SektchUp-AA Class2: Advanced Plugins | Filip Design | Skillshare

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SektchUp-AA Class2: Advanced Plugins

teacher avatar Filip Design

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      SektchUp-AA Class2: Advanced Plugins Trailer

      2:07

    • 2.

      Profile Builder Introduction

      7:19

    • 3.

      Profile Builder Along Path

      3:47

    • 4.

      Profile Builder Library

      6:59

    • 5.

      Profile Builder Edit

      5:43

    • 6.

      Profile Builder Select, Trim, Hole

      6:43

    • 7.

      Place Shape and Zorro

      3:58

    • 8.

      QuadFace tool

      13:45

    • 9.

      Plugin FFD

      6:50

    • 10.

      Curic Align View

      3:47

    • 11.

      Plugin s4u components

      10:11

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About This Class

Hello and welcome to training called SketchUp Advanced Architecture Class2: Advanced Plugins

The training will be about one of the most popular 3D modeling software.

Title Advanced Architecture tells us that we will learn about advanced architectural solutions together with organic shapes. If we talk about complex shapes, we need to mention additional plugins. The Verity of plugins on the market makes Sketchup one of the most powerful software to create any structure. The key here is to know which plugin is used and how it works in different situations. With this in mind, this course was actually created.

I will show you free plugins together with the paid ones that will be useful in your daily work not only to speed up the modeling process but also to create amazing and complex shapes. To ensure that everything is clear and we are always at the same level this training is divided into a few parts. The first one is where you will find the basics of Sketchup. It is dedicated to everyone who wants to start his first steps into Sketchup software.

  • We will start from the interface and we will go through all options one by one. After that, you will get all the necessary knowledge to start working with plugins and create amazing shapes.
  • In the next part, you will learn how all of the plugins work. In the beginning, we will start with the simple ones so it will be easier to understand how to use any plugins during your modeling process. Step by step I will explain to you why they are so important in normal work and how they can improve the speed of your modeling process.
  • Then we will move to that one where shapes are quite complicated and require more work to do. Without those plugin modeling, more complex shapes will be almost impossible to do. Of course, more advanced plugins mean more options and more possibilities but also a lot of knowledge is required to understand how to use them.

After completing Class2: Advanced Plugins, you get knowledge hot to use many popular plugins for instance Profile Builder. It will help you starting from creating concept to the final 3D modeling.

And remember If you publish any construction on your social media after finishing this course, always add the hashtag  #SketchupAA.

It will be easier for all of us to find your work. 

Meet Your Teacher

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Filip Design

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Design Graphic Design
Level: All Levels

