SketchUp Architectural Design Essentials Kit | Brandon A Gibbs | Skillshare

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SketchUp Architectural Design Essentials Kit

teacher avatar Brandon A Gibbs, Architect & Innovator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      1:37

    • 2.

      Reviewing Base Model

      0:14

    • 3.

      Developing The Site

      4:32

    • 4.

      Developing Vegetation

      0:59

    • 5.

      Developing A Perspective View

      0:58

    • 6.

      Architectural Openings

      4:25

    • 7.

      Adding An Architectural Roof Vent

      3:04

    • 8.

      Adding Architectural Window Trim

      2:18

    • 9.

      Adding Architectural Rafters

      8:58

    • 10.

      Adding Architectural Gable Brackets

      4:16

    • 11.

      Defining Architectural Front Roof

      1:23

    • 12.

      Designing Architectural Columns

      3:25

    • 13.

      Defining Architectural Site Elements

      0:38

    • 14.

      Architectural Column Brackets

      1:51

    • 15.

      Course Conclusion

      0:37

    • 16.

      Introduction

      1:13

    • 17.

      Setting Up The Base File

      1:14

    • 18.

      Creating Base Levels

      2:34

    • 19.

      Calculating Steps Height

      1:29

    • 20.

      Duplicate Steps and Creating Landings

      2:31

    • 21.

      Creating A Stair Section View

      2:45

    • 22.

      Adding A Rail

      5:22

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About This Class

Learn Architectural Design In SketchUp with the SketchUp Architectural Design Essentials Kit Course.

SketchUp Models are easy to start modeling on a basic idea, but getting your models into a clear Architectural language takes a bit more than adding a few lines and forms.

In this course, we will develop an existing building model into an Architecturally detailed one. We will walk through what is needed in the site, in the windows, doors, facades, roof and other elements so that the model will read as Architecture. We start with developing a quality site using well compositioned vegetation and site groundcover layout. We then begin developing the front facade with windows, trim and roof vent. We then develop the roofing with appropriate rafter and trim and bracket detailing to make it stand out.

This class is taught by a successful licensed Architect bringing over 2 decades of experience in making quality award winning Architecture. Your skills are being developed in the right place with this essentials course.

Models that read well Architecturally are taken seriously by clients who don't just want a 3D model, and it will help you achieve better content for your work to be communicated and shared. Early models are often highly valuable in also getting recognition for your work. So putting this skill in will help you get further as an Architectural designer.

What you learn:

  • Students will learn How to add Architectural details into a SketchUp project

  • Students will learn how to develop a front entrance

  • Students will learn to develop an Architectural site

  • Students will learn how to develop Architectural trim, columns, rafters, and brackets

If you are ready to develop your Architectural skills to the next level in SketchUp, then see you in lesson one!

Meet Your Teacher

Teacher Profile Image

Brandon A Gibbs

Architect & Innovator

Teacher

Brandon Gibbs is an award-winning licensed Architect and the Creative Director of MotionFORM, as well as the Creator of the Iamthestudio Training Platform. He earned his Master's degree in Architecture from the prestigious Architectural Association, where he studied under Patrik Schumacher of Zaha Hadid Architects. There, he pioneered groundbreaking research in parametric architecture, setting the stage for his innovative career.

With a diverse portfolio that includes the design of pavilions, universities, churches, and modern homes, Brandon's work also extends to award-winning film and animation projects. He has collaborated with industry leaders like Populous, TVS, and Manica on high-profile stadium projects, including the 2027 Nissan Stadium and Vanderbilt's FirstBank... See full profile

