Transcripts
1. Introduction: Hello body it's Niklas and
welcome to this curse. Solid works, the complete curse. Solid works, software
where is this, solid works is a
powerful CID software. Its features are impressive. It allows you to work on many features such as
working with sketches, converting the sketches into SD models, creating surfaces, assembling parts,
creating renderings, or presenting
models on drawings. The version for
Makers allow you to work efficiently with
many ergonomic features. The curse focuses on all the features with a MCR
version of solid works. In a single product, the software offers
endless solution for creating Swedi models. You can convert all your
IDs into Swedi models. Start with sketches, add
dimension at constraint, and then you can convert
the sketches into Swedi models with
powerful features. You can work on models
intending for Sweden printing, but you can also create models for different
types of presentation. What are the advantages
of the software? It is a ergonomic software. You can work with sketches. You can have access
to powerful features. You will have access
to many tools to convert these
sketches into models. You can work with
surfaces, add materials, create realistic renders,
generate drawings with view, create assemblies, and many
format to export models. So now, what you will be able to learn in
this training curse. Concrete in this training curse, you will learn solid works with the MCRs version from scratch. With a cur structure,
starting from scratch, you will be able to convert all your IDs into Swedi models. Start with the dashboard, master the navigation,
work with sketches. You will learn the different
tools to create sketches. You will see the
different tools also to convert the sketches
into Swede models, like crate extrusion,
crate revolution, rt loft or Swipt. But we will see all
the features in details to convert these
sketches in Sudi models. You will learn everything you
need to create your models. You will also see how
to work with materials, create surfaces, crate
assembly, create animations. Many trainings on the creation of different type of project, different type of part
will be proposed at the end of the course to
apply the different features. At the end of the training, you will master this version of solid work to create
all your Sudi models.
2. Download software: To start with solid
works for makers, we are going to go on
the solid works website. The first thing to do is to
take a subscription to have access to this version of solid works and after to
download solid works. First things to do, you
go solid works.com. This is their website and
you can have access to the different features and different information
as you can see. Now hope to have access directly to solid
works for Mcers. Here you can find some products with a listing on the
different projects. One of the best
things to do is to directly to go and buy here. And you can see starter and MRs, and you can find makers here. When I click on this
area, what I can see. I can see solid
works for makers. Concretely, it is perf
perfect for personal use. If you want to use all the
different tools of creation. If you want also to introduce
your work on pages, if you want to work with a
different type of component, ta assembly, you
can do this with solid work for MRs. You
can find the price. At this moment, this is this price for the
subscription for years, and you can also take a price
for subscription per month. Will have some information. It is perfect for
makers, bit, bist, and DEI, enthusiasts who are passionate about creating,
designing and more. You can find also the yearly subscription and the monthly subscription here. So after what you will
have access here. With Solid work for acers, you will have Swede solid
works professional tools, so it means you can create
anything that you want with all the different tools of
solid works to create parts. You will have also
access to Swede creator, something very interesting
that you can use, Swedish cultures and solid
works visualize connected. After you have more options like a community programmer
in market places, but we are going to focus
on this element here. After that, you just need
to take a subscriptions. After to take a subscription, you will have access to a dashboard that I'm
going to show you. Concretely, after that, when you will instant solid
works SD experience. After it's possible to
download solid works, you will have a link to
download solid work. You will have access
to this dashboard. After to have access
to this dashboard, it depends on the language, so you can have the
English language, but you can use
also different type of language when you
install solid works, for example, me, I can work
also with another language. And here on the left, you can find Swede
crater on this area, Swede crater Hm, Swedish cultur and Swede
experience solid works. We will focus more
on this element, Swedi experience solid works, at any moment, when you
are inside these panels, you can just open
solid works connected. Or you can also open
the X design mode, or you can also open
the X shaped modes. The X designer, the shaped
modes correspond to the Swede creator mode and
to the Swedish sculptor. X design mode, it is
a Swede creator mode, and X shaped mode, it is a Swedi scor mode. You just need to click on open and you can open one
of these things. Solid works connected
Swede experience solid works will be in
the separate window, but you can work directly
with the X designer shapes directly on the
browser like this. This is how you can start with solid work and after I will introduce to you how you can work with SD experience
solid works.
3. Start with dashboard: We are going to
see the dashboard. One of the first things to
do is to see the dashboard. By default, you won't have exactly this type of dashboard. I change some of the
toolbars and one of the first things to do is to see the different
module that you have. On the top, you have different
type of things like files and you can a new document
open a new document, you can save and
expert your work here. You can have access to
different edit options. You can work with a view here, and thanks to the view, you will be able to edit the tool bars, and to focus on the workspace, we'll see after how to
edit the tool bars, you can insert different
type of elements. Concretely, you will find
a different type of tools, different type of features just here and other
type of options. Here you can find a list of different tools,
like, for example, you have a different
sketch entities, or again, the sketch tools options, and after you can work
also on the window. Just on this area, you
have different tools. By default, you won't
have this line, it's me, which added this line
for a simple reason that it is different things and the arising that we can use. By default, you will
have this element, you will have this element. When you work in solid
works with this version, you focus on the features. This is all the features
that you can have, and you focus on the sketch. Here it's all the tools that
you can use for features. But you can have more tools when you unlock different
type of toolbars. Here this is a sketch features and after you have some
more options just here. Or totally on the left here, it is like a construction tree. Concretely, you can see the different elements that you will have in your
creation in the dels, and you can focus on different workplan every time
when you had a features, when you create a sketch, we see this different
element on the left. Here this is your work
space by default, we won't see the
different plane, but it's possible to add the view of the
different planes, and I will show you
directly after. Total on the right
what you can have. You have different
type of options. For example, if you click here, you can have access to your
Swedi experience options, and here I see the
name of the component, and this is a part number
one as you can see. If I extend a little bit, just here, I will see the
name of my component. By default is the
SD experience here. You can have also the
design library tools. You can go on the file
explorer just on this area. You can view a palette
also just here. You can edit appearance with different type of colors and different type
of materials here. You have some custom properties, and the right thing that
you can do is to find some file from the SRD
experience on your computer. This is the first thing that
you need to understand. This window, by default, you can extend a little
bit on this area. If you want to
reduce sales window, you can just go totally on the right and come
back to these options. At any moment, you can click
on for example one of these. For example, I can
click on appearance, and I can unlock these
panels and I can drag and move and my
convenience if I need. Or I can just come back here. You can click on one of these elements and you can
come back on this area. Totally on the
bottom left corner, you have model and motion study because you can also
create motion study, and models will be
the conceptions area. When we go here, you have
different type of options, and this is a document unit. I will show you after how
to edit this document unit. Concretely, you will have access to some document properties, and you can edit the document
properties from the panels. When you go also on a view, you have different
tool bars and you will be able to add
different tools bar, and just after I'm going to
show you how you can add more tool bars or
edit your workspace. On the top here, you will
find different options, like if you want to navigate, you can have the Zoom options. You can also focus on
different view orientation. You can edit the
deep display style. It's possible also to
show different item, like if you want
to show the grid. If you want to show a notation, if you want to show axis, different type of things, you can check or uncheck
the different element. For example, by default, we don't have the
primary planes, but it's possible to
activate at any moment. We can also edit the
appearance or apply some ban roots B
root environment on the scene when you
click on this area. Here you can see
different type of options for the final render, how you would like to
have your final render. It's possible to drag
and move some window, like, as I explained
on the right, but this one on the left, if for example, it's
not perfect for you, you can extend
directly this window. If you think it's too small, it's possible to extend on
this direction as you can see. By default, you will
arrive on this area, but you can change that. You can also diut if you
need, or you can extend. Sometimes it depends about
the size of the screen if you want to extend or if
you want to reduce. When you start with
solid works by default, we create a new
part, and here we focus on the design
mode of a part.
4. Edit toolbars: We're going to explain
how to edit the toolbars. So what is the tool bars? Concretely by default,
as you can see, you are inside the features mod and inside the features mod, you have different
type of tools. The tool bars that I have on the top by default
you want have. Concretely, what you
have at the beginning. First, if you want
to edit the toolbar, you need to go and view here, and you can find tool
bar and work space. Something that you can
do in the tool bars, you can add in net tools
bars on this area. For example, I activated in more the surface
options on this area. If I don't want that,
I can come back to tool bar and
deactivate surfaces. Something that I can do also, it's to go on view,
select tool bars, and I apply also something
like the sheet metal feature, so I can disactivate this
one, as you can see. Here I have panels for view. Something that I can do also, it is so here we sheet metal, it's going to disappear, and let's go on view. Let's select tool bars. And I have also the
standard view here, and I can deactivate. By default, when
you have this is basic panel that you will
have, features sketch here. When you go on features,
you only have this area, this area with the different
features, and on the right, you can focus on the referent geometry
and focus on the curves. And you can start like this. It is definitely not a problem. After, for example,
you need to surfaces, you can select view, and directly on tool
bars, you can select, for example, surfaces, if you need or you can
select something more. For example, I want something for drawing, I can
click on drawing, and I have now the panels
drawing activated, and you can dragon
move the panels, for example, if you need
on a specific area. If I need something more, view clic toolbars,
if for example, you want to have
all the features. Because I'm going to
give you an example. When you go on features
here, if clic, for example, insert, bz base, you have the option second. Second, it is
interesting feature that you can use for
example with surfaces. And by de foot, when you are here,
you won't see second. You want, for example,
to second surfaces, you won't have
inside this feature. What you will do, you have
to option the first options. It's just to select insert, boy base, and you
will select second. All the second options
will be to for example, have more toolbars, more
tools inside your tool bars, and you can select insert. You can select view,
for example, tool bars, and something that you
can use it is features. When you click on features,
you can see all the features. Here we have the features
that we use the most. We have a lot already, but not all the features, here we have all the features. If for example, I put these
tool bars just on the top, just here, we have a list
of all the features. Why it's not possible
to click because I don't have anything
here at this moment. But we have a lot
of features that we don't have directly here, like for example, we
have cut with surface, but here it's for surfaces, we have boundary cut, it is some option for surfaces, but you have also things. For example, you have scone cut. If I go on the left, you can find sicken here. It can be interesting
to put the panels, but I think it's a
little too much, so I don't like too much
to use these panels. Something that I will do to
start it is to use view. You have also the possibility in the tool bar options when
you go on this area. It's possible to use customize
and customized menu. If you click on customized menu, you can deactivate any
element like this. For example, I think I have something not
activated just here, a notation or
something like this. Let's activate everything.
When you go on view, you select tool bars. You have the option to
use also just customize. When you click on customize, you can directly see different options
about shortcut first. In different categories, and you can click
on any element, and you can find
some information, some description
about the tools. You can click on any tools here, you will have information
about the tools. If I just continue here, you have some comments
so you can have access to all your tools here. We have even most gesture
just on this area. If I just come back because here we can use
this type of thing, but in my example, I'm not going to show you
this type of things now. Something that I'm going to
do is to click on toolbars. If you activate any
element just here, you can directly see the
window with a feature. If I click on assembly, I will have the different
options of assembly. Is it interesting here
in the Part mode? No, because we can
craft assembly in a different panel
general panel. This is why it will be too much. If you click on
drawing, is it useful? No, because we can craft a drawing from a different
window, a different mode. This is why it's not useful. But you can click, for example, we have standard, all
the standard tools here. All the standard
tools will repeat this basic tool that we have
in the beginning and more. So now you can also
sit by default, and if you click on sit
the tool bars here. You need to exit and restart
solid work to take effect. And if you sit the
tool bar, for example, you edit some option here, you will come back to
this basic tool bars. Now what I'm going to do
to adjust this tool bar. We'll go and edit. I
will go and view here. And I will select tool bars. In the tool bars, I will add directly the first things
to do with surfaces because we will use surfaces
also in affinities and interesting to mix with
these different features. I can go also in view tool bars, and something that I will use
it is sheet metal features, and I will apply the shed metal features
just on this area. If it's not, you can work, for example here and put the sheeld metal on this
area for the curse. And something that I will do also is to go and view toolbars. I think it's interesting to use the standard views and click on standard views because
you can click here, and when you click here, you can select one of
the views that you want. Here we have the different axis or you can click on this area. Yes, you can select the
different views that you want, but it's not
extremely convenient. When you are on the
face on a plane, you can also directly
select the normals. But sometimes it's
definitely not convenient. You can directly
click here and have access to a view that
you want on this area. You can also
separate the window. So definitely, I think it's
convenient to position this. For the curse, what you can add, you can add all the surface
tools on this line, all the sheet metal
tools on this line, and you can complete with the views tools on this
line for the curse. This is how we are going
to start on this area.
5. Edit styles: Edit the types. Let's see how it's possible to change the visibility
of the types. For this, we are going
to focus on this area. And when we will
work after we will add our different
work planes in view. After that, when we will start different
type of obsesion, every time we will see
the primary plane, and we will have also the grid activated when we will
focus on the sketches. By default, This is everything
that you have by default. For example, something
that you can do, you can view the plane, you can hide show
primary planes, and we are going to activate
show primary planes. Why it is useful because thanks to that when you activate
the primary planes, you can see the front plane, the top planes, and the
right plane by default. By default, we have
this plane here. But one of the problems is, if it's not activated, you don't see this plane,
and when you click here, you can just see one of
this plane and you can work like this and craft a
sketch directly on this area. I think definitely
it's convenient to start and to have
this plane activated. I think it's better
for the works. We can click here,
and for example, we have a top plane, a front
plane, and right plane. When we continue here, you can also focus on Mrsing. For example, you can
see coordinate system, you can view the print. You can view the
sketch dimension. It depends when, for example, Mrsing is when you
focus on sketches. If I want to activate the cred, I can select my top
plane just here. When I click on the top planes, I can create a sketch. After to correct a sketch, as you can see, we
don't have a crede. It's totally possible to
work without any cred. But I think definitely
in a lot of case, it can be interesting to
work also with the cred. You can activate the cred, click here and you can
activate the cred. In the different session, we will have this
three different plane activated and we will
have the crede activity. If we want to deactivate, we can deactivate at any moment. So this is how to start, for example, in the sketch mode. In the sketch mode, I
have the top plane, and I created a sketch and
I have my grid activated. If I want to come back
to the top planes, I have two options, I can click on the
right axis here, or I can go on this option and we focus on top, just like that. Something that I can do
after it's, for example, to create an element and I
will select the rectangles, and we can use the
center rectangles. I have the possibility also
to snap to the center. When you go to the options, what you can see also, you have different
types of options, hide all types, here, something that you can do it is a cordiate system,
to level notation, and you can find
sketches relation, you can find a
notation and more. About the snapping
options of this cred, we can have the sapping options in the document properties. By default, it is activated. If I click on my rectangles, I can create the
rectangles just like this. This rectangle, you
can see the relation. By default, we have, for
example, a constraint, this is the constraint horizontal and
vertical constraint. We have also constraint here with this line
and this line. It means if I drag and
move my rectangles, I have the constraint
activated and thanks to that, I can go here, I slic this line, I have the horizontal
constraint. I can click here, I have
the vertical constraint. And if you click on this line, this is a coincident constraint. You can also add for
example dimensions. You can use the smart
dimension tools, and when we use the
smart dimension tool, I can select a line. For example, this one, click here and I can enter dimensions. Something that I
will use, it is 160. I will add another dimension, I can click here and add
another one just here, and something that I will
use it is, for example, let's just use something like, I will use just 100. And I will press enter. We have added dimension. Now, what happened if I go on this type of display just here. You can continually tele it and you view the
sketch dimension. If I deactivate here, I can desactivate the view
of the sketch dimension, as you can see, this
one is activated, so this is why it
was not moving. If I go here, Ilic
view sketch dimension, I can deactivate the view
of my sketch dimension. You have also the relation. If I click here, you can see the constraints are not
activated, are not seen. The constraints are here,
but they are not seen because I deactivated
the sketch relation. Relation, it is like constraint. The view sy sketch, is something a little specific. Here it is a view
of the sketch also, more something in
a different way. So this is the main
things that you need to understand
when you start. And you have the view
of the plane here, or view of the main plane also because you have a
difference between primary plane and view plane because it is possible
to add more plane. If for example, I exit here, you can exit the sketch on
this area just like this, and I go on this area, you have also the
possibility to create a new reference plane here. This is why if you create
new reference planes, you have these options with
visibility of plane and also I show primary planes
because you can have more th only
the primary planes. So this is how to start. I'm going to click on the
sketch on the left and just press delete
on my keyboard, and now we are
going to start with these deferent work
plans activated.
6. Master navigation: We are going to see
the navigation. To work with this, as you
can see on this area, first, we can see the different
axis with the Z axis, the X axis, and the y axis. This is the three axis that
we would use in a suspace. Why I use this tool bar
because I think it's definitely extremely
convenient when you want to focus on navigation. First things to do, you
can change the display here and you can activate
the primary plane. Thanks to that, we can see these different planes
just on this area. After to do this work, I will reduce this window
because I don't want here, you will be able first to understand Zoom in and zoom out. First things to do if you want to move in your work space. You need to use
the scroll wheel. It is definitely
one of the best. When you click on
the scroll wheel, you can turn like this
around your space of work, but it's not possible to move
only with a scroll wheel. If you want to move, you
need to press control also. When you press control and you
click on the scroll wheel, you can drag and move like this. So scroll wheel, you just
click, you turn around, and if you press control, you can drag and move on
with your scroll wheel. Now if you want to zoom in and zoom out with
a scroll wheel, you just need to drag and move the scroll wheel
and in a direction, you can zoom in, in
the other direction, you will be able to zoom out. Something that you can do also is when you
go on this area, you have different type of options like the
view orientation. When you click on the
view orientation, you will have the indication, and you need you can select
the plane that you want. If for example, I click here, automatically, I will
go on the top view. If I come back, I select one
more time view orientation, and I decide to click here, I will have this type of view. If I want to go on
the right plane, I can click just on this
area view orientation, and I can click here
to be on this view. And you can turn
around one more time. When you click on a plane, you have different type of options and you have
the option normal two. When you click on
the normal two, you go directly on the
view of this work plane. This is the first
things to understand. When you go on this area, you can also slick the view
that you want, F plane, you can go back, you can
use left, for example, you can use right, top,
and again, bottom. You can see the
view that you want. You can even work
isometry gymetric, or gometric view when you are for example,
something created. After that about the option, you can also use more tools. Something that we
are going to do, it's a first element. I will select my top
plane just here. When you select the top
plane, take a glass. You click on the top plane,
you have different type of options and you can
click create a sketch. After to create a sketch, let's try and move
this here again. I will select one
of these tools like the rectangle,
center rectangles, and I will just go
in the center here, snap to the center,
and I will create a rectangle without any
dimensions to start. And I will create
also a circles. I will go in the center. I will create a first
circle one more time with absolutely zero dimensions. You can put the
dimensions that you want and you can just exit. After to exit like this, I want to create my
first extrusion. To create my first extrusion, like this, I have
my sketch here. You select the sketch, and inside the features option, you can use extra bus space. Thanks to that, I can create
a sketch just like this, and I will be able to see
this sketch as you can see. Can see my extrusion, I can enter the values
that I want on the left. Let's just keep ten, and I
created this first element. Now, one more time,
I want to zoom in, I can drag and
move my moo wheel. Drag and move the scroll wheel
to zoom in and zoom out. If I just want to turn around, I click on my scroll
wheel and I can turn around my creation. If I want to dragon move, I can press control, can press the scroll wheel and I will be able to dragon
move like this. One more time you can sal
the views that you want. Just on this area,
you can select the different type of
view as you can see. You have even this type of
views just here and just here. This is why it is testing in my opinion to have these panels. At any moment, you
can also click, for example, I can click here. When I click on this face, I have different options
and I can use normal two. Thanks to that, I will go
directly on this view. If I want to go on this view, I can click on this face, and I slick normal two, and I will go directly
on this view, and we can continue like this. I can click here and
slick normal to also. Let's click on the scroll
wheel and come back here. You can also use this tool.
You have Zoom to fit. Thanks to that, you can fit your conception
inside your window, and you have Zoom two area. If you click Zom two area, you need to create a
frame of selection, for example, here, and you
can zoom on this area. I can click on this area again. I want to focus on the center. I can create a frame of
selection and I will focus here. This is a Zoom on this area. If you continue, you can
see the previous view also, and you can even focus
on section view. It is something little specific. You can, as you can
see, dragon move a plane and just
create a section, but it is something
a little bit more specific that you
can use like this. You have some options here, but I'm not focused too much
in details in this area. But you can use this type of
tools to create a section. At any moment, you
can click here to deactivate the section view. So this is how you can focus
with the navigation first. When you go directly
on the left, you can find also
different type of tools. Here this is insert tools. Here you can find
the view tools. One more time you
have different type of displays on this area. Something that you can use
also it's when you go on edit. You have for example select All. If you have multiple element, you can use select all and
everything will be selected. Or you can go also on edit, and you can diselect a. If you want to dielect I think the best things to do to
go left click and you can deselect all. Okay.
7. Document properties: We're going to see the
document properties. Documents properties,
and for this, when you go on the
bottom right corners, you can see the
document properties. When you go in this area, first things to do, you
can change the unit. Here we are working
on millimeters, gram second, centimeter
gram second, meters, kilogram
secon and by default, you use a millimeter
gram second. You can also edit the
document properties. Inside the document properties, what you can have, you
have for example the unit. One more time you
can change the unit, you have even the
possibility to use customs because you can see the number
of decimals after coma, and you can change the
number of decimals. Something interesting also, it's about the
crete Snap options and you can find here you have the option
to display the cred. But you can display a
secrete in a different way. And you have also the Major cret spacing minor line per
Major Snap per miller. Have so go to the Snip
Snap system option with different type of sketch. What I'm going to do
now is just to go on this area and ops, s, let's go on this area. Here with a view, and
you can show items, and you have different type
of items that you can use. One of the first
things to do will show the primary
planes, just like that. Thanks to that, I can
show my different planes. After to show the
different play, some things that I will do also, it is to activate the grid. And now the plane is activated, the grid is activated. What I'm going to do now
is to start a sketch. How to start a
sketch, I will click, for example, on
one of this plane, let's select the top plane. And when I click
on the top plane, I have different
type of options, and I will select sketch. After to select a sketch, you can see a crede here, and this grid as you can see, if you just go on this area, you can deactivate
the view of this grid or activate the crie,
view of the cred. Now if I go here, we can change the unit, centimeter, or we can
change meters just here. Let's just change
for millimeter. If I just change for millimeter, just on this area.
I can see here. As you can see, you
don't find directly the crite for a simple
reason that we change. If I just edit the document
unit just on this area, you can find one more time the option and grite
snapping measure green and this is every
number of millimeter. Something that I will do, I
can Zoom here, I can on Zoom. I will use one of these tools. I think I'm not
now on the sketch, so I will click on top
plane, Crato Sketch. Now I can see the cred again. If you change the
unit, automatically, you will go out the sketch. If I just click on this area, you can see DF document units. If one more time, I select unit millimeter
gram and seconds, you can see the
number of decimal, let's sic grid and snap, and you can change this value. For example, we have
Major print spacing, 100 millimeter,
but I could take, for example,
something different. Something that I can tape, here, it can be I can tape, for example 1,000 millimeter. Miner line per measure, we can keep four and keep
this type of option. If you just validate, as you can see now the
cred of a disparan space, it is every 1,000 millimeter. This is why it is
important to understand, you can go here and you can
select a document your needs. And something important
can be the unit. First. It depends on
what you want to create. If for example, you want
to create industrial part, something may be 80
millimeter by 20 millimeter, you will use millimeter. But if you want to create
something maybe like a table, you want to craft the
design of a chair of a sofa of furnitures, you can change for centimeter, and you can even use
meter in a few ss. If I just go in this area, I can come back to
the create snapping, So by default, if you use
the millimeter as a unit, the best things to
do generally is to keep this value 100 millimeter, four, and one, generally, this is what we use the most. By the document property, you have other elements
which can be important, but more when we will work on, for example, the
annotation and dimension. If you click up annotation, By default, you will have
a font family centroti, and by default, you will have the He vertex face surface unattached with this
type of symbol, and you can change the symbol. I think it's not
useful to change now. It's not useful to
show you this now for a simple reason that
it, it concerns anion. You need to understand anion first and to understand
this type of things. We have also some dimension
option, it is the same. We need to see that when
we focus on dimensions. What will be your primary
precision of dimensions, what will be your
dual precision, where you want to
position your dimensions with the line on the top
bottom right or left, what will be the font, family
of the dimensions and more. But table, it is s all
these type of thing. We need to see that when we will focus directly
on the features, when we will add a notation
or for example, dimensions. So here's the most important
things to understand, it's great snap and units. You have also more options like, for example, materials
properties on this area. When we'll add materials, we can also focus on
specific pattern by default. When we focus on sheet metal, I will show you how to
work with sheet metals. You have also the possibility
to edit some options. Here it is the same.
We need to see that when we focus
on sheet metals. When you have the
display of the plane, you can see a transparency by default this is transparency. You can reduce or increase
little bit if you prefer, and for the res this is
what we need to know. This is how to work with
the document properties. And that's it. At any moment, if I want, I can just
click on this area. I can ad, for example, my cred, and I can add the view of the different plane.
H is my sketch. I can also press
delete in this area, I can first exit my sketch, and we have nothing
on this sketch. This is why the sketch
disappear automatically.
8. Start with sketches: We are going to see how
to start with sketches. As has explained before we have displayed this
different work plan. We have the front plane, the top plane, and
the right plane. You can just turn around and
when you start a sketch, you need to select the
plane that you want. For this, you have
different options. One of the first options
is to click on a plane, the plane that you
want, for example, it can be the top plane here. When you click on the top plane, you have different options, and the option that
you will choose, it is the sketch options. And if I select,
if I select top, and I click on sketch, automatically I enter in the
sketch modes as you can see. And from this, you
can start a sketch. If you just drag
and move the mouse, you can see the grid because
we have displayed the grid, and you can see the grid just on this area
on this work plane. This is the first possibility
to go inside a sketch. If you want to finish a sketch, you have the option to
click on Exit here. You can also go on the right
and validate the sketch, or I can just click
on Exit here. Because I had nothing
on this sketch, automatically, I don't see any sketch on my
construction tree. The other option is just
directly to click on sketch. When you click on sketch, you can create a
new sketch here. So if I click on
crate news clatch, we are going to ask me
what plane I want to use. For example, I can
select the top plane. What I will be able
to do on this plane? I can, for example, use one of these tools
to create something. If for example, I
use the line tools. I can create a line, for example, on this direction, and I can snap to something, and just here you can create
for example first line. I can start from
my center point. And I can craft my first
line just like this. I can go until, for example, this area. I can snap directly
to my grid if I need, but I can also directly
enter some dimensions. I can do something
like this, like this. Like this, I can come
back on this direction. After I will show you in details different type of options, and I can come back
to this point. After that, when you
create a sketch, you have different
type of tools. You need to understand
that the first thing to do is here you
can add dimensions. Here this is all the drawing
tools that you can use. Here it is the tools
to edit your sketches, and you have also a little bit
more features on this area like patterns that you
will be able to use. Each time you can have
specific constraint, I will show you the
constraint also. So every time when you create
something on the left, you will have the properties of your drawings and you will
have the existing relations. For example, this line, it is horizontal and we have also some parameter about
the length just here. And you can depending
on the constraint, dragon move the position of
the different element here, and you can dragon
move the position. If you just go on this area, something important,
you can go in the edit document properties. In the edit document property, you have the grid
snapping options here, and you have display cred. If you go and go to snap
options, as you can see, you can enable the snapping, but by default, you
won't have the cred. This is a reason for
which, here, for example, I didn't have the cred selected. I'm going
to remove that. Just click on this area, select, for example, edit document unit, and you can snap to the cred. You have the crede
snapping options. Go to snapping option and
you can activate the cred. Now if I want to crat the same type of thing
using, for example, my line tools, I will be able to directly
snap to the cred. You will see directly
the difference. Let's crab, for example,
something like this. I can come back on these
directions just here just here and just here and come back here because I
just snapped to the cree. Something that you can do also when you go on the
quick options here, you can directly select the snapping options
that you want. For example, you can go here. First, he did
document your needs. In the grid snapping options, I think you have by default sketch sap
all this possibility. I think definitely it's great, but for example, you can
deactivate just the grid here. The grid is not activated
for snapping option, but you can go here and
just activate grid. Now if I just activate grid, you can also snap directly
from these panels. You have different
type of possibility. You can also use the
snapping options directly from these
panels, just like that. Something that I can do, for example, I have this element, and I can use the mirror
entity. What does it mean? I can create a
frame of selection to create to select
all this line. After I can use mirror entity, we'll see that in details after, I selected all this
line, mirror bot, and I click on this line to repeat the process on this area. That's it. I have this
line in the midl. I can just validate the feature. I have this line,
the med, I can press delete and this one
I can press delete. Yes. What I will do is to
go outside of the sketch. I can click on exit, and
when you click on it, you can see your sketch here, and here this is our sketch. This sketch, when
it is selected, you can apply some features. For example, I can
go on this area, and I go on features, and I want to
extrad this sketch. I click on trade, and I
can extrad my sketch. I can enter a value here. Let's focus on maybe yes. Here, ten millimeter,
and I can just validate. And this is our first
sketch as you can see. Now if you want to edit
the sketch, it's possible. When you go inside the bus
trade, you have the sketch. When you click here, if you
want again edit the sketch, and if you edit the sketch, you will edit the bus
trade at the same time. Let's take an example. I want to drag and
move this here, but as you can see, it's
not very convenient. I'm going to click on this area, activate the grid
option, snapping. For example, you can just drag and move the
element just here. And you can try to make
some transformation. But in this type of
case, for example, when you make modification, it's not going to snap properly, even if you activate the
crit snapping option, but let's just come
back just here, and let's click on
quick crit Snap. Now it is activated
just like this. If I drag and move here, as you can see, it's not
going to work properly. I just want to show you that
you can edit your sketch. For example, I can just change the dimensions
of one of this sketch, let's come back to this tube. Let's gate a modification. For example, I increase like this and I increase like this. I will exit my sketch, and as you can see the extrude, we have the transformation at the same time as you can see. Let's go and edit here and
let's just come back here, and js come back to the
step where I was like this. I can exit my sketch. Now if you want to work with
an der plane, it's possible. You can sliect an odor
plane, create anoder sketch. Or if you want to create something on the
face, for example, you can just click on the face, and when you click on the face, you have also different
types of options. And something that I will do. For example here, is to
click on edit the sketch. It's not what I want to do. I will click on this
face and you have one more times the
possibility to create a new sketch
on the bus trade. On this face, I can
create a new sketch. I can for example work
with one circle just here. One more time, I can use the
create snapping options, and I can snap here to
create the circles, and I will do the
same thing just here, I will snap on this area. After that, I will just
change little some features. I we'll click on this
circle and I will define radius like 28. Here we'll define a
radius also like 28. I can create another
circle maybe in the midl, I can snap here, just like this, and I can enter a radius
like in this case, 40. After that, I can edit my
sketch just like this. After to edit my sketch, I can create another
things on this sketch. I go on the feature options and I will use the extrat cut. Thanks to the extract cut, I can go on a directions and
you can just enter value, and I can just validate here and I can create different
holes as you can see. This is how you can
start with a sketch. You need to understand what
work plane you want to work. And you need to understand also that you can edit the
sketch at any moment. So you click for example
on the sketch here, and you have the
possibility to edit the sketch also
after if you need. Thanks to that, you will impact directly the next features.
9. Create rectangles: Create rectangles in the sketch. For this, let's select the top planes and create
a sketch just like this. After to create this sketch, we will be able to use
the rectangle tools. Something that I'm going to
do is to select my view, so I will go directly on the
top view, just like this. Let's just drag
and move this one. After to do this work, let's
select the rectangle tool. You can see the
rectangle tools here, and you have different type of rectangle that you can create. The first rectangle, it is
the basic corner rectangle. You just need to go
on a point here. Here, for example, I don't have the slapping
option activity. You select a point, for
example, I select this point, and you dragon move to
select another point. You can create a rectangle from one extremity to
another extremity. When you go the rectangle
options on the left, what you can see that
you can change directly the rectangle type that you want directly from the spanels, also, it's definitely possible. If I come back to my
first type of rectangle, just here, I created
this rectangle, you can just validate
rectangle just here, and I created this
first rectangle. If I want to create
another one, for example, I can go here, and I can create
another rectangle from one point to another point. Something important is you can change by default when
you create a rectangle, you have vertical constraint and horizontal constraint as you can see on the different line. If I want to change the
dimension of this rectangle. You can click on the line. When you click on the line, you will have the
existing relation. For example, here, I have
horizontal, and what I can do, I can change the parameters and the length of
the line just here. If I want something
with exactly 100, I can tape 100 on this area. If I want to change this, I can click on this line, and if I want, for example, 60, I will be able to tape 60. Because we have relationship
vertical and horizontal, this is going to stay fixed on this area and on this area also. And you can click
here, you can see the lane and you can click
here, you can see the lane. You have also a
number of degres. But if for example, you
change the number of degres, and this 120 is not going to work properly because
of the constraint. Here because we have a
vertical constraint, we have 90 degrees, and here we have a
horizontal constraints, so we have zero degras, and because of the
constraint is not possible to change that. This is the first type of
rectangles that you can create. The second type of rectangle will be the center rectangle. You just need to
define a center, for example, a snap in
the center of my plane. And you can start to
create a rectangle with other existing relations. One more time I have
in the relations. Here, first when you
create your rectangle, automatically at the beginning, you can change, for example, the center point, or you
can change the cartint. If for example, I move here, you can move the
courtint on the x axis. If I move here on the y axis. On each on each point, you can change the x y axis. You have four different corners, and you can change
the x and y position. You can do like this, think it's not extremely convenient. If I just validate, you have the
existing constraint, the vertical, horizontal
here, vertical, and you have also these two construction line in the midles. The two construction
line allow you to keep the rectangle perfectly
proportional in the center. If I dragon move here, as you can see I stay
perfectly in the center. So now if you want to change the dimension, one more time, you can click on this line, you define the dimension
that you want. If I want to erect angle
200, I can take 200. I I select this line, if I want to erect angle
with 140, I can take 140. Don't forget that this is not a constraint. It's
just a dimension. If you want to have
the dimension fix, you will have to use
a smart dimension. I will show you a
little after or one of these useful dimensions to
apply a dimension constraint, and to keep the value fix. Because even if I
define this dimension, if I want to dragon move, as you can see it's
possible after. It's not a constraint just
to set the dimension. This is a second
type of rectangle. You can, for
example, go here and crated rectangle from center, and I can go here, crated
rectangle from center. Let's sect the
possibility of rectangle. I can go here, and I will silic sweep point
corner rectangle. Why it is useful because you
can create a first point, second point, and you
can draw like this. In what type of case,
it can be useful. This type of rectangle, I'm going to show
you, for example, you have a line and you can have a line on the directions
on your conceptions, for example, you need to crate a rectangles directly in lin with this line
parallel to this line. You can use the Se print
corner rectangles. For example, I can
define this extremity, and I can start here until the midle or
just select a point, it can be this point,
and I can draw my rectangles on this direction. For example, I can go here, go here, and draw a
rectangle on this direction, or go here until this s and craft multiple
rectangle just like this. This is why it can
be interesting to use this type of rectangles. One more time, it is
exactly the same process. You can click on one
rectangle and you can change. You can click on the line and you can change the parameter. L et's select and
delete everything. What just happen if you select the three
point center rectangle. You define for
example the center, and you go to search
a second point and after you can do the
same type of things. It's exactly the
same type of things. If for example, I
have a line here, you can use this
type of rectangles. For example, I can
define the center here, an order point, and this
is exactly the same way, but it is dressed
from the center. If you select four lines
in the same times, for example, I slick the
four line of mi rectangles, you will have on the lab, just the selected entity, but not the possibility to edit directly the
point or the line. You need to select each
line independently. It's okay for that.
The last type of rectangles that you can craft. After when we will use
the different features, you will understand the process, how we can use the
sketch more in details with different examples here just to see
the drawing tools. Last point is the parlogram. When you click on the pyogram, you can select for
example first line, like for example, this one. You can select a second line and after you can draw parloogram. It means you won't have perpendicular corner.
Just the difference. For example, I can go
in these directions. As you can see, I won't
have perpendicular corners. I just to draw a parallelogram, I can do something like
this and cram sins. It's just a paralogram. If you don't want rounded
corner, it's possible. As you can see, we won't
have the same relationship. We just have the horizon. We just have when you
click here, parallel. It's not horizontal vertical, and we won't have in the
parameter 90 degrees. We only have in the
existing relationship parallel on this line, this line, and this
line, and this line. And this is where
it is a paragram. You can move like
this and you can keep the relationship
parallel as you can see. But after that, if you
want to change anyway, you have different options. If I want to apply
vertical after, I can click on vertikal. If here I click on horizontal, as you can see, I can recuperate
perpendicular angles. One more time, you can
define a dimension. Here if you want
for example 100, you can tape 100. If you want as a
digress, hundred, you can tape 200 and
you can work like this. This is how you can create
rectangle in a sketch.
10. Create circles: Create circles. Let's explain how to create
circles with the sketches. First, let's select the top
planes, create a sketch. To see the circle tools, we can go on this
area and we have multiple possibility
to create circle. Here we have circles
and perimeter circles. Circle perimeter circle. Let's just select the first
one just on this area. After to s the first one, I can snap in the center and create my first circle
just like this. One left click with
the first point, one left click with
the second point. When you crato circles, you can see on the left
before to validate, you have some parameters. For example, you have here X, and you are here's y. It just position when you
want to define your center. But because I position
my center and the intersection of the
axis I just snap here, and you can define then you radius of the circles
using these parameters, and here you can enter
the value that you want. For example, if I
want to radius of 40, I just step 40 like this. I created, for example,
this first circles. This is how you can
create a circle. It's not pretty difficult. You just click on the circle
tools and you can define where you want to
position your circles. For example, if I take the example of the
rectangles, one more time, just to show you something, you can click here and
just press delete. I will select my
rectangle tools, just here, center rectangles, and I will create rectangles. As as explained before, you
can select the first line, and you can define a length. Let's apply 200, and you can select a second line and
you can define a length, and let's select
120, just like this. No 120 in my example. It's not good. Let's
just select 80. I will select my
circle center circle, and I will snap to the
center just here zero, zero, and I will
craft first circle. This circle, I will
enter a dimension of 28 directly and I can
validate. Ops like this. After something that I can do, if I craft no dorsi occurs. For example, I go on this
line and you can see Here, the position on the
y axis and axis. If I change the
position on the axis, it's not working for a
simple reason that we snap to this axis
on this work plane. This is why it is fixed here. But you can change the
axis, and for example, I can apply minus print 68
to position the circle here. To do the same thing
in the order process, I can use the symmetry, but we'll see that after, or you can just select a circle, create an order
one on this area. When you cred this
second circle, I can press escape first.
I stack the first one. I have -68, and here
for the radius, I forgot to define the radius. Let's define 17,
let's define 16, 16. I will click on my
second circle here. And I will do the same thing. We'll tape 16, and
here I will tape 68. Now I know that I have
perfectly the same position on the right that on the
left on this sketch. That's it. We have
created this sketch. We create an extrusion after
it will be interesting. We'll have three
different holes, first, just like this. This is how to process first. Something that I'm
going to do is to come back to my top view, so I can click here top because we work on the top
planes and I will delete. The second type of circle
is perimeter circles. What you can do, you
can select first point. After you can silck
like second point, and you can draw again move on a direction like this to
create this type of circles. Why can be useful? For
example, I have two lines. I'm going to select
this circles and press delete and I will
silic my line tools. I will create the first line on these directions just here, and a second line on these
directions may be just here. I will click on my
first line and I will define a value of 50, and I will define my second
line and I will define a value of 110 just like this. Ops, I think, yes, it's not 110. It is 110, just like this. I want to do the same
thing on the left, I can use my symmetry, but when it's pretty
fast like this, you can also just do the
same type of things. Let's click on this line, and I will enter 50. Let's click on this line, and I will enter 110. If I click on my circle tools, I can define my
perimeter circle select, this first point here. Automatically, you
will snap because of the snapping options that we have in the document properties. Automatically you have
the snapping options, and when I will go here, I can sap directly to
this point. That's it. After you can dragon move here, dragon move on this direction depending on what
you want to do. If for example, I go
more on this direction, you can also create something
like this as you can see. And I can dragon move,
something like this. One of the problem is the
line are going to move. This is a reason for
which you need to sect the first line and apply fix. You need to select
the second line, and click on fix constraint to keep these two element fix. Now if I click on my perimeter, C, I can click on this
one, click on this one, and I can for example,
dragon move here, just like this, and now it's
going to work properly. If I want to rise
just a small part, we'll see that after you
can use tre NT and you can just salect this line and
that's it just like this. This is the second type of
circles that you can use. So it's okay. Let's just click on this
one and just press delete.
11. Create polygons: Crate polygons, we're going to see how
to create polygons. For this, I will select the top work plans
and create a sketch. So after to do this work
to create polygons, we can have access to this tool. So we don't have a different type of tools
to create the polygons, we only have this tools. When I click on these
tools, crate polygons. First, you can start
with the polygons, but don't forget
that on the left, you can define first
some parameters and the first parameter will
be the number of sites. You can reduce or increase
the number of sites. Let's start, for
example, we eight. You can use as inscribed
circle or scum scribe circle. You have a little
bit difference, and you can also do this. So If you click a
new polygon here, you can craft a new polygon
with these parameters, or you can just go
left click here, for example, let's
start from the center. If I start from the center, I can craft my first
polygon just like this. After to craft my first polygon, what we use in scrap
circle because you can see a circle just inside here, and the base will be the
circle to craft this polygons. If I press escape
to the select and I select one more
time my polygons, you can select each
line independently. When I select this line, you can find the existing
relation tangent and patterns because they use
the patterns for polygot. When I go at this area, you can change for
constructure by this line or infinite
line also if you need. Here, this is the parameter, so you can change the length, but if you change the length, it will send the lend
of all the line for the simple reason that
we have patterns. You can also change the
angle, for example, you want to turn it a bit, you can define a different
angles, as you can see, can be just 100 and you can
turn like that if you need, but need to be careful
because it's going to increase your polygots. So you can also remove line just only
one line if you need. I can click on this line
and remove only this one. Let's click and select all
the polygons and delete. If I come back to
my polygons tool, so you can define the number
of parameters this time, I just want six side. I can just start here and create another type of
polygons just like this. If you select not the inscribe, so I will select
everything press delete and use my polygon tools. You can change for
circumscribed circles. In this case, you will have a little bit
different options. If I start here, just like this, you can see the circle is
now outside of the polygon. A little bit different, but this is exactly the
same type of way. Now if you want directly to cro polygon from the parameters. You select the polygon tools. Here, if I want to
start, for example, on the x axis at 40, an tape 40. On the y axis, if I want
to start at 20 an tape 20. After if I want, for
example, eight side, I will select eight
sides inscribe and I want to define
my size here, so I will define for example, 200 and you click on
crate new polygons. When you click out
cra new polygons, one of the problem is here, it's not going to work properly, but if you just go you
can crat new polygons. If you validate, just like this, as you can see the
polygon is not created. In this case, it's not extremely convenient to work like this. Best things to do, is definitely to create
your polygon here. If you want, for example, a polygon directly with
a construction polygon, you slick your
polygon tools and you can change for construction. I will come back to inscribe
and if I just go here, automatically it will be
a construction polygon. I can click on my multiple way. And we'll be able to create
construction polygons. One more time, you
can click here. I can select the polygon tools, can use for construction, and I can use the ins, create a new polygons here, and you can do
something like this. But it's not
extremely convenient, but we will have the circles as a construction inside
as you can see. Let's click here. It's
okay for the polygons.
12. Create ellipses: Crat ellipses. We're going to see how to
crate ellipses on sketches. Let's select the top plane
here and crate a sketch. After to do this work and
to create this sketch, I will focus on the dips tools. For this, we can find
the ellipse tool here. You have multiple
type of eps, dips, partial dips, parabola, and ix. If I select the ellipse
first, you can, for example, start in the center here, and you define first point, who will be the first y. After you will define
a second point, which will be the second
y just like this. You can create this
type of ellipse. I can go inside, create a noder one, first
point like this, and you create a
second point like that to create ellipse. When you click on
the ellipse here, what type of relation you have, you want to have a
specific relation. Expect if you snap to one of
the axis or in the center, and on the right here, you have the position of
your center just here, and you have also wide ***. If for example, on
the first dimensions, I want 60, I can tape 60. If on the second
dimension I want 24, I can tape 24, just like that. If you place any
ellipse for example, I place my ellipse here, just like this, and I
want a specific location, you can change the
X and the Y axis. If it's not in the center
or one of the axis, you can change this value. For example, if the x axis, I want to be at for example
120, I can tape 120. If on the y axis, I want to be at zero, can just tape zero, and as you can see, will
be located here. After I can enter some
dimension like for example, 24, and on this area,
for example 20. This is the first type of
ellipse that you can create. Other type of ellipse
that you can create, it is a partial ellipse. It is useful if you don't want to create a complete ellipse. You create a first point, you select second
point, and after that, you select a third
point and you can just open from this base
of the third point, and you can create
something like this. I'm going to show you again, you select a first point, you select a second point, and the third point will
be the point of departure of your part of ellipse,
just like this. And Let's click on this area press delete
and press delete. Sometimes it is useful, you can for example,
have a line here. I can create first line
on this direction, so maybe I can create a first line on this
direction here. Something that I will do is to activate here in my options. I will activate the
cred snapping options. If for example, you have a line, you can create a first
line here and I will snap. Not sure it works properly. Create snapping options. L et's silk the line tools. Yes, now it's going to
work just like this. Yes, it's. I can crato line
for example just here. I can salg this line. Even for the snapping option, was not working
properly in my case. Let's just change for 100 and I will repeat
the process here, Crato line on these directions, and crater line on this
direction one more time. Let's try and move this line. Silk this one, and I will
enter one more time, 50, and on this one, I will enter one more time, 100. After we click on this line, I will activate fix to not move and click
on this line fix. One more time can be interesting if you use one of these tools, you can select this
partial ellipse. If you select the first point
here, a second point here, you can define as you can
see something to start, but it will start like this. If you select the
lips partial ellipe, you can also define the
center just like this. If you define this
point, this point, you can just start and craft for example
something only like this. I think it's not extremely convenient in a different
way to this type of tools. It depends in some way
can be interesting, but definitely s a first point, a second point, just like this. After you search,
for example for a third point and you
can just draw apart. In the case of ellipse
or the first case, can sect the ellipse, you select first point, second print, and
as you can see, you start from the center. This is a reason for
reach basics to do it to create der line
just here to here. On this area. Is it working? No. Let's click on this line and change
the value for 100. And click on this line 100. I think something is
wrong maybe about the location of the
position of this one. I think this line
is not pretty good. I need to change that
and to snap here. Yes, like this. And
click on this line 100. Now it's going to be better, and I will apply fix. Fix here and fix here. If I come back, I will
select my lip tools, and you can snap to
the center here, sick this first point, and define a second
point, just like this. If I want to erase this
part, you use stream, and you can only
select this part, remove, and validate,
just like that. Another type I'm
going to delete this, so you can just sect the line press delete
on the keyboard. Another type of
thing is a parabola. How to work with a parabola, you create first point, and you can define
a second point, and you can just draw a
parable just like this. Is it useful? It depends. It's more if you want to
create something with guide, you can use a parabola, can go on this area just here, and you can turn t
term term term tern, for example, you can do
something like this. I can go on this area
using my Parabola tools, and I can start
for example here. As you can see, I can reduce, and for example,
something like that. It's more like a guide
because after you will be able to ops,
forgot to validate. Let's click on parabola. I can click here, for example, like this, turn itle
bit, and left click. It's more something to
use like a guide when you select the
parabola because you will have some information
just like this. From this, how to
validate your sketch because by default,
it is construction. I'm going to show you you
click on Para so I can go around this area and make something, for
example like this. After to do something like this, you can draw on this. For example, you can
go left click and you can draw a parable
just like that. Sometimes you can do
something like this. After you can activate
for construction or not. If I just validate my parabola, can click on this
line to this line, do something like this, or
again this line to this line. This is why it can
be interesting to use the parable line. And the last possibility
will be the conic, and it is the same you can
create a first point here, you can craft a second point, and you can draw
something like this. It is useful, if for example, you want to make a curve,
but not perfect curves. You can use this conic. I can see this point, I
can see this second point, and I can go in a direction, this one, this one, or this one, and you can define for
example, something like this. After you can draw, one point, and I can define another
point to validate my sketch, and thanks to that, you
can create some sys. We don't use to
definitely parable conic, but we just interesting
to know how it works.
13. Create lines: Crat lines. For this, we will select the
top work planes, and we will craft a sketch, and we're going to see
how to craft lines. To use the line tools, you can click on this area and you can find line center
line mid point line. If I just click
on my line tools. I can define a first point, and you have the orientation as sketch horizontal vertical
angle will keep as sketch. And I can craft something like this,
craft the first line, for example, on
these directions, and you can apply
automatically a constraint horizontal
or vertical. When you are close of
the horizontal axis, the line will be horizontal or you can just
craft a true line. This is my first line. And when I click on this line, I can define a
length and angles. For example, if I want
120 for the length, I can do something like this. If the angle I want 30, I can do something like that. And I can continue. For example, I can use
my line tool again, and I can create another line, for example, on
these directions. I can click on this line
and define a line like, for example, 60, just here. I will define an
angle of 330 degrees, but you can also enter a
negative value if you want. Now, if you want to craft
a perfect horizontal line, vertical line, I can craft horizontal line on
this direction. As you can see the
line is horizontal, and if I click here
a vertical line. If I click on my first line, you can see the
relation horizontal, so it means horizontal
and this one vertical. What does it mean? It means
that if I move this point, automatically my line
will stay horizontal. If I click on this one, and I want to drag and move the line because
you can move the point, but you can also
click on the line and drag and move the most
to move the line. Automatically I will stay vertically because
of this lation. But at any moment, if you want, you can click on the vertical
relation, press delete. If I delete now, I have the free movement to drag
and move my line like this. If I click here, I
have horizontal, I can press delete
on this constraint, and now I can move
my line hoops. I have also a coincidence
constraint here, so I can remove coincidence, and now I can move my
lines with freedoms. You can also create a line
with for construction. If I click on my line
here, I can, for example, define a first line on these
directions, just here. And pops just come
back on the top you. This line, I want to
enter a dimension first, where we enter 140, and I want to be a
construction line. When you click on this line, you can enter infinite
line or for construction. If you click for
construction, Automatically, you will have a dotted line to show you that it is
a construction line. You can also use infinite light. In this case, you will have
an infinite line here. Sometimes it is useful
because you can create another type of system, so I can create an oder
line, for example, on this direction, and click on this line and define
infinite line. I can define a new
center on this area. If I slick this line,
I can press delete. Let's come back to this line, and I can change
for construction. Another problem when you
click on this one now, it's not possible I
can use construction, but to unlock infinite line. Something that I will do is to click here and press delete. I will slick my line tools, do this type of work
again, Crack first line. This line, I can click
here and I can tape 160 and I can use
for construction. Well, it is useful because
now maybe from this point, I can create something
like it can be a circus center circles
directly from this base. I could repeat, for example, the same process on the right. I can create another
line just here, and I can click on this line, define this time 240, activate for
construction, and define another circle just
here like that. A This is the type of
thing that you can do. When you click on element, you will have also more
options like constraints here, I can use Mc fix, and I have also other type of
constraint that I can use. Now I defining this one to this one using this
construction line. I can sling my first circle, define, for example,
a value like 40, and sling the second
circles and define a second value like
for example, 60. Now what I can do, is to for example, a
created this line. But yes, something that I can
do is to select this line. Yes, we're going to
create two lines. I'm going to delete this
one, delete this one. And click on the
first circles, fix. Click on the second circle. Fix thanks to that, we can start to see the
constraint and I will create the first line around this direction until
this direction. I will click on my line
to a second line until this direction maybe ops. Let's click here again until maybe this directions
to these directions. If I click on the line, and you press shift,
you select the circles. You can have access to more relation because you're
selling two entities. For example, I can use tangent. I can also click on this line. Control, click on this circle, and I can activate tangent. Now if you drag and
move the element, you can adjust to this
part of the circles, or I can adjust to this
part of the circles. Yes. I can click on this line, shift this circles and
I can activate tangent. Click on this line, pops
this select with left click, click on this circle, Shift, click on this line and tangent. Now I can just dragon move
little bit just here, okay and Dragon move little
bit just here, and it's okay. After this work, I can
use the tre entity, remove this part of the line, but here we'll see that
after because I think we don't have a perfect
fixed constraint here. I have the vertical
contra coincidence. If I go on this area, and I will validate
just like this. And the same, I can snap
here and I can snap here. If I s this point, control, I select the circles, I have coincidence here. I can activate
coincidence to be sure. If I select this point
and the circles, I can activate coincidence. If I slic this point,
control the circles, I can s coincidence, and this point
control this circle or shift I can see coincidence. If I use my tre entity, now it's going to work properly, and I can remove this part, remove this part, I can even
remove these two lines. For example, if I want
to create a circle here and nod circle on this
area, it's possible. I can click on the first one. And I can define foram P 26, and click on the
second one and define foram 42, just like this. Anyone have created
this element using constraint and different
type of lines. If another type of
line that you can use, let's select all the
element press delete. Another type of you can use, it is the center line. Directly you create a
line from the center. If I start here, and I go
left click on this area. I can create a line and
directly from the center. I'm going to show you
again. Create a basic line, for example, you create
a basic line here. After you select the center
line just like this. With a center line, if
for example, you go here, you can create just a
line and automatically, you will have a center point, and this is like a
construction line. If I click on this line, you can see a
construction line here. You can convert to
infinite line also. I think it's not extremely convenient this type
of line definitely. The last type of line,
very interesting, it is a mid point
line because you can create a line from the
medals just like this, and you can have the same side on the left and on the right. Take a glans. I
create this line, and I can change the
value here like 160. I keep the same side on
the left and on the right. I could continue. I select
this midpoint line. I can craft something here, and create also presscp, and slick one not
time a midpoint line, and craft something here also. I stay perfectly in the
midle each time I precess to not to escape the selection. If I click on this line, now I can define
a value like 68, and I can click here 68. Automatically, you can
find the midpoint, and this is why the
line with stai. I can extend my line. We will keep the
midpoint every time. I can extend this line. It is the same way we can keep
every time the midl point. If you don't want that
one of this line move, you just need to apply
the constraint fix. This is how to craft the line.
14. Create slots: H Create slots. Let's explain how
to craft slots. For this, we can use the top work plane and just
craft a sketch just here. After two craft this sketch, we can use the slot
features straight slot. You can use also the
center point straight lot, the three point arc slot, and the center point arc slot. Let's sick the straight
slot, the first one. Concretely what you need to do. You can select first point. For example, you sick
the first point, and you can select a second
point, and after that, you can drag and move
and start your slot as you can see just like
that. And that's it. This is how you can
work. After that, if you press escape, you can also drag and move
the print just like this, or you can also select an a door point and drag
and move one more time. You can see the
center located here. It means you can position
your center if you want perfectly at zero and zero. Or you can just tape zero in this area and zero in this area. After that, if you need
to change the dimensions, you have two dimensions, wide and eight,
here is the eight. I want for example eight
of 60, so I can tape 60, and I want a wide of 100, so I can tape 100. So this is how you
can work with that. After you can si fy
Zoom a little bit, you have the possibility
to Create circles. For example, I can click
on my circle tools, and here you can
start on this point. When you arrive here, you have the center and you can
create first circles, and I can go here
and when I'm closed, I can create a second circles. I can slick my first one, define a radius like 16. I can sick the second one, define a radius like
16, and that's it. If you create an extion, you can create an extrusion in a fast way of this element, as you can see, it's pretty fast because you have a slot
features, for example. Let's come back on the top. Something that I'm going
to do is to select all the element and
just press delete. Another type of
slot that you can create it is a center
point straight slot. Here automatically you can
start with the center point. Before it was not start
with the center point, it was the first point
and a second point. Here you can define
a center point. After you define the first,
the eight or the white, it depends about the directions
and the second direction, the eight or the wit, and you can create this type of slot. One more time you can change
the value on this area. Something that you can do also, you have this type of third, it's a little bit more specific. You have also three
point arc slot. It means you define
a first point, you define a second point. After you define a third point and you can do
something like this. It's something specific that
we have in the software that we won't find in
many type of software. If for example, I define a line, I can define a line on
the left just here, and I can define another
lines on the right. Here. I select this first
line, and this first line, I will enter a dimension
in my parameter like 60. I sing the second line
and I will enter 60 also. I think I can put also the
fixed constraint on this one, and on the second one, I will apply the
fixed constraint in the existing relation. Now what I can do, I can use for example, one of these tools, and I can select the
three print arc slot. If I say, for example, this
point and I see this point, you can go in a
direction like this one, and take a gl, you can
create something like this. Thanks to that, we will be perfectly symmetric
on the two side. One more time, if you want to create a circle, for example, you can do something
like this here, and I can do something
like this on this area. I will select my first circles. I will define a value of 16, and I will s my second Yes, my second circle, and I
will define a value of 16. If I click on the
slot just here, you can find multiple
parameters, x axis, y axis, and here you can focus
on as you can see the y, but be careful because
it is on one side. This is why on this area, you need to be careful
when you use this one. Let's click here, and I'm
just going to come back. Yes, at this moment, it was 16. Oops, it. We do. Let's click here and click here. If I set my slot one more time, you can change the
wide just like this, and you can change the
eight also just like this, but you need to be
careful because you won't stay perfectly in the center
in this type of case. The last possibility is
the center point slot. It is exactly the same way, but you can directly define a center and you will
have a constraint center. Now if we crit modification, it's going to be
a little better. I can do something like this, for example here and here, and you can increase
on the directions. Or I can do in the other
directions. If you prefer. I can select one more time
center point arclock, I can salect this center. I can go for example here, and I can select
ops, not this area. I want to start. Just like this, you
can do something like almost a circles. Maybe it's not the right way. I need to change for
center point clock. Let's silico. Let's
sick this one. Here and this time I will
go in this direction. Yes, now I can go
in this direction, It is pretty better, and I
can do something like this. If I repeat the process, I click my circles,
to circles here, at second circles here, I click on this circle and I
define a value maybe of 12. On this one, I define
a value of 12. Now you can see this
line and this line show us that we will stay
perfectly in the center. If I click on my slot, now it's going to be different. If I increase here, we stay
perfectly in the center. If I click here, or we
will move on this area, but just the length on a part, but if you plic here, we'll stay perfectly in the
c as you can see. That's it. This is
how you can work. You can also increase on this direction, and
as you can see, the circle is going to
follow in this type of case.
15. Create curves: Crate curves. We are
going to see how to create curves with the sketches. Let's slick the top plane
and create a sketch. After how to create a curve, you can go on this
area and you have the possibility to create a
spleen and a style splin. You are also something
more specific. It is the equation
of drive curves, but we are going to focus to the spleen and to
the style splin. Let's click on the
spin tools and if I just zoom a little bit, you can start with first
point here, just like that. This first point, you
can position another one and automatically you
will create curves just like this when you position multiple spin, just like this. And if you want to
finish your work, you need to press escape. W you press escape, you can
finish your curves here. Something that you can do after is the possibility to
drag and move a point, you can take any point, and you can drag and
move this point. You have also the
location on every point. If I slate this point, you can see the location
on the X N Y axis. If I slate this point, you have the location
of Xn y axis. You can also change the
location of the point if you need on each
axis as you can see, you can just take a value. Have also the possibility
to work with handles. It means when you
click on the curve, the possibility to
edit also the handles. You have different
type of handles. You can try and
move the handles. As you can see, you need to be careful because sometimes it's not extremely convenient to
drag and move the handles, but you can drag and move
this multiple handles. If I show you another example, you can use this type
of splint tools. What happens if you just
create something like this? I can create my curve just here. Can be useful also if you
want to work with surfaces. I'm going to click one
more time on this, and I can dragon move this
print, as you can see. If I click a handle, I can dragon move
also the handles, and you have a second part of the handle to create
some rotation. This handle will be to
dragon move directions. This part of the handle
dragon move also, but you have also
the possibility to create rotation on the handles. You can create
modification then. If for example, I
craft rectangles, select the rectangle tools, center rectangles, and I can craft a center rectangle axis. On the top of this
rectangle, first, I will use my trim entity
tools to remove this part. On the top, I would like
to use the splint tools. I will craft a print axis. And I can do for example,
something like that. Here, and I can
snap to this point. You can click on
this point, just press a scap, and that's it. You can craft your
spin just on this a. You can draw in with the sprint at your convenience if you need. You can also take and
change Little bit. You can also craft
something like this. I can click on this line. Just use the trim TT tools
and click on this line. After to click on this line, I can slick one more
time my splint tools, and I can go on this area. For example, one more time, I can craft the curves. But I can also craft if I
just press a skep here, I have just a line, and I can drag and
move, for example, the handles to drag and move
the curves just like this. This is the first type of
things that you can do. Another type of things
that you can do, it is to use the si spin. I just another way
to craft a spleen with The curve will be
a little different. You have the spin type
baser by default. If you add multiple point, you will see that
the curves is less impacted by the
movement of your mouse. It is just another way to work. You can press escape one more
time to finish the curves. When you use one more
time these tools, style spin, you can also
use degrees number three. In this case, it will be little
different for the curves, and you can use in the steel decrese number
five, just like this. Concretely, you will have
a little bit more impact on the curve but
not big difference, and the last
possibilities will be the displn decrese number
seven, just like this. After to do this work, you can also edit the point
of your curve, I can press a scap, and you
can click on the curves. When you click on the curves, you can convert if you want to convert to construction
curves. It's possible. You can show also the
curvatures, just like this. Sometimes it can be interesting, it depends on what
you want to do. If you click on the
curves so here, just show the curvature,
you can deactivate. Here, you have the curve degras. You can also change the degras, if you want to
have more segment. If you increase here, you will have the thing to
have more segment. Why it is useful because you can smooth your curves
when you use this. But be careful because
after you smooth and it's a little different about the
general aspect of your curve. This why you need to be careful. If I go in this area, I can drag and move this point, I can drag and move this point, I can also slip my curves. But the fact is you
can drag and move the point just at your convenience with
the different handles. And if you just click on the curve one more
time, as explained, here you can change some select directly the
point that you want, and you have the
location on each point. For example, this is my point
number one on the curves, and I have the location. If I click here, this
is my point number two, and I have the location. This is my point number three, and I have the location. You can repeat like
this and you can change the location of your point,
taping specific value. If I take, for example, 30, I can drag and move to 30. If I take 20, I can drag
and move to 20 here. And one more time, we can use the curt crease if you want
to smooth your curves. For example, I can
use this one next 28, and I will obtain this
render for the curves. So this is how you can work with the creation of the curves.
16. Create arcs: Create arc, we are going to see how to create X in sketches. Let's select the top
planes create a sketch. After to do this work, something that we will do
is to see the arc tools. We have the center point arc, tangent X will point arc, let's first see the S. X and after we'll
see concrete example. If you select the center
point x concretely, you can define the center. For example, I can
define the center here, and you select first point. Like this, you select
a second point, but the second print, it can be shorter if you
need, and that's it. You can create a two
point arc just like this. If after you press escape to the select and you
select again your arc, what options you can have, you can have some options
about the location of the first point depending
if For example, this point is directly
coincident on this axis. But if you don't have, you
can change the location. For example, I can click here, click up this and press delete, and slick one more time
my ar tool center point, so I can define the center, first point and second
point just like this. After that, I can press
a skep silk my circles. You can also convert to
construction if you need. Here I can define for example the location of the first
point X axis y axis. Not the first point
of the center after you have the first print and you have the last print also. You can change like that and
here will be the radius. You can even focus
with the angle. If you want to increase, for example, your circles, and you want your
arc just like this, and you can do more. For that. The second type of arc
will be the tension. For this, you need
to have a line. For example, you
have a line here, you create a line
at this direction. And let's come back here. This line, I want
to extend it a bit, and I want to have arc
tangent to this line. This is why I will
use a tangent arc. When you arrive here, you salic the spread
and automatically, as you can see, you can
create a tangent arc. You dragon move, you drag
and move dragon dragon move. Depending on what you want
to do, you can, for example, create a tangent
arc. Just like this. If you want, you can even
continue with another one, another one, another
one, just like this. When you select
your tangent arc, just here, one more time, you can focus on the radius, and you can also focus on the angles one more times and
the location in the point. This is the tangent arc. The order type of arc is a three print arc
and concretely, you don't define
your first point in the center S print arc. You define first a first point, a second point, and you go to search a third point
just like this. If you click on this
arc one more time, you can edit the parameter. Now let's one more time
see a concrete example. I will craft two lines. I will use for this first, I will use the midpoint lines. I will start in the
model here to create the first line as a construction,
so I will click here, process Kap and slick this line, and I will define a value of 80. Then I will slick one more time a midpoint line to snap
here, just like this. I will create a second
line on these directions. Click on this line, and I
will define a value of 200. I will repeat the same process with my midpoint line tools, and I will click here, just like this, Crato
line horizontally. Precess cap two times
and click on this line, and I will define 200 also. Now, what I will do it is to
use the center point arc. I F to crato arc here and
the arc here, the same arc, I can Go to this point
to stay on this axis. When I arrive at the
intersection here, you can craft the center just like this with
one left click. You define the
second point here, you can snap here, and you can draw your arc until this point. I can do the same
thing on the left. You go to this point, you follow this axis
and center point first point second point. If for example, you want to
create something like a slot, you can use the circles. It's going to be a
little bit same. I can press a scap. Click on this circle
defined for example 26, and click on this
circle and define for example 26. Like this. It's ok for that. Now,
let's delete this one. Let's delete this circle, delete this arc, and
delete this arc. If you want to create a tangent, you can select here, and you will define tangent arc. I will go for example
this time to this point, and you can create the
tangent. It is the same. If you want to create
a perfect circle, you can in this case, use also tangent if you snap
to the other point. It is also the same thing
and you can work like this. You can do also the same type of work if you use the
last type of circle. I can delete these two circles, and I can click here, and I will select what, I will select the tangent arc. If I select the tangent
and the swit point arc, you can define the first point, the second print, and you
can go on a direction. But why it is useful
because in this case, you can create
something different. It can be something
like this, for example. If I define a first
point, a second point, it can be on
something like this, but you can go also
inside if you need. So for example, I can go here, press delete, go here, press delete, and if you want, you can invert and go
inside if you need. This is how to work with the X.
17. Create points: We are going to see how to
add a point on sketches. Let's select the top plane
here and crate Sketch. For this we have the possibility on this area to add a point, sketch a point and you
can position a point. When it is useful, you can use a point for a different reason. It can use a point to create
a betters like a guide, for example, and you have
different type of views. If for example, I define a line here,
I can create a line, I can snap to this area, and I can create a
first line just here. This line, I can define a
value like, for example, 60 on this area,
and 180 degrees. If I want, I can also change
for construction line, just like this, or I can just switch or not for
construction line. If you want to add a point,
you can click on this point and you can just position
the point where you want. For example, I have
this element here, and I can drag and
move and position my point on the same
axis just here. After to position this point, if I just press a scap, I can click on the
point, and here, you can find the location of the point on the x
axis and the y axis. For example, I can stay at -60. Here on this area, I can stay for example at Minus, I will tape minus, and I will take -40. And I position my
point just like this. I can if I need
create another point, I can go on this axis, for example here, and I will be able to create an oder point, for example, on this
direction just here. And I will click on this
point and on this point, I can enter value -110, and here we has -40. So I have this point
and I have this point. We can use this point
for a different reason. You can, for example, it can be a narc located
perfectly on this area. For example, I can also
slick this two point. And position this
on the order axis. Let's select the point
tools one more time. I can go on these directions and go on this axis and
position the point. Then I select my point tools. I can go on these directions
and here you can find a guy and you can continue
on these directions. Perfect. Now I will sect. If I click on this point, it is -60 -40. If I click on this
point, I can do the same -60 and 40 this time. And if I click on this point, it is -110 and -40. So in this area, I can
take -110 and just 40. Something that I will
do, for example, it's to use my art tools. I for example, I can
select my sw print arc. I can select the first
print, the second print, and you can make something
perfectly like this. Or you can use another
type of tools. Here, this is art tools, but you have also more type
of arc that you can use. Let's click for
example on the Yes, let's click for example
on the Swint c morta, can repeat the process here. Oops. Let's repeat the
process, just here. Three point arc, and I would
slick this one, this one, and let's just go out it. Let's click one more
time on this too. It was not working properly. The point arc and I can click on this point,
click on this point. It is same, I can
create arc like this. Or I can then click on this
point, click on this point. And I can create an Order
one, for example here, and I can click on this
point, click on this point, and craft an order
one, for example here. I just use to
create this type of sketch the position
of deferent point. Now let's complete for
example with the fillet. I can use a sketch fillet. And I will change my value. Let's just tap a value of ten, and I will use left click
here with left click here. Left click left click. Oops it's not working properly. Let's do this again. Let's
try with a sketch filet. This one, and this one. But as you can see
it's not very easy, so I will click
here, click here, and I will click
here and click here. Yes. Perfect. I
put a value of ten and I can change the
value if I need. Let's put for example 20, but selection conflict,
maybe it's too much. This is why I will keep
just ten on this area, and I can add a felt on these different directions
just like this. Just an example of e, you can use point as a reference as guide to cra for example. Sketch. Let's slick this one.