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Transcripts

1. SektchUp-AA Class2: Advanced Plugins Trailer: Hello and welcome to training called Sketch up Advanced Plug Ins, Class Two. The training will be about one of the most popular free modeling software title Advanced Plugins. Tell us that we will learn about advanced architecture solution together with organic shapes. If we talk about complex shapes, we need to mention about additional plugins. The variety of plugins on the market makes sketch up one of the most powerful software to create any structure. The key here is to know which plugin is used and it works in different situations. With this in mind, this course was actually created. I will show you free plugins together with the paid ones that will be useful in your daily work, not only to speed up the modeling process, but also to create amazing and complex shapes. You will learn how all of the plugins work in the beginning. We will start with the simple one, so it will be easier to understand how to use any plug ins during modeling process. Step by step, I will explain to you why they are so important in normal work and how they can improve the speed of your modeling process. Then we will move to that one, where shapes are quite complicated and require more work to do without those plugins, More complex shapes will be almost impossible to do. Of course, more advanced plugins mean more options and more possibilities. But also a lot of knowledge is required to understand how to use them. After completing this course, you will be able to design each building by yourself from beginning to end, starting from creating its concept to the final three de modeling. And remember, if you publish any construction on your social media after finishing this course, always at the hashtag sketchup AA, it will be easier for all of us to find your work. 2. Profile Builder Introduction: The next also very useful plug in for sketch up. The same important as joint put pull is profile builder. Profile builder is extension paid extension for sketch up that allows you to reduce time to create profiles, for example, to your wire frame. Normally, if you would like to add some profile or for example, you want to create some assembly on a path, you will have to do it manually. On sketchup with the profile builder, you can choose custom shapes. For example, models you can copy, sweep it along, for example, path along some wire frame. This will increase your speed time. You will be able to mainly focus on your design and not on your workflow. Personally, I use the newest version of Profile Builder with revision three. I always recommend to update because developer always put a lot of new features. As you can see, the To, there is a lot of icons, most of them are quite easy to understand through the builder. We need to start the profile dialogue. As you can see, we have the library with different type of shapes for our profiles. We can save our settings for our modification if we done something for this profile, or we can of course, add our custom. There is also, as you can see, red dot. It's meant that in this place there will be the access for this profile. Of course, we can change it for example here or by hitting home on keyboard during adding the profiles. The first thing that you need to set at the beginning is the dimension of your profile. We can change the dimension in this box, and of course we have the aspect ratio lock and we can unlock it. It's means that we can change proportion after adding some value. After adding the correct size, we can hit the built to add our profile to the building. First we will select the first point and the second. As you can see, the profile is in the preview. This is the first stage. The next one, the next, and the next. This is the way we can build the profile. Of course, during the built, we can change the red point, for example, with the Home button on the keyboard. And as you can see, we can change the position after click Okay. All the profiles before are also updated. We can add all the profiles around our roof. At the end, we can automatically add the last profile or for example, we can try to a sketch up to do this by himself. Right now, I will just add the last one or I can select close the path. And sketch automatically will close the loop with the profile. As you can see, there is a lot of options. For example, we can apply the material or the layer for which would like to add the profile builder, it can be added to the separated layer. Okay, this was quite easy and fast way to add the profile. I will remove it now. I will start to draw the profile from the opposite direction. It's been from the right to the left. The first, the first point, the second one, the next one. As you can see, there is first issue that our profile is inside the wall. The direction where you start draw profile is quite important because sometimes you will need to have to put the mirror options. For example, right now you can see that profile is updated and visible correctly. I will close the path. This is how you can change the mirror for your profile and to put it in the opposite direction. But there is also faster way to apply the profile and we can do it with the path. First of all, I need to create the roof surface. I will select it right now. It is in a group with our building. I can copy it or I can cut it. After that, I need to exit from the group and base in place. Now with the selected surface I can hit, built a long path after that. You will notice that in a very fast way, we already created the profile. I will hide the building. As you can see, it's work almost great and very fast. This is the powerful of the plugging that you can use different type of path to add the profile. Of course, there as we move this profile from the reference line, for example, I will move it down from our top edges by -500 millimeters. We can add minus or plus. It depends. Now you can see that we have the profile move down automatically by this extension. Sometimes if you have already created profiles and with wrong direction in opposite direction, we can right click on the profile. There is options from the profile builder to reverse selected in a very fast way. You can also, from the right click, make the mirror for your profile. This was the basic for creating the Profile Builder. In the following lessons, we'll discuss all the rest settings. 