Step-by-Step iPhone 14 Pro 3D Modelling and Rendering | Ali Sayed Ali | Skillshare
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Step-by-Step iPhone 14 Pro 3D Modelling and Rendering

teacher avatar Ali Sayed Ali, aliartist3d

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Promo

      0:42

    • 2.

      Intro and Essentials

      2:12

    • 3.

      Getting Schematics

      0:44

    • 4.

      Blender Tips and Shortcuts 1

      3:51

    • 5.

      Blender Tips and Shortcuts 2

      3:22

    • 6.

      Making Original Vertex

      1:42

    • 7.

      Metallic Edge Curve

      2:58

    • 8.

      Metallic Edge Shape

      5:19

    • 9.

      Finishing Metallic Edge

      3:52

    • 10.

      Making Screen and Back Base

      1:49

    • 11.

      Setting up Buttons

      4:50

    • 12.

      Setting up Mute Switch Button

      3:59

    • 13.

      Making Button's Cutout

      3:50

    • 14.

      Finishing Button's Cutout

      2:29

    • 15.

      Power and Volume Button's Shape

      4:18

    • 16.

      Finishing Button's Cutout

      5:41

    • 17.

      Bottom Cutout Finishing

      8:20

    • 18.

      Screws

      4:05

    • 19.

      Screen

      6:33

    • 20.

      Dynamic Island

      4:16

    • 21.

      Earpiece

      5:02

    • 22.

      Back Glass

      1:42

    • 23.

      Back Camera Module

      5:14

    • 24.

      Back Glass Shape

      7:28

    • 25.

      Camera Plate

      5:36

    • 26.

      Camera Parts

      6:04

    • 27.

      Camera Part's Details

      2:55

    • 28.

      Flash and Mic

      6:19

    • 29.

      Apple Logo

      9:09

    • 30.

      Back Clear Glass

      3:16

    • 31.

      Lidar

      1:09

    • 32.

      Inner Diffuse

      2:25

    • 33.

      Earpiece's details

      2:43

    • 34.

      Antenna

      1:30

    • 35.

      5G Antenna

      3:05

    • 36.

      All iPhone's materials

      10:13

    • 37.

      iPhone textures

      2:21

    • 38.

      Fix some problems

      1:22

    • 39.

      Building the Scene

      5:22

    • 40.

      Setting up the Scene

      1:58

    • 41.

      Render Settings and Export

      5:39

    • 42.

      Outro

      0:10

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About This Class

Ready to make your own concepts and renders of your loved iPhone? 

Let's use Blender 3d to create iPhone 14 Pro model from scratch, colorize it by creating PBR materials piece by piece, and finally, remake my viral pink iPhone concept that got featured in CNET, Tom's hardware, HypeBeast, ...

The process will be Step-by-Step, while every click will be showing on bottom left of the screen.

After completing this course, you will know how concepts and renders of Big Brand models are made. You will have the experience and steps needed to follow me, to create any of iPhone models, or apply the experience to create your own project!

All videos will have captions in English language.

Course's main takeaways

  • Expert results while beginner friendly

  • From scratch to final export, no cut and no secrets!

  • Re-make my viral Pink iPhone render, featured in CNET, Tom's Hardware, HypeBeast, ....

What you will learn?

  • Detailed 3d modelling of the iPhone 14 Pro according to Apple documents

  • Creating realistic materials with physical based settings

  • All using PBR materials

  • Setting up High Resolution renders

  • Setting up Lighting and Camera in professional criteria

  • Following accurate dimensions in fraction of mm

Things you need to start?

  • Blender!

  • Images setup in Blender file (available in free download content, ready to use)

Who I am?

My name is Ali, creator of @aliartist3d on Instagram with over 15K followers, with years of experience in making 3d works, from 3d modelling to rendering, arch viz to product making. I gained a lot of experience in making renders in many scenarios while working with numerous clients.

I got mentioned featured by Forbes, CNET, Tom's Guide, iupdate, ....

I am more than happy to cover any topic you like in future courses!

Please contact me here or at aliartisy3d@gmail.com, for any info or anything basically!

Meet Your Teacher

Teacher Profile Image

Ali Sayed Ali

aliartist3d

Teacher

Hello, I'm Ali.

 

Creative 3d Designer, Passionate about iPhones, featured in Forbes, CNET, Tom's hardware, iupadte, ...

