Transcripts
1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and
your guide through beautiful worlds of 3D design
and animation in Blender. In this class, we're
learning together how to model pne metallic, shiny cage with
two glowing spheres through modelling using scaling, extruding, loop
cuts, insetting and one very popular method lately and that is modelling
using geometry nodes. Then we will animate
those spheres and create seamless looping animation and learn how to set
that for rendering. Then we'll render that to create high-definition
video or as images, both horizontal and vertical. For this class, you don't
need previous experience in Blender or any
other 3D software. Just download the latest
version of Blender install, open and
you're ready to begin. We start right from splash screen and I will
explain every step. After going through this class, you will gain
experience in creating simple yet attractive fantasy
environments you can use to render interesting posts for social networking profiles
or for your clients. Let's get creative together.
2. Light Cage: Let's begin with
creating new file. I left-click general, and I
will enable screencasts keys. So you can see
when I click here, let's hide Sidebar and we begin. We don't need this cube. So I will just remember
other things scene using middle mouse pointing
here at this cube, right-click and click Delete. We will begin by going to render properties enable
ambient occlusion, bloom and screen
space reflections. We want to get nice
shadows in the corners. Nice bloom where light
falls or for emission, shader and screen
space reflections. We want to see objects
reflect When they, when you use some
shiny materials. Okay, So let's add
left-click God, go to Mesh and select cylinder. Now, we will shrink this
cylinder on that axis. And I will do that
using Transform tool. Left-click that and left click this little
blue box over here. And holding
left-click, just move that all the way down here. Not too thin. And we will now go to edit this. But I want to show you something
which will be useful or whatever you create and
it's in this shape. And you want to use later
as subdivision modifier. Subdivision modifier is here. In modifier properties are the modifier and subdivision
surface over here. So if you left-click this,
you'll notice something. I will press middle mouse. Now to lean this LL, you see here these are just
look really, really strange. Now, if I change
here Levels view to, to, to match but will be
later in render view. You see it looks
even more strange. And we don't want that. We want those edges
of our cylinder rounded nicely and sharp here. So we don't want to have that flatten it like this and all this started looking
shape around. So to avoid this, I will now remove this
subdivision modifier. And we're going to
edit mode over here. And to be able to avoid
that started looking shape, we need to make to loop cuts
over here and to jog each, ah, almost on this edge around. And that will prevent, you can imagine that
subdivision folding this. And if you don't leave, let me make one more. A line break around. Everything will
just flatten here. And simply it will flatten on in this area
and it won't look nice. We want this edge to stay
and these search to stay. And just get some Motorola
roundness over here. We're going here to loop cut, left-click that end point here in this area,
and left-click. That will make one cut around. Do not make another cut. Don't click anywhere. Go to multiple over
here, left click that. And now let's click
this blue arrow and drag this up almost
on this line on top. As you can see over here. I will must match that. You can even zoom in a little. So you can see bearer using
mouse wheel up or down. And left with this arrow. Drag it up here. Now we're going back to do
the same here on the bottom. And we go to loop
cut and viewpoint here you see it always
goes in the middle. And again, left-click move tool. And now zoom in a little. You can even press mouse
wheel and lean days. So you can see Uber
and Lyft week this arrow and jog this
one all the way down. Like that. Now, if you go back
to object mode and at this point add a subdivision
surface modifier. You see we have too
much here around it, but not rounded fluid. And we still have
this star shape. And if we increase
here levels you to do, we still have that. So it doesn't look nice. Okay, let's remove that. So what you need to do
next is to go back to Edit Mode and switch here
to Face Select. And now go back to select box. Left-click this top face
and now press mouthfeel. Clean this up. Press Shift, Shift
on your keyboard and left-click holding
live to holding Shift. Left-click here on this space. Now, you selected both. Now press I on your keyboard, just press and let go. And you get this drink. Move mouse stillbirth center, and you'll see what happens. This area gets smaller, That's called in setting. You are in setting this now and you can stop somewhere here. Why? I would like to leave
that as some sort of stairs so I can later
extrude this center higher. And now you'll see as we selected both
and we were inserting, both phases went in like this. Now, if you go to object
mode at this point, and you left-click here and
select subdivision surface. You see it's a lot
better if you increase here to do that
matching grander. It's much better now, right-click here and
left-click, Shade Smooth. And you'll see it's perfect. Okay, We're going back to Edit Mode to continue the
last click Edit mode. And now we want to
extrude this up. So to prevent the same
thing we had over here, we can do something similar. We will now extrude. We won't make loop cuts around. We can do something else. You can now, at this point, simply press I on your keyboard to get
that string again and insert just the little like
this tiny, this tiny space. Now, left-click here
on x axis to see from this side and deselect
everything you'll see now. 3d selected everything. Select this one on top, this face on top. And now press E
on your keyboard. And extrude as far as you want, depending on how much you
