Transcripts
1. Introduction: Hey, ever on our guy and guys, we all come in your first skip these stylized
characters using ZBrush or any other cluster and will be your instructor
during this Tours. I have been working
for over 11 years, only two in the
industry working as a 3D characters regenerate, least, working for companies for games and variation
through the table. And in this course we're
going to start from scratch using Icefield to create
the anatomy body. To use it as a good line
to block the clothes, to create the armor, the structure of the character, and make these adaptation
from 2D to 3D. We're going to work
with DynaMesh to block the initial structure,
the initial idea, then it, we're going to
work with the modeler to bring good topology and
try to keep a clean mesh. So from the first stage
where it was find out overall proportion and
an overall idea about it. Decide with and all
the destructor. We're gonna see how to
scope the head and how to find a function outside
the weight to the hair. We're going to see two which workflow was used
that to create this work. And we're going to sit into your process to make
these adaptations from 2D concepts to 3D
characters using ZBrush. So common with me in
this amazing journey, where we're going to
learn how to scope, stylize at the height pod
characters using ZBrush. See you in the course, guys.
2. Download Project Files: Hey guys, how are we going? So bureau company or
first view to here, where are we going
to learn how to set some things here in ZBrush? And basically for this project, we need to be very objective because it's a lot of
things that we need to do. So here in Blender, we're going to use a personalized
that purse sat here. And basically you can
go in preference, config, and load you. I am in the project files. You can open these custom
user interface here, 2022. And basically I will open it. And here we have our
ZBrush, personalize it. So we can open ice fewer here. And then we press D,
make polymers 3D. And you have basically
some hotkeys like DynaMesh, zero measure. It's better than, I need
to come here for geometry. Dynamesh, and it's to
optimize time. It's okay. M for the hotkeys
from the brush. We've got an I in
preference here in Config, you need, you will
need to click and star configuration to keep it. Save it for the
next time that we, you open the ZBrush. So remember that. And hearing hotkeys,
we're going to load up the hotkeys to have the same hotkeys that
I am using my brush. So e.g. let me open the Karnak, whether you are here. Let me see. Karnak. Here. It's here. So let me move
to part of my screen to k. Well, war safe, I
think now it's okay. Yeah, it's here. So e.g. for the Let him I use
a DynaMesh here too. And then you change to the
basic material and turn on the perspective and
press X to the symmetry. And for standard
brush, It's one, my hotkey to one, to use the Move. One, it's standard brush to move three clay brush
for a clay buildup. So I will use a lot
of these hotkeys. Five, it's empty. And six, It's Move Topological. Usually I use Move Topological. Martin, only the move because I have a better control
and a better distortion. Here. The seven, It's
high polish brush, the 18 inflate brush, mine, pinch, pinch brush,
and zero standard. Of course, we have a
lot of other births, but the main birth
will be these guys. And during the course, of course, during the project, we're going to use maybe other
brewers for the hotkeys. Basically we have
these brushes here. So basically is it guys for
this first part of ZBrush? And of course you can use the, you can press star
here to the next, that bad you open
ZBrush, these hotkeys, these brushes will be with
these hierarchies apply yet. Well basically here
we have the pure F2. So letting me come back here to the pure ref.com,
It's the website. And you can get the pure
ref or make the old here. You can choose your platform. Here. You can pay for it. Or if you don't have money, you can put Q stem and inputs zero and make the press
Enter and make download. If you can help the community recommend you do it, it's ok. So basically here we
have the pure ref. You can open the, the concept here to the file, the concepts and the image. And here we have some
reference for our project. Basically here we have
the head reference. We'll talk a little
bit about that. So here we have some references because we're going to
make on stylus at project. So we need to go Mark
to these thio here. It's something like something
like the first night game. So we're going to
use this style, murderer more flat, and it's something like
bloodshed this style. And nod to realistically it's more Character
Style Set cartoon. So we're going to start
blocking a base hat and try to block Randall anatomy. It's very basically anatomy
just to put the clothes. So we need to construct
a basically anatomy here and block out this part. So will be a very
complex character because we have the hair clove and we need to make styles. And we've, we've,
we've had good visual. So here it's not
realistic anatomy. It's more styles that, so something like that. But it's not necessarily,
but the toes, the tools, you're
very clean, the legs. And now these things
can be very simple, something like that, just to, to have the good line
to add the cloth, so to block the cloths. So we're going to try to make the anatomy very simple
anatomy blocking the anatomy. Then we're going to
block the clothes, blocking our width. We're going to start refining. So the first step
we're going to try to find the proportion,
side, styloid, the volumes and all
these things to dance then need to be going to start
the refining the things. So basically is it the guys
for this first moment? In the next video, we're going to start blocking. In ZBrush something starting for the base case
basically had shape, something like that, or something
like that. Very simple. Then we go and I start
adding the elements of the body to find
some silhouettes, some base mesh for the
body to sparked the stem. Is it guys? And see
you in the next video.
3. Starting Base Anatomy: And well guys, so here we're
going to start a project. And when we are doing a
complex character, e.g. why do we need to
simulate studio? They work e.g. basically, we need to
be very objective. So here e.g. we call use Bayesian mash, e.g. for female if you
want, we will be very, very good if you want to use as a reference
for size, e.g. if you want to use for size, you can buy a Bayesian mash or construct the constructor
you're on a Mac. So for this project
we're going to construct or base mesh. So we're going to
make a base mesh. So you can start
with a sphere here. So we will select
the sphere here. But first, I will go and
initialize the Brush and click on it and
try to hurry it. And I will initialize a brush. It's, it's kinda reset
ZBrush so it will press Tab, letting me open the can, the, letting me see the my hierarchy, let me see, name it. It's Karnak not gone with
its Karnak, karnak here. And basically we need construct
a simple Bayesian mesh. So let me save and it's
okay, it's working here. We have the Audi. And basically we're going
to try to construct something like that or
something like that. It's for very simple because fox here will be on
the overall structure. And here we go, appearing
the arms and head, the rest of the character. It's, it's cloves and prompts, bell belt here and sewer
to let them see the armor. So we need folks on the hair
will be very difficult, but we will need
take big rotation for the silhouette,
propulsion and feel. A good visual for
the character e.g. so they had to be very, very Style Set so far. Now we're going to
start constructing. We're going to start making
a basically Basie mesh. So very simple. First, a lighter me
go in preference. And the quick save
here we're going to change the
settings, click save. But maximum duration 600 and restoration to do a quick save. When you change these
settings of the quick save, basically, you are turning
off the quick save, so take care about that. But usually for the quick
saving that use quick save, I am always saving
the project of the time as saviors
and put the name. So here I have created a new
folder or ZBrush and they start putting Saran
corrector. Can be. That is correct. Okay. And now I liked too much of
this visual, but here e.g. the fit is not necessary. And of course, if you
want Bill if you are making a complex anatomy
for it, It's okay. But usually in studios, we usually we use base mesh. And are we buy something to
use as a base mesh because we need optimized time and we have the
deadline of the Sphinx. So well, let's
start very simple. This first moment, who
start with us, the sphere. And I might use 0 not to use. I will not use
correctly per person. Now you just try to
put the deformation, ribcage, belly, legs,
arms, and head. Very simple. So let's go. It will start pressing D and B. The perspective. I will change the mad cap
for the gray matter cap. I always like to use basic material for this first
moment or you're not color. Press X to activity symmetry. But before that, we
need make polymers 3D. So now it's working. And I will use the
DynaMesh here. Let me put 64. And it's okay. So Mao, let me press two. Usually I press G to move because I was using
Blender. Blender. The g here in ZBrush, my hotkey for move it to six. So in this situation
we use six goes, it's better to work. So let me turn off the dynamic two to turn off the
limitation of the size. And it's okay. Now
I can press W, press Control D to duplicate. And I can try to find a
simple head shape, e.g. verify our basic shape. Of course, then we can
rework on these elements. So don't worry about
it that it's mar, to have an overall idea. So very simple. Turn off the
perspective and floor to let him see I am working
with the scale here. And they can press six if A1, if I want and work
with the well, let me see what's
happening here. Well, it's okay. Sometimes we have some bugs, but it's okay for
very simple now. So let me clean the mask. And it took a very, very simple, don't know. But time here, a lot of
don't spend time here trying to find the correct
two elements here, just to have an overall idea. So I can use the high polish, your two if I want
just an overall shape. We're going to increase
these elements. Here. It's kinda,
it's cone-shaped, very simple school sheep. So let me try to change it. This soil wet here, when I am using the
topology go move. Basically we are moved
because we not with DynaMesh. Basically here we have two
elements separate that. So if I use Move Topological, it will affect only the
elements separated, separated elements. And if I use move, you affect the buff. So let me see here. Try to find a simple
Zhao, your very initial, initial blocking here than we can change it if you want to replace the elements or make anneal Bayesian
mash if we want. So c, k, I can use high polish. It's kinda cranial here,
very simple landmark. And well, it's okay. I can append if I want. I sure. One, because basically now we have with the make
poly mesh 3D apply it. So here I can apply
the DynaMesh again. I like to use the
same resolution in the beginning for
all the elements. So it will. Let me see
the dynamic kids, okay? Oh, breast key. And now I will try to find
basically ribcage here. So don't, don't worry about it. The, the correct element
and this initial blocking, don't worry about that. It's very, very simple
proportion yet, so it can move. Now here, of course you
can use the I can press W and Y and work with the transpose to see the
neonate is and outs things. But in this first,
these fears begin. I want block out elements, then I will try to
see the proportion. So let's go, let's continuing. Can use high polish here
and try to make diaphragm. Let me press Alt yes,
to isolate that. And make this landmark
here and the ribcage. So usually we can try to
increase this part here. And I think here it's diaphragm
to zero bit here it can use DynaMesh to high polish. It's okay. Somehow I can press Y
and reset the gizmo and turn on the the home or let me open the dialogue and put
here to apply on the mesh, my gizmo and press Control. And here press key
and press six, or letting me move here
and I will try to find the pelvic bone and the
abdominal altogether. This element, very
simple yet very ugly. Don't worry about that. So I can use the split. I can go in geometry. Pepto, Sorry. And split, girls grow up split. Letting me turn off the mask, cleaned mask and group split. First I need applied the poly group so I can press Shift F and going poly group. Or I can use the out. Let them see the Shift F and I can use the
outgroups here. Molly can use geometry
though and group split. Off course I can
use here globes. Groups please do. Okay, so now I can work here,
separate that. So it's okay. Now I tried to block
yet railroad basically. So don't worry about it, the proportion and outs things. It's just a simple element here. So it's a cave or simple. Can try to move this region here and try to fit
these elements. Of course then we
will need change dy, dx destructor because we are
working with a stylus at, so it's a little different
for around realist character. So maybe we need to work
with this silhouette. Wide, wide, hips, pelvic region. So here and I will try to
find a simple shape here, can use high polish. So I am work with hyperbolas
to understand better the, the overall shapes here. So very, very simple yet. And it's okay. So it's not that
final per person yet. I'm just adding two things. I can try to add a cylinder
here if I want to. And they will turn
on the perspective. I can change these. D's. The camera for coal
lamp here, e.g. if I want this iteration, we will keep in five. So let him see him. It's okay. And remember guys, you need
work very commonly here. I'm working quickly just to
keep the good Last one here. But usually I do it very, very commonly than we can work with a rematch
are and how the Sphinx. If we want, I can wind farm
and polish it if I want to. So let me select
this element here. I can try to fix a
little bit this element. So let them select the head
and try to fit a little bit. Fairer virus, simple guys,
don't worry about it, that it's very ugly. But in this first moment
It's very simple to. So let me see here. Tried to find something here. Okay. So let me make some
landmarks with DOM standard. Just tried to find the oblique. Your oh, wow, wow, wow. It's okay. So now it was more
of just a simple landmark. Then we need to find a d
correctly landmarks here. These elements, It's
a little strange yet. So let me see. Let me move this part
here a little bit. Well, it's okay. Maybe I need but they
had a little this way. So remember, I'm trying to
find a random formational. So here I will change to letting me see for the
NOT will keep on this way. 64. So k, then we're going to fix
this part, these elements. But for this first moment, it's okay for our simple,
very, very simple. Next video, we're going
to add legs, arms. And very commonly we're going to blocking a simple
information here. Don't worry about it
this first moment. It's very, very simple
and then we're going to fix all these elements. Don't worry about that. So it took a very
simple how you can see. We don't have a bit secret here. It's not magic,
it's just simple. And I'm not putting
energy or e.g. I'm not using a lot of reference and a lot of anatomy
studies here. I'm just trying to block a simple base mesh
and then we go on to maybe use the
remeasure or marriage, or we can use dynamize just simple, simple
anatomy information. Then we're going to work with the cloth proportion and
blocking out these elements. So this is my first workflow. So see you in next video, guys.
4. Addind Basic Legs: Hey guys. So continuing here, let me minimize my record or
probably you will not see it because it's it's hiding because I'm
recording, of course. So here basically what
do we need to do it to add the arms and legs, but I recommend that
you just add it because then we can reorganize the proportion
of the Sphinx. So don't spend a lot of time trying to find the correct
It's silhouette here, it's just this first moment. It's kinda a good line. Then we're going to refine
a little bit to start the day correctly proportion
or skipping the hat. So here we have a good
example from B to mesh. So you can see we have
some simple elements here. We've had proportion than both
at a little bit in Greece. And here they had expression
and hair. So here e.g. here the clove bit, the hand, I can see we can make
the hand separate that. Who the cloves again, the thickness here we can use
Blender or ZBrush for it. And here defined now
toward the model, we can see the overall idea. And here we have different base mesh slowly
remodel, refine that. So we can use this one as a reference and here
too if we want. But for the first moment
it's not necessary. E.g. you do out these
elements very clean. I recommend that you
just put the element, then we can refine it. So here, let me try to come back for are basically very general
idea, very simple. Oops, let me, But you're here, we can copy something or
use just a pan sphere here. So basically, I will pause it and reorganize here. Decided, Wait. No, we're not facts
right in this moment because then we can
use the spotlight here to use as a reference and
fixed this side view. So here let me remember the
DynaMesh resolution 64624. So here we can start with the sixth floor
and use DynaMesh. Let me turn off the dynamic. So basically this first moment, It's very, very
calmly and slowly. So let me turn off the symmetry. If I want to hear, of course e.g. a. Cold yours, different
resolution. E.g. then I can
increase it again. So it's very, very
simple. N here. Of course I can use the symmetry
and turn on this option, local symmetry to work
only on the our project. So we can work on this
element, this part here. Only. Now we can turn
off the local symmetry. Then you're letting me fix
a little bit this part. Here it can more
fully Ruby. One. Very simple. Maybe too big. To inflate. We can use deformation. Let me see here in Slate here, negative inflate to test the letter missing side
feels a little bit. Let me see older reference
here and side view. We have the D-glucose
here information. So let me see here. And remember it's
not time to make the correctly thinks and
this first moment. So take care about
that than me crazily, Ruby, here. It's €1 literal. Or flight that. So we took a dance band, a longtime here, and I can press W and control
to duplicate that. Grade, the lower part. So let me see And can I
can rotate a little bit. And of course guys here we can. Then we can increase it with
the correctly proportion. So basically, in this situation, it's here in front, e.g. here. And here. More or less, this is the
overall idea. Of course. So herein not work on the, the correct with
shapes yet I would just add these elements here. So let me see. Let me fix this elements. So K, vitamin C, press Control W to
apply some polygraph. Let me reset these elements
and put the house, the home. Press key. And now I can use the
zip poking the monster. And I can use the
mirror, an x, xy. Now it's okay, you
can turn on the, the symmetry and probably let
me open my Kermack hotkey. I need just open a
little bit reluctant. I think it's a very beat
this legs, but it's okay. No problem. Let me see. The hotkeys its own. It's okay. Let me press two. Or it can use the y
and use the transpose. Turn off the perspective. And they will walk a little bit. These legs. Press Control to work. Only on this part. We'll let him see. Remember it's not
the final version. I'm just adding
these information. Letting me for and I will try
to bring these parts here. We will need to work
correctly here. That it's OK. Select here m. Now guys, I can add
probability I need to bleed it because I want to
increase the resolution. I can put 64 if I want e.g. but have you merge
the lower leg here? Named their leg. So
what I can do here, it's bleed if I want. So let me split it first. Groups play it. Now I can apply this resolution and here
in Polish, can polish it. And I can smooth fully Ruby to these elements here just to have a clean and
here same thing. I can first press
Shift and morph and polish it just to
have an overall idea. Here. It's okay versus simple. We can and two odd fit sphere, basically I will do it. Then we're going to do
it very recognize it. Here. Defeat led me press
of tears to insulate it and create a mask here or letting me try
to find the fit shape. So let him see here I can. But the resolution six
for this first part, it's very simple and
don't have a mystery. You need to just
work very calmly. It's just the way we will try to find
a simple shape here. Very, very simple. So let me turn off the symmetry. And I can use the high
polish seven brush. Try to divide a little bit
this part here and here. So let me select this
element here again. And here may be
more diagonal here. She let him use some of
these elements here. And I can make the
fit silo it here. Of course, if I want
very simple yet, polish to polish this back part, this bottom part, brad
zero to DOM standard. And they can make good here if I want more resin this way. So I can press F4 to clay buildup and try to
reduce these elements here. Pressing out here. Reverse simple. I always using
control to remove, to remove mass, but it's out. I am using content because
I was using Blender. So it's a little
confusing. But it's okay. Of course, my strong software, ZBrush, but it was using
Blender for a long time. It's a breadth-first
scepter, of course. So let me use the
plugin mirror here. Took a very simple yet. So in the next video we're
going to add the arms. And remember, of course, it's not the correct
proportion yet, so we're going to increase it. Don't worry about that. So let me check the size. You're a little bit yeah. It's okay for now. Then we're going to increase
these things. Is it guys? In the next video we're going to continue with very calmly. So see you next video.
5. Working On Arms: So continuing here guys, basically what we're
gonna do it at arm's rent member defaults here is not on the per
person on this first moment. I'm just adding
the elements here. Then I will increase
a little bit. And of course, this purse, this project here,
this character. Let me get it here. So you can see basically
the anatomy elements. Oh, hi them. The body detours the legs. Basically, we can see this
part a little bit of the ham by specific element
here in the face. And is it to have
a good history, a good proportion, of course, and then we're going
to work on it. It's important that you have
a good base mesh to them. Added this element on the, on the soul here. Same thing, e.g. or their style. This guy here, same thing. Of course, it's not
necessarily how to time you create a base, a piece mesh from the sphere. We can use the same base
measure by a base mesh or user. Already Bayesian mash and modified these things of course, but it's important to note that have basic anatomy to work. It's very, very good for us. So continuing here, basically, we're going to add the arms, elements, the hand,
it's an undesired. Now, we can just put
a basically shape. Then we can, we can model or skipped the final version
if it weren't for simple. So well, then we're
going to work on the side, side, side width. So here we can work with
this guy here if we want. So I can duplicate that. And I'll add me move up here. Same thing. I can use the transpose
here to work better. And let me see here I can change the proportion with the scale. Let me see here this part, it's good guys, but
don't worry about it. And how you can see. I'm not using the correct
food per person, e.g. but I am just trying to
make a simple person. Then we're gonna rework
on the anatomy CD. These poles. It's okay. I can use the inflate
modifier here if we want the formation Prosci her size do you can
change if you want? It's very helpful here
and I can reset this guy here more or less on this part because we have
the deltoid and most cool. I can move this guy
here or letting me the DynaMesh and now I can use the brush. Move topological. Sometimes you have a
crash in the mesh. So basically Soviet, you
can use DynaMesh again. So yeah, Can Be tried
to duplicate that. Let me check it. It's more accuracy. It's kinda it's kinda
superheroes, something like that. So it will make more aggressive. In here, I can try to
change this position. So here, turn off the perspective and tried
to, but disinformation here. Maybe here. On these
way, these line, e.g. here, the skewers, this direction and here
to this direction. So let me fit it
on the robot here. And here we will not make, make one more modification because we're going
to do it there. So let me see here. Let me try to further a
bit this element here. Of course here we need
to fix these elements. Well, it's okay for now. I will add a sub two again, will be the deltoid,
deltoid Moscow. And here guys, what?
You have my hotkeys. So let me turn off
the perspective. And I can scale it more
or less on this way here. Let's hear the data
and the resolution. Then I can increase it again. And they will try to
go to Z plugin mirror. So how can see a nod
is spend time here. I'm just putting the elements
in doing the things. So basically z, it
doesn't have a mystery. So here the del pi very, very simple, relies
on these way. And here it's on the, sway. Me, check here. So these way it's okay for now. I think here it can
increase a little bit to the this part ribcage region. Then we will need Chris this element because we have
the cloves and this part. So you need to think about
how we can see the it. So let me see shoulder itself. And here maybe we can move
down a little bit or not. Yeah, For this first
moment, it's okay. Just to hear you to create
a better visual here. And here is on the way. So these direction and diagonal. So letting me maybe they
can move a little bit. This part of the arm. Maybe. Let me check here. And here it can increase
to six for resolution, how you can see I am using the same resolution for the parts of the body
because it's better to work. And I can use the formation
and polish Michigan. So I can use high
polish if I want. Just create a blend. Fairly simple in
this first moment. Here, this part, it's
not good for me. So maybe I can move the
move back a little bit. And the arm, same thing here. And use the hypothesis. You're just a
simple high polish, very simple, extremely
simple here guys. So from this point
I think we can start refining these base mesh. We can use a reference
to work with that. Let me see in here we can add the letting me up bound the fewer and just
simulate the hand here. Very simple. Let me see I can use six or to see something like that. Check it. Just the overall sideways here. Sixth floor. And very
commonly, burden to work. Always very commonly. I think here we can try
to drooping of things. You're letting me check it. Yeah. Over sample. And I can use the
hypotenuse here to try, to try to create a
simple Slideshow here. Remember when you are working
with stages at element, you need always
work with Polish. Polish shapes. They care about it, that it's
not two to two is more fit. Of course here it
can change the size. It's owed yet, but no problem. It's very, very simple
yet the first moment, let me check here
and I can try to change the silo it j, k, this finger here
till your restraint, but it's okay to
just insinuation. Maybe change the size again. The plugin mirror, xy. Check. And of course this arm here, it's not different polls, e.g. here. Let me go in out-groups, it's okay and W control. And now I can select
these elements, so it's kinda this direction. And for this first moment, we will not do on
this direction. Here the letting me turn
off the perspective and the feet will
be open, open that. And this element here, maybe we can change it to Ruby. It. Of course it's because
this side weight and the proportion, but it's okay. Let me maybe change
the direction here. So let me check. Took a perspective and
now we need to fix the side, feel the side. And this direction two in the per person and
all these things. But It's very ugly for
this fierce moment, but don't worry about it that it's correctly we
are on the way. Let me change the
light if you want. And then of course,
we can work with the offline thing to work on the silhouette word
for this first moment, we're going to work only
the basic material. It's okay for this
basically material. So now I will press F to see tomorrow glows and have a different version
of the character. So it's ok. So in next video we're
going to work on the proportion of the, the arms destructor
of the torso. And now these things, well, how you can see maybe
I can add sphere here, go up bound to simulate
the need patella bone. So let me put here may be we were so press six, of course, then we can
redo this element if we want more eyes on
this shape here. So let me see. I can put 64, 6% for DynaMesh. Press Enter and let them
see this knee here. Gets a little diferent. This knee. Letting me check it. They can press zero
to active dumps down the brush and press Alt. And try to bring this
element here if I want. And basically I need
to move this shape. Press seven. This part needs
to be very clean. And it's kinda one. P is only n here,
same You think? So? Let me check here. Maybe move a little
bit this way. And we need to try to
find something that fit. Then we go to put me in mirror. Xy took a tourist range, so let me print d. I'll let me see on this this part here. Letting me so late
that I don't know, it's a little strange. So let me scale a little bit, maybe just to create this landmark and rotate a little bit on
the fit direction. So seven seeks to move this element. Then we can we can delete
it or not, the band. Let me see the other
elements here. And here. Basically
the road diferent. But of course it's
dependent character too. Let me say a good position here. Yeah, of course we
need to work for stem this side view, but it's okay. So I will save correct or three. And of course we need
at the breast part to letting me add the
sphere here to a bound. How to select your oops, let me press key. And let me check that. So it can scale. Let me see here, turn off the symmetry and try to find
something that works. Let me go to DynaMesh resolution and try to find something
that we're very, very simple. Anatomy is a late
that this part first. Try to find some
thing on this way. Maybe try to find the shape. Its kind on these way. So let me check. Okay. I can try to scale, tried to find something. Let me go to Z plugin and
mirror to work with both sides. Maybe I need to change it. Let me see here basically, we need spend the
time and guides because sometimes it's a little difficult to find the
d correctly sideways here. So let me see here. I can try to change
d psi, do it here, maybe letting me go
into formation here. Inflate, deflate, inflate,
inflate while you are here. And this cure here on this part it's different and comes
to this direction, to the deltoid direction. It's kind on this way. I think is on the way. So let me check it. I can try to inflate
the balloon. You're a bit. It's a little strange yet
we're not programmed. So it can and try to fix that. And I can use the inflate brush to try to inflate them
this region here. So let me see. Now I can try to put 64 and
increase the debt or not. I need I don't want
my urge at this guy. So what I'm gonna
do it basically press Shift and out-groups. And I can press Control
Shift and Control Shift and isolate this guy and I then. And now I can move
this guy here. Let him see deformation polish. And let me press eight. And here you may be make
little mar, more inflated. And now I can go
into plugin mirror. So now it's okay. Of course not perfect. Maybe it's a little strange. So let me press six. Try to increase this guy here. Little better. This element here, maybe
I can reduce this part if I want the gravity. But it's okay. It's okay for now.
It's okay for now. Basically what I'm
gonna do it save. I can press, these are
ladder to clean my, my load, my tools here. Save as type that
character three. And it's okay guys,
So next video, you're going to start trying
to grade some a better job. Other side wait, maybe something like
There's one something more clam with the shapes and the correctly proportion
or something like that. Of course, it's not
necessary to fight to, to work on these, these visual here, e.g. try to find these visual because we're going to
focus on the cloth. So the cloths, so
here it's more the, the anatomy objective
here on this model. And here it's kinda
just a base mesh. So next we're going to
refine a little bit, tried to find a proportion, but maybe it's an unnecessary. We work on this level
of quality code, so we just need a base
mesh tool at the clothes. Is it guys? Next video we're
going to continue. So see you next video.
6. Refining The Basemesh: Hey guys, So continual project, basically what I'm
gonna do here, it initialize
ZBrush here to open my canvas size here to have
a better size to work. So we will zero the range
and load my file here. And select of course,
two basic material. And basically why do
we need to do now, it's trying to fix a little
bit to the side view. And then we need increase it
on the concept proportion. So now the first moment I will try to fix to find
something like that. So basically, I will
import this image here into, into the brush. So I go in this tour in part and I will select
here the concepts. This one here. Basically, I will
add to spotlight. And here we have our image so I can press Tab to
full screen here. Let me see. I think I can
decrease the opacity. And I will select red
metacarpal. Let me check. No. Let me see here can be basically basic material
than I can. I can. But other color let me see. Blue. No, let him see here. Dark, something differently. I think purple here. Let him see you here. Yeah, But I think why? Let me select line. Can be on this first moment, I can press Z again and
change the opacity here. That C and change
these key over here. And more or less have
an overall idea. Well, back to basic
material here. So we tried to read cap plus CD till the room, difficult to sit things. Then we still like
to go and draw in, turn off the dynamic. Because I can move, no. Base grew out I
going to do here. It's tried to go zip
login and make the, it's kinda merge everything
with transpose monsters. So we're going to
press the polls to merge everything in Munich mash. Now I can pose something. So let me see, are these Medicare
or skin shade? Yeah, maybe this one. And I can go and document that blinks properties and
press F4 on them, clear that back out the time that I miss my position
of my character, I can press front and back here. So basically here, or
you just make basically, basically position here. Reverse simple. Maybe on this way. Here in front. Let me see the position
here of the knee. Letting me press Control Z. Control Z. It's okay. I need press the X. Now. It will repose,
repos it again. So it's more or less, of course is not the
final version here. You can do it with other
reference if you want. Here, more or less
the breast here. They had a little
bit on these way. This part D here, let me see. Let me hide DRs. You go the command front, Z. Here, the this part, it's on this way. So let me move on. Basically this part here. It's kinda let them select
clay buildup and good to hear. It's a little different
and again smooth. So it's something like that. It's kinda box here. So let me make this
this vihj row here. So I go and dock, ma'am, again front K and move
more on this way. So here the neck it
to the root morpheme. Here, this part too. And the arm. It's a little different too. It's Marfan here,
it's too strong. So let me try to reorganize it. I will open a little bit. And let me try to change. I want to change the inflation here, it's kinda inflation. So let me go into formation. Tried to use the plate
maybe on this way. And I can bring a little bit
in front maybe. Let me see. So basically here you guys, I'm trying to find a simple sideway to
hear how you can see. It's very simple. And here D, D is poor, may be. Can move, move
inside a little bit. Let me check. So k would, let me try to find the difference with
me PM this way. Then press B. It's a little
better this side of it. This part here. It's zero. Good. So
let me go and dock man from maybe this part here, but anatomy, check
our main concept. So we need we keep it in mind. D is arm here, it's a little strong So we
need Take care about that. So the breast region, I think it's this part here on this point until
this point it's large. So let me check it. You're maybe these
region here, guys. It's large. I don't know. Need to check that
this part here, sims are large, does
this element here? Let me check here. The arm and here it's not two. It's more inflate that
to the arm is not too, it's not too fancy. Here. This way. We will need fixed.
Look to the hand. Here. Of course, we have
the perspective view but come until here
more or less. Here. E.g. here. So let me see. I think for this first
moment it's okay. So now we can try to fix
this, this thing here. And the legs, Sims on the rope. This region that big
lakes large legs so they can do it basically
make a mask here and try to increase it a little bit. And this part here, I fame quick Can
Greece or the robots to letting me move
to make a cure van, use the inflate brush made. Very, very simple yet. So just trying to find
some third thing, shape, very, very simple
yet how you can see very, very simple, no mystery here. And this part here. More silent coal here too. So let me see. Yeah, this part,
it's a strange yet, but it's OK. Whoa, whoa, whoa. This element here of the
neck we need to fix to, but it's okay for now
guys, letting me in. Brink the concept here. So I will save of course, so let me clean a roofing
and let me say this. First. Of course, I need
going zip plugging in t equals to apply this change so we can see this transition. So it's blocked by it too. Let me save as and
style that the brush. But five. And basically letting me select this guy
here or I can select bump. No, let me check here. Scan chain type blast. Well, I will select
skin shade, but e.g. here enlighten me to low. The old diversion.
Very, very simple, but you can see the
difference here guys. So a lot of press
B, D, who each. And this guy here, e.g. you can see the just
a little tweaks. And basically we are
increasing the things. So now we're going
to try to increase a little bit about the concept. And step-by-step, we are going to the final basically shapes. So in parked here,
the original concept. Let me press this tool, select the image spotlight. And those select
this one and do. Lead me where you are. Do delete here the opacity. Again increase a little bit. Letting me Jack year
and press Shift Z, Z. Just to have an
overall idea here. Perspective. So more or less on
this way probably will need increase a little bit. Letting me put mad cap
here and z opacity. Z and I can back
to screen-sharing. So maybe we need
increase the legs yet. This part of the
breast, but it's okay. Next video guys, we're going
to continue to try to find the correct
proportions to define some things and start
blocking the elements. So the first moment
now, it's tried to. To increase the things. So basically here, I can
just move a little bit, maybe put the head that
little bit in front. Maybe this first
moment, it's very, very, it's very,
very duplicate that. So let me check here. This part and here again, it's mostly little bit. Let me select the basic material here and change the light. Press seven and I can
change it is Zhuo here. So a very, very basic shape. I go to Skin shading again. Keep in shape. So a simple base mesh here. Here we've tried to bring the
volume of this most coat. And I use mostly rural bit. Okay, We're very simple. This way until the oblique. So maybe we can make the AI front here or bring volumes here,
something like that. Yet not. So is it guys, in the next video, we're going
to start increasing yet. So step-by-step, let them select this guy and turn off
these banks who here. Now it's okay. Maybe the arms we need to
fix the elements here. But remember, we have, it's kinda while you're, so we need to stay with that because we have a concept that
it's it's kinda water to, to, not to week, week. So basically let me try to increase a little
bit this element, I am using the hypothesis brush to make these visual here, e.g. this cure refine this curve. So I'm using the high
bulge and try to find these elements rebase good yet. So it took a lead him to turn off the bands who here selected this, the knee. May be, let them select the arm, resend, select your dean, let them emerge with the ham. So we move up until the the arms here and
you press Merge doll. I use merge style here to
merge the hands and arms. So now I can work with that. So let me select this guy, press Control debris to
create the polygraph here. I'll come over to save. You took a, so now I can
change the position of the robot and maybe letting
me move it in front. Maybe let me check. No. Wait here a little bit. Maybe Dean deltoid here, zero b. Then we need see
this structure here. Maybe it's more
cylindrical, these arms, so we need to take
care of whatever that maybe then we need to
read, redo this element. So it's okay. For now, it's okay this part here, it is strange, but we need
we're going to fix it down. So don't worry about that. So it's okay for now. Next video we're going
to continue to gaze. I will save it. And how it can see
in this stage, basically we need tried to find a simple silhouette
and check the proportion. So numb. Next video, maybe we're going
to make the hand, the final block
out of the hands. Are Reagan tried to check with the main concept to see
the corrective per person. But basically here we have e.g. a simple, a simple base
mesh and it's working. Maybe this element here. Strange. So let me select the NAC. Rich set, this guy here and maybe let me move
this part here. So it's more diagonal a
little bit in diagonal here. Let may be, I can
scale a little bit. This thin neck here. Rotate a little bit. The weight. So yeah, I think beyond this way maybe then
we can fix these elements. So let them select the mean. And we need to fix that. But it's okay for now. It's working. So it will save
again. Is it guys? Next video we're going
to continue how you can see basically for
this third moment, we need a lot of energy, band, a lot of time trying
to do to find a good, a good Bayesian
mash proportion to then basically add
the other elements. Because if we have a bad
base mesh or bad proportion, a bad structure here, basically when we try to
add the other elements, we will have a bad cold, a bad project, a bad
character because the per-person divisor
will not work. So we need to try to
construct the t in each cow. Good line as a good,
a good visual to. So is it guides the next video.
We're going to continue.
7. Torso Redesign: Hey guys. So continuing here, how you can see we have some different base
mashes here, e.g. this one is more cartoon. You have hands. So it's important to you
are always trying to find the reference and sturdy
from this reference. So it's very, very important. So here we have a
free Bayesian mash. It's very good to have
a good line to start your base mesh or use as a reference only to build
your arm in ZBrush. So it's always important. So here we have some hands. It's more styles at, so this one's very beautiful
to hear more cartoon. So here we have our own
reference from our base mesh. So here a hand to draw, what are we going
to use this one. So let me select here my my Moto sheet and
they will bring here. Let me move here and
birth control ran hand. So let me see and maybe
we can make the doll to here just to have
to use it into ZBrush. So this is the way that
I like to use to work. So here we have the the
division of the bones, e.g. here we have the
person Melbourne, middle and distal phalanx. Here of the ribcage. Here, very, very beautiful. We have these ribcage stricter with the
shoulder and the deltoid. So basically it's kind of e.g. are both directions. So e.g. here, we have at the side
view look from this way here. So basically it's
something like that. The ribcage, the pelvic bone. Here, the hat, e.g. it's kinda dumb ***. So here the legs. So it's a good structure to
apply on in our project. So here, of course it's more ArrayList bird who
have D is one and D is one. It's very, very,
it's very beauty. So how you can see here we have the destructor oppose eat
just to reference here. So it can try to apply that. And basically what I do now, It's merge these elements e.g. here. I think I can
save as and save six. And basically here, I think
I can try to merge the, I don't know, let me
see the breast here. Too big. Maybe on D is way. Let me check. Ok, chip on it. And
I will select DM, the ribcage, and
merge these guys. So it can merge doll K Letterman at what
the key here to solo. So here what I'm going to
try to do it basically. It's basically tried to
make this direction, tried to rotate the ribcage
and here the pelvic bone and here you Blake make
something more on these way. Something like that,
something like that. So let me see here. Maybe can select only this
direction, use transpose. Try to move back. Not letting me see here. Let's make a mask. Maybe. Let me check. I will merge the let him
see the neck together. Well, no. First moment. I can put I can merge it. Letting me add to the
deltoid here to merge down. And now I will try to press Zero Dawn standards and try
to increase a little bit the things year more or less the legs to move Tao and mire to
try to define it. This region here of the dorsum. I can merge everything maybe and try to
move a little bit. This region here
is eroding things. Cd, make a square here. Device. Here. Here is
move a little bit. I can try to add
information here. I have a delete a bulkier
because it's too strong. So probably I have this delay. Let's not delete something like a crash to let him make a mask and try to fix that. It's too strong. So here
we have the pelvic region. No, I need to open
the project again. So let me check here. Yeah, it's too strong, so probably it's ZBrush grayish. So I will open again
the project to work. Let me put four here maybe, and try to work, but it's drawn yet, but it's okay for now. So here basically, I will try to increase a
little bit this region. Very simple. Make this landmark here. C over simple. I am here, tried to find the oblique. Just a landmark here. Same poll landmark here. So let me check here. Hopefully more or
less on this way. The gluteal more or less than d is way over. Just a simple landmark. I'm not escaped him yet. So just green this region. Here we have the let
say most Dorsey. So of course we
need to fix that. So maybe I can use the
move here or make a mask. I can press until
like the mass cure, press Control and mass glass and try to fix this thing here. So let me check here, something more like that. More strong. And maybe
move back a little bit. Spur to here. Of course is not the
final version guys, but it's smarter to
have an overall idea. Here, the neck,
we can move MEEP. This part here. So little better. Let me rotate a little bit. This part and move in
front of the robot to hear the breast. I can move the other
bit to verify you want let me see. I press Six. Thou and
the arms two maybe. Here. Are just a teddy Ruby. Yeah. But it's not good
for me yet. Of course. I'm trying to find
something that will work. So let me select this region. Tried to remove a little bit of this information here it can
use the high polish brush. It will be it
basically here will be we have these, these
information here. The clavicle and disinformation. Very, very simple
yet here this part, it's very, very strange. So let him is more, here is more fun at volume here. It's okay for now. You're having information to need to fix this
information here. The gluteus, very,
very simple landmark. Okay. So is it guys very simple? Maybe we can change make whether this silhouette or we can fix it than when we're
going to make some polls. Here, it's interesting, we tried to keep on the
simple information. Urine need make a
better separation here. Let the knees move a little bit. Because we have the cloves. Remember that? Well, is it for now? So these stage, we're going to refine in increase
in very simple yet. So we can try to use this one
as a reference if we want. Here are d is one here. So let me check here. See here we can
finally rumor style, is that something like that? The ribcage here formation, the oblique here,
near the diversion. Ugly yet but don't
worry about it, that it's very niche,
niche all time. So I can try and change
these trapdoor here. So here we can try to define out together
the volume here. Maybe. Then they can try to increase this
information here. So basically on this way. Then simple landmark here. So let me check. Here we have volume. Here we're having separation. So how can see I'm not using strong anatomy landmarks here because I just burning
some information, then I can check. If it, Oh, it, it's working e.g. here it can increase
the intensity. Just to check it. And let me make
the landmark here. And here. Just burning simple information. This spur to do. We're going to fix
then it simple yet. So let me check Didn't
information here. And here the diversion to the to the clavicle
and the neck. So we're going to fix
this information here. So let me check here. Maybe on landmark,
other landmark here. And increase the volume. Remember it's a stylus add, so it's not realistic anatomy. It's more like a Bayesian
marriage. Don't worry about it. The overall structure here. You can add volume from
the leg most codes, we will add a
general information Moore wrote more
like a cylinder. So it's okay. Not a realist. Most girls style
said remember that? Well, it's okay for now guys, in the next video we're
going to continue. Why do we want to try to
define a generic idea? Here? Maybe these guys here. So maybe I need merge
these elements here, but we will make merge them. So it's okay for now. So let me save seven. I can loaded six. And here we have a
little more information. So step-by-step, we're going
and of course you guys, e.g. from this one, we can start at any clothes
and our element, yes, we can do it. But in this course, I want to show you a
little bit more about the simple stylization and how we can solve the
overall structure. We're going to work
in step-by-step. It's a little different
when we are working with stylization because
it's very stylish set. So e.g. here in my
mind, how I work, we've ArrayList character for real humans and of the Sphinx. My mind, it's always trying to make it the
correct proportion. The obliques here, the ribcage correctly ribcage
information structure, but it's different. Here. It's I stylus, I add it's more like
League of Legends. So I need to adapt
these characters. So we're going to make
the hand here like that. This character, it's this one. So you can see here, it's not really realistic
Fitzmaurice dataset and very, very liam here, same
thing here we can see, here, it's a little different. My friend, the arm is
earlier more realistic, but the other parts here, it's more stages at
League of Legends. It's very good example
for this character. So here it's very cool to very, very good shape and we
can adapt for this one. And well, here we have the head. So we're going to
make it to them. So is it guys, in
the next video, we're going to continue
working on this character. So see you in next video.
8. Blocking The Hand: Hey guys. So basically here we have are basically basically project,
basically base mesh. So I want to show you very, very simple way to start step-by-step very
commonly because of course, I quote, do it varies
speed very quickly, very fast and with
a better result. But my general idea, it shows you how you
can do it very calmly. And the, the challenge, challenge that you will find in the middle of the way when you are
doing the character. So now what I'm gonna do it basically tried to
block her hand. So try to block her hand, then are going to
continue blocking this, this part of the torso, this region here
basically, if we, if we find that
this region here, this region of the torso, if we define with a good visual, basically the other
parts are very, it's, it's not easy to do, but it's better to understand. So I recommend you always try to define the desert
region of the torso. Dam. This region here. Come on. Yeah. Your region. Then you can find the other parts are if
you can if you want, start from the head, It's a good way to, but this point here, it's terminal
important when you are doing dare character,
a complex character. And of course then we're
going to work on the head. But now we're going to
try to work on the hand. So I go in here and I will
impart the concept here. And I will select and
add to spotlight. And here I can select
the concept and do. And basically here, we can
start blocking these hand. So I can start with a cube. If I want e.g. a cube, then press Z. Make polymers 3D perspective of and basically here
we have this draw. Here on the hand. It's we have here
the metacarpals, the bones until 34. Metacarpal. Metacarpal,
sorry, it's the carpals and metacarpals are
Simon zero bonds. Here. Here we have the
ulna and radius. So here it's the bone of the
ulna and the radius here, the phalanges starting
from this point. So 123 proximal,
middle and distal, proximal, middle,
distal proximal to distal and
proximal and distal. This vendor will have
to only phalanges. And here the carpal bone, here in proximal and distal. So basically divisor. We're going to try
to make your sled me make this way here
more or less on this way. This, this is more or
less than this way. Of course we are going
to increase it a lot. So let me select the
D flip curve and maybe we can try to
define moralism this way. Bauer about it, the
perfectly formation here because we need
that press Control. We need use DynaMesh
here and increase the things I can I can
try to whom rotate that. And basically here this truck
tour of the other singer. So let me check here. Very simple, don't worry
about the bad guys. So let me clean
this region. Here. Basically, we are
going to try to define a simple base mesh. Let him see here. And of course these trapdoor
here in front of you, e.g. it's not a straight line. It's cure vet Let me try to select
this guy here. I can use out-groups and
easily this guy and guys, this is my workflow
of course here, e.g. probably I will use
maize manage ham. I will not spend time doing a hand from scratch
or from zero. E.g. when you are in a studio
production for freelance. As a freelance, always you need optimized
project and delivery. The final version, we have
the correct advice row. So no matter if you are using Bayesian mash or not, basically, when I like to use dirty and create something
from scratch it the two sturdy and not for
profit share on our projects basically in studios and
for professional project, you are always using Bayesian mash and
optimizing the time. But here we're going to see how to construct basically hand. So more or less
on this way here. The shape, let me
check your shape. You to cure vet here. This gap here. So it's okay for now. And the hand, it's kinda
three planes, e.g. these and these and these. So K here. And now I can add other cubes or sphere here
if I want to, let me check. The concept reference. Can see beautiful and strong
and it's not a dedicated, it's kinda know warrior. You're more or less, it's a strong woman. So here I can add a cube. Again. Let me check here. Let me see. I can try to use it
as reference here. Letting me select that. And I can use this one
as a reference here. So let me change a
destructor here. Yeah, and moralism this way. Yeah. So here I had a Prezi and it's a little more dispersed and make
something like that. Let me check. Yeah.
Destructor here. Can press Control scale here. Control scale here. That we see these way. Control W. Let me see Lab press
Control W. Alright, can use alkyl groups to
create poly groups here. It's okay. And of course
now I need to scale it. So let me see here. It's on the way. So it's diferent. Please clean need to rotate it. So let me press Control. Shift. A year. More or less on the way. Yeah. More or less on this way. Let me select this guy here. Rotate a little bit. This guy Rotate tool here
with very, very simple yet. Just try to fine
on overall idea. Led me here and try to. Find this information. So now I can duplicate that. Press six to maybe move the change D, position 1234. Press Control here. Let me move here a little bit. And press Control. List finger, scale
the Ruby, ruby it. So let me check, let me select this guy here. This one. Let me check if it's okay. So how you can see basically
it out time trying to, we're on the overall
shapes and refined things. So you can rotate a little bit. This guy here, I can alter groups here and select the select racked and
price shift to here. And letting me more
verbally Ruby this finger. And here letting me
select this guy here, press Control to find the this guy here. So I press outer group of
out-group and you hiding. And select the sky here, more or less here. And try to pose. So let me move here. So let me check. Very simple yet. But it's okay for
this first moment. Press and increase a
little bit changed size. Of course, then we
need refine it. So let me select, letting me know it's an
undesired mirrors everything. Next video we're going to
continue where we can try to increase it and start blocking the
hand, grading the hand. Then we're going
to use these and as as a preset for other
projects if you want. But basically to do a hand, we have a lot of ways to do it. But work with boxes, It's very, very good too. So now we can for some
merge everything here and starts doing the
elements are e.g. scoped. I go to Fincher
only in duplicate again. So basically these
elements, these parts here, it's marked, you see d
divisor, I'll depose. Then we can do just
two fingers, e.g. and replace it the bolts here. It's very, very good way. So it's okay guys, in the
next video we're going to continue doing the hand. What it can do here, basically it's e.g. marriage doll. So I renamed to hand. Here in my character. I can clean everything
no matter if you have a few had cleanup, clean that up these elements
but hearing append, the hand will be here. So now we have the hand. It's okay. So now we're going to work. Separate that. So I will save eight. Let me see you save again
just to check. Okay. So is it the guys
in the next video, we're going to continue
step-by-step construing, constructing, construct, to
construct our character. So in the beginning
it's a little strange, but don't worry about that. In the end, we're going to
have beautiful character. So see you guys in
the next video.
9. Deifining Fingers: Hey guys. So continuing here we're going
to start, started naught. We're going to continue
or hand sculptor. Basically here. I like to use our time
Sketchfab if necessary, e.g. It's a good library, it's a good resource to found the information
for the information. So here basically, you can have a general idea
about hands, e.g. in here we have the
bones of the hand. So letting me select
some familiar your hand. Let me see here. Of course you can
buy these hand, but it's not necessarily smart. You have an overall idea. Of course here, it's
released count. Rarely is bird to sturdy
and have an overall idea. It's okay for us, e.g. here we have the, the metacarpals, metacarpals
bones here. And here. This guy here. And here and here, the carpals bones
basically divide, then other bones here and here. Of course, we have the
metacarpal, two phalanges, proximal middle distal and proximal proximal middle distal. Same thing here. And here we have the
personnel and this tau only. So here e.g. you can see these guys. So basically we have
this seven carpal bones. So 34567, let them see
123-45-6788 bones here. The mouse irradiate, the firm. This guy here, p is firm. Of course we have other names, but it's not necessary to
understand deaf water that. And here we have
the carpal bones. So metacarpals, carpels,
how you can see here, the filings, proximal and distal,
proximal, middle, distal. So how can see basically
the line here of the first filings here of this finger if I make
a line and cure, but basically I have
this visual here. Of course, we have dammed downs, most calls, scan
and other things. But in general n Here, we have the radial
bone here and OMA. So hand composite, Compose, Compose it, but it's
realistic of course. And here we are doing
more styles that. But it took a lot impress steam to have an overall
idea about, about this hand. Moralism these way
and this first stage, we can just block everything just to have
a better visual here. So let me see here. Maybe I can duplicate that and
isolate this one. And e.g. it can hide in here. It can press Control Shift Alt and inverse it and DO Haydn. So now I have separate
that these guys, and they can use DynaMesh. Of course I can use
random sixth for maybe. Yeah, it can be
stirred to if 6th for your sixth for Stuart. And well, we can
start sculpting. Of course, the guys
who have a lot of different workflows
to create that. Well, basically the secret, it's just to start
doing something. It's not. Think about a lot of things. It's Martha. It tomorrow I could just sit the sit on the chair and
make the things well, let me see your and
basically we can start, try to follow these way here. This volume, this volume here. It's kinda three volumes. So basically here
and here and here. Well, let me try maybe
this volumes here. Clay buildup. Well, let me check
what's happening. Well, well, well, beautiful. What's happening here? It's not working. Let me see what happened here. Let me check it. Yeah,
It's kind of course, I have activated the
spotlight projection. So when I am using the
spotlight projection, basically we will not
able to sculpt here. Just I can use only
the movie brush. So to change it, I can go and brush, sample and spotlight projection. I can turn off of it. Here is my hotkey bullets. If you are not finding
the Spotlight Projection, basically It's brush sample and Spotlight
Projection turned off. So now when I use e.g. clay buildup here,
now it's working. And here in brown brushes, I can, let me select
this one here. I can reset the brushes. So let me see,
reset our brushes. Just to me have the correctly
value of intensity. So it's okay. Q clay buildup, it's 20. So it's okay. Let's go, let's try
to add this element. Maybe I can make a mask here if I want or use other options too. But for now I can
use just a mask. So here, more or
less on this way, or this way, I will remove information here until I find a correct tuples. Here it's not to flatten, but remember we are
doing a stylus at hand, so it's not realistic. So take care about that. And here on this
way, here basically, I can try to remove this
part here that ME add to this part here together so
I can duplicate this one. Do Haydn. And here, make me think the Ohio done. Now I can merge doll and put the resolution
sixth for DynaMesh. So now I have merge
these guys here. And here maybe I can try to push the lever part of
the arm, it may be. So let's make a mask here and press Control Alt
to remove this part here, K. So now I can invert
and try to ********. That may make something
like this one. Let me check here. So let me apply the
DynaMesh in here. Of course, if I want, I can make a zero mash to
fix our width if I want. So here basically tried to make some lines to create
a landmark here. Well, the hand,
these element here. We don't have it. Here. It's something like
that out together here. So let me remove
this formation here. Here to this information. So how can see I'm trying to find overall shape and
same time I am refine m, m using the brush to broken using the
DynaMesh and same time. So here I can use the polish brush to try
to find some thing. Here. Same thing. So maybe. Tried to break these
elements here. This fierce first part, It's €1 borrowing
because we don't have the overall idea
about the project. And we need continued doing
the things, but it's okay. So here basically
we have a point of bone and k can smoke. Letting me make
maybe a mask here. Forever, simple yet. And here I can change
the decide to it here. Because then we can use
the zoo or mash here. I can just drop these
parts here will be two squared error. So I will try to this truck did. And basically here K for now, here, maybe I have a into here. And maybe you're too. So how can see it's
not something complex, it's basically a
simple shape here. So here I have this element where I need to try to find some
distinct shape here. And here I have these volumes. So let me find this
information here. I can smoke a little bit. So let me say in this way, Dee is a way to fix it. Then. Let me see here. Let me move this direction here. Let me check this part. Maybe more interesting. Here I can try to
deal with this. Remove this part. Here, it's something
like this direction. Let me try to remove
a little bit. This element may be
fixed, this bird. Let me see here. You can use your arm
hand to understand that. Okay. So smart Chrome tier. Maybe more. Inflate that. Let me check it. I can use the formation
maybe inflate balloon or I can use this guy
here, something like that. Let me see. Well, maybe this part here
and need increase yet. I didn't mean to remove
€1 be dispersed. Here. Of course, it's not time to details
and all these things, but I just want something
more sidelined or cope. Well, but then I
can increase it. Let me see here. Yeah. So now I can add this element, so 0 merged all here
just to move it. And now I can, I can select this guy in press Control W duplicate. Now. And do you hide in the other
parts and here make reverse. So now I have split the next video we're
going to make a finger. So this party or maybe I can
try to fix this part here. Maybe on the way, yeah. Because then guys, you can
use the m here in geometry. We can use remeasure, e.g. we put 1.4 and before I use it, I will save the project. How he's saving
stays at correcting. Or nine, I can
press zero measure. Of course I have remeasure here. But in this, there's
momentum showing, showing you why is the dose. So e.g. here, I have this low resolution and I can rework, of course, but for this first moment, I like to use very roughness and very, very high resolution. I'm just sculpting. Then I will refine
it the elements. So here let me check. I will insulate these guys. And tried to work
different here. Maybe. Let me select the
Move brush, topological. And here it can make some different transitions
are just rotated. This guy here. So let me repos
this guy here too. So it's time to
play a little bit. Of course, let me turn
off the perspective. And crazy european. This guy here. Six, my hotkey to
Move Topological. Now I have a different
expression to the end. Let me check here. It's okay. This one,
it's okay for me. Well, let me see, maybe change the
size a bit here. And here the mini tried
to fix this guy here. Maybe on this way here. Change the direction here. Let me see very, very simple information here. So let me select this
guy here and add volume. Let's try to write a
simple volume here. Very simple yet this part, it's very thin here. So let me increase
it a little bit. This part, her very
early yet framed here, but let me check. Poor. Maybe this finger here. I'm trying to find
a good visual here. Maybe let me check. Let me see up correctly
position here. Find a good visual. May be or this position maybe. This part we will need to fix, of course, check
and this guy here. And try to find a good pose. Let me see here. Well, let me back this way. Then we back here to
select these guys here. Try to find a pose. So let me see. Okay, let me move
this part here. Yeah. It's okay. Next video we're
going to continue, guys. E.g. if I use let me see. Older medicare both line or e.g. fan here it's of course
we need increase it, but we have a overall handshape sold now we need to
increase it a lot yet, just use DynaMesh here
in the fingers inside. Overall shape here
maybe. Is it guys? In the next video, we're
going to continue how you can see when we need to
construct things, elements from the
zero from sketch e.g. or I sphere. You
need to take time. So you need go step-by-step
very commonly. Make the thing one thing
by by one thing, e.g. one thing each time. So is it guys? In the next video, we're
going to continue.
10. Merging Elements: Here, basically, we can, two ways to do it. E.g. we can skip, separate that finger
here if we want e.g. and then replace it, copying, replacing this in the
other fingers, e.g. in the other painters position. Or we can try to
merge everything. So here, let me try to
make different, maybe. Let me check it. This guy here, I will try to change the position
more or less. It's kinda grabbing something. These bows. Let me check it. So something like on this way. And here the same thing
as them this way. So it's a K and
this finger here. Maybe something more on the way. Let me see. Yeah. Let me check here. E.g. let him it tests
the error measure. We say that the zero measure on the this guy is only
using the Z remeasure, e.g. we will keep these guys here. So basically what I can
do it try to put 0.1. Yeah, well, so here I
will duplicate that. It's a late this one. And I will work only
on these fingers. So the Ohio them here and
use DynaMesh here, e.g. 64. We'll keep 128. And maybe I can try to sixth
for letting me check here. For common place, for letting
me back here and put 64. Okay, so now I can merge, these guys merged all 64 here. Okay. Let me add
information here. I have the Roebuck because the resolution,
I don't know why. Well, here we will try to this truck on the Ruby,
these elements here. Make a mask and
reducing the intensity. Yeah, I have this letting me just is more
for this region because sometimes the brush crash
as this Burkitt's not crash closing the project but creche with the brush
settings strong. So letting me so late this end. And we're going to
work on this way. So here basically, I can try to meet but 20 again. So now it's working
correctly again. Here basically I have
this information. So let me see here. It's not here, it's kinda hear. So the danger comes from here. So just, let me make a
simple situation here. Let me test, of course. Here let's make this
true. This part. Maybe vitamin find, year, maybe. Let me use the Romesh. Very, very simple here you
can see now if I want, I can test mesh 0.1, extremely low resolution,
letting me check if it works. I think I showed save before I use the
zero mesh bar, it's okay. So I will press ask. It's okay about that. And I will save
first, Save As, then. It's OK and now try to use the zero measure
again. And wait. And here we have the
final version we can say, but it took a little bit, but 0.2 if I want, but I will not do it. Now. Basically, we will keep this
information here and try to increase these elements
here more or less here. So here think it's more insight. Formation. Maybe separation here, maybe let me check. Let me see here. And of course then we will
need encourage it because we need to remember that
it's Studies at carton. So I need keep it in mind. So let me see here. Can use high polish brush and try to make
something like that. And here, and here, just to mark something and
try to find something. This part here,
it's this way, e.g. this point and this point. So in diagonal, let
me make a cut here. I can use the high polish or, or not, or clay. So here it's
something like that. So this element here, it's down this way and
here it's more in front. Yeah. Of course, guys. Then we can reorganize it
to don't worry about it that these elements here too, we're going to fix it there. So now it's very, very simple and ugly. So don't worry about it
that year it the landmarks. So it's morphing and using the high polish to
keep it style is. So then we're going to
increase, increase that. Basically you can look for
your own hand. Comes here. Let me see. Yeah. It's okay. I think I can use this finger
here and duplicate that. So let me check here. This part, maybe we can
increase a little bit different here a little bit. So let me check here. Let me see here. Add volume here. So let me use the high polish. Then we're going to
need rework on it. Yeah, it's okay for now. Maybe we can duplicate it this finger here and
test if it will work. So let me just put the landmark here of the division
of the failings. So basically here it's. And you're more or less here. And here, the spur. So how you can see
it's basically this fierce part,
diagonal in here. It's kinda this volume
in here in the middle, more or less, more or less. It's not perfectly role here. I am just in creating landmarks
to then make the things. So here more or less on
these way, this way. And then I need to rework on
it to transform it enough. Mao hand. It's very important. So maybe on this way. Well guys heard
this moment, is it? I think in next
video we're going to continue where I will try to transform these
for more female hand. There are more female. To break these elements here. And try to find
the female shape. Two to go to this direction,
the familiar shape. So it's a k here. Very, very simple. Can use the high polish brush to polish the rupee,
this element here. Then we're going to
continually work. So is it letting
me see this part, this element here, its
kind on this way here. And they can polish
a little bit. So we need increase this part. So let me see here
more or less on these curves we will need
increase these elements, but it's something like that. So this part here to basically I can smooth
failure obeyed these elements. I can use a color
if I want to do. So going working step-by-step. So is it guys an activator? We're going to continue to
see you in the next video.
11. Adding Other Fingers: Well guys here I can use the high polish to try
to polish up the Ruby, this, this part here,
or it can smooth. Let me see. Yeah, here we will keep the
landmark, of course. Now I can try to, letting me polish
these guys here will make more styles that cartoon. So let me publish here in here. You're inside too. So it's okay. Then we're going to
refine it of course. Here. And here on this
part may be here. It can try to cut a little bit, like polish here too. So let me check
here a little bit. Okay. This part, it's trying
gonna increase it then. So let me use the
hypotenuse here, the robot to here. And remember it's styles that, so we need to make these things, letting me come back to
this original color. So here we'll try to duplicate
that so it can duplicate. And I can separate
this part here, letting me press
Control Shift and select the, select the lasso. Let me see here k. Now here I can do
Haydn and close holds. If you are not using my preset, you can come here and geometry, going geometry and
modified Geometry, modify, sorry, to
modify Topology. And when you are letting me see, I think it's subdue, merge, know it's Geometry,
modify Topology. Close Holes here,
close holds, okay. Close hopes. So I will press Close
Holes somehow I can use the DynaMesh again. And now here I can just reset the watch people
and put it here. Of course is not the best way, but Let me see here. Can rotate a little bit. Again, maybe flip
side a little bit. Let me see this element here. K. So here I can try to
change the position may be more on D is
way more straight. Some thing like
that in this part. So it's okay. Now I can try to press Control. Make something like that. Just testing, of course. Let me see here. Can press six, change
the direction here. Maybe rotate a little bit. And this way, let me see here increasingly Ruby. So letting me work to rotate a little bit and scale a little
bit on this way. And here, let me check this guy. Here. I can press Control W And here, same thing. So now I can press here and press Control W
Contour, sorry, only control. And scale this guy. And make more or
less on the Sway. So moralism this way, let me check here. If it's a K or not. Six Item, select the hand here. It's going down this
way and this way. And here we have this
element. Let me see. Let me rotate it. Maybe these year. Let me check. It's not passed away but it's worth me try to find a good connection here. Oh, maybe this
information here may be. So of course we need to fix this element yet, but it's okay. Because we need to
think about it. The trapdoor yet. I am using the Move Topological. So basically this brush
will affect only the my, my matched with poly group. So if I use e.g. just the morph
brush, when I move, I will move out
the mesh and Move Topological will
affect the groups. Each group. Your course. Same thing here. D is way too. Well. Then I will fix these elements. So it took ¥1. Now we need to fix the
letting me see this guy here. It's going on this way, here. This side to it. Going on this way. Let me see on this PR. Yeah. Maybe I need to make a
different selection here. So let me test. I think it's better on this. We are not letting me check it. Well, then we need
to increase that. But it's okay for now. But this finger here, to finish the overall
idea than we need, tried to find a good poll, worried and refine again until we have a good
measure of good design. Maybe this, these gaps
here to be cure naught. C, this position, you're, maybe it's not necessary to be. Well, let me check here. Wow, think it's a little
better on this way. Let me use the high
polish brush here. So K, Well, let me make
this landmark here. This connection will be, need to be very clear to see. So let me maybe try to
find something here, maybe letting me check it. Maybe we'll add something here. See these points here, 12341234. So maybe you try to
find these elements. Maybe I will select
this guy out-groups. And just, we'll move up. So now it's okay here. Yeah. It's okay for now. Let him see in these sight, hearing need a
cure vile euro bit of cure of a volume, of course. So it can move here. Let me check here. This shape. It's too flat and yet
it took a and here. I needed this guy here. Yeah. So in activator guys, we're going to continue
adding the other finger here and try to find
something that works. Maybe make the bowls. We're simply here
and here and here, here and here and here,
something like that. E.g. here we have
this expression. We can try to define a
random exploration here. But how you can see we have a simple structure here
that it's working. So save it. In next video, we're gonna continue
step-by-step, Step-by-step socio. Next videos.
12. Using ZRemesher: Hey guys. So continuing
here, basically, we're going to select this part and let them see
here a duplicate. Just to, to have, it's kinda big cup. Now. Haydn. And letting me see, I think I can, I can merge these guys here. So let me see. Merged. Oh, where do you work? Marsh don't it's okay. And now I will refresh it. Not letting me put
this guy here. On the way here. It's connected. The DynaMesh will work. Who works better? Okay, now I can merge it. And well, let me check. This part here. May be letting me separate
the it's not letting me. Well, I think I have some here. Its activity activity the
dollar, it's kinda similar. So, okay. Let him make a mask. And I will move
down a little bit. This guy here, this guy, you make a mask and try to move a little
bit On this way. K. So let me check here. This guy and this one. And try to move a
little bit here. And try to pose again
on this direction may anatomy see this line here. We're letting me this
direction, this direction here. So let me check more
or less than this way. So let me polish
here a little bit. So now I can merge
all this part. And of course we need to
fix these elements yet. So let me see here. Let him inquiries this part. This man, let him is
more of €1 bit here. Seven, the hypotenuse here. More or less. I think we need to
increase a little bit during the destructor here. And this part here, I think maybe more on the way. Let me check. This way. This shape here and here too. Let me add volume here. So now it comes more fully or be it in here in this situation, I can try to. Remove a little bit this
part because we're going to work with styles that, so I can try to break
the tried to break the, it's not organic visual, but it's moved vital. We are trying to work
with more heart shapes. So the question here. So here, let me
check this element. I think we have
more volume here. C. Of course, then we're
going to work again here. Hold this volume here. See? So let me check this
element Support here. And of course here the
part of the, this moment. So let me smooth this
region a little bit here. So let me check this part here. Try to have MR. it's kinda more choline
and, and your peers. It's not divide that
in a lot of elements. Here we can make this
good just to have an overall weight here. Something that,
something like that. Because then we're
going to refine it. Here. We can try to put
this information here. I can move a little bit to break the square shape here too. So press out here. To simulate the NAOH standard. It's okay, very simple yet, don't worry about that. Here we have directions. Let him see here. Press Zero. See the landmarks. Then we're going to
fix it to what's okay. Maybe we need to fix it there. And again, I'm just doing very simple because then we need merge these elements, tried to find a good
silhouette here. So let me select it. The old lying HER
can see basically this part here of the range. Let me see on these
viewed this angle. So maybe here, these part here. Maybe we can move this information
here more on the road, a little more large. The root. So now it's better. Here, make the break. So, yeah. So let me check here. More or less here. So it's a little, Of course
not perfectly. Here. We can keep a space here. In these birds. Maybe it's a little restrained. We need to fix it. But it's okay for now because
we have visual here, e.g. the hand studies at the end
because now we can increase it and work as a stylus at hand. Maybe here. These me more, something
more like this one. Well, let me try to make
something more in this way. Oh, it's so strong finger here. But it's okay for now. Basically. May be more of this information,
more out here. In same line here. It's a little strange. Maybe let me make a mask here. And here maybe try to
book a little bit this element, this region here. So k, let them see the fingers here. I can try to press eight
or six and tried to put more thins finger to seem like a familiar to be. Move up a little bit. These elements here spurt too. So you can see you have
these elements here, Martin diagonal example here. This way maybe we will
need to refine that. So okay, let me check this part. Yeah. So yeah. I think it's okay. I will save it again. 11. And letting me check. I can merge here. Merged all duplicate,
rename to hand Bayes, copy, and turn off the IO here. And this is why can't e.g. merge everything and let
him it's moved here. E.g. here it can move further bit 0 and maybe try to separate
the Euro bit here. Here I can try to use
the theorem as well, tried to test it. And of course, e.g. you can use it with
the project offers and to protect the base mesh in the Thailand hand or a
better hand if we want e.g. or start from the low
resolution to start sculpting. So basically, I like
to use this workflow. So tasked with this
low resolution, just to see n, Basically I need to
redo, undo redo. So I will try to find
a good visual of simple visual to
continue the body. And I will not put
a lot of energy in the body because we
need to have the clove. We need to have to make the clothes and all
of these elements. So we need to basically
barley base mesh. Then we can try to add some
clothes to sketch just to have a general idea about the composing
and the element. So I think next steps
we go, nice cup. They had tried to
finish the head. The hair will be a challenge
because it's a long hair. And how to translate it from the concept to the
treaty. It's very. It's not difficult birth, take a lot of ours. So here I am awaiting yet the
zero mesh it's calculating. Well, I call to
clean the polygraph. Maybe will be helpful to
have Ramesh Kumar fast. But well, I will wait. Just wait. And how you
can see I'm doing this. It's a little more square because it's not like a cylindrical feature
because our concept, It's not silent,
coughing jurors. Mr. Square, it's too low. E.g. from this point we
can start if you want. But how I was saying, these fingers are
not cylindrical, it's more styles edit
smart as grayer. So let me come back
here and then we'll put 0.2 and make the same you
think, Romesh and weight. So here it's workings of
Marat Ramesh burgers. Come on. Yeah. I don't know yet. So I press Control Z. Control Z because from these
base mesh we can work. So basically redo things. While this element,
It's a little strange, but let me go to
geometries are mash here zero point to grow. So adaptive gear of a tour, well, I will put 0.5, maybe. Laramie press
Control W to one or one polygraph Only and Ramesh. So target poly groups, zero-point to press Esc, it's zero point 5.0 mesh. And of course we call do
it very easily, but oil. We took it for now. And then we can pose this
finger and sculpted pose it. Of course it's dependent
if it will be animated, you need make a different pulse. So let's go almost there. I think it's it's good. Here. Let me see. For his burger. As gas. Sorry. Yes guys can
no, no, no, no, no. Come on. Save File project. Please. I remember that. I forgot to save the project. It's important. So for his murder, not letting me come on, saving project filing progress, I will wait for it. Wow, let them eat a low
tier my project again, just test its crash. So let me press Control D, Vitamin C. Well, we have
the hand here, it's okay. So what I'm gonna do it
to initialize your brush. So it's traveling part. Always save the project because here in ZBrush I
don't like to use the quick saved because
usually you have crashes with the quick save because
we have millions of polygons. So because that its
terminal important to always save your project. So here I will load again and
select the basic material, breast D and the hands
and merge TO it's okay. And they will duplicate
and rename that. And the cop can be
and save again, the Save As again put. Okay? And now here I can use
the target to 0.7. Press Control W one. Let me check 1.0 mesh. So how can see we have these, these questions
about the crashes, this problems that we need to face it during the
character creation process. So I am waiting. And basically next video guys, we're going to try
to pose these hand. Oh, I forgot to use
the DynaMesh here. So let me smooth here. And here let me smooth fully robot took a
small W and Romesh. And basically the next
video we're going to try to find both for this hand
and continue the project. So we will not put a lot of energy this hand because
it's not necessary. Basically decide what's more important here and not at
the details because we, we are working on
styles that character. So almost there, almost
there. Let's go. Let's go to the brush. Yeah. Well, well, well, well this element
here basically guys, what are you going to do it
work with the DynaMesh again. So let me see here. Tried to fill this region here. Press Control Z ands move seven high polish, polish brush. And here and here. And here. Three DynaMesh again. Here, same thing, coat, right, to use the high polish here,
same thing here, two loops to try to use the silver mesh
because then we can use the DynaMesh again,
they feel one e.g. let me check here how master and it's done. So is it guys
basically next video, we're going to continue how to ribose it and reuse
this space and mesh. So see you in the next video.
13. Hand Reference: Hey guys, So
continuing our project basically here for these hand, why do we wanna do is use
other hand as, as an example. So here e.g. we can use the females appear. So let me open this file. It's a preset. It's kinda preset y from ZBrush. Here, recode, use this as
example to set our hand here, just added the character hand here and make the same position. So I always will recommend
you use a reference. For poles. It's trembling
important use reference in 3D or concept bird, I recommend if you
have the option in 3D, you can use a D3
de-reference and same the inmate, the same reference. It's trembling part. And
so this is not cheating. It's like normal life into
the studio or working as a professional because you need optimize time and
have a great result. Of course, if you
are doing something to 30, it's diaphragm to, you will try to, to, to, to, to
challenge yourself. But here we are simulating light as a normal day in studios, e.g. but for this situation, we're going to use
this reference here. You can buy it if you want, e.g. it's very, very low price, $4 only and we're going to use these handy as a reference. So why do we want to do
basically use this model? So you can use this one. It's free, of
course from ZBrush. But why don't we
go to initialize the brush and you can e.g. come here and sketchfab.com
if you want to and put three, the hand, the hand. And but here, activity
here, the download able. See hands if you want
a different pose. Let me hand pose at letting me try to find
something like that. It's okay, it's cool. And you can make the download
and use this pose e.g. as I referenced as a good line. Because sometimes
you are trying to put up both without reference. It's very bad because
we'll be fake. So if you have the option to use reference all
the time, use that. So let's go continue here are your load, my file character. And I will select
it basic material. And basically I
have the hand here, this hand, what I'm gonna do it, reset the, use more inputs
in the home or not, letting me pick to the model. It's okay. And what
are you gonna do here? It's active in my
reference here, I can select this guy. Of course, if you want, you can use the
ZBrush for Aidan. Familiar, it's the
same thing here. I have enjoyed these poles. So basically what
I'm gonna do here, It's select only
this, these hands, so I can press Control
Shift and select, select lasso to make this
relation here and turn off dx. And I will keep only
these ham here. So letting me up in
the current Mac do. And what are you
going to do here? It's basically select my hand, the hand here and letting me. But here the current OK, It's OK, it's working. Here. I will try to set in
the same position. Let me press Shift to rotate. My handle. Adam is C. Well, my degree. And here more or less 118. And of course I can rescale. Tried to pose more or less
in the same position here. More or less in
the same position. Let me see here the body and
I will turn off the arms to this region here too, because I just want to work
only on the hands here. Of course I called for them, make polymers treaty or
merge these guys and, or work in other capitals here, but it's okay for now. Well, let me try. And basically what
I'm gonna do here, it's tried to organize
this information here With my reference
transference. So let me rotate a
little bit here. Oh, there. Now, why are you not use
these base mesh here? It's because I wanted these
style that I have created. Of course I call do use this
hand that I have bought. But it's okay for me. I want to use the handout
that I have created. So basically now I will try to find something more stylized. And now I need use the brushes and try to find that the agood
per person here. I can use the mask here. Basically here guys, then
we will need to work with the maybe the DynaMesh again. So don't worry about that. Here it's marked to have
the overall structure. So here it can use
the flat brush. I can display initialized, let them seats, just play properties and turn
on the double. Let me select this hand
and turn on double. So now I can see the other side. Let me select my hand here. It's okay. Mallory will try to pose
the same same regions here. So well, here I can try
to move up Uluru bit. I can use inflate again. Try to put some
information here. Here. Same thing. I am. I am using
the inflate only. I can make a mask here and try to rotate this guy a little bit. So let me try to post
this information. Basically it's a very commonly
workflow here, you guys, it's a good way that why do you can do when you need
the pose of something? So when you finish your project, you can select a 3D
model, pause it, and use it as a reference
to pose your motto. So it's terminal important
to use reference. Don't be that guy that thinks I am master and I did
nothing I can do. I have a reference from my mind. No, it's a better, It's a bad way to follow. Always you need to use a
reference and work on this way. So here, move from this way. Let me see here. If we want, we can
use the project. Wow, maybe. So let me see here. Let me select this region here and try to change
this tractor maybe a little more this way. Okay. This region here. So let me put more
inflated here. So let me see the
polls for very good. It's better how you can see. Now we're going to pose
the other fingers. So basically is it that
I will do in next video, we're going to continue, guys, it's always important, you know, how to divide the things. Who am I am studying I use are different workflow from my
professional works, e.g. if I have a project that I have a deadline and I need to
deliver it in one week, e.g. it's different when I'm studying hand anatomy for my
my knowledge, e.g. it's diaper and if I need to make our
hand for production, so keep it in your
mind that you need create different workflows for professional works and for, for a project that you
make for yourself. So, well, I will save the project and
character formatting. And max, we're going
to continue guys, setting these fingers, posing bears based on
this reference hand. So see you guys in
the next video.
14. Posing The Fingers: Well guys, so basically we
want to continue posing here and let them
select our base mesh. So how can see basically here we have different side
of it for this hand. It's more on these shape, different from the realistic, that is more this way. So of course then if we want, we can change it. It's very, very simple. But for now we're going
to use them this way. Because letting me open
my reference here. I think the original hand
from the concept here. It's something like that. So let me try to pose here. It's something like on this
way, something like that. So of course here on this
point to this dye stance, when it increase, of course, it's not a lightens,
but it's important. We know about that. Here.
We have this structure. So maybe if we make something
like that, let me see. Maybe on this way. So yeah, something
like that works. Let me see here. Let me infer. Remember you always can
look for your own hand. Let me see here. I can move a little bit here. And this poor little diaphragm. So it's not time now
to make this change, but, well, let me
move a little bit. This part here. Something like this
one of course, it's more pose that yet
and here it's chart. So let me inflate a little
bit this part it to. I can move a little
bit and inflate. I'm working with a
low resolution here, so no problem about that. And maybe here we
have more volume, maybe here with who aren't. But wow, and here it's more larger to
this direction here. Probably will need information. So these plentiful
location here. But it's not a likeness. So for this moment I can, I can keep them this way. River. So let's go, let's continue. Remember here it's marked
poles, the elements. So what I'm gonna do now, it's tried to pose out
these fingers on this way. Then I will try to find the concept, similar
concept reference. So its terminal
important to you make the the cooperation
between your model, your concept, and your
others referenced e.g. I am working with this hand
here as our reference, but I need keep in mind that I have a concept
that I'm following. So try to keep my model more close of my concept,
my main concepts. So take care about the, a lot of reference and what a reference
you are following. So let's go, Let's continue. Maybe we'll make this
mask here. So k. So now we will try to
increase a little bit. So let me see. Maybe I need to make more large. Let them see. So maybe a
little bit more large here. But they care about that
It's not too large. It's okay. I can press Control W to
create poly group here. So now I will make a mask. I can press Control and
here with transpose, come here and create
the other mask here. So it's commonly process that
we need follow very-very. Step-by-step. So price control, and I will try to
make a mask here. Press Control W,
control w. Okay. Yeah, it's okay. For now. Press Control, make
a mask and try to fit it here. On this way. Let me invert here. So I can try to
increase the side here. Let me select it again. Make a mask. Here. Try to inquiry is a little bit. So k. Now I can rotate More
or less than this way. Let me see here. So basically it is lonely process guys
don't worry about that. But the song and make
it very commonly, I'm doing here in real time cause it's in
real time, the course. But basically here it's
a moment that you can do very commonly in watching
something if you want, e.g. much more if you're watching some YouTube video two, relax. Here we have the bonds. Remember, just TO
Miro and proximal. So we need make this
change, these monuments. So basically here,
probably letting me move over a little bit. And to select this guy and move up. Now we will try to
find the filings. Let me see if it works. And anatomy is more fully Ruby pressing
control and tried to increase a little bit
this finger here. Make this transition. Let me see here. On this way. Six, right, fine. Tomorrow at this position. Here, it's only restrain
or less on this way. Here I can use the
inflate or three, the clay brush to
inflate a little bit. Then we're going to
rework how tour Item C. Maybe we need to
recognize this pose. Six. Let me see here. Element I can use inflate here. Here more or less on d easily. These we have e.g. the proximal mirrored stopped. So this point maybe need to fix may be on this point we need
more verbally little bit. This region. Maybe on this way, six and tried to move here more or less than this way. Then we're going to fix it. But this region here, it's a little strange. This point here it's okay. But here, learn press
zero, all right too. But to disinformation
here maybe. So it's okay. Here I can add the
leery of volume. This way. Remember it's a low
resolution, so it's normal. We have this problems. So here we have this
question of polygons. So it took a little bit. Then we need to fix
that again and again. Adam, see this region here. So you can see we're going
to put a lot of energy here to try to fix
this elements. So basically here, let him selected
the correct base. Here, guys. I think I think here it's two. We need to run those. This part here. Change this element here, make this movement rotate. And so more or
less one this way. So it's something like these
directions and not move it. So it's okay. For now, it's okay. Let them see my eyeballs here. I'm looking for my Hamlet. It's going down. This element here. It's kinda on these way. So let me check. It's a little different here. And this part here. The road diferent tomorrow, aggregate see him here. Something like that. Maybe. Well, we need
the other fingers, of course, to have the
same, a good result. So here we'll make a mask. So hurricanes see basically sometimes I like
to spend time e.g. in this situation for
the hands or feet, if I have fit with
dogs and up swings, because are things
that will take a lot of time to
make simple things. So I like to solve it and
begin to them, I can't fix. I can I can Fox only on
the other parts e.g. for on the head, in the clothes and
all these things. So I like to do it's
not the bad part, but the part that will take
time off of my, my day. I like to solve Ferrari
in the bidding stage, in the initial stage. So is it the guys
in the next video, we're going to continue
to pose these guys here, the fingers, these fingers here. So see you in next video.
15. Final Fingers: Well guys, so continuing
here, basically, this injury by for
and of course, we need keep in mind that
it's a concept here. Here, it's 3D, we
have perspective. It's kinda real-world. And here it's that good. So sometimes the image here will be not the same
thing that in 3D, e.g. or if I make it in 3D, be not same position, exactly like the concept e.g. bird. Well, I feel like
these points here and here, these diets dance and here
it's a little different. So let me, may be these region may be letting me see I'm looking
for my own hand. So let me try to make
this movement here. He grew up on these weights. Something like this
way, this direction. Then come here. So I will try to make
it maybe a past of course is no failure albeit. So let me move. This part will be, will be to fix it. And this region here made to be date that may be
better me check here. Well, let them make
the mask again. So it's a time that
we need to keep in mind that you need
to be very calmly. So let me try to rotate
this, this part here. Try to fix some
thing like this one. Let me press Control, Control Alt to remove
this part here. Took a little better. Maybe on this region. So now it's a little
mark expression here. Let it be smooth,
this region here. So this part here
mark up this design. So let me check here. This element here, this region here too. Maybe on this way. Now let me check
here. Like that. Yeah. I think it's going, wow, this question here will
be maybe a problem. So let me move this guy here, shift to its move
it here and here. Well, it's not working. Shift. Come on, please. Okay. And here took a two
we have this gap. So it's not here,
it's more here. Let me check. Something like a V. Wow, It's okay. We will not spend
a long time here. But how it can see
basically to make these things in low resolution
sometimes to fix it, It's a little better. Mark is. So here we have the volume here. Because here it's kinda
the phalange start here. And basically we have the
bone of the proximal phalange here and here, the
metacarpals bones. So we have this volume, Marla's and these way here. So it's a little bit here. So it's okay. M basically, we can try to pose
it this part here. So let me see. I'm looking for my hand to me variety and change the robot, the position of the finger
here and let me check. Let him see here. So these finger and
middle looking for my hand to see the rotation e.g. here we have this,
injure this rotation. Here. It same thing. So I can, I can rotate
a little bit on this side and move up a little bit and make
the same thing here. This way. More or less in the
same position here. Let it move a little bit. Let him see this question. Let me fix, try to fix them. This question here. So wow. Now I need to try to make
something like this one. Let me try to do that. Oops. I'd make a mask. And basically guys, it's
ordinal variable to very commonly here and direction. Letting me check here. Arpanet more or less
for these site. And they will try
rotate to the robot. And here, let me press control Z and I will
create a poly group here. So now I can work
only on this way. So let me smooth
little bit this part. Zero bit. Maybe inflate here. Tried to fix this region. Let me check here. Smooth region. Let me put more on this way. So here a little bit smoother. And now I will try to make this region here to
the other position, to her very simple. So let me see, let me see this feature here. K, maybe this guy need to be separate than maybe I need to rotate the loop and
press six and move here. D is where you'll make
the same thing here. Indeed, Jiminy. C. Press Control W. And you try to move
up a little bit. You can use your
hand as expression. Remember that? And here more or less some this way to make this movement here. I think this moment
it's okay for now. Maybe with with the
the Polish deposit DynaMesh here will be
very helpful. Maybe. Have great poly group here. And let me check here. Mclean disparate too. Okay. Now I will try to
select this guy here and create a
variation here. But it's okay here. This finger, it's too big. It's kinda something like that. And this guy here, it's only restrained too. Let him see here. Yeah, I think I need to
fix this part a little bit yet and make more
female style here. But it's okay, we have a simple
poles and we need to fix this region here
yet a little bit. So in next video, in the next class, we're going to
continue to fix that. So here you can see very simple, but we need going
step-by-step very commonly because it's delegate
that part of the body. So see you guys in
the next video.
16. Polishing Mesh: Hello guys. Here we can
use the DynaMesh again, but before we can
use the inflate, the formation option
here inflates. So I think if I use e.g. DynaMesh, I will put to 656. Let me see and use the DynaMesh. It's okay, but I think it man, this element so it can
use an employee to hear. Let him see more
or less five here. I think it's okay. But the resolution here, more or less on this way. So now I can use the Polish here, 100 more or less on this
way to keep it very clean. And I can use the
high polish brush for some moments here. Or I like to use this guy
here colored clay polish. So here, it's very
good to clay polish. It's a good guy here. So basically now I can
use the high polish. Of course, then we can use
the ramesh again and again. So I will polish a little bit these elements here and here. The NAOH landmark here. Let me see here too. Let me see let me see if I can do on
this way or no. I think I can cut them or
let them use them this way. Basically the NAOH, we have
it something like this way. So use the the Polish
here will be not good. Let me check
something like that. But before I do, I will try to polish the
elements here a little bit. So can I use this
guy here? I'm here. More Polish, had to
keep it very clean. Mars tie the set. So let me make them this site here to these way. Letting me check here. Let me use the normal map here. And I can polish in this way. Here. Let me try to add, I can use clay to volume here. And here, something
like this way. First style is that, of
course I am doing a style is a project here, so it's zero diaphragm them to do a realistic
character, e.g. so let me try to
make this way here. Tried to fix these
elements here. Basically polish more
or less on this way. Here. I wanted these landmarks. Let me check on this site. This way here, I can try to make something on this way here. Now, the same thing here. This way. Trying to find something
that works here. Same thing. I am doing it and think I'm
the right topology, e.g. so take care about it. Make a lot of sites, tried to make
something that works. Of course. Here it can be more intense
because it's something to fit your style that let me check this bird. Let me see here. I can use the DOM standard
to create a landmark here. Let me see something like that. So I can move a little bit. Let me see this one here. Well, let me see distro, lazy have delays radius. I put more or less on this way. It's okay. So Mao here, let me create a landmark. So let me check something
like maybe these region here, It's more on this way. Yeah, it's better. This part in here, the cut. So look the diaphragms better. So always trying to
check the element here, a good brush for
these landmarks, it, the arbor crack or Bergerac, it's a good, a good brush
then we can use it. But for now, DOM standard, okay. So let me check DMM,
this region here. Just letting me see
Dean, the landmarks. I can use the Brush
tool if I want e.g. here. The paintbrush,
It's a good birth to. Let me check here. Use the paintbrush, high
polish here and here. Great, this landmark. Now I can use them standard grid this than this because
of the finger. How is this part to be here? So basically we have this part here shirt
and here we're shirt. So let him press Control C, Control Z, it
something like that. So basically here is more fear and make
something like that here. So Mao, it's okay. So this part here we have I could do to reorganize
the elements. So now I can polish here, decide side, and try to use the
paintbrush here. On these way. M high polish, again. Try to polish the elements. So basically this
way here and here, it's kinda common this line. Dollar rate, dollar rate. So we will not try to
make these shapes. It's okay, can use them
standard error again to create these landmarks here. And here. Let me check. So of course, he wrote. Two landmarks, but we
are doing Mars dataset, so it's not necessary to make more lines here that amuse the high polish here. It's not cure vet. Let me check this region, this point it's out in front. So this way I need
change this guy. It's something like that. Let's oh, let me press to six can be six year. Let me check. This way. Let them use the high
polish brush here. Here, same thing. So let them use high polish
again, again and again. So let me check here. I can use the pinch
again here on this way. High polish to polish
this part here. So I'm a thing like that. Diagonal here. Being in basically I'm trying to make something that works. I can try to work separate that because like I can
polish a little better here. So it's on the way. So little better. Same thing here. Let me make one diagonal
this way. This way. Here. And here. Here, can try to use the same
brush here, e.g. or clay buildup, maybe grid this formation here
a little bit too. And here, and I
can use DynaMesh. Here, use the Polish. Same thing because they
want to keep this line. So I'm polishing here. Here. This site. Moralism, this way. I'm increase a little bit this point I need make the NAOH yet. And here little
more on these wave. Here. This point, it's a little crazy because
this finger, it's more in front. Let me see. You tried to use the letting me select the base color or reading material because I
want to use a mask. In years. Now it's better. It's more correctly. This point. It's okay. So little better. This region here. I can add volume a little bit. And I have these flow. Let him use the
high polish here. And here following
this flow here. These flow here, same thing. Let me add these elements here. Here, same thing. Here. It's on the way. The weight. So letting me Greece
a little bit here. K and I am trying to
fix these element. Let me move onto here,
smooth this region. Here. I can use them
standard to make a cut, e.g. great, This landmark,
it's kinda them this way. So it took k here more or less on this
way you have a line, e.g. in these way. But it's not necessary. Now. Here. Basically you have
a line here too. But it is not necessary
because it's more styles that I will try to work with. Sharp m regions and
not liberal details. I will use the the
pinch brush here. So K and basically
need make the nail. And you're maybe used a pinch here to create
a good stylization. Here. Same thing, let them
use high-quality shear. So k here, same thing. Try to use this element here. And now I can use
the clay Polish. Again. We have a beautiful
and styles at hand. Here, letting me check this point more or
less on this way. Let him make more this
way not to cure vet, it's it's better to the
to the writ topology. So basically zip guys, let me select the, the normal. Of course, this part
here if we want, we can move a little bit. But I will keep them this way. Basically. We have our styles at
hand, very simple here, but it's very
beautiful and styles that so we can make more
landmarks if we want to. I can use DOM standard and
create digital landmarks here. Here. Use clay again. So we have this style. I can use base
material if I want. And of course, I will
save this project. And e.g. I. Can duplicate that. And they were put allergy. And I can use the five, maybe. Letting me see here writ
topology, geometry. Let him see here the ramesh. Let me check. And they can use the project. I'll maybe let me probably
will reorganize it with the remission of
these elements so well, well, well, well guys, I woke up on this way, but I have duplicated it. And in next video, we're going to continue to
try to keep it very low. Mark colon. But you can see basically
we have our hand here for our project,
for our project. So let me see. Maybe destructor need to be more things, maybe more beak. So maybe the fingers
need to be more beak. Let me check. Can I select these guys? Make a mask if I want e.g. and just scale it or
not, this finger. Let me see. I will think about it in
the next moment. So let me select this
region here again. Let him see here and tried
to turn off the perspective. Let me delete this one
and try to increase it. Goes with the Euro die frontier. So let me see on this way. Maybe, maybe more,
maybe make more sense. Let me check. So maybe make more sense. Let me put here
and try to change. These is true. And base golf course, then we need increase it
if you want. No problem. Letting me anatomy check it. I think make more sense here. This region here
it'll be too big. The destructor here. Let me check. Or letting me see this one. Let them see. Basically these make more sense. I need to just fix
this guy here, but make more things
here for the project. Is it guys? Next video we're
going to continue. Basically will fix this element. We have these options. And next video we're gonna
continue to finish this hand. So see you in next video.
17. Finishing Hand: While guys continuing
here, basically, I have to keep in my hand here. What are
you going to do here? Basically, it's tried to change this position
to this position. So it's terminal important to, you know, this, this point. So let me see here. This way. Can I use the pinch here? Try to keep our
line on this way. Of course, here it's not to
market in real life e.g. but for stylization,
I like to make these elements so
more near here. Can use high polish, zero bit and the
pinch brush here. So let me check here. Make more market here. Okay. Here It's €1 to mark your letting me see this little
landmark here and here. To fill this region, let me go to Geometry
gum and great Polish. So my, what I'm gonna do, how you can see this part, it's very, very fan. So what I'm gonna do it, let me see I go
deformation basically. And they use one polish. See I can move a little bit to this border here if I want. I will turn off DynaMesh. Can I smoked for a little bit? And I will come back to
geometry clay Polish again. And I can use the
formation polish one, K. It's okay for us. Let me select the
DOM standard brush. Let me check this guy here. So basically it's more
or less on this way. The landmark. And I will try to
make these landmarks again to create this
something thirsting. Same thing here. So let me put here, let me see and hear here to
more or less than this way. It's smiling. Then we're going to
use the in here. I can try to merge the brush. Herbert crack. It's a great brush to and
letting me check here, I will use polish one. No, it's not necessary. I tried to keep it with
geometry clay Polish. So okay. For now. When I use clay Polish, basically I have a mask here. Great debt to how you
can see the mask. So basically, I am always using the mask and
drag here in the, in this canvas, the canvas here, the empty canvas,
to remove the mask, how you can remove it. So it's okay for now, let me check the NAOH here. Maybe I can create some NAOH. Let me see here. Insinuation maybe. Let me check. I'm just binding masks. Let me check here. This way. Maybe with the ball
painted so we're not letting me polished a little bit this
region just to test, but it's not the
best way to do it. So they were
strange. Let me see. Invert. Well, well, well, well, I can use the DOM standard
to create the landmark, but it's a low resolution yet. Here it's two is mall. Not enjoying it. So let him see. It's more large to
this finger here. It's not triangle. So let him see here this region. It's more this design
and not cure vet. This part here I think. Can I use the code, the pink, maybe here. And here. This better
visual hertz, same thing. Let me use the
pinch for Valerie. Clean very calmly. Again, there's more
four little bit her to its most little bit
because it's too thin. This mesh here too. It's just insinuation. It's okay here. Let him see this region. It's choline. Very good here. Hi, think it's okay for now. Let him sit this region here. Maybe it's a male, maybe this point more
inflate that may be, well, let me check here. Can use hypothesis here
to clean this region and make more interesting
the NAOH here. Just insinuation. Of course we call make
different here, but it's okay. And here I can move a little
bit in barter to not be too. It's kinda highlight things. Highlight here. It's okay. Now I will duplicate it again. You can see, I can delete
this one and rename this for. And how you can see basically, it's, it's little
tweaks out time. So let me create this
point to hear more on theorists think this region, this point, this flow. It's kinda something
like this flow. This direction. So this direction,
this direction. You rhythmic. It's terminal important to it. So let me see. Not put too intense because
then we're going to repos it. So it's okay guys, basically I will try to let them see the cup and I will duplicate and try to
put renamed topology. And here I will try to let
them set the geometry mesh, Ramesh, it's an upper
mesh now it's serum mesh. Geometry. Zero mesh. Keep the gropes. Let me check. Non-assertive could be grouped. Now it's adaptive
size curves dr. Letting me try to mesh
just to check it. See I have used five. It's okay. Oops. Okay, so I
will try to put two. A mesh again, because I will use the d subdivision. So maybe here. Let me check here, this one. I will try to put one maybe or zero point to let
them test if who works. So zero meshing down. Because I want to use very low resolution,
tried to keep it. But for some, some parts, MSR direct topology, e.g. here because you can
use the projectile in the hybrid solution for the low resolution and
have the control here. So I will try to
keep them this way. Let me check if it works or
it's a low intensity, maybe. Come on, let's go, let's pass it to too
low for let me see. Wow, this part, it's good. So let me try to put zero
point 5.0, Michigan. Hi, good way here will be to
create a box and use the, the project tau and the high resolution to have
the low resolution and use the subdivision to have the control with low
resolution, higher resolution. So here I think it's so key, maybe this point
here, it's not good. So let me turn off the hand and turn on
these hand. It's okay. Basically this region here, it's not good for me. Well, or maybe can work. Let me check. So let me see here
subdivision geometry. I will turn off these
options move and divide. Now turn on, may be inflated and the
robot, the formation. Flight. Jack Ruby it. So now I have the control. I will try to test it
with this, this element. So I will move up this guy wrote topology and I go to project. Let me see here. Try to project. Press Control D. Let me see here the project and project control dean, project. Basically Control D, project. Maybe it's necessarily
inflate and solve this part. Why I'm doing it
because year e.g. I. Can work with low resolution
and make the change. So basically what I need to do here to fix this part here. But this is the idea, e.g. you can see I have
these elements. So basically what I'm
going to do here, It's press Control Z, control Z, control Z, control Z until
the higher resolution. And try to increase
the zero mesh here. These are great
technique I used for hair styles that I use for all these tiles
that project that needs a polish Head Height
policy advisor offers ample. It's kinda it's kinda
flat and visual. I like to use this technique. I will to geometry zero mesh and try to find
the goods or mesh here. Let him seek groups
target or 0.5 adapt. So let me go to zero mesh again. You press S, can
we put 0.8, maybe? Andromache again. So it's a great
technique, this one. So I will wait. The remeasure works almost
there and see the wireframe. So here it's a little better. But I have this part. Yeah. I think it's okay. So my water gonna do it
basically go urine project. Here of course, I have the distance man and I can
change the elements. So e.g. I. Can press project
distance here, basically the distance
from my base, my, my writ topology and
the high polish hand. And now I'm going to press, I go to geometry. And I will subdivide
without this move, e.g. if I press with this move, I will have the corner
very roll that around. It's kind of a cylinder. Sorry, silent Nicole. And I want, I don't want it. I want more square, so we will press
this move before it. I can use a lever off inflate,
maybe deformation inflate. I can use one. So k. Now I can go to
geometry and subtotal, sorry, project, project all. It's kinda cage. It's okay. Now I can use the
geometry and sub-divide. And now I can apply this
move and divide and project. Project. Here we have some
control D and project, our gam Control D and project. How? Let's go and let
him see subdivision. Level, geometry 56 maybe. And project how I have this
noise on these gaps here. Let me check. It's okay. So now I can use
the it's okay, it's done. So Malkin is geometry
Calais polish. And it's okay. Again. Of course, here
it can use seven, the high polish brush and try to keep it more polished yet. Keep the original idea, deformation polish one,
maybe a little more. Tanks can move a little bit harder because
it's too intense. Goes off the the clay polish. So I can try to do is move a little bit Polish and try to move a little
bit this elements, the nail here and here. Let me check what I need to fix our region to
fix this part here. See this region. Of course it's not perfectly, we need to fix and reorganized
all the time the elements, but it's very cool. So here, NAOH, let me see here. It's a little market, maybe letting me use the norm. Our DB dens move a little bit. This region, this some parts. Small fish move. Let me check here. So it's cool guys,
because now e.g. of course we can change these elements and
how this things, but we have the low
resolution here, e.g. this is my low-resolution. I have the low version
here with the geometry. Let me see level
one and level six. So it's very, very cool. It's different e.g. from this one, what I dont
have a lower resolution and out time that I want
to make some change, e.g. depots and all these things. I need work with a high
resolution here, not e.g. letting me check and the
red topology here, e.g. here. Just I can press shift D. Let me select the mad cap
here, basic material, e.g. and I can change the polls, e.g. here. Make a mask, letting me select mask just
an example and change dm. Change the pose, just
an example, of course. And keep the resolution. It's because that letting
me go to geometry again and keep it in
six Plenum Press Seven. Of course, I can
use more market, market element if I want, but it's not necessary for now. It's okay. Maybe this Ranger, it's too thin, maybe
we'll change them. But for now it's okay. Let me put the color here, e.g. more yellow or orange. And we have here, maybe we need more
landmarks here. Let me check it. Let me add volume here. I can press shift D, make a mask and move
this point here. It's kinda something like this. Draw, press D and make this information e.g. here and here. So it's very, very good work on
follow resolution. So here I can change
this direction. Press seven, try to find
something that works. So very, very cool. So it's a k. How we can see
basically we have the hand, of course in other materials. E.g. go to, let me
see these material. Or the red red wax too. It's very cool. Maybe then we can make more
stylization here if you want. I like the skin too. But while we have the
interior control now, it's very, very cool. Of course, we can make more
stylization here if we want, but it's not necessary. Now, I will turn off this hand. I will just keep the
typology active. N next video you're
going to continue. Where are we going back to
work on the body and the head. So is it guys see you? Cows in the end of the character we're going
to refine if necessary. So see you in next video.
18. Finding Torso Stylized: Hey guys. So continuing or
project basically here, why do we need to do it? Try to fix the
better proportion of the torso her and for
me it's a little short. This spine down to this point, this region here of the ribcage. And to hear the pelvis, this gap here, it too sharp. So you can see in
this reference, e.g. until here, more or
less on this point, I have a different
distance and we can check it in other region. This point here, from
here until here, more or less the distance. So here it's kinda short. The ribcage here
it's a little too close of the Belk bonds. So this point and
until this point. So a good way to study the
use, of course reference. We can work with boxes to, so if I want, I can create a box more
or less on this way. So basically, we need of this
space in here too short. And we can use reference, 3D reference to see
the difference too. So here, basically
what I can do it try to use the zero mash. It can use Romesh
to start and block these elements again and
try to fix this point. So let them test. Of course, I am putting
more energy here because I want to show
you that it's important. You feel the motor
will feel the project. So I was using binder to
scoped some some months ago. And because dad, I
am using ZBrush now, it's a little difficult
to feel the project. My mom, my main software, ZBrush, of course, but I would use in Blender for
a long time ago. So here we need to fill
the elements here. So of course it's not
the best way to do that. But to start with the
proportion if we want, we can make work on this way. So always working
with side reference. I can use this one if I want to hear moved down a little bit. Let me clean the pivot. So more or less on this way. The sport here marked
all these part here. This point here, or come the
sideway it here, in front. And here it's kinda
on these way. Decide what the element. Of course it's not a copy, but just to start, we have this part of
the Audis element. So it's important to
try to find this. It's a good way to work out
this point here until here. And we don't have it here, it's a little different, so it's terminal important
to understand it. So let me check here. I can try to find these
elements, this line. It's more on these way. So now I can try to
push this element here, put a little differently just to try to understand the project. And of course, the
guys here, e.g. you can work diaphragm. You can work with high
resolution if we want e.g. it's very, very good. Basically here I'm trying to find a different silo it here. This point here is not. So how can my base mesh
until here is not? Don't have a good
definition here. So it's a little strange. This point down to here. It's very large and I can
feel this element here. So we need to try to find this. These elements in front view
is not good for this one. So let me try to move this one. This shape here we
need to try to find, maybe try to find
this element here. Let me check. Let me see here. It's a little better. So basically here, e.g. we have the oblique and more or less here
the pelvic region. And here we have a
gap on these regions. So maybe start here, the leg. And basically you
have this point here, these elements here. Let's travel important to
try to understand that. Here, more dull. This part here, it's
important to this point. This side rates not good. So when you try to find that, let me check side view. Maybe the lags is not good. So I'm trying to play
a little bit here. It's trembling. Important you do that. Try to think about
why it's not working. Let me check. It. Changes the quality,
the resolution. So it's okay for
this first moment. So let me check here. This region tried to
move here a little bit. It's a little better. This point here of the ribs, it's different so it
can try to move down, move up a little bit. Of course, we have a lot of
different workflows I called Make that in with DynaMesh, work in DynaMesh only
and make diaphragm. But it's of course, depend of each project. So keep in mind that
you need fox on the overall size of it always. So this point here, and here it's more open. I have this set here. It's kinda front e.g. here, this curve. We need to find this cure for letting me select
this reference here, press Shift, Control, Shift
out to remove the site. It's okay for now. Try to define a little bit, lag, a little bit
to work better. These points here
are more in front. Here we have a cure
of the pelvic bone. It's for this site,
this and this. It's oppose it. So this
is terminal important. But I don't feel the modal yet. So this distance, It's
different from this. So I need to try to
find this point. Something like that. So here, something
like that. Of course. Here the pectoralis. We can press control D to start. To see the overall shapes here. Can press zero and try
to find the element. Basically you have two
elements, something like that. And try to find the
overall shapes here. This part here, it's too short. So how you can see this
point until here it's a very big here. We don't have it. So we can try to
change the structure. Basically, it's fine That
why they're gonna do here, it's basically try
to find this element because I want to use
the zero mash again. I will use the zero
measure again. So I am trying to
find these elements. So here I can try to put
volume a little bit this way. And may be we need to fix
these elements here very, very commonly at a
lower resolution, so it's difficult to find that. And of course I can
use the DynaMesh here. So you can see, but it's not the moment now. So is it guys basically, what are you going to try
to do is eat its try to fix these elements to show
you different workflows. And basically we need fix on the the overall
sideways here It's always a butterfly,
butterfly draw. So it's kinda this way. Always. We're going to try to
find the elements. Let me see here. The moment though a
little bit maybe. But how you can see these
bind of the ribcage, It's a little diferent yet, so we need to find
this, this proportion. So it's something like that. Very different. It's not too short to fan here. So we need to try to
find the element. And of course it can
I simplify that. So I like to make these
studies and practice. It's very, very useful. So here e.g. we can try to find
something like that. Have this cut. This got here more or less here. And here we have something. Here, we have volumes. So we can try to make
something like that. Basically tried to put
the code here, e.g. here, the, the other parts. So here we can try to start block
from this point. It's very, very helpful
to try to work correctly. So it's work on these way. On this part here. This part. Some of these port can
use hypothesis of course. So here we have a sideways
simple sideway here. Can you try to move
here a little bit? Dull? This part? Try to make more things here. Moralism, this region, onto, we find a shape here. Very simple. We can start from this
point again and again. Here if I want, I can move up bilirubin
it or to make the space. It's very ugly and began, but it's okay for now. So it's okay. Basically is on this
weight first moment. So we need to work on
it, but we're works. We works. So of course here we have a
different silhouette, but it's okay. So is it guys? I am just I want to just show you the difference
for the workflows. Why do we can work? Here? It can use tried to make
something more on these design, these fires visual here. And this part, we
can try to inflate a little bit and use
the hypothesis here. Just to have this
break these elements. So here we can try to
put them this way, this shape here more in front. This silhouette, these way throughout to
make something like that. To fixed silhouette. N front view. Something like that. Try to find the elements here. This shape here, basically
we have this shape. I need tried to find
this side with. So it's something like that. Well, we need to fix it then. Of course, here we
can try to find it the oblique more or
less on this way. And we can try to
fix it very clean, clean, and make it very clear. So now we can e.g. come back for this reference here and try to make
something similar here. It's kind down this way. Here. This point will die for him
to have some breaks here. These elements of the leg, it's diaphragm to basically we need tried to reward
and reward here. And these elements
are together, e.g. these volume don't
have this separation. It's altogether here, e.g. this part here. Let me make the sqrt n here. It's the same thing. This point. So I'll time it can rework and
reworking the element e.g. it's very cool. I can see we can
change and change. Basically. Of course, we can work with DynaMesh and try to
solve some things, e.g. we can go in deformation. Polish, can pause
here and geometry. Clay. Clay polish if I want e.g. or I can try to find
the oblique here. Let me see. On these way, I can put the landmarks only first here, this element more
or less on to here. Try to divide,
remember it's styles. So we have this point. Here. We need to
fix this element. This flow comes to
these direction. So maybe we can try
to move a little bit to decide and this
part, it's modular two. So we can try to
find this element. It's kinda something like that. Here, the box. So to try to find a
different structure here, can cut this part. Make something this way. So it's terminal important. Make these divisions here. Basically we have this
region here, this point. So now we're going to try
to fix these elements here. This region tried to make separations to find
a good visual here. So basically is it guys, we are trying to find a
better vihj row here. And I want to show
you the dye France. It's early row complicated
in the first moment, but it's not impossible. So this is the way,
the first moment, It's very, very difficult, seems difficult, but it's not. Letting me try to create
this landmark here. Things. We're going to try to find something that
makes sense here. This element following
to this direction here. And try to find it this region. Something like that. Let me test it. So zero die for n and
we can feel it here. I like these. You visual. That'd be great. These landmark here. And of course we can go in creating their
landmarks very calmly, very commonly, until we
find something that works. Let me see this region
Mar styles here. Let me test. This guy is here. It's okay. I think it's
a little bit okay. It's not good for me yet. I want to find a different
side of it here. But it's calming. Maybe these landmark here. Maybe it's working. Some infilling like that we need try to find the element here. Makes sense. These volumes remember? Something like that and
the volume and the leg. So who's moved? Because I want something
styles that here, maybe I need volume. This part. Let me use more fully Euro bit. Better. We try to go to this point here. Use clay, clay brush
to make this division. Next video we're gonna continue
or are we going to try to increase the element yet? So it's going step-by-step. See you in next video.
