Sketching in Procreate - How to Sketch Faces Digitally | Celine D. | Skillshare

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Sketching in Procreate - How to Sketch Faces Digitally

teacher avatar Celine D., Digital Fantasy Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.



    • 2.



    • 3.

      Choice of Brush


    • 4.

      Warm Up


    • 5.

      Exercise I: Starting Loose


    • 6.

      Exercise II: Starting Focused


    • 7.



    • 8.

      Final Thoughts and Class Project


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About This Class

If you're new to sketching in Procreate (or digitally in general), this class is for you!

In this class you will learn:

  • Pointers on choice of brush and reference
  • Two approaches to sketching faces (Loose and Focused)
  • Options for simple shading

In this class you'll get a demonstration of how I draw faces in procreate, one starting loosely and gradually refining, and the other focused straight on each facial feature one at a time.

You will be completing two exercises, one for each sketching approach, and completing your own face sketched, either from your own reference or the ones I have provided.

Even if you are using using a different software or devise, you can learn from these sketching methods, as they trans well to e.g. Photoshop and pc.

Although starting my digital art journey in Photoshop, once I got my first taste of Procreate I’ve never looked back. I use various ways of sketching in my work, as I create fantasy portraits and magical settings.

Music by XendomArts

Meet Your Teacher

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Celine D.

