Seamless Looping Light Spheres Animation in Blender | Suzana Trifkovic | Skillshare

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Seamless Looping Light Spheres Animation in Blender

teacher avatar Suzana Trifkovic, 3D Artist, Songwriter, Producer, Writer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:22

    • 2.

      Light Cage

      22:09

    • 3.

      World and Spheres

      16:38

    • 4.

      Camera and Rendering

      26:11

    • 5.

      Closing Words

      0:44

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About This Class

This class will help you learn how to model an interesting fantasy environment with light cages and two glowing spheres, using loop cuts, extruding, scaling, insetting, and one lately popular method, and that is geometry nodes. Then you will learn how to animate all that and get one seamless looping animation, how to adjust render settings, and how to render both vertical and horizontal videos or images.

For this class previous knowledge of Blender isn't needed. Just download Blender, install it, open it, and you are ready to begin. We start right from the splash screen, and I will explain every step.

After going through this class you will gain confidence regarding the usage of tools for modeling, as well as an understanding of how to create seamless looping animation, and how to render beautiful images and videos. What you learn in this class, you can apply further on more complex projects and create beautiful shiny and glowing environments and seamless looping animations for your posts on social networks or your clients.

Meet Your Teacher

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Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

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Level: Beginner

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Transcripts

1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and your guide through beautiful worlds of 3D design and animation in Blender. In this class, we're learning together how to model pne metallic, shiny cage with two glowing spheres through modelling using scaling, extruding, loop cuts, insetting and one very popular method lately and that is modelling using geometry nodes. Then we will animate those spheres and create seamless looping animation and learn how to set that for rendering. Then we'll render that to create high-definition video or as images, both horizontal and vertical. For this class, you don't need previous experience in Blender or any other 3D software. Just download the latest version of Blender install, open and you're ready to begin. We start right from splash screen and I will explain every step. After going through this class, you will gain experience in creating simple yet attractive fantasy environments you can use to render interesting posts for social networking profiles or for your clients. Let's get creative together. 2. Light Cage: Let's begin with creating new file. I left-click general, and I will enable screencasts keys. So you can see when I click here, let's hide Sidebar and we begin. We don't need this cube. So I will just remember other things scene using middle mouse pointing here at this cube, right-click and click Delete. We will begin by going to render properties enable ambient occlusion, bloom and screen space reflections. We want to get nice shadows in the corners. Nice bloom where light falls or for emission, shader and screen space reflections. We want to see objects reflect When they, when you use some shiny materials. Okay, So let's add left-click God, go to Mesh and select cylinder. Now, we will shrink this cylinder on that axis. And I will do that using Transform tool. Left-click that and left click this little blue box over here. And holding left-click, just move that all the way down here. Not too thin. And we will now go to edit this. But I want to show you something which will be useful or whatever you create and it's in this shape. And you want to use later as subdivision modifier. Subdivision modifier is here. In modifier properties are the modifier and subdivision surface over here. So if you left-click this, you'll notice something. I will press middle mouse. Now to lean this LL, you see here these are just look really, really strange. Now, if I change here Levels view to, to, to match but will be later in render view. You see it looks even more strange. And we don't want that. We want those edges of our cylinder rounded nicely and sharp here. So we don't want to have that flatten it like this and all this started looking shape around. So to avoid this, I will now remove this subdivision modifier. And we're going to edit mode over here. And to be able to avoid that started looking shape, we need to make to loop cuts over here and to jog each, ah, almost on this edge around. And that will prevent, you can imagine that subdivision folding this. And if you don't leave, let me make one more. A line break around. Everything will just flatten here. And simply it will flatten on in this area and it won't look nice. We want this edge to stay and these search to stay. And just get some Motorola roundness over here. We're