Transcripts
1. Intro: Affinity Photo Two is a powerful image editing
software that lets you draw and paint your
character ideas to life will be using it
to create some cute, stylized characters that all fit within a science lab theme. We've got scientists,
a technician, and the monkey in some kind
of astronaut test suit. I'll take you step-by-step from rough sketch to
final presentation. In order to help you
focus on designing characters and using various
Affinity Photo features. We're going with the
cartoony style that doesn't require
accurate anatomy. You need a pen tablet,
as well as any version of Affinity photo in
order to follow along. Photoshop or similar
software is fine too. After this class, you'll
be able to design, sketch, draw, paint, and present
your characters to others. For feedback or 3D production. Don't let your character
ideas just sit in your head. Instead, learn to bring
them out on the screen. Today.
2. Overview: Hi, Welcome to the character
concept art course. We are inside of Affinity
Photo to feel free to use any other image editing
program of your choice, such as Photoshop, as
long as it's compatible with way com tablet or any other pen
tablet of your choice. Over here we have a list
of steps that we're going to go through to generate
these character concepts. First, we need a design prompt to know what we're concepting. Before we draw anything. I like to spend at least
a couple of minutes doing a warm-up sketches. Really doesn't matter
what you're drawing, just as long as you're
putting pen to paper, or this case pen tablet too. The tablet surface in getting your drawing muscles ready
to actually start drawing. And then we're
going to knock out a handful of characters. Sort of like an ensemble cast of characters that belong
in the same world. The same story will
transition from loose sketches to a more refined but
still rough sketches. And then from there,
we'll clean it up into a final line art. With that, we'll move on to filling it in and
masking out parts of the art where we can separate
colors and materials, which will make it a lot
easier to start coloring. So after that, we
block in colors. We do a shadow pass and we add some realism to what
would be up to this point, just a flat shaded character. Then we doubled down
on that realism by adding some textures to
indicate what kind of material, let's say certain
outfits are made of. And then we're going to do another final polish pass to have our concepts are
ready for final presentation. That's just a quick
summary of what to look forward to in the
rest of the course. So with that, let's get started with the first step,
the design prompt.
3. Rough Sketching: For this exercise, let's decide on a group of people who
work in a laboratory. We have four characters. A couple of them are scientists. One of them is a technician, and the last one is a trained monkey or
maybe a chimpanzee. So now we have an idea of
a cast of characters that generally belong
in the same place and the same work environment. We also need to
decide on a style. For this exercise, I want
to go with a very cartoony, stylized, very simple
form of character design. So let's go ahead with a new layer selected
and a brush selected. And we'll just go with basic
default brush like so. These sort of proportion
is that I have in mind for these characters are
around shape for the head, and another round
shape for the torso. And a pair of arms coming out to the side
and then no legs. So they're just glide
over the floor. It's implied that
they have legs. It's implied that they're
walking across the floor. So this is the kind
of style that would spare us from having to spend too much time and effort on getting
the anatomy right. This will allow us to focus more on kinda
characters these are, and what kind of story you want to tell with these characters. So imagine one of the
characters can be like this. Maybe another character
is a little taller, a little skinnier, but still retaining the same
general shape. Alright, so two of these
guys are scientists. One of them's our technician. And finally, over to our right, Let's do sketch, proportional sketch of what
the monkey might look like. So imagine big years. Pair of nostrils
and mouth. Like so. Okay, so let's say this is our technician is probably wearing some sort of
protective clothing. It may be an overall or
a coverall, actually. Right. And he's going to have
a utility pocket, long sleeve. Probably. Maybe he's got short hair. Give him a pair of eyes, nose. And I know this is cliche, but I think I want to give one of our scientists
pair of glasses. And then of course,
it's definitely going to wear a lab coat. Right? And we have our final
scientists here. Let's give him a mustache. And he'll also get a lab coat. Okay, so this is very rough, but now we have a decent idea who our characters are and what they're wearing,
what they look like. So going back to the steps, we went through the
design prompts. And even though we actually skipped the warm-up exercises, let's just lump it in with the character sketches
that we just did. Since they are very loose. Just to go into the warm-up
exercise for a second, could be as simple as drawing
a CAN, drawing a box, drawing a mug, a beach volleyball, or tree. Really any random thing
that comes to mind, you're just gonna do this and
to cover most of your page, don't get carried away and
spend like half an hour on it, but at least a
couple of minutes. And then you'll be good to do the work for your
actual concept art. Fear of feeling like your hands are a little stiff and you just want to get into
the groove of drawing. That's great way to
make that happen.