would like to extrude this. Now you'll see that star
shape is appearing here. So now we already know how
to get rid of that, right? So we go Press I, again. We get that string and
a push this a little, but it's not enough. As you can see, if
I left-click now, it's still exactly
the way I want. So I can do that again. And inserting once
more like this. Okay. So see, now it's perfect. We'll go back to object mode. You can see how it appears
now at this point. Okay? So the next thing we will do is to make some strange
shapes around here. And I will use this axis. I will have to click
here on this x axis. I will draw this over here. Just left-click and move. X-axis down. So see everything from the top. You could do this as well. I will show that now. You could do this if you
will have to click this. But then it rotates this way. And x-axis is on the right side. And now you can select, let's say we select this one. Press Shift on your keyboard
and keep holding Shift now. And select this one and
this one, and this one, and this one and this
one and these two. So I'm selecting
first tune x2 axis. And now we will
switch to this view. Over here I will
left-click x-axis. So everything rotates. So I can see what I'm doing. And I will left with this hand
and pull it down a little. I press E on my
keyboard and I will now extrude just the
wheel like this. And then again like this. And then again like this. At this point, I will, I want to show you
now how it appears. I will have to click X axis and move this. So you can see it. Now. At this point, I will extrude
one more time like that. And now I will press
S on my keyboard and scale all four over here. Okay. So see now what we have here. And we can go now to object
mode to see how that appears. Okay? So we have this one. Now. We will add another
ceiling there. So we go here to
odd mesh cylinder. And I want this cylinder
to be a larger. But we will first make
it thinner in this area. So we're hearing just farm tool. And again, as before, I left click this blue
box and pull this down. So we will make it about
the same size as this one. But now at this
point I will press S to make it a little bigger. And we will do the
same thing as before. We're going to edit mode. Press here, loop cut, cut, electrically
here, Move tool. So you're doing the
same thing as before. On this one. Let's zoom in a little
so I can see there. And let's make another loop cut. Over here. Let's zoom in. I'm using this hand left-click on that and
holding left-click, I lived in Tyracine up. And again Move tool,
Left-click blue arrow, and this goes down like that. Now, we will do this right away. Left-click here to swap to Face, Select, select top phase. Mouse. Press mouse built to lean this. Now, press Shift
on your keyboard, select this face as well. Lean back and press
I on your keyboard is set like this. And stop here. Now, what we're going to do is we're going to object mode. And I will make this
a little smaller, Something like that. Okay? And now I will press S on my
keyboard and maybe again, hello thinner,
something like this. Okay, so that's it. Now, we're going to select the cylinder and we're
going to modify properties, add modifier,
subdivision surface. So they're doing the same thing. Levels view to right-click
and select a shade smooth. So it's pretty much
the same as before. Now what we do is
left-click here, left-click x-axis and zoom in a little so you can
see better and grab this arrow over here
and pull this on top. Like that. So it's
now on top of this, on top of this base. Let's see a little lower. Something like that. Okay, Now it's good. Okay, So that's it. Now we have this at the center. Left-click now on
this big cylinder, you can also click here to
select that this is big one. We can rename here cylinder. And let's say cylinder, or let's say big cylinder. So we know what
we're doing here. And we will selected
this big cylinder now. And we're going to
edit mode again. And the same as before. Alive, click here on top
and select these over here. And now press left-click x axis. Press E on your keyboard. And just a little extra
wood called Angie. And moving the mouse up. Now press E again, extrude a little more. Now press E again, extrude it a little more. And now started scaling,
scaling using gas. Press S on your
keyboard and scalable. Now press E on your
keyboard, extrude. Press S on your keyboard scale. Press E on your
keyboard, extrude. Press S on your keyboard scale. I will left-click
on this hand and move scene down so
I can continue. Now we will again press E, extrude, press S scale. Press E to extrude,
process to scale. Okay? So we're here, left-click here and
left-click object mode, so I can return. So what we have now is this. Now, let's get on to main work. We want to make this
nice and shiny. So to see what we're doing, we will switch from this
solid view to this, ah, viewport shading view, which is called Display
render preview. Render display, a
render preview. And here you see, it looks a little different. You see how this light
is shining on this. But there is no material really. And we will now left-click this big cylinder and we will electrically here
material properties. And here is already material. We can start with. So let's click that. And now point here and just mouse wheel to
scroll up or down. You see it goes up or down
when you're scrolling. Here. Increase this
metallic all the way. And what color are we
going to make this? Let's say something
like like this. Perhaps. And this is side, left-click, this other cylinder. Left-click here New. And let's make this
as well metallic. But we will leave
that as is right now. Now, we can change roughness of both a left click
this big cylinder. You can drag this just
left-click here on this area. Left-click and drag
it to the left, like this or to the right. So I want this a
little more shiny. So I will decrease roughness to let say something with that. Or let's enter like
left-click there and just enter 0.2 and left-click
on the sides it applies. I will switch here
to select