going here to loop cut, left-click that end point here in this area, and left-click. That will make one cut around. Do not make another cut. Don't click anywhere. Go to multiple over here, left click that. And now let's click this blue arrow and drag this up almost on this line on top. As you can see over here. I will must match that. You can even zoom in a little. So you can see bearer using mouse wheel up or down. And left with this arrow. Drag it up here. Now we're going back to do the same here on the bottom. And we go to loop cut and viewpoint here you see it always goes in the middle. And again, left-click move tool. And now zoom in a little. You can even press mouse wheel and lean days. So you can see Uber and Lyft week this arrow and jog this one all the way down. Like that. Now, if you go back to object mode and at this point add a subdivision surface modifier. You see we have too much here around it, but not rounded fluid. And we still have this star shape. And if we increase here levels you to do, we still have that. So it doesn't look nice. Okay, let's remove that. So what you need to do next is to go back to Edit Mode and switch here to Face Select. And now go back to select box. Left-click this top face and now press mouthfeel. Clean this up. Press Shift, Shift on your keyboard and left-click holding live to holding Shift. Left-click here on this space. Now, you selected both. Now press I on your keyboard, just press and let go. And you get this drink. Move mouse stillbirth center, and you'll see what happens. This area gets smaller, That's called in setting. You are in setting this now and you can stop somewhere here. Why? I would like to leave that as some sort of stairs so I can later extrude this center higher. And now you'll see as we selected both and we were inserting, both phases went in like this. Now, if you go to object mode at this point, and you left-click here and select subdivision surface. You see it's a lot better if you increase here to do that matching grander. It's much better now, right-click here and left-click, Shade Smooth. And you'll see it's perfect. Okay, We're going back to Edit Mode to continue the last click Edit mode. And now we want to extrude this up. So to prevent the same thing we had over here, we can do something similar. We will now extrude. We won't make loop cuts around. We can do something else. You can now, at this point, simply press I on your keyboard to get that string again and insert just the little like this tiny, this tiny space. Now, left-click here on x axis to see from this side and deselect everything you'll see now. 3d selected everything. Select this one on top, this face on top. And now press E on your keyboard. And extrude as far as you want, depending on how much you would like to extrude this. Now you'll see that star shape is appearing here. So now we already know how to get rid of that, right? So we go Press I, again. We get that string and a push this a little, but it's not enough. As you can see, if I left-click now, it's still exactly the way I want. So I can do that again. And inserting once more like this. Okay. So see, now it's perfect. We'll go back to object mode. You can see how it appears now at this point. Okay? So the next thing we will do is to make some strange shapes around here. And I will use this axis. I will have to click here on this x axis. I will draw this over here. Just left-click and move. X-axis down. So see everything from the top. You could do this as well. I will show that now. You could do this if you will have to click this. But then it rotates this way. And x-axis is on the right side. And now you can select, let's say we select this one. Press Shift on your keyboard and keep holding Shift now. And select this one and this one, and this one, and this one and this one and these two. So I'm selecting first tune x2 axis. And now we will switch to this view. Over here I will left-click x-axis. So everything rotates. So I can see what I'm doing. And I will left with this hand and pull it down a little. I press E on my keyboard and I will now extrude just the wheel like this. And then again like this. And then again like this. At this point, I will, I want to show you now how it appears. I will have to click X axis and move this. So you can see it. Now. At this point, I will extrude one more time like that. And now I will press S on my keyboard and scale all four over here. Okay. So see now what we have here. And we can go now to object mode to see how that appears. Okay? So we have this one. Now. We will add another ceiling there. So we go here to odd mesh cylinder. And I want this cylinder to be a larger. But we will first make it thinner in this area. So we're hearing just farm tool. And again, as before, I left click this blue box and pull this down. So we will make it about the same size as this one. But now at this point I will press S to make it a little bigger. And we will do the same thing as before. We're going to edit mode. Press here, loop cut, cut, electrically here, Move tool. So you're doing the same thing as before. On this one. Let's zoom in a little so I can see there. And let's make another loop