Transcripts
1. Promo: They want to create a model. And then there is a guess
mentioned by these guys. This course, I will walk you
step-by-step from start to finish through the process of
creating the iPhone 14 Pro. From 3D modeling to clean making the materials
and official colors. And Tony Very make my vial. Think iPhone under with
all settings needed. High manipulator of hideouts 3D page on Instagram with over 50,000 followers and years of experience and making
iPhone 3D models, you can follow my steps to
achieve amazing results. Even if you are a beginner without wasting time
Pedra applied to it.
2. Intro and Essentials: I will go over some essential
settings for the course. As render engine,
we will use cycles. For device, you can use CPU and if you have a
good GPU, it will be. But we want to make sure that we use millimeter as
unit for the project file. For quicker movement. Go to preference, select input, then select you, use number
pad for view selection. Now if you click one, it will go to front view. 34, right view, 74, top view. You can click Control with
number for opposite view. Now, we will make water
the rendering page. If you render now you'll see
that everything is okay. You should go to
the shader editor, select all, and start
making the setup. Start by adding
texture coordinate. Then mapping,
environment texture. Then back around. Then I will put the
link in the notes. Open the HDRI, which is available in
the download content. Now you can see the
render as expected. I like to have a
brighter image also.
3. Getting Schematics: To have accurate model, you will download the official
design guidelines from epilepsy human against this PDF, which has the model
we want to work on with all need
needed dimensions. Usually I add
screenshots of the views to the blender file for
confirming the design. Although we will also use mostly numbers from
the Apple data. You will have it ready
in the blender file, in the download content.
4. Blender Tips and Shortcuts 1: Will showcase some of
the most used shirt has some functions and blender. You can do a better
job. At the plane. It can move in by clicking G.
The next to move on x-axis. And same for y and z. Go to edit mode by pressing tab. Select a point, double-tap Zhe. You can, you can slide
the point at any age. R to rotate the object. Then press X to rotate
around the x-axis. Same for y and z x plane. Later point by pressing
X, then delete vertices. You can also delete only the
face and leaves the points. You can add cuts. Mexican control are you can delete the cut weight, pressing X, then
delete edge loops. You can set the perfect
all the transforms, the mean, all objects. Selected point of choice. Well, since the Center
for any point you want, one important thing to note
is scanning versus shrinking. Here you can see the
scale by pressing S. Now press Alt S,
just hitting it. Look at these problems. Now, I can calculate
nanos by pressing Shift N. Here you can see that now sticking is open and it preserves
the original shape.
5. Blender Tips and Shortcuts 2: I'll go over some shortcuts
that are most used. You can delete by pressing S. Uv map, select all objects,
may pressing a, and then you select
the UV mapping. Cynic of choice.
Duplicate object by pressing Shift. Right-click to move on, to move to original position. Move on the x-axis by
pressing G, then x can work in edit mode,
my editing points, faces and edges whose I to insert a Phase
II, the Extrude. Contrary to the bevel and mouse scroll to
add subdivisions. You can separate
apart by clicking P. Separate. You can select by clicking C or biking. Finally, Prezi to go to wireframe
view or rendering view.
6. Making Original Vertex: Now let's start
making the iPhone, who will say by adding
cube using Shift a. Here you can see the
iPhone 14 pro page in the next set of guidelines. Who will take the
dimensions from the document and then
put it to the queue. Dimensions 71.45 for it, 7.854, 147.6 for height. Now we add a plane, then X to rotate
around the x axis. We will do the same
thing for this plane. Go to wireframe mode, select this vertex, control. I select other vertices
and delete them. Go to Modify tab at the mirror. Check X and Z in it. You should click Control a to apply the scale and rotation. Tophat work correctly. Make sure you check clipping and everything
should be murdered. Now.
