Transcripts
1. Sektchup Trailer Class4: Welcome to a journey
that will transform the way you approach
free modeling. We will present you
the exciting word of Sketch up advanced
Architecture class for intermediate placins. Imagine having the power to
bring your ideas to life in a way that's not just
practical, but captivating. That's exactly what this
course is all about. We delve into the fundamental
tools of modeling. You will master the art of
drawing basic shapes using the intermediate plugins
tools to add death and understand the importance of
precision in your design. Prepare to take your skills
to the next level with intermediate tools and plugins for organic shapes and process. You will get an answer
how to transfer your idea into reality
with step by step, how to use well known
intermediate plugins to speed up your workload and how to combine them to
get proper result. After all these parts, you will understand how build
any shapes in sketch up. Remember, if you publish any construction on
your social media after finishing the scores, always add the
Hashtag SketchUp AA. It will be easier for all
of us to find your work.
2. Metal Shape: In the lessons, previously, we learn all the necessary
plugins that are mostly used, and this time we will try
to make this construction. For this construction,
we will need some tools that we already meet. This is selection toys, band, place shapes, ambient
occlusion for the rendering, this is view from the
ambient occlusion. It is a very powerful
tool for fast rendering. Then we have the place
shapes profile builder, and all of these tools we described in the
lessons earlier. Before we start, we need to add some filters for
the selection toys, the guide points to fast select the points
and remove them. We can do it by
going to the tools. And selection toys settings. Here we can add a
lot of filters. For example, guide points, we need to save and
restart the sketch up. Of course, more and
more options you will add the toolbar
will be quite bigger, especially that we have a
lot of plugins as you see. This could be sometimes problem. We will start with the box, 2.2 meters with the high also for 2 meters up with the traditional push
pull from the sketch up. Now I will switch to x ray. I will draw the line
at the bottom to find the middle
point for the box, and then I will just drawn
some edge from each vertex. Now we can go back to surface. I will select everything and I will choose only
the face and remove them. We have on the edges. We also need to remove all
the unnecessary edges. Then we will make
the components. After that, in components, we can add the sphere
for each point. And after that, we can copy
those components few times, so probably I will hit nine. Maybe just exactly
here and nine times. After that, we select
everything and in the sphere, we need to remove all
the unnecessary point. First sphere, then we need
to go to the second sphere. And we need to select
all the points and remove them because later it
will be quite problematic. We can also select
everything and we can also remove all the
points in this way. Then, I will select everything
and choose only the edges. Right now with the
profile brier, I can choose the cylindrical
and create the path. Maybe this is too big, so we will try with
the eight and then Maybe we'll go down to the six and we can change
members all add it. After that, we can select everything and we can
create the components. With that, we can
start with Tru band. Don't do it manually. It is better to put
the value 180 and wait until sketch up will
calculate the final results. After that, we need to rotate on the red axis
by the 19 degree. Then we can move it to the center points to
000 points on the axis. So might be in few direction.
This should be okay. As you can see, still, we need to add some sphere. The best will be add
right now manually. Because after tru band plug in, and we broke the
components copy. Now each of the components
are treated as individual, and this is we need to add
manually the missing parts. Why we move the sphere. And the last two points on the left side and
on the right side. Now we need to go
back and we need to select everything and we can move it with the
components blue, then we can connect
every together. We need to be pressed
enough. Now it should work. Then we can select everything and we can
create the new components. After that, we can copy
it maybe five times. Then, we need to a arc We need to add it
in the straight line. Something like here, them up. Now we can select it
and we can create the components
because it will be quite easier for modification. We need to change segment
to 64 to get smooth curve. After that, I will move
it to the left side. We need to add the
line between to find the center and I will move and rescale it
with the control. Then I will just remove the
unnecessary line and I will select everything and we can create the surface
with the curve. Maybe we can add the
glass material glass and mirrors Now we can rescale the glass a little because as you can
see on the left side, it seems to be okay
on the right side. We need to fit it better. Now we can copy it five times five is too
much four times. Then I will just add the bottom plane and
this is how should look. Finally, I will turn on
the ambient occlusion to render in the viewports to get the better view,
what's happened. This is how we can create
the first construction with few plug ins and
only in few clicks.
3. Wood Tower Shape: The next construction here, I will show you how
to use the helix, the profile, at phase tools, and we create the tower. It will be useful, for example, for
people to go around. There will be also some
secure rail made from glass. Okay. So we'll start
with the circle. There will be also the
helix along curve. I will show you
how it's working. I is quite simple plug in. The circle them, I will select it and with the vertex
tool, I will move it up. Now we need to bend it. We can also rotate it
with the vertex tool. You must look out to
not rotate too much because the lines will cross
with each other too much, so I will step back. This should be
okay. We can select every thing and we can
select only the face. I need to also add
the selection toys. And we can remove it. Now we have only the edges, so I will select the top
edges at the bottom edges. Now we have the line
for the profiles. Then I will add the center line that will
be used for the helix. We need to select it and we need to play with the helix
along curve first, we need the radius on the
bottom and on the top. The laps 16 is okay. The section per
lap, I will add 64. The more value here, the more smooth
will be the helix. We can click and
check the radius. It is two to three
3 millimeters. The same value I will
add for our helix. Again, for the radius one, and for the radius two, and you can heat okay. Now we have the lax
along the curve. Now I need to explode
because as a standard, it's make with some issue. Again, I will select it
and we can make a grope, and now I will use
the FFT plug in. If you will not explode it, there will be problem with
the scale the healing, so it is better
to explode it and make the grow by yourself. First, we need to select the
points and with the control. We need to rescale
and try to fit to the profiles and the
lower also the same. This should be enough. The next, we need to
select all the profiles. So it is impossible to
select it by double click. We'll use as for you select with the same length and I
will make the components. What is more will also
add the inside line. I will just go and
copy the line from inside them in the components
I will place in place, and now it will be
easier to move back with our components because we
need to first duplicate it. This is why we need
the line inside. Then we will flip along green. Them, we need to
move it back again, and we also need to rotate it because I would like to connect those profiles
at the bottom. This is how it's look right now. Now we can work with
the helix curve. First, I will select the
helix and with the vertex to, I will move it up to
add the thickness. Then, I need to use joint
push p with round to add the thickness to the center. This is where the
people can walk on it. We can accept it. What we can do still
is, for example, to add the profiles
for the outside lines. I will select the first
one and in the profiles. We need to enter
into the components. We need to s all of them as for you select and
build a long path. And I think that
they are two fixed, so we will decrease it to 20. Again, we need to
select everything and maybe I will
increase it to 40. Now, it should be okay. What is more, we can
also add the rail for secure the people
to do the drop down. To do this, we need to enter
again into the spiral. And we need to select the edge. This is why we need to use the quot phase tool
because as you can see, this problem with the selection, we can select whole. Then we can add vertex tool, but you need to
remember to remove the soft selection
reduced to zero. Now we can move it up. And now we can select
all the surfaces. Also, we need to select
the first surface then, we need to select
with the Quot tool. This one, as you can see, is also at the beginning, the bottom was selected, so we need to
select it manually, and we can apply the
material for the glass. This is how the building
will look like as a result. As you could see,
it was quite easy and with only a few clicks
and with only few plugins, we can do similar
construction, maybe oil. I will apply the last
material and that's it.