cut. Over here. Let's zoom in. I'm using this hand left-click on that and holding left-click, I lived in Tyracine up. And again Move tool, Left-click blue arrow, and this goes down like that. Now, we will do this right away. Left-click here to swap to Face, Select, select top phase. Mouse. Press mouse built to lean this. Now, press Shift on your keyboard, select this face as well. Lean back and press I on your keyboard is set like this. And stop here. Now, what we're going to do is we're going to object mode. And I will make this a little smaller, Something like that. Okay? And now I will press S on my keyboard and maybe again, hello thinner, something like this. Okay, so that's it. Now, we're going to select the cylinder and we're going to modify properties, add modifier, subdivision surface. So they're doing the same thing. Levels view to right-click and select a shade smooth. So it's pretty much the same as before. Now what we do is left-click here, left-click x-axis and zoom in a little so you can see better and grab this arrow over here and pull this on top. Like that. So it's now on top of this, on top of this base. Let's see a little lower. Something like that. Okay, Now it's good. Okay, So that's it. Now we have this at the center. Left-click now on this big cylinder, you can also click here to select that this is big one. We can rename here cylinder. And let's say cylinder, or let's say big cylinder. So we know what we're doing here. And we will selected this big cylinder now. And we're going to edit mode again. And the same as before. Alive, click here on top and select these over here. And now press left-click x axis. Press E on your keyboard. And just a little extra wood called Angie. And moving the mouse up. Now press E again, extrude a little more. Now press E again, extrude it a little more. And now started scaling, scaling using gas. Press S on your keyboard and scalable. Now press E on your keyboard, extrude. Press S on your keyboard scale. Press E on your keyboard, extrude. Press S on your keyboard scale. I will left-click on this hand and move scene down so I can continue. Now we will again press E, extrude, press S scale. Press E to extrude, process to scale. Okay? So we're here, left-click here and left-click object mode, so I can return. So what we have now is this. Now, let's get on to main work. We want to make this nice and shiny. So to see what we're doing, we will switch from this solid view to this, ah, viewport shading view, which is called Display render preview. Render display, a render preview. And here you see, it looks a little different. You see how this light is shining on this. But there is no material really. And we will now left-click this big cylinder and we will electrically here material properties. And here is already material. We can start with. So let's click that. And now point here and just mouse wheel to scroll up or down. You see it goes up or down when you're scrolling. Here. Increase this metallic all the way. And what color are we going to make this? Let's say something like like this. Perhaps. And this is side, left-click, this other cylinder. Left-click here New. And let's make this as well metallic. But we will leave that as is right now. Now, we can change roughness of both a left click this big cylinder. You can drag this just left-click here on this area. Left-click and drag it to the left, like this or to the right. So I want this a little more shiny. So I will decrease roughness to let say something with that. Or let's enter like left-click there and just enter 0.2 and left-click on the sides it applies. I will switch here to select the box. So you can see what I'm doing. You see how shiny it is now and reflecting down. That's because we hear enabled screen space reflections. And you see this over here. That's because of this balloon. And you'll see this edge over here, this shadow that's because of this ambient occlusion over here. And now let's make this shiny as well. So we will go to here and we will now decrease roughness as Val here to picking them through the same value of 0.2. I left-click so it applies. So we have sat material as well. 3. World and Spheres: Now we can continue. And let's make some changes here. So we will change this world around to black. And I will go here to world properties. Let's click on that. And here you see it's grace. Now. Left-click here and left-click this dot over here and drag this to black. So now it's fully black. And I want this light, this point to go somewhere in front. So I can literally wrote it in kerosene to not even move light. So I can just click here. I can move light, but I want at this point my entire, this entire objects to be rotated. I want to show you how to do that as well. In case you need. I left-click big cylinder, then press Shift on your keyboard and press Control key and left-click this cylinder as well. Now you selected both cylinders and at this point you can left click Rotate tool. And now go here, left-click x-axis. So you can see everything from this side. So that's the side where the light is. And now you see here this Rotate tool, this blue one over here. That means everything will rotate