4. Rough Line Art - Scientist #1: So with the first three
steps out of the way, we can move into rough sketches. We're going to take
it to the next stage where there's still rough, but not as rough. So let's just center this. Bring the opacity way down. Had a layer on top. And to help us keep track
of which layer is which, Let's say this is
the initial sketch. And we'll call this
layer the rough sketch. And let's lock this layer so we don't accidentally
draw into it. I can bring this layer into
the core steps folder. So that's out of the way. And make sure you select
our new rough sketch layer. And that's going to be where
we draw our rough sketches. So starting with the first
scientist on the left, we can zoom in a bit. I want to decrease the opacity
on this bottom layer here. So it's even more faint, right? Going to bring it
down until it's, it's very light but I
can still see it there. So back to selecting
the rough sketch layer, I'm going to now trace
over our initial sketch, but with steadier strokes. And actually I wanted
to switch my brush to cause the basic default
ones pretty harsh. Am I thinking maybe a
marker would be good? Let's decrease the size. Test it out. Yeah, I'm
liking this a lot depending on which way com
tablet you have. This might be different for you, but most of them have a dial on the tablet somewhere
and I have it set up so that when I run my fingers across it
in a circular motion, it can increase and
decrease my brush size. I like to use that
feature on my tablet. It's very handy for resizing
my brush on the fly. So anyway, back to
our first scientists. I'm going to go over the
sketch, a steadier stroke. But at this stage I'm not trying to make it
perfect just yet. So if it's not perfect, don't labor over it too much. So I just hit the hockey for erase and then the
hotkey for brush. The hockey is tend to be
pretty similar across the different image
editing software. I believe it's E for both
affinity and Photoshop to select the erase tool and then B again to
select the brush tool. Okay, Moving on from the head, I'm going to start
attacking the torso. Now if you like, this
would be a good spot to look up reference
images of lab coats. I'm just sort of drawing
this off the top of my head. But if you have trouble recalling some of the
smaller details like, you know, does it have
pockets in the front? It's that have chest pocket. How many buttons are there? Where are they? You know, how, how big or long
are these colors? That's definitely
handy to look up. I think I have a
pretty decent idea of what it's supposed
to look like. So I'm just improvising here for the hands. Just going to make them
sort of a round ball. Right? Again, we're
going for a style where we're not forced to
worry too much about anatomy. So the hands or not worrying about adding
fingers or joints. Finally, drawn the bottom
of the character here. Again, it's just a round, round bottom where legs
are implied but not seen. And this is probably just some whatever pair of trousers as
scientists is wearing. It may be underneath
the lab coat. He's wearing some kind of
turtleneck or some undershirt. K. So that's scientist one.
5. Rough Line Art - Scientist #2 and Technician: For scientists to, since
they're both scientists, I think we can get
away with copying and pasting the lab coat outfit. Oops. He try that again. Okay, so I'm copying and
pasting over to the right. And to match the
overall shape we established in the
sketching phase, I'm going to stretch it
up, scrunch it sideways. And yeah, that just leaves
us with drawing the head. So any opportunities like that
you can find to save work, definitely take it would have felt pretty
silly doing the work, all the work of redrawing the
lab coat only to realize, oh, it's basically the
same as the first one. Alright, so let's see a pair of very thick framed
glasses for this guy. Okay. And this time he
just has normal here? No, not particularly stylish, just just a very
average hairstyle case. So maybe I'll add a goatee for a little
extra character. Okay, moving on to
our technician. So since the first character
is kind of wide set, second character is tall. Our third human character can just be the average of both. So let's give them a
kind of a short haircut. Not a set on the face, but I'm going to put a pin on it and move on to
the body for now. I'm thinking he's wearing coveralls with a lot of pockets, lot of utility pockets. Right? So this sun go down
to about there. We'll have pockets here. Seem kinda running through
the middle of the waste. Definitely a front pocket. Zipper running all the
way down the front. So the thing I wasn't happy
about was the hairstyle. Not sure what's going on here. See, maybe it's pretty similar
to the second scientists. Maybe it's split in the middle. And let's see what happens
if we give him a 05:00 shadow or a beard? Yeah. I think the thing I didn't
like before was just how child-like the face
was is to baby-faced. But yeah, that
that beard or dark 05:00 shadow is making them
look like an adult again. So I think that works and the
hair slightly longer here, that's kinda split
in the middle. I think that's working
pretty well too.
6. Rough Line Art - Monkey: So let's move on to our
fourth and final character. In this ensemble cast. It's gonna be the monkey. So let's see. So far we've been keeping separate layers for
each of the characters. I'm going to continue
that with the monkey. So the monkeys, a
couple of traits that give away the fact that
this is a monkey right away. The wide mouth and the nostrils, I think are the
key features here. And the big years, right? Any one of those
combinations, if they're off, this character just could appear like a different
animal altogether. For the body. I'm
wondering if we shouldn't fit them with
some kind of test suit. Her an outfit. Rather than being a
natural naked monkey. I'm thinking of chimps that
have been sent to space. A space outfit type of deal could be cool for
this character. So let's go ahead and draw in the rough outline of
this monkey character. Can start from the neck area, given them a nice metal
color of some kind. From here. We're just going to improvise some sci-fi shapes. Maybe he was wearing
a full sleeve suit. There's probably some some type of apparatus or monitoring device on the chest with some wires hanging out. And maybe there's some kind of a strap that's holding
that device in place over the shoulder
and around the ribcage. Alright, and then
again at the bottom, we're going to
imply that there's some sort of trouser
type of deal. Okay. Me group these together into the rough sketch folder. Yeah. So that will bring us to cleaning up the
rough sketches, turning him into clean line art.
7. Clean Line Art - Scientist #1: Let's bring our drawings backup. Going to do copy of this folder, rename it final line art. And I'm going to group
everything into its own folder. Call it a reference, dial down the opacity. And then we're gonna do something similar to
what we did before, which is trace over
the previous drawing. You'll notice that
this time around, I'll do a lot more undoes. I got my fingers trained over the control Z button so that I can instantly
undo any stroke. This may be a little
challenging at first, but with a little practice. You can get the hang of this. Try not to grip
your pen too hard. That's going to
cramp up your hands. And the trick is to
just redo your strokes over and over again
until it looks nice. And it's okay to overshoot a little and erase
the excess stroke. Oops. This is also where I'm going to pay more attention
to line weight, which is just the
idea of thickening your strokes or
lightening it depending on which line you're drawing. So if there's a line that indicates that something
is overlapping, like the way this flap
of the lab coat is. You want to make that
a little darker. And then the lines that go around the outline of
the overall object, that one you'll want to make. Thick as well. Kinda like how I have it
over on this shoulder. Hence the name line weight. You're giving different
weights to different lines. Some angles are
easier than others. To draw smoothly. We're almost there
with this scientist. I want to make the line
weight for this color a bit late because it's just a pattern in the shape of the
inside sweater. Looking back, I noticed this
line should be darkened. Same with this line. Okay? And if we turn off the reference layer and
just look at it by itself, It's looking pretty good. This way. You can also clearly
see what's in the actual final
line art layer and what you're seeing
from the previous one.