19. Refining Elements: Well guys, continue our project. So basically what
I need to do here, it's turned on the other parts
of the body because it's important to have the
overall idea about the body. And here basically,
I have worked at on the silhouette
and landmark. Here on the torso. You can see basically
adding landmarks on this way because here on
this silhouette, e.g. letting me be select
depend landmark, basically silhouette. Here we have e.g. the
torso on this region. The ribcage, the oblique, the spine here, of
course, and here, e.g. the pelvic region. But we have this
volume, this visual. So from this point until here, it's in diagonals hold
the more largest part, it's here on this point. So how you can see basically
I was adding these elements, trying to work on the ribcage. Mark flatten on this region. And tried to claim and
define this element here, adding volume and
use the high polish to have this this visual, this straight line, diagonal
flatten polish here, Polish, change direction
and change direction. So I was trying to
find sideways here. So how can see it's a little
boring, work separated. So it's important to work
with the other elements. Of course, here, the
deed was too high here. So how can see Basically
I was trying to find the the elements here in
front view of the torso, but I was missing some things. So here, basically the, this region of the teeth
need to be more of a dao, more or less on
this point because the point of the
ribcage, so e.g. here we have the ribcage, the V, and more or
less on to here. It's this gap, this space, and it need to be more moral
largest on this region. So how can see the shoulder and here the digits,
very short space. So it's not good. Basically what I have done, it was moved down a little bit. So I have used at
this scale to reduce, to reduce it and just repos it. Here I have work at on
the legs a little bit because basically the
human anatomy, e.g. usually we divide
here because we have the sartorius coming to this
direction, this most cool. So I just try to add the DOM standard and
create a landmark. And here the bone public
Bono did PupCo region. So try to create
good connection. Move the shoulder
here a little bit. Try to add the landmark of the the region of
the pectoralis. So e.g. here we
have the clavicle. Here, basically
the humerus bone, the sternal region
maneuver and sternum. And of course here we
have the rib-cage e.g. on this region during vacation. So here the spine. So from this point until
here, more or less, we have the
pectoralis going from the sternum bone
until this region, then need to have the
volume of the deeds. So basically was trying to clean this information
here, decided Wait, how you can see basically the
silhouette mark your vet. But we keep this
landmark because without it will be very cartoon
and this is not the idea. Some, some little tweaks. So I can see more
inflate that here. Cuvette, beautiful
woman on this region. Look to this point or
fan and wide here. It's kinda it's
kinda clover, e.g. take it in mind, e.g. a. Cloth here. So basically it just try to find a better visual
for this point of the. The ribcage. So sideview to have ads with inflate brush, the
D-glucose here. So from this point, volume and volume here,
like a butterfly. Remember that here and
here, here and here. So we have another fly analogy. I always then I
have added volume, use a high polish. I can see this direction here. Come here and change
the direction. It's kind of plain. I polish here. Here. I have created the, the, the landmark because basically here is non-desirable. We have volume here more or less caused the most
close off the leg. And I have used the same
workflow for the hand. So then I have used
the clay polish. Here's the landmark
of the clavicle. I need to rework on it and we need to fix
this region here. Here we have the latissimus
dorsi, most Cool. So I am trying to find something that makes sense to the project. It's not realistic, but
it's not to Khartoum. And it's not a
cartoon stylized to, to, to like a very,
very cartoon, e.g. it's the middle term
between similar list. Of course it's not
similar values, but it's something like stylish. A little dam, e.g. League of Legends or
or her night, e.g. it's a little more
stylish than fortnight. Here I have created
the landmark, just this part here, it's something like that. And here we have volume and lag. Lag. We could make it very
quickly with other workflow, of course, but it's depend. Each paper or, or I like, I want like show you the,
the simple workflow. So here we have this reference, but let me check here. Then we're going to
work on the back part. This region here,
it's a little more. Maybe. Let me move this region, maybe make a landmark with them. Don't standard. Let me check. Okay, and here I can
try to cut this part. Let me see here. We have this, this part here. Now I have the delay here and ZBrush, what's
happening here? Now it's working okay. Dem, because the dean, D, D, D, or Moscow off the
external oblique here. And this part, we need to make
some landmark here maybe. So let me check these guys here. Something like that. Yeah, this element here
coming here and I can add, try to add the volume
here and polish it. So let me try to claim
this region here. Let me clean this region. This part here I
can the volume if I want Ms. morph and clean with the high polish. The leg a little bit. This landmark here. And here it can
move a little bit. Tried to publish
this information. I will not spend
a long time here. You guys can try to create a more style is
add on the front here. And these region, it's a k here. I think the this part, it's the Roe strange yet
and I will merge the neck. Basically here, the
neck I just create that the sternocleidomastoid
and Moscow here. Just a landmark so we can
do it with DOM standard. Letting me merge here. Let me try to fix it
basically here we have the sternocleidomastoid
Moscow connecting here and creating, creating. It's kinda why inverted Y here and here we
have the clavicle. And here we have this gap. So let me try to make something
like a break here maybe. And try to connect this guy. Here. Of course, our concept, we don't have this. D is these elements. But I am tried to create, I am tried to create
something diferent. It's not kind of different. It's something like
a middle term. And the woman don't have
too much this element here. It's more. Summarize, should remember that. So this part here, this shape. Here we have the trapezium. This region. I can use the DOM standard to
create some, some gap here. Connection. Here we will not put a lot
of energy because it's not necessarily letting
me try to find a good visual to the
deltoid Moscow. Can I try use the high
polish now? Let me test. Not good. So let me see. Let me convert at
this point here, I will move up a little
bit to fit here. And I have a Leroy of
the trapezium volume. Of course, it's a
little too much realistic and this
is not the dura, it's not too much realistic, but I have some
relatives points, so I need to take
care about that. Let me see this region here. This point here more
or less, this way. Then need, if necessarily
need to redo this things. Here I can most little bit
with the high polish brush. To create this visual. It's more, it's kinda
just a landmark here. I don't want to market. I don't want to, to ArrayList. So here basically
you use just the, the high polish brush. So it's okay. It's okay for now. Basically we have three
sites on the deltoid Moscow. And here the tropomyosin. Letting me check this element too little bit more up in that. Here we have the landmark
of tillage humans dorsi. So I call make the use
d high policy or two. But I am working with a woman. Style is add woman. So take care about that. Because the general idea
here is not to make too, is to male character. Here. Letting me try to make
a volume here on this way. Let me check here. See if it works or
not. Let them sing. I can try to move
a little bit more. Let me see here. So let me select the arms. And I need to restart
the desert brush. But basically this part, it's more on this way. We have basically this shape for the arms here and here and here. So you sum these, wait, let me check this part. More on these way. I can try to use
the high polish to make more flattened
bys plus here. Because basically the army will not appears a lot
in these, correct. Any specific to let him try
to make something like that. This guy here, we need
change this element. Let me just try to make
this landmark here only. See more or less on this way. Let me try to make
something like that or use the high polish
on this row here, right, to make more
dives a little bit, of course, I polish
this region here. Well, we're going to work on
the home define our than. So basically on this shape here and here, this volume. So let me check. Here. We need to increase
the this region. So it's a long time
nor about that. So let him press
Control Z, control Z. Basically this guy here
we need tried to fix it and rework here this shape. So let me move this guy, this region here too. Well, basically we will need
to fix this element again. It's a little distorted
set, but it's going. So what I wanna do, it tried to select this
layer and press ask, select this guy and
mirror and weld. It's okay if you don't have the mirror and weld
bottle he bought on here. You can use the modified
topology mirror and wild here in
geometry manual. So let me check. Maybe I need to open Uluru bit or not letting
me move this guy here because I need to
work on the clothes. So I am thinking about that. And basically I have
DM. These most Cool. Trespass Moscow. Here. Of course, in this part, here it's maybe too large. What dwell upon this
way, this first moment. So basically we have this and
I'm working with a female, so take care about that. It's not to define that we need to take
care of because how is we will try to make a male character so we need
to take care about that. So let me move a little
bit this guy here. And I will keep on this way. So it's okay for
this first moment. Let me make a landmark here. Now let me make this
good here maybe. And try to add volume here, maybe to fill this region. I need to restart to ZBrush because it's
€1 crazy, but okay. So let me check here and
create a landmark here. Reduce the intensity here. And our little tweaks guys. So let me just move this region, press a to inflate this part. Try to create a volume
here, maybe this way. Try to, I don't know. Let me check. Maybe on these weights to
It's a little strange or not. Letting me move this maybe this shoulder to a diaphragm
angle here, e.g. maybe this point here, diagonal and we have a
different direction here. It's on this diagonal and
maybe we need button this way. Let me check it. So it's a K. Of course, we can just move a little bit too here for one. But we're going to continue
in the next video, guys. But how you can see we have
a diaphragm project here. So here, same thing, basically. Tried to find the
legs silhouette and we need increase it yet, but very, very simple. And we need increase
some things yet. But it's going to have a
beautiful planing here. So in next video we're going
to continue because we can use it for
future projects or, or using our social media. So see you guys in
the next video.
20. Working On The Legs: Well guys, continuing
the project, I am looking for dereference. Of course. Here basically we have a shirt had and here it's
kind of more large, but it's okay for now. So here I think the
neck, It's a fan. But we need to keep
in mind that we are following or
their reference. So we need to take care about the anatomy load
to the file here. Let me check. Okay. So we need to keep in mind that we are following these
reference do of course, from this bait mesh. But we need to keep in mind that we have the original concept, the main concept,
that it's this one. So here, the neck, it's a little different. And the arms to it's different. It's more cylindrical and
here it's more square. So I need to fix it
to and of course, we need to increase it
to work on the head, but it's not desire to work on the D advance that
base mesh, e.g. but I want to do it because it will be good to share in their station or
other social medias. And of course for the future. When you need make
another character, you can use these, these base mesh, e.g. so let's continue here. Let me press S to all the the quick Save. Let go. Let me see it working. Well, the concept I will
press Control Shift a to two activity always on top
and my current Mac, you are. It's a little with delay my
computer maybe because it's a longtime active the
person out of the tube. So let me go to quick save here and delete the quick save and put the maximum duration. So let him see here. Well, let me try to change
the neck formation. Here. It's zero more things. This way. Little tweaks guys,
liberal twigs. So it's okay here. I think I can merge it. So maybe I can use 108. And I will select this
guy and merge doll. To merge though where
you are in Geometry. Modify Topology. No, no, no, it's sub two. So merged out. And basically guys,
these workflow, it the same workflow that you will use in
the studios, e.g. of course, probably when
you are working in studios, are you gonna use base mesh? Ready base mesh? It's not necessary to
beauty from a sphere, e.g. and it will be very useful because my YouTube
mice the time. But for now it's okay. So I have merged
yet and I can use the, the DynaMesh here. I can smooth and maybe
this region here. I think I can move
these elements. Let me apply the
DynaMesh here and go to the formation
and polish it. Letting me check polish, polish. And here I can move this region
of the neck a little bit. I will not use all the time the clay clay polish because we have a different
visual for the model. It's not that different
visual words. Some parts. Stay Valerie fan. So I don't want it
here a little bit. Created this gap. Take care about
it to create the, the two realist style. So take care of all the dead. We need to keep a very simple. Sometimes I tried to
make more realistic, so we need to take
care about that. So let them is
create this volume here and try to use high
polish to be more clean. Because in our real concept
we don't have these elements, but let me keep this, these guys here for this moment. And here we can create
a connection that and press control Z and add
this guy here and here. So I can update the mesh
and create this gap here. Greater landmark here. Maybe it's too
much, too intense. So let me create the M, the landmark of the clavicle. So take care about
a dead because we need keep in mind that
it's a base image and not anatomy while men
to stay for a long time. So you try to create
this element here and maybe I'll using out here
to create this visual. And here I will try to merge, but may be here I can move down the ribcage position to have a better visual
on the model. So we can see now, we can see it. So let me see this element. Well, wow, letting
me check here. Okay. So let me change
to the light here. Yeah, it's okay for now. The legs here, I will change to, I will try to close
these elements here and try to make
something more on these way. Letting me check
this region here. Maybe move a little bit. These elements make more fam
here because it's a female. And they don't want
the body viewers, something like a bodybuilder. I want more female formation here and more on this. Shuo. Always checking
the reference, e.g. we can see this
one, this one here. But basically this part here, it's kind Martin, this vihj row and here comes from
this one and D is one. So I can try to make something
more, this visual here. Let me check these parked right
to make more on this way. Let me see here. Can I move a little bit? Make it very simple? And this part here, Marne back. Letting me check here. This part, I'm nodding Jain. Maybe it's because the
poles here, let me check. Make something like that, but it's a necessary. We open the elements here
because the concept, it's something like
something like this way. So maybe here. Let me try to disrupt
this part here. They did Mash and try to
reorganize these elements. Merge it with that. So my resume this way. Let him see the concept is working very commonly
guys don't worry about it. The only moment. So here more on this way. And here, something more
on this way, more simple. Enlarge. Here we have a cure,
It's kinda cure. But at this position
not make sense. So let me select this guy here. And maybe we need change
the direction here. So it's a little better. Letting me move here. We tried to put a
little curve here. I smoke for little bit. K. It's nice. So here let me try to morph year or two and try
to inflate a little bit. Try to make up polish. Moment here. We will need to fix
this element here yet, because it's a little strange. So let him see here and here. We will not put a
lot of energy here. So maybe Lear or volume
to be all, most cool. Here. They do mash. Very simple here. Just to break a little
bit the element. This part. It can move dollar a bit. This cure resin, not
good on this way, but I can try to fix it then. I ams morphing a
little bit more clean. Then we're going to
try to rework on it. Letting me move here, the Ruby, these leg, It's a little strange. I don't know why, but it's not good for me. Front view, it's okay. But back to the liver's trying maybe need makeup
Polish region here. Her marriage should the
formation here maybe. So letting me try. So basically is it guys, we need to try to find
elements that makes sense. So here, the tendon anatomy, try to find the correct
information here. Letting me move this way. Let me try to make some change. Where are we going
to increase it then? It's not the moment. Now. We're going to work on this landmark than
letting me put two here. And they think it's then
we're going to work on it. These landmarks. Let me see here and here. Let me check here. Let him see the hand. The arm is, it's a little just
trying to let them emerge. This guy with the lobe leg here. So let me put up,
and now you emerged. So today the mesh here we
need to fix these elements. And then here, let him see this region. Press clay buildup to
create these landmark and try to increase this part. This part here. Let me check it. So a little bit on this way. It's not rarely is
where a member that had always remember that. So, but here we have a row of volume
percent poem this way. Let him try to use the
inflate maybe a little bit. For now, it's okay. So letting me merge with the mirrors, brain Jedi Ruby. Let me see. Yeah. Well, then we can rework. Maybe try to move a little bit. This region here. Maybe make more sounds
to rework here. So let me check it. I will try to fix this element. This region here we have
the latissimus dorsi. So let me check it. Press Control Z. Control Z. Yeah. It's a little better. Device. Wrong side view. This part here I will move
up a little bit in front. Let me see this way. And basically I'm trying to
find a good visual here. And I can use the high
policy or too little bit, of course, check and this part. Then I can try to graze again. Well, I will merge it. Move up here, merge down to K. Dynamesh. And I use move this region here. We need increase this
part little bit here, this moment of the
deltoid device on here. So basically we need to try
to increase some moment. Dynamesh. Again. Here the this region
is high polish. Here too. This part. Maybe hear more. I can more fully Ruby, it tried to move up or not. Keep them this way. And try to move a little
bit here and here and here. Three sides. And this part too. To break a little bit, the elements and the
trapezium come here. Maybe the arms need to be
more back a little bit. This position. So I am trying to find
something interesting. So something like that. Let me move back a little bit. Try to find a good pose. Note inside view. I'm not happy with that. But in front view, it's working. So let me check
keeping this part. So it's okay here. It fixed and increase
all the element. But it's okay for now. No problem. So of course we
need in Greece and basically we need
to redo the arms. So let me select
the hand and try to put the try to put the, the other hand that we have done in the
beginning of the course. Please brush down
crashed because I have not save the project. And oh, it's okay. So let's go, Let's save
the project always. 19. Well, let me check here. Where are the root,
the polar it. So let me see here. To beat her hand. If you put more or less
on these little guys. In the next video, we're
going to continue.
21. Sketching The Arms: Hello guys. I think we need to work on the part that
disconnection here. The armor we need
change divisor or maybe now we're going to try to put this hand here. So let me test it. Let me select this guy. Scale a little bit. Let me check It's too big. This arms, It's a
little restrained. J1. I want something
more normal, maybe, something like that. I will try to fit it. Letting me use the anatomy, use the mirror, Z plugin, symptom master mirror and x, xy. It's okay. So back to the arms and move a little
bit more of dollars, earbuds, maybe zone this
way too little bit further. I think these stylization
is not good for us. Very I10, something more simple. Anatomy is move this part
here and break little bit the divisor here to
press DynaMesh here. First, I will deal Haydn. Close holds. Let me see. No, it's okay. I can use DynaMesh now. And it's more fully robot. This element. Here, maybe I need to
move up a little bit because the clove
elements that we need. But then, okay, Here, the hand I can is more for the robot to try to
bring Mars for recall. Not to square. So more on this way
here on this point. So maybe it can
use 100 a right to use them standard to create the landmark DynaMesh 100 128. Let me just move
this region here. The Ruby, it used clay buildup when I save the project,
basically clay buildup. It's given me some problem, but it's okay for now. Now I can use the
geometry and clay polish. That's okay for now, for this moment only. Let me try to fit is
this region here. And the deltoid, right? Let me try to make something like this
one more intersting. Try to cover it. There will be a k here. Maybe we can try to add volume. You put five,
something like that. Let me check here. On this mole for Europe it can, I can use clay Paul is to
use the hypotension again. Diversion here. Let me check it and try to increase
this point here. Let's move a little bit. Maybe move more
in into the body. No, it's okay. Here we need to fix
the back part here. Let him eat test to inflate it. Flight Barlow, maybe six. Yeah. It's good. And this part here, guys. It's more on this
visual fan and large. It's this way. Start here and here, these visual so I
need tried to make this part here more volume. Yeah, something like the k. I can try to make
high polish here. Very commonly just to
have overall idea. Because the concept itself. So Adam is more fully Ruby it. And now I can try to use
geometry click polish. Let me check. Click polish. Took a turn off DynaMesh. Let me check the head
and basically I use 108 and use DynaMesh. Tried to his move a little bit. This part here. Aldi had maybe inflate
a little bit more. Here, the neck to change
a little bit. Divisor. Well, let me see here. These PR to hear
what's happened here. The royal grace. Well, this part I need
to fix a little bit. It's Style Set cartons, so don't worry about it
that move Dao, Dao here. Let me see what's
happening here. Can use hypotenuse here. It's kinda strange. Let me see. Okay. You can try to use
this brush here. So k here. Smooth little bit more. Yeah. So let me check
the distance here. Move up a little bit. And yes, I have a better visual. We need to work on the
army and side view, it's a little better. But I think this part here
just we need tried to fix. Let me see here. Yeah. Maybe I can try
to move a little bit. This bar, try to, or come this way. Then I need to fix this
Burt's probability, then we're going
to rework on it. Yeah. The back back
part of the body too. So let me check here. Front view, it's,
it's cool for me. Let me select the hat. Tried to increase a
little bit this part. Come on, What's happening here? So let me try to make
Polish movement here. Okay, Let him press zero to create this
zygomatic landmark. Here you go, Maddie
landmark here. And always saving the project
that will save again. Let me use the hypotenuse
here I can use DynaMesh again and try to use the hypothesis for
this first moment here. We will not work on the, We will not work
on the head yet. So we will just use more
fully robot this part. Because it's not the moment. It would just used to
plenty of vacation here or let them this way. Then we need to rework
and rework here. Can just make a landmark
if I want to hear the eye, it's the ion regions. Well, let me see. Oh, it tried to keep
it on this way. So okay. It's okay for now, we will not spend time here. Let me check this PR. I can use the high polish brush here to try to make something
these region if I want, I can put more on this line. Try to fix this side here. So Mark, Glynn, Americans more familiar bit
if I want to this landmark in here to turn off DynaMesh and create this clean a little bit
deeper, the mesh here. Then it can make some
modifications if we want. We need just add fixed the arms here and the back part to
increase a little bit. This region of the
gluteus and this part here in the gastrocnemius
most goals and the leg. So basically it's the arms and gastrocnemius and
increasingly rapid fit, of course, but I can put more or less
red color and e.g. I. Can still see just to
check reflect plastic. Yeah, we have a
good visual here. I can turn on the perspective. So I know this, this is rho of, I think maybe something
like that will be bad or maybe this more aggresive martin theorists
are interesting. So how you can see basically
these slideshow here. Basically you see it. So it's a little better and
I can put the delights back. So here it's okay, Let me save this guy. Let me duplicate this one
and rename that, pulls that. And here I can put pose copy. Heard, renamed to original. Copy. Better, but no more neutral. And turn on the perspective. So now we have more
intersting inside fill. Here in the side view. This part here of the The year it's this
part here, maybe. Let me try to polish
a little bit. This part here, the row string. I will not something more
cooling here. Inside view. Yeah, it's better. So I can use the hypotension
these way if you want. Yeah. Now it's better. Let me switch here to the
white color and put in basic material and tried to
clean the elements here. See here it's okay. So we have better visual
here with the hands, two hands we need insulate too. It's a little too much stylish. So let me try to inflate here. Well, I don't know yet. If we worked. Let me see here. Well, I will keep the original
then I can change it. But I have a good vibe show here how you can see and I
can switch color and select some fast or other
mockups you over here. If I want, they can press
T switch the front, turn off the perspective here. So on this way, side view, It's cool. Let me check this angle. Let him see here the arms
turn off the perspective. Yeah, it's cool. Well, the
backside, it's strange. It's not trained with just need. Increased a little
bit, but we have this force here, very cool. Here. Force here, the gravity. So we need to fix this
regional little bit here. Define this part here. Arms, this part unlikes. And it's okay then
we can work, work, make the head or at the cloth. It's going, going well. So is it guys. So how can see very simple bird? It's necessarily increase
the DynaMesh refine. Try to work with a
high polish brush. If we keep ours, it's different from
these high polish model. So you can see the arms, it's very clean and
there's more fat. So we don't have the
correct with visual data. We want basically the arms here. I want to make something
cool like that. Let me see here something
like the reference. So here you can see it's, it's kinda straight line on this direction
and this direction. So here's seems very strong. Arm, birth year, not strong. So we're going to try to find good shape to this direction,
this direction here. Let me see. We have this line. Maybe increase this
line here to fan maybe. And try to push this region
and come to this region. Of course, we have the cloves and how these elements
are important. But how can see we have
a good visual here. Start time, good visual. So is it guys soon? Next video. And any question, please? You can ask me. See you guys in the next video.
22. Using Orb Brush: Hey guys. So basically here we have
our or Bayesian mash. So how can see basically
the gastrocnemius? Here, It's €1 is strange. Maybe this flow, letting
me check this reference, this flow here we see something like two this
way and come back. Yeah, yeah, it's not bad. They may be because
it's is Masha, maybe we need to take care with this discipline invocation. Here a little bit, tried to make their transition. But how can see basically
I have a clarification and the ARB Greg brush just letting me increasingly
will be this part here. Here a little bit. Maybe following the flow. E.g. here, following the flow. Front view. Yeah, maybe. Let me use the red
plastic and red color. Press Control Z. Yeah. Let me see. Yeah, it's okay for now. So here you guys I have
used that the arbor crack, letting me show you. So let me show you here is
select these brush here, this brush, this sphere. And basically based
material, white color. I have the crack, assign that on my hotkey five. So to do that, first, you can make the download for
the brush pack for ZBrush. It's from Michael
vice and it's free. You can just make the
download and I think it's letting me
check road. Yeah. And it's free. Thank you, Michael. It's very helpful to
the 3D community. And when you make the download of the
pack, ARB, brush back, you can cop out the burst and
pass on the program files, hearings, beer to
get girls in Brazil. But Program Files and maximum ZBrush and z
data brush presets. Here, prospero sets. And when you open
these airbrush, e.g. and clicking all letter here, you, you, you will
have all the brushes. So what is the
difference from rpa? Crack them standard, e.g. here, DOM standard. When I use them standard, basically letting
me select this guy, press Shift and hold Shift. Then I, then I drop. Basically here, I have
this style of brush. So if I look on this
way, basically, I have here Lear or cure vert, come here and mark your cuvette. So how can see I don't
have this visual here. I have more of something
like cubes move. So when I use the
ARB cracks here, these brush here, arbor cracks, of course I have others, but here the RB cracks. When I use the orb, corrects me. Select here, press
Shift and drop it. Basically the difference here. I can increase the
intensity if I want e.g. I. Can put 25. It's okay. Look the difference. It's kinda plane to plane. So here it's a plane. And here a plane. It's not as mu fed. Come here and drop here. So if I combine it with
high polish brush, look that it's very
different here I have cure. It's not wrong. But for these visual that I
want these brushes better. And here I have other
options, e.g. this guy. I can use. It's very cool. Basically, it's a
great, great, great, great content to use on the descriptor for
stylish elements. So basically here I have, I have used that it basically here we need
work on the arms. And here the d elements. It's a little crazy because
they need use deformation. Ball is Schwann and
geometry clay polish. Yeah, you can use
high polish here to fix because basically
it's, it's kinda crazy. So we need to take
care about that. Here. It can just move a
little bit this part. Try to use greater,
you're off contrast. So I can try to his
move a little bit, some regions here a
little bit to the lags. Basically we're going
to do it when we have finished the project. So here I have this planet
education come here. I will try to letting
me make more clam here. So let me check here. Press Shift and move. Try to move a little bit. This part, it's only
real crazy to me. Check here. Tried
to create a curve. May be, of course is
not perfectly guys. Don't worry about that. So here we tried to create this element more
plentiful cation. Here we have this
question, It's okay. Here we have the orb
Greg stylization. So I can see this elements here. Let me show you here. This plentiful
location on this way. So something like that
may be here if we want, we can move it. Letting me but
didn't lie to hear. Just see the difference. Alright, can add volume
here if I want e.g. let me test. And now I can move it. Use the high polish brush
here to combine that. Just to increase a little bit, the elements can use DOM
standard or I bulge or crack. I will put in 17. Here. Make the landmark in the middle. Let me check here. K school. And change the light. I have this beautiful
design here, the ankle. We have the opposing party of the gastrocnemius
muscle gastrocnemius. And here will be
the vastus medialis vastus lateralis on this way and rectus femoris and frontal information here we have
the quad most schools. So basically it's to
here and here other. So basically we have this line diagonal here
and here in diagonal, the ankle, it's a positive. So basically you have
this volume here. So you can see basically
letting me select it. On this way, using high polish, moving a little bit and
creating these parts. And to do that, basically
I have moved ahead and use the user, the
hypotenuse here. For very simple, it's not an SR, put a lot of energy here. And the fit simulation, let me check on this way. Layer press P. Basically here. Let him put 108. Can I use that high polish? I will not put the energy here. It's not necessarily a is
real, it's not necessary. So you try to create this landmark here
a little bit more. You can use the you can use the reference if you want front faith formation. Let me check. Press B, gone through and tried to move it. So here let them select five brush and try to
make these landmark here. Here. So base gum this way. It's not perfect, but
it's not necessary. Here. Turn off the pers perspective
here and try to polish it. It's not the best Raj roll off. So you need to use reference. But here I wanna be, I wanna make very, very simple because
I'm not doing fit. So it's an unnecessary
spend a lot of energy. We're just creating these
clarification here. Letting me check it. Let him move Tao and try
to increase this bird. Then make a mask, press Control. So little things of
course about I am doing it because
I want to show it on my station or something like that or but to SEO and
as a Bayesian mash want. So it's just because that. So let me update the mesh. I can move now a little
bit and this region here and use, again. Let me try to use on this way. So something like that. It's kinda it's like a
shoe and not true it's fit and not a food and not food. So letting me check here to move a little bit five
to our our brush. On front view. I think this region letting me try to move
down a little bit, just test front view, press B. Let me check this part here. It'll Europa letting
me test here. No, I think it's okay for now. Select the lag here, lower leg and try to move. And frontal euro bit. This region here. Tried to push this part
here a little bit. Let me check the detail. And letting me use the
hypotenuse here because in front view I wanna
very Polish, Polish. But inside view I10 with
zero cure n. Here we have the vastus medialis with iliotibial band,
iliotibial band naught. It's the iliac Laramie. See it? These Moscow here. The vastus medialis with the
school over here. But well. Let me check here. Basically it's the skewer here. Let me check here. And the spur. Let me see. Clearly row style that
just play a little bit. I think it's okay. Now, basically we have created
good stylization here. Can I create the
landmark? Let me see. It's almost than the straight
off the shoulder here. So let me check. Yeah, and now I can use the hypothesis to
clean a little bit. Let me check this port here. And here. Tried to close a little bit. This, this part. This way. It's cool. Sounds on let him
see the side view. We have this for Azure, it's okay for me and
this leg region here, I can use the high polish
to clean a little bit only. Here. Just trying to find
the landmarks. Press Control C
Control Z, control Z. Maybe here. It's not too necessary. So of course, here I
have spent a long time because I would like to show you how to
create stylization. This is very helpful
to stylish characters. Here. We have this cure here
and here just did. And I think it's okay for now. Basically we just need
finished the arm here. So DR and connect the hand. And it's done. It's enough to the
the base mesh. Why I've decided to
make until this stage we spend our time here
because if it will want, show it, or sell or sale as a Bayesian
mash, it's possible. So always there, do you have time or if you are
doing something, tried to write, to think a little more like what
I can do with that. It's just a project or
I can do a project, I can sell as a CTL phi
or something like that. It's necessarily think about it that I want them a
little more of contrast. So I use this guy here can try to decrease the intensity and try to create
a landmark here. The remarkable things. Just to have a better
contrast here. Here. Same thing who have
lost the landmark because we have used that
the have used that the clay. So some time we have, we lost the element, the part. So I can use the DOM
standard and smooth just to create simple landmarks. So it's okay. It's cool. Yeah, very beautiful. So basically we need to
fix this region. Now. This part, it's
okay to side view. It's a K2 for me. It's okay. And back part, it's okay for me to, I can use the
hypotenuse to create a triangle here it's
kind of triangles, so it will try to find it. Test, can create a triangle
here with my mask. And try to use that. Anatomy is more fear. So let it be smooth. Yeah, it's a little better. So this gap here, it's good to the clothes. So it's how important
to understand that. Of course here we
are not seeing it, but basically we
have clove here. Basically we have a clove
here On this way, onto here. So this is base. It's very important
that almost there, here, more or less,
something like that. So this space, It's good. Guys. When next video we're
gonna continue. Let me put in order
material e.g. they reflect plastic is
very, very interesting. I can press Shift R to render, but we're gonna keep in. I can use the bump. It's a good material to
the metal cap scan one. Till then we switched color and select the
other options here. Of course, normal. Two, very good. And basically it
guys, next video, we're going to
finish the arms and connect the hand and it's okay. We can start
blocking the gloves. So is it goes to
in the next video.
23. Starting The Arm: Hey guys. So continuing here,
basically we need finished your arms to go
to the next step. And here, basically
the some point, important points
to know about the desired with stylish characters. Here, we have some
light bag of my lines. So from this point here, from this visual,
the gastrocnemius, it's the same thing. So this point until here, Tim diagonal, these
two D is diagonal. The ankle, It's oppose it line. So on this way. And the year, it's a good, a good reference to know here. Let me just bring here the reference to
understand better. So this point in here, diagonal, the vastus medialis and vastus lateralis have at
this point the ankle. It's oppose it. So basically this point
to this is this diagonal. Of course, here's more realistic visual
and here mars Tij. So keep in mind we need adapt the most goals in
the silhouette and viral. So here Danko. To this point. Here we have sartorius. So I have simplified the
making this movement. So basically we have
this flow of the leg. Come here and here. So here it's more nitro and natural and hear more stylish. So this point here, it's important to this point, this point external oblique. So how can see we
have this point here, it makes part of the
same most Kohlberg, we have different styles for it. So here I have created,
It's kinda squared. So basically my shape, It's something like that. Come here and do in here, I have make these viral and here not it's a
little diaper and to have to peers for the
external oblique. But the point, it's same. For this point, It's
more largest point. So come here. So the spine more or
less here, in here too. So basically the
phosphates on this way, this shape, it's traveling
extremely important. And the optimal
optimization is it. So here, this visual, when we use the clay polish, if we are using all
the time, basically, we lost the contrast. So take care about a dead
because here early version, how can see we
have more contrast in here, mars move head. So take care about that. You can see the difference. Destructor of the legs. It's a good way to play a little bit earlier
mark your VAD. Of course it's not a rule. It's the pen of a character. Decide position. Come here, differs and backing
to the gluteus. This point. In this point, you can see, it's great. The back part. We have this optimization here. And here. The, the deltoid. It's very simple to read
need make the arm right now. So this point here, it's because stroke memo to
this direction. Come here. Here. We want, we call them
make more tanks. The leg if we want, e.g. is gone this way, but it's not necessary for me. So it's okay for now. And basically here guys, we need make the arms. So we have this question because I don't want
this style here. One more, the concept,
main concepts style. So of course here we have e.g. the biceps. Device, sphere lies on this way, the biceps, the triceps here. Let me select more or less here. The biceps. The triceps here. I have the ten of them here. But we will not put out these
most calls the style here. Because I don't want it, I want to shape. So here I will try
to press Control Z, control Z. I want to Mars
more cylindrical shapes. So I want the shape here. It's something like letting
me select this one. This one, it's kind
of more inflate. So here basically letting me try to keep these guys close. And this point here, I want to try to
find it this way. It's this way to
this point here. Press Control Shift eight, this region in this
line here, star. So basically hits to fan. I think I can use the flight and try to make
more interesting. So we will try to do that. And they are the
same as Mara inflate that to let them select
this, this hand. Then we see geometry, know it's the high polish. Yeah, here's the polar jet, and here it's the high polish. It's okay. So let me see the
reference in here, the body. Somehow what I'm gonna
do, it's marriage. But when I merged, probably I will
lost some elements. So let me make it,
but it's necessary. So what is the hand? It's here. So let me move up here to here. So it will merge doll. So K, No, I've created the mistake. I have made a mistake here. So let me duplicate. Press Control Shift. Do Haydn. Now make
same thing here, but to the hand DO Haydn. So Mao, I will merge down
the pose that it's okay. N here, I can put my best. I will make DynaMesh here. So K or let them
test to use 116. I will keep on this way. So here it always move. I showed I showed the make it very
well, but it's okay. Enlighten me, try to
make more this way. Well, here we have into this part and here
more inflate that. So maybe we can try to make
it the size of it here, more silent code,
maybe this way. Here more on the shape, the hand to let me check. Let me see here little
bit, this point here, it's important that emit test on this shape here we can see, but it's more on this way. Here. More bowel syndrome this way. Let me try to use it. Make a plan if cation
here, very simple. Yeah. Here's some of that. It is not to film
this connection. It of course, it's because we are looking
to the side here guys, but in this side it's different, but well, I have enjoyed this shape here and
this part here. Sims, not definitive,
more silent goal. But let me check it first. This way. Let me check it. Letting me see older
reference here. This one. We can try to make
something similar here. So this point, It's
more detail here. Let me try to remove a
little bit the mask here. These point. Let me try to move
out together here. So our little tweaks that I
am trying to find here guys. The arm it cellular
morning, late here. This point here. This point. It's kinda
simplification rates on this shape and not to
the same structure. So here we need to try to make a gap here
comes from this way. And maybe the biceps, It's a big, let me make
this movement here. These four. Let me select the region here. Maybe on this way. Let me check here. Let him use the high polish. Can use DynaMesh here. Try to move a little bit. Use the high polish here
to this line here it's, it's not of course realistic, but it's smart to have the It's more to have the I got a space
here to work correct. Or work with the clothes and add the glow of
citizen if necessary. So I like to keep the
motor very correctly. So it's okay here. So let me press P You okay. Yeah. So the arm here, maybe we need to try to make
something more straight. I think the arm It's
a little big bird. Well, I don't know. Maybe when I put the clothes
I I will need change it. So let me see, Die friends here. Something like that. So little better. So let me try to
create this part. The biceps here. So let's make a landmark, right? Find the biceps here. Make something like that. Wow, wow, wow, wow. Increase the intensity. Okay. Laramie see the
original geometry. So here I am. Keep tally row of time. To do that. Let me try to, to create that gap here. Let me check and now I can use the hypothesis two
is more fatal error with so let me check here. Base come this way,
following this way. So here this connection
letting me try to increase it, increase it yet. This part of the hand, I think it's too short. Let me try to make
diferent here. Or I can use, try to use
the brush to fix it. This connection is
not good for me. But well, let me show
you the most calls here. Basically. Here we have this question
in the biceps connection. So it's something
like the bound here. Bend this question here. So basically we have these, these Moscow here,
something like that. Let me make diaphragm here. And with this order
grading this hole here. So let me try to put it a
little bit more strong here. Use DynaMesh and I can create
these optimization here. And try to make this
something more stylish. And here it can move in frontal, erode the biceps, and
use the high polish. Now I can just
move a little bit. It's a liberal market
to market here. So let me check. Basically we have this, something like this
occurred here. So we can use the the
high polish on this way. Something like that. I want to try to keep good flow. So it's on this here. And this point it's
smartest move Fred. Here we have more volume, a little bit more straight. So it's a mixed
set because some, some characters are different. It's not too plentiful. It's not, they are not too high. Here. I can try to press F5 and
make something like that. These most cool way
to make good here. Tried to bring
something like that. And I can use the clay low intensity and try to
fill this region here. This gap here. Now I can just move, press to the mash. This move here. Because I want to unique volume
here and not land market. Same thing here. I'm going to try to
smooth this region. Use the high polish brush is not best way. We can. We can play with that. Remains. Move here a bit
and then we check. And if I want a nice smooth this region to get more metro, but we will keep
this, this landmark. So let me check here and
it's a good landmark, but my character reoccurred, don't have this landmark here. So we will try to erase
that and make different. So let me press this guy
here, Something like that. Let's move this region here. So now it's better. You can smooth. Tried to maybe push volume here. Here we have the same
question about it. The arms in diagonal. Let me check here in front
view it's almost there. And we need to fix
the back part. But in front It's almost there. Maybe it will be the arms. We maybe we will need
make diaphragm. It. Let him use the high polish
to create two sides here, maybe create a better
stylization and not to market pairs in
front of the biceps. So in this way, create
different stylization. If you want or not. Letting me check. I think is not necessary. While this part here, great landmark here. We can play a little weight
basically here guys, it's tried to play a little bit. Is way following the lines. So now I can move a little bit. It's okay, letting me put the color here just
to check this. For skin shading. More contrast in a little more. This way. I can just move a little
bit if I don't want to market to have a
better transition. So I can do that. Let me see here. I can just move on This Way to go to basic material. Red color. It's a little better
in front view. Let me go to switch
and plant-wide. And is it guys in
the next video, we're going to continue.
24. Continuing The Arms: So continuing guys
basically here, I think need just
fix this part here. Maybe try to keep
something like on this diagonal here, on this way. And here basically we
have on these way, more volume here and here, here and here, something
like that ofcourse. It's not really so
I'm trying to keep it very, very, very clean. So letting me, jack then
Adam information here. Let me see if I have
some adaptation here. This one, It's cool because we have these transition here. Maybe. Let me check here. Let me see this information. Don't have back view. Here. It's a good adaptation, so we're going to try to
make something like that. So let me try to his mother
for a little bit here. How the arm, It's
more fully robot. This region. These part here too. Let me maybe add volume here. Goes, Oh, you want
to break the dean? Polish viceroy? Want something more? Simplier? Let him it tried to move here
a little bit to support it. So let me see d character here. It's more, it's kind of
a line here and here, basically it's Q over V, Then the concept,
it's these way. So let me try to make
some of the Asian year maybe maybe move them this way. Let me see here. Yeah. And I will try to make the reverse to D is
angle to this direction. Let me try test and
see if it works. So to-dos direction here. These, these weight. Wow. Let him his MFA little bit. Here we have this triangle. Let me check a little
bit more this way. And here it's kinda mesh these port. So let me fix this region here. Try to make something like that. Maybe. Yeah, but it's
unclear is measured. So let me try to fix this
region, this connection. It's not good for me. So let me try to
move this point. Let me see, Try to increase
a little bit here. Check humans move from this way. Here maybe. Wow, How can I have
some noise here? It's the mesh is not
choline vitamin, right? Soviet with crack, maybe. This way. No too strong. I can keep it. Let me try to make
more inflate that. Here I will use
the Polish again. This way, here again little bit. Because this this point here, I'm trying to test
something diaphragm are always trying to test
something different. So this point here, same thing. Here. Let them use
the these brush. It's more for a little bit. Try to paint a little bit here. Zero bit with the landmark. Oh, it's okay for now. Maybe letting me use the
clay here to try to change these these conic shape. I wanted something
more on this way. And before we had on these way. So of course, that thing guys, it's testing and try
to find a good shake, something that makes sense. And it's not a row. Remember that because here
I'm playing a little bit with this base mesh because this part will not
appears on the model. So I'm playing a
little bit here. So let's see here. K. Let me try to smooth
this region here. This point. Another color, reflect blast, red color. To a better landmark here. Morris Dance. So always playing a little bit. Oh, it's okay for now. These four. It's good for me. And basically on this
way, let me check. We're going to try to see
here, sweetie, color, letting me put this way. It's okay for now. May hear it called
heavily rumor. These shape morning things. It's zero inflate that c k. I can use the
classification here if I want to test it. Let me check on this part here. K here. I'm trying to find something
that makes sense here. So here basically we have
let me see DR. greg, maybe zero dumpster and or to create it the
this region here, these landmark to check it
and make these adaptation. Here had the tropomyosin. So this part, vitamin C, The Moscow setting here. On this part here where
we very commonly, so basically here we
have the humerus bone, the humerus bone here, and the OMA, and
the radius bone. So here we have more or less division,
things like that. So I will try to create a
plentiful cation here this way. And this way. Let me check here. See here, paste this shape here, this band. So I press Control Z, control Z, control Z. On this way. Until here. Basically we will try
to make this band here. These point. I don't want this visual here. Maybe on these way. Whether these point let me check this visual. It's a lead whether so let me come back to
the basic material. It side view, I think it's okay. And maybe here and the hand. Again try to find
some clarification. Maybe things cd, something like the grading these landmark. And here, press
F5 and try to use the DL or Bergerac to create these landmarks. See here and here. Created this situation here. More volume will be tearing. Use the high polish again. Try to keep cooling the mesh. Let me check. Maybe increase this
poor Europeans. Let me check. I don't like the fan. Well, I don't know
this hand here. See this lesion? Let me check. This part. It's crave for now and here. So I can use the arbor crack pressing
out to create stretch. Great deal will my
bone here information. So let me try to create
these insinuation here. Try to deploy minification. Little bit of course. It's too thin. It's too simple here. To assure, maybe something like that. Let me check. No. Wow, wow, wow. Check here. This poor I think it's
it's not necessarily maybe let me check it and add volume here and
use the height podge brush. Let me see. I'm trying to find something that
works very calmly, playing a little
bit of the farms and shapes, the elements. So let me see here. I think we need at the Tamar glows here its
kind on these way. To confess to you that
it's not necessary here. As here. I can use a hypothesis
here On this week. So let me check it this way. Let him see here, same thing. No, we need fix this part here. So maybe they can make a
mass here this way and try to move it a little bit just to
create a landmark. So this cure here, I'm not enjoying it. Smart something
column here and here. So may be can I
use the high bulge here to create this slideshow? So let me check it. Tried to move here. See me check here. Let him use high polish brush. Here I want us something
very simplification that I did not put a
lot of energy here. It's more something
like that can be. Let me check. Here. I put the volume
here and try to use the DM high polish brush. Let him use the clay brush
to fill this region here. These insinuation,
very, very simple. Here it can try to
bring this visual here. This way. These landmark, and here's something more. This shape. Well, can I use the paint? I want to let me check here. I knew it was Hypatia. Again, my hypothesis is strong. I think it's it's a bug
for from ZBrush here. So it's because that we
have grays style here. Let me make this landmark,
this insinuation. And and is it the guys in next video been a continuous so see
you next video.
25. Finished Base Mesh: Here we're unwell basically
to finish this base mesh, I think it's okay. Just let me check the
back part of the arm. The posterior region here
of this, the trespass. So this Zhuan Gao, if we can make something more, something here to increase
it or not is not necessary. Basically, this
shape here, the arm. Just letting me show
you some things. It's, we have this line, so this base here
of the price bys and this part here of the
trespass and here the biceps. So basically it's
on these way to end here on these on these
weigh in here are positive. Same thing with the leg, e.g. we have the leg here, this point, this point, and here oppose
ED and the armor. Basically, we have
the same thing to me. When we, when we were working
with stylish characters. Basically it's
extremely important to understand the flow, the lines and the repeat, when the lines will be
repeating the same orientation. So it's terminal important
for stylish characters. Of course, the realism. It's a good way to apply it, to put it in the character. But the diaphragms, it's aboard the literal volumes in the realist characters
here, stylish. It's more. We have
our Amar fret grains of ripped off a
reputation of the lines. So here maybe the, the Beispiel is,
maybe we could put a little curve here if we want. Let me turn off the
draw dynamic option. I don't want a limitation
of my brush size here. And Beispiel know,
maybe I can use the hypothesis here and tried to create another line
here or the flow. Maybe. Yeah. So I always tried to create
clean lines and not e.g. a lot of lines here. It's something like
here and here, and a cation on this way. So clarification, not
lines in the middle. So here, same thing. You can try to kill
in this part here is, is more than high polish. On this way. The secret are these elements. So it's okay here. Maybe we can use the move if we want more of a brush or we can use the hypothesis
in this situation, I think it's okay the Move
brush as work as well. But I can create just
another landmark here. Just to increase a little bit. I will tend to like position
just to what something. So K and how you can see
basically the trespass here, it's just a landmark only. This region of this Moscow
here we have until here. So basically
something like that. But for now it's
not necessary here. Maybe we can try to polish
it a little bit on this way. Something like that. So k here, the trespass
connecting here. I just want to create landmark on this way and
is move a little bit. Maybe on this way. Easily. Check. And
here it's okay. For now. Let me move from this
region here. Okay. Let me see on this part. This part here, more
on this region here. This region here.
Because the arm, then we may need to increase it. So we can see on this angle. Let me check on this angle
here. And this part. You have €1 volume
K for this part. This connection. Let me see. Of course, if you want, you can use the Biji tau to
watch this part of the arm. So basically, we have
this point here. We can try to create
something like that. But it's not necessarily to
join tens information here. So here it's this way. Marston perfect
information here. See, I am tried to keep very straight lines because I am work with styles
that character. So it's a little better work
on this way than cure vet. In some regions, of course. Then if necessary, can you
organize these elements? But it's okay guys, it's done. This part may be, can try to polish a little bit. Let me check here. This point commun,
come from this way. Something like that. Just to create better
visual or glean. It's okay. It's cool. Yeah, Maybe this is region. More doll maybe. Let me check here. It's okay, it's cool. And it's done our
base mesh basically, if we want, we can merge, let them save the project. And let me see here It's okay. If we want, we can merge, merge with the fit. So if I want, I can use the DynaMesh button. We will not use that because if I want to repos
or make something, I think it's
non-disabled for now. And let me check the
hands guys basically, then when we have the cloves
and out these elements, let them see the
original concept here. Basically here. I think maybe we
call, we call D02s, separated the hand to work with high resolution here maybe. Or of course then when we detach the arms, increase the DynaMesh. So it's not as hard
now because I think we need increase a
little bit the details and the plate maybe. So it's not necessarily
on this point because we need see how the hands will be, how will be the proportion? Because we have the clothes. So we need to have
a general idea. So I think at this
point it's okay for, for the, the Bayesian mash. And letting me
check here the hat. We can try to create some simplification just to
have a better visual here. They will not put a
lot of energy here. So here will be the
zygomatic line. Something like the
item man's face. But we are working with female so we need to
take care about that. So let me see. Let me increase this way. And here the zygomatic, more or less the
zero my zygomatic. So let me smooth
here a little bit. And here let me
try to use the dN. Let me increase this
part here. And here. Let me check these
elements. Here. We will not spend
time because we were going to redo
the these parts here. So don't worry about that. So let me see the sport. Little confused. So I think it's not the Surface Pen time
here maybe on this way. No. Madam, see here. Let me use this idea. Here will be the gene e.g. and maybe if I Dawn these
waves will be strange. So let me move here. The Ruby it this way. This part here. It's very simple. It's a little
better. Let me see. Let him use the
hypotenuse again. And here it's kind
of the situation. So let me try to use the clay. I will not put a lot of
energy here because it's not the overall idea and it's
not necessarily too. So let me try to make something
like break this bar here, maybe this way, and
use the clay again. Just play a little bit. Yeah, I think it's better guys. Here recalled ad e.g. some landmarks to have a better contrast with the
lines and all these things. But I think it's, it's not necessary
to n here letting me may be merged the head here. Then move down,
move up the body. Your breath test because
they don't want the quick. Quickly. Save soul. I'm going preference. Delete quick Save. Let him sit outside. Perspective. It's okay. Maybe I called make
something on the gluteus. Use the high polish may be here. I polish here a little bit. Just as good grading
landmark here. If I want. Not. Letting
me use the frame, my material to see the
change that I have done. It's a little
difficult to see it, but Let me see here. If I have some change
here until here to k. So let me go to mat cap here. Two good material to add two. Here we have these
questions if we want, we called Inquiries
zero beat this region, but I think it's not necessary. It's amaze mesh and it's okay. Well, and I can
merge doll first, I will save it and merge down. Now it's out in ionic though. Here. Let me do this. Part. Delete, delete, delete
to clean my toe. So how you can see the
the corporation here, maybe the, the feet. They are a little
big, but we will keep on it because our concept, It's as long head, long head too long legs here. So we have a cure from the legs. Maybe we call the
apply it if you want, but I will keep on this way. And this part here of
Danko, it's more large. It's okay for a mile. So let me deal with this
reference to the hand. And here we have the hand and we have the
handwritten writ topology. Maybe the hand here. Well, I think it's
not necessary. If necessary, then
we can increase it, but I will keep this hand. Keep it. So let me go to basic material. Change delight orientation here. More or less on this way. Let me change this. This region I1, a line here. Let me check. Yeah, it can be. So I will say again, I have this question
about saving time. The modem, is it guys? You can use the mobile move. And third table if we want, make something or press the use of colors and all this thing to
present the model. But I think it's not
necessary for this moment. So, well, why am I out is not
working now, it's working. Sweet. And seeing back to here. Let me put this way
something like that. Of course in other
materials too if you want. And they can take
a print screen. Or letting me see here. Dark man, export screen
grab if you want, basically will take a
print screen from the the let them show you
that led me here. So now I can set the
options basically here, this bot screen grab,
I recommend you. Then we go in preference, configure, configuration,
and enable customization. And here in document, I can press letting
me see sport screen, grab control out and I can drag the part screen grab here. Now I can go in preference
enabled, customize, humanize, and turn off
and take and press Tab. But it will not work. So let me see. Can I apply? Can apply. How are the keys here? So I can press Control Alt and click and let them see
I can put the key here. Let him, let him ask
and press e.g. D. What is the so I
can press use D, Control Alt and press, click and press D and
applied these hierarchies. So now I can press
tab and press D. And now I will save the job, job BG. Of course here it's curtailed, but it's just an example. So here I can
increase the quality. If I want five sides
and I will press Okay. Of course we have
the document to, so let me go here and type that. Here. Basically, we have
our print screens very helpful to show it the progress of this
fingers if you want. But from this moment. And then press Control
N. If we want to, to presentation, you can press Control D to
divide the model. Let me press geometry
and clay polish with the two subdivided,
simply divide that. So it's very, very cool just to create a presentation
if you want e.g. you can put normal or let him see the I like these
reflect plastic. It's not a rule, but I like to use it
for stylish characters and put the red color here, e.g. not to saturate saturated. Let's say more than me. And we can change the material options
here if you want, e.g. here in material modifiers, mixer and the Sphinx. It's a very, very
cool. Is it guys? Basically, in the next
and the next part, we're going to start
trying to block the overall gloves may be here. We need to open a
little more the legs. To put the gloves. We're going to make a test
and change some things. But basically these
Bayesian mash will be, will be change a little bit. The proportion may be of size. We can use the theorem
measure here if you want to. But well, from this point
we're going to start blocking and add in
the props, the cloves. And as a sketch, just the clubs. Then we're going to work on
the head to finish the head. Because basically
in the concept, basically from the body, we're going to see
just the arms here, the arms and the head. So basically this part here, this part here and the head. So it's just it, of course, you out this part, out these elements
was marked to watch how we can construct our base mesh from
its front I sketch. And of course this is very helpful to create
other characters, e.g. if I stylish, stylish buys well. So is it guys see you in
the next video where we're going to start blocking the overall clothes.
So see you there.
26. Blocking Superior Clothes: Well guy is continuous,
so our project, let them select
here the reference. So here basically, the
next stage will be tried to block the gloves and the clothes,
the armor, props. Props. Now it's not to necessarily
these little props. Well, we're going to try to
block very simple thing, not with correct good side of it are designed to
just add something. And then we're going to work on the hat and try to block
the hair overall here. So basically now maybe
we can try to block the, a simple hair with, without designing out sphinx, just a simple hair. So let me test. We can start with that. And I have the weapon yet. So Let's go on this way. Of course is not guys the correct side of
it. And I'll do Sphinx. It's just to add something here. So I can append is here here. And letting me go and draw, turn off dynamic and
press X symmetry. Again, use the to the move and just think they
need to be more, maybe more beak, I
don't know yet so well, letting me check here
the overall version. Let me add the DynaMesh here. So be a challenge here to here, more or less very big hair. Some are less than
two here maybe. So how I to you will
be a big challenge. The hair the hair question. So we'll just create
something like that. Thanks hair. It'll be very interesting here. It can use a
low-resolution may be. So don't worry about it. The overall visual, it's not
the main objective here. So let me try to
bring something here. Very, very simple. Without correctly design. Remember that? Just testing. So it can add a sphere. So basically here we will have more viceroy can use the hook. Let me see, I think it's
making milk. Let me see. Just to test and
play a little bit. We have this visual here. So you've tried to
turn off the symmetry. We're very simple
here. And here. Basically you have
something like that. The hair will take a long time. So let me test something
until here it's okay. So how I say do it not to
have the correct shape, correct design, and
now the Sphinx, It's just to have an
overall idea here. Basically we have the year two. So it's okay if I want, I can play up black color here, but it's an unnecessary. I think the hair,
It's more large and have a strong hair here. More to this show. And they have a large volume. It's kind of a
large volume here. So let me check here. Something like that. Of course, we will
make a different hair. When do we skipped correctly, correctly shapes
here and just trying to get the correct
shape correctly, correctly, it's not correctly, but try to get some literal
landmarks here, maybe. Let me check here. Here. Come to this way. It's very, very cool and beauty. So maybe we'll spend
a long time here. Of course here it's both, It's a little different. So Dora about that guy is
how I say do it's very, very ugly and simple. Now, designed the
north side of it. It's trivially simple here. So let me try to make some thing on this way and this way here. Maybe this shape here, it's a little strange. So It's okay. It's okay for now. It's just a test. The test
the decider, the silo, not the proportion
and if it will work, so basically not spent a long time here on
this these things. So let me see here. Yeah, strange. We will need cd into the
volumes and out six, but it's okay for now. Don't worry about
that. We are just in blocking reverse,
simple and crazy. Let me use the ARB crack
to cut some things and try to play a zero
bit that we can. We will redo it and
then let me check here. Basically on these. Just to have fun a little bit. Very, very simple and
ugly, don't worry. But it's okay. So now what we're gonna do, it basically tried to block the other element
here in the body. These part here it's
complicated to sit, proportion may be here, tried to understand the
clove and this part, and this part here under well, well, well, we will
block very crazy and simple to basically
we have this division. It's, it's kinda this part. So let's go, let's try two. Make something to increase it. Let me turn off the perspective. Let's go. Maybe we need to
collect and to hear more or less meat jerky here. Until here, marvelous to k. Made the neck we will need change because here we
have a part of the neck. So here it's zero
mean or zero meaner. So let me press 0. Let me so this part, not to be perfectly, it tried to block out
the parts as Scratch. Very, very simple. Then we go and try to find
the correct proportion, and then we had the correct, then we get the
correct proportion. We can start doing the
thing so on don't worry, guys know more about it, the correct side of it. And now these elements, very, very simple here. So let me go to subtract. We called use e.g. a. Sphere and block on it. But here you try
to use the direct. So let me see yours
tract and press tract. I think it's letting me accept. And here it can use the
DynaMesh low-resolution eight. It's okay. Somehow. I can inflate to this part
here and try to use to close the hole holds here. Same thing where I can e.g. append the sphere here if I want and put it disposition model and
merge with the cloth here. That may turn on the transparence monetarism
this way here and took a, this way, Something like that. It's okay and now I
can merge it down. So now it's a time that
usually I like to make. Very commonly. We had we have
different workflows, so don't worry about it that some people like to sculpt
the end final version. I prefer I tried to to make
the in each row wise row to change it then
because I don't have a lot of reference when I
have Firenze reference, present prefrontal,
frontal side view, backfill and outs things
it's easy to make. So in this situation, I don't have correctly, I don't have more reference
from the back part. And now this thing, so I
need try to block to what to watch, what will happen. It's more or less, it's something like that. So here I can try to
use the DOM standard. Dom standard here. Basically we have this y zero, it's kinda this visual here. Let me check here. I can smooth out these parts and letting me turn off the goals
and transference. So let me add volume here will be a challenge,
the clove proportion. So here it's something like
this way, on this way. So here we need to take care to try to find
something like that. But it's not the moment. And here it's something
like on these way here. Let me see. And the bow and all this things will come on
more or less on this way. So let them use the
high polish here. Maybe we need Shangdi, the body proportions, so
don't worry about that too. So k here. Think like it's something
like the region seems that led me to
smooth out this part here to press zero and
tried to create very, very simple situation here. I have a problem
because my brush, it's a little crazy. So let me go and
brush here and tried to reset usually my zebras. What's happening these grades? I don't know why
that may turn off. Let me turn off the symmetry. Zero out. Very, very clean and crazy. Turn off, reduce the intensity. And hear me smooth for
very simple thing, you will not put energy here. How I say to you, we're going to try to make up
for a very simple blocking. Very, very simple. To see the correct
size and positions. Here we have some friends, so we will need
to increase this. Birds come here more or less. Let me put more or less this color and I
will fill object. So let me select this
formation scheme shading. So don't worry about that. We're going to
increase the guys. Let me use basic materials, fleet color here and I can
try to fill object here. And the hair, It's this
color fill object. And of course here
I have the mask, so I need to redo that. I'm going to press C to get, to get the color from my mesh so we pick the color and I
will put fuel object again. Here. I can, well, well, well, I will try to append
the eyes fewer again. Select the sphere,
press, Select color. Or letting me try to
get from the arm here, maybe we've tracked here, maybe this first stage
will be very, very slowly. So maybe on this way, maybe a bit more. Well, I go to subtract, accept. And here I will try to
make the same thing. Close this, this
region here and here. So how you can see
basically these, this part of the globe. So it's not important
for this first moment. So we will try to make it. And basically it's something
like inflate that here. Let me you verity to
go into formation. Flight bellow maybe. No. Let me check
something on this way. Fleet bell on art or inflate to just try to select a
larger region here. Well, I couldn't be
for this first moment. So don't worry about that. This region here. Let me check and try to, we have this design
here and here. So I press zero and try to
make something like that. So how can see very, very scratch and simple and ugly with a lot
of deformation. So don't worry about
this question right now. It's not the moment. I just want to try to find
something that works. Something like that here. Oops. Let me increase a
little bit this port. Turn off the hair. So then we need increase this part to add to the
proportions and all these things. Let me check here. See these poor to hear this silhouette here we
have this break directions. So it's important, of course. It will be very important
when we need to do that. Let me use this
brush here, five. Yeah, This way. This way. Very simple yet letting me increasingly
repeat this region. We will need to try to find the correct proportion here
it's lyricist trained yet, but don't worry about that guys. Just to put, so my
general idea here, it's tried to add all
these general blocking. Then we're going to
try to refine it, tried to find something
more to close off the character and
all these things. So in this first
began its very own. So these parts here,
it's not good. But no matter in
this first moment, what I want to do it
add all the elements, then it will try to find the most close design
to the concept. So is it on this first
moment and these please, this part here, it's
trembling important. So we will need to work
a lot on this part. So is it guys the next
video we're going to continue to try to add the
other parts of the clothes. Clothes, here's this part here, the arm or a little bit step-by-step tried to add
out the elements here. Then we're going to try to
define it incorrectly, size, proportion, then go
on to make the head. And then we're going to skip to the correct design and shape
of the clothes and props. And the end we're going to sculpt and make the
thwart God's word. It's not, it's not difficult. Of course we will take time, but it's It's not a
complex project, e.g. for the web point
we're the sort. But the main objective will be finding the coaxial per
person for the character, the weapon, the
overall structure. Maybe we will need open the legs here more or less the
way to block everything. So now start the game, or you can say,
Well guys, is it? So see you in the next video.
27. Blocking The Pants: Well guys and continuing, d has these Heritage Series
drain you and letting me try to polish a little
bit the head here, there'll be, it may be. Try to make some
think on this way. Here. I cure just to
try to find something. Of course, we will be order
ad and here the hair. I can try to increase
a little bit. I can work with if this sphere, if I want to, but it's not the moment here, I am just doing it because I don't want to play
a little bit flatter me, but latter mic but
other sphere here. Let me select this part
and select the color and the color fill object
and black color. So here these dice turns, I think it's more here. And this shape,
it's a thing alike. Of course here in these way, who can see very clean
on this way and here. So basically we have
this line here and out. So here it's something cure vet, but it's just to put this information here
very, very simple. And let me add here a PAM feared to add the cap. Me, well, I, I had here. So let me use it. White color. And let me put here
in the middle. What I can do here is
apply a mirror and well, to have these, these objecting
the center of the pivot. So you can apply the
mirror and now press X, that'll be put here. Karnak, working my
hierarchy software. So let me add
DynaMesh. The news. A a 3456789. So the pronunciation, this is fervor, crazy. This part here. So
you can see I'm not putting energy or a
just to announce something. It's ugly yet, but I just
want to test the proportion. Now, this things, so this
element here, It's big, large. Let me increase to
go to deformation. So when we find the
correct proportion, basically we have
finished the character because then it's just work on the design and all these things, but it's not dive quoted the most difficult in
this situation here, it's tried to find a correctly visual for the character
version of the proportions are. So let me use the mask
pressing Control. Something like that. I can invert and use inflate or letting me see the taper layer and press Control Alt and
click on the mask. Do you have a solid mask? Let him see here, size can be two. And now here I can rotate this
guy and move a little bit. Let me press P here. Diagonal, remember that? So maybe some things we need making the correct revise, e.g. here it's a little caret on, but maybe we need more. My ArrayList clearer bit. So let me put this way here. Here it's kinda hair. Let me see this PR Something like that. Let me select this portion here. Well, I didn't not work on
the hair now because it's not letting me verte here. And basically I can press Control Laboratory,
great party group. And what I'm gonna do here, it's tried to use to polish and geometry in the
clade polish here. So I think this part here, it's marked up in that. So it's kind of
this design, e.g. here. I am here. This point, it's not
on the straight line, it's on this way. Arpanet. So let me try to select this
region here and make it. Vitamin C can use the
scale or maybe not, I will press Control
W invert here and make them this way here. Something like this way. And I can use the hypotenuse
here. Just to play. The ruby did something
like that, but of course, need to be working on it. So here, don't worry
about it, Dad, it's not the correct
version or final version. It's more to have
an overall idea. So let me show this to you here. No. Yeah, it's strange,
but it's okay. We will not put energy here. So let me select this guy here and going color fill
object inverted. Pick where using the C from
keyboard, the hierarchy. To pick out these
more gray color or more glade going
to black color. And I'll go into Object ups. I need Invert
color, fill object, somehow have, it's
black, white, white. Okay. Laramie
selected this thing, something more on these
color here on the body. May put tomorrow, neutral
color or dark color. Maybe. If I want, I can use the silhouette. I will keep it the
something like orange. Yeah, it's okay for now. It's orange to yellow. Let me try to find middle here. Well, it's okay. So letting me select
now the legs. Try to make something too. They're more or less. Let me see here. I can subtract it. So I go to sub TO striked. See, we could do it
using the using the, if we weren't using
these modeller to. But it's okay for now
letting me is this way. I think I can use the thickness, thickness so we
will delete this. So like this guy is
tracked and here we put 0.01 strike except like the, this part and use real
measure low resolution. So Mau tried to distort, to do something like these way. Let me check if it works. So something like that. Let me change this part
here of the region. So only thing like
the DOM this way, let me turn off the let me hide the hair will be
something like that. And here, let me move this way. Let me just play a little
bit with this shape here. I think this part can be on this way or have
different side of it. E.g. these way that test
ear high DVT and duplicate. And now here we can try to make diferent something
from these way. Here I can try to
move a little bit. So let me test. Can try make
something like that. So how do I say do
it's not time to to make the Thailand or
correctly instructor. So it's more to have
an overall idea here. The sport. I don't know, it's
something like a puree. Well, don't remember
but I think it's yeah. Here in my roughly
maybe this way. Of course then we
will need to rework on it very correctly
and all these things. But for now it's okay. Maybe I will duplicate the body and hide
this guy in here. You hide this part, or I can do is to
inflate on this part, to have a decide to it. Maybe. So maybe here we
called open the legs. So let me make use deflate here. Something like that. Select the color,
color fill object. Turn on the hair. So let or we have this visual. I think this visual,
it's a little better, but I don't know if it will
fit with the overall design. So we need to test it. I have enjoyed
these visual here. And the lead me is more
familiar with this poor tier. And the the armor
real fit on this way. So I don't know. Let me go to View object and
we can play with this guy. So the first moment that
you tried to use it led me. Duplicate, append the
sphere here again. Oops. Let me turn on the k. Now we can try to add
DRM are very, very good. So now here I can try to
make something like that. Or we can follow the
lag here if we want. Let me test. Select the leg. So this way, yeah, I can select it and try
to use the extract. Now, you put 0.02
and it's tracked it. Sap. Wow. Why? Object if we want, we can use this middle
row for it. Let me see. Yeah, middle. And I can go to RGB. Rgb. Then we switch
the color here. We will not import, it's okay, so let
me go to color, fill object ops RGB, sorry, because these are DB. So now when I back to
the basic material, the RDB, it's how to
apply a material e.g. in Blender, 3ds Max or might kinda new material
applying in the object. So to apply some material here, we need to use the RGB, it's material ADB, and
here it's only the color. So now let me turn off because I don't
want more change color, I just want the
the overall idea. So let me make this
movement here. Something like that. Let me press out and
try to find the Zhuo. Me check here. We can optimize it if
we want. Let me see. Let me check it. See here, and I can
use DynaMesh row. Letting me, I need a
back reference then, but it's okay for now. Let him use high polish here. And here it can move, try to move a little bit. So basically we will
be on this way. Of course guys, then we need
to work very, very calmly. So here it's smart to
have an overall idea. Let me see this draw. So I can try to scale
a little bit in front. This part will be
no other piece. Here. It's something like that. Then we can look for
reference to the armor. So here it's very, very simple. Very, very simple. Here. Let me try to work on the
Euro bit in the sideway. Here we have a side of
it into this shape here, too strange, but maybe we need, we can test it. Here. It will be the same
thing, same connection. It's why you're miked. Maybe Something like that. Medieval. Yeah, then press B. Maybe it's Uluru
fleet that I think we can change it in
late and the position then let me put it in front. The pyruvate. This PAC, it's kinda in the
middle. In the middle. It's on top. It's above these the
clove. Letting me try. Of course then we have the
physical information, e.g. if we want here, we can try to work with
DOM standard urine, try to play with the folds. But it's not the moment. Remember that? Just a simple blog. So it took a Now it's the wrong inflated. This guy is here. Earlier, a fleet
that let me check, we need reference for it too. Let me see here. Maybe on this way, learning methods inflate,
negative inflate. Yeah, maybe negative
inflates a little better. And I think the letting me use the inflaton here
on top. Oh, no. Yeah. Let me see
what's happening. Well, why don't we turn
off used inflate white in. My brush is not working. What sort of face modifier? Auto mask will orientation phase out to Masking. Okay. Why inflate not to work here? Let me see let me see
what what can be. I think it's something with this spotlight letting me see here standard, it's working. So here in brooch sample
Spotlight Projection, then we see the flayed
brush Spotlight Projection. It's not well, can
be off course. It's the latter. Me turn
off their Db. Db here. It's the Ziad, it's,
it's off. Guys. Well, it's okay. Let them use the slate here. Very, very simple. Soap TO the hair
where you are there. Let me turn off the
hair here very quickly. Just to inflate a little bit
to this part of the cloth. Very, very strange,
but it's okay for now. So is it guys? In the next video, we're going to continue
how you can see very, very simple and
it's kind of ugly, but is it step-by-step? We're going to try to find the correct proportions and
how these things may be. These, the hair, the hat. We need to change
something Burwell, I will add the other parts. This part, this part, this part to have
an overall idea. Then to see what
we need to change. Is it guys, in the next video?
28. Continuing The Blockage: Well guys continue our project. So here in this part I have
seen that it's different. We can make e.g. this connection
more on this way. And the back part,
that's not me at all. So let me try to make
diferent here may be let me try to get this shape. Let me select. I can use the transpose
press control, e.g. and tried to select
them this way if I want or I can press Control
and use the drag lesson. So let me see perspective. I think it's okay. Let me duplicate this. It's part to copy and
turn off this guy. It's okay. So land press Control W to
create a poly group here. And basically I will
select this part here. So it's okay, basically what I wanted one piece here and
the other part here will be, will be not a metal. So let me see here. I can deal with Haydn. Close holds. So let me go in Geometry, modify Topology, Close Holes. So okay. Let me change this
instructor to go and draw dynamic here where you try to push from this
point here, this way. So let me try to change. It will be a little dive code. We can try letting me here. Yeah. And let me move this part here. Take care about it. The border it's
not the bijective is moved the border here. Probably we will
need to fix it then. It's okay here. Let me try to smooth
this part two here too. It's all on them shape. Here. I want something
more large, this part. So let me press P and try
to scale this region. To fix this point. We see the DynaMesh, we, we lost the material, but don't worry about that. They can use DynaMesh
here and go to middle. Let me see. Let me check here. It's these metal or not? I don't remember. I think is it a middle? Let me check here. Well, no, we keep them this way. And here I can try to
fix this shape here. This part here. Of course, then we're
going to increase it. But I'm trying to
keep him away here. This part here. Let me add volume here. Press to DynaMesh k. I can use the clipper
rack, clip cure. Let me turn on, turn off the perspective always. So here it's some
finger on these way. Jake. Think it's same thing here. Let me check. And D is way more up here. Basically here it's
cure. The Ruby. This part seems
cure, but of course, remember, it's not
time to do that. So we will try to
can very quickly. Here, of course, I can
press out to make a cure. Tried to create XPS. You're here wherever simple. Then press B to k. Maybe this region
It's became intense. So let me try to make morphing. Jackie. Let me see. It's not too too big. I think it's more something about the destructor of the leg. So it's okay guys, and basically turn on, turn on the perspective here. Let me go in here and I put schema to pick the color, and I go to the middle
color fill object. Now I can back to
white, basic material. Let me see what happened here. Why you are changing man? So I know it's work. It's working. So how can see
basically we have it, the middle has worked. So let me put e.g. here and it's worth it's okay, can I use basic
material in here? Basically, let me try to load the older version here just
to see the difference. It's short. It's a little tweak. But how you can see, we have this structure. Let me see in front
view Leroy tweaks. So it's okay guys. Let me save it. And let me save 26. Next video we're
gonna continue where we edit this part of the knee. This part here. Very simple yet. Here. These part, it's simple yet. So letting me at
the back part here, letter press Control
here, invert. What I'm thinking about
this part, it's, it's, it's it's kinda leader,
both leader here. Maybe let me test it. And I can use extract
here. Too much. Letting me put
0.005, maybe tract. Yet it's too big. 0.002, 25. Yeah, I think it's okay. Let me use the DynaMesh
resolution very, very low. Here. You move on to
here more or less. It's kinda leader here. So now I can increase
it a little bit. 128. Oh, it's because
the thickness here. So let me press Shift to F
Control C Control C Control Z, and now you separate it. So now it's okay. Kim Deal, Haydn. And going close holds. And now I can use
the low resolution. Here. Low resolution, yeah. That means more fully Ruby. These port. Basically here we will have
some clothes structure. Very, very simple. Move this region and use
the inflate, the brush. Press D, increase the DynaMesh. Use deformation. If Polish n Here I am. Try something like this
part here and try, try to make some, some clove, some
leader visual here. It's very, very simple
just to play a little bit. Hi press C, change this fly, pure, high polish. Here. Here a little bit, you inflate a little bit here. Clove affect, the cloth effect. So let me change this part here. Tried to move in or to k. Let me try to make
some folds here. Because then we're
going to reuse it. And of course, lighter me change to brown more or
less a brown here. I'm going to be a subdue some leader more or
less on this way. Let me see. Yeah, it can be basically
material color, fill object. Mr. GB, colorful will be. So yeah, of course I need
to increase it then, but we worked guys will works. So let him see two
diaphragms again. So it's, it's better. It will save again.
Guys, in the next video, we're gonna continue
blocking step-by-step. So see you in the next video.
29. The Feet Amor: Well guys, so here we are
going to block this part. Let me press Control Shift H to turn off the
horizontal plate. And now I can grow
on this screen. So let me select a
diaphragm option to them. It's okay. So here, basically we
have this piece here. It's something like that. And 1234, something like that. So we're going to try to
block it, fairly simple. We will not do this part here, e.g. it's not necessary. Now, this part
displacement here, It's not necessarily
going to block this piece only in the final, when we have defined
that the proportion in we have an overall
idea about the elements. Then we define our width and
have declaim beers here. So then the three going to
make the little details. So, well, let's do it. Here. Me see here. Okay. So let's go. We can just block
very simple here. This P is, I like to
work with sphere, sphere to block the
things or we can use mask here and the feet, e.g. press being. We can make
a mask if you want, e.g. on this way, on this
shape and this side view, it's something like
on this shape it is connection, something like that. So we can try to make
something like that. Here, a connection here. Something like this way. And wow, let me check it. I think a little more. This way. I can use geometry. I can use this tract here. We're supposed to subtract. Now I will use 0.001
led me to test or to normal 0.0 to E. Yes. I will press a set. Now here. Let me see I can use
the clip curve here. This way. How? Oh, of course, I have a mask, so I need to clean it this way. All without doubt. To k. Well, this part can
use the DynaMesh here. And so I can try to make
this phi Zhuo here. Try to find the
same effect here. So let me check on these way. Very simple yet without a lot of structure. So let him is move this part. Here. We don't have cures
are her other things. So let me try to make
something like that. Of course, we need
work calmly here. I can try to move down this part here to
side a little bit. Try to move this part here. Of course then we need
rework on this shapes. Here. It's an overall idea. So let me try to
clean this part. Let me press C to this
color and use the tomato. Let me go to RGB to apply the
material color fill object. So now I go to RGB. Why? It's okay. Let me change to basic material. So these part here, it's more screen here,
something like that. We have this part here. One mar, the big Quantic. So continuing doing
this element, this part here need to
fit more intersting. So let me try to move this way. So let him use high polish here. Turn off their dB z, add only. This part here can press
three, turn off their DB. Tried to fill this
part because it don't have curves variation here, it's clean, green shape. But it's okay now because
it's the format a little bit, but don't worry about that. It's normal for now. This part, it's not strange. Have a literal zigzag
and now these things, but it's just gotten here. Maybe this element and
need to be rotate that. Let me check this. Let me see. Yeah, then press B to let me see the reference here. Press 6 mol though a little
bit of it here, same thing. So I can use high polish here. Try to fix this thing. Led me to load here. Different. So what I will do here, it's a band, just check a pound. These per. Lead him back here to this guy. Select this part. Let me see here, here and here. So let me come here
and these elements. So now I can compare it. This rotation here. So this angle. Let me check. I think this one is better. So basically little
things how I say D0, then we're going to increase it. I can press Control
diabetic poly group to see the limit of the armor. And I will save it. 27 hopes. Let me see here. Okay. Is it guys? In the next video we're gonna continue how you can see basically blocking and
creating these instructors. So let me select this
part here and tried to see him this angle. I can do this part. Maybe it's not cure
but let me check. No, I have this this part. So something like this way maybe because this part
needs to be similar. So thirsty. Then move out. This way. We need increase this part, but it's okay then press B
to activity perspective. And we see the diaphragms. Okay? Hello. How you can
see very, very basic. Saving. The next video we're going
to continue very calmly. It's blocking. We will have to
redo these things. But how I see you, and I am always saying that we need to block everything
and have an overall idea. Then later we're going to try to define the proportion and he find these things. So is it. See you in the next video when we're going to
finish this part here at the knee part
than we need at the belt. And the older parts
of the globe and the arms here,
it's almost there. The first blockage. So see you guys in
the next video.
30. Working On Pieces: And well guys continue here. Basically, these Harrods
do is train you guys. Really, really strange. But it's okay, let me, let me keep this way. This part will be this shape. Well, I will keep on this way. It's not time to
work on the hair. So this part here, its beak, it's not big, it's kinda different thickness, so let me increase
it a little bit. Let me just play the robot on this way and move
up a little bit, scared little bit
on the top view. So this, I think it's
necessary to be more large, maybe something like that. Maybe it's not time to do that. So it's okay for now. And let it continue here. If we want to, you
can duplicate it. So you can see this part here. It's different from this
one because the angle, so you need focusing on
site and follow that site. So here we are focusing
on the right side so we can try to duplicate it
and use the same mesh here, e.g. let me see. It's okay. So let me go to big hit
center of the mesh. It's okay. And now I can try
to create this shape here. This shape for me, Simon's something like like
this design. This design. So basically what
I need to do here, it's tried to cut this line and basically try to, I can press out very quickly, very quickly to time to
create this trait visual. So it took a here to
fill this part here, I can add other
mesh here, e.g. I. Can press Control here. And let me test it. Let me rotate it. On this way,
something like that. I I call that I sphere
there if I want e.g. so letting me do this part here. This part line press P to see
if it's in the perspective, so it's not on the perspective. So let me check this port here. So I will try to fill
this element here. So basically on this way. So I can use the move. Basically I will apply
the summation it. So let me remove this part here. Okay, so now I can
press to update the mesh here with DynaMesh. Letting me play it
here, use DynaMesh. And now I can try to fit it. Let me check this way. So maybe we need
reduce some things. Check this part seems
more on this way. So let me scale
and try to fit it. So maybe on this way. Let me see here. Maybe I can just
move down this part. Try to open this element and
now I can try to cut it. So let me use the high
polish and defeat here. I can try to hide it. Then select the rectangle, select Rectangle, and watch it. So this piece, It's
more things here. We have different
thickness here. So let me check. Let me select material. The marrow and RGB, RGB active and Color Fill. Let me press C to get the, to pick the color
from my armor here. And I will fill object. And now I can go to
Beijing material. Okay. I think it's
too big sport. And the thickness here
it's to dance to. So letting me make diferent
Marfan then try to turn off the emerging be and try to keep it more
more polished yet. So let me check. Heard him say like the body, maybe we can separate
it, fit here. Let me duplicate it, the body. Letting me do this,
this part here. And I will duplicate the body. And now I will select
the fit, new hiding. Now I will select the fit, hide it and do Haydn. So basically now I
can close holds here. Same thing with feet. Let me check. Yeah. Letting me select
this part here. No, it's okay. So now I have
separated the feet. Let me close holds
here to the body. So lead me to low. Here, the stylish
character, my old version. And I will append the body
here to keep it as a copy. So let them add here. So let me move on top here. Renamed to copy the difference,
turkey, it's worth. So let me turn off the
IO and it's okay now, so here the feet, I can change the proportion
here to try to work, to try to it work different. So this way, it took k, this part here,
it's not too tense. These dice tense,
it's too short here. So let me try to make
some thing like this way. This way More or less. It's very, very on this idea. We move to psi here this way. And letting me make
change these Zhuo here. Maybe to this site here. Let me try to fit on the switch. Let me check it. So k in here, same thing. Moving front a little bit, more or less on this way. So k here this way. So play a little bit
with the shapes. Then we can use chamfer
here if you want, but it's not necessary now. So basically, we will have this shape where it is here
and the big shape here. Then we need to try
to fit it again. So let me move this part here. Let me select more or
less on this shape. And now I can try to put out
the other parts in here. This element. Tried to fix it. Again, select the clip
curve and try to hide it. This bird. Let me see here. Here basically a neat DOR. Aside this side, DO hiding, Control Shift, clip, curve. Now I can try to fix
this element here. Now I can do hide again just to check and
deploy game mirror, subdue master and I
can use mirrors to x. Let's OK. Now, basically, Sam per person need
to be changed at, but it's not necessary now we are just blocking,
so is it guys? In the next video we're
going to continue in maybe the silhouette
here we can change, but we're going to continue
in the next video. See you guys.
31. Conituing Armor Feet: So continuing here
guys, basically, I was looking here to the
concept and the color here. It's a little different from the concept to the
my tomato here. So basically, who'd like light gray light,
something like that. And here it's dark. Of course, no matter
now in this moment, but we want to try to keep
on the same, same feeling. So let me press Shift Z, load the file again
to have to keep, to keep the correctly shape. Because sometimes I am
using these the spotlight here and maybe I can change
some information on the mesh. So let me clean here. It's okay, land. And letting me try to pick the color here,
London Press see. More or less here. It's like, it's like
a it's like a blue, it's going to blue color. Select the cloth
here, just test. So let me try to put the color. I go to RGB and letting
me change to the metal. And I will turn off the option. And now I go in color and fill object to apply
this new color here. So we will make the same
thing to the other elements. Object, color, fill object. And we go to basic material. Yeah, It's okay. Let me say RAM 0, let's say. And let me see this part here. I think I can duplicate that and just press B to
turn off the perspective. Let me reset that pivot. Maybe just try to scale the
Ruby it this way, maybe. So let me check here. Something like that. This way. This side here. Try to fit it a little
bit, It's okay. Now I can press Control Shift
using clip brush and try to keep the same position here. These guys, it's okay. Now I will try to
add this part here. Looking from top. It's something like
it's kinda triangle. But inside view or
have this shape. So perspective, it's something like on this way, this way here. So it's cure VAD may
be a little bit to me. I think I think I can
get it from the fit. Let me check it. And I can use this track brush. Well, well, well I slept. I am trying to keep the same
point here more or less because we have this in
the reference of course, but here we need to try to
keep something like that. Let me put it in the same
color here and material. Metal. Why I'm using it. It's basically where you are. The metal here, but it's here. Well, why? Because why I'm
using it this color? Because for my IOs and my brand, it's, it's something more. It's kinda, I know that
I am the Correctly way when I'm using the same
colors of the concept. Of course it's not terribly, but I like to feel the model. So let me go in color, fill object, hope slab press
Control to clean the mask. So I go color fill object. Let me see. Okay, and I will turn
off their message b. Now. I will try to bring this
five-year-old so I can use a DEM, the high polish. And we're going to
play a little bit with maybe on these way. Let me sit side through. Let me check here,
something like that. Maybe this way here. This way. Let me check here. Let them see the side view. Turn off the DDD fit. So let me check. K may be. Then return on fit
again and maybe we can change this rotation here. But first, I need, let me use DynaMesh. First. I need to find
it correct and modal, I don't know if I
want cure that. So just this part here. I think it's more this way. And here are the remark is mu, is mu fed maybe on these in, maybe I need to rotate it. Let me check here. So I'm feeling like I'm
not happy with that, but let me test maybe on this shape because and some
side it's different in others other angle we have different angles here
if I may it cure. I don't know if it's a
good strategy for it. So let me check here. Maybe I can do it
cure valid if I want. Let me see and use the
the high polish here. So let me just
move a little bit. Maybe I can test here, then press B to perspective
and I think it's cool. Yeah, and this angle here, I think I can put the
fetal, the inner here. Same thing. Let me see destructor just as the c, k, this angle here and know it. So let me rotate a
little bit more. Turn off the perspective. Maybe I'm this way and
put on this shape here. Same thing. Let
them make a mask. Can I can I can move
in front of your bit. Just a little bit. Lighter me. Goats,
deliver busy to k. Then press B. No, It's too. I think this angle, it's cool. Maybe need change the
let him see here. Well, well while this line I'm looking to this
line here guys, I am thinking about to this
point to make different. So let me see here it's marked
on this angle of course. So I will try to
keep them this way. Let me see here. Let me move this part here, maybe press P to turn off the perspective or
press control and select the mask bound. And is moving the
mask little bit and try to move though this, this part here maybe I
think is not necessary. You need to think about that, maybe then, but it's okay. So let me come back to this part and MariaDB color fill object. So white color, basic material. And select the body. And it's okay. This, this part, I think
we can add the knee, the knee armor and maybe make these draw here with
we've mask if you want. Maybe, but well, we'll
have something here. It's cool. Basically then we can refine it used to open out this things, but let me select here the cloth little bit and move
back a little bit. Select again. And it's working
step-by-step, it's working. So letting me see more clothes. When we put the belt and
the older parts here and here we go and we will
see if it's working the leg, this leg from the
character, It's very, very long here from
this point here. So maybe we need to do
something like that. But first we need to have the belt and these
elements here. The overall idea. So maybe two works more
or less on these way. So here the other part
of the poem here. So a thing like that. And here, this part here too, so I think we'll works. And here we have part
of the hair to D is way in here,
something like that. So we worked guys here, we have the IOC, this part here. Madam Chair can store
something more this way. Or because the dengue
off-camera Of course too. But well, we worked so
step-by-step and keep on the way. So I will save it File. And it's okay. Let me save. Again, I like
to repeat the process to to avoid mistakes
and corrupted files. So you save again. It's okay. And is it guys, in the next video, we're
going to continue. D here. Sweet. Press D Again. Let me put in more or
less than same bows. Como here, more or less
than symbols, document. Link properties front and back. Something like that. Maybe this angle we need to fix, but it's okay, it's working. I'll see you guys
in the next video.
32. Adding Knee Armor: Hey guys. So basically here we're
going to make the, this part here of the knee here. We can use a sphere just coming year in
appends to a panel. Let me deal with these other and they took a enlighten
me and a sphere here. And letting me move it
to the new position. I can use the local symmetry, press X to work here. And DynaMesh and use the deformation
to clean this are facing and keep it
tomorrow's move. Move head. Letting me press
zero to them standard. And I can see the drought here. We have a gap of
the real gap here, but we have to silo it here to rouse basically this one here. It's kinda playing here. In this one. Something like that. Something like that. This way. So n here, connection. So basically it's
something like this way. Here. Let me clean it. This point in this and
I have this connection. So basically
something like that. Of course, in this part
it's more on this way. So we have this
gap and this gap, of course we can
make on this way. Then we can rotate or come on louder saved
leads, scapes gate best. It's okay. We have this shape here. Let me clean the
harder case it's okay or we can make on this way. So let me see
something like that. And basically it's the extruder
here are these shapes. So here we can start tried
to make something like that. It's on this way. Basically. I have this shape, e.g. then we have the, this part. Here. It's just dumb example guys. Let me see here. Basically here. Let me draw it. But it's not on this is on these connections,
alarm press, Esc, as it's on these way here
and here, until this point. Something like that, but
this part is break here. So 11.00 z is not zero. And here this connection, It's something like
come this way, but this, this part
here that's different. So we have to, because the symmetry
of course until here. So Mao, it's okay, it's something like that. So then press B to check if
it's off the perspective. Can press Control Shift and
select the drag wrecked. Clip curve can be M two here. We can try to make something like Jackie here. Let me see if it works. If it works or
anything like that. This way. It's just an example. And here we can use the
DynaMesh, the gray here. Of course, we could
change the shapes here if these lines, they are more straight here. And this point, this line
here is not visable. This line here I can move and
here is move a little bit. This point here too,
and I'm playing, or of course, we have different workflows here is not necessarily for some
may come this way here. We tried to make them this shape and letting me select all
their mask, loss of mask. So here then press six and try to keep it this part
tomorrow's straight to this way in here. Same thing. Anatomy is
morph here and small fear. And letting me try to
selected mask here and try to use the
high polish shear. So let me try to is more
for these elements. Enlighten me try to
move back a little bit. Of course is not
correctly workflow, e.g. we can try to do that. So here, I think I need more
of Morrow up this way too. So now I can try to cut
this piece, this one too. So let me try to move here. Move up this way. Something like that. Try to play a little bit more for this
region here to fit, to have a better connection. And try to make
something like that. Yeah, This part
here, Italy, Roe, strange yet maybe
this shape here, we don't have this shape. This transition here,
maybe it's different. So my finger like this. Let me check it. Letting me plate
maybe this point. Well well well,
let me check here. It's not good for me. Trained in this landmark need to be diaphragm destructor here. It's not on this way
and this part here, press Control C, Control Z. And this part here, it's kinda something
like on this shape. So we have this question here. So maybe I need to change
the destructor here. This is the problem. This is the question. So of course I know that, but I need to redo it. So I need to redo that. Then we need to redo
that is way here. And let me try to make
a rough cure vir. This way, press P 0. Let me rotate it a little bit. Press ask or local
symmetry turn off. Rotate the zero bit, of course is not
correctly designed shape, but it's okay for now. Then we need to redo it in
the correctly workflow here. So these di stands, e.g. it's different from here. Letting me select the I have lost the the poly group, make a mask here and invert. And try to bring
more thickness here. Let's make the same thing here. Of course, it's not
the best way to do, but I can use Maren wild. It's too big. Maybe change the scale, but more or less on
this way and letting me change to the middle, press C to this color
RGB and fill object. They might already
be turned off. Let me select here. It's not good for me. I don't know why, but I'm not enjoyed
the overall shape, the overall idea bird
than we can change it. So maybe the cure tried
to make something more on D is way too. Well. Let me see. I can try to
inflate a little bit. A little bit Polish, clean now it and geometry, Calais polish, clay polish. Her lab prescient
really Control Z. Control Z. Now Clay polish here. Click Publish. It's okay. I confess, I have nothing Jaya it. But it's just a blocking
and it's okay for now, it's okay then they
need re company. It may be difficult to shirt. Maybe. It's okay for now. Very, very crazy. Well, I have not enjoyed
this part, but it's okay. So my next video, we're going to add
this part here. So here's not finished yet. Remember that. Let
me scale your Ruby. Be perspective here. A check you test on this shape. Well, we'll keep them this way. Let's move up a little bit of a little bit more. Yeah. So the thing I'm this
way letting me is more fit. Change this site here
and here and here. Change maybe on this way,
something like that. No. Keep on these little guys. Is it very, very simple? Basically, DSPs, we
will need to redo from the zero matrix with a very good quality to
get a good visual here. So we can make a draw here. On this shape. It's something like let
me turn on this option, local symmetry to here. We have this draw, something like this shape. Letting me check here. Some a thing like that. It's not letting me invert it. I can move it if you aren't. Very simple. Simple yet, but I think I can subtract it if I want 0.01. Here. We see the polygon row select rectangle M. Here. It can do Haydn. Go in and see modeller here. Okay. Here, Bryce Space and Extrude. Extrude here, this option. And let me see here mash border. Let me test here. Well, well, well, I wonder how this shape here. So let impress a
single or polygons. Oh no, please don't
crash now. It's okay. Now I can extrude it. Why is not working? Well? Is not working here, you guys probably because I have some mash mash to letting
me go initialize, split properly, sorry,
double it here. The problem, probably
Control Shift, Alt, Control Shift,
how do you hiding? Now let me try to make it. So here it's okay. Now I can extrude it. And to fix this part, I can press Control,
Shift, clip, cure. Make more distinct here. So let me check here
on the side here. Perspective of the shape. This shape here. Here are two, same thing. Oh, oh, let me check
this part here. Of course it's not
bath workflow, e.g. to do that, but it's just
to play a little bit. So it's okay. Here it can move down this part here just to
connect, connect them. This element here, press F. And here I can press Shift Z, press C to pick this color here. Let him press Shift Z
again and press Control Z took a turkey land press Z. And now I can press C to
pick this color here. And color RGB of course, and color fill object. And now I can back to
the basic material. Press B. And I have this very
simple and sketch market. So now we can do it
basically at the, this part of the cloth here, next step, the belt
than this part. This part, this part to
do this, very simple, so blocking and trying them out, we're going to try to find something that works
the proportion. And then we can
skip the head and the hair or reduce the
parts very correctly, e.g. is it guys than me? Save IT project. Again, I always saving a very commonly workflow
step-by-step. I will save here. Is it. See you guys
in the next video. Try to block it. Of course, you can make out this armor if we want
to in the blender, e.g. or Maya, I like to use the brush because I can use
as a sketch here. Then I can use the
zero match e.g. or make the topology
in another software, we have different, different, different workflows for that. But basically the
main objective is find a good visual
and a function now, a functional structure
here for our character. So see you guys in the
next video where we're going to continue this
project. So see you.
33. Working With ZModeler: Hey guys. So continue here. Basically, I was looking to this piece here of the knee
and I'm not enjoying it. So I want to change
these into concept. I was looking to and I
solve that this point. Let me just select the
other brush here, e.g. press Shift F. And I have
saw in the side view here. It's not on this way,
it's kinda flat. It's something more. We have this shape here. It's kind of triangle,
something like that. The triangle. And
here we have some finger-like on this
way, this part here. So it's on this shape here. It's, it's kinda
something like that. So we will need to
try to adapt it. And basically in the side view, we will have this, this part and here. And basically we
will have two point, so more or less here It's
something like that. We will need try to do that. So basically, I will
do this part here to start from the zero. So let me do it. Okay? Now let me bring the,
the concept here. So let me check here. This one. No, Okay. So let me check here
is the reference. The reference, of course. So I'm more or less than
this way and it's okay here. And here. I solved that we have a
different part here too. I was looking here and
basically we have a gap here. So basically this point here, we have this shape to this
shape, something like that. And here it's the secret. So it's not a triangle. It's not just a triangle. We have this shape here. So let me come this
way and here on this. So basically we
have 123456 point. And of course here's the line. So maybe we can try
to select a cube and rotate it to have this shape. It's okay. And basically this 1212 here, this point, it's different. So basically we need
to add a loop here. I think it's a loop,
you're not yet. We will need a loop here, 34. But it's different. Here we need a loop. So here it's triangle here, this triangle in here, it's quite catch 34. So basically here we will
need at other shapes. So we're going to start
basically with fierce part. It's a LB cube. Here. Of course we call do
that in Blender, e.g. if we want. So let
me select this cube, turn off the perspective. It's okay. So my favorites are Leroy eight because we
have a lot of polygons. So the difference
when I am using only the cube and delay
with all the elements. Well, I think I need to
change my computer in future. Well, let me select here d cube. And basically what
I wanna do here, it's rotated that
pressing shift, negative degree or
positive for 45. Well, the first thing I need
to do is press Control Z, Control Z, or Control Z. The first thing I
will, I will do it. Come here, initialize
and resolution. So I need to do this, this guy here letting me do. And they will select cube from this point here and
then neutral cube, it's okay. In here initialize. I will put 11. It's the it's for the minimum. So we'll keep before. It's okay. So now I can make poly mesh 3D. And here I can append
it. Let me see. Select the cube is not this one. So let me see, is this one so I can do here, what are you going to do it? Rotate, press Shift, 90 degree. It's okay in here for the five. So Mao, basically letting
me open the Karnak. Basically I have the
overall idea here. So on this point, so remember this point. And here. Basically, let me check. I have this point, it is one. Here's Triangle, one to n. Here. I need this shape. And basically here
I need a vertex. So it's on these waves,
something like that. It's, I need a loop here. So basically 34, remember, it's on this way. So basically here on this way. So here I need try
to add a loop. Let me go to the modellers
are going to press Z and choice dizzy
modeller to hearing loop. It can press Space, my toolbar and
insert single loop. Let me check this part here. Maybe I would like to
cut them this way. Let me see here what I can use. Let me check maybe on
these weights, okay? Now here I can press Space again and let them use the nothing. Move this option, activity
local symmetry and press X to active
somehow it's okay. Now I will try to find
my overall shape here. So this part, it's
more or less on this way or this way here. So this point I can move it. Well, the first finger
today you're going to press Control Z because I need to
bring this part in front. So letting me move it this way. Anatomy check if it's
in center, It's okay. Let me try to move a
little bit more here. Let them select the vertex. Of course, it's a k more
or less on this way. It's good. And now I can try to
add other loop here. So let me check, of course, z modeller. It's a great and
powerful tool here, but usually I use Blender
for these things, but I have decided to show you
a different workflow here. So now I can try to insert
again, use the hurt. And more or less on
this way here, maybe. So let me test
something like that. Let me go to move again and
try to move on this way. But I have this question
here, it's okay. And maybe we have this option. I can insert here something because I can change the curvature
here if you want. So basically tried to make something clerk mark
your vet if you want. We'll do it. Then. Yeah. I can do press Space
and select deal. And I did loop, complete, HE loop this one. Now I think I need to
extrude this part here so I can press Space and deal of
polygons, delete or polygons. Let me select this region and we will change your
single polynomial. Let me turn on this
option in initialize m. Display probability
properties double. So you want this region. And I can press Control
Shift Select, drag, select the Rectangle, press
out them and you Hayden. It's okay. Now I will try to
create Extrude here. So let me press out
and breed Extrude, extrude face, Extrude only
extra edge loop or barter. Let me see. Extrude edge loop,
let them select. And it's okay here. That CD, more or less
the, the thickness. So now we need to use the Move, letting me see here. I need movie it. Or it
can use the move e.g. let me select here. Where do I move? E.g. move infinite
depth infinity. Or I can e.g. press Control or w, press Y, and let them
select the basic material. We took a white color and try to make a selection here so I can press Control
Shift and hide out this, this point here. Press Control W to divide it. And now I can try to
press Control here in verse and try to move this region here
more or less on this way. It's more or less letting me variety and
scale a little bit. So maybe the proportion, it's not correctly here. Press P on these way. Let me check here. It's more or less okay. Let me move here, this point. Letterpress, do
here and change it. Let him use do nothing. And scale a little bit. This piece here a little bit. So k, m here, I need the deal. So I'm going to press do
and do this polygon here. And I go press Space
again, do nothing. So here, let me check the
reference here again. So it's here then press
Control Shift T here. Remember you guys to
save the project always. So let me see here the subdue its okay yard so
I can save as 30. So 30. It's okay. Remember that I have, say do the design, we need to move
this point more or less to these, It's part. So basically you
have this shape. So come here and we need, we need Back to this side and make
these, these movements. So here e.g. come here, here, k then moved out here and out. So I need to move this point here more or less to this way. Why I can't move this, I am using the extrude, so let me change, do nothing. Or better move, of course. So let me see what
happened New Year. Move here, move to
move a single polygon. Let me change. Let me make, of course
it's mask with mask. Of course we will
never move nothing. Well, here it's
something like that. Let me check here. This part need to be increased. So D is pointing to here. Let me increase this point. Of course it got
perspective here. So let me check if it's working. So the overall idea here, I think this part here, we can change the
direction here. Move up a little bit. This way more or less. Here on this facial. Maybe something more. Cure vet, a little curve here. Well, well well, let me check. It. May come this curve here. It can play a little
bit with this shape. I can add if I want, but it's an undeserved. Somehow you press. I can use the letter b, c sub two, or I can
use the extrude. So we will press Space, extrude out polygons,
basically something like that. Let me check here on these way. To merge two fingers
to see on this paper. Now I can try to press X local sim turned off
and try to repose it. Here. Let me see. Let me see this one, this part. Yeah, we have a good shape here. But we have a cure V or
to salmons, a cure veer. Let me press S x
and tried to put to this curve here. Wow. Took a turn off the symmetry. Select the the metal. Well, why do our middle? Middle here? Press seat, pick the color. And we will keep on this
way, this first moment. Let me do it this way. So now I will
duplicate and rename it to copy and turn off because I want to keep the original position and
a rotation and the Sphinx. So let me select disorder
and now I can try to reset. Tried to pick the
center of the object. Oops. Let me see where do our took a reset and
pick to the center, close the lock and unlock it. So now I can try to
make on the same side. Let me see here. I will just keep
it on these way. Something like that. Let me select this guy, press X to turn off the symmetry Control
Alt, Shift to do. Aside. Main Press B. Maybe this region
D is true here, too big maybe, but it's okay because
then we can change it. So let me turn off
this guy here and use the letting me open the lock
and put in the house here. I will reset first and put in the middle. And I'll press key. And now I can use
the mirror here. So it's, it's very, very better. Here. If I want, I can use
the crease, e.g. if I want, I can press Control D or lead me
fears going geometry. And turn off this move
and divide e.g. here. And now I'll turn on this move. Press Control D, if I want or
I can Greece, Greece, e.g. I. Can select and make
the different groups. So let me press too low
subdivision do headers. So what are you going to do? It's basically tried to make the regions where
I want to decrease. Or basically I can
try to add e.g. a. Loop here, letting me go over to Z modeller and switch the
color here and put the white. Select. A frame here can be, I can press, paste, insert a single loop. So we will try to
create a landmark here. Landmark here. And it's not a nice, sorry, I think used
Greece for now. So a loop here to
hopes on these. And other loop on
these were two here. So let me put a look
on the border too. And here too. Let me check here. Took a think on
this way to know. Maybe here I need
to use a crease. Press Control D. Let me go to the middle. Control the contours. Well, we will have a
strange shape here. While it's okay. This part here I need
It's the same thing. So let me check press
Control D, Control D. It's okay for now. Then if we want, we can
change how this part. So let me press Control D again. This shape here, It's
okay to Ops Control D. Control D. So the
difference how you can see. So now I can press Control, Shift Out, do hiding, hopes learn press
Shift D shift, D, D, Control Z, control Z. And now I can press control
shift Tao to do Haydn. Now mirror and wealth. And I will duplicate that
again to keep the copy. And now I'm going
to press Control D, control D to K, Select same color, RGB
color, fill object. Well, well guys, Is it the next video we're
going to continue? I have tied it to
reread, redo this part. Of course, we can just
move a little bit to this elemental and press
six e.g. is move here. Move from this way
and increase it, but it's not the moment, no. So see you guys in the next video. We're
going to continue.
34. Little Tweaks: Well guys, I was looking
at the reference here. And I would like to test this
part diferent here, e.g. this shape here we have. Let me show you here, e.g. letting me first do
a quick save files. This part here, or have these angle of course coming
here and this part here. I would like to remove this point and make
something more glean. It's something like like a
clean here in the same line, e.g. not in France. Something more to this way
here on the same line. So basically what
I need to do it, I can use Control Z or guide me. See here, basically
this part here. Or I can recreate
some part, e.g. I. Can do all these elements here. Well, I can try to do that. So let me see here. Okay. Let me try to remove this part out
here. Let me check here. Control Shift, Alt. Same thing. Same thing. Let me go to the modeller again. Do Haydn first because I want to do the
polygons that I have. Use the Control Shift, Alt Shift to use the Haydn. Haydn too high the option here, let me use the breach, letting me know, let him use
the bridge at two holds. Let me test. No press
Control Z, Control Z. Just to check that they have not changed the element to k. Let them hear it through breach, connect polygons, rituals,
click and hold and drag. Let me see. Let me check here. So read through cowork applying to and wow, Well, let me see symmetry. Let me turn off the
symmetry. Of course. I took a local trans firms D, D again, X and turn off decks and go
to the modeller again. Click well, I don't know. Why not merge it to let me first click on Add and click notoriety
and now it's working. So basically it's
the same process. Now it's going. So basically I need to
click on this edge, and these are usually not
use the Z modular bird. It's very good to play
a little bit and tests. I will use the move just
to check if I don't have I don't have float vertex e.g. birds use the modeller. It's good to increase
your workflow, e.g. so here I can do
these elements here, only here in the
zebrafish is not necessarily a go-to blender and come back to the brush bird. Of course, if you want, if you feel more, more free to make it
in Blender per desk, max or Maya, It's
okay, you can do that. I am trying to use the
modeller here. It's very easy. Don't have a mystery.
It just because the suggest you make the
things and step-by-step, of course it's, it's kinda e.g. tree desk max, we have the dy It's kinda modifiers a little different because you can make some things and redo
it, then very easy. It's not a district
destructive workflow. So in my e.g. some things it's
more destructive, but each software has your
good part, you're strong. Strong part we can say I think. So let me use the
extrude here now. I'll polygons. Let me check No. One side and the sides that by brush or polygons are
quiet behind brush. A single polygon, Laramie
basically do that. So I would like well, letting me go in file on the history because
it's not, not working. So let me do this part. So again, do Haydn
and use the EM, reach, pick on age and
other edge on this way. Let me check here. This way. In this way. Well, breach and took a, letting me see here It's true. I don't want our polygon. I just wanna region here. So let me see here. Blues, come on bro sled and
press Control Shift Alt, do fox only in this part, only this part here. And here we can use this option. I like modeller buckles, too hard surface, e.g. you can do a lot of things. Got you really here and extrude the guns like
polygraph Iceland. And basically we extruded
from the polygraph selection. So here basically on these way, it something like that. So let me see here as I can try to going to see this port here. Let me try to post this
similar thing here. Let me select this guy here. Let me select this brush, RGB, and color fill object. And now you put y to
just change the color, go to the modeller and I can use move for this first moment. Try to pose that vitamin D. Duplicate that first and
turn off this guy here. Del, do it. Now, renamed to copy. This faint. These things guys. Basically take time. So let me see here. Let me check the
reference. Course. I, it's loading here. And they think it's
too flat here. Let me maybe change it. So let me make a mask here. I press Control and lesson. Well, I can try to
hide out these parts. So it's okay. Use a control and
invert it and try to, let me see here. I don't want to eat
and then press out, try to oil well that
make different. I always relate this
part here only. And select letting
me make different. So D is region here. Okay? Yeah. Now you select only this part. May come ask, I just
want this part to hear members set to spur to this element and
more or less on this way. Something like this way. Press B. Think it's okay. This shape scale a little
bit, rotated a bit. And I press Control
Z, Control Z. And we will do this
copy and duplicate that and rename again copy. So very commonly. And well, let me
check this part here. Let me open the lock, can, pick the object ID Center, and rotate your
Ruby tried to fit more similar to some
things similar. Let me turn off this option. Up here in button to the halls to center
reset and it's okay, close the lockup and doula
can move down to the middle. And it took a close here and now I can use
the mirror and wow. Can press X to open the log. Wow, let him pick
here and it's ok. So now I can work on these way. Well Adams, see if it works. Let me check here. My reference thing, it can rotate €1 bit
and move them this way. It's okay somehow here
I will add the loops. Let me maybe in this
first moment of the body. And I will highlight some parts here is
not necessary, e.g. to try to optimize
this in here and here, maybe a little better. So maybe it's too big. Then retried too. Scale a little bit. This part, chick. Try to keep this, this point here
onto the same line. May be, of course,
a little better. Rotate a little bit. Press B again. And I will try to
create the loops here. So letting me go to
the modular local, same local service
will not work. So let me move it took a and
here moving a little bit. Because I want to say remodel in front the
chamfer here a little bit. Of course. It's OK. And now I can go insert,
insert, insert, insert. He said, Not me, go to Insert here. Edge, loop komplett, and
here I will put in nothing. So let me check here. Change to single, just
an H here it insert k here on this point, here and here. But I'm keeping it
more On this way. So this part here, Ruby on this shape. Here we have this question, little cure vet, but it's okay, we will need to do on this way. And here I can try to move a
little bit if I want just to go and I use move here, move this way. And go to Insert again. Insert Edge Loop. Same thing. Mask rage. Insert me, come this way and
I press Shift F and put their material maybe. Now we will not work. So I just need to
turn off this guy. Let me see here. Or frame parameter k. No, let him sit
like this region. We will use the
basic material and Shift F to sit in loops. This way here I'll press
Control D just to test it. Okay, so I need to
add a loop here. I can use the bevel
if I want here, but we will not use chamfer. On this way. I can try to use to make the ends here we
have a question. This point here I can press Delete and loop. This edge, loop. Here I will select, let me see here
Greece, Greece edge. Let me make this point to
this point and this point. And maybe this point
learn press Control D, Control D, Control
D will not work. So maybe I need to grease this point to this point through the control D will not work to have these Christian in here. Control D. Let me make the same thing here. Try Chris, this point. Why is not working? Decrease by press Control Z, control Z on through the well, I can try to make, but here it's not a loan. This point here. Well, guys, I will try
to keep them this way, then I will try to clean it. So I will go to this way. Insert Edge and tried
to insert here. And try to now move. Well, press Control D, Control D, Control D. And here let me try to use high policy here
maybe to create this effect. I want. It's okay, it's a little better. Let me turn on this option. And now here we can
do the deformation, go to deformation and polish,
polish, polish, polish. Sometimes cows I want tomorrow. Or on these visual
put here letting me, I forgot to add a loop here, swollen press
Control C Control Z, Control Z to the boot. We have this question here. What are you going to do it
to see modeller again and try to do complex edge loop. We see here. So I think I need to add, insert loop here,
single loop, cert. See. It seems,
sir, you are here. So let me. Jack, come this way. And of course here is way too. So it's a k here. Check here. And this
point, this way. So now it's okay. So it can go to geometry for, can be for, for this first time. And I can change to
seven type polish and try to I can try to
polish on this way here. Going through the let me go to let me turn on the option
here of the pint color here. Press three, maybe be
used d high polish here. Let me see here
this option, here. Shake it. And here it can go
into formation. Polish, polish. Sometimes it's kinda
inflate a little bit. This part, It's okay. Now I can go in
geometry clip polish. And it's done. Of course, than we can. Try. Is more here. This part here, this point. Let me check what's
happening here. Or if I want, I can use the the mash or if I want. So let me see here. Some problems here
seems it's a program, but it's okay for now. Basically what I
wanted to try it then inflate a little bit
some parents, some part. Maybe it's because
the normal so here, probably I need press out. So we're going to draw
dynamic press out. Try to inflate some parts. This way. On this part here. Took pupil theorem
or the rusting. Of course, we can
work with wave. I can work with layers, of course do those
things sometimes. But it's okay for now guys, let me just move this part
to be some part here. Dear, then press out here to inflate a
little bit, some part. Press Shift E D to
low resolution here. Pressing out, try to increase a little bit D, the border here. And is it guys, in the next video we're
going to continue. So see you in next video where we're going to make
the other parts of the body. So see you.
