Transcripts
1. Course Introduction: Hi. I'm Joshua Courted. I'm a screenwriter and
independent filmmaker, and also an educator. I've been teaching college
courses on screenwriting, film directing, film producing, and so on for over 16 years. And in this course, we are going to talk
about story structure. Story structure is really the foundation of everything that you're doing in your story. As a screenwriter,
I'll probably be using a lot of
examples from movies, but we'll try to
discuss plays and novels and other forms
of literature as well. These principles apply to just about any form of
narrative story telling. There may be a overlap with some of the other classes I've
done on skill share. You can take a look at those
classes if you want to get different perspectives
on certain topics depending on what the
overall course is. There might be a little bit
of overlap in this one, but it'll be in a different
context most of the time. Let's get into structure, why it's important and how to actually implement some of the concepts that we're
going to be talking about.
2. Course Project: The project for this
course is going to be an outline of your story. So whether you're
writing a novel or a stage play or a screenplay or a short story or a short film or an epic narrative
poem or whatever, what you're going to
do is put together an outline with bullet points that explain every major story beat throughout your story. Everything that happens, all of the narrative turning points, and so on, so that you have
a sense of the structure. You can move scenes
around if you need to. Some writers like to use
note cards so that they re arrange the scenes and figure out what's
the best order to put them in when certain
moments have the most impact, but also to kind of see if the moments are flowing
together logically, if there's a sense
of cause and effect. Would it be better to
flashback structure? Would it be better to
be straightforward? Would it be better to
leave certain things out and let the audience
fill in the gap themselves? Would it be better to include more things so that you can make it clearer
what's happening? So an outline is a really
critical part of the process, and that's what you're
going to be doing as your project for this course. The length of your
outline is going to depend on the length of the
type of story you're writing? If you're doing a
novel, you're probably going to have a
pretty long outline? Writing a feature
length screenplay, a full length stage play. You know, we're looking
at probably two, three, four pages,
something like that. If you're writing a short
film or a short story, maybe your outlines are
going to be a page long. Maybe you only half a page long. You're going to
write an outline for your story that breaks
down the structure, all the important scenes
that are going to happen, all of those dramatic beats that are happening
throughout your story.
3. Cheeseburger Fundamentals: Now, if we're talking about
narrative story telling, you're going to
have a protagonist, a main character who is
actively pursuing a goal. Characters want
something, and that want drives them in
pursuit of their goal. Aloong the way, they
run into conflict. Something is blocking them
from getting what they want. You can't make it easy
on your protagonist. If it's easy to get what they want, then there's
no meaning in it. There's no satisfaction in
the achievement of the goal. Something has to be at stake. What happens if they
don't get what they want? What happens if they
do get what they want? So those are some basic
elements that you're going to see in any
narrative story. Character who wants
something driven by a goal, pursues it actively, doesn't just sit around
waiting for things to happen, but makes things happen, has to overcome conflict and obstacles in pursuit of the goal because there's
something at stake. And ultimately, this leads to
a climax and a resolution. Structure isn't the
same thing as plot. Plot is what happens. Structure is how
we arrange that. How do we put the
pieces together for the audience to understand what we want them to understand? When I talk about
structure with students, sometimes the red flag starts going up and students
start panicking, Oh, no, I'm gonna have to follow some formula for my story. That's not what structure is about. So think of it this way. What makes a cheeseburger
a cheeseburger? Well, you have to have the bun? You have to have the patty, and you have to have cheese. That's what makes a
cheeseburger a cheeseburger. If you don't have
those elements, you don't have a cheeseburger. Within those parameters, there are so many
different variations. What kind of bun is
it? Is it white? Is it wheat? Is it rye? Is it sour dough?
Is it pretzel bun? Does it have sesame
seeds? Is it plain? Is it toasted, and so on? With the patty? Is it beef? Is it a veggie burger? Is it a real thick patty?
Is it a real thin one? Is it square? Is it round? Do you have two patties?
How about cheese? Is Cheddar, Is it
American? Is it Colby? Is it something else? Do
you have a lot of cheese? You have just a
little bit of chee. You also have all
the other toppings. Ketch up mustard, onion, pickles, lettuce,
bacon, whatever. So creating a structure for
your story is very similar. There are certain elements
that you need to have in order to make a story a story. But within that basic framework, there are infinite variations. And you can see that by
the fact that people have been coming up with new
stories for millennia. And there are certain
characteristics that all of these stories
throughout history will share. But there will also be all of those elements that
make each story unique, Unique to the writer, unique
to the specific themes, unique to whatever is going on. In that specific story. Now, every narrative story has three basic basic parts
to its structure, beginning, middle, and end. Although, as filmmaker Jean
Lu Godard pointed out, not necessarily in that order. Quentin Tarantino's
pulp fiction. The different
segments of that film are not in chronological order. He has ordered
them in a way that gives the dramatic
impact that he wants, but the scenes aren't
necessarily in timeline. Other films might use
flashbacks more sparsely. Some films like Andre
Tarkovsky's, the mirror. It's more of a stream of
consciousness kind of thing. One memory trickles into a
fantasy into another memory, into the present, into
another flashback. It's all connected
more emotionally as opposed to chronological
structures. So, much like the cheeseburger, must have the bun, the patty, and the cheese in order
to be a cheeseburger, story needs to have a beginning, middle, and end, a protagonist
in pursuit of a goal, overcoming conflict because
something's at stake and ultimately leading to some sort of a climax
and resolution. Those are the pieces that make
a narrative story a story. Now, in your writing,
you can stray from that. You can go off and do more experimental things
and try stuff. But the further
you move away from those basic tenets of what
make a story a story, the smaller your audience gets. If that's what you want, Brick, if you want your story to be
accessible to an audience, to a reader or to a viewer, then you're going to want to
stick closer to that form. But there's no rule that
says you have to do that. But that's the
basics of structure. Now, let's delve into some of
the more specific elements.
