Transcripts
1. Course Introduction: Welcome to Solidworks
for beginners. My name is Omer Amethn and I will be your instructor
in this course. This course is going to be an exciting journey into the world of three
D CAD modeling. If you're looking to build up
your skills in sold Words, then you are in the right place. Solid Works is one of the most, if not the most widely used CAD software package
in the world. It is used in
fields like design, engineering, manufacturing,
and many more. So whether you are an engineer, a student, or a hobbyist, this course is for you as this course is made with
absolute beginners in mind, we will start from absolute
beginning, from scratch, covering the basic features
of solidworks and we'll move continuously building
your skills step by step. We will begin with
basic introduction to solidworks with its user
interface and navigation. Then we will learn how to create two dimensional sketches. You will learn how to create different types of
sketches in solid words. Then we will move on to learning
about features which are used to transform two D sketches
into three D geometries. You will also learn
how to create assemblies and drawings
in solid works as well. Skills you will
learn in this course will make you familiar
with the basic tools of solid works and will
also prepare you to confidently attempt the
CSWA certification exam, which is the most desired
certification for seeking employment
in CAD industry. So are you ready to step into the world of three DCAD
modeling using solid works? If yes, jump in and
let's start learning.
2. User Interface: So when you open Solid Works
for the very first time, you will be greeted
by this screen. Okay? So this is basically a blank screen with
Solid Works logo. However, on top left of
that screen over here, as you can see, you have
these certain options. Okay? You can get
to these options by hovering your mouse pointer
over this Solid Works logo. Then you can get
file view, tools, et cetera, and you can also
look at these options. Access these options
over here as well. Firstly, you have this
home button. Okay. I should click on this,
then this home button. Basically, it will open up the solid works welcome screen. Okay? So this is the solid
solid works welcome screen. From here, you can create new part document,
assembly document, drying document, open
up your old parts, and it also shows your
recent documents over here. Okay? So let's close that. And next to this, you have this new button over here and open button over here. I should click on
this new button, it will open up this new
solid document dialog box where you can create your
new solid works document, whether it is apart, assembly
or drank document. Okay? So let's cancel it once again. And then next to that, you
have this open button. If you click on this and then
by using this open button, you can browse to
wherever you have stored your previously created
solid work files and then just open them. I just created this simple
part model and I will open it. Okay. So now, once you open a new CAD document
or assembly document or any other kind of document, you will be greeted
by this screen. And this is going
to be the screen where you are going to be working on your CAD
project for the most part. Okay? So this region over here, this view port you can call it, in solid works, it
is termed as Canvas. It basically shows you the model you are working on
and whatever you are doing, you will see the
visual representation of your model over here. Okay. On top of that, here you have these commands. This is called as command box. Here you have features,
you have sketch. If you move on to the sketch, you will get sketch
options and features, you have feature options
or feature tools, you have markup, evaluate, and so on and so forth. However, in this course, we will only be working
in sketch and features. And on top of that,
here, once again, you can still access
your home button and new and open and save
buttons as well. You can also create
new documents and save your document
that you're working on by clicking on solid Words
logo over here or moving your mouse pointer
to that solid Words logo, then clicking on
file and then here, click on Save or Save as two. You can save your documents
by that method as well. Over here, we have
the design tree. So the design tree
basically contains the information or all the
steps and the features, all the steps, sketches
and features that you have used to create
your current model. Right now, if I
expand this down, this model that you are
seeing right now has been created by
using two sketches, this sketch one, and
that's sketch two, and this boss Etude one and
boss extude two features. Okay? So design tree will basically it will
provide you with a complete detail of
everything that you have done in your CAT document
in the form of a tree. Okay. So this was all about the user interface of
solid works. Thank you.
3. Navigation in SolidWorks: In this lecture, we will talk about navigation in solid words. Okay? So first of all, let's talk about how you can zoom in and out in solid words. So like any other CAD software or three D
modeling software, you can zoom in or out by
using the mouse scroll wheel. Okay? You can zoom in by rotating the
scroll wheel towards you and you can zoom out by rotating the scroll
wheel away from. Okay? And solid works, it is going to zoom in if
you want when you zoom in, it is going to zoom in onto the location of
the mouse pointer. Okay? For example, if I
want to zoom in over here, I will move the mouse
pointer over here, then rotate the mouse key, and it will rotate to
that particular location. And if I want to
zoom in over here, I will move the mouse
pointer over here and then use the scroll wheel to
zoom on to that location. Okay. So this is how you can zoom in and out in solid works. Another way to zoom in and out is by pressing the shift key and then then pressing the
middle mouse button, and then you can move up and down to zoom in and out as well. You can also zoom in and out by choosing the shift key and
then the middle mouse button. Okay. You can pan in
solid works by pressing the Control key
and then pressing the middle mouse button and then moving the mouse pointer around. Once again, for panning, you need to press
the Control key and then press the
middle mouse button, and then while both
of these are pressed, you can move around to pan
in the solid works Canvas. And if you want to
rotate this model, for that, you only need to
press the middle mouse button. Right now, I have middle
mouse button pressed. Then if I move up and down, it will rotate that model. In accordance to that, in accordance with the
movement of mouse cursor. If I move my mouse
cursor horizontally, it will rotate the
model horizontally. If I move the mouse
pointer, vertically, it will rotate the mouse
pointer, vertical. Another way to rotate
in solid works is by pressing the alt key and then pressing the
middle mouse button. And then when you
move up and down, then you can move your
model in clockwise or anticlockwise direction
from the perspective of your current view. Okay? So if I move my mouse pointer while pressing the art key and
the middle mouse button, and then I move my
mouse pointer to the right it will move the model in
anticlockwise direction. If I do that in the opposite direction from right to left, then it will move the model
in clockwise direction. This is how you can
navigate in solid works. You can also access
these options over here as well on
top of the canvas. You have Zoom to
fit, if you press, it will zoom to fit your
model on the canvas. You also have Zoom to area. For example, if I
click on Zoom to area, then I can drag a box over
here by the left mouse button, and let's create this
box and then it will move or zoom over
to that region. Okay. Next, you
have section view. You can also look at certain
sections in solid words, certain sections of your
part in solid words as well. If I click on Section view, as you can see, it is letting
me see inside this model. Okay? So currently it
is from the front plan, and I can also move
this left forward and backward by selecting this arrow and then
moving in and out. I can also rotate
this section plan, the plan which is used to cut the model to create
a section view as well by using this
circle and this circle. Okay. So currently this is from the perspective
of front plan. Over here, you can
also change your plan, which is used to cut your
model to create section view. Currently over here,
it is front plan. You can also select other
plans over here as well. If I click this, it will
change it to top plan, and then I can create
section views from top plan, and I can look inside the mode. You can also do it from
the right plan as well. Okay? This is how you can
create section views. Let's cancel that. Next to that, you have this view orientation. If I click on that, it will
open up this view cube. This cube is known as view cube. So this cube basically
contains all of the possible angles from which you can look
at your model, and it provides you with a very quick way to move from
one view to another view. For example, if you want
to move to the front view, you can simply click on
this face over here. If you want to
look at your model over here at this angle, or this angle or
these angles as well, you can just simply click on these angles and it will
move over to that angle. Solids also provides you with
a small preview over here on the canvas on how your model is going to
look from that view. So for example, if I want
to move to this view, I will simply left click on
that view and the solids will change or rotate or move my model so that I
can look on that. I can look on the model
from that selected view. Next to that, you
have displaced ties. So currently, if you expand
that by right click, currently it is
shaded with edges. This is the default
displaced tie. You can change it to shaded. Now, as you can
see, the lines on the edge edges
have been removed. You can also change it to this
one, hidden lines removed. So it will remove all
of the hidden lines. You can also change it
to hidden lines visible. Now I can see these small
hidden lines which are behind the face is
currently visible as well. And finally, finally, you can
also go to wireframe View. Okay. So the default view
is shattered with edges. However, during your modeling, you will have to change
your certain view styles, especially the wireframe and hidden lines visible views or display styles are used
in modeling a lot. Okay? Finally, let's talk about this monitor button
over here, as you can see. This basically has the
options of your shading. Currently, we have
enabled shadows. So if I click on that,
the shadows are debate. You can see the model, but the shadows have
been removed. Okay? So I can turn the shadows once again and by clicking over here, and now the shadows
have restored. You can also turn on or
off the ambient occlusion. You can also switch
to perspective view and turn off the
perspective view. You can also change
the shedding from normal shedding to
cartoon shading as well. However, it is always
a good practice to stay in normal shedding. Now, once again, as you can see, there are shadows over here
for this model which you can turn on or off by
using this button. Now, these shadows
are calculated by solid works based on certain
lightning conditions, based on the certain scenes that scene can be
selected over here. Apply scene button. If I open it or expand it, currently, the three point faded light system
has been selected, and it is the default system. You can change it to plan Y. If I select that, now the lighting conditions
have changed. We can also select backdrop. Now we also have a backdrop, and there is also a soft
spot light a rooftop scene, and country yard background
and urban five background. So you have these
different kinds of backgrounds or scenes which
are used to light your model. Apply lightning for
your apply lightning for the visualization
of your model. However, I usually
like to stay in the default three
point fatted mode. Okay. Furthermore, you also have access to mouse gestures, which you can access by pressing the right mouse button and then move a little bit in the canvas. Then this wheel of mouse
gestures will appear. Okay? Now, you have to hold
your right mouse button, and then you can select whichever mouse gesture
you want to select. For example, this one is going to change to the bottom view, this one to top view, and when I move my mouse cursor over to those options which are provided in
the mouse gestures, we can quickly move from
one view to another. Okay. By default, these mouse gestures
are set to moving from top view to bottom view to
right view to left view. However, you also
have options to edit these mouse gestures and select whatever options you want
from these mouse gestures. And we will talk about that in the next lecture. Thank you.
4. Workspace Customization: In this lecture,
we will talk about how you can customize
your workspace. The user interface that we learned in the
previous lecture is the default user interface and the default layout
of your workspace. You can customize your
workspace by moving over to this small drop down menu
next to this gear button, and then you can
click on Customize. Here you can customize
everything about your workspace in solid works. So first, we have tool bars. Here you can turn on or off whatever tool bars
that you need. Okay? So these are the toolbars, feature, sketch,
sketch surfaces, et cetera, however
you can turn them on or off depending on your choice. Okay? For example, let's say I want to turn on
surfaces over here. I will simply check the sparks, and then as you
can see over here, the surfaces tool
bar has appeared. Okay? So this is how you can turn on or
offshore tool bars. You can also increase
or decrease the size of these features
or icons over here. Currently, it is set to small
if I change it to medium, and it gives me a warning that some Zui elements will not resize until I
restart solid works. Let's press Okay. And now, as you can see over here, these boxes or these icons for these features have
increased in their size. You can increase them
to very large as well. Let's wet a second
and as you can see, these buttons have these icons have increased in their size. Let's move them back
to their normal size. I don't recommend choosing a very large size if you
have a small screen. However, once again, it all
depends on your choice. Next, you have shortcut bars. You can select whatever shortcut bars and the icon
for that shortcut bar is, you can select, you
can edit that as well. Next to that, you have commands. This command button or
this in command menu, what you can basically do
or a tab is the best word. In this command tab,
basically you can get information about all of the commands available
in solid works. For example, if I move to drying and then select this
option, let's say, it says it is model view, meaning it adds a single view based on an existing
part or assembly. This tab over here will provide
you with the description of what every command in
solid works actually does. You can find the command over here from these two
according to the toolbars, or you can simply search for the command in this
search box as well. Next to that, you have menus. Here you can edit your menus. You can edit your
file menu, edit menu, view menu, and these
men are this one, which you can access by hovering your mouse button over
this solid works icon, and then you can access
these buttons, menus, file edit view inside, tools, window, et cetera. You can edit what options
are available there as well. Also, you can remove
the options and you can also rename those
options as well. Next to that, you
have keyboard tab. In keyboard tab, basically
what you can do, you can set hot
keys or shortcuts for various commands
in solid works. For example, currently, the default key for
saving is Control plus S. You can change it to something else if
you desire. Okay? And a lot of features do not
have a hot key or shortcut, and you can add shortcuts
for that as well. For example, you can
add shortcuts for going from one view to
another for top view, back view, bottom view as well. Next to that, we have
mouse gesture step. Okay. So here you can edit the options available
for your mouse gestures. By de far, as you can see, in part document when
you have part document, these are the available
mouse gestures, which we learned in
the previous lecture. Basically, you can move
to top view bottom view, left view and right view. However, let's say I want, let's type search for extrude. Let's say I want this command, this mouse gesture to
be the extrude button. Or I want to use
this mouse gesture to access the extrude
command very quickly. So what I will have to do, I will search for Etude over here, click on this extrude option and then drop this extrude
button over here. Now this mouse gesture
has changed from the left view to extrude. Okay. So this is
how you can edit or or customize your
mouse gestures. You can also enable
or disable them, and you can also select the
number of mouse gestures that you want to you can
have two vertical, you can have two horizontal. You can go to
three, four, eight, and even 12 mouse
gestures as well. Okay? After all of
that customization, if you want to return to your default settings
or default layout, you can simply press
this reset to default. Then you have option to reset the mouse gestures which is going to be the last customization
that you have carried out, or you can custom you can reset all customizations and go back to factory default
settings, okay? So I will click on factory
default, and it says, I will need to restart the
software and then press Okay. And then once I restart
solid works again, it will be returned to its
original default layout. This is how you can customize your workspace in solid works. However, in this course, I don't recommend doing that. You can do that if you want. However, I recommend
you to stay in the default layer. Thank you.
5. CAD Modelling Methodology: I so in this lecture, we will talk about the
basic methodology of creating a card model
in solid works. So first of all, you
will need to create a new solid works document. And you can do that by pressing this new
button over here. It will open up
this dialogue box. Here you can choose what type of documents you want to create, whether a part, assembly
or a drawing document. However, drawings or
assemblies are going to require parts to be used. Okay? So the first job for every card model is going
to be creation of a part. So I will select the part
document and then click Okay. And right now here we
are in solid works and our new part document
has been created. Okay? You can see it's name over here on top of the
screen, part three. Okay? You can change or
rename this by saving the document or by
using this command, by pressing the Control a or
you can use Save as well. Okay. The next step in creating a CAD model is selecting a plan. Okay? Or basically the next
step is creating a sketch. That sketch is then
going to be used to create a three
dimensional geometry. For that sketch, you
need to select a plan. Basically, you have
these three plans, a front plan, a top plan, and a we plan. So depending on what kind
of models you are creating, what you will have to
do, you will have to select any one of
these three plans. For example, let's say
I select the top plan. I click on the top plan, then move to sketch
button over here because we will then have to create a sketch on this plan. Okay. And then I will
click this button over here which says
sketch. Let's do that. And then the solid works will automatically move to the view, which is directly facing to that plan that you
have selected. Next, you will have
to create a sketch. We will go over all of these sketching options
and then feature options as well in very
in detail in this course. Next step is going to
be creating a sketch. Let's say I want to
create a rectangle, I will create a
rectangle over here. Okay. Now this rectangle
is the sketch. This is a two
dimensional sketch. Next, this sketch
will be used to drive a three dimensional
feature, okay? Or we are going to
use these features, if I move over to
this feature step, here you can see all
of these features. Features are basically
commands which are used, which are going to
be used to convert a two dimensional sketch to a
three dimensional geometry. For example, I have this sketch two dimensional sketch
created, which is a rectangle, then I select extruded bass
bass or extrude command and then press Okay. Now we have converted that two dimensional sketch into a three dimensional Geometry. Next, now on top of these plans, we have all of these
surfaces of this TD body as, well, we have this surface, we have this surface and this. Now we have option to
select these surfaces, these flat surfaces as well to create or further sketches. For example, if I want
a cylinder over here, I will select the surface. Once again, go to sketch
tab and then click sketch, and then solid works
will once again move to the view facing directly that surface that
you have selected, and then let's say I
create a circle like this, press Okay, move to features
and then click Etude again, and then press Okay. Then we have created
a cylinder on top of that flat surface or plat
that we created previously. Then you can create
more surfaces, more sketches on this surface, this surface, whichever
flat surface that you like, and create more features
and more and basically manipulate your model into whatever thing you are creating. Next, you can also use all of these parts that
you create by using this methodology to
create assemblies as well and create drawings
from these parts as well. So basically, this
is how you can create CAD models in solid ones. First, you will have to
create a CAT document. Basically, part document, then you will have
to select a plan. Then the third step is going
to be creating the sketch, and then the first
step is going to be using that sketch and
applying features on that sketch to convert that two dimensional sketch into a three
dimensional geometry. Okay. So this was all for
this lecture. Thank you.
6. Unit Systems: I so every sketch and feature in solid
works is going to be driven by
certain dimensions. Okay? You will have to
add the dimension for your lines circle radius
for your circles, you will have to add
dimension for your features. For example, extrude,
you will have to add dimensions for your angles, et cetera, as well. Okay? And those dimensions will be obviously in
certain units, okay? And the default unit system
in solid works is M Gs, meaning millimeters for length, gram for mass and
second for time. However, mostly in
modeling at modeling, only the length or
distance part is used, because we mostly are not going into mass properties
and time properties. However, if you are
doing simulations, then you will have to rely on those numbers or use
those quantities as well. So the default system is MMGS, and it is always a good
practice to select the appropriate unit system
before creating your sketch. Okay. And if you go over here to the right
bottom point of the screen, here as you can see, MMGS. And if you click on
it, here you can select whichever measurement
system that you want. You can select MKS, meter kilogram second,
meter for length, kilogram for weight
or sorry for mass, and second for time. You can select Cgs
centimeter length, gram for mass, and
second for time. And the default
one is MMGS or you can also select IPS or inch
pounds second as well. Moreover, if you click
on Added Dacuen Junits it will open up the
options, these options. Here you can even select or create your
custom unit system. You have those options
available here, MKS, CGS, MMGS and IPS. However, here you
also have custom. If I select that, then these
options become available. So here you can select
whatever units you want. For length, you
just have to click over here, click on this box, this drop down menu and
select whichever unit you want to select for your length. Currently, it is millimeters, you can change it to
meters, micro inches, nanometers, inches, feeds
and inches, feed as well. Okay? You can change the
unit of dual dimensions. You can change the
unit for angle, you can change it to degree
per minutes radiance, degree per minute per seconds. Okay. So here you can select your custom units or create your own unit system
as well for the taco. Once again, these
units are not going to be applied to the
overall solid words, however, they are
only going to be used for a specific document. For example, if I
change something here and then create
a new document, that new document will once
again be using the MMGS, which is the default unit
system for solid words. You can also select the
number of decimals. Currently, it is up
to 12 decimal figures and sorry two decimal figures, and you can increase
it to three, four, five, up to eight
decimal figures depending on your required. Okay. So this is how you can select or create
custom unit system. And it is always a
good habit to select the appropriate unit
system before working on any sketch or any feature
in solid words. Thank you.
7. Sketching Fundamentals: Line Tool: So let's talk about
sketch tools. Okay? So I have already
created a part in solid works, and we will start learning
all of the sketch tools. So I will go, first
of all, to Top Plan. You can select any
other plan you like. Click on sketch over here and then press over here
on this sketch button. Okay? The view will change to the view facing the
plan were selected. And first of all, these are all the sketch tools
that are available to us. We have line, we have circle, spline, ellipse, arc,
rectangle, and so on. And we will go over
all of these tools. In this course. First of all, let's talk about line. Let's select line and how you create a line is you use the left click to select
any of these tools. You select this line
by using the left click and then move over
here and as you can see, the cursor has changed
from arrow to a pencil. Below this pencil, you
can see is a small line. Okay, just like the
line symbol over here. That means the line
command has been selected. To create a line,
what you can do, you can click anywhere. Let's say I click
somewhere over here. And as you can see, a line
has started from that point. You don't have to keep the
left mouse button pressed. You just click and then
the line will continue. Okay? And then you can click the second point up to which
you want to place your line. Let's say, for example, let's
say somewhere over here, and then it will create a line. And if you move
your mouse further, it will continue that line. So you can create
many lines in one go. You can create a line like this, then like this, then
this song, this, this. Once you are finished
with a sketch, what you can do, you can
simply press the escape key. Okay. So once you
press the escape key, let me turn on the keys. If I press escape,
now it is visible. Okay. Once you press the
escape key your sketch or your lines will be
finished and you will be exited out
of the line two. Okay. And let's select
the line tool once again. If you create an enclosed body, I will begin a line
over here to here, then here, then here, and then I will join this line this final
point to a line, it changed to an arc. Let's go back. I will create
a line over here over here, then like this and
then up to here. Okay. So now we have created a closed body or
a closed sketch. Once a closed sketch
has been created, it will automatically exit
you out of the line tool, then you don't have
to press a scab. However, the line tool or whichever sketch
tool is selected, you will still have
that selected. However you want need to press a scap to finish your lines. So this is basically you can
create lines in solid words. Now let's talk more about lines. Once again, I will click online, and over here, as you can see, you have certain options. Okay. Up to this point, we have been creating lines
using this orientation, which is as sketched. You can see as sketched
has been selected, which means the line will be created as you are sketching it. For example, if I draw
from here to here, it will draw a line
just as I drew it, without any constraints
or dimensions. However, if I click on line once again and then
select horizontal. Over here under
orientation there. And when I select horizontal, we have this parameter
available here. Under parameters, we have these two parameters available to us as well, this and this. The bottom one is the angle, and it is selected to zero degrees and
we cannot change it. That is because we
have already over here selected our line
to be horizontal. Okay. And so angle
will be zero degrees. And this parameter over here is the length of
the as you can see, if you are over on the number, you can see it is the
length of the line. Okay? And the unit
system over here, as you can see, is millimeters. For length, it is MMGS. So this would be in millimeters. For example, if I type 50, okay. So now I have 50 millimeters length
selected for this line, and I have also selected
this line to be horizontal. Now, if I create a line, let's say somewhere over here, then I cannot create
any other type of line. I cannot create lines freely as I was creating by using
the a sketched option. Now, the only line I can
create is horizontal line. The only control I have change is in this direction
or in this direction. The line will be perfectly
horizontal and also, as I also selected its length, so its length is also fixed. I cannot create horizontal line starting from this
position up to here. It will be 50 millimeters. Okay. So there it is. Now, once again, I will close after this
line's properties, then click on Line
Tool once again, once again, go to horizontal. But this time, I'm
not going to enter any length or any dimension. Now if I create a line, let's say somewhere
over here, okay? So I can choose the
length of the line in millimeters and you can
see next to the cursor, which is currently
a pencil sign, you can see a small number. Currently, it is 48.28. It is the length of the line. If I keep elongating the line, the number will increase
and if I shorten it, the number will decrease. Now I can create a vertic horizontal line of
whichever dimension I want. So in this case, the length in this
case is not fixed. Let's exit out of this line. We can select the
line tool once again, and the other option like
horizontal is vertical. This basically creates perfectly vertical
lines under parameters, as you can see, the angle
is now fixed to 90 degrees. For horizontal, it was fixed to 800 degrees and for vertical, it is fixed to 90 degree. Now, if I create
a line over here, I cannot move elongate the
line in horizontal direction. It is only going up or down. I have not entered
any specific length, so I can select the length free. Okay. Once again, if
you enter a length over here, let's say 40, then it will only create
a vertical, sorry, let's go back to line, select vertical and
select 40 length. Then it will only create a 40 millimeter line in
upward or downward direction, just like it was with
the horizontal ne. Okay. So now we just created this line and
the settings over here, these are all of the settings or the parameters for this line. This last line. We will
have to exit out of it, then click the tick button again and then select
line command. Okay. The fourth option is angle. With angle option, you have
both the length and angle. You can assign any
specific length and angle. With horizontal and
vertical angles were fixed, you can only assign
your desired length, but for angle option, you can select any
angle as well, apart with the length as well. So this angle option
is used if you want to create a line
at a certain angle. Okay. So let's say if I type 30 here and
then create a line. Let's just starting
from here and it will only create a line
with 30 degree, which is at the 30 degree angle
from the horizontal axis. And you can look at these
horizontal and vertical axis by these. Okay? So in this direction, from left to right,
we have the X axis, which is the horizontal axis, and from top to down,
we have the z axis. Okay. Okay. So this is how you can create
lines at an angle. If I select, let's say 170 degrees and create
a line over here, then it will create a
line at 170 degrees. Once again, you can fix
the length of the line, that line by inserting a specific length under
these parameters over here. Okay. Okay. So this is how basically you create
lines in solid works. Now, we do have although
we do have options, if you want to create
horizontal line, vertical lines and
select dimensions over here under parameters, you necessarily don't have to. These lines, which
we just created, these lines which we created using a sketched orientation, meaning without any fixed
angle or any fixed length, we can still assign
dimensions to this line, this line, and even angles. Which are also dimensions, we can still assign length and angles to these lines as well. So you can select you can
enter these parameters, you can use these options. However, most of the time, you will be using the
a sketched option and then after that
you create a line, then you will be
applying relations and dimensions onto those lines
to make them perpendicular, horizontal, vertical or of certain length at certain angle. Okay. So this is how lines
are created in solid words. Now, if you click on this drop down menu next
to this line command, you will get these
three options. So up to this
point, we have been using the simple line command, which is going to be
the line command, which is going to
be used to create all of your sketches
which are then going to be used to convert your sketch into three dimensional
bodies using features. However, you also have the center line
and midpoint line. Let's see what these are. If I select the center line, now, if I create a line, I will not be creating
a regular line, but rather I will be
creating a center line. Center line as the name
suggests, let's see. Let's select the
center line here, and a center line as
the name suggests. It is a line. However,
as you can see, it is dotted. Okay. And that means this line is
not used to create sketches, which are then going to be used to create three
dimensional bodies, but rather these are lines
which are created in sketches. Only to be used as
references for other lines. These are center lines which are only to be
used as references for creating regular lines which are then to be used to create sketches far which are
used to create sketches, which will be then extruded
or used any features will be applied to
them and will be converted into three D bodies. These lines, for example,
if I create a rectangle, let's say, with center
line, and as you can see, the region inside this
rectangle is not shattered, whereas if I create an
enclosed body using regular line tool
here, as you can see, the region inside it is shaded, meaning this quadrilateral,
it is not a rectangle, this quadrilateral
can be used to convert can be used to create a three dimensional
body using features. However, this rectangle,
which is made of center lines cannot be used
for creating three D bodies. Features cannot be applied to this sketch, for these lines. And that is because it is
made of center lines and center lines are only to
be used for references. For example,
assigning dimensions from one point to
another et cetera. Below this, you also
have a midpoint line. A midpoint line is a regular
line and regular line, which instead of
starting at a point, for example, length,
this line we created, if I create a regular line, it will create at point A and
then we'll end at point B. However, a midpoint line
starts at its center. It will start at its center
and then it will elongate in equal dimension to both
of its size, like this. Okay. So a midpoint
line can be used for creating sketches which can then be converted into
three D bodies. It's not like a center line. However, the only
difference between a regular line and the
midpoint line is that midpoint line starts
at the center and elongates equally
around its two sides, whereas a normal line starts at one point and ends
at second point. Once they are created, there
are same kind of lines. Okay. The only difference
is how they are drawn. This was all about
lines in solid works. Thank you.