See full profile

Level: Intermediate

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Transcripts

1. Promo: They want to create a model. And then there is a guess mentioned by these guys. This course, I will walk you step-by-step from start to finish through the process of creating the iPhone 14 Pro. From 3D modeling to clean making the materials and official colors. And Tony Very make my vial. Think iPhone under with all settings needed. High manipulator of hideouts 3D page on Instagram with over 50,000 followers and years of experience and making iPhone 3D models, you can follow my steps to achieve amazing results. Even if you are a beginner without wasting time Pedra applied to it. 2. Intro and Essentials: I will go over some essential settings for the course. As render engine, we will use cycles. For device, you can use CPU and if you have a good GPU, it will be. But we want to make sure that we use millimeter as unit for the project file. For quicker movement. Go to preference, select input, then select you, use number pad for view selection. Now if you click one, it will go to front view. 34, right view, 74, top view. You can click Control with number for opposite view. Now, we will make water the rendering page. If you render now you'll see that everything is okay. You should go to the shader editor, select all, and start making the setup. Start by adding texture coordinate. Then mapping, environment texture. Then back around. Then I will put the link in the notes. Open the HDRI, which is available in the download content. Now you can see the render as expected. I like to have a brighter image also. 3. Getting Schematics: To have accurate model, you will download the official design guidelines from epilepsy human against this PDF, which has the model we want to work on with all need needed dimensions. Usually I add screenshots of the views to the blender file for confirming the design. Although we will also use mostly numbers from the Apple data. You will have it ready in the blender file, in the download content. 4. Blender Tips and Shortcuts 1: Will showcase some of the most used shirt has some functions and blender. You can do a better job. At the plane. It can move in by clicking G. The next to move on x-axis. And same for y and z. Go to edit mode by pressing tab. Select a point, double-tap Zhe. You can, you can slide the point at any age. R to rotate the object. Then press X to rotate around the x-axis. Same for y and z x plane. Later point by pressing X, then delete vertices. You can also delete only the face and leaves the points. You can add cuts. Mexican control are you can delete the cut weight, pressing X, then delete edge loops. You can set the perfect all the transforms, the mean, all objects. Selected point of choice. Well, since the Center for any point you want, one important thing to note is scanning versus shrinking. Here you can see the scale by pressing S. Now press Alt S, just hitting it. Look at these problems. Now, I can calculate nanos by pressing Shift N. Here you can see that now sticking is open and it preserves the original shape. 5. Blender Tips and Shortcuts 2: I'll go over some shortcuts that are most used. You can delete by pressing S. Uv map, select all objects, may pressing a, and then you select the UV mapping. Cynic of choice. Duplicate object by pressing Shift. Right-click to move on, to move to original position. Move on the x-axis by pressing G, then x can work in edit mode, my editing points, faces and edges whose I to insert a Phase II, the Extrude. Contrary to the bevel and mouse scroll to add subdivisions. You can separate apart by clicking P. Separate. You can select by clicking C or biking. Finally, Prezi to go to wireframe view or rendering view. 6. Making Original Vertex: Now let's start making the iPhone, who will say by adding cube using Shift a. Here you can see the iPhone 14 pro page in the next set of guidelines. Who will take the dimensions from the document and then put it to the queue. Dimensions 71.45 for it, 7.854, 147.6 for height. Now we add a plane, then X to rotate around the x axis. We will do the same thing for this plane. Go to wireframe mode, select this vertex, control. I select other vertices and delete them. Go to Modify tab at the mirror. Check X and Z in it. You should click Control a to apply the scale and rotation. Tophat work correctly. Make sure you check clipping and everything should be murdered. Now. 7. Metallic Edge Curve: Let's start making the edge. Here you can see the details of the rounded edge. We should copy the numbers as x and y to your model. Select the vertex. Go to Edit Mode. Now, click Shift D to duplicate the point G and X to move on x-axis type 17.32 as shown, and document first point and leave it zero on y axis. We will do the same for the second point. This time we pass G and Z and type 0.08. We do the same process for all other points as shown here. The point moves 2 h direction plus minus. All points are ready. Now, go to Edit Mode. Select class Point, press E, extrude it on z axis. Select every two point by holding Shift and link them by pressing f. Click out H to unhide images. As you can see, we should add some points to make it fit our phones with curves. Press Control R to add a point, then G to move it. According to some magic. If you want slower