Level: Beginner

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Transcripts

1. Course Introduction: Making a project and sketch up when you design program for that matter has a point at which you're making geometry and cool shapes, then the point at which it becomes architecture. Hi guys, I'm Brandon. I'll be your instructor in this course. What's helps you figure out how to make architecture with SketchUp. This course covers making the details from the roof to site. Two other several elements that are in a project. There was a point at which they will become architecture. And that's what we're going to go through in this class for pretty much all levels with SketchUp, you'll learn how to take things that are in your base file and put them to a new level so that you're actually working with architectural excellence. That's what I call it. I'm an architect of the license and I've been working for over 20 years and its industry. And I've had the incredible pleasure to design and build homes, universities, churches, and all these things I'm bringing to the forefront because I didn't using digital tools as well as just present designs, hills like architectural drafting. I'm bringing that insight in his class and I hope to help you as you are figuring out how to be better architecturally with your sketch up projects. This class exercise, we'll be taking an existing file and applying some of those architectural features and also get some prompts to go even further to make a quality architecture from your models. The end of the day, you'll be able to look at your models in a different way and really bring incredible architecture results from them. Through editor start clicking architecture and SketchUp. And let's go. 2. Reviewing Base Model: We start off by looking at a very basic little house I was using as a tutorial. But a lot of things are actually not worked out for it being actually architecture. That's what we're going to look at today. 3. Developing The Site: The first thing we'd really, what started with when looking at architecture is organizing how the building idea works with the site. Without even looking at some of the things work on the insight in terms of program. That's not going to be part of this scope. What we're gonna do now is start with the site and looking at working on some tags for the site. And we see that it doesn't have the site for the tag. But I'll make one. I'll put this land on tag. What I'm gonna do is really simply come over in this model is in meters. We want to come over and just did a three feet or one meter down. I'm going to come back here just on that same ground and we're going to start the basics for a driveway that's more driveway. And I'm gonna actually just use little foot particular, just know it's going to be y accurate. I'm gonna go all the way out 60 feet. If I say this is my road. Now have a little basis to draw like a street and paving. I'm going to do is just break up this dimension first with a slight line. And so obviously this is, if you don't actually have this, if you do, you can just make that more natural by adding it to your project. But now even if you just come up with a stock idea, it's good to go through a little with this process. I'm just going to keep it simple. This is now going to be maybe a road that's 60 feet. I will turn that into the material. The road. Find that here. Maybe just a little lighter. Road. Don't not do too dark. I might just lighten that up. I don't want to pick a model that okay. Now we're gonna make this into a lighter black top. We'll have a little bit of a walkway coming out from the house. Using the center line of that fun way. To find that right there. I want to come out one meter on both sides. That come out one meter here. Then there's the walking path. I'll do that same thing here. The command as in one meter, then another reader. But I said I want to have a little bit of the same. This is two meter when I should come out three meters. Now I have another little region I'm going to press Hide, hide the rest of the model. You got to see what I'm going to make. I'm going to turn this polished concrete. But what I'm also going to do is I'm going to offset it. My shortcut set here. I'm going to do that 0.3 meters. Essentially, I want to create a little bit of a brick pattern because it just will make a nice sort of texture to that ground. Now even if you're doing like a driveway or something, it's nice to always have a little bit of a little aesthetic to it. What I'm gonna do with the mesh to come out on the side and just do that same 0.3, cover the ruler. And so not immediately, you have a little more intelligence site. Driveway is a little bit close, but some elements probably need to be moved. We're getting things started. Some of the geometry a little messed up, so I'm gonna take it out anyway. 