8. Sketching Fundamentals: Circle & Rectangle: So in the previous lecture, we learned about the line two, how to create lines. In this lecture, we're
going to learn about the circle tool and
rectangle tool. Okay? So let's first
go over the circle. However, before we do that, let's talk about something else, which is very important
in creating sketches. And that is these two
arrows over here. Okay? And as you can see, if I hover my mouse pointer at at the point where
both of these axes met, both of these arrows
meet, there is a point. Okay? It gets highlighted in the yellow color yellow
orange ish color. That point is the origin, whenever you are
creating a sketch, whether it is a rectangle, a line, a circle, anything, you should
it is not necessary. It is not a basic requirement. However, it is always
a recommendation to tie your sketches to
the origin point. Okay? So for example, we will talk about
in this lecture, as we are creating learning
about circle tool. I will just select the
circle tool, and currently, if you drop down this menu, you click on this drop
down menu next to this circle, you
have two options. One is just circle and the
other one is perimeter circle. This normal circle, which is without any normal or any
word, which is just circle, this circle is
basically it requires you to select a center of the circle and then the
radius of the circle. Using these two informations, it will create the
circle for you. Okay? So the first thing is as
the center of the circle. So it is always a good idea to create the center of the
circle at the origin. So I will move over
to the origin, left click, and
then move around. And then as you can see,
we can create a circle. Then you left click once again after your desired diameter, sorry, diameter or radius, then your circle
would be created. Okay, another way to create a circle is to use
the perimeter circle. So the perimeter
circle instead of using center and radius, it requires three points on the circumference or the
perimeter of the circle. Okay. So I will select perimeter circle and let's
create the circle over here. I will draw one point. This is going to be
my first point for which is going to be on the
perimeter of the circle. Then I will select
the second point, and then I will select
the third point. And then the circle
has been created. So this is how you can create
circles in solid works. Next, let's talk about arcs. The arcs are very
similar to circles because basically an arc
is a partial circle. Okay, to create an arc, just like circle, you have
three options instead of two. The regular arc or the most used type of arc
is the center point arc. I will just select the
center point arc and this arc tool is directly
below the circle tool. So what I will do, I will
select the center point arc here and then what you can
do for center point arc, like the center point circle or the regular circle,
which you will have to do, you have to select a center, and then you will
select the radius. Now, if this was circle, then after selecting the radius, the circle would
have been created. However, this is not a circle, but it is an arc. We selected a circle,
then the radius. Now if we move, we can
select the angle of the arc. Okay? So let's say
we want an arc up to this point and then left click once again and your
arc will be created. Okay. Also, you can
create arcs inside. You can create figures inside other figures
as well. Okay? So this circle had its
center on this origin point. So we can also create an arc originating from
that same point as well. I will left click to
select the circle center, then the radius and then move
around to create this arc. The second type of
arc is tangent arc, you don't have to go
over here to select the different type of
arcs or any other tool, whether it is a circle
arc or rectangle. You can also look at
these types over here. Currently, we have
arc tool selected, and you have three
types, one, two, three. This is the center point arc. And the second one
is tangent arc. Okay? So for the tangent arc, you cannot draw a
tangent arc anywhere, on an empty canvas. For example, if I try to
start an arc over here, a tangent arc, it will
give me an error. And it is saying, please select an endpoint
of the sketch. So you will have to
select an endpoint. Of any sketch segment. For example, this arc
over here has this point. This point is the endpoint
of this sketch segment, a single component in every sketch is termed
as sketch segment. I've already selected
the tangent arc. Let me select it once again, and I will start this
tangent arc from this point, the endpoint of this arc. I will click left click
and now if I move upward, as you can see, we
can create an arc. Okay, we can create a
90 degree arc which is also indicating its center somewhere down as you can see, we can still go ahead and we
can create 180 degree arc. Okay? So a tangent arc is
basically an end to end arc. Now if I left click, we have an arc created, and if I still further
move away from that, we can create another arc and then another and then
another end to end, okay? So this is tangent R, how you choose tangent R.
The third one is this one, which is three point R.
So as the name suggests, for this one, you will need to select three points,
a starting point. Endpoint and a middle point. Okay? So I've selected
the three point arc. Let's select it once
again, three point arc. And the first, we will have
to select the starting point. Then we will select
the endpoint. Let's say somewhere over here, and then we can move up and down to select the third point, which is basically selecting the diameter of the circle of which this arc is
going to be composed of, let's say something like this, and then we have a three
point arc created. So this is how you can
create arcs in solid works. Let's just add circles
in solid works. I will just delete all these because we need
to move on to rectangles. So for deleting sketches,
what you can do, you can either select a sketch, press delete key, or if you want to delete
multiple sketches, you can either select
more than one sketch, which you can do that by
selecting one sketch, pressing the Control key, and holding it, and then
selecting other sketches. Right now, I have these
two circles selected. Then I will delete, press delete, and it will
delete those sketches. Okay. Or you can also left
click and then move around to create this box around all of the sketches
you want to delete. You release have all of
those sketches selected, and over here under properties, you can see all of your
segments selected. You have arc ten,
arc four, arc six. These are the names
for all of these arcs. You have the selected
and then press Delete to delete your
sketch segments. Let's talk about rectangles. Rectangles, let's select
the rectangle tool, and we have selected
the rectangle tool, as you can see over here, and
rectangle are five types. One is parallelogram,
which is basically the higher ranking
quadrilateral, but rectangle is mostly used, so it is named as rectangle. Basically, you have
four different types of rectangle tools and
one parallelogram. And a rectangle is
basically a parallelogram where the angles are all of
the angles are 90 degrees. So the first type is
a corner rectangle. Okay? And I've already selected
this corner rectangle. By default, if you
can see over here, the corner rectangle
is a default option. So if you just click over
here, the corner rectangle, as you can see over
here is selected because it is in dark color. For a corner rectangle, what you have to do, you
have to assign two points. One is going to be
the one corner and the second one is going
to be the second corner, which is going to be at the diagonal from the first corner. For example, as it is better practice to start
your sketches at origin, I will select the first
corner to be origin. So I left click to scat
to select that point. And then when I move around, I can select the other
diagonal corner. Okay? And if I left click there, the rectangle has been create. So this is basically
the rectangle. You select two corners, and then your rectangle will be create. The second option is
center rectangle. For a center rectangle, what you basically do you select a center point and
then a corner. For example, not just a corner
from the center points, you can move left or
right to select the up or down or left or right to select the length and
width of the rectangle. For example, let's say
I want this point over here to be the center
of this rectangle. By the way, these dotted lines, which you are seeing right now, these are basically telling us or these are basically
called as reference. You can call them
reference lines. These are lines solid
works basically generates to help you
select proper points. For example, if I move my
Mie pointer over here, we can see a vertical line. And if I have it over here, we can see a horizontal
dotted line. So this started
line is basically telling us that the
point we have selected right now is on the same
line as this point. If we move over this line and then continue
to this direction, we can see if I create any
other point over here, then that point would be on the same line as this
horizontal line, it will be the vertical line if we are creating over here. So we're creating
center rectangle. So first, you will have
to select a center. Let's say I want this
point to be center. Then you move around your mouse, and then you can select
the corner and with that, you can also select
the length and width. If you move down, you will increase the length in
vertical direction. If you move to the right, you will increase the length
in horizontal direction. You can move in all
directions to select whatever desired length
and width that you have. And once you're happy, just left click and your rectangle
will be created. Okay. The third type
is points corner, rectangle, three point
corner, rectangle. So for this one, what
you basically do you select three points,
three corner points. For example, let's select this point as the first
corner, then move around. And let's say I want this
point to be the second corner. Okay? Then let's say then you move up or down
in other direction, you can then select
your third point. Okay? The third
point right now is right next to the cursor. Let's say I want it like this. So you selected this point, then you selected this point and then you selected this point. And then from that it
created the rectangle. Now, this three point rectangle
tool is useful if you are creating rectangles which are not perfectly aligned
to your sketch. For example, this is
perfectly aligned. This vertical line
is aligned with the vertical axis and this
one with the horizontal axis. Same with this
rectangle, however, this rectangle has its length
and width at an angle. Okay? So you can create these kind of rectangles using three point corner rectangle. Okay. The fourth one is three
point center rectangle. For this one, what you can do, you first select one point like the three point rectangle, then select the second point. And then instead of
selecting the four point, you basically create
this rectangle around the center of
what you have selected. Okay? So for example, when we let me create, uh, let me create a three point rectangle once
again to demonstrate that. For example, with three point
rectangle, what you did, you select 1.1 corner, then second corner, and
then the third corner. The first two lines,
the first two points that you selected were on this width of rectangle. However, with three point center rectangle, which you're basically doing, you're selecting the first
point and this point is basically the center of the
rectangle, not a corner. Then you select the basic point. And the second
point and then move around to create your rectangle. Okay. So basically, you can
look at these two options, the three point
corner rectangle and three point center rectangle
tools is basically the tools which are analogous to this normal corner rectangle
and center rectangle. But with these tools, you can create rectangles
at a certain angles. Okay? This one, three point
center rectangle is similar to normal center rectangle and three point corner is similar
to normal corner. Okay? The fourth one over
here is parallelogram. Okay? With this tool, as the name suggests, you
can create parallelograms. For example, you select, and this basically works by
selecting three corners. Okay? You select
the first corner, then you select
the second corner, and then you move left or
right and even up or down. To select the third point or
third corner of your gram. And then you left
click once again to create your paralleGram. So this was all
for this lecture, and in this lecture, we
learned how to create circles. We learned to use the arc tool and also
the rectangle tool. Thank you.
9. Sketching Fundamentals: Spline & Ellipse: So let's talk about spline tool. Okay? The spline tool is over here right
next to the circle, and let's select the splint. So spline tool is
basically a curve tool. Okay? So you select points
which are then used as the handles to manipulate
the profile of the curve. For example, if I start
somewhere over here, let's start at the origin
because it is good. And let's say I select
one point over here, and then if I move up and down, as you can see, we're
creating a curve. And every point we select
basically is going to be used as the handle
for our curve or spline. Let's select the
point over here, then here, then
here, and then here. Okay? And once you're
finished, just like the line, you can press the
escape key to exit out of the sketch two,
or your sketch. Now we created these points. Okay, these points
are curve handles. You can select these points
by the left mouse button, and then you can
move them up and down to manipulate the
profile of the curve. You can move in like this. You can move them
in other direction. Also, let's zoom in. And if I click on this point, a specific curve handle, you can see this line. And this line has some
tools over here as well. Firstly, there is this tool, this line, this
small point story. Okay? It is over here as well. So this point, you
can select it, and then by moving this
point left or right, you can basically rotate the
profile of the curvature. Okay? You can rotate
it in this direction. And you can rotate it
in this direction. However, if I rotate it in this direction,
as you can notice, the curve becomes yellow, and it means that
it is not possible. The curve should not
overlap on itself. Okay? So let's say like this. Then we have this arrow, okay? And using this arrow, if I zoom really down
on this curve handle, as you can see, the curve
handle is over here. Okay? And then there
is a point to which a region of this
curve line where the curve is almost
like a strat line. It's not a strat line, but almost like a strat line, okay? So this arrow, what
you can basically do, you can increase or
decrease that region. Up to which that curve
is a straight line. However, you should try
to do not go overboard or do not increase value increase the length of that
line or move these things, move these points to a very
high degree of values because then you can mess up your
curve, like I've just did here. So what you can do, you can
simply press Control Z, and then it will restore. Okay? So basically by moving
this arrow left or right, what you can basically
do is you can select the intensity of the curve, how intense or how
rapid the curve is how quickly the shift or the elevation in
the curve is going to be. I don't really know
how to explain this, but as you can see, if I
elongate this, let's do this, you can see from this
point this curve handle, the distance in this
direction up to which this curve is almost
a straight line increases. Okay? And if I decrease this, let's say to this
point over here. Then the curve becomes
more narrower. Okay? So you can see what
this arrow actually does. Okay? So this is how you can
create curves or splines, whatever you want to call
them in solid works. Okay? So I've just
selected them and delete. Next, we will move on
to the Ellipse tool. Okay? With Ellipse tool, you can basically
create an ellipse. And if you click on
the drop down menu, you have four options. You have an ellipse,
a partial ellipse, parabola, and a conic. Let's first talk
about the ellipse. As we know, an
ellipse has two axis, a major axis and a
minor axis. Okay. And while creating this Ellipse, you basically select
three things. First of all, you
select the circle. So if I click on the origin, once again, left click, that point is now selected to be the origin or the center. The origin has been
selected to be the center of the ellipse. Next is going to
be the Major axis. If I move it in this direction, this is the major axis. Let's say I'm happy there. Let's left click once
again and then we can move up or down to
select the minor axis. Let's say something like that, and then left click and our
ellipse has been created. Now the second option in Ellipse
tool is partial Ellipse, and it is, as the name suggests, a partial ellipse, like an R. For partial ellipse,
what you have to do, you first select the
center center selected. Then you select the major axis, then you select the minor
axis and then click. However, as you can see, the ellipse has
not been created. After selecting the center, the major axis, and
the minor axis. Now, if we move our mouse, we can select the extent to which we want this partial
ellipse to be created. Let's say somewhere like this. And now we have our
partial ellipse created. Okay. The third option
is a parabola. Okay? And parabola with parabola
as the name suggests, you can create a parabola. You select the
first point, Okay. And then you select the
peak of the parabola, okay? The peak or the valley. Okay? If it is like this, it is going to be the valley. If it is like this, then it
is going to be the peak. Okay. Let's say
something like this, and then you can move like
this to create a parable. Once again, you
select the center. Then you select the peak. And then it will give you
this dotted parabola. And on this dotted parabola, you can select any
point to begin. Let's say I want to begin at this point, you
select over here, then move up to the extent to which you want
to create this parabola. Okay? And then you
left click once again and the parabola
has been created. So this is how you
can create ellipsis, splines, and also parabolas
in solid words. Thank you.
10. Slots & Polygons: So let's talk about
the slot tool. Okay? So let's select
the slat tool. And just like the rectangle, you basically have four
different type of slot tools. The first one is kind of like the quarter rectangle,
a strat slot. For a strat slot, you basically
select the first point, and then which is going to be the starting point and then
you select the end point. Okay? So now the length of
the slot has been selected. Now you can move up or down. To select the width of the slot. Let's say, I'm happy
to this degree. Let's click again and a
slot has been created. The second is the
center point slot two. Once again with this one, instead of selecting the
starting and endpoint of a slot, what you basically do, you
first select the center. Then you basically
select the endpoint, and then you move up and
down to create a slot. Once again, for a center
point strat slot, what you do you select
the center of the slot. Then you select the
endpoint of the slat, and then you move up and
down to create your slot. Okay. The third option is
the three point arc slot. So these two options are
to create strat slats. However, with the
other two options, what you can do is you can
create slts which are at certain angle or specifically
they are in an arc shaped. Okay? So third one is
three point arcslt. So essentially, this is a three point arc which is going to be then used to drive a slt. Okay? So just like
three point arc, you select the first point. Then you select the endpoint, and then you basically select
the profile of your arc. Let's say I want something
like this, click again, and then you move up or down to select the width of
your slot, like this. Okay. And finally, the fourth
one is center point arc to. So this is once again
an arc shaped slot. But this time, instead of
creating an arc for our slot, using three points, we are going to be
selecting a center, and then selecting
the end points. For example, the first point
in this case is going to be the center of the arc.
So this is the center. Let's say, then we move around, then we select the
starting point or the radius of the arc. Let's say at this point, then we can move in this direction or in
this direction to create R R. Let's say
up to this point, click and then move up and
down to select the width of the arc and then left click
once again to create R slat. Okay. So these are the four options for
creating slots. Okay. And now we will talk
about the polygon tool. Okay. Let's delete all of these slots by selecting them and then pressing
the delete key. The polygon tool is over here, and using this as
the name suggests, we can create polygons. Okay? And you can select over here under parameters before creating anything
under parameters, which you can over here. You can select the
number of sides this polygon needs to have. Okay? So for example, let's select five, and that
would be pentagon. Okay? And below that, you
have two options. Inscribed circle and
circumscribe circle. If you select the
inscribed circle, then as you can see over here, let's first create
this pentagon. It is going to be
a pentagon because the number of sides we've
selected to be five, okay? Let's click over here and this point which
we are going to select right now
or it is going to be better to select
it at the origin. This is going to be the
center of our polygon, which in this guess is
pentagon because we have selected the number
of sides to be five. Let's select that, then
move away from it, and then as you can see, we are basically
creating a pentagon. Let's say something like this. Okay. So now we created a Pentagon by using the
inscribed circle option. Okay. And that means
that the midpoint, okay? That means that the
midpoint of all of these five sides is on the
circumference of a circle. Or in other words, a circle is inscribed on the midpoint of the pentagon of all of
these sides of the Pentagon are tangent to this circle. This is inscribed circle or a circle is inscribed
inside this circle. The other option is
circumscribed circle. Groups. I change this one to circumscribed because when
we created this polygon, pentagon, these properties then automatically change
to the properties of this polygon,
which is pentagon. If I change it
back to inscribed, once again, it
becomes an inscribed. Then if I change it
to circumscribed, as you can see,
now it has changed to a circumscribed circle, which means instead
of the midpoints, the endpoints or the corners of this pentagon lie on the
circumference of a circle. Now, to create a new polygon, you can simply click this
button over here, new polygon. Click here and then you
can create more polygons. Let's say this time, we
want to create a triangle. For a triangle, we will select the number of sides to be three. Let's change it to three
and create it over here. Now it is a circumscribed
circle triangle. You can once again change its settings to
inscribed circle. Okay. Let's create. And once again, to create another new polygon, we
will click this button, new polygon, and you can select any number of
here as you want. Okay? Is five for pentagon, six hexagon, heptagon,
octagon, whatever you want. You can even select very high
numbers like let's say 25, o, and then create a
polygon over here. Okay? Now, this polygon that
we created has 25 sides. However, it is not going
to make much sense for you to create polygons with
this much number of sides. Okay? Now, if you have some previous
variants of solid works, there might be a
possibility that this new polygon button
is not present over here. Okay? If that is the case
with you, what you can do, you can basically
press the escape key, then select the polygon
tool once again. Over here, and then start
creating your new polygon. Let's say, four sides, which is going to
be a rectangle, and that is once again not
going to make any sense because we have a
dedicated rectangle too. So let's make it a hexagon, six, and then create a hexagon. Then once again,
press the scape key, go over here and then
create another polygons. So this was all for this lecture and we learned how to create slots and polygons. Thank you.
11. Smart Dimensions: In this lecture, we
will talk about how to provide dimensions to
your sketch elements. Okay? So the first way of
providing dimensions is while creating the
element element. Okay? So for example, I'll select the line tool and let's say I
create a line like this and then press escape. Select the line and over here, as we have done previously in the parameter section over here, we can insert the dimension in the unit selected over here, which is currently MMGS, as you can see, so millimeter. So if I type 80, let's say, 50 50, this line would
be 50 millimeters. So that is one way of
providing dimensions. However, there is also a different and much
more convenient method which is over here,
this smart dimension. And if you click on
this dropdown menu, you can see further options
for dimensioning as well. However, for the most, for 99% of the tasks, you will be choosing the
smart dimension tool. So the smart dimension
can automatically guess whether it is a
horizontal dimension, vertical dimension, whether
it is radius and anything. So the smart dimension
tool becomes very, very useful and most of these
tools are not used often. Okay? So how to use this tool, for example, let's
create some lines. We create one line, then this line, then
this line, then this, then create another line and this over here and
let's close that body. Okay? So I'll press Escape and now what we can do and also, if you see over here, all of these lines
they have blue color. Okay? You can see over here, these are blue lines. These blue lines
basically means we have not provided dimensions, okay? Okay, so let me go like this. Okay. So we have not provided dimensions to these lines,
and we can do that. The one way is selecting the line and then
providing over here. However, the better
way is to just select the smart dimension tool
and then click on any line, left click on any line you
want to assign dimensions to. For example, I will
select this line. And drag it outward and
dimension is visible, then you left click
once again and this modifier but
box will appear. Okay. Here you can
insert the dimension. For example,
currently it is 102, so I will type 100. Okay. So the unit by default, it is going to be
the millimeters, which is currently selected. However, you can still click on this button over here to
change this unit over here, you have your mouse
pointer on that, and it will give you option
to change the unit as well. Okay? However, it is not
recommended to do it. Okay? So I will just
cancel, then once again, double click on the
dimension and type 100 and then we can
press on this button, take check mark to
assign that dimension. So now, the dimension of 100 millimeter has
been assigned. Okay. Next, what we can do, we still have the smart dimension
tool selected, as it has been graded out over here in the command bar as well, and also we can see it
on the cursor as well. So we can assign
dimension to this line, just select it, drag it outward. It is currently 145, so we can change it to say
150 and then click on this, take checkmark.
This one as well. Let's make it 50. And so on and so forth. Okay. Also, if you are sorry, let's say we create a circle. If we create a circle, and then we use the
smart dimension tool on that circle like this. And as you can see, it is
asking us for its diameter. And that is evident from these dimension lines appearing over here between this
point and this point. Let's make it 40. Okay, so just like this. Also, let's say we create a line this line and then we create
another line like this. Now, if we select the
smart dimension tool, what we can do,
we can once again select the length for this line. Let's say 100, we can also select the
length for this line. Let's say 100 once again. But also, if we select this line and then
we select this line, then it is giving us this angle. So now what we can do, we can assign the angle between
these two lines as well. So let's say 60 degrees. And click Okay, and now
it is set to 60 degrees. Okay. Moreover, let's
say we want to define the distance between
the center of this circle and this
point over here. Okay? So we can do that
by first selecting this point and then
selecting this point. And then this distance
dimension pops up. Okay? You left click once again and then in
this modifier box, assign your desired dimension. Let's say I type 50. So now that distance
has been changed to 50. Okay. So the smart dimension
as the name suggests, it is a contextual
dimension tool. It is not specific for
assigning lengths. It is not specific for assigning angles or diameters
or radius, et cetera. Okay. So whatever type of
sketch elements you select, it will contextualize
it and will provide you the options to assign
the dimensions accordingly. So this is basically how you use the smart dimension tool
in Sid works. Thank you.
12. Sketch Relations: In this lecture,
we will talk about relations among sketch elements. Okay? So I will once again, select the top line and
then create a sketch. For example, we have
these three lines. Okay? I will create
one line over here, then press the scare,
one line over here. And another line over here. Let's say we have
these three lines. Now, if I select any one of these lines using the left mouse
button, for example, let's say I select this one over here under line properties, you can see here we
have add relations. So currently we have
three relations fix, vertical and horizontal. Fix is what it is going to
do as the name suggests. If I apply the fix relation, this line is going to be
fixed to the sketch as it is. I will not be able to
elongate it or change its length or provide any
other angles, et cetera. The other two relations,
as the name suggests, are vertical and horizontal. Okay? So if I select this line, and let's say I want this
line to be made vertical, I can simply click
over here on vertical, and if I do that,
as you can see, the line becomes vertical. Okay. Similarly, if I select this line and I want to make this line
perfectly horizontal, all I need to do is to select this line and then click
over here horizontal. So that will apply the horizontal
relation to this line. Now, this was individual
relations that we can apply to individual lines
or other sketch elements. For example, if I press
the Control button, let me turn on the keys. Okay, now they're here, you can see what keys I'm pressing. I will press the Control key, and while I have the
Control key pressed, I will select this line, and then I will also
select this line. Okay. So now I have
two lines selected. We have selected the line two under selected entities
here you can see, line two and line three. Okay. And now, if we
look at at relations, we have more than
three relations. We have horizontal,
we have vertical, but we also have collinear, we have perpendicular,
we have parallel equal and once again, fix. Okay? So we can make more these we can also apply these mutual
relations to these two lines. Okay? For example, if I
apply the parallel relation, once I did that, as you can see, both of these lines
became parallel. Okay. Now, this line previously was at an
angle greater than zero, and this line was
perfectly horizontal. But when we applied the parallel relation
to both of these lines. The line which was not perfectly horizontal
change to be parallel, changed its angle
to zero degrees to make sure it is parallel
with this line. Okay. This happened. Now, these lines could
have been made parallel if this lines was switched
to a certain angle. Okay, but that did not happen. That is because we previously assigned an individual
separate relation to this line over here, which was which was horizontal. Okay? So any additional
line which was then told to become parallel to this original line had to
conform to the angle of that line to which we have previously
assigned the relation. Okay. I hope that makes sense. Okay. Other relations
we can assign is equal. If I assign equal, now, both of these lines, as you can see, are equal. Their length is equal. Now if I check this mark
and select smart dimension, and if I change the
dimension of this line, currently it is 166. Let's say I type
120 and press Okay, the dimension of this other
line will also change. Let's say if I make it 40 so
that the effect is visible. Okay? As you can see, this other line has
become shorter as Okay. Also, let's say, for example, if I create this line, Okay. And then once again, I select this line and then
I select this line, and this time, I add the
relation perpendicular. Okay. And once I click
on perpendicular, as you can see these
two lines become perfectly perpendicular
to each other. Okay? And we have this
line one and line four selected right now,
as you can see over here, and under existing relations, you can see perpendicular
two applied over here. Under this box, you
will see all of the individual relations that we have applied
to both of these. Lines. Okay. Let's say we
also want to make them equal, so they will also be equal. Now we have perpendicular and
equal length two relations under this box. Okay. And now these relations, they are they can not
only be used on lines. They can be used on all
sort of sketch elements. For example, if I create
a circle over here, and then I create another
circle over here. Now if I select this circle and then select
this circle as well, over here, we can
see the relations which are contextual to circles. We have we have tangent, we have codial coadial, we have concentric equal and
fixed and equal curve line. The coreadial if we do that, it basically makes the radius of the both circles
same and makes them and also changes the
center to the same point. It basically makes
the two circles, converts the two circles
into one circle. Okay? So what it basically does, it shifts it makes this point, the center of both of these
points to one point and then also applies
the same radius to both of these
circles as well. That basically ensures
both of these circles become similar to SAM circles. Okay? Once again, we
can apply other one. Let's say if we apply tangent. Now, as you can see,
the both circles have become tangent, okay? Now to remove the
relation, what you can do, you can select the
relation over here under existing relations and
then press delete. Now the relation
has been deleted, and we can apply
further relations. Now there are some relations you can apply simultaneously. For example, a circle two circles can be
tangent and equal. Now as you can see the radius
or the diameter of both of these circles has been
changed to SAM value. Right now, both of
these circles are tangent and also they
have equal radiance. However, tangent relation
and concentric relation cannot work at the same time. So if I select concentric, it moves over to
the same center. However, the center circle, as you can see, is
no longer tangent. Okay? So we will remove this concentric relation over here and press Control
Z to move back. Okay. Once again, select
both of these circles, and let's apply the equal radius has already been applied. So once again, if I change
the diameter of one circle, let's make it 25. The diameter of other
circle will change as well. Moreover, you can also
assign relations to points. For example, we can select this point and
then select this point. You can see over here we have relations for these
points as well. We can make them coincident, which is basically
the same thing as making both of these
circles co radial. We can also make
them horizontal. I I apply the
horizontal relation, both the center of both
of these circles are now on the same horizontal line. Okay. If we delete horizontal and then
make them vertical, the centers will be on
the same vertical line. This is how you can use
relations in solid works to relay information from
one sketch element to another sketch
element. Thank you.
13. Trim Entities Tool: In this lecture,
we will talk about the Trim entities
tool in sketch tools. I will just select
the top plan and then click on the sketch over
here to start a sketch. Now, let's say we require to create a sketch that looks
something like this. We have a straight
line over here. Then we have an arc over here, like something like this, like this, and then we have another arc
over here as well. Oops. So something like this. Okay? And then another
straight line like this. Okay. So let's say we needed to
create something like this. Now to do that, using
lines and arcs, it was very tedious. We had to create this line, then we had to create this arc over here and
then this arc over here, and these two arcs don't
even have the same center. So it is a very
tedious methodology. However, solid works also has a method to do this
kind of things very easily, and that is using this
trim entities tool. Okay? So I will just
and the other method, which is going to be
using by trim entities is going to be
creating a circle. So I will create a circle. Okay. And then I will
create a center rectangle. Okay? And I will create
this rectangle with its center to be the same point which was
the center of the circle. Okay? So let's create
this rectangle like this. Now, what if we remove
this portion from this point to this point on this circle and
this one as well. Okay? And then remove
this line and this line, we will essentially end up
with this kind of share. Okay? And we can do that by choosing the
trim entities tool. I will just select the trim
entities tool over here. And next what we can do, let's zoom into this. Then you click somewhere
on the screen. I will click over here and while I will click and then press and hold
the right mouse button, and then as you can see, it is creating a line. If you click over here
and then at downward, it is creating a line. And any line or edge
or a line segment, arc, anything, any
sketch element, which is going to be crossing that line or this
curve that we are creating or this profile that we're creating is
going to be trimmed. It is going to be deleted. So for example, if you want
to remove this portion, all we have to do
is to click over here and then move
this line downwards. And then as you can see,
it has been deleted. Now we need to trim this
portion over here as well. So it has been
trimmed once again. Next, we will trim this line and then we will trim this line. And we have created the
shape that we wanted. So trim edge or trim entities
is a very useful tool. For example, let's say
I create a circle, then we have some
lines like this, and then we have a rectangle
over here as well. Okay. Now what we can do, we can choose the
trim entities tool, click over here, and let's
start trimming these portions. I can trim this portion, then I trim this portion, then I trim this portion, then I trim this portion. Let's trim this once again. Then I trim this portion, then this, this, and this. Okay. So using this trim
entities tool, basically what we can do,
let's trim over here as well. Okay. So using this trim
entities tool, what we can do, we can create many kind
of complex profiles which which can be created by mixing these native
sketch elements. Okay? So you can merge a
square with a rectangle. Sorry, a circle
with a rectangle, an arc with a rectangle, and you can create many
different type of sketches. So this is how trim entities
tool works. Thank you.
14. Offset Entities Tool: In this lecture, we will look at the offset entities tool. Okay? So once again, I have selected a plan, and I'm in sketch mode. So for example, I create
a circle like this. Okay? Now, what if the part I want to
create or the sketch I want to create has another
circle inside it like this. Like this and then
another circle like this. Now, to accomplish this, I had to create three
different circles, and also now I will have
to assign dimensions to these circles as
well one by one. So that is going to be a very
tedious and long method. Instead, what I can do,
let's press Control Z. Now I only have one circle. I will assign dimension
to this circle. Let's say 30 millimeters. Then press the escape key. And then I oe this
tool over here, which is offset entities.
