Transcripts
1. Introduction: Hello everybody, It's Nicholas, and welcome to this curse. Solid Edge, the
complete curse with the Version Community
Editions Solid Edge. What is this Solid edge? It is a powerful CAD software. Its features are
really impressive. And it allows to create products with all
the design steps. Its features make it possible to work on sketches
with a lot of tools. Then once this work is done, so it means to work
with sketches, You can convert
these sketches into Swi models with a lot of sing, tools, rate extrusion,
crate revolutions, loft sweeps, and so much more. Solid edge also allow you
to work with surfaces. It is possible to add
materials to the models. Solid edge also offers
features for making assembly and introduce
models on pages. Design can be used to make
prints. What is the version? Community Edition, because in this course we will work with the community edition version. It is the free version
of Solid Edge. It means it is Obi version, it is open source versions. It offers most of the features
of the commercial version. With few exceptions, it is not possible to send
files to other users. For example, the tools
are the same but may be presented a
little differently. Further rey, this version is perfect for
people who want to start in CD with
advanced soft software, which has a lot of features. It converts a ID
into Swedy models. It is also possible to make prints what you will learn
in this training course. In this training course, you will learn how to use
Solid Edge Community Edition. So this version of
Solid Edge for CID. Step by step, you will learn
the different features to create Swedy models
using the dashboard, working with the sketches, using the different tools. You will learn how to convert sketches into a
seedy models with the different features explained with every time
concrete example, working with surfacing,
added materials, creating renders, or
even assembling parts. Mini training session exercise
at the end of the curse will allow you to apply the
features seen in the curse. The solid edge Community
edition, the Complete curse.
2. Start with dashboard: Let's start with solid. He first things to do, let's understand the dashboard. When you start with
the main interface, you will have these panels, You have different options. One of the first
things to understand is you can start with
different things. You can create a new part. With this, you can have access to all
the different tools. This is the part of solid edge that we will use
the most create a part. After you can also
create new sheet metals, you will have the possibility
to create assembly. Also with new assembly, it means you create your part. You can then export your part. And after that, you
will be able to create an assembly and you can
also create a new draft. It means just to
introduce work on a page. First things to do, it's
to create a new page, a new part, you can
just click here. After that, you will enter
in this new interface. In this new interface you have you have base
reference plane. If for example you
don't have this, you can just add this base. As you can see, you have also the base reference
plane, just like that. But I can advise you to just
add this element and to just have this element
also after that. Something important is how
works this man dashboard. With this part, you will
find different word benches. By default, this is
home word benches. With this word bench, you will have access to different tools. You can create selection. You have access to different
tools to create sketch. But it's better to enter in the sketch interface when
you click on a plane, you can create a sketch. You have also access to
different tools of modeling. If you want to convert
your sketches create extrusion revolution,
you will have this. And you can also edit your models with
all these elements. After that, this is
the main work bench, the home work bench. At any moment, you will be
able to create a sketch, and then to enter
in the sketch mod, you have also other
type of Orban. So it means you can work
with surfaces and in this case you will have
to work inside surfacing, but you have also more
element, this one PMA. We don't use this a lot, but can be also interesting. You have also
sposibility to create simulation, generative
design, manage, sued print, inspect the different parameters
of your creations. Here you have
different tools with the options when you
don't load Solid Edge. This version of
Community Edition, you will have also
Keyshot Render installed on your computer. At the same time, if you want
to create a real render, you will be able to open keyshot render directly from
solid H. Here you have, so you can edit with the
different options that you have here and here,
just data management. This is how is the
dashboard after that? On the left you will have
what we call it is forming like a construction tree and at the same time it
is a path finder. From this, you can
have access to all your elements each time
when you create a step, a sketch, an extrusion,
any things like this, you will have this on the construction tree just
below on this area here. One more time, you can
just hide the base here with a different axis and the base referenced planes, because we work on
the sued space. You can see the X axis, so it means the red axis. The Y axis, so it means the
green axis and the z axis, it means the blue axis, totally on this corner. Thanks to that, you will be
able to change the view. For example, I can click
on the front view. We will use the mouse and scroll wheel to optimize
the navigation. I will explain this little
after with my square wheel, I can turn around
totally on the right. You have different options, here it is, for the
selection tool. Each time you can, if
you just go on this, you can extend these
different panels. We use these different panels, but sometimes it can
be useful you can just extend the
panels like this. If you just go on the top, you can find some options here. Configurate solid edge options. Why it is interesting? It is interesting
because the aim is not to edit everything here. For example, on the
general options, I will keep these
different options here. I'm not going to change element, You have a reference plane size, for example, if you
find it's too small, you can change the
reference plane size. If you find it's too big, you can do the
opposite process here. This is the view
transition curling. I think we don't have to edit
really these parameters. Here it is, the colors every time if you create selection, when you create something, when you enter in
your sketch options, each time you will
have this color. If something is not
really good for you, you can edit the color here. Something very important. It is the unit, for example, depending on how you
install solid edge, maybe you won't be on
the right unit here. In this case, it is not the unit that I
want in the course. I'm going to work essentially in millimeter kilogram second. I can activate this 1
millimeter kilogram second. If during a composition you
want to work in centimeter, you just activate centimeter. If you want to work in
meter kilogram second, you can activate this one. I can activate this. After that, you have unit and
dimension style. But you can also change active dimension style with this unit because
here it's millimeter, but I have my dimension
style in inches. It's definitely not really good. The things that I can
do is dimension style. I can change also
for a millimeter to have the same thing or you
will have something strain, you will work in millimeter, but you will have
your dimension, in this case in inches
and it's not really good. Here is the dimension size
shape search helpers, drawing standard
generative design. You have the graphic symbol
size. I think it's nice. By default it's not too small. Not too big. I think it's good. So I'm going to keep this
generative design style. You have also default material, we can add the material
from this area. Materials by default
it is stainless still. If you prefer, you
can try another one, your fad materials or your recent materials
that you have used. And this is one, it's for
the simulation parameters. After that, you just click
on Apply, Don't forget, and click on Okay
and you will have the possibility
to validate that.
3. Edit parameters: Edit parameters. Let's explain how
to edit parameters. When you start,
you create a part, you have this interface. But at any moment you
can come back on file. You can come back to
the main interface. If I just click here file, I can come back
on this area with my different possibilities
to create a new part, a new sheet metal, new
assembly, new draft. And directly on the left, you can find the setting. You can edit the parameter
from these panels. If I just click on Settings, you can configurate solid He
options Ds, customize them. You have things a
little bit specific, but if you go and
customize options, you just come back to
the solid He option. When we work on the dashboard, I show you these
different parameters. It is exactly the
same each time. When you click here
Settings Options, it is just to come back
to Solid Edge option, but you can also do
this when you are directly in the
in the part mode. Something interesting.
You have customize, customize the solid
edge user interface when you go in this area. You have environment
to customize part. For example, honestly
we are going to keep this parameter to
not disturb everything, but you can change. For example, you
have them balance If you want to change
with another tame. It is possible here
environment to customize. You have part but it can be
the sheet metal so you can selic what type of
environment you want to edit. Here it is a part. After you have choose command and you have
just a command, you have different
type of element. You will find on this area just a summary of the
different shortcuts. If I click on plane, I have different plane here. If I have a shortcut, I will see on this area. You can also add your own
shortcut if you are interested. If I just go on tools here, I have different options, models, and each
time it is same, you can click on
one of the things. And if you have a shortcut, you will see the shortcut
just on this area. This is how you can customize. You have different options. One more time, not very. I'm going to rest
the docking pins. We're just going to use these different parameters,
just like that. Here I have the base
reference plane. I'm going to reactivate. Be careful because when you
start at the beginning, you won't have every time
your base reference plane. I think it's extremely important after if you
need at the end of a different moment you
will be able to add hide the reference plane
just like this here. I just different
type of parameters. If I just come back to file settings just
on this area here, something really specific adds you have a list of
ten for solid he. When I just go on
tools, it is same, just different type of
tools that you can use, not a lot of things to
edit the parameters. I can come back on settings
here, it's okay for that. I if I just come
back on this area, you will find sitting, so here just to change the term, but we have exactly
the same thing when we customize
other interface. And here something
a little specific. After that, at any
moment you can work. For example, on your
document you can work. And if you just
come back on file, you will be able
to edit again if you create anything
from these panels. After that, at any moment
you can go on file. You don't go out, you are
still with your part. At any moment, you just click
again on file and you will have again access to
your part element. This is how to edit parameters. I think one of the
most important things is when you go on the top here, you can find options. Definitely it is here the most important things
because for example, the unit or for example, the dimension style you need to edit at your
convenience here, millimeter, it's okay, but take a glance about the
dimension style. It changed, creating
a new document. I need to come back with a millimeter and just
click on the ply.
4. Master navigation: Let's explain the navigation. To work with the navigation, I can advise you to use a scroll wheel because it's definitely so
much more convenient. One of the first things
to do if you want to use different
tools when you go, for example, on this area, you can find this element. Thanks to that, you can choose
the view that you want. If, for example, I'm
near this view here, it means that the front view
is located on this area. If I click on this area, I'm directly on the front view. So this is where you can see
the Zdaxis and the X axis. After that you can turn, It means you can
change the view here. It's my top view,
this is my back view, this is my bottom view. And I could come back
to my front view using these different
possibilities. If I go on this area, I can change the top
view for the left. And if I just come back
here, I can continue. You can also go left
click just on this area to not change totally the view but just the
half of the view. You can also click here to
try with isometric view, depending on the corner
that you choose, you can also create some
rotation just like this. But I'm going to show you
after creating something, the thing that I'm going to
do is to just come back here. I would like to cut
my first sketch. To crut my first sketch, I can click on the
top work plane, x, Y, left click. You have this option
Crato sketch. After that, I can enter
in the new panels. I can Crato sketch. After I will show you that
we can activate the grid. For this, let's use
the simple tools, the rectangle by center. Rectangle by center, you can just snap to
the center point. You can put the value that you want or
just enter to value. I can tape 60 and press
tabulation 60 and tabulation. I can activate 40 here. Tabulation again,
now it is a angle. If I just go left click, I can keep these angles. I can finish my sketch. If I just click on
this area after that, I want to add volume for this. I can use my extrude tools here, You can just finish the sketch. It's better. Click here if you want to go
totally outside. This is my first sketch. I can go on extrude. You need to select from Sketch and select the
profile that you want. This one, after you
need to validate, you can create an extrusion on this direction or
on this direction. In my case, you can also enter the distance here,
change the step. I have a step of two, but I can change if I need. The step is just I
will move every two. If I put 20, I will move every 20. I just put one side, extend, select a distance like
21. Left click here. After this direction or this direction, One
left click here. I can just finish
my first extrusion. Now, how to work with the navigation When
you have your wheel, when you have your mouse,
first things to do. If you click on
the scroll wheel, you will turn around, Click on your scroll wheel, and you can just turn
around your object. If you want to move, you need to click on the scroll wheel and press
shift on the keyboard. Scroll wheel and shift. You can move like
this, crater rotation, Turn around your element, just you click on
the scroll wheel, you stay, click on the scroll wheel and
you can turn around. If you press shift, you can drag and move like this. This is something important. If you just go right click, you will have the possibility with right click to have axis, but different thing that you can do depending of your selection. If you just go right click
also and you don't move, you will have different
types of options. And one more time, you can silk one of
these view, That's it. If I want to go on my top
view, I can click on top. As you can see, this
is my top view. I will be able, if I
want to create a sketch on this face or any
things like this, I can click on my
scroll wheel enter. You have also the
possibility to go on view. When you select view, you will have a summary about
front view just like this. Back view, you can select view, you can Sl bottom view, you have top view and
you have right view. You can also click on this area. You have also the fit
option and the zoom area. So it means fit,
you can just go, you can just crit
anything like this. If you click on Fit, it's definitely not
extremely convenient. You can click just
a sketch to crit a sketch and you can just press a skep Felt also
in the view here. I just have one element. So it's definitely not
extremely convenient. But if I zoom with
my scroll wheel, click here, take a
glance, I can come back. You can use also your scroll
wheel to zoom in. Zoom out. If I drag and move
my scroll wheel, I can zoom out like this. If I drag and move on
the order direction, my scroll wheel, I can
zoom in on this direction. You can select view
from this panel. Also after you have also fit. If for example I'm located here, I activate fit, I will
come back like this. The next point is you have the zoom area zoom into an
area defined by two point. You just create a first point, then second point you can zoom directly in the
middle of your two point. I'm going to show you again if I want to work
with this corner. I can go left click, left click, and I will
arrive directly here. After that, you can find
the things that you want, but I can advise you to use the mouse because it
is exactly the same. You can click here and
zoom in, zoom out. When you are on these tools, you can use this one, but it is exactly like to click on the scroll
wheel. We shift. I can advise you
to use this one, and you have wrote it also. It is exactly when you
click on the scroll wheel. You can also click
on Look at Face. You click on the face, and directly you will be
directly on this face. You can find this type of
tool again on this area. Because if for
example you just work any things on this workbench
like arms surfacing, you're not going to come
back every time on view, you just use your skull wheel. If it's not the
case, you can also complete with this.
You can zoom. You can fit again
on this area span. And you can use the rotation
also from this panel. But I can advise you to just use the mouse and the scroll wheel. You can also move like this. If you want to zoom in and zoom out in summary about
the navigation, use the mouse, use
the scroll wheel, and shift if you want. You can complete with
these tools just on this area or you will
repeat the same process. And when you go
on view, you have also different type of option, but finally it is
exactly the same.
5. Edit styles: Edit style. One of the things to know is
how to edit the style. It means that when you
create an element, you will have the possibility
to edit the style. First things to do.
Let's create an element. I'm going to create
a sketch first. Click on the front work plane. We can just activate a
sketch just on this area. Create a sketch after that. The thing that I'm
going to do is to just use my line
tool just here. I'm going to create
a first point, go on this direction. I can enter value. The value that I'm
going to enter is 60. I can press Tabulation
-180 degrees left click, and I can come back on this
direction with perpendicular. I can come back
with a value of 20. So I can take 20 tabulation 90, and I can come back on this
direction one more time. I can come back
with a value of 40. I can also press Enter
directly and validate. Come back on this direction. On this direction,
we are going to work with the value of 40. Let's step 40, press
Enter 90 degrees. I can go until this area, or I can do exactly
the same thing. I think I'm going to
do the same thing. Because I will explain after how you can repeat with
the symmetry process. But not now, Just 40. Come back here. Just 40
also come back here. 40. You have directly
Smart guide and you can come back here and just
go in this direction. I created this element, I can just validate
and crato extrusion. Let's click on Extrude and
click on this line, Validate. I can go on this direction
or just on this direction. I can also use a
symmetric extent. If I need like this, I can apply a value. Let's just apply a
value on this area. I'm going to apply
the value of 20 81f. Click here and then
we can click on Finish and Validate.
It's okay for that. If you want to edit the style, edit the view because here
it just the normal view. You can see the edges, you can see the corner
and it is a shaded view. Click on this option
view on this area. You have a different
possibility by default. Here it is a shaded
with visible edges. It is a shaded view, shaded render with
visible edges. You can see the different edges. I can deactivate my sketch, and I can deactivate also the view of my reference
plane and the base. If you want to have the shaded
view, you just click here. This is a shaded view. Now I don't see
the edges visible. You can also cilic wire frame. If you need to see your
creation in wire frame, it is possible you can
activate visible and dine edges just like
this, then visible edges. If I apply visible edges, I can see it is like wire frame, but I don't see my
edges on the back. As you can see, this is the
first things to understand. You have these
different options. You can apply shaded, shaded with visible edges most of the time at
the end of the work, if you want to have a render, you will click on
Shed, just like this. When you work the
most of the time you will apply shaded with visible edges in the pierce. The most of the time
we will be like this. After you have more
options, I will show you. After that it's possible
to edit the materials. I will show you also
that it's possible to paint the faces or to
paint just all the body. For this, you have
the part painters. If I just go on this area, floor reflection, you
can increase the render. With a floor reflection, as you can see like this, you can find a floor shadow. But you can deactivate the floor reflection here,
just a floor shadow. If I deactivate here,
floor reflection, you can also apply multiple
things at the same time. You have also high
quality render, so I can recuperate shaded,
high quality render. When we apply material, we will see little difference or you can activate
also everything. This is a possibility at
the end of your work. You can apply shaded
and equality like this. You have also single color edge, something a little specific
if we want to edit. Here you are show facet edges
but I don't have something specific because
it's not difficult. Body something extremely simple. We don't see any things here. You have also just we are
not going to use this one. And you can change
the perspective view. This one is interesting
at this moment. Perspective view
just like this are just rtographic view
for the render. It can be great to
use perspective, but when you create
your conception, the most of the time
it's so much better to just stay on rtographic view. This is the first
thing to understand. You have these different
options at this level. You go in view and you
can change the style. I'm going to come back here
shaded with visible edges and reactivate my base and reactivate my
different work plans.
6. Edit grid: It Grider. Let's explain
how to edit grid. For this, you have
the possibility, when you create a sketch, to have access to a grid
and to edit this grid, one of the first things to
do is to create a sketch. So I can click, for example, on this work plane and
just create a new sketch. After that, you have
the possibility to work without any grid. So it means you can
take any tools here. I can take my rectangle tool by center and I can just
work without the grid. I can use my line tools, make anything that I want
out to use the grid. This is the first possibility. Second possibility to use the
grid the most of the time. It's extremely useful. Sometimes we can remove the grid if you have
something specific to do. I'm going to just press Kap and Crater selection like this and just remove
this one after that, if I just click on one of these tools before
to use this tool, I can activate my grid. You have show grid options here after you have the
snap to grid options. For simple reason that if I apply my line tools
here, as you can see, it's not possible to snap on my grid because I don't
have the snapping option. Generally, when you use
the grid, you can snap, but sometimes you can
use the grid just you want to create something
without to snap the grid. You can just deactivate
Snap for a few moments and reactivate just after
to edit the grid. Because we have different space, you can just click on this area. You have this element
grid options. You have Show Grid first, extremely important,
but it is the same as this element here. You can just deactivate
the view just here. After that, you have also show a Ligman lines I think can
be useful but generally, personally I don't use
this show grid as line. You have also has point
snap to grid using points. You can also just work with this type of
grid if you prefer. Personally, I prefer
the first options. I prefer these options
and these options. After that, you can
edit the space. Here I decided to work
with ten millimeter and we have subdivision
with a value of five, subdivision ten,
measure line spacing, or spacing per measure, five. But you can change. If I
wanted to have something big, I can apply 40 minor
space may be two. Just to show you, you have the mylar line color and
the minor line colors. I think it's great. By default I have the blue
colors is gray color. If you want to change,
if you prefer, you can silk
something different. If you prefer the red color, if you prefer the green color, you can change at
your convenience. Let's just validate now. If I just zoom litleut, you can find a big square with the value of 40
millimeter by 40 millimeter. Two subdivision inside
means if I took, take my line tool, I can, for example, snap here. And each time I can snap
on each corner like that, definitely here, it's too big. But just to show you
how you can edit that, but the most of the time
I think that what I'm using is generally useful
for a lot of conceptions. The measure line will be, I'm going to apply ten and in the curve the most of
the time we will use 10,510.5 and I will
obtain this render. Thanks to that, we can snap
every millimeter just here. Not every millimeter here, every two millimeter
if you prefer. You can also make
two subdivisions. Sometimes it can be useful. So you've got the grade options you apply, for example, ten. You just validate and you will have ten subdivision
if you prefer. Sometimes I think it's a
little too much precision, but depending on
your conception, you can change at any moment. At any moment you can change. It's definitely not a problems most of the time I
will use ten by five, but we can change at any moment. The last point is if you want to work with
isometric grade, it is also possible you click here and you can apply angle. If I wanted to work
with maybe 60 degrees, I can enter angle of 60 degrees
and my grid will be lazy. Sometimes it is
useful if you want to work in diagonal
or if you want to create something
with an isometric in your two D drawing
in the sketch options. Let's just come back. This is angle, you can
try what you want. It can be 60, can be 20,
anything that you want. Let's just come back
on this area and just apply a value of five
important at the beginning. You know now how to
work with the grid. Let's just come back with ten. Let's just come back with zero. We're going to come back in
this parameter because now for the next session to use
all these different tools, we will activate almost
every time secrete. This is why to be sure, work with these
parameters, 0105. Thanks to that, it will be
better to follow the curse.
7. Edit sketches: Let's explain how to
start with sketches. To start with sketches, one of the first things to do is to select one of
these workplanes. You have different workplane. You can display the workplane
on the top workplane, the right workplane, and
the front work plane. To enter in the sketch
mode, you have two options. The first option, you just left click on one
of the work plane, you can click here, Sketch, and you will enter
in the sketch mode, press Ascap, and
the second option is to just click here
you go On Sketch, you will have the possibility to select a coincident plane. I'm going to click on this one, the top work plane. After that, you can
enter into new panels. And one of the things that you can do in these new panels, you can find here
the intersection. One of the things
that you can do is to click on this area and you
have the grid options. You can activate the grid, you can activate snap two grid. I will explain just this after
you have the grid options. Thanks to that, if you want
to edit the grid option, you have different possibility. Personally, the most of
the time I'm working with measure line spacing ten and minor spaces
per measure five. But you can edit this
one if you need. After that, let's just
create an element. I'm going to click on
the Rectangle tool here. You will have different tools of creation at the beginning. You can crate shapes, line, arc, anything that you
want on this area. After that, just on this area, you will be able to
edit your sketches, create modification
to your sketches. Here you can manage
the creed and the snapping options
on this area. You can work with
the constraint here. You can add dimension here. You can add a notation. One of the things
to do, I'm going to silk my rectangle tool. I will explain after
all the tools one by one and left click on this area, crytorctangl, I'm
going to use my grid, Crytortangl, 60 by 80. And just validate, if you
want to go out of the sketch, you just need to
click here or you can click on Close
Sketch on the top right. If you just want to go out of
the tools, click and close. And you just close the tools here just to
validate the sketch. Or validate the sketch here. If I just click here, I can just go out
of the sketch mode. Now I can come back
to my home mode. You can just click and finish. Let's crate an Extrusion. Extrude. And you
need to select from Sketch and left click on
this profile Validate, and I can go on a
direction on another one. Let's click on one side extend. And I can go on this
direction with a value of maybe not too
much, maybe just 12. I can just go left click and validate finished after that. If I want to Cr
something for example, I want to crate
something on a face, you can click on Sketch. After to click on sketch, you can select one of the Sue
workplane, I will show you. After that, you can add also
different type of workplane. You can add all this workplane
and select one of these. Also here to start, you can select one of
the Sie workplane or just a face to create
a sketch on the face. Let's click on this face. I would like to create
a hole in the deal. I'm going to use
my circle tools. Snap in the center, Left click. Let's just create something with 20 diameter and ten
radius. Left click. I can validate my sketch. You can also click on
Closed Sketch on this area, I just want to
craft an extrusion. Can click on Extrude. Click on this area, Validate. If I just go on this part, I will remove Element.
Thanks to that. If I go left click, I can
remove this one and crall, just like that, I could
continue every time. You can continue like this. You can also scrat a sketch or any other
type of work plane. If for example I
click here, right? I can Cratketch just like this. Now I work on my
right work plane. On the right work plane, let just a rectangle by center, I can just click here. I can increase a little bit
like this and take a glance. My element will appear just
on this area like that. After if I want, I can
create an extrusion and just open on all this
area from the deal. It means if I just click here, I have this rectangle. If I click on extrude, just click on this area, validate, I can work with
symmetric extent here. I'm going to add element. But if I change and I apply cut, I can also open on
this area like this. As you can see, if I want
to crate any things, for example, on this
face I can click on Sketch Silk for example. This face I would like to crate, for example, rectangles
and crate rectangles. No rectangle from center you can change and you
have a rectangle by two point and just crate
tangle on this area. Now as you can see my
sketch is along this face. I can just validate if I work one more
time with extrusion. Extrude, I need to
select the profile, so it mean this one validate. After I have different options, I can change for
one side extent, whether I can go
in this direction, add element or here
I can for example, Crorle, also in this direction to it depends about
what we want to do. When you will go on the left, you will have a list of
your different elements every time when
you have a sketch. You can hide the sketch just here if you want
to edit the sketch, it's possible you just click on the sketch and you
have some options. If I wanted to come
back to my last sketch, this one I can just click
here and select Edit Profile. And thanks to Edit Profile, you can modify the
sketch if you need. It is something
important to understand. Each time when you want
to create a sketch, you click here, you
select what you want. It can be, for example,
this work plane, after you crit your
sketch and you finish by close sketch or
just clicking here.
8. Master selections: Let's explain the selection. One of the first things
to do when you work with sketches is to
create selection. When we go on this area, the first things to do
are just crato lines. I'm going to use my grid. Just crato lines
on this direction with a value of
60. And that's it. At the same time, I'm
going to create ntcircle. First I can
crtorectongle by center, just cratorectangle by center, like 40 by 60. Then just crato circle
may be on this area. I could continue with
different elements, but I think it's enough for
what I want to show you. I can crate another line just here each time when you
press Cap by default, you can come back to
your selection tool. Here you have select
element for modification. By default, every
time you press Kp, you come back to your
selection tools. By default you have a
rectangular pense or a polygon pense.
What does it mean? It means that if you
just go left click, you can select any entity, it will be in green. For example, this
line is selected. If I select my medal point, I can drag and move the line. If I silicate this point, I can drag and move this
point on a direction. If you press a
Kep, you deselect. If I want to select
my rectangle. On the rectangle, the
line will be separated. It means if I just click here, I just have one only line. So it means it's not in Link
this point with this point. If you want to select
all the rectangle, you need to create a
frame of selection, left click, and you can create a frame of
selection like that. Now everything is
selected even if it's not convenient to dragon move all the
elements of the rectangles. If you click on the line, you can move all the elements because all the
lines are selected. If I click on this
line, it is same. I can take my Centerpoint
and move press a Scape. If I click on my circle, I can take the Centerpoint
and Dragon move my sketch. After you have that option, honestly use just this basic
option the most of the time. You have also a polygon pense. It's a little different
because you need to create something different
when you use a polygon pense. Definitely, I don't like
really to use this one. You need to click on
specific vertices and vertex to create
your polygon fence. But definitely, it's not
extremely convenient. You can just create
different point like this to create a selection. As you can see, you could
continue just like that, but it's definitely not really convenient to
use a polygon fence, just use a different side, just like that you can create a selection of what you
have inside your polygons. I think the rectangular fence
is definitely the best. If I want to select everything, I can use my rectangular
fence by default. Left, create a frame of
selection on all the elements. Everything is selected. So it means if I take
one of this point, I can move all the
elements at the same time. If, for example, I want to select only these two elements, I can only select this one. As you can see, something important if you just
go in this direction, it is a directional fence. After you have inside outside, you have also other elements
that you can choose. But most of the time it
won't change really big. What you want to do
depending if you choose. If for example, outside here I will have
nothing as you can see. But if I select inside, I will have all the
elements outside selected. Sometimes yes, you can change
the mode, but honestly, when you use directional fines, rectangular fans, it is
the best you can do, everything that you want. For me, it is mores
convenient and you don't have to mix every time with
your selection tool. This is how you can
craft selection. You select everything with
a frame of selection. If you just want to
select one entity, you just go left click. If you add multiple, left click with shift, you can select multiple
elements at the same time. Take a glance, I want
to select this line. In this line, I can click
on the first shift, click on the second, and I have these two lines now
selected using Shift. But if I want to select everything I can craft
frame of selection. I can also press Shift. It can work also. Sometimes it's useful if you
want to delete your element, you can create a
frame of selection. You can press Delete, and you will delete all
the elements by default, Every time you will come
back to this selection tool, when you don't use
any conception tools, you will come back to
this selection tools.
9. Create lines: Let's explain how
to crack lines. To crack lines, we can use these tools and you can find the line tools.
Let's click on this. One of the first
things to do is you can just create a basic line. You choose your reference
sprint, for example. I can click on this point
after I will be able to use my grid or to enter a
line and to enter a angle. If I just use my grid, you can just go on the
right or on this area. Depending on what
you want to do. You can apply different line. For example, I
created a line at 60. I create another line at 42. If I just continue, I can Crt multiple
line like this. If you just press a Kp, you can finish your line. You can also just
craft one simple line. You crit a first,
print a second point, and you can just press a Kp. And thanks to that,
you crit a line. If you want to define
directly a specific line, I'm going to remove this one. If I deactivate my grid, so I can click here, this is my grid option. Let's just click this parameter. But deactivate the grid
and select the line tools. When I go in this area, I can craft my first point and you can enter a line.
Let's do this again. I can start from this
point on the right. I would like to create a
line with a value of 80. I can take 80 on my
keyboard after tabulation, and I have the constraint of 80 and I can work with
the angle that I want. If I just want to stay
horizontally adjust, keep on zero, or you have automatic
constraint and you will feel that you can snap at zero. And I created my first line. Now if I want to continue, I want to create an odor
line with a value like 120. I can take 120 tabulation. And after you can work with
the angle one more time. If you want 90 degrees, you can just click on 90
degrees and I could continue. The last thing that you can do when you use the line tools, it's also to apply directly
the value on the left. I can reactivate my grid. I can reactivate snap to grid. Just click on my line tools. You have the link and angles. For example, here I want
to crate a line with 60. I want to have a line
with also 60 angle 60. Now I have this line
just like this. Just don't forget
to go left click to validate the value each time. Now I can start from
a point where I want. I can use my grid and I can
crate new line like this. And that's it after
you can start again with another line or
you can just press a skip. You can select the line tool again and you can, for example, enter Value or just snap here and you can
continue with your line. After to do this work, let's just click on this remove. You can make a lot of
things with the line tools because sometimes you can
create different shapes. You want to use the rectangle, but you can just
Crt something like this and you can
craft multiple lines, apply exactly the
value that you want. It can be extremely interesting
to use this line tools. For example, I can craft
a sketch just like that. I can just c the design of an object after I will be able
to work with an extrusion. If I want to crat hole, I can also use my line tools. In the dels I will
add, for example, all. So it means I will create an
extrusion only on this area. This area will not
be taking account for the extrusion each time. When you have a line,
if you press escape, you select a line with the selection two left click
and you can just drag, move the line at your
convenience, just like this. At the same time, if I
just come back here, you have the idle point
and with the idle point, you can just drag
and move the line. Sometimes it is convenient, you can just drag
and move the line with the idle point,
just like this. After you can
extend, if you can, take this line,
extend on this area, take this point,
extend on this area. Let's do this again, Take
this point, extend here. If it's not perfect, I can make some adjustment maybe
with this line. Yes, just like that. Take
this point just here. And then I can take this point
and extend on this area.
10. Create rectangles: Create rectangles. We are going to see how
to create rectangles. One of the first
things to do is, when we are in this area, it's to see the different
tools of conceptions. And we have our grid. And we can start with one of the first tools that we can use. It is the rectangles. We have different options,
rectangle by center, rectangle by two point, rectangle by sweep,
print and less. Let's select the rectangle
by center first. You can, for example, define your first point here at the intersection of the axis. After you will have
the properties, the first possibility
is to drag and move your rectangle to
just use the grid. So it means you can follow
the grid, you have the value. If I want to critter
rectangle 80 by, for example, I can
reduce 80 here. Or I can reduce, if
I want 60 by 80, I can just have my
value left click. And that's it, I
created my rectangle. Now if, let's just come back
with the history panels, you can enter also
directly the value. Let's click on the
rectangle by center left. Click on this area. I can enter the
values that I want. I have the first value, I can take, for example, 120. I can press Tabulation
on my keyboard, I can enter the second
value, for example, 80. I can press Tabulation, and my last value
will be the angle. By default it is zero. But if, for example I
apply 90 just like this, take a glance, I will be able to turn and you can select
the angle that you want. If I apply 90 tabulation, I will turn just like that. As you can see, the
last possibility is also to enter some value
in the property spanels. If I just go here, I can click on my
Rectangle by center, and here you have
wide and angles. If I create rectangle 40 or
maybe the opposite 60 here, I can enter the value
of 40 car angles. Take a glance. If I
just go on this area, 60, 40, you just need to
click to validate directly. I have the size of my
rectangle and I can position where I want
with this value. Just like that left click, I can create a rotation because
I didn't put my rotation. So I can do directly
on this area. You can also enter the
values that you want. Just here after
you will have also style panels with by default here just
for you to drawing. If you just focus only
on two de drawing, not on sued modeling after
you can edit this parameter. But if you don't focus on this, it's not very important
to edit the style here. You can also by two
point by three point. This is how to cr as rectangle. Now if I want to Cratectangle with two point, same principle, but this time you will start with the first point
and the second point, I can crud my first point
here and put a second point. For example, like this, I
can also enter the value. Let's just click
again by two point. For example, start
another Directanglejus. Maybe here I can
enter two value. My first value will be, for example, 20 tabulation, My second will be 40 tabulation, and my last point
will be zero degress. I can presenter and I created this small rectangle
just like that. I can press Escape, select
everything, Delete. You can create
multiple rectangle like this. It's convenient. I can create a
rectangle by two print, create the first
one just like this, using my grid 80, by maybe 60. I can code just like
this may be inside. If I want to create, I can create oder one
from here to here. Maybe I can create another
one from here to here. With tools, interesting tools. The cream tool will
be able to delete some line part like this with double leak and I can
create something like this. The last type of rectangle
which can be useful, it is this one, the three point rectangle. You select a first point, you select a second point, and then you can extend
with a third point. Why it is useful? It is useful. I'm going to show you if, for example you work
more in diagonal, for example, you have
a line like this. It is for example, like
a construction line, you will create your
construction line from this construction line. You want to create a rectangle perpendicular on this area. It will be useful to use the
rectangle by sweep print. I click here, I
cilic for example. The pace, I can apply
directly a value here. I can go in this direction. If I go in the idle I have
this value left click. And then after, I
will be able to extend on this direction
with the lines that I want. Let's take, for example,
60 press tabulation. And that's it after I just
follow with the angles, because I have 90 degrees here and you can create
rectangle like this. If I want to do this in
the opposite process, I can go left click here, left click here, and I
can go in this direction, and I can enter a value of
just 12, maybe tabulation, and I can create my
order rectangle on this area is how to
create rectangle. The most basic tools
that we use a lot, depending on what you want. Rectangle by center
two point sweet print. You can change the last thing that I wanted to show
you. I forgot something. When you have, for
example, rectangles, when you press a scap
with your selection tool, you can, for example,
take a print. You can drag and move the
print here automatically, I don't have link
with my constraint. You can drag, move the print and dragon move the
line also like this. Don't forget that, let's
write a selection and just press each time. When you press a scap, you come back with your selection tool.
11. Create polygons: Create polygons. Let's explain how to
create polygons for this. When you go with these tools, you can find directly
the polygon tools. It's just the polygon that
you can create from center. When I click on this area, you can just select your
center print and after. You will be able
to edit parameters before or after
if you want here. This is the number of sites. This is important to fix
that at the beginning. Said that at the beginning. I'm going to select, for example, a number of six. First I can go left
click on this area. After that you can
drag and move on a direction depending
on what you want. And I can create, for example, something with a value of 42. Just validate created
my first polygon. Depending on what
you want to do, you can continue and I can turn in different
directions to have my vertices not in the same direction and
just go left click like this. If for example you start a first point and
you go in this area, you change the number here. As you can see now I have a
number of eight directly. I created a prolygons
with the value of eight. If you want to crate a
three young girls, reduce, you can reduce the maximum
number of side is 200. The minimum miswi if I apply suit will be perfect if I need
to crate three young girl. But the three young
girl from center. And I can create
something like this. Here is by midpoint. You can also work by vertex. If I just come back
with a value of six, I can create first point I can apply directly the
vertext just like that. It doesn't change a lot. Here we just apply a
midpoint of a line and here you just
position a vertex. Just a small difference. Sometimes sometimes it
can be useful to change. You can also enter
directly the value here. If I go a little on the left, now I decide to directly
apply the constraint. I want something with eight, I want a distance of maybe 20. I want angles of maybe 60. After to apply this
different value, I have my constraint. If I want to position
any of my polygons, I will have this fixed value. If I want to change that at any moment I need
to change the value in this area or just stop the
tools and do this again. If I stop the tools like this
and I take my tools again, I can come back
polygons by center. I can now change
again my element. This is how to create
polygons. Not many things. More things to know. You
can also at any moment, click on your polygons. For example, you have this
line, it's not fixed. It means you can just move each line
independently like that. Even if you will have
the possibility to apply constraint and you can
apply value fixed. But I will show you this after when we will work
with a constraint. If you want to create
something not a circle, but a polygon with
a lot of size, it is also possible just
work here polygon by center. I can zoom a little
bit on this area. You can increase
with a lot of size. If for example I decide
to crytopolygon with 28, I can go left click
and take a glance. It's not a circle, but
it's just a polygon with 88 size 28 side. Let's just come back
with a value of six. And crytopolygon with six
sides just like this. So it is autocrat polygons. Let's just press Escape, Select all the Elements, and you can press
Delete on the Keyboard.
12. Create circles: Let's explain how
to crate circles. To crate circles, we can
go directly on this area. You have multiple
possibility of circle. So it can be a circle
by center point. It can be a circle by sweep
print or a tangent circle. The first one, the more
simple circle by centerpoint, exactly like the right tongle. You can directly enter the properties or directly
crack your first point. I can go left click
in my center. Whether I can use my grid or just enter the
values at Taiwan. If I use my grid when I arrive, for example at 80 millimeters, this is the diameter, or
40 millimeters radius, I can go left click again. I can validate my circle. If I want to enter
a specific value, I can start my first
point on this area. I would like
something where I can choose the radius
or the diameter. If I want a radius of 60, I can tape 60 press tabulation and automatically
he would define the right radius after you can continue with a circle
exactly with the same size. Because in the
property spanels you have directly this
value, just like this. If I just come back
a little before, you can also, in the
property panels, enter the values that you want. So you create a circle, or just before you enter
the diameter of the radius. If I want 40 diameter, I can enter this one, and automatically
I have 20 radius. Now I have the constraint
of dimensions. And I can add a circle where
I want with this value. It's okay. Let's see
the other type of circles that you can create
when you go in this area. You have the circle
by sweep print. The aim is to create
a first print, then a second print. The best thing to do is to go maybe on this direction
or this direction. After that, you can move in this direction or
in this direction. Why it can be interesting, I'm going to show you, I can just come
back and I can cr just the rectangles by center. Cro rectangle may be like this. I can zoom little bit, I have to value 80 by 60. After that I can take my
circles by sweep print. And I'm going to click on this point. Click on this point. After that, depending
on what I want to do, I can create, for example,
something like this. If I use these tools, just my trim tools, I can erase this area
is this area to create, for example, this element. I can select my circle just by center and create nodor
circle may be like this. It depends about
what we want to do after maybe coder circle
just on this area. The last circle that
you can create, let's just come back with history panels is
a tangent circles. When for example you have
a line, you Cr line, for example, I have a
line on this direction, maybe it can be a guide. I will be able to create a
circle tangent to this line. I can click on my
Circles change. For tangent circles, you need
to slick the first point on your circle and then the
line when you click, for example, on the line just on this area as you can see, you can craft circle tangent to this line, just like that. If I just show you again, I can create a small circle first point when I arrive here, I can click on the line. After I can craft my circle, tangent to this line. I think it's not
extremely good here. You just need to be careful. I'm going to change for tangent. Click here, click here. But after that, you can
just extend like this, or you can just really
be exactly on the line. But you can also crate something like this,
something like this. And you can extend more and you can have a
space just like that. This is how to Crt circles. Now I'm going to press a
scape Crtframe of selection. Just delete this one if
I use my circle tools, I just want to show
you if you want to move your circle after
you can press a Kap. When you have your
selection tool, you click one of the
circles and you have the possibility to
take the center point. So you take the center point in red and you can drag
and move your circles. The second point is just to change the radius
on your diameter, so you can remove or extend. And you can move
at the same time if you need just like this. So it is something important also to know you have a circle, you have the possibility with escape to click on
the circles and dragon move outside or change the radius with
the second point.
13. Create arcs: Let's see how to
crate x to craft X. We can go on this area
directly. You have arc. The first thing is
the tangent arc, arc by sweep point, and the arc by center point. Let's see, from the tangent arc, you can just crate a line. It means you need
to have a line and car from at the base, this line, I can crat my first
line with a value of 60. At the same time I'm going
to crate a second line, maybe on this area
with another value 50. Then I can press escape. The things that
I'm going to do is to click on this tool,
the tangent arc. What you need to do, you
need to apply your radius. But if for example, I click on this point,
just like that, you can create directly your arc from this point
and create a tangent. After that, you can just
select just the radius. And after the sweep, if I just apply, I
can use my grid. But if I want to apply, for example 20 as a radius, I can click on 20 Tabulation. And now it is like the sweep. It means I can do a half
circle with 180 degrees, or I can continue
with 270 degrees. Or if I just want to create a quarter of it
means 90 degrees. I can do something like this. Let's see another example. I can just click on my Arc tool. Again, click on this point. I can create again,
something like this. First things to do, if
you just go left click, you will position your arc with the value and the sweep
at the same time. And what happens if, for example, you don't
select a corner point? I can click on these tools, I can just take a print here, for example, this point. It's also possible to do something like this
at your convenience, just like that.
It's okay for that. Let at any moment if you
want, as you can see, you can drag and
move this print, but it's not
extremely convenient. If you press scape, use your selection tool. Yes, you can open this point
or you can open this print. But it's definitely not
extremely convenient to make some modification after when
you have this type of tool. After that, let's press Kep, select everything and
just press delete. The second type
of X that you can crack is half by sweep point. I can crato line first sway line first line
starting from this point, go on the right
with the value of 60 and go on this area
with the value of 50. I can press a Scap. Select my line tool again, and croat order line
with the value of 50. Just like this, I think. I don't have exactly 50. It's not extremely good. I need to select my
line tool again and snap again to this point
and enter a value of 50. Sometimes it's difficult. When you work on this axis, just press 50 directly. And presenter, oops,
I apply scape again. Let's click on this
area again, 50. Enter, left click,
It's okay for that. Let's click the second
Arc Tools arc by sweep, print first, let's see
the basic on the right. You just position
the first print, you need to position a
second print where you want. After you can create
an arc with a value. After you will enter
just the radius, I can use my grid. Or if I want a specific
radius, I would like 22. I can take 22. Just press
Enter and left click Why? It is interesting when, for example you have two point
and you want to craft arc, you can use these tools. I can select my Arc
tools one more times. Arc by sweep print. I can
select my first point, I can select my second point, and after that, I
can craft my arc on one direction or
another direction. For example, I can
continue. Why not? If I want to crate a
perfect half circles, I will have to apply 30 degrees. But something interesting
I can reduce. If I just want
something like this, I can apply 50. I crated this arc
just like that. Now let's see the last
possibility to crate arc. Let's delete this element first, delete this arc, and
then delete this arc. If you select the last option, the last option,
it's by centerpoint. I think we use a lot. G by sweep print and
g by centerpoint, but we will use
less tangent arc. If I select g by centerpoint, you need to define a centerpoint after you need to define your first print
and the last point. Why it is interesting
because you can make a number of degres after
at your convenience. Let's take a concrete
example here. I can select my ark by center. Select, oops, it is a tangent, but you can change
here also by center. My center is located here. I can just snap to my grid, crud, my first point
on this direction. Then if I want to craft
a perfect half circle, I just need to snap
to this point. But if you want to craft just a part of circle,
it's also possible. Let's take an example. I'm going to come back and select again my
L by center point. I can silk this
centerpoint Sylx. This point I can
make, for example, 270 degrees or I can change depending
on what I want to do. If I just apply tabulation, I take, for example,
20 above the radius. I will reduce my radius. But in this case,
it's not interesting. I'm going to come back
with a value of 30. Just press tabulation like that. I can start again here. If I just want to cut circle, I can a circle, I can just apply a value of 90 degrees and then left click. This is how you can create arc at any moment
after you have, for example, this point that you can drag and move depending
on what you want to do. You have also this
point and you can move all your arc at the same time
with just one left click. Be careful when you move a line. When you move something like
this, it is convenient. But when you want to move after definitely you can disturb all your conception. Be careful. I can advise you to redo again these actions if you want
to edit your arcs better, maybe to delete and to
redo a new arc after.
14. Create spirals: Create helix. Let's explain
how to create helix. For this, we're going to
work on one of these axis. After we'll be able to use the helix features you need on the same sketch
to create two elements, it means a circle, then you need to draw also
a line of the reference. The first thing to do
is to go on this area. Let's click on the
front work plane, x axis, and just create sketch. After that, I'm going to
create a circle first. And not from the
center because I will decide to turn
around the Zdaxies. This is why I'm
going to position my circle little on
the left where 1234, I think it will be great just create a small circle
on this area with why not a value of eight millimeter for the
diameter and four for reduce. After that, I need to craft my reference line
on the same sketch. So I can click on
the line tools, define this center point and just craft my
reference line. You can also be careful about the length
of your reference line because it can be useful when you are going to
create your turn. The things that I'm
going to do is to apply something
with a value here. Just have 80, Let's increase a little bit
with the value of 120. I can just press a scape, I can now validate. I have my sketch,
and as you can see, I have this circle and I
have a reference line. The next step after to validate your sketch is to
use the features. Click on the Elix
features first. After that, you have
different options. When I click on the option, you have Elix option per
parallel and perpendicular. We'll just use parallel, in this case axis
and cross section. Step select form sketch. You need first to
select the sketch. It means the region, it will be the circle like this. After that you can validate
after you have silk from sketch and you have
axis of axis of revolution. The axis of revolution
will be this one. After that, you have start
step and parameter step. If I click on Start, end step, as you can see, you won't
have anything specific. You can just put a reference. It means you can
click on the point. I can click on the first point. Here you have axis and line. Pitch. Now, axis and line
and turns. Pitch and turn. Depending on what
you want to do, you can select what you
want about the pitch. The turn, you have
also axis lines, number of turn, what
you prefer to use. For example, I select
here pitch and turn. Axis length and turns. I can define maybe
eight, just like that. You can also even have more
options with Alex methods. And here you have more options
with the number of turns. It can be right handed
or left handed, depending on what
you want to do. You can even apply a
taper if you want. If I just click on okay. Here I can click on Next you have Form to
Extend or Phoenix ten. We'll keep Phoenix finite extent and activate the preview. As you can see, 1,234,567.8 turns as has explained before, to create this element, this is why it is useful. I can just click on Finish. As you can see, it depends
on the size of your line. Because the size of
my lines is 120. I have eight turns
on 120 centimeters. This is why when you crack
your line at the beginning, it is important to set
the dimension because this dimension will be
the height of your helix. If I just come back
on this direction, let's do this. Another one. I can click on Alyx again.
First things to do. I select my sketch, Validate. Second things to do. Cilic,
my axis of revolution. After you have start and end, I'm going to click on
this point to start. After you have axis
lined and pitch. Axis line and turns
and pitch and turn, depending on what
you want to do. You can silk different
things here. I can also maybe put
six here and Pitch, I can put maybe six also. I can click on Next
Finite Extend Preview, and I will obtain this render. And as you can see, because I just have 6.6
just arrive on this area. If I just come back on
the parameter step, it depends about what
you want to choose. If you choose the
number of turns, the number of turns will be by the dimension of your line. But if you cilic axis
lengthen and pitch, you can change also the pitch. For example, silk for example, I just cilic four. And I'll just click Finish. Operation, fail geometry
will be Intersect Serting. In this case I need
to change that. I can apply 12 and in
this case it is more. If I just come back parameter, if I just apply, for example 20, I will
have something like this. It depends about
what you want to do. If you want to make
something not too difficult, I can advise you to use
axis length and turns. You define the length of your axis when you
create your sketch. And after just the
number of turns, if I just click on four, I will have just four turns
on the length of my axis. After. If you want to have more options here for in the
text ten parameter step, if I got more options you
can change the direction. You can also apply angles
by radius or by angles. I can apply maybe a taper
with a value of 20, just like this in
word art out one. I can change the
turn for six and just validate as you can see. Because of that we have this one and the dimension
on the top will be little different
depending of also you start step because you can
also start from this one. In this case, as you can see, it's a little
different because you will have this in
this direction. Let's just click on Finish. It was how to create the Elix
is interesting features. You don't need to use the
sweep to do this directly. Use the Elix features.
15. Create curves: Craft curves. Let's explain
how to craft curves. To craft curves, you can
just go on this area, You can find the curve tools. You have two types of curves. The first is just the curves, and the second it
is conic curves. If I just select the first one, let's take an example. You just need to
select a first point. After to select the first point, you can add another
point like this. Depending of where you move, you can create a curve. So I can position
another point here, another point here,
another one here, and another one here. Something interesting. If you
want to finish your curves, you need to press right
click to close the curves, or it's not going
to work properly. I'm going to show you again. If you click on this tool, you just go left click,
left click, left click. You just press a cap. You can also just
finish your curves. You can go right click,
you can press a scap. Also, if I just select my first one,
something interesting. After when you are on
your selection tool, by default and you just
click on the curve, you will have the possibility
to edit your curves. It means you have
the sure point here. So you can drag and
move the sure point. It is a red point.