3. Profile Builder Along Path: Now we will focus more on creating reading elements along the path. As you can see right now we have some banded surface. It's not a flat, we have some contour added. Right now I will try to add some fence. First of all, I need to open the library Profile Builder library with the assembly. Here we have some models to choose. For example, I will select the railing assembly 14. The first thing that we need to do is to select the path and we can create and build along the path. What you can see is that our calculation, when it will be done, we will get the railing on our path. This is the best that can be done with the profile builder. What is everything is stick to the ground because our curve is also lying on it. Now we will change the dimension for our railing, for example, 500. What we need to do is to change the attributes. On the preview window, you will see the final looks for our new railing. There is some changes with the selected our present railing. We need to apply assembly attributes by selecting it. And we need to wait some time for the calculation. Now the sketch up, recalculate the results Soon we'll get the preview. Everything is updated. We'll see that our model has been updated with the new look. This is, this is the way you can change, for example, the dimension. But this is not everything that we can do. For example, now I will just remove, and I will not save these changes. I will choose another wall, for example, this one. This time you will notice that the high is probably too big, 3,600 And as you can see, after that, we have some issue. Because the model is bigger than our path, I will change the dimension to 1,000 I will also apply the attributes with the results. There is still some issues. The thickness is probably the problem here. But I will replace the fence with under one. Probably we'll need to change still high for this model. But I change it, for example, to crush barrier. And I will apply the attributes and as a result we'll get really nice looking fence on the path. This is the way you can do anything any models and apply it to your path with Profile builder. 4. Profile Builder Library: In this part, I will explain to you how to add profile to the library and how to create your custom shape. First of all, we start with creating some custom shape. It will be closed surface, something similar like this. Maybe I will add some round on the corner. Next we need to remove the rest of the uncut surface and reverse the faces. Okay, this is our profile. We select them in the profile builder, we click at and we need to put some name here. Of course, we need to set the center point, or at the beginning, how we will draw this profile. Later, I will set the bottom left, because this will be my axis zero or zero point. Then we can set dimension and by hitting profile, we can add the profile. As you can see, it is automatically connected, All the parts are together. Right now, I can change the size by adding the next segments. All the profiles will be rescale. I can also rotate it, or even I can make the mirror by clicking at segments automatically, everything will be updated. By pressing Enter or Escape, You can accept your present profile. There is a little difference between the closed profile and open ones. Now I will try to create some profiles only with the line. Also very simple shapes. Okay, next line. This is how the profiles, how it's look. Now first we need to create smart path selection. Because we need to put the beginning and end of the profile. As we can see, we have different colors. The green is the beginning, blue, middle one, and the red is the end. The next profile will be orange, and at the end we have the red one. It means that this is the end of our profiles. We need to put some name, and of course we need to select the correct points. The bottom left will be again. Okay, we have already defined the profile with the built. We can start to draw it as before. The profile is automatically added to our scene. We can mirror it, rotate, change the scale, Everything that we only need by clicking Enter, we can accept it. We can also select the profile right now and reverse it if needed. There is also options to create profile by path. For example, I will select this rectangle and click Create Profile with the path, we can also reverse it. First we need to remove the old one and again create the path. This is how we can add any profiles to some lines. But there could be situation that will have more complex profiles, more complex created from different line. For example, I can select all of them and we can add the profiles with the quickest way of, as you can see in some parts is not what we would like to get. For example, I would like to select only some lines. First, we can try with the smart path selection. To select the correct line, we will go to the smart path selection tool. Now we can select by double click on it. The line of course catch up will select the easiest one. And we can build the profiles also in this way. But I would like to change the path. We will remove the profile by selecting Smart Selection. First, I will select the first line, the second one, the next, the last one. Now we have selected the correct path. Thanks to that, I can create the profiles along the path that I selected before. This is also very easy and quite easy to do right now. We can save the profile and we will save it on our local disk. Every time we'd like to load at this profile, we need to select the first options, one is to save profile, the second is to load by clicking the profile browser. We select the profile from our list. Of course, we need to know where is the default location to save the profile. We can find it by going to extension profile builder. And there is the