Transcripts
1. Introduction: Hey, everyone. Welcome to
Sound Design in 90 minutes. My name is Jay. Thanks
for being here. I'm really excited that you
decided to join this class. In this class, we're going to power through the
principles of sound design. If you're on this
site regularly, you know that I have
tons and tons of classes and also tons and
tons of sound design classes. This one, we're going
to boil it down to really the main principles, the big picture stuff, and how when I'm
working on a track, how I think about the sound I want and then how I make it. That's really what we're
going to zero in on. Going to use a little
bit of Ableton. We're going to use a
little bit of logic. We're going to use a little
bit of analog synthesis. It's like a fun little
analog synthesizer that we're going to be
looking at a little bit. But none of what we do
is going to be specific to any synthesizer
or any software. This is a class that's
going to teach you how to walk up to any synthesizer
and identify uh, how to make the sounds
you want on it. You're going to
be able to say, I know what that button does. I
know what that button does. I know what that button
does on every synthesizer. So this is not an Ableton class. This is not a logic class. This is not an analog class. This is a class for
anyone who wants to learn how to make
their own sounds with synthesis and skip the
theory and math stuff and jump right to
the music stuff. So, yeah, that's what
this class is about. Clock's ticking,
so let's dive in.
2. My approach to sound design: Alright, so let's talk
about sound design. We have a lot to get through
in a short amount of time. So, um, how I approach sound design is with a little bit of experimentation,
you know, I mean, I wish sound design, to me, was so specific that
I could just imagine a sound and then just make it
exactly how I envision it. And that is sometimes true. But sometimes I don't have a problem making the
sound I'm envisioning. The problem is more that I find better results
experimenting with the tools than I do
imagining the sounds. You know, there's new
sounds all the time in some of these new synthesizers that are more interesting
than what I can imagine. So, a healthy amount of experimentation is
really awesome. So that's a long way of saying. My approach to this
involves a lot of experimentation and happy accidents, and
don't be afraid of that. That's okay. Um, so we're going to explore,
we're going to create, but we're going to
know a whole bunch of fundamental principles, and that's going to get
us in the ballpark of what we want to make all
the time very quickly. There are really just a
couple main principles, and we're going to learn those, and then from there,
we'll be able to design any sound
you want broadly. And then we'll work on crafting that down into exactly
what you want. In the end, I'll talk about how to study sound
design more and point you to some of the kind of
best sound designers working today and how to study their stuff and also how to find these sound design recipe
books that I really love. So, before we dive into
meat and potatoes, let's talk a little
bit about the software I'm going to use here, what software you should have, and what's the best way to
follow along with this class?
3. What is sound design?: Alright, so let's talk
about sound design. What actually is sound design? I find a lot of time that
sound design is a bit like music theory in that
a lot of people have the assumption
that it's something that they need to learn and they know that they need to
get good at sound design, but they don't exactly
know what it is. So, let's first
just kind of talk about what it is
and what it does. Sound design is like
crafting our own sounds. Not necessarily. You can think about let's
look at it this way. John Cage, famous composer, said that music is
organized sound. Okay? That's a very
famous quote of his. So sound organized
in time, right? I'm like, kind of
paraphrasing his thing. So if music is sound
organized in time, what sound design is is
it's crafting those sounds, so we're going to
make those sounds. We're going to make
them really cool. And then separately from that, we're going to make music
out of those sounds, right? Now, in reality, often
those things come together, where we're making music and sound design
at the same time. I don't work that way, where I'm making I make all my sounds, and then I make music with them. I don't know anyone
that works that way, but maybe some people do. But that's really what it
is, it's making the sounds. So most of the time when we
talk about sound design, we're talking about synthesis. So how do handle synthesizers
and things like that. But we're also
talking about just making cool sounds in all
kinds of different ways. Let me show you. I've got a track pulled up here.
This is a track of mine. It's a work in
progress, and it's got a whole bunch of audio
things happening here. This is this is an interesting track in terms of Synth because it's got
all this midi stuff here, but this is a track where I'm not using really
any synthesizers. I'm using samplers, and we're doing a
bunch of string stuff. So it's supposed to
sound like there's an orchestra within this
kind of techno landscape. So, but you can get a sense
of the sound design here. Everything you're hearing
here is sound design from the drums to the pads to
the atmospheric stuff. Everything is sound. So that kick? That was craft. Now, even that violin, there's a certain way I wanted that violin
to send, right? I wanted it to have a certain
attack, a certain sustain. And when a note was let go, I wanted it to end
a certain way. All of this is sound design. So for every note, we think about how it works, how we wanted to enter, how we wanted to exit,
all of that stuff. If you come from a
traditional music background, like a classical music
background like I do, you can think about sound design really as almost synonymous
with orchestration. It's a lot of the same stuff. In orchestration, we're
really trying to make orchestral instruments
sound unique by layering them by doing different techniques,
but doing all the stuff. We just have a much
smaller palette. In sound design, we have
a way bigger palette. We can do virtually anything. But the goal is the same. We're trying to
make unique sounds. Okay, so now when I think
about sound design, my kind of starting
point is I think about three main things
I can do with sound, and that is, I can mess with
timbre, shape, and motion. So let's go to a new video and talk about those three things.
4. Timbre, shape, and motion: Okay, when I'm thinking
about sound design, I'm thinking, I have a sound. We can always start with a
sound, and usually we do. In all types of
synthesis, we don't. We'll talk about that later. But in most types of synthesis, we start with a sound. And we'll talk about
that soon. And then when it comes to how do
we shape that sound? How do we design that sound? There are three
things that I think about that you can
do to that sound. We can play with the timbre. We can play with the shape, and we can play with motion. Okay? All three of those
things are going to make that sound whole lot more
interesting. Let me demonstrate. So, here is a very plain,
basic boring sound. Oops. Okay, this is the default analog Synth
patch in Ableton, okay? Oops, let me loop that. And I just have two
notes looping. Okay? Nothing too wild.
This is basically just a square wave, I think. Okay, so let's make this
more interesting timbre. Now, we're going to talk
about timbre more in just the next section,
actually, the next video. So if you don't understand
this word, just don't worry. We're gonna talk about it
more in just a second. But basically, timbre is
kind of a confusing term. It literally means color, okay? So timbre is the
color of the sound, very nebulous, right?
