Transcripts
1. Introduction: Texturing is a great way to add more character and tangibility
to digital images, and you can easily and quickly enhance the look of your work by taking advantage of the filters available in Adobe Photoshop. I am Gina from
Attitude creative, and as a graphic designer, I cannot imagine my work without textures
and my workflow, without smart filters, and the various effects they
allow me to create. In this class, I'm excited to share with you five of my
favorite techniques for texturing images in
Adobe Photoshop using filters and without any
additional materials. I will cover how to get
the most out of a range of photo photoshop
filters to create five different types of
customizable textures. How to texture images non destructively using smart
filters and smart objects, and how to take advantage of the neutral layers,
blending modes, field and opacity settings, and blending options to
fine tune the effects. This class is designed for everyone who uses
a photoshop and wants to add a few new
texture techniques to their creative toke. Whether you want to use textures
to develop the apatic of your actual work or enhance the look of the previous or
more cups you share online. I hope that in this class, you will pick up a few
new tips and tricks, which will help you elevate your work and speed
up your workflow. Grab some images you
want to texture, and let's get started.
2. Document Settings & Recommendations: Before we start with the
first texturing technique, here are a few important
points to ensure that you get the best results and have the best possible
learning experience whilst taking this class. First of all, the look of
all of the following effects will differ depending on the size of the image
you are working with. The larger the image, the more subtle the
textures will be. I will be demonstrating all of the techniques using this
relatively large image. And I would recommend applying the following effects
to the images which are at least t fan
pixels on the shorter side. And if you need them to be
smaller for your final output, simply scale down the flattened textured
images afterwards. But, of course, there
can be exceptions, especially if you're after a
very strong textured look. So just remember that
the scale of most of the textures will be
relative to the image size. So change it if required to
create the desired look. If you are texture
in large images, you won't be able
to see the textures unless you viewed them at 100%, and you might need to zoom in even fielder to see the details. Next, even if you're creating your work foprint to be able
to use photoshop filters, you will need to be
in RGB color mode with eight bits per
channel color depth. You can change these settings
in the image menu here, so be sure to set your
document up correctly. And when you're
finished texturing, simply save a separate
flattened copy in any desired format. And if required, convert
it to CMYK there and then. Whilst texture you work, it is always best to
work non destructively. So avoid applying any effects
to raster image layers. In the following lesons, I will show you how to best use smart objects to texture
work nondestructively, and to have more
control and ability to easily and quickly adjust
how the textures look. And the final quick note. Due to the nature of the class and techniques demonstrated, make sure you have
the maximum play by quality selected
in the player, which is ten 80 HD and have the video player
large enough so you can actually see the
textures in the videos. So with the basics covered, open some images you
want to texture, and let's get started.
3. Film Grain: Let's start with the easiest
and most versatile technique for adding a grain
texture to your work. It involves adding film grain
using the camera or filter, and it works perfectly
with all sorts of images and
offers you a lot of control over the
intensity and scale of the grain and automatically blends the texture
with your artwork. To apply the camera or
filter to your work, it is best to convert all
of the image layers you want to texture into a
single smart object. So I'm going to select all my layers, group
them together. Rename the group, and then convert it into
a smart object. Even if you're working
with a single image layer, be sure to convert it into a smart object to be able
to texture your work no destructively and adjust how the texture
looks at any time. When you have your
smart object ready, select it and go to the filter menu and select
camera or filter here. This will open the
camera interface which is used to edit photographs
in Adobe Photoshop. Here again, zoom in to 100%, so you can see the effect. And then go to the
effect section, and then grain which you
might need to expand by clicking on this arrow to be
able to see the settings. Now, simply play around with the grain slider which controls
the amount of the grain. And then adjust the size and
roughness to your liking. As you can see the real
time preview of the effect, it makes it very easy
to find tune the look. So experiment with
moving these ladders around and see what
works for you. These settings will really depend on what sort of
image you're working with. Is size and the effect
you want to create. For my image, the sort of
settings work pretty well, but you might want to use
low grain amount and adjust the size depending
on the size of your image and the
level of detail in it. If you want to quickly
compare the before and after, simply hit backslash to
switch between the states. When you're happy with
the look of your grain, hit okay in the camera window to return to the regular
photoshop interface. The camera filter will be added as a smart filter to
your smart object. And if you need to
revisit it settings, simply double click on
the filter's name here, which will take you back to the camera interface where you can further adjust
the grain settings and then apply changes. If you're happy with
the general look of the grain and its size, but wanted to appear less apk, double click on this icon to the right of
the filter's name. This will open the blending options window for this filter, and here you can change its capacity to
any desired value. For example, I will
reduce mine to 60%. Compare the before and after. If you need to, and when you're happy with
the look of the grain, hit K to apply its
updated opacity value. And this is it for this effect. This is an incredibly easy and intuitive technique
for texture work. So be sure to give it a try
when editing photographs, creating digital collages, or any kind of artworks,
designs or illustrations.