8. Clean Line Art - Scientist #2: I'm going to move on to
the second character. Let's take the body. In fact. Let me just change this mode to the squiggly line
and not the magnetic one. And i'll, I'll just
go ahead and take the bottom of the head there to move it over and resize it. I want to emphasize again. Let's say you took a break between drawing sessions and you're picking up
where you left off. It's always good to warm up with some drawing
exercises before you start. If you're struggling to
get these smooth strokes. It could just be because
your hands are a bit stiff and they need
to be loosened up. Makes a big difference
in how you draw. Also try and catch yourself. If you notice you're
gripping your pen too hard. If you're trying
to draw for hours, make it very difficult. But if you just draw
in a more relaxed way, you won't feel as
tired out from drying. Let's check how it looks
without the reference layer. Trying to clean up the lines
inside the glasses here. Let's add a little more
line weight to the noses. And that'll do it for
the second scientists.
9. Clean Line Art - Technician: Let's turn our reference
layer back on. Now we're going to tackle
the technician character. Notice how if you're having a hard time doing
one smooth stroke, you can break it up
into smaller strokes. So I did three here to do
the bottom of the chin here. I'm going to draw
these lines inside the hair with a
much lighter touch. Then the outline of the hair. There isn't too much
to say at this point. I think you get the idea. Doing a fair amount
of clean up as I go. So this line doesn't indicate
that he's wearing pants. It's one jumpsuit, one cover all with seam across the hip. So that's why I gave
it a very light touch. This pocket opening is overlapping with another
piece of fabric. Hence why I gave it a
thicker line weight. And this is supposed
to be a zipper. So I'm going to draw little lines all the
way up and down it. Trying to be careful
not to go outside the lines and then cleaning
it up a tad wherever I can. Let's see how it looks
without the reference. That's looking
pretty good to me.
10. Clean Line Art - Monkey: Let's move on to our
final character. And before I do that, let me just separate these two characters
into their own layers. Okay? Challenging enough to do these curved forms. But then too, have to
repeat that same sheep. Save for the inside of your ear. That can be tricky as well. Okay, That does it for
the monkey's head. Drawing the strap Over
the monkeys shoulder, that's partly holding up
this device on the chest. These cuffs are similar
to the metal color. Like a middle of marine cuffs. Sometimes I like the
way the stroke begins, but not the way it ends. So just keep the
part that I like and then finish the rest separately. For long curves like this is really difficult to
do it in one stroke. So broke it into several. And then you just kinda
fix the gaps in between. Made the first and last lines seem a little heavier than
the one in the middle, because these lines denote a material change from
the rest of the sleeve.
11. Clean Line Art - Monkey Pt 2: Imagine this devices, measuring the monkeys vitals
or recording it, then relaying it
to the scientists. So it's got a little
screen on it and some buttons and dials. Get rid of the zipper. Since this strap is overlapping. The entire soup. See, I think the original, I had some wires
sticking out of this. So right to go along with that idea of it, are monitoring the
monkeys vitals. The first time I'm drawing the one side of this
wire is very easy, but then the second stroke
has to follow along exactly, which makes it a bit challenging to go through it again
to add more line weight. So I'm adding a couple of lines here similar
to the ones on the arms to indicate some
type of special material. And now let's have a look
without the reference. And we're going to add more line weight where it needs it. Just meet some fixes
to the bottom here. So it's a nice smooth shape. Is feeling a little
lopsided before. Right? And do you also, if your strokes are
looking a little rough, you can sand it down carefully
with the eraser tool. Now it's looking
pretty good to me.
12. Aligning the Characters: Before we move on
to the next stage, you see how everybody is kind
of on a different level. I want to make it so it appears that
they're all standing on the same floor level because of the fact that we got
everything on separate layers, we can simply
grabbed each other, grabbed each of the
characters individually. But let me create a quick object here that we'll just
use as reference. So I want to bring this guy
up there and bring them monkey down to here, right? So everybody standing
really should be. Okay. And now I can delete
this rectangle. And yeah, that's much better. I can even space them
out a little bit. Okay. And now we're ready
for the next stage.
13. Masking the Scientists: We just finished doing the clean line art
of our characters. So you can go ahead and
cross off this step. Move on to the next
one where we create masks that'll help us with
coloring and shading later on. So let's put this way
and create a new folder. We'll rename this colored. And let's see. We can rename these layers so we know which character
line drawings these are. So this is the monkey, the technician, scientist to scientist one. Let's create a layer on
top of the scientists one. Call inside this mask. So the idea here is, let me switch brushes real
quick to a basic brush. So the idea is to, then It's trues a
bright highlight color. Let's put this layer
under the line art. And we're going to color in within the lines for
the entire character. So first we'll, we'll color in the entire character
with one mask. And then later on we
can break it up into different areas for
skin, clothing, etc. And the idea is we, we do this groundwork as first steps for
the coloring stage. And this, this
will just allow us to color inside the lines. Keep our painting in the bounds
of the, the line drawing. And I chose this green, this bright green color, because that's
definitely not one of the colors that we'll be
using for these characters. So I'm sizing up my
brush for the inside. And then when I get to the edges and sharp corners like this, I'll resize it down so I can continue painting
inside the lines. It's possible to skip
this step and just start painting directly
into the characters. Just straightaway,
start coloring in the actual colors
that you want. But you'll find yourself
having to repeatedly clean up all your brush strokes because they will come
and go outside the line. It's very hard to
do shading and, and stay inside the boundaries at the same time unless
you have a mask. So because of how much time
this will save us from that, all that extra cleanup work. It's worth putting in the time
to do this ahead of time. You can also see that the
time we spent cleaning up our line art is really
helping us with the coloring, with coloring the mask here. If we started trying to create a mask with the rough sketches, there'll be a lot of areas of ambiguity where we're not sure
where the actual line is. So let's create a new mask layer for the scientists or
the other scientists. We just stick with
the same color. And again, it's not
important that it's green. It's important that it's
some distinct color that that you're not going
to use for the final color. So it could be pink,
could be yellow, can be blue or red. So for these, the interior mass, I can kind of blow up my brush quite a bit to fill
it in a lot quicker. And then slow down with the smaller brush along the edges where I
need more precision. I think the simplicity
of the characters, how they're basically the
same shape from character, character and generally round. That's making it easier for
us to create these masks. If this were a realistically Porsche
proportioned character with the correct anatomy and all the extra
details that come with trying to reflect reality. These shapes would be
a lot more complex. You know, these characters
would have individual fingers. And they'd have a pair of legs, pair of shoes on each of
those on each of their feet. Those shoes might have shoe laces that we also
have to try and color. Not to mention the lab hair with more granular
strands of hair than, than what we have here
was just smooth over. So when you pick a stylized, cartoony character design, that simplicity cascades down to every step along the way. I think in the time
that it takes one, it takes to do a concept art
for one realistic character. We're able to knock out
for, for simple ones.