Color of the sound. Here's a cool kind of an
easy way to think about it. Let's say I asked a flute and a violin to play the exact same
note, same octave, okay? Now, you don't even know you don't need to
know anything about, like, classical music or anything to understand
this analogy. Just imagine this in your head. If I asked a flute
and a violin to play the exact same note, could
you tell the difference? Probably. Yes, you could
probably tell the difference. You could hear it and say, Well, that one's a flute because it
sounds like a flute, right? And that one's a
violin because it sounds like a violin. Why? They're playing the
exact same note. The answer is timbre. They have a different timbre. They sound different. They have a different
color to their sound. So that's kind of
what timbre is. There's a lot of things
we can do with timbre. So more on that in a minute. We'll come back to that. Shape. Okay, shape is a little bit
easier one to describe. So let's put a little
shape on this one. Shape would be like, how
does the sound start? How does it end? What happens
while it's sustaining? So we'll go over the details
of how this works shortly. I just want to give you
a quick overview so you don't have to understand everything
that's happening here. But let's hear it. So I can go here and I can say, What if this had a slower entry? So right now it goes on, right? Let's make it slowly turn on. Okay? Different shape. Let's make it slowly turn off. Let's make it stay
sustaining all the way. Let's make it come
way down right away. Maybe not that much? Maybe
a little more relaxed. There we go. Okay, now we've got a very
different shaped sound. Right? Um, What if we make
it shaped like really sharp? Like a buzz. What if
we just did this? There. Just a op. Okay, I'm gonna put it back
similar more reasonable. So we can demonstrate motion. Okay, so that's shape. Now
let's talk about motion. What's happening while
it's sustaining? Right now, it's
just going right, it's just sitting there. So let's add a
little motion to it. Give it a little something
to make it more interesting. There's a few different
ways we could do that. Here's the easiest. And let's go Oh, I don't know. In fact, let's go this
way. Let's do that. I'm just gonna pull a
duplicate of that oscillator. Ota tune just a little bit. Now you feel this,
like outta tune thing, and that gives it a
little bit of emotion. I could also use an
LFO if I wanted. Let's use an LFO on the volume. Okay, now it's a
little more obvious. Now there's a lot of
motion there, right? Let's speed that up. Right? So now I've got kind
of a silly sound, but I've got a much
more dynamic sound than just our initial
Bing sound, right? So timbre shape, motion. I.
5. What is timbre?: Okay, back to tamber. So the best way to play around and affect timbre is
with our oscillator, okay? So let's dive in and talk
about an oscillator. So just a minute ago, when I said that
usually in synthesis, we start with a sound, okay? That is always going
to be the oscillator. In a synthesizer, the oscillator is the only thing
that makes sound. Everything else chips
away at the sound. Okay? So if we go down here
and look at this synthesizer, we can see over here oscillator
one and oscillator two. So these are two oscillators. They're the only thing in this whole thing
that makes sound, other than noise, this is
sort of a third oscillator, and it's just kind
of a noisemaker. But we have two oscillators. So let's turn this one off and just listen to this one, okay? And let's turn off this LFO. Let's get this back to
normal. What else did I do? Okay. Should pretty
much back to normal. A little more volume. Okay. Now, the oscillator, we'll
go into more details about about everything that's in the oscillator section
in just a minute. Here, I want to focus on the timbre we can get by
changing the waveform. Okay? Here it calls
the waveform shape. But in your synthesizer, it might call it wave, I might call it
waveform, I might call it shape, it might
call it something else. But basically, here's
what we're looking for. These kinds of symbols, okay? Sine wave, it might call this sine might call
this one sawtooth, triangle or sorry, square wave. You might also have
one called triangle. Each of these waveforms, and this is noise or random. Each of these
waveforms are going to generate different timbre, okay? So we are on sawtooth wave. You can imagine
this little shape, if repeated over and over and over, looks like a sawtooth. Okay? So it sounds like this.
But let's switch to sign. See, very different timbre. Same note, same shape, same motion, same everything. Here's a square. Right,
so you might think, Wow, that sounds awfully
similar to the sawtooth. Let's compare the
two. Close, right? One thing to keep in mind is that all of these
shapes of waveforms, the way I think
about it is the more like right angles
the waveform has, the more like, buzzy it is. So this square wave has
a bunch of right angles. It's gonna be pretty buzzy. Sawtooth wave, no right angles, but some sharp angles. So it's going to
be pretty buzzy. The sine wave, no angles at all. Very smooth, right? So
that's the very smooth one. Okay, now, but why why do these sound buzzy or
smooth or whatever? The reason is partials
and harmonics, okay? So if we select a sine wave, it generates a single tone. Let's look at this actually. Let's look at this through
Let's use a little tool here called a Spectrum. Let's throw that up
there. Okay. Okay, so let's change our note here so that we are hearing one note all the way through and make it a
little more consistent. Okay. So here's what
we're seeing here. This is the note that
we're making, okay? This is the note
that I'm playing. All of these things above it are like the signature of that note. Okay. Every note that
you hear anywhere, if a clarinet plays a note, what you're actually
hearing is a whole bunch of notes that make up the
note that you're hearing. So there's one note that's
called the fundamental. That's the note that
we intend to play. Like, if I have a clarinet, I don't know why I'm picking
on clarinets these days. This is true of all instruments. If I have a clarinet and I say, I want to play a G,
and I finger a G, I blow a G and say, This is a G. I'm
going to play a G, but there's all these
other notes that happen. That you don't really hear consciously, but they're there, and all of them contribute
not to the pitch, but to the timbre of the sound. And that's what these
are. These are a bunch of different notes that are
contributing to the timbre. Now, watch what happens
when I shift this to something like
a sawtooth wave. Right? The pattern
changes, right? We get a lot more present in these upper partials or these
upper harmonics, right? Those two words, I think,
are slightly different, but for our purposes right now, let's use them as
the same thing. So a lot louder in
our upper partials. So it's gonna be buzzier.
Let's look at a square wave. Right? So now we're
getting big, quiet, big, big, quiet, little bit
louder, big, big, quiet. So different shapes
on them, right? And again, back to our
really smooth sine wave. Now, in theory, a sine
wave shouldn't really have very many up here at all, but that's a story
for another day. So all of these upper things contribute to the
timbre of our sound. All these upper frequencies
contribute to the timbre. So what does that mean? That means that we can do a lot of messing around
with the timbre of our sound by playing with these frequencies up here, okay? So if we had a way to
mess around with these, we could really play
with the timbre. Which is a long way
to say, there are two main ways we can
mess with the timbre. We can change the waveform, or we can mess
around with these, which is to use a filter. Cool? Cool. Okay. All
right. Let's move on.
6. How to read a waveform: Okay, let's do one
more thing here, and let me just show you what these waveforms look
like on their own. So I'm going to switch over to another program here
called audacity. If you're not familiar
with audacity, it's a great little program. It's free. It's for Mac
and PC and Linux, I think. It's just a great
little utility. So I'm going to go to
Generate and Tone. And then I can go to waveform, and here are some options. I go to sign, frequency
440 amplitude 0.5, duration, 30 seconds. Sure. Generate. Okay. So now we can zoom
in Zoom, Zoom, Zoom. Well, first of all, here's
what it sounds like. You might want to
plug your ears. Nat. If I zoom way, way, way in down to the
individual sample level, I see these beautiful
sine waves, okay? And to show you how
zoomed in I am, now, see these little dots. These are the
individual samples. So we are way mega zoomed in, like, to the millisecond. Okay, so let's look
at another one. If we go to generate
tone square Same thing. It looks like that.
Sounds like this. Much buzzier. We go
in in a square wave. It's going to look
like that, right? So squares. Now, we can see that it's not
actually a perfect square. If it was perfect, this line
would be just straight up. But there's, like,
weird math going on. Like, it's hard to
make a perfect, perfect square, as far
as I understand it. So you can just generate
these tones if you want. Audacity is a great
tool for that. Um There's a bunch
more. You can do. You can do a lot of other
things with audacity. Triangle. They're neat. Oh, look how it
connects. That's fun. So check out audacity. Free program, fun to use, fun to demonstrate stuff on.