4. Paper Imitation: If you ever wanted
to very quickly apply a subtle paper like
texture to your work, the second effect is for you. It is not a replacement
for texture in your work using scanned
paper textures, but rather a quick
and simple way of adding a little
bit of tangibility to your digital work when
preparing it for sharing digitally in presentations
on social media, or in your portfolio as
previews or mock ups. I'm going to carry on
working with the same image. But you can apply this effect on its own to a new
image if you want. And I'm going to quickly
hide the previous texture so we can see the effect applied to the
original image here. The same as the camera filter, this effect is best applied to a single smart object
containing your entire artwork. So be sure to convert
all your artwork layers into a single smart object
before you proceed. When ready, start by selecting
your smart object in the layers panel and go to the filter menu and
select filter gallery. In the filter gallery window, go to the texture section
and select texturizer. Make sure that it is
the only filter here, and then go and set the
texture to sandstone. I admit this is obviously
not a paper texture, but it has a nice look
similar to a rough paper. Check out how it looks at
100% in the preview window. And then go and
adjust the scaling to your desired value in relation to the size
of your artwork. Don't worry if you need
to scale it above 100%, because when the texture
is blended with the image, you won't notice it
not being super sharp. But be careful about scaling it down to around 50% because the texture might start looking noticeably repetitive
and also really tiny, which defeats the purpose of texturing the work
in the first place. Because I'm working with
a fairly large image. Even going up to
200% works okay, relatively to the
elements in my image. But I'm going to
make it a little smaller and set it to 175%. So play around with
the scaling and see how the texture looks
applied to your image. Apart from changing the
scale of your texture, you can also adjust the
relief setting here. Set its value to 1-3 to tune
the depth of the texture. At the values higher dentre, this texture starts to look way to crisp and
more stone like. So avoid going above three. Then you can quickly
modify the lo of the texture by changing
the light direction here. If you're not using any
other effects in your work, which have a particular
light direction, then simply play around and
pick the variation you like. But if you have
some other effects with an obvious light direction. For example, if you're creating a mock up and there
are some shadows, then make sure that
the light direction is consistent in all of the
effects within your image. Apart from selecting
the light direction, you can also try checking and checking the
invert option here, which creates an alternative
lo of the texture. So just all these
settings to your king. And when ready, hit a
K to apply changes. Check again how the texture
looks when it is applied. And if necessary,
double click on the filter gallery under your smart object in
the layers panel. And revisit the settings
of this filter. For example, I'll turn down
the scale just a little. And apply changes. If you like the general look of the texture but want
it to be subtle, you can also reduce its opacity. In order to do so, simply double click on the SCN for your
filter gallery filters here, and turn it down
in this dialogue. Preview the before and
after. In a hit. Okay. You can adjust the of your
texture as much as you want. For example, I'm
going to go back to the filter gallery and reduce the relief value to have a
slightly smoother texture. You can apply this
effect on its own to imitate a light
paper texture, or you can combine it with
other texture techniques. For example, with
the grain like this. These two effects
together create a pretty decent and slightly more varied look of the texture. So consider using them
together when creating previews of your work and quick print mock ups
for sharing online. When using these two
effects together, you can also swap the order in which they are
applied to your work, which will produce slightly
different results. Sandstone texture, both
on its own or combined with the grain effect works
with any kind of images. But it is particularly useful and apparent
when working with the designs of artworks
where there are large areas of solid and particularly not
very dark colors. So make good use of it and
take full advantage of its scaling relief and light direction settings to tune the look of your textures.