preferences in the preferences in the Pa window, there is the profile library localization. And here we will always save as default our profile. Okay, This is how we can create the custom profile and add it to our library. As you could see, it's very useful and very easy to do. 5. Profile Builder Edit: In this part, I'm going to explain how to use added properties to change some parameters in already predefined profile. The first option is the material. In the material, we can select what type of texture we would like to apply to our profile builder. Of course, as you can see, we have some predefined materials and they are in the select in the materials in the model. You need to go up. In the model, we have already some texture. Those texture came from the posture that we have at the beginning of the sketch. Up when we start the program, I remove the material. As you can see, now we have clear window and the same in the material that is also not listed. Anything. We need to go to the brick, we need to select the material, add to the model. And then in the model, you'll notice that we have material. And the same are listed in the material in profile dialogue box. The same situation is with the layer. It's work the same. Okay? Now I will select some profile, for example, this one. I will select the material, the brick, and I will start to build the profile. Okay? The first line, Second we close it. Okay? This is profile that we have, and as you can see, it's a little small right now. We can change the attributes. It means I can change the size in the profile dialogue, for example, I will make it bigger to 0.9 Right now, what I need to click to apply this dimension is select Edit Member Properties. From the new window, I select what I would like to change. As you can see, I can change the profile type rotation from these options. X offset from here and the material junction placement point of this red small point, Greco layer and extrude mode. This is what we can change and modify right now. I will change the size. As you can see it's profile name. I will select it and as you can see, my dimension for the whole profiles is changed. This is what we'd like to get, okay? The first option to choose is also the junction. The junction will give you some different type of connection between each wall. The first options you can see on the left side. Now we can select the middle one when we close it. When I select the first one, you can see that all of them are connected to one group in the second junction. You can see that each wall is in the separated group. Sometimes this could be useful because right now we can each of them edit manual. The last one is the options were probably it goes to the app. Yeah, this is a common problem. Always use the keyboard arrow to draw the profile. It is the best options to keep it in the horizontal. Okay, the last. Right now you can see that there is a different type of connection between the walls with some angle. It's just straight one. This is also quite useful. Now you can see that also in the options we have each wall separated group, then we have the extruded mode normal and follow me. Right now I will try to select the follow me and I will draw the profile, the first wall, the next one, the last one. Now as you can see, there is no connection between each walls, and all of them are in one group, as one solid. This is also very interesting and very useful for example, now I would like to change the profile type, because in my opinion, it should be different. How we can do this, we need to change the profile from the library, select the placement point, and with the member properties, we select the profile. After edit, you can see that our profile shape has been updated very quickly. This is how you can change any type of properties for the profile builder. 6. Profile Builder Select, Trim, Hole: Okay, so this time you can see that we have some lines and I would like to exchange all the lines and convert them into the profile. First we need to select the square profile, and I will select all vertical lines. I will create the profile built along path. As you can see, the profile is too small for me. First I need to change the value for dimension. Then I need to select the profiles. I can do it automatically by select members, by attributes. At this time, I can select all because all of them are similar. I will just click Select. I have selected all the profiles. Now I can change the parameters, select parameters added, and now we have all the profiles bigger. Now I will add some profile on the top. I need to change it first. I will just select all the lines from the top. Also. This one. We can now draw a profile, a long path. As you can see, it's done. But now we need to trim the vertical ones. I can do it with the tools that I showed you in the lessons before. First we select the bottom face. This is the first object, and the second one is the vertical. Now I can select each of them one by one to trim all of them. Okay? The next we will select also the difference profile with rotation. I will select the line and hit the build long path. Okay, now it's done. But as you can see, we need to trim also this horizontal profile. If we try to use the trim to fix, I select the first object and the second one. As you can see, it's trim but not in each place. Some still, we have uncut elements in the bottom. This is why we need to use function trim to solid. First, we need to select the base object. Now the second one which will be cut off. After that, you can see that we have really nice cut off ends for our profile. This is on both sides because when I build the base one, I use all the lines at the same time and it's treated as a one object. I don't need to repeat this function on the opposite ends. This is how you can use trim to solid and trim Fai builder. Okay. This time I just copy the profile to the right side and I will show you how to add some hole. The hole you can use the whole tool and we have three different types of whole circle, rectangle and custom shape. The first one is the circle, we need to put diameter and we