4. The Inciting Incident: Every story has to
have a beginning, something that starts
the events of the story. This is what some scholars will refer to as the
inciting incident. Others will refer to
it as the catalyst. Regardless of whatever
term we want to use, it's the thing that starts
the story in motion. Usually, this happens somewhere at the beginning of the story, in the first or second
chapter, maybe, or in the first five or
10 minutes of the script. In the movie Jaws, the
inciting incident, the thing that starts
everything off is that the young woman
gets eaten by the shark. And then shortly thereafter, the police chief Brody, finds out about it, says, Uh oh, we've got a shark attack. That's it. Now Brodie is off on the adventure
of the story. His goal is to stop people from getting
beaten by this shark. And his initial action from that is to go and try to
close the beaches down. The conflict that
he runs into at that point is the mayor
and the town council and the bureaucracy telling
him he can't do that because of economic
reasons. It's a tourist town. It's summertime. They've got independence day coming up
and the big celebration, and they don't want
to cause a panic by closing the beach
because of a shark. But all of the action
of the story really starts because of that
first shark attack. If that shark attack
hadn't happened, none of the rest of the
story would have happened. So oftentimes when we're figuring out how
to tell a story, we want to consider the
question of why now. So that inciting incident or catalyst is
often the lie now, or at least is often
part of the lie now. Why does Luke Skywalker get involved in the
story of Star Wars? Well, because this happens to be the time when the
inciting incident of the Droids crash landing on Taten and getting
bought by Luke's uncle, and then RGD two running off. That's when that happens.
If that hadn't happened, Luke would never go
on the adventure. So the why now, why does
Luke leave home and go learn the force and become
a fighter in the Rebellion? Why does he do that now? Because of the
events with Droit, and what happened on
Princess Lea ship with Dark Vader
attacking, and so on. Why does Hamlet go on the
adventure of that play. Well, because at the
end of the first act, the ghost of his
father says, Yeah, my brother killed me and
married my wife, your mother. So now there's a murderer and a usurper sitting on the throne, and I need to go
take care of that. Hamlet wouldn't probably have
done anything if he hadn't had that call to adventure
from his father's ghost. In Greni gerwg's Barbie movie, The inciting incident
is the flat feet. Barbie suddenly looks down and her feet are not, you know, up like how Barbie dolls feet
usually are, but are flat. And she panics. What do I
do? How do I solve this? In the classic Universal
Monster movie, the creature from
the Blackwood doom. There's a researcher down
in the Amazon who finds this fossil of this
weird web handed claw. He takes it back to the
research institute, shows it to some of the other
scientists and they go, Yeah, let's go see if
we can find the rest. This might be this missing link, and change science,
as we know it. In the novel, as well as the
movie, the Multi S Falcon, the inciting incident is
when Brigit Oshughesy, using one of her aliases, goes to Spade and
Archer and hires them to tail this guy that supposedly has run off
with her younger sister, which, of course,
all turns out to be a smoke screen to hide
her real motivation. But if she had never gone to Sam Spade and Miles Archer
in the first place, they would never have
begun the investigation. Archer wouldn't be murdered, and then Spade
wouldn't be going on this adventure to try to solve
the murder of his partner. So every Story needs
some kind of inciting incident at the beginning
to kick things off. And the way that
the protagonists responds to that ultimately puts them in a position
where they have to go on the journey
of the story. Luke Skywalker has
to leave home. Sam Spade has to investigate
the murder of his partner. Hamlet has to go and find out if his uncle really
did murder his father. Chief Brody has to try
to kill the shark. And now we can get into the
real meat of the story.
