Transcripts
1. Class Trailer: Just putting ellipses on the end of cylinders
at the right angle. Just something as
simple as that. There's a trick to that, and that's one of the
nuggets in this course. Drawing stairs.
Looking down a hill, looking up a hill, Reflections,
drawing a panorama. Wide angle or narrow
Curvilinear perspective. When does the horizon line
go up? When does it go down? What's the deal with
those vanishing points? How does your eye
level affect things? Spacing things out
in perspective, using center lines properly? What's better straight
lines or curves when? Training your mind to think in perspective so that you
can draw really quickly? I'm Steve Worthington, and for
plenty more than 20 years, I've been illustrating
and storyboarding for ad agencies, production
companies, publishers. You name it? In that time, I've made thousands
of storyboards, literally hundreds of times I've found myself getting
stuck in a drawing, trying to figure out why won't
this person fit in there? Why is this getting all awkward. Over the course of those years, every time I see a little nugget that makes things easier, I snatch it up and
it makes me better. Being better has the
extra benefit of making you faster because
it makes things easier. For the class project, since doing is the way to learn. We're going to make drawings, and they could be really
loose sketchy drawings or you could really
go to town on them, and you could just pick one nugget and utilize
that in your drawing, or you could just
try and cram as many into one single
drawing as you can. Throw as much in
there as you like. Or just do them one at a time. But doing it will definitely help cement them in your mind. You'll be well on
your way to becoming a drawing machine.
See you in class.
2. The Picture Plane: Let's take a look at the
concept of the picture plane. It's essentially an
imaginary piece of glass, which is fixed at 90 degrees
to your line of sight. I can't flap around, it's always at 90 degrees
to your line of sight. Your line of sight is fixed
coming out of your head. You can tilt your
head up and down, and that is the
starting point of it. You can represent
the line of sight as a dotted line across the
center of your drawing. So the idea is that whatever you can see through
that piece of glass, you trace onto it. Here we have our hand
with our pencil tracing. If you're staring
dead straight ahead, your horizon line would
be exactly halfway up. Your picture plane.
If your picture plane was a lot further away, you wouldn't be able to
see as much through it. So that would limit how
much you could draw. If the picture plane became
much closer to your head, you'd be able to see
more through it, so therefore, you'd
be able to draw more. But for now, let's just stick with the picture
plane this far away. We don't need to
imagine that we have infinitely long arms or
anything to draw on it. Let's say that we
tilt the head down. So we're about to
draw a horizon line. Looking straight ahead, but
now we tilt our head down, we're looking a little bit down. What do we notice? The
horizon line is above center. Keep looking further down, the horizon line is
above center even more. Keep looking down and eventually the horizon line
disappears off the top. Look down further and further and your horizon line just gets very far away from
your picture plane. Likewise, if we look up, We start looking up and
the horizon line drops. We look up further and the
horizon line drops further. We look up even further still, horizon line goes out at
the bottom of the page, and the further up you look,
the further away it goes. That is the concept
of the picture plane.
3. Eye Level, Tilt, & the Horizon Line: Let's take a look at
our eye level and tilt with a box sitting on a flat
floor and it's facing us. So these examples will
be a perfectly sort of square box with 90 degree
corners, parallel sides. And so This is the horizon line. Our eye level is very low and we're looking
up a little bit. Because we're looking
up a little bit, the horizon line
has dropped down a tad. That's what we would see. Let's say we're looking at our box and our eye level
is now halfway up the box, we don't need to
tilt down or up, so the horizon line would
be like dead center. Let's move at eye
level a higher up the box because we're going up a little high to keep our box in the middle
of the screen, we're going to tilt
down a little bit. Because we're tilting down, the horizon line goes
up from the center. So that's what we would see
eye level on this last box, we're going to have Let's say at least a couple of
boxes high. Okay. So the horizon line could
be all the way up here. And then the
vanishing point would be from the center of the
box off to the horizon line, so that's what our box
would be looking like. This is because
parallel lines converge to a vanishing point on the horizon line if
we're talking about a cube or box with all
90 degree angles and it's sitting flat on
the floor and the floor is perfectly flat
and goes on forever. One point perspective is
defined as just one set of the parallel sides converging
to a vanishing point. Okay. And in this case, it's on
the horizon line because the box is all square
and it's sitting flat. We have one vanishing
point happens to be on the horizon line and
the horizon line may or may not be within
the picture plane depending on how far we're
tilted up or down. In this case, we're tilted down, so the horizon line has traveled up outside of the
picture plane area.
4. 1, 2, 3 and 4 Point Perspective: Let's do a quick
perspective overview. We have our horizon
line and our box, which has three sets
of parallel edges. One example of no
perspective at all would be our box
facing us directly, and as it gets further
back into the distance, it doesn't get any smaller and we don't see a three
quarter view of it. Another way of
representing it with no perspective would
be in an angled view, but without any of
the three sets of parallel lines converging
towards anything. Isometric illustrations employ
this stylized approach. If you make objects get smaller
as they go further back, that's using a bit
of perspective, but not using any convergence. A small step further would be one point perspective
where only one set of the three sets of
parallel lines on our box would converge
to a vanishing point. It takes a step in the direction of using converging lines, but there's only one set of parallel lines that
are converging and when they're not directly in front of the vanishing point, it becomes more obvious
that it's not perfect. Two point perspective
goes another step in the direction of describing
the world and uses two sets of the
parallel lines on our box converging towards
two vanishing points. If the box is sitting
on a flat ground plane, those vanishing points will
be on the horizon line. If the box is hovering above the ground plane but
is parallel to it, then also those vanishing points will be on the horizon line. The third set of parallel edges, which would be the
up and down ones, we just leave those
as parallel lines. Okay. Three point
perspective adds another vanishing point either
above or below our object. And if our object is
below the horizon line, then your third vanishing point goes way off the
bottom of the page. And if your object is
above the horizon line, then your third vanishing
point goes way above. Three point perspective
is what you normally use when
drawing storyboards, because for the most
part, those are the kind of views that you're drawing. If you have a very toolbox which extends above and
below the horizon line, then you're going to want
to have a vanishing point that's far above the page
and far below the page. Using straight
lines, you'd have to have an angle on the
horizon line where the converging lines from below met the converging
lines from above, which is why I prefer to use long curving lines for
that kind of situation. I go into curved lines versus straight lines
in another lesson. So we can see that
the development of perspective is an attempt by us to describe the world in ways that match how
we feel we see it.