can add the hole to the profile. The second option is to remove the hole very fast. We can do it because it's place as a grope. The next example is the rectangle we need to put dimension and we can add the hole. Also we can remove it. We can also trim or extend the profile. With this tool, you can see that we have the section and our profile has been trimmed and now we can extend it. And what is the most important? You can see that still we have the hole in history. This is why it was automatically added. Okay, the last example is the custom shape. For example, I will start to draw a shape rectangle and maybe some arc on the top. I will just remove the middle line. I need to select Hole, the shapes. Now we need to hit Custom Shapes Profile. We need to edit. I will put the name Temp. Temporary. Okay. Remember to click. Okay. Also in profile dialogue you have selected. I can now remove the shape and I can add the profile. As you can see, I can also remove it without any problems. This is how you can add or remove different types of hole to your profiles. There is also one quite interesting function that sometimes could be very useful. For example, we can hide the profile. To see only the path first, we need to select our profile and there is the link with turn on the profile visibility. Right now, you can see that we have only the path and the section of the profile. For example. We can use this view to the drawing, to the documentation. We can hide all selected profiles. And if we would like to revert the options and turn on again, all the profiles we need to select it and there is the second option to show it in our workspace. I show you all the necessary and all the basic information and function about the profile builder. Practice them as much as you can, because we will use the Profile Builder in the next lesson very often. 7. Place Shape and Zorro: The next. Very easy without a lot of settings. Plugins, place shapes and Zero. The Place Shapes is rather a tool board that allow you to add all the primary shapes like sphere, for example, the hemisphere tube and so on and so on. Okay, we can easily add sphere and rescale it with the standard sketch up tool. Of course, as you know draw the sphere from the beginning. His sketchup is quite complicated because we need to make a lot of operation with the place shapes. You can do it only with one click. The zoro slice tool is a tool that allow you to slice. It means that you can add section only with the mouse, as you know the sphere. It is also quite complicated because even with the pencil, it is impossible to draw on the surfaces without standard tool. With the slice, you can start to draw the line and cut something with only one click. As you can see right now, we need to enter into the group because outside the standard tool will not work as it should. After that, when we enter into the grope, you can see that we can select one of the side and just remove it without any problem. Of course, we can also add the slice on the components on the grope, but to do this we need to add the control. Of course, right now you can see that we can add it with the standard mouse bottom in the group, the same, we can do with few shapes at the same time. But to do this we need to first set the camera correctly. Something like this. And now we are outside the group. We need to hit control. We can slice outside the group and all the shapes that are in the line. You can see that now just slice both of them at the same time. There is also one more options that we can slice anything. I will add the shapes. I will use the standard section. We need to enter the grope and we select the sections section plane. Maybe I will move it inside. Right now you can see that right leak, we have mode at selection. After that, if I will only remove the section plane, you will notice that we have the slice the same as z with the zoro. There is also one quite interesting options that we heat the control. We can also set the line horizontal. This is also quite useful. This line will snap, as we can see, both very interesting plugging and sometimes could be very useful, especially at the beginning when we need to add some standard shapes. 8. QuadFace tool: The next very useful plugin is squat phase tool. It's a free plugin, mostly used in architecture, for building, for all modification. If we want to create, for example, some organic shapes. Here we have the sphere, for example. If you would like to see a geometry, we need to select hidden geometry or remove it. This is what we need for all the time. With the quad phase tool, we can do it faster by click on the select. Then we see Hole the grid for our sphere or for our solid. The first option is to select the surface. For example, we can select the surface and we would like to increase the selection. We would like to also select additional surfaces that are connected with our first one. There is the options which is growth selection. By click on it, we can increase the selection from our base surface. For example, after that with the joint push pull, we can, for example, make some X route selected for all the selection. There is also options where we can decrease the selection. For example, decided that we'd like to choose the smaller number of the faces. There is also option to select the edges individual. For example, we can select all the horizontal or vertical line at the same time. Very useful if you would like to only select few of them. We can increase and decrease the selection. It's very similar, for example, to Free Studio Max if you use it. For example, for the edit poly. There is also the same method with the loops. We can increase the selection for the loops. For the vertical and horizontal one, we can increase and decrease the selection. Sometimes there will be necessary, for example, to divide some square with more edges. For example, we can do it by selecting all the sphere and turn on all the quad. There is options for dividing or elements. By selecting, again, you can see that we have additional divided line. We can, for example, flip it if needed with the first