7. Synthesis types: Okay, in the next section, we're going to go
into the main guts of how synthesis works. And we're going to
start with a type of synthesis called
subtractive synthesis. Now, I want to point
out that there's a number of different
kinds of synthesis, okay? Subtractive synthesis is one. It is probably the
most common, I think. But it's also kind of stylistic. It depends on what sound
you're looking for. Subtractive synthesis
is the best to start because it's
easy to explain. It's easy to understand. And
at the end of this class, we'll look at more types of synthesis, how some
of the other ones work. But some of the other ones
are additive synthesis, physical modeling synthesis, wave table synthesis,
FM synthesis. FM synthesis being probably
one of my favorites. If you've listened to anything
that came out of the 80s, then you're familiar
with FM synthesis. So there's a lot of
different types, but a lot of the things we're going to talk about in
subtractive synthesis, all the elements are in all these other types
of synthesis, okay? So once you learn
subtractive synthesis, then you can learn all the other types
really easy because, like, an oscillator is
still an oscillator. A filter is still a filter. You know, an envelope
is still an envelope. They just work different in the different synthesis types. So be aware that there are different types of synthesis
that work differently. So when you're looking for, if you're not using Ableton, you're looking for a type
of synthesizer to use. Search around, make
sure you're using a subtractive synthesizer
or an additive synthesizer. That would even work to follow along with
this next section. Anything that's just kind of a very basic synthesizer that has a simple layout of
an oscillator or two, a filter or two envelopes all
over it and an amplifier. That's what we're
really looking for. So don't try to use a physical model to follow this next part. That
will be very confusing. So make sure that you're using some kind of
subtractive synthesis. Cool. Alright, let's get into the meat and
potatoes and talk about how to design synthesis
sounds. Here we go.
8. The 4 Sections to any synthesizer: Okay. Actually have my most
complicated setup I've ever done to
film the class now. So what I've got going
here is I have Ableton with analog and keyboard
hooked up to that. I also have a second
camera shooting down at my desk to show you this fun
little analog synthesizer. This is a Corg monotribe. This is just a cute
little analog Synth. I love this little
thing for teaching because it's got
everything we need on it. So, you know, we can do
some really cool stuff. I'll show you how it works in some detail as we
learn this stuff. But that's there, because
what I want to do is I want to show you how these principles work
on multiple things. So I'm going to show you
how it works on analog and then also how it works on the
monotribe for most things. So hopefully, you can find it on whatever
device you're using. So in this video, I want to talk about
the four main sections of any synthesizer, okay? So, no matter what synthesizer
you're looking at, hardware, software,
analog, digital, whatever. As long as it's some
sort of additive, subtractive synthesizer,
it's going to have four sections, four
main sections. And you can kind of see them
here if we look at analog. You can kind of
see this box here, and you can kind of
see this box here, and this box here, and
then this box here. Now, there's going to
be extra stuff, right? Like, every
synthesizers different. So there's four main things, and then there's going
to be like extra bells and whistles that makes
everything unique. So what we want to do is learn how to use
those four main things. And if you learn
how to use those, then every synthesizer that you find you can just walk up to it. You know these four main things. You can dial them
in and make some cool sounds right away just
by knowing these four things, okay? So here's what they are. The four things are the
oscillator section, the filter section, the
envelopes, and the amplifier. Okay? Those are the four things you need to figure out, okay? So in the next several videos, we're going to learn what
those four things are, how they work, and how
to use them and how to dial them in. Okay. So we see them here
in the analog. Here's our oscillator section. And like a lot of synthesizers, we have two oscillator sections, kind of three. We've
already talked about that. Here's a filter section. We have two filter sections
here. That's cool. Here's an amplifier section. We have two amplifier sections. And then envelopes,
this is an envelope. Envelopes are kind of all over. This is another
envelope. Click here. This is another
type of envelope, and there's sort of an envelope
buried in here, I think. There's an envelope.
There's an envelope. Envelopes are all over the place. We'll talk
more about that. And over here, if we
look at the monotribe, VCO means voltage
controlled oscillator. Well, voltage controlled is a way to talk about
really analog gear, and we're not going to
spend too much time on the voltage controlled stuff, but that's a way for analog gear to control other analog gear. Maybe sometime I'll do a
big analog gear class, but that's kind of outside
of the scope of this class. So we're going to not deal with the voltage controlled
part of that too much, but the O in VCO is oscillator. A, VCA is amplifier. LFO is something different
that we'll talk about soon. So we have oscillators, amplifiers, filters are
here VCF for filter. These two are for filters. And then envelopes are here and kind of here
and kind of here. Actually, all these are
sort of different elements of envelopes. So all the same stuff just
laid out differently. Cool. All right, so let's dive into the
oscillator section.
9. The oscillator section: Okay, let's look at the
oscillator section. Now, we're going
to have two main things in the
oscillator section. We're going to have the
waveform to choose, and we're going to have
some tuning options. Okay? So let's look at
the waveform first. So down here, here is
our waveform selection. So here we have sine wave, sawtooth wave, triangle wave. If we look over
at our monotribe, we have three options. We have a sawtooth wave, triangle wave, and a
square wave right there. Some synthesizers have hundreds of waveforms to choose from. Some have two, some have, you
know, anywhere in between. So some let you draw
your own waveforms. These are the standard ones. So there's no kind
of way to know how many different sins have,
but they will have some. Each one of these, you know, they contribute to the timbre
it's also worth noting that different synthesizers have different amounts of
number of oscillators. This Synth has 2.5, right? It's got this one, this one, they work the same
and this noise. The monotribe has
21.5, let's say, it's got this one VCO, and it's got this
noise right here. So let's turn off the rhythm. Okay. That's pretty
sad, sounding. Let's just play record
a new note here. Okay. So I can add in some
noise with this dial. Just to give it a little more character changes the tang a little bit. Whole bunch. T, I'm gonna turn that off. So that's something I can do. So different waveforms. Now, the tuning is
here in my case. So I have octave semitones and then what they call detune here. So octave is if you're not
familiar with the term octave, it basically is 12 semitones, but it also you can think of
it as just like the range. Like, if you move
it up one octave, you're shifting from, like, mid range to upper range to
higher to higher to higher. So for example, well,
let's play something here. Here's a note if I
go up an octave. Let's turn off our
second oscillator. And let's go down. Okay? Semitones is like one
step on the keyboard, right? So, like every I
shouldn't say one step. One key on the keyboard, right? So if you one note right
next to each other, okay? So two notes. So if I keep playing
the same note like this but move this up, Okay, so I can play so I can change what
pitch it's playing. Why would you want to do
that? Well, watch this. If I turn on my
second oscillator. Okay, now I have two oscillators
doing the same thing. Let's say I set this
one be fifth higher. Now I'm, you know, making
some interesting stuff. So that's one use for that. Now, detune is going
to work in cents. So there's 100 cents
for a semitone, or is there $0.50 to a
semitone? Let's find out. Well, in this case,
well, let's go up 50. Okay, hold on to that note. Nope, it's 100. 100 semitones
or one, in this case, is one or sorry 100
cents is one semitone. This will let us go up to three. Now, why would you want to take something out of
tune like this, right? This basically is gonna let you take something
out of tune. Well, you saw me do
it earlier, right? If I take two oscillators, This is do that. Alright, two oscillators,
but I take one out of tune. I get this kind
of sound. This is really effective on basses. You get that real flangy
sound. Awesome sound. So being out of tune
is a cool thing. So that's our
oscillator section. Over here, we have a little bit of routing stuff
that's unique to this. You find that in
some synthesizers. With this one, I can route this to filter one,
which goes to here. Or if I drag this, I can route it to filter two, which is going to
send it down here. Or I can do any combination
of 80% of it to filter one, 20% of it to filter two. If we look over here,
our oscillator section, we have the octave right here. Let's just play a single note. Let's play a C. I don't know why it's
alternating notes like that. It faster. Yo. There we go. Okay, there's a single note. So here's my octave. All right. So I have an octave. I don't think I have any other tuning here in this particular simp. I just have octave tuning. So I can't really
pull it out of tune, although I can kind
of do some stuff that I'll kind of simulate
that it's out of tune. But more on that later. Alright, so that's our
oscillator section.