35. Blocking Belts: Hello guys, continuing. So here we're going to try
to block this parts here. And what I will try to do it, bring the belt first part of
this blogging of the belt. I will try to bring it from this fine to let me
select mask lawsuit. And we can try to
bring down this way. Or because here we have these, let me see here. This pore. Let me see here. I have these Kami
here, it this way. And these ****
interconnecting here, so it's a string. So I have this fight. So basically thumb,
finger on these way to let them see or
something like that. And on this way. So here well, I think
here it's It's two belt. So we're going to try
to strike date and make the other test of course. So let me see here. Let me go and subdue. We can use this tract. Let me check here. So it can go and tracked and subtract here
and I will accept it. And here basically,
I can try to keep only this part so it can display properties activity DOE
and DOD behind part. Here. I can use the zero
mesh, low-resolution, 0.21. Let me check. It's okay. And now here see we can use the modeller and
deals some part. We call deals a cylinder. Do if we want to let him
press Space and do that here. Let me see here. I just want the edge
to look for only. Yeah. So let me
remove this part. Here, tried to
reduce the DH cone. So let me try. Click here. And here. Try to keep more or
less the same size. You click on the ads
and not the polygon, because if I click on the
polygon will delete the polio. So here, let me see here. Can press out to insert
a look in the middle. So when I keep my moles, you'll need on the polygon
or on the edge here. Basically, we have
instruction here. So let me see Now what
are you going to do it? Do this side here. So let him press X to turn off the symmetry and now do Haydn
and mirror in the weld. So let me see here
what happened. Mirror and note the result. 3d mesh does not any polygon the person died and you
will let press Control Z. So let me check if I have the same boiling quantity here and here and
here it's okay. We're ready because the exposure here, the thickness here. We have just only polygon
may be because the mirror, and while it's not
working maybe, well. So let me check here. I can use the move
and move here too. And try to create some
thing that works. Just as a test here. Smarter or less on this way. Press. X to turn off the symmetry. Here my resume, this way to let him press control Z and
I will keep symmetry. So let me check here
my written this way. Like that. Let me turn off the hair. So moralism, this way thing. Let me check here and
on this way to k, Let me press due to move
em here in deformation, let me try to use the inflate, the negative literal negative
leg press Control D. Yeah, we work, so it's on this side. We use the inflate. Now
what are you going to do? It basically, use the modeller
again and extrude it. Extrude polygons to see the thickness
Marla's on this way. Shift f, b here or
press Control D, letterpress. Letting me check here, Geometry, divide without
these Move option. Now, I'll press Control D
again and active this morph. Or letter press control Z. Or I can add, I can add a loop here, but let me try to move this case here this way. And same thing here with that. Tried to move up a little
bit to have a channel for more on this way. Here to here, and here, here and here. Try to increase a
little bit this part, just checking here and
here, more visits. Okay. So now if I press Control, D is not working. So what I can do it to
go into a cert loop. Then tried to add a loop. Here. We call the coef other workflow, but we're going to test if the of course I call deals
the letting me check here, press Control C
Control Z, Control Z. And I can use the grays. Let me see. Oh, Biji will
be Chris Palmer group. So basically now
press Control D, Control D. Have this effect
and I can go to deformation, try to polish a
little bit too much. Let me use to know too much yet. Let me use polish. You want to moat yet? Press Control D again
and polish one time. He took a and now the geometry and the gray policy
let me test here. Again. Yeah, maybe
can be on this way. So press F5, try press
Control D again, and try to make this
deformation here. Let me check here. And here I think we go the meat, maybe make a chamfer here. I don't know. All this part here is
not to it's in diagonal, it's something more on these
way in a straight line. So I'm press Control
Z, control Z. Control Z, control
Z without grease. So let me see, it's
working this symmetry, yeah, learned press
six can be six or two. And it's not an diagonal, it's something more
like this way. So let me check here. On this line. So here it's saying thing, not done this way. Here. It's something this line. So we will need tried to fix this part will be very, very different here. So let me try lamp turn
off the perspective. Try to increase it. So we have a different
visual here. So these things are
very important to, to keep in mind. So it's on this way. Of course now we can try to move a little bit and this part here. And in this moment I
will keep on this way. Let me flip to the Ruby. And now I will try to make
this other part landmark only. So let him pick a color. Let me go to this, your loads what phi, let me select Import. And then you select the concept. This tour spotlight. Let me see here. Let me see opacity. So k, z, z again, just, I want to move with
the concept C and I can press C to pick
the color from belt. Try to see, let me
move the modal here. Press C. C shifted, you see z again, press C. So now when I have active the
z option, the wheel here. So now I can pick the colors, will then presume
our lesson this way. K, Press Pete, perspective, Control D, or now I can
use the decrease geometry. I can create a new layer. And I will put to
decrease the anatomy, rename it to Chris BG. Now here in geometry I can
use the Greece, Greece BG. It's because Chris polygraph, so basically the poly groups
will receive decrease. So it's important to know
that BG, It's not Greece. Greece, BG. Somehow. I have active layer. Well, we will not can work
with the layer. But it's okay. So let me do press Control
D. Control D again, control D. Just to market
color fill object. So it's a k. Now we will need tried to
create these belt here. We have this question, John. So I can try maybe
duplicate that. Try to duplicate. Move dow. Then we put on center of the object more or
less than center, bigger than the object. I press S X to turn
off the symmetry, letting me up and
do Karnak here. Homolog. Well, now it's
okay, it's working. Then press X to turn
off the symmetry. And here we're going to
try to block this part. I press shift D D, deal The Hague geometry, do Heider, do hike. And you try to move
something like that. Press to enlighten me
clean the decrease. So here letting
me, I'm Chris BG. Now we're going to try to
turn off the hydrodynamic and I'm gonna try to find
something like the belt. So then press seeks, can try to active
transport lines here and maybe can rotate first. But this part, I will
try to move first. This part is more or
less on this way. And here we have this part, so it's the back part, it smart up here. Some a thing like on the way. And let me make a mask, maybe. Let me press Y and try to
scare you this region here. It's more or less on this way. So let me move in front. We have the clove. So here, same thing maybe. So let me check here. These, are these something like here, same as something like on these way but well-connected it. So maybe on this bird t here. But not make sense. But it took it's not our
real so keep in mind, it's not a real need
to keep it in mind. We have the physical, but it's not the
physical of course. So let him see transparency off. Press B. The belt here. Move a little bit on this way. Yeah. Let me try to move a
little bit on this part. So k here, these elements here, let me make diaphragm
this, this part here. Remember the line. You can see on this
diagonal line here, it's all we need, Bowtie2 inner. How I say do these little things that make the difference. But these proviso,
it's important. So try to keep it this year. Yeah, if I want, I can add on a loop here, which is a modeler. So let me flip it a little bit. First time you tried to
add here is the modular. Well and out. Well, let me go to Insert. Let's hear. Move. Can use to rush to maybe be this part in front of the k Bridgette. Greece, be g12, 344
subdivisions here. So it's okay, we
can try to add the, the big parts and all
these little elements. We're going to add the dance. So it's a lot of work
here since smart Dow, maybe this part because we
have this distance and these, so maybe try to move. But this distance
from this point here, D is point of these new
app onto here it's, it's a long, So here
it's correctly. So maybe we need to see
the proportion here. We will need to try to
work on the per person. So what I will do now it's
tried to add the elements. Then we're gonna rework on
the proportion on this way, guys, on these way. So is it guys see you
in the next video.
36. Adding The Skirts: Well guys continue here. Remember to keep the focus. And of course, here it's a process that we will be building the
things and changing, building and change. So e.g. this part here of the, this part of the armor, I can see it diaphragm. The proportion here, D is one. So this is very
big, but this part, it's very sharp, so
it's different. So e.g. you can see this point here
and here it's too short. So maybe than we need, We're going to remake
this part destructor. So this point here, we can see this triangle here, it, suddenly you're
always measured. So we need both to
this triangle here, but I have enjoyed
of this detail. So this overall shape
here, It's cool. So this is the secret. It's doing the things and try
to increase the elements. Maybe the leg, the paint
here. I don't know. Maybe to do something
like press Control, D try to see some reference,
something like that. Well, I would just try to
press Control D in here. Same thing, Control D
to the overall idea. Tried to make just a landmark here to play a little
bit with the shapes. So let me check here and
then press Control Z, control Z or not. They can try just
smear and well the No, let me do this part. Do Haydn, of course I haven't
subdivision geometry. So let me see free subdivision. Dell lower, hiding,
mirror and loud and tried to reconstruct it's
okay as work at let me check. Yeah. So just play a little bit if this shapes because then
probably we will, we will we use this one. So it took a this part. I would like to
have something like Andy's way, something
more clean. Well, I don't know. Then I will try to see that led me to the landmark
more or less on these way. Reducing density is move this
part to here and try to, to bring to this part here inflated little bit here. This part to represent, let me move this part. C, C to D over arrays. Okay? So I haven't just use it subdivision to have a little
more interesting structure, of course, and it
increases all these words. A lot of this part here. It's a lot of work. So let me try to put this
element into this region, maybe something like this way. Jackie, they select this one and try to make something
like the shape. Let me check here. And on this way, then we increase, inflate a
little bit to this part here. So let me play a little bit. It's okay. So. Let's go, let's try to add the, this part here of the
cloth, this point first. So looking from the
top few things that we have, something like that. Basically, I can try
to use a cylinder. So let me save this project. I can use sphere. No, not sphere. Let me
reset here in the cylinder. Breads shifting. White color. Press B, perspective and
initialize can try to divide a six or a. Let me see, because the idea is try to work with
fellow resolution. Or let me put 16. Well, we started with 16
and feed divide zero. It's okay. So now I can
use make poly mesh. We'll come back to this guy
and appended the cylinder. Now we will move down more or
less than this region here. Basically the
concept, this part, it's it's under the Belt. This region, so this region, we have this dice
does here Marla is, I will try to find, then maybe change the proportion that something
like this element. Well, and here I can try to distance the length. It's more or less on until here. To here. Let me see. Scaled little bit more. Yeah. And now here you can
try to make them ask, can you make this mask
here and press Control W? So let me try to scale
only this part here. Let me check 3.5 and here, same thing. Let me rotate it, scale it. On this week. Let him
select this part here. Press Control W2 excreta, probably masks and make more or less same
instructor here. Press transparence. Let me turn off the body, the body option and
something like this one. And let him see k. So basically we have a
deal, this polygons here. So we have the, this part coming
from this point. May hear what I going to do. It's USD Z modeller and tried
to insert single polygon. So okay, let me call
me here, insert. Loop hopes or less on the year that impress me. See, here maybe. So. Press X to activity
symmetry and turn off the dynamic option. Here. You can try to this trick. Here. I think back part, we can do something to
hear it tried to do the modeller and
basically transparent. So these guys here,
12345 for Extrude, delete, because Marla's
on this mark of the D. There are more than the armor. Maybe here we can try to make something similar
here and maybe you, this part here,
press six and tried to bring these elements
something like that. Transference. I can activity initialize, display properties and double
that and press Control Z. Control Z will keep on this
part first and double. And do these guys here. It's okay, do Haydn. And now I will try to bring
more on this part here. Let me turn off the perspective, more or less on the middle here. Something like that. And try to use this guy here. Control D if I want. So I could do that with
more high resolution. High can use the the
DynaMesh if I want e.g. just to block everything. Let me see here. I will try to fix it
without DynaMesh. And on this position, it's letting me turn
off the dynamic again. This position, it's
on this way, e.g. diagonal. So let me try
to increase this part. It's something going this way. Let me check here. I can try to add the
modeller took a and the loop here again and we
come up with dynamic again. So let me see. We have these volumes here. This volume, It's okay
for now because we're going to use the the, we're gonna use
the extrude here. Basically we're going
to have a two here. So we will see how I can do it. So let me see. And it's on this
position diagonal. So let me try to fill with maybe falling here. It took a shift dizzy and see. To pick the color here more or less the
scholar color fill. Object to k. Let me see this question here
seems it's more close. C or something like that. Turn, turn on the
perspective and tried to pose more or less
on the same side. So here it's more arpanet. Let me check here. It's more up here, same because we have, we are in diagonal,
remember that? So I can try to make it up. And then Marianne, these
lines, something like this. Let me check here. This region here and
try to keep it a very Glenn and straight. So let me use the
high polish here. See the same thing here. Turn off the perspective. Try to keep you on these. Wait. No cure. I think it's better. Press B. School a little bit. Maybe this part here you
can try to move though, moving into let me turn
on the transparence. So let me check here. Now because we're going
to use the extrude. So it's cool. Let me turn on the
hair and the body. So maybe we need feel a
little bit this part, let me check here. These elements will
be until here. And then you have
this part here maybe. So let me see, we will need to make
this adaptation here. So let me see this part here. So maybe here it can be a
cure bilirubin it to here. It's okay. I will duplicate
it and rename it. Copy because I will
use the extrude. But then if I want
to make some change, it's easy to do that. And I will use this in
modeller and extrude polygons. So learn press Control Z, press Shift F to activity
Polygon, poly frame. And more or less on these way. It's k here. So we need to try to put it into the developed or less, letting me turn off the air. And this part here, the clove to Mao. It's the moment where we need try to increase
the thing so you press, I can use the the
crease here maybe. So let me go to
Geometry creates BG, press Control, or
press control Z. And here guys, I need
create other poly group. This part here,
this region here. So let me select this, try to select this part here, all these guy here. Oh, this guy. It's okay. So now I can try to press
out here, press Control W. Now have different poly group. Now I can use geometry
and Greece BG. Now when I use Control D,
keep this information. I'm going to press
Control Z, Control Z because I want to change this. Let me see crispy G
Control D. Why this, of course, this region here
need to be different too. So let me make the same thing. Press Control D, Control
Y onto w, sorry, w again. And now creates BG. Going to sub-divide
pressing Control D. I can keep the information. So here we press 62 can be to move and try to simulate or the row of
physical information here. So it took a here, press B, and now
we're going to try to add the information. Deodorant formation here. Let me add the hair. So we will need to work on the proportion and
now the Sphinx. So letting me add
that this part here to basically have
two parts here. It's 11.2. So next video we're gonna continue
letting me move the hair. Go draw dynamic. Let me move the hair more back. This way. K blocking step-by-step or a commonly until we have the
overall shapes, then we're going to try
to make the change. So you're select this part and move the movie under the
belt a little bit trickier. So it took a blocking
step-by-step. So I will save the
project again. And is it guys, next video we're gonna continue. So see you in the next video.
37. Continuing The Skirt: Here guys, we're
going to try to add, I can work with far plane here, maybe letting me go
to subdue bound. We can use a plane, can be, let me select the plane. Initialize. Let me see here. I will deal with sub two. And basically the first
thing I need to do it select letting me do this option and this option because I
want to clean my sin DOL. You all. And I will select the character and clean everything
and now select a plane. And now we can make change, because if I use the
pen, it's not possible. So I go to initialize
and press input to only the dividers because I
will use I use the man wow, subdivides and go to
a band and Blaine 3D. Let me check now. Know vitamin D 0 again. This plane here. So Mao, it's clean, very clean. Now what I can do it
basically come here and put in front a little
bit and try to scale very, very simple here just to, just to check here. So more or less
on this way here. So then press B, make a mask here and
try to convert it to check more or less
on this way here. And letting me turn activity
display properties double. So now I can move
though this part pyruvate more or
less than this way. An inverter here and put in
front MAN discern front, I think more or
less on this here. Let me see. So K, just to check the proportion. So let me see here k
we have the element, the other these elements here. On this way. These ports here. I have the older part here. This region. Maybe change the, the, the neck. And I cross here this port here and here. These points here. Let me see. So we will have other clove here on this way,
something like that. So I think it will work. So I like to make
this drought just to test these things we can make we fix here
thickness, e.g. this guy tried to
draw with mask. And then we can extrude
it in both here. Like the fit. This part done works. We need, may think on the proportion here
of this distance. Well, work. So basically now, why do we need to do
it's tried to find, tried to add gold coins, the modeller and
add the loops here. One here and one here. And maybe press to move it. To see, turn off
the perspective. Let me add a loop here. Again. Br2, maybe. This way. Let me check here. So let me press X and try to make more up and press
Control D will not work. So here, moving frontally Ruby it. Let me think about
how we can do that. Press Control D, let them dry to make sure here. So let me duplicate
it and rename as a copy to keep this part if
I want to change something. And here letting me
go to the modeller, if I want, I can add a hotkey for the modeller
to, if you want. Extrude out to k. Let me check your
moralism this way. Maybe perspective. Gone through the I think
can be more morphine. So let me hear the
file activity under History jacket file on the history. Press to this jacket
TO clean it's okay. So I will select the modeller. Something more. Is way more or less. Know. Maybe on this way then
press Control D to fin. But it's close. So it's not doing things. Press Control D to K, press Shift F. And
here basically, Let me see, let me see, then go to geometry. And Greece all took a here. Let them make the same thing. Who hide this. Press too high to here. Return on the display
properties to double. It's okay, press Control W
to change the Nepali group. And same thing here. So now I can use the
geometry grids BD. So now when I use
Control D, We works. So let me just try to press
Control Z, control Z. Try to move this guy here. Maybe on this way. The controller, the controller, the ear can be on this part. So let me check here. Landry press Control, C
Control Z, control Z. On this bird. Here
it can try to put in there more or less this way. And here I can try
at loop modeler, more or less on this way. Press two. And try to move a little bit. This part, you can try to highlight this connection
more or less here. Let me change this
Christian here. So K shift Jeff, maybe a year or
more in front here. 1234 far it's okay
for now perspective. And we can try to draw, we can try to duplicate it. Maybe turn on perspective and press to move this part here. Try to move it this way. Let's see here.
Let's control the, control The tried
to move the robot. So K. And now I can
try to duplicate that. And let me pick this color, color fill object. Color fill object. Now I can put two. I like this, oops,
this guy here. And just change the proportion maybe in frontally
bit and scale. Something like that. This part here made more large. Here, then press F5. And I try to make a
little different. These folds. Just play a little bit. So then press six, tried to move to here. This part D, we're
moving frontally, Ruby. See, keep this region. So it's a K. Let me check. Yeah. Jake, little bit more. Let me try to move down
this part a little bit. Filing. Let me check this element. Well, then we're going
to try to increase it. But it's okay guys,
just blocking. We will try to see
how to increase it. This elements. Here. We have letting me
going Color, Fill color here. Color, basically here. We can try to, let me see press Control D and Here tried to, masculine, tried to cut something. Just an example. Something like that or in that let me select
it, drag a rectangle, clip, curve, contour,
shift gears, and try to make
something like that. Let me see here. Just play a little bit. Or I can use the Move brush if I want to try to make this shape. So I will press controversy, controversy or not, I Oprah, I view duplicate that. Duplicate. Select the anterior, took a control Z, control Z. And I will rename
it to copy Glenn. So it's a k here, it's COPI and COPII from this
one and turn this guy here. And it's okay for now. We're going to continue
doing the things until we find
something that works. Maybe this part, it's a
little too long here. Maybe we can try to make differently this
part here then press two. So now it's part where we're going to block and
sing the things. So don't worry about this
drug tour overall idea. Now we try to increase
these elements. We are trying to increase. So this part here, maybe it's more on
this way because this does it smart shirt. And same thing here. Turn off the perspective. And this point, tomorrow doll. So now it's a little better. Yeah, because before
it was very flight. It's kinda these way. Till now, it's a little better. We will need that fixed. This port tried to find this element here,
is called an action. Try to find this just
to here. But it's cool. We have this little
curve here. Gesture. Well wow. It's going. So I think for now it's okay. Next video, we're going to continue trying to find
something that works. I don't know, guys, I'm feeling kinda short this
distance this time. But it's okay.
It's not too hard. Maybe we need to increase the gesture of the clothes
and all these things. So don't worry about that. Because here in the concept we have a perspective character. So take care about that
because sometimes you can have an illusion. Maybe I need to open
the legs a little bit more than cover, a little more interesting. And the draw, maybe
35 for choline. It's a little more interesting. Whoa, whoa, whoa,
maybe the legs, It's too close. Which order? We can, we need up and
maybe a little bit more. To follow this flow will turn off the perspective and change it to
this way. Maybe. Well, we're going to check
it in the next video. See you guys, how you can
see step-by-step trying to find things and
increasing this way. This is the way because you don't have the right
to make the things. It's just trying to block
and find the element. So it's different when we have only our concept and when
we have model sheet, e.g. if a side view, back view and front view, because we have exactly
the proportion and shape. So here it's different. We need to fill the motive to
find something that works. So is it guys see you
in the next video.
38. Chaging Leg Position: Continuing here,
you guys basically, I think this part
here we can try to change a little
bit this element. Our press shift D. Maybe here. Press Y to invert to
activity, gives them more. Try to increase it to maybe
see or something that can, can be Works, work. So let me try to see
something on the way. Maybe we are slate here little bit. This way. Maybe use
the flat brush, the brush anymore
on this way here. Just to create
these incineration. Here, we have this point only. So we have a lot
directions here. So let me press six. Tried to clean this part here is move here, press six. Try to see this. For me. It's more fun this way. And it something like that these way here. So let me check on the shape. It tomorrow red like this way. So let me see. This one took a
speed perspective. So okay, Let me
is more for loop. I can use Ruby to hear this. We can use clay polish
for you aren't. Just check simple. This part here. It's more on these way
to have this line. So let me check it. This way. I polish than standard here. Can the shape here. And let me try to smooth out
a little bit. Let's see. Yeah, it's a little better. But here this point, come to this site. Vegan this way. There you go. Now here, let me use
the height policy here. Let me try to bring back
where we were dedicated. Of course is not correct
folds and all these things. But I am trying to find
something that makes sense here. And try to find the moral
most close on the concept. But sometimes guidance,
we will not get the. Concept result. So take care about that to not keep it very real
crazy about that. E.g. on these these
and shape e.g. if you look here, this arm, it's a different
proportion here. So Take care about that. The concept, it's
cool, it's okay, but sometimes you will not
get the exactly result. So let me try to
create this year. Then, then, who need
make of this part? Again? Berlin. So I want to try to watch a good PR person to start
cleaning the things. So let me save it to and here I think
we can open the legs. Try to follow the flow
of the squred here. E.g. try to open the leg more
or less on this way here. Let me see. So basically
probably it's not necessary. Use the, these base mesh, these leg base mesh. So let him, so I select
direct and hide it in here. Basically, I need Myers the
elements just to move it. So let me select e.g. this part and the leg part two. So what I'm gonna do
it, select this one. Here, move down onto here. Let me see. Okay, so press Control W to glean the poly group. And I have emerged
though, took a while, but I have lost some elements. Or I think it's
something about my, yeah, I have invert
that polygons here. So then we will
need in Greece it, but it's okay for now. Then we go to two and we
will move to the armor. So it can move down. Let me see here. Merge down this part here too. Because we need
change the position. So merge down. Turn
off the DynaMesh. This part here. Let me check. So emerged though. And letting me see this
one. Merge it down. Let me check here. Where are these part? This part and this
part so I can merge. Turn off DynaMesh
merged, merge it down. Now I can move here
to here more or less. So merge though. Take care about emergent
out because when you use the merge though, it's not, you can use
the Control Z e.g. probably you will lose
any sub two here. So take care about that, save it before I do that
and keep attention on it. So now here I will try to, well, this part here,
let me duplicate. This part here is
not necessarily use the merge down
display properties. Let him see the
rule just to check. It's okay so I can use to
hide in the feet here. It's not necessary. I want to keep the
hiding this position. So what are you gonna do here? It's open because if
you open the legs, probably you are
on this position. When you make these position, this rotate, this rotation. This way it will keep
on the same position, will be not to rotate that, but probably if you
open the legs, e.g. here, here you so you on this position, basically, when you
open the legs, e.g. on these way, you will
have a different position, basically something like that. Or different tau because you are on this position and when you open the legs fall, you are familiar with. But if you're thinking it's
not necessary to do that. But let me check here. Let me test. Let me see. Just a little bit. You can see now here, I can try to lead me
to like the feet. Turn off the feet and
move this guy here. Isn't the way. Let me check. Here can be on this way. Think let me see. Press B. It's a little better. We have a better position here. Better instructor or press Control Z on this position. Let me check this rotation.
Here, it's better. So how you can see we
have these structures. So letting me burst six here. Try to reduce reduct. So the robot to
this element here, we have a different position. Let me press P. Let's
see this region here. Maybe delay can be on the side. Let me see. I think it's okay now, let me check here. This or we need
better support it. Well, it's okay, so let me
see the dye France here. Yeah, we code, change
it if you want. So let me select this guy here. Try to make it. Oops, let me select
this part too. Unlike something like that. And try to do this part. Let me see here it's okay. The feet here, we can move them are
less than this way. To turn off goes to option. Let me check if I have some
problem here, this question. Okay. So hello, hi. It's not necessary, but I
will hide to just to keep a better information
here for us. And how we saving, of course, led me to load. Third to one. So you can see basically we have this other structure
clearly before, after. So without these information, maybe this part we can
try to move a little bit here or not. We need to add
this element here. But it's okay what
I'm gonna do now, it's purse x and add these
part of the arm here. Let me just check
the time. It's ok. So here it can make
a mask or less. It's, it's Saturday,
Rome it until here. So basically these
our destructor. So this way you can go and subtract zero. Let me put the ball
here, turn off 0.01. Let me check here. Accepted me try to make diaphragm to go to sub two. And now you do it. Make Control W and select again. And now I will extract it, your point to resist, to accept. So now I have this part here. So I can do Haydn and go to
play properties, the abou. And I can use the zero measure, very low, very low. So k here, it's something
more than these line. It's not like the arm following the army
to something more. It's kinda more heart
shape, not cure that. So what I can do here, Let's try to find its shape. It's a cylinder. It's kinda cylinder is
not a cure but not done. Harm shape here. Let me use the, again to clean the D, the ads. So let me use, let me go to the modeller. Hopes Z modular. Extrude. Now press Z and pick
the gold color here. Check Z and see the material
can be similar or gold. Let me check here. Go to the middle. Let me take this poor
thing more on this way. Yeah, it can be a metal. So I go to my RGB, I'm going to press two
to move em RGB color, fill object to object. So go back to RGB and put two white color
and basic material. It's okay. Let me turn on the solo, press out tests and
soul controlled in salt and OwlTest to attach to assign the how'd
you keep calls sometimes. It it stopped to work. I don't know why but well, and here this shape, how I see you, it's not pure vet it, something more on this line. So let me try to find the
shape P are these way. Then we try to find
the same thing. The easily anatomy. Move out to this part. Let me check here. This part here. I could use a cylinder
if I want to. So let me check here. To rotate. This way. Now here too. It's okay. Press Control D, Maybe. We'll need increase
this part yet. But all guys, next video
we're going to continue. So see you in the next video.
39. Adding The Bracelet: And continuing guys, here, maybe the hand we need
in Greece, maybe more. I don't know, they're big. Well, I will make it then. So basically here what I'm
going to try to do it, let me press Control Z, control Z button
and press shift D. Why don't you try to do here? It's our press D again. Letting me Jackie
here, let him press, tried to back here to this part and then letting me see in
geometry it's okay. So here what I'm gonna do it, try to use the geometry
craze public ropes. So Chris be G, Control D, Control D, Control D. Let me see here. Kay? But let's try to use DynaMesh. Yes. Not DynaMesh. No. It's okay. Press control Z and I go to 256. And then we go and
deformation or not, I can do that using her press Control Z Control Z,
Control Z. Control Z again. K and clean the poly
group, the grease. So I am thinking how I will
do these landmarks here. So let me see here,
I can do using, of course the DynaMesh
with the mask Buddha you try to do in the final version. So on cortisol, check
concrete contour. Now it's working. So what I can do, it tried to divide this, these loops and use extrude. But first I need to see the
device here where I want it. It's basically three. So 12, it's two division. So basically 112-34-1234. So letting me go to the Modeler. Okay. 1234. Let me check 1234. So here, 123412, here, 1234. Here. Let me see how many
polygons I have. 123-45-6789, 101-234-1234 here could and 123 for here or there could. Well, I will try to make it learn press Space and I
can try to use the bevel. Letting me check. Yeah. Then press I File window
history active or took a 123. Let them add that
order may be older. Well, I will keep
them this way here. So let me see on this way. No, it's different here. So let me test here. On this way, 123123. And here maybe 123-12-3123. But this distance,
it's different. So let me check on this. Yeah, maybe will work. So let me press Space
again and Extrude. Extrude polygons,
single polygons. Letting me poly group
are poly group. So on this way now here, let me put down this way. Here on these weigh
more or less, more or less on this way. So let me use, let me create a PEG polys group. So basically I need, let me test crazy poly group. Well, I think it works. Let me see. Press Control Z, control Z. Try to fix this
element or I can, I can try to move a
little bit this part and This port may eat. Then we check the
DRM here in need, tried to move it and press Control C,
Control Z, Control D. Press B. Okay. Now have this. Good. So what are you
going to do here is try to duplicate that. Oh, before I do that, I will do this guy. Okay? And we'll come until
the zero geometry here. And now we will duplicate
from this point. So you rename it to copy. Duplicate. Turn off this guy. I press Control D. Let me
just check this word here. Control Z, control the
geometry for It's okay. It's okay for her five. And I can use the lasso. Maybe. Make something like that. Just a simple and mark here
just to play a little bit. And I can try to do hiding. Letting me do the lower
do Haydn and Close Holes. We will not works,
will not work. So close hold cereal. Well, i 0, keep them this way here we
need to how to solve it, then maybe make every topology
are Something like that. See this point here. Keep them this way. So just to have
the overall idea. Now what we can do it, try to block the other parts. Here. Let me select the body
and turn off it and the hair just to see
the overall idea. So this guy here too, and it's okay, it's working. So let me turn on again. The body, the sky here, we need to redo
that and the hair. So now we can try to make the, this white part here. This part here. So we can try to put it. It's more or less
here, it's this way. Then we're going to try to
add this part of the arm. Going step-by-step. Of
course here we have, it's kinda bad visual yet of the head
because it don't have the head with the IOs
with the correctly here. So don't worry about that. We are, we are blocking
out sparse step-by-step. Then we're going to check
the the overall elements. And I think when we put the correctly haired sign
and the inmate sculpted, hello, We will have
a great model. So here the most difficult part, it's tried to find a good visual with the elements
of the R1 Colophon. These prompts here, e.g. these, these parts
chains here too. So this little piece, e.g. this part here, these parts of the belt
holds and outsmarts. We're going to make it to
them the final moment. Then we add this part, this part of the arm. And we can create
these guys here. Then our way to that
we have a great, a great moment, a great moment. Migrants are great, salivate
and this is working. So from this point we
need stop and think how we were going to make these little
details because e.g. if I will make the hole here, it's the final version, or then I will need to redo it so how I can maximize the time. So it's trembling important. So is it guides the next video. We're going to
continue to learn. Press S, dot one. Use quickly say
please, It's okay. So let me say it again. About to save all the time. But so here, here, this part, I like to I would like to have this part in
the same line here, but I think it's
not this are e.g. this point and this
lower leg on this same the same position
because here we have e.g. the, this part, this part
and here come to inner. And here it's out. Of course, it's because the, It's called the draw bode. Well, if I press P here, it's working on the
perspective, so, well, tequila and press P here. Let's go. Yeah, we worked
on this row here. And maybe we need, when we need, when we pose it, this leg come more on
this position here. E.g. in this position, this part, we have this flow. So maybe we need make
more close here. This distance,
distance, it's very, it's very short and here not. So when we pose the character need make these
elements, but it's okay. We have something that it's working step-by-step,
it's working. Well. See you guys in the next video. So you can see basically, I keep this thing come finished yet because I want to
fill the oh, elements. Then I need to think how
I will finish it because that I have done
the the copy here. The copy because if I use e.g. if I use e.g. the ship D, here in this part, it's not possible
because I have deleted the polygons and all
these things here. Here is not to be good. So let me press through Z, Z and letting me make a mask here to protect it,
this back part. And try to cut it too much. Let me see too much. Let me try to put this
way a little bit more. Turn off the pain perspective. No, we will not work. I have the mask but
it will not work. Will not protect. So I will keep you on this way. Let me load the other version. Yeah. Keep on this way. Well, here we have
got this part here. No problem. No problem here. Well, it's okay, guys. See you in next video.
40. Resize The Skirts: Hey guys, Just make
some adjustments. So about the size here, so we can see that it's more
or less than the middle of the lower leg here to
close on the ankles. So we need change it
more or less on to here. And this point from
this side here, it's more or less on this way. So we need this point. We need move up a little bit. Here. We can try to maybe lemon press beam to turn
off the perspective. We can try to increase in this way the ultimate
test if it works. So let me move a little bit. Of course, we cold
work with fall, with a press shift D D, but it's I think
it's not necessary. So let me see here. I will move up more or
less on the middle. And same thing with this one. So we have this question about
it, these symmetry, right? So let me press Control Z
to put your letting me, Well, let them test
them this way. We took a finger, works more or less
on this point. On this point here. Same thing, more or less than
this point here is here. This guy here, we
have this question. So let me, so let me see here. This point here. Maybe I think we worked
a little better. Check this region here. Yeah. So let me load to
the other version. So this way. Yeah. So basically letting me check you this question. Press P and C, this point. Well, maybe here we need tried to open a little bit. Maybe let me test it. But diferent here, maybe
try to move this part. So let me check here. Try to move back to open
a little bit this part. Let me see here. So we need to test
different workflows. Of course. Let me increase this point. You see? I am trying to increase a
little bit this part guys. Move this point here. Kay? See this part, it's
a little better. So we can see more of the pants. But let me check on these way. I confess to you that I
like more on these way. But maybe what are
you going to do? It's basically make me check here this way. Well, yeah, I think I can
move up a little bit. This part here can
be on this way. And just here we'll try to try to move this part on this
connection here. Yeah. It's okay here are little
things but how can see e.g. these part coming here, this gap, the difference here. More, more interesting. And it's okay, Let me save for, so we're going to make
this these little tweaks. It's important to
do the other thing, let him see here. It's about these poorer ear. We need to add this element where we're going to see it in the next video. I'm just trying to focus on the separated parts
and the belt here. This space here to
the remark in front. So let me move in
front of the robot. Or I can move Dahl, move back this other part if
I want to hear the robot. And this port here too. So well, let me check here. It took a vitamin chain delight that it will be
just to check it. Yeah. Turn off this guy here. Works. Let me turn off the hair. This part. Well, we're works. We works. Press Control. D. Yeah. Let me turn on again
this part here. And we're going to
work in step-by-step. So these elements here, let me check this part tomorrow. We're going to try
to work on this. This part here. It's more let me see
here it's more in there. Maybe this part comes here, maybe, well, we'll
keep them this way. For this moment. Let me just move a little bit. This part here. Let me know coupon this way. Is it guys? In the next video,
we're going to continue blocking step-by-step things. We have a lot of work to do, but this is the best
way to do that. So these hair hits or ear
is strange in the head, but don't worry about it at
letting me try to do that. Let me turn off the hair
and this part D here to here hide the hat for sample. So well, we worked when
they have the head works. So it will be very,
very interesting. You can see in the hair here. Yeah. So is it guys
letting me turn on again the elements and save again, I have this question about
and see you guys next video. And the next video, we're going to try to
make this element here. This part will be
interesting piece to do. So, I think we need tried
to block maybe with DynaMesh because we need to
find this just part here. First. So if I block the final
version of this piece, e.g. maybe when we change this
region here will be trained. So I will try to block
with a DynaMesh, this part here,
just blocking here. And I will not finish it. I will just block it and try
to make the other part here, this part and this part
and this information here. Because I need to
finish it this region, I think the Top Glove and it finished at the
top gloves, gloves first. So e.g. this part and this part and this
part and it finished, have the correctly design
to finish this part here. Okay, so see you in the next
video guys, onto there.
41. Working On Top: And well guys continue here. So we're going to continue blocking the
elements here of the body. So these have here in
this hair it's very, very rare, very strange. But it's not silo, it is not the final version. It's just a blocking to
check it how it's working. Well, well, let's continuous. So let's add this part here on the shoulder
or your element. And here I will make front. I can start to use an ice fewer. I will just use DynaMesh here. Because how I see how I said to you in
the earlier videos, we have these part, you're very defined because if I do it in the final version, probably will have some problems to resize it and
use the ripples. So here I will just
make our blocking here. So I will go to a pound
and I will use a sphere. So let me see your appendage here and go to DynaMesh. Press X to use symmetry. And let me turn off
the perspective here. And then you try to make
a simple blocking here. So let me turn off the hair too. It's here and this
gap here. It's okay. So let me think about it. Silhouetted something
like on this way, maybe on this way. So let me try to find
something like that. Let me scale here and hopes
and scale on this way. So it's something like that. More or less on this way maybe. Let him, since the front
view and let me scale with moralism this shape here. Here I will try to
block this element, press to maybe on the way, letting me try to use
the drag wrecked and I can use the lawsuit. Basically, we have
this shape here. It's more or less on this way. Let me try to make
something like that or they try to increase the resolution while
we will not work. So I can try to use the clip
curves, maybe cooling curve. So let me test here. Well, I will try to
block without good. Let me try to use the
high policy here. But first I will try to
bring down this way here. This part of the shoulder
for very simple. And try to make
something like that. And on this way here, on the shape here. So let him use this part
here to basically here. I have this support. So let me try to move
up a little bit. Okay, here. These part, it's different here. It's more or less on this way. Here we have the shoulder and here it's more on these way. So something like that. Let me see. So K on this way. Here it can use DM
clay buildup to try to remove these elements here. Very hungry here. So k here, this shape,
this position here, it's different to something
like on this way. Maybe this part to not to doll. Maybe something like that. Try to smooth here
and make more, more cure value here. Let me check this
for letting me use high polish here to try
to polish it if things. And letting me use 128. Because I wanted this
part here more correctly. So let me select
this region here. Try to open a little bit, or this part here. Well, let me try to make
something like that. I think something like this way. Better me try to make Tuesday high polish
ear to try to market. So well. On this shape here. And zero to create a
simple landmark here. Let me check here. Six month dollar a bit. This, this point here, it's more up this way. This region here. So when he tried to find
something that works here, because it's not good yet. But it's on this way. Just try to block like
a simple blocking here. This part, let me try
to move down here. Because this part,
it's a very it's kinda flat this so we
don't have a cure. These 42 here. So let me try to make
it a curve here. So maybe I need to move it in this way. Maybe maybe maybe letterpress perspective, something like that. No, yeah. I tried to make more
sidelined. Recall here. Try to make a mask
and invert it. And try to create, I press Control here
to close this gap. Oh no, It's okay, It's mascot. So let me try to
make something like that and I can use the de, deformation or clay
clay policy here. Let me try to use
deformation polish. Now Geometry and click Publish. Now I can try to
mark again this part zero, this region here. Because then probably we
will need to redo that. So this part here, too strange. Let me turn on the hair. Wore her and the cap here. So my next video
we're going to try to fix and Chris these
elements here. So probably tried to
move down a little bit to this part. Here. I can try to move those a little bit to have this effect
it to this direction. The knack. Maybe more smooth. And try to, yeah,
I think it's okay. And this part here, since more D is way more market to meet Jackie
here, perspective. And, um, this way, maybe. Let me try to remove a
little bit of the hair here so I can try
to use the Move. This region. Maybe the Ruby perspective. It's Marfan, it very, very thin. So let me try to remove
this border here. Because it will probably try
to find the correct shape. Then they can use
the then we can use the the theory
measure if we want. So let me try to move a
little bit to this way. Say to polish here. And this part here. Though the Ruby always trying to find correct to shape, but this part here too
strange from this point. Here. It's a little strange. This bert. Basically here, we need to have the
same proportion here. So let me turn off the perspective and press
Control and make a loss. So here, try to select this guy and move
down a little bit. Now I can try to
move this part here. Try to keep the same
proportion here. So here you tried to
add the row of volume. This way. It's not a complicated piece, but will be a piece that we will have the questions
to solve that. So let me check here. I think it's, it's OK and
now it's very simple. So what I'm gonna
do it to basically use a color fill object here. So now I can go to the body. And of course it totally
agree this element, the cure of a theory here, need to be very, very clean, but for it to need tried to
fix these elements here. So the rule diaphragm to do. So, let me try to
move this shape. Bilirubin is weight gain. I am now in the next video
we're going to continue. If I want. I can just try to create the
landmark here very quickly. So what I going to
do, it's tried to create a landmark here. Just to play a little bit. And what it can do here, it's tried to add
other material here. So what I'm gonna do here, it's basically try
to bind some lines. Let me make it. Something like that. Let me check here. This one, this one. And I will make the same thing. And how the modal
here out this part. So let me change this base here. Try to make the beak Lesson this way. Let me remove this guy is here. Control. Here. Can be on this way. Try to select this one. Okay, and now I can try to put the mean learning information. Your major. So now I can press out here, invert and here I will bring the latter me see
here. This tour. It's just to have an
overall idea guys, it's not the final version, but I like to do that. And I'll bring the main
concept here is to select it and add
it to Spotlight. Here you pick the gold
color, your press C. Now I can try to feel it's okay. We worked so but what I wanted
to test with the metal, the metal RGB color fill object. So basically here I have metal
effect in the same match. So basically material. I have the mic set
these elements here. So it's just to be very, very quickly and clean. It's not, a string will not
make difference, but e.g. letting me, putting
white color here if I want the difference, it just to have overall dates. Stores had an out-of-sync. So if you want, you
can make this change. So basically, now what I'm
gonna do here is add the, this part of the, the arm letting me check here. So I think, yeah, next video we're going
to add this part of the arm tried to
block this part here. Then we can try to, to define the overall
proportion here. Or we can add this information. So basically why do we, I think we going to do
it's basically these, these armor element here. Then we go on to block
these parts here. We can do just one using the polygons extrude and make it this
effect than extrude, I'll duplicate it and put here. Then we can see if we can try to define at this point and this
point in this point. Because if you have
this element here, finish up basically in the
final version of this cube, we can add the zero
elements, e.g. the lateral parts because
it's not necessary. We put this information out, this information the whole easier because now we just need the big parts of the
character and try to define the overall
structures if it, if it is working. So we can, we can go
to the next step. So my idea here, my general idea here, it's tried to define in and half out the clothes and
armor finished yet, because then they can
just added the hat, had skipped the head
separated and the hair. So it's ok. So basically we want to try
to follow to this weight. Okay guys, so you can see it's ugly but don't
worry about that. So let me try to
turn off the hair and the cap and the body. So basically it's working. Decide wait, check
if it's working. E.g. this side with this
truck tour going into force, coming here and
pulling it in front. Then the back with the skewed
silo it so it's pertinent. You have this truck tour. So well, is it guides letting me try to hide the head here, upslope, press Control
Shift and select rectangle, and hide it here. Let me press select. The select will also
try to make a cure. Let them turn off
the perspective. I like to make
this task to them. Nan play a little bit, so it's very, very cool. So let me see here. Press P to perspective. Well, we works. Here, we have a
lot of work to do, but it's k step-by-step
and claiming the things. So we'll be cool. So let me save it. Save 36. It's okay. Let me see here six, it's okay. And is it guys see you
in the next video? So try to block this element, this part here, very
simple and calm. And then we're going to add this other part and try
to define a finished, the overall structure,
the proportion. When we have it finished yet we can start cleaning, cleaning, cleaning up the elements to get the final version and
very clean incorrectly. So is it see you in
the next video, guys? And if you have any question, please send your
question, contact me. Okay. So see you in next video.
42. Adding Arm Armor: Hey guys. So here we are going to do the
the armor right palm here. So let me see. Let me assign the
hierarchy to the solo. I don't know why these
hierarchy, hierarchy, it's enabled when
I open the brush, but well, because
I have a sign that it early, but it's okay. So basically what we're
going to try to block it, this part here. So let's go. I'm thinking again easily
to this port here. Then press Control Shift
and select only this, letting me open the
current neck here. And let me set it here. On the second monitor. It's the first bird. It's sad that like number two here and builder
scoring number one. But here it's set at number two, but it's my main monitor here. So what I think you
guys the hand we called change the size
of this finger, e.g. but we will keep them this way. When I have our part, so make some change. So here looking, it's
kinda front view. I think we have two pieces
here, three pieces, so have 123 in front of you. It's something like
on this shape, of course is not to exactly into and to flatten this
way it's not planes, but it's something more. We have this point,
it's kinda triangle. So it's something like
like that front view. And this other part,
it's same thing, it's this way and this
way and this way. And this way to fit here,
something like that. This point here, it's
under these shapes. So basically we're going to try to make a mask here
to block this part. Then they're going to
try to create this one because we have this shape here. So let's go more or less on this point until here and
here we have this way. So it's something like that. Letter, press Control, awesome. Letting me move my
move the pure ref. So let, let's select
the muscle, muscularis. And here let me turn off
the person effective and letting me see it's not too big, but not too short. So letting me think, I think I can start
with this point, maybe this part here, a big dice done. So we will need to try to
find something that works. Maybe this dice tense, this gap is not good
for the 3D button, the concept it works. So we need to try to find something that works
here for the 3D in, and it's similar
with the concept. So let me close this
tract and accept. Learn press Shift F and base graves select
this inner part here. Let me turn on the, letting me at the display
properties and the elbow. And do Haydn. Letting me check where the
body then return on here. So here, I can try
to do this part. Maybe. Yeah, I can do Haydn and I
can use the zero measure. So basically is it my
workflow for something? So I tried to create a mask, then use the Romesh to, to, to create allow version
of the mesh to make the mesh MAR with
a low resolution. So land press Control Z, press Control Tab blue
and I will put 0.1, I will put one or 0.5
and decreasing calmly. So what's happening here? Because this question
here, so letting me. Come here in geometry and physiologist check of
course, Ramesh, adaptive. I will put three here. Vitamin test. It's
a little better. So let me reduce a little
bit more to rematch. It's something on this way here. Letting me try to test
something like car. We're going to use the
modeller tried to fix it. I see modular. And I will try to create
a thickness here. Extrude or the war
extrude poly group 0. And here I will try to use
the Z remeasure again. Adaptive size curves, triumph remeasure
again. No, it's okay. So let's press
Control Z, Control Z. And basically I will try
to mesh. It's better. So what are you
going to do here? It's tried to extrude it. And I have this problem here. Let me try to move. It took k and here is
moved to press Control, Shift Alt to do this part. And basically what
I want to do here, it's tried to match, but they will keep the groups. So the Romesh, and now
it's okay, it's cool. So now I can hide
the other parts. So basically It's this port
here and here and do Haydn, Well, we'll have
a clean elements. So I will turn off the gropes and put 0.1 target
poly groups called. So it's, it's not a trick, but it's a way that
it usually I try to use to fix the department. I have some problem in dementia. So usually you guys
these problem, it's because the adaptive, adaptive size and strength so that you have
something like that. You can try to
decrease or change its settings here
and try to mesh. So let's go here. Before I tried to work with exposure or
using extrude here, I will try to find
the shape here. So let me go to move. Who tried to find
a silo it here. So let him pick
the same color of the cloth here can
be, It's okay. And now I can try to
find it this shape. I call deal some
loops if I want. Let me check on this
way More or less, where it can use the
slate, slate element here. So letting me use
on these way here, tried to keep not
cure via the element. And here, something like Mark
to close here. In this part. It's in diagonal. Something like on these way. And remember, it's the shape. The shape. So let me try here. It's funny because
in the reference, this part here, it's too short. So I think we have
this sideways. So you try to bring this
point to there to here. Letting me check here. I can try to use the mother
and do some loops here. So do as well the wedge to letting me do. While you are normal, no choice, Do nothing. Delete edge loop,
completed your loop. So let me see here and basically you try
to keep them these. We have our simple, this first moment price
to and make a mask here. Invert and try to make this space where reverse short and by go
now to this point. So it's something
like these weight. And here, let me check on this part here it
can use a modular again. And now I will add here a loop, single loop,
something like that. Now I can try to break it. Letting me check here. Item C Maybe. Yeah, if you can get K this way. Try to find a cycle it here. So let me see Mark chronic. Let me see here. So basically we are trying
to find a shape yet. Not perfectly, but it's okay. Maybe CAN works. It's cool. Let me try to use letting
me duplicate that. Duplicate and rename it to copy and save in the IO icon to let me
put in a little cap. And this point here, let him turn on perspective. Can be in this way. Let me use some
modeler and select the extrude our polygraph. Let me see the, the, the thickness here,
something like that. Press B and selected move six to use the
Move Topological. So basically I can change it to move only the
polygraph, just not necessary. So let me turn off the dynamic. I hate this dynamic. It's not necessary for
them to this moment. So it's okay. So I don't know if I put
this, this piece here. Of course, here it's
in perspective, but we can see these pointed
tau then these points. So maybe tomorrow as
something like that. And comes here will
be funny to fix it. Well, it will keep on this way. And letting me see here. I may use the grease I1, I create them or how
their loop here. Well, that imitates the
modeller and insert it so k, So you try to insert
something here and here to try to create a polygraph here 2s degrees
and create a landmark. So let me make these way. So let me press out, press Control W. And now I
can use the grays geometry. Greece, Greece, BG. Now when I press Control D, Control D, Control D, Control D. I have this option, but heres to market. So let me press
Control Z, Control Z. And I think glamorous,
unresolved. I think that here It's not
necessarily use decrease, so let me test it. I can use Control Z. I keep the only,
the only loop here. So let me check. And Chris PG, control the
control, the control D. So it's k. Can try to play little
bit with deformation. Polish three. So K and geometrically Polish, press Control D in Polish. So let me see here perspective. And yeah, we need
to fix it there. But we have a good
thickness here. So now what I'm gonna do its block
other, the other parts. So 12.3, this part here, always saving the project. Of course. Here guys, I'm
using only ZBrush. So if we want e.g. well, please. Oh, it's here. So 38. And we'll save again. Just to keep save that. And don't have programmed
with the file. So you guys you can do that. E.g. in the letting me say
it like this part here, it's two subdivisions,
it's too big. So it can try to put four. I think can be five. Yeah, four or low resolution. Can be for well, keep them low resolution. But what I am, I
was saying guys, it's you can do it in
Blender Maya if e.g. you can make some
things, finish it. In the Maya, the
belt out this part. Of course, here in ZBrush, it's very cool too. And it's depends on how experience you have
in using the mother or if you are not fast or you are fast people to do
that, so don't worry about it. How, how do you make it? So keep, keep in
mind that you need find good side of it and try to find a
good visual for it. Of course, if you can the things and be very fast, It's better. So here I'm using z
model because you can see it's not kinda new tool, but it's a different workflow. Usually people do
it in 3D softwares, polygonal softwares like 3ds, Max and Blender Maya, e.g. booth, I have decided to make
a therapist here in ZBrush because I am in ZBrush then
when I have the height poly, basically then it's only make the red topology and
all these things. And it's more, for me, it's more quickly and
it's not necessary. But some plug-ins to sand it for Blender Maya then come back for the ZBrush and these are close. So I, I like I like
these ZBrush circle. So let me put in
supervisor tree just to keep in my my file, not to wait. So let me see here
the top polygons. Millions, millions. Let me see. Yeah. It's okay. Let them see this
part here for yeah. Yeah. Yeah. Yeah. Yeah. So we need at the disorder
part come into here. And then other part here. So it's almost there. This part here. The hair guys, we can select, letting me put the
color fill object here. This part of the
armor and the hair. Basically we're going
to put a black color. So here not works. E.g. well, now it's working, but it letting me select here, so this alkaline or
letting me check here the author thin AMT, or let him flat color
here, not works. Black. I need put here e.g. RGB 11.1. And of course, turn off this option. So let me flip the
color of the fan. We'll be out fin here. So basically what
I'm gonna do here is select RGB color fill object. So now I can back
to basic material and the hair will
be in black color. It's better because the party was a legal pad and I
can do the same thing here to the head, e.g. I. Can select the hat. Let me just test here e.g. right, color and fuel object. So it's okay, it's working. So we put 111 RDB selected. Fin. Turn off this, this option
here, it's not you. And fewer object. So now we're back here to
base material and basic, we have this shape if you
want for the emperor, learn press control Z and select fan and maybe
make this part here. I'm going to press S
and use it in RGB. So let me come back
to base my two here. So why not use it? Press Control Z, control Z. Let me put more dark color. Maybe basic material is mad, they serve, you
keep them this way. And it's okay now, for now, the next
video we're going to continue to finish
this piece here. And then we're going to increase in step-by-step
and step-by-step. So see you guys in
the next video. We'll save again
and see you there.
43. Changing Arm Design: Hello guys, continue here. I'm looking to the
arms, the Beispiel. In this part, it's not
enjoying something, something it's kinda
more inflated. Here. I will try to, let me see who tried to do that. And let me check
this part and see if it's well formed that we had
used that this symmetry. But well, I think
it's not borough. Come back here. One, this part. It's something like
in front view, we have this shape and
something like that. It's kinda, I square
something going this way. And come here, Come
here, and here. But I don't want it. I want us something more
like a cylinder. So what I can try to do here, it's tried to move here. And I can use the inflate or tried to
scale these way here. So let me check. I think we have a
better vihj while here, but the question here, it's this shape here. Press Control C Control C
Control C Control Z control Z, control, shift the clique. Here, let me turn
off the perspective, press Control and out. Let me press Control
and out here. So k and we have
this question here. Well, well, well I press
Control here too is move the mask and try again. So let's go. I can try to use from this
point, something like that. Try to put on the way here and here probably or
you need destructed. Or I can use breath due to move and try to put in the
same region here, more or less in the
same region, of course. So let me turn off the mask. You can try to smooth
this part here in here. It's okay. It's a little better so we
have more information here. And it's okay here.
Let him use move. Of course this part
will not appears, but I'm just thinking
no overall idea. So we have their arm here. So looked at diaper
and stiletto, middle lobe here, the old file. So I know muffin bird sings, that is nothing but make
a big difference here. So just these inflate this point and this point are little things that
make the difference. So it's okay. Here. Let me put in the color
here and here on this part. Let me try to extract
this part here. Let me turn off
this region and try to select just the
Liberal Party to hear. Other technique here that we can use it tried to duplicate that. The bucket in that
use the extract. We can duplicate that and press Control Shift and select
only the part that we want, e.g. oh, come on. You're let me check
here or here. Let me see. Let me select them, shift and select the rectangle. Seeing like that, maybe more. I like, I like this brush
because that will have a lot of options to do the
things lanthanum, the display properties, the elbow here Control
Alt, Control Shift. And I will select,
select the lasso and try to make something
like that here. School, remove this point, this point, and play
a little bit more. Yeah, I think on this way I can do hiding or
learn press Shift 0. It's because we have the geometry subdivisions
will do lower and do Haydn. Now here I can go to mash
and adaptive cure strength. And z, Z Ramesh can
be five, it's okay. So a motto, we put
0.1 mesh, No one. It's okay. So now I can try to 0.21. No yet. Letting me use DynaMesh. So K and now I can try to
match the zero point to one. Or if I want, I can, if you want, I can
use a cylinder here. So Control Shift, clip curve. This way, letting me try to
scale with a little bit. This way, cool. This part here and
this port here. Go to deformation Polish. Letting me press zero. Because I want to make
this part separate that. So three to clay to add
volume and close the holes. Move this part here, controlled Bob blue to make out on mnemonic poly group here. So try to make this part. Now I can try to zero measure. So, okay, let me see here. This bar can move here. And I can try to do
some polygons here. So let me remove this guy. This part here too. So I confess you this
moment, It's very cool. It's not cool when you will have a short deadline of course, but when you have time e.g. to do or it's a personal project or you have a great deadline. It's amazing when you are
enjoying the process. It's really guys,
it's really amazing. So try to enjoy the
process player little bit relax and make things
very, very common. Commonly in beautiful land
press control shift out. Now I have this part,
little more columns, so I can use Haydn and tried to Greece this
point a little bit. So let me see more
or less on this. What I can do here, it's
tried to make a mask. Let me see here and
try to move this part. Let me check here. So this point to this
point to its okay, So let me check this side. Yeah. So let me try to keep them this press Y and try to keep him the
Greece these points here. Now I can invert it. I don't mean revert. All. Yeah, No. School. Well, maybe we'll
try to align these parts and probably we have this
option to align year, but let me see here. More or less than
this way. Maybe. It's okay. Now I can come back with that. So let me clean make this
mask and now try to scale. Basically it's a
silent the record e.g. makeup, a cylinder but well, let me find it this side here. So it's more resin this way. Let me invert it. So letting me move
here more or less, tried to scale a
little bit here. Well, let me use the transpose. Scale a little bit here. It can use transpose
transparent, sorry. Let me change and try to
move here a little bit. And it's okay. And now here I can
use the light, can use the well, we
will need change it. I can use the extrude. So Bates Glenn, trying to find all straight information here. It's not usually e.g. in Blender, Maya. Maya. Usually I can use the scale to align
all these polygons. And of course, if you want, you can use, you can just
use a cylinder, guys. I am just, I am being a liberal. First, then two here. So now I can use the modeller and letting
me check extrude. So let me see here. Too much. Press more
or less on this way. I will turn off the option here. I think can be on this way. Press C to keep, to pick the color. And I can press two to move to change the change
from the Z modular. Two other brush because I
don't want make more extrude. Here, can use them. Formation. It's not the formation
geometry, usually e.g. in polygon software
or here we call the makeup a bath
or a chamfer here. But I think with the
decrease BPG here, it's okay because
you use grid BG, press Control D,
or we can use e.g. the dynamics, which version? Two if we want, but it's okay here. Control D, Control D. If we want e.g. we can go
to the formation in and use the Polish tool
can be or no one only. Yeah, I need more
switch evasion. So Mao one, it's okay. I can use e.g. the high polish your other brush to break it, e.g. this, this part. So press Control D. Let me see geometry here, how it's six, which version? It's a little too much for
now, it's not necessary. And kind of going geometry. Geometry, geometry, geometry. Come out here and click
publish if we want. So, but here, Here, here, here we have these question, it's not up and then it's kinda
something from this part. This part here is not divided. I was thinking that
it's divided here, so it's not divide. It's basically another,
another point. So let me select that mask here and just align these way. And try to make k or
move these region. Let me check here. Think on this way. Yeah. And here let him
press Control Z, control Z on this way. If we want, we can make e.g. some changes here. But while we will not do that, this part here, we can
try to move a little bit. Let me, well, let
him press Control C, Control Z, Control Z. And I go to deformation and
try to use polish again. The sport you try to, it's more fully Ruby. It maybe tried to make a mask and scale a little
bit this port for SY, open the lock, reset it, and tried to scale a little bit. Let me see here. And maybe this part here it
can try to put into the, into it in there. Let me see here. This part of course
we need to fix it. So it's a lot of
work, liberal works. It's not a lot of work. It's more something like
Kelly rule works. Okay. Let me move on these way. So pick this color. No, no, let me see here. Subtotal. Put this color, see color, fill object and marriage B
naught its RGB color object. Okay. Press. So I just want to make
these liberal adjustment. And they think it's
due to this way. I think I can try to
rotate a little bit this part plus y in hopes, tried to not hear this part. Rotate a little bit on this way. And here I can try to do and
a little bit this part here. Yeah. So I can press P and I
will save the person. So it's, of course it's a little thing but
that make difference. So how can see Larry letting me select this guy here and
well, but the white color. So look the difference. E.g. it's a literal
thing but little tweak. But make diaphragms guys
really make the difference. So you can see here. And letting me select
this guy here, RGB. Well, color learn pressing, color fill object again, but we'll select the body
here and I will save it. Okay. And the differences
make a difference, yes. So literal thing, deliverer of the silhouette and the
ARB Marseille in there. Well, make difference
for is different. So here, here. And press B. Better. So this
little thing here, yeah. Of course this part
needs to be fixed at a better design
or more short, this part, but well,
we have something. It's going so this part here. So I tried to put line fan or a flat
color and sweet here. And the flat color not work. So if zeros, zeros zero to RGB, we need per 2111, it's kind of the black part. And if we want, we can
make the better thing. It's not necessary
or no, no, no, no. Let me go to basic material. And if flat color not works, you can work with matter gray. Letting me put here 111 because sometimes flat color don't get the it's kinda I can't apply
the flat color in my mesh. I don't know why, but e.g. here I can put the medic ray and we will have the same
five-year-old same result. So is it e.g. here? If I put flat color, so we will put white, e.g. and I use the MSB and trite
but color fill object. It's okay. It's too. I have applied the material. So when I change
to basic material, how you can see these not
works, It's not works. I don't know why, but if I use e.g. Matt Gray material, color 111 will be
the black color e.g. and use the RGB and
color and fill object. So it works. It's very crazy, but
well, just an example. So let them press
Control C Control Z, Control Z, Control Z. It's not necessary. Play on it. It's okay, let me select
the basic material. Here, my canvas here, I have changed it
just we can use e.g. the back and the degree, or dark, more white here. And basically material
we can try to work with more
white a little bit. And is it guys save again? Kinda something that
I make all the time. So in next video we're going to have to deal with
these things here. I don't know. I have this question
with the real thing. So I decided to change this part here of the arm and inflate
it a little bit the arms, so we get a better result here. Let me see this part
of the arm here. Oh, come on my keyboard. This part, year. Yeah, it's working. Well. I have a better a
better visual here. The shoulder well
well, It's okay. It's okay. It's okay. Just let me
check if it's working. Yeah, it's okay. So glam, the SCM perspective. Well, when we define
the hair, the hat, and this part of the cap, we will have
beautiful character. Don't worry about that guys. We are almost there. So see you guys in
the next video.
44. Continuing The Armor: And well guys continuing here, basically this piece here, It's a little different because if we make it
separate that e.g. I. Was thinking about
to create it separate. It basically will be a little difficult
to fit on this part. Of course we call
these the move and how this spurts called, I think it will do on
this way will work. Works, but, well, why
don't I was thinking here, it's about the these mesh. Letting me duplicate that and select this way
and press Shift D, shift D until here. And basically you try
to use it the same, the same mesh here,
Basie mesh. To do that. This part here guys. It's on this way, e.g. well, my keyboard, it's dying. Well, here we have it. It's kinda chamfer or
something like that. So don't worry about
that because then when we have finished
out the elements, we're going to make this Jencks and these details first EPO. So here it's very, it's very, It's not
this move head, it's something more sharp. Well, what I'm gonna
do it to try to select this green part here. So let me try select it's okay, you're going to
press Control Shift in the bloke poly groups. I will do Haydn. Let him see the geometry. Do hire two. And in geometry, the crazier you increase out because I don't
want crazy on this moment. So Mao, basically you try to
find that this draw here. Here in the concept, we have
a different direction here. So we'll be something
like on this way, on this way, on this way. But we will not work because here we have other direction. So why do we can do it? Try to make our only
only direction here, or try to make something
more More cure vet. So we will need thinking
something that works. It's not only try to
make the concept visual, but it's make
something that works. Because how I say to you
In the early videos, sometimes the concept it's working body here in
3D will not work. So we need to try
to find something that makes sense. Here. Let them use the modeller. And with that, I will try to use insert and try to define
the thickness here. It's this point. At this point, we have this question here. So well, okay. Here, this part can try
to get them this way. So I think I can do
all these elements here in more or less
until here too. Maybe. I'll let
him see two here. Because I can try to use, to try to push on this way, something like
that, maybe works. Have this question here. We'll be good, good
challenge here. So let me come to this way. It will be a good
challenge here. Let me test on these way. So here we have more polygons, sled and press
Control Z, Control Z. And maybe we'll
keep 123-451-2345. So let me try to
keep it until here. 123. Yeah. See you're not necessarily this
one and this one. Let me check the draw it
something like on this way. So let me try to put
something on this way. Maybe it can use the
DynaMesh than to try to get the result
correct result. Maybe we called Make with DynaMesh and try
to fix our old the The project. So it's the pound. Press control Z and d 0 Haydn and Control
D. Just to test it. We have this part here. So it will complicate the base glue need to think
in other way to make that. So let me try to make different. Why do we can try
to do it to do it? And I'll duplicate that again. And the year it can
letting me go to Geometry. Do lower. And here
I can use DynaMesh. Let me put 256. It's okay, m Now we
can try to draw it. So let me see here. Bruce being I think this piece called be done
in different here guys, just I'm using as
an example e.g. we called make Justin
this way symmetrical. Then we call the rotate that. So maybe we need do that. Because he'll make more sayings. But well, let's try to make
something called desert because we will
have, we will stay. The different proportion
will be distorted set. So think about that. Well, I think we need redo that. So letting me, I have duplicate that. So what
are you going to do? It's basic story. What are you going to do it? Try to do high. And basically here we
will try to keep them this way. In here. Do haydn on grisly all tried
to remove this part here? And they will try to find
something symmetrical. So do Haydn. And now we can try to mirror
route will be on the x. We're going to press
Control Z. I'll change to y. Vida me. Turn on the display
properties though it's okay, so it's this part, so we're going to use this Z. It's okay. I think I need
moving front little bit. Lighter me test it and mirror and while
they took a mirror in now a little bit more. So K, Let me turn
on the floor and z. Well, what's happening here? Well, the first row purchases are animators present
in the mirror and act like it's okay. So let me try to rotate a little bit
clearer. Weld always. Okay. And now I can try
to move a little bit more because this way I
will have symmetrical Fink. Of course it's not the
best way to do that, but it's working, so
don't worry about that. Well, it's okay for me
letting me breaths here. It's okay. It's working. So let me just move a
little bit in front. And what I can do here is use the modeller and out to do loops so it can
deal with these guys. And letting me check
here. It's okay. So what are you gonna do it? Try to pause it. If I want on this part here, it's okay, but I
will not do that. Why they're gonna do here? It's trying to create
the disorder part on it. So what I'm gonna do here, it's tried to add
another loop in the middle here. My keyboard. To Bluetooth, something
about the charge. Well, and let impress, let me start here. See a shift. Insert in the middle maybe. Well, I'm going to
press Control D. No, it's okay. I can
use them this way. So what I'm gonna do here, let me see Control D. I think I can add the
loop here just to test. Then we check here. Can be on this way. So what I'm gonna do
here is let me try to to deal with this guy here. Let me check. No. Let me see here. Well, this way guys. And basically here
what I'm gonna do it, try to duplicate that. So let me think
it's not the sir. Yeah, I will duplicate that. So here you can see I'm
doing it in real time. Think about other workflows. So I will duplicate that and
put and rename it as a copy. Symmetrical. And now here, I've used the extrude
more or less the same, with the same proportion here. So let me select this
guy here, press Shift D, shift D. Now I will
make the extrude here. More or less similar. What
are I'm gonna do here? It's, it's used, the query is. So let me check your geometry. Greece B gene 12345
can be geometry. Clay can use clay polish. Let me see H. To merge, letting me see negative. It will keep it in zero. Soft. Little bit more. Yeah, can be on this way. So now what I'm gonna do it, duplicate again and use DynaMesh anatomy. See letting me do
the resolution here. Geometry do higher, lower 256,200.60, 660-50-5506. And well, now I can
take to move just to avoid the sum a extrude or
something like Insert Edge. Insert edge without I want. So let me see here. It's okay. It's symmetrical. Note back part. Yeah, yeah. So
local sim and press X transform y transforms z. Letting me check works. So yeah, it's
working symmetrical. So what are you going
to try to do it? Find information here,
control, mask, awesome. And it's more or
less on this way. So I will try to
make this shape, something like that come here. And I will make the first block in here,
something like that. This part here, it's
not cure vetted, something like these wake. So I can use the mask pan
here and try to paint it. I like to use this
workflow and sometimes mix with the Z modular workflow. So I like to use
Aldus workflows here. So something like on the
easily and come here. And we can try to
find this draw. So very, very calmly. Tried to get the row here, it's only Roemer and these way, let me check on the spur. It's not too long here. Something more this way here. Let me check here on these four K and
think more like that. Let me check. Oh wow. Well then we can
crazy, of course. Here I can create e.g. press Control D if I want. And I will duplicate again
and select this guy. And I let me see your tried
to keep it on this way, learn press Control Shift
and select the Lawson. And we'll go to
here to to do that. So let me make diaphragm here. What I'm gonna do it,
turn off the DynaMesh and try to use the zero mesh
without poly groups. So let me keep, keep groups not necessary. I, for I need to
save the Come on. Let me see if works
pricing, ask it. So K apartheid, let
them save the project. Oh my God, letting me. But here. Come on please. Yeah, so it's cool. Fine. So now I can use e.g. here five to be more quickly
the process geometry, Let me see here Z remeasure, adaptive size, It's
okay, It's okay. Keep polygraph is not necessary. So hello, Let me see. Yes, yes, I will be
necessarily keep poly groups. So let me press led me, think diferent here,
probably here. I will make this
way here letting me see anatomy over to this
guy, this region here. So why don't we try to do it? Make diferent. I called draw something we've been hearing in
Blender and bring here to use the Boolean or other thing too is as
a Boolean or I can press lawsuit and tried to
make something like that. Well, I will try to remove it, letting me try to do that on this way and
try to clean it. Let me check Q and K
M on this way here. Let me play a little bit
with this shape here. Maybe I can try to make diferent knife cure for letting me tried to make on these way. Jack press out. All right, on this way and
here all to again. No Tukey knife, just
to create a mark. Lies cure for
letting me see here. No, we'll create a
poly group again. When we're letting me see drain last drink
curve, call mall. Well, I will try to use
ecliptic your viewer. But I don't know if
it works, how I want. It took a but I have
this region here. Well, it's okay here. Can be on this way perfectly. You will hide him. Zero mesh. Press control Z and zero
mesh here through Z. What's happening here? Let me try to put 0.1. Yeah, letting me is
move this part here. Zero Masha again. To work on this way, let me think about
use the same modular. Letting me see and press control Z and I
will use extrude here. It's a thing like that here. I will try to do is
move some parts. Let me see on this way here, try to put it in
the correct place. Let me try to use the how of course I
think I need inquiries, the adaptive size and cure swollen and press
Control C Control Z, Control Z or Control C
Control Z, Control Z. And maybe we put 15 here, 50. So let me use your measure. What it's happening here. Let him see here
adaptive course. So it's a little better. But all guys, we're
going to continue next video where we want
to try to fix that. So see you guys in
the next video.
45. Design Ornaments: Hello guys, continue here. Why do we can try to do it? Make com DynaMesh,
use a DynaMesh here. And I can try to go to the formation and try
to use the Polish, maybe five, it's okay
to try to fix it. And of course we have
this question here. Select press control
shift out here and maybe try to inflate
it a little bit. This region here. And you hiding again the mesh. So let me see you update again the mesh and then proceed
to pick the color. And I will turn off Banks. Who here it's okay. So now what are you
going to do here? It's tried to I called that
use the clip curve boat. Let me check here,
will not work. So what I'm gonna do, try to do here is
use the zero mesh, letting me check it. It's working, it's going well. And I will put half
because I want to have quality health
and keep doing it. Again. Again. Try to reduce more and
more, little bit more. And maybe into here. Let me see, we have
this question here. So it will be a liberal
funny to work with that. Let me think about that. We have this picture here. So let him use
more fully Ruby to this part and here and here. Try to put adaptive and not
hear it better and is more for a little bit
again and test again. But let me check
if it works so I can try to glean it. Let them use Control Shift, select Lawson and pride
to glean it to keep up on the ionic plane here. So let me check. These Way. School here. Can try to keep only
this way. Yeah. Do you hide him? Let me clean this port year. These older. No, no. Let him press Control Z. This part here. Let me check. Yes. It's okay. It's
part here, not yet. So let me test this way. Basically this part D here, we need to write
this down this way. I'm seeing be on this part here. I think you can try to
remove this region here. This part here, maybe try to
deal this region here too. Just to see if it works. Yeah, this region here. We can try to call Mac the tear. Well, let me see here. Basically on this way,
here, I'm hiding. Let me see. I will invert it. Let's try to keep
these guys here. Let me check here. Let me try to move
this part to hear more of this region here. Very, very interesting to do. Wow, yes. It will be k you hiding. Let me try to press. I go use the Z
modular and try to deal edge to do only this year. So delete the loop. This not work. So maybe I can add, insert at loop,
something like that. Out to do this loop, lottery. Press two to move this guy here. Ken's move, of course, are relaxed if you want. Me can extrude here. Let me just move
smoothly little bit. Here. It's a cure with
something cure vet here. So let me go to the modeller and tried to
merge these guys here. Breach two points. Let me click on this way. Click here, and
click on this way. Let me change here
to breed to como. Remember breach,
breach, breach, breach. Let me see here. Hello guys. It's just click here with left bottom of the
demos and bring here. It's merged yet. So it's, It's okay. So let me go back to the Modeler and to test or
we will select the move. So you can see it merger. So now you do the edge, edge. So let me select here, delete the polygon, delete a point, delete. So now I can just
hurricane change to insert and the age to insert and point. Nothing. It's insert. Now here I can press out and do. It's okay. So Mao here maybe can
do an extrude here. Or it can, I can add a
loop here or make extrude. So then press this option
space and extrude. Press Control D. Gone through the control D. Yeah. It's okay. We'll work. We work. We work. So let me move this guy here up in a little bit because
I want to let part here. So now we move
back a little bit. Same thing, It's mark your vet can try to
move a little bit or use the high polish brush to keep the same region more or less and
same region here. And try to fix this point. K here, move more in front. I can use high polish to
goes, it's more flat. So let me move a little bit
on the RBI tier K and smooth. This part. And this point here, same thing. Same ally. Let me see it. Let him see if it works. Okay, let me select this
guy here and turn off. So basically we have
this one local sim, sim in transform and z naught x. Well it's working. Okay. So letting me come back
here and letting me test, I will duplicate that. I did this one. And I will select Z modular again, space extrude polygons. And let me try to
extrude this it. Well, we'll have
the first stage. Of course it's not
the best stage, but we can try to
make something. I think we can extrude not too much finger at
this point, it's okay. And now we can try to inflate
to this other part here. Laramie pour these tour in part. The concept, again, all
these process guys. It's all these presets
process to find something. So letting me activity high, the spotlight here,
opacity, 100, full. Pick, breast, seek to pick this color and z
metal. Let me see. I think it's a metal. So we can play little bit
with the metal and color. We will select RGB first color fill object may be a little more
this color here. So color I had this color. I have picked out this color. Feel. It's too much. Maybe. Let me put a
little more dark color. Fill object. No audio clip this color here. Same. It's okay. So now I will try to, to increase this point here. Let him back to basic material. Turn off RGB. It's cool. Let me select the body. Turn off this guy here, turn off the lead me, think about it,
the concept here. It's something,
it's not together. These other part, its use here
more or less on these way. Maybe letting me select
this guy here. Press six. Well, letting me go to
Brush here in your sample, I think it's sample
spotlight orientation. Let me see. It's modifier. Let him see modifier, modifier, think it's modifiers,
string, know. It's mask here,
letting me see here. It's trying for one. And auto masking, It's
masked by poly groups here. I will put one here, mask by poly group one. And letting me try So we
affect only this part here. So letting me change the year
for any base comb this way, of course we call the make e.g. something. Hide this part and hide it this
other part here. And I can just move
this part e.g. if I want so I will try to find something that makes sense. Then we use the brush to
its something on this way. Let me try to find something that makes
sense using this morph. Something more on this way. Let me change the shape. On these way here. Tried to find this region. This way, let me try to inflate
and it will be this part. So it's confusing because if I make some curve here in front
view will be cure vet too. So let me see if it works. May become CAN works. So this part, let me
check out this part here. School is move a little
bit, just pressing Shift. Tried to find the distance
between the polygons. So it's okay, we'll be
torsade a little bit. Maybe Dan, are we
going to try to find something more clean? And here the rule this way. So let me move though. This pore to the Ruby. It took a press
Control D, Control D. Well we work, so let me use, I will use the m, I will use the BG. Bg. Let me try it. But this option, this guy here, and move this point
a little bit. On this way. Let me check. Now I think it's okay now
let's count this way. So let me test DPG. Basically I am doing
it all in ZBrush. I think it's bad. Best,
better way to do that. Or recall though that in mind. Using we call make direct topology in this
things if we want. I think it's okay here. It's cool. Just increasingly
Ruby does move a little bit. The inner part here are
a little bit to Mao. Here. I can select
this guy here. Let me turn on the visibility
display properties. Double, it's active. So now I can press Control W to change the polygraph because
I want a crease here. And these guys here, I need to change to. So basically I want to do I want to make on
this way and try it. The older part here in the year, press Control W onto
a different color. Blue can be more dark blue. And I think the other
part, it's okay. So I can add a loop
here if I want, but I think it's not necessary. So I will try to use geometry. And letting me save it. Come on. Yeah. Greece. Greece B gene. So K, Control D, Control D, Control D. It's working. Not bast workflow,
but it's working. So here if I want, I can use high polish to play a little bit
Control D again and let me see if
gone through the ear. We have this question
so I can try to move a little bit on this way here. So now I can use deformation m, But the polish to
break a little bit. These, these edges here, let me put one. N may be geometry, Calais, our friend Clay polish. Her letting me see here. Soft clay. Well, can be yeah. With glee. More or less than 100. So we have a problem
because here is not, we don't have this gap, It's something like that. So let me press Control C
Control C Control Z, control Z. Long, several times. And the grease inquiries are, and I will try to
move here, press six. I have the mask polar
group is active yet. So I will try to great this. It's kind of thickness here. So let me try to
increase this part here. All these weigh more or less than this way
following the shape here, it's okay in here I can try to smooth little bit tomorrow. Let me see. Yeah, but
can press F4 and to use the clay buildup and tried to ******** mark in there. Let me try to create
more polygons here. It took a can try to move
a little bit this way. Yeah. This part here can
smoke here is mostly smooth. Let me check here. And here tried to put
tomorrow in there yet. Here a little bit more. Then we see these
poor to your region. Yes, I think it's okay for now. And let him see here it's okay. Let me use six and
but I'll wait. Let me turn off to zero. This part here. This, this part here. So more or less on this way. And letting me try to
fix this shape here. Grazing, increasing
part, part by part. This part here. To keep it this way. Let me see here. Yeah. I think it's okay
then press Control D. But first Chris be g1234
and it's okay guys, in the next video we're
going to continue. So see you in the next
video, almost there.
46. Little Tweaks: And continuing here, guys, I feel these part here
it's it's different. And these bind to until here. It's not too long. But maybe it's my iOs. I don't know whether
press Control D here. Use high polish here, maybe. This direction here. Play a bit with that. So, so it can move
here a little bit. Just play a little
bit with that. Just testing here. But I press Control Z, control Z going to
really come through the. So let me see here, we're going to make
the same thing. I think I can use. Just let him press Control Z. Just the great Polish. Okay. And now I can use the
clay Polish again. But soft to zero. Or I think I can use and fifth 50 click polish or just
click Polish only here. Six and clay Polish. Yeah, I think it's okay here. Let me use high polish here. Try to create a
better visual here. Let me see here and try
to destruct a little bit. Letting me move for
there'll be no fear. Well, so K, press
Control C, Control Z. And try to make the different
tier on this border. Let me check here and press six to let him over
this region here. This region here. So letterpress to now it's okay. So here let me use the
clay Polish again. Let me see here. Yeah, it's okay for now. All this distance,
maybe when we'd add this guy here,
will be better. So to do that. But this element or
this region here. So the rule is, it's too is move. These guys here
too is more fatal. And press Control Z. Let me see here. And Jackie, press Control D to the Control D. Control
D. Now it's better. Clay polish to check that
it took me see here, Clay Polish, I have a problem. No hits because it's mascot. But well, I'll try to use
just the M. Of course. Let me put 50 year. I will try to use. Let me remove the mask
and press Control D. Now soft is zero. It's a little better. It's okay for now, let me move though
this region here, zero point here, it's okay. So redshift D DO higher. And now I can try to, I will duplicate that height. Duplicate this one,
and hide these other. Letting me see here, it's okay. They merged all. Letting me go to
sub-divide John's first, let him deal with lower sub two. And same thing here. Geometry. Lower
subdue and merge. Merge down. It's okay. Now I
have this piece. I can turn on the,
this part here. And hopes learn press as can
turn off the local symmetry. Let him press Y and the risks
set the gizmo, it's okay. Now, I can try to set the K may be totally Ruby chain to here, maybe on this way. So on this region letting
me make different here. I received front view, rotate a little bit more. Let me check it. So let me try to
fit this part here. Zero, funny. This element here, here, but school perspective. This way. Drench,
maybe this part here. We maybe need change it. I think I can reset it. Press Y and turn
off the perspective and move though the sport. Or less than to
hear me check it. Press P to perspective. Let him see the
difference here, e.g. these way or the
other version here? I think it was
diesel other bird. No. Let me check here. Something like that. Yeah. I don't know this design. It's better. Seems that it's better, but let me check happening here. Let me turn on and
keep the ball. Maybe they designed
vitamin C here. Well, this part, this shape. So let me turn off and
select this guy here. Try to make a mask. How two groups? So k, make a mask, Invert. And try to bring
this element here. It's different because
it's not on these weight, something like leprosy
gone through Z. Local symmetry, transform X, z. But in these seeds not work
because we have a merger. So let me do
something like that. Basically, what are
you going to do it? Select the copy or
the scope here. And try to duplicate that. And move these part here. Local symmetry. And try to move this region. I can make a mask, press Control Lawson invert it and turn off the perspective and make something like that. Let me see here
press conference to clean something
like on this way. Okay. And now I can try
to pose this part. So let me press Control Shift. Do Haydn, lighter
mic, press Control Z. If you just select this guy
here and tried to pose it onto Shift to select the rectangle tool just to
select this one and try to pose them the same position. Press ask local symmetry and tried to find the
same position here. Transparents, maybe ghost. Me, play a little
bit with that thing, like on this way. This shape here. Here, on this way. I press Control C Control Z, control Z. I will
need marriage with that to have this
sector position. So let me hide these guys. I will duplicate that
height as a copy. Duplicate that high to be a copy and move
though and merge. This guy emerged though. Now I can try to pose, use the transparence and try to pose in the same
position more or less. These weigh more or less
here and this part. And while we're going to try to fit it in the
same position that you're more or less
than two here. I can try to more or less. So k here and tried to find it's not a
perfectly positioned, something that makes
sense basically, is it? So here, in this position, here maybe because you need
this space to the other part. So let me make something connecting here for
connecting here. So K here and this part to K2. So let me just move
back a little bit. Yeah. Let me see. Yes, it can be on this way
and it's a little better. We can now make this
other part here. The next lesson. And of course this part we will need district a little bit. These borders make a better
design, this good here. But we worked, if we want, we can rotate a little
bit this piece here, e.g. something like that, or on
this way or make diferent. But I think is on this way
works or make this part mean or two different thickness. Here. I can try to go to geometry and where we will not works the reconstruct so we can use the other
elements if we want. The next steps. So is it guys for
letting me put it in black color just to check. I remember 1112 RGB. Select the matter gray here
and turn off this part here. Well, it's working. So we just keep
doing the things. Cows with white color
here from the body. Sometimes it's a little bad and different, but it's working. How can see we will
make sense on this way. Just try to see a
different position here. Because in perspective
it's draining, but when we move it,
We'll make sense. And we can repose it and make a different x PCR here if we want to do it,
it's kinda border. And this point, at
this point need to connect here, maybe this part. So we will need redo that. Maybe we need to find something
that makes sense here. So maybe try to connect
this part tomorrow to close here and change
the thickness here. But while we are on the
way, the correct way. So it's cool, very cool ways. So let me put and
white color here. Metal grade school. Letting me put base color again, save as it's done, guys, so sin next video where we
want to continue this part, this little part, It's €1. It's sad, but it's a little complicated
and borrowing to do because we need to
spend a long time to make little tweaks
and little things, but this is the way and
we need to do that. So going step-by-step until we find something
that makes sense. So see you guys in
the next video. And maybe this point
until this point to here. Well, I will put
this element here. And then we're going to
try to finish this part here to make the
other parts the hand. It's a little short. I think we can grazie it
and change the size maybe, but we are adding the elements. So you can see the difference
from this point, e.g. to how you can see
the difference. It's a little better. Little tweaks increasing
all the time. So let me just check. It's okay. Yeah. Is it guys See you next video.
47. Contiuing The Adjustments: Hey guys, So here a not
enjoyed this part here, so I want to fix it, but, but before I will try to
make this other piece, AMD, I can try to start
your Zan a cube. So let me select here a cube. No change deeper pity,
see here initialize. So the divide. Let me see here. 11 side's first site. Well, it's okay. Can be I can use the Modular Modular And let me press it to make aged. They will out to
remove this loop. So let me press out. And here, same thing,
letting me, well, let me try to do here and same here that ME see
what's happening here. Yeah, it can be. No problem. I will go to display
properties activity double. And basically what are
you going to do here? It's clause holds. Well, I think letting
me go to Delete. I think we have Some letting me select the standard juiced
and Close Holes. Well, it's a liberal
credit, but it's okay. Don't worry about that. So it's going to press Control Z and keep
the hole this year. And turn off the perspective
keeping frontier. And select the thickness
of our of this part. So basically here, what
I'm gonna do here tried to make a mask here,
inverted and scale. Let me see. More resin this way. Took a moralism,
this shape here. I will select the
modeller again, press to a space to extrude. And I will extrude polygons. So I want this border here. And I can try to insert. I look here. Let me see. Let me see this part here. Can be on this way in the here. And now I can try to move it. Let him make a mask, mask invert to
created this aspect. So let me select this
part, local sim, press S, and let me
check their press Y. And then you rotate
till your Ruby. Keeler press P can
be on this way. And here I can just plain here. Let me maybe add c modular
again and the outer loop here. And let me move it
to this part here. Turn off perspective. Can be on this way.
It's okay here. So then we go to subdue. Let me append first year it. Now I will add here
can be a cube. And just letting me select
the cube of course. And just to skew it. Press Control C, Control Z. You keep letting me see
here, can be on this way. So moralism this way here. And here. Scale. Let me turn on the transparents. We may come mask ear. For. Trying to scale. Can be letting me use
the zero measure. Letting me put a
low resolution here and try to use the
remeasure again. Okay. Let me check it and try
to remove some things. Let me check here. Let me see on this port, this port and this guy
here, you hiding mirror. Let me move a little
bit to the side. Your local symmetry turn off. Took a mesh. Me, I did this part here. You hiding your
adaptive adaptive mesh. Took a now here,
letterpress, ask. And to move. I will come back to the
modular and press out to remove some loops here. Jackie, this way in this. Now I can move a
little bit this part. Then we go to the Modeler again. And they will remove this
region here. This way. Now I can use extrude to k and create thickness here. So I can make a mask here, d it and try to move
a little bit invert. And let me select this guy here and try to fix
them the spore to here. So let me check here. See this part. So let me see here. Maybe this region, It's
too big, too large. Of course, let me see. Turn off this guy here. Let me check this bird. Well, I will, let him see here. I will make Euro die friend. Let me select this guy and
move over a little bit. So let me see this piece here. So let me move up a little bit. This year. Then make a mask and try to, He's more fatally Ruby it in
more or less on this way. Now here you try to make the
same you think. Let me see. This part here. Press to make the mask here can be the
less press Control. And masculine. So let me invert it to be, well, let me see here this part. So let me check
here on this way. Here and here. So it's a process that I am trying to block to
find something. Let me check here. Okay. And I can try to merge it. Let me check how you make. I will separate the
parts to use the grays. So let me may come this way. Press Control W. Now it's okay. And this part here, same thing. Let me press Control W. And here, Control W. Now it's okay. Why they're going to do It's going
geometry, Greece, BG, press Control D, know and need to make, I will increase owl. I need make a polygraph
to this part here to control w. Here. Let me see here. So let me remove this
part, this part Control W. And now Chris BG going to d. Well, what's happening here? So then press Control
D on this way here. Y 0 of course, because we have this point. So if I want, I'm going
to press Control Z. And I can work, let me increase BG, increase. I can work with, with the modular insert. That nothing. Let me go to Edge insert. So it's okay, it's working. Again. Try to make the soup
here and this way, this way, this way here too. And I can add here. Take care about the Greeks
anechoic that you make, you add another edge loop. So let me make here and here, we can use chamfer
bevel here if you want. But I will try to distract it when we need make some change. Basically it's just
press Control D. I need a loop here. No, it's, it's here. I need a loop here. Look for here and here
through the notes. Okay. So let me see here. It's okay. I go to
just your own part. My spotlight here. In part, a, stylish
character image. Select an ad to spotlight. Remember to put
the opacity full. And I can press C to pick
this color, see if dizzy. Okay, It's cool Now
I can feel object. Let me see here. This part, here, it, It's a little more dark. Let me press Shift Z, Z, and I will press here again. Few objects. Shift Z and sit. So select these, these
brown color here. And select this guy and
color fill object. Here. It can use Greece
if I want Chris BG. Press Control D,
Control D, It's okay. We have this, this mass, this effect here, we
can use an alpha. This part here. Finished, sorry, Dan, we
can make it. Let me see. Device and three
in here tree can press to keep three
and keep it in. First with division. So letting me del 0 here, let me select the move here. Can be any brush here, the same thing can, I will try to merge it. Maybe it's not too good you
make these merge because your computer can be
zero is low, slowly. And if you want to can
make separate that, but I like to merge it. So you test and
tried to keep it. Just renamed part
to you just to know what object I need
to append here. So a pan and three. Let him come here. On this part. Turn on the body. Let me see. I will duplicate
that and turn off. Renamed to copy. Helps turn off the symmetry. And they will reset the
pivot and put in the middle. Now it's okay. And I will try to press Shift to rotate it 90 degree and
here the same thing. 90 degree in here, more or less on this way. And I can right, to scale the zero bit
to try to fit it. So it's a little bit tomorrow. And we will have
something to do here. Press Control D, Control D. And letting me check
this bird to hear. So, well. Put a white color here. This border here too,
there are strange. So let me see here
in perspective. Maybe move a bit tomorrow
in front on this way. Let me see here. This point here. Let me check. I don't know the shape, the overall shape
it to the string. And these bar to your letting me select and I can use to
vitamin test with this brush. No, we will not work. So letting me move more ener here and make a cure. So I didn't mean to S. And we rotate again. Try to keep them this way. Wow. Check more on this part here. Er, I think it's a French tried to. Well, I will try to maybe
fix this part here. I don't know why, but I'm
not enjoying this shape. So let me try to make
something more this way. Maybe put on this shape here. Who need to try to increase this part and press
Control Z, Control Z. This part here, I'm
pressing Control Z, control Z. I think on
this way here it's okay, it's cool, but we have
this question here. So maybe on this 0.2 we
need tried to open it. And let me move this mask. This mask here. Let me check this part here. Try to put tomorrow,
close the shape. Let me check. Play a little bit. Yeah. I'm testing this for t
here and make a mask. And try to bring
this region here. So let me try to move it, press y and j can be spurt. Let me see here. Let me rotate it. This part here. Let me see. Yeah, it's a little better. So let me check. This part here. Means more familiar with and enemies move in. Well, we will need
tried to fix this part. But it's a little
it's a little better. Let him press C and
selected the mad agree. Yeah, I think we need to increase this part of
Europe it tomorrow. It's not good for
me, but well guys, Is it the next video
we're going to continue.
48. Making The Scrolls: Hey guys, continuing
our project, basically what I'm gonna do, it's tried to make
these parts here. And we can try to work
with cylinder here. So let me see basically
here we have, let me see here parts 1234. So basically letting me
see Mark, mark close here. So basically we have this part. Let me press here one on one. So let's go one column here. Until here. Go to this direction. So two and here,
three, here, four. So basic, basically for,
for rotations here. So let me see if we can
try to make it this way. We can try to do
little diferent here. So think we can use cylinders. Let me select the
year selling the 3D, press F. And here, letting me go to initialize. And they will remove all the v, divide down this way, make Paul matched 3D. And I will hide this part. Third, on display properties. Do you hide in here to eliminate the Audi other elements
and keep it only this one. N here it can use the modeller and make
the extrude hopes. We've gone through the
extrude poly group. Oh, let me see here
moralism, this way. We will not work slowly.
Press Control Z, control Z. Let me go back here. And you initialize,
but zero here. And here I put, let me see 468. So we work with
this number here. And that will make polymers 3D. I did this part. Why I'm doing it? Because what I am thinking,
letting me do Haydn. Let me make an extrude
here just two doors down. What I want to do, basically my general idea, it's e.g. do this side. M try to make here and extrude from this point to
extrude, Extrude, extrude. So let us try to do that. Let me go here and delete. I will delete all
these elements here. So Mau tried to move
this part here, e.g. and I can try to do all this part here to
letting me do Haydn. And it's easy to
move these guys. Let me turn off dynamic. So basically here, what I'm gonna do here is
try to use the extrude. So let's go. Extrude is the
modular space and extrude, letting me check if it works. So we worked what I can do here, it's tried to work
with these shapes. Here I can try to add some loops and ripples
the elements. So e.g. here I go to the modeller Yann and I will change it
to insert single loop. Here, can try to
add one to three. And now I press move and try
to move these guys here. So basically we need
to try to keep them. This overall idea. Let me try to move here. So basically we have one skill that more
or less on this way. And I will try to make the More or less the
same, same structure. So let me select this guy here. Scale, change the rotation. Tried select this guy, invert and make this direction. So let me see 12, you're starting to three. We can try to keep this point, the start point to 123. We need more extrude here. One letting me see the
polygons 12345678. So 1234, we need more for loops. Of course it's not a perfectly, we have different
workflows, guys, and we can make it polygon now in Blender Maya very
quickly here in ZBrush, we have other ways to
make very quick, quickly. But what I want, I want to understand that you need create your own
workflow and see the difference between the
these word of workflows, e.g. so here we will add more loops. Let me go to the model. I think I will create it again, maybe to Z modular. So let me check my hotkeys, letting me open the current Mac. Come on, come on Karnak, please. Way you are mouth brand. It's working. Let's go play bleach. Well, It's here to here. And let me drag here. It's okay, it's working. So let me check. I have 12 standard brush
here on this way, guys. To move to reclaim for clay
buildup, five RPA crack, six month topological set, inflate my paint them standard. Well, we have a lot of hotkeys. So 1234 oh, well, I think being maybe
Let me see here. Altair, HOTAIR, HOTAIR, Otero. It's clean, so I will
put it in brush. See modeller, press Control, Alt and click and
press out here. So now e.g. if I am using standard
and press out here, I have the modeller. So I go to preference
hierarchies. So now the next time
that you open ZBrush, these are the key will be, will be Assignat on my Altair. So let's go up here and 12234. So let's go, let's move. This guy is Latin press to basically invert it and
bring to the starter here. So start on this way. Hopes they care about this. Sphinx here. Press Control Z. Now you re-scale this guy, k. So now let me
button this way. You're so basically
123 starts at three. It's been here. Let me select this
guy here and invert. And make more or
less the same thing. Here. I press contrary invert. And I want something. If you want, you can put e.g. once Highlander 234 to
have as a reference here. If we want, we can do that. So let me go up bound cylinder. Let him sit like this guy here. But let's press
Select color here. But red color, e.g. color fill object. Come back to white color here. Or just more or less like Bro, something like this way. Maybe. It took a letting
me select this guy, press press
transparents if I want. And it's okay, it's working. So let me scale it. Well, I can make differently. Let me delete this guy. Let them select this guy here
and I will go to this guy. Let him seem initialize. I, we put eight here. And now I will open it bound. Let me check here that
make polymers 3D. Here make polymers 3D. So now it's working. Well guys, this part, it's a little more, is low because we need to
think how to do some things, so don't worry about it that
we need to have this stage. So let me scale the
rebate and this way, you will move on this site. So learn press Control, move in front and scale. I have a part to see more
or less from these way. To press Control. Three, press Control. D last part. So more or less on this way. So let me come back
here to this guy. Let's put the rat. I know you make a color here if you object, like this guy here. But why? Well, we will matter
because we are using ghost. So let me make them this way. And basically I can try to
follow the elements. So e.g. this line, this line, this line, letting me maybe
make guys Q here, maybe on this point. So now we're going to
try to put this guy on this guy and tried
to follow something. So let me check here. More or less than this way. Check here. Let me make
it very like a roughness. Roughness like escapes
or something like that? No. So we'll be here. This point. This guy here, this point. So let me check here. This guy, this point here. Let me open the lock, close. Rotated this part here. Just to try find something
that makes sense, open the lock, shift
to F to see the ads. Makes more or less
the same thing here. Let me see here. Okay, let me select
this guy here, invert open the lock
and change here will be more or
less on this way. So let me see here
maybe we need an edge. This edge will be
connected here. We need to change
this thickness here. Yeah, I think we need
letterpress, Altair, no contour. Know, let me see my hotkey
to our chair Z modular. So here it's k plus two dab. Press Control to mask, invert and put tomorrow
as on this way. So now we're gonna
play little bit with that and work with
very commonly. So let me see. Make a mask here, invert more or less on this way. Then we can change
it if you want. So basically Z2,
what I gonna do, so let me try to move
more to the side here. These weigh more or less. This part here invert and
make more to this way, maybe not, I think is not
necessarily letting me try to. Change these guys here. London Press schools
are not ghost. Select this guy here, invert and try to see more
or less than this line, because we need to follow
this second line here. Letting me check this part here. You try to scale a little
bit by stones here. So let me move this guy
here to this part six. More or less than this way. Of course not necessary to be perfectly on the same lines, but I am enjoying it. So let's make an X
extrude here and here. So 12344, finish the loop here. Can be a five if we want, but we'll works. So let's continue. I press Altair and
space extra root. And letting me put very quickly here to try to increase it. To move a little bit
more quickly here. Oops, it's a little
funny because usually I do it in
3D if we wanted, then they bring it
to the desert brush. But it's not like
it's more something like It's because my
workflow, so it's okay. I'm impressed to hear. Just make a very
quickly position. You're hot, you're here, out, your move, out your movie. Or basically this point
here will change. Letting me check here. So basically 1234. So let me check the lines. So k, So the direction, it's okay, it's correctly here. Basically letting me try
to move these points here. More to this than this side. Anatomy repos, it, repos here. And so now we're
going to try to move this guy here and play
a little bit more. Of course then we can restrict, repos it and make a
different position. But now we're going to
try to follow to have the same same instructor here. So let me move here. Of course we call the
duplicated if you want, but well, we are using
this workflow here. So let me check on
this first 11234. So now it's still a list. And let him see here
Altair, to extrude. I can try to make position here and letting me check here. So now I can press
out TR's base, insert loop two and
invert it and move. Rotate, move here one to make a mask, invert ribose. Make a mask convert. Letting me move though
this guy here, repos. So glean here, hopes
inverter here. Let me move to the bird. And basically here
we will finish. So let impress tool to move
out here to add one to three. Clean, I'll make a mask invert. And play a little bit here. So make same thing here. So how can see it's something like polygonal think zippers. So wow, I think we
need more loop here. Invert letting me, But here. And rotate. It helps me rotate to the Ruby. Let me select this guy here
and invert and rotate. So let me see this question. Let me select this guy
here and make a rotate. Rotation here. Check
this part invert. Tried to put on this
way maybe, well, inverter here and rotate
and this piece here, this part too, and move here. I think it's okay, let me try to move more. This shape and this shape here. Tried to break with this part. Maybe on this way. So it's okay guys, let me duplicate that. Hopes not the light duplicate. Duplicate is a lady Shift F. And letting me press
to outer space, extrude polygraph and
may can extrude here. So now shift you have control
to make a mask Invert. Now I can try to put
something more like that. Now here, we can
press space here and it can put in the middle more or less
price to make a mask. But I need to have this same extractor here
are the elements here. So we will have this
problem may be because e.g. if I want to make
and scale here, e.g. let me try to scale. Well, not know how it's working. Let me try to scale. Maybe. Let me go to
deformation and I can try to inflate
negative or positive bode. Well, I have this problem
with these loops. So Plenum Press Control
D, all sub-divide. It can go in deformation, divide without this move. Now has work. I can try to apply it. You lower or not. It's not necessarily do. I
will just make a mask here and invert it. Invert again. And now I can go to deformation
and try to inflate. But I have this
inflated question. Let me try to reset it. Inflated aerobe it. Now it's working. Now it's working. So it's something like that then of course
now we can e.g. change these
dispositions here and all these things can play a
little bit with this part. It's something like that. Is it guys, in the next
video we're gonna continue. So see you guys in
the next video.
49. Cotinuing The Scrolls: And continuing here
guys, basically, we're going to see how I have
done ridden some elements. So this loop here, when I add, basically I have all the
older parts, so it's okay. Basically I have remove it. So because here we have 123, basically are three
elements in here before it. It's kinda separated. So we have this piece here, we can make so 123 only. And basically I have
used the extrude and use a bevel here on this
side, on this side. And change a little bit to this part two here with a bevel. How you can see based
on this side here. Go to bevel here on this side. And here. Change a little bit
some parts because I want this part straight line. You can see based on
this shape change at this part because I, I want to add one to
three, only n here. Basically, I have
added a loop here. So how you can see
basically the loop in this part and it
follow an Audi model. So how can see, and basically
I make a mask to change the proportion and try to find some deforesting proportion
and site in size. So based on this way, change a little
bit apart and use it Control D to subdivision. So let me see here geometry. Here in subdivision in five. I have a question here
because on this part, so we need to try to
make a good theory will be a challenge here. Let me see here. Basically we have this question. What I can try to do. It's basically maybe where we add loop here or I could
to try to make that. So basically what
I'm going to try to do it, duplicate these two. And you're in a low subdivision, I will do Haydn. So let me hide this one. Geometry and do higher. End here, I will
try to use a bevel. Let him see here bevel,
edge loop virtual. Know letting me see Polly loop. Let me see edge, loop, edge, loop. Here. Maybe. Let me try to make Joe to roles and role in our
language carpet softer edge. Two roles. Let me check here. No, will not work. So let me see here. Synchro had sharpened as well. What I can try to do here, maybe let him test something
like let me try to make just on this part
here, maybe rework. So let me try to come
back here and it's done. But we have this part here. So let me see. I press Control Z, Control Z. And you hide here in this part. It's very, very cool because
I can just hide and make this part here and
now it's done. And here we can
try to extrude it. We can try to
delete, not extrude, and delete this part and this
polygon here to this part. And we can try to use
the letting me see here, we can try to calls the
whole is here, Berliner me, check if it works or
we can make different, they can try to make
an extra code here. Let him is separate this
part here is all 88. Invert. Letting me check here and make the same
thing on this polygon. That let me show
how this part here, letting me make on this way too. Okay. This part here. Turn off perspective here. If we want, we can use the
the mask lasso Control Shift. And here the select
lasso and try to make on these way here. So let me check. It's okay. And now we can try
to find something for it. We can try to maybe
use the extrude here. Single polygon. Let me check your mic, sir, to hear. Let him see. Insert by center a single
polygon or poly group here, poly group on this part. And try to move these
polygons to this part. So let me press like transpose or to let me see here. Tried to select this guy. Let him if I'm
thinking about it, and we can use the insert again, a lot of press out here. Now it's okay, so
we'll add me select, this guy is here. So let me try to hide this part. Press Control, Shift, select
it, select rectangle, and hide this part latter me, active local symmetry x. Basically. This part here. Let me check. Here. Press Control a to make a
mask m. Now I can press W and make press Y to activity transpose x because
it's not the symmetry. Now, invert the mask and try
to make something like that. It's freak maybe
letting me scale on this way here to more
or less than this way. Little bit. This part, it's a little, it's not borrowing bird. I confess you a prepared to
eat in Blender, Maya or max, I don't like too much
to do that in this way. Of course, e.g. if
it will be a low. Let me see here. Let me check and see
what's happening here. Let me try to easily
this part. Invert it. Then we see here this part here. Let me check this way. And press Control D. Well, press to press
Control C, Control Z. And so we divide 35. I have this part here is not good. It's a
little different. So we can try to use
high polish here, something like that, but
it's not good for me. I press Control Z, control Z. Basically here. I think we call deal
oldest parts and make a connection here. So let me see. I think we can e.g. make an extra word here, here. And this part, so connect here, connect here basically
won 1234 polygons. So I think we need
to try to do that, to let him do Haydn. And press out here. And here. I'm going to press
Space and breach ads. And breach. Hope. So I press Control Z. I will select me to select
the correct way to here. Press control Z. Control. Z. Control Z. Yes, do Haydn, letting me try to select
only this part here. Let me turn off perspective. It's okay here. Select this one. This one is one. Okay. Let me check this part. No, I want just the
line. This line. Okay? Yeah. Now we can try to add our
press paste, insert to loop. Maybe a loop here
will appear here. Press Space and breach. See here breach. And same thing with
vertex points. So let me see breach. And basically I need
tried to like this part. Let me see here. Let me press reach to a point. This point here and here. Let him tried to bring
this region or we can, we can try to letting
me select here, press base bridge two holes at, let me check this
one and this one. But okay. It's not real world. So let me select the breach tried to this
point and this point. Let me see what happening here. Why is not working? Well guys, basically these are part of a bridge works
when I have e.g. other parts. So e.g. if I click
here, here, here. Here basically we work so
it's not that we want. So what are you gonna do?
It's basically breach. And try to make ad here. And basically icon or
press two and Close Holes here to close
this element. And now I will try
merge these guys here. Basically, is it that I
tried to do or present? Why can do these loops
here, these ads? And basically hero, why do we can do it's basically price. Right-click my mouse and
right button click and mouse. Use these two points basically. And here in the two end points based go wider, we will happen. It basically start from
this point a to point B. So basically now I just
click and point a, point B, It's okay, It's merger
and has worked. So I can do the same
thing here and here. And it's okay. I'm basically now what I can
do it press Control D or Control D if I want
or I can use the m. If I want, I can use
Crete BG lead him to death because the polygraphs, it's it's something like
like here in the chamfer. So it's a little
complicated anatomy desk with the crease, BG and press Control
D. Control D, Control D will works. Control the bird. We
have this question. Read, press Control
Z, control Z, control Z to clean everything. So it's okay. Let me try to add. Insert here. Then with testy here, press Control D, Control D, Okay, press Control Z. Same thing here. We work a little bit, of course. We can, we have
this problem here. This question here. So it's a little boring. Let me use the hype
policy here. If I want. Press Control D and use
the high polish here. Let me try to use the
clay polish to test. Basically we will not works. Press Control Z, Control Z. And if you want, we can e.g. press Control Z. If we want, we can, we can use DynaMesh. So you're going
to press control. The country didn't make this
effect in DynaMesh them, the curtain DynaMesh, then
we can use the topology. So I think it's not necessary
in this first moment, learn press to try to press Control D and try
to move this part here. Because probably this part
need routed topology so we can play a little bit too
for that to let him press Control C Control Z, Control Z. And I can use insert mesh here. So Altair said, Look here. Let me test and here too. So now I can press to move control C,
control D, Control D. Of course we have
this strange here. Then we can try to increase a little bit
will be not perfectly, but here it's high poly. So with low Paul, It's a little different. Of course we will not
work on the low poly, but this part can
be fixed set, e.g. we can use the DynaMesh here
and make out this effect. Then we can work with, with low poly to bake these
effects here if we want. So basically here I think for
this piece, letter press P. And letting me go
this tour in Part C, brush, let me select the
year, the concept mapping. These tours select
this option here. Increase the opacity. The color here in
color fill object. So here we have this party here. Let me select this guy here. This element. We have this piece here
that we need to fix it. So I think we can start
with let them save here. Save as scrolls. And of course we have
the this part here. Yeah, it's okay. So e.g. we have this piece here, but we can just try to abandon this element here just to
play a little bit with that. And they can rotate, press Shift to but in 90 degree. And letting me see the
proportion here, it's big. Turn off the perspective. And it's something more
or less like that. More or less on this way. And try to scale a little bit. It's a little shape
more or less. Try to rotate a little bit. Just test guys. See here. Put more close. So it's a little
confusing because in the concept we have
this part here of the belt differential and
press shift D, draw dynamic. And I will try to move
a little bit this guy, this part, more or less. Here. Let me check something like that and move this guy on the sport. Marvelous. Not a royal, but it's
something like that. Here I can try to go to geometry and use the
high subdivision. Press B, just to tack. And we have something like that. Maybe it's big. We tried to re-scale it because we have
the other part yet. So something like that. On this way. This part here, this part
here seems a little more. On this way. Let me try to press two and
letting me press Y and try to scare you with perspective
of let me check here. On this way. The robot anatomy try to move
this part here to k plus d. It's something like that. Of course not perfectly. But it's something like that. Maybe Leroy and
rotated to this point. Yeah. It's something like that. We can play a little bit. I can press Control. I press ask. Control. The mesh computers, multiple subdivisions
level the lead freeze I need to deal with. So let him do. And now I can press Control
and tried to duplicate that. And I can try SKU it. Let me check here. I have this question here. Something more like
come this way. And then press Control again and try to make the
route diferent. So let me see it. Yeah, something like that. Just let him press B. And it's okay. I like to make these tests
just to check if it works. If it works. And basically here we works, but we need to continue
making this part. So basically here we need to this part and change a little bit design
because here e.g. of course, the concept, it's working these
visual bird here in 3D, maybe we will not work, so we need to make tests. So I will make a version
like that, like that. So maybe it's not in this hardest part or
you make something like this one and duplicate and mortification
a little bit. So we have 123.123. Yeah, more or less 4340, make something like that
and try to replicate. So basically next video
we're going to make this part here and try to make these
guys than it we can, I think we can work on the, the Chang here and go increasing these elements to see the proportion
this distance. But I think it's working. So how do I say to
you sometimes we need just add the elements
to see how the parts. So let me try to see this part here and tried
to turn off the lateral, pick the color here, white color and turn off it. It's okay. We need to make a zero mesh here and mark clean. And this part, it's not, it's not like zigzag
and we need to make something straight lines and
perfect the lines of course. But well, we work. So how can see just
the basic shapes? We have? General idea, is it guys? In the next video, we're
going to continue. Where are we going to make
this guy keys separate that? So see you guys in
the next video.