around that axis. This green shows you that if you use that to pull it, everything will rotate around the y axis. And red shows that everything will rotate around the x-axis. We will use blue because we want to rotate this or about 90 degrees. So I will point here, I'll have to click and holding left-click, I drag everything around. You see. And that's the view I want. So you see this axis, and you'll see this on the left and the right. Everything is centered nicely sized up here, and I left-click on the side, deselect everything. Now this light falls on these curves a lot better. And I'm thinking that I could maybe rotate that a little more. So let's see. Now, Let's select this again. And let's throw data a little more. See how it goes. Summary here. Yeah, I think that's it. Okay. Now is better. That's it. Okay. So we have sat this now. And let's add a new object. Here in the middle. Left peak here. Go to Mesh and select ecosphere. And now we will click here and set subdivisions to three. And I lived right here, Move tool and make this arrow and pull this up over here. And I want this to be small. So I'll press S on my keyboard and shrink this summer here. Now I go here to modifiers to modify properties. The lactic like that. Left-click add modifier, left-click subdivision surface and increase levels you to do. This is about will be rendered. This is what we see now. We want what we see to match what will be rendered later. So that's now what we see. And I want to shade this smooth. So I will right-click and say smoke to lose those little lines around. Okay? And now I want, I will zoom in a little. And using this hand, I will left-click on this hand to move scene a little. And I want to, I'll left click here and drag this down. Somewhere up here. Okay. So it appears as it's floating around this over here. And now I want to change this to create the light. So to do that, we will go here to material properties. Left-click new material. Here. In surface. We will change this shader for material from principle be SDF to emission shader. We can emit light. This is emission shader. If you left-click here, you get this menu. Left-click emission shader. So now they have a mission shader and it's anything white color. So let's say we want to make this blue. So we'll have to click this over here. This color wheel will pop out. And you can just left-click this dot over here and holding left-click, drag it to color you wish and you want. This is totally up to you. Which one you will select. And say, I will go to something orange. Neither orange and I do read somewhere in-between and I will increase trunk. So this two tan, let's see how that will appear. So I just left-click here and enter a value ten, and left-click on the sides of the body c. Now it's emitting orangey light and that orange is reflecting goal round right away. You can increase this even to 20 or more if you like. It's totally up to you. Just don't overdo. Because when you render your video later, it can totally get blurry here in this area if you do too much like, let's say 40, we'll see what happens now. Entire area here is almost threat. And sometimes it's too much. When you render video, it will look really strange. So ten or 20, that's enough. Depends on how you like. Okay, so we can move now. Further. We will now I would like to take this hand to drag this down a little. I will now add here another mesh and another ecosphere. And I will pull this I ecosphere up over here. And this cycle sphere. I pulled, I didn't subdivide further. I left the way it is. And what I will do here is I will now show you how to use Geometry notes to create something interesting further. So make sure that this new ecosphere, I will change name here. I will double-click here. And instead of this 001, I will just go over that to market and backspace to delete that. And I will enter beak. I could sphere big or we can say bigger, sphere like this. I call here. Okay? So we now renamed it. And now with that big guy because here selected, left-click here on geometry nodes. So you will see we have here a lot of things now. And right now, we are interested in this area. Point here, in this side over here, point here. And use mouthfeel. Scroll down or up until you see viewport shading icon and select the last one over here. So you can see the same thing you see in other on top here in layout. Now, left-click this x-axis and rotate the same way as it is there. So you can see everything properly. Zoom out a little like this. And I will see everything. You can even point here and left-click and drag this up or down. So you can see better. Now. We're here and we want to create new geometry node's new geometry node for this ecosphere over here. So we left-click and you, and this is what we have now. To move this up or down, you can just press mouse wheel and you can move this. This is our group input. This is group output. What you place here between decides what's happening with this I could sphere now. And this is how we will make changes. I want to add this ecosphere all around on these points on this sphere. So now what we'll see how it's done, left-click here, add, and here. In Instances, select