I select this tool. And next what we have
to do we have to select the sketch profile on which we are going to apply this sketch entities
offset entities tool. So I will select this circle. Now, as you can
see, it is showing me it is highlighting
or it is providing me a preview of another
circle which is going to be created using this offset
entities tool. Okay. And over here, if
we look at under parameters of this
offset entities tool, we can also assign
the dimension or the distance from this
circle and this small arrow, yellow arrow over
here, it is showing me the direction towards which this new circle is going
to be created, okay? So this circle was
30 millimeter. Let's say I want
this circle to be of 33 millimeter diameter. I simply have to insert
three over here. 30 is this one, 30 plus
three, that is 33. So I will type three,
then click over here somewhere overhead so
that it updates the preview. And now we have it is giving me this option
of this circle. Okay. Next, what we have
to do we simply have to press on this
green tick mark, and it will create the
second circle for me. Okay? Now, this was much more
easier and convenient than creating multiple circles and then assigning dimensions. Okay. Let's say, let's once
again delete the circle, select the circle tool and then select this
offset entities tool. So you will remember that initially we wanted two circles, one on this direction and
one on the other direction. For other direction, to create a circle which is
inside this circle and has three millimeter
less diameter than that of this 30
millimeter circle, which is going to be 27. All we have to do
is over here to check this parks,
which is reverse. And if I check it, now
the circle is inside, it is being offsetted
inwards of the circle. Okay. Moreover, now if I click
on this screen checkmark, it will create a circle
inside this circle. Moreover, over here we
have option bidirectional. And if we select that, now it is creating two circles. It is highlighting two circles, one to the inside and
one to the outside. Okay, so it is offsetting
both inwards and outwards. And once again, the distance
from the best circle, which is this 30
millimeter circle is going to be three millimeter. Now, if I press the
checkbox green tech mark, now we have the three circles already created with
proper dimension. Now we don't have to
go dimension each of the circles
individually as well. Okay. So this is how you
can chooeOfset tools. Now, this tool also provides another benefits for creating complex shapes. Okay? For example, for example, if you have this circle, then you want another circle. It is very easy to create
more and more circles. However, if you have
a shape that looks something like this, Okay. Now creating a similar sketch which is outside or inside
of this sketch profile, and it is from the same
uniform distance from all side from this
original sketch is going to be very difficult. Okay? Like creating lines
like from this to this, and then creating like this is going to be very difficult. Okay? Instead of what we can do, we can just select
this the shape, and then click on
offset entities. And once again, it will do the same job as it did
with the circles. Okay? So I will uncheck
bidirectional and let's make this 1 millimeter. Okay? Now, if you press
the green tick mark, it will offset that entire shape and will provide you
with another shape, which is 1 millimeter or any other number that we provide away from the original shape. So this is how you can choose the offset entities tool
in solid works. Thank you.
15. Mirror Entities Tool: In this lecture, we will talk about the mirror entities tool. Okay? So for example, if we have a sketch
that looks something like this, okay, I this. Okay. Now, what if I want this similar
shape just like this, this shape over here as well, here, here, here as well. Now, one option that
I have is going to selecting the line tool once again and then
creating this line, then this line, sorry, then creating this line. This line and then this line and then making this
line equal to this one, this one to this one, this
to this using relations. However, that would be
a very tedious method. Okay? So instead,
what we can do, we can use the mirror
entities tool over here. Okay? So what we have to do, we just have to select
everything and then click on this mirror
entities tool, okay? So here under the options, we have this box, which says entities to mirror. So this is basically
the collection of the sketch tools or sketch features or sketch segments
which you want to mirror. So this is basically
all of these lines, this, this, this
one, and this line. Underneath over here is copy. Okay. And if we
keep this checked, if we check this copy
box, this checkbox, that means it is going to create this mirror tool is
going to create and add a mirror image to
this sketch over here, but it is going to
be a duplicate. This original shape
will be retained. Okay? And if I uncheck this, then it will only flip this sketch around whatever
access we choose. Okay, so for this one,
let's keep this checked. Below that, we
have mirror about. Okay. And to do that, to select around which line
segment we need to mirror. We need to select,
click on this line, click on this box, and
then it becomes blue. And now under this mirror about, we basically have
to select the line around which this mirroring
is going to take place. If we select this line, is going to mirror
in this direction. As you can see in the preview. If we select this line, it will mirror upward. If we select this line, it will mirror over here. If we select this line, it
will mirror over there. Okay. So once again, I will select everything,
click on the mirror tool, and I will keep this
copy box checked, and under mirror about, I will select this line. Okay. Okay, so it is
providing me this review. And if I click on this green
checkmark, which is okay. So now it has created an identical shape to
this one over here. Okay. So this is how
you create mirror. Now, if I press Control
Z to undo the mirror, then select all of
them once again, select on mirror tool, and
then under mirror about, once again, I will
select this line. But this time, what I will do, I will uncheck this copy. Okay? So doing that will only flip this sketch
in this direction. Okay. And if I click Okay, now, as you can see the
sketch has been flipped around the axis or the line around which we
chose to mirror about. Okay? It does not retain
the original sketch. However, if we keep
the copy box checked, then it will also keep the
original shape as well. Okay. So once again, select them mirror entities
for mirror about, I will select this one and I will check this and press Okay. Okay. Now what we can do. Now this is one shape and
this is another shape, we can join them
together by selecting the trim tool and then
trimming the central line. So now we have this
one singular share. Okay? So this is how you can use mirror entities tool in
solid works. Thank you.
16. Sketch Patterns: In this lecture, we will
talk about sketch patterns. And these options are available over here under the
mirror entities tool, and we have two type
of sketch patterns. And you can access both
of them by clicking on this dropdown menu over here. One is linear sketch
pattern and the other is circular
sketch pattern. So I've created this
small sketch over here, and we can use these patterns to create multiple copies
of this SAM sketch. Okay? So for example, if we are required to create ten copies of this
SAM sketch along a certain line or around a
certain circle circular path, et cetera, instead of creating
all of those other copies individually or
selecting this sketch and then copying
and pasting them, there is much better
way to do that, and that is using
sketch patterns. Okay? So first, we will talk
about linear sketch pat. To choose that, first, we will have to select
or sketch elements. We want to create pattern off, and then we can click over here on linear sketch pattern.
So I will do that. So it is giving me the options. So this box will appear, which we can move upside
or wherever we want. We can move it around
in the canvas. And this is basically
the same options we can access over here. Okay? The first one
is the direction. We can choose the
direction in which to create or linear sketch pattern. And since the name
suggests it is linear, all of the copies
which are going to be created are going to
be on a linear line. Okay. So we can
select the direction. We can select the direction in this and we can chant
the direction but we have this arrow and on the tip of this arrow,
we have this point. We can simply click
on this point, move like this or like this. We can select it in whatever
direction we want it to be. Okay? And if you
click on the arrow, it will basically
reverse its direction. Okay? So let's say we want
it in this direction. Okay. So we have the direction
picked for us. Below that, the second
option which we can select over here and also
over here is spacing, as the name suggests
over here, spacing. Spacing is the distance between the center
of this surface, this original sketch, and the center of this
duplicate sketch. Currently, it is 27.5, but we can click over
here and change it. Let's say we want 20. We type 20, then click over here and now the
preview has updated. We can also insert this
over here as well, insert this value over here. The second option is this. Which is instances, how many number of copies we want to create.
Currently, it is two. Okay? The instance
is set to two, meaning one is the
original and it is going to create a
single duplicate, meaning two overall instances. If we change it to let's say five and then
click over here, now it has created
five instances, and we can choose how many
instances that we like. Okay? We can type ten, nine, 20, 40, any number. However, um with the increasing
number, of the instances, the overall size of the
file will increase, and it would require more
and more computing power from your system. Okay? So let's say we want 20. Sorry, ten, okay? And now if we zoom out, we have ten individual copies. One, two, three, four, five, six, seven, eight, nine and ten. Okay. And to select
the direction, we can move it up and
down over here and we can also insert angle
over here as well. We can set to zero, we
can set to 90 degrees, and now it is creating
an upward direction. We can select the angle
to be 60 degrees, press enter, and so
on and so forth. We can select any
angle that we like. So once we are happy with the preview and then
certain dimensions, we can simply press on
this green check mark, and then it will create
ten duplicates for us. So this is the linear
sketch pattern. I will press Control
Z to undo that. Now what we will do we will use the circular sketch pattern. Okay? For that, once again, we will have to sketch
everything we want to be when we want to
create pattern off, then clicking on the
stop down menu and click circular sketch pattern. Okay. Now, it will
create sketch. It will create pattern or
duplicates in circular manner. Instead of a linear line, it is going to be circular. Okay. And for spacing in terms of distance,
we have angle. Okay? We can select any
angle 0-360 degrees. If we select 90, then it will only create
copies up to 90 degrees. Okay? If it's 360, it will create up
to 360 degrees. And once again, under instances, we can select the number
of copies that we want, including the original sketch. Okay? We can select five. We can select four,
whatever number. Okay? So let's keep it at
four and then press Okay. Now it has created four copies
of that original sketch, this one in circular manner. Okay. Now if you wanted to
create this share, once again, we can use the trim entities
tool to trim this portion, trim this portion, trim this
portion, trim this portion. And now we have one
singular closed body, which we can use to create
a three dimensional figure. Okay? So this is
how you can create linear and circular patterns
in solid works. Thank you.
17. Sketch Definitions: In this lecture,
we will talk about proper dimensioning of a
sketch in solid works. Based on the dimension, sketches are labeled as
either one of three things. They're either defined
as underdfined, meaning that the sketch
requires more dimensioning. More sketch elements need
to be properly dimensioned. The dimension values are required or needed
to be provided. The second type
is fully defined, meaning all of the required dimensions
have been provided. The third is over defined. An over defined sketch means
that more information, more relations or
dimensions have been provided than what is required. Okay. And in solid works, in order to apply
features which are tools used to convert a two
dimensional sketch to a three dimensional body, they can be applied on
an underdfined sketch or they can also be applied
on a fully defined sketch. However, if you try
to apply features or use features on an
over defined sketch, that will not be possible. Okay? So for example, let's say I create something
like this share, okay? Like this. Okay. So now, for example, let's say I have this sketch. Over here, as you
can see over here, it says, it is
saying, undefined. So you can see the status
of your sketch over here in this bottom right
corner of the screen. So currently it is
unredefined. Why? Because we have not
provided any dimension. Okay. So let's
start doing there. Okay. So for example, I select a dimension tool and let's say I
provide this side, the dimension of let's say 60, and the unit is
millimeters because we are in MMGS measurement system. Okay? So let's click Okay, now this side is 60. And let's say I define
the distance or the length of this
side to be 30, 30 millimeters. Okay. Okay. 30 has been provided. This sketch is still undefined. Next, what I do, I assign the dimension for this side,
this horizontal length. Okay. Let's say I
type 100 millimeters. Okay. Okay. Next, I provide
dimension to this side. Let's type 50 millimeters. Okay. So just now, we have one, two, three, four
dimensions provided. Okay? There are two lines or two edges of this sketch where we have not
provided dimensions. We have assigned
dimension to this side, we have assigned to this side to this line over here and this
line over here as well. And if you see over here, the sketch says the sketch
data says, currently, the sketch is fully defined, and that means every
required dimension has been provided. However, if you
look at our sketch, we have not assigned dimensions to this line and this line. Okay. And even without that, the sketch is fully defined. Why? Because there is no need to assign dimension to this
side, these two sides. For example, not for
example, meaning, and that means the reason for that is the reason we
do not need to assign dimension to this
line is that because we assigned 100 millimeter
length to this line, then we assign 50 millimeter
length to this side, and the distance
from this point, the point that I've
selected right now, to this point, the
horizontal distance, only the horizontal
distance from this point to this point is equal
to this line. Because this line and
this line is parallel. Then solid works can do the calculations that if
this line is 100 millimeter, this line is 50
millimeter, then 100 -50. This portion over here, this line over here is
also 50 millimeters. So we do not need to
assign that dimension. Okay. Same goes for
this line as well. This line is 60 millimeter, and we have assigned the length of this line over here
is 30 millimeter. So 60 -30. This vertical line over here automatically becomes
30 millimeter. Okay? So those dimensions
are not required. Okay? So at this point, every required dimension
has been provided, and that is why the
sketch is fully defined. Now, what if I
select a dimension to and assigned dimension
to this portion over here. Then it will give
me the pop up box. Since this dimension
is not needed, okay? And it is saying this
pop up is saying, adding this dimension
will make the sketch over defined or unable to solve. Meaning, if we assign
this dimension, it will make the
sketch over defined, and that means because
we're assigning more dimension than
they are required. Or it can also make
the sketch unable to solve because which basically means the sketch will be able to not able to solid
works will not be able to sustain the sketch. Solid work is a
parametric modeling tool, meaning every dimension
adds or has effect on every further dimensions or
any feature that you chos, if we add an overdfined or
extra dimension over here, it can have effect on latter stages of
the design as well. So it still asks us, do you want to add it as a
driven dimension instead? Okay? Solid works has
two kind of dimensions. One is driven dimension and the other is driving dimension. Okay? The dimensions that we directly enter when we use here for this
hundred millimeter, this one, and this
one and this one. Let's cancel it. Okay.
These dimension, this 60, this hundred, then this 30, and this 50, there are driving dimensions. Okay. And because of
these dimensions, the dimensions for this line automatically became
50 millimeter. And this line,
this vertical line automatically became
30 millimeters. And this 50 and 30
millimeter dimension was driven by these dimensions. Okay? So the dimensions, the automatically
calculated dimension by solid works based on the dimensions provided by the user are termed
as driven dimensions. And the dimensions which are provided by the user
on the basis of which other dimensions are
calculated are called as driving dimensions, okay? So basically, whenever we
use the dimension tool, we are providing
driving dimensions. Okay? And when we provided when we tried to
provide dimensions over here, driving dimensions
over here, over here, over here and over
here, solid works did not give us
any error message. However, when we
do it over here, it is giving us
this error pop up. Okay? So it is asking us that do you want to add
it as a driven dimension? And that means if I click Okay, then this dimension is just here for representation purposes
so that I can know this is 50 millimeter
instead of having calculations to do that 100
-50 and then reaching 50. Okay? That is okay. So I added this dimension
as a driven dimension, and that is perfectly fine, and the sketch is
still fully defined. However, let's delete
it and once again, provide dimension over here. And as you can notice,
we cannot assign any number over here
because this is already 50 according to this and
this dimension. Okay. So let's check this p. Leave
this dimension driving. Okay? So if I try to
make this dimension, driving, which doesn't make
any sense, but let's do it. Okay. Now if I click Okay, solid work suddenly
very rapidly, it gives us an error over here. It says the sketch
is overdfined. Okay? And it gives us an error
over here as overdfined. If you click on it, o
over here as you can say, Once your sketch is
over defined and you click on this over
defined button over here, you can open up
the sketch expert. Okay? This is basically a tool which you
can use to repair your sketches if they are over definition or any
other kind of error. Okay? So you can click
over here, click diagnose. Okay? It will click
Diagnose and basically, sometimes it can detect
the problem in the sketch. If you are too
complicated sketch and there is an error in that it can automatically
diagnose that issue. However, most of the time, when you're creating sketches, you will know where
the problem is. Okay. Okay. So right now, this is overdfined, okay? And now, if I want to convert this into a three dimensional
body by applying features, I can go to features
and click on this. I can still do that, but the sketch would
be over defined. Okay? It may be
possible that after creating this
feature and creating this feature and then working on further end there may
become a time where it this over definition of this initial sketch
can become an error. Okay? So it is let's click
on this and delete it. Okay. And once again, the sketch is fully defined. Okay. So if you have
proper dimensions, okay, proper dimensions ready, the proper way of designing
anything is to first have the dimensions and everything the entire shape on
a piece of paper. Okay? You need to be you
need to have the decision already made about
what the dimensions of each line and each
feature are going to be. Okay? So if you
already have that, your sketch should
always be fully defined, not underdfined or over
defined, fully defined. However, if you are
designing arbitrarily, you do not want to assign
any specific dimension, you can leave the
sketch underdefined. Okay? That will not result
in majority many problems, as compared to if the
sketch is overdfined. Okay? So ideally, your sketches
should be fully defined. However, if you
really have to if you really cannot leave your
sketch as fully defined, it is always a
good idea to leave the sketch as underdefined
rather than overdfined. Both undefined and overdfined
are kind of evils. You can call them evils
in terms of sketching. However, you can consider the undefined as the lesser evil
as compared to overdefined. Okay? The ideal is
always fully defined. So this is how the sketching or the sketch definition in
solid works works. Thank you.
18. Extrude Base/Boss: In this lecture, we will
begin talking about features. Okay? And in features, there are two types of features. There are additive features, and there are
subtractive features. Okay. And as the name
suggests, additive features, add the material, and subtractive features
remove the material. Okay. So first, we will look at the additive features
and then we will move on to the other ones, the
subtractive features. Okay. And the first
feature is extrude, which is the most
commonly used feature in solid works and any
other card package. Okay. So here I have
created this rectangle, which is going to
be the best sketch, which is going to be extruded or features are going
to be applied on. So once you've
created your sketch and it is fully defined, okay? You move over here to features.
You can do two things. Right now, you're
creating your sketch. If you move over to
features and then you can click on Extruded Boss slash BS. Basically, this is
the extrude feature. You can just left click on
that and then you will be directly into the
tool. Extrude feature. Then you can select
the options over here. Or I will just cancel it, go back to top view. You can see these
symbols over here. One is this cross and
other is this arrow. This crass sign basically means to ignore this sketch
or delete this sketch. For example, if I select this, click on this left click
on this crass tool. Okay. And it is asking me whether do I want to
discard this sketch, or discard any changes to the
sketch, which I've created. Okay. So this is the tool for discarding or basically
deleting the sketch. This is exiting This button
is for exiting the sketch. If I click this button, I have this sketch in my design
in my free care document, you can see here in the Canvas, but it is not
currently selected. If you look at here
under the design tree, we first have the three plans. We have the origins, and over
here we have the sketch. Okay? You can right click on it and you can rename it over here, rename tree item
like you want to rename it, anything
like you want. Let's say I want to
rename it as rectangle. Okay. You can do it. I will just leave
it as sketch one. Now, in order to
extrude this sketch or apply features to this
sketch, what you can do, you can click this sketch, left click over here, and then your sketch
will be selected. If it is not selected, it would have gray color over here, and once you select it, the color would change to blue. Right now, it is selected. Then you move to your
feature tab and then click any one of these feature
that you want to chooe. In this lecture, we will be
choosing extrude feature, and it is over here. So basically, you just
left click on the feature, and then you can select
the parameters for your extrusion or Okay. The first option over here, as you can see, is from. And under the from, you
have from sketch plan, you have from surface,
you have from vertex, and you have from offset. From sketch plan basically means extrude perpendicular from the surface of
the sketch. Okay? The sketch was like this. And basically, which
was two dimensional, it was in this direction
in X axis and in Y axis. So extrude basically
means to pull this sketch into the third dimension to create adding a
third dimension, which is going to be the Z axis. In solid words, is
actually the Y axis. Y axis is upwards, X axis is left or right, and Z axis is front or back. Okay. Okay. So sketch plan basically means to extrude it from the face of the sketch. The other options here is
second is surface. Okay? In surface, what you can do, we will go on to
surface momentarily. I'll explain it at the
end of this lecture. The next one is vertex. Okay? The reason I'm
skipping surface is because for using that feature, you need a different
kind of sketch. Okay? Next one is tex. So vertex is basically
these corners. You can select this vertex, and then on the basis
of that vertex, the profile is exuded into
the third dimension. Okay. And fourth one is offset. You can offset, you can
extrude at an offset, offset from the actual sketch. So if we go to the top view, this was the actual
rectangle which we created. Okay? However, if you
insert an offset value, if I increase it, okay? So as you can see, sorry, let's move it to
zero once again. Okay. Let's select the sketch, plan and then click offset. If we select offset
and we move to front view, as you can see, it is extruding it from a distance above the
actual sketch. Okay? Sketch plan means when
you select sketch plan, it is extruding directly from the plan of the sketch
vertically upwards. But if you select offset, it is extruding it
from a given length. From ten millimeter, that
means the sketch is over here, but it is starting its extrusion ten millimeter away
from the sketch. So you have this option as well. I'll change it to sketch plan. After from, you
have these options, which is direction one. Okay? And below, we have blind. The currently selected mode of extrusion or extrude feature is blind. I will explain
what this is. Okay. Next to this, you have this button. This button is
basically telling us the direction in which you are
going to do the extrusion. Currently, it is upward. If you click this button, the direction is flipped and
the extrusion is downward. You click once again, upward,
downward, upward, downward. Okay. You can change it. Okay. And the fit mode is blind. Okay? Blind basically
means extrude this phase or sketch up to a
certain dimension. Okay? And below here, you can provide that dimension. Currently, it is ten millimeter. You can just double
click on that and type whatever
number that you want. Okay? Or is according
to your design. Let's say I type 50, then click over
here, click Enter. And as you can see, the extrusion
is up to 50 millimeter. Okay? The other options
are up to a vertex. If I click that, then I have to select a specific vertex
of another sketch. Okay? If there was some other
sketch over here over here, I would select that vertex, and then it would extrude
up to that vertex. Similarly, you have
up to surface. You can select another
surface and it would extrude up
to that surface. I will show that momentarily, then you have up to body, which is up to a body, then you have an
offset from a surface, and finally, you have mid plan. Mid plan basically is extrusion
towards both sides. Okay? You can extrude in two
directions equally. For example, if I
type 20 over here, 20 millimeter, now
it is extruding. Let's go to the front view. It is extruding 20 millimeter in upward direction and 20
millimeter in downward direction. Okay. So once you're happy with your dimensions,
you can click Okay, over here and your extrusion has been created. Carried out. Okay? Now, what you can do, you can further
create initially, we had to select any one of these plans to create or sketch. Now, any one of
these flat surfaces can work as plans as well. Okay? So for example, I select this phase over here, click on sketch, and then
start to create a sketch. So what I will do, I will create a rectangle and I will create a rectangle over here
and one over here. Okay, let's provide
the dimensions. We don't need to provide this
dimension because this is equal to this length of the previous catch
that we greet it. Okay? Let's provide
dimension to this side. Let's make it ten. Okay. Let's press scape. Then we will use relations. I will select this line
and then select this line, and I will make them equal. Now, this line is also
10 millimeters, okay? Okay. Now what I will do instead of going out of this
sketch, exiting this sketch, and then selecting
the sketch and then applying the feature
like we did previously, we all know we want to apply feature to this sketch
that we've just created. I will just quickly go to features and then click
on Etuded bass bass. Okay. Now the selected mode
is once again mid plan. I will change it to blind, the dimension I will provide
would be 30 millimeter. Okay. Now the From under frame
we still have sketch plan. However, if we change
it to surface, phase or plan, if we do that, now we have two surfaces. We have one surface over here
and one surface over here. If we only want any one of
these surfaces to be extruded, we can just select
those surfaces. I can select this one or
I can select this one. Then only these surfaces
would be extruded. However, if I want all of
the surfaces to be extruded, then I simply need to
select the sketch plan. Okay. So another option over
here is this merge result. Okay? So basically, this is the second extrusion
that we are creating. We first applied the extrude
tool to this initial sketch, which was a rectangle. Okay. And then we created
another sketch in these two rectangles on top of that initial
brick that we created, and then we are applying extrude command to
those two rectangles. Okay. So this merge
result means to merge the result of this new extrusion to the previous extrusion. Okay. And if I leave this
checked and click Okay. Now this entire
thing is one body. Okay, it is considered by
solid works to be one body. However, over here,
as you can see, now we have extrude
one, Extrude two. And if we expand that, you have the sketches under
those extrude features. And you can also
change the values or parameters of these
features whenever you want by just clicking
double clicking. On the feature, double
click is not working, right click and then
over here, edit feature. You can click on
that, Edit feature, and then you can change
the values letter. Okay. This time, what
I'm going to do, I'm going to uncheck this box from merge
result and click Okay. Now, this entire body
is not one body. As you can see, this
phase is considered to be a separate phase
and this phase is considered to be separate
and this one as well. Over here and over here as well. Okay? However, if I ddt it once again and check this part of
merge result and click Okay. Now this entire phase is
considered to be one phase, and this entire phase is
considered to be single phase. Okay? Now, let's say I want to create a
sketch over here, okay? Let's click sketch. Okay.
Now you can see the problem. Okay? I want to create
sketch over here, but if I went directly, I view it directly
from this side. Okay, I can see I cannot see that face on which I'm
trying to create the sketch. Okay. So to fix that, we simply have to change
the display style. I'll change the display
style from shaded with edges to hidden
lines visible. Okay. So now I can see or you can also go to
Wireframe view as well. Okay. So now here I can see the pace on which I'm
trying to create a sketch. We have borders over here, we have borders over here. Let's say I create
a circle over here. Okay. Let's say this circle is the center of the
circle from this line, we'll provide the dimension, and let's say we provide it
to be ten millimeter. Okay. Ten is too small.
Let's make it 15. Okay, 15 millimeter and the diameter is going to
be 15 millimeters as well. Let's click Okay.
Okay. Let's ta a bit. Then change the view
style once again, Displaystyle once again, go to features and click on
Extrude once again. Okay. So we still have the blind feature turned on direction as the mode is blind. However, if we change
it to up to surface, and then it will ask you up
to which surface over here. Let's say I select this surface. So now I've selected
the surface. Now, it will only extrude up
to this selected surface. Okay? Or you have
another option. If you don't want to
directly specify a surface, you want to extrude this sketch up to the next surface
that comes in its path. You can simply
select up to next. You can select up to next, or you can select
up to surface and then manually
select the surface. Okay? And then click Okay. Okay. So this is how you can
use the extrude feature, which is commonly
called in solid works as properly its proper
name is extruded Bas Bas. Okay. So this was all about
this lecture. Thank you.
19. Revolve Base/Boss: In this lecture, we will
talk about the revolve tool, which is the second most important for the second
additive feature in solid works, which we are going to discuss. Okay? So first of all, you have to create a sketch. I will select the front
plan in this case because that is going to be more appropriate to the thing
that I'm creating. Okay? So let's do it. I will create a rectangle. Okay? I'll create a rectangle
over here like this. Okay. Okay, or rather let's
create it over here. A simple rectangle. Okay. And let's provide
the dimensions. Let's make it 10
millimeters and let's make this side 60 millimeters. Okay. Then let's say I cut it
from this from the center. I'm selecting the line tool and from the center
of this line, this top line over
here, as you can see, it becomes highlighted when I hover my mouse
pointer over it. I select it, and then I create
a line up to this point. And then the next
line is going to be a perfectly horizontal
line up to this point. And then press scare to
exit out of the sketch. Okay. Then what we
are going to do, we will provide
dimension once again, select the dimension tool and we will provide a
dimension to this line, which we just created, and
I will type 30 millimeters. Okay. Okay. Next, we will
select the trim tool, and I will trim this region, and I will also trim this region so that my sketch looks
something like this. Okay. Okay. So once I've
created the sketch, I can exit out of the
sketch over here or go to feature and then directly apply the feature
which I want to apply, which in this case is
going to be revolved bass bass or simply the revolve
tool or revolve feature. So this revolve feature is what basically
it is going to do. Let's move this in
this direction. Okay? So we have this
two dimensional sketch. Okay? Revolve tool is what
basically it will do. It will revolve this
sketch in 360 degrees, or at any specific
angle that we provide. The extrude tool extrudes
the sketch or adds third dimension by moving the sketch in the upward
or the front direction, whichever direction, which is perpendicular to the
pas of the sketch. Revolve tool instead
revolves the sketch. What we will do, we'll
select on feature and click on revolved boss
bass. Let's do it. Okay. The first thing
that you need to provide under here is
the axis of revolution, meaning around which axis you want the revolution
to be carried out. You can select any portion of this sketch to be the
axis of revolution. For example, if I
select this line, this long vertical line, and then as you can see,
it will create this kind of three dimensional geometry. However, if I select this line, it will create this
kind of geometry. If I select this line, okay, that is not going to work. Okay. And that is because we have
this portion over here and it cannot revolve. The solvers cannot revolve this sketch around revolve
around this line. Okay? So if you select this
portion over here, this small line over here, it will create
this kind of body. And we can also select this
line over here as well. Okay? So we will
select this line. And once again, you have
certain options over here. One is blind, and then also
you have up to surface, up to vertex, offset
from surface, mid plan, and many more, just
like in extrude tool, or just like in extrude feature. And these works just like the
work in extrude features. You can evolve up to
a certain surface. You can revolve offset from the starting point
of the surface and so on and so forth. Okay? So we'll just keep it at blind. And instead of providing
the dimension in millimeters like we did
for the extrude feature, we do it here in terms of angle. So currently it is 360 degrees, which is complete revolution. Okay. So we can also change it, let's say, a type 180. So now, as you can
see over here, it is only the half revolution, and you can look what kind of geometry you
would get from it, okay? You can select any
ankle over here. You can select 90
or any other thing. Let's type once
again, 360 and press. We have this kind of body. Once again, you can
edit your feature by clicking on the sketch on the feature over here
in the design tree, and then click over
here on edit feature. So you can change the dimension. You can change the
excess of revolution. Let's say if I change it
from this line to this line, and then press Okay, we
get this type of try. Okay? So this is how revolve feature works in
solid works. Thank you.