18. Trim sketches: Trim sketches. We are going to see how to
trim sketches in The sketches. First, let's silect the
top plane and I will craft a sketch just here and to
see how to trim sketches, you can find this stream entity. You have trim entities and the possibility also
to extend entities. Let's just silect
trim entity first. But before I need
to craft something. What is the basics
of trim entity? Craft first line, just like
this horizontal lines. Press a skep and craft a second
line just like this here. Crafter one maybe another
line just here like that. And we can also start with this. What I will be able to do. The principle to trim
entities is on sketches, sometimes you have a
that you want to cut. But if I want to cut, for example here, this part or just this part,
or I can do this. I'm not going to
delete all the line. It is not what I want to do. So some things that I can do
is to click on trim entities and automatically at the
intersection of each line, he will define different parts. For example, I can click
here to remove this part, or click here to
remove this part. You have different type of
options like trim to close. This is what we use the most, but you can trim outside way, so it will depend
trim away inside, corner trim also,
and power trim. In this case, I'm going
to focus on trim to close because definitely we use
this almost all the time, almost all the times, and I can click
here and why not to click here to just
have this render. Every time you can delete some part at different
type of intersection. Even if I go here, I
can delete this part. Let's see another example. I will create
different rectangles. First, the center rectangles
here, just like this. I will create the
second center rectangle maybe on this area, and at the same times that it. So things that I can do, I
can use the Trent tools. If I want to open this
area, I can click here. Oops, not going to work here. It's going to work
properly, click here, and click here, click
here, click here, click here, click here, and click here, and I'll just have one element,
as you can see. Let's just continue.
I will create another rectangle from center. Let's crate to center rectangle, just like this and
apply to value. I will process kp
silic line tools, and here I will
define size like 200. After I will silic this line, and I will define
another site like 140. T little too much later step. 110. After that, something
that I will do is to create a circle f circle on
this area, just like this. I will click on this circles, define a radius at Step 24. I will craft a second
circle on this area. Press the scap, click
on the circles, and I will define
24 for the radius. At the same time,
some things that I will do its two
cratonder rectangles. Center rectangle, I will
start around this area, and cratonder rectangle here. At the same time, something that I will do is to go around this area and crate der ops. Not this type of rectangle, I will select the
two point rectangle. The corner rectangles, just
like this and cratonder one, and I will go in
front just here. At the same time, I will
craft a nodder line. For example, I will craft a line from maybe this
part to this part, and I will craft a line, so nod line to this part to this part. We have this element. If for example, I
want to see better, I will go on the
display setting, and I will add my plane just
to have this type of view. And I will use my trim entity
tools. Let's click here. If for example, I just
want to open on this area, I can use my trim entity tools, and I can delete this part, this part, this part and this part to just
keep this area. Here I can do the same thing. This part, this part,
this, you can keep or not, it depends this part, trim it, this part, this part and this part. Now something that will do. I don't want this anymore. I can trim here and I can
trim here just like this. Thanks to that, you
can clean your sketch. You can improve your sketch. It is very fast to do when
you use the trim tools. I will press a skep click
here and define 14. I will click on the
circle and I will define also, just like that. What is the principle
also to extend a line? Because here, for example, I will go on this area, I will select my line
tools as a first example, and I will select an
order line just here, and I will create an
order line just here. You have the possibility
to extend this line to this one using
the order tools, it is the extend entity. And when you use
external entity, you just need to select
the entity that you want, and automatically, he will define the intersection
of the next entity. If I go left click, hops, he define this intersection. Left click, he will define
this intersection to go here. But if I continue, I can also define this area on this area, but it's not what I want to do. If for example, I go just here. I want to extend this line to this line or this
point to this point. I can use extend entity, go here, and one left
click and I can extend. I can go here and extend until
the next entire section. Now I want to remove
this line and this line. I can use stream entity, remove this one, and
remove this one also. Definitely, you can do a
lot of interesting things. With this total stream
entity extend entity, when you want to
clean your sketch or when you want to
improve your sketch, it is definitely very good
instead to delete something, sometimes it's not convenient.
19. Offset sketches: We are going to
see how to create offsets on entities
on the sketches. For this, I will select my
top work plane just here, and I will create a sketch. What is the principle
of the offset? You can find this tool here? It is offset entity. You can just have any entities here and you will be
able to create offset. If I just craft a line, for example, one lines
on these directions, I can press a skep
and I will just craft a second line for
example on this direction. Let's extend this line. If I want to create an offset, so it means to
create a second line with an offset of this one, I can use offset entity. First things to do you select
the distance that you want, for example, I can
tape 20 millimeter. And Something I will
keep these options. When I go left click here, you can work with a direction, so this direction or
these directions, and you just drag and move the mose to silico
direction and you can create upset and here I will like a parallel
lines offset of 20. But you can change after. For example, you can double click on the dimension because we have a dimension and you
can reduce if you need after. If I select this one, I can do the same type of
things, so I can select. You can also select
the line first. If you click on offset, you define the size
that you want, let's step 12 here, and you define the direction. This direction or
this direction, let's click on this
one and I have 12. So Let's craft something more. I want to craft offset, I will select, for example, my midpoint line,
and I will craft a midpoint line here first
on these directions. I will press a skep
click on this line and inside the
parameters options, I will change the wide
and I will tape 120. After that, I will
craft an down line on the directions just
on this area here. And I will enter a
dimensions like 80. After I will show you that
you can add dimensions, but here let's see
some basical first. I think 80 is not
enough. Let's increase. Let's take 120. I will create an der line. We will use also the
symmetry little after. We'll show you how to
work with the symmetry. But we are not at this point, so let's tep 120 millimeter. I will continue with a line
perpendicular lines here. And oder lines
perpendicular here. I will click on this line. I will enter a value of 34. I will click on this
line and tape 34 also. And just create
an der once here, once here and one here. I will press scap, click on this line
and I will enter 30. Oops. One of the problem
is this is going to move. Something that I will do, I need to activate a constraint. It means I can click on this line and I
will activate fix. Click on this line,
I will activate fix. Now I will click on this one, and I will take AB 50. Thanks to that,
this one is going to follow anywhere
in the center. Now we'll add a fillet also. Sketch fillet. For example, I will create a fillet
to this one to this one. Boop. It's not going
to work properly. For simple reason that I
have this constraint fix, so I can click on
fix and remove. Click on this line,
click on fix and remove. And now I will use my sketch fillet tools and
click here and click here, and now I can apply a value. Here we have ten. Let's
keep the value of ten. I will go on this area,
do the same thing. This area, do the same thing and this area to the same thing. And just validate this filet. Now, something that
I would like to do it is to create offset now. For this, I can use my offset
tools, offset entities, and I can enter just small value like a value of maybe four, and I can click on
all the entities. You have different options. If you just click on
the line automatically, he will select all
the lines selected. We have this value of
four, for example, I can just click and
validate and thanks to that, I will obtain this vender. It can be also pretty
good if you for example, you want to craft a base for architecture
for base for house. Let's just select
all this element, and click on the
top view just here. You can craft for example
a base for the walls. Even if here we need to change the dimension where
millimeter will have to focus in centimeter
or maybe a meter, but just to understand
the principle of f. You can craft a base. Let's craft a base like this one will be one z for example, dimensions of the
length of my house. And here it will be 600. Here we are in millimeter. We're going to say like it
was in meter, for example. 600, it will be like 6 meters, and like this one, it will be like 10
meters, for example. If I create offset to create
the sickness of the wall, I just need to click
on offset entity, and here I will define a value, and I can take 20 to have
something with a gu do ratio, and I can click here, and as you can see, I can
go outside or inside. Let's go outside,
here left click, and as you can see, I have
this base, just like that. So I say how to use
the offset features.
20. Convert sketches: We are going to see how
to convert entities. For this to do
this type of work, I will slick the top plane and rat sketch first
just on this area, and we will use the
center rectangle and snap directly the
rectangle just here. I will enter two value
on this rectangle. I will click on this
line and I will enter a first value of 160, and I will click on
this line and enter a second value of
100, just like that. So after that, I will click to exit the sketch.
I can check here. Let's change for Yes, 100, just like this, and I will exit the sketch. I will create an
extrusion on this one. To create an extrusion, I will go on the options
features extra bus. After that, I will
create an extrusion with just ten mimter just like this. And I will work on another
type of work play. What work plane I
will work just here. I can create an order sketch, silic one of this work plane, I will sect this one just
here and create a sketch. Something that I
can do is to here. When, for example, I want
to create der rectangles. I can use the corner rectangles. You have the possibility
directly to snap on this area. I can snap to crate my
rectangle just here. These directions. And it's
pretty good because it's fast. Something that I can do also
is to come back to my view, so it means here can focus on the side view just like this. I will enter
dimensions just here, and I will focus with a value of 60 here and on this area, 100. Now what I will do is
to use my arc tools, and I will sk the Se point arc, and I will click on
this point this point, and I will drag and
move until to obtain 180 degrees and radius
50, just like this. After that, I will use
my circle tools and create the circles
just around this area. I will click on the circles, and I can define radius. Let's te 28, and I will click on this
line and press delete. So I can obtain this render, and something that I will do
is to exit the sketch and create order extrusion
with features extrude. Something that I
will do is to change the direction from here
we have different option, mid plane to stay in the center, and I will apply your
value of ten millimeter. Now now how to see
convert entities. If for example, I
decide to click on this face and create a
sketch, click on this face. And edit the feature and rato sketch here,
we can edit the sketch. I'm going to show you here,
it's going to be better. Click here, and we
can create sketch. I can go at sketch
here, Crato sketch. After to do this work, as you can see, if you
use one of these tools, you can try to snap
to this element, but you have also
the possibility, for example, to use
stream it, you have tm. Not to use stream entity
to use convert entity, and you have convert entity, silette entity,
intersection entity. Something that you can use, for example, it's
convert entity. If I just select the circles, left click, you can see the
edge here on this area. If I just validate, what I will have directly, I can convert this
selected entity here directly on my
sketch. I could continue. For example, I can come back
to this view just like this. And you can select with
the entity that you want. If I wanted to convert
this one also, I can click here, but you can add more like this
one, this one, or again this one and just
validate, and as you can see, I converted this entity
directly on this area. But you have more options. Here is just entity, so you can select only one
edge or multiple edges. So now what's happened
if you want to convert something
like a silette. Anyway, in different example, when we will work
with trainings, we will see that again because we will use
indifferent example, but it just to
understand the basics. So I have the planes, and here you can
use convert entity, you need to select
one or most entity. Silhouette entity, what is this, you can select a silhouette. A complete silhouette
of a sketch. For example, faced my
side view pops, this one, you can select this and automatically you select
the bus extrude silhouette. If you just validate,
automatically, you have all this bus
extrude silhouette arriving on this
area, as you can see. This is a bus extrude
silhouette. If I just come back, Last possibility will
be to intersect curves. Sometimes this one can
be also interesting. If for example, I select this. Just here, see the
face number one, I can just validate and you will find some intersection
on the curve. Here, we don't see too much, but in some cases, it
can be interesting. One of the problem is, I don't have any intersection. I can exit the sketch just here. If, for example, I want
to have an intersection, I can select something
like maybe this workplane, or I can create a new workplan. If I slick this one sketch here, and I define intersection. We need to have an
intersection on this workplan. With one of these entity. I can click on
intersection curves. Here, for example, if
I click on this area, you can click on this
entity or again this one, and you just validate. What you can see, you can see you will have
this line created, and we have another
line also created. It's more useful when
we focus on curves. In this case, we
have only this line created at the intersection
of the front plane. This line created at the
intersection of the work plane. Something that I'm going to
do is to click edit and do, and here the line is removed. I can also exit my
sketch just here. Something that I can do is
to create a new work plane. To create a new work plane, you have the possibility in the features to use
a reference plane. Something that I can do it to slick for example
as a reference, this workplane, and
to create offset like 20 just on this area. Here. I created a
new work plane here. This is a plane number one, and I can click on this
workpla create a sketch. And one more time I can use the work plane is located
here, as you can see. I I ct intersections,
convert entity. I decide to crat
intersection curves. If I go here, I can slect
this face and just validate, and you can see the line
at the intersection here. Now I can see exactly the
line at the intersection of this plane number one and on
this face, just like this. Why it is useful
because sometimes you can use after this line. For example, I can snap
here and draw, for example, a line on the
direction or again, something here and
something here. It can be pretty convenient
in some case because you can re per to line at the intersections and you
can use this line to snap. But we'll see that in different
example anyway after. This is how you can
use convert entities. So let's click here.
Drag and move, and press de it.
Exceed the sketch.
21. Mirror sketches: We are going to see how
to mirror entities. It is a perfect feature to use in a lot of time
mirror entities, and I will select the top or pay minor times and create a sketch. What is the principle
of nero entity? You can find these features
here on the sketch. Something that I will do first, is to create a rectangle
from center just like this. I will enter two dimension
from this rectangle. I will select this line
and I will enter 240. Oops, let's tap again 240, and I will select
this line and I will tap 200 just like this. Now what I'm going to do. I will craft a circle just here. I will craft a first
circle on this area. This circle fy enter
dimension here, I will apply 20. What I would like to
do is to position my circle in exactly
what I want here. To do this type of work, I will use the smart
dimension tools. For this, I can use
smart dimensions, and I will sling the
center of my circles, and I will slick this line, and I can pull on the left here and define the
distance that I want, and I will tape 30 and validate. And I will click on the
center of the circle. One more time, I can reuse
the smart dimension. Click on the center
of the circles. Click on this line and hoops something with wrong over
driver yes because yes, it's not what I want to do. Let's just click PssKep,
smart dimension. Now it's going to work
properly. I can click here. I can click on this line, go on this direction, and I
can tap also a value of 30. So after to do this work, I position in the right
location my circle. It's not useful to repeat this process for time if
I want to position on each corner because
you need to create a circle enter the dimension
and one more time 3030. You can just use the symmetry. One of the problem is to use the symmetry, you
need to have a line. If you click on
mirror entity here, you have the entity to mirror, so I can select my circles. After you need to click
on mirror a butt and you can select one
of these axis, or it can be a line also of construction or just align
anything that you have. So first, you select
entity to mirror, you slic the entity, then
you click on mirror a butt, and you select the x. If I click here, as you can see, the circle will be repeated on this area, and
I can validate. Let's do the same thing here. I can click on mirror entity. I can select the two
circle at the center, but let's just select one to understand again the process. Click on entity to Mirror, the circles, mirror a
butt, and this line. Don't forget to activate copy because if you
don't activate copy, you won't have the
copy of your element. If you have won activate
this, as you can see, you just move the circle
as a symmetry like this. This is why you need to
be careful about that. Let's do this again. Mirror
entity, entity to mirror, this one, mirror at this one, and I can craft a copy
and just validate. Let's repeat. Mirror entity can be one more time this one. If you don't activate copy, I'm going to show you
again, you just click here, and you don't activate the copy, you just drag and move
like this as a mirror. Let's just come back. Click
one no time a mirror entity, entity to mirror this one. Mirror a bt this
plane or this line, if you prefer, is going to work s. It's not going to work. Click on mirror butt. This line, yes. It's okay. And I can repeat the
process just like that. This is my first
type of example. Let's select another
type of example. I'm going to select everything, just delete and come
back to my top view. If you want to create something with the same part on the
left and on the right. You don't need to
do on the two ways. For example, you can craft
a line here and I can go on the left, here and here, here and here and here and here, and I can just craft
my first part, and I don't need to do the
same thing on the right. And I can use my smart
dimension tools to add dimension constraint
like here 20 B 68, I can go on this area, Let's tap for example 40. I can click here. Let's tap for example 34. Let's click on this area. Let's tap 30. Then I can continue
on this area. Let's tap 20, just here. Then I can continue
on this area. Let's tap 30. If I just go here
automatically, I have Make dimension driver,
it means because we have a point directly snapping, we have also a constraint here, directly a coincident
constraint, so this is why he's going to
have make dimension driver. It means I don't
need really to add this dimension because I have already a
coincident constraint. But if I validate, just to repeat to repeat with
more constraint, but it's not extremely useful. Now if I want to have the
same thing on the right, I only need to use this axis. It means I can use mirror
entity entity to mirror, and here I need to select all the line in
this type of case. I select and click
on all the line. Mirror robot, and click this
war plane, right plane, and you can see the
element will appears on the right and you
can just validate, just like this to
obtain this sketch. You can take a glance just here, de activate the view, and we have exactly the
same type of things. But you can also It
can be also useful. If for example, you craft
a curve, complex curves. You are not going to
create a complex curves. If I use the spin tools,
select, for example, this view, and I go a
little bit on the right. Let's first press a scap, and just click here
and press delete yes to all. Crato line. I can crater to line snap for
example on these directions until these directions
process kp, and I will click on this
line and activate two. Then I will use my splint tools, and I will start
from this point, and I will create something
maybe like this, like this, like this, like this, and I will come back on these
directions and press scale. If I want to make
some transformation, I can make adjustment
with the different point, as you can see, as
I explained before. Something that I
would like to do is to have the same thing
on the der side. If I want to use my
splint tools and to repeat the process,
it is impossible. It is possible, but
it's difficult long. If you want to
repeat the process, you need to take
each point here. Have the same number
of point and have the same ratint but with a negative value or positive
value depending of the axis. In this case, what I'm
going to do is just to use mirror it to mirror, this one, mirror a butt, and I can
select my axis here, and as you can see
it's pretty fast, and I can just validate. This line if I don't want this
after, I can press delete, and I will turn this
render as you can see. So definitely it
is something very interesting to use
mirror entity.
22. Scale sketches: Scale entities. We
are going to see how to scale entities on sketches. Let's s the top work
plate, create a sketch. After to do this work, we have the possibility
to scale entities, and one of the
first things to do is to create rectangles. Let's slick to
corner rectangles. We will go just
on this direction first and just create
rectangles around this area. So these rectangles,
if for example, I want to scale, it's after
it's definitely possible. You can use these tools, this is the scale entities, and you can create
entities to scale. You can use only one line, but in this case,
it's not useful, so you create a
frame of selection or you select the four lines. You have the scale apot. Something important
is scale bot, it will be a serpint, to use as where your
rectangle will be scale. After you can enter the value and a number of
copy if you need. If our example I select here, I can enter a value like 1.6, and here I can just apply one, and scale butt, I can
select this point. You can find the scale value. The center is located
here as you can see, and we can scale this
element just like that. If I don't want to copy,
I deactivate copy, I validate and I can
scale my sketch. Now if you want to copy,
it's also possible. First, I don't have any center. This is why sometimes
it can be interesting. You can add some singer. I can add a rect line just here, and maybe I can add another line just to show you the difference. I can add two lines. After to do this work, I will use my tools, so we can click here,
scale entities. I will selectly the lines of my rectangles, just like this. After scale a bat and
this time I will create a copy and ab the center point, this time, I will define
the intersection here. Now I have a scale point define and after to use the
scale point define, I can enter a value
like for example, 1.2. But if you want, you can
also enter a number of copy. I'm going to show you
with a number of copy. Let's click one more time
through to scale entity here. I have one more time
this line selected. Center, I define the
intersection of my two lines, and here I can define for
example value like 1.2, and I can enter a number. After two enter four, I can obtain this render. I can delete my line just here and this line
and this line. This is the type of process
that you can do and sometimes it can be
extremely useful. If I craft something
more so for example, I have a circle here, and I define a
circle on this area. I defined phrase
another element around. Let's click phrase p rectangles. Center rectangles,
just like this here. I will just craft W to enter any dimensions one point
arc, on this area. Here, and another
three point arc, just on this area. S. I can use the center here, my circles, but if I don't want, I can just press delete because now I have this relation
in this relation. Finally, we can find
a center point. We'll click on this line delete and click on this line delete. If I want to scale that, I can use scale entity. Entity to scale, I will create a frame of
selection just like this. You can take a glance
at will have also the line construction here appearing in the
entities to scale. Scale abut, I will select
this center point, but it can be ano center I will define for example
a value can be two, and I will craft a copy, and I will validate
just as this.
23. Move sketches: Move entities, Let's explain
how to move entities. For this, I will select my top work plane and
just create a sketch. After to create this sketch, the principle to move entity, it's to select, we
can have entities. For example, if I just
select the rectangle. And I just crate a
rectangle from corner, not in the center because it
will be fixed in the center, so I can just crat a
rectangle like this. When I crate this rectangle, how I can move this rectangle. You need to understand
if you press escape, you silic just one line. You will just dry and move
your rectangles like this, just the line and change the
dimension of your rectangle. If you take a point, you
will obturn this render. Have also the possibility to
craft a frame of selection, select the line, and you can drag and move the
rectangle just like this. But you won't have very great precision
doing this type of work. This is a reason for which you can use one of these tools, and one of these tools, it is the move entity tools. So I'm going to click here and
complete these rectangles. First, I will
silicon my top view, and I will use the move
entity tools here. You need to select
the entity to move. For example, it can be this one, so all the line and from
two or x and y axis. If you select X and
y axis, concretely, you can just drag and
move like this on the x axis or on the y
axis also if you need. You have even the
possibility to repeat the process so it means to repeat your change
just like this. This is how you can work. If I just want to offset only on the x axis 120, I can tape 120, and here 130, I can tape 120, and you can drag and
move your element here. If you have the front two, you use the front
two, for example, you select move move entity, and you can drag and
move this element. All this line are selected
and you have the front two. Concretely, you can
select a start point, so you can take for example one or the corner
of the rectangles, and you just try and move like
this to define and point. Here, for example. And you can position where you want at your convenience just like this. This is the process
that you can use. If for example, you have something fix like
crotcenter rectangles. We have something fix
in the center as. For example, something that I can do it to silect this line, and I will define 80. I will silx this line, and I will define 60, I will crate a
circle in the idols, crack just like this, and this circle I
will define 20. Now I have this element,
I can crate more also. Maybe c another rectangles or something I can
use tisine tools, just crane on these
directions here. I can click on this line
and enter a value like ten. I can create a second
line just here. One more time, I can click on this line and enter
a value of ten. Then I can create another
line just on the directions, and I can enter
directly value of 12. I can come back here. And here. I will cut this part with
stream entity and cut here. Maybe I can cratedor
small rectangle, center rectangle
starting on this area, and crate a small
rectangle on this area. It's okay for that.
I have this sketch, and I want to move this sketch. How to process, if you
select all the sketch, so you create a frame
of selection like this. It's possible to try and
move all the sketch, but it's not working
properly for a simple reason that
here it is fixed. You are just going
to try to scale element and definitely
it's not convenient. It is not what I want to do. I will come back on this area. And I will select my
move entity tools, and entity to move, I will define a selection of all these things
just like this. If I define x y axis, here it's going
to work properly. I can just drag and
move on the x axis a little bit and just validate. If I want to do something more, I can also select
all the element. If I use move it again, all the elements are
already selected from two, and I can select
a starting point. The starting point can be here, and I can drag and
move where I want. If you are, for example, another point with a specific part, you can also drag and move. This is how you can
move your sketches.
24. Stretch sketches: We're going to see how
to stretch entities. To work with this, I will
work on the sketches, select the top plane, and I will craft a sketch. How to work with stretch, let's just craft an element
around this area just here, and I will just
use my line tools. I will craft a first line on these directions,
maybe like this. A second line on this
direction may be here. Here here. I'm not going to enter
specific dimensions, just crate multiple lines, and I will come
back to this area. After to do this work, is the principle to stretch entity. Something that you
can do, for example, I want to move this line,
can take this line, I can drag and move like this, depending of the constraint, we have horizontal constraint,
vertical constraint. Depending on the constraint,
I can pull like this. I can also click on this point, and I can also drag and move. It depends on the
constraint here, we don't have dimension
constraint at these times. L et's just come back here. Something that you
can do, if you want to you can also take
a group like this, but you can use also
the stretch entity. For this, you have the
stre entity features. Entities to stretch. I can just select this
line and form two. In this case if you use F
two, I can sil this point, and I can just tr and move on the directions
just like that. You can just stretch
your element. But in this case, it's not very interesting for a simple reason that I have
only one line selected. So this is why I will
select not only this line. I need to select more, and silic for example, this group of line
just like this. After to slick this
group of line, if I use from two, I click on this point
and as you can see, you can stretch like this, the selected line
on a direction. If you press shift,
you can constraint on the same axis and I can
stretch just like this. Something that you
can do after it you can just stretch on the
position that you want. For example, it can be here. And every time you can
just stretch like this. If you just press a scap, you can validate and
you can stretch here. If for example, I want to stretch this part.
What I will do. I will slick stretch entity
and click on this line, this line, and this one. Now I will use the
three line to stretch. You have F two, but you
can use also X and Y axis. For example, I can
stretch on the x axis, and I will make some
transformation like that. In this case, I want to
focus on the y axis, and I can stretch this group up line just on this direction. This is why it is interesting to use the stretch features. Now let's create something. I will draw a line. If for example, you focus here, and you snap on this area, you create a first line, and you create and line
just on this area. I select the first line and I
define for example 60 pops. Yes, let's define 60. I will select the
second line and I will define 80 just like this. I will drag and move this
line on these directions, and I will define 40. And I will create a nod down
line on these directions, and I will define
on the left 60. Then I will create
the line here. If I want to repeat this
process on the right, I can use my mirror entity, create a frame of selections. Mirror but and click here to repeat the process,
and I can validate. So I have this element, but I have different
type of relation. If I click here, as you can see you can
draw again move this one. For example, just clicking
on the line, it's possible. I didn't enter smart dimension or any dimension constraint. Let's just click on stretch
entity, entity to stretch. I can si this line,
this line in this line, you need to select
multiple line, if you select only the line on the top, going to show you. It's not working properly. If I click only on this line, from two and I can slick x y. As you can see nothing happen because I just
have one line selected. This is the reason for which
I need to silect this line. This line and this
line at least. If I slick x y axis, I can move on the y axis, or I can move on the x
axis, just like this. Some things that I can do also is to complete with more line. It means I can slick this line and I can
select this line. Now if I drag and
move on the y axis, I will obtain something like
this because here we have something with a constraint
and a constraint coincident. If I repeat, I can re my dimension just like
this and I will go 260, or you can use also the front, and you can see
this point and you can dry and move where you want, and I can follow also this axis to obtain maybe this render. If I'm satisfied, can
just press a scap and you can validate your
tools, as you can see. This is the type of thing
that you will be able to do with this tools. D.
25. Rotate sketches: Rotate sketches. We are going to see how
to rotate sketches. For this, I will select
the top plane here, craft a sketch, and we will
see how to rotate sketches. First things to do, let's
just craft a element. For this, I will use
my line tools here, and I will craft first line
from this part to this part. And I will click on this
line, define a line. I will tape 60. After I will craft another element with
another one lines here. I think I forget to tape
the dimension so W tape 20. I will select my line tools. I can draw a line just
around this area. I can tape directly
on the parameter on the left value of 20. And I will go just here, and I will tape 60, and I will go just like
this. It's okay for that. After some thing that I will do, it's to cratosymmetry, so
I will use mirror entity. I will select all this line, mirror or but right plane and I will just validate.
I have this element. Now if I want to rotate my
element, how I can do this. I just have to use one tools. Let's come back to
top view like this, you can use after move
entity copy entities. You need to select
the entities to copy. Be careful because
if you click here, you select only one line. You can select multiple line, or you can just
create a frame of selection to select all
the line at the same time. One more time you
have two options. Form two x y. If you select x y concretely, you can just move like
this here, as you can see. Just like to create a rotation, but in this type of
case, it's move entity. It's not going to
be pretty good. Let's just change
for rotate entity. Yes, I was on copy
entity, rotate entities. In the rotate entities, you need to silic
entity to rotate, this one, and you have the center of rotation
and the number of degras. Here he enters the number of degra but I need to define
the center rotation. The center rotation can
be one of this point. For example, it
can be this point on the corner, like this, rotate point define, and
now if I activate a value. I will be able to rotate
around this point. If I want to rotate 90 degrees, now I can take 90 degrees, and I will be able
to rotate from 90 degrees from this point just like this, as you can see. After you can also
use and dragon move one of the arrow to
turn like this if you want, it is also possible. I just take 90 degrees and I will be able to validate
just like that. One of the problems
depends on you. If for example, I
do this type of work, I'm going to come back. Sometimes it's not
pretty good depending of the relation that you want. For example, if I silic move
entity, silicott entity. Here, you have the relation, and I'm going to
use key relation or it's not going
to work pplyss, why I will activate
key relation center. This point and entity to
rotate all this element. But I keep the relation, and I will take 90 degrees, here, it depends because if
you keep up the relation, you will move like this, but it depends on the relation
that you keep. If you keep the relation,
I will stay here. But if I don't keep the
relation, I will turn like this, but something won't
be pretty good for a simple reason that we have
seen things on this axis. In this type of case, Something that I will do
in this type of case, it's first to move my element. For example, I will
come back here. I will select all the elements. I will move my entity
on the x axis, and I will move on the y
axis maybe just here first. I will increase the little bit to position this here
and just validate. One more time if you move here, as you can see, We are going to lose the
part of the element. If you want to change
that, how you can do this? You need to add some
specific dimensions. I can use my small dimensions. For example, I can
click here, apply 120. Here, 20, here, just
20, just like this. Here I will apply
my value of 60. Here we will apply
my value of 80, here, 60, one more
times, here 20. Here 20. On this area, I think it's pretty good and just validate
my small dimension. I have too much relation. For example, if I click on
this area, you have midpoint, I need to delete, it's not
going to be interesting. The midpoint I can
delete on this area. Here we have coincidence. I will delete and I will
delete the coincidence here. If I click on for example, this line, I have
horizontal and midpoint. I think I can delete
the midpoint also. If I go on this area, this area, we have different
type of parameter, here I deleted this area,
just have horizontal, and here we just have
vertical, horizontal and more. It is definitely not a pretty
good example here because we have too many
types of constraint. Let's make something pretty simple as we come
back to this area and just crat rectangle just
here to see more the basics. If I select this rectangle now, and I use the rotate entity, You can define one more
time the center rotation. This center can be in a
midle, for example, this one. If it is in the midle you can
activate tape 90 degrees. Just here, I can turn
next that as you can. You can also tern
using these features. If I just validate, I can turn 90 degrees, I can click here
and as you can see, you have a rotation
for my rectangles. Things that I can do also, it's to select another
type of point. I can click here, select
all this, rotate entity. If you define your center
rotation, for example, this corner, you can turn
and do something like this. But you can also define your center rotation
in different place. For example, if I define slice
rectangles, I use rotate. Something that I can do, it's to define my center
maybe just here. If I define my center here, and I just turn around, we turn around the
center as you can see. You need to be careful in my first example
because when you have too much dimensions like this and you snap
directly to the center, it's not pretty convenient
to craft some rotation, so we need to be
careful about that. Let's say this rectangle
and just press did it.
26. Copy sketches: Copy entities. We're going to see
how to copy entities. For this, we will select the top planes and
creator sketch. In the sketch, we're going
to see how to copy entities. One of the first things to
do it to cryo rectangles. I will select rectangles, and I can use the
center rectangle, crater rectangle on this area. I will press a skep. Click on this line, directly tape the dimension
for this rectangle, 160, and on this
area, we'll tape 100. 160, yes. In this area, I will tape 100. Now something that I will do
is to create the circles, and I will crate a circle
directly in the center, and I will enter a value here, I just tape a value of 30. For example, I created
this sketch and I want to copy this sketch,
move and copy. What you can do, you can
go on copy options here. You have move entity and
you can find copy entity. When you click on copy entity, you just need to select
the entity to copy first. In this case, I will craft a
frame of selection to select all the rectangles
and also the circles. Now on the lines of my rectangles and my
circles are selected, and you can use x and y. If you use X and Y, you just to you can
use this one and you just dragon move and you can craft a
copy just like this. And if I go on these directions, I can do something like this. You can also work on
the y axis if you need, as you can see, so you can
dry and move the wy axis. If you're just validate here. It's not working
properly because we have just fix constraint, one more times
just on this area, and here you can find
fixed constraint. You have a coincidence constraint.
I can remove this one. If I click on this one, I have also a
coincident constraint. Every time when you
have this type of coincident constraint in the
Mdel, you will be fixed. This is why, also
I want to show you this type of thing because
when you start in the center, you use some of these tools, you can be little
trap like this, trap like this in
the sense where you snap directly in the center. Now if I repeat my process, after to delete the
coincident constraint here, it's going to work properly. I can use my copy entities
and I can selects, create frame of selection
just like this. Let's do this again,
Let's sedict copy NTs. Let's create a frame
of selections. I can use x, if for example, I want to create the
offset of 200 on the x and 200 on the y axis. I can take 200 200,
just like this. Now, the element
is located here. If I just validate, as you
can see the element is copy, and at the same time, we
don't have any problem, we have the first element, and the element
is now copy here. I'm saying interesting
if you click on repeat, you can repeat a lot of
time just like this. If you want to repeat this
process, it's also possible. Let's just click here and just press delete on the keyboard. If I take one more time, a type of example where I crat center rectangles,
just like this. This rector gl, let's select the first line and I tape 200. This rector girls, I
select a tape 400. I can use my center print
arc just on this area. On my Sweet print arc let's select the swat
print arc craton arc on the direction and
180 degrees radius 20, and crate ano arc here, 180 degrees radius 20. You will fill with a
mouse that when you snap directly to crate a perfect
part of the circles. I can click on this line des press delete and click on
this line ds press delete, Crato circles, starting from the center point and
enter a dimensions of 12. We have seen that we
can use symmetry. We can use also some
patterns, and here, if I use just the Copan ****, I can select this circles. And you can use
also the from two. It means if I click on from two. I can use my start
point and I can define the center of my circles. When I go here, it is
another way if you want, for example, to position
your circle here. You have the possibility to
use the mirror features, but you can also
use this feature. You select the from two. You select the center
of your circles, or it can be a corner point, it depends, and I can just
drag and move and snap here. If I just validate,
as you can see, I put this circle
also on this area. So to do the same type of work, you need to understand
that sometimes you won't have only one way. You can have multiple ways
to do the same type of work. After it depends to see
what can be the faster, what can be the most convenient depending of the situation.
27. Master constraints part 1: We are going to see how to work with constraint
with the sketches. For this, I will select the top work plane,
craft a sketch, and to work with
a constraint as I explained the different tools. By default, you will have
different type of constraint. If for example, I select one of these tools and I
decide to craft a line. If I just craft a
line like this, you will be able
to process scap, and when you click on the line, you will go on the line
properties on the left, and here you can find
existing relation. By default on this line, I don't have anything specific. If I try to second line. Here, just on this area, I don't have also
anything specific. Something that you can do
when you click on element. Automatically, the software will propose to you
different relations, so it means different
constraint. In this case of this line, I can apply a rezonal
or vertical or fix. If I want to put
this line vertical, I can click on vertical, and I will come like this, and now you can see the
existing relation vertical. If I select this line, and I define horizontal, now, I have the constraint
horizontal. What does it mean? It means that if I click
on my line now and I dragon move or a
Dragon move this print, my line will stay
perfectly vertical, and this one will stay perfectly horizontal
as you can see. Something that you need
to understand also when you click on TT here? You will have also the
different constraint that you can use directly. I can find again
horizontal or again vertical or again Mx
fix on this area. This is the first
thing to understand. If I craft another element, it can be center rectangles, and I can create a center
rectangles just like this. Let's at the same time,
create a ca curs, can use my CAC tools and just create a ca
cur on this area. I will use also
my polygon tools. Let's work with eight
side and just create a polygon on this
area, just like this. After to do this work, if I select one line
of my rectangles. Here, I didn't selected all
the rectangle only one line. You can see the existing
relation, it is sontal. If I select this line, you can see the existing
relation vertical. If I click here, I can see the existing relation
horizontal and here vertical. One more time, if I click
on one of this line, I can select the constraint that I want on this area also. This is a construction line, and this one is a
construction line, and we have the existing
relation coincident. You can find your constraint
directly on your element. For example, this one is
the horizontal constraint. This, this one is a
vertical constraint, this one is horizontal, and this one is
the vertical also. If I click on one of this
line here on my polygons, you can see existing relation,
tangent and patterns. If I click on this
one, only patterns. If I click here patterns, and if I click here pattern, but if I click on the first one, I will have tangent and patterns because this is the reference. If I click on this circle, I don't have existing relation, I can only apply fix. Why it is useful to apply fix, if you apply the
fixed constraint, concretely, you can silican it. It's not possible to move, it's not possible to do
anything because you scale. Now, how you can delete
one of this constraint. To delete one of
this constraint, for example, I have
this rectangle. I click on this line.
You have two options. First, you can
click on the line. Click on the
existing constraint, and you can press delete on your keyboard and you can
remove the constraint. I can go here, select. Second way, it is to click directly on the constraint.
Here I have vertical. You can click here
and press delete, and you can also delete
the constraint directly. If I click on my line, you can see how we don't
have this constraint. I have this line vertical. I can also click
on the constraint directly, press delete. And I have this constraint
and I can press delete, but I have also
constraint in the midle. Here first, as you can see, I don't have the constraint, only the coincident
constraint in the medle. If I just dragon move like this, it's possible to
make some change, but I can also remove, for example, this line
or remove this line. I also coincident
constraint in the medal. Now I don't have any
constraint on my rectangles, and it means I have the freedom to drag and move
the different print or drag and move the different
segment at my convenience. It is same for this. If
I click on this line, I have pattern and tangent. If I define to remove tangent and to remove
patterns here, as you can see now, you can
just drag and move like this. You can take any element, and you can make some
transformation at your convenience. After I'm going to show
you that you can add different type of relation
when you silect two and tt. This is something
important to know. How to do this. I'm going to say this two element
and press delete. I will silic my line tools
and Zoom little be just here. For example, cut the first
line on these directions. Voluntarily, I don't want
to add any constraint to start and let's just make
something like this. Automatically, I
just have here on this line, horizontal
constraint. Here on this line, I have a parallel constraint
but I don't want, so I will press delete, and I just have this element. Now if I want to structure my
element with a constraint. I can remove also this one. I can, for example, click on this line and
activate horizontal. I can click on this
line, activate Vertical. I can click on this line,
activate horizontal. Click on this one,
activate Vertical. Click on this one,
activate horizontal, and click on this one
activate vertical. Now, if I just dragon move, I will keep this constraint horizontal and vertical
as you can see. You have other type of
constraints that you can use. If for example, I create
two lines one here, and I create second
lines on this direction. What happened if I
decide to sell this 20? I can select this one, and I can pre shift and
select this one. Because we have two lines in the existing relation
add relation, you have so much more option now because you have
selected two entity. I'm going to show you
you sal this one, shift, salg this one, and you can also have access to more options directly here, but I think it's better
to work in these panels. What I can use, I can use,
for example, parallel. If I use parallel, my two lines will stay perfectly parallel.
But I can do more. I can also have the same size, so I can select the
two line just here. If I select the two line, what I will be able to use, I can use also equal. If I use equal, Automatically, I will have also the same size, so my two lines will keep exactly the same size
at the same time. It means if I select this line and I change the size just here, I define 120, the order
line will have also 120. You can also put two
lines collinear. For example, you have
a first line here. For example, you have
a second line here. I want these two
lines collinear. I set the first one
chip the second one, and what I will be able to do, I can use coolnar,
just like this. Thanks to that, this
two line will stay perfectly in the same
axis as you can see. We can do this type of
things with a lot of things. Even if you crate a
paraloogram, for example, you crate a parloo
gram, just like this. After you want to
add more constraint, you can select two lines. For example, I can
select these two lines, and you can use a perpendicular
constraint if you need. I will turn this
render just like this. Can move on this area,
move on this area. Now because I have one
perpendicular constraint and I have all
parallel constraint, I will turn this
render as you can see. I can also click here, click here, and apply
again perpendicular. But because it is a paralogram, we have because it
is a paryllogram. We have all already multiple
parallel constraint. This is the reason for which, if I click here and click here. If you even if you don't
use perpendicular, you have also the parallel
constraint on each line, and now we have also
perpendicular constraint. Don't forget that you have
a lot of constraint by default when you
crate the element, but in some case can be
interesting to use more.
28. Master constraints part 2: We're going to continue
with a constraint. Let's select one more time the top work plane Crato sketch. As explained before, we can use different type of
constraint every time when we add an element, sometimes we can have
automatic constraint. What other type of
constraint you can use also? Let's take the example
of the circles. I'm going to craft a
first circle maybe around this area just like this. I'm going to craft another
circle maybe a this area. If I want this two circle be
you select the two circle. If I want this two
circle be concentric. You can select this 21, and you have the option. You have also corradal,
but corradial, it's going to be exactly on
the same way just like this. It's not very interesting.
I'm going to use. I'm going to use collinear. Ccentric. I will select this first one and
the second one, and I have more options here, and what I will be able to do, I will be able to
use concentric. It means my two circle
will have the same center. Now if I move one
of the circles, Here, with the center, the other one will change. After I can change the size, it is definitely not a problem, but we will keep
the same position. If I slick this, circle outside, I change the position
on the x axis. Let's take 120, and here 100. Automatically, the second circle will follow as you can see. Another type of constraints
that you can use, also, which can be interesting. Can be the tangent constraint. You have, for example, a
circle just like this, and you create a line just here, and you want this line
tangent to the circle. You select the circle, shift, you select the line, and what you will be able to do, you will be able to apply here. Tangent. Thanks to that, the circle will stay
directly on the curves, and you can drag
and move the line, the circle will follow
as you can see. We have seen all the
important constraints that you will be able to use. Let's make just small exercise, for example, and I will
go on these directions. Something that I will
do. I don't want to use the line tools and just
create a line here, and we can have automatic
constraints here. This line, I can
click on this line and I can define a parameter. It will be 60. I will create another line here, go on the right, and click on this line, and I will define also a
value of 60 just like this. Now what I will be able to do, I can create a circles, and the circles will
go these directions, and I will snap here and
create a second circles. The first circles, I
will change The value, let's just apply a value of 20, and the second circle, I will change the value
for, for example, 30. T settle too much, Let's click on this one, and
let's just change for 28. Now if I craft two lines, one lines just here, and if I craft a second
lines maybe just like this, I want to have this two line coincidence with the two circle. One of how I can do this. He to understand when you
click on this circles here, or if you click on this one, you don't have an
existing relation. But if I click on this line, shift, click on this circles. I can add tangent. You also equal curve lave, something a little
bit specific to increase the curve
depending of the line here. But we don't use too much. What I can use I
can use tangent. One of the problem is sometimes the circle will be able
to move as you can see. This is why before to do this, before to do this because it is the same you can
also click on this one, click on this one, and
do the same type of way. This is why we can use also the fixed constraint
extremely useful. You click on the circle
and you can activate fix. Click on this circle and
you can activate fix also. Now it's impossible to move this circle or
move this circle. Even if when I will dragon
move the line after, the circle won't move and
this is exactly what I want. Because if you don't do this
when you will move the line, the circle will move also. I can click on the circle, click on this line
and activate tangent. Click on this circle, click
on this line and oops, Yes, this Click first, click on this circle, click on this line. Tangent. Then click
on this circle, click on this line, tangent, and then click on this circle, click on this line and tangent because here you can drag
and move as you can see, click on this circle, click
on this line and tengent. So no what I will be able to do. To adjust my line. For example, you can
stay directly on the axis because we have
the tangent constraint. So that I will do it to snap in the midle
I have this guide. And here it is same.
I stay on the axis, and I can snap just here. And here it is same, I can
stay on the axis and just snap in the midl if I
have my smart guide. I think yes, just like this. On this right sm, I can do yes, axis. Perfect. I need to
check something, but apparently it's not
exactly in the midle Something that I will
do, when I click here, I have coincident
constraint, I will remove. While I click here,
coincident constraint by default, I will remove. Now I can move again my line. When you snap directly
to intersection point, automatically, you will have
a coincident constraint. Something that I would
like to do is to increase little bit
to be in the center. Now it's better and
increase little bit to be in the center may be here. Now it's better. And that's it. As you can see, if you click on this point,
we'll have order. Here we don't have coincident, but it's a little
strange because sometimes we have directly
the coincident contract, but it's going to be okay
for that. Now what I can do. I can clean a little bit my
sketch with the trim entity, and I can remove one of this
part or one of this part. If it's not working
properly like here, it's for a simple reason
the point is not snapping. Here if I check, as you can see, the point is not snapping
on this direction. And here if I go
in this direction, the point is not sapping also. I need to try to do something
again and really snap. I think now it's not
working properly. Let's subtle out. I'm
going to try again. I think I have a
little offset with my circle, when it's like this. The best things to do it to remove the two lines like that. Remove your two lines and you try to repeat the processes
definitely better. Because if you don't do this, it will be very difficult to
change really your sketch. I can advise you to redo again
and you select this line, shift the circle and you
can activate tangent. I can select this circle
and this line tangent. Then this circle and this line, and we can apply tangent, and here now as you can
drag and move here. You can select this circle and this line and one
more time tangent. And if I zoom a little bit, you can dragon move
stay on this axis. Like here, you can dragon
move stay on this axis, on this area, you can dragon
move and stay on this axis. And here, tron move
and stay on this axis, and know it's working properly. If I use my trim tool, now it's going to work
and I can rise here, rise here, rise here, and rise here, and I can
up turn this render, as you can see, if you want to create two circle just here, for example, an
der one just here, it's possible you can define
then the size that you want. This is how to work with
the constraint system.
29. Master dimensions part 1: Add dimensions. For this, let's see how to add
dimensions in the sketches. Something that I'm
going to do is to directly select
the top workplan, and just create a sketch. I can select this
workpla, create a sketch. After to do this type of work, let's see how to add dimensions. The dimension is
like a constraint. It's not only to
add a dimension, it's just to add a constraint. If I select my line
tools here, for example, and I go to snap to
this point just here. I can add a line here, add line here, add the line
here. Let's just continue. I didn't use the
grid in this type of case just to show
you the dimensions, and I can come back on this
area and on this area. If I do something like this. You can just enter
dimension on this area. For example, I can
just select this line, and I can put a dimension
just here, like 50. I can select this line, I can put a dimensions
like for example, 60, just like this. But if you put dimensions here, all the order element will move, as you can see for
a simple reason that it's not a constraint, even if here I can come
back and I can change again my dimension because
it is not a constraint. If I want to have
my element fixed, you need to add dimensions. It is like a constraint. For this, you can use the
dimension tools here. You have different
type of dimension tools that we can use. But something that we
will use the most, I'm going to show you something that we will use the most. It is something like
smart dimensions, horizontal vertical dimensions. If you use a smart
dimension, automatically, he will recognize the
type of features. For example, if I
click on this line, I can enter a dimension. Now I can make, for example, 60.
What does it mean? It means that now if
I take this point, As you can see, it's not
possible to drag and move this point
because I use 60. And now in the
existing correlation, we can find distance. When you add a dimension, it is a constraint. So you can for example,
click on element, I can click here,
and you will have on this point the
constraint dimension. I can also come back, click on my Smart
Dimension tools. Click on this line, and
I can enter a value. Step sample 50. I can click on this line, and I can enter a value. Let's tepample 24. I can click on this one. Let's tep for example 40. I can click on this one
and I can apply maybe 12. I can yes, click on this one
and I will apply maybe 20. Then I can click on this one, and here you have Mc
dimension driver. While you are Mc
dimension driver because you have here 24, and here you have 12. Here you have allady 60. It means Automatically
you will have 24. Even if you put the dimension or you
won't put the dimension, it will state fixed with 24. This is why they say
make dimension driver. You can validate. It's okay. It's definitely not a problem. Now, what's happened?
If I take a point and I want to move,
nothing will move. As you can see.
Nothing will move for a simple reason if
I press a scap, to come back with maybe
yes my section tools. Nothing will move for
the simple reason that you apply
dimension constraint. On each line, you have
a dimension constraint, and this is why it's not
possible to move anything. And you can click on
the different point, you can find distance. You can click on a
point, you can find distance in the
existing relation. This is why it's not
possible to move. If for example, I want
to remove a dimension. I remove for example
this one and I select. I remove this dimension. As you can see, I can
just only move like this, because I remove this dimension, but all the dimension
will stay the same. But because I remove
this dimension, I can only move like that, and I can click
again on this one, smart dimensions,
go on this area, and I can for example
tape again 50. If I wanted to have all
these elements symmetric, I can just use
mirror, mirror ab, I can select all the features, mirror abut this
axis and validate. This is how to work. Now, if I just come back to my top view, I will delete all the elements. Other interes to work with this. I can select the
rectangle tools. I will go here and I will
define center rectangles. I think I have again
maybe dimensions here. It's going to be remove
it just its number. I will say the center rectangles and crato center
rectangle like this. First, I can use specific dimension to
these center rectangles. I can even remove this construction line and remove this construction
line, it's okay. I will select my smart dimension if I want to have this fix, and I can apply a
value like 200. I will click here and
I will apply 160. Another interest of
the smart dimension is to have a
interesting position. For example, if I
click on the circles, and I define the circles here. I want the circle will
be in specific location, or I can create
another one here. A little bit smaller.
First, I can click on this circle and
activate a value of 16, and I can slick this circle
and activate a value of 12. I will create also
another rectangle just here, center rectangles. I can drag and move this
rectangle, put two dimensions. One more time, I can click here. And, it's not a constraint. I just apply your dimensions, as you can see, I can apply 24. On this area, I can
apply maybe 60. So if I want to
position the circle, exactly where I want with
the distance from the line. I can use my small
dimensions and I can select the center
point of the circle, this line, and you
can dragon move, and you can enter a dimension. For example, I would
like a distance of 28, so I can take 28. If I want to do this on
the order direction, I select First, you press a scap, just one, you select the point, you select this one and you
can define a distance. Sometimes it's not very
convenient you to press a scap multiple times and
take again the tools. Click on this point,
click on this line, and you can draw and move
the distance that you want from my vertical line
to the center of the circle. Here in this case,
maybe I would like 32 and I position my circle. Now if I press a scap and
I want to move the circle, I will move the entity for a simple reason that the circle
will keep this distance. That is something
important to understand. Here I can do the same thing. I can press scap, use
my smart dimensions, center line, and I can enter
the distance that I want, like for example 30, can process scap,
smart dimensions, center this line, and I can enter the value that I
want, like for example for. But it works for everything. For example, I have
this rectangle, I want to put a
distance to this line. How to do this. I press a scap, I slate my smart dimension.
I click on this line. Click on this line. J here, as you can see, it's not working
properly, so it's better to use 0.2 point. You select this point, you select this
line or 0.2 line. Let's do this again.
Small dimensions. And click here. Click here and yes. Now
it's going to work, and you can enter the
distance that you want. If for example, I want
40, I can put 40. One of the problem is the rectangle is little
moving in this case. What to change this process. You can for example,
click on one of these elements like this
line and you can use fix, this line and you can
use fix this line fix, and this line maybe fix. I know what will
happen if I repeat the process here and I
apply a value of 40. As you can see it will be the rectangle who
is going to move, and I can place my rectangle just with a specific
distance from this. The most important
thing is to understand that to add a dimension
is like a constraint. Now, what happened if you
click on the dimensions. You can find some
information just here, what will be the sketches, and you can change
also a little value, so it means your dimension, you will be able to
change the position, you have also the unit
document and more abs. For example here, you can use basics, or you can use none, but you have
different options to for example fit the
dimension if you need. If you take a glance
about the parameter here, we have the DD document unit. When you go to the
edit document unit, you can find dimensions, and here is by default,
the form family. By default, we have
the dimensions located on the top but if
you want to change that, you have the possibility to silic for example
bottom, right or left. You have also the possibility to change the precision here. I just validate just here
as you can see we change and we make some change about
the dimension position. If I just go in this area, can silect again this area
and edit the document unit. L et's come back to the
dimension features. Here, I have drill
dimension display. It is not what I want to do. One of the problem is, if I go an edit
document units here. I select my dimensions
and I use buttom now. One of the problem it will
be for the next dimensions. If for example, I press a scap, I remove these dimensions or
maybe I can remove this one, and I select my smart
dimension tools. Can click here. I
can go in this area. Now you can see the location on the dimensions is on the
bottom, as you can see. But you need to to
change that before, because if you don't
change that before, it's not going to work out
what you have already. Let's just come back
and dimension features, and I will come back on the
top here just like this. You can also change the
size of the how also. But you need to understand that this is also useful
when you will work to introduce your
work on pages and here just to enter
dimension for sketches.
30. Master dimensions part 2: We're going to continue
with the dimensions. Let's select the top work
plane and crato sketch. Let's continue with
the other type of dimensions that you can use. For this, let's just
create an element. I will use my line tools here and something that I will
do it to snap to this part, and I will go on these
directions just on this area. After that, I will create an oder line just here
on these directions, and I will press
a skep every time click to select an
oder line just here. Yes, maybe I can create
another one on this area. Is a scape, and I will use my line tool to create
another one also here. After to do this work, I will enter dimensions. You have not only
the smart dimension. You can use something like for example, horizontal or vertical. If on horizontal, you just
select a horizontal line, but horizontal line
like this one. I can try to put for example a distance of 110,
just like this. But if you douse
horizontal here, it's not going to work
properly because it's not horizontal. L et's change. So if you click
horizontal and select a line is not horizontal,
it's not going to work. Let's select vertical, and
I will click on this area, and I will change and I
will take forample ten. I will click on this one, Vertical, and I will
define a value of 40. I will click on then this one. Here I need the horizontal. But you can use also
the smart dimensions. It's going to work very fast, and I can change that
for 70 like this. I will click on this one and I just want 30 because
here I have 40, th, and ten, so we'll be
in the same distance. Now what I will be able to
do it is to create a arc. I will use my arc tool three point arc and
Cylic point, this point, and when I arrive
to 180 degrees, I use 20, I can use
the left click. Now we have the
center point here, and I will create another
circle on this area. You can also use for example
when you click here. You can use also the
smart dimensions if you want to apply
something to a circle, so I can click on the circle, and I can also
apply a dimensions. Let's tape 24. You can also apply this
on the arc if you need, so you can click on this arc, smart dimension on this arc, and you can also apply a value. But it will be driven also. That's it. We apply
many dimensions. What does it mean? It means that now everything will be fixed. If I want to move,
I can click on element with my selection
tool, try to dragon move. I just have something perfectly fixed from from my conception. I can even create a felt, it means I can
sect my felt tool, sketch felt, and
I can click here, I will decrease the value. Let's step four, I will sick
this line and this line. It's not working properly. Let's click on this
one and this one. So Let's do this again. Yes, just like this, and I will change with a
value maybe of ten, and I will just validate. I will sect one more
time, my filet tools, sketch felt, and I will go in
this area, slick this one, and this one, and I will
apply a value of hops, It's not working
properly one more time. Let's just click here. Si this one and this one. Sometimes it depends the
direction when you choose. If you're slick here and here, it's not going to work properly because the value is too high. I'm going to change for four. After to change for four, if now I click here
and I click here, now it's going to work because the value we were
too high before. And I can just validate
like this for millimeter. That's it, we have
created, for example, this sketch with
multiple dimensions. After you have more options, we're not going to
see that to merge, but you can also ordinate
your dimensions. For example, clic, this
view silic for example, one of the side
view that we have. We are on the top view here. And you have more
type of dimensions. For example, you have
some baseline dimension or shan dimension. You can use this to create
something as a baseline, and you can silic for example, multiple line and you can use also to make anger
just like that. If you just continue, you can also use horizontal
ordinate dimension, just when you have, for example multiple elements, and when you have
multiple elements, you will be able to
silic multiple segment. Don't forget also that when
you use a smart dimension, if you select a first
line, a second line, you can also apply your
angles just like this. If I use my smart
dimension again, I select something like
this line and this line, and you can also apply some
angles as you can see. But here it's going to be
driven because I have already horizontal dimensions and horizontal constraint
and vertical constraint. If you want to
delete a dimension, just click on this and you just need to press delete
on the dimension. You can also edit
after you double click and you can
change the dimension depending on the other one
because every time it is a relation of constraint
between different dimensions.
31. Master linear patterns with sketches: We're going to see how to
work with linear patterns. To do this type of works, let's select the top
plane and craft sketch. Where to find this features? We can find this feature here. It is the linear
sketch patterns. We can also work with circular, so we'll see that after. First, let's focus on
linear sketch patterns. I can craft any element, and I will be able to
repeat this element. First things to do,
let's select rectangles. I can craft rectangles, can be center rectangles and craft small center
rectangles around this area. I will click on this line
and define a dimensions. Let's tap 60. On this area, I will tap 40. Now, I would like to
repeat this rectangle. I can Zoom litter
out, and you can use the linear sketch patterns. For example, I can click
here, linear sketch patterns, and First things to
understand is to choose the direction that you want and to select the entity
that you want also. B here inside the entity, I have a line selected
is not pretty good. If I select everything, I can use linear. If for example,
you have one line, I have this line and I select
the linear sketch pattern, the line will appears here. And let's select this line because it's not possible to silic all the
rectangle in one time, so silect the different
lines of the rectangles. Now you have offset on the
x axis of 10 millimeters. This is the yellow part. Something that you can do
is to define first a value from the center of this rectangle to the
center of this rectangle. The space value, this is the X spacing is from the center of your element
to the other center. We have two big square, 40 millimeter each, and this is why we
arrive on this area. And here this is the
number that you want. So Let's them out. You can select the space and
you can select the number. I can increase also the space. Let's focus 160. I can enter the dimensions. Let's put eight repetition
just like this. Here you can even enter a
number of degras if you need. We don't use this too much, but you can enter a
number of degras. So we can work on
only one direction. But if you want to work on a second direction,
it's also possible. And here you have the axis, and you can work with the count, and you can work also
on the y direction. Here you enter the
number that you want. Let's put eight also, and one more time, the
space, just like this. If I do this type of
work, I can decrease, and I can just validate and we have created this
type of repetition. Definitely extreme something
extremely useful to do. Going to show you another
example, crater rectangle, let's select car
rectangles here, and I will craton object. After we'll use the
different features. Concretely, we'll do this type of work on the sketches and you will see what we'll use
extrusion while it is useful. But here, I just want
to focus first on all the sketches parameter to perfectly master the different
features on sketches. So I'll create a
first rectangle. I will select this line
and I will put 200. Maybe it's not enough,
lets change for 240. I will click on this line and
I will apply a value of 30. Now I will use directly my
Sweet print clic this point. This point go in this direction, and you need to arrive to perfectly 180
degrees radius 15. I can do the same
type of thing here, this point, this
point, and here. You don't need to use
symmetry when it's petifi. When you can do this very fast, don't need to use symmetry. Don't need to create a line here and to create the symmetry. The symmetry is useful, the near it is useful
if you can urn time. If you don't urn time, just make something like
this fast, it is okay. Let's click here and click here, and I will create a
circle just on this area. The circle, I will click here. For example, I will
apply a value of eight. Now what's happened if I
want to repeat this circles? I can use my linear
sketch patterns. I can click here, entity
to pattern the circles, and I will focus on the x axis. I will enter a
dimension and a number. First, you have also
dimension ping. It's a little bit different, but you can also use this. Something that I will do. It's to focus on
a number of cot, I would like for example eight, and I will change the spacing
to try to arrive at here, I'm not going to
write perfectly. I need to enter nine. If I enter nine, I
will be perfect, and I can do this type of
work. Now it is perfect. I will be able to ext this part and I will be a
very nice render, as you can see, just like this. This is how to craft
this type of entity. Another type of things
that you can do. If I silect my top just
here, can silic top. Can silic all this element. Something that you
can do if you want to craft something like crede. You can silect a ton girl and just craft a center
rectangle just here. After to craft the
center ret girls, you can click on this line and you can enter a
value. Let's tep 200. After I will go on
this line just here, and I will tape an order
value let just tap 200. I will click here to delete
because after when I will repeat that we have
too many things. I will create an order. I will create another
rectangles center rectangle from the center here and
just enter two values. I can press asap,
click on this line, and here we can tape 20, and I can click on this
line, just tape 12. This is our base, you can select this constraint in
the medal delete. This constraint is the medal and press delete
on the keyboard. I want to create something
like cree. How to do this. I will click on my linear
patterns, and first, I will silect entity
two patterns, and I will select
this line, this line, this line, and this line. I need to o. X one. First, I will focus on the
x axis and I will craft, for example four repetition, and I will enter a distance. T four is not pretty good.
Let's tep just three. And I will change my distance for step 38, and just like this. Now I want to go
another axis yx. Second click on y axis, enter a number of repetition
at this direction. Step. For example,
maybe six, like this. I will define spacing also. Just step 26. I think it's
pretty good like that. One of the problem is
it's not possible to work here or to work
here at this tp. But some things that you can do. It is to just validate this one, and after to complete
with the mirror entities. I can click on mirror.
Entity to mirror, you just crit a frame of selection on this
element, just like this, or you can create a
frame of selection here, but you will select
this line in this line. I can advise you in
this case to just craft a frame hoops to just
craft a frame inside. Let's click on mirror entity, crit a frame, just inside. Ops, I have this
line again selected. Let's process, de
select everything. Let's select mirror entity. Select entity to
mirror this one. And Miro bat this one. I think it's pretty good, but maybe maybe I can
do something better. Here is the front
plane. I will delete. I can use this one,
yes, it is better. I will use this
one and validate. Now we'll use mirror entity and crate frame of
selection of this part, mirror or bt, and
select this line. Perfect. You can do
this type of patterns. You have perfectly
equal distance between the different element. This is how to use the
linear patterns in sketches.
32. Master circular patterns with sketches: We're going to see
how to work with circular patterns on sketches. For this, let's lick the top
plane and create sketch. On this sketch, we can
create circular patterns, and you can find the circular
pattern sketch here. We've seen how to focus on
the linear sketch pattern. Let's focus on the
circular sketch patterns. Why it is useful, I'm going
to show you something first. It is to create a circles, and I will place my circles
maybe around this area here. I will create a circle,
just like this. I will define value. Maybe I can tape just ten. After that, I can drag and
move a little bit my circle on this axis just here.
Let's Zoom little out. What is the principle of the circular patterns?
You can click here. Circular sketch patterns, and for things to understand
it is entity two patterns. I can click here and
syllx this line. And after it slate this circle, and after to do this work, as you can see, we can
turn around like this. We need to select
the reference point. The reference point
where you will turn around will be by
default at zero, zero. This is why on the x axis, y axis, we have zero, and this is the center
point as you can see. But you can change
this center point. Here, if you want to
define another point, it is possible, but
I don't have here. And by the foot, I want to stay at zero, zero, but you can do
something different. If I take 20, I will go
here if I tape 2020, I will be in this direction. It is not what I want
to do in this case, I want to have zero, and
I want to have zero. After that, you can select your number
of count just here. Let's see if for example eight, and you define the number
of degrees just here. If you don't want 360
degrees, you can decrease. If you only want to focus
on maybe 200 degrees, you can just take 200
degrees as you can see, and you can find the
direction just here. Let's come back to 260 degrees. After that, you have
to equal spacing, this is what we use the most, but you can also focus on a
dimension angular spacing. Here we have for example, a space of 45. If you equal spacing, you define for example a
complete turn and automatically, the circle will be
equally displayed. But if you click dimension
angular spacing, if I have eight instances, eight instances, it
will be 45 degrees. But if I change for 20, as you can see, it will be
only on these directions. So count on this area, if I want 28, I can apply 28 and more. Something that I will do is
to come back to equal spacing and just step two red 60 das. If for example, a valid date, I can create this
type of things. So let's see a concrete example where it can be
extremely useful. If I keep my base in the center, I can create a first
circle just like this. Here. This circle, I can press
a scap. Click on this one. Yes, I can define a
radius like maybe 101st. I can define a save on circle. I can click on my circle tool, se to save on circle,
just like this. I can take directly my
radius here like 140. Something that I
will do it is to create a small
circle on this area. I'll click on my circle
tools one more time, and I will create a
small circle here. If you don't find the
center on this area, you can create a line and
you snap here to here. After that, you can find your
center and you can click on your circle tool a snap to the center to create
a small circle. This circle I will put
a value of 12 here. I can press a scap, click on the line and delete.
I don't need anymore. I want to repeat
this circle around. How I can do this, I can
use the circular patterns. One more time I can
click on this area. Change for circular,
select first entity to patterns my circles. After the point by
default will be at zero and zero on Xn yx,
this is what I want. I will make a complete
turn of 260 degrees. This is also what I want. I will just change
the number just here. And I will increase
with, for example, 12 instances, and I will just
validate and automatically, you can create this render. If after you create
to extrusion, it will be pretty good. You can directly
create this type of things just using the sketch. Let's see just a
last example if you center is not located here because it is important
also to understand that. We'll come back on my
tb Zoom little out, and just press delete on my keyboard for
all this element. For example, you
create something like rectangles. It can be Yes, I crate a center
rectangles here first. I have my dimensions
on the left, so I can press a
scale generally, I prefer to click here and tape, for example 200 on this area. Just on this area will tape 60. I will crate a circle, I will use my circle tools, and I'll crate a circle also on this area,
just like this. Here. I will enter a
dimension like 68, and I will create a
second circle one more times this area, just like this. I will enter a dimension
of 38, for example. Then I will use my trim tools to trim for example this part. This part, this
part, I will trim also this different
element here I don't want. Also, this part, I have my center here,
can trim this part. This part, this part, this part and this part.
I have this element. Something that I would
like to do is to create one more time a small
circle just on this area. I can use my line tool, snap to this point to this point to define
the center precess, and with my circle, you can just create
a circle here. You will define the dimension
of this circle step eight, and then I can validate this. Click on the line and press
delete on the keyboard. I want now to repeat
this circle around, but around this center point. I need to change the
center point now. Let's select first
circular sketch patterns, entity to pattern the circles. As you can see, it's not pretty good because
the center is here. This is why I can click on 0.1, press delete on the keyboard
to delete this one. And I will click here and I will define this point
center of the circle. Left click. Now
it's pretty good. I have my new center located at 100 millimeter on the x axis
and zero on the y axis. Depending on what I want to do, one more time I
want, for example, 260 degrees, and I will
increase the number. Let's apply maybe just
apply eight just like this. Or I can apply more depending
but what I want to do. But yes, in my case, I just want to apply eight
and just validate like this. If for example, I don't want
this one, I can click here, and I can press delete only for this one and
obtain this render, but if I don't want this one, or don't want this one, I can
also delete as you can see. This is how you can work
with this type of features. Here one more time if you extra, you can extrade all
the element just here, and you have directly holes in the position of the circles. It is definitely a
very interesting features that you can use. As I explained before, you can focus on
linear sketch pattern, circular sketch patterns. One more time, you can
use this in the features. It means you can
in the features, have the possibility to create linear patterns and create linear patterns and
create circular patterns. But you can work on this
also directly on sketches. After it depends
what it is the best, sometimes it's better to
use directly on features, sometimes it's better to
use directly on the sketch. And I think if you can do a lot of things directly
from the sketch, it can be pretty better. You can arn times. Here definitely,
you can use this features linear sketch pattern and circular sketch pattern, is definitely pretty cod. Let's just click here
and I'm going to remove this sketch
here and press did it.