4. Organic Shape: And we have the
construction free. This is what we are going to do some construction with the
glass and with the metal. The plug in carvel of the
frijoint push pol, f six. This is the tool with
a lot of options. Right now we will use
out reverse faces. These commands we try to reverse faces to get the
white into the camera them as for your transformer to random rescale
susection, toolbar. A busy toolbar mostly
to create the curve for the sketch vertex tool
and selection toys to select only the edges. The first thing that we need to do is to start to
draw the plane, and this will be our reference
plane for the sketch. After that with the free hand, we need to start to
draw the section. I will just draw
some simple one. Maybe something
similar to this one. After that, we need to select everything and my components. Thanks to that, with
the busy toolbar, we can start to draw the cub line to get the smooth transition
between all the edges. We need to add some
control points in a few places,
something like this. If we are finished,
we can select the reference drawing
and we can remove it. After that, we need to draw also the bottom line
to get the surface. Now we can convert it into the components and
move to the center. The components, and now
we can copy it six times. In this example, And right now, we need to check
the dimension and it is something 3.4 meters, and we need to rescale
the middle ones. We can do it manually,
but of course, we have the sketch
up with some plugin, so we can use transformer. We will start with the scale. In the scale, we need
to select the base. I would like to rescale it
from the bottom middle. So we select bottom. After that, we need
to select the axis. I would like to rescale it in both direction in the
blue and the red. So I select red and blue. We would like to scale it with
the fixed length because I would like to get
exactly length that I put in the parameters. We'll use the random and
here in the parameters, we need to set minimum for four, because I would like
to have it bigger than those on the extrem and minimum, and the max is 6
meters or maybe ten. After we hit random, you will see that we have random scale for our
selected middle sketch. The ten is too much, so
we will put the six, and we can click and random. So this is the fastest way you can add some
randomization, maybe 6.2. It's look much better. Now I will select everything
and explode only to remove the surface inside
and the edge on the bottom. Now we can select everything,
create the surface. In the surface, we can
select the spine method. You can leave this one or you can select the baser curves. Now we can accept it. To have the surface. Now
I will select everything. Only to remove the edges. We select the edges remove it. After that, I will add the new plane and I would
like to add more edges, more section for
our new surface. And I will copy it and
divided by maybe 12. Now I can select everything and make the intersect
with the model. We need to wait a few
seconds or minutes, it depends from your PC
or from the geometry. Now we can remove all the faces, the edges on both sides. What's more, I can add the
material for the glass. I can remove all the faces
that we have insides. Maybe I will also
hide the glass. Now we can remove all the faces. We can select all the section, and we can add the thickness
with the vertex tool. And we can try to
reverse or the faces. So we can do it with
the Fredo tool. Sometimes this will be easier to reverse everything
to the camera. We also need to wait. Sometimes because this
process is quite complicated. After sketch up we finish, we can add the thickness
with joint push pull, so we can select all the section that we have and with the
joint push pull, we can add the thickness. As offset, I will select 0.05 because other value
will be too much 0.05, we can accept it
and we need to wait sometimes for the calculation. After that, we'll get the
thickness for all the sections. What is more, we can also unhide our glass that is inside, and we have done with
the construction. As you could see, it was
quite fast and easy.
5. Metal Insert Shape: The next quite
easy construction, we will make some wall
with the hole in sides. Everything is ban, as you
can see here on the screen. This will be quite easy to do. First, we need to start
with the simple plane. This will be our
mine base plane. Then we will create the circle. I will just remove the surface inside and convert it to the component.
Now we will copy it. Maybe eight times eight
will be two march, two of them, I will just remove. We can just adjust
the position and we can copy it also with
some move in one axis. Now we have different
components, so we will select
all of them and we transform with scale. Of course, fixed length, the bottom localization,
and of course, we need to select
the correct axis, and then we can set
parameters for radius, but first we need to check
what rage we have right now. In the set, we can put the
minimum 43.2 and maximum 4.5, and random, this
one is too small, so we can increase
the minimum value. Maybe something bigger to
five. This should be okay. Now I will just copy
it into our surface. We need to select everything, explode because we don't
need components anymore. We need to s everything, only the face, with the
shift on the keyboard, I will remove the
bigger surface and I can remove right now everything that is
inside our circle. We can add the thickness and we need to convert
it into the group. This was we need to move it up. Now we need to construct
the transformation. To do this first, we need to plan our phase
from our base wall. I will just move it down. The next we need
some reference plane for the banded surface. First, I will just draw
some reference line. Now we need to build the plane. This will be our
reference plane. Next, we need to
use curve to create the surface maybe three points. Now we can remove upper and
we can the bottom surface, and now we can just remove some useless and we
need to two guides. The first we have,
the second one, we need to remove the surface. We need to convert them
surface to the grope. The guides also to the grope, and the bottom flat surface
again to the grope. Then we select everything and also we convert
it to the group. Then we can move the upper base or reference
wall and move it down. We need to select everything
and go to flo, and finally, we have the surface
so we can move it rotate the red axis. Now we need to explode it. I will explode everything. Now I will select it, we can create
components again and we can copy it with some mirror. Then we can flip
with the red axis. We need to move them
close to each other, with the power bar, we need to add more
smoothness and here, finally, we have the bandit
wall with some holes inside. It was quite easy to do and probably also
easy to understand.