20. Sweep Tool: In this lecture, we will talk about the sweep
feature or extruded, sorry, swept bass
bass over here. Okay? So first of
all, obviously, we are going to required we are required to create a sketch. Okay? However, unlike
revolved and extrude feature, require we are required
to create two sketches. Okay. One is going to be path. You can consider it as the path, and the other is going
to be the profile. Basically, the sweep feature or the swept boss or best
feature basic leads. It creates a sketch, which is the profile sketch, and it moves it through
the other sketch, which is the path sketch. The normal extude feature
converts a two dimensional sketch into a three dimensional by moving it in the
third direction. Perpendicular to the
surface of that sketch. However, instead of
going perpendicular, this feature moves it
through a certain sketch, which is termed as path. So we need two sketches. Okay? First, we will
create the profile. So I will select the right plan. You can select any plan. Let's say I select
the front plan, click sketch and
create a sketch. For this one, I'm going
to create a rectangle. Okay, and a center rectangle. Okay. So once again, I will select the center
rectangle tool over here, and I will place the center
on the origin, like this. Then we will provide dimensions. I will make this 25 and I
will also make this 25. So essentially, it is
going to be a square. Okay? So let's exit out. Now, this time we cannot just directly apply the
swept bass or bass. So you'll have to exit. We will have to create
the path sketch. This is the profile sketch. We will have to create
the path sketch. Now, for creating the path, you will have to
select a plan which is perpendicular to the
plan of this sketch. So we cannot select front plan once again
for the path as well. We either have to select the top plan or we will have
to select the right plan. Okay? The right plan
kind of makes more sense because it is at 90 degree in this
direction from the sketch. Okay? So I will select this right plan and
create another sketch. Okay? So I know that the sketch, the center of this rectangle that we created
is at the origin. So I will continue to create this path from this
origin point as well. So let's say let's
make it interesting. I will select the splint tool, and we will make a curve. Okay? Let's go upward. Let's zoom out a bit like this. Let's finish it
over there. Okay? Press escape. We can change move these curve handles to modify the sketch, but I'm
happy with that. Let's exit out of
this sketch as well. Okay. So now what this
sweep tool will do, it will take this
profile sketch, which is sketch one, okay? And it will move it
through this path. Okay? Which is sketch two, creating a three
dimensional body. Okay. So now we
will go to feature and click on Sweep Bs Bs. Okay? Or in plants, it is called a Sweep feature. So left click to select it. You have two options over here. You can sweep a sketch profile or under there underneath that, you have circular profile. Okay? So if your profile
sketch is basically a circle, we created this as a rectangle. But if you wanted to create if your profile
sketch was a circle, then you basically don't have to create that circular sketch separately because solid words automatically directly
provides you with a value of circular profile. So if we select
circular profile, then we can then we
just select the path, and it sweeps the circular
profile over that. Path. Okay. And over here, you can select a
diameter of your circle. If I die 15, it will become
15 millimeter diameter. Okay. So if you want to sweep a circular
profile through a path, you only need to
create the path. However, we created
this rectangle. Okay? We needed this
kind of shape to be swept through this path. I will select sketch
profile. Okay? So let's delete it. Okay. So over here, you have to select two sketches. As you can see over here, as it says, it is the profile. So first, let's
select the profile. Let's click over here. Now we can select
the profile because this profile section
is bluish in color. I will select this sketch. You can select any line or
any point of this sketch. It will take the entire sketch. Here it is selected. Under profile, now
we have sketch one. Next thing next
required thing is to select the path and we
will select this curve. Okay so sketch one is the profile, Sketch
two is the path. And as you can see over here, it creates a three
dimensional body by moving that profile through the sketch, through the path sketch
that we created. Okay? So if we move
to the front view, okay, let's move
to the front view. And let's go to more options. Okay. You also have guide cuffs, but that is a lot
more advanced topic. You don't need that. We don't need to go
into that over here. Okay? So below under options
for this sweep tool, okay, Sweep feature,
we have two options. One is profile orientation. Currently selected
is at fallow path. That means the orientation
at the end over here is going to be in the
accordance of the path. Okay? We can change it to
keep normal constant. Okay? If you change it to
normal constant, then this end profile will be parallel to the
original sketch. So depending on
whatever you like, whatever is appropriate
for your sketch, you can select
whichever option here. Another here is option
over here you have is to profile twist. You can also add a twist
to this sweep as well. So we can select
this and then we can select specified
twist values. You can do this
by three manners, but twist value is the most appropriate
and convenient method. Let's select that. Then you can select the
angle or degree of twist. If you start
increasing that Okay, let's move it further. Okay. As you can see, we
are introducing a twist to our
sketch, like this. Okay. Instead of just
along with the sweeping, we are also twisting it
in this angle, okay? And if we select, let's say we select
the twist angle to be 160 and then press Okay, we get this kind of shap. Okay? So this is how
sweep features work. And if we go once again to select this
sweep and then click on added feature and
remove this twist, change it from specified
twist value to none, and then press Okay,
we get this value. Okay. And once again, you can also introduce the
twist once again by going back here by changing
the feature and then inserting the value. Then press Okay over here
or over here up to you. Okay. So this is our
sweep feature or swept boss bass feature
works in solid works. And using this, you can create many different type
of bodies. Thank you.
21. Loft Tool: In this lecture, we will
talk about the loft tool. Okay? It is over here,
lofted boss bess. And for this one, once again, you cannot do this
with just one sketch. You need more than one sketch, at least two, but there
can be more than one. Okay? And all of those sketches have to be
parallel to one another. Okay. So with that, you will also learn in
this lecture how to create new plans apart
from these front, top and right plan for
your sketches as well. Let's begin with
the first sketch. Let's select the top line. I'll select the top line, go to sketch and click
on sketch over here. Okay. Then once again, we will create a
rectangle and once again, it will be a center rectangle. Let's create it over here. Then we will provide
the dimensions. Let's give this length to be 80 millimeters and this
width to be 40 millimeters. Okay. Now we will exit out
of this sketch over here. Let's try to rotate it
like this and here. Now what we need, we
need a sketch over here. If we move to the front view, we have this sketch over here. We need another sketch
somewhere over here. And that sketch can
have different profile. The lag tool will
basically connect these two sketches to create
a three dimensional body. Okay? So meaning we need
to create a sketch. Over here, let's say 50 millimeter in upward
direction away from this sketch. Okay? And for creating a sketch, what is required, we are
required to have a plan. Okay? So first,
we'll create a plan. Okay. For example, if
you select the top plan, it will create the
sketch over here, and that is not what we want. We want our sketch over here. Okay? So we will have
to create a new plan. For creating a new plan, you will have to go to features, and over here, you have
reference geometry. Here you can create
reference geometries. And a plan is a
reference geometry. So if you click on this
drop down menu on topmost, here you can also create
coordinate system, separate coordinate
systems apart from this the original one over here. You can create new axis, you can create points. You can create met references
for creating assemblies. We will go into that
in future lecture and those kind of things. Mt references is
required or it's an essential tool for
creating assemblies. However, you do not need
to assign it over here while creating the part.
It is just a reference. Okay. So what we're doing here, we need to create a plan. So we will select the plan. Okay. Then you have to select certain references
on the basis of which you are going to
place your new plan. Okay? So we will select
this surface over here. Let's click this line,
or we can select. Okay. That line over
here as you can see, is the first reference. Then you have options. You can create perpendicular, you can select the
project or coincident. Let's select the perpendicular. The perpendicular,
as you can see, is a plan perpendicular to
the direction of that phase. But we want our plan to
be upward direction, so that is not appropriate. Okay? The best way to do this is to delete this click over here. Okay? Now, this
portion over here, this window over here has been occupied by this plan tool, and we cannot access the
design tree over here. However, we can access this
design try over here as well, by just expanding this
this little button. So it will provide us with a
design tree in the canvas. So if we select the top plan, that can serve as the perfect
reference for our new plan. So we'll just select
the top line. Okay. Then as you can see, it is creating a plan away
from that original topline. And over here, we can
assign that distance. How further from this
original top plane we will be creating
this new plan. Currently, it is ten millimeter. You can increase this,
let's say 50 millimeter. Okay. You can also add this number to create
more than one plans as well. If I click this number two, two, now it is
creating two plans. This one is 50 millimeter away from this
original plan and then this one is 50 millimeters
away from this second plan. So let's create two plans. Also, you can change
this direction by flip offset over
here by creating them downward or upward. Okay. So now we are
happy with that. Let's click Okay, and our
two plans have been created. One is plan one, and
the other is plan two. Now let's select this plan one and create a
sketch on there. For this one, we will create, let's say we create a polygon. For this polygon, the center is once again going
to be the origin, just like the rectangle
that we created. Okay. So let's do that and let's
create a polygon like this. Let's make it a pentagon
with five sides, and we will provide the
dimension for each edge. Okay, we will select
the dimension tool, and we just have to provide dimension to any
one of these edges. Let's select this one, and let's make it 23. Okay. You can select
whatever number you want. Okay. Click Okay, and then exit out of
this sketch as well. Okay. So now you
have two sketches. Let's create a
third one as well. The minimum number of sketches required for the
loft feature is two. However, you can have
more than two as well. Let's create a new sketch
quickly over here as well. Let's select this
plan. Click on sketch. Once again, we will
create a rectangle. Okay. Like this,
center rectangle. And let's provide the
dimension, this one to B. Let's make it 40. That's perfectly fine
and make this 140. Okay, it is driven. Oh, we connect this to the path of that
hexagon to this original. Okay. So we cannot
assign this dimension. Okay, that is perfectly fine. We do not need to enter
any exact cal dimensions, so let's exit out. Okay. So now we have
three sketches. And all of these sketches
are parallel to one another, if you look at it
from the front view. Okay? This is like this. All of these three are
parallel to each other. Now we can use the loft command to combine all of
these three sketches. This sketch will be joined to this sketch and this
one will be joined to this sketch to create
a three dimensional body. Let's first do it with
only two sketches, okay? Okay, so this is the sketch one. The center one, the
Pentagon is sketch two, and the top one is
sketch three. Okay. So solid solid works gives you these reminders to save you document
from time to time. Okay? So let's go to features and select
on swept pass bass. Okay. Okay, so this is
not swept of base boss. That was swept was
in the last lecture. So over here, you have
to select the profiles. So once again, by profiles, it means the sketches you want to join using the loft command. Okay, or loft feature. So I will select this feature. We have to select any one
of these segments, okay? Sketch one is selected, then we will select this one. Now sketch two is also
selected, as you can see, it is joining those two
sketches and by joining them, it is creating a three
dimensional body. Now, if you want to, we can also select this third sketch
over here as well, and then it joins all
three of these sketches. Okay. And once we click Okay, it will create one single
three dimensional body. Okay. So by joining a
rectangle, then a polygon, which is a pentagon, and then another rectangle
over here at the top, we were able to
create this body. Okay? So this is how of tool or loft feature
works in solid works. Thank you.
22. Subtractive Features: In this lecture,
we will continue our discussion on features, basic part modeling features. Okay. And we will move on from additive features to
subtractive features. Okay. And as the name suggests, subtractive features
remove material. Okay? The extrude
revolve, sweep, and love, which we learned in the
previous lectures were additive features because based on certain sketches
that we created, they were used to add
material to our part. However, in this lecture, we will look at
subtractive features, which will remove material. Okay? So in order
to remove material, first, we are required
to have material, from which we are
going to remove. I will just simply
create a sketch. I will go select a top plan, create select sketch and
create this large rectangle. Okay. Let's provide dimensions. Let's make this 1170. Okay. And this one to be 120. Okay. And then we
will extrude it. And we will extrude it
up 200 millimeters. Okay? And press. Okay. So now we have this
three dimensional body. Okay. And if you look over here, okay, we are in the feature tab. This extrude revolve, sweep, and loft, these are
additive features. Over here, in this next section, you have subtractive features, which is extruded cut, which is like the opposite
of extruded bas spas. You have revolved cut, which is the opposite
of revolved bass bass. You have swept cut opposite
of swept bass bass, and lofted cut, which is
opposite of lofted bass bass. Okay. So we'll go over
these one by one. So first, extruded cut. For extruded cut, but
basically it does, it does the opposite
of extrude command. Okay? So for example, if I select this stop surface, go to sketch and
create a sketch. Okay? Let's say I
create a rectangle. Over here. You can assign any dimension
to that rectangle. However, I will just leave it as undefined because that is practically 100% fine because we are not creating
any specific part. The purpose here
is to demonstrate what this exuded
cut feature does. Okay? Now, if I select
on this extuded cut, okay, I left click to select it. It is going downward, that means whatever region it is highlighting over
here is going to be removed from this part. Okay. Once again, you have similar options
like sketch plan, vertex, offset, et cetera. And you have those similar
options over here as well. Blind, By blind, you can
enter a specific dimension. For example, let's say,
I type 50 millimeter. Okay. So it will only
cut up to 50 millimeter, and then if I press Okay, you can see the
material has been removed up to 50 millimeters. Okay? Once again, you can
edit these features as well, just like the additive features. You can just click on these
features. Okay. Left click. Sorry, left click and then Oops left click and then you can click Right click to access
this thing over here. Okay. But normally,
you can just click Left click and then click
on AdditFeature over here. Okay. Okay. So this was blind. But by blind mode, just like in the
additive extrusion, you can enter any
specific dimension that you want, any number. The other option is through. Through it means that it will cut material through
the entire material. If it's like through, it
will cut up to this surface. Okay? And through is
basically used to create holes, through L holes. Meaning, if you have
another body over here, then it will cut
through that as well. If you have another
body over here, it will cut through
that as well. Okay? So that is what
through L command does. And after that, you have
up to next, up to surface. You also have through both. You would use that if
you're creating a sketch somewhere in the middle and
you want to cut material. Through all through the entire
material on both sides, upward side and
downward side as well. However, that is not
the case over here. You also have up to body. You also have midblan. Okay? So you can cut
material in two sides. However, in this case
on the upward side, there is no material, so there
is no need to select this. Okay. So once again, I will just select this blind and keep it as 50
millimeter and click. Okay. So basically, this
extruded cut feature is the opposite or reverse of
extruded boss best feature. Okay. The next feature
is revolved cut, which the name suggests
is the opposite of revolved bass bass feature. This one will cut material
by revolving the sketch. For example, if I
select this feature, cut extrude, extrude cut,
and let's delete that. Okay? It is going to ask
me to confirm delete, and I will just select js. Now, once again, we have
the sketch over here, rectangle, but the extrude
cut feature has been deleted. Now we will use this sketch to demonstrate the revolved cut. I'll just select
the revolved cut. Okay. Once again, like
the revolved tool, it is asking me for the
axis of revolution. I will select this axis.
Let's select this one. Okay. So now, once again, you can select the angle up to which you want this
feature to be applied. I will select 350
degrees complete. And then once again,
if you click Okay. It will remove material
by revolving that sketch. Any region that comes
into contact with that revolved revolution of that
sketch will be removed. Okay. After that,
you have swept cut, which is the opposite
of swept bass bass. Okay. So once again
for this one, you will need a
path and a profile. Okay. For example, if I select this surface over
here, create a sketch. Let's say I create a rectangle
over here, like this. Okay, and exit out
of the sketch. This sketch Sketch
three over here is going to be our profile, and I'll create the path. And as you know,
we have to create the path on a surface
perpendicular to the profile. So I will select this surface,
create another sketch. And once again, let's create the sketch over here in
the form of a spline. Let's say something
like this. Okay. Then exiter. We
have this sketch, Sketch three, which
is going to be the profile and this sketch, which is going to be the path. Now let's go to feature
and click on swept CUT. Once again, it is asking
me for those options, circular profiles you have
sketch profile and Okay, so we will just choose
it as sketch profile. For sketch, for profile, we will use this
sketch, and for path, we will use this sketch. Okay? And it is
providing us with this preview, and if we click, Okay, it will remove material
along with that profile. Okay. So this is swept cut. Finally, we have the lofted cut, which is the opposite
of lofted bass bass, which we learned studied
in the previous lecture. Okay. So just like that tool, it will also require
two sketches. We'll create one sketch on this surface and one
sketch on this surface because both of these surfaces are automatically
already parallel. So let's create one
sketch over here. Let's create a polygon. Okay, let's create it
over here and let's make it pentagon, just click Okay. No need to insert any
specific dimensions and then exit out of the sketch. Then we will create
another sketch over here, which is going to be the second
sketch and we will create another polygon with
the same center as the other polygon. But let's make it larger and this one is going to be
hexagon, not a pentagon. Click and then exit out
of the sketch as well. Now we have sketch
five and sketch six, which are going to be
used for lofted cut. Go to features, we
select lofted cut. Okay. And then like
the lofty tools, you will select the number or
any you will select all of the sketches you want to
include in this loft tool. You will select this sketch, and we will also
select this sketch. So it is giving us this
preview. Let's click Okay. And as you can
see, it is cutting the material through
that, lofted tool. These were the subtractive
features in solid ones. These work just like
the additive features. However, the only difference is that instead of
adding the material, they remove the material, and these were extrude cut, revolved cut, swept
cut, and lofted cut. There is also this whole wizard, which is a bit more
complicated and we will study it in a future
lecture. Thank you.
23. Hole Wizard & Smart Fasteners: In this lecture, we will
go over the whole visit, which is also a
subtractive feature, but it works a bit
differently than the other features, other
subtractive features. So for this one, you will
once again have to first create a three dimensional
body to remove material from. Okay. So I'll select the
top plan and click sketch, and I will create a rectangle. Okay. No need to
insert the dimensions. Okay. Go to features
and then extrude it. For this one, the
dimension is going to be, let's say, something small, 5 millimeters and
click Okay here. Now, the whole wizard is to be used if
you want to create, if you want to remove
material from this surface, with the A of creating
holes for fasteners. Okay? And as you know, fasteners are standard size. Okay? There are metric sizes, there is there are
so many standards, so their holes need to
be standard as well. So in order to create
standard holes, you can use this whole visit. Okay? And also, solid works has this built in repository
of standard tools. And when you go into assembly, you can also directly apply insert standard tools
without modeling them. Created to those holes created
using the whole visit. Standard holes created
using the whole wizard. Okay. So for example, this is a plate, okay, and you want to create
holes screws for fasteners, screws, bolts, any other thing. Okay? For that, you
have whole whizzing. So let's left click on there. And over here, you have two
options type and position. Okay. Let's first
select the type. So below here, you
have hole type. And you have nine different
types of hole types. This one is counterbore. You have counter sync, you have regular hole and
many other options as well, you have tap it, tap it to hole. Okay, you have legacy hole. You have counterbore slot,
and so and so forth. Let's say we want to
create a counter sink. Okay? We will change
it to counter sync. Then you can select the standard which you
are going to follow. Okay? You can select
unsymmetric C inch, and ISO, whatever you like. Let's go to C metric. Then you can select the
type of screw which you want to insert into this
hole that you are creating. You are aiming to
insert in this hole. Okay? You can select flat head, oval head socket counterfeit depending on your choice, you can select
whichever you want. So I'll just leave
it at flathead. Then below that, you have
hole specifications. Okay? You can select
the size M two and 2.5. These are standard metric
threads, fasteners, sorry. Let's say I select, let's
leave it at two, okay? Okay. So below under, you have these
conditions as well. You can select the fit to close normal or lose what kind
of fit that you want. Okay? So let's leave it
at normal once again. So once you are selected, okay, these features
over here as well, you can select precision
and tolerance, et cetera as well
if you want to. Okay? Next is to
assign the position. So you go to position, you select the phase, Okay, click on the phase
and then it will orient the phase to your view. Okay? Then you can select
the position of sure holes. Let's say I want
a hole over here. Another over here, another over here and the
fourth one over here. That is perfectly fine. So let's click Okay, and there you have your creates
your standard holes. Now, why the good thing about creating these
standard holes is that, for example, if I now
let's save this document. Let's go to file and click Save. Let's save it as plat. Okay? Let's click it as
SF, then close this, create a new document, new, and we'll create
an assembly document. We will go into assemblies in detail as well in the course. But let's just create an as
simple assembly document. Then we will add this material, this part that we created
plat over here and here. Okay. So here we go to
assembly and over here, you have this feature
in solid works. Smart fastener. Okay? And if we
click on this, Okay, so it is saying the
Smart fastener toolbox is not installed, so I will just look
into the adden. You can install it is possible that all of the tool
the solid Ware toolbox, the smart fastener
toolbox is the toolbox, which I was mentioning
momentarily, it is basically a built in
repository of standard tools. Okay? And when you
install solid works, most of the time
it automatically is installed with
the solid works. So let's see if it
is installed or not, and I'll just enable it. For that one, you will just
to go to options over here. And click on Addens. Okay? Let's see toolbox
is over here here. Here it is solid works
toolbox, Library. It has been installed, but it
has not been enabled. Okay? So I will just click
Okay, and click Okay. Okay. Now I can use it. Okay? So I just
had to enable it. Okay? If you are
getting the SAM error, you can go over there and check enable it as well
in add ins over here. Okay? And in case it has not been installed
with Jor copy, that basically depends
on the variant of solid works that you are
using a student varian, a premium varian,
et cetera. Okay? So from this part onward, I'm assuming that solid works, toolbox has been installed
in Jure copy of solid works. Okay. If it is not available, you can basically
skip this lecture. Okay. So now I can select
click on this Smart fastener, and it is giving me
this caution that smart fastness
calculation may take extra time if the assembly contains lightweight components. Basically, it is saying that it is going to compute where are the standard holes
and the positions where fasteners can be applied. Okay? So it is going to require certain processing
from your computer. Okay. So I'll just click
Okay, it will take some time. Okay. Sorry, I will
not take some time. I will have to
select the phase on which there are holes
that I've created, and I want fasteners
to be created. Okay. So I will
select this phase, and let's click over here. We have button click Add.
Let's click on that. And as you can see, in no time, it adds the standard fasteners appropriate to the
hole that we created, hole type that we created, and they have been directly
attached properly to our plt. Okay? So that is why if you
want to create holes which are specifically going to be
used for adding fasteners, bolt, screws, anything, any
other kind of fastener, then instead of
creating a sketch and then using the extrude cut, it is always a better idea
to use the whole Visit tool. Because then you can automatically
or very quickly insert appropriate fasteners using this smart fasteners
tool. Thank you.
24. Fillet & Chamfer: In this lecture, we will look over fillet and hamFR tools. These are also
subtractive features. Okay? So I will just
quickly create a block. Okay. I will create a sketch, which is going to be a rectangle and then move out of the sketch, then go to features
and extrude it. Okay. Let's make it up to 50
millimeter and click Okay. Okay. So these fillet and chamfer features are
available over here. We can see fill it over here, and if you click on
this dropdown menu, you have fillet as
well as hamper. Okay? So Fillet basically is
a tool and chamfer as well. These are the tool
which are used to remove material from edges. Okay? You can select this edge, this edge or this edge. Okay? So first, let's
look at fillet. Let's select the Fillet tool. And then we can over here, we have fillet types. Okay? The first one is
constant size fillet. Okay. Let's leave
it at that for now. Let's say I want to add
a fillet over here. Okay. And currently the
preview is turned off, so I will turn it
on to full preview, and it is providing
me with this preview. Okay? So if I will go to the front view so that we can
see it more clearly. Okay. So it is adding this
rounded edge over here. Okay? So basically, this fillet tool will convert
or will remove material from sharp edges
in such a way that it will convert it into
more rounded edge. Okay? And have other options over here like symmetric
or asymmetric. You can select that as well. If it is select to symmetric, then the diameter, the
distance from this edge, okay? This edge to this
point up to which this material is
going to be removed is going to be
equal in this side, in this dimension, and sorry, along this line and
along this line as well. Meaning it is asymmetric fillet. However, if you change
it to asymmetric, and then you have over
here two options. You can select a different
radius along this line and a different radius
along this line. Okay. If one is ten millimeter, I can change it to
five millimeter. Okay. Now, the material will
be removed along this path. Okay, let's change it
back to symmetric, and then let's press. Okay. Okay. And as you can see, the material has been
removed, and by doing that, we have converted
that sharp edge into a much more
rounded edge. Okay. Let's edit that or
so let's edit that. I will click on that
and click Edit feature. Okay. So this was
very basic fillet. Okay? Okay, let's click. Okay. And now we will create another fillt let's
say at this edge. Okay. Let's click on this edge. This time, instead of
using constant size, we will use variable
size fillet. Okay. Let's click on that. Okay. Now, we have this along this edge
that we've selected, we can select a
different size over here at the start and a
different size at the end. For example, I will select this start and insert any
required or desirable radius. Let's say five. Okay. And once
again, I can go over here. Currently, it is unassigned, and I will change it
to let's say ten. Now more material is being
removed from this side and less material is being removed from this side
and more from this side. Now if I click, Okay, it will create this type of
lopsided fill it. Okay? The angle, the
edge has been around it. However, it is not an equal
filler like this one. So this is the filler tool. The next one is the ham fA tool, let's select the JEM fer tool. And for this one, once again, you will have to
select certain edges. Let's say we select
this edge. Okay? So this is basically, as the name suggests, is going to chamfer the edge. It is going to
revive material at a certain distance
and a certain angle. Okay? Okay. So you can select so you have
two options over here. You have to select the
distance and the angle. Okay? The distance
we can change it. Let's say 15 and
the angle is 45, we can change it as well. If we make it 30, it looks
something like this. We can also change
the direction in this direction or
in this direction. Okay. If you click Okay, the chamfer has been
created over here. Okay. So let's create another chamfer over
here to this edge. Okay. However, this type, we are going to use this
different type of Jem fR. The first one that we
used was angle distance, meaning you will have to provide
an angle and a distance. This one is distance
distance. Okay? So this one will basically let's move to the
front view like this. So distance distance
means it will cut material up to a
certain distance from this edge that has
been selected along this line and along
this line as well, both of these
perpendicular lines. Once again, like
the filler tool, you have options for it to
be symmetric or asymmetric. If it is symetric,
distance along both of these perpendicular
lines is going to be SEM, which is currently
at 15 millimeter. If you change it to asymmetric, we can select two
different distances. For example, let's say I
say one is going to be ten, which is this one
from this point, this corner to this point, along with this horizontal line. Let's say, along with
the vertical line, I want it to be 20. Okay? And then we go, Okay, and our new chamfer
has been created. Okay. So this is how
fillet and chamfer tools work in solid
works. Thank you.
25. Design Intent: So in this lecture,
we are going to talk an important philosophy
in card modeling, and that is design intent. Okay? So basically, design
intent is philosophy, which is about the right way
of modeling according to the intent of the design or the part which is
currently being designed. Okay? So for example, I create a geometry,
something like this. So I will create a sketch, use the line tool, and
create this kind of sketch. Okay? Something like this. Okay. Then exit out
of the sketch or just choose the
extrude tool over here and create this thing. Okay? So the design intent
is basically to select which feature of shoe
design or which portion of shoe design you are
going to model first and which you are going
to model later. For example, our
part looks something like this and there is a hole
over here on the surface. Okay? So I will create a hole by selecting the
surface circle tool, and then I will select the extrude cut tool
to create that hole. Okay? So let's do it. Okay. And I want this hole to be through,
completely through. Instead of selecting dimension, I'll select through
and then click. Okay. Okay. So now we
have created the hole and the intent in our
design is to be able to see through this
part through this hole. If we look at it
from this angle. Okay. Next, let's say our part
looks something like this. We select this phase and create another
rectangle over here. Okay. And then we will
extrude it upward. Let's say, something
like this and click. Okay. Okay. Now, if you
look at it from this view, we are not able
to see through it because we have created
this thing over here. Okay? So let's say our part at the end looks
something like this, but we need to be able to see
through through this hole. However, this is
blocking our view. So that means we
have not modeled or part according to
our design intent. Okay. So meaning instead of creating this
surface over here, this feature over here,
after creating this hole, we should have
created this before, created this first and
then created this hole so that we can also use
this sketch over here, this hole feature over
here to remove material through this plate or this
surface as well. Okay. So now what I will do, I will
delete this cut extrude. Okay. Let's delete this sketch
for this circle as well. Okay. Okay. So now, it means that we first
created this feature, okay, this initial sketch, and then we have
created this thing. Okay? Well, let's just do
it from the beginning. Okay? This time, do it
from the beginning so that I can show
exactly what I mean. Okay? So I will create
this sketch once again. Okay. It was
something like this. Okay. Okay. Last time when we
first created this sketch, then we extruded it upward. Okay. Okay. Okay. And then we created
a hole over here. Okay? And then that
resulted in a problem. So instead, we will not create the hole
after this feature. Instead, we will
create this plat. Okay? So we will create
another sketch over here. Okay, let's create
this rectangle, then extrude it over
here like this. Click Okay. Now, we
will create our whole. Okay. Let's create the circle and then use the extrude cut. Okay. And once again, we will use through, because we want a completely through and through
hole and click Okay. Now, if we look at
from this side, we can see through that.
