Transcripts
1. Course Introduction: Making a project and sketch up when you design program for that matter has a point at which you're making
geometry and cool shapes, then the point at which
it becomes architecture. Hi guys, I'm Brandon. I'll be your instructor
in this course. What's helps you
figure out how to make architecture with SketchUp. This course covers making the details from
the roof to site. Two other several elements
that are in a project. There was a point at which
they will become architecture. And that's what we're
going to go through in this class for pretty much
all levels with SketchUp, you'll learn how to
take things that are in your base file and put them to a new level so
that you're actually working with
architectural excellence. That's what I call it. I'm an architect
of the license and I've been working for over
20 years and its industry. And I've had the incredible
pleasure to design and build homes,
universities, churches, and all these
things I'm bringing to the forefront
because I didn't using digital tools as well as
just present designs, hills like
architectural drafting. I'm bringing that insight
in his class and I hope to help you as
you are figuring out how to be better architecturally with
your sketch up projects. This class exercise,
we'll be taking an existing file and
applying some of those architectural features and also get some prompts to go even further to make a quality architecture
from your models. The end of the day, you'll be able to look at your models in a different way and really bring incredible architecture
results from them. Through editor start clicking architecture and
SketchUp. And let's go.
2. Reviewing Base Model: We start off by looking at a very basic little house
I was using as a tutorial. But a lot of things are
actually not worked out for it being
actually architecture. That's what we're going
to look at today.
3. Developing The Site: The first thing we'd really, what started with when looking at architecture is organizing how the building idea
works with the site. Without even looking at some of the things work on the
insight in terms of program. That's not going to be
part of this scope. What we're gonna do now is
start with the site and looking at working on
some tags for the site. And we see that it doesn't
have the site for the tag. But I'll make one. I'll put this land on tag. What I'm gonna do is really simply come over in this
model is in meters. We want to come over and
just did a three feet or one meter down. I'm going to come back here just on that same ground
and we're going to start the basics for a
driveway that's more driveway. And I'm gonna actually just
use little foot particular, just know it's going
to be y accurate. I'm gonna go all the
way out 60 feet. If I say this is my road. Now have a little basis to
draw like a street and paving. I'm going to do is just break up this dimension first
with a slight line. And so obviously this is, if you don't actually have this, if you do, you can
just make that more natural by adding
it to your project. But now even if you just
come up with a stock idea, it's good to go through a
little with this process. I'm just going to
keep it simple. This is now going to be
maybe a road that's 60 feet. I will turn that
into the material. The road. Find that here. Maybe just a little lighter. Road. Don't not do too dark. I might just lighten that up. I don't want to pick
a model that okay. Now we're gonna make this
into a lighter black top. We'll have a little
bit of a walkway coming out from the house. Using the center line
of that fun way. To find that right
there. I want to come out one meter on both sides. That come out one meter here. Then there's the walking path. I'll do that same thing here. The command as in one
meter, then another reader. But I said I want to have
a little bit of the same. This is two meter when I
should come out three meters. Now I have another little
region I'm going to press Hide, hide the rest of the model. You got to see what
I'm going to make. I'm going to turn this
polished concrete. But what I'm also going to do
is I'm going to offset it. My shortcut set here. I'm going to do that 0.3 meters. Essentially, I want to
create a little bit of a brick pattern because it just will make a nice sort of
texture to that ground. Now even if you're doing like
a driveway or something, it's nice to always
have a little bit of a little aesthetic to it. What I'm gonna do
with the mesh to come out on the side and
just do that same 0.3, cover the ruler. And so not immediately, you have a little more
intelligence site. Driveway is a little bit close, but some elements probably
need to be moved. We're getting things started. Some of the geometry
a little messed up, so I'm gonna take it out anyway.
4. Developing Vegetation: The next step is really looking at UB copying some of
the fixed geometry, like user look at
the type trees. I'm going to make
sure these are all on the vegetation layer, which doesn't exist, so you just create it and I actually do have this trees later, just
make sure they're on that. We're gonna do is just
within the trees layer. Just concluded copy
some of these. One of the concepts
on this folding it is to have enough
for an environment. Some of them I re-scaled. And also of course, there's
little bit of issue with the reskill being lost. But anyway, I'm
going to copy some. So at least I'll have a rich environment
to be working with.