10. Waveforms: Alright, we've already
talked about waveforms, and, you know, choosing
what waveform comes here. But I want to just
emphasize how important this step is because in
subtractive synthesis, what we're doing is we're starting with a
very rich waveform, and then we're going to carve out the sounds we don't want, and that's how we
shape our sound. We're going to subtract the frequencies and
shape the sound we want. It's a bit like I
always screw this up. Is it DaVinci or who made
the statue of David? Was that Davinci? No.
Yeah, I don't know. Whoever that was, they
said someone asked them, like, how did you make
the statue of David? And they said, I had
this giant rock, and I just carved away
everything that wasn't David. It's kind of like that. So
we're going to carve away. Even in most types of synthesis, where you start is a very,
very important thing. So if you start with
something like a sine wave, you don't have very
many partials, right? Like, it's not buzzy like that, so there's not very
much to carve away. So if you want a
really smooth sound, then you need to then that's
a great one to start with. But if you want to do
something more exciting, you need to start with something
more buzzy so that you can chip away at stuff. So like a square wave
or a triangle wave. Now, let's look at
that over here. Let me just play for you the
waves that we have here. So we can hear how
they're different. Okay? So here we have
sawtooth wave, triangle wave. So not all that much different. And square wave.
Here's all three. You know, and they
didn't even really give you a sine wave here because the filtering is so important because the
sound of an analog synth, it's really like this
kind of a sound. This is, like, where
the money is, right? Like, that's like
the coolest thing. And what that kind
of sound is is that is a rich waveform and a filter over top
of it going quick. And if it's just a sine wave, there's really nothing for
that filter to grab onto. There's no partials up there, so it's not as cool
on a sine wave. So that's why this one
doesn't have a sine wave. So, where you start is very important. The
different waveforms. Okay, let's move on and
talk about those filters.
11. The filter section: All right. Onto the
filter section. So what we're gonna
do with the filter. Now, if you've used an EQ before or anything like that,
that's the same thing. That's a filter, right?
So what we're gonna do here is we're going to use a very specific
kind of filter. We usually, in most sense, have access to many filters, but the most common to use
here is a low pass filter. So let's get a nice
sound cue up here. So let's get a square wave. Nice. Okay, so here's my filter. Now, my main filter controls
are frequency and resonance. Okay? And then we have our
filter types here, okay? Let's come back to those. Put a pin in that
for just a second. We're going to do a
separate video on the different types of
filters in just a second. For now, let's focus on the
frequency in resonance. Okay, so the frequency is where the filter
cuts off. Okay? So let's look at that in just a little bit
different graphic. Let's go to an EQ eight. Now, this is not
what we're using. I just want to use this to show you what's happening here. Okay, so, do, do, do. Okay. So this is a
low pass filter. Again, we'll talk more
about that later. So this frequency knob, okay? This frequency is the
cut off frequency. And in fact, in
some synthesizers, this will just be
labeled cut off. Okay? This will say cut off. And what that means is roughly
where this number four is. It's where this starts
to slope down, really. Okay? So it really should
be right about here. Okay? So what that means
is what we're looking at here is on the
left is low stuff, on the right is
high stuff, okay? So it's low stuff, high stuff. And down here on the
bottom is quiet stuff. Up here is loudstff. So as our sound
goes through here, what's happening is
everything that's high, high frequency
stuff, the volume is getting turned down on high
frequency stuff, okay? So we're left with
low frequency stuff. Unless we move this up high, now we've got more
higher frequency stuff. We've got some mid to
high range stuff, right? If we go down here, we've
got just low stuff, okay? So that's the cutoff frequency. Now, when we just look at a synthesizer,
a lot of the time, you don't get a cool
visual like this. So this is why I've
pulled this up. Down here, you don't
get that visual. You just kind of have to
imagine what's happening. But you can see
that if I set this for 3.4 K as our cut off, what's happening is
that's right about here. Okay? That's about 3.4 K. So that's what that's
doing. Okay? So that's what the cutoff means or
frequency in this case. Resonance. Resonance
is really fun. Well, actually,
before resonance, let's hear what that does. Let's hear what the cutoff does. Okay? So I'm going to turn this EQ off so this
isn't doing anything. We're just hearing. Okay? So what we're hearing here is right now the filter is
all the way open, right? It's like, all the way out here. So it's basically
not doing anything. But as I pull it in, you can kind of see
what it's doing, right? The filter here is
closing in here. Like right now I have it set to 1.2, which is right about there. Okay? If I turn this off, you can hear it stopping
those upper overtones, right? It's stopping those
so that we're getting a smoother sound and we're only getting
low frequencies. Now, it doesn't have to
be just low frequencies. We can flip it and do a high
pass filter if we wanted. Now it's going to
do the opposite. It's going to let high
frequencies through. Right? And shut off low frequencies. Which isn't going
to do a whole lot because I'm playing
a fairly low sound. So let's go back to low pass. Okay, so that's what
that sounds like. It's not extremely interesting. So let's add some resonance. What resonance does,
let's go back here. Resonance gives us a little push right at the cutoff frequency. Here's what that
means. Boop. See that? This little hook is resonance. It means that just
before we start to cut off or push down, we give it a little nudge up. So there's a lip up
and then it goes down. What that means is
that we're always emphasizing the
highest frequencies that we're letting through. Okay? Why? The reason is, it gives us this sound. Let me turn that off.
Turn my resonance up. Sun. It gives that laser
gun kind of effect. W w w w. Right? If I turn the
resonance down and do that, I don't get that. I need that little push. Wow. Till you get
that kind of sound? So, now I got kind of
an interesting sound. That's the resin. Okay? Let's look at that over
here on the monotribe. We have Oh, say note. By Luck. So here's our note. And we have the cut off here. So here, it says peak, and here it says cut off. So the cut off is
our turn that up. So the cut off is our cut
off frequency, right? And the peak is our resonance. Who Arlie. So if I turn the resonance
all the way down. It's not super interesting.