Se through this hole. Okay. And we can see through this part through this
hole via this hole. Okay. So that is modeling
with design intent, which is basically
deciding which feature or which portion of your design is going
to be modeled first. Okay? In this case, creating this hole before
this plt was the wrong path, was the wrong
methodology, because that was resulting in an issue. The right methodology
was to first create this path and
then create the whole. So whenever you are
designing something, you will have to select or model your part according to
your design intent, okay? Because that is going to
save you a lot of time. Okay. Now, if you do not want to design according to design
intent, for example, if you model this
surface model this surface after creating this
hole like we did in the previous like we did previously, then you will have
to once again create another circle over
here and then use the extrude tool once again to create a completely
smooth see through hole. Okay. So that is going
to result in two things. One, you will be
doing more work. Okay? That is going
to take more time. And secondly, you will
be adding more features, over here in the design tree. The more features
and more sketches, the number of more sketches
are in your design file, that file is going to
be more heavy and it is going to take more
resources from your system. And you should only create as
many features as possible. Okay. Not as many
as fewer features and sketches as possible, or only the features or
sketches as required. Okay? So design intent is something you need
to be careful about. It is not recommended. You can still circumvent this. You can still model
without design intent, but it is a very
helpful philosophy. Okay. Thank you.
26. Rib Feature: In this lecture, we will
talk about the rib feature. Okay? And for rib feature, basically what it does, it
can be used to create amps. Okay? You can also create ramps using normal just creating a sketch and then extruding it. However, the rib feature
over here, here it is, it provides you with additional or much more
convenient methodology for creating RAMs. Okay. So I will just
create a simple sketch. I will select the
top line and then I will start creating
a sketch. Okay? So let me create a rectangle. Okay? So I will create
a rectangle like this, a center rectangle with
its center at its origin. Then I will extrude
this rectangle up to 10 millimeters.
Let's do that. Next, we will create a sketch
over here on this surface. Once again, it is going
to be a rectangle, but rather it would be
a corner rectangle. I will create something
like this very quickly, click Okay, no need
to insert dimensions, features and extrude once again. Let's make this something
up to 50. Here. Now, if you want to create a ramp over
here from this edge, this edge to this edge. For that, you have two options. First option, which is the longer and tedious option
is to select this plan, then go to sketch, create a sketch,
something like this, a line from here to
here, then here. Okay. So essentially, you
will do something like this. You will create a
line like this, then this, and then this. Okay. And then you will use the extrude feature
on this line. Okay. So you can create
a ramp using that way. However, rib feature provides you with a much more
convenient method. So I will just move to
this view once again, I will select everything and
delete all of these lines. For this, to use
the rib feature, what you basically have to do, you only have to create the
surface profile of your RN. Okay? For example, let's
say I want to make stairs. I will create
something like this. So let's do it. This line has to be
perfectly horizontal. Okay. So what I just did, I selected the line and applied the Mg horizontal
relation onto this line. So let's create one over here
and something like this. Let's say this is our profile because we
want to create stairs. So our sketch has been created. We will go to features and click on this rib
feature over here. Once you do that, you will get all of the
options over here. And it also provides you with this preview of
your created rip. Oops. Sorry. Let me just
click on Rip once again. I accidentally selected
the entire body. So here you have two options. You can create let me go
to the top view like this. You have two options.
Currently, it is. This one has been selected, which is towards both sides. This was our initial sketch, so it will create a rib to this side and to
this side as well. Also, you can select, you can choose to create ribs on
any particular single side. If you select this
option over here, it will only create rib overo this side and if you select
this one over to this side. I'll just keep it on both sides. Below here, you can
basically insert the thickness or the
width of your ran. Currently, it is ten. You can change it to whatever
numbers you like. Let's say 40, 50, anything. Okay. Below that, you
have these options. Currently it is selected
parallel to the sketch, meaning your RAMP will be created with its surface
being parallel to the sketch. Sketches like this if
we create a sketch over here and
therefore your rib, let's move to this view here. We cannot see we can see
the sketch over here, but we cannot see the
preview for our rib, meaning the rib is going to be created parallel to this sketch. The second option is perpendicular or normal to the
sketch. If we select that. Now as you can see, over here, the rib, which will
be generated will be toward this angle, this side. As you can see from the arrow, it would be at 90 degrees from the sketch,
as computer sketch. So for this one, let's keep it parallel
and click Okay. Okay. And there, as you
can see, very quickly, it has created for
us these stairs. Okay? If you want
to create more, let's say we select
this phase over here, create another sketch,
and let's say this time, we will create a curve. We will select the splant tool. We will start or curve
over here and we'll create a curve that looks
something like this. Okay. Here. Once again, we will go
to features and then rib. This time, we will not select the both side option because one side is going to create
and if you select both side, it will also create material inside this
previously created ram. So that is going to be useless. Instead, we can choose this option so that
it only creates rib toward to the
right or left of sure. This these stairs depending
on your perspective. Okay. So once we are happy, we can just press over here and there it
is created or Ramp. So this is how you can
use the rib command to very quickly create Rams
in your sketch. Thank you.
27. Shell Feature: In this lecture, we will talk about the shell feature,
and the shell feature, as the name suggests, it can be used to create shells, meaning when we create three D geometries using
extrude revolution or any other additive
feature in solid works, it creates a fully
complete or filled body. Using the shell feature, you can create make them hollow. Okay? So this tool
basically makes it easier to create things like bottles
and other similar objects. Okay. So I will just quickly go to the top plan
and create a sketch. Okay. So let's I'll
select this circle tool. Okay. Add a circle with
arbitrary dimensions. And then I will move to feature and click on Extruded Bass boss. I will make this 50
millimeters and let's press. Okay. Now, as you can see, it is a fully filled three
D body with material. Okay. And to use the shell
feature, it is over here. Okay. Let's click it. And the next thing what
you need to select for the shell feature is to
select a flat surface. Okay? So for example, I will
select this surface and I will also turn on preview. So let's go to the
top view here. So what this shell
feature will do, it will remove all
of the material which is inside this circle. Okay? And this shape is circular because the
body that we selected, the pace that we selected
was also circular. Okay? And the distance or the thickness of
the final object, which is going to be
the distance from this circle to this preview
circle, it is that distance. So currently it is
ten millimeter, and you can change it
to whatever you like. Let's say if I type
five millimeter. Okay. So now it just change to five millimeter to finally
create this, just press Okay. Let's rot it around. And as you can see, it
created an empty body. It removed the material
from that phase. And the dimension that we
selected was ten millimeter. So the thickness over here
is ten millimeter also and also the thickness of this bass is also going to
be ten millimeter. Okay. So now, as you
can already see, this tool is very useful in creating something
like bottles, which is something we are
going to do right now. So I will just close this part, create a new document, and I will choose part. Okay. So let's select the front line. I will use the front line
and create or sketch. Okay. So we'll create the
half sketch for our bottle. Okay. And then we will use the revolution tool to create
the body for our bottle. Let's create a vertical
line, something like this. No need to insert dimensions. Then another horizontal line and also another
horizontal line, a bit longer one over here. Okay, we will not insert any specific
dimensions because we are just creating
it arbitrarily. So next, I will select
the curve tool or spline tool and start creating
a curve, at this point. This curve is basically going to dictate the profile
of the bottle. Let's say I want something
like this, let's close. So this is our sketch. Next, we are going to
revolve this sketch. I will go to feature and
click on revolved Bass bass. Okay? So it is asking me
for the axis of revolution. I will select this line, obviously and then click Okay. Okay, so we have
this kind of body. However, as you can
see, it is filled. Okay? To make it empty, I'll just use the shell command. I'll select the shell command
and select this phase. Let's turn on the preview
and go to the top view. So it looks something like this. So it is ten millimeter, I will make it a bit smaller. Let's type it.
That doesn't work. So for Okay. Okay. Okay. So let's make
it 4 millimeters and press. Okay. And it is
giving us this error. Okay? And that is because the value that we
are inserting over here is larger than the
diameter of this thing. Okay, this top face. Okay, this circle. So basically, it is not possible. So we have to select
very small values and that issue is
occurring because we created this bottle
very arbitrarily. Okay. So let's say something
like 1 millimeter. Now it is giving
us this preview. So let's press Okay. And there as you can see, we have created our bottle, and this is going to
be perfectly hollow. You can also verify that
by using the section view. So I will click on
the section view, and as you can see, it
is completely hollow. Okay. So this is how you can use the shell command or how this command works
in solid works. Thank you.
28. Draft Feature: In this lecture, we will talk
about the draft feature. Okay? So I will just create a new document and create part. Okay. And I will just
quickly create a block. I will create a sketch
on the top plan. Let's make it a
centered rectangle. I'll make it a rectangle, and then I will go to
features and Extra. Let's move it up to something
like 70 millimeter. So now we have this block. On this block, we can
basically use draft feature. This draft feature is
depending on the parameters is either going to remove
material or add material, at a certain angle as compared at a reference
from a certain line. For example, if you
go to left view, draft feature, let's say we want to add material
on this phase. Okay, in this kind
of shape, okay? Like we wanted to go
upward and kind of create a triangle over
here, o? Like this. So we can do that
choosing draught feature, or if we want to
remove material in a triangular shape
from this pace. Okay, so let's just do it. Okay. So I will select
the draft feature. So in draft features,
you basically have three types of draft. You have neutral plane,
you have parting line, and you have step draft. We will only talk
about the first two because those are the
most commonly used. Let's first talk about
the neutral plan. For this one, first, you will have to select
the neutral plan. That is going to the plan whose boundary from
whose boundary, the draft addition or removal of the material
is going to begin. Okay? For example, we select this phase to
be the neutral plan, and then it is asking me, the next option is
select faces to draft. So we will select
pass on which we want to add or remove material
at a certain angle. Let's say I select this phase. Okay? Let's turn on the preview. Okay. So let's move. As you can see
here, it is adding material at a certain
angle, this angle. Okay. Let's see from
this angle, this angle, and this angle begins
and begins or the origin of this start of this added
material is at this line, which is this end of
the neutral plan, and then it goes up to it covers or adds material on top of the faces selected
to be drafted. Okay? So if we move
to this right view, and here change this angle. Currently, it is 23. We can decrease it. And as you can see
it is changing its value or we can
also increase it. Okay. So this is how you can add draft or this is what
the draft feature does. You can also select nor faces, and those phases have to be connected to this neutral plan. We can select this phase. We can select this phase because both of these phases
are connected to this neutral plan and we
can also select this phase. However, we cannot select this
phase because this is not connected to the neutral plan which is selected over here. So as you can see, currently, it is adding material. Okay. However, if over here, we change the direction, it says reverse direction. Now, it will remove
material at that angle. Okay? Let's just
first add material. Let's make the angle 20
and let's press Okay. So our block now looks
something like this. Okay? So this was when the draft feature added
material at that certain angle. Now we will edit
this feature. Okay. And once again to
edit a feature, what you have to do you have
to right click and then press edit feature over
here. It is this button. Okay. So let's now
what we will do. We will once again,
first of all, turn on preview and reverse the direction
and then press Okay. Okay. So now it
removes material and all the material inside of
that triangle is remain. Okay. Meaning, if you
look at this angle, it removed the
material downward in this at that 20 degrees
selected angle. Okay. So let's just reverse the
direction once again, turn on the preview and click. Okay. So this was the
first type of draft which was by choosing
for a neutral plan. Okay? The second option, let's once again change it and we will
select parting line. Okay. And FPting line, instead of choosing instead of creating draft from the
edge of a neutral plan, we select a line. Okay, that line becomes the
starting point of the draft. Okay. And for that draft, to select a line or to use this parting line type
of draft feature, we need to have that
line present first. Okay? So we will have
to create a sketch, which will contain that line. So I will delete this draft. Okay. Let's delete it. And let's create
that line which is going to serve as the
parting line for our draft. I will select this phase, go to sketch, and start
creating a sketch. And we will draw a simple line. I'll select the line tool. Let's say we begin
something from here and a straight line like this. Okay, let's exit
out of this sketch. Okay. So this sketch
or this line is going to serve as
the parting line. So let's go back to feature
and click on draft. We need to be in parting line. Okay. So first thing we have to select is
the direction to pull, which is basically the phase on which we are going
to add material. So we will select this phase. And underneath over here, it is asking me for
the parting line, and we will try to
select this line. However, as you can notice,
we cannot select it. Okay. And that is because we
need to have that line on this phase and on this phase as well on the phases which are
connected to this phase, which contains
that parting line. Okay? So that is necessary condition
for the draft feature because it is possible that
we might want to create draft over here and
over here as well. So I will just close
this draft feature. Okay. And we need to create this similar line on this
phase and on this phase. So to do that, one
thing we can do, we can just click this
phase, create sketch. Okay. However, solid works has another convenient
method to do that. And that is in features. And if you click on the curves, under here, we have this
option called split line. Okay? So split Line tool I can do many other
things as well, but it can take this one line or one
sketch that we created and project it on
other surfaces. Okay. I can only do
that on the project the graded sketch on the
surfaces which are connected to the surface on which
that original sketch is. So we will select split
split line over here. And under selections, we
will select this line. Next, it is asking us
to select the phase. We will select this
phase and we will select this phase
and then press Okay. Now we have the original
line excuse me. We have this one line over
here and one line over here. However, it deleted or
removed the original line. So we will go to edit
this split line feature. Okay. And we will also
select this phase as well. Click Okay. So now we have line. This was the original
line we created. Now we have line over here
and over here as well. We created those lines
very quickly using the split line feature with projected the original line
to all of these phases. Okay. So now we will select
or use the draft tool. We will keep it on parting line and the phase or
direction of pull, which is going to be
the phase on which this draft is going
to be carried out. We will select this phase, and under parting line, we will select this line. So let's turn on the preview. And as you can see, this time, the draft is beginning
at this point. Okay, from that
selected parting line. Once again, you can
change the angle. Okay. And over here, you can also change the direction
of the pull. If we do this, this is
going to add material, and if we do this one, this
is going to remove material. Okay? So let's press Okay. So now it is basically removed
material at that angle. Okay. So this is how the draft feature
works in solid works, and you can use it to
create various kind of geometries depending on
your need. Thank you.
29. Linear & Circular Patterns: In this lecture, we are
going to learn patterns. The patterns for features, they are very similar to
the patterns for sketches. So I will just create
a simple geometry. I have already created a
part and I will select the top plan and
create a sketch. Next, we will
create a rectangle. This time, let's make it up. Corner rectangle, you can make it using the center
rectangle as well. Okay. Let's do it
and then extrude it upward up to 5
millimeters. Okay. Next, we will create a sketch
or sketch on this pace. Okay. Let's create
a sketch and we will create a
rectangle like this. Okay. And then let's extrude it. Let's make it up
to ten millimeter. Okay. Then what we are going
to do, we can basically, let's say we fill
it or let's insert a ham we'll use the
JAMFTol select this edge, and let's reduce this angle. Okay. Let's say
something like this, let's not use the EMF tool. Let's use the fillet tool. We'll use the fillet
on this edge. Oops, I selected the phase. I will select this edge. Okay. So I accidentally had
the pace fillet selected. I will remove all
these faces and I will choose the constant size fillet, and we will select this phase. Okay. Let's insert the value, a small value like 1 millimeter, select this edge, this edge, and this edge as well. Okay? And then we can
select this phaso let's insert a small circle over here, something like this. Okay. And then let's
extrude it upwards. And let's leave it at that. Okay. So we basically
created one, two, three features, on this
originally created feature, which was boss extrude. So we had this boss
extrude, okay. Then we applied Fillet feature, and then we extruded, created another extrude feature and using this cylinder or using this circle
to create a cylinder. Okay. Now, what if we want a
collection of this feature, this feature, and
this feature or this thing that is emerging
out of this surface, okay? All over this phase,
at a certain number. So instead of creating another rectangle over
here, then extruding it, then creating fillet
and then creating another circle on that and
then extruding it upward, we can use patterns. Okay. And once again, we have two type of patterns. We have linear pattern and
we have circular pattern. You have other options
over here as well, but the first two are the most common
linear and circular. The mirror is also used, which we will also discuss
in the next lecture. Okay? So you have these patterns using
which you can create or create multiple instances
of features part. Okay? And that is what we
are going to do. So we will select this feature. So we have to select all of the features which we are
going to use in our pattern. So we will select the
final extrude feature, which is the cylinder, then we will also select this
fillle and you will have to press the Control key and hold it while selecting
multiple features. And we will also
select this feature. Okay. Then we will click
on linear pattern. Okay. Let's zoom out a bit here. So currently, it
has two instances. Okay? However, first of all, over here, you have to
select the direction. You want you can select a line. For direction, you will
have to select a line. Okay? You can select this line. You can select this line if
you want them vertically upward or horizontally
in this direction. So if I select, let's say this vertical line, the new features will
be created over here, as you can see in the preview. However, if I change this direction
to let's say this line, they will be created
along this line, and we can see that
from the preview, and if we move to
the front view, we can see that
very clearly that the next feature will be
created over here or next copy of this original
collection of features will be created over here. Okay. So we can select the direction. Next, we will have to
select the distance between each instance,
or the spacing. Currently, it is ten millimeter. You can change it to 15, you can change it to five,
whichever numbers you like. Okay? So this distance
basically is from the center of first feature, original feature to the
center of second feature. So this is basically
center to center distance. Okay. The third option here is the number of
instances, okay? Currently, it is two, one, two. You can increase this number
depending on your need. Okay, let's say I want et. However, do keep in
mind that increasing the number when you increase
the number, the part file, Ju part, solid works part
file is going to become more heavy and it is going to require more and more computing
power from Jure system. Okay. So keep it at
a reasonable amount. Okay. However, once again, it is going to be
according to Jure design, whatever you are creating. I'll just keep it at ten. Okay. Under here, you can select other
directions as well. For example, if you
want multi directional. For example, if I
select this line again and change this
one to let's say five. Now, it will create an array. Let's go to front view. Meaning it will create ten instances in this
horizontal direction, and meaning it will
create ten columns and ten instances in
vertical direction upward. Or 105 rows. Okay? So ten multiplier by five, you will be basically
creating 50 copies. Okay? So you can select multiple objects to
create this type of ars. Okay? So this is also called as rectangular arrays
or linear array. So I will just delete this second direction
because I only want it. Over here. Once you've entered the spacing and the number of copies
that we want, we simply have to press Okay, and it will quickly create
the other copies for us. This is how you can
chooeRctangular pattern in solid works. The other one is
circular pattern. And circular pattern
as the name suggests, will create copies
in circular manner. I will just delete this
rectangular pattern. Well, let's keep it here. Okay. And I will once again
select those three features, this boss extrude,
this fill let, and this second boss extude. Okay? And I will select
circular pattern. Okay. Once again, you
will have to select the direction and I will
select this direction. And to view that we will
have to move to this view. Okay? From this side, let's move over there. And now, it will be
creating copies in this circular manner at a certain angle
instead of a distance. So let's change it to angle. I'll change the
angle to 90 degrees. Okay. And the number of copies
you can increase as well. However, this is not providing us with accurate dimensions or accurate pattern because
we have selected a line. Okay? Okay, over here is the direction for our
circular pattern, and that is going to
result in some issues. So it is always better to
select circular paths. Okay? So what I will
do, I will close this. I will select this phase, and create a sketch. Okay. And we will
create a circle, let's say over here. Something like, let's
make it a large one. Okay. We will create
a circle like this. Okay? And then we'll use
the extrude command. Okay, let's move it in this
direction and let's extrude it up to surface, and we will select this surface, and then click Okay, to
create this cylinder. Okay? Now, I will select this
feature, this cylinder, which was the original
extrusion, then this fillet, and then this extrude, which was creating
this extruded body. Now we will select
the circular pattern, and for direction, we will
select this circular profile. Okay. Let's move to
this front view. And as you can see, it is adding another copy at an angle. So we can always
increase this angle. Let's make it 90 degrees. Okay. And let's change the number of copies
to four. Okay. And then press Okay. So
now we have four copies, one, two, three, four. Okay. Furthermore,
what you can also do, I will just delete this
circular pattern. Let's delete. Okay. You can also apply patterns on previously
created patterns as well. Okay? For example,
I have this pattern created pattern rectangular
pattern or linear pattern, which created ten copies. So I will select this and
click on circular pattern. F direction, I will select this line, this
circle once again. Okay. Once again, let's
make the number to angle to 90 degrees and instance
to four and press Okay. And as you can see, it created four copies of
that entire pattern, linear pattern that we
created previously. So this is how linear
and circular patterns work in solid works. Thank you.
30. Mirror Feature: In this lecture, we will talk
about the mirror feature, the mirror feature
works for features just like the mirror tool
work in sketch. Okay? So I will just select the front plan and
we'll create a sketch, and I will create
this rectangle. Okay. Let's create it over here. And then I will click on
feature and extrude it. House the extrude tool.
Okay. Let's extrude it up to 20 millimeters. Okay. And then I will
select this phase again and create another sketch. And here we will
create a sketch that looks something like
let's say like this. We have a vertical line. Then we have another line, that begins at this
point, up to here, then it goes
something like this, then like this and then go downward this and
Okay, like this. We have this kind of sketch. Okay. Next, we are going to use extrude on it
once again, okay. And we will extrude it
up to 10 millimeters. Okay. And here you
can apply hamper. Let's say, for example, if
we apply hamper over here, let's make this five. Okay. Let's apply ham for to
this edge over here as well. Click Okay. Then you can create further sketches
over here as well. You can create add
many features. Let's say we create
another sketch over here and we create
another rectangle. Then we go to feature
and click on Extrude and we extrude it up to
this point. Like this. So now what if we
want this feature, this feature, this
extrude feature, this chamfer feature, and this extrude feature to be mirrored over to
this side as well. And we can do that using the mirror feature
in solid works. However, for that,
you first need a mirror axis around which mirroring is
going to take place. Okay? So for example, if we go, the mirror tool is over here
under this linear pattern, if you click this and click on the dropdown
menu and click on mirror. So here, it is going to ask
me which phase or plan, which is going to be
used as a reference or the center point
for mirroring. Okay. This basically serves
as the axis around which mirror mirror mirroring or mirror feature is going to work. Let's say we select this phase. Okay. Then you can also
select a secondary phase, which we do not need over here. Then over here, we need
to select the features. So we will click on this feature so that this feature parks and it has a blue outline
that means it is selected. Then we will expand the
design tree over here and we will select this
champ feature, this extrude feature,
this chamfer feature, and also this boss
extrude feature. Okay. And then if you
go to this front view, it will create another
copy right over here. And if you click Okay, it has created another copy
over here as well, and it is a mirror image of that original
collection of features. However, what if let's
delete this mirror? Okay. Let's select
mirror tool once again over here and instead
of selecting this phase, we select this phase. Then we will select
the features. We will select,
let's go over here, select this pass,
this and this one. Now, it is creating a mirror body or mirror
image over here. Okay. So basically, it depends
on the phase you select. Okay? Now, what if I just exited out of that
mirror tool, canceled it? What if we want this copy
over here on this edge. To do that, we need a
plan in the center. Okay? Over here in the center of this line in the
center of this phase. Okay? So basically,
what we need to do, we need to create a plan. Okay, we will create a plan. And the first reference, we
will select this surface, and then we will have to
select the direction. We can click this arrow over here to select
the direction. So let's click on that. Okay, it is not changing, so it is over here. You have to flip the offset
to change the direction. Okay? It is in this direction. If you check it,
the direction is flipped and here you can
select the distance. Okay? So let's make it
something like, Okay. So the problem is
we did not inserted any dimensions to this while creating this
original surface. So we can just close it and click on this
original pause extrude, expand it, and then select
click on this sketch. I'm doing this purposefully. I'm doing this on
purpose because I want to show you
that you can let manipulate your sketches and your feature that you've
created way down in the design. Process. Okay? So I created
this extrude feature, then this one and this one. However, right now, if I want to manipulate or
change this sketch, the original this sketch, which was driving this
first Etude feature, I can do that. Okay. That is the beauty of a parametric modeling
software with solid works is. Okay. You cannot do this in non parametric
modeling software. Okay? So I will select
this sketch, okay. And you can access
this sketch by expanding this first boss Etude, over here is this sketch, and let's click on there. Okay, we only need to insert
dimension to this line. So I will use Smart
Dimension tool. I'll select this tool
and click on this line. So it is 85. Let's make
it 80 millimeters. Click Okay, and then
exit out of the sketch. And when we change the
dimension of this sketch 85-80, also updated it updated all
of these subsequent features. Okay? On the basis of that, it updated this boss extude
then this one and this one. Okay? Over it needed. So you can go back
to any sketch, change the dimensions
over there, and then the solid works
will try its best to update all of the
subsequent features or sketches that
you have created. If that is not possible, if updating it possible, which could be possible, which could happen if you
insert a dimension on which the creation or the updating of the further sketches or
features is impossible, then solids basically provides
you with an error message. So this was possible,
so everything is fine. So now this is 80 degrees 80 millimeters,
sorry, not degrees. So we will go to features
under reference geometry, and we will create a plan. We will select this phase. We will offset or
flip that direction. Okay. So 80/2 is 40 millimeters. Okay. So right now, this plan is cutting this
surface through the middle. Let's press Okay. Now, we
will use the mirror tool. And for the plan, we will select this
newly created plan. And for the features, we will expand the
design try over here. We will select this Bix
tude, this chamfer, and this Bos exxtude,
then press Okay. And there it has created a mirror image of all
those features over here. Okay? So this is how mirror tool works in
solid works. Thank you.
31. Overview of Assembly Creation : In this lecture, I will provide
you with a brief overview of how assembly creation
works in solid works. So first, you will
have to create all the parts which are going
to be used in assembly. I will just quickly
create two parts. I'll just create this rectangle. Okay. And let's make this 100 millimeters and let's make this line 10 millimeters. I will extrude it upwards, and I will extrude it
up to 50 millimeters. Okay. Over here, we will
create another sketch, and once again, I will
create a rectangle. Okay. And I will insert this dimension to be the
width of this rectangle to be five millimeter or
sorry, not 55 millimeter. Okay. And I will create another patterns of
this rectangle as well. I will use linear
sketch pattern, and I will choose, let's say, five and placed
at ten millimeter distances. And plus o, then I will go to feature and use the
extrude cut comma. And we will do it up
to 40 millimeters. Okay, let's press. Okay. Then what we will do, we will just save this
part as part one. Okay. Let's save it. Then close this. Okay. And then we will go over here and create
our second part. Okay. So this one is once
again going to be a rectangle. I will create a rectangle. Okay. And this dimension, I will make it 5 millimeters, and this one I will
make it 50 millimeters. And then we will extrude
it up to 40 millimeters. That's okay. And this one is
going to be our second part. So let's have this once
again as part two. Then once you have
created all of the parts which are going to
be used in your assembly, we will close this document and we will create
another document. And this time, we will
create an assembly document. Okay? Let's press. Okay. And now, solid works will ask you to insert or select
your first part. Okay? So this first part is going
to be known as anchor part, or you can call it
as the bass part. This part is going
to be stationary. Okay. The first part
that you select is going to be stationary
in your canvas, and then you can insert other
parts which can be moved or rotated and then can be
connected to that original. Bass or anchor part. So the first part serves as the anchor of your
entire assembly. So for example, I select this
part one and click Open. Okay? Here it is, and I will just left
click to insert it. We have this one part present in our inserted
into our sketch. Sorry, into our
assembly document. Okay. So over here, as you see, you
have other options. The options here are
different as they were compared to when you
were creating apart files. You have assembly
document contains this assembly portion or
assembly what should I use? Assembly tab, which
contains all of the features or tools used
to create assemblies. You have insert components, met linear component pattern, and smart fasteners,
which we briefly looked over in a previous
lecture and many more. We will go over these one by one in this course
in future lectures. We have the first part
insert it over here. Next, we will insert
the second part. So we can just click over here. Okay. And you have
insert component, and below that, you have
this drop down menu. Okay, so it makes it makes other options
available as well. So you can create new part and then insert it
into your assembly. Okay? Or you can actually create parts directly over here
in this assembly as well, choose this new part
button over here. However, that is not recommended unless you are very
advanced user. Okay? So for beginners,
what you should do, you should create your parts separately and then insert them one by one in the
assembly document. We have already inserted
the first part. So we will insert
the second part by left clicking on
this insert button. Okay. And this time, we will select this second part. Okay. Let's click on that and
click Open and here it is. So we can just let's say
we drop it over here. Okay. So now we have two parts. This part is not the anchor part or the
best part because it was selected after or it
was the second part to be inserted into the
document, not the first. If we try to move this part, which was the first
part inserted into this assembly, we
cannot move it. However, if you click on this
one and then move around, while holding the
left mouse button, we can move it around. So that is because this part is the best part and this part
two is not the best part. Okay. So how do we collect
this part into this assembly? We do that by using mats. Okay? We will look on
those mets one by one. So for example, we
will select this part, then use the met
command over here, and then we will select
the surfaces. Okay? So I already selected
this surface. We will select this
surface, and then we select this surface and there. That is that part gets
connected to that portion. Then we click Okay, then
we select this surface, and then this surface,
and that is inserted. Then if we want another
copy of this part, we can do that by two things. We can just go to
Insert component once again and insert part two. However, we can simply
create more copies of already inserted
parts by pressing the Control key and while
holding the Control key, clicking on this part which you want to make a copy of and then dragging it
into the canvas. Okay? So you press the
Control key and hold it. Then you click on the
part that you want to make a copy of
in the design tree, and then you move
it into the canvas. Okay? So let's say we
insert this one over here. Okay, like this, click Okay, then select this phase
and then this phase. And that is inserted over there. Okay? So we do that
by using meds, and we will look into those meds in detail
in this course. So this was just the
basic overview of how assembly creation
works in solid works. First, you will have to create all of the
parts which are going to be in assembly
and then save them. Then you create the
assembly document, and first you select the best part which is
something I like to call the anchor part and then insert more parts onto
that anchor part, and you keep creating
your assembly. Thank you.