14. Masking the Technician and Monkey: Moving on to the technician, let's create a new layer. I should point out
that It's very easy to get carried away and paint and draw things on either the wrong
layer or the same layer. If you, if you
combine two things onto one layer that you
meant to keep separated, That's going to be but
that's going to create some headache as you try to
fix it or we separate them. So as you're working, I wanted to stress
the importance of being mindful of your layers, your layer organization, and just check that
whatever you're working on, you're in the correct layer. It's very easy to forget. So one reason why I want to do overall mask of the
entire character, as opposed to breaking
out these masks into individual parts of the
character from the bat is like, let's say that I did a mask for the beard
and then another mask, a new layer for the skin. You're not gonna be
precise enough to perfectly line up the edges
from one layer to another. If we approached. It's separately like that. You might create like a tiny gap between the border where the
skin and the beard meets. So later when we break, break out these masks, I'm going to use
this overall mask as a basis for creating
those masks. Because this way I
know that every pixel, at least within the
outline, is covered. Let me also say that this is just one approach
of many. There. There are some artists who like to approach character design. More sculpture really,
where they skip the drawing and line art
process entirely and just go straight to brushstrokes
and putting down colors. And then they'll kinda, you know, sculpt, the edges. And sculpt in the forums is
sculpt and the shading with more and more brushstrokes until they have a
character design. But this, this approach of doing mass works
really well for, for designs based on line art. So you almost, you saw
there how I almost started to paint the mask for the
monkey on the technician layer. So that's an example right there where even I forget from time to time and start working
on the wrong layer. I'll probably get around to 3D modeling these
characters down the road. And I can already
imagine how much fun this monkey character
will be with all this high-tech
apparatus attached to it. Similar to how this simplified, stylized character design is making the concept
design process easier. That'll still be
true for when we, when you take this to
the 3D modeling stage. Again, you don't
have to deal with, you know, individual
digits for fingers. You don't have to worry about
legs are like complex hair. That's gonna be
very advantageous. You know, assuming you
don't have an army of artists at your disposal, right, for making a
small personal projects. Using style as a tool to help lighten the
workload on yourself. It's a very good idea. I've noticed that in a
lot of indie games with, you know, that there were
made by small teams of say, like two or five or ten. They always have the most
interesting art style because they had to get
by with less resources. So they use creativity and
style to achieve that. So now we got all the the
mask layers blocked in. Let's take a quick
look at what they look like without the line art. And I wanted to zoom in
and just make sure that there aren't any
gaps or bubbles. Want to make sure this
is completely solid. So the first three
characters are fine. But I noticed in the monkey wine we got a bubble
here, a bow there. And that looks to be about it. So you want to catch those, those little spots
that you missed, probably because it was
covered up by the line art. And then when we go
back to our steps, we can now cross off
the mask fills step, and get started with
blocking and colors.