5. Developing A Perspective View: And I'll go to the angle I want to get it now you'll
see what I'm working for. I'm working for this being
a little bit clearer. Even make this into a scene. Let's right-click in that scene
here and I'm going to add a little trees to this space. So let's avoid having
too much negative space. There. I clicked
back to that view. You're now starting
to see it where it looks more full before it was just like little object on ground with a few
scattered trees. Now we're actually seeing
a proper set together. That's us Working with a site. The next set is not going to look at the architecture
and we're gonna save this. We'll just call this
basic to, to, to edit.
6. Architectural Openings: The next thing is
for sure working on how this house entities before
we went adding something like little portico columns. I just want to make sure
this actually makes sense. These little tiny windows
might be fine for an addict, but they're not really fine
for your front building. And so what I'm gonna do is I'm gonna come in here and I'm going to change these because I'm made a component. I'm going to just go ahead
and make this VBE component. I'm going to expand it because the show the
rest of the model. You want to have something
that has little bit of weight. What I'm gonna do is I'm
gonna go inside the object. And I'm going to just start
changing little by little. Coming out 0.2
meters, 0.2 meters. Take this down. 0.4 meters. Now you're starting
to see it like it'll have a little more weight. Same thing here, 0.2.2. And the building will be changed after point for that
opening for the window. We're not come out even already. We're starting to
see that it has a better compositional effect. Come into the building and this high, the
rest of the model. Just really simply do that point to point to do that same time. 0.4.2.2. Also going to make sure we go ahead and delete
the old one after copying the new one in my copy this using
that base point. Now, adding, I will go in here and make sure to
enlarge things as I need. Want to make sure nothing
else is selected. Let's do this one. I'll go expanding that
to that boundary. Even this is also course
a different size. That window tendon doing is
to just keep it simple here. Then the midpoint, what I'll do with this little
glass for the middle, so it's not conflicting too much is I'm going to come here. And three copied it and I put slash three so
I can array that you, essentially, if you haven't
done that in SketchUp, is this moving object, make sure you're
pressing control. When you click that final point, look in the bottom right, you'll see a dash. This is distance, dad and I put three. We'll just divide that. That would be something I want to make a little
Frank Lloyd Wright effect, but I'll leave it here for now. I'll just keep it simple. Even now you're starting to see a better bit of composition. I'm going to look at in
parallel, which direction? The idea is the bottom
is heavier than the top. So your weight going on. I'll even add this to my
views that I can easily see. I can easily see what's
happening with my building.
7. Adding An Architectural Roof Vent: Alright, so the next thing
is to actually also just add a really simple little
effect of a roof. It, that adds a little character to the architecture here. The roof that would be
something like point from the middle of that. Really sort of simplifying it because I would've sure
had a barge rafter here. And I'm going to
add that as well. I'm just gonna add
a little piece of trim because
that's it's gonna be a simple thing added will
make a big difference. It, but anyway, I have
this, I'll add it. I'm going to do is
come out very thin. Something maybe 0.1 meters. And the sizing it up right now, This 0.3.6 rezone be a little bit thinner than
this beautiful little taller. So what I'm going to
start right here. I'll make this into a group. You're looking at front seen
this little differentiator. What I'm gonna do is I'm going to center it up a little bit. Now. I'm going to go in here, make sure that I'm on
regulars picking mode. We're just going to
come out a little bit. I'm going to use a
similar trim color. I'm going to break
this out of the wall. What we do with this wall, make sure that we get
all the way down. Come back. Adding that rectangle. We're just going to pull in
what this is going to be now, this inside, it'd be
a little darker trim. So come in here, delete that interior. We now have this
little, little effect.
8. Adding Architectural Window Trim: I've also gone to the liberty of making a little trim
for the windows. This is definitely adding that
detail effect to a model. I'm going to import these N. We see if our object is here. Come back out. I've actually
made a window trim. I'm just going to this
basic look at it and then unaware it needs to be this one. Here. It just need to
make sure that it's 0.1. Just located that I
remember the dimension, especially somebody that add
definition to the window. It's working nicely to
all my front windows. Here. Isn't going to
make this unique. This one I will come in 0.01. Copy this course also. Always put this onto other side. Make this another unique. Chimp. Windows are different size. You might, in practice, baked in the same if you're working on a
tour and everything, just going to leave
it at that for now. 12 trim there.