32. Using SolidWorks File Explorer: In this lecture, we will go into the details
of how to insert parts in an assembly document and how we can manipulate them. So I will just create a
new assembly document, select assembly and press. Then once again, I will insert this part that
we already created, part one, and let's
insert it over here. Okay. So I will try to add this part with the
lecture files as well, both of these
parts, but they are very basic simplistic parts. So you should try to
model them yourself or work on different kind of parts to learn these techniques. Okay? The basic purpose for this course is to learn the techniques to
use solid works. Okay. You don't essentially
have to use or create exactly the same kind of demonstrative parts that I
create during this course. Okay. So once we
have this over here, over here in the design tree, as you can see,
we have part one. Okay? And if you click on it, it becomes blue,
meaning it is selected. And if we expand this over here, you can see the entire
design tree of jure part. Okay? So this part
has an extruded cut, sorry Boss extude
and an extruded cut. And you can also edit these parts directly
in assembly document. Okay? So for example, I addit this part in
this assembly and then I want to change it
or manipulate it, I can just right
click on this part, whatever part, and then
over here is dit part. So let's click on that.
And then it is going to ask you to save the
assembly document first. Okay, that is a requirement. Let's save it as assembly. Okay. Click Save and then now our assembly
has been saved. Now we can edit this part. And I'm here in part
edit or part editing. Toolbox. Over here,
as you can see, now, we have those features, part modeling features
available to us. We have extrude bass, revolved bass, extrude cut, hall wizard, all of those
things that we have studied in the
previous lectures. You can also create sketch. So for example, I can select
this phase, create sketch. Okay. Let's say if I want to
create a circle over there, we can create a
circle like this, press Okay, then go to feature. Then let's say extrude cut. Okay. Then create your
extruded card. Press Okay. And then once you
have done all of the required manipulation
that you need, you can click this button over here to exit out of the part, edit, a part edit
option or toolbox. Okay. Let's click on that. Now you are back into
your assembly document. But this time, your
part has been edited. And over here, next to the
name of your assembly file, you have this small steric. Okay? So this means
that assembly apart in that assembly
has been changed, okay? So if you go to file
and then click Save, we can save our document, and it is going to ask
you that whether we want to edit or change the modification to this
part file as well or not. If we select Save, now or part file has also
been modified. Okay? So you can edit your parts
directly in assembly view. Okay. Another thing,
let's add another part. I'm here in the assembly tab, and I will click on this and we will insert the second part, which was part two. Okay, let's insert that. Okay. Now we have two
parts in this assembly. Now what we will do, we will save this assembly
document once again. And as you can see, let's go over here. Let's go to desktop. We have all of these part files, Part one and Part two
over here on the desktop. Okay? So if I close
this document, okay, and then click on open and then open this
assembly document. Okay. It says we need to rebuild the document because
a part was changed. Okay? So let's rebuild it. And here. Okay. So all of
the parts have been loaded. However, if let's
close this once again, click Save, go to desktop, and I will move these parts. Let's say just part
two. I will cut it. I will create a new
folder over here and insert that
into a new folder. Okay, using Windows
File Explorer. Then I go back to solid works, then open the document, and then I open this
assembly document. Okay? Right now, it is
giving me with this error. Okay? So it will
automatically dismiss it. So it is saying that unable
to at the file part two. Okay? And here as
you can see there is an error because a part
has not been available. And as you can see, there is this caution symbol over here because this
part is missing. So if you change the location or the path to jure
part document files, Jure assemblies will
no longer work. Okay? So what I will have
to do, don't save it. I will cut this
part to file again, move it back to the desktop, and then open the assembly file. Now everything works
perfectly. Okay. However, if you
still want to move your part files or assembly files which are
linked to one another, right now, this assembly
document is linked to this part file as
well as this part file. Okay? So if we move any
one of these files, this assembly will not work. Okay. However, solid works provides you with an additional or built in tool for copying and moving documents,
solid work documents. For example, if I want
to move this part file, I will right click
and let's expand. Okay. And over here, as you can see, we
have solid works. Okay? Now, if I instead of
cutting or moving or copying, or cutting using the Windows
file explorer instead, if I go to Solid Works and
then click over here to move. Okay. And then this
document will open up. Then we can select the folder where we want to
move this file too. Okay. And over here
in this window, it is showing all of
the assemblies where this part has been
or is being used. So it is being used in assembly dot SLDSM which is the extension for
Solidworks assembly files. Okay? So we will click
on Browse desktop, new folder, press Okay, and then press Okay over here. Okay? So now the P two file has been moved from the desktop
to this new folder. However, we did that using
solid works file explorer, or copying file
manipulation tool. So now if we open
up solid works, then open the assembly. Everything works
perfectly because when we copied using solid
works copying tools, the tool also change
the location of this part in all of the assembly files where
that part was used. Okay? So this is
how you should use. So this is something
that you need to keep in mind while moving the location or changing the
location of your part files. Okay. Thank you.
33. Moving & Rotating Parts: In this lecture, we will learn about how to insert parts into solid works and then manipulate them using the solid
assembly tools. So I will create a new
assembly document. Okay. Let's select
assembly and press Okay. I will once again select
the part one file, and press it over here. Okay. Since this is the anchor
file, we cannot move it. I will just insert second part, and I will insert this part two. Part, this file, which is
basically a small plate. Okay. So now, this one, we can
move around wherever we want by clicking on any
of its surface and then moving around
in the canvas. Okay. Also, we can rotate
this part as well. Okay? So if you select
this part, okay, over here, we have this feature, which is move component. And if you drop this down, we have move component as
well as rotate component. If you click move component, and as nap suggests, we can move it, and this method is called
free drag moving. Because over here,
as you can see, under the features or parameters for this move component tool, the method selected
is free drag. However, we can change
it to XYZ position or along assembly XYZ or we
have other options as well. If we select along assembly XYZ, okay now, we can change it in along the coordinates
of this assembly. Up is Y to the left,
left and right, as you can see, it is X axis and forward and backward is Z axis. Now we cannot move along
any direction freely. So if we move it like this, we are only moving along X axis. We can only move around. If we select this surface,
let's press Okay. Let's move component
once again and select along this and
then long assembly XYZ, then we can move it
along sorry, Y axis, and once again, we can
move it around X axis. Once again, if we turn this off and select
this once again, and select this surface,
we can move it around. Let's change it
to along AMD XYZ. We can move it around along z x. So if you want to
move your part along a specific x XY or Z, you should change it
to along AssemDXYZ. Or you have this option as well, two X Y Z position, where you can just go
and directly insert the X Y and Z
coordinates and the part will be moved to there quickly. This is how you can move
your parts in solid works. You can also rotate your part. And for rotating, you
simply have to click on this dropdown menu and
click on Rotate component. Let's click on that, and then we can select this part and
then move around to rotate. Once again, this is free
drag meaning free rotation. Okay. And similar to moving, you can also move
it about entity. So we can select a
specific entity and your part will rotate
about that entity. For example, for that entity, we select this part. Let's line. Then if you rotate, it will rotate around
that selected line. Okay? That is another
option of rotation. And once again, you
have Delta X Y Z, where you can insert the
values by how much angle along any specific axis you want
part to be rotated about. I will just change it
to free drag and let's move it somewhere like this. Another option, I will just close it and then
move it over here. Another option with
both moving and rotation is this
collision detection. So currently selected was standard drag where
if I drag it around, we can move this part through the second part, okay? Okay. However, if you turn on collagen detection over here
and then move this part, and as you can see, we
cannot go through it, okay? And it will also give you a sound like clicking
like a clicking or a warning sound far to show that your part is going to be colliding
with another part. Okay? So this is something
very important or very useful in detection collision. Okay? You can also turn off
on the sound over here. You cannot hear
the sound because, let's change it. Let me see. Okay. Let's stop audio
now, as you can see, hear the sound, which means the part is colliding
with the other part. You can turn this off
or on this sound. Also, you can also turn off
the highlight phases as well. If you collide with this phase, the phase with which this part is being collided
gets highlighted. So you can turn that
off over here as well. Okay. So this is how you
can move your parts in solid works and
rotate your parts in solid works as well. Thank you.
34. Mates 1: In this lecture, we will
start talking about meds. And specifically
for this lecture, we will be talking about
parallel and coincident meds. So I will create a new document, and I will be creating
an assembly document. Okay? Okay. And to
add the first part, I will add part one, which is going to
be our best part, which I will just
add it over here, and then we will
insert second part. So I will have to
go to assembly, click on Insert part, and I will insert part two. Okay? So we have
these two parts. To create a MT, as we know, we have to select this Mt option over here
next to insert parts. Okay. And then over here, we can first select what type of met we are going to create,
or we want to create. So first, we will look
over coincident Mt. I will choose the type
to be coincident. And coincident met as
the name suggests, it is going to make any two
faces that we select on different parts or any
two edges or even points, I will make them coincident. Okay? For example, if I select this phase and then
I select this phase, it will make these two
phases coincident. Okay? So if you press
Okay over here to finish, now we have this one
met created over here, which you can see
over here under mats, which is coincident. And this mat
converted this phase and this phase to be
coincident to each other, meaning they are directly
touching each other. Okay? So now we can if we select this phase with the left mouse
button and try to move it, we can move it up or down, and we can even move it
backward and forward. However, this phase will always stay connected
to this phase. So we cannot move it along axis. Furthermore, we can
delete these meds by just clicking this met over here and pressing the delete button, or we can exit out
of this met tool. And under here, as
you can see here, we have a new component over
here in the design tree, and that is MTS. We can expand this and
select these meds, and it is showing us
that it is a met between this phase of this part and
this phase of this part. So we can just press
delete key, press yes. Now our meds have been deleted, and now we can move them
however we want. Okay. So I will just create
mets once again, select the met tool, choose the met type to be coincident. Then once again, we
will select this phase, and this time, I will select
this phase over here. Okay? Press. Okay. Now
we can move up and down. Okay. Let's see from
the front view, I can move up and down, along Y axis, and I can
also move along z axis. However, I cannot move this
part along X axis. Okay? So if you look at it at the front view, no
matter what I do, it will not move
along X axis because we have met this phase and
this phase coincident. Okay, so we have just
one met over here between this phase
and this phase. Furthermore, we can
add even more mats. Let's deselect this
or press Escape key. Then go to Mets over here once again and click
on coincident Mt. We can make this phase and this phase or this phase
coincident as well. Let's try with this
phase, and let's accept. We can press Okay over
here as well as over here. Let's press Okay. Now,
let's go to the front view. Now, I cannot move along Y
axis as well as along X axis. However, if you look
at it from this side, we still can move along Z
axis because we have not constrained any
faces or not applied any meds to these two objects which constrain it to
move along that axis. Okay? So let's close this. So over here, as you can see, with the name of the
parts, we have part one, and before the part name begins, there is a bracket, and
in that there is F. Okay? So this F mean it is fixed
and it is not movable. However, the second part, which can move along z axis
has a minus sign over here. That means that this
part can be moved. Or this part is
free to move along at least one coordinate axis. Okay. Let's go to MTS once again and
this time, once again, we will create coincident
MT and we will also make this Phase, there is no need to select
this phase because we have already created mets on
this phase and this phase. So if we create met on
this phase and this phase, it is going to be
the same thing. Okay. So what we will do, we will create
meds on this phase and this phase. Press Okay. Now, we constrained this
part along all three axis. We cannot move it along
any of the x XY and Z. Now if you press close,
the second part, part two, does not have the minus sign before
it's Nam. Okay? Why and that is because we have constrained this part along all three axes by adding meds. So these were coincident
meds where they were applied onto certain faces. If I create another
copy of this part by pressing the Control key and
then dragging it over here, then once again,
I will go to MT, and this time, we
will select edges. We will select this edge. Okay? We will change the
met type to coincident, and then let's say
I select this edge. Okay. Let's also create another met by selecting the
coincident met once again, selecting this phase and
selecting this phase. And let's press. Okay. Now, we created coincident mate between this phase
and this phase. So they are coincident, meaning directly
along the same plan. Okay. And we also applied
coincident met on this edge and this edge over
here of this part as well. Okay. So now if we
move this part, we can rotate it, okay? And we are rotating it
along with this edge, this short edge of part one and this long
edge of part two. So we are basically
kind of getting a hinge type of
mechanism over here. That is because this edge, okay, and this edge, this edge, the edge over here of this phase is coincident. Okay? So this is how
coincident meds work. You can also created
coincident meds for points. Okay. So I will just create
another copy of this part. I'll go to MT and then
select the coincident. We will select this point
and let's say I select. Let's see over here this point. Okay? So now these two points are coincident to each other, okay? We can move this around. However, these two points
will always stay connected. So this was all about
coincident meds. Let's talk about parallel meds. I will delete this part
along with it meds as well. And this part over here as well. Once again, I will create a
new copy of this part too. Okay? So this time, we will create, once again, go to MTS select coincident met and I'll create
coincident met between this phase and this phase. Okay. Let's press Okay. Select coincident
here once again, then select this phase and then select I will select this phase. Okay. And then what I will do, I will move this over here, go to met this time we
will create parallel meds. Okay, I will select the
met type to be parallel, and we will select this
bottom phase and this phase. Okay? And let's press Okay. So parallel mats, as
the name suggests, it creates the two
faces or any points or even lines selected
onto different parts. It makes them parallel
to each other, okay? So we applied three
mets on this part, okay? And three on this. Sorry, cancel. Okay. So we applied
it was trying to apply mets between this
part and this part, okay. So I had to exit out of the met tool by pressing
the escape key. So we have applied three
mets on this part, okay? And all three of them
were coincident meds. Meaning fixing any phases, we fix the three phases of
this part onto this part. Okay? However, over here, we still applied three meds, but we applied two of them
were coincident. Okay? So we fixed this
phase to this phase and we then fix this
phase to this phase. Okay. However, we only made this phase and this
phase to be parallel. Okay? And that is why we can move this up
and down over here. Okay. So as long as this phase stays
parallel to this phase, it is going to be
the solid works will allow this part
to move freely. Okay, within those conditions. And over here, as you can see, we have a minus sign. Okay. Let's say if I create
one more part. Okay. So let's say we make this phase and this
phase parallel. Okay. Let's go to Mt. Make it parallel MT, select this phase and
select this phase. Okay. As you can see, if you see from the top view, we can move it, we can change its location, no matter what. We can move it along
this direction, we can move it along
this direction. Even if we look at
the behind view, we can move it up and down. We can even move it
backward and forward. However, no matter what we do, this phase and this phase, sorry, let's cancel it out. This phase and this phase
will always stay parallel because we have applied the parallel mats onto
those two surfaces. Okay. So this is how parallel and coincident mats work in solid works. Thank you.
35. Mates 2: So in this lecture, we will
talk about three other meds, and that are going to be
concentric, tangent, and lock. So let's create a new
solid works document, and it will be an
assembly document. Press Okay, and we will
add our new parts. Okay. So I will provide
these parts along with the files with the exes
where there are needed. Okay? So these part files
will be provided to you. So let's select this one. So this is going to
be the best part. And we will insert
our second part, which is going to
be this cylinder. And let's go to Mt. This time, we will be creating a concentric mate and concentric
mate and tangent mat, they are suitable to be
used for cylinders or bodies which have circular
profile or elliptical as well. So concentric mate
does not really work. It can work, but it
does not work for non circular or non
elliptical type of bodies. So circular sorry, the concentric mate
as the name suggests, it is going to make
two surfaces or circles or arcs selected, I will make them concentric. Okay? So for example, if we select this circle, and we select this circle, it will make them concentric. And by concentric, we mean that the centers for both of these circles will
become the same. Okay. We can also flip a
direction over here as well. Okay? Like this, let's move it. Okay, now it is better visible. Now it is in this direction and now it is in bottom direction. Let's press and we can
move it up and down. However, this circle will stay concentric
with this circle. This is how concentric
mate works. Furthermore, if you
don't want it to move, we can also apply, let's say, coincident mate on this phase and this phase inside
of this Buddy, sorry, there is no
inside. Okay. Sorry. Okay. So we can work
it like that or we can insert coincident met. Okay, let's select coincident. We'll select this phase and
select this bottom phase. And then that part
is fixed over there. Okay. So this is concentric Mt. So now let's look at tangent Mt. So that was all
about concentric Mt. For tangent MT, we will create another copy
of this cylinder, and I will do that by
pressing the Control key. Then selecting the part over
here in the design three. Okay. So right now, I have Control key pressed as well as the
left mouse button, and then I will just
drag it into the canvas. So it will then create
a copy of that part. Okay. So let's go to
MT and select tangent. The tangent met as
the name suggests, we'll make two profiles
selected to be tangent, meaning touching on
only single point. Let's say we select this bottom circular profile and we select this circular
profile over here. Okay. So it will
make them tangent. Let's press Okay, and let's
press Okay over here. So now we can rotate it, we can move it left and right. However, this part, okay, these two circles will stay
connected to one another. Or in other words, they
will always stay tangent. So this is the
second type of mat. Which is tangent
met which you can use depending on your situation. Okay? So for example, if we have already
added a tangent met, we also create a coincident met between this surface
and this surface. Okay? Let's press
Okay, and press Okay. So now we can create
this kind of mechanism. Okay, like this. It rotates around this circle. So if you're creating
an assembly or a machine where this kind
of mechanism is required, this type of motion is
required, you can use this. You can use this tangent met. Let's delete this part and
delete this part as well. Okay. So now we have to
move on to the lock mat. Okay? So this part is obviously it is going to be fixed because it
was the first part. So we will just add the second part once
again, the cylinder, okay. And I will also
create another part, copy of that cylinder. So now, as you can see, we can move it over here freely
in our canvas as we want, and we can also move
this one as well. However, let's say we create a mate and we create
a lock mat over here. Let's say we select this
phase or this body. Okay? The lock mats are going to be applied to the full body. They will not be applied
to a certain phase or a certain angle, sorry, a certain edge
or certain point. Okay? So we select this body, and then we will
select this body, and we will create a lock mat. Let's press Okay,
and then press Okay. Now, these two parts are
locked to one another, meaning if you move one, the other will move two. This is how lock mets
work in solid works. Basically choosing the log met. You can log two or more parts together and where if
you move one part, the other part moves as well. Now if we go to
create another met, let's say we create a coincident met between this
phase and this phase. As you can see,
it is not working because in this
current position, the position there
are in right now, they have been locked to one
another using the lock Mt. This additional coincident met or any other met is not going to work because it is
coming in conflict with the previously
created lock met. I will just close it and
if I create, let's say, coincident met
between this phase and this phase of
this part. Okay. So these two parts are not
locked to one another. Okay. So meaning we can create mess between
these two parts. So I will create it over here. However, when we
create meds between this part and this part,
this part is moving. P three is moving along
with this part as well. Okay? So furthermore, we
can create, let's say, we create a tangent met between this circular profile
and this circular profile. Let's press okay. Okay. So now we have a tangent met between this part and this part. However, this part is
locked to this part. It will move along with
this part as well, okay. So this one will move along this part along in accordance to the mets
applied to this part. So now if you move this one, the other one moves as when trying to maintain
its original position, which was the
position when both of these parts were
locked to one another. Okay. So this is
how lock mats and coincident mate and
concentric mats work in solid works. Thank you.
36. Mates 3: In this lecture, we will
talk about three more mats. And those are going to
be perpendicular met, distance met and angle met. Okay? So let's create
a new document, and it is going to be
assembly document, and I will select this base
part which was used for concentric and other sorry, which was used for coincident
meds and parallel meds. Okay. So I will just insert
that one as its pass part, and then we will add
the second part, which is just this part. Okay. So once again to apply MT, we have to click on this
MD button over here, and this time, we will
select perpendicular Mt. Perpendicular met as
the name suggests, will make two surfaces or edges selected perpendicular
to one another. Okay. So right now, this
surface over here and this surface of both of
these parts are parallel. So I will select this phase and this phase to make
them perpendicular. And as you can see, they have become perpendicular
to one another, which we can see from this side. Okay. Furthermore, if we
apply coincident mats on this phase and
this phase, okay? Now we can see very
closely that this phase, let's close this one so that it doesn't try to
create more meds. So now we can see this phase and this phase are perpendicular
to one another. This is how perpendicular
meds work in solid works. Let's create another
copy of this part, and let's delete this one. Okay. So now we will move
on to distance met. And before applying distance
met, what I will do, I will create coincident meds between this phase
and this phase. Okay, that is perfect. Okay. Then we will
create coincident met between this phase
and this phase. Okay. Now we will use distance met and distance met
is used when you want a certain pieces
or certain phases of two different two or
more different parts at a certain specific distance. And you can apply it over
here. This is distance met. Let's click on that
and we will select this phase and this phase. Okay. Let's go to this view
to see it better here. Now, if we select this
distance to be zero, then it would be
no different than a coincident met
because it will just connect the both of
two surfaces together. However, we can insert
any number over here, let's say ten millimeter. Then this phase and
this phase will be 10 millimeters apart
from one another. Okay. So that is what
distance met does. You can also flip the direction. Okay. If you select that, now the distance is in
this direction. And once again, if you flip it, the distance is in
this direction. So you can flip the direction
of the distance as well. Okay. So distance mat
is used once again to recap it to create parts, assemblies or to align
parts or to connect parts at a certain
specific distance. So right now, let's
say 15 preso, and now this phase would be 15 millimeter away
from this phase. Okay. So this is
the distance map. Let's create another
copy of this part. Okay. And this time, once again, we will create a coincident mat between this edge and this edge. Let's press and coincident mate between this phase and
this phase. Press Okay. Okay. Now we can rotate it like this like
a hinge as we did previously because we have a coincident met over here
between these two edges. Okay. Now, if we want this phase to be at a certain
angle from this phase, fixed at a certain
angle from this phase, for that, we can
use the angle met. Angle met works very similarly
to a distance met except the variable over here is
angle instead of distance. Okay? So once again, we'll go to MT and select
angle met over here. So we will select this phase, and we will select this phase. Okay, let's move to front view. Let's not like this. Like this. Let's set the view before
applying met, like this. Okay. So currently it is 30
degrees angle over here. Okay? So we can also
flip the direction. If we flip it like this,
it is 30 degrees and it is you can think of this 30 degree as continuing
this line over here, okay, from this point over here, and then the angle
between these two parts. Okay, between this line
and this line over here. We can also increase this angle. Let's say if we
go to 90 degrees, as you can see, the
angle becomes 90 degree. If let's go to 180 degree, it becomes 180 degree
and once again, you can flip the direction. At 180 degree, it's
not going to do any difference because it
basically means the same thing. The phases are going to be
connected to one another. Let's say I type 75,
that is what I want. Like this, press
Okay, insert them at, and then this phase
would be perfectly connected to this phase
at a 75 degree angle. This does not look 75
to you if you want to change the reverse
the direction. Okay. You can do that
by selecting the part, expanding it, and over here, you will have all of
the meds for this part. Okay? So let's expand this and we have
over here angle met. Okay. And like any sketches
or parts or features, you can edit these
mats over here. Let's click on that. And once again, we can change the values. So if you flip the direction, it becomes something like this. And if you change it, it
becomes something like this. So depending on your
choice of orientation, you can select whichever
direction you want. Okay, let's press Okay. So this was all
for this lecture, and in this lecture, we learned how
perpendicular distance and angle mats work in
solid works. Thank you.
37. Exploded Views & Animation Wizard: So in solid words, you can
animate your assemblies as well and can also export those
animations as video files. So I've created
this assembly with that block and three cylinders. Okay. So I will create an
exploded view of this assembly. For creation of exploded view, you will go to the assembly tab once you have created the
entirety of your assembly. So this is the final part. And after you create assembly, only then you should create the exploded views and
other type of animations. So I will go over here and
click on this exploded view. The pattern is over
here, okay? Here. So now we have over
here options for exploded view and exploded
view or exploded animation, their work on using steps. Okay? So you will use steps implement steps onto individual parts on
where they should move, and then solid works
will calculate that and record that motion. So for example, this is
the completed assembly, and the first step when
the animation start, I want this part to
be lifted upward. Okay? So what I will do, I will select this part, and then I will simply
move this upward. Let's say over here. And over here, as you can see, under exploded steps, we
have step one created. So once everything is complete, we can also change its
angle and directly enter the location where how much we want to move from the
original surface as well. So let's say I want
this to be lifted upward by 90 millimeters. I will type 90 Okay, and then press done. So our step one
has been created. Then we will use step two. Then we will move this part and we will once again move this upward and up to 90 millimeters. Then once again, we will click
done to create two steps. So we have step one, and
then we have step two. Similarly, we will create similar step for
this part as well, lift it upward,
enter the distance over here 90, and
then click done. So we have now three steps. Furthermore, we will
create two more steps. After that, I want in my
animation in my animation, I want this part to be moved in this
direction up to here. Okay? So then once
again, click done. So this motion from this
motion of this part from here to here is now
this fourth step. Okay? And then for
the fifth step, I will move this one
from this position to let's say this
position and click done. So we have one,
two, three, four, five steps in our
exploded animation. And the exploded means when the opposite exploded
is collapsed, okay? So if the collapsed
animation would be when everything goes back
to its original position, and exploded position means everything comes out
of the assembly. Every part comes out of
the assembly and shows itself as individual part, Okay? So so our exploded view or exploded animation
has these five steps. So everything is ready. We can create more animations
if we want, but we don't need that.