5. What Vanishing Points Do When Your Box Rotates Sideways: Let's take a quick look
at how vanishing points behave when we have our box
and we rotated a little bit. We'll start with a box, put our vanishing points
here and here. We'll just draw our first box. And I'll just indicate
the converging lines. So the parallel edges would head to the
same vanishing point. So we would get
this parallel edge to this one would be heading
to the same vanishing point. So from there, we can work
out how our box would look. I might as well
draw in the rest of these lines just to
make that clear. Okay. We also have a vanishing point down here, but it's a long way away, so these parallel edges would be converging down
towards that as well. Let's put a box the same
size as this one on top of this one and just rotate it a bit clockwise and
see what we get. So from here, What
we find is that these two vanishing
points would slide over along the horizon
line acting as a pair. We can see where
they would be by extending that extending that. These are a new
vanishing points for our box once it's
rotated a little bit. We can work out where
this top edge would be, and we can work out
where this top edge would be heading towards the same vanishing points as their parallel counterparts on the bottom edge of the box. Same thing goes
for the top edge, would go all the way to
that vanishing point there and all the way to
that vanishing point there. Let's say we wanted to rotate our box a little
bit further around. We'll stick another box,
the same size on top. Again, these two
vanishing points will slide over a
little bit as a pair. So this one would end up here. This one would end up like here. So from, we can work out where our other edges go. Okay. And I'll just put these
lines in to demonstrate. So what we've learned here
is that when our cube is sitting straight and flat on the ground and the
ground is flat, as you rotate the box, the vanishing points
just move in concert, boink over a bit, boink over a bit more. I will indicate that
with a couple of arrows. And there is another vanishing
point way below down there where these
lines would converge. Okay.
6. How Many Horizon Lines in One Drawing?: I'd like to talk about the
horizon line and already, I'll correct myself because instead of calling
it the horizon line, it would be better calling
it a horizon line. In this instance, it's the horizon line of
the ground plane, and anything that is level with that ground plane would
share that horizon line. So what do I mean by that? Let's put a vanishing
point here and draw a rectangle on
our ground plane. So let's Let's say we've
drawn out this rectangle, it could represent
a parking lot. That is flat and level, where you extend the
two parallel lines here to the vanishing point to the point where
they converge, gives you that vanishing point and it gives you
the horizon line, anything level with that would share the
same horizon line. For example, if this
was a big hole in the ground and the
bottom of the hole, was level with the ground plane, then that would share
the same horizon line. And also, if you had
a raised surface, like say it had
legs that went up, and you were looking at the
underside of say a table, This surface here is level parallel with this surface
here and the ground plane. And so they all share
the same horizon line. Now, if you had a table
let's put a new table here, here or its legs. Let's say the front legs
were than the back legs. So this surface is now not going to be parallel
to the ground plane, and so it's going to have
its own horizon line. So I'll draw red over the top of this just to demonstrate. So these two
parallel sides would converge to a
vanishing point here, and so we could figure out
from that the new horizon line for this particular
plane would be here. Horizon line for
everything parallel with this plane is here, horizon line The horizon line for everything parallel with
this plane would be up here. And the same thing goes for any direction that
you tip a thing. Anytime a thing is at
a different angle, a surface is at a
different angle to something that
already exists, it's going to have
its own horizon line. Even if you have let's put a vanishing point here and a vanishing point here. Even if you have a rectangle
drawn at a different angle, as long as it's flat
on this surface, this ground plane, it will
share the same horizon line. Likewise, up here, you
could put a pair of vanishing points here and trace out a flat plane. And this new flat plane
will be tipped at the same angle as this one because it shares the
same horizon lane. Okay. Okay. Here's
a quick example. If we want our city scape to belong to this
horizon line here, and we want our spaceships to be banking and traveling
at a different plane, then we just have a horizon
line for the city scape, different horizon line
for the spaceships, you could have spaceships at different angles with
another horizon line. You could have 50
different spaceships all tilted and banked
at different angles, each one of them would have
their own horizon line that you could use to
figure out their shapes. So what we've learned is
that this horizon line, which we call the horizon line, we should probably just
call a horizon line, but it is the horizon line of the ground plane
and is shared with any other planes surfaces that are parallel to
that ground plane, and any other surfaces
that are tipped at a different angle would get
their own horizon line.
7. Our Box on a Slope: So what if we want
to sit our box on a slope instead of on
our flat ground plane? There's a few things
we have to consider. First of all, we'll
make a floor plan for our wedge that will
make up our slope. So we just use these
vanishing points here on the ground planes
horizon line, and we just make ourselves
a slope like that? Now, this is going to go
to a new horizon line, which would be above this one because
the ground plane because it's sloping up? This would still use this
one because it's parallel to to these so we can
just drop that in there. So we've drawn
ourselves a nice slope. Now we want to put
our box on it. What we do is we think of
this as our new ground plane. Maybe easier if you just
turn your paper around. But we have to ourselves a box based on ignoring everything else and just treating this
as our ground plane. So So what we could do is draw what feels about
right for one of the sides. Then we can use that to figure out where our
vanishing points would be. And then we make a
new horizon line that extends between and
beyond these two points here. Now we can in perspective, build the rest of this box. Any other boxes you wanted
to put on this ground plane, you just use that horizon line. These vanishing points, if it's rotated at the same angle. If it's at a different angle, you just slide the pairs of vanishing points along
the horizon line, the new horizon line. If you wanted three
point perspective, you just drop your
vanishing point for the box way down here and just slightly converge these
lines towards that. Of course, this box
might need some tape. To hold it in place since there's always a chance
it could slide off. We've learned that when you
place a box on a slope, you have to treat the slope
as a new ground plane and set up the little
perspective grid for the new box based on that. With a new horizon line, a couple of new
vanishing points. Next, we'll take a
look at what happens when this box is
actually a building, you would have to make
some adjustments for that.
8. Buildings on a Slope: What about if our box on
a slope is a building? Well, the main
difference being that the verticals would be perpendicular to the
main ground plane, and we would draw box. Certain edges would share the
vanishing point that's with the new horizon line for
the slope ground plane. So that would be anything
that's parallel to that. Then for the vertical lines, they would share the way
down off the bottom of the page third vanishing point for this particular
horizon line grid. And so The top of
the box would also be using the main ground
plane horizon line because the way we like to
live is with floors and ceilings parallel to the
nice flat ground underneath. That would be how we
would figure that out. That's how you draw
buildings on sloping ground. Okay. We've learned that when you draw buildings
on sloping ground, we have to consider
two ground planes. One is the ground
plane of the top of the building and the other is the ground plane of the
bottom of the building. If you were to put any divisions with windows and so
forth into the building, you would use the main ground planes horizon line
to figure that out. Another thing you could do
is square off a patch of ground by using the horizon line of the main ground plane, level it so that it
matches. So then we could. That's how you
arrange a box that is a building on
a sloped surface.