movement, hold Shift while moving to the point. Now it's done. 8. Metallic Edge Shape: Let's complete our iPhones edge. This schematic shows the curve of the edge. We will input these numbers as, as x and y. To do so, select the cube, syndicate, the top-right points, Shift D to duplicate them. To separate the point to new object. Select the new object, press M to merge points to point at middle. Go to top view, and it will start making new point according to some magic numbers. Shift D to duplicate and y to move on y-axis. Type 2.73 as in document. Same for the second point. And do it again. Now, move 0.13 on y-axis. Repeat all steps to do all the points. Now, we should link these points. Now. This will guide our creation of edge. But first, we need to make the guy more subdivided. Know to bottom view certain ethnic point to using Control R and move them to make them make it smoother. Now we set it to use both edge and guide objects. Go to edit mode by pressing tab, select Edge using alt. And left-click. Press E and y to extrude on y-axis. Make sure you select active element below. Now select the edge and the point you want to move it to. Press S. Then why? To make it to select point? Keep scaling it until it fits the point is the same for second point. Moves the edge, the third point. Now select the message. If you press Alt S, You will see we adduction there. This can be fixed by selecting everything. Pressing Shift N to recalculate normals. Now do the shift as the shrink it until it fits the edge to the Guide Point. Same process should be repeated to fit every point. Now lung not needed the guide anymore. Either metallic material, just show the progress. Lie Shade Smooth from object below Z and go to random mode. 9. Finishing Metallic Edge: Small detail remains, remains to finish the edge. As you can see, you will take the class dimensions and use it to fit the edge to it. By adding a plane, rotate it around x axis 90 degrees. Input the width and height of the glass plane. Select the edge in edit mode. Select last line of it. Paris e to extrude on y-axis. Go to front view. That is Shift S to shrink it until it fits the plane. Select the edge and the point from the back, and start scaling on y-axis until it matches its position. Finalize the edge, we should apply mirror modifier only on y axis. Then we add subdivision modifier and the mirror modifier for X and Z. Before applying the millimeter cynic the edges of the curves as shown by me. I mean increase to one. This will limit the subdivision modifier to mark these lines as base to sub-divide. Applying better than subdivided subdivision modifier. We delete these lines as they are not important. We'll move these lines the edges by pressing G and moving into cursor. To finish it, select last line on each side of the edge, extrude on y-axis. Then beverage plus sign. Scroll your mouse wheel to it to add subdivisions. 10. Making Screen and Back Base: We'll start by making a screen. And bank base. Should duplicate the line on each side and press P to separate it to another option. The new object next to the y axis. And I can show it. Press Alt H to unhide everything. Syn-ack, back and front object columns side the big Q. Go to Edit Mode. Select an edge and the points needed in the tube cell scaling on y axis until it fits it each side and press F to fill it for now. And you can see how it looks now. 11. Setting up Buttons: Now we will do the buttons, select the cube, selected top-right points, press Shift S to move center of worth to select it. Go to right view. Now we will create a button according to the dimensions from Apple document. Here you can see we can get and calculate the button width and height. If 9.15 is half the height of button, then we will multiply it by two. The other plane, rotated on x-axis. To visualize the dimension. We said this is dimensions to 18.3. Martin width is 3.26 mm. So add a circle. Said vertebrate is he's the 48. If you want, you can set it higher and the radius to 3.26 mm. Rotate on y-axis. And as we did as we did before, 3.264 areas, you will escape by 0.5 silicon, right and left points. Press Control Shift V, the pivotal point. Select top vertices, vertices by selecting first point. And the Hong Kong hold control to select as point. Now move to the plane border to make the height of point. As you can see, the button is 55.54 mm from the top of the foam. So moving on z axis has mentioned. We'll do the exact same process for the left side. Sensible center two cubes, top-left, title with follow-up and document the circle and set the vertices so 48 and the rate is 23.26 mm squared plus 0.5. Select both right and left point, moving left and right point to buy Control. Shift B. Moving to the top and bottom points to fit the plane. As we have the buttons, duplicate it, duplicate them, and move in and move them down. As mentioned, isn't document. And buttons are set in place. 