15. Color Blocking Scientist #1: So let's go back to
the first scientist. And here's how the
mask layer works. Create a new layer
and drag it into the the, the mask layer. Have that new layer selected
and choose any color. And when you color, you can move your brush
wherever you want, but it's going to
stay inside the mask. And inside of this
mask layer we can, we can nest even more masks. So let's say, let's say
I want to separate the, the head and the
hands from the torso. Let's choose a different color. And just color in the
head and the hands. Okay? And then create a
new layer and then stick it inside of that this sub mask. And then if we choose a
flesh color and painted in, it sticks inside that
mask, that sub mask. And the reason why that's handy, um, we're not gonna do
this step just now, but just to give
a little preview, if I were to shade
the the hand e.g. and let's choose a softer brush. You can color outside
the bounds of the actual shape
and give yourself enough room to make the
strokes that you need to create this soft
shadow shading effect. So for now, let's
just keep the colors flat and choose a default color. So I would reserve
the creation of, of sub masks for larger
chunks of the character. But once you get into smaller objects like the
mustache and the eyes, I feel like it's just more work to create
separate sub mask just for that. So let's, before we proceed, I want to name this the scientists skin area mask. And then this would be
the skin area of color. I mean, it's it's
kinda random but just name it whatever would help you remember what this is. And then let's see. Let's create a new where. Again, put it under
the scientists, scientists mask layer. And this is where it will put in the scientists torso color. Right? So we're going to pick a sort of a off-white for the lab coat. And then let's drag this layer
underneath the skin area mask so that it sits under
under the skin color. Yeah. I might I might
break this up into another some mask to break out the interior sweater
and the pants. Let me take this and
just erase this part. So by erasing away what's
underneath the lab coat, we're actually creating
a mask for the lab coat. I'm going to rename this
scientist lab coat. I think these names
are a bit long, so let's shorten them. If we create a new layer
underneath everything else, this will be the
sweater and pants. So let's pick up something
out for the pants and something out
for the sweater. I don't think we can just
leave that on the same layer. Let's create a new
layer on top of the skin layer and call it hair. Trying to decide if,
if the scientist is old or just middle aged. Let me hard in my brush. Let me zoom in for the mustache. I said that we
don't need to make a sub layer for
every little object. But I think maybe, maybe it's not too
bad of an idea to do that for the hair here. Because depending on how far you want to take
your rendering, you may want to do some kind of special shading trick for your hair where
it's kinda glossy. In that way that hair can be. I'm seeing there's
some little spot we missed in the sweater. So let's go back to this. Pick the color by holding
Alt and clicking on it. At least that's how it
works in Affinity photo. But I believe Photoshop may
have a similar shortcut. Let's see. Oh, so it's not
the sweater layer, it's actually from the
lab coat layer where we didn't completely
erase this part. Okay, so that's better. While we're at it might
slow light as well. Clean up that edge two. Then one last thing, we haven't colored
in yet, or the eyes. Can we can leave that up top. I'm going to make it pretty dark. Like so. Also, I think we can
clean up the edges here. It's not quite right
up to the outline. If I turn this off and
color pick that and green, makes sure we're on
the right layer. And just color that in. There you go,
that's much better. Okay, Turn the other
layers back on. And so that does it for the flat shading of
the first scientists. And we're just going
to go through each of the other characters
and basically go through the same process. But if we look back here, everything lives under
the initial scientists mask layer that we created. And we can collapse
that and keep our layer tab here organized. In fact, I want to group the line art
and the color together. And let's call this the
scientists to one group. Let's do the same
thing for the others. Scientists to group,
technician group. And finally, monkey root.
16. Color Blocking Scientist #2: I'm going to use the what we did for this first
scientist as a reference. Let me name this, right? So we got five layers. Let me add the same five layers under our scientists to mask. 12345. Drag it all. The scientists to mask. Here's skin lab coat. Oh, you know what,
we'll probably need to add layer for the classes. Let's just go through each one. Put down our flat colors. Switching over to
the glasses layer. Moving on to the hair, will include the goatee
in the hair layer. I don't need to remind
you that these are obviously not going to
be the actual colors. Juice masking in the shapes. And what's cool is that
because the skin layer is beneath the eyes
glasses and here, I don't have to be as careful
with my brush strokes. Let's include the hands as
part of the skin layer. We're quickly running
out of colors. I did overshoot and
some places but I can simply erase it, clean it up. So I put a layer under the lab coat mask. We'll call it that
the lab coat color will pick the same color as
the scientists next to him. And now I can just not have a care in the world
about where the edges are. Just brush away and it's
going to stay all inside. So that's the power of masks. And, you know, in situations where it's not as obvious what the color of the
outfits should be as, as it is for a
scientist's lab coat. Right? And you didn't like this first
color that you picked out. You can easily pick another
color and experiment and see how how it looks
in green or whatever else. So the mass is useful
for a lot of reasons. It also allows you to
experiment without having to put in a lot of work
to redo something. Let's keep going up these layers and pick out the actual
colors that we want for the disorder and
pants where there really isn't anything to mask since it's at the
very bottom layer. So we can just leave that as
is in color directly onto that sorter and pants layer. Let me clean up the edge
of this lab coat color. Oh, and let's not
forget the glasses. We don't want to
keep that as purple, pink that it is right now. It's probably more of just your regular
black frame glass. Like a dark gray maybe.
17. Color Blocking the Technician: Onto the technician. Let's see. We can try and anticipate what kind of layers
we need for him. So we need skin,
hair, outfit in. Maybe that's about
it. Yeah, this is a simpler character since
he's wearing a coverall. And then maybe one
more for eyes. Let me copy and paste
the technician words. I don't have to type it
out over and over again. So technician skin, ignition, coverall. And here, drag all these layers
into the technician mask. I wanted to do some shading
on the hair so I will create a hair mask. You know what? I don't think it
would hurt to create a different layer for the beard. Think it's, it's different
enough from the hair to warrant its own sub mask. Especially because they
collide right here. I want there to be
a separation when I shade them. Okay. Let's let's name
this technician, beard technicians, skin. It's not using
actual skin color, but we're still, we're still just
making a mask layers. This is kinda blending
in with that green, some different more
saturated tone of blue. And because of the
coverall is at the bottom, we can just go ahead and pick the actual
color that we want for it. I'm thinking a light
navy blue maybe. So we can see some of the
gaps next to the edges. So let's choose the overall mask with the same green color and fill these in. Okay, now I'm going to create
the actual color layers. So skin color, eye color, and hair color, wheres? Maybe we'll give them a
slightly darker skin tone. Maybe we can assume that since he's not a tech
or he's not a scientist, he might spend more time in
the sun than the scientists. Beers color. Let's go for something dark. Or maybe this is a 05:00 shadow, then it's going to be
closer to the skin color. The tad darker. So it could be more like that. And then we can
make the hair dark. I just want to check
that it wasn't exactly the same shape
as the first scientist.
18. Color Blocking the Monkey: K, That leaves us with
one more character. For the monkey.