5. Digital Noise: Grain and paper textures are
great and super versatile. But if you're integrating
digital artworks designs, and particularly if
you integradients, adding noise to your
work will allow you to create a really
cool grainy aphtic. Noise textures also introduce color variation to
the JC and pixels, which is super useful
if your work features gradients or large
areas of solid colors, and it helps to reduce color
bending and other issues, both on screen and in print. If you want to embrace a
full on grain aesthetic, I would recommend applying
the following effect to some gradient based
artworks or designs or generally something
looking pretty digital. But I'll carry on using
this image here to show the versatility of
the noise texture and to demonstrate how
it can be used with various images in a more
subtle way if desired. And I'm going to hide the
previous two textures so we can start with the
original untextured image. You can apply noise directly to the smart object with
your entire artwork. But to have a few extra
options for fine in the log, it is better to apply it to a separate layer and blend
it with the artwork. So start by creating a new layer by pressing
command shift on mark or control shift in windows to open the new
layer setup dialogue. Rename the layer to noise. Then set mode to overlay. And check the t box, which says, fill with the overlay
neutral color, 50% gray. And it a K to create
your new layer. Make sure your new layer is above all of the artwork layers. And then right click on it and convert it into
East Mart object. Then with your new noisert
object layer selected. Go to the filter menu. Noise and select add noise. Set the amount to around
10% to start with. And check between
the uniform and Gaussian and pick the one which works better
with your image. I'm going to select Gaussian. Then check this box to
create monochromatic noise. And apply changes. To change the strength
of the noise, go to the layers panel
and play around with the opacity of this layer to
get the look to your lichen. The opacity value will depend on the colors in your work and the effect you
want to create. For a more subtle look, consider using low
noise opacity, somewhere around 50% or lower. And if you're after a
really grainy look, keep it set to 100%
or slightly less. To slightly change how the noise affects different tunnel
areas in your image, you can also try using soft light blending mode
instead of the overlay mode. So use the blending
mode in combination with the opacity value
to fine tune the look. If you want a little more
or a little less noise, double click on the filter's name under the noise layer in the layers panel and change
the amount to your lichen. And at this point,
you can again quickly compare the look of the
uniform noise versus Gaussian and change
the setting if required, and apply changes. And that's the noise effect. When it is used subtly, it can be used as an
alternative to the grain effect or combined with it or
with other textures, or it can be used on its own in its full glory and 100% opacity. So play around with texture in your work using a
separate noise layer, and remember that if one
noise layer is not enough, you can always use multiple copies to make
it even more noisy.
6. Organic Grain: Apart from adding irregular
grain and noise to your work. You can also create a
more organic look and grain using a combination
of a couple of filters. This effect is great for adding a bit of tunnel
variation to your work, and it helps to add more
interest to solid color areas, making them look less flat. To start with the
untextured image, I'm going to hide
the noise texture we have created in
the previous lesson. And we will be layering the
new grain texture above the artwork in a similar
way to this noise texture. So again, let's
start by creating a new layer above the artwork. Press command shift on
Mac or Control shift in the windows to open the
new layer setup dialogue. In this case, rename
New layer to grain. Again, set mode to overlay
and check this box here. And with the setup ready, create your new layer. Again, make sure that your
new layer is above all of the artwork layers and then convert it into
a smart object. Next, press d to reset your foreground and
background colors in the tools panel to black
and white, respectively. And then with your new
grain smart object layer selected in the layers panel, go to the filter menu and
select filter gallery. Here, go to the texture
section and select grain. You won't be able to see
your image here because we're applying this filter
to a neutral gray layer. So the preview will look
like this to begin with. Make sure no other filters
are applied at the same time, and you only see
grain listed here. Then go to the grain type
options and select step. Next, set the intensity to 50. And set contrast to 50 as well. This is a good starting point, and he will be able to adjust the intensity later if required. And now when the setting
is ready, apply changes. After applying the
stipled grain, you work in most cases, will start looking super grainy. So straightaway go and reduce the layer's opacity
to the desired value. You might need to go
pretty low, for example, two 10% to get the grain
looking reasonable. But since we are still in the process of setting
the effect up, just reduce it to the level where it looks
more or less okay, but you can still see it. You can also try out