I give it a little bit. That's where I start to get
that really fun Filter sound. This is the stuff
that, like, Mg is famous for. It's filters. Among other things.
Cool. Let's move on.
12. Filter Types: Okay, let's talk a
little bit about the filter types
or filter shapes. There are tons of them, and there are even some
proprietary ones where different Synth makers will
kind of invent their own. But there are also a whole
bunch of standard ones. So here's just a
graphic I found online really quick, Low Pass. Low pass is what
we've been looking at where basically, remember, in this kind of a graph, we're looking at low
stuff on the left side, high stuff on the right side, high volume on the top, low volume at the bottom. So what this is going to do is it's going to let low
frequencies through, and it's going to cut
off high frequencies. You think about these names, what I always do is
use the word let, so let low pass, let low frequencies pass. So low frequencies
can pass through, and high frequencies
get cut off. The opposite looks like this. A high pass filter, lets high frequencies pass through and low
frequencies get cut off. So the low stuff volume
goes down to zero, and it kind of ramps
up from there. There's a band pass where
just a certain band, so to speak, is allowed through and above it and
below it is filtered out. And then there's a notch filter, which is kind of the opposite of a band pass where everything
is blocked except for a certain band is
allowed to come through. And there are other ones, too. There's one other
thing I want to point out about filters is that sometimes you see a
number on them like this one, we see low past 12
and low pass 24, band pass 12 or bandpass
six, band past 12. What that means is
decibels per octave. And basically what
that translates to is, let's go over here so we
can visualize it with this is how steep this
line is, what that means. So can I simulate it here? Yeah. So here is we don't have
the same numbers here, but we can kind of simulate it. Here is, let's call that 12, and here would be like, 24. So much steeper because it's more decibels per octave,
that's getting cut off. So it's a much steeper filter. We might call it a more
aggressive filter. So it's cutting off more faster, less gradual, more
less so to speak. Okay, so you'll see all
kinds of filters in the different synthesizers
that you're using. You can usually
figure them out by the name of them
and just kind of thinking low pass,
bandpass, notch. But some of them are weird and you just have
to look them up. Alright, let's talk
about envelopes.
13. The envelopes (ADSR): Okay, let's go back to the
beginning of this class when we talked about what we
can do with a sound. And remember, we
talked about timbre, shape, and motion, okay? Timbre has everything
to do almost everything to do with the waveform
and the filter, okay? We're on to shape now. When we talk about
the envelopes, we're talking about shape. How can we shape that sound? Okay? So the envelopes
work a little bit different because there's not
really an envelope section. I in a synthesizer. They're kind of thrown
all over the place. An envelope is just a convention that we use to control sound. Okay? So let's go to our filter, and let's use an
envelope on the filter. Okay? Let's turn
our resonance up a little bit. Okay, so
here's what we have. Ooh, let's turn this EQ off. Okay. Cool. So, not much shape to that. I turn it on, and it
goes bang, right? That's cool. It's a good sound, but let's give it some shape. So what we're gonna do is we're going to put
an envelope on it, and what this envelope is
going to do is it's going to sort of apply like
a mini automation. It's an automation that gets triggered as I play the note. So if I go to now, how you apply these is going
to be all over the place. But the envelope typically
looks like this. You're going to see the
letters ADS and R, okay? Look around your synthesizer. Find the letters ADSR, okay? They're probably
there somewhere, or it might just say envelope. Okay? So I'm going to go
down and you're looking for this kind of a drawing
if you don't see ADSR, or it might look more like this. Okay? And in fact, I do see both. So here's the drawing, the
shape that I'm looking for. It's this shape, or up here, I have ADS in R. Those
letters stand for attack, decay, sustain, and release. And they correspond to
these points, attack, decay, sustain, which works differently than
the rest and then release. So here's how they work.
Here's the attack, right? The attack, you can
think of this as sort of like a momentary thing
that happens over time. So when I play the note, that's this box right here. What happens when
I put my finger down on the note? That's this. Does it happen right
away, full blast? That's what we're
telling it to do here? Or does it fade in? That's what we're
telling it to do here. Um, so let's tell it to fade in just a
little bit, like that. Let's give it a little bit more. Oh, actually, I'm
affecting the filter. Let's go to the volume and make this a little
more obvious, okay? So let's do this to the volume. Let's have the volume fade in. Okay. Now it's fading in. So that's the attack.
Now there's the decay. So in most sounds, there's an initial attack
and then a quick decay, and then it goes down and
sustains at a particular spot. So if I go bum there's the
but there's the initial, like, bum and then it
comes back and then it sustains at a spot.
So that's this. The decay is where
we come down to where we get to our
sustaining volume, okay? So attack decay, and then the sustain is just the
volume at which we sustain. So sustain works
different because it is a volume, not
an amount of time. So we could say, we're
going to sustain full blast up here or ramp
up and just stay there. Or we could say we're gonna ramp all the way
up and then shoot back down to a
very quiet volume. Right? Or somewhere in between. Here. And then we could say, we want what happens when
I let go of the note? When I let go, we
could say we want the note to just completely
stop right away. So letting go of the
note, right. Yep. Right? Completely
just stops instantly. Or we could let it fade out. Let it go, right? Yes. All right, so if
I wanted to make something really ambient, I want, like, a big pad. I want a slow attack,
slow release. Nice ambient textures
because we got very slow everything.
That's an envelope. So the envelope gets triggered
every time we play a note. So we play a note, that
triggers the attack, and then when we
let go of the note, that triggers the release. All right. And that
is the ADSR envelope. Now, let's talk
about how we can use these all over a synthesizer.
14. Applying envelopes: Okay, so what you saw
me do here is use an envelope on the amplifier to change the volume over time. And that's a cool thing to do. That's the most
common thing to do with an envelope, but
it's not the only thing. Let's go back to our filter, and our filter has an
envelope, too, right? What if we said, I want my filter to open
slowly over time, very slowly over time? Right? I'd say I want
my filter to do that. Now, as I play the note, when I attack the note, the filter's gonna
open and close, right? That's what that's
gonna tell it to do. Listen. Now I'm getting
some motion, right? So motion in that sense. So let go, you know? Alright. So what else can we do? What if we put an
envelope on our octave? Uh, we can on our octave here, but we can on our pitch. So our pitch starts real high and then goes
down real low. Ooh. Wow. Laser guns? Okay. That's not
particularly interesting. What if I did a lot more subtle? D What if the picture did. Okay, let's look at our
envelopes over here. Now, with envelopes
here on the monotribe, what we have is these
kind of premade ones. So we don't have
the full like ADSR. I'd be a little cumbersome. So we have these. So these just shape the
note a little bit. This is like a kind
of a saw tooth shape envelope and one with, like, a slower ramp up, so like a slow attack. And then this one
has a heart attack, fast attack, but a slow release. And this one is just on and off. So this one gets you a much
more percussive sound. So if you wanted to, like,
slow it down a little bit. This one would be
more interesting. So that's really all we get
for envelopes on the Synth here on the oscillator
here in the monotrod. But it is an envelope
nonetheless.