Monkey eyes, monkey. Not skin, but for I
guess skin and for yeah, we can keep the skin
and first separate. And we need another
layer for the suits. Let's do one more layer
for the apparatus. So it's gonna be monkey eyes. Skin. For monkey suit. Monkey apparatus. Oops. Oh, I forgot to drag these
layers into the mask layer. It's going to start
with the skin. It's actually not the whole
head, just a mouth here. The mouth and the
inside of the ears. Moving on to for even though the hands
are both skin and for we'll just we'll just
lump it in with Phred. See how that looks. Good. Always change it back later. Monkey apparatus. Let's do a separate
one for the wires. Just because it overlaps
with the strap over here. Yeah, so this, this
might feel a little granular than our other layers. But if you think that using more mass could make life
easier than I'd say do it. Let's do another one
for monkey rings. And that's referring to
the cuff and the collar. Because I imagine
those to be metallic. So I want them to be separate
so I can shape them. Has a different
material than than the fabric of the
rest of the suit. I might as well add
this belt buckle here. Is, this is probably made out of metal two. Okay. And then we're going to
at the actual colors. So for the monkey skin, some, some type of tan
color should do it. For Monkey, for a dark brown. Be not as dark. For the wire. They could be different colors
for each bot will just do a neutral gray for now. That apparatus can be some
form of gray as well. Monkey rings. If we try red. And for the suit itself. If we try, maybe just let's see. Yeah, maybe you could do it. Light blue, maybe. Yeah, grayish blue. And it looks like we missed the ring or the belt
buckle in the ring layer. That's not going to be red. That's definitely just a
grey silver type of deal. And we're going to
have a different color for for the belt and, you know, got the zipper
parts and buttons. But we won't worry
about that right now. Let me do a little clean up along this the cuffed edge here. And after I find out
where it's coming from, I think it's the for yeah.
19. Shading Scientist #1: Next up we got shading. Let's make a copy of the
colored folder here. Rename it shaded. And we can start, you know, go from left to right, starting with the
first scientist. So here we finally get
to make a really good, good use of all the mess
that we've created so far. So let's start with
the skin layer. Oh, you've got to
expand the skin layer and select the
actual color layer that we're going to color into. And actually, why don't we
leave that layer alone. Add another layer on top, and then we can use that
to paint in our shadows. So I want to change this
to a different brush. We can, we can, we can stay with
the basic brush, but let's go for something
that has a softer edge. Fact. Let me just manually
bump up the softness. And at the same time, Let's decrease the opacity. So we end up with
something like this. Now, it's kind of a
stylistic choice. You can either go for a
cartoon shading style where the the edge of the
shadow is kinda like a line. And that actually goes really
well with the line art. And let's roll with
that for now. Right? If you want a softer shadows, you just bump up or
reduce the hardness. Rather. We can give our lab coat
the same treatment. I'm going to bump down the
opacity of this layer, way down to 25%. Then I'm throwing in shade
wherever it might make sense. Moving on to the trousers. So got some shadow along the top edge of the trousers to indicate that lab coat
is casting a shadow. And same up here. I've added a shadow along the color here to
indicate that there's being shadow cast by the color of the lab coat in a little
bit from the head as well. And once after we've
added a shadow, we could do a light
or a highlight pass. So I guess there
wouldn't really be a highlight for the trousers. Not really. Try it,
see how it looks. Yeah, maybe something like that. But honestly, we don't really
need it for the pants. But maybe the skin could definitely use something
along the top of the head. A little bit on the nose. And on the hand. We'll bump up the opacity to
something higher. Let's see if we can't do something with the
blending mode. We can even switch the shadow
layer into multiplying. It's always worth experimenting with different blending types. But in general, darker layers work well
with the Multiply blend. And then if you're trying
to add highlights, the add blend mode does a great job of blending
that over your image. So let me zoom in here and do just a little bit of cleanup.
20. Shading Scientist #1 Pt 2: I think the buttons
on our lab coat could be a light gray.
So let's add that. And then for the eyes, you got to be careful
about the way we drag our layer into
the mask layer. And I want to add a highlight
on the top corner, the eye. So just a dot on the
upper left corner there. For the I. Maybe something along
the lower right corner as well to really make
the eye looks shiny. And then I'm gonna go
with a tiny eraser and just kinda sculpt away at that. Actually. Let me do that. Just, just to make it look less like the
white of the eyes and more like a like it's actually shiny. And then something else too. I'm going to reduce my eraser to half opacity and then
make that darker. Like so. So yeah, now our eyes, nice, shiny marble
kinda looked to them. Oh, and let's not
forget the hair too. So for the hair color, pick the hair color. Slide the brightness a
little over to the right. And then now with a soft brush, try and paint in the highlights. Let's also painting the darks. You reduce the flow too. Yeah. And already with just
a few brushstrokes, we're giving our hair
a little bit more, more of a
three-dimensional look. All right, Cool. That's without and
then what we just did. All right, great. So doesn't take much to shade our characters. We're going to
repeat this process for the rest of the cast here.
21. Shading Scientist #2: So let's close out
the scientists. One folder, open up the
scientists to folder. Expand our mask layers. Kinda bring my
flow back to 100%. So I've changed all
my brush settings roughly back to what it
was for my painting, the shadow for the first
scientists lab coat. And I also change the blending mode for
this layer to multiply. So now, one last thing, I'm going to set the opacity of this layer to roughly 25%. And now, when I paint shadows, it should look like the one
on the first scientists going to paint in the buttons. Moving on to sweat or in pants. Oh yeah, let's change
the layer settings. Now on to the skin layer. And I'm trying to
be cognizant of creating new layer on top
of the flat color layer. Just so that if we want
to go back and make adjustments to the shading, we still have that flat
shade color layer intact. See me add some additional shadows
underneath the glasses. Just like that. Yeah. Maybe we don't need
to add shadows to the nose. Some highlights to the face. I forgot to do
shadows on the hand. Let me do that now. Okay. Let's see. We got the hair left to do. Use the color picker. Soften your brush, decrease
the flow percentage, and start shading away. Okay, We can leave
the hair there. So we need to give our second scientists the same
shiny eyes treatment. So again, two dots on
the upper right corner. And then instead of
erasing at half capacity, Let's just go ahead and do a 50% gray and do the lower right. Shine, right? Great. Wonder if our glasses need some kinda highlight. Let's give it a try. Yeah, I think if it's a
little bit to see that's without that's with
just a little highlight along the top edges. So that does it for
our second scientists.