5. Turning Points: In any good narrative story, there should be a number
of turning points. A turning point is essentially a fancy way
of saying a climax. Something changes in the story. There's usually some
kind of a set up, a crisis, or some kind of a
little inciting incident. It could be the inciting
incident of the entire story. It could be the
inciting incident of a particular scene or chapter. By the end of that
scene or chapter, something needs to ch And that's where we get
to a turning point. The climax of the scene, the climax of the chapter, something changes in jaws. There's a scene
where Chief Brody goes out to put up to
close the beach signs, and he's going to try to
get the boy scouts out of the bay that are doing
the swim for a Mert Bag. That goal for that scene is to stop those kids before
they eat by Shark. Then something happens
that's unexpected. The mayor and a bunch of the other town council
members show up and convince him that he can't just close the beaches on
his own authority, that he needs to
have permission from the town council and that
there's economic reasons. Panic and all that stuff. So there's a turning point. The scene changes. If a scene or a chapter doesn't
have a turning point. If there's no change
in what's happening, then the scene or
chapter is stagnant. The story doesn't move forward. If the protagonist ends up
in the exact same place, they were at the end of the scene or the
chapter that they were at the beginning of
that scene or chapter. Why do we need to see that if nothing changes, if
nothing happens? So we want to make sure that
we have turning points. Each scene, each moment, every story beat results
in a turning point. Something changes from positive to negative or from
negative to positive. At the beginning of the scene, Regensins Monster isn't alive. At the end of the scene,
the monster is alive. Something has changed,
and now the story moves forward because
of that change. And there are major
turning points, which in screenplays
and stage plays, are what we call act
climaxes or act breaks. In a novel, this might
happen every two, three, four chapters, depending on how you're structuring
your novel exactly. Novels will typically have anywhere 12-20 major
turning points. Sage plays, nowadays, we
usually have about two. Although historically,
we've also seen plays with five
acts or three acts. Screen plays typically
have three acts as well. But generally speaking, we want to make sure
that at the end of each act or at the end of
each big chunk of chapters, we have something
big that turns. In a screenplay, you might have, Act one, you have your
inciting incident. At the end of Act one, there's a major turning point that changes the direction
of the story. That's Luke Sky Walker finding his aunt and
uncle dead and saying, Alright, now I'm going to go
off and fight the Empire. In Jaws, this is
where the little boy gets eaten about 15, 20 minutes into the film. And now Chief Brody is like,
Oh, what am I going to do? You know, now there's another
death. Everyone saw it. This was very public, and
now I have to do something. Then there's usually a midpoint. Somewhere in the
middle of the story, we'll have a midpoint climax. It's often a point of no return. It's a point where the
hero can't go back. So in Star Wars, this is where they're
in the detention center trying to rescue
Princess Lea and Honsal shoots the
console while he's having that conversation with
somebody on the other end. Now there's no way they can sneak back out of
the death star. They're gonna have
to fight their way out because everyone
knows they're there. They're In Indiana Jones
in the Temple of Doom, this is where they go through the tunnel with all
the little bugs, and they finally make it
through the other side, and the door closes behind them. They can't go back through the bug room to get
back into the palace. They can only go deeper into
these dark spooky caves, and ultimately into
the temple itself. There's no going
back at that point. Movie alien, the mid the point of return is
the chest burster scene. Up until that point,
they could have put an and quarantine,
but they didn't. Instead, they bring
him into the ship. The face hugger stuck on him, implants the alien embryo. Then he seems fine,
everything's good, and then it bursts out, and now there's a
monster running around the ship.
They can't go back. They had their chance,
and they missed it, and now it's too
late to do anything. Now all they can do
is move forward and try to stop this monster
before it kills more of them. Then, usually about three quarters of the way through the story. We'll typically have another
major turning point. Screenplay, this would be
your second act climax. That's what Sinkfield would
call the second plot point. And this is that big
turning point that sends us into the home stretch toward
the climax of the story. In Hamlet, at the
end of Act four, this is the death of
Ophelia, for instance, and that changes things now
for Hamlet in Act five. Star Wars, this is when they
escaped the death star. Right is the lost dark. This is where there's the truck chase, and Indiana Jones gets
the arc of the covenant. In Jaws, this is where
the ship gets disabled, where they're out on the water, and now they're
stuck on the ware. The engine's broken, and
the shark is circling. So that second plot point
happens toward the end, about a quarter from
the end of the story, and that's what launches
us into the finale. So we have to have those
turning points that change the direction of the
story on a larger level, and then also on a
small level seen by scene so that every
scene or every chapter, something changes, and we're moving forward as
opposed to stagnating.
6. Climax!: At the end of any
narrative story, there needs to be a
climax and a resolution. We get to the end
and the goal that the hero has been pursuing since the beginning
of the story. Well, now they're
either going to achieve that goal or definitively
fail to achieve the goal. Luke Skywalker is going to
destroy the Death Star. Indiana Jones is going to
get the arc of the covenant. Chief Brody is going
to destroy the shark. Hamlet is going to get his
revenge and kill Claudius. Sam Spade is going to figure
out who killed Miles Archer. Or in the event of a tragedy, dips gouges his own eyes out. Or in the movie Chinatown, Jake Gies fails to
protect Evelyn Moray, and she gets
murdered at the end, and her daughter is taken away
by her absolutely sleazy, horrific, rich father who
can get away with murder. We need to have a
satisfying conclusion. Now, one of the things
I run into a lot with students is the idea
of ambiguous endings. They want to leave
things open ended. There's a degree to which
ambiguity can be interesting, but there's an issue if you leave the ending
completely ambiguous, and that is that you fail to resolve the
conflict of the story. At the beginning of the story, we establish something
called a dramatic question. It's the question that drives
the action of the story. Will Hamlett get revenge? Will Indiana Jones get
the arc of the covenant? Will Chief Brody kill the Shark? That's the question
that drives everything. And at the end of the film or the end of the novel or
the end of the play, We need to have an
answer to that question. We don't necessarily
have to have an answer to every question. But whatever that main
dramatic question is that drives the plot, there needs to be a
satisfying conclusion. That's the climax. That's the moment where the hero makes the biggest
choice of the story and gets what they want in some surprising way or
fails and it's tragedy. After the climax, we have usually the fancy
term is a denuoi, but you could call an epilogue or a resolution or whatever
you want to call it. It's the moment
after the climax. And this is an important
moment in story. Sometimes it's very, very short. We have the climax, and then
maybe one more little bit, and we're out like a predator
with Arnold Schwarzenegger. After Dutch kills the predator, there's just that
one last scene of him on the helicopter
flying out and don. Other times, we need that denuis to wrap
up loose ends, tie up some of the other
threads of the plot. But the main reason why
it's important to have the moment after the climax
is so that the audience, either the viewer or
the reader or whatever, gets a moment to
understand the importance of whatever the change is
that happened in the climax. Luke Sky Walker is a
farm boy. He's a nobody. He feels like, you know, what am I doing that
really matters? My friends are all
off, you know, fighting the Empire.