9. Stairs: So let's take a look at
how we might do steps. We need a couple of
vanishing points. So we could start with, we're going to need a slope. First thing you need when
doing steps is a slope. So we'll make a little
ground plane rectangle on the ground plane
for our slope. Okay. Our slope wants to
have a little flat bit, which is the first step. First, we'll draw a rectangle. The rectangle depending on
what angle steps you want. If you want really steep steps, you want your rectangle box to be taller than it is long if the steps are
going up this way. But if you want more
normal looking steps, then you want it to
be longer than it is high. We'll do that. Using these vanishing points, we will work out our
rectangle box, Okay. That would be where
we make our slope. We have the first
step at the bottom. Then we also have to decide how many steps we're going
to want, we'll do one, two, three, four,
six, seven steps. We now have this first step. We can take it to a slope
up to this point here, and then we can use this
vanishing point to divide this box off into
slabs, if you like. And we need another line that would be where
our top step is. So we'll draw another one there. We'll do the same over here. We only really need
the one there. What we then do is just plot in the side
view of our steps. Using this vanishing point and whatever we're
using for vertical, if we're in three
point perspective, there'll be a vanishing
point way down there. We just simply go from one to the next until we
have drawn in all our steps. B, there we go, seven steps. Then all we do is
using this line here. We just project all of
these lines and where they intersect with
this line gives you this point on
each of the steps. We can go B bonk Okay. And likewise, we
do the verticals. And then we just use
this vanishing point to fill in the other bits. And then connect
the dots really. Since I'm doing this
all very free hand and not using routers and stuff. My steps are getting
a little wonky in terms of the size of them. But you can spend a little more time on it and make sure that it
doesn't do that. Anyway, with our top step, we want a little
landing platform. We will use these vanishing
points to work that out. Then we can draw
a new area where we want the next set
of steps to go up and let's make it
longer again. Okay. Then on top of that. This
is the sloping part, heading off to there,
heading off to there, back over to there. This will be our slope for our next steps,
bottom step there. Then we can decide how many
steps we want to have here. Let's make this one,
two, three, five. Using that. We can just divide actually
this up into five, one, one, two,
three, four, five. I could have projected
through to there anyway, whichever way you choose, gives you five slabs, so you can draw your
side view of the steps. So we go from here, we put our diagonal
in. Use verticals. One, two, three, four, five, use this for there and
just use that again. And we would have that down
to the other side of that, so we'd have a line here. So, we're not going to see
much sticking out there. There's our steps going
in that direction. Again, we need to extend
a little further, so we have somewhere
to be and turn around. So we can continued. And we can have some more
steps going up this way. So we'll draw another rectangle. This time, we'll take it
above the horizon line. Still using these two
vanishing points. And we'll take that we'll
decide how many one two, three, four, five, six,
and two seven again. So Yeah, we need another we need one of these here and one of
these at the bottom. And then we just using
this vanishing point. And what happens
here is that now this line goes down a little bit because we're above
the horizon line. One, two, three, four, five, we got six. Okay. And this is just a kind of
quick down and dirty way to do steps that has come in extremely
handy on many occasions. Okay. Okay. And again, we just extend
this down to this so we'll see that the line
is heading down slightly. So we stop seeing
the top surface of the tread of the step once we
get above the horizon line. So we can see it
here, but not here. So there's a steps going
in that direction. We'll draw that down to
here, connect those Okay. M. Okay, so I can just draw
over that with felt tip pen. Slope the middle bit
down if you're doing old worn steps where the
feet have worn away. So there we have
a bunch of steps.
10. Evenly Spacing Things: Let's take a look at how
to divide this piece of floor plane into four strips. The first thing you
do is draw a line. If you have these
vanishing points, obviously, you need those. You draw a line parallel
to the ground plane. Okay. And then you divide
that line into four pieces. I already marked off
these four divisions on a little piece of paper here, just by folding it in
half a couple of times. And then you extend to
the vanishing point. And you sod in perspective four strips on
your piece of ground plane. Now, if you wanted to do
the same thing this way, but the convergence was taking this line too
far off the side of the page that you could extend this line and then divide
up like we did here. If that's not possible, where you just do
this side first, and then you just draw
a diagonal between the two points of that
piece of ground plane. Then using this vanishing point, everywhere this line crosses
one of these other lines, You just go over
there like that. So we just learned
how to divide up a flat plane in perspective.