22. Shading the Technician: While we're on the eyes,
we can start with that. For our technician. I suppose we could have given their hairs the same sort of cartoon shading as the
rest of the characters. But all right, I thought
that the way that light plays on the surface of your hair is different enough to warrant a different
kind of rendering. Yeah, so there's a little bit
of style and consistency, a little bit of blended shading
style around the hair and then just the flat cartoon shading style and
everything else. But that's okay. It's up to you, it's
up to the artists. So basically what I'm doing is I'm going in there
with the highlights, I'm going in there
with the darks. And then I go back over it with a bigger soft brush to
blend the two together. So you don't have these
harsh brushstrokes. Came. Here's looking okay. Let's go over the skin. Get my brush to the
settings I want for the skin and also getting the layer settings to what's appropriate for shadows. Right? So we're going to have some
shadows along the forehead. Shadows cast from here. Let's go ahead and do. The highlight on the skin to clean up those highlights. Go back to shadow. At some on the hands. Renewed need some shadow. On the 05:00 shadow
on the 05:00 shadow. Alright, now we can move
on to the coverall. Let's add some layers
underneath there. Get the layer settings to match what we need
to be for shadows. The Black Codes didn't need much highlighting because
it's already so bright, but we couldn't use some highlights on our
darker cover all here. Let's get our make sure we
got the brush tool selected. Not a whole lot of
highlighting to do. In fact, I probably
decrease the opacity of this layer because this is a
very matte type of material, will give off that
kind of a shine. And let's color in our
buttons, in the zipper. Can zoom in, so it's
a little easier. Okay, that looks good to me.
23. Shading the Monkey: Let's go over to the monkey now. Let's zoom in a little more
so it's easier to painting that precise shine on the
lower right of the eyeballs. Let's go through and
add those shadows. So now let's go into the Mogi for layer and add shadows there. And just as I had hoped, the shadow for the skin layer was starting to look just
like the first layer. But after adding in shadow
layer for the first layer, the shadow and for is
separated once again visually. Hey, let's add highlights. In. Let's bring down
the opacity to 25. Moving on to the outfit. Might as well. Just go
straight to doing highlights, since we already have the
correct brush settings. So we're going to add
some hard highlights to reflect the fact that
this is made out of metal. Now let's do darks. Change the layer settings. Make sure you have
brush mode on. Okay. Now for the actual soup, Seems before, lay
down the shadow. Your shadow brush
strokes thick and then just chip away at the excess. Now let's do highlights. Erase the excess and decrease the opacity.
24. Shading the Monkey Pt 2: Shadows for the apparatus. Now, let's play around with
the colors for the wires. Maybe one of them is blue
or maybe they're both blue. I was going to say
maybe one is blue, the other is red, but we
already have read rings. So blue could work for both. Then I think some kind of a gray would work for the connection points
here on the suit. A light gray. Let's add a shadow
on those wires. So it's kind of a subtle effect, but does make it more
three-dimensional. Going back to the suits, all these different pieces of the soup that we definitely
need to color in. So let me color,
pick the overall su, color and then just do
different shades for, say, the belt here. Then I want something
different for these parts of the fabric
that cover the joints. Okay, so maybe I'll just
keep the same color for this band here because. Graying out the whole bottom, they're starting to make
it look like pants. But I think this should be
similar to the technicians in that it's like more of a coverall type of situation even though
there's a belt here. Yeah, that that would make
it look more like a suit. Gotten metal zippers,
just like the technician. Okay. Go back and do something about
this belt here. Now let's go back to the apparatus and
color in some detail. There. You need the screen to glow. Let's add some color to the buttons. I'm going
to zoom in for that. It's getting really
hard. Here we go. And I think I'm just going to use some
highlights to look, still looking a little flat. Came looking back at
the monkey's face, realize going to fill
in those nostrils. Let's play with the opacity. That looks good. Okay, and then you zoom out. That's all of our
characters fully shaded. So after this, we can
add some more detail in the form of textures.
25. Texturing the Scientists: Just wrapped up on cheating. Let's slap on some
textures next. And then after that we'll be on to final presentation
very close to the end, just a couple more steps now, let me duplicate this
folder and name it. Texture. Expand that. Again. Let's start with our
first scientists. The first thing I want to add textures to is the lab coat. So I'm going to select the
lab coat layer and expand that will create a new layer on top of what we have there, where we'll place our texture. Now. Affinity has
this neat feature where on the rightmost
tab next two layers, there's one called,
called stock. And you can see here I already searched for
some fabric textures. So there's a handful of
good stock photos in here. So you can grab one of these, drag it into the project, and use that as your texture. There typically extremely
high resolution, That's why it's taking
up the entire screen. Then you'll resize it and fit it into the object that
you want to texture. Now, if you don't find
exactly what you're looking for in the the, the stock photos here. You could just do a simple Google image search and find your textures there. And that's what I did. I have opened up a separate folder
elsewhere on my screen. So I have a fabric texture here that I think might
work for the lab coat. Hey, let's play with the
opacity so that we can still see the original texture or the paint work that we did. And in fact, instead of
relying on the opacity, might be better to play
with the blend mode. I think darker color could
be a good candidate. And then let's also
reduce the opacity. Let's try resizing the texture. And I think that
looks pretty good. Let's add another
one for the sweater. So I'm going to expand the
sweater mask group here, add a layer on top
of what we have. And let's drag in a
knit fabric texture. For this, the multiply
blend mode would work best. Then we can quickly preview the other ones by hovering over these different
blend modes and see if they give any results that we like a
little bit better. So I think Linear Burn is
actually pretty good too. Then let's play with the scale. The opacity. I think I'll just leave
the opacity at 100. If we zoom out a little bit. The fabric texture for
the lab coat is subtle. But still there. And the knit pattern
really sells the idea that this is
a sweater underneath. And the second scientists is basically wearing
the same outfit. So we'll give them the
same set of textures. Will close the
scientists, one group. Expand the scientists
to paint layers, add a new layer on
top of everything, drag in the texture and resize it roughly to the same scale as the
previous scientist. Let me double-check. Okay, so for the
first scientists, the texture was scaled
up to about that size. It's going back to the
second scientists. It's roughly the same. Good. And let me see what the layer
options were set to it. So 75% opacity and blend mode
to set to a darker color. So let's apply the same
settings, 75% darker color. In fact, maybe it'd be easier if we just
copied and pasted the sweater texture over to the second scientists. There we go. And so it even carried
over the same blend mode. So that's good. Right? So that takes care of
both of our scientists.