You can select a in point and drag and
move this in point. At the same time,
you will be able to find this point here
just to change little, the type of curve here. It's really to change the
position of the point here. It's to change the curves each time you have
different options, you have a last possibility
point, it is this one. And you can drag and
move in the direction to change the type of curve. It means you can
increase the curve, decrease the curves depending
on what you want to do. Each time you can just go left click and you will have
the possibility with a different point and handles to edit your curves if you want, you will have also the
possibility to close a shape. So it means if you
select your curves, you want to just create
something for extrusion, like a three shapes. You can just create multiple
element just like this. And I can come back here, I can go left click
on this area. If I just want to finish, I can go right click escape. Sometimes it's not extremely convenient because tech Glance, I think I created one more
point if I just press escape. Yes, I have one more
point just on this area. If I click on this point, you just press Delete. You will delete all your curves. Be careful about that. If I just select
again my curve tools, I can start from this sure point just like this and just
go in this direction. And I can just press
a scape and how it's better with this
reference sprint. Now let's see the other type of curves that you can create. Other type of curves, it is the conic curves. Let's click on these tools. You just need to go left click. And you can just
crato curves like this and you can
try and move here. You can enter a value depending
on what you want to do. I can go left click here, you can dust free
curves on this area. Why? Now it can be interesting
to defer this type. Of course, I'm going
to show you something. If I want to create a
base like four vase, I will select the first one. After that, we will
create a revolution. I will show you after how
you can create a revolution. I can just create my first
line with a value of 40. Just go left click here. After that, I can click on my
curve tools, the first one. And I want to design different curves to be
able to crack my vase. After with the revolve tools, I can go left click here. I'll just crack my profiles and I can come back
on this direction. I can just press a skep
and selling my line tools. Snap to this point, go on the green axis and
just come back here. This will be the perfect
profile to create a vase for with
the revolve tools. After that, if I
just go left click, I can edit my point. If I'm not too much
satisfied about the design, I will have the possibility
to change my profile at my convenience after we'll be able to use the revolve
tools to crack the vase. Now let's see another example with the second type of curves. I can use my line tools. We have seen how to Crt
arc and I can crate the first point here to here and another point here to here. We have seen that
if we add a arc, we can add arc from this
point to this point. But I will have the summit, the center perfectly
in the idle. If I want to make something with little or different form, I can use these tools,
the conic curves. I can see my first point silk, my second point after
I can craft a curve. But here, if I want, I can go more on the left or
I can go more on the right, depending of what I want to do. For example, I can
go left click here. I can enter the
value that I want, It is for this value. And left click again. And you can create something
like this after that, if you just press a
cap, click on the line. At any moment, you can just drag and move this point
at your convenience, more on this area or
more on this area. You have another point here. You can also drag and move on this direction or
on this direction. You can work with the two
points to make adjustment. This is how you
can create curves. Let's select everything
and just press delete.
16. Add construction geometry: Construction geometry. Let's explain how to use the construction geometry
when you go on this area. You can convert any
of this element, any of this element as a
construction geometry. It means it work exactly
in the same way, but the different it will be as a construction after
you'll be able to switch construction
to normal mode or normal mode to construction
for your design, let's click if I just
Cratoline, for example. Ctline from this
point to this point, it is just a basic line. I can Crotoder. If I click on my circle tools, I can cro circle. If I click on my
rectangle bicenter, I can crack a rectangle
and I could continue. If I want to convert
anything as construction, you can click here. For example, I can convert the circle as a
construction circle. Convert this line a
construction line. Convert this line,
this line line line, or this line as
construction line. It means everything will
be as construction. If after I want to cr an
extrusion using this, it's not possible because
it is just a construction. It is just as a guide for you. After that you have
also the options. If I want to Ct line directly as a construction
I can activate here. Let's just press escape and just activate
construction here. If you just click on the line, you can directly crater a
line as a construction line. You can press escape. I think it didn't work properly. I can invert, Yes,
now it's better. At any moment I
can just click on this line and I can
change just like this. After that, if I just click on this area and I select
directly Cat as construction. Now if I crat any element
like a circle directly, it will be a
construction circle. If I crat any lines directly, it will be a construction line because I activated this mode. After to understand that, let's select
everything and delete. Let's just crate an element. I can select my
line tools first. I can use my
construction line mode, my construction mode and
crate the first line as a construction on the left with maybe 62nd
line with maybe 30. After I can press a
Scap activate again, this mode Crate a new line, Crate Noder line on this direction with
a value of maybe 50. Then I can create another
construction line and create on this direction something with the value of 80. I can create a circle, like first circle snapping here. But I don't want to have
a construction circle. I need to deactivate this one. First silk, my circle tools, I can create a first
circle just on this area. Let's apply your value
of 20 on this area. I can create a bigger circle
with a value of maybe 24. I think it's a little too small. I want to increase little. Click on these tools again. Yes, let's work with
maybe a value of 32. I can snap to this
point and create another circle bigger
with the value of 64. After that, I can design to
Crato lines and for example, to fill from this
part to this part. Or maybe I can Crato
door construction line to activate Crata's
construction, just Crato lines from
this point to this point, press Skep Crat, another
construction line. From this point to this point. If I se my line tool, I can then drain this point of this construction line to this point of the
construction line. And then cr another line from
this point to this point. I want to the be reign. If I want that, I can just switch so I can
activate construction. And left click here, oops, yes. Left click here,
left click here. And it can be left click
here and left click here. Also, after that, I
would like to trim. I can use my trim tools
to make adjustments. Maybe I can remove this part. This part and this part.
You just need to click on the different part that you want to remove, just like this. Thanks to that, I use different construction
lines as a guide. If, for example I don't want
this construction line, I can arise with a delete. Or I can use also my tool, the trim tools. Just like that. I want to show you some different type of
things that you can do. It's definitely
interesting sometimes you can use this
construction line, but sometimes you can also
just cr a line as a guide. You just create a normal line, you don't need to switch
as a construction line. Sometimes you can switch a construction line
if you want to keep on your sketch.
It's okay for that. Let's select everything first. I can just go in this direction. Ake C frame of selection
and just press delete.
17. Move sketches: Let's explain how
to move Sketches. To move sketches, we can
find these tools move. The first thing that
I'm going to do is to crate reectongles by center. I can go left click
here and just crate my reectongles
with two value. Let's apply 60 by 40. If I want to move my
rectangle for sure here, I don't have the possibility because I have different lines. But if you create
something different, like just a circle like this, you click on the circle, you have the possibility
to drag and move, for example, your circle. When you have a line
it is the same. You can just click on the line. You can move your line like this or dragon move
your line like this. But you have to move multiple elements at the
same time, it's different. You need to select
the move tool. If I just come back at the
levels with my rectangles, I can click on the move tools. One of the problems is you need to select
what you want to move. You need to create a
frame of selection. After that, you
can enter a value, or if you just go left click, you can drag and move your
selection at your convenience. And here you can find the x coordinate and the y coordinate depending of
the point that you choose. Just like that. Now
let's do this again. I'm going to just press Kap and just Crato
selection first. After to Crato selection, I can use my move tools here. I can just select this point. Thanks to that, I
can try and move my rectangle just directly
from this centerpoint, and position may
be on this area. It is also useful when you
have multiple elements. Let's take a concrete example. I'm going to select
the rectangle tools. Rectangle by center one
more times and crato rectangle 80 by 60
on this direction. After I'm going to select
my circle tools to make something fast
and crato circle here, maybe create another
circle on this area. I can add another
rectangle by two points. May be rectangle just here. A second rectangle
just on this area. The next step is to
make adjustment. To make adjustments, I can use one of these
tools, my Trim tools. Left click here. Oops, not here. Let's do this again. I
can use my Trim tools. Just activate left
click on this area. On this area here, here, here, and here. Now if I create a selection, as you can see, we have
different elements like this. This is why if I want to move everything I need to
use my move tools, I can create a frame of
selection just like this. After that, I can click
on my Move tools. I need to define my
reference point. It can be also near
the center here. I don't have exactly the center, but if I go left click here, I can drag and move this
element just like that. I can, for example,
position here. If I just go left click again, I crit to selection
and I'm going to use my move tools and left click again and I can
drag and move just here. If I decrat a selection and
I select my tool again, move tools, you have the possibility to enter
a value on the x axis. I would like for
example on the x axis to have a value of 200, and on the Y axis may be 20. I can just click step,
just click this one. That's it. If for example
you craft a knee print here, as you can see, it's not
extremely convenient. You can also add a move copy. I'm going to show
you again because it's definitely not
extremely convenient. When you apply some value, you can click on the move tools. You can apply, for
example, 200 here, you can apply, for example 20, you can just click here. But one of the problems is
if you just click here, it's not validate properly. It's definitely not
extremely convenient. I can advise you to
just grit a selection. Click on the move tool, select
a Point and dragon move. You have also the options
to click Move Copy. And in this case you can move your element and you can just crato copy at
your convenience. Sometimes it can be
extremely useful. Also, just like this,
let's press a Kep. Just select everything with a frame of selection
and just press Did it.
18. Stretch sketches: Stretch sketches. Let's explain how to
stretch sketches. For this, you can find
this tool just here it is. The stretch tools,
What I'm going to do, it's just to creectongles. And Creectongles by center
can create my first element, just apply to value 40.60 If I just press
a Kep, for example, I click on this line, I select this point, I have the possibility,
as you can see, to dragon move this
line just like that. If I click on this line, I can also dragon move this
line on this direction. Now let's just come back here and let
just come back here. If you use the
stretch tools here, you can select the
stretch tools, you need to click and
drag fence around, key prints to move. For example, if I select
this line just like this, I can just click
on the point here. It's definitely not convenient. I'm going to show you again because you have to select multiple elements
at the same time. I'm going to click again
on my stretch tools. It's not possible to
select just a line. You need to select
a range of line. You can create a frame of
selection automatically, he will select this line, this line, and this line. After that, you need to
select a prints that you are going to move as a
reference, like this print. Something interesting is now I can extend on this direction, but it's great because I don't separate this line
and this print. This is why it can be useful
to use the stretch tools. For example, I
click on this line and dragon move just here. Take a glance, I
have this result. If I click on this line
and dragon move here, it is the same type of
result each time you can click on the line and you can just dragon
move like this. But now if you don't
want to separate, for example the different point, you have the possibility
to use these tools. Select again the stretch tools. Stretch. Click on this line. Click not click on this slide. Crate, a frame of selection. And you can drag and move on this direction,
just like this. But if you want, you can also move on a different direction. For example, just like this. If you have something a
little bit more difficult, let's just come
back little before and crytofhorircle
may be on this area, then crytoline for example. A line coming here, coming here, coming here. And just crtonoder
element just like this. After that I can
just open this area. I can use for this, my trim tool just go left click
and open this area. If I want to stretch, I can use this tool. Stretch tools can create
a frame of selection. For example, if I create a frame selection
on this see line, I can select one of this
point like this point, I can go left click
and I can drag, move in the direction
it left click you stay, then you can stop left
click and you can drag and move in this direction depending
of what you want to do. I can drag, move like this. I'm going to show
you if I want to move all this area here. It is possible using
the stretch tools. You click on the stretch tools, you create a frame of
selection just like this. After that you can just
extend on this area. I can select one of this point, like this one, left click. And then if I want to pull
on diagonal, it's possible. But if I just want to
extend to stretch, I can go in the same direction, left click, and I
can extend here. This is why it is useful
to use the stretch tool.
19. Rotate sketches: Let's see how to
rotate sketches. To rotate sketches, we
can use these tools. It is the rotate tools and we can crate rotation on elements. The first thing that I'm
going to do is just to crortangle rectangle
by two point. I can select my first point here and I can
extend with a value. Let's grtocectangle 40
by 60 on this direction. The fact is if I want
to crato rotation, I will have to use these
tools. How to do this? You can selection first. After to select the
different entities, you can apply the rotate tools, you just need to selector print. For example, you can
activate copy or not. If you deactivate copy, you just go left click and you can create rotation
on a direction. For example, I can
crate rotation. I select my center point. Then I can take a second print to create rotation
on a direction. Just like this, I'm going to show you
again because you can position also your centerpoint and your turnpoint in
the same position. So first thing to do, I'm going to create a selection here. After that, I can
use my rotate tools. I select the center of rotation. I'm going to click here
on the top right corner. After you can select
the print of rotation, If I select the same point here, it can be extremely
convenient because I can just turn like this and I can drag
and move from this point. Just like that,
where it is useful to position may be center point, your rotation point
in a different area. If I just select again this
element silk my rotate print. If for example, I define
my center point just here in the center
of my element here, it's not really good.
Let's do this again. Create a frame of selection, activate rotate, and define
the center point just here. After that, if I define my
center point on this area, you can just turn here, but sometimes it is not
extremely convenient. This is the reason for
which you can position your second point in
a different place. I can use the rotate, I can select my first point, it will be my center point. Then I can select another
point just like this. And I can drag and move from this second point at my
convenence, just like that. Here it is just an easy sketch because it is just rectangle. If I make something a
little bit more difficult, I can craft a first
line on this direction, activate 60 on this direction. I can use my grid like that, like this, just go
in this direction. Then on the direction just ct, something a little
bit more complex. Just to show you the principle
of works can do this one. I can ct another line just on this area and just Crt
an element after that. If I want to Crt rotation with all the elements,
first things to do. You can select everything. After that, you select
the rotate tools. I need to select where I'm
going to crate my rotation. What will be the base
point in this case? I would like that
my base point will be located on the
top left corner. Left click. After that, I'm going to pull my element
form a second print. And I can click, for
example, this one. And then I can turn
around just like this. If I want position this here, I can just go left click. You can also crytocopy.
Let's do this again. Craft a selection,
just activate rotate. I can select an odor
centerpoint like this one. Then I can drag and move, maybe from this point like this. This time I'm going to click
on copy, activate copy. If I go in this
direction like this, I can also create a copy. I can create multiple
copy if really I want. Sometimes it can be
interesting even if we have the
possibility to repeat. If, for example,
I'm using a circle, I'm going to show you something. For example, you create
a big circle here, like 64 for the diameter, and I create a second
circle, like 16. After that, I
select this circle, I decide to create a rotation. And I can select my
center point here, but I can select my move
point just on this area. Take a glance, I'm going to
make something like this. It's not convenient, it's
not what I want to do. I'm going to show you
again, I need to invert. I can define first, I can select this hoops.
Let's do this again. Select the circle,
activate the rotate tools, define the center point here at the intersection
of the axis, and take this point
then to drag and move. If you activate copy, I can decide to
position a copy here. And it is extremely
important in this case to position your centerpoint
in the right location. I can position another one here, continue another one here
if I wanted to continue. It's also possible,
as you can see, to position multiper
circle around this centerpoint.
It's okay for that. Let's press Escape. We can delete everything. We have a circular
patterns possibility to make this type of one better. But if you just want
to repeat 23 times, four times can be interesting
to use also this tool.
20. Create offsets: Let's explain how to Crt
offset To Crt offset, we can use these tools
directly when we go. Here we have the offset tools. To see the offset tools, just let's crato line to
see the basic of this tool. Just crato basic line on this direction with a value
of 60 and just process gap. If you want to crt an offset, one of the best things to do
is to select what you want. After that, you can
apply the offset tools. You can directly apply a distance here to
go in a direction. For example, I can
apply a distance of 20. Then you can go in this
direction or in this direction. If I go in this direction, I think you can select
the line after also, you apply your distance of 20. After to validate, you can go in the direction
or in this direction. You can create offset
just like this. I'm going to show you again. If you select your
line, just click here. After that, you can
apply the offset tools. You select a value, let's apply your value
of 24 this time. As you can see, the line is deselected better to
click on the line now. And now you can accept after you can drag and move
in the direction I can drag and move here. But if I want, I can continue on this direction and I can also repeat the process
just like that. Let's see another example. I'm going to create a rectangle. Rectangle by center. This time we're going to
change rectangle by two, print crate the first print just on this area with 60 by 40. Let's create also a circle. Maybe I can create a circle
just on this area with 20. I can crate rectangle by two, print, create another
rectangle on this area. I can just use my
trim tools to remove this line and to remove this part of circle
and remove this one. Extremely interesting, If I want to create a offset,
it will be really good. I can even complete if I need with some other
tools like a fillet. I can create a fillet on this direction and apply
your value like this. I'm going to apply any value, it's not very important. I can continue
also with chamfer. Activate chamfer
on this direction with click just a small chamfer. If I want to crate offset
for different reasons, sometimes it can be
extremely useful. You can re use a base and
you can crate offset. Click here, offset, you
apply the distance. This time I just want to crate offset with the value
of six, nothing more. I apply six, I need to crate frame of selection of what
I want for my offset. I craft a big frame of
selection to select everything. But as you can see,
it's not extremely convenient because it's
not working properly. When you do something like this, just click here, click
here, click here. And you need to repeat the different elements that
you want for your offset. Just like that,
after you click on Accept and you can
go on the direction, or on the direction, in my case, I'm going to
go outside left click. If I want to repeat, I could continue, but
I'm not going to repeat. Just click here and
finish my work. I created offset just like that. The last important thing, if you don't want
the element inside, you just need to select
the different element and you will have to delete this different element
if you don't want, for example, I need
to delete this one. I need to delete this one. Delete this one. Maybe
delete this one. Delete this one.
Delete this one. Or again, delete this one. Just like this, Our last
example, let's crate a line. I can select the first line from this area to this area
with the value of 60. I can press a Kep
Crate second line. From this point to this
point with the value to 60, I would like to crato sketch for extrusion to just a square. And instead to
repeat the process, I can just use my offset tools. Offset and I enter
the values at Taiwan. Let's just apply
your value of two in my case, or maybe
it's not enough. Let's apply your value of four. I click my first line here, my second line here at I can crate my offset
outside or inside. In my case I want
inside and left click. If you just press a cap. Now I created my
offset, it's perfect. I just need to close the pass. Created a new line from
this print to this print. Perfect. And craft a nod line from this point to this point. And I can press Ace just
like this after that. If I want to create an
extrusion from this sketch, it will be perfect. This is how to use offset tools, extremely interesting
and useful tool.
21. Create symmetries: Symmetries. Let's
explain how to crate symmetries To crate symmetries, we can find the symmetry tools. The tools is located here it is. The mirror tools. The first thing that
I'm going to show you, a just to craton element. I can use my line
tools for example, start from this
point to this point, go on this direction to small element just like this
form my symmetry tools. After that, if you want
to crtosymmetries of this sketch on the y axis, or it can be the x axis. First things to do,
the best things to do, you create a selection
of what you want. After that, you just need to
click on the mirror tools. You need to draw
the first point of the mirror line and
click a line to mirror. About concretely,
whether you can select the x axis and it's over, it's finish the y axis or you can create your
own line with two print. If I just select the y axis, left click and that's enough. I can just press cap and I can create a symmetries
just like that. If I want a symmetries
on the y axis, on the x axis, I
can create a frame. Just click on
mirror and click on the x axis and escape.
And that's it. I repeated this process, but now if I just want
to crytosymmetries, but not on this axis, for example, I want
to crate my own axis. It is possible the process is the same, just crtoseelection, Click on symmetries,
but this time you will crate your own axis
using two point. For example, I can define
my first point here. As you can see, you
can turn around before to use your second point. If I position my second point here to crate a vertical line, I can have craft my axis and have my
symmetries on this area. As you can see, I can repeat the process Rust crate
frame of selection. After that, click on the Symmetry tools and just go left click on
this point left click. And I can repeat another interesting things
useful to crate symmetries. Let's crate, for example,
a rectangle by center. I can croectangle
with this center. Let's just apply two value. Let's work with 120 by 120. 120 here and yes 120. The things that I
would like to do is to Crato first Circus, I can just use, for example, my grid. Create the first circle
with a value of 20 by ten. If for example I don't use
my grid just like this, I position with a specific
distance and guide. I want to repeat this
process On each corner, I can use my symmetry tool. Click on the circles process. Just click on the circle first crato selection
symmetries. You can create your
first Ax just like this. On this area, press P. Now I want to repeat
in the order side, rat frame of selection
of these two circles. I'm going to show you again rat frame of
selection like this. Yes, after that, click
on mirror tools, you can click on the x axis
directly or just position your first point here and your
second point horizontally. And this area, if
you press Escape, that's it, your
work is finished. The last important point
is to use symmetry. If you have a complex
shapes with the curves, I'm going to show you
a concrete example. If I just use one of
these tools, it means, for example, the curve tools, I decide to make a complex
shapes on the right. Don't try to do exactly
the same thing on the left and on the right
because it's too difficult. Just create a first point
cra the design first. On this area, just on one side, you create the design that
you want, for example. I can do something
like this, like this. Just come back when
I go on this area, maybe I can snap. I have a vertical guide
and just snap here. Oops, Yes, I can snap here, I can zoom little bit, and I think I can press
escape when I arrive here. Yes, perfect. It's better if you want to do exactly the
same thing on the left. It's definitely extremely
difficult because you won't have the possibility to do
exactly the same thing. You just need to use
the mirror tools. Click on the curve first. After that, I think the
best thing to do is to crat your sketch just starting
from this point, to snap on the y axis, or it can be the X axis, depending on what
you want to do. Click on the sketch mirror. I can click on the Y axis, or just crab my own X, but in this case I can just click on the y axis. That's it. Now we have something
perfectly symmetric between the left and
between the right. It is an down view about why it's very important
to use the mirror. Don't try to do the same
thing using your curve tool. It's too difficult when
it's too difficult like this and when it
can be extremely fast, just use the mirror tools.
22. Scale sketches: Let's explain how
to scale elements. Scale sketches. If you want to scale elements, you can directly
use these tools. You can find the scale tools. The first things to do if I
just make some basic example, let's just crate a
rectangle from center. Create your first rectangle
with a value of 40 by 60. After that, if I want to scale every time in everything
in proportional way, you can use the scale tools. If I select all the
elements of my rectangles, I can just go here, scale. You need to select the
center point of your scales. For example, I
define the center. If I just define the
center, just like this, after you drag and move the mouse and you can
enter a scale value, or you can just use your grid depending on what
you want to do. If I want a value of two, I can just take
two on this area. That's it. I just increase my rectangle with
a value of two. This is how you can scale. Now let's take an example with something a little
bit more difficult. I'm going to use my line tools. Just start from this
corner point and just go on the right
with the value of 80. Just come back on
this direction with the value of 50 here, 30. Just come back with 30, just go in this direction. The thing that I'm going to
do is to craft a circle. For example, on this
area with the value of 24, Just trim. With my Trim tools, I can click here, click
here, click here. I can, at the same time, use my filet tools, Crytophylet on this area. Let's supply your value
of eight on the left. Like this, I can continue
with my Filet tools, Maybe crytophilet on this area. Let's supply your value of 20. Just like that, I could continue if I need to
create more philet. But just to show you
the principle of work, I can also croctangle inside
maybe a rectangle with just two points Start from this point until maybe
this point. It's okay. I created my element. Now the next step I would
like after to scale. If I want to scale,
I need to create a selection first,
just like this. After that, I can
use my scale tools. I can define the center point. Maybe I can choose this one after you can
reduce or increase. If I want to increase this time, let's put 60% it's like to enter 0.6 I can apply 0.6 and I
will obtain this render. Now let's just come back here. Cro rotation. Crato rotation. We have seen that we can
crato selection like this. Then apply the rotate tools. I can select a center point and another point to
create my rotation. After that, I just
created a rotation, and past is not
what I want to do. Let's just come back and create
rotation Crato Selection. Let's click on the first
point, the second point. And I need to deactivate
copy now. It is better. After that, I can drag and move with another tool
that we've seen before, it is a move tool,
Crato selection. Click on the move tool,
select this counterpoint as a reference and just go
on this centerpoint. Deactivate, Also copy. I think I put this activate copy too late. Let's do this again. Crato selection move
and deactivate copy. Yes, perfect. Just
dragon move here. Now if I want to scale but I want that this point be fixed. It means to not move this point. It is totally possible. The thing that we have to do
is to create a selection. First, activate the scale tools, we have to define as the
scale center point. This one. Thanks to that, it's
great because if a scale reduces or
increase the size, this point will be fixed. This is why it is
extremely important to select what will be the
point of reference. And in my case, let's apply an order value
of two on the scale, options two, just percenter. And as you can see, we stay
fixed on this point and we increase proportionally on
the diagonal direction, because my starting
point was on this area. This is how you can
scale your sketches.
23. Add fillets: Add fillet. Let's explain how
to create Filet for this. When we go in this area, you can find directly filet Am is you need to
have two elements. For example, let's
see the basics. Create a line, you can
create a first line here. Let's go on this direction
with a value like 60. And just go on the right
with a second value of 60 after I can just press Escape if I
want to create fillet. So it means to create
round part on this area, I have the possibility to click on Fillet
between two elements. Just like this. You need to on the property spanels to apply directly a
value for the radius. For example, I can apply
a value of 20 after that. If I select my first line
and I select my second line, I can apply a fillet
with this value. If you change on this area, for example, like tape 30, it will be for another one. Because I put this value of 20 after I can just validate
and do something like this. Let's see another example. I'm going to delete this one. Just create a
rectangle from center. So I can select the
rectangle tool rectangle from center and select
this first point. I can activate a
first value, 100. Maybe 120, yes, and the
second value is 120. After that I would
like to create rounded corner on each corner. I can use this one, fell it. If you don't enter any value, you go left click like this. You can just drag and move
and make what you want. Just with the left click,
you can drag and move, or you can just directly enter
the value that you want. In this case, let's
just apply ten. I can presenter, and
I apply ten here. But I can continue
with left click here, left click here, and apply ten. Left click here,
left click here, left click, left click here, and left click here. Thanks to that, I apply rounded
corners on all the area. Sometimes you can also make
the choice to not trims. Generally, we don't
use this a lot, but sometimes if
you just activate, you will just keep the
construction on this area, you will just keep the
construction on this area. This is why the most of
the time will apply trim, extremely convenient
each time when you want to add any round part. When you have
something like this, you can just use these tools. Just click and fill it. You work with the
value that you want. I can go left click
here, and I can enter. For example, let's
apply a value of six. I can press Enter and left
click here, left click here. I can apply again my
value of six if I want. I can continue also with other lines and
different values. Just press a Scap. Select
everything and did it. Let's cut my last example. I can use my line tools. Just crate a first line on this direction with
the value of 50. Let's crate an odder line on this direction with
an Oder value of 50. I can take 50. Also just press Enter after I can come back with
this direction with maybe a value of four. Let's just come back with 46. 46. And just make
something like this. I just want to add a
fillet on this area. I can click on this tool fillet, left click, left click, and I can apply a value. Let's just apply a value of 12. I can enter this value and
just validate like this.
24. Add chamfers: Create chamfers. Let's see how to
create chamfers. For this, we can go in this area and we can find
the chamfer tools. It works exactly in the same
way that the filet tools, but we can create the chamfer. Let's first see the
basic Cro line. Start. The first line
we can apply to value. The first can be 60, the second can be also 60. I can just press cap after that. If I just click on
this area and just select these tools trumper, you can select the first line and you can select
the second line. You can work with angles, but after if you want, you can work also
with two values. I can select the first line. The second line, you
can find A and B. It means you can have
two different values. If you can just apply angles also take again
here we have 25. But if for example I
apply a value of 60, I will have something
different about the ratio. If you want to have
something perfectly perfectly proportional,
just apply 45. And here you can enter value, I can apply, for example, 30. If I want the same
automatically, 45 degrees 30, 30 left click. And I will be able to create
my chamfer on this area. If I take a glance
about the example, I'm going to crytorectongle. Let's just first select
all the elements. Crytorectongle from center, I can apply just to
value one more time. Let's work with 120 by 120. Let's squat chamfer
on all these corners. I can click on my chamfer tools. Left click, left click, and I can drag and
move with a value. Because you have 45 degrees, it will be just the same
on the a and B value. Just like this here. Yes, I can just
apply 45 degrees. Can press Enter after. You can just go left click here. If I repeat the process, I can do the same thing. Left click, sitting
the first line, the second line, you
need to click again. If you want to validate, I can create
something like this. My last example will be
with different possibility. It means different line. For this, let's crate a line. The first line on the left, I can use 50 after I can go
on this direction with 70. The next step is to come back
with a value of six here. I can come back with 64 and just go on this
direction. I can press a cap. I can select all these elements, crtosymmetry, go on the left, select the mirror tools, and just click on the y axis. Just press cap after I
want to add my trumper. So I can select
the trumper tools. I want to make something
here with different value. I can click on this line, first can zoom a little bit. Click on this line and
click on this line. And I can crawd my chamfer, but with two different value, it can be a decrease. Or if I apply, for example 80, I
can just click here. I will have this type of render. After that, I can
select to value. It can be, for example, this one can be four, and this one can be 24, 20. I can just go left click and
create something like this. If I just go on the right, it is the same. I can repeat the process. Click here, click here. If I wanted to make
something different, I can apply like 60 and
put a value of four, put a value of 16, and just go left Click again. Just on this area, I
can just press Enter. Yes, just click
again on this era, sometimes it's not
extremely convenient. You need to click on the right print to
be able to validate. Now I have this trumper. And this one is different because we can
change the Engles, the set back A, and
the set back B.
25. Trim sketches: Let's explain how to trim. We have the possibility to
trim elements for this. We have these tools, trims. We can also use trims, but we can use trim corners. One of the first things to
do is to crtoectangles. Let's just crytoectangle
from center with two valule we can
work with, for example, 60.80 After that, let's
select the line tools. And just crtolinen crytoline crossing less, just press a Kep. Let's create rectangles
also by two points. So I can create the rectangle
on this area like this. I can also cratic, let's use the circle tools
cretacles on this area. We could continue
with multiple things. If we need, I can
use my line tools and just start from this
point to, for example, this point when we
use the trim tools, It is interesting because if, for example I would
like I have something like this and I want
to remove this area. As you can see,
it's not possible. I will have to
select all the line. I will delete all the
line with my keyboard, it means it's not good. This is why, this is why we
need to use the trim tools. First things to do. Let's
click on this area. Out just cratinoderlines on this direction from this
point to this point. After that, if I want to
arise only this part, I can use the trim tools. It is a very convenient
tool because automatically he will define. As you can see, this
area is in orange. This area, this area, or again, this area. We'll search automatically
the different segments when we have an intersection. And from this, I
can, for example, delete only this part. But if I want, I can also delete this part if I want
in my example, let's delete this part. If I want to delete this area, it's possible also, sometimes you need to make double click. If I wanted to eriz this one, I can, I can rise
this one and more. If I take the example
of the circle, it is perfect because I
would like to open here. And I can click on this part, click on this part, click on
this part, and just open. This is how you can
work with this tool. Each time you can define
different segments, you can directly trains
if I just sell this one. Let's show you a second example. I can create circle. First circle on this area
with a diameter of 60. I can create second circle on this area with a value of 40. I can decide to create a line. Who will come from this
point to this point? Like this,
Crateoderlines exactly at the opposite process. Sometimes you don't need to use the symmetry when it's fast. If it's fast, don't
use the symmetry. If it's long, you can
use the symmetry. I just want to eriz the different parts
inside the circle. So for this, I can
use the trim tools. Click here, click here, click here, and click here. But if I want, I can
also eriz this part. This part, I can
use my Circle tools and create an element
on this area. And create another
one on this area. Just like this. Yes,
let's just press a Kep. Select Everything. You can
also just trim intersections. Click here, Trim Corners. When it is useful
to trim corners. Let's take a concrete example. You can crate rectangle
from center with two value. Let's work with 60 by 80. I can use my line tools. For example, I can
something like this. I press a Kep with
the line tool, Crothline, for example,
at this intersection. Just like that, I can use my line tool
again on the right. Crate first line, like this. Crate second line,
just like this. Sometimes when you
create a sketch, you will have the possibility to have intersection
like this and you just want to cut
some parts for this. You can use the Trim Tools, Select Trim, but this time
you can use Stream Corner. The aim is to click
on the first element. If you just click here, second element click here, automatically, he will
remove the corners. After depending on
what you want to do, you can also do the opposite process if I
click here in the big part, in the big part, he
will remove this part. And you can do the opposite
process if you need. So it means if I just create
something maybe like this, I create another one,
maybe like this, You can also keep
the smallest part. With the trim tools, just click here and click
here, just like this. Let's take another example. Click on the Line Tools. I have a like this, I have another area like this. I can use the times the stream corner and a
canceling the small part, the small part and
Eriz the big part. You can also do the
opposite process. Extremely convenient
tool, extremely important in a lot
of conception, lot of sketches, we will
use the stream tools.
26. Split sketches: Let's explain how to split. We have the possibility
to split elements. It means we have a
line on this line. It's possible to
create a new point, it means to split. Let's click on this area. Split, first things to do. A Cro rectangle. First things to do.
Let's create a line. It's better just to
see some basics. Cro, first line
from this area to this area with a value of 100. When I press a Kep, when I slick my line, I realize that I have
a first point here, a second point here, and my center point just to drag and move all my
line, just like that. If I want to create a new point, to create a separation, I can use my tool split. You need to click on the
element to split and then to position the point
first, I slick this line. After where I'm going
to position my point, I would like to position my
point just here, Left click. If I just press a skep, this I have now an
area here, area here. Sometimes when you press Kap, you don't come back to
your selection tool, click on one of these
tool like the line tool, you just press Kap and you can come back to
your selection tool. Now you can find this element. Now we have this element, we have two separate lines. Now if I just click
on this part, I can drag and move, for example, in this direction. And take a glance, we have
created a separation. Let's your second example. I can just click here
and press Did it first. Let's cratoder
rectangles by center. I can click on my center point, activate 60 by 80. Something that I would like
to do is, for example, after I would like to separate this line to make
something different, I have this option to
use my split tools. I can click here
and define split. I can click on this line first, and I'm going to
position my point in the center to separate
in two lines. But I can continue. For
example, do on this direction. Click on this line and
click on this point. Then I'm going to continue.
Click on this line. Click on the ideal point, and click on this line. Click on the Mydele point. Now if I press Kep, I come back to my selection
tool here. It's working. I can realize that I have a
lines here and lines here. If I click on this line, I can drag and move this
point on the direction. And it's possible because
I split this line, I can click on this line, drag and move this point. I can make adjustments
on my sketch. Because I split my
lines on this area. I have no one part, two part sweep part,
and four part. It is same for to make
adjustment, it's possible. I can click, for example, I can drag move this point if I need or I can dragon
move this print. It is same. I have new points, so I can dragon move here and dragon move here also
on this direction. Another type of tools
that we can use if we need to adjust sketches. Let's press a Kep.
Select Everything one more time and
just press delete.
27. Create rectangular patterns: Rectangular patterns. Let's explain how to crate
rectangular patterns for this. Let's first crate an element. We're going to
create a rectangle. Rectangle by two point. I'm going to zoom
little bit and just crate a rectangle
around this area. I can start my first rectangle. Maybe I can start just here. It's going to be a rectangle just ten by ten. Just like this. We have crafted our
rectangle with this value. Now the next step is to, I would like to repeat these
rectangles using patterns. We have seen that it's
possible to move. We have the move and at
the same time we can copy. But if you have more
advanced things to do, definitely you need to
use rectangular patterns. Let's click on this. You
have different options. The first thing to do is to select what you
want to repeat. Here, it will be the
rectangle we have changed. So it means if you just
click on one of these line, everything will be selected. Then you need to
accept your selection. After that, you have
the rectangular patterns options just here. You can draw and move Ly
tell the panels if you need. When you just go on this area, you have different options, fit, feel, and fixed. Let's first see fit. With this, you need
to enter the number of repetition that you
want on the x and y axis. For example, on the
x axis I would like maybe ten repetition
on the y axis, I would also maybe
ten repetition after you have the wide, the eight, and the angles. It means if you just
click on this area, you can enter some value. What will be the wide, what will be the eight? Just like this insider inside
you will have this number. Be careful because here
for example, it's small. I'm going to reduce, put six, put six. You are going to have
six on the x axis, six on the y axis. Inside a frame with the wide and the eight that you
choose, for example, I can change on this area, I would like to make
something like 200 here. I'm going to define 200. Also, you can find the
frame on this area. Maybe finally, I can change
for ten, just like that. I can change for
ten, just like this. Also we have a frame
with 200, 200. You can also apply your
angle if you want. You can see the frame
in red and we are going to repeat the
element inside. If I position the
frame on the right, for example, just
like this left click, another left click,
take a glance, we will repeat this element
with the size of this frame. If you prefer
position your frame just on this corner
point, it will be better. But it just to show you the
principle of work, now, I can press a kep and I
have my repetition here. It's not extremely
important, this one. It's just that if you
drag and move it, just your element to create your frame just for the sketch. Nothing really important. But if you delete this element, you will delete all
the repetition. If I just select again
my rectangular patterns. I'm going to show you again, you can click on this element, except now I would like
to make something a little different position
eight and just four. Now let's craft an
element with a wide of maybe 160 here, 8120. You can find the
size of the frame. I can position in this
corner, this time. Left click, left click
again, and take a glance. I have this element
and the element will be repeated depending
on where you put. The second left click can be this direction or
this direction. Now let's see the
other possibility. I'm going to put my selection
tool more on this area. Just press a Scap. Click here and delete the
other possibility. When you click on the
rectangular patterns, click first on the element
that you want to repeat. It is to use feel in this area. It is a little different because you select
not the number, but you select the distance
inside your frame. You will have a
distance adjusted depending on what you
choose here as a value. If I apply your value of 200 and I apply your
value of 200 again, now I have my rectangles. Depending of what I
will choose here, I will have a number
of repetition. If, for example, I decide
to put 40 on this area, 40 on this area, automatically, he will define the number of
repetition that I will have. I will go left click here. I'll go in this direction,
left click automatically. With this distance that I apply, so it means a distance of
40 between my elements, he decided to define. We have 12345 here and
123456 in this direction, six in this direction, and six on this direction. The last possibility, let's
just click on this line. Delete. To delete everything, expect your first element. Let's see the last possibility. Click on the
rectangular patterns, select this element, accept. The last possibility is fixed. When you click on Fix, you won't have to
define a wide eight. The widen eight will be defined depending on your number
and your distance. For example, on the x axis I
would like six repetition. I would like six repetition
with a distance of 30. On the y axis, I would
like, for example, maybe eight repetition with a distance of maybe
20, just like this. Six repetition on the x axis with 30 between
my rectangles, and y axis with eight
repetition with a value of 20. The next step is you just
click on a point here. Then you go in the
direction, this direction. The direction this direction. Or this direction. I can
go in this direction. Left click, and
automatically he will define the line because
of my different value. This is how you can
create repetition. You just need to be careful to really understand the process. If you want to use these tools, I can just press a Scap. Click on this line, delete, and I can also
remove this element.
28. Create circular patterns: Circular patterns. Circular repetition. For this, we can
find these tools circular patterns
extremely interesting. If you want to repeat, you have also the
possibility to use the rotate tools as
we have seen before. And you can use rotate and
you can repeat the process. But when you have
something more complex, definitely it is exactly like
the rectangular patterns. You need to use the
circular patterns first. I can create a circle around this area with
the value of 40. Then create a second circle, a small circle
just on this area. And I can apply
your value of 12. I would like just to repeat this circle around
the small circle, around the big circle
with a number. For this, you can
use this process. First, I can delete this element and click
on circular patterns. First thing to do is to select, you have single chain. If you select single
here, it's a circle. It's not a problem. But if it's a rectangle,
you need to choose. I can click on this
element accept. After that, you will have different options, fit and feel. If I just apply fit like this, by default you have
the full circle, so it means 360 degrees. You just need to
define the number. If I define a number of six, I will have six repetitions and automatically he will define. If I apply six, he will
define proportionally the six entity
around 360 degrees. I can just define
my center point. First I need to click
on the center point. My center point need to
be here, left click. After you need to
define a second point, it's not extremely
important here. I can advise you to
just stay in the idle, but if you increase, it's
not extremely important. I will show you after left click here you go on the left
or on the right here. It's not important because
we have 360 degrees. I can repeat like this. If you click on this line, you can just delete. Let's repeat this process. I can use my circular patterns. Just click on this element. Validate again, you have
also the possibility, if I just apply, I change the cone for,
for example, eight. I'll define my center
point, this one. If for example, you increase just like this, you
go on the right. As you can see, it's not
extremely important, just a line as a reference, But it's not
extremely important. You will have your element
just proportionally like this. If you don't want to make
360 degrees, it is possible. Let's just click on
circular patterns. Click on the circles validate, you need to change. Here you select, you have the number of count and you just change for partial circle. If I apply six, but this
time on a partial circle, I can apply my
value on this area. If I just want to
have al circle, I will apply 180 like this. After I click on my center
point, it means this one. And I can define
my alpha circle. It can be this direction, this direction, it depends. But what I want to do,
if I go on the right, I can make something like this. Left click. After I can
go left click again, I can position my
element on this area. If you want to position
the order side, you can do the opposite
process as you can see. Let's just click here. I can show you again, just select Circular
Patterns Features. Click on the circules validate. You can click on
the center point. Also I can use
partial circulest's. Just apply one more time, 180. Let's just apply at of, maybe I can apply
eight this time. After I can sl second point I can define for
example this point. Let's do this sweep
just like this here. You can also define
your own point. If you don't have
a fixed degrees, you can define also your
own point, just like that. But if you want to have
exactly 180 degrees, you need to apply
the constraint. You need to apply
the constraints. This element is removed. I'm going to C again, my circles with this value. If you click here, you
just accept and you can use the partial circles and you can just apply the
constraint just like this. If you apply 180, I apply, for
example, eight here. Now I have my constraint. I can just click on my center
point, just like this. After now I have my constraint. If I click here, just click left on the
right, for example, I go on the right,
left click here, it will be repeated on the left. If I want to repeat
on the right, I will do the same thing, but on the left you
have different way, definitely to use these tools, but extremely convenient
tools can use this one. Again, accept, you have also
the possibility to use feel. It's a little different. When you use feel, you
have just the spacing. If you define the spacing, he will define the number. If I make a choice to
define 20 automatically, he will define my number 20. It depends about
what you choose. You can choose 30 automatically.
He will define the. If I just click my Centerpoint and just
click on this area, take a glance, now I
have a count of 12. If I apply a spacing of
30 with 260 degrees, I will have a number
of 12 a count. And I can go this direction,
in this direction. You can do the same
with partial also, and I will repeat 12 times.
29. Create blocks: Create blocks. Let's explain how
to create blocks. For this, we can go on this area and we can
find the block tool. It is a block features.
Thanks to that. With these features we can C directly crato block why
it is interesting to crate a block
because you can make just one entity with
multiple elements. Sometimes it is also useful after if you want to introduce
anything on the page, you can also use blocks. But first, let's
see, for the sketch, just create an element. I'm going to click on my Rectangle Tools,
rectangles by center, and create first rectangle on this direction with
a value of 60 by 40. After that, I can click
on my Circle Tools, Create circle just on this
area with my trim tools, I can trim here, trim here, and trim here. At the same time, I'm going to crtonodorciacle inside,
just like this. Use my rectangle tools and
Crtorectangles inside, but rectangles with two points, crortangle just on this
area, just like that. I'm going to repeat
this process. Just circle just here, activate trims, click here, click here, and click here, and just another
circle in this area. I created my element. But as you can see, each time when a
creat selection, if I just press
Escape act selection, I have multiple things selected. When I create a selection, I will have multiple
things to select. This is why if I want
to crotch just one T T, I can crate a block. When you click on this area, you can crate a block. The aim is to click
on element to add. Here it means I can crate a frame of
selection just like this, all the elements after I
can just click Accept. And after that you need
to define the origin. Why it is interesting
because sometimes you can just introduce a
block with origin point. I can go left click here. Generally it's good
to put in the deal. Or in the corner point, you can change the name of the, of your block, for example, it can be part one. Just like this, I can just
click Accept and Validate. Now I have just one element. If I want to crate odor block, I can take my rectangle tools, just make something simple. On the right is this value. I can use my rectangles
by two point. Again, just go inside and Crt
first rectangle just here, second rectangles, I can let this space and craft a second
rectangle on this area. After that I want
to craft a block. Again, I can click
on the block tools. I need to crat a
frame of selection. Let's Ct a frame and
just click on Accept. Then you need to
define the origins. Let's select this corner point. You change the name of
your block and I can tap part number two. Then I can click on Accept. Why it is useful? Because
now we just have one entity. I mean, if I just go one left click with
the selection tool, just press cap to come back
with your section tool, you can just select
all the entity in one left click because
you have a block. As you can see, you can find the line like what
it is, a block. If I go left click, you can find we just
have one element. I can take this
part and I can move my block because I
just have one entity. It is like to Crato
group also with all the elements to
make just one entity. Sometimes it is
interesting because you go here and you can change
directly the size. You can edit the size of your block directly
with these properties. You can duplicate if you need. You can use your move tool
to duplicate and more. If I just click on
this area, it is same. I can drag and move my block. It is like a group and
I can drag and move. The next thing to
understand, you can explode. So it means you
have just unblock. It is just like to explode in individual lines,
individual elements. If I just click on my block or if you just press Kap first, you just click on unblock. It's not possible
to do anything. You need to select
the block first. Click here, then I
can activate unblock. Now I can select all my
entity, I don't have my block. I can press a Kap,
click on this one, activate unblock, and now
if I use my selection tool, as you can see, it
is like before. So it means we have all the entities and we
don't have any blocks. This is how you
can craft blocks. Sometimes it can be
extremely useful.
30. Add constraints part 1: Let's explain how
to add constraint. To add constraint, we can
find these different tools. Thanks to that, we can have the possibility to
add constraint. One of the first things
that I'm going to do is just to go on this area, we're going to
crate a line first. I can snap my line
directly from a point. Just crate a first line
on this direction. And I'm going to use my grid after I can just press escape C, Noderline, for example,
on this direction. At the same time I can
use my rectangle tools, rectangle by center and just let's crate rectangles
around this area. Let's just crate circle
also around this area. One of the first things to do, one of the first things to do is to directly you
have the grid. We can deactivate
the grid options. Here I have my grid. I'm just going to deactivate the grid. If I just zoom little bit first, by default you can have some constraint
automatic constraint. If I just click on this point, as you can see, I can just
dry and move automatically. You can add a list of
constraint you have, constraint proposed to you
that you can activate it. Let's just click here
and press Escape. If you want to find
your constraint, you need to go on this area. One of the first
constraints that you can use it is a
connect constraint. If you want to link element
each other, you can. For example, I have this point at the same time I
have this point. If I wanted to link this
point to this point, it's possible the first thing to do when you click on
the constraint connect. I click on this point and
I click on this point. Automatically, I can create
a connection as you can see. Now, if I just press Escape
and I link this point, as you can see, you can
detach the element. It's not a problem, but you can create a connection
at any moment after you have a list of different things that you
can do with this line. For example, I have this line. If I want to make
two lines colinear, I can click here, click here, and I can make my
two lines colinear. Every time. You will have a list about constraint
that you can use, depending on what you choose. Now let's just come back here. It's just the constraint if
you want to connect here, you can find horizontal
and vertical constraint. If I crat multiple lines, I just go on the right and
I crit multiple lines like this here on this
direction, this direction. Automatically you can add horizontal lines
and vertical lines. But if you are not
sure or if you want to apply the
constraint, it's possible. Let's just take a glance. I can click first
here, Horizontal. If I click on this line, I can put this line horizontal. But I can also do this here. I just need to click on
the constraint again. A Horizontal Vertical. And here I will
have my constraint, but it's not working properly. When, if I just click on
this area horizontal. If for example I click
just on this point, yes, now it's working properly, but sometimes it's
not convenient because you can lose
the connection. In this case, you just need
to create a selection, You press a scap, then you
need to drag move this point. And you will have maybe to
drag move another point, like for example this point and dragon move this
point on this area. You can also do the
same thing vertically. It means you need to click here. If I want to have
this line vertically, it's possible you have
other types of constraint. For example, the
parallel constraint. You can make two lines parallel. If this is my first line, this is my first line. As you can see, when I
draw and move this line, it's not possible
to move the point because I have
horizontal constraint. Because of this, if I
just click on my line, I will have different
options here. I can have different
list of constraints. If you just go right click, you can also have access to the property of this
line just like that. As you can see. Now I
have this constraint. Now if I take this
point, it's okay. I can now drag and
move this element. The thing that I
wanted to show you is just to crato line. Just on this area,
and I just want to make these two lines
parallel. It is possible. You just need to click on parallel and you
select the first line. You select the second line, and you can apply the
two lines parallel. Now if I just press a cap, I select this one and I
drag and move this line. Or I just take this print
and change the print, You will lose the parallel just when you click
after you want. You can make some adjustment and the two line won't be in link. But when you apply the
constraint directly, you can apply the value
parallel this line, this line. And I will have my
two lines parallel. You can also make
two elements equal. For this, you need to
select two elements equal. And I can select my first
line, my second line. And the M is to have exactly the same line between
this line and this line. Here we have two
lines parallel and two lines with the same lines. It means if for example
Ct something like this, I can just close. I will have exactly
the same dimension. And two lines also parallel
in this direction, because this one and this one have same sines
and are parallel. This is the type of
thing that you can do. Don't forget, each time you can dragon move the
different point, you can just cratic connection. It is automatic. If for example here it's
not extremely convenient, I can drag move and
just press a scap. It's okay for that, For this
first type of constraint, you can also create a
symmetric constraint. You can make two
element symmetric when you have something
on this area. It means if for example you, maybe I can create multiple
lines just like this, but sometimes it's not
extremely convenient. But the fact is when
you click on this area, you can choose like
symmetric axis, then element, you can click the next line and you will have just
something like this. Sometimes it's convenient.
It's convenient. We don't use this too much, but you have a first
line salon line. When, if for example you
cract a line just on this area Noderline and you want to have something perfectly symmetric with nodorline, you can activate directly
this constraint symmetric. You can select the
first element, you can select the next line and the element just like this. This is the first type of basic constraints
that you can use. You can also create a tangent constraint
when you have a line. So for example, I fi, draw a lines on this direction. I want to have this line
tangent to the circles. And I can activate
tangent constraints. The aim is to click
on the element. You click, for example,
on the circle, then you click on the lines, and directly the circles
will come on the lines. If you just invert
cilic tangent, you activate, for example, the line, then you
click on the circle and the line will come on the
circles just like this. Sometimes it is also convenient, you can activate
this constraint. But after, if you want, you can just try and move the line and at any moment you will
lose your constraint. You also, if you
click on the line, you will have access to
the content constraint. If you click here, you can
then click on the circles. Definitely in Solid
Edge Community edition, I think we use less
the constraint that sometime in CAD software. It depends for a simple reason, that when we use the grid, we use the different point to
have automatic constraint. Generally, it's okay with
all these different tools and we don't have to use
too much the constraint, but sometimes it is useful. It is the first type of
constraint that you can use.
31. Add constraints part 2: Let's continue with constraint. We are other types of
constraints that we can apply, some interesting constraints
that you can use. It is a concentric constraint. It means you can
create two circles and make this circle concentrcf. For example, you create
first circle on this area can apply a specific value
if I don't use my grid. For example, I
deactivate the grid for my conceptions and I create another circle
just like this. If I want to have concentric, it means to have my two
circles with the same center. It is possible. I can repeat the operation
just like this. I can repeat the operation
also on this area. I think it's too
small. Let's just crate another circle.