So let's press Okay. Okay. So we have created
this exploded view. And we can access this animation
or this view over here. Currently, we are in the
feature manager or design tree. We can click on this button, Configurations manager, and this is the current
assembly that we have. Let's expand this and there
we have our exploded view. So currently, this is in
exploded form because every part has been taken
out of this bass part. Okay. So if we right click on this exploded
view over here, we can click on Collapse. Okay? So if you click Collapse, everything goes back to
its original position. And now it is in collapsed form, and now we right click on it, we have this other
option which is Explode. And if you do that, it goes to that exploded position that
we created using steps. Furthermore, you also have
this option below this, which is animated collapse. So this will animate the collapse motion on the basis of how we
created those steps. So if we click on this
one, as you can see, we have this animation
controller and everything goes back to its
original position very, very slowly in the form
of an animation. Okay. So let's close that. Now it is exploded, sorry, collapsed form. So now if we right click, we have Animate Explode. So we can animate the same
thing, explode as well. Okay. And this is how you
can create exploded views. Okay. So I will once again
bring this right click over here and take it
back to collapsed View. Now, we will learn
how can we use the exploded views and
collapse animation or exploded animations to create
full videos and then export them out of
the solid words and video format. Okay? That we have this tab over here. Currently, we are in the
model tab of our document. We will move to motion study. So let's go over there, and then you will see
this timeline pop up. Okay. So this timeline
is going to be the animations offs part or this timeline is going to
show all of the timesteps your animation for your
parts in this assembly. So fortunately, we have already
created the timesteps and the motions using Exploded
View tool over here already. So what we need to do right
now is click on this button. Okay? And it is
the animation is. And using this, you
can create three types of animations of
your body readily. Okay? So for example, you can make rotation motion. So if let's say create this
rotation, we collect next. Okay. Then we will select
the aces around which we want to rotate our
body in our animation, or geometry or assembly
or part in our animation. And then we can select the
number of rotations as well. So let's keep it along axis, and this one rotation is
going to be clockwise. Click next, and let's say we will start the
animation at second one. So here we will select
the starting time, and it is always a
good idea to start from 1 second rather
than zero second. Okay. And the animation
will last up to, let's say, 5 seconds. Okay. Then press finish and solid works will automatically create the animation for you. Okay? It has added these
time steps over here, and you can play this animation by using this play button. And if I left click on that, as you can see, the
model is rotating. Okay. And once it finishes, it will create a sound the
animation would be completed. Okay, so this is one kind of animation that you can create. So I will press Control A, sorry not over here. Control. Okay, it's not working. So I will just have
to select everything over here in this time step like this and press delete to delete this currently
created animation. Once again, we will go
to animation visit, and this time we will select
the Explode animation. Okay? Click next, start from 1 second and
end at six second, let's say, and finish. Now, this will
create animation for us according to those exploded
view or exploded motion. According to the steps, we
created an exploded view tool. So now it has different
timesteps over here for us because the animation selected
is exploded animation. And if we play this, let's
play this animation. As you can see, slowly, everything is moving
upward and then that animation for explosion or exploded view
is being created. Now, we can further add
other animations as well. So currently, this animation is starting over
here, as you can see, from zero second up
to seven second. Okay? So if you want to
add more stuff over here, what we can do from second
zero to one over here, second zero to six second, the animation our assembly
becomes exploded. Okay? So every part comes
out of the assembly and shows itself as
individual part. Like this. Now what we can
do, we can create another animation after this point, starting
at, let's say, eight second or seven second where everything goes back
to its original position, essentially a
collapse animation. Okay? So we can do that by once again clicking on
this animation wizard, and this time, click on Explode, sorry collapse over here. Okay, let's press next. So we will start the
animation at seven second. Let's not start it
at seven second, but at because at seven second, everything
becomes exploded. So let's have at least 1 second for the model to stay
in that position. Okay? So it will start
at eight second, and then once
again, it will take 6 seconds to collapse in. Okay? So let's finish. Then it has added other
timesteps over here. Okay. So this is the
animation slider. Let's go back to zero second. And now if you play
the animation, first, it will explode, according to the steps that
we created up to 6 seconds, then it will stay
there for 1 second, and then we'll move back
into the collapsed form. Okay, like this. So we've created this
animation and we can also export this animation. And we can do that by
this button over here, which is save animation. So let's left click on that. We can type the name and also select the location
where we want to save it. So I will just select desktop. Okay. And let's say we can write the name
as animation one. Okay. We can also select a type video type with
which we want to save. We can select AVI, FLV, MKV or MP four. You have other options
over here as well. If you select DMP or JPG, it will basically
serve them as frames. Every individual frame will
be served as an image. So I will select MPour. Over here, you can
select the resolution of your animation, okay. You can select whether you can select custom
resolution over here or a fixed resolution using standard aspect
ratios over here. Okay? So once
everything is ready, you can also select the number of frames over here as well. Currently, it is 7.5
frames per second. So let's click Save. Okay. So it will give
you the prompt where it says that these
results are out of date and basically solid was basically needs to
recalculate it. So let's press yes. Okay. So now it is again, recalculating all
of the motions. Okay. And now it has
done everything, and most likely or animation
would have been created. So let's go to desktop. And here is our animation one. So we can play it using your video player,
whatever you have. And here, as you can see, we have that animation. It will explode first and then collapse in an animated manner. So this is how you
can create animations offshore assemblies and
then export them outward, export them out of
the solid works in any kind of video
format. Thank you.
38. Sub Assemblies: So this is going to be
a very quick lecture, and it is going to be
about subassemblies. Okay. So over here, I've created this assembly, which we used in the
previous lecture as well. Okay? And I have
saved this as AM. Okay, so let's save it. Save it once again. And then
let's close this assembly. Then if you want to create
a new assembly, as we know, we have to create a new
document and it will be an assembly document. Okay. Let's say this time, I select the first thing when you create an assembly, you
have to select the part. Okay. So let's say I select this part as the best
part, and then once again, I select this plate which we have been using the previous
lectures as the second part. Okay. So now we can add
more parts as well, ok we can create copies of these parts and then
create our assembly. Okay. So basically,
we have learned up till now that the only way to create assemblies is
to add parts and then connect those parts
by using mats. Okay? However, what
you can also do, you can also add
other assemblies into your new
assemblies as well. So most of the time
up to this point, what we have been
doing, we have been clicking on this insert
component button, and we have been
selecting parts which we want to be inserted into
our new assemblies. However, if we once again, if I click on Insert
part over here, and then go over
here to desktop, we can also select the assemblies that we created
previously as well and insert them as subassemblies
into our new assemblies. So the previous assembly
that I created, I will use that assembly
as a subassembly in this new assembly
Aemsix over here, which we are creating right now. So I will click on this
assembly file, click open, and then it will add itself to our new assembly just
like it is apart. Okay? And once again,
similar to the parts, we can insert meds to
that assembly and join them to our new
assembly as well, just like it is just
like we do with parts. Okay? So basically,
this procedure, it gives us advantage if we are creating very
complicated assemblies. Okay. And over here in the
design tree for this assembly, we can see we have
this best part. We have this second
part, which is the plt, we have another plat and then we have this entire assembly. And over here, as you can see, we have this different
symbol for it, which is the symbol
for assembly. And this entire assembly is once again will
be considered as a subassembly to this new assembly which we are creating right now. You can also duplicate
this assembly just like you do with the parts. By clicking on it. Okay, I accidentally created
a copy. I will delete it. Okay. By clicking on it, then pressing the
Control button and then dragging it into the canvas. Okay? So you can treat
it just like a part, but in reality, it
is another assembly. And if we expand this downward, you will see all of the parts which constitute
this subassembly. Okay. So this approach makes creating very complicated
assemblies very simple. Okay? For example, let's
say you are creating a fully detailed
assembly of a desktop, gaming PC, or any
other kind of PC. So you will have to
create model of a RAM. You will have to create
a model of motherboard. It's coolers, CPU coolers, or graphic card as well, and many other components
like hard drives, et cetera. Okay. So that means when you
have modeled everything, every component of, let's
say, a graphic card, a CPU or every component inside
a hard drive, you don't, and when finally you are ready to create the
full assembly of your entire CPU full assembly
of your entire system, don't have to create assemblies. You don't have to create
assemblies from this 0.0. Okay? Meaning, in
the final assembly for creating your entire system, you will not have to create
assembly for your hard drive, for your processor, CPU cooler, RAM, motherboard,
et cetera, as well. Okay. So you can insert the
individual assembly of, let's say, a graphics
card or a hard drive, and then insert that into
your full assembly of the system as
subassemblies and then create the entire
model like that. Okay. So this was a
very quick lecture on using subassemblies in other
assemblies. Thank you.
39. SolidWorks Toolbox: In this lecture, we will talk about the engineering toolbox, which is a built in system, a little built in toolbox of standard parts in solid works. Okay. So as you know, if you're working in
mechanical engineering mostly, you are going to
be using most of the time you are going to
be using standard parts. You will be using
standard shafts, gears, sprockets, pulleys, and other types of fasteners
and many other components. Which are going to be standard. Okay? And by standard, we mean they are
going to be same. They will have a
dedicated standard, and they will be same
everywhere in the world. Okay. So if you are working
with standard parts, okay you don't have to model
them individually yourself. Okay? So if you're working, you're creating assembly
where you need a gear of such and such length with such
a length, sorry, diameter. Okay, diameter and module
and number of teeth, et cetera, you
don't have to model it and then use it
in an assembly. Okay. Solid Works provides
you with the toolbox, you can just directly
enter the number, enter the variables, and
then it will pump out that model directly to you
to be used in assembly. So to access this
solid works toolbox, you first have to enable it. To enable it, you will click on this
dropdown menu next to this gear icon and you
have over here addins, over here, you have this
solid Works toolbox library. If it is unchecked, meaning it is not loaded, just check this box
and press Okay. Okay. And it may be possible that due to the variant of
solid work that you are using, this toolbox may not be present in your installation
of the software. However, most of the variant even the educational
variants have this toolbox. Now we have enabled it. To access it, you have to click
on this button over here, Design Library to the right of this screen. So
let's click on that. And over here we
have the toolbox. And if you click on that, you
can expand this over here or you can just select it and then access the
options over here. So the first thing you
will have to select is the standard in which you are going to work or of which standard you
require your part to be in. So you have many
standards over here. You have NC inch, you have the metric, you
have Australian standard, you have BSI, British
standard organizations, you have the Canadian German. This is the Chinese standard. You have Indian ISO, okay, and many more. For example, if you want a gear or any other
component in Cymetric, so we'll just double
click on this button. And then over here, you
have the options for all of the possible or
available elements, okay? Machine elements. Of that standard which you
can use in your assembly. So you have bearings, you
have boards and screws, you have nuts, you have rings, pins, power
transmission elements, rings, retaining
rings, and washers. Okay? For example, let's
say we want a gear. So gear would be in
power transmission. So let's double click on that. And we have gears over here, let's click on that as well. So we have this type of gears. You have helical gear, internal spur gear,
spur gear, rack, strat bevel gear, which
is going to be a gear, and also then you
also have opinion, and you have mitre gear
over here as well. For example, you want a
helical gear or a spur gear. Okay? So what you have to
do just simply click on that and then drag it over
here into the canvas. Okay. So once you do that, you will be provided with these parameters over
here, for this gear. So first option you
have is the module. You can select the module, whatever you want, 3.5, four, let's say four. Okay. Then you can select
the number of teeth. Okay? You can select whatever
number of teeth you want from ten up to 300. So it is a very large range. So let's say I want 30 teeth, you just have to select the 30. You can also select your teeth according to which
pressure angles you want, 20 degrees or 14.5. You can also select
the face width, o. You can also select
the hub style and the shaft diameter
which is going to be placed through this hole or on which
this gear is intended to be placed on or mounted
on as well. Okay. And it is going to
be in this unit. These units are once
again going to be according to the
metric standard. So once you're happy
with your parameters, just click on this green
check mark and once again, you can create more units. So if you want to create more copies of
this gear as well, you can just click once again and it will create more copies. However, if you
want only one gear, usually have to click
on this Cancel button. Okay. And over here, we have this part
created here as well, which is the spur gear. Okay. Similarly, you can add other components
as well. Okay? For example, you can
add helical gear, okay. This is now a helical gear, and once again, it will ask
you the same variables. Okay. And this time, the variables or
parameters are going to be on the basis of
a helical gear, meaning you have the pressure, sorry, the helix angle
over here as well, which was not available, which is not available
for the spur gear. Okay, so let's say 60 degrees. Okay. So that is not possible. So you will have to
select reasonable values. Let's press Okay,
so you have created this helical gear as
well over here. Okay? So you can add whatever standard
machine element you want in your assembly. You don't have to
model them, you can directly create them from this solid works,
engineering, toolbox. Okay? You have other
components here as well. You have nuts, you have
boards, you have bearings, you have ball bearing,
roller bearing, and there are many
options, okay? So let's say we
have this bearing. You can once again select the standard size for
this bearing as well. Okay, press Okay. Then you have bearings inserted
to your assembly. Okay. So this is how you can use solid works toolbox
and insert elements, machine elements
according to standard, according to design
standards directly into solid works assemblies without modeling
them. Thank you.
40. Part Appearance: In this lecture, we will
talk about part appearance. Okay? So this is the same assembly that created
in the previous lecture. Okay. So part appearance is basically applying different
type of colors onto different type of parts in
your assembly so that you can distinguish them between
one part and the other. Okay. And to apply colors or
other appearances to a part, you first have to
select the part. Let's say we select this best
part and use this button, which is added appearance. Okay. Let's click on that, and you have different type
of appearances over here. You can either select a
direct color over here. Okay. So let's say we
select blue color, and then this best
part will become blue. Okay. However, you
can also insert different type of textures or appearances based on material. Okay? So if we go over here in this tab over here and
expand this appearance. So you have different
type of materials. You have plastics,
metal, painted rubber, glass, solid lights, organic, stone and miscellaneous. Okay. So for example, if we
expand this metal, you have different sub
type puff metals as well. You can select them over here or if we click on this metal, all of the options
will be provided to you over here, polished steel, chromium plat and
polished brass, et cetera, brushed
nickel, and many more. Okay? For example, we
select polished steel. Now, this material has been given the appearance
of a polish steel. So once you're happy with
the appearance which have been provided,
you click over here. Okay, and then that is it. Similarly, if you want to apply an appearance
to this part, simply select this
part, go to appearance. And then once again, select
a different kind of metal. Let's say this time we
select brush steel. Now it is brush
steel. We can select these others as well.
Different types of steel. We can also select different
types of chromium, aluminum, and whichever material
appearance we want. Let's make it brushed copper. Once again, press
Okay. And that is it. Next, select the third material, third part, sorry, then select
the appearance for that. We can make it gold
and press Okay. Similarly, we can select
material or appearance. This is not the material.
This is only the appearance. We can select the appearance of any part on the basis of a finishing or look
of a specific material. Okay. And if you
don't want that, you can always select any
direct color over here as well. Let's say if I want to
make this one sky blue, I will simply click Select the sky blue color
here and press. Okay. So now we have different appearances for all of our four different parts. Okay. And for this
one, this one, and this one, we selected an appearance based
on a material. And for this one,
we just directly applied the sky blue color. Okay? So now painting
them or having them showing them with
different colors, it becomes very
easy to distinguish one part from another
in an assembly. Okay. And this procedure
is very useful or assigning appearances is very useful once you have like ten, 20, 30, 50 or more
parts. Thank you.
41. Materials & Mass Properties: So let's talk about mass
properties and materials. Okay? So we created this
model and this model has been provided to you in the
assembly creation lectures. Okay. So whatever part or model you create
in solid works, you can apply materials
onto that object. Okay? And those materials are used can be used in solid
works for two purposes. One, they can be used for finite element
analysis simulations, if you want to do that. However, that is not
going to be covered in this course because it is a
very advanced topic. Okay? And secondly, you
can use you can apply material to any
part that you model, and then you can evaluate
its mass properties. So what I will do
I have this model created over here and over
here, as you can see, we have this option available
in the design tree, which is material and
it says not specified. So to specify a
material for this part, you will have to simply
click Right click, and over here, you
can see a lot of materials and you can quickly select material from
any one of these. These are going to be
most famous material or most used material
in solid works. And if you use solid
works many times, this is going to be
updated according to the materials you need most of the time while
using solid works. Okay however, to insert a material that
is not available over here, you can simply left click
on this edited material. Okay. And here you will
see all of the material, the entire solid works
material database, which you can select. Okay? So let's close this down. So under this material,
you have steel, iron, aluminum
alloys, copper alloy, titanium zinc, other
alloys, plastics, non metals, carbon fibers, rubber wood, and many more. Okay? Depending on what
material you want to choose, let's say I want
to select a steel, and if I expand the
steel button over here, okay, this drop down menu. And then we have these
different types of steel available to us as well. Okay. So let's say I
want ASI 1020 steel. I will simply select this steel, Okay, and then click Apply. Now over here, as you can see, the appearance of this
material or appearance of the part changes in
accordance to it material. You can also change
the appearance of any material over here as well. However, it is mostly a good
idea to keep them default. Let's press apply
and then close. So now over here as you
can see under material, it is not saying not specified, but rather it is AISI ten, 20, meaning this part is
made of this steel material. And since we have this
MMGS Maud system, meaning gram
millimeter for length, gram for mass, and
second for time, we can evaluate the mass
properties according to the material that
we have applied for this part that we have created, calculate this on the basis of surface area,
volume, and density. To do that, you will simply move to evaluate tab over here. And over here, we
have mass properties. You simply left click on there. Okay. So it because we
have created some changes, so it will ask you to rebuild. Let's rebuild and
there we have. Okay. So in this dialogue box, we have all of the
properties which can be evaluated on the basis of
material applied to this part. So we have density, which is going to be
material specific. It is 0.01 grams per
cubic millimeter. And all of these units
are going to be in accordance with the meagrei
system selected over here. So for example, if I
change from MMGS to CGS, these will change. I will have to close it, then click on mass
properties once again. Okay? So density now is 7.90
grams per cubic centimeter. Previously, it was
cubic millimeters. Furthermore, you
can see its mass. Is mass is
1,000,101,114.65 grams. You can also see its volume
141.10 cubic centimeters. Also surface area, its center of mass according to the
coordinate system over here, and then many other
properties as well, like principle sexis
of inertia and mometsia moms of
inertia as well, and many other mass properties. Okay. So this is
how you can apply material on parts to evaluate
their mass properties. So basically, if you
want to create any part and you know what material that part is going
to be made of, you can basically check
how that part is going to weigh when it is
manufactured from the specific part. Thank you.
42. Introduction to 2D Drawings: In this lecture, we are going to talk about engineering drawings. This lecture will serve
as an introduction to engineering drawings
in solid words. Okay. So basically, engineering
drawings are instructions and dimensions for the parts or assemblies that
you have designed, and you basically then send
these to the manufacturer, and then that manufacturer creates or manufactures
those designs, the products that
you have designed according to those instructions and the dimensions provided
by you to the manufacturer. Okay. So creating a good drawing is very important
in design process. Okay. And solid works
in solid works, you can create drawings from your design parts
very, very easily. So to create a drying
in solid works, you will first have to
create a new document. Okay? So I will create a new document. And instead of creating
an assembly or part, we will create a
drying document. Okay? So let's select
the drying and press. Okay. Okay. So after that, you will have to choose the
size of your pepper or sheet. Okay? So you can select either standard sheet sizes or you can select custom sizes. If you pick this option,
custom sheet size, you can insert the width and
the height of the pepper, any value that you like. Okay. And over here, solid W also has a preview
of your pepper. As well. Okay? For example, if I say with 100 millimeter
and height of, let's say, 50 millimeter, the pepper is going to
look something like this. Okay. So you can select whatever
custom size as you want. However, most of the time
you'll be using standard sizes. So I will check this one. Okay. So currently it is only
showing me four sizes, a zero up to a one, a two, and up to a four. And these are in accordance with ISO, International
Standard organization. Okay? If you want to
select pepper sizes according to other
standards such as C or BSI, et cetera, you will
have to uncheck this option only show
standard formats. Okay? So if we uncheck this, now you can see other
formats as well. Okay. You have according
to DIN over here, you have according
to the formats or sizes according to
PSI and many more. Okay. Over here, you can
see the width and height of the pepper for every
format as well. So I will check this once again, and I will select a three
ISO or standard pepper size, which has 400 hundred
and 20 millimeter width and 297 millimeter of height. So let's press. Okay. Okay.
So this is our drawing. Okay. So to create any view
of a part or an assembly, you can select both
parts and assemblies. First of all, you will have to select that part or assembly. So you can do that
over here. Okay? So we will click on this button, browse and then we can either
select an assembly or part. Okay? So for example, I have back, bottom and
side. These are parts. These are part
documents, and these are the parts of a bookshelf, very small mini bookshelf, which you can place
it on the table and then put books in it. And this is the final
assembly of that bookshelf. Okay, so you can select part or assemblies,
whichever you want. So I will select this
assembly and press open. Okay. So then you will have these updated
options available to you. The first thing
that you need to do is to select the view. Okay? So you can select. We will go into all
of these topics in detail in further
lectures as well. So this is just an introduction. So for example, if
I want to create a front view over
here in the center, so I will select the front view, and then create a front. And that has been created. Then let's turn this
off and I will go to trying and we'll create projected views, this
button over here. Okay. And using this, we can create
projected views from our initial view
that we created. Okay? So if I drag my
mouse button over here, it will create the
projected view from this right
side of this view. If I go this side, it
will go left side. If I go upward, it will
create the top view. Okay? And if I go downward, it will create the bottom view. And if I go like
this in diagonals, okay, so it can create
isometric views as well. I will just create one view
over here, then one view. Let's say over here. Okay. And let's press. Okay. Then I will again go to Model View. Again, select this document, and I will select
the isometric view, and I will create an
isometric view over here. Okay? We will go into detail about all of these
things in this course. So then I will add dimensions by using the smart
dimension tool. Okay? It is available
in drags as well. So let's create this dimension. Then we will create
this dimension. Okay, Let's create
this one as well. Okay, let's this one
and also this one. Okay. Okay. So that
is everything. Also, you can see over here, the unit system is MMGS. So that means all of these
dimensions are in millimeters. However, if I let's say
change this to CGS, then the unit for length will become centimeter
instead of millimeter. Let's do that and
as you can see, all of these values change. So currently, in centimeters, this is 20 centimeters. And if I go back to MMGS, now it becomes 200 millimeters. Okay. So you can create
your drawings like this. And once everything
has been created, your drawing is ready. You have provided all the
details that you want. You will go to file,
click on Save. Okay. So you can either select save it as
the drying document, which is DRW or SLD DRWQO you can also save
it as JPG and image form, and also you can save it as PNG, another image form, and also
you can save it as PDF. Okay, where is PDF? Okay, so PDF is not
available currently. Okay. So let's try Save as. Okay. Now, when I went
to save as over here, as you can see, we have Adobe
portable document format. Okay. So we can save
it as a PDF as well. So if you save your document a drag document
by using this button, save ok. And then if you select any one of these,
if I select, let's say, PSD document or
Illustrator file, okay, then you can open those files back in
solid works as well. However, if, let's
say, for example, you create a PDF by using
the Save as button. Then, for example,
if I create PDF, then that PDF is exported
out of the solid words. You cannot use that PDF back in solid words to make changes
or modifications again. Okay. So this feature does not work in all of the
save features, all of the save options
available here. However, for some
of them, it works. Okay. So I will create
this PDF. Let's do it. And it will create it and then
if I look into the folder, let's say it was over
here here. Okay? So this is the PDF.
And as you can see, we that drying has been exported out of solid
works as a PDF. Then you can print this and
send it to your manufacturer. Okay. So this was a brief introduction on drawings in solid
Works. Thank you.
43. Creating Drawing Views: So this lecture is going
to provide you with a bit detailed overview on creating different
types of views. Okay? So I will select an A three ISO document
once again, press Okay. And then for the
part, once again, I'm going to select this
bookshelf assembly. Okay? So this assembly and
along with its parts will be provided to you as lecture
resources in this lecture. Okay? So let's press Open Okay. And then as you can see, as we did in the
previous lecture, we can create your
basic model view. Okay. So over here, as you can see, here it is model view. Okay. So if we cancel this
and do not create any view. Even now, that part
that we selected is loaded into our design document. Okay? So now, if you go
to drag tab over here, and then click on Model View. So currently we have
these other type of views like projected view, auxiliary view, section view, and other detailed view. These are not available. Okay, because these views depend on the
original model view. So first, we will have to
create the model view. Usually in solid works, like we did in the
previous lecture, when you select a part or assembly for which you
want to create a drawing of it automatically takes
you to this model view tool. So we will select
that and once again, go to Bowe and select
the Bookshelf assembly. And now we have all of these
options available here. So over here, we have
these standard views. We can select for this starting model
view to be which one, which standard views
it is going to be off. Okay. So over here, right now, which is selected
is the front view. You can also select
the right view, okay? This is the left view. You have the bottom
view, top view, o. Then over here, it
is the back view, and also over here we
have the isometric view. Okay. The standard practice
in creating design is usually to create firstly
the front view first. Okay? So let's create this. Okay. Then once you
create your first view, solid works will
automatically takes you to a projected view tool to create other projected views on the basis of that first
view that you have created. Okay, but we are not
going to do that. I will just press scap
to cancel that. Okay? Now, what we will
do what you can do, you can move this view
on your sheet as well. Okay? If you hover your
mouse pointer over there, and then this four arrows, blue four arrows will appear, meaning now you can
move this view. So you can move it
up down wherever you want by dragging it
with the mouse cursor. So let's press it over here. And right now, this
view over here, drawing view one,
it is selected. Okay? So you can once again, if you want to change the view after you have created it,
you can do that as well. By selecting if I
select isometric view, then that view
becomes isometric. I will change it back to front. Okay. So let's look
at these options. So you have mirror option
over here where you can turn on or off the mirror
view as well, okay? Or you can mirror or flip the
orientation of your view. Okay. So currently it is
flipping it horizontally, but that is not changing anything because basically
it is the same thing. However, if you flip
it vertically, okay? Now the view has been changed. Okay. So if you
don't want it to be flipped or mirrored,
let's uncheck that. Below that, you have
the import options. Over here, you can import
annotations as well, and this option is only
going to work if you import a drawing view
from another drank. Then you can choose to
import the annotations and other detail on the drawing
to your new drawing. Okay? So since currently
right now we are creating this trying from a
previously created assembly. So this option is irrelevant. Okay? So most of
the time you are not going to concern
yourself with that as well. Over here, you have different
displayed styles, okay? So currently selected is the hidden lines
removed display style. And these displaced tiles are
just the same as available in solid works part modeling
or assembly modeling. As well which are available
in the canvas, at the top. So we can change
these display styles. So we can change it to let's
say this one or this one, which is, let's see. I think it is hidden
lines visible. You can change it to this one, which is shaded with edges, and then you also have
only shaded without edges. Ever, these views
you can use them, but these plates are not recommended to be
used on drawings. Okay? And the most standard way in every engineering
department or every organization
in the world is to use the hidden
lines removed view. So below that, you
have the quality. You can select the
draft quality, which is slightly lower quality. And then if you select
the draft quality and then export your PDFs, those drawings are going to be of a comparatively
lower quality. Okay. So it is usually the best idea to select
it to high quality. Okay. And over here, below that, next to displayed
tiles, you have scale. Okay. So scale is basically when we selected
this sheet a three, this sheet had certain
width and certain height. Okay? And scale is basically
the dimensions, okay. The size of the view as
compared to the actual size. Okay. Currently,
it is one to five, meaning the distance we are looking in
millimeter so MMGS. So from this point of the
pepper to this point, okay? This is going to be let's, let's create a
dimension and see that. Okay. So this is
415 millimeters. Okay? 415 milli meters. Let's select the view again. Okay. So the actual
distance from this point to this point
is 415 millimeters. Currently we have selected
the size over here to be one to five. And that means the size of
this line on the drying is fifth one by fifth
of 415 millimeters. Okay, it is five times smaller, or the ratio of its actual size to its size
on the pepper is one to five. So currently it is
the sheet scale, which is the standard scale. However, you can change this
scale as well by choosing this use custom scale
option and then pick whatever scale you want. So if you select one to one, then it is going
to be represented as of it according to
its actual size, okay? And then it becomes
really big. Okay? That is not appropriate.
You can select one to two. One, 25, one, two, ten, whatever you want, apart from selecting any
one of these issues, you can just directly type
any relation as you want. Well, let's say 1212,
and that is it. Okay? However, I will go to 125. You have to select
an appropriate scale depending on what kind of
trang you are creating. Okay. So over here, once again, you have
cosmetic thread display. You can select it
to high quality and draft quality as well, and automatic view update. So you can choose
not update the view. I change the view over here, update it automatically as well. Okay. So these are mostly used options over
here are this orientation, which view you want to create, then the scale and
the display size. But mostly the display
size is set to hidden lines remove and scale. So these are all the options
available for your view. Okay, so let's press Okay. And then, so this was all about this first basic
view or model view. Then on the basis of this one, we can create further
views as well, and that is we can
create projected views, if we select projected view, and then you first place your mouse cursor in the middle of the previously created model. And then if you move to the left, move to the right, sorry, you can create the
right view if you look at this item or this bookshelf
from the right side. If you go down here, you
can create the bottom view. If you go up, you will
create the top view, and if you go to the left, you
will create the left view. I will create the right view. And then I will create
another bottom view. Okay. And for these
views as well, you have scale and those similar display types and other options as well.