Why can't I go to? Well, at the end,
when he destroys the death star, now
he gets a medal. There's a ceremony. People
are cheering for him. And it's important to see
that moment to understand Luke's character art and to understand that something
big has changed. In Jaws, Chief Brody
kills the shark, and in the last moment,
reunites with Hooper, who, thankfully, isn't
killed by the shark. The two of them are swimming
back to shore together. It's a moment of levity after the intense build
up of the finale. But the other thing
that's nice there is we see Brodie swimming
in the water. Brodi's big fatal flaw. His weakness in the story is
that he has a fear of water. He's scared of drowning. He won't ever go in the water. Now at the end, he's swimming back to shore, and he's okay. The events of the story, facing his fear of the shark has allowed him to face his
fear of being in the water, and now we see that he's
overcome that, and he's r. Hamlet ends in a tragedy where all the main characters
pretty much end up dead. Hamlet achieves his goal of getting revenge and
killing his uncle, but also kills his own
mother and a whole bunch of other people through
his mechanations that weren't
necessarily intended. And then Hamlet
himself also dies. The end then is when Fort
Bros comes in and shows up, and there's a nice little
tribute to Hamlet. And then we're done. We're out.
So ambiguity is okay, but we still need to have
a satisfying conclusion that answers the dramatic
question definitively. And then after that clima, then we get whatever
the epilogue is, whatever that last denou is, that shows us how the story has affected the protagonist or
other characters so that we can see that there was
meaning in the journey and that there has come about some kind of a change that's important, or in the case of a tragedy, a change that is negative, or a lack of change
that is destructive. But regardless, we
need an ending.
7. Chekhov's Gun: Maybe some of you have heard of the concept of Chekhov's gun. Russian playwright,
Anton Chekhov, said, anything that's in your story needs to be there
with a purpose. If you introduce
a gun in Act one, it needs to go off sometime
by the end of Act three. Otherwise, why is
that gun there? This gets into the idea of what we call set
ups and payoffs. We want to make sure that things that we
introduce in our story have a purpose and will somehow come back later to be important, or that if we do introduce
something important later on, that we've properly
established the possibility of that early in the story so that we don't go well, that
came out of nowhere. For instance, if
you've ever seen the movie Hot Fuzz
by Edgar Wright. There are tons of great setups and payoffs throughout
that movie. If you're not familiar
with the story, it's about this
amazing police officer who works in the
London Police Service, who is by the book and has a higher arrest
record than anybody else. He's making everybody
in London look bad. So they send him off to
this little village in the country to go be
a constable there. Instead of going after murderers and bank
robbers and such, now he's looking for
a swan that escaped. It seems like a throwaway joke. It's funny He's just Then later, there's a scene where he catches a shoplifter and he's chasing
the shoplifter on foot. While he's chasing the
shoplifter, he sees the swan. And now our protagonist
has to make a choice. Do I go and get the
swan that I was looking for earlier or do I keep
chasing the shoplifter? And of course, he goes
after the shoplifter. Then there's another
payoff at the end. There's a high speed car chase. And the hero finds the swan in the middle
of this car chase, and they pull the swan
up and put him in the back seat of the
car while they're chasing the bag guy down. At the end, one of the bag
guys ends up getting into that car and driving away to escape and doesn't realize
the swans in the back, and the swan attacks him
and he crashes the car. And that's how they
catch the bag guy at the end of what seems like this throwaway joke ends up being a setup for how the
film is going to end. If at the end of the movie, they just kind of go, Oh, here's that swan you're looking for. But we've never
had any reference. There's been no setup. Then the audience goes, Well,
where did that come from? That seems like a convenient
plot contrivance. What? It's just out
of nowhere, right? Because we've had
that set up already, when it comes back at the
end, it feels correct. It feels like, Okay, they
already laid the pipe for that. We understand where
that came from, we understand why
the swan is here. In the Shawshank redemption. Andy D Fran always wants
these posters of movie stars. Rita Hayworth, later on, Raquel It seems like, Okay, he's in prison, so he wants an attractive woman on his
wall that he can look at. Well, at the end of the story, and we find out the payoff
to that is that he's been using that to hide
the tunnel he's been digging for, 20
years or whatever. The posters themselves are
setups for this payoff. Lots of little setups and payoffs all throughout
that story. There's an infamous movie called the Room made by
a guy named Tommy Wiss, and the room is one of those very popular bad movies that's hilariously nonsensical. If you've ever seen
the movie, you know, there's a very famous bit in the first probably
half hour or so of the film where one of
the main characters, Lisa, is having a
conversation with her mother, and her mother reveals that
she has breast cancer. And it's a big reveal. It's like, Whoa,
Okay, breast cancer. Cancer has been brought
into the story. So Presumably, that's
gonna be a big plot point, and it's never mentioned again for the entire
rest of the film. So it's a setup
without a payoff, and it makes us wonder,
why is it even there? If it's not going to mean
anything dramatically, then why did the writer
put it in the script? If you're going to
set something up, make sure that it pays off. If you're going to
pay something off, make sure you've set it up.