9. Adding Architectural Rafters: It because our roof is
a little bit basic. I will create the trim. This is just my rafters. And the idea is that
you can really do this. Roof object starts to come out and start
with actually using. It gives us exactly come out. I'm gonna turn
this into a group. So right now I'm going to
do it basic where it's not exactly the way
it is in the model. Because I want the rafter to look a little bit
like it would look. What happens is it's going
to need to come down. So I'm going to be adding
profile for the roof here. The profile is gonna be
a little bit different. I'm gonna come out to or 0.03. That little distance. Defining this rafter does our little element because I'm going to need it
on the other side. I'm just going to go
ahead and model here. Negative one. Just
mirrored that. Now I'm just going
to delete this. Now. The rafter
going to come down. I'm gonna come down
like 1.45 inches. I'm going to use inches. It's still because
I'm thinking about the nominal dimension here. Have a size 1 as well. This will be a little
bit bigger units. I'm gonna come in
and make sure to get that going the way
I would do it. Of course, we have in that
trim sort of go over it. It actually could even come in. But just want to
be a bar drafter here which is going
to be exposed. And this part would come out. Since we're pretty,
pretty clear, I think I'd go ahead and just
copy it and then I'm going to adjust the other roof
because that was composite. I'm just trying to measure
the size a little bit. I know we're looking at
the 10.4 or ten meters. And then I think we want to have a spacing of about 0.6 meters. 0.6 meters going
to be going into that is going to be probably, guess we say, pretty remedial. You're going to break
it down into 1.515. So I'm going to just try that. Use that same array
function where I take that will make sure
press my control. Over 15. I'm going to come
into that roof. Even this, what we're
going to do is add a trim to come on
the front of these as well as this is now going to be responding and
coming down a little bit. It's going to be tying into
a trim, gonna be down here. But this lower part is actually going to be
as if it's dying. I'm just going to do that same thing over
here. This side. Removing that roof here, were dying on the inside. N is also done inside and
it will also come back. Alleys trying to go
to the the building. I'm coming in here
dealing with that roof. Now we have this going on because I said the bar draft or comes
out a little bit more. Find out what's going on. Here. Come in and we're just now turn this new line and take out
that part from the model. In fact, not really just
trying to take it out, but I definitely am going to be it's pretty much
concealing it. I'm gonna do that same feature that you all have
overlapping geometry here. Where I come into
under that roof. I've fixed that. Obviously, it's
looking a lot better. But we're missing the trim and we're also missing a bracket. And a bracket would be
really nice for element, of course is port, this is
not hanging on nothing. Right now. These actually are copied. These actually could very
easily have become a component. I just say that's my rafter. I actually could be
very easily taking these selected all of them back. Now I'm going to
come back and do again copy these components. Now if I wanted to
come down and say, maybe on my rafter tail, I want to add a little
bit of a little cut. I wanted to say I,
when I come in, take this the same pattern. Put that on the other side. Negative 1 million
started having a little uniqueness there for adding our trim that's
gonna go at the base of it. We're just going to be
creating peace that would come out here
and it'll be 0.5 inch, comes down, maybe
five points inches. This is nominal dimensions. Just easier for me to use. That what I know. Discreet in that component. And this is my trim there. Again, modeling sake,
I'm doing it quickly, but you would of
course, be putting some division between
your chimney as well. Alright, so now
we've added that. We can obviously see that
it's looking tons better.
