as well. Maybe we can take out the base in the base, the lower frequencies of the base in the beginning of the break and then make it all come back in the drop. Again, we're going to use a high-pass filtering for this one, we're going to automate the paramedic EQ for that specific frequency range. We want, yet we wanted it's Xubi, have no high ends at the beginning of the brake or the entire break. Let's do much. You can't even hear the bass right now. Let's make that a little bit lower. There you have it. You've created your very first on how strings, simple as that. And of course you can go completely crazy in terms of effects. And you can really build something up in an insane way just by adding more effects. Just take notice that it's not going to be too complicated and too crowded because that will you can also go too far, I think so. I think that's about it for this episode, we talked about importing your own very first sample pack into the browser. We talked about using some of those samples by creating a drum loop, but also how to create a melody from a musical one shot sample, which we did with the baseline. We created a basic song structure. We also wired stuff to a mixing bus, and we also side-chains the cake to the baseline. We used automation and different effects to create some kind of buildup. That's what we covered this episode. I'm completely aware of that it's a lot more complicated than the first episode. In my honest opinion. I think watching a tutorial to get the basics of Offer programs down like we did in the first episode is really important. You should play with this program as much as you see fit. As long as you're having fun. Along the way, you will walk upon problems. You will see a lot of problems that you can't solve right away. I think that's the best time to go search for solutions. The best. I talked about the 10 thousand hours rule in the surest episodes. And I think it's really true. The thing that will make you learn the most is just putting hours in. It's facing problems solving those problems. I think this basic guides FL Studio for absolute beginners. It's really helpful to get down to the basics. But at a certain moment you just got to make, make ours and get the experience and dense solve the problems that you're going to see. I still find problems every single day of producing. How do I do that? How do I do debts? I'm not I'm not aware of everything in this program. Music production, It's like painting. You can you can literally paints a hot dog blue and start painting with it. That's a way to be creative and the same as with music production. You can control and link every parameter to every other parameter there is. You can make it as complicated as you wanted to. And that's the beauty of creating music, I think. But anyway, I hope you learned something in this episode. I hope it was not too complicated. Feel free to browse through this episodes. A lot of times to really get down to some of the shortcuts, for example, or checkouts. One of our other videos, the basic guide on shortcuts, for example, to get a better grasp on what this program can do for you. Yeah, that's it. I hope you learned something and I hope you had fun. That's the most important parts. See later.