6. Brick Shape: In this part, I'm going
to show you how to create such a parametric bricks. You can see that the shapes
for each bricks is different. This is why we will need to use some plugins
because manually, it will take a lot of time. Mostly here, we have a
different scale here. I will show you in a
fast way you can create multiple bricks together
with fus between them. Thanks to that we will get
knowledge how to create different variety of such a
brick for your interiors. We will use the Qt phase tool and most of the S for you plug. First, we need to create the
plane fort in by 4 meters. After that, we need to select the upper edge and we
need to add some loops. We will use the Q phase
tool to add loop. Okay. So we have
right now the rigs, and we need to select the place where we would like to have
it and where will be the gap. First, we need to select
it together with S for you select because we don't want to manually
select all of them. We step one by one and we will convert the
pace into the components. Thanks so that we
can double click on the rest of the
area and remove it. Now we have the bricks. After that, we need
to add some offset, but maybe I will add some offset with dimension 0.02 meters, so we can remove the rest of the area and we can
pull the bricks. Now we need to move it
longer in both direction. This is why we need
one bricks go over the lower because to add in
this place the fuch. We can add the fu with the standard plane with
the standard surface. Dimension like this
and we'll move it up. Now I will also convert the
few the same as the brick into the components because
it will be easier to copy it. Now we need to copy this f into each corner on our bricks, and we need to
also move it down. And to the left because
as you can see, I didn't select it correctly and to the left side
with control to copy and one more time, sometimes catch up even if
you have enable control, it will not copy the elements. This is how we can
create the bricks. Of course, I need to go
inside the bricks and remove those useless
lines here and here. Okay. Now we need to use S for u transformer to add
the scale because manually, it will take ages. First, we need to remove
the bricks from the group, so I will explode it. Now we have only one
group with each bricks. After that, I select
everything in S U transformer. We need to set the base
for the bottom because we'd like to change the scale from the
center of each bricks. Then we need to select the
axis to blue one because the difference scale will be in direction exactly where the blue axis go,
something like this. What we need more is to set the fixed length because we would like to change
it only by some value. Of course, we need to go into the dynamic change to liner because we would like to change it with the line. Of course, in the parameters, we need to select also
the minimum length. It will be one meters for me. One meters should be okay. Now we can try to draw the line. As you can see as a result, we have the brick wall. Of course, I will
add the plane on the back and I will add some colors to
better view the results. As you can see, we
have the bricks with only few clicks and
with only few plugins. I hope that this was easy. Now you can also
select one bricks and add fred round corner
to add the radius. Always at radus at the end because during some
modification without radus, it is definitely quite easier.
7. Basic Profiles Shaoe: The next construction,
as you can see, let's look more complicated. Mostly problematic
we'll be here with the selection correct
edges to add profile. The plugin that we
will use here is the vertex profile builder
sub D, selections, Artisan, and of tools, especially
useful for selecting correct edges to convert
them later into the profile. We will start with
some simple shapes with five sides and with
5 meters with the radius. Now I will just copy
because I would like to have the clear history from
the beginning to the end, you will be able to see
how everything change. Right now, I will divide it from the center with five edges. Now we need to copy this elements by
rotating with this edge. After that, the new one, I will copy at the
center or times. This is what we have right now. Again, I will copy it and
move it to the right. Then we need to fill the line to remove the gaps that we
have between the edges. Five times. Now we can again copy it to the right side to
see hold the history. Right now we can
select everything and we can add the vertex tool, we need to select those those
points and move them up. Then what we need
to do is again copy everything and move
it to the right side. This is a few steps
that we already made. After that, sub D,
but before that, we need to make a grope
sub D, of course, we can increase the sub D also to better view the results, we can unhide all the edges
that are hidden right now. In the view geometry. Now you can see that we have
a lot of additional edges, so we can explode it and we
can work with them right now. Now again, with the vertex tool, I will select some
of the points, maybe not this one, but we'll start with this one
and we'll remove it. We have five gaps in sides. Now we will select the contour
from one of those gaps. And we need to move it down with the vertex and the most important is to have a flat
because as you can see, each of the edges has its own. Lm so we need to make it flat, to do it, we can use the
options from the vertex tool. We need to turn it on. Here, again, we need to
sell it the whole counter, and we can hit make planner. Sometimes this will not be fully planner because
I would like to, for example, make it
plannel in some plane, for example, x y. To do this, we need
to use art station, We need to select to to heart, we need to select all the
vertex and then we can make the planar
with the x y plane. Now you can see that
this is fully planar. Now we can make them. For example, we
can rescale them. Again, with the vertex tool, we need to hit the
shift on the keyboard. Sometimes when this
we will di select, we need to select
again everything. Maybe first we will move it up, then we need to scale it, of course, we need
to hit the shift. To make the smaller gap, and then we can move it down, so we will add the columns. As you can see, we need
to also reverse hold the surfaces because we
are on the wrong side. Double click reverse faces. Now from the top view
and from the p one, I need to select the columns, and I need to copy
it by rotating. From the center and
we need to copy it four times to fill
the rest of the gaps. This is the results. We have the roof, we
have the columns. Now we can make a roof
and add more sub D. Now I will just move with the copy at the bottom because
this will be useful later. But now we need to remove the columns
also from the top one. I will select some elements. From this one first, we need to explode it and we can sell the
bottom and remove it. Now we need to work on
the roof and we need to remove some additional
elements from the middle. I will do the same for each gap. Now we can again make a
group and add more sub D. We need to select
the white icon. Now what we need to do is to
select the correct edges. But first, we need to
explode the surface. This could take some times
because as you can see, we have a lot of edges
here, a lot of points. But after some time, we can
select the necessary edges. It depends from you, which
you would like to select what pattern you would
like to create and after that convert
it into the profile. Useful may be to use the selection toys to select
on the edge, or you can, for example, change the view
to the x ray or for example, to the wire frame to
not select the surface. So right now I will select
all the necessary edges. I can set the loop or better
view what's going on. We can also grow the selection. We can select the outside conor, for example, and add the loop. And we can increase
the selection again. For example, in this situation, you can see that this
method is not fully correctly because we have
selected too many edges. We need to change the
way that you would like to make the pattern
for the profile. Again, we need to increase
the sub def After that, we need to explode, hold the surface, and we need to change
the method that you would like to
select all the edges. One more time, always
remember to explode. Maybe this time, I will make
some different selection. I will select all the edges on each star,
something like this. I will also select all the contours that
we have inside the gap and all the lines that we
have between each gaps. And the rest of the missing c line and
outside the contour. And as a result, we will get some quite
interesting pattern. As you can see, this one is sometime consumption
because this is some more creative parts
because we need to decide which line we need
to get different results. As a result, you can
see that we have such a pattern and
now we can add grow ring to increase the
selection for our lines. Sometimes could be useful to use softness edges in the
right bottom corner, and we need to move
the slighter left right to get more
sharp edges or not. This would be also quite useful, especially if you want
to get nice selection. This is results. We will add profile builder. As you can see, right now, we need to change the style and the profile is for me to big, so we need to decrease the size. First, I will remove back edges. I will also remove the surface. We need to select everything
again and we need to change the size because this one is definitely
too big for me. Select everything,
change the dimension to 0.4 0.5 d member, all ad and we need to wait
some time for modification. After that, we have the profile. We need to back again to the
surface with the columns. Here we select everything. We also need to explode it. Here we will also
add some profile, but maybe with some
different dimensions. We'll add 0.8 should be okay, and again, build path
with the profile builder. We need to wait some time. As a result, we have
selected the surfaces, so we can apply the
glass material for it. For the profiles,
I will also apply some materials because later it will be easier for visualize, but before that, I
will convert the glass into the component
and I will hide it. It will be easier to work
right now without it. Right now we can
select everything. We need to go to the colors and add
something from the bottom, maybe the dark one. The same I will add
on the upper one, but here I will add
maybe some white color. Now we can make it
as a component. After that, I will
unhide the glass. I will un height everything. Now we can move the lower shape to the upper one because we have the center point
at the same location, so it will be easier
to move it up. Something like this,
as you can see, we have the final structure. As you can see because sometimes when you
add the profile, something goes wrong, so we can modify it by
double click on it. We can select it
and add the vertex. Oh. We need to add and
move the vertex. The first one, and
the second one, the same on the second columns. We need to select the first
vertex and the last one, and now it's fixed. As you could see, I
won't so hard to create such a structure and this
is how you can do it.