4. Developing Vegetation: The next step is really looking at UB copying some of the fixed geometry, like user look at the type trees. I'm going to make sure these are all on the vegetation layer, which doesn't exist, so you just create it and I actually do have this trees later, just make sure they're on that. We're gonna do is just within the trees layer. Just concluded copy some of these. One of the concepts on this folding it is to have enough for an environment. Some of them I re-scaled. And also of course, there's little bit of issue with the reskill being lost. But anyway, I'm going to copy some. So at least I'll have a rich environment to be working with. 5. Developing A Perspective View: And I'll go to the angle I want to get it now you'll see what I'm working for. I'm working for this being a little bit clearer. Even make this into a scene. Let's right-click in that scene here and I'm going to add a little trees to this space. So let's avoid having too much negative space. There. I clicked back to that view. You're now starting to see it where it looks more full before it was just like little object on ground with a few scattered trees. Now we're actually seeing a proper set together. That's us Working with a site. The next set is not going to look at the architecture and we're gonna save this. We'll just call this basic to, to, to edit. 6. Architectural Openings: The next thing is for sure working on how this house entities before we went adding something like little portico columns. I just want to make sure this actually makes sense. These little tiny windows might be fine for an addict, but they're not really fine for your front building. And so what I'm gonna do is I'm gonna come in here and I'm going to change these because I'm made a component. I'm going to just go ahead and make this VBE component. I'm going to expand it because the show the rest of the model. You want to have something that has little bit of weight. What I'm gonna do is I'm gonna go inside the object. And I'm going to just start changing little by little. Coming out 0.2 meters, 0.2 meters. Take this down. 0.4 meters. Now you're starting to see it like it'll have a little more weight. Same thing here, 0.2.2. And the building will be changed after point for that opening for the window. We're not come out even already. We're starting to see that it has a better compositional effect. Come into the building and this high, the rest of the model. Just really simply do that point to point to do that same time. 0.4.2.2. Also going to make sure we go ahead and delete the old one after copying the new one in my copy this using that base point. Now, adding, I will go in here and make sure to enlarge things as I need. Want to make sure nothing else is selected. Let's do this one. I'll go expanding that to that boundary. Even this is also course a different size. That window tendon doing is to just keep it simple here. Then the midpoint, what I'll do with this little glass for the middle, so it's not conflicting too much is I'm going to come here. And three copied it and I put slash three so I can array that you, essentially, if you haven't done that in SketchUp, is this moving object, make sure you're pressing control. When you click that final point, look in the bottom right, you'll see a dash. This is distance, dad and I put three. We'll just divide that. That would be something I want to make a little Frank Lloyd Wright effect, but I'll leave it here for now. I'll just keep it simple. Even now you're starting to see a better bit of composition. I'm going to look at in parallel, which direction? The idea is the bottom is heavier than the top. So your weight going on. I'll even add this to my views that I can easily see. I can easily see what's happening with my building. 7. Adding An Architectural Roof Vent: Alright, so the next thing is to actually also just add a really simple little effect of a roof. It, that adds a little character to the architecture here. The roof that would be something like point from the middle of that. Really sort of simplifying it because I would've sure had a barge rafter here. And I'm going to add that as well. I'm just gonna add a little piece of trim because that's it's gonna be a simple thing added will make a big difference. It, but anyway, I have this, I'll add it. I'm going to do is come out very thin. Something maybe 0.1 meters. And the sizing it up right now, This 0.3.6 rezone be a little bit thinner than this beautiful little taller. So what I'm going to start right here. I'll make this into a group. You're looking at front seen this little differentiator. What I'm gonna do is I'm going to center it up a little bit. Now. I'm going to go in here, make sure that I'm on regulars picking mode. We're just going to come out a little bit. I'm going to use a similar trim color. I'm going to break this out of the wall. What we do with this wall, make sure that we get all the way down. Come back. Adding that rectangle. We're just going to pull in what this is going to be now, this inside, it'd be a little darker trim. So come in here, delete that interior. We now have this little, little effect. 