7. Metallic Edge Curve: Let's start making the edge. Here you can see the details
of the rounded edge. We should copy the numbers
as x and y to your model. Select the vertex. Go to Edit Mode. Now,
click Shift D to duplicate the point G and X to move on
x-axis type 17.32 as shown, and document first point and
leave it zero on y axis. We will do the same
for the second point. This time we pass G
and Z and type 0.08. We do the same process for all other points as shown here. The point moves 2 h
direction plus minus. All points are ready. Now, go to Edit Mode. Select class Point, press E, extrude it on z axis. Select every two
point by holding Shift and link them
by pressing f. Click out H to unhide images. As you can see, we should
add some points to make it fit our
phones with curves. Press Control R to add a point, then G to move it. According to some magic. If you want slower movement, hold Shift while
moving to the point. Now it's done.
8. Metallic Edge Shape: Let's complete our iPhones edge. This schematic shows
the curve of the edge. We will input these numbers as, as x and y. To do so, select the
cube, syndicate, the top-right points,
Shift D to duplicate them. To separate the
point to new object. Select the new object, press M to merge points
to point at middle. Go to top view, and it will start
making new point according to some magic numbers. Shift D to duplicate and
y to move on y-axis. Type 2.73 as in document. Same for the second point. And do it again. Now,
move 0.13 on y-axis. Repeat all steps to
do all the points. Now, we should link these points. Now. This will guide
our creation of edge. But first, we need to make
the guy more subdivided. Know to bottom view certain
ethnic point to using Control R and move them to
make them make it smoother. Now we set it to use both
edge and guide objects. Go to edit mode by pressing tab, select Edge using alt. And left-click. Press E and y to
extrude on y-axis. Make sure you select
active element below. Now select the edge and the
point you want to move it to. Press S. Then why? To make it to select point? Keep scaling it until it fits the point is the same
for second point. Moves the edge, the third point. Now select the message. If you press Alt S, You will see we adduction there. This can be fixed by
selecting everything. Pressing Shift N to
recalculate normals. Now do the shift
as the shrink it until it fits the edge
to the Guide Point. Same process should be
repeated to fit every point. Now lung not needed
the guide anymore. Either metallic material,
just show the progress. Lie Shade Smooth from object below Z and go to random mode.
9. Finishing Metallic Edge: Small detail remains,
remains to finish the edge. As you can see, you will take the class dimensions and use
it to fit the edge to it. By adding a plane, rotate it
around x axis 90 degrees. Input the width and height
of the glass plane. Select the edge in edit mode. Select last line of it. Paris e to extrude on y-axis. Go to front view. That is Shift S to shrink
it until it fits the plane. Select the edge and the
point from the back, and start scaling on y-axis until it
matches its position. Finalize the edge,
we should apply mirror modifier only on y axis. Then we add subdivision modifier and the mirror
modifier for X and Z. Before applying the millimeter cynic the edges of the
curves as shown by me. I mean increase to one. This will limit the
subdivision modifier to mark these lines as
base to sub-divide. Applying better than subdivided
subdivision modifier. We delete these lines as
they are not important. We'll move these lines the edges by pressing G and
moving into cursor. To finish it,
select last line on each side of the edge,
extrude on y-axis. Then beverage plus sign. Scroll your mouse wheel to
it to add subdivisions.
10. Making Screen and Back Base: We'll start by making a screen. And bank base. Should duplicate the line on each side and press P to separate it
to another option. The new object next
to the y axis. And I can show it. Press Alt H to
unhide everything. Syn-ack, back and front object
columns side the big Q. Go to Edit Mode. Select an edge and
the points needed in the tube cell scaling on
y axis until it fits it each side and press F
to fill it for now. And you can see
how it looks now.
11. Setting up Buttons: Now we will do the buttons, select the cube, selected
top-right points, press Shift S to move center
of worth to select it. Go to right view.