8. Advanced profiles shape: Now the next construction,
as you can see, mostly some shapes and the profile builders
together with some glass. This is the project that
we are going to prepare. It's look quite complicated, but me, it's not. And in only a few minutes, you will be able to do the same. This is how this
construction look, as you can see, moly
profile a lot of profiles. And the glass with
some surface between. The plug in that we are going
to use is quad phase tool, selection toys, profile
builder, and s toolbar. Okay. So let me first start
with draw the curves. So it depends what shape you
want to get as a result, then you can draw your custom. I will start with
five by 8 meters and be toolbar for
creating the curve. I use the short length
on the right side, this one to get the proper
tangency for this curve. Then, what we need
to do is to find the center for the bottom curve, and now we can add
more curve inside. This will be later
use for our profiles. Now I drone line. It will be some reference
line for creating the curve. It will be easier for me
to find the tangency. If you want to
have the tangency, you can see that there
is the orange arrow and it must have the same direction as
the drone curve for me. It's not a matter, so I
can draw my custom curve. I also need some line
inside, so maybe here, and the second that will
be parallel to this one, maybe this position
will be good. Now I can remove the reference lines because
they will not be used. Now we can select the curves and we can
start to add the profiles. The dimension for the profiles, it depends what you need. I will put 0.50 0.2, for me, this one is quite nice, so I will start to drone the rest and the next
and the last two. So this is our profiles. The base for our profiles. Now I would like to rescale it, but as you can see with
the standard tool. It is impossible. This is mostly because
some construction of the some plugins and the final results is let me say undetected by
the standard sketch up. This time, we need to select
each phases by itself, and we can change their size. And I will reverse
the surface also. Now I will learn the
hidden geometry. And here I will
select the edges, and I will use the Qa
tool face to select all of the edges and I would
like to add the connect. Here you can add the segments, two, four, six, because
we have two edges. It must be some of the
value between two or eight, because it will give
you more edges, and this will be as
you can see right now, I have 45 it's too much. If you have problem with
changing this value, you need to select this
tool and select it again. The same I will do
with the vertical With the with the
horizontal line. But this time I will add four
because I need more lights. Right now, I will repeat all these steps again
for each columns. I select the edge with
the quart phase to, I select the rest of them. I will add the connection to the horizontal
line, same results. Also, I will add here
the four segments. And the rest of the elements. This one is short,
so I will select only those elements
with changing to two and with horizontal the
same with four segments. The same for the longer elements two and four for horizontal. This is some kind of work that, unfortunately, we need
to do it manually. Again, we need to select
everything things that we have the qua pase tools
because it will be much easier to select
all those elements. It is very powerful tool
and as you could see, we use it a lot of time. And the last elements. Again, all the lines, We put too much. Right now as you can see if
I select clear selection, it's still problematic, so we need to select again
sometimes this too. And four, and we are done. Now we are ready to
add the profiles. But first, we need to
select the first elements. We need to select everything and convert options
to select only edges. We need to remove those one from the front
and from the back. Again, and we need to add the profile shapes. If you don't already
have any interesting or your own profile
from the library, so it's mean that we
need to add our custom. First, I will start with the simple shape
with 0.1 meters, and I will select
it and add it to the library with
the name profile. Again, now we need to
select all the address. Remove the front and
remove the back. Now at the profiles, As you can see, they
are too big right now, so we need to change the value. I don't know, maybe
20.1 and 0.09. Still they look big for us, maybe 0.05 to 0.04. Yeah, right now. They look nice. Results is good. We need to hide those
elements insides. We can also t of the visibility
of head and geometry. And we need to repeat all these steps for
the rest columns. But as you can see right now, I have only one edges, and I also need those
one in the middle. Unfortunately, we don't have it. This is because our
edges are too smooth. I will select everything. I will select only edges. As you can see when I select the front,
they will disappear. This is something normal. What we can do right
now we need to go to the soften edge and we need to change the slider
to get all the edges. Right now, they
are became sharp, but thanks to that, we
can select them also. This is why we need to use soften edges and we need to
change the angle between normals to add them for
our middle section. Again, we select everything. They became visible,
and now we can unselect the front and select the bottom face and we
can add the profiles. Of course, what we
also need to do is to remove the middle, and we need to repeat all those steps for
the rest elements. This is something
that unfortunately, we need to do it
manually because there is no any options that we can add some plug in or try
to make it automatically. I remember only to remove
the inside elements. This is our final results. Now I will select everything and normally we should convert
it into the components, but I will select
the surface alone. Now I will just copy the outside
edge and I will copy it. So we can go to edit copy and we can hide the surface and
we can paste in place. Now with the vertex tool, I can add the surface for
this profile for this curve. I will add longer. Unfortunately, as you can see, we have the edges, so this
is what we want to avoid. Again, we select everything
and we can add the surface. Now what we can do is we can
the horizontal line here, and of course, we can
also apply the material, the glass because right now it will be que
easier to do this. With the equ phase tool, I will select all the edges, and now we can convert
them into the profiles. The next elements,
what we can add is to create the components from the glass surface
together with the profiles. I will also select all
the front profiles, and I will also convert
them into the grope. This is because we need to right now make the mirror for them. I will use S for mirror. Remember only to add
control on your keyboard, when you want to add the mirror. As you can see, sometimes
there could be some rotation. This is because if you
will do it manually we lock the keyboard, lock the axis, there will
be, of course, the problem. Again, we need to at the mirror and we need to do it
with the control. Now I will select
both components and I will convert
them into the one. Right now, it will
be easier to copy all these elements
with 5 meters, six times, so maybe six
time will be too much. I will just remove it. Two of them, and
the glass I can, as you can see, rescale. Now we can also make the copy for the glass also
with the S f U mirror, and we can connect
them, for example, to make the components
one object. This is the final result. As you could see, it
is not so complicated, easy with only few plugins that we already know from
the previous lessons.
