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SektchUp-AA Class4: Intermediate Plugins

teacher avatar Filip Design

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Sektchup Trailer Class4

      1:29

    • 2.

      Metal Shape

      8:58

    • 3.

      Wood Tower Shape

      7:32

    • 4.

      Organic Shape

      7:10

    • 5.

      Metal Insert Shape

      5:41

    • 6.

      Brick Shape

      5:44

    • 7.

      Basic Profiles Shaoe

      15:17

    • 8.

      Advanced profiles shape

      15:38

    • 9.

      Taipei office tower Shape

      10:20

    • 10.

      Concept Shape

      6:23

    • 11.

      Stadium Pitch Shape

      32:50

    • 12.

      Organic Tower Shape

      18:36

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About This Class

Welcome to a journey that will transform the way you approach 3D modeling.

We will present you the exciting world of SketchUp Advanced Architecture Class 4 - Intermediate Plugins.

Imagine having the power to bring your ideas to life in a way that's not just practical but visually captivating.


That's exactly what this course is all about.

We delve into the fundamental tools of modeling.

You'll master the art of drawing basic shapes, using the Intermediate Plugins tool to add depth, and understand the importance of precision in your designs.

Prepare to take your skills to the next level with Intermediate tools and plugins for organic shapes and process.

You will get an answer on how to transfer your idea into reality with step by step how to use well know Intermediate plugins to speed up your workflows and how to combine them to get proper result. After all these parts you will understand how to build any shapes in SketchUp.

And remember If you publish any construction on your social media after finishing this course, always add the hashtag #SketchupAA. It will be easier for all of us to find your work.

Meet Your Teacher

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Filip Design

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Design Graphic Design
Level: All Levels