33. Create extrusions: Rat extrusion. We are going to see
different features and the features that we use a lot will be the
extrude features. One of the first things to
do it is to select a plane, I will select the top work
plane and create a sketch. Let's first is the basic of
the extrusion and we will just create a rectangle
center rectangles. Start a sanctor rectangles here. After to do this
work, I can click on this line, define a dimension. It can be 140, and I can click on
this line and enter another dimension like 100. After to do this work, I can exit my sketch. We have this element and I want to extrude this rectangle. To extrude this rectangle, you select the sketch
concern and you use the features in the features
here, extrude both base. Thanks to that, you
have from what, and by de food the most of
the time you will use what, you will use just the sketch
that you have selected. After that, you have
this arrow here, so you can pull the arrow
to define an extrusion on a direction or another
direction, just like that. Something that you can
do, it's here you can invert your direction with
the direction number one, and you have different
type of options. What option you have concretely. Sometimes you have up to vertex, so it means if for example, you have another
things on the top, you can use up to
vertex up to surface, but them are up to a body. This will concern if you
have another element, for example, on the area. In this case, I
can use just bled. And here you can craft your extrusion with
a specific value, or you can use also meat
plane just like that. In this case, you will be, you will have the same size
on the top and on the bottom, just like this.
Let's do this again. You sick the sketch extrude.
Here you use blind. If for example, I want to
craft an extrusion with 20, I can just te 20 and I
just validate, like this. If Now, if I want, for example, to
create an extrusion and to craft something
on another work plane. I can use for example the
front plane to make something different, click on
the front plane, create a sketch because I'm
going to show you something and I will create one
more time rectangles. Let's click first,
not a rectangle. I will use the midpoint tools, and I will snap directly here, and we can craft a line just on these directions and
another line here. And I can create another one maybe here and another
one just here. If I select this line, I can activate vertical. Now as you can see, you
can drag and move here, you can drag and move here. Let's select two dimensions. I will zoom a little bit. On this area, will select a dimension of 12
just like this. But I need to snap my
center point here. After to snap the center point, I will enter a dimension of 12. Perfect. On this one, I will enter a
dimension maybe of 50. It's okay for that, I
crated this element exit. I want to craft an exclusion. I select my sketch number
two extrude, just like this. You can focus on two direction. It means this is a
direction number one and you can activate
a second direction. If you activate a
second direction, you can for example, select
the value for the first, it can be ten, and the value
for the second direction, it can be for example 30. In this case, you can
extrude with two direction. You can also use
the arrow and you can work on two directions
as you can see. You have also the possibility
to chances for mid plane, and in this case,
you will have the same sits in the two sides. If for example, you increase, you will be symmetric
here and symmetric here. In my case, what I will use? I will use 50 for I want
to perfectly match 50, p not 5,100 to perfectly match, and I can validate and I
will turn this render. Something that we're going to do is to remove this both trade. Remove. Yes, remove yes, also, and I will remove the sketch each time you
select and you press delete. You can also create things
with holes directly. It means you sing the top or
plane you create a sketch. On your sketch, some
things that you can do, I will select center rectangles, create center
rectangles like this. This time, I will use
my smart dimensions. We'll understand why after, and I will trad
something with 160. Here on this area, I
will tape just 100. I will add a circle just here, create a small circle. I will enter a dimension for the circle of ten,
just like this. With a press scape, my smart dimension as I explained before you
click on this point, click on this line and
you find a distance. Let's supply maybe 16. Think 16 is maybe not
enough. I can put 20. And let's click on this
line and this point, and I can define also 20 here. Now I define my first circle. I can repeat this
circle on each side. For this, I can
use mirror entity. I can say mirror entity, entity to mirror this circle, mirror but this work plane.
I can just validate. Mirror entity, this circles, mirror bat, this work plane. Mr entity, this circles, mirror, mirror bat,
this work plane, and I can validate. I will be able to
extrade this part. For example, I can
click on exit, and even if I have
directly halls, here, you can extrade the part and automatically you
will create ls. If I si my sketch number three, trade, We'll obtain this render. Here one more time
we'll use a meat plane, but I can come back to
plant just like this, just on on one directions. I can, for example, reduce and just define the value that I want.
You have also an option. It is a sine features
that you can use. Concretely, when you
use the sine features, you can just create
something like this. It's a little bit more specific. I'm going to show
you just after with a rectangle because because
here it's not a good example. So I can just use this. Create an extrusion maybe with, let's just change the
value just for like that. I will just validate and I created this element
as you can see. This is why it's
useful in the sketches directly if you have,
for example, circle, you can do this type of circle
after on an oder sketch, but you can do directly
in the first sketch. The last thing that I
wanted to show you also, it is going to click
on bus extrude, delete on the keyboard. Yes, and click on sketch, delete on the keyboard. Yes. Something that
you can do also. I can select the top
plane, crate sketch again. Click here, crate sketch. If you use the same feature, I silect to center rectangles one more times, just like this. I silic my first line and
I put 161 more times, and I silic this
line and maybe 100. I will apply also a
fillet sketch fillet, and I will define this one
and this one. We have ten. Let's keep ten,
here, here, here, and here, and here, and here. I just validate. Now, if I just click
and exit the sketch, let's see the scene features. I will create an
extrusion of this cache. Here I can enter a value, and I will apply
the same feature. Automatically, you will
have some sickness. We'll just take the extremities of your sketch just like that. You can use meat planes
or two directions. Depends what you want to do. Here you can apply a value. For example, I just apply four, you can create something
like this with your value of extrusions
that you have here. For example, I can tape 48. Yes, 48. Now I can click
here, and that's it. This is why it is useful. So Let's click here and just press delete
on the keyboard, and let's delete
this sketch. Also.
34. Create revolutions: Create revolutions. We are going to see how
to create a revolution. For this, we will use this
features the revolt bus base. First, I will select a work
plane and in this case, we will select the
front work plane, and on the front workor plane, we will create a sketch. Let's first create a
sketch for the revolution. You need to understand that
you will revolve around axis. Why it is useful because
you can harm time. I'm going to show you something. Let's click on the line tools and Craft first line
from the center point. Go on these directions, and just craft multiple line
after we'll have dimensions. Just add multiple
lines like this, come back here and snap
to the center point. Now let's add the dimensions. I will press a scap, select my smart dimension tools, and click on this area. We will use a value of 60 on
this area, 60 I can take. Here I will take a value of 40. Here, I will apply
your value of 20. On this area, I will apply 40. Here we will apply also 20. Here we will apply
a value of 30. On this area, it will be driven. I can just validate,
and if I go here, it will be driven also, because we have all
these dimensions, because we have 40, 40, and, it is 110, we will have
automatically 110 here. Now we have this sketch. I will exit my sketch just like that. We have this element here. The principle of the revolution, you click on the sketch that
you want to use Sketch. You use revolve voice base, and here you need to select
the axis of revolution. What will be my axis? I want to turn around
this axis just here. I can click on
this axis and take a glance automatically
I turn this render. After something that you
can do one more time, you can use more options, but it's not going to
change anything here. But something important is you can change the
number of degrees. If you just want to turn
with 100 degrees only apart, you can only do this. So the direction, the number
of degrees important. If I want to turn 200 degrees, I can use 200 degrees. If I want to complete turn, I will use hundred degrees. A 260 degrees. Let's t 260 degrees
just like this. And that's it. After you can
use also a scene features, but definitely it's not
extremely convenient in this type of case to
use the scene features. You can also apply
two direction. The two direction will be
interesting if for example, you apply one on a
directions just here, and on the direction two, you apply for example
20, something like this. You can work on two
direction from your base. Let's just come back on
one direction and apply 360 degrees and just validate. Why it is useful because
you can do this type of things with S sketch
and the extrusion. But you will take morta, will create a first
sketch, first extrusion, second sketch, second extrusion, third sketch, third extion. Each time you create a
circle and extrusion. You can do this in just one
time using the revolution. Now if you want to
add directly holes in the Midol. It's
also possible. Something that you can do I will remove my revolve
features just like this, and I will silck my
sketch just here. When you click on the sketch, you can click on Edit Sketch. I'll sect all the element
and just press delete. Something that I will do
is to go on this view. It means here this view. I will craft a line just
here, start a line here. Craft line on these directions. And another line just
on this direction. I'm going to let the space here. For example, this point hoops, I make some mistake because
I have coincidence, I need to click on
coincidence and remove to be able to move my
line just like this. I will create another
line just here, and I will click on this line and activate
the constraint vertical. Now, if you want to
turn around this part, you need to craft a line. I'm going to show you if
you click on exit here, and you have this element. Here you can select
the work plan, you can extend again if
you need, it's possible. But I will see that after because it's not
convenient in this case. It's not possible to use
directly a workplan. You need to turn
around something. I will craft a sketch here. I did the sketch, and I will select a line and just craft a line just on these directions, and I will press a sce and
I will exit my sketch. Now if I click on
this sketch and I define the revolve
base just like this. I need to select the axis
of revolution and I will use the lines that I
have here like this one. After that, when you
go on this direction, you can try to turn
around as you can see. It's not going to work for a simple reason that the
axis is located here. Something that I will do
to deactivate this one. If example, you
are in the sketch, so you click on the sketch, and you remove for
example this line, and you exit the
sketch just like this. You the sketch,
revolve base here, you can turn around this axis here and axis of revolution, you can turn around
just like that. Thanks to that, you will upturn this render as you can see. Something that you can do also, here I can validate and just
click on Edit and undo here. Something that I can
do is to click on reference axis here I can slick to work plane like the right plane and
this work plane, and thanks to that, I
can define axis here. If I just validate, I have
now axis on this area, I slick my sketch, revolve base, and I define axis of
revolution, this one. I can turn around and
have a hole in the midle. But it's better to craw
to axis outside of the sketch or it's not going
to be very convenient. My last example, I
will Click here, click here, and remove
these features, and remove this sketch also. Let's see my last example. I will say the front
plane and rato sketch. Click on the front
plane, ryto Sketch. Something that I
will do, I want to craft something like a vase, so I will take my line tool, slap here, just on this area, so I have this line. I can select this line and
enter a dimension like 50, I will select directly one of these tools of
curve, split tools. I will craft a small curve just like this on
these directions, and I will come back
on this direction here and make a small
return just on this area. And I will press a scap. Maybe I can change
the position of this point and change it to
be the axis just like this. I will select my line tools
to create a line here on these directions and
to create the nod lines. Yes, no lines from this point to this point.
I can press askap. This will be the reference for my vase and I can press a
scap and exit my sketch. Now I have this base, and I can create a revolution. Revolve, axis of revolution, this one, and I can craft this. Now if I want to have hole inside, you
have more features, like for example,
the shell features here that you can use. If you use the shell features, you can silic for example, the top of the face just here, and you can silic just
value, it can be two. If you just validate, you can just craft hole
in the midle and only apply keep the thickness
using the shell features. This is why it's useful
to use revolution. In many cases, you
can earn a lot of time in comparison of extrusion. So let's click here,
and it's okay for that.
35. Create lofts: Craft loft, we're going to see how to create
loft and for this, we will use this features, the loft bus base features. How to do this to
use this features. First, will slick
the top plane and create a sketch on
this top plane. On this base, something that I will do is to craft a circles. I will start from my center
point just like this, and I will define a radius, and I will define
a radius of 20. Maybe I will increase a
little bit more, 30 better. After to do this work, I will
validate. I have this base. The second thing is to create another sketch on not
the same work plane, but a work plane
parallel to this one. For this, I can create
a new work plane. To create a new work plan, you can use features,
reference here. First I just need to click on my sketch just here
and click outside. I think on the sketch I
didn't exit a sketch. This is why it was not
useful to use the features. Now you can go on features. Reference, and you
can select plane. By the folio silica
reference plane, it will be the top plane, and now I can create a offset reference
plane as you can see. You can define on these options, the value of the offset,
so I can increase, and I can change
for, for example, maybe 120, or maybe it's to 100. And I will validate. And now I can work on this
new work plane. I can click this on this
work plane, Crato Sketch. I will create a new
rectangles with my rectangle tool from
center snap to this print, and crater rectangle are
just a square little bigger. I create a square, and I will slick press
escape this line, and I will define on this line. Let's first little bit. Yes. I will define
from This line, I will apply a value of 100. For this line, I will
apply also a value of 100, and this 1100 also. It's okay for that. Let's
sect one more time I tub you. I will exit my sketch. After to do this
work, the principle is to use a sw o base. You can just click outside to de select and
select the love voice base, and you need to select the
profile that you want. It can be psample this one. And you select this
profile and automatically, you can link this profile
to this profile using this. This is why it is
interesting to use. After you have closed loft, but here it's not going to
be interesting in this case. In one more time, you can
apply a sine features and automatically turn this
render as you can see, and you can define the thickness
of the scene features. If I don't apply
the same features, You can have the
possibility to work to this point and sometimes you can create some
transformation, and you can dragon
move the point here to create some transformation
on this area. But hoops, I need to
be careful yes because here now my sketch is not
yes. I can come back here. You can take this point and make some transformation
if you dragon move. I I just valid it, I
will opt this render. Now you can repeat this
process also using guide and If you craft a guide, for example, to craft a guide, I can select this work
plane perpendicular, this one here. You click on this
one, create a sketch, and I can link a guide. To link a guide,
something that I can do is to convert to entity, and I can convert to entity
like can be let's click. Let's zoom little
bit here, this line. And this line. I can validate. Now I can snap to this point
and snap to this point. I will silect to curves
with my art tools, I will craft to curves, and I can snap to
this point until this point and craft my
own guide just like this. Something that I can
do is to repeat, for example, the process
on the other directions. If I salic this line,
can process cap, I slate this line, and I use my mirror entity
tools, mirror or butt. And I click here, I can repeat
this process on this area. Normally hoops, L et's do again,
click on this line. Mirror entity, mirror butt,
this one, invalidate. Normally, I snap
directly to this point. It's okay. And I will exit
my sketch, just like that. Now, something that I will do is to just mask here to
see better the render. I will mask my plane. And also my grid,
just like this. We have this base, we have this base, and
we have this get. One of the problem is,
I have this element, I need to delete, but I
will delete all the sketch, so it's not what I want to do. I need to come back to my
sketch and to my last sketch, I will remove this, and I will just remove
this to all need keep this one and this
one exit the sketch. Let's use the features. I will select the love features, and the profile, I will
select this profile. And then this profile
to obtain this render. But you have the possibility
to add a guide curve. If you click on guide
curves and for example, I click on this one, just here, you have the possibility to
validate this g curve and automatically I will turn this render, going
to show you again. I tell you this one. You
click on G curves just here. And you can select a guide. The guide need to have
intersection with the profile. I can click here. You have
different type of option, you just validate, and you
can obtain this render. Now if I continue here and this is my guide
curve, just like this. Now if I click on this area
and I use this guide curves, I can also obtain this
render as you can see. You can use multiple
guide curves if you need, but it can be also guide on another work plane at this intersection to have something here and
something here. It was also possible. And normal to profile or
direction to profile, but here I'm going
to slick none. One more time if you want to
make some transformation, you can also drag
and move this point, or you can drag and
move this point. One more time hoops? Yes. Fin direction none, yes. One more time if you
just continue tell bit, you can do this type of work and obtain the sin features
as you can see. You can add guide like this, you validate, and I can
obtain this render. The last thing that I
wanted to show you, I will select and delete
sol features here and delete this sketch
because you can also add more
sketch if you want. I can use one more
reference plane just here, select this work plane, and craton offset one more time. This time I will reduce for maybe just here,
and I can validate. So have this one,
this one, this one. I will go here and craft a new
sketch. Just on this area. I will come back, for example, with a circle, very small circle just like this, and validate. Ex the sketch. Something that I will do is to craft
an older plane, so I can Click on features. Reference plane. Click on this plane and atender offset of 40
millimeter validate. On this plane, I can click
on this one, rato Sketch. And I will cratder,
rector girls. Click on this tools
rector girls from center. Snap to this point, and raton Oder rector girls
may be just like this. I will select this line. Maybe 40 and sealing this line, mat supply 40 also. I need to check if I'm
perfectly in the center. I have some dobs, but maybe I had something not perfectly in the center. I
need to check that. I think something was not
perfectly in the center, but it's going to be
okay for this example, or I will have to change
the two las sketches. Let just take this sketch. I just want to show
you that it's possible also to use the love features
with multiple profile. Not only two. You
can click here. You can click here,
you can click here, and you can click here. You can use multiple profile. One more time, you can
move the point and make some transformation
also on this area. This is the type of
thing that you can do and I can try a and move. Select ops, select this pot, and you can change the
location of this point. Let's click here again
and just click here. I will be able to validate
and obtain this render thanks to multiple sketches
and using the love features.
36. Create swepts: Cort swept, we are going to see how to use the
sweep features. For this, we can use
the sweep pots base. You need to create two sketch, so it means a first
sketch with a base and a second sketch with a pass to be able to use these tools. Something that I'm going
to do is to select my top plane just here
and create a sketch. On this top plane, we will
use the circle tools and create a circle from the
center just like this. And this circle, I will enter
a dimension on the left, and I will tape a value of 20. Maybe I can increase
a little bit. Let's tape a value of 40,
it's going to be better. Now, what I'm going to do is
to get out of this sketch, I will craft a second sketch on for example, the
front work plane. We can sick the front work
plane and craft a sketch. Click here, craft a sketch. After that, I can
zoom little out, and I will slick my line tools. Oops, like this. Let's slick the line tools, and I will snap to the center and craft the first
line on this direction, a second line on this direction, and a third on this direction. My first line, I will
define a length, and I will craft maybe 100. Let's take a glance. I think
it's a little too small. I will increase my dimensions. Let's tape 160, like this. I will then come
back to this view. I will sling my second line. And on the second line, I will tape 120, and I will sling my third
line and I will tape 100 maybe 80, just like that. This one I will increase little bit let's increase for 140. It's okay for that. I
will add also fillet. You can add a fillet just here. It means you select
the fillet tools, and you can click
on this line and this line and you
can activate value. I will apply 40. I will click here
and click here. And I will apply
also a value of 40, and then I can exit my sketch. What is the principle
of the sweep features? The principle of
the sweep features is you select your
reference sketch. If you don't select anything, you select swep first, and you'll have sketch
profile and circular profile. We use sketch profile, the first thing to do
is to select the base. You can see the model here, this is the base, and
this will be the pass. So the base will be
my circle just here, and the pass after
you move to the pass, it will be this line. And thanks to that,
the base will follow here this
area as you can see. You have also the
possibility to add guide curve that is
something little specific. At this time, let's
just use this one. You have also some options
and the options that we will use it is follow pass. Something interesting,
you can also use directly sine features. When you use the sine
feature, directly, I can create something
like a z and you enter a thickness
for this value, and you can create
something like this. If I just validate, thanks to this option, I created something like
a z using this features. This is how you can use
these type of features. Let's take a second example. I will remove this one, remove this one, and
remove this one. Something that we can do is
to select the top work plane. Here, create a sketch. We create a base using
the rectangle tool. Let's select the center
rectangle snapping to this point and enter
two dimensions. Can press a scap, click on this line and enter
a dimensions of 20. I will silect this
line and I will enter a dimensions of 84. Maybe I can just apply
80 to would be enough. After something
that I'm going to do its to exit this sketch. I will create another sketch
on another work plane. This is the reason for which you can also click on sketch, and directly when you
go on sketch here. You can slick the work
plane that you want. But in this case, I will come
back to this work plane. This is not what I want to do. The best thing to do is slick the work plane front,
crater sketch. On this front work plane, I will use just
two crater curves, and I will select my sw print and I will snap to this center, and I will go around
these directions. I will so me out here. And I will create a small
curves just like this, and I will press a scale. If I turn it little bit to
have our base just here. Maybe I can change
the display and Here, I have the possibility
to deactivate and I and I have the possibility to deactivate
the cred just like that. For example, I can do
something like this. Now what I will do, I
will exit my sketch. And I can make this base
rectangles follow this pass. For this, I can
use this features. I can click out
features, Si buzz base. I will select the sketch
profile, this one, and I will select the pass
this one and automatically, I can create something
as the curves. So as you can see it is
definitely interesting. One more time, you can also use a sine features if you want. You have also the possibility to change secure ture display, sometimes it is useful. I'm not going to apply
your se features. Can Zoom metal out. You have the mesh
preview, just like this, just to see the direction
if you continue the pass, for example, and you
can change the display. Here's a zebra stripe also that you can apply and
the cure ture comes. This is just different
way to use the display. Is it really useful
in this case, you can just work like this. It is enough. This is the type of things that you
can do with these features. Let's get here and I
will delete this one.
37. Create boundaries: Craft boundary. For this, we're going to use the
boundary voice based features. When you use the boundary
voice based features, it is close to the love
voice based features. You have just little
bit different, not be different, but you have
just little bit different. Let's first select
the top work plan, create a sketch here, and I will select my rectangle tools with
the center rectangles, and I will create the
first rectangle here. I will enter two dimensions. My first dimensions will
be here on this area 120, and my second
dimension will be 80. I can click on this line and I can enter a dimension of 80. Let's just close the sketch
and create another sketch. I will zoom little
out and one more time after to exit my sketch
in the features, I will create a new reference
plane reference plane, and I will select my top
planes to create offset plane. Let's increase a
little bit of value, and let's just make some
sync with a value of y and just maybe a little
bit more 40, and validate. I will create a new sketch
on displan number one. Click on the plane,
craft a Sketch. I will craft anoder
rectangle just a little bit smaller,
center rectangles, craft an der one, press a Skep, click on this line, and I
will enter a value of 110. Yes, 110 will be great. I will click on this
line and I will enter a value here a value of 70. Something that I
will do here is to drag and move bit,
just like that. Just want to check something
f and e top view just here. Let's slick this one. I think something is a little bit wrong. Let's click on this area, let's click on this one, and
let's click on this one. T I'm not perfectly
in the center. Let's slick the
center ton girls. Yeah, now it's better. I
will an director girl. Click on this line
and activate 110, and just click on this
line and activate 70. Yes. 70. It's better. It's okay for that. After two tape 70, we can just validate
exit the sketch, and I will create
my last sketch. I will click on this
plane plan number one, and I will create a new
reference plane just like this, and I will drag and move
little bit with another value, and I will select 20. And I will just validate. I will select my plan number
two and create a sketch. Select the circle tools, and create a small circle around this area and define a value. Let's take a value of 20, and I can just exceed my sketch. Now, let's take a glance
about what we can do. I will click here.
First, display sittings here this appearance features. This is not what I want to do. Let's just click on this area, this activate the
view of the cred and the view of the work
plane. Just like this. If you want to have also this possibility,
you have this plane, you can hide this
plane if you need, and you can click here
and hide this plane. Just like that.
But it's not very convenient because I
don't see my sketch, so I need to click here. Let's click on this area.
Yeah, now it is better. Something that I can
do is just to click on this plane and hide, but not the sketch, and click on this plane and hide,
but not the sketch. Here, let's come
back to this view. I will use the Bun
Dari both base. When I click on the Bundy
be base, one more time, you can select a base like
for example this one, and you can select D
base like this one, just like this, and you
can also select this one. As you can see, I will
turn this render. What you have on this area? When you go on the
left, one more time, you can focus on
the sine features and activate thickness
if you need. Here it's possible to work with the sine features,
as you can see. Something that you can do also, if I deactivate
the same features, is to come back on this area. Here every time you
have none and you can apply something like
direction to vector, but in this type of case is
not going to be interesting, default, and normal to profile. If you use normal to profile, can have a different render. For example, I can use
normal profile here, or again normal to profile. He's not going to
change anything. I need to come back on no, none, but here on the top
because it is a circle, you can change for
normal to profile. Now if I come back
on none just here, Something that you can do, you have different type of point. First, you can
salect the features. If I select this
point, as you can see, you can drag and move the point, for example, on this direction
or on this direction. You have more options
to drag and move the point that when you focus
only on the love features. For example, I can turn around this point and I can turn
around to have more features. Now Is activate one
of these sketches. Let's click on this one again. If for example, you click here, you will turn something
little different. I want to show you that you
can also focus on point. You can silect this point, but you can select this
point, not this one, if you click seal on this
one, it will be like this. But if you, for example, click here and delete, select this one ops, not like this. Let's come back to
the boundary bus. If you select, for
example, this one, and you slick this one, you can create
something like this. You can then create something
like this here also, take this point and turn more on one or another direction to make something
really specific. I can just validate like this. You can also add a
guide one more time, it means if I click here,
you can add the guides. Let's select the work
plane one more time. Click here plane. Here. I will select the front
one plane, crater sketch. Here normally, you
can snap directly. If I want to use a guide, I can use, for example, one of the guide
like a se print arc, and I can snap here. Yes, I can snap to this point
to cra guide, for example, of these directions, and can be another guide from
this point to this point. And I can grant the direction
to something like this. Here. If I apply a symmetry, I can use mirror entity
entity to mirror, this one, this one, mirror about this, and I can validate my sketch. Now I can obtain this render. If I use one more times, Exit the sketch first, features Bundai boys base. And I slic for example
here and here and here. If now I select
directions on this area, we have this one and
we can salect this as a directions
and just validate. As you can see, I can
go in this direction, but I can also salect this one. Here and valid. You will take also at
the same time this one. I can click here,
but automatically this one is taking in
count in the open lump, I can use also these features. One more time you can turn
with the different options. The validate, can turn this
render, just like that.
38. Create cut extrusions: Crate extrusion cut. This is what we're going to do, and here you can see the
features, extrude cut features. Thanks to that, you will be
able to create an extrusion, but the extrusion to cut, so it means to create a hole. Let's select the top
work plane first and just crate sketch just here. After to create a sketch, I will just crate
center rectangles. Let's define a center
rectangles here. Press cap, select this line, and go on the right and
define first dimension. Let's tape 140. And I will click on
this line define a second dimension,
let's step 100. And I will exit my sketch. I have this element, and I
will crato extrusion first. I can go on extrude here. And I will create an extrusion with a value like for example, ten, and I will just validate. Something that I
would like to do, it's for example to
create all on this area. How I can do this. You can
just crate a sketch here. Click here, crate a sketch. Even if you can do
this in just one time, you create on the first sketch, this one, but sometimes it
is useful to do this after. Let's just create a
circle. Press a scape. I will enter a dimension
to the circles. I will go on the right. Let's tap something like 30 and just validate. Exit the sketch. If I want to craft a hole here, now I can use this feature
the extract cut feature. First, you select the
sketch that you want, extract cut, and then automatically you
will extrude here. You have one more
time more options. Something important,
if you want to extrude automatically on all, you just select and
you will pretty sure you will extrude
at the maximum. It can be up to something also
or you can use meat plane. If you use blind, you can
also increase the value here, but in this case, it's not very useful because it
was already made. And if for example,
I click here, I can validate and create
an extrusion like this. Let's see another example. I will create another
element maybe on this area. I will click here
and create a sketch. Click on this face
and create a sketch. I will create a corner rectangle starting from this point. And I can snap here. But if it's not snapping, it's not a problem, we're
going to make a corrections. So I will click on
this line and define a value of 100 here. At the same time, I will
click on this line and I will define value of 80
just like that. Then I will finish,
exit the sketch, just like this and craft
an extrusion extrude, and I will make
another type of value like yes ten will be great, so I can apply ten, and I will just
validate like this. If I want to repeat
this both extrude on the right side,
how I can do this? I have the possibility to
use the mirror tools here. You can click on mirror and you select the mirror face
plane that you want to use. The M plane that I want to
use, it is the right plane. Automatically he
find my boss trade, but if it's not the case, for example, you
have nothing here. I want my boss trade, I just need to click here
and automatically he will recognize the
bos trade features. But it can be also something different like a
face like a body. It can be also a body. But in this case, it's the features, and I
can just validate here. One of the problems here
on body, clic features. I'm going to remove this one. Few silic features here, clic bus extrude, and you just validate now it's
going to work properly. Now, I want to crate a sketch on this face and crate
all on the two, this part and this
part at the same time. Let's first crate a sketch here. Click on this face,
crate a sketch. I will use my One
of these features, let's slick for example,
L the slot feature, I will see the rector
girls from center, and I will create a rector
girls like this here. Press Cap. We have
the center with directly constraint,
constraint coincidence. I will click on this line, and I will define 60, and I will click on this line and I will define
for example 20. If I want to changele the
position on this axis to a possible ge position around
this area. And validate. So now I will create
an extrusion. This is a reason for
which I will use the extrude cut because I want
to cut. I will click here. I selected my sketch plane, and something important is
if I just use blind here, I will only extrude
on this face. But if I want on this face
also at the same time, you have more possibility. So if you click on saw all, automatically, I will
go also on this area. You can also throw all bus, and you have up to next. But here in this case, it's
not going to change a lot. And you can also use meat plane. But in this case, it
is not very useful. In this case, something interesting that I
can use, it is saw. In text to that, I can
go in this direction. But if you want, you
can also one more time, dry and move the
arrow when you are on the bin options and you can do something like this,
is going to work also. You can apply your
sin features also. Is it really useful
not too much, I think in the extrat cut, but it's definitely
possible with a value also. Let's click here, validate, and I can create a cut just on this direction
as you can see. In some software,
in some software, you can use trade and extra
cut just in the same tool. Depending on the
direction that you do, you remove materials
or you add materials, depending of what you do. But in this software concretely, they separate into
different tools. We have the extra bus
and the extra cut. I think you can just do this in one tool, but
in this software, a focus like this, trate
bus and trate cut.
39. Create cut revolutions: We are going to see how
to create a revolve cut. We have the possibility to
use a revolve cut feature, so we have seen how to
use the revolve voice, and we can use also
the revolve cut. In this case, we will just remove an element
using the revolution. So first, things to do, I will silic my top plane, and I will just create a
sketch just like this. I will select the rectangle
tool center rectangles and crater rectangle
on these directions. After to do this type of work, I slic the first line and define a first
dimension like 160, and sling the second line and
put the second dimensions like 100 I will put the same
dimension here, 160 also. So things that I will
do it just to validate. Exit the sketch,
craton extrusion, so extrude, just like this, and the value of the extrusion, I will change the value
with 40 millimeter, and I will just validate. Something that I can do is to crate a sketch, for example, on this area, and I will use the front
plane and cro sketch. After to do this
work, we are going to use this base and this base, and if I click my line tools, I will go on this
direction just like this. And I will create
first line just here. Something that I can do. I can
also invert the direction. It depends about
what you want to do, but in this case, yes, I'm going to start here. It's going to be pretty better for what I
want to show you. I will go until here after
we will add some dimensions, and this one, this one, and I can snap here, and I can snap to this point
also and come back here. After to do this work, I need to snap to this point. I have a small
element on this area. I think it's not pretty
good. Let's click. On this line, yes, I have this line and I have
this line, I have two lines. It's not definitely code, going to select this
line and remove. First things to do. Here I
need to check that I have a horizontal constraint.
Let's come back. Yes, here I need to check that I have arizontal
constraint. And I need also to
check that I have one lines here and
one lines here. Now, let's enter dimension. Smart dimension tools. Let's start to do this, and I will tape 60 millimeter. Here I will tape, for example, 16 millimeter. Here, I will apply a value
of 16 also millimeter. On this area, we'll have
driven features with 28. Now, if I go here, normally, I have 14 millimeters,
it's okay. If I go here, I will apply 12. On this line, I
will apply 12 also. And on this line, I will have 16.
It's okay for that. I created this
sketch, take a glance about the sketch that we
have created just here, and I can remove this part
using the revolution features, but this time the revolve cut. I can exhibit my sketch first and let's select
the revolve cut. After to silic the revolve cut, it is exactly the same. Things that you can do, you
silic axe of revolution, it will be this axis, and you can remove part
just on this area. You can also if you want to
change the number of degrees, if I just want to
remove 60 degrees, I can only remove 60 degrees. If I want to remove 240 degrees, I can remove 240 degrees, or if I want to complete term, I will take 260. Here, you can also
work as a meat plane, but it's going to be
same in this case, and you can even apply
your sine features. But definitely, I
think it's not very convenient in this type of case. Just put 260 degrees, just validate and take a glans, you can turn this
render directly. This is why it can be interesting
to use this features. I here one more
time, you can create a circle and you can use the
extrate cut a first time, then another sketch,
a second extrate cut, and another sketch and
a third extrate cut. But you can use this in just
one time using this feature, so you can earn little time in comparison of the extrusion. H
40. Create cut lofts: Cort loft cuts. We are going to see how
to create loft cuts. We will use these features. First, let's select the top
planes and create a sketch. We will define a rectangle, so a center rectangles
in the dels. After that, I will press a
skep slate this line and define the parameters
of my first value, and I will define
a value of 200. Then I will click on
this line and I will define a second value of 140. I will validate this,
exit the sketch, and create a extrusion using the feature
Extrude butts bus base. I will increase the value here, and we will focus with a
value of 80 millimeter. Then I will create a sketch
directly on the base on this top or
plane or I can also directly click on this
face, is going to work. I can click on this
face, create a sketch. On this face, I will
focus with a circles. I will create a circle from
the center just like this. After that, I will change the value on the
right of the circles, and I can put 24. Maybe I will increase
a little bit with 28. After to do this work,
I will just validate. I will create a second sketch. We have seen how to
use the love feature. It is exactly the
same principle, but you will remove in
this case you will cut. I will select, I will
exit this sketch first, and I will select
this face on the top, and I will create a sketch also. Oops, I think I'm edit sketch, so it's not working properly. Let little out, click here
and create a new sketch. I will define a
center rectangle, center rectangle, starting here. I can press a scap. Selling the first line,
define first value. Let's put 140. Maybe 140 is a little too much. 120 will be pretty good, and I will define second
value here with maybe 80. Perfect. And I can validate this sketch, exit this sketch. We have seen that it's
possible also to add a guide. You're not going to do
this just to show you the principle of work
of this loft features. After that, what I can do? I can use the loft cut. I can select the first
profile, so it means this one, and I can select a second
profile, so it means this one. You can crate all using
the loft features. After if I just click here, you have more option
as I explained before, it means you can turn a little
bit like this if you need. And you have also some mer angent face
or shows the preview, I think it's pretty
good to keep this one. Here we don't have a guide. If I just validate,
as you can see, you can do something like this because we use the loft feature. Ucreta le, but eucrata le
using the love feature. This is why I can
have different shapes here and a different
shapes here. It's also possible
to add a guide. It means if I just click
on the front plane, create a sketch, and here I can craft to
guide, where the circles. I can use for example
one of these tools, it can be the Sweep print
arc, sylx this point, and I can slx this
point and just craft to arc on this direction on this direction depending
on what I want to do. Let just craft to arc
here just like this. I will finish my
arc, exit my sketch. Now we have also a guide, and if I use my
love cut features, I will click here. I will remove the guide first. Just click on the
profile select this one. This one. Now I
can complete with the guide curves and I can
slick for example, this one. On this option to
next guide globals, next sharps, so we can make some adjustment next
edge just like this. We have also known
like normal topf here, or we can have the directions. After if I want to
have two guide, here you have center
line parameter also. And here I don't
have any centerline, but if you just come back here, you come back to the
sketch number seven, just here, and he
did the sketch. For example, you
crate asymmetry. It means you use a mirror
entities, you select this one. Mirror butt, you can
define this plane, and you validate,
exit the sketch, and I can use again
my love features, loved features, Love cut, and in the profile option, I will click ops, this one, this one, and this one, and
guide curves this one. I will click on this one
and just validate also. Thanks to that, if I
validate my curt loft, now I will opt this render. So as we can see it some other pretty good features. H.
41. Create cut swepts: We are going to see how to
use a swift cut features. For this, I will focus
on the top work plane, and I will craft a sketch. After to do this type of work, I will define rectangle
center rectangles, and I will start from the
center point just like this. I will enter two dimensions. Let's just press askape,
clicks first line, and I will enter a first
dimension with 200 on this area, so I can tape 200, and I will enter a second
dimension just here, and I will put 140. After that, I will
finish my sketch, and I will just go on this area, and I will create trosure. Is it the sketch,
trade bus base, and we will focus with
a specific value, let's just focus
with a value of ten. It would be enough for
what I want to do. The second step is to craft two sketches and to
generate my sweep cut. For this first, I
will craft the base, clicking on this face,
crat the sketch. Something that I will
do on this face hops. I think yes, it's okay. I can focus directly
on this area. Right plane, and I
can use normal here, I can go on the
right normal too. I think it's not
working properly for what I want to do.
Let's focus here. Let's just change, I want
to click on this face, just here, and I will just
on this face craft sketch. Yes, I was on edit sketch. Now I will craft a Cacle, maybe around this area, I can craft a cacle. For something that I can do, I can define here we center
point too center point. If I want to be in the center, I can create a line from
this point to this point. After I would use
my circle tools, start around this area and just create a circle with
a specific value. I can create a circle, but it can be Something
like rectangles. It can be also you can use the polygon tools and you
can create also polygons. It depends what you want to do. Let's just create the circle
tools and define a circles. I will click on the circles
and define a value of eight, for example, and I will finish
my circles and my sketch. After to do this work, I
will generate my pass. To craft the pass,
here I have this line, I can delete this line, but I will delete
all the elements, so I will come
back to my sketch. Edit the sketch, click on
this line and just delete. That's okay. Now,
something that I will do. I will edit this
sketch and I will define a pass just here. But if I want to define a pass, if you define directly here, maybe it's not going
to work properly. It depends on what
you want to do. You can click on this face, cryo Sketch here, and you
can find this element here. I can use for example
here convert entities, and I can click
here or I can go in this area and click to
convert this entities. Convert entity, I
can click here. We have the problem, I can
define the center point, can come back to normal, and I can use my line tools to start
from the center point. I can do something like this. Here, here, maybe this area, and come back on this direction. After that, I will
use my filet tools. I will click on filet. Click here, click here, and I will increase the
value with maybe 30, and I will focus
here. Focus here. Maybe I will value that
just first this one. I will continue my felt, clicking here and clicking here, and I can decrease
with another value. But first, you can
validate the feet. Click again on Sketch
felt here and here, and I need to reduces this
time because it is too much the value so can
just enter a value of 12. And I can click here
and I can click here. And validate the value. At any moment if I
click on this area. You have the filet options, and I can increase little
bit, this value felt, but the best things to do is, if I just click here, you can find this print, you
can also extend little bit. Or you can find this print, you can crat some
turns just here, or you can just
click on this area, and you have also a
sketch filed value, but you will craft the
upset on all the element. It's okay for that. Let's
just click on Exit, Here, what is the principle
of the swift cut? The principle is to click here
and you define the sketch. Here you have the
sketch profile. On the sketch profile, I will use this circles, and then you have
the sketch pass, and I will use this one. If you use this sketch
profile just here, and you just validate. As you can see, you
can craft all just here using the circle
following the path. If I just valid it, I can craft something like this. Here you have body to keep and I can do this type of
work, as you can see. This is the principle
of the sweep cut. It is like a sweep, but this time you remove
some parts as you can see.
42. Create cut boundaries: Craft boundary cut. It is possible to craft boundary and this time to cut
this boundaries. I will select the top work plane and craft a sketch first. We will use the same
type of example that when we craft the
loft cut features, and I will select the
center rectangles. After to say the
center rectangul we press Skep one,
click on this line. Just change the dimension. This time, I will use
240 for the dimensions. On this line, I will use 200. Let's just validate the
rector girl, exit the sketch, and after to do
this type of work, I will create an extrusion
extrude bus space. I will work with a value
like Park crease little bit, and let's put 120. It's okay for that. Now
let's craft a sketch on this face first
and craft a sketch. On this face, I will
use one of these tool. Let's just select the
circle one more time. Just like this, I can define
a value for the circles. Let's put 28 and just
validate. That's it. After I will exit this sketch, I have also the
possibility to click on this face and craft a sketch. And this time I will define
another type of circles, just a little bigger,
just like this. I will define a
value on the left and let's put a value of 60. You can also do this type of work with more
sketches if you need. The principle is the same
that with the love feature, just little bit difference. If I click on the boundary cut, I have the possibility
to select two sketch. Here I have one first
selected, I can deal it. When you click here, you can
select the first circle, it means the first
sketch, the second sketch with the second circles. Something that you can do
to focus on the angle, so you can move the angles here when you have the features, or you can just dragon
with this print also or dragon with this sprint to
turn a little bit around. If I just valid it, you can create
something like this. But you can also d guide. I mean, I can just undo the boundary
cut and add the guide, so I will select the front
plane, create a sketch. On this front plane
one more time, I will use features like. You can make
something different, so you can use for
example a line, and you can just snap here, do something like this. And then something like this. Then maybe I can
snap to this point. I can press a scap. If I zoom little bit, maybe it's not pretty good, so I can press ask, Dragon move little
bit this point. Maybe I can go here
with this one, here with this one and
here with this one. Perfect. I will enter a symmetries because if
I don't put symmetries, I won't have symmetry
on the two side, and this is the reason for
which I will use Mor entity. Entity to mirror, let's delete this print.
I don't want that. I will select this line, this line, and this line. Mirror, but I will select the axis here on
the right plane. That's it, I can have this on the two side. Exit the sketch. Now I can use one more
time the boundary cut, and in the boundary cut, first, I will go out and I will
select this one and this one. I'll o turn this
render. Now if I select the directions and I click
on this one, Validate. I can define this direction, but I can also click on this one and validate to have
this on the same sign. Automatically because
I created lines here, lines here and lines here, it will create a new
subdivision here. I will have one, two, three, and four subdivision
because I put this one. And it is something
interesting to use. Now if you want to
change some point, you can also change
some point like this, change some point like
this, but in this case, it is not going
to change really. Final render. If I click to
validate my boundary cut, you can see this
type of features. This is how to use boundary cut. Let's click on this one
and press delete on the different features. M.
43. Create fillets: We're going to see
how to create filet. For this, I will
select the top plane, and we will create a sketch on the top planes to see the filet. First, let's create a
rectangle center rectangle. I can start from
the center here. Press a scap, and I will
click on this line, define a value let step 180. I will click on this line and define a value lege step 120. After to do this work, I will exit my sketch and I will create an extrusion of this sketch using the extrude bus
space just like that. I will increase a little bit. The value, I will apply a value of 40 millimeter
and just validate. You can find the filet
features here on this area, and why it is interesting because you can add
rounded corners. What does it mean?
It means I can salt first the filet features, and you need to silic
the item to filet. Something that I can do is to click on fill it and
items to fill it. For example, if I want to create a filet on, for
example, this one, I can click on this edge, and you can see the fillet
appearing on this area. What you can do after. You have different type of
preview, so no preview, but the most of the time
you will keep a preview, partial preview,
and full preview. After that, you have
the parameter of the filet, symmetric
or asymmetric. If you use symmetric, you will have the same size on the two sides and you define
the value of your filet. If I change for four, I will have four on
this ara if I want 12, I can take 12. Let's apply 12, and I will
just validate just like this. As you can see, we have added rounded corners on this area. Now if I go just here, I will click on my
fillet feature, you can also select
the edge first. After you can click on filet, and automatically the
edge is selected, and something that I can do, it's now to change
for asymmetric. After to change for asymmetric, I will I can enter two values. For example, I can enter
16 on the first side, on the second side, I can enter
only four just like this. You have different
type of profile, but most of the
time will just use elliptic and after I can just
validate like this here. And we will obtain this
render just like that. Now I will go on edit and do the last filet actions and edit and do the
last flex action. You have also more type of
filet that you can use. If I click on filet here, you can also when
you select edge, I can Zoom little bit, sl this edge, just like that. I will come back to symmetric and here this is
the simple felt, constant size filet,
but you can use also the variable size
felt just like this. In this case, you have
variable one and variable two, and you can enter
value, for example, and here you have variable one, you can define the
value that you want, and you have also variable
this is a variable two, and this is a variable one. You can enter two value. For example, I can enter
16 on the variable one, you click on 116
and variable 260. After if I just
validate like this, you can create this
type of filet also. It is something interesting
because you can make something totally non symmetric. If I continue fill it and I silic one more
time this edge, you can also use this one. When you click on this one, just height is a face felt. It means you can select a face, it is useful and I can sect
all this face just like that. After that, you can use
symmetric one more times. If I apply a value
like 16 just here, I will just validate here, but I need to select
at least one phase. Here is my face number
one here on this area. If you just validate, they are going to say
that one phase for each phase set
phase or pace felt. The principle is the same, but you need to
select for example, one phase here, and
then you select the second element and you
select a second phase. Now you can see the filet
appearing on this area. But if for example, you
select also this phase, you can put also
the filet here and you define the value that you want for your filet like 12, and I can just validate. Here you can see the
filet on this area. If I just come back and do felt the last possibility when you
click on the filet tools, It is to do something
like this, f round filet. In this case, for example,
you select this face, and here you can
select this face, and you have also here
you can select this face. You can create a fleet
with three faces, and thanks to that, you can just validate and create
something like this. But we don't use this too much, but it's also possible
to do this type of work. Now I will click on my box
extract. Press delete. Let's take a concrete example
about what you can do. I will delete also my sketch, and I will directly
click on Sketch. And I will select the top
work plane one more time. I will use my rectangle tools, center rectangles, create
something like this here. Something that I will do is to define here line
with dimensions, and I will define 180. I will click here and
I will define 140. I will create a first
circle around this area, a circle with 12 for the value. I will with my smart dimension
tool, take the center, take this line and define
value. Let's take 24. I will take one more
time process kp, selling the smart
dimension tool, take this and this line
and define a value of 24. Let's just create a symmetry. With the mirror entity, I will select the
circle and the line, mirror this sketch,
this work plane, and I will just validate. Then I will select mirror again, this line and mirror
about this, like this. Mror entity, the circles, mirror at this,
and just validate. Now we'll craft an extrusion
so I can exit my sketch. Trade. Let's click on
features Extrude like this, and I will just apply a
value of ten and just valid. In my sketch, directly, I could add directly
rounded corner with the filet features
in the sketch, but you can also do this
after using this features. Let's click on fillet, activate the simple filet select
this line. This line. This line, turn, and
select this line. After to do this work, I'll define the values that
I want and I will define 24 exactly like the
space that I let here. Apply 24 here, and I will just validate and I
can turn this vender.
44. Create chamfers: Rate chamfers. We are going to see how
to create chamfers. For this, let's slick
the top work plane first and create a sketch. On this sketch, we'll just
define a center rectangles. Create a rectangle like this. Press cap. Click on the
first line, define a value. Let's apply 160 and
here let's supply 120. Exit the sketch, Crato extrusion
of this sketch extrude, and I will enter higher value. Let's focus on 40 and after
I will just validate. What is the principle
of the chamfer? First, you can see that you can see the chamfer tools here, we can find chamfers. After to do this work, we have different type
of possibilities. First click on chamfers. Go on the left and you have
different type of options. This is a chomp type
angle distance. You can use distance distance. You can also use
a text just here, and you can focus
on offset face, and you can focus
on a phase face. If I slick the first one, it is pretty simple
with the first one, you just silect a
edge like this, and you can create your chamfer. You can also do a multiple edge if you slick multiple edge. Here you have the
dimensions of the chompers. For example, I can tape. 16, and you have also the de grass because you
can change the degras also. By default, it is 45
degras if you want to have the same size
on the two are. I can just validate and
crate a chum furs like this. Order type of possibility. Let's click here, Chump first, and I will select
the second one and you can click on the
edge that you want, just like this, and it
is just a distance. It means here, it's
pretty simple. You just need to
set the distance. You just validate and
you obtain this render. Here it's not possible
to edit the angles. When I just continue, chump first, I will
select this one. You can also change. Here we will delete this. When you click on this
area vertex here, you have the item
and you can select only a vertex or
multiple vertex, so I can sick this
one, but if I want, I can also select
this one if I need, and In this case, I will yes, just select
this one in this case. Here you can define a distance. It is equal distance by deft, but you have different
type of diameter, and you can focus on suit
diameter, just like this. If you want to have something, you can just keep
equal distance, and for example,
you apply a value, and here we have 20 2020. V valid data can do
this on this corner. Something that we can do
also when I select chamfers, here, you can also have
these options of set face. Select for example,
something if you click here, and what you will be able
to do here one more time, you can define size, but you have also
another dimensions. Concretely, if I tape 2020, just like this, you will have something with
the same distance. But it just like to work with
two different dimensions, one of the first side, and
anoder on the second side. For example, I can
tape six on the first, and 16 on the second. After I will validate and
I will turn this render. The last possibility
of chamfers, let's click on chamfers. It is this one. While you click on
phase two phase, you select a first phase, you click here and you
select a second phase. You can also it is
another way to select and one more time you
can work if you want asymmetric or symmetric. If you click symmetric, you
will have the same size. Ig deep 12 and create a
chump f just like this. So Let's see a concrete example. I will delete this
one like this, and I will delete this
one also like this, and I will delete my sketch. Something that I will
do is to select this time the front plane
and craft a sketch. After to do this work, I will craft first rectangles
with corner rectangle. I will start from this area. Press the skep and
I will click on this line and I will define 60, and I will click
also on this line, and I will define just four. I will create a
second rectangle, corner rectangle snapping to this point here, just like this. I will click on this
line and I will define 68, like this. I will click on this line
and I will define four also. Now I want to erase
this small part. This is where you can use
the trim entity tools, erase this part. I will use my symmetry features. Let's click on mirror entity. Entity to mirror, create a frame of selection
of this element, mirror butt silks plane. And that's it. I can
validate my mirror. I just need to
erase a small line the medal with stream entity. If we zoom little bit hoops, think I erase something not
good. Let's click here. I need to erase this
part. I can use my tree entity tools and
yes, erase this part. Validate. Now I can exit here, craton extrusion t. I
will select meat plane, and I will focus with
60 just like this here. Something that I
would like to do it for example, add
the champ first. I will use my chamfers tools, and I will silect the first one, and I will just
click on this area. I will silic maybe
here's the first one. Yes. You can enter
a deep breast, if I sick the 21, the second one I can work with two sides. This is what I
want to do. I will apply on the first side, we have for example
a value of ten, but it's definitely too much. We can just step
two here to be in the midle here I can increase
and te for example 20. If you want to
select another edge, here I selected this phase, so it's not pretty good. If I select this edge, I can also put this
on the second edge. One of the problem is
with the same value, it's not going to be erstic. First, I can put two,
20, teres valid date. Now I can repeat the process which first, select this one. If I click here, I can select Leger step for example
20 this time and two here. I need to invert the value. This is why it was
not possible to do in the same way on the
two edge at the same time, and I can click and validate and I will obturn this render. I can also use one more
times my chomper tools. I can click here. I
think not this one. I can click on this one and
I can click on this one. Something that I will
do it is this value. Just here, I think
I have to edge. The edge number
one I can delete, and I will enter
a value just step four and validate to
obtain this render. This is how you can
crotch chamfers. It is very interesting features.
45. Create drafts: We are going to see
the draft features. We can see the draft
features here. First, let's crato sketch
on the top work plane, Crato sketch, and I will select the rectangle tools,
rectangle from centers. Crato rectangle snap
into this print, precess kp, and enter
two dimensions. Salic this line,
let's just apply a value of 200 millimeters. And click on this line. Let's just apply a value
of 120 millimeter. Validate these dimensions
and exit the sketch. Craft extrusion with the extrate both base features and
increase the value. Let's work with 60 millimeter
and just valid that. Maybe I can increase
a little bit more. 80 millimeters, it would be
better to see this features. How to use this features,
you can click on draft. When you click on draft, you have manuals and draft I will select the
draft features just here. After to select the
draft features here, you can select You have
a phase to select here. You have two options.
The first options, and I can select here. It is the direction of pull, and I can for example, select this one, it will
be the draft phase. You enter just the number of degrees that you
want on this area. For example, we by
deft 30 degrees. If I just click here, I can pull with 30 degrees this phase. Now let's just invert. I will click indirectly
maybe on yes, I will use my features
draft features. Draft expert here,
I will this time slate this phase and after
I will sal like this phase. I can enter the value. Let's decrease a little
bit with 20 degrees, and I will just
validate and I will turn this render just like this. If you select for
example more face, I will use the graph
features and you can click for example on here, I can slic this face. But here I can select this
one and I can slic this one. If you select two faces here, you enter the number of degra and you can click on apply here. And has not resolved this
feature in this model for a simple reason that we'll
go on these directions. Every time you can click on apply in fact click
and validate, I'll also have a calculus just like this because
I s this two phase, and it's not possible to
draft also using this phase. Let's click here and
just do this feature, so we can only try and
move this element. I need to repeat this 12 times, if for example, I want to work
properly on the two sides. Let's click one more time
on the draft features. Item two draft, so I will click on first, I will
click on this one. Then I will click on this
one direction to pull. I will enter a number of degres. Let's take this time, 40 degres, and I will just validate. Now something that I will do
it to repeat on this area. I'll click on draft features. Here, it will be the phase that I want to use as a draft phase, and here I will use this phase. I can put 40 degres, one more time and take a glance, you can turn this
render just like this. This is why it can be useful. But I could I can also
if you don't use this, it means if you don't use this type of features
like the graphic, exper if you just use manual. You won't have big difference,
you can, for example, sylx this one, syl this one, for example, and here you can
define the number of degra. One more time, I can take 40 degra If you
just validate here, you will opt exactly
the same type of render as you can see. So it depends what
you want to choose. You can just when you
use a draft feature, I think you can
use a draft exper, definitely it's convenient, you can select the phase as a draft phase
and you can select the phase that you will use to pull and definitely
it works properly.
46. Create threads: We're going to see
how to rate suites. For this, we will use the top
plane and to sketch first. So what is the principle
to create side? I'm going to show
you a first example. After will you use
a second example to see different
possibilities of sed. First, I will use a circle tool to create something
like a cylinder, so I will create my
circle just here. And the circles, I
will define a value. And I will define a value of 20. Here we have 20 millimeter, I will reduce this value because it's
definitely too much. So I will reduce with a
value of ten millimeter, and I will just validate. After that, exit the
sketch extrude bz base, and we can create an extrusion
on these directions. I will change the
value and I will put 100 millimeter, validate. After to do this type
of work if I want to add a Suede on this cylinder. I have the possibility to go
here and we can find Swide. I will click on this area. I will just validate this
message and on the left, the first things to understand
it is the Suite location. It's not possible here if
you click on this area, you can select a face. If you click here, you can just select the edge that you want. If for example, I click here
and I select this face, I can try to do
this type of four, but it's not going to be
extremely interesting. So one of the best things to do, I'm going to remove this one, it is to select the
edge of the cylinder. I will click here.
And now you can see appearing the
base of this sud. One of the problem
is it's not on all my cylinder for the simple reason that
we have the sd location, and we have the end condition, the end condition is
just ten millimeter. If I want to add more,
I will increase, and I will put, for example, the value of my cylinder. My cylinder have 100 millimeter. If I define 100 millimeter, I will be able to
arrive on this area. Possibility also to change blind revolution
up to selection. Why it is useful
because if for example, I have something so I
can come back here. For example, 20 millimeter, here you have revolution, and something that you can do
is to use up to selections. When you use to selection, you can also define
a specific part. You can click up to selection and you can go on this area. And automatically, it will be the same render and you can
do something like this. You have two possibilities, you can apply offset value, or you can use up to selection. I can come back on
blind and enter the value or you can
use up to selection. In this case, let's just
apply 100 now something then, I will select one more
time here, Suede. After I can just
validate this one and on the Suede location
on this area, we can change the
specification one more time, and I will just show
you with metric. But if you want to change 4 ", it's possible, it is
exactly the same way. So I will select this one first, and I will change the value
with 100 millimeters. After to do this work here, we can define 100. And you can change the
type that you want. Here by default,
we have this one. But you can change if you want
to have something smaller, you have different
type of options. If you want to have
something, it tell bigger, you can just go on this area, and as you can see, you have
different type of options. You can select the options
that you want just here, for example, I can
select this one. After this one, you
can just validate. You have a little
bit more option, so it means if you want
to extrude the side, you can also extrude the side. Sometimes it can be interesting, or you can define cut site. You have the option to
extrude or you can cut. Here, if I just continue
in the Suite option, you can change right for
something like left, and you can also use
some trim features. Let's just click
on this one here. You can change the wire
frame preview here, sometimes it is interesting, and I will just validate. A. And I will turn
this render as you can see. That's perfect. If you want to create a model, it's perfect, and you can add more element if you
want to create a screw. For example, you can just
crate something maybe on the top and you can
define your screw. Now, something that
I wanted to show you also if you want to go
in the opposite process. I can remove this one, and I
can also remove this sketch. I will silic one of this plane, the top plane, create a sketch. After to do this work, I
will use my circle tools. Before the circle to will
select a center rectangle, it's going to be pre tibta, and I will create a
rectangle like this. After to craft this rectangle, I will select this line, and I will define
value like 120, and I will select this line
and I will define 100. I will craft a circle here in the mile so I can
snap to this point, and I will create a circles, and this circle I will
put a value of 12. After to do this, I
will just validate, exit my sketch raton
extrusion extrude both base. I will put value here, we have the value of 20, so it depends about how
much I want to apply. Let's apply something like 40. And I will just validate. Now if I want to apply a suite, but I want to apply a
suede on this area inside. It's also possible. You
can use the same way. You click here, Suede. After to do this work, I
can validate site location, and I can click for
example on this one, and I can go up to this
one as I explained before, or you can just put a dimension. So I I want exactly
the same size, I put 30 millimeter. Now you can see the site. You just need to
focus on what type you want and on the
size, define here. If I want to have
something smaller, I can tap maybe 30
by swi 0.5 here. We have the cut sued or
Extrad sued, in this case, I will keep cut sued and I will just validate. Clicking here. Sometimes it's not extremely unable to cut sit
cylindrical surface, use Extrude Swede instead. So here in this type of case, I need to invert, or
it's not going to work properly in this type
of case, so I will invert. And if I just click here, as you can see now
it's going to work, and we can obtain this render.
47. Create mirrors: We are going to see how to
use the mirror features. For this, you can see
the mirror features here on this area, and I will just select the top work
plane and crater sketch. After to do this work, let's define rectangles from centers. And let's define two value, select the first line
and I will define 200, here I can take 200. I will select this line
and I will take also 200. After I will exit my
sketch, just like this, Craton extrusion with
extrude bus base features, and we can decrease this value. I can apply your value
of ten and validate. Now, something that I will do to click on this area,
click on this face. On this face, I can
create a new sketch. Let's define a circles,
Crato circle here. Define a dimension
for this circle. Let's apply a value of 12. I want to position my circles, and this is the reason
for which I can use the smart dimension
tools, slick the center. This line, go in
these directions, and we will apply a value of 30. Then process cap, click again on the smart
dimension tools, and you can click on this point. This line, and you can define
a value of 30 millimeter. After to do this
work, I can validate. I can go out of this sketch, as you can see, exit the sketch, and you can use extra
cut features here on this direction to
crate just like this. As explained before,
you can do this type of work one more time
directly in the sketch. Because in the sketches, you have the possibility to
use the mirror features. But you can also do this
after with these features. For example, I can
use my top view, select mirror and what will be the mirror face plane and what will be the
features to mirror. If nothing is
selected, by default, this is the last features
which is selected. You just click here and you select the features
that you want. For example, this
is this features. After to do this work, I need to select if I
come back to my top view, the mirror face or the plane. In this case, I can
use, for example, this plane to repeat
the features here. If I just validate, I
can obtain this render. Let's continue mirror,
mirror face can be this one. And I can use my last
feature to repeat two times directly and
just validate like this. You can apply this to
any type of features. Definitely, it is convenient. If for example, I want to
a rounded corner after I can use my fillet tools. Thanks to that, we
can see that again. I tem to fill it this line. Control this line. You don't need to use control, you can just silic the line, it's going to work properly, and I enter the
values that I want. A the value that I want here, 12, it's not enough. Let's step 24 and just
validate, like this. Now I have I have this element. For example, I dragon move this element on the directions, you can use one of these tools, directly insert
features move copy, and you can s what you
want, body to move, I can click on the body here, and now you can have access
to these different arrows. If I slick one more
time my top view. It depends about where I
want to position, but yes, let's silic the top
view in its cty better, and I will dry and move
on the left, like this, with to craft any copy so
I can deactivate copy and just dry and move on the
left with a value of 400. Maybe I can put a little
bit more 600 and validate. Now if I want to have
this on the right, I can use also these features because I have this
work plan here. Something that I can
do is to use mirror, silic Here you have features, but you can use also a bodies. When you click on bodies, you can select the
bodies that you want, so it means this one
and Merer face plane, I can select this face. As you can see, you
can repeat the bodies on this area, just like that. I think something is wrong if I use my body here, merge solids. Here you have some options. Let's activate the full
preview, and just click here. Yes. I needed to deactivate the full solid because sometimes it's not working properly if
you don't deactivate this. I can repeat this element
just on this area also. Definitely, it is
something convenient. I can repeat the
same type of thing. It means I can create
again one more time cygs face and
create a sketch. On this area, I can create
another circle in here. I will define a value. Let's supply value of 30. Finish the sketch
exit extrude cut, and we can extrude on this
direction as you can see. Now if I want to have
directly this on this area, I can use also mirror. This is the cut textrud. If it's not selected, you can just select your
cut textrud just here. I think I selected the bus
extrude. It is not good. Let's click and delete.
Yes, cut txtrud. One more time I can
select my mirror, face plane this one. Just like this. And here you can see
featurscope, all bodies. And now we can see this
element on this area. If I just valid it, I can
repeat this who also here.
48. Create shells: We are going to see how to
use the shell features. For this, you can see
the shell features here. I will select the top work plane first and just create a sketch. Let's select the rectangle tool, center rectangles, and start
a rectangle from center. After that, I will
click on this line. Define a dimension. Let's step 200, and then I will click on this
line and add a dimension. Let's step 140. I will finish this catch
and create the extrusion, features trod bus base, and I will enter
a specific value. Let's increase a little bit and 880 millimeter and
validate the extrusion. So after to do this work, you can directly create use the shell features. It
is very interesting. I can click on shell
and something that we need to use it to select a face. If I select, for example, the face on the top here, then you can select. You have the possibility to work with the value of
the shell features. For example, if I want
four, I can take four. If I just valid it like this, I can obtain this render. It's pretty good,
you don't need to craft a sketch with
multiple elements. You can just craft, for
example, your rectangle, extrusion, and use
the shell features to obtain this render. If I just come back here, something that you
can do also if I select the shell
features here, and if I select this face. If I select this pace, I
selected these two faces, and I can define
one more time value for the shell
features like eight. As you can see if you validate, you can also turn this render. Definitely, it is something very interesting
that you can use. Let's another example. I will click on the shell
features and press delete. Click on the bus Extrude
and press delete also, and click on this sketch
and press delete. Let's six the front
plane and rat to sketch. As I explained before, if I want to craft something like a vase, I will select the line tools, craft first line here, and we will use the
revolution features. First, let's craft
the first line. I can press a scap, click on this line and
define my dimension. Let's tap 60. After I will click
on the curve tools. Here we have different type of curve tool will select
the splint tools. I will snap to this point first, and directly craft for
example, first point, second point, another point, and just come back
on these directions. These directions and here. After I can press a skep
to validate my last point, select the line tools and
create the line until this axis and create an der
line until this center point. I can press a skep to validate. We have created this sketch, and something that I will
do it is to exit my sketch. Now let's create a revolution. I will use the reval
voice base here, and I want to apply
260 digraphs. Click on the axis of revolution, and we need to select this line. And I will obtain this
render and validate. Now if I want to
have a hole inside and just to add a
thickness to my ase. How I can do this, I can
just use the shell feature, so I can click on shells, and here I define the fase on
the top just on this area, and I can define the value
that I want just here. So I will change for, for example, only two. You can also
activate the preview because I didn't see
the preview before. You can activate the show
preview, for example. If I activate the shop preview, you can see the
thickness appearing here and we will have
the hole in the midl. So now I can validate and
we can upturn this render. It is definitely a very
interesting feature also that you can use
with the shell features.
49. Create ribs: Ct ribs. We are going to
see how to craft ribs. For this, I will craft a sketch first and we will
use the front plane. Let's craft a sketch here. I will use my line tool
just on this area to snap to the center point of
the axis and crater line. I can snap here, and I
can define first line. I need to zoom a little bit, and just here we have
the origin. It's okay. I will crater line just on
this area, snap to this point. And crate the first slide here. Let's just come back
on this direction. Come back on this direction on the directions
and come back here. After to do this
work, I will just define dimension using the
smart dimension tools. This line, I will
apply a value of 80. So I can tape 80. Then I will click on
this line and I will define a value of six. Then I will click on this line, I will define a value of 74. I will click on this line. I will define a
value of let's tap something like 74
also, just like that. Then I will click on this line. Automatically I will have 80. And if I click on this
one, smart dimensions. Zoom little bit, and here
we'll have automatically six. Perfect. I can exit my sketch,
craton extruion, extrude. And we will change
for met plane. I will increase a little bit. What value we can apply. Let's change for 100.
It's okay for that. I crafted this element and I
would like to craft a rib. To craft a rib, you
have this option. You need to craft
a sketch first. I will click on
my front plane in the Midol, craft a sketch. I will use my line tools, and I will just craft a line snapping to this part
until this part, and I will press a
scape just like this. I will exit my sketch. What is the principle
of these features. So first click on rib, and automatically he will
define the last sketch. If you don't have your sketch selected and you click
on the rib here, you need to select a
plane planer plane or an existing sketch. Now I can click on the sketch and you have different options. It is from the center or on
the left or on the right, depending on the
position of your view. If I just select center, something that we use the
most just here center. You can enter the
value that you want. Let's apply for example 20, and you can also
apply a direction, but the direction, it depends
about what you want to do. If I click here,
I just validate, automatically, you will
have something like that. As you can see, it can
be very interesting. I can also repeat this process, so I can click on
my sketch here. Then I will use one more
times the rip features. I can decrease, just apply
a value of six here, and just validate, like that. After you can select
the directions. If I use one more time this, I can click on the rib and it can be on
the left like this. If I want to work on the right, I will select this
line, features, and I will go on the right
this time, just like this. You have another possibility. If I just click here, select rib, you have the
possibility to invert. If you flip the value here, you have linear natural, and you can just valid it, but it's not going to work for a simple reason in
this direction, it's not going to
work like that. It depends on the direction. In this case, I can
only focus here. Have also a angle, but the angle depends off, if you want to flip, you
can invert the directions. In this type of example, it's not possible
to edit this one. I will just click here and
not flip the materials. Just click here. Oops
it's not working. Let's take a glance about
this area, this area. Yes. When it's like this, the best thing to do is to redo again, so you
slick this one, you click on the rib, and I can just click here and validate and I will
turn this render. This is how to use
the repeaters.
50. Create thicknesses: We're going to see how
to work with scan. It is useful to use these
features when, for example, you work with surfaces, but in other type of case, it is also useful. First, I will craft a sketch on one of the plane
like the front plane, and I will craft a sketch. What I will do on
this front plane, I will use just
to craft a curve. I will silect my splint tools, and I will craft a curves. I will start around maybe
this area just like this. I will craft curves
with multiple points. Here, here, and I will
go on these directions. I will press a sketch.