Now we will create a button according to the
dimensions from Apple document. Here you can see we can get and calculate the button
width and height. If 9.15 is half the
height of button, then we will multiply it by two. The other plane,
rotated on x-axis. To visualize the dimension. We said this is
dimensions to 18.3. Martin width is 3.26 mm. So add a circle. Said vertebrate is he's the 48. If you want, you can set it higher and the
radius to 3.26 mm. Rotate on y-axis. And as we did as we did
before, 3.264 areas, you will escape by 0.5 silicon, right and left points. Press Control Shift
V, the pivotal point. Select top vertices, vertices
by selecting first point. And the Hong Kong hold
control to select as point. Now move to the plane border
to make the height of point. As you can see, the button is 55.54 mm from the
top of the foam. So moving on z axis
has mentioned. We'll do the exact same
process for the left side. Sensible center two cubes, top-left, title with
follow-up and document the circle and set the vertices so 48 and the rate is 23.26 mm squared plus 0.5. Select both right
and left point, moving left and right
point to buy Control. Shift B. Moving to the top and bottom
points to fit the plane. As we have the
buttons, duplicate it, duplicate them, and move
in and move them down. As mentioned, isn't document. And buttons are set in place.
12. Setting up Mute Switch Button: Now we will lose a
mute, mute switch. Repeat the process for
making the buttons. But this time for me
to switch dimensions. The so-called was the radius
as width of the mute switch. Scalar, 0.50, 0.5 again, select left and right pointer, and both of them then move up and down portion to
fit the plane or dimensions. Now, you should be
with the top and down points as shown here. Then moving left and
right portion of them to fit the plane again. To make the switch
button at the circle the same dimensions
as last time. Hey, by 0.5, then
zero minus five. Again. There is a small gap between buttons and
buttons opening. The remaining step is to move the switch button by 31.14 mm.
13. Making Button's Cutout: Now we will create the
cutout of buttons. First, we'll select
all buttons cutouts. Click Control J to
manage all in one of it. Then select the edge,
body and political total j again to manage
all into one out. Go to right view.
Now we will add cuts to all points in
the buttons shape. Here you can see this. You can see that these
points are ready to be used. So we should add ten cuts
for their many points. As you can see, the
number of autos. Same will be added
on the top side. Here we go to the left side and do the same for
the volume buttons. As we use 48 vertices, four on buttons, then cuts
will be added here also. For mute switch, we
should add a point, an opposite of middle
point, as you can see here. After we count the
remaining points, may find that we
should add 11 cups to make the cut-out, select a side point. And by holding Control, Shift, select the opposite,
as shown in the video. Sex and delete faces. To fill the shape with select four points from both sides. Then press F and then
select two points as I did. Then start replacing f to fill each or all the f to fill
all remaining points. Same will be done to
all other buttons. If you go to rendering mode, you can see the results. Now we'll do the
same for the power.
14. Finishing Button's Cutout: We will do the
button opening now. But before we do it, please
select all buttons nine, as I did, Shift D to duplicate them, separated by pressing P. Let's start now. As you can see, it does not look good. To fix it. The faces around it. Press I to insert faces
times 0.15 as value of it. You will lily this line
now, we don't need it. My deleting edge loops. Select the inner bottom edge. Click Control beat
prevalent type 0.075. Scroll up for more
cell division. You can see how
it looks by them. By rendering it. Same process will be repeated on
the volume buttons. Select faces on button. Insert a 0.15 liters edge line. Control B together the
power button opening side. We'll do it again for
mute switch handy. Here you can see the result.
15. Power and Volume Button's Shape: The bottom line, we
separate it last time. They have to fill it. Press I to insert at time 0.05. We're going to delete
the last line. This way we created a small gap between button and
Button cutout. As you can see the document, the button is outside
of the poem by 0.45 mm. So we move the button on
x-axis paying 0.45 mm. We will delete only faces Paris E then X to
extrude an x axis. The front of volumes
the button by clicking Control V and
times 0.0, 752 pivoted. Instead the front side
they needed to face. Then we should fill
it, may link by linking both sides as I do it. And then the button and
the power button is the exact same process will be repeated for
the volume buttons. We'll be done again
for me, switch. This time the button is labeled
with the phone by 0.6 mm. Not forget to apply the
scale before reveling good. Press Control a
and select scale. It's finished the front
side of the mute button. And everything should
be perfect. Now.