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Transcripts

1. Sektchup Trailer Class4: Welcome to a journey that will transform the way you approach free modeling. We will present you the exciting word of Sketch up advanced Architecture class for intermediate placins. Imagine having the power to bring your ideas to life in a way that's not just practical, but captivating. That's exactly what this course is all about. We delve into the fundamental tools of modeling. You will master the art of drawing basic shapes using the intermediate plugins tools to add death and understand the importance of precision in your design. Prepare to take your skills to the next level with intermediate tools and plugins for organic shapes and process. You will get an answer how to transfer your idea into reality with step by step, how to use well known intermediate plugins to speed up your workload and how to combine them to get proper result. After all these parts, you will understand how build any shapes in sketch up. Remember, if you publish any construction on your social media after finishing the scores, always add the Hashtag SketchUp AA. It will be easier for all of us to find your work. 2. Metal Shape: In the lessons, previously, we learn all the necessary plugins that are mostly used, and this time we will try to make this construction. For this construction, we will need some tools that we already meet. This is selection toys, band, place shapes, ambient occlusion for the rendering, this is view from the ambient occlusion. It is a very powerful tool for fast rendering. Then we have the place shapes profile builder, and all of these tools we described in the lessons earlier. Before we start, we need to add some filters for the selection toys, the guide points to fast select the points and remove them. We can do it by going to the tools. And selection toys settings. Here we can add a lot of filters. For example, guide points, we need to save and restart the sketch up. Of course, more and more options you will add the toolbar will be quite bigger, especially that we have a lot of plugins as you see. This could be sometimes problem. We will start with the box, 2.2 meters with the high also for 2 meters up with the traditional push pull from the sketch up. Now I will switch to x ray. I will draw the line at the bottom to find the middle point for the box, and then I will just drawn some edge from each vertex. Now we can go back to surface. I will select everything and I will choose only the face and remove them. We have on the edges. We also need to remove all the unnecessary edges. Then we will make the components. After that, in components, we can add the sphere for each point. And after that, we can copy those components few times, so probably I will hit nine. Maybe just exactly here and nine times. After that, we select everything and in the sphere, we need to remove all the unnecessary point. First sphere, then we need to go to the second sphere. And we need to select all the points and remove them because later it will be quite problematic. We can also select everything and we can also remove all the points in this way. Then, I will select everything and choose only the edges. Right now with the profile brier, I can choose the cylindrical and create the path. Maybe this is too big, so we will try with the eight and then Maybe we'll go down to the six and we can change members all add it. After that, we can select everything and we can create the components. With that, we can start with Tru band. Don't do it manually. It is better to put the value 180 and wait until sketch up will calculate the final results. After that, we need to rotate on the red axis by the 19 degree. Then we can move it to the center points to 000 points on the axis. So might be in few direction. This should be okay. As you can see, still, we need to add some sphere. The best will be add right now manually. Because after tru band plug in, and we broke the components copy. Now each of the components are treated as individual, and this is we need to add manually the missing parts. Why we move the sphere. And the last two points on the left side and on the right side. Now we need to go back and we need to select everything and we can move it with the components blue, then we can connect every together. We need to be pressed enough. Now it should work. Then we can select everything and we can create the new components. After that, we can copy it maybe five times. Then, we need to a arc We need to add it in the straight line. Something like here, them up. Now we can select it and we can create the components because it will be quite easier for modification. We need to change segment to 64 to get smooth curve. After that, I will move it to the left side. We need to add the line between to find the center and I will move and rescale it with the control. Then I will just remove the unnecessary line and I will select everything and we can create the surface with the curve. Maybe we can add the glass material glass and mirrors Now we can rescale the glass a little because as you can see on the left side, it seems to be okay on the right side. We need to fit it better. Now we can copy it five times five is too much four times. Then I will just add the bottom plane and this is how should look. Finally, I will turn on the ambient occlusion to render in the viewports to get the better view, what's happened. This is how we can create the first construction with few plug ins and only in few clicks. 3. Wood Tower Shape: The next construction here, I will show you how to use the helix, the profile, at phase tools, and we create the tower. It will be useful, for example, for people to go around. There will be also some secure rail made from glass. Okay. So we'll start with the circle. There will be also the helix along curve. I will show you how it's working. I is quite simple plug in. The circle them, I will select it and with the vertex tool, I will move it up. Now we need to bend it. We can also rotate it with the vertex tool. You must look out to not rotate too much because the lines will cross with each other too much, so I will step back. This should be okay. We can select every thing and we can select only the face. I need to also add the selection toys. And we can remove it. Now we have only the edges, so I will select the top edges at the bottom edges. Now we have the line for the profiles. Then I will add the center line that will be used for the helix. We need to select it and we need to play with the helix along curve first, we need the radius on the bottom and on the top. The laps 16 is okay. The section per lap, I will add 64. The more value here, the more smooth will be the helix. We can click and check the radius. It is two to three 3 millimeters. The same value I will add for our helix. Again, for the radius one, and for the radius two, and you can heat okay. Now we have the lax along the curve. Now I need to explode because as a standard, it's make with some issue. Again, I will select it and we can make a grope, and now I will use the FFT plug in. If you will not explode it, there will be problem with the scale the healing, so it is better to explode it and make the grow by yourself. First, we need to select the points and with the control. We need to rescale and try to fit to the profiles and the lower also the same. This should be enough. The next, we need to select all the profiles. So it is impossible to select it by double click. We'll use as for you select with the same length and I will make the components. What is more will also add the inside line. I will just go and copy the line from inside them in the components I will place in place, and now it will be easier to move back with our components because we need to first duplicate it. This is why we need the line inside. Then we will flip along green. Them, we need to move it back again, and we also need to rotate it because I would like to connect those profiles at the bottom. This is how it's look right now. Now we can work with the helix curve. First, I will select the helix and with the vertex to, I will move it up to add the thickness. Then, I need to use joint push p with round to add the thickness to the center. This is where the people can walk on it. We can accept it. What we can do still is, for example, to add the profiles for the outside lines. I will select the first one and in the profiles. We need to enter into the components. We need to s all of them as for you select and build a long path. And I think that they are two fixed, so we will decrease it to 20. Again, we need to select everything and maybe I will increase it to 40. Now, it should be okay. What is more, we can also add the rail for secure the people to do the drop down. To do this, we need to enter again into the spiral. And we need to select the edge. This is why we need to use the quot phase tool because as you can see, this problem with the selection, we can select whole. Then we can add vertex tool, but you need to remember to remove the soft selection reduced to zero. Now we can move it up. And now we can select all the surfaces. Also, we need to select the first surface then, we need to select with the Quot tool. This one, as you can see, is also at the beginning, the bottom was selected, so we need to select it manually, and we can apply the material for the glass. This is how the building will look like as a result. As you could see, it was quite easy and with only a few clicks and with only few plugins, we can do similar construction, maybe oil. I will apply the last material and that's it. 4. Organic Shape: And we have the