15. The amplifier: Okay, the last section that we need is our amplifier section. So in the analog here,
it's right here. It's really the most simple one. It's really just our
volume and panning. But you have to remember
that this is also where we get our ADSR envelope. For our volume. So if you want to do
a volume envelope to shape your sound,
that's where it is. You also have panning
controls here. Now, it's important to note
that we have in most cases, if you have multiple
oscillators, you're going to have
multiple amplifier sections. So here we have an amp, which is volume and panning
for our first oscillator, and we have another one for
our second oscillator, right? And then we have overall global volume
control at the end. Okay, that's usually the case. Now, that's not exactly the end. We still have some bells and
whistles because there's some kinds of motion we
haven't talked about yet. We've gotten a little bit
of motion out of tuning. We've gotten a little
bit of motion out of the ADSR envelopes. But there's one other big kind of motion that we haven't
talked about yet, and that is with our LFO. And this isn't one of, like,
the standard four sections, but it would be criminal for me not to talk
about it right now. So let's go to one more video on this section and
talk about the LFO.
16. The LFO: Okay, so maybe you've seen
LFO before on a synthesizer. It's true that most
synthesizers have an LFO, not all, but probably most. What an LFO is, is it a way to create some motion on your
Synth, for sure. And it does it in a
pretty weird way, okay? So an LFO is technically it's another oscillator,
okay? It's weird. It's another
oscillator. It stands for low frequency
oscillator, okay? So it's an oscillator.
It's another sound making thing, but it's very low. It's way too low for us to hear. It's under 20 hertz, usually. Um, so you can see this
one is 0.9 hertz, right? And it goes up to 17 hertz. Humans can't really hear
much under 20 hertz. So you can't hear this. But what we can do is we can use it to
control other things. So remember what oscillators do. We give them a shape
like a sine wave or a triangle or a
square wave or noise. And they oscilate Like a sine wave goes like
this forever, right? So instead of listening to that, what we can do is we can
assign that and say, instead of hearing you, I want you to control that knob. And now suddenly that
knob is going to go Mmmmmm in the same way. That's what a low
frequency oscillator does. You're just going to map
that oscillation to a knob. That's it. Bees kick, right? So here's how we do it. So let's turn our
oscillator on There it is. Now let's go to what
we want. Let's let's go to our amplifier
and our volume. This will make a
really obvious one. Okay? So now we're going to
go down to level and LFO. There it is and say all of it. It's going to crank
it up to one. That means 100%, basically. So now I can control
the speed over here. Now, this is something you'll
find a lot of the time. The speed can either
be in Hertz or this, which will mean
divisions of the beat. So if I say division
of the beat, I can see quarter note, eighth note, 16th note. Let's go back to quarter note. Okay? Now we're going to hear this pulse on a quarter note. Right? Nausea. I can speed it up. Neat. And I can apply this to whatever I want,
including many things. Like, let's also
apply it to panning. If you're wearing headphones, that might be a
little nauseating. Let's apply it to our
frequency or our filter. So that's what the LFO does. I when you look at an LFO, you really have two controls. You have the rate
and the amount. We only see the rate in
this particular Synth, and the amount is
kind of hidden, and I'll show you where
that is in a second. So the rate is the speed, okay? The amount, let's go
back here is this. One means all of it. So if I scale this back, I can do it more
tastefully, right? You don't have to use
all of it all the time. So if I say I want an
LFO on the volume, so that the volume goes, wow, wow, wow, wow, w, w, w. But I say I only want
a little bit of it. Then it's going
to do that speed, but not like all the way. So I was just going
to go Whoa, whoa, whoa, whoa, whoa, whoa, right? It's not going to be
like, Woop, bop, bop. Like, it's going to just
be more subtle than that. So there are very subtle
ways you can use an LFO. Let's look at it on the monotrod because there is an LFO here. Up here, so here it
says rate and INT. That's fun. Is my rate. I have some control here. Go fast, slow. I kind of this one shot mode. So it's just going down. Wow. Yeah. Shepherd tone
thing. That's awesome. I kind of dig it. Alright,
so that's all. Oh.
17. Question 1: Thick or thin?: Okay, so we know
the basics of how sound design tools
work now, right? We know our filters, we know our oscillators, we
know all that stuff. Now we need to start asking
the artistic questions, okay? So this is how I like to start. I like to start by asking
four questions, okay? And the four questions are
thick or thin, higher, low, shorter, long, and
motion or stillness. Okay? So in the next four videos, I'm going to go through
those four questions one at a time, okay? So you don't have to
write them all down. I know we just he
them really fast. So just relax. We're going to
go through them one by one. So let's start with
thick or thin. So here's what I mean by
asking those questions. We're going to say, do we want a sound that's thick or do
we want a sound that's thin? Okay? Now, I know that's
a gradient, right? There's not we don't just
want a sound that's thicker. And we think it's a little
thick. It's a little thin. You know, I thick is
here and thin is here, we want it somewhere on there. So we know now how to make
it thicker or thinner. That's primarily going to
be in our waveforms, okay? So the thickness of our sound, the thickness of our sound
is primarily going to be in the waveform
that we choose. So if we go to a single
sine wave, very thin sound. If we go to two square waves, maybe separated by
a little detune, we have thicker sound, right? Much thicker sound. So thick or thin really
depends on our waveform. Let's see if we can make
an even thicker sound. Let's separate it by an octave. Two waveforms separated
by an octave. Let's do two
different waveforms. Sawtooth and square. I'm going to play one note. That's a relatively thick sound. Now, I'm playing two notes. But I could just do that
here by adding, like, a fifth, seven semitones at
the interval of a fifth. Now I'm playing one
note on the keyboard. So I'm making a nice
thick sound, okay? If I want a thin sound, I'm going to peel
some of that back. Maybe go down to one waveform. Already, way thinner sound. So as a starting point,
ask yourself the question, do we want a thick sound
or a thin sound and start that process by choosing waveforms that are going
to get you in or using the oscillator section to get you in the ballpark
of what you want. Still more we can do in the filters and amplifier section to make it
thicker or thinner. But the majority of it, the bulk of it is going to be
in our oscillator section. So start in the
oscillator section and decide thick or thin.
18. Question 2: High or low?: Okay. Question two, high or low. Now, I'm not talking
about pitch here. Pitch is easy. We
play a high note. We play a low note.