9. Taipei office tower Shape: This time, the next
type of building, this will be similar to Type
Nan gang Coffee's tower. And as you can see, we will create the glass, the outside ring, and the
floors. This is the image. From the visualization. So in a few steps, just only with few plugins, we will create
those building from the beginning to the end. So as you can see, the
will be selection toys round Corner, Fredo and Artisan. So the first thing that
we need to do is to start to create the base sketch. So it will be the base contour. I will add 97 meter sll. This is because this dimension is exactly from the
original building. So we will start with the
ground and then we will add some basic shapes,
something like this. Tm, we need to remove the bottom line because I would like to have
the one curve, and we have surface. We can add push pool for the surface to add
the thickness. Now I will select everything
and I will make a group. Then with the artisan, we will add subdivision
and smooth. First, we need to select
the object, and after that, we need to also set the level direction
for the smoothness. The four will be enough. But as you can see, also our ground ground floor
also has been smooth. This is what we need to fix is to add the additional
contour, additional curve. We can add the offset. And thanks to that,
the art station will look in a different
way because the calculation will be made with some
other simulation. So as you can see now, the shape is more closer to the image that I
showed you at the beginning. Now what we need
to do is to unlock the components and increase the toll because
after iteration, the dimension also has changed. This is our base. This will be also our glass, and then we can start
to create the rings. I will add the plane, I will move it to this
position where I would like to place one of the rings. After that, I will
move it to the left and I will divide it to 20, so we have 20 surface, but I think that
this is quite a lot, so we will reduce
this value to 50. And divided with 15. So now it should be okay. Everything is intersect.
As you can see, because I also moved the
camera during the move, I do it without the
keyboard locked, and this is why we
have some angle, but for now, this
is not a problem. Because I will select
everything and I will choose intersect
phases with selection. After that, after
the calculation, we can remove all the phases, and we have all the
necessary lines. We will also remove this point from the beginning
because this could be sometimes a mistakes
during some plugins apply. Now we need to select
all those edges. That's why we'll add edges, and we need to rescale it. So I will rescale
it to the up and the left and right at the same time by
hitting the control. So what you can see
is that in the front, those two rings could be
also bigger to the do. So I will lock the glass, and now I can select the rings and make it scale also down. Now it should look much better. Now I can select everything
and we can select the faces, and we can add push
poll for adding the thickness with
the plane to y. So add the thickness, and this is how we can add
the rings outside rings. As you can see on
the right side, maybe I will just move
this ring to the right. Now it's look. Nice. So the next options that
we need to do is to create the components from
these rings because it will be easier to manipulate
this in the future. So my components Now I will hide those components
and I will apply the glass material
for the object, and it will be easier to
check what's going on. Now we can try to
add the floors. There is 20 floors, so I will move it from down to up and I will
divide it into 20, so we'll get the 20 floors. Now we can select everything
and we can choose intersect also with the model. First, we need to unlock
the glass and we can select everything intersect
faces with selection. Thanks to that, we'll get
the floor inside the glass, so we can remove the surfaces, and now with the push poll, we can add the thickness
for our floor. I will use joint push poll. And we can move it
down not on the z, but on the x. Maybe I will move it down
and we need to apply it. We need to wait for
adding the thickness. As you can see this plug in work great here without any issue. Unfortunately, as you can see, some of the floors go
outside the glass. So what we can do and course, we need to remove the bottom because it's normal that here after the station Artisan, we have some issue
with the shapes. So what we can do just now
is to rescale the floors. Because in some position, they just move
outside the glass, so I will select all the
floors and with the rescale, I will just move
it a little bit. So now it should be okay. If we unhide the ring
outside the ring, you will also notice
that we need to remove the surface
that is inside. And this is also easy
to do because we need to select all the
rings at the same time. And with the solid tool, we need to choose the split, and we need to select the glass. After that, there will
be some calculation, and as a result,
we will be able to remove the inside surface. So as you can see, if we double click on the rings. Now there is now
the surface inside, but the surface will be
unfortunately in the glass, so we need to unhide the glass, we need to go inside the glass. And we need to go
inside and Manually, we need to remove all the
faces that are inside. And if you will do this, you can unhind everything
and our model will be ready. As you could see, it was
quite nice and easy.