construction free. This is what we are going to do some construction with the glass and with the metal. The plug in carvel of the frijoint push pol, f six. This is the tool with a lot of options. Right now we will use out reverse faces. These commands we try to reverse faces to get the white into the camera them as for your transformer to random rescale susection, toolbar. A busy toolbar mostly to create the curve for the sketch vertex tool and selection toys to select only the edges. The first thing that we need to do is to start to draw the plane, and this will be our reference plane for the sketch. After that with the free hand, we need to start to draw the section. I will just draw some simple one. Maybe something similar to this one. After that, we need to select everything and my components. Thanks to that, with the busy toolbar, we can start to draw the cub line to get the smooth transition between all the edges. We need to add some control points in a few places, something like this. If we are finished, we can select the reference drawing and we can remove it. After that, we need to draw also the bottom line to get the surface. Now we can convert it into the components and move to the center. The components, and now we can copy it six times. In this example, And right now, we need to check the dimension and it is something 3.4 meters, and we need to rescale the middle ones. We can do it manually, but of course, we have the sketch up with some plugin, so we can use transformer. We will start with the scale. In the scale, we need to select the base. I would like to rescale it from the bottom middle. So we select bottom. After that, we need to select the axis. I would like to rescale it in both direction in the blue and the red. So I select red and blue. We would like to scale it with the fixed length because I would like to get exactly length that I put in the parameters. We'll use the random and here in the parameters, we need to set minimum for four, because I would like to have it bigger than those on the extrem and minimum, and the max is 6 meters or maybe ten. After we hit random, you will see that we have random scale for our selected middle sketch. The ten is too much, so we will put the six, and we can click and random. So this is the fastest way you can add some randomization, maybe 6.2. It's look much better. Now I will select everything and explode only to remove the surface inside and the edge on the bottom. Now we can select everything, create the surface. In the surface, we can select the spine method. You can leave this one or you can select the baser curves. Now we can accept it. To have the surface. Now I will select everything. Only to remove the edges. We select the edges remove it. After that, I will add the new plane and I would like to add more edges, more section for our new surface. And I will copy it and divided by maybe 12. Now I can select everything and make the intersect with the model. We need to wait a few seconds or minutes, it depends from your PC or from the geometry. Now we can remove all the faces, the edges on both sides. What's more, I can add the material for the glass. I can remove all the faces that we have insides. Maybe I will also hide the glass. Now we can remove all the faces. We can select all the section, and we can add the thickness with the vertex tool. And we can try to reverse or the faces. So we can do it with the Fredo tool. Sometimes this will be easier to reverse everything to the camera. We also need to wait. Sometimes because this process is quite complicated. After sketch up we finish, we can add the thickness with joint push pull, so we can select all the section that we have and with the joint push pull, we can add the thickness. As offset, I will select 0.05 because other value will be too much 0.05, we can accept it and we need to wait sometimes for the calculation. After that, we'll get the thickness for all the sections. What is more, we can also unhide our glass that is inside, and we have done with the construction. As you could see, it was quite fast and easy. 5. Metal Insert Shape: The next quite easy construction, we will make some wall with the hole in sides. Everything is ban, as you can see here on the screen. This will be quite easy to do. First, we need to start with the simple plane. This will be our mine base plane. Then we will create the circle. I will just remove the surface inside and convert it to the component. Now we will copy it. Maybe eight times eight will be two march, two of them, I will just remove. We can just adjust the position and we can copy it also with some move in one axis. Now we have different components, so we will select all of them and we transform with scale. Of course, fixed length, the bottom localization, and of course, we need to select the correct axis, and then we can set parameters for radius, but first we need to check what rage we have right now. In the set, we can put the minimum 43.2 and maximum 4.5, and random, this one is too small, so we can increase the minimum value. Maybe something bigger to five. This should be okay. Now I will just copy it into our surface. We need to select everything, explode because we don't need components anymore. We need to s everything, only the face, with the shift on the keyboard, I will remove the bigger surface and I can remove right now everything that is inside our circle. We can add the thickness and we need to convert it into the group. This was we need to move it up. Now we need to construct the transformation. To do this first, we need to plan our phase from our base wall. I will just move it down. The next we need some reference plane for the banded surface. First, I will just draw some reference line. Now we need to build the plane. This will be our reference plane. Next, we need to use curve to create the surface maybe three points. Now we can remove upper and we can the bottom surface, and now we can just remove some useless and we need to two guides. The first we have, the second one, we need to remove the surface. We need to convert them surface to the grope. The guides also to the grope, and the bottom flat surface again to the grope. Then we select everything and also we convert it to the group. Then we can move the upper base or reference wall and move it down. We need to select everything and go to flo, and finally, we have the surface so we can move it rotate the red axis. Now we need to explode it. I will explode everything. Now I will select it, we can create components again and we can copy it with some mirror. Then we can flip with the red axis. We need to move them close to each other, with the power bar, we need to add more smoothness and here, finally, we have the bandit wall with some holes inside. It was quite easy to do and probably also easy to understand. 6. Brick Shape: In this part, I'm going to show you how to create such a parametric bricks. You can see that the shapes for each bricks is different. This is why we will need to use some plugins because manually, it will take a lot of time. Mostly here, we have a different scale here. I will show you in a fast way you can create multiple bricks together with fus between them. Thanks to that we will get knowledge how to create different variety of such a brick for your interiors. We will use the Qt phase tool and most of the S for you plug. First, we need to create the plane fort in by 4 meters. After that, we need to select the upper edge and we need to add some loops. We will use the Q phase tool to add loop. Okay. So we have right now the rigs, and we need to select the place where we would like to have it and where will be the gap. First, we need to select it together with S for you select because we don't want to manually select all of them. We step one by one and we will convert the pace into the components. Thanks so that we can double click on the rest of the area and remove it. Now we have the bricks. After that, we need to add some offset, but maybe I will add some offset with dimension 0.02 meters, so we can remove the rest of the area and we can pull the bricks. Now we need to move it longer in both direction. This is why we need one bricks go over the lower because to add in this place the fuch. We can add the fu with the standard plane with the standard surface. Dimension like this and we'll move it up. Now I will also convert the few the same as the brick into the components because it will be easier to copy it. Now we need to copy this f into each corner on our bricks, and we need to also move it down. And to the left because as you can see, I didn't select it correctly and to the left side with control to copy and one more time, sometimes catch up even if you have enable control, it will not copy the elements. This is how we can create the bricks. Of course, I need to go inside the bricks and remove those useless lines here and here. Okay. Now we need to use S for u transformer to add the scale because manually, it will take ages. First, we need to remove the bricks from the group, so I will explode it. Now we have only one group with each bricks. After that, I select everything in S U transformer. We need to set the base for the bottom because we'd like to change the scale from the center of each bricks. Then we need to select the axis to blue one because the difference scale will be in direction exactly where the blue axis go, something like this. What we need more is to set the fixed length because we would like to change it only by some value. Of course, we need to go into the dynamic change to liner because we would like to change it with the line. Of course, in the parameters, we need to select also the minimum length. It will be one meters for me. One meters should be okay. Now we can try to draw the line. As you can see as a result, we have the brick wall. Of course, I will add the plane on the back and I will add some colors to better view the results. As you can see, we have the bricks with only few clicks and with only few plugins. I hope that this was easy. Now you can also select one bricks and add fred round corner to add the radius. Always at radus at the end because during some modification without radus, it is definitely quite easier. 