8. Mythic Structure, Part 1: A. So we've been talking
about major turning points. We've been talking about
beginning, middle, and end, inciting incident or catalyst, climax, resolution, steps
and payoffs and all of that. But if we want to get into structure on a
somewhat deeper level, one of the structures
that is pretty commonly known amongst writers
is the hero's journey. The hero's journey comes from the idea of mythic
story telling. It's the idea that
throughout history, different cultures existing in different places
at different times have had similar frameworks
for how they build narrative. So there must be something
inherent to the concept of story across the board in
humanity regardless of culture, time period, and so on. Joseph Campbell, in his book, the hero of 100 Faces, distilled this into this process called the hero's journey. And essentially, it's a 12
step process that takes us through the journey of our
hero in a very organic way. And again, you could say, Well, this is all, a formula
that I can follow. It's not a rigid formula. There's flexibility within it. Two of the 12 steps
are kind of optional, and they don't necessarily
always go in the same order. It's more of a framework
that gets into the psychology of how a character
goes through a journey. The first step is what we
call the ordinary world. The beginning of
the story, we want to establish the hero in their normal space or
whatever's normal for them. So we see Sky
Walker on the farm, being unsatisfied and feeling like his uncle hasn't
let him do Hamlet, we see him moping
around the castle, kind of being a jerk to aphelia. He's depressed. He's sad
because his father's dead, his mother's married
to his uncle. Marty McFly, back to the future, we see him with his
parents and his siblings, we meet his girlfriend, we meet all the people that inhabit his ordinary world in
his present of 1985. During the ordinary world, we typically establish that the protagonist has a longing. Luke Skywalker wants adventure. Marty McFly wants to be a rock. This is often in Disney
movies where we get the song. Ariel wants to be
part of that world. Bell just wants to be left alone so she can read her books. Aladdin wants people to look at him and not just
see a street rat. He's, you know, he's
something lore. Simba just wants to be king. So we establish whatever it
is that they're longing for, whatever their heart's desire
is in that ordinary world, and we set up that ordinary
world so that we can see a contrast when they move into the special world
of the adventure. Some point, the hero gets a call to adventure. Something happens. Some kind of a catalyst
or inciting incident that pulls them out of their
ordinary world and says, We need you to go
on an adventure. Gandolf says to Frodo,
you know, take the ring. Oman says, Luke, come
with me to Alderon. Hamt's father says, I need
you to avenge me, son. Usually, and this is one
of the optional steps, but usually the hero then
rejects the call to adventure. No, thank you. I'm not interested in going
on the adventure. That's a very human thing to do. Oftentimes, even when it's something we really
deep down want, we're also often
really deep down scared because it takes
us out of a comfort zone. When Ove says,
Mok, come with me, Mok says, Oh, no, thanks. I got to go back and
work on the farm. When Neo in the matrix is asked, you know, to take
that leap of faith, essentially by going out
on the ledge and following the instructions of
Morpheus over the foam, Neo can't do it. Goes back inside and is
arrested by the agents. Sometimes the call to adventure
is refused for the hero. Like in the Harry
Potter stories, Harry is getting all these
invitations to go to Hogwarts, and his aunt and uncle are
preventing him from going. Typically around this point, the hero will have a
meeting with the mentor. Now, a mentor
character is someone who gives guidance
to the protagonist. Oftentimes, they'll give
some sort of gifts. For instance, in the
James Bond movies, Q will give James Bond advice, and will also give him
gadgets to use in the story. In Star Wars, Obi Kano is guiding Luke's path and
gives him the light saber. So the meeting with the mentor
often we have those gifts, but it's really about guidance. And many times we see the
meeting with the mentor happen early in the story
around the time of the call to adventure or
the refusal of the call, because the mentor
will then give the hero guidance as far
as going on the adventure. Sometimes the mentor
is the one who actually calls the
hero to adventure. In Gladiator, it's
Marcus relius. Maximus' first mentor,
the Emperor of Rome. Who says, I want you
to give Rome back to herself and make Roma
Republic when I die. In Star Wars, Obion inob is the one who says,
Luke, come with me. Obi Wan is the mentor, and he wants Luke to join
him on the adventure. In other cases, the
mentor might be cautioning the hero about
going on the adventure, like in agers of the Lost star. Indiana Jones doesn't refuse
the call. He wants to go. He's a Gung Ho hero who
wants to go find the art. Marcus Brody, his mentor and his boss at the
university is saying, Indy, you've got to be careful. This isn't like anything
you've done before. Some mentors are dark mentor. Sarman as a dark mentor to Gandolf Gandolf a
wise mentor to Frodo. But regardless, somehow
or other, ultimately, the hero is going to choose
to go on the adventure, and they're going to
follow the next step, which is what we call
crossing the threshold. Crossing the threshold
takes the hero from the ordinary world into the
special world of the story. In Lord of the Rings,
this is where Frodo and Sam leave the
shire with the ring. In Star Wars. This is
where Luke and Obion go to Moses to try to find a pilot to take them
off of town of me. I'm going to leave home
for the first time. Or now I'm going to
start hunting the shark, or I'm going to start searching for the treasure
or whatever the thing is. Once the hero crosses
the threshold, now they're in the
special world, and they have to learn the
rules of the special world. And so we end up in a phase
of the hero's journey that's often called Tests
allies and enemies. And what happens here is the
hero will often meet allies. So Luke Skywalker meets Honsol, and Chubaka, and so on. And then they'll also
start to encounter enemies that they may not have encountered before,
like storm troopers. The hero will also be tested. They're going on a journey now. Ultimately, they're going to
have to resolve the goal. In order to do that,
they have to know how to engage with whenever
the conflict is. So in Star Wars,
Luke is tested when the storm troopers come up and start asking about the dois. Luke doesn't know what to
do. Obi Wan saves them. They go into the cantina, and that weird guy starts bullying Luke and
pushing them around. Luke tries to respond
diplomatically. He fails. Avian steps in and is like, All right, let me
take care of this. Later when they're on
the millennium falcon, Luke is training with the
helmet with the visor. He's got the lightsaber
the little thing shooting at him. In the matrix. Neo crosses the threshold
when he takes the pill. And then he wakes up
in the real world. And now he's not in this
computer simulation anymore. He's in the real world.