10. Concept Shape: So the next construction
quite easy, as you can see, but at the first view,
it's looked complicated. We will use the vertex to
profile builder and as for you slice for creating
this construction. This is how it's looked
from the opposite side. First, we'll start
with the mine control, and after that, we'll apply
all the necessary elements. First, we'll start with
d throw the circle. We produce 5 meters and 100 S for the points,
for the smoothness. I will select everything
and with the vertex tool, with the control
on the keyboard, I will add the surface. Now I will remove the center
and reverse the surface. Again, we need to select the outside contour
with the vertex tool, and we need to rotate it. Be careful with this rotation because with too much rotation, you will notice that the
middle will be too tight. This is what we have right now. Maybe I will turn back. Now, we need to also
remove the bottom half. To do this, we can do S for slice with the
second options. I will just select it and in
the same direction as taxis. But first, remember to
select all the surface. Now with the S for U slice, we can remove the bottom. And then we need to remove
the outside contour. And the bottom line. To be sure that we have
removed all the faces, we select everything and
here with the filter, we select the faces and
hit late on the keyboard. Now we are sure that
we remove everything. Then we create the components. We need to use FFD
for the modification. If there is no FFD, instead of components,
try to make the grope. Now we can use FD
three by three. And we can add some
modifications. First, we need to select
some points from FFD. I mostly it depends. What final size you
would like to get. Some of the points, for example, those from the middle,
if you will move it up. There won't be any
modification because we have not enough
points for that. So instead of 3.3, we should use, for example, six by six or
something like this. We can also change the position on the right
and on the left side. For those points, we can move
it maybe close together. On the opposite direction, maybe to the left side. Now, what we need to do is
to select all the lines, and we need to explore
it and we need to add the profile builder, so we selected and here we
need to select the dimension. 0.50 0.1, and we add the profile. Okay. Now we need to add the circle and this will
be used for cut out the center and we
need to move it to the center or to the place
where you would like to add the cut. Also, I will add for it. I will choose the
correct position. Now I can select all the
profiles and I will explode. If I have everything exploded, I can choose intersects
with faces or with model. If there is still problem, some of the profiles
was not cut correctly. Again, be sure that s
intersect with model or faces. After that, if you
remove all the faces, you will be able also
to remove the center. So we select all the
useless elements that should be removed. Here we have also
something to remove and from the bottom and
from the right corner. Now, as you can see, we
done with the structure.
11. Stadium Pitch Shape: The next construction and
this time we will try to make some stadium
football stadium, as you can see,
everything is around, some place where people can sit. Construction look quite
hard to do, but believe me, it's only a few clicks and only a few plugins to
create such a construction. First, we need to start to draw some reference lines so as you can see
here on the screen. You have all the
dimension, with a problem, you can draw it by yourself. As you can see, we
have the green area where the players play, and we have some reference
for people to sit. This is the mine
contour and after that, we will make the follow
on the reference line. Here, I will just make the fast preview for
all the dimension. I just use something like this. I will just zoom in so you can see each dimension exactly, what is the number,
what is the value. This is only some value that you can add the same or you
can put anything you want. It is only good to
keep the proportion. So here we have the vertical
dimension on the left side. You can see that here I
just put the horizontal, and this is the first step
for creating the sports. I will just move the value
outside, so it will be easier. And there is also the
upper area after that. So it is everything it
is connected together. Again, you can see the vertical dimension
On the left side, you can also find the
horizontal one exactly here. This is how the reference
area for sitting look like. As I mentioned before, you can do the same
or you can just add your custom value
or even the shape because this is only for giving some reference
for the stadium. The shape is not important
in this exercise. Stem, I just copy the section
here, and after that, we will use this line to
make the follow me and this is how it should
look and the next. After that, I will
just convert this into the components because
flater it will be easier. Then, we need again
some reference lines, so you can just make the offset. I just put 15,000
millimeters for offset. Those line will be
also very useful for creating all the
construction for the roof. Okay. Now, I will just
remove this offset. First, we need to create
some reference line, so it's mean that reference
shapes for our construction for our glass that will be
built in the next steps. To do this, I will use
the baser toolbar for creating mind shape
for the section. We can use the classic
sier curve, or, for example, uniform splines
depends what you prefer. You can create your custom line. This will be the mind shape
for the lower construction. And of course, we still need
one more for the second one. In this exercise, it is not
so important, which one? You can use only one curve
for all the construction. I will only show you that you have some different options. You can build it in
a different way. This will be for the
upper construction. Them, we can convert
it into the components of the line, of course, we need to move them to the center of the line
because for all the time, we will use only
half of the line. The second one will be
create by mirroring. I will move the
reference line here. And maybe also we'll
move it in this place because we'll draw everything
from the zero axis. Of course, we also need the reference line
for the follow me. What is the most
important, as I mentioned, we will only use the half. The opposite, we can easy remove also the surface and
that from the inside. We can also connect
everything with the weld option in the plug in. Also, we will need to rotate the reference two shapes
for our mind construction. Everything we will build
here in the zero axis. First, I will select
all those lines, and we need to add JS power bar and the smart wealth to connect
the lines together. And we can start
with the building the first glass and
to add some cut off. It's mean that we need to
also create some pattern. First, we need to
draw the surface. The length must be the same, so it is 31,000 and we will create the same value this line because
everything we will build. In the next steps, we will have to transform it from the
stright to the band one. This is the length for
our band, and of course, we need also to know the
length for our mind shape. This is why I need to put the line up with
the same dimension. Now we can create the rectangle and we can
close it to get the surface. Now we can convert it
and reverse before that, and now we can convert
it into the components. But first, I will just
rotate the shapes. Now it's in a good orientation, so we have two shapes. I will just move the lower
one to the right to separate. Yes, it is in one axis. I like to check
because sometimes I can rotate or move something in the space in different axis. We can convert it
into the group. After that, I will just
rotate it to the ap, and I will also
draw the first line and I will convert it from
one shape to the bend. So as you remember, we always need to draw the line, the reference line
on the red axis. This is why I need to
again move it to the red. Then we select the
correct profile shape. We need to explode it. Remember to do it before
that because plug in will not see anything which
is treated as a component. Remember always to set the correct start
point and ad point. Sometimes you will also
need to reverse the faces. This is our first wall. After that, we will just
move it to the zero axis. We need to rotate it also t. As you can see, I just rotate
it with the wrong angle. This is because I
didn't lock the axis, the value with the
keyboard on the same. As you can see, always
remember to use the keyboard to choose the
correct axis rotate. Then, I just put it in
theste, as you can see, this is quite problematic, especially if your components have zero axis in a
different position. So the best will be at some reference object,
and after that, I will just move it with the keyboard and I
will try to snap it the 0.0 axis. Okay then we can
remove the square. And we need to draw the