7. Basic Profiles Shaoe: The next construction, as you can see, let's look more complicated. Mostly problematic we'll be here with the selection correct edges to add profile. The plugin that we will use here is the vertex profile builder sub D, selections, Artisan, and of tools, especially useful for selecting correct edges to convert them later into the profile. We will start with some simple shapes with five sides and with 5 meters with the radius. Now I will just copy because I would like to have the clear history from the beginning to the end, you will be able to see how everything change. Right now, I will divide it from the center with five edges. Now we need to copy this elements by rotating with this edge. After that, the new one, I will copy at the center or times. This is what we have right now. Again, I will copy it and move it to the right. Then we need to fill the line to remove the gaps that we have between the edges. Five times. Now we can again copy it to the right side to see hold the history. Right now we can select everything and we can add the vertex tool, we need to select those those points and move them up. Then what we need to do is again copy everything and move it to the right side. This is a few steps that we already made. After that, sub D, but before that, we need to make a grope sub D, of course, we can increase the sub D also to better view the results, we can unhide all the edges that are hidden right now. In the view geometry. Now you can see that we have a lot of additional edges, so we can explode it and we can work with them right now. Now again, with the vertex tool, I will select some of the points, maybe not this one, but we'll start with this one and we'll remove it. We have five gaps in sides. Now we will select the contour from one of those gaps. And we need to move it down with the vertex and the most important is to have a flat because as you can see, each of the edges has its own. Lm so we need to make it flat, to do it, we can use the options from the vertex tool. We need to turn it on. Here, again, we need to sell it the whole counter, and we can hit make planner. Sometimes this will not be fully planner because I would like to, for example, make it plannel in some plane, for example, x y. To do this, we need to use art station, We need to select to to heart, we need to select all the vertex and then we can make the planar with the x y plane. Now you can see that this is fully planar. Now we can make them. For example, we can rescale them. Again, with the vertex tool, we need to hit the shift on the keyboard. Sometimes when this we will di select, we need to select again everything. Maybe first we will move it up, then we need to scale it, of course, we need to hit the shift. To make the smaller gap, and then we can move it down, so we will add the columns. As you can see, we need to also reverse hold the surfaces because we are on the wrong side. Double click reverse faces. Now from the top view and from the p one, I need to select the columns, and I need to copy it by rotating. From the center and we need to copy it four times to fill the rest of the gaps. This is the results. We have the roof, we have the columns. Now we can make a roof and add more sub D. Now I will just move with the copy at the bottom because this will be useful later. But now we need to remove the columns also from the top one. I will select some elements. From this one first, we need to explode it and we can sell the bottom and remove it. Now we need to work on the roof and we need to remove some additional elements from the middle. I will do the same for each gap. Now we can again make a group and add more sub D. We need to select the white icon. Now what we need to do is to select the correct edges. But first, we need to explode the surface. This could take some times because as you can see, we have a lot of edges here, a lot of points. But after some time, we can select the necessary edges. It depends from you, which you would like to select what pattern you would like to create and after that convert it into the profile. Useful may be to use the selection toys to select on the edge, or you can, for example, change the view to the x ray or for example, to the wire frame to not select the surface. So right now I will select all the necessary edges. I can set the loop or better view what's going on. We can also grow the selection. We can select the outside conor, for example, and add the loop. And we can increase the selection again. For example, in this situation, you can see that this method is not fully correctly because we have selected too many edges. We need to change the way that you would like to make the pattern for the profile. Again, we need to increase the sub def After that, we need to explode, hold the surface, and we need to change the method that you would like to select all the edges. One more time, always remember to explode. Maybe this time, I will make some different selection. I will select all the edges on each star, something like this. I will also select all the contours that we have inside the gap and all the lines that we have between each gaps. And the rest of the missing c line and outside the contour. And as a result, we will get some quite interesting pattern. As you can see, this one is sometime consumption because this is some more creative parts because we need to decide which line we need to get different results. As a result, you can see that we have such a pattern and now we can add grow ring to increase the selection for our lines. Sometimes could be useful to use softness edges in the right bottom corner, and we need to move the slighter left right to get more sharp edges or not. This would be also quite useful, especially if you want to get nice selection. This is results. We will add profile builder. As you can see, right now, we need to change the style and the profile is for me to big, so we need to decrease the size. First, I will remove back edges. I will also remove the surface. We need to select everything again and we need to change the size because this one is definitely too big for me. Select everything, change the dimension to 0.4 0.5 d member, all ad and we need to wait some time for modification. After that, we have the profile. We need to back again to the surface with the columns. Here we select everything. We also need to explode it. Here we will also add some profile, but maybe with some different dimensions. We'll add 0.8 should be okay, and again, build path with the profile builder. We need to wait some time. As a result, we have selected the surfaces, so we can apply the glass material for it. For the profiles, I will also apply some materials because later it will be easier for visualize, but before that, I will convert the glass into the component and I will hide it. It will be easier to work right now without it. Right now we can select everything. We need to go to the colors and add something from the bottom, maybe the dark one. The same I will add on the upper one, but here I will add maybe some white color. Now we can make it as a component. After that, I will unhide the glass. I will un height everything. Now we can move the lower shape to the upper one because we have the center point at the same location, so it will be easier to move it up. Something like this, as you can see, we have the final structure. As you can see because sometimes when you add the profile, something goes wrong, so we can modify it by double click on it. We can select it and add the vertex. Oh. We need to add and move the vertex. The first one, and the second one, the same on the second columns. We need to select the first vertex and the last one, and now it's fixed. As you could see, I won't so hard to create such a structure and this is how you can do it. 8. Advanced profiles shape: Now the next construction, as you can see, mostly some shapes and the profile builders together with some glass. This is the project that we are going to prepare. It's look quite complicated, but me, it's not. And in only a few minutes, you will be able to do the same. This is how this construction look, as you can see, moly profile a lot of profiles. And the glass with some surface between. The plug in that we are going to use is quad phase tool, selection toys, profile builder, and s toolbar. Okay. So let me first start with draw the curves. So it depends what shape you want to get as a result, then you can draw your custom. I will start with five by 8 meters and be toolbar for creating the curve. I use the short length on the right side, this one to get the proper tangency for this curve. Then, what we need to do is to find the center for the bottom curve, and now we can add more curve inside. This will be later use for our profiles. Now I drone line. It will be some reference line for creating the curve. It will be easier for me to find the tangency. If you want to have the tangency, you can see that there is the orange arrow and it must have the same direction as the drone curve for me. It's not a matter, so I can draw my custom curve. I