16. Finishing Button's Cutout: Start doing the bottom opening. Now, you can see here,
we will use this. I mentioned this as guys
to where we put each part. First, who put the center of
the world bottom left side, will add a plane set dimensions as two times the number
in the document. Shift D to duplicate it, then multiply to 25.15
by two and select it. The second thing, same should
be done to all numbers. Now we'll start
adding the force. The force is 1.50,
53 in diameter. And the circle of 48
vertices scaled by 0.5. But let's see G and
X to move on x axis until it reaches as
first-line of our guys. And then the array modifier
and set count to three, the x position until it fits
into the next line of guys. Shift D, move on x axis, that is the right
force position. The count to fit
the correct number. At circle of 1.5 nanometer. First group, scaled by my 0.5. Move on x axis. So this is the kind
of screw part. Duplicate the right side screw. So negative the
middle point here and click shift as the
selected to select it all checks out circle, radius 3.0, 1 mm,
that's shown here. Scaled by 0.5. Select top and
bottom side points. Click Control Shift P
to pivot the points. Move right and left
portion to fit our guide, as I show here, we can
delete these planes. Now. I've started applying
it to the array modifier, deselect all these paths. Then we press Control J, then Control J to attach them
to the edge of the form.
17. Bottom Cutout Finishing: We'll start by
making the cutouts. If you zoom in,
you will find that the port circles does
not fit in font shape. To fix it with, select
these two circles. Make sure that you have to have faith selected here
with these settings. Now while living
mouse and place. Then control, then end. They should snap into
the phone shape. We'll start by adding the
cuts to create the cortex. Here becomes the points that you should add. Cuts to fit it. Should add one-to-one cuts. We're going to start
building the shape by selecting the
points and pressing F. Name should be done for all. Should not move the
existing lines. We should add cuts on it. Now we can render to see the results will do the
same for the ESP opening. Curious heap. Psi then type
0.1, but I didn't set. Same will be done to all force. Not forget to delete
that as lungs. Through the inner edge of all
births out to z and z axis. Control beat the bevel
and times 0.075. Who was surprised
this line to create the inner plastic
part, as I showed you. There is all this perfect.
18. Screws: You lose this crew is now this process should be
done multiple times today the good shape
centrefolds business will be center of select points. We should start by
selecting everything. Then one-by-one, de-select
and scale each time by a bit. This way we will create
the shape we need. Extrude up. Then scale by pressing Shift Z just came
only on x and y axis. Fins are open shape. Select edges and Bevel them to have a more
realistic shape. After we have done
it, press Shift S to set words center
towards origin. Go to Edit Mode, duplicate this group by ship, by pressing Shift D and press S, then x, then minus one. And everything
should be in place.
19. Screen: It's time to start
making the screen, the plane and send display area. They mentioned the spleen. Go to screen-based object, select from front face. But as for the Internet, until it fits display
plane we made, we'll start by making the dynamic island domains I mentioned as in document, set center for the
top of screen space. At the plane set height
to 8.12 times 220.69. Make Center for the middle
of select points as I create a so-called cetera
radius to 6.07 scaled by 0.5. We will bevel middle points to make it a katana to fit
our name mentioned. To me this screen directly
fill, fill face here. Start filling the screen
phase as I do now. Leave some amount of
lines above and below. Now add cost to each
available on other side, same as I, and fill
it on both sides. Now, follow the spirit
easy procedure to make the cutout of the dynamic
island to screen object. And everything
should be well now.