Here's a high note. Here's a low note. All right. That's easy. We're talking
about the sound here, the quality of the sound. So let's actually
play the same note, and let's make sure we
play the same note. So let me stop myself
from reaching over. Let's just play a C four. And let's do that and
that and then we'll just loop that Lovely. Okay, hopefully, it
doesn't drive us too mad. Okay, so let's go back to our
kind of thicker sound here. Let's turn it down
just a little bit so we don't go totally crazy. I'm going to stop
it for a second because I'm going to
talk for a minute. Right, filters. So high or low. What we're thinking
about really here is the behavior of the sound. Is it high like a high frequency sound or
a low frequency sound? We can turn this sound, even though it's only it's a note that's right
in the middle. It's actually two notes because we have a second
note happening here. But we can adjust it
using filters, okay? So this question of high or low sounding note really lives in our
filter settings. So let's adjust it a little bit. So right now we've got a pretty
it's got some buzz to it. It's a pretty high
sounding note. Let's do a little
bit to it here. Okay? Now there's not a lot
of high frequency, right? So now it's kind of
lost that highness, which is the buzzy stuff, right? If we want to get
more high stuff, if we want to get a lot of it, let's add some resonance, right? Now, we've got a
lot of it. So now there's that high stuff, but it's got a
little bite to it. But maybe we don't want that. Maybe we want this to
really sit as kind of a lower feeling thing,
a little muffled. So it's still the same note. We're not changing
the note at all, but now we've got, like, a muffled, kind of not very many high
frequencies in there. We're really focusing on the lower frequencies of the note. Right? And that's
kind of a nice sound, actually. I rather like. Now I can take it
a step further, and I could go down
to this oscillator, which is the out of tune one, which is not out of tune,
the added note, right? This is the seven
semitones up one. Could actually take the
volume of that one down. See, now we're
getting that fifth, that extra note that's in there. It's actually really quiet. Let me turn it up. So now
the fifth is really quiet. And the main note
we're hearing that C, it's giving us a
little a bell sound, right? It's really nice. So, again, we're getting
that by focusing on the lower frequencies
of the note, okay? So that's the second
question that I like to ask that high or low. And again, we're talking about
frequencies of the note, not the note itself. It's a little confusing, but this is just how
I like to frame, what I'm doing when
I'm starting to design a sound for
one of my tracks. Alright, let's move
on to the next thing.
19. Question 3: Short or long?: Okay. Third question,
short or long. Okay? Now, this is going
to be take a guess. What are we going
to talk about here? This is one of our things
that we learned in the previous section
to shape the sound. If you said envelopes,
you get a gold star. This is me putting a
little gold star on you. Um, so short or long. So particularly here,
we're going to go to our amplifier and look for our
amplitude envelopes, okay? So amplitude envelope. So do we want a short
or a long sound? Let's go back to this thing that we've
been working on here. This a bell like sound? So right now we've got
a pretty long sound. It's going all the
way to the next note. If we really wanted this
to sound like a bell, maybe we'd have it decay
a little bit more. So here we are in our
amplifier, here's our envelope. Let's make it a linear envelope. So right now it's exponential. Most envelopes. If
you're in Ableton, it'll look kind of like
this, this exponential one. If you're in any other software, most envelopes are going
to look like this. So I'm going to switch
over to looking like this. I like this. It's
just a little bit easier to visualize anyway. Okay. Mm. See, the problem here is I
don't really know what I want. So let's think about
what we want here. Do we want a Do we
want a short song or a short sound
or a long sound? I do kind of like it as a
long sound that it is now, but let's make a short sound just to do something different. So if I want a short sound, the shortest thing I
can do is basically gonna be this, right? I can make it a little bit
longer by stretching this out. Okay. That's cool. But we've lost the
bell sound of it. So we could pull it out. If we wanted a
really long kind of a pad sound, we would do this. We would maybe
extend the attack. So it softens in a little bit. On the decay, which we won't really
hear because we're itting another note right away. But if we really want like
a percussive sound, I o. Let's do that. Let's stick
with that. That's kind of fun. But in order to really get the next thing where we're going to add
motion to the sound, we really kind of
want a longer sound. So let's make it long so that we can put some
motion into it. So let's leave it
right there for now. So, short or long sound, you're going to craft that with an amplitude envelope. Mm.
20. Question 4: Motion or Stillness?: Okay, the last of my big four questions
is motion or stillness. So right now, we have a
sound that is very still. And what I mean by
that is when it's sustaining, it's
just kind of going, Mm, it's not really there's nothing inside
of it, and that's fine. It can be a still sound. Sometimes that's all we want. It's just a sound
that just hits. So let's actually emphasize this a little bit more by
making it a single note. So right now we have two notes
per loop. Now we have one. Okay. Okay, so I'm just
going to double the length of it
to emphasize this. So while it's sustaining here, it's really not doing anything. It's just Okay. So there's no motion
inside of it. That can be okay, depending
on what you're doing. But let's add some motion
inside that sound. If we want motion into it, the main tool we're going
to reach for is our LFO. Now, there's a few different
tools we could reach for. LFO, we could detune
it a little bit. This is going to
add some motion. But that might not be
the kind that we want. LFO is just generally
going to be the easiest. So let's turn on an LFO. Let's set it to set to be
pretty slow, like a half note. And then let's put it on the amplitude or the
amplifier on the volume. So we're going to go to
volume level modulation. LFO one, turn that up just slowly until it gets to a point where we
like the way it sounds. So let's listen.
It's all we need. Right? Let's speed
it up a little bit. So let's go back
over to our rate. Here we go. A little
quarter note. Just a little bit emotion. You know, it's only,
like, what is that, 35% of that LFO in there. It's nice. Subtle. Just give it a
little bit of motion. You know, you don't
even need that much. Now it's barely in
there, you know? We could. Let's take this out. And if you just saw what I
did, you can go negative here. It's just going to make it go
down when I I go positive, it's going to go up and then down and up and down
and up and down. If you go negative, it's going to go down
and up and down and up. You're not really going to
hear that in this case. Let's do it with
our filter, right? We can create a little bit
of motion this way, too. Let's go to our frequency. So that's this
knob. It's going to move this up and down slightly. Of course, we're not
going to see it, move the knob like this,
but that's what it's doing. About that, you know,
it's just giving us a little more of that
high end just to touch. You know, we don't
need all that much. Maybe resonance is what we want. That's over here,
resonance modulation. It's kind of a fun sound. What if that was
going really fast? I kind of like that, but now we've got too much of
it. Let's pull it back. So now we've got a very
fast moving motion, but a very small amount of
it. I rather like that sound. Maybe even a hair less. Right? There's some really
nice motion in there. Maybe I'll even
come back and add a little bit of motion
into the level. Just to give us another
layer of motion, too. Okay, there. So
now we've crafted just by going through those
four questions, which again, are thick or thin, higher, low, short or long
motion or stillness. By going through
those four questions, we've sort of begun the
process of crafting a sound, and we've ended
up with something relatively nice that we can use. I'm pretty happy
with this sound. So from here, we could save it with this little button here, depending on what
software you're in and give it a colorful name. Let's call it bumpy bell thing. Sure. And there you go.
21. The basic layout: Alright. I'm over in Logic now, and I've got pulled up
here, Logic's retrosynth. So this is an analog emulation synth and it should be
really familiar to us. I've got it set here to its
just its default state. I don't know why it
still says alien lead. I think I pulled up
that one and then went to recall default. So this is what the default is? Look a nice little punchy lead. So, I clicked on the
analog tab here, and we can see all of our
Syth parameters right here. So, I'm going to give you
a little pop quiz, okay? Here's what I want
you to do. I'm going to ask you a few questions. I want you to pause the
video and try to answer these and then go
to the next video, and I'm gonna walk you through
all the answers, okay? So, here are my questions. Number one, how many oscillators
does this Syth have? Okay? Think about it. How many filters? Question two, how many filters
does this Syth have? Question three, how many
LFOs does this Syth have? Okay, then question four would probably be the
hardest one, okay? Remember when we looked
at filters earlier, we made that little like,
if this is our filter, we made that little
bump like that, made a little laser gun sound. Where would we find that
in this synthesizer? Okay, you got to remember
what it's called and then how to turn it up or
down, how to add it in. See if you can find
those four things, and then we'll go
to the next video and walk through it, okay? Good luck. But
22. Find the basic elements: Okay, here's the answers. First, how many oscillators
does this have? It has two. We can tell because
these two big knobs right here are usually a
pretty good indication of it. But basically, what we have here is two rows of oscillators. But the best cue is right here, it says mix oscillator
one and oscillator two. So this is asking you to balance between the two oscillators. That's a little
bit different than the way we did it
in the last Synth, but it's still the
same basic principle. How much of each oscillator
do you want to hear? Turn one up, turn one down. Okay, how many
filters do we have? Well, this giant filter
here is clearly one. So there's a filter. And here's a filter envelope, but that's not a filter.