also need some line inside, so maybe here, and the second that will be parallel to this one, maybe this position will be good. Now I can remove the reference lines because they will not be used. Now we can select the curves and we can start to add the profiles. The dimension for the profiles, it depends what you need. I will put 0.50 0.2, for me, this one is quite nice, so I will start to drone the rest and the next and the last two. So this is our profiles. The base for our profiles. Now I would like to rescale it, but as you can see with the standard tool. It is impossible. This is mostly because some construction of the some plugins and the final results is let me say undetected by the standard sketch up. This time, we need to select each phases by itself, and we can change their size. And I will reverse the surface also. Now I will learn the hidden geometry. And here I will select the edges, and I will use the Qa tool face to select all of the edges and I would like to add the connect. Here you can add the segments, two, four, six, because we have two edges. It must be some of the value between two or eight, because it will give you more edges, and this will be as you can see right now, I have 45 it's too much. If you have problem with changing this value, you need to select this tool and select it again. The same I will do with the vertical With the with the horizontal line. But this time I will add four because I need more lights. Right now, I will repeat all these steps again for each columns. I select the edge with the quart phase to, I select the rest of them. I will add the connection to the horizontal line, same results. Also, I will add here the four segments. And the rest of the elements. This one is short, so I will select only those elements with changing to two and with horizontal the same with four segments. The same for the longer elements two and four for horizontal. This is some kind of work that, unfortunately, we need to do it manually. Again, we need to select everything things that we have the qua pase tools because it will be much easier to select all those elements. It is very powerful tool and as you could see, we use it a lot of time. And the last elements. Again, all the lines, We put too much. Right now as you can see if I select clear selection, it's still problematic, so we need to select again sometimes this too. And four, and we are done. Now we are ready to add the profiles. But first, we need to select the first elements. We need to select everything and convert options to select only edges. We need to remove those one from the front and from the back. Again, and we need to add the profile shapes. If you don't already have any interesting or your own profile from the library, so it's mean that we need to add our custom. First, I will start with the simple shape with 0.1 meters, and I will select it and add it to the library with the name profile. Again, now we need to select all the address. Remove the front and remove the back. Now at the profiles, As you can see, they are too big right now, so we need to change the value. I don't know, maybe 20.1 and 0.09. Still they look big for us, maybe 0.05 to 0.04. Yeah, right now. They look nice. Results is good. We need to hide those elements insides. We can also t of the visibility of head and geometry. And we need to repeat all these steps for the rest columns. But as you can see right now, I have only one edges, and I also need those one in the middle. Unfortunately, we don't have it. This is because our edges are too smooth. I will select everything. I will select only edges. As you can see when I select the front, they will disappear. This is something normal. What we can do right now we need to go to the soften edge and we need to change the slider to get all the edges. Right now, they are became sharp, but thanks to that, we can select them also. This is why we need to use soften edges and we need to change the angle between normals to add them for our middle section. Again, we select everything. They became visible, and now we can unselect the front and select the bottom face and we can add the profiles. Of course, what we also need to do is to remove the middle, and we need to repeat all those steps for the rest elements. This is something that unfortunately, we need to do it manually because there is no any options that we can add some plug in or try to make it automatically. I remember only to remove the inside elements. This is our final results. Now I will select everything and normally we should convert it into the components, but I will select the surface alone. Now I will just copy the outside edge and I will copy it. So we can go to edit copy and we can hide the surface and we can paste in place. Now with the vertex tool, I can add the surface for this profile for this curve. I will add longer. Unfortunately, as you can see, we have the edges, so this is what we want to avoid. Again, we select everything and we can add the surface. Now what we can do is we can the horizontal line here, and of course, we can also apply the material, the glass because right now it will be que easier to do this. With the equ phase tool, I will select all the edges, and now we can convert them into the profiles. The next elements, what we can add is to create the components from the glass surface together with the profiles. I will also select all the front profiles, and I will also convert them into the grope. This is because we need to right now make the mirror for them. I will use S for mirror. Remember only to add control on your keyboard, when you want to add the mirror. As you can see, sometimes there could be some rotation. This is because if you will do it manually we lock the keyboard, lock the axis, there will be, of course, the problem. Again, we need to at the mirror and we need to do it with the control. Now I will select both components and I will convert them into the one. Right now, it will be easier to copy all these elements with 5 meters, six times, so maybe six time will be too much. I will just remove it. Two of them, and the glass I can, as you can see, rescale. Now we can also make the copy for the glass also with the S f U mirror, and we can connect them, for example, to make the components one object. This is the final result. As you could see, it is not so complicated, easy with only few plugins that we already know from the previous lessons. 9. Taipei office tower Shape: This time, the next type of building, this will be similar to Type Nan gang Coffee's tower. And as you can see, we will create the glass, the outside ring, and the floors. This is the image. From the visualization. So in a few steps, just only with few plugins, we will create those building from the beginning to the end. So as you can see, the will be selection toys round Corner, Fredo and Artisan. So the first thing that we need to do is to start to create the base sketch. So it will be the base contour. I will add 97 meter sll. This is because this dimension is exactly from the original building. So we will start with the ground and then we will add some basic shapes, something like this. Tm, we need to remove the bottom line because I would like to have the one curve, and we have surface. We can add push pool for the surface to add the thickness. Now I will select everything and I will make a group. Then with the artisan, we will add subdivision and smooth. First, we need to select the object, and after that, we need to also set the level direction for the smoothness. The four will be enough. But as you can see, also our ground ground floor also has been smooth. This is what we need to fix is to add the additional contour, additional curve. We can add the offset. And thanks to that, the art station will look in a different way because the calculation will be made with some other simulation. So as you can see now, the shape is more closer to the image that I showed you at the beginning. Now what we need to do is to unlock the components and increase the toll because after iteration, the dimension also has changed. This is our base. This will be also our glass, and then we can start to create the rings. I will add the plane, I will move it to this position where I would like to place one of the rings. After that, I will move it to the left and I will divide it to 20, so we have 20 surface, but I think that this is quite a lot, so we will reduce this value to 50. And divided with 15. So now it should be okay. Everything is intersect. As you can see, because I also moved the camera during the move, I do it without the keyboard locked, and this is why we have some angle, but for now, this is not a problem. Because I will select everything and I will choose intersect phases with selection. After that, after the calculation, we can remove all the phases, and we have all the necessary lines. We will also remove this point from the beginning because this could be sometimes a mistakes during some plugins apply. Now we need to select all those edges. That's why we'll add edges, and we need to rescale it. So I will rescale it to the up and the left and right at the same time by hitting the control. So what you can see is that in the front, those two rings could be also bigger to the do. So I will lock the glass, and now I can select the rings and make it scale also down. Now it should look much better. Now I can select everything and we can select the faces, and we can add push poll for adding the thickness with the plane to y. So add the thickness, and this is how we can add the rings outside rings. As you can see on the right side, maybe I will just move this ring to the right. Now