I have this point, maybe you can drag
and move a little bit and change it
little bit the point. After to do this surf off work, I will exit my sketch. From this curves, I have the
options to create a surface. For this, we have
seen that we have some surface option because I integrated this tool
bar at the beginning. Something basical
that we can use, it is just extrude surface. I can, for example, use this
features extrude surface. As you can see, you can extrad the surface on a direction, this one, or you can focus
on the meat plane like this. I can put the
values that I want. Let's focus with one red, maybe hundred 40, and
I can just validate. Now we don't have any sickness. If I want to add sickness, I can use the second features. To use the features
how to process. You can just go on the top here. And you can have this if you
use the tool bar features, but if you don't have,
you just click on tools, you just click on Ins boe base, and you can find Second. When you click on Sec I have my last surface trate here,
but if you don't have, you just need to click
on your surface, and then you add the
sickness that you want. For example, I can
go in this area, and I can add the
sickness that I want. It means here I can decrease. If I just want
something with four, I can enter a value of
four, just like that, and I will validate, and now I have a sickness and I have value of
four, just like this. It is as because now if you
want to Click on this one, and now you use trade both base. As you can see,
when you click on trade bus base not
going to work properly for a simple reason that you was working first
with a surface. Now let's see a second example. I will undo here and I will
delete the surface extrude. And I will delete the sketch. If you want to create, for example, something
like a vase, you can create a revolution
with a base and after you have features like shell that you can use to
create all inside. But you can work with surfaces and you can use also
these features. First thing to do, let's select the front plane and
create a sketch. I will define a line. I will create a first line
on this direction just here. I will click on this
line and define value. Let's work with 40. And then I will
use my spin tools. Click here. I will
Zoom tell how to create multiple point to
define my base for this vase. Let's do something like this. I can press a skep. Maybe I can dragon move tell bit
this point just here. And something that I will do, I will validate these curves
and just click on the line. We can define the line here, but I think you can for
example, stay like this. If you decide to stay like this, and you exit the sketch. As you can see, we
didn't close any things. Something that I can
do, it's to use, I can exit my sketch. In the features, you have
also revolves your face. And when you click on
revolves your face, I can select this one and you
can use axis of revolution. One of the problem is
when you work like this, you don't have axis
of revolution. You can create axis
of revolution. If you come back to the
sketch, add the sketch, you can create the
axis of revolution, and it can be just a small
line just like this. You can convert to
construction line. If you don't convert
to construction line, Even here, as you can see, I snap to this part. But if you don't want
to snap to this point, you cannot snap to this
point if you need. I can use my love
features just here. Revolve surface. Revolve features with revolve surface for
surface this time, I slic for the sketch, and the axis of revolution
I can salics axis. If you just validate, you have unlike because
something is little wrong. If I term like this, as you
can see it's not working properly because this axis
is unique with this one. What we are going to
do is to come back to this sketch and did the sketch. Instead to create
this type of line, you can just create
a small line, it can be a small line
on the directions. You can also click on this line and you can convert this
line for construction, and you can just valid it. Now we have a small line
of construction here. And I will repeat
the process after to exit my sketch with
revolves surface, and I will select first this one and the axis is
automatically selected. It's okay. Now I can craft
this type of I can validate, and we don't have any
thickness for this phase. What I will be able to do, I will be able to use
the second features. Let's select everything. Insert bu base sync. I will click on the
features just here, and I will enter the
value that I want. You can work with the
scon outside inside also or just like this
inside mydl outside. What you want to do here
will see it inside, for example, but
it can be outside, I can click on site
if I need or inside, Let just click inside, and I will focus with a
smaller value like two. And we'll just validate
and you can see we have little scon for this vase. This is how to work
with these features.
51. Create domes: We're going to see
how to craft dom. For this to use this feature for thing
that I'm going to do, it's to silice the top planes, and I will craft a sketch. After to do this type of work, will select one of these
tools and first will select the center rectangle to create a rectangle
from the center. I will define two value
for my rectangle. I will select the
first line here, and on this area, we will increase
little bit the value. Let's take for example 200. I will select my
first line here, and I will increase also
little bit the value. Here I can put 120, I think, yes, I can
first work like this. Something that I will do.
Maybe it's a little too much. I'm going to reduce
my value I will. Salect this one, and
here we'll put maybe 140 and salx the order one. On this direction, Yes, we'll put only eight, it will be enough for
what I want to show you. After that, I can validate, exit my sketch and crater an extruion with extrude b base. We will increase a little bit, and I will focus on the two sits or we'll
change met plane. And I will increase
a little bit more like to have 30 millimeter. After that, from this base, let's just take a look
about the features. To see these dom features, you need to select
insert features. It is one of the
features that you don't have in the
basic features here. Something that I need to
do is to select dom here. After two select dom, you need to select here, in the parameter, the face
that you want to use. So I will click on
this face just here. After you can activate the show preview
just on this area. Here you have different options, constraint print of sketch, and here on this area,
you have a direction. Concretely if you
select a direction, you can define for example here, you can define directions. I define this edge, so I can click on this edge
and the dom will go inside. But If you invert,
just like this, you can click here, the dom will be inside, just like this, and you
can invert the directions. If you click here, I can make
something stronger inside. If I just click here, yes, now it's going to work. So you can invert to have
the dom inside or outside. I I do this, the
dom will be inside, just that above the preview
when you are located here, you don't really
see the preview, but if you go in this area, you can see the preview. So you select the directions, and maybe I can increase more, do silect 20 here. After to do this type of work, you have also hit
something little specific. It is a constraint
print and concretely, you can just add a point
on the directions. But it's not extremely pretty
good on this type of case. I'm going to come back,
just click on my face, activate 20 millimeter
and that's it, you can dumb like that. If I want to do the same
type of thing here, I can select insert
features one more time. Features, and I will select dm, and I can put the face,
so I have this face, and the direction need to be
this one, just like that. Now if I put the same value, can just validate, and I
will turn this render here. After I can make a lot of
things, because if for example, you activate one more times, you use the felt features. You can also click on these different faces
just on this area, and you can define
a value of filt. You can define this value. As you can see, you can make multiple and interesting things. If I just come back
because going to undo the dom and edit undo the dom here because
you can go inside, so you select insert. You will use these
features, Dom. If you click on this one, here automatically,
then if you don't chose the direction here doing to work properly, you
can go inside. Here I put 20 millimeter, and the dom will be
inside as you can see. Don't do it this too much, but the dom is inside just here. Now, something that I'm going to do is to remove these features, and remove also this one. And remove also this sketch. Let's just crate
a second example. I will create a sketch, top plane, and create a sketch. One more time I will
silic my circle tools. I will crate circle this time, and I will define. Let's just put 28 for the
radius, exit the sketch. Qt an extrusion,
extrude bus base. One more time I will
focus on the meat plane, and I will increase with
maybe 100 millimeter. After that, I will
use my dumb features insert features Dm. A the face, because here
we selected one face, but you can select also
two face at the same time. I can s this face, I
can select this face. One more time, I can
define the value, and after that, you have a maximum value where it won't
be possible to continue. So in this type of case, maybe I can go until
40 millimetres, and it's going to work can also invert to go
inside, just like this. If I click here, I can have this type of
render, just like that. T is the interesting
features that you can use.
52. Create deforms: We're going to see how to
use the features free form. To use this feature, something that I'm going to do, it is to crate a sketch, and I would select the top
plane and just crate a sketch. So after to do this work, I will create surface first. So I will sing my rectangles. I will create the center
rectangles on this area, and I will define two values. Here we have the rectangle. We can increase if we
need this rectangle, but something that
I will do is to just put little smaller values. So on this direction, I will put 140 and just on this direction. I will only put a value
of 80, just like that. So after to do
this type of work, I will use this as a base to
create to use my arc tools. I will slick the
Sweet print arc. Click on this print. Click on this print and just go
little inside like this. And then click on this point, click on this print and go a little inside
a little bit more, maybe and click on this
print and click on this print and just go
on this directions here, and just click on this point, click on this print, and go
a little bit inside also. So I can remove my rectangle. So I need to remove the different construction line of my rectangle, just here. Yes, just like that. And after
to do this type of work, I will exit my sketch. So now I want to
create a surface. So to create a surface, as I explained before, we have a different
type of tools. Something that I will do, so I will craft my sketch just here. So I just select my sketch, and I will click on
fiel surface and automatically I can
fill my element. Now, what we can do
with these features. So with this features, I
will go on insert, bus base, insert features, and I
will just select here, you can find Df. So concretely, here, this is
a deform type and you need first to select here
because not deform, it's not deform that
I wanted to show you it is a free form options. Let's just select
here directly insert. Features free form because
it's not exactly the same way. Face sitting, you need
to define a face. First, I define this face, and as you can see, we have a topology
automatically created. Here you have a mesh
preview activated, so here you can activate the mesh preview generally,
it's pretty good, and you have a majesty, concretely, it is the number, it is like a topology where you can see different
type of subdivision. Just here. After to
do this type of work, the first thing to do
it is because here you can add a point and
you add the curve. But first, you need to here
control type control curves, you can add the curves. After to add the curves, just here, you need
to select the face. You need to select add curves
just on the directions. And you have the
possibility if you zoom little bit just
here to add curves. So I can go in this
area. Let's take a look. For example, I go
close to this one, I can go left click, and I
can start with the curves. And after to start
with the curves, you can drag move here because we have a
cursor, as you can see. And thanks to this cursor, I can for example, drag move on the directions. I have my different axis here. And I can also move, for example, on this direction
or on this direction. Sometimes this type of case, it's little long, I can drag
and move on this direction. Maybe This is the type of
thing that you can do. After if I just click
on add curve again, you can, for example, I can go here, and I can
define curves just like this. But if you want to
crowd modification, one of the problems, you
can undo my last curve. You need to select the face first and click on add
curve because if you don't select the face,
it's not convenient. I will go on add curves here. If you click on this area, cut curves and face, I can for example, go here, and I can go left click
and I can add the curves. But you can add multiple
curves like this. Something that you can do also because you have face selected, you have also the possibility
to click on at point. When you go on at point, every time when you click
on the curve that you have, for example, just here, you will be able to
select this curve. For example, you
have a point here, and you have a point here, and you can every
time on your curves. Just define a point. So here I define a point, here I define a point also, as you can see, after
to do this work, we have at point and
we have the face. So if a silic pace and
slate heat point here, we have this element,
we have the curves, and we have the at point, and we can add
multiple points here. But it's also possible
to work with this. I'm going to show
you again something. Here, first, I will deactivate my free form
tools just like this because You did the
features again. As you can see, you can make
some little transformation. Just like this, you
can also change the merge preview but I just want to show
you something first. So here we have a
little modification, just a little bit on this area. Now I will remove my
free form tools here, and I will do this again. I will click directly
on the features because I want to
show you something a little bit
different, the tools. Insert features Free form. So when you select
your face first, you have also the
possibility to just go on, if you don't select
at curve at point. When you click
here, for example, you select an edge
just on this area, as you can see it's
not possible to do anything because
continuity contact. But if you change for,
for example, movable, a select movable here, and I click on this area. Now, what you can
see, you can see, it's possible to just drag and move this
element just like this. It's possible also
to drag and move this handles, just like that. So we can drag and move this
handle on different axis. I can also move on
the z axis if I need, just using because I
change for movable here. I think on the y axis
is not pretty good, so I can come back just here. This is the first thing that
you need to understand. Each time you can
change contact, you have movable, but
movable tangent also. When you click here,
you can select handles, and this handles, you can change the positions
as you can see. I can select also this one, and if I want to drag and move, I can drag and move
on these directions. Every time you have
this possibility, you can change your
curves for movable. Now, why it is useful to select the order options because
you can work in the midles. For example, if I
click on ado curves, I can go on this direction.
So we see the face. Here, we have ado curves, and you can just define a
curves on specific directions. Something I think I'm
going to do first is to change again this
one for contact, and I will change this
one again for contact, and I will change again
this one for contact. If you click on contact,
as you can see, you are going to re pirate
this element, just like that. So if you want, you
can work like this, and you can work
in a separate way, so here I can keep on contact, but it will remove my element. Now let's just click on at curves and a curve
is appearing here, and you can create a new curves. You can place multiple curves, for example, I can place. The curves is
appearing in green, but sometimes we don't
use this too much, and you can add different
curves just like this. After to add these
different curves, if you deactivate at curves, Zoom little bit, you can select one of the
curves that you place, and you will have access also, you click on the curves. You need to deactivate
at curves and at points. And when you click on the curve, you have now axis
also to two handles, and you can drag
and move like this. For example, this one can drag and move on
these directions. If I want to define
an oder curves, I can select another one, like I add this one. I can select this handles also. For example, I can go in
this direction inside, or I can go a little
outside also. You can also drag and move on the different taxes,
just like this. I can select der one, so I can go maybe I
added another curves. On another direction, so I added one here,
and it is the same, I can click every time on the different handles and make this type of
transformation. If you add a point, it's a
little bit less convenient, but you can also add a point. But when you add a
point concretely, the point will appear
on the curves. So you can add a
point on the curves, like this or add
another point here. If I have another curve, you can add your
point just like this. After to add your points,
you deactivate ad point, and you click on the curve, you can also see your point. And now if I see this point, I can also drag and
move the point, and you can make more
local transformation with this because you have point and you can also make
some transformation in the midls if you need. One more time, I can
also do something like this using my point. If I just come back here, I think I added a point. And yes, I can go
in this direction. I added a point here. So if nothing is selected, I can take a gains of my print, and I can also drag and
move like this if I need. This is the type of
thing that you can do. As you can see, we
will be able to make this type of
transformation. It can be not only a surface, so it means you can
select just an element, use the extreme bus base, and after you will be able to make some transformation
like this.
53. Move selections: Move element, we are going
to see how to move element. For this, first things to do, let's create an element. I will select the top or
plane, create a sketch, and I will use the
rectangle tools to create rectangles
from the center. This rectangle, I will
define two values. I will select my
first line and just define a value of
240 millimeters, and I will define
my second line, and I will define a
value of 200 millimeter. I will select the circle tools, crato circle from center, so I can snap to this print. Crato circles, define a value for the
radius of the circles. Let's take a value of 60 millimeter and just
validate this sketch. Extrude the sketch with
extrude bus base features, and let's decrease the
value of this extrusion, Let just decrease
with 20 millimeter. I have this element and if you want to move this element,
how you can do this? On this area just and the
features that you have here, you want to see this
possibility to move the body. It's possible when you go here, you have solid body,
you have one body. You can move this body. To move this body, you can use insert and inside
the features here, you can find move
copy move copy. Thanks to that, when
you click on this area, you can select the
body that you want and you have the possibility
to move this body. Here you can select also, you have the possibility
to add constraint. It's not something that
we are going to see here, just select the bus extrude. When you click on the
bus extrude here, you have the possibility to change the position
of this body. Here we have this one, you
can click on this one. And after to validate, he's going to click on something because when
you go in this area, you have different
options that you can use. For example, you can add also
a constraint if you want. Here you have some
options with translate. When you click on the options, you can have access
to this Gizmo, and thanks to this Gizmo, you can just change
the position. How to work the
best things to do, you click on Insert, you select features,
move copy features, and the best things to do is to click directly on
translate Rotate. You select the features. For example, you can move on the x axis using
the Gizmo y axis, and you can move on
the ZD axis also. And you can also
directly crate position. Here this is a value
on the x axis, y axis, and Z axis. If for example, I want to
move with 400 on the x axis, I can tape 400. If I want to move on
the y axis with 200, I can tape 200, just like this. If I want to move on
this axis with 300, I can tape 200. You just validate and you
can move your element. You have also the
options to crtocopy. So if I want to craft a copy, it is exactly the same thing. Let's first click on edit and do and come back with this
element just here. Let's select one
more time insert. I will select features
and let's use Move copy. After to click on Move Copy, we have the translation
on this area. I need to define one more
time the x y z axis. I will select this element, but something that I will
do to click on copy. Thanks to that, you can
just create one copy, and you can drag and move, and you can craft a
copy of your element. You can also crate
multiple copy. I think depending on
what you want to do, if you want to
create the patterns, it's definitely better to use the patterns features here
with some linear patterns, but you have some more
options for the patterns. But if you want to
repeat on the same axis, you have also this
possibility to use insert. Patterns insert features, and you can just
select this one. I will go on this
area, move copy. Just here, I will
select this body, and I can drag and
move the body. I can define value. Let's, for example, define
800 millimeter on the x axis. If for example, you use copy and you increase
the number of copy, you will repeat with this value. Your body. I can
repeat this body. For example, I want to repeat. At time I can use
eight with a value of 800 millimeter and I
can repeat my body here. Now what you can see in
the construction tree. In the construction tree here, you can find solid
body and we have the different boss extrude here. Now we have multiple body. This is how to have multiple
body in some features like sometimes you can create some
element like repetition, or you can also create
something like this one, and thanks to that, you
will opt multiple body. If you just click
on the features, you press delete
on the features, as you can see the body
are going to be removed.
54. Combine objects: Combine elements, we
are going to see how it's possible to
combine elements. For this, something
that I'm going to do is first to create a first sketch on the top plane and we will create a sketch. After that, I will define rectangles center
rectangles, just like this. We will do on this area. We'll slick my first line
and put a dimension. Here, it's too much. Let
just focus with 200. After I will click
on this line also, and I will define
another dimensions. Let's put a value of 120. I will exit my sketch and create an extrusion with
extra bus base, and here we will apply a
value of ten millimeter. I just have one element
just like this. Now, something that I will do is to create another element. To craft this second element, I will go on the right plane
and on the right plane, I will craft a sketch. I will define a element
with my line tools, and here we will snap
to this part just here. Or I can create rectangles, it will be pretty better and
I will snap to this part, not a rectangle from center
but a corner rectangles. So I can snap to this
part, go on this area, and we can match on the
directions, just like this. I will enter two dimension. I will select this line. Let's turn it a bit, and on this area, we will define a value of 80. After I will click on this one, and we will define
a value of 120. Let's press a scap.
Click on this line here and just press delete. I will come back
to the normal view and select the three point arc. This point to this point, and we can drag and move until
to be to this alf circle. We need to have lf circles. We might circle tool,
second cra circle in the Midol around this
area, define a value. Lets just put a value of four. I have this element. I can
exit my sketch just here, and I will ct to
extrusion. So Extrude cut. But something important is here, you have merge the result. By default, if you click merge result,
for example, extrude, and I use mid plane, I select something like
20 millimeter I valid it. If you select merge result, you only have one body. So I just have one entity here. I'm going to show you again. If you just click here, extrude buzz base, you select the sketch
hoops. Let's exit. Click on the sketch
Extrude bus base. And here we have 20
millimeter and by de foot, it will be linked, so we
just have one solid body. Now if I want to separate the
two entity, just like this, I will come back and
remove the Extrude both base and do this again. So click on the sketch
Extrude b base, and now I will desat rt merge with you to create
a second body. So I can desctivate
this one and validate. And now, what you
can see, you can see in the solid body here, we have this element
and this element. What does it mean? It means
that we can move the element. When we go on insert, features here, you will be able to combine and to
craft just one body. But first, I'm going
to move and copy. If I click on move, for example, I can click on this one, and I can move my element. If you want to combine, you need that your two elements be in link on the
same work plane. For example, if I move
here and I select insert, features, and I define combine, and I silk this
one and this one. If I just validate. As you can
see it's not going to work properly for a simple reason
that it's not in link. Something that I can do
is to press control zed. Come back with
this element here. I can even use insert features, combine. Now it's going to work. I can click on this part and click on this part
just like this. We have both trot and bus
trot selected show preview to create only one element. If I just valid it, now I will up turn this render. I just have one body. Why it is useful because
sometimes you can start and you want it to craft two bodies to maybe
drag and move, but after you
realize it's are not good and this is where
you can combine. It's also useful in some parts because if I just come
back with two bodies. Now we have this
bodies and this body. I click on this one. Before to click on this one, I slick felt. I decide to apply a felt here. But one of the problems is, if you do something like this, And you don't combine, you will craft the
fillet on this area, and it's not what I want to do. So here it's not going
to be interesting. My fleet don't go
in this direction. So this is why it's not interesting because I will obtain this render
as you can see. Going to show you, you
can go and insert, both space, and yes, the fleet will appears
just on this area. And definitely, it is
not what I want to do. So I can also edit my fillet. But just before to do this, I will go on insert features, and we will dragon move, so I can go on the move copy, and if I just dragon move, you can see the fillet
appearing here. So something that I will do
is to come back on this area. So first, I will
combine my two element with insert features combine. I will select this part and this part of this
body, this body. You can also substrate if you want and activate a preview, substract, I'm going
to show you also. And so I will click on add here, and we will be able
to just validate. And now if I apply a flet. I can click hoops
not on this one. If I click on felt, I can apply on this one, and I can apply on this one. And I will obtain this render. Now, I will come back
here just to show you something more and I
can press delete here. And remove the
second bus extrude. If I craft a cylinder, so I will click on this face, crit a sketch, define
a cylinder here. I will just put 40
and just validate. I will extrude my
cylinder bus base. I will desati merge rest. Thanks to that, we have a
cylinder going on the two part, and we will have a second
body, this one and this one. So I can use also insert
features, combined. This is just Bolean operation, and I can select add, so I can add this two. Element, but I can select the substract,
show preview here. The main body need to be hoops. We need to select the main body, this one, and the second
body will be this one. Show the preview,
and we can add this. If we select common, it's just going to
make an operation. This is not what I want to do, so we'll sic substract, the main body will be this one, and the second body
will be this one. Show preview validate. It is just a bolean operation. The possibility, if I
see it insert features, combine just sic common, he will make an
operation automatically, and the common is
like a intersection. Concretely, he will take the intersection
of the two bodies. We don't use this too much, but sometimes it can be useful. This is why I show you, you can also create intersection. L.
55. Split objects: We are going to see
how to split body. It is an interesting
feature that we can use and to see this
interesting features. We will first slick to create an element
on the front plane. So we click on the front
plane and create a sketch. After to do this type of work, I will use my line tools and create a first
line on the left. A second line on this
direction, anoder ones here. Another ones here, and
another ones here. I will press a skep and define
my first line dimensions. So we'll use my smart
dimension tools and create a dimension
for this line, and I will put a value of 100. After we will define
another dimensions, so I order one for this line, and I will put a dimension
of 80 millimeter. One of the problems
here is going to move, so I need to change also
the dimensions here. And one of the problem, it's not going to work properly. First, I will change this one, and I will change for 84. After I will change
for this one, and here we'll apply 76. Thanks to that, now I can change this one and I can put
80 just like that. We will also define
another dimension. Here we define 96. Normally by defti
fi crato line here, I will have just four. Something that I can do is to repeat this
process on the left. So we will use mirror
entity to mirror, I will select this
one, mirror or butt, I will silect this one,
and I will just validate. Perfect. I can exit my sketch, craton extrusion,
Extrude bus base, and we can craton extrusion
with a mid plane, and I will reduce the value
of this extrusion for 100. I will just validate. I will click on this face, rato sketch, so I will
use create a new sketch. And I will define a
rectangle center rectangle. We are not going to create
a specific position, let just create a rectangle
around this area, and click on this line. I can define a
value of maybe 60, and I can click on this line and let's define a value of 24. I will just validate, exit the sketch just here, and create a extret
cut just like that, and I will cross and validate
to upturn this render. I have this part. Something
that I would like to do. It's, for example,
I would like to split this element
into rato separation. Just before to do
this, I will select this face and Crato sketch, I will crato last sketch
with another center rectangles around maybe
this area, just like this. I'm not going to enter
a specific position just two dimensions. I can apply 24, and I will select
this line and I will apply a value of 68. Just validate. I can
use mirror entity, and I will select
these different lines, mirror but this one, and I will be able to
validate and create an extrusion with exit, extrate cut, and we can create an extrusion
and just validate. What is the principle
of split body? Split body, you can use
one of this work plane to separate in two entity in
two bodies, your element. You need to go and insert. Features split, and what you
will use in the trim tools, you can use one of this plane. In this case, for example, I would like to separate in two parts using the right plane. So I can click on
the right plane and you need to
activate then cut part. After to do this type of work, you can view this part and
you can view this part. If you want to see
the resulting body, here you have a two syn, you can validate what
you want to keep. If I want to keep only one part, I just select the
parts that I want. If you just click here, Specify body for
split operation, you need to specify
what you need. So you can keep one part or
you can keep the two part. I want to keep the
two parts where I click this one and I
can just validate. Now you can find in the solid body features we have the first part
and the second part. If I click on this one, I have the possibility to go
on insert features. Move copy. If I dragon
move this element, as you can see, we have two separate parts,
just like this. I can go on insert features, and I can see one ti move
copy, click on this one, and as you can see, we
have two separated bodies. We are still in
the same document. We are still in the same part, but inside we have
two separated body. Now, let's just come back
here because you can also create the
workplane that you want. I'm just going to come back at the moment where I
have just one bodies. If you want to cut in
a more specific way, you can also create a new
work plane, reference plane. I would like to cut maybe here. For example, I can define
a new reference plane. I can click on this area, and I define offset plane, and I define the
offset plane may be at 30 millimeter for this
example and just valid it. And I will repeat the operation
with this new work plane. In sir, features, and I will slick one more
time the split features. But this time the trim
tools will be displayed. After to do this type of
work, you activate cut part. So you sil cut part, and now we'll obtain three
different parts. One more time I can keep only
one or I can keep the see. If I want to keep the sie, I activated the si. Validate, and now
we have Si parts. Body one, bodies
two, and body Sis. We are still in the same
document part number one, but we have sui different
bodies that we can move. For example, you can go one
more time on insert features. Move Copy, and I can
select this one, and I can for example, drag and move here,
and dragon move here. Can continue insert features, and let's just select. Move Copy, click on this one, and I can move here
and maybe move here. And I will be able to click on the last one Insert features. Move Copy, click here. And for example, I
can drag and move this one on this
area, just like that. As you can see, we have
three different parts.
56. Create linear patterns: Create linear patterns. We are going to see how
to create linear patterns using the features and you can
find linear patterns here. One of the first things to do, let's select one
of these planes, the top planes, and
just create a sketch. After two crati sketch, I will use my center
Rectangles and crater rectangles from the
center just like this. After two crates rectangle, I will click on this line, and I will define the value. Let's tap 200 just here. On this area, I will
type a value of 140. After to do this work
I will exit my sketch. Let's create an extrusion, extrude, just like this. A the value of the
extrusion I will reduce, let's just apply
ten and validate. After I will craft a sketch, click here and craft a sketch, so I will use my
sketch features. I will craft a circle
near this corner. I can craft my circles, go on this area and define
a dimension for this one. Let's just apply eight. After to apply This
value of eight, I will define the position. For this, I can use
my Smart Dimension. Click on this point. Click on this line and
define value of 20. Then I will click again on
my Smart Dimension tools. Click on this point and
click on this line. Oops, I think something
is pretty good. Let's just come back here. And click on the
Smart Dimension tool. Click on this point. Click on this line and
define also 20 millimeter. After to do this
work, let's exit the sketch, create a extrusion, but with extract cut, and I will remove material
just here, as you can see. After that, I would like to repeat for
example this feature. As I explained
before, you can do this type of work
directly on the sketch, and you have the possibility to create a linear
pattern on sketches. But also after using the features with
linear patterns here. Something that I will do is to click for example
dragging this top view. And I will select
linear patterns. After to do this work, you need to select whether
features or a body. Here you have
features and faces, and you can find body. In this case, I will
apply features, and I will select the
features just here. I can click on these
features like that. If it's not working properly, you need to turn it
to a bit the view, and after that, I will
come back with this view. This is a cut extrate
feature that I will use. After that, you can define a number and you can
define a space also. Spicing and instances up two. Here you have the
partial preview and also you can enter the full preview. What I'm going to do is
to increase the value. Here we can work with the
value also in this area. Here you can select full
preview or partial preview. The important thing is
to define a direction. Click here, for example, if I want to go horizontally, I can define the
horizontal axis, and click on this axis. Now if I just increase
li tell my value. Here we can define
a space and we can define a number of
instants, just like this. You can put a
direction whether here or whether a direction
on this area. L et's do this again.
I can click here, and I will yes, now
it's working properly. You can define here the
edge that you want to use, and you have up to reference, can be sometimes to a
reference here in this case, we will use spacing
and instances, and we can use a specific value. Here I can define
the space that I want on this area
and the number. If for example, I want
to repeat six time, I can apply six, and I can select the top view.
Just like this. After I can define
the distance exactly, so it can be 31 or it can be more depending of
what I want to do. I can say, for example, in this case, think
about the position, I can apply 32. After to do this area, this is a cut extrude tools. This is a direction one, but if you want to apply
a second direction, you have also the
possibility when you click here to define
a second direction. You can also deactivate your
have symmetric on this area. And if you click symmetry, you have a c text
trade, but if you deactivate the symmetric option, you can also define, for example here, and you
can select another edge. When you select another edge, you can go also on
another direction. For example, I can apply four, and we have the
distance value here. But if it's not really
good about the position, I need to click on invert. Here you can invert
the direction. I will invert the direction
and now it's going to work, and I can put for example four and define the
space that I want. If I apply 30 s, I will turn this render. If I define 34, in my case, I will turn this
render, just like that. I think 34 is a little too much. I will just step 30 s. It's most important
to understand how it works and after that, I can just validate and you can repeat this pattern
just like that. Now I have this element. We have a body, if I wanted
to repeat this body. It's also possible. I can silic one more
time my top you, Zoom little out and select
the linear patterns. But this time, I will remove this for the
features and face. I will disilic
feature and faces, and I will silic body. After to select body,
this is the body, so complete element, so I can click here and I
can salect my body. After to do this type of work, one more time you can
define a direction. I can come back on this area. And define directions. One more time I can use, for example, one axis, can be this axis. Here, I can select
this workplane. Depends on the work plane
that you want to use. Here, I selected this one, but I can also if I don't
want this workplane, it can be maybe this one, and we will go in
this direction. After to do this type
of work, one more time, I can define the space from the midle of my body to
another midle of body. I can do this type of work, and take a glance, we can
repeat in the directions. If I want also I apply six, one, two, three,
four, five, six, if I want to go on
this direction, I can also apply
direction number two, and I can click on an odor
work plane like this one. On this area, I will one more times increase the
value in millimeter. And I will define the
number let's apply for. After to do this work, I can just validate, and you can also repeat the number of body
as you can see. But in this case, you will you won't have multiple it's not really
like Multiple body, just you will have the
pattern feature just here. Don't forget that at any moment, you can click on the features and you can edit the features. If you want to make
some transformation, you can make
transformation after. It's not fixed at any moment, you can come back and edit again the features if you need.
57. Create circular patterns: We're going to see how to
use the circular patterns. To use the circular patterns, one of the first things to do, I will select the top plane, M I will craft sketch.
What is the principle? I will craft first circle
just on this area. Here in the Mdels, I will craft a second circles, a little bigger around
this area first. As explained before,
you can do this type of thing directly
in the sketches, but you can also do this after. So first, I will select
the circle, define radius. Let's step 40. I will select the
circle define radius, and let's step 60. Exit the sketch,
craton extrusion with extrude bod base features, and I will decrease with only a value of six
millimeter and just validate. Now, something that I will do, I will click on this face
and craft a new sketch. Then I will select
my circle tools and craft a circle
around this area. After to do this work, I want to put this
circle in the Mdel. This is why it's pretty
better to craft a line. You can craft a line
from this to here. But if you I'm going
to remove this circle, you can craft a line,
you can snap here and you can directly snap here. So I have this line now and I can snap directly
to the outer sacar. I can craft my circle. I think it's pretty
better to work like this. I will select the circle
and define a radius. I just define a radius of six. After to do this
work, I will click on this line and delete
on the keyboard. Let's exit the sketch
just like this. Crato extrase but extrude
cut to remove materials. And here you can sp
these directions, and you can extrude. Now I want to
repeat this element all around the circle.
How to do this. I will select first
these features. This is a circular
patterns features. First things to do, you need to use the features and faces. If nothing is selected, by default, this is the
last feature that you do. But if nothing is selected, you click here and you
select the features. In this case, this
is a cut trade. Now, let's select the top you, and I will repeat
around the center. You need to put a direction. For this, you can
select direction. One click, and you select the small circle
or the bigger circle, the two are going to be
exactly the same render. I can click on this one,
and thanks to that, you can see the patterns
of the circle around. One more time, you can
use what you want. If you just want 100 deg, you can take 100 degrees. If you just want for example, here I can su little bit. If I just want for example
something like 40 degrees, I can apply 40 degrees. If I want to repeat
with more features, 12, I can tape 12, and I
will obtain this render. Something that I will
do now is to come back to 260 degrees to
create complete turns, so I can change 260. I think it's not let's
just change that. Will just tap 260. Sometimes it's a little
strange about the render. I think I can tape 12, and here you have a
value of 30 degrees. Yes, because I changed
the equal spacing for instance spacing. This
is why it was working. You can use also the instance spacing or the equal spacing. If you use equal spacing, in this case, I will
use 160 degrees. If you use instance spacing, it's to you to define the space in degras
between the instance. In this case, if it's 30 degrees and you
have 12 elements, will obtain perfectly
this render. But you can use equal spacing, and in this case, it is 260 degrees. If you reduce, you tape
something like 100, you will obtain this render. Let's tape 260 degrees, just like this, cut texture. You can also apply to a body I'm going to show you
after and you just validate and you can repeat
the features, just like that. Now I have this element.
If for example, I try and move this element, you can select you have different options on the
different features here. If I want to move this body, I can use directly insert. In the future, you
have the list of the different tools and we don't have this
tool directly here. This is why I will
slick move copy, and I will click on the body, and I can craft
offset of this body. For example, I can put this one, and I can drag and move on
this area, just like this. You can define the
value that you want. If I want 460 or 480, I can take 480 just like this. You can craft a copy or not. I I don't craft a copy, I will obtain this render. If I repeat my features, I can select the
circular patterns. But this time you can de select features and you
can select body. If you click on body, you can select the
body that you want. Here I can select this body. You can click here
and select the body. Let's repeat the process. I will go on circular patterns. Here I can deactivate, I can activate the body, and I will click here. Now it's working properly. And you can one more
time enter a direction. But if you click
on direction here, one of the problem is, I don't have anything
as a direction. Maybe I should
create another body. Or some things that I can do. Also, it's to going
to deactivate this and undo my last
actions when I was here. I can keep this element. One more time, let's
repeat the process. Insert features, move copy, slate the body, and we
will go on the directions. Just like this, and I will
enter a value of 480 degrees. But I will apply copy
also to crate one copy, and I can just validate. After to do this work, I will one more time select
the circular patterns, and I will deactivate features, activate body, and the
body will be this one. After I can put directions, and I can use one more time
this circle as a directions, and I can work like this. If I calx this view, let's come back to the top and it's work exactly
in the same way, but this time we can
focus on a body. I can change if I just want 120, I can take 120, but if I want to complete turn, I will take 260 degrees. You can focus on the number
that you want just like this, and you can increase or you
can decrease the number. Let's take for example
ten for the number. This is how you can
work with this. You can also focus on
a second direction, but it's not pretty easy
in this type of case. I'm just going to focus on
this direction a center. If I click and validate, I can obturn this finder. If you click on this
base, as you can see, you have this bus
trade here and you can use this both
trade as a reference. If you want to delete this one, you need to be careful
because you will delete also all the element.
58. Add construction plans part 1: We're going to see how to
work with construction plane. For this, we can select
one of these workplane, we'll select the top workplan. After that, we will
create a sketch. But just to create
construction plane, you can use a reference here. We have the possibility
to create a new plane, but also axis and more
things like point. Let's select the top
plane, create a sketch, and I will define my rectangles center rectangle
starting from this point, I will define two value. Let's select the first line, and I will define
a value of 240, and I will select
my second line and I will define a value of 160. Exit the sketch, and after that, I will create an extrusion
extrude bus base, and I will enter a value. Let's just define a value
of 20 and validate. By default, what we have, by default will the front plane, the top plane, and
the right plane. It is possible to add more
plane with reference plane. Thanks to that, one of the
basic things that we can do, it's just to add one reference. You can select one of this
plane or you can also select a phase and just create a
offset with a new plane. I can select, for
example, this phase. When I select this phase, I can create a new
reference planes and I can define here the
value of this offset. For example, if I
want 40 millimeter, I can create a new
reference plane with 40 millimeter and I
just need to validate. You can also craft reference
plane from one plane here. I can click on reference plane, and I can define, for example, the stop plane. If I define this totop plane, I can use one more time. This reference, I can remove
this one with delete, and I can remove this
one with delete. My reference will
be the top plane. And I can also flip the offset so you can flip and you can go in
the order direction. If you want to have
more work plane, you can define value here. For example, if I want four
work plane on this area, I can define four, and
I will just validate. This is why it is useful. You have all the new work plane just here and at any moment, if you click on one
of this workplan, you can create a sketch. You can also edit
the features and change the position
of the workplan. Let's just slick
this five work plane and just press delete
on the keyboard. Something that I
would like to do is to select one of
this work plane, I will select the right plane, and I would like to
create a offset plane. Let's click on a
reference plane. Click on this one, and
I can define a offset. Here we have a value. You can define the
value that you want. Let's just change the
value and activate for this new work plane a value
like maybe 50 millimeter, maybe a little bit more
60 millimeter, validate, and then I will click
on this work plane, create a new sketch. Something that I can do
is to use my line tools. I can snap to this point, go on these directions
and come back here. Then crate an der line, press a skep I will click
on this line, define value. Let's just change
for 50 millimeter. I will click on this line. I can keep value
like 23 millimeters, and I will click
on this line and define a value of 40 millimeter. Let's define a symmetry
for this sketch. I will click on mirror entities, lik this line, this
line and this line. Mirror b, and I will click on this work plane to validate. If I just exit my sketch,
as you can see now, we have a new sketch
on this work plane, and something that I can do
is to extrude this sketch. I can use the extrude bus base. Just like this, I can
change blend for mid plane, and I can define a value. Let's define a value of 20
millimeter and thanks to that, I can create new features on this area. I will use mirror. Mirror face plane, it can
be the right plane and feature to mirrors both extrude
and I will just validate. This is how to create
a new workplan, and this is why it is useful. I also if I want to
create a workplan, for example, on this face, I can click on reference plane, and I define this face. As you can see, we
have a new workplan appearing on this
ber One more time, we can change the offset, so I can define a
offset just like this. If I want to flip the offset, I can flip the upset. If I want to increase
the number of workplane, I can increase the
number of work plane. Why it is useful because just here you can
change met plane. If you just click here, it's a little bit
different because you can enter a number of de grads, but here it is not
what I want to do. For example, I can define reference plane and I can silic this face and I
can click on a offset. After I will show
you that you can choose different
type of reference. You can select the
second reference. It means I have this one, but the second reference
can be a line, can be a print or any
things like this. If for example, I define
this phase, as you can see, I will have a second reference to create a new work
plane on this area. If I just continue, you can even define
a third reference. If I select third reference, I can go on this area and
define a third phase. For example, if I
click on this face, he is going to see swi
plane not alone for a simple reason that it's
not going to work properly. But I can select this phase, press delete and only
work on two elements, or you can select
a cell reference, and the third reference can
be also align just like this. Generally, we use one
reference or two reference, but when you start
to use si reference, it's going to be more difficult, expect if you use something
like for example, swi print. This is how to work first to
start with reference plane. And we can select or
type of reference plane. We just need to click
on reference just here, and we can select plane. You can define the
plane that you want. If now I want to craft
the offset plane, just starting from this line, I can click here and I can define a new offset
like for example, 80 millimeters, and I
can create a new sketch, for example on this area. If I click here, I can craft a sketch and enter in this area. I can also define for
example this work plan, so let's click on
reference plane. Click for example on one here. You need to be careful
because by default, we have already a
reference plane. You can select one of this reference plane
again and you can craft and new reference plane
starting from this base, and here I define 80
millimeter again. But if I want to reduce, I can define 60 millimeter
as you can see.
59. Add construction plans part 2: We're going to continue
with the planes. For this, we can use reference, and we are going to see how it's possible to add axis end point. But first, let's select
the top work plane, create a sketch, and I will create a rectangle
center rectangle. Let's start this
rectangle process kp. Click on the first line, and on the first line, I will define a value
of 240 millimeter. I will select my second line, and on the second line, I will define 160 millimeter. I can exit the sketch, I can create an extrusion. Let's click on extrude voice
base and I will define value of 40 millimeter validate, and then I will click
on the top plane, create a new sketch. I will use my circle tools, Let's snap to the
center print and define for this circle value, I will put a value of 48 millimeter and I
will just validate, exit my sketch and create an extrusion with extra
bus base one more times. After that, I will
define a value of something we have
100 millimeters. Let's increase with
120 millimeter. So after to do this work, something that I can do is
we can define a cylinder. We have a cylinder and we
can use a reference axis. When you click on
reference axis, you can define multiple
things like lines, you can define planes, two point vertice, cylindrical
conical point on pace. If I just slick online edges, you can just silect a edge, for example, I can
select this edge. And if I just validate, I created a new axis here. Sometimes it is useful when
you want to use reference, for example, to create a revolution or
something like this, but also to add new work plane. I can click on Axis
one more times, and this is online. If you select two planes, you can define, for example, a first plane, it
can be this one, and you can define
a second plane. I can be, for example, this one. If I just define two plane
like this is going to build a narrow message for a simple reason that the
two planes are parallel. But if I on this
one and this one, I will have just a edge on
this corner, as you can see. At the intersection
of the two plane. Let's select reference. Axis. You can also work
with two point vertices, so you can select a first point. And if you define a second
print like for example, I define this one, just here, I will have
edge in the dels. But I can also click one
more time on reference axis, and I can define for example
this point just here, and I can define
this point to have just new axis on this area. If I just continue I
slic one more time axis. You can also work with
cylndrical conical faces and print and face plane. If you select print
and face plane, you can define a print, it can be for example
a print like this one, and you can also
define a face plane. In this case, I will
have axis on this area. I'm going to show you again. Let's just click on axis. I will select print
and face plane, and I can define for
example this point. I can define this face, and I will define a new axis. If I just continue axis, you can also use a
cylindrical conical phase. In this case, I have a cylinder, and if I just click here on
this phase, just like that, I can validate, it's not
going to work properly because something better to
do is to select this one. When you select this face, now you can see the
axis in the midle. Can also add
reference like point. If I just define point, I can select also
multiple things. Things that we use the most, it can be for example
a center of face. If I define a face, I can click here and automatically I have a
point in this center. Some things that I can do
also in a reference point, and you can have
some projection, but if I define one more
time center of face, I can click on this
face and I will have a point in the
center on the top. Now why it is useful. It is useful for
the simple reason that we can use
reference plane also. And you can define for example multiple point
as the first reference, second reference and
third reference. For example, I can silic
something like this point. This is my first reference, and I can select something
like this point. Thanks to that, I will have
two point reference to create a new work plane on
this area, for example. Here I don't use
the last reference. In this type of case, they're
not going to work properly. It's a little strange
for this type of case. They just silic plane again. And one more time, I can
define, for example, this. As you can see, if I just
select this axis and validate. In bod is not complete. In this case, we need to
select a second reference. But if I just select a second
reference like for example, this one, the work plane
will arrive on this area. The M is not to show you that you can use
all this elements. The M is just to show
you that you have possibility to add
axis and to add point. When after you want to
add a new work plane, it's possible to
use some elements. You can also define
multiple points. For example, I can
have one point here. And as a second reference, I can define a noder point. If I just zoom a little bit, we have a noder point here, we have also axis, I can also define a second point here or again a
third point here. If I slate this third point, I have three text selected, and if I just valid it, as you can see I created a
new work plane on this area. If I slate one more
time reference plane, Something that I can
do to delete this one, I can also select something
like for example, this pace. I can click on this pace, and as you can see workplane
will appears on this area. But if as a second reference, I define something
like for example, I define this point, the workplane will arrive here. But if I remove, for example, this one and I define this edge, the work plane will come here. If instead to use this axis, I define this axis, the work plane will come here. Depending on what you choose, You will have
multiple possibility to create a new work plane. One more time, I can
use a reference, and I can select plane again, and here we have this reference. I'm going to delete
this reference. You can also use as a reference. It can be, I can use this axis. If I use this axis,
I will have this, but if I use seven reference, I use this one, as you can see, I will turn this
render just like this. As a third reference, I can even use a
point like this one. But here it's too much
and he's not going to define something properly
if I use this one. Instead to use this face, I can use also, for example, I have a line here
of construction, and I can click on
this line and I will obtain this
render one more times. Instead to use this axis, I can change that. And I can use for example, can use also this plane, and I will obtain
this type of render. As you can see, when
you go on reference, you can add also more
axis and you can add. For a simple reason that this can serve when you
use some features, like for example, revolution
of other tyre features. But this can be also
useful when you just want to create a new work
plan axis. It's possible. You have also the possibility to click on the plane
and you can edit the features and change one more times the position
of the features.
60. Create extrusions with surfaces: Extrude surfaces. For this, something that we can
do is to craft a sketch on one of these
plane and we will see how to extrude surfaces. First, I will select the front
plane and craft a sketch. After that, I will define something I will use
one of these tools, and something that I will do, it's just to use
the splint tools. After that, I will start to first point to around this area, and I will craft multiple
point to craft these curves. When I go here, I
can press escape. I have these curves if you
want to click on the curves, and as explained before you can make some transformation
on your curves. You just need to click on the multiple point and you
have the possibility to drag and move the print and the possibility also
to move the handles. So Let's click on this point. I will change a little bit
the position like this, and I will exit my sketch. As I explained before we can see the surfaces features on this
area because with position, these different surfaces, these different tools
on the top here. The first feature is
the extradited surface. You can just extrude
the sketch directly. To create the surface.
Let's click here. You need to select what is the work plan or
what is the sketch. For example, I can
select this sketch, and after that, you define
the value of the extrusion. For example, I can increase, and it is exactly like You have the same type of options that in the extrude features, and it can be up to vertex, up to surface, something
that we use a much it blend. In one side, and here we have 80, for
example, millimeter. If I want a second side, I can put a second direction
with direction number two, and on the second side, I can define another
directions as you can see. For example, here we
focus on two direction, I can validate and I can cram my extrusion
just like this. If I just come back, you can also work with the mid plane. Let's select trate
your face. Click here. I will define the front
plane, just like this. Oops, I think I can
come back outside. Let's just click on
trate your face, and here I can define this
element because one of the problem is If you click on Extrude and
you select the plane, it's not going to work properly. Something that you
need to do it's really to select the sketch.
Let's select. Extrude surface,
click on the curves, and you can change
bled for meat plane. Thanks to that we're in
the midle you can also drag and move this arrow. If I just valid it, I can upturn this render. Here we have a surface,
as you can see, we don't have any
thickness on this area. Let's select a second example. I will click on this surface and just extrude
on the keyboard. Click on this sketch and just
extrude on the keyboard. You can also define, let's slick the front
plane one more time, create a sketch, and I
will use my line tools, and create a first
line on this area. Crate a second line just here and third
line on this area. Let's just press a scape. Click on this first line, and I will define a first value. Let's position 60. So here I can tape a
value of 60 millimeter. I will select this line, let's define something like 40, and here we have angle. We can put something like 140. And I can define this line. Let's define also 48. And I will use angle of
one drin. That's okay. I can validate exit
the sketch here. I just need to repeat the
process on the order side so I can come back to
my sketch edit sketch. Let's select mirror. I can select these
different lines, ner about this work
plane, just like this. Nearer or about I need to
select this work plane, and I can repeat the element. From this line, I can
create a surface. Exit the sketch,
extrude your face. Let's select this one and
automatically I can extrude the surface on one side or if I want on the two side from
the midle mit plane. Thanks to that, I
define the value that I want for this extrusion, like just define a value
of 320 millimeter, and I just validate. Thanks to that, we can create surfaces using this
one, just like that. Definitely, it is
very interesting. You can come back at
any moment selling the surface, edit the features. And when you click on
Edit the features, you can one more time change
the value of the surface. If you want to increase,
you want to decrease, or you just want to
change the direction is definitely possible after
editing the features.
61. Create revolutions with surfaces: Revolve surfaces, and for this to see how to revolve surfaces, we are going to select
the front plane and just create a sketch. We have seen how to
focus on revolution. It is exactly the
same type of feature, so you can create a sketch, but this time the revolution
will be little b different. So first, let's
select a element. I can click on my line tools and just craft a line
on these directions. And I will craft a der
line on this direction. I will press a scap.
Click on my first line, and after to click
on this first line, I will change the value. Let's just change
with a value of 40. I will select my second line, define a value of y, and I will apply also a angles, and let's just apply
angles of 40 millimeters. I will just validate
this one and I can finish my sketch
just like this, and I can revolve
around this axis. One of the problem is we
don't have any axis here. If I just click on the
revolve surface here, we don't have any axis. Something that I can do is
to come back to my sketch. I can click on the
sketch, I did the sketch. On this sketch, I can define
a line construction line, so I can define a
line just here. And craft a line on this area. Whether I can define a line, press escape this
line, if I want, I can change for construction, so I can click on my line and define for example
for construction. You can also even craft
infinite line if you need. It's going to work, or I can
remove the infinite line. I can just click here
and now I can select A a sketch, revolve surfaces. I can click on this area, and thanks to that,
automatically, he will define the line sketch. But if for example,
it's not selected, I can remove this one and I
can define my line sketch, and I will upturn this
render and just validate, and as you can see,
it's interesting. Now, if I wanted to have all
in the Mdel, it's possible. I can click on surface. Edit the features. Here we can edit the
features one more time. If you want to not make a complete turn, I
can, for example, tape 200, and I can also
define only a specific part. You can also work with
the two directions and work with a number of digress
on the first direction, and also on the
second directions, as you can see. L
et's just validate. Surface revolve, and I would
like to edit the sketch, click on the sketch,
edit the sketch. Something that I
can do is to click on this line and remove this line maybe or I can
just keep this line. But here we have a line. I will remove this one, and I will just crate a line starting from this
point and this time, I won't go at the intersection
to let the space. I can reduce also and if I
redu here, just validate, edit my sketch, the
features will be different and now we
can obtain this render. Let's click on sketch. And one more time
he did the sketch. You can edit the sketch at
your convenience if you want to change the render and
every time if I exit, I will obtain this render. I can also click on surface
revolve, edit the features, and I can come back with
only one directions, and I can come back
with a complete turn of 260 degrees exit. Now, something that
I would like to do, we are going to see how it's
possible to create a vase, and we have seen that we can use the reval features and then we can use directly one
of these features, the shell features, but you can also starting from a surface. I can click on the front
plane, create a sketch, and select a line, I will define a first line starting from the
intersection print. To define a value for this line, I will just click on
this one and I will define a value of 60 millimeter. After I will click on this area, and we can use one
of these tools. What tools I can use, it is a splint tools, Zoom meter out, silk the sprint and just
create something like this, and I will come back here. But I can precess skep
because it is a surface. I'm not going to close with
a line here and a line here, but I need also a
construction line. This is the reason for which
I will click on this line. I will come back to this view, and I just need to create a small line on this
area, can press scap. Click on this line, I can change for construction,
for example. But even if you don't
use construction, it's going to work and just
validate and exit the sketch. After if I Zoom, little I, I can use the revolve pace and just I can just
validate these options. Thanks to that, I can revolve. Automatically this
line is selected, but if I delete this line
with delete on the keyboard, you can click on
Axis of revolution, and you just select your
line just on this area. After that, you
select the number of digraphs and I can
just validate. I will upturn this render. Something that I would
like to do is to undo. I'm going to show
you something more. I will select revolve voice
base, click here Validate. And here we define the
revolve voice base, but we have a sine feature, so I can also deactivate the
scale features if I need. Here, let's focus on surface
because I use this one. Let's click on this
one. Revolve surface. Click on this line. Oops. Let's redo again. I will click on this line. Revs surface. Click on this one, and I will define a
number of degrees, 160 degres, and now
it's going to work. The last thing that you
can do if you want to add sickness is to use
the sicken features. I can go on this area, and as explained before, you can define insert. Oic base second, insert
voice base secon. Thanks to that, we have
the surface to revolve. On this area, we
can just select. This one, yes, just like this. We can use inside, outside our Midol, it is
inside outside Midol. Let's just click
on the first one, and I can define a number with
the number of millimeters. Let's define 4
millimeters validate. Thanks to that, I can add
little thickness on my phase. The revolve features works exactly like the
revolve voice base. You have just little
bit different.
62. Create lofts with surfaces: We're going to see how to
create loft with surfaces. For this, we need to
focus on two work plane. To focus on two work plane, I will select the top work plane here and just create
a sketch first. Let's select the circle tools, create f circle on this area, define value of the circles, and I will define a
value of 30 millimeter. After to do this
work, I can exit this sketch and rato second sketch. We need to have a
second reference plane, and for this, I will
use a reference plane, click on the top work
plane and rato offset, and I will use a offset
of 80 millimeters. After to do this
work, let We can select this plane and create a new sketch,
create a sketch. On this area, I will define a rectangle with the
center rectangle tools. Net create the rectangles, I will define two value, select the first line, and on the first line, define a value of 90, and on the second line, we will define a second value. And I will keep 90 also. Let just validate this sketch. After to exit this sketch, I can use the love features ps this time to create surfaces. When I go on the top here, you can see loft surface. As I explained before
with the love features, here we have the sketch I can delete just to show
you the feature first. We need to select
the first sketch. Let's select this one, and
then let's select this one. Thanks to that, we can create a surface using
the love features, and I can just
validate like this. It is also possible
to add guides. To add guides, as I
explained before, I will select the
front work plane, and on the front work plane, I will create a new sketch. Let's select one of these tools. I will select the
three point R tools, Zoom, Little bit, and
select this point. I can go on the
extremity of the circle. Let's just click here and
create a guide on this area. Then I will press aske I want to add a symmetry to this line. Let's select mirror entity, select first entity to
mirror, it will be this one. Mirror but it will be this axis. T thanks to that,
we can use this as a guide in these features. Let's just exit the sketch, and we can activate the
loft surface features. I will select this circles and then I will
select this line. Now I want to add
a guide curves. I will go on the left, and I will add a guide
curves, this one, and just validate, and I will create a
second guide curves, this one, and validate. At this one, it's
possible to change from normal to profile or
direction to vector, but the direction to vector
is not anestm in this case. Let's just come
back to nod and I can create love feature
using this one. Now, I will come back here
because I want to show you that it's possible
to add more plane, so I will just go back here just before to
create this sketch and just before to create
this sketch, just like this. You can add another plane. I have this plane and I can
slick for example this one. Something that I
can do is to create a new reference plane.
Let's slick plane. Create a new reference
plane on this area. We'll define a offset. Let's just define offset
of 40 millimeters, and I will create a new
sketch on this area. Let's click on plane sketch. After to do this work, I
can create something more. I can use the polygon tools
and then craft polygons. I can do something a little
bit smaller like this. I can define the number of
sites for this polygons. Let's define eight sites, and we can use s value. Not going to enter
any specific value, let's just exit
the sketch and one more time I can use
the love features. Let's click on the
Love features. We can select the circle first, and Something that I need to do is to delete
the two sketches. When you are like this, you
don't have anything selected. I can select my first sketch. I can select my second sketch, and then I can select
my third sketch. And you can create
something using two planes, but you can work
with more plane, can be swift or so
much more if you want. After to do this work here, we don't have any guide curves, I can just validate, and we can turn this render
using the love features. One more time, it
works exactly like the bluffed base
base love pos base, but the difference is we
are focused on surfaces.
63. Create swepts with surfaces: We are going to see how to
work with swept with surfaces. To work with sweeps,
for surfaces, we can use these tools, and we can find sweep surface. First thing to do, let's
select one of these workplan, I will select the
top work plane, and I will create a
base for this sketch. I will use my Circle tools and start a circle
from the center, and on the right, I
will define value. Let's just tap a value of
24 millimeter for this. After to craft this sketch, I need to create
another sketch to give directions to the circles. I can select, for example,
one of this work plane. It can be this one. I can focus on the right plane,
craft a sketch. I will zoom little out
and one more time, I will use the line tool, starting from the center point, and I can create a first line. A second line, and a third
line on these directions. On the first line, I
can define a value. Let's put 100. On the second line, I can define another value. Let's put 120. On my last line, I can define a
value of so of 20. I can add rounded corners using this fillet feature,
Sketch filet. I can enter a specific value. Here we have ten. I can
increase with, for example, 40. I can also click here
and click here and just validate my
sketch filet features. I can exit my sketch. Now we have these features. If I just come back to my
sketch, edit the sketch. When you use the filet features, I can remove, for
example, this one. I'm just going to come
back because I want to check something about the filet. Yes. If I do the filet again, I can click on my filet tools, I can define 14, I can just remove keep
constraint corners. Thanks to that, I can slick
this line in this line, and just this line
and this line. Thanks to that, it is the same, but we don't have
the constraint. I can exit my sketch and use the Sweep
feature for surface. When I go in this area, I can define Sweep surface. Profile and pass, I will
select the base of the sketch. It is this one, and I will select after the pass and
the pass will be this one. Thanks to that, we can
create something like yours, I can just validate, and I will turn this
render as you can see. If you just want
to add sickness, it's possible you will be
able to go and insert, both base, second, and you can define you can select this phase and define the
values that you want. Let's define, for
example, four millimeter, validate, and no way of
sickness on my surface. L et's click on
this two elements. I'm going to show
you another example. Let's remove this one, click on these two sketches and press
delete on the keyboard. After to do this type of work, I will one more focus
on one of this plane. Let's select the top
plane, crat a sketch. I will use my rectangle tool, center rectangle snapping
at these intersections. Just crate a small rectangle. I will press a skep silic the first line, and
on the first line, I will define a value of 80, and on my second line, I will define a value of 24. Exit the sketch, and need
to give a direction to this sketch and we will select the front plane to
give a direction, and craft a sketch
on this front plane. Let's just select one
more time the arc tools, and I will use the s point
arc snap to the center point, I will go around this area and just craft a small arc
on these directions. L this. Something that I can
do is to validate this arc. Exit the sketch and I can follow this
element to the sketch. If for example, the arc
is a little too small, I can edit my sketch, and maybe we can
increase a little bit this value on the directions. Validate, exit the sketch
and use the sweep features. Let's click on sweep
surface one more time. I will select the sketch
profiti this one, and I need to select the pass and the pass
will be this one. Now I can just validate
my sub features. As you can see inside, we have just a surface, so it means inside
we have a hole, and if I want to add sickness, it is exactly the same way. I can just use insert,
bz base, sync. On this area, we can
find four millimeter. I can select first
the surface to the surface to add a sickness and after I
can define the value. L's one more time
apply four millimeter, and you can see the sickness
is appearing on this area.
64. Create boundaries with surfaces: We're going to see how to create boundaries with surfaces. For this, some thing that
I'm going to do is to click on the top plane and we
will create a sketch. Thanks to that on this plane, we will define a circle, let's just create a
circle on this area. We can define a radius
for the circles and we will define a
radius of 40 millimeter. After to do this work
to crate boundaries, we can focus on
different work planes. This is the reason for
which I will I will exit the sketch first and create a new
reference work plane. I will select the top reference and on the right we
can create offset. Let's define a value
for this offset, and I will define a
value of 100 millimeter. Let's click on this work
plan, create a sketch, and I will use the
polygon tools, and starting from the center, I will define a
polygon on this area. Maybe like this, and I will change the
radius on the right. We can define a value
for the radius. I can reduce a little bit, and I will enter a value
of 100 for the radius. Let's close the sketch, and I want to create
the boundaries from the circle to the polygons. It works little as the loft features just a little
bit difference, and I can use this
one Loft surface. Da with surface. After to do this work, I
can silic what I want. If for example, you
have nothing selected, I can dealt the sketch. You can salect the circle first, and you can select also
this line, just like this. You need to be
careful because if you don't select this
direction, for example, you s the circle here and
you define for example, this line, the render
will be different. You need to be careful
about the second sketch, what you want to
select in this case. I will slect the circle and
I will select this value. After to do this work,
if I just validate, I will turn this render. We can also add some directions. I will go and edit and do. To add some directions, I can slick the
front plane craft a sketch exactly like
for the love features, and I can use one more
time for example, the line tools, and I
will snap to this area. We can snap directly
here, as you can see, they'll just come back
to the normal view and snap to this print, and let's just craft the guide. I can do something like
that, for example, and craft something a
little bit different, and I can snap at the end to
the circle, just like that. I think I'm not
snapping to the circle, so I need to make some
transformation just here. Select the normal two
view and just change to snap to the extremities
of the circles. I want to repeat this element
totally on the right. I can use mirror entity, select the entity on the left, all the different lines, and mirror but I can select this one and
just finish my sketch. After that, if I use boundary
features for the surface, I can one more time
exit the sketch and just click here,
boundary surface. Let's first select the circus and let's select this polygots. A the direction, you can
click on the directions and you can define the line that
you want for the direction. For example, I can
select all this line, just validate, and I will
turn this type of render. I can do the same
thing on the right, select this line, this line, and this line, and
just validate. Thanks to that, we can give
a direction to the element. When you use the
boundary features in comparison of
the love features, we can change here. We have none, and we can use direction vectors or
no normal to profile. This is a direction vectors. This is a normal to profile. In this type of case,
not very big different, it's not extremely interesting, so we just come back on none. This direction, so we
have a f g and a group. We can just valid and I
will turn this render. But as you can see,
it is just a surface, so it means we don't
have any sickness, and we just respect to sketch like this and another
one to define a direction. It's possible one
more time to create a new reference plane and to continue with more
sketches if we need.
65. Fill surfaces: H. We are going to see
how to feel surfaces. For this, we will create a
sketch on the top work plane, so I can click on the top pork
plane and create a sketch. After to do this
work, I can create something and just
feel this surface. For example, you can use
any of these shapes. If I define just something
like center rectangles, I can create my center
rectangles on this area. I can define two values, slick the first line, define a first value
like it can be 240 and I will define a
second value like 160. L et's exit the sketch, and if I just want to fill to create surface, it's possible. For this, when you
go on this area, you have different
type of option and you can find feel surface. When I click here, automatically I selected my sketch before, but if nothing is selected, you just need to select
what you want to have. In this case, you can
select your sketch. Automatically from Marit tangle, I will have a surface. You can activate the preview. You have also reverse
surface, but in this case, it's not going to be
very interesting, and you can also
have the possibility to use constraint curves. In my case, we're just going to focus here and I can
crack this base. Why it is useful
because after you can mix with other
type of features, you can extend the edge. It is also great if
you want to have a base and from this base, you can use a root
surface features. For example, you
can select one of this mode and you can
click on the edge, and you can use, for example, the normals, and you can
do something like this, and I will be able to decrease
the value just like that. I can craft, for example, my rectangle surface
to craft to base, and after I can mix with
other type of tools. Now you can make more advent. I'm going to come
back here and just come back to the fact where I
was working with my sketch, and I will delete
these rectangles. What you will be
able to do also. For example, I can
use a straight slot, and for the stretch slot, I can define the slot
type that I want, and we can for example, crat here with the first point. And we can create a second print and define the straight slot. I think I will select a
center point straight slot. It will be better, and
I can start like this, go here and define my
element just here. I will press a scap, and I'm not going to
enter any dimension here. Let's just go on this area, create also a circles
snapping from the center. I will put around
these dimensions. And I will use also
my mirror feature. Mror entity, or to
mirror the circles, mirror a but, I will click here, and I will just validate.
Now I have this element. As you can see, we have
also two circle inside. If I just exit, and I select, these tools fill
surface, just like that. What I would like to use. If I just click on this area, automatically is going
to detect the circles, and I can just
validate like this. Why it is useful
because from this, it's possible to after that, go on the features, insert, b base, scon and I can click on this
area, define an element. For example, just from
the base of a surface, I can create this
type of render also. Let's click on
sequent features and just delete on the keyboards. Let's come back on this one. And delete also. I just come
back to my sketch tool, edit the sketch and create
a frame of selection, and delete all the elements. You can make more
a complex sheps. For example, I can define
a splin W my splint tool, I can do something like this
here on these directions. I can come back just here. And I will be able to I think I can snap
like this and come back. I created this element
using the splint tools. If I want to fill this sketch to just create a
surface, it's possible. And something that I will do
it to close exit the sketch, and I will be able to use one more times the
feel surface feature. So I can click here. I select my spleen and
automatically from this base. I can create a surface also. I can just activate, validate and obtain this render. After it say, if I
want to add sickness, it's possible to
use ins bus base, and we will define secon
and I can use this surface, and I can define a value for sc. Let's apply for
example 20 millimeter, and I will obtain this render.
66. Create ruled surfaces: Cate rule surface. We're going to see how
to craft rule surface. For this, some thing
that we can do is to craft a base and after we have the possibility to craft a rule surface in a
specific directions. First, I'm just going
to craft a base. I will select one of this plane. For example, it can be the
front plane just like that, and I will craft a sketch. After to do this
work, I will select my line tools and just craft
a line on these directions. I will press a skep, click on this line and
just go on the left, and we will define
value of 60 millimeter. After to do this
work, I will craft a second line also
on these directions. And I will just go here. And I will click on this line, and I will define
a value like 20, and here we define angles, and let's apply 130 degrees. I will repeat this
process on the right, and this is why I
will use mirror it select this line
and this line, mirror bot, and I will
define this axis, and I will just validate. Let's craft an extrusion
and I will click on exit. First, you need to understand
that if for example, you want to use this tool, you need to have an
extrusion first. I will select extra surface, click on this line. And something that I
will do it is to change bland for met plane
just like that. Above the value, I will reduce little bit to
have something like 200 millimeter.
It's okay for that. Now the principle of les
surface, we can click here, hols your face, and you have
different type of options. If for example, I
slick this part, I can define a line here. Just like this. Something that you can do after to
salic this edge, it is to apply tangent. If I define tangent, I can just apply a distance. Here in this case, it is
like to extend this edge. But if you apply normal, you can come back on
these directions. If you apply tapet to vector, here it's not very useful, you have a su
perpendicular and swip. And you can invert. Here generally, we don't use
this too much because it's something really specific when you define something like this, you need to define another
line to apply some directions. And in this type of case, you can go also on
this direction. But we don't use this too much. I'm going to delete here this
one and delete this one. Here we have the e selections. I can come back here, I can remove this one and come back to the
section with this one. Something that we use the most, it is the normal or
tangent to surface. For example, I can
use normal just here and we can apply a
value just here. If you select tapet to vector, it is also possible to
enter a number of degra. Definitely, it is
also very useful depending on the degras
that you want to apply. Here I can put this value. Or I can also decrease and go in these directions.
As you can see. If you invert the directions, I can go here, and I can define also my value. For example, here I can
take 45 degrees if I want to come back
like this and define, for example 30 millimeter. In the ight selections, I slick this one, as you can see, it's not
going to be very interesting. If I want to do the same thing, so I will just validate,
just like that. And Let's lick this edge. I will come back to
the edge selection. Click on this one, and here we can invert
on these directions. Something that I will
do, I will change, we have the normals
also and you can invert the direction
for the normal. It is also something
useful, just like this. Here I can just validate, and I will upturn this render. If I click on the order one, I will repeat this process
of first clic surface, and I can also sil this one. But here about the
distance I need to invert and I can invert
like this just here. We have also the
possibility to come back, select again this edge, W surface, and we can
come back to tangent, normal to surface,
one more time. If I invert the direction, I can come back here. Let's take a look. I can
apply eight millimeter. You can also use the
tapet two vector, but definitely if
you use this one, as you can see, you can also
work on these directions, and you can select a
reference just like this. It can be this reference, so it can be maybe
this reference. You can also add more
things because if I say this reference and
this reference here not about this edge, I'm going to delete this one, but we can also on
the edge selections. We can also select not this one. I can also select just this one, and you can do
something like this. If I just want one element, I can just do
something like this. I can repeat the process on
the other side one more time. I can click on Rot surface. Click here, and I will define here where
the normal two surface, tangent to surface, I
just select this edge. First, I can change for normal. You can make different things, and here we have the
number of digraphs. I can one more time change, for example, apply 60. Something that I wanted to show you also, I'm going to delete, all this elements will just validate and just
close the sketch. Something that we will do
with different surface. I need to delete this
different rule surface and vid and after I
will delete this one. So Let's create another sketch, but this time on the top plane. I will create a sketch
on the top plane, starting with a rectangle, a center rectangle here. I will define two value. I will select my first line. Let's just define
200 millimeter. And I will select
my second line, and I will define
160 millimeter. Exit the sketch and create a surface with these
features, just like that. I will decrease the value. What value I will apply, I will just apply a value of 40 millimeter
and just validate. Now I can use my root surface one more times root surface. Something that I
wanted to show you is you can also
silic multiple edge. I can select this edge, but I can also at the same
time silect this one, this one and this one. After to do this type of work, I can use normal also
and take a look, we will have some rounded
corner on this area. We can also use two vectors, and in this case, you need to find directions just like this. Thanks to that, I can also
work with a number of degra We can invert
just like that, and one more time, focus
with a number of digress. It is something extremely
interesting to use. But something that I
can do in my case, I will use normal to
surface and just validate, and I will turn this
render directly. I could continue with rule
surface and click here, click here, click
here, click here. I will select all
these different edges to go back on these directions. And here one more
time can use tangent, but in this case, I
will use normals, and I will increase
with the value of 100 millimeter, just like this. This is how to work
with rule surfaces.