8. Adding Architectural Window Trim: I've also gone to the liberty of making a little trim for the windows. This is definitely adding that detail effect to a model. I'm going to import these N. We see if our object is here. Come back out. I've actually made a window trim. I'm just going to this basic look at it and then unaware it needs to be this one. Here. It just need to make sure that it's 0.1. Just located that I remember the dimension, especially somebody that add definition to the window. It's working nicely to all my front windows. Here. Isn't going to make this unique. This one I will come in 0.01. Copy this course also. Always put this onto other side. Make this another unique. Chimp. Windows are different size. You might, in practice, baked in the same if you're working on a tour and everything, just going to leave it at that for now. 12 trim there. 9. Adding Architectural Rafters: It because our roof is a little bit basic. I will create the trim. This is just my rafters. And the idea is that you can really do this. Roof object starts to come out and start with actually using. It gives us exactly come out. I'm gonna turn this into a group. So right now I'm going to do it basic where it's not exactly the way it is in the model. Because I want the rafter to look a little bit like it would look. What happens is it's going to need to come down. So I'm going to be adding profile for the roof here. The profile is gonna be a little bit different. I'm gonna come out to or 0.03. That little distance. Defining this rafter does our little element because I'm going to need it on the other side. I'm just going to go ahead and model here. Negative one. Just mirrored that. Now I'm just going to delete this. Now. The rafter going to come down. I'm gonna come down like 1.45 inches. I'm going to use inches. It's still because I'm thinking about the nominal dimension here. Have a size 1 as well. This will be a little bit bigger units. I'm gonna come in and make sure to get that going the way I would do it. Of course, we have in that trim sort of go over it. It actually could even come in. But just want to be a bar drafter here which is going to be exposed. And this part would come out. Since we're pretty, pretty clear, I think I'd go ahead and just copy it and then I'm going to adjust the other roof because that was composite. I'm just trying to measure the size a little bit. I know we're looking at the 10.4 or ten meters. And then I think we want to have a spacing of about 0.6 meters. 0.6 meters going to be going into that is going to be probably, guess we say, pretty remedial. You're going to break it down into 1.515. So I'm going to just try that. Use that same array function where I take that will make sure press my control. Over 15. I'm going to come into that roof. Even this, what we're going to do is add a trim to come on the front of these as well as this is now going to be responding and coming down a little bit. It's going to be tying into a trim, gonna be down here. But this lower part is actually going to be as if it's dying. I'm just going to do that same thing over here. This side. Removing that roof here, were dying on the inside. N is also done inside and it will also come back. Alleys trying to go to the the building. I'm coming in here dealing with that roof. Now we have this going on because I said the bar draft or comes out a little bit more. Find out what's going on. Here. Come in and we're just now turn this new line and take out that part from the model. In fact, not really just trying to take it out, but I definitely am going to be it's pretty much concealing it. I'm gonna do that same feature that you all have overlapping geometry here. Where I come into under that roof. I've fixed that. Obviously, it's looking a lot better. But we're missing the trim and we're also missing a bracket. And a bracket would be really nice for element, of course is port, this is not hanging on nothing. Right now. These actually are copied. These actually could very easily have become a component. I just say that's my rafter. I actually could be very easily taking these selected all of them back. Now I'm going to come back and do again copy these components. Now if I wanted to come down and say, maybe on my rafter tail, I want to add a little bit of a little cut. I wanted to say I, when I come in, take this the same pattern. Put that on the other side. Negative 1 million started having a little uniqueness there for adding our trim that's gonna go at the base of it. We're just going to be creating peace that would come out here and it'll be 0.5 inch, comes down, maybe five points inches. This is nominal dimensions. Just easier for me to use. That what I know. Discreet in that component. And this is my trim there. Again, modeling sake, I'm doing it quickly, but you would of course, be putting some division between your chimney as well. Alright, so now we've added that. We can obviously see that it's looking tons better. 