Here's what it's like. Here are the other
people on Morpheus ship. Upload training
programs, and I can learn Kung fu and
do martial arts. And you know, I have to do this big jump and all this stuff. Neo is learning about
the special world. He's learning the rules
of the special world. He's training and meeting other characters that are going to be important
throughout the story. Okay, so that brings us almost to the middle
of the story. We'll pick this up
in the next lesson with more on the hero's journey.
9. Mythic Structure, Part 2: So when we left off, we're talking about the
hero's journey, and the protagonist had moved into the special
world and was going through the Test allies
and enemies phase learning the rules of
the special world. Well, as we move closer to
the middle of the story, we're usually coming
up to a section that's called the inmost
cave or the ordeal. And before we get to that phase, we have an approach to the ord. And that approach is important because we want to
build suspense. In Star Wars, we have
this sequence where the characters are going
through hyperspace. They're flying along and, you know, approaching Alderon. That's where they're going. And we're building suspense, and they come out of hyperspace
and Olderon is gone, and they see the small moon,
and it's the death star. And are trying to get away, and they're slowly being
pulled in by the tractor beam. We could just skip
through that quickly. But by having that sequence in there, it's
building suspense. It's building up
momentum and tension, what's going to happen when
they get into the death star. In gladiator in that movie, this is the whole march to Rome. Maximus and the other
gladiators are on their way from the little arenas in the middle of nowhere. They're going to Rome itself and approaching
the Colosseum. When they get in the Coliseum. And they're inside and
they're waiting and the gates are going to open
and something's going to come out
of those gates. So there's this long
build up of suspense. Then we enter into the
inmost cave or the ordeal. This is where the
hero is going to face the biggest forces of antagonism that they faced
throughout the story. Often, this is a pretty
big chunk of the story. And it usually involves going into the villain's turf
if you have a villain. Or into some kind
of a dark place. From mythology, this
literally is off a a cave. Sometimes even the der Hercules or Odysseus or various
other characters, Orpheus traveling
to the underworld in order to achieve
certain goals. In the empire strikes back, Luke literally goes
into a cave to battle the dark side
version of himself. Well, in the original Star War, that takes the form
of the death star. When Luke and the others end up inside the death star,
that is the ordeal. That is the inmost cave. Luke is now having to face going on the adventure
without his mentor, because Ovi separates from him. And so now Luke has to start
taking steps on his own to become proactive and to become the hero that
he's meant to become. But while he's there, he's going to face overwhelming conflict. In Gladiator, this
is when Maximus and the other gladiator slaves are in the arena in the
Colosseum in Rome, and they're facing, like, the, meanest, toughest gladiators
that Rome can throw at them. In Lord of the Rings, in
fellowship with the Ring, They actually go into the minds
of Moria, a literal cave. They have to fight Orcs, and they're separated
from Gandolf when he appears to
die fighting the Bao. After the hero makes it through the ordeal
or the inmost cave, there will usually be a sequence called rewards and consequences. Since the ordeal is
such a big chunk of the story and involves
facing such big conflict, we typically need a
moment for our hero to sit back and assess what
they've gained or lost. Neo needs to figure out what do I do now that Morpheus
has been captured? Frodo and the rest of the fellowship are mourning
the loss of Gandolf, Hamlet mourns the death
of Ophelia, and so on. We have all these characters
who are mourning loss, but we also have characters assessing what they've gained. In Ryder's Lost Ark, this is the moment where
Indiana Jones has the arc, and he and Marion are finally together and
they're on this ship, and they're on their way on their way home, and
it's going to be good. Of course, things
don't go as planned, but, in that moment, they've gone through
a terrible ordeal, and now something good has happened at least for right
now, and they're enjoying. In Star Wars, they're
mourning the loss of Obion, but they're also celebrating
the fact that they've gotten r2d2 away from the Empire
and back to the Rebellion, and now they can
look at the plans to destroy the Death Star. At this point, as we move
closer to the climax, usually we want to start
picking up the pace. And this is where
we often end up with a sequence
called the Road Back. This is where the hero in traditional mythic storytelling, will often return to the ordinary world for
whatever the final thing is. So in the original Lord of the Rings books, in
return to the King, the Hobbits go back to the Shire and have to face off
with Saman at the Shire. After they've defeated Saron. That doesn't happen
in the movie version, but that's what
happens in the book. But it's not always a literal returning back to
the ordinary world. The road back is essentially
a path to the climax. It's sort of like the
approach to the cave, except that it's taking
us to the climax instead. Sometimes it's a chase sequence. In Star Wars, this is where they're going toward
the death star and having the big
dog fight with the X wings versus
the tie fight. Indiana just in the
Temple of Doom. This is that great
mine car chase, where they're trying to
escape from the temple after they rescued
all the slave kids, and India has gotten
the Shankar stones. And back to the future, this is Martin McFly and the Dolorian, getting ready to hit
the gas and return to 1985 and try to save Doc from getting
killed by terrorists. Once we get through
the road back, that's when we arrive