67. Planar surfaces: Planar surfaces. We are going to see how to use planar surfaces and we
can use this features. First things to do, let's silic the top plane crater sketch. On this sketch, I will silic my rectangle tools
center rectangles, starting from this point, and we will focus on two values. I can just validate
my rectangle, click on the first line, so we'll go on this area, slick the first line. Let's just change the value. I will put a value of
120 on these directions. On this direction, I will put
a value of 80 millimeter. Let's click here.
Finish the sketch exit, and create the extrusion for surfaces with these features. So let's decrease a
little bit the value, and on the left, I will define a value
of 30 millimeter. What is the principle of planar? I will go on this area, and when I just click here, I have the option to
click on planar surface. And here you can
select a Bundy entity. Concretely, you can
select different edges, and automatically, you
will be able to close. If I select, for example, here, we have this
edge just like this. If I just click on this area, automatically, he will close
this part as you can see. Here is just the sketch, so automatically he's
going to fill this area. Now, something that
I can do also, is to go and edit to planar, and I will select again
this one and click here. I can slick this edge, and as you can see
automatically, you can upturn this
type of render. If I slick these four edges, I will also close this area. Now it's possible to make
also more advancing. Something that I will do is to come back here with
the surface extrude, and I will click on the sketch
inside. H did the sketch. What I will do, I
can, for example, crato circle may be
around this area. I can for example,
creto circle here. I can press aske. I'm not
going to enter any dimension, just drag and move the circles, and I will cra for
example polygons, just on this area
just like this. I will define
something more like, for example, another rectangles. On this area, I will
press a scape and I will change little me the
position of this rectangles. Again, another one may
be around this area. I can press a scape.
And change little. The display, I'm not going
to enter specific value, just validate like this. What happen if I exit my sketch? If I exit my sketch, you can see this type of render. I can use one more time
the planar features. When I click on planar surface, you can find bonding entities. When I go on this area, I can select, for
example, this one, I can select this one or
I can select this one, but it's also possible
to select order ware. So for example, I
can click here. I can click here and we can just use these
different edges. But what's happen if I
select also this one, this one, this one,
and again, this one. As you can see, we can
open on this area. I can also select for
example this one. I can also select all
these different edges. This is why you can make
more advanced things. I can select this one,
this one and this one, this one, this
one, and this one. Concretely, I select
all the edges on the top of this area. After to do this work, I will
select my planar surface, validate just like that, and automatically you can
upturn this type of render. As you can see
here on this area, we only keep a surface, but we can link the
different element together. If I wanted to do the same
thing on the other side, it is also possible. But here we continue
to focus on surfaces. We don't have any thickness. But if I want one more time, I can click on this area, and silic insert, or space sic. I will define this part. We have the surface
plan just like this, but I can also
select for example, this one, and I can
select multiple element. If we only select this one, it's not going to work properly, so I need to define
this one first, and I will add sickness here. If I want to add a dir sickness, I will have to repeat
the process with insert, both base I can also define this one and it is same I can put for example
four millimeter. Just like this. We need to be careful because we can upturn a different type of renders. In this case, I can do
this type of thing, but maybe repeat
the process inside. Depend definitely about
what we want to have.
68. Extend surfaces: Extend surfaces. We are going to see how
to extend surfaces. For this, something
that I'm going to do is to go in this area, and we will use
one of this plane, we will use the front plane. So after to do this work, I will silic my line tools and just crato line on
these directions, and crato line on
these directions, and another one on
this direction. I can press escape. Select the first
line, define a value. We will tape a value
of 50 millimeters, and then I will salic this
line and define a value with 20 millimeter
and 135 degrees. I will click on this line, and I will define just
12 and 180 degrees. So Let's just validate
exit the sketch here. I want also to have the same
thing on the order side. Let's come back on
the sketch here. Edit the sketch, mirror entity, crate a frame of selection, mirror a bot and Sylexs slide. It's okay for that, Let's
crate the extrusion one more time with
the extrude surfaces. We will change for the mid plane and I will increase the value. What value I will apply I will
just apply 240 millimeter. If I want to extend an edge, it is possible using this
tool extend surface. When I click on this area, you can silect the
edge or the faces to extend. What does that mean? It means? If you silt an edge, for example, this edge, I can extend on
these directions, and you can define a dimensions. If I silect as this edge, I can also extend on
these directions. You have also up to
point up to surface, and in this case,
if for example, you have an der element, it's possible to use this one. But in my case, I will
just use the distance. If for example, I
remove this edge, I can just only extend
on these directions. Extension type, Sam
surface linear, 64 millimeter validate,
and I can extend here. If I wanted to extend this one, I can also one more time
use my extend features. Let's select here. Extend surface. I
will select this one, and I can change, for example, the value, 84
millimeter validate. If you select a
face, for example, as you extend surface, and you s for example a face. You can click on this
face, going to work also, and you can extend the face with specific value
as you can see. It's also possible
to work like that. I will use one more time, extend surface, and you can also select
something like this. Something that you
will be able to do. You can also work with multiple
element of selections. If I just come back
at this moment, maybe before and before. When I use one more time
the extent surface, you can also select
multiple edges. If I select multiple edges, you can see some link here, and I can just select all the surfaces that I have
on the different directions, and I will obtain this render. I define the values that
I want here like four, and I can extend like that. Let's select the two surfaces
in the construction tree. Press delete on the keyboard. Let's select this
sketch and delete. I'm going to select,
for example, the front plane just like
that, and create a sketch. I will use my curve tools. Let's just select one of
these tools, sit point arc. Not the sit pointer. Let's
select the splint tool. It's going to be
better, and just create a small element on
these directions. I can exit my sketch
just like this here. Something that I will do it to create an order
reference plane. Click here, and I will
change for negative value, so I can put -40
just on this area. As you can see, you need to flip the offset is definitely better, and I will go on
this directions. I will just validate crate a sketch on this plane,
click on this one, create a sketch, and
something that we will do it to create a noder
spinttle bit bigger. I will do something
like this, press scat. Exit the sketch and I will craft to link with
the love features. We have seen how to use the
love feature with surfaces. I can use love surface. Click on this one, and automatically, you define
the two sketches perfect. If I want to extend after
and keep the same ratio, it's possible to
use extend surface. One more time, I can click here. If I click here, I will
go on these directions. If I continue to
increase just like that, as you can see, we
have same surface, linear, you can have
little bit difference. At the end, take a look, same surface and linear. I can enter a value and just validate to
extend this surface. I can do the same thing
on the other directions with extend surface. This time I will
select this one, and I can define another value. Let's put 208 and extend
the surface just like that.
69. Radiate surfaces: Radiate surfaces. We are going to see
how it is possible to radiate surfaces
and for this, it's possible to
use these tools, and totally on the top, you can find radial surface. After to do this work, something that I will do it is
to create a base, I will select the top
plane, crate a sketch. On this area, I would like
to create a cylinder. Surface cylinder. Let's
select the circle tools, create a circle first. I will define a
radius of the circle with a value of 20 millimeters. After that, I can just validate this sketch, exit the sketch. Let's create a surface from this sketch with extrude
surface. Just like this. I will dragon move little bit, put a specific value. Let's just put a value of 50, and I will just validate. After to do this work,
something that we can do is to click on these tools. After to click on this tool, you need to select a radial parameter
direction reference. Here we have the possibility
to select the H to radia. If I s the H to radia, I can click on this
one just like this. I define this edge. And something that
I can do is to define here a
direction reference. The direction reference
need to be a plane. It can be a tangent plane. Can be, for example, this one
top plane just like this. You need to define propaga to tangent face and
you can put a value. For example, I have
20 millimeter. If I just valid it, I can obturn this render totally on
the top as you can see. This is why definitely
it is something useful and I can repeat the
same thing on the order side. Let's just click one
more time on Radiat. Here I will define this edge. Here I will define
this top plane. After I can define 20, but if I want to
change the value, I can change the value also, and I can validate and I will turn this render just like this. Definitely, it is
something interesting. Let's come back with
all this element and just press and
delete on the keyboard. Let's your second example
just with a sketch, little bit different that
something circulars, and I will crate a sketch on the top plane first,
crate a sketch. Let's select the
polygon tools here. Create polygons
define from center. After to do this work,
I can press escape. I can change my number of polygon eight and just validate. Its press escape. I will exit my sketch, create an extrusion,
extrude bus base, and we will define a value, let's put maybe 100
millimeter in this case. Here, I want to create
the surface definitely better because on this area you can see it's not a surface. Let's reduce this extrusion, but this time with surface. I will silic one line
of these polygons, and I will put 100
millimeter and validate. Now I can use this features one more time. Radiate surface. I will select here on this area all the edges
that I have here. I need to select the
different edges. It can be on the top
or on the bottom, and I will define also
these parameters, and the radiate parameter will be the work plane tangent here. This is the directions, and I can define a
value if I just 110, I can apply ten, and I
will obt this render. I can repeat the same
process on the order side, so I will define one
more time these tools. Here. One more time I can
select the different ops, I can select the different gs, this one, we can select
this one, this one. I can also go on the
parameters, radiate parameters, and we will select
this top plane, and I will just validate, we can put value. I can increase my
value also if I want. Let's put for example, validate, and I will
obtain this render. Here. It is very
interesting features that we can use
with the surfaces.
70. Offset surfaces: We are going to see how
to offset surfaces. T offset surfaces,
something that I will do is to click
on this area. We will select one
of the work plane, and we will select
the front plane. I will create a sketch. Something that I will do is to create a first line
on this direction, so I can create a first
line on these directions. I will create a second line also on this direction
just like this. I will be able to create another line on
these directions. Let just press escape, selling the first line, define dimension for this one. I will position a dimension
of 60 millimeter. I will click on this line. We will apply a value of 35 and the degrees where
135 degrees it is perfect, and I will click on this line, and I will define a value of 20. I will finish here, I want to have the same thing
on the right. This is the reason for which
I can use mirror entity, select this sy line, mirror, a bat, and define
this axis validate. After to do this work, I
can create an extrusion. Extrude the surface first. Extrate surface, and I will focus on the two
sits at the same time. So I will do the met plane. After to use the met planes, I will increase the value. What do our value will apply, will apply a value
like. Here we have 200. It's a little too
much. Let's just apply a value of 260 millimeter. After to do this
work, as you can see, you have the possibility to create a offset of the surface. When I go on this area here, you can find offset surface. What is the principle?
When I click on this area. If everything is
selected, for example, I click here and I press
delete on the keyboard, if nothing is selected, you can only select
a specific phase or you can select everything. If I slick everything,
just like this, I can create a offset
of all the surfaces. For example, if I define
something like it can be ten, I just validate, I will obtain this render,
just like this. Now, if I just want
to crate offset on only one element,
only one surface. I can click on offset
surface one more time. Click for example
on one of this. If I only want to crate
offset of this one, I can just click here. I can define a value. I'm going to show you something
I can increase the value. Let's put something
like 100 millimeter, or I can put
increase little bit, 120 millimeter and
just validate. Something that you can do is here you have different
type of options. If for example, I
select fill surface, here you have filled surface. When you click here, you
have the posity to select one edge and to select
another edge, just like that. Here we have two edge selected. F validate. It's not going to work properly, going to remove this one. I will do something different. Definitely, it's not very interesting to use
these features. This is the reason for which
I will use Boundary surface. When you click on
Boundary surface, you can delete this one
and you can slick for example this one and here
you can slick hoops. Not this one, you can
pample slick this one, and thanks to that, you can
link this part to this part. And something that I can
do is to go on this area. I can also click on this one. But if you click on this one, you are going to
delete the order one. First, let's validate this
boundary surface features, and I can repeat my process. Let's click one more time
on boundary surface. I will select this edge, and I will select this edge, and thanks to that, I can
close and just validate. I can crat this type of
render with two features. We use first the
offset features. After we use an order feature. Now if I want to offset again, I will one more time click
on offset just like this. I have the possibility here, I can press delete
on the keyboard and select all the surfaces
just like this. If you select all the surfaces, you can define a value, and I can reduce my value
with ten millimeter, and I can create
offset like that. But need to be careful
because, for example, here's going to be inside and
here's going to be outside. But it was just to
show you that you can reuse again your
offset features.
71. Replace surfaces: We are going to see
how to replace face. For this to replace face, we can use one of
these features. On this area, we can
find replace face. Something that I will do, first, is to go on the top
plane and craft sketch. We'll click here.
Create a sketch. After that, we will use a rectangle tool,
center rectangle tools, starting from this part, and we'll create a small
rectangle with two value. I can click here, and I will define a value. Let's just define a value
of 60 on these directions. If I just click on this line, I can define another value, and let's define a value of 40. After that, let's
validate the sketch, exit the sketch and
create an extrusion, so I can go on this area. Extrude bz base, and we'll create an extrusion
increasing a little bit, the value like 80 millimeter. After that, I would
like to create a curve just on the top. This is a reason for
which we will create a new reference plane
reference plane, and we will use directly
as a reference plane, we can select this
phase just like this. After to select this phase, we can create a
offset with value that just create a
value of 20 millimeter. And I can create
something different. But here, I can do this if I don't want to because
I can use the plane, but it's also possible
to not create the plane, and I'm just going to
work on the front plane. I think it will be
better for the example. Let's create a sketch
in this plane, and I will use directly
my splint tools and just go around this area, just create small curves. Just like this and
just press escape. After to do this work,
can make adjustment, Zoom little bit and let's
slick the differed print. Maybe I can change little bit the appearance and do
something like that. Try and move the curves. Here on this area,
I can maybe move here and turn a little
bit on the left. Let just exit crato extrusion, so I will use these tools, extrude surface,
and I will go on the two direction selected
mid plane, just like that. After two, this where
I can validate. What is the of replace phase. The m of replace phase is to follow the top here
with the shape, and I'm going to use the
replace phase first, replace phase, and
replace parameters. Here we can select two faces. I can silect the faces
on the top of the cube, and here I can silic or faces, it means this one,
surface trade. After to do this work if I
just validate, as you can see, you can follow this
part using this area. I can upturn this
render just like this. Follow here, and automatically we can follow
this part as you can see. If I just come back and do, going to show you again, let's click on replace
face one more time, and we can change the parameter. We can zoom little bit, select, for example,
replacement, I will click here, and here
we'll click on this area, and we can replace the pace. It works also if I just have something
little bit different. In some case, here we
have a deep of 40. Something that I can do is
to come back to this sketch, create a sketch, and I will click on my spleen and
just press delete. Something that I
would like to do is to change a little bit. I will here where the line. I can create a line as a construction to go
on these directions, press a sk and I will
create another line as a construction on
these directions. After to do this
work, I will create a last line also in the midl. I will be able to use
one of these tools. Here, we have the
three point arc. I can, for example,
create arc on these directions and do
something like this. I can go around this area. I can press a scap,
select my arc just here, and I can dragon movely
toll bit on the top. Second thing to do is to select
again my sweep print arc, snap to this point, and I will go around these directions, and I can do
something like this. I will press a scap, click here and dragon movely tol bit on the top. It's okay for that. Now after to do this
work, as you can see, I can obtain this render, I can remove this line, remove this line, and
remove this line. Now I can have
exactly the same side at the top on this area. I can exit my sketch, extrude, just like this, and I will
select this one t b base. I will go in the two directions. Let's just change
blend form plane. After to change form plane here, I want to have exactly
40 to perfectly match. As you can see, I use the
bus extrude features. Thanks to that directly, I can obtain a sickness. If I don't want to obtain
directly a sickness, I can just use for this one, so it means for the surfaces, and I can one more time
apply your value of 40, but on the mid plane, and I can just validate. Now I know if I have
here the same size. I can re one times
my replace pace. First, click on the base face. Here we can click on
the top on this one, and I will be able to validate. Thanks to that, I can obturn
this render just on the top.
72. Knit surfaces: We are going to see
how to knit surfaces. To do this type of work, we can see the features, it is knit surfaces. I'm going to show you why it
is extremely interesting. First, let's see the
top plane crato sketch. I will define a circle
starting from the center, so here we can start a
circle in the center. I will define a radius
for the circle, and the radius will
be 40 millimeter. Exit the sketch crato extrusion and let's use extrude surface. I will put a value
here, we have 100. Let's increase a little
bit with the value of 120 and validate. After to do this work, I would like to use
the rule features. Here on this area,
we have seen it is possible to use rule surface, and I can click here, and you have different type
of options and I would like to on the edge
selection syllax this edge. Thanks to that, I can
directly ton this render. I can increase
with, for example, value of here it's too much. I can increase with the
value of millimeter. And I can just validate. Now, something that I can do is to click directly on this area. If I click again
on rule surface, I have the possibility
to define one more time the normal two surface
and define a selection. So I can silk this edge
and automatically I can enter a value with a
distance and directions, and I will put a direction
of 80 millimeter. Thanks to that, I can
turn this render. Not now, what is the interest
to use in its surface? First, if I want to add a filet, it is definitely not possible. For a simple reason that we have a surface and we didn't
link the different part. If I use felt here, and I use the filet type, so it means constant size filet. And I define for
example this edge. I select, for example,
this edge just here. As you can see it, it's
not working properly. It's impossible to select
one of this edge or to select this edge to be
able to create the filet. If you just validate, you
will have rebuild er misge. It's not working properly. So you can click here, you can try to validate, and nothing special will happen. This is the reason for which
we can use Knit surface. So I will go out and I will
select net surface like this, I can link different parts. I can link this surface
first with this 1 second, and this one third. After you have a
different type of element like crato
solid merge entities, if you just te like this, net surface and validate. Now, why it is useful, if I select my filet
tools just like this, and I click on for
example, this one. Now, what's happened, you
can see that it's possible to create a filet
on the surfaces. This is why definitely
it is interesting. But if you wanted to
merge the surfaces, it was also possible to merge. If I just go and edit, undo needs your face and redo these actions
with one more time, it needs your face here. You can also click here, click here, click here. You can merge the entity. If you merge the entity, it's going to work also
properly with the surface tent. You have also the possibility
to craft directly a solid. It means if I come back here, you can also click on this one, this one, this one,
and you can also merge and craft a
solid on this area. But if you craft a solid, it's not going to be
very interesting because I'm only focused on
surfaces just like this. It's not possible to directly apply this one in
this type of example. Let's click, for example on
Merge entity. Add a felt. This time I can
add a fillet also, and I will click, for example on this area, and I can crad my filet. Full preview, define
a value of the filet. Let's define a value I can
decrease a little bit, define a value of eight, and I will just validate. We can do the same thing here. Ft. Just click on hoops, not this face. I will click. Directly on this edge, and we can also create
a filet like this. Here it is symmetry,
but if I wanted to work asymmetric,
I can also do. Let's just focus on
symmetric, eight millimeter, just validate, and
as you can see, you can add filet on surfaces. This is why it is perfect. After one more time if
you want to add sickness, you can continue insert
buzz base sicken. I will define my element. You just need to slick
one of these surfaces, and you define the
value of the sickness. It just apply four validate, and I will obtain this render.
73. Trim surfaces: We are going to see
how to trim surfaces. For this, I will select
one of this plane, let's just select the front
plane first and crato sketch. I will use the splint tool and create just curves with
different type of points. I can go on this area and press a skep to
finish my curves. Let's just exit the sketch, Crato extrusion here we
can use extrude surface. I will change from
sketch plane to here, it's okay, but I will just change on this
area for mid plane. I will increase the value. Let's focus with value
here, we have 300. I can increase a little
bit with the value of 360. The principle of trim surfaces is to be able to craft
something like a. When we go this area, we can find trim surface. Something that I
can do is to craft a new sketch on a
new reference plane, reference plane, and I
will select this one, and I will craft offset
to be on the top, so I can create a little
bit more like 50, and I can just validate. After to craft this offset, I will craft a sketch
on this plane, and we will use will craft
something I can use, for example, my rectangle tools. L et's select to center
rectangles and crate the rectangle around this area without
specific dimensions. I can exit my sketch, and I can crate using this
rectangle on the surface. For this, we can
use trim surface. When I click on trim
surface trim type I will silic
standard, Trim tool, we have the sketch number two, and here you need to
select the surface. I need to click on this surface. After to click on this surface, you can remove the selection
or keep the selection. It depends what you want to do. If I just validate,
as you can see, we've created this all
directly on the surface. This is why it is interesting. Let's see a second example. I will delete this
different element first. And Let's create
an order sketch. To crate this order sketch, we will focus on the front
plane, create a sketch. After I will use my line tools, and create the first
line on the left and on this direction.
I can press a skep. Click on the first line, we can define value of 68, and I will select my
second line here, and I will define a value of 50 and here on this
area, 140 degrees. I will apply this on the
right with mirror entity, silic this line and this line. Mirror a butt, we can
use this work plane. After that, I can validate this, craton extrusion with
extrude surface. Here we have 260,
let's reduce for 200, and I can just validate. Something that I can do to maybe I can put this extrusion. I will go back because
I want to extrude here, but I want to extrude not
only on this direction. We will change for mid plane. After that, I can create a new work plane
reference plane. Let's see more times
the top planes, and I can one more time create
offset with 60 millimeter. Let's click on this work plane, create a sketch, and I
will use my circle tools. If I go on this area, I would like to create
some circle here. But it's not very convenient. Something that we can do
is to use stream entity here and we have
also convert entity. Let's just see convert entity. I can click here and
I can click here. Validate. I can go on
my top view just here, and I will craft
multiple circle. The first circle may
be on this area, but I need to define
the center first. To define my center,
I can craft a line, snap here to here, and I can craft first line. Let's craft the circle, I
can select this circles and I will define a
value of ten millimeter. Click on this line and
delete on the keyboard. Now I will craft der circle. Here I can start on this area
and around this position, I can craft ander circle with
a value of ten millimeter. I will use my
mirror entity tool. Let's select mirror,
entity, this arc, mirror a butt this one, here to repeat the circles, and I will use mirror
entity one more time. Entity to mirror, I can
select the swiss circles, mirror ab, and this one. And validate, exit the sketch. Now we have this element, and I would like to
create all on my surface, and for this, I can
use trim entity. Let's just go on trim
here. Trim surface. Trim tool, this will
be the last sketch, and I need to go on the surface, I need to click on this one and I need to click on this one. It is interesting because
automatically the circle will go on the surface on
the right normals. After that, if I just
click and validate, we can obtain this render. But if I want to keep this part, I need also to
slick this surface. Let's redo again. Trim surface, Trim tools, I will define This one, and the surface I need
to se like this one, but also this one and this one. Now if I just validate, I can create these different
arts just like this.
74. Untrim surfaces: We're going to see how
to untrim surfaces. To untrim surfaces, we can go in this area and we can find
this tool untrain surface. Let's Let's first crate
hole on the surface, so I will sl the front
plane just like this. Crate a sketch, and we
will use one of the tool. Something that I can
do is For example, I can use my line
tools just here, and I can craft first
line on this direction, second line on this direction, and a third line
on this direction. Let's just press a scap, select this one, and I
will define a dimension. We can tape 68 on this area, we can tape directly 50. At the same time for the angles, I will tape 120. I think 120 is not enough, 140, and I will
select this line, and I will define 40. After to do this work,
I can just validate, exit my sketch and I want to have the same
thing on the other side. Let's come back to
the sketch first. Edit the sketch, and I
will use mirror entity. Let's select entity to mirror, so these different lines, mirror about this one, and I can just validate. Extrad the sketch. Let's click on trade surface. I will click on this area, and we will just change the value and also the
direction for mid plane. About the value, let's increase a little bit 400
millimeter and validate. Now I want to craft something. I want to create something,
for example here. I can use first a new reference
plane reference plane. Let's just click here, and I can create a new
plane with a offset. Let's focus on 20
millimeter validate and just click on this
plane, create a sketch. After to do this work, I
will use my rectangal tools. And I will crate a rectangle center rectangle around
this area, maybe. I I don't find any
center, I can, for example, just
cratone here first. Then I will use my
rectangle tool, center rectangle, starting
from this center point, and maybe create some syness. I'm not going to enter any
dimension in this case, crater rectangle
around this area, I can repeat this rectangle
on the other side. Mirror entity entity to mirror, it will be the different
line of the rectangle. I can select. If you click here, you can create a frame of
selection is definitely better, mirror, a bat, and
I can click here. Validate. Let's
repeat this process. Mirror entity, create a frame
of selection on this area. Mirror a butt, let's
select this line. It's okay for that. I can exit my sketch and I want to
trim first, so I can use. We have seen that it's possible
to use the trim tools. Here, trim surface, and I will
select all these surfaces, and trim tools, it
will be the sketch. I can just validate and I
will upturn this render. Something that it's possible to do it is to do the
opposite process. If after I wanted to
untrim for example, we to undo the last actions, I can just go on
this area and we can find the tools trims tools. Entrim surface. When I
click here, what I can use? I can create a selection. For example, I can
use this surface, and automatically he's
going to fill this surface. I can also click here if I need. And here is a percentage
you can change. It will extend, but it's not very interesting
in this case, face trim type all edges, internal edges or
external edges. If I apply external ges, it's not going to work because I have internal edges here, so I need to slick all edges, and you have merge
with original. Normally we keep merge
with original to feel the different se. If I just validate like this, as you can see, we can trim. We just do the opposite process. We have the possibility
to trim and you can trim using this tool.
75. Master construction tree part 1: We are going to see how to work with the construction tree. We can go on the left
and on the left, we can find the construction
tree here, and concretely, when we will create
different features, or sketches, we will have the different elements of
the construction tree. The first thing to do,
let's create the element, I will select the top plane, and on this top plane, we will create
directly rectangles. I will select the center tangles and create the center
rectangle just here. I will press kp,
select my first line, and we will enter
a dimension 200, and I will select
my second line and enter another
dimension like 120. After I will validate, and I will exit my sketch. As you can see on the left, now we have the sketch number one appearing in the
construction tree. Now, I would like
to add a feature. What feature I will use, I will just use
the trod bus base. I will click here and enter
a value for this extrusion. And what value I will apply, I will apply a
value of just ten, and I will click
here and validate. After that, you can find the
bus extrude on the left, and something interesting
is inside the bus extrude. You can find the sketch. So now, let's just continue. I will select this face, and on this face, I will craft a new sketch. I will select my circle tool snap to this part,
just like this. And after to do
this type of work, I will just validate. Exit my sketch. Maybe maybe I can change the value
of the circles. If you want to come
back to the sketch, you just need to click
on the sketch here. After to click on the sketch, we'll have different type of options and you can
edit the sketch again. After that, I will click on this circles and I
will change the value. Let's just change
the value for 30. And I will just validate
and exit the sketch. I will craft next version. Maybe it's a little small. I'm going to edit again.
Let's click here. For my example, I will tape 32. After that, I will
exit my sketch. And create an order
extrusion. Click here. And I will extrude
on these directions. So what value I will put, I will put a value of
40, just validate. We will select this
circle again and create another sketch
directly on this face. I will create another
circle inside. I will press a scap. Click on the circle
and define a value. And what value I will define, I will define a value
of 24 Validate. Exit the sketch, and create an extrusion with extrate cut, I will go on these directions. And I will just validate also. So here we will have a list
of different features. Let's craft another one. I will click on this face, and crate a sketch on this face. I will use my rectangle
tool center rectangles. And craft rectangles
on the left. Just like this, I will click
on this line, define value. Let's supply your value of 20. Then I will click on this line, define another value,
and I will take 70. After to do this one, maybe
70 is little too small, I can increase with 74. And I will define the position. Here if I select
one of these tools. We can drag and move as
you can see the position, and I will select the smart
dimension tool to snap to this point and go to this
line and define dimensions, and I will apply a
dimensions of 30. Validate, exit the sketch, and I can craft an extrusion, extract cut just on this
direction and validate. Now if I want to repeat
the element on the right, I can use, for example,
the mirror features. On the mirror features, I will define this one. I can click. First, I have
the cut extra so it's good. And mirror face, I will select this one as I explained
before and just validate. So, it's okay for that. I created this part, and now if we take a look on the
construction tree, what you can do first, something important is
you have your part. Here we are focused
on the part number one and by the foot we have a part and inside we have
only one solid bodies. But it's possible
when you create the extrusion to create
multiple solid bodies. Inside the solid bodies, you can find the last actions and here this is mirror actions. If I just continue,
we have material. I didn't specify any material, but it's possible
to add material. Here we have a list of
the plane front plane, and you can, for example, create a sketch from
the front plane. If you click top plane, and you can create a sketch from this plane and right plane, and you can create a
sketch from this plane. You can also hide, for example, the right plane, if you will, here, I hiding the right plane. If I want to see again, I can click here, show. If you need to go to the normal normal
to the right plane, you can click here and
sometimes it's convenient. Even if I don't use too much, I prefer to use
my features here. I prefer to click here if I want to select a specific view. But it's possible to
do this type of work. Here you have the front plane. You can see the top plane and you can see
your right plane, you can hide one
of this or create a sketch directly on this. After you have the origin, one more time if you want to hide the origin,
it's possible also. You have the origins here. It is located on this area. And you can show now one
more time the origins. If I just continue, you can find the different
features that we use, and inside, you can
find the sketch. We have a boss extrude. We have a sketch, O extrude
again, cut, and more. Something interesting is you
have the possibility to edit the sketch and to apply
modification to the features. For example, I have a boss extrude here with a
sketch number two here. If I decide to click
on this sketch, I decide to edit
the sketch here. This is the value
of this cylinder. I want to change the
size here. We put 32. If I define to
change and put 34, I can click here, validate, exit the sketch, and
now we'll have 34 here. I can also use one of these features like
this bus Extrude, and you have the possibility
to edit the feature again, and you will have more options. If I go and edit the features, I can, for example,
change my extrusion. Here we have 40. If I
want to reduce for 30, I can reduce for 30
and just validate. So each time you can go on
this construction tree and you can have access to the
different options. Each time when you click on a feature, you have
different options, you can edit the feature, edit the sketch to the features. You can also delete the
features if you need. For example, if I want to delete this mirror
feature, how to do this. You can go right click.
When you go right click, you have one more
time more options. Something that I can do is to, for example, go on delete
here. I can go and delete. If I go and delete, I can
delete this mirror features. Let's just go back
on undo, edit undo. So this is the first thing to understand when you start with a construction tree with
some bascle of this element.
76. Master construction tree part 2: We are going to continue
with a construction tree. So we have seen that
it's possible to create different sketches and to
add different features, and all this element will appear in the construction
tree on the left. Now if I just continue
a little bit, here, we can find the
different features, but you have more options. If you go on this area, it just a property manager, it's not extremely useful. You can see the entity to view or to modify this property. But if I just click here, as you can see, it's not
going to change anything. When you go in this area, you
can find the configuration. So concretely here
we have just a part, and inside this part, we
have just the difat part. When you go on this area, you have also more option, it is more advanced features. Some things that we are going
to do is to add a material. When I go here, you have a display
manager and I don't see anything because I need
to add an element. Something that I can do,
is to add on my part. I will click on this area and I have the possibility to open on the right appearance since and something that I can do is to add appearance on this part. We can select the
geometry just here. If for example, I click here, I select all the part, but we have the
possibility to select on your face and whether
I can use the color. Whether I can use more options. If I go one more time to here, I can select the
part number one. We can for example,
define a color. But something that
I can do also, if I just come back here, it to silic the part number one. After to silic here, I can edit appearance, and I can apply to my part
number 11 of these materials. For example, I have
multiple material here. Let's salect something
like metals. Let's sic for example, aluminium and polished
aluminium as an example. When I go on the left, I
will have different options. For example, if I go here, this is the color
of these materials. If I just go in advance, I will have more options. For example, I have
some illumination, and if I want to make
some transformation about the illumination
and also about the color. Here, Split color,
I can increase, for example, this
value, just like this. So after to do this work, I can just validate. If now I going in
my display manager, you can find sort by here, I just apply one material, but I can find my
polish aluminum and where it will be apply. It will be applied directly
on the part number one. If I go right click here, I can add appearance, edit appearance,
remove the appearance, or I will find more options. If I see, for example, edit appearance, I
can one more time, come back to this
value and I will be able to edit the appearance. This is how we can work. When you work with the material, something that you can do also, you have the possibility
to use view decals, and it is something
little specific, and you can also view
scene, light, and camera. You have more options. You
realize that you don't have only your
element on the scene. This is you have
the backgrounds, and you have also
different type of light. By default, we have
a ambient light and three directional light. If I click my ambient light, right click and I can
off my ambient line, and this is the reason for
which I will turn this render. If I reactivate again, right click off in the light. If I just use right click, it's possible also to edit the light or to
edit all the light. If I just click on
edit all light, you can find all the
light are located here and you can change the position
of the different light. By default, we have the
three different light, and as you can see, I
can change the position. And every time on each light, you can change and increase the ambient brightness
and specularity, but also the position. If I just valid it here, we have also a ambient light. This is just a general
light in all your scene. When you go right click, you can edit only this light. In this case, you can increase the value of the light and
you will change your render. You have multiple options to edit the light
as you can see, ambient directional
directional directional, and right click, you can even add a
light if you want, but here it is something
more specific. Just come back to my
construction tree on this area when we
select a features. For example, I select
my first bus extrude. When I go right click,
what I can see, I can see the parent and child, the parent and child,
what is this concretely, it is my both extrude. I have the sketch inside, and I work with this sketch on the top plane
with this origin. This is what I have
in this bus extrude. To work with this bus extrude, I use a sketch on the top
plane and we have origin. What is the children? It is
all the elements that we have after this bus extrude. If for example, I sack
the mirror feature here, right click, parent child. We can see the mirror
features here. What we have inside, we have the cu text trude, so this is what we use, and we have the right plane to use exactly to create
this symmetry. And here we have the mirror. And the mirror that we have here adjust to the children to repeat the process using
this type of children. This is how you can see
in the construction tree. You can find the parent changes. You have also the
possibility to have access to some
features properties. In this case, if
really you want to change the name of the
features, it's possible. Here you can change the name. If you double click
on the feature, it's not possible, but
here, for example, it's mirror, so right
click feature properties, you want it to change. And put something like
mirror features rectangle. Lets just tap this example. Description, you can also
change the description, so here you can take one
more time what you want, and you can find that of creation last modified
and created by. It's definitely more advances, but you can change and here I put mirror feature rectangle. The most of the time,
we'll keep this parameter. But if you want to change, even when you have a sketch, for example, this
is a sketch number, one I can go right click, and when I use right click, I have one more time the
features properties. If I want to change,
I can change and I can put sketch rectangles, for example, and
description here, you can tape what you want
as a description here. If I just valid it, it's possible also to
do this type of work. You can when you go right click, you have the
possibility to edit. You can also rename T items, and in this case, you can
directly rename here. For example, I have mirror feature rectangle, right click, directly, I can put
rename three items. In this case, I
can change a game. Let's just apply mirror, and it's possible
to work like this. This is how to work with
the construction to. When you we want
to ise everything. This is what I do in
different sessions. I just select all the
element we shift. So you can select
multiple elements. If you click here, you
select only one element. If you press control, you can select for
example two element. But if you shift, you can select the first one, the last one, we
shift and left click, you can select everything. Whether you press delete on
the keyboard or right click, and here you can
select delete also. But when you go in this area, sometimes it's not extremely convenient to use
the delete features. One of the best things to do, I can slick all the element, and on the keyboard, you can press here you will have this type of
message. It's not a problem. He's going to ask what
you want to delete, and you can silect what you want or if you want
all the element, you can click on yes and I
delete all the elements. I expect this first sketch, so I can delete also this one.
77. Create assembly part 1: We are going to see how
to create assembly. For this, if we want
to create assembly, one of the first things to do is to create a different part. Because from this
different part, it will be possible
to create assembly. First, we are going to
create three parts, and after we see different
features on the assembly. Let's select first one of this plane and I will
select the front plane, create a sketch to
create this first part. I will go on this area to
create a first rectangle. Let's define a
rectangle from center. I will start from
the centerpoint, craft my first rectangles here, and I will define dimensions. Just on this area, we'll
define a dimensions. What dimensions I want to have, I want a dimension of
120 so I can take 120, and 120 is not enough. I will increase a
little bit for 140, and here we'll define
a dimension also 200. After all I want to craft just something here in the Mdel, and this is the reason
for which I will craft a line just
on this direction. So first, I can
craft a first line to craft like a
construction here, and I can click on this
line and define a value. The value will be here we
can tape a value of 50. After I will create a second
line on this direction, and this line I can
change also the value. Let's just change for 40. One of the problem is a
snap directly to this part, so it's not pretty good. I'm going to press Control.
Come back at this moment. I will click on this
one press delete, click on this one press delete, and select this line, and I will change for 40. After I will select this line, snap to this print and
go until this area. I will click on this
one press delete. Something that I can do
is to use my mirror it, select this line and this line mirror a butt
and click on this one. Validate and with the
three entity tools, I can just trim this
area to craft this part. If we validate just here we
will have 200 millimeter. Here we have 200 millimeter. Here from this point
to this point, we will have 100, and here we have offset also when I click on
this line, I have 40. After to do this work,
I will exit my sketch, craton extrusion, so
extrude bus base. After to craft an extrusion, I will just change
blind for met plane. Let's just increase the value, and we'll just focus with
the value of 100 millimeter. Now I will have to
craft a second part, and the second part need
to have this dimension. Here we will have 100. Here we will have 40, and here we will have every
time 5,100 extrusion. But first, I need
to save this part. To save this part,
I will go on file, and I will select directly
save to this computer. I will go on my descope, and I will change the
name for part number one. I will just click on
save on my computer. After to do this work, I
will craft a new part, so file new craft a new part, and after I will
craft a new assembly, I will directly
apply my view with my different work plane, and I will select one more time the front work plane
and craft a sketch. This sketch, we need to create a line who will
use the line tool, it's pcubtor, and I will create
a first line on the left, and this line need to
have a dimensions. Let's click on this line, define a dimension of 50. After I will create
a second line on this direction with a dimension. Repress a scap,
click on this line, and let's put a dimension of 40. I will create a second
line just here. On this direction. Also, I repress a scap,
click on this line, and I will define a value of 50. After to do this work, I will create an der
one on this direction. Anoder one on these directions. Also, our first just
dealing this line, click on this one and
we apply a value of 30. And I will craft
my last line from this part to this
part, just like this. After to do this type of work, I will craft the symmetries. Here, normally, if I
click on this line, we have 50, here we are 40, 50, 30, and here we have 100. I can repeat the process
with mirror entity, select all this
element to mirror, and mirror but it's
going to be this one. After I can just validate. So this will be another part. I can exit my sketch. Extrude bz base
on the mid plane, and we need to extrude with
the value of 100 millimeter. I will slick my felt tools. Click on this part and click on this part and we'll apply
a value of ten millimeter. I will save my work five
save to this computer, and I will change for
the part. Number two. After to save for
the Part number two, I will click on save
just on this area. If I just go on the left, here we can see, this is a part number two,
as you can see. I forgot to do something
on the Part number one. So I just go back to my
pad number one and I will add something on this
face, create a sketch. Here on this face, I can create a sketch, define a circer. Just like this. I
will press ask, click on this circles
and define a diameter, yes of 20 millimeter. I will just change the position. Here I can use my smart
dimension to I can confirm the position of yes diameter 40, and I will select this
point to this point, and I will define a specific
value and I will define 50. After to do this work, let's exit the sketch,
craton extrusion, extract cut, and I need to cross all this part and
I will just validate. It's okay for that. Let's
save the work again, save to this computer. Normally, it's okay, I can
save again to this computer, so now it will works properly. I will craft my last part. I will go and f,
craft a new parts, and I just need to
define a cylinder. To define this cylinder, let's click on this area hoops. It is not what I want to do. Yes, it's not what I want to do. I will click here.
And click here. Because if you
click on this area, sometimes the orientation
are not very well displayed. I will select the front
plane and create a sketch. I will define my circle tool starting from this center point. I will click on my
circle and I will define a diameter
a radius on 20, so it mean ee. It means a diameter
of 40 millimeters. Exit the sketch, extrude with bos base on
these directions, and here I will
change the value. What value I will put? I will put the value
of here we have 200. I think it will be pretty good. I need to check something. Here we are from Wil
plan, I will increase. I will increase with 300. After I will just
validate this element, and something that I
can do is to go and file Save to this computer, and what I will be able to do is to take the part number swi. So thanks to that, I
will have directly my swept on this area,
just like this.
78. Create assembly part 2: We're going to continue
with the assembly. After to create the
different parts, you need to create the assembly, and the first thing
to do is to go on file and you can
create a new document. In this new document, you can select assembly. After to click on assembly,
you can validate. You will create your
new document here. As you can see the
interface is different, so we have a different interface where we are not the
different features, and here we can
find the assembly. One more time, you can
see the construction tree on the left and you
can see here mate, and thanks to that,
we'll be able to see the different
features of assembly. One of the first
things to do is to see how to insert component. To insert component, you have the possibility
to click here. How to insert this
type of component. Whether you can go here, but you have also the
options on the right. When you go on the
option on the right, you can select something like, for example, the file explorer. In the file explorer, if your solid works open
in solid works here, as you can see, I have now, my assembly selected,
my Part number one, my Part number two, and
my part number s here. I have also if I
select my deskop, on my deskcop, I have also
my sit part that I selected. So if you want to insert a part, it's possible directly
from these panels, or it's possible also to
click on insert component, and here you can directly
insert a component. Let's see how it works. I will go on this area, and I'm going to show
you the two options. When I click here, I can inser
directly from solid work, or I can inser directly from
my deskop, for my computer. If I click on my computer, you just need to drag
and move the element, and you can drag and
move the element at your convenience and as you
can see it's pretty fast. After something
that I can do also, it's to click on this area. I will come back here, select my Part number two, and I can drag and move
the Part number two depending of the
view that I have. I can go on the right,
click here also, and select one more
times my file explorer, and select the Part number S, and I can drag and move the Part number sue
around this area. So you can position the
site part where you want. After when I go on the left, I can see my asm B, and you can find the
Part number one, default part number
two P number three. When you click on the part here, The par number one
will be fixed. It means this part is not
possible to move directly. But if I click on the Part
number two, as you can see, you have access to this
esmo and you can drag and move this part on
the different axis. You can also use
the center point to drag and move in a freedom way. You can also create some
rotation if you need like this. If I selling my Part number
three, it is the same. We have the possibility with the center point to drag
and move freely this part, and I can also dragon move directly on the different axis. Sometimes it's not
extremely convenient, yes, now it's going to work, and you can also create some rotation. But if I slick my
part number one, it's not possible
directly to move. This is the first
possibility to insert. Now if I seve the three parts, I will press delete on
the keyboard, validate. And the second option is
to go on insert component, and to insert a component, you need to go here.
Insert component. When you click on this area, you can find here in
the open document. I in your document, you still have open
in solid work. Different or different
part, it is the case. You can find this
part directly here. I'm going to press escape or something that you
can do it's to go on bruss when you go on
bruss you can go on your computer and here I can
see also my different parts. If I select one of these, like, for example, this one, I can double click, and
it is exactly the same, and I can position my
element just here. I'm going to press just
escape to not insert legs. You can go and insert component. Whether you have your
element open here, whether you can use on broth. Here you can find Tmnil preview. Sometimes it is
useful, you can see the preview of the part
just on this area. Now, if you insert here, you have a little
bit more options. You have a little
bit more options. Something that I can
do, for example, is to see the Part number one, and I can position my
part number one here. And you have a number of degras. You can also change, so it means you can turn
the x axis like this. You can turn on the y axis. Here. You can move on the
y axis, just like this. You can move on the z
axis also just like this. You can change this value. You can even turn the
number of degres. You have the possibility to
change the number of degrees. Sometimes it's not
extremely convenient. The best things to do
generally is to keep 19 degrees and just
to keep an axis. I can go left click and put my first part. I can continue. I can go on this area, in third component, setting
my Part number two, and I can position
my Part number two, maybe around this
area. It means here. Just like that. I can
select my Par number suite, so I will go an
insert component, Par number S, and I can define my par number su maybe on
this area, just like that. We have this se part
as you can see, and we will be able
to start out to see different features
to craft the assembly.
79. Create assembly part 3: We are going to continue
with this assembly. Something that we
are going to do, it is order a way to create a different link
between the different parts. As I explained before, one of the first things to
do is to click on mat here, and you need to create a
selection about what you want. By default, you will have
multiple types of mat, but something that
you can do also, it's not only to select a pace because here
we have selected a face, you can select edges, and you can select vertices. So for example, if
I select this vert, the edges here, I
select this first one. Now we can see the
edges selected, and I decide to select
the second one, so it means this one. Automatically as
you can see we can link this edges to the edges. Something that I can
do is to validate. I would like to link this edge, so I can select this edge here. I would like to link
this edge to this one. I can then click on this
edge, and that's it. We can also link
this element edge to edges after you
can find some option, if you are satisfied,
you can just validate. It's also possible to
use point to point. In this case, I will be
able to learn times. First, I'm going to
validate this one, go and ed it and undo. Just here. After
to edit and undo, I can also use a point. While it is extremely useful, I can come back to Matt. It is very useful because I can just click
on a point, like, for example, this
one, and I can link directly this point
to this point. In this case, automatically we can find the render
that we want. I can link this
point to this point. Definitely, it is something extremely useful
vertex to vertext. Here, I put this case, but it can be another example. Let's just come back here. And I will define edit
and do the last actions. Something that I can do it to silicon der point as
a second example. I can click for
example on this one, and I will link this one. First, I need to activate Matt, and I will link this
one to this one. Automatically I can link one more time using the two point. If I define the cylinder. The cylinder here,
this is the face, but we can also use
one of these points, we have the midle point or I can define the edge around here. If I slic the edge around here, I can link the
edge to this edge, and automatically we
can link the two edge. If I'm not very
satisfied about this, I just need to drag and
move after the cylinder. After that, I have
the possibility to drag and move this element, so first, I can validate. I can si this element, and we can drag and
move the element on this axis depending
on what we have. But in this type of case, you can see it is like a log because if I salt
my part number s, yes now it's going
to work properly, I select my par number and we
can move on this direction. But if I want to move
in this direction, I try to move because we have
linked this two element, it's not possible, so
I need to go inside. And if I slick Mtin assembly
we have coincidence, if I press delete
on the keyboard to delete this
coincident constraint, and now I slick
my part number S, I will be able to dragon move on these directions,
just like that. This is how to work.
After as I explained, you will be able to see your
different options of mat, so just inside you sell for example the first part
and mat in assembly, and we can find for
example this coincident. If I sell the second
one, t in assembly, we have the coincidence, and on the third one, we don't have anything. I just have one
coincident constraint in the MT options just here. If I click on this one, oops, yes, I click
on the last one. I can go right click and here you can see the
feature coinciden. If I go on right
click on the options, I can also delete
the constraint. So what is on the
assembly just to check if your different element
can be assembled properly. This is the reason
for which you can use these different type of options. When you go this area, you can find assembly, and here it is something
specific for the old series, and you can also focus
on a reference plane. But more advanced options,
if I just click here, I can drag and move
one more time, click here, and I can drag
and move one more times. If I select on the left here, when I go on the left and I define again
one more time matt. Here we have one more
times the matt selection. If you select some
advanced features, it is the same type of thing. It's just that depending
on your shape, you can have more options. If for example, I
define this one and I define this one,
automatically, it's not going to
show me something extremely interesting because
we can use symmetric, we have wide, we
have plain wise. So it's more specific if you have something really circular, sometimes it can be interesting. In this case, selected
these two faces, it's not going to
be interesting. If for example, I select this face, I have
this face here. And Ilic for example
this one just here. It is the same as you can see, you are not going
to have something very interesting for the render. This is why I'm going to focus more on the standard element. On the standard element, we can use one of these. Let's click on this
one. Press delete, click on this one, pres delete. Now I come back on this
area because it is tangent, and I don't want to
have something tangent, but you can put
anything tangent, so it means you can select
this face and you can select this one and you can put also tangent as you can
see with the sac. In my case, if you want to
make something pretty simple, I can drag and move
this element here, but you can see one more
time the tangent relation. If you don't want to
have this problem and you just want to come back, you silic on this area, here you have the display
with the different element. Something that you
can do is to click on matt here, tangent. After to click on tangent, you go right click delete or you press delete
on the keyboard. Now, I have the freedom to move this one and the freedom
to move this one. In my case, the best
thing to do the more simple to do is just to
click on this point. So you silic matt. To click
this point to this point. It's pretty simple and
you just validate. If you want to put
this cylinder inside, for example, I can drag
and the cylinder here. I can salic the face
here and I can salic the face here and I can put the cylinder just on the front. I will be able to validate and after I
can create the offset. So I just validate here. Salic my cylinder, part
number S, and with the kismo, you can put inside to check
if everything is okay.
80. Create assembly part 4: We are going to see how to
create assemble and to use different features to be able to link together the
different parts. One of the first things
to understand is here, you have the possibility to
click here and to use Matt, but you can also click on the part, and when
you click on the part, you will have also
different type of options. When you go on the
different type of options, you can, for example, again, you can edit the part, you can click on Matt again to create
different type of link. So one of the best things
to do is to click on Matt here on the
options on the top, and after to click on Matt, you will have the
Matt selection. In this case, we are going to focus on the standard feature, but you have more features
like, for example, advance, and advance, you
have more type of options, you have also analysis, you can find mechanical. Some things that we
are going to see, it is here the standard part. And you need to select
a mat selection. You need to understand
that by deft, if you just select two elements, by deft, he will try to
position in the best way. For example, if I want to
put maybe this face here, and I click directly
on this face. After and I didn't
selected anything. What happened, he find a
coincident constraint. He didn't put directly inside, but he can find the
coincident constraint and the mit type automatically
will be coincident. You can undo the
last action here. For example, I select
my circle here, at these levels, and I just silic for example,
the circles also. I didn't selected any
Mt type automatically, I find also coincident. After you can also change here, you can put tangent, you can put concentric. You can also flip
the mat if you want, so it means you can
turn your element just like this and you
can undo the last action. Depending on what you choose, you have two options, whether you choose first what you want. For example, if I
want to have maybe, I'm going to Zoom little bit, I want to have this face, and I want this phase be
directly coinciden to this one. Something that I can use, I can pres dealt here, and I can silic
first coincident, and I will salic this phase, and I will salicn this phase, and I will have my
coincident constraint. But with these two
faces selected, I can try the different way. This, it will be parallel, this, it will be perpendicular. Here it will be tangent
and concentral, but it's not possible because it is not something circular. So this is something that
you will be able to do. But you can also
select some point. Something that I can
do here, for example, to select this face
and to apply parallel. When I apply parallel, I can just validate. After I will put a coincident, so I will click on this face
and click on this face, and I will define coincident. Also, I I define parallel,
I will stay here, may I want to stay on coincident and I will upturn this render. Now I'm perfectly on the
top of this element. I can slick any views or I can come back to
one of these view, I can be perfectly on
the top as you can see. So I can validate
also these actions, and something that I can do after it is to
click on this one. And I can for example click
on this one also here. Automatically he will
define coincidence. In this case, I use
coincident and parallel to be able to put this
element perfectly here, and I can just
validate, like that. If I just click here, maybe
we have a little upset. It's not definitely really good because I forgot something. Maybe I'm going to
undo the last action, but if you undo here, you need to deactivate
this one first and undo. I will come back here. Let's
redo again this actions. I will click on
Matt on this area, and I will see, for example, this one and this
one and coincident. After I will so I can
validate this one and I will continue and I will select maybe this one and
then this one, and we can put
coincident also again, and I just need to validate. The last possibility
is to click on, I need to select the face here. If it's not possible, we can
drag and move the element. It means if I just Click here and undo this action, web this part, this part. If I click on this one,
I can for example, dragon move the
part with freedom, but I can stay on this axis. The last possibility is to
click on Matt and I can s for example this
one and this one, and I will go perfectly
on this area. Now it's going to work here. After I'm going to show you that you have a different
way to process, and you can use for
example a point, a vertis, to do
this type of for. Now if I want to put
the cylinder inside. I have different options. I can put for example this I can select this
face on the cylinder, so the face of the
cylinder and I can select the face
inside just here. After to do this work, I can directly drag and move
my element inside. I can, for example, validate. If I want to move
the cylinder inside, I can just click on my cylinder, but you need to validate
the Mt option first here. I can sect my part number
and I can drag and move my cylinder and we
match perfectly here. In the case or for example, if I term like
this, my cylinder. Why it's not possible to
turn this cylinder on this direction for a
simple reason that inside, we have the constraint. So I I clic my part number
one, what I have inside, I have different types of options like what
we need to create, and I have mat in assembly, and I have, for example, the coincident Matt with
the different options. So here it is inside
the part number one. If I click my Part number
two, so it means this one. Inside, you can find
matt in assembly and you can find your
coincident constraint. So if you are
coincident constraint and you want to drag
and move your element, it's not possible after because
you have some constraint. If I click on my Part
number three here, Matt in assembly, I
have consent trick. But if I remove concentric, I press delete on the
keyboard, validate just here. After to press delete, if now I salect this
one just on this area, so it means you
select the par number s. What you realize, you realize that
it's possible to turn because I remove
the constraint. But if you cannot turn
or not move anything, it's because you have
constraints that not allow you to do
this type of work. For example, here, I
can turn one more time. And if I want to come back, I can click on Matt
again. And I can select. For example, this one,
select this one again, M boom will go
inside the element. This is the first
things to understand about these options. Something that we're
going to do now is to select we're going to remove this
different constraint, so I can go on my
part number one, Matin assembly,
and we will remove this different constraint
first, just like this. Every time you can validate with S. I will select my
Part number two, and I will go inside. Inside my part number two, I need to remove the constraint, so I can go inside,
but it's okay. Inside my part number, normally, I remove the
constraint because I remove on the first part. Now, I will be able to click here and I want to dragon
move on the right. And I will be able to click here and Dragon move on
this area first. After I'm going to show
you that you have also more options to
move your element.
81. Add materials part 1: We're going to see
how to add materials. For this, something
that we're going to do is to craton element. After we'll see how to add
materials to this element. Let's lick the top
plane crate sketch, and I will define a rectangle. Center rectangle, I
will snap to this area. After that, I will press a skep, I will click on this
line and I will go on the left and I will
change the value. The value that I will apply
is 200 on this direction. I will click on this line and I will change the value for 140. After to do this work,
I will define a circle, create a circle from the center, and I can define a
radius for the circle. So what radius we
can enter will enter a value of 40 millimeter
and validate. Let's just exit the sketch. I just need to crate an
extrusion and I will use extrude buzz base features to crate an extrusion
on this direction. We need to change the value. The value is at 10 millimeters, and I will change my value, and I will apply a
different value like for example, 20 millimeters. If I want to increase, I can put a little bit more, let's apply a value
of 30 millimeters. So after to do this
work to have something more convenient to see the
render of this element. To have something
more convenient, I will go directly on the view, and I will deactivate this
view and deactivate this view. So now we have this element. If I want to add a little fleet, I can also click on
the fillet tool, click here. Click here. Click here, and I
will click here. Also, we have a value
of ten minimeter. Maybe I can increase
a little bit more with a value of 20. After to do this type of work. First, you can see on
the construction tree, we have materials
here. Not specified. To add the material, you have multiple options, and this is important
to understand. First on the construction
tree, when you click here, you have the display manager, and you can open
appearance library. If I just click here, I can open the appearance
library on the right. Something that you can
do also just to click on the right and you can open
the appearance library. If you do go on this area, you have also edit appearance. In this case, when you
edit appearance, directly, you can up on this render, and you can also edit the
appearance on this area. You have multiple way
to edit appearance. When you click on the part also, you can go right click here, and when you go right click, you can also go on appearance and edit the appearance
of the part, and you will open this. Definitely, if you want to edit the appearance
and the materials, you have multiple
types of options. If I just continue a little bit, I go on this area, you can also here
select the materials, and when you go right click, you can edit also the
materials and you have a list of basic materials
that you can apply. Here as you can see you
have multiple materials with different type
of information. It's definitely not extremely convenient because you don't have a render a preview
directly on this area. Something that I
would like to do, it's just to add a color first. To add the colors, I will
select just here this one. And I can just click
and open this element. Here, if nothing is selected, you can define what
you want to have. It can be the part. It
can be also a faces, it can be also surfaces. You can also focus on bodies, and you can also
focus on features. So if for example, I click just on the part here. I want to apply on all my part. I just need to
click here and now the part number one is selected. What I can do, I can choose
a color on this area. If I just want to basic color, I can choose one of the
basic color just here. If for example, I want yellow, you can also click
here and you have different options
for this color, and let's just apply
something like yellow. If you go on this area, you have also a color wheel, so definitely you
can select the color that you want just on this area. If I just continue, you will have more options because it is the basic options and you have
also the advanced options. But before you see
the advance options, I see that wanted to
show you if you want to apply color or different faces. For example, here I
can come back to basic and I can just validate.
What does it mean? It means that if here I go
on the display manager, you can see one color, and the color is appears
on the part number one. If I wanted to have on the
face another specific color. Something that I can do is to click directly on this area, and we can have edit
appearance again. But I have the part
number one here. Something that I can do is
to remove the appearance. If I wanted to apply on faces, for example, or on a feature, I can click faces. I can click on this face and
I can click on this face. Maybe on these two faces, I can apply something like red. I can just validate. Now, I continue. I click here. And when I click here, now we have the part number one, I can just change and slick, for example, something different because here we have
the part number one. If I just go here,
you can see a color appearing on this face
and on this face. So you have a color
appearing to this face. Now, if I just come back here, you can see materials. Not specify, I can go and
edit materials again, but ate something a
little bit more specific. It is not directly the color. If for example, I
click on this face, here you can have access
to appearance also, and you can define on an oder
face, another appearance. For example, I can click here, and I can define appearance, and you can apply the appearance on something that you select, and it can be for
example this face. In this case, I have now a new face selected, but
I can complete with, for example, this
one, for example, this one, or for
example this one. And after to do this
work, I define a color. Let's define some yellow color, just for the example and I can validate to have one
more time new color. Something that I can do also is to select my display manager. Now we have the first color on two faces and the second
color on four faces. I can also click on this
area, we have these features. I want to click on appearance. I can apply the appearance on the features on
again on this face, but I can change
also for features. For example, we have fill it. And here the fillet is selected, and I can select this fillet
like this fillet also. And here we have silic features. If I just click here, I can select the filet. Number one, here,
filet number two, but it's not going
to work properly. I can select only one fillet. If I apply value
like blue color, it's going to apply
all all the fillets so it's going to work properly, and now I can just validate. But if I want it, I can also do the last appearance,
and just click here, edit appearance, and I can apply this only directly on the face. I can click on the
face one more time, and I have this face selected. It can be also this one. It can be also this one. Automatically here recognize
the select face selection, and I can define a colors. I can just validate. Now
what's happened on this part? We have different colors. I can also apply something here, so I can click on this
element appearance face. Let's apply, for example, the green color for the example. Just here, I can apply
this green color. Apply. This is how you can apply different color one
multiple faces. Now I have this one, this one, this one, and this one, and inside you can see, what are the selection. You can also change
the order like this. You have also the
possibility when I come back on this
area to go right click, and you can add appearance, edit appearance,
copy the appearance, remove the appearance, and M time if you go and edit the appearance,
just like that. Something that you can do is to edit again the appearance. If I want to edit
again the color, it's possible as you can see. Something that you can do also, it's to click here and you can remove again
an appearance if you need. From this panel, you can also go right click at
the new appearance, and you can place the appearance
on something different. If you have your plat
selectedity apart, but if you have
nothing selected, you can just silk what you
want for your appearance. For example, you
can go right click. The appearance and by
default wears a part. But if you select a face
here and as I explained, you click on element, for example, you click
here, you select the face, you can add appearance directly from a
selection on this era. Sometimes it's not very clear about how it works because you have multiple
way to add appearance. I think sometimes it's
not extremely convenient. So now, something
that I can do if you want to see the
different appearance, you can click here, and when you go right click, you can also remove appearance. If I don't want this anymore, I can remove appearance. If I don't want this, I
can remove appearance. If I don't want this, I
can remove appearance, and if I don't want
this right click and remove appearance to
obtain this render. Now let's come back here. It's okay for this first part after I'm going to show
you that we can add something like
texture and we can also change the display.
82. Add materials part 2: We are going to continue with the materials. I
have this element. Here, we're going to add also, click on this face and
we will craft a sketch. We'll craft a new sketch
directly on this face. Something that I can
do one more time. Is to display maybe the greed. Here and I can display
the element on this area. If I zoom it a bit, I can select my circle tools, just create a circle
around this area, and I will select my circles
and define value of 12. I can just take 12 here. After to position 12, I will use my smart
dimension tool, select this point to this line, and I will define a
value like 24 just here. I will select also my smart
dimension tool, this point, I will define this point
center point to this line, and I will define also a value. And here we'll
change a little bit, and we can define a value of 30, maybe 30 is little too much
for what I want to do, and I will change
little bit with 28. After to do this
work, I can validate. I just want to check something I will press a skep,
click on this circle. We have a 12, and
it's okay for that. So after to do this work, I will extrude this
element and not extrude, I will use the extrat cut. It's better. And
we can validate. I will repeat these
features on the right. I will select mirror, and here we need to select
the feature to mirror and the plane will be this one and I can continue with mirror. I will select one more
time the last mirror, and the plane will
be this one and I can just validate. So
it's okay for that. So now let's just
come back and I will just deactivate
the view just here, and I will deactivate
also the grid. Let's just come back
to the materials. Something that I can do also
if you want to add material, moralistic materials,
will apply on all the part and I can go
directly on edit appearance. You have a list on the right
with appearance color. For example, you can select
one of these elements. If I want to select
something like plastic, I can click on
plastic and inside, you have different
type of categorize. For example, if I select
something like texture, or if I want to select
this one or ye gloss, I can just select one
of these satin finish, let's just slick one of these, and you can just
click here and you will have the render
on this area. Maybe I can change
the display for this one and come back
directly on this view. If I want something
like eye gloss, I have different
type of options. If I continue, for example, you click on fabrics, you silic fabric here, it's not very useful, but you can also apply
a fabric feature. You can also apply
some close features. It's also a symbol. Continue. I will silic you
have organic elements. You have also stone bricks. If I apply bricks, I
will turn this render. You can apply more
realistic features using this. Uh, let's just come back. Here, you have plastic.
You can also select some metal clas, solid, light, and so much more you have also
organics that you can use, and for example, you
have different type of wood features that
you can apply. If for example, I apply, maybe in this example, the brick feature
will be perfect, so I can select the brick, and I can select
one of this brick, like maybe not this one. Sometimes the display is
not extremely interesting. I will select for
example this one. So after to dig this one, if I just go on the left, you can find more
advanced things. Here we have basics. You can also change for mapping. And when you click on basic, you have the color image. So here we have
selected this texture. You can click on mapping. And you have different
type of mapping style. As you can see, depending on the mapping splints
that you choose, you will have different
type of render. And if you have something
more like a cube, you will select
more a box mapping. But if you work something
like a cylinder, you will select the cylinder
mapping as you can see. In my case, I think I
will keep the first one. This one can be
also interesting. It is a surface mapping. It depends about
what we want to do. Here, it's not
extreme interesting. It is prick features,
but you can change, so it means if I come
back to the appearance, I can silic one more time. Organics. Let's silic
another type of wood. And I can define maybe maybe I can define
this word features. It is s you have different
also mapping size. If I click on the mapping size, you have this element
and concretely, you can scale the texture
directly on the element. You can choose different type of mapping style and it will
change a little bit here or you can select
this one also and you can just change
the mapping size. You can see it's
definitely convenient. So in this case, with the wood, I can slick this one or I
can slick the first one, and then I can change
the size if I need. If I just go the
advanced features. Inside the advanced
features, what I can see, I can see a little
bit more options. One of the first options, we can see one more
p the mapping, and you can fit y
to the selection. But if you fit to the selection, you come back with this
size and definitely, you can here ds activate
this one if you want to have the freedom to
increase with this view. Mizontal, mirror vertically. If I just come back here, about the mapping options, this is a part
number one mapping. You can find also color image. In this case, you just
select again a color. If you select the
surface fishing here, you can find surface
finish polish Bach two D. Polish patch two D, this is one of the surface
that we have, but you can select an order one. The problem is if you
select an der one, it's definitely not
extremely interesting, it's not going to really change
because we have selected the texture and the texture is polite beach two D. We
are going to keep this. Now, what about
the illumination? You can increase, you
have the diffuse amount, and here you can change
the diffuse amount. It is the way of the reflection of the light
and directly on the surface. For example, if you click here, maybe we don't find
this too much, but if for example, I decrease this one, or you can use the
specular color. I can use, for example yellow
for the specular color. Something that I can do, you
can focus with the spread. Here, maybe we don't
see that too much, but it's possible to
change, for example, if I go in this area, I can use something more
different and I can use metals. I can define something more like metals features
like this one. Depending on what you choose, we can have different
type of way. Let's just slick
the render here. If I go to the left with the
illumination specular color, can also change for yellow, and the way where the
reflection will be increasing, it will be a little different. Here we can change the
reflection amount. I don't see that too
much because we don't have the more
realistic render here, but it's possible to change
with the different value. You can also apply
a transparent value with transparent
amount just here. Just a way where the light will be reflecting
to your element. So if I just come back here, let's just come back to my
properties just on this area. Here you have the
appearance color. Don't forget that inside
the appearance color, you have also some texture here. But if you select
surface finish, you can have a texture here, and you have the possibility to bronze your own
texture on this area. So if for example,
I click on bronze, they propose also directly on the five different type of
options of texture from here. If I define fabric, I can find again some close
texture, just like this. If I click on bronze, fabrics here can come
back to materials, and I can one more
time define organics. If I just go on wood again, we have different type of wood, I can slick something like pine and you have
multiple options, and I can find again
this wood material. You have more
possibility of texture. You can also import your own
texture for these panels. I think sometimes in
sometime in the software, it's not extremely convenient for a simple reason that you have too much different
way to add the materials, and sometimes we
don't know how to start because you have
multiple options. Now, what's happen if I go here? You can see the materials here, apply here, the
example, not specified, but we have the materials, we go on this area
display manager. You can see the
polish pine two d, appearing to the
part number one. This is how to add
materials on your part. As you can see, you have
different type of options. Don't forget that you can change also the different display. If you just want to remove the material, you
go in this area, you can go right click
and you can remove, for example, the appearance.
83. Edit environments: We are going to see how
to add environment. To add environment,
first things to do, let's create an element.
Simple element. I will select the top
plane create a sketch, and we will just focus on rectangle, the
center rectangles. Lt just apply to value. I will select the first
line with a value of 200, and I will select a second
line with value of 140. I will create a circle in the midle I will snap here
and just craft this circle, and I will define a value
for this circle 42. After to do this work,
can just validate, exit the sketch, let's
just craft an extruion. After to craft an extrusion, I will reduce a little bit, and I will craft an extrusion
with just a value of 20. After I will just validate. I have this element just here, and one of the first things to do is here when I
go in this area, we can find materials. Why I obtain this render because if I select my material
features here. Automatically, I point
different type of element. I will click here and I define the polish
aluminium first. I will go on here and
remove the appearance. I will add an der element here. I could keep this
element or I can open the appearance liary and here
this is what I was using. But in this part, I can click on this area, right click Edit appearance. I wanted to increase directly
in the illumination, yes, increase the specular. Amount just here, and I wanted also to
increasing this value. Specular spred. I can increase a little bit with around maybe this value.
It's okay for that. After to do this work,
I will come back to my construction tree and
I have this element. First thing to do, I will
click here, display style, and I will change
for shaded here. Second thing that I'm going
to do is to change here on this area to deactivate the view of the
different element. I think I have too much
light, I can change, polish aluminum, right
click, edit appearance. If I go in the illuminations, I will reduce little
bit this one. I think it's too
much. Yes, I can reduce until this
value and validate. A possibility to add
environment background. To add environment back round, you have different options.