different lending modes, for example, soft light
for a more subtle look. Or experiment with hard light. Hard mix. Screen or multiply for
alternative looks. I usually use soft light. To make it easier for you to
see what is happening here, I'm going to increase
the opacity of this layer two 50% for now. Next, let's develop the
look of this grain further. You can actually use steple
grain on its own, as well. And I usually use this effect to texture my gradient
designs in Illustrator. But you can also use stippled
grain as a basis for a more organic
looking texture with rougher and more uneven
grain shapes instead. And here is how you can do it. Select the grain layer in the layers panel and
go to the filter menu. Other and select minimum. Set radius to 0.3 pixels. Set preserve to
roundness and heat. With the high opacity values, this texture will make your
image look darker or lighter, depending on the blending mode. So adjust the opacity to make
the texture more subtle. In this case, 10% work well. After adding the minimum filter, you can also revisit the
grain settings if you want you'll only see
the grain preview here and not the effect
of the minimum filter. So just experiment with
changing the intensity, try out different
values and apply changes to see how it affects the look of
the final texture. And then repeat the process to check out other
intensity values. For example, I'll set it
to 75 and apply changes. This looks good to me, but
be sure to play around with the intensity as
much as you need to get the texture to your liking. If you want to quickly create an alternative inverted texture, select your grain layer and
hit to add the invert filter. And if you're using overlay
or soft light bending mode, you will get the darker
grain shapes instead. If you like this look, be sure to further
adjust the opacity of this layer to make the
grain more or less visible. Invert filter is a
great texture modifier to have at your disposal. So you can keep it here and hide or show it to create
the desired effect. Play around with the
blending modes opacity and the grain intensity setting in the filter
gallery and add some nice organic grainy
textures to your work. This texture works
pretty well on its own, or it can be combined with
other textures, for example, noise, which in this case, we need to be a little
bit more subtle. And together, these two textures will add motonal
variation to your work. Or you can also add the
sensetone texture to the mix, and these three effects together will create a pretty
decent paper effect, which can be used to
texture any kind of images.
7. Organic Fibers: The last texture technique
I'm going to show you can be used for creating stricky
or fiber like textures, which are great for adding a slight to variation
to your work and particularly good for any graphics with
areas of solid colors, which you want to
look less flat. Again, I'm going to quickly hide all of the
previous effects. And add this texture on top of the original untextured image. We will be creating this texture using a separate
layer yet again. So start by opening the
new layer setup dialogue. And rename your new
layer to fibers. We're going to be using a
different blending technique. So set mode to difference, and check this option
here, which in this case, we'll say fill with difference
neutral color black, and create your new layer. As usual, make sure your
new layer is above all of the artwork layers and then convert it into
a smart object. Then make sure your new layer is selected in the layers panel. And press D to reset
your foreground and background colors
in the tools panel to black and white respectively. And then go to the filter menu. Render and select fibers. Here, play around with the variance and strength
sliders whilst looking at the preview to create the kind of
texture you like. You can create a lot of
different texture variations using different value
combinations here. And of course, you can revisit these settings at
any time as well. I would recommend starting
with the strength set to ten and variance set to about 50 to create this kind of
rough uneven texture. But in any case, you will need to apply your
texture and see how it works with your image and then customize it further. Here, you can also hit
the Rondome button, which will re render the
texture with the same settings. And this is critical
because it allows you to have unique textures applied
to your various works, so it won't look
like you're adding exactly the same texture
over and over again. So with this kind
of settings ready, go ahead and apply changes. At this point, everything will look pretty weird and inverted. And this is because we are using the difference mode
at its full strength. So as soon as you apply
the fibers filter, go to the feel value
of your fibers texture layer and reduce it
down to about five to 10%. When working with
the difference mode, opacity and fill settings
will have a different effect. So use the fill value to
control the strength of the blending effect
and use the opacity. If you need to make the
texture look more translucent. So you'll need to use
these two settings in combination with each other
to create the desired effect. I like subtle textures. So 5% fill and about 30 to 70% opacity
usually work well for me. But don't hesitate to play
around if you want to have a stronger or even
more subtle texture. After you have settled
on the settings, open the applied