Maybe it's too small. Again, let's just
crate another one. Circles, I concentric circles. I think it's not what I want, just like this. So let's apply
the concentric constraint. First, I can click here, make two x or
circle concentrics. I can click on the first one, click on the second one, and autopatically, the first one will be in the center
of the second one. If you just invert, you click on
concentric, you click, for example, on first inside and second
outside, it is same. The smaller will be inside, the bigger and
sometimes it is useful. You can also re use, for example, lines
just like this. You can try to have this line just dern lines on the other
direction just like this. You can also use the constraints that
we have used before. It means you have directly
the tension constraint. Click here, click here. You can create
something like this. But if you click
here and click here, the line will come
back on this area. Yes, as you can
see, in this case it's not extremely convenient, for example, to use the
constraint like this. If, for example, you drag
and move just on this area. You drag, move
just on this area. You extend, for example,
the element like this. You extend little the
element like this. After that I can apply,
concentrate tangent. Click on the line, click on this circle and it
will come here. But if I click here
and if I click here, I can now have this one. But it's going to
be complicated. If I activate again
tangent here and here, I'm not going to
have the tangent with the two circle
on this area. If I activate tangent again
and I click this one, this one, the circle will be able to come with a tangent
with the order circle. It is also something
that you need to know after about
order constraint. It is perpendicular constraint. Perpendicular constraint. You can create the first line, you can create a second
line just like this. And you can make
this perpendicular. You can make this perpendicular. For this, click here,
select the first one, select the second one, and this two line will
be perpendicular. After if you want, you
can activate connect And click click here and you can create a connection
with the two point. Let's do this again.
Click on the first point, click on the second print, and you can crato connection. But here we lose the
perpendicular part. Sometimes it's not
extremely convenient. I can click on this
one, click on this one, and it will come back
here. After that. If you dragon move, you can also dragon move and
crack something like this. Or dragon move the point
just on this area. Let's click on this line and delete after other type
of thing, colinear. I explain the
colinear constraint. When you have two lines, you can activate colinear. Select the first line,
the second lines, and you can create
something like this. You can also element. Sometimes it is useful if you
just click on any element. You can just lock after that. If you just select your element, as you can see here,
it's like this. But I can lock if you
lock something important, is it or strain, because you can drag
and move like this. But if you are inside
another element, the element will be lock can
be also just a key point. Something that you can do here. It's little specific. You can also activate an axis
for a symmetric ssencyp is definitely more advancing
this type of constraint. I'm not going to show you, I want it just to show you
this basic constraint as explained in Solid Edge
Community edition. This version of the, we don't use too, too much, honestly the constraint system
because using the grid, using the different parameters
and using all these tools, definitely it's
extremely convenient. We less need to use
a constraint in comparison of soft on
some CAD software. After that, let's just
select everything. I'm just going to press
a cap and just select everything with frame of
selection and just press Delete.
32. Add dimensions part 1: Add a dimension. Let's explain how
to add a dimension. When you create sketches, you can add dimension
on this area. These tools will be also interesting where we'll
introduce a work on page. We will be able to use also this same tool, dimension tools. We'll be able to reuse
this after first. Let's just Crt something
so I can go on this area and Crt
just rectangles. Rectangles by center. Let's slick the center point
and just apply the value of, for example, 60 by 80. After that, let's crat a
circle just on the right. Just cr a circle with
maybe a value of 24. And at the same time,
let's just crat two lines just on this area, a first line and just create a second line
on this direction. First, let's see the basic of the dimensions when
you go on this area. If you go on the right, you can find style apply, rat or modify style. When I click here,
the first thing that you can understand it is a style tap for the
dimensions here, you just need to
select the style. It is important because you can select if the unit
that you want to use. If I'm working in millimeter, I need to change the
dimension style. And I can change
in millimeter here first after I can
just click on Apply, Something important after you
have the smart dimension. This is something
that we will use the most after when you
go on the left. You can also change the
format on this area. After you can change
the precisions, you have the property
and you can select different type of
dimensions just here. But finally, this different
type of dimension. You will see that
also on the right, if you just select
smart dimensions, you will have the
smart dimension activated automatically. If you have a line,
you just go left click and you can just have
the dimension of the lines. If I go on the right, I can create a dimension of 60. As you can see here, I have a dimension of 60. Now if I just work on this area, I can extend and just have a dimension of 80,
just like this. If I want to continue, I could have also
80 here and 60. Each time when you have a
line something like this, you can add a dimensions if for example I have
something inside. So it means I can adonodallines, crytonodalline in
this direction, crytolines in this direction, and crato lines on
this direction. After that, I could
continue with my Smart Dimension
Tools dimension. Just need to click on
the line and I will obtain the dimensions as you can see something important also. So this is the dimension tools. When you just go on the right, you have here it is increase and you can increase the
size of your dimension, but also of any notation. Or you can decrease the
size of the dimension using these two different,
two different tools. Here, if I just click
on Style again, it is a style. You have lines, you have
touched text, all these things. You have just the normal defer. Here is the style organizer. I'm not going to show you this. And you have the
element by default. If you want to different colors, you will have axis directly. When you click on dimensions, you can go and
modify on the right and you will have a lot
of advanced features. By default, the size
of the dimension will be adjust depending
of your creation. Normally it's good,
but if you want to make more advanced
features, you can change. You have for example,
you unit here, secondary unit also, and
you have also some symbol. If you want to change
the type of arrow, you have also the spacing. Normally, by default it's okay. But if you want to change
more advanced features, you can go on these options about the colors,
about the colors. We will have to work with
different layers if we want to change the colors
of this creation. If I just click on My
Dimensions just on this area, you go on the left and you will go again on it, did
the dimensions. This is how you can
add dimensions, but with a smart dimension. If you use a smart dimension, for example, silt circles, take a glance, automatically, he will define a
diameter. It is the same. If you add any x, for example, I can create x. Just go on this direction. By sweep print, I decide to craft an
arc in this direction. Left click, left click, and just craft my arc. If then I select my smart
dimension tools directly, he will define a
radius for my arc. Here we have a radius of 20. I can position outside, or I can position inside. I just position this
radius outside each time. So this is the type of smart
dimensions that you can use. Aly, here, I'm going to
have 38 on this area. If for example you want to add a dimension but
directly between, because sometimes it is
not extremely convenient. Let's take a glance.
I would like a dimension between this
line and this line. It's going to be interesting, but with a smart dimension, it's not possible directly, you sell distance between
you silk the first line, you silk the second line. And you can pull a
dimension like this. And here it's
perfect. I have ten. I can slick this line.
Slick this line here. It's not working properly. I'm going to do this
again. Click on this line. Click on this line, and I
can pull a dimension of ten. I can continue click on this
area and sell, for example, this line and this line, and pull a dimension
of ten if you want. For example, angle between. I can click on this line, first, second line, and I can activate
my value of 90 degrees. You can even have
coordinate dimension. Something more specific you
need to go on this area. Depending on what you choose, you can have
coordinate dimension here will be at
zero, for example. But yes, we don't
use this too much. You have also angular. It's something specific,
Symmetry, diameter, dimension, axis, set the
angles for dimensions. Sometimes you can have a line, you can have a second line, and you can directly create
something like this. You have a line, you
have a first line, and you will see the
property panels. If I just click on this
area, I can click here. And then I can click
on Next Print. And just to select Dimension from this
print to this print. But definitely, it's not extremely convenient tools
here on this, on this area. This is the most of the time you will use
the smart dimension. If you click on the
smart dimension every time when
you have a circle, when you have a lines, it is the best to use this one after if
you want to change, sometimes you can activate
distance between. And angle between,
it will be the best. After that, I'm
going to show you a concrete example about how to add dimension
on conceptions.
33. Add dimensions part 2: Let's continue with
the dimensions after to see how to
add a dimension. We're just going to take a concrete example for the
the first things to do, I'm going to crorectangule by center just cratotangule
with two values. The first value will be 120, the second value
will be also 120. I need to increase
in this direction, on the direction also. Just like that, I can enter
also directly the value, but with a grid it's
going to be okay. As I explained, add
dimension will be useful. All these tools will
be useful after when we will work with the page, introduce a project on a page, we will reuse the same tools. So it's not just for
sketch, if it is, when you introduce
your work on page, we'll be able to
reuse these tools. After that, let's
create a circle. In the idle, I can
activate a circle with, for example, a value
of maybe yes, 60. After I can create another
circle just on this, I think this circle
is a little big. For what I want to do, I'm going to reduce the circles. Just work with a different
value value of 44. It will be enough,
another circle. Maybe I can apply 32. Let's create a first circle
on this area just like this. I'm going to click
on my circle tool. Use my grid snap here, 20. I can repeat the same
thing if I want. I can use also the symmetry. But when it's fast like this, you don't need to
use the symmetry. You need to use the
symmetry if you urn time. If you don't earn time, you can just use the grid just like this at the same time. Let's use the rectangle tools
and rectangle by center. I can define this
center print and create a first rectangle with two value and eight
by, for example, 100. Maybe I can reduce a little
bit eight by 30, 32. And I can do the same
thing here and create an order element
with eight by 32. It's okay for that. After that, I would like to add
dimension on this element. Also, I can deactivate
the grid if I need. I have my drawings and the first thing to do is to
use the smart dimensions. I have my different lines here, so I can pull a line on this direction if you want
to let the same space. It can be also interesting
to keep the grid because, for example, I can apply
my dimension just here, letting this space, I can
do the same thing, area, and I can let this
space after that, maybe it's not enough. Let's just come back, Let
a little bit more space. Let's use again, the
smart dimension tools and pull a line
on the direction. Yes, let's make
something bigger. Pull a line on this direction. Yes, perfect. After
that, I can continue. For example, I have this line, I can extend on this direction. I have this line. I can
do the same thing here, but it will be the
same each time. When I click on the circles, I will be able to
have the dimensions. Click on small
dimensions, this one. And I will obtain the diameter. So I can put inside,
I can put outside. It depends about
what you want to do. I think like this, it
can be interesting also to put my dimensions. I can also set the
dimensions on this area. Let's just say these dimensions
also maybe on this area, this dimension on this area. If I just continue, I can also use my smart
dimension tools to put these dimensions after each time you can pull outside, you can put inside depends
about what you want to do. I can also put like this, Sometimes it is interesting
as you can see, if I want to add a
distance between, for example, I would
like a distance between this line and this line. I can click here, click here, and I will have a
distance of 16. You can go on the left
or on the right if you want to change the
position of the text. If you don't want,
you just stay here and you will have the
dimensions directly in the der. I can click on this point. Click here, think you need
to reactivate the tools. Click here, click here. I can put from this line to the center and activate
the value of 36. It is very useful also
to use this tool, the distance between I have
by two circules in the dels. I can use my Smart Dimension
tools, Just click here. I can apply my radius
of 32 in this case. In this case, let's
just change and put the radius maybe
inside like this. Hoops cannot be placed,
it's a little strange. Let's radius again, click here, and the diameter,
maybe on this area. Click here on this area. This is how you can add your dimensions after,
as has explained. At any moment you can
edit the style and you can also increase the size
of the different elements. If it's too big, you can reduce also clicking on this
area for example. It was maybe big I can reduce to have something
definitely smaller. If I want to add angle between, I can zoom little bit. Let's just put a value of angle from this
point to this point. We will have 90 degrees here. I could complete
maybe this point, to this line, to this line. If it's not possible,
let's try again. So selling the first line. Selling the second line, I can apply my value
of panty degrees. Also, it's okay for that to adjust how you
can add dimension. After I'm going to show
you that it's also possible to add a notation. First things to do
one more times, let just press Escape. You can deactivate the tools, create a frame of selection, and just press delete.
34. Add annotations part 1: Let's continue with annotation. We have seen how to add text. Now we are going to see how to add an notation annotation. You can complete the dimension. You can complete the
dimension with text, but also specific annotation. Let's just create an element. I'm going to use my line
tools and snap to this point. Just go on the left and
work with a first value. And my first value
will be at 60. I can apply your value of 60, create my first point and
just go on this direction. Let's create another
value here on this area. I'm going to work with 80. I'm just going to press Cap because I would
like to show you again the different
tools that we have seen before. First things to do. Let's select the offset tool. Click on offset. I can enter
the distance that I want. Yes, let's work with
a little bit more. I'm going to work with ten. In this example, just
click on this line. First I need to accept. Click on this line,
go in this direction. And C offset. I'm just going to
click here again, apply a value of
ten, just like this. Click on this line, Accept, and just go in this direction. After that, I can just
eriz the first part. So I can use the
trim tools rise, this line and this line. I could also select
these two line at the same time to Crt my
offset, but it's okay. And C, the first
point on this area. And create a second
point on this area here. I don't need to close,
we are just going to add a symmetry crytosymmetry. Select all this element, you can create a frame of
selection just like this. As you can see, I'm
going to show you again, you craft a frame of selection. I can use my mirror tools
just crate two line. I can click on the
Zidaxis Crt My Symmetry like that, I have this element. Now the next step is you can, for example, a dimension. You can use the smart dimension tools if you just go here, we have 60.60, so we
have two elements. It's not extremely convenient. I'm going to first use
my smart dimension. Go on the left, just like this. I can click on this
area like this. I can go here, it
will be the same. I can use my smart dimension
with this one also. After that, I can use
distance between, I need to click on
this line, this line. And craft my distance
between just on this area. At the same time, I can also use distance between this
point and this print. I can click again. This line, this line. And I can work with
the value of 100. Just like this, I have
different dimensions. We could continue, but I think I have all the
main dimensions. If you want to add a notation,
you go on the right. For example, you have call out. And thanks to that, you
can just click here, you can see link that you want. For example, I can apply, I can apply something
like front view. After you can tap lower
case, upper case. It depends about what
you want to do, but yes, let's just tape front view and you can even take an order, something more just below it is the same principle
that the text, this is why I show you
the texture before for the simple reason that you can add different
type of things. You have also this
one. This one. This one you can add, for example, dipped element. If you don't want this, you will be able to
delete the color text. Just keep, for example,
text front view. And I will have my arrow. If I just click on okay, I can just click, for example, here
and go on the right. And I will have front view. If it's too small, I
can just click here. As you can see, you
can double click here. I don't have directly
a scale features for a simple reason that it will be the dimension
that we have here. If I increase the
size just here, I will be able to increase
the size of everything. The front view will
take the same dimension that for this element. Other type of things. You can insert any balloon. It means the same your position. For example, a first
point just like this. After you can drag and
move in the direction, maybe I can drag and
move in this direction. Just after you can enter a text, you have upper or lower. You can add a prefix. Also, anything that
you want just here, you can enter a value
just on this area. You have also eight if you need one of the
best things to do. If you want to crack this one, you click on Balance. First, you set the parameters. For example, I have
something you can change. It is a circle shapes, but you have different shapes. If I just clip circles, I can also change the
86. I can apply two. Just click on this
area and I can just put only one element here. I just have one number. If I wanted to change, I want to tape four. I can tape four just like this, it is something important. But you can tape a
letter also if you need. You have other type of thing. You have also surface
texture symbols. Here it's more
advanced things you can create any element
and are just symbols. You have also a win symbol every time it just symbols
that you can choose. If I just come back on
this area one more time, you can sel different
type of symbols. We're not going to enter
too much in details here. Aim is just to see, you can change the symbol at your convenience each time you have different parts
for your symbol. As you can see, you can
change the parameter. You can also add other type of symbol, this one, This one. Each time here, I can just
come back with a basic line. When you click on Okay, you can add symbol. You will be able to
pull your element, just for example, form a line. You can select line, You can select
also counterpoint, and you can just add a symbol. While it is useful, you
can add just arrow. And you will be able to
complete with your text tool. So you select the text tool, then I can apply just
something like example. Just work with my dimensions
that I want validate. And I can position at the
end of this arrow some text, sometimes it is
useful also for this, you have multiple example
of symbol that you can use. Just here. We're not going to
enter too much in details, but just to have really
the main basics. If you want to add dimensions, then you want to edit the size, then you want to compete
with annotation and text. It's possible with these
different elements. Let's just select
everything first, precept frame of selection, and just press delete.
35. Add annotations part 2: Let's see how to add
nation to add notation. The first things to do, we're
going to go on the right and here we have
the text options. First we're going to
see how to add text. Ct text box or a text here. If I just crit any element. For example, I'm going
to use my line tools. First line on this area, I can activate a
value of 60 here. I can come back, go
in this direction, and just c, a simple
element just here. After that, I can use
my rectangle tool. Select the rectangle
by two point. I can create first point on this area and a second
point on this area. If I want to add text,
you can use this tool. This is the Text
Tools craft textbox. I can go left click on this area after you can
create a new panels. What you can do
with this, first, you need to enter what you want. For example, I can
just tape title first if you want to
work with lower case. It is also possible
just tape title first. After that, you have
different options here. It is just the type of
font that you can use, your different type of font, just silic, for example, this one, the basic solid edge. You have a specific size, you can increase the size
just on this direction. After that, it is simple, you can change this
type of parameters. Here on this area, you have the information. If we work with
different layers, it means if we focus
more on the two part, not on the three D part, maybe that we can
work on layers. In this case, you can select
the layers that you want. Your text orientation,
horizontal or verticals? Let's work with horizontal. Here it is, a paragraph. If we want, we can also
edit the paragraph bounder. Five more advanced parameter. First let's just
click on titles. You can also activate the
preview just on this area. So it means you can find your elements here if
you just click on okay. As you can see, I have now my title appearing on this area. If I want to put my
title on the top, maybe I can just put here
and I will have my text. I can also deactivate the grid
just to have this type of view after if you want to
position another element, you can continue because
you have directly the same thing if you want
to edit your text after, I can double click on this area. If you double click,
you will find the information about
your text one more time. If I want to change the
phone family as you can see, it will be possible
just on this area. Let's just come back to
the Balic solid edge. Yes, just this one here. It is. A size, for example,
it's extremely small. If I want to make something I have underlined
also in this area. I can deactivate the underline here can activate underline. You have also italic. You can work also in bold. Let's just deactivate the
different elements first. Sometimes it's a little long. I can just click
outside of the text. My text is appearing. At any moment, you just press Escape and you
click on the text. Just like this, you will have the possibility to drag
and move the text. You can the text, but you can also drag and
move at your convenience. Be careful because
sometimes it's not extremely convenient
to drag and move the text going to show
you escape when you go on this area here you
silk this element, sometimes it's definitely
not extremely convenient, It's a little long at this moment, something
that you can do. Also, if you need, you can use one of these tools. If I click my Move tools, Ject activate Move, I can
click on this element. I can take any point. And as you can see, sometimes
it can be more convenient and I can apply my title
just on this area. You can complete if
you have dimension after you will be
able to add a notion. If I want to add
text on the right, it can be a paragraph, a description. Anything
that you want. I can come back on
my text tools here. I have this value. Let's
just work with six first. And I'm going to type something, creation of this part,
a different size. I tape anything that I want. I can take any things like this if you want to
add special character. It is also possible you can find special character
on this area. I mean, if I click on this one, I can add this one as
a special character. If I want to add this one, I can add this one as
a special character. Sometimes it can be useful. You can add something at the
beginning or at the end. This is a special character, you just need to position
your cursor at the beginning, at the end, or at
any position where you want to add a
special character. As you can see, let's
just come back. Creation of this part. Just click on Validate. And now I have this
complete element. For example, I can go on the
right creation of this part. Or maybe I can also position this one just here. That's it. At any moment, if I need, I can change one
more time the size of my text on this area. First things to do. I can
advise you to press Escape. I'm going to drag
and move my title. As you can see, sometimes
it's not extremely convenient when
you use this tool. Now it's work properly. Position my titles here. If I want to edit this element, I can go double click
and automatically I will have edit definitions and I
will be able to have again, access to my element. We can also, if we want, justify the text with different options here
by defaulted top left, but you can also
center your text. Sometimes not everything
will be selected. You need to have
everything in green. Yes, just like that.
Sometimes it's not extremely convenient
to Sylx the text. You can also add element. It did definition again. Yes, top center. Now
it's working properly. Let's go on center right. Let's go for example
on top left. Again, you can edit your
parameter just on this area, just like this justification. And each time you will
be able to change the position of
different elements. Let's just come back on
top left was just a view. I think it's okay for that the M first wise to show you how you can add text on your
conception on your sketch.
36. Create extrusions: Create extrusion. Let's explain how to
create extrusion. For the first things to do, let's just click on the top, on this axis, we are
going to create a sketch. After that, I'm going to
use my rectangle tools. Just create rectangle
from center. We can apply to value, the value that I'm going
to enter is just around. I can reduce little bit
with a value of 60 by 80. After that, just
validate the sketch. Let's work. The
first thing that I'm going to do is to
create an extrusion. And we're going to see
this tool zoom little bit, just arrive around this area. And you can find the extrude
tools. Click on Extrude. You need to select first
from what you want to have. The most of the time we will
just use Select from Sketch. Click on Silk from Sketch. After that, you need to
click on the sketch. So I'm going to click
here and just validate. After that, you have
different options. The first option is
one side extent, but you can also choose non symmetric extent
and symmetric extent. You can have other possibility. You can just use manual
and just with the mouse, you can just extrude like this and you have the
possibility to enter a step. What is the step
if, for example, I apply a value of
ten each time I just click here to
validate each time when I'm going to
move with my mouse, I will move every
ten millimeter. If I decide to move every 20, I can apply 20 and I will
move every 20 millimeters. So this is the step and you can also work
with the distance. If you want, just
come back at two. But you can apply one if you want or any value that you want. If I want a distance of 40, I can just apply a value of 40. Go on the left or just just on this direction or this direction and just go left. Click to validate. After that, you can
validate your extrusion. If you just click on Finish, you can finish your work. And this is the first extrusion. You can also extrude
on two sides. Let's just come back a
little bit at this step. Just apply extrude. Click on this area, Validate. After that, you can choose
non symmetric extent. If you choose this one, you need to work with
the first distance. The first distance you
go on a direction, you enter the distance
that you want. For example, I would
like 20 on my first. Just go left click after
to apply left click, you can click here
to silk the side. After that you can work
on the order distance. It means this
distance for example. And you can apply
an order value, and I can apply 40 left
click to validate my value. I can go in this direction. Left click on this area. And thanks to that, I can create my extrusion in the order side. I can also extrude
with symmetry. Let's just come back here if you want to extrude
with symmetry, just click on Extrude one more
time, select from Sketch. I can just click on this area. Validate the selection after you can select symmetric,
symmetric extend. When I click on this area, you can one more time
silica distance. But we will go on the two
sides at the same time. Let's take a glance. I can go on the two
side at the same time. If I want to apply
a value of 20, I can apply 20 left click
to validate my value. After that, I apply
an extrusion of 20. Take a glance, we have ten on the side and ten
on the other side. This is how you can
correct extrusion. Let's just click and finish. You can also work on a new work plane to
create your extrusion. The thing that I'm going to do is just to just click here. This is my protusion. I can just remove this
one. This is my sketch. I can click and delete
when I go left click. Let's create another extrusion. For example on this
workplane silk, the z x axis create sketch. One more time, I'm
going to use this time, the line tools and
create the first line on the left with a value of 50. Just come back with
a value of 40. I can go in this direction, come back with 20. Here, come back with 20. Also because it's fast, I can do the same thing on the other side just
using migraine. I don't need to use symmetry
in this type of sketch. Just validate if I want to craft an extrusion
of this element, I can click on an
extra one more times. Just select from sketch. The most of the time
you will use chain. You can also select Single. If you click on single, depending on what you do, sometimes you can just
select only a specific part. But the most of the time
we will use a chain. Click on chain, left
click here, validate. And now I can crat my extrusion. You will keep the
last parameter. So it means here
symmetric extend. If I want, I can change for one side extent and I can go in this direction
or in this direction. I just need to
select my distance and my step if I want
to have precision. Let's crat an extrusion
like a value of 60. I can apply 60. You just need to use left
click to validate the value. After that, you can
select your direction. You can move the mouse this
direction or this direction. Let's apply this direction. And we have made our extrusion. At any moment, you will have the possibility to
create a sketch. So it means you can crate
a sketch on any face. For example, this face. I can use my circle tools, create a circle on this area. Just validate when you
do something like this. First you finish and you
create an extrusion. You will have the
options to add or cut. By default we have automatic. Here we add materials, but you can also Sid
body add or cut. For example, I selected cut, I select this one validate, I can, just as you can see, Cretle, it means I
can remove element. If I select automatic, I will have an extrusion
just like this. But you can also
select Add Body. In the case where
you select Add Body, you just apply left click, you will create a new body. Now I can just click on Finish. Click here, Now I
have my first body. As you can see, you can click here to find the second body. But if you stay automatic, you will keep only one body. But if you click on Add Body, you have the possibility
to create a new body. This is how we can Cr Extrusion. Just click on Extrude. Again, I want to have
everything on the same body. I just click here.
I can validate. If I go in this direction,
it is automatic. But if I go in this direction, I can also remove Element. I will keep the same body
as you can see here, we just have the
body number one. You can also crate
just like this.
37. Create revolutions: Revolution. Let's explain
how to create a revolution. For this, we can use
these features revolve. The first thing
that I'm going to do is to create a sketch. We can work on this work plane, the front work plane, x, z axis. We can create a sketch. So the first thing to do, let's use the line tools
and just craton element. Who are going to start
from the centerpoint? Just go on the right and
apply a value of 100. I can come back with 20 here, I can come back with a
value of 30, 20 here, we can come back with a value
to change a little bit, 50, maybe on this area, I can move with 30. I can come back here just on this line and finish my sketch. We have created this
sketch, here we are. Along the axis, we have
this starting point. Why it is interesting
to create revolution. It is interesting for a
simple reason that you can earn a lot of time in
comparison of extrusion. Click on Finish First. Here we can find the
revolve features. If I just click on this area, you need first to apply
cilic from sketch. The most of the time
we will use this and you need to select
the sketch first. Let's click on the
sketch Validate. After that, you can select
axis of revolution. Axis of revolution. In my case, it can be just a line. Or you can choose also the axis, y axis, x axis. In my case, I'm going to
select this H profile, left click, and automatically you can create your revolution. And I can obtain this render click and finish why
it is interesting. Because if I want to do
this with extrusion, I will create a first
sketch with an extrusion, a second sketch with
an nodo extrusion, and a third sketch with
an nodor extrusion. In my case, I can create the same thing with revolve
in just one sketch. One features you can earn times. At the beginning it's
a little difficult, but after you will see that
it's logical for you to crate revolution instead to craft extrusion in some cases. Now let us come
back on this area and let us come
back on this area. Let's click to create an order sketch on exactly
the same profile. This time we're
going to let a space between the zeal axis and the
first part of the sketch. Just let a little space, we can let yes to big
square like this, start on this area. Let's correct the first
element with a value. It can be 60. Let's come back with 20 here. I can go on this area. Maybe I can apply 30, 2020 on this area, 20. Also, just click here and
just finish the sketch. Close the sketch like this. As you can see, we are
not along the z axis. We have a space here
and I'm going to show you why validate
the sketch first. You can also create
an extrusion, and if you want, in this case
have a hole in the middle. It is possible
just click Finish. If I click on Revolve, let's do the same thing.
Slick from sketch. Click on the sketch, validate first axis of
revolution if I sell, If I select this edge, I will opturn the
same type of render, just I'm going to turn around
this edge just like this. Now if I change my axis of
revolutions, I can come back. Cilic Revolve, just click
on this area, Validate. But this time I'm going to sell the Z axis as axis
of revolution. Click on the Zdaxis, Like this, you are going
to turn around the z axis. This is a reason for which
we can find a space. We can find a hole in the idle. For the simple reason, we turn around the z axis, we have a space here and this is why we will
obtain this render. This is also a possibility. Let's see the last example
going to finish first. Just come back at the moment
before to crate the sketch. Just take this,
let's crate an order sketch one more time
on the same workplane. It means this workplane, the front work plane,
x axis, the sketch. I would like to Crt vase. To craft this vase, I'm going to use one of
these tools, the Curve tool. But just before, let's
click on the line tools. Start from the center point, just craft something
with a value. I can zoom a little bit. I can apply a value of 40. Let's apply 40, Press Enter. And zero degrees, I can press a Kep just to deactivate
my selection. Now let's click on the
Curve Tools to Crt my vase. I'm going to craft
my sketch first, so click on this point. Left click, left click, Ct, multiple point at the beginning. Maybe it's a little strange, but after you will understand, and it will be logical for
you to crack this type of sketch every time when you
want to create the evolution. I can just go on
this area like this. I can go right click
to validate my sketch. I think I have two points, but as you can see, I have two points, but it's
okay, they're going to work. I'm going to click
on this point. I'm going to just come
back on this area. Let's click on the Line tools
and click on this point. The last point you can snap
directly to this axis. Snap directly to the Y axis. After that, I can come
back to my centerpoint. This will be my sketch.
I can press Ske. This will be my sketch
to craft my vase. Validate the sketch first, and let's craft a revolution.
Click on Revolve. Select directly the sketch. Validate after I need to
select axis of revolution. And the axis of revolution
will be this head. You can also click on the axis. It will be the same
in this example. Thanks to that, I can
upturn this render. And don't try to do this
type of thing using extrusion because you will take a lot of time and
it's not convenient. This is why it's so much
better to use revolve. If I want to complete my vase, I will have different tools. For example, you can
go on this area. We'll have the option second, if I have a surface. But in this case I
can use scene wall. I can just go on the list
and you have offset inside. You can click on this one. You have open face.
It is better. You can select what you want. Ha, I can just click on
the circle on the top. Thanks to that, I
can apply my value. Let's just apply your
value of two here, face click here and
just validate preview. After that, you can
open and just keep this thickness on this area and it's perfect to crt my vase. I can click and finish. This is how you can
craft revolution. As you can see, you
can earn a lot of time in comparison of extrusion. Every time when you want to
craft the circular models, any things like this, just use this feature So it means
the revolution features.
38. Create lofts: Create a loft. Let's explain
how to create loft for this, we can use these features
when we go on this area. We have the love feature. The aim is to create
different sketch, at least two sketch, but it can be more sketch. From that we can use
the love features. First things to do, let's
select this work plane. The top work planes
and just Ctketch. Let's see the basic first. The things that I'm going to do is to cretacles. Cretacle. First we're going to create
rectangles by center. And create a first
rectangle is to value. Let's apply 40 by 40 and
just validate this sketch. Now I'm going to create a second sketch on a
different workplane. To add a workplane, we
can go on this area, we can find more planes, and we can create a
parallel workplanes. I can click here, select
the top workplane. After that, you can create
offset on this direction. The value that I'm
going to apply for this offset is a
distance of 100. And left click to validate. Now let's create another
sketch on this new workplane. Click on the workplanes. If you click on the workplane, maybe you will be like this. You need to enter a skep two times to be out
of the workplane. Now I can click on the
workplane, create a sketch. You can find Sketch here
and crtonodor rectangle, but this time with different dimension rectangle by center. I can snap to this
point and I can create different
dimension like 60 by 80. And just validate this sketch. After that, I can use
the Loft features to Creta models from this
rectangle to this rectangle. Let's click on this area, you can find Loft. The aim is to select Sketch. So you can select
from Sketch first, you select the first one and you can select
the second one. When you select the second one, he's going to define a corner. And generally, you
need to be logical depending on what you want
to do for what I want to do. I will just click on this
sketch with this corner. So this corner to this corner, left click here, you
can activate preview. Thanks to that, you can
create your love features. After that, if you need, you have the possibility
to click on this area. You have natural and
normal to section. If you click on
normal to section, you will have
something little bit different with little curves. If you click on this area, you have also normal to
section just like this. It depends about
what you want to do. In my case, I'm going
to come back just with Natural and just here
with Natural also. And click on Finish,
just like that. This is why the low
features is interesting. If I want that can
apply scene walls, click of set inside a
value of two open face. And if I click on this face, just validate preview, I will
obtain this render perfect. Now what happens if you want
to work with more sketch? It is also a possibility. Let us come back at, lets come back at this moment. I'm going to click here. Click here with the
history panels. We are going to create
three sketches. First, let's click on this one. The thing that I'm going
to do is to crate sketch. First, let's Crato
circle first circle. From this point to think
I can Croircleirc. If you crate circle, I'm going to show you
something Cro circle with a value of 656, just like this. After that, let's can sketch. I can use my parallel work
plans and crtonodor workplane. I can crato offset with
120, just like this. I can crateonodor
rectangle by center. But I need to click
on this sketch first. So I can press a Kep. Just click here,
Crytonodorsketch. Create a rectangle from center. I can create a rectangle
just like this with a value of 80 by 80 and
validate this sketch. If you have a circle and
you have something like rectangle like this and you decide to use
the low features, you can click on this area and click on this
area just like this. If you activate the preview, you can also create
something like this as you can see now before. To validate, I'm just
going to come back here. I would like to add
another sketch. Click one more time on
parallel workplane. Crate a new workplane. Here we can just
crate a smart offset, this time just with
the value of 16. After that, press sketch. To deactivate the selection, click on this work plans
and activate a new sketch. Thing that I'm going to do is
to create another circles, smaller circle, with
a value of maybe 28. And just validate, now I'm working with exactly
three sketches. If you want to do this
with more sketches, it is possible for 51020. Anything that you
want, you can use the low feature with more
sketches if you need. Let's activate here loft. I'm going to click
on the first sketch, then I'm going to click on
the second sketch like this. Then I'm going to click
on the third sketch. After that, I can
activate the preview. Just clicking here,
take a glance. You can, you can create specific shapes using the lot feature that
it will be really difficult to create
with an extrusion or with a revolution one
more time if you want. You have the possibility to change natural for
normal to section. In this case, I can have
different curves on this area. When you click here, as you can see, you
have different points. Sometimes you can drag and
move and make some adjustment. But in this example, it's not extremely convenient. Let's just click on this area. It is the same options. If I just click here, I can change for normal
to section also, and I will have
different options. Let's just click on
Finish and Close. If I wanted to open
one more times, I can use Scene Wall,
select my value. Let's activate this time
of value y value of two. Again, it will be perfect. Click on Open Face, select the circles validate, and I can open this element just like this work with a
preview and take a glance, now it is all inside. We just have like a surface with a thickness and
the value of two. I can just click on Finish. This is why it is interesting
to use the love features. Let's go on the left, select all the elements and
just press Delete.
39. Create holes: Create holes. Let's explain
how to create holes. The first thing that
I'm going to do is to just click on this area. I can create a
sketch after that. On the top or points, lets just crato rectangles. Rectangles by center. Click on the center points. Let just apply to value
60 by 80 will be perfect. 60 by 80 millimeters and
validate the sketch. The next step is to craton
extrusion before two crateles. Click on extrude,
activate this sketch, Validate and croton extrusion on a direction we're going
to enter a distance, the distance will
be 20 and I can go left click on this area
and finish my extrusion. After that, if I want to crate
a hole for sure I can cr just a sketch and then
extrusion to remove. But you can also use all features because you
will have more options. Click on Holes just here. Thanks to that,
you need first to select on what plane
you want to work. It can be coincident plane, it can be a parallel plane. Most of the time you will
just use coincident plane. If I just click here, I can, for example, just go on my top work plane. So it means on this
face left click. And after that you can just position the holes on
a specific location. If you just go on the left, you will have some options, all circles, all options. After that, you can
select what you want. By default, you can have
just a basic, basic option. So it means you have samples. You can select the size
that you want here. Like you can also change
for metric if you prefer, I can just click here, Metric. After you can change the size, if I want to increase
little bit, I can increase. Let's apply your value of
ten if I just click on Okay. Now I can position my
whole where I want. Let's position one, for
example, on this area. And if you want to position
more, it's possible also. But let's just
validate this one. I can just click here. After that, automatically
you have your hull created. This is why it is interesting. We will have a feature after if we want to
resize the hull. It will be also possible. But we will see that
after if I want to crate another one with
different parameters, I can click on holes
again and sex this face. After that I can one more time position my
whole way I want. But I will go on all options. First, let's crate something
a little different. You have the different
options like this, like this, or again like this. If I silic for example, you can use this one, this one, this one, or this one. Each time about the options
you will have in red different arrow
showing what type of things you want to edit. For example, first I
go on Standard Metric. For example, I can
select my size. Let's select M 12 after fit. Let's supply close. If I go on this option, you have different options
about the style also. And you can edit on this area. If you want to not go totally,
you have more option. You can just silk this
one finite extent. Or you can use from to extent if you want
to cross everything. Now you can change
the different value. Here I have a value. Let's supply, for example, 20. Yes, I can apply 26 here, I have value for this size. Let's supply a value of
six, just like this. You can also use this
if you want to invert, but in this case
it's not useful. You can also have more
options about the swede. It means you can
activate this one. Here. You have the
sue options and you can enter also a value. Let's work with ten after that. If I just click on, okay, let's click again on Holes here. Just activate this work
plane. Yes, perfect. I'm just going to Selle Options. Let's click on this one. After that I can change for
metric again, I can convert. Let's keep some basic parameter, so I'll show you how
you can edit that. If I just click on Okay, and I just position,
for example, this one here, just validate, take a glance, we can
crate something like this. I have my holes after
In this option, you have also a sued inside. This is why it is
useful to crate holes because if it's to make something
basical like this, you can just crt an extrusion
but if you want to make something with more
advanced parameters you can use the holes features.
40. Create drafts: Create a draft. Let's
explain how to create draft. We can find the draft features on this area. First
things to do. We're going to create
a sketch directly on the top work plane x y axis, and create a sketch. Let's create a rectangle. Click directly on the
rectangle tool by center. Let's work with two value. One more time, we
will use the value of 60 bio value of 80 and
validate this rectangle. After that craton
extrusion trude, click on the rectangles and validate Go in
this direction. The value that we will
apply will be a value of 40 and finish the extrusion.
We have this element. I would like to craft a draft. What is the goal of a
drive of the draft? You can select a phase, then you can select
another phase, or you can select H. You can ct transformation.
First things to do. Let's select the draft features. And you need to select the plane that you
want to use first. If, for example, I decide to select the coincident
plane on the top, you have different options, but definitely the
most of the time and the best is to
use coincident plane. Let's click here. After that, you need to select a face and
you have different options. It can be face, she loop all normal faces in
the most of the time. I like to use face when
you use face for example. But it can be also
another type of scene. You can click here. After that, you can
apply draft angles. You can apply a draft angle, you have faced draft angle
here we have 30 if you just validate here we have
also draft connection. As you can see, nothing happen on this area
for a simple reason. That we need to go right click and after to go
right click on this area. You can select now
the direction. It is important to use the right click when
you are on this step. Nothing will happen if
you just go right click. You can just, on this
face of selection, you can have access to this
arrow and sylxo direction. And for example, I can go in this direction and create
something like this. As you can see here, I have multiple faces selected for a simple reason
that I have multiple things. But I don't want to
select all these things. You can select just
one face if you want. I'm going to show you
again, select a draft plan. Click here and slick
for example, face. I can just select
only this face. If I just validate and
just go right click, I can only apply on this face just before
it was selected face. It was a little strange,
but normally you can just apply on one face
just like this. If for example I decide to click on this
face right click, I can also, I think
if I don't want, I can select again
my draft plane. Let's click on this area. And you can also
select multiple phase. So it means if I
select this four face, for example, I have this
four face selected. Let's change the
angle for just 20. Now if I go right click, I will have the possibility to go in a direction
right click. And I can go, for example, in this direction,
opt on this render. If you go on the options, you have front plane from edge, from passing surface,
parting line. You can also select from
something different. But I think definitely
the best thing to do is to use face. If I select again draft
and go up the option, you can also select from
edge and I can select a different coincident
plane like this one here. If you click on edge, you can select the
edge that you want. For example, I can
click here, Validate. If I just go right click, you will have the possibility
to go on a direction. Right click, you
have this phase. Depending on the edge,
I can go left click now and craft my draft features
in a specific direction. I can obtain this render click
and finish just like this. This is how you can use the
draft feature sometimes. I think this feature
is not extremely convenient in solid Edge, but every time if you want to create this type
of transformation, you will be able to
use these features. Let's click on all the
elements and activate delete.
41. Create fillets: Create file. Let's
explain how to create Felt For the
first things to do, let's create a sketch. We're going to create a
sketch on this workplane, the top work plane,
x and y workplanes. After that, let's
create the rectangles. First rectangle from center. Let's work with two values. The first value will be 60 and the second
value will be 80, or the first value 80. The second value
60, if you prefer. Let's just validate after. Let's create an extrusion
of this sketch. Extrude, just click
on this area, validate, and create
an extrusion. We will work with a value of 40, so I can take directly 40 on the distance and
go in this direction. What is the interest to
use fill the fillet? Thanks to that you will be
able to crat rounded corner, you can find round here after
I will explain chamfer. But first let's Crt fillet with the round features round
selected edges of the part. If I just click on this area,
the first things to do, you can use a face, but you can use also edge. Most of the time we will use face edge but also
she if you need. If I just want to apply on one edge, I can
just click here. I apply the values that I want. Let's work with
the value of ten. I just need to silk the edge where I want to add
rounded corners. For example, I can click
on this edge like this. I can add rounded corners with the value of ten if I want, for example more, I can apply a value of 16 just like this. If I just validate, I will opturn this render. You can activate the
preview and just finish. This is the first
things to understand. Now if we take a glance
about the other options, let's click on Round again. Let's click on Edge Corner. Let's work with the value of 12. This time I'm going to use shen. If you apply shen,
and for example you just click on one element here, it's not going to select
order type of line. In this example, if I
select, for example, face, you can create
something like this and all the edges of the
face will be selected. Just like that. If I want to apply my rounded corner on
all the faces, it's possible. I just need to
click on the round. I can select face, I can just click on all
the faces like this. I can select all my faces. I can create something
like that from my cube, or it's more rectangle
but from my cube. And I enter the
values that I want. If I want less, I can just apply six and validate preview, I will obtain this render. Now let's see a second example because you can
have more options. Let's go on the left and
click on this three element. We shift, you can click on Dealt after then let's crate
a new sketch directly. This time on the front x
axis and Crato sketch. Let's select the line Tools, crate the first line. I can start from this point, just go around this area
with a value of 60. Just press a Kep. Let's click on the
line tool again. Just go on this area
with the value of 120. You can come back with 20 here, come back with 80, 40. And just close the pass. Now I just have one element, I can validate my sketch
Ct, an extrusion. One more time, let's
click on Extrude. Just click on this
area, Validate. I'm going to go in this direction
and just enter a value. The value that I will
apply will be 40. Enter 40 on the distance, left click and then left
click on this area. If I want to apply a fillet to create a
rounded part here, I can use the round features. Click on round. In this case, if I just want to
add this element, I can change for H, activate this one and I can
enter the values at Taiwan. For example, I want 20. I can apply 20 here. Just click and validate
preview and finish. And I can opt this
render as you can see.
42. Create sweeps: Create sweeps. Let's explain how
to create sweeps. For this, we can
find the features. This is the sweep features. For this, it is important. We're going to
create two sketches. For example, I want to craft
something like a pipe. The first thing that
I'm going to do is to work on the top work plane x, y axis and just create a sketch. After that, we are going to use the circle tools and
create circle has a base. I can work with the diameter of 40 millimeter and reduce 20 millimeter and
validate this sketch. The next step is to
create a second sketch. The second sketch need to be at the intersection
of the first one, but on a different workplane. I'm going to work on this
work plane on the front. This one. The first thing that I'm going to do is
to deactivate everything. Click here, Crato Sketch. After that I can zoom
Little out and click on my Line Tools Create first
line on this direction, I can apply something
like 100 and just go on the right
with, for example, 120. I can press a Kep and just validate what is the aim of
the sweep features is to have this space of sketch
and to follow this path in
different situations it can be extremely useful. I can use my features sweep
and we're going to just use the default suite type and keep these
different parameters. After that, you need to select here sweep silk from
sketch part edges. I need first to select my first sketch.
It means this one. After that, you have
the pass step here, you need to select the pass. But sometimes it's not
extremely convenient. If you just go on here, you have this area, I
make something wrong. I'm going to invert
my selection. Just click here, sweep, validate, and you have
the pass step first. I'm going to select the
pass, it means this one. And just validate after
the cross section step, it means my first
sketch, just like this. After that, I can
just follow this line as you can see and I can
just finish my work. If, for example, I make some modification
to my first sketch, let's take an example. I have my first sketch. I'm going to create another one. You can do what you want. It means you can craft
the path that you want. I can craft a line at
this intersection, create something
a little longer, 130, 100, maybe 68. I can go in this
direction with 120. After that, I can
add rounded part. For this, I can use
the feature filet selling the first line, selling the second line, I can activate a radius, The first radius will be 60 and create a second
radius on this area. I can apply also 60 and
validate my sketch. Now I'm going to do
the same type of work. Finish the sketch and
activate the sweep features. First thing to do is to
select here the line. Don't forget that you
have the same selection. If you just select single, you will use only this line and you can just make only
a part of this line. But in my case, it's
better to use Shen and in this case I can select all
this area at the same time. If for example I select
again, sweep validate first, I click on the pass with the
Shen selection Validate, and then I click on
the circle and I can craft something like
this as you can see. Now the next step, something that we can do. You can do here, it was a circle, but with
anything that you want. Let's take a second example. I'm going to select everything
and just press Delete Kap. Now let's create another
sketch on the same reference. It means the top work
plane hits y axis. Then create sketch. Select the rectangle, tool by center, Just drag
and move on this area. We can create something
like this with 100. The next value will be 12. Just validate this first sketch. Now let's crate Noder sketch. This time we will
use this workplane. First, finish the sketch. Click on this workplane, right x z axis. The next step is
to use the curves. Let's link the curve tools. Click on this point. After that, I'm just going to
C small curve on this area. Can zoom little out, just crat small curves
like something like this. I can crt first point dragon
move in this direction. Oops, let's do this again. I can slick my first
point dragon move in this direction,
just like that. A second point, another one. I can go right click to
finish these curves. After that, let's
validate this sketch. I'm going to do the same
type of work as you can see. I have a long curves first, I can come back on
this type of view, Activate the sweep feature. Click on sweep first. Validate these options. You need to select fur the pass, it means this one validate. Then you need to select
the base profile. It means this one, it's not working properly. Let's do this
again. I'm going to zoom to check that
everything is okay. I think normally it's okay. Let's do this again. Sweep Validate, so I can
click on this one. Validate? Yes. Cross section step
just here, take a glance. I can my element just like this. If I wanted something different, I could work on another
type of workplane. Here I wanted to work
on this workplane. But you can work on
different type of workplane. It depends about
what you want to do. I can just finish
just like that. If for example, I work on another workplane for my curves. So it means I work on this
workplanere's on the right. But I can, I have
this workplane, I can work also on
this workplane. It depends about what we
want to do this time. I'm going to work on the
front work planet sketch. Let's work with, for
example, line like this. Let's zoom. I can
use my curve again. I think it's better Cratline, just go on this direction. First point, second point,
right click Validate. After I'm going to
use the same type of process and click on Sweep, Validate these options, click
on the Curves Validate, Click on the base profile. I can create
something like this. Also, if you want to do this, for example with Extrusion,
it can be difficult. Loft, it can be difficult. And this is why you can
use the Sweep features.
43. Add thickness: Add sickness. Let's explain
how to add sickness. For this is very
interesting because when you work on surface, it means you create surface. If then you want
to add a sickness, it is possible for this, you can find one
of these features. One of the best features
that you can use sick. First things to do, we're
going to crate a surface. Let's just Crato sketch first. And I can use, for example, my front work planes
and Crato sketch. On this, I can use
my curve stools. Click on my curve stools
and just start on the left. You can start little
where you want, just something like this. Just go right click to
finish your sketch. After that, I can
validate my sketch. The next step is to
create an extrusion. But extrusion to create surface. For this reason,
we need to change the war bench for surfacing. When you go on surfacing, you can find also extrude, but it is to create your face. After that, I need
to select my sketch. So I'm going to zoom
little bit first and select the sketch selection. It is perfect validate
after you will have different possibility
and we will use the symmetric extent with
a value of distance. What value I'm going to apply? I'm going to apply
a value of 200. Thanks to that, I can
crate this type of surface and finish this extrusion
just like this. As you can see, we don't
have any sickness on this surface if after you
need to add sickness, because in many cases it
can be extremely useful. You can crate your model with the surface after
you just add sickness. Let's just come back on home
and activate the features. Second, the first
thing that you need to do is to select
the body concern. But it can be also
sometimes a features. In this case it is body
just click on the surface. It means just all the body. After that, you need to select the sickness
that you want. Here we have a value
of two, it depends. Let's apply a value of four. I can select my direction. You can find a red arrow here to go on this direction or
to go in this direction. Let's go more on
the top left click. And thanks to that, I
can add to my surface a sickness of 4
millimeters definitely. It is extremely useful
after if you want, you can change the value. If I just want a value of two, I can just come back and
apply a value of two with a direction like this one
and just finish my work. Now if you go on the
construction tree, you can find after
the extrusion, it is replaced by con,
extremely useful. Let's see a second example. We're going to select everything
first and just delete. The next step is to
craft another extrusion. First I have extrude here. It's not very convenient. I can just remove this element. Let's crate another sketch. Use this work plane
front x zed Cr sketch. After that, I'm going
to use my line tools and just crate a line on
this direction on the left. Let's zoom a little bit. First let's apply your value
with 40 on this direction. So I can enter 40 left click. Then I can go on this direction. We can use just two square. I can come back on this
direction like this. I can go to make, for example,
something like that. I'm going to use my
grid, It's okay. And add fillet on my sketch. I can use the features fillet. Let's apply a specific value. Let's work with ten. Let's
take a glance first, slick this line and this line. We have ten. I think it's okay. This line. This
line we have ten. And this line. This line, we have ten, perfect. The next step is to close these features and to repeat
this process on the right. Using the symmetry tools, I can go on this area. Let's elk, the mirror tools, you need to create a
selection of what you want. You just go left click
to create a selection. I'm going to show you again. Click on Mirror, then you create a frame of selection
on all this area. After that, you just need to define your X or you
can just click on the taxis and activate
the copy. Just like that. It's okay. For that, I have my element perfect
to crate my surface. The next step is to come back
on the surface surfacing. One page, Craton Extrusion. Click on this with
a chance selection, validate, and I can
go on this direction. Let's enter a distance
one more time. The distance that I
will apply will be 261. Click here, an order
to click and finish. Perfect. Now to finish my work, I just need to add
a little sickness. To do this, I can
come back on home, activate directly this feature. Second, just click on this area. After to click on my solid, I can enter a distance
one more time. If it's two, I can
see the direction. Let's go outside for example. I can add sickness as you
can see, but it can be more. At any moment, you
can come back, add the selection step, or you can come back
to the offset step. If I want something
more like six, I can apply six and go, for example, in this direction. If I want more, you can enter
the value that you want. If I want eight, I can go in this direction and apply
the value of eight. Let's click on Finish. You can do this on
anything that you want. If you create a revolution with surface after you
can add sickness, it is definitely
extremely convenient.