12. Setting up Mute Switch Button: Now we will lose a mute, mute switch. Repeat the process for making the buttons. But this time for me to switch dimensions. The so-called was the radius as width of the mute switch. Scalar, 0.50, 0.5 again, select left and right pointer, and both of them then move up and down portion to fit the plane or dimensions. Now, you should be with the top and down points as shown here. Then moving left and right portion of them to fit the plane again. To make the switch button at the circle the same dimensions as last time. Hey, by 0.5, then zero minus five. Again. There is a small gap between buttons and buttons opening. The remaining step is to move the switch button by 31.14 mm. 13. Making Button's Cutout: Now we will create the cutout of buttons. First, we'll select all buttons cutouts. Click Control J to manage all in one of it. Then select the edge, body and political total j again to manage all into one out. Go to right view. Now we will add cuts to all points in the buttons shape. Here you can see this. You can see that these points are ready to be used. So we should add ten cuts for their many points. As you can see, the number of autos. Same will be added on the top side. Here we go to the left side and do the same for the volume buttons. As we use 48 vertices, four on buttons, then cuts will be added here also. For mute switch, we should add a point, an opposite of middle point, as you can see here. After we count the remaining points, may find that we should add 11 cups to make the cut-out, select a side point. And by holding Control, Shift, select the opposite, as shown in the video. Sex and delete faces. To fill the shape with select four points from both sides. Then press F and then select two points as I did. Then start replacing f to fill each or all the f to fill all remaining points. Same will be done to all other buttons. If you go to rendering mode, you can see the results. Now we'll do the same for the power. 14. Finishing Button's Cutout: We will do the button opening now. But before we do it, please select all buttons nine, as I did, Shift D to duplicate them, separated by pressing P. Let's start now. As you can see, it does not look good. To fix it. The faces around it. Press I to insert faces times 0.15 as value of it. You will lily this line now, we don't need it. My deleting edge loops. Select the inner bottom edge. Click Control beat prevalent type 0.075. Scroll up for more cell division. You can see how it looks by them. By rendering it. Same process will be repeated on the volume buttons. Select faces on button. Insert a 0.15 liters edge line. Control B together the power button opening side. We'll do it again for mute switch handy. Here you can see the result. 15. Power and Volume Button's Shape: The bottom line, we separate it last time. They have to fill it. Press I to insert at time 0.05. We're going to delete the last line. This way we created a small gap between button and Button cutout. As you can see the document, the button is outside of the poem by 0.45 mm. So we move the button on x-axis paying 0.45 mm. We will delete only faces Paris E then X to extrude an x axis. The front of volumes the button by clicking Control V and times 0.0, 752 pivoted. Instead the front side they needed to face. Then we should fill it, may link by linking both sides as I do it. And then the button and the power button is the exact same process will be repeated for the volume buttons. We'll be done again for me, switch. This time the button is labeled with the phone by 0.6 mm. Not forget to apply the scale before reveling good. Press Control a and select scale. It's finished the front side of the mute button. And everything should be perfect. Now. 16. Finishing Button's Cutout: Start doing the bottom opening. Now, you can see here, we will use this. I mentioned this as guys to where we put each part. First, who put the center of the world bottom left side, will add a plane set dimensions as two times the number in the document. Shift D to duplicate it, then multiply to 25.15 by two and select it. The second thing, same should be done to all numbers. Now we'll start adding the force. The force is 1.50, 53 in diameter. And the circle of 48 vertices scaled by 0.5. But let's see G and X to move on x axis until it reaches as first-line of our guys. And then the array modifier and set count to three, the x position until it fits into the next line of guys. Shift D, move on x axis, that is the right force position. The count to fit the correct number. At circle of 1.5 nanometer. First group, scaled by my 0.5. Move on x axis. So this is the kind of screw part. Duplicate the right side screw. So negative the middle point here and click shift as the selected to select it all checks out circle, radius 3.0, 1 mm, that's shown here. Scaled by 0.5. Select top and bottom side points. Click Control Shift P to pivot the points. Move right and left portion to fit our guide, as I show here, we can delete these planes. Now. I've started applying it to the array modifier, deselect all these paths. Then we press Control J, then Control J to attach them to the edge of the form. 17. Bottom Cutout Finishing: We'll start by making the cutouts. If you zoom in, you will find that the port circles does not fit in font shape. To fix it with, select these two circles. Make sure that you have to have faith selected here with these settings. Now while living mouse and place. Then control, then end. They should snap into the phone shape. We'll start by adding the cuts to create the cortex. Here becomes the points that you should add. Cuts to fit it. Should add one-to-one cuts. We're going to start building the shape by selecting the points and pressing F. Name should be done for all. Should not move the existing lines. We should add cuts on it. Now we can render to see the results will do the same for the ESP opening. Curious heap. Psi then type 0.1, but I didn't set. Same will be done to all force. Not forget to delete that as lungs. Through the inner edge of all births out to z and z axis. Control beat the bevel and times 0.075. Who was surprised this line to create the inner plastic part, as I showed you. There is all this perfect. 