20. Dynamic Island: We'll do the dynamic
island content now. Select the cut-out
edge set Center for to select the circle and position it in place
of front camera, as you can see on
the right screen. Duplicate it to create
this sense of shape. It is not visible, invisible muscles the time,
but it's there. Now start filling the
shapes by selecting the vertices and
filling by pressing F. You can follow me to
see how I did the feeling. You can see when I
said the shape to smooth, that is artifacts. Fix it by recalculating
the normals. Pressing Shift N. Duplicate the camera
edge, sensor Edge, and separate both.
The sensor part. Fit to the terminal part. This will be the
goodness of the camera. Duplicate the camera edge again, move it back a little and scale it down to
make the lens set. Select the last line, but let's Shift S to make
Central Florida to select it. And an ecosphere and scale
it a little. On my axis. I didn't see how it looks.
21. Earpiece: Now we will do the earpiece. Put the word center here. We add the plane
rotate on the x-axis. Said with the 14.40 and height
to four to 0.75 times two. We delete the upper point here. Then we merge. Mrs. Green
Bay is using water all j. Now we will fill the
side of therapies, delete the path points, and started filling the empty
part to create the RPC. Remove the upper point. Now to deliver equivalent point, my scaling on z-axis, sit pivot, index route to
fill the shape on the back. Save some time. We would
delete the left side and use minimum modifier to
matter the right side. Let's first go over the
edge of the screen. Now using a mirror modifier
and it should be ready.
22. Back Glass: Most of the backside. Instead Beth back face
and delete the face. Sad feeling backside as I do. The edge, the backside and bases are ready to use.
23. Back Camera Module: Now it's time to making
the back camera module. Set word is central to use top-left side the plane and rotate it 90 degrees. Started adding two times a
number is seeing that often. It will be used as a guide to create accurate camera model. It should be done to all
parts of the camera model. Now enter the mikes plane towards center, the
bottom-right bond, and then the circle of the 1.15 mm scaled by 0.5. Now go to each part and do the same bifan of the
document from Apple. You can delete the planes now.
24. Back Glass Shape: We will now create the cabinet
modular modular shape. We should do some
calculations to know the exact center of module. You can see the number for
me as I did it already. Center for to it and the plane. And then we'll do
some calculations to know the width and height. I use numbers for
internal camera models. I will give you the plane to move same shape
as in bank image. Will add cost to
be near number of cuts over the phone is edge. Incident. The modal shape
to fit the inner shape. Them to the backside, would delete the faces of
firms the backside to insert the shape of
the covenant module. Now we will start from
either side of the module. We delete the inner shape, and it should be perfect.
25. Camera Plate: Let's do the common module. Take a couple of cuts
in the empty area here. Certainly with the lines, the physics through Cipro
envelope from the app. Separately the outer edge of camera plate linked
to the camera pods. Who's gaining on the
y-axis to move camera, the camera pods to fit the
plane in Plato's position. And Imitate me as
I fill the shapes. And it shouldn't be done now.
26. Camera Parts: Now, let's complete the
camera moses parts. Start by duplicating the
camera sides plus the flesh. And my quads. Now move the camera edge
on y-axis to fit somatic inserted to make the edge. Then extrude the y-axis. Separately the
cameras inner edge. And a plane from
the cubes top-left. Tomato symmetric its
value, as I show here. Moves the camera plastic part
to match the guide spleen Institute to make the
shape of the plastic. Then extrude it on my y-axis. Let's Shift N 30,
calculate models, then control the lymph is a plastic part. I have the green part. The front face of the metallic parts separately. Thinner line becomes
a plus apart, then duplicate it and
move a little on y-axis. We can now fill the
outer line already. And you can check by
selecting render view.
27. Camera Part's Details: We will do the cabinet parts in detail. Let's type by hand. The limit is unloading the image of the
back of the iPhone. Scale it to fit
the iphone model. Silicon thinner line
extrude and scale to fit the black part
from the image separately, the
inner line to make the gray part the
engulfs the lens. Now you can select each
of the inner lines, since Center for to them. And then an ecosphere and fits in and land
size and shape. And it's ready now.