44. Create walls: Rat walls. Let's explain how
to crate walls. We can find on this area
the features seen walls, why it is useful. Because in sign, when
you create something it's very interesting because you can only keep the walls. The first thing
that I'm going to do is to work on this workplane, the top workplanex y axis, and just Cr sketch. After that, let's
correct a rectangle. I can click on this area
rectangle by center. The aim is to apply to value, let's just apply a first
value with, for example, 80. A second value
with, for example, 60, 60 by 80 millimeter and
just validate the sketch. The next step is to
create an extrusion. I can click on Extrude, Select my Profile, Validate, Go on this direction. And we're going to
create an extrusion with a value of 40. After that, I can just
finish my sketch. If I wanted to directly create something like a box
or anything like this, it is possible to use these features and to
create like all inside. For this, I can use C. All the first thing to do
is to select the offset. What will be the offset
for your scene wall? It is like a sickness. I'm going to use two. First, you can silk the offset outside,
inside or symmetrical. Let's work just with inside. After that, you need to select what will be the open phase. You have also unique sickness, but yet some little specific. You are not going to
use unique sickness. But we will use open
face because it is extremely important to select
what phase you want to use. For example I Syllx face
on the top just like this. I will have a thickness of two. I will go inside
open face Sylxs one. Just validate, you can activate the preview and
take a glance directly. I can crack my box
just like this. But you can do this on any face. If you want to do order face, it is possible if I just
come back on open face, I decide for example
to Syllx one. This one and maybe
this one. This one. If I Syl multiple face at the same time, I
think it's too much. Maybe I can deactivate. I'm going to do this again. Click on close, It's
going to be better. And come back with
my history panels. Let's click on Scene
Wall Offset inside two. Again, open face. For example, I click this one and this one, these two faces
at the same time. I can click and
validate Preview. You can also do this
in this direction. As you can see, it is
extremely, extremely useful. I could also, if I want to
open the order one, open face. I can complete with this one. I can change also the thickness. Why not to apply
a value of four? If I just validate the
three faces preview, I will obtain this
type of render. Just click and
finish. We're going to see another example.
First things to do. Let's craft a selection
and press Delete. If I want to craft
something like a vase, it will be perfect to
use these features. First, I need to craft sketch. And then to apply revolve. Let's click on the front
work plane sketch. After that, I will
crack the base of my vase with the line
starting from this print. I can go on the right. Let's work with, I don't
need to apply a big value, let's just apply a
value of 40 as a base. After that, I can use my curve tools and
snap to this point. Just try to crat something for my vase so I can
go in this direction. Apply your first point
and one another one. Just go in this direction. And I'm just going to
come back a little bit. Maybe here after
that I can apply, maybe right click to finish with the last
print with my line tools, I can snap to this point. Snap to the y axis. Just come back in
this direction. Snap to the z axis and then snap to this point to
create a complete profile. If I need to make
some adjustment, I can drag and move the point. It is possible, not like this. I can just, for example, click on the print and
here you can drag, move. As you can see, the handles, if you need can drag and move the handles
if I want to make some transformation
to my sketch perfect. Now after that, the next step
is to validate the sketch. Just go out and to
create our revolutions. We have seen how to
do this revolve. First thing to do is to select the sketch and just validate. Second thing to do is to
select the axis of revolution. We have this edge
on the profile. I can create my vase
just like this. But one of the problems is, as you can see, we don't
have anything inside. It is totally full. This is why if I want to
make something better, I can use the scene
wall features. Let's click on this
one scene wall and offset outside
or offset inside. Let's just apply
the offset inside. One more time. I
can select value. You can enter the
value that you want. If I want just one, I can just apply one
Selxion open face. And I want to open from this
area and just go left click. If I just click on Validate, activate the preview,
I will obtain this render if the
sickness is not enough. For example, I can come
back on Common sickness. Let's work with a value of two. You can also work symmetric
if you want symmetrical, it will be on the two direction at the same time if you need. But let us stay inside. Here, in this case is good. Open face and validate Again, preview, and it's perfect. Again, finish my sketch. Now it's perfect because we don't have anything here here. It's still full. It is perfect. But we have all this area and this is why it is extremely interesting. So one more time. No need to create
extrusion inside. No need to take a lot of time. We just need to use
the right tools.
45. Create webs: Create webs. Let's explain
how to create webs. For this, we can
see the features. It is the web features. Web networks, exactly. The first thing to do is to
work on this work plane. Just create a sketch after that, let's define a rectangle first. Rectangle from center start
from the center point. Every time it is the most
of the time it is better. I can create something. I can just extend le bit. I have 140 and I can create 140 by 100 and
validate my sketch. Now the next step is to
create an extrusion. Finish first the sketch, Create an extrusion. Click here, validate. And we can go on just
one side extent, Go in this direction, the value, we are not going
to make something too much. Let's just apply your value of 41 left click and one left
click in this direction. Perfect. Now the thing that I would like to do is to use the scene wall features. Click on scene walls and
we're going to apply a value. Let's just apply
a value of four, then open face as has
explained before. And we need to select this face on the top and just
valid activate the preview and we will
obtain this render perfect and just finish Now, what is the aim to
use the web features? Web network features,
It is to Crt sketch, then you can, for example,
crate separations. You can extend directly
from a sketch and Ct, something like a Watz. First thing to do is to
click on Sketch here and to go directly on the Stop
Work plans on this face. After that, we will
use the line tools. First line on the left
with a value like 40, Create a second
line on this area. You have intersection here. We can just let two
square and create the intersection with
40. Use my line tools. Create and element
just like this here. I think it's not extremely convenient. Let's do this again. I'm going to create an
oder line, probably. Yes, in the mid. Just like that, I can snap to my grade and
apply an odor value of 13. Perfect. Now the next step is to crate an order
line on this direction. One more times it can be 40, so I can enter a value of 40 process cap if it's
not extremely convenient. You can also apply
symmetry depends, but if you just 40, it's going to be okay. And just validate C, my last line on this direction, first line here, and an
odor line, just perfect. After that, the things that I'm going to do is just to
validate this element. This sketch will be our base
to use the features webs. I can create
separation using this. One first things to do after
to finish this sketch, to close everything, is
to click on this area. We networks. After that, you need
to silk from sketch. Most of the time
you will use chain, because if you just use single, you can only selic, for example, one
of these elements. But I want everything. So I select chain and
click on this line. As you can see, even
which chain I need to crack my multiple
selection, just like this. After that, you need to
validate this selection. You have different options. Extern, fine, not extend, extend to next fin dip. And very important,
the sickness. Let's apply a sickness at
four exactly like here. You need to go in the direction
if it is extend to next, automatically he will
go to the next surface. If you don't apply, you will be able to define a dip first. Let's select extend to next, this direction or
this direction. Let's go on this area. Left click and take a glance. We can create
something like this. This is why it is useful. If I wanted, I could
add, for example, a line here and create
more separation. One more time. It's
very fast because from a sketch you can create something really fast
after if you want. You can change, for example, the direction step I can
change for finite dip. In this case I can
decrease little, the thickness, let's keep four. But in this case, you
can change the dip. And choose your dip. If I just want for the
dip maybe four like this, I can just go in the
direction left click. And you can also create
something like this. And I just have a dipped
with a value of four sometimes it is also extremely
useful just like that. Let's see a second example to really understand
these features. Click on all the elements
and just press Delete. Then press a Scap. We're
going to create a revolution. First, let's click on this workplane front work
plane x z work plane. After that, I can use my
line tools and create a first line on this
direction with a value of 40. So I'm going to enter 40, press Enter and just first apply my point
and just come back on this direction with just a line using this two big square. Next step is to
create an order line. Come back on the
Zdaxisj, close my pass, validate the sketch and then crater revolution
revolve features. First things to do, let's
click on the sketch. Validate second things to do. Select the axis of revolution, it means this one. Let's turn around, finish
the revolve features. After that, I can use also
scene walls. Click here. This is why it is very
interesting to make the different features when you master the different tools. After it is so much simple to
your element, your models, let's click with
specific things, maybe thickness to select
open face, this one. And just validate preview. Just like this, it's okay. I have this element now. On the top of this element, I can create a sketch sketch. Click directly on this face. I would like to create
limits with four elements. I can just C first line. Maybe I can start from
this point to this point. Just apply a value of 40, just like this. And click here. I can do the same
type of line after. If you extend extend feature, you can C something smalllyp, you don't need to enter
a specific value, it depends about what
you want to do after. Let's apply 40.40 validate, I can use these features. If for example this sketch
it's not extremely convenient, you can just hide this sketch. Now it's better finish
just to use the features. Click directly on web networks. One more time selection. But I need to select this line. And this line first validate if you apply extend to next
you see this direction. You can also go on
the order direction, take a glance, you can
also go in this direction. But then we say
it's not possible because you don't
have any things. In this case, I need
to do this again. Let's click on Web Network.
Click on this line. Click on this line.
Just validate, I need to go in this direction. I have extend to next. And just create
something like this. I think it was too
much. I need to change. I have direction, step sickness. Let's just apply
your value of two. It will be enough and
go in this direction. If for example I don't want
to go to tally on the back. It is also possible
you slip direction, step fine dipped, I can apply
your value one more time. Let's apply just two. If you decide to go
in this direction, it's not going to
work one more time. As you can see, this is why each time you need to
go in the right direction. Let's click on the Web network. Click on this line. This line validate. Next step, you need to select
fine to change. Let's apply two. Let's apply a dip of two. Also, I need to go
in this direction. Take a glance, you can craft something like this directly, and I can finish my work depending on what
you want to do. For sure, your
sketch is extremely important because
your sketch will define what you will obtain
at the end, just like this.
46. Create ribs: Create ribs. Let's explain
how to create ribs. For this, we can find
the ribs features. If we just go on this area, you can find the rib features. The aim is to crate
something with a corner. After we can crate ribs,
first things to do. I'm going to create a sketch. The sketch will be
directly on axis. We are going to work
on the front x z axis. Just crate sketch. Let's Crt square. I'm going
to use my line tools and just cut first line on this
direction with a value of 60, then ct, second line on this direction with
another value of 60. I can enter 60, press Enter. After I can go left click and come back
on this direction. We can just apply a
value of four here. We need to apply 56. We come back with 56 here
with the value of four. Again, validate the sketch
and just create an extrusion. For this extrude, click
on the profile activate, We're going to create
something in symmetric. It will be better to use the
Rip features just change. For symmetric extent, we're going to apply
a total distance. Let's work on this area. Total distance of 60,
it will be perfect. We have a square
with 60 by 60 by 60 on all the different axis. Now what's happened
if I want to crutch something in the
idle here for sure. You can cr a sketch,
close a sketch, but you can also use
the p feature why it is interesting because you
can add another workplane. But if not, let's use this
workplane front work plane. As you can see, just Cr sketch, you don't need to
close the pass, you can just Cr a
line for example. I can cra a line and decide to put my line from this
plant to this point, just press a skep and validate. Now the next step is to
use the Rip feature. After that, I can
just click here, and inside this element
you can find Rip. The next step is to
select from Sketch. And you need to select
what you want to use, we need to use this
line from the sketch. After validate, you have a
direction step extend profile. No extend, extend to
next finite deep. In this case, if
for example I go on this direction
or this direction, it's not good because I need
to go close to this phase. If I go on this area, going to zoom little
bit sometimes. Yes, just like this
with this direction, you can apply your features here you have the
value of sickness. We have four. But
if we want more, we can take, for example, eight. If I just go left click here, I can validate my rib features. This is the type of
thing that you can create using these features. Now if you don't want to have something totally
full like this, it's possible to
make adjustment. Let's just come back,
Select one more time. Seen walls inside. You can use rib. Let's click on this line, Validate the next step. You can change, for example, here it is not extend, but it's not
extremely convenient. I can advise you to
use extent profile, but here you can
change finite dipped. And thanks to that,
you can go in a direction and you
have the dip here. You can apply different value. If for example I apply for, I can just create something
in this direction. And in this case I can go
also on another direction. It means this direction.
This direction. When you change finite dip, you can go on
multiple direction. It is different. Just like that. I have also one more
time dip, for example. I can just go on
the right or the left or just on this area, create something like this. As you can see, it works for all the type of sketches that you want
here just to align, but if you want to crato
curve, it will work. Let's just come
back a little bit before crate this
second sketches. And let's crate another sketch one more time on the
front work plane, x z axis crato sketch. This time we will
use the curve tools. So click on the curves, just let's start one more
time from this point. But this time I'm going to
make something different. Just creating a curves
just like this, like this. Maybe I can go here and right click to validate these curves. If I need one more
time to change the print, click on one point. You have access to
the different element and you can make
some transformation. It's okay for that. Let's
just validate this sketch. When I have something
like this with the curve, I can use also the peatures. It is not the problems. Click here, silk rib. One more times, I can
click on this element. Validate. If I apply,
extend to next. One more time, I can go
on specific direction. If I go in this
direction, take a glance. I can validate with
my value and I will obtain this
render just like that. But I can also make the choice to not feel totally
in this case, I can change Select
Form Sketch Chen. I can click on this
area, Validate. Let's change little
of the sickness. Let's just come
back with only two. You are fine in this case, I can apply a dip also. It means on a direction
or a specific direction, but you be careful because the sickness is not enough
in comparison of the dip, it's not going to work properly. If I just invert like
this, as you can see, it's not working properly in this direction or
in this direction. If I increase my
dip just like that, as you can see, it's
more difficult. In this example, I can put
something like two here. I can put something like
maybe 12, just like that. I can go in different
directions. It's not working properly for the simple reason that
we have a curves. Even if I go inside,
as you can see, it's not extremely convenient because we have a
curves just like that. When you use this, be careful, extend to next fine dip is better when you work with the
line or just multiple line. But when you have the curves, you will be a little bit
more in trouble when you see you use these features here. Fail. Not constructed as
you can see in this case. If I just come back on rib, yes, I need to just
use silk from sketch. Just validate one more time. I can go in a direction, if I just click on this
direction like this, sometimes you need to move the view because
it's not every time. Extremely convenient.
Just like that.
47. Create vents: Create vents. Let's explain
how to create vents for this. When directly we
click on this area, we can find these features. One of the first things to do, it is to create a sketch. We're going to create a sketch directly on this workplane, the x, Y workplane on
the top cro sketch. For this sketch, the
first thing that we're going to do is to
create a rectangle. Rectangle defined by center, I can see like this first
point and just crato element what dimension
we are going to use. In this example, we're just
going to use a dimension of 80 by 60, just like this. After that, validate the sketch
and create an extrusion. I can zoom a little bit. Extrude, Just click
on this area, Validate, And I need
to go on a direction. I'm not going to
extract too much. Just a value, just a value of ten will be enough
for what I want to do. After that, I can
finish my extrusion. If I want to use this feature, I need to crate an order
sketch on one of the face. Let's click on Sketch. Select this face to work
on this work plane. The next step is to crate
your grid with what you want. The thing that I'm going to
do is to craton girds by center that we will serve
as the base of my element. I need to define the limit. I crato rectangle. It will be my limits and I can crtotangle may be
yes, just like that. I'll just let two small
squares on each side. After that, I'm going
to use my line tools. You can for example, Crato line in the middle, like this just here. You can crate papoderline. I can zoom a little bit, maybe I can cut after. It depends about
what you want to do. I think I can crate oder
element in the idle. We're not going to
make something too complex about this sketch. Oops, let's come
back on the top. Let's coder lines. I can maybe crate oder one. From this point to this press, maybe I can code, maybe just here for example. This point to this point. Maybe I can continue nodine. Maybe from the print to
this point, just press Kap. If I want, I could continue. It's not extremely important, but the distance after it depends about
what you want to do. I'm just going to
select this element, just like that, a
crytosymmetry first, just click on mirror. I'm going to Sylix, this line, I'm going
to Sylxs line, it's not working properly. Let's crytoseelection. First of the three element, we shift, yes, just like this. Activate the mirror and
click on this axis. And you can repeat
the process on the order direction if you want. You can maybe crate line, maybe on this direction to
this point to this print, you can crytder one, maybe for example, this
point to this sprint. So I created an element. As you can see, the next step is to validate the sketch and
I can use these features. The next step is to use
here insight scene wall. You can find the Vin features, create a vein feature from
selected sketch element. What you have to do first, you will have different options. But you can set the option
after something important is the thickness and the
sparse sickness and sparse. You can apply the same thing, most of the time it's better, but sometimes you can change. Let's just apply a value of two, let's just apply a value
of just 22.2 even. I think 1.1 will be totally
enough for what I want to do. I'm going to apply one in one and just validate each
time you can come back to options and
select ribs and spars. You have also the dipped
by Def here. I have ten. It corresponds about
what I have here. This is why I'm going
to keep ten and just validate after you need first
to select boundary step. It means you need to
select element around. I need to sling my
rectangle around, it means it will be
the limits validate. After that, select the rip steps here I need to select
all my lines inside, all the lines that
I want to use. If you want, you can
use the top view. All the lines that I want to use for these features
will be all this one. It's okay. After that
you can validate, you have Silixpart steps here, I'm not going to use this
one and just extend step, it can be through next. So sometimes you can just
go to the next phase. Here is not the case
through a finite extend. I'm going to just click
on through all you can go under direction on the
top or on the bottom. I'm going to go on the
bottom left click. Thanks to that. As you can see, I open up, turn this render. But definitely, it depends
about what you use. If you go on the
options, for example, you change the dip, for example, I want to change the
dip or rebates power. Rebs power is just you have two direction. You
have two direction. If I define 20.20 just
validate as you can see, now I have a value of 20. This is why here I had
an extrusion of ten. If I apply 20, I will go
also outside just like this. If I just come back to
the options, for example, I just apply a value of
two and just two validate, I will obtain just this render. As you can see one more time, it is something
extremely useful. If I want to match
perfectly with my first rectangle
in the option, I just need to apply your
value of ten because my extrusion had a value of
1,010.10 just like this. But if you need, you can
also change the size. So it means I can apply
sui and four spars. Only one sue four
rib spars, one. If I just validate,
take a gains, we will have different
thickness just like this. Now let's just come back on options I think I'm
going to apply to just apply two value that sometimes you can create
offset extension. But we're going to stay
here for these features. If I just Cnt finish, you can create this
type of render. Definitely, extremely useful.
48. Create lips: Lips. Let's see how to use
the leap features for this. When you click here, you can find a leap leap. The first thing to do is
to create an element. So we're going to work
on the top work plans. Just create sketch on this area. Let's use the rectangle tool. Rectangle by center. Create rectangle with two value. Let's apply first value with 60 and a second value with 80. Validate the sketch. Let's just create an extrusion. Extrude. Click on
this area, Validate. Let's go on this direction. And the value that
we can enter will be a distance of 40 and
go in this direction. After that, let's see how
to use this Lip feature. The first things to do,
it's to click here. Select Lip, Crack a Lip or groove features
along selected edges. The first thing that
you need to do is to select one of the edge. For example, here I'm going to select this edge like this. You need to validate after
you need to enter two value. And this value will
cract to you a rectangle where you can add materials
or remove materials. If I decide I'm going
to increase little bit, it is a rectangle. I can apply six by, for example, eight, just
like that tag a glen. This is the size
of this rectangle. If I want to add, I can
position my rectangle, for example, in this direction. If I just go left click, I can create
something like this. As you can see, if I
want to remove material, I just need to
change the position, the direction step this time. If for example, I
decide to go inside, depending six by eight on
one on another direction, I can remove this area. Finally, it is like
to crate a sketch. And you can crate an
extrusion or remove, but you can use
the Lip features. You also, you can also have the
possibility to select multiple edges at the same time. I'm going to show
you, let's click one more times on
Scene Lip Features. The next step is to Crate
selection of this line. This line, this
line and this line. Validate After the next step is to define the size
of your element. It can be something different. I can apply eight this time
and just four for example. I'm going to put my element for. It can be also like this. It depends about
what you want to do. If I put, for example like this, I will be able to obtain directly this result
and you can finish your work and just
close one more time of very interesting features. Let's take another example. When you have
something, for example, circular, you have
something circular, it's going to work also. Let's selector re, sync. Just press delete. First, press a Ske. Then the next step is to create a sketch
for a revolution. I'm going to use my front view, so it means this one. And create a sketch. Let's crate an element
using line tools. I can crate a line
just like this. I can go with 40 here. I can cr offset
element like this and maybe like this
with my line tools. I'm going to come back on this direction and
also on this direction Snap and just validate
perfect after. To do this work, I'm going
to create a revolution. Let's just use the
revolve features and click on the profile. Validate. After to
click on the profile, I need to salk my
axis of revolution, it means this one. And just click on Finish. Now the next step
I would like to add these features,
the lip features. It's possible on
circular element. I'm going to hide my
sketch first and just go on this area silk one more time. These features,
when you go here, you can find leap one more time. You can slick the element. In this case, I'm going to
slick this element on the top. It means this one validate, I can create an element depending
on what you want to do. Let this time change. For something with 4.4 just like that, now
I have a square. I can position my square depends
about what I want to do. If I position, for
example on the top here, I can go left click. I will create something
like this directly. But if I want, I can just change
the direction step. You just need to click
on direction step. And I can go inside just like this and I will
obtain this render. You can also even go outside. Let's take another example. If you position your
rectangle but not inside, to remove, you go a
little on the right, so it means outside. If you want, you can also
use your front view. Sometimes it is better to
select the right position, because when you are like this, sometimes it's not
extremely convenient. Don't hesitate to
select the right view. If I just come back to the
front view, take a glance. We can position here, We can position here. We can position here. Yes. This is a suit possibility. I didn't show you
this possibility. Let's go outside like this. And it's also possible to extend on this direction, definitely. It is an interesting tool
that you can use also. Let's just come
back, for example, inside and do
something like this.
49. Create boolean operations: Bolean operation. Let's explain how to use
the bolean operation. So the first thing to do is
to create a first sketch. We're going to work on
this work plan first. After that, just
create a rectangle. We will create two elements to see the different possibilities. Let's create a rectangle. I can apply a value of yes, we can apply a
value of 60 by 80. I'm just going to use my grid. Just extend 60 by 80
and just validate. The next step is to
create an extrusion. Extrude. Just click
on this area, Validate, Create an
extrusion on this direction. I'm not going to apply too much. Just a value of 20
would be perfect. Just finish the extrusion. The next step is to
create a Noder element. I can create Noder element, just click on the work
plans and create Sketch. Again, I'm just going to go a little on the right crocircle. I can crateocircle
little bit on this area. Just change the value. With the value of 20 diameter
and just ten radius, I can finish my work. Craton extrusion, also extrude. Click on this area, Validate and Craton
Extrusion on this direction. The value that I will
apply will be 80. I can just finish my work. Now I'm going to
move this element. Just click on Move face. You have the possibility to change the
selection for body. If for example I click
on this element, something that I
need to change here, I just have one body. I'm going to just
come back here. The aim is to create a new body. So come back to extrusions. When I go in this area, I'm going to create a new body. It will be better for
the Polian operations. One more time, I can
extend with 80 perfect. After that, let's just drag
and move this element. So click here, I
can move this body. And the body is now
selected. The M is. I can select a view
like the front view. Drag and move this element
on this direction. I can apply directly
a specific value. If I want to center, I need
to apply 90 just like this. I'm going to click
again on my tools. Move face, body. Click again on this area. Validate, just drag, move a little bit on this
part just here. I think it's not convenient. I have more element selected. It's not the right tool. Just come back
here. Yes, perfect. I'm going to hide
this sketch and this sketch activate again, move face, select a body, it means this one validate and just drag and move little
on this direction. One of the problems when you do this is at the same time
you have a movement step. As you can see, it's
not very convenient. I'm going to come back
just on this area. Come back with my
tools, move face, just click here,
Silk the body first. I'm going to drag and move
little on this direction. Something is not
extremely convenient. I'm going to come back. Yes,
come back at this level, it will be definitely better
crate again, my extrusion. Just click on this
area, Craton extrusion, but asymmetric extensions, I can work on the two sides and
work with the value of 80. Definitely. Now it will be
better for what I want to do after the next step is to finish the
work just like this. And I can use here
one more time. I need to make my extrusion, but to create a new body. So extrude again.
Just click here and just change for add
body. Just validate. Yes, now it's okay. And extend with 80 and
create a new body. After that, I can move this one, move face, now, it's okay. I can change for body,
click on this area, Validate, and just drag and
move on this direction. I can drag and move
with the value of 90. Perfect. I can just ID
sketch and ID sketch. Now let's see, the Boland
operation, I have two body. The first Boland operation that you can do, it is a union. It means you can create just one entity
with the two body. Click on union, you need
to select the first body, you need to select
the second body. Thanks to that, if
you just validate, now I just have one body. As you can see, if I just finish my work now I
just have one body. Sometimes it is useful because
you crat different body, but at the end you want to just make only one
you can do this. Let's just come back
with my two body. One of the other things that
you can do it is substract. When you click on substract, select the target step. It means if I select this
one target tool step, I'm going to select this
element like this cylinder. If I just validate
just like this, as you can see, if I
go on the options, I will have more element. As you can see, nothing
special happen. I'm just going to
come back just on this area. Do this again. Click on Substrike Target Step. I'm going to click on this
one and just validate. And then I'm going to
click on this one. I'm going to remove the
rectangle to the cylinder. If you want to
make the opposite, you need to click on substrike. Select first this element. Don't forget to validate, then select the second element. And thanks to that,
I can crack like a hole or just remove my
cylinder from my cube. And if I just validate finish, I will be able to
remove this element. But sometimes you
have more things I'm going to show you again. You click on substract, you silk this one. You just validate if
you silk this one. Oops, if you silk this one. Yes, just like that you will be able to remove and you
can continue with more. Let's do this again. Substract. Click
on this element, don't forget to validate, and then click on this element. Just like that, you
have the possibility to remove this element
from the odor body. Just like that. Maybe at this level you don't see anything because we
keep the cylinder. But if I just select move
face and click on this body. If you just hide this body, I'm going to show you again. If you just hide this body, as you can see, we have
now a hole in this area. It means that it will work and now we have
holes on this area. Now I'm going to come back
just at this moment like this. If you want, I can
show you again, substract you click first, here, you validate, then
you click here, you validate again, finish. And if I just go out, you can see the render just like this. It's okay for that. Let's just come back one
step before I need to check. Yes, it's okay. Another step that you can do is intersection. So we will keep the element at the intersection
of the two entity. See the first entity, select the second
entity and we will keep the element at the
intersection just like this. So here in this case, I have just this part
of the cylinder. Let's just come back
a little before, the last thing that we
can do it is split. You can just click
on this element. Sometimes it is
useful you select the target step, It
can be this one. After you, for example, select. When you use split, it's
a little different. You can also click, for example, on the plane. If I click on this
work plane validate, I can separate a body and take a glance separate
directly this cube. And now I have two entity, it means this one and now
I have also this one. If I just remove
this, as you can see, I created a cut using
this workplane, you can select the
workplane that you want. Now I have one part here and
I have another part here. Sometimes it is also extremely useful to use cut going
to reactivate this one. Reactivate this one and
reactivate this one.
50. Edit fillets: Resize Filet. Let's explain how
to resize Filet. For this, we can
use the features, we have, Resize rooms. The aim is when you
add rooms corners, you can directly edit without
to use the historic panels. First thing to do,
let's Cro sketch. I can use one of the workplan, it means this one first. And just Cro sketch, I'm going to use
my rectangle tool. Just crate rectangle by
center and croctangle with two value the first value, one of the first values
that I'm going to use is no need to
make a big rectangle. I can just crate
something with 660 by 80. After that, we can validate
just an extrusion. Finish the sketch. Just click here and you can t
on this direction. Let's apply a distance of 20. After that, I can just
finish my extrusion. I would like to add, for example, rounded corner. I can click on this area round. I'm going to define a radius. Let's just apply a value of ten first and just select an edge. I'm going to click on this edge, on this area and
apply a value of ten. Let's apply another one. I can go on this area. I would like to apply also
round corners on this area. Let's finish the work first, finish cratonodarwe I can click here and just
increase this value. Let's just apply a value
of 12, just like this. I can validate my step preview
and finish after that. If you want to edit, we would have to come back to the construction tree because sometimes it's not convenient and it can be extremely long, you will lose a lot of things. You can just use Resize round. I'm going to click on this
tool first, Resize round. After that you need to just
silk what you want to change. Sometimes you can
also silk change. But in this case it's
not extremely useful. We will just use a single
not feature, just single. I can click here
and just validate. And after that I can
apply a new radius. As I explained before, I had a radius of ten. If I want to decrease, maybe I can apply six. I can activate the preview
and we can reduce the radius. As you can see, it's
extremely convenient. I'm going to show you
with another example. I have this one if I want to increase this
radius this time. First things to do. Let's
select the Tools, Resize, round, click here, Validate. And after that I can enter a new radius I would
like to increase. Maybe I can put a value
of 20 left click. You need to activate
the preview first. After that, if it's okay, you can just apply with finish. If it's not okay, you
can just come back with radius step and you can change your value of 20 if you need. If I want to reduce,
I can reduce. Also if I wanted to change, maybe I can apply 24. I can click on 24 Preview and I can increase again
a little bit more. It's okay for that.
Let's click on Finish. This is how you
can resize round. It is extremely
interesting features. Let's select all
the elements first, so you can craft a frame of selection and just press Delete. At the same time we go on
the construction tree, just press a cap and
we can validate.
51. Move faces: Move faces. Let's explain
how to move faces. For this, we can find these
features, move faces. Thanks to that, we have a
different type of option. First things to do. I'm going
to create an element first. Let's just click on this work
plans and create a sketch. What type of sketch
I'm going to create? We're just going to
use the line tools. Just start from this sprint. Create a first line with
a first value of 60. Create a second line with
another value of 100, Noderline, until here
with a value of 80. I can come back with 40 20 and just crad this
type of element. Let's validate the sketch
Cr extrusion First, click on extrude,
select the profile, validate and crate an
extrusion with the value. Let's just enter
a value of 21st, left click, just
validate this extrusion. After that, you have
the possibility, when you use the features, you can move face. It's not only face,
you can move face, you can move multiple things. You can also move the
body. Extremely useful. Click on these features first and you need to select
what you want to move. One of the first
things that you can do is to move the body. Click on body, you
can go left click. You just need to select the
bodies that you want to move. In this case, I
just have this one. Sometimes it is
interesting if you have multiple body on the left, you can select the
bodies that you want to move and then validate. After that, you can
find this element. With this crosser, you can make different type of movement. Something that I can do. I can select a view like the top view. Zoom, little out first. And I can click on one of these arrow and I can drag
and move on a direction. If I drag and move on the right, I can apply the
values that I want. If for example I want
to move with 130, I just need to take 130 here on the keyboard and just
press Enter and you can drag and move from the
object from the center point to an odor center
point with this value. Here is just my sketch. The sketch is not important. You can just
deactivate the sketch. Deactivate the view of the
sketch on this area each time. When you want to move a body, it's possible you just need
to click on move face. After that you silk body, you validate, you have the possibility then to
create some transformation. I can use also if I want
to go in this direction, I can go in this direction. If I want to move with 40, I can enter a value of
40 and move like this. You have also a possibility
I can cilic move, face one more times. Cilic the body again validate. As you can see you have
also different point. If for example you
click the center point, you can just change the
position of this element. And sometimes it is
useful because by default it is
position in the dal. If you take for
example this point, you will be able also to
dragon move your element. Just like that, we can change the position of your element. Sometimes it is useful
when you want to move. If for example a
position like this, maybe it's not the best. But if for example, a
position like this and a dragon move as you can
see now with dragon move in a totally different
way, let's continue. Somethings that you can
do also it's to move, but a face really move a
face, not move a body. You click here, move face. You can also silk features
here. Don't have features. When for example you
make an extrusion something like
this, you can edit. If you silk face define the
phase that you want to move. For example, I can click here. After that I can validate and
I have this element again. But the difference is
if I drag and move, I can only drag
and move the face. It is not really an extrusion, even if it looks
like an extrusion, but it's not exactly the same. You can enter the value
like 40 and I can just drag and move this
face with the value of 40. If I want to move
all this element, I could make an extrusion, but I can just use these tools. Click on Move Face First, Click on the face on the
top, and just validate. After that you can
drag and move. You want to change the
position of your element? It's possible you can use one of the sphere inside
on the blue sphere. After that you can drag and move on the position that you want. I can just drag and
move this face. It will, looks
like an extrusion, but it's not exactly
an extrusion. It just to drag the
face like this. It says how to use the
features one more times, let's select everything and just press delete on the keyboard.
52. Rotate faces: Rotate faces. Let's explain how
to rotate faces. For this, we need
to first Cr sketch. After we will crat
rotations on faces, let's just click on this work plane and just
crat a sketch one more time. We will use the line
tools and craton element. Just a first part with 60. Let's craft another
part with 100. I can go here and just
come back with maybe 80. It will be okay. Maybe this
time I can change little bit. Go in this direction,
go on this direction, come back here, come back here, just grt, multiple
lines like this. After that, we can
validate the sketch. The next step is to
create an extrusion of this element.
Finish the sketch. Extrude, Just click
on this area, Validate, I can drag and
move in the direction. If I drag and move
in this direction, I can enter a distance. Let's work with a value. This time I'm going
to apply a value of 30 and just go on this area. Let's grt a rotation. When I click on Rotate
Face one more time. You can select a face, you can select the features. You can select a body. We're not going to see features, but sometimes you can do also. Let's see body first. If you need to select the body that you want to rotate first, after you just validate, you can find again this element. By default, this element will be located not exactly
in the center, but normally he will
define like a center. You can create rotation. If, for example, you click
on one of these elements, you can create rotation
just like that. But here as you can see, it's special rotation,
only for the gizmo. You need to click
here if you want to create some nice rotation. But you can Dragon for example. I can dragon move my element and try to snap to
this corner point. After that, if I'm satisfied about the position of
the circles, I can, for example, take
this one and create rotation on this direction
or in this direction. If I want to create a rotation, may be 90 degrees, I can just enter the value 90. Press Enter, and I
created a rotation, as you can see with 90 degrees. I'm going to deactivate
this sketch. And let's show you again. Let's first click
on these tools. Rotate face after you can define a face or body.
Let's silk body. Click on this one.
First, validate the gizmo is located here. First, I need to position
the gizmo where I want. In this case, let's
position here. After that, you can
click on the circles. So I can, for example, click here and crater rotation, I can enter the
value that I want. This case I would
like for example 110. I can tape 110. I can just validate with Enter and I will
opturn this render. You can also create
rotation on faces. Let's see how to work with
faces. First things to do. Let's go on this area. Select rotate faces. We're going to change for face, you need to select what
you want to rotate. If for example, I slick
the face on the top, I can click on this one. Validate. After you need to
select axis of rotation, you need to select axis of rotation when you
go on this area. As you can see, it can be, for example, this one can be this one, or it
can be this one. It depends about
what you want to do. In my case, I will use, for example, this one here. After that, you have the
possibility to go on a direction and to enter
a specific value here. As you can see, it's
not working properly. I'm going to show you again. Just click on Move face first. Click on this one. Just validate, you have
also this element. As you can see, you have
the gizmo just like that. And you can change the position depending of what
you want to do. So you can position where
you want your gizmo. If, for example, I click
on one of these elements, you will be able to dragon move. Take a glance, I can
dragon move here the face. But nothing special will happen. I think I was not on
the right feature. I'm going to do this again. Let's click on Rotate
face just yes, it was not the right feature. Let's slick this face. Validate after that.
Yes, now I can use, for example, my element here. As you can see, if
I drag and move, you can make something like this or you can make
something on this direction. This is why it is convenient. If I just want to apply
maybe a value of ten, I can enter ten and validate. You can do something like this on the face, just like that. Let's show you a second example. I'm going to use not
move face, rotate face. Let's select another one. I can, for example, select
this one, just validate. After that, I can use
one of this tool, but I can change the position of my gizmo depending of
what I want to do. Depending on what I want to do. I can change, for example, position maybe like this. After that, I can just go in this direction or just
go in this direction. You need to have the right
position with your gizmo. And I'm not going to
enter a specific value. Just maybe snap here and you can craft this
type of rotation. Definitely with this
tool, Move face, rotate faces, also offset faces. Very interesting tools
to work on your models.
53. Extrusions with surfaces: Extrude surfaces. Let's see how we can
create surfaces. One of the first things
that I'm going to do is to just here we are going to
enter into the surface mode. I just need to create a sketch. The first sketch that
I'm going to create is directly on this area, and we can create a sketch. After that, I can
use my line tools. With my line tools,
I can just Srt like for example on the left. I can go on the
left with a value. I can just use my grid. I can enter 40 just like this. Then I can snap here and go on this direction and
just use my grid, make something like
that, It's okay. After that, the next time I'm going to use my symmetry tools. First, I can select all the
elements, activate symmetry, and select my Zd axis to repeat this process
on this area perfect. After that, I'm going to create my first extrusion
to create surface. When we enter in
the surfacing mode, you can find the
same type of tools. We have also the extract tools, but this time we will
extrude for surface, can also close the sketch.
It is not a problem. The first thing that
you need to do is to select what you
want to extrude. If you select just single, you can only extrude one edge. In my case, I will use chain and just click here to extrude
all the edges in link. The next step is to validate, and as you can see, we can extrude and we have
the same things on this area. One side extend, non
symmetric extend, and symmetric extend. If I just apply one side trend, I can just enter a value. Let's just work with a
distance of maybe 200. I just need to go
left click and I can extrude to create a surface. As you can see, it is definitely extremely convenient to
create a surface like that. Now the things that
I'm going to show you is to come back and
the different options. It is exactly like
the normal extrusion, but it's just to create
a surface extrude, you select the profile first, you just validate, and after that you can change for
nonsymmetric extent. In this case, you can
work with two value. For example, my
first value can be 200 on this area left click. After you can work on the second value for
my second value, I can apply just 100 left click and I can just
validate like that, accurated extrusion with
two different values. It's okay for that. Let's just
come back at this moment. The last possibility
is to extrude in the two direction with
exactly the same value. Extract first select
again the profile. Validate. The next step is to change for
symmetric extent. After that, I can enter my distance if I want
one more time 200. I can apply 200, but this
time I have 200 total wide. It means I have 100 on this
area and 100 on this area. It is symmetric and I can just validate like that.
It's okay for this. After you can craft surfaces with any profile that you want, let's delete all the elements. If you want to craft a curve, something like a curved
surface, it is possible. Let's click again on the front work plane and craft
a sketch one more times. After that, I can
use one of my tools. So it means I can
go in this area. I can just use my curve stools. To use my curve stools, I just need to click here. Curves, we can
create the curves. Some things that I
can do is to ta, start on this area with
one first left click, another left click, just
like this left click. And just create multiple
point on this area. After that, at the end, you can just apply right
click to finish with the last point I created this element
as I explained before, You can slick the point
and drag and move, or you can just click on
the curves and you can make some transformation with
the different handles. After that, let's just
validate this sketch. The next step is to
create an extrusion. To create an extrusion, I'm going to apply extrude. One more time, I will have
these different options. What type of options
I'm going to use? First, you need to select what you want to extrude single. Or in this case, if I just apply single
as you can see, I will select all the
elements like this. If I want, I can
change for chain. In this case it
will be exactly the same because I just
have one curves. Let's just click on this area
first, activate this value. I can extrude in this case. Why not to extrude
in symmetric extent? But if you want, you can
use just one side extent. It depends. Yes, let's
just use one side extend. You can also work with
the step as explained, the step, if you
apply 20 for example, you will move when you
drag and move the mouse, you move every 20
millimeter. This is a step. If, for example, I increase 60, I will move every 66 millimeter when I drag and move my mouth. Sometimes it is useful,
let's just come back with two or you can come back
with one depending, but it's not
extremely important. You can change when you want. Let's apply your
distance. Yes, 240. I can take 240, left click, left click
again in this direction. And I can crack my
surface As you can see something important is after we'll have the possibility
to go in the man or benches and if we need, we'll have the possibility
to add sickness. But here we have a very
nice curved surface first, let's kick on everything. Just press Delete
first and press Scap.
54. Revolutions with surfaces: Crat revolution on surfaces. Let's see how we can
create revolution. But this time we will
work with surface. One of the first things to do is we'll work with
surfaces surfacing. Here we can find also
revolve features. First things to do before to
use the revolve features is to just click on the front work planes and create a sketch on
this workplane. First things to do,
let's use the line tools and just understand some basics. I can use my line tools here
and just go on the right. For example, I can
apply your value of 40. I can press Enter
and left click, I can go on the right. And for example, position an order element like this and another
element just like this. Then I can press escape. Something important is
because it is a revolution, you can let totally
open your part. I would like to cry just
something like a plate. So I can start from
my center point just with these three lines. Validate first
just C revolution, kick on the revolt features. Something that if I just
click on the revolve feature, because here I di,
created my line, You need first to
create a sketch. To select from the
sketch, so you can silk. For example, this one. After when you validate, you have to select the
axis of revolution. If you didn't have any H, it's totally possible, you
just sel one of these axis. In this case it can be the axis. I can click here and
I can revolutionize. And as you can see, it's
extremely convenient. If I need, I can
just add a sickness. Even if it is a small value, I can add a sickness if I need. I created these things
using the revolve features. If you want to let the
space in the model, it is possible you just need to cut offset with your sketch. Let's just come back first
before let's just come back, let's just come back
at this moment here. Let's just create a sketch
again on this axis. I'm going to use my line tools. Let a space here and
just start on this area. I can apply a value of 40. Let's do the same
type of thing here. I can press a Scap this time. If you want to turn around
you can crotch your line, but you can crate here. If you want to turn
directly around an edge, you can just Ct your
edge on this area. It is totally possible. For example, I can C H
here and turn around, but if you don't want,
it's not a problems. If I just click here, Validate, I have two options
for my Revolve feature. When I click on Revolve here, I can change and just apply
single only, click here, click here, and click here, because here will be
my axis of revolution. Validate and select my axis of revolution. So
it means this one. As you can see, I can turn
around just like this, but if I want to let the space, I can also modify here. I can change and just silk
here again from sketch. Or you can just cancel and redo again. I
think it is better. Let's just come back here first. Just click on Revolve one
more time. Silk from Sketch. Change, change for
single click here, click here, click here. If I don't use this line
but turn around the z axis, validate axis of revolution z, you will let the
space in the middle. It is also something
important to know. Let's see the last example. We are going to take the
example to create the vase. It's extremely interesting
example when we want to create revolution and
all this type of object. First, let's click
on the Zdaxis. After to click on the Xaxis, I'm going to use my line tool to create the base of my vase. I will apply just a value. I can work with 40 again. After that, I can
press a Kep to get out of these tools and
use the curve tools. With the curve tool, I just
need to snap to this point. Let's zoom little out and just create the sketch for my vase. Can do something like that here. Just position a point and then I can go right click to finish. I don't need to close because
I want to let open my vase. This is why I don't
need to close. I just want to have a
surface with the base. And this part, as I explained before,
you click on the line. You have access to
the different element if you want to
improve your curves. After that, let's just validate, and I'm going to create a
revolution around my z axis. The first thing
to do is to click on Revolve and to
select the sketch. Here, select from Sketch, I just need to select Chain
and click on one of the line. It's going to work
after you need to validate and silk
axis of revolution, I can silk for example. This axis of revolution, just like that here. Perfect. I can just
finish my work. It's perfect for my vase. After that, if I want, I will be able to go in
the main word bench. It means the home word bench. And to add sickness, if I want to not
have only a surface, It's definitely a very
convenient features to use, the revolt features. Let's select a rethink,
press, Delete, and let just go on
the left in validate.
55. Lofts with surfaces: With surfaces. Let's explain how to
create loft with surfaces. For this, when we
go on surfacing, we have the possibility
to use these features. It is they call these
blue surf features. It, Just to create a
loft, first things to do. We're going to create
different sketches on different workplane. I have a first workplane, I'm going to add
other workplane. First I can click on this area, you can find more plane, and I can apply
parallel work planes. I can just click here, Dragon move in this
direction and crate another work plane with a
value of 100 for the distance. Here I have 100 left click. And I created a
second work plane. Let's create another one. I can just click here, parallel work planes, and I can click on this one. It is same. I'm going to create offset
with a value of 100. I can apply 100 left click. And I created another workplane. Now I have three
different workplane. Let's crate a
sketch on each one. Let's click the first one, it means this one create
sketch on this area. I'm going first
to create curves. Let's use the curve tools and just create
something like this. After that I can
zoom a little bit. Just crate something like this. I can go right
click to Validate. Let's cut another sketch. I can first finish this one and click on this work
plane crat a sketch. Also, let's use one more
time, the curve tools. I can click on the curve tools. Let's start this
time from this area. Let's change little bit
the type of curves, just like this right click to finish validate this sketch. Also, the next step is to create my last sketch
on the last work plane. Click on this one,
create a sketch. One more times, I will
use the curve feature. I can use curves, just start
for example, from this area. Just create something like this. Just go right click,
It's okay for that. As you can see, we have now
three different sketches. I can create a surface from these three
different sketches. The thing that I need to
do is to select surfacing first and to activate the
blue surf features after. To activate these features, it is just a love features. You can select the different
cross section step if I just click on this one, first I need to validate
this first one. For example, if I
go on this area, be careful because you need
to select a point in link. If I apply my point here, it's not going to work properly. This is why I need to
activate my point here. Just like that. As you can see, I can create something extremely interesting
on this area. If I want to link also
with the other one, I can validate and I can also
click with the other one. It is same. If you
just click here, it's not going to
be interesting. You will have something
very strange. You just need to click on this point and create
an other link. Thanks to that, you can create
more advanced surfaces. After that, you have
different options. It means, for example, if I go on this point, you can change natural
for normal two sections. You can change also for
parallel two sections. But parallel to sections here is not going
to be interesting. But sometimes you can work normal two sections or you can change natural two sections. It is also same here. You can click on this area and you can work with
normal two sections, or again, normal two
sections here after. It depends about
what you want to do. This is the type of thing
that you can do with these features,
extremely interesting. Then I can validate and
just click on Next Finish. Now let's see a second
example because you can also have the possibility
to use the guide. The first thing that
I'm going to do is to sell this and sel the different sketches and just go right click and delete. Just like that. After
the next step is to, I'm going to use this
workplan and this workplans. Let's create a sketch
on this workplans. First, on the work
plants I will crato arc, let's use the tools. I can go in this direction. Sligo arc by se point,
it will be perfect. I'm just going to use my grid 123 and just four for example, crate my first point. I can go in this direction
1234 and create second point. Just like that I can crato surface with angle of maybe
if I zoom little bit, yes angle 85 degrees or
maybe yes 85 degrees. Maybe I can reduce 104. It will be perfect validate. Now the second step
is to coder sketch. I'm not going to
use this workplane. Finally, I will use this
work, it is better. First, press escape finish and click on this
warplane coder sketch. I will do the same type of work, but this time just
with a different arc. I can use these tools,
arc by sweep, print, Go on the left, and this time I can just
start from this point. Start from this point also. And I can increase little
bit with this value. Perfect, just validate. Now the next step is to
use my love feature. But before to use
the love features, I will create a nodor
element on this workplane. You need to select the work
plane at this intersection, so it means this one first finish the
sketch, it's better. And I'm going to
select this work plane at this intersection
perpendicular. Create sketch also. Next step is to
create a work guide. I need to select one more times, R tools arc by sweep, print something
extremely important, you need to snap
here to the top. You can turn a little
bit and you need to snap to this print
just like this. And you need to snap
here to this point. Also, after that you
can create your arc. You can just come back
to the right view after to snap your
different point. I can create my arc with
around these values. And is just to understand the principle of
work, if you want, you can enter a value of
90. It will be perfect. 90 just like that. It's okay. For that, I can
validate the next step. If I just crate a simple
loft to use this guy. Just a simple loft, first I
can use my bluer features. I can select the first step. So it means this one I can validate and I can
select the second step. So it means this one I
will upturn this render. After that, if you want, you can change normal two
sections to have also parallel, but others explained
it's not extremely good, but sometimes you can use parallel sections
just like that. Let's just come back to natural and let's just
come back to natural also. Now you have the possibility
to use the guide, the guide curves is this one. If you want to
change the render, if I activate guide curve
sketch just like this, I can just click on this one. Thanks to that, you
can change the curves. As you can see, this is
why it is interesting. I'm going to show you again, let's just deactivate
all the elements first, Let's first blue surf again. Click on this line, Validate. Click then on this line, near this point, validate. After that, I can
use my guide curves. And I can click on this one and craft
something like this. Just before I forgot to
validate the second curves. Now if I use my guide, it is perfect because I
can obtain this render. We have a very
nice curve surface each time when you want to
craft this type of things, you need to add a guide. After that, I can just validate, definitely, it's very great. I can just deactivate the
view of, for example, my workplan workplketch,
This sketch and this sketch. After that, it's totally
possible to add sickness. So if you need, you
can go home and you will have the possibility
to add sickness. You can find this
value, add second. If you just click here, you can go on a direction. Here I have value of two. You can enter the
value that you want, inside or outside, and I can obturn this render
just like this.