at the climax, and in mythic terms, we get what we refer to as
a death and resurrection. Now, this might be
a literal death and resurrection like
Neo in the matrix. But oftentimes it's the death
of an idea or the death of a colleague or It's the
almost death of the hero. In Star Wars, it looks like Luke is about to be destroyed
by Darth Vader. And then at the last second, Honslo shows up for
a quick assist, and then Luke fires the torpedos that blow up the death star. In Hamlet, Hamlet does
end up getting killed, but he still gets his
revenge as part of that. He dies in order to
have his vengeance. At the end of Gladiator,
Maximus dies, but There's this resurrection of Rome as a Republican
instead of an empire. At least, you know,
that's the plan. But also, we see that Maximus is resurrected in
the after life. He gets to join his wife and
son in Elysium after that. So, in that case, there's a literal death and a
spiritual resurrection, as opposed to a physical one, and then a national
resurrection. More often than not, the
character doesn't actually die. They simply are on
the brink of death. Or maybe it's a fake out
like back to the future. Marty gets there just a
little too late to save Doc, and it looks like
Doc gets killed. Then we find out that
Doc actually saved the letter that he had
torn up back in 1955, and he appears to be resurrected simply because he was wearing a bulletproof vest and
didn't actually die. This is the big climactic moment where everything is on the line. Everything that can possibly
be at stake is at stake, and the hero has to triumph or fail in that climax that
we talked about earlier. Then in mythic terms, we have what's called the
return with the Elixir. This is where the hero
returns home with the treasure or having saved
the princess or whatever. So going back to
what we talked about earlier with the Danos
or the epilogue, where we see how the adventure has changed
the hero or has changed the world around the hero if the hero himself or
herself has died. That's the hero's
journey in a nutshell. It's a complicated. If you want to get
more in depth in, there are lots of
books you can check out to dig deeper into that. But it's a really handy
way to break down the structure for the
protagonists journey emotionally, psychologically, because it does really get into the idea of how a character thinks
and how the audience is going to think and feel as
they're watching the story.
10. Subplots: Oftentimes in narratives, we have more than one plot
line going at once. We'll often have the main story, which is the A story, and then we'll have, B
and C and D stories, sometimes and these subplots. Sometimes the subplots
are very significant. Sometimes they're very
small and just kind of, like, almost a running
joke throughout a piece. But it's important
to understand that when you do introduce a subplot, that subplot needs to have a structure just like
the A story does. When we map out Luke Skywalker's hero journey in Star Wars, we can also map out a parallel villain journey
for Darth Vader, and see that he's hitting
similar turning points, but from the villains point of view, but it might not necessarily
even be the villain. It might just mean that
there are multiple plot lines that are running. Sometimes, we see some
rather unusual structures and subplots can step in
to help make those work. Let me give you two
examples of those. One is the movie Rocky. Rocky has a very
strange structure in that the main character, Rocky Balboa doesn't
get the call to adventure for the A story until the midpoint of the movie. So we're spending the
first half of the movie, not in the story of Rocky
training to fight Apollo Creed. That's what the movie is
really ultimately about. Is this idea of a character who's kind of given
up on himself, who feels that everyone
else has given up on him, and he gets this
big second chance to go and prove his work. But we don't actually
get to that until halfway into the film. Now, why? Why did Sylvester Stelne
structure his script like that? Well, we need time
to get to know Rocky Belva before
he gets that called with venture so that
we really understand what a big big deal it is for him to be
fighting the champion, that he lives in a
crappy apartment, that he's been kicked out of
his locker down at the gym because whatever he's not paying his dues or he's losing fights. He can't get Mickey to
train him or properly manage him because Mickey doesn't think he's
got what it takes. Basically, he's a
small time enforcer for a small time gangster. And so we have to understand Rocky's situation in
order to understand why this call to adventure from Apollo Creed is such
a huge deal for him. But also, so that when
we get to that point, we're going, Oh,
man, Rocky is gonna d. There's no way
he can do this. And now we feel sympathy. So, if that's the case, if we don't even get to the A story until
halfway into the movie, what are we doing
for the first half? Well, that's where
subplots come in. And the main subplot in Rocky is the romantic relationship
between Rocky and Adrian. And the relationship
has a structure. It has a beginning,
middle and end. It has, you know, all the
elements of the hero's journey. In a smaller format
because it's a subplot. And that is the subplot
that we're following that's keeping us invested in the character for the
first half of the movie. And through that subplot, we learn everything that
we need to know about Rocky and his situation
and his life, so that when we get to the
middle and Apoocret says, I want you to fight
me in the ring, we understand, Oh, my
goodness, this is crazy. Less extreme, but sort of
similar is Casablanca. The major inciting incident for Casablanca doesn't come until the end of the first
act of that movie. It's almost a half
an hour in when Ilsa and Victor L asilo walk into the door
of Rick's cafe. And the a story in Casablanca is the love story
between Rick and Ilsa. There are a whole bunch of
other subplots in that movie. Will Victor Laslo
escape from the Nazis. There's also the major