Digital Fantasy Artist

Level: All Levels

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1. Introduction: Hi, my name is Celine, and welcome to this class on sketching in Procreate. In this class, we'll be going over two approaches to sketching in the form of exercises you can try, as well as reference, you choose a brush and warmup. Finally, there'll be some shading options before the final conclusion. So get out your iPad via Procreate, and let's get started. 2. Reference: Here we have the two references will be using for this class. Both from the site, which offers royalty-free images that you can use higher you please. This is important in this case, as it can replicate the images to whatever extent I want and also provide them to my students without infringing on anyone. However, if you're sketching for your own sake and do not take any credit for the original image, then you need not worry so much. I can look for reference online such as on Pinterest. When looking for a reference for realistic sketching, try and look for something of good-quality so you can see a good amount of detail. This way. You have all the information at her disposal and you can make your sketch as simple or as detailed as you want. I choose two different angles as to challenge myself and practice something else and use the regular front view. 3. Choice of Brush: Just like when sketching traditionally on paper, we have different preferences as to which pencil on this case, brush will act to use. Procreate offers some standard brushes for both sketching, drawing, and inking that you can play around with. I prefer softer pencils when sketching in my sketchbook. So in Procreate, I use my own custom blending brush for sketching also, as it has a Southfield to me. If you want to try my brush are provided in the resource section along with the references. 4. Warm Up: So many people, sketching is actually the warm-up before going into more precise drawings, all working on finishing our pieces over a scheduling issue, whole intention for the session. And you may benefit from doing some loose doodles first to warm up your wrist. This way, you get the most out of your sketches and hopefully avoid the first one being too stiff while you get in the zone. It can be as simple as some circles. Figure eights, rough blending, awesome news features from memory. Most important about it is that you don't hold yourself to any form of standard and don't worry if it looks bad. The whole point of the warm up is to get in the zone and not to produce something pretty today around for as long as. And then start the first exercise. 5. Exercise I: Starting Loose: As the title suggests, this approach is about starting loose and roughly getting the basic shapes down before going into the details later. Many sketched this way, especially traditionally, as it's a fairly relaxed way to start out. I start with my reference soon out as to look at the roughest shapes as a whole when lines are very loose and rough to get started, the goal in the very beginning is just to try and get the most basic shapes in the correct place in relation to each other. Lobbied, sketching digitally does have advantages such as easily resizing or moving things around. And we can't do traditionally. So in other words, just relax and give it a try because any mistakes can be fixed later. I erase. My process is I prefer to do a lot of loose lines and then erase what I don't want to undo is equally useful. So undoing erase as much as you want. How sharp you want the lines of the final sketch to be is up to you, but leading and refer and sketchy. It's also very charming. When working like this. Sketch shorter has its own AKI stage. Before everything comes together. I felt this one look like an ogre, but his kid going as it will get better. If it were a feature, let's say the eyes too big on paper, you'd have to redraw them. When procreate, I can just resize and move them. When I first started digital art, I cannot come with digital sketching, so I would usually do my sketches on paper first is still really enjoy sketching traditionally a bunch of funny, committed to sketching out my art in Procreate. I've really come to appreciate all the options and freedoms it give me, right? If you want more pointers of phase anatomy and add a few sections on it in my first class, they want to grayscale portraits that you can have a look at. It's also worth noting that your final sketch doesn't have to look much like the reference to be a good sketch. If you're practicing realism, then as long as the sketch you end up with, looks like it could be a real person and it doesn't matter that is a different person than the reference. However, if you want to learn to do photorealism or portraits of specific people, then you should practice capturing the actual likeness, okay. This post was challenging. There's a lot of different angles going on. So being able to adjust as I went was really helpful. With the sketch. Specific details come into focus and some areas might suddenly be visibly off. The sketch took me about one hour to complete and the footage is sped up to 100 percent. So that gives you an idea how slow I actually work. So make referral quick sketches, which is also great practice or pressured into spending and our sketch. Hi. Another useful tool is to liquefy feature. We can push part of the sketch around to adjust the shape slightly without completely redrawing layers. Another digital aspect you can make use of to raise whatever I don't want to keep along the way, but you can just as easily make a new layer on top of your initial rough lines and refine your sketch there. Okay? Some parts of the anatomy can be tricky to draw elegantly. Teeth being one as we draw each tooth specifically to see them from each other, which makes them look more chunky and defined than in real life. The final sketch of the teeth a little fainter than the rest in order to combat that. Hello. In the final stages, details like eyelashes or stray hairs to the extent that you want. So to sum up this exercise, loosely getting the graphic shapes down on the canvas. Then quantile you work away from rough to us refined sketch as you want. And don't be afraid of making mistakes as they can, always be fixed along the way. Getting started and making mistakes is better practice than not starting at all. 6. Exercise II: Starting Focused: For this second approach will be working in a way that is most suitable for digital art. As we will be relying heavily on our ability to resize and move things around with our reference zoomed in. You can start wherever you want and focus on one single feature. Once you're happy with it, move on to another and then resize and move them compared to each other. I started with one of the eyes, as they tend to be the focal point of most pictures. The challenge of sketching or drawing this way is that it can be hard to get the right ratio and distance between the different features as you only look at one of the time. Luckily, we do have the option of resizing and relocating each feature, just like I did in the previous sketch. So we can work as hyper-focused as we want. My approach to drawing is obviously the same as I erase a lot to almost carve out my final lines. However, I did intentionally make both final sketches somewhat crisp and clear to make it easier for you to see during the process. Had these been sketches solely for practice, I would have allowed them to be bit more loosened, sketchy looking. So finish your own sketches to the level that you want them. This sketch took about 30 minutes and the finish is sped up 300 percent funnily enough, the process looked much slower in the footage compared to the previous one, as it took longer to get a big area of the canvas covered. But once each feature was complete, there was much less back and forth to correct them compared to the loose approach. And in the end, the sketch took half the time to complete. I will say that I feel this approach not only needs a very good reference, I also think I felt the need to stick closer to the reference. As for things look off. This way of working is very satisfying. As you will quickly have at least one feature of the face that looks nice and fairly complete. Literary and measuring one next to the other isn't easy way of making sure they match. Is also how I guesstimate the distances between different features of the face. Details like eyelashes can also be added in sooner in this case, as each feature is pretty much finished before we move on. This view, being somewhere in between three-quarters and a side profile has its challenges. As we can see both eyes clearly while getting an almost profile of who knows. Therefore can be hard not to get an exaggerated, almost cartoony look at sluggish change to the features can tilt the scale of realism. So study the reference and keep going until your sketch looks right. Hello. And you see, but if you also study reference, all real life trying to understand anatomy rather than just replicating it. That can also help your drawing skills. Knowing that from above, our skulls are flat at the front, forming our faces versus the round shape of the back of the skull. You also get a better understanding of why we, for instance, can see both eyes and nose profile in this reference. So a general understanding of the human form can really help you on your journey. Stressors and things like that. This season test, test. So to sum up this exercise, choose where you want to start on your reference and zoom into focus solely on that. Once you're happy with the look of that feature, move on to another without worrying about how they fit together. When you have more than one feature Done, then resize and move them in relation to the first one around the sketch this way and return to any areas that you feel need adjustments. 7. Shading: Shading isn't strictly necessary when sketching. But if you don't intend to make your sketches into finisher pieces, but want to add a bit more life to them. Some simple shading goes along way. It can be as simple as doing parallel lines or crosshatching. If you want to keep the loosened, sketchy look. I would just put down a bit of graphite in the drug shadows and smudge it out with my finger. So digitally, I kinda do the same. Focusing just on the shadow is a quick way of adding some depth. Thanks. 8. Final Thoughts and Class Project: Here we have our two finish sketches that could be refined to be finished. Our pieces or CSAs hadn't been good practice if you haven't completed the two exercises already. Now's the time. The class project for today is to try out one or both approaches. And ketone phase catch. You can find your own reference or use the two I've provided in the resource section of this class. I hope you found this class helpful and that you feel inspired to get, getting yourself. If you want to see more of my personal art, you can find me on Instagram and saline dot-dot-dot on mappable. Thank you so much for taking my class and bye for now.