instances on points, left-click that appears right here. It's like sliding. You see the way I move. I'm not doing anything. I'm just moving this. I'm moving my mouse up or down. So you don't fear if everything gets out of you. You just go down towards that area and it will appear again. Okay. It might get scary. You might think, Oh my, I lost everything. You didn't, you just went up or down? Okay. So now you place it above this cord over here. Just place it over and left-click. It will attach on its own. You don't need to do anything. And now what is says, geometry goes two points. Instances go to geometry. Now, our ecosphere vanished because this isn't finished. Until we finish this, it won't appear there. Now we will left with God. And we will. I select here input, object info alive to click that and place it here under. Now, move this so you can see better. You can zoom in or zoom out using mouse wheel. You won't see here while I'm clicking because screencast keys don't show in this area. And I will have to guide you through. So now left-click here on this Eyedropper. Left-click and go here and points to this. I could sphere over here, not the big one, but this one. And left-click. It will appear here. Once you left-click. And now I live here on geometry. And connect geometry with Instance. Select click on this green dot and holding left-click, you will start pulling out this chart. Some, some sort of some sort of guard. And it goes follows there, you pull it anywhere you go, and just plug it in to this instance and data, you'll see what we have now on top. And what happens here is that we have on each point of that I could sphere on top, we have attached to one of these, one of these one I ecosphere. So it goes all around. I will now deselect everything. So you can see there it's one large glowing ball. But we want to make that much better. And here it shows that each of these I could spheres around. I will now select again. So you can see each of these does or I could spheres, I will zoom in so you can see those there. I could spheres placed on points. And I want to make those smaller, not to be the same size as the one we placed all around, but to make those smaller, and that's done over here. Now, we don't need to enter each of these values to reduce each. We want to do all three at the same time. So point here, left-click and drag that up. And you'll see you can enter value now for all three, I'm showing again point here, left-click and drag up until all three are marked. And then just let go left-click and you'll see you can enter value on the one where you started jogging that first. You can also do from first one, doesn't matter, last or first, left-click and drag down. And we can enter here. Let's start with 0 to, let's say with that, Let's see what happens. Okay? I have to de-select to see what's happening. I think that's the size may be a little more. I'd say 0.04. This is better. Okay. So let's go back now. And let's see from here, it's larger so we can see better. Yeah, that's a lot better. 4. Camera and Rendering: I will now electroweak on x. And then I will just left-click here and align it a little and zoom in a little. And they'll close down like this. Now. We will set our camera. To do that. We will now simply press Control Alt and then hit point is set this scene right the way you want to see in your camera. So I'm kind of center in this first, like this so I can see everything nicely. And then I press Control Alt and I hit 0 on numeric pad. And you'll see what happens. So press Control Alt and then hit Zero. And now we have cameras. Set this within red line. That's what your camera will record to say. That will be rendered later as fault or as video. And we want to have entire object in our view. So I will left-click here. And this is where you can adjust camera, move away or towards this object, change angle, rotate camera, and lift up or down. And we will now here select camera. And these values change. As you can see, those are values that tell us where exactly camera is right now. We want camera here where it says rotation. We want the camera to be positioned on 0. Because we want to straighten our camera. And here on that axis to enter 90 is about. Now this is for angle of your camera. I'll bullet point down, or will it point up? So if you point here and left-click and drag to the left side, it goes down. If jogged the right side, it goes up. Smaller number means pointing down. Bigger numbers means going up. This over here. We'll rotate around that axis so it goes left and right. This one here will lean camera like this. That's why I mentioned earlier to change to 0 because then cameras threatened. Read this over here. Phase where camera is now on the y axis. So if we move this way, it goes to the right. If we move this way, it goes to the left. And this over here determines distance from this object now. And it shows it in meters for me. And depends on how you set your colleague, said blender at the beginning. How you enter those called wires for how you will see everything. And now we will change here focal length. So go here to a two camera, this which looks like camera. It's