50. Little Pieces Take Time: Hey guys, continuing here. So let's make the other parts. I think we can e.g. press shift D, letting me
open the Karnataka here. And we can work with loss which version to have a better
performance in the computer. So I think we can try
to do this piece here. This question about,
about this character. The, it's not, it's
kinda problem, but we have a lot, a lot of low pieces here. So these take time to do e.g. the change here, these
parts of the belt, the whole is this part and
this part and this and this. But this part here. This one, this one, this piece, this piece here. Oh, these elements, these other piece
here, like diamonds, something like a stone or
something like a triangle here, e.g. on this way. And these are all, these parts take time. So I recommend you
make it something like one thing they
tried to, e.g. today, I will make
this part here, e.g. you will make these guys
here without change. Just the scrolls here
and these peers. The next day, I will
make the belts, e.g. next day we'll make this one. Next day. We will make this part here the
next day, this part. And this part, because of
these elements, take time. You need, do it very commonly
because if you make, try to make it very
quickly and fast, you will get a bad result. Same thing with the
hair and the head. Basically, this will
take a lot of time. So you need to try
to keep very common. If you are doing for
a personal project, I recommend you spend more time. Don't worry about deadline. Try to make, try to take
one month to do that for sample two months and make
it very commonly tested. The things it's different
when you have deadline, e.g. I. Have that line to do that. So sometimes I need to make
something very quickly. And this is not
the better result, but I have the deadline. So keep it in mind guys. Well, basically here,
why do we can do here? It's usually use a sub two here. And this guy here, letting me select it
and try to reuse it. I recommend you e.g. when you are using
Blender, Maya 3ds Max, if you need to do
something like that, you can use some primitive. Primitive two from, from crypto, primitive mesh from ZBrush, e.g. e.g. you can get this element and go to the blender
because it's, it's kinda base mesh here. So it's not necessary
make out the elements, but of course we need
tried to convert it and something very useful. So let me see here, why do we can try
to do it, reuse. It seems that we
have two part here. And here it's something like
a disk and in through here. So we have this question. Let me check here. It's okay. This part here
seems that we have a disk. So let me try to open. It will be just a test here. Let him see here,
press Control D, Control D have this problem
about this element here. So let me try open a little bit. Let me go to press out here. Remember the hotkey for the modeller press Space and let me see here
extrude or not, I think we need let
me use the extrude, just test the point
will not work. I want us something like like a chamfer or
something like that. So let me try to
use the bevel here. Will not works
really, really nice. So let me see here. Make a cure street
it to collapse it. The things split, test,
split, maybe works. And here we have the crazy, it's kinda crazy,
automatically aqueous. So letting me. Check this guy here. Well, Altair, see the point
here and split point. Keep it quiet,
center crease rink. It's not necessarily Greece, so you're going to press
Control Z space does not increase regroup ring
and do not make regroup. So let me try to make
them this way a year. And try to delete this part. Now I will do Haydn close holds. Let me see here in geometry. So these little things
take time, e.g. we are doing a lot of the things just to
close these elements. So sometimes when you are
in polygonal things, it's, some, some parts are more
quickly, but it's okay. So let me go to Modify
Topology, close holds. Let him press to move brush. While you are modified, suppose you do hide in
ready-to-wear clothes holds, modified topology,
mirror, do close holds. So well. Why you have this part here? Press Control D will not work. So I press Control C, Control Z. Then we go in, display
properties double. And what I'm going to try to
do it spreads out here and maybe go to breach at two holds. Let me see here to
hold supplying cycle. Let me test here. Let me see here. Let me check. Let me see this guy. Well, I press Space edge. Let me try to go to drought
dynamic, turn off dynamic. So k here, DO Haydn. And select them, this
guy and this guy Here. Here. This region, this region here. Oops, select here, here. And this part, and
this part here. I press F, Shift F
Control D Control D, Control D. It's okay. Let me see the geometry. Five, it's okay that, and press seven here and try to, hypotension, tried to polish it. This part here we can
play a little bit. I can move if I want
or play a little bit. Or make zero diferent here, e.g. on this way it's okay, or I can press
Control C Control Z, control Z control
Z. Rotated, e.g. make a mask here, press used to
transpose up and look. I will use the gizmo. Here. I can try to make e.g. we have on this
direction, we can make, try to make something like something like a diagonal here. So moralism this way, maybe we will be better. I press Control D,
Control D. So we have a better information here. Let me see. Who will be more
or less than this distance. It's okay, can work. So see this question here. Control C, Control Z. Control
Z can be on this way. Yeah, for now, can
be on this way. Maybe if we want, we can
change it down here. I think we can try to bring this part to maybe to this side. Let me first, I will try to
make it this part here, this. So I will try to press out here, change it to insert a loop here. More or less on this way. M now I will press control
and try to make a mask here amped scale with me, open the lock and
reset and you try to scare you with I think
it's something like that. No, I just want this shape to k. So let me move this guy here. So it's something like
something like that. Maybe it's too much. And maybe we need lab press
Control W. Maybe we need move this part little more up because here we don't
have this cylinder. It's something like Come here, here and go to this
part and tall. So we need to come here and
start to this point and open. So maybe here letting
me clean the mask, invert it and try to
move to this porch here. Base come this way. Let me check here. This way. So I think it's
an undesired this loop, this loop, and this loop,
it's just this one. And this one would, well, here, I will add
something like that here, more or less on this way and try to change this,
this region here. Let me make a mask here. Try to move something like the shape, something like that. And now we have
this element here. So let me, let me
select this guy. Well, let me clean ever think, clean the masks, okay. Make a mask here. Inverted. Well, invert it and it's okay. So MAO, we have this,
this point here. I think, something
like that and I can make a mask on this guy. Invert. Try to put this
regional anatomy, try to scale a little bit. It's okay. It's something like that. Let me try to bring this
point, this object here. So this part needs to be more inflate that it's
kinda more inflated. Maybe need scalar
bit this region. Because it's, it's kinda, you can see these
bind to this point. So it's okay. Let me try to clean something. Press Alt, Shift F and letterpress
space and delete edge. And now you try to do
this edge loop here. Delete edge loop completed. You loop this one, this one. This one. And maybe this one here. Yeah, we can do it
too. Let me check. I think it's not so
delete all the elements. So here. Well, let me see. I think I think it's okay, so year I think we
can Use the bevel. Maybe create a bevel here, here. And they go on, I inflated
this element here. So let me make a
mask like this guy, inverted and I can use the inflate deformation,
inflate, inflate here. So it can try to
inflate and deflate. See here moralism this way, I can inflate the just
in the z and x axes. So inflate here x0 and x, I will turn off the y. Now how you can see basically, I am inflating Justin this way. So let me check here a
little bit. It's okay. This part here, let him
press control C and move a little bit this way. This part here, it
can try to inflate the negative little bit
more or less than this way. Yeah. This part here. Let me see. More or less this part. I want to try to move
down a little bit. No, let me see here. Who just select this part here? Let me select this guy
and inverted and move. Well, let me see. I just want this region here. I can try to create a
mask here and it's ok. So you invert it. Okay, Now it's working.
Oh, of course. Yeah. So let me try to
make different here. It's working. Yeah. So okay. Now it's cool. We have this question here. These parts may be here. We can play a little
bit and make, make, make, letting me duplicate that
guy, subdue, duplicate. And we can let me
rename it to copy. And here I will save. I am saying like squirrels
separated here to avoid, to put a lot of those
in the same file, e.g. here I have diferent
my character here. E.g. here I have grows down. When I finish it, I will append there. So here we can use the chamfer to make these effects here,
something like that. The polygon connected and make a little extra just to test
and have this effect here. But we have these points, e.g. we have this landmarks
here that we need to do. So it's a little, it's not complicated, but
probably we need to use e.g. the DynaMesh to make these
effects are used subdivision, but we will not work too good. Basically, the bedroom workflow. Or B will be, the better workflow, will be. You. Press Control D, Control D, divide out these elements
and use them that way. And use DynaMesh to make
all these effect and make our red topology to apply the normal into the low resolution. But we are doing out
in the high poly. So let's try to do that. So basically what I'm going
to try to do it, if I I, I do out this part
or just some parts. So let me think I have one too. 34. So I can try to
divide it to this way and something like
this shape here. So something like
that and try to put something more
on this way here. And here. Same thing. So I think maybe we put three, it's better than add a
lot of these elements. So let me try, try to test here. So I have, let me check here. 123. Maybe if I make one here, one here, and for
enlightenment test. So we play a little
bit with that. Let me see here. We'll put here
Altair, press Space, insert inset,
something like that. Basically all and
press Control D, it's okay and I can
create an extrude, letting me go to Extrude
here in a little bit. It's okay. So am I can press
Control D will not work. But if I put BG, Let me see let me
see the Extrude. The Extrude. Extrude, extrude. It's okay. It's letting
me go to Geometry. Crease BG, just a test case. So Control D, control
D will work there, but I need to have
a look on this way. So let me press Control
and try to add, Insert, go to Insert,
single loop here. So let me test on this
way and this way. And here we will not work. So I press Control D, Control D. Well, we will have
this problem here. So I think let me see here. I think we can try
to go to Extrude. Extrude here, press Control D, and add a loop here and
here will not work. Basically, this part
I think we need making in the high polish. Maybe. Let me see here. Probably we will need
make it differently here. Well, let me go to do nothing
and insert single loop. So let me see here nothing. Split, do nothing. Well, I press Control
Z, Control Z. Now it's working. So here it's fixed set. But we'll have this
question here about the site and press Control D, Control D. Well, I think
we worked on this way. We have this landmark
book on this part here. But I think we works. So land press Control
Z, control Z. I think is it some this way? So let me press Control C, Control C Control Z, Control Z. And I will add a loop
on this way here. And more or less here. Something like this part of
this dice dancing diagonal. Letting me check
more resin this way. It's close. So let me put a
loop in more or less here. Because these landmarks, they
aren't in the, these peers. It's something until
this line here. It's okay guys, next video we're going to
continue and we're going to try to block this element
to continue this. So you can see this
little piece take time. So we don't have all
the way to do that. We need but energy
doing these things. So is it guys. See you
in the next video.
51. Making Little Details: So, well guys, basically
what I'm gonna do here, it or quit symmetry, but transform active symmetry. And why an error? Because e.g. here, I can select the inset
just unlike sample set. And I can use, I rolled my cylinder and basically I am using the
radio in eight, e.g. I can put four here if I want. Let me see your transform. Seven will not work
because you need to be polygons to make this insert. So let me see here. I will go to
transform input six, but six can be worked, can, but we have e.g. here, 12.1 to end here
with just the gap, just one polygon,
so it's not good. So let me press
Control Z. I will use ached for this
situation here. And now what I'm
gonna do basically, it's tried to use
the inset here, basically more or
less on this way. This way. And now
I'm going to select the Extrude, extrude here. And I will make the extrude
more or less on this way. And now I will select the
Insert and just put loops here. First, I, you use the bevel. Tried to make bevel on this way. Here it's okay. Now I can change to insert. Who tried to bring
the polygon more or less on this way here. And turn off this
way, this one loop. And now I will bring loop here to keep squared
something like x squared. And here more or less, I think his birthday, we put a loop here. When I move it, I have a good shape, so I'm going to press Control Z, Control D, Control D. So k, the border from the
bevel it too much. So let me press
Control Z, control Z. Maybe if I add a loop here, let me test control
the, control, the control the Control D. Yeah, it's a little better. Let me use the clay polish
and basically have the shape. Of course, e.g. we have this
part here a little strange, but I didn't press Shift you have let me try to
add a loop here. More or less vitamin tests, continuity, continuity country. We will have more market. This part here, how you can
see it's not bad to confess. It's not a bad visual, but I can press Control D.
Control D and remove it. Now press Control D again. Let me see here. Yeah, Can be on this way. Let me try to add
a loop here just to test and landmarks
strong gland, Morocco, you can see
we have this effect. Here is not bad. I confess. I've enjoyed going through the
country Z. It's okay. Give a good visual. It's not the best workflow, but we have other option to work with to work with
DynaMesh, keep it clean. And when we make
the writ topology e.g. Clean, read the policy. Basically, we can,
we can take off, delete these, these
imperfection, this fragment here, but for
now it's not necessary. So basic e.g. with DynaMesh basically can make this effect
here and remove this part. Then we can make a simple
topology, e.g. gaming mesh. And basically we will
not see these artifacts, but for now it's not bad. E.g. something like very clean. The difference here is that e.g. letting me go, let me put in
radio and let him use for here to create the
model the same visual. E.g. I'm going to press
zero here basically. Let me try to press
to clean the mask. Here. Let me see here. Took a, now it's working. So e.g. just, if I
make this effect, just an example guys here, we don't have a good match
here, good resolution. So to do that, basically. I recommend you e.g. work with DynaMesh or
making normal map e.g. effect. Here we can
try to make a mask of course or or make
on effect, e.g. on these way. It's something like that. Let me see. Let me
play a little bit. You can do that in the
UV map if you want, e.g. letting me make diaphragm, let me try to make a mask here. Or we can make like extrude
here if we want to detach. I have a lot of
workflow to do that, but I think too, when we are using
subdivision, it's not good. So basically the workflow
will be, make it e.g. let him press Control D here. Press Control D. Now I will turn off it
and duplicate that and delete the high risk of vitamin
D low, lower, so, sorry. And use the DynaMesh. Here. Let him best of
course, use the DynaMesh. Just an example here we
put hack number C here. Yeah, so go to deformation. Polish you one maybe. Yeah. And of course we call this
move this part here for one. Probably here. I will not e.g. to make this hole is in
the lower resolution. Probably I will make here e.g. something like that. And then we called make
the writ topology. But well, here I have removed, removal a little
bit of these parts. It's not too much but has worked at can use high
polish if I want e.g. tried to increase a little bit. But it is, this
effect is not wet. Amd here, e.g. I. Can try to work with a mask. If I want e.g. I. Can write
to work with a mask or just make the landmark
here in this shape e.g. try to define or better e.g. we can make alpha and try to
bring these affect the year. If we want to. Bayes go, are they going to try
to do is let me put in this side something
like this way here. Let me make the mask. If I want, I can use the Control Shift and try
to use the clip curve e.g. let me see here just
an example here. Let me check here to create
some polygraph job here if I want lasso, it's same thing. Well, I will use the
quantity rho and try to paint a mask
here. Very simple. Let's test it. Let's make this effect or let them
use them standard here. Because I don't know,
I think the concept, we don't have a displacement in the element or we have e.g. here, same as that. So this part here in the concept now I am
watching here looking for the reference and
I think we have this part going out
from this piece. We can try to play a
little bit with mask. Yes. And let me make
something on this way. This shape here and here, and here. This way. It's something
like I'm this way. So let me try to make
something gone this way. Letting me press
Control Alt to erase, it makes me feel
like I'm this way. So let me check here. Now I can try to find thinner and maybe
we can extrude it. Her let me check here. We have e.g. here.
See these beers? Well, we can make press Control out to clean the
shape and I will press Control W to create, to create a poly group here. Now what are you going to do it? Press Control here to
create select as a mask. I will invert it. Let me check what I can do here. It's basically I want to
select only this part here. So what I can do,
it tried to press, to, try to isolate
this part. It's cool. Now. As work at m Now here, I can press Control,
press conference, select, select rectangle,
letting me see, select a colossal mass,
colossal press control. And select mask lesson. Here. Let me turn on the double here. Display properties. Here. I will try to make a mask on this way to create
other poly group. So letting me glean
now this part here. It's okay. Yeah, it's okay. So now
I can press Control W. Now turn our visable. And what it can do here
is select the mask here, inverted geometry, subdue. Let me save it guys
First, Come on. Let me see here. Let me just test this
tract has worked at, so I can put 0.010, 0.00, 25 E yes, a set. Now I can try to mesh it. Just testing. It's okay. So I will go to Geometry, modify Topology, not it's
dynamic, it's zero mesh. Adaptive 00, adaptive zero here. And I will put half
and zero mesh. Let me press Control
Z, Control Z again. And I will try to just select
this part here, the Ohio. And now I press
the rematch again. Zero mesh, zero mesh, zero mesh, zero mesh. And zero Michigan. Well not they will
try to turn off how Andromache let me check. It's okay to more or
less than this way here. Try to move up a little bit. And I think we can try to
letting me go to Altair, deal. Delete me, see here, Delete Edge, Loop complete. So let me delete this. Why do hiding to delete edge? Delete. What's happening here? It's not deleting. Well, well, well,
well, let polygon. So let me test to put it ends, I make polymers 3D. Now it's work at
what's happened here. Let you complete
the border maybe. So what I'm gonna do
its try to energy here. What's happened? Oh, maybe anatomy check here. Letting me see here. Display properties double. Maybe because the normal e.g. well, this problem, so, but I think it's, if you want, you can make something simple. I can blender. Let me see here. We can remove this one. Let me see why it's happened. It letterpress, ask x to turn off the
symmetry and basically, well, I think is it
adds the loop complete. So letting me to remove in
the middle here and here. And letting me check
here, I will turn. Remove this one. This one tried to
clean a little bit. Let me see here. Of course we call that a polygon out to
have more control here. So let me check here. Something like that and
we can use the the e.g. the extrude here,
but I think it's not necessarily I press
Control C Control C Control Z. And letting me select, I go to subdue here, come back to this guy
and clean everything. And just tried to
fix this point here, this point, this point
here a little bit. It's okay. Initialized and split and split
property, sorry, double. And this part to try
to fix a little bit. Same thing. Tried to keep it this part
tomorrow I'm this way here. It's something more this way. So here maybe try to move a little bit and try to keep them this slideshow here. So let me check here. Press six. Try to make this visual here. So let me try to
keep them this way. These now here. Of course, the, this
part here I can try to use the extrude Altair, extrude single out polygons. Here. Let me see. Pick from this point, maybe press Control C
Control Z, control Z. It's three, y. So from this point, maybe here. Okay. It's not the final
version of course. And we can try to move it, e.g. in this way here. But tomorrow as on
this shape here, is just an example
with n. Now, e.g. we can try to make a mask from this point
only this guy here. Or if we want e.g. we can try to mask ban. We can try just inflate
if you want e.g. we can go deformation. Deformation, inflate,
inflate a balloon. Or I can just move a
little bit the mask here. I can just add clay buildup and tried
to bring an effect here. Just these effect here,
something like that. And if I want, I can use eyeball. Is she here to create
a little more of this effect and
play a little bit. I can use geometry,
clay polish, e.g. use the high policy here
to create some effect. The year being too far. You want to press F9 to great
thing to affect a year. E.g. can use tried to use metal letting
me chest with that. And basically we're going to
have these little effects. So it's just an example guys, about what you can do, e.g. here I can try to move a
little bit these piers, these points here I
can try to create some insinuation I think is
known as our, our weight. I want to just, I wanted to just show you some example about
what we can do. It can deal with this
guy here and this part basically going
to press zero and try to, let me see here. I will duplicate that. And I will play with
these simple effect here, basically this part,
so it's not necessary. We put a lot of energy
tried to to try to do that affect the situation is not necessarily letting me try
to make from this point. Let me see the
reference this way. Come here. Here. Just this simple effect. Let him put basically material. It's okay. And I think we have this. Other element, this part here. So 123, basically
three point here. It's finish it on this part. So maybe I need tried to
select this guy here. Let me press Control
here and try to make a mask here. I will not. I have not. I don't know if it will work. So let me try to make
something like that. Let me see here. Oops. Let me try to
scale a little bit. This part, it's out. This part here. This part here is more out, e.g. let me try to make
diferent here. I'm at activity C.
This part here took a dummy activity symmetry
may be letting me check. Yeah, it can be on
this point here. Mark in there. Not to enter. Here. Can try to move a
little bit on this way. This part tomorrow
on this shape here. Let me play a little bit too. If that baby, this guy here, I can try to make a
little bit different. So let me turn off the
other parts here, e.g. this one and this
one here in the rat. This piece here, It's
letting me check here. I think we can try to inflate
a little bit tomorrow. Let me see this question here. I have this problem. Press Control Z, Control Z, Control Z, Control Z. Now it's working. So let me check this part here. We will keep them
this way and try to increase in the next
video to close here, maybe we can add the order. Scroll here, a simple
scroll and tried to rework this part out, spore mark in there and
try to work on that. This guy here. Basically let him use
the mirror in the wild, of course we will not work
because we have the division. So let me select
this part in here. Inverted. Press X to turn off the
symmetry and it's okay. The geometry and D will
our mirror and Welt. Now press Control Z. Or it can e.g. Control Z. It's okay. I can just press Control and try to control and tried to
change the rotation here, then press Y and press shift. Just to let me press
used to transpose or try to rotate. This way. No, we will not work. So then press quiet, tried to clean, reset
the center close. And here is now it's okay. Now it's perfectly
so is it guys? And see you in the next
video where we're going to continue to see you
in the next video, guys.
52. Finishing Main Scroll: And well guys continuing here, basically, here we're sims
that we have this cure e.g. it's something more on
this way, on this way. So here let me maybe we'll try to make something like
that and press shift D, make a mask, invert
it and try to scale. Let me turn off perspective, reset this part and put
it in the middle here, the house. The house. And I think it's
something like that. I took a letter and press D, D, D onto the maximum subdivision. Here It's €1. Cool
because we can see e.g. let me remove the
mask here and try to is more fit the mask. And basically we can
see a little bit about the the, it's kinda palpate. It's not poly paint, but it's something
like Paul bank, e.g. here more dark because you
will be it will be cool. And basically what
I can do here, it's tried to put a black
color or dark color here. So let me put tomorrow on
this way color fill object. But first I need to invert it. Will pick the color
and try to bring a little more darkness color fill object and then we
test yeah, it's okay. Very, very simple. Let him see. Very, very simple. Just to have a landmark here. I will rotate it. Let me see here. Yeah, I will rotate to
have this point in front. Let me see maybe this line. I think this good. Maybe
here more or less. Oh, well, let me try to move it. Maybe. Press six. Try to move to this way. Let me check. This part. Took a let me move this part a
little bit to this way. These poor to hear the, it's okay to play a little
bit these elements here. I think we have
something more out here. And here it's
something in there. Let me check. These birds may be more. Let me check your press D to K this way and then we
can play a little bit. Tried to distort a little
bit this part here. Just tried to remove
the same line, e.g. make something like that. Tried to put in the
middle here and this part may, there are more. These way to letting
me see this guy here can try to scale
it just in the, let him see here in deformation, deformation size just x and y. So we'll turn off this year. Let them test size. Let me see here. No, So let me put and x and z. Size x and z. Now, it's a little better. It's kinda Leroy off inflate. So let me try to see that
leg press Control Z. Now I think it's not
necessarily inflate it, letting me put the color here. So let me go to this tour. I will bring the part
here have whereabouts, shade, dark and off. So who click in part? Concept, basically the Islam. And add to spotlight,
increase the opacity. Hundred, and pick a color
from the metal here. But we can use e.g. let him pick the color. I will pick a color
from my DRM over here. E.g. let him pick color
from this point here, e.g. took a and now I can back
here to the scrolls. So k here and here
and this grows. We can let me try to
reconstruct subdivision. Yeah. But letting me yeah. Records through to just one
but then we click quick. Yeah, it goes through. Yeah, we have this low
version on to six. Okay. We can try to keep in four, e.g. we can select the the
metal, the metal. It's better go to RGB
color fill object. And they come back to RGB
and two basic material. So I have this visual here. So let him see here, press Shift D, shift D.
We have this part here. Let me play a little
bit with that. This part here. Per Control Shift,
select the rectangle. And basically I want to
keep only this part here. Yes. Let me put the d option
display properties double. And I will make a
mask and invert it. And now I'm going to press D, D, until the sixth level. Here, letting me
go into formation. They want to try to bring
something like plate here. We have some displacement
here is same thing. So just to play a
little bit with that. So of course you can use on the flight brush
if you want e.g. in the border. To
break a little bit. The simple elements
is very cool. Let me create that new layer
just to see the difference. So I go to deformation
and I can try to use the flight if I want
to let them be. Keeping them are hard. This mask, well, see here took a land press
Control C Control C Control Z. Control Z. Letting me vert it and try to reduce the mask. Of course we can do it
in the mask region. So I am pressing control and control out to make more hard
and control to his move. It's kinda grow. So let me make it
same thing here. Controlled somehow invert
and use maybe the flight. So we can create if we want
this literal landmark here, let me assume this distance. So no, it's two. It's two. Law. So let me play T or B tomorrow. Press Control two is more fit. And I created this. It's kinda extra, extra two. Let me use the inflated balloon. So let me put two here
and maybe use Control Z, inflate bellow and
we can put two e.g. Take care about inflate
balloon because probably you can
have some crashes. But I think you're going to
press Control Z, Control Z. Control Z. Just
used inflate brush. I don't know. I think
we can use e.g. here, transform active symmetry. And I think that I have
something not too perfectly. And for D situation works well. Let me see here. Here we can use the
same thing if you want or add other
polygon this way. And here you make
the same thing. Just a little more strange. And here I can turn
off decks and press five to our cracks and
make a little cut here. And press zero to DOM
standard Burwell. We have working with division. So this could be
a little strange, but we can bring e.g. for alpha if we want, but will not works perfectly
because we have these these, It's not the low resolution, it's a different direction
from the from the polygons. So let me try to keep
them this way here. Yeah, it's okay. So let me check here. I have made the
invert that side, but what I can do here, it's trying to
rotate it if I want, because I want this direction. So basically I need
rotate it this way. Past that we rotated
a little bit more. This way, MRS. press
P perspective. And here I will try to try to make more next
to this metal part. So let me think about how I will make it because I don't
have poly groups here. So how I said you have, we have this option to work
with a low resolution. It's extremely important to
letting me press Control, Shift and select the Lasso. Let me try to make
these these parts, tried to hide this parts. Let me test. Basically you guys. To work in ZBrush, we use this workflow, of course it's a
little more commonly, buddy, Well, we need
to work on this way. So it's not commonly, but we have more spend
more time, but it's okay. So let me try to use
out-group just to test. Your out-group know
will not work because it's a unique piece. So of course we can try
to test some things, but it's working on this
way, hiding the element. So the diaphragm is basically, it's because you
don't see courses. Where do we have the
real-time process, e.g. for the complex is not a
complex element to do, but it's a lot of things to do. So basically these characters, you will see in e.g. complete program,
something like that. About months to do that. E.g. or mentorships,
something like that. Because usually you have
course from characters for games or stylish but without a lot of props and
all these things. Basically, basically we
have something very simple. In Blender or other programmers basically working only on
the anatomy shape, e.g. so it's cool, but professional
studios like to see complete character with a lot of elements and how
you can solve it. And of course, the
difference when you see ans PDR, something
in time-lapse, it's because you watch and
you think that it's all, It's very quickly, but
when you are doing it's very, very, very low. It's very, very
spend a long time. So let me see if it works. Let me see here, Let him press control Z and you invert it and
try to scale size, letting me check on this way. So now we will work. It will works size. Letting me turn off do why? Somehow it took k
and let him pass try to inflate it. Inflate. Why not? So we can play a
little bit with that. So let me check
on this way here. It's a little diaphragm
tend to inflate and I can try to size here. This way. We have a better control
to call me see the size, maybe a little this way here. And inflate negative
in this situation, we need to ask about the normals because it's a negative inflate, so we need to take care
about the M, about it. The inverted normal is you
need to check it in e.g. in that 3D program. So let him giant size here. And the inflate will be, Let me check on these
weigh more or less. We'll be on this. Some more fan here. The Polish 13. Let me turn off the sub to
turn off the color here. But white. So let me try to
move this part here. Well, it's okay. So let me check here. And this part, I
think we need more, better thickness here too. So maybe we need
increase this part. I think not necessary. I think it's okay now. But this edge is here
to the restraints, so let me flip it this way. Let me check here. I think here it's okay. Yeah. Now, let him
press shift D, shift D. Let me try to fix
this point. It's okay. I have a problem here. Check here. This part anatomy. See this part here. Move this polygon here. These guy here. Have this part here, the restraint. It's okay. So let me put down
these two here. Maybe not emit try to move more into this part. Yeah. No, it's okay. So basically what I'm going to try to do it, tried to select,
make a loop here, onto here to inflate it. Basically will make the same
thing on this region here. So on these weigh more or less. So we tried to remove this part. Let me check here to
here more or less. Tony, try to clean up
this port here and here. Very commonly put the song
and enjoy the process. If you have the, if you have enough
knowledge to do that, basically you can move
on to the next video. So enjoy the process. And it's a good test
guys because e.g. in an NI Studio, basically you will make characters where you
have a lot of lot of props and it's not just simple characters or
something that you like. So it's important to have
knowledge about this process. Of course, we can use
a different workflow. But the the question about e.g. a lot of work, you we don't
have how to escape from it. Ultimate test, if I
am using display, split probabilities,
double it. It's okay. Almost there I think. Let me check it. Press Control W shift
Jeff onto w w rad. Yeah. I think can be this color. So I'll make a mask D. And
letting me check here. These pore to here. I would try to inflate it. Deformation anatomy, we're
letting me select this part. Make a mask, is
moved a little bit. Flight more this way. And here we can play a
little bit if I want to e.g. move here, inverted this
part and press six to work with poly groups. E.g. we can make on
this shape here. So basically is on this trip. So let me check here. Or e.g. it can make the rivers, but it in front, e.g. this way. I think it's a good
way to play a little bit. And here we have a different
advisor I will little bit. Yeah, so let me play a
little bit with that. Let me change some things
led me to this part and try to play a little
bit on this shape. So this part here. And we can, we can play
a little bit with that. So this part here. And it's cool. And we can of course, e.g. if we want this part here, let me turn off the perspective. This part here. Letting me, more or less, maybe letting me press
controlling the mask, e.g. or something like that. Let me see here and make
some poly paint here. So let me go to Z marrow. Press C and put a color more dark RGB color fill object to have a more dark color here. To make a shadow. It's
something like it's something like like occlusion here. And the independent process, basically we go to the
dark color here too, but it's on the Serrano. Well, guys, I think it's
it's done in next video. We're going to continue to
make the other parts of the scrolls and birth this
piece for now it's done. So see you guys in
the next video.
53. Secundary Scrolls: Well guys, we're going
to add the squirrels here on these parts and try to reuse the main part here. So what I'm gonna do it, just come here to the character. And I will append element to it. I can rename it. Then if I want and lend me back here and
select the paper. I can put paper, scroll, well, just a name. And I'll go to append. I go now use a pen here
and add the paper. Why they gonna do here? It's renamed this part
here to paper reference. And they will create
a folder here. Let me see your new folder
where you are here, Control F. And they were unable to
scroll in the paper into it. So basically letting me select this guy here and it's
okay, it's working. What I'm gonna do here. It's tried to duplicate that just to me use I
reset the pivot. Know who press control Z, and basically every set
the pivot and they rotate it and try to find
these way here. Because A1 to use it
as a size reference, it's better to Saturday
the other part. So here I have the Roth delay
of my project so I can e.g. go to the summation
master branch, pre-process queue rent. And they can use this made. So let's go and letting
me this made coherent. So Caitlin press control Z and
here it can point but 1.2. And this made current K breasts like the color press Control Z, then Control Shift T
and color fill object. It's okay. Now, then press
out yes, to see everything. Now basically what it can
do it select this guy here. And let me turn off
these other here. Hem, here, guys, I can use
this option transpose set. So basically here I can move how that leads into
my folder here, the elementary and paper. Let me check this guy, I reset my pivot here. Now I rotate, press Shift, and I will scale
it a little bit. Let me check here. So because that I have
sat in a straight line, because it's better to pose
it with the same size, more or less the same size. Because then we can then we can repose here
in the character e.g. so it's okay to more or less
same size, more or less. Let me turn off this guy
and turn on this order. And click here too. Tuesday. Okay, let me
turn off this option. And now I will try
to replace it. Let them select the
body here and turn off just to try to keep in
my scene a little more. It's not clean but
it's a little weight. Cows the arm or
something like this parts because we have
a lot of polygons. Here. I will try to, I can turn on the perspective. Let me select this guy here. And go to letting me select this guy and add
transpose set again. And try to repose more or
less in the same position. Well, because I don't
want to merge it. I want to keep the
I wanna keep the So we divide Jones
and all these things. Let me check here. You can try to
scale a little bit. Let me check on this
part here. More or less. I will rotate a little bit. This part and year
more or less. Mic. Check these two here. Letting me select this
guy and it's okay. So let me turn off here. I can use the transparents
to check it. It's okay. Let me turn off this guy
here or better letting me turn it on and I will
hide this guy here. Then press Control Shift. And you select the lasso
and I can hide it. And turn off the transparency. Here. Let me see this guy. I press Control Z, Control Z. And they will hide
this guy here only. Now it's okay. Do Haydn? It's okay, it's
cool. It's working. So basically now what
are we going to do? It tried to put it here, but I will make the
other parts here. But I think I can rotate
a little bit this piece. Let me turn off the
perspective to object. And I will try to rotate to zero with more or less to
this bar to here. Turn on the perspective
check sum of thing. Let me see here. Maybe on this way. I think it's a key here, but in D concept e.g. it's a little different. This point here. It more or less
on this diagonal. Yeah, it's, it's not
perfectly, but it's okay. So these part here, it seems bigger than here too. So maybe with the change there
will be a little better. So this part seems
more this way, but I think it's okay for now. Yeah, it's okay. So what I going to do
basically it's try to reuse this guy here, this part. So what I can do it press D, d, D, and I can duplicate that. And try to put here. And more or less on this way laterally press
Control Z, Control Z. And first I rotate that. Let me see. Now I
can try to repose. Let me see here. Of course we need
change the parts, the element, Something
like this way. And letting me rotate
a little bit more. This shape here. And I can try to
scale a little bit. Something like that, led
me to this guy and tried to hide this part to
do Haydn anatomy, check this element here. If I want e.g. I. Can. Let me select
this, this part here. E.g. if I want, I can turn on this
region, this part, e.g. this part, but back. If we want player bit. But let me check here. I think let them
see your Sundays. We see letting me
to rotate to this. Totally different here. So let me try to rotate to
this point and press Shift. Make something like the K here. And these fingers 123, let him hear one to come here. To think this part
is not necessary. I think we can just
come until here. So let me check here.
Shift D, shift D. Basically this part here
maybe not in this sorry. Let me check to make
something more more clean. Horse thing like letting me try to see that. Yeah. I think let me play a
little bit with that. Let me see or make a mask here. Basically, this part, I
don't want this bar tears. I don't want to and
until here more or less. So let me check it. And now you try to make some Neil design cements
her makeup, a diferent. I can reuse it. So let me check here. We see this part,
this part here. This way. Let me see if I don't have
double double polygons here. So let me see, did diaphragms
anatomy check here? And maybe this part here. We can try to invert it. Do Haydn and anatomy close
these elements here. So close holds, maybe we
will not work because we have the question
about subdivision, sole atom, it viewed
subdivisions here geometry do higher clause holds. Well, well, well
Close Holes has work. But letting me go press out TR, and I will try to
remove some loops. Let me see, let me check here. We will not towards
that press Control Z and hide this part. So let me see how
we're works here. Okay. I can try to use the breach
breach here in here. Let me click on this
loop and this loop. Breach, breach, breach. Well, why is not working? Maybe because I have
hide parts of course. So let me click here. Here. Let me check this guy is basically
I have a loop here. So it's diferent letting
me check here, e.g. I have these connections 123. So basically here I
need to have 123. So let me see how I can fix it. Let me see 112. Three, so 12, let
me try to breach. Let's let's go test
it here and here. And here and here. These guys. It's okay. And I can add, insert a single edge
loop, hopes one. Press Control Z to Z. And I can try to go
to breach again. So here and here, hopes select these guys. Let me check here. I'm going to press
Control Z. Insert again. Okay. Now breach. This guy and
this guy, now it's working. So now I can fix these region. Same thing here. So I confess you I
don't like work. These things here in, well, let me check
this part here. Why we have these
elements and here not. Hello. The easy quickly. Here we have this point and
this point, it's triangle. And here we have 1234. And here basically we have to test it E as I think
we can try to merge it. Let me close holds here. And now I can press
Altair space and teach and coal connected
this guy, It's merge e.g. here. Press Control D to D.
Control D. Yeah, it's okay. So now if I want, I can try to move a little bit. This part here. This one does to test
Control D. Control D. Yeah, it's okay. Press ask. Control Z, Control Z, Control C, Control Z. And here we will try to make a mask and inflate a little bit. These elements. Play a little bit with that. So let him see here I can hide this part and this part here, height to this part not. So let them press
Control W here. Okay. It's cool. So Mao, I can try to
hide this region here. Item for us has seen
here and make a mask. And here we can try to
inflate a little bit to the formation in flight
a little bit here. Well, let me try to
hide this region here. Invert it and it's late. Now it's working. So let me try to
inflate negative. And here let me rotate, press Y, and try to
make diferent here. So let me check here. Something like that. Now I can try to move
here a little bit and inflated these
other parts here. Same thing I can
use six joule Move, Topological because then we'll work only on the polygraph here. We work better. So it's the same thing here. And we can try to make something like that to D Control D, control D. Well, no, press, press Control Z, untrue
D Control D, know. Maybe add a loop here. How tier? Insert, insert. More or less than this way, let me test Control
D. Control D. Control D is not the best workflow, but well, we were letting
me make different here. Let him make cure mad
the looping here. The loop more or
less on this way. And now I will try to
relate to this part. Make a mask and invert it. Try to make something
more cure vet. Check in here. Yeah. It's something
going this way. Let me see here. D Control D control D Ts. It took a check here. This part here is to use
triangular press Control Z, control Z. I think I can
try to hide these elements. Let me hide it. And same thing for
this question. Here. There you go, Larry, go and try it because I want to select these
polygons to move back there, make a mask and invert it. Now, try to move
back a little bit. I think on this way, letting me this now
here, let me move. This guy may be here. Yeah. Try to fix this point to learn press
Control D, Control D, Control D. So it's
a little better. Lettering. Press Control D, geometry eight and
try to use deflate. And for me it's, it's this part. It's polygon, inverted
polyols, so it's inverted. So let me try to inflate the
ruby did this part here. And these poor to
hear it too strange. So let me move more close here. So let me check this guy here and try to move in front
of the robot to this piece. See this part two here, two and d is order. Test. Always testing guys. Fast and test. Let me check this guy here height and try to move
back a little bit. It's a little better. So back part, It's okay. This back part, it's very cool. But here it's good to, not perfectly, but it's cool. So we can play a
little bit if I want. I can make different here. But in next video we're
going to continue. So see you guys in
the next video.
54. Blocking The Cross: Well guys here, I have
done the cross here. And basically to you that I confess that I prefer to do
it in Blender Maya, e.g. the base mesh, It's very quickly and I have a
better control to do that. But the idea here
was use a cube. Then use DynaMesh here and
make some masks to try to get the overall idea here using control and make
using contour and mask man. So here e.g. then it I, I have used that. These tracks here distract mesh and use it the zero
measure with health. And tried to get some
clean shape here you can see I have deleted some edge
loops using the Z modular, letting me up in
the current ikea. So very, very simple, the overall idea here. So basically I have
used this tract. Then. I tried to use
the Z remeasure. So of course I have deleted the other element without
thickness, just the plane. And try to get the clean
topology here using zero mash and the
Z remeasure again with half option active, without adaptive size curves, trying to keep the
straight lines here and the same shape here, very straight and not
and not cure vet. So they need to use Altair
to delete the edge loops and choline a little bit the mesh and try to find a good,
a good shape here. Then neat guys basically have
this point to this point. Then it, I have used that some poly
groups and tried to find, try to find it this shape here. Just use it being set. Here. The set I was adding some edge loop zero
and try to find divisors. These cure Ventura, we have
allure off this visual here. We have a curvature in here. Same question. It's not on this way. So here we will try to
make a little different, I would think to you to put
attention on these visual. So e.g. we have
something like that. And here we have
something like an L. So try to see this
overall shape. So it's good to have an
overall idea to the spaces. And after you try to bring
this displacement here, so it's on this way
and it's not flat. So I make this change and I have merited these guys
here using the teach. How you can see. Then I have
deleted how to reconstruct, use this teaching redo, I have make some changes and try to find the
elements again. I have make poly
group using SAT. Again. Use these teach to
merge the vertex here. And I have deleted aside here. And use the mirror and
weld to have the same. It is exactly sides
here and here. So basically, I have created this part here to simulate
this thickness here. And after it, basically, I have used that the extrude
here in the extrude. So I have this shape. Then it, I tried to Extrude, extrude here and here
to have a shell. And I have created an extruded in the border on this parts to create this effect just using poly groups to the same thing
here on this part. And try to adjust the polygons, polygon by polygon, vertex by
vertex to get a good shape. And a secret here. You are seeing the
same line here, e.g. this point and the other
part in the same position. So I want some chamfer effect here without using the chamfer. So basically, why do you need to do its part to this point? March of site e.g. so how you can see
basically here, I have a look here. I'm over these points. You can see. So I have
this good effect. Just move after it. I tried to create poly group
here to create this effect. And of course, always
working on the per person. If we want, we can put it, e.g. in Photoshop and
may tie exactly, is I could draw and are put here like a spotlight and use as a reference is like
a reference here was more looking at and try
to get a good shape. Then basically it just tried
to organize the proportion, make some poly groups
here to extrude. Here I have done a
polygraph to extrude and created this part here, these little nuance here. Then it, I have used this
teach to merge the vertex. So after it I have done some changes here to
have this aspect. And basically does it use Move, brush, get thirsting result. So basically is it until here? So why do we can do here? If I want, I can use the
D, the perspective e.g. but we can use the the grease. So let me see here
geometry Greece, BG and I press Control D. And
how you can see basically, I need that, that
crispy G here and here. On this side regions we
don't have crispy G, We don't have a polygraph, so I need created here and here. So what I'm gonna do here, it's, maybe it's great time. I checked for letting me a bevel here more or less on these way. Or e.g. I. Can add a loop here, maybe we'd be better, insert more or less on this way. Let me check Control D. So
we have this landmark here. Control D. Control D. Yeah. But let me check. I think it's Uluru
to thin letting me put they were more on these weigh more or less
Latin press Control D, Control D, Control D,
it's a little better. So we're going to
press Control Z. And here what are
you going to do? It's hide this part here. Press, let me hide
these guys and press Control W to create
a new color group. Because we gonna
use the trees B, G. This point here. Let me see this point. I think I need, let me hide these guys here. And maybe this part here to let him make a test
here you press Control W Control Tab Control W, Control W. And put a crisp BG. Press Control D. Control
D. Gone through D. No, Let me make diaphragm. So I bought a crisp EG
butt press Control Z. I'll make this part
other product groups. So Chris, BG test. So now we have these effect. Press Control C, Control Z, and try to keep the same, the same polygraph
here to death. So basically here it's some tests that you
need to do here. Creates BG Control D. So this part here,
It's a strange. So I think that we need to put this part here
as a poly group. Or let me press control Z. And I will try to make all
their poly group here. So let me hide this
element, this element here. So we're going to
press other color, Chris be D. Now it's working. Let me check. Well,
what's happening here? Why we have this problem here? Let me check here. Greece, dg dt, okay? That's happening here. Well, it's a little
strange this point. Of course, if you want the guys, you can do it with using the
edge loops of course too, but, well then press
Control Z here. Gone through Z, control Z. See here it's okay, well, try to keep it
in this way here. Greece BG. Yes, I have this problem here. So maybe it's
because the normal. So basically here we
have double active. So let me turn off the table and basically
have our invert that. So let me see here
initialize split properties, flip to organize it. So now it's working. It's okay to fix that
it's not necessary. Activity double, letting
me go in geometry. Display properties. Display properties decrease. Geometry. Chris BG, let me test. Well, it's the same thing. Why you are not working
here, my friend. So because e.g. I'm going to press Altair
and insert here at a loop. Basically, I want
these effect e.g. on this way. This way here, e.g. just an example race. So I wondered this effect
and not the not the effect. So let me, but
something like that. I don't want to
extrude my friend. So let me see here on this
way and this way here, e.g. basically we have
these effects here. But the crazy, It's better. Well, I will do on this way. So girls quizzes work in bode. Well, it's not work as well. Let me see here I have
this landmark here. We'll keep this landmark. It's not good. Let me see you. Well, maybe what we
can try to do it. Let me see here. So basically I have this
question here, this edges here. So let him add order
here, here and here. They're on this way. I will just ask, and we can
use here, it's already done. We can use press Control Z. Then to return. Here it makes same thing. Here. Jackie. Control D. It's working. Can add a little
p here if I want. Just these poor t here
is not working well. Let me test. Yeah. So has worked
at here geometry, but this part here, these lines, it's
a little strange. E.g. of course here in
this part, it's okay. It's okay here. This part here it's okay too. But these lines here,
it's very strange. So maybe we need
to try to fix it. So e.g. this part can use
for some high polish, but we will not works
more for math works. So basically need tried
to fix these elements. Maybe you can try
to merge our width. I'm all their parts. Or e.g. if I want, I can change the elements here. Can try to move just an
example to solve a little bit, but we will not works perfectly. So let me check, or we can try to
keep them this way. And we have this question here. Then press Altair,
make these borders. So now let me see. Yeah. Now it's working. So we have these effects,
very strange effect. So let him see. Yeah, maybe we were
I can go to destroy her and tried to to impart the reference here
and try to get the the metal defect report and hundred percent opacity
and pick the color here. See ship dizzy, C and C. Seam metal. While you are here. X0, x0. White color here. Hello. Or of course I can e.g. load my character here. Not the brush and thighs, stylish character of chess. And pick the spark
of color here. And then go to the gross. So it's okay, but we
have this element here. This question, this part here to fix these elements
is not a rule. It's more hard. E.g. this part here, basically, we have
this effect e.g. of course is not
on these wiggles, but it's just something
like an overall idea. This effect here. And this part here is not. This way you have something
like a chamfer here. We can try to distract it. Of course we call
the increase it and the low information,
something like that. So letter, press control Z
and letting me check it. Next lesson. Let me see here you try to press Control Z to the first loop. Let me see, It's
okay. It's okay. So here in this part, I can select the region, make a mask Invert. And what are you
going to do here? It's basically make a
mask and make a mask, mask Invert and make
a little bit thirsty. It's if it's on the is
it the only selection? No. So let me hide this part. And this part here. The elbow properties that will and try to hide
this region here. Now I can create order
poly group here. So k, So now we can press, can try to hide it. May come ask me, check it. Okay, it's working. Now. We can try to escape with
center more or less. So we have more or
less this effect here more or less,
it's not perfect. Of course if we want to, we can make our chair
and make a bevel here. Something like that. We call Yeah, I think we could
make something like that. Yes. Then we can
fix these elements. So is it the guys
in the next video? We're going to try to
fix these elements, this, this polygons. How we'll fix z. It tried to reorganize
this elements here, letterpress out your
space and edging, deal. Delete, edge, loop, complete. Tried to remove this one. Maybe this one here. Let me check. I think he is not necessary. Then we can reorganize it to try to to clean these elements. I think this this loop
here is not necessary to select this brush and I can press out
your space and light. This light is the light to move. Maybe try to increase it. Ruby. Frontally. Move up a little bit. This part here, basically is it, It's play a little bit
to the shape firms. Now this elements here, of course, in a polygon,
polygon all software, sometimes it's more
quickly and better to do, but it's all, it's all okay. Maybe if you want, we can try to cut this, this triangle and try to put something like
on this way here. So we have 112-34-1234. Maybe reworks, buddy it. We're gonna do in the next
video where I tried to fix it. So see you in the next video.
55. Continuing The Cross: And continuing here guys, or you tried to use
decrease BG here. So basically what are
you going to do it? Press Control D, Greece
PG and see what, what I need to do here. Basically, what parts need
to be great poly groups. So this part here. So here I have a polygraph, I hear a different color, different color,
different color. And here in this part it's a different color from
this point, so it's okay. And I need made same thing here. So you press Control Z, control Z. Basically here. Let him invert. So this region here need to be different and this
one different tools. So I have this
color, this color, and letting me hide it
and try to hide it. Same thing here. So let me check here and
let me hide this part. So we will try to keep a
better organization here. Let me see, It's on this way. Yeah. So here you will
hide this option, this information here,
the information here too. And I will keep it the same. Poly group. Letter, press Control
Z, Control Z, Control Z, control Z. Or you press Control W, control that country road. Tried to agree in color. It's okay, just
because they want a better visual for my mind. And here I'm going to
press Control W again. So I have the same color
group here and here, and here and here, it's
a better organization. And when I applied the
crispy G here you have a crease in the hero their graves and
here are the grease. So let me see. It's okay. I need make
a different color here. And now when I use crispy g, let me test press
Control D, Control D, Control D, Control D. How you can see we have these points. Very, very cool. So we press Control C
Control C Control Z, control Z, control Z. Because I don't want a crisp. A final quiz BG now,
I'm just testing. So let me see here. I think I can change this. Let me see this guy here. It's okay and I
will try to hide, press control shift out too. But these blow polar group together here and I
will try to test, may be fiat loopy here, e.g. probably will eliminate
that this point. But if I make, if I hide this part and this part and transform our
weight in ionic polar group. Laramie test grid B, D Control D, Control D, Control D, Control D. So here we have a
better visual, so good. So I press Control Z Control. And we're going to
continue doing the thing. Let me check here. Poly group, they're
probably group. It's okay. Let him
press Control. Crispy G, Control D, where we need more elements. So I think it's our K here, I need to fix it. It's too strange and ugly. Press. We tried to
hide this part here. Let me see you invert and try
to remove the front part. So what's happening here? It's French. Too strange. Letting me press out
here and delete. Add. Tried to delete
this edge here. Let me check. Let me see here I think I
can keep them this way. Yeah. I think it's okay. Let me see. Wow, where Maya more we need I think we need
adult loop on this way, letting me check I go to out
in insert single edge loop. So I need a loop. Here. We have this problem. Let me try to use
the bevel here. Now we have this problem here. Well, well, well, let me think about create
a connection here. So I need this part. Here. It's coming to this side. Let me test. I will try to delete
this edge here. And try to delete this part
here to Latin means sir. Single way to loop here. And let me test, I'm testing you go to breach
this point with this point. And this point to this point, oops, here and here. These points with
this, It's okay. This one with, this one. With this one. It's okay. So at this point it's
not to exist here. Press delete, this guy here, delete edge, loop,
completed loop. So the question it's here. So let's press
Control C, Control Z. And I will delete it this
loop, some loops here, a single polygon this way here. This part, it's ok. So now when I add, insert here, We'll
come until here only. Yeah, it's okay, so mod m. Now let me use the breach
again here and here. This part, but this part here
will not work yet. So let me try to insert. Yeah. It's coming from this side
to let him press through Z more or less onto here. So we need tried
to fix this point because it's a little cure. And I press Control D. Let me use decrease BG again going
through the control D, Control D. And we
have cure here. Just this part. We need to try to think
about it, the fix. So I press Control Z, Control Z or Control
Z, these element here. And it tried to think how we
can do that to change it. So maybe 1234. Let me try to remove it. So let me go in our chair. Delete, add. So let me check what's
happening here. So I just want to
delete ij here, these eight, it's okay here. Well it's done. Let me try now to delete this one here
and let me test here. I will delete this one, but I have the, well, what I can do it,
you teach here, click here and here to
connect these guys. The bad part it, some times we have simple, simple things to do and
we have all these work. But it's traveling important to understand the entire process. So it's cool. But we have this question
yet, probably will not. But these loop, I want to
look this way, my friend. So let me go here and insert. Here we go too crazy. Normal low but have a
mark clean element. Of course. If I use bevel. The interior model to Chris. Well, grids, BG, press
Control D. Control D. No way. Because this way e.g. Oh, of course guys, of course. Latin me, make different e.g. this part here. Of course Kamau
really it's a lot of things in the head because
that so let me hide this part, this part, this part
and this part here. Same thing. Basically
press Control W here. Let me turn on the
display properties. Double, it's okay. So you press Control W
control debris again. I did this guy Control W, hide this guy Control W. I
did this guy come through w. So now we have different
poly groups here. So let me go to Chris, be D, Control D. So you can see
it's working Control D. Now we need make the same thing here so I can press Control C, Control Z, Control Z. Yes, until here it's okay. So what are you gonna do again? It's inverted here and
make diferent side here. Press X to turn off
the symmetry here. And I will make the
same thing here. Control W, W, Heidi, this guy Control W,
hydrogens guy Control W. I did this guy come through w. So you can see I have
each polygon here, a different color for
the Apollo Group. So let me press Control
D crispy G in here. We have this effect. Very, very cool. So I press Control Z again, going through Z
and they will make the same process
here in this part. Is it guys, sometimes we need to think a little bit more in its normal because we have a
lot of things in the head. Tomorrow. Sometimes we have
some problems with that. So let me press Control
W hide Control W, Control W, It's okay. So we will make
same process here. X to decide control the controllable hide
this one Control W. So I have different colors here. So basically, we will keep
it this press Control G. And I will keep this effect. Of course we have
this problem here. So let me press Control G. And we need to fix
this part here. This way. I can press Control Z,
control Z through Z. This press to move greedily with this part and we need tried to fix
these elements here. Let me try to press out
here will not work. The insert Ghazi
will to decide bird. We can try to do that just
to check if it works. So here, no. Why here it's working well. And here is not. It's worthwhile to
press Control D, Control D, Control D. Then we have this effect. It's not a good effect. So let me press Control Z, control Z of course,
and crisp EG. Now gone through the continuity. Continuity. Yes, we can
accept this element here. It's a little strange yet, but it's okay, it's working. So this part here, we can move a little bit
if one player little bit. For this part. Maybe here I think
it's, I don't know. We can try to move this part
and this trucks something. Let me check this part here. Let me see. Yeah. I think we worked. So let me put it. This guy here will works. So I press Control Z,
control Z, smooth. And here if we want, we can press Control Z, Control Z, Control Z. And maybe here it
can try to press out and put bevel here. Just to the robot who here. And Greece BG. Let me try to go to bevel. The inner loop complete. The loop will be okay because I don't want a
new poll the group here. Let me check it. Basically here I want something
more smooth fit better. Well, I think it's okay, guys, Chris
Bridgette, Control D. Control D. Because this part
we can move a little bit on this party or until
here more or less and transform the rumors
move fed, e.g. this way we can use high polish or destructor
little bit of that. Or let me see train
and train dynamic. Let me see during dynamic. Yeah, it can be the
trim dynamic here. Can play a little bit. So yeah, it's going, but the stone here. So land press Control
Z, control Z. Through the until
five, it's okay. And basically here
we have our cross. Very clean, very cool
using the modeller. But how can see this take time? Of course, we call make
this element diferent. So here, e.g. if you are doing
something for games, basically you can use
the DynaMesh, e.g. let me delete lower, letting me save it first. Let him is press Control C, Control Z, Control Z. It's okay until here. Until without crispy G
or you will save it. It's okay. Let me file on the history too. Okay, so now I can go here
until here and do lower e.g. and put 400 hundreds resolution for DynaMesh and
use DynaMesh here. And go into formation
polish one. Or if press Control
Z click polish. E.g. clay polish
has worked well. Here. E.g. I. Can make the mask if
I want, of course. Something like that. Just an example, race and press Control. Control make mosque Lawson
and make these draw here. E.g. some thing like that. Just an example. Always try Control Alt and
click Inverted if I want. And I can use the clay
buildup here if I want to. Try to create this formation, is move a little bit inverted. Use the clay brush, invert again here and try to, is again being j can use ping. You want. Use the DynaMesh
again and continue doing it. So if I want, I can
use a mask here to make more volume on this way and is moved
from this part here. And basically we can
make these landmark, of course is not the quality, perfect quality, but
doing on these way. Here, click Polish. Of course, fixing these elements,
this part here, if we want, we can use the DOM standard here to create
these landmark onto here. Pink. Brush here to pinch brush, smooth film, this border here. And basically we can make
these effects are e.g. make a mask here
and out this part. Then we'll come back here. They'll make the mask here. And now this part, let me select the mask ban, Control Alt and clean
this part here. So K, turn off perspective. Then press Control
here with mass glosso. And clean this part here. Letting me check. This part here, more or less. Inverters move, invert again. Inverters move fully Ruby
it make more hard here. Let me check. Okay, mascot. So here let me make a mask more, real, more hard on this way. So K and I can invert it if I want and move in
front a little bit. So let me check here. Basically this
part, don't worry, because we, we will not appear. So let me press Control Z, Control Z and remove
this part here. Will be something like that. Yeah, invert and moving
frontal little bit. And now I can use the
clip polish if I want. Of course, we need to fix this
Parkland press Control Z, Control Z, and move
just a little bit. Here I have this part
that I need mask. Here. Of course we will put a lot of energy
here, you guys. So just let me play a
little bit with that. Or not. Let me clean this element here more or less on
the weight can be here. Let me check here. Just an example. I can e.g. move in front a
little bit, too much. Just a little bit. And click polish. If I want. A bit more. Of course, make a different mask more perfectly in the sphinx. And clay polish here. Here we're going to have this
tones of this portrayal, not beers but
something like that. And we can play with that. So then need to can use the mesh and or make
a writ topology. For this situation, I
think it's not necessary, can just keep this guy here. With this, with the
geometry and sub-divide. Is it guys? See you
in the next video.
56. Adding The Support: Well guys, of course, e.g. if we want to make
strongly like in here, it's not the kind of likens, but we have this and this deformation we call make different
here a little bit. But here if we want, we can change these loops. Maybe. Let me play a little
bit with this shape here. Basically here. How this part here, it's here, it's a
little different. So let me try to turn off
the perspective here. Try to put them this way here. Because there's not, it's not
in the same position here. So we have this visual
here, something like that. And of course e.g. here we have this visual, this entire piece, and
here we don't have it. So it's okay. Let me try to put your vet here. Press D. We have this
question about it, this line letting me come
back on this way here, so I will delete this one. Okay. And duplicate that. I always like to work with. I always like to work with my copies to avoid
these problems here. So let me try to
move in this way. Here a little bit. Let me check mark cure vet. And here it's different. You basically have this effect. So it's something
like I'm this way and this way and this way
in here ridden have it. So let me try to move it. Let me check if it works. No, because I need this. I need a loop here. Let me press out
there and try to insert and let them
test if it works, maybe gone through Z and insert. Let me see here. So to loop complex, complete the edge loop. Well, of course because
I am using geometry. So let me check here. This duration, e.g. you can use the
M. I can use the, but probably we will not work because it will
come on this way. I can use the deleted
geometry or use the here. It's simple to solve that. Basically. You're letting me try to report these elements serum or choline. This way, e.g. clean up more straight. And here, Same thing. Here is not important. We can keep this straight
line here, it's okay. So then press six and try to move for this
part. It's okay. Now what I'm gonna do it
basically going geometry. And I will unquote areas
out to clean everything. And basically what
we're gonna do its try to transform it. Create poly group here
to keep this part. Press Control W. And here Control W tried to
mark it to Adam increase BG and press
let me see jpg. Now I can back with the fives division then we
have this effect. So letting me check, maybe, maybe, maybe, maybe, maybe maybe letting me see this part. Maybe we can try to create
different poly group here. Let me check it. I will increase B, D, and L and invert. It tried to create a poly
group for these guys. And now Chris BG. And again Well, let me check this region, letting me do hire press Control D Now we worked
on through the control. The control I think is not
necessarily this part here. Press Control Z, Control Z, control Z. I will keep in the same poly group
here, high here. And now Chris, BG, econ through the, through the, well, we'll have
this effect here. We can just move a little bit. Let me check Control D.
I can use the polish, the pinch brush here to
give you these effect. The earlier mar market. There'll be tomorrow market. On this part here to learn, press P to perspective. It's okay, it's cool. And of course let me
change this region. It's more on these way. Let me change it. Press B. If I want, I can add poly group
here to present, but I can add a loop here and an edge here
and make a polar group, but we'll keep them
this way here. Is not necessary to do that. Check this port, it's okay. And here if I, if we want, we can
make the same thing. E.g. add some loop to
create just this effect. If we want. Of course boot I think is not
necessarily press D. Deal with five subdivision. It's okay, let me press
nine to use the to use the let me see the geometry
to as the pinch brush. Ladder me see here
decree Polish. Maybe. Letting me
try to keep it more. Mark, I can use brush
modifier and 100. So now we work better. So maybe it's too
much in this way. Now we put 20 me try to make these
landmark here. So K letting me select e.g. the female body press C to
this part, the gold part. Anatomy check from this way. School and press zero. Now, we will make the same landmark here
just to play a little bit. It's something like
a cut here and then start this part here. Can be on this way,
something like that. And they can use the
arbor cracks if I want to create a different
visual here. Try to play a little
bit with landmark here and use high polish to create
a flat part if I want. Here, we can try to create a landmark to
something like that. This connection. It's something
like disconnection here. Just to have these landmark. Pink can use pink to your here. I can try to use the beings too. Let me check here. The pin to you to greater Mars
triangle on the mark here. Here on this part two. Here, if I want a coat, make die for, and I
will come back here. Unfortunately, I need to
create this part's very clean. Jerk you. This way. It's okay, somehow change
all these elements here. So in this way on
this part, B, k. Now what are you gonna do here? It's basically like
press Control D or control just to test, I will make a different
poly group here. Because I can oppress these isolated this because I need are hard
information here, so I need to use it as
a different poly group. So let me check here this situation I will
need keep these guys. Test Control W 0 until the blue. And here, hi to these
guys, control WO, either this guy is Control
W and hide these guys and Control W. Shift Jeff. Pg. So basically easy to need. Go to the next steps and then sometimes you need to
return to make some change. So I have applied grid BG now
come through the control, the control D. So you
can see we have this hard at it a little bit. If we want, we can
make same thing here, but I think it's not necessary. And here I can try
to pinch pressing F9 to create more strong
along the mark here. So basically letting me try it, make it these landmarks. So here we use the ping. Here. I forgot to create
a different poly groups, so we need to do that here. So let me check here. Hide this guy, this guy to
this guy Control W here. Now Chris BG again. So now it's working well. This part here, not cure
vendors move fed Control D, Control D, Control D. It was pinch here. Press X to make the landmark. Remember that. Hopes onto this way. Here to the CP ear. Here. Numpy need. Perfect. Don't worry about that. It's okay. I'm going to press zero. Try to create the landmark here. It's earlier strong
basically because some problem with the brush. So basically we have
these points here. Something like that. I can create a new
layer if I want. New layer and try to deliver
more on this shape here, just let him it test it. It's something like that. So let me check here. This part here, we need
move up again and again. Not too much of course. Here. On this line it's ok. So now I can try to print zero. What do we have this
cure view here? The shape here. Let me try to test it. It's okay, zero. And I will make some cure
vector or something like that. Or less than this way. Let me check it. So let me use the
arbor cracks here. Try to create
landmark on this way. Here. To play a
little bit to that. These part I can
try, could be it. These elements here. You want to play a little
bit that I think is K. Now, let him use a high polish here. Well, first, you will bake it. They call hopes will turn
off the rack. Sorry. I can play little bit with these truck tours so you can see the difference e.g. this way. Now we're going to create
another layer here. And I will use the hypothesis
here a little bit. Just a little bit. Can use geometry. Great Polish, just to test it. It's okay, Has work at
Now layers turn on, turn off the record. Perspective. So how can see
the difference or the remark clean and the effect? So it's terminate important. Now I can use the the middle. And I can go to RGB
color fill object here, delayers that can bake
how it's non-survey. Continuing with that,
I will save it. Of course. Are we saving? Can go to what? I will not do nothing now, I will work with far cylinder. So I go try to add
a cylinder here. Let me see, can be a cylinder. Well, oh, let me check. Yes, I think let me
select a rink ring 3D. It's better. So let me come back here if that basically we need to this It's something like come watch or you tried to
reproduce that year. We can go initialize as
we divide both to one. Let me see here. Letting me put for
these options here, I can keep 64, it's okay. But some to East, I'm turn off the
perspective goes away one or something
because exactly. Let me see on this part. First five, maybe. Perspective. 45, 40. Yeah. Let me check. Keep perspective on this way. It's okay. What
I'm gonna do here, It's up beyond the
struct for here. And they will rotate that. Let me rotate that. So basically what are you going to what I need to do here? It's rotate it. 90 degree. Change the disinformation here. Basically we will try to
reduce the thickness. So initialize has radius
and scale a little bit. Maybe on this way I know this part here in
my closet, Sally Ruffin. So let me scale a little
bit on this way. I think. Let me check it in the mirror are more
or less than the middle. So it's something like
that, has radius. I need change again and
something like this way. Turn off the perspective. Yeah, it's something
like that. Can work. So now I will try
to reorganize it. Well, wow, Well, let me
select this region is moved, invert and tried to scale a little bit,
maybe remote works. So let me check here. Or e.g. I. Can select this guy here, x and how you can sit not cycle. It's on these weigh more or less so we can try to
play a little bit. Of course I need to
make polymers 3D. And come back here to my element
where the wear and tear. So let him deal with
this one, delete it. Now I've gone up, bend. This guy here. Select this part two. Let me check. Let me
check on this way. Make a mask here and it's more
for a little bit, press Y. Tried to make
something like that. And on these way
Invert and tried to. Now we're going to
transform symmetry y, z. Yes, you can use local
symmetry. Let me see. Well has worked at Lenin
press Control C Control Z, Control Z, and
transform Z and X. Let me select this
region here. Same thing. Make a mask Control Shift, Alt, Control Shift jolt. Well, we will not works. First I need to do on this site, there's more fully
rebuild the mask. It's okay. Same thing here. More or less on days angle. Yeah. Something like that. And these part here let
me see in these way, I can keep them this way and
try to make same thing here. Tried to. Great.
Let me press more. Little bit, Martin side. Yes. Thanks, Something like that. Let me cut this part
here, of course, because the
perspective, but it's okay next we're going
to continue this.
57. Finishing The Cross: And basically here guys,
why do we can do it? Tried to we call the baton, letting me see on these
weigh more or less. The way who'll be
something like that? I think we can put a bevel here. Are chamfer thinks not necessarily letting
me go transformed Z. Just keeping theme I think is not necessarily
a chamfer here, but what I can do, I want to do it or where farm. I can try to let him
go in that band. And I will try to add a cube on basically what
are you going to do? It's tried to press Y, and they will make it
the clock effect here. So let me try to
go here this way. Let me see here. Basically I can try to
work with farm beryllium. Here. It's a good strategy. Two. So let me try to
put them this way. Something like that. So let me sit side. I think it's a little
more on the way here. Let me check it. This angle. So something like on
these weights here. It's not perfectly but it
took I think here it's okay. Maybe more on this way. Let me make a simple test here. I can use the mirror and wealth. Just as a test. I will duplicate
that, hide this one. Duplicate that two and height, and move down here. And let me see I have this color and I can try to
put to this option here. And now you merge down. Okay? And now I will try to use
DynaMesh will not work. So let me check here. Let me see here, wow. This option, let me check here. And well guys, I was
searching here and I have found the Live Boolean
bottom because here it's, it's customize interface UI. So let him do this guy. And I will make, I will duplicate again
this one and this one. And move down here. It's okay, it's cool. So let me, let me go here
and render, render Booleans. And I can actively life Boolean. So turn on life Boolean. And this guy here,
I will activities. Second part here,
this y here, cycle. So how we can see basically
we have this effect. It's very cool because e.g. here, if I want, I can move in front
a little bit. And I have this,
this visual here. It's very, very cool. So basically, we can work
very well on this way. Of course, we can make different
here if it weren't e.g. let me make and different style. I can make different e.g. as a chamfer here too if I want. So I can put here, make it different visor also. What are you gonna
do here? It's true. I increase it a little
bit to let me go to select this point and render, turn off delight Boolean, select this region here. And I will make a mask here to
increase it a little bit because in the
concept it's cool, but press is more fear and think it's okay,
it's good here. And these loops
here, let me press. Space, delete, edge, loop. So let me check this part here. I think I can create
some thickness here, some Bard or let them go insert, tried to add here and here. And I want to keep
like strolled here. So the first thing
we're gonna do it basically let him test. I will try to keep
him this way here, letting me select and
make a mask here. So it's okay. Or letting me check first. I will make a polygraph here. And I want the letting me
add the other loops here. But you're more
or less and here. And this point, and
this point well, I think is not necessary
in this point. Letting me extraordinary, I want to extrude this part to create something like
diferent press Control W. So I will try to make it. So let me hide them
to hear this point, it's important to do
the extrude here. It's same thing. We'll play a little bit
with that. It's ok. So here, what are you gonna do? It's basically
create a polygraph for this part here,
the inner part. Let me check. I think yes, there may see you. I can try to clean it. Here more or less. Is here. This part, hide this part. Como the brush,
please, my friend. Let me check. And this part here. So here. Let me hide this guy
and this guy here. So it's okay, we'll
hide this part. Well, here. Here we go again, or
press Control W here. It's okay. And basically
control shift and the lost. So I will try to remove
this border here. Just because I want to create
poly group on this way. Here on this part and this part. So 0 is or can commonly. So this guy is, these parts are literal
borrowing because it's short things that
take a long time to do. So in polygon now sometimes
it's more quickly, Yeah, but whatever
I wasn't needed. Make this part so it's a
literal borrowing, of course. Here it can go to Extrude. Letting me see the
recording. It's okay. And I can select poly group 0. But smarter or less
than this way. Something like that. Yeah, it can be. And here we can try
to extrude this part. Let me check your check here. Something like that. So letting me make out-group
here and make a mask. And the lead me check here. Perspective on this
way. I don't know. I think we could make
something more onto here. Well, let me try to press two to move this part and turn off the perspective and scale
a little bit this port here on the shape. Let me check here. Maybe make mask
here and tried to scale a little bit. Let me see. Yeah, we're good. Something like that. Well, now we can play a
little bit with the Boolean. So what we can do it straight to set this one to three here. We can try to put here e.g. is not necessarily true. We make Control D or something like that because
we will not appear. They can use them this way maybe or I can press
Control D e.g. or tried to use the R group. Let me see how regroup not
its geometry and create BG. Greece BG, It's okay. Basically we have this
automatically loop at that on the polygraph. So it's good because you have this information so I
can press Control D, but here we have a problem. This way. Yes, so
basically learn press Control Z here needs to be a different
palate group. So let me hide this part here. I did this one, this one, its display property
double. It's okay. Okay. I can make a mask, invert it and press ups, can make a mask and press
Control W. Let me see. Mao. I can try to add the geometry in Greece BG
control the control D. So now it's working. Then we press Control
Z here It's cure vet. And I don't want this cure
that I can of course add an edge loop here
or make different. So here I can create different
poly groups here. So basically letting
me hide this port. Let me see here, let me make a mask on this face, Control W. Now you will make a mask on this way Control W. So now it's okay
when I add the decrease BG, press Control D works. How you can see what happen
first, which version? Very, very cool. So
of course e.g. I. Can do lower if I want. And I can press Control Z and then
press Control D only. Yeah, I need four
because I will use e.g. the poly paint if
necessary for them. So let me put this guy here. Key while the Ruby x symmetry. And now I can press
Control and tried to create different way here. I will rotate a little bit and try to make
something like that. Let me turn on the
transparency. It's okay. It's working well. Let me see the reference
in my other screen here. So basically what I'm gonna do, it's tried to put short here. Are vegan this way? So let me check here. Asme, the sport. And make same thing here. These poor. So okay, so I want this one make a mask and press control. What's happening here? Of course, here we
have a problem, but don't worry about that. E.g. I. Can hide out
this part, press X, height, delete Haydn, make
a copy from this one. And press Control. And make a rotation here. So something like that. Let me check here. More or less them this way. This distance. I think this distance,
it's different here. So basically I have
this dice terms here. And same thing. It's on these way. Let me see. Tomorrow.
On this way. Yes. Now I can use the
mirror and weld. Let him get tested. We farm you who are
in the world and why. Let me check No in
soil being d z acting, I can make a mask
Invert and try to move it to this part and
make a relocation here. X and make a relocation more
or less a relocation here. It's not perfectly of course, so we need tried to fix it. It's okay here it's k or k. Let him see you're
going to press P. And they think it's cool. Of course, if we want e.g. called, use them this way. It's interesting, but I
think it's not necessary. I will duplicate that to
have as a copy M Mao, I will select this one, I will duplicate two. And basically this
guy here, I ruin, render, Live, Boolean, select these other inactive,
this option here. And well, here we have, or of course I need to
turn off this guy here. Here we have our effect. So here in boolean or we
can make Boolean mesh. But Adam, me turn
off this guy and basically letting me see here, we have our mesh with
the Boolean, apply it. But to watch or just
to play a little bit. So let me select the elements. So it's a lot of
things. So it's here. I can do this one, delete and delete this one
to this guy to delete. Now, I will not
delete to keep it, but I can delete this one. So okay. Okay, and now I can append
until like the watcher here, select them and activity groups. So we have these visual
here to clean to beauty. So we can merge it
e.g. and apply here. Next we're going
to see it posits. So basically here
we have our effect. Of course we called make different elements
here and press X. And I can use the high policy here to create a
different effect. Tried to break the elements. E.g. I. Can put
order effects here if I play a lot of that. But it's not at the moment
and I press Control Z, control Z or make it then. So is it guys, I hope you have enjoyed this process and next video
we're going to continue. So see you in the next video where we're going to continue blocking the things.
58. Creating Little Crystal: Hey guys, So continue
our project here. Basically, I have
changed the color. It's not colored material here because we are using DC
Metro for this part, this part here, let me
see this part here too. And basically I
have changed yet, switch it to the
basic material here. This is one. So we had this visual here
for this aspect of z, z material, the metal. It's okay, it's good, but I think this one is better. And of course, I have changed
the color of the body. Something more like pink,
something like that. This color here from the
concept just eat I have done and to the head here
I have make a mask. So let me give you
an example here. Make a mask e.g. and I have used that the markup gray and select that dark color, so 111 to RGB and use the
RDB color and fill object. Let me invert the mask so color, fill object, the new object, we'll apply the material, the color selected in the region where we
don't have mascot. So basically here,
it's unmask it. So we will have the, this aspect here, this
visual here in this part. So black color with the markup rate because
we have the RGB. So letting me few objects. So here we have this effect together with
the basic material here, apply it in this other part. So I have done it because
I don't want to see d d hat because we don't have IOs knows nothing about that. So for me it's better
these black visual here, just to see decided with the, something like it's
not the volume, but we know that we
have something here. Then when we skip the
head and the hair, we will make, we will come back to the
caller and out these viral. So here in this moment,
my overall idea, it's about the clothes and
the other parts of the body. Here. I have just bows that
this part here of the cross, I have murdered here
and just pose it. Very simple. I have
not changed at nothing basically I
have merged yet it. And we need to do
the this term here. So let me see what
we can do here. It basically letting me bound. I think we can use a cube. Let me check it. Cube. Let me call button,
white color here. Turn on the symmetry. Here. Press F, y we have it's
kind of perspective. Let me turn on perspective. No, it's okay. So let me check here. We can try to rotate it
more or less 45-degree. Turn on the perspective. Or basically usually e.g. we can try to rotate
him 40 degree here. And let me try to scale
this one a little bit. Or basically can
use something like that and make a triangle here and here triangle and
try to move it in front. So letting me do
it, delete only. And I go select the cube
initialize to change some primitive things
like like add loops. Let him put on this way here. Or I can use a, let me delete it. I can use a cube
here if I want e.g. cabinet plane, the wow. Here let me change to plane 3D. Turn off perspective,
display properties. The elbow, it's active, initialize, just
put in to it so K. So now I can make polymers 3D. I will select the body, letting me c to d. Whoa. And let me see this guy. Well, it's okay. So let me clean now and I
will select the plane 3D. So now I can try to rotate it
or make a connection here. I can press shift, yeah, for letting me open the
current neck here to see the ADA keys, of course. And so let them select your
active in my second monitor, my second screen here, let him press Altair. Remember our chart
to active disease modular options in modern brush. So let me out here, here. Well, let me make the mesh 3D. So now it's working space. Let them see your breach. Letting me speak here. No, We will not work. Remember, well, I can make e.g. I. Can use insert
here is higher. Single loop here, it's okay. This one, so it's cool. So now I can use these
and merge this guy here. Click here and here. This one to this guy, to this n here. Let me go and geometry on green Zhao just
to take jackets. Okay, yeah, I don't know why we had Greece
here, but it's okay. So here it can is more for
make something like that. And now I can rotate
40 degree 45. And they will reset my pivot. And here we have the magic. Now, here I can select e.g. the cross if you want. This one, let him go to B2, this one where we have
exactly 45-degree, 90 degree. And I can go and pound cross. Okay, let me turn on here
LTS to see everything. And now I can pose
something this way just to have the exactly
size and fit here. So more or less on this
way, something like that. So now let me press
to X and try to put like letting me see school. Here. It can move in
front. This part. Yeah. And they fight you want I can use the mu over here
can be letting me e.g. mirror and z option. Let me check it. No, land press
Control Z, control Z. Why? Here? I press Control Z, press W. It's okay. So let me press and Z, and I press Shift F
and mirror again. So here we have this option. Can invert and try to bring, hear me press y more or less. More or resume.
Letting me check here, I can delete it. Let me see here. Let me try to move in frontally. Ruby, ruby here, it's okay. I can use DynaMesh
if I want e.g. or I can use letting
me marriage it first. Press six out-group. I think it's all merge at no. So let me see if I
can use the this teach out there. Yeah. Collapse solar and press
Control C Control Z. And here it's okay. Now I can press Space and 2.2 meter points to
connect in the middle. K here too. It's kind of a weld in the max. Here. It's connected. Learn press, esc. It's kinda weld from max or let me see here these
point to this point. Let me select this one and here, here and here, What's
happening? Then? Press to check it. Six. Okay. Altair
invited me select here, do nothing because I just
want to hear nothing. Activity, teach option. Let me see here. Let me see this option here. Or I think we have the michele
lies display properties. The boom, flip. It's okay. Come on, please. My friend, letting me try to use Altair and breach maybe. Well, has work has worked at, so let me use this T2 here
and now has worked at. So it's good to go here. What do we can do? It basically makes some poly groups
here so I can e.g. hide this guy here. Press Tool to move. What's happening here? Well, it's okay, so let
me invert, press X. Of course I was using
the X, the symmetries. So of course we
have Mott Works and anatomy divide these parts. So let me make different
I going to press Control W. So now you hide this part Control W and
this part Control W, and this part Control W, k. Now I need made
same thing here, Control W here, Control W. Here, Control W. So I will make
different colors here, 1234 here, same thing. Let me check Control W. And let them use geometry. I want to one color to eat three triangle here
to use the grid BG. So you're going to test grid BG, press Control D. And
here we have a problem. Y. Press Control Z. Six. We have something here. No, it's okay. So let me go in geometry
and play properties. Double, flip, flip it
okay to work meanwhile, geometry Control D
or I can press e.g. light amid test.
Geometry and dynamics. Which Vision dynamic. And well, letting me put
smoother than 01 can be zero. Well, letting me going
divide, press Control Z, Control Z and divide
without this moves on, our divide will not work. So it's, It's working
divide we don't have, we don't have
floating vertex here. So let me go to geometry
and create BG again. Let me see here PG and divide, hopes and press control. Z is move divide. It's you, you are you
kidding me for me. So I didn't press deal
this part D. Oh, hi Dan. And I'm going to press
X, mirror and wealth, then go through
display properties, double it. This activated. So it's working well. Let me make the same thing here. Press Control W and you
create some controversy. I press Control W again. So we make the same thing here. Let me see here. I need 11 color here It's okay. Let me test your geometry. Greece B, G, Control D. So now I have this problem here. It's really letting
me do it support, do you hide in Meuron and weld? Great PG control D, well, it's working well, letting me now had
to press Control W. Try to put the
different colors here. Control W, Control
W here, Invert. Then we put it spurt again, invert it controllable
and Control W. Quiz B, D, Control D, Now it's working. Finally, finally to work, no press Control D Control
D far subdivisions. And here in deformation we
can use the polish if we want to merge Control D again and policy
will be too strong. So let me go to geometry
and create polish. Let him see click polishing. Well, it's cool and press
Control Z Control C, Control D again, six
subdivision and polish. Or of course, e.g. I. Can press Control Z, Control Z. And I can keep in, In five subdivisions
and use this morph. Shift is more or let me
see Control D and well, let me put here click Publish. I think it's good. They can use press seven to play a little bit with that and use the high
polish if I want here. E.g. enum press on this way and I can turn off the symmetry. Now I can press Control D
again and click polish. And I can destruct it
if I want it to be it. Just a little bit, of course we can
use this move to I am using clay buildup and
pricing out to invert effect. Here it can play a
little bit more. Of course I can use this
effect here if I want. It's kinda crystal here,
something like that. Here we can just
move a little bit. I press Control Z, control Z, x shifted, and is most
of the sport here. Okay, let me move this
bar to hear more or less. Rotate a little bit. Why letter press W, Y, centered the object more or less on these oppress x
and centered the object. Turn off and lock the block, the lock, luck, good luck. And move back a bit. Now, of course, I think we
need go to deformation polish. I think one as one to
polish shifted Dean. Polish one. Now press D. Yeah. It's not perfectly,
but it's okay. We can go to your selected
the concept, of course. So I can go in part
that character concept, select the image, go
to teachers selected, add to spotlight and
increase the opacity. Fully. Shift to Z, Z, I need to
have this wheel here. And then you press C on the
DYAMAND here in Dyamand, now it's a Christ though, diamonds or something like that. And let me see. I think I can be a little
more on these way. Maybe press Shift disease in. I think this colored
same way that the hair. So z and something like press
C or this word crystal. The thing like that. Yeah. So I can put
something like the middle, maybe we'll strange aspect. I think RDB levels,
skin shading, not something that
flexi of France now catch on this way. Let him see here. Catch shade and just to test, we don't put a lot of
energy or let me see. My grief has shading
Blend, Blend Mode. Baby blame can be
silver, colorize. Rgb levels are basic material, can be basic material. Going to keep this
basic material for all the elements here. So I go to our RGB
color fill object, turn off the LGB land press 212 323-456-7890 tau k one, I will turn off the
Emerge be It's okay, let me put here, rename it to Chris
token, big crystal. And I go to cross here. Like the cross, I go to
a pound crystal here. And basically I will add
it and scale a little bit more or less see
you and how you can see it is in outfit because we have cube that it created it based on
the correctly shape. Of course, if we want, we can change this point here, maybe six to horizontal
and change the direction. You want. Of course, are the little things that we
can play a little bit too, if that press X. If we want, we can
move more this way. If I want, I can scale
on this side here. I can use high polish
brush on this part here. Let me see on this shape
here to create this point. I think when I have
used that Dean, the deformation and
polish, we have lost. Lost, add a little bit
to the desired effect, but it's okay,
it's working well. So I will save it. Let me select the body. So okay. I will save it as
stylish character. And we'll save
again both for D7. It's okay. Well guys, is it
in the next video? In the next lesson,
we're going to add the change or make the
belt as source here. So see you in next video.
59. Starting Belt Elements: So continuing here, guys, we have some things to do here. Let me check this for you or
maybe we can play with that. Tried to give out diaphragm
advise you-all for that. These situation here basically, we have randomly select the ear, have all this part e here. It's diferent a
little bit, so e.g. let me try doing to invert it. Yeah, Probably we need redo that because it's something
like come this way. So let me try to use
clay here, glade polish. Let me check. Well, we will not work
because the resolution here. So let me try to
keep them this way. And I use move
here a little bit. This shape. Yeah, something
like that because then they can really do that. Let me try to use
the pinch to brush here and try to
move a little bit and the shape press 00 and out to try to keep Mars straight
line and not cure that. Of course. Guys here to
the high poly and e.g. here it's not define
our version probably when you need to deem
low poly here, e.g. we can destructed
this is truck tour, use DynaMesh, we do that and then make a right
to punish for that. So the idea that only
the instructor here. So let me press out here and
try to play with the shapes. This situation, Martin. This way for some baseline
in this line and not Q are. So let me try to increase that. Can use the high
polish zero bit. Let me see. Yeah, it's
okay, a little better. This point here, we can do
a diaphragm to Latin name. I can close it. Or e.g. let me use DynaMesh
will not work. Probably. Yeah. Letting me
use clay polish to check it. Yeah, maybe can work. So let me think. I can redo it may be
because I want to e.g. just two parts here. We'll change it then
maybe check this part. Yeah. Who redo it? Then? Here you can see basically
e.g. let me select it. The year process
here and how can see just this change here? We have this visual here. Simple but effective. So let me see. These elements here
will change too, but it's just not this time. So what I'm gonna do here, it's tried to make
this effect here. This part, you need it
moved a little bit. Learn press. Y. May be here too. Let me see the proportion here. It took a something
like this way. This part here we have a more This distance
from this point. It's something like that. E.g. let him sit
like this part here. Something like on these
weigh more or less. So here, turn out
perspective and they can move a little bit and D is way more or less press shift D. To let them turn off
to draw dynamic. And of course, this part, e.g. this part here,
it's kinda we have the part of the pants
and into this part. So it's something
like here. This part. And the other colo
into this part here. So let me refer to these
elements, refresh it. Move here more or less. Meat. Then we need to
fix this part here. So this part here. I need to fix these four. So let me put here, see these element. It's okay to not perfectly well. As worker, then we need
to fix this element to this space here. Let me see. Maybe. So let me try to move not too
much to this poor to hear. Just a little bit. I think it's okay here. So let me see. Yeah, Yes, it's okay for now. And move up this element
here. Control Z. Okay, for me to
let me just check these poor I think let me see this part. We don't see it. This part here. So I need to fix it. Resemble here, have more
elements of course. But well, let me let me
see here the difference. I don't know why you guys
put in not the happy with this pore to hear why? Well, I will keep I gonna keep this part this way
and this guy here, we will not change it. For this moment. What
I'm gonna do here, it basically try to bound. Let me check can be a ring 3D. Well, I will delete the
ring 3D that I'm deleted. Reset here. And they will
select the ring 3D. To try to do this. Check this part. Let him see here it can go to display properties
initialized, sorry, divide 33. Let me check this part. Well will not work. So with that, let
me select Cube. Reset the elements here. K. Now what we're gonna do
it to make polymers 3D. Do these elements
so it can go to, to the wow, Okay. Well, it's not necessary. So I'll chair. Let me
see this guy. Oh, tour. Took a twerking and I can press out to deal
with this element, press Space and delete
single polygon. I will delete these
guys here and here. Can close holds here. We will not work, but, uh, well, I can use this. Let me check 3D. I'm going to press Control Z and use these teach two-point. Now as worker,
letting me delete, delete here to
edge, Close Holes. How chair delete. Okay, let me scare you with and basically what
we're gonna do here is scale and add their ring here and try to
make this movement. It's something like that. Oh, tour. Cert loop. Make a mask. Can use mask pen, make a mask invert. Make it. Mao. Here. I'm turning
off the perspective. Control W to a single
poly group here. I can scale, scale
here and using sir, try to insert 12. Press Control C Control C
Control C Control Z until remove the loop and make
something like that to create to create this option, to delete it and make a breach breach anatomy test well, as work at so let me
go to breed two holes. Okay. Let me delete loop, press control Z and delete
edge loop, complete HE loop. It's okay. So now I go nice, hurt me. See here insert single loop
or less here. Here it's ok. So now I can make a
mask and invert it. Basically. Do that. Something like that. Then of course, if I want, I can change these guys here. Resemble here and invert. Same thing here. So if I want, I can make bevel here out your bevel edge
loop and you look completed, you justify want, resemble
something like that. Now let me go to my motto here. At banned. These options here. Press C, Vitamin C
here. And I will try. Both the same color
of this point here. More or less than this way. Some thing like that
can scale it if I want. Let me check here. Fleet a little bit. Basically it's
something like that. Let me rotate a little bit. Oh, well this pose it. I am not happy with that. Bowles here. Let me check. The proportions is not
good for me here yet. This part, I think need
to be bigger, too. Little more bigger. Me check here. Yeah. This part Martin, this region more or less. Let me just through
the zero bit. Let me see, yeah. And of course, repress. Letting me see this part here. Make a mask here, and make a mask on this
part and this part. You've ever tried to scale here. Listen this way. A little bit jerky, you rotate a little bit. Something like that. And I think that this bevel
here can be different. So let me do this loop. You're going to press
out tiers based delete. And I go select aging, delete to complete and
we will delete this one. Delete this one. Basically what I'm
gonna do here to make a mask to this part. Let me check here. So K make the same thing here. And on this way to make a mask here and yeah, let me see. It's better. And then press more or
less to see this on, wow. Yeah, it's a zero or two psi
then on this angle here. Let me see. Let me move though there'll
be this way. So here it's, it's okay for now. And next we're going to continue how you
can see basically these little parts
take time, guys. We need do it step-by-step. Let me rename it to belt part. And then we select the body
and now you save as stylish. Okay, Let me see this pore. We need at maths Video going to add this
part and this part. Let me see here and here. Why tomorrow we can do it basically then I think
they need to can make the chain and make
the other parts and try to find it fixed
this region of the belt. These region, this region
here, this element here. And try to create a better visual to this
part of the clove. Something more, a
better flow here. And going step-by-step
in this region here we have this part to
it to different. So this part, it's
more clean in here. Basically. We had
these elements here. So going step-by-step. So let me save again. And well, it's okay
guys soon next video.
60. Continuing Belt Elements: Hey everyone. So continuing here, basically
what we're gonna do here. Let's see here we're
going to try to block this part of the
boat and this one. Let me I think we can
try to reuse that. Let me see. I'm going
to press Shift F. Let me open the
current neck here. Declared neck. Let me fix my
microphone here too. So okay. So hotkeys, it's okay. I think I can reuse these elements here to
create the other parts. Basically, I can
delete this element. So and let me see here. I can duplicate that and
turn off perspective. And of course I need
ripples it this way. Let me check more or less here. I'm trying to reset. It's okay. It is the land. Press out your space, delete, delete, head,
you look complete. Loop just, we will
delete this one. And this one. Basically let them see why you have these
elements here yet. But well, no problem. Let me invert and try to fix it. Okay, I can try to
make on this way. Let me check or you selected
these elements here. Invert it. And then we
check, it's working. So now I can scale a little bit. Let me go to the center
of the object and so it can scale the Ruby disguise. Well then press B. If I want, I can use a bevel
here that have a bevel. This part it's larger since more real-life
parental vitamin C, press shift D, shift D, beat, turn off the perspective. And I will make a mask here and try to move down the zero bit. Just a bit. So I think something like that. Let me check here to center the object
and try to change it the thickness here. And this part here seems bad, will have a bevel. Just let me check. Something like that. Let me check. Yeah. So letting me do that
here too and here too. And I can repost that. Then we'll go to color fill
object with the belt color. We need make the
landmark yet of course. So letting me check
on these way. Let him see here. Similar thing like that. And put my resume this way. Of course, then we can redo
that if you want guys. So don't worry that some
of the things on this, of course, because then we're
going to increase the belt. So probably we need
change the element yet. And here let me duplicate it. Select this one. Let me see here. Here's since that have other element on this
port. So letting me. Check here. This part here and here. And sings that we
have these part here. So I think we need to
add a loop here and try to bring this part in front to let him press Space,
insert single loop. Let me check it. I will try to add
loop again, one more. And let me hide this part, this part here too, and this will make a mask try to invert
it and moving front. Letting me check. It may come here. Something like that. Let me check here. Yeah, it's something
like like that. So I can try and
make a mask here. Press Control. Mosque Lawson. Control, musculoskeletal
anatomy may come ask for this loopy here. I can try to rotate to that. I mean, just as a foo, we worked these elements. Tried to increase
this part here. Check. See here. Now it's working. No. Vitamin C. Yeah. So try to move though a
little bit on this way. And this part here, maybe to this element. Not too good. We need keep the
same thickness here. So basically what are
you gonna do here? It's tried to hide, this part will not work. Let me check it. Okay. So now I will select
this part and try to move in front again to have a bed their thickness here. This part here,
maybe this shape. Let me check here, letting me change
the lighting here to see a little
better on these four. Yes, can be I can press
Control Z inverted and well, I can make a color or
something like that. Let him go to color and
put a little more dark. And I'm going to press Control Z inverted the mask
and fuel object, just to have this dark
part here and here. Now we will try to ripples that. Of course we have. Let me see here. We have these chains yet to
put in all these elements, but it's marked tested
these parts here. It's okay to check. I think your difficulties maybe two. Let's do fan. So I need this effect
of these elements here, so it will keep them this way. I can move down a little bit. This shape here. And letting me check
will be to this part. So probably we will need
change the position here. This part, because I'm
not make sense, e.g. here we have the D chains
and probably will come here. So we will need to try
to think about that. So probably this part
may need to come here. Well, Let me see other element. I have this part here
that I can duplicate. Tried to bring here. Let me pick the color
and I go to Fill object. So it's okay. And letting me
check it's more or less than this point, of course. And it changed the the
thickness of the belt. So let me rotate here. Some are fin and it's
something more like that. More or less. Because we need changing the
proportion yet. Turn off perspective. Yes. That's okay. I have
these details. Let him see what more
we can do basically is it for now? And is it guys? In the next video we're
going to continue. Are we going to to
make the chain? Then we need to make
the holders of the belt tried to fix this part the
belt and going step-by-step. So see you in the next video. Let me save as 49. 49. 49. Is it see you in next video, guys, how you can see basically, I have this low version here, so it will not increase
it this moment. It's not necessary. So soon.
61. Starting The Chains: And continuing the project
here guys basically change the destructor year
was it's kinda uninflated if you see how it
to us before the inflate. So how did these
normal structures, so I think at this point, until this point, it's, of course, here we
have it posted. I pose that image. So here I have Triad. Change a little bit
destructor using the inflate, make a mask and just
doing the inflate. Very simple. And of course I need more of
this part here too. So basically, because I
had the destructor, e.g. so it's cool, but I want something more,
something different. So I was trying to find
the good side of it here. So basically
eight-sided to test. And I have changed
at first this part. So I need that move
up a little bit. This part too. So basically I move it a little bit and use adding the mask
and use the polish brush. You can see this part, it's more straight line. Without zigzag. Of course here we can
use the zero measure to try to clean it and make these
parts here Mark gleaning. Like in this concept. Of course here it's
just a landmark, very simple and Merck. And here basically I just have, move it up a little bit. This part D or N
here I think I need move up a little bit
to this part here. I think. Let me just
move a little bit. This part. I think it's a little
different here because we need to have inflate
some information here. But we're going
to do it to them. And then turn on the B in year this side with I think I am
using the mask yet the year. So I think some things
tomorrow on this way, I didn't remove the mask. Try to bring this
overall structure. It's something more on d
is the line without cure. So let me try to
keep them this way. So let me check you need tried to find
a good connection here. So m prime is zero. Try to make something like that. Very simple yet. Okay? We're very clean and
simple, of course. This part here, then we're going to need to redo this elements. But how you can see, let me say it like
this part again and try to play a little
bit some landmark here. On these way you're
letting me check. Yeah. Here. Same thing. Then we're going
to redo this part here. So don't worry about it. Let me check here. Yeah, can be on this way. Press out. Now. Just to check the elements. And here I think we need tried to move in
front of the robot. It's okay. So let me
turn on the hair. Letting me check. The old version here. I have created. It's okay. This part, this side right here. Let me check side view. Let me see here. Select this part here and
try to move up a little bit. So okay. Let me see her little things. Of course. Turn off the perspective here. Let me check here and
it's okay for now. Let me save it. And we're going to load
the old, old version. Let me load here. This guy here. So high you can
see it different. Just little things
make difference. This part, it's okay. And now we can try to
create the Chang's here. So basically we
have this shape and change something like on this. We have this point here. It's open here. So it's something like that. The inner part here, it's very, very simple. It's kind I square here. So year let me try
to understand it. I press Control to rotate it. So basically, yes, I think we can make with farm in fact tube. So basically we have this
shape, something like that. And here basically this point, it's more this way. So we're going to try to
make something similar. On this way. We can try to, to start with a cube here, lambda coin, the object. And they will load, can be our ring or acute. Select the ring. And I will pick the armor color. Basically here. Let me go to initialize and
change the information. I will go in color fill object. But let me go to subdue and turn off the pencil and
put a white color. It's better to see the edge
loops and other things. So go initialize. Let me see radios. So k divisions I can put
for letting me check. Yeah. So let me see. Diversions. 3123, but for k and twist, finger-like that, I don't know. I think we can add Maybelle loop here and try
to move up a little bit. So well and the
thickness here too. What are you gonna do now? Make polymers 3D here? Why turn off the perspective, rotating 45-degree, letting
me up into Karnak here. So let me put to this guy here. And I can press Control, invert this bar to reset here, the pivot, open the lock. Click on this icon. Close. Look and try to see to find a good
proportion here. Let me check here. I think it's okay for now. We have this question. It's Kingdom, this
Zhu over here. So what do we can do here? It's tried to put a
little bit here and here, and try to bring this
point until here. So we're going to
have this effect. So let's go, let's
try to do that. I'm going to press out
here local symmetry, X and try to add something
like on this way and this way. So now I'm going to make a mask, invert it and let me press Y and try to make
something like that. Oh, I need the loop here. Press Control Z.
Out here. Out here. Symmetry. Oh, it's not working. Letting me it's okay
to work in here. But here is not in working. Well. Well, well, well, let me see. Now it's working so I need ADA, just a loop here. So now I have this part. So it can make a mask here, invert it and try to make
something like that. So letting me check and make
a mask here too and try to find it this visual year, I can add a loop on this way. It may bring this
part the real world. Make it same thing here because we will rotate this chain here. So I don't know. Let me see the
this part in here. Maybe more, something
more like that. Then press Control Z, Control Z. And I will try to define the destructor here
more or less like that. I can make a mask
here and try to change these internal part. I think something
more like that. Here it's a cure vet, but this question here, this part here is simply
that it's to gather. So let me try to make
something like that. Maybe let me turn on the color. Well, of course we have miss it because we make turn
make poly mesh solar, and press C to pick the
color from the armor. Here let me go to
Color few objects. So let me change it to k. Wow. May be your guide. Let me check this trip to
read something like this way. Here cure. So let me make a mask and try to
fix these guys here. Yeah. So it's okay. I'm
going to press Control. D of course will not work. So I can add loopy
here to keep it. This guy's letting me
see this part here and I can create poly groups, so I will add a
loop here and here. And what I need to
do here is make a, I need move these guys here. So let me try to make a
mask here and test it. Yeah. So let me try to
select these guys here. Basically what I'm gonna do, It's tried select
this point here. Here, letting me
share it and test it. Yeah, on this part, it's working in here too. So what I need to do, it's inflated this region,
something like that. It's okay. Let me see it. This part here. It's a little more
press control. This part it, so they
were more inflate that. So let me press Y and try
to inflate this part here. Let me check it. It's okay and you try to make a mask here
and make different to have something
like on this way. But this point it's diferent. So I think on this
way maybe test yeah. I press Control. D, Of course I need
clean the mask Control D. The mask press
Control D, Control D. Okay, so I think we need
keeps some thing here to keep more hard and solve these parts. So why do we can do It's great. Use great Biji, Please, Biji. But we need to create
some poly groups. I will try to just work
with edge loops here. Let me test. Drew the same thing here, Control D. So let me try to add them this
way here. This way. So I tried to add a loop here and here to the shops. Then press Control Z
and add a loop here. And now I can use this guy
press out to remove this loop. The while. Well, so okay, then press Control Z, Control Z. And look on this way and this
way into the control the n. Of course, if we want, we can add a loop
from this part here, e.g. here, to market. Make the same thing here. Well, I think it works. We need to test it. Maybe this is true over here. To this part here, need to be more down. What are you going to do here? It's tried to make it
the other element here. So something like that, maybe through D Control D. Then press Control
Z, Control Z. And they will make different
here you select outsmart, invert and scale together to
have the same proportion. So yeah, it's okay. Let me see here. And here I can try to
create a little curve, maybe something
like on this way. Here it can press out and, and put this guy here, make a mask and invert. Created this structure here. Vitamin D inflate here, scale with Control D, Control D. Turn on perspective. Maybe here. This part we can, if we want. Letting me see the
older reference here. Yeah, press Control
Z, Control Z, Control Z and try
to add loopy here. There's a peer and if we want, we can make a mask on
this bar. Invert it. Tried to escape from this point. More or less,
something like that. Let me check. So of course we need
to reduce some things, but I think it's okay, Inner. It's flat. And we have this effect. But white color here and
we have this effect. Letting me potency marrow here just to check
the metals in mono. So K in letting me
pick this color, press C and turn off again. So we have this effect here. If we want, we can
make something more. Not too flat. The intro part. Yes, I think we can do that. Press Control D Control D, Control D, mask, MIT jacket. It's okay, so let me
make a mask here. Create another mask on
this part and this part. So basically we have
this option only intro into the project to
let him make him this way. Something like
something like that. Then there's the pyruvate, the end, something
like I'm this way. It's only restrained
this point here. Let me just press out here
X to turn off the light. And you're going to press
X and the light here. Let me see. Yeah, it can be more or less on this way here to
create this landmark. And here press X and the
satellite, this part. And it's our K. So now I can press Control D, Control D, Control D. Let them see, I think four
or five subdivisions. Four subdivisions. It's okay here. And is it guys? I will. Next video. We're going to create
this part here, e.g. it's something like that. These elements here, these part, we need to create yet. This part here. Let me turn off this option. How exons play? Yes. These part here and
this bar to here. So basically in this
way and this part here. Okay, So in next video
we're going to continue. See you in the next video, guys.
62. Continuing The Chains: Well guys, continuing
here the chain basically. And basically here we have
a different proportion. So e.g. take care about a dad when you are
looking for the concept, using it as a riff,
as a reference. E.g. here, these part here. It takes something like
this proportion until here. So e.g. here, let
me make it very, very quickly just to
endorse and better. So e.g. here. Let me press Control here. Well, okay, it's working. Press y sub two. Do you hide in Tokyo? Gleaned mash out here to move? Well, it's not working
my control here. Duplicate it. Yeah. It's not working the
contract to replicate, but well, I'm press Esc. Of course I have deleted. Let me load. I've saved it. So here let him press Control. Yours is not working, so let me close. The ZBrush. Of course I was using,
was using divide. So it's not possible, I think use divide and replicate the using the Control
and drag the object. With Geometry. Divide Geometry.
Divide the geometry. So let me open to brush again. Here guys, how you can see
the chain of the concept. From the concept, we
have different sizes. Different size here is not good for the 3D in this situation. So we're going to try to
keep it the same size on this situation here. So let me go in preference
and initialize the brush, press, press Tab, document. Let me change here the material to basic
material in documentary, but ranging zero,
set to zero and pick a gray color here
from the basic material. Okay? And now I will load
my option here, chains. So here letter press Control and Trotter drag will not work. Of course line press Control
Z to sorry, geometry. And do you lower? And now it's working. So what I want to tell you, it's gonna press Control and
Shift here in, rotate it. So this part here, e.g. the concept, this
part, it's larger. So here in the concept this
part is larger than here. So what I need to do to
try to make something like that on these something
like I'm this way. And I think this part, it's, I need K
with a little bit, so it will delete this one. I press Control Z countries
not necessarily delete solar and press Control
Z or Control Z, control Z, it's okay. And what are you gonna do here? It's just scary with invert and scaly Ruby it I
think can be on this way. It's cool. It's okay. Here I can use again, letting me select rink I was
looking for is prior or 3D. I was looking to the 3D
primitives objects here. And they found this guy and
we call it had used that, have used that this guy here
to create these groups here. As I need your point. So going here, initialize and change
the settings here, e.g. fakeness Dan code. Keep only the middle polygons
and make the extrude. But well, I think these bays
primitive will be better than cylinder that we have
used in the previous videos. But well, no problem, we have solved this part, so we're going to come
back to the chain. It's just. Some different workflow or
idea for keeping your mind. So here it's okay. I'll come back here and select
the ring 3D initialize. Let me see here the cover and we have these
options is very cool. And letting me check here
and divide four by four. And have a divide here. You can try to put three
if I want or four. And basically here we
have this element here. But are we gonna
do this one here? It's basically it
letting me change it, twist, twist, it, twist. Let me put divide. It can use maybe five or six. No, I will keep for
change the elements. So it's okay here. Yeah. Let me rotate here. Pricing shift. And you make same thing
here in perspective. So let me see, of course, it's an undecided to be
perfectly, It's okay. And then press Control Z here. Just on this way. It's okay, make polymers 3D. And here I will try to add a loop here out
you're shifting half. Let me see here. Something like the can be in
and loop here in the middle. It's something more silent call. So in this situation
here is very simple. We just need to do that. So let him press Control here. Press 22 out of, out of the change the switch, the brush Design
Modeler to other brush to move a brush because
to avoid mistakes with the mesh and
letting me make a mask here and select
these loops here. And basically it's done. Let me check here. Yeah, it's done. So let me check here if
it's working or not. So let me scale a little bit, letting me vert and scale. It's okay. And we can make a selection here and inflate if it,
if we want to. So I can go to deformation, deformation and use them
for 80 or maybe it's okay. And this part seems a
little, It's kinda bevel. Let them use here bevel. And letting me check
something like that. Let me see here. Yeah. Who tried to do that here? Recalled, use the symmetry here. If we want to do e.g. then press Control
Z, control Z, X. Here. I can use the local symmetry. It's okay and go to
transform and y. Then we go to transform and
turn off the activity Z. So now we have exactly
proportion here. I can make a mask going
Transform, turn off the Z, X local cemetery,
turn off all this, and make a mask again. Move a little bit. But you can impress ask, since that Altair here. Since that we have, let me go to Insert
a looper here. And that let me see since the little cure
that is not squared here. So learn press this guy here. Why? And I can just move it
something like soy. Maybe. The other
loop here and here. And maybe I will try to
make the same thing. Finger-like come this way. Well, I knew me. See here. Oh, I think I confess you are going to press Control C
Control Z, Control Z. And guys, I think is not
necessary this region here. That impress HOTAIR, how
you add a loop here, here. And here to have the
same exact position, we can use these Z, this Z
symmetry active if we want. I didn't make
something like that. Let me scale with Well, I'll make a mask here. This side, on this side. This idea and this idea here. Move a little more. Inner control D, Control D it, so a thing like that. But Atlanta press control
Z and tried to Altera and tried to do this loop here. And try to keep something
more like this way. Maybe letting me see. Let me deal with this loop here to test this guy here too. Just something on this way. I think it's, it's cool how you can see
basically in test and test and then try to
see what work better. So let me try to see
are better thickness at the edge loops here
and here to this way. And this way. We could use the IMM Brush tool if we want and make a
different workflow. Let me see. No. Let them make different
press Control Z, control Z. Motor me see on this way
here, keep these guys. But I think we need change
this structure here. So let me try to make a
mask here on this way. Because when you use other loops to try to bring not
to polish the visual. So let me scale it,
written this way. And now press Control Z and out to remove
this birth year. Let me invert it and try to
scale something like that. Now, I'm going to press
out there and try to bring other loops here to have
a little more market. Or letting me check, I have not enjoyed this one. This is y zero here. Then we try to do
something like that. Well, they didn't
pick this color. No two I think is not good. This visual here maybe we code to die for and try
to mark only here. Press control Z and try to
mark on this way years only. Letting me check. Well, I press Control Z, Control Z and they
will try to add here. On this other part, I going to a pound until
like this guy here. Move up here and try to
rotate, pressing, Shift. And something like that. I think we can
scale a little bit, something like come
this way here. Let me see strong. Let me see here. Let me check it. Scaled little bit
because I don't want to be letting me try
to press Control D. And letting me try to scale
down this way here too. Let me check it. I have not enjoyed
this shape here. So let me press shift D. And what I'm gonna do
here to make a mask and try to give you a
little bit on this way. Press Control D again. Now it's a little weather. Let me check. Tried to make
something like that. Let me test here. I going to duplicate this
one and turn off this one. And DOD geometry here, geometry, letting me see here, DO high, the lower, and they will make the
same thing with this one. The lower press Control Z first, duplicate night geometry here and do lower because
they want to merge the ball so it can move down a little
bit and merged all. Okay, letting me go pick this color from this
one and fewer project. And now e.g. I. Can press Control and
check the overall idea. Turn off the perspective. And I can press Control, will clean the mask, press
Control and see if it works. And basically, we
can test with that. And if necessary can
redo the things. I can use the draw here, turn off the dynamic. Use the Move brush if I want. Clean the mask, e.g. here we can play
a little bit e.g. letting me, well,
let me see Here. We go in a band cube e.g. it's cool. Let me select
this cube, just an example. And here, this guy, let me turn on the perspective. We can go in dynamics. And letting me see
here run simulation. So let me check here. Let me see here. Let me pause it. Let me make up,
like let them make different here,
dynamic direction. And then move this guy
here and this one. Let me try here. It's working but letting me make diferent press Esc dynamic. They're both 1011, collision resolution 128. Well, let him set
the diaphragm here. Just let me calculate
here to show you to explain you
this simulation. I press ask. It's okay. Well, it's very
simple to do that. So let me press let me well, let me select the cube
just to explain you. Press floor, press F, active floor here, e.g. letting me go, let me turn
it and make polymers 3D. And going dynamic
and run simulate. And you have the anti-gravity here. If it weren't, e.g. I. Can duplicate it. Scale, move up the scale here. Play a little bit with Dan. Can use DynaMesh here. If I want. I can go in dynamics and recalculate these collagen
volume, volume here. And here in gravity, I will set to ten depend on the size of the object
to set direction. And I can run simulate. And we're going to have
something like that. So it's a good simulation to create gloves
and other things. Then we can make the
same thing with e.g. the chain here. Select these one to set it in the characters and Buddhist monastery of course, I just wanted to know if it's working these elements
and it's okay to wow. So of course here I can pass, they can load in my
letting me clean how it and load the
character here up. So it's not while this one, let me clean load stylish, stylish character and letting
me try to append here. So let me go to this port and
turn off the perspective, and I rotate here 90 degree k. Let me come back here and
rename this one to James. And letting me go in
and select the Change. And I will make just
that test here. Can try to scare you a
little bit to not do. It's not too short. Something more or
less like that. Just to have an
overall idea here. Of course we have the
physical element here. So let me try to hide it. This press out-groups
and hide some guys. This one and this one. More or less than this way. I'm just testing is not
the final version here. So let me move up a
little bit like that. Do heightening and use
the mirror and wealth. Press F will work. So is it guys next video we're going to continue
where they're going to fix these things and
try to make it better. So soon next video.