18. Screws: You lose this crew is now this process should be done multiple times today the good shape centrefolds business will be center of select points. We should start by selecting everything. Then one-by-one, de-select and scale each time by a bit. This way we will create the shape we need. Extrude up. Then scale by pressing Shift Z just came only on x and y axis. Fins are open shape. Select edges and Bevel them to have a more realistic shape. After we have done it, press Shift S to set words center towards origin. Go to Edit Mode, duplicate this group by ship, by pressing Shift D and press S, then x, then minus one. And everything should be in place. 19. Screen: It's time to start making the screen, the plane and send display area. They mentioned the spleen. Go to screen-based object, select from front face. But as for the Internet, until it fits display plane we made, we'll start by making the dynamic island domains I mentioned as in document, set center for the top of screen space. At the plane set height to 8.12 times 220.69. Make Center for the middle of select points as I create a so-called cetera radius to 6.07 scaled by 0.5. We will bevel middle points to make it a katana to fit our name mentioned. To me this screen directly fill, fill face here. Start filling the screen phase as I do now. Leave some amount of lines above and below. Now add cost to each available on other side, same as I, and fill it on both sides. Now, follow the spirit easy procedure to make the cutout of the dynamic island to screen object. And everything should be well now. 20. Dynamic Island: We'll do the dynamic island content now. Select the cut-out edge set Center for to select the circle and position it in place of front camera, as you can see on the right screen. Duplicate it to create this sense of shape. It is not visible, invisible muscles the time, but it's there. Now start filling the shapes by selecting the vertices and filling by pressing F. You can follow me to see how I did the feeling. You can see when I said the shape to smooth, that is artifacts. Fix it by recalculating the normals. Pressing Shift N. Duplicate the camera edge, sensor Edge, and separate both. The sensor part. Fit to the terminal part. This will be the goodness of the camera. Duplicate the camera edge again, move it back a little and scale it down to make the lens set. Select the last line, but let's Shift S to make Central Florida to select it. And an ecosphere and scale it a little. On my axis. I didn't see how it looks. 21. Earpiece: Now we will do the earpiece. Put the word center here. We add the plane rotate on the x-axis. Said with the 14.40 and height to four to 0.75 times two. We delete the upper point here. Then we merge. Mrs. Green Bay is using water all j. Now we will fill the side of therapies, delete the path points, and started filling the empty part to create the RPC. Remove the upper point. Now to deliver equivalent point, my scaling on z-axis, sit pivot, index route to fill the shape on the back. Save some time. We would delete the left side and use minimum modifier to matter the right side. Let's first go over the edge of the screen. Now using a mirror modifier and it should be ready. 22. Back Glass: Most of the backside. Instead Beth back face and delete the face. Sad feeling backside as I do. The edge, the backside and bases are ready to use. 23. Back Camera Module: Now it's time to making the back camera module. Set word is central to use top-left side the plane and rotate it 90 degrees. Started adding two times a number is seeing that often. It will be used as a guide to create accurate camera model. It should be done to all parts of the camera model. Now enter the mikes plane towards center, the bottom-right bond, and then the circle of the 1.15 mm scaled by 0.5. Now go to each part and do the same bifan of the document from Apple. You can delete the planes now. 24. Back Glass Shape: We will now create the cabinet modular modular shape. We should do some calculations to know the exact center of module. You can see the number for me as I did it already. Center for to it and the plane. And then we'll do some calculations to know the width and height. I use numbers for internal camera models. I will give you the plane to move same shape as in bank image. Will add cost to be near number of cuts over the phone is edge. Incident. The modal shape to fit the inner shape. Them to the backside, would delete the faces of firms the backside to insert the shape of the covenant module. Now we will start from either side of the module. We delete the inner shape, and it should be perfect. 