56. Sweeps with surfaces: Ct sweeps with surface. Let's see how to crate
sweep with surface. One of the first things
that I'm going to do when I go on surface, you can find the sweep features. The features will
work eggs exactly like the features when we
work on this work bench. But this time it is for surface. One of the first things to
do I need to C to sketch. Let's just crate first sketch. I can use my top work plans. Just crate a base. The
base will be a circle. I can crate a first circle on this area with a value
of 40 for the diameters. After I'm going to work with Nod work planes first I
need to finish this sketch. Just work on this
workplane front sketch. Let's use the line tools. I can create a line
on this direction. Let's supply a value of 100. Let's just come back on
this direction with 100. I can just go on this direction with you can enter the
value that you want. It's not extremely important. I have this type of element. If I want to add a rounded
part, it is possible. You can, for example,
add a fillet here. Let's just apply a value of 40. I can apply a fillet here. Also, I can apply 40. Also. After that, I can just use my sweet features to follow the path
with my circles. First I use surfacing. After that, I can
activate swept. We have the sweep options. One more time, we
are going to use the single pass and
cross sections. First you have pass steps
you need to select. The pass will be this one you have
selection chain is great, I can just click on
this area I need to validate to then select my
circles cross sections step. Here you have different
option, chain face single. You can select
different options. Here it is the pass step. You also the surface
visualization here, some little different. So it means if you want to change the color of the
surface, it's also possible. Let's do this again.
Let's click on Sweep. Sometimes you need
to zoom a little bit or you're not going
to see perfectly. Select the pass step. The pass step is this one. Validate. And then select
the cross section step. You need to zoom and
just click on this area. Thanks to that, you can create a surface and it
can be like a pipe, but this time I'm just working
with surface like this. As you can see, it is
something extremely useful. After that, you can repeat this process for a
different type of things. Let's take an example exactly when I was using
the main features. I can press escape crate a base again one more time so I can
click on the Work Planes. First C sketch, I'm going
to use my line tool. Scratch Rectangle by center. One more times,
just Srt something with 100 by 40 validate. After I will craft pass, the pass will be directly, I have this one or this one. I'm going to work on
different work plans. I will use this workplane,
the right work plans. After that, I can
use my curve tools, snap to this center
print if I need. I can craft the curves
just like this. I'm going to finish
with right click. I'm going to create
something like that. After that, I can validate and I can use the same features, but this time we will
work with surfaces. Let's click on Surfacing, activate the sweep features. Validate these options first. I need to select the pass, It means I can select this edge, you need to validate first
and cross section step, it will be my first profile, my reference profile, this one. Thanks to that, you can
create something like this, but as you can see insider, it will be empty because
we just work with surface. After that you can
add your sketch, just like that, you
can finish your work.
57. Offset surfaces: Of surfaces. Let's see how to offset
surfaces for this. When we go on surfacing, we can find offset. The first thing that
I'm going to do is to create a sketch directly
on this work plan. Let's crate rectangle
from center, click here and
activate two value. The first value will be 60
and the second value will be 80. Let's work with this. After extrusions, I can
click on my extra tools. Just click on the sketch and
just go on this direction. The value that I will apply
will be 41 nef click here, one nef click here, and crate my extrusions for this element. What is the aim to use
this offset features? Offset features will allow
you to select a surface. For example, here I have
different surface on each side. Just to repeat this face on another area,
create the offset. And you keep the base of your surface and
create a new one. Just kick an offset first, you need to select the
phase that you want. For example, I will
select this one. You have single, but you
can also select has. In my case, I will just select
single click on this face. After I can just validate
and go inside or outside, I'm going to go outside and
enter a distance value. Let's work here. 60, it will
be perfect. Left click. And I can create
offset just like this, but you keep this base surface
and you create a new one. Now let's do the same
thing in the other side. I'm going to show you again. You can click on the face slick. The step here, I think
I forgot to validate. Let's just click here. And silk. Yes, just this one on this
direction and it's okay. I can apply. Finish.
Let's repeat the process. Offset. Click on this one, validate, click on
this direction, and I have 60 between
this face and this face. Something that you
can do if you want to link different surface, you can use this one blue surf. Thanks to that, I
can, for example, just click on this
edge with this print, I can go directly to this
edge with this print. But before to click here, I'm going to validate my work. First, I can click
here, cross section, step validate, And you
can go in this direction. But don't go here. It's not
going to work properly. You need to go in
this direction. Thanks to that, you can
craft something like this. I think I made something a little wrong.
Let's do this again. Going to deselect all. Yes, it's better.
Let's just click. I can also use this one. After that I can validate. And I can just click on
this one just like that. I can Crt something like this. As you can see after
with these features, you can create different link if I wanted to do the
same thing on this area, it's also possible on this side. Let's just come back to
the offset features. The thing that I'm going
to do is to select all the elements first
and just press Delete. After that, let's create
another type of surface. I can select this work
planes, create a sketch. I can just use my
line tools to create a first line from this
point to this area, I can apply a value of 60, Then can other line. For example, a value of 400. After that, I can press Cap and add rounded corners
using these features. Felt, I can click on this line. Click on this line,
and I can enter a specific value
with a value of 20. Next step is to
create an extrusion. To create an extrusion, I can use my extra tools. First, click on this line, extrude, and just go
on this direction. We can go in this
direction also. Depending on what I want to do, distance will be 60. I can click on 60, left click, and just validate after that. If I want to create a offset, I can use the offset features. Click on offset, I can select
different type of elements. I have this one, this
one, and this one. You can also select
a chain selections. Thanks to that, I can select all the elements
at the same time. If I just validate, I can go on this direction or on this direction and
just enter a distance. Let's apply a distance of 100, go in this direction. Left click, and we can create
offset just like this. Something interesting is
because we have this element. It looks like it's scale, but it's not really scale. It just offset, he will keep the proportion on this area
when you crack the offset.
58. Copy surfaces: Copy surfaces. Let's explain how
to copy surfaces. For this, one of
the first things to do is to crate a sketch. I'm going to crate a sketch
just on the top work plan. After that, let's
crate rectangles. Click on the rectangle, tools by center, and let's Crate rectangle with two value. The first value will be 60 and the second value will be 80. And I can just validate
these rectangles. After that, let's
Crate Extrusions, so I can use surfacing
and craton extrusion of these rectangles. Let's click on Extrude. Just click here First, Validate and Croton extrusion
herem on symmetric extend. It's not good. Let's just
work with one side extend. Go in this direction with a
value of 40, for example. After that, if you want to copy surfaces here we have different
face and this rectangle, it's possible to
copy after that. If we want we can create offset
or we can move the face. I can first use
the copy features. After to use the copy
features you have removed, internal boundary
will keep this part. The aim is just to select
the phase that you want. After you can select also
a complete body or more. For example, I select
a complete body, I can just click on
this body, this one. This is a surface body. Automatically. As you can
see in my construction tree, I have a second
surface body that's, it's like to duplicate, like to duplicate your body. But it is for surface. If I just clickt
finish now I have to surface body my first
one. My second one. But if I click on my second one, I will have the possibility, for example, to I
can move this body. One of the best things to do, you can also just
come back on home. Here you have move,
you can silk, move face, for example. You can just silk the
body that you want. And if I just go
on this direction, I can drag, move this
surface body as you can see. Just like that, something
that I'm going to do here. I have 12. It is the first one and this
is the second one. Just like this. Let's just come back activate
construction body. I have this one and
I have this one. It's just that when you move, I have now the two
elements at the same time. But we can make something
a little different. So it means I can
come back here. If I just on this direction, I can click on Move Faces, here it is, body, but I can
just silt phase, for example. Can deactivate one of these
if you just click here, you can just silk the phase
that you want to move. You just validate and I can drag and move on
the right for example, just like this validate, if I activate this one, as you can see something
not extremely convenient. It's sometimes when
you just click on Finish and you just validate, sometimes it's not
convenient because you have the two surface
body in link. You can find the copy
here and you can find the move options just on
this area here it is, my copy features located here. If I just click here, I can just come back
on Move and you can find also the copy
features on this area. Just like this here. Because we have copy of body, but you can just copy a face. Where it can be interesting is more when you want to copy. Because here you can just
duplicate as a part. When you just go right lick here or you just
click on this area, you have the possibility to use mirror copy part can be
more convenient if I just come back before
I'm going to come back at this moment
with just one, your face body, you can
also just copy one face. I mean if for example I go
on this area I silk copy. You can define to just copy. It can be just one face. It means I can silk
this one just validate. In this case I have
another surface body. If I just activate finish as you can see we have
now copy this one. I think the first one
is, yes, my sketch. As you can see, I
copy this element. Sometimes it is useful
if, for example, after you want to
remove this one, it is also possible I have this surface body
and I have this one. Now, it's not something
that we use too much, but sometimes it is convenient and you can just copy an
element just like this. That's nothing more to
know about copy surface, It's not something
extremely and interesting, but you can just copy
a surface like this.
59. Trim faces: Trim faces. Let's explain
how to trim faces. For this, we have very
interesting features in the surfacing wall bench. But first, let's just
create an element. I'm going to click on this
area and front work plan, not the top work plan,
the front work planes and create a sketch. One of the first things that
I'm going to do is just to, I'm just going to Crato curves. So sling my curve tools. Just start from this print, just Crato small
curves on this area. Just like that. I can go right
click to finish my work. It's okay for that. One
of the first things that I'm going to do is
to create an extrusion. You can see the sketch. We want to create an extrusion, but extrusion for surface, finish the work first, activate surfacing and then create extrusion with
the extrude features. Let's click on this area. I can work on the symmetric extent and
enter a specific value. Let's work with
the value of 200, maybe a little bit more, 240. It's okay. For that,
we have this element. What is the aim
to use Trim tool? The aim is we can create a
sketch, and thanks to that, we can use the sketch
whether to create a holes, whether to remove
the part outside. I'm going to show you first, let's create a
different workplans. I need to click here and create just parallel work plans
with this one to axis. I can go on this area, I don't. You can go if you want here, but you can go just here. The aim is just to be on
the top of our curves. But I can do more if I need. If I just want, for example, 80, it's too much. But it just to show you,
you can apply eight. It's not a problem because
after you will have a projections on the surface, let's press a scape,
click on the sketch, click on the work plans
and crate a new sketch. After that, I'm going
to apply another curve. Click on the curve tools, just cut something on this
direction, this direction. Just cut the shape that you
would like to use on the top. I'm going to come back
here on this area. Something is not
working properly. I need to make some adjustment. I'm going to click here and
drag and move this element, it's not working properly. I'm going to read again
because something is wrong. I just duplicated my
element multiple times. So let's just come
back, press a scap. It's not exactly
what I want to do. I'm going to redo again silk. This element. I have multiple elements.
It's a little strange. Let's do this again. I can use my silic tools. Something is wrong.
Yeah, it's okay. For that, I can come back now. Let's click on the new
work plans sketch. I can come back Sketch. I'm going to show you
again on the Curve Tools, something like this.
Let's redo again. Yes, just like that.
After that I can click, I can press a Kep once. If I click on my element, I can have access to
the different features. As you can see, I can create some transformation
for my curves. Just like that.
It's okay for that. After that, I can just
validate this sketch. What is the aim to
use these features? The M, I'm going to remove this one's to
use the trim features. You select the body
that you want, it means this surface
first validate, and then you can click on
the elements that you want. Selection tools,
I need to select chains and click on
all these elements. After that I can validate. I will have a projection just on this area as you can see. Why it is useful. Because
after you will have the possibility to remove this or to remove
this, for example, if I click on this area,
I can remove this, but I can also make
the choice to do the opposite process
and remove this area. This is something
that you can do. Let's do this again. I'm going to click on Trims
Silk the body first validate, then I can silk just a shine. It means this one,
just like this. If I just validate, I will have projections
just like that. After that, you can invert or you can
remove this one also. It's possible and create
something like this. As you can see, I'm
going to show you again, Let's just come back here. I'm going to show you again, click on Trim Silk
the Body first. If you select chain, I can click on this
one, I can validate. Now if I just click
on this area, I can remove this
one, just like that. But something that
you can do also, it's to click on this area. But if you validate
the selection, you can cut here. Let's make something
a little simple because maybe you
think it's a little complicated because the
example is maybe with the curves not the
perfect example. I'm going to make something
a little different. Just click on the
front work planes and Crato sketch Crato curves. I can use one of these tools. Select the arc by sweep print, Crytofirstprint, for example, just here, just use my grid. 123-451-2345 And just Crato
curves on this direction. Perfect. After that, let's crate extrusions In Surfacing Extrude. Click here, validate.
Let's go on. The two direction network
is 260. Just like that. Validate. Now some things that I can do is to
crate one more time, a new work plans. Just click on this area, Cro parallel work
planes from this. I can work again with
80, just like that. But if you want,
you can just crate something near this area. It's also possible
I can press skeet. Click here and Cro
Sketch. Just like that. I just Crytectangles going to show you just
crytorectangle by center. Start from this point. Crytorectangley 20 by 40. Just like this. You are going to see that it's interesting
because I can craft extrusions. Just click on trims, Select the surface first, validate, then selt
the profile here. It's not extremely convenient. I need to select chains
and just click here. After that, you can craft projection directly
on this area. After you have two options, remove the regions or you have the options to keep this regions depending
on what you want to do. Or I can keep this one. Remove this one and
if I just validate, I will obtain this render. You can do this with sketches, with it can be you can create
a circle here or polygon, anything that you want,
it's going to work. Take a glance. You can
create something like this and you will follow
perfectly the shape.
60. Replace faces: Replace faces. Let's explain how
to replace faces. For this, one of
the first things to do is to create a sketch. I will work on the
top work plane and just create a sketch. After that, I can use
the rectangle tools, Crotangles from centers
cratortangle with two value. We can just apply
the same value like 40.40 So after that I can just
validate crato extrusions. We can just use the
extra tools here. First we will work
on this war bench. I can finish my work. Let's zoom a little
bit and click on Extrude with this sketch. After that, I can
go on this area. I can apply a distance. Let's work with a value
of 200 left click. And after I can go in this
direction, left click again. The next step is to just create a surface and we're going
to create a curved surface. First things to do, Let's
create a different sketch. Click on the work plans
and create a sketch. After we're going
to create something with Arc, first things to do. I can use my art tools. I can go on these directions. I can silk, for example,
Arc by sweepprint. I have also the art
by center point, but the art by sweepprint
will be perfect. I can just use my
grid, for example. Snap to this point. I can go in this direction. And for example,
snap to this point. And just create
something like this. We can go around this area. We will apply a value
of about the angles 250. It's okay for that. After that I can validate, I can create an extrusion
of this element. The aim is to create a surface. I can use my extrude tools, but this time we need to work
in the surfacing or bench. I can click on these
tools and extrude. I can go in two directions. I think two direction will be the best for
what I want to do. First I select the
profile validate, and I can go in two directions. I have this direction
and this direction. The next step is to select
symmetric extent first. And we can make
something little. I don't need to put
a lot but that. Let's try with 60. I'm going to use 60,
it's okay for that. Let's finish this extrusion. Why it can be interesting
to use a replaced face? Because thanks to that, you can just have this type
of shape on this summit. I'm going to explain yourself. Click on Replace Face First. You need to select the face that you want.
Here we have face. If I select this one first, I can just validate and
select the replacement step. You will select
just this surface. After that, you can crat
something like this and this element will follow
this surface here. You don't find too much
big difference for the simple reason that
it is on this area. We don't want see
too much the curve. But I'm going to show
you if I drag and move the element, first things to do. Let's just come back at this moment where we have
the different surface. I think something is wrong
because as you can see, I don't have my extrusion. It's a little strange.
I'm going to redo again and select this surface. We're going to use extrude. Click here, and
let's do this again. I can go in this direction. I can apply different value. Let's work with 80 and
finish this surface. Second step is to drag
and move this element. I'm going to come back
to the homework bench, activate the move faces tools, and just change for body. After that I can
click on this body. I need to drag and move
this body on the right. I can drag, move
in this direction. For example, I need
to take a glance. I think 80 will be perfect. You can take a value of 80 and you can change the
position of this element. After that, I'm going to do
again the same features. Select surfacing, activate
the replace face features. And you'll need to select
the phase that you will use. The pace that I would like
to replace will be this one. I validate. I would
like to replace this face using this surface
using this type of shapes. The next step is to slink
this type of shapes. Thanks to that, you
can replace this area. As you can see, it's
extremely convenient. If you want to cr something
like this directly on a body, it's possible you craft
the surface that you want. After that, you can apply
this surface on the body to, for example, Ct
something like this. After I can finish my work, you just see the sketch. You can deactivate this sketch. You can deactivate this
sketch if you want.
61. Redefine faces: Define faces. Let's explain how
to define faces. For this, one of
the first things to do is to Crateo Surface. We will create surface using the Revolution Revolve features. Let's click on the front work
plane first Crto sketch. After that I'm going
to create se lines. First line, I'm not
going to start here. Just create lines
on this area and go on the right with
the first value of 30. Then go on this area. I can just use my
grid just like this. Then I can go on this area also. Perfect. After that, I can
just press Escape Validate. We have created this element, let's use the revolve features, but the revolve
features on surface. With surface, let's
kick on surfacing. Let's activate revolve. After that, I need to create
a selection from the sketch. I will click on this. 11 of the problems is if I define something I
would like just to turn, not with everything I can
define this one validate, you have axis of revolution. You can find more options here. I can also come back, I'm going to show
you again because something is wrong about
what I want to do. I'm going to use the
revolve features. Just click here after something. After that I can
directly validate you. Silk the axis of revolution. This one I will
obtain this render, but I want to change. Here you have extend step. When you click on extend step, you can silk the angle
because it is 260 degrees. I don't want that. I
want to change with just 90 degrees, just like this. After I can click where I
want my 90 degrees, I tap 90. I go on this area, on this area, let's work
for example on this area, left click, I can obtain this render perfect,
for example. Now let's just finish. What is the goals? To use
the features we defined. The goals is you can take
element and you can little dragon move to make some transformation and
just make adjustment. You can just make
adjustments sometimes. Definitely it can be convenient. Let's take an example. Here
I have this phase face. And this face I can
use define first. You need to define options. You are going to
apply full emerge. And you need to use the
face selection step. I'm going to click
on my first face, I'm going to click
on my second face. If I click on this two face here and just activate
validate just like that, I can opt on
something like this. Why it is interesting? Because now as you can see, it's not like to add
rounded corners, but I can like to
add soft on my edge, it's a little different. And take a glance, I can
obtain this render and I will remove this
edge on this area. This is why it can be useful after you have
guider steps here. I don't need to use anything. You have also intersect sketch just like that
or where you can drag and move and you can make some transformation with
a position on a point. But if I'm using this, it's not extremely convenient. I'm just going to add
another edge on this area. This is the type of
thing that you can do. If I just come back,
I'm going to show you. Yes, I'm going to
show you again. But I can keep this edge here. I created a new edge.
As you can see. I can click on this
one and just remove. Because after you will
have multiple new elements after if I sylcroefine again
acylxis one, syllxis one. Just validate as you can see, I can upturn this render. Also, if you activate
show tangency control, you can just have the normal two plane
also in this example. It's not going to work
properly on these features. If I apply this one
in this example, it's not going to be very
interesting to change this one. We need to come back on
natural just like this. It's okay for that is the type
of thing that you can do. As you can see, you will upturn this render. Just like that. If you come back to, can come back to my history
panels just like this, just after the revolutions, you can work with more faces. So it means I can
use ready fines. Click for example here, click here, and click
here, just like that. After I can validate, I can obtain this render
with this sway element. Also, if I just
click and finish, as you can see, you
can obtain this one, sometimes can be useful. We can have different
type of example. I just want to show
you some basics here. Sometimes when you have edges, you can remove the edges and change little
aspect of your faces, of the link, of the
faces just like this.
62. Split faces: Split faces. Let's explain how to
split faces for the, the things that I'm going to do first is to create a sketch. I will create a sketch directly
on the front work planes. After that, let's just crate arc and I can use
one of these tools. Arc by sweep, ran, go a little on the
left where, 12345. Let's just use the grid
and just go on the right. 12345, perfect. And I can go on this
direction just like this. After that I can
validate my sketch and Cet surfacing, wall bench extrude. Click on the edge, Validate, and I can go in
the two direction. It's going to be interesting. Let's work with 240 and
accreted this surface. After that, the aim of
split is you can split your element with
a curves or with a sketch with a reference
plane, for example. After you will separate, I'm going to create
a new work plane. First, click on more plane parallel and click for
example on this one. And you can cr offset
of this parallel plane. I can use for example
my Levi view to have more precision and to see exactly where I
want to position. Let's position, for example, like 60 actuated this new
workplans as you can see. But you can position a new
workplan where you want, depending of what
you want to do. After that, something
interesting is I can use my features split. I can use my feature
split if I go on this direction and I
can click on Split. First you need to
select the surface, it means this one you validate. Then after you need to seal
the splitting geometry step, it's going to be the
work plans after that. When you validate,
as you can see, you have a new
edge on this area, you can finish your work. Now, I have in my construction,
three split face. As you can see, I have
this area and this area. And something interesting is I have a new edge on this part. If you just click,
for example here, you can click on Split Face. You will see all the
elements just like this. This is why it is interesting. If, for example, I have one of these features, offset tools, I can select on this
part or on this part, because now I have two, I have a separation,
I have a limit. This is why I can, for example, just offset on part. If I go in this direction
with not a big value, let's just apply, 40 can
go in this direction. I can Ct offset only from
this part as you can see. Let's see another example. In my other example,
first things to do. Let's select all the elements. Press Delete. Let's
just another surface. One more time I will work on the front work planes Cra
sketch one more time. Let's just use the curve tools. And just like this
simple and click, I think I make something wrong. Let's do this again.
Yes, it's okay. After that, I can validate, extrude this edge
one more times. So just click and finish first. Extrude. Click here, validate
two sides, it's perfect. Let's work one more time with
240, finish the extrusion. You can also create a cut with something
a little different. Let's create another
parallel work plans because we use the most of the
time, this one on the top. I can go on this
area one more times. One more time I can go here. But if you want to have your work plane just
just above this, it's going to work also here. It's really to show, to
show you it's more visual, but you can position your
workplanejust with the offset. A little bit of
set, it's enough. After that, I can crate a
sketch directly on this one. Click here, C sketch, I can crato no dark curves. Let's click on the curve tools. I can define something
like, for example, this one, this one, this one and this one. Right click I created this type of curves
can just validate on this area something
that I can do it to first finish the work and activate one
more time split. When I click on Split, I can select first my surface. It means this one
I can validate. The second step is to
silk splitting geometry. And it will be these curves. After I can just validate the tool curve does not
line on the target surface. One of the problems is when you create
something like this, how to say it's not working
properly for a simple reason. We have the curves. When you
select the splitting tools, you will have this message. For the simple reason, you don't have intersection. I wanted to show you this case. If your element is not
at the intersection, it's not going to work properly. This is why most of the time, the best thing to
do is generally to use one of the work planes. After that, you can also, for example, create
something here. How to say just occurs on
this part because you have intersections but it's not
going to change a lot. But you can also just a line
or anything you can use. If I was using, for
example, just lines here, for example, press cap, You can only use this line
and just a small cut. But definitely it's not
extremely convenient. If I just reuse my split tools, just click on this one. I can click hoops. I can click on one of
these work planes. Hoops s the surface
First validate. If I click, for example,
on this workplane, I will crate the separation in the medals and I can
click on Finish here. Here, for example, I have
a separation in the D, this one and this 11. More time, how to check, you can silk offset and you can click on this one Crofset. Go for example, on this
direction, just like this. But yes, definitely, if you don't have something
at the intersection, it's not going to work
properly, for example. In this case, it's
not going to work properly with the work plans. I'm going to remove this one. I'm going to remove
this one also.
63. Create intersections: Rt intersections. Let's explain how to create
intersections for this. One of the first things to
do is to Crato sketch and to Crato surface first we will work on one of
these work planes. Let's work on this one fronts X workplanes and
just Cro sketch. After that I can use my curve tools and just
crate a curves that can start from this point and add a different point
to create my curves. Just like this, I can finish with right click to
finish my curves. Just validate, the next step
is to create an extrusion. And to obtain the surface, I can click on the
surfacing war bench, then create extrusions
with the extract features. I think I'm going to go
on the two directions. I can select here,
the sketch chaps, Click on this profile Validate, and then I can use symmetric extent to go
on these two directions. Values that I will
apply will be 240. I can finish my
sketch, it's okay. As you can see, I can
obtain this render. I just have one surface. If I just click here, as you can see, I can
just select one surface. Now you can make the
choice to, for example, cut using directly the
features intersections. And the aim is to Ct workplans. With different workplans,
you can Ct intersections. Let's take an example if I just select this
workplane first, let's make something
more simple. I'm going to create a new workplane, parallel work planes. Just click on this area,
the front work plane, and just go a little bit
here I can apply a value. Let's work with the value of 80. And I created my new work plane that I will use to
create the intersection. Then the intersection
is located here. When I click on this area, first thing to do is to select the body that you want to edit. I'm going to click on the face. After that, you need to
select the set number two. The set number two, what you want to use
to create a cut, it's going to be the workplanes. Thanks to that. As you can see, you can have a cut on
this area just like that. Well, it can be useful, we don't do this too much. Sometimes it is useful because, for example, I can just
click on this area. Now I have intersection
and I have a edge. And sometimes it can be useful
because we'll be able to reuse this edge if I
just press a skip. I just have one extrusion here, but I have one edge
on this area and I can crack to cut
just like this here. If you use one of these two, for example, I wanted
to use a set tool. It's not going to separate
these two elements. The aim is just to
create an element, a new edge at the intersection. If I just come back, just come back here.
Acilic for example. This work plans, I
can do this again. First, activate intersections. Let's click on this face now. The said number two will be just this workplane
on this area. It means our basic work plane, this one top workplanesf
we do something like this. He will create different
cut at each part of intersection with
the workplanfI. Just apply finish. We will have multiple cuts
with multiple intersection. Sometimes it is also useful because if you
deactivate this plane, you deactivate the extrusion, you deactivate the sketch, you will be able to see different elements of
intersection here, just a line. But in the case before,
it was the curves. In the case before,
maybe I could reuse the curve for
something different. As you can see, you can
also do this type of work. It's okay with the intersection.
64. Subdivision modeling part 1: Let's continue with
subdivision modeling. With subdivision modeling, if I just come
back on surfacing, the things that I'm going
to show you is that you can also edit different points. So it means you can edit, you can edit vertices, you can edit faces. Let's just click
on this one first. Let's take the example of
the box one more time. Click on the box tool first. After that, let's
enter different value. I'm going to change
of this size, I'm going to change
on this direction. Let's just tap 160 and just press tabulation
160. Just like this. After that, maybe on this
area I'm going to 160. Maybe I can increase with
200 just on this area. Let's step 120 just like
this tabulation again, and on this area 120 also. It's okay for that. I
created, for example, this element I enter first
my number of subdivisions. Here I can work with different
type of subdivision, six, maybe I can increase a little bit the
number of subdivision. I can apply eight, I can apply eight, maybe I
can apply eight on each side. To make something simple, I can apply eight on each side, just like this as you can see. After that, I can just go right click and I can see my element. With the cage, I
have this element. One of the things
that you can do is you have a
subdivision body cage. On this area, you can
silk different element. I'm going to zoom a little bit. For example, if
you just click on these vertices and
you go on this area, as you can see, you can drag and move the vertices like that. It's possible to move
in this direction. You can make some
transformation like that. I think I'm going to
show you with it's a little long when you
add a lot of subdivision. Let's craft another one, but this time with a little
bit less subdivision. I'm going to come back
to my box tools first. After that, I'm going to
reduce the number with four. Let's just apply four. Let's just apply four also. Just like that, I think
it will be pretty better. Let's just apply
140 on this area, tabulations and just
right click and validate something
that you can do. You can just press a Kep. When you go on this area, you have the
possibility, the most of the time you can use offset. But we have also feature
if for example I click just on a face
just like this, I select my arrow
tools, take a glance, I can dragon move
in this direction, or dragon move in
this direction. I can make some transformation. If for example I wanted to see something different
like this vertices, I can click on this
vertices and I can drag and move also
in this direction. This is the type of
thing that you can do. You have also more
options if I just come back with my
history panels here. If I just come back just a
little before on this area, on this area, oops. One of the problems is you will remove the
different elements. You will be able also
to apply some symmetry. I'm going to select
all these elements. Just press Delete first. And let's add another
box one more time. Click on the box tools
444, it will be perfect. Just change here.
For 160 tabulation. Yes, perfect. And right
click after that, you can also apply
asymmetry first. If I just go out here, you can use start symmetry. After that, you need to select the work plane to
use as asymmetry. I'm going to select,
for example here, if you type something like that, it's not going to be good. You can just go in
this direction or on this direction and have
exactly the same thing. If you select one of the
work plane in the idle, It will be interesting because you go on the left
or on the right here. I can click on the
right just like this why it is useful because if you make now some
transformation here. If you make now some
transformation on one area, the symmetry will be activated. I'm going to show you
also one more time. You can, for
example, click here. You select where
you want to work. If for example, I make
one transformation here with one of the tools here I have
my symmetry activity. I can just come back on this
area and just click here. It's okay for that.
After you valid, you can validate with right
click after to validate. As you can see, you have start symmetry. And stop symmetry. It means you can
stop the symmetry after if I just click on, for example, this
element, this element. If for example, on this face I can drag and
move in this direction. And it will be applied also
on the other direction. Just like that. If you want to select multiple elements
at the same time, you just put a shift
here I selected, we shift all the elements
at the same time. I can extrude on this direction, not exchange, just pull
on this direction. You can also enter a value. If I enter a value of 100 e, I can just go left click. And I can make something like this after you can at it with different parameters
you will find. Also you have other type
of tools if you want, for example, you have split. It means if you click on split, you have the
possibility to separate any face with different parts, You silk, for example,
this one and this one. You can separate with
a number of elements. For example, I can silico. Then if I just validate, I created more separation on this area because I have a
symmetry. It is also here. It is something definitely
important to understand. You can also use offset. When you use offset, it's little like you
need to select a face. If for example, I
click here and I just validate like this, I can go on a direction. Here I have this value. I can enter any value
just like that. Here I apply a value of 20. But if I wanted more, I can apply a value of 40. Tabulation. And as you can see, you can extend like that
just to extend the face. I don't like to
represent anything in. Just to show you some basics. After you can click on Close
validated, the last one. But if you want validated, you just go right click. It means I can click here, I can click on this element. Just like that accept, I can silk my value. I can apply 40 right click
and I can just validate. The last thing that I forgot to tell you is you can just close
the subdivision modeling. When you close the
subdivision modeling, you will be able to return on these panels and now you
have subdivision body. And the subdivision features construction body
and subdivision features just like this.
65. Subdivision modeling part 2: Subdivision. Let's
explain how to create to create modeling with subdivision modeling
with subdivision. For this, when we
go on surfacing, we can find subdivision
modeling first things to do. We are here with select
surfacing and we can apply subdivision modeling. After that, we can enter different different things and the first thing to do is
to click on this element. After that, we have
different options. We can create a box, we can create a cylinder, we can create a sphere, and we can create a torus. Let's first the basics, how we can create
a basic element. We're not going to
enter too much in details about this
type of thing, subdivision modeling, but
just to see the basics, if I Selx box first, as you can see we can have
a box in the center and we can work with different
parameter x segment here. So we can apply subdivision. If I want to have six,
I can click on six. If I want to have six here, I can apply six. If I want to have six here, I can apply six. Also, you can enter the number of subdivisions
that you want on this area. You can also enter
the different lane. For example, I have
100 by 100 by 100. But if I want to change, if for example on this area
I want to change for 140, I can take 140 each time you can take tabulation and
you can change the value. If here I want 140 also, I can enter 140 also
and tape tabulation. You can create a number of subdivision and at the same
time you can also work. So after you can
change x, y axis, axis, if you just go
outside, here you go. Right click with
the right click, you can validate your element. You just need to
click on right click. After that, you can find
this gizmo on this area. Why it is useful?
Because you have the possibility you can find
a cage body on the left. So you have a
subdivision body and you have a cage body after that. When for example you click here, you can make some
transformation. So it means you can change the position at
your convenience. Just like that, you will be
able also to create rotation. You have also different print. You can change the position of your gizmo, just like this. If you want to make a rotation, you can also use one
of these points. It is something interesting, sometimes it's a little
long when you use this subdivision process after I will show you that
it's possible to silk, for example a node
or any element, for example, dragon move and
make some transformation. But we will see that
after first things to do, I'm going to press Ace. Here we have our
subdivision body. As you can see, if
you want to delete, you just select everything. You can press Delete
and you can remove the subdivision body after that. If I want to create a cylinder, it is same, I need
to click here. When you add a cylinder, you have different
value one more time. For example, on this direction, if I wanted 200, I can change for 200 tabulation. If on this area I want, for example 60, I
can take 60 here. It is just a rotation
if you need, when I just go on the left. We can find one segment
here, base segment four. If you want to make some transformation,
it's also possible, depending on what you apply, you can have a little different
render for your element. For example, you can just
apply Swiss subdivision. If you apply Swiss here, if you just apply
one you will have something like a
tree young girl, but you have the smooth options. You can also deactivate the smooth options
just like this. In this case, I will
obtain this render. So be careful, you have
also the smooth options and you can obtain this type
of render if you deactivate. It's possible, I
can go this time. I'm going to come back with a base segment a little
bit more to come back to a basic cylinder and
Ch click and I can obtain this render
after it is same here, I don't have a lot
of subdivision. For example, I take this point, I can change the position
of my gizmo if I need. You can also drag and move the
gizmo at your convenience. Like for example on
the corner point. You can use one
of these elements to drag and move at
your convenience. For example, I can
move here if I need. It's okay. For that,
I'm just going to come back or to select this
element and press Delete. You can also Crato Sphere. You click on Sphere
just like that. After that you enter the
number of subdivision. Let's first go on this area. You can change the number of
subdivision with the levels as you can see here I have
the I can change sometimes. It's definitely a little long when you use these features. I think it's not the best in
this version of solid edge, but something interesting
that you can use. For example, I can change the
number of levels if I need. Here you have the
size of your sphere. If you want to
increase or decrease, you can enter a specific
value just like that. After you just need
to use right click, you can crack your
sphere just like this. On the left, you have the
subdivision body and you have also the subdivision
features cage. You can hide this,
but if you hide this, you will hide at the same time. Here you have the cage body. You will hide all the elements. You can hide just on this
area, only the cage. And keep your
subdivision body because sometimes it's not good to
have the view of the cage. So you can just
click on this and you can find a views
with the subdivision. The last thing
that you can cret, if I delete everything
just like this, you also the possibility, I'm going to click on the cage. Just select everything,
press delete. You also the possibility
to create Taurus. You click on the Taurus
options one more time. You have major diameter or diameter in this type of things. I can read it if I want here. If you apply, for example, just sue and see you will have
more something like this. As you can see on this area, you can enter different value. For example here I can increase with 80 and I can
increase like that. You have also other type of values that you can apply here. I can apply, for example, 30 just like this to have like sickness on the inside part. And the outside, you can enter
the values that you want. I can reduce if I just
apply ten, for example. Here just to angle. If I just come back and I
want to increase again, I can, for example, tape
eight and why not tape eight. Also here I will have something with more circular like this. One more time. Right click. And when you apply right click, you can obtain this render. You can deactivate the view
of the cage at any moment. If you need, you can deactivate the view and you have
the gizmo again.
66. Add colors: Add colors. Let's explain
how to add colors. The first things to do
is we're going to create two elements for this. First, I can go on this X on this work
plane, create sketch. Let's just crate rectangle by rectangle defined by center. I can create my first point. Enter 80 millimeter by 60
millimeter and just validate. After that, extrude this
sketch extrude features. Click on the profile Validate. Let's crate an extrusion with just one side extend and I
can just apply a value of 20. I can click on Finish. Let's create another
element, just on the top. I can click on Sketch. Click on this
coincident work plane and create a new
circles starting from this centerpoint
with a value of 20 for the diameter
or ten for radius. Let's create an extrusion
Extrude. Click on the profile. But something that
we're going to do is to create a nodor body, we have the first body, we need to create a second body. Click on Add here
and select Add Body. And thanks to that, we will have the possibility to
create another one. I can extrude on this
direction for the value, we'll just apply a value
of maybe 60 is not enough. I'm going to increase
a little bit more. Extend step yes, let's work
with a little bit more. I'm going to put 100. Yes, perfect. And just validate. I think I'll just keep
validate the 600. Let's do this again.
Click on Extrude. Just click here, Validate. I just need to add a new body. Go in this direction
about the distance. Let's just apply
100 and validate. It's okay for that. So now
we have the two elements. The first thing that
I'm going to do is to hide the sketch. This one and this one. I'm going to hide
at the same time, the base reference in this base, if I want to add colors,
it's not materials. Materials here will see
the materials just after. Just add colors to improve your renders. First
things to do. You can go on the
few options here. You can find different
view as, as explained. So you can work with where your frame visible
and hidden edges. Visible edges you
have also shaded. You can improve the
render with this and shaded with visible edges. If I just apply shaded
first I want to add colors. You can find here, it is
not the color managers, it is the color painters. With the color painters, you can apply colors
on different body, but also on faces. Again, click here, Silk
The styles that you want. Here you have different options, different styles by default. If for example I would
like something like brace, for example, I can
click on Brace. And where you want
to apply the brace, if you just apply to
any and I click here, I will just apply
on all this body. If I just click here, all this body also, for example, I can just click on close and we can
find this render. If you want to improve little, the render you can activate here the high quality
rendering and you will upturn this render if I
just deactivate this one. Now, you can also put
this only on faces here. We can deactivate
a quality render. If I come back to
the part painters, you can change the selection
can be just a feature, a face or just a body. In this case if I apply any or body it's going to
be same because if I silic body I can use scrum and just apply
all this body. Something that you can do
also just click on face, you just click on face, you silk what you
want for example. I can change for, maybe, maybe I can
change for red here. If I just go on this area, I can just only apply
something on the face. But as you can see,
it's not working properly in this case because
I need to validate first. But I can apply only on
this face or on this face also if I just come back on
this area at this moment. If I just click on
the Pan painter also again I can see a red face. If I just click here
as you can see, it's not working really
properly for a simple reason. That something that
I'm going to do, you can apply, You
can apply any, if you just click
here, you can just come back at any moment. As you can see
here, you have keep steel but you can
also reply the steel. I can just click here. If I just come back
to my part painters and just activate for
example blue glace. Just activate face again here. As you can see you don't have
keep style reply styles. It's not working
properly because this one is not design body. But if I go here,
it's going to work because we are directly
on this design body, On this element, it's
little different. You will have to work
with all the body. Because if I select something
like something different, as you can see, it's not
working here on this face. Or if I just click
here, it's not working. But if I just change by body, for example, I can
apply the color on all the body
just on this area. Sometimes it's not extremely convenient when you
want to work with a part painter on
different faces when it's not
something like occurs. But most of the time anyway, we can apply on all the element. What happens if you
come back here? You just apply a bullion
operation like union. You click on this
one, you click on this one and you just validate. Now I just have one body. As you can see, you will take and craft a link of
the different element. If I just come back
on my view options, just click here, Improve,
Render Part Painters. I can just select body. I just have one body, can select colors,
just apply just here. I can also come back none just apply here, but
sometimes definitely. It's not extremely convenient because it can have the
base so I can advise you to remove the element just
like that for the res, don't forget, you can improve your render when you click here, improve the render here, you can also this
type of render.
67. Add materials: Add materials. Let's explain how
to add materials. For the first things to do, let's just craton element. I'm going to click on this
work plan Crato sketch. After we will add
materials on this element, I'm just going to use
my line tools and start from the centerpoint
with the value of 60. After I can go on this direction
with a nod value of 60, crato little returns
with 20 here. I can go in this direction
with the value of 40. Just come back here, 70. Just come back in
this direction, 3010. Let's apply 40. Just go in this direction
30 and just come back here. After that, let's just cut
the circle also around, maybe this area, Croc, maybe in this area. It's
going to be better. Let's just apply your
value. Not too big. I think I can apply your
value with 28 diameter. After that, let's
our first extrusion. We'll just cut one element
to see how to add materials. Okay, extrude, click on the Profiles Validate and
just go on this direction. Don't extract too much. Just a value of 20 will be
perfect for what I want to do. Just click on Finish this work. I have this element.
First things to do. Let deactivate the
base reference plane. And let's deactivate
this base also. As you can see, let's
deactivate the sketch. Also, I have this element. One of the first things to do, as has explained before, if you want to change the view, you have these different
options one more time. First, something interesting is when you click here,
you have shaded. You can also improve the render with high
quality rendering, even if you use the shaded
with visible edges. Let's just come back on shaded. And here we improve
the quality rendering. I'm going to just deactivate
this one and only activate shaded after that. If I just come back on
the directions I'm going to use my one bench and
we have this protusion, how to add the materials. When you click on this element, you can find different options. But the best thing to do is just to click on
materials directly. The materials will apply on all the bodies
that you have here. If you want to apply
different materials, you need to work on
different parts. If you work on different body, it's going to be
the same materials. Double click on
material options. You can open this new window. Just go on this area. Radius may be a little bit, just here, it's
not possible more. Something that I'm
going to do is to just move little
on this area. Double click on the
materials panels. One of the first things to do is you have the
materials properties. You have also favorite and
recent materials on this area. In the materials property, you have different categories. One of the first
categories here it is metal materials and you have
also non metals materials. If I want metals,
I have aluminum, copper, iron, steel,
titanium, zinc and more. If I just want something
with aluminium, I can select the materials
that I want on this area. Depending on what I choose, I will have different value. You can edit some
value if you want, but be careful because it is predefined value
and sometimes it's not easy to edit the value
if I just apply materials. This aluminium, just
click on Apply. Now I have the materials. As you can see, you can find
the materials options here. Aluminum with this value. If I just combat, I can just go here and you
have a field style. Depending on what you choose, you can change the field style. It can be also some concrete. It is just about the render. You have different options
that you can apply. Also, just like this, if I just come back to my materials options
here, it is aluminum. You can change here. Black, blue. You have
also chrome sion orange. I just say in this one here, you have different options. You can also silk the materials that you want directly here. For example, just silic wood, apply to models here. Now as you can see, I have wood materials
just on this area. Where you have to be careful. I can go on my view here and I can also improve the
render just like this, but for the wood materials I don't have too much difference. Can also come back here
with the edges visible. Let's come back here again. Yes, it's okay. Let's
just come back on home. You need to be careful
because here it is, aluminium selected, but inside the aluminium
selected, cilic wood. Finally, the orality is
you have a wood material. Even if you are inside aluminum, it's not extremely convenient. I can advise you, for
example, you click aluminum. You stay on aluminum here
about the face style. If you want wood, you just go on non metals, you select wood directly. You can select these
different options for the wood materials. For example, if I
select this one, I can click here. You can find the style in
this area and I can apply to the models another type
of wood materials. If I just click here, you have also other options. You have managed styles. When you manage the styles here you have an
other panels with one more times CDview style that creates more advanced
features, the Field Options. You can also edit
your materials. Let's keep some basic. If I want something
like plastics, I have also different
options for plastics. Let's click, for example, just I can also
just use the PVC. Apply to Models Matter, currently applied to
models in this one. And I can apply to
models this one. If you want to
deactivate everything, you can just go right click. And when you go right click, you can find a list of
your Resound materials or Favorid materials on this area. You can remove your materials. If I remove the materials, I can come back on None. If I just come back here
and I activate PVC again, just apply to models, I will have again PVC. At any moment you want
to remove the material, you just double click,
not double click, you just click here and you can remove the materials if
you want to add again, you click on Material
Options, double click. You can also, you have also other non metals as you can see or you can come
back on Metals, you have more options. One more times, let's slick like iron and I can just
apply to some models just like this here is just surrendering with solid
H. It's not real rendering. If you want to use
real rendering, you need, for example, to
use something like this. Render Keyshot render that
you can install or have directly when you
install Solid Edge. It is a different software that with integration to solid, he, thanks to that directly, you can have a real render here just surrender
inside solid edge. Let's just go right click
and remove the materials.
68. Add construction planes part 1: Add planes. Let's explain how
to add workplanes for this. When we go directly
on this area, you have the possibility
to add a new workplane. This is the type of new
workplane that you can create. First things to do,
let's create a sketch on the top workplane
x, y workplanes. And cro sketch, first thing to do is to
croectangle from center, I can snap to this center plant. Let's just work with two value. I don't need to apply too much, Big value, just 60 by 80. After that, I can validate
Rat and extrusions. Extrude. Just click on this element, validate, and I can just
go on this direction. The value that I will apply
will be 20, just like that. After that, I can
finish my work. The next step is to
Crt on this face, so I can go directly
on this face sketch. First, click here and
you can cut circles. After that, we will make an extrusion to
crate a cylinder. So I can apply your value
just of 20, perfect validate. After that I can extrude, so I can click on extra tools. Just go on this area here, Validate Craton Extrusion on this direction about the
value that I will apply. I'm just going to apply a value like maybe
a little bit more. It's going to be a value of 60 perfect. It's okay for that. If I want to add new workplanes, I need to go on the left here, some things
that you can do. First, you can just cut a new reference workplane
with coincident plane. You go directly
just on the face. Cut a plane directly
on the face. As you can see,
sometimes it is useful, you just need to
click here and you can workplanerly on the face. Let us come back a little
before this one and this one. After that, you have more specific work planes
that you can craft. One of the fors that
we use the most it is a parallel work
planes, you slick. For example, the front
here, the front work plane. You can pull a new work plane
with a specific distance. As you can see, if for example I want one here
in this direction, I can apply 100 and left click, I can just drag move my work
plans at my convenience. As you can see,
drag move like this the workplanes after that, if I want to crate another one, it's possible you can also
just click on a workplane. When you click on a workplane
on the workplane directly, you can continue
with another one. For example, I can crato
door one with one more time, a value of 100, just like this. After that you can press Escape. When you go on the
construction tree, you can find new
workplane just here. And you can just hide the
workplane if you need just clicking here or recuperate the view
of the workplane. If you want to create anything
on the new workplanes, I can just click on once and you can directly create a sketch
on this new workplane. Take a glance now
we will work on this new workplanes
just like that. It's okay for that, I'm
just going to validate. Let's continue with
the workplanes. If I just click on this area, you can create angle workplanes. Aim is to click on the face, and then you can click
directly on the edge. For example, I can click
on this face on the top. After that I need to
click on the edge. It means this one you have
a print just on this area. And you can drag and move this print to create a rotation. And thanks to that, you can
also enter the value that you want on this direction. So for example, if I want 240, I can take 240 left click. And I can create
something like this. I'm going to show you again just click on
Angles, Work planes. I can click, for example, on this one, this face, and then I selick the
edge that I want, for example, this
edge after that. If you click on this point, you can drag and move
with a specific value. As you can see,
it's okay for that. Each time when you have a plane on the left on the
construction tree, if you want to rise, you
just select the workplane and you can press
Delete on the keyboard. I'm going to press Escape again. Click here, you can also click
here, it's going to work. I can click on this
one and just delete. You have also the
possibility to create a perpendicular workplane,
perpendicular workplane. You click here and you
can select perpendicular. The aim is to select two faces after you can crato
perpendicular workplanes. Here in this example
is not extremely useful because I have
already you angle. So I can just work with
Quenclon workplanes. But if I click here,
if I click here, after that I click
on this point, you can cut a
perpendicular workplane. As you can see in my example, it's not very useful for the simple reason that
I have 90 degrees. But if you don't have
a corner like this, it can be extremely
useful to use this one. It's okay for that
for some basics. First, when you want to
create new work plans, let's click press cap first. Let's click on this one and
just delete this workplane. Definitely, it's
extremely useful sometimes people don't
use this too much. Personally, I think
it's extremely, we use a lot parallel work
plane after some time perpendicular normal
two curves can be interesting even if
this one we use less. But in some cases it can
be extremely useful. You don't have only you
sweep basic workplane. By default you have the top, you have the right,
you have the front. You can activate or deactivate the view
of this workplane. This is a workplane
by default but if you want you can add new
ones just clicking here.
69. Add construction planes part 2: Let's continue with planes. Let's continue to create
new work planes for the, the things that I'm going to do. I'm going to zoom
again on this area. Let's zoom a little bit. The things that I'm going to do is to continue with
the work planes. We can create
coincidence by axis. Work coincidence by axis, the aim is to create
a coincidence. Then we can define
axis of orientation. For example, if I
just click here, I can click on this face, and then I can define axis. If I just click here, for example, I can define a
new coincident workplane. You have this small point
and something interesting is you can just put a new
workplane just like this. But most of the
time you can just crate a basic
coincident workplane. You just click on
coincident plane, you won't have big
differences most of the case. I'm going to show you again
if for example I click here, I selick an edge like
for example this one. You can see the
coincident workplane can go left clip to validate. Let's just come back a
little before after that. The type of workplane
that you can craft is also normal to curves, extremely useful
when I click here. When you have something
like a curve, you have a cylinder
circular element. You can just click
on this element. For example, I have
this circular element on the top left click. After that I can craft a new
workplane and I can turn. You have different
print this point correspond every 90
degrees if you want, you can also turn
and you can enter a position just on this
area if you prefer. If you want to position exactly
with the specific angles, I can just go left, click here and take a glance. We have now the new work
planes on this area. While more time,
extremely convenient, you can create any
things on this area. You just need to click
on the workplane. If you click on the workplane, you can edit the position
again, just like that. If you press escape, you press escape, you can
click on the work planes. You will have the
possibility to create a sketch when you
create a sketch. Now I'm just like this, you can see we are
directly on this area. This is why it is useful. Let's press Escape. First, validate the sketch. It's not extremely important. I'm going to click here
and each time you can cr, sketch directly on
your new work plane. Let's continue with the
creation of this workplace. If I just go on the left, you have also the possibility
to create by sweepprint. The aim is just to
select sweeppoint. I'm going to show you, I
can select a first point, like for example, this one. I can select a second print. It can be this one
and another here. After you can define
your sweep print, for example, it can be this one. After I can work
with another one. The other one can be on this direction or
on this direction. If I apply on this direction, I need to select my saw point. It can be here, it can be here. It depends about where you
want to position your point. If, for example, I
position a new point here, I created a new work
plan on this area. As you can see here, I created an odor workplane
just on this area. I'm going to show you again. I can click here. Just silk by a sweep print. I need to define sue
different print. It can be ones here, it can be another one, for example here, and
it can be another one. Here I created an odor
workplanejust on this area. As you can see, the last type of workplane
that we can create, let's first select this 21. We shift and just press Delete. The last type of
workplane that you can create will be the
tangent workplane. One more time, it is useful, it is little like coincident, it is little like the
normal two curves, but not exactly the same. Because here you can go
directly on the face, the normal two curves, you select circles
or just the curves. And here you can
select the face. So let's just come back, select this one tangent
and I can use my cylinder. Click here and I can turn
around my cylinder to position my work plans
and just add angles. If I want, if I apply a
value of 60, left click, I can validate and I
created a new work plane. Here it is. Same. If I want to create
any sketch on this one, I can just click here,
create a sketch. As you can see, if
I go in this area, you can find the work
plane just like that. We have a new work plane
just on this direction, extremely convenient to be
able to add new work planes. The last point is I'm going
to press a Skept Validate. First, I'm just going
to click on plane. This one you need to press cap every
time if you want to go out or you will work
with this workplane again, I can remove this one. The last thing that you can do is you have also
coordinate system. It's little different, You can silk just to
geometry and you can position a new coordinate system with a different
type of options. But definitely we
don't use this. Too much time can be useful. You have different
type of options. You can change your
coordinate system on a direction just like this. It's okay for that last point. Something that I
wanted to show you. Yes, you can just click on the sketch when you
click on the sketch, when you click on
the work plane, you can create a sketch here. After you have, for
example, order element, you can just look directly on the face of the
workplane directly. Sometimes it can be also
useful, something important. You have the resized plane. And when you click
on Resize plane, if for example is too small, you can increase your plane. Sometimes it's
something that we don't know and sometimes it
can be extremely useful. You can click on the workplane, you have different option. You can use Resize, and you can also enter
the value that you want. If I wanted a
workplane with 600 by, for example, 400, I can
just apply this two value. Then if I just click
here, as you can see, I have a work plane
with a different size. Each time you click
on the work planes, you are a resize
plane and you can make some adjustment
at your convenience. You can also drag
in this direction. It depends about
what you want to do or just drag in this
direction also.