63. Finishing Neck Chains: Hey guys, Just explaining
the process here. I have changed this part a
little bit to make a mask. And increasingly bit. I had this cure part silo it. So I decide to make
something like on v, we had on you here, and I tried to bring a V, VI, VII concept or
the silhouette here. So basically what I have
done was make a mask here. Just because I will change
the the flow of the chain. So I tried to make e.g. unmasked here and paint
it in red color to to to fix and polls the
chain part by part here. So then it basically, I have changed it a little
bit decided with how you can see it's something like a V, use a mask and change it this
V effect, the silhouette. And of course, we had this
poly paint here landmark. So I need change it to so I did. Let me show you cleanly
rate with color. If you appreciate and
reduce some simple part, then we're going to redo it using zero mesh to
clean this part. And of course here
I have the hair. So you can see it's
this shape here. And it's a Kds. It's cool. Of course, here it's a little strange and a little
bit maybe you need to change a little bit this part. Well, we're gonna do
that when we have the remeasure, apply it here. So it's not this moment. The chain basically. I have changed silo it and try to find a good solid propulsion. Part by part, Jane. Jane, I changed. I have changed yet
part by part with transpose fasting stroke tour. And how you can see part by prior to take up
time a little bit. We could make diaphragm. We could use IMM brush. But here I decided to use
make something handling. So here you can
see part by part, spend some minutes here until I find
something that works. And basically was it zero cuvette and
change the color here, something more, more
white, blue, white. And have added this final
chain where I have great that on these way basically
we found our ring. And as we have
created The chain, other parts of the chain. So here in geometry, initialize, let me
select this one, initialize far as divide for L, divide first byte, twist. And basically add some loops, rotated at some loops. And use the scale
at some loops here. And the border to use
the divide forever. Very simple. Basically, was it very simple? And then I have to rotate that
for 45 degree and fit here and change the change that the thickness here
in the per person. So was it and this part
here of the cross. I think we need, we need this visual
here more flat. Let me see here and
this part here. Let him select this guy
and move a little bit. We can move in frontal
little bit too. Well, let me check. Just a little more. This way. Yes. Then press Control Z
or Control Z. Control Z. Control Z. Well, I will keep them this way. Then we're going to
redo the sphinx. But here you guys
basically let him just keep us and letting me just get a simple
with more fear. Just to delete the older, the next the next redo undo. Option here under
History, activities one. And basically here guys, I have changed this part
so we have something like inflated and I tried to make
something more like that. So basically had D
is why xo straight. And I tried to use
the Move brush to create a little curve here. You can see and
posing no other way. This guy here to
create a poly group. You can see it's kinda, I'm the fleet negative or use
the scale in z option here. Same thing. The Ruby it cause I wanna something more clean
and not to wait. Let me turn on the hair. Hopes the hand not be
hair. And it's okay. I think it's okay for now. Let me clean it. I will save stylish character. Vitamin C. Let me say it again. I have this problem. Bias and letting me see here
for a memorial bond eight, letting me, but 53. And have enjoyed this pose. Maybe, maybe here,
maybe this part here. Let me make a mask, invert it. Turn off the perspective. You bring the transpose here and let me pose more
interesting here. Something like
that. Let me check. Yeah, so basically
was this workflow, I have used that for the
other chains and try to put it here we have
a mesh of the hair, so you need to add
this one. Here. It's other visual. So for now it's okay. Let me say that again. Okay. Let me try to make them press P and try
to beat this guy in front. Yeah, I think it's
a little better. I will save again. I think it's okay, we have a better visual here. So I will load the
previous version, 50. And how you can see I have
a dy for instructor here. So let us see here. I have a better visual. How can see this
part here it better. I have fixed head
a little bit with color paint for your project. And they have all their vihj
row here, little tweaks. And here the cross is
not to inflate that. We have a better proportion
here to how you can see this little adjustment. So it's okay, let me load the D 53 just to check if it's okay. And it's done. Is it guys? See you in the next video. We're going to
continue maybe doing the belt holds here and I'll district or this one or fixing the chain
in this part here. So we are almost there
blocking part by part until we have finished the overall idea
of the clothing destructor, then we need to
refine it and go to the head and hair and
the cap here to finish. So see you guys in
the next video.
64. Little Adjustments: Hey guys. So continuing here, basically you're going
to fix some things. So starting here by these cured lead and press
shift D. And I will press, turn off the perspective of a
more or less than this way. Let me check here. Let me see. Try to keep on diagonal line. Let me see here. Yeah, press Shift deem press the Shift D to move
down this part. Let me see more or
less than this way. It's a little better claim
without a lot of cures. So let me see here, press shift D again. Try to change this part
here little more this way. And letting me do
the high geometry, do Hagar press Control D, Control D. So this
party renewed, try to fix yet. I can inquiries out to clean the the elements,
the decrease BG. Turn off perspective and move
a little bit to this part. I press Control Z, control
Z. What I'm gonna do it. Anyway, jackets try
to make diaphragm. Maybe I can try to hide
it is part C here. And I will try hide these guys to make a
mask and try to move. Let me see here. I have decreased BG yet. So letting me and
cortisol increase PG. Now it's working. So let me select this guy here. Make a mask Invert. Now here I can e.g. try to move or
move up if I want. In this situation, I
think maybe we'll be better move to have
a clean mesh here. Jake, in this part. Well, I press Control Z
or something like that. It's okay. I will. Let me check here. Maybe. It's okay for now. So learn press Control. Led me add the code here. So let me check it first. Make a mask here, press control mass glass. And I will try to
skew it a little bit. Let me turn off the hair. So scaly Ruby to letting
me where to hear a little bit just to hide
to the other parts here. So let me move a
little bit too high. The leg part, it's okay. And now we can open
this part here. So I can press out here
and hide these guys here. And turn off the symmetry. Let me open the Karnak here. And here we can use the bevel
to open this part here. Let me see more or less
something like that can be. So think it can be
something like that. Now I can hide this part. Let me see. Then press
X to active symmetry. You took a invert,
D will hiding. And now we're going to. Here's the breed. So
let me turn off the X, go select the bridge,
select this one. And this one. And I will make a mask here, invert girls, I wanna create a poly
group here to this guy. Let me check if I have
the double in splay. Purpose is active, the
double, it's okay. So now we're going
to press Control W until I have a different color. Let me see. I think
can be this one. Here you guys, I will
use the bridge again. And I have other color. Why? Because here we're
going to use decreased PG. And I wanted this visual, very hard here, hard surface, it's kinda hard surface
and not dysmorphic. So now I can go in geometry and use Greece BG,
Chris poly groups. So I have a lot of, of edge loops following
my poly groups. So now when I press
Control D, Control D, Control D, Control D on
to the five subdivision. I have this visual here. So in this part here, let him press Shift D. So if
D turn off the dynamic, kay? Press X and try to inflate
a little bit this part. Of course, if you
want, you can check. If you want. You can make different e.g. you can put the you can put the leg into the skirt
and not dive and not make diaphragm and then
recheck yards. It's okay to five, of course hearing not
need to fix it yet. This gap here, let me try
to use the zero mesh. Let me check here. It's restrained. This guy. I'm hating it. Oh, let me check. No, it's not necessary. Work on it now this moment. So it's okay, Let me
turn on the perspective. I think this guy is here. We need to work again, but it's not necessary
for this first moment. Let me go to subdue
and turn on the hair. So here in this part to have this visor or how you can see, let me save it. Say this. A lot of files don't
worry about that because they ended when we
finished the project. I can delete a lot
of these files. So style, styles,
stylish, character 554. Let me see here. Okay, we'll save again
and again and again. And that you'll load
the other version here. Letting me low tiered the 53. Just do you see the difference
about at the back view? Little things, little details, little chains make
the difference. So I'm loading here
and how you can see, look to the difference, the silhouette,
change, everything. So this part here, Mark Glynn to not to cure vet, how you can see on this angle. So it's kinda on my *** and
here we have something more. Glenn, I don't know. I have enjoyed
these visual here. Maybe let me check. Front view. It's okay. This angle, let me check off course then
we can change if we want. Here, I'm more happy
with this visual. Me check here. Maybe. Let me see, let me see this port here. Well, but here if you
have more volume, so let me try to bring
this Soaps, this row here. Let me select this here. And this part, land press
Control, select mask, pen. Let me see here is
move this mask. Let me vert it smoothly with more
C or Control Z. Control Z. To me or I can use the
Move brush if you want. Something like that, but I
don't want cure bad guys. Try open a little
bit to this part. And let me try to inflate
a little bit. One. Of course being flayed
will not works. So I need to have the high
poly in geometry activity. Then we put two. I inflate, can put Dan just test tequila and
press Control Z, D shift D, d, and try
to use the infrared. Well, we'll works if
you learn, put 30. So let me turn on
the perspective. And we have this problem here. No, we don't have this
problem. It's okay. So of course then if we want, we can decrease inflate. So don't worry about that. But here we have a clean visual. Oh, yeah, it's better. This part here too. So how I said You are
these little details. Other thing here. This part, let me say
this part of the arm, letting me try to fix this
element here and going upto checking my other file. So here basically is this one. So how I say to you,
It's trembling, important, you have this. Let me see here. Turn off the symmetry,
this previous files. So let me scale with a little
bit this way More or less. Okay, let me try to clean land. We go in geometry and clean
the anchorage you all. And out here k, deal this loop. Space. Delete, edge, loop,
complete loop. So try to glean this
regional anatomy test. Of course. Let me check. And I can pick a color from
the older file and subdue. Turn off this this guy here, and turn off the pencil
and go to RGB color, fill, object, Shift F. Now it's working. So press to enlighten me, try to clean, this
part will work. And here letting me
see the code here. So it's something like this way. So here it can try to add
loopy here more or less. Let me see the concept here. Yeah, it's not to be good, something in the middle. So letting me check
this guy here. I can press out here, insert a loop here, insert more or less on this way. And I can make the bevel, remember you guys how we
have done in these cute. So I can use bevel, okay, I need hide this
part and new height. So now I can use the bevel. It's working. Now. I can breach. So let me hide it and make
diferent here it's okay. So let me invert and view. And we can use the bridge select breach
and breach here. Okay? It's okay. So MAO, are they gonna
do it to try to select this part to create
a poly group here. So poly group to
have a heart defect. Letting me check It's okay. And now I can use the
bridge here and here. It's our kay. Now, let me check
these pores here. Let's move a little bit. This part may maybe
Altair, it's light. It's okay. Let me check. Let me hide this one. It's okay. Let them see you. Let me try to increase
this part here. Let me see here is a lie. Dead. You look complete. We can do it if you want. It's okay, it's cool. And here, if we want to, we can do that better. So letting me move. Zero beta can scale a
little bit this poor to hear me check on this way, okay. Now guys, I can
use decrease BPG. So let me see going
geometry, Greece B, G Control D, Control
D, Control D, M. It doesn't turn on
the perspective. Let me test with this guy. This one here, basically, it's the same here. We have a little more
about it loops here. So it's mark your vet and
here is more straight line on let me check. Here. It's more heart. It's not hard. It's something we don't
have the chamfer here. So I have enjoyed more this one because it's
correctly workflow. It's correctly the topology. So it's done. Basically this part,
it's done if we want, we called make the could
maybe hear something like just letting me try to test something more
like come this way, maybe the code here, e.g. if we want. But I confess to
you that let me rotate it. So a thing like
that, let me check. I think it's a k here. Then we see the reference here. It's something more
like letting me check. Yeah. Lettering, repress, Control Z. Let me check it. Yeah, guys, I think it's indifferent boats here
letting me test it. So what are you
going to do it skip this one will come until here. And what I'm gonna
do it to duplicate that and turn off
and redo this one. Let me see. Until
here more or less. So I will try to
do this part here. So and these way, see it's okay. I will do it. It's based
bio or something like that. And how you deal with this guy. Here. Let me check and this part here. Invert. Delete Haydn. I will press Space
and stitch to move this, this point here. I think I need close it first. So letting me go is base breach. This guy breach. The nothing. Let me select the year. Of course. Let them sit
geometry. It's okay. Yeah. Okay. So let me see. I select the breach. Okay. So I will create a new poly group two
for this, my new polygon. Let him see. It's OK and
now bridge these guys. And it's okay. Now I can use this teach lied his not
teach stories is light. Come on, Daniel. You are fine. Let me see the, the point here. It's better. And I can utilize
the polygraph here. And same thing here. And I can scale a little bit. So now I can crispy g12 344. It's okay for here. Of course, I can learn press
Control D and Control Z. Here if I want, I can take a bevel or is like the polygons
just to check it. Something like that. Just let me test make a test. So you can see these way. Grease be g1234. Yes, it's okay. So I think this one it's better. Let me test of course. This one. No, I think
this this one here. It's better. Let me check. Yeah, we'll delete this one. And I will keep this on. So it's always good the ICU past the element and takes
the things because it's important to make diaper and different versions
lead Soviet of course. And next we're going
to continually. So sometimes we need to make these little adjustments because it's important for the D, projected progress
of the project. So I'll see you guys next video.
65. First Belt: Continuing year guys,
basically what I want to do it tried
to make the bow. Here my idea. Of course, we have the concept and how the, how the other interpretations. But here we're going
to try to follow something like add a loopy here. And here, letting
me, he's elated. Press P. Why do you want to do
it at the loop here? On this part? On this part, and
extruding it in there. Extruded dinner to
create the border. Down Iowa. Extrude from the other loop
from this way here where we have 12344. Hold this here. So glad press Shift
D, D, D, shift D. And I go to Geometry, do higher. Hungary's, I'll try to
try to fix these parts. And what I'm gonna
do here is z it, let me press out
here, is still alive. The loops try to keep them are 45 degree visual, maybe something like that. And it's okay. Let me check. Let me see the reference here. And here. I will try to add, insert a loop here. How I say do something like
that and something like that. And you're, I want to create a poly
group for these guys here. So what I can do it tried to hi, this part. Let me see. No, I need a loop here. So let me check this guy, you hide this part, press Control W
control diabetes, create a loop here. And same thing here. Letting me try to
select this one. And this one. Let me check. It's okay. Now here let them select
this guy, this guy. And press Control
W. Now you guys, let me see here this part. Let me think it's
just extraordinary. You are make another
loop to create a different phi j1
over here. Let me see. I think we can
just extrude here. So let him press Base, Extrude Inner low poly group 0. So let me check here. Something like that. And maybe let me try to
change a little bit. Destructor here. Let him make a mask
Invert and move. Now, something like this one for letting me see. Now, I will keep it on this way. But here I add other loop. Let me duplicate that
and add another loop. Search. Something more
like, something like that. It's OK. And now I'll
try to extract it. So basically what I can do it, just hide all the
other parts here. This part here too. So let me hide this part. Because I want to create order
mesh from this point here. Let me do Haydn. And here I can extrude
something like that. I think we can try to scale it. Let me check something
like scale on this way. And here let me, let me turn on the geometry. Let him see here
decrease BPG, Please. Biji Control d1234 can be
for this fierce moment. And here, same
thing, crispy g234. So it's cool. Let me check here. And here we can. Let me see this part. Maybe two things. No, n here letting me
add the hold is one too. I think. Let him see 1234. Thing can be four holds here. Let me go to a pen. I can use a cylinder here. And here. Let me try to move
and pulls away at it, or you use it as William
uses it as a subtract. And let him escape
this part here. I good strategy here to
using black color here. So let me switch to black color. And you can simulate
it, has holes. So let me put it here. And here, I can
change to my gray. Let him see my gray
RGB color fill object. I go to RGB again and change
it to basic material. So I have applied
the map McRae Here, the material gray
here, so it's black. Just to have an overall idea. So let me test, of course I'm testing guys. So letterpress
control, something, let me try to invert it. Maybe I am posing, of course. Let me test here. Let me see here something
like that and hear more Rahm, just to have an
overall idea guys. So then press Y. Here. Let me try to move out more. On this way. Press control Z and letting me try to
move up a little bit. And this part here,
let me check. Convert it to something like that, but the space between them, It's not good among them. Let me see the whole this here. Let me try to hide and
letting me try teaser late. Maybe this part here. Let me check this part to hide. Let them select the guy. And why are they gonna do here is try to move this part here. Let me try to move a little bit. This part here letting
me hide this order. Let me see here. Let me try to move here. This way. I am trying
to fix this part here. And maybe these cutie here. We need to try to move a
little bit to this part. Maybe I can use one standard
brush and try to make some. Here. Let me try and select the belt again and
try to move a little bit. This part here, not good. Take care to don't create
a lot of distortion. So let me check here. It's a little bit better
and turn on this guy here. Transparents, maybe the letting me just make a mask here, maybe turn off the transparents. No, I think we need inflated. Maybe. Then we go
to the formation. Inflate know will not work. Let me check
something like that. So I think I need
moving frontally robot. Know here, how this
part here too. So let me select
something like that. A riskier little bit. Of course, I can extrude
again if I want the guy. So letting me go
here and subdue, I will hide it is 12
like this guy here. And shifting half. I can duplicate that. And here press Shift the Altair Shift D.
Here in geometry, you hi here and uncurry is out at the loop here and here. And they can high delete and
keep only this loop part. So it can do that. Let me check
something like that. So K try to hide it. This bird, this bird swan here. And basically is it because you need good things commonly. When we have a lot of CSR as
props and how these things, of course, time don't worry
about the dad will take time. So let me try to
escape a little bit. And now I can
select the extrude. Do Haydn, why, why
is not working? And Rizzo geometry. Why the extruder is not working? Oh, of course, pull the group 0. So now I can extrude it. A file you want. Let me check here. Press Control D to merge, letting me inflated
little bit deformation. Used inflate one. Ladder me see more
or less on this way. Letting me use decrease
BG geometry, Greece, BG, press Control D, Control D, Control D for it. Okay? And here I think I
need use the Move, Move, brush, the
Ruby it to have. Something more interesting here. Tried to feed these poor
to hear a little bit. This part here. Let me pull here in
frontally Ruby it it's okay. We need. Make DM let him
deal disorder here. Delete. We need press Control D in here. Letting me check geometry. If I have five, here, five divisions, and here
we need Judy holds. So let me let me
make a mask here. Mask, band can be masked
brand naught, sorry. Yeah, it can be masked
pen or mass class will, because I have a low
resolution here, so something like like that. So it's on here. Oh dear here. 12341212, something like that. They just want to
check if it worked. So something like that. Let me turn on the perspective. I think we wore. Don't know. Maybe it's maybe then I merge
it and try to re-scale. Letting me check this guy here. I'm not happy with that. So maybe something more like
I'm going to feel like Dad. Well, well, well, let me check the board or Latin me go
and create polish ladder, metacyclic, polish,
greece, scrape Polish. Maybe to little a Polish
when I press Control Z, Control Z and soft. Press 100. Now it's a little better. And now I can put in zero again. Have this effect, more natural, something more, more natural. So let me put this move here. Polishing school, I have the
mask here, It's cool too. Yes, it's better. And now I can make
the whole year, so anatomy duplicate that. And let him turn off and I
can activate the Boolean. Letting me see hero render, letting me check environment, the pure render boo
them live Boolean, I can active delighted
Boolean to make just CD To correctly bolts
here for these guys. So here what I need
to do it pres, I can press Control D, six of advice and apply it. The geometry, the
lower anatomy C. And go to anatomy selected. This part. Letting me do Hi. So it's okay here. I think we need to find
the proportion here first. So let me select this guy
here. Gone through Z. Let him see geometry, Control D, click polish, polish and control Z, control Z, control Z. Clay Polish, 1st, clean and now press Control
D and KLA Polish again. Subdue duplicate geometry. They will lower and
select this part here. Now I can press
Control W to create a new polar group
because they will need separated Control W
merge TO it's okay. Now here you try to find a
different proportion here, maybe on this way,
something like that. So let me check
something like that. Maybe these way here. I press Control Z tried to find a diferent per person here. I think it's okay here. And let me check here. Let them select this part. And scale again it Let me
check on this part here. So K, yeah, it's cool. It's not perfect. Maybe this border here,
little more inflate. It's okay. Let me try to inflate Italy
or me. A little bit. One. Yes. And it's okay. Let me separate it. So let me go to geometry. So here you guys,
I'm thinking how I can increase the project. It's not a fixed rule that you make something
and though it's okay, It's perfectly, it's not, don't work on these
weight salt here, this, this part
theorem not happen. Maybe something more
inflated or the, no, I think it's okay, then if necessary can change it. So here in modified topology, I can know it's split.
Let me see here. If we modify Topology, know it's here in subito split, group split, and it's okay. So now let me select
this guy here. And now I can activate
the Boolean option here. So we're going to
continue next video guide causing it to repose
the elements. We have these parts here. Next video, we're
gonna continue. So see you guys in
the next video.
66. Second Belt: Hey guys, So how are we
going in this video, we're going to
continue the belt. Basically here guys, let me
see here I have this part. I have murdered
these guys here too. And to block this part here, it's a little strange,
but it's okay. And here I have great these guys here to use as a Boolean
so I can select, make a mask e.g. and try to bring little
bit. We can e.g. selected the render
Live Boolean. And here in this option, I can select this icon here. The second icon. We have the Boolean here. Of course, we need just
make the boolean on the, this first part here. So this part here. But we can have an overall idea here about the destructor. So it's working. Let me turn off this guy here. I just fix a little
bit. This part. Scale a little bit, a little bit. And this way. And moving frontal euro, bid me to like this
part here, it's ok. So here guys, this part here, it's just the Boolean. I cannot apply the
Boolean now because I want to finish this
other part and the clove to have corrective Boolean because
if I make something wrong, I will need to redo
and redo the thing. So I don't want apply
the Boolean right now. So what are you going to do
it to just keep up pose here. So let me click on this icon reset here and
moving frontal little bit. I can press Control D to
duplicate that this object here. If I want, I can keep applying the Boolean boolean bacteria. You select this icon. Here we rotate a little bit. You can turn off
the perspective. And if you aren't yet, I can press Control. Hi, little bit more. Move in front here. And basically letting me move a little bit
more, move back. So let me rotate a little bit. And here we have this part. Let me check here. Let me turn on perspective. It's okay that let
me see disorder, I think is not necessarily
disorder here. So I can hide it and do Haydn and come to this icon
to turn off and render, turn off the light
Booleans not necessary. Now, I can make a
mask here and invert. Use the Move a
brush to bring bit. This guy can press six to use the topological
brush because you apply the effect only
in the polygraph part. So let me move a little
bit these guys here in front to let me increase
this part of the Ruby. It. Of course, if I want, I can turn off the
the color here. So let me see. It's okay. Pick the color again. And it's okay for now, letting me select
this other guy here. And it will make the same thing. The difference here is we need to make this connection here. So it's something like we
have these part. Let me see. We have this part
here until here, and we have this part
to connect the belt. So it's something like that. You can use real
belt to check it. So it's something like that. So I need. Break-it year more or less. Let me do the grease
and crazy how it okay, so now I can try to
move this guy here. It's the final use it here. So let me try to
move this part here, alterity activity Z
modular and the light. Let me check. Slight something like
that can be here, letting me try to organize it. I want to keep this loop on this way
because here I can put, delete this polygon and
start this part here, e.g. something like that. So now I can e.g. let me just fix this part here. Let me move this part
here to this order. Here a little bit. This one. It's okay. And now I
can do this part here. Do hide. Do Haydn, Well, of course,
letting me verte here. Control W and do
Hagar and DO Haydn. Anatomy is a late this one. Anatomy verte here in here invert and do
Haydn. It's okay. Now we have a connection. It's something from these way. Hits, something like that. And this part, and we have
something like this come from this part here,
this region here. So I think we can
create the latter. Me close this loop here. Altair space bright. So K and same thing here. It's okay. And what I can do it, try to model this part here. Check, yeah, letting me model this part here to have a
better adaptation here. So I will save the project. Save, yes. So guys, this is the workflow
when you are creating e.g. it's not a complex character, but a character that has
a lot of things to do. So we don't have a lot
of things and take time. So image, imagine
character complex where we need at a lot of props, details, a lot of clove. And out of these
element accessories CSR is and how the Sphinx. So these take time. So try to keep your
mind that you need, keep doing the things. This is the sacred
step-by-step or refining. Tried to find the overall idea, then, if necessary, can
change the elements. This is the way, so don't worry about I need
finish it very quickly. If you are doing a character for sturdy or for your
own portfolio. When you are in a studio, basically you have the, the art director
or lead character designer that will help
your give you a direction. You are learning. I recommend you spend the time doing the correct things calmly. And don't think that
you will construct you build that good character
in one day to day. These diodes not possible. Sculpting are creating
from the zero. Okay, So is it guys? In the next video, we're
going to continue on. We're going to try to
create this PSA here, this metal piece here
to compose the belt. So see you in the next video.
67. Little Pieces: Hey guys. So let me just fix a
little bit my mic here. Macro, fun. So let's continue guys, we're going to make these
metal part of the belt year. So I'm thinking how I can do it. Very simple form. Then I will use the Greek PG. Again, same workflow
to create this, this part of the bowel. So here we have a straight
line and here it's cuvette. So we're gonna follow
this part here. I think. Let me see, let me
try to rotate it. Let me open the Karnak first and then I press
Control to rotate it. And more or less
on this position. Here it's, it's better
to to model with them, try to see the overall shape. It's kinda m
hearing, turn its M. This part. Don't, don't
keep your attention here. It's confused because e.g. this point, It's kind of a plane only until here it's a plane. And it differently, this
part and this part. So what we're gonna do, we're gonna make a plane. My, my overall idea for
this, this model here. It's kinda plaintiff cube here. And we're going to have
these parked here and here. So it's something
like that guys. So my overall idea of course here and something like
that, something like that. And we have the this part here. Why are the belt Come
here, e.g. the sport? And here we have the
order, the part here. So this is the overall idea. It's kind on M here. So let's try to do that. Then press ask. I go in preference. Quick save and now you
increase it because they don't wanna quickly saves. So let me think here. It can start to if a cube or a plain text with a plane here. Let me select a
color from this one. I'm going to press C. Let
me see my Carnac working. Yeah. Why do you are why you
are not appearing here? Well, let's continue here. I have picked up this color. Have in my plane here. I can switch here and keep
order colored e.g. if I want. And here initialize m guys
out this process e.g. I'm doing ZBrush
fully in ZBrush, but if you want, you can make them blend
or three, yes, Max. Maya, I am doing here in ZBrush because for me it's better
than I make it in Blender. Come back to ZBrush. Of course we have plugins
and now these things, but in this situation, I prefer ZBrush right now because it's
more normal for me. But if it's not
comfortable for you, you can make in Maya e.g. then the x part it or
use some plugin to go for a sample and send the
files, the objects here. So let me go here. Initialize. So I need to select plane again. Let me see here. Well, it's not necessary so
that I could play it again. Basically here. I was confused with
the cube parameters. So two to divide. Now it's okay. Basically, I will try to find the visual or the workflow
you could use a cube, e.g. make a mask and extruded. Use the, use the
zero measure clean. It will make this visual. It's a good way to do
that if you want to. So here we have this part. So let me think. A good part here. It's something like that. So let me think, let me press out here. Make polymers story first
of course, out here. Wherever you are. My Arctic is not working really. Let me see you on to my hierarchy is not
working out to us. So letting me go in brush, letting me select here. See modeller, altair here. So come on. Now
it's okay to work. Here. I have I don't know why, but I have decreased
PGA acquired here. So let me go in
Greece and cortisol. And I can use extrude here. Very simple. Let me see. Extra Extrude, extrude. Turn off the
perspective. Let me see. I have let me turn on the display properties in
Dubbo to avoid mistakes. So I have the extrude here, 3D Extrude edge loop, loop. So it's okay in this part. Well, why did I
going to do in that? Use the extrude. Use. Insert. You add loop here
so it's better. And let me think
about this part. If you want at me, Jackie here. Order loopy or maybe I'm
trying to think about it, the size, the weight here, it's a little
different in my mind. So I have this line. So let me see here something
like that to cure that. So let me think about
this part here. Let me make a test
to bring this one. This one here. I will
add another loop here, but another loop on
the other loop here. So basically you have
this visual here, but we will not works. I need more information here. So let me make connects
through the year. Let me check this part. I can make an extrude
from this point here. Let me think if I put
information here, well, I will try to
do them this way. Base Extrude. Then select here edge loop only. I have this question with
this information here. Confessor don't like to use extraordinary claims
here, but it's okay. Same thing here. On this way. It's okay. So now I know that I have a line at
it because I'm not seeing the, the vertex. So here, let him, Jack, I can try to bring
here and here. The M here will have a cure. Maybe here I can do an extrude, or I'm thinking
about a bevel here. This part. Let me make an extra word here. So let me go to space out here. Come over here, please. You are kidding me. The Altair is not working. I don't know why but okay. In poly group, wow. Something like that. It's okay. The thickness. And
this part here, you had a loop here, insert. To extrude here too. Well, maybe do that. I will do it then
because I don't want the same distance here. I want something from this
point to extrude here. In here you try to
use a bevel jacket. Something like let me see. Oh, it's not
working. Let me see. Burial loop. Let me check. No. No. Let me try to hide it. This part. Let me see. This way. I need to do the anatomy. So try to do this part. Insert Edge Loop. Now you try to use the
bevel is not even working. Iona. Other point here, I want to open this
point, point here. So what I can do
it, try to insert. And here. Let me check about that. Let me see here, I
want to something this point and this point here. So let me think about that. Well, no, try to add loop
here and do this one, but we will merge here. Now it's okay. I don't want this loop here. Come on, please. How my friends, so what I'm
gonna do it, use the stitch. This point to this point, this point, this
point, this point. And this to this, or learn press Control Z, this to this, this
to this point. Here. Same thing. So sometimes this part is really rewarding
because we need to make all this process here to
try to get some point. And here you make same thing. This guy to this guy, this t. So e.g. I want to remove this loop and it's very difficult to do that. So it's, it's too crazy. But well, what I'm going
to do it to go delete the polygons and I
will use the breed. It's the, It's the, the solution for it. So let me go in breakage. So all these process here, sometimes it's a little worrying these parts and the modular because if you are not a
B20 modeller in z Modeller. So all these process to do a simple thing gets
really is this way. So now you'll make a mask here. And here I'm trying, I'm thinking how I can
bring this process here. So basically what I
can do it 1111111. And here you can try to
add a loop. Here maybe. Let me press, let me select the Z modular and
I will extrude it. Maybe this is the
way to do that. Something like that. Let me check here. Yeah. This part here. We need something like
a moron days away. Let me check here. Let me try to add a loop here. See modellers and
mighty work really. Oppress pace. Insert the outer loop. The hotel Roddick
is not the word. Something like that. Can be on this way to here. So here I need a loop here. And not on these way. But well, let me insert here. And what I'm gonna do, it's basically merge it, use this stitch and select this guy and this one
here and here. So k. So basically here I want 1234. Now we're going to want to
three years, We will not work. So in the end it same
thing here, so it's okay. Let me check here. I need to remove this guy here. Delete edge and edge. So this is the, the, the flow here. So Edom yet insert
this edge loop. Let me invert and create
the ROC curve here. And this part, we can keep
this way if you want or not, letting me select this guy
and move up a little bit. And try to put tomorrow lessons. Same line here, letting me
use the mirror and wild. So it's something like
on this way, local SIM. And if we want, we can try to find
the glucose in. Let me turn off the local scene. Let me check the
proportion here if I want. It's okay, then press
Control D. Let's OK. Now, try to see how it will work. So let me move back here
and we'll resume this way. Let me just check this part. Took a torquing it merger. So let me switch
to the main color. And we need something like going this way and this part here, it's more on this way here
to learn press Control. So you can see sometimes you
need to think and probably we had a different workflow
here that we work, work better maybe.
But it's okay. This part here, I
think the proportion, we can increase it. Let me try to move a little bit. And this part here, this guy here move
up a little bit too. Letting me check. Maybe this part here
and we need more of those earlier lesson this way. Can be the US perspective. Now next video
we're gonna see how to use the subdivision here
to have a good visual here. So this is the way
guys is not perfectly, but I like to make some
different tests sometimes. So see you guys in
the next video. Remember this little piece, day time guys, it's normal. So see you guys in
the next video.
68. Continuing The Metals: So continuing here, you guys basically what I
want to test here, it may cause a bevel here. Let me check. Use the bevel. Let me turn off the x symmetry. Look. Okay. Here we have this problem because we
have triangles here. So let me try to
activity x symmetry, of course, vitamin move
this guy a little bit here. And let's go guys. Let me do this part here. Let me think cobalt
does do yeah, I will try to do this part here. Same thing here. Let me
check this guy, this part. Or if you want, let me check. You're just use a take
a bevel this portion. Try to make a bevel here. So basically, if you
deleted this point, let me test the guys,
let him a test. It's important to make that. So let me see here. Take a bevel on the
remaining things. This way here maybe. So k here, something
more like this way. No, we're not. Be good for me. It's among this hurt
the sport here I think is not
necessary, but here, letting me activity I'll
symmetry transform Z. I think I need that change at this part here and I
forgot to do that. Maybe something
like that or not. I think this is not necessarily
letting me check here, of course here and this
part seems that it's, it's, it's something
like a triangle here, something like on this way. Maybe this part here. We need change it,
it will be it. So letting me desk to let
them make a mask control. What are you going to do
it to try to scale it, to letting me vert turn
off the perspective. Let me make a mask here. Invert it. So what's
happening here? Of course, let me
turn off the X. Press Control Z, control
Z deck symmetry. Now it working. So let me use the transpose
just to test the goodness. Well, I think is
not a good visual. We will keep more squared for
these specific situations. So I'm going to transform, turn off the Z and
the local symmetry. What I gonna do it, try
to bring this bevel here. So Tier I don't want bevel here. Let me try to deal with
these elements here, delete here and here, and here and here. And it took a. So now I can try to apply the bevel more or
less on this way. Something like that. Press Control Z, Control Z, and now your activity
transform z, z. So let me see here. So k, something like that. Let me see here this part. Press Control Z, control Z. Turn on the local symmetry. So now we work. And here you can try to
move a little bit too. Okay? Maybe this part
here, two out here. And I have this visual here. Okay, so now I can merge, use the bridge here. So let me check. This part here. Can press Space and breach. This one, this one, this guy and this guy. So okay, but I have three
part, three elements here. So it's not necessarily
what I can do here is go to select this guy, this part, this part, and this part here and here. Let me check here. This part here. Let me see this part it
to the diaphragm press Control Z or Control Z here. And letting me check
here I have this guy. Let me see here it's different. It's not necessarily
this loop here. Learn price based deal edge. This edge here maybe. Wow, Well, when we come
back with all these parts, anatomy deal this
polygon here too. And now I can try
to use the bevel. This part here. This part. Then press Space bevel. We'll math works to try to understand
what's happening here. So let me deal with this guy and try to
make the bevel here. Now we're, now it's okay. So here I can try to
merge the elements. I think this point and this
point can be together. And here we can
breach this point. This I here reach It's okay. Same part here. Breach 123-41-2345. Maybe if I add loop here, maybe something like to
connect on this way. Let me think and if
I use a bevel here, but we will not
open what I want. Yes, Can Be here. Now I can use this teach
and try to use the breach. Here. I can use the slide. On this way. It's okay. Torquing can
use the Move brush to fix a little bit parts and out your space breach to
merge this region here. So here it's a little strange
course, letting me move. Let me use these light. Tried to move in earlier bit. Me check here. So more or less on
this line here. Beyond this way here it can try to fix or there'll
be this part. Try to increase a
little bit. This part. Let him see. Yeah. It's okay for now. If I want, I can move
these guys a little bit here and use the breach. This part and this
part here too. It's done. Now if I want, I can let me see is the light, this guy here, not let
them use the move. Let him use the move here. It's a K and this
part tube goes. I will let him see this part is not necessarily
only dean inner part, the inner part because
I will add a loop here to bring these guy. So the first thing, let me try to create a poly group to all
the border, the bevel. So let me turn off the z. And well, let me
select this part. Well, let him use
the transform Z. Again. Letting me select this
part here will not work. Maybe we work. So let me check. Let me press Control W to
create a polygon up here to it. Let me, let me see
the double years. It's okay. Let me see
if I can do that. So it's OK. Now this part here, let me try to create
a poly group to that. Let me go and transform, turn off the z option. And I will try to make
it press Control W. So I have this poly group
here and press Control Z, Control Z. I'm going to press Control W. Now hide the
disparate Control W, hide this part and
Control W. So now I have the correct
poly groups here. And now I want this press Control Shift and
select deselect the lawsuit. And I will make, oops, let me see this part here. So let me hi, this part. Let me check here
how I can do that. So let me see. Make hide this part. And here let me see, let me vert tried
to hide this guy. Well, let me make di frontier. Let me check. I think let me select this guy. Okay, For well as work. Try to hide it
this part, but no. See here guys, how you can make, what I can do. Maybe let him deal with
this, these polygons here. Let me try to hide this part, make a mask and invert it. Let me check here. Yes, why they can try to do it. Make a mask Invert and press come back and
then press Control Z. Now, this bottom part, it took a bow to this
port OL what I have here, anatomy going PG, I have some crease and resolve to
clean these polygons here. Let me check this guy here. Let me try to hide it. Invert. Now, finally, camo, Thank you. Let me hide this part here too. You are kidding me. I press Control W here, out-groups and then
press Control W. Let's make a mask here. Inverted press Control W, k. It can, I can do here. I did press Control W. Now make a mask here. Paris. Make your press control C. Make a mask here
to press Control W. Clean out. And I will select the mask here. Now I claim the mask
here, press Control. And now I have America,
this region here. And this part, melamine vert. So let me check. Yes. Just let me change this part here. Let me see here. I didn't go into else firm. It's okay. To me vert Control W
control w. Press Control Z. And try to hide
control, Control W. Now it's okay. Let me test now. So we're going to create BG. Gone through the control, the control D to K. What
are you gonna do it? Try to make this part
different polygons will be a challenge here. These guys here,
this point, e.g. we need make a
different color here. So basically what I need
to do, it's easy. It. So let me just make a mask. Okay, and we'll let them
make their mask here. Letting me make convert it. Let me hide this part. Let me check here. Let me clean this part here. Okay, and now here to make
different color here. So let them increase
B gene test. It's cool, but what, what, what I have here? So okay. Oh, I have
other guy here. So then press out your
marriage should do support. Press Control Z
and this guy on to this guy and this
part to this part. This part here, to this part, clean, crisp PG control
the continuity, continuity while
this part will work. So let me fix this part
here in the bottom. Press Control Z,
letting me move it. Slight. Lie to
hear a little bit. Same part here. And I don't know why, but here I have myset. Do Haydn mesh per to Haydn dyssynergia
creamers, It's a gate. Then we go to breach. And here can be on this way. Of course, I need
that a loop here. Insert loop here more
or less on this way. Now I will delete the polygon. I reach two holds. So it's okay. Now I can go to Delete. Letting me go to delete
here to delete a do loop complete. Let me see. Let me turn off the
symmetry. It's okay. This part is not too important. It's okay. Chris, BG, Control D. Control D. And now it's done. It's, it's okay for now, let me turn on the perspective. And here we have this
option, the belt connection. We can e.g. play little
bit with the shape. Of course it's not necessary. What is the workflow
here, you guys, e.g. two. Here, think we can create a different poly groups to let him press Control Z. But what I want to say it, you can make a DynaMesh here
and make out the details and take normal map
to opine on low poly. So it's not desire you have the, the aldehyde Pauline,
same file, e.g. you can make
different, different, different subtotals here to
bake the, the normal map. So here I think we can make
a different poly group for this region here
if we want to learn press Control C
Control Z, Control Z. And what I'm gonna do here is basically work this way here. So let me make a mask. I had a man may come
as let me see here, let me hide this guy here too. Well. Can be on this way. Control W. Let me see, Control W and to this
port Control W here. So k Somehow I can try
to invert this part. Make a mask your
Control W id this year. Make other mask E or Control W. And this port you're
letting me check. Yeah, it's okay to Don. Let me just check
this part here. Yeah, it's okay. So let me just
press Control Z to test how you can see we have
this part more hard here, then press Control Z,
control Z, control Z. I will add, insert here and here, and here. Or it can be on this part here
if I want from this point. Let me delete this polygon. Bridge, two holes,
letting me select the year Safeco spine can
be from this point up. So I'm press Control
Z, control Z. Turn on the symmetry. Insert, insert here. Delete this polygon breach. So K, X, delete
these little p here. Chris, B, gene
control D, Control D, Control D. And here we
have our model here. So is it guys, next video? We're going to continue. So
see you in the next video.
69. Testing Other Style: Hello guys, continue here. I like to make different
versions here of this part. So I have great, D is one. And I have done this one too. So how can see it's something like a house here
and these shapes, so you can make different
versions of these parts. So here I have created
a simple element to simulate this part here, very, very simple using a
cube and merging this part. So why do I want to say it's tried to make
different things and see and see which
you will work better. So here, now we're going to try to put on this part here,
you guys, I don't know, It's insane line maybe I need to scale
something here to have, it's kind of a different angle. Let me see here I have geometry. Let me think about that. E.g. these part year
letting me try to do that. Let me make a mask
here on this way. So okay. On this way, letting me vert and maybe turn off the
perspective and maybe put it in to cite
something like that. To have these parts
something chamfer. So I have this angle squared
in make something like that. It's better for games visor
or something like that. It's not so cool. It's independent of
course, of each project, but when you make something exactly presented by
square here exactly, it's not so cool. And looking for the angle
view of the DICOM or e.g. when you are playing or when you are watching a movie, e.g. you need to think about that. And here I'll make it the
same thing or some this year. We'll move a little
bit on this way. Yes. And maybe they can try to make same thing
with this part here. Letter meet Jack. You make a selection here. So I liked test these things. Sometimes I press
Control masculine or so. And then you select the border. Let me move it a little bit, something like that. It's very cool. And of course I can select
this one if I want. Let me try something
like this way. So it's important that
we have these angles. So when I apply the
perspective, It's okay, but we have these, these lines, diagonal lines. So Latin me, check here, I will appended my project here. Let him go a pound. This guy, band, this order here. And of course you need test and see what will work better. Let me create a new folder here. You are, new folder. Middle bell to put
the name here. And drag and drop here
d, This part two. Let me select this guy, press Y. Let me reset to this port here. And here guys, I
can try to move. Probably, I will move just
the only active part. So if I press this icon here, I will move out how the
parts that in my folder. Let me check why I have
our departing Aldi part that that are in the output
folders here of symptoms. So what I need to do,
let's click again. And here scrolls Latin me. Let me duplicate
or delete folder. So now it's okay. And here if I click again, Well, let me check
what's happening here. I have deleted the folder. So let me see here
a transpose set. Let me click here
and transpose set. And I can click on this in this part here and transpose at. So basically now we will
move both, the, both guys. So here I can change
this element, I can reset the pivot. And they will try
to rotate here and find a proportion here. Let me check
something like that. Of course, you can
merge it if you want. I'm not merging because I
don't want myers it down. Letting me check here. See on these weights. Big scale a little
bit more. This way. Can click here. Just to check. Maybe it's to be yet
vitamin C, D concept. It's not too weak. Letting me scale it more. Something like that. Of course we need we need
to do the belt here. It will be meaner when
we add the subdivisions. So let me press here. Control D, just to see a little bit enlightenment
turn on this guy here. So it'd be something like that. Let me select it
here, this part. And turn on this part. Let me check here. Turn off the perspective
more or less on the middle here of the cross or you
want something like that? Or here, let me check. Yeah. So here we
have this point. So it's something like
like that. Let me see. And this part here
is Mar, to decide. Letting me check here. Of course we need redo the
reduced the elements again. But well, let me check
on this part here. So we are building and blocking. Of course here in
perspective angle. Take care about that. So sometimes it's
not good to change a lot of meat jerky here. Well, I will keep
them this way and then you change
these elements here. So let me see here. I think this guy here is not necessarily to be on this part. It can put tried to put
in the middle here, rotate a little bit more or
less on this angle here. So K, these part here. Press Control Z, Control Z. This part here. I have this question. So basically we have these, some volume on this way and
go in there, this part. So let me turn off this
option to transpose and move. Hear me check here. So can, we will need
CDs option here. So I press on this part
and delete folder. Okay? And here you create
a new folder here. Where do you add new
folder scrolls here? Let me drag these other
parts here too and this way, and this one, probably I need to move a little bit too back. And this guy here seems
a little more beak. Let me put in the middle of
the object here a little bit. And make the same thing here. Oops, let me scare
you a little bit. This guy here, letting
me drag this one and this C. So you're letting me see here
this one. And this one. Let me try to make
this movement. Here. We go. In this part here, I will select these guys. Why do I are here? So let me see here it's okay. Let me check what's
happening here. So let me see transpose set. So k Now it's working, right? Let me just see if it's working. Yeah, it's working. So what I'm gonna do it
become this part to go, to move my pivot to the
center of this object. And now I will try to
scare you a little bit. So let me check. It's a little big here. It's okay. Let me see on this angle, move and you rub it, move up. So yes, and let me move back. I want to move back
out these guys here. So maybe this guy here, it can scale a little bit more. So of course then we need
involve the change here, so don't worry about it that led me to
rotate a little bit. This angle here. So let me see here. I will need move it back. So it will drag and drop here. And try to select
these guys here. Transpose a,
transpose, add it to, add the object to
my, my transpose. So when I click here, e.g. in this part, I
can move out then. So let me move back here. Move to this part
here, more or less. Meat jerky here. School. Let him move a
little bit to side here. Little bit more. Let me check a little bit
tomorrow on this part here. So it took a front view. So K on this part here. Of course then we can
make different e.g. we can try to rotate
to this point, to this direct sum
earlier Martin diagonal. To make more sense
when I involved with the chain here,
something like that. So basically I can do that. Just select this
option and try to rotate a little bit on
this direction and moving frontally robots to have a
better visual silo it here. So something like that. It's, it's better. Let me select this guy
and I rotate a little bit to have different angles. So it's okay. We're gonna select this guy
here and reset to the pivot. Is it guys? The next video we're going
to continue how you can see we have something here. We need to finish this belt. Here. It's align. These elements is
very core here, so we can continue
from this way. So basically, I recommend
you always try, try to test different elements, different shapes,
different pose. It's good to test if you work, if it is working, or sometimes you will
get a better result. So it's an SR tests
the elements. And here the hair, of course
we have something like that. This angle, these hairs here. Same thing on this way, covering a little
bit of the chain, have this visual to the hair. And the time it's short and I need I need work a
little more fast, but it's not possible
because unit test and test and make these these low. It's an old, It's
not allow progress. It's more kinda slowly progress, progress because if
you want to make very quickly the things
probably you will need remake this thing so it's
two times, two times bad. You make quickly things. You need to think and see. It's working, it's not working. So basically here the
cloth who will need to fix this part here,
this part here. We do that. Let me see this port here. Basically. I called
movie it, e.g. then if I want to fix it, move and apply a
bevel, it simple. Just apply a bevel. So it's an undesired
these elements here. So I can apply a bevel and
cut here and cut here. Simple and bring a
little more of contrast. So maybe make it more curves. Is it guys for now? And next, we're going to
continue to finish the belt and this part here. So then we, I think
we can add it, the chains on this part
and make this part here. So we are going to the, the part where you're going to finish out the
elements of the body, the block of the
elements of the body. And then we need
to refine it, e.g. this part, this part,
this part here. And basically it's done. So this part, we're going to finish it when we finished the
head and the hair. So more or less, good deadline to
eat it one week, one, week two, d hat e.g. and the hair. But when
you are recording e.g. for curses are these things probably will take a long
time because it's different when you are recording and when it's not
necessarily regard to just simulating
like I studio e.g. production. It's
very, very different. So let me say that again. Let me say it like as 657. So K, vitamin C may be this part
called the BLM or two. This way. We need to report
it and let them see the, the skier to hear, let him see geometry. But Leroy Merlin, things
can be four bits. Okay. Let him say it again. And I will save as again another version because if I have some
problem with my file, I have this copy. The copy. So is it guys See
you in next video? Have this word yet so distorted? I think it's not too complex, of course will take time, but it's basically shapes. And we're going to
work with Biji, but I need to finish
the body here. So is it guys soon?
The next video.
70. Continuing The Belt: And here guys, basically
what they're gonna do it at the disorder
part two here. But I think we called, Make a little clear on
this part, but I don't. Then maybe we'll do it then. Let me check this port. Well, yeah. So why do you think
here it's making these parts separate
that so something come here and here until
here, more or less. So something like that. So you'll make separated
because I can report very quickly and try to
find a good position here. So is it that they will do? Let me think about, yes. So I will separate a part
of this element here, so I will duplicate this one and this region here
invert and do Haydn. And this part here. Let me check. I can extrude this part here. Let me open the Karnak here. Karnak. And let me see here. Why do you are
Karnak? It's here. It's okay to record my
keys that I'm using. So here you extrude this part. Let me see here it's okay, can be very simple in this way. And now I can invert
and if I want, I can move this region here. So my idea here, it's tried to letting
me do this part here to its right to
keep it this part. This part. Let me see It's kinda phrase because
then I can merge it, this part with this. So I will try to work
from this point here. So basically here,
let me see it. It's on this way and we
need add a loop here maybe to create a curve part, but we will not do
that on this way. So what I want here, let me move over this
region here too. And this part here.
Let me check. It's okay. And
basically this guy here over this part in front. Let me see here. I'm a thing like a little
bit in front this way. And this part here, we need make a cure. So you add a loop here,
Altair insert loop. Let me check I loop here, loop here, I'll loop here. And other loop on
this part here. And I will try to move
this region here. So let me check. I try to move this guy here
and rotate a little bit, maybe make this mask here. And I will try to rotate a
little bit to fix the polygon. Let me turn off the perspective. Okay. So let me move a little bit. Yeah. Something like on this way. Let me check here. The same size on this part here. So it took a here. And this point, we need
to make different. So it will select this region
tried to move in front, reset to this guy here. And they tried to move
in front a little bit. Let me check this part here. Move back. Let me check
here, something like that. So now I need, I think, try to bring this
point home to year. So what are you going
to do it to try to make a mask here. Tried to bring to
this direction. Now I can move more or less on this way here, beyond this way. And here it's
something like that. Let me try to put on these poor lighting mad loop here on this region and
make a mask here again. Let me hide this part here. And basically it's
this way until we find a good visual here. So let me see here can
make a mask again and just keep this
part working here. So okay. Let me see. Yeah, press Control Z. So let me check this part. Let me invert and may
come ask you here. And try to move a little bit this part more on these angle. May come ask here, invert and make the same
thing on this port. This region here. Try to rotate a little bit. Maybe. I can try to move a
little bit to the vertex here. The same thing with
this region here. So I'm trying to find a
good side of it here. Good visual. I think this part here, it's kinda it's
something like on this visual because in need of this
this party here appearing, check, you know,
and this part here, I think we need Ruby team there. And this region two. So letting me see almost there, Just checking D the
elements in this part. Here it's more to doll. Let me reset and let me
select this guy here. And let me check. Let me see I can select
this part transpose. Move a little bit. Anatomy Turk here can be
more or less on this angle. And I confess, you want at these guys here in
frontal euro bit. Let me check here. Let me see. Let me see here. Beating front. See here. This part can be yeah. For now it's okay. It's better. So how can see just
the literal movement? This way? Yeah. It's okay. We need to fix this part here. So why I have done it separate? Because if I want
more of this part and this part together
with this guy I can, it's more easy to make the, the depots and the
movement here. I don't know guys, but
I think this part, and it put a little bit more
to the middle here, line it. But here we have this measure of this angle of the concept
in a perspective. So here in perspective, it works in front of you. I think I can put this guy here to do these side here, e.g. something like that. But for now we will
keep on this way. And I don't know, maybe make some rotation, e.g. I need to feel these elements. Maybe it's cellular big. Compare it to this guy. Maybe need make
diaphragm delighted me. Try to select this region and
make something like that. Let me check and see here it took it's
a little better. So let him eat. So like this guy here. You can see just a little tweak, but I think it's better. And of course we need to
finish the belt to have the hole and out these elements
here to simulate better. But it's going well. It's okay. So let me save these
little details. These guys will take time. So don't worry about that. We will take time. So let me select this part here. And I can press out there. I will add a loop
and make a mask here and play a little bit
with this part to hear something like like out and play a little bit of the the shapes inside
with two here. Let me see through it
to move a little bit. This part, it's not zig zag. Remember that? So let me try to
move in frontally. Read this part. Something more room this
way if you want or not, letting me check which
option is better. On this way or this way. I think I press control C, control V. Well, I think is I can keep
them this way here. Let me move a little bit. And this part, and this
part, little twigs. And I will try to keep
it connected here. This region and it took k. So can use the
light, is light. The vertex here is what I
want, is an unnecessary. Let me check. Try to make something
like that. Yeah. Yeah. It's okay. It's going well, let me say again. But I confess you these
guys in front, it's cool. So maybe we'll try to find a way to move
it in front again, I don't know, but I
need this movement. Letting me try to select
this region here, rotate to the same
angle of them. Let me see here. Yes, from these aids, cool. So to this direction
little bit, pause it. So let me rotate a
little bit. This part. So all the time trying to make different poles and poles because this part are important, yes, they are important. So here it something more like then we see or
press Control Z. Let me check here. Let me see here. See here this part on this part or this part here. So let me select this
part here, it's okay. And maybe can move down, then I would keep with that. So it will save all this part. And how you can see step-by-step
working very common. In next video we're
going to continue. So see you guys in
the next video.
71. The Hair Silhouette: Hey guys, So continuing our
project here basically, I have done some little tweaks, basically on the hair. So just using the Move brush. So morphine, something big or using other
brush or their breaths. Using only the mood for brush. Here. I just refine a
little bit the mesh. Decide what you can see here. I have this element and I was doing something like empty here. And I would like to bring
up the rough volumes. So basically, I've used
the brush and try to find some silhouette here and
look into this point. I am missing something
from this angle here too. So e.g. we can use the more of a brush here and try
to just play a little bit, guys, not define a workflow e.g. but it's something like that. I can use this visual. So let me see about this part. It is impacting here. So let me see. Well, it's not the time to to define this the correct side. Wait, but just in this angle, I would like to bring
something like that. And here if you look for the
reference, you have these, these direction and the order mashed going
to these directions. So just play a little
bit with that. So let me see here. Very, very simple. So it can refine using the, the brush and play a little
bit rarer, very simple. So let me try to, of course it's ugly mesh here. It's not corrected the element, but I just would like
to bring this sideways. So you can see it's
very, very cool. Look the difference. Of
course, It's white hair. So here we can try to play to this region
maybe a little bit using the inflate brush to try to bring a
level of volume maybe. And let them use the Move brush, something like that and try to play a little bit if
this shaping or cure of it. Anymore or large. Of course there we need redo the interior hair here is
not the final version. And here it's different too. So we're going to
have this angle here. So let me play a
little bit this part. So you can see we have some gesture or a
year, some silhouette. Very, very, very cool. It's not the correctly e.g. workflow to make the hair, we're going to redo it to them with mashes them, other things. But I can feel the
character here, M d Chang's here. Basically, I have
duplicated that D is one here are simple. I've duplicated this
one. How you can see. Basically here I have
duplicated it and pulls that here as the concept
is scale a little bit. And I was trying to
find silhouette, silhouette, trying to find
something that makes sense. So here I have done
the same thing. Duplicate this
piece of the chain, lubricate other parts
of this element here. So I've tried to find a silo, it change the direction
until this point. So let me check here. And this other part
here, the same thing. I have duplicated, one
part of the chain here, bring it here and try to
pause handily step-by-step. So you can see I
have here this guy. So these things take time because you need
make very commonly. And we don't have e.g. where a shortcut or
other way to do that. Basically you need. Going, working very calmly. And e.g. the cross, I'm looking for the
reference and here, here it's soluble inflate
that Italy are big in. Here. It's something more clean. Marfan, it's definitive. Die for and the thickness here, it's diaphragm, the
weight of this piece, it's diaphragm, the chain here. So we need maybe
increase it a little bit and come back to the change. Basically, I was doing step-by-step duplicate
using control mask and try to
find a good visual. Here. Very common. You can put a musical song and tried to make
the same thing. It's not to copy
my character, e.g. birds you can use as
a reference to try to make something similar. Of course, if you can copy
that, don't have problem, but try to find a good
silhouette from yourself. And here I have used that
the mirror and rotate it, tried to find to fit it with
a good silhouette here. So I was looking to the, this point up here earlier, more Dao decided yet, but hearing the concept, it's a little different. So here we have this diagonal. Here. It's something like dad called may come this way
letting me select this guy. But letting me rotate, it may be letting me
select this part here. I rotate a little bit like this piece and make
same thing here. Item C. It's okay, let me select the chain here. Of course I called merge
it and rotate altogether, but may come this way. Let me continue here first to show you just posing
step-by-step, part by part, duplicate
that and move doll. And tried to duplicate
the elements and try to find new silo it here. So now we will make
a mask just to affect this part
only when I move. So let me invert the mask. I will rotate a little bit. This peer select these guys here and make same thing here. Let me check here. I can rotate a little bit Dao. Something like
that. May be here. It can try to scare
you a little bit. I just select this guy, press E and scale down here and put it to
cool more cols. Which order? So let me see here. Perspective. So here we have a better visual. Here, the physical making
this movement, e.g. if I have the chain
in the middle, I will have the same
proportion here. But if I put e.g. here, probably you have this
part more to this direction. So let me put this, I can rotate all
this part butter, you'll keep them this way. Have enjoyed this
new visual here. And I feel that I
can try to maybe, I don't know guys letting
me select this port here and I would like to
make different here. Try to scale a little bit, maybe turn off the perspective. Something like this. Let me press Control to make
martyrs move. This part. Anatomy Jack here. So let me see this angle. I don't know, I have enjoyed this part, this element here. So let me try to
move a little bit. This guy in front
maybe. Let me check. It's okay. Moving front a little bit. Something like that. Let me check. I think I can move a
little bit more in front. Let me see here. Yes, in the back part. Nonetheless, her rethink. For letting me you worked
it and try to clear bit. Yeah. Can be here how you can see we have a
different visual little bit. M, this part of the cloth. Basically, I have done this
effect using DOM standard. So look that basically
we have 1234 side. So far planes. You can make the
same movement here. We need to refine it them. But basically is it
the secret here? So is it you can make
it to all the model. So basically, I
had this element. I have press Control. I have used at the Clay brush
to fill the holes here. M, then it press Control
D and make the movement. So you can see basically
very simple the movement. Look here, this, this, this and this m
push at this part. So very Latin America. Here, I try to bring some parts of these elements more flat and we don't
have I exactly reference. You can try to find
some fame spine, some reference tried to test
something to make sense. This part here I
have changed yet, allow a little bit too. So basically how you can
see I have created with the DOM standard some
landmarks on this line. Try to bring this line. I have. Move out to the side a
little bit to try to find this distance
here and the belt, we have this and this position. So this part coming
to this part here, out, in here, more inner. So I was trying to find it. This balance, make a mask to create this part
of the bank's name. So refine, refine this part here I have make a mask to
create a separation. This part to
basically using move, tried to find a silo it
just to move I polish. And more or less, let me see here I have added a little bit of the
elements of clove. Of course you can
use our reference, of course, if you want. Here, I'm just making a simple, It's kinda simple sketch because then we need to
refine and refine it. And and basically was
it Let me see the file. It work. Yeah. So was it very, very simple? Then here you try to make something like that
to this effect. Tried to bring this effect. I think guys, this element
here, it's too big. So then I will try to rescue it. Basically here. Same thing, I have
changed a little bit. The size and proportion
are things that all the time you probably
you will need to do very-very, just using scale. Here, the legs. It's okay. I have
not changed yet. Basically, was it so that the chain we need
at this part yet? Basically this part, I think
it's a little big, but e.g. who have the same
proportion from this part of the armor
to D. So make sense, if I tried to make
something more, chart will be restrained. So this part, when it's
something big in here, it's meaner so we
need to fix it. And in my mind, I think that the proportion, it's not too cool. E.g. this point to this point. Here's something. This point at this point it's a
equivalent, is not good. But for this moment, It's okay. It's working, but
it's important too, you know, about
what you are doing. And if necessary, you
need to make some change. So the color here, It's okay. Let me make a pose here. Press Shift P to activity, draw the floor here, m here guys, I'm using to the the letting me see here
the focal distance here. I'm not using 50, I am using. 28. So here it's a little better
for these characters. So you can see I have both
change at the drop size. Let me see here row
size where you are. You are here. The grid size,
sorry, can put 30. Here. We can change the size because if I make a render here, the shadow appears
here on the floor. So let me put 13 because
if I put a load word size, probably my shadow, the character's shadows
will be cut that. So here, let me
change to skin shade. It's not the best e.g. workflow to make renders
and of the Sphinx. But it's okay here we are doing
the hyperbolic character. So the next step will be the topology in the history
in the Substance Painter. So here it's smart to have a general idea about the
progress of the character. So he didn't render. We can change the BPR
shadow and raise. We can put 150 to have a better
resolution to the shadows. And here in the
angle, we can put the 35 just to have
something more, is more fat and not too hard and are good
angle to the shadow. So here I can press, press F. Let me zoom out a little
bit and I can press Shift R just to see an aura to get an overall idea
about the rendering. The hands is not so good. This finger hearing it, fix it to but it's okay for around and how you
can see the shading, the material from the mesh. It's different when we are using the, the screen-sharing
material. So this part of the change
its value or big at. And have this resulted to
change color it soluble, wash it, wash it too, and it's not so
cool, but it's okay. But I have enjoyed this part, may be all these element
called being front. Move it to the front. But we will need find a new balance to this
part here probably, because probably will need to
change this direction here. So probably we'll need to make a different
angle here to this. But it's okay for now. It's okay for now, guys. We can make next video
going to finish it, this part here and
bottom involved in it. And basically we need
just added this part, make the Liberal Hall is off
the belt and finished belt. Try to work on the
proportion of this part. Again, refine it, this element, the clove and this part make
something, create something. Ramesh, this piece to
have a clean mesh here. And basically it's done. We can work on the
head and the hair. Hurricane, add some poly
paint to this part. But I think we gonna start creating the head
and the hair because we need we need make something more fast because my dad the line and I'll just
thinks it's important. So it's cool. Let me load the other version
of the character to you. Check let me put in
the basic material. It's two different
Burwell letting me were loaded the old
version here, e.g. 59, just decided
weight of the hair. You can see now is not this one. Let me go do the wow, it's okay. Let me turn off the floor, like this guy here. And let him is
selected this seven. And how you can see, look the difference from
this one to this one. You can see just the hair
has employing said a lot. And this little part here to that we have done in
the previous videos. I have changed this color
to a black material to just to have an overall
idea about the holes. So look to the progress. Of course here I
need the activity, the armor of the air. Let him see here and here. So the diaphragms of this
part, the proportion. So these elements. Here I have changed a
little bit decelerate, just creating a little
bit of this volume. To have to get a
better visual because we had this shape only this
shape it something like that. And so I would like
to have something more more sector can
be I think IT sector. Yeah. So inmate more
things because we have the belt here stopping on this part because we
have a volume here. So well guys, is it led
me to the basic material. Let me close my eyes and
I will open again too. Don't have something
like freaking out because the difference
of the light and shading. So take care about that. Let me change the light here. Let me clean all, letting me saving
and I am always. So it's okay. In next video, we're going to
make these, these Chang's. You're involving
the scrolls here. And let me see here this part. And we need make this part here. It's kinda chilled here it's
a little shy or chilled. Hear something like that. Let me see here.
Something like that. So I think we need to
make this part and the chilled and refine
outs part, outsmart. And here this part, this part and finish the body make the
person a little better. And this part we need
to refine and going to the head and the
hair to finish it. And of course, when we have finished at the head in the air, we're going to redo this
part of the cap and we're going to see how it was done to the disregard tried
is very simple. We don't have a mystery here. Basically make some
planes are using cube and find the
sine of x squared, then need to just use the
polygraph and used increase. Very, very rare, very simple. The, the, the most is part
here of the character. Basically it's to the shore. Is it guys? I think the proportion may
be the lag this part here, I think we could make more
length, but I don't know. Then we have a defendant. When you have finished
at the character, we can play a little bit, maybe if the proportion or
tried to make something, some polls or
something like that to fix something
that it's necessary. Of course, we have these
little details here and here to let them see
this part here too. Is it guys? We are
almost there. So soon. Next video, any question and the question handover about
the process, about the tools. You can send me an email or
send me a DM, nice diagram. So I'll see you guys
in the next video.
72. Elvolving The Scrolls: Hey guys. So continuing here, we're
going to add these chain here. So guys, an important
thing here, it, we are skipped
in this model here. And some parts we need make e.g. during the biology that will
be in a low resolution. So these parts here, e.g. the water that we need, the change the size,
of course, e.g. this part here, this part
here, all this information. We can big the normal map
and applying the plane e.g. in the low resolution. So Don, Don, but a lot of
energy making a literal things, some literal, literal
details that will, that will take a
lot of time, e.g. this part here. It's okay. Of course. But e.g. we can do it for if you want in the substance painter
in the normal map. It's an unnecessary e.g. I. Spent a long time
doing simple things. Here. Basically the chain e.g. I. Am blocking it. But in a game e.g. basically, we're going to
make one chain here and we're going to make the
same process and the low in the low resolution, e.g. when we have the
game mash finch had, basically we're going to
copy the chain and repulse. Of course, we can use other techniques and all
these things are e.g. a. Good technique here. It's make one chain here, e.g. and make the right topology, make the details if
necessary, of course. And up in the UV. Because then when I make the copies of the chains
will have the same UV. So when I will apply a material, I will apply for all
then it's just one. It's just, it's just
a byte for out there. And it's not, sorry, make the pose again.
But here e.g. we have done, we have doing
it without, without UV map. So basically, we need to make the same process when we have finished the low version
of the game mesh. And these two are
so we're going to duplicate it and pose and post. So just add them to you. So here I was watching the
video here in 3D total. I like to add videos. Videos in the morning or before I start working
or doing some things. And it was watching
the shadow gambit and I sold the chain here. You're spraying
this change here. So I felt, Oh, it's cool because I'm
doing some chains. So here's a good reference to, of course, we need always
follow the concept. But here in this
discipline, e.g. we don't have a specific chain. Of course we can
follow this one here, but at the question
it here we have different proportions in this is not good for our 3D model, e.g. in this situation of the
chains here a beak and here it's short so
it don't make sense. For the 3D model. Of course it does
depend it style, but for this model in this
specific don't make sense. But I was watching
here and I go, I will I will make
I mentioned it to you guys because it's
important to you watch videos, play games to stay. Stay. Do you keep it in format
about a divisor of different visuals and
different visuals and styles and of the Sphinx. So, so of course here I style something like old visual and mix up
with new visual. It's a little, it's
a little funny, but well, so continuing here, we're going to block
this part here. So basically this part here, I want to make something
like on this way. And here we can make chain
here from this here in here. Let me see, let me try
to think about it. This part here. So let me check. I don't know, I think we can try to duplicate this
piece here, maybe. This one. Well, letting me select
this guy, press Control E, lend me up in the car
NAK why do you Karnak? Karnak. I think we have other others softwares to
use as a screen draw bode. Well. Hi, hierarchies or
letting me see here, letting me Invert now. And I will use the transpose
and press Control here. Let me make a test only. And I can press outer group. So like this guy here. And I will turn off the perspective and I will try to rotate it
more or less here. Let me check. Well, It's okay. Of course isn't not
in this. Sorry guys. I'll wait. But I want make
something more complete because you can put the chains in other
place or it's not, it's not the sorry, have exactly five keys. Are e.g. something extremely
realistic makes sense because some parts is not
necessarily make things here. And I need to take care about the a lot of information here. So no, I think it's not
good this part here. So let me make a difference. So let me rotate here. Turn off the perspective. And I rotate on the Ruby it letting me
check I'm this way. Invert mask. So you can see these parts take time because you can use it e.g. other brush like
letting me show you very quickly this
select this guy here. And I can use, I am omelette, your IMM motto,
kid, where you are. I am Nim cure can be, can be the IM, I am cure e.g. and that can make some som, some tool here and
bring to this part e.g. and let me just drag here e.g. two. Give you an example here. Let me select this th. So here e.g. and they have these elements, of course we call it
but a chain here, and use the IMM and draw it. So for this specific situation, I think it's not necessarily because we can do if handling. So let me select this guy here. So I need come here and
try to fix the element. So in this situation, e.g. we will not close the loop, e.g. letting me see here. I didn't make different here. Something like that can
be letting me test here. Date. So I don't know, let me make different. I will try to rotate up here. Try to find a sideways here. So are these little thing
that are important. And of course, probably we need handed this
other part here, but for this element
here, let me test. So e.g. here it's okay. Let me check this part. I don't know Hero, I can put e.g. there and try to
make this bar here. Because I don't want a lot
of elements to not get. Wait for hydro something
noise is something like it. A lot of element and the Sphinx. So let me check here. Let me select a black color just to check this visual here. Not black colored
something more dark. Yeah. So well, let it continue
you where you're going at. Letting me see
odor element here. So basically we need
something like that. And then here, let me see
if it will make same. Let them select this guy here. I will duplicate that
pressing Control and drag here something like this way. So if I want, I can
turn off the hair. Zhuo to get a better
canvas background. So why do our hair? It's here. Yeah. Let them turn off this
geared to let him see here. Yeah. So let me see here. I can insulate it if I
want to press Alt, yes. And let me use outgroup. So let's move to
decide are you Ruby? Reset the year 0
is working here. Commonly. Call me, call me calmly. It's okay, so now I can select this guy invert and
reset the pivot. Let me see here. I rotate a little bit to
follow the normal direction. Now we will lock again. I can press Control. Now rotate. Let me check here. I want at this site here. Let me check and try to fit it. Made me see here. Let me zoom out to check how it may move a little bit
back to make more signs. And select this one and
the words on these sway. The same process. I have done our bows and of course you can move
it to the Blender Maya Max, or other software that you have more expertise about
that if you want, make a path or to follow
about these blinds, you can make splines and make it the detained while the width. You can use the IMM brush. Well, we have a lot of
different workflows to do that. The important, you know, that you have these
options and of course, you know that you need
find a way to finish it. This is important, e.g. I. I know what I need
to do and it's okay. So now it's done. It's not something about Oh, what it does best workflow ever. Know. You need. You have a mission, a mission and you
just knit. Do it. So of course it's not
perfectly this part. Let me select this guy here. Rotate a little bit, so don't stay a long time. With Zoom width,
e.g. zoom-in here. Try to use it on without
letting me see this guy here. Let me move here. Well, it's okay. So on this part
here, it's a case. So here we have this part. Let me select the body. Hi daddy, Ruby tier took a well, it's not necessary because we
need move this cloth here, of course, but well,
it's okay here. And let them is safe. Are we saving guys? Come on. Remember that? Always, always
saving six to one. Rico, Larry goo. And now you add more on here. Let me turn off my Symmetry. I don't know
why it was active. So let me press W control to duplicate that again and
again and again and again. Let me turn off the perspective. It's better to work
when I'm doing these. So let me rotate a little bit. Let me rotate here a little bit. Why I usually use the
solid because if e.g. I. Am doing it and change it to transpose the
transpose we'll grab e.g. and D is mesh. So now you
can see it's grabbing it. And if I use without other
mesh, just the solo. How you can see I have
this straight line. So I like to always
work in desal. And letting me fix
this part here, rotate a little
bit and move here. And here. Let me check. Now I need to rotate a lot here. Little bit more. Enemies see on this way here. Let me check. Letter mature
glutamine, glutamine, jerk. It's okay here. I think I need this guy
again letting me verge. Checking if is it will select that only these
Chang Take care about the selection mask to dont duplicate measures to
avoid this problem. So let him rose comb
and bows here guys, sidelines of Kurds guys, you can put the music and it's, of course, here I
am recording e.g. in real time part
of this process, but Burberry to make out this part in it for
simple real type, we will take a lot of ours, e.g. that it's not necessary. So sometime it's not
necessarily you see all the fully processed
because it's repetitive. It's a rod guys, remember any question that
you have and suggests term. Please tell me, send me
feedback and I may or my instant grow to in the next course we
get a better result. I always try to improve
the quality and help and helping you with the, with your problems about a d3 d. And of course, if we want
talk about it alive. You will be welcomed
to hear. Let him see. Maybe it's a little bigger, null and press P. We
need to take care about that because sometimes
it's a little big, but for now it's okay. Maybe in the future or Dan, We need to rescale
our weight and probably will be a problem. If we do it in
Blender or Mac, e.g. we can make cop
binds Einstein's. So when we scale one part, the other part to be scaled
lead in the same proportion. So maybe it's a good suggestion. This workflow here, it's
not procedural e.g. because probably any
change that is necessary, you're going to make
a lot of change. When we are working
with proportion. This is really, really frustrated because
you need to redo undo, redo, undo redo, undo redo, and you come to Grace. And let's go, let's
go, let's go here. Let me move this guy here. Maybe I think I do until this involving the
interior cure. I really recommend
you do it very commonly because this
little piece array, they are extremely important
to follow the flow. It's not only the
bicycles here, e.g. but these needs, these needs have a good
visual good sideways e.g. here we have a new
and out this part on this visual is not
e.g. we have e.g. here and here and
here and zigzag because now it makes sense for these character
in nice specific, it's not a rural. Each project will
be your design, your own flow, your own silo, it so it's not a rule, it's not something absolutely. You need to make that and
there's different workflows. I MY is talking
about a different or different it's
different or different. Sometimes I I don't remember the correct
pronunciation, but well, I am sturdy outer time
to increase my English. So it's not kind of
therapy here at capacity. It's very first
trend, this process. Usually when I'm doing it, I put a song or a
movie and watch a movie or something like that because I can do these
things together, e.g. watch a movie in and cubed, but when you are
recording it's different. So here you guys
did this process. I am doing take care about the, how polygons each chain have it. Because sometimes you
are putting my lungs of polygons and something that
it's not in this are e.g. so take care about that. So let me see here. Maybe we add in here it can make a tip and
trick for is if I can, let me press our group to change the colors and I can select
only one and work better. And here I'm going to
press Control guys. And I will rotate it, turn off the perspective here. And they will rotate it. Basically you put
on this part and Z, I think it's not necessary
but the morphing, so sometimes we
have some tricks. It's something like
I am doing here, but you will not see it. So it's an unnecessary admirer of formation,
something like that. Let me rotate it here
being here and e.g. on this situation. But something more
close here maybe. No, it's something like I think make more
sense on this way. More close. Yeah, it's a little better. So we will keep on this way. No, I would say letting me
go too quickly, quickly, quickly save an increase to the maximum and
delete click Save, because I'm always saving, so it's not necessary. And here maybe we
need the same thing. Let me select this guy here. Out-groups, select this
guy Control and drag here. Turn off the perspective. We rotate it. Rotate a little bit more
and rotate the earlier bit. I press P, M dom, dom guys. So I think it's okay, maybe change the color and see you guys
in the next video, letting me up and turn on the hair around the
skewered to your terror. No, it's not here. Oh, let me check
here to the hair and see you guys in the next video, we're
going to continue.
73. Starting The Shield: Hey guys. So continuing here we're going
to model or chilled here. And basically, you see the process here was
very, very simple. We're going to continue
from this point. And I have, I have select
that user that cube with a low resolution
here and clean at the edge deleted the edge, deleted the polygons on
top and on bottom here. Then I use the bridge
here to merge it, letting me Use the
display properties or you use it then because
if I use it, I don't know. I don't remember if I will
lose my lost my history. So let me see. You are here for you on the history
lab activity to them. And so I have used it the
Brigid to close the holes, scale, make a mask. Try to find. Here seems something like a triangle, something like that. Right triangle. And of course we
have a line here. So basically it's a v.
So we have a V here. So in top view it's
something like, like that. On the general shape of course. So basically I have
added an edge here. Then it, I try to
find that the farm. So it's something like that. Find some volume here scale. And I was moving it Until
find overall shape. So I was posing on this side is more or less to
have an overall idea here. So something like that. So have a change at
the thickness here. And basically it was it. So you can see here we
have this line diagonal. We have this diagonal line here. So let me check here. Yeah, it's okay. Then the IT guys let
me go to foil it. Turn on the on the history. They need to have
duplicate that the mesh. Let me turn off these regions. I have duplicate
that the mesh and I have used that the
DynaMesh and 344. And I have made a mask and I tried to make a mask
something like these routes. It's kinda done. I am leather M. It's something like that. So have something like on
this way in front of you, of course it
something like that. And here, of course, this middle part, it's not to
finish something like that. An M and this point
on this point, same line horizontally
line here. You can moral, more or less
have this overall idea. So is it that I was trying to do making a mask
control and drawing it? Tried to find it. Basically I have done
this visual here. They're needed. I have use the extract. So letting me, like this guy, I have used that they
extract, extract. Here m. I have deleted the
other polygraphs. I just keep, I wold keep
only unique mesh here. Just a unique plane without
the thickness here. And I have used the zero
measure without adaptive. And D have active N-word. I was pressing zero mashes
it Romanticism era measure to measure the remeshing
until this point to here. So from this point
are going to contain, Let me see here basically
what I can do here. It's tried to clean up. It may be here. Let me see. I think letting me turn on the
display properties double. I think guys, I can press X and local symmetry to have
active on the project. Control shift out. Let me clean this piece here. This part, this part here too. And now I will try to
find a plane here to it. Let me press Altair, use the stitch or
letting me delete it, insert, delete this loop. And this triangle
here, It's so boring. Letting me delete this edge here in the US I think can be on this way letting me
go to slide and try to press X to his delight. Local symmetry. So let me see here. Let me turn off the
local symmetry and I will try to delete this loop. Here, we have this problems. So what I will do here, it's tried to hide this part. You, Haydn and Muir. Do Haydn. Let me see if I
have some problem here. No. The resume measure not
contained polygon. The Persian can see that, Oh, of course, I think I need
to extrude it first. Let me go to Extrude. Just make poly group
extrude polygons. Let me see here. And letting me try to
me her it's working. So let me go to login.
I press Control Z. So let him use the Z plugin mirror sub-domain muster mirror while you are here. Mirror x as work at, but I need to set the
margin on New and acceptor. So let me merge down now. Herrera, well, well, let me
select this guy and teach. And let them select
this region here. I will press F5 button,
press Control Z. It's okay. Do Haydn NIO go
to zip plugging mirror here, merging 21 sub two here. Now it's okay.
Letterpress 666 here. And here we need
marriage these points. So basically what
are we going to do? We can try to settle
this guy here, London Press out your
state is active. So like the pint and merge. And it's done, It's okay. Now I can press X to
activity symmetry. Here. I think we can change earlier a bit these slopes here. So let me press out
to do this one, this one, this one, well, we have the curve, so let him make diaphragm, letting me do this
one and this one. Let me see here. We can see this cure year. So as I've tried to keep it, letting me check here. See, it's kinda this point here. It's something like
something like that. I think is not to cuvette yet. It's €1 cure rate. So let me try to
bring this bind here. Let me deal with this
loop here. Out here. I will do this slop here. No, let me check. I will make a mask here. Let me see here it's okay. Yeah, we can try to
rotate it to impress. To reset here. I arpanet the lock here
and we will reset. Or I can press on this guy
here line press X and home. And they can bring here. Well, my, this part, it's not on the middle, but it's okay for now. And then we tried to rotate
a little bit, move in front. And they will try to rotate €1, be something like that. Maybe. This part is the same line. Letting me try to
crazy it on this way. Marla's of course. So we have this thickness here. So let me try to, Blaine a little bit, maybe. See this part here. Can try to move a little bit. This part. Maybe this party can remove if I want Altair deal this guy here, Control D, It's okay to working. And here we have something like letting me see on this way and this
way and this way. So these are on this way. Let me try to move
up a little bit. This part. It's kind or something
like that, I think. Yes. And let me check here. Pers perspective, it's
something like that. And they think we can
make the extrude now. So let me try to move in frontal little bit,
something like that. And now I can press
out here and I can use the extrude here and let me
see extrude party group. I'll enlighten me, move
back a little bit. It's okay. Let me turn off the perspective and I
will try to fix it. These elements. Over to this guy here, press Y. It's something like the, let me select this guy here
invert tried to fix this way. Let me see if it works. Maybe or maybe not. Yeah, so now guys, I need a line, this line, this line, this part
here, it's too big. So too, it's too
difficult, it's too large. Letting me try to make
this point. It's okay. So let me see
something like that. More or less on this way. Let me try to put
something on this way. Of course, not the
best workflow here, but I think CAN works. And here I can try to align, let me try to scale or maybe
turn off from this point. This point more or less
on this point here. Letting me sit like
this loop here. And I will try to align youth, girls it to the rule. Press Y and turn off dx. Let me move to this point and I can use the Rotate
If you want to. Yes. So now let me
come back here. And let me try to
fix this point here. Letter press six to try to fit more or less with
the same position here. Yes, we work. Letting me select this
guy here, revert it. Let me select that mask. Press Y here, and
try to fit these. And try to fit in this way here. Let me make some thing
like that. Let me see. Okay, let me select this guy here and let him
make a mask here. So ZBrush to work with hard surface or
something like that. It's very amazing. It's amazing because you
can make a lot of things. And letting me try to fit
them these more or less, maybe on this side here. Of course, I need to move
a little bit to this side. And two side here. I think we can try to
make something like that. Maybe let me check here. Can be on this way and
maybe here I can move up a little bit more. Let me see and hear similar. They have a cure. But I don't know guys, let me pick the color from this point here
can be letting me the cross let him see or
this point to check it. And I can use the
color fill object. Come back here to this point
and select this color, pick the color and go to this
point color fill object. And here this point, I don't know, I think
letterpress Altair, insert edge loop here
and try to move sim, something like like that. But it's a little confused because here it's
inflated in here, it's not inflate that. So let me try to make
something like the front. Let me try to make mask here, and then we'll try to make
a thing here on this way. Let me clean this part. Here. Let me change. This point will not work. Let me see here. Tried to hide this point, this point and this point
will, will not work. Here. We will add the other loop
here, something like that. Let me test it. Okay, so now it's
okay, it's working. Let me see here. Okay. Now I'll make a mask
and invert it and I can move this part. So let me make a mask here. Moving frontier, make
a mask here too. So k here. More I think can be on these
way to play a little bit. And I can deal with this
loop here if you want. And try to create these visor. All hear me. Check. I think it's cool. We just need greece BG here. Let me check if it works or
not to decrease BG geometry. Geometry and Greece, BG through d or k, Let him press Control Z, Control Z or Control Z we need, we can use the polygraph here. Poly groups and
groups by normal. It's very, very cool because
it's automatically here. How these parts. So let me see here
what's happening here. I can try to change it
here a bit, some points. Then I'm increase a little
bit these elements here, these particles
move a little bit. So let me reorganize this part. So this point here, same thing. Just a little bit. K here. And now I can use the
BG geometry, crease, BG press Control D Control
D, Control D. School. And if I want, I can go to the formation, let him try to use the Polish. Maybe it's too strong, not control D and go to geometry and clade polish,
jacket, Polish. So it's okay, we have this
visual here if we want, if we can use high polish here. This dropped some parts. Let me play a little
bit with the, with that press shift D, I think we can control Z, control Z gray here. Then I press six
and moving front, maybe. This point here. Let me check. I can try to use them this way. Letting me come back here. Basically. Let me fix whether this part. And now press the great
Polish from this point. Maybe learn press Control Z, Control Z and soft. They can put five. Just test. No. Letting me put in 100 years maybe on this
way and I can try it. But one, maybe it can
move from this port here. And here little bit. Let me see here. Can use high polish
to this part here. To increase a little
bit this part because it's too small fat. Of course then if we
want to can make change, let me move down this part here. Let me check moving
front bit. It's okay. Here if I want, I can use to the polygraph. Let him see polychrome groups
by normal BG geometry. Greece Come on, Chris, BG, 1230. We have, we need make
it this part here too. But well guys, you're
going to continue next video where we're going
to continue this part. So see you guys in
the next video. Until there.
74. Adding Shield: And here guys, I
don't know this part. It's I don't know
the thickness here. It's too intense for me and I think we need change this part. Well, well well, well, well, well guys, not
cure VAD may beam. Let me see this angle here. So what I'm gonna do
it, press Control Z. Do you hire out your
clean this part? Let me check here. Yeah, I will use this visual
press Control C Control Z, control Z. Inquiries hour. It's not necessary
for this moment. I will make a mask here. And I will try to move back
a little bit to this point. These points here too.
Letting me check. Yes, something like
let me see here. Just control Z, control Z to
try to move this guy here, again is mostly
little bit tried to move this region here. Same thing on this part. And I tried to make a
mask to this region. And try to, let me check here. Let me see here
what's happening. Of course, I have
this point here. What's happening here? I just want to, oh, okay. Let me hide this part here. Now we work. Now it will works. And letting me maybe make, diferent this part
here on this way and try to move a little
bit on this part. Let me press P K. Let me make a mask here. This pore. And I will try to move a
little bit disparate two here. Let me try to scare
you a little bit. To increase a little bit. Move up this point. C here. Okay? So I am trying to find a better
visual for the project. And here let me check how this board let him use
decrease BG press Control D, Control Z, Control Z, Control D. Let me go
to create polish. Know what I have here. Smooth and click polishing one. Let me see if it'll work. No, So let me use down
to collate polish. Will not work. And zero. No will not work. Let me use this angle. I think it took a
what's happening? What's y this part? Bad? Well, it's okay. So let me try to, I could use this move here
if I want, of course. So let me go to create
polish colon. Zero. It can be on this way. Press Control D and I will
put 30 and clay Polish. Vitamin C. We will
not work keeping five and tried to use
in these hundred. So here we have a better visual. Let them is move the
robot to this point here. Then press six and try
to move a little bit. This part may have been
low part, it's better. Let me check or
use them this way. Yes, it's better on this way. Here guys is move the
border a little bit. I can use the high
polish if you aren't, or letting me try to
use the trim dynamic, adaptive, let me
test can be two. If I want. Let me play a
little bit to that. So let me check here. We can use how a layer, if you want, e.g. on this part, can
play a little bit. So it's okay, we're works. Let me press Control. Shift D. D, I will
duplicate that. Hide this guy. Sorry. I press too late. It press Control C
Control Z, Control Z. Just because I wanna
keep my original form here without any change here. So it's okay. Harry Potter name or regional. And I will turn off this guy here just to
delete the history. And now I have the
detached this cube, that part process if I want. What are you gonna do
here is to go to Save As. And here we put six to shield. Why it guys? Because e.g. if the Dan I can
make some change. I have the original
because when I am using the scoop that or
make some damage, probably when I will make
the top or something, if I may make some change,
It's not possible. And I don't like to use e.g. in this moment layers
and a lot of things to not to keep the computer very, very clean to work
and not wait to work. So it's okay. I think this guy
here, let me check. I can move in earlier bit. It's okay. And I can press Control D, letting me use
decreased PG geometry. And here of course I need
to divide this point. Here. Letting me hi, slant press X and letting me
check this part here. This part, let me hide it. This inner part, this part to part c here. Let me turn on the
display properties, double its okay, so I'm going to press
Control W and Heidi, this guy press Control W again. Hello, hello, hi to this guy. Here. How to D is one, press Control W here. Control W. And Heidi this
guy Control W and Heidi, this guy controlled lab. So Mao, when I use
the PG or this, this part here too, I need make this way on this way and this way
in press Control Tab. Now, when on in
this part here too. So let me see here. Letting me hide this guy. Now I press Control W and Control W to create
different polygraph. So now when I use geometry, query is PG, I love it. And press Control D, Control D, Control D, five times. I have this beautiful
visual and of course I can use the great
Polish if I want to. Of course if you want. So you can see we
have this effect. So letting me use little meaner. Her tan, Greece BEG, can try to move a
little bit, some parts. Here. Let me press Control C Control C
Control Z, Control Z. Now it's okay, so you
make the same thing. I will duplicate that. Move the bottom here. This guy, I can
delete these other delete this part it but
copy and hide the disguise. So Mao here, I can use the grid BG because I have
the original I like to make, to make a copy to work and keep the original grape
polishing here. Now I can move the border here. I press Control Z,
Control C Control C Control Z, activity symmetry. And now I can move a little bit. This part here. You Ruby it just a little bit. This part, I can use the Brush. Train adaptive if
I press Control Z, press Control D maybe. Or it can use, let me see
during dynamic local symmetry, play a little bit with
this region here. Same thing. Well, let me
see why it's not working. During adaptive. It's okay, let me select this guy again. And of course these
parts here guys, you need make very,
very commonly. It's not to do quickly, but here I'm doing quickly
just because I needed to move move on because we
have a lot of work to do, but letting me move here a
little bit like this part. Here we can play a little bit. Of course, we have a low
resolution, but it's okay. No problem. Let me see here. Okay. I can use e.g. the orbit correct, to
create some landmark here. Of course, it's because
you have a low resolution, but don't worry about that. E.g. you can use
Dynamics today in Oreos in Substance Painter to make this detail if we want. So it's okay. Let me see here 5.6. So let me press shift
D and D will save it. Now here are your emerged
then. Merge doll. I need flip. Good split pulpitis,
flip the normals. So letting me select this guy
here led me to load again. So it's extremely important
to save the files. So let me select this guy and
I will turn off the double. So now I can flip and now I
can go to to save the file. Now mirrors to move it into the character d. Let him
see Myrtle, it's okay. And me check yeah, I took a lighter me to load a file again just to meet check the resolution
here of geometry. No, it's okay. So let
me select this guy. I can select this part. Let me rename here to tilt. I don't remember if
two-year-old or short. Letting me go and append shield. Let me select it. And letting me move it. Turn off the symmetry. Rotate 90 degree k with it. More or less on
these point here. Of course it's diagonal, so we need to take
care about that. It's something like that. So let me check here. Let me see. It's kind them this way. Maybe Mark cure. I don't know. Maybe I didn't make
mark your vet. I'm turning on the perspective. You need increase it yet. This way here. Something like that. You need CD proportion. Again. Letting me move in front here. If we want, can
make on this way. Let me rotate a little
bit in this way. No. Let him see the sport here. So we need to fix
this element yet. Something like that. Maybe. Let him see here. Yeah, Let me check. I can try to rotate a little
bit to this point here. Maybe scale the zero bit, letting me try to move the
robot and this part of course, and here we have on the
diagonal because the polls, but it's diferent here. So I think he's on this way. Can be can be on this way. Maybe we can try to
increase it a little bit. Let me put more or less
than this part here. Let me see him this way here. Her on this way here. Yeah, it can be here. Move up a little
bit to this point. So basically we
have this element here we go The increase
it if we want. Let me see this point. And is it the guys
in the next video? We're going to continue on. We're going to add the chain. And maybe we need to make some change here if we want what I think is not necessary, then we'll go to skin. Maybe this part here. Let me select this guy
here in Latin mic pres, how to grow horror group. Just to select this guy, I'll invert it and
I go to color and I will pick color here, but it's the same color here. Why is two y? Let me try to put
more dark color. Now it's correctly color. So maybe it's to inflate that this part is not to
inflate where it's big. Maybe need change it if I want or I can rotate it if I want to. To appears at zero
more of the shape. So let me see here. Yeah. Well guys, is it? And see you next video where
we're going to continue maybe these poor ear letting me the so on this
way and this way here. And maybe need change
this pore here. Of course I can press six and
try to move this guy here. Let me check here. Try to increase it. Maybe to little better. Let me try to put it smarter. More close here. Going this way. Yeah. So is it guys, I will save the project here. Let me select, Save As 63. And in the next video
we're going to continue. So here in the skin shady, how you can have a better
visual little better. And they need that chain here in the chilled and see
if we need to make some change on the
side of it per person and finish the the belt. Select this little guy here. Turn off this part. Okay. Well, color,
tones of color, It's a little different. Maybe need fix this guy here, Invert color, fuel or reject it. Y. Y is not the same
information of this guy here. Well, then we need, we will fix this elements. So let me pick the color here
and I put a little white, fill the object too much. Nol, then we're going
to fix this part. So saving him. Let him see here. It took a 28. And is it guys see you in the next video where
we're going to continue.
75. Continuing The Shield: Hey guys, So continuing here, let me see what we can do
it at this chain here. So let's go, let's do that. I can try to use this one. So that is good. We go there we go. Let
me I can duplicate that. Let me see. Yeah, I
can duplicate it. Late this one. Do Haydn. And I will bring
here. Let me see. I think we can use
some this way. So I'm saying, let me
see it this way here. Something like that. Then here we need to
fix the belt here. I am hungry. Well guys, continuing
here, this process, It's a little slowly because you need to find its silhouette
if it's working or not. So basically we have
one chain here and here and here, sims. But look that in the concept, because the perspective view, we have this part
too close here. So more or less on this way, but here in the 3D we will not work so on this way
because we have a sims are different distance
or we can make it e.g. let me try to change
this part to this one. Let him see here, learn press control Z and I
remove more or less 0.26. So let me select this guy
and try to make time. Same thing, 0.26. Okay,
and this part here, let me see 0.26. Yeah, more or less,
something like that. So this part will
make same thing 0.6 can be on these
weigh more or less. Let me check, can be here. So the question it's about that are literal things that
make a difference here. And of course, in
this stage, e.g. who have this point more
or less on these poles. So this think they
are important. Look where, where this
part It's both, It's both. So e.g. it's here. And this part, it's
smart up here. It's on this point, it's not on this point. So I will try to
move up this guy. Letting me see, well, well, well, well, I
can create a new, well, let me turn
off the perspective. And I will use the
transpose here. And I will move more
or less on these, weigh more or less
on this way here. On this way. Can be here. Let me move again
because I needed CD. Letting me use the gizmo because
I can't see the numbers. Let me see here
mortal as zero point. Let me put the gizmo here
on this part and move it. 0.421 can be 0.46. And here I will
make same thing or change the gizmo to
this point here. And it moves there 0.46. Not exactly, but can be here. It's better. Now, this guy here is a little bit and move more
or less to the sport. Year. And inner. Something like that. So it's okay to press
P perspective so well, as work at m Now, I can, can use one. This one here can be duplicate, that is only this one. They will Haydn. And bring here. I can use the mirror. Heidi, this part, do you hide? And again, just pulls here. So let me try to
rotate it like that. So this part, guys, it's handily and
these characters take time because we have a lot of these literal things to do. So these, these
elements take time. So let me see, we have order here
and here letting me maybe letting me duplicate
him if necessary. I can change the size of it. So let me bring a little
bit this part more or less. And this guy here, you make the same
thing up in the log to change the pivot orientation. So now it's easy if I
press Control and move it, easy to move it. So let me rotate a little bit. Move a little bit. Lighter me check you're
going to press P. And well, has worker maybe
it's too big or not. I think it's okay. If I want, I can rotate
it or try to move a little bit more this way. And this guy here
move a little bit. Yeah, and then if necessary
we can change the dee Fink's. So here maybe I can
put in the backpack. Well, it will not appear so it's an unnecessary just
this element here. Think we can change
this port here. Well, there will
keep them this way. If unnecessarily guys, e.g. then you can redo
these elements here. These cubed, or if you want e.g. can redo that. Let me check. In. Of course, here
it's more to present the character because in a real, in the real workflow
we need make direct topology and sometimes we need to remake this sculptor. So don't worry about it
at it's cool version. And hearing it. I think it's kind
of we need to fill the maybe we need to fill the volume here
because it's floating here, so it's not good. So something more like that, but let me check it too close. I like this size. So maybe here we called, try to inflate a little bit. This part probably will
be necessarily Ruby it. And probably we need a
different flow here. Let me see. So moving this out, this part two here. Maybe selecting all
these parts and moving. Moving a little bit. Letting me check. No, I
think it's an unnecessary. Then if we want if we miss
our bows or make something, we can change this
this part here. Let me check. Yeah. On this way. So is it guys here? I will try to, I have changed the color
here of the change. Let me select this guy here
to bring the color here. Well, well, well
I have a problem here because this
part here, the belt. So this change is little
twigs all the time. We need to make some change. This parse take time. So what we'll do here, I think, I think I can, Let me see here. Maybe this port here, it can move more or less, do this port here. So K, Now alone letting me, maybe I need to rotate it or letting me select the mask here. I will invert it and try to
bring to this direction here. And make a mask here
on this part or ops inverted and try to
this process here. In these, of course it's because the draw
bar not make sense. So because this part may be letting me more
or less here, no. So only if is it cure for that may be I can
try to play with. So something like come this way, let me turn off the perspective. Aligned my transpose. Let me work, may come this way. So something like that. And play with that. Of course we have the
controversies with version here, so I can try to merge
these guys here. Let me check. Yeah, I can try to merge
this part with that. So let me see here. So like this guy, inverted, move a little bit. Let me move zero bit here. Okay, let me select this
guy here and let me see it. Yeah, I can do this
part here, e.g. because we're going to use the
breach lead to heightened. Let me see here in this part and this part they
can merge doll. And now it just can breach
connected elements. So here, let me refer
to this port here. Let me do this guy. Let me do this part,
this part here. This part. C too, okay? Hiding. And this guy here, I need you to use the bridge, connected the parts. Do Haydn. Somehow. I press out here
and use the bridge. Select this bar,
this age desert, here and here on this part and this
part k. Now guys, I can use the
polygraph by normals. Let him see Poly
Group By normals, group by normals. It's okay. Maybe let me try to
relate to this part here. Okay? Okay. Adam invert. Make same thing here. Let me try to hide this part. Well, let me see here. I'm going to press Control
W to transform our in Munich polygraph and try to
grow up in our mouths again. Why this part here? Let me check it okay to work. Well well, let me
try to hide it. This part. How to do spurt
here? And press Control W. It's okay. Same thing here. Ouch. Control Shift Alt and
Control W to W to W. Now it's okay. Well, only here. This part, now it'll erode. Think I need moving
frontally Ruby it. This part here. Let me check. Oh yeah, we have
this question here. So let me press Control C, Control Z, Control Z. And just drag this part here. Let me try to move this
part back a little bit. Is it guys always try to
work commonly these parts, we don't have the array
you need may commonly in debt and test and is
it so this point here, it can scare you if
you want to check it. Well, I will keep it
on this way first, what are you going to do here? It's tried to add a loop here
because I want this effect. So let's go, let's go. Well, I think we can do it in the next video. Next lesson. Always saving the project. Remember that? Let me see
Turkey, always, always saving. Let me say 66. The perspective
P. Remember guys, I am using the draw here, the focal length here in 28, so focal dystonia,
remember that? So let me save again, of course, no matter because it's
random here, but it's okay. So it's cool here. Divisor will maybe
need to increase it or move this guy a little
bit. But it's cool. I have enjoyed. And this side right here, I have move at this
part more to this side, so make more sense
later middle lobe. And this part here, I haven't played a
little bit with them. Standard only mask. So very, very simple. You can try to find some
designs because our concept, this structure, it's
a little different. Here. It's something more. It's not realistic,
but it make more sense because the arm salivate. And here we have
something more on these way, something like that. So you can play a little
bit in the back part, we don't have a reference, so you can play a little bit withdrawals
or something like that. M, of course. How are you can see here it's
following the the armies hydrate bird you take
care of because it's not really so you need
to care about that. We need to refine the cloth. Here, guys, we have drought. Next video, we're going to
continue to have this line. So we need to try to use
DynaMesh to make this does drowsy because the
control did subdivisions. We have a different topology. So if I make e.g. some lender might come
this way, will not work. We works only on this way. So my idea, It's transform
it in DynaMesh and, or DynaMesh, or use the zero
mesh to change the topology. And we can use in making these landmarks is
just incineration. It's not inside the
tailored landmarks. So we're almost there. We need to escape this
purpose here and start the head inherited
or Mike data line. It's too short, it's
almost in the end. So I need speedily
robot this project. So see you guys in
the next video. Well, it's not as safe. See you guys in the next video. Any question and a surjection, then please contact me. You guys.
76. Belt Redesign: So continuing here guys, we have this skin shading just to see a little bit
about the visual. Of course the, the main idea
it make the high poly than the writ topology with a good topology maps and of course opened uv
maps and make the teeth. But in this case here we're
going to make a simple color. It's not colored
D, but something like poly paint just to
present the character. Then the next steps will be the writ topology with a good
topology and UV mapping, an Audi process for a
real-time character, e.g. but well, I'm this
course we're gonna, we're gonna see until the
PowerPoint presentation. So here's some points you need. Maybe increased the hands and give a better visual
a little bit. And make some details
here to this part. You can use this tract here
and clean these guys here. This part here, maybe onto here. Let me see what more we need
to finish this part of belt. But these elements here, little tweaks, clean this part, define here basically it's
increased a little bit the, the mesh and refine
it to be more styles. Styles add here. And of course, we need, we mash it. And we need make the
head and the hair. Then need to fix this
little part two. So what? Well, let's
go because we need to keep it with that. So here I will work on the belt. If you want guys, you can e.g. duplicate that. Let me hide this
part because you can make an inversion or
eversion here like that. E.g. two pieces here. If you want, you can try to make something like the model, exactly like the motto end C, which will work better. So let's go here. Basically I need Add, Insert a loop here. As on this way. This way. Hearing aid. Again, I'm the middle. You're letting me check. I will just select this
part here and press zero and make a
landmark here, guys. Just a landmark this
part because I want a more volume here. It's kinda close
on this part here. Let me see. Or you took a yeah. Just increasingly robots years. So now here let me maybe
let me move this guy here. I press C, something like that. Maybe. Let me try to move up on this point
and bring this visual here. Let me press Altair and
they will remove this guy, remove and now I will add again. Let me see from this point. And we change the thickness here more or
something like that. And now I need to
extract the middle. Let me check here. I think let me see
what they can do here. I think I need extraordinary
these inner part into bullet. I need that diaphragm. Adams who like these guys are
different poly group here. So load them is Sue
what they can do here, something like that. And then we'll create a library. Press Control Z or you
press Control or blue. So Mau tried to remove
this little part here. Let me check. Well,
we will be very commonly this way part by part. So some things, e.g. here, some cold, do
it in maya, Blender. This word e.g. you're going to see how was
created from Maya just to, to have a different vision
about the workflow. And here I think the belt
and some things where we can why do we need to work e.g. with different size
and thickness, e.g. I. Think that it's better e.g. to do it in 3D as Zmax for separates a good
software to have. It's kinda proceed on
modelling because you can use the D, HD or Pauli. And there you can use modifiers. And it did these modifiers. So it's very, very
cool for this part. In my, Of course it's good, but it's a literal
destructive workflow. Here in ZBrush too, It's a little destructive
workflow in N max, we have the modifiers and in Blender and in Blender
think it's too, It's good to do these things. But we're all continuing here. Let me clean this purged. Very commonly. Guys, these projects, e.g. this character's
something like Cray, those Marcus Phoenix from gears of her and
craters from God off our our characters
that to create them. Basically, of course
it's because it's professional is to do and we have a lot of a big
history behind them. But presumably the last, the last gotta read
narratives were decreed to to more
or less one year, I think to be created by Raphael grow set
and all the art team. Of course, you need to ask redesigning with the concept
artist and how the sphinx. But what I want to say u is you will not make
quickly character e.g. when you have added props
and make a lot of things, clothes, anatomy
and now the Sphinx. Keep calm and keep
it in your mind that 22 good characters
will take time. And of course with the time, you will have a better
skills to do it more fast, but some characters
will take time, It's impossible making
one day e.g. a. Character like that. So from zero without base
meshes and all these things, probably you need a
big time to do that. A large time. So keep it in your mind, it's important to
to not stay like, Oh, I'm not a good and
no perfusion or no. Each artist and each
project has your on time to the production. So here let me check. It's okay. Somehow we can
extrude it or let him see here what I can
do because one, let him check this guy here. What I can do here, well, it's kinda have
to elements here. Well, here guys, I think I can try to maybe
move this guy here. Well, it's okay. And let me press geometry. I go to geometry and grays, BG, tears are going to press
Control D, control D, control D. I confess you, I like this visual here. And I don't know this guy here and
not letting him maybe let me make
the front here. Let me test these
different workflow here. I don't know, I'm not
enjoying this one. So let me press
Control D, Control D. Going through the
control D, it's okay. And now here I will try to press out here and
move is light. These guys here
out the edge loop, lanugo to, I will
duplicate this one again. And now let me check
something like that. Maybe it's here. And they have this draw. So I need to make a
different color here. Different poly group here maybe. Or I can extrude this part, create a bevel maybe. But here we need to
merge these guys. Let me see this part here. Maybe I need to see how I
will make this landmark. So it's something like that. So let me test it. Let him selected the stitch. Let me try to move this part
here and this part here just to me have this
base to merge this part. Okay? So let me test it. I select the whole tier, clicking the vertex. Hopes. Come on. Then let's see. Oh, it's not split. And then press Control Z. It's not split. This guy here. Let me check here. No make Sayings. This poor. So here. No, yeah, it's okay here. Let me maybe press out here and delete or insert and out
to remove this guy here. And here, basically, we
need something like that. But we need loops here. So 12, yeah, basically
what I need to do it, is it letting me see? Let me think. Well guys, I have duplicate that
this region here. So what I think
we need to do it, clean out these loops here. E.g. Altair deleted this guy, delete this guy here. And I will use the bevel. Insert, sorry. And try to make
something like insert, inset, something like that. But using the polygraph, our PC. Or really why this region here? Well, it's something like that. Yeah, now has
worked at its base. Insert two. Let me try
to do this guy no. Then press Delete. Sometimes you have some
problems like that. So let him use this D tier and try to do
this guy and you use breach. So some things, it's a literal
borrowing because bad e.g. we need all the time make all the time make something like let me try to
easily this one. It's okay. And I want to bring this polygon to the
same poly group here. K here, Control W. And really letting me see
if I have some problem with the normal display properties. The goal, why we have
all these elements here. It's crazy. Di, di. Let me go to Insert
and try to delete it. Really man, teach. Delete this guy here too. So sometimes we have this
problems who I will not put energy trying to
discover what happened at just delete and try to fix. The things very quickly. So you'll do here. Okay, so now I can
press Space and breach. And of course you need are the question about
the polar group. So again, like this guy and this guy, what happen here? Maybe something like that. Breach. As work at here it
took eight phi. So this things guy, when you were working
with zero measure and if it's not a
B-roll for you, you will be zero
first trend because you spend a long time
just doing simple things. Now, let me check here. I didn't make how these things
to the same poly group. What happen? What happened here? I have deleted this guy really. So let me see the life. So I need to redo this part. So let's go doing
the same thing. And of course, if you
want to, you can e.g. create a library from
belt and now the Sphinx, sometimes it's a good idea
to depend, of course. Well we have created
outage same, so it's k. Now here guys, we can try to press
Alt your bevel again. Nana. And letting me see HE loop, complete. Something like that. Maybe it's too much. So let me try to make
something like that. Well, let me check here. Something like Like that. Yeah, it can be and we
can try to test it. Letting me press Space and extrovert poly group, of course, polar group out in their vitamin C are more or less something
like that can be. Let me see. I'm this way. I can use the craze BG
or friend Chris be g123. Of course, we need
the holes here. But I confess you guys
that I have enjoy it. I don't know why, but
I have enjoyed it. This visual of course, hearing aid increase this
point here on this way. But I like I think I can
reproduce it in the top view. I don't know, make more sense. Let me see here
and skin shading. Letting me check
here, skin shading. I really have enjoyed it. So let me see here. E.g. in this situation here, we can try to easily to this guy and
make a mask just to check. Make a mask press Control D, just to see the over idea
about the poly paint. So wow, wow, wow. Cool. I am press Control Z now. Z gone through
until here, maybe. Here we need make different, we need polygraph up here to this part and this,
this region here. This region will learn press
Control Z or Control Z. And it's okay, I need to
fix this part two here. Some things like that. So it's very, very cool. These bar to this dies down. Here. We need to make
a poly group here. And I will hide
these poly groups. So now it's okay. Let me make a different color. Don't want blue. There
can be this one. And now we will redo the Altair bevel and extrude inner. Let him see K and decrease B, G, B D, I love it
decreased pg 123. We have this question. So, well, well, well, how we can solve it? Basically, we will need to make different poly groups
color here to my friend. Letting me try to do that. Let me hide. This guy is letting me see, okay, without grace, B, G, K here, my friends here guys. Basically this part here. We need a different poly
group for these guys. Control W, k. But here we need the height
to this guy and height. Let me see here. And hide this guy controlled labium and hide this
guy. Let me see here. Let me see if it works. And if it's necessary. We make different
from this one here. Well guys, we're
going to continue next video from this point. So see you in the next video.