28. Flash and Mic: Okay, now start making it the
back part behind the glass. Duplicate the backyard. Merge them together. Skin on y axis to make the whole
back as one straight plane. Now, I'll show you how I refill the back part to
make it a cleanly fail. I want to make sure
that all points aren't exact same y-axis plane. Make sure to move
the back part a little bit from the
very last part. Now it's time to make the flesh. And Mike, we should fill our flesh on
my bus and send them to make the curve part
around the flash on mine. The inner part on my axis. Make sure to make it
skin on y axis for the back plane position
as exactly as I do. Now, freezing, flash and
Mike edges with a backpack. As you can see, big problems happen as always if except by recalculating normals Shift N level, both parts separate, separate
and online. Who used? We will use it to
correlate flasher, flash and Mike planes. And it's finally done.
29. Apple Logo: Now we'll do the upper lobe and the upper logo. The plane and merge all points
to one point and center. I will start extruding
the point. Measles. I'll make the parts so
that it matches number of vertices, the outer line. And we can fill it. Now. I want to make sure that the topology is
clean as possible. Same for other
parts of the logo. Now, we will move the logo and fit it to the image
of the iphones back. Hi there, the last part, make sure to be on better. The backfill. Look for
ceilings to be right. Let's control. Then enter, zoom in and hold Shift and move it a
little on the y-axis. It will make changes slower. Duplicate the logo,
will use it next.
30. Back Clear Glass: We want to finish
them in the bag less. Merge both parts of the logo because the bank less safe making the cuts
the filter topology. To fix this problem, because the normals and
31. Lidar: Let's not forget the lighter. As you all know in real-life. Go to the vet, paid at the circle on it and
fit it to the image, may have fill it. The move and the move a little
away from the back page.
32. Inner Diffuse: Now we will add diffuse
pass inside the, inside the form and a cube
and position it to the cover, cover of the buttons. Sending the face not touch
the buttons and delete it apart to make a duplicate
the right side, bottom and the earpiece. And it's done.
33. Earpiece's details: Let's add some details. That earpiece, the plane, rotated by 45 degrees on y axis. And 100 cuts on both sides. Select, select all by pressing a novel tab to
insert on each face. You can see the effect now. You should not
delete all paths and then not are not needed. To select the point by clicking C or B. Results.
34. Antenna: We will now use the
image of stomach, the edge, and then of course, we should market than
separate it to use it later. Marriage, all warm part.
35. 5G Antenna: The only part, I mean, is if I ve antenna, as we did for buttons, we will add the circle
on the top right side. Moving down and make
it fit is a matrix knowing whether the points to move the upper and lower
parts to fit the image and making the cuts to make
this shape, it is a poll extrude on y and x-axis. To make the shape clean. No forget to let them make it. Select this line, Paris
V, to separate it. Select it this part
by pressing L, separated by pressing P.
36. All iPhone's materials: I will do the shaders now, but this isn't the
material cost. And go over all the settings
and separate terms. And of course,
please let me know if you'd like my course and you feel like a material focus calls for more
professional setups. This will be the
metallic edge part, will take the color
family Applewhite. For instance. I will use the cold color, metallic, roughness to zero. Now, the edge antenna. Let's set the color. Put metallic to 0.9,
roughness to 0.35. Move on to scream part. Hi, this line to separate screen is green font, it's black edge. Separately the screen. This will be the screens edge. Color to 0.005,
roughness to zero. The LPs. We will make it plastic as I
showed in the settings. This part should be
fully matte black. Now the screen, as this
will have texture on it. We should UV map screen part and plus you select Smart UV
and make it scale to bond. As you can tell, we should
rotate it by 180 degrees. Mr. zero on color out of lack. These parts should be the
same at the edge material. This part is plastic. Five z part is edge and
the edge antenna material. To dynamic island. This part is same as clean edge. Here we'll make as an essence of material should be very similar to
screen Nash material. This part has class shader
and often this is zero. Transmission to one. And alpha 2018. Reciprocate the lens from this edge will make them
less edge to gray color. And the lens to dark blue
with metallic touch. This plate should be the
same as the class material. Metallic edge has. It has the extra material. This part is black material
with zero roughness. Separate the lens
from its edge here. Also, these firms have their materials ready
on this vector. Here we will put some
elastic material. Here. We should set up
as a bank material. As I show. This has eyeglass instead of
touching roughness, 0.35, transmission to one,
transmission and roughness to 0.35 and alpha to 0.65. Color should be white. As you can see from the image, the Apollo was the
clear glass on it. Must select the part we did before and assign the
class material to it. As I show you, the level material should
have called color. Okay, the material
for the mike and flesh now, and it is later. Now the electron
material, as I show. And look at our iPhone.