subplot of the couriers. Two Nazi couriers are murdered on a train at the
beginning of the film, and someone has stolen these
letters of transit that will allow people to leave Casablanca legally
without any question, this could either be sold
on the Black market for a ridiculous price or the person who stole it
could use it themselves. That subplot is a major
part of what starts off Casablanca during
that first half hour while we're waiting to
get to the A story. Because we need to
understand who Rick is. When Ugarte, Peter
Laurie's character shows up and reveals that he
has the letters of transit. We need to understand that
when the police come to arrest Ugarte for the murder
of the German couriers, that Rick isn't going
to stick his neck out. He's not going to get involved. He's not going to interfere. We also have Senior Ferrara, the Sydney Greenstreet character
who shows up and wants to buy Rick's cafe. We
learn more about Rick. He doesn't treat human beings as commodities to
be bought and sold. There are things that we're
learning about Rick that we need to know
before Ilsa shows up. If Ilsa shows up in
the first 5 minutes, then we don't really
get the full impact of that dynamic in
their relationship, and why when he starts acting differently around her,
why that's a big deal? Even movies that
start right out with the A story will
often have subplots that fill in the gaps or that add complimentary elements
to the main story. Rader is the Los Stark, the A stories about
Indiana Jones trying to get the
arch of the covenant. The B story is about Indiana Jones's
relationship with Mary. Love stories are often
included as B stories. The other important thing
to remember is that not every story needs to have
subplots. Many stories do. But not all of them.
If you're writing a short story or a short
film or a short play, you might only want
to have an A story to keep it focused
because it's short, but even a long form story
might not have a subplot. The first John Wick movie doesn't really
have any subplots. It's pretty much all a story. The sequels have subplots, but the first one is very straightforward,
very streamlined. So whatever medium
you're writing in, if you do decide that your
story needs subplots, make sure to structure them, give the subplots
beginning middle and end, find ways to balance
them with the A story, and make sure that
they add something to the story that they're
not just there to fill. But rather that they're there
to compliment something thematically or to provide another perspective
on a character, to tell us something
that we need to know or potentially to set
up something that's going to pay off in
the A story later on. Whatever that is, use
your subplots wisely.
11. Lesson 9 Prewriting: When you're writing a story, it can be very helpful to do
what's called pre writing, which is what you do before you actually write the story proper. So before you write your
novel or before you write your play or before you write your screenplay or whatever. Prewriting will
often include making an outline or writing up a synopsis or
something like that. In screenwriting, we'll do
something called a treatment, which is essentially
a prose version of our movie that we're writing. Might be five pages, might
be ten, might be 50 pages. But generally speaking, it's a good idea to at least do
some kind of an outline. I like to write, just some bullet points
when I write a story, just to get the main
turning points onto a page so I can see how the story
is going to be structured. So I can understand what order am I going to put the scenes? Are there moments when I
want to jump to a subplot? Do I want to go to another character's
point of view here? Do I want to do a flashback? What scenes do I need?
What scenes do I not need? What are the main
beats I need to hit? An outline can be really useful. The other thing I
would really recommend is writing what's
called a log line. A log line is a one or two sentence summary
of your story. So, the log line of the movie Rocky might
be something like this. A small time boxer gets a chance to fight
the world champ, and in doing so, faces
his own self doubts. It's pretty simple
and straightforward. It tells us what the
main conflict is. We have a sense of who
the protagonist is. A log life for Hamlet might
go something like this. When he finds out
that his father, the king, may have been murdered by his uncle, who
is now the king, a Danish prince sets out to get vengeance by feigning madness. So there are really two reasons
why a log line is useful. One is because you can use
it to help sell your story. The other reason why I
think a good log line is really useful is that it
can help you as a writer, stay focused on what the
main point of your story is, stay on track and not go off on a bunch of irrelevant tangents. I would very much recommend
do some prewriting. Write a log line,
write an outline. If there's more that
you want to do, great. There are all kinds of
other things you can do. You can write a
character bio. You can write a description of
the world of the story. If you're doing like a fantasy
or science fiction film. Maybe you want to break down how the government works or
how the economy works or how society is structured or how technology in that
story world will work. But regardless, I would very strongly recommend do some
pre writing before you do the hard work of
putting it all into the actual format of the
novel or the script.
12. Closing: All right, so we've come to
the end of our course on story st. We've talked about why structure is
important in stories. We've talked about fundamental
elements like beginning, middle, and end, goals,
conflict, stakes. We've talked about
turning points, in signing incidents, midpoints,
climaxes resolutions. We've talked about
set up some payoffs, the hero's journey, we've talked about pre writing,
all of these things. Hopefully this will help you in structuring
your own story. Looking forward
to seeing some of your outlines of the
project gallery. Good luck with your
writing. Have fun with it.