line on the red axis. Always remember to do
it on the red axis with the log using your
arrow on the keyboard. After that, we are
ready to convert it from the straight to the bend, heck if the ent and
start point is correct. And we have one of
the top construction. After that, we can add
the mirror with S for u, but first, I will just move it. Maybe somewhere there. Also with the S for mirror, always remember to
lock your axis, and of course, remember
to keep the control. Then as you can see, we have both elements
connected together. So I will move it to the right side because
I need this line. Later for the next reference. We can explode both
of the elements. You can see that there
are still the line, so we can move this
object together. To remove all the edges, and now we can add the
shape for the glass. I will create them in a very simple way because
from the top view, what I can do is to
add some contour. But first, I will just
make a grope for that. Then I will move the reference line
because it will be useful for creating
also the shapes, the pattern, but now it
will be hard to snap them, so I will just draw the
simple line in the middle. Now we can hide it. And we have both of the lines, so we can even find the middle because we
need the middle point. I will just unhide everything. So now with the wire
frame from the top view, we can start to draw some
shapes for our glass. I will just I will use
some very simple shapes, something like a few
lines connected together. I will just remove the surfaces. After that, I will
rotate everything. We need to find the center. I will just copy and
divide it into ten. Then, we can do the same by
mirroring all those elements. I will select all of
them mirror as for you. I will just remove
all the lines. Now we can move it up. I will just unhide everything. Now we need to project all those contours to our
surface. How we can do this. Of course, there is a very
useful tool in the sandbox. We select the contour,
and now we have the project or drop
to the surface and. We have cut off on our surface. For example, right now, I can select everything and
I can use them, for example, to add the glass here, and this is how it's look. It was quite easy,
as you can see. Then we can move it to
our mind steady shape, so I will use also this slide to snap it in the correct position. Now it's look nice. Now the second construction, those construction will be more complicated because I'm going
to use the Voronoi plug. This is a free plug in for
create in a very fast way, some really nice looking
shapes on our surface. First, I need to check the length and with
the same length, I need to draw the rectangle
and also I need to take the length from the profile. After that, we can start to draw rectangle with the
following dimension. Okay. And then we need
to reverse the surface. And who will use the
Voronoi plugging? How to use the Voronoi plugging. First, I will just
make the copy of this surface because I will show you three
different variants. Now we need to use HS power bar to add some simple guide
point or reference points. And with the mouse, we can
just add them to our surface. After that, you will notice that when you
finish adding the points, those points will
be still selected, so you can select it and we
can add regulate points. They will be added
to the new layer, so it is a good solution. After click, We have some
quite interesting objects. This is the triangle. The second options
will give you with the figure connected from
five edges all the time. And the last options will create the circle between edges. First, we need to
explode those elements, and after that, you can see
that in a very fast way, we can add the circle inside. And we can set the offset, the number of points
and the weight. So offset it is obvious. Then we have the
number of points. The more points we add them, the more edges we will
have in our circle. So here, for example, I have right now, if I will check
it, only the edge. So we need to select and in the toy selection where it is. Let me find it. We have
it here on the top. Again, when we select and only select the
edges, we have edges. With the more points, You will notice that
there is also more edges. With the 55 numbers, when we selon the edges, you will see that there
is almost 75 edges. So more smooth elements. Sometimes this could be useful if you need
more smoothness, you just add the more points.
Then we have the weight. The more weight, it will
give you the bigger objects, the bigger elements will be between all the
edges you selected. You can see that there
is smaller space between edges and
between these figures. This is how the Voronoi work. Now you can create
your custom shape with the Voronoi or with, for example, custom options. After that, you need to add
the offset, and for that, you need to select everything and you need to add some
thickness, something like this. Then we need to select some of the triangles to add
the glass materials. I will, for example,
choose those one, and you can see that
still in some parts, we need to add some lines. For example, Here, because we need to divide those triangles into
the smaller one. Again, we need to create
the offset with 254 me, and we need to move it also
up with the push pull, and we need to the rubber, we need to remove
those elements. Then we need to add the glass, and I will just remove all the surface that we
have in the rest position. Then we need to convert
everything into the components or we
can make it as a group. Then, we need to rotate it. First, the rotation and we also need to rotate
it in those axis, and we need to check
dimension for the profiles. It is the correct length, and also we need to create
the length for the line. As you can see, it's sh, without any problem, we
can use the re scale. I need to only select
the middle one. After that, we can use the
lines to bend the elements. Again, check where is the glass and how is the start
and end point place. Then we need to move it up. After that, I also again need
to rotate those elements. Remember to add the
lock on your keyboard. Then we need to draw
the line at the bottom. So it should start from
this point. No this way. I just select direct
angle instead of line, we need to switch to line and remember to lock
with the red axis. And then we can
select the elements, the strike lane,
and the banded one. We need to carefully check
the start point and at point. And we need to rotate it
and we can accept it. And we need to wait a few seconds for
update, and it's done. Now, We can do right now
the mirror with the S U. Remember to lock to red axis and add the
control for copy. We can connect both and
convert them into the grope and right now we can add it
and assemble with the rest. Of course, it will
be quite small, but this is also
not the problem. We can use the scale. But first, I will select those
points and move it here. Now with the scale, we can make it a little bigger. Maybe I will just put
the value manually. It will be 1.05. I will check on both sides, but I see that there is a
problem on the right side, so we will also need to
move it to the right side. Yeah, I just do it manually, but you can also
snap it by finding the same point on both
construction with the scale, I will not this way,
but the construction, I will just move it
a little higher. And it's worked
perfect right now. But there is still
one thing to do. We need to use of the plug in to add this modificator
and to change the shape. With those elements, it wouldn't be a problem
because I can add 3.3 points, double click on it, and
I will just move it up. We need to wait a few seconds, and here is the final result. With those construction
that we recently made, it will be more complicated
because as you can see, I will move it to the right,
I will add FFD modificator. And I will just
move those points up and you will notice
that nothing happened. Yeah. This is a problem
because everything, we have in a grope or
in the components, we have another component. First, we need to
exploit everything. Heck if you can
select everything individual in this
components or in this group. After that, if you have
everything exploded inside and if you will go
outside the components, then you will notice
that FFD will work. I will select all the
points from and I will move it up and you will notice that now it is calculated and the construction is changed. This is what we
would like to get. Again, to view from
the top and we can add those construction
to our center, and then we can add F of
D by right click on it, add the F of D. I don't see the points because I just
removed them before. I need to again I need to
select everything and add 3.3 F of D. Then we have those
points and from the left side, we can move it up. I will just put the same high as those points from the
previous geometry. It's still not enough, so I need to move
all those points up maybe even higher. And we are done. As you can see, this is our final construction. Right now you can notice that
it wasn't so complicated.