options. There is also options to height all of lines by selecting deferred options. For example, if you need more edges for modification, it is the best way and the fastest way to add it to your solid. The next options is, for example, more work on the surface. For example, we can select the edges which is added and we can convert it into the quartz. Thanks to that, all of the edges are connected from corners, and this is how the correct quote is built. For example, the same here we have two lines, but they are not connected on both ends. We can try to build it in a correct way by adding the lines on both sides. And now as you can see, each edges is connected with one point and with each corner. This is how the correct quot also build. This function can fix some issue with wrong built surface and it is possible to convert it into the qua. The same situation is if you would like to convert any mesh into the quats. For example, here we have two surfaces with the edges between, we can convert this mesh into the quats. For example, I will just select lines. We have two surface divided lines and we can remove this line. By converting it into the quartz. And now you can see that we have one surface catch up to treat it as one surface without any divided lines. The next option is possibility to create quotes from the wire frame. So as you can see, I have the simple wire frame from the edges only with the pencil. And now I can convert them and build the qua, surface between the edges. So as you can see, there is some calculation and sketch up, we'll calculate the surface for our wire frame. And now we have applied, sometimes there could be a problem with different type of plugins. They are not compatible with the quad phase. For example, the sandbox is one of the plug in. For example, if I will build the surface from the scratch, I would like, for example, to select some edge and make a grow or something like this. It is impossible. What we can do is to first select the surface from the sandbox, and we need to convert it into the quartz with the Quaal options. After that, we can again work with the surface. For example, we can select the edge and we can grow the selection. For example, you can see, now everything work perfect. Sometimes if there is some problem with some elements, always try to convert it into the quotes, okay? The next one is convert blender to quad phase. For example, if you use blender, you can import those model and try to convert it into the quotes. The next options that we have here is working with the UV mapping. You don't need any additional plug ins because quals has UV mapping. First we need to select and add any texture into the model. To do this first we need to go to the texture right click on it and add to model. After that we need to select this texture. We can turn on the UV mapping. First we need to select the first point, then we need to select the U direction and the direction. As you can see right now with this small cube, I can change and rescale the texture to get the proper dimension for it. There is also options to fast copy and paste mapping to another shapes. For example, first we need to select the point, the one direction and the second direction we have copied the texture and after that we can paste it. We also need to select first point and both direction. There is also option to make warp You mapping, to put it on the planar surface. To do this first we need to select also the points, both direction, okay? So this is the point, the first direction and second one. And then you can see that texture has been automatically copied. And we have the surface from the bend area and from the blunder at the bottom, you can do it just in the T. There is also options to make more smooth, any elements we'll turn on the grit. There is options to make the smooth quatre smoother shape. We can also shape it, we can make it smooth again with the sharp edges or the edges will be the sharp and we can select it. Sometimes it could be useful if you would like to make some modification, because as you know with the smooth elements, there is always problem with some modifications. We can add some loops, for example. First, we need to select the edge and we can add more. More loops, more loops, of course, more smooth for our solid. But it will be also problematic, especially if we have a lot of loops, a lot of edges. We can also remove the edges. So as you can see, it will also modify the shape and it will be more sharp because we have, of course, less edges to connect and to build the smooth surface between them. There is also options to draw the line in the middle. For example, when we hit the control, we will add more divided lines on our surface, it will be very useful, for example, to divide the quotes with the shift on the keyboards, we will remove the additional lines. There is also a pencil because sometimes there could be some issues, something can go wrong. For example, as you can see here, we have two surface but sketch up will show is only one. With the pencil, we can divide the surface as you can see. Now it's fixed. We can reverse the faces and we have the correct built quotes. The last options is some analyzing to show, for example, which surface is correctly as a qui. For example here with the red, this is something wrong with this surface. The blue is accepted but also should be fix, For example, to fix the red one, we need to add additional lines to connect all the points together. As you can see, still we need one edges here, so we'll try to divide it. Now we need to add more of them to remove all the unnecessary colors and to have everything green. This is how you can build a quartz in a correct way to remove all the unnecessary colors, especially if the red one should be eliminated. Because this could be problematic in future, especially if you would like to port your model to other software. If we talk about the quote phase tool, all those first options are very useful and we will also use it during the next curses. Sometimes very useful is also to add the loops or remove loops is not recommended, but to add more lops for more modification is always welcome. Try to practice all of these options because we'll use it a lot in the next lessons. 