11. Hills 1: There's a couple of
useful tricks you can use to make it look like a
road is going up and down. Even if you're just looking
straight down that road, but to illustrate the principle, what I have here is
a main ground plane with this change of elevation, so I can draw a road across it, and then I can show
you what I mean. So we have a slope
here and in order to draw to a vanishing point, we have to do instead of the vanishing point on
the main ground plane, we have to put a new
one that's higher up. So directly above it, we
just put one up here, and that's our
vanishing point for this sloping piece
of road here. Okay. Then we can use this
vanishing point for part of the road that is now parallel again
to the main ground plane, and we could just
connect the dots here. After we've connected
the dots here, we can establish another
vanishing point directly below for any other bits of road you might want coming
down this slope that's heading in the same direction as that road, but going downhill. That would be your vanishing
point right there. Okay. And for any boxes that are sitting on that slope for the top and bottom surfaces, edges, you could drive
them to that as well. The things that are really
useful to establish something being up or down hill is taking something that's
a known vertical, and I could say we could use, for example, telegraph poles
or something like that. We know they're vertical
sides of buildings also. I'll put a building here. And so the top of the building goes to this vanishing point because it's parallel to
the ground plane. The sides of the building
are vertical because unless it's very
unusual building. That's just something
that we know, and it's predictable and we
can use that as a visual cue. So Okay. So we use these
telegraph poles and buildings to establish
known verticals. Okay. So having established some known verticals
and flat level planes, which would be if these
buildings had pointy roofs, they have a sill
around the bottom. Use those or flat roof buildings that we understand
that's a flat plane, that's a vertical
point surface edge. Now we contrast that
with some things that are resting on surfaces that are not level to
exaggerate or emphasize, I should say, the
fact that this is not vertical and therefore is
heading downhill or uphill. These lines would be heading up to this vanishing point here. This is kind of an
exaggerated box a little over size
for a vehicle, but this is what we're
using to make the point. We use this vanishing
point for edges that are parallel to what we have
running along the ground plane, and we use this
vanishing point down here for the bottom edge, which is parallel to this piece of road
that's running downhill. Then this is what
we're looking for is these verticals which are in contrast to what we
know are truly vertical. We can barely see
the top of this even though it's lower
down than the top of this building because
it's angled further down, that further emphasizes
that it's on a slope. And then we can just
draw another one on the level surface to
contrast with these two. So we get the sense that things
are behaving differently and that gives us the feeling of a slope going up or down. Okay. Another useful tool is
when you want to emphasize the down hillnss is draw level tops of walls
that kind of step down. Steps are always good
for emphasizing, whether they're steps running down the side of the
road that people walk down or a wall that's
stepped like this. Either way, steps are
your friend when it comes to emphasizing the down hillnss if you're in an area that
doesn't have buildings, you can use tree trunks, natural things that
indicate vertical and something sitting on the road to kind
of counter that. All depends what's
in your scene. You just have to figure
out what you can use to create this
effect to counter known verticals with
things that are no longer properly vertical by virtue of the fact that
they're on a slope. Okay. Another useful
device is windows. And if you've got a
nice downhill bit here and you want
to emphasize that, put a window near it
because window sills, every those window sills are parallel to the ground plane. Not to the slope, but you
know, their level, basically. So we just draw ourselves
a window in here, going to the vanishing point of the ground plane, and boom, that triangular shape there emphasizes and the same
thing you can do here. And another good one is
where you have a door, you'd want the bottom of
the door to be level, so you might have to put your door door clean
the same as windows. Do your door like this. And then we know we have this
great big triangular shape here that you could use a
step there so you could pull out a a triangular wedge that levels the
entrance to the door, which emphasizes again that the bottom of the
door is not level with the surface
the building is on. Just look for those
opportunities and take advantage of them. What we've learned
is that to sell the idea of a surface
going downhill or uphill, you need to contrast known verticals and known
level surfaces with objects on the slope that would contradict that and then
that sells the idea. Okay.
12. Hills 2 Looking Down (or up) the Road: Let's see how we can
do the selling of down and up on a road that we're essentially just
looking straight down. So we draw ourselves a piece of road heading to a
vanishing point. But that vanishing point is
not the main ground plane. Let's say the main
ground plane is here. Let's put that in there. Our main vanishing point
for that would be there. If we have a piece of road, say the road goes down and
this vanishing point is lower, and then we have a flat
piece of road that's heading to a normal
vanishing point for the main ground plane. Then we want a piece
of road that goes up. So we have another
vanishing point a little higher and we just take a road up to
that vanishing point. We can even take it beyond the main ground plane vanishing point because
you could have a hill. I mean, the main ground plain horizon line is often obscured by bits
of landscape that are higher than it and get in the way or if you're inside a building and
there's walls in the way, it's not the edge of
the table that you're sitting in front of
that's the horizon line. It's not even the
edge of the room. You often can't see
the horizon line, so you just have to
work around that. Here we have a piece of
road going downhill, this is flat, and
this is going uphill. How do we sell that? Well, the first thing
we need to do is establish some verticals
that we know exist. For that, I'm going to
do some telegraph poles. I'll just put a
telegraph pole here, and going to this
vanishing point, I'll put another telegraph pole. Actually, this vanishing
point would actually be if we push these would
be more like up here. So this is our vanishing
point for this piece of road. And so I can use that for my telegraph poles
for the tops of them because these
two telegraph pools are heading up this
piece of road. Put another one up here. And then we can use this
vanishing point for our telegraph pole here. And then we can have
another telegraph pole on this piece of road and we can use this vanishing point. This will be a big thick
telegraph pool very close to us. So now we have more of a sense. But that's not all we can do. Let's not forget that
our main vanishing point of our ground plane
is right here. So we'll put in some buildings and using this vanishing point. Just for this section that is parallel to the
main ground plane, we will put in the
bottom of the buildings. We can use this vanishing point for the tops of
all the buildings. In fact, we want to because that helps us to sell what
we're trying to sell. Now for the bottom
edge of this building, we use this vanishing
point because that's the vanishing point for the
sloping down piece of road. And back to this
one for the top of the building because that's how we That's how we're
selling this. I'll put the edge
of the building in here and we can put another building in and we're using this uphill
section of road now, so I'll be using this
vanishing point up here for the bottom edge of the building for the top edge
of the building, I'll use this vanishing point. So we're going to
have a vertical edge, and then that's going
to go up there. Now we have some known
horizontal and vertical edges and surfaces that we can contrast objects on the road to we can put in some cube
truck type vehicles here. We want our verticals
to not be vertical because we want the road to
feel like it's heading down. We just exaggerate that. Emphasize that a little bit, so we'll put our truck in here and Use this vanishing
point for the top edge. And again, we want this vertical to not be vertical
like it is here, but to be more sloped this way. So already that looks
like it's going downhill. And then we'll draw
another truck. Down here and we'll just
make sure that that is vertical and use the vanishing point
for the main ground plane. So we see more of the top of it, more of the top of this one, which helps us to feel like this one is going down
and this one is more flat. Then if we want one to
look like it's going up, we use this vanishing
point up here. We will do And our vertical, we don't want vertical we want
it tilting back this way, so we just exaggerate that a little bit and head towards
that vanishing point. You'd see more of the top still, so you'd make that even
a little bit longer than here to get that sense. We can put in the sidewalk. Okay. And let's not forget that trick we
can use with steps. So we can have a wall that is top surface of it
is heading towards the vanishing point of
the main ground plane, and then it drops down a bit. Then it heads there. And then it drops down a bit and it would continue
going past that truck. Could do the same
thing down here. Another useful thing
is those windows, let's not forget about those. We use this vanishing point. Can put some windows in here. This just emphasizes the
levelness put a door in. So nothing happening there. But over here, we'll put out window and then we notice that we've got more vertical space
there than there, which helps to sell the idea that we're going downhill here. For our door, a really good one is the bottom of the door, needs to be needs a
step to level up. So we can create this step
which further enhances the feeling that this is
not level, but this is. Likewise, we can put
more windows and doors and things in over here. Put in a few paving slabs
just for good measure. Why not add a few
wheels to our vehicles, to help sell them a
little bit. There we go. What we've demonstrated
here is that by contrasting known verticals with verticals on a slope
that aren't vertical, level planes with planes on a slope that aren't
level that we can help sell this idea
of the surface we're looking at being either heading downhill or uphill
or being level.