12. Organic Tower Shape: Now we have construction 11. This is how it look. Finally, it rendering ndscape. As you can see, it's
some kind of tower, organic tower with some tube in the middle connected
with the sidewalk. Mostly we'll use all the
plugins that you know til now. The floor on the left and on the right side will
be quite easy to do. The most time we will
spend on connecting the tube together
with the side wall. This is something that
will be new and could be problematic especially
for not experienced user. This is why we
will spend most of the time adding
the shape for it. So we can start first
with the profile, so here you can see
all the dimension. The profile is quite easy to do. After that, we need to
draw out the circle. I will just only give you the
information about 24 edges, and of course, I will
count the radius. And the dimension for it is
Let's check 5.98 meters. After that, you can follow me. To swipe the profile
on the circle. The next, you need to remove the middle
one, the middle area. First, you need to
draw two lines, something like I
have on the screen. Then you need to extract it and make them You need to create
the surface with this trout. As you can see, this
is how it's look. For example, you can use
HS power bar for that. After that, you need
to select everything, choose, intersect models
and remove the middle one. After that, we need to use d3p3, and we need to rotate
the upper floor. Of course, you need to
also remove the upper and the bottom surface that
you can see just here. You need to have a cap
because during the rotation the surface will be
probably problematic. After we have the rotation, then we just draw the
rectangle and we need to add the rectangle on
the bottom and on the top and divide it into
20 to have 20 floors. After that, we also need to select everything and
intersect with model. After that, we select one side, we apply the glass material. When you have glass material, you need to also remove
all the soften edges, and we need to select
all the vertical lines. We can use S for select. We need to select the axis and tolerance
something about 20. If you have too much edges, you can remove them by use the keyboard with
the shift or control. After that, we can add the
profiles to the light. I use the profile 0.10
with the circle shape. What is also necessary? We can just hide the
glass and we can add the thickness with joint
push pull to add the floors. This is how the model
will look till now. This was quite easy
because we practice all of these steps in
the previous lessons. This is something that
should be very easy for you. After that, I also copied
the surface from the middle and we also need to add
some circle in the middle. When we finish with that, the next step is, of course, to add the x root
for our circle. We will just create
something like tube. This is mostly used
because we need to create the holes
in both surfaces. Now we can select the
tube and both surfaces, and we can add the intersection with selection and the same on the right side
intersection with selection. Now we can remove the tube to see the holes
inside our surface. The next thing that
we need to do is to remove both elements
outside the surface, so it's means that we need to remove the tube on the left
and on the right side, and we have only tubes inside. Now we will just make
the copy of this tube and I will move it by
50 on the right side. Now I can remove
everything that is inside the surface and
also make the hole inside. The next step is to add
the scale for of the tube. So I select each of them individually and I need
to rescale the size. The first one, You must be sure that you only rescale them and you don't
change the position. Be later it will be
quite problematic to add it to the same location
as it was the beginning. We have right now 32, but they are smaller. First, we need to select
all of them and we need to move the position back
as it was at the beginning. Because we need to place the
tube between those surfaces. So I will also make I will also convert
those elements into the components because
it will be quite easier. Then I will just copy the surface to the same
position as our components. Then I need to move the keyboards to be sure that they are at
the same position. Now I will just move it to the
same position as the tube, and we need to cut the
tubes from both sides. To do this, I will just
move the surfaces, both surfaces to the tube because I will use
them as cut surface. This is the first side
and the opposite one. The right side. Also, we
need to move the middle. Maybe I'll just adjust the first surface
and the second one. Something like this. Now, we will just
select everything and we can create
the intersection. Then we can remove all the
surfaces because we only need to have the tube, but also the part that
is in the middle. I will also remove all
the surfaces inside. Now we need to select our tubes. And we need to move
the position to the left to be sure
that we just add them in the center of the hole that we have
in the surfaces. Now we can remove all
the unused curves. Now what we need to do is to create the curve for
creating the radius. First, I need to add
the selection plane. When we have the section plane, we can use is tool bar, it's the bazier, and
we can draw the line. I need to draw those lines for
each tube from both sides. For each tube, there
will be four curves. You must be very careful if
you draw the line because sometimes you will notice that curve is not
in one direction, but it is bended. You must be very careful
with that. Let's see. Here we have two examples of wrong curve because
they are bended. This is what I talk about. Again, we need to go
back to the section, and again, we need
to draw the line. But this time to be sure that
they are in one direction, they lie on the one plane. We can use the keyboard
to lock the axis, how we draw the curve. We also need to zoom
in really close. This one, again, wrong. I need to remember
to lock the axis. Now it be correct. Then if we are sure that
we have all the curves, I just still need to draw additional one
to the center tube. Remember to zoom in if
it is really necessary. This one is correct. The next one we also need to in. Yeah. Now it should be great. Now we are ready to add the surfaces because we
have the necessary curves. We need to use the curve loft, and we need to select
each of the curve. Thanks to that, we have
surface in a correct position. We need to reverse the side. We also need to explode it. And we need to do the
same for each side. Probably in some situation, you will get the error, it's mean that surfaces will
be in the wrong direction. Mostly this is because
the circle that we select is treat
as a one curve. As you can see, or
just right here. Each treat as a one curve, but we need to use
only half of them. The best solution here will
be to add the curve that will separate the circle
into two curves, the left one and the right. Damage will be quite
easier for us to select all the edges for creating the surface
with the curve loft. Now you can see that sketch up, will only select
half of the circle. We accept the surfaces. We also need to reverse
and explode it. After that, we can select
all of the surfaces and we can add the smoothness to
remove or the sharp edges. We need to also move the slide. This is the process, how we can at the custom radius, and we need to
repeat all the steps for each side of the tube to get the
same result everywhere. This is how we should do this. Sometimes we need to divide the circle into
two different area. We need to explode
everything and after that, we need to select all of the
surface and the softness. So as you can see here, I also need to redraw the curve for the radius
because there was no connection between them and we need to
also remember to reverse sits and to add the smoothness
for or selecting surface, but this is what we
will do at the end. Now this should be the last one. I. And as you can see, still problem with the curve, so I need to redraw it
again and the last one. Now we can select everything
and we can of course, add the softness
for whole surfaces. So this value should be. After that, we can also remove the section plane and we
can move the surfaces to the building to add it those organic shapes
into the center. I will just make it
as a component and now we can move it
to the left side. We can use the value or we
can move it with the mouse. Again, because there was
some issue with that. As you can see, we have
the organic building. It was quite easy to do. We use all the plugins that you know from the
previous lessons, this should be to do for you.