77. Continuing The Redesign: So let's go guys. Continuing, let you
test first here. If we decrease PG magic grid, BG will worthwhile or I
need to make some change. So here we have a problem. Y, 0, the color here
need to be different. Yes, here we need
a different color. So let me press
control Z and tried to hide this part only. And I will select
these guys here. Make a mask can
be press Control. Make a mask for this guy. Press Control. C, Control
W H greater mask. So let's go query is culturally
now it's working well. Beauty, beauty, beauty folk. You will have this
little bump here. Maybe it's because these guys here need to be a different color here
to learn press Control, Z control Z, control Z. Control the control the yes, these guys here Control Z, Control Z, Control Z. And this guy is here. Let me clean the increase our
n. I need to change this. Well, but it's
different color here. No, no, no, it's not different. So let me hide. This guy is here. This one, this one, this one, this one, this one, this 10, this 0, this you are my friend. Let him make a mask. Let's go crazy. Pg again, 123456. Well, we have this new row
points here, but it's okay. I can just move it a
little bit if I want or use high policy here to
solve this literal Took. It's okay, It's real beauty. Letting me go to
basic material and I have enjoyed these
visual because when we add the letting me select
these guys here, e.g. let me make a mask, let me turn off the paint here. And I will try to press Control and drag
it in front here. E.g. I think we called make
us perfect cycle here or not. With this visual but well, here let me move now you're a bit so k, something like that. Rotate on this way to k. Let me press Control and try
to drag to this point here to move now, turn off perspective
can be on this way. Just to simulate of
course, and press Control. And you try to bring
it to this way here. This part here. Of course, it's not
perfect for you guys. It's just a landmark
to check how we work. How it works. Well, I press control here. Just play a little bit more. Turn off the perspective. Just let me check on
these weigh more or less. Think it's okay. And this guy here, it can try to move a little bit. This region here. Let me check more or less here. Bilirubin can be here. This guy here, of
course I need change your rotation and then press C here, maybe one here, maybe letting me play a
little bit with that. So like this, this
guy here to center to the object more or
less than this. So I remove a little bit. Beam, need robots, or K can turn on the bank
here to be black color. Let me see. Let me
check this guy here. Let me check this game. Let them sit like this guy here and I will
rotate it a little bit and move up a bit. This part here need
to be on until here. But the overall
idea, it's working. And I confess, you guys, I have enjoyed more these
belt visual, this belt style. So I can reproduce
here the same thing. Cause it's more
simple and effective. I call to be the same process
from this one to here. But I don't know. I think the fickleness,
this visual, this element has
worked better here. And of course, here
I can present, please move the border
to Adams, see him. I called may come mass e.g. if I want only the border
and use the the clay polish. So let me try to do that. Will probably lead me go
to geometry. Play Polish. I love this clip polish to it
can try to do on this way. So let me clean and the software
can put five, just test. It took a if I want, I can put 100 tests. And so you will
have this visual. If I want. I can protect the points and
these points just to test, of course, the border
here and border here. And use the clay polish. Let me check this point here. Just make it this way. Polish. Wow. Let me try to put 50. 50 cent. No. Let me see here seven maybe. Well, we have this part
Bordeaux LA press control Z. And if I want I can just
move handling here. But well, we will not
do that on this moment. So guys is z it, I recommend you make this
part as exercise very, very simply how you
called C, very simple. And in the next video
we're going to continue. Maybe we called next video going to change this
and this proportion. I think it's a little beak. And the freight that here it's
something that Mark flat, Mark Martinelli key thing. So of course, if you want, you can test these visual
here too if you want. But I think this guy
fit very well here. And here maybe more, more large these
piezo off we want. But well, can be on this way. So is it the guys see you in the next video where
we're going to continually refine and refine. Of course, when we have the, this part of the quote, more high poly and high polish apply at here we want
to have a better visual e.g. here, I can select
the clip polish, e.g. just to play a
little bit and you can see the cloth here too. But when we need more
resolution to do that. So how you can have these highlights here will
be very, very beauty. So let me press Control Z
here and Control Z here. So badly going to e.g. increase it with
sub-division, try to refine. And the final part we're going
to use de Calais polish. So here if you want,
we can use to, but it's a low resolution. So you have this visual clay
policy is good when you have a big DynaMesh resolution of the DynaMesh or some
diversions to let me see you. What's more renewed? It's okay. We can play a little
bit of this guy here. I polish if we want, but it's not necessary. We need to make the Ramesh here. So let me see this particularly
Polish wheel works. So is it the guys
in the next video, we're going to try to rework
on the propulsion and this part and see what more
renewed change we have. This poly painted,
this draw here, this part on this region. These are the elements here. Basically is it
because the caliphates just make some
landmarks and Christy, resolution and musically polish. Here we need to remeasure
and we are almost there finishing this part
of the body and clothes. So we're going to start
skipped in the hat and the hairs to
finish the project with the final cup version because here it's
DynaMesh blockage, so it will not work on it. Because I need to finish the hair and the hair to
have an overall idea. So it will not put energy
on this part right now because it's necessarily
change it to them. Basically, I we have, we will need make a rework. So it's not good for
the optimization. We see it though Adam is save it again and again and
again. Let me save. 606-06-6602 are Hall 67. And let me see. Let me put the skin color here. Just to have an overall idea. All you will need
this bottom here. This part depends
to these landmarks. Here. If you want to see
the overall idea here, you can use the clay polish, so we will get a great
result, very beautiful. So let press Control
Z or Control Z to. So let me say that. Again. I don't know I have this question about
safe, so saving it. So is it guys, next video? We're going to continue
our projectile. I have enjoyed these
belt phi show here. I really enjoyed it. And we need make this, these draws here on the shield, this guy, this guy.
And the holes. Of course, when we finish the project, we
are going to make it. These subjects, young
guys, this I scroll. You can make all the same, the same thickness here. Here it's different.
They are different. So sometimes it's good
to make this same, same proportion on
this angle, e.g. and try to make
the same circles. We'll give a better
visual for the character. Sometimes, of course,
it's independent from your direct art director
or your lead supervisor. But you can test with
the same visual here, not the size birds, same. The same cycles. Here. Is it guys. See on the next video.
78. Little Tweaks: Hey guys. So continuing here, basically we want to
see the process here. I have used that to
clean up the elements. And basically here guys, I had SUE your these pore
is not where you are, my friend. I think. The leg armor, it's here. So let me show you how
I have created it. So I like guys to
use to work first. Basically I use DynaMesh, e.g. to create the armor. Then basically, I can
make a zero metric for it or remodel it into
the blender or my OH, here in ZBrush, e.g. we can make a cube, start from a cube and basically make the first shape
very simple, e.g. this one and extrude and
find this silhouette. So was it I have
done so basically I have start doing zero measure
here in hiding this part, but I felt bad it's not the
best workflow because I, I won't have diferent, I will have different
flows here, so it's not clean, so I have not enjoyed. So basically, I've created
this element here, very, very simple from a cube. Let me see here. For our cube. And I use these, skip that part of the
armor as a reference. And I have cleaner, greener the element, the mesh. And I was adding loops and try to find that
the overall silhouette, how can see very, very simple part by
part here until I find, I found on let me see here. Let me see this pore. Yeah. Until I found a good visual. So I was trying to
redesign it the part. Then it basically I have rotated and use
the extrude here. And Chris BG, very, very, very simple ways
letting me select You're my friend
and this guy here. So how you can see just to
use in poly groups here. Here, I have changed the length per person to
have a better visual. So look on this way. And I just create these fish
are very, very, very simple. Basically. You need to redo
eating out the elements, e.g. here, we have the DynaMesh and we're going to
redo this visual. We clean mesh this
part here too. So it's marked glands. So e.g. if you look here, I am using this green shading. If you look at this visual, how you can see with DynaMesh
and chart part of the leg. And basically here we have, let me just pick this color. It will not work. So just me, just let me
select this guy here. Well, it's no, No
matter in this moment, but how you can see the proportion, It's
Dremel important. So I was looking for the
reference or filling my, my arm character here. And I saw, well it's not good proportion either
and know what is. So pick a time to
check the proportion. Maybe the concept, we will be different size
from your 3D model. Because in 3D you need to make some changes to get
a better result. And then the concept works. But in the model, 3D model, math works. So you need get it's
filling from your project. So how you can see
here, the diaphragm, It's basically it here. So very, very simple
here. The same thing. This part just a
simple planes here. You can use Blender
Maya if you want or do it in the ZBrush, then you can use the the
polygraph here, e.g. if you have ionic polar group and you want make
separation here, you can use the group by
normals and sat here e.g. four to five in here. I saw that this part, and it needs to be a different diaphragm polygraph to have this landmark more. Our do here is known
as Harper College. It's Haydn. So you can see was this workflow and basically
you can duplicate e.g. Control, Duplicate or press Control and drag here
will have different, different poly groups because we have a more Lamar
formation here. Is it basically, you have a high Pauline unit risk
coped in this case, we need redo this thing again. So I like to use DynaMesh
first block and overall showing that if a hard surface
or not the hard surface, I like to have an
overall sketch, then I start to refine it. So we're going to see
this process here. We're going to redo this
part and this part here. So in the next video
we're going to redo that. I think this part, it's okay. Maybe we needed a change
in the proportion. And this guy here, we need to use the
zero mesh and tried to work with it too. And I think is it
for this character? The poly paint is not so good. We want to try to put some
color or something like that. But the best way to make a
good character here in Visual. Talking about the visual
effect is to work with topology and
make the UV mapping. And this theory it in the substance painter
together if it's really cold, maybe to bring something much
types started out or make something kinda similar,
realistic, e.g. this part and this part using only Substance Painter
and show it in marmots had to beg or come back to
the Blender Maya to make, to render or unreal. But here, ZBrush
to poly painted, it's not so good for
characters like that. It's more something like
a face is organic things. Cloves don't work so good. It's not so good to render, make renders here in ZBrush. But for this momentum, we're going to do that because it's a marked something to show the high poly process because
the most important here, the final result here, it the render in real
time or offline, rendering it in Maya, or blender or real or
marble statue back or unit. Software's like that. So is it the guys
remembers, remember, always save the
character, the project. And in next video, we're going to see a little
bit this process here. Whether you're going to
redo this part just to check how I have done all this
part's very, very simple. We need to redo that, this one, this one. Let me see what Mark we need the visual of this part here. Increasingly with the hands, maybe some more details. And this part here and the clove here and the heading,
heading hair. And we're going to see
how I created this word. This word that basically
it's very simple. You just need follow, follow the shapes and use decrease PG with together
poly groups and crisp EG. So the workflow it
same the question. It, we have a lot
of little pieces. So these DateTime is it guys and max, we're
going to continue. So see you in the next video.
79. Remeshing Feet Armor: Hey guys. So continuing here, we're
going to start with the read. It's not redesigned word, It's basically make a
different mesh here, topology for this part. So why do we can try to do it? Let me duplicate that. Letting me glad you are here. I confess you I don't like to rename and this moment, e.g. I. Like to rename it or
change it in nomenklatura of the dose here when I have
finch had the the project. So here I have duplicate
that letting me see. Yes. So you turn off this guy. Basically here. I will try to use, I can use zero mesh or use a
plane to make this blocking. E.g. let me see, I have these five Zhuo here. Let me assume this way. Let me try to use the zero mesh. Let me test it. Well, I have some problem
with zero measure here. Let me test to think about why. No remeshing error in
contrary motion aborted. Probably. I have some problem here. Let me try to move from
maybe this part is element. Let me check here. Let me hide this party here
and then press X to delete, to turn off the symmetry. You Haydn. Let me see that. Let me go to, let me test again. Zero mesh. No is not working. So what we can do here, if we want to use a cube here, let me go to make polymers 3D. And here I can use a pound
and try to append a cube. Y. Zero meshes not working
sometimes guys will not. How I say do not put energy
trying to discover it probably because
something about the mesh. Letting me do let me go
here in the initialize. Yeah, I need deal this guy. And I need select the cube here, letting me see initialize. Now it's working because
if I use depth bound, probably it's kinda the same that you press
make poly mesh reduce. So these options from the
initialize, we'll be, we'll be off disabling and
say disable this active. Well, let me change here, The Hague by David. And now it's okay. So now I can rename it to ERM or silent or calm all zippers you're
already giving with me. But well, let me select here. Let me see. No, this
is the old file, so I will do it. Yes. Let me see this part two
in this sorry, objects. So let me see this order here. It's not an SR2. And here it's okay, here we have our project, so let me go here and not
banned the armor fit. It's okay. Turn off the
perspective and you try to read constructed
this part here. Let me think The bad
or blame for that. So maybe we can try to
make something like that. Let me scale width, can press Y. Let me see here. I have this visual. So let me make this mask up
slow and press out here. And I will do this loop. And I needed delete
these polygons here. Because I just
wanna simple cube. Without this, adds, cross it. So select reach. And same thing here
on the bottom part. It's okay. And let him see, now I can select this
part and try to scale it. And let him see here. Basically, I needed invert
and try to move to this port. And it's something like this part to it, something like this way. K Now I need the curvature and I need
this cure but to two. So let me try to
make them this year took a Latin means cert. Lopes. Hopes. Letting me scale a little bit to this per, rotate a little bit, just test. I can use Control Z
if I want her better, let him see land press
Control C Control Z, control Z. I will use the rotate, this part here. This object can use
the transparence. And more or less than this way. I'm not changing the proportion here to change the
size, isn't you? Don't, you don't showed you the proportion from the original reference
because then it, then when we have been
shut these new mash, we're going to add
into the file, into 3D character, and we need to keep
the same proportion. I basically just
change the rotation. So this is not too important because
then I can repost it. And here, let me invert
and bring this part. So it's okay. I can scale it. Of course is not symmetrical, but here I am doing
symmetrical, just test. And of course we could make e.g. topology. But guys,
I don't like to make red topology from
sketch elements, e.g. in this situation
because it's not a claim mesh to make a
good route topology. I'd like to make
writ topology, e.g. when I skipped
something very clean. Let me see here. This is my workflow
sometimes is not. It's not permanent
workflow, e.g. here it can go Insert Edge Loop. If I want. I can
make a mask from these bind to invert the scale. Here a little bit. Again, make a mask here. Scale this side, cows,
they are different. Remember that of course
is not necessarily be, to be exactly, but try to
keep the proportions here. Same thing. Well, I don't know. I think letting me
come back to this guy, maybe I called I called do that. Is Zach fully symmetrical? But sometimes guys
symmetrical is not good soil. Now, if you don't do that, then if I want, I can delete one side and
make it symmetrical. So let me move this guy here. This one. Let me see here this part. I'll tear, I will add
another loop here. So basically this part, we will need to change. Maybe it's not the
best topology. But we work cause I
have these points. So maybe record, delete this
part and make him this way. So let me try to put on this
part may come this way. So let me see e.g. yes. Let me add a loop here. Basically I have this affect me. Check this part here because it's not the
same position here. Well, I will try to
do that this way. Let me move to this
part here more or less. And this is the step-by-step. Let me check here. K were called use the project. Oh, if we want to. But I don't want the same shapes I just want to use
as a good line. Let me check here. See here these pointed
some this way. Well, try to keep
it differently. Robot anatomy. Check this part. I confess, you guys, they will try to do it on a symmetrical do it symmetrical. Laramie, check just
the best shape. I think this one, because I'm not enjoying
this part here. So what I'm gonna do it basically add a loop
here in the middle. And I can delete the other part. So it will be very, very simple without a lot of
details and all the Sphinx. So let me remove the
poor, this part here. This part, this part
here I will try to keep the silhouette tier here. You hiding. Tried to
bring this shape, make a mask here and bring it
down to K. Same thing here. Invert, invert and tried to align more or less on
the shape of my reference. Let me see the side view. Altair. Come on, my
firm may be here. And I will bring down this
line just using the Move a brush from this point
to here more or less. And tried to bring the
arrow mark to side. Same thing here. This part, let me turn off the transparents and letting me try to put the, pick the color here. So K. Move more out this part. Here. Let me hide this part. Delete Haydn. Item is selected the
sport and invert. And move up a little bit. And I think it took a here. Let me check this part here. This part, I am moving
frontal euro bit here. Who tried to align it? Let me select this
guy here can be in, try to align it. So k here, in here. So let me pick the
same color here. Press Control D, just
to check if it works. Yes. So line press Control
Z. Control Z. Now me her to meet
her it letting me put a white color just to
have a better visual to work. And letting me bring
these guys here. Something like that guys. This point I can delete. This aids, just letting me Brink to close
here, very close. And what are you
going to do here? It's a deal these parts
and use the breach. Do Haydn. Now, I can use
the breach of your space. Breach. Here and here. Oops. Come on to breed, not delete. Yeah, thank you. So sometimes I like to do the things with
DynaMesh as I scared them, I redo did sign. It's not exactly a unique role that you need to follow
it for how your life. No, you can make
different if you want. So let me go to
display properties, double and select
the ads and breed. And sometimes guys,
we will not remember for all the commands, the tools, it's normal. So sometimes some things you, I have different options where you can do it very
quickly and easily, but you will not
remember, it's a normal. And here we have a
problem about these guys. Let me try to bridge
here and here. No, you this way and this way. Well, we were here and here. And the secret here. It's merged these
point to the middle. So of course, if I want, I can pick to the middle here and try to scare
you if you want or not. Same size, it's done this way. So what are you gonna do here? It's going stitch
and select midpoint. So basically I will
select this point and this point and we'll
mirrors in the middle. So let me pick this guy here. It's okay to working
very, very commonly. So probably I will need make
a different poly group. And I need a loop B here. So of course madness
are in this situation. Because if I add a
loop here, basically, we will have 123
triangle here too. So it's not necessary
for this situation. So let me see here, and I can use the local
symmetry and press X to move. Let me see if he's
this guy or here. Can reduce a little bit. Let me check here more or less. This guy, I can try to
move a little bit here, maybe on this way. And here the same thing called add another
loop here if I want, but I think is not necessary. Let me try to move
until this part here. No, I don't know. I think it's not necessarily
I press Control Z control Z. Let me see here. Try to move this point here. Yes, it's better. Now it will make a mask. Of course I need a loop here. I need a loop here. Let me see. Bleed. License mesh. No, really. I can insert. I have it uses these lice. So my finger like that. Yes. Hallway need tried to let me turn off the
local symmetry next. Well know will happen
the same thing. Let me just check it out here. Let me see I need
connect these guys. And let him see here. Delete Chris breach your lines. I can use the breach
ultimate test if it works. Select this point on
I don't want do that. Yeah, bridge do not create
two-point letting me check. Well, we will not
work so in this way. So what I can do it
straight to merge this guy here and
maybe will work. So let me select the delete. I will delete this
point, this point, this point, and I
reviewed the breach. This point until here. Oops. It's breach. And why I have this guy is here. Insert. It's okay. Reach into k here. Now it's, has worked at here, the same thing, delete. I have not added, these loopy are done. Remember I had this
insert out to delete, so it's okay or not. I don't remember this guy here. Local symmetry here. Move. Well, well guys, we're going to continue
in the next video. See you in the next video.
80. Finishing Feet Armor: And basically here you
guys, I will try to, I will delete this
edge and try to, let me use the option of moles. Slight, these poor, letting me see if I was using
the symmetry. It's okay. And this part here, this part here to here. Well, well, wow. Same thing. Here. You come. I'll press Control Z, Control Z, and you try to use
all these loops here. So let me see. Try to keep up better
organization of these parts. Let me check that I'm seed shape here is more wronged. Maybe I need try
to do that or not. Let me try to make something
more on these way. This part here is
more of these shapes. Let me check. Yeah. If I want guys I can add. I look through
here and make more squared if I want
to test without it. Let me check here. Let me move this part to hear. This way. Select all this part
here and try align again. Invert, select the transpose, and try to scale more
or less the same line. Let me see here, move up a little bit. This part are you move
back a little bit. So, okay. Use the
move and move here. See this pore to hear. Maybe more weird Same thing I think here. So here I can use the altair and teach and to two end points so I can merge this
point to this point. Now it's okay. Let me check this port here. It's okay. I didn't know happy
with this point. Now it's better. Let me see. It's okay. Somehow I can try to
create a mask here. Anatomy hide this part, press X, Control W. Say I have this
question on the bottom, Altair, and I will delete these point in this point and this
point and this point. Let me press extractive
symmetry, local symmetry. It's active and breeds. So at this point, to
this point and it, Okay. I'll now turn off the
symmetry height spurt. And letting me, let me sit like this guy
here and now you hide it. This guy press Control W and height to this guy and
Control W. So I want to treat different,
different poly groups. And I will make same
thing with guys here. I'll press Control W.
And here you guys, if I want, I could use, try to use poly
groups and groups. Binormal works to letting me see script buys
normals. Yeah. Probably I will. I. I need to change the
polar groups again, so it's a good point
to start here. So probably I would
to change it then. Vitamin C too. Okay, and this part here, I need to create a poly group to control
w. And it's okay. Let me press Control
D. Control D, Well, it's okay,
Marla's this shape. Let me add my looper here. Insert more or less on this shape to have this
limitation here, maybe. So. Now, wow, isn't, it's not necessary because we're
going to use the grease BD. So let him go to Geometry, Greece, Greece PG,
fortified tolerance. And Chris level. Now press Control C,
Control Z, Control D. And here we have our part. This point, if I want, I can change the law
and change this. So let me press Control
C Control C, Control Z. Control Z. I will
try to scare you with let me say like this point and scale a little bit and this port here. And here, it can
try to align it to. So okay. Let me start again. Well, well, well, so I need
tried to bring this point here and come on out safely
is not oh, wait, wait, wait. Yeah. Thank you. Let me save it, guys. See. Let me save Como. Come on. Come on. Come on. Let me see Let me see let me
see if almost there. Then we put here 670 for letting me put
the feet the armor. Thank you. So what I'm saying, It's this design is it's a
little strange because here we have something mark
your vet and here it's kinda straight line, diagonal line, very clean. So maybe let me try to make
something like this way. So probably will change how the visual here, but it's okay. Make more sense. It's okay here. So we can try to use decrease bg12 34 512-351-2345. Let me see. It's okay. Then press C Letter C
to pick the same color. And then we go to geometry and I can use the clay polish
and change the mask here, Control Z, Control Z. You'll use this soft in 50. So it's more mixed, said, we fight hard surface and a little work is
more fat this part. So let me check mark clean. So e.g. you can check this part. The difference. Of course, this
part if you want, we can make more this part
tomorrow around if you want, but you can see the difference. So Mao, Let me see
I have earlier. So now we can try
to put it there. But letting me go here and let them select
this piece here. We press Control Z,
Control Z, Control Z. Then we see through this. So basically you try to
put this guy, Vladimir, duplicate that and
hide the original. And I will try to rotate it to the same position
here more or less. So more or less on this point. So let me check here. Okay, this guy, it's a
little more darkness. Darkness, the colored. So you are more dark because we had that differ in
mature, apply it here. If I think it's on the metro. Letting me see here. The Metro. Yet? Yes. Let me see here. Yeah, It's the metal or
the Bayesian material. Let me put it. This is a metal.
And here we are. We are using the Now let me turn on this
option and pick the color. You can see it's DC Metro. Yes, Basically material
and the metal. And when we are using this scheme shading
with the same color, we have different result, but don't worry about that. So this part here,
it's more around. But maybe we'll
need then press X. Maybe we will need inflate it a little bit, letting me go. They're here and
I will append it. Item, select this
part and return off this one. Like this one. You can see the proportion,
it's different. So let them use the mirror. Of course I need deleted
subdivisions first, but let me try to
maybe turn off DLS, the metro local symmetry
and tried to scale, rotate, sorry, to get the
same proportion here. So just let me turn
on again these spurt. And I will come back here and try to find
something that makes sense. Maybe the proportion, maybe, maybe scale a little bit. Let me try to move a
little bit to cite. Tried to scale a little bit. Maybe. Let me turn off this guy. Make more, sing some this way. Go to Geometry five
and here it's 52. Yes. So let me turn on
the perspective. And maybe I can rotate a little
bit in or let me turn off the perspective these way here more or less and try
to rotate a little bit. This part. Let him see. It will mow. Of course, maybe because I need Use
the summit symmetry. So letting me do lower and
news The me, her symmetry. And I don't know, I'm not happy with the divisor, but probably it's
because this part here. So let me turn off it. Like this bind. Well, it's working maybe
cold chain did this cure. Liberal mark in,
things are in there. This point here,
this curve here. Be murkier vet, so
lemon press shift D, but of course we will not work. So let me press Control
Z, go to geometry, Control Z, Shift D. And of
course it's symmetrical. So let me try to make
a cure view here. Let me try to turn off, press Control Z, control Z. Turn off the perspective. And try to bring a curve here. See this port to k. So let me try to this part here. Dedicated, server, dedicated. So, so these things guys are important because sometimes you just do
something and woe, is it and it's okay, No. But here maybe
totally ruin things. So let me play a
little bit with dad. I can use the Control
Z again if you want. So do you lower mirror and wow. So I think it's better
it make more sense here. Or we can use for them
this highlight here. Maybe we can use clay
polish with strong. Strong is move. To get these. These. Let him see here
this highlight here. So let me test. Go to Geometry. Polish. This point D here. Press control Z, control Z. Let me go to deformation and
try to polish a little bit. So this highlight,
it's appearing here. Let me go to use the metro. So now we have this effect. Press Control Z, control Z. Well, it's aluminum are large. So basically you have these affect latter me press
Control Z, Control Z. Just to see this straight line. Yes, How you can see
look to this part. It's coming from this
way and this direction, it's going, it's come
to this direction. So I want to inverse direction. So you can see basically
I have changed this Leroy tweak these effect. So it's OK. And now of course, we needed this part here. This will erode the Teo. I need to redo it again. You need to redo it
to where you are. My friend. It's here. It's here. This little detail. So I need to like this
guy and I can try to use just rotate. And maybe the Move brush. When we make a mask here. And try to use not
move, Move, brush. The brush here, d transpose. Or better, let me
select this part. Try to rotate a little bit. This point. Move up a little bit. This part. Well, maybe something like that. Those hypotheses here. To read this part. Of course, when we need
to redo this has worked. And here we have this effect. Of course we can go
to Skin shading. Let them select this guy here. The bad part here. Let me use, let me see here It's because we need to
reconstruct the symmetry, but it's very low. So what I'm gonna do here, press control Z control the
more or less than two here. And I will duplicate that. Rename it to original. Because then if I want
make some reuse the low, low, low mesh as a game and
match e.g. I. Can do that. So put the original mesh
and I will duplicate that. Here we are in name too high. And now we'll do the
lower and use the mirror. Well, so now it's okay. Letting me see this part. I can save it again. If I want. It will just save
as a fit Armor. Select our guy here and we'll
clean outs part and Save As this course character 76 only. And I will save, I like
to put these names because then if I need
to reuse something, I can easily find it. So is it guys let him be
saved for letting me Lord, sorry, this guy here, 66 e.g. to see the difference. So look bad. And of course, if you want, you can put this part of
the remark to decide to get this row here. Let me check. It's better. So let me put this in middle. And then you can redo
that if we want e.g. the device will hear this part. It's cool and here
it's cool too. So you can see
maybe if you want, you can put something
like more flat here and a straight line and here more pure red bird I think is
not necessarily need redo. This appears here. And well, it's cool. Then we'll go to basic material. I can use this key shading. See here, it's okay. Reset all the things. And I will say again, is it guys, next video
we're gonna continue. We're going to refine
here the cloth to finish this part and redo this. We're using the Z
remeasure this part. So we, we are almost there
finishing the this element. Here. I can select this guy
and put a color fill object. Same thing with that
color fill object. Just to get on our monic
visual your color fill object. So now we have more
interesting visual. Say it again. Is it the guys see you? In the next video. See you guys.
81. Remaking Short Elements: Hey guys, So continuing
our project here, these, we're going to make the right topology or it's
an odd root topology. We're going to redo
this part here. This guy and hearing
the concept, it's Vera in the corner
of this part of the foot. So here in my project, or you keep them the middle. So sometimes it works better. And you can choice here on row. So here, let me select this guy. Press C and I will fill
the color fill object. And here guys, I
think let me see, we call the megakaryocyte
here in this visual here. So I will try to, let me see here we
have these vital and here we have this visual
letting me see the concept. And yes, we have this
this visual here. So something like like that. But I think this part more
strained lines work better. So let me see. We called make extrude, e.g. work with Extrude here
in polygonal software. If we want. Reuse these guys here. Let me think about, well, oh, try to select a cube here. White color. Initialize and clean
the extra information of divisions and
polygons out here. Hotair here, of course, and it make polymers
3D first deleted these guys and extrude extra, not deleted this part does
birds, birds part here? Two. And basically I will use
the bridge here breach. So have some things that I
don't like e.g. all the time. I need redo that, so take time but well, is it n here, guys? Let me, let me go to my project. Here. I will append the cube. The cube here, press two and repose and
more or less here, this part where I will
try to do it here. So let me scare you here. Let me turn on the symmetry
and local symmetry. Press where x. Now to turn off this option, let him see more or less. I've turned off the
perspective here. Basically here. Try to work from
the thickness here. And well, we're gonna
try to do that. So let me turn on the symmetry
or not works, of course. So here let me think about, I think we can
just make a right, um, unique and
unique side first. So of course remember it. We have different
workflows to do that, but I, I prefer. Let me see why the mask
will not working here. Let me see here press
Control and I'll brush and hearing brush and
tried to reset our brush. I don't know why my
mask is not working, so now it's working. Now it's working. Letting me see here
my welcome too. What's happening here? The brush letting me see here. Now has worked again. So here. So sometimes guys, you
need recite the brush, then we'll have
some bugs in here. Basically you try to make
a topology on this way. We call the maybe test with
zero measure here too. If we want, probably will not work because let
me use the health. Check it. Maybe if we can
try to extract something like some shape here
and try to work on it. I don't want a rounded corners, curves on the corners. I want something more. Let me test and then
we go in. This guy. Seems that it's not working because I
haven't used it in half, half and my polygon skip
the same poly count. So let me turn off the
adaptive. Now it's working. So let me check. I think I need duplicate that. So let me sing. Well, I will try to do
with this cube here. So you select this part, invert and try to keep
this same design. Let me check this guy here. So come here more or
less on this way. And I will select this guy here. And I move though to D is a
way to try to bring here. And I think here we need learned me check
something like on this way. And here, soul letting
me at our loop here. Let me check if is it. Let him make a mask here and
I will try to bring this visual, something like that. Wow, wow, wow, wow. I really tried to
discover shape. It's like on this way. It's something like
come this way here. But it's on this way. So let me try to discover it. Something like that. Of course you guys, you
can do it in Blender, e.g. if we want or other
softwares, it's the band. Letting me press C to
get the same color. You will try to move, but it will be just
try to discover it. I mean, you've heard
this guy here and try to more or less here. Well, wow, wow. Select this part. And we're going to play
a little bit with that. Let me see this visual I have
enjoyed to without curves. Well, you add loop
here to this part, come in diagonal now. So I will try to extrude it. Let me check the spur to her. Move the scale with column here more or less I
can read data a little bit. So let me check something
like Andy's way. And here we have order extrude. And here I think I
need a loop to bring it here because we're
going to work with. Poly groups, so it's easy to
make to use decrease BPG. So let me check this visual. Let me try to organize
the polygons here. E.g. these guys here, let him make a mask, select them and move
up a little bit. Let me check here. Let me see. Here I will add sir. Let me see here insert shift f. And more or less on this point. But I will not use it. True here because we have
the problem with the bar, the two loops here, we will not make sense. So let me choose
the extrude here. Just let me check it. Tried to bring this point very close here, up here. And try to scale width. Let me select these guys here. Invert and I will try to scale. Let me check this element here, this pointer you try
to align more or less with my grief does
skewer v here? Something like that? And this guy here, it's zero. I think we need is more for a little bit to this part here. This guy letting me go to
geometry and clay polish. Well we will not work, so I can try to use more
fully robot handle is move me, check here. Somehow it's better. It's better. So here guys, we need continually letting me move more to the
side a little bit here, my resin this way. So okay, let me move, maybe this part move
down a little bit. This guy here, more or
less than this way. Jack, It's okay. Let me try to hide
this guy here. This part mirror and
well, well, well wow. Symmetry at activ activated. While letting me see here. Let me try to invert
and try to connect. Here. I don't know if it works. I press Control Z, Control Z and I will hide it this guy and do Haydn press Y to, to, to clean and I will
try to reset the pivot. But well, we will not works yet. Then press Control C, Control Z. And I will bring this guy here, tried to connect it. Let me rotate. I think we could make
this straight line with the center of
pivot then rotated. But, well, Now is it
that we have here, you guys, these elements, these pirates take time,
don't worry about that. So this part, urine not
make sense. Let me see. Then press Control Z. I want to increase a little bit. This guy here. Move back a little bit. So now it's okay. Press X. Now it's better
center to the object. Now to try to connect
this guy here. See this center of B, what can be here? Press Y and try to rotate it. Or here too much. Let me rotate. This pore. Can be letting me think about. Yes, of course we had a
different job because we are, we are using may allow
material, previews, videos. So here, hello, letting me make, Well here, let him
make your weld again. Use the middle. Here. Letterpress be,
well, we works guys. Very well. Very cool. If I think here we
can move up a little bit to get more thickness here. Something like that. Yeah, it's better. And let me check if we
need more something more. Maybe this part and
two here and two here, but it's okay for now. We can play with that. So let me move this
point here into here. These four. Okay, and here, same thing. Let me check. Yeah. Can be, if you want, you can use the formation here
and inflate a little bit. If you want. Of course you can
use the inflate, maybe this part tomorrow
in front if you want, you can play a little bit
now if the position e.g. here, more or less Sunday's way. Just playing a little bit. I press Control C
Control Z, control Z. I was using. Letting me do this part here because I wasn't
using the symmetry. So now letting me, me, her again turn on the symmetry. And now we can play a
little bit to depose. Just to check. If you want to use in this part. I confess it done like I prefer. On the middle. On this part. Make more sense. And inflate if you want, we can use some this way. So let me do this part again, delete the height and mirror
and turn on symmetry. And what is not necessary, use this one now we need
to fix this part here. We can use the stick here. Let me merge it. Oh, I think I need to delete
the middle of the polygons. So what we can do here, it's tried to hide
some parts here, e.g. this guy here. This part. So let me forget it. Press Control W, control w. Let me hide these guys
and these guys invert it. And now I can do hiding in the States rewards
because I have deleted the polygon, the middle. So now I use this teach and you will see that it has worked. So I just need to
let the vertex, the point and merge it. Let me check this
guy and this guy. This process, guys, this
is my workflow, e.g. I, I, I confess you
that press six. I confess you that I
have order workflows. But I always try to
merge the vertex. I hate the floating vertex because when I was
using three days max, when I use that 3ds
Max, long time ago. I had a lot of
problems with flow. Floating vertex. So what you hate floating
vertex, but well, in Malaga is we can use the polygraph and poly group by normal
subgroups by enormous. And here let me see. Here we have lead
me, press again, groped by normals,
hopes group by normals. It's okay. Here I think I need to make a different
poly group here. So k here, it's the same thing. So it's okay here and this guy here
we need tried to keep a different poly
group too. Cozy. Going to have part
informations here. These guys, it's okay. So let's test if it works. Let me go to geometry. And Greece. Greece BG, press Control
D, Control D, control D. As work at just this
part here if we want, we can try to put a different
poly group here too. Or we can try to
smooth it a little bit too and it's moved. Or add different polar group
for two this way here. Press Control Z, Control Z. And the next video we're
gonna continue guys, just to not make this
video too length. So seeing next video.
82. Continuing Short Details: So here guys, maybe we'll
need make all the group here. So these questions, we
will get a landmark here. So it's not my objective, but I will test it if you will. Okay or not. So let me make press
Control W here. And same thing here. Let me test It's okay, Control W. Control W again, just to keep a maker other
polygraph, different color. I don't like to use
the same colors. So let me go to Geometry. Crazy. Bd, press Control D, Control D, Control D. And here we have this strong
London mark here I confess, I don't like so learn
press Control Z, control Z, control Z. And I will keep the
same part two here. So now we need to think about how are we
going to make it. So let me, Chris,
BG and I will press Control D and we have
this problem here. Six, here, letting
me make diaphragm. I press Control C Control Z, Control Z. I'm
going to press out there and try to sue
stamped loop here. Let me just test if it works. Then we go to do nothing. Select an edge, insert. And letting me try to
bring loopy here maybe. Well, anatomy test it. Chris BG. Yes. Works a little better. Somehow. Letting me
go to clay Polish, press control Z and software. We put 32 test. It's okay. But of course I need
to go this way too. And here it can use high policy, just test a little bit. Not perfectly, but well. We works. So I press Control Z, Control C, Control Z, control Z, control Z, control Z. Go to the Control Z. It's okay. And now add a loop
here to white. I can try to do it. Is light, it just let me
test if it works or not. I can slide it. To reduce the to reduce the, the strong mark landmark here
and use crisp PG control. The control, the control
will not make sense. So learn press Control Z, need to keep it this position. So let me add this edge more
or less here, not too close. So letting me use
crispy G, again. Control D, Control D, Control D. Six. It's okay. Am now create polish anatomy
test or you put 100. It's okay, has worked
hard and now you try to fix this part with
height policy here. Just try to reduce a
little bit this point. I can try to smooth
out a little bit too. It's not perfectly, but
it's okay, has worked here. Same thing. Yes. Letting me try to use more
strong k in here. Same thing. Let me test. Again is more fully Ruby
to the border here, and same thing here. The middle here a
little bit too. Now, I can go and subdue. I will duplicate it to keep
a copy renaming as a copy. Now, we'll rename
it to the tail. And this one I will rename
that may go here and I will press keep it and I
will rename it to or regional. And turn off, select my
copy here and delete the sub dose to apply
the mirror test. If I can use the plugin this, the sub to master mirror x, xy. Well has worked at and
keep the subdivisions. So it's so good. Press X here. And it's okay then press
C and it's okay guys, we have this new design. May be this part we called, tried to bring more
in front if you want, but I confess it's okay for me. It's cool. It's cool. Letting me go to Skin shading my sled and pick
this color here, It's okay, it's working. If we want, we can apply this material the
middle, I think it's, it's not necessarily
apply just to keep this part with Zimbardo aspect. So Molly can go to Skin shading and we have this aspect here. Very, very cool. So it's okay guys, I can save it. 60, 76. And let me pick this color
here because the knee, Irene Moritz, with a gold
color, somehow it's okay. And here we need just
to go to this part of the cloth and this part to
finish the cloth elements. Of course, we can put
some little details here. And just almost there finishing this destructor to go
to the head and hair. So you can see, do
these characters, these style of character
state time and not any, it's not difficult,
but you need make part by part and these
little parts take time. So is it guys, and see
you in the next video.
83. Working On Folds: Hey guys, So continuing
here project, I'm using the Z
marrow material here. So he was using the skin
shady skin shade, shade. And now we're going
to use these in Miro for this first
moment because I have this highlight urine
sampling the armor here. You can see this pore to here with highlight
and the hero and I am using the skin shade for we have a low information
of this highlight. Of course, remember the brush, It's not to use as
a rendering, e.g. or something like that. It's smart to sculpt
out the things and pick a simple presentation. And you need to make the
other parts are e.g. up in the UV, make the pulp
paint here and render it in our NOR or
microsite two bags, something like that,
totally brush. It's not the best software to render these
character like that. E.g. when you are skipped in something like organic ahead or something like
that, It's okay. But for characters that you have clothes and armor and all
this finger, this things. For me, of course, it's not the best
way to do that. They render presentation. So now we're going to try
to fix this element here. I think we can make
it this part here. Let me check here. Here. I think we can
use this part here. I don't know if I can make, I can duplicate that
and invert it and press Control W. No,
it's not necessary. Let him press Control Z,
control Z, control Z. And I will duplicate
that here by two. Okay? Now, I can
deal with this one. Do Haydn? Let me
open the car knock. Of course, we need to
use the Karnak to you. You see the hotkeys. So Karnak kids active. Active and letting me move this guy a year and I will
try to reuse this part. So how is that possible? Try to use, tried to reuse the elements
that you have created. Guys, keep in your
mind when you are, when you are working in my
studio for a big project. 99%, you're gonna use
base mashes or 3D meshes. So reuse it. Don't be that guy that say, I am a God or not. It's not necessarily
reuse measures I can create from scratch
from a sphere. It's not about that, It's not about one, how I know about it, the descriptor or the modelling
or something like that. It's more to optimize time. And because the
budget, of course, to end the deadline is z it, so use Betamax, please
keep it in your mind. So here I will try to
bring this visual here. Let him press C to
pick this color. And I will turn off the color. And now I think the
this part here, let me rotate and
you try to fit it. So let me turn off
the perspective. And more or less
on these way here. Let me check more or
less on this way, letting me scale with maybe not too much
this part to check, just letting me see on this way. I think I can move it in
front a little bit, maybe. Then I rotate it, of course. Here more or less. Press B to perspective. Well, well, well, well, or letting me try to pose it in a different formation here. Let me check. I think it's a k here, maybe more in front. Are not letting me try to put in frontally
Ruby to rotate. Let me check. Yeah, I think not. Let me try to move it back. More or less than d is
we make more sense here. Wow. Rotate to this part
to follow the flow. Here. Maybe this guy here we can change the, the proportion. So let me turn off
the perspective. Let me test. So let me see here. If I want, I can create a
landmark in the middle. Let me see here I used
scale a little bit. Let me check here. Let me see. I'm trying to find a proportion. It's not exactly proportion, but something that makes sense. I confess, I might enjoy it. I prefer morpheme. So we will keep them this way. Let me select this part here. So this is the way guys
were always trying to increase the project and try to find something
that makes sense. Let me see here this part. Turn off the perspective. Letting me move the
hair here little bit. Well, I will move it
in front a little bit. Let me see it more or less here. This bar k, Of course, you need to fix this part here. Let me see. Perspective. It's okay. I can use the zip login
to master mirror. Let me see here, mirror in acts, It's okay. Let me see here. It's done. We have, it's the tail here. It's something like that. Led me. But meaner. Let me think. Let me think here, letting me see the
draw between the a. And let me check
here. It's okay. I will try to copy this part. Vitamin duplicate that. These elements do Haydn. Let me turn off
the deck symmetry. Here. I will try to bring this part. Let me press C and
turn off the color. Here, the pink Sue and I feel, I feel object here. Pick the color again. And I will try to find something
that makes sense here. That test guys, I press shift D. Geometry, reconstruct the
Ohio here is not necessary. Too much polygons here
because it's Uluru, the tail. So it's an unnecessary letting
me put your more or less. Let me check, maybe
something like that. Just to have an overall idea. Let him see the scaly robot. K or more. Letting me check, move down a little bit. And I can use the
plugin mirror again. X symmetry. Enlighten me go to
Skin shading, anatomy. Move down a little bit more. Yes. I have enjoyed here guys, basically, save, always
saving the project. Guys. Please come on. 77. Letting me wait
to save the project. It's okay. Here. This part, I think
this line it to market here. I think if I is more fit a
little bit to just pressing Shift and try to move
a little bit will be a better visual, make more sense. So how can see that? Maybe too much? Of course, if I use the the clay polish to look and be a good strategy, letting me go to the middle
and press control Z. And I will try to use the clay
Pali shares moves 50, 50. And here it's a time to test. So it's okay, I need more DynaMesh, more
subdivisions here. So let him use zero or K.
So you use these move here. But I don't want
to merge his move. Kia, something like that. Let me try to increase
this part to simulate it. The braced here. I want a volume here. So let me see. You can see reference
if you want. But here, let me try
to create a landmark. I want a landmark year. I move in front a little bit. Let me see here. I don't know. I think I will apply
the DynaMesh here. The DynaMesh here I think I need volume a little
bit to simulate the bulbs. Me see, let me
just move a little bit to create this flow here. So they're letting
me go to Skin Shade. And if I want to now I can use the DOM standard and try
to create a landmark here. And try to move a little bit. Right? Can use the dye, the high polish to
have an overall idea. It's a little better. And be very subdued here. Let me load the old version
just to cooperate it. This cure of its
terminal important. So let me check. You can see this part here. It's cool, but well, I will try to bring
more volume here. So press zero to DOM
standard and I will try to, to bring this over here. Let me use the pink. Maybe. Maybe the pink
will mark not too much. So here it's bad or you can see we have this
landmark but not too strong. Well, or maybe I
can try to move it. Move up a little bit. Let me check. So these little details
are extremely important. So it better. So now what I going to
do guys, it's inquiries. The poly count here. So look at these divisions. We have this curve. And here they did. So this landmark, it's kinda, I know I have volume
here, so makes sense. Of course, here we had something
more flat to just align. It's not so good. So look at these little
details, make the difference. So American martyr saints, and I will try to
bring them this part tomorrow a little bit when
I use the Z remeasure here. So very, very calmly. And work with paige jeans. This moment when we are in the, it's going to define our
part of the character. We don't need. We, we can't make very
fast that the things e.g. I. Want to finish it and I need to finish it and makes just the London
markets and know, be paychecks and try to
bring this side way, try to bring good visual here, look for reference,
work very commonly, define a part of the project. It's terminal important
because you need work calmly. Usually the professionals, the students tried
to keep a very, tried to work very
quickly, very fast. And the final parts
of the project because they want to finish it. And this is not the best way, the best way its inverse it, it's working very
commonly in the fine now in the results in
the post-production. Very, very commonly, okay, to let them go to
basic material here it can use its okay. Let me save again, I
have this problem. I am saving, saving, saving. And is it guys for this moment? Let me make a finger here. I will duplicate
sport and rename it as a copy and hide
this object store. And then we'll keep this one. Now, I will apply the DynaMesh, letting me see my geometry. So do lower. And DynaMesh, it's too low. Letting me put
something like 128. Maybe we'll works. So we're going to try to
work with this DynaMesh. So why did my idea here? It's tried to reorganize how the element is coped
and refine some parts. Then we're going to use
zero measure again and refine it to have to
get a good topology. The same thing here. I am using DynaMesh, so you try to sculpt
out the final version, then you gonna use zero measure for a
lower low resolution. So I will try to bring the salivate and increase
it with geometry. So this is my workflow for this situation and we have this, this part here, guys. Let me see here. This part here in need. We need to fix
this element here. So more or less on this part. So basically, when we finish it, the clove here, it's done
because other parts, it's easy. E.g. this part, it's user
manager tried to feed, made some adjustments
to the hand. And of course you
need to keep the head and the hair to the
head we're going to use at to hear from, from ZBrush to start the hat and to simulate
are proficient. I was to do workflow. And of course the Hiragana
need baked mashed by mesh. So is it guys for letting me come back to
this key shade here. Very cool. See you. So see you guys
in the next video where we're going to
continue focusing this part here to finish it
and with it finished yet, we can go to the next
phase, next step. So see you guys next video
work here very commonly. These little details. We're going to try to find some flows here that
makes sense to the clove. You can use reference
from your own clothes, tried to get from
the Internet or look for other 3D models. This part here is
not absolutely. So we can use examples e.g. like let him see here, let me see here some
folds and Google. So you can, you can
search for cloth fault. And basically we
have these Vi's row. It's always like a
triangle and triangle. So it's something like this way. And here, same thing,
triangles, triangles. And you can use something
like that to reference. Of course, we are working
with cartoon style set. So try to not put
a lot of folds. Try to use the high
polish to keep it clean. So here we have this visual. It's the same thing. E.g. here to this part here
it's very, very similar, e.g. let me show you
triangle, triangle. Of course we need
to refine that, but something like that. You can see triangle. So other thing you can try
to make an experience. It's copied. Dentin. Cook dinner. Fold cannot cam so well. I don't know why. I was searching by Koch
dentin can Burwell. Here, you can see of course it's a 3D model but something
like defaults. The same thing,
It's a good springs I have learned at about it folds from smashing a Coke. So let me see here. You can make this experience
is very, very, very good. Let me see here
something like that. It's kind z, then
you can connect it. So this part here,
these lines, e.g. it's very cool. It's trembling,
pertinent to you. Make it the studies.
It's very, very good. I recommend you buy Coke e.g. or other, and try to smash
it and CD the reference. It's very interesting. Well guys, here, It's cool. This part here. So you're going to
see what triangle, triangle and triangles, one
triangle, two triangles. It's amazing. So is it guys? In the next video, we're going to continue
to in the next video.
84. Finding The Shapes: So continuing here, guys who
can seem the concept e.g. we don't have a lot of folds, a lot of directions here. So it's very clean. So we need to try to bring
something like that. Of course, the concept, it's not the best e.g. reference for this situation
because we don't have, we don't have
enough information. E.g. here. We basically have
these volumes, e.g. this situation here, I
have this volumes here, volume here, and this part, so translate how these
interpretation to here. So basically it's something like a volume here and
volume here, it's okay. And this lines this direction. So these shapes, so
front knee to knee, try to bring something
that makes sense. Let me try to turn off the visualization just to try to get a better
bank rolled cut. So let me see here I am
using the DynaMesh 128. Of course, it's
for my character. Remember that maybe for your
character is to die for. And so letting me, of course, outgroup
we will not work. So let me turn off perspective. I'm trying to make a mask here to try to draw these
poorer Latin me see here. If I need. Let me check this adaptation. Here. It's something this way. But here we have a
different distance here. So let me check if I can make something like a
cure vet bout to bring more information of the bands are not
letting me check it. Let me select this guy here. And maybe I will try
to bring this part, maybe letting me check, of course, not the rule here. So let me see it K in letting
me move this guy here too. So how I say, Do you always we need repos
and both the pieces here. So it's a K, This part
here of this cured. We need a little bit to
these connections here. K scale a little bit. This guy. Let me move up. Make, let me see here. I didn't make a mask to k.
Now I can work separated. Move up a little bit
and scale with Invert. Basically here. Letting me check I can try to
work with transpose, maybe. Let me see. Scale a little bit. Rotate if I want to meet Jack. Tried to fit here. K letting me change direction
here will be disconnection, maybe move in early Ruby. And I will try to find
something that makes sense. So the time I need try to
reward work and rework. So I am working on the folds. But I saw that this part
needs to be changed. So I come here and change it. This is the secret I rotate. I will rotate a little bit. This guy here, the Ruby it. This part more or less, and these holes here probably need move
down a little bit. So make more sense here. Now I can try to work on
this part of the belt. Maybe I could use this guy here to try to simulate
this point. Maybe. Let me check. Letting me and
duplicate that so well, the first finger tried to do it. Let me drag my concept year guys and I will try to move
a little bit this, this object, so it
will try to polish. Of course I need
the mask polish. So k, I can use geometry clade polish here
to bring these informations. And here let me turn off the perspective we
have more on d, it's visual, it's straight
line and not cure. So why don't we make a
mask and then you try to fix this part here. It's not necessarily can use, seeks to move topological and try to bring
down a little bit. So we're going to press, I will move this part here. Move a little bit, move up a little bit, press P. So it's
a little better. If I want, I can try to bring in frontally Ruby, this bar. Maybe. Let me see, Let me check. It's okay. Now I will try to
duplicate this guy. Let me see here. Duplicate it. And I will hide one side deal
and I will try to bring it. Turn off the perspective. I will try to bring
more or less this part to make the connection here. So let me try to rotate to
get the frontal formation. So how you can see
it's important. You work with a low resolution sometimes because you
can reuse it diminishes. Remember that guys? So let me try to reorganize
this piece here. I think I need make a mask. On this way. We reset the brush mask and try to fix
something like that. Let me move down a little
bit in front view. Side view to a line. Of course is not the best shape, but it's okay for now. Let me select the concept here. Jackie. Let me see
the reference. So this part, it's
not too intense, it's just a simple line here. So let me try to ski wheat. Let me check. Reset the pivot. Let me see here. Sure. Let me check this pore
scale a little bit. So this proportion
here will be zero. If code to find. So let me try to move it here. Rotate a little bit
just to check it. Something like that. And the year basically, I can try to make a mask. Let me check. Something like
that. I don't know. We call it separate. These may be called separate the letting me make a mask here. And maybe we called separated. It's seem quick, can
separate this part. Make it separate that here. So something like
that or of course we call make just landmarks here to check these landmark here. So something like that. And of course we will need. Move this information here. So let me invert, move up. And this part will
be column here. So let me check this for just a test guys
anatomy over to here. So this part here, we had volume here. Let me check it. Try to keep playing. So here let me see something like on these information
years I think we need at something here, separate that to work better. So press come back here. And I need to read
through this information. So this part seems very simple, but it's not simple case. You need to keep
it in your mind, but you use the arbor Greg here we can
select the letter B, C, or D, or 0 here. And we have a lot of
information here. These guy that we can try to
make information letting me, you can test a lot of
different shapes here, e.g. you can create a
layer if you want to. But where we use
the orbit, correct? Only letting me try to
bring a landmark here. Let me check all this part. It's something like
come the shape. So what I want here, it's kind of triangle here, letting me try to smooth to
use the height policy here. This part you want
on a triangle here. And in this connection, I can try to use the how to create these
insinuation here. And the secret here, guys, it's make with plenty of
work with quantifications, not work a lot of
zigzag information, so try to keep it very clean. I am is the high polish here. You can see and straight
lines not to cure red lines. Here. It can try to
put an equation, quantification of Derby it here. Same thing. Well, I didn't meet
the calming down here. How this part pontificate using the plane,
the high polish. You can see here
it's same thing. Here. These landmarks not good for me. And the back part is not
necessary for this situation. Of course, if you want to work, it's okay, but for now
it's not necessary. So I have these two here. These information
here is not so good. This line, I don't
want this line here. It's okay. Just one line. So here we will need to try
to find a different workflow. So we have these lines. So here maybe we will need to try to find a
different line here. So a thing like this
way here can press out here or something
like this way. So make it easy landmarks here. And I can use the
hypothesis here. Just to insinuate
this information. Of course we need
disrupt it down, but I'm just trying to
find some landmarks. Of course that here
it's not symmetrical, so we need to rework on it, but how you can to have
a different shape here. And here it can use
the high polish again. So letting me. Check it. So k here. Let me see this part. Let me try to find
a good visual here. Maybe this float. We need to break, it. Makes something more. These usual here in our break, I need a break does not follow
the correct shape here. This shape here, e.g. let me try to make
a simple landmark here just to break it. So k, we will need tried
to work on this shape. Letting me check this
wise row, it's mass. So it's okay for now. You're going to try to discover
a good visual for letting me turn on the hair here. So this side, of course, we have something
more interesting. Let me save the Persia 77. Let me load the older version, just see the difference. This part. So of course we will not work. So let me do this guy
here, subdue the wow. And I will load on
previous versions. So can be these 75 jack. So you can see it not finite. So here it's a
little more clean. So little tweaks but
make the difference. So let me see in front. So you can see we have
this visual here. So little better. Of course, we need to rework. We need to find something that works here, the other side. But it's going anatomy
seen skin shading. It's a little better. So how you can see here
a little mass set. But here it's more clean. Look this design into an OH. And this part here, it's something like
intro, out, into, out. Something like this
squared and something. The part so martyred, same it positioned e.g. on this slide with not good. So here, k We are almost there, letting me go to the marrow. Letting me do this
other version. Then select this guy. It's okay, we'll deal
with to Save As next. Oh, let me check
if it's correctly. Why my oh, of course I need
press D. So now it's okay. It's okay, guys, let me
select this part here. And I will say this. I need that increase the Soviet
invasion of the secured. So it's k. And letting me
go to ski shading here, It's cool, basic
material to process. We go back to the same metal. We need tried to
define this part here than this part
and it's okay, the most difficult
element, it's okay. So we didn't need at the
liberal details obscured making the head and the
hair and finish this part. So is it guys in the next video?
85. Testing Shapes: So continuing here, you guys, we're going to turn
off the symmetry. So this part to try to
keep them this way. And maybe let him press
zero to them standard. Make maybe a landmark here. Something more natural. Maybe. Let me try to bring this
shape more natural. Here, something like this way. Here I will try to move it, move this part,
rotate a little bit. So what I'm gonna do
it tried to make mask, use the Lasso here
and maybe letting me, I think I can try to use
this six, maybe letting me, letting me see this port
and letting me check, No, I think I need to make a
mask here on this part. Letting me put white
butter will not work because I need to
turn off this guy here. So it will switch caller, active my pencil, press C to pick the color
and sweet the color. And now I will turn off
because now I have, I can switch the color to have the original color
and white color here. So now I can, I can make a mask here
and I will try to rotate it or something like that. Let me rotate more. Something like this here
and let me rotate to do sparked this guy
and rotate here. Let me try to fit this part. This part here too. Let me scale a little bit. Something like that. Well, well, well
let me check here. Are priced too high one or
something come this way. So maybe we need to
bring this phi here. Well, let me check. Let me see here. Yes or maybe let him
press Control Z. I will try to make
different here. You guys just try to
fill this pore to here. Just using the clay clay brush. So to hide this visual here, can use DynaMesh
if I want. Okay. Can is more fit. Something like that. Let me check here. We will have the limit. So I want us something
like this way let them use the harbor crack or DOM standard to make the cut your finger on this way here. Let me check my work. I'm decide what they wanted,
something like that. And here I can try to use deflate to bring it
this part marked. So it's something
like let me see, let me move this bar. And I will bring
it this guy here. And here. Tried to work without
a lot of cures. Try to work with lines. Something like d is way better. So let me see. K. Lead is move this part here. Let me try to make something
like in this part here. It's not too important here. Let me break this part here. So probably we're going to
have some landmarks like that. And something like I'm
this way here. Here. Remember the triangles? Let me play a
little bit to that. Clean landmarks here. So let me try to
bring this part here. This part we need to fix to letting me check
this region here. We can try to break it and make some landmark
on this way here. Let me check here. So this part, when it tried to find something
that makes sense, we break this part here. The right to his move. The Ruby. Try to go
to this part here. Let me see, and this
part here, same thing. You can try to bring
this volumes here. Tried to work very commonly and without a lot of
landmarks. Remember that? Simple landmarks and the z it, letting me check here. So k here we can try to play
a little bit if this guy, let me use the DOM
standard just to check it. Morpheme. Let me check this
part was high polish. I'm trying to follow the
overall shapes here. Let me check with this. This final parts tried to keep a very thin these elements. Letting me see here. This part. Let me see your mark
Phantom, this part here. Let me check here and this
part here let them use the Greg's tried to
remove this visual here. Can use hypothesis here. If I want. Let me check. It. Took eight, something like that. This part here, it's
a little strange, but for this situation
It's okay guys, don't worry about that. So let me try to put
something like this shape. Here. We have a cure rate. I confess, or you don't
like work with cure. So I will try to remove
this part two here. Who is move this region? I don't work with fire. We find a cure. So you tried to to work
with straight lines. So try to make these, these landmarks in
not to cure that. Of course, in this part
it's okay but not e.g. I. Can yes. Let me remove this part here. I didn't meet Jack
Kirby to this port. So k here, same thing here. Take care of audios, a lot of landmarks, remember it's to use
just some landmarks. Let me check here and hear them standard and then I can use are correct to create a simple landmark here. Big draw, large draw and you
can just move on the top. I was muffin top and this part
and use high polish here. Something like that. They can try to play with
this region here if I want. But is not necessary for
this situation here. Letting me try to move this
guy here, let me check. Let me see here. Well, okay, let me move
this line anymore. This way. Without cure. Press Control C
Control Z, Control Z. And I will make a mask here, turn off the perspective. Make a mask to this guy. Same thing here. It's okay, invert. Move a little bit. Now we can try to
move a little bit, this part more in there. Well, this part try to
bring out letting me, let me see here this
poor little bit. Let him make up other mask here. Maybe. This part tried to bring
Mark intro, the body. This part more. All these party here
and this part here too. Let me check. Okay. I don't know this
this part here is not so good for
me, but it's okay. Let me try to use landmark like the letting me letting me use the clay polish
here, maybe we works. Let me check here. Press be sweet color here. So we have these viceroy, I think it's allowing tanks. This part, I don't know, I have not enjoyed to merge. Press Control Z voted
these party here. Maybe. Let me see. This way. I think it's okay. Let me go to letting
me go to Skin shading. Geometrically Polish. Press Control Z,
Control Z and move 100. No, zero. I don't know about it. The sparks here. Well, it's okay. Let me is more fully
Ruby to this part. Here. Let him use I, Paul, is she here? Kay? Don't want a strong
landmark here. Same thing. Not too strong landmarks. Let him check here. Let me see it. Just make a test. No. Let me see. Yes. These landmark here. No Mix sings. So let him use DynaMesh. Tried to remove a
little bit this part. And same thing here. Sorry, I'm trying to
keep him this shape. Let him use a high polish
here a little bit, Take care about
it, the intensity. Let me check this part here. It's okay. It's okay for now. I think it's not necessary. We add all the elements here because probab probably will
get some problems here. So letting me, maybe letting me make some
landmarks like that here. And here, it's okay too. This part here, it's okay. Yeah. Let me change a little bit to this effect of cylindrical shape. So let me test here, let me see the concept. It's something like on this way. So let me try to find it. It's done em this
way and this way. And here. Same thing. Let them use the
clay D or correct. Tried to cut this part here and out to bring a displacement. It's kinda displacement
here. Same thing. Check it. This part here, guys. Let him use high
polish to these poor. And maybe it's not necessary. I can try to just make a simple landmark
here and it's okay. Let me make it same thing here. Let me see. Monocyte, a lot of
formation here. Jackie, play Polish. Think it's letting me move this region
here, zero back. Just to check it. I took a for letting me
check this shape here. If it works or not. Let me bring it out
a little bit out. And try to his more fully robot. It's better. Move here to here. Yeah. So these poor letting me try
to bring up volume here. Something like that. Take care about a lot of goods. Try to make a cut here and
not a lot of landmarks. So letting me check or letting me try to press
Control Z, control Z. Tried to bring going
to your landmark here. I am pressing out. And I haven't tried
to bring these effect here because it's
better on these way. And same thing here. This shape. Let me see, It's okay. I can play a little
bit with that. Let me check here. Wow, wow, wow. I wanna to landmarks here, guys. Maybe Dan, when we apply
zero mesh, work by either. Maybe. So let me check it. Let me check this landmark. Then try to take
care about the cure. This line here and not
if happy with this line. Let me check this part
here. Press Control Z. Maybe use the Move brush. Well, well, I will
keep them this way. Here's more interesting. It's not to market, but it's something like
the ad and it's not good. Let him try to use height. Here. Let me test it. Maybe we works. Maybe we worked better. So let me test these guys here. Yeah. It's okay for
now. It's okay. You need to fix this part here
and we'll, we'll be cool. Let me bring the
scheme material here. Jacket and try to bring up I could hear some thing like that. This landmark here. We'll let him use
high polish here. And here in the middle to see press Control Z to C di di Firenze. Clay polish. Well, I think it's okay. Let him go to the metal. Yeah, we need to
fix this part here, but it's okay for now. Let me press control Z. And well, it's okay for now. Let us six and bring
the Ruby this for you. It's okay for now. Press zero and create these landmark here. Well, is it guys?
In the next video, we're going to continue
to try to find a good fault and
good flow for this, this part soon next video.
86. Continuing The Folds: Hey guys. So continuing here, let me change switch, switch to the let me see scared. Scared shade for can be
three to three if you want. It's more, something
more interesting. Maybe let me switch to the sketchy that the two letting
me change to the skin shade. Some little tweaks here. Letting me check and
let me use the blast. And then we use the shade for. Here I have great that unmask. Just a mask here for my clove. And here guys, I was searching
for nurse non clove. You're letting me up and
just to show you and we can search for letting
me see here clove foods. Letting me see this tour
here, it's a good way. Scoop tin. Of course
we have a lot of, let him put reference. We have a lot of information. And of course it's
depend of the material and about the style. It's realistic or not. So you can use
something like that. In the year e.g. I. Was looking to this part, of course, it's more realistic. It's marvelous. You can use marvelous for it if you want to. But they're not
recommended because it's this project
that we are working. It's something more stylish and it's not a realistic thing. Sold the physical, it's not
as hard to be very realistic. But just to explain e.g. we have a fixed set point, e.g. in this way. And here we have default, just an example here. So a fix that part and
have the folds here. So it's a good way
to you observe and try to make similar things. So have e.g. a. Fixed that pint. And the folds here
in triangle e.g. here come on this way. Here in the same thing here. So try to work with reference. Of course. Here's our station. I searched by num. And we have this concept. We, letting me see here. This one naught is not to
use a full bladder me see, It's always important
to CD 3D reference. Here we have 3D version
from our concept, of course, for other artist. Here we have the
original concept. Let me check. This one. It's more, at least
gets very cool. So here, this part, it's similar with the arm
close that we need to do. So how you can see this
part, years, Very cool. Make, maybe you can use as reference or may make
different if you want. Here have this version, it's on other interpretation. It's something more curtain. It's cool too, we can try to do, to apply these elements here. Of course I'm not like that. To try to bring this effect. Here. It's something
more cartoon school. Here, my ArrayList. So it's not useful for us. Here. It's more Kalam. So it's important. You use reference. Of course, here we have a beautiful version
of the genome lung. You can use it as
a reference to. Always working with
reference guides here we'll have
all the reference of our character and how you can see each artist
has your interpretation. So it's not absolutely
exactly something that you need to
and they'd see it. So, well. Try to work with
references about clothes. Here we have the
other version here. It's cool to hear
Mars for a game. Different version here. It's cool. So let me see here how you can see it's more
realistic. So we have. This a fixed point. And going out here, of course it's all
yours is rate that, but we have the
triangles these apart. So remember a fixed set
point and going out. So e.g. this part,
it's very, very cool. Well guys, year, I will try
to bring some landmarks here. And we can try to
make something like, let me check something
like this way. Verse asked here, control
rain, what happen here? Cancel. I think I have activated
other things, so it's okay. Press Control Z. Let me check. Let me see here my
mask. It's okay. So what I will try to do here, It's something like like that. And I will try to use the pinch here because
I want to fold one. I want afford something. We have a plane here. Basically we have a volume and I want to make it
as volume like that. Two planes so that they will try to do can use
the move if I want, invert it and try to move
this part to make part here. It's a dance. Maybe it's too much. I'm Brett, press
Control Z, Control Z. And then you press control to his move a
little bit this landmark, and now I use pinch again. Let me see here I can move
this bar to use typology here. Just simple landmark here. Can use our crack. Great landmark here
to high polish again. So I like to use this
material because we can see these landmarks. So let me see this part. Here. It's kind of v and
here we have a cure. So of course this part
here, it's kinda v. And here I have V and
we have a cure here. So let me try to break these Zhe while we're it out together. This part, you're something
like it's something that. So I tried to erase this
part to learn press six, maybe on this way here. And this volume may
them this way here. So let me check here. So this pore, let
me try to break it and try to bring
a V effect here. So what I'm gonna do here, it's tried to high polish at
this point in front view. Basically, I have this effect here and something like that. So what I wanted to delete it, usually high policy,
something like that and that. So without these effect here. So it's kinda something
like Come here, here and out and not
something like home, back. This is the effect that I want. So here it's more
V or V formation. So let me try to this part here and test the well will
not work so well. So letting me is more
fully robot this part. Try to make some cuts. We're using the DOM standard. Too much, too much here. And press control Z. I don't want a lot
of landmarks here. So I tried to use the
high polish here. It's kinda. Triangle here. So let me use it. Triangle here, it's okay. And here, let me just
move a little bit. And it's okay here. Letting me is more
for some parts here. Letting me check. Let him use the skin shading. Let me try to play little
bit with these parts. Okay. Can hide these landmarks here. Same thing. So on this part here, let me try to use the hype DR. rick rack here
and this angle. So I can just move
the top part here. So we have more this angle here. They confess to it. I think it's okay for now. Remember a fixed set
point and we can try to bring from this point here. Let me try to find a
fixed set point here too. I'm using Da, height
policy here because I don't want something are
very, very realistic. So let me try to bring
some effect here. You're a bit more on
these way, not enjoy it. I press Control Z, control Z. Sometimes to see better you
can use the skin shading. So letting me see
you, It's okay. Now I confess, I think
it's okay for now. Now we can try to create
this effect here. We can add the cylinder
here, I think. And basically these
part here, e.g. we called, tried to bind, letting me select
the ADA color here. So this part, more or
less, more dark, e.g. more black color here,
color fill object. You've hurt and
color, let me invert. And there's more fully robot. And now we can invert
and color fill object. Same thing, City, 100. Okay, wow, it's gray
and I don't want gray, one or something more dark. It's a little better. The same finger
you'll do with that. Let me bring gear and move. Color fill object, apply them
invert color fill object. It's kinda, it's kinda
ambient occlusion. So let me make
different reviews. The column mask lasso. And I can try to make something more like
a triangle here. And of course we had filled polygon so we
will not work too good. Letting me vert and try to
feel object to doing things. Letting me make diferent here
is morph is morph and K, zinc density and fuel object. Doing things like
this part here, of course is not perfectly here. Letting me press control Z and invert and try
to use more fit. And now I will apply
the color fill object. It's a little better. So it's a K. Just to get it's kinda
ambient occlusion. So you can see the difference. Let me show you the
difference here. E.g. here we can isolate it. So look the difference. It's cool. Here guys, it's a good moment to
play a little bit. Of course, I can come
back to this shade here. Hi, we'll save again. Enjoyed the process. Please come on. Then I can redo this these
landmarks of colors. Don't worry about that. And
I confess, I don't know. It's a lot of landmarks
here, maybe. So. Well, well, well well, well, let me turn off
the DynaMesh test. Something like that. It's too intense when we go to Skin shaping
it a little better. Well, well, and the banks
and this part here, e.g. it's the same thing. It's the same thing. So r depends, it's here. Let me try to merge
with that too here. This part here, this and this basically depends,
come onto here. So why don't you try to
do it at the cylinder here and make these
these elements here, this part, this part. I will try to do that. So I can turn off
the perspective and I can try to extract
it or work a cylinder. We will try to use
this guy here. Letting me check it. Something like that
on these weigh more or less distracted, so don't worry about that. And they can go and
do is subtract, subtract it with two merge, letting me put zero point. Going to Rwanda can be set out. And letting me do press
Shift F Haydn out-groups. So I will hide this one
and do Haydn again. And I can work with
zero measure here. Something like that. Wow, Well, I can refine it. So let me save it. 78. So here you can see
these little parts, thick, bad guys and
the z it, of course, I use a cylinder here
and make the same fig. So I tried to do on these were tied to work
with this workflow. So basically here and remove this edge here, but it's okay. We're going to continue
in the next video. Let me save again, I have
this program to check if I've saved that or not. But I prefer say that
2345 times then save it. So he said, guys,
in the next video, we're going to continue
our challenge. It's finished this part because then they had it in the hair. Of course, it's not easy, e.g. but it it's okay for
us because if we have this oldest
part of the body and the clocks finch had,
they had inherited. Okay, and we're going to
see the score, the process, how it was created, and we'll be like exercise. Do you make this word? So two goes into until
you in the next video, guys, any question, Any
suggestion and n-doped about? Anything about the course. If you have some
problem, please tell me, contact me by an integral
and you may or send me a message will be a pleaser, will be a pleasure, help
you in your journey. So see you guys in
the next video.
87. Pants Connections: Hey guys, So continuing
our project here, you change my material
and I will use the sketch shading
for, I don't know, I like this these materials
sometimes because I can see the cavity and
this this blend. It's something like blending. It's not solid color, e.g. here, so it's good to work and it's better
to the character. So e.g. here we
have a solid color, e.g. can use flat. Basically I have this
effect of because of the Item C or D flat color. Let me turn off this part here. So basically it's because
D to lie the Canvas. So let me see here. I don't have nothing
about color. Well, something because
the light letting me change here to this material, you're letting me cured. So k, C on this way. It's cool too. See you all. So let me go back
to the sketch for letting me put delighted to
hear why delighted string. So I have clicker two times here to come back to the front. So let me go to flat. And I will select the p-hat, the frame, and all
these other materials. But we work with Sketch
shade for this first moment. And here guys, we had this part where I
have cleaned that. So basically I remove
that edge here. And we're going to try
to build this part. This part guys
basically make part of the paint so it's
a unique piece. You're so we'd need tried to
make something like that. Let me see something like that. So let me try to fix this point and these
parts in the middle, basically, it's
similar with the belt. So we have a hide part here and this part
showing in front. So here's the same thing, e.g. this part, it's in front here. And I have an older part, height and a cut here. So is it that we're
going to try to do? Letting me try to, let me remove this loop. And here you try to
move this point. Let me use the Move brush here. It's okay, then we're going
to try to fix decided Wait. Let me check here. So it's something that it's grep here
holding the support. So some time as I work
on these way for calmly. So it's okay for now. And what they're gonna
do it to make a mask, let them turn off the
perspective later. Make a mask here, invert it and tried to align it using the transpose
and scaling in this part. And move now, it's okay here. Now what are you
going to try to do? It? Use bevel here. I can use a bevel that
impress out you're in bevel. Now you delete this polygon. Turn off the symmetry. And what are you going to do? Its part, this part. This part and this part up. So let me test, of course. So let me press why in our car not to use the
DI water keys, of course. Of course, guys. So let me bring you
here are Karnak. Okay. Let me focus
on this part here. So it's okay. Let me test. So my thing
unlike something like that and these poor to hear
more or less them this way, maybe it took a,
something like that. Letting me see this part. It's in the middle. Yeah, more or less
on the middle. So let me see. This part need to come here. So let me make a mask here. Turn off the floor and moving front more
or less on the middle. Here. Now we have these landmark and the other part come thou
here on this direction. So let me check. I think I can move
them to the side a little bit more. Here. Well, wow. Let me check here. I can select this
part and moving frontal little bit less. Just to have an overall idea. Let me see. So what are
you going to do it? And a loop here to
mark this part. So press HOTAIR, insert more or less
here, letting me check. Maybe it's too much. Let them use these light light light year is light edge loop complete? Something like that. Maybe. You think it's okay here. And now we're going
to add another loop to make this good here. So let me check
basically who have, let me insert, go to Insert. Basically, we had this
part here and here. So here we're going to use the Insert being set and
delete this part. Let me check here first. So let me select this part. And I want to move, move, move side a little bit more. Just a little bit more on
these weigh more or less. And here we had the landmark. So e.g. I. Can try to use the bevel here
more or less on this way. Press Shift tab just to check. I think it's too much here. It's just a landmark. Yes, something like that. So K and here we
had the same thing. Letting me maybe
make the bevel here, but then I will try to
extract just this part here. This part here, I
need make the cut. So let me see this part here. Letting me add the
order loop here, insert here because this
part command to here. So it's something like until
this point M Mao guys, I will try to use
the bevel here. Let me check. I need something like that. Let them use the bevel here. Something like that. Here. I need the other Insert. Well, let me check
what's happening here. So k here. Yeah. So now I can try to
delete these guys here, letting me go to X, to delete 123. Maybe. It's okay. So Mao led me try to this part. Here. Let me try to maybe
want to make, make them simple extrude here. Let me test inner. Let me select the group. How Of course, what I will do first, It's extrude out polygons
to have thickness here. Let me check here. I can try to extrude into letting me go to display properties and
turn off the double. So I know that my
Normals flip pad, so I need to use the
flip two core to fix it. Let me check this part here. I think this part is too big. This element here. This part maybe until
here It's good to me. Make mask here I think can be. Let me test use this light. Well, we will work
mud, not so good. So let me make a mask
here and try to move, turn off the perspective. Tried to move more
or less on this way. Something like this way. Something like that. Let me see. I will put a bottom here. It's okay. Let me try to use, letting me go in append. To append I can use, can be a cylinder. Letting me select
this cylinder here. Well, it's too much
vitamin D with first and I will clean it. Let me select the cylinder here, initialize egg, egg divide
that it can put six. We will put a hearing in feed divide zero
for it, the minimal. So it's basically
zero seeds for. So it's okay, so I can
press make polymers 3D. And for now it's okay. So let me select this part here. Let him pick this color, press two to move because I
don't use the DC model for now because I can make some
mistake. I tried to avoid. It always led me sell
at press F. And I go to color fill object here
to apply this color. So you'll come back here
and subdue a pound. This guy here. Let me rotate it. I can rotate and press Shift. So Mao, I will select 90 degree. Let me try to scare you
it more or less one this way here. Let me see. We tried to pose, so
these little parts of guys take time and e.g. the brush to this, a lot of those, it's not so good. But of course to make these
things, it's amazing. How does the modeler and use
Greece in polygraphs work. So it's very, very cool. But to manage the names
and some not so good. So let me try to make
something like that. Let me see on this
part more or less. I don't know. Let me
select this part again, press Control Z, control Z. So now I think it's
better on this way, yes. So let me feel like
this guy again, control D, just to test it. Going to the control D.
Let him go to geometry for letting me select the base. Can press seven to
high polish if I want. Let me use the high polish
more strongly little bit. K in anatomy. But tomorrow
lesson this way here. Then press B. I think it's a literal beak. Risky with a little bit. C k. So now you try to
bring this physical, this effect of that makes sense. So let me try to. Move this part. Here. We tried to move to say that
the Ruby make this color, pick the color k. So now I will try to
work on it again. This part here I can hide me vert and they can try
to use the Move brush here. This port. So let me hide this part here. This part here is not
a necessary cause. This part connect it's kinda
connect with the paint. This part? No, Is it noisy? So it's okay for now. Let me come back
to this guy here. So k Somehow we need tried to
give a good visual for it. Let him see on this part. I don't know, maybe
I need to move more. This part here, guys. See. May even need move more
to sign the support. Letting me try to move
more to this point. Not in the middle,
something like that. So when I use on
this side, okay, maybe turn off the perspective. Let me try to put more
or less on this way. This pore here more or less. So it's okay, LAN return
on the perspective. It's okay. Now why you will try to bring this effect the Salk
here probably will. I can't use decrease. Latter may think these. Now I can use the
extrude poly group also. It can extrude it. So this part here, let me see. We have this point. So I changed this guy here. So let me select this point. And this guy here, letting me Hi, hi, This port. Turn off the perspective. Hi, This port, this port. Turn on the double. Wow, well, anatomy inverted. Well I don't mean make height
to this part and height. Sport. It's okay for now. These element,
letting me try to Hi, these points, Control Shift Alt. Somehow it's okay,
I can press Control W. Now I can try to
extrude this part here. So, yeah, we have
some thing here. We need this effect here too. This is the question. So let me try to hide letting me extrude just the polygon,
single poly here. So we have this part here is not the best
partial, but it's working. So here it's only restrained
you guys because e.g. we have this part and this
part itself together, so it makes sense,
but it's okay. Why they can try to do here then press Control
D just to check it. E.g. so it's cool. We will need tried to
fix it, press control Z. So what I can do here, it's tried to add, Insert Edge, Loop B here, press Control D, it's okay. And here, same thing. Can try to press Control D. Here. I think learn press
Control Z, control Z. You add. Here. I insert. Now I use, I extrude. Letting me use the extrude. So let me see. Now I can try to add, adds more or less on this way. So let me check here. P perspective, it's okay, so now we need to
try to increase it. I think maybe if we make a selection here
and try to inflate these ports or press control Z. Let me add that loopy here. Maybe we'll make
more sense here. And maybe this part we
need to make diaphragm. Let me go to sketch four. So k, Basically my two. I think we need
more contrast here. So basically I need to
make more strong extrude. So a probably I need to
return until this part here. Let me check this part. Let me see. Extrude poly group out
here, more or less. Vitamin a loop here. Oh, they're loop here. And here in the middle here. And here. So Mao here I can
use the extrude a single Pauline,
Strong single polity. And that loop here. This way. Same thing here. So let me test It's
okay, It's better. And now next we're going
to need to fix it. But make more sinks. So is it guys? In
the next video, we're going to
continue to try to fix this part here. See
you in the next video.
88. Finishing Pant Connection: And continue here, you guys, just letting me see
this little guy here. Let me try to use the fly
here, the formation inflate, maybe inflate a balloon and put one just to test because
it cellular or flat. And here, I think let them
bring the reference here. I think we can make
some deformation here. So let me add sir. Letting me cert loop here. Tried to bring Lira of deformation that impress
control until the lawsuit. So letting me down the pure ref reference
and selected law. So let me try to
select this port. Letting me, For me
see here maybe seem. Move a little bit to this poor. When we play a little
bit, of course. Let him be seen geometry to k. No way to control
the controversy. Control D. So k, So letter press Control Z, Control Z, Control D, Control D. Let him test these poor. Here. May be I
straight line or not. Think this, these weights, good. Let me test. Without this part here. D Control, D, Control D. Now I think it's
better on this way, Solon press Control
Z, control Z. Let me add a loop here. Sir. Here to here. So now Control D, Control D, We have these effect. It's better. Five. Here guys, you can use the inflate, the balloon maybe if you want. Let me use press control Z and
they use inflate bell one. Just to check. Let me see here. Yeah. Let me check this part. If you want. I can
press one standard and tried to create some
of the formation here. Great and more
natural respect to hear you or something like that. Let me check this spec to hear. More like clove here. Here I can try to remove this this aspect
here, the same thing. Letting me use the inflate
brush if you want to barter. Or I can use the standard
brush if I want to. Hear same thing this way here. Let me check to do
support your modem. See the border here. Just to have a
better visual here. Something like that maybe. And of course, let me
turn off the perspective. It can play a little bit with the shape here for you want. Let them select this part here. Invert it and I can just move this bar to the Ruby it and try to make a good connection here. Things like that. This way here. We will need to try to
increase lot this part. Let me use the, the, the geometry and clay
Polish ultimate test, sorry, not dynamically Polish. Press control Z and try to move. I don't know why I
have this color here. So let me see here
some color off. So now it's okay. So basically I will try
to use DOM standard. I make this volume
connection here. Something like that. Just to insinuate this support. Let me test of course. And here, this part here
need to be in front. So let me try to move
something like that. Let me year moorings front. Let me try to remove a
little bit this part and try to bring
these effect here. I'll turn on the perspective. Let me check. This part's not so good. Let him pick the color here. I don't pick this
color. Let me see. It's the same because
this part and this part, they are saying it's okay. Let me check here to k.
Then we go to color fill. So I need to try to find
something harmonic to this, these guys through our object. Let me check. Maybe this part here more close. Maybe. Let me check here. Let me see. No. Let me check. I think we need to rework
on this part here. Press control Z, control Z. So k, let me use the
DOM standard here. Try to bring this back to here. Same thing here. Because basically we need
make a connection here. So let me test it is on the way. We make clean the mask here and try to bring something
that makes sense. So something like this
way here. It's falling. Let me see a little better. Maybe this part here need
to be more in front, but I want us something
that makes sense. It's something more. I'm not wrong. So let me try to make
come vi, vi zero here. Let me see digital landmark. Years, maybe
something like that. This part here, e.g. these pieces need to be good
on these weigh more or less. So here the landmark e.g. Need to be more inflated
on this part here. Now I can try to use
the high polish. It's not exactly a
role here, guys. I am trying to I'm trying
to create sideway in the side view and the side view, and that makes sense here, e.g. try to make a V. Let me move this
part here, maybe. Something like that. Here we have this effect. Wow, Well, I don't know. I'm not happy with
this effect here. So let me make something more exaggerated,
something like that. Then we test it. So k here and here. Let me try to put
Maureen to close and try to try to make good Pfizer or we're maybe
I can try to put the skirt. We have a triangle here. Maybe I need to try to
make the same thing here. So let them select this
guy and try to put a tier two following this flow. So this part, it's
something that we try, tried to make, something
that makes sense. So maybe here I can try to
pull within frontally Ruby it tested this landmark here
because I will need to use the I will need to
use the Z remeasure. So who have this problem
and this guy here, I need to make something
more press Control D, something like Control D, Control D. Press
Control Z, control Z, or you add, insert
loop here and here. Control D, Control D. So K is K with a little
bit, something like that. Let me check the Ruby. This way. Let me move a little bit tier. Let me try to make
more cure vet. So more to this side, maybe little details
guys these days. So it's k, maybe the color. It's not helping us
but here because I am use DynaMesh and here
it's not with DynaMesh. So maybe we work better than
to let me select this part and try to make a mask here. Try to open the
bottom part here. So let me test, of course, try to make
something like that. So you can see something
like come this way. Let me try to move up. Maybe. Yes. It's cool. Yeah, yeah. Yeah. Item C K. Turn off perspective here. Let me change the light. Two in front. I think
it's okay for this part. Here, let me move this part, let them make a mask here. I'll turn off perspective,
select the lawsuit. Try to make these movement here. These movement. Okay. Let me try to. Move on this way. Hopes is move this
part and try to move or invert and try to
bring in front this part. So let me use DOM standard to break and added this space here. So it's okay. Let me try to find
something thirsting. Let me see maybe something like landmark year
just to test it. Let me see. Let me check its roots trained yet, but well, I feel will
work so I press this way. No. So let me try to make
a cut on this part here. Dynamesh and here,
something like that. This way. We'll not works. Well, maybe we worked, so let them use the geometry. Clay Polish, maybe. It's soft. Letting me put third. Yeah. K, d is ports coming in to
this way is not good. So we need tried to. I could do this for e.g. squirming here. We need to try to find down
here more or less direction. This part is not good. This flow not good. So let me try to hide
it. Let me smooth. It's better. Not cure e.g. call
me on this way. For this situation, of course, it's better clarification
because it's stylus add cartoon styles that character. So try to make something
more this way. Let him see on this
part here, It's cool. Of course I need to use
the Z redo this part. But it's good. It's done this part. So we're going to or come the zero measure on this
part and try to fix. So let me put 79 saved
and not to load. Its age. Its okay. This little detail,
it's a little boring, but maybe we need
to try to bring more volume to these poor here. Something more on these way. Letting me test it. E.g. let me try to make
something like that. Let me test just
the zero test here. Yeah, something
like on this way. Let me turn off
perspective and I will try to make
something like that. This way. And inverted. Try to inflate the press
Control Z, control Z. Who use topological brush. Motor me check here to see. Let me see this pore. Try to align a little bit. These part coming
to this side here. Something on this way, on this way here. So it's basically
on this shape here. Let me try to use
high polish here. Dynamesh. I'm testing, testing, testing, playing a little
bit with the forums. Try to hide this. This part here. We have a better visual here. Maybe. Yes, this curve
is not good here. So let me see. Yeah, they think not
necessarily for now, then they're going to fix it. But this part here,
this direction. But well, it's
better than before. So let me label this version just to cooperate. So let him deal with this one, the wow, and I will load
a previous version. So let me load the 676. Let me check here. It took a maybe poor
to here. It's cool. Let me check. No, no, no, this one, it's better. Of course, we have this
port here and here not. So maybe we can try
to move up this bar. Maybe let him hit test. I will select this guy here. I will hide. I will select this one
and rename it to sink. Five belt. It's simpler, it's naming in Brazil. So let me go to a pound. You select this guy here. This part year. Who make the same thing
I will hide but holds. I select this part here. It pulls. You append it. These guys here. Never come back here. We can see the difference here. Let me see. If this guy here I can merge, merge doll and move up, move up, move up, move up. And see the difference here. It's a lot of sub two. So here we can see the
difference here, e.g. this one. I don't know. I confess I have
enjoyed this one. So is it guys see you in the next video, we're
going to continue.
89. Sculpting Clothing Sleeves: And while guys continuing here, just the concept we have
this direction here. So if you want, you can put
some of our more using the, use the height polish here, but for my character, I do not, I will not do that. So just here, e.g. if y1 we can try to use the high polish ear just
to test, of course, we can test
hypotheses landmarks. So you can see me, see the difference here. So from this to this. So let me check here. It's kinda highlight
line when you, when we use the
high polish here. So I will not use that. Let me just check. It. Will keep them this way. So here guys, In this part, we can use these other
reference, 3D reference. And how you can see basically these parts are
Maurice more fat, just a landmark here. And here it's on this
way, e.g. triangle. We're going to try to
bring something like that. This part, it's more large, but for my character
who use this one here, I can use the standard brush. Press out here more or
less than the middle. Then use the standard brush. Just to get this deformation
here a little bit, letting me see
geometry 52, okay. Let me play a little
bit that way. So you can see we had this
landmark control Z, control Z. You can use the
layer if you want, but for these tuition
is not necessary. If you want, I can mark
more using the standard. And I am making
symmetrical here. So if you want, you can make it as symmetrical. So here e.g. oh, Cupid symmetrical. So you're going to press
Control Z, Control Z. Because I just want a
simple landmark here. I can use the high
polish hypothesis, declared polish here. Just to get this style, a style, visual styles that as well. Just a landmark. And this part, if we want, we can use Latin press control
for letting me check if the x mu or it's activated. So let me open the car, knock our friend Karnak
to see the hierarchies. Of course, guys. Grand two. I am using a notebook here. I'm not happy because I have a big screen here in a notebook, so I recommend you buy two screens are
reused. A big screen. It's very, very helpful. Well, continuing here, I
will add a loop here to get not too is measured result. I want something more
sidelined colectomy at here, a loop and let them test. So it's a little better. So let them press control
Z and add them this way to control D. Control D for letting
me check this resume. School. Maybe I can inflate it, guys using the information
in it can use inflate vellum if I want, or just inflate. What I recommend you to do it. First country to country
music, country music, keeping the law
without subdivisions. And now you can inflate it
to change the thickness. Now I can press Control D,
control D or Control D. Control D. Let me see. Maybe four or five, it's okay, five, it's okay. Here. If I want to
play a little bit, I can use the standard brush and make some landmark I
think is not necessary. I do this. Let me see here. This effect here, I don't
want this effect here. I can use thunder gray. This is landmark, just
this landmark here. Letting me check to
bring a contrast. Here. Try to use them standard and out to
create these situation. So we get this visual if I want, I can use clay polish here too. So simple. Then during the writ topology
or something like that, if you want to change, you can make this change. Here I called extruder make
a different loop if I want, but I think is not necessary. Let me check it. Is not necessarily here. To me is more for a little bit. And use the high polish
and a increase at the subdivision. And it's okay. It's okay here. Same thing if I want, but it's not necessary
for this twitch. So here guys, we are using DynaMesh lead to mid
test. Let me see. I can try to use them standard to create
just a landmarks here. These part, you can see we have this line and this line and here it's
kinda high polish. It's not just underlined. So what are you going
to try to do here? It's rank, press out to them, using them standard,
make these effects. So I have this flow here and
now we'll use hype policy in the middle to create
it's kinda how here. So we can move on, try to create a how n. We don't have
these high line here. I can just move it a little bit just to create
these information. So these techniques
are very, very good. So here I can lump create Ellen Mark Martin
things here on order. Just to create this y zero here. To learn press
Control Z, control Z. Something like on this way, k, something like that. Let me check. I can press out and
try to find a visual. It's okay here or
you use DynaMesh, but I think I need to use 108. Here's DynaMesh here. Let me see if it's
working or not. Soon as that is not
working, but it's okay. Here you tried to bring
something more interesting. So here let me turn off there to be these parts. They are not two things
sold this port here. I will try to bring this shape. So here we have this
one and this one. So here it's triangle. I don't want to eat
something more harmonic. So I will try to bring
these lines on these way. So let me check. And I can try to use
high polish here. Let me test it. And here we'll divide this line. You can see I'm trying
to find online. So to this way, in here, we will try to break a
little bit to this plane. It's something marvelous. Move here we need to try to find a good
visual to these ports here. So it's something
more on this way. So we will try to. Remove these curves here. And remember this part, it's more cylindrical
and not just a line. So let me try to
increase the end guys. It's not present by exactly
copy from this way. So I am just using to have an overall idea not
to market here. So let me try to find a
good visual to this port. Let them is morphine and
try to fix the supports. Something that makes sense. Maybe to deaf. Why they can try to do it. Let me see. Maybe it's used
the polish to Politburo bit. And I will try to define this, this part here. So e.g. I. Can just use the
standard rush to create these landmarks and try
to reorganize these parts. Let me check
something like that. So how you can see I am using move standard brush and it's more of, it's more here. Check here. This part here in the middle. I can try to remove
this part tomorrow. Close. It's too big. I'm thinking that this center, It's something like that. This point making a triangle
and make something more. This volume here, maybe
it's not necessary. So try to remove here. Remember it can use the
hypothesis shag at the DynaMesh again when I want here, same thing. From this point. Here, it can move here. Same thing. Let me check here. So it's on this shape. So I'm trying to find
something that makes sense. It's okay here. Let me try to find
something that it's okay. Let me break this. Phi John's. Maybe too much so I can try
to reduce for, for the eight. And now I can use the
polish if you aren't e.g. let me jacket and I can
move the inner parts, tried to remove this region, letting me check it. Now I can press Control D, just to check letting
me change the material. Here's can shading. So I think the contrast
will be not good. So let me go back. Let me see here on this way. And we need to put these
landmarks until this part. So let me press Select
the standard brush out. And I will move on to
the this region here. Something like that to
get this connection. Remember that? So until here, and here of course. So until this point. Let me check here. Same thing I19 through
this part here. Same thing. This part here. Let me hide the Hauer. Where do you are my friend. Here, hopes here, K
here, same thing. So we can try to move
it a little bit. March close here. Same thing here to letting me change this port. Now. Move the brush. So let me try to
increase a little bit. Spur tried to align
this part not to zigzag over a very clean
and very commonly guys. So on this point here, more or less here, on this way, I am
trying to keep them. Are these lines checking here? Let me see if I can use
high polish in here just to test and try to glean
this, this visual here. You can try to use the DOM standard to create
Mars strong landmark here. If I want, of course. Let me check the
geometrically polish. Let me see. Yeah, it's not bad, but Latin means K. I think this part
is not necessary. These landmarks, so you
use clay polish now. Maybe move a little
bit and this port tried to bring me
see the reference, the reference we don't have, we have something more. On the way. These parts, they are meant
to something more this way. These wait, let me check. Let me add the hair
perspective Bayesian material. Let me check. Let me see here maybe
this blur press zero. Try to bring this visual here. You can use the the, the arbor crack here
and try to create a volume of contrast. No one's enemies see here. Try to use this
volume here more. This way here. Try to apply the
physical little bit. This way in here something more. These little landmark year
guys, something like that. It's IN trying to make
this drawing here. So let me try to
move to these spec. Let me see here. Can use high polish to create. It's kinda border
here a little bit. Let me see if it
will work or not. I'm a great landmark
here, a little bit. Not continuous. Just the landmark here. Let me see the
support may be here, it can use high polish. More on this way here. Let me just try to keep
the line somebody is way. Let me see a little better. And then we created
the liberal landmarks. Let me see here the
connection here. These vitamins try to move
a little bit to the side. Meanwhile, let me go to Sketch for wow. This side. Well, I think
it's okay guys, it's cool. The device will decide
who it would go to. Basic material. Let me save. And I will try to
load the other versa. Maybe this part here. Maybe we can try to bring more. Just, let me check
this side to now. It's good in this way. Maybe these ports
here, it's more. Try two more on this shape. No, it's okay for me. Miami tried to employ a
little bit dispersed. I think it's a little flat. This part. Let me see here. Let me check. Press Control Z, Control Z. To see the diaphragms. Tweaks here, guys. Control Z, Control C, Control Z. Let me see inside. It's okay. This way here. Maybe this part can come here. Yeah, I think this
flow, it's better. So let me say that again. I always saying I think is it guys in the next video we're
going to continue. So see you in next video.
90. FinishingThe Sleeves: And well guys are good
exercise or a better, a better explanation to
understand the folds. E.g. the Y here, Y letter e.g. in this way. So keeping in your mind here, where I have default, I will get more volume and where I don't have the folds
it without volume. So e.g. here, let
him explain you. So basically I have this flow here and basically connection, this connection where
I have the volume. So basically this volume and
going to decide this point, I don't have volume. So basically it's something
like letting me show you on this way here and
here, not volume. So it's the Why ladder. So I like to use the
standard brush and try to make it more strong and I will reduce
pressing out to remove, of course it's each
concept so it's not too strong, It's more delicate. Remember that? And I can try to make more tourist thing
because if it's morphine, it's something more realistic. So I like to make it this
movement pressing out, out to remove this bar. Here, have more volume. So it can play a little bit
of this, these parts here. So let me try to remove and make these landmarks so I can bring something
more realistic gear. Here. It's the same thing. I can try to play a
little bit with that. In this part I have
volume and I have some distortion here is not
exactly clean this part, because we are
talking about cloves. We have a lot of
variations here. Why do I can try to do
yet it's look to for reference for them clothing
is leave the media vow. I can try to see something
like this reference to that. And we check for the order,
clubs, Medieval Warm. Let him see. Reveal war can be. So you can try to discover. So look that this shape, it's saying that this, this part here always
work with peripheries. Of course, here's
more realistic. But here we can see something
like that. Live in media. Wow, I can search for woman. Let me Jack, It's beautiful
woods to build for, of course here for
her at least things you can do in the marvelous, It's the best software
thing to make a marvelous. But when you are working
for is timeless styles that characters, it's different. You can't do something
extremely realistic. So letting me see gloves, the media of all. Let me try to find older. There's referring merely
a vowel, letting me know. Look that. Cool, so beautiful. Let me put cloves, medieval non-white, your logos. You can try to find
something like that. Sport. This one here, It's cool. Look at these volumes here. So I fixed that point. And we'll have this, the volume fixed
that bind Kami here. It's something like
fixed set point here. Volume, volume, volume,
the other side, no volume. So spinnerets
bitumen. Is it guys? Let me continue here. Then we will need to do it, make it a zero mesh. And how you can see it's
come this side mass. So it's good. Here. We're going to
make the same thing. 12 standard brush. And I will try to remove
a volume on this part. Fixed set point. This way. And here we will remove volume
because no makes sense. Volume in this way. Here I have more
volume and I can try to make more landmarks. You're about to do a lot of
these things because it can, can give a realistic visuals. So this is not the idea. So remember the Why ladder
here, remove volume. I can remove a lot
volume, It's anew, maybe u n here. And why? I am trying to not do it realistic to realistic because if I want I can
do it very realistic. But this is not the idea. So here, this part,
it's not together. So it can break your
Ruby, this port here. Same thing. So let me try to
keep him this way. Remember to check it. Front view is massively
rupee to this part. Remember the U here? When we are using standard
brush that we had these dots. So it's a good cause. It's kinda bring a
nice two-dimension and make something
more realistic. So here I can try to remove this part, something like that. Then we need to the zero mash. So here we can use the
flayed do if you want. Remember that. Here. Whose move? A little bit. It's right to bring this
Nolan's, this contrast here. These volumes too mode. Let me check. Let me try to fix this part. Here. Maybe break a
little bit. This part. Try to smash a little bit. Let me see. Lee
rowing dance here. So they can try to play
a little bit with that. Let me check here. I can move it if I want
to break this part. See here. Well, well, well I have nothing
joy it to mode. So try to smooth this
part here and here. Let me use the standard brush to create a different flow here. It's a little better. So let me see here It's okay, It's better. So maybe this part here we can try to bring
a little more of volume. Yes, It's cool, It's better. Of course. You're growing things,
what it can do, its try to use the clay polish. And of course, if I want to make more landmarks
I called use e.g. it's not the idea
here because I have market our width handling
using the brushes. But if we want something
more automatically, basically can go in mask. Let me see masking. Masking by cavity here. Mask by cavity. Here you can control the blower and things Syrian profile, but we're going to just
select the skin shading. And letting me turn off the color here and
put the white color. Just to understand better, I go to mask, masking by color and
click and mask by cavity. So now I can invert it and press contract to smooth
and click again to invert. And now I can go
into formation if I want and for them
put a negative number. Let me see. Let me go to inflate a press control and keep
this cavity mascot. And I can use being flayed
for them negative five. So e.g. vitamin things it
just to see that. So e.g. on this way and geometry and create polish off course is not the best way, but I want to say
that you can do that. Of course here is very strong, just two CD the elements, but you can do that. So let me press Control Z, control Z, k, pick this color. I go to turn on the coloring and let me check the
sketch shade for e.g. and it's okay. Let me go to Beijing
material if you want. It's okay to let me
go to Skin shading. Let's go to let me
save as let me see. Let me save. Of course, let me see this
first shading here. It's good to check this part. Okay, let me go to
basic material. And I can load all
diversion here, e.g. there to see the difference. So here are
symmetrical, of course. So I had this part here. Maybe desegregated school. If I want, I can try
to keep them this way, but we will keep on this shape. Maybe this part,
it's this shape, it's still enjoy it. Let me just test it. Let me see. Just
play a little bit. Let me check. Though France. These line, it's good to let them use a high
polish in here a little bit. Try to keep more
straight line here. Not to cure vet. When we use high polish here. And try to keep more
straight lines. So now it's a little better. Let me check the cure. The physical part. Oh wow. If I want I can press zero and press out and bring a landmark to bring more
stylized visual here. E.g. it can move here. Here a little bit. Just to check. Yes. This visual let
him press Control Z. Control Z. I think it's perfectly but
I think it's okay guys, so next we're going to make the zero measure and
try to create a clean, a clean visual for it. Then we're going to refine
it this part of and basically it's finished yet we need make the head and hair, then we need to refine it. So you can see here. Let me see this
part, this element. Yes, it's okay. So is it guys save the
project, always say birthday. And see you in the next video where we're
going to make the remarks. Take care. You guys do not make a lot of literal landmarks the
day you find tails. Because if you make, try to make a lot of folds, maybe we'll bring a
different visual of this part of the outer
character that colleen visual. So keep it in your mind. Not a lot of folds and
a lot of distortion. It's more clean. So keep it in your mind. See you guys in the next video.
91. Working With Zremesher: And logos continuing here, we're going to make the zero measure or here
of our cloth parts. And these parts may
be then we need connected and unique piece to make it this transition more. We've helped by their resume
because you're going to open the arm here to pose, maybe to pose the sword
here more or less e.g. something like that. Well, we'll Mason
draw and logos. Letting me show you
a recap here too. You can use the shade at two. It wouldn't matter because we don't have a lot
of gravity here. So it's different
from the sketch, sketch here for, so it's more dark and we have
something more to fake. So this one here is cash shade and scared shaded
to it tomorrow metro. So it's very, very, very cool if you
want to use e.g. to present the project
or something like that. So guys, let's do that. Let me go to Beijing
material or it's marked dark sewers
can show you that. It's kinda it's not flat, it's something from our skin. Skin is good. We use this skinny shaded. Of course it can shade it
better to skin materials. To skim thinks, well, let him go to Sketch here too. I think it's good. And what are you gonna do here? It's like this part. And then we will apply
the mic poly mesh tricky. And why they're gonna do
here, It's duplicate that. And I will select this guy here. And I will activity
is a late here, and I use the zero measure. We make the topology
here if we want. But for this situation it's not necessarily called maker
with the pollution of zinc. Perfect theory topology law, it's an odd single
bud is not sorry, I going to use the zero mesh. You have to have just a better
organization for the mesh. And the loop will be similar
with the order their parts. So let me see here target
polygons called five. Of course it's for my character. It's not exactly a role here. So if I want, I can try to use
the half, maybe. Let me check. So it's a cane. Now guys, I can press
Control D or better. Before I press Control D, IOUs, the project 0. So use the project. Oh, it's okay. So basically this
project though, it's kinda, it's kinda bake on this guy here
to get the same result. So what am I going to do now is press Control D and apply
the project Our again. So how you're going
to have this detail, Control D again and project out. Letting me see subdivisions. And I press Control D again. And basically I think is
not necessarily contrary. Maybe let me see here. Yeah, I think it's necessary soil press Control
D and project. How again, letting me see. Of course we called delete all the other parts
and out Sphinx, we're letting me see here how
many polygons we have here. 204 to one, and here 218. So of course it's a little more. Lasts last polygons,
but maybe e.g. Control Z here in for
supervisors will work. But I will let him go to File
and active on this history. So let me check here. Yeah, it's okay
for which version. So in level three,
it's okay if we want. But now I go in geometry, in geometry here
in Calais polish. To get this red line press
control Z and I will press Shift D and
use the clip polish, no, control Z control
Z. Clay polish with So divergence. It's okay here if you want, I can try to play a little bit, some parts, try to increase it. Just to have a
better result here. Simulating clove. Something more natural. Of course, here I
will rename it. Made clove. Letting me see, zero measure can be. And I can come back here, Heidi, this guy, and
append the new one. So let me select this part here. Let me try to press Shift D. You're letting me to try
to increase a little bit. Some parts be more Floyd year, we can try to make
some something more natural here to
letting me, Jack. Let me see here. I don't want a lot of landmarks. Remember that guys? It's not realistic to think that it means
more of this part. I don't want let him
use the the pinch here. I don't want something to the thickness need
to be very simple, but I don't know this part here. Maybe this region here,
it's too intense. Letting me try to make diaphragm Shift D. And now you try to bring
this piece here. Maybe Let me check. Maybe this part come here, e.g. connecting here. Maybe I need to do that in the high polish with
DynaMesh version. Let me just check here. I think we work
better on this way. So is it that what I will do? I will delete this one. Oh, no. And I used to like
this one here. I will deal with
this guy, the wall. And then we'll come back here. And letting me
activities go here. The globe. You are my frown. We need to clean out
the sub dose here too. So let me see. Come on. Please. Let me find this part. So find the other part here. It's okay. So I will duplicate
that to keep a copy. And I will try to fix it. Try to create just
anionic part here. E.g. on this,
something like that. Yes, we dealt a
lot of landmarks. Here. You try to use the
plentiful cation. And here something like that, letting me use the standard
to separate this part. It's okay and here's something
more natural way delta, lot of distortion here. So I can try to move though, of course do support. Letting me check this part here, maybe something
more natural here, two monomials
dumpster under here. Let me check it. Here. Maybe something
more cure vat. Let me see. No, I think no. Let me see. Nothing joy. Letting me maybe move. This guy here. I'm always think on the
silhouette and the expiration to letting me see
the difference. This design here. I don't know, I confess
and not enjoyed this pore. From letting me check here. Yeah, they thinking, let me see. This one. The new and the old. The old. It's better. Yeah. So
let me come back here. The sport. Let me try. I'm testing, testing,
time testing. So let me see let
me see this pore. Okay. So my, what I'm gonna do it
tried to find something here. Let me see here. Let me see. Yeah. Can be. But here I think it's more the all
this information here. Press control Z and try
to fix this part here. Let me check. Of course, take care about that. You can use other
material to see that. Tried to find something
that makes sense. I always try to this part here. Let me check this one. Let us say, Wow, I think I think it's okay. Yeah, it's good, not bad. So what we're gonna do
it to make Polish 3D. Duplicate that again, hopes
not delete duplicate. My friend is a late
solo, zero mesh. Do-do, do-do, do-do. And let me think here. Come on, come on a little
bit more and how the year, if you want, we can e.g. go to Z plugin. Let him master turnoff to
metrical and unwrap it. Because then if
we want to export some district or
something like that, you had the you have
the UV map, finish it. So it's very good. I don't know why
they can a lot of times where I've been
public group one by one. So 0 is not to take a lot of time lead press
ask do you hiding. Okay, So let me see here. Press Control W C Plugging, poly group chooses the
protect, its work. It's just to wrap up why
it's taken a lot of time. So of course guy here is
not the best workflow e.g. to make a topology basically
the writable as you need make handling
a topology. So e.g. here, it's smart
to have a better, better Polly called to work
in the hypotonic model. So it's really good. So let me press as well why
we will not stop in the UV. Oh, it's because that
Because dead because that. So let me fix this part here. It's too crazy. Lampreys letting me
do this guy, delete. And it's because these part. So what I'm gonna do it
go around a pound here. I can try to cause
holes, will not works. So I 0 bound can be a
sphere if I want e.g. and probably it's because now
you will try to bring here. Let me check. Let me see here. This point to here. Yeah. So now you'll merge doll here and DynaMesh
it if you want. So it can move here and
try to increase this part. Well, let me check
why tapping it. So let me use let me check here. Let me see why is happening it. Letting me see trans parents. Wow, Well, let him use 150 here. Took a tried to fix
this portal euro bit. I can go to Geometry. Click Polish happened
here, my friend. So I press Control Z and try
to inflate a little bit. This part is DynaMesh now. Increase it. So price hike resolution here. It's okay. Let me smooth this part. So k here. And now I can use the colored polish if
I want. It's cool. Now, I will duplicate that. Select this guy here, solo. And now I press zero mesh and probably need to increase
it again and again. So sometimes we have some problems with
dimension because it's some holds or a film
mash fin thickness. So you need to take
care about that. But it's okay. It's not difficult to solve it. So let's go. It's okay. Use the half and it's done. So what I'm gonna do now, it's going Project
Alberta before it, I will try to use the ramp. So you can see arpanet open the rep very quickly because we
had to fix that. Have fixed said the whole
hearing is the plug-in. You can see the
flatten the open-end. Of course it's not
the best workflows. To eat better. You can use it e.g. to render some, some polite Paddington in the nano or Maya or blender
or something like that. So let me go to a flat. Our project oh, geometry, no, tears up to project
and project out. Now press Control D, Project
Control D again project how? Onto the first subdivision. So one more ups. Gone through the end project. No, please a brush don't crash. Thank you. Let me
see the poly count. It's almost same. Bird. Well then press Control Z. Control Z. Yeah. Let me check here. Yeah. Perfect. Here. It's because we have
changed the the DynaMesh. So here basically
we have almost same almost the same follicles of the DynaMesh use and
120 weight resolution. So well, we'll make
two things here. But it's okay. So let me go. Let me change the name. Final mirror clove. Let me turn off this one. Select this guy. And let me see the poly call. Yes, almost the same. And come here and I
will append this guy. See selected. Yes, we don't have to change it a lot so I
can press shift D. Yes, it's a little better. So letting me change to
these materials can shade it to me, yes. Can be on this way. So let me see here
now if we want, we can try to increase a
little bit the part here. I can play a little bit of that. So let me smooth this
part here in the border. So here's the same thing, Glenn press Control C
Control C Control Z, Control Z, Control Z, Control Z. And come here and
something like that. Let me check this for
you here. Let me see. Here I can use the
flight if I want or not, can use the standard brush. Letting me see this part. This part here. Let me try to increase
a little bit some part. And let me see on this way. Yes. It's okay for now. Maybe here it's so strange. Let me see here. Yeah. Vitamins
move a little bit. This pore here a little bit too. Is it guys? So basically
here we had these flow. So e.g. here, low. And it's okay letting
me select this part and we're going to make same
thing the next lesson. So see you in the next lesson.