13. Circles in Perspective: Ellipses and Cylinders: I used to have a horrible
time with ellipses figuring out the exact right angle to put them at so that
everything looked right. I mean, if you think of an
ellipse as being on the end of a box and that each part
of it touches the edge, you can get yourself in ellipse, but it doesn't necessarily look right and I would
often find that I just really wasn't happy with my cylinders and the
ellipses on the end of them. Until I discovered
this great thing, which is the center line
running through your cylinder, you, You just do exactly
90 degrees to that line, you draw another line, not
in perspective or anything, just 90 degrees, and that is the long axis of your ellipse. Then all you have to
figure out is how wide or narrow to make it. So now when I'm
sketching a thing, you know, it might be
a vehicle or whatever. But if I know it's got to have ellipses and I know that say wheels are going
to be coming out here. I just do 90 degrees to these lines or the
line that would be the center line and just
draw my ellipse on there. Another good thing to be aware of is when you draw an
ellipse in perspective, is at the center of it, you just push it a little
further that way. If you're drawing a person
standing in the middle of a circular arena of
some kind or whatever. They need to look like
they're in dead center, you just have to push them
a little bit further back. That is because if you imagine that thing inside of a square, the perspective of the
square would be if you did lines going
from corner to corner, the middle of it wouldn't be halfway in terms of distance if you measured
it with a ruler, but it would be halfway
in perspective, so it's a little further
towards the top.
14. Center Lines (Importance of): It's very important to pay close attention to center
lines of objects that are symmetrical in order to keep track of good
sense of perspective. It's very easy for
the center line to creep too far this way in a
sort of three quarter view. So just be very aware
and mindful of that. They're especially
important when you have surfaces that are curved. So for example, if So you can see the center line of an object that's curving convex
way like this. The edge that's away from you. There's just so little of it that you actually get to see. Just this little bit here. It's surprisingly small,
and it's very common to over emphasize
that and end up with objects that are skewed because there's too much
of them on the other side. M. In this instance, where you have a
concave surface, the side that's closer to depending on the
angle of the thing. But in this instance, you can see how little that
we see of the surface. Again, it's surprising and a commonly made mistake is to over emphasize that and end up with a skewed
object as a result. It's particularly useful
when you're say a figure. So we have a front of the figure and a side and the center line. So you can see how little
of the figure beyond the center line you actually see as it curves away from us, even if it doesn't curve
all that much, it's still. So you can see we
have a front side, a side, and the center line. And if I just say draw a line indicating
the full width of a thing. You can see how far across
the center line often is. It's just one of those things that until you actually
start paying attention to, it's very often, it appears
too far over this way, so there's too much
of the other side and like I said,
skewed as a result. Okay. So just having a sense of where the
center line is enables you to get to where you're
going pretty quickly. You don't need too much to quickly indicate what
it is you're drawing. Once you have a
good understanding of where the center line is and then how to position the
other elements around it, bearing all that kind of convex and concave
stuff in mind. We've learned to
be very aware of the center line and to be very careful not
to let it drift one way or the other
and end up with a seed looking
object as a result.
15. Reflections in Water, Mirrors, etc: So let's take a look
at reflections. If we have ourselves, we'll start off with
a reflecting pool here and we have let's say, cylindrical object
sticking out of the water. The reflection of it where the object and the surface
that's reflective meet. You can consider that a center line and consider this
just half of the object and just draw the other half
of it as if you were drawing an object irrespective of
thinking about reflections. You'd continue it down. And in perspective, this would
get a little bit smaller, so it would basically
look like that. So what if our cylinder is poking out of the water
at more of an angle, let's say sticking out like this where it and
the water intersect, we think of that as
the a center line that's wrapped around an
object that is symmetrical. So we just draw the rest of
the object in perspective. So we would just draw it this way and we wouldn't
see the top surface because if it was a
symmetrical object that we were seeing
the other half of because it's
pointing it would be facing away from us more,
so it would look like that. What if our object is sort of not directly
contacting the water, but sitting on something else. So let's say we've got
a little island type of thing with our cylinder
sitting on top of that. How would that look? Well,
if we consider this to be the center line around our
object that is symmetrical, if we were going to draw
the rest of the object, you would immediately realize that this is all sloping
kind of into view, and anything on the other side of the
center line would be sloping away from
us out of our view. So you would hardly
see any any of that. Then this being this
high above the center. Then you'd have to
imagine it sticking out the bottom side of this looks like a bar
of soap or something. Then you'd have this thing
sticking out down here. I would still be
getting slightly smaller in perspective as
you went away from us. Okay. And let's say we've got a barrel floating
in the water. Let's say our barrel is so there's a little bit of barrel under the water,
but we don't see that. So what we think of is
this is the center line of an object that is symmetrical and we just draw
the rest of the object in. So we have in perspective, we would have the rest
of this object kind of point drawing the
ellipse. Like this. If you had a empty
barrel that was, let's say, Well, if it was exactly halfway filled with water, it
would look like this. Let's say the water would be like this would be
the reflection. This would be the
halfway line around our object and the reflection would be obviously
everything below that. But let's say this
was sticking up a higher or let's have
it sunk down a lower. We can have That's a barrel. Now we have to think of this
as the halfway center line, so we draw the rest
of it like that. So assuming the water is something you
don't see down into, and all we're seeing
is the reflection, that's what we would see. Okay. That's how you deal with objects reflected
in a flat surface. Let's say we have an
object sitting on a table in front of a mirror, but the mirror is not
vertical, same as our object. It's tilted towards
it like this. So we can draw that there
all the way up there. How do we deal with that? The first thing we have to
do is we're going to make our object reach the mirror. And this is our new shape. And this new shape is what
we're going to we're going to treat this as the sort of
line around the middle of it. Okay. And draw the
other half of it. So it's a symmetrical object. So we have to draw it because
this is hitting an angle. We have to draw a similar
angle on the other side. And likewise with this, we have to draw that
up at an angle two. And so this would be
represented by this. And so we have a sort
of invisible portion, which we had to extend
to meet the mirror. We have the same thing
happening on the other side, and then we have our
actual box here. So this is what it
would look like. So a reflected box.