37. iPhone textures: We're now at the
needed textures. All of your download content. Here you can open the screen
texture to visualize. Now, either to screen shader. Same should be done
for the flash. Open it inside this header. Go to UV mapping selected to flash back view, that is hue. And project from the view. Makes sure that it fits
the flash on the right. Is I've seen shouldn't be
done further might face. Make sure you select
all paths by clicking a and Control J to make
the phone as one part, recalculate normals and said Shade Smooth. There you have it.
38. Fix some problems: I know I know it's an issue of the next month and
metallic Edge, please get them sent home and select the interfaces
and delete them. Now card in the
camera must have, must have a deeper black fixed
by making a specular zero. And there you go. It's
all finally done.
39. Building the Scene: We're going to start
now making the render. I want to note that this
isn't a course about entering much I have
a big experiencing. As you can see from
Instagram page. I've gone a long way in it. Megan mentioned by Forbes and other big news outlet
of performance. If you want a course today, how to do such and
such rendering. We're going have to do
it. Now I will say that the setup by rotating the
phone and the x axis, we rotate on z axis
by 100, 180 degrees. The plane to be like our table. Move it down to below the iPhone top view and the camera. Move the camera away on the CAC. Here you can see how changing the length is changing overview. For the sake of this course,
we will keep this going. Keep it simply will use
a 44 millimeter lens. Mit the impact of users
who make the word black should be known and
set it to black. Here you can see my
personal Instagram, I go miracle over Twitter and Instagram
and phase at the time. I will pick the color
pink from the image. Oh teacher trick that
saves you a lot of time on changing colors
on multiple objects. First, add RGB known in the teal color and detail group
by selecting it. Then Control G. And
linked to output. You can set input name, the pink attached to the
group to color node. Copy the group to each phi
that has tangible colors. Now we'll see, we'll simulate
the lighting by adding a light setup and then light
on top view. Skinny commit. Move it away like that,
and duplicate it. Then, rotate 180 degrees
around center of the world. We said the light on bottom
side and iPhone to one. What? The main light will
be 18 what for now? You can see that it's ever take, I'm going to change colors
of the whole phone may change color in the group
node in one material will make the painting and we will dive deeper and
making it an endurance.
40. Setting up the Scene: Let's deep dive to create random phonetic copied all
the products from my library. Get all of them from my store, will make the table
material small intestine. You can see the metallic effect. Second, the light
and Bobbitt of it. Bumps and pink coloured. Also. You can elevate the
iPhone a little, and it's nearly ready.
41. Render Settings and Export: You will now make the
settings are different. Sensory illusion it is in
region 2,000.2 thousand pixels. I like to set the performance
to have the resolution. Column management shouldn't
have the uterus form to CMYK. To move any noise. We should enable the noise
that the competitor. And final output, the
rendering layers. And Dino is known and
link all parts to it. Now we're ready to render it. You can see the noise
effect when it's finished.
42. Outro: I want to take a moment and thank you for taking my course. I hope that you liked it. If you found this helpful and they want more of
similar content, please let me know
until next time. Good luck.