You can click here. When you go in this area, you have by default different predefine
environment backroom. You can select for example this one, you can
select this one. You can select this one. You can select this one also. You can select this one or
you can select this one. So after you can turn around, and it is perfect
because you can put in a bron environment,
your element. But you have also more options. What type of option I can do? First, if I go on this area, you can select isometric view. For example, you can also try different type of view
just on this area. Something that you can do
also is when you go here, you can find manage favor. First, I come back
to my sweep rant. Click here, manage favor. Here you can realize that we
have a lot of more elements. What element you can add,
you can add elements. For example, I wanted to add something like one
landscape back rounds. I can click on
landscape back rounds. If I want this one, I
can click on this one. If I want this your band, this your band, I can
click on this one. If I want this landscape, this landscape, I can
click on this one. If I want it, for example, this one and this
one, I can activate. You have more options here. I've to validate. You click here, I have a list of more elements
that I just have, for example, I have
this landscape element, as you can see. But this type of landscape
element is just image bcroon. In this case, it's not
possible to turn around. It's not HDRI environment. If I select this one, it is the same, just
image back rooms. If I select your ban, it is the same just to
image backrooms here. It is also something
important that you need to know here just Brom image. Something that I can
do is to click here. For example, I can
come back also, I apply also these
type of things. But here this one is
environment by rules. If I want to deactivate, I can go and manage
five right and I can come back with my
different options. If I want to deactivate the different last
one that I apply, I can deactivate again. I will just validate. Here, I just silic for
example, one more time, three point by default, or I can silect another one. When you go on the right
also, you click here. You can find the appearance, and just below you
can find sense. On the send you
have basic sense. One more time, you
have the list of different options
that you can use. It is something interesting, and you can find studio scene. Here I can change.
I can change for that and I can change for
that presentation scene, and here it is definitely
a HDRI environment. Factory, office,
backgrounds, country yard. You have also different
urban possibility, but in this type of things, it just image back
rounds one more time. And here with you
clicon backgrounds, you don't have
anything specific. Definitely, for example, I
can select a studio scene, and we have this one
or we have this one. If I select the basic scene, I have one more
time this option, and the last possibility
is presentation scene. If for example, I silic kitchen, I can try to do
something like this. And if you click on your part, something interesting
is here groups, I was on the extrusion, and you can try to change
the position to introduce your work directly here inside this scene,
just like this. So definitely, do
something useful. If you want to
introduce some models, but you have more options. You can also sect
this one if you need. When you go on the left and you click
on view scene options. Here, now you can see scene
country yard back rounds, and we have the B
roots environment and environment date times. If for example, I click here, you have some basic options,
so we'll come back. You have also back
round environment, and you double click, you can have more options, you can use floor reflections. You can link floor with bottom view plane or you
can slick one of this view. You can change directly the
type of view that you want. After to do this type of work, you can find just the display
state of what you want. Something interesting, you
can use also a flatten floor. But you need to activate
the review here I didn't activated the review,
so it's not possible. But yes, if definitely
you click here, you have this possibility to flatten and to put
this on the crow. Yes. Environment size, you can change a little bit your environment size
or reason eight. In this case, it is
not going to change really something
because we need to focus on the real
render. Yes, that's it. This is the type of
thing that you can do. In the background here,
just put gradient, let's just validate just here. If I come back on this area, I want to come back here
and you can just validate. Here you can find the scene environment
background environment and environment date every
time you can doable click, and when you doable click, you have the possibility
to edit the environment, you can turn your environment just clicking here and you
can turn as you can see, you have also the arrow if you
want to move a little bit, but this type of scale is
not going to be interesting. This is how to add a
B round environment. If I want to come back
to something simple, I can just click here
and this is what you have as a basic
environment back rounds. I can come back on this area.
84. Edit lights: We are going to see how
to work with light. For this, something that
we are going to do, first, it's to use a top plane
and create a sketch. After to do this type of work, I will use a rectangle center rectangle snapping
in the center here, and I will define two value. I will click on my first line. On this first line, I will define a value
of 240 millimeter. I will select this second line, and I will define
another value with 200 with 140 millimeter. I would like also
to crater element. I will select to
center rectangle, Crato center rectangle
on this area. I will press a skep. I will click on this line. On this line, I
will define value. Let's just change for 24. After I will click on this line, and I will change also
the value. This one. Not this one, I will
select this one, and I will change
the value for 100. I will define the position
from the center point of this rectangles with the
smart dimension tool, select the center point of
the rectangle, this line, and we can define a dimensions, and I will define a
dimensions of 40. One of the problem is as
you can see, it's moving. When it's moving like this,
something that you can do, it's to click on the
Smart Dimension tools, and you can define
directly a constraint, 240, and here define
a constraint 140. Now it's going to work,
so I can click on my Smart dimension tool,
select this point. This line, and we can
define the value of 40, and it's going to work properly. After to define this world, if this is moving also, I need to apply
another constraint or smart dimension tools, and here we will apply 24, just like this, and smart dimension tools,
driven dimensions. I will have some trouble. I need to remove this one. On this area here, we have a value. The dimension cannot be changed. So it's not pretty good. I need to make some
transformations. I will click on this
area, smart dimensions. 24. Something that I can do, it's here, we have this line, and I can put 100. Now it's going to work, but
the element just snap on this area because we just have a constraint that I didn't want. Here I have this constraint,
I have this constraint, we have this
constraint, and here we have also this
type of constraint. So when it's like this, if something is not
work as you want, you need to redo some action. Something that I will do is
to click on this rectangles, and I will press and delete, and I will try again. So I will change for
der center rectangles. So we'll click here,
center rectangles. One of the best things to do, I will change my position, I will craft a line on
these directions just here. I will set the
position of this line, it will be preci better
and I will put 40. Then I will craft a
rectangle, center rectangle, and I will start my center
rectangle just here. Now I will click on two value, and here we'll put 424, and I will put like this
and I will put 100. Sometime when it's not
working properly as you want, just redo the sketch. I will craft a
symmetry on the right. I can select this element, mirror entity,
mirror, but this one. Let's just validate, exit the sketch craton extrusion
extrude bus base, and we will apply a value of 20 millimeter just like this. I'll just have this
simple element. Something that I will do is to deactivate the view of
this element just here, and I will work
also on this area. If I want to add the materials, I can click on the part,
materials features. When I go on the
right, I can apply some color or just some element. If I click, for
example on metals. Let's just live this
one polish gold. When I go on the left area, we have seen that we
have some options, and I can use, for example, in the advanced
option illuminations. Inside illuminations,
I will increase the specular amount here
to have more reflections, and I will increase
little bit this one also. How to edit the light. To edit the light, by
default when you click here. You have also this option, view, scene, light, and camera. What we can realize, we can realize that we have
a light located here. And by deft, we have four light ambient
lights, ambient light, this is the general lights that you have in
your environment, and we have also si
directional light. If I click on the ambient light, you can double click and you can find here the power
of the ambient light, so you can increase or you
can decrease this one. You can even edit the color
and select an der one. If I put, for example, yellow, we'll have something different for the reflections
as you can see. If I want to come
back with wise, I can come back
with a wise. Color. O, if I de activate, concretely, the light
is not activated. This is why I
obtain this render. So we can change the power here. And when we go right
click on ambient, you have also more options, and you can off one more time the light or right
click on the light. If you go right click, you can
edit one light or a light. If I just select a
directional light, you have this fferent
directional light, if you double click, you can
edit your directional light. When I go on this area, this is my first
directional lined. What I can do, I can change. First, I can drag and move the position of this
light, as you can see. When you go on light position, you can also use the longitude and you can also
use the latitude. Thanks to that, you can change
the position of the light. But don't forget that we
have si light by default. After that, you can change
the ambient features. For example, I can increase
the brightness also on the right and the
specularity just here. One more time you
can edit the color. If I just click here, validate, you can also when
you click on lite, right click, and you
can select Edit O lite. When I go on this area, I can see my Su different line. Every time when I
click on one of these, I can have access to these
options just like that. This is what we have by default. We have this three different
light to craft the render. You can also add a
light, right click, and you can add spotlight,
point light, sunlight. If I just silk for
example, a spot light. I can click here, and
now we have a spot. Because it is a spot, you can change the position of the spot, and I can drag and move my spot here just
on this direction. I can also click
here if I want to diu this is how you
can create a spot. I can increase here, change, little bit the position. As you can see, we can create this type of render
using a spot. And I can also
create some rotation turning here depending of what
you want to do sometimes, it's not extremely convenient to change the position
depending of the view. For example, here, I
need to come back on this directions and I
can reduce if I need. If I sex this point, just on this area, I can
create some rotation also. We can put this here and I can
put this here to add spot. I can dragon move one more
time on these directions, and then I can dragon
move just here. So I created this spot, you can focus with
the ambient color. You can focus with the
brightness and the specularity, and one more time,
you can change the position of your spot. But if you want to
add more light, you can go right click
and you can add also you have more options that
you can use on this area. We don't change to what we have. By default, we have ambient
and sit directional light. By default, it's pretty good. But sometimes I wanted to show you that you
have this possibility to go right click and if you need to add a light,
it's possible. If you want to delete, I want to delete this spot, I can go right click and I can delete this spot like this. This is how you can edit the light if you need to make this type of
transformation.
85. Create base with sketches: We're going to see how to work with sheet
metals and for this, the first things to
understand it is how you can create a flange
and for this, we can use these tools. So to create the fla flange where the base flange features. When I click on here, first, something that I can do
is to silect a plane or which to sketch the
feature cross section. Concretely, you can just create. If you click here, you
can select a plane. For example, I can
sling the top plane, and I can just draw a sketch to create my sheet
metal features. So after to do this work, I can define for example a center rectangle just
to see some basicals, and I can just create
my rectangle like this. Let's define two value
for this rectangle. I will silect the first
line and on the first line, I will define a value of 200, and I will silic my second line, and on my second line, I will define a value of 140. After to do this work,
I can exit my sketch. As you can see, we can use the
sheet metal features here, or you can create
a sketch first, and then you can click
on sheet Metals. When you go in this area, you can find the base flange
and sheet metal parameters from materials. You have sheet metal
parameters by default. You can also edit
in the parameters. Of the document,
it's also possible. Here by default, we have this, you can reverse the
direction if you need, and if I zoom a little bit, you can see this thickness. If for example, I
wanted to change, if I want to change and
I want 1 millimeter, I can apply 1 millimeter. But if I want to have something
with a different value, if I want to have 4 millimeters, I can use 4 millimeters. So now I can put
for example one, and you have also the band allow wins on this area
with a key factors, most of the time we will
use the key factors. You have also more options, but the most of the time we
will use the key factors. The key factors is
0.5 by default. You can just craft
from a sketch, just a base flange. When it is useful
because after that, you have a base
flange on the left, and you can find this
one and you will be able to use one of the tools. For example, something
that we use the most, it is Hedge flange. When I click on the He flange, I will be able to click
for example on this one. And I will be able to pull
my element on a direction. But if I want also
to pull this one, it's possible if I
want also to put this one or to pull this
one, it's possible. When I go on the left, I have
now my four edges selected, we have a base of
one millimeters, and here we have
angles of 90 degrees, but I can work also with
angle on this direction, or I can work with angle
on the other direction. So it's also
possible to do this. After I will focus on the flame length and
on the flame length, I can define the
value that I want. If for example, I wanted
for the flame lane. Four t millimeters, I can
apply 40 millimeters. I have also this number of digress and this is
how to create a base. But you can also create a base
with more advanced sketch. I'm going to show you something. You can also click on all the sheet metal
features and I can just press delete on the
keyboard, just like that. Let's just press delete here. You can also select
one of this plane. Let's select the top plane, create a sketch one more time, and I can do something with center rectangles
again, just here. I can press a skep I will
silect my first line, I can put a value
of 201 more time, and I will select the second
line with a value of 140. After to do this work, if I want to create something with more advanced features, I can use one more time
one of these rectangles, or I can use the line
tools just here. With my line tools, I can
go in these directions. Ops, I can go on
these directions. Go on this direction also, go on these directions, and I can come back here. After to do this work, I
can click on this line. I want to apply Mc verticals. On this line, I can
also apply a value. Here we can tape something
like if it's too much, we can just tape 60. And I can click on this line, I can tape also a value of 60. With to enter constraint,
I think it will be, and I have also this line, and I can put a value of 80. If I want to have this on
the left, it is possible. I can press scap first, craft a frame of selections. Mirror entity, I have hosts line selected and mirror
bot, we can click here. After to do this work, I have also this element on the left. Now let's stream entity. Click here because
I want to open, so we need to trim the entity. If it's not working properly, we can just craft selections and press delete on the keyboard
of this one and this one. I can also select this line
and just press delete. After that, if I exit my sketch, I can use the base
flange tab here. Create the sheet metal
parts from the base, and I can select this sketch and automatically we can create
the base just on this area. One more time, you can define
the value that I want. You can reverse the direction, or you can also apply symmetric and if you
want to have something perfectly symmetric with the
work plane that you use. I can just validate
and I created this base flange. Oh.
86. Create base with solids: We are going to see how to
convert to sheet metals. For this, we can use
one of these features. Concretely, when you
use these features, convert to sheet metals, you can have, for example, a body, and you can convert
this body to sheet metals. Let's first select the
top plane and create something basical with a sketch, and I will define
rectangles from center. Let's start the rectangles
just snapping here. After I will define two value. Let's just press scap, select the first
line go on the left, and I will put 240 millimeters. I will click on this line, and I will put a value
of 160 millimeters. After to do this
work, I can validate, and I will craft an extrusion. Let's select the
extra tools, first, exit the sketch,
extrude bus base, and we will enter a value. Here we have some directions. I will click directly
on this direction. Increase little bits of value, and we will put 80 millimeter. Just from this base, if I wanted to create a
sheet metals features. As you can see, now you
can use this one and you can select sheet metals here. And when you go convert
to sheet metals, you have the possibility
to select here the entity. Select a fixed entity. When I go on this area, I can select the bus tride. Here, I can select the face, it depends but what you use because if you
select an der face, you can have a more
interesting base. For example, I can salect
this base just here. After two salic this base, you can find also this value, and you can reduce the value. If for example, I put two, I can apply a base
with 2 millimeters. You can reverse the thickness, and you can also keep
the body if you need. Most of the time we
don't keep the body. Here this is a default
radius for band, and by default, we have
ten millimeter here. If I just stop here, and I just validate
first my element. Just at this moment, and
I'll just click here. As you can see, we
only have a base. And why we only have a
base because I didn't put more parameters
inside this bend feature. So I just selected the face, put the value of 2 millimeters, and I didn't do anything more. Let's just come back
with undo here. And I will silic one
more time this one. The sheet metal parameters, I need to silect my pase. First, I will silect this face, one more time with
2 millimeters. If I just continue, now
you can select band edges, and you can also
collect all bands. But here it's not going
to work properly. So as you can see, we
have this message. Something that I can do is to silic for example this line. I can silic for
example, this line, this line, and also
maybe this line. So after to do this work, we have band edges selected, and we have also if you click on collect all Benges that
we have warmer times, this message, so in this case, it's not possible, and
you have ip Hedges fund. So now what will happen? Here we have a value.
Default radius for band ten. I can continue on
this direction, p sketches, and you
have the key factors. Let's just validate
because we have selected these different edges. When I click here, you can see directly this render with
the different options. So now what happened
if I edit my sketch? I can, for example, click
here where the boss extrude and I can edit
the sketch inside. And after to edit the sketch, if you want to have
more features, it is also possible. So I'm going to
show you something. We are going to click
on This sketch, and I can create more advancing. One more time, I can
use my line tools. And I can go on this area, do something maybe like this, and do something like this and
come back until this part. After I will press a sketch, I will select this line. And we have a dimension, let's put a dimension of 80, and let's put angles, and the angles will be 50. I will select this line, I will define a line also. Let's put 80 millimeters. If I put on this line, normally, I have a specific dimension
if I go on this area, and I click on this point. Normally I'm on this axis. Something that I can do I'm
not perfectly on this axis, so maybe I can delete
this line and select my line tool again and create a line end
snap to this part. Let's use the mirror features. I will select mirror entity, create a frame or
selection on this part. Not this one, it's too much. Let's just press a scap. I will click on mirror entity, select this line, this
line, and this line. Then I will select the
mirror about and I need to focus on this part.
And I can validate. I can exit my sketch here. We have these troubles. Yes, because we have
these lines here, so I can click on the
line and press delete. Now it's going to work,
I can exit my sketch. And with the bus trod, I can also say the parameters.
I did the features. Here we have 80 millimeter, maybe I can increase 130. After to do this work, I can
use convert to sheet metals, and one more time, you
need to select a base. The most of the
time the base will be this type of reference. You need to select bend edges. One more time if I click
on collect all bend, it's not going to work properly. So you need manually to select the edges that
you want to bend. I can select this one, this one, this one, this one, and I can select also this one, then this one, this
one and this one. For example. When
I go on the left, here, we have this factor. I think it's too
much. I'm going to decrease with the value
of 4 millimeters. Here I'm going to decrease with the value of one millimeters. If I just continue, you have rip sketches, so here we're not
going to use this, and we have just
this type of value. L et's just validate here. Thanks to that, automatically, you can up turn this render. This is why it is useful. You are different way to process to crate a
sheet metal features. You can just craft a base
like this with a base flange, but you can also craft a base with the creation of a models, and you can convert these
models to sheet metals using this feature. O,
87. Create flanges: We're going to see
how to create Flenes. For this, one of
the first things to do it is to create a sketch, and I will select the top
plane create a sketch. After to do this work,
we'll define rectangle, center rectangle,
starting from this point, and I will define two value. I will press a skep,
click on this line, god the right and define my first value with
240 millimeter. I can tap 240 millimeter. After that, I will click on
this line in defines a value, and we will tap 160 millimeter. Validate, exit a sketch, and from this sketch, we can create a base. To create this type of base, I can use directly
this one base flange. I can click here.
Automatically, I have a base. We will use 1 millimeter
for the example. Maybe 1 millimeter
is not enough, who will use 2 millimeters
for the example, and I will just validate. Now, what I will be able
to do if I want to extrude different edges to
crochet metal parts. I can use this one
here, He flange. You can select one
edge or you can select multiple edges
in the parameters. Here we have flange
edge parameter, if for example I
select this one. As you can see, you can go in this direction or you can
go in the directions, on this area, you have
the flange length and you can define the value
that you want. For example, if I wanted
something like 100, I can apply 100 as you can see. After that, when you
click on this area, you have intersection
and you have different type of
intersection you can change. Let's slick the first one. We have also the
flange position, where the flange position is important because if we
zoom little bit here, you can see this area. If we change the
flange position, it can be after along this
one or along this edge. We have the
possibility to change the flange position also. After to do this work, if I continue, we have
custom band allowance. We have this key
factor by default, and we have also the
custom tip radiF that we use by default we
have this ratio value. After to do this work, if I
just continue by default, the angle is 90 degrees. Use this one and I can change
the angles as you can see. But if I want to go on
the order direction, it's also possible and I can craft something on the
order direction like this one. If I don't want anything
specific, I can come back, apply a value of 90 degrees,
and I can validate. If I want to repeat
this process, I can use one more
time flange just here. We can use this one, and I can, for example, click on this area. And it is same found to
have the same value, I can tape 100. And I will obtain this
render. I can continue. I want to show you
something after, but first let's
click one more time on flange. I will
click on this one. I will apply a value of 100. Validate, and then I will
click on this one just here. First, let's activate
these tools, Flange H flange, and I
will click on this one, and we will define a
value 100 millimeter, and I can tape 100 millimeter.
And I can validate. Now we can obtain this render. But as you can see, it's not extremely good, it depends but if you
crate something in an individual way or if you want to crut with the four
edges at the same time, because if we zoot all bit, as you can see here,
it's not pretty good. When you go in the
construction tree on the left, you can find all the edge
flinges on this area. If I want to remove
the different flinges, it's possible to press delete on the keyboard and I
can just validate. Now, let's recuperate this base, and I will use one
more time He flange. But this time I will select the different edges
at the same time. It means this one, this
one, and this one. One of the problem is, I can go on another directions. Here, we can apply
one more times 100, and here only one
edge is selected. As you can see it's only
this edge selected. I can come back on
these directions, but I can click here also. I can click here, and
then I can click here. Now if I zoom a little bit, you will realize that it's
pretty better on this area, and I can just validate here. We can also increase this value. Thanks to that, we can create
offset to about the link. Maybe in my case because
of my dimension, I can increase I put four. Now as you can see, we can turn this render on this corner.
It's pretty better. Now if I wanted to
continue, it's possible, I can use one more
time, my tools flange. I can, for example, click here. I can go in this direction
inside or outside, and I can enter our value. Let's apply for example
40 in this case. If I decide to slick this one, I can also go in this direction, and I can also go in these directions and maybe
equal on these directions. If I wanted a different degres, let's just replace
the degras by 60. We can also one more time click on one of this
arrow and you can change the directions when you drag and move the position. Here we have 60 degrees inside, but I can move to have
60 degrees outside. When I go on the left, if I want to
increase this value, like 80 millimeter, I could put 80 millimeter
and just validate.
88. Miter flanges: Again is. We are
going to see how to me first six first. T there is two, for example, we click on this
line and define the same. And for here right now
22 what's the timeline the returns we and. Have you know this actually. You can see one way or the other recter was
that residing here for. And we come back because
people en, for example, are going to the areas reduce
from selling security. There would be the reason
for which you need to sketch for example,
I can sketch. A minimize this liability.
And try to sketch. And you notice a difference
in your business. Based on all this, you
guys must be field. Individual citizens
corporates that they can do so but to do the tax planning. They have to question to your office rough sketch. Let type of sub one time necessarily having
to dive I just come back to a posit Is there
any direction? You'd like to add see this I say is check your
situation carefully. Each person specific
circumstances must be analyzed carefully
by professional. We've had some people
coming to possa earlier. To be two c. What do you think we get
another comments story keeps involving again in a few months and you are still consider
solutions to all of this. So don't I think the
sketch is not intersected, so I will go on edit
the sketch just here. If I press a skep, I can take this point
and I can snap here. And as I think it was
not okay with that, I can just validate
and exit my sketch. In this case, it's
not working properly. Something that I will do it
is to delete this sketch, and we are going to come back. Something that I will do is to select this one and right click. We can delete. Let's
redo the process. I will select this
area just here. And we'll click on this face and we can just
crate a sketch on this area. I can click on this face
and I can crate a sketch. After to do this work, I
will slick my line tools. Add a point on these directions, and add a point, for example,
on these directions. I will press scape. We can enter a specific value, so it means I can click on this area defined
for example 40, and I can click on this area
and define for example 12. It I can validate, just like this sketch, and we have this one at this intersection with
this corner point. Now it's going to work properly, and what I can do,
I can use this one. It means meter flange. After to do this work, you can select this line
and automatically, you will craft a band with
this one and this one. After you've gone the let, you have the different
flange position, so you can change
the position of the flange just here
or just like this. For example, I can use this one or I can stay inside
using this one. After that, you have
a gap distance, so it means you can
change this value, but in this case, it's not
extremely interesting, and this is a offset the oft, interesting if you don't
want to be on all the edges, you have the
possibility to apply a offset at the end
and at the beginning. Thanks to that, I can
only upturn this render. Something that it's
possible to do also. It is about the edge selection. We have selected this one, but if I just click on this one, or if I just click on this one, as you can see it's possible to close like this or
to close like this. You can select the
different edges all around, and thanks to that, it's
pretty fast to be able to, for example, cra this render. This is how you can
use meter flange. Let's select this one in the.
89. Create hems: Cate s with sheep metals. For this, something that
we are going to do, it is to create a base. First, I will select the top
work plan create a sketch, and I will use my rectangle
tools defined from center. I will create a rectangle here, I will precess scape
define a dimension, first dimensions, and I
will apply a value of 200. I will define a second
dimension just on this area, and I will apply a value of 120. Validate the sketch, exit, and just cra base using base
flange, just like that. After two crater base, I will use a specific value.
We have 2 millimeters. We'll keep 2 millimeters
for this example. You have the
possibility when you go on this area to create s. So first, before to
introduce this one, I will use the flange
features H flange. And we will click on this line. We will click also on this line, but before I need to enter
the value that I want. Here this is a line. I can define a line like, for example, let's just
put a value of 60. Ater I can press
enter to validate, and I will select then this one, this one, so I need
to come back on the flane parameters and
select also this one. I will come back here and
I will click on this one, and I will come back here and
I will click on this one. So I will go on
these directions. One more time, we
can enter the value. What value I will enter, as explained, it will
be 60 millimeter. So I can just step 60
millimeter and validate. What I will be able to do
it is if I want to create something like rounded flange, I can use this one.
I will select. After to do this work, I need to select the edge that I want. For example, it can be this one. As you can see, you can
create this type of return. When I go on this edge, you have the options. Materials inside or
materials outside. If you click on the
material inside, the top of this circle will arrive at these
levels of this edge. If it's not the case, you will start
directly on the top. After when I continue, you have also different type of aspect type and size.
You can click close. For example, you can just
create a return just like this. You can also use this one, this one, or again this one. It's extremely
convenient defaly, for example, the first one
that we have by default. You can change the
length after that. I can change the
length, I can create your return, for example, 60, and I can also change the
radius of my circles. But if you select the
first one, as you can see, it's not possible
to edit the radius, and if you select this one, you can also change
this type of value. On this area. If you
click on this one, it is same, you can change
this type of value. This is the type of
thing that you can do. Definitely extremely convenient. I can come back with ten. Let's just come back
with 40 millimeter, and I can do
something like this. You have also here it
is just a custom RF. It is something a little bit specific that we are
not going to see. If I wanted to have the same
thing on the different part, I can also click on this one. I can also click on this one, and I will be able to
click also on this one. After to do this work,
I can validate here. This is the type of
thing that you can do.
90. Jog bends: We are going to see
how to work with a jug in the sheet metal. For this, we can
use these tools. It is the jug features,
and for this, something that we can do, first, it is to select the top
plane crater sketch. After on the top plane, I will select the
center rectangles. Starting a center
tangle from this area, will press a skep after
something that I will be able to do its to click on this line and I will
define a dimension. So I define your
dimension of 200, and I will click on
this line just here, and I will define another
dimensions with 140. After to do this work,
I will exit my sketch, craft a base from my
sheet metal features. I will go on this area, and I will craft my base. Let's just click
here. Crato base. I will enter a value. Let just apply a value of
four millimeter just here. Something that I will do also, I will click on this face and
crato Sketch one more time. I will seve the rectangle tools, center rectangles, crato center rectangle
around this area. I will press a scap, I will select the first line. I will define a value of 28, and I will select
the second line, and I will define value of 90. After to do this work, I can just validate and I will
create an extrusion, so exit the sketch and
extrude this part. I will be able to
use the extract cut. Go on these directions. Oops, I think it's
not working properly. I need to use my cut texture. It's not working properly. Let's click on do just here. I will select extrat cut and
here we have the arrow and we can go on these
directions and I will be able to validate. Now, if I want to
use this features, you can see the joke features. How to work with this, you can create directly if
I click on this area, I can craft a line
on a specific part. I mean I can select
a sketch first, I can select this face, and I can create a sketch. I will define a line
on this direction, so it means I can define
a line around this area. For example, I can
define a line here. We have this line and I can
define a line on this area. For example, yes,
just just here. I can craft my line,
snap on this area. I will select also
a smart dimensions, and here from this
part to this part, we can define a value. I will define a value of 24. And after I will exit
my sketch just here, and I will be able
to use this feature. Let's select the jog
feature just here. The sketch is selected,
as you can see, and after the
sketch is selected, we can use Jog. You need to select a face that you will use to
create the jog feature. If I select this
face, as you can see, we can go on the directions and create something like that. I will be able to bend
exactly on this area. Exactly where the
line was positioned. When you go on the left here, you have blind features here. If you click, you can
invert the directions, so it is something interesting. If I just continue, I
can also select this, this or this, depending
if you want to put inside outside
or in the midle. You have also the jog position, and you can also make adjustment
with the jog position. After to do this work,
I can just validate. If I wanted to create
again some move here, I can click on this face
and I can create a sketch. One more time I can
create a sketch. I can for example define
a line on the directions. I can define a smart
dimension tools this line to this line, and I can define a value
one more time of 24. I can exit my sketch just here, and I can repeat the process
with the jog features. Something that I will do, it is to select one more
time the last sketch, so it means this one,
and I will define jogs. After to click on this work, I need to select a fixed phase. This time it will be this
part, this fixed phase, and I could continue just
like this and create a band exactly where you can
create the line on the face. One motin if I wanted to
change, I can change here, I can also invert the directions to create something like that. If I go here, as you can see, I can do something like this. After it depends about
what you want to do. If for example, I valid it, I can obtain this render. If I define one of
these features here, I select just on this area, we can find mirror and
mirror, face plane, I can select this one and feature to mirror, I
can select this one. I can repeat directly this
feature on the right, and we can obtain
something like this. This is why it is interesting to use this feature. No.
91. Sketch bends: We are going to see how
to create a sketch bend. For this, I will select the top plane and create a
sketch on this top plane. We'll create the base first, so I will select the
center rectangles, create first point
on these directions. I will define directly the
first line dimensions, and on the right, I will
define a value of 240. I will select my second
dimensions just here, and I will define 140. After to do this work,
I will exit my sketch, craft the base using the
base flange features. In the sheet metal parameters, I will put a value
of four millimeter. I will craft also
something just here. On this area, craft a sketch
just on these directions. On these directions, I
will add, for example, a rectangles, and I will define a center
rectangles around this area. I will position two value. The first line will
be 30 just like this. I will define a second line here and we will
put a value of 100. A the distance from
this line to this line, we will keep not a
specific distance, we're just going to validate, exit the sketch and
extrude this part. Let's just use the extrude cut. Here, as you can see, we can just pull on these directions, validate
craton extrusion. What is the goal
of this feature. The goal of the features is, you have the possibility
to create a line, but you can also
craft multiple line. If I select here, craft a sketch on this area, I can click on this face
and create a sketch. Have the possibility
to crat a line here, but I can craft a line, for example, in diagonal. It means I can define a line
from this one to this one, for example, just here. I can even dragon move little
bit this line here and dragon move little beat this
line on the directions. Validate this line
and exit the sketch. Then I can use this features. To use this features, you can select sketch bend and you need to select
here what you want to use. In this case, I
will use this line. And after you have
the bend parameters, and you need to select to face. I will click on my base
flang just like this. And thanks to that, you can turn on the directions
as you can see. After to do this type of work, why it is useful
because one more time, you have the different
options just on this area, but you can reverse also on this direction or on
these directions. Here you chain change inside, outside using these
different features, and you can change one more time the bend radius if you want
to edit the parameter. It's also possible. Here
you have to bend one, but it's one more time to
change the key factor. If I don't 190 degrees, I can also turn like this. For example, I can
apply something like 30 degrees and
I can validate. Now, something that I can do if I wanted to
crit an der one, I can click on this face
and I can create a sketch. On this sketch, I
will define new line, and I will craft an der line from for example this
part to this part. I will press a ska just exit
the features just like this. Now we have this new line. Something that I can
do is to validate here the sketch band and you can also create
something like this. If I just come back, Just on this area before
to use the features, I can one more tell
you sketch pen. What you will use, you
will use so by deft, the sketch is selected. If nothing is selected, you press a scap, you
can click on Sketch pen, and here in the band parameters, so by deft, the line is selected and you can select the
phase that you work. If I select this phase hops, I will go on this direction, so you can change
the pin position just here after depending on
the phase that you choose. I will press a
sketch on this area, I can click one more
time this line, and I can use one more
time the sketch pend here, the pend parameter, you have this face this phase and
I can click on this one. In this case, s
will be different because the element is
going to move like this, and I will obtain this renders. I can turn around and I
can create something here. This is why it is useful. After you can repeat the process as long that you want if we want it to create a line on this
area, it's also possible. So let just click here. Sketch band. Then parameters click on this face
and we can turn this. We can also change
the number of degra. If it's too much, I can reduce, and I can apply 40
degra at the date.
92. Loft bends: Rat loft with sheet metals. For this, we can
use these features. It is the loft for sheet metal, so it means the loft bend. Something that I will
do is to work with two sketches and after
we can crate a loft. But this time it will
be for sheet metals. Let's click on the top
plane first rato sketch, and I will use my rectangle
tool center rectangle, Crato first rectangle
on these directions. And we will put two
dimensions on this rectangle, select the first line
and on this area, we define a dimension of 100. And I will select this line, and I will define also
a dimensions of 100. Maybe I can reduce
little bit on this one. Here, select this line. I will reduce a little bit, and I will put only
60 on this one. I will just validate, exit the sketch and
create a second sketch, and this second sketch will be on the new reference plate. Let's click on reference plane, and I will select this base, and I will increase
a little bit of value to go around this area. Let's go on the left and let's
just change the position. Here we can do something like 40 millimeter for the offset. Then I will click on my
plane create a new sketch. Let's select the circle tools define a circle
around this area, and on the left, I will define
the value of this circle. I will put a value of, I think, for my example, it will be pretty good if I
apply here we 24. Let's try with 20. Going to
select 20 and just validate. We have this two profile, and this is the reason for
which I I exit my sketch, I can go on these features, and we can find the
loft bend features. You have two sketches
and from this base, you need to select
the profile and the past must be
provided to define. You can validate here. When you go on the left
sheet metal parameter for materials by default, you will use your sheet
metals parameters, and here you have the profile. So I can select this one here. You can sing this
profile and you will be able to select
this two profile. One of the first things to do, you can select the
mode, form or bend. If you select form,
as you can see, it's not working properly for the simple reason that you
need to make some change. Because we work on sheet metals, we need something
more on the sketches. I wanted to show you
that when we do this, you want to select the sketch. It's not working properly because you need to
create an opening and a small opening or a bigger opening depending
on what you want to do. If I select my first sketch, edit the sketch, I need to
create a opening on a area. For example, I can
define a line just here. I have this point and I can define a first line
on this direction. If I want a opening, I can click on this line here. And we can go on this
area just like that. One of the best things to do
is to create a first line. I will select my first line here and create the first line on the left with a
specific value, just here. I can select this small line and define the
values that I want. For example, I can define five. After to do this
work, I will create a second line from
this point to this. It can be to this center point, for example, just like this. After to open here, we can repeat the same
process on the right. So I can use mirror entity, clic entity to mirror this line, mirror a butt, and
I can click here to have the same thing on the
other side, just like this. After to do this work, I can just open on this area. Something that I
can do is to click on this line, I
can press delete. Click. Here, we just need to
cut with the trim TT tools. Trim to closest, I
can remove this one. But I can also remove this
one and remove this one just to open my part on this area. After to do this work, I will close here and I will select
my sketch number two. Here this is the first sketch. Can exit the sketch, select the second one,
and edit the sketch. On this one, I will
create also an opening. So I can click on
my line tools here. So the first line, I can repeat this
type of process. It means I can snap
on the direction, go on the left, and
create a first line. This line, I can define a value. First, I need to check
horizontal. It's okay. I can define a value here. Let's define phrase pulse. And I will click
on my line tools, create an order line from
this print to this print. Create also a symmetry
one more time. So mirror entity.
Click on this one, Mr about this one. And after to do this type
of work, I can erase. I can use my treatment
entity tools. I can erase this one, this part, and I can erase this
part in this part. So thanks to that,
I have two sketches open as you can see. Now I can exit my sketch, and we will be able
to use the features. I will click directly here. Love Bands. On the profile, now I can select. It's better generally
to use band here about the
manufacturing methods, and I can click on this line. My first sketch is now
selected because it is open, and I can click also
on the circles, and we can up turn this render. Here you have the face
auctions on this area. If you go on the left, you have number of band, segment length,
and segment angle. It depends about
what you can do. In this case, we can use
the cord tolerance here, and we have a facet value. Depending on what you choose, you can reduce the
number of facets. Here this is the
type of value that you can use, definitely, it's not extremely
convenient in this case, so I will reduce the value. And I will put a value
maybe around yes. Zero maybe maybe I can try
with one, just like this. If I just continue, you can use your sheet
metal parameters one more times here. Let's just use a value
of one minimeter, and I will just validate
to upturn this render. Here. If we take a look
here, can obtain this. Here, it's acvenient because
we have a circle on the top. It depends about what we choose. So depending on what we choose, we can have different
type of renders.
93. Swept flanges: We are going to see
how to sweep flanges. For this, we can find
this tool sweep flinge, and it's possible to craft a
sketch then to craft a pass, and we can use crate a sheet
metal parts using this one. First type of example
that I'm going to show you is we will work with
a sketch and a pass. So first, I will slick
one of these tools, and I will slick my top
planes and craft to sketch. On this top plane, I will
use my line tool just here, or first I will craft rectangle center rectangles on this area. I will define two value. I will click on this line, I will define a value of 100. Then I will click on this line. I will define a value of 60. And I will erase this line
and I can press delete. At the same time, I can remove this construction line and
this construction line. I will also add a fillet, so I'll select the
sketch fillet tools. Click on this part, this part, this
part and this part. And we will work with a
value of 12 millimeters. And I can validate.
Exit my sketch. After to do this ice
is my first sketch. I need to craft another
sketch at the intersection. So where to position
the order sketch, we can add a new
construction plane, for example, and I can position the sketch
just on this area. I can use the reference plane. What can be the
reference reference can be We can use this workplan. If you want to select
a second reference and you click for
example on this point, this work plane will arrive
perfectly on this area, and I can just validate. I will click on this plane, create a new sketch,
create a sketch. I need to snap to my Point
here, this intersection. I need to snap on this area, and I will use my line tools, snap here, and I will go on
the right just like this. Create another line on
these directions just here. If for example, I want to
craft something like arc, it is possible, so I can use
my ar tool three point arc. I can craft a arc on these
directions like this, and I can dragon move a little bit here and do
something like that. I will press escape. I'm not going to
enter specific value. We can just do this
type of render. And I will just
validate my sketch. Now we can find two sketches
on here on these work plans, and ones here on these work
plans, as you can see. If I use my sketch, if I use my sweep features, we have swept flange just here, and you need to select a profile and a
pass one more time. So if I click on profile here, what will be my
reference profile? Can be this one? And
what can be the pass, the pass will be this one. And thanks to that
automatically, as you can see, we use a sweep feature, but to craft a sheet metal part. If I just continue a
little bit, one more time, you will see the parameter, so here I can change my value. We have 1 millimeter. It is like a thickness, and we can change
the value here. We can also reverse the
direction inside or outside. Here this is a band
feature band option, so we can increase, depending on the render, let's just apply a value of one. And when I continue, I can just validate like this. This is the first
thing that you can do. Let's he a second example. I will select this differ element in my construction
tree and just remove. And I will select this sketch also and delete on the keyboard. Let's just craft the base
top plane crater sketch. On this top plane, first, I will craft rectangles. I will select one more time
the center rectangle tools. Select this line, and I
will define value of 60, and I will select this line, and I will define value of 100. Now, what I'm going to do is to click on the line at the end, so it means this one,
and I will press delete. I will remove also
this construction line and this construction line. I will click on this
one, and this line, as you can see, we can
reduce little bit. I think this one is moving, so I need to come back with
100 for the dimensions, and this one will put
40 for the dimensions. And I will select my art
tools. Just click here. I can even select
the splint tool, but I'm going to
show you something. You can select the splin
tools just like this, and you can, for example, do something like that, and I can press a skep to close. After to do this type of work, I can exit my sketch. And I will craft an der sketch
starting on this point. One more time I can craft
a new reference plane, but before to do this, I just want to craft my base. If I silic base flange, I select this one, and I will define a value
of 1 millimeter val date. I will create a second sketch, so I will add a new
reference plane plane. First reference will be I can directly click
on the face here. It's going to work properly. Finally, I don't need to
create a new reference plane. I can just click on this
face, create a sketch. After to do this type of work, I will just use my line tool to only crato line snapping to this point on
these directions. I will press a scap,
click on my line, and I will define a value
of 20 for the dimensions. Exit the sketch and
now I have my base, it means this one, and
I have also this line. Let's just press a scap, use the features. Sweep flange. What will be the
profile and the pass? The profile in my case
will be this line. Here it is the direction. And the direction, I will define the direction
click in here. As you can see it's
extremely convenient. It's convenient when you can
have something like a curve. One of the problem is, if I click on this one, as you can see it's not
working properly. If I click on this one, also, we can click on He again, and I can click here. I can only follow this path. Here, we can use
the default radius, can go inside or outside. We can also define
a offset just here. And about this edge, we have this one and
we have this one. If I just click here, you can see it's not going to follow. This is the reason
for which I can just validate and do
something like this. If I want to come back on
these directions here, can use one more time sit. But I will have to create
an line on this area. Depending on what I want
to do, here, for example, this edges is not
very convenient. I wanted to show
you this example because if you have
this type of edges, it's not going to work properly. A something that I can do is
to come back to my sketch. Here we have the sheet metal
features with this base. Here we have the base flange, also, and we have
also this sketch. If I edit this one, and I define edit the sketch. So for example, I can click here and just delete this one. If I want to change
with a curve, so I can sing my
point arc just here, and I just want to define
a curves, just like this. Now I close, exit the sketch, and I will just just like this, this one, let's take a glance,
dimension and relation. I will edit my sketch. I think this one is okay. If I take a look, this one is still on this area, so you have this sketch,
and we have this se. I change this base.
Change this base, we have this sketch now and
if I repeat the process. One more time, I can
click on this phase, so I will zoom a
little bit, just here, and I can create a
new sketch directly, where I can create
the new sketch. I think it's convenient if one more time I
focus on this face, and one more time create
a sketch on this area. I click here, the sketch. And we can exit on this one and just click directly
on this face. So Let's just click here. Sometimes it's not convenient because it's a little small, but we can click on this sketch and I will
define a line one more time. So I will the mettle bit crato line starting
from this point, and I will define a dimension. I can click on this line, change the dimension for
20 millimeter validate. So now what will happen if I use one more time
the same process. I will go on this
direct on this area. I will select one more
time swift flange. I will define we have a sketch. This is the profile base, and I will define the direction. The direction will be this one. Now what's happened? We can see that it's
worked properly for a simple reason that
we didn't have a spin. When you use a splin
it's not going to work, and you need to focus on RC, you need to focus online. I can also click here and
I can also click here. After that, one more time, you can edit the
flange parameters. If I want to this value, I can increase the value, one more time, you
can change where you want to have the
flange positions. If you are satisfied,
you can validate.
94. Close corners: T. We're going to
see how to extend the faces on sheet metals and for this when
we go on this area, we can use these features. Extend the faces, so it means it is to create close corners. One of the first things to do, let's lick the top
plane crato sketch. I will define a
rectangle from center, so center rectangle
on this area. And one more time,
we'll define two value, the same type of
values that we use. It means 200 millimeter
on this part. When I click here, I
will apply a value of 120 millimeters and I
will just validate. We can exit the sketch. Then we can craft the base
flange, clicking here. I will apply a sheet metal
parameters of 4 millimeters, and I will just extrude the different to bend the different, the different edges that
we have on this area, so I will use
directly He flange. And I will click on this one, and I will define the
value on the left, what value we will apply, we will apply a value of 60, and I will complete
with this edge, this one, and concretely, I will complete with this one. So it just validate. So what
is the phase little bit. As you can see, when we
create a bend on this area, and after we have the flange, we have a space here. It depends also
about the factor, but we will have a
space like this. So you have the possibility
to use this features. And when you use this feature, this is the close corner, extend the faces, and you can extend a face to not
have this space. For example, I use this
features face to extend, and for example, in this case, I can see this one or this one. If I just select this
one, automatically, as you can see the face
is going to be extended, but not only here also on the other side to
perfectly match. After you have the
face to match, if nothing is
selected, concretely, he will define directly, you click and click on this one, face to match, and you
click on this one, and you will turn the render. After you have the corner type
because if we little bit, here you have the corner type, and we can change the
corner type for this one. We can change for this one, or we can change for this one. I'm going to show you
the three example let's select the first
corner type, it is this one. You can also change, so it means you don't need to perfectly match if you
want to reduce the value. It's possible even if the most of the time we will
match perfectly. If I select the first one, just like this, I
will obtain this one, and I have some
little space here, but it's very little just here. Something that we can do. I'm going to show you
the second process. I will come back here. Select one more
time this features. It is this one close corner, I will sect this
one and this one. Automatically sometimes you
will define the two faces, and I will slick the second one and we will
upturn this render. But this one it's impossible
because the geometry, we don't have enough intervals, in this type of case, as you can see it's
not working properly. I can make some
adjustment just here, but even if I make
some adjustment, it means I can reduce here, I can just validate
and now I have little bit space and
I can work like this. And the last possibility, I can go and edit do
the last actions, and I will show you
the last example. Let's just select close corner. One more time I
will slic this one, you will recognize this one, and the last option
is this under. I just the same thing to
the opposite process. If I read it here, and
I decide to validate. I don't have enough
interval on this area. I need to put more interval. But if I want to put
something like 0.4, I can apply 0.4, I
can just validate, and this is the same thing. It's going to tell me
that uh enough interval. We need to let a
minimum interval here a simple reason that we have
also the band on this area. If we don't have a
minimum interval here, it's not going to work properly. This is how you can
use this feature.
95. Weld corners: We are going to see how
to crate weld corners. For this, something
that I can do, it is to select
one of the plane, the top plane and crater sketch. We will define one more time a base with the
center rectangles, crato rectangle from center. One more time we
can apply to value. I will apply a first value
with 200 millimeters here, and I will apply a second
value with 120 millimeters. Validate this exit, the sketch crate the base with the
base flange features. In this case with my dimension
to siltal thickness, I will apply in the parameter four millimeter validate
and add directly flanges. For this, I can use head flange. Let's just use this
feature that we use most of the time in the
sheet metal features. I will click on this one and just extend on
this direction. After to do this
work on the left, I have the possibility
to define the value, Let's increase with the
value of 80 millimeter. And I will apply also
this one on this line. I will apply also
on this line and also on this line or on
the edges if you prefer. Then I will just validate. Depending on the factor here, we have a band
features and we have some space on this
area, as you can see. One of the features that we
can use when we go here, it is a welded corners. Add weld beats to corners
in sheet metal parts. Concretely, you can fill all this area using
these features. F I zoom little bit,
just here, first, and I define these features
wet corners, corners to wet. Concretely, if you silect
something like this one. Automatically he will
define the corner. I will click here and delete. If you define something
like this one, automatically he will
define also the corner. Depending on what you choose here in this case,
it's not a big change, you can just slick this
face or you can silect this one or also on this area, and automatically you
will be able to close. And after that, here you can
also edit with a felt value. If I just valid it first, you can see the render
and you can fill this area using these features. And let's just come back. I'm going to go and edit and
do because you have also the possibility to change
the parameters of the filet. To change the parameters
of the fleet, I can one more time
click on these tools. So let's select this one. I will click here.
And on the left, we have add filet if
you don't add fillet, you deactivate at fleet. Automatically, you will have a corner gls corner,
just like this. Let's click on edit and do
the last actions just here. Something that I can do also is to change the parameters
of the filet. Let's click one
more times close. Well did corners, and one more time, I can
select this one. If I ly tell it you
can activate at felt. When I click on at felt. We have also click on the
vertex on edge or faces. It means you have the
possibility also to click sometime on a specific point
when you go in this area. But in this type of case, it's not going to be
very interesting, so we're only going to focus
on the corner to wheel. So, I select this
one, face number one, and as you can see, we have
a filet radius just here, so this is this value. So I can increase
the filet radius, but if you increase too much, as you can see, you won't have any render because the
value is too high. So here it's four, here it's three, and here, for example, it's two. Let's just apply a value
of two, validate here, and I will be able to obtain this render. M
96. Fold bends: We're going to see how to fold in the sheet
metal features. For this, we're going
to create a base, so I will select
the top plane and create a sketch directly here. I will create a base for my sheet metal feature so I can select the
center rectangles. Create a rectangle
defined from center. I will select the first line, and the first line will have
a value of 200 millimeter. Eager step 200 millimeter. I will select my second line. I will go on these directions, and I will apply a value
of 140 millimeter. After to do this work, I can
validate and exit my sketch. Something that I
will be able to do it tes to crate a base. I will use the base
flinch tools first, and I will define the
sheet metals parameters and I will apply
a value of four. After to do this type of fork, I will craft flange, and I will use directly
these features, H flange. In the end flange,
we will just sic the first one on these directions. We'll go to edit the
length of this flange. Let's just step something
like 80 validate, and I will complete
with this one, this one, and this
one, just like that. After to do this
work, I can validate, and I will continue
just like this. It's possible to click also
on the different edges. I will select H flinch one
more time, select this one. I will pull on these directions. I will define a value. One more time I can define. I think it will be too much. I will just define a
value of 40 millimeter, and I will apply on this edge this edge also and this edge, and I will just validate. So we have seen that
it's possible to unfold, and to unfold, we can see the
unfold feature just here. Unfold. When I click
to unfold, concretely, I silect the base face here, and I silect all the bands. You can also click and collect all bands, and in this case, you can earn little time, and I will be able
to validate and I will turn this render
as you can see. After to do this type of
work if you want to fold. It means you need to do
the opposite process. First, you urn the left and
you can find unfold here. You just need to do
the opposite process. When I click on this area, I can select fold one more time. So here we have unfold,
we can select fold, and automatically he's going
to recognize the base. It's import term
to have the base. It means the base
will be this one. I can click on this one, face number one, and bend to fall, if you can click and collect all bands directly and automatically you will
have the right render. But if it's not the case, you can also do individually if you don't want to
bend all the element. So I can click here. I can select just
on this area. Fold. If you want just
to unfold apart, it means I can only select, for example, this
one, and I select only this one. I
will just validate. As you can see, you can
only fold this part. If you don't want to fold all the element,
it's also possible. This is why it's important to understand that
you can seal it. If you do it manually, you sal the face number one, here I can select
this one, this one. This one, in this case, normally the order is not very important, expecting
soft example, but in this case, it is not
going to change any things, and if I just valid it, I will be able to
turn this render.
97. Unfold bends: We are going to see how to unfold when we are going to use sheet metal and for this to unfold I will
create the base first. I will select my top
plane crate a sketch. On this sketch, we will
just crate a rectangle, basic simple rectangle
from the center, define two value crut silect the first line and define
the value on the left. And we will apply 240. I will salect my second line and I will define
a second value. And we will apply 100 s 60. After to do this type of work, I can craft my base. So first, exit the sketch. As has explained before, we can craft a base
with a base flange. On the left, I can define
the value that I want. In this example, I
will put a value of four millimeter and I
will just validate. So Let's create
multiple elements, so it means I will use the
H flange here, H flange. I will select this one first. This one, I will pull and
define a value on this area. Let's define a value of 100 millimeter and I can
repeat the process here. Repeat the process here, and then repeat
the process here. I can validate, I
could continue, and I will select one
more times my tools. It means the H flange, and I will click on this one. I can go on this direction. I will define value. What value I will enter, 100 is too much. I will decrease for 60, and I will do the same type
of work with this one, this one, and then this one. It's okay for that. We
can turn this render. If we want to unfold, it means unfold
what does it mean? It means to have everything
on the same plane. It's possible and you can find the unfold tools just
here, unfold tools. It is important to understand what base you need to select. The base is a fixed phase. So generally the fixed
phase, what is this? It is the phase that
you have in the center where you are going to
start with your base. It means most of the time in this case, it
will be this one. It's very important to
silect your fixed phase. Generally the fixed phase is the first time when you
silic the base flange. From your first sketch, it is the base
that you will use. And you select the
face. The main face. After to do this work, you
can use band to unfold. If you want to make
something fast, you just want to
unfold everything, you just need to
collect all bands, and all the bands will
be selected on my parts. If I click on unfold, I will obtain directly as
you can see this render. Something that you can do also, it's to unfold, but not also
element at the same time. You can unfold only
selected element. For this, one more time, I can select when
these features unfold. But in this type of case, what we will use will
keep the same base. But I want to unfold only for example
maybe only this one. Yes, this one, this one, and also only this
one with this one. I can only unfold this one. And I will define validate. As you can see, we
unfold only this part, but not this area
and not this area. It's also possible to
silicate you want. The final things to know,
I'm going to come back, if you want to
unfold everything, but manually self, so it
means selected step by step. I will click one
more time on unfold. I will slick my base and after
I will silt, for example, this edge first, then I will
continue with this wall. It's important to select
the edges here and not to select the faces because
if you want to select faces, it's not going to work properly. So just need to
select edge band, and I select in my case, I have eight n edge to select. It is exactly if you click
and collect all bands, but just to show you how you can select the different
edges step by step. After to do this type of w, you can just
validate and you can unfold your sheet metal parts.
98. Drawings create model: We are going to see how
to work with drawings. First thing to do it
is to create a models. So we'll select the front plane here and we will
create a sketch. After to do this work, we can create the
base of this model, so we can select the line tools. After to seal the line tools, will define my first line
starting here until this area. After we define another line, another one here, and I
will go on this direction. Every time I work vertically
and horizontally. I will crafter line starting from this
point just like this. Now I can use my
smart dimension tool to define dimension constraint. Let's say the smart
dimension tools, click here, and I will
define my first dimensions. This first dimension
will be 120. After I will go on this area, we'll define second dimension and I will apply a value of 20. I will click here to define
an other dimensions, 80. I will click on this line, define a dimensions of 40. I will click on this line, and I will define
a dimension of 60. Now I would like to craft
the arc on this area. I will slick the arc tools. S print arc tools, define this first print
to the second print, and we can craft half
circle until this area. With my circle tools, I will craft a circle starting from the center point,
just like this. I can define a value
of this circle. I don't need to add constraint. Here I can only enter
the value on this area, and I will enter a
radius of 12 millimeter. Let's apply a filet. To apply a fillet, I will select the
sketch filet tools, and here I can
select this line and this line to define a value. I will increase dele
bit my value with 12, and I will validate. I will define a second filet. One of the problem is,
I have the construction and I don't like to have
this type of construction. I will go back and
silic one more time. Fill it, and I will deactivate keep constraint
corner. Click here. And click here. I can
just validate ops. It's not working properly.
Let's do this again. I will select one more
time my felt tools. I will define this line. I will define this line. And I think I have a geometry
already on this area, so let's do tell it. Something is wrong
about the sketch. I have the value of 80, value of 40 on this area. I will come back to
my sketch Sketch. I did the sketch. I will
come back to my felt tools. Let's try again, Sketch ft. Here, I can define value
L start with 12 fir. I will sli this line
and this line here. As you can see, I cannot
silic this line on this area. It's pretty strange. I think I have over
constraint on something, so I will apply the
felt I think after. But I'm going to try again. Let's salic felt. Sometimes
it's a little strange. Maybe I can try with this one and this one
on this direction. I will put yes, and I will change
this value for 12, normally it's need to work
properly, s. Now it's okay. I will continue. Here I can
validate this f fil tools, sal this line to this line. And one more time, I
will apply yes and I will change the value
for four millimeter, and I will just validate. That's okay. It's perfect. I can exit my sketch, craton extrusion, and for this, I will silect the
extrude bus base, and I need to silect my sketch first sketch
extrude bus base. I will increase my value for 60 millimeter and just change the direction
for mid plane. L et's just validate like this. After to do this type of work, I will click on the
face on the back here. Or you can also select
the right plane, it's going to work properly
and create a sketch. After to do this type of work, I need to create
something or rectangles, and I can also use my line tool. It's going to be prey good, so here I can snap to this point and go on
the left just here, and I can create
aner line and I can just go on the top
just like that. I will select this line here, and I just need to define
value for this line. What value I will define? I will define value
of here we have 12, and we will have 24. Yes, I think it's pretty good. I will apply 12, and this
line we can apply 70, will be great the is just to
be a little bit on the top, and here we'll have 12 also. Let's just repeat the process on the right with the
mirror entity. Entity to mirror, I can
select all this line. If nothing was
selected on this area, for example, you just need
to select entity to mirror. Select all this line, mirror but, activate a copy, and you need to
define this axis. I can just validate. Thanks to that, I can upturn
this render as you can see. Now, something that I will
do is to exit my sketch, craft an ex, but
this time extra cut. With the extract cut, I will
go on these directions, as you can see, I will validate, and thanks to that, I can craft an opening on this
area, just like that. After to do this type of work, I will click on this face
and create a sketch. I will define rectangle
center rectangle. I will go around this area, create center rectangles here. I want to set the position
of this rectangle with my smart dimension
tool starting from the center to this line here. I can go on the top and I
can define my dimensions. Let's apply a dimension of 24 millimeter and then apply
a dimension on this area, and I will define 14, and I will click
also on this line, and I will define a value
of 40, just like that. I can exit my sketch, just here, create an extrusion, one more time extrat
cut to remove, and I will go in this
direction that looks perfect and just validate to
create this type of render. It's okay. We have this part, so now the aim is to save this part before to
create the drawing. I will deactivate first here. We can change the display, activate this one,
just like this. After I will deactivate
all this type of view, and as you can see, I
will turn this render. Now, something that
I'm going to do, it is to go and file. I will define self
to this computer, and I will change the name. Here this is the part, I will just take part,
it will be perfect. We only have one part, and I will click on
self on this area.
99. Drawings add views: We are going to see
how to add views. To add views to insert views. We need to be in the
rowing throwing mode here. After that, you need to
click on models view. You have two options. The first option can be to insert directly from
the open document. If for example, your models is already opens in
another document, you can directly
have access here. My models is open, so this is why I can
have access here. If it's not the case, because you set
your model first, you can click on Bros. After I will search
my models just here, and I will click on opens. After to do this type of
work, as you can see, you can start to display
the models here. But something that you
need to do, first, is to go on the left to take
a look about the options, and if I just continue, I want to show you these
different options like here. If I little bit,
just on this area, you will have different
way to display the models. Before to do this, you need
to activate the preview. Now it's better. Now that I have activated the preview,
I can come back here. And you can see this wire
frame display settings. You can see this one. It is idenlne visibles. You can see this one. It is ide online removes. This is what we use the most. This is that we have by default, you have shaded with edges, and you can find the
last possibility shaded. Something that we
are going to use, it is the ide online removed. After to do this type of work, just below, you need to
understand the scale value. Depending on the
model of the page, he will apply a
specific scale value. Here we have one for two. If IClic use the customs use
a custom scale value here, and I define one by one. Why I don't have the one by one because automatically
the software detects that it's probably too big in comparison of my page. This is why he reduces
automatically the value. And in this case, he put 142, and you can reduce more 145, or I can also tape what I
want and here I can tape 14s, and I will have 14s. You can just put the value in the information here to
use the custom scale. If I define as we have
at the beginning, 1.2, I think it's pretty good, and maybe I could increase
a little bit, but we can work like this also. This is the first
thing to understand, display style and scale options. Now if I just go a
little bit on the top, what type of view
you want to apply? Here by default,
this is this view. By default, we have this
view, this is the front view, and if I want it to
display the right view, I can click here and I
have the right view. If I want to display the
let view, I can click here. If I want to display the
bottom view, I click here. And you have also more option
like trimetric like this. You have also the
option Dimetric, and you have also the
option current model view. Or you can click on this area, and you have also
the isometric view. This is the different
options that you can use. Something that I
will do after it's to change for another
type of view. Something that I will use, it's directly to
select this view, and this will be my first,
this is a front view. I can display the front
view on this area. After to display the front
view, you can continue. But if you continue like this, one of the problems is, is it a problem or not depends, you will have parents. It means if you display
order element here, automatically, if you
move your first view, the order view will
move at the same time. If I go on the right here, I can define the
right view, here, the left view, here
the bottom view, here's the top view, and
here's the isometric view. Something that I will
do just to press SC. I have my first view and you can drag and move at
your convenience. If you want to
apply another view independent without any parents, you just repeat the process. You select model view, and I can click on brus again, select my parts, or I could
select directly here, and let's try another one. If I click here,
this is my top view. I would like to define also a top view whether on this
area or on this area. Let's define, for
example just here, and I can position my top view. If I don't want any parents, I can press scap, and I
just repeat the process. Model view. This time, I can click on the part and it will be same because
my models is open. I would like to
define, for example, the right view, and I can define the right
view maybe here. If I press a skep
I can validate. Let's define another
view, model view. I will click on this one, double click, and I will
define another one. Here this is the back view. I think it's not extremely convenient for
what I want to do. I have also this type of view, or I have also the bottom view. It depends what I want to show. I have the lad view
also that I can use. Maybe I can use the le
view, something like this. And position another
one just on this area. Here we have this view. We
have also this view here. I can just press a scap, and I will add also isometric
view, so model view, and I will double click here, and I will select the
isometric view isometric, and I can position my
isometric view here. It looks like it's
a little bigger, but it is exactly the same and I can dragon move my
isometric view. I can start to drag and move the isometric view and I can
change the location after. My isometric view, I can just validate the
position of this view. Maybe we can change a
little bit the display. I can press escape first. When you click on the element, you can dry and
move the element. You click on the element, you select the frame, and when you select the frame, you can change the position. Here, I can change
the position also. This one I can change
the position also. I can drag and move maybe this one here or
this one here also. It depends about the display
that I want to have. I can also drag and
move this one here, maybe or drag and
move this one here. Maybe it's not pretty good. Can change the position
just here, just here. You can Add multiple view
at your convenience. I could even maybe
add more views here, but when you add the annotation, maybe it will be a
little too much, but definitely it's possible
because we have some place. We have some place here. And if you want to add
more views on this area, it is also possible. For example, if I just
continue model views, and I silic prone one more time. I can add more options. If I just go here, this is the bottom view. We can click and activate, for example, bottom
view just here, and I silic model
view again, bronze, this one, and this
will be my la view. This will be my right view. This will be my top
view that we have. This will be the order view, but I'm going to repeat the same view if I
just go on this area. Maybe we can also
dragon move this one. Take this one here, let little bit more space and focus with maybe something
little bit different. We can also work like
this, works, works. We can also let little space if we want to add a notation. I mean I can stay like that, and I can have a
space for a notation. I can keep this area
for a notation also. For example, here, we
can add a notation with a block to
give information. Something that I will do,
I will display like this. I will display like. Maybe I can change
this position, change this position
on this area, and change this
position on this area. Here I will put
this one little bit on the top right corners, and I will change
also little bit, the position on this
one on this corner. Thanks to that, we have
now six different views, six different views, and on
this area, we can display, for example, a title or information or any table
to have information, for example on the
different parts. L. This is how to insert views. When you start, you
can display like this, after it's up to you to see
what views you want to have, here displays different views, but it's possible to
make a adjustment. As you can see every
time when you a view, the views will
appear on the left, and here you can see
the different views that we have just on
this area sheet format, and we have the different
views with every time the type of part concerned
by these views. M.
100. Drawings add cuts: We are going to see
how to add views. This time add more
specific views because we have seen how
to insert model views, but it's also possible to insert something like projecting views
and we have more options. So them is not to show
all the type of views, but just to show some elements that you can do if
you want to complete, even if the most
of the time will just use the model
views like this. But you have also more options. If for example, I select
a projected view. You can add a projective view directly from a specific view. It's exactly like to
add a model view, but you add this directly
from an element. For example, if I
select this view, this is the throwing
view, this one. You define this one here. After that, this
is my phone view. If I go on the left, I will have just my left view. If I go on the right, I
will have my right view. If I go on this area, I will have my bottom view. If I go here, I will
have my top views. And if I go here, I will have my isometric view. Just depending on the
direction that you want, you can create an oder view. Only important things is
if for example I go here, you will have a link
with something. I'm going to show
you another example. If I say projectic view, I click here on this one
and I go for example here, I will have the bottom view. And after two have
the button view, I can press escape. Now we have this and you
create apparent views. Here we have apparent
views when you create a projective
view. What does it mean? It means that if I click
here on this area, first I'm going to validate. I click directly
on this element. You will have some
information on the left, one more times here. You can find the drawing
view with a part. If I just click on this area, you can have views, but here this is default
link to parents, and if I click on link, as you can see, we'll still keep a link because we
have a parent views. Every time we have
a project view, when you create a
projected view, concretely the views will be
linked with the order one. If you move one, the order one will move at the same time. It is something
important to understand. Now if I remove this one, I'll show you
another example and I will define another
projected view. And this time I will
go for example, on the left, I can go
outside in this case, just to show you, and it
is same as you can see, you have a views link
directly with this one. If I move this one, this
one will move also. If I move this one, I
need to stay in the axis. L et's click on these views and just press delete
on the keyboard. You can also create
auxiliaries views. Cor cretly with this, you can create
just linear edges. You can select to linear edges. For example, you click
reference edge to continue. If I just define the edges, automatically will
have the bottom views because the base is this edge. If for example, I
define this one, here, oops, I define
here this one. As you can see, here,
it's not interesting. I'm going to click on
auxiliaries views, auxiliaries views, and I think
it's not working properly. Let's slick auxiliaries
views, here this one. Now I will have
this type of views. If you just go and validate, you will have views here
with some information, you will have arrow
on these directions. If you move the views, it is exactly the same, so it means you
will have also view linked with the parents
to stay on the same axis. You can create also
a section view. Concretely, you can
create a parents. You can cut in the parents
view with a section line. You can create any section
on a specific area. For example, if I just
define maybe this one, I can create a section. If you just valid it here, I created a cut on this area, you can see the cut, and if you need to flip
the direction, you can flip the direction
on the cut as you can see. And after you can drag and
move your section and B. You can find a section C C. You can find the cut of the section with
some information, and here you can
see the section. You can also drag and move here, you can double click, and
you can change your section. You can put section number
one or cut number one, anything that you want here, and you can tape
something just like that. After you can drag and move this will be in the same axis, and if you drag and move this, the text will move also, but you can move the
text independently. This is just a section cut. I can remove this one more time. You can cry to cut
anything that you want. You can use the
section view again, for example, here,
as you can see, you have my circles. If I define a section cut
here, as you can see, we can find the cut on the
top with my circle here. But I stay on the same axis, so I'm not going to go more. If I see this line, I can delete now again. You can create more things. You have also some
remove sections, little specific slices of the model at selected selection. It's something a
little bit specific. You can just create an element, create another element,
and after that, you can create cut
section just like this, but it's a little bit more specific to create
this type of cut. I'm going to undo. I'm not
going to develop more on this part because as you can see it's
possible to use this. So most of the time by default to make something
not too advanced, we focus on the model views.
101. Drawings add dimensions: An exponential pace. When
the Chinese government started to regulate
the level of debt, its property market collapsed. Well, the pace of
the Chinese growth significantly slowed down, which is once again, very similar to what
happened in p does that mean that Chinese future will follow the
Japanese trajectory. Well, maybe. But it could
also be a lot worse. Because while there are
differences between the two, they mostly work against China
rather than to its favors. And specifically, there are three differences that mean that China is in a much worse
position than Japan on first. Japan's economic bubble
collapsed in the mid 1990s, Japan was already a very
highly developed economy. In fact, it was one of the wealthiest countries at
the time with GDP per capita almost 50% higher than that of the United States and very high quality of life
and standard of living. The crisis came when Japan was well ahead of everyone else, which is why it's still
the third largest economy. Though it actually rank
since the 1990 China, on the other hand, is in a
completely different position. Although it managed to lift hundreds of millions of
people out of poverty and still a middle
income economy with GDP per capita at a
similar level as Mexico. If its economy were to significantly slow
down at this moment. It would be in a
much worse position than Japan was 30 years, even if the slowdown was
nearly not as bad as in Japan. Second. It seems that
in recent years, China's leadership
has decided to voluntarily sacrifice
at least some of its economic growth
in exchange for more ideology and more
aggressive foreign policy. Cracked down on its domestic tutoring and video
game companies. It has been targeting
foreign companies doing business in China, and it has been worries
the possibility of an invasion of Taiwan and a military conflict
with the United States. This is resulting
in foreign capital fleeing out of the country. I no longer considered
stable and predictable. And while China doesn't need
the foreign capital as much as it used to is still
hurting the economy, creating additional
issues and strains. That Japan does not need to
worry And third and finally, there is the demographic crisis. Because while, Japan
is notoriously suffering from both shrinking
and aging population. There are signs that
China's demographic crisis would still be a lot worse. The thing is that even though Japan's population growth has significantly
slowed down in 919. But here it was not
working properly because it's not exactly
in the dimensions. I will come back here colors. And when we go on
this area dimension, it's not on the drawing, yes, it is on the dimension. So we have importin
dimension and non importin driven dimensions. So I will select the non imported driven
dimensions, edit, and this time I will select the black color just like this, and I will just validate. Here. Now as you can see the dimension
appearing in black. This is how you can
change the dimension. Now if you want to
change the size, you can go also on
the options here, and you can edit
the document unit. In the document unit, you can find dimensions
on this area. You can change the font. For example, if you want to
reduce the dimension fonts, and here you can tape value. For example, if I tape two, you can come back on font. I validated the value of two. We can change also the
font family dimensions. If I just continue, you can change the precision. You have also arrow values. If for example, I want to radius maybe little
bit this one, I can put maybe two also. I will press enter
and validate and no my dimension ee
is pretty smaller. If I wanted to come back in red, I can click here again. So each time you can click here, I have access to the options, and on the options, I will slck one more time color, and I need to go back on the
dimension driven dimensions. Here this is non importin
driven dimensions, edit. Sometimes the test thing to change the color of dimensions. Let's just slic more time something in red
like for example, this red color, and I will
just click here and validate. Now my dimension appears
one more time in red. I could continue also
smart dimensions. If for example, I want to
add the dimension here, I can dragon move in
these directions. If I want to add
another one here, I can dragon move, I can
dragon move also this one. Dragon move also maybe this one, and I could continue with more. Each dimension, you can
just dragon move after. I can pull this
dimension just here, pull this one just here. Something important, you can
also align your dimensions. When you select, for example, two or more dimensions, I will select these
two dimensions. You can have the possibility
to go right click. When you use the right click, you can find aligment. Here you have set
horizontal display options, more dimensions,
horizontal annotation, drawing views, and you
can find aligment. In the aligment,
when I'm using here, for example, in this case, I can use link right. Thanks to that, we have
the right ligment. If I wanted to link this one, this one, not this one. I think this one, this one, this one, and this one. I can slk this 41 dimensions
and go right click. I will select aligment. In this case, of signatures
things that I can use, it may be a link
bottom or a link top, it depends about
what I want to do. Let's sling an top
and as you can see, all my dimension will be in the same aligment,
just like that. But if I want to adjust again because here I think
it's not pretty good, so this is why I prefer
to let some space. You can link this one in this one and maybe this
one with this one. This is how to add dimensions as you can
see on your models. After you can repeat on
the different views. Here I decided to put on on one views, but you can do more.