Would be here. This part represents this part which we had to extend to
get it to meet the mirror. We have to draw the whole shape. Let's say we have the
edge of the table, make the table small. I may want that to be part
of our reflection as well. It would be parallel
to this edge, so it would go to here, it would go up here and
it would be a little bit over here, parallel to this. Okay. Okay. And we can throw in
a put shading down this side of our box
on our reflection. And we can have a bit of cast
shadow coming over here. And in our reflection of the box on the table
coming over here. That's how you handle that. Here's something
that could be fun. We'll draw ourselves a person. And they will be looking at
a reflection of themselves. So we'll just draw them
over here a little smaller. Halfway between them would
be the center of a mirror. We'll put a mirror here. We'll make it a wide mirror and you'll see why it needs to be a wide mirror in a minute. Maybe we'll make it a
little bit taller as well, so it doesn't go all the
way down to the feet. Now this person here it's going to be
standing on a platform. And that platform. Is going to be sticking
out of some water. This is where we
consider this to be the center line of our symmetrical object and we're only seeing
half of it here. Now we just have to
draw in the other half of the symmetrical object which is stuck onto
the underside. The feet would be on this surface down
here facing that way. So we would just
draw them there, that would be the head, there's our person and their reflection. We can draw that in real quick. And then we have to have a
reflection of the mirror, so we can drop that down, say the point that's
between the two of them. We can draw in we'll indicate where this other
person's head would go. Just using perspective here
and they would be his feet, his feet would be
about that far apart, so the feet would be there. Okay. And the mirror would be it's a bit higher than feet and it's halfway between this guy's feet
and this guy's feet, so about here, but a bit
higher in this direction, so we can make it here. So this is the mirror.
But as you can see, all we're going to see is just his face reflected
in the mirror. So for a bit of
artistic license, I'm going to draw his face very artfully and his shoulders
and draw the mirror, just cheat a little bit. Artists cheat a
bit all the time. Okay, so I'll get my lines kind of paralleling
these other lines. So there we have
a framed mirror, and we can put the mirror on sticks coming out
of the water as well. And that's how we handle him reflecting in the
mirror straight ahead, and then the whole business reflected in another
mirror underneath.
16. Panoramas: So here's something
quite interesting. If you're standing
on the side of, say, a road and you're looking
dead straight ahead, you see the other side of
the road in front of you. If you then turn 90 degrees to your left and
you look at the horizon, you'll see the road that
you're standing on the edge of disappearing to the
horizon like that. If you then turn back to
facing where you were before, which is directly across
the road and then turn another 90 degrees and
look in that direction, you'll see the road
disappearing to the horizon straight in
front of you there as well, which means that if you're wanting to connect
all these things up in a single drawing, you're
going to have to curve. And the road could going to have to curve that
straight road into the road coming towards you when you're facing to the left and facing
to the right. So you would end up with
something like this. Okay. And that would look
a little bit strange, but it works when you're
doing a panning shot. So there's the horizon line, there's the road
you're looking at. You turn and face to
the left, you see that. You look back the other
way and you see that. And you can draw other
buildings in there as well. If for instance, you
wanted to have a bunch of houses, along this road, you'd put your vanishing point, say here and do a bunch of houses and you'd have other
vanishing point here. So we could have and we'd see less and less
as we turned further, the houses would get smaller, as they head towards
this vanishing point and the same goes
in this direction. Then we draw the
roof of our houses, and the points would form a line that goes towards
that vanishing point. I guess you imagine
little beach houses. Same thing goes in
this direction. And then you just use this vanishing point to
work out the other parts. So you can see when
you pan across. If you're only looking at a small piece of this at a time, the curves won't seem strange. And when you pan across, it will just look like
you're looking from one end down to the other end of a road that you're standing
on the edge of. Useful for anematics. Yeah, you can run into a lot
of trouble if you try and do everything perspective
wise with straight lines. Quite often, curves are a lot. We can put some clouds in too. Plus, you can always
draw the houses in onto this side
of the street, too. Like why is over here. Flow in a few potato cars. In order to get an
effect of where you're looking say
north and then you look more east and then you look more south if you're standing over on the
west side of the street. In order to accomplish that
and make it feel realistic, you're going to
need curved lines. You're not going to be able
to do it with straight lines, which is why trying
to do perspective with just always rulers and straight lines can get
you into a real mess, especially when you're
doing wide panning shots. The curvature of objects
within the scene when you zoom in on them
is less pronounced, but when you pull back
and see the whole thing, wider than you would ever
see it in a single view, that's when you see how necessary it is to use
curves in order to maintain that realism as you pan from left to
right and vice versa.
17. Straight vs Curved Lines: Sometimes it's better to use
curves and straight lines. I like to use curves when
I'm trying to convey that. I'm very close to
a thing because it enhances the feeling
of a wide angle lens. And since I'm a
storyboard artist, conveying a sort of
lens type feeling is sort of in my DNA, I suppose. Another time that curves are kind of essential is if
you're doing a panorama, we have 180 degree turning
left and right lesson. So I would check that out
because this might not make any sense to you without
without looking at that. Another time that curves are great is when you're
wanting to create the feeling of say security camera footage
and stuff like that. Everything around the edges
has a very bowed look. It's fun to get yourself a wide angle lens and
just hold it up to your eye and wander around and feels a little disorienting, but you get the hang of how to curve the environment
that you're drawing to feel like it's being seen
through that kind of a lens. There's another good
time to go with curves. When I'm drawing storyboards and drawing interiors inside a room, and I free hand draw it, it just naturally seems to
have a certain curvature to it because I guess I'm just trying to see it in my mind through the
lens of a camera. When I then would try and
draw over the top of it for a more finished version and use of ruler for edges
of rooms and stuff. It just took away from it and I ended up not doing
that after a while, because I just prefer
the look of it. It's just a bit more cinematic. I prefer slightly curved lines over really straight
lines a lot of the time. Sometimes straight lines are
just exactly what you need. But other times, you
want to use a curve.