That's an envelope. So there is just one filter, at least what's on
the screen right now. There might be more
hidden in these tabs, but right now, there's
just one filter. How many LFOs are there?
There's really just one. There's vibrato over here, which is different than an LFO. It's really similar,
but it's different. So LFO, technically, just one. And then the last thing,
where do you find that thing? That's that little bump to give it that little
laser gun sound? That is called the resonance, and you're going to find
that in your filter, and you're going to find that
right next to the cutoff. Remember, cut off and resonance are always right
next to each other, not always, usually right
next to each other. So here's our cut
off of our filter. If we move that around,
that's going to change where our filter
starts to slope down, and right next to
it, Res resonance. There's that little bump
given that laser gun sound. So it's right there,
right next to our filter. Cool. Alright. So, um, that was just my little way to show you that there's a lot
of the same stuff. It's almost all the same stuff. Like I said before,
every Synth has its own little
bells and whistles and the way that it
lays things out. But at the core of it, it's a lot of the same stuff. So, let's walk through
this one and just make a sound from
scratch. Here we go.
23. Making a quick lead in Logic: Okay, what should we
make? Should we make, like an ambient thing, like a lead, bass? Let's make, like, a lead since we're already kind
of in that ballpark. So here's gonna play a
note on my keyboard. Okay, so this is a little bit different than the way we
selected waveforms before. What we have here is sort of an evolving waveform.
This is kind of fun. So we have here, we
can select noise. Okay. And then this one
is still on a pitch. But this one is noise.
Let's go all the way up to oscillator one. Okay, noise. And we can switch
it to sawtooth, and we can switch it to square. Okay? Now, from here to here, we can go a percentage.
And what is that doing? That is giving us something
called a pulse width. You can do is see
the square graph here and then see this. See that middle
line in the square. We can move that
middle line right and left to make it
asymmetrical, basically. And that will change
the sound of it. And that creates what's called
a pulse width waveform. Like, the width is
different, right? And that slightly
changes the sound. Let's hear it. Right? So that's what it's letting you do here. It's just a different waveform, but you can kind of
set that pulse width in this particular synthesizer, they're letting you do that. Okay, and we can do
that on both synths. So we want, like, kind
of a biting lead. So let's use that pulse width. Let's get somewhere
around there. And then if we combine that
with maybe a saw tooth, go about 50, 50. I'm
getting harpsichord. I thought maybe There we go. So negative 12 semitones
is gonna add an octave. Okay, that's not bad. So we could do a little
more tuning with it, pull it out of tune from each
other just a little bit. Oh, it hurts my brain. But just a little bit gives
it that kind of phase effect. Shape modulation is
gonna let us modulate the shape using LFOs or
our filter envelopes, which we haven't set up yet. Come back to that. Vibrato is already
cooking under there. That's just gonna give us a
little bit of LFO like pulse. Not really hearing it. Don't I need to turn it on. Oh, it's set to the mod wheel. Okay, so I'm not
using the mod wheel, so it's not gonna
matter right now. Let's leave that alone for now. Okay, let's move
over to our filter. So everything's going
over to the filter. Um, so let's use that resonance to get a
little more bite on this. There. Could change our
filter type here. Put an LFO, put our LFO on it. So our LFO is
already going here. You can see it
cruising right there. So we could just grab
it and apply it here. Very small amount. Okay. Now let's use
this filter FM. This is a different
kind of envelope. Oh so that's a rather nice sound. It's it's still very organ like. We can add they have
an effect here. Let's add chorus or
flanger. We can turn it on. Mix it in. Okay? It doesn't have as
much bite as I wish it had, so I'm going to go back to my waveforms and see if
I can just really three. Get in there. That's not bad. I
kind of like that. That's a good read. Sorry. Okay, so I've got
a sawtooth and a square. I could crank up
that pulse wave. Oh, I like that even
better. Great. So I've got something
pretty decent here. Glide is what's going sometimes this is
called portmanteau. This is gonna let us move
between notes automatically. I generally don't like
this on for Leads. I actually don't like
this on for anything, but if you do want to have it on leads is probably a good
thing to have it on. Let's crank up the time. Now you'll really hear it. So it's like gliding
to each note. I don't like that
sound really at all. We could customize
our filter envelopes and our amplitude envelopes and make a sound if we wanted and customize our sound right there
if we wanted to. But I'm pretty
happy with what we have right now. I think
it's pretty cool.
24. Sound design "recipie books": Okay, last thing, I just want
to point out that I made a series of classes called Sound Design Recipe Books a few years ago, and
they're still up. They're probably up on this
website that you're on now. These are classes
where I asked a bunch of sound designers
that I know well to show me some of their
favorite tricks and just make stuff and walk me
through how they did it. Like, what's the recipe?
Like, make me your favorite pad sound from scratch and show me how you
did it and film it. Uh, so there's all these
recipe books for, like, pads and leads and kicks and snares and all
of this stuff. So look for those.
They're really cool. I think there's four
different classes called sound design recipe books.
They turned out really great. And if you're just
looking for, like, how do I make a really
great bass sound? That's what you want. That just walks you through
how to make specific sounds. And they're great for
a starting point. You know, make the one that they show you in
the class and then, you know, tweak yours from
there to make it your own.
25. What comes next?: Alright, we've reached the end. Thank you so much
for being here. I hope we covered
everything in 90 minutes. I won't really know till
I get done editing. And then I might just have to put everything
in fast forward. So if I'm talking
really fast right now, it's because I'm trying to get
us under the 90 minute bar to live up to my promise of
covering all this in 90 minutes, which is a big task. So if you want to know
more, like I said, check out those people, check
out those recipe books. I also have a bunch of
sound design classes that are just big
sound design classes, one really huge one that
goes in way more detail. I would encourage that. Also,
the most important thing to learning how to do any of this stuff is just make stuff. Keep making stuff all the time. The more stuff you make, the
better it will get, always. So just keep making stuff.
Practice makes perfect. Alright, one more thing for
you, and then we're out.
26. Bonus Lecture: Hey, everyone. I want to learn
more about what I'm up to. You can sign up for
my email list here. And if you do that,
I'll let you know about when new
courses are released and when I make additions or changes to courses you're
already enrolled in. Also, check out on this site. I post a lot of stuff there, and I check into it every day. So please come hang
out with me in one of those two places or both,
and we'll see you there.