9. Plugin FFD: For more complex shape modification. There is also the plugin which is called FD. As you can see right now I have the box for modification. I can write click select FD Plug in from the popup window and we'll start with two by two as you can see. Additionally, we have some black points that can be used for more control. Right now, it will be quite hard to select those points. Sometimes it will be almost impossible by moving it. You'll see that we still move the whole grope. But in the outliner there is FD control points. By selecting it, we can change the name or select all the points. For example, right now I will select four but maybe two front top. We can use move rotate scale to make some modification. This is quite easy to do, especially if we have only few points. We can also rotate it, we can also scale it. This calculation for sketchup is quite fast. With higher number of patch, there will be some time for calculation right now. We will try to use free by free. So as you can see, we have free section, unfortunately, when you select those points in the middle and you would like to make some modification, you will notice that nothing will happen. This is because we need to divide this box to more phases. I will just go back and I will remove all these D control points. Now I will select the next options which is called n by n, F D. It's mean that we set the value by ourselves. Again, free subdivide face. Right now as you can see we have the same situation as before. We still can't use those points in the middle. This is because we need to divide those phases also in F, in FFD, end by end, we need to select subdivided from force, which is default to true options. Thanks to that, our box is now divided, as you can see. We can select each of the phase individually. And also, if we will move the control points from the middle, now they will start to work. You see, you can add this modification to create really amazing shapes. Okay, let's just go back to end by end. For example, we said 10.10 As you can see, we need to wait for adding the faces. We have a lot of faces. Of course, with a lot of faces we have a lot of control points. This modification sometimes will be more problematic of the results will be some gaps or with some issue. For example, here you can see on the left side that we have some gaps because we modify this box too much. Okay, Now the next example I have some tubes. The group, I have added FD control points. And now I will select some edges, for example this one. But maybe before that I will select that also some colors for better visualization. Maybe the red one. Okay, I will select those edges from the bottom on the red color and I will lock them. Right click F D lock edges right now, I will try to use FD control points to make some modification. Again, I will select those elements once again, double click for example. We will try to rescale it with the control to have the scale in both direction. Now we need to waiting for the forming. As you can see, we have some deformation, but our selected edges Ds, which were locked, are still in the same position. This is how the lock work. You can freeze edges, they will always stay in the same position. Of course, right now I select just once, but we can lock more of them. There is also a possibility to create the patch, but first we need to select the axis. If you will right click somewhere in the workspace in Sketch up, this will, won't work. We need to select one of the axis. Then you will get the options for FFD. With the FFD, we select make patch, for example, we can set 55100 by 100. And we select, okay, now we have some patch plane already with the control points and we can use them to make some deforming. This is how the FFD work. Always remember to save you work before starting to modify with the FFD because sometimes, especially if the model is very complex, sketch up can crash. This was FFD plugging in sketch up. 10. Curic Align View: The next plug in Uric view. This is some of this plugin that will help you with your workflow. It is not connected with any of actions like modeling or creating the shapes. Mostly as you could see, we have to switch between parallel projection and perspective. We always need to go to the camera selecting sometimes this could be annoying. This is why we can use icons to fast switches. Can see first we need to rotate camera. After that when we hit a line view sketch up, automatically rotate it. This is very useful and you don't need to go to the camera and select from the sub menu by double click on it. We also switch between parallel and perspective. This is one for me for the coolest feature because I very often switch between those camera. We can also lock the view. Right now, we cannot rotate it. Even the camera is lock. We can still do any action as normal. Right now, we can just back to normal camera. We've unlocked by double click on the icon. What we can do more, we can align the view to the selected face or edge. For example, I will select the pace and I will make the camera apparel to selected phase. Or we can also select the edges and make camera perpendicular to selected edges. This is also interesting. You can also choose camera, for example, by easier modification from some site. There is also a possibility to set point of view. Point of view only work in perspective mode. You can increase the perspective or reduce, it depends what you need. I always recommend to always back to the default value which is 45 degree. We can also change the point of view in the sketch up here with field of view. Here we add some degree in sketch field of view in other software, this is point of view, it depends. The last and also quite interesting function is that we can add shortcut. For example, to change between perspective and par in the sketch preferences we need to search for al view current. We can assign some keyboard letter, for example, for me now I can, with the keyboard, switch between