70. Master construction tree part 1: Construction tree.
Let's explain how to work with the
construction tree. The construction tree, what is, this is what we have
on the left here, we call that the Pat finders. With the pat finders, you can have a summary of all your different
actions on the left. Let's just make
something simple first. Let's crat first sketch just on the top warplane
when, for example, you arrive on the
top work plane, you can see what is
selected on this area. I can click on the top work
planes and create a sketch. First, I can create first
rectangles by centers, and let's just work
with two value. First value will be 80 and the second value 60 millimeter. After that, when you
start on this area, you can find a sketch sketch
just here here, for example. This is the sketch number
two, something interesting. You can finish the sketch. You can find directly
this sketch on this area. After that, if I
want to extrude, I can click on Extrude, I can click on this face, just validate, for example,
go on this direction. Let's just work with
a small value of ten, I can finish my work. As you can see, now we have
a protusion on this area. If I want to create
Noder element, let's just click, for
example, on the workplanes. Just like that. Let's
just create no element, not on this workplane I'm going
to work directly on. Yes. I'm going to change
a little bit. I'm going to create
directly Noder Sketch, and directly on this face After that I will
use my Circle tools. I can just create a circle from this point with
value of example 12. I can just validate crooder ex, I can use my extra tool. Click on this profile
and just go in this direction to remove materials and I can
finish my work. Now we have cut out
after the sketch number. As you can see, something important also in the
construction tree. Let's create another sketch
just on the front work plan. A sketch on the
front work plans. I will use my line tools. I will crit line from
this part to this part, this part to this part and
this part to this part. Each time a line 2020. And here we close the pass. I can validate just like this. I can extrude one more times. Click here, just extrude, for example, with
a symmetric extent just on these directions. And I can apply a
value of example 20. It's okay for that. Every time when you
craft any things, you will find this in
your construction tree. If for example I want
to add round corners, I can just click on the edge, the corners that I want to edit. For example, I can
apply eight like this. I can just validate and
activate the preview finish. And I can find a round here
if I need to do anything. It can be, for example, to rotate face offset to face any things like
this, I can use offset. I can, for example, click
on this face validate. And I can go in these directions with maybe a value of ten. If I just go left click, I can extend this face with offset just like that.
It's okay for that. If we take a summary of
the construction tree, when you go just directly on
the left for things to do, you can deactivate the
view of your element. Deactivate the view here, and you can also deactivate
the view of the design body. Here we have a design body, and at any moment I can
deactivate the view. We can find the sketch, this sketch, this
sketch, and this sketch. Sometimes it's not very
convenient to keep the sketch because you have
too much sketch and you need to remove this one. Don't remove the sketch
because one of the problems, if you click on the sketch, for example, you will
have different options, like to edit the sketch. Again, with edit profiles, you can also delete the sketch. If you delete the sketch, something that you can do,
you can keep your protusion. But if at any moment you want
to edit the sketch again, it's not possible to do this. If you come back you can
use your history panels, but sometimes if you make actions after,
it won't be possible. You can deactivate the view of the different sketch just like
this, something important. Also, at any moment, you can edit a sketch. For example, if I slick
my sketch number, my first sketch, I can
click on this one. I can make the choice
to edit profile here, you can make the choice
to edit the profile. And in this case I
can change my sketch. But if for example you change
the sketch, for example, I define another rectangle defined by center on this area. I make the choice to
make an adjustment with my trim tools here and my trim tools here,
here, and here. Something important if you
just validate like that. As you can see, all the actions after will be a little edited. It means the protusions
depend on this sketch. If I edit this sketch
again directly, the protusion will be affected. This protion, this protusion. But the rest will be affected. The first protusion will be
affected and it's normal. It is something
important to know. For the rest, it is same when, for example, you
have the protusion. When you click on the protusion, you have different options. Just here, you can, for example, delete
the protusion. What happens if I
delete the protusion? As you can see, all the
elements after will be removed. Be careful about that,
because if I delete the pro, it's logical I will delete
all the actions after. Because my actions after will
depend on the protusions. It is something
important to know. In this case, I will just
keep my different sketches. If I zoom a little bit, when you click, for example, on the protusion or any
actions with the left click, you can have more options. You can also deactivate the
view only on the protusion, but you will deactivate
also the view of the other element you
can activate show. You have also the possibility if you just click
on Edit Profile, you can edit the sketch
concern to the protusions. As you can see, this is the type of thing that you
can do if you have died. Definition options,
something interesting, you can come back
to your protusion. Thanks to that, if
you go in this area, you have the extend step. Finally, if you want to change, you can also change the value. But one more time, be careful, because if you change
the value here, the things that
you will do after will depend about this change. Be careful about that. If you change your element, you can have some troubles
about the actions after. I'm going to show you again, you select the protusion, then you edit the definitions, then you go here, extend step. If for example, I
decide to put maybe 30, I can go left click
on this area. I can apply, finish,
Take a glance. I have seen my order element, but depending on what you do, some actions can follow and some actions will
be in trouble here. It's okay for this action, it means to crack the cut out, but sometimes it's
not convenient. You have to be careful when
you want to edit after in your construction tree because you have different actions
which can be in link.
71. Master construction tree part 2: And let's continue with
the construction tree. We have seen how to work with this different element,
this different parameter, something important is you
have one design body on this area if you want to
create a new design body, whether when for example, you make an extrusion, you have the choice to
create a new element. For example, if I just create a sketch and I'm going
to cilic for example, this face just going
to crectongle. I can click cryttongle
by two point. For example, I just
decide to create a small rectangle on
this area after that. If I just grant extrusions like this and
I just keep automatic, I can use the one side extent automatically I
will add material. It means I will stay
on my body number one. As you can see, if you want to craton nod body because
sometimes it's convenient. I'm going to come back here. You can directly select one more time the
profile that you want. In this case I got
extrude again. I can select this
profile validate. Then I can change here directly. I can use a body, I can go in this
direction, just like that. After that, if I just
finish my work here, you can find a second
body sometimes. Also, it's definitely
extremely convenient. Extremely convenient because you can create something
and you don't have a options depending on the features that you choose.
Let's take an example. I would like to create
the smaller revolutions on nod area. I would like to separate. For example, I can click on this front work planes
and create a sketch. I'm going to go on the left and create just a line,
for example here. And go with the value may be 60. I can come back
with 20 2020 again. 20 2020 and just come back here. Maybe I can little my sketch so I can select
all the elements here. I can drag little my sketch. Maybe on this area
is going to be better for my revolution. What's happened if you have another element totally
not in link with this one, something important, you will
keep the same design body. It means if I just
work with my feature, it's the revolve feature. I can click on this
face and validate. And then I can click on
this axis of revolutions. You will stay on the
design body lice, design body, it means the
design body number two. Even if you have the possibility
to create a new body, in this case you
will add a new body. But here need to select
my angles again, just like this, you will
be able to add a new body. That's something that
you can do here. I create a new body, but as you can see, I'm the body number
two, definitely. It's not extremely convenient
if I redo this again. I'm going to click
again on Revolve. After I'm going to
change for a body. I can click here, can validate, then I can click on this
axis of revolutions. Now you can find I have a new
design body as you can see. But if you don't
select had cut and you just stay on automatic, it will be definitely different sometime
in some condition. If you don't want to
have these problems, you can directly click on a body and you can add a new
body from these panels. When you add a new
body directly, the new body is created. Maybe you won't see anything. But the features
that you will apply after automatically will go on a new body. Let's
take the example. I created a new body, even if you won't see
here at this time, you just click on Revolve, you activate this one here. I'm just still on automatic and I slick this axis
of revolutions and automatically I have
a new design body for the simple reason
that before the features, just before the features, I activated a new body. After you need to
create a features to see the new body
activated on this area. After when you have
one of these bodies, something interesting
is it's separate. So it means I can use this one. I have different tools. For example, use the move face. With the move face, you can select here what type of
things that you want. Silic face step. It can be a face of a body
here. It's a body. In this case, I can just
validate and for example, I can try and move this element, for example, on the
right, just like this. This is the type of
thing that you can crack after to do
your different work. If you want to remove
a design body, you just click on
the body and you can just remove this one. If I just click on this one. You can also use your keyboard. You can press Delete.
Sometimes it's not working properly when
you do this type of work. In this case, it's
better to create selection, to delete directly. Generally, it's better
to create selection and to delete directly, or to select the features that you want to delete on this area. Just like this, when
you finish your work, I can advise you
generally to deactivate the sketches to have something
better about the render. You deactivate the
sketches first. If you have sketches
that you want to delete, it is also possible you can also deactivate the base
reference plane in the base, just like that. Why it will be useful because if after you want
to go on the view, you will be able to
improve the render. Definitely, it's good
to see, for example, your creations without
all the sketches and also the base and the
base reference planes. This is how to work with
this construction tree. It is a path finder, but I like to call this a
construction tree because it is the structure of the
different actions.
72. Create assembly part 1: Let's explain how to
work with assembly. To work with assembly, one of the first things to do is when we are in
the main dashboard, we can create a new part. We'll also new ship metal, new assembly and new draft. We'll focus on new assembly. But first we have
to create parts. If we want to create
a new assembly, one of the first
things to do is to create a new part here. After that, each time
sometimes you need to go again on the options, you need to go on options. For example, on the options
I need to work with my units again because in
different way it is Rest. I'm going to apply this
one, this one again. Activate this also work
plane just like that. Create sketch directly. I can create sketch on this
work plane just like that. After that it is same. I can work again with these
different parameters. It means I can go on
the grid options. Show grid and
reactivate value of ten and reactivate value
of five, just like this. After that, I'm going to
create a first line just on this direction
with a first value, I can enter a value
of 60, left click, and I can go on this direction, just like that on
this direction. Let's work with a
different value, 80. I can come back on this direction with another
type of value here. We will come back with 30 here, 20, I can go in this direction
and do the same thing. 60, 20. I can go on the right, 12 345-612-3123 And just
create my element like that. It's okay for that after I
can validate extrusions. So I can just click on Extrude, click on this element, Validate, and we'll work
directly on symmetric extent. Symmetric extent. Let's work with a distance
about the distance. I'm not going to apply too
much for the distance, a distance of not 80. Let's reduce a little bit. A distance of 60
will be perfect. I'm going to work with the
distance of 60 and just validate finish this work after the next step when
we create this element, it is to create an
order sketch sketch directly on this
face cro circle. We need to remind the size of this circle for
the next creation. The size of the circle, 20 for the diameter
and just validate. After that I can
click on Extrude. Just activate this
one, Validate, and I can go in this direction to just croll and validate. The next step is
to save the work. I can go on this area. I can click on Save as it
will be my part number one. I can just take part
number one and Save. Now I need to create another
part so I can go and fine, just comeback, create a new
part just on this area. When we create a new part, I can reactivate the work
planes one more time. If I go in the options
about the unit, the unit is sit when
I'm working like this. This is why I need to activate again the different parameters. And we're going to do the same type of work on
the front work planes. Click on the front work
planes and create a sketch. After it is the
same type of work. I can click on my grid. Recuperate angles of angle zero, measure nine, spacing ten, and just here five. And just validate, I'm
going to Cro line just on this direction first I can Cr line here with
the value of 60. I can tape 60, left click. I can then go on this direction
with the value of 40. Go on this direction
with a value of 120, 100, 2010 left click. And I can come back
on this direction. After that, the next step
is to create an odor line. So here I can go in this area, snap in this middle point, go in this direction
with 2,060.20 I can craft an adjustment with my trim tools and just craft
an adjustment here and here. Thanks to that, we will
have the part one and we'll create another
element to insert. Here I can come back to my
part two, finish this work. Can Extrusions. I can click on this one. First I can apply
escape extrude. We can extrude this
one on two direction. The value that we
will apply will be also 60, just like this. It's okay. I can finish
my work with this and save my element. So I can click and save as it's going to be
my part number two. And I can just validate. After that I can
craft another one. File, craft a new parts. Let's Ct, another part. This part I can
activate this one. I can one more time
go on the options, just change the
unit for this one and just change the dimension
style for this one. Also apply and validate. I can crit a sketch directly on this area to c revolutions. I can activate my grid. Let's work also with ten, and let's work also with five. Thanks to that, we can master
these different elements. I can cra line directly on this direction about
the value of this line. We'll just work with 40 here. I can just come back with
just 20 on this direction, 20 and just work maybe 1010. Again, 1010, just come back
here will Crud revolution. So validate this sketch first. After that, click on Finish and activate
the Revolve features. Just click on Revolve. Click on this sketch. After that, we need to activate this edge and
we'll create this element. It's perfect. After that, I need to save my work. So I can click here. First save us, it's going to
be the part number suite. You can take part number suit just on this area
and save your work. Let's grab the last part. I'm going to click on File. Just come back. Click
on New part again. Activate the base reference
plane. One more times. I need to change the
options one more times. Click on Units Millimeters. I just need to change with the dimension style active
dimension style millimeter. Also apply validate. I can one more time work on
this work plans every time on the same work plans and
create a sketch I can use. First, I can change
my grade unit. Just work with ten here. Let's work with five. Validate
with my circle tools. I need to create a
circle with 40 by 20 and just validate 40 by 20. Because if I just finish my work and I come
back to my first part, this element will go
directly on this area. If I'm using one of
these dimensions, you can just click on this area, You can find 20
for the diameter. It's perfect. This is
why I'm going to apply. I made something wrong. It is 20 for the diameter. If I come back here, I think I made 40. I'm going to come back. It's
not extremely convenient. I'm going to click
on this sketch and just edit the profile again because this
circle is too big. So I'm going to remove this one. And I need to create
something with just 20. Yes, it's better. Let's apply your extrusion.
Click on Extrude. Click on this one, Validate, go on the two direction
about the value. Let's just apply. I don't
need to enter a big value. I think 80 can be totally
enough for what I want to do. Just like that, if it's
a little too small, maybe I can come back and apply a little bit more like 120. So I can click here, Validate. Let's do a little bit more, 120 and left click,
finish the work. After that, I need to
save also this work. So I can come back on
this area, save us, and I can create my part number
four. It's okay. Perfect. At this moment, before
to work with assembly, we have the part number one, we have the part number two, we have the part number the, and we have the
part number four. Every time it is saved. Thanks to that, we can just
come back on the file options and we will be able to
start with an assembly. If I just come back here, you can in at any moment,
you can come back. Let's go and file and come
back to this dashboard.
73. Create assembly part 2: Let's continue with assembly. The next step is directly
to create a new assembly. When you are in the
main dashboard, you can create a new
assembly after that. One more time you can
open a new window, but it is a little
different dashboard. One more time, you can activate the reference plane if you
need just on this area. If I just go on the
different features, something that you can
do is we are going to see how to import
the different element. Import the different element. The first things to do if you
want to insert a component, you just need to go
on Insert Component. Insert Component. You can
also go on the right here, you can find the part library. For example, I'm
directly in my desk, but I can select different
folder and you can search the folders that you want to recuperate the different part. If I go directly on insert
component, it is same. I can open these panels,
can open this panel. You have different way to
insert component after that. When you open this panel, you just slick the
parts that you want. And take a glance, we can have a view on this area of the part. You can also just
dragon move the part. After that, you can include
the part on this area. This is, for example,
my part number one. When I go here, you can
find part number one. If I click again on Insert
Component Insert Component, I can find my part number two and just Dragon
move on this area. Take a glance, Now we have the
part number two just here. Let's insert the part numbers
to insert the part numbers. Insert component
part number three. I can just go left click
and insert the part number. Sue, just on this area after
you have different options. But I'm going to show you
how you can drag and move the different element to
insert the part number four, insert component or go on the part Barry
part number four, left click and you can drag move the part number four
just on this area. Now when you go in this
constriction tree, you can find assembly
and part number 1234. At any moment it is same, You can just
deactivate the view of one of these elements
when you go on this area. You can also lock an
element at any moment. If you just click
on one of these, you will have different options. For example, this is
my part number four. I can click here and
select this part. If I just go left click on
the part, it is the same. I'm going to have these
different options. If you want to copy the
selection, you can copy. And after you will be
able to pass something interesting is you can drag and move your part
at your convenience. For example, I have this
one and I can drag and move my part at my convenience
using this element. After you can just go left
click and you can validate. You can also take
this centerpoint and change the location
of your gizmo. For example, I can drag
and move this element. First on this area, I can click accept. The next step is
to drag and move maybe this element more
on this area. And accept. I just need to click here if the unit is not good because
sometimes it is the same. You can sit these parameters, you can just come back at
any moment to the options. Options you need
to check the unit, You have also
assembly parameter, but for the assembly parameters, we're just going to
keep this parameter. But as you can see, I need
to recuperate my unit also in a millimeter because it just come back
with my basic things. Let's just come back
here. After that, I'm going to click on this one. It is same. I'm going to try and move a little bit
in this direction. Maybe just like this. I think it's okay for
that in validate. After that I'm going
to click on this one. And this one lets just
go little on the top, just like this first accept. After that, let's go
a little on the left, just around this area,
and click Accept. Thanks to that, I will
obtain this render. I can click here each
time when you click, you can activate the
reference plane. But in this case, I think it's
not extremely convenient, even the coordinate system
is not extremely convenient. If you just click
here automatically, you can see it is
Move and select. And this is automatic tools that you will have after
you have different options. You have Edit the element
you have also opened. It means you can open the
element in the new window. If I click on Open,
take a glance here. The element was already opened, but you can reopen and
edit again your element. At any moment I can go here, you can click on this element, You have different
option you can open, you can also click on Edit. In this case, you will open a new window or you
will come back to your existing window
to edit your element. Again, you have your
different parts. This is a part creation and this is the assembly creation. Every time when
you go left click, you will be able to make
some transformation. If you want to delete, you
can also delete a part.
74. Create assembly part 3: Let's continue with assembly. We're going to see how to create different connection because we have these different elements. But now the goal is to
create connections. While it is'tteresting to
join the different element, it just to check is everything is okay
about the conceptions, about the different size, and if everything can be
okay to further assembly, it's sure you can just
create an element and use a Gizmo and try to move
directly where you want. But definitely it's not going to be convenient because
it will be difficult. So one of the best
things to do is to use this different relationship. For example, this one. You have this one, you have different aligmentlso
this aliment, this, this aligment
and this aligment. If I just sel the
first flash feet. The aim of the flash feet is
just to create something. For example, if I just
click on an element here after this is a relation and just
click on this element. As you can see, he will try
and move in this direction, but he won't go directly
exactly where you want. It is one of the first
things that you can use. Another type of thing
that you can use, it is the mat connection. You can select the face, you can select another face, and just check a
face to another one. If I just select this one, I can select my first
face just here. And I need to select
the target phase. If I just click on this
area, as you can see, I'm going to have this
type of problems. Because I need first to
be in the right aligment. This is why sometimes we can
use the planar aligment. We have also order
type of thing. I will show you how
you can use Insert, but first I'm going to
use the planar aligment. If I click on planar allen, you can sylectorphase
syliconorder one and be in the
right aligment. I can click on this
one, for example, I can decide to sylexs
phase, syllxis phase. And I will be directly in the right aligment
as you can see. If for example I
continue little bit, I can click on planar aligment, I can sylxace syllx this face. As you can see, it's not
going to work properly. For a simple reason. That directly I'm not exactly
in the right aligment. If I just press Kep, I just click here, for example. I can go a little on this area. Maybe I can accept. Yes, just here. I can
just press Escape. If I use again the planar
aligment for example, click on this one and
click on this one. It's going now to work because before I was exactly
inside this object, so it was not working properly. Extremely interesting to plan to position in the right
aliment, your element. After that, you have
two possibilities. You can just stay like this. It depends about
what you want to do. You can just click
here and for example, you can just go in this
direction. It's possible. But something that
you can do also if you need now it
just to use this one. It means the mat connections, I can click on this face and
I can click on this face. And directly here,
It's not going to work because I have a
conflict with the aligment. First, I will have to
remove, for example, the aligment if I wanted to go in this direction.
Sometimes it's not. Every time extremely convenient. If I just click here
and you go on the left, you can find different
options connecting faces. Here you have different options, but here it's not going
to interest ourselves. I can just click here. Click on this element. If I just dragon move, I can for example, dragon
move on this direction. And I can just apply
until to snap to this element crato connections
just like this here. It's okay for that. I'm just going to come back
just on this area. Come back on this area, come back on this area. Just come back at the beginning. Maybe when my
position were. Yes. Just like this. First I do this job to show you because I wanted to show you made. But definitely when you are
in this type of situation, you can find better things. It means if you just continue. You have, for example, this one. It is a connection and it is perfect because you
can select a edge, or you can select a point. So I can click here, I can on
this element selector edge, you can select a phase. But if you select a phase is
not extremely convenient. For example, I can
click here, click here. It's not going to work properly, but if you select he or directly a point,
it's going to work. Click on Directly Connect. I can select, for example
this corner point, this vertext I want, this vertext arrive directly
here on this cornerpoint. And if I just go
left click here, as you can see it is perfect. And you can earn a lot of
times using these tools. Now if I click close,
it is perfect. You don't need to use
the aligment before you can just directly go
on this direction. You can also use edges. In this case, if I just
click on Connect again, I can also click on this edge. I want this edge go
directly on this one. But as you can see, it's
not going to work properly. I'm going to press Escape. Click again on Connect. If for example you click here, you have this edge and I'm going to work
on this direction. If for example I arrive here, it's not going to work properly. The best thing to do is
definitely to use a point. If I go in this direction, I can select one more time, connections activate, for
example, this corner point. And this corner point
can go on this area and it's perfect for this type
of work, as you can see. In this case it's going to
be perfect just like that. If for example I continue,
I select Connection. When you arrive on this area, you can find different prints. For example, you have
this point, this point. If I just click on this point, I arrive in this direction. As you can see, I don't have
a specific intersection. You have just this
one, just this one. If I click on the face, I can just arrive on this
area just like this. The last interesting
things that you can do, very interesting, you can use, for example, axial alling. You can select, for
example, an axis. It means I can select this one. This element I want, this element arrive
directly on this area. I can just click on this one. As you can see, it can be in the same aligment
just like that. This is the axial aligment, but it's just the
axial aligment. After you have also the
possibility to use Insert. If you click on Insert, for example, click here. You can click here.
You will have the possibility to insert
the element just like that. But after you need to select a close point, I'm
going to come back. You can click on Insert. One of the first things to do, I'm going to click on this face, for example, element
of the target. It can be, I'm going to zoom. And it can be this
one just here. After I need to select
axis of adjustment. So it means this one I need
to click again on this area. And I can pull my
element just here. After that, if I need
my element first, I can just press click on
this area, for example. You can drag and move
inside just like this. It's okay for that. I'm going to come back and after I'm going to
show you how we can create a complete
assembly for this element. First, let's just come
back at these levels.
75. Create assembly part 4: Let's continue with assembly. The things that
we're going to do, it's to directly craton assembly
with different elements. We have seen the main
tools that we can use. Something that I'm
going to do first, it's to Crato connection
from this part to this part. Crato connection from
this part to this part. As you can see, you
can use directly, for example, first
the planar aligment. But one of the best things
to do is to click here to create directly a connection from the cornerpoint
to a counterpoint. For example, I can select
this counterpoint to change. I can select this one. Let's select this
one, it's perfect. After that, you need to arrive just on this
area. Left click. And you can crack this
first connection and it is perfect to check if everything
was okay with that. After that, if I just
click on this element, I can use this aligment. One of the problems, if
I use the axis aligment, I won't go directly on
this area or something I can do first is to click
on this element first. I can go a little
bit on the right, for example, like this, and just click on
Accept After I can continue and maybe I can draw
and move in this direction. Click on Accept. If it's not enough, I can apply my right view here. As you can see. I can go in this direction, this direction. I'm going to go around this area just like this
and just click on Accept. After that, I'm going to
use the axial aliment. Let's just click on this
area, Axial aligments. First things to do is
to select, for example, this one and this one will have to be in the same
aligment of this one. I can go left click directly. I just drag and move to
this point, to this point. After that, if I want to
make some transformation, I can just drag and
move my element just using this cursor. And go on the right or on the left if I want
to be perfectly, if I want to match perfectly
with one of the face. It is also possible to use one of these tools like
the planar aliment. If I silk planar
eligment, I can click, for example, on this face
and click on this face. And directly I can drag and move the eligment perfectly
in this aligment. As you can see, if I wanted to do the opposite
process, it's also possible. I select planar ligment. I can click on this one, click on this one here. It's not going to work
properly because I already created a relationship. It means not going to work
properly on this area. But I can use just
my left click here. I can drag and move here. It's okay for that
after the next step is to try to position
this element here. It's not going to
be extremely easy, something that I can do first, it's to use, for example,
the planar aligment. I can decide that this phase will be in the same
aligment of this phase, but one of the problems is we will have a rotation
just like this. And this is the type of
problem that we can have. If you use not the
planar aligment, but you use Matt for example. You can click here. If you just go on this area, you can just position
this element here first. But it is same, it's not
going to be perfect. I need to have axis on this
area, but I don't have. Something that you can do
is to create a sketch. Thanks to the sketch,
you can reduce your element on my sketch. The first thing that
I'm going to do is to change the unit to
have the same unit, like 105 for my grid and craft to axis to
define a centerpoint. Or I know my center
point is here. I could, for example, just at a point, or I can just create, for example, an intersection, or I can just create a
circle in the middle. It will work also. But if I create something
like this, automatically, I will define
intersections after. Let's validate, I have
these two elements. Something that I can do
is to use one of these. If I just apply the
axial aligment, I can, for example, click here. I can, for example,
define this point. And we have axis.
And thanks to that I can just dragon
move on this area. Some things that I can
do also, for example, my element will be located. Maybe here I can just validate
something that I can do. Also, I can press Escape is
to use my Axial Aligment. Click here, then click here, because I have my sketch. I can find this intersection
point, validate. After that, I just need to, because I'm on the
right aligment, I can, for example, just Matt. I can click here and
I can just click on this face and just snap on the top in the
center, for example. I can just deactivate
my sketch after that. Or if you just click
on the sketch, you can also the best thing to do is just to
deactivate the sketch. Fib click can just hide or I think deactivate
will be perfect. We have created an assembly
with this different element. After to finish your
assembly, the last part, the last part will be to save your work. You have assembly. You will just click Save
or save us automatically. As you can see, now we
have a different format. The format is assembly document you will be able to reuse in, for example, solid He with the different parameters
assembly document. And you can just click on Save after you can
export your assembly. This is step by step how
you can work with assembly. So one of the first
things to do is to create your different
part that you need. For example, here
we have a part, one after we have
created the part, two after we have
created the part, and then the part
four after that. Each time you need
to export your work. First, after to export
your different part, you have your part created. You will be able to
start an assembly. You start an assembly, you use insert Component. With Insert component,
you can drag and move the different element
at different place. After that, you can use this different relationship
to create your assembly. The M is what the M is to check the different
dimension to check is everything is okay when we want to assemble the
different element.
76. Create sheet metal part 1: Let's see how to
create sheet metals. To create sheet metals, when we are on the
main dashboard, one of the first
things to do is to click here new sheet metals. Thanks to that, we will
have a new dashboard. Let's just click on this area first after you can
find a new dashboard. And the other step is
to we can activate the base reference plane as you can see something important. Also you can work on the options features One more times
when I arrive on unit, I'm going to change also to work in millimeter
for this work bench. On the dimension style, I'm going also to work with
a millimeter for this one. This is the first things to do. After that, the aim will be to see these different
main features. What is the goal
of achieved metal? The goal is to crate a base. After to crate a base
with these features, that means the top features
we will be able to pull the different fling we have multiple he
fl counter flange, will be able to click on the
edge and to crate a fling. One of the first things to do is to create the tab For this, you can start with a sketch
on one of these work plan. For example, I can go
on the top work plane, click here and just
create my first sketch. I'm going to go on this area, just go on the Crete
options and let's change the measure line
spacing for ten and let's just change this one
for five and just activate validate after that. Let's see, the basic basic is to crytoectangles after
we'll crate the base. If I crtoectangles
like 80 by 60, I can just validate after that, this will work as a base. In this case, if we want
to work with sheet metals, we won't have to
crate extrusion, we just need to crad a little thickness
with this element. For this, the first thing
to do is to crate tab base. Let's click on this element. You need to use cilic from
Sketch most of the time chain. You click on the
profile just like this After to validate, you have a sickness
step, it is a sickness. By default, you can silk
the values that you want. For example, I would like
to sickness with one. I can just apply one, but if I want more, I can also apply
something like two. And I will have a sickness
of two after you can go in this direction or on this
direction with the arrow, and I'm going to go
in this direction. And then I can click on Finish. This is the first thing to do. Why it will be
interesting to do this? Because after we'll be able
to use this tool lying, the multi edge fling or
just the fling tools, and we'll be able to
click on the edge. And after that to
start to try again, pull our first flenge just like this, with
specific value. But we will see that
in details more after. One of the first things to
do is to crate this base. If you want to crt this base, it can be something different
like as a rectangle. I'm going to show you
a second example. Let's click on this one first. Just press Delete. After that, I'm going to press a cap and crate
an order element. Click to create a new
sketch on this work plane. One more time, This time we will work with
different lines. I'm going to click
on my line tools. I'll just crit something
a little different. I'm going to craft a
rectangle from center first with 60 by 80, just like that. After that, if I need, I can craft something different. It means I can do something
like this on this area. For example, hoops. I need to craft
rectangle by two prints. So I can snap to this
point with my grid. I can craft, for example, something like this
here if I need, I can also snap to this point, Ct, something like this. Maybe here if I want, I can also snap to this print, create an order
element like this. Or again, snap to this print. You can create multiple
things like that. It's not to problems, you just need to craft adjustment
with my trim tools. I can trim this line. This line, this line, this line just here. Sometimes you need to
click two times here. I trim this line
but I don't want I need to come back
on this direction. Yes. Perfect. With
my trim tools, it is this line that
I want to remove. You can also create
something like this. Definitely not to problems
when you validate. The first step is to crat your base one more time.
You can click this one. Tab options Cilic from Sketch. You click here. You can also
enter the change the value, keep the basic value. Let's work with 1
millimeter, for example. Go just on this area. I can then finish my work and
craft something like this. Why it is useful? Because for example, after
if I use my flinch tools, I can just click on
one of these elements. For example, I will be
able to try this one, but I will be able to
continue if I need. For example, I have this one. But if I want to continue, I can just come here. If I just click on this one, I can also pull this one. I can click on Finish. And each time you can
select another edge, you will be able to
make multiple things. And I can do this on all
the edges of this area. This is why it is useful. So let's Selx this
different element first. Let's create a frame of
selection and just press delete. Just like that we can delete
the different element. And after we're going to see
how to work with Flinch.
77. Create sheet metal part 2: Let's continue
with sheet metals. The things that we are going to see is to how to
create a flange. We have the possibility
to create flenge, possibility to create
multiple edge flenge. One of the first things to
do is to create a base. So we're going to
create a sketch just on the work planes and just start
with the basic rectangles. Let's click on the
Rectangle Tools, Bicenter. Click on this point,
just like this. I'm going to create
a rectangle with 60 by 80 and validate after. The first thing to do
is to create our base. We need first to
use the tape tools. I can click here just validate. To make something simple, let's use the sickness
of 1 millimeter. I can just use the sickness
of 1 millimeter here. After that, I can go
in this direction, for example on the top
and just finish the work. Something interesting
when you just go on these options here
on the options, don't forget that you can manage the unit here you have
also the dimension style, so I can advise you here
to work in millimeter. You can find also
general dimensions. Sometimes you can make
some transformation here. If I just come back to
the sheet metals drawing, I'm not going to edit
something more on this area, Something more on this area will keep these different
parameters tras. First, let's keep these
different parameters. I'm going to come back here just grate the first flange when the first flange that
you can use it is this one fling can
just pull one edge, for example, silk
first the ge step, I can click on this one. I can start and pull like this with a specific
distance on this area. If I zoom a little bit, it's interesting because
if I zoom little bit, you have different options. It means if I just
turn little bit, you have materials inside, you have the materials
inside like this, you have the materials outside. As you can see, you
have the bend outside. It depends about
what you want to do. Let's use the bend outside here. After you have inside dimension
or outside dimensions, depending on what
you want to do. Let's just keep inside, I need to enter a distance. Let's work, for
example, with 30. Just like that I can finish. So we have our first element. So now what happens if
I select just flange? But I click on this edge and for example I want to
select an odor edge. It's not possible. You can go on the options and on the options here if you want to change the use default value
for the bend radius, it is possible, so
we have this value. But if I want to change, apply one to anything
that I want, it is possible even
for the type of bench, we can edit this parameter. For example, here
we have square, we have also wounded if I apply rounded, you
have the corner. I really have bend on knee, bend and face, and you have
different options of bend. If you just validate, then I can enter a value. Let's work with 30 again. I created another extrusion
and as you can see, just a little bit different, like this after I
could continue, but I could continue also
with one of this edge. But I can also just use my
fling tools and for example, just click on this one. And I could, for example, create flinch just on this area. Now what's happened if you
use a multiple options? I'm going to come back
here with this base now, I'm going to use
the fling options, but this time I'm going to
use the multiple fling. Let's just change for this one, it means multiple edge. Flene can click on this line, click on this line, click on this line and click
on this line. I selected different edges. You can also apply
edge if you want to select all these edges
at the same time. Now you can go on this
direction or in this direction. Something interesting.
I can enter my value. We have also a value for gap. Sometimes we can change, it will be a little different. I can zoom a little bit just on this area. Let's
make a distance. Let's apply a distance of 31. More time going this
direction, left click. And we can apply this value
and just finish the work. Just like that, after
I could continue. If I sellick one more
times, the multiple. If for example you Syllx
one, you Syllx this one, you six this one and you syllx this one and
you just validate, you will be able to
go on this direction, as you can see with all the
elements at the same time. But you can also
make the choice to go outside just like this. And if I just go outside, it's possible on this direction. It's not only you can
apply your angle. I'm going to show
you just after. Let's just apply
another value with 31st and left click to
validate these options. If you want to add angles, let's use again the
multiple H flange. I can click here, I can
click here, I can click. Let's turn a little
bit the View. I can click here and
I can click here. If I just validate, as you can see, you can go in this direction or
in this direction. I could select more if I need. When you go on the left, you can apply angle because
it is 90 degrees. But if I wanted just 30 degrees, I can apply 30 degrees
and go in this direction. If I want the opposite, I can tape 120 degrees on my angles depending I
can enter a distance. Let's chant Lyle the distance
with 20 and left click. And you can create
something like this with the fling options,
just like that. It's okay. We have seen
how to craft a tab, how to craft multiple edge fling and we are going to continue
with more tools just after.
78. Create sheet metal part 3: Let's continue
with sheet metals. The thing that we're
going to do is to see different tools that we can
have just on this area. It is a little bit
more specific tools. Let's see a concrete
example here. Just the counter flames create a base feature or parts
features with multiple blends, you can just create a sketch. So it means you
can, for example, go on this area and you
can just crytosketch. I'm going to use my line
tools just for example, Crytobase, just like this. Go on this direction,
this direction. If you just validate
like that and you use, for example these
features finish, I'm going to use contour
flange just here. You have the coincident plane, but you can change for
cilic from sketch, and I can just
click on this area. After that, you can
go on a direction with this direction or this
direction and take a glance. You can extrude on a
direction or an direction. It's little like to
create an extrusion, but an extrusion
for sheet metals, and you can enter
the value that you want and you can create
something like this. It is definitely also
useful if you have a base. I'm going to show you if
you have a base first, you create a sketch here. Create a sketch, for example, you have a base,
I'm going to use my rectangle tool by center. So create a rectangle 60
by 80. Just validate. After that, just create a base, select the tape features, just click here and validate. You are just going
to work with one. For the example, it will be perfect and finish after that. If you need, you can
create an order sketch. Clicking here, create a sketch. You just need to snap. So you use your line
tools and for example, you can snap to this point
to create maybe something. You can also create
more element. Just like that, I can
finish my sketch. Now I have this element. This element is
located on this area, but I think I'm going to show you something different. Let's just come back. It will be better
if we work directly on this plane rate sketch directly on this
coincident work plane is going to be a little better. Use the line tools you can
snap to this point rate. For example,
something like this, like this, and maybe like this. I can validate my sketch. Now as you can see, the sketch is located on this corner point. I can use one more time, this type of features
counter flinge, If I just click on this area, I'll just validate just here. I can go on this
direction just like that. And depending on the
value that I want to do, if for example you want
to go in this direction, it's not going to work properly. I need to go in this direction. I'm going to show you, if
you go in this direction, it's not going to work properly. I'm going to go in
this direction. If I want, I can continue. But one of the best
things to do is to snap directly with this value. Here's the value that I
need to enter into a 60. I can tape 60 and directly you can create a
link just like that. It's okay for that. Now
let's see another features. I'm going to select
all the elements and just press Delete. Just like that. We're
going to crack to sketch. The first thing to do is
to create a first sketch on this work plane
front C sketch. After that I will use
my line tools and just cro base with
30 for example. Just move using micrid. Repeat the same
process on the right. Create something like
this and just use Micrid and I can validate.
It's okay for that. After the next step is to create a second sketch on a
different work plane. Crate a new work plane. First, click on more planes,
parallel work planes. Click on this one, and you need to drag and move on this area. For example, I'm going
to drag and move with, maybe if I just turn
here on this direction, I can use my view if you prefer, you can drag and move with
the value of 120 perfect. After that, I'm going to
create a Noder sketch. Can press a Skech first, click on this sketch, click on this work plane and
create an Noder sketch. You just need to have the
same number of segment, or it's not working, it's
not going to work properly. For example, I can
create a line from here little bigger and create
something little bigger, for example, until maybe. Maybe this corner.
I can press Escape. I can repeat my process
with my line tools. Click here, go on the right, just here, and extrude
until this area perfect. And I can press Escape again. I think it's not exactly here. I need to draw and
move. Yes, just here. Perfect. After that
I can validate. And I have these two sketches. One of the features that you
can use it is cooter fling. And you have the loft Fling. You just crato loft directly.
You can crate a love. But inside the sheet
metals or bench, it means you click here
and you can go directly. You validate, you need
to select here one. It's not working properly because I didn't
selected the point. I'm going to show you again. Click on Counter Flange, Love, Fling, and you can
select this point first. And this point need
to go on this area. If you just validate just here while it's not
working properly, I think something is
wrong about the options. I'm going to validate
just here, process cap. I changed my sketch for two different sketches because I had just a little troubles, a little trouble
doing these things. I redo the same type of work, but I would just
something in connection. I just crafted two new sketches with exactly the
same type of things. Now it's going to work and
you can apply the low fl, you slick the first
line that you want and then you slick
the second line just like this and you validate. And after that you can
go inside or outside. If I just go inside, I will obtain this render, but I can also use outside
with a specific sickness. So here we have a value of one and I can just do
this type of work. As you can see, it is definitely
something interesting. One of the last things
that you can do, I'm just going to select all
this element just like this. One of the last things
that you can do, let's first crate a sketch
just here cra a new sketch. After that, I can use
one of these tools. It means the rectangle
by center tools, I can rectangle 60 by
80. Just validate. After I can ct tab, just click here and cra tab
is just a small value one. After that I can
create a flenge. I'm going to use
one of these tools, Silk first, just a basic flange. Just click here to
go on this direction and I can enter a value of 40. Some things that you can do when we have this type of example. First I'm going to
zoom little bit. You can use also the M element when you
use M. For example, cilic, for example this one or this one,
Inside or outside. If cilic outside, you can
crater, return like this. And you can make
material inside, outside or bend outside. Most of the time we'll see materials inside or
outside as you can see. And if you go on the
Options Features, you have more option close. But you can select open. And in this case, if you select, for example, open, you
can increase the radius. For example, I can apply one. If I just click on Okay, I will obtain this
render and you can let the space
just on this area. As you can see, it is
definitely very great. You can also create a
curves just like this, and you have different values, so you can work with the
values that you want. You have also the
length of the flenge. Here, The bend red
can be maybe two, and here I can work
with one Flenge lines. If I just click on Validate, you can also create
something like this. After depending on
what you want to do, you will have to make different
try but take a glance about this very amazing
options that you can do. You just need to
follow the shame and to enter the right value
depending on the number. For example, here
I have one Sui and 51 is the pain radius. I can apply for example two. I have the number Sue. The pain radius here will be one and I have the
sweep 270 degrees. I can do a little bit
less, just 200 degrees. If in fact just
click on Validate, I can crack this render. You can do this also inside. If you were selected the other
hes, it's okay for that. Let's select all the element
and just press Did it.
79. Create sheet metal part 4: Let's continue
with sheet metals. We're going to continue
with different features, different features
that we can use. One of the first things to
do is to crate an order sketch just on the work planes. Let's Crt a rectangle
directly by center. I can click here and cr my
rectangle with 60 by 80. Then I can validate and just crud base first
to croat the base. I can just click on Tab. After that I can
click here, Validate, And I can go in this direction, in this direction with a
thickness of 1 millimeter. And I can finish my
work after that. The thing that I'm
going to do is to select the multiple edge flange. I can just click on
different edges. It means this one. This one. I'm going to select this one. I'm going to select
this one also. After that I can craton
extrusion on this direction. The value that I will apply. Let's crat an extrusion
needle. Bigger. Yes. Perfect. I can apply 40. After that, we have the
possibility to crate sketches and from the sketches to
use different features. For example, I'm going
to go on this face sketch and click
directly on this face. We're just going to
use the line tools, just crt a line and
I can start my line from this part until
this part just exist. I can just validate. After that, I'm going to
go just on the other side, it means this side. Let's finish first
finish the sketch. Let's go on the other
side and sketch. Click directly on this face. On this face, we'll crit
something different, like just the reectangle
defined by center. I can Ctectangles with maybe
40 by a value of maybe. I can reduce zoom little bit 40. I can apply 640 by six
tabulation press center. Yes, validate. Now I have these features. I don't see too much because
we have too much work plan. Just deactivate this
different work plan first, deactivates the
view of the sketch. View of the to sketch
like this one. It's okay. This one, It's okay,
it's okay for that. Can't finish. Now we
have this element. One of the first things
that we can do when you use one of these tool
like for example, dimple, we can use the first one
when I use the first one, for example, you can
have a rectangle, but it can't be something
with one corner. Also, you can select
from sketch to profile, you can validate, then you
can go in a direction, this direction or inside. It depends about
what I want to do. If I go inside, I can
apply, for example, ten, but you have also a full
dimensions just like that. Just apply ten and
take a glance, I can create something like
this directly from my sketch. Depending on the
sketch that you have, you will have a specific
shapes just like that. This is the type of
thing that you can do. Other type of
things that you can do is when you click on deeper, you have also over here. It's useful if, for example, you just have one line or a curve line going
to adjust one lines. Not a curve line,
just one lines. You can click on this Validate. Thanks to that, you need to
enter a distance and step. For example, I can enter a distance six on
this direction, then a distance here. Be careful because if this distance is
longer at the step, it's not going to work properly. If I apply six on
the other direction, it's not possible
to apply eight. I need to apply at
the maximum six. Even here, it's not
going to work properly. I need to apply
something less than six. I'm going to do this again. Dimple. Click here. I'm going to click on this one, Validate, and just
go on the hoops. It's not working properly. Let's just press Escape. Let's click on a
lover, it's better. Click on this line, validate. I'm going to go in this
direction, like eight. Now in this direction I'm going to enter a distance like six. Thanks to that, you can
craft this type of element. As you can see,
extremely interesting. If you want, you will
be able to change the options because you
have this type of option. But you can change the
length and lovers, validate and you can also craft something like
this as you can see. If I just come back to my
first one, like the dimple, you want to crack the lovers and you just click on this
one, it is the same. You have some option.
You can crack this one. And I can validate. Go for example on Direction. But here it's not
going to work properly when you work with
this type of sketch. Let's just come back after that. I'm not going to show
all the features, but you have more
interesting features. You have also the draw cut out. So it means you can reuse one
of the sketch close sketch, like for example this one. And you can just
craft this type of features inside or outside. You just enter the
value one more time. You will be able to check
options if you want. And you have the taper
angles for example. I can use this, but
if I want I can enter a taper angles if I
apply, for example, ten. You can also craft
something like this as you can see here. Definitely you can
make a lot of things with these very
interesting tools to make adjustment after
you have also this one. And it's going to
work as you can see, if I apply this one just on
a basic line just like this, you validate, you
can also do this, you go inside or you go outside. You can just here
have the options. You have circulars and
shapes just like this, for example, cilic circulars. But you can make something
more complex here just a line, but you can create curves,
anything that you want. When you go on the options, you can edit more
eight and the radius. For example, I have
the eight here, I can increase, but you need to increase
the radius first. So if I increase the radius, I can increase my
eight just like that. If I just valid, I can increase and make something
like this, for example. So as you can see,
it's very great. It's just very great. You need to make different try to find exactly what you want. But it's definitely other types of very great tools you have. You can for example,
Crt Gusset here, but this is a little
bit more specific. When you just click
on element like this, you can crate your gus set. As you can see, one more time, you have some options. You can enter the dip. If it's not enough, you can change your value,
just validate. And you can increase
just like that. If I wanted to have more, I can increase
with more like 12. You can also work with a
wide just on this area, like six, and you can
make something bigger. And then just need to position
your gust just like this. Definitely a lot of
interesting tools. One of the last ones that you can use it is also
the cross break. The cross break is a
little specific to cross break feature from a sketch coincidence
with a part face. If you just click, you need to have a sketch coincidence
with a part face, it's something definitely
a bit specific. For example, you go
on, for example, I go on this area, I'm going to click on this
sketch. Click on this sketch. Just go here and just
crytosketch on this face. Just use the line, for example, crytline, just like this. You can create nod
line for example. You can start here and you can start here
and finish here. If you just apply
this one cross break, you need to sylxophase
that you want. You can Syl this
phase just validate. Then you need to Sylxosketch, I have this one and this
one as you can see. And when you just validate, you can enter angles, you just need to work
with the dimensions. After that, if you
click on Finish, you will obtain
something like this. But definitely it's not for, it's something little specific. It is a little strange feature that you can use
with Cross Break. If I use this, again, just clicking on this one, you can just use this one. Cross break, you need to
select the first first plane. After that, you need
to select the concert. So it means this
one and this one. You can just validate, you can enter just angles. I can enter a value of two. You can go on this
direction, for example. And you can create
something like this. But definitely it's not
extremely convenient. You can go on this area
also just apply and finish. But it's a very strange feature that to use the cross break, it is something specific
to Craton A, down lights. We are going to stop here. Let's just come
back on this area. Come back on this area, you have also H, it's
little different. You can create each
feature from a sketch. So you can add a sketch and after you can crat little
like your extrusion. But we're not going to
see this in details. The most important thing, what
to see deeper lover draw, cut out leads and
gusset this one.