fibers filter and adjust the look of your
texture using the sliders. You need to apply
your new settings to see the updated texture
over your artwork. So go through this process of changing the settings
and applying changes as many times as required to land on
the texture you like. And don't forget to hit randomize if you want
to render the texture. In this case, I like
this look of the fibers, so I will stop here. You can use the fibers
texture as it is. But you can also
add a little bit of noise to it to make
it look more varied. To be able to better
see the changes, I am going to increase the
opacity back to 100% for now. And then let's select the fibers layer and go
to the filter, menu. Noise and select the
familiar add noise filter. In this case, set the
amount to about 50%. And you'll straightway, see
the change in the texture. Next, select uniform. Check the monochromatic box. And hit. Okay. You can
leave it as it is. But I usually go to the
blending options of the add noise filter and bring down its opacity to make the
noise a little more subtle. About 70% works pretty well. And here's before and after. So, change the opacity
of the noise to your liking and apply changes. You will see the subtle
difference between just the fibers texture and
after adding the noise. So if you like the look,
keep it in mind as well. And of course,
remember that you can change the amount of
noise to your liking. And together with
the settings of the fibers filter and
the noise opacity, this will give you
plenty of room for customizing this texture. With my effect set up. Now I'm going to quickly
reduce the opacity of this texture and actually
go as low as 55%. So there is some texture, but it is not too obvious. So play around with applying the fibrous texture
to your work. Don't forget to
render the texture using the randomized
button particularly when applying it to multiple artworks and adjusted settings
to customize the look. Like the rest of the textures, this texture can be
used on its own, but it looks even better when combined with
other textures. So be sure to play around
with different combinations. And when using it together
with other textures, you almost likely need
to further adjust the fibrous texture opacity and potentially feel to
make it more visible.
8. Blend If...: When working with
separate texture layers, you can also further
adjust how much texture is visible in the lighter and
darker areas of your artwork. For example, I am going to quickly hide these
two effects here. And let's have a look
at how you can adjust the visibility of the texture across different tonal areas, using the fibers
texture as an example. But it will work
the same way for the noise and grain
effect as well. For better visibility,
I will increase this layer's opacity
back to 100%. And let's find a good
area to preview, which has a range
of tones in it. So if you don't want to have the same amount of texture
across all tonal areas, simply right click on your separate texture layer and open the Blending
Options dialogue. Here in the main
blending option section, go to the Blend If settings. Make sure gray is selected here, and then go and play around with the slider for the
underlying layer. In order to have less texture
in the lighter areas, you'll need to work with
the white indicator here. So hold down the
old or option key and drag the left side of
this indicator sideways. This will split the
indicator into two parts, and it will allow you to
gradually reduce the visibility of your texture in the
lighter areas in your image. So move this part of the indicator around to
create the desired look. You can also create a gradual transition in the darker areas. So if you want, split the
black indicator in two the same way and adjust the
position of its right part. But in most cases, you would probably
want to only adjust the lighter areas and keep all the texture you can
get in the darker ones. But of course it will depend
on what sort of texture you are working with and the
blending mode you are using. So adjust the blend settings
when and if required. And when you're happy with
a look, apply changes. And if you need to tweak
the blend settings again, simply double click on the
second here and adjust them. If you have changed the
texture opacity before applying the blend v settings
like I have done here, don't forget to change it
back to the desired level. So use the blend If settings to adjust how your textures look in different tonal
areas of your work and experiment with applying
to the fibers texture, as well as noise and
grain or really any other kind of texture
contained on a separate layer.
9. Final Thoughts & Class Project: So that's it for this class. I hope that you
have enjoyed it and picked up a few new
tips and tricks for effortlessly
texturing your work and working smart
whilst doing so. As shown in this class, you can use these effects to texture your entire artworks, designs or illustrations,
and you can mix different effects
together to create more exciting and
varied textures. And if you're working
on some graphic which requires using different
textures for different elements. For example, when creating print more cups from scratch,
like in the example here, you can also consider clapping
some of your textures to the individual layers and using multiple textures to build
a complex texturing effect. You can apply all these textures manually every time.