18. Fields of View Explained: Wide, Normal and Long: Let's take a quick look
at the difference between wide normal and long
lens views of our box. If we park our box in
front of the camera with one edge facing directly
towards the camera, we know that these
are 90 degrees. These two sides are
heading off at 90 degrees. If our camera lens
allows lighting from a wider angle than 90 degrees and we were to
draw a line across here, we can see the vanishing points would be inside the
edge of the frame, and it would look
something a bit like this. This is a horizon line and
we put our vanishing points inside and we
project a few lines. This is what the top of
our box would look like, very distorted perspective,
and that's a wide angle. If we try a more normal angle, we'll put our box in front
of our camera again. Again, we have 90 degrees between these two lines
if we project them out. This time, instead of bigger
than a 90 degree angle, we'll have smaller than, so it'd be more like 45
degrees coming into the lens. We can see that if we
drew a line across that the vanishing points would be
outside the edge of frame, and that would look
a bit like this. So we'll put our
vanishing points there and there and we'll
draw ourselves our box. And it's more normal looking. It's not so extreme. That's more of a normal lens. If we were going
to do a long lens, we put our camera down here, and we'll move our box far away because when you're using
a telephoto or long lens, normally you're filming
something that's far away. So in this instance, I'll use this straight edge. So we can see that
the These lines project out to go way beyond
the sides of the frame. So if we were to see what
that might look like, we would end up with
something like horizon line. Our vanishing points
would be just miles away. So we'll just put one
all the way over here, one all the way off the page, miles away over there, so we'll draw a square or at
the top of our box. And so what we end up with are lines
that they do converge, but the convergence is so slight that you hardly
even notice it and everything flattens out and
looks very perspectively, not very distorted at all. So that's what happens with a long lens or if you prefer to call it a tele lens. So we've learned
that when the camera allows light in from
wider than 90 degrees, the vanishing points of our
box when one corner is facing directly towards camera
inside of the edges of frame, and that's a wide lens. And when the angle is narrower than 90 degrees and our box is one corner
pointing towards us, the vanishing points
outside the edges of frame. That's a normal lens.
And a long lens or telephoto lens is when
the angle is very narrow and the camera is usually very far away from
the object that you're filming and that's a
long or telephoto lens.
19. Wide, Normal and Long in Practice: Let's look at wide normal
and long lens versions of a little scene
where you've got two people sitting at
the table and two people kind of body guards or something standing on
two of the corners. So we'll kick off
with a wide lens, and we'll put our camera where we can get a look
down the middle of everything and see
all the people in frame and the whole table. So let's It's drawing the table. We need to make make sure
there's enough room for the tallest standing people. So we see this one here. Okay. And this one back here. So we can tell already that our horizon line is a little lower than the tops
of these people. Then we have our seated people
and their heads up here. About belly height.
For our normal lens, we'll keep looking straight through the middle of everyone. But because the
angle is narrower, you have to be a little
further back with the camera, in order to
accommodate everybody, we're going to have to
be back here somewhere. And so that would look like, we need to make sure we have
enough room above all of this for the tallest
of our characters, can have their arms folded
across their chests again. And then there's one
of our characters. So horizon lines around here, so we have to make sure these two heads are
about the same height. Okay. Unless one of them is way taller than the other
one sitting down, so that would be a
normal type of a view. If we're going to do a
long lens, then again, we'll keep center of the view going right through the middle of
these people here. And our camera would be way
back over here somewhere. And the look you'd get would
be very different than a wide or a normal What? Because everything is so
much more compressed. The table the lines
would feel more parallel than converging
to the top of the table. Again, making sure we
leave plenty of room for the people to
be standing around. The difference in size is
not going to be so great. The all the way back here and the person
all the way forward here are pretty much the same size because
we're so far away, the difference
between that and that from back here is
almost nothing. Was from here, this
person would be way bigger than this
one, as you can see. So that would be a long
or telephoto lens. So it's important to
make sure you can fit everything table tops of heads into frame when you're figuring out
shots like this. Then once you've figured
out where the heads go, you can just work out the tilt and horizon
line from that. What we've learned is that
the closer you are to thing or a group of
things and the wider the angle ives of the light
that's coming into the lens. That gives you your
wide angle type shot. A normal view is more like
somewhere in the realm of 45 inch degrees and the camera
is a little further back, that gives you the
normal type view and the long lens or
telephoto type view, the camera is way far back, and the angle of view
is very narrow indeed.
20. A Full 360 Panorama: If you're standing facing ahead and you're looking
at an image that extends so far out to the sides that you
can wrap it around the back of you and
seamlessly connect both ends, you can look at a drawing of a panorama that goes
360 degrees around you. Just to keep it simple, we'll have our person standing
in the middle of a road, dead straight road just goes
from one side to the other, and we'll say that our
person is standing in the middle of that
road facing east. And lining that road
on both sides are just a row of sort of little
beach houses or something. So if you turn to the left, you'll be now heading
or facing north. You don't move, you just turn. You turn 90 degrees to the
left, you're looking north, and that's what you'd see is just the road disappearing
to the horizon line. The same thing would be the
case if you were facing south and if you
were facing west, you'd basically
see the same thing as you're facing east
because we've got the same houses running down both sides of the road and the road is just
a straight line. So for the grid for this
to keep things simple, we'll just keep the
verticals straight up and down, no
converging there. Then we use curved lines to connect the North point
and the south point, the vanishing points
north and south and we use another set of curves to connect the vanishing
points east and west. If you were standing in the
middle of a cross roads, you'd have corners of
buildings facing you, you'd have to use those curves to figure
out where the corners of the buildings are and use
one set of curves for one side of the building and another set of curves
for the other side. So there's one way of doing a 360 degree panorama where you could
stand in the middle of it and turn yourself around.
21. A Curvilinear Perspective Grid: Here's a pretty small
drawing I made, which I've blown up on a photocopier so you can
see what I was aiming for. It's a 360 panorama, and also you can look up
to a certain extent down. And it all looks very
weird until hopefully, when you push in a little closer and then we
take a little tour. So you can see the horizon
line there on a motor bike. There's like a moving stairway that heads down to the harbor. And if we look a little
further forward, we can see a guy
here in his taxi, having a look at his phone. If we go back up to here
and then turn right, we see a street that only goes
over so slightly up hill. But we can look up anyway
and see some buildings and some birds and Mulbor man
on the side of a building. And we come all the
way back down again. And if we look up if
we look down here, we see a woman walking
across the street and she is now opposite
where we started from, and she's looking uphill
along that moving walkway. So we'll just do a quick at Southwest.