80. Create drawings part 1: Let's continue with pages. The thing that we're going to
do is we are our page here. If I just go on this area, I'm going to go right
click and sheet set up. We are going to work with wise backgrounds just like this. First about the size, Just keep the standard size just here were different size. I'm just going to use the wider, it means this one. Just click on Okay,
Something that we can do. First things to do, it is
to see how to insert view. To insert view, you have the wizard just on
this area directly. You can select a part
on your computer here. You have the
possibility to update view if you just
go on this area. You can also go in the library and insert the view
that you want. You have two options if you
can select the part that you want and you can go also on the right and you
can open the library, find the right element and you
can dragon move like this. Maybe I can open
the library first. You have your element
arriving here. Let's see the basic first, if I just go on the left, you can find different options. Here we have a scale value. If I just come back on 11, I will obturn this render depending on the
size of my page. If I silic one for two, I will obturin this render. If I silicate the
opposite two for one, I will obtain this render. You can enter a scale value after it is extremely important. After that, you have also different options like
the view orientation. If you want to change
the view, you can, you go on view
orientation and you can silk back view for example. You can select the left view, you can silk the top view, you can select what
you want here. You can also work, for example, with isometric view if you need, you have also more options
drawing view layout. Why it is interesting? Because here you can have an overview about
what it can be. You can silk for
example, primary view. If you just click on Okay, he will define
your primary view. Here you have the
best fit options. If you just add
only one element, he will scale directly with the best options
depending of your page. If I go directly on the
model display settings, you can have also more options. When I go on this area, I can find my
spacing, my angles. Here I can find my part number
one with one design body. In summary, you will have information about the
creation of this element. The last important thing is
you have the shading options. Also here it is like a
wire frame not shadded but you can change for shaded just like this if you prefer. You can go also activate shaded with edges
just like this. You have also the
possibility to work with gray scale
shaded like this. Then you have the possibility
to use gray scale. This one, it means gray
scale shaded with edges. You have also use model color if you need just on this area. But here I don't have color, but it is possible if you have colors on your models
or any materials. So the first thing
that I'm going to do is to come back
with not shaded. Let's select a view. Let's
just apply a scale value. I have five, I think
two can be interesting. We're going to work, for
example, with four view. I can apply this one
first just like this. After that, you can directly, directly continue with
another type of view. Something that I can do is
you model display sheeting, shading up your model color. One more times I can
select just here, you have also draw style
mapping on this area. And he will propose different view depending
on what you want to do. If you don't like to merge this, you can press Escape and you can insert again your element. Now I'm going to press a scape and just click on this element. Because after if you need, you can drag and move your
element at any moment. You can create a selection. You can also use
the scale option. You can also cut your
element just like this if you need it is something
also important to know. You can drag and
move and you can, as you need, if you
just go in this area. If you want to change
the scale value after, it is possible you can enter
the value that you want. Or here you have 2.1 You can select a
different value if you need. But let's just
select this one to one position around this area. For example, I wanted
to add a title or dimension after it
is interesting. Now if I got the right, I can open my library again and insert another
part just like this. This one I can apply
one more time to. For one, I can select
my orientation. The orientations
that I want here, I have this orientation, I have also the right view. I think the right view
can be interesting. I can use the top view.
First things to do, let's work with the top view. So I'm going to go on view. Orientation, select
the top view. And position may be the top
view just on this area. Just like that.
It's okay for that. Then I can process Kep, Go on library again. Try and move the part one more times and select one more
times a different view. I can go on view orientations. I can select, for
example, the right view. Just like this with
my right view, I need to change the
scale options for 2.1 position, a view just here. Then I can insert my left view. To insert my left view, I can click and
dragon move apart again. Dragon move here. Just change on the
left orientation one more time with my left view. The times I can go left
click, just like that, I think I make
something wrong because I just need to apply scale, just change for 2.1
Maybe I can invert. It's okay for that.
I have, for example, four different
views on this page. But if you want to add more, it is totally possible. It depends about
what you want to do. If you double click,
drag, and move here, you can enter to
your part and you have the possibility
to edit your part. For example, here I have my part and I can edit again if I want. Let's just come back now in this model of page
just like this, I'll tell you this one first, it will be this one just on this area and this one just on this area and then
this one on this area. Last important point, maybe I can select
all the elements at the same time and dragon move little bit on the
right, just like this. Here I have an element with this frame I don't like
too much because of this. I'm going to come
back to my library and dragon moves apart again. Dragon moves apart. Just change the scale
value one more time. For 2.1 position, this
tier press scale. Perfect. Something that
I didn't tell you. Also is if for example I add a new sheet just like
that in this new sheet, I can just apply sheet set up and just change
the backgrounds. Let's remove this one. I just want to show
you something. If you insert multiple
view in just one times, you will have a
aligment element. I can try and move
this element first. I can apply a scale value. If I apply 2.1 I go left click. First I select another view directly left click, left click, and another one, maybe this
one, something like this. If I just press Escape,
as you can see, when you have this type of view, you have aligment element. It means if I move this one, I have the other element
moving in the same aligment. Because you insert
all the view at the same time except
for the isometric view. Let's click on this one,
right click, and delete. After that, it is perfect. I can start with this page
with these different views, and then a dimension.
81. Create drawings part 2: After to create this element, the first thing that we're
going to do is to see how to create the models
of the page first. When you are on the
main dashboard, you can create a new draft. Click first and create a new draft after you will
have different options. By default, we have
this model of page, but it's possible to
edit these models. When you go on the left, you have different options. Something important is
here you have sheet, here you have insert
working sheet. If I just go on this element, you can go right click and
you have different options. You can insert a sheet, you can delete a sheet, reorder the sheet, rename. You have definitely
different options. If you click here, you can just insert a new one. I go on this option,
take a glance and inserted a new one like this. If I want to remove this one, I can go right click. For example, I can apply
delete just like this. If you go right click here, you can also insert a new sheet. At any moment, just go right
click and for example, delete just like this. What happens if I insert a new one and I want
to edit this new one? This is my sheet number
two, right click. You have different options. You have the sheet set up and you have also edit
the back rounds. If I just apply back runs here, you can just apply
this type of things. You have for example, a sheet, B sheet, she D sheet. You can select what you want. For example, when you use something like
this, this is it. You can go on edit back rounds and you have different
possibility. Now if I just go right click, I can just press delete again. Now I have these
different options. Just like this, right click
can replace the backgrounds. If you replace the backgrounds, for example, you
can click on Brush. When you click on brush, you can select different
type of background. It means you can add the
backgrounds that you want from your computer. Let's just go right click. Delete this one first
and right click. Delete this one also first, right click. Delete this one. And then the last one, right click and delete this one. Now if you want to
edit more parameter, I'm going to delete
this one also. But this one I need
to keep first, I can go on this area, right click, and
insert a new one. If I just go here and
delete at this moment, it's not possible
to delete this one. When I come back
on my sheet number two, something interesting. When you go right
click, you have the possibility to use
the sheet set ups. You have size options first, same as print set up. You have these models, 8.5 " by 11 " if I just
created the standard set up. So you can select the setup that you want just on this area. If I want to four document, I can select a four wide with
this type of dimensions. If I want to custom dimensions, I can also apply the dimensions
that I want on this area. Don't forget that if you
create a page, it's possible. You need to go on this area
options here, I'm on inches. If I just go on the unit, I need to change again. Unit here, I need to
change again my dimensions here to work with a
millimeter for example. Now I can come back
sheet number two, sheet set ups here. Now you can find different
models of millimeter. But if Aly con custom now
it is directly millimeter. If I wanted to create
something like 160 millimeter by, for example, 200 millimeter, it's
possible I just enter my value after you
can apply a scale option. Scale value. And if you want
to keep this as difult, it's possible you just
click and validate. You will have new models
just on this area. You have the old one and
you can find the new models of the page just here sometimes. Definitely. It's not
extremely convenient. I'm going to delete
this one just here. If I use again the first one, right click, I come back
to my sheet setups here, it is wide standard, but if I Silk, for example, four document, just
click on, okay, I will have my four
document on this area. One of the problems is you have something a
little strange here, how you can erase this element. To erase this element it is because if you go on
the sheet setups, you need to change
the backgrounds and even if I change the size, I keep the backgrounds D sheet. This is why I still have
this background here. You need to change and you need to deactivate
Show Back grounds, or you can just click here
and remove Show Backgrounds. And now if I click on okay, I have my page with
the four document. Let's come back again. Right click sheet set up. So now it's okay with
the backgrounds. If I click on Size, I can enter any size at
Taiwan just like this. If I apply again customs, let's work with 160 and
here let's work with 200. I can just validate and I
will have my models of page. This is something
extremely important. After that, you have also, when you've gone the right,
you have the set sheet scale. It means when we will
introduce different view, we'll have the possibility
to change the dimension, the scale dimension of the space of the
page with a value. Here we have 11, but after I will show you
that we can change that depending of the elements that we're going to introduce. This is the first thing to
do. I'm going to click here. Now here, it's not
possible to delete. I'm going to keep this
one and the first sheet, I'm going to create a new one. You can insert a worksheet
and you will keep, by default these
parameters, just like that. We're going to
click on this one, right click, and just delete.
82. Create drawings part 3: Let's explain how
to create pages. To craft pages, we will
work on new draft here. But before to
create a new draft, we need to have a, an
element. We'll create a part. And then we will save
this part first, create a new part just here. After that, we're going to
see the base reference plane. After that, I'm going
also to go on this area. Set my options one more
time with the unit and set my options with the dimensions style
and just validate, we're going to work
on this work plan first and just
create a new sketch. After that, I'm going
to edit my grid and just change
the value for ten. Change this value for just five. After that I can just
validate my agree, this is a sketch number one. If I just go here, I'm just going to validate, we need to craft a sketch and to craft an element and a T to
explore this element first. Let's kick on the
front view C sketch. After that, let's use the line
tools and let's just crit the first line on this
direction with a value of 60. After I'm going to crit an
oder line on this direction, just like this with
the value of 120. Come back with 20, come back here with 80, just come back on this
direction with 40. After that, we will use one of these tools and directly
the arc by sweep print. I can define the starting
print ending print. And I can crack ark
just like this with 20. After that, I can
validate my sketch. I forgot to crit something. I'm going to add more
things to my sketch. Let's first come back here. Click on the sketch
and edit the sketch. Again, I need to add element. I'm going to add
the circles also. I'm going to circle with a
center point just like this. With a 24 diameter. Just like that. Yes,
I think it's okay. I'm going to validate
first this element. After that, let's crate
our first extrusion, finish the sketch and
create an exclusion of this part just on this area. Let's work with symmetric
extent just here. But the value, let's increase a little bit
only to apply too much. 60 will be perfect for
what I want to do. Just like that, even 60,
it's a little too much. I wanted to do a
little bit less. I'm going to do a
little bit less because definitely
it's not convenient. Let's crit an extrusion
again. Click on Extrude. Click here, Validate,
and we're going to work just with a value
of 40. Left click. Now we have a value of 40. It's a little bitter
for what I want to do. Let's crit another
sketch directly on a face. I can
click on Sketch. Click just on this area. I'm going to crato
rectangles by two point. Let's zoom little out. I'm going to start my
rectangles here with 20 by. We can go a little
bit more with 80. It's okay. You just need to be careful to start
your point here. We have two big squared to
be on the same aliment here. After that I can validate
and craton Extrusion. Extrude. Let's just click here. And click here, Validate. And just remove material,
just like this. Finish after, let's craut other sketch
to click on Sketch. Click directly on this face. Just grant a
rectangle by center. You can go around this
area, it would be perfect. Let's grant an element
with a value of 12. Here I can apply 24. 12 by 24, it will be perfect. Validate, extrude
to remove material. Extrude. Click here,
I can come back with one side extend and remove
materials. It's okay for. The last step is to
deactivate this sketch. This sketch and this sketch just add rounded corners.
So I can click here. I can click here.
Also activate value. Let's increase going
to work with 12, just like that, Validate, let's click on
rounded corner again. Just click here. I'm going
to work with a small value, just a value of four. And just validate out
this render like this. It's okay for that after the next step is to
export your work. To export your work, you
just go on this area, Save As, and I can export. And just step part this. After that I can click
on Save and it's okay. We have created this
element and we will have the possibility to introduce this work on a page
just like this.
83. Create drawings part 4: Let's continue with
pages and we're going to see how
to add dimensions. We have our different views, we can add dimension. How to add dimension? We can use exactly
the same tools that we use in the sketch. It is exactly the same tools. We have seen how to
add this before. It just to view
little bit again, I can use my smart dimensions. I can select different line. I can move a dimension just
like this can little bit, just in this area. I can drag and move different
dimensions as you can see. Just like that. After that
you will have the possibility if you just go on the
right for example, you have different options here, you can find style. You have also edit property. Thanks to that, you
can go on this area, You can find the
dimension, what will be, for example the
unit here we have a millimeter and I can just
click on the ply after that. If I just come back on style, I can go and modify
here one more time. We have different options. We can see the unit
just on this area. We can find more options about the samples,
about the text. Also, it means, for example, we have a font size. If we want to change
the font size, it will be possible and we
can edit the parameters. And here it's a little
bigger. As you can see. If I go on options,
you have text. You can also use
line and coordinate. And you can change,
for example, the wide. Also just on this area, Let's just focus on text. I just change the
font size for six. You can change the
font style also. We are regular,
but if you want to select something different,
it's also possible. After that, I can just click
on Apply and take a blend. It's a little better
about my dimensions. After that, you can
use other tools. For example, the
distance between. I could, for example, take
this line, this line, and activate a distance between these two lines.
Can just click here. I think it's not
extremely convenient. Let's just come
back one dimension before you have the distance between here and angle between. If I click on distance
between, I have this line, I have this line, and I can pull a dimension maybe on this area. If I select, again,
distance between, maybe I can need to use, for example, the distance
from this line to this line. I can pull my distance
with a value of 80. If I select my smart
dimension tools, I can just directly apply
a tameter on this area. I can also apply a radius here. I can apply another
radius also on this area. As you can see, I can go maybe
inside, but if I prefer, I can go directly outside
with this type of radius. You can repeat this process
with all the different views. I can use my Smart
dimensions also here. If it's not extrmeartersting, you can use just the
distance between here. I can use distance
here. Distance here. I can repeat if I
wanted the same process just on this area like this, like this, and also in
this direction here, I will have this line. Also, I will maybe if I
use my Smart dimensions, I have this line, so it is
40 also in this direction. I can use a distance
between, it's better. And I can click on this line. Click on this line, and I can pull a
distance of eight. I can repeat the
same process here, but here you will
have to continue. So you need to
press Escape first. And select again the
distance between. Click on this line,
click on this line, and you can pull
a value of eight. Then I can click on this line. First I can process P. Click again on distance
between this line, this line, and I can pull
a value of 60. Click here. And Silk, for example, maybe this line to this line, and I can pull a distance of 60. I can continue with distance between this line and this line, and I can apply a value of 20. I can continue on
this direction, also with distance between
this line, this line. And I can pull a distance of 20 if you want to
make adjustment. At any moment, you can click on the dimensions and
you can drag and move the dimension at your
convenience. It's possible. Let's repeat the
process on this area. I'm just using the distance between and the smart dimension. But as we have seen previously, we have also more options. If I will use my smart
dimensions here, maybe apply. I have this one. This one
is okay. I have this one. This one is okay.
As I have this one, I can drag and move
also this one. And I can maybe outside
just like this. Let's do this again. I'm
going to remove the last one. Click on my Smart
Dimension tools, can pull ten, can
pull a value of ten. Also here, the things that I can do is to pull a value
of 12 on this area, 12 on this area here. A value of 40 here, value of 40. Now let's just
apply the distance. I want a distance between this line like
this and this line. And I will have a
total distance of 120. I can press, I want a distance between this line
and this line. We have 20. I can press A, I want also a distance from
this line to this line. I will have, for example, 40. But I have 40 also
in this direction. If I click here, maybe I can remove
these dimensions. It's okay for that
if you want to add any text at
any moment first, you can select
everything after that. If you want to
move the elements, it's also possible
you can drag and move all the elements
at your convenience. Oops, let's do this again. So you can create a frame of
selection and you can drag, move all the elements
at the same time. If I zoom little bit,
I can click here, I can pull my dimensions maybe on this area.
Press a scape. Can click on this one. I can press a scape again. Click here. Yes, perfect. If I wanted to add the text, I can go on the Text Options. Go on the right here
we have Call Out, but we have also a
different type of option like the text tools
and I can click on text. If I just go on this area, I can make title part example. Just like this. I need to set the parameters for
my dimensions apply. For example, value of eight. I can just validate
and I can put my text here at any moment. I can edit my text. I
can go on the right. I have a text scale option, so it means I can increase
with specific values. For example, I can
apply 12 and I can drag move my text option
just on this area. If I'm not totally satisfied, I can slick this element. Maybe I can drag move, oops, let's do this again. Then I can select
all this element and I can move a little bit. Oops, it's not working
properly. Let's do this again. I can just move a little bit on this direction. It's okay. This is how you can
work with pages. We have made something
not too difficult, but it was important to see the different
parameters after that. If you want to export your work, you just go on these options. Save as you have
different options. By default we will
the DTF format, but you have more options. For example, you
just want to use G. It's possible you have
also the PDF document. We can just use a PDF
document also if you need. After that. From this you
can also print if you need.
84. Object modeling part 1: In this training, we are
going to create an object. Thanks to that, we will
draw different views. We will work with layers
and we will add dimensions. One of the first things
to do for this training, I created a new document that
changed the dimension four millimeter and we
can go directly on the sheet set ups or
right click sheet setups. And here I decided to create
a new document with a white, it means 420 millimeter by 297 millimeter, just like this. 420 millimeter by
297 millimeter. After that, we can just
validate just here. I can use one of these
tools just on this area. We will be able to start first line just
on this direction. My first line, maybe
I can start around. We'll have to work
with different views. I think I can work
around these directions. Let's work with the
new layers first. I can click here,
Create the new layers. It will be, it will
be the side view. Let's just first
take the side view. After to click on this area. I can also activate my grid. I think it will be
pretty more simple. I can go on the options here
we are Measurelin Spacing 10.5 If I Zomly Telet,
I can use my grade. I will use my line tools. Just start to run
this area first. First line with a value of 110, then come back with 20. Come back directly with 70. Here, we can go with
40 and press Escape. I can use my line
tool. Just snap here. Come back with 60. Let's just use the
art tools for this. I can use one of these tools. I can find the art by center. For example, define my center
point siling first point. And I can create
a arc like this. Then with my circle tools, I will be able to
snap on this area. I will create a circle
inside with the value of 24. The next step is to use
one of these tools. I can use the Filet
tools and enter a radius for this
fillet on this area, we can add a fillet
value will be directly, I can enter a value of
12, just like this. Left click here, left click, and we can enter this value after I will change
the radius for 81, Click here, one nef click
here to add the radius. Here will be my first view. Maybe I can move little
bit silk this element. With my move tools, I can take a corner print and just dragon move a
little bit on the right. I think this area
will be perfect. Maybe I can drag and move also little bit on
the top, just here. It's okay for this first view. Let's Ct, No door layers. I can click on layers
one more time. Not the library panels. Just click on the layer panels, you can crate the new layers. This will be the front view. I can just step front view and validate just here
I can crate something. Something that will
create on this front view is to define a rectangle
first by center. I will start, for example,
around this point. Maybe the rectangle by
center is not the best. Create a rectangle by two point, I will start around this area. I will create something
with a value of 80 by 2080 by 20. Like this. After I will create another rectangle one more
times by two point snap. To this point you need
to enter a value of 60 by 2060 by 20 on
these directions. Here you can repeat the process 60 by 20 on these directions. I need to add line for my fillet because
it is a front view and I need to have the view of this fillet and the
view of this one. It means here on this
area I need to have 12. If I little bit
here, we have ten. It means when I
arrive on this area, I will be at 12. I can create a first line
here and press a scap Cilic. My line tools again, drag another line from
this point to this point. I can also use my line tools. And here we have a
fillet of eight, it means eight small square. I will arrive on this area and create something like this. It's okay for that. Let's
select all this element. Maybe with my move tools, I can dragon move this point. Move a little bit on the
left, just like that. Maybe I can select, oops, maybe I can select this
element Dragon move. Taking this point
and move just here. Let's continue
with another view. I can click on Layers oder view. This will be the top view, I can take Top view
just like this. I will use one more
times f rectangle tool, crtoectangles by two point. I will start around. I think here I need to
cotangle first value of, I think it's not good
about the position. Let's do this again,
rectangle by two point. Maybe I can start
around this area. Let's do this again,
rectangle by two point. Start around this area. I need to craft something
with 80, just like this. And 110, 8,110 Then I can
craft another rectangle. Or I can use also
the line tools. But the rectangle two
point will work also. I will snap to this print
here and we need to have 20. If I zoom a little bit, we need to have 20 by 20 by 40. I will create another
one just here, 20 by 41. More time I need to add the
fillet can crato lines. Here we have a fillet of 12. It means it will appear on
this area. Just like that. If I use my line tools
and I just use my grid, it will appear. Yes, just here. Perfect. I will
use my line tool. We have an other fillet
here and I need to snap. I have value of 88, it will appear here. It means from this point to this point I have
a value of eight. As you can see, I will just
add a small rectangle, rectangles by two point. I will just start to run
this area just here. And I will crat
something with 52 by 20. Perfect. After to do this work, let's srt the last
view and I can click on Layers, just new view. It will be the back view. I can take the back
view just like this. Then I can zoom a little bit. It's going to be
pretty simple because it is like the front view. But without the filet, it means we just need to
craft three rectangles. I can create a
first rectangle by two point snap on the
same aligmentjt here, this area 80 by 20. Then another snapping
to this 0.60 by 20. And another one snapping
from this 0.60 by 20. Just like that. And that's
it for the back view. I don't need to
make anything more. It's okay for that something
that I can do it to salk this element just
here. Can this point. Maybe I can move a
little bit on this area. Because after I
need a little space to add some dimension
just below, I will salk this element. Also move tools. I can move a little bit
just like this. It's okay.
85. Object modeling part 2: Let's continue
with this project. Something that we are going
to do is to add dimensions. To add dimensions, one of the first things is
to add the layers. And I can go on the right, I will have different
dimensions. The first will be
the side dimensions. I can click here
under New Layers, it will be the side dimensions. I can just press Enter. Just like this, we have
the side view and we will add the side dimensions after. To do this work, I can use my smart dimension
tools just here. I can zoom a little bit. I can reuse my grid also, one left click, for example. On these directions I
can position my element. I need to check. Yes, I think it
will be great here. Let little space just like this. After that, I can add
an order dimension. I can let two in square. I can edit the properties
of these dimensions. For this, I can go on this area, we can find the style
directly on the style. I can edit my dimensions. Dimensions. We will work
with modify just here. Let's just work with something
little different here. First, we can use NS
millimeters modify. After that I have the
general modifications and I can change
the color for red. Let's just put
everything in red. I think it's better to
a crato difference. Red, red and red. But the unit, I can change the unit after I will
just apply this in red. Apply if I slick this one. These dimensions, we have
a text scale just here. If I change the
text scale for two, let's just take a glance. Yes, we have this one, but definitely, I
think one is great. I don't need to scale. Yes, I think one will be great, and I can come back with my smart dimensions
first things to do. I can apply different elements
when it's pretty simple, just like this, or again
with a radius just here. When it's pretty simple, I can just add my
dimensions like this. Same. I can apply a radius, and same, I can apply
radius inside or outside. After that, I can use also
the dimensions between. For example, I would
like a dimension between this print
and this print. I can pull a dimensions I
outside with a value of 80. I would like a
dimension between, for example, this point. And maybe if I zoom little bit, it's not working properly. Let's do this again
and just click here. Here I can add dimension
where the value of 40. I can pull my dimension here. Put my dimensions on the right. It depends where
what I want to do. I can put this on the right. I can also click
here and click here. One of the best things
to do is to yes, have the right aligment.
Just like that. I think it's okay for this part. Let's continue with
this other one. I can click on layers, just create a new one and this will be the
front dimensions. I can just tap front
dimensions validate. After to tape my
front dimensions, I can just click here, Silk, my smart dimension tools. And let's continue the work
here in this direction. These directions, I'm just
using my grid to keep some parameters on this area. If I want the total length, it's not working properly. So you need to use dimensions
between like for example, this print to this point, and polar dimensions
just like that. I can use also from this sprint to this point and pull
dimensions like this. If I go on the right part, I can distance between, I can come back to
the smart dimensions because the smart dimension,
distance between. I can take this point to
this point and enter value. Then this print to hoops
dimension could not be placed. Let's do this again.
I can click here. Smart dimensions,
dimension between is better because you
can click to this point, to this point, apply four
point to this point. When you click on
the same point, the dimension cannot be placed. In this case, you need to press a cap and you need to
reactivate the tools. I can come back with this
one to this one with 12, just like this, press
reactivate one more time. The tools and slick, I need to silica
point to this point. And 48, it's okay for that. Maybe this dimension is
too much on the top. Maybe we can reduce
just like this, like this, like this. It's okay for that.
Let's continue with utter dimension
on this area. I'm going to come back
because I think it can be okay with the
dimension like this. Craton, new layers. One more times, crew one. This will be the top dimension. I can apply top dimensions. After that, I can zoom on this area and silk my
smart dimension first. Something that I can do is to
pull a dimension just here. We have this value,
it's perfect. I can also pull a dimension
here to have the main value. I can pull a dimension
also with this one. Pull a dimension with this one. Can dragon move
in the direction? Maybe it's better using the distance between this
point to this point. We have 20 distance
between one more time, this sprint to this point, and we have 41
more time distance between this sprint
to this point. We have 20. Just like that, I can continue distance between this sprint to this print. I think I can
position the element just below It means here something that I
can do is to take this one and dragon
move on the left, then take this one. Dragon move can keep this value, but dragon move here, Sx, this one dragon move here, Yx. This one dragon move here. At the same time, I will syalx this one dragon move
until this area. I will continue with
my distance between, I can say this print to this
print and dragon move is 40 distance between this
print to this point. We have 12 distance
between this point. I need to zoom to snap to
this point. We have 50. And I click on the tool again. And this point I need to zoom to snap to this
point, to this print. And we have a value
of eight perfect. I can also add, I have another one just here. But after we can
enter our distance, for example, I can
use my tools again, this point to this
point we are 14. I can click on these tools, this point to this point, and I have 14 also. I could add more, but we're going to stay here
for this example. If I just press Escape, I can add another one. It means layers first. So I can go on the right
layers, crew layers. This will be the
back dimensions. I can apply the back dimensions. I can zoom a little bit. One more times, I can use
my Smart dimension tool. First, I can click on this one. Maybe I can dry and
move just here. Something that I can
do is to click here, move until this area. Use my smart dimensions
again to go on the right. So I have a dimension here. This one. I have
a dimension here. This one. I can also, with smart dimension,
dragon move in the direction just here. It depends about
what we want to do. Maybe I can put ones here and I can put ones
here just like this. I need to have these dimensions. Distance between this
one and this one. We can put a
dimension just here. I think I forget ones
here on this area. I can come back to my layers. Double click on
the top dimensions with my smart dimension. I forgot to draw a dimension
here with, for example, 20. I could also enter some
distance from here. Here. But let's
just keep this one. It's okay. It's okay for that. After I can deactivate my grid, and as you can see we have four different views and each time we have
some dimensions. Something is just a
little wrong at the end. It means if I go here, I can press Escape and
see this dimension. I think we can change
the positions just here. Just click on this one and
click on this one also. But I need to put
this in the center. I can put this one just here. I think it will be
definitely better. And I can reduce this
one just on this area. Perfect. Then I can press Ascap. Deactivate my grid. I can select all the elements
with a frame of selection, just like this
with my move tool. I can select my move tools, can select a corner point, like for example this one. I can draw move to
bit on this area. If it's okay, I think I need
to make a last adjustment. So it means maybe this one I could make some
transformation. But it will have been
better to do this before. I'm going to come back just here and click on this one here. Click on this one here, and click on this one here. After that, I can
deactivate my grid. I can select all the
elements of my page. Move. Just click here, Dragon Move little bit
around this area. Perfect. Thanks to that, I have some
place to add my titles. I can go on the layer panels, just click and
crate a new layers. This will be the title layers. For the title layers, I
will use these tools. Textol, we have the Textol here. I can tape something and I will tape like bank design example. I will select all my elements. Maybe I can use scale
value directly here. But let's first take a glance. If it's going to be interesting, I think it's not
bad about the size. I can put my element here. If I just click on the
text one more time, I have my text
dimension just here. I can, for example, red. If I select all the elements, I can change the value. For example, I
select 12 just here, but I can also take the value that I want.
Here. I have 14. Let's try with 16. I can put my element
and dragon move around this area. It's okay. We are going to finish
with this project. We're not going to add a frame. We will see how to add a frame on another
complete project. Here the aim was just to
create different views, dimensions, and to work with layer finishing with the titles. If I just go on the right, we'll find a different
type of option. If, for example, I
select my layer panels, at any moment I can activate my different view at
any moment you can, for example, hide layer. You can, for example,
hide this one. If you want to hide this one, you can hide more
as you can see. Definitely, it's convenient. You will be able to hide
element or to show element. If you print, for example, you can remove the dimension
or just keep the dimensions. Just click on, for
example, the titles. If I select this front view, this view view, This view, oops, not this one. You can press control to select the different
views and right click, you can just use show. And you can only show this different elements
at the same time. I can also El
titles and just Ad, but it is active, so I need
to activate default titles. I can just click on Ad and only have this view
as you can see. So let's click on all
the elements just here, right click and show to
recuperate the diferentt element.
86. Hanger modeling part 1: In this training, we're going to create anger, anger modeling. One of the first things to
do is to create a sketch. And we're going to create a
sketch on the front work, plane, crate a sketch. First let's add a different
construction line, so it means I can use
my line tools here. One of the first things to do is to create a construction
line on this direction. So I'm going to go
on this area first. I can zoom a little
out and we can create a construction
line on the left first. So I can go on this
area about the value. Let's just apply your
value of 160 just here. After I can use my line tools and can
nodder line on the right with 160 also we'll crt a
line also in the middle. Just here, we will
extend a little bit. The aim here is to apply
just 100 after that. When I go on this area, you can see we
have construction. If we click to construction, we can convert this
different line to construction line after. The next step is to
use my line tools and to snap directly from
this point to this point. Snap directly from this
point to this point. Also just like this after. To do this type of work, we're going to create
a Noder element. It's going to be a Arc. For this, I need to create
Odor construction line. I can click on my line tools, I can activate construction. Also, if I just zoom little bit, I can Ct Noder line before. To do this, let's just see the
line tools just like this. If I switch to
construction here, just switch directly as
you can see something. We can use Cra construction, sometimes it's better and
you just use the line tools. Construction, you can pull a construction line
just on this area. But the thing that we're
going to create here, I'm going to Ct with 40. It's okay for that.
After the next step I can deactivate this one is to use one of these
tools we have by center. We'll define a center here. We will go on the
left, just like that. I think something is wrong
about this construction line. Put a value of 40, but definitely we're
going to reduce to 20. I'm just going to
use two main screen. It's going to be better. After that I can come back to my by center and silk
this print go on the left as you can see we can craft a small arc
like for example. We can do something
like that here. I think it's going to be okay
with just a diameter of 20. And craft the small
arc on this area. If it's too small, we can
increase a little bit. But I think definitely
for what I want to do, it, it will be enough. After that, I can
use my line tools. I can also go in this
area, take a print. We're going to work just here. Going to zoom a little bit. Yes, we are going to
apply your value of 30. I can repeat also the process. We can repeat the
process on the right. But we will do this
after with the symmetry. I can take this line and
go directly on this line. Just like that.
It's okay for that. After that, the next step is to click on this
construction line. I can delete. Click on this
construction line, Delete. Click on this construction
line, delete. Click. I can remove
this one also. I can just remove this one also. Let's add a curves. For this, I can
use my felt tools. I can go left click
here, left click here. I can apply value. Let's work with, for
example, the value of eight. And just validate like this. Oops, I need to come back. I go out of the sketch. Let's click on Sketch
again, and it Profile. Let's continue with
the Filet tools. I can click here, fill it. We can click on this line and
click on this line value. I don't need to apply too much. Let's try with eight again. I think eight will be perfect
for what I want to do. I can just validate. After that, I'm going to repeat this element
on the right. Click on this line. Shift this line, this
line, this line. We need also to
select the fillet. I can activate my mirror tools. Click on the Zd axis,
activate the copy. Don't forget to activate the
copy like this. I can use. One more time, my fillet tool, click this element and this
element about the value. I don't need to apply
too much in this area. Let's apply a value of 12. Maybe 12 is not totally enough. Let's try with 16. I'm going to do this again. Let us come back Silk
my filled tools. Click here, click here, let us come back with
a value of 16 perfect. I can repeat the same process. Click here, and click here. I can enter a value
of 16 also perfect. Now I need to apply
Arc also in this area, Slick, the fill tool. Click here and click here
and we can apply a value. The value that we will apply, it will be 24 like this. And I think it's perfect
for what I want to do, 24. Maybe I can increase little bit. Let's try again selling
the filet tools. Maybe I can increase little bit. Let's work with 28.
It's okay for that. We're finished for this sketch
and we need to validate. After that, we can create, first I finish my sketch. Extrude, click here. We need to work in
the two directions. So I can use symmetric extend. I can just make something not
too big for this element. I can reduce reduce. Here we have 12. As you can see, finer round 12 will be
not bad. Let's apply. Yes, 12, it will be
perfect and left click finish. It's okay. For this first part, we have
created this main element. After we'll create
the second element, maybe something that we can
do it to use round first, I can click on this face. I can click on this face also. And we can apply a small radius. No need to apply too much. Maybe a value of two
will be perfect. Yes, just like this.
And then validate.
87. Hanger modeling part 2: Let's continue with this anger. The things that we
are going to do is to create the
element on the top. We'll create Hook. The first thing to do is
to create a work plane directly to create a sketch directly on the top work plane. I'm going to crock just like this first so I can
zoom little bit, co with a big value. Zoom little bit.
Take a glance here. We have a value of four. Here we have a value of eight. Value of six will be perfect. Let's just apply
six just like this. Oops, I put one too
much element just here when you add a
circle. Don't forget that. For example, when you
add another element, if you define a diameter, for example, you define
a diameter after you can position multiple
times this element. Let's just come back. I'm
going to come back here. Come back here and
come back here. I have this element, we
will use the sweep feature. I need to crt a
second sketch first. After to have this base, I need to click on
this workplane, This just C a sketch. I'm going to press a
sketch first to go totally click on this workplane
and cr an Odor sketch. After that, the
thing that I'm going to do is to crater a line. We're going to start
to this point. We need to start to this point. Let's just cut something
like here we have 30. I'm going to zoom a little bit. Let's work with 30. I can apply your value
of 30, 90 degrees. Press Scap after we can c circle from center,
just like that. But the value of this circle, we will work with 20 just here. After we'll have a value
of six and it will turn. I want to check, I think
it's a little too small. Let's check. I'm going to
click on my front view. Yes, maybe it's a
little too small. I'm going to make a little
adjustment here. We have 30. We are going to extend
this line until 40. Yes, it's going to be better. Wanted to use 30, but finally, I think it's a little
small, let's apply 40. Snap here on this area. We can, with another
value, let's 28. I can take 28 tabulation
and just validate, oops, I have again this
element as you can see, each time you can
continue like this, but it's not what I want to do. So just come back just here. After that, I can use my trim
tools first trim we can. Before to use the trim tool, let's make something
a little different. I can create odor line, I can create a line
from this to this. I can open this area
with my trim tools. Trims open here,
here, here and here. And then I just need to add a fillet with the fillet tools. Left click here,
left click here. And we can create
something like this value. Let's work with 12. I can apply 12 just like
that to create this hook. It's okay for that I can finish my work after we have this
sketch and it's perfect. I can use the sweep
features to crack the hook. Let's go on this area. Activate sweep. We're going to keep
the sweep options, basic sweep options. And the first thing to do
is to select the pass, we are going to sledge
this one validate. The second thing to do is to select the profile
that you want to use. It means this one.
Thanks to that, we can C hook just like this
and I can finish my work. After that, I can
improve little bit the render here with round, I can just click on this area. It's too much about
the radius and two, radius can be one. If we want, we can do a little bit more with a value of two. Let's just apply a value of one. The aim is just to turn a
little bit this element. Just like this. Activate the
preview and just finish. After that, I have this element. One of the problems is I forgot to position
on a new body. This is definitely a problem. This is why I need
to come back and come back on this area
to create a new body. Let's use again the
sweep features. Validate when you go on the options here you
have different options. But before you use
the sweep features, you need to go here and add
the body after to add a body. Now it is possible to use the sweep features
automatically. I will create a new body. I can use Validate. Click on this one, Validate, click on this one, go on Finish. Okay, now I work on a
second body perfect. I can use rounded, click here, change the value. Maybe I can work with two. I think it's going to be nice. Or just one. That's okay. Let's apply two, It's
going to be nice. Let's work with
the value of two. Preview, finish after
I have a second body. Why It is interesting because now I can move this element, so I can click on this body. I have the possibility
to use move faces directly on this area. You need to change here. We have select face steps, we need to select
body. It's okay. I can use my front view. Just drag and move
in this direction. I can go a little inside. I think 135 will be perfect. 135 just like this, I think. I'm not sure I move exactly with this dimensions we can
reuse one more time. Move face, just click here, So 135. And I can press Enter. Yes, perfect. It's
okay for that. We'll finish for
this creation after. The next step is to deactivate, for example, the reference. Deactivate the different
sketch just like this. We can also activate
view just kick here, We can apply the part
painters and I can sel just body style for
the style I can use. For example, it can
be something like why if I just continue, for example, gray and
I can apply gray here. I can change, apply depends
about what we want to use. It can be why not wood? Why not apply wood here? But it can be also
different type of color. It can be something with
this type of color. After all, you can
choose what you want for your angle, just like this.
88. Spatula modeling part 1: In this training, we're
going to create a spatula. To create this patula, one of the first things to do is to work with first sketch. We will work with this workplane front workplanes,
create a sketch. What to do after
we'll have to create an extrusion using surfaces. So I'm going to
create a sketch using my line tools and create a
first line on this direction. I can create a first line in this direction with
a value of 60. I can just step 60, press Enter zero digress, and then I can come
back on this area. We're just going
to use the grid. So we are going to go until
this part, just like this, and then go until this part
for this spatula. Perfect. After that, I can press escape. Let's just validate this
sketch and just go out. Now the next step is to
create an extrusion, but using the
surfacing word bench. Let's change for surfacing word bench and click
on Extrude here. Let's select this element with
a Shen selection validate. And I need to go on the two
directions at the same time, on the two directions
at the same time. Just like that about the value
that I'm going to enter. I'm going to reduce dut, dut. And I'm going to work with
the value of 60 on symmetric, 60 on symmetric extend. And I will obtain this render. After that, the next
step is to add sickness. I can come back to
the home or bench, Go on this area, we can find sick. We're going to apply a little
value, just click here. Here I have for example,
the value of two. If I just apply two, I will obtain this render. Definitely two is
little too much. I'm going to change
silk the body again. Just change for a value of one. And I can go here or here. Let's just go in this direction and just validate perfect, I can finish my work. Now the next step, what
I'm going to do is to add little rounded corners. I will do this after
rounded corner. After first I need to
create a new work planes. Let's click on more
planes, Parallel. And I can click on this one. I can, I can move, I can use the front view. You can just move little. But you can move more. I'm going to apply 80, but if you want to do,
it's not a problem. It's going to be
exactly the same. I can press a Ske, I can click on this work
plane, create a sketch. We need to click on the
line tools and crater a line from this direction here with the value
of 61 more times. So I need to enter 60. After that, I need
to come back on the directions we
need to use the grid. On the grid, I need to use two main squares here and two main squares on this
area. Just like that. Until to obtain
this render here, I'm going to do the same thing on the Oder part and I will
have this one and this one. I think it's not enough. I made something a little wrong. We're going to cline. I'm going to snap here. Let's just crack a line. I'm just going to
check something. It's okay for that, I'm going
to crate a line directly. Starting from this point, we can go on these directions. We need to stay horizontally, We need to work with a
value of eight hoops. It's not extremely convenient. You need to, you need to just here and you
need to put a value of just eight tabulation
and 90 degrees perfect. After I can go in
this direction, and I need to snap
to this point. After that, I can
craft nodorline just on this direction.
That's okay. I can apply my symmetry feature, Select all the
elements as you can see activate mirror and
click on the x axis. And I can repeat
this on this area. I'm doing this work
because we need to craft an extrusion
on the part outside. Now the thing that I'm going to do is to create a lines here. We can just go outside. Just here, here and here. Perfect. We will create an extrusion of this part on this area, it
means this part, we will create an extrusion
even now if I need, I can also just erase
these different elements. If I use my trim tools now, I can remove this one. This one, this one, this one. And just keep this element. If I finish my work, I can cron extrusion,
silk extrude. Click on this one, validate. And if I go in this direction, I need to change for cut. Just like this. I
can remove part. I made something wrong.
It's not perfect. I need to make
adjustment to my sketch. Let's come back on this sketch. A profile, I forgot
to do something, I forgot to crate line
snapping from this point to, for example, just here, I forgot to cratoline
snapping from this point to, for example here I just need to extrad this
part and only this part. This is why with my rem tools I can
rise, rises and rises. And only keep these two parts. Now it's okay. It's
perfect, can validate. Let's work again with
this extrusion tool. Extrude. Click on this one. Click on this one,
you need to silt. You can just extrude
on this direction to remove parts and I will
obtain this. Render perfect. You need to apply cut, because I'm going to
show you something. If you don't apply cut, I'm going to show you again. If you don't apply cut, you click just here. You click just here,
you don't apply. Cut. As you can see, you want to remove material. This is why in this
case you don't have the choice and you
need to apply cut. I can also use just the
one side extent and just extrude on this direction.
It's okay. It's perfect. Now we have this design body, we can upturn this render. Can just activate
just the view of the sketch and of
the work plans. Just like that. We have a
work plan here if we need. We can also erase this work plan because we
won't use this anymore.
89. Spatula modeling part 2: Let's continue with the
creation of this angle. We have this element now. I want to create handles. How, how to crate the handles? I need to crate a new sketch. Click on sketch. We need to go directly
on this pace. I think it can be better
to be on this phase. But you can also work with
a different workplane. I mean you can also
select workplane first and crate and part activate
parallel workplanes. Just click here. Crato offset on this direction can
use the front view. I can crato offset
first with maybe 140. And after we'll
make adjustments, let's work on this
workplane first. Press cap, click here,
create a sketch. I'm going to create a
rectangle defined by center. Rectangle by center, we need to go directly on
this center print. As you can see, if I zoom, I don't have the center print is definitely not
extremely important. If you need, you can
just crate a line. You can just cr a line
from this part to, oops, let's just
check something. Yes, this part to this
part. Just like that. Thanks to that, I can define my center point if I just
use my rectangle tools, if you need, you can
even crate nother line. But it's not useful because finally we'll have the
intersection already. Click on a rectangle by center. Now we can snap to this point. Convenient. We can
coder rectangles with two value about the value
I'm going to apply. Yes, this one here we have 32. I'm going to reduce little bit. Here we have 28, I
think it's nice. And here we are 15. I'm going to apply
28, 28 tabulations. Let's apply 12. I think it's okay for this one. Yes, maybe 12 is not enough. I think I can apply. Let's just come back
with 14, just like that. 12140, I can just
validate perfect. After that, I don't need
these two elements. So I can press Delete Selection, and press Delete,
Validate the Sketch. And Craton Extrusion. Extrude. Click on this element and just go on this direction. First, about the value
that I'm going to apply. I can extend, extend, extend a little bit,
160 will be great. 160. I can just finish my work. After that, I can make little
transformation on faces. But first before to do this, I will create a new sketch
directly on this face. I can use my rectangle tools, just click on rectangles
defined by center. Rectangle by center,
can for example, go around this area. For example, 40 by 40 by 12. Maybe yes, 32 by 12 will be perfect
for what I want to do. Just crate an element here, then I can validate and Cratan extrusion
extrude this profile, click here, Validate, and go on this direction to
remove materials. Just like that, finish the work. After I can add ly
tell rounded corner, I can use rounded, something that I can sell. I can slick phase, but I can
just silk different edges. I can Sk, for example,
this one, This one. This one and this one. First, the different
edges perfect. I can apply your value. We
have the value of five. If I apply a value of six, I can obtain this render, think it's not bad or I can
reduce with a value of four. Let's just apply four,
validate like this. I can apply also rounded
corner on this area. Click on these tools. This time we need
to select a face. Just change for face
and click on this one. After we can apply a radius, let's work also with the radius of yes four.
It will be perfect. Invalidate. It's okay
for that perfect. I think I make something wrong because I didn't create a new body. I can cut. I'm going to come back. It's not a problem. I'm
going to come back. I just forgot to cra new body. Let's click on Extrude again. Just change here. We need to change for Ad body or it's not going
to work properly. Tao extrude here, we forgot
to select a new body. I can click here, a body. It's better when I
select this one, validate, I'm going to
apply again my value. It's okay for that.
So thanks to that, we can see the features
again, Sketch. Just click here, we can
do this little faster. Ect girls by center
crectongles on this area, 32 by 12 or 28 by 12. 32 by 12, perfect. After I can validate extrude, it's okay for that. After that, we can just drag and
move this element. So we can use the move face, we can just click on this body, we can drag move on the left. I can se my front view and
drag move in this direction. Depending on what we want to do. I can apply for example 42 tabulation and Enter and
validate. And it's okay. We'll finish for this creation. I can just deactivate the different sketch and
the different work plane. Just like this. I need
to reuse the cut here. I can deactivate this sketch. Can deactivate this
one perfect, also. This one. Let's
work directly on. I can deactivate this one and this one perfect can go on
view, activate this one. And I can also increase the render with high
quality rendering, I just forgot to do something. We can add rounded corners, we can just add rounded corners. I can come back on
home here, round. We can just click
on Edge corner, can just click on this edge, it's going to be nice. We can click on this edge also we can apply
rounded corner. Let's sway for example
with six and just validate as you can see after same if you need, you can use one more time, the part painter we can change. For example, we can
apply just to a body. We can use aluminum
to this body even if sometimes it can looks a little transparent but it
just but it's okay. I can change if I want. I can apply maybe this
one just on this area. We can opt this render.
90. Pipe modeling part 1: In this training,
we're going to create a pipe to crate this pipe. We will first work
on two sketches to create a sweep with surfaces.
First things to do. Let's click on this workplane, the top work planes,
and create a sketch. I will use my circle
tools and start from this centerpoint with
a specific value. We'll work with 60
for the diameter. After I can validate my sketch, the next step is to
create an order sketch. We can crate an order sketch
directly on this workplane. It means the front work
planes and crato sketch. After that, we will create a first line starting
from this point. We need to snap to this point, we will enter a value of
100 on this direction. We will create a angle of 90 degrees and apply
100 in this direction. Also, after that, I
can press Escape. I need to add rounded
corners on this area. For this, I can use this
tool, the Fillet tools. Click on the first line, click on the second line, we can apply a fillet just here. What will be the
value of this fillet? We will apply a radius of 60, so I can click on 60. We have to have the second sketch like
this and I can validate. After that I can use
change the work bench for surfacing work bench and
activate the sweep features. After we can keep
the basic parameter we need to select
the past steps. So it means this
one first validate, then I'm going to move
little window here. Maybe it's going to
be a little better. Yes, like that. And after that
I need to select the base. So it means this element. And I can create a surface
like this, perfect. And I can finish my work. As you can see now I would
like to add little sickness. First, I can deactivate the
view of these two sketches. I don't need anymore. And I can come back
to the homework bench and just go on this area. And we can select Second. Thanks to that, I can add
sickness to this surface. Click here, you need
to enter the distance. Let's zoom a little bit. So here we can enter
a specific value. For example, I can
work with six. I need to select click
on this element. As you can see, I added
sickness with six. I think it's nice for
what I want to do. I can just finish my work now. The next step is to
create a new element. We need to create the
connection, the drain, click on Sketch and work directly on this
face, just like this. After that, we can craft the first circles and we need to start from
this centerpoint. Let's crat the first circles snapping to this
base, It means 48. After that, we can
craft a second circle. We can continue, we can craft a second circle
with another value, the second value here. Maybe it's a little too much, I want it to work. Let's just 100. Maybe 100 will be, yes, 100 will be perfect. I'm going to apply 100. After that, I can
zoom a little bit. First I'm going to close here. Aim will be to crate a circle. And to repeat this
circle around, I need to crate a first circle. I can snap to this point as you can see where in the idles. And we can crate a circle with a diameter of
eight, just like that. I need to repeat these
circles around this area. As you can see how I'm
going to do this first. Let's undo the last actions. Perfect. You need to activate
the patterns feature. As has explained before,
we can use this one. This is the circular patterns. One of the first things
to do, it is to silk. What you want to use for
what do you want to repeat. It's going to be the circles. Except after you need to
define the centerpoint, the center point
will be this one. After you can extend little bit circles and the
circle will be on this area. I can click just here after I can repeat on the
left or on the right. But first before to repeat, you need to enter the
count on this area. I'm going to enter six count. I will apply full circles, six count spacing 60 to 10260 and I can go left or
right. The two will work. I can repeat this circle just on this area and just
validate like this. After that we can Croton Extrusion can just click here and click on Extrude. Click on this element and
click on this element. Also just like this, Validate and Croton extrusion, something that we
will do it to add, we can just add
directly a new body. We can go in this direction. We can go in this direction
with not too much Bod value. I can apply a value of yes, 12 will be perfect for
what I want to do. I can do something like this. After that, I can deactivate
the review of this sketch. It's okay for this first part.
91. Pipe modeling part 2: Let's continue with
this pipe modeling. After to create this element, we have created
also this element. I need to repeat
the same process. We're going to do the
same work just here. Thanks to that, we can see
the same features again. First C, a new sketch, and directly you can
snap to this face. We will do exactly
the same work. Crate a first circle with 48 C, second circles with 100. Like this, we can crtanodoracle if you
want. You can continue. You can also go out
of the tool first, take a glance about
what's happened, and click on the
circle tool again. Snap to this point, and we have to work with eight
for the tameter. After that, I need to repeat. I can use directly on the
left, my circular patterns. Let's see again how it works. First you need to
select the base. It means the circles, except then I need to select
the center, this point. Then I can click here to repeat on the left
or on the right. I can just enter the con
first. I don't need to. The other things, I
have full circule, it's perfect sweeps 360 degrees, six con, the spacing will be 60. If for example you
change the con, the spacing won't be the same. You can go on the
left or on the right, for example, on the right. And I can repeat this
element six times. After that, I can
validate my sketch again. The next step is to
extrude this profile. Click on the extra tools we need to select this
one and this one. I think I made something wrong. I forgot to extrude
this one on this area. I think I will be able
to make adjustments. It's okay. I can
click on this one. Just crit an extrusion with a value of just six
on this direction. I can also add a new body. Just go in this direction. Yes, we apply a distance
of 12 again and finish. I met Simpson wrong here. The extrusion was not perfect. I forgot to extrude here. If I just come back to my
tools, I have this sketch. I can click on this
element Extrude. I will be able to create an
extrusion on this direction. Let's click on Add New Body. Also, I will create
an extrusion with just a value of 12
and just validate, I can now deactivate my sketch. It's definitely not a
problem because I can continue with one of the tool union and I
click on this one, click on this one and
just create one element. Just validate, perfect. This is the type of
adjustment that you can do. Let deactivate all the sketches. I think I don't want to see also the base and the
reference work plans. Now as you can see, we have
this different elements. Something that I can do now. It's to create a link. So I can go on this
area, select Union. I'm going to show you why. You click here, you click here
and you click here and you validate to just crate we design body on this area.