called Object Data Properties. And you will hear, change this to, let's say, 30 millimeters. And we get now the gray area covered. At this point, we go back to Object Properties. And Google Center here as well. On Vioxx is left-click enter 0. And we can lift up hello. I will change here tonight. And then we'll place it a little lower here and maybe a little closer. So I point here, left-click and closer. And then maybe I will lean it up. So you can adjust this to get the view you want. So you don't have to do exactly as I am. This is totally up to you how you will position your camera. At this point. You can even go closer if you like. But I will stop here for the time being. And now I will leave this timeline over here. So I just left-click and drag it up. And I will pull this to beginning. Now at this point, I want to set this level. I could sphere somewhere down, just a little lower. Let's say here, like this. And that is selected. We dropped this hypersphere lower. We can think it down all the way like that. Even. We can now enter this as first keyframe or for our animation. So we just left-click each of these. That means we're animating property. We are entering these values position of this like with sphere on our first keyframe. And now what we're going to do here is I will go here to Output Properties. Select click that. This shows the resolution of your render later in pixels. This is for a frame rate. You can increase this on 3029, but whichever you want. I like to take these two to render region and cropped around the region to make rendering faster later. And here is frame start. It starts on one frame and it stops, stops on to 50. I will set here five hundreds, so I will just delete this. I hit backspace and enter 500. Now you will see this timeline will change. And we have, we don't see the end of it. So viewpoint here and use my mouse wheel to rotate to one side on the or the other. If you rotate towards you, this timeline will start shrinking value and now everything will fit in. As you can see, all 500 frames sir here now. So let's say on 5050, if I point here and left-click 15th, if I missed and I let say I moved to 52, I can correct here. I just go left-click here and adjust the 50. Now at this point, I want this to come out over here to show up. And we will now left-click here again. You see this became orangey. That's because they changed position of this. Now we will enter this new value on frame 50. See what happens if I live to click this and drag this down, and I hit play over here, it will come out. Okay, Now let's click and drag this back. Or you can just left with this one. That means jumped to endpoint and it goes back. I will now move it to, let's say 100. And I'm zooming out. And I'm left with this hand to pull everything down a level. So at this point, it will start going up further. Let's say we just move it up like this. And somewhere here, and we enter that value as well. Now, let's go back to the spine over here. We will pull this back to 0. And let's enter this position for this big guy ecosphere. So we'll left-click here you see the Geico sphere is selected and these are. Positions for this I ecosphere. And now at, let's say, as we drag this now we see, we see what's happening with small like this here. So when it gets on 100 over here, I want to mark this position once more for big one. Now on, um, let's say 200. It will go here, somewhere here. And it will stop here. And now at this position, I will select small like a sphere. And I will enter this value again of this cycle sphere, this position, and on to 50. I will jog this left-click here and draw this little icon sphere within this one. And I'll enter this value here. Now, we will bring back again this small ecosphere down along with this big one. Place, big 1 first. Down here, let's say 300. Let me see now just on two fifty. Two fifty to mark once more big one. So we will mark now big one here on this position, so it stays a little here. So it doesn't go right away to move down before this small one entered. If you don't mind this, than small girl starts entering and big will start moving down too early. You have to think about that. So now at this point, we will go to 300 and then we will move this big one up here. And we will mark this. And then select small one as well and place it right at the center. And then my kidneys as well. So we're now on 300 frames. Now. At this point, I will left-click this big guy, ecosphere. And on 400. On, let's say 400. I will mark all except the last one. And here I will enter 360. I want this sphere now from 300 to 400 to start rotating quickly. So it will start spinning. Now we will see what's happening. Small comes out and stops here. This one goes down. Small goes in. They go down together and make one starts spinning. Okay, So we're here. Now. I want them both to go up and are perhaps not. Let's bring back up this big one and leave small one down on 500. But we will change color, but will change colors. So let's bring up here. So we don't recall the exact position of that. Oh, where it applies exactly. To bring it bring it back to exact spot. Make sure that you have here 501, sad, not 