That's looking north. If we look to the east, we're seeing up that road there. If we look to the south, we're seeing up hill up the moving walkway to
the very tall buildings and the birds flying
off in the distance. If we go round to the wet, we go up another road. And then we come down and we see a motorcyclist and
there we're facing north again with the
harbor in the distance. Well, here's my drawing. I made a copy and stitched
the two of them together so that
I could go across the road that runs west without running into
the edge of the page. You can see the horizon
line and the eye level, a couple of cars high. I also just jotted down there the northeast south
and west positions. I kept the verticals vertical rather than converging
them to points above. Just seemed like it
would be a little bit simpler since things were getting a little bit confusing enough with all those
curved lines there. There's the ones that connect
north to south and they're the ones that are used on
certain sides of the buildings, and then another
set of curved lines connecting east to west to
use on the other sides of the buildings and also on the edge of the road and
pavement and stuff like that. And so when you add
the verticals in, that's pretty much what
your grid looks like. I kept it very loose. I just lightly sketched out
some curves where I needed them and had that all kind of bearing in mind while
I was drawing it. I used to live in Hong Kong, so I just thought
it would be fun to see what I could remember and incorporate it into
a drawing that allowed you to
rotate 360 degrees.
22. Mind Training Via Memory Drawing: So drawing this from memory isn't actually quite as
hard as you might think. You just have to start
with all the big things and then work your way down. And so when I was sitting here, the first thing I figured
was I'm sitting inside of a cube which kind of runs
up to that point there, goes over there, and then there. And then it was a little
longer than a cube, so it's a cube and a half. So to the end wall there, you're basically
looking at a cube and a half and everything
on the table, I've made previous
drawings of by just studying and seeing how well I can draw them when
I get home and then, you know, seeing how
badly I did when I go back and notice the
mistakes next time. Interestingly, the
cup that I use every single day for years
and years and years to the point where I've worn off all the rubber on the handle. My first go at drawing it. It was pretty awful. I mean, I was concentrating on everything other than this cup. So it's not a question of just memorizing everything you see around you as a
matter of course, you actually have to
really concentrate. And if, you know,
if you try and draw the dashboard of your car
without looking at it first, even though you
see it every day, you'll probably do a
horrible job of it or any other thing that
you use every day, if you don't drive, you
might just I don't know, your computer keyboard
or anything really. Anything you see every day, but you don't pay
any attention to. You will probably have
a hard time drawing it. So all these different
elements I've drawn before, and these chairs are the
ones in that room there. And this is that room there. In fact, that little tiny figure there is where I
was sitting when I drew this one and I would be
sitting about exactly there. To draw this one.
Yeah, you know, once you've divided
up your square, you just kind of figure, there's a countertop here, it is pushed in further on this side to
make room for the legs. Not so much the
other side because it's full of cubby holes. There's an area here
to prepare pies. There's a cooler
that has pies in it. There's something up
here with more pies and stuff on shelves and
plates on shelves. Then once you start thinking How am I going to remember that there's
these lights here. You just remember, that light is pointing at the breakfast
specials board. These lights are pointing so the customers can see
what's going on in here. And then you just kind of add it all up as you
go sort of thing. Bucky was doing something
there for a while. He was wandering
around a lot, too, and I did notice that
he kind of holds one hand behind his back
when he walks a lot, which I wanted to draw, but
in the end, I just did this. And there's like a T shirt hanging on a pipe through there, people having their
breakfast in there. And this woman here,
actually, I cheated. She was at the post office, the day I drew this
or the day before. She was standing in front of me. This guy I just made up. There was a guy sitting here, but he was blocking
out too much of this, so I didn't bother drawing him. And then when I was memorizing
these lights and stuff, I was just imagining
that to be like a UFO bottom of a UFO with
the legs sticking down and the other half
of the UFO kind of hanging down underneath it kind of just just ways to kind of remember the weird
shapes that things are. And these pictures, I didn't pay any attention to
what art was on the wall. Harry rotates constantly
different artists. So there would have been
stuff in these frames, interestingly, didn't pay any
attention to the actual up. So, there's another
picture frame there, so should probably draw
something in there. Okay. And I think I
noticed that there was like a thermostat on the wall or something
kind of around there. So I just stick
something in there. Yeah. I mean, and then you just sit there waiting
for your breakfast, just memorizing and
memorizing and memorizing. And for instance, this large coffee pot that they
keep over here. I just thought,
well, how does it differ from my cup
of coffee pot? And the main difference was that one's fat at the bottom
and mine's fat at the top. The handle on that
one is kind of angled sharply on the inside
and curved on the outside, mine is more the opposite. So that's all I
remembered about that. And actually, having looked at mine again since I got home, the handle actually comes out not from the top
there, but from here. So, you know, you'll notice loads of things that you
mess up and get wrong. And then the next time you go back to a place you can just, you know, fill in the
blanks kind of thing. Also, if this weird
perspective is designed so that you can move
the camera over it and it looks like
kind of normal. Wherever the camera is. I'll do that in a
second, so you can see. But this curve here,
as you can see, this curve in curves
bode that way. This one should have been
bow that way as well, so I kind of messed up there. And these are blinds
Because a friend of mine sits here and has whatever meal once
a week, every week. I did actually showed him this one and said if you
can guess where it is, and I was a bit disappointed. He didn't know it was Harry's because he goes
there every week, but then he said, well, he always sits in that
room over there. So this time, I've drawn
that room over there, so hopefully he'll recognize
it and make me feel better. Anyway, yeah, I guess that's about all
there is to say about that. So now I'll do the little moves the camera over everything. So I'll start with my cutlery. Okay. And the idea being that wherever
you go with the camera, it looks like you're just casting your gaze
around the room. And the perspective should work okay for that even though
it looks kind of weird. When you see it in a wide shop. Okay. It wasn't very busy, so there weren't too
many people sitting on these chairs, but Yeah. And I also memorize these lights that the lights were halfway between head height
and the ceiling and there was two groups
of two of them and, you know, all that
kind of thing. And these window framees
it's always good to boxify them a little bit, just put lots of
indentations in there and gives them a little
bit more reality. Oh, and these chairs
are different than all the other chairs I've
drawn from Harry so far. So I made a point of remembering the weird bend on the back
legs and stuff like that. They should probably
be a little bowed more back of the chair. But anyway. I will have another look at the
next time I'm there, and I should probably
say that I don't really study things like this when I'm somewhere
with someone. I just happened to
be there on my own. Otherwise, I'd be very
dull company indeed. So there you go.
All right. Cheers. Okay.
23. Class Project and Thanks!: Okay, we're done. You've
made it to the end. Now it's time to
apply what you've learned and make a
few class projects. You can make lots of
drawings where you just put one thing you've
learned into each one, or you could make some drawings
where you cram a few in or one drawing where you try and put literally everything in. They can be really loose, quick sketches or finished illustrations
entirely up to you. If there's anything
else on your mind, you can post a discussion, feel free to leave a review. You can find me online
around here and there, and thanks again for
taking my class.