102. Drawings add pages: We are going to continue
with the drawings. After to create the models, we can create a drawing. For this, we can select
file new and after this, we can select drawings. We can just validate.
What is the M? The first is to define
a sheet format size, and for this we the standard
sheet size possibility. If you just click on this area, you will be able to have
access to more options. Here is a list of all the
sheets that you can use. You just click on Bros, and you will have a listing directly accessible
from your computer. If you just come
back on this area. If for example, I want to create something for A four document, I can select A four landscape, and I will have the
different information with the wide and the
eight on this area. Here this is the
A four landscape, but you can work in portrait. If I continue, I have a
list of different size you can use and every time you will have different
type of options. Is the display sheet format. Concretely if you
don't activate this, you won't have the different
information with a frame around your drawing because if you select one
of these format, you will have information
around your drawing. For example, let's select the
A four lenscap, this one. If you deactivate the
display sheet format, you won't have the
information here. I'm going to click on
display sheet format. Now, if you want to
create a custom size, you just need to activate
custom sheet size. Because I selected A four, I have the wide in millimeter and the eight of
A four document. If you want to create
what you want, you can just take what
you want on this area. For example, I want to
craft something for 400 millimeter and something for 280 millimeters,
you can do this. But after maybe it won't
be possible to print if it's not a specific size
corresponding to pages. But if you don't want to print, you can also create the wide
and the eight that you want. This is the custom sheet size. Or you come back standard
sheet size here. You can also activate
only the standard format, you are very standard
format, as you can see. And yes, I think I'm going
to try the n A four lenscap, just as an example to show
you display sheet format, and I will just validate this. Now my page is appearing, so it is just the sheet format
appearing on this area. After to do this type of work, you will be able
to integrate view, and I will show you
how to do this. But first, first thing to do, I will deactivate this one
to show you a little bit the dashboard of the dashboard here when you work
with the rowing. Concretely, you will find one more time different type of tools here on the
top on this area. After you have the
different tools depending of the categories. Here we have the
categorized category categorized drawing, and this is from this
categories that you will be able to insert
multiple type of view. We'll use the most of
the time the model view, but you can also insert more
view like projected view, auxiliary view, section
view, and more. Here this is a notation, so you will find
different information to add your dimensions to add also, for example, you can
create patterns. You can add balance, you can also create more
things using these features. One more time, you have
the sketch feature, while you have the
sketch feature because you can
complete your frame, or you can just add element
on your page like a circle, a rectangle, anything that you want using the
sketch features. After you have different
type of options that we will use less in this
type of interface. After to craft your page, you can find a notation here and you can find the
sheet number one, and inside we have the sheet format with
different type of options. Oh, no, something to understand
when you create this type of sheets is here you have
the sheet number one. Inside your drawing,
you can go right click here and you have the
possibility to use rename. For example, if I decide it, this will be my page number one, I can just te page
number one invalidate. If you click on this area, you can create a new page. Here you can find sets, and you can add another page. I can go right
click here rename, and I will define
the page number two. You can also go right
click here and you can find one more
time add sheet, and it means I will rename
one more times rename, and I will create
my page number swi. You can have multiple
page like this. You can also change the
position of the page. You just need to dragon move your pages on the area that
you want, as you can see. Something interesting.
If for example, I select my page number sit. I will go right click here. You can edit the sheet format. I will show you after, but
when you continue here, you can find properties. When you click on
the properties, you can change the ratio or the size of your
page one more times. Here, you have sheet
properties and on parameters. If I just go on the sheet
properties and I would like for example to change
for A document. I can change maybe
s the A landscape. After to do this type of four, I just need to click
on applied change and now my page is just a
little bit different. It is a A S document. If I slick my page number one, it is just A four document. If I slick my page number
S, as you can see, we have more
subdivision here for a simple reason that
it is a ASI document. I come back to my page numbers. You have also the options
on right click properties. When you use the right
click properties, you can also something that
I wanted to show you is yes, you can also use a custom
sheet size one more time. Here is a suit document. Something that I wanted
to show you it's to deactivate the
display sheet format. As I explained before, if you desactivate the
display sheet format, applied change, you will have just a page like this
without any information. Sometimes it can be convenient, you can just crit something
or you can even starting from scratch without
anything on your page. We will start with
the page number one, some things that
I wanted to show you to I have my page number, we, right click, delete,
and I will delete. Page number two, right click, delete, and I will delete. If I select my page number one, just here, you have
also some options. You can click on the page here, right click, and you
can display your grid. Sometimes it is useful. You have the possibility
to display a grid. So right click
display a grid and right click deactivate the grid. It is another things
that you can understand. When you go right click here, you can also one more time
rename and one more time, you can add a new
page. Another point. If I define my page here, right click Edit sheet format. You will be able
to have access to this and this will
appears in blue. Why this appear in blue? Because now you
can, for example, go inside and you can
make some transformation. It means if I go here, I have the title on this area. If you double click here, you can edit the content. For example, I can make part
metal, something like this. If you select all your
element, as you can see, you can define the size
of the police just here, and you can also define the font family and
more information. For example, I can
tape something here. After I have this block, and if I just valid it, as you can see my block
is here and I can draw again move the block
inside my tale. Here is the drawing. I can
tape something like drawing one or I can tape something like page number one. Just here. This is the AF document, but you can also click here
and edit if you need it. Here the S sheet one
of one, or I can tape, for example, page one of one. If you have more page, you
will be able to create some adjustment here.
I change the color. If you edit this, you
can change the color, but you can come
back to any color. If you need, you have
also some posits to click on the
color on this area. Here is the scale value, so you can tape also scale, and if I double click here, you can also tape
what you want inside. If you tape it's black,
but you can put in blue. You can replace each element at your convenience.
It is the same. I can finish finish
with anything. You can tape anything
that you want. Here this is the materials. Can take for example
aluminums materials or just aluminium go sep
aluminium materials. You can replace all the
element with value. Here this is the weight, I can tape weight, and I can define materials
weight, for example, I can tape 400 grams
just like this. Anywhere you can edit
the content even here. You can make some
transformation. If you don't like this, you
can tape anything different. Every time you can
make some adjustment. If I go on this
area, I have finish. I have I can tape design project two or
description just like this. And this is the type of
things that you can do. You will be able to
add more elements. For example, here you
have some annotation. If you click on the Note tools, you can click on
the Not tools here, and when you click on the Note, you can just activate any things like this and
you can add the blocks. When you add a block, you can resize your block and you
can tape what you want. Description of the
project creation example here, you can take
what you want. I will select all my element, I will reduce the size, let tap, maybe a value
of six just here, and I can change here my
frame just like that. After that, I can press a scap, click here, and I can drag and move the element just inside. Concretely, you can adjust all the content inside your
frame at your convenient. But sometimes also As
you have a line here, this line, you can
drag and move. You need to be
careful because after maybe it won't be
extremely convenient, but you can drag
and move a line. I have this line here. I can also press delete
if I don't want. I can also click on this
line, press the lint, click on this element
press the lint, to have more space, for
example, for finish. Definitely, you can
make adjustment. You can also move this line. For example, just on this area, you can slick this line. Dragon move here, salgs one, dragon Move here, sylx this
one, dragon move here, and you can for example, I donor notes, just
click on this area, and I will tape notes. But one of the problem
is here. I have arrows. When you click on
the note tools, you need to not be close to a line or you will tape a arrow. Here you can tape what you want, materials, I can tape for
example colors, and to print. If I salg the
material option here, you can press scape. I'm with six, so maybe I
can double click here, change for value of six. You can take what you want, you can make
adjustment and you can create a new block
just like this. This is how you can
edit this part. At the end, if you just
go right click again, you can click on Edit sheet, and now as you can see
it's notte in blue, and when it's ninteen blue, it means that it's
not possible to edit. Now you have finished
the edition. At any moment, you
go right click Edit sheet format and
you can edit again. R click, edit sheet, and you come back here with a different view
that you can insert.
103. Drawings add annotations: We are going to see how
to add an notation. To do this type of work when we continue here and we
are in the an notation, it's possible to add note and
we have also more options. We're going to focus
first on the not options. We can click on this area. As I explained before, you have two ways
to add a notation. First way, you can just
drag and move something on the line or you can just add a near notation on
a specific area. Just go on left click and here you can
tape what you want. For example, I can
tape something like this creption of the project, and I can go here, this is part modeling
with, for example, I can use aluminium materials, C from let's just
tape something. I'm going to tape
creation for design. I can put anything that I want. After to add your anation, You have the formatting options. What does it mean? It
means that concretely, I can select this part. On this part, I can
reduce the size or I can increase the size
of the phone family. You can also just
tape something on this area if you want to work
with the size sometimes, it's more convenient.
You can also use this. It depends what you want to
use to increase the size, you can use hoops. I'm going to put control
D. You can use also this element and you can tape something or you can increase the size directly
from this value. So, let's change again. Maybe I can focus on 16. If you want you can
center your text here. You can go on the right agment, left aligment, it depends
about what you want to do. If you just go on the left, you will find one more time the text format
information here. If I just go left click, I can just validate
and press a scap. If I select this
one, as you can see, you can drag and move your
text at your convenience. One more time, you can find if you click here some options. Inside your frame,
one more time, you can make adjustment. And here it is some information, but it's more with the arrows. For example, I can display
this element just here. After to do this type of work, you can also crate arrow. You can click on
not, for example, if I define something
like this area. I can go left click
on this edge, work with my element, and I can zoom a little bit. Here I can define something. It can be let's just step
something like soft edge. As you can see, you can crato arrow, and you can continue. You can craft another arrow, go here, and I can put
the same thing here. It is same every time
when you select, your annotation just like this, you can find some information. You can change the type of arrow that you want on this area, and you can change also the
type of arrow that you want. If you want to make
some transformation, you have these options
and you can change. Something that I can do, is to add to a notation. I can click a note again. If for example, you want it
to add the different views, you can also create
to a notation and put the different
views just below. As I explained also, you can create any notation to focus and put a notation
directly on this area. You have more option. For example, you can create
something like a balon. But if you just craft
something like a balon, you can just silic for
example in the edge here, and you will just have a number. I can select an order edge here and you will
have an der number. Concretely, what is the
correspondence of this number? This number because
you can click here, it's not possible to
change the number. Why it's not possible to
change the number for a simple reason that you need
to create two gun table, and you have different
type of options here. So For example, if you create something like
here is a revision table, it's not exactly
what I want to do. I want to go on a table, here is a build material table, so you have different
type of options here. Something that I will
use, it's table, builds of materials, but you need to select
one of these view. For example, if I define
to silic this view, automatically, you can
validate and create a table. And after to do this
tach buff work, I will have a nomenclature. But one of the problem is here, it's only one element. I will have just one item
if I put, for example, this one just here as an
example or maybe on this area. Just to show you, I will have only one item with
this description. Now if you s for example, balon you will just take
in count this one item. This is how to work.
Corcately, this number will be the correspondent
to the item number here. I only have one, but
if you have multiple, you will be able to work
with this type of balance. Something that I'm
going to do is to click on the
table press delete. When you have your
balon like this, you go on the left, you
have some seating options, and if you want to change
the aspect of your balon, you have the multiple
options that you can use just on this area. Et's click on this
one and press delete. Let's just click on this
one and press delete also. This is the main thing that
you need to understand. After you have more options, you can create something like surface finish as you
can see, just like this. If you want on your symbol, lay out, enter some options, you can enter for example, a number, you can tape
any things that you want, for example, I can
tape information, and you can focus
with this symbol. And you'll have more options for the symbol layout because you can put different values
with this type of symbol. You have different case, and you can fill this case with different type of options. You have also the weight
symbol dot term features. You can also use this one. You can for example, snap to a part. After you can go on this area, and as you can see, if I just
press A, double click here, and here you have
available settings, and you can tape
what you want just on the bar settings
with a number. For example, I can tape AB with a correspondence if I need.
Here you have the text. If I tape information
on the top, I can apply information, and as you can see, you
can add the term features. So I have definitely a lot of
option geometric to rounds, so it's something
a little bit more specific or again
that term Tanger. The m is not to enter too much in details in the drawings. The m is to show you release
some basic to start in good base if you need to
introduce your models. I'm going to select this element and press delete also
on the keyboard. It's okay with the notation.
104. Drawings export: We are going to continue
with the drawings and we will see how
to export your work. So we have created this drawing, so here we have entered some
informations and to give you information to be able to have good information
to work with the drawings, and we are going to
see how to export the work and how you can
activate also a preview. First things to do, we
can go and file here, and you will find the same type of options that
when you create the models. What we will be able to do is just to click save
on this computer. After to do this type of work, we have the type is
the solid w drawings. You can export in solid w
drawing just to save your work, but you have also at the same
time the export options. Ccretely, if you go on file, You don't need to you
can also use Export As, when you click on Export As, you will have only the
option of exportation. But finally, it said because
if you click on file, Cilic save to this computer, and you go in this area, you will have also
the same type of option like GPE, PDF, and more. So concretely, you can save your work directly
with solid work file, save to this computer, and you can also click on export as and have access
to the different pa. When you work withdrawing,
you have multiple options. If you select the PDF, it can be an interesting option, you just need to export
your work and validate. If you select here GPEg, each time you will
have some options. And if you go some options, you will find information
about the system options. For example, when need G peg, you can change the image type. You can increase your
compression quality here, low or low quality. So here, I'm going to
stay on this area, and you can edit the parameters. If I just come back on PDF, I will slick for example, PDF options, and you will have information about the PDF
option one more time. Concretely, if you
export in GPE, it can be interesting
just to have an image on your computer, but impossible to edit anything. If you select PDF possibility
to edit some things, but it's more also to keep and to have a printing
printing possibilities. If you want to re use on another software when you can
focus on drawing like this. CAD software. You can export, for example, in PSD. If you export in PSD, you can keep the
different layer. You have also the EA file where you can keep
different type of layers. But as you can see it's
more for specific software. Something that we use the
most in this type of case is DXF and D W, DXF and DWG. If I take a look at
the shots just here. Thanks to that, if
you want to re use on another CAD software, you will be able to
edit your drawing. You can edit some
information depending on the tools because
you use this one. As you can see, you can
see the software concern, this is D XF. If I just come back here, so this is a dG, DG, this one, and again
select d x F for this one. The two case will come back
to the same type of option. If you need to activate a
preview, you can go and file, and here you will find the print preview
just on this area. When you click up
the print preview, here you can zoom in. You can also zoom out. You can also have access when
you are close to your page, you can just zoom in
like this and you can also oom out if you need. You have multiple page, here we have created
only one page, but as I explained
at the beginning, you can create multiple page. In this case, you
will just change previous page to page
or the next page. The last thing to do is, if you need to print,
you will click on print. After here, I don't have
directly my printing options. You, if you are directly
printing options, you will be able to print to select your printer
from these panels. After properties of the printer, and here like any type
of any type of document, it's same for everything, so you can select all
sheets, the current sheets, current screen image, or sheet, and here you can define what number of sheets
you want to have. And the number of copies. After just to set the
parameter for your printer. You can export your work. Can go on my document here, because if you want to print, you need also to save. In this type of
case, it will be in a PDF file and I will be
able to click on save. Concretely, this is how to
work file, print preview here. You can also click on
Close After if you just want to come
back on this area. It's okay to introduce yourself. How you can start with printing, as you can see it's interesting, you have different
things to use, and you can focus only
on the Sed model parts. But if you want to introduce your work, you have
these options. It is a drawing options, and you need to
create a model of pa page in different views, add dimension, add a notation, and then if you need
to save your work, print your work, it is possible. This is how to work
with drawings.
105. Create table: In this training, we're
going to create a table. For this, we'll first
start with the top plane, and we will create a sketch. After to do this type of work, I will salic this tool, the center rectangles to create a rectangle
from the center. And I will define two values. Let's first press scape, slate the first line, and I will define a
first value just here. We will work in millimeter. It is okay for this type
of render even if we can change the unit will focus
on millimeter in this case. I will put 200 millimeter. On this area, I will
change for 140 millimeter. Let's just exit the sketch
and after I will use one of these features and the
extrate bus base features. What values I will use, I will change these values, and I will put a value of 4 millimeters and just validate. Thanks to that, we can have
this base for this table. Things that I will do after
it is to create the fet, so I will click on this face. After to click on this face, I will create a sketch. Click on this face,
create a new sketch. I will define just
a circle here, and I will om little bit, and I will start with
circle around this area. After to do this type of work, I can press a sketch,
click on my circle. Let's just define a
value on this area. I will define here we
have value of four. It's not enough, I will
increase little bit, and I will put value here, we have eight and it will
be perfect for this table. I will process sap and
just change the position. For this, I will use the
smart dimension tools. Slick this point to this line, and I will define
a specific value. What value I will define? I will define a value
of 16, just like this. After I will press scap, click on my Smart
Dimension tools, and I will one more time, click on the centerpoint here. Let's click again,
Syllx the CenterPoint and sylx this line
and define a value, and one more time,
I will apply 16. After to do this type of work, I can validate here
and crate extrusion of this one and I will exceed
my sketch extrude bus base. I need to change merge result because if I keep
the merge result, I will have the feet linked to the base and this is
not what I want to do. This is why I will change merge result to
deactivate this one. I will work with a
specific value and I will put a value of 100
and I will just validate. After to do this work, I need to create symmetry to repeat this foot on the different
parts. Power I can do this. I need to just click here and to select
the mirror features. Mirror fase plane and
feature to mirror. First, I can select
the feature to mirror, and I will define this one, and then I will select
the mirror fast plane and I will define this
one just like this. I can repeat the
element just here. After to do this type of work, I can just validate. But one of the problems
is here we have the geometric patterns
we can link here, and we have only
merging features here. Because I have this, I need
to change because I don't want to apply the features and I need to change for bodies. I know I'll silic the bodies, and if I select the bodies
is going to work properly. Let's repeat this one and I
will select mirror again. I will d silect the features to mirrors
and change four bodies. Select this one, select this one and the
mirror face plane, and I will select this one. After that I can validate
to have my four feets. If I go in the solid
bodies, as you can see, we have the base, and we can see the four
feet in separate way. After to do this work, if I want to add little
rounded corners, I can use one of these
features fill it, and I will select
first this line. I will select this line. Then I will t all bit and
I will select this line, and then I will select
this line just here. Let's just apply a value. I can enter the full preview and define a value on the left where the value of
10 millimeters, 10 millimeters is little to bit. Let's just apply 8 millimeters
and just validate. That this is how to
create a basic table, simple table, and I can
change the display setting, just click on this area, and I can change also
the view just here to deactivate the
different work plan. Thanks to that, I can
turn this render. For example, the size of the
feet are a little too big, you have the possibility to
click on one of the element. So here we have
the both extrude, here we this both trude inside,
we can find the sketch. I can click on the
sketch, edit the sketch, and I can just change
the value of the radius. If I replace this radius, and I'll just
change, for example, for six, I can enter value. Other the problem if I
define six may be yes, I will have this new radius. I can exit the sketch, and if I exit the sketch, I can reduce,ttle bit the
size of the different fe. That's it. Here, this
is how to create a simple table
using the software. After that, if I want
to enter materials, I can go on the left, we have some materials features, for example, fiber Cilic here. I have the possibility to go on appearance and I can apply
to one of these elements. I can apply for example on
the body and on the body, I can go on the right appearance I can change for
one of the color, and I can just go on the right, and I can apply for
example this black color. Here we can apply on this body. After to do this type of work, I can select this body, and I can select this one, this one, and this one. When I go on the options, I can use appearance
one more time. On the appearance,
I will select body. On the body, you can see the
different body selected, just go on this area. I can define value just here. I can put, for example, if I just change here, you have silic body, and I can define another
type of color. Here I can define
the white color. But if I me a little bit, it's not very interesting. I can just define this one. You can just validate. Here we have some color. I can just change
the appearance, so I can click here and edit the appearance,
just like that. Yes, now it's working properly. If you use the white color, it's not extremely
good for the render, but in this type of case, we can use this one,
or maybe I can use some gray color
and just validate. This is how to craft a table.
106. Create support: In this training, we're
going to create a support. For this, I will select first
one of this work plane, and we will use the front work
plane and create a sketch. After to do this work, I would
like to create an element. For this, I will
use my line tool to create a first
line on the left. Then we will create a second
line on this directions. We can come back
on this direction, this direction and
until this direction. And I can process cap
at something that I can do it to add dimensions. Let's sedate the smart
dimension tools, and we can add
dimension constraints. I can click here, and I will
define a value for this one. Something that we tap, it is a value of 80 millimeters. After we click here, and we will change this value
also for 76 millimeters. Then I will select this
line and on this slide, we will increase with the
value of 60 millimeters. The last thing to do is to
here we have this line. We have 76, so I need
to click on this line, and I need to define
56 millimeter. Thanks to that, we can have a thickness of four millimeter. After to do this work, I will repeat this element
on the right. Let's press escape
first to deactivate the smart dimension tools
and click on mirror entity. Entity to mirror, I will craft a frame of selection
of this element. Mirror but I will click
on this work plan. I can repeat this element on the right and just
validate like this. Let's crate an extrusion here, so I will extrude on this area. I will use one of these
tool, exit the sketch, extrude bth base,
and I will go in the two direction.
I'll change blind. Let's change for mid plane
and increase this value. Ex this. Now we'll put a
value of 80 millimeter. After to do this work,
I want to create all crossing these two faces. First, I can click on this
face and create a new sketch. We will define a circle. If I want to find the midl
I can just go on this area, and we'll be able to find the
medl If it's not possible, just dry and move here. You can find this point
and now I can start my circle snapping to this
line and press a skep. Let's click on the circle,
define a diameter. It's a little too much. We're
going to change for 16, and I will just validate. I can craft an extrusion, exit the sketch, extrude
using extrude cut. I want to cross all the elements so I can change for through. And Sang through that, we can, as you can see, cross like this, but if I want to increase, I can also increase, but if I use through, it's going to work properly. I can just validate. After to do this work, I will make some little
bit transformation, and I will select this
face and on this face, I will create a new sketch
because I would like to create a circle and an extrusion
formal support. Let's select this one. Create a circle press sce, click on the circle and just
change the dimension value. It is too big, so
we are going to reduce and put a dimension of 16 millimeter.
Exit the sketch. Let's extra this part,
extrad bus base, and I'm going to change
the mid plane for just blind and
increase the value. What value will use
will e value of 120? There was something that
I would like to do, maybe it's a little too big. I can go inside
sketch. Ed the sketch. I wanted to put this value, but definitely I'm
going to change and change for a value of 12, it will be pretty better. Just validate this one
here, exit the sketch. Something that I will do
I want to add the Swede. As explained before, it's
possible to click on all Wizard and we
can define Swede. After to do this type of work, here I can just by the date. I have the Swede location and
I need to select a phase. Here we can define
one of these here. For example, I can
define this one, or I could also
define also this one. It depends about where
I want to start. I can also start here. And we have the suede location, and we have also the end. If I click here, I can increase, just on these directions. It just increase 110, and 120, just like that. Now if I zoom metal bit, I can turn this render. When I go here, I have the type. This is in inches. If I wanted to change
for example, in matric, I can change for metric
to have something maybe little b comprehensive. After to do this work,
I can also change. This one, we are
going to increase. Here we have 1.2 and I
will increase this one. We will change that
and I will select. Something like this,
it's definitely better. It depends about
what we want to do, but I'm going to
change the suite for something definitely better. Let's try something like
42 by se, just like this. After to do this
work, I can validate, and I will upturn this render
as you can see, perfect. The last thing that
I'm going to do is just to click
on my filet tools. On my filet tools, I
will select this part. I will select this
part like this. I will select this one, and the last point is
to select this one. I will add a little bit
rounded corner, not too much. Here, we have a value of ten. Can increase if we
need just here. But definitely too much, I will just put a value of
ten and validate my felt, like this. It's ok for that. Let's click here.
First and change the display features
and this view. I can add the materials, go the left sil mar part, go the materials features, and on the material features, I can define the appearance. I can also change the
color just like this.
107. Create square: In this training, we're
going to create a square. One of the first things
to do is to select the top plane and we
will create a sketch. To create this square,
we're going to focus on this sketch, and I will select the center
rectangles and create the rectangles from the
center just like this. I will press scap
selling the first line, and on the first line, I will define dimensions. On this area, we can change
the dimension for 200, and we will click on
this line and we will change the dimension
also for 60. So what I need to
do, I will select this construction line
inside my rectangles, and this what to did it
because it's not extremely convenient after when I
want to add my circle. I will add my circle tools. I will create first
circle on this area, will presskp, and after I
will enter a dimension. So slic the circle, we can change the value
here of the circle, and I will define
a value of eight. We can dry and move
little bit the circle, but I need to to
have a position. For this, I will click on
my small dimension tools, and I will silic
the center here. To this part and I
will define value. What value I will enter, I will enter a value of 14. One of the problem
is as you can see, the sketch is going to move
because it's going to move, I'm going to go out and enter a smart dimension
for the sketch, or it's not going
to work properly. Here I can validate
my 200 and here I can validate my
six t millimeter. So let's just prescp,
smart dimension. Now I can select the
center point to this line. I can define a value, and I will define 40 millimeter. Let's presskp, select the
smart dimension tools and just click on this area here
it's not working properly. Let's just click on
the center point. Sometimes it is not extremely convenient and
click on this line, and I will define a value of 14 millimeter also.
Just like that. Thanks to that, I
can have my element. Maybe I can craft a little
offset is not enough. Maybe I can put 16 millimeter
and on this areas, 40 millimeter, we
can stay like this. I will craft a second circle. Let's select the circle tools. Stay on this axis and
craft a second circle. We can enter a dimension of the second circle of six
millimeter. I will press a scap. In this second circle, I need to enter the position. I can click on the
smart dimension, selling the center, this line, and here it will be 14. I will click one more time on the smart dimension
select this point. Select this line, and I
can define my position. I will define a position
of 40 just like this. If 40 is not enough, I think it will be pretty good. Now I just need to repeat
this process on the right. Let's exit the sketch first, and we need to repeat here here and here. We
have two options. I can use the features, but I can also come
back on my sketch just here and click on
edit the sketch. Inside, I will use mirror and tit as has explained before. I will select this two circles, mirror or butt, and I will click on this one and validate. Then I will click one more
time or mirror entity, and I will create a frame of selection of this four cir curs, mirror or bad, and
I will click here. I will just validate. Let's just take the sketch. I can create an extrusion,
extrude buzz base. We need to select the
sketch just here. One of the problems
if I extrude here, it's not going to
work properly because it's only the outline. I don't want this. I want to
have yes, all the sketch. If sometime it's not convenient, select all the sketch here, extrude bus base, and
I will define value. What value I will define? I will define a value
of four just here, and I will just validate. After to do this work, I just want to add rounded corners, and for this, we can
use one of these tools. I will be the felt tools. I can click on this line. Then I can click on this line. Dragon Move, click on this line, and Dragon Move, click
on this line also. After to do this type of work, I can enter the value
that I want on this area, and I will create a value of eight millimeter and
I will just validate. The last step is just to add a preview, so I will click here, and I will just deactivate also the view of
my different axis, and this is how we can
create this square. If we want to add the materials, is definitely not a problem, I can add my part here,
we have the part. We can select the
materials here. Click on this area and I can define materials on this part. If I just want to color, I can just apply some
color just here. We can also go on the
advanced feature. Sometimes it is convenient for a simple reason that
we can use this one and here we can increase
here we have this value. We can change this
value to increase. We can also change this
value just like this, little bit, and I can increase a little
bit also this value. After to do this type of
work, I can validate, and this is an example
about how we can create a square. It's okay for that. We can come back on the
construction tree and just see this appearance.
108. Create bracket: In this training, we're
going to create a part, and the first thing
that we're going to do, it is to cretus surface. For this, we will select the front plane
and crato sketch. On this front plate,
what we can do, we can use the line tools here, and with the line tools, I can create a first line on
these directions just here. This line, I will
enter a dimension. So I can click on the
line, go on the left, and I will apply a value
of 100 millimeter. After I will click on this line, and I will define
another one just here. I will click on this one, define also a value. Let's put a value
of 80 millimeter, and here we can tape angles. What angles I will apply? Here we have 140,
is preti better. I can also change a little
bit for here we have 120. It's not exactly
what I want to have, so I will tape Yes, just like that, we have 150. Something that I will
use exactly it's 100. 48, just like this. After to do this work,
I want to repeat this on the right. How to work. We can use the
mirror entity tools, select, this line,
first, and this line. Mirror or but I need to
activate this work plane, and we need to
activate copy also. Thanks to that, I can validate. We can create an extrusion, so Zoom little out, exit the sketch and create
the extrusion with surfaces. So Extrude surface go
on these directions, and here we'll change the
direction for mid plane. What value will enter, I will enter a value of 400
millimeters and validate? After to do this work, we will create a new work
plane reference plane. I will click on this face here, and we can create a work
plane with directions. Here I want to change
the direction, so I need to flip the offset. If it depends, if for example, I click reference plane and
I define directly this axis, the direction will
be directly okay, so we can also use this one. I will define upset
like 100 millimeter, and then I will
create on this plane, create a new sketch. So something that I will do
first it's to convert entity. So we have convert entity here, and we can select this phase and we can select this
phase to validate. So thanks to that, I can define the different center point. I will select my circle tools. Snap here to this point to find this center
point just here, and I will create a first circle with a specific
dimensions on the left. On the left, I will apply
a value of 20 millimeter. Validate. After I will
create a second circle, I will snap here, stay on this axis, and create a second circles. One more time, I will apply
a value of 20 millimeters. Now I want to enter a distance, and I will use a smart
dimension tools to define this point to this line, and I can extend on
these directions, and I will define a
space of 60 millimeter. I can repeat this
circle on this area. I can use the symmetry
tool, but in this case, just to show you again
the way to process, I can create an
der circle. First. Here I define the value of
this circle, 20 millimeter. After I set the position with smart dimension tool,
salic the center, salic this line, and enter
the dimension that you want, and it will be 60 millimeter. Now I want to repeat
this on the right. For this, I will use
mirror entity, Cilic, the first circle, the second
one, and the third one. The mirror a bat
will be this line. Perfect. And I can
just validate. Now the next step is to
delete this different lines. For example here, I don't want this one, this
one, and this one. It was just as a guide to crate circles and to position in
the center of the circle, but I don't need anymore, so this is the
reason for which I can delete this
different elements. Let's exit the sketch, and we can create an extrusion, but with the surfaces. So to create extrusion
with surfaces and to cut the extrusion, we need to select these tools, it is trims surface. So I can click on trim surface, select the trim type, and here it will be this sketch, and I need to select
the surface this way. And I can just validate. So thanks to that, I can see the different holes and why it is useful because
as you can see, even if we have an angle here, The circle perfectly have a perfect projection
on the surface. So after to do this work, I will deactivate this
type of view first. I will click here, and I
just want to add thickness. So let's select
insert both base, and we will apply second. What value I will apply? Here, we can define a value. I will define a
value of eight here, and the second parameter will slect this one and I
will just validate. Now, something that
I would like to do it is to add a rounded corner. I will click on fill it, and I want to add a rounded
corner on this part. I want to have a rounded
corner on this part. I want also a
rounded corner here, and I want also a
rounded corner here. I will define a
specific dimensions. Here we have 10 millimeters.
It is not enough. Let's define a value of 20
millimeter and validate. That's it, it's perfect where
I've created this part. I wanted to show you how you
can start with the surface. After you can finish
with second and a flat. Let's add a material.
To add the material, I can select this part, and I will define edit appearance. After to edit appearance, we will go on the right
appearance color, and I will select
the metal features. Let's define aluminium
and polished aluminium. Now if I want to have
a better reflection, I can go in the left
and select advance. In the advance, we
can use illumination. Why I can use illumination
because, for example, the specular amount
for the render, I can increase this value. I can even put the value at one. Here we have the specular pred. Here, I can also
increase this value. Not at the maximum
because it fit at the maximum as you
can see it too much. But I can do maybe
something like this, and here this is a
reflection amount, but it's work only
for the real view. Here it's not going
to change any things. When we go on the right here, we can also focus with
the luminous intensity. For example, if it's not enough, this is why sometimes we don't see to merge
the render because we don't have enough
light. I can reduce here. I can reduce also little
the specular amount and validate here. Thanks to that, I can
turn this render.
109. Create book: In this training, we are
going to craft a book. To craft a book, I will focus on first
sketches and we will define these sketches
directly on the front plane. After to do this work,
I will craft two lines. I will sell my first line here
and craft the first line, we can go on the left
just on this area, so we can start a line. I can craft a midl line. I think it is the best, I can click here
and we can define a midpoint line. I
can start like this. Craft this line, I
can press a scape. If I click on this line, as you can see, we have a value, and here we'll just change the value in millimeters
and I will tape 120. After to do this work, I will create a second line. I will create a line
here on this direction. And I will create another one on this direction
also, just like this. I can salect this one and this
one I can define a value. What value I will put, I will put a value of 30. After I will click on this line, and I need to have 120. Let's create a arc
on these directions. I can click on this one
and I don't need anymore. I can remove and just go
on the three point arc, salic this point, this point, and we can go on this
direction to create this arc. So let's select the line
tools one more time. I can zoom a little bit, cut a small line on
these directions. Then a small line on this
direction until this part. Then another ones here. Another ones here, and
another ones here. So thanks to that, I
can obtain this render and just need to enter
specific dimensions. Let's sl the small
dimension tools, and here I can validate a
constraint of 120 here 120, also, and I will click on this line and just
change this value. A about that value
that I will use, we can enter a value
of four for this one, and I can enter also a value of four for this
one, just like this. After if I just
click on this area, we will have a value of 22, so it's perfect, and it
will be okay for this base. Maybe I will increase
a little bit. Here I wanted to
start with four, but maybe six will
be pretty better, so maybe I can increase
with a value of six. If I just go in this direction, I can reduce with
the value of 20. So now it's pretty good, and I can exit my sketch, craft an extrusion of this part, so I can use click
on this sketch, extrude both base, and will
focus on the two directions. Mit plane. What
value I will define, I will define a value of 200. Here we have 240,
little too much. We'll define a value of 200
millimeter. I can valid it. Now, I just need to create
a sketch on this phase. Here we have this
phase, as you can see. We can click here, create a new sketch. We will use the rectangol, rector gals from Center. I need to start my
center point here, and we can click on
this centerpoint. Draw and move until this one. And we can snap here, we can snap here, but it's
not what I want to do. I will reduce little bit
and do something like this. After to do this work,
I will say this line and I need to enter a
specific dimension. We can increase and
we can enter a value of here we have 190
millimeter. It's not enough. I need to put 112 millimeters. 192 millimeters,
it will be better. Exit the sketch, trade this
part with trade bus space, and we need to only
go on one direction. Let's just change
mid plane for blend, and I will put a specific value. So let's just
reduce here at 120, I arrive, but I want to create a little offset
with 4 millimeters. This is why I will
take 116 millimeters and just validate and I
will upturn this render. The last thing that
I can do is to click on this face on the top, so we can click on this face. Here we can press cap, click on the face on the top, create a new sketch, and we can use the text tools. I'll s the text tool. I don't need to craft a
curve, that will just. Tape something will tape title. After to do this work, I can put the title just on this area. If I go on the left, I have a different type of options linked to property here. It is just something specific. When I go on this direction, you can deactivate
use document font. When you click on font, I can increase the unit. I can take something like 12. I think it's not enough font. Let's increase with the
value of 20 millimeter. And I can move my element. The element is
located on this area. We can just change and put
the element around here. It's two small one
more times front. Let's tp 24. I can put my title
around this part. I think it's pretty good, and we can validate, and I will obtain this render. Ex the sketch I keep
just this font family. We can create an ex extract cut, and I will create a
very small extion only maybe two millimeter,
just like that. And I will just validate. It's okay for the
creation of this book. After something that we can do, it is we can select
multiple element. For example, if I click on
this bus extrude and if I click on this bus
trade, just like this. I have the possibility
to work with appearance, and here we have the
two bus extruded. We can put a value it can be something like the red color, both extrude number one and
both extrude number two. After I can click on the
cut text trod appearance, and here we have cut text trade. We can see this one here, and I can change for maybe ys, and I can just validate
to have this render. Something that I can do also is to apply on faces this phase, this phase, and I can
turn it to this face. We the possibility to
edit the appearance, and we need to change. We have the faces selected, and we can put also
just like this.
110. Create disk: In this training, we're
going to create a disc, it will be interesting because we will use different
type of features. We need to focus on sketch. For this, I will slic the top
plane and create a sketch. To create this disc, we need to focus on circle and we will
add also repetition. First things to do, let's
slick the circle tools, create a circle
defined from center, and after I will define
the radius of the circles. My first circle will
have a radius of 140. After I will create
a second circle. One more time I can
validate the circles, click on the circle tools, snap to the center, and create a second circles. We can define also a radius
for the second circle, and I will put a value
of 240. Validate. Now we have these two circle. Something that I would
like to do it is to cratder one just here, and I want to put the circle
in the model on this area. But I don't find the model. This is why I can cra a line and snap a line here until
this point, press scape. Now if I click on
my circle tools, I can find the center. I will start a circle
going on the left, and I will define the
value of this circle. What value I will
put, I will put a value of 24 millimeters, and then I can press ascape. So what is the,
the m is to repeat the circles around this area. And how I can process, I can just use the repetition
and as explained before we can use circular sketch
patterns. I can click here. We need to select entities
to patterns and the point. By default, it is selected
because I selected the sketch. But if I delete this, nothing is selected,
you can just click on, for example, you escape first, and you can select
circular sketch patterns. We have a point, we have
arc one more times, so you select the circles. The point is by
deft in the center, so it's okay zero millimeter
and 0 millimeters, and I need to select the number of entities and the
number of degras. What number of
entities I will use, I will use the value of eight. But if we want to
increase, we can increase. But in my case, I will just use a value of
eight repetition, and I will put 360 degrees. Now if I just validate, you can see numerous
circle who have exactly eight circle
around this area. It is perfect to create an extrusion from this
sketch, exit the sketch, and I need to use extrude
bus base features, and we can select this one. Let's just apply a value. I will increase
little bit my value. And what value I will put, I will put a value of 20
millimeter and just validate. So thanks to that, I
can obtain this render. Here I have a material feature
will change just after. Something that I can do
first is to use a filet. I will select this part, and I will select this
part to create my filet. Here we have a value of
eight, we can change. Let's just put a value of four, and I will just validate to a little rounded
corners on this area. At that say, this is
how we can create, for example this type of disc, and by depot, I forgot here on this area to delete
this appearance. So we can click here
and right click remove the appearance to
come back on this area. If I want one more time
to add an appearance, I can come back to my part, and let's go first to
change the display. And let's di select this view, and let's di select
this view also. This is the appearance
of this disc. I can also click here
and we will change, so for example, we
can select metals, and I have different
types of options. Let's select, for example, if I just continue the
polished aluminum. A further that, I
can just validate. This is an example
about what we can do. As you can see it's pretty al venu because we can just use one sketch to create
this type of render. You don't need to create
multiple sketches. Clearly, if you want to
create this type of disc, you can only focus on one
sketches and one extrusion. You don't need to, for
example, to first sketch, to second sketch, and then to third sketch maybe to
add the different circles. You don't need to do this. You
can do in only one sketch. It is something extremely
important to do.
111. Create vase: In this training, we're going to create a vase and it will be interesting because we will work with the low features. For that, we need to work
in different sketch plane. First things to do, we
have the top plane here. We need to work on
different sketch plane, but first, let's click the
top plane create a sketch. To craft this vase, we will use the polygon tools. Thanks to that, we can craft
specific type of vase. I will craft my first
polygon around this area. I will just go left click here. After I will press a scap, and I have the possibility
to select this line and just define a parameter with
the length of this line. Something that I will do,
it will be a value of 30. After I will just
validate exit the sketch. Now we need to focus on
different work plan. This is a reason for which I
will create a new work plan. I will go here and
first reference plane. I will select this one
and I will create offset. What type of value we will
use for this offset here, we have a value
of 60 millimeter, and I will just validate. After to do this work, I will silic this plane crato sketch. We will use the polygon tools one more time starting
from this centerpoint, but we will turn like this
to change a little bit. We will turn here. I will silect one of this
slide like this one. I will change the value. We have 55, let just
apply a value of 60. I can zoom little alot and
we will obturn this render. I can also change the
value if I just step 50, I will come back
to my normal view, and maybe 50 is not enough, let's increase a little bit, and I will put a value of
50 s. Validate this sketch. After to do this type of work, I need to create a new sketch one more
time on a new work plane. Let's go on this area and
create a new work plane. Exit first, select here, new reference plane, and
I will go on this one. Here by default, we have one
more time 60 millimeter. I will reduce little bit with
a value of 40 millimeter, just like this, and I
will just validate. After I will crato sketch, I will silic this work
plane rato sketch, and we will define one more time polygon
starting from CenterPoint. We will reduce little bit and this time we will
go in this direction. I can press a scap, sliced this line and on the right
I can define a value, and what value I will define, I will define 20, and I can just validate, exit the sketch. We will create a last sketch
with a new workplane, one more time, reference plane, and I will select the plane number two to create a new
reference work plane, we have a value of 40, and we will reduce
with a value of y. Let's click on this plane, create a new sketch. I will define one more time one of these tools,
the Picon tools. I will snap here and
this time one more time, will turn on these
directions, just like this. After to do this
type of work here, I need to snap on
this area first. I will press a Skee select one of this line
and on this line, I can define a value. What value I will define, I will define a value of 24. If I just turn around, we will upturn this render. If 24 is not enough, maybe we can increase
little bit, just put 28. I think it will be pretty better and I can exit my sketch. Now we have these four sketches and I would like
to create a loft, and I will select the
loft voice base features. I will select this first line. Click here. As you can see, it's not working
properly because I have my first sketch selected. Let's click on this area, slic this first sketch. Select this one,
then slic this one, and then slici one. Thanks to that, we can
create this type of vase. We can make adjustment,
but in this case, I can keep this type of parameters and I
can just validate. If I want to open inside, it is possible I just need to use as I explained before
the shelf feature. Let's click on the
shell features. Slick the face on the top, and on this area, we can define the
number of millimeters. I will change my
number of millimeters. I will change for example 44. And I can show the preview. The preview will be yes, just inside here, I can just validate, and
thanks to that, we can have this all
inside our vase. After it's okay for that, we have the
possibility to change the display features
for this one, we have also the possibility to deactivate the view of
the different work plan. And we can create
this type of vase. If I want to create appearance, it's possible using
edit appearance. Here, I just need to
focus on all the part. So here we have the last
part so it's going to work, and I can define an element. It's not going to
work. I'm going to remove this one here. We have the solid
body where the part. I will click on the part here and open appearance
on this area. I will click on this part. Thanks to that, we have
now the parts selected. After that, we can define something specific
for other ways. For other vase, I
can go on the right. I can also use something
little different. Also some glace features. I'm not sure it's
extremely interesting. We can use this
one, for example, we can also change for some
this is a glas feature. I can be also some plastic. Depends about what type
of vase we want to craft. And I can use glaze
organic stone, or I can just put a
color, just like this. But yes, I think in my case, maybe I can put something
like we have also metals, and I can put this one al date.
112. Object modeling part 1: In this training, we're
going to create an object. For this, I will
select the top plane, and it's very
interesting because we will see different features. For things to do, let's select the top plane, create a sketch. T c to have the modeling
of this object, we will create a base. First, I will select a
rectangle from center. Just like this, and I
will enter two value. Setting the first
line go on this area, and we will define a
first value of 120. So I can tape 120. Then I will click
on the second line, and I will put 120 also. After I will press a ska, I will click on this
one and press delete, click on this one
and press delete. To be sure to not
have any problems, I will use a smart
dimension tool to validate a constraint of 120 millimeter and a constraint
of 120 millimeter here. Now let's slick
the circle tools, and I can define a
circle on this area. Press scap, and then just
click on this circles, and just on the left, I will be able to edit this one. So what I can do on this area, I can just define the
value of this circle. Here we'll apply a value of ten. I will zoom little out and even ten,
it's little too much. I will reduce with the value
of eight just like this. I will put with my smart dimension tools
exactly the position, the cylx this point
and this line, go on the directions and
we will put a value of 16. And I will press a scap. I will click on my
smart dimension tool, select this point, select this line, and I will
go on these directions, and I will put a
value of 16 also. Now I want to repeat
on each corner. This is the reason for which
I can use mirror entity, select this circles,
mirror but this one. In validate. Then I can click
on mirror entity again, this circles, mirror
but this one. And I will click
on mirror and tit, this circle, mirror bot, for example, this one. And I can just validate. Exit the sketch, just like this, craton extrusion to
craton extrusion, I will click on
extrude both base. And I will define a
value of ten millimeter. After to do this work,
let's apply a filet. I will click on my felt tools, select this line first, then slic this line. I will zoom little bit
and slic this line, and also select this line. We can activate the full
preview and the value, we can use the filet parameters, and here we have a value of ten. A filing is pretty good. I can just increase
a little bit. If I want to respect the
radius of my circles, I can change the
dimension for 16 exactly. Thanks to that, it will be perfectly with the
round of the circle, and I can just validate this. After that, we have this
base first and we will be able to create another
area on the top. For this, we will use the revolution to
create another part. But before to do
this type of work, here, I wanted to
show you something. In this case, if for example, I wanted only to edit
the circle radius. You don't need to come
back with the historic. You don't need to come
back with the undo panel. As I explained before, you can just go inside the bus and we have
the sketch here. When you click on edit Sketch, something that you can do is
just to change the radius. If I wanted to change
the radius and define instead to
have 16 millimeter. Here, I wanted to
change, it's possible. I can click on this one. For example, you
can press escape, you can click on this one. If you wanted to change, for example, a defined 12. First things to understand, is it will apply on all
the symmetry features. But also if I exit the sketch, as you can see now, we have
a value of 12 on this one. You don't need to come back
to the historic panels. You can just use the features
inside you edit the sketch, and it will be applied directly on the
features bus extra. Now, I can click on edit Sketch. If I want to come
back with a value, here we have a value of 16, I will click on this
sketch and I will come back with a value
of 8 millimeters. I can tape a value
of 8 millimeters. After to tape this value, I can just validate the sketch. As you can see,
it's going to one, we can go and exit and
now we can come back with a value of 8 millimeters.
113. Object modeling part 2: We're going to continue with
the creation of this object. After to create this base, I would like to
create an der sketch, and thanks to that, we will
use the revolve feature. I will slick the front
plane and create a sketch. After to do this type of work, I can assume lit taller
wo slick my line tools, and After to slick
the line tool, we can just snap here to this print and create a first
line on this direction. After to do this type of work, I will craft a second line on this direction,
another one here, another one here,
another one here, and I will come back to this
axis to close my sketch. I just press a skep. We can see what, we can see horizontal and
vertical constraint. I will click on
normal one more times and I need to enter
specific dimensions. Let's just use the
smart dimension tools and apply dimensions on the
different lines of my sketch. I can select the
first one and define a value of 30 here,
I can tape 30. I will click on this one, and I will define
a value of ten. I will click on this one. I will define a value
of 10 millimeters. And I will click on this one
also, and on the last one, automatically, we will have mult dimension drivers
and I can validate. I will also work
on this direction. On this direction, we will
work with the value of 40. On this line, we will work
with the value of 40 also, and on this line, we will
reduce to a value of 20. On this area, I will
have a driven dimension for a simple reason that
we are 40, 40, and 20. If we add all this millimeter, we'll obtain 100 millimeters. Let's just exit the sketch. We can use the revolve
features, revolve boy space, and automatically, we
need to select a axis of revolution and the axis of
revolution will be this one. I can just validate. After to do this type of work, I want to craft all on
the top on this area. One of the problem
is here we have yes, one solid body, so it's ok, it means we merge
directly the result, so it's perfect for what I
want to do. I will select. I will do a little bit, press scape, select
the face on the top, so it means this one, and I
will create a new sketch. After to craft a new sketch, I will select my circle tools. Create a small circle on this area with
specific diameters. What diameters will apply? What radius will apply, will apply 8 millimeters, validate the circles,
edit the sketch, and we can create a hole. To create a hole, we
have seen that it's possible to use extract cut. I can use the extract cut, and we can just
cross like this and after to cross I can just
validate the features. Now we have all here. Something that I can do just to finish it's to apply a filet. This is a reason for which
we can use the filet tools, and I can click for
example on this area. But I can click
also on this area, and I can click
also on this area. We need to apply a value. Let's just apply a small
value and here I can take, for example, one millimeters. We can apply more,
but in this case, 1 millimeter will be perfect for what I want to do,
and I can validate. I will apply also
another filet filet. I will click on this part. This part and also this part. Thanks to that on the left, I will use my Pilate parameters and here we will increase toll beat the value of 1 millimeter
to create 3 millimeters. Validate the flit features. After to do this w, we can
just activate a preview. Let's go on this area. First, first activate
the shaded view. Second, we can just
hide the plane, can the cradle, so it
depends what you want to do, and we can up turn this render. If I want to do materials on this one,
we can select the part. And on this part, I can
click on edit appearance. After to edit appearance, I can just apply a color. But it depends about
what I want to do. I can also go on the right
and go into appearance color. Ts click, for example, we can have the
plastic features, and on the plastic features, we have different type
of plastic element. Here as you can see
transparency features. It is not exactly what I want. I can use high gloss, also, can be interesting. If we want something with metal, we can use metal features also
and I can use for example, polish steel or
polished aluminums. It just validate. I can click on this area and this is how
we can create this part.
114. Tap modeling part 1: In this training,
we are going to see how to create a tap. So extremely
interesting training to see one more time
different features, and to create this tap, something that I'm
going to do first, is to sedict one of this plane. What plane we will use, we will go directly on the right plane just here
and create a sketch. Oh, after to do
this type of work, I will select one
of these tools. I will define first a circle, I will snap to this point, and I will define my first
circle just like this. After to do this type of work, I will define a
radius for my circle, so here on the left, we can define the radius. What radius I will define, I will enter value
of ten millimeter. After to do this type of work, I can just exit my sketch. And I will create an
extrusion of this element, so we'll use the extrude
bus base features, and I will go on
this directions. Here I can increase my value. I will change on this direction. We have 20 so I will
apply the value of 20. Here we can also apply a
scene feature as you can see. It is interesting because
in this type of case, we will apply the sine feature. We will change the
value just like that. So sine features. Here
we have a value of four. We can also change with another type of value
just like this, and we reduce the value of two, and I will just validate. A to do this type of work, I will add something here.
Something that I can do. It's directly here, we have the whole wizard
and we can add a suite. I can select the
suite features here. I can just validate these options and we can
put the suite location. So first, I will select
this one just here. The suite will
appear on this area. And after to do this type of
work, here Side location. We have some information here, like for example, end condition. Ab the end condition, I will put 20 millimeter. Here the size is too big, we use the metric die, but definitely the
size is too big, so I will reduce
with another one. I think we can use 30 for
two in this type of example. It will be pretty good, and I will be able to validate
my suite just like this. After to do this type of work, I'll sylx this phase just on
the front just like this. After to sylck this phase, we will be able to
craft a sketch. I will go here, sylg the
face, craft the sketch. Let's select the polygon tools. I will go to crate my
polygon snapping in the center and just crate
polygon on the directions. We increase little
bit just like this. If I turn it as you can see, I think it's pretty good. I can select with
line just like this. Here's to crato polygon again. I can press scape. We can also select here
and define a radius. I can define a radius of 20
on my circle located here. L et's come back to
the normal view. After that, I can edit my
sketch, exit my sketch. Just to create
another extrusion, so I will go on my extra tools, Extrude bz base just here. One more time can
apply sil feature, but it's not really what I want to do in this type of case. A the value, we have
a value of ten here. Maybe I can put here the value is maybe
it's a little too much. I think I can reduce Here, we have a value of six. Let's reduce it a bit. The value of six will be pretty good and I
will just validate. I will create another sketch
just here on this face so I can click on this face
and create a sketch. I will just crate a circle
just in the midle to open, and I will crate
the circle here. I'll define a value
of ten millimeter. And I will create an extrusion. I will exit my sketch
Extrude bus base, and we will invert
the direction, so here I can invert
the direction here. I think I put the bus
extrude, it's not. It's extract cut
that I want to do. We'll click on the extract cut. Here we can go on
this direction. It really works, and we
can extrude like this. Perfect. What I'm going
to do is to click directly on this face and
create a sketch also. I will define a
circle one more time. I will go here and
define a circles. This circle, I will define ten
millimeter just like this. After to do this type of work, I want to crate a pass. To crate this pass, I will use the front
plane, crate a sketch. On this front plane, I
will select my line tools, just snap to this point. I will go on the
directions as you can see. Co a first line, just like that. We need to create a
first line just here. I will come back to this
view, salt this line, and I will increase litle bit the size with 80 millimeter. After I will click on
my line tools and craft an der line on these
directions, here. This one, I will press a scap. Click on this line and
define 20 millimeter. After we'll turn it
little bit with a fleet, and I will seal it
my filet tools. Just on this area, Sketch filet, we can click on
this one this one. And just here. I
will define a value. Here, we have a value of ten. I can increase little bit. Let's define a value of 12. It deactivate, keep constrain
corner and just validate. That's it, I can use
the revolve features. I just validate my sketch
here, just like this. If I just double click, I have this sketch.
Let's click here. Yes, I forgot to
exit the sketch. Now it's going to be okay. So I have this sketch
and I have this sketch. Something that we can do is
to use one of these features. It is and this area the
swept pos base features. You need to select
a sketch profile, it will be this circles, and you need to select the pass. It will be this one to upturn this type of render,
just like that. We can apply also scene features
and a the scene features that will enter a value
of four, just like this. Here, we have one directions, met plane, and two directions. If I just select,
as you can see if you slick met plane,
we obtain this render. First, I want to change, and I will just apply a value of two and just one direction
exist here to go outside. I will just validate. If for example, I want
to make little here, make adjustments
definitely possible, and it's pretty fast to
make other adjustments. So for example,
if I come back to this bus extrude
with the polygon, I can select this
sketch, edit the sketch. For example, if here
it's not enough bigger, I can select this
circle, I put 20. I can change an increase
for, for example, 24, and automatically if
I exit my sketch, this element will be bigger. Like exactly when I select
my sweep scene here. Something that I can do is to select this sketch.
Edit the sketch. Here for example here, it's not enough bigger. I can put here and we can increase this size
as you can see. I can also select this line. Here, we have a value,
and I can increase maybe a little bit
put value of 12, and I can exit my
sketch to upturn this render. Just here. It is okay to crad
this base first here.
115. Tap modeling part 2: We are going to continue with
the creation of this tap. Something that I'm
going to do is to select the top plane, and we can create a
sketch on this top plane. Concretely, will
define a circles. Here, we have this area, so we can define a
circles just here. To define this circle, I will slick my line tools, and as you can see we
have element here, we can snap to craft a line. But I need to zoom a little
bit here on this area, and I will define my line tools. And here we can craft a
line snapping on this area, and the line can go
until here first. After I will click on this line, and I will define a value. I will define a value
of here ups 70, so I will tape 70 millimeter. Thanks to that, I
can zoom little bit, and I will use my
Midol point here. I will click on my circle tools, and I will snap to the
Midol point on this area. I will craft a circle just
here, a little bit bigger. That this part, and
I will define value. I will define a
value of 40 here. I wanted to try with 16, but maybe it will be a
little bigger and finally, I think 16 will be great, so I'm going to adjust
with 16 finally. After to cred this one, I
can click on this line, so it means I can
press skep first, click on this line
and just press d it. I will exit my sketch just here. And create an extrusion. I will click on the sketch
Extrude bus base here. Something that I need to do
is to go onto direction. I will change blend for
met plane just like that. After that, I will reduce a
little bit, here we have 16. I need to change that. What value I will apply? I will apply a value
of here worth 28. Maybe it's little,
it's not enough. In my case, I will
apply a value of 30, and I will just validate
like this here. It's okay for that.
Now what is the. The m is, just on this area, we can use directly
the filet features. We can apply our felt. For example, I can apply the
filet here just like this. I can define value here too. I will reduce for example, a value of two here. I will apply also on this
edge just value of two, and I will just validate
just like that. I will just click on
this area also here. We'll a little bit. Click also. We can click on this edge. We have also the face, so I can slick fell it again. If I click here, I can also increase the size
on this direction, but if it's too much, definitely the render
won't be good, but we can increase until
maybe four millimeter, and I cannot turn this
render just like that. At the same time,
I will click here. And I will apply
a felt also fil. And here, this is the same. We can increase the size. Here we have eight.
If we have eight, maybe we can obtain this type of render and can be
pretty good also. Here. But I think it's
a little too much. I will come back to
this fil features and heed the features. Let's just change. Let's
put maybe four millimeter. Think it will be
a little better. Here. After to do this type of work, I'm going to continue
a little bit. And something that
I will do is to click here and craft a sketch. I will craft a sketch. I will see my circle
tools just here. One of the problems, yes, I can see the center
with my bus, it's good. I will create a first
circle just like this, and this first circle, we have a value of six, and I can exit my sketch. Let's create a first
extrusion, extrude bus base. We'll create a small extrusion
with just one direction. Here it will be blinded and
I will change the value of this extrusion with only a value of two millimeter,
and I will validate. After I will click again
just here, create a sketch. I will go in the center, create something smaller with just a value of two millimeter
and exit the sketch, and I will create an exclusion. Extra bus base. I will go on these
directions. Just here. Here we can put a value
of what the value of ten, Let's increase a little bit. The size, Let's put a value of 12 just on these directions, and I will just validate. After that, I will click here, create an order sketch. Craft an order sketch here. Selling the circle tools one
more time we can snap to the center and craft something
with this time forime. Just like that, create an ex. Just with hoops. Let's just craft an extrusion. I will select this
catch extrude, and I will increase a
little bit my size, what size I will use? Well not put too much,
but I can increase with maybe four millimeter. Perfect. The last thing that
I'm going to do is to click on this
face on the top, craft a sketch one more time. I will use one of these tools. I'll silic my rectangle
tools just here, and silect to center rectangles. I will make adjustment. IE silk my line tool is pretty better, and here I need to Zoom bit. We need to try to
define the center. Will I find my center,
I can go here. Yes, I can define my center. I can go on this area, and first craft a first
line as a guide. This line I can click here. I can define value of sit. After to do this type of work, I will craft a der line
on this direction. Here. And this line
I can click on this, and I will define value of 1.2. After I will create
another line from here. On this direction, I
can zoom litle out until around this
area just here. I will zoom little bit. Click on my line, and I
will define two value the first value here
will be the line, and I can define a second
value with an angle, and I will define a value
of here we have eight. I just need to repeat this. I think eight, it's
a little too much, let's just define
a value of six. And I will click
on my line tools, Crato line from this
point to this line. Now, something that
I'm going to do is to just repeat the process
in the order side. So mirror entity,
entity to mirror, we need to see this line, this line, and this line, and mirror but we need
to select this one. Just like that. After
I will press escape, I will select this
line press delete. Something that I will do is
to repeat the process on the other side with one more
times the mirror entity. I will select entity to mirror. One more time, I will
click on ops, this line, this line, and this line, and mirror but, I will
click on this one. I'll just validate. Here. I will complete with a fillet. I will select my Fillet tools, click on this line
and this line. And I will change the value. Here, lecture Zoom is also
line selected, I think no. Let's select entity
to fill it just this. Yes. This one and this one, and I can just validate. Here you have keep
corner constraint. I'm going to deactivate
just validate, and I will obtain this render. Now I want to repeat
these features around. Something that I can do
is to create the circles, starting in the center,
just like that, can Zoom little bit, and crato circle
here with a value of four, just like this. After to do this type of work, I will repeat using Here we can find the
circular sketch patterns. I need to define on this area. We have entity to pattern, and here you can
define the circle. But if you define the
circle as you can see, it's not pretty good because
this is a point number one. This is why I need
to change my point and select this one,
point number one. Now you have entity
two patterns, and here on this area, I need to select
entity to patterns. I will click here, click here. Click here, click here, click here, and click here. Thanks to that, I can repeat. On this area just four times, I just need to
repeat four times, it will be pretty good
and I can validate. Lets just craft adjustment, and for this, I can use
the trim entity tools. On this area, we have trim
entity just like this. I will select trim to closest and I just need to
remove this one, this one, this one, and here we can open, and each time we just need to
remove this different part. And that's it. We have
created this element, we can just validate, exit the sketch, craton
extrusion, extrude buzz base. We'll turn this render, and I will decrease my value
with dt two millimeter. And I will just
validate like this. And if we want to make
a bit more adjustment, After I can click here, crate a sketch, again,
crate a sketch. I will zoom ittle bit, salg My circle tools, just define the center, and create another one
with a radius of four, validate, exit the sketch,
and crateder extrusion. Oops it is extra
craton order extrusion with extra bus base. And the value will
be two millimeter. I will complete with a filet, and I will crate a filet here here here and here,
and on the back, I will apply also a filet I think I can apply a
filet also on this area, this area, this area, and also this area. We can define a value
here, filet parameters. If I just define a value of one, you can see this
parameter just here. If I just valid, I will obtain this render. I will go on the top
just on this area. And I can apply also
filet, just like this, here we value can increase
with maybe value of two, just like this, and
we'll turn this render. Here. I will continue fill it because I want also to
apply oder filet on this area. Here we have a radius of two, but we can also
increase if we need. If for example, I apply four, we can obtain this render. I I apply six, we'll obtain this render. Something that I will do it
just to apply a value of two. I will validate. And I can also click here, cratonoder fill it just
on these directions, and if I put a value of four, I will be able to mix to
obtain this render. J here. We can do moxing, but I think we are going to stop to
create this base, and I can click on this area and just change the
view for this view. As you can see, this is an
example about what you can do to create this
type of element. We can adjust different size. I wanted to try like this, but we can make some
adjustment if we need. I will be able to
click on my part to select Edit appearance
and on it appearance, adjust silic
appearance, just here, select we have
different options. We can use also metals, something like polish may
be called just like this. Here. We can also use brace, can be isting, just
select the polish called, or maybe the polish brace. I think it will
be pretty better. I can just validate,
go on the left, and here we the
advanced features. One more time in the
advanced features, I can select illumination and increase the
specular amounts, and here we increase
also this value little bit. And that's it.
116. Pipe modeling part 1: In this training, we're going
to craft a pipe and it's interesting because we will use one more time different
type of features. To craft this pipe, first things to do, I will
select the top plane, and we will be able to work directly with one of these features and we
will salect the circles. I would like to use the
swop features after, so I will just craft a
circle process scap, and Ab the circles, I will define dimensions. What type of dimension
I can define? I can use my smart
dimension tools, and we can directly
enter a dimension, but let's just apply a
value of 40 millimeter. In this case, I can
apply the constraint, but if I don't want to
apply the constraint, it's also possible to not
add this dimension case. In this case, I will
click on this circles, and I will change
directly here for a value of 48 the sketch. After to do this work, I
need to create the pass, and to craft the pass,
we will focus on the front work plane,
create a sketch. After to do this work, I
will sing my line tools, create a line on
these directions. And I will craft my
first line here, and I will craft a save on
line on these directions. I will change the
value of this line. Here we have the first
one, as you can see, and I need to
increase the value, and I will increase
with a value of 200. I will click also on this line, and I will change
the value for 200. I need to apply a
rounded corner here, and this is a reason for which I can come
back to this view first and I will
select Sketch fillet, and we can use
sketch filet tools. I can select this
line in this line. So we can craft the filet. I think it's not
working properly. Press eskep first,
the select everything and select the filet
tools one more times. I will define this line
in this line and I will increase the value
of this fleet, and we will apply a value here, if I just turn a little bit, we can apply your
value. We have 100. T just decrease little
bit with 80 millimeter. Validate the sketch
filet, exit the sketch. Here we have the construction. If we don't want to
have the construction, I can come back to
this area, edit, do the sketch, and just redo again the
last action with filet. But I will deactivate,
keep constraint corners. Sylx this line, sylx this line, and I can craft my fleet. But here we just deactivate the constraint.
Let's just validate. I will use the sweep features. We have seen that to
use a sweep feature, it's possible to
create to select a sketch profile and
then to follow a pass. The sketch profile,
what it will be. It will be the circles, and here's the pass to
follow, it will be this one. T thanks to that, we
can obtain this render. If directly, I want to
have a hole in the midle, I can apply a scene feature, so one more time, we can
see this type of things, and I can apply a value. I just apply a value of ten
and validate, just like that. So something that I will do now it is to create like a junction. I want to craft a junction
here and a junction here. How to do this, I will select this face and create a sketch. Directly on this face,
I will zoom little bit. Crate a circle, you
need to snap to the center and create a first
ser cur going to this part. You need to craft
a second circle bigger around this area. Now if I click on the first
circle, the value is 40. If I click on the second circle, I need to define a value and I will define a value of eight. I will press a scap, Cilic my
circle tools a little bit. We need to create a circle here, and something that I can do is to start my circle
around this area, just like that, and we can apply your position with
a smart dimension tool. I can click here and
I can click here, and I can define a position
maybe from the center point, it will be pretty good, and I can define a position
of 68, just like that. I will press a scap, and something if we want to
center. It's also possible. I can undo this actions
and for example, delete, Yes, just the circles. I can also create a
line just snapping to this point until this
point, just like this. If I select my circle tools, I can go in the center now, and we can also do
something like this. Maybe it's pretty better, and I will remove my line. Then I will select the
circle, go on the left, and I will define the
value of eight millimeter. We have seen that it's possible to create circular patterns, and I would like to do this
directly inside the sketches. On this area, we can
select circular patterns. I can zoom, select directly
the entity to patterns, it will be the circles. And after we need to have the center point and
one of the problems, the center point I don't
have the good location. This is why in this case, it is a perfect example about where to position a
different center point. The center point
need to be here. I can click on my
center point, delete, and I can select a
new center point in the Midl just here. I can click on this area, and I need to select my
new center point here. If it's not working properly, you have also the possibility to select another type
of parameters. Sometimes it's definitely not very convenient when you want to use this
type of patterns. Let's select circular
patterns again. I would like to define
the center point here. Now it's going to work properly, and now I'm going to
select the entity to patterns and it will work. But here we have 260 degrees. Let's increase the number of entity for eight
and just validate. The sketch, we can
craft an extrusion, extrude both space. On this area, we can extrude
with a specific value. What value I will apply? I can apply a value
of here we have ten, here we have 20, will apply
a value of 20 millimeter.