500. Go back here to 0. And this select everything, click here to deselect all this. You see those were selected when they're orangey. Now if we left-click. They have to be grayish. Now left with this one. The 0, and right-click here and copy this value. And now, pull this all the way to 501, correct here if you went too far and point here. And now, right-click and paste this value. So it's now on exact spot where it started earlier. So now we'll go back. And now we select ecosphere, this small one, and de-select everything. Let's click here to select first keyframe. Right-click. Copy. And I'll drag this all the way to 501. Now, left-click here, right-click and paste. Now we pasted the same position, four. I could sphere as it was on frame 0. That's why I started from 0 and n equal to five O one. Because now we're making looping animation. Now. I will stop here to select box because I want move anything anymore. And I will likely here to switch off all the overlays so you can see nicely what's happening here in this box. And I will start animation, so I'll left click on play. And here it goes. This is much with it now. And our nation ends here. Okay? So it now can loop forever like that. You created one looping animation. And we can make some changes over here. Let's see. Over here. Let's make this position are longer for this cycle sphere Seibel, left-click here to 300 and copy. Small like a sphere is selected. I left-click here on this key frame, and I right-click and I copy. And I will paste it here again on 350. I want this to stay a little longer within this sphere to see what will happen then. Okay, so let's play this part. Further. Let's see how it will be now. And it goes in, and it goes down together. And it's spinning. And now it goes down. And this one goes up. And it's a little bit better. Now, finished our animation. Okay. So now if you want to render that as video, which you need to do is to go here to Output Properties, select the resolution you want to have. This is for high definition video. And makes sure that you select folder where you want to go. By default it is set to go to temporary files, but you can change that. You just left-click here on this folder and select folder on your computer. Very want that to go. Now, important thing, how you want to render that. If you want to render video right away, you would select one of these options. Or you can select PNG. And then you will get 500 PNGs. And you can then import those PNGs in your video editing software. And you wet. Important to those as the sequence. And then there, you can export from there as mp4, whatever you wish. If you want to make vertical video here, I deliberately created seen such as this. So it can be easy to change. You can go here and just swap values. It will enter here. 181,920. And you see what happens. Now, our camera is recording this area over here. And you can now create this animation and render that and say use on your social networks for your shorts or whatever you want for reals are on TikTok or whatever you use and show how nice animations you can create. I cannot send music then with that, and it will look really nice. Let's see again how it appears. So now at this point, you can even set this animation, let's say when it goes here and those neat, I will show you now something you just think like, let's see where they meet. Like to 50 they meet. And we can go here to material. And you'll see here for ecosphere material is this orangey. And we can now enter this value here. And we can also do the same on 0. And we can do the same on 5012, those values, but here until 50. After they meet. Let's say on two fifty, two fifty to these changes to something blue. Let's see. I like this. Something like that. And it goes so as long as they're together until this goes down. And then it turns orange again. Here to render image. You will now just go here. I will have to play with this marker and drag it around to frame you want to render. Let's say one, this one. And just go here, left-click render and left-click render image. And once you see it is, this means it's rendered and ready. It shows here it finished. And how much memory is. Use beak and time of rendering and show us here frame. You render it. Now just left-click image here and left click Save As, and then save on your computer. One more thing, if you want to render images, you will set here file format you want to render. Now you have here many. You can select. I like to use PNG because that's the best quality of image. And then you can easily resize further and do some other things with that. But you can also select JPEG. But keep in mind, PNG is higher-quality. So I recommend rendering PNGs. Is that. 5. Closing Words: I hope you enjoyed this class and I hope to see you again. Don't forget to leave a review. Post your projects. Let me see what you created. You can post one image or series of images, whatever you like, change colors of those spheres, work on those animations. Move camera around if you like. And let me see what you created, what you imagined, what you can do further beyond what you see in this class. I hope to see you soon again. Until then. Bye.