it's look. Nice. So the next options that we need to do is to create the components from these rings because it will be easier to manipulate this in the future. So my components Now I will hide those components and I will apply the glass material for the object, and it will be easier to check what's going on. Now we can try to add the floors. There is 20 floors, so I will move it from down to up and I will divide it into 20, so we'll get the 20 floors. Now we can select everything and we can choose intersect also with the model. First, we need to unlock the glass and we can select everything intersect faces with selection. Thanks to that, we'll get the floor inside the glass, so we can remove the surfaces, and now with the push poll, we can add the thickness for our floor. I will use joint push poll. And we can move it down not on the z, but on the x. Maybe I will move it down and we need to apply it. We need to wait for adding the thickness. As you can see this plug in work great here without any issue. Unfortunately, as you can see, some of the floors go outside the glass. So what we can do and course, we need to remove the bottom because it's normal that here after the station Artisan, we have some issue with the shapes. So what we can do just now is to rescale the floors. Because in some position, they just move outside the glass, so I will select all the floors and with the rescale, I will just move it a little bit. So now it should be okay. If we unhide the ring outside the ring, you will also notice that we need to remove the surface that is inside. And this is also easy to do because we need to select all the rings at the same time. And with the solid tool, we need to choose the split, and we need to select the glass. After that, there will be some calculation, and as a result, we will be able to remove the inside surface. So as you can see, if we double click on the rings. Now there is now the surface inside, but the surface will be unfortunately in the glass, so we need to unhide the glass, we need to go inside the glass. And we need to go inside and Manually, we need to remove all the faces that are inside. And if you will do this, you can unhind everything and our model will be ready. As you could see, it was quite nice and easy. 10. Concept Shape: So the next construction quite easy, as you can see, but at the first view, it's looked complicated. We will use the vertex to profile builder and as for you slice for creating this construction. This is how it's looked from the opposite side. First, we'll start with the mine control, and after that, we'll apply all the necessary elements. First, we'll start with d throw the circle. We produce 5 meters and 100 S for the points, for the smoothness. I will select everything and with the vertex tool, with the control on the keyboard, I will add the surface. Now I will remove the center and reverse the surface. Again, we need to select the outside contour with the vertex tool, and we need to rotate it. Be careful with this rotation because with too much rotation, you will notice that the middle will be too tight. This is what we have right now. Maybe I will turn back. Now, we need to also remove the bottom half. To do this, we can do S for slice with the second options. I will just select it and in the same direction as taxis. But first, remember to select all the surface. Now with the S for U slice, we can remove the bottom. And then we need to remove the outside contour. And the bottom line. To be sure that we have removed all the faces, we select everything and here with the filter, we select the faces and hit late on the keyboard. Now we are sure that we remove everything. Then we create the components. We need to use FFD for the modification. If there is no FFD, instead of components, try to make the grope. Now we can use FD three by three. And we can add some modifications. First, we need to select some points from FFD. I mostly it depends. What final size you would like to get. Some of the points, for example, those from the middle, if you will move it up. There won't be any modification because we have not enough points for that. So instead of 3.3, we should use, for example, six by six or something like this. We can also change the position on the right and on the left side. For those points, we can move it maybe close together. On the opposite direction, maybe to the left side. Now, what we need to do is to select all the lines, and we need to explore it and we need to add the profile builder, so we selected and here we need to select the dimension. 0.50 0.1, and we add the profile. Okay. Now we need to add the circle and this will be used for cut out the center and we need to move it to the center or to the place where you would like to add the cut. Also, I will add for it. I will choose the correct position. Now I can select all the profiles and I will explode. If I have everything exploded, I can choose intersects with faces or with model. If there is still problem, some of the profiles was not cut correctly. Again, be sure that s intersect with model or faces. After that, if you remove all the faces, you will be able also to remove the center. So we select all the useless elements that should be removed. Here we have also something to remove and from the bottom and from the right corner. Now, as you can see, we done with the structure. 11. Stadium Pitch Shape: The next construction and this time we will try to make some stadium football stadium, as you can see, everything is around, some place where people can sit. Construction look quite hard to do, but believe me, it's only a few clicks and only a few plugins to create such a construction. First, we need to start to draw some reference lines so as you can see here on the screen. You have all the dimension, with a problem, you can draw it by yourself. As you can see, we have the green area where the players play, and we have some reference for people to sit. This is the mine contour and after that, we will make the follow on the reference line. Here, I will just make the fast preview for all the dimension. I just use something like this. I will just zoom in so you can see each dimension exactly, what is the number, what is the value. This is only some value that you can add the same or you can put anything you want. It is only good to keep the proportion. So here we have the vertical dimension on the left side. You can see that here I just put the horizontal, and this is the first step for creating the sports. I will just move the value outside, so it will be easier. And there is also the upper area after that. So it is everything it is connected together. Again, you can see the vertical dimension On the left side, you can also find the horizontal one exactly here. This is how the reference area for sitting look like. As I mentioned before, you can do the same or you can just add your custom value or even the shape because this is only for giving some reference for the stadium. The shape is not important in this exercise. Stem, I just copy the section here, and after that, we will use this line to make the follow me and this is how it should look and the next. After that, I will just convert this into the components because flater it will be easier. Then, we need again some reference lines, so you can just make the offset. I just put 15,000 millimeters for offset. Those line will be also very useful for creating all the construction for the roof. Okay. Now, I will just remove this offset. First, we need to create some reference line, so it's mean that reference shapes for our construction for our glass that will be built in the next steps. To do this, I will use the baser toolbar for creating mind shape for the section. We can use the classic sier curve, or, for example, uniform splines depends what you prefer. You can create your custom line. This will be the mind shape for the lower construction. And of course, we still need one more for the second one. In this exercise, it is not so important, which one? You can use only one curve for all the construction. I will only show you that you have some different options. You can build it in a different way. This will be for the upper construction. Them, we can convert it into the components of the line, of course, we need to move them to the center of the line because for all the time, we will use only half of the line. The second one will be create by mirroring. I will move the reference line here. And maybe also we'll move it in this place because we'll draw everything from the zero axis. Of course, we also need the reference line for the follow me. What is the most important, as I mentioned, we will only use the half. The opposite, we can easy remove also the surface and that from the inside. We can also connect everything with the weld option in the plug in. Also, we will need to rotate the reference two shapes for our mind construction. Everything we will build here in the zero axis. First, I will select all those lines, and we need to add JS power bar and the smart wealth to connect the lines together. And we can start with the building the first glass and to add some cut off. It's mean that we need to also create some pattern. First, we need to draw the surface. The length must be the same, so it is 31,000 and we will create the same value this line because everything we will build. In the next steps, we will have to transform it from the stright to the band one. This is the length for our band, and of course, we need also to know the length for our mind shape. This is why I need to put the line up with the same dimension. Now we can create the rectangle and we can