25. Camera Plate: Let's do the common module. Take a couple of cuts in the empty area here. Certainly with the lines, the physics through Cipro envelope from the app. Separately the outer edge of camera plate linked to the camera pods. Who's gaining on the y-axis to move camera, the camera pods to fit the plane in Plato's position. And Imitate me as I fill the shapes. And it shouldn't be done now. 26. Camera Parts: Now, let's complete the camera moses parts. Start by duplicating the camera sides plus the flesh. And my quads. Now move the camera edge on y-axis to fit somatic inserted to make the edge. Then extrude the y-axis. Separately the cameras inner edge. And a plane from the cubes top-left. Tomato symmetric its value, as I show here. Moves the camera plastic part to match the guide spleen Institute to make the shape of the plastic. Then extrude it on my y-axis. Let's Shift N 30, calculate models, then control the lymph is a plastic part. I have the green part. The front face of the metallic parts separately. Thinner line becomes a plus apart, then duplicate it and move a little on y-axis. We can now fill the outer line already. And you can check by selecting render view. 27. Camera Part's Details: We will do the cabinet parts in detail. Let's type by hand. The limit is unloading the image of the back of the iPhone. Scale it to fit the iphone model. Silicon thinner line extrude and scale to fit the black part from the image separately, the inner line to make the gray part the engulfs the lens. Now you can select each of the inner lines, since Center for to them. And then an ecosphere and fits in and land size and shape. And it's ready now. 28. Flash and Mic: Okay, now start making it the back part behind the glass. Duplicate the backyard. Merge them together. Skin on y axis to make the whole back as one straight plane. Now, I'll show you how I refill the back part to make it a cleanly fail. I want to make sure that all points aren't exact same y-axis plane. Make sure to move the back part a little bit from the very last part. Now it's time to make the flesh. And Mike, we should fill our flesh on my bus and send them to make the curve part around the flash on mine. The inner part on my axis. Make sure to make it skin on y axis for the back plane position as exactly as I do. Now, freezing, flash and Mike edges with a backpack. As you can see, big problems happen as always if except by recalculating normals Shift N level, both parts separate, separate and online. Who used? We will use it to correlate flasher, flash and Mike planes. And it's finally done. 29. Apple Logo: Now we'll do the upper lobe and the upper logo. The plane and merge all points to one point and center. I will start extruding the point. Measles. I'll make the parts so that it matches number of vertices, the outer line. And we can fill it. Now. I want to make sure that the topology is clean as possible. Same for other parts of the logo. Now, we will move the logo and fit it to the image of the iphones back. Hi there, the last part, make sure to be on better. The backfill. Look for ceilings to be right. Let's control. Then enter, zoom in and hold Shift and move it a little on the y-axis. It will make changes slower. Duplicate the logo, will use it next. 30. Back Clear Glass: We want to finish them in the bag less. Merge both parts of the logo because the bank less safe making the cuts the filter topology. To fix this problem, because the normals and 31. Lidar: Let's not forget the lighter. As you all know in real-life. Go to the vet, paid at the circle on it and fit it to the image, may have fill it. The move and the move a little away from the back page. 32. Inner Diffuse: Now we will add diffuse pass inside the, inside the form and a cube and position it to the cover, cover of the buttons. Sending the face not touch the buttons and delete it apart to make a duplicate the right side, bottom and the earpiece. And it's done. 33. Earpiece's details: Let's add some details. That earpiece, the plane, rotated by 45 degrees on y axis. And 100 cuts on both sides. Select, select all by pressing a novel tab to insert on each face. You can see the effect now. You should not delete all paths and then not are not needed. To select the point by clicking C or B. Results. 34. Antenna: We will now use the image of stomach, the edge, and then of course, we should market than separate it to use it later. Marriage, all warm part. 35. 5G Antenna: The only part, I mean, is if I ve antenna, as we did for buttons, we will add the circle on the top right side. Moving down and make it fit is a matrix knowing whether the points to move the upper and lower parts to fit the image and making the cuts to make this shape, it is a poll extrude on y and x-axis. To make the shape clean. No forget to let them make it. Select this line, Paris V, to separate it. Select it this part by pressing L, separated by pressing P. 36. All iPhone's materials: I will do the shaders now, but this isn't the material cost. And go over all the settings and separate terms. And of course, please let me know if you'd like my course and you feel like a material focus calls for more professional setups. This will be the metallic edge part, will take the color family Applewhite. For instance. I will use the cold color, metallic, roughness to zero. Now, the edge antenna. Let's set the color. Put metallic to 0.9, roughness to 0.35. Move on to scream part. Hi, this line to separate screen is green font, it's black edge. Separately the screen. This will be the screens edge. Color to 