92. Cleanup Meshes: Well guys, here, just
a suggestion here. If you want, you can use inflate just to bring more
natural feeling if you aren't. Break these tiles. Look here if you want. So you can use e.g. inflate. One, it's
increasingly more. You can make a mask here, e.g. these borders if you want. And bring more of these virtual, I think for me it's okay. Of course. So let me press shift D to
reduce this subdivision. It's an unnecessary use
the high in this moment. And we're gonna make
the same thing. Let me hide this part, click on it and will disappear the IO icon, the icon here. So I will make polymers 3D. Turn off the perspective
pressing P M year. I will duplicate that. Select this part here and
use the zero measure. Let me see. Let me check. Waiting these mesh progress. Come on. Let's go, let's go per hunters. Come home, my friend, letting me check the
poly count here to make the cooperate so 133. So let him in half and try
to reduce a little bit more. So it's okay, let me go
to project, our project. Project here in Project 0, tequila and press
Control D. Projectile, gone through D. Reject. **. Let him check the
subdivisions level. Control D for n project
are projecting mesh GPUs. We are almost there. So it's okay. Let me check here. Oh, too much. Look the difference here
so I can press Control Z. It's too much geometries
with diversion for letting me see here. Let me check geometry. 3.4. Yeah, tumor to my friend. So let me see the
difference here. This, do this. So let me check here. Yeah. Mit Press Control
D and project now, it's too much polygons. Well, it's okay. No problem. So it's okay. Now, let me use the
geometry play polish. Let me check here. Kay? Can press shift D to reduce
a little bit the poly count just to add this paper. So K. So now I will select, I will rename here, just clove tree here. Well, let me select this part. Here. Will come thou bound clove. You want, I can increase
here to the render, letting me pick color and
fill object, it's ok. So in this moment I can press shift D to reduce
the subdivision. And here it's the same thing. Let him see. Shift D I can use in level
three, it's not necessary. High level this moment. Basically you're going
to do that Dan, e.g. when you need to make
maps and out Sphinx. So for visualization on this moment is not
on this hurricane. Increase it when we're going to take render something like that. Just checking the skin. Basically, it's
okay, it's enough. So what are we going to do here? To use the zero measure to so different from the other
parts of the quote, gloves. Here, it's an unnecessary. I project the parts because you're going to
need clean this part. And here, guys, I I for I forget we call I
forgot to recall. The human wrap if necessary. If necessary, you can
use the home rep. But of course you can use the vertex color and outs
things to make some render. But sometimes you,
you called Create. You will do like to create
a different presentation. Well, just so Jackson. So here we can try to use
zero mash. If you want. You can make Orit
topology here in Blender Maya to
get a clean shape, we can remodel width. If we want to. Let them use the mesh. How? I confess here that maybe it's letting me
turn off the end up. Of course. So maybe you guys,
I confess you, maybe it's not
letting me see 1234. Maybe it's necessary. We clean this part. Let me try to reduce this guy pressing
out. Let me see here. Let me check the reference. So let's go, let
go, let go away. This part here. It's more straight
line on this way, so we will try to remove
this one, this one. And this one, maybe you're
all good, good, good. Let me check this part and
this part and this part. And this one, this
one. Maybe two. And wow, wow, wow. So good. Let me clean this part. I confess here, don't like
work with a lot of polygons. I tried to work with
a low poly counts, but we have this problem here. Well, let him test. So let me remove this one and this one maybe I have the cure for letting me try to
remove this one here. This one, this one, and maybe this one here. K. So K, baby. And this guy here testing. No, we as this part
will be a problem. Probably. This connection. Same all my cards. Letting me remove this
guy and this guy here. And I will try to
increase this part. But here we need more loops, letting me check it. Press Control Z,
control Z. Yeah, I can't remove this case. Of course, for the course, no problem because we
will not appear there. But I will not do that. So let me press Control Z. And it took you try to
remove adjust these guys. Hear me check this one maybe. No. I don't like guys to work
with a lot of polygons. I confess you I hate it. But well, maybe here. Letting me, this led
me think here it's a moment to think we can
of course merge a lot of these guys, but it will not. I will not try to do the Sphinx. Now, let me smooth here. And here. Let me remove
this one, this one. And I will try to use
the polygon rope. Rope. Poly group, group is binormal. Cool, Nice. One toy. Want to isolate this? Come on, this one here. Make a mask and I
want to move up, letting me check it, because I want to change
the thickness here. Hopes and let me move
back a little bit. Or I can use the
scale if I want. This way. Just let me test. Oh wow. Think it's more. Let me use the Move brush. Here we can use the Move brush. Let me check it. And here, letting me see this part here it's
more intensely little bit. Let me move to
sign the disparate can use the Move to
play a little bit. So we have a lot of workflows, guys, so don't worry about
it that enjoy the process. If you train your Beijing to, you can create great characters,
more complex characters. It's not about
complex characters. It's more something like, Well, I can do that. And I can work on these
character for a long, long time. So let me check here. It's okay now we
will try to fix, letting me move more side here. Just test. Wow. Maybe try to
move a little bit. This part. Let me check here. It's kind of a Git,
git clove here. So let me move a little bit
in front this part here. And I confess you that
I don't know we've hit if it is symmetrical, so we need to check it. So let me move
back a little bit. This part. So let me move in front, not back. Literal detail. So this part guys
letting me use the Move, turn off the perspective, can try to use more fully Ruby. If I want, I can use
the rotate here. Let me check this port. Try to find a good
side to it. Maybe. Let me see. I think this part, it's k here. Maybe let me turn off the
perspective, make a mask. Try just move a little
bit to this piece. Let me try to increase, to change the size
preposition to hear back and the front. Just let me check it or not. I think it's okay here. Press Control D just
to see the effect. So it's okay. Why do we need tried to do here? It's fixed. This part. Let me see here. Something like that. This way. Letting me this year. Yes. Let me use the light. This guy here. Okay. So same thing here. Oh, PS Take care about
it to avoid mistakes. Here to that amused move brush. I can use topological brush. To affect only the poly groups. They tried to change this port, your enemy movie frontally Ruby this part here. Try to align the letting
me hide this part. And what I'm gonna do here, It's a mask for these guys. Took a invert if I want, I can move hopes Vladimir here. Now, let me select this part. Make a mask. Now Invert, now it's working. No, I don't want it letting me. They want to select
only this part here. Well, maybe move periods and D. Move, brush. Let me move again. Letting me use the
grow by normals again. Rope by normals. Now is working group by
normals now it's working. So now I can use the, use the letting me
move this guy here. I can use the Greece. Greece. It's amazing. So now what I'm gonna do it, I did this part here. To create other polygraph. Use the grays greens,
It's amazing. So it took a lot to me for tea. It, let me hide these guys here. I want to do support. Press Control W and the
group by normals again. Control W on group by enormous. So let me see Group By
letting me hide again. I did this one and now I
can press Control doubles. So now it works. I think it's a key here. Just let me check this part. I can go to Geometry. Greece, BG, press Control
D, Control D for. So you can see we have
this effect here. Clay polish while you are here. And click polish. So here if we want, we can make is more
for a little bit or we can increase
these Move option. Here, soft. And here if we want, we can let me press Control Z. Control Z or Control
Z, control Z. What I'm gonna do here, It's press out here and Bevel. Great, this landmark. Let me see here. Let me increase a little bit
more or less on this way. K hopes cause I wanna create this landmark here
so I can select Extrude. Extrude by polio and I
will extrude the inner. It's okay letting me on Chris. I'm crazy. I don't like to work with external
then I'm crazy. I prefer apply the crease down. So here let me maybe can make some landmark
here if I want. Let me think about that. We call it or not, put a landmark year e.g. I think is not necessary. So we're gonna use
CRISPR to G continuity. Continuity, continuity
five can be gla polish. Let me put down
just to test. No. Let me put a little
bit more work. And it's done, It's very
clean and now we need to just make these landmarks
in another way here. So, but we had or character
here in a clean shape. Let me hide this hair
just to see this part. It's working well. What's working well? So let me change to
sketch. Hate it too. See here, school, maybe this
part need to be more big. I think I'm not
confess to you that I think is not necessarily and
we go to basic material. It's cool for me basically
what I need to do it to make these landmarks
or maybe guys, maybe the spore tomorrow
them this way here maybe. Let me just check here. Let me play a little
bit of course. And is more relaxed polygons. Just to check it. Now, let me press Control Z, go through, they go through Z. So it's a time to
test the Fink's. Let me see this pore. Maybe this part here. Let me select here and use
the high polish bit here. Press Control Z, AB here. Letting me test control Z. Anatomy going geometry. Shift D, I remove the zero bit disparate. Study Ruby. I press control Z and maybe I
can try to use them. Standard, Standard Version,
make €1 movement here. It's okay. Maybe this part here we
need this is landmark here. I am not happy with that. So maybe we need
better landmark here. Well, wow, maybe more. Beak martial art. Well, I think it's okay
for now is deep guys. If you want them, want to change the proportion of these
things, you can do that. So in next video we're
gonna continue basically, we need to make some details here and here, and the middle. And this part. And it's okay, we can go to the
hair and the hat. So see you guys in
the next video.
93. Adding Clock Hands: And here yet guys, I confess you this work here, I think I need more
landmark here. Well, wow, wow. Press shift D, maybe an extrude
neighbor not letting me. Let me see about the bot. I can't add loop years, so I know I want something
more market here. Something more Mark. Well, we will try to
keep them this way. I press Control Z, control Z. I tried to bring this
guy here more doll. Let me check. Try to Marc Maron this way. We see here and this one too. Of course, here. Let me try to align
in this case here. Of course this part will
not appear smoother. You try to keep the same. So your k maybe are more landmark. Let me see here. Yeah, I can try to
move a little bit, just a little bit. So commonly, letting me make
a test here if masking guys, I can use mask by cavity. So it's okay, we know
where we have problems. So let me see here
This poor Anatomy. Try to use the high polish to
claim this part of Europe. Bit. Me check, let me go to
this material sketch. Here we had a zero bit support. Mask by cavity again. Let me remove this and
press Control Alt key. And now I can move
this mask invert. This is a non-assertive vert
mode just to test here. This y z will go
to basic material. Mask by cavity. Remove this guy here. Smooth fluid. And we have more market. It's okay. Let them test
with skin shading here. Yeah. Painting we will appears here, letting me see this shade. Okay, Good. Not that not that. Mao guys, why do we can try
to do let me go to shade. I like this first shaded. Do what we can try to do it. Let's try to bring
these elements here. So let him go to, and I will duplicate that. Here we go, shift the Huan I press D to two subdivisions
here in geometry, do lower. So I think it's okay because
I can use an extrude here. Let him see a real
crazy and crazy. Oh, no, it's okay. But, but, but, but my friend, this loop, so let
me go to light. Let me see on this slide that
loop, edge, loop complete. Something more or less
on this way here. Let me see. I think
it's okay here. Transparence mod. I think I need to move
up these guys here. So let me test move up. Realism this way maybe. Now my friend. Well, while, while you make different here, try to move these two here. Because I want to
reuse the elements. So let me transpose. Letting me move to
this port here. More or less here, maybe this part this way. Or e.g. I. Can try to because I don't want letting me make different or you try to
make a mask here guys. This way, e.g. let me check. Or here I can use, I can make different, I can go to polygon roll out
because I want to move up only these parts and group
by enormous took a saw, you select this guy,
make a mask and move up more or less
on to this point here. K, K. Let me try to skew little bit. It's okay to K8 school. Move up a little bit more. Maybe this point
here and need mover. Now guys, let me
remove this loop. Insert, I'll let
him do geometry. You hire will do this loop. And now you add
another loop here. The thickness that I want here. So I have 1 234-567-8910, 11 121-234-5678, then 11 yeah. You'll make we will need to
make differ 123-45-6789, maybe on this distance, this distance here, 123-45-6789. Then maybe here,
123 456-789-1011. 123 456-789-1011. Yeah, I think will work. And the here guys, why don't you try
to do it, do this, Burt invert the
height in this part, it's not necessary to do Haydn, I just want these guys,
this poly groups. So letting me see more or
less than two here can be made me check yeah, can be on this way. Let me do so more
or less on to here. Let me select the Lasso. Here. Let me see. Yes. Do Haydn, these guys here
is not necessary to. So it can invert do Haydn. And here it can remove, know, it can remove some parts. Let me duplicate that. I did this one. And here you make the border. So letting me do
this per sport here. This one, this
one, the OH Haydn. So here I can try to extrude, letting me change the color, select this color here, and go to color and fill or
project more gold color. So it's okay. Now, I will try to extrude it. So my finger like that. So in this part it's okay. But in this part it's not ok. So let them use six. Alright, can try to select control shift and select
this part and make a mask because I will just
move up this part here. Or if we can try to
refer to these poor. Now what I can do
it to try to invert this region and try to
move a little bit too. So it's something like that. Maybe Control D to check it may be this part and need to be more large. Let me invert it. Let me see here and make a mask. Well, why? Let me clean use the letter mu is the one that clean geometry
crease and resolved. Just jack and I wanna
make a mask here come mom police is really my friend. Why you are doing that? It will press Mask by polygraphs
and now I think I can try to work on it. No. Well, I have may come as no well, by poly groups. Because I want this part here. Well, I need make it. Let me go to Poly
Group and I will try to create a polygraph
binormal is again. So maybe now we works, maybe now we work. So now it's okay. So now I can use
the Move turn up perspective and try to move
more to the border here. Something like that. Try of course. Not perfectly. Whereever delicate. Let me see a little
better there. Let him make same thing here. This poor London press Control D test and it's okay. Here. If I want, I can use the M queries BG. So I'm thinking about
these elements here. Let me see here I
can go to Geometry, Greece, BG. And it's done. Okay, check letting me select this part and I
will move though the Ruby. Let me see. So our little details. This part here, if I want, I can use the clay polish to solve our problem now will be these
landmarks because I would like to make some extrude, but I think Extrude
we'll not works. So let me check here
which version DO lower and try to extrude
from this point. Maybe. Probably we
will need make that. Let him press control Z. And I will duplicate that again. And I will hide this guy. Press Control Z, Control
Z because I don't want click Publish now, I will make it down to
let him go to geometry. But three maybe in the lower, just think it's okay now Altair, Chris BG on Chris are
out here and now you do the wider press out. Insert an out to delete
these loops here is non necessary it here, Same thing goes basically
we need to redo that. So k Somehow, why do we need to do it's extruded the elements. So let me check. You're basically on
this situation here. You will need to
extrude these guys. Maybe let him get
desk a mit dass. Das. So I want, want here to test it. Letting me extrude
this single polygon. Just letting me
test case on here. Oh my God. And one here maybe. I don't know. Let me test maker
little different. See 123-451-2345. So it will extrude here, but it's different size here. So we have this problem. So maybe we go to
separate this part here. So is it that they
will try to do? But basically, I need
bowls one-by-one here. So no problem. Let me check it. Okay, So you try to
make can extrude here and hide this
guy invert, do Haydn. Goals holds. Letting me activity
display properties here. And the water you're
going to try to do it. It's at handling this part. So because how non-unique
peer's unique piece, I think we will not works. So let me use the polygraph up here to keep urbanize that
poly groups by normal. So now I have this
spurts in here. My friends let him make
a mask, invert it. And basically my
friend, is it Rico? Rico. They, Rico, let me Bert, I will try to bring this
part to the remark in there. And of course, or you try
to move a little bit. Maybe too. I don't know, it's
too short maybe so I can try to escape
with, of course. Let me scale a little bit more. And I rotate that. Some thing like that. No tip on this way. So now my friend, you need duplicate that. Letting me turn off perspective. And I tried to duplicate that. You organize these parts. So while you do that, it's, it's kinda exercise for you. So basically you make this
one for support here. Let me show you this guy here. Let me increase this part. Let me align to
sport, not increase. Let me think. Okay. And they tried to scale it more this way. So let me think about that. Let me check. We had a lot of work here. Let me try to reset and
pick this guy here. Maybe it will work better. Just to test. Now we're going
to try to keep it the same distance
here, one by one. And why we have this
element here, y. So let me go to here. And I will try to make same
thing Control N poles. So this is, this will be an exercise for you
guys to do that. Basically is this the
workflow and I want that you make it
to the next video. So let me pose, of course we had
different workflows and all these things, but I use this one. So let me see here. This turns it a little more. This part and you try to
do that until define. Is it guys see you
in the next video.
94. Working On Cap: And the little guys, just to, to bring the the better
flow to the cap. Let me clean. This work. May recall. I don't know. I think it's okay
this thickness here, maybe Dan, if you want e.g. and press Shift F. And
select this guy here, make a mask and invert it. Show All. Let them make a mask
first again and now I will show you
and I've inverted, can try to escape with. So now it took a while, now it's okay. Guys. Gap, what are you gonna do? It's McMillan mastery. And letting me activity
the pencil here, you see the color landmarks. Here. We can let
them select a cube. And we can play little bit with letting me go to
initialize and remove the egg divide in v divide
here to make polymers 3D. So letting me select the hurt sometimes can
be thyroid process. But this is doing, this is the image
that you need to make a character that
have a lot of props, a lot of props, assets, gloves, belts and armor, and all
these things will take time. So you need to make part
by part, self-motivated. But the music and Aldus, this process where you need be paychecks and make the
things step-by-step. Here, I will remodel the thing. So let me first deal
this part here. Sometimes you need to
explore other workflows. So let me do this polygon
Common Pleas time TO breach. Breach, how you might activity D double here
because it's not necessary. It's very quickly here. Well, it's done. So what I'm gonna do here, It's come back to the cap. Here. I like to
work separate that sometimes I 0 bound
the cube here. This one pretty NAD and
NADH are going to do It's press Control D and go to
geometry and do lower. So now remodeled this
part here using the cube. Let me see here. Basically, it's not difficult. We can try to model with
this pose if we want or not. So in this situation
or you use this pose. Then press Control D again through the
moral lesson this way. So try to make
something like that. And side view. Let me check this
proportion here. More or less on these. Letting me Jack here. Let me see here. Let's make a mask
selection here so it can employ a little
bit scale this part. Let me see. These port here guys. Press Control debris to
create poly group here. In Latin, me turn off
the perspective and I will hide this part
and do hiding. Vertices can be 0. Of course, let me
decrease this part or no, I can do lower and keep
these subdivisions. So now do Haydn. Here, guys. Let me play a little bit. I think this part here, it's more this way. Something like that. Now here, basically
we had this shape. It's not perfectly of course. So let me try to bring
this overall idea here. Let me check. Relies on these here. So if I want, I can try to rotate
on this way just to, to align these points here. So things like come this way. It's okay now I can
rotate again if I want. Let me see here on this visual. So let me try to scale your
will be done this way. Let me check here. I didn't press
Control Z Control Z, Control C Control Z, control Z. I will center the pivot here,
the object, sorry. Now I will try to rotate €1 bit. A lot I going to do here. It's basically like extrude it. So I can try to turn on
symmetry and a local sim. I can use the move
laterally first, extrude it. To extrude. I'll polygon extrude
out polygons here. Let me see here more
or less on this way. So now I can try to deform
a little bit to the shape. What's okay? And here may be, let me make differently. We'll extrude inner. Altair. Extrude inner,
letting me turn on the split pulpitis Noble. Okay. And now extrude poly group. I'll I'll let me see on
these weigh more or less. Something like that. Of course it's not perfectly. But it's just to have
an overall idea, then we can redo that. Don't worry about that guys. Something like this way. K here. Let me check here. K line press control. Letting me use the poly group, the geometry and
Greece, Greece, BGN. It's done. Clay Polish, can use soft 100. K. I can play little bit
with this standard and press Control D. And play the robot
with the volume here. Let me check here. See me check this port. The reference here. I can try to turn on the symmetry and try to make
something mars TO dessert. Little bit. Maybe,
maybe as maybe not, they can use high policy here. Just to play the Ruby to the. So here I can
select, make a mask, inverted, inverted, little
bit more smooth, sorry. And I will pick a color here, press C, come back here. And now you go to
color fill object. Let me see if I
press Control Z or invert and color fill object. So it's better letting
me rename it to cap. Cap. My friend, Kay. Come back here, tried to hide and then you
append the cap, new cap here. See. Yeah, it's of course
not perfectly here, you guys, because we need
to find the hair first. So the thickness and
how these things, but it's just to get
a better shape here. So let me check here. The hair, we're going
to have volume here. It's something like that. So let me check here, something like on this way. So let me see here. Same thing. Of course this
part here may be need to be more these way. Let me see. It's not perfectly
letting me check. Let me see. Maybe letting me select, make a mask here. Let me delete this part. Let me see. And try to
increase this part. Let me invert it and
change it a little bit. Let me see. It's about time to
focus on it, guys, don't worry about it
that goals. It's a bowl. It's called hair here. So don't worry about it. That bird is it letting
me go and see him? Dan, Probably we're going
to reduce the cap here. It's an arm. Oh, it's just
to have a better shape here. That makes sense. So
you can see here. Oh, wow. Anatomy jacket. Let me see. I don't know. Let me try to select
these poor to invert it and see that difference. So let me refer to these poor tried to bring
something more like that. Yeah. Can be on these way. More of the earlier
bit to side here. It's okay. Harry, you are restrained. So yeah, I don't know. It's letting me scale
thing now it's better. Well, it's too much. So let me try to
scale on this way. Of course we need to fix that, but it took a non take
time in doing that. So let me see here. Yes. It's okay for now. It's okay for now. I confess, I like that better, not make sense because
it's an on this. Let me check in
the first moment. This way. I think can be only on this
way here and it's okay. Of course the hair shape
needs to be changed at an example here. D is way here. The volume of course
we need to work on it, but just to have an
overall idea here. Yeah. No, it's okay. I can rotate here. There'll be two if I want. Let me see. Let me rotate it. Yes. Jackie, here. Move. It's okay, guys, I think now we need to work on the other parts. Let me check these
elements here. It's okay, It's cool. Save it. And basically now
we need to work on the detail of squred, this part in front of the clove, work on the BLM. And it's done basically, we just need to make
the head and the hair. So I'll see you guys in
the next video here. I just, I just want to show you I just want
to show you this process. Very, very simple, of course. Then we can redo this one. Don't worry about that
because it's not, so it's it's not the moment to do that because this
part here, It's a strange. So maybe this gap here. But of course it can be. Moreover, this port
here, maybe Maria here. If we want her pint it more dark or dark, or change the
silhouette of the belt, something more like
that to reduce the gap. But it's okay for now. It's cool. So I'll see
you guys next video. I hope you have enjoyed in the next video and a CD process. How was great that award? It's kinda exercise for you. Don't have a mystery
to create short. Basically you just need, may need make the simple planes. Polygon e.g. make on this way. Let me show you on
this visual here. E.g. then use the extrude
decrease poly group ID is very, very simple. It's easy. Is it guys? See you in the next video.
95. Workflows For Details: And logos continuing, I
always try to find a visual, visual performance here
from the characters. So basically out of time, I'm changing my materials
because the brush is not to get a good render here. So it tomorrow something
like Birdville. So I like to hide a little
bit to this part and turn off the perspective and hide
this part here because it's, it's not done yet, but this part,
it's already done. So basically, I like to have an overall idea to get an overall idea about the
character and instructor. So turn on perspective. It's K. Here in the body guys
basically was very simple. I have choice, had orange color and basically letting
me show you here it's natural and I use
the standard brush, turn off the Ziad
or resist tube, and I turned on the RGB. And I have painted, so basically this part
and this part here, and the fingers and
this part of the hand. A little bitter
orange because it's not the moment to
make sure, of course. So I just have this
little color variation, how you can see
they're very simple. And of course I have
high the other parts because it's not necessary. So let me just show
you simply can put a blue color here
and paint it here. E.g. if I want make icon or press X to
turn off the symmetry, of course, card, I will open the car not Do
you see my hotkeys? It's extremely
important. Here, e.g. you can, a lot of with callers are letting me put
something like a bloat, but it's not time to do that, so it can play a little
bit with the e.g. more dark here and
make a lot of things. And I can change the
character if you want e.g. or I can make a
mask to make that, make the twos if I want to, or make different things, it can do a lot of things. So what I recommend you, what I recommend you do, it's basically tried to follow the concept and it's
not time to make the, a lot of the the things e.g. here tried to
finish the project. But I confess to you
guys that I have enjoyed letting me put a blue, let me go to blue or red color. Select a new layer here and
we'll name them like blue. Let me try to make just
a landmark here, guys. If I want, I can press
Space and change the RGB. I can change the focal
shifts to the to bring more solid color and not have
this, this transition here. This is more of a part, but it's okay for now. Let me try to bring
more big part here. Now, more dark color. To try to bring this aspect
of blue. It's too much. So if I want, I can press
C to pick this color here. Let me try to clean it
will not work too much. Let me see something
more like this way. Now murder to play a little bit. If we want, of course, I think is not necessary. Now, e.g. you can make a lot of mice, a lot of deer to
here if you want. I think is not necessary. No. Let me check it until here. It's okay, guys. And
this part here was done basically handling how
can see just on extrude. Then I have duplicated and
was posing until here. Then they use a mirror. Reverse simple. This part here you can
do in Substance Painter, height map if you want or
draw with or in Blender. Maya heroes. The same thing. Basically I have
used at the Extrude. And was following. The elements are simple. We have it in or concept here. Well, we have this
little points. And now we're going to
try to do this part here. Had different
workflows to do that. So basically we have some
elements here that I called. Then in the concept that
this distance from here, it's more, it's different. It's more CHAARTED,
something like that. This distance here you can
see here it's too close. So let me try to move it. Letting me test of course, do is to check it. Let them select these guys here. Just a test. I really convinced you
that it's there or not. Let me press Control Z. Well, no, we will
keep them this way. And here guys, what
are you going to do? It tried to work together
because this part here, this element is not
necessarily to here if we want to make it in the
substance painter too. But let me see here. One way will be e.g. we can work with. Here are the nicer face, Nice. Let them select
here. Let me see. It's work with alpha here. So let me open here. You can find and letting
me put your item, select the name here
and put into Google. But it's alpha like that. E.g. let me put here in the Google just
to you in Thurston. And it's normal work
with this office. So e.g. let me show you. Of course, you can
create your arm. How far have we had
different office here? Here is it's good resolution. This one. It's a lot
of different offers. So we can work on
this way. So e.g. here, a noisemaker surface, nice, I can allow it
to dissolve phone. E.g. here. Loaded this Alpha
and work on the scale. I will put in zero. Alpha is Q. Change. The mix. Nice, basic in ISO button zero tube because I
don't work mix-up. The alphas Kao reduce just to check the overall idea here. It's in-store said No problem. And strength, but negative. Let me just to show you the overall
idea and letting me put positive just to check
and change settings here. String by mask is zero. And here these key. So I press Okay. Here just to have
an overall idea, we have this effect. So of course, if I applied to match my mesh, it's very low. So I have a low
resolution so we will not work so forcibly applied
to match how you can see. It's very, very, very strange. So to do that basically you need a brewers
bigger resolution. Why did I recommend to you
It's make it separate that. So e.g. you can select
these key or Tier, make poly mesh and work with
a high resolution them. You're going to basically bake
these cured normal map to separate that and applying the lower solution to get
the normal map Brissot. So it's okay, It's some way. It's our way. And you can do that using the D Substance Painter maps there when you're going
to make the two-story. So sometimes I don't
like to make however, Aldi, the hay Polly, e.g. in ZBrush, because we have some things that it's not
necessary to make a descriptor. So it's not the same process. The array e.g. let me do here. We can duplicate that. Let me check. Okay. I will duplicate that. Turnoff and rename it. Copies cure, skirt, skirt. I'm taking care about it, the awards because
my pronunciation is not so good, so time is, so sometime I can
make some mistakes, so it's hard for future mistakes
in pronunciation guides, but I think you can
understand the oil guys here. What I like to do,
It's going geometry, do lower and, or e.g. I. Can use the low subdivision, do hike and they can
take the rap, e.g. here let me see. Master turnip symmetry. I know rep. And here is the plug-in flatten
my skeleton rapid. I can work with press W and they will
center to be fought here. To double-check, turn
off the symmetry. Here I can e.g. poles, these cure. So I'll go to the
plugin and flatten. Press Esc x to
activity symmetry. Let me press control C, control D, Control D. Control D. Leonard
pick the color here. More blue, blue, dark in color, fill weights more
blue, not too dark. So now it's better. If I want I can
come here in the in the Where do you wore
my friends her face. Nice and make the same thing. But now, let me select
the Alpha here. I will select the UV, of course is not the best
example. You'll need. Make for them some change, change d, d, d, d of a map maker. Correctly opened the
correct view v here, e.g. try to keep it on these
direction here, e.g. and not like the direction. It's just an example. Here, noise scale, I don't want the noise for this first time. And mixed basic noise. I don't want to here it's in-store sad because my UV
was happening automatically. Letting me change it here. And we can play a little bit, letting me change the scale to 0.0, 0.6, T7. Letting me check, let me see. It's okay. And here it's okay. E.g. for this time of course. Here it can press hopes. Let me see, control, lawsuit. Let's mask. And I can make
this selection will use in control because I don't want how this part
with this Alpha. So let me see, Are you make this
mask here, e.g. of course pursue,
need detach it. But we have an overall
idea here about this part. Of course it's not
the best workflow, but it's an example
that can work e.g. and of course I can apply the mesh because
we were math works, the easiest way to do it. You probably need choice, a better alpha here or work with high resolution shape here too. So if I inverter, you apply on this way. And they have these affect. Older thing that we can do. It's letting me duplicate here. Duplicate that. This part. No, do this one and I
will duplicate the copy. So let me see. Hello there. Think
what I can do here. It's try to let
him see geometry. It's okay. Why do I
can try to do it? Do lower. Turn off the perspective. And the here I will select control shift and you
select it can be sliced, cure and try to make
it the draw here. 02 times to create this. These straight lines. And we can delete out this part. So let me press control Z
and I will try to select the D. Vitamin C here, the clip curve not
yes, can be lost. So here or let me
say training loss. So if we will work with groups, let me check. No. What are you going
to do? It basically work with lasso here can be. And basically, alright,
called do a mask here to the white
is my idea here, it's separate, apart
and use and use. Dynamesh. Tried to work with DynaMesh and make these little
details handily. So this part here, letting me do Haydn and
try to close holds, of course will not work. Let me use DynaMesh. Professor, you would like
to close holds, e.g. this way, but let me test here, press Select the
debris, reach tools. Let me see this point
and this point, they're probably will take time. And of course we had
different poly called. So let me go to DynaMesh here. Just let him a test and now I can I can turn on
the older part here. And basically e.g. here, I can work handily
on these parts, e.g. it can do part by part here. E.g. of course,
not the best way, but it's an idea here too. So the support,
something like that. Then we can inflate it or move just an overall idea
guys fully understand. So e.g. here, looking this way, can move down here. Of course, then fix
this part here. And here. I can play with these part. This part here,
the Zui soft core, so you need find that
correctly shape. So why do we can do it basically
these lines here, e.g. this way, on this
way and this way and this way than it can
make for this part. Things like that. Something like that. Then you can't e.g. make mask and try to inflate
this part if you want, you can use inflated. They handle the way to do that. You can make these effects, e.g. will be cool. So why do we want to say it? We had we have a lot of workflows and you need
practice and play with that. So letting me do this part here. Hide it is one, I have this shape here probably you need
changing the all fall. Here. We have a lot of these works, so you can do that handily or you can do that
in Substance Painter. So for this situation, I recommend you make in
this substance painter, or you can open the different u, v here and try to apply alpha
again or make a handily, it's okay guys, I just, I just want that show
you the workflows. Next video. We're going
to continue where we're going to see how it was
great that the sword. So see you guys in
the next video.
96. Adding Dynamesh: And here you guys basically I've decided to use DynaMesh 100, 128, and of course was
for my piece here, It's not exactly that. You need to use this one. And basically what I have
done here was lettering, just move a little bit. Basically what I
have done here was handling can see using
the RPA corrects. So here I start giving
taken DynaMesh and make making the
landmarks like this way. E.g. you can do all this
part if you want first, then you comes crossing. This part is way. So basically I was
doing doing it. So you can see handily, well, I didn't know you are
doing handy because you want and I like to test different workflows
than if I want, I can fix it very choline
applying an Alpha are making Substance Painter
if I want or maker topology or up in the UV
and bring the new present, I can basically open
the UV and try to, to bring UV map on this way. This way. And apply
the Alpha e.g. on this way here very,
very quickly, e.g. basically, we going to get
to these results perfectly. So I don't want to do
that in this moment. So I tried to make handily
and use them standard to insinuate these buttons here. So basically this part here. Now, if I want, I can use the inflate to inflate the border or letting
me come back here. I have used that a layer. So e.g. it can stop to
record and put five. Let me check here. Let me see. No will not work. So there's strange
but well, e.g. here guys, I can try to go to let me turn on
again the wreck. That'd be go to mask, mask by cavity. Let me check. Okay, then press control Z. So it can make mask
by cavity here. Now if I want, I can go in flight or
I can do it handily. Of course, because
we are pixelated. But just an example. I can press Control Z, Control Z and I can use is
more fully rebuilt it and use the flat brush here if you want to play a little
bit with that. We can make a lot of
details if I want, of course, but I think
is not necessary. Now. Anatomy check. I'm playing a little bit. I can use polish to if I want. But I will not use polish. Then press Control Z what? My file history, it's working. Okay. So let me play to this part. This part here too. Here. If I want, I can use the standard
brush and play a little bit if
disport, like that. Just liberal landmarks. Now if I want to, I can find it. Let me check here. I can make a mask. Let me check. It will make a mask here. Basically how this pore will be. Wrong. So let me try to make a mask. You're probably may
remove this part. And here, let me hide
the air. Come all. Yes. Thank you. Thank so much. Hopes. This part. It will be not it until
the spur to hear mask. Here. Letting me select this
color here from the belt. Color fill object. Oops, let me turn on the
sRGB color fill object. Well, Well, Well,
Well my friend, cool or view object. Of course, let me turn off
the this guy call or fewer. Laramie test will not works, maybe because the material
may be colorful OBJ. So K them invert. Or because letting me
see color fill object, RGB color fill object. I'm a testing what's
happening here. I think basically it's because the material maybe,
yeah, probably. So let him press Control Z. Control Z and try to
pick the color again. I know you keep it
the material here, but I confess I don't
want the material. Well. Adam invert and make different press
Control Z Control Z, Control Z, Control Z, control Z. More or less. Here. Rdb, turn off the Ziad, invert and I will
paint it handily here. No matter. So let me go to flat color here
when you bite it. Ham. So let's kind
of poly paint here. Just increase my modo. Now, let me go to Sketch Haidt. And here I can try to
get more dark color, then press C again
and more dark. Let me check. In pint in the middle too. It's kinda began to
occlusion maybe are more contrast in
the cavity parts. Of course, I quote,
select this cavity part by mask by cavity if I want. I think is not necessary
for this moment. Smarter representation,
some somethings we need to fix on the game mesh for the Emperor did
this term part. Letting me play
little bit with that. Of course I called Great. Well there are layers to see
the diaphragm of things, but I think so no unnecessary. Pick the brown color
a little more dark and create variation here. So here basically we
have this effect. Let me turn it on the
hair because it's, the layer is drains
without the hair. So we have this effect. We can add these
little metal parts here for you on maybe
akin to like did this for letting me check how many
polygons you can duplicate that and bring it
poured by poor. I'm going go to basic
material for shading here. Basically material. Let me see you add
this guy here. And of course guys, I can make details if I want. These guys here. Letting me see the color, it's this color here
marked in blue. Maybe need the
scale a little bit. So let me check. I think it's okay, can be on this way and now
we can duplicate that. Letting me do the geometry. Which equation? So now
I can duplicate that. And how I say do we have, we have a lot of workflows, different workflows that you can test or play a little bit. Here, it's more handling work. So sometimes I like to do
that to have an overall idea. It's not a, it's an
active role here. So let me see the support. When when you lead me, see I think this part
needs to be more e.g. here probably. But well, now we will be here. So it's important
to know about it, the line to align it. So let me try to make
something more like that. Here. It tried to move a
little bit to fit here. Maybe here in the sport. So let me test if it
works on this way. A little messy. Letting me see on
this part. Yeah. Yeah. Yeah. Works. No problem. Simple.
Enjoy the process. And this is the process. We have a lot of
different strategy. Some guys like to make these tour and
not work on this way. E.g. and we had some hand paint
that visual style. We have some released it
to depend each project, so I recommend you try
to follow them exactly. A defense said e.g. tried to compare it. E.g. before Rafic recite from the art director of god of war, because that guy has a lot of years working
in complex projects. And sometimes you make
your first character or Starting in the correct
tie or in your project. And you look, look
that you look, you look in projects e.g. and think, Oh, I'm not good, I'm so far from your result. From Here's a result. It's not a good strategy because it's a different,
it's different. We have different years of production of practice
and how these things, so keeping, keeping your
mind that your arm progress. Go easy. Very commonly,
playing a little bit. Enjoy the process because sometimes it's cellular
first trend when you try to bring this complex idea about
0 and need to be the best. And odd swings will not work
on this way and probably you will give up very, very quickly. Because the secret to start with predetermined
first moment, it's not about money. It's about love, the process, and all the characters
and the projects. So of course then
you're going to think about it the more it's a normal blood into
first moment, first, love needs to be in, enjoyed the process and be
happy with the project. So letting me an idea here, how this work that
I'm doing here. You can optimize it
to if all of us. But sometimes I like to
work on this sketch style. So let me bring here
and here too far, let him put a little more inner. So it's a K. We
have this phi zero. I can just move a little
bit out this part here. I coat called that
create mask here. So I forgot to a poly groups
are not the mask because we will be easy to align the
things, to select the things. But well, I M is morphing
here a little bit to break d squared
from the DynaMesh. So it's okay. The border. Okay. Let me turn on the hair. And here if you want, I can try to create
some distortions here. Let me select the air, turn off the RGB
and z at press Alt. And tried to break a little
bit to this shape here. Let me see very commonly. Course can be on this way. Well basically we
have this effect. If I want, I can test you. Use zero mesh or e.g. high did this part. E.g. letting me try
to explain you. Letting me see like
this guy here. Turn on this part. And I will try to lend me
turn off the perspective. They will try to
hide these elements. Hi here. Let's go turn off the air. It's done. And basically you try
to hair do support to hide this part here. Well, it's done. My water, I going to do it same thing
but here with the DynaMesh. So I press Control
Shift and try to hide. So let me check here. Yes. Let me try to come
here and here. Let me check here. So this part we need for letting me try to hide disorder part here. So it's okay now I
can hide this one. Select my friend here and invert and basically fix
the support to here. So let me go over to
here and it's done. So we have more. It's best, it's better
for the computer process. Now I can turn on
the hair again. We have this effect. If I want, make some
change here, e.g. I. Can play with that. Some distortion here, e.g. let me check here. Yeah. So then turn
off the perspective. Tried to bring it
down to here guys. See, move until the
sport more or less. It's cool. So you can see we have
these effect and it's done. So maybe it's part we called may change in the
future if you want. But basically zip. So is it the guys See
you in next video? Of course, we need to
fix this, but it's okay. So see you guys in
the next video.
97. Starting The Head: And well guys, continuing
our project here, I've decided that
to start the hat before we're going to finish
with the other elements too. Just to break a little bit. These, these workflow, these
repetitive workflow, e.g. we can break early
Ruby at it and try to start work a little
bit of in the head because we can change a
little bit the things that you are tirade about work in unique part of the character. I recommend you try to work
in a different part of your width just to relax,
enjoy the process. Because sometimes it's
terminal repetitive, it's extremely repetitive the
process and how the Sphinx, so you need tried to, to try to give a different
look for your, your workflow. So here, basically let
them select the concept. It's here. We're going to start
working the hat, and we're going to use lightbox here and we're gonna
use this demo animate hat. We're going to start
from this point. It's very, very simple. Of course we could
start from a sphere, but I recommend you start from
a sphere for this project. In this specific, I
recommend you try to simulate studio workflow. So sometimes you start
from nice spheres, sometimes you're going
to use base mesh, e.g. and they want to learn about
anatomy and other things. You can check the
anatomy course. So here we're going to
start from this point. It's very simple where
reverse simple, of course, we're going to need to
make some changes here because if you look here, e.g. this, this character, we
don't have the style, it's different, so we're
going to make change here. So the first thing we're
gonna do it based can draw and change to 28. Here guys. Letting me see the
nose, it's diaphragm. You can see it's
not that anemia, it's not a triangle. It's more something like
tropism, something like that. Here. Here, something like that. So the year I think
we need change here, it's not appear in
but I think we need move up a little bit. So something like I'm this way. So you can see this
part here in the neck. It's diferent here. It's more, it's it's kinda, it's fake, something like that. Of course it's not fake, but
it's something like that. So let me see the reference. So the, the nose, you can start
something like that. Very simple. So let's start just letting
me select the DOM standard. I'm using DynaMesh
resolution 156. So we're going to
make this London marks the glabella
part two here. It's just a landmark here. And they're going to try
to bring this aspect that you're just a landmark guys. Here. We can try to
bring this aspect here. We're going to try to
bring the zygomatic. So it's something like that. They're going to need change. Dear position. And the jaw here it's
a little different, is not to conic shape, It's more Leroy
more on this way. Letting me select
the reference here. You can see it's more
on this way and not r v. And we have this shape here. We can use the high polish Ruby it to remove a little bit. This part I am doing
just do landmarks. Let me check here. Remember this part,
something like we have these affect,
something like that. And here and here, basically we have this fit. So keep it in your mind. Remember that other thing, it's the tea, leather,
these islet e.g. it's something like that. We can try polish
or hear a little bit the temporal part. So these Landmarks there are very good to keep it in your mind because they are
very helpful in the future. And of course, all the
characters are the same, the same information, e.g. let me change different here, basically on this part. Let me try to bring this
effect here a little bit. The zygomatic, remember that? And here guys, it's
something like I have this line and I need
the thickness here. It's almost something
like this way, e.g. so here I need to
bring this volume. Here, I need more volume to letting me you
apply the DynaMesh. And now I use the
high polish here. Just this simple landmarks. And remember that we're going to need to fix these things. To me. Let's move a little bit. Here. If this line, It's too, though I think it can come from these poor to
hear more or less, more or less on this way maybe. So let me use DynaMesh here. High polish. Something like that,
of course is very ugly at vitamin create the
landmark of gene here. Shift P to desire, disable the turn off the floor. And this angle, we
need more contrast. So something like this
part and come here. So let me see, check the reference school. So basically we can
try to make a mask here to the nose,
maybe this way. And we can try to
invert here and bring this contrast,
something like that. Let me press control Z and I will try to
bring a little bit more. Let me see. Press B. Maybe it's too
much press B here. You will need to try to
find the proportion. Remember here it's
a Bayesian mash from carp don't so
it's differently or be it these porch I think I can use the high polish to use the
quantifications little bit. Maybe here tried to
bring a liter of volume. I will use the clay buildup
to bring the IO sockets here. Maybe let me try to bring this volume here,
maybe pricing out. So these four here. So I have this effect. Let me try to add volume
here to the nose. It's on this shape letting me use the hypothesis to
quantification here. Bilirubin it this way. Nine, oh my gosh. Name here. Basically you have
this effect very, very early at
anatomy tried select the ear to try to move it. If necessary, guys, you can
detach it and try to grease. Think it's something
more on this way. I can press Control
bar blue here, and we're going to detach it. So we'll duplicate that. Solo. Isolate your deal
Haydn clause holds. Laramie, press Control Shift, and select, select
the loss of hopes. And I will remove this
part to the Ruby tier. You hide in close holds again. It's okay. Now you
select this part. Select the year and high to
this port to vitamin vert. It's okay. So do you hide and
Close Holes somehow I have separated the
year and I can. The first moment, change
the position a little bit. If I want to try to polls, report it to something more, more or less, some this way. It's okay, target
in this first step, guys, so don't
worry about it at, let me try to bring a
little bit this break. Okay. Let me put it, this is landmark here. The team formation t k. It's very beginning
the first moment, but it's okay, don't worry. Top view, It's egg format. Letting me see the
reference here. We need to try to
keep this shape. It's more squared e.g. something on this way. And here I have
volume of zygomatic. So it's something new. I come this way. Let me use the DynaMesh here. The zygomatic common here. Just this shape, initial shape. Let me try to just landmark, make a simple landmark
to the moles. There were initial yet. Let me check this
poor the jaw here. So let me test this part. This part, it's the masseter, so we need to try to bring
this line and more back. Something more like that. So that to me is more for a
little bit this part here. And they will
remove volume here. So this part and this egg, this way guys don't
worry about it that may try to bring this line. It's kinda line here. Let me check. Yeah. Need me bad. Volume here a little bit. Item is moved for Europe, it just is mostly Ruby here. Letting me check this part. So I think the first moment is it basically remember the
tea information here. These line of zygomatic, this shape of the nose
and the ear position. So this first moment
we're going to make it letting me go and drawing 36. But for head, it's good
to sculpt on the fifth. So let me check here. This part of the jaw, more quiet, something like that. And anatomy of the
eyeball is sheer. Something like on these way. And I need to try to
bring this shape here. Let me try to use the DOM
standard out, pressing out. Great, this landmark
or more on this line. Let me check this line here and try to
maybe move the ear. On this way. Basically, it's the root of the nose
and out this line, this straight line here basically need to
fit on this space. So if you check here, e.g. on this part and then this part, of course it's not
the perfect road, but we have this and this
basically between these lines. So maybe this work can
be a year or more. Let me remove a little
bit of this volume. Let me check here. We have blames here, guys. So let him use the
high polish here on these digital landmark
earmarks trunk. And this part here
to this shape here. This side view, it's okay. Here you can see we have the IO In the hero
have more volume. So we need to try to
bring this effect, but we're gonna make it them
let them increase the jaw. Here. Let them use high polish here. To try create a
plenty of vacation. Let me check here. This part we need fit to D change a dean
neck information. Let me move a little bit. The support, the neck, I go nine crazy it yet. Let me see. Tomorrow to D is way more or
less your long neck. It's not perfect. Let's just first moment here. So we're going to try to
break this Anemia silhouette. So let me increase the
month here a little bit. Mad the volume here. Try to add volume here. High polish them stone. They're here to
create these landmark and insinuated the lips here. We're basically very, very, very basically here you
guys just a landmark. Remember it's kinda m. But of course in more volume
all digits truck tour here. It's not necessary
to be perfectly, but we need to try to
bring the Fordham, this part, it's more inner. How we have volume
here I need change the stroke to hear maybe
more up this part. Here. Let me try to bring
these effect. Very simple yet. But I will save it. Save As, then they're going
to see this word process. It will save here as hat. And led me to load the
head here. It's okay. Now here we can see the
difference and turn off this guy. So it's simple, but
how you can see it's a different shapes seem simple, but it's a lot of information. So then need to need tried to bring the aisles
step-by-step, try to find the marred,
the concept fiddling. So how can see very, very simple information yet? Perverse, simple. And it works. So we can play a
little bit to just putting a color here who aren't. Very simple. I think it's more. Maybe on the scholar here. Of course I can load a dM, dy, the project here,
and pick a color. So basically, pick
this color here. Letting me select this part, pick a color, it's okay
and come here, e.g. if I want, I can
change the light. And from this point
we can continue. We saw how it can seem
very, very simple here. Basically it's from sphere. So if we have started
from a sphere, basically, It's
beet, same thing. So this shape here, it's simple. E.g. if I move here, guys, e.g. at times fewer. So we can see it's basically sphere letting me
ducts the things. It turns here from this
point to optimize time. We have used it, but it's very, very simple. Don't have a lot of information. So is it the guys in the next video we're
going to continue. See you in the
next video. Video. Follow the steps. Very
simple, very easy, commonly in any question,
please send me. See you guys in the next video.
98. Blocking The Eyelids: Well guys, so continuing here, we're going to make
some changes here. Tried to bring more dean, the concept vise row. So here we have big aisles. These shadow here we can see some finger-like on these way. So it's more here. I think we need
inquiries this point. So it's something
like let me press Alt Shift to change the
orientation of the two, transform the image
the other side, letting me open the car, knock our friend
Karnak, of course. Just do that just to have
the zygomatic sideways here. I want to fix it. And please come here. They'll monitor. It's okay. Here, guys, basically, I want
to add this shadow here. We will try to bring it. It's almost on this way. It's something like that. So just I will do
this landmark here. Something like come this way. So k, So I think I need more
Lear off more volume here. Maybe if you want to
use clay or Europe, you can do that a
little bit here. Just to have this shape. Here, it's something
more choline. This cure. Of course, it's not undesired
to be perfectly e.g. car actor, but I want
to make something more like the concept
is high polish here. This part of the jaw will
have the mass center. So it's for this angle here. In the anatomy, of course. It can just try to
bring it into effect. It's okay for now. We can try to look at this part. It's open here,
so it's more bow. We need make these landmark, tried to make this
landmark here. It's why dear until this point here,
something like that. Let me try to use high polish, your resume this way. And here, the nodes let
him use high polish to let me test
this volume. Here. Let me create this landmark
of the oil and the nose. Letting me try to
create this landmark. Here. You can see I'm just trying to create
the landmarks only. He's not cubed in it, just creating the landmarks. Fervor simple. I think this part too big. So it's something like this way. D sport Coleman here. So it's something like that. More inflated here. These parts need to be more up. And this part, we need
this volume, of course. The earmark inner butt, we are skipped enough. You may also need to
take care about that. Denotes it's very beauty
in not letting me see. I wanted something
more like home, days away. This shape. So let me try to move this part. This pr, something more beauty. Items move little bit
more on this way. And this part here, from this point, let me test
maybe something like that. The nose letting me use
high policy here to create it, this landmark. It's okay From this point, it's cool to you
take care to not bring stroma realistic visual to denote it's
very, very simple. Let me use DynaMesh. I don't want something very realistic because it's
not this the point, the idea, these points here, more or less a year,
it's more large. So it's more quiet here. Let me is hypoglycemia again. So this point, now you can
see the cure of column here. So let me try to bring
this visual here. Maybe something like that. Vitamin task here guys, not absolutely a role. So let me test here. Yeah. Here on this point. Or come this way. Here it can try to bring
this landmark here. Pressing out. Just to get
this landmark in here can try to remove this
point to create the space. So very calmly play little
bit with the shapes. So now I think we can try to add the DIO just to let me try to bring more
contrast to the month. I think a guy, this secret to make stylus, stylus that character is not
work with a lot of details. It's more work with contrast. These part, I think
it's too much things. So let me make
something like that. Maybe these portraits
morpheme here, maybe on this way. And here it can use the
high polish to try to bring this more clean aspect here. So it's me robotic stages at
Cortona liberal, realistic. So here we have the zygomatic. And I think we need, now need tried to
bring the DIO socket. So these four common this way. Let me try to bring
these visual here. So at something like
these way, this part. So if you want, you can play little
bit with that. Tried to make these
landmark here. And here. It's kinda written apology. And we can play with this shape here and probably hear how you can see we
have more volume, so on this part here. So you try to move a little bit. And now I need to add the IOs to get the
best result here. Strongly important. Of course, on this part here
we need more volume two. So it was moved a little
bit, just a little bit. This part of the mall for I
think we need more volume to then we need to
fix this element. Here. If I want guys, just to increase the
elements and try to work correctly, e.g. I. Can make, try to
make a mask here. Let me check the spore to hear. Como my hand, help me. I'm a thing like that. Enemy. It. Let me put on these weigh more or less just to bring a
simple color for them off. Sometimes it's good
to try to make it probably need invert
here first of course, letting me Burton's
mofetil euro bit and go to color fill object. Letting me verity it. And I will pick the
basic color here. And I go to color fill object. So let me start again
here and pick this color. And I can use the RGB
standard brochure, turn off the eye can bind to here and make a mask
and invert it here. And pint ID, same thing. It's just to have an
overall idea guys is not the correct, the correct not, it's not
the final workflow here. Just to have an overall idea. So it took a need. Increase this part here. Okay, You can put a little
more dark. You want. Play a little bit if that k. Let me see the flat color. I will clean a little
bit to this part here. Let me go back to these
key shade sketch aid. We need to fix this part here, but I think if we
add the IR region, we can increase this element. Let me press Control and rotate that a little bit
tomorrow lesson this way, so it's better to work. So these part year. So COO, maybe I can try to
move me turn off their dB. Maybe they can try to move up this part a little bit more up. I think I will do it. I will do that than when I have DM letting me create
these landmark year. So good, usually we
have this effect. Then when I add the the IOs, I think we can try to
work on this per person, on this region here. And basically here
tried to add volume to maybe this part we
need change, vary. But I don't know, I
think will be cool, but it's a little different
of the character idea. Let me check this part here. No, I think it will be good, but let me try to
take care about it. These move this part because
we needed these landmarks. So let him use DynaMesh here. Okay. Letting me move
it down a little bit. Oh, he's calmly and sport. Is hyperalgesia here. Calmly. Somehow I think we can
try to add, deem the IO. So how can see affirm
reverse simple. It was trying to define
it. This region. In here. We have this port. So probably on these weights. So now we can try to add the
insert spheres primitives. Letting me see can
be on this way and I can use insert mesh. Let them turn off
the perspective. And I will try to
bring this idea. Let me check. Now. Let me reset the pivot. And I will try to bring
this effect here. Something like that because I want to create not the IOs now, both the eyelash, this
thinks, this moment. Letting me try to find perspective polls just
to get an overall idea. I think the camera here, it's something more like this way maybe of course I
will perspective turnoff. So turned on so at something that I want to create this part. So it's more close. Let me see. Okay, so now I will try to well, professor who we
can separate it. It's an unnecessary
work together, so let me go rope split. Okay. Now I can work on it separated. Let me turn on the
transparency. It's okay. So now what I'm
going to try to do, it's fine that this
socket to this sphere. To make sense of them, I will work on it. Maybe to work. So let me try to find it, letting me move these
elements this way. Naming scale a little bit. Maybe on this part
because these regional, It's inflate that it's
a little different. So we will try to
find this element. Now what I can do here, It's used the DynaMesh me
use the formation polish. Now I can let him press
Control C, Control Z. And first I can try to make different guys
I will deal with, I think we can work
separate that. And I will divide
it, ice fearing too. And try to create
this, this part. So I think we can
deal with I go to a pound to a pound. Why do you are my friend? Come along, your
band and sphere. Now I can scale it. Let me check transparents,
something like that. Let me see more or
less than this way. Letting me duplicate that. These one I use the
mirror and wild. I think I can scale
a little bit more. Turn off this one here. Okay, let me check. These weigh more or less. Wow. So k Somehow I can turn off and I can try to divide it. So more is here. Control W. Groups bleed. Now here guys, if I want, let me turn off this part. I can use Altair to
activities in Modeller, select the polygon
extrude. Polygons. Can win. This way. Let him make that emit turn on the Poly Group Split properties the above because
I want to extrude inner, so probably need invert the normals here
can be on this way. So double how you can, how you can see we
have three pad, the normal, so we
need to flip it. So now it's correctly. I will rotate a
little bit in spurts. Letting me open the lock here, try to put in this position. Rotated robot does
to not the same, in the same position
of this sphere. So here I can see it. Here we will make
the same thing out. You're out here and extrude it. Let me turn on the plate purpose double more or less on the same thickness. Then I can increase it. If we want to. Think
a little bit more. No, I think the top part, It's Martin and more or
less on this way can be. Now guys, I will rotate it too. Because then we need
to fix these elements. So let me check
something like that. And of course we need
now fixed spurts. If I want, I can
use the Move brush. But for this first moment that we will happen on this way, turn on the perspective. So let me select the head, letting me see
this part or none. And I will turn off the
boat to fix the normal map, sleep and the normal
of the polygon. So now you select this guy
and turn on the visibility. Here. It's okay. So now Save As hat. And it's okay for now, letting me converted this
to the original position. Just check it. Then we're going
to try to work on this part and add the DR. Burrows here and try to
overcome the proportion. I think the nose here, e.g. it's too much large, so I think it's
more this way here. So let me use the high polish. So letting me do the dinosaurian here is
moving a little bit. I think. Here we need volume
fixed, this enmesh part. So this part here, we have this point
coming here and out. The zygomatic here it something
more inflated with you. We will need to fix
this part here. Something like that, but
we're going to fix it then. Of course I'm not a
likeness buttery are trying to make similar. And this part here, this point until here, it's shirt and here it's large. So letting me see, turn on the, on
the history k. So let me maybe move
down this part here. I think it's better here. So this part, it's
kinda this way. Come here and here. Of course, a literal pure
red button not to cure. So let me check. It's more open that
here. More doll. Chair come this way.
Somehow it's better. Let me select one and REGB on. Select them are
red color just to bind the nose a little
bit of the nose. Just a little bit. Something. We're very simple. It's okay. Just to have an
overall idea can press shift and turn off the Ziad. And now it was more
for the color only. Took a turn on,
turn off the RGB. It's okay guys, in the
next video we're going to continue doing very commonly how it can see we are
building the hat. So see you guys in
the next video, try to make this change
very commonly step-by-step. So see you in next video.
99. Adding Eyebrowns: Hello guys, continuing here, let me select here de-reference. In this moment, we can try to fix a little
bit the hives region. I like to always use reference. So here we can try to, to look for the elements. So e.g. we have this part here. We have volume e.g. hearing aid, that volume, of course, the eyelid. So we need to fix this
part shows and movies can be this part. The nozzle bond. It's different here because
we need follow the concept. So take care about that
because here we have an overall idea about the
fat pad and the volumes, the silhouette and other things. But of course we need keep the main sculptor with the
main concept of course. So here we can see this part. We can add a little
bit to just to try to bring a liter of volume, but not too much. It's not to create
a landmark here. It's something more like that. I can use the the DynaMesh. And here guys, it's
like a Burnet's. We have most calls
here from zygomatic. We have elevate or labial mentalities and a lot
of most calls here, but I confess you for
this situation does not necessarily have a bath. Knowledge about
the most schools. It's more to have
the big shapes, to see the big shapes and try to bring it to the model
and demand for here, it's a literal, it's meaner than here because we are
following the concept. So here you try just, I will try to fix
this region here. So you add volume
here a little bit. I like to add volume
and try to work with DynaMesh to have the same
quality of the the polygon. So here it can try to
reduce the intensity. To try to bring
allure of volume here to use DynaMesh and try
to move a little bit. Try to erase a little
bit the landmark. This part. Let me check it. K may be this region here. Let me see the main concept. Check here. Let me see in these poor hearing it fall on a little
bit of this region. So let me try to bring
this part. Let me smooth. Then we can use guys the the
zero measure if we want. Maybe I can try to create a
better landmark to the nose. Try to make something like that. Let me check something
like on this way. And we create these landmark. I can use the the orbit
cracks here because we have a low resolution yet to
let him make a mask to try to create a better
landmark here. And sometimes it's
a diuretic guys, but don't worry about that. Until we find the correct shape. Sometimes it's good you
try to pull the nose. Maybe we can try to
make a mask painted and create a better
landmark here. Let me try to do that. I mean vert, maybe try to move a little bit this part to
create a better landmark. Letting me use the
the high polish, the high-quality DynaMesh here
to create these landmarks. To mode two here, I will try to remove
using the clay buildup. And here you try to bring
the overall volume, this part to try to increase the letting me try to increase the highest
here to have an overall idea. Let me remove this part here. We need to fix it to
create these landmark. Me check here. I can create, pressing out to create
a better landmark here. This part, maybe they
need make a mask, but I have a low resolution, so it's not the moment yet. Let me try. Sometimes they need tried
to make this visual. Letting me see on
this poor little bit, tried to create a landmark
here, pressing out. Let me check here. Let me see. Let me try to remove a layer
of volume here. Well, wow, let me check. Of course we need volume here. Press zero and try to create
a better landmark here. And here we can try to create a better landmark of nodes too. Here. Same thing. Just create digital landmark. I am using this move, I can use the high polish. Great. And now I need to try
to fix the eye socket here because we will be extremely
important to the concept, to the other part of the model. So here, let me
move a little bit, this part here to
maybe the leap. We will need, increase it a
little bit more on this way. Let me check this pore. Try to fix this region here. Think this part
here of the nodes may be it's more in error. We can try to see this
point of the mouth and here for it we need to
use reference always. So here it's okay, let me turn off the
person, the div. Of course. Let me check here. Yeah, it's okay and the
nodes on this situation, Tamar, this part, so
let me check here. This part here is not so good. We need to find the zygomatic. So let me try to find it. Okay, Let me turn
on the perspective. Now guys, we have
this part here. It's too big, too, too long. The difference, let me see here. This part tried to
organize this region. Letting me create a landmark of the sternocleidomastoid here. Just this landmark come
from here more or less. Let me check the eye region. Letting me try to make something like let me turn on the sphere. Of course I need to increase
it more or less on this way. Here. Maybe I can use the mirror and wild
and for this situation. And here it's something
like on these way, let me try to find
this port here. Let me see. Let us say like this via Zhuo. We need increase, of
course, this part yet. But just to have an
overall idea here, let me select this part, can press zero and try to create a landmark here of the Arab row. Just a simple landmark
here, it's this way. So here we will need
to try to bring volume on this part here. Something like that. Just to have an
overall idea here, Madam, increase
the intensity now. And we will need to
increase this part guys. Let me see this region here. We're going to increase it. This region here we're going
to try to work over Rho. So let me smooth a little bit. The contrast, maybe we need
move out this region up. And this part here
is not to large. Something more on this way. Mars quant. So let him use the
high polish here. Are commonly me try
to zoom this way. Let me test this for. It's okay, it's a little better. So we're going to try to
fix this region here. Maybe I can try to add the air rose to
increase something. This part, let me check. This region here. This part here. Let me check here. Or less than d is way,
something like that. So if I want, I can
play a little bit with the Arab roles
tomorrow on this way. So we will need to try to
increase it and fix it. And what we can do here, I think this part to need
move up more arpanet. So let me create,
can subtract here. I also like this part. No, I need to
subtract intercept. So now I can use the ramesh. Let me hide this part. Do Haydn zero mesh adaptive
turn off. The mesh. Mesh. We called user cubed
created if we want to Altair. Now I will delete
edge loop complete. So try to keep it very clean. Let me check. Let me see here. Just let me check
this part here. Press seven. Let me
hide this guy here. Haydn. This part
guys, let me check. Here. I confess, you don't
like 12 345-123-4123. These pore maybe.
Letting me test, I press out here and teach. And I will try to
merge this point. If you want, you can
create a box here and extrude it very quickly. Try to fix this part. Let me check here and
select this one here. We're going to have
the same problem here. Well, let me test only here. Let me try to move a little bit. He was high polish, maybe a little bit on this way. Mirror and the vout. And I can put their color more
or less color fill object. Now I can come back here. And I will select this part. And I will try to move here. Something like that. And this part, same thing. Let me try to fix it. These visual with something
like on this way. So let me try to find it. Let me try to find
it this shape. Letting me move this part
a little bit this way. Or if I want, I can try to move out
this part deliverable up. Let me try to move. Remember in diagonal we
have this 18 diagonal, this part always on front. So let me try to find the
lacrimal channel here. Little bit. Let me try to find that this port
and it's DynaMesh here. It's on this way
and not cure that. Tried to find it. Something like that. Let me see. This part
here need to be polished. Let me try it. Find this first row here. And here it's almost
done this way. It's not a balance here. So let me see. We have this visor or
maybe the year bit up. Maybe can be no, it's okay here. Let me keep use the color fill here your object to keep this
color and not, not dark. Object. In here, I think we need
just add this part. Let me see it. Arpanet. So this part,
*****, not beers. And it's more volume here. This side, wait till enemy tried to bring
this back to here. So let me try to
select this guy here. Here more dull. It's not to tell this part here, it's more on these way. So we need to take
care about that. And here we have volume. You need tried to
merge all this part. Let me do something like that. Wow. Press. Ask me try to create
this landmark here. Use high polish to create
a plentiful cation. Let me check this element. There will be more nomadic. Here. This part. Let me check these elements. It's okay. Let them is soviet. I think we need just
fix this part here, guys, I'm not
enjoying this part. So we will need just
fix these elements. So let me use a typology here and try to connect this port, maybe using high polish here. Pause the video. So this part, you're letting me try
to fill this region, maybe we'll be better. So I always then I
add volumes here. I update the DynaMesh. I don't like to work
with bad bad mashes. So here maybe. And of course maybe
we need Mercedes, the Eilish eyelashes
altogether too, To have a better visual. So here it's I need
something more squared. You may even know No, no, no, it's too much strange. This point. We need to fix it, but maybe
we need more resolution. So let me test looking
for the reference. It's always important
guys. So e.g. here, we can play a little
bit in this region, e.g. we can try to use it. We have a volume. I don't remember. I
think it's Severus. Here we have volume. So that to me is
more for little bit. And here we have order volume. So but these parte hearing
it have a good volume two. So I have is more fat. It's okay. Maybe it's because
I need more contrast. It's plasticky here. Let me try to use
the first shading. It's okay, but this
connection, it's not good. So we need to try to
fix this region here. Maybe tried to typology here. This part is more of maybe these move
versus not being good. So let me try to do is
move the high policy here to create the
bone formation here. So something like that. We need to fix this
region here. Let me see. We can increase it
a little bit to 40, more or less, letting
me check here. So now we can try to
Great these spectra here. Let him use the high
polish, your brush. And here I will try to
reduce this aspect here. So now it's a little better. And I am trying to find
something that makes sense. But I confess you this
bar to this contrast. It's not good for me. Maybe need reorganize
the eyebrow. Let me fix this region here. Of course, remember that
we need always try to work with the concept eyebrows. Letting me see this region here. Try to bring in
front a little bit. This part, this region here too. It's cool. Let me check here. The IO letting me could tell
you a bit on this point. Something like that. It's cool. Here. It can try to create this landmark of the
temporal region. Let me see. Can create landmarks if I
want a little more strong. Let me see here. So is it guys? In the next video, we're
going to continue.
100. Continuing The Head: And continuing here guys, if you want to add
a line here just to have an overall idea
about the IO socket. But I was looking for
my reference here, and I'm looking at this region, it's a little more diagonal. So why do we can try to do, and this part here,
it's very short. Beak. So why do we can try to do it? E.g. move this part up, this part of the root out. And we can select this
region and try to Meyerson, Let me see dipolar groups. Well, yeah. We can try to let them
turn off the perspective. And I will try to rotate a little bit to this part
more in diagonal here. The same thing with
this lower region. To have a more, It's kinda
Japanese submarine, Korean. I origin took a and now we're going to try
to fix this region here. It can use the DOM standard. If I want to remove
this region here and try to bring these aspect, I always try to work
straight lines. Not cure vet. So here I want something
worse trade to line. Letting me try to
remove this part. Dynamesh. Here, letting me try
to use the Latin, me try to use the. So this part here, please. Keep calm and work
very commonly. Sometimes take a
long time to find a good visual because,
oh, it's okay. I know that I need
this region correctly, but it's different because
sometimes it's not going well or just we need
just make some little tweaks. So don spent don't try
to do it very quickly. Work. Valerie, come with
this part here, guys. It's more or less the
same distance here. So you can try to use the
transpose to see the, the size. So here we have 0.33. So we can try to hopes, have an overall idea here, 0.6. So maybe we can try to move
our way to let them eat. Try to move a little
bit to the side. Same thing here. More or less. The I over here. Then if you want, you
can use Control Z. Don't worry about that. So let me try to see here. From this 0.0, 0.27. Here we have 0.31. Well, can be it's
not monitored to be perfectly letting me see, maybe it's a little
biased stance. I don't know, I confess
Him and not enjoying it. Of course I was with, with symmetry turned off. So let me do high then use
the mirror and wealth, and now it's okay. So this part here maybe
need tried to work, e.g. make it this, this port here. Tried to bring
this element here. Just a literal for mation. Let me check here. These are the overall, maybe can be more large. This way too. Something more stylized. So let me come mark your van or maybe here it can try to add more
volume a little bit. Let me see. This part. I can try to move the
robot if we want. Of course. We can play a little bit
with that. Let me see. I think this part,
it's more fan. Again, try to do is
move a little bit. These are, We can make
your reverse. So e.g. more. On this way, maybe I can use the high polish and try to
make more on this line. If I want something more market, I can, can use the clay
here to create it. Enemies move a little bit. This part here if I want, I can try to remove a
little bit this region to Maurice moved fat, transition to be better. And the month here when they
tried to fix this region. Here we can add volume
around it if we want e.g. here a little bit too. And with the DOM standard, I can try to bring
this region here. Leroys myo and re, create a better contrast here. Here in the mall. Take care about that because it's not create
something realistic. So we need to take
care about that. Here. Zero contrast, only. Dynamesh. Here. Let me bring
volume, this part. Here we will remove and here
you add just a little bit. Take care about that. Not too much. Let me see here. Take care about it. These
Moscow here you try to bring this volume
a little bit. I don't want something too realist because it's
something more. It's a mix said about
cartoon styles, that same array list. So we need to take care
about this, these elements. So let me see here. Let me check. Yeah. Now maybe we can merge the IOs and out this information here. So let me, if you want, guys, always work with others. Reference e.g. if you want, I recommend
you try to watch other 3D models to
see how it works, how it was created. It's Dremel important
to understand that. So e.g. here we have reference e.g. this part here. It's terminated market,
this region here. But it's because the Iowa, It's €1 close here. It's more open up an ad. So look the more we
can try to open. Letting me see the reference,
my reference here. And the M Leroy manager, this part here of the lips. It's something like that. So let him use the brush, the topological and try
to bring more to side. And I can use the
high polish and try to open this region here. Coming from these
weigh more or less. So let me check this part. Now if I want, I can use this the DOM standard to create
a layer of contrast. Of course. I hear more
or less on this way. So always using DynaMesh. So let me see. I can use the stunt lamb
high polish brush here. On this part here too. We need marriage DIO
region here. So e.g. on this part here
down nine, I'm Ash. Try to create these
landmark here. Very simple. Dynamesh, clay, beautiful. This part here. Our very don't have a lot of
information or like squared. So take care about
to put tried to one, but a lot of information, it's very, very simple. So take care about that
for these concepts. Concept. Of course, each concept has your on design
are on visual. So here I am doing
very suffocated. Here. Usually we have
a row of volume two. So let me try to
bring this part. Let him pass, of course. So now is move and try to use
the d high policy here too, because it's some
things datasets. So we need to take care
about these things. Then maybe we can add
some earlier Omar of contrast if necessary. So letting me is moved here
to can use them standard out, pressing out to create these landmark to
bring the contrast. Maybe this guy here, let me use them
standard threat to create these landmark here. This point, usually
it's more up than here. E.g. we have this
point and this point. And in here, maybe here we need more volume,
this region here. So if you want, you
can look at these guys here to have an
overall idea, e.g. here, on this way. And I can use this move to
try to bring the contrast. Of course, I can use typology here to try to bring something
more on the farm. And here m them standard to
create the landmark here. Let me check this for t here. Let me see something like that. It's a little better. If I want, I can use
the DM stands to create these landmark here too. The euro contrast. Let me see the volumes, this part when it
matters, the IOs. So let me seem skin shading. Of course this volume here, more or less on this way here. But we need to
merge the DIO here. Let me check this part. Let me try to add volume here. Something like that. This part, I am not enjoying me. Try to bring volume
here to make diferent. Wow, wow, wow. Letting me check the concept. Here's something more
like a triangle here. So letting me use the hypotenuse
here to try to do that. So it's on this way. Yeah, it's a little better. What do we have a lot
of deformation yet. So we will need try to fix it. So why do we need to do now, it's merged the IO. But we're gonna do
that differently. We will not do that yet. So let me try to organize
this pore. It's cool. Why do we can try
to do now guys, It's bring these out, these elements to the character to see how it will be
the overall shapes. So here, letting me
smoothly Ruby it, this part and this part
to use high polish. Me, check here. We didn't mark contrast here. The best way to do that. It may come mask, but I think I will
not do it yet. I like to do this mask. Then when I have the
andrea topology. So now I like to keep
them this way yet. So let me try to
created this part. I don't know, I know
happy with this shape. So let me try to make
something like like that. Let me see this little volume. Yeah, we will need
try to work on the contrast here. In this part. Maybe the month. Here of course we
have in perspective, but the month common to hear. So let me try to fix
this region here. This point, this point,
this point here. And usually have
this point here too. Dens move a little bit. Letting me check. It's okay. Letting me Pi
t pint it to white color. So they're letting me
just play a little bit. Here. I can use RGB, standard brush. Put just a random color here. Let me check. Try to insinuate
something like that here. We need the aisle,
this region yet. But it's okay. It's not necessarily do
it the first moment. This point. It's okay. Let me try to bring the this point of the
eyebrows more to the side. This way here. Maybe it's too much. Let me see here. Yeah. Check it. Yes guys, is z it. In next video we're going to try to increase a little
bit these things. Let me increase this
part of the nose region. Here. Let me increase this
bird here and here. Of course you can spend
a long time on it. We just need to fix
this region here. This part, it's different here. So it's something like
on this way here. These visual let me try to
add volume here a little bit. It's on this way. Well, we need to fix it yet, but it's something
like come this way. And this part. It's more on these way. Yeah. So we'll save again,
I'm always saving. And the head you need spend
a long time or step-by-step, simple things, guys
sample things. So let me see here. Kay? It's a little
more cure vat. Here is not to market. Now keep on this way. So is it the guys see
you in the next video?
101. Little Tweaks: Hey guys, and continuing
our character here, we need to try to reduce
these eyelid thicken. Is it something more
like unto year? Very simple. May be we call tried
to bring volume here. Maybe it's overall idea, maybe let me check. Let me see who tried to add a new layer
to see the difference. Layers, new layer. Or if we want to cool
to use in flight, he moved, just move. Works too. Let me see here
Morrison this way. And this way here. Let me see it. Let me see this pore. Let me try to make
these skip here. I can use the high
polished ruby. It, this part, this part here. These points, maybe tried to
bring these elements here. Let me make a mask, press Control and lasso to
keep the top part, save. Let me organize it. And here may be try
to make it diferent. Let me see here. Let me check it. K. Because here seems like just the reverse. Very, very short, this poor. And I can use the
hypotenuse here. The Ruby T4 you want calls, this part will disappear. So it's a little better. Let me select this
part and try to create some more diagonal
thing like that. Little better. Same thing here. It's on this way. Mourn diagonal. So
your same thing. Let me check here. The IO, it can try
to scale your width. Remember this part here, guys. This part here. You can see we have
these elements. It's rotate that e.g. try to keep the
cycles in front view. Let me try to fix
this poor Ruby. See here, great time
Leroy of contrast. Use them. Standard brush. Here it's a K for now. This connection here,
this part here, it's something like these shape. And come now here. Let me check this part. Here. I can use the
hypotenuse two plane, this part of the robot. To polish it, this
part a little bit. Let me check here. Enemies more familiar a
bit here to this bird here to check in here. Very, very simple board here. I don't know, I don't
want landmarks here, but well, let me try
to use DynaMesh. And now I can try to move
this part because I want a very clean this part. Very, very clean and beauty. Now I think it's okay, just the mom for
here, this part. Maybe it's good to hear guys, we have Blaine's three
planes e.g. on this way. This way. But I don't
want to mark here. Maybe this blamed. If I put in there, we'll get these wrinkles
and I don't want it maybe out his landmark
here is not good. So let me check here. This elements me check and
try to high polishing here. Just to test to have
more cooling shape here. Same thing, letting
me add volume here to use high polish. This morph. Let me try to erase this part. It's always something like a diagonal they must
set or Moscow here. Now I can use high polish. Let me see side view. Here it can move freely Ruby
it use a DMS done there to create a landmark year. So okay. Let me see this side view. Maybe we need volumes, I think not because
they care about it, the concept because here it's a little different concepts. So here we have these four and these landmark Maybe we need at volume
here on this bar. We can test it and create
these landmark of the nose. So let me try to create
a doughnut here. So letting me is more
for a little bit. So let me try to is more of and created this overall idea here. So the rumor choline. So k here you try to
make a mask. Great. I'm turned off perspective. Great. Day knows landmark. Let me check it. So let me remove this pore. Yes, It's a little
confused because sideview, It's okay But in front
of you, it's not good. So we have this
problem letting me make different or you
create a landmark. So here, DOM standard. Hi, I'm Dan. I will try to
follow these landmark here. So we'll make a loss. So here, invert it and I can try to move a
little bit to the side. Just a zero bit, invert it. And I can try to move in there. This part, you're
letting me verte. Again. Let me clean
this part here. Can move here to see. So k can press Control debris
to create a mask here. So let me press Control Z to select the mask here and they will create,
tried to create. On the Road different here. Smooth demands can try
to make more circular. Took a turn on perspective, and now it's letting me use them standard
grid landmark here too. Then we can merge this part. But just to get this
separation here, this part here can try to use them stand here to create €1
landmark on the jaw line. Letting me come back
for my main concept. I always work with
the main concept. So here we don't have this KVD. It's more something. We have a more volume here. So let me put it in front. So now it's a little better. Let me smooth fully Ruby. I can try to create high policy to try to bring
this this shadow here. Just simple high
polishing here to decide the jaw line. Let me try to create this side where it may be
here is more fin. Let me check. Yeah, it can be. Use high polish here. And here to play a little bit if she tried to
keep it tomorrow. No, yes. Let me check. No. Coupon this way.
Letterpress zero and your creative juices, these landmark here, the row
Martin thinks it's okay, I can, if I want to
create landmarks here. But are you not do that
because it's not realistic? Remember that guy's letter means increase a
little bit this part. Let me see. So our little tweaks here that we need
to try to increase. How can see very, very
simple tweaks here. Let me think about this
part of the leaps. Letterman crazy.
There will be two. This part took a, to play a little bit. I am using a low
version DynaMesh. It's a low resolution yet, so let me try to close it. This part here means more
for a little bit, it's poor. Goals here we have
volume neutral, more volume, more monic. This part to it, something like these were letting me create a
landmark just to endorsed and it's something
like that so they can use the high polish
here if you want, but it's not to polish it. So let me press Control Z, just to understand
the overall idea. So let me play a
little bit with that. Somehow it's better. We have this shadow here. Mole fits. Okay. Now, I think we can use create this
landmark here. This landmark year
is DynaMesh and is more fully Euro
bit and high polish. Hi Patricia, again. Just great, just a little contrast
here, very, very common. So Mao guys, I think next video. It's okay for now. Maybe we need to work, of course, in the ear. Just make a blackout hears and undesired to
make a lot of think, oh, we can try to
add the eyelashes. So let me show you
the difference. The difference with
the layer here. Yearly process, the preview, previews, process, and denial. So are they are, It's these little tweak
that make the difference. So you can see, look at these things, bring the new visual for the correct Dremel important
to do that exploration. So the volume here, the contrast of the nose. I think this part here, maybe we can increase
yet this transition. Try to add volume if we want, but I think is not necessary, but I don't want this gap. You're I10 something more
with more volume here. So let me try to I can
use the clay brush if you want to use DynaMesh. But here it's a little
flat so I am not enjoy it. Let him come back. I can create a new
layer to do that. I can use the clay
to feel weird. I don't pick the
same color pressing C. Basically, see it. Let me try to come
back here to k. Let me press C and turn on RGB. Just bind to these elements. Yeah, I have some
problem with that. Let him make a mask
here to the month and you go to Fill color. Fill object. It's okay to clean sport. Just letting me move. Turn off the RGB. Let me just move this part to use policy here a little bit. Let me see here. Let me check Most here
a little bit too. I think it's okay. Let me try to use other Medigap to see the
difference because sometimes you are scooped in and
make things seems that don't have result
but have reserved. Yes. Let me see this part here. Can use high polishing
here to get this result. So let m is more for you here. This is contrast. I like to create
this shape here. Then we can increase it. If we want e.g. here I can move. You can see Ioannidis
liberal contrast, but it's more close here. So it's on this way here. This part become
more close here. And make this volume here. It's something like that. So let me just move and move
here and it's okay for now. Very, very simple. It's more fear and try to find something that makes sense. Okay? So now I can see the
difference, how you can see it. Smart only farm this part
here of this region of Derby, color of the month. So we have mark harmonic shape. Me check this for. More cool. It's cool. Let me come back to Shane. Look the difference. Little tweaks that
make difference. So let me show you first bar. Tack on 33, most important,
terminal important. So we're going to
continue next video. Let me load the
pervious first head. So how you can see this part D, letting me select
the year, the IOs, we can apply a type
plastic material. Here. We're going to, we will not bind to now with, but we can add these flies role because it's a good visual
to the aisles. But Burwell, we're going
to keep you with this. The generic material cache. Then we're going to play it. So let me see. Yeah, it's okay. So in next video we're
going to continue, guys. Let me save again. I
think it's okay for now. We will not make change. We're going to try
to fix the year and added the eyelashes here. To finish it. Then they're going to add
this head together if the body and try to finish it because we don't have more
a lot of change to do here. It's basically make
zero measure if you want and have a good topology. But is it when we add the hair, we're going to have
these results. So see you guys in
the next video.
102. Sculpting The Ear: Hey guys. So continuing here, the project we're going to
try to block a visual here. So don't worry about the
to be very perfectly it's marked be to get the silhouette. So here we have this visual
so I can bring hear it. Let me see these guys here too. It's the real-time version, e.g. in game mesh version. Here you can see it Very cool. And here we have order visual. Let me bring good. And I can press C to cut, to cut to this part. If you want or let
them press Control Z, Control Z and controls you
cut out this had views because I can see in different angles and I
will make anything here. So this one I can
press Alt and Shift and left bottom of the
mouse, move it outside, drag it to tie because I can change the horizontal
view, horizontal view. And here let me see I can press Control C
Control V to cut. And they will cut
the front view. And side view hopes let him
press control C control V. Side view and perspective just to keep
all the same angle. So here e.g. you can see it. Different theory. Usually here we have y silo it and hear it so
they were more clean. Of course we have the Y, but it's not to do visable. Here's your Omar. We have these flies over here. And here's Marfan here. So these things are important because if you make the
same side weight, e.g. how your characters will
get the same result. So here we have the
white school here, we have the y-bar, just a landmark here, and then the mark here. So it's not appearing
too strong. So these things
make a difference. And here we have something
more in Khartoum slideshow. So you can see it's more
stylized and more cartoon. So let me try to see
what do we do here. But we have different
sculptors because here, e.g. in the end of the jaw we have the ear here tomorrow
on this point. Here's the jaw line and
here it's starting the ear. Here it's different. So here we have the final
jaw line and start the year. So don't worry
about these things. It characteristic
concept, your own sign. So here we can
play a little bit. Latter may change too. Merge, merge the year here
to get the roof d hat. So you know, took a 0. Let me, let me load
the file again. Why, why this happens? Why this black color
are happening, guys, because I forget to, to merge my layers. It's terminal important here. I have the layer, layers and I forgot to
bake how the layers first. So let me do this guy here. It's a good, it's good that
it happened at because you can see how to fix
mistakes in your, in your own characters. So let me duplicate the
eye is because then we go on the IO socket. The IO leads because then they're going to
merge with the head to letting me come here and they had an layers
direct, it's active. So you can see the
little tweaks. Look, the diaphoresis,
tremors terminally important, make this zero to x. Now I can bake all. Now I can merge the year. So let's merge doll. And it's cool, It's okay. So now I can update
the mesh again to fix this part of the year here. So let me try to fix it. Usually have this landmark here, but not to a lot of
change theory to just cartoon stylized
that character. So don't stay trying
to put a lot of energy or you use high
polish little bit. Okay. Let me see. I can add volume here if I want to meet you smooth
a little bit this port. Per day, the mesh, I like
to work very commonly and tried to clean the connections because
they are important. Letting me move the concept and I think we need
change the skin color. Because then we pick, pick the color here and
just bind this part, but we need change this, turn off the RGB here
while he was using RDP. So it's not correct to letting me put RDP only not
RGB and turn off the jet. And then we need to change
the skin color so well, letting me dizzy add now
and turn off there to be this region here. This connection, it's
terminal important cleanly. Can use clay, build this
sphinx guys, take diamond. Usually we don't
like to do that, really, we don't like. So let me you update
the high polish. It's okay now, I will try to
make something very quickly, but it's something simple. So let me draw the year,
shape, these part. It's not to merge it. So let me try to glean disport. I called if I want, I called the head
separated but well, the ear separated
but well, so okay. Let me try to make
this landmark here. It's okay. Let me bring this
pore to compress out. This part here. Let me check. Here. Basically we have
the y formation and here it's the
why this landmark. And come here. Of course, you guys to
find the correct shape. It's not too simple, but they need to
fix some things, brink volumes and more volumes. So basically Leonard
press Control, freehand and alpha
of Jane to lasso. Try to draw this y bar. So let me bring this
part more on these way. So it's something like that. Letting me move this part here, let me revert this part. The y or the Mash. Can move a little bit. I can press zero to selected
the DOM standard and press out to bring
this visual here. Of course, if you want, you can use exactly had to see the difference
in out sphinx. I think the front
view is not so good. We need to fix it or not. I think it's not too
strongly important. We cold work very, very better in the year, but I confess Him not happy. Given a big attention for it. For the situation, of course. Here, usually you
have these two parts, have DY and these goods are 1.2. We need to try to bring this
aspect here if we want. Or we can try to bring
this aspect the year. Let me check these connection. Letting me try to bring
this back to here. There'll be to try to do I did. Here we have more volume when we are working with
stylized characters. We need to take care about it. Tried to bring a
realistic visual. It's something more blaming quantifications
because it's better to work on the topology and the Sphinx here we
can add volume guys. So let me move here. I'm here to this
part, it's in there. So we can try to make a mask here is mostly rural bit
and try to move this, this part here, smart inner. I'll make more sayings. We can inflate
that a little bit. This part to the mesh. Here, it's the same thing. Let me make a mask here too. And this bar here can
use DOM standard. Invert it. And I will
inflate a little bit using the flat brush. Because I need to
use the DynaMesh. The DynaMesh. So here I have this shape. Let me fix it. Of course, try to increase
a little bit this side with and the Sphinx here
tiered same thing. Then we try to add a
zero of volume here. It's a K, can update the mesh. And I have this problem here. Let me check. Let me try to smooth
for the Ruby. It took a little bit more. And here tried to bring volume again because
it's too thin. We have this problem here. And probably we will
get some problem with when we use zero mesh. So let me try to
make them this way. It's because I
have used that the clay buildup and I need change. Let me see if it's the brush. Serve face orientation. We have option when
I use samples, when mode, when we can, when I add e.g. here we will not
bring the back part. Just letting me try to
make a mask, maybe. Let me see here, press Control. Mask, pan. Let me see. So King
can try to paint this part here to protect this part so it can
bring volume here, e.g. and we will not
affect the support. Press Control, Shift Control out just to have a hard surface. So MAO you can see it's not
affecting the back part. Goes out. You want to fill this part? Okay. Let me check. It's cool. Now we can try to
inflate a little bit this bird and use
high polish here. Chick field, this part too. This part here to try to
flow, followed this flow. And the volume here to zero. Whether the mash,
using DynaMesh, these little Fix,
Earth's terminally. It's not boring, but
it's something that takes time and you
need to very commonly. So we have some problem with
the mesh is, and it's okay. But it's okay. So let me create some landmarks just to insinuate the year. Here to here it can
move a little bit. I think as non-desirable, add a lot of complex
elements here. It's very, very simple. Letterpress, select
zero DOM standard, and press out to create
some contrast here. It's okay for now. Let me check. Yes. Let me see here. Let me see the light. We can if we want e.g. make different. So let me check
this part. Maybe. Let me see here. This part we need, I think more. It's kinda v. Let him press Control plus So
unmake this landmark here, six and try to move
this pore to the Ruby. Want, of course. And maybe this part here we
need to fix to this part. No, make two saints here. Need to go to the Ruby to
disperse and make this bird. So I can try to bring
this point here. It's okay for now or
it's a big maybe. Why did the thing, guys it's
a little bigger or not. Yeah, I think it's aerobic. I quote, to change it. Press Control W here. Because now I coat, selected the interior ear. Bud. Well, very easy if I use the poly groups. So let me make a mask here
and now you try to scale it. I think it's difficult
to get a good result because we are using DynaMesh Burwell, letting me Jackie
IT perspective. It's okay. Remember this line, bays of Nose, Rudolph nose. And can be more or
less on the IOs here, more or less on this
point, Yarborough. So it's okay. I think it's a little better. Now I need to fix this pore. So let me see and try to
increase a little bit. Keep it clean. And let me check. Because I recommend readily
really recommend you create yours to use as a Bayesian mash because this
part's not make difference. E.g. if you use red base mesh, ears base mesh, and
change to salivate. So these will increase a lot, a lot in your deadline,
in your time. So it's terminal important guys, you think about that. I really recommend here I am doing it from the zero
because it's a course e.g. but in the production, it's very fast and
you will not use, you will not start
from seer, e.g. or probably you have some
things done to save time. This part it's too
difficult, too large too. But it's okay. So just fixing these
landmark little bit. Maybe D here we have
our V, It's kind of V. So maybe a need to bring
more this way, e.g. no, it's okay for not letting me is more
for a little bit. Try to play a little
bit of the volumes. Here. It can try to use them standard
to change this aspect. Or it can make a mask two. It's mostly little bit invert. Try to bring a dolly. Here. It can move up a little bit. Of course this stay on this
way because if I update the DynaMesh probably
will connect and merge. But it's okay in here if I want, I can make coumarin diagonal. This part. Let me check here. It's okay. This part we call the
increase if you want, it's not D is way too large on this way
it's soluble more. It's disappearing. How you can see here. If you want, I can try to
play a little bit of that. But if I use DynaMesh here, we'll merge this part again. But it's okay. Let's Marfan. I can use high policy
here if I can. It took a spore. Tier two can use high polish here and clay buildup. Letting me see design. Here if I want, I can change to let them use the DOM standard to
create the landmark here. Of course, you guys
will be called play a little bit hero
by a long time. But it's not the objective here. We called play here by a long
time and a lot of things. But it's not this is not the
objective and take care to make a lot of silo at the year-to-year because this
is not the objective two, It's more to have a
simple shape to use during the urate topology. So here it's okay for now
and it's okay for now, guys. Next video we're gonna continue. So see you in the next video.
103. Fixing Eyes: Hey guys, well, continuing here, I think it changed my intro. So here you go. It's
always the same boat. Well, here you guys, why do we wanna do it? Basically merge the
eyelids together. The other part, the
rest of the team, they had part here. So let me see a dome
over here because e.g. we can use the skin shading. And here, letting me open
this part here where I have the material
here in wax preview. I can increase it. First. I need activity render properties and turn
on the wax per view, basically these wax preview, It's the skin translucence. When I have the delight, delight, delight. Cross, sing this. The scheme part, e.g. if you put your hand
between the light, you're going to see
these, these effects. So let me show you here it
something like this effect, of course is not
the best result, but you can see it. So it is these affect the year. This one, this
part here where we have the light, basically. Be sure. Well, this part here, you can see these catering
and out of these things. So basically this, what we'll
try to bring these effects. So to use it first, I need active than activating the render properties works preview and here and modifiers, wax modifier can increase. And basically you
have these effects. So usually you need
to use very low e.g. then it's okay. So let me go ahead and
render and turn off preview. You're going to see just
these little change. So let him put 12, 20, sorry. Render turned off. You can see this little change
in demand for here, e.g. let me change the
light direction and you can see the difference. So you put them can be. And letting me check shadows
not it's what preview bring more skin shading so
we can work with it. So let me see, letting me change the light
direction like this one. Basically what are
we going to do now? I think guys, we need
change the skin color here because the concepts
have a different color. Here if we want, we called is move this part
to remove it and try to bring this unique
effect if we want. But it's not necessary. So let me see here. Here. Let him use the team
to see what I have changed. Letting me use this guy here. See you on it's okay. Here you guys, let me come
back to that shading. I have just used that the
high polish to plentiful these ports for very simple. If you want, you can
create a landmark here. More interesting. One I think is not necessary. Yeah, just a little
contrast here. Let me see. Dogs per
view is not active on this material,
just skin shading. Okay. Let me merge it. So let me go to its cache, it scattered here you can see, I can see the deformations. Letting me come back
to the first shading. And what are we going to do now? It's merged this region. Just the eye or brown. Let me see. I think
it's two or horizontal. I think I need a
different look to it. So maybe let me try
to move a little bit more on this angle. This way. Just testing whether we have this part appearing more. So letting me come back
to my main concept here. So it's something like that. Then recheck it. Just playing a little bit. If I want to make
something different. These aspect, play
a bit with that. But I think I press
Control Z and keep the D. It's kinda the Ford my
advisable for night. Arab rows. Here. I think I can merge
at the eyelashes. So let him in
marriage, I'll wait. Let him first check
the layers. It's off. I'll bake at letting me move up. This leads, I can merge down. It's okay they are together. I lost my poly groups
and information, but don't worry about it that
maybe this part in here. I think I called move
down a little bit. Just let him it
test if it works. I think will not work. Yeah, we're works. So letting me check it first. Let me just delete this one. This one too. What I want
it just to this port. Pressing control. Letting me check. Well guys, I'll delete it and I will
select this part and this part. I will duplicate them. This one too. And first
I will try to make this change separated
because they just want to, I want to bring this
part here more dull. Jackie, it will
make a mask here. Yes, invert it. So I can try to
realign this port. Selecting these will turn
off the perspective. And we will make
a mask here too. So okay, let me test. Yeah. So it's
something like that. I can use the Move
me check here. It's kinda chamfer. Because I wanna do is
affect for my car actor. Well, it's better. Here we will make the
same thing to this guy. So let's make a mask here. Then you invert it. So I can revert. I can do other mask
here because I just want to change this part. So let me use this
guy here and neat, clean it a little bit. See it. It's there. It's our K. Let me check
this part how you can see we have this effect it better and more
interesting, more realistic. Maybe this particle the move, but it's not because the, this part, it's because the IO. So let me try to move
a little bit here. Will not work where it's okay. It's okay. Let me try to
move in front a little bit. Maybe. Let me check. Spec. Let me see. Okay. So how you can teach better. See here. Now I will keep them this way. Let me move. This
way More or less. Yes. It's cool. It's cool. How you can see simple things
may make the difference. Let me check this guy here. It's so k. So I will load the previous version just
to see the difference. The IOs look the
thickness of the iris, and the I0 row. The expression. More serious. So these little things
make a difference, guys. I always make the difference. Nail route and they'll
throw here the DIO, it's trauma important too. We have this effect. So it's cool that I'm safe. Now we need at the IO lashes. So let me try to
bring this aspect. But what I'm gonna do first, letting me do this guy, because I will make a copy
from the correctly shapes. So we will copy
these guys again. Turn off, letting me move. Now. I will duplicate this one. Turn off the IAB cozy, it's just a copy. So k now I can merge down, letting me save it first. I always save the thing. So let him go in
quick save and do. Delete quick savings
and increase the maximum duration because
I don't want quick save. Quick saves all the time. So lettering my brush. Now this part merge
TO merge down. And now I can use the DynaMesh. If I keep the groups, I will have some question here. Let me see why my walk home
is not working correctly. So let me see. Now. Start working again. So let them use DynaMesh here. How you can see I have this DynaMesh with
the poly groups. But I have this problem here. So let him press Control Z, turn off poly groups and
letting me test DynaMesh, how you can see it's different. But I have all this part. It's bad. So what I'm gonna do, it's
come here in geometry, DynaMesh and I can turn on the polish to apply to
kind of clay polish. So letting me do
that and how you can see we have all these
parts more clean. So let me see this pore to have some problems
here. But it's okay. It's okay. It's okay. Dynamesh, It's okay. Let me turn off. All these landmarks. Can move a little bit. This part if I want or create
a little more land market, can use the RPE Greg, and create these
landmarks if I want, I can just move a
little bit this part. Let me just try to
bring this contrast. It's not perfectly,
but it's okay. If I want, I can bring
more volume to this part, but it will not do that. M Now guys, I will
increase this part. I can bring this part here
and try to simulate it. Is this back to year? Just letting me jacket. But I think we will not
do it in this moment. I will do that it
down when I have the zero measure
is not necessary. These effects here, e.g. column here, and
so gone this way. And so we can use the copy here. Let him see this worked. We can bring an extrude MAPE here to create the eyelashes. But we're gonna do that in the next video so
we can duplicate it and try to make an extrude
to bring this effect. Or it can use a dynamize
Chu and cry too, make it block it. So it's this part, it's something like d is way. So maybe we can use our neck, make an extra, then try
to bring this effect. And here we have a low
part and these way here. So we're going to try to do
that in the next video, guys. So soon the next video.
104. Making The Eye lashes: Well guys, so we're going
to try to make this effect. I don't know. I
think maybe the IOC, you close here in more
up and maybe go first. Seems more arpanet. Well, let them is see uric
can try to use this one. Let me duplicate again and
rename it to religious. And they can select
this part only do Haydn and try to
use the extrude. Let him tests using the extrude. I'm going to press whole tour or letting me open the Karnak, come mon, connect strongly
important to you. C, D, C D. Arctic ease, my hotkeys. It's okay. Now, let me press out here. Space bar or an extrude particular I think is
not necessary public repo, but we'll do this
part here first. Let me see here. Onto here. K two here. Yeah. So do Haydn. So K letting me extrude it
more or less on this way. It can do on this way too. Try to work with a mask. So here, let him press out, and I'll delete, press out, out, pressing to
delete some loops. So let me try to clean it
a little bit, maybe works. It's not necessary
to be perfectly, I am trying to use
low resolution. Let me check. This is important. And hear me check the k. So k here it can try to use these light edge just to
separate a little bit. These parts are just too close. Confessor, you want to
remove this guy here? Let me check here. Space. Sir. So my gold, remove it. And here. It's okay for now,
what I'm gonna do. It's tried to make Well, let me check this
property, so okay. Yeah. I'll make a mask here and try to fix the
correct shape on it. Letting me just turn
off the perspective. Play a little bit with that, I can use move if I want. What do we have this question? Maybe if I rotate it works. So letting me try to
use the Move brush, maybe I need a loop. It's really you are
kidding me. Yeah. Maybe I need to just rotate it. But we need to fix
this part here. So let me try to figure it out. Let him Greece this bar tells
Dan I want to add the loop. So let me revert it. And of course I need
bring this part here. I need may come ask here. Sometimes I like to work with fellow polygon guys I don't like sometimes or Alzheimer with high-quality for
isn't my polynomial. It's DynaMesh all the
time, this sphinx. But sometimes I like to do that. I can create an extrude
if I want, but, uh, let me check this part here. So these lines, they Iran to, for this part it's
more close, e.g. it's the same it's the same
region here of the IO. It's something very
close and separate that are not letting
me check this part. If I want, I can remove
some parts here, but I think it's not necessary
for this first moment. Letting me check this port. So K make differently or be it, let me try to fix this. Lee thinks it's normal. Let him put a black color here
just to switch color here. Black color or something
more on this way. K. Now I can try to bring the
shape, Something like that. So maybe here I
can try to create a bevel or something
like this way. Past the Latin me,
remove this guy. Here. It can try to create a bevel, or it can just easily relate
to this port if I want. Let me try to isolate
this part. Here. Let me check I can
add a looper here. First. Oh, no, let me add the
loop more or less. Insert more or less
a loop here guys. And now they can try to select these Bert.
And he was a bevel. Now we will open it. So Mao, let me remove
this guy here. Gone through Shift 0. Now we have these spec. Turn on the perspective
in the concept. This part seems more
like come this way. And here's men are called
to three parts here. Letting me see this information. I can use as a reference. I always work as a reference. So how you can see it's
following the aisle here. So let me do Haydn. I'll put white color for now just to work better
here and shape. So let me check. Well, first hire press
Control Z, control Z. I will try to define
the overall shape and size and proportion. Then you increase
the other parts. So here I have the same problem. It's not a problem, it's just something
like this for sure. This connection. Let them make a mask. Maybe can use this loop. Let me check. It. May come as good here. Maybe I can use this loop. Why I have this
effect it this way. So this part here, we can try to move
Budweiser not necessary. It's okay. For now. It's okay. What are you going to do? It's trying to make a mask
and try to fix these sports. I can select one by one if I
want and try to reduce it. Here one uses the light I
can use this slide to. Yes. So it's light. Slide. This lie led me to test with you work through or we
will not work so good. Basically, I want to just
lie down this way so we try. All right, I can just
delighted this part here. If I want. First. Let me check. Or less than d is way can
try to make same thing here. Here and here. Let me check. Yeah, we need a loop here. Let me select this. Sports your slide here. This tomorrow lead on this way. Let me see. Press Control Z, control Z guys, and
I will try to fix it one by one on this way, of course, always lie did. But you may come ask, try to fix it. Let me see following
the IU here. So K, letting me select this part here and
I will make same thing. Let me move down a little bit. So how do I say, how I say do this take time? Very commonly. Maybe cool to do
it different if I want to extrude process. Basically try to follow to
find something like that. This shape. Why this bird here? Why it's here. So now I will try to
bring out part here. More on the shape. Yes, make more sense. Let me try to fix
this part here. Something like that. One-by-one trying to find shape. So here, Here we go. This part, since we have these effect,
something like that. Then we have the insert here, the sport here. Let me fix this region. Tried to make something
more Monique and clean. Let me see. This pore. It's okay. We're fine. We are on the way. So now I just need to
create this spectrum, spectra here for letting
me try to fix this part here maybe and increase the
support letting me check. Yes. Let me see here in
this poor. So okay. Let me bring this part. Just create a thickness here. So I will can add Dean. I will can add it
the order loop. Let me bring this guy here. So you can see sometimes take
time just to fix this part. So let me make a mask. You're more or less
on this way, Invert. Now we can try to
bring a little bit to fix this for me. Crazy it let me see here. I have a friend who
has a girlfriend. You can ask here to use as
a reference or a friend. Well, somebody that
make this visual, maybe yours more thickness, it's a little different. So if I want, I can do that, but I think it's
modernist surfer now. Or just increase a
little bit this part. If you want, of course, something where in
this way or not, marfan, it's cool somehow. Try to fix this part. Let me add, insert a look more or less
than this way here. I think it's okay. And now I can play a
little bit with that. I can use bevel. Try to open it. Letting me do this part. So it's something like
that and vitamin D are hiding in here. This part, it's something
like come this way. So maybe I need
to just merge it. So let me stitch, stitch this part and this part to this one and this one too. So here we have this effect. Now I can make a mask here
and try to put it here. Here to m. Now, I need the older part here. Same thing. Let me see, let me see. I need 123 here, I need one more here. So basically on this way, let them add, insert here. And I will try to use the bevel. Let me check here. Let me make a better view here. Hopes. Just to test it. So do Haydn, or
isn't numbness or do Haydn just they can
use this teach. Not letting me IDD support here. Invert, do Haydn and tried
to merge these guys here. And this part here is light to move the
polygons a little bit. So let me check. Yes. This year. Let him use this T2 urine test. See if who works
with triangle shape? Whether yes, yes. So just let me try to bring a different turn off
the perspective. It's something more
like come this way. And it's more dull. This part, it's more. So let's make a mask
invert to zero bit. Try to move down and rotate
a little bit if I want. Let me see. Yes, this works. Let me close this guy. This part here, breach k. So this part here, it's zero in front. So let me try to move a little bit to have this
space of the eyelid. Just let him hit test. So okay. Let me change it. Is the thickness here? Yes. Not bad. Of course we can
increase it if we want. But I think is not
necessary for this moment. Maybe this loop is
not necessary, sir. Out. Let me check. Tried to keep it more clean. Let me see. Yes. More clean. Well, can press
Control D phi one just to have an overall idea. But it's okay. So now guys, why do we wanna do? Let me see. It's a little too dark. Let me pick the color
of the hair Brown. Tried to fuel up, shake. It took a little
more dark because I wanted the eyebrows
and IoT same color. So let me put a little more dark fill object and same thing here,
color fuel, shake. It will save As. And now basically what do we
just need to do it? This part here, just paint
black, Clearbit. Very simple. It's kind of an exercise
for you to the next class. So is it very simple? It's unblock. Its Cool. So next video we're
gonna continue guys, whether you're going to
find these part of the eye. So see you guys in
the next video.