So let's press Okay. Apart from the projected views, you can also create other views. You can create auxiliary views. Okay? So auxiliary
view is a view of the same item or the same
feature from a different size. Okay? For example,
if you create it, you will first have to
select another view. So let's say this one. Okay. And then as you can see, you can create another view of this object from any
one of these sides. So let's say
something like this. Now, this is an
auxiliary view view A, and it is looking
at this model at this front view from the right side because we
selected the right side. So obviously, it
is going to be the same as this projected view. However, if you do not want to create a
projected view but want to have a different angle or a different view of a same
thing from another view, you can do that as well. For example, let's say we
create something over here. Oops, it is once again
creating the same thing. It's over here, over here. Okay. So basically, it is creating a different view of the same thing from
a different angle. So this air over here suggests that it is the view this view is an auxiliary view of this object looking
at from this side. Okay? So if you want
to delete any view, you can just select them by
left click and then press the delete key and then click
Js to delete that view. Okay. So you can also
create section views. Okay? And section views are, as the name suggests,
section views, meaning a view of an object
cut at certain level. Okay? For example, let's say
we create a view over here, and this line, this purple line suggests where that
model is going to be, where that view is
going to be cut. So currently, this
is a vertical line. You can cut it choosing, cut
it in horizontal fashion as well by selecting the cutting
line to be horizontal, or you can also select
it to be auxiliary, something like this
at an angle or you can also select it to
be a line like this. So it is right now
is at an angle as well as perfectly vertical. So you can select whatever kind of cutting line that you want. I'm going to select horizontal
and let's cut it over. Let's select vertical, and let's cut it over
here in the middle. Okay. So then let's press Okay. Press Okay, once again,
and then over here, let's create this
section view. Okay. So once again,
this is looking at this view from the right side, but it is cut at the see where
these lines are appearing. Okay, this vertical line
and this vertical line. So it is cutting
at the top side at section C and at bottom
at section C as well. So this view over here has
a notation of section C, C, meaning it is cut from this original view or it is
a section view of this view, cut at this cutting
line, C, C. Okay. So for this one, you have
those same options as well, scale and displaced
tiles, et cetera. Okay. So this is how you
can create section views. Apart from that, you can
create detailed views. Okay? So if there is a part or a
portion in this drawing, which you want to highlight
it in a more detailed view. Okay? For example, let's say I want to create a view
of this point over here, this region over here in detail, in a bit more larger size. So what I will do, I will select the detail view
option over here, then let's let this point. Okay. And then if
you move around, as you can see, it is
creating a circle. Okay. So whatever area or whatever portion
is going to be inside this circle is going to be used used for the creation
of detailed view. Okay? You will select
the region of which you want to create the
detailed view of Okay. So let's say this region, okay. And then let's press this
detailed view over here. Okay. Once again, it says
detail D and D is over here. As you can see next to it, we have the alphabet D written. Okay. So that suggests it is a detailed view of this
portion over here, and the scale of this
detailed view is two to five. Okay? And just like
any other view, you can also change
this scale as well, let's select one to five. That makes it smaller. Okay. Let's select one
to ten again, smaller. So two to five or select any other custom number
as what you want, ok? Three to 54 to five. Okay. So this is how you
can create detailed views. So these are the different types of views you can
create in solid works. Okay. So let's say, apart from this projected auxiliary section
and detailed views, let's say you want
to create another model view, once again, you will have to select
on this model view, select this model view, and you don't
necessarily have to create views of same objects
on one drawing. Okay. So up to this point, we have been creating views
of this bookshelf assembly. However, if this time
go to Model View, click Browse on once again and let's select this side panel. Okay? Now we can
create the views of that side panel part on the same piece of trying
or piece of paper as well. So let's select the
isometric view, and let's create one over. Here. Okay. So you don't
necessarily have to create the you don't have to
create the drawings or views of a same object
on one piece of paper. You can create views of multiple objects on one
paper as well. Okay. So depending on your need, you may or may not
choose to do that. So this was how to create different views on
engineering drawings in solid works. Thank you.
44. Adding Dimensions: In this lecture, we will talk about adding dimensions
in our dranks. These are the views
that we created for our bookshelf in
the previous lecture. Now to create dimensions, you will have to go to the
notation tab not thetran tab, annotation tab over here, you have this dimension tool. By default, it is going to be on smart dimensions and
the smart dimensions work exactly like how it works
in creating part models. Basically, you just
have to select the smart dimension tool and then you go over every angle, every length or every
TAM fare whatever or every radius or diameter in caso circles and create
dimensions for that. For example, if I
want to highlight the length for this side. I will select smart
dimension tool over here, then click on this and
then drag it downward. Okay. So it is 275 millimeters because we are in MMGS measurement
system. Okay. Similarly, you can add
dimensions to this side, let's say, Okay, or any
one of these sides. If you want to provide a
dimension for an angle, for example, let's say
this line and this line. I will select this line, then I will select this line, and now it becomes angle. You can do it in this
direction or this direction. Okay, so this is the
smart dimension tool. However, if you drop this down, you have all of
those other options which were also
present while creating sketches available as well like horizontal dimension,
vertical dimension. Bass line, en dimension, and other type of dimensionings. Okay. So for example, over here, we have
chamfer dimension. I will just delete this
dimension of angle over here. And since we know we created this portion over
here by JEM fing, so I will go to
chamfer dimension, and I will select this line
and let's say this line. Okay, let's insert this
EMF dimension over here. Meaning it is 90.00
X 45 degrees, meaning the angle for
the EMF tool is 45, and the length or distance
is 90 millimeters. Okay. So this is how you can insert dimensions
for injured trink. Let's say add over here. Okay. Add over here as well. Let's select smart dimension
tool at this dimension, at this dimension,
whatever you want. Okay? So if you want to create
dimension between two points, let's say this point and this point, select
dimension tool. Let's select this point and
then select this point. You can insert that
dimension as well. Okay. So depending on however you want to
insert dimensions, you can insert dimensions in this way using smart
dimension tool. However, it is a good practice
in every drawing that you should not create dimensions
for same object twice. Okay? For example, if I provide 275 millimeter
dimension over here, and then if I do it over here once again, this
is the same thing. So you can do it, but it
is not a good practice. However, this is how you can insert dimensions
in solid works. Thank you. It
45. Adding Tolerances: In this lecture, we
will learn how to add dimensions with tolerances
using solid works. Okay? So when you create
a design of any object, you will provide dimensions. However, achieving those
dimensions using any type of machining or
manufacturing method or any other manufacturing method is going to be very difficult. Okay. So instead of giving or providing the
specific exact dimensions, instead, what you have to do, you will have to provide the manufacturer
with certain limits. Okay? For example, this distance over here is 415 millimeter. So depending on the
functionality and the design, as the designer can tell the manufacturer
that it is okay. That the manufacturer
should try to get as close to 415 millimeters. However, if because of manufacturing
methodology limitations, it is not possible to
achieve that then therefore, it is okay to be, let's say, 417 or 413 millimeters as well. So you will have to
provide those limit, okay or the range of
dimensions which it is okay, between which the dimension of the actual manufactured
part should be. That range in mechanical
engineering design is called as tolerance. And to insert tolerance,
it is very easy. For example, we currently
set this length as 415. Let's say we click on
it, left to select it. And over here, you will see this option,
tolerance precision. Okay? If we drop this down, you can select different types of tolerance. You
can select basic. You can select
symmetric, meaning both plus minus SAM
dimension on SAM sides. Let's say we select symmetric, and then let's say we
select 5 millimeters. Okay. So now, as you
can see over here, this dimension says
415 plus minus five, meaning that, meaning that
the manufacturer should try his best or her best to get
to the 415 millimeters. However, it is okay if
the dimension ranges 400-10 millimeter
and 420 millimeter. And that is both side
above 415 and below 415, the limit extends only
up to 5 millimeters, and that is called
symmetric tolerance. Apart from this
one, you can select bilateral as well where you are saying it is okay to go upwards but not okay
to go downward. Meaning, in this case, the dimension should
be the first priority should be to achieve
415 millimeters. However, it is okay
if it goes up to 420. However, it should
not go down from 450. And also toward the minus sine, you can select, let's
say, 2 millimeters. You can go up by 5 millimeters, but if you go below
415 millimeter, you can only degrees
2 millimeters. Okay. So this is
bilateral tolerance. Apart from this, you can insert limits, minimum, maximum values, fit, and other kind of
tolerances over here as well. So this is how you can
insert tolerances, along with dimensions
in your drawings, choosing solid works. Thank you.
46. Adding Notes: Apart from inserting tolerances with dimensions and
dimensions themselves, you can also add
different types of nodes or annotations on
your drawings as well. Okay? To create annotation, you will have to go to this
annotation tab or to create nodes and then select this option over
here, which is node. Okay. Let's select that. And using this, you
can write whatever you want on your drawing sheet. So maybe you want to write the name of your materials or which material each
part is going to be made of or you want to send some instructions or
you want to write some instructions
for the manufacturer for a specific part. Okay? So I have selected the note tool and let's
say I click over here. Now you can add any notes. So let's say I say
wooden book shelf. So you can write
whatever you want. Okay. So this was a
note in blank area. However, if you
select the node tool, and then you hover your mouse pointer over any
previously created view. Let's say over here,
let's over here. Let's over here.
Okay. So basically, you are creating a node, then you'll be able to create
a node pointing towards a specific location
on any specific view. Let's say we create
a node over here. First you will have to
select the location. Okay. So I will select
the node tool again. Let's say I want this
node to be pointing towards at this location, okay? Let's left click to select that. Then you can select the
position of the text. Let's say I want
the text over here. Okay. And then I can leave any instructions or specific instruction
for the manufacturer. Let's say, high quality. Surface, finish. Okay. So basically, I'm telling the manufacturer
that this surface over here needs to be of high
quality surface finish. Okay. So you can add
different kind of nodes leave notes on your drawing using this
node tool over here. Okay? So let's say, and you can also
edit these nodes. Let's say if I left
click to select it, then over here, you can
change the orientation. You can change the text format. Okay, middle, to the right
or to the left, whatever. Okay. Then you can
change its orientation. Let's say if I Okay,
let's do that. You can move it like this. I'll just keep it at zero degree because that looks weird, but you have the
opportunity to do that. Okay. So depending
on your choice. Below that, you can also
apply some constraints. Currently, if I click on this, select this text using left mouse button and then
drag the mouse Bogusor around, I can move this text
to wherever I want. However, if I apply this lock or unlock node
constraint, let's say I lock it. Now I cannot move it. I will have to unlock it over here to be able
to move it again. Over here over here, you can also change the font. So if you click on this font
button, this font button, you can select the
size of the font, let's say ten, lemon, whatever. Or you can pick it in terms of select this in terms of
millimeter or by points. Okay. Let's say ten,
not become smaller. Let's say 14. That is good. You can also change the font, or you can also change the
font style like italic bold, italic, regular, et cetera. Over here below this, you can change the
shape of this header. Let's get close to it
or let's deselect it. Currently, it is a dart. However, over here, you can
change its shape as well. You can change it to
be this kind of arrow, you can change it to be this
different kind of arrow. So depending on whatever
shape you select you want, you can change the
arrow or the header of this no to be according
to your liking. So you have these
different kind of options to edit your added
nodes as well. So this is how you can
create nodes or leave nodes on your drying in
solid works. Thank you.
47. Adding Balloons: In this lecture, we will
learn how to create balloons on you drawings
in solid works. Okay. So I will just
create a new drawing. Okay. And then I will
use the A three pepper. And for the model, it is going to be the
bookshelf assembly. So to use balloons, it is mostly recommended to
have a assembly drawing. Okay? These are most appropriate
for assembly drying. For example, I will create
an isometric view over here, and then let's say create let's create it
isometric, click Okay. Then go to drawings, create model view,
again, the same object, and then I will
create a front view over here and based on that, a bottom view over here and side view over here as
projected views and click Okay. Okay. So balloons in solid works or in
engineering drawings, they are basically used to label different types
of objects in an assembly. Okay. So currently,
in this assembly, we have three different
types of part files. Okay, parts. We have
this side panel part. It is being used twice. Okay, one on this side and one on this side, but
the part is same. And there is this bass part, which is over here and
over here as well. Again, used two times. And finally, we have the
third, this back part. Okay. So this assembly is
made up of three parts. Okay. And using balloons, you can differentiate
between you can number these
different parts one, two, three, four, like this. Okay. And to create that, you will have to
go to annotation and over here, you have balloon. Okay. So let's click
on that and then let's say I want to highlight this
part or number this part. Okay. And this numbering
will be carried out by works
automatically for you. Okay. So it will number the
parts from one, two, three, depending in which order they were added into the
creation of assembly. Okay? So for example, if
I label this part, okay. And again, like nodes, you will have to first
select the location and then move it
around location of the pointing to where it
is going to point and then move around to select
the location of the text. Okay. So when I was creating the assembly
for this bookshelf, I selected this best
part to be first. That is why it is number one. So let's see what this part is. This is number three, and
this one would be number two. Okay. So you can create
balloons like this manually. Okay. And if you select
a specific balloon, you can go over here and change certain parameters like chant the shape, current
dita circular, you can change it to Hexagon, box, okay, or any other kind
of shape that you want. Okay. You can also change this character like tight fit one character two character. What kind of what character
or what kind of padding or what other options
of the size of this circle or square
is going to be? Okay. You can edit that for
individual balloon. So that is the manual way
of creating balloons. However, solid works also provides you with
an automatic way. For example, let's
delete this and deleting is once again selecting it and then
pressing the delete key. Okay. Over here, as you can see, below balloon feature,
you have Auto balloon. And if you select that, then you will have to select
a certain view. Let's say, I want to create
it for this isometric view. And if you click
on that, it will automatically create
balloons for you. One, two, three. Again, you have the
same options over here, circular triangle character
which is actually the size, and you can also select
the pattern type. So currently it is layout balloons to square, for example, in the form of square
like one over here, one over here, one over here. You can also change
it to let's say. What is this one? This is, I think it is circular. You can make it
circular, one over here. So basically, it is on the
circumference of a circle. They are arranged on the
circumference of circle. Currently it is only
three, if you have 20, 30 different parts, all of these balloons will be arranged
in the form of a circle. If you select this one, that will be in the form of a square. And you have these other
similar option as well. Okay? You can select a
certain direction like putting all of the balloons
at the bottom or at the top, at left side, or at the
right side as well. Okay. So once you select your desirable
methodology or layout, you just press Okay,
and that is it. So this is how you can
create balloons in drawings, juicing solid works. Thank you.
48. Adding Bill of Materials (BOM): I in this lecture, we will learn how to add bill of material on your drawings
using solid works. Okay? So I will just
delete this view and this view over here so
that we have some space. Okay? Again, a bill of
material is a table, basically, and that table, it contains the
names and the number or the quantity of each
part in a certain assembly. Okay? So this bill of material is only
created for assemblies, and it will be only applicable
for assembly drawings. This is an assembly,
therefore, we can do it. To create it, you will go
to nation tab over here, and then since it is a table, you will choose
this table button. Let's expand this downward. You have different types
of tables over here, weld table, bend table, general tolerance
table, revision, le table, general table, or simplistic table as well. These tables are a bit advanced
topic for this course. However, bail of material is a very basic
required table which is essential to be included
in every assembly drawing, so we will learn
how to create it. I will select pile of material. Then we will have to
select the view for which we want to
create our table. So I will select this view. This view basically means the assembly for which we
are creating the table. Okay? So now, once we select
this view or this assembly, all of these options will
become available. Okay. Most of these options
are irrelevant. There is no need to change it. However, you need to make sure that mostly
it is over here, parts only, meaning we only want to highlight parts in our table. So I will
keep it at that. Then click Okay. Okay. Now if we drag over here, we have this table. Okay. Let's say we want
to place this over here. Okay, so now we have
this bill of material. Okay. So this says, I named these parts using
bottom back and side. So bottom is item
number one, okay? And it is named or
it is this link. It is linked and it is this part and you can see it is
linked to this one balloon, meaning it is this one. Part. Okay? This
is named bottom. So this one is over here
and over here as well. That is why its quantity is two. For this backside, this
is item number two, and you can see where
is item number two, it is over here and
it is this one. Okay. So this is only used
once in our assembly, so that is why the
quantity is one. And again, for this side panel, it is again, used twice, and that is why the
quantity is two. Okay. So these
under part number, bottom, p and side, these are names of
the part files, which you name them when you created them and
then serve them. Okay? For example, if I go to the files of this
mini Book shelf, I have this side, let me add extra large view. Okay. So this is the side view, and I have named this
part simply as side. That is why over here, it is a sync side. And this table is linked
to all of these files in a parametric fashion because solid work is a parametric
software cat package, and all of these files are
linked to one another. Now let's say let's
save this trying. Let's call it DR one. Okay. So now, if I let's say
right click on this side, the part file of this side
panel, let's do that. Let's click on Show More and use this solid works
file management tool and let's rename it. Okay. And I will rename it
to let's say currently, it is just side. Let's say I rename
it to side panel. Okay. Let's click. Okay. Let's click Okay, once again. So what
you're saying. Okay, so we cannot
do that because we already have this drawing
opened over here. So we have already saved
this, so I will close it. Okay. Let's now press Okay. Okay, so now this file has
been renamed to side panel. Now, if I once again
open this drawing file, which we created as
DRWG, let's open it. Okay. And it is saying that there was a change
made to the part. Now, as you can see, this
number three item over here is named as side panel
instead of just side. All of these parts, they are linked to
one another and their information is shared
between one another. You create a part file, then you create assembly files
after using those parts, then that assembly file will be connected to
those part files. And then you create a drawing for that assembly or the parts, then the drawing will be connected to that
assembly file as well as the original parts files which constitute that
specific assembly. Okay. So all of these files
are linked to one another. Which is once again,
I'm emphasizing on this that you should never change
the name of your files, part file which you are using
in a drawing or assembly. Because you will run
into many problems. If you really want to do that, use this Solid Works
file management tool. Okay. So this was how you can create bill of materials
in Solidworks, and that bill of material is again going to be
connected to all of the assembly and part files used in that drawing. Thank you.
49. Editing Sheet Material: In this lecture, we
will learn how to edit the drawing sheet
or the format of the sheet that you
create drawings on. Okay. So I will just
create a new sheet. Let's select the A
three once again and we will not select any
part. Let's just close it. Okay. So the sheet format or layout basically
means this portion. Okay? This rows, A, B, CD, EF, ABCDEF, and also
these columns one, two, three, four, five,
six, seven, eight. And this text over here. Okay? Do not scale, trying, revision all of these
texts and lines. You can edit them whenever you want according
to your needs. Now, to be able to do that, you will have to right click and go into this
edit sheet format. Feature. Okay, use this.
So let's click on there. Now, everything every line or every text is either
becomes blue or black. Okay? So this black text or black lines are
ones, you cannot edit. Okay? They will stay there
because they are in accordance to the standard that you have selected for
your drawing sheet. However, anything
in blue over here, you can change it
according to your needs. So currently under
drying number, it says draw four. You can say one drying
number meaning just one. Okay. And all of this text just behaves like a created
node in solid works, drying, she, which we learned
in the previous lecture. Okay. So let's make it one, click over here, now it is one. You can change the title
to whatever you write. It's a drawing one, you can again go
over here and change the font and text text, et cetera, as well, okay? So you can add
whatever you want. You can insert the
material over here. Let's say the material
for this object, which is for this part and her drawing is
just going to be. Let's say it is Steel. I will just type steel.
You can do that. You can insert wet,
you can insert scale, you can insert sheet number, and many other things as well. Finish and other things. So these values which
are currently over here, they are automatically created. These tables or these boxes are automatically created by solids. However, if you do not
need one, for example, let's say this drawn,
I don't need this, this is not relevant
to my drawing. I can simply select
that, press delete. Select press delete, approved, select manufactured
press delete. QA quality assurance, I
can delete that as well. So you can delete
anything that is not relevant to you or
you do not need any text, you can delete it. Okay. And as far as these
lines are concerned, you can delete them as well. Let's click this and
press Delete once again. You can delete them. You can also move them up or down to change the size
of these boxes, okay? Let's move it like
this, like this. If I select this line, move it like this, like this. You can also move them
at certain angles. Okay? For example, if
I delete this line, and if I select this point, I can go wherever I want. Okay? So you can do many kind of editings you can do many kind of editing or edit your
drang layout according to your needs using
it sheet format tool. Once you're done
with everything, you have edited
everything you need. You have deleted
everything or you have added everything
according to your needs. You can simply click on
this button over here, and it will exit you
out of this tool, okay? Here. So now, once again, I can go back to creating all the views and add
dimensions, et cetera, all that. So this is how you can
edit the format of the sheet and so it
works. Thank you.
50. Creating Custom Sheet Format: In this lecture, we will
learn how to create custom layouts for our
drawing pages in solid works. Okay? So I will create
a new drawing document. Okay. However, this time, instead of selecting a
standard sheet size, I will select a
custom sheet size. Okay. So you can insert
the width and height. Okay. And as you can
see in the preview, it is a totally blank
page. There are no lines. There is no title
block over here, okay? As it is appearing in
this standard size. Okay? So it is a totally blank
page. So let's press Okay. And here we are. So
let's close this one. And right now what we can do, we can create our
own custom layout. And for that, we
press the right key, go to ddt sheet format. Okay. And over here, so now, as you can see the
seconds over here, meaning we are in added sheet, we are in the added
sheet format too. Okay, we are currently using it. So over here, you have annotation and you
also have sketch. So you have all of the
sketch options which were available in part creation, you have all of those
available over here as well. So for example, if I
create a rectangle, select this rectangle tool, like create a
rectangle like this. Okay. I can do it. Okay. We can also create lines. Let's say I create
a line over here, and using these lines
and rectangles, we can create our own table. Okay. Let's create another line starting over here
and ending here. Okay. Let's press the right key. Okay. So this line is not
perfectly horizontal. Once again, I can select it and e the horizontal constraints just like we did in creating
sketches for our parts. Okay? So we can create
more tables like this. Like this. Then we can insert
whatever text we want by going intonation, click a node. Okay. Let's say we
insert a node over here. Let's say title or part name, like that or let's say
insert one over here, another annotation over here, which is going to be let's
say for material Okay. So we can do that. We can
add more over here as well, like number or if you don't
want to add this text, what you can do, you can
also insert pictures, like logos, et cetera. Okay? So what I
will do right now, I will go to let's
say google.com. Okay. Let's say any
solid works, Logo. Okay. Let's go to images, and let's take this. Okay, let's download that. I will save it on desktop. Okay. Let's do that.
It has been saved. Okay. So now if I go to File
Sorry Nt file insert, Okay. And here it is picture. Then we go to Desktop, selected picture,
and it is over here. Then I can move it like this, it is not a transparent image. I should have downloaded
a transparent one. But whatever you get the point, and let's press it
over here, press. Using this, you can create you can create more
lines to create more tables. Using this tool or the
sketching methodology, you can create many
different kind of your own custom layouts
according to your needs. Okay? So over here, you can have the logo
for your company or your organization
that you work for or if you are
working personally, you can add your design or
your personal logo, whatever. Okay. So this was how to create custom design custom triang
layouts in solid works, and that is basically
using all of the same sketch tools which were available in part creation, part creation workflow
as well, thank you.
51. CSWA Exam: So up to this point, you have learned all of the
necessary skills which you can use to create different
kind of card models of parts. Then use those parts
to create assemblies, and then also create
drawings as well. So you have learned sketching, part modeling, assembly
modeling, and drawing, which is like the 20% or basic
skills that you need to be a solid waste professional
or solid waste user to carry out like 80% of
all card modeling jobs. CSWA is an examination. It stands for certified
Solid Works Associate, and it is the most popular
certification for solid works. Okay? And you can use it
to verify your ability and essential knowledge
to use the software. Okay. So being a CSWA
certified professional, certified user, it is basically a proof from solid
works themselves, okay? It is a proof that you have mastered all
of the 20% skills. Required to be a
Solid Works user for carrying out 80% of
our CAD modeling jobs. Okay. So basically, having
the certificate will make you stand out and increase your competitiveness
in the job market. Okay. So let's see
how you can buy, purchase the permission for solid Works examination
and how you can earn it. So first of all, you will
have to go to this website, the Solid Works home website, which is ww.solidworks.com,
and over here, you click on this support, and here we have
certification catalog. So you will go to
that patch Okay. So over here, you will see all of the possible
certifications, solid works provide and
which you can attempt. So the very basic is
going to be CSWA, which is here, solid work, scared design associate CSW A. So this is the most
basic certification. Okay? So once you have mastered, all of the skies required to be a solid work, scared
design associate, then you can move on to professional specialized certifications
like drying tools, mold making,
surfacing, well mints, sheet metals, et cetera. Okay? So First of all, your target should be this one. However, if your job
requires you to be requires you or
you are targeting a job that requires any
higher certification, you don't necessarily need
this CSWA certification to apply for higher
specialized certification. So let's click on this exam
information. Here we have. This exam is going to be
very basic and for this one, the requirement is that
you have solid works Varian 2011, or upward. At least 2011, Varigans below solid
works 2011 will not work. The exam is 3 hours long and the minimum passing
grade is 70%. The exam, it features
hands on challenges and questions involving
sketch entities, sketch tools, relations, boss
and cut features, extrude, revolve, sweep, and loft, both additive and subtractive fillet and ham fare patterns, adding dimensions,
mass properties, and inserting
materials, applying materials inserting components
for assembly creation, creating mats between parts, creating reference
geometries like plans, drawing different kind
of views for creation of drawings and inserting
anation in drawings. Okay. So once you are
ready to take the test, okay, you want to take the test, you can click on this
button, take the exam. Okay. And it will lead
you to this checkout. So currently it is 99.99 $0.00. Its price changes
often with the time, and it also depends
on your location. Okay? So you insert the credit card
information and buy this permission to buy
this course. Okay. So once you have
purchased the permission to attempt this
examination, okay? What else you can
do or before that, you can click on
this sample exam. So solid works have
this sample exam, and it will and this will lead you to download
certain sample exam files, which I have already
downloaded over here, and this basically is a tutorial on how this
exam is going to work. Okay? So when you are
ready to take the exam, you will have to
download this software. Okay? You can this
is tester Proclin. It is the solid works testing
or examination software. You will have to
download it and you can download it from any one
of these sites. Okay? So you will download it, then you will run this,
install the tester Pro. Okay. Just click Next next
once it is installed, then you will open the tester
Pro, select the language, which is going to be English, or if you want to use any other language, you
can select that as well. Click on Continue.
Okay. So then you will be and you will
end on this page. Okay. So if you are taking
a solid works examination, any solid works examination or any desal system examination, not just for solid works or for any other software created by disol system like ATA, similia, et cetera, then and it
is your very first time, then you will have to
create your virtual tester user ID, okay? So it is just basic
simple things first name, last name, email, password, et cetera, you will
have to create. And you already have this is not your first time attempting
a desert system exam, you can insert the
login information which you already have created. Okay. So once you do that, okay, you will simply login, and then over here, you will land on this page you
will select with software, so you will select
solidworks obviously, then over here from this page, if you have credit if
you have purchased the permission to
attempt the exam, you will have credit for
that specific certification. Okay? So you simply click on it, select your desired
certification exam, which is going to be CSWA, then click next,
select the language, and then the exam will start. So this will ask you that, are you really ready
to start the exam? You click, Okay, agree to
these publisher requirements. Okay, exam publisher
user agreement, you will have to
agree to it, and then the exam will start, okay? We look on this pattern
to start the exam. So then your exam will start. It will take 3 hours. And basically, once those
three Rs are finished, your exam will be closed. And depending on how you
answer, how you perform, you will be issued a
certificate for sure exam. Okay. So this was a basic
introduction on how CSWA exam works and how you can carry it or how you can
attempt it. Thank you.
52. Tips for CSWA Exam: So here are some things
you need to ensure to make sure that your
exam goes smoothly. Okay? So the first thing to make sure is to practice well, to make sure that you have
really mastered the skills. Okay? So you need to
practice a lot to make sure that you have
mastered all of the skills taught
in this course. Do not hurry to
take the CSWA exam. Okay? So practice,
practice, practice, and when you are
sure that you can attempt the examination
and you are ready, only then try to attempt it. Okay? So the second
thing to make sure is that you have
adequate time and space. Okay. So these exam are three or long, sometimes even more. So you need to make sure
that you have space where no one will
disturb you and time also for taking this exam to ensure that you won't be disturbed while
taking this exam. Also, you should use SAMPC for viewing and
solving the exam. Okay. If you use different PC where you are
viewing the exam and a different machine
where you have opened the solid software and
actually attempting the exam. So basically what
you have to do, you will have to transfer
files from one PC to another, and that will take
a lot of time. Okay. So in order to same time, make sure you use one PC. However, what you do, you should also also try
to use two screens, okay? One PC, two screens. Okay? For two screens,
with two screens, one you can use for viewing the questions and one where you can choose for actually solving
them using solid works. Okay? So do not choose two
PCs two different machines, but two screens are recommended. So another thing to remember is that all of the
questions in the exam, not all, but most of all, they are going to
be interconnected. Okay? So for example, if you carry out something in let's say question
number four, then question number seven or eight is going to be based upon what feature or what process you applied in that
question number four. So you need to make sure to save your files after
each question. Okay. Also, you need to make
sure that you have stable Internet connection
during this entire exam. So if your interconnection
is unstable and then you lose the connection
to the solid website or the solid Work server, then basically your exam
will be interrupted. It will be abandoned and
you will have to purchase once again the credit
to attempt the court. Okay. So make sure you have
stable Internet connection. Also close all of the background
applications running on your machine during the exam. Okay. So it will
make this running of solid works tester pro
client software and also the software itself
very fast and smooth. Okay. Also ensure there are no power outage because if
your machine turns off, then your exam
will be abandoned. It will actually end, and you will have to purchase
the credit once again, spend a lot of money to attempt the exam for
the second time, and also you will have
to wait for 14 days. So you will be
regarded as fail if you lose Internet connection or you lose power
during the exam. Okay. And finally, if you have
fixed all of these things, or if you have taken care
of all of these things and you have practiced well and have really
mastered the skills, be confident, relaxed, and
attempt the exam. Thank you.