close it to get the surface. Now we can convert it and reverse before that, and now we can convert it into the components. But first, I will just rotate the shapes. Now it's in a good orientation, so we have two shapes. I will just move the lower one to the right to separate. Yes, it is in one axis. I like to check because sometimes I can rotate or move something in the space in different axis. We can convert it into the group. After that, I will just rotate it to the ap, and I will also draw the first line and I will convert it from one shape to the bend. So as you remember, we always need to draw the line, the reference line on the red axis. This is why I need to again move it to the red. Then we select the correct profile shape. We need to explode it. Remember to do it before that because plug in will not see anything which is treated as a component. Remember always to set the correct start point and ad point. Sometimes you will also need to reverse the faces. This is our first wall. After that, we will just move it to the zero axis. We need to rotate it also t. As you can see, I just rotate it with the wrong angle. This is because I didn't lock the axis, the value with the keyboard on the same. As you can see, always remember to use the keyboard to choose the correct axis rotate. Then, I just put it in theste, as you can see, this is quite problematic, especially if your components have zero axis in a different position. So the best will be at some reference object, and after that, I will just move it with the keyboard and I will try to snap it the 0.0 axis. Okay then we can remove the square. And we need to draw the line on the red axis. Always remember to do it on the red axis with the log using your arrow on the keyboard. After that, we are ready to convert it from the straight to the bend, heck if the ent and start point is correct. And we have one of the top construction. After that, we can add the mirror with S for u, but first, I will just move it. Maybe somewhere there. Also with the S for mirror, always remember to lock your axis, and of course, remember to keep the control. Then as you can see, we have both elements connected together. So I will move it to the right side because I need this line. Later for the next reference. We can explode both of the elements. You can see that there are still the line, so we can move this object together. To remove all the edges, and now we can add the shape for the glass. I will create them in a very simple way because from the top view, what I can do is to add some contour. But first, I will just make a grope for that. Then I will move the reference line because it will be useful for creating also the shapes, the pattern, but now it will be hard to snap them, so I will just draw the simple line in the middle. Now we can hide it. And we have both of the lines, so we can even find the middle because we need the middle point. I will just unhide everything. So now with the wire frame from the top view, we can start to draw some shapes for our glass. I will just I will use some very simple shapes, something like a few lines connected together. I will just remove the surfaces. After that, I will rotate everything. We need to find the center. I will just copy and divide it into ten. Then, we can do the same by mirroring all those elements. I will select all of them mirror as for you. I will just remove all the lines. Now we can move it up. I will just unhide everything. Now we need to project all those contours to our surface. How we can do this. Of course, there is a very useful tool in the sandbox. We select the contour, and now we have the project or drop to the surface and. We have cut off on our surface. For example, right now, I can select everything and I can use them, for example, to add the glass here, and this is how it's look. It was quite easy, as you can see. Then we can move it to our mind steady shape, so I will use also this slide to snap it in the correct position. Now it's look nice. Now the second construction, those construction will be more complicated because I'm going to use the Voronoi plug. This is a free plug in for create in a very fast way, some really nice looking shapes on our surface. First, I need to check the length and with the same length, I need to draw the rectangle and also I need to take the length from the profile. After that, we can start to draw rectangle with the following dimension. Okay. And then we need to reverse the surface. And who will use the Voronoi plugging? How to use the Voronoi plugging. First, I will just make the copy of this surface because I will show you three different variants. Now we need to use HS power bar to add some simple guide point or reference points. And with the mouse, we can just add them to our surface. After that, you will notice that when you finish adding the points, those points will be still selected, so you can select it and we can add regulate points. They will be added to the new layer, so it is a good solution. After click, We have some quite interesting objects. This is the triangle. The second options will give you with the figure connected from five edges all the time. And the last options will create the circle between edges. First, we need to explode those elements, and after that, you can see that in a very fast way, we can add the circle inside. And we can set the offset, the number of points and the weight. So offset it is obvious. Then we have the number of points. The more points we add them, the more edges we will have in our circle. So here, for example, I have right now, if I will check it, only the edge. So we need to select and in the toy selection where it is. Let me find it. We have it here on the top. Again, when we select and only select the edges, we have edges. With the more points, You will notice that there is also more edges. With the 55 numbers, when we selon the edges, you will see that there is almost 75 edges. So more smooth elements. Sometimes this could be useful if you need more smoothness, you just add the more points. Then we have the weight. The more weight, it will give you the bigger objects, the bigger elements will be between all the edges you selected. You can see that there is smaller space between edges and between these figures. This is how the Voronoi work. Now you can create your custom shape with the Voronoi or with, for example, custom options. After that, you need to add the offset, and for that, you need to select everything and you need to add some thickness, something like this. Then we need to select some of the triangles to add the glass materials. I will, for example, choose those one, and you can see that still in some parts, we need to add some lines. For example, Here, because we need to divide those triangles into the smaller one. Again, we need to create the offset with 254 me, and we need to move it also up with the push pull, and we need to the rubber, we need to remove those elements. Then we need to add the glass, and I will just remove all the surface that we have in the rest position. Then we need to convert everything into the components or we can make it as a group. Then, we need to rotate it. First, the rotation and we also need to rotate it in those axis, and we need to check dimension for the profiles. It is the correct length, and also we need to create the length for the line. As you can see, it's sh, without any problem, we can use the re scale. I need to only select the middle one. After that, we can use the lines to bend the elements. Again, check where is the glass and how is the start and end point place. Then we need to move it up. After that, I also again need to rotate those elements. Remember to add the lock on your keyboard. Then we need to draw the line at the bottom. So it should start from this point. No this way. I just select direct angle instead of line, we need to switch to line and remember to lock with the red axis. And then we can select the elements, the strike lane, and the banded one. We need to carefully check the start point and at point. And we need to rotate it and we can accept it. And we need to wait a few seconds for update, and it's done. Now, We can do right now the mirror with the S U. Remember to lock to red axis and add the control for copy. We can connect both and convert them into the grope and right now we can add it and assemble with the rest. Of course, it will be quite small, but this is also not the problem. We can use the scale. But first, I will select those points and move it here. Now with the scale, we can make it a little bigger. Maybe I will just put the value manually. It will be 1.05. I will check on both sides, but I see that there is a problem on the right side, so we will also need to move it to the right side. Yeah, I just do it manually, but you can also snap it by finding the same point on both construction with the scale, I will not this way, but the construction, I will just move it a little higher. And it's worked perfect right now. But there is still one thing to do. We need to use of the plug in to add this modificator and to change the shape. With those elements, it wouldn't be a problem because I can add 3.3 points, double click on it, and I will just move it up. We need to wait a few seconds, and here is the final result. With those construction that we recently made, it will be more complicated because as you can see, I will move it to the right, I will add FFD modificator. And I will just move those points up and you will notice that nothing happened. Yeah. This is a problem because everything, we have in a grope or in the components, we have another component. First, we need to exploit everything. Heck if you can select everything individual in this components or in this group. After that, if you have everything exploded inside and if you will go outside the components, then you will notice that FFD will work. I will select all the points from and I will move it up and you will notice that now it is calculated and the construction is changed. This is what we would like to get. Again, to view from the top and we can add those construction to our center, and then we can add F of D by right click on it, add the F of D. I don't see the points because I just removed them before. I need to again I need to select everything and add 3.3 F of D. Then we have those points and from the left side, we can move it up. I will just put the same high as those points from the previous geometry. It's still not enough, so I need to move all those points up maybe even higher. And we are done. As you can see, this is our final construction. Right now you can notice that it wasn't so complicated. 