10. Adding Architectural Gable Brackets: I've made a bracket and I'm going to import that in. This roof bracket is my barge bracket. What I'm gonna do is just come in and move it right in here. Make sure it's resting enough on member here. Probably, maybe it's a little bit a little bit more. What I'll do is for sure, make sure I place it on the other side as well. Put one and the middle. Just want to make sure that it is going to be centered using the center point of this one. And also this modeling's sake. Draw that line in. Differentiate these two sides. To have not just two of these. I'm going to go ahead and just use my array function over to want to do over three. Do that same thing. Made a duplicate on this slide. Over three. Duplicate. Then I would come back. Make this little group. See if it's Command too much, if it's coming out too much, obviously we need to dress a little bit because it's a component. That's not gonna be that hard. I'm just going to come in, move it back. Move the whole thing back a little bit. Go to the other side of the roof. Be a little bit tricky. Going to rotate it. So don't transform geometry too much. Do you want ID? I'm going to use this midpoint as a guideline. They're located on this side. Now. Come back and pull it in. Now. See that's on the back. It's fitting. On the front. It's fitting. Excellently copied it. No worries. Come back in here. Just do that same thing. We just did. Make sure to press Control. Move that piece here. Already starting to look a lot nicer. Go to my perspective. I'm going to label that my following perspective. I'm seeing a very nice set now. Whereas before it was just really a box. Now it's starting to have architectural features. That's just basically starting with like the detailing. 11. Defining Architectural Front Roof: Next thing we're gonna do is for sure, make sure that this building actually has a front. The front of the building obviously needs to have legibility. Have the knowledge for sure that when I make the outline for how that roofs gonna be in needs to come out just having that little bit of an overhang. These to rise up, maybe about eight inches. Knees. Sure. Clear all the doors and windows here. I didn't think about 2.27 to think about making it a hip. But I don't want to cable, but I don't want to conflict that Ruth dimension here. So I think it just a little flat roof will be fine. I'm just making that basic group. And I'm going to come out one foot or actually 0.2 meters. That's going to provide a little bit of shading that go into my shadow. A little interesting feature here. I'll make sure to hit where the ground is. 12. Designing Architectural Columns: I add my column by column is gonna be interesting as well. I'm just going to do, let me try to do 0.2 by two. And what I'm gonna do is instead of just having a basic column like this, I'm going to add a little bit of a chamfer to it. It's starting to be like an interesting feature. I make that a component. What happens with our transfer is that we will come up like two feet, 0.6 meters. Start to do things like coming in 0.03, both sides, 0.03, then rising that up, maybe 1.5. Also similar sort of element here. I am starting to take this out. What I want to do is also come up this 0.03. Close my gap. Do the same thing here, but I'll just do it up here. That's a really nice little chamfer third element. I'll flip it here. With diverse faces. I'll take this profile, this little surface. I'll come over here, flip it. One, load this in. The same sort of trimming effect. You choose it that way. Now what I can do is just take that and just reverse it. Nice little. Cotton Glenn and the column be arrayed around here. And even Because obviously 13. Defining Architectural Site Elements: Just architecture details sake, I would start to lie in the column with the path to go back into the site and start to look at where this line can be matching it. I'll go ahead and click these two. Bring it in. Same thing happening here. Now we have that beautiful aesthetic going on. 14. Architectural Column Brackets: And now just import my porch bracket. You see it's a very arts and crafts or we feel going in here a little bit lower than that temper. I think I like the chamfer is I'm gonna go ahead and just come in here and just really lift it up. Because it also, it looks like it's a little bit larger. Move this all n on both sides. The inside, the skeletal thinner. This is really nice. Just copy it. Times t. Now I'll add one on this other side. For sure. Rotate it 90 degrees. Coming here. My control is of course, the outside that doesn't change. We have to do a little bit, make sure this is made unique. Come back and change that. Just come over here. Put it in. Slide that back under here. 15. Course Conclusion: Congratulations on finishing this course on architecture design and sketch up. This course has been about truly trying to figure out what's needed in your scheduled modeling so that you will have a mildest, not just, you know, studio level, but something that will, wow your clients, will actually a cop or something architectural it. If you have any questions about the class, go ahead, leave them as a comment. Share your work in the comments, and I'll definitely help you have any issues with the class if you liked this class, go ahead and give it a great review, and I'll see you in the next class. Check out my profile for more classes to help you improve in your sketch up inside.