0.005, roughness to zero. The LPs. We will make it plastic as I showed in the settings. This part should be fully matte black. Now the screen, as this will have texture on it. We should UV map screen part and plus you select Smart UV and make it scale to bond. As you can tell, we should rotate it by 180 degrees. Mr. zero on color out of lack. These parts should be the same at the edge material. This part is plastic. Five z part is edge and the edge antenna material. To dynamic island. This part is same as clean edge. Here we'll make as an essence of material should be very similar to screen Nash material. This part has class shader and often this is zero. Transmission to one. And alpha 2018. Reciprocate the lens from this edge will make them less edge to gray color. And the lens to dark blue with metallic touch. This plate should be the same as the class material. Metallic edge has. It has the extra material. This part is black material with zero roughness. Separate the lens from its edge here. Also, these firms have their materials ready on this vector. Here we will put some elastic material. Here. We should set up as a bank material. As I show. This has eyeglass instead of touching roughness, 0.35, transmission to one, transmission and roughness to 0.35 and alpha to 0.65. Color should be white. As you can see from the image, the Apollo was the clear glass on it. Must select the part we did before and assign the class material to it. As I show you, the level material should have called color. Okay, the material for the mike and flesh now, and it is later. Now the electron material, as I show. And look at our iPhone. 37. iPhone textures: We're now at the needed textures. All of your download content. Here you can open the screen texture to visualize. Now, either to screen shader. Same should be done for the flash. Open it inside this header. Go to UV mapping selected to flash back view, that is hue. And project from the view. Makes sure that it fits the flash on the right. Is I've seen shouldn't be done further might face. Make sure you select all paths by clicking a and Control J to make the phone as one part, recalculate normals and said Shade Smooth. There you have it. 38. Fix some problems: I know I know it's an issue of the next month and metallic Edge, please get them sent home and select the interfaces and delete them. Now card in the camera must have, must have a deeper black fixed by making a specular zero. And there you go. It's all finally done. 39. Building the Scene: We're going to start now making the render. I want to note that this isn't a course about entering much I have a big experiencing. As you can see from Instagram page. I've gone a long way in it. Megan mentioned by Forbes and other big news outlet of performance. If you want a course today, how to do such and such rendering. We're going have to do it. Now I will say that the setup by rotating the phone and the x axis, we rotate on z axis by 100, 180 degrees. The plane to be like our table. Move it down to below the iPhone top view and the camera. Move the camera away on the CAC. Here you can see how changing the length is changing overview. For the sake of this course, we will keep this going. Keep it simply will use a 44 millimeter lens. Mit the impact of users who make the word black should be known and set it to black. Here you can see my personal Instagram, I go miracle over Twitter and Instagram and phase at the time. I will pick the color pink from the image. Oh teacher trick that saves you a lot of time on changing colors on multiple objects. First, add RGB known in the teal color and detail group by selecting it. Then Control G. And linked to output. You can set input name, the pink attached to the group to color node. Copy the group to each phi that has tangible colors. Now we'll see, we'll simulate the lighting by adding a light setup and then light on top view. Skinny commit. Move it away like that, and duplicate it. Then, rotate 180 degrees around center of the world. We said the light on bottom side and iPhone to one. What? The main light will be 18 what for now? You can see that it's ever take, I'm going to change colors of the whole phone may change color in the group node in one material will make the painting and we will dive deeper and making it an endurance. 40. Setting up the Scene: Let's deep dive to create random phonetic copied all the products from my library. Get all of them from my store, will make the table material small intestine. You can see the metallic effect. Second, the light and Bobbitt of it. Bumps and pink coloured. Also. You can elevate the iPhone a little, and it's nearly ready. 41. Render Settings and Export: You will now make the settings are different. Sensory illusion it is in region 2,000.2 thousand pixels. I like to set the performance to have the resolution. Column management shouldn't have the uterus form to CMYK. To move any noise. We should enable the noise that the competitor. And final output, the rendering layers. And Dino is known and link all parts to it. Now we're ready to render it. You can see the noise effect when it's finished. 42. Outro: I want to take a moment and thank you for taking my course. I hope that you liked it. If you found this helpful and they want more of similar content, please let me know until next time. Good luck.