You need them. But if you want to
speed up your workflow, you can create a few
actions to be able to apply any of these textures
in just a few clicks. If you need some tips for
creating this sort of actions, be sure to watch the bonus
video in this class. And if you're feeling lazy, don't hesitate to grab a
free download of a set of my favorite texture actions from our website and have fun using
them to texture your work. I will be super excited to see how you use any of
the techniques I have shared in this class to texture work and hear about
your experience. So be sure to post your
texture experiments in the projects and resource
tab for this class and share both your untextured and
final textured images and tell us which technique
or techniques you have used and what's
your favorite. And if you're going to share
your work on Instagram, please tag us at attitude
creative in your posts so we can easily discover them and share your work
with our followers. If you want to learn some
more advanced techniques for creating different graphic
effects in Audob photoshop, be sure to check out our
Adobphotoshop effects classes, which you can find
on our profile. And be sure to follow
us here on Skillshare, to be the first to know about our new classes and updates. If you have found
this class helpful, please leave a review in the
review tab for this class. And if you have any
sort of questions, be sure to leave a comment in the discussion
tab for this class, and I'll happily answer
and provide feedback. Thank you for
watching this class, and I hope to see you
in our other classes.
10. Bonus: Creating Texturing Actions: To speed up your workflow, you can consider creating
a set of actions, which will allow you to apply any of these texture and effects with your specified settings
in just a few clicks. You can record your actions
in any document you want, but to avoid confusion, I would recommend to
avoid doing it in some artwork file where you have multiple layers and
other textures already. But that said, I will
carry on working in this document,
because in my case, it is simply used for demo, and I have the final
textured artwork elsewhere. Before we start
recording your actions, I would also highly recommend experimenting
with different effects and writing down
the settings which allow you to create
different textures you like. When you sit down to
record your actions, all you need to do is
input the correct settings and not add any unnecessary
steps to your actions. To create a new action, start by going to
the actions panel, and if it is not open, go to the window menu
and select it here. In the actions panel, create a new set to keep
your actions organized. Be sure to rename
your new set and hit. Then select the set
in the actions panel, and create your first action
by clicking on this button. Give your action a clear name. I will be creating an action which will create
a grain effect. So I'm going to call my
action organic grain. You can also add
some description specify in some settings. For example, the intensity
of the grain in this case. But I'll keep it just like
this for this demo, and he re. Whilst recording your actions, make sure you do not
select any layers manually because it will make your actions rely on
specific layer names. In this case, it
is best to record actions without any
layer selection at all. And when you want
to run your action, you simply need to select any layer you want to
apply your texture on top of or select the smart object you want to apply the
texture to directly. In case of using camera or
grain or texturizer filters. So keep an eye on what you can see in the actions panel whiles to record in your action and start setting up
the desired effect. In this case, the first
step will be to open a new layer dialogue
and set up a new layer. And this is exactly
the same process. I have shown you in the
lessons in the class. So make sure to rename
your new layer. Select the required blending
mode, Overlay in this case. Check this box to create
a neutral gray fiel, and create a new layer. Then right away, click on your newly created layer and convert it into a smart object. The next step we used when
creating this texture was to press D to reset the foreground
and background colors. You will see the
step pop up here. Then go to the filter menu
Open the filter gallery. Add the grain filter, set it to Stip Okay. And input the desired settings
here and apply changes. Then go to the
filter menu again. Go to other and select minimum. Use these settings here
and apply this filter. And then go and change these layers blending mode and opacity in one action each. So be sure to make up
your mind before you click anywhere to keep
your action tidy. I'm going to set the
blending mode to soft light and opacity to 20%. So with this sort of filters
applied to your work and a couple of steps for changing the blending
mode and opacity. Your action should look like
this in the actions panel. And if you want to
add a blending step, you can record it as well. So open the blending options
for your texture layer. Make any desired
changes here and hit. When you're finished, double
check all of the steps in the actions panel and stop
recording your action. And here's your action ready. To run this action,
simply select it here. Select the layer on top of which you want to apply it
in your document. For example, I am going to hide all these texture layers and select the smart object with my artwork to create this
texture directly on top of it. After selecting the layer, all you have to do is
hit the play button in the actions panel and wait for your texture
to be created. So, set up as many
textuan actions as you like to easily
create different textures and don't hesitate to download my favorite textual actions and play around with using
them in your work.