117. Pipe modeling part 2: We are going to continue
with this training. We have created, as you can see, using these features, and we
have created this element. I want to repeat this process, but I want to do
this on this area. I can click on this face, create a sketch, and we will
do the same type of work. First, I can create
a first circle until this part, we can snap. I will craft a second circle also and I will enter
the same dimensions. Select the first circle, we need to have 40 millimeter, select the second circle, and on the second circle, we need to have 80 millimeter. Here I can change
for 80 millimeter. After to do this work, I can use my line tools
to craft a base. I can craft my
base on this area. Snap to this point
until this point. We have a value of 30,
I can press scape, select my circle tools and
snap to the center point. After that, I defined the
value of the circule. We have put a value
of 8 millimeters, and now I can
repeat this circule with the circular patterns
features inside the sketches. Let's slick here,
circular patterns. I can go in this area. It is interesting because
automatically here, we have the right center point. Sometimes it's not the case, in this case, we have
the right center point, I can increase the
number of circle around. Something that I will
use is 260 degrees. On the number of entity, we will put also a value of
eight and I can validate. Let's just exit the sketch. After to exit the sketch, I will craft an extrusion, so extrude here, and we
can select the sketch. We have put a value of 20
millimeters and it is perfect. If I just want to
finish little bit, why not to apply a fillet, so I can use the filet tools, and we can click on this area. After to click on this area, I can define a value. Definitely 10
millimeters is too much. We can reduce. Let's put, for example, four millimeter. I can also go on this
area and put a value of 4 millimeters,
just like that. If I zoom a little bit,
we have this value. One of the problems is here, the selection is
not pretty good, so I need to come back because
I have two solid bodies. I think the second extrude
was not patchy good. This extrusion is not good. I need to redo again
extrude bus base. I need to salect this face, or I can select
the sketch first. Extrude bz base. And here we need to
merge the result. I think the result
was not merged. This is why it was
not pretty good. I need to select this one, merge result, and validate. A the solid body, If I just go here, we have
this extrude and this extrude. In this type of case, if we have a problem, we
have two bus extrude, we have the possibility to use the features insert
features combined. In this case, I can select
the bodies to come back. It can be this one and this one, and I will just validate here. And if I just validate, I have two bus extrude. Maybe something is wrong if
I just click on this area. Maybe the extrusion was
not on the right face. I will come back just here. Let's take a glance, but here. Maybe we have offset. I can turn around. Maybe something is wrong. I can set my sketch
just on this area. Extrude both base. And we need to slick
this one, yes. It was because I didn't
selected this one. Now if I slick this
one and this one, it's going to be pretty better, and I can merge the result. Now we just have one solid
body it's going to work, and I can just validate. If I use my pilate toms, I can now apply my
value just here, and I can also apply my value on this area with 4 millimeters. Ft parameters, we can apply
four, just like this. If I wanted to add an dph, it's possible, but I think
it's definitely enough. Just go here, change for shade. After to change for shaded, it is also possible
to click here. Deactivate this one,
deactivate the cred. On this area, I can just change. We can try another
type of render. I didn't put any materials, but it's possible we
can select the part, a appearance. Click here. After to click here, I can
define one of these options, let's select plastics,
and about the plastic, I have different options. Let's sick, for
example, satin finish, and we can use one of these. Perfect.
118. Spatula part 1: In this training, we're
going to create a spatula. For this, we will see
different features, and the first things
to do we'll be able to create surfaces, and we can start with
the front plane. Let's create a sketch and I will define a line and the line need to start
from the center point. We can create a line
on the left just here. I will press a skep, click on this line and just
change the dimensions. Let's apply a dimension
of 100 millimeter. After I will validate this line, craft a second line starting from the
center 0.1 more time, and we can go on
this directions. Press cap. I will click on my line and define
two parameters. The first parameter will
be the length of the line. We will apply 40 millimeters, and we can also define angles. So here the angle
is little too much. We can change that
with the value of 40. So we will apply a
value of 40 degrees. Validate this line and create an no der line starting
from this point, just on this direction
horizontally. Let's just click
on this line and define also a value
on this area. What value I will apply here, I will apply a value of 20. This is the base of this
sketch to create this patula. Something that we can do is
to validate this sketch, exit the sketch, and I want
to craft a next vision. I think maybe if I just go
here, yes, it's pretty good. I need to create extrusions. For this, we will use surfaces. Extrude surface. After that, I need to change
to go on the two directions. Let's just change
directions for mid plane. We will increase the value. We need to define
here where the value of 100, is the most pretty good, but I will put
exactly a value of 80 millimeter and validate. After I can upturn this
render and something that I will do on this surface is
first this to add sickness. We have seen that
it's possible to add sickness with insert. When we go on both base, we can find second. I will define second. I will select this part, and I will define a value. I just need to apply
a very small value because it is a spatula, so I can define a value of two, even a value of one, I think will be pretty
good for the thickness. Here we can work on one
of these direction. Let's just work
here and validate. I would like to add
little rounded corners, but before to add the rounded
corners on this area, we will create a new sketch. The new sketch need
to be on this face, or we can also create
a new work plan little bit on the top to really see
in details how to process. Let's click on reference plane. I will just click on this
one, Crato small offset, 10 millimeters, and on this new reference
plane, create a Sketch. Something that we
need to do it to recuperate this
geometry just here. We have seen that
it's possible to click on Convert entity here. When we go on the option, you have also
silhouette entities. I'll just click on
Convert entity, I can click on this
one, this one, and this one, and I only
need to convert this one, it's going to be enough, so I have these three lines. And I will complete
with the Noder line. I will click here and
complete with a Noder line, and do another one
on these directions. Here. After to
position this line, I can click on this area, and I want to enter
a specific distance. Here I can dragon move
this line, as you can see. I will press a scap, click on the line tools and create another one
on these directions. And when I click on this one, I will define a dimensions. What value I will define, we will define only a
dimensions of 12 just here, and I will be able to take this point and to
snap to this one. After to do this work, I
can click on this line, delete and craft a no
door one starting from this print until this
extremities here. I want to repeat the
process on the order side, and I will use the mirror entity select this line and this line. Mirror but we need to
select this work plane, and I can just validate. Now something that
I would like to do I would like to craft an extrusion and to use the cut extrude only on
this part and this part. This is why I will select my line tools and concretely what I will
be able to do it just to craft a new line this point to this
point to this point. Thanks to that, we
have this part. I will do the same thing
on the order side, and I will snap to
this point until this intersection and
this intersection. Oops, I think it's not working properly. Yes, just like that. If I just press escape. One of the problem is here as you can see it's
not totally closed. Something that I can do first, is to click on this
line and delete. Click on this line and delete, click on this line and delete. We can craft a link
or we can only crate here and repeat the
features on the order side. It means if I want, I can make the choice to remove this one to
only keep this one. Exit the sketch, rat
ext, extrude b base. Not trade bus plane trade
cut on these directions, and here we can remove
materials validate. I will repeat this process
on the order side. This is why I will use
my mirror features here. Mirror face plane, it needs
to be the front plane, this one, and the features to mirror needs to be the
last cuts extrude. And validate also perfect. Now let's just add a little
rounded corner on this area. And I will use filet. Let's click on fillet, select this edge first, and then I will select
also this edge. Yes, this one. What will be the value here by deft
we have ten millimeter? I think it's pretty good, so I will apply this
value of ten millimeter. It is okay for this first part. We have created the
base and after we'll continue with the second
part on this area.
119. Spatula part 2: We are going to continue with the creation of this spatula. For this, we are going
to focus on this area and to for this
spatulas handles. First things to do,
I will move here, and I would like to
create an oder part, so it means an oder bodies. First, I will create a
new reference plane. Reference plane, and I
can start, for example, from this one, and I will
create offset on the right. So first, we will let a
dimension here, first, just to crate a separate body, and I will click here
and crate a sketch. After two crate a sketch, I will define a
center rectangles. To define this center
rectangles here, we need to find the
center of this part. Here we have this part and
we can define the center. Center rectangles here. When we are on this view, it's not working properly, so to come back to
my normal view. When you click here, you
can see the center point, but definitely it's not
extremely convenient. If I Zoom here, you can find s the center
point and after to snap to the center
point, you can extend. I'm going to show you again, you select the rectangle
tool center rectangle, you Zoom little bit. And when you arrive here, you will have a small
axis like what. You are perfectly in the medle. Sometimes you need to zoom
or you can also go in these directions,
and you can snap. After to do this rectangle, we can enter some dimensions. So I will click on this one. We can define dimensions. What dimensions, I will apply? I will apply a dimension of 40. I will click on this
one, and I will also increase the
dimension with 24. We'll zoom it toll
out and we will turn this type of rectangles. After to do this work, I
can validate my sketch. Exit the sketch, and craton extrusion with
extrude bus base, we will go on this
directions as you can see. But the value that we will apply here at 240 Is may be
a little too much, or I can focus on only 200 at the base I wanted
to work with 200. I think it can be enough, and I will validate. Let's just add also
rounded corners. For this, I will use fill it. Click on this edge, this edge, G in the other directions, and we can click
also on this one, and also on this one. I will define the value. Let's just change here where ten millimeter,
it's too much. I will change for a value of
4 millimeters and validate. I will then click on this face, create a new sketch because I want to have a
hole in this area. For this, something that
I will do is to create a rectangle from center
rectangle center rectangles, and I will start my center
rectangle around this part. I will press a
skep. I will enter my smart dimension tools,
position first dimensions. Here we will tape a value of 28. Then I will click on this one. And I will also apply
your dimensions. And here I will apply
your dimension of 20. Maybe I can increase a little
bit this one, just rat 34. If I want to have the position in comparison of this line, we can use small dimension also, click on this line and
click on this line, and we can enter a
specific dimensions. Let's put the dimension of 20 and it's perfect
for the location. After that, I can exit my
sketch rat using trate cut, and I can go on these
directions, validate. After to do this work, I think it's pretty good, maybe we can make little change. What I can do, I can
click on this face. But before to click on
this face, I can use felt. You can for example, click on this face and apply
a small filet at the end. I don't need to apply
a too big value. For example, if I define a
value of eight for this face, not going to work properly. So we define just a smaller
value like for example four, and I will just valid it. I will repeat the same
thing on the order face. So Let's click on this
one and add a filet also. Here the face is selected that
will apply for millimeter. Now as you can see, we
have two solid body, this one and this one. I would like to
move the body here, and to move this body
until this area, will select another tool,
so Insert features. As explained before, we have the possibility
to use Move Copy. In the move copy option, you need to select the bodies and you can select the bodies. Just before to select
the bodies, and to move, I will apply the material just before it will
be pretty better. So first, we have
two solid bodies. I can select this one
and define appearance, and I can define the
appearance on the body. When I go on the right, I can find some options. I can go into appearance color, and here will silic metals, and we can think aluminium
can be pretty good, and we can use something like polish aluminium and
validate this one. Then I will select
my second body. I will select the second
fleet appearance body. I will go on the right,
we can change that. It can be make for
wood or plastic. If for example, I try
with plastic here. I can define this one and
we have the different type of options. L gray. We can also use this one and define why not a
different color. I can maybe crit something
like a green color. I can also click on this one, validate and just define
a green color for this part. And
validate this one. After to position this, I can dry and move this
body to this body. Let's use one more
time insert, features. On this direction, I can
use the move copy features. I will s this element. I will drag and move. Here, we have copy. I
don't need to copy. I just need to dragon move on
these directions like this. We can just enter a
little bit inside. And I define values. For example, 50, I
think 56 will be good, and I can just validate. Perfect. That's it, it's okay for that. Let's finish the work. I can just this view of the
different element, and I can activate also
the shadowed view, just like this. H.
120. Hinge modeling part 1: In this training, we're
going to create inch, it will be very
interesting because we will work with
different part creation. After to create
this part creation, we'll be able to add
the materials and create an assembly with
these different parts. So first things to do, let's craft the first part, and I will use the top work
plane and craft a sketch. After to do this type of work, I will craft a
rectangle, directly, a corner rectangle will
snap to this point, and I will craft the first part of my hinge, just like this. After I will press a skep, I will click on
one of this lines, so it means this one, and
I will define dimensions. So one dimension I will use, I will just apply
a dimension of 60. After I will zoom a little bit, and I will click on this one, and I will enter a
dimensions also, and we will apply a
dimensions of 40. So this will be the
base of my e. Now, something that I would
like to do is to position a circles and I will position
a circle around this area. After to do this type of work, I will press a scap, click on the circles. On this circle, I will
define a value here, and I will define a radius
of four millimeter. After to do this work, I'm
going to move the circle, I want to set a position
for this circles. And for this, we will use
the smart dimension tool, click on this part,
click on this line. Go on this direction, and we will apply a
specific value of ten. One of the problems is, as you can see, the
sketch is going to move. So I'm going to
come back and apply my smart dimension tools to
define directly my dimension of 60 here and my smart dimension tool to apply a constrain dimension
on this area. So now after to have this
constrain dimensions, I can use smart dimension
tool again and define the distance between my
circles and my elements. Something that I can do it
to slick smart dimensions, I will click here and
I will click here, and I will define
a value u value I will define will
define value here. We have ten. Maybe I can
increase a little bit. Let's put ten. I will click
also on the center point. I will define this line, and I will enter ano value, and one more time,
we will apply ten. I will craft a second circle,
click on this circle, craft a second one on
this area. Just here. One more time I will define
a value of 4 millimeters, and after to do this work, I need to create a
construction line. So I will select my construction
line here and select the center point of this line to the center point
on this line. Click on this line, convert
to four constrictions. So thanks to that, I can repeat this one and this
one here and here. To do this type of work, we can use mirror entity. Entity to mirror this
circle and this circule. But before to use this, I just need to do
something more. It is with a smart
dimension tool to define the position from this
print to, for example, this line, and I will define 20, and so here we
have little space. Maybe I can increase
a little bit more and I can define 21. I will click also from
I will press a scap, this point to directly
dimensions between this line. Let's do this again,
smart dimension, this point, this line, and I will pull on this
area and I will let little bit more dimensions
with a value of 12. So now I can use
my mirror entity. S mirror entity, select
the first circle, the second circle,
mirror a butt. We will click here,
and I will be able to validate. So perfect. We have this sketch,
I can select this construction
line pres delete. I don't need anymore.
Exit the sketch and craft an extrusion with
the extrude buzz base. I will define the value, the direction number one, and I will change
the value here. What value I will apply
will value a value of two millimeter and just
validate. Just like this. I will add little
rounded corners filet. With the filet tools, I
will select this base, and I will salect this base, and I will on the left change
the value of this radius, and we will apply a value of 4 millimeters for this radius. And just validate. Now we'll
focus on another sketch, we need to select this
face on the front plane. We click here. We can select the front plane
and create a sketch. I will select the circle tools and we need to start
from this point, snap to this point,
and we need to define a circle snapping
also to this point, so we can snap here. So O of the problem
is I have offset. It is a problem, I need to
dry and move this point, and we need to
snap on this area. If it's not working
properly, silic the circle, I'm going to Zoom and
redo the action again, click on the circle tool,
we need to snap here. And we need to
arrive on this area, and normally if we snap, we have two millimeter.
That's perfect. After to do this type of work, I can create an extrusion, ops, I will exit the
sketch extrude but space. Don't forget here we
will merge the result, and I need to increase
not on this value I will change and invert
the directions, and I need to position a
value of 60 millimeters. Letter step 60
millimeters validate, click here, and now I will
create all in the midle also. I will select another phase. We will click on
the same work plane this one just on the front
and create a new sketch. Press a set, silic this one. Create a sketch. After
to do this work, I will silic my circle tool and need to snap to
the center point. For this, we can use,
for example, this print, and when we arrive here, we can define the del. Crate a circle change
the dimensions here, and we can apply a value of
1.4 millimeter validate. I can turn around
Zoom little out, exit the sketch and crate an
extrusion with extra cut. With the tracal tool, we can go in this direction. We just need to cross
so you can change the parameter if you want or you can just pull like
this to be sure, and you can just valid it, and we can create this
type of all on this area. Something that I can
do at this moment, is to save, and it will
be our first part. I can click on
save on this area, we can go save to this computer. To this computer, this
is a part number one, so I will craft the
part number one, and I will click on
save just like this. Something that we
will do it is to mirror this part to save
as a part number two. Something that I can
do it is to use here, we have the mirror features, and mirror face plan, we can just use this one
here and feature to mirror, I need to select the bodies
and just click here. Thanks to that, we can
mirror on the left. It will be perfect and
I can just validate. Here as you can see, will
be the base of our e, but we need to not do
this type of work. I need to only repeat
and to not copy. You will understand why after. So we click on mirror and one more time, I
can select this one. And I'm not going to
apply merge two solids here and just apply
body to mirror. Here. If I just go on this option, we can find the
full preview here, we have the feature to mirror, and we have the bodies
to mirror on this area, and I will select this one. Thanks to that, I can repeat on this area, just like that. This is the first possibility. The second possibility
that we can do it is to go on insert features, and we can just use the
move copy features. I'm not going to
copy in this case, body to move to copy, and I will click on this one, and I will create a
rotation just like this, will be pretty good, so I
can create my rotation, 180 degrees on this axis. We can also if we
need dragon move, and we can also dragon move
on this axis just like this. It is also a possibility. But the first things to do, I think the best things
to do just to turn, we will turn around
just like this. I will put a value
of 180 degres, just here. 180 degres. Here we can change also the location of some
transformation point, as you can see,
but in this case, I will just only turn. It was not working
properly. Let's redo again. Let's select features. Move copy, click here. I will turn around. I will snap to 180 degrees
and I will just validate. Oops. One more time, it was not working properly.
Let's do this again. Insert figures. Move copy. Let's click on this area. Turn around and I need to
arrive at 180 degrees. And here I need to check to
have the right dimension. I will take 180 degrees. Yes, just on this area, we can check 180 degrees
and press enter, and now it's working
properly, just like this. We can even craft the
offset if we need, so we can go and
insert features. Move copy again silque
more time on this one. We can craft the offset on this direction close to the
front plane just like this. Here we can dragon move
on these directions. Something that we can
do is to apply here, we have minus eight. I need to check something. Normally, if we crate to offset on 38 will arrive perfectly at the intersection
on this work plane, and I can just validate perfect. Now I will save my work fake
face save to this computer. But we need to be careful
because in this case, I need to go and file, save not to this computer. I will click and save as new. Now I will define
the part number two. On the computer
will save save as new to create the
part number two. Now we have two parts
as you can see, the part number one and
the cart number two.
121. Hinge modeling part 2: We are going to continue with
the creation of this hinge. We can come back to
the part number one, so here this is the
part number one. On the Part number one,
something that we are going to do it is to create a
new reference plane. This new reference
plane will go directly. We can sd for example, this phase, and we can
create offset plane. The offset plane, we can
just define a small value. Let just step something like eight for the offset
distance, validate. I will click on this
plane. Create a sketch. After to do this
work, we will create multiple rectangles
corner rectangles. I will zoom little just here, and I will snap to
this point first, and we need to create
multiple rectangle. I create this rectangles, and I need to enter a
dimensions on this area. Here we need to
have a dimensions, and this one will
have a value of 12. After this one, we
have a value of four, I need to repeat a lot
of rectangle like this. Each time I create a
rectangle just here, and I click on this
line and I define 12. One of the problem is the other rectangles can
move as you can see. This is why it's better to
enter a constraint distance. First, let's create
multiple rectangles. Just like this, I need to
create exactly five rectangles. You will understand why, and the last one will
snap until these corners. So let's define the
smart dimensions. I will click on my
Smart dimension tool, select this first one, and I will define 12. I will click on the second
one and I will define 12. The total is 60, so five by 12, we will upturn 60. Here I can turn 12 also, here we'll define 12. Normally the last one, I will have a driven dimension
with 12 also, perfect. After to do this type of work, I can create an
extrusion on this part, so I will exit my sketch. Zoom little bit
and I will create an extrude but with extrude cut. On this area, I will be able to extrude for example this one, and to extrude this one. Just the two ones induct
this one and this one. And I will just validate and
I will obtain this render. Now I need to do this
on my part number two, but this time we will remove this part and we
will remove this part. So how to do this. I
can go on five here, and I can open or I can just open resent part one part two, or you can just click on open. It's going to be same
because if I click on open, I can also select my part. Depending on what
you want to do, I can go on five, for example, open resent part number two, and I can repeat the process. I will define a reference
plane because here, new reference plates
slic this face, and one more time
eight millimeter. Let's click on this reference
plane, create a sketch. One more time we'll slick
the rectangle tool, snap to craft a first
rectangle here. Craft a second one, create third one on
these directions. Craft a four ones and craft, the fifth one, the
last one here. It's very convenient to
snap with this software. It's extremely ergonomic,
and I will come back to my view,
normal two view. I will define my
different dimensions. Small dimension,
each time I just need to apply a value of 12. 12 for this one. D
12 for this one. 12 validate with
ter, 12 validate, and this one we will apply
a driven dimension with 12 because we have a total
60 millimeter validate. In this part, number two, we will exit the sketch
and craton extrusion. To extrude, I can
use the extrude cut, but this time instead to
use this one and this one, I will select this one, salect this one and
silic this one. I will go on the left and validate this extruion, perfect. Thanks to that, we have
the two parts just here. Something that I need to do
is to crack two more part. First, when I go on this area, I need to save here this part. I need to save to my
computer one more time. If I just go back
to my part upon rec we the part
number one just here, and we can click on Safe to this computer. Something that I will do
is to create a new part, five new part, validate, and I will activate one more
time this one and this one, and I will create a new
element on the front plane. I need to slick the front
plane and craft a sketch. On this front plane, we will use the circle tool just crate a small circle to be able
to link my two hinges, and here on the left, I will define a value. The value need to be 2.4. Here 2.4 for the
radius, just like this. And I will be able to validate and something that I will
do to exit my sketch. After to exit the
sketch, I have 2.4, I can extrude here, and we will go on
the two directions. I will go the two
directions with mid plane, and I will increase the value with the value of
60 millimeters, so it means the
size of my hinge, and I will just validate. One of the problem
is it's probably too big because if I come back here, so I created a new part, but we have the part one and
the part number two here. First, I will save this
one and I will go on file. Save to this computer, and I will define the
part number three first. Something that I
can do is to go on fine and here open recon, we can come back to
the part number two. When we go on this area, we have this type of circle. Here we a circle,
as you can see, one of the problem is
attracted something with 1.4 for the radius,
so 2.8 diameters. This is why I need
to come back to here on this area because if
I create a sketch here, and as you can see a curt
circles just on this area. Concretely, what is the
size of this circle, it is 1.4 for the radius. I need to exit my sketch. Again, exit the sketch, go on file. Open recent. I will select my
part number s. I need to change that
for the sketch sketch, and it the sketch. I will select here. We need to select the circles, and yes, I made a mistake here, so we need to tape 1.4 limters, validate, exit the sketch, and now it is pretty better. Last thing that I need
to do on this one, it is to click on this face, craft new sketch. So click here. This one, create a sketch. I will create another circle little bit bigger on this area, and I will define a value of
two for the radius validate, exit the sketch, create a small extrusion,
extrude bus base, with only one
direction using blind, and I will reduce the value with only two
millimeter just here. I will just validate to
create this type of sings. It is the par numbers
where we can go and fail, save to this computer, and I will craft my
last part, file, new parts, and I
will just validate. On this new part,
I will activate this one and I will
activate this one. On this new part, I
will slick no time the front plane cta sketch. On this front plane,
we will define a small circle from the center, and I will define a
value of two millimeter. Validate, exit the sketch. Let zoom little bit craton
extrusion, extrude bus base. We can apply a
value for this one. We can go on the or directions. It will be preti better, and I will apply a value
of two and just validate. After to do this work, I will go and file,
save to this computer. I will define the
part number four. Now we can find four
parts and it will be perfect if we want to work, for example, with an assembly. After to save the
different part, we can go on open resent and I will select
the part number one, and we'll be able after to add materials and also
to create assembly.
122. Hinge modeling part 3: We are going to continue, and I will add materials
on the different parts. First things to do on each
part, when we go here, we can change and we can
deactivate this view. So first, can deactivate the view of the
different element. We can also even click here and focus on
this type of view. We'll add the material. Each time you select the part, You can go on the
material features, and some materials
that we can use, we will go on the right, and here we will apply
a new materials. Well different type
of material features, we can click this one and
something that we will use, we can use something
like polish cold. After to see this one,
I will go on the left, I will keep the parameters and something that
we can use here. We have some advanced
parameter also. On the advanced parameter, I can focus on the
part number one. Illumination also, and I will increase little bit
the specular amounts. At the specular amount, we put this also at once
and specular reflections. I will increase also
little bit on this area. I will put this one at 0.8. Reflection amount
here we can keep, so I can just apply one
and 0.8, one and 0.8. It's okay for this first
part and we are going to repeat the process for
the different parts. I can validate this one
and I will select file, and I have my different
element open already, but I can directly
go on open recent. So thanks to that, I don't
need to change window. Automatically, I can switch
for one to another one. I can also go on file first
and save to this computer. Let's click on file. Open recent and let's select the
part number two. This is a part number two. One more time I can click here and hide the
different element. I will be able to burn
this area perfect. And selector material also. Let's select the
part number two. On the Part number
two material options, and I will do the same type
of work I will select here. We have also this type of
material that we can choose, but definitely aluminium
here on metals options. I will select another one, and directly, we can use
the Polish glt so this one. I will go on the left one
more time illuminations, and here we'll increase
the amount to one, and here we will change
the amount to 0.8. Perfect. After to do this
work, I can validate. This will be the render, and I will go file and
save to this computer. After let's open the order one, so open recent part
number s. W this one, we can one more time hide this and obtain the shaded view. One more time I will
define the material, silic the part number s
and edit the appearance. I will go on the left, metals, and I will silic
one more time the polish cold, G on the left, and we will repeat the process
with the illumination, increasing the value of one, and t just change the
specular amount for 0.8. I will just validate this one. I will select file and just
save to this computer. I will craft the last one, so we'll go on file and directly open recent
part number four. One more time I
will click here to hide the different axis, different construction plane, and I will change for
the display style, and will select shaded. I will select the
part number four, and on the part number four, I will activate one more
time the same materials, metals, and we can
select polish prans. I will go on the
left, illuminations, increase the specular
amount to one and change the specular sprit
with a value of 0.8. I will just valid
it, click in here. And we can also file and
directly serve to this computer. Now I have my four
parts and we'll be able to crater assembly
using these different parts.
123. Hinge modeling part 4: We are going to continue with
this training and for this, we can create a assembly. To do this type of work, first things to do is to
create a new document. We'll go and file new, and we will be able to create a new document and we will
select assembly just here. After to do this work,
I will just validate, create my new assembly, and the first thing to do is to import the different part. As explained before you
have different way. One of the best
things to do is to go directly on insert component. And here in the open document, I have my different
part located here. But as I explained before, you can also
directly select also from your computer if you
save on your computer. Something that I can do is to
select my part number one, and Drag and move the part
number one just here. You can double
click on this area. I can Zoom little I and let's just skip the
value of 90 degrees, and I will put my first
part around this area. Perfect. Now I need to insert my second part to insert the second part insert
component, part number two, and you can double click and you can move
around this area, and I will put the
second part around this part around this
position, this location. Let's slick one more
time insert component. I will sect the part number su. Double click on
this part number S, and I will define the part
number su around this area. I will select insert
component one more time define the
part number four, and double click to
position to select the Par number four and position this one
around this area. So Perfect. Now in the
construction tree, as you can see, we have the part number one, the part number two,
the part number three, and the part number four. We need to add a relation between these
different elements. The first relation
that I will be apply, it is between this
one and this one. For this, we can open
the matt features. In the matt features, we have different
type of options. Something that I can do is
to for example on this part, I can define one of the circle. We can link for
example this point, and it's possible to link
this point to this one, or we can link for example just this phase
to another phase. We have different
type of options. Let's for example, click
on this face, just here, I can select this phase, where I want to go, I just
want to go to this face. I will go left click
and left click and as you can see now,
we have coincidence. But it's only coincidence, so we don't have
something perfectly. We don't have concentric. One of the best things to do, we can change that. I will press a skep here, and I will go back
on this direction. One of the best things
to do, we can also salic for example this one here, and we can select this one also. L et's redo this option. Cilic mat one more times
and silic for sample here. We have the inside of the circle and here
we have the inside. We can just put like this
and after to offset. I can validate first. After I can use one more
time the selections, and we can click
on this one here. Can click for example here, and I will be able to
put this one just here. And that's it. Now
it's match perfectly. In two steps, we can do this
type of for. It's perfect. Now, something that
I would like to do is to link this one. How to link this one, first, I can click on this part. It means the faces, and I will be able to link this faces to this one
just like this. Thanks to that, I can
put this one just here. Now I want to create the offset. I have different options. One of the best things to
do we can create offset, if I just valid it here. We can also have the possibility to click maybe if I
zoom a little bit, yes, I can click here, this pace, and I will be able to link
this pace to this face. Perfect. Thanks to that, I don't need to drag and move the element directly inside. And I can just validate
this relation. The last relation that I can apply it is with this element. I just need to link
directly this face, and I can link directly
this face to this one here, but I need to click here. If I click here to here, it's not going to work properly. Going to remove this edge
and remove this edge. If you click directly
on this one, and you go directly
on this area, here, as you can see, it's
not working properly. Here we have a face,
this is a bos extrude, and Let's just come back, click here, and we
can go on this area. But the element as you can
see will be locked here. I can validate. I can
click on this one here. If you click on the
top of this face, we can also drag and move here. It's almost good, but we
need to create the offset. In this type of case, if I want to create the offset, maybe it's going
to be difficult. We can just drag and
move the element. In this type of case, it's
not extremely convenient. Something that I can
do just to validate, select my P number four, and we can drag and move
the part number four, but as you can see it's
not working properly for a simple reason that
we have the constraint. I have mitt in my assembly,
I can remove this one. Yes. I can remove this one. Yes. Now if I select
my Part number C, four, I have the freedom
to drag and move. Something that we can
do is to use Matt. This type of case,
we can use advents, and we can select
the profile center. When we click on the profile
center, you can click here, he will define the
profile center, and we can click here, he will define the
profile center. As you can see it's
going to work properly. We have this option
interesting to work with the profile center, and I can just valid it and
it's okay for this assembly. As you can see it's convenient, and it was a perfect example
about what you can do. You can create different parts, you can add materials, and then you can link these different parts
as you can see.
124. Bench modeling part 1: In this training, we're going to see how to create a bench. For this to create this
bench, first things to do, I will select the right plane, and I will create a sketch. Something that I will
do to add guide. I will select my
line tools here. With the line tools, we have the possibility to craft a line, so I can start with a
line on the directions, and this line, I
will define a value. So I can click here. And I will define a
value on the left, and I will define a value of 40. Then I will craft a second line on this direction on the left, just here, and I will change the size of this
line and I will define 30. After I will create
another line, starting from this part, go on the left also. On this line, I will
define another value, and I will tape 34. Thanks to that, I will be
able to create another line from this point to this
point, just like this. After to do this type of work, I can press a scape, selling my line tool again and craft a line on
these directions. This line, I will
define a value. The value will be
four, just like that. I will process cap
select my line tools, define a small line
on this direction. Process p, click on this line, and define a value
of four millimeter, and then I will create another line from this
part to this part, and I will define also a
value of 4 millimeters. I will finish with
this line to snap from this point to this point.
So it's okay for that. Now I need to click on this
line and press Delete. And click on this one and
press Delete also and click on the small one here and press
Delete also on the keyboard. After to do this type of work, I can repeat the
process on the right. And for this, I
can mirror entity. Entity to mirror, I will select all this element
with a frame of selection. Copy, mirror bat, and we
will select this line. And thanks to that, I can repeat the process and just
validate my mirror. To go greatly if I use
my smart dimensions, here we will have a value
of 44, just like that. Here we have a value of 40. If I go on this direction, I have a value of 68. If I go on this
direction value of 60, and here we have just a
value of four on this area. So you can add this value, but you can not
apply this value. It was just to show you the final dimension that
we obtain at the end. So now it's okay for that. We can exit the sketch. So just exit the sketch here and create an extruion
with extra bus base. What I will be able to do, we can go on two
direction, Midle points. We'll go just on one direction. I will change the
value just here, and I will tape value
of four millimeter. After that, I will just
validate my extrusion. I want to change the
position of the solid body. Now I have one body, I want
to change the position. You can see this
solid body here, and we need to
change the position. I will go on this area insert, and we can select in the
features, move copy. As I explained before,
body to move copy, I will select this one,
and I will go on the left. Here I can drag and move on this direction and just
define specific value. So what value I will define, I will define a value
of 80 like this. After to enter the value of 80, you can create a copy or not. I don't need to create a copy, and I will just validate. It's perfect because
I can create a symmetry of this
body on the right, and I will keep the right plane. I will use the right
plane as a base. So let's select the
mirror features. Here we need to change
features to mirror. I'm going to remove this one, and we need to click
on body to mirror. And I will slick
this body just here. Here you have merged solid, you need to deactivate merged solids or you
won't have a render. It's not going to work,
and I will just validate. But why I have this message for a simple reason that I need to salck the mirror face plane. I will slick this one and I
can repeat on this direction. So now after to do this work, I will create another sketch and another sketch
just on this face. So I can click here, this face. Create a sketch. I will just use my
rectangle tools corner rectangle to snap to this point and to arrive
until this point. Make this. I will exit my sketch,
create an extrusion. So I will use extrude base here. Here I can merge
the result or nut. If I want to add
another element, maybe I don't need to merge, and I will apply a value of four millimeter
and just validate. Thanks to that, I will
have three bodies and do something like this. So it's okay for that we have
this base for this bene.
125. Bench modeling part 2: We're going to continue
with this bench. Something that
we're going to do, it is to craft another part. For this, I will select. We need to focus
on this face here. I can click on this
face and craft a sketch to be on this area. First things to do
with the line tools, I will hoops come
back to this view. With the line tools,
I will snap to this point and craft a
line on the directions. Here. After I can
click on my line, we can define lane. So what lane, we will
define little too much. I can define 60, and we can define also angles. I will reduce little
bits of angles. I will define angles here, we have 96 here 94. I think 96 will be pretty good. After to do this type of work, I can validate my line. Selling my line tool again, crat small line on
these directions here. And click on this line, define dimensions of four,
so we can take four. Validate this line.
Create a no downline. Click on this point. This direction, press escape or directly enter the
value if you prefer, and I will apply a value
of four millimeter. Then with my line tool, I will create and dow line
from this point to this print. So after that, let's select
the rectangle tools here. And Corner rectangle, I
will snap to this point. So here we can snap to this
point and create rectangles. I will press a scap,
click on this line of the rectangles to define
the value of 20 millimeter. And click on this line of the rectangle and
define four limter. After that, I will
use my line tools, and here we can snap from
this part to this part, and snap from this
part to this part. Something that I will do
it to slick my line tool, snap here until this part and
stay on the same axis scap. Click on my line
tools and just drag and move here, just
like this also. Something that I need to do it to use my smart dimensions, and From this line to this line, I can define a value of four
millimeter, just like that. One of the problem is it's
going to move a little bit. This is why I'm going
to come back just here. And if I don't want to have
this problem, I will redo. If I don't want to
have this problem, I will use one more time
a smart dimension tool, so I will apply this value
to have a constraint value. Here this value to have a
constraint value also, 24. Now if I press here, and I define a value
of four millimeter, it will be Pty better. And now I can adjust
with stream entity. Click here to adjust and
click here to adjust. Here we have an der point, but we can also remove
this line and just press a scap and
extend this line now. So if I remove this,
for example, this one, I can extend my line until to snap to this point.
And that's it. So after this one I can remove
if I don't want anymore, I just add a sketch fillet. So Sketch fillet, click on
this line and this line. I will remove keep
constraint corner, and I will activate I
think a value of four. And I will repeat the process
with also sketch filet, here and here, Aidate, four, and I can
continue here and here. Yes. And also here and
here and just aidate. It's okay for that. I
created this element. We can just validate, and I will exit my sketch
to create an extrusion. Extra bus base, we
will go inside, so it means on the
order directions. I will put a value of four
millimeter and I will deactivate merge result
to create a new body. Thanks to that, I
can just validate. Here. Something that I will do then is to add a
mirror one more time. So mirror. Let's just
change here body to mirror, and I will select this body. Mirror phase plane, right plane. And here we are not going
to merge the solid. So just validate, I can
stay on my solid body. I have multiple solid bodies, and I will create
another one clicking on this face, create a sketch. And to craft this sketch, I will craft a line as a guide first going
on these directions. I will go left click here, and I will change the value,
for example, fimeter. After to do this type of work, I will create a second line
starting here on this area, and we need to
snap on this area. But first things to do, I will go on these
directions until here. I will click on my line, define value, let's just
step a value of 46. Select my line tool again. Snap here to this one here. I need to create ano line. After that, something that
we can do it to follow. So we need to create
something perpendicular here. And I need to come back on these directions and have
something perpendicular also. If I take this line, st slap to this
point to this point, I will have something
perpendicular. After to do this type of work, if I zoom so I have my element, I can zoom a little bit. Normally, I have all the
slapping options activated. I can just remove my small line that I put as
a guide here press delete, and I will exit my
sketch just like that. But I think I'm going
to change something. I will come back to my sketch, edit the sketch, and
something that I will do. I don't want to have
this perpendicular, so I will drag and
move this line. I will drag and move this line and delete this one. I
will change a little bit. I will click on my
line tool and just make some on the
direction, just like that. Then I will go here and just make something
on this direction. Concrete it will be
parallel to this line. After I just need to snap
this point to this point, and I just need to
snap this point. Oops, snap this point to
this point. Is it working? I need to deactivate this one. Hoops click to deactivate
my cross strain. Now, yes, I can snap to this
point. It's okay for that. I can exit my sketch,
create extrusion, so I will select this sketch. Extrude both base. I will go in these directions. I will deactivate
merge to result and something that we can do
direction I can use up to next, and I will just
validate like this. Now I have six different bodies and we have all these
base for our bench.
126. Bench modeling part 3: We are going to continue. And some thing that we're
going to do is to add here, we're going to
craft different ts. And for this, I will
click on this face first and I will
edit the sketch. Here on this area hoops. I'm going to come
back. Yes, click on this face and Crato sketch. Yes. I will define rectangles. Here we can find the
center on this area. I can use my center
rectangle tools, snap to the center and
go on the live here. After to do this type of work, I can Zoom little bit, click here, and we can define a value of just four millimeter. And something that
I would like to do it is to repeat this process. But if I don't want to
have init problems, I need to remove the point
here, the point here, so it means all the snapping option constraints
that we have on this area because I want to use the linear sketch
pattern feature. So I will use the linear
sketch pattern features. First, I silt axis, we can click on for example
this line, this edge, and after to do
this type of work, I can define a number, and I can define
also here value. Here displays the
sts enter to skip, so we have the directions where
the dimension is spacing. But as you can see it's
not working properly. I think I have something one more time about short points. Let's zoom a little bit. Maybe I am something
coincident just here. I will deactivate silt and
press delete on the keyboard. Now it looks better. I can repeat my linear
sketch patterns. Let's click on the axis. It means these directions. After I will, yes, I forgot to define the
entity to patterns, so I need to select this line. I need to see this line, this line, and the last line
will be this one like this. Here on this area, I
can define the number. And I can define also the dimensions here.
So we have four. If, for example, I increase, I will obtain this render,
I think it's too much. You can also flip the
directions if you need. Let's just reduce
here, we have two. I will try to reduce with eight, and we will puts, I think four entity will be perfect for
what I want to do, and we have a value
of eight millimeter. If I increase a little bit
nine, it will be too much. Maybe I can focus
with eight point, something like 8.4, and
it would be pretty cool. After I to do this work,
I can just validate. I will repeat the process
on the other side. And I will use mirror entity. Copy, entity to mirror, I will create a frame of
selection of this element, mirror or butt and I
will define this line. After I can just validate, and I will upturn this render. After that, I can
exit my sketch, craft an extrusion, and I
will use the extract cut. We'll go on this direction. As you can see that
it's too much, we don't need to go with
all this, but it's okay. It's going to work, and
I can craft my cut. Now let's repeat the
same type of process, but this time where
on this face. Let's just click on this
face, craft to sketch. One of the problem is I don't have directly
my Midl point. To find my MDL point, I have different type of option. The best option is to define
a line from here to here. And I will press a
scap and to define an oder line from this
point to this point. Even if I think I could
define a line here and maybe facilt my rectangle
tools from center. I think it was possible
maybe to define the center, but it's going to be okay.
We're going to use this one. And I will craft my rectangles, click on this line, and I will define a value of
four millimeter. I will here remove the different constraint of A different coinciden
constraint. I will remove this
different inside on constraint after to
do this type of work, and I will remove also this
line and remove this line. Now I can repeat the process one more times select
mirror entity. A not ner entity, select
first linear sketch patterns. On the linear patterns features, I will define
entity to patterns, and I will select
this line, this line, this line, and this line, and I will select axis and axis, I will select this line. But the display is
going to be too much. If I repeat like this, even if I repeat with
four, it will be too much. I will just apply, I think Yes, I just apply Si. I will reduce lets just
step, something like eight, Zoom little bit, and I will increase with maybe
maybe nine too much. Pink I can tap as 1.4, just like that, and
I will validate. L et's repeat the process on
the other side, symmetries, mirror entity entity to mirror, and I will select this one, mirror butt, and I will select. Here's the problem if
we don't have line. Before to do this type of work, I need to crater to line. I will craft to line
in the midle here. Here we can find
the medal point, and I will craft a line from this point to this point
and just press ke. After to do this
work, one more time, mirror entity, entity to mirror. So we can create a
frame of selections, copy, mirror or bat, this line, and we
can just validate. Then I will slick this
line, I can delete. I don't need anymore. Exit
the sketch just like this. Let's just crate an extion
extrude cut on the directions, extrude cut, and I will
just validate like this. One of the problem is, it's not what I want to do because I need to select
the right sketch. Let's just do this again. I will s my sketch just here, extrude cut, and I can
go in this direction. Normally, it's going
to work properly, but as you can see,
we ot this one. Why we obtain this one? Yes, for a simple reason
that we open on this area. I need to do something
a little better. So here you have
the feature scope, and you can select all body. And if I select all body, we'll obtain this render also. This is where is
not pretty good. I need to make some adjustment. Something that I will do is to repeat the process, extrate cut. First, I will
select this sketch, extrate cut, and here
we'll put from all bodies. I will just validate all bodies and now it's going
to work properly. So it's okay for that.
I can just finish with maybe I can extrude here. Maybe I can just
finish on this area. Click on this face, and I will apply a small
filet on this face. I will just validate
with the value, so I need to reduce my value. Even if you apply two, it's
already too much, just, apply a value of one, and I
will just validate like this. I will go also on the right. Zoom little bit, click
here, activate filet. And one more time, I
will apply 1 millimeter, and I will just validate.
127. Bench modeling part 4: We are going to continue
with this bench. Something that we are going to do first is to
change the display. So I will go in this area, will deactivate the
different views of the plane and at the center to deactivate
this views of the plane. I will also deactivate the view of the cred
and just click here. Activate, shaded. After to do this type of work, if I want to add materials. I can go on this area and
open the appearance panels. I think I will apply just the same materials
on all my bench. So we can go on the
left and we can find a list of different
materials here. You can also apply a color. I can go to have
different options. If I just want
something in metals, I can select one of these. For example, if I wanted
something more like plastics, I can also select one of these. Let's take an example
also about the wood. For this, you can select
organics, and inside organics, you can select
wood, and you have different type of food
that you can apply. For example, I apply this one, can zoom little
bit, and with this, you can scale, as I
was explained before, your material using
these features. This can scale here
using these materials. It's not exactly
what I want to do. I will go back with the options. I will click again on
the material features. I'll just come back
with something metallic basic metallics, and we have these
different type of options. I can also use this one and
interesting as you can see, and you can also scale if you want. Let'll just click here. Apply something like basic polish aluminum
that we use a lot, and I will increase little the reflection with
the options one more time, so I will go on the left. And here we have some
advanced feature. When I click on
advanced features, I can see illumination, and we have the
diffused amounts, the thing that I like to do it generally to increase
the specular amounts, and the specular also
spread blueness. Thanks to that, we can have
more reflections here. After to do this type of work, I can just validate,
and that's it. We're finish with this
type of creation. If you want just to introduce an environment on
the background. As I explained before you have a list of different
type of environment. You can also manage your
favorite environment, and if you want to
add more environment, you can just to click here. When you click here, you
can manage favorite, and you can add new
environment like for example, I wanted to add this one, this one, maybe this
one, or this one. I can add these different
ones and after they will appear on this
area. As you can see. Here, we just have another
type of environment. If I want to change again, I will select here,
manage fiber rightate. If I want to remove
some environment, I can go in this area. For example, I can
select this one, this one, this one, this one, this one, one, two, three, four, I need to keep this one
that we have by default, and I can just validate. You can remove some environment and ed it with another one. Let's just sick here again, our environment.
Manage favorite here. Si 456 and we the
band five acrons, and here it was a number. I can keep this one just here. If I just come back with
the set point faded, don't forget also that you
can apply the shadows. Here you can activate the
shadows in the shadded mode. It can be interesting. You can also activate
ambient occlusion just here. You can also activate
change for perspective, as you can see it's
interesting to have the view with a
perspective also. Just like that, and
you can activate also a cartoon view if you need. Just like this. It's okay for that. It was interesting training, how you can create to
bench, as you can see. If you want to come
back at any moment, you can also go
right click here, you can remove the appearance, and you can come back
with this type of render and we have the p b, but we can change plan we, and we have more
options one more time.
128. Shower modeling part 1: In this training, we're
going to create a shower. It's going to be a shower
for a garden and very interesting training
one more time to see different features with
this type of work. First thing that
I'm going to do for this shower for garden. It is to create a
base and from this, I will set the top plane here, and I will create a sketch. So we create a base and we'll see define the rectangle
tools just here. I will create a
rectangle from center. Just on this area. Here we focus on millimeter even if we
can change the unit. But this type of case we'll
focus on millimeters. I will go out and I
will just click here, and I will change my value. And what value I will apply, I will apply a value of 100. Just here, I will apply
a value of 100 also. So I will click here 100. On this base, I will tape
100 also, just like that. After to do this type of work here, I will reduce. I will reduce. I put 100, but it's not exactly
what I want to do. So here I will keep Yes, here on this area, 100. And on this area, we'll change this
value just here. So here 100, and then I
will click on this area, and I will put a value of ten. So now it's okay, I
can exit my sketch. First, I will craft
my first extruion, so extrude bus base, and I will craft my base. I'll just craft a small ext with value and here I
can apply only two. And I will just validate. Now what I'm going to do, it is to craft an no der sketch. I will come back to the
top plane just here, create an der sketch. After to do this type of work, I will craft and rectangles, so center rectangles just here. And this rectangles, I can define I can define no
dctngle on this area, so first, I will craft a line on the directions just here. And this line will
be at value of 45, so I can press a ska Click on my line and just tend
the value for 45. Between two craton
order rectangles, center rectangles and craton
or or rectangles here. I can select two value also, 100 for this one, and then I will click here, and I will define and
value of ten on this area. So perfect, I can click on
this line, just press delete. I will exit my sketch,
create extrusion, extrude bus base, and I will
put two millimeter also. Now I can repeat my
features on the order side, so I will select mirror. Select mirror face
plane, this one, and I can repeat the
features just here. One of the problems, it's
only a merging feature, so here we'll select on this
area body to mirror first. And here, this is a feature, so I will remove the features because it's not the
features that I want. It is the body, so I
will click on body, and I'll click on this one, and I will just validate. So it's okay for that. Now, we have three
different bodies. I will click on this face, craft a sketch here. I will slick my rectangle
tools, center rectangles. And Something that I will do to create
a first rectangle, but yes, center
rectangle just here. But it's not what I want to do. I will define corner rectangles. Just snap here until
this area just here. I will define value
from this one. Concretely, I will
take this element, and I will change the value. After to do this type
of work, so this value, we have 14, we will
change for 16. Here we have the value
100, it's perfect, and I will just
repeat this process. What I will do, I will use
the linear sketch pattern, ear sketch patterns,
and I will silt axis. So here directions, I will silt These directions, H number one. After entity two patterns, I will silic this line, this line, this line, and this line, and ab the direction number
one on this area, will increase my number. One of the problem I need
to invert, I will invert. Just here, I will
put value of five, and I will increase my value. Here we have 20
let's just increase, so here it's not 20
that I need to put. Normally, if I put
21, yes, perfect, I will have exactly
five elements, so it's perfect here. 215 for repetition. If I continue, I will
just validate, perfect. After to do this type of four, I can exit my sketch, and I will create an
ext extrude bus base, just like that, and a bad extrate bus base feature will apply a value
here we have two. And I will apply
your value of two. Here we have merge results, I will deactivate merge result
to have multiple element. Now what I will
do, I will turn it a bit, go on this axis. And just on this area, we will create a sketch. But where will be the sketch? The sketch need to be just here. Something that I will do, first, is to create a
sketch on this face. Create a sketch, just like that. I will define rectangles. Center rectangles. I can bit out. But I need to just
let little space. This is the reason for which
I will craft a line first, craft a line snapping
directly from this point, and I will put my line
at a value of six. I'll go here, slect this line, and I will define
a value of six. So after to do
this type of work, I will craft a
rectangle from center. Center rectangle, I will snap to this point just like this. And I will crate an element. I will change for
different value. So I will click on this line. And here we have a value
of six, so it's perfect. And I will click on this
line and I will increase with a little value
of eight millimeter. Then I will press a skep. Click on this line,
press delete. Exhibit my sketch, and
we can craft a post, and I will extrude with
the bo base features. Just on these directions. I need to increase with
a value of 200 here. We'll apply a value of
200, just like that. And after to do
this type of four, can just validate here. Maybe it's not big enough. If I come back to my sketch, heed the sketch, maybe I can increase a
little bit this size. So click on this one and
I will increase 410. I think it will be pretty
better for the render. One of the problems is now
if I click on this point, as you can see, it's
not working properly. For a simple reason that
I have probably, yes, I have not the insured point in the Midle I will
select this point. Yes, I will select
this two point, and here we have this
type of relation or maybe I can put fix. I can select also this line, C s this line. And something that we can use it have equal value,
parallel value collinear. Maybe I can put
some equal value. I can click here on this one, Control this one, put equal. If I extend, the problem if
I don't stay in the center. So I'm going to come back. So to make something
pretty simple and to be sure to
not have problems, I will redo again, cratocent
rectangles snapping here. And I will enter my two value, so it means this
one will be six, and this one will be
ten. Just like that. One of the problem is
it's not pretty good. So when it's like this, when sometimes for different reasons, it's like this, can advise you to just redo
your last action. So definitely, it's
not a problem. Can make sometimes
some troubles. And I think the best things
to do is to redo the actions. Sometimes it's pretty faster
to want to solve something. So I'm going to
increase finally here. Let's put six. Let's put
on this one value of ten. Now it's pretty better. I can click on this line, just press delete,
exit the sketch. Just like that, and now I will have this extrusion perfect.
129. Shower modeling part 2: We're going to continue with the creation of this
shower for garden. Something that we're
going to do is to just click on this face
and create a sketch. I want to add circles, but first we need to
set the position. For this, I will click
on my line tools. Here we can snap on this area
and define first position. I will go here and I will create a first element just here. I will zoom a little bit. I have this point, and
I will define a value. I'll define a value of 120. Here I can put 120. After that, I can create my
first circles just here, so I can create a first
circle on these directions. Here, and I will put a value, just a value of a not
for a value of three, and I can just validate. Then I can slick this line
and just press delete. So something that I will
do it is a repetition. Linear sketch patterns, Axis, can click on this line and entity to patterns,
this circles, and we'll invert the
direction invert, and here just need to
work with three entity, and we can change the
position, as you can see. Here we can increase the
position just like that. Here it is the number, and
here it is the position. So what position we will use I will reduce just
on these directions, and about the value. Let's just put I think 40, it's a little too much because we need to place what's around here
and ano around here. So concretely, I think
I can try with 34, it's not enough, maybe 36. Yes, it will be pretty good
for what I want to do. I will just validate, exit the sketch and create a
small ext, extrude bus base. But just with a
very small value. Need I need to make
a small value. And the value will be
two, just like this. And I can just validate. Then I will select this face, crate a sketch again. I will little bit, crate another circles and define another circle just here, and the value will be 1.2. After to do this type of work, I will go here also, and the value will be 1.2. N of value here
will be also 1.2. I will exit my sketch here. I will craft an extrusion. Well, the problem, I
merge the last action, but it's okay we are
going to stay here, and I will just extrude
extrude both base, just like that, and
I will put a value. It just change. Let just put a value of four millimeter
and just validate. After to do this type of work, I will add a little
filet on this one, and this one and this one, and I will apply a filet. Here this is two it's too much, just need to apply one,
and I will just validate. Now some thing that I will do, it is to cate base and
then to crate pass. So one of the first
things to do. It is to create a
new work plane. So here we can create
a new reference plane. I can select as a
reference the top here, just like that, and I
will crate to offset. I will crate to offset, and I will put my offset at
here 100 116 millimeter. I think it's to 114
millimeter, just like that. After to do this type of
work, I will create a sketch. I will click here,
crate a sketch. I think I'm not on
the right work plan, I just exit the sketch, and I will do again this work, click on the new work
plan, create a sketch. After to do this type of work, I will slick my circle tools, and with my circle tools here, we have this element,
for example. What I need to do concretely, I need to snap
here and to create something just like
this around this area. I can define a value. I just define a
value of two here. If I want to move little, we have coincident constraint, and if I select my circles, we can drag and move a little
bit on the right just here. Not too much will drag
and move a little bit. After to do this type of work, I will exit my sketch just
here and create a path. So the path need to be on the front plane,
create a sketch. No on the front plane, need to be here. This plane. Yes, this is a
font plane from this view, and I can one more time
so crate to sketch, this one, crate a sketch. I will craft my path
with the line tools. You need to have the
base here in the Mdels, and you can focus on the
direction until this area. Here I can select this line,
define 100 millimeter. Then I will click
on my circle tools, just go on this area. We need to check. Comparison
of my base may be just here. I can select this line. I can define a value, I think 24 will be pretty good, and here we can enter angles, t center, for example, 16, and I will define a line going on these directions
perpendicularly. On this one, I will
select this line. I will define a
lent, just eight, and maybe here the angle will be I think it's okay because
it is perpendicular. I can click on this line
increase a little bit my lane. Here 12, 12, it's too
much, can just tap ten. I will apply a fillet. Let's click sketch fillet
this one to this one, and I will change
here a value of ten, let just reduce for six. And I can click here. And click here, six
also, Dist this one, and if I just validate, I will obtain this render. Perfect. So now what I will be able to do it
is to exit the sketch. And after to exit the sketch, I will be able to use my
three buzz base features. So Click first, here
we have the sketch. First, I will remove this one. Click here. And just
define this base. And after that, we need
to select the pass and the pass will be
here, just like that. We can also apply
scene features. So thanks to that,
we can open inside. We have a value of
one, I think it will be totally enough
for Waterman to do. I just put a value. Even when maybe it's
a little too much, we can put less
something like 0.4. After to do this type of work, I will just validate
just like this. Now, what I will be
able to do here, just need to close. So we'll create a
sketch on this area. Just select the circle tools, create a circle snapping
from this center point. I think I need to turn on this direction if
I want to try to make something better.
Yes, just like this. Exit the sketch and
create an extrusion. So Extrude bz base,
just like this. I will reduce a little bit. To millimeter will
be pretty good, validate, add a small fil filet. Just click here and we'll apply a value of 1
millimeter. Like that. We will just finish with this part so we can create
a sketch just here. And create a sketch on this face sketch on this face I will use because here
we have like this. I will use my circle tools. Just need to come
back to the normals, and we can find the center
point just like this. Create a circle just here. And this circle
will have a value. If I just go on this
area, ten millimeter. We can put ten millimeter, E the sketch, craft
an extrusion. Before to do this, I need
to come back to my sketch, fill it, and it the sketch. Because some things
that I forgot, it's to create an oder
circle in the midles, snapping here until this one. Now it will be pretty better, E the sketch, and crate an
extruion with extra bus base. I need to sick the
plane just like that. I think it's not
working properly. Let's see the sketch
again and just trade. Extrad with the value
of 2 millimeters, it will be pretty
good just here. Something that I forgot
because I put this circle, but definitely it's not useful. We did the sketch, and I
don't need to use this one. I'm going to remove this one. Exit. Yes, Obt this render. After we can create
some holes in the mid, be maybe a long, but you can do
something like this, did the sketch, and concretely, you can c maybe a circle at
these levels, just like that. Here, the circles, you can
complete with a dimensions.
130. Shower modeling part 3: We're going to continue with this training and with the creation of this
shower for garden. Something that I need to do. As explained, I want
to create my ef here, so we're going to continue, and I want to add multiple
small holes on this area. So I can click on
this face and I will create a new sketch
again. So how to process. Concretely, we will create here for circles as
a base in the medl. So here we have our element. And we can find
the center point. I can craft the first
circles just here, and this circle I can
define dimensions. I will click on this area
and first I will change. Here we have 0.4, and I think it's pretty good
for what I want to do. Now I will create
a second circles, and I will create a second
circle just on this direction. I can snap here, go here
and define another circle. The circles, I will put a
value of 0.4, just like that. I can define a
distance if I need. For this, I can select
one of these tools. As I explained before, can use a smart dimension
to select this to this. I can define a distance. For example, I can put two. And I can repeat here
after we repeat, repeat, and probably repeat. I think it's pretty
good for what I want to do at the beginning. Now, let's create. Let's go turn this circle
around the door we. I can select the tools,
circular pattern tools. After to slick circular, here you need to
define the center, you can click on this point. And you can define a number entity two
patterns the circles. Thanks to that, we can
duplicate like this. But I will start with
only six element and I will just validate. I will just repeat my process. So what will do I will craft
another circle address here. I can craft a circles
with this one with a value of 0.4 millimeter. After to do this type of work, I will also define my distance. So smart dimensions this
point to this point, and we'll go here and we'll
define a dimension of two. And it's going soon to work. Perfectly, this will stay fixed, and I can repeat my process. Or further something
that we can do, yes, we will repeat
the process first. So I will select one more time. The circular pattern stools, Parameters, I will
define this one, I will define my
center, so here, I will then define the
entity to pattern, this one, and I will
define the number. On more time I can
increase the number, and here we'll put
a little bit more, like for example ten. I can repeat the process. If it's not enough,
I can come back here and maybe I could
do a little bit more. If I undo the last actions, maybe I can do a
little bit more. So let's just change
circular patterns. Parameter. Let's
just click here, and I need to entity to pattern
this one, so I put ten. But maybe we can increase 12. Think it will be pretty
better. I can just validate. Craton order circles on
this axis. Just here. Clic my circle,
define zero point. Four millimeter, distance,
smart dimension this point to let the zoom
little bit this point, and I will apply a value
of two millimeter. Let's just repeat again. So one more time, I will be able to select the circular
sketch patterns. I will one more time define
my center, so it means here. I will at the same time
select entity to pattern, the circles hoops, think
it's not working properly. Let's redo this actions. So Let's just click here. Circular patterns. Here, this is the center, the entter had to be here, entity to pattern, the
circles, and I will increase. In this type of case, we can put maybe a F 14
will be pretty good. Just apply 14. I think something is wrong. Finger didn't selected
the right center. Finger selected
the right center. Let's do this again,
circular patterns, and here's the center, need to be this one. After entity to
pattern this one, I need to increase the
number with this one. Yes. Now we'll increase a
little bit more and put, for example, 20 it will be pretty better. And
just validate. Maybe I can repeat
this last time. So it means cratla circles
just on these directions. Here, silic 0.4 for the radius. Use my smart dimension tools, center to center, and just a
space with two millimeter. I will repeat the last time, so just select circular
sketch patterns activate the center, first, so my center
need to be this point. Entity to pattern this circles, and we can increase the number. So Let's just put I think 30, and I will just validate. Now I crafted this type of work, as you can see. It
was a long work. Let's just take the sketch
and we can trade just here. So I will use my Extrude
bus base features. Here, if we extrad we
go this direction, I think it's better to
click on the t c in this type of case and
just go a little inside. No need to go too far, we just need to use a small
value like for example, 0.4 to go a little bit inside. And that's it. This is the type of
thing that we can do, and I can just validate to
create this type of things. Here. I will make a
little adjustment also. Just on this area,
what does it mean? I can use my filet tools, activate a filet here. Here we value 1 millimeter. Maybe I can increase
two millimeter, and I will slick
filet one more time, and just hoops No
click on this one. Just click on this one. I'll just change for 0.4, and I will apply
also on this one, 0.4, just like this. It's okay for that. I will make little adjustment also
with the filet tools filet. I can make a adjustment
here on this one. I think it will be pretty
good for the finans. I just apply your
value maybe off. If I apply your value of two, let's take a look, thinks
a little too much. I'll just put a value of
one and validate here. Now, the last thing
that I'm going to do it is to create a der sketch. I will click here on this
face and create a sketch. I will just reinforce the base and I will use
my line tools just here. And I will create a first line on these directions
just like this. Yes, just on these directions. Crit a first line, but maybe it's not pretty good
for what I want to do. I will reinforce just like this. So I'll crit another plane
first, reference plane. Click on this face, invert
the direction so here I can flip the offset and put a value may be of value of four. Just want to put this
element in the mids, and this is why I
need to select. S. I will just validate
this new plane, and I will select
this new plane here. If I can select this new
plane, it's not pretty easy. I will just click here. Yes, and create a sketch. One more time, let's just select the line tool snap
to this point, go on the directions. So here I can select this line, and I will change
the dimensions. Here we have a value
of 40, 40, too much. I will reduce with
thing 30, just here. I will click on my
line tool also and create no doer lines
on this directions. Seven to two, too much, I
will click on this one. I will put maybe 24, and I will click on this
one and I will put 28, just to for this part. I will finish with another line from this
part to this part. Now, what I'm going
to do it is to exit the sketch and create
a small extrusion, so extrude bz base. And I will go on
the two direction. I need to change for meat plane. After to change for meat plane, we will increase a little bit, and the value that I can use, it is two is not enough. We can apply. Value
maybe of four, maybe too to value
of four, I think, because after I need to apply
a filet Also in this area. Maybe I can put se 0.6. I would just validate,
do the same thing on the other side with
my mirror features. Here this is just a features. Lets just select mirror face. Plan, it will be this one
in the midle both extrude, we can repeat on the other
side just like this. Just here. That's it. I
think it's pretty good. The only thing that
I wanted to do it is to define an der filet, small filet on this
different part. Here we have these
different lines, and I would like
to apply a filet but only on these type of edges. Here we are multiple
edges, as you can see. I'm going to ops to silic
here it's separate. I need to apply your value
zero point maybe four, and I can repeat on
my different element. I can click here, 0.4. We have different
body on this base, and I can silic fill it again. Just click on this area, and this area also and 0.4. That's it. Fill it again. 0.4, fill it again. And then fill it again. We can add more fill
in sub features, but I think we are going to stop here for this conception.
131. Shower modeling part 4: We are going to continue
with this training. It is very interesting
because we'll be able to make some
transformation improvement. Before to do these things, first things to do, I
will go on this area. I will just remove the display of this one
and this one first. But we have also
this different type of work plan as you can see. Something that I can do
if I just go on the left. Here you can find the
different work plane. You can also click here. When you go for example
on this element, I will hide this one, and I
will click on this plane, and I will also hide this one. One of the problem
it is the body. I is interesting because we are being in trouble
about the bodies. Here for example, I have this
one, it's okay, this one, this one ok. One
of the problem is, I have this one, I would
like to create a separation. It will be better
for the materials. Something that I can do, it's
two select insert features. And here you can find split. So we have the
possibility to use split. After to use split, you can see the trim tool. So what I will be
able to do it is to select this one, this phase. And after I will use all
bodies selected bodies, I will apply on Here you
have selected bodies. I'll just select the
bodies that I want, and here I need to
select this body and I will select here
not this one, just here. We have the trim tool. First,
I will remove this one. What trim tool I will
use it is this one, and here you can
select the bodies, and I will select the bodies. One of the problems if I
cut first on this area, maybe I will have a cut here. Maybe it's not pretty good. Something that I'm going to do, first, it's to work a
little differently. We're going to insert features, and I will select split. Finally, I will change for
this face on this area. After to select this, this one, I can select the body and here the face select the
bodies and click on this one. I can click on cut body. Now I have a cut to separate
this one and this one. You have resulting
body, this one, and you have resulting body, this one just here. Something that we can
do if I just validate, you need to specify the
body for the operation. If you just click here, you can click the two bodies
and you can just validate. So now, what's happened, you can see I separated
this body from this body. It is perfect because I forgot to separate the body
when I crad the extruion, and it's perfect because
we can use the split body. This is why we have this
type of features concretely. Let's see insert again, silic features, and
I will silic split. Now, I will click
on the Stream Tool this one and select
the body this one. T thanks to that, we
can cut on this area. I will just click on cut bodies. Now I will activate this one and I will activate this one. So one more time, it
is great because I separated and I
have now this part, separated from this part. After that, I could
continue maybe to separate this
one with this one, and we can split more, but at this tape to not
spend too many times, we're going to stay like
this for the bodies. Concretely, we have our base this part, this part, this part, this part, this one, this one, this one, this one, this one, and this one. It's okay. If I want it
to maybe separate more, we can also separate this
one here with this part. We can also separate
here if we need. I'll just repeat
maybe the process. Silic just to show
you also again, features, split trim tools. I will silic this
face just here. Select the body, this one, and thanks to that, I can
craft to cut here, cut bodies. I will click on these two
ones and just validate. Now I have also this part
separated with this one. I'll just repeat the last
time insert features split, and trim tool this time, I will select this face just
here to craft to cut here, and I will select
the bodies this one. And cut bodies, and I need to reperate this
one and this one, and I will just validate, and now will split again to crate separation with
this different element. So it's okay for that. Something that I can do
just to add some material. So I can click on
digo appearance here. Here we have the part number. If I go right click here, you can clear the selection, and you can just
select slick bodies. For example, I can
select the bodies here, with this one, this one, this one, this
one, and this one. I can select this one,
this one, and this one. For example, on the
different bodies, I have the possibility to
apply directly something. I'll just go on the
right appearance here. We can use something, it depends about
what I want to do, but it can be also something
like woods, for example, we have some wood here, and we have different type
of foods that we can use. Let's just apply one, for example, maybe this one
can be interesting, I think. After that I can dragon move here to re let's just reduce a little bit
on these directions. I think it is pretty good
if I just slick here, we have the mapping options, so color image, mapping options. And by default,
we have this one. This is a box mapping, but we can change also for, for example, the
surface mapping. Think this type of case, we're going to use
the box mapping, and here we have this print, maybe scale a little
bit and just validate. After to do this type of work
let's repeat this process. I will select one more time. Is it appearance,
clear selections. I will select this one here. Oops. Right click.
Clear selections. I will select bodies. Click on this one, click on this one, and click on this one. One more time, I will
click on edit appearance. I will select the
same type of tools, or we can just keep a
base like this also. Have something a
little different like here we have some
plastic materials, different type of plastic
materials that I can use. Here we have some
elements like this. Maybe to put something more
in black with this one. Use a type of metal materials also can be interesting
or painting material. For example, this one, I think is pretty good
for what I want to do. That's it. I can just validate. We can apply also some material
just here on this one. I can click one more time
on material options. Why click, clear the selection, activate to the body. When I go on this area, I can go on the right. Click here, and metals. Let's silic polish aluminum. A first I need to
salect the body. Let's click on body this one, and on this body will
activate my materials. And I will salect this
one, just like that. I can on this materials, six the advance features, illumination, so one more time, increase the specular amounts, and one more time increase this value of specular
split blurness. Just take this, and
I can just validate. I will at the same time
deactivate this preview, hoops, not like this to
see the shadowed view. As we can see is the type
of render that you can do to create this
type of shower. We can also change we
have demetric view. In this area, you can
focus with trimetric view. You can focus with
isometric view also. I can see it's pretty good. About this training,
sometimes we can forget something
also because try to not spend times to try
to a various trainings, but not to spend
also too many times. As you can see, it is pretty
good about what you will be able to do if you want to
create these type of models.