105. Painting Eyes: And well guys continuing here, basically the eyelashes here I have used the control
D or Control D, and it's okay just to get
these more for result. And I confess to you that
I have a question about use this one or this one. You can make different shapes, different silhouettes,
visuals if you want. But we're going to
follow the concept, of course, saw here, I sold that my, my hair
here, eyebrow it out. So let me move it back. Let me just use the Move brush, letting me select these four. Let me check to see it took a lot to me for
I will make the same scene. Let me see. Okay. Move brush. Well, this part, it's
a lateral strain yet all are little things that you outta time need to fix and see what was happening. What is happening here. So let me check this
part too. It's okay. Let me see here and this
part that I mean crazy it. How you can see I always try
to work with clean shapes. That is not this
situation because it's so strange in this part. So let me check here. Let me use the move. It's okay for now. So what we're gonna do
it basically bind to the IOs and how you
can see I like to use, deem the sphere on these way, how we can see this point. We're going to reuse this point. I have it divided, divided, divided in three times
simple sphere M. For it, we're gonna use the M. I always use the type
plastic to bind IOs. And here if I change the
delight, bind like directional, you're going to see these
little points here. How you can see when I increase this
subdivision, 23, e.g. we can see this, this point. So of course, we're going to use just this
material to the IOs. And here it will bring the
reference, the reference here. So basically we
have some points. Where are we going
to try to work? A few color Hero put white, not white, terminally white. Letting me start. So first let me
rename it. First. We're going to add a fill
color that will be more white. These are the white first. Then they're going to
bring the outline, the ring here, outline, that will be first blue. Then we're going to bring
the black so it will be mixed at the iris, will be light like
blue, this part here. Then we have the
papilla will be black. And we have the
light reflection, yellow and white will
be these bar here. Then we can work
with the shadows. Let me add here. Shadows will be this part here. This part here will be shadows. And this point here
can be the reflection, little bit of the reflection. Reflection, because the
eye will be reflecting. This part here will be black, and this part will be
the skin down here. So it will be more
or less on this way. Of course, it depends each art, each character, but I
like to work on this way. So let's start doing it, guys. Basically the first
thing I like to do it turn off the perspective. This first moment. Let me see, let me organize
the reference here. And here we're going to
try to make a depots IO. Then we're going to duplicate. Then we're going to
duplicate it and tried to pose in this Looking e.g. it's more year. It's something like this way. It's like suppose psi adding
in something like, Oh, I'm looking at you and we can put a little bit
earlier is myo here. So the first thing
I will do its work with standard brush
and select drag erect. And I can select an alpha with this falloff or alpha
more hard here. So let me show you a difference. I can activity RGB. First guy, we will active
the RDB and I will put, I will use the object to apply
this material here today, but I don't want white
is terminally white, so you make something more gray and they've reduced
the RGB intensity to them. Now we will apply the RGB, letting me see, It's okay, so it's not too wide. You can see here. Let me see these IOs. Yes, it's okay, it's subdivided. And now we're going to
start adding the first part of or outline here. So few color, It's okay. Then need to we're
going to try to bring the old plain fluid in black. So let me show you here. It's something like how you
can see. It's a mixed side. We have the outline,
black outline, but it's mixed with
the original color. So then we have the puppy here, the reflection here
in the iris color. Of course here it's
a realist guy. We have a lot of
information for our IO. We're going to make
something more stylized it. So it's cool. Letter and come back here. And now you're gonna do it
straight to bring the outline. Let me see we can
rotate a little bit. Desire. Just tuples. No, we will keep them this way. So now we will try to bring, I will select dark color here. Letting me, so I can select that blue is something
more like a blue. Letting me try to bring it. Try to bring your
reference. Let me see. Let me see if it works. Let them use the
transparency, the opacity. Let me see here. Try to pick the
color from the IO. Letting me pick this
color more or less, it's this dome or less. So let me press Shift Z and try to bring them are two this way. And now I can drag, let me turn off this ad. And I will increase the RGB to 100 K. So it's more or less. This way I can
press Control out. Basically here you guys will not work the control
to let him make a mask first because
I can control better. So I press Control, drag, drag to select here, and the Alpha in here, I can press Alt Control
Z. I press Control, Control out to make more heart. So let me see. I think I need more peak desire or letting me try to increase
a little bit more, maybe something like that. Let me check. It's okay for now. Now I can invert
it and try to find them reduce the RGB and try
to call our fuel project. Let me see if it'll work. If it works. Yes. So now I can press Control
Z and press Control W, just to have a poly group here. Now what are we gonna
do it to try to bring the black color here. So letting me select Invert
hears with color and tried to bring a black color letter, press Control Z, Control
Z and increase the RGB. Why do we can do here is
to try to create a layer for letting me see Latin, press Control C Control
Z, control Z guys. Just to create a layer here, just to have a better,
better interpretations. So let me see. Layers. New layer. It's okay, so now
I can invert it. And pint or Pajek. Letting me vert it, of course, color fill object. Well, let me see here. I can drag or fuel object. I don't know why project it's not working maybe
because the layer, but how I made the mask, I can bring this part. So okay. Let me check here. Come on, ZBrush,
please don't stop. K. I have some problem with my Morris's thing. Why? Well, it's okay. I have the mask here. The first step, now we're going to bring black color here. Sweep. Let's quickly rename
here to 0 to line blue. Now you create a new layer. Because I can bring this dark color here
to the old line. Let me check. Something like that. I can create a mask if
I want to increase it. I am trying to work with
mixing colors here guys. So letting me, Bert
and I recall or fewer object, something like that. So now I can reduce
it if I want. Something like this tongue. Letting me see here, okay? Because it mixes,
we have two colors, more or less on this way. Now guys, we can add
the other color. Here will be the popu here. But here basically need
bring the light blue. Something more. This way. Let me check, let me create a new layer. The iris will be
something like that. Let's make a mask
will be better here. Bring more mass. Let me check. I am trying to create
a mask to remove this. These fall off of
course I called do it here in the **** off
shift to if I want, I can reduce to negative 0, can see more or
less on this way. Something like that. Let me bring this part here. So now it's okay, you have this line here. If I want, I can put zero
more to have this fall off. So let him a reduced
fall off to zero. Negative three, negative one, negative one. Yes, negative two. Let me put this literal
think, take time. Of course we have
other workflow. I'm trying to make something
more natural here. Let me see from this way school. But maybe too blue. Let me try to put something
more this way here. I think this color,
maybe it's better. So we will try to bring
this color here. Yes. Now, I will add the poeple. Here, it's more dark. Let him come back here to layer, create a new layer
and rename it to. But let me clean the mask. So we have this petal here. It's a little beak
from this way here. See it to be big. Some days we hear more or less. I can try to put negative one
because it's a little dark. I put zero. Yes, it's better. Something more, more or
less than d is way here. K. Now we need to
work with shadows. This reflects, reflects,
this reflection here. So let me see. Here, create a new layer. I know but reflection, or it can put shadow,
shadow first. Now we select the free
hand off of here. I can try to bind. So let me turn off the
rack and I will duplicate the IO because then
need to iguana make a new color is the shadow colors because
we're going to have e.g. rotated the IOs. So we will need e.g. make new shadow. So I like to have
two cops to do that. So here, letting me come back to the layers active shadow, cyclin D1, D mask. And here I can try to find
the shadow a little bit. Let me see. The Spur to year. You can see we're going
to see the difference. Look at the k. This part of the day
unless you need to bring back here to hide
this part of the IO. So let me try to bring
it more this way. Yes. Let them select the head and move a
little bit this part, I guess to little better. Yeah. So we'll come back to the IO. I have the shadow
and I will bring a different shadow here too. So let me just
move delight here. Add more dark shadow here, something like that so I can use the same standard
brush and direct racked. Be, letting me create a
new layer, dark rink. So let me clean the mask. It's something like that. Let me put more dark here. Something more like that. Let me reduce the intensity here and try to bring
it to these way. Let me increase the intensity
and try to bring it. Letting me change the
light color here. Something like that. Let me turn off and
see the difference. I can reduce it a little bit. Not necessarily to work. Okay. Now we can try to
bring the year reflect here. Reflect hopes, let them
rename it, reflect. So letting me select the free
hand Bacon's color or more. Why? Let me see here. Increase to 100. Let me see, let me select
the Alpha or Alpha 58. And here we can pine till
your OB to the support. More white. Letting me see here. Let me play a little bit. It can put more right now
and make the landmarks here. Can play a little bit with that. Very, very landmarks. How you can see these landmarks. Letting me see. So k here,
look the difference. I can let him see here
comeback and Shadow. Select shadow here. Try to bind more dark these way. This part here. Try to bring this shadow here. And here we're going to do that because we have this
black part here, so we will reflect black color
more or less on this way, I can select white color pixel. I pick these white color
sometimes if I want to erase it, if I want maybe these, this part blue,
we can change it. If we want. Letting me
pint more dark here. Let me see disport to
hear more in this region. Or dark. The sport on top. Now it's okay. So let me see something more
on these weights, okay? Yes. And now I can try
to come back here to reflect and put more reflection. Reflection here. Something like this way if
we want that, let me see. Yes. We can play a
little bit with that. Let me see. Maybe it's too blue. I think it's okay. No problem to be blue color. Let him see that. Well, it's okay guys. So see you in next video where
we're going to continue. Of course it can make
different parts. Let me change to a skin
shade or skin shade. So, um, I'll make
sense because you have the skin shade material
and the ION reflection. So it can play a
little bit of that. And of course you can make
different if you want. It's very, very simple. So is it guys see you
in the next video.
106. Attaching Head To Body: And continuing guys, basically
now why do we can do it? Ad out these add
to the body part. So just like I think I
need this part here. I've added more
shadow here, guys, let me let me load
to the person. It's okay. So just
to show you here, I have just done this
little thing here. You can see very, very
simple because I will not use a zero mesh now I think it's an undeserved
for this moment, just when you make the Brit topology or
something like that. So let him deal with to
keep my son can vary. So we'll do our
width and reload it. So it's k. So basically now
what I'm gonna do it slow order d hat far. Let me assign the
hierarchy again. I don't know why sometimes
the keys, they are method. I don't know why, but well, letting me up in the
Karnak here I will play. So now I need to use
the current arc again. I was playing a little
bit to relax my mind. So it's important. And well here we have this visual of diodes
are off course guys. It's not the final version
and all these things, but they just do get to
have a preview here. So if I want, I can paint a little bit
the mouth. I don't know. I think I will not make changes
in the skin this moment. I think it's when I will
deteriorate in substance, painter or treaty code
or something like that. I can change the skin
color and also the Sphinx. So now we will keep this color. So I will load my
character year. Let them sing. It's okay. Now you try to fit
outs part here. So let me let me
organize the Ruby, this bird I have had here, so well, I can come here and going up
pan, pan the hat. Let me rename it renamed to hat. So it's here letting me active, transparent probably will
need scale with, of course. So one more, let me
add the other parts. I will create a new folder
and rename it to hat. Just to scale it together. So hat, press enter, it's okay. So now I will select the head. Letting me see here the IOs. If you append it. What more or letting
me see here the IOs, the eyebrows, eyelashes, sorry. Let me see here are the rows. Here, Letterman rename rows. So let me select it. Drag into the folder. So let me say pink, is it bro, what is it? Oh, this part here. So let me add two. It's a k, So it's okay. Let me check here. Let me select this part here. And we need to fix
it so I don't know. I think we can try
to fix first to hear maybe well, let me test. So let me select this guy here. Transpose sad. Let me see here. Let me add this guy here. Let me transpose at letting me select
hold supports here. Let me see why it's not working. Transpose set. Now it's working. Let me see. It's altogether
letting me reset. Before we check the center, it's a K closed log. Now, we will need scale
with a little bit. Let me see the question
about the IOC. It's kinda mask. So let me go to transpose. Just letting me click on this way and I will
select the IOs, letting me check the layers. And I need bake all layers. Let me clean first and bake
all layers. It's okay now. So let me select this guy
here and transpose set. It's okay, let me test again. Now it's working guys. Letting me try to scale more
or less same size here. I think I can turn off the hair. Select the head here, let me turn off the color. I will select the head again. Transpose set to get more
or less the size here. Letting me check more or less. It's not that role here. Let me check if it works. See, maybe need
increase the NAC. Maybe is too big. Let me see. Let me test. So madam select the hat. I will hide it, Hide
neck, activity color. Let me select this port. So k, like this, this active, way, too big or
not letting me go to draw. And I will put the 28. Of course, maybe need to
fix the neck, of course. But as workup has
worked very well. Let me see the light. We're letting me chick front. So K, vitamin C, D, hair, while you are like
confessing, maybe it's beak. I think not. Yes. Let me check. I think we can try
letting me see here. We need to find the
proportion here. So let me select
this part again. Are you transpose set and tried to give you a little bit more
or less on this way, maybe. Let me check. Yeah. Something like that. Let me see on this side,
turnout perspective. Let me come this
way more or less. Let him so I had let me
hide it, hide the neck. It's not necessarily
turn on the color. So let me see. I don't know. I think now it's edited to do It's charts to let
him press Control Z, Control Z and keep
them this way. I think it's okay for this way. I just need to fix the zero bit. I'm going draw dynamic, press X to activity symmetry. Let me move this part. This part here too. Let me just move a
little bit this part. Let me see a turnoff, the RGB. And there's more here. I can use high polish here. Let me check this for letting me is move for remember that
we have a different size, so maybe it's too
much polygons here. I'm going to go to basic
material first shade in B. So let me try to fix this part. There will be, see here, can be on this way. Let me see the perspective. Sideways. Let me check this poor item C here. Maybe this part
I'm just checking guys were very strong here. So don't worry about that. Just to check the overall idea. So let me see here. It's a game. Now we need to think
about the hair. Then go to Skin Shane
and turn on the hair. And basically now we
need to fix the hair. This part of the hair make more, something
more interesting. It's more on the
middle of the D head. It's more or less
on this way here. So it's something like that. This part of the hair combs
year more or less than DIO. Come here. Marla's on this way. And this part, these way,
something like that. It's not the best way but works. Just let me check
this part here. I'm just thinking
about the elements. Of course, we will
need to reward on it. We're always working. Let's select the body
and hide this part here. That is not necessary. This part and this part. It's okay. It's
cool and press P. It's cool. If I want, I can
change the head size, but it's okay for me if I want, I can see the one,
the distance e.g. enemy. But this guy here, e.g. here until here, letting
me go in preference, transpose unit is
you set it as a one. Here. It's one. So letting me see No it here 1 mi, I have one unity here. So I can, I can
bring it one unity. And now on to you. Here, letting me check
how are we going to have seven more or
less seven hats? It's okay. Maybe if I want, I can, but eight, if it's more human
reward, human. So probably for a day we will
need change the size bar. We have seven hat or less seven in a little bit tomorrow,
but it's okay for me. So the proportion,
It's okay, It's good. So let me turn on
perspective if I want. And we can find some
things that, that we want. But it's okay for now we have
fixed sad that this part. Let me see a little bit more. Turn-on perspective. Skin shade. Okay. Maybe if we want we
can try risky with, but it's okay guys for now, in the next video we're
going to work on the hair. Of course, we can bind to it a little bit if you
want or change it. These elements here, e.g. maybe these per year if we want, we can change this part, but I think it's not
necessarily for now. It's cool. When
we have the hair, we can make some
changes and fix it. I think this guy here, this part here, It's €1 beak. Let me check this for this one. This one who make a mask
here and invert it. Turn off the
perspective and play a little bit with letting me very often move though a
little bit and just check it. Move here a little bit. So K turn on perspective
to test side view. So K2, maybe these parts
can be a little meaner, but it's okay for now. Depots, it's working. So now we need to fix the hair, make the hair to
finish the project. So is it guys seem next
video until the next video.
107. Head And Poly Paint: And well guys, continuing here, I have some examples of
3D hairs of this person. So you can see here we have
this version of the hair. Here. It's different. We have something more. It's not the title
added something more. It's nothing crazy to basically here we have
more information. And of course here
it's it to red, and here it's more with
the material preview. So this part, I have
enjoyed it strongly cool. We can make, we can try to
make something like that. In the back part. E.g. for a game. When we are doing here, basically we have our director to say how we need to do it. E.g. sometimes we need to make the hair and these visual e.g. in that make on this
way cure veteran with the silhouette
final pose that we need to do different
to prepare it. To Sam, to the animator, e.g. of course, sometimes
we're going to do pose that and basically the
animation will be very, very simple, will
be not complex. So here we're going to let him press Shift F and
to the hair I have added letting me show you a year the
material I have added, the old blind thin, an guys, I haven't changed yet. The anatomy. Show you the tastier here. I have put that ad that this
one here from the blender, this to 28 we are using, I think is this one No, Is it the random texture e.g. and basically I had a bad color, so I want that white color. So I have used this one. So I have applied
to the material. So now I can apply it to
my object and the hair. So now I can e.g. use for shading and I will
keep the same color here. The background, I have
changed to the color only. So you can see here
the color background. Let me see here. It's kind of like pink,
something like that. And letting me go to Skin Shade. Delight position if I
want to change to burn. Now we're going to
fox tried to make the hair and the hair
don't have a mystery. Don't have secrets. Basically the hair, you just
make some mashes and try to fit it with cool design. So basically what I
will try to do it, try to bring this flies row. And of course, guys, e.g. here, you can see the hair. It's very simple. The question about hairs. It's not about it to be difficult
or not to be difficult. It's more. It's more you'll find a good visual
that makes sense. And you become really to do it because
sometimes you want, you want to do it very quickly and this will
bring a bad result. Here in the head. You guys, I think we can just let me try to bind a
little bit of that and pick the color pressing C and gonna press one to
active standard brush. So I RDB, turn off this yet. Let me make a mask
here, clean the mask. It's okay. Let me bring
you more dark color. And I will try to bring, letting me select
the layer here. Let me create a new layer. I will try to bind
to this region here. Tried to bring a little
more contrast here. Of course, if we want
to make it very, very commonly, make more Fink's. Letting me see d or the
original reference here. But at the fox here is not the body paint
because it's smart to get a visual here tomorrow or Yale
or something like that. But for now it's okay. We use this color. And here we have more
or zero more dark. I will try to bring a little
more dark color here. But first let me
try to bring this, these Vi's row here, DIO, lead. I can put a more dark
color too if I want. Here, induce poor more pint. So. Sorry guys. My cell phone was shaking here. Well, and continuing here, guys, here you can play a
lot of the width, the colors, and
all these things. I really don't
recommend you do it. If you are doing a character horror games
because this part, this stage, you will doing
the substance or the code. Of course you can, you can do here in ZBrush, e.g. if we want. But it's
not this moment. The moment to pint and do
all the Sphinx. It's one. When you have the UV mapping, you have the topology, it's done and out the Sphinx. So don't spend a
long time here in this part here I'm just
bringing a little bit with the colors to give us a
better look to the project. Making a makeup,
it's kinda makeup. I can select the
color of the lips, letting me create a new layer. And I will switch the color here and I can play a little
bit and try to bite. A little more dark here. Something more dark
haired, same thing. Can try to point or your beta. Let me check on this view. It's okay when I am using the
skin shading, It's a bad. Review. It a little bit for
the interior character e.g. but if they had it close here, making clothes, it's cool. So maybe we can, we can increasingly orbited
the sculptor if you want. Make some Mask button, we will not do this moment. It's okay for now, let me select a dark
color to make here and this pore more dark to
create a cavity here. Try to create a cavity here. Let me see. Let me play a little bit. So it's better how you
can see here if you want, you can select them
standard and create more. This part if you want, but I will not do that
because it's not necessary. So let me select
this color again and try to put all your marr
or y here just to create. It's kinda highlight here. Try to create a highlight, highlight to emerge Vladimir, create a new layer because
I can control the density. So let me see, let me reduce the intensity
here are less than this way. You can see here. Of course it's two for
to see the result. But you can see it's very, very simple, Okay guys, it's not complex binds. So how you can see here, this one and this one, letting me select
this guy again. And now you select
more dark color to make it kinda makeup here. Let me activate, press one. And letting me try to find, let me press Control Z. It will create a new layer here because if I want I can
reduce the intensity. So on this way, let me find t here
more or less on these weigh something more
dire, more rat. It's not a royal uterus. So it can try to mix a zero bit. The colors here more
dark on this part. Of course, I can control the
RGB intensity if you want. Non-si for now. I can press Shift and turn off the Ziad and use to make
its kinda fall off here. And here in this part, I will try to move
down a little bit. So I think it's a little bit
may move in front, may be. And to have this, to say a little bit of the eyelid me bilirubin
written this way. Let me check. I think it So let me see here. Here I can point. It will be tomorrow on
this part, this shadow, bring this shadow to
shadow effect here, to this port, to year two. Here, n hero point, this region. Let me check. I can move fully robot
to this region and try to press Control Z and Z. And try to continually
do support. If you want. You can play a little bit. You can put well, it's not material,
it the flat color. It's kinda hand painted. So you can see this this part. Too small for a little bit. Here you can see the thinks. It's a K. Let me come
back to the scam. And here you find €1 more dark. Maybe on this way, draw a line. So this part here, this part here to the year. Just play a little bit. Of course here it's very simple. It's not normally. It's not a perfect limb makeup. It's more something like
to play a little bit. You can play a lot with that. So let me check this part here. Let me select a red
color here to make this landmark not too strong. Let me see here. I think it's okay for now. So let me see the difference
how you can see if I want, I can control the
intensity here guys. So letting me great landmark
here and I will bring this. This is part two. So you can see the difference. Leroy thinks this one, this one, this part, the highlight of the lip. This region, very simple and you can see the
flat color here. It's kinda the
ambient occlusion. So letting me activity wreck
and bring this part here. Of course we called
make it different but spray make a lot
of the other things, but I think it's not an SR. So let me go back
to skin shading. Maybe this part stronger, it can reduce a little bit. 0.75, 75. School. So let me see difference. Yeah, it's cool and
press P. And it's cool. So let them saved project and they're gonna
continue next video guys who had finally we're
going to do this. Start the hair to
finish the project. Of course, you need to see the
how was created this word, but basically we
are on the end of the project here, It's €1 rat. So I think in this part, let me go to Layers
active in Iraq. And now you will find t here. Let me create a new
layer wise to strong. Well, let me just bind
to this region here. It's okay. Letting
me put here 0.0, 0.75, again, just this literal. So I will save again. I'm always saving this question. And of course after the
topology of this part will be, will be very clean and
very cool, very beautiful. But for now it's not enough. Sorry. So here we have the spur. Moto is very cool. Of course we could make
a lot of ****** bird. It's very cool. Guys. Soon next video. We're going to continue to start the hair and finish
the character. See you there.
108. Sarting The Hair: Well guys, continuing
here if we want, we can put some damage here. Some landmarks grads for this
momentum will not do that. It's okay for me. On this way. I think these ornaments
called Be a little minora are thinking this distance here
and two here it's it's, uh, your peak this distance, I think, need to be minerals. So these eight e can be more or less onto this way
and this distance. And here we need to apply
the Boolean. And is it? So here the hair. Basically, why do we can do
it starting, Let me see. We can work with this
viewer if you want or just not sure and use
the Move are these things. Here? We can see this concept, e.g. to diverse. It's a little
confusing the shape because it's something
like we have the yz plane. It's a plane on this way. This way here, right? So we have this plane here
and all their plane here. It's something like that. So just show it's up one
plane, 12345 triangle. So have one plane
here. Forever simple. And here we need
to be on this way. And here it's a triangle and close with other drunk
or something like that. 12345, right? But here we'll have other
part, this part here. So we need to try to figure out yet how to fix these
elements here. So basically what
I'm gonna do it, try add ice fear here. The sphere in they will try
to block a Bayesian mash to make these separate
mesh from the hair. So let him press Alt. Yes. Let me open the Karnak to watch, watch for the the Arctic ease. Here you can see
the 3D version here we have all the modelling style, so we're going to try to figure out using these for referring. So here basically,
it's very cool. So we're going to try to
do something like that. It's numbness, hard to
do all these landmarks. We can work with planes
and the first moment, Let me try to bring
it this sphere. Let me see here. Press a to scare you it. Well, let him see
here if z is here, I would try to block this part. The first thing I
tried to do it, bring this highlight, then
you try to refine it. So I always gave
it a little bit. It's more or less in the middle. Let me check the
original concept. Always rotate a little bit the correct position,
something like that. But I have the hat. Rotate that and these
dyes done Sims. Tom maybe can check you guys first state how you can see how it is that
I'm doing something. I tried to see the
interior process. Let me try to move
them this way. Let me see it.
Press B to turn off the perspective. I think. Yeah, Maybe, yes. Let me move down a little bit, only just a little bit. I press control Z and I
moved out a little bit to 0.57. Let me see. Speed perspective, Control Z. Just a little tweak, but change it a little
bit distance here. So k, So now we will
move this part to 0.67. So let me try to move here. 0.66, 5755 can be, and this part here, same thing. Turn off, symmetry is 0.52 can be, can be on this way. So now let us see
this little tweaks. It's always important. So now we'll try
to move this guy here to the support
here more or less. And I press key to create
the other Z sphere, W to move it. One more. Press key. And now
comes the channeling. Latter me turn off
the hair reference. Let me see here. I have press Shift F
to the public group. Let them see this part. It's a little more intense and this region let
him press a to C, deem the mash, the
previous mesh. I can let me go to display properties in if I scan at WE skin
and here in preview, I can change the density to one. Here I don't want
DynaMesh to strong. Go ahead and put in zero. And it's letting me see it okay, can put in zero. So let me try to do it. It will be tomorrow, will be a code challenge here. So I think looking to this
part, the hair is not, don't have this dice does
It's a theorem or near? Maybe it's something like that. Then we add the
other sphere here. Pressing key. Try to see the DI stands, e.g. the end of the hair, the curve. It's more or less on
this part of DIO lead. Letting me check the concept. It's same thing. It's more or less than
the middle of the aisles so it's rotate that so
it's a little mark up, so it's something like that. Let me turn off the
perspective and a look because you have
this dice downs. So we need tried to
move a little bit this part and this part
something like I'm this way. So you need to try to find
something that makes sense. Of course we had all the others, others workflow to do that. But I'm trying to
do on this way. Letting me check we don't have a side view to see
these di stands here. Sims null year on year. So let me see
Something like that. Let me try to add a few here. It's okay, and this part,
it's touching here. So this part needs to
be something like that. So may be here. This peak, something like that maybe of course because
we have the hair. So it's something like
that. Let me see. Later on this way, this point, it's
too close the row. So we have this die
stance it necessary. We make different
so it can press out and move out this part
more or less to this way here. Good point. So I am
defining this first shape. Maybe these dice done same and not enjoying it to let him press key and out to eliminate the the These spheres. So maybe we can try to figure out this region on its beak. Here. It can make different, you try to decrease a little
bit, something like that. So let me test this flow. So k here we have something similar that we can
reuse them this way. So let me move to
slide a little bit. This point. So K8 school. Now I can go to YouTube
to I can duplicate that. Let me hide the original. And here I can try to to make you press a Adaptive Skin
make adaptive scheme. So Mao, we have the disk part, apply it as a mesh. So here I can try to hide this one and go
append can see sphere two. And now we can work in it. So let me select
the white color. Of course. We can try to play a
little bit with shapes, so maybe we can
remove some elements, but I think it's this first
moment, it's non this hard. So what I'm going to try to do, it's k or this port. Somehow guys come the moles is not dive quoted
something that you need. You need to have patients. So let me invert it. I will try to scale. It tells Daniel we make a mash. The other part will be more, It's not easy, but we
will make more sense. If we want, we can use dynamite, actually use DynaMesh
per first-time trying to blocking the overall shape here, the overall silhouette
first to them make it so let me
see this part here. Something like that. In this part it's
kinda R&D's way. The sport here tried
to use high polish. Your bit. To make more sense, maybe a little more intersting. Let me see here. Yes, to break a little bit. The sphere shape, this part, it's two things I think let me try to inflate the
formation flight in negative and then use the Polish
monomials departure again because we have this
problem with the borders. So let me try to do is move it. To organize this bar do loops. Let me check. I can move it. So it's this is the
way where we need to make the things
together with others. Of course, here we
have this question, let me invert it. I can go to display
properties, activity double, or let them make
different areas, select these in turn part, make a mask, invert the mask. And now I can move
down this part here. Let me see dean or per. Let me check this pore. Then we turn off the Dubbo. Letting me see this part here. Yeah, it's okay. It's all done. No. It's okay. So Mao letting
me use this guy here, it can use the mirror and well, just to have an overall idea and play a little bit with that. Always looking for my reference. This part here. Letting me use the Auto
Groups, select this one. And I tried to bring, deem the mash here very quickly. So this guy, it's
more or less in the corner of the
mouth. Almost there. So something like that, the cure of a tour here. But this part comes here. And it's very, very
close to the head. It's something
like on these way. So let him use deflate here. I'm just trying to get
the overall shape. Very simple yet. But it's very close to the, it's very close to the the IO. Something like on this way. The shape it,
something like that. So let me check
on this way here. C, support how I say do
it the first moment. I'm just trying to get
the overall shape first. Who make the same thing here? Then I'd find the overall shape. I use, start refine some things. So the first moment it's try
to find it these elements. Let me turn on the hello there, the hair here, letting me
move it all the hair here. Let me move down to here and maybe we can
reuse it this part two. Let me check here. Until here, more or less. Letting me hide this part here. This part to make glutamine hydrides region sport, something like that. So these poor need to
be more on this way. Jacket or something like that. So let me hide here and here. And here. I try reuse this part. Let me select this guy here, turn on the hair. And this is the challenge guys. We're going to try
to fix old sport, led me maybe move in
this part more on, this will make more sense here. This part here I can try
to move though the robot to rotate a little bit. And I'm going to try to
find these elements here. So let me see. Yes, it's a very eerie process. So next video we're going
to try to define it, this to fink. So e.g. to finish the correct shape
in the cracker sculptor, because we defining
these two pieces and the position the other
parts will be more easy. This is the way this part, it's very, very, it's
kinda challenge here. So let me try to bring
more volume here. Let me see here. Or volume. High to D is one just to check. Yes. Myopia beauty challenge
here will be very cool. So we can try to work more
with quick shapes if you want. Let him see sports. Well, we'll be cool. This region here. So let me check this port. Yes, we will need to
fix this element. Is it guys? Soon next video. So here you are seeing what
you're looking for the watch, for the, the, how you
make these hairs. Of course, we have brushes, we have bogey is
where we can buy brushes that we'll
bring the the, the hairs the hair mesh almost
done, read matched e.g. to bring an ad here. But this way we're going to
do handily to bring this stylized visual and brink
next to GT concept. So let me check maybe
the site. Is it guys? In the next video, we're going to
continue step-by-step process that are usually
used to create the hairs. Of course, it has
your level of the, of the difficult
off too difficult. So working step-by-step, we're going to get a good result. So see you guys in
the next video.
109. Blocking First Meshes: So now guys, let me add
here the reference. Now we're going to try
to define first the warm this matches here. Remember the hair here, hair we need bring the volume here is not
at the mashes, e.g. here mashes and it took, we need all this volume and look that up until this point. Let me see here. Look until where the
hair it's going e.g. It's for e.g. here. Here until here, this point across in shoulder to shoulder. So here we have the shoulder
and this part and this part. So of course it's
Alerion diagonal, so it's something
in perspective, Sorry, something like
that and like that. So look at the concept, where are the hair here,
here, these points. So it's more or less here. So we need to bring
out this volume here. We have hair here. So this part here, until here we have these
dye stones, these volumes. So we bring this part. This part will come until here. So we need tried
to figure out it, tried to bring it these
volumes, these elements. So here I have all their parts. It's more or less
D is mash here. Something like that. This bar, these part here, of course here it's
open at the arm. And here the arm, it's on this part too. So the hair comes onto here. We have these for you. But first, why
they're gonna do it? Play it, it gropes
bleed, it's okay. And I rework this part first. So let me try to smooth fully Ruby it
and bring this part here. I will try to bring
these elements first. Then I move make our width, width and DynaMesh tool to sculpt it solely use
DynaMesh resolution. I think it's two mercury but
the half 686086 to four. Yes. Dynamesh checks. So try to work on these. We let them test here. Something like I
going to press to use DOM standard Latin
replay €1 bit. First Momento tried to
work with shapes more. Blaine's, it's kinda Blaine's. So this part here, I can use DynaMesh. Let me check here. Let him, you see the 3D version. It's okay. We can try to
divide it in three parts. So e.g. 123 can update the mesh out a
time to meet Jackie. And so k here. Now you try to make
this more of a meant to discipline
if cation here. Oh wow. This part in here maybe
need move the Ruby, it will have these part. It's kinda plane on this
way, frontal plane. So let me bring
this volume here. This part, it's not
appearing for this concept. Check here. More volume to this way. So letter press seven. To high polish. And I tried to bring
this visual here. So let me check then I
can increase this part. But the first moment I'm trying to find overall shape here. I like to keep this
edge landmarks to have an overall reference. And the first moment
I like to work with large squares I don't like to work with is more of squares and this first moment. So let them use DynaMesh here. Let me check will be a
good challenge here. So these ports and those data, we have this shape here. We have this problem, seems a problem here. So let me move it and
use DynaMesh here too. So we'll be, this is the
challenge we need to do all the process using
these these workflow. So basically I'm using the height policy on these
way to keep these landmarks. So let me see here. This way. I can increase if you want, but we will not do that
in this first moment. Letting me move these guys here. The Ruby it to fix it. So okay, let me do Haydn. Let me see here difference k. So k letting me see
this dice does here. Maybe it's too large, this guy. So here it's more
feeling proportion. Try to define some
things that make sense. Goes here, e.g. we have these nice
towns from this point, these points until here, it's showing out as
part of the cap. So of course, need
to make sense. So you have two types of hairs. Of course, you can e.g. open the Google
Pinterest pin to rest. Let me open here. And then press Control Shift H to turn off the always on top. Here guys, of course, here it's my board here because I am
always looking today, ads and outs, things better. You can see different
hairstyles. So just to have an
overall idea, e.g. these, it's a good way. When you are starting
deferred blocking, then you can refine it. Here's the final
version of this one. Look to this part
was done blender. So disparate school usually how I say do I like to do that because it's very
good to test her and very good to the visual
of the character. Something more like like for night resemble we
have these directions, 1234 planes, this direction. So it's something like
something like that. Come here. Come here. I like to make, to make
these weights blend. D is this cool, this type, but it's not for
some, for a game, confessor don't like
make it for a game. It's more for animation, e.g. some movie or
something like that. And these style here make up, make more sense for games, e.g. this way, this way. So of course you can
search for reference. You can put e.g. Gore's station for night
or other games, of course. And C, D, D, hair style. But let me see. Something like this one. It's more of, I think in the
beginning of the Fortnite. So this mesh here does Wong. I think it's it's Paulo things maybe here. And of course it's
different when we have the environment change
out the faints. So look that. So, well, is it guys, so here, this is the way
that I like to follow. Then we can make some
landmarks here if we want the first moment or you
tried to follow the concept, then we can increase it. So let me see here. Let me try to figure out these
poor to here makes sense. Why do we need to
have the connection? So here he used that
good information. So it's something like that. And we need to try to
bring this visual here. So let me try to fix it. So the R0 with Mash
at part d situation, of course, I have a
little different. We have this part coming year. So anatomy tried to do that. It's something more on this way, this part, this part. So letting me make
something like that. And now I use DynaMesh and the high polish
to create these landmark. So it's a K. These parts and more large. So this point until this point. And maybe I can try to
change this part here. These landmark I
will disrupt it. Tried to make
something like that. Let me check it. Yes. So let me try to do that. I always creating
these landmarks. Here. It can use DOM standard, grade this landmark
and use high polish. So all the time I
have the Sphinx guys. So let me refine it. Smooth this port. We need to fix this
back part here. So I want to fix this region. So it can try to make
it this landmark here. And it's something
more diagonal here. So is this way here. So this year it's
more in diagonal. Letting me try to
move this part. Let me see. Can use DynaMesh. So we're going to do
all this process, the MTO process to the project. And here it's more glows. See, maybe this part here. Let me check and make a mask is more for little bit and
try to increase this part. Let me see here. I can try to fix this port. Let him see this part here. So I have all these process. It's not that we don't have a role here, specific role, e.g. let me remove this part here. Tried to add some
thing like that. Connecting here, let him see. Is what? Yes, it's okay. Same thing here will be
volume to this part. Then we need to fix it. This shape here. Letting me see this
element school. The overall shape of course. Maybe this part urinate
increasingly are a bit, but I think we just
need to add detail. We just need the DynaMesh
and to create some parts. And in the element. So basically what
I'm going to do now, it's tried to
define a little bit tomorrow this part,
I think this part, it's more something like that. Let me see the concept. Yes, display and I have
plenty of vacation here. So let me try to add
using clay brush. And I press zero within
DOM standard to create these ACh landmark here because I want to force
this edge seizure. Hi polish grid, this landmark. This landmark. Let me see here I think I have this cavities
and I don't want it. I want something
more volume yet, so we will try to
bring this part here. Dynamesh is more
for a little bit, I can use hypothesis now. Standard brush to make
this connection here. This is more of a zero bit. Let me check if it's okay. This site, school support, press P, It's okay. This inner here, It's cool. Front. Letting me see
here it's more diagonal. This bird. And I have
this break here. Let him use the
high policy here. This way and this way
we're going to encourage this part will be very thirsty. Here. Let me check this part. Maybe we can try to remove
a little bit of volume. Letting me check A1 or something like on this
way and come here. So let me maybe make
this movement here. Now it's better. This more of a mint. We're going on, we need
to fix this part here. We need to fix this region
here, this connection. It's terminal
important here guys. So let me check here. Letting me update the mash. Turn off perspective,
K item C side view. We're going to fix
some elements here. But it's going step-by-step. So let me see here. It's cool. I will keep them these
more on this way planes because I wanted something
more Fortnight look. Then if necessary
can increase it. Of course, I call
the use geometry and clay polish to give
a high price row. And I can invert and bind these, these mask that has great
that bike I polish, but it's not necessary. I'm going to press Control Z I don't like your
plate polished e.g. in this moment I liked
Jews clip polish. When I finished, I have
finished out the shape, the correct shape
and out Sphinx. Let him use the high policy here to create the
loop correctly, correctly, look,
lighter me try to, no, don't work with cure. I like to mix at curious
but straight lines too. So you're in this region here, we're going to increase
DynaMesh to bring this visual. So let him see on this
angle, it's okay. If we want, we can
scale this part. I confess to you that is not necessarily scorn
this angle here. So let them is say, are we saving guys? Now? It's okay then I will
save the hair to Emacs. We're going to try to finish this piece to use
the clay polish. Then we're going to
use the Zoom modeler, remeasure and bring
clean topology for rate. Then they're gonna
make the other parts. So this first moment,
these two meshes, we're going to try to finish
the final version will be more easy to follow
the next steps. So see you guys
in the next part. So this process of the
hair will pay time. There'll be very commonly
little tweaks part by part. So this is a process
that it's necessary. Make a lot of repetitions
and will be €1. It's not boring, but it's
marked something like try to find the correct flow
of the hair and silhouette. So don't have don't
have big secrets. E.g. it's Martin. Same process. So see you guys in
the next video. I'm just looking to the
IOs and I think the IoT, It's €1 close cooperating
to the reference. We could make
something up in that, but it's okay for now. So I'll see you guys
in the next video.
110. Finding The Flow: So here it will increase
to double 128. Let me see. It's okay now I will
try to duplicate that to do the things. Let me see here
maybe on these way. Let me check this for. Maybe see here. I can try to escape
with a little bit. Try to figure it out. It, it's kinda two meshes here, so it, something like that. And here basically it's a pure, so it's a process that will
take time it till you're borrowing because it's various
Ohm's law process here. So you need to do
the IT guys live. So I am trying to finish
it more or less here, maybe letting me check it. Let me see here. Let me see the support here. Then we see the support. I am trying to find some, something that makes sense. Let me check this for
letting me see this element. Maybe we called
add the other part here if one is not innocent. So let me see. I'll let him invert
this year maybe. No, we'll not make sense. So let me try to fix this part. Maybe here. This way. We will need tried to find
something that makes sense. It's normal. It's alive. Maybe try to make
something like that. Well, I have not
enjoyed this part. I want something more
is not more simple. It's something where
something like let me see, let me use the outgroups. Something that makes
saying see here. So let me try it to figure out
this bar to fix this part, bring an interesting thing. So now it's a little better. So we have this question here. Let me try to cut
it just to test me. See. Let me check this poor well will be cool. But let me see this pore here. Tried to bring this tomorrow. These here. I need to use the high
polish in here to check. No, it will be not cool. So here, I think I need
to try to fix this part. They can use DOM
standard brush to create these insinuation
here, these landmarks. So it's a process
for reversibly. They allocate that
it's not delegated it something that will
need tried to find, something that makes sense. So this poorer, maybe this part, it's a little mean
or try to find it. Using the transpose. I didn't use high
polish here to, here to this port. So the hair, its process that
takes time and it's not, it's not saying that it's
a bad process, guys, but I'm saying that we will
do a lot of things and sometimes who need change it and redo and try to fix something. Sometimes you will find the
correct shape very quickly, and sometimes these
will not happen. So dont have a fixed
set role for it. This is the question. So amalgams, I am using
DOM standard here to try to figure out some parts here. Tried to merge or serum. Need to be something harmonic. Let me check this poor. Let me see here. So I need to try to find some shapes, some
interesting shapes. This is the, the challenge. So let me see here. Vitamin E vert. Try to make same thing here. Of course you want to use
on different material or first shading
just a little bit. This part I don't like, I like make these visuals so you need to try to figure
out these things. I tell euro borrowing this part because I confess I don't
like to work on this way. Something going this way. Let him use DynaMesh
now will not work. Let me see here. Let me smooth. I've tried to fix it in work with
Mash, probably. This part. They are
very complicated. To keep it more glam. Check this pore. Hi, you can see it's
very complicated, but you need to think. Something devastating. Korean secret to make cares. It's tried to work clean
with that volume here. So let him use DOM
standard and try to bring this this process here. So let me try to
increase it using them. The high polish here, great time harmonic part here, same thing here to here to letting me try
to add volume here. Now we can try to polish it. This part here too. Let me increase this region. This region here challenge you follow the flow because
we don't have flow. I am using them
standard if you want, you can use the m. The pinch
two can be the pinch, e.g. this part here. To merge this region
make more interesting, I'm using the pinch. Combine that with high polish. And I am tried to fix
this sphinx again, these more fully
robots, some parts. Check here to see this part. Let me see here. You have this problem. If we want, we can merge it. Can make different
if you want e.g. this part together. Just to test. Check here. But I confess Him
not enjoying this visual here for this view. Because it's not
too interesting. I can try to use the paint here. This way. I can use the crack here
to pressing out if I want. Make this mix. These parts need to
be more devastating. Cure, not create
strong landmark. Let him use the
mind being cheer. Know it took a, so here it's still drying. Let him try to make a mask here. Maybe. Let's try to make more something
more distinct. I didn't mean verdict. It may even try to
use the Move brush. Letting me inverted Spark now
and try to move in or just create some contrast, maybe. Then we change the light, bind here, k and
here it's okay too. We can use the high polish here. Dom standard,
DynaMesh, go a polish. So we'll bring this Martin
thirsting visual here. And we can play a little
bit with this part too. So here we can play a
little bit with this part to hear how you can
see it's more simple. It's not about to
be more simple, but it's more choline
on the front part. We don't have a lot
of elements, e.g. and maybe these parts
called BMR fan. Hear me check. Yeah. Let me test on this part. Yes. Let me see here. Yeah. So K skin shading. I think it's okay for now. You can see here it's
a little different. This workflow we call
do that if you want, but I will try to make
something tomorrow. It's kinda more
far tonight style. Here if you want, I can
make a mask and try to invert it and try
to bring this line, this line here to here. Same region. Let me check this port here. Of course, here, okay? So here you can see
what we're going to do. It's trying to make the
other part and what isn't necessarily going to try
to refine, increase them. So let me try to play
a little bit to that. Tried to mix this
regional euro bit here. So I can try to his
move a little bit and then use the paintbrush. To make a fall off, it's kinda fall off. So it's merge. It's measured with
a better visual. I'm trying to see
something more. Something different. Reflection. Let me check. I don't know, I
confess this part. It's more it's a
little different. And here we have
these landmarks. I am not happy with that. So let me try to increase
this region here. Let me remove this part. I think will be a little
better. Let me see. Try to make more NADH or
natural years to market. Here. Same thing. Again is more for a little bit, maybe the border here. And here's mostly
Ruby, mark your vet. Its caravan mixed
with clarification, let me test and
see how it works. Wow. No. Yes. So let me invert it and try to
move this a little bit. Let me check this region here, a little bit more familiar
with this region here. And use the high
polish here and here. Yes, it's a strange in
this part. It's okay. It's okay. So let him play a
little bit of further maps. On my map here you can
see it's more claimed this part called
Beaver entire thing. So on this angle and
this visual works. Let me select this part and turn off this
one. This one too. So we'll works. Maybe here it's two mode. Maybe we could merge to one part here only
too much here. Let me try to transforming one shape only here I'm
trying to mix. Some parts. Will be plane, will
be Polish, had. Some parts are and polish it. So it's all your grades, is it? This is the way. So let me
try to increase this region. You will finish this for letting me try to polish it. This part too. It's a little better. Let them is this region. If it works without
this landmark here, maybe it's a little better. Here. Same thing, again is
moved because I have 123 and I want only two parts here. Dynamesh. Try to figure out
this part here. Just let me check
this region here. I think it's better. Yes. So let me check. Yeah. So how you can see we
have this visual here. It's very, very cool. So is it guys, next video
we're gonna continue.
111. Second Haird Mesh: And here we go guys, with the journey
continuing here. So letting me see sometimes e.g. when you are working with hairs, you need to take care
about the flow e.g. and delights the
reputation. So e.g. I. Have a line on this way here. If I have other
line to this way, sometimes it's not so good. E.g. in this
situation here, e.g. if you look, it's not. So our Monica, I have
this line and this line. Sometimes it's better. You try to put the
same line, e.g. here. So what I'm
going to try to do it, just let me select
this part here. Make a mask. You aren't seeing the mask here because
I'm using the normal map. I am not seeing the mask
selection here too. So don't worry about that. E.g. if I change
for a skin shading, we're going to see the mask, but it's normal for me. Make it this hierarchies
because it's natural. It's not necessarily
a C or not the mask. But here I will try
to move this part. Let me come back
to normal shading. So you're going to see
these little tweaks. These things are important. So look at the front view. I have this line and
this line, no mixing. So let me change it. So these things guys, when we are working
with hair and all the Sphinx, they are important. E.g. I. Have this
line and this line, this line, this line. So need to be in
same positions, e.g. here I have this one and this
one sometimes it's better. I make the same line. Of course, have momentum
that it is not necessary, but try to make the
correct things. So here let me try to make
something more square. I can use the Move
Topological to do the Sphinx. Here we have this part, so it's all yours trying to
let me try to increase it. His new shape. It's
not a new shape, but it's new direction. So I don't like to put a
lot of formation, e.g. these hairs too
beautiful, it's amazing. But for my objective, I will not make a lot
of divisions here. I just want just one
clean divisions. So let me make these port here to here tomorrow, increase that. And it's okay,
probably will need rework on the right topology. This part here sometimes
don't make sense. Okay, it's cool. This per 12 can play with that. E.g. I. Can try to
discover new flows. It's not a rule. So you need to, you need to test these things because I'm doing
my character here. But we are working
with artistic things, so it's different. It's not step-by-step. E.g. don't have how you follow exactly how what I am doing e.g. because it's different,
it's artistic. You can make it same thing, but not at the same position, the vertex and now the Sphinx. So let me try to fix
this part a little bit. Sometimes I like to
work with the normal. Let me see normal map because it's good to have
an overall idea. Let me check this for 0 k here. So let them use DynaMesh
to update the mesh. Let him make a mask here. Now Who's this guy here? It's okay. Let me
check this part here. Try to fix this region. So I don't like this part, so I like to have
something like that. So I don't try to insinuate it. I like to follow this line, the flows, these things,
they are important. Item is move a little
bit here and here. No, it's better. So it's cool. If I want, I can turn off the IO Pauli paint to have a better visual,
so it's better. It's okay. Let me turn on again. Then come back to skin shading. So how can see Sometimes it's better or can
different materials to check the elements
and how they are going? Let me see here. Try to find it flow. Let me check this part. So let M is moles. You're a bit. So again, Well maybe this part here, no Mix sings its cure. That this part here,
this region here. Let me try to use the
high polish here. Here. Let them use the pinch. It's okay. You can see
the difference here. That'd be continuous and
the high polish brush. Let me check here. It's okay. Wow. The artifacts are
important to try to solve it. So here I'm trying to
add to this element. But I confess that
I not enjoy it. So I will try to smooth
to keep more cuvette. Here you try to create
more thirsting landmark. So how I see you, how I said you don't have a royal guys Need try
to discover the flow. Sometimes it's cool for some, come here and back, back. It's cool. So you need to cover
it. If I want. I called Make something
like on this way, but I decide to keep this
shape. It's cool here. So is it for now, I will try to start
blocking these other parts. So basically you're going
to see the first 12.3. Then we're going to see 12.3. Then we're going to see the step-by-step using
the history here. Because if I do part by part to take a long time and it's
not necessarily. So basically here,
this is the workflow. We're going to repeat
these into workflow to the, all the hair. So now we will try to
make something similar. Let me see, basically
have two planes here on plane on
this way and divide. So here, e.g. start other plane. So we need to try to
define this point. Basically letting me check, yes, I think I can smooth
the middle here. And this port. So this is the way I
have this part here. Come here and this
part Martin diagonal. Let him see front view. To support not it's
necessary to be to make for very devastating claim. That makes sense. So all Danielle, you will not use the DynaMesh. I will use birth. But first, I like to try to
solve this first moment here, the things in this first moment. So it's something like that. Try to reuse this,
these regions here. We can here. So we're going to try
to find some elements. Wow, maybe we could
increase this part. I'm trying to
discover these phase first that tried to bring
something that makes sense. Then we'll cons here. Let me see this
part to the beak. So this part here and
they tried to find, letting me bring this
white parked here more. This region. So let me see to cure that. Have this shape. Let him try to find
this region here. This distance, It's very short. So let him make a mask
here and try to graze at this port or large. So this region here, we will need to try
to find this element. Let me see here, turn off the perspective. The first moment. Let me see in this
region here and bring this volume will
be at this moment. Wow, let me check the support. It's more on these way. Yes. I am trying to reuse the mash, reuse that what I can. So I think this part, it's not to fan. It's something more like large
and this part, let me see. It's something like that. So this region here, let me try to move it. Make a mask. I can make
a mask and invert it. Tried to fix this region. Well, hello. Let me check this element. So sometimes guys, I like
to work on this way, you don't have a secret, something for me,
like a tip and trick. Sometimes you just need to start doing the things
and continue with that. Of course here we can
use the DynaMesh and then use the the hypotension, how this things this way. Let me try to Find
the core shape here. So let me check your
smart and diagonal. Sum this plane here. I need to look to the sides. You can see we have
a good visual here. So let me check this. Poor me see here. So I like to play a
little bit with that, but I confess here
sometimes it will be very, very boring. So let me check this part. It's more on these, we hear more on this way. Look this part more this way. So now I need to try to fix it. This part, it's okay. And this part too. See this region, it's kind down something like this way. This part, I think I can
rotate it a little bit. It's kinda a man. Showing your most
cool here, e.g. close hand and your device. Use these analogies. They are important guys. Let me increase this point here. Outside tired important to loop. So let me play a little bit. Top few. Important too. And sometimes you find
that different workflows. Basically is it guys know me, check the support. Here. It's kinda chamfer e.g. use. Letting me
check the support. We have a cure for
simply have this part. So urine it tried
to find a cure. Yes, n here, same thing. Let me check this pore and
try to smooth little bit. It's covered spurt
here on this way and I have sports so your knee try to find it shape or maybe all this
region, it's more close. Let me check. I think it's more to this way. So let me check it. And we will need to
try to score that. This is the challenge guys. Let me check this part. Vertex by vertex. And this region here. Let me try to figure out this for letting me see basically this way. So I am trying to find
this red region here. Let me say at this point, maybe this region, we
need increasingly robots. So going, coming different, maybe the size here need
to be different to check. So let me see here. Thursday. I'll be pausing and repurposing the Sphinx. Remove dollar a bit to support. Maybe it's two. Maybe it's too short this
for I think it's this way, just I need to rotate it. Let him it test. Yes. Check your turn on the perspective. Maybe the Herat this does here, maybe it's two, for here it's
too close how you can see. So I'm trying to define it, this part first, then it
basically the other parts, they are very simple
to save Soviets, not simple, but
it's easy to solve. So let me try to scale it. In knotting Jaya, this
PR to maybe put in here. So all this process,
It's normal. Need tried to fix
this, it this point. I can try to flee. If I go along. You see here, let me
move up a little bit. Her Theta little bit. Yes. We are good. Challenge here. Well, this side that
I'm not enjoying, me check vitamin C, this angle. I think this region, we need, change it. The support here and here is not necessary. You see the more on
D is who are we? Let me increase this point. I am trying guys find
something that makes sense. This is the process and how you can see basically take time. Of course I'm following the concept this
way a little bit. Then we're going to
have other hair here. So yes, I think
it's okay for now. Pick the color and try to put a color fill object to
pick the white color. Few objects. And here is it the guys
in the next video, we're going to continually
try to fix this part. So see you in the next video.
112. Working Low Resolution: Enroll guys here we
have our project. Sometimes when I have
opt not my fire, e.g. the hair here, I
have this shade. So to change it, they will select the
top line theme here. And then we will open this tab, this divider and
hidden modifier, IO change the deaf. This term here to death, to other tests to let them see if this one
yes, outline fan. So I'll change it by this. Let him see here where you are. This distort 28, it's
preset from ZBrush, so I'll brush to brush softwares
have, has this district. So how can see here
we have the shading, but I need change. The cavity transition here, increase it to one. It's not covered, it
transitions to the, let me see here. I think it's the intensity. So it's an intensity
1 kt cavity. So basically now
I have this fuel, it's this fill material here. So now I go to RGB
color fill object, and then we'll come back to
skin shading or flat shading. And I have this silhouette here of the hair that I'm
using as a good line. So it will change
too skinny shading. So it's important to do
this good line of the hair or just a sketch because it's
very helpful in the future. Here guys, we have this mesh
and here we have This Saudi, how to use with DynaMesh. Here, we can do it
different, e.g. we can work with poly groups. So letting me increase
the Sphinx first, letting me Lord and
the red pharynx and tried to clean a
little bit the mesh. So here let him press out here and I will delete
some edge loops. Let him eat test here to
try to keep it more clean. Letting me check these poor. Yes, Can be on this way. I can lie that this
loop, loop complete. Letting me is mostly
repeat this piece to try to grease the polygons here. So K. So this part here too. Let me check. I'm increase a little bit here. This way. I want to enter
the hair, this part. So it's okay here. Turn off perspective. I think it's cool. Let him is move a little
bit this part here. Let me check this angle, how it's important to look
to what a lot of angles. Let me try to fix
this part here. Mau, Mau, tried to be, tried to make
something harmonic. Letting me check.
Here, It's cool, but I think this
part, I can remove. Letting me go to Insert and I'm going to press out
and try to remove this one. And here I tried to
just lie than an edge, light edge and try to lie
that the robot to do support. It took a little bit older. I like to try to keep a good
poly call to this project. So here I think I can remove
a little bit this slope and maybe letting me check here. Know how Keep on this way. Here, let me try
to fix the flow. How you can see
are simple things, but I like to try to
keep the correct way. E.g. I don't like to
have Massey flow. I tried to keep
something. Relies it. Here guys, in our concept, you're going to see that
we have these visual. Maybe here, here is Mark cure, but let me see here. And here we have something
more, just an edge. So let me try to fix it. It's okay. So I spend a tiny fix them, the shape, its
terminal important. And here let me try to change this view, maybe this flow. Well it's okay. So I am thinking This,
this shape here, this part here we
have all their face, it's kinda to face here. So on this part here maybe I can try to
move a little bit. Letting me see this
disport on this way. Check, cure it. Okay. So this part here, it's necessary to be more
clothes which order? So to create a good
feeling to the model. So let me check, and this part here. Let's go turn off
the perspective. Turn on the perspective. I'm trying to bring
the concept sideways. Here. We will just move a
little bit to get this, this part here, this face. I'm seeing this side, this side. I'm not a happy for
this part here, guys, confessor, not
a happy with that. So let me think about, wow. Let me increase this part
to the Ruby to think. This way. Let me organize
€1 bit the flow. Because Dan, we've just gone, I create some poly
groups and use the and we're going to use it the crease BG. So let me try to fix
this port here and here. Let me try to move a little bit. This region. So important. These regions,
sorry, I'm thinking. Grad. Square, sorry. Well, this part here. The side view. Let me see the other
part, side view. Yes, it's different soil
try to smooth this part. To keep something
more on this way. K here, here, it's okay to
let me check on this part. This part two. Let me check here. So how you can see these things, guys Lear of things. So let me see here. Press Control D just to see
the overall shape. It's okay. The difference here
is that here we have, it's kinda this 1.2 here. Basically we have a one, but we have these
elements on this part. So let me just test with
who make sense, e.g. we have this part here. Just to let him eat test, to just attach the guys. It's not a role here. So it's important to know that. So let me check. Will be cool or not. I confess, you have enjoyed
just for this first moment. So here recalled e.g. make it DynaMesh or
work with poly groups. So basically here, e.g. I. Can create a poly groups
and use the crispy gene. But I confess you have
enjoyed this workflow here, this face here, this detail. So let me try to
infer to this bar. And let me check until
here more or less I test, sometimes a unit
test these things. So let me make a little
curve here to finish, this part will appear here. And we have the question
here, guys, I bought a DM. How are we going to work
with with DynaMesh here for letting me C and D is way. Let me see. Let me try
to bring this face here. To finish this part. Let me check. Need to be, need to
make sense here. You can try to
finish it this way. So you can see the hair. These little things
take time and don't, we don't have all the way
to make something good. It's in this I run make test
and a lot of these things because don't matter if
you have concept or not. These things, they are dean, they are the workflow
is, is on this way. So let me test here and you want to make something
appear in more here. So let me test it. Work. Yes. I called create
poly groups here. I can do that, e.g. older groups and now I
can rework on only on these mesh to try to
fix something here. Guys spent a long time and
doing the hair because this the hair we'll bring the a good visual
for the correct. So try to do it very commonly because
it's very, very normal. You try to make it more
fast and get a bad result. So don't go to this way. So what I'm trying to do, it created the same, the same flow to this part here. Same flow here, that
makes sense, e.g. so let me try to move. This region will have a fall
off here, fade-out here. So letting me this try
to see how you can see. I tried to always fixing the, our angles because
it's important. And here we have this Xirong will come here. So let me check. Let me see this part here. So let me check, remember following
the same lines. So k here as MDs way. Let me, let me see this pore can be
on d is the way here. Let me see. Support. So it's okay, it's cool. Wow, wow, wow. I'm trying to put in
the same line here, K here, same thing. So we can play a
little bit with that. So I will duplicate
that to keep as a copy rename original because if
I want make some changes, then I can use the letter press Control D. Let him make differently
press Control geometry, turnoff to move and subdivided. Subdivided and is
move and try it subdivides who
have this problem. Oh wow. Sub-divide. They can know, well we will not work. So let him press Control Z, Control Z and tried
to divide it. So K control this advice gone
through this with divide. So we need to try
to keep this region here because we are using
the DynaMesh maybe. So let me test using the
geometry. The poly groups. Here's poly groups
grouped by enormous. It took a, Let me see. Groups were in our mouth. I want make poly groups. Probably I need to
make poly groups here. So what I'm gonna do it. So e.g. you test first, I will
make this poly groups. We don't have hierarchies,
we need to do that. So I'm going to press Control mass colossal and
try to make a mask, a polygraph here pressing
Control W. Letting me variety. I have divided that. It's cool. Oh, but just not this one here. Letting me revert this part. I don't want these 42 here. I need height to this part. I want to poly group, it's okay. So this one, and this one
will be order poly group. It's cool. So Mao guys, I have divided this
part, took a cause. Now I can add pg and we will keep this
part so I can do it. Same thing here. This part here. Let me check. Can hide this one, this one, this one, this one. See this part here to this one. Port, but bar, press
Control W. It's okay. I think we need to create
these facie here too. So let me test doing this, this part here, letting
me girl by normals, well will not work. Let me change it, but make it handily. So this part here, contour shifts, so this datetime guys know
more about that. And I will try to
hide this part here. Let me hide this region. Okay, Let me turn on the Double. Have a better view. And I will do with
how the project. So let me check It's
okay, Control W. So I have created it. Because of course I called Create the first
sum, this, this one. Then I could duplicate. It will be more
quickly, but it's okay. Now we are on this way. It's a k omega. Same thing here. It took a part by part Control W k. Because then when we use e.g. let me show you very
quickly what I'm thinking. Geometry, Greece, BG, e.g. crispy G. And now
press Control D. You can see I have these faces
very clean and amazing. So land press Control Zero, make fully processed
with the other part. So here I need this region. I can use the six brush to Move Topological because
we will affect only the polygraph apart. So it's better to work. It's better to move. Here. Remember I'm
trying to align the same lines to be better. So something more on this way. School. Yeah. Is it guys? In the next video, I will show you how
the poly groups, how the poly groups, how the polar groups are done. So let me try to increase a little bit this
bird, this bird here. Well, let me check it. My friend. Let me try to increase
a little bit to this part to make sense
with the other part here. It's a k in here too. Let me check. I'm trying to align this part. K. Check the sport. It's cool. So is it the guys? In the next video, we'll see
how the polytopes are done. Let them increasingly
be decided. So here we don't
have a secret, e.g. this is the way so let
me put in earlier bit. Who tried to fix
this part to always trying to increase the
elements to give good shape, good side to it. Looking to the outside. If we want to can use the flat color just to see the shading,
the dean silhouette. You can use so our
outline to school, let him come back
to skin shading are saving the
project, of course. But four. And in the next
video we're going to continue. So is it guys See you there? How can see, spend
time part by part to make something very clean and beauty. So see
you in next video.
113. Playing With Styles: And here guys, so how can
see we have the same enzyme. But what I have done here
was great poly groups was to create poly groups
here to the crispy PG. And I have separated this mesh in too much just to use
the group is split. And I have this one. Letting me move, move. Let me see here where they are. So check this on design. It's okay, so it's
separate that. And now what I'm gonna do it basically tried to
work with Biji, then merge them with DynaMesh because I wondered the
same result two here. So of course I called
Kip e.g. on this way. But I want us something,
It's merge it. Then probably we would need redo the things using the
measure or topology. This is my workflow. Sometimes I do something, then I disrupt it and then
they need to reconstruct it. It, this is the way
into the 3D world. So what I'm gonna do, now, it's going geometry, BG. So I have separated. So here I have the polygraphs. Recognize that. Now I can add the decrease BPG. So it's cool. So we will subdivide
it in three times. First time, how you can see I have this visual here, so cool. And I can use now
the clay polish. So I will not use
the Create policy with zero Saturday and soft. So we're going to
press Control Z and set 30 and use the clay polish. Now clean the mask because when I use clay
policy automatically, it's created a mask here. And now I'm going to press
Control D to subdivide again. And I put the clays often zero and use the
clay Polish again. So basically what
I have done first, I have applied the grays BG, BG. Then I have subdivided that divide and four times
four levels here. First three. Then I have applied
the clay polish. Polish with 30. The soft set to soft. Then I have increased at the
sub-divide again to five N. Use the clay Polish again and set that
to zero disulphide. So this is my workflow
for these mesh. I like to make
these things steps. So what I'm gonna do now, it's, it's same thing here. I'm going to add the decrease BG, subdividing four levels. Now, I apply the
clay Polish using the 37, 30, the toughness. Now I'll click on the Mask
and press Control D again. And I will set the
subnets to zero and apply the clay Polish
again and clean the mesh. So we have these visual
here for project. So you can see it's different from this way
because here it's very clean. But why did we going to do
now letting me go to subdue. And I can duplicate
that item over here. This way. Let me check this
part and letting me turn off this letting
me turn off this one. So I will duplicate
this, please do. Let me turn on this part and
I will duplicate this one. And I will turn off this guy. Let me move here. So let me select I have duplicated because
then if I want to make some changes,
I can do that. So let me check
here omega inverse, letting me move this guy here. Turn off and I
will use the copy. Goes, I want to merge these
guys and this guy here. I will keep the original stage. That it's this one. So it's okay and
same thing here. I don't know, but I like to keep the original mashes and I like to work with
clonal copies. So what I'm gonna do
now, it's merged down. Letting me go to Merge Down. And you applied DynaMesh. Letting me check here.
Dynamesh was set at 2188. Letting me check if it
works with this resolution. Dynamesh Lenin press esc. It's okay. And here I can try to
merge this port here. Then press three,
turn off the RGB. And I tried to create
this transition here. And same thing on this part here is more for a little bit, this part here, same thing. I can use the high policy here. If I want, I can increase
the the DynaMesh. You guys, let me see here. I think I have 1 million or not. Not it's 100,000, so it's okay. If you want, let me
press Control Z. We can maybe work a little more, but I think let me
check because two, I have this noisy or
we're, we're, we're, we're, we're, we're,
well, think about that. I press Control Z and
I will make this test. So let me see. Tokyo tried to set the
to this heading 352. Yes or not. No. Let me go to geometry and do lower K and I will set to 352. So it's a little better, but it's I don't know. I think it's not necessary. It's too much. So let me put 280 88. Let me check here. So this is the challenge. Sometimes you need to try to
define and Saturdays things. So it was more for a bit here. Transition. Letting me see this part here to let them use the
high Paul is she here? This part, we quote, tried to bring this volume and tried to remove
this part here. So let me use high-quality. She tried to make
a single piece, a unique piece here. This transition can small
fields with the clay when I am using usually clay to
use it to bring volume, but it's smart to close
hold something like that. It's not to bring strong volume, it's smart to keep the
shape but close the gaps. It's something like that. So let me try to create
this landmark here. Let me check. Well can be on this
way and here too. Of course, here I am doing
a little more quickly. Sometimes you will
do it very calmly. Tried to think the
best workflow. Because sometimes you
can optimize time, again time and change
the the budget to. So this is trembling important. Let me check here. You can use layer
sometimes guys, if you want to make
something different, it's all these things are
important to your thing. So let me try to see
this region here, letting me you use the m nine, I'm ash and letting
me use the clay. So I will try to fix
this part a little bit. I'm look to this part because then when you need
make direct topology or something or something
like that, use zero mesh. It's a little borrowing these parts where you
have this cavity. So it's, it's bad there. You try to to have. I have purchased that.
They don't have a lot of cavities that are simple parts. So it's okay. If I want, I can use e.g. the clay again, clean polish
to clean the this part here. Here it's a little different
because we can use here. I let him see, but it's low. Well, then you need, we need redo the things
using the zero measures. But how you can see
the difference, e.g. here we have used it using the starting from DynaMesh
directly in here. And basically it's done e.g. DynaMesh. Dynamesh. And it's okay. Start from DynaMesh. Here was different. We start from a Bayesian
mash created by Z spheres. Then we have organized
with poly groups. Let me put poly G, poly groups, then
use Greece, BG. Are we to have user then
our way to use DynaMesh. So look the difference, how clean is it? And of course, hearing it, redo it using zero measure
then your y because this transition here,
it's more realistic. And when you are in a game
and these things make sense, of course is not e.g. row, we call the, the mesh separate that. But I cite to make
something more interesting. So let me increase this part
here where these are haired, good line, it's kinda good line. Letting me see. Let me move a little bit. This part, maybe I want to
try to keep on same region. Let me check. Let me check. Maybe can be on this way. Yes. So I like these little
things make a difference. So then no matter
yes, it does matter. Its mother. So let me see. Yes. It's okay, guys, how you can
see we have this beauty. Masha here. We can remember, use the normal map to
see the difference, e.g. here, very clean these
elements here too. So these things will
be very cool with the shading may be here we call them make something
more hard, e.g. why? Because here its face its face and here mark your vet. So we need to find why do
we want so let me check. Maybe we call the add
something here or not. No, I think it's not in
this hybrid cars will be a little too much. Face that what I'm saying, it's something like e.g. here. Letting me
select this guy. It's this thing here. E.g. something like that. And of course we can play with, let me just increase this port. It's very simple to solve it. Let me make more cure vet is
more fully Ruby it here too. What is the bad part here? It's that will bring
more polygons. The right topology. Because curves, it
need more polygons. N squared, not so just
these little cure, just to have an overall
idea about the workflow. Well, but I confess that I
will keep going this way. Let me see. Well, you can decide what to do. E.g. but I confess I have enjoyed this shape. So I will need
change this to here to these need to
be mark your vet. Well well well, need to be
mercury of it. Let me check. I need increase this part is move a little bit
some parts here. Same thing. This is the cool
part where you need change the things that it's psi, then you type make
different e.g. so let me fix this part here. And here. When you are
working in I stood there e.g. usually you have
the art director so they will talk for you yes. Make on this way or this way. So this will we will optimize a lot of time because it's an undesirable make
a lot of tests, e.g. it's more something
followed this way and it's done in disease, is it? It's not, it's not for you. Stay testing and seeing if, if, if our design
we works or not. Letting me see this
cure v here, here, e.g. it kinda zigzag is not good. So basically, you need to find something that
Something more clean, but we can fix it when we're going to make
the right topology stage. I can just move a little
bit here, will not work. Let me use a high polish, tried to use typology earlier
with neared same thing. Let him use these
move a little bit. Try to make more
interesting here if I want, I can use them
standard to create this landmark to continuity
landmark process. Use clay grid this landmark, and use hypoglycemia again
and make the transition. So it's okay. Let me make this landmark here. Let me check it's a K.
It's a little better. And remember, we can use
the face elements more wifi squared to give more
for light style e.g. and I confess to you that
I have enjoyed this way is you can decide how
style you will follow. I confess that I
have enjoyed these this one. Keep them this way. But if you want, you
can follow this one. Let me check. Let's see. And I will keep on this way. And if we want, we can e.g. ring, it is expected here. I can use the pinch to
create this lambda marks. Or if I want, I
can change in the, in the poly groups moments, e.g. so let me show you. I press Control Z here. Let me see. It's okay. I will show you. It's because they like to
let him put clean hair, the hair, Corvette hair. So letting me select the copies, let me duplicate that. Move over here and
duplicate that too. So here basically we need create poly groups
on these wave e.g. and here make more, more market. So e.g. here can try to make on this way something like that. This way here, same thing. This part here will be the
same thing on this way. So it's basically z. Guys just see these
second design. We're going to
continue next video. But, but it's basically create more kind of more
high polish moment. And we're going to redo
the landmarks here. So I'll see you guys in the next video where we're going to continue from this point here. So I'll see you in
the next video.
114. Breaking The Curves: So continuing here,
guys, you can see e.g. here. It's this
little thumbnail. It shapes are simple
like that on this way. And it's not to cure that e.g. is it that I want to do? It basically will have
1234567 more or less. So I have 123. I need to add more
elements here. If I want. I can play a little bit
with this port here. E.g. I. Can try to play a little bit with
this part if I want. Let me check this apart here. It's something more like that. Let me check here. It's okay. Letting me
make these landmark here. I can try to make
them the support. So e.g. we will
create color here. Let me select this guy here, and I will hide this part. I will make a mask. And here we're going to
have these landmark. Well, well, well, we'll
be funny challenge here. So I am creating this poly
groups to mark these elements. Here, to basically here too. And here I have created
these landmark. Ahead of me. Check this part here. I want to, of course, here's not this part. I need to just change
the color here. So I need press
Control Z, control Z. Basically what I
need to do guys, it's this one, It's
all this part. So let me check year. It's from this point. So k Remember, think is this one here? Yes. Here. Same thing. Oh, it's okay. Something more on this. Here will be cure
van and break here. So let me make it
same thing here. So on this way here, this part let me check. Yes. So basically is it that I need to do
all the process? Make a mask. So let me K here and here. Same thing. Here, same thing. Hopes. Yes, it's okay
now, we'll be nurse. I'm a mother. So k Now this part it's fixer. Let me check. Yes. Made me think maybe coat tune
this color here and here. Make different maybe not. I think as mountain this sir, for this part, I just want
I need to fix this region. Letting me check here. This color is color. Okay? No, I think here it's different. He eats different guys. So let me check this part. It's one and here it's 12. Let me check what's
happening here. I think here is
not in this harem, these parts and not in his
sight to be divide that. So this one can be
one group only. Here. Same thing. So let me separate this part. Now I will make a mask. Create different poly groups. No, it's okay. But here, press control
here need to be different. And this part here too. Oh, yes, oh, here
and make this thing to be outsmart, to be together. So here, let me fix this
poor beyond this way. And here Ruby on display,
here, here, here. Here. Same thing. Check this part here. Cure, but I don't
want it cure vet. So I can try to make this year different too. So basically we will be change. No thinks and nodding, nicer. These part here. Need a different color. Let me check. Well, it took a let me check. This port will be
different from this one. Yes. So this four here. Yes, I think it's okay now we can play a little
bit with the shapes. Letting me check. I can now test guys,
geometry, Greece, BG. Press control C,
control D. So yes, this is, it works. So Control C for can be. Now I can apply the clay posh, crippled she remembers 30. Control D and set to zero. Software, nice and clear polish. Now it's cool. Now I will make same thing here. Chris be g1234 subdivisions. So now we have
these spec to here. Now you apply these softness
to 30 clade Polish. Control D. Soft things, zero polish to bring this highlight
and it's done. So we have this, this aspect here, of
course we call do it and when they have murdered. But I like to work on this way and we called keep
them this way, e.g. the normal map. And we worked but I
don't know when I have, when I merge it, combine it in a mnemonic mash
seems more natural for me. Year for what we called
add landmark here to let him a test. I'm playing with that. So we need play if
these elements, so you're going to
press Control Z, Control Z, control the Control
C Control Z, Control Z. And they will reduce the things. Is it that I like to do? I need to do the Sphinx. So maybe here. Let me test it. From this point can be there to meet high to these guys and I will create a new poll the group. And how you try to make
the things correctly. Tried to make new designs. Here, same thing. To create this land markets. This landmark can play a little bit and
here, the same thing. Yes. So it's k. Let me just delete this
guy and I think it's here. Yes. I like to work
correctly in parts that will be not be not showing, but I don't know, I like to work correctly. So let me try to
make a mask here, guys and wow, it's
okay. It's cool. Let me check here. Well, we can try to
bring this part here, but I need this part here. I need a different color. Yes. Is it that I want? So for here it's okay. Now we need to fix this part. Here we'll create
a new color group and here on new color group. And I think it's
okay. Let me see. Yes. So now I can
test the grease. Bg. Bg, of course. Remember, save it. Oh my God. I have five. Who? Come on, come on. Please. Hit Save. Remember that guys because
really remake some things. E.g. although it was ten minute, but it's 10 min, seems like they sometimes, so don't forget to save. And letting me check
this part here. I didn't move a little bit. Why? Well, move a little bit. Now it's better. The flow. Let me check. No, no, it's not better. Write something like this way. Let me check. Let me see here. I'm trying to define
the data correctly. Flow between the loops. Yes, can be on his way. So now apply decreased PG. Press Control D, Control D, Control D. But here
we have this cure, but it's okay, no problem. For n. We're going to make
it same thing. Screens, clay polish
show, set it to 13. So let me see here. Why do you are my
friend softens 13. Clay Polish, Control D again. And softness. Great Polish. It's done. So here letting me check how you're
going to press Control D, Control D, Control D. 13, 30. Something is quite polished. Control D, zero. Great polish. If I want, I can
use the hypothesis, but it will not do
that. Merge here. The lower sub two. Here it will make
same thing geometry. Do lower, merge them. Let me save first. Come on, plea. And lads go. So emerge, then merge down. Now apply again for
my situation here, guys, for your situation, it test because it's size. All these things will be
affected by the side, the resolution, it's affected by the size of the
meshes. So let me see. It's okay. Now I can go to Geometry, great Polish, and
voila, you have a mark. These phases. It's very, very cool. And of course, if I want here, I can use high-quality
assures move some parts. I will notice move
for some parts. Here I think we need
to fix this part. Something more hard. It's soluble, strong.
Maybe it's because they were reduced in taste. Maybe it's because the Save, it will save it. So it's a normal
these things happen. So let me try to use high policy here and
create this squared here because it took
your veteran and I don't want it,
something like that. It's better. Same thing here. We can try to make
something more on this way. Yes, not cure, read. Too little better. Make more sense
for the situation. Of course, here we
can just use move. We're finished where
this transition here. Same thing here. Let me clean this part. Here if we want, we can add the elements here. It's a little too
strong. I don't know. It's probably because
I have save it. I save the project, the guys, and sometimes we have this book letting me
use DynaMesh again, and I use the high
policy here to fix this part and make this transition here,
it's all together. So I'm trying to
fix these things. K here. Marcia, increase this part here. Same thing. This part and this part here. Just this move here. If I want, make more
polished than these, we want to play a little bit. Crazy robots spur to hear. Use high polish and is more
familiar with drink, more. Hardest aspect. Here. Then we need three to
the Sphinx isn't necessary. So this is back to here. Let me check. Let's go back to here now I can use
a policy here a little bit to create
more these landmarks. If I want, I can use Move brush, just create this diversions. It does diversions. I can use the Brush pinch to create it this
landmark Uluru bit. If we want, play here, here, and here. And here. This verdict can more fully Ruby it and use the pinch again. And high polish. Here. Hi Paul, shy polish. And we have this spec. Very, very cool. So of course it's a little different that you use just
cure vet elements. So e.g. I. Will show you these little
things make a difference. So let me show you
the difference here. Where do our copy
and this part, e.g. if we want to, you can use for some Provo River glean,
have this option. This option. I can see
look the difference there. Little tweaks, bird make, different visual
for the character. So let me go to Skin
shading, e.g. I. Can decide. Then we can decide which use. But it's good for you
to see the difference. They think may make different
visual and you can e.g. make other styles if
you want just to test. So I will keep continuing
with this one because I have enjoyed think will be, will bring a good visual
for the character. Save. Guys. This is basically our
workflow to the hair. Whether you're going to use
in our interior hair and make it for the hair for
this character, this is the process. We will be not changed. Basically. Make a virtual, then break it with
these directions and try to use DynaMesh or work
with zero measure them. So is it guys see you in
the next video where we're going to see the process for
the other parts of the hair. So see you there.
115. Working On Sketch: So continuing here
guys, basically, here I recommend you try to make a little different
this part here, e.g. tried to make more quickly. So here we're going to make, we're going to change
the material here. That it may select the, oh, come on my brush,
It's crashing. No. Where do you are? My friend here. So basically what
I will try to do, now it make a little different. I will duplicate that
and bring this row here. And I will try to bring the
volumes here a little bit. So let me close the holes. And here you try to define
an overall volume here. So let me check how
you can see this part. To k Here we have
more volume than me. Turn off the dynamic in this point to have a
more volume here, here. So let me try to move this
part here and bring it this this piece here. We will need to
fix it, of course. So this part here too, just trying to bring a
Lear off the side of it. Of course, it's not
this side of it, but well, yes,
something like that. Let me check here. This part. So the real crazy. So I can try to use
the same process, let him inflate it. The same process of this angle. It's a good to the patient
to let me try to bring hear. Let him use DynaMesh. Here. Let me check
conflate DynaMesh. So let me see. This flow. Tried to divide. Very, very, I can sketch, don't worry about
it that will make a mask. So I am trying to
increase a little bit to the dean how fast
it's the workflow. Because sometimes
we need to try to define the overall idea, get the final idea. And it will be very
helpful for us. So let me try to
invert your bit. Bring this volume here, make more on these four. Are cure vet, it's
kinda cuvette. Let me try to figure
out this part. Can use high polish if I want. Let me see. I have not enjoyed
this angle, but it's okay. We can try to bring order
parked here or this one here. So let me check this part here. We don't have this
side angle here, so it's a little complicated. Let me try to bring
this volume here. Maybe we can try to add volume
or something like that. Press Control C
Control Z, control Z. Let me check this part
where we will not works. Let me try to make a mask. Masking B9. Let me see my mask. Boy. Let me try to find
let me use the mask. Bang me check. Yes, it's very, very maybe need inflated. The formation where
the war in flight. So let me check. Disport, very strange yet. So let me try to inflate
here and DynaMesh. I need this, the volume yet. So this part here, coming here. Yogi, don't worry about it. I'm trying to figure
out this part. Here. It's coming to these way. No, I have this part and
this part and this part, we don't have this part. So this part here,
It's different. Letting me remove this part. So let me try to remove
a little bit more. Maybe I can try to
bring this bar school. These part here, how you
can take these directions. Let him use DynaMesh. Of course, we need
redo this things, but I'm trying to define the overall shape to
have an overall idea. So let me check here
using this way. Yes. We have this part here
to this angle here. Let me check this
part, this flow here. We try to find something
that makes sense. Let me see. These poor to uric can
just make some landmarks. E.g. here. Random this part here, and try to play a little
bit of the shapes. Here I'm doing a little quickly. Remember, it's not the best
way to do it very quickly. So let me check this pore. Okay, in here I can try
to remove this part here, then make a mask. So I am trying to
find design here guys have specific roles, e.g. you can play a little
bit with your on shape. And this first
moment I'm trying to find just get the line
a simple grid line. So e.g. it can smoothly
or be disperse and try to create the separation here. Let me jacket. I can smooth. I'm doing, I'm very aggressive
here, but it's okay. Design. It's okay. Let me move this part. Took a Fink here. We can make same thing on these designed letting me verte
here, of course, e.g. a cold, great Poly Group
and DeWitt do Haydn glows, holds, works to work. It will work better. It works better. So just creating a
random thing here. Let me divide this pore quickly. Create different signs here. Just testing. Seen this before. It's a little strange yet, but we will find something
that makes sense. So let me cut this part here. Then we may probably will need reorganized
some things e.g. here. I think we
call this part e.g. let me create a polar group. Do hiding Close Holes. They will hide in close hold while we will
not works here. Press control Z. I didn't try to invert. It may be. I am just creating good
line and then we need to try to bring volume and
make the things different. E.g. here, letting me show
you this part here, e.g. let me show you this region. This region here. Letting me cut
using DOM standard. Rush. A good match, but it's okay. I'm just trying to figure
out the shapes are. So here e.g. I. Can make a mask or
quickly and try to e.g. change this part here. I can make a mask here and try to make same thing For
this position here, e.g. we can play a little bit with
these parts. Let me check. Of course we will need to
refine these elements. Let me check this part here. Let me cut this region
and make a mask. It can make a mask here. Remove this part here too, okay? It can invert it and try
to bring this this part. Play a little bit. Letting me use deflate brush. So just the overall
idea in shape. I'm not thinking
about a D, correct? Design all distinct so, you know, makes things for me. It'll be a good challenge
to make this part. Let me just dumb standard to
create this landmark here, e.g. this device version. Let me see for very strong
confess and not enjoy it. This, this is why vitamin C, D, and the concept here, it's a little different. We don't have this
big part here. It's something different here. Its mean or part. So it's something
like on these a year. And these part here,
it's different. So letting me do
this region here. Do you hide and close holds? And they have little part here. And these landmarks smashed divided divisions that we will need to try to find
something that makes sense. Of course. Something like that. We will need to try to
find the way it's normal. It's normal. Just letting me put
some landmarks here. Just let me check. Some parts here
we'll need try to find out these elements will
be a good challenge here. I confess it and nodding, join this back part. C here, default room who
need more volume here. Who need to fix
all these elements will be a good challenge. Can do support tier. Yeah. Good. Good. So I can use geometry and clay Polish quickly just to have
an overall idea. So k, So this is the way
that we will need to define. Maybe this part is not good yet. This flow some, something
like make a different. Oh wow. And this part will
be a good challenge. So here you guys, I
recommend that you spend a long time testing and
defining some parts. So here maybe you need to
play a little bit more. So here it's something
more like that. On these way. Can use high policy here. Create face. Letting me check on this way. It's very hard to
find a good visual. So this first moment I am trying to play a little bit of that. And then if I want, I can redo the sphinx. And this part here,
it's strange. So here we have these flow. We can just add the
default want, e.g. here we have two flows, and here we have a big flow. So we can try to do that. Well, this first moment,
we're going to do that. This shape, these
volumes let me test. May be hearing it at
the volumes here. E.g. on this part here,
this region, e.g. who need added these volumes retry to make some mask here. To feel a little bit
to this part or we can add other elements. So let me check, make a mask year. I took a ring this shapes. Let me play a little
bit with that. So let me just, this part will be
very interesting. So maybe we can try to
bring more clothes at these elements and change this port to these way
to close this gap. So it will be nis or letting me check thing in this part it's okay. Urinate more volume on this way. To these poor. It's more volume in
this region here too, will be a good challenge
to fix this volumes here. On this part here
to something like a volume here. Yeah. It's very ugly yet. So we need tried to define
something that makes sense. See here. So these will be our challenge. These will be your challenge. Let me check here. Maybe we need to
increase this, the cap. Press Y, reread it, and fix this PRE. Press X to turn
off the symmetry. Create a little bit. Now it's a little better. Yeah. Let me check the proportion. You need to find a
good side to it here. Think on this way. Yes. And now we need to try to
find a good volume for it. E.g. come here or not or here and here,
something like that. These volumes will be a
challenge, will be on this week. So let me see. Okay, good way. Maybe it's at Z spheres
and try to create some, some things like that. These birds maybe
seems different. Let me change this part here. Can be on this way, maybe let me check. Yes, it's good. Keep on this way. So the support need to be
more just I have more volume. So guys is z2 we need
to find some shapes, some cool shapes and size of it. So this is the way, now we will try to, from this point, make
something better. Let them save to six. And is it the guys in the next video? We're
going to continue.
116. Back Hair Part: And hey guys, how you can see
here we have this design. It's same that the orders
just for this one, I have used that. Just the the low hearing
use a decrease BPG. So how can see from this
point from this year, it was blocking part by part. Trying to figure out the, the, the, the concept
something similar. Find the silhouette. Making the polygraph ropes. Basically this is the work. So very simple here. Basically I have defined at the silhouette and
the poly groups. Then it basically use the crispy and Control
D, control D Polish, clay polish here with 37, 30, the ban Control D, Greece. This subdivision and
clay Polish again, basically was it you
said high polish to bring this shape, e.g. your n, was it more
or less on this way? So these others, we
have the DynaMesh. And here too, I think it's not an SR sometimes
because here e.g. I. Have vitamin C sub two. I have 20,000, 12,000
polygons. And here e.g. we have, let me see here 160, almost 170,000 polygon. So it's two different
the pollen coat. So it's either to
keep on this way, It's okay for me here. Basically, why do
we need to do now? It's tried to find
the back part. That makes sense.
So a good way here. You can see I'm working, letting me just see these poor. I don't know. This
thing comes here. I don't know that
not make sense here. So let me try to glean
sparked a little bit here. Let me try to bring
more to this way. It's okay. It's okay here. Yeah. Little better. It's better. So here guys, this part, you can see we have
more quiz part. These directions,
e.g. like a box. Here, It's a little different basically in back
part to have e.g. one shape and one loop here. So it's more or less 123 point, it's okay, but it's something
more cuvette, clean. I am not saying that it's bad, but for my style, I'm trying to make something
different moral like for night or something more specific for games Xi1 for gaming. Here I'm not saying that
it's not for games, but I want to make
something different. So here, a good
way to follow it. These parts here, e.g. have three mesh here, more or less, and D is one. And we can put
this one for mesh. And all their mashes comes, comes under this part. So this is a good interpretation
here to make it so e.g. we can start here, tried to figure out
this three-part, more or less, four parts here. Then the other parts
we can try to, to put on these way
under this part. So it's a good, a good
idea to try to follow. So let's try to do that. You use, let me check here. The sphere. So how I say do I always
like to duplicate things? And you try to solve these pore. Here. So now we're going to, we will need to work together. So let me press control C, control V, sing the front. Control-c, Control-V and
back part. And the concept. So it's something like that, letting me see this
part, this part, and here I press
Control C, Control V, and you cut this part here. And it's more or
less on this way. Something like that
maybe can work. Yes, it's okay here. So now I need to try to find something that makes sense here. Well, let him see
this part here, this curve start from
these bind, these lines. So it's something like that. But we have this back part. So it's a little crazy
because you need tried to fixed interior part. So let me turn on the
transparents and I will try to make this part here. Let me play a little
bit with this part. We're gonna try to fix it. Maybe I can try to
remove first is one. Tried to create a
big shape first. Remember that? Let me check here. It can scale the Ruby it for. Wow, it's okay then
press a to C this size. So these part here, let me see. I think we have some
part separate here, so well, well, well will
be a good challenge here. Let me try to make
different here. Maybe a more big shape here. Let me check. Then we see the back
or the back part. It's shape here. So maybe they can
put more inner. Then we're going to have
other part on this region. So let me check it, okay. And we will need
to try to define something that makes sense here. Well, I think that we can try to create these
1234 mashes first. Maybe we'll be good to help
us so it will duplicate that. And they were a name,
it is one to tamp down, we're going to reuse that. And here it can try to fix
this for this Mattias. So let me see, uh, rotate here. Delete this one, pressing
Alt key and out. How I say the urine
the beginning. It's not basically, it's
an ad for beginner. The course, It's for
intermediate and advanced set. So you need to know
the basically ZBrush. So let me turn off
this part and let me see here this option. It's something more
on this way. Maybe. Let me check. Yes. More on the support. It's not necessary to be
exactly as the concept bird. We can try to make
something similar. So this mesh here, I'm trying to figure out
this one, this one here. So let me move up
here a little bit. And I think the
shape, It's okay. Let me see. It's okay. So come here. And let him see Adaptive Skin. Make skin, make Adaptive Skin. So we'll do this one. Let him see, no, it will not do. Who just append a
new one this year? Let me see. Yes, this one. Now I will try to remove some loops here,
letting me check. I like to work as I
squared as a box. So look into this way. I have this one
and this one box. So I think that we
can lend me press out to activity in modular and I
will try to keep four sides. May be here. Let me check here. So K, Now you try to remove a little bit
this region here. Because we have a lot of this loop because
it's not necessary. Then of course I
can increase it, but first I like to remove
to work a little better. Now we're going to try to work on shapes so I
can use Move, brush. I want. Let me check here. This part need to be dance that we see here
will be a good challenge. Let me see on this
part it's cool. If I want, I can
create this region. This part here. Let me make different
on this way maybe. Okay, so how are we going to
try to work on these parts? See a lot of work to do. And this is basically
what I like to test guys to make the things. So I am trying to find shape. Maybe two to four here. So probably I'd need
make it more close. This part, e.g. I think we can try
to make something more on this way because
I need to make sense. Let me check here. Turn off transparent. So I'm thinking decide you
need to fix this region here. So in the beginning I like
to make these things. I'm trying to figure out how I can find
a shape or design. This part will be a little
more difficult because it's in the back part and
we need to try to find something that makes sense, e.g. in the side view and back
view and front view. So basically, all
the angles need to be good when we need
to make these things. It's a little more
difficult than it. This is normal. Don't worry about that. So the first step that
usually I try to make this one for our
simple this part here. So let me check here. Let me turn off the dynamic. And I can make a mask
Invert and try to bring this side here.
Why I'm doing it? Because here e.g. I. Have 121234. So I need more space to do that. So it's normal. But I need to think in the
the side view, this flow. So let me try to make, I will keep this
part more large. So let me check this
way and maybe here it can try to bring more clothes. Let me check here. Yes. Me rotate a little bit. So we only try to
find good angles. Well, it's okay. Let me see here. Yes, it's cool. So now we will need to try
to find a good shape here. This side here will be
necessary to make sense. So let me try to
play a little bit. The support here. We will need to try to
find a good sign here. Maybe more sides if we
want to put a loop here. But I confess you that I don't want add a lot of
these elements. I just want to make
something very simple. Well, maybe letting me try
to move this part here, mark to the middle to bring
more These us back to here. Yes, it's a little better. Let me check here. Side view on to something more. Blonde are here. It's said, let me see. Well, this part here is more. Let me add a loop here and
rotate this part here. It's something
more on these way. Let me try to move
this region here. And I will try to
find a good shape. So let them is sin
front view, this angle. Let me check this burden
it to make sense. So let me try to rotate
this region here. I will fix this part here. This angle. It's cool. Let me check this part. So let me try to move
this region here. Goo as this angle
here, It's cool. How angles try to look
to the our angles. Let me see this part. So okay. Let me check here. This part. And this part here. Yes. So it's okay. The first part
here, let me check. Maybe I think that I can try
to move down a little bit. This part here, it's okay. So now we have this
turn off perspective. Have this part.
Now we need to add apart here, other here. So the other part
will come under it. Under this region. So very calm. And is it the guys? Next video we're
going to continue. So let me save here. I'm always saving. And these out, this process take time. So I recommend you make it very commonly test new designs, play little bit with
that and don't have a specific role for my project. I'm using usually 54 sites, e.g. here in this situation,
let me check. I have a 1234 sides. This one here, I
have 1212345 sides. I don't see 12345. Yes. For this order, 1234 sides. So HM, HM. I'm trying to keep him
to foreign five sites. Of course, this one, it's a little different
these guys here. But the other part to
try to keep it into these decides to create
something our mind can, something that makes sense. So let me put in
perspective, It's cool. Maybe down if I want, I can change it a little bit. Move it a little bit if I want. But is it guys? I have saved that. I already
saved it, so it's okay. And is it guys see you
in the next video here? It's more to four. You see my process. Of course, if I was record tier of the entire
process of the hair, basically we called create greater or other
courses because this takes several hours and sometimes I make something
outside that is not good, so I return it. I tried new designs. I see, Well, this
is not working, so I delete everything
and redo the things. So I think this is
not necessarily to see because we will
spend a long time. And here, the most important, it's you understand my workflow and how I am
thinking to do that, because of course I'm
using reference Bahrain. But I imagine doing something similar to
these, these guys, these 3D reference and tried
to fox on these concepts, on the main concept and make something similar
to the concept with my disc or disc point,
my artistic visual. So is it guys see
on the next video?
117. Hair Workflow: And while guys basically here we have the hair finished yet. So do workflow was the same
for this one, this one, this one difference
here it we have used a DynaMesh here
because we want that, we want that merge these
parts here in Munich mesh. So these guys here, it DynaMesh. It was used that DynaMesh. And here it's only the
polygraphs and Chris BJ's. So the OH, the other part was only poly groups
craze subdivision. So basically you're going to see the process that was used at the same time process for
the mass of the hair mesh. So basically, I have
duplicated this guy here. This guy here I have duplicated. I have cleaned that the crease. So I was increasing how
the parts sideways. So you can see basically, I create that e.g. these were and I haven't, what if Kate at it? And I was using the
Move maze crudely move, try to find a silo
it one by one. Looking this angle,
following the concept, try to figure out something
that makes sense. So you can see basically
we're just using moving here, you guys moving only move, rush. So how can see masks
and move brush for all the, the hair matches. I have used that
these workflows, so you can see vertex by
vertex extrude when necessary, or edge loop when this higher
or delete the edge loops, the interior workflow
was it tried to find this silhouette and change
the elements proportion. The entire workflow was
it then the tight side to keep trying to find the
workflow they decided, Wait, how you can see
here, something like that. Similars motto
likeness because it's not possible will maker is
Zachary finger like that? Of course, can be make something as it's not exactly
a similar boat. I think it's not
necessarily this hairstyle. So here I have poly groups. So how can see part
by part polygons, by polygons on this way, these loop poly groups. I have changed yet here and this point because I want that, this part more market, because we have this direction,
different directions, not curate something, come
this line and this line, we have this grease point here. For it. I have created divided this
point, different poly groups. So come this flow here and here, different polar groups
here, the same thing. You can see here we have Greece. So this color is
different from this one. So basically I have created the poly groups at a decrease, then the subdivision
until far levels. Then use that clay
polish and 30s soft. Then it Control D to
increase the level, the subdivision for
five, of course, first I have cleaned the
mask of the clip bulge, flights of invasion and Sutton
zero and click Publish. So basically the workflow, of course, clean the elements. Sometimes if
necessary, press shift D to change the side
with some volumes. Here in this situation, here I have move a little bit. So basically this
simple workflow was it for the
interior hair process. So same thing here.
When this are e.g. here we had something
more like these polygons. I have add, edit a loop here
and change the position. So how you can see e.g. letting me come back here. You can see we have
this squared e.g. 1234. Add an edge loop here. So basically to
have this silo it. So you can see first of course, I was working with poly groups. So I have great that this shape, let me show you this shape here. Let me see until here more
or less how you can see. I was trying to figure out that the volumes, the
elements silhouette. And here basically
here I solve that. Let me come back here. Moralism this way, maybe. Yes, Here I saw that, well, it's called word. I think I need a
different direction here. So I have had that a loop here. You can see and
change the volumes, the poly groups again. And I have done the
interior process again. So basically these was the
workflow to all parts. So here if you look it, duplicate that some parts, reuse the mesh for
them from this one. I was duplicating
and change the size, deleting some parts
that is not necessary. And work with move. And try to find silhouette. And basically was it then I find the silhouette and
polygraphs or was done, I applied the grease BG
contradict contrary, and the clip polish. So this was the
interior process. Here. Same thing. Always using reusing masks. So duplicating from really mashed and try to make
a difference, hideaway, reorganizing the poly
groups, working with Grace, BG, glade polish, and it's done. The interior process was it? So let me just load here. This version just to
check the back part. So is it guys, don't have a mystery, don't
have a secret here though. Is it the wall? Okay. Then select here. It's okay. So these was
the interior workflow. Workflow. Can see I had these match, so I have duplicate that. And I have just
used a mirror when this hurry and move
and poly groups. So trying to find silo one by one part per
part group by group. This part is not difficult. This part, it's marked, tried to find a good silhouette and something that makes sense. So the interior process
was done by the weight. So you can see I
have duplicate that. Look here, the same mesh. Duplicate, duplicate
it and repose it. And basically changing
the proportion and destructor adding
loop if necessary, rework on the groups because I don't want
the same element e.g. just that yes, cure. I want that something
like on this way come sort of thing more crazy here
and make two Ds direction, something like this way. Basically, these was the
interior process of the project. So you can see this part here. It's saying the same part. Very simple. This is the workflow to the hair for these
hair in this specific, of course, if we want to
make a different workflow, different hairstyle here
in the future, e.g. it can merge it
with DynaMesh when we got to make the
topology, e.g. if necessary, merge these part, you this one, or maybe tried to make a different
flow here if, if an SR, But if it is not necessary
for these is a good shapes when we need
make direct topology in and work with substance
painter or 3D code e.g. it's a good a good topology, torque and very clean and easy. So basically was it and
I have changed it here. The proportion because I
was looking here and I saw, Oh, it's okay, but I think the proportions are
not good for me. So here in this concept
it's something like, Well, I have different
proportion here it's a tall woman and here
it's a short woman, so it does not make sense. So I take a print
screen for my model. And I saw that I had 1, 2 3 4 5 6, 7, 1 2 3, 4, 5, 6, 7. And 8. Egg, egg, egg hat. Sorry guys. And basically here I saw
there they have 7.5, more or less seven half
hat to the character. So when I make the proportion for this 3D
model and this one too, I saw that I have different
proposal proportion. So 12345678, basically almost eight eggheads,
basically heads here. And this one here, the original concept to so
basically what I have done. I have changed this
part from this 1234. The basically from this point, I have changed the proportion
using the scaling. So how can see this
part until this part I have scalar a little bit and
re-post it. Very simple. Look that veteran press B to turn up perspective
and you're going to see it. This part here I have
a move at a little bit because the concept e.g. this dice does from
this one here is not. Of course here I have
opened the arms. Buddha here, it's, it's here, it's a little too close. And these parts of the
belt and the concept here seems that we have this point
and the Baltimore Inner. So maybe for one jacket e.g. in the future make
a little different. But these space here
is not so good for me. I don't know. But for, of course,
for the 3D character, it's working. Here. We have, we need have it in the, the perspective to this
point here I think in the concept it's
something more like on the easy
way and this way, and something more
on these way here. So maybe if we want, we can work on this part. But here it's a little
different, e.g. the belted here and this point, so it's only recruits
were a little tweaks. Here. I have the scrolls
allure of floating. It's okay if I want e.g. I called, let me
select it the scrolls. You can work with folders, guys. It's okay. So e.g. I. Could change it just
using the rotation to pivot and change
these information. Word I confess that I'm not. I prefer keep them this way. Then of the topology. When I add this to read it, I can redo some things, some different Posen
out these elements. So in this situation
is not an SR. So basically is it the
guy is very, very simple. Try to check your, the proportion of
your character. So if Sally or short or literal tau
and try to work on it, I saw that this character here, her hands, they are very
sharp and the concept, they are very large beak. But for the character, It's okay for me this way. This is not a likeness, this transition and adaptation. So it's working well for me. And if it wasn't letting
me do this guy here, you all come on. I don't like to work with a lot of elements and sub dose here, you need to take
care about it then. So commons approach, please. Don't crash tanks. Let me check it. Well, let him into loaded the previous version just to
see if this is the original. Okay, So let them
deal with this one. And here guys, if you
want if you want e.g. can marsh Pfizer bowl. And you can turn
off the color here. You can play a
little bit just with the other colors and color. And you can take some
renders from this way. Here we need to
apply the Boolean, but I will not do that. It's not necessary for now. And basically is it
guys to the hair? We don't have a secret, you don't have a master. The app gives something
too crazy to do the hairs. It's basically start
doing the things. Try to keep the flow. E.g. how you can see I
have this part coming this side and disorder
outside year. So it's something like that. We called for some views, dynamite to merge ever faint, but I will not do that and I like to keep it in
this way then if I want I can separate
it, bleed or merge. So basically this part, it's okay for now. So during the root topology
or the other parts, we can fix these elements. So here e.g. we can try to think something on this flow for some
coming here and the other part ending
here, these transitions. But it's cool. Because of course, if I want
to make some animation to, I have these, these
mashes separate that. So it's better to make
the animation when I merge all these elements,
it not possible. I, I make some separator
that animation here. M, Of course here's
an artist to read. It's just a poly paint, e.g. here we have the palpate mark to have an overall idea about a, D, the colors and the elements. So if you want, you can bind a little
bit the hairs. Just put a blue
little, little bit. I think it's a blue color here. If you want something
more on this way, I recommend you make
it in this moment. I recommend you try to make the hypothesis first
and then if you want, you can make the changes
and the texture. It done in substance painter in something more hand pipette, you can do e.g. start in Substance Painter, then finish it in the 3D code. Next video guys, we're
going to see the, how was great that this
word, same workflow. So basically you to make
the belt, the hair, the chain, all the parts, your children, all these elements was
used that same workflow. Sometimes sketching with
DynaMesh From a sphere. And the other parts from the box started in modelling
using the model. So it's very simple. This world, it same
workflow of the hair because we need something
separate that first, then apply the grease BG. And then you subdivision. So very, very simple. So see you guys
in the next video where we're going
to finish or hair or high poly process
here of our character. So see you in the next video.
118. The Sword Workflow: Well guys, here
we have this word Bayes could basically
two separate to do that. It's the same workflow
of t here, e.g. what I recommend you sell it. Lowered my file here, e.g. and take some print screens. Do you have the frontal
view if you want? But I confess to you that
you can use the concept and make your sword adaptation. So what I recommend you try to watch the
proportion, the shapes. They are very simple. So simple. Basically here. It's the proportion
that will be important. So e.g. I. Saw here that this part, e.g. this point, this point, it's short down part. So I think here recalled e.g. I don't know, maybe increase
it a little bit weird. I feel this bar to
your decided Wait, it's a little different. We don't have it,
but well, it's okay. And basically hear
the word here, e.g. it's very simple ways
how you can see I can remove some loops
here. I don't know. We have a lot of these loops, not in this are e.g. this one, this one, let me check here. So this one to the other mic, check this guy here. Well, it is not necessary
because it's too much loops. Very, very simple. Here you keep calls. We have this cure. It, this one is not
necessarily here. Let me check. Let me see this sport. Yeah, it's okay. This part here, guys. If I want, I call the movie
it to get this result here. E.g. this part. If I want, I could do that whether
you keep them this way. And these loops here, poly group is not good, e.g. if sales decrease here, probably I will have
this landmark here. I feel looking here from
the concept that this part, it, we have this scale. It's different. So let me check its port. And I look into the concept. I feel that I don't
have this chamfer here. This part. It's different. It's
something like on this way and this way, something on this part and
this way and not chamfer here. So I need to change it. So I looked to the short, but I think we need
grids, the proportion. So all the parts very, very simple here
you can see this, this part here, very simple. I have used a decree
is then subdivided, Use the clay polish. So all the parts was these the
workflow here? Same thing. You can do it in my I want. You can do that. Okay, here we have some problems because it's different here. So K, these parts, we, it's not necessary. It's not necessary. Greece or subdivision. Just these simple shape. It's okay for us. So let me just remove this
loop is the middle lobe. So some things you can do, e.g. here, I'll this
process in ZBrush, you can do it in Maya. It's very, very easy. This secret. It's the same
thing that the the hair. It's something more
about it. Take time. Big commonly because you will need to repeat
the same process. So for me guys, I think distorted so k, but the thickness here, it's two. It's two. So we will try to increase it, but I will not do that. I will not do it now because I needed attach it
on this file here. So basically I need try to bring this word
here if I want, or of course, is not necessary. Now, we can do the short here, it's a different size. And of course we can e.g. work. The next steps, e.g. doing deliberate
topology district. We can make the theorise
word here than it. When we have the game mesh, e.g. the game mash, the low
resolution we can at the Aldi, aldi tools here out of the mesh. Insane file somehow
is not as hard because the fire will be
a literal way to here. So tell your complicated, but if you want, you can make toward an ad here just for a presentation
or something like that. But now it's not an SSID. So here guys, this word,
very, very simple. The, how the pieces, how I say to you, same workflow here,
defined silo it. Try to find the silo it. Let me show you here. Decide to it here. And then it changed
the poly groups. Add, decrease. No work. With clay polish
off course here. E.g. if we want
letting me show you, sometimes the clay
policies is neither good. So let me do higher. Letting me clean the
increase in Chris owl. So here the basically shape e.g. when we make the writ topology, we can connect all disguise e.g. on these way to optimize vertex, to have better polygons. These part here we can remove to want to
K to clean the mesh. Basically here guys,
I will do this. I will add the decrease
PG control D, Control D, D. It's okay not to use the declared Paul issue here because we'll get a
bad result to the model. So e.g. is not good. So we'll just use
the subdividing. And if you want not
use it, It's okay too, because you will have the
height version, but it's okay. So very, very simple. How can see piece-by-piece
here? Same thing. Very, very simple. Don't have mystery here. Shape by shape. E.g. in this situation here, I have user just a box, e.g. just a simple box. And it took a very, very simple in this party. I've done separate that. We don't have these details. If I want to do, if I want, I can build using
DynaMesh here or using Substance Painter the hike shampoo channel. I can do that. So very simple here and
very easy to do that. So how we are doing watching advanced course
and intermediate, this is, this will
be your exercise. But it doesn't have
a mystery, e.g. these tones here
are very simple. This situation, I have a question about
the the edge loop, whether you can do the
same thing that here. E.g. just a crass
across reversible. So is it guys? Here? Basically, we have
finished our course. The other process, where
are we going to see e.g. this is stroked
or the thickness? We can make this test, but it will do not. Do not now, because I wanna make it when I am doing
the low resolution. Basically here. I think e.g. something more on these way. So probably I need change
all these truck door here. This one here or e.g. I. Can make different that
can make them this way. Marfan. Just suggestion for you. And this part is not chamfer. It's just a straight line here. And not on these way. It something more like
this way From this point. So is it guys? Basically, this
is the high poly. And when we have high palettes, until this point, I
would like to show you the process to make
this detail here, e.g. let me show you this
part here. Presented. We have this row. Let me open the Photoshop
to explain you. Let me see here in
this tour interactive, it might distort
that I have done. So I have this draw
wherever our simple, of course, this is not
the final district here. Sometimes I like to do that
just to have an overall idea. Some points here
that I am not enjoy. It was the torso
proportion here. I don't know, I'm
not happy with this. Proportion here, not
make sense here. I think these tours
with large Nan here, the line fit different. Just feeling, I don't
know if it's defined now. It's correctly this
feeling word, e.g. here it's a little
different to it. More cure, we have more smoothness and here
it's sharp, different. So it's okay, this
is my Adaptation. And then if I want
to make something different and this
part here and not have happened to cause the
belt for me need to be more on these way presented
something like that. The belt here and
here, the clove. So these line of the clove
it out of the belt, e.g. here of course a little bit, but here, this is not,
this is different. So these little points is
terminally important to you. You, It's really important To, you know about that. Just know about that e.g. I. Know that I need make this change in the
future or e.g. I. Have finch had the character, but I know that I called
him probe this point. It's okay, it's an unnecessary
make this change bird, I know that we have
this question, e.g. these parts here, no, it is not so good. Maybe Marfan during the
topology can fix it if I want. It's important to you
have this self-analysis.
119. Conclusion: So here you show you about it. These two are here in ZBrush. You have a map. How
I have done it. So basically, to explain
better, ITO select cube. Let me go to Z
plugin of a master. Letting me see here and
you apply the on-ramp. So let's make polymers 3D first. It's okay. And I
will do this part to hear let him go and
display purposes, you can follow it, guys. Just so you understand about it. This process, hearing ZBrush. It's okay. So from this point
I go to the plugging and wrap here in zip logging
of a master or app. Now, I haven't rapid it. So I can click on this
part here, flattened. Basically these is
my t-star here, my t-shirt, my UV map. So e.g. if I come here and this
term map resemble, let me see you at our map here. I can change the size. It's okay, but
here in this tour, I can create a new texture
from the map if I want. Or here. On flatten this option. And I can click and copy this. And sorry, guys is
not copy this here. It's basically at least
your front UV check. So Mao can use these UV check. It's okay. Now we press quantities tool
here and I can pass the ID. So let me see. Basically here I have used that they
clumped is two or so. The clumped just
comes to this part and I can export it for
sample here, x part. Let me put here
you've IMAP cube. Here. I can set the things if I want. See how was the UV map here? The rap. I can press Okay. And basicall now here in
Photoshop first up I can open, let me see here. And I can open the UV map. It's okay. So e.g. now, if I make some
drought or e.g. let me take a print
screen very quickly here. Just show you just an example. Very, very simple. Here. It's basically just to set some something or use as
a reference and not e.g. to make a correct this tour. But just to explain better, if it went from this point, you can open the UV of your, of your character playing, e.g. you can make to draw here. The corrected draw here, use the pen tool to
create the shapes e.g. and make these things will
have a lot of options. So here, let me show you
and white color here. And I can play a
little bit with that. Just to explain the things. Well, let me create
a blue color here. This color here, It's purple. And now I can mix here. It's not e.g. guys, a taste your process here you can use
just to set the test, use as a reference. But when we are
working with ZBrush, if it's not to make renders
it to the high poly, then we need to make the other
process basically to make these Turin zebras eat when you are working with
organic things, e.g. had the skin, you can increase something or make the base mesh
but undefined. Now, these two are done in
substance painter for games, of course, are 3D code. Of course, the births can help, yes, can help us. But it's not the final software
to make these tours, e.g. and now we can e.g. export here in this
situation you're exporting PNG and save it. And now here in ZBrush, I can load, impart
the test you're here. So how you can see we have these two here
in this situation, it comes flip back. So it's simple to solve it. If I want, I can change here. Let me merge everything. Changed, Transform,
Flip Vertical, and transform or reason
to export quick grungy. So let me load again. And well, it's done. Basically the
process to do that. Same can see. I have opened at the UV
so it can flatten it. Let me see. So a diversion. I
have some advice, so it's neither possible
so that deal and flatten. So basically see it here, my UV. And it's Mark. Mark to see the overall idea. It's not something like
anatomy on flatten. It's not due e.g. then press Control Z. Control Z. Well, no, it's okay. It's not to get the
final texture here. First of all, I have my
final tastier know it's smart to have an overall
idea about the character. So all this part, the ornament, this call or an Audi
structure, it's word cat. We'll be working on
during the final texture, e.g. in substance painter. Or if you are doing
something and painting in 3D code software. So basically is it guys here in order to make the
Boolean because it's not time. Sometimes it's necessary
just a simple poles to show you the result, the work in progress
for your client. And this first part is
zipped of our character. We have, of course the DTUs, the landmarks we called making the the armor and outsmart. Not do that now because I don't like working this far fine
details on this part. I like to make it e.g. if necessary during
the district process. So I come for I go for for Substance
Painter, make DTs tours. Sometimes I need some landmarks. So I returned to ZBrush, make the landmarks and substance
painter bake the maps, the normal map and
make this change. Here is the height
pod, so is it guys, I hope you have enjoyed
this first process, this first part where we have
the hyperbolic character. It's very cool. It's very similar
with the concept. And the hair, have
enjoyed the hair. This is my technique
that usually I use to create the hair similar
like the four night. And is it guys? I hope
you have a great day. Any questions, please send me. So see you guys in a new course and the other
course, all the best.