26. Texturing the Technician: Let's move on to the technician,
expand the coverall. Pink group. So I have a handful of
different textures. Let me give this a try, see how it, what it gives us. So I think soft light
is doing the trick. Reduce the opacity. And I also want to
scale up the texture so it's not as granular. And that's too big. So I'm going to size it back down again,
right around there. And think I kinda like that. Adding texture for a technician
was pretty simple because he's wearing a coverall and
salt, basically one material.
27. Texturing the Monkey: So we're moving quickly
over to the monkey. Start with the suit because it's the biggest surface
at a new layer. And let's try a synthetic
fabric of some kind. Try this on for size. Again. The blend mode
that keeps the detail intact while also allowing the color and shadow
information to pass through. That's the one we want to use. So let's try a soft light. With the opacity tone down. The monkey suit is made up of a couple of
different materials. And we just have this
texture covering all of it. So let's create a mask on this texture and will manually paint away the
parts where we won't. We don't want this
texture applied like this armband, e.g. that will be made with
a different material, same with the band
here around the waist. Let's do the same
for the belt strap. Okay, so this way
we're reserving the texture is strictly
for the sky blue material. Let's just go over the
zipper while we're at it. Cool. And then I want to add another texture for the
gray material on the suit. So for that, I'm going to use something that looks more
synthetic and high-tech. So we have an extra empty
layer that we don't need. Let's create another mask. But this time, we're
going to fill it with black and paint in the parts that we want
this texture to show. So it's like the
opposite of what we did with the previous texture. And for that, you need
to set your brush to white and paint in the parts
where you want that texture. So maybe we could have
saved a little time if we painted these bands as a
separate layer earlier. But you could just as
easily mask it out, painted in later
like we are now. Okay. So I definitely don't
want it to be this dark. So I'm going to tone
down the opacity, play around with the
blend mode. Again. Maybe ad could work for us. The only thing I
don't like about this texture is I think the, the pattern is too large. So I got another texture that
I think is worth trying. So let me drag the
right mask onto this. Change the blend mode. Tone down the opacity. Alright, so the difference between textured and shaded
is gonna be very subtle. Let me switch it on and off for you to look
at the difference. It's very subtle,
but it does add a bit more information
to our character design. And ultimately this is to help the person
down the pipeline, say the 3D artists and the texture artists and
the look they have artists. They'll look at this and be able to gather more
information out of it, the more detail we put into it. So with that, let's cross off step nine and move on
to final presentation.
28. Polishing for Presentation: Copy and paste this whole group. Call it final presentation. And first thing I'm gonna do, I want to add a new layer
beneath all of these groups and just paint in a 50% gray. So right away, our scientists pop out of the
background and they're more distinguished from
our white background where they maybe blend in a bit. Next thing I wanna do is add a shadow beneath each
of the characters. So it appears as though
they're standing on the floor because right now they're just kinda
floating in the air. Let me switch over to the
Elliptical Marquee Tool and just draw this flat
circle beneath them. Give that a black fill. Drop the opacity, and
just see how that looks. And then play around
with the shape. Maybe something like that. And then let me grab the actually let's I was going to say we can
grab the eraser brush. And I basically wanted to get the top of this
shadow to kind of fade out. But instead of using the
eraser brush and kind of using a destructive method, we could instead create a
mask and mask out the fade. So that way, we can
always go back to this original circle shape if we don't like the
way the fade looks. So that's a less destructive, easier to edit approach. I wanted to bring
my hardness to 0%, signs up my brush, and then just erase
along the top. So we now have this
nice fade upward. Right? So let's say, I don't like
how much it's fading and I want to bring some of this back because
of the fact that I used a mask. I can always switch my brush
to white and bring it back. Okay, I think that's
looking okay. Then we can simply copy and
paste the same shadow blob. For our other characters. I want to resize the shape of
this blob to better follow along the contour of the bottom of each
of the characters. And this is actually probably
the shortest, easiest step. Really doesn't
take much to bring your character design
to final presentation, we change the background
to a darker tone. We added a shadow beneath
each of the characters. And we can compare it
to what we had before. And it just makes
a huge difference. For whoever you
pass this off to. It's much nicer to look at. Back to the steps page. And we can cross off
this final step, off our entire list. And because of the fact that we saved our progress
into these folders, we can now look back at all the steps that
we went through. So here's the rough
sketch, the line art. Based on that rough sketch. The colored version, the
shading that we did afterwards, the texture that we added, and then the extra
bells and whistles. For final presentation. This is how you do a cute, simple, cartoony
character design roster.