Why it is useful. Because I can now add round corners and
with a separate body, it won't be possible to add a little round
corners on this area, not going to apply too much. But I can apply, for example, two like this. I can go on this
area and I can apply two also on this
area. Just like that. If I want, I could also
continue with wounded. Why not to apply your oder here? It can be one more times here. Whatever value of one. Let's just apply
your value of two. I can do the same
work on this area. It's okay for that. Perfect. We'll finish with this modeling. Let's click on View and take
a glance one more time. You have the different options. Definitely. We can create
very nice render just using this one and we can improve the render
also, just like this. One more time, if
you need any color, you can use P painter or
you can add materials. Here you select one more
time that you want. You can apply for example, this one can also try Multiple element can be
also a plastic material. In this case, let's apply
a plastic material, it will be perfect like this.
92. Clamp modeling part 1: In this training,
we're going to create a lamp lem modeling,
very interesting. We will work on different parts and we will see how
to work step by step. One of the first things
that I'm going to do is to create a sketch. After we will create a
surface, first things to do, let's create a sketch directly
on this work plane sketch. I will start with
a first line and just click at this intersection. So we can zoom a little bit. Just start from this point. I can snap after that. I can, I can go in this
direction. In this direction. I'm going to continue until, to arrive at 100,
just like this. And I'm just going
to press escape. I'm going to repeat
the same type of things on the other side, but I don't need to do this. Because finally I
can use my arc and arc by center print
six, this print. And I can use this one. And I can croc just on this direction or
on the other direction, depending on what
I want to do here. I can crack on this direction if I want on the
other directions. I can use one more time, my hang by center, click on this point. This point I can also go on
the other direction just like this. It's okay for that. After I can click on this line, just press did it
craft, oder line? I can start from this
center point here. We're going to work
with a value of 40. Like this, I can craft oder
line on this direction, I can snap to this point, I can craft a line
with the value of 40. After I can validate my
sketch, we have this render. I can use my front view, as you can see, can
turn little bit. The next step is to
create an extrusion, but with surface, we
can use surfacing. After to use surfacing, we can create an
extrusion extrude. And I can click on
this one. Validate. I can go on this direction. What value we will
give on this area. I just need to apply
a value of 40. I can take 40 just like this. I can create my
extrusion like that. After that, I can
finish my work. I want to add a little sickness. I need to come back on home. After that, I can
go on this area. I can select second, can select the profile. I can enter a value. The value I'm going
to work with. Four going to go in
these directions. Yes, four will be perfect
for what I want to do. I can click and finish. Now the next step is to
create an order sketch. I can just remove the
view of this sketch. We need to create a hole on this area and hole on this area. I can use all tools, but in this case I prefer to
use sketch and extrusion. I can slick my sketch tools. Click here, I can
create a first circle. We have 40 from this
point to this point and 40 from this point to
this point. It's pretty easy. We know that the center
is located on this area. We are going to cra circle with a value of 20,
just like this. Then I can validate. I need also to repeat the
same element on this area. I forgot to do this. This is why I can repar it, my Sketch and Edit
profile again. After that I can
zoom a little bit, create another
circle on this area. If for example you don't
find the grid on this right, it's definitely not a problem. You can just selling
your circles, activate the mirror tools and you can just click
on the y axis. In this case, the element
will be repeated. I can zoom little bit, It looks like it's not
perfectly in the center. I'm going to check something, here I go, On this area. Okay, Now I'm going
to go on this. I have the feeling that
it's not perfectly in the center in this case to be sure when you have
this type of problems. You can just create a line here. You have different options. Something that I can do here. I have reportgins here,
you have the grid. About the grade. You
have different options. I'm going to validate, I'm going to do this again. Crack this selection and
activate the symmetry. So I can use mirror. I fear I didn't select it
properly, the right element. If I just go on this
area just like this, I select this one just here. I'm going to use my tools. As you can see, I'm not
perfectly in the center. I think I have a little offset about the creation
of my element. I think I have a little offset. It's not a big problem. So I'm going to come
back just here. We're just going to
validate this part first. Just make a little adjustment. I'm going to come back to
my sketch just like this. So here we have the sketch. I can just check something
on my front view. On my front view, I can go on sketch here, activate a profile, I can take a glance, but I think I created a little
offset just on this area. So I'm just going to check, normally it's okay, but
I prefer to check here. I have 100 here, I have 100, 140, 140. So it looks okay. It's
a little strange. I'm going to validate, recuperate the extrusion
just like this. Just finish and
recuperate this element. After that, I'm going to
just click on Extrude. Just click on this one. Validate, just go on
these directions. As you can see, I need
to cut materials. If I go in these
directions like that, I'm going to
invalidate this one. Validate this one to see
this render. Just like that. After that, if I come back, I can go on Sketch. Just click on this face just
like this. Now it's better. I will have access to
my grid to be sure to snap to the center
and I can validate. Just like that, I can
craft an extrusion, can finish my work. First extrude, click
on the profile, Validate and just go
in this direction and remove Element Perfect, created this first element. I'm just going to
drag and move little. I can use my move tools, I can select a body, so it means all this
element validate. And I can just drag and
move little on the left. Don't need to move too much, but we are going to
apply a value of 80. I can validate like this.
This is the first step. We will have this one and we'll have a second part on
the order direction. This is why I'm going
to save two times. I can deactivate this
sketch, this sketch, Go on the options, save us. This is my part number one. I'm going to save
again, save us. I'm going to save as
part number two also, and save just like this.
93. Clamp modeling part 2: Let's continue with
this creation. With this claim creation. The thing that we
are going to do is to create another part. We'll craft two other parts. I just created a new
document again, new part. After that I can C a sketch. We will work on this work plane. It means the side work
planes I can crate sketch. After here I'm working
on my right views, we will C bolt nut. The first things to do, it's
to create this bolten nut, is to co circles just like that. Here we have a diameter of 20. On the order element we
have a diameter of 20. This is why I'm going
to apply diameter 20. Again, validate. After that I can
extrude this part. Extrude. Click on the
Profiles validate, just go in this direction. We're not going to
apply to big values. The values that I'm
going to apply is, here we have this
value, it's not a lot, I'm going to apply 20
after I can validate, let's crat another sketch. So click on Sketch, and you need to
work on this face. After that, let's
craft another circle. I can use my circle tool. Start from the center point, I can apply a value. Here we are 40, we
are going to reduce. Here we have 32. Let's zoom a
little bit about the value. Let's supply a value of 35. I can tap 35, left
click, and that's okay. I think I put one too much. Yes, after that I can validate. Let's extrude this element. I can click on my extra tools. I need to click here, but I need to click inside. One of the problems
is when you click inside this type of scaces, not possible to
select In the model. It is a little strange,
so you just need to crate an extrusion with this. And I can go in this
direction, for example here. As you can see it's
definitely not extremely convenient if I want
to cratan extrusion here, something that you can do it just to add body in this case it's going to work in
this type of case. Here I have a value,
I can increase. Let's work with just a
value of eight perfect. I can just finish my work. But one of the problems I have also this element in the deal, if you use here, you can offset a face. When you slick this face, you can go on the directions. First, I validate the face, I can enter a
distance like eight. I need to go in
these directions. In this case, I can obtain
this render perfect. After that, I just need
to have one element. To have one element, I can directly select
these tools, Union. Click on this element, click on this element and validate. It's okay for that. After that, I can export my work to save As. And this will be the part
number of my conceptions. Part number Sue. After we can stay here because I save as
a part number suite. Okay, I think it's
already saved. So I can remove this one. And just C part number
56, part number four. I can just press a Kep. I can just stay here. It's going to be faster. Click on the white right. Work Plans Sketch first
circles with a value of 20, just like this seven circle from the center point with
a value of here, we will use just a
value of 32 will be perfect and I can
validate my sketch after. Let's extrude this part. Not everything, just this part. Validate. I can go on the
directions about the distance. We will just apply a distance
of four, just like this. Perfect. After that, I can finish my work and I have
another element just here. I can also save this part. Just go on this area, save us. This will be the
part number four. It's going to be perfect
after two crato assembly. So sit and activate the part
number four, just like this.
94. Clamp modeling part 3: Let's continue. We're
going to create assembly. To create an assembly, I need to go on the
name dashboard. And after that I can
create a new assembly. Let's click on this. And we have created four
different parts. From these four different parts, we can directly create assembly. One of the first things to
do if I go on this area, you can activate the
reference plane. But it's just an option
if you don't want. It can be possible also
to work without that. I just need to import a element. If I go on the
right, you can find the part library
just like this here. I just save on my deskcop, my different parts
and you can find the part number one
with directly here, we can have an overview. The part number two, we can have an overview here. And the part number three
and the part number four. Something that I need to do is to select the part number one, left click and dragon move on
this area, just like that. Thanks to that, we
can see this part. After I need to insert
the part number two, I can go on the right
part library again, sell the part number two. Finally, because the part one and the part
two is the same, I could just save
as one part and introduce inside the
two elements after. Because finally it
is exactly the same. But it's okay, this is my
second element After that, if I just go on this area, I can integrate the part
number just like that. I can integrate also the part number four,
just like this. I need to have this element
two times in my part library. I need to integrate again the part number one more
times, just like that. I need to integrate again the
part number 41 more times, just like this.
It's okay for that. After the next step is if I just click here and
click on any part, you can find different
informations. If I just select this one, for example, as you can see, you can make rotation. It means the first
thing that I can do is to Crt rotation
on this direction. And the best things to crate
rotation with 180 degrees. I think before to do this we are going to move little
on the right, so I can move little
my element just here. First that after to do this work I can C rotations
first I can accept, I can crate a rotation
on these directions. Let just apply a
value of 180 degrees. After that, I've
to do this work, I need to use a
different connection. As explained before you have different connections
that you can use. Something that I can
do, for example, is where the connection
can be interesting. We have also insert where the axial aligment were tangent. If I just click directly
and connect, for example, you just go on this area, you can take one of this point, for example, this point. I can decide to connect on
this point in the center. Thanks to that directly. You can do something like this. You won't have to directly use the planar aligment because it is already okay. Just like that. It's okay for that, it is
the first thing to do. Now I have this
different element and I need to put this different
element just here. Some things that I can do. I have different options. One more time, I can use,
for example, Insert. It's possible. I can also. I'm going to show you the
two first things to do. I can use the axial ligment. I can select this axis. Then I can select, for
example, this one. Thanks to that, this element
is exactly in this axis, but we move the first element. Sometimes it's not
extremely convenient. But if, for example,
select this one, I just drag and
move on the left, I'm exactly in the same
aligment as you can see. This is the type of
thing that you can do, something that you can
do as explained before. You have also these
tools, the Insert. Very convenient when you have
circular elements directly. I can click here and
I can make the choice to insert directly on this area. After that, if I just
go on the left here. I can click on Insert. It's not working properly. I'm going to do this again
for the simple reason. I forgot to select the face. Let's click again on
this tool insert. We can use this axis. We can use this axis also. After I need to select a face of connection,
it can be this face. This face need to
appear on this face. Now I can just directly
go on this area. Perfect. I can use the same
type of tools for this one, this one and this one.
Let's re use again. Insert. I can sell
this axis first. This axis needs to
be on this axis. After that, I need to sell
the two phases of connection. I come back to my first part. It's going to be this face. This face to snap to this face. Just like that.
Perfect. I'm going to repeat the process using
one more time, Insert. I can click on this element. This element will have
to go on this axis. After that, I need
to select the face. I need to select this face. This face will have to arrive
directly on this face. Just like this. Perfect. I'm a little insider. Yes, I think I'm little inside
but it's not a big deal. I can selling my element. Let's selling the right
part. Yes, I have this part. It's strange because it's little inside but I can
try to offset with just a small value. Something is wrong.
For the simple reason, I need to come back
to my options. I think about the options. I'm not here in millimeter. Let's just change the unit. Yes, we come back here,
dimension style millimeter. Now it's going to work
properly if I want to create the offset
of this element. This is this part I
dragon move in this area. I don't need to move too much because
here you move a lot. I just need to move until the
fact to snap to this area. And for the value, it is a value of far, you need to tap four and just drag and move the
element like this. I can repeat this
process again here. Position this element here. Let's position this
one on this area. I can use one more
times, my inserts. Click on this axis. This axis will have
to go on this axis. After I'm going to select face, it means this face, this one. This one will have to
arrive on this paper. You can see, it's not possible to snap directly to this face. I need to snap to this face
after that rat offset. Just using my move
tool, I can click here. You can drag and move on
a direction or an order. In this case, I just need to drag and
move in this direction. Let's enter a value of 12, press Enter and you can
validate. It's okay for that. This is how you can create an assembly from this
different element. After, as has explained before, when you arrive in this area, you can just save your work and here you will
save as an assembly. I can just make prep assembly number one
on the same element. If you want to craft
multiple assembly, it's possible inside my assembly I have this different part. As you can see, 1234, you have exactly six parts.
95. Clamp modeling part 4: Let's continue. We're
going to introduce the models on a page for this. When we are on the main
dashboard directly, I can create a new
draft on this area. After that, as has
explained before, one of the first things to do is to set the parameters
of this page. When we go on this area, you can go right click. For example, set sheet
scale sheet set up. Thanks to that, you can
edit the parameter. For example, you crate a new
sheet, you just click here. You can crt a new
sheet at any moment. If you go right click
on one of these, you can also delete the
sheet at your convenience. For example, I deleted this one. If I just continue, I select this one, right sheet, set ups here, I can
enter some parameter. First, I have the size, we have this one, but we
have also other possibility. If I want a four document, I can select a four document. I'm just going to use
a standard standard. For example, D wide. Yes, let's use this this
wide as an example. You can also use
customs if you need. You can go customs and you
can edit these parameters. Something interesting. Also here we have a backgrounds
with defined element. Just for the example, we are going to remove
the backgrounds, You have defined
possibility here. Let's click deactivate.
So backgrounds. Thanks to that, I
can just remove this element to only
keep this parameter. After that, let's see
your concrete example. If I want to insert an element, I have different
options one more time. If I click on my library panels, you can find the different part. For example, I select this one and I try and move
in this direction. I can position my first element depending on what I want to do. I can change the
value just like this. Here I have value one for two, but I can use one for one. I have also the
value two for one. Let's use, for example, one for one. Just like this. You can also use
your scroll wheel if you want to change
the parameter. I'm going to position we first around this
area just like that. After that I could continue, but I'm going to press a scap. I have this one and go
on the library again. I'm going to insert
the part number two, even if I could insert
the part number one, because it is exactly the same. After that, if I
select this element, you can find some
orientation here. I can select different types
of orientation from view. If I select here, I can come back
like the back view and I can position
this on the right. Maybe I can position, for example, just here. After I can press a cap and I can go on the
library panels, I can insert the one
on the number two, it will be exactly the same. Let's insert the number two. Just like this, just
change the type of view. When I got the view orientation, let's look, for example, the right view position. This element may be
around this area. I can press a scap
at any moment. I can select multiple elements
and change the position. I can select this one and I can change the position
at my convenience. After that, I can go on
the liberaly panels. Again, silk for example. The part number the I'm not going to integrate
all the views of. The aim is just to have some basycles here.
I have this element. If I work with one for one, I will obtain this render. I can, for example, just change the type of
view view orientation. This is the back view
view orientation. I think I can work with the
right view just like this. If I go on view orientation, I have also the lay view. Yes, I'm going to apply
the lay view here. I think I can apply maybe. Yes, once here I
can press a cap, I can repeat this process. On the right slick part
number si just like this, I silk first the
value of one for one view orientations
and the right view, I can change the
view, it depends, but what I want to
do, why not to apply? I have one more time the same view but I can see
for example the front view. After that I can
go on the right, sealing the part number four, dragon move on this direction. I can change for once, just here but the
view orientation, let's apply the
right view position. One element for example, just here I can continue
press escape first liberally, Sylxopart number four, just dragon move
in the directions, change the scale value for one, for one, just like this. After that I can change
the view orientation for maybe front just like that in position.
This element here. This is the type of thing
that you can do if I need, I can select all the elements. As you can see, you can drag and move at your convenience. Why not to put this here? If I want to add dimension, I just need to check
something about the options, the unit I need to change again, but the dimension style
I need to change again. Why I change like this
for a simple reason, that on a computer is
a little different. Why I install solid edge, I didn't put millimeter. So after it is a receipt
like this and I need to apply my millimeter again, If I see dimensions, we have all the smart
dimensions that we can use. For example, if I want to, maybe I can start here. I can apply something like this. Can apply something here. Also, I can add my
different dimensions. As you can see, I can pull different dimensions
if it's too small. When you go on this area, you have the possibility
to increase the size. Here you have style first, we can work with
a specific value. Can zoom little bit. Here we are in millimeter. The thing that I'm going to
do is to set the parameters. I can just go on this area. I can, for example, silk millimeter or modify
when you go on text. You can find this one. If it's too small I can increase with the phone
size on this area. I have also line and
color coordinate. I can, I think, keep
this parameter. You have secondary units, you need millimeter with the
specific value. Here it is. The general driving
dimensions. Driven dimensions. If you want to
change, you can also change the color
of the dimensions. Here can apply red and red. I can just validate and click
on Apply. Take a glance. Now we have something bigger and is definitely
more convenient. If I continue with
my smart dimension, We can, for example,
apply diameter here. We can apply diameter here. We can also extend, for example, this line. It can be inside or outside, depending of what we want to do. I can also use my
distance between, if I want a total distance, I can click here, click here, and put, for example, 280. Let's continue. I can go
in this area here to here. Oops, I think
something is wrong. So let's continue with
Smart dimension first. So here I have this value, here I have this value. I can also enter
radius just like this. If I apply my distance between, I can click on this line, on the top, this line here. And we can pull, I think it's better to
pull on the right. I'm going to just come back
and sing my distance between, I can go in this direction. Click on this element, click on this element
and go on the right. Just like this. I
could continue with. If I go on the left, I can use my smart dimension. Here we have the diameter. You can work with your different dimensions
at any moment. You can select multiple
elements and you can drag and move
multiple elements at your convenience if I want it to a texts also possible when
I just go on the right, I have the text tools can just project part example like this. I can change the value here. It's very small so I'm
going to apply at least 20, Maybe 20 small also. Let's start with 30 And
I can just validate. I can find my text just on
this area. Can press a scap. At any moment, I
can come back here, click on my text. I think it was not
validated but the size. So I need to change again. Yes, now it's better. I have 30. Let's just apply 40. I can just go out
seeing this element. I can drag and move
around this area. We are not going to enter
too much in detail. The aim is to show you
some basic how you can start with pages, introduce your work, that's it. After that, it is same, you can just use the save options and you
will be able to export. This time it is a
draft document. The draft document is in DTF, but if you want
to export in PDF, you have also D, W, G, it's also possible to export
with this different format.
96. Hinge modeling part 1: In this training, we're
going to create a hinge, hinge modeling step by step, create a different part after we'll be able to use this
part to create an assembly. One of the first things to
do is to create a sketch. And I'm going to
zoom a little bit, Click on this work plane
and create sketch. After that I can use
one of my tools. I will use this time, the rectangle by center snap. To this point, I can craft
a rectangle with two point. It's better by two point because we'll start from
this center point. After that, I need
to enter two value. Let's work with a first value of 60 on this direction and
a second value of 40. 60 by 40 left click. And we can just
validate this sketch. After that, I'm going to
create a first extrusion, or I can also apply a different element
directly on this one. Let's just come back on Sketch
and did the sketch again. I'm going to add
different circle. Let's use the circle tools. As you can see, I can
crat circle on this area. We'll just crat a circle with
a value of 8400 diameter. We'll snap to this center point. After that, I will
craft another circle. I will go a little bit
more around this area, not exactly here,
because I want to, I need to let little
bit more space. I'm going to click on
Rector on my Circle Tools, start from this point, and I will work
with the value also of eight, just like this. I can zoom a little bit here. After that I want to repeat the process in the order I
think I'm going to change. And let's just apply
just a value of six. I think for the render it
will be a little better. I'm going to snap here. Just convert with
a value of six. Yes, just like this, I can do the same process
on the opposite way, but click on the first circle, it's better shift click on the second circle and
activate the symmetry tools. With the symmetry tools, I can just Ct the first point, just here, Ct, second
point. Just like this. After that, yes,
definitely it is. Okay. I can just
validate my sketch now. Perfect. I can
crate an extrusion. Extrude. Just click on the
profile small extrusion. We're just going to apply
a small value with two, just like this and
finish the extrusions. After that, I'm going to
crate another sketch. So click on the sketch,
select this face, directly on this face, we can crate circle
Starting from this point. If we zoom, we can
directly snap this print. As you can see, we can
arrive until this one. Let's do this again. Let's c a sketch directly
on this work plane. After that I can circle. I'm going to start
from my center and just ct a circle with
a value of four. I can just tape a value of four. Tabulation, I will
obtain this render. Just click on my circles. One of the problems I'm not
going to position here, it's better if I
position this area. If I don't have the connections. I can just work with connections with this corner and this corner just like this. I can click on the circles. Yes, I can definitely
come back here. Yes. Perfect. Now it's okay for that and
I can come back to my front view just like this. I was in trouble with
my snapping option, but now definitely it's okay. I can dry and move. Yes, I can snap to this point
if I just go on this area. Let's do this again.
I'm going to click here and take my Circle tools. Now it's working properly. I lost just my snapping
options during a while, and this is why it was not
convenient. Now it's okay. I can work with this value
of four. It's okay for that. The thing that I'm
going to do is to validate this element,
create an extrusion. First, I can finish my sketch. Extrude, you can
click on this area. You can click also
here if you need, and just go on this area. Extrusions. Some things
that I can do here. I can use, for example, a body. I can create an extrusion
with a value of 60. I can just enter a distance
of 61, Left click. After that, it is okay. I'm going to click on
this area, select Union, and click on this body and validate the union to
just have one element. After that, I can click
on my Sketch tools. Just come back on this area, I'm going to craft
an older circle so I can snap to the centerpoint. This circle will have 2.62
0.6 for the diameter. I can just validate. Let's craft an extrusion
of this profile. Extrude. Click on the profile, it means this one extrude. I can remove materials
on these directions. As you can see, this can
then finish my work. Perfect. At this moment, we can first save this part. You will understand why it
is important at this moment. Just click on Save Here. It's going to be the
part number one. Part number one. Just like that. You
will understand why after I can create
a new work plane, you can go on this area
more planes parallel. You can just create a Nog set. I can just go on this area. I think I need to create
a new work plane. Yes, let's go on this
area, Parallel Work Plane. I can click here, create
offset one more time. You can just crate
a small offset. But if you want more, it's
going to work in the two Ks. Just to show you, I'm
going to increase. But you can just create a
very small offset here. Just to really see
the work plane, I can just press a click here. Sketch we need to different element
different rectangles, something important. Take the rectangle by two point, we have a value
of 60 millimeter. From this point to this point, we need to create different
rectangle with a value of 12 by just 12 for the
eight, for the wide. It's not important as long
as you are on this part, you need to are on this part. But you can stop here,
but we need to show you it's better C this
type of rectangles. With I need to little bit. Yes. On this area 12. Yes. Just like that.
You can just grad rectangle 12 by 12.
It will be perfect. 12 by 12. Like this. Let's just continue just here, do the same process. Let's just continue here,
do the same process. Perfect. After that, I
can validate my work. Let's create extrusions. You can also position this
element just on this area. I can finish my
work and extrude. You are going to take
the two elements in the model first and validate, and create an
extrusion like this. Something that you need
to do is to validate, cut or it's not going
to work properly. And you can remove
materials just like that. I can then finish my work and validate something
that I can do. Also, just to deactivate the view of the different
sketch on this area, I can also click on
this work planes and just remove this work
plane I don't need anymore. Here's going to
be my first part. It's going to be my
part number two. Now you can save as this one
will be the part number two. You are going to understand why after save as a part number two, now I'm going to reopen
the part number one. So I can click here, I can go on this area and
just click on open Silk, the part number one. We can do the same type of work. First I can create work plane, parallel work plans
on this area. Then Crato set. You can just apply a few
millimeter if you want here. It's really to show
you the work plane. Just press a first to
sketch again on this area. We can go here to sketch. After that, I can
use one more time, my rectangle by two point, We can do the same type of work. So I can snap here 12 by
12, it will be perfect. Let's snap here 12 by 12 also. Let's just snap here
12 by 121 more times. After I can apply 12 by 12 also, then 12 by 12, just like this, perfect. After that, I can
finish my sketch. This time we will craft an extrusion but with
different profile. We will still like this one, this one and this one. Validate and we
can can extrusion. I can go on the left for C C extrusion on this
directions like this. I can finish this work. I can just deactivate the
view of the different sketch. First I can see this work plane. I don't need any, so I
can delete like this. Now I can save again this part. We have the part number one and we have the part
number two here, as you can see, part part
number one and part number two.
97. Hinge modeling part 2: Let's continue. I just
created a new part here. It will be the part number Sue. I just created a new document to create the part number Sue. After that, the
thing that I'm going to do is to create
another element. I can use my front work plans, create a sketch, we can
use the circle tools, snap to this center point. Something that we will
apply is the diameter of 2.62 0.6 millimeter
for the diameter. And one left click. After
that, I'm going to come back. Finger put one too much. Yes, it's okay.
Perfect. After that, I can validate my sketch. The next step is to
Craton extrusions. I can click on my extra tools. Zoom little bit. I
can go on this area. Valid I can C, we will go on this area. We need to apply a
distance of 60 millimeter. I can go on this area,
it will be perfect. After that, I can
finish my sketch. Let's crate an order one
directly on this face sketch. You can click directly
on this face. We can crate another element. I can use my circle tools
snap to this point. I'm just going to
crate something with a diameter of four. I can tape four as
you can see here. After that, I can just
validate my sketch. Let's craft another extrusions. I can click on Extrude here. I can click on this
profile and this profile. But if I click on this
one and this one, as you can see, it's
not working properly. I can click on Extrude
or click on this one. But inside, it's not possible. First, I'm going to create an extrusion only with this one. I need to change
this for a new body. First I can go on these
directions about the value. It will be two millimeter,
just like that. After that, I can just
link the two element. I can use these tools, add body, not add body exactly
are going to use unions. Click on this one.
Click on this one. Just Ce Design Body just here. It's not working
properly because I need to crut my
extrusion first. Before to do this,
I need to click, I need to move this face. Let's press escape first. Like this, I can
click on Move Face. I can click Move Face. Just click on this
area, Move Face. After that, I can
select directly here, a face, I can go on this area. This one validate, I need to drag move just on
the directions. As you can see, something
is little wrong, I think it's not
working properly. I'm going to use offset phase. Yes, it's going to be better. Let's click on this
one, Validate. Now I can go on
these directions. I can snap here or just
enter a distance of two. Just like this, I can
go on these directions. I think something is wrong. Let's go left click. I think now it's okay. And finish my work
just like this. After that, if I select Union, I can click on this one, click on this one, and now
it's going to work properly. Perfect, It's okay for that. We have this part number, you need to save this part. You go on this area
and you click on Save. After that, you can come back to the main dashboard and create a new part to have
the part number for. It's okay, I created
the part number four, you can save as a
part number four. We're going to create
an order sketch. Click on the front Work
plane Crate sketch. For this part, I'm just going to add a small element
and let's just crate an element with a diameter circle with a
diameter of four millimeter. After that, we can validate,
extrude the element. Click here. Just extrude
with two millimeter. It's okay. After you can save your work as a part number
four, it's okay for that. At this moment, we have
exactly our four part. This one, This one. This one. As this one, maybe on this one I can deactivate the view
of my sketches. On this one, I can
also deactivate the view of my sketches. We can also, for example, deactivate the base
reference in the base. Thanks to that, I can
see my part here. I can do the same
thing for this one. I can do the same
thing for this one. Like this, I can do the same
thing for this one also. So just deactivate the view
of this one and this one, and we have only
the small element.
98. Hinge modeling part 3: Let's continue. After
to do this work, we are going to add materials. As I explained before, you have two ways if you
want to improve the renders. If you stay on solid edge, you can first add
the materials here. When you double click, you will enter in these panels. You have different options, as you can see, metal
metals and Mars. If for example I want to
have something in metals, I can click on this one. I have different options
like for example, aluminums and you can go inside and you have
different options. For example, I wanted this one can just click on
Apply to Models, and I will obtain this vendor. I can also come back
to here double click, and at any moment I can
change the materials. I have also other
options on this area. I have also order metals. If I wanted something like gold, I can apply to my models. It is something
interesting to know. First, in my case, I'm going to click on this area, right click, and remove
the material you are. Just to show you
again one more time. The second option option
that we are going to use in this case
is to go on view. Here you can select the par painters with
the part painter. You can select something
one more time. If for example I want brace, I can apply brace like this. In my case, we are going to apply aluminum on the
different elements. Let's select aluminum. So it means this one
click on the body, just click on Close Validate. After that we can click here to remove the view of the edges. And we have also the
high quality rendering. If we need, let's just deactivate
the quality rendering. I'm not going to use
this in this case, but I'm going to go on shaded. It's okay for this one. After that, I can come
back to my part, this one. And I can do exactly the
same type of things. First, I can apply shaded. I can use my part
painters aluminiums and just go left click
to apply on this one. Let's go on the part number. Same type of things
I can use shaded first after part painters, let's select aluminiums
and click on this area. Perfect. My last example will be with the
part number four. We have this small element. It is the same things. Let's apply shaded after
use the part painters. With my part painters, I can change the
style on this area. Let's silk something a little
different. It is aluminium. Yes. Let's click on this
area and just validate. Perfect. It's okay. For that, we have our four
different parts and each time we apply the
aluminum materials, let's just come back on home here and come back on this area.
99. Hinge modeling part 4: Let's continue. After
to do this work, we can create an assembly. We have the possibility
here create new, we can just create a new
assembly. It's perfect. We have created our
different different element. We can introduce all these
different elements here. In this case, if I want, I
can use my reference planes. As you can see, it's
not an obligation. If you don't want
to use this one, you can also remove this one. In this case, in this
example, to change, we are going to remove this
one and remove this one also. After that, I need to introduce
my different parts first. So I can go on the right here
we have the part library. When I open the part library, I can find my different parts. You just search where
you save your work. After that, you can
just silk, for example, the first one, the second one, the third one, and
the four ones. If I selig the first
left click and I can drag and move my
element just on this area. After that, depending
of what I want to do, I have the possibility to, for example, click on this one and make
some modification. But first let's
click here again. Silix part number two and position may be
around this area. I'm going also to go on the
part library, Selig part Su. Maybe I can put this
one here like this. I can continue with the part number four and
position around this area. Perfect. One of the
first things that I'm going to do is to
click on this element. We're going to change. When we arrive on this area, we can cratet first, I'm going to create rotation with 180 degrees,
just like that. Then I can accept
the modifications. After that I can
find this and this. I have different options
to crack connections. Something that I can
do here it to apply where for example
the connections, the insert connections
can be interesting. We have also the connections
just on this area. I have different options. If I click, for example, this one I decide to click, for example, on this part, I decide to arrive on this part. I can do this type
of work directly. As you can see, it's
work perfectly. It means that we have
the right dimensions for the creation of this inch, Something that I can do. It's show you another
example here. We have seen how
to use this one. So it means connect. I
think it is the best, but you can use also insert. In this case, I
can, for example, select this element here. This axis can go directly
on this axis, just here. First we have the axis. After I need to select what
phase will go to, what phase, This phase will have to go
directly to this phase. It means just here, if I just zoom, tell
out it's perfect. Also, we can use these two possibilities
and it's work properly. After that, something
that I can do is to position this
one just here. I can use one more
time this type of tools if you want to change, you can also just first use. I'm going to show you if you
just use axial alignment, can just make the choice
to allen this one, then to allen this
one, just like this. After that you can drag and
move at your convenience. It means if I just syllaxs, I'm in the right aligment. First I can press Skepyllax. I'm in the right alignment, I can move in this direction, or I can move in the
direction as you can see, I'm not going to apply
these transformations. Just come back a little
bit at this moment. Even come back at this moment. Something that you
can use if you want to make something fast, you can just use
insert just here. You see too. I think it's not what I want
to do. Going to change. Insert. So I need
to silk axis first. Yes, you need to
click on the axis. Not on the face on
the axis. And here. After that, I want
to have this phase. It means this small
phase just here. I'm going to click here. This phase, I want this arrive directly
to this face here. I can click here and I have the right aligment
and take a glance, the element is perfectly now
inside exactly as I want. The last thing that
I'm going to do is to I can reuse the same process. But I can use just insert
or I can just connect. Yes, let's just connect. With Connect, you can click on this face like this,
with this axis. You can just arrive on this face with this axis. Here
you have a point. You can click just here. Something is not
working in this case. I'm going to come back. Little strange, let's try again. I'm going to use my tools, this one and silk this face
with the axis just like that. I want this arrive here, but I need to have my
print just like that. If I do something is not really good because it's
arrive on this area. This is the reason for which finally I will use the insert. It's definitely better. I can click on this axis, first second I can
click on this axis. Then I can click on
this face, this face. Have to go on this face. It means just here. It's a little
strange because it's not arrive exactly as I want. I think I have a
conflict relation with the order one. In this case. When you are in
conflict relations, something that you can do
is to use different tools. You can use Axial elipmentlick, this one and click on this one. After that I can
just press Escape first and click on my part number four And
just drag and move. I need to drag and move in this direction until
to arrive on the top, let's just come back.
I arrive on this area, I need to change my unit. I will come back to the options and change the unit just here. I can click again
on this element, seeing my top view
and I can drag, move. I can go on these directions. As you can see something that I'm going to do
is to drag and move. We are just going to
apply the element just on this area on the top. You can position your
element on the top. If you just go first, for example, you can
go on this area. I can click on accept,
can press after. If I use connections,
I can click, for example, here, I
can go on this area. But one of the problems
is the connection. As you can see, it's
not working properly. Here is definitely
not really good. You can also, you have the planar aligments
here, it's okay. You have also the
mat connections that you can use if I click here, if I click, for example, on this area, I can just use the mat connections sometimes if you are in trouble because it's not exactly that you want. Don't forget that you
just need to sink, sink to the other tools and every time you will
find a solution, every time you have
a solution to change for the right connections,
take a glance at this. Perfect. Perfect. I can also
use this one if I need. Yes, definitely it is perfect. I can try and move this
element at my convenience. For example, I can
position this here. If I just click here, I can also craters depending
of the render that you want to have exists. It's okay. Perfect. We have seen it was a great example about
what you can do step by step to create
different parts, to save your parts and after
to create an assembly.
100. Bench modeling part 1: In this training,
we're going to create a bench bench modeling
step by step. It is interesting training to
see the different features. One of the first things to
do is to craft a sketch. We will work on the work planes and just start this sketch. After that, let's use the line tools and I can
zoom little bit snap. To this point we will craft first line on this
direction as you can see. But the value of
this first line, we will work with a
value of 40 here. We can take 40
directly after that, we can go on the right
with the value of 20 and we'll be able to come
back on this direction. On this direction you
can create nodor line just like this with
a value of 24. We can just come back here and create a link of the element. Perfect. After
that, I'm going to create an offset on this
line and this line, because it's not going
to be convenient. If you just create two lines, click on the offset tools. I can go on this area Offset. I can select a distance first. The distance that I will
apply will be four. After I can click on this line, click on this line Validate. And I can go inside or outside. In this case, we will go
outside just like this. And I could continue if I
need, but it's not the case. So I can validate, I was outside of my sketch. Let's just come
back, Click here. Come back to the
sketch after that. If I select my line tools, as you can see we
have this line. I'm just going to go
on this area with a value of four here, I need to have a value of four because one of the problems is, for example, we have this line. If we have this type of trouble, something that you can do it
when you go on this area. You have, for example,
to extend to next. First I can create a line. I can, for example, go
on these directions. After I can use my line tool, Extend to Next, click on
the element to extend. It will be this line. After that it's extend directly on this line
and it is perfect. With my trim tools, I can click on this area. This is how you can manage these different tools to
create what you want. After that, I can repeat this
element on the left first. I can remove this line in
the deal I don't need. I can remove this line in
the deal I don't need. Let's create a symmetry. Select all this element, activate the symmetry tools. You can click on the z axis. It's okay with that. We have this base.
It is perfect. At this moment,
you can go out of the sketch and create
a first extrusions. First, finish this work, press escape one, extrude. Click on the profile and we'll create a first extrusion
on this direction. I don't need to
apply to big value, let's just apply
a value of four. Left click on these
directions, just like that. After that I'm going to move this element and then
to create a symmetry. But first, let's move this body. I can use these tools. Move face, I need to slick here, body, I can click
on this element. After that, I can
silk my front view and I can go on the left and
we can go on the directions. But the value here we
work in millimeter. We can say that it
is like centimeter. I didn't want to
change for centimeter. We can just stay in millimeter. But if I want to make
a bench, for example, 160, I can just a
little bit more. I can just Ct offset with 100. Or if I want to make
something smaller. Yes, I think 100 will be nice. I can apply 100 just like
this tabulation left click, and we can offset just
on this area, perfect. After that, I want
to crtosymmetry and repeat this element
on the other area. For this, I can use
one of these tools. It is the mirror copy features. I can click on this one. Select the body validate, you need to select the axis, So it means this
work planes and I can repeat on this area. I definitely, it will be little too big for
what I want to do. I I'm going to come by because
I move with this distance, but finally I think
about the render. It's not going to be
really, really good. I wanted to use this one, but definitely I think it's too much. I think it's too much. If you apply 100 or more than
100, I'm going to reduce. Let's click on this one. Click here, Validate, and just dry and move a
little bit less with. It can be 80 or 60. I think 80 will be enough. Perfect. It can press
Tabulation and left click. Yes, 80 will be better. After that, I can repeat this
process using the mirror. I can click on this one, Validate click on
this work plane and we can repeat on the
right. Just like that. At this moment, I can deactivate
the view of this sketch, create a new element sketch. Click on this face. After that, I can crorectongles by center or by two point. It's
going to work. Also, you just need to
snap to this corner point. As you can see, you need to
go on the other corners. It means this corner perfect. Normally you have to value
yes, just like that, you snap also to this
corner. It's perfect. It's okay. For that, I can press escape,
validate this sketch. Extrude the sketch. Click here, click here. Don't forget also to
click on this area. Let's cra about the value of
this ex I can apply here, We have a value of two. I will apply your value of
two. Let's do this again. Extrude. Click on this one, click on this one,
click on this swab. Validate two is not enough. I want it to, but I'm
going to apply four. Let's apply your value of
four and finish this work. Validate, it's okay. For that, let's
activate the sketch. Who have created the base of this bench and after step
by step, we will continue.
101. Bench modeling part 2: Let's continue with this bench. The thing that we're
going to do is to create the element on this area. It means on the back, I will create a sketch directly here on the
right work plane. Create a sketch here. I have my view. It
is the right view, but I think I prefer to
work on the leve view. So I can turn for the lee. Let's create the first line. I can snap to this point and just go on this
direction with two value about the values
that we are going to enter. I'm going to enter
a first value with 42 for the length of
this line, tabulation. And I need to enter angles. The value of the angle
will be 84 and tabulation 42.84 After that I
can come back on these directions and I need
to enter a specific value, just ctvalue of four
tabulation 180 degrees. Perfect. I can come
back to this direction. Maybe the best thing
to do is to press escape cratodorline directly
With a value of four, just 180 degrees,
I can come back on this direction until
to snap to this point. Perfect. After that, I'm
going to continue my sketch on this area with my line tools can crat
another line just here. We can arrive until 20 degrees. I'm going to go
until this element. I can snap here directly
as you can see. I can C, then an offset. I can use my offset tools. I can click on this line. Click on this line,
seeing the distance. Four will be perfect. Just go on this
area. Left click. I just need to make a small
adjustment because we have this line here
with my trim tools. I can just remove this one. I can at the same
time remove this one. Let's apply fillet. Click on the fillet tools. Let's just go on this area. In this area we can
apply a fillet. Let's just apply
not too big value. I think I can apply
your value of four. I can click here and here. And just here, oops, it's not working properly. Let's do this again.
Fill, click on this line. Click on this line. We will apply a value of 41 more times. Click on this line
and this line, four also, and click on this line and click on
this line and four also. To obtain this type of
render for my bench, I can validate my sketch and
cratons with my extra tools, I can just click on the profile. So it means this one validate, one of the problems is I think something is wrong because I didn't
close the sketch. I need to come back,
It did the profile. I forgot to close the sketch. As you can see here, let's
just turn on these directions. But one of the problems is
it's not close on this area. This is why it's not possible
to crate an extrusion. Let's just close and validate
after that, it's okay. I can now cran extrusion.
Extrude again. Click on this element. We need to crate a new body. Because after we'll
apply symmetry. After I can crate an
extrusion one more time on this direction. As you can see about the values that I will
apply in just four. So I can take four
and left click. After that, I have
a new design body. I can use my move faces, select this element, validate. I can drag and move on the
left, about the distance. I need to repeat
the same process. 80, I need to go in this
area, I think it's. Let's work just here. I'm going to tape
eight directly. Tabulation in validate
with left click. I don't need anymore
of this sketch. I can hide this sketch
and apply asymmetry. Let's click on Mirror,
click on this one, and select click on this work plane to repeat
this element on the right. Let's just craft one entity. I can go in this area, union selling this part, this part and validate to have
just only one design body. It's perfect. Now I
need to continue to crat the back for this. I can Cr sketch, use Sketch. We can click directly
on this face. As you can see my new work plane is now located on this area. But you can use Le View because even if we
have something here, it is exactly the same. I can use my line tools
just here for example. I can create the first
line as a guide. Why not On the directions
can apply your value. For example of four
tabulation here, I created the first line after I'm going to
create an oder line on this direction and just follow the line on
the back grounds. You need to snap here. Here we have a value of 38. We will let little
bit more space. I can just tape a
value on this area. Let's apply a value of 30
tabulations, left click. After that, I can go
on these directions. Here, let me check something. I need to check something
first on the directions. Something that I need to
do is to continue my work. One of the first things to do, I have a small line here, you can remove this one. You can just press Delete on the keyboard with
the line tools. You can snap to this
print and you need to work with 90 degrees
and snap on the right. You need to work with 90
degrees and snap to this line. Then I can come back
with 30 degrees. I need to hoops, Yes, I need to go until
30 if you prefer. You can press Escape. Do the same type of
thing on this point. You can go in these
directions and you need to have angles of 90 degrees and you need to snap also on this
area, just like that. After that, if I go
in these directions, I can come back with
the value of 30. If you come back with
the value of 30, it means everything is okay. I can use left click. Let's press Ake,
Validate this sketch. After that, I can extrude, As you can see, this element. I can extrude this element. Extrude this profile. I can extrude on the
back, just like this. Let's silk the front. If we go just on the left, we can add materials. So I can go in this direction. Oops, something. Let's click on Auto Hide. It's not working properly. Yes, now it's better. I can zoom on this area
and take a glance. You need to extrude
until to arrive to 160. When you arrive on 160 or you
can take 160, it is okay. I can finish my work. It start to be not bad. We have the base of the bench, but we will make some
improvements with new features.
102. Bench modeling part 3: Let's continue with this bench. The thing that we're
going to do is to click first on this
face. It means this one. We will create a sketch sketch. Click on this face. Let's
start our first element here. I'm going to create a
rectangle by center. I'm not going to
use the repetition, but we need to create different
things about the value. Let's work with two
value 160 by 2160. Here you can tap
directly two tabulation 160 and left click to crat
this first element in the der. After that I'm going
to crat a line. Just to have a guide, I can snap to this
point, just cra offset. As you can see with eight, something interesting
that we can do is to just click
on this line. It's to take the center point, It's going to be better. And let's crat the
first line with eight. Second line with eight,
I think it's okay. First line with eight and second line with eight, perfect. After that, if I use my
rectangles by centers, I can snap to this
extremity of the first. Just like that I can enter
the two value 160 tabulation, two tabulation and left click. I can repeat the same process, just use the rectangle by
center snap to this extremity. This time you can
enter 160 tabulation, two tabulation 160 by
two and left click. It's perfect for that. I will
upturn this type of render. Something that I can do
now is to my top view, I prefer to have the top few
just on these directions. Let just Crato Symmetry crate
a frame of selection hoops. I think it's not
working properly. Press Escape to
deactivate your tools and then Crato selection
of these two entity. After with my mirror tools, you can click on the axis, zoom a little bit, and
click on the axis Perfect. You can validate the sketch. At this step, we
have the different, these five rectangles and I can extrude these
five rectangles. I can select the first one, shift, select the second one. You don't need to press shift, it's going to work properly. If you just select, but don't forget here, you
need to select this part. Also, just check that
everything is selected. After that, we can
validate and we can extrude on these directions. If I zoom a little bit, I can go in this area, just left click, and we can create our word
Extrusions perfect. Now I can do the same type
of work on this face. Let's click on Extrude again. Click, click on Extruder, Apply Sketch, and click on this face. Something important. I would like to search a center. If I want to find the center, I can just draw a line from
this point to this point. And thanks to that, I can
find my center point. I will create another
dirtangle by center here. Now I can snap my center point. We can keep the two same value. 160 tabulations. Two tabulations, left click. Oops, left click. And it's okay for that. My center point,
I need to check, yes, my center point, this here. After that, I'm going to
craft another line on these directions we
need to drag and move. If I zoom a little bit, I think I wanted to apply
six at the beginning, but it's not
extremely convenient. I need to reduce going
to come back here. Let's see the line tools
and go in these directions. Let's apply five and
tabulation 90 degrees. Let's just apply five again. Tabulation 90 degrees.
Think it will be better. I'm going to check if
it's okay for the render with a rectangle by
centers just like this. We need to enter to value
160, tabulation two. Definitely. I think it will be okay for what I want to do. I'm going to repeat
the same process. I have a Be, if it
is, I have a Dube. I'm going to do this again. Let's click on the
rectangle by center. Let's zoom a little bit. Yes, you need to
click on this area. 160 tabulation, two
tabulations. Now it's better. I can repeat this process with
the rectangle tools again, when I click on these tools, you can find this extremity
also in this area. I can tap as 160 tabulation,
two tabulations. I can just go left click. Yes, Perfect. Let's apply
asymmetry one more times. Deselect the tools,
create a frame of selections on this area first. After that, we can use mirror and you need to
create your online. I need to zoom and the online
need to be exactly here. You can snap to this point, you can create odor
point, just here. Perfect. Validate the
sketch. It's okay for that. The next step is to
create der extrusions. Extrude. Select all
the different profile. Perfect. After you can validate, you go in these directions, you can remove materials
and click on Finish. Perfect. At this moment,
I think it's okay. I don't like this
line on this area. I'm just going to come
back, something is wrong. I'm going to come
back to my sketch first before to make the ex. Or I could do this
after, but it's okay. I have this line here and I
don't want this line anymore. First, I'm going to
remove this line. I'm going to remove
also this one. Maybe remove this one. I think about the order sketch. Yes, I keep some element. Definitely, it's
not a big problem. I can keep this
construction element, but if you need, you can
remove at your convenience. Let's just click on Extrude. Click on this one, click on
this one, click on this one. This one. This one and this one. Validate. Go on the directions and I can remove my materials. Perfect. At this moment, I can just hide the
different sketch. So it means this one I can hide. And this one I can
hide also. This one. Perfect.
103. Bench modeling part 4: Let's continue with this bench. The thing that we're
going to do is to improve the render. But just before,
I'm just going to create something to finish here. We can add a little
element for this. I can use these tools we have round after that I
can click on a face, so I can change cilic face. Just click on this one. Why you have this error? Because you have a radius. If I apply five, it's not going to work. I need to reduce. If for example I apply one, I will obtain this render. If I apply two, I will obtain
this render is too much. So I'm just going
to apply one and just validate this one preview. I could do this also at the same time on the
outdoor direction, but let's do this again. Thanks to that, you can train
yourself with the features. Click on round activate
directly, face radius. We can apply one, in this case one more
time and just click on this area and just validate. Perfect. It's okay for that. After that, we have finished this type of work
for this bench modeling. I can just deactivate
my base and I can also deactivate directly
the base reference plane. We have just one design body. I can first take a
glance on this area, go on my View Options and just click here
to have the view. I think the bench is okay
about the conceptions, maybe we could add
little bit more things, but about the
general conception, I think everything is okay. I can also improve the
render just like this. If I want to add the
materials one more time, we can repeat the process. You go on the left
materials and double click, you can silxomterials that
you want it. Why not? I can Syl for example, this one. If I just apply to models, I will obtain this
render as you can see, but it can be other types
of materials if I wanted to come back more with
metals but aluminiums, I have different models of. Aluminiums for example, can be this one apply to
models like this. We can also have more type of materials if I
go on no metals, I can apply other type of
thing can be plastic. Why not? We have different
type of plastic like PVC apply to models. I just want to show you a little the different try after you
can choose what you want. For this example, you have also different models of wood
materials like that. Don't forget if you apply your wood materials
here on this area. You can also go on
the face style. And in this case, you can select a different face
styles on this area, so you have different
face ties that you can apply when you just go here. This is the type of
thing that you can do. You have also more
options on this area and more options on this area. Also, if you want to paint, you can also use the
paint part painters. In this case, I can
just remove this one. Because if you use the
part painter you can also. But you have already
an element here. I can just go right click
and remove the material. We can come back on none, you can use also
the part painters in this case you slick what
you want on this area. I was already on aluminium
here in this case. For a simple reason, I
keep these parameters. I have more options
just on this area here. If I silk wood for example, I can apply on the body. And if I just go left click, I can crt my wood bench also. As you can see, it's not possible directly to
scale on this area. But I can also cut wooden
bench just like that. So after to you to
choose little what you want to improve the
quality of your renders. You can also go directly
on this area painters. If I want to come back with something like
aluminum again, I can just validate like this. So it's okay for that.
Let's just come back. Click here, we're finished for the creation step by
step of this bench. So very interesting trainings. We have seen different
features, work with sketches, work with ex, it was
a great exercise. One more time to
train again and train again with the creation
of this bench. Yes.