perspective. For me, this is something as a must because I switch between them very often. And right now I can do it faster only with the keyboard. I recommend to use this plugin and install it. 11. Plugin s4u components: The next plug in for components. This is mostly very useful plug in, especially if you want to work a lot with the components. Create components, replace components, add some components to existing wire frame. Normally, it will spend a lot of time to do it manually. Components, it will be only few clicks with your mouse. Okay, so we will start with the first options, 0.2 components. This means that we need to add the construction points to sketch up. Unfortunately, in sketch up with the standard tool bar, it is impossible to create the normal points. It's really frustrated. But you need to use additional to add it. As you can see, I have to draw some points with the Point tool plugin that you can download from the sketch up warehouse and we'll draw some construction points. As you can see, I have five points right now. I will add some shape, some solids, some very easy one. I will convert it into the components. Right now, I will select the components together with all the points that we have in the workspace. Now, I would like to add these components to each point on our workspace. As you can see, in a few clicks and in a very fast way, I duplicate each element, and even I will make some modification. All the rest model solids will be also automatically updated. Okay, The next options is the draw lines. Two components. First we need to select the components. This is the windows pop up that remind you about this. We select the components and we can now start to draw a normal line. But instead of line, we have the components. We can put them in different direction, of course, until we hit backspace or escape, we can still draw it. Okay, the next one here we have two different options to set our components and convert it into the line. We sell a components line, as you can see in a few clicks, we have components added to our path. Of course, the most important is how you set the axis for your components. Right now, the blue one must be direct the same direction as our components, as our arrow. Then this will be possible to add it in a way that you see on the screen. There is second options with the orange works very similar, but the results will be different. As you can see, the arrow we have in a different direction. It depends what you need. You have always some options to choose with different solution. Now we can also copy our components into some banded surface. As you can see, I have the surface, I need to explode to select only surface individual. And I need to select Components and copy now by clicking with the mouse, because as you can see we have still the blue arrow, I can change the direction for the components. I can also select from the right click some additional options to set all of them at the same position. For example, What is more? I can, for example, change the shapes. I will open the grope. I will make some modification, for example, to add some glass material. Now we can select the material with glass and we can edit it. And as you can see, each component will be also updated. This is Very cool feature. Okay, now the next comment that we have here, I will edit the components. You always need to remember to put in a correct way the axis. Okay, the next examples, we have three options. Phase two components. First I will select the phase and select components. First, we need to create the group. I will just put middle points here with the green axis directed as our cross. And now I can select the path and components and we can phase two components. Now as you can see, I need to, with our blue arrow, set the correct options and if it will be done, I can set the finish and we have the results. It's look quite nice. Okay. The second options work in a similar way but give you a different results. And the results will be with the common repeats. As you can see, our shape has been repeats in the same way for each element. Then we have also the path and the objects, and we will select the phase two components range. As you can see, the result is quite nice. But in the middle we have different objects with some angle. This time we can use the uniform solution. As you can see, we have the correct each the elements. Also, as you can see, sometimes it is worth to choose two different variations to different options to see different results. Then we have the shapes and we can copy it to our surface, even if surface is bended. As you can see, this is the results right now. By click with the blue arrow, I can change the rotation for our object. We have the free last options. This is mostly used to convert, for example, group into the components. Right now you can see we have different group, they are not components because you can see there is no auto update for modification. Now I will select all of them and I will select group two components. Right now, they are converted into the components. And by selecting one and modify it, you can see that all of them are also auto update, the same situation, let me say solid components or object to components. Right now we have already predefined components, but they are not the clones, which means that each of them are separately. Right now the last one, as you can see, is components. So we'll create it now. I will select all of them and I will convert object to components. Right now you'll notice that we can work with them as the normal components. We can modify one and all of them will be also updated. Very useful function. There is also possibility to replace the shapes. First of all, I need to select all the elements that need to be replaced. After that, we select the icon and we select the correct shapes. In one click, we have updated elements. Of course, again, always we need to remember about the axis, how it is, how it looks, orientation of each axis in each component. This is how you components work. I really advise to use it because it will speed up your work really a lot.