12. Organic Tower Shape: Now we have construction 11. This is how it look. Finally, it rendering ndscape. As you can see, it's some kind of tower, organic tower with some tube in the middle connected with the sidewalk. Mostly we'll use all the plugins that you know til now. The floor on the left and on the right side will be quite easy to do. The most time we will spend on connecting the tube together with the side wall. This is something that will be new and could be problematic especially for not experienced user. This is why we will spend most of the time adding the shape for it. So we can start first with the profile, so here you can see all the dimension. The profile is quite easy to do. After that, we need to draw out the circle. I will just only give you the information about 24 edges, and of course, I will count the radius. And the dimension for it is Let's check 5.98 meters. After that, you can follow me. To swipe the profile on the circle. The next, you need to remove the middle one, the middle area. First, you need to draw two lines, something like I have on the screen. Then you need to extract it and make them You need to create the surface with this trout. As you can see, this is how it's look. For example, you can use HS power bar for that. After that, you need to select everything, choose, intersect models and remove the middle one. After that, we need to use d3p3, and we need to rotate the upper floor. Of course, you need to also remove the upper and the bottom surface that you can see just here. You need to have a cap because during the rotation the surface will be probably problematic. After we have the rotation, then we just draw the rectangle and we need to add the rectangle on the bottom and on the top and divide it into 20 to have 20 floors. After that, we also need to select everything and intersect with model. After that, we select one side, we apply the glass material. When you have glass material, you need to also remove all the soften edges, and we need to select all the vertical lines. We can use S for select. We need to select the axis and tolerance something about 20. If you have too much edges, you can remove them by use the keyboard with the shift or control. After that, we can add the profiles to the light. I use the profile 0.10 with the circle shape. What is also necessary? We can just hide the glass and we can add the thickness with joint push pull to add the floors. This is how the model will look till now. This was quite easy because we practice all of these steps in the previous lessons. This is something that should be very easy for you. After that, I also copied the surface from the middle and we also need to add some circle in the middle. When we finish with that, the next step is, of course, to add the x root for our circle. We will just create something like tube. This is mostly used because we need to create the holes in both surfaces. Now we can select the tube and both surfaces, and we can add the intersection with selection and the same on the right side intersection with selection. Now we can remove the tube to see the holes inside our surface. The next thing that we need to do is to remove both elements outside the surface, so it's means that we need to remove the tube on the left and on the right side, and we have only tubes inside. Now we will just make the copy of this tube and I will move it by 50 on the right side. Now I can remove everything that is inside the surface and also make the hole inside. The next step is to add the scale for of the tube. So I select each of them individually and I need to rescale the size. The first one, You must be sure that you only rescale them and you don't change the position. Be later it will be quite problematic to add it to the same location as it was the beginning. We have right now 32, but they are smaller. First, we need to select all of them and we need to move the position back as it was at the beginning. Because we need to place the tube between those surfaces. So I will also make I will also convert those elements into the components because it will be quite easier. Then I will just copy the surface to the same position as our components. Then I need to move the keyboards to be sure that they are at the same position. Now I will just move it to the same position as the tube, and we need to cut the tubes from both sides. To do this, I will just move the surfaces, both surfaces to the tube because I will use them as cut surface. This is the first side and the opposite one. The right side. Also, we need to move the middle. Maybe I'll just adjust the first surface and the second one. Something like this. Now, we will just select everything and we can create the intersection. Then we can remove all the surfaces because we only need to have the tube, but also the part that is in the middle. I will also remove all the surfaces inside. Now we need to select our tubes. And we need to move the position to the left to be sure that we just add them in the center of the hole that we have in the surfaces. Now we can remove all the unused curves. Now what we need to do is to create the curve for creating the radius. First, I need to add the selection plane. When we have the section plane, we can use is tool bar, it's the bazier, and we can draw the line. I need to draw those lines for each tube from both sides. For each tube, there will be four curves. You must be very careful if you draw the line because sometimes you will notice that curve is not in one direction, but it is bended. You must be very careful with that. Let's see. Here we have two examples of wrong curve because they are bended. This is what I talk about. Again, we need to go back to the section, and again, we need to draw the line. But this time to be sure that they are in one direction, they lie on the one plane. We can use the keyboard to lock the axis, how we draw the curve. We also need to zoom in really close. This one, again, wrong. I need to remember to lock the axis. Now it be correct. Then if we are sure that we have all the curves, I just still need to draw additional one to the center tube. Remember to zoom in if it is really necessary. This one is correct. The next one we also need to in. Yeah. Now it should be great. Now we are ready to add the surfaces because we have the necessary curves. We need to use the curve loft, and we need to select each of the curve. Thanks to that, we have surface in a correct position. We need to reverse the side. We also need to explode it. And we need to do the same for each side. Probably in some situation, you will get the error, it's mean that surfaces will be in the wrong direction. Mostly this is because the circle that we select is treat as a one curve. As you can see, or just right here. Each treat as a one curve, but we need to use only half of them. The best solution here will be to add the curve that will separate the circle into two curves, the left one and the right. Damage will be quite easier for us to select all the edges for creating the surface with the curve loft. Now you can see that sketch up, will only select half of the circle. We accept the surfaces. We also need to reverse and explode it. After that, we can select all of the surfaces and we can add the smoothness to remove or the sharp edges. We need to also move the slide. This is the process, how we can at the custom radius, and we need to repeat all the steps for each side of the tube to get the same result everywhere. This is how we should do this. Sometimes we need to divide the circle into two different area. We need to explode everything and after that, we need to select all of the surface and the softness. So as you can see here, I also need to redraw the curve for the radius because there was no connection between them and we need to also remember to reverse sits and to add the smoothness for or selecting surface, but this is what we will do at the end. Now this should be the last one. I. And as you can see, still problem with the curve, so I need to redraw it again and the last one. Now we can select everything and we can of course, add the softness for whole surfaces. So this value should be. After that, we can also remove the section plane and we can move the surfaces to the building to add it those organic shapes into the center. I will just make it as a component and now we can move it to the left side. We can use the value or we can move it with the mouse. Again, because there was some issue with that. As you can see, we have the organic building. It was quite easy to do. We use all the plugins that you know from the previous lessons, this should be to do for you.