10. Adding Architectural Gable Brackets: I've made a bracket and I'm
going to import that in. This roof bracket is
my barge bracket. What I'm gonna do is just come in and move it right in here. Make sure it's resting
enough on member here. Probably, maybe it's a little
bit a little bit more. What I'll do is for sure, make sure I place it on
the other side as well. Put one and the middle. Just want to make sure
that it is going to be centered using the center
point of this one. And also this modeling's sake. Draw that line in. Differentiate these two sides. To have not just two of these. I'm going to go ahead and
just use my array function over to want to do over three. Do that same thing. Made a duplicate on
this slide. Over three. Duplicate. Then I would come back. Make this little group. See if it's Command too much, if it's coming
out too much, obviously we need to dress a little bit because
it's a component. That's not gonna be that hard. I'm just going to come
in, move it back. Move the whole thing
back a little bit. Go to the other
side of the roof. Be a little bit tricky. Going to rotate it. So don't transform geometry
too much. Do you want ID? I'm going to use this
midpoint as a guideline. They're located on
this side. Now. Come back and pull it in. Now. See that's on the
back. It's fitting. On the front. It's fitting. Excellently copied it. No worries. Come back in here. Just do that same thing. We just did. Make sure to press Control. Move that piece here. Already starting to
look a lot nicer. Go to my perspective. I'm going to label that
my following perspective. I'm seeing a very nice set now. Whereas before it was
just really a box. Now it's starting to have
architectural features. That's just basically starting
with like the detailing.
11. Defining Architectural Front Roof: Next thing we're
gonna do is for sure, make sure that this building
actually has a front. The front of the building obviously needs to
have legibility. Have the knowledge for sure that when I make the outline for how that roofs gonna
be in needs to come out just having that
little bit of an overhang. These to rise up, maybe about eight inches. Knees. Sure. Clear all the doors
and windows here. I didn't think about 2.27 to
think about making it a hip. But I don't want to cable, but I don't want to conflict
that Ruth dimension here. So I think it just a little
flat roof will be fine. I'm just making
that basic group. And I'm going to come out one foot or actually 0.2 meters. That's going to provide
a little bit of shading that go into my shadow. A little interesting
feature here. I'll make sure to hit
where the ground is.
12. Designing Architectural Columns: I add my column by column is gonna be
interesting as well. I'm just going to do, let
me try to do 0.2 by two. And what I'm gonna do is instead of just having
a basic column like this, I'm going to add a little
bit of a chamfer to it. It's starting to be like
an interesting feature. I make that a component. What happens with our transfer
is that we will come up like two feet, 0.6 meters. Start to do things
like coming in 0.03, both sides, 0.03, then
rising that up, maybe 1.5. Also similar sort
of element here. I am starting to take this out. What I want to do is
also come up this 0.03. Close my gap. Do the same thing here, but I'll just do it up here. That's a really nice little
chamfer third element. I'll flip it here. With diverse faces. I'll take this profile,
this little surface. I'll come over here, flip it. One, load this in. The same sort of
trimming effect. You choose it that way. Now what I can do is
just take that and just reverse it. Nice little. Cotton Glenn and the column be arrayed around here. And even Because obviously
13. Defining Architectural Site Elements: Just architecture details sake, I would start to lie
in the column with the path to go back into the site and start to look at where this line
can be matching it. I'll go ahead and
click these two. Bring it in. Same
thing happening here. Now we have that beautiful
aesthetic going on.
14. Architectural Column Brackets: And now just import
my porch bracket. You see it's a very
arts and crafts or we feel going in here a little bit lower
than that temper. I think I like the chamfer is I'm gonna go ahead
and just come in here and just really lift it up. Because it also, it looks like
it's a little bit larger. Move this all n on both sides. The inside, the
skeletal thinner. This is really nice. Just copy it. Times t. Now I'll add one on this
other side. For sure. Rotate it 90 degrees. Coming here. My
control is of course, the outside that doesn't change. We have to do a little bit, make sure this is made unique. Come back and change that. Just come over here. Put it in. Slide that
back under here.
15. Course Conclusion: Congratulations on
finishing this course on architecture
design and sketch up. This course has been about
truly trying to figure out what's needed in your
scheduled modeling so that you will have a mildest, not just, you know, studio level, but
something that will, wow your clients, will actually a cop or something
architectural it. If you have any questions
about the class, go ahead, leave
them as a comment. Share your work in the comments, and I'll definitely
help you have any issues with the class
if you liked this class, go ahead and give
it a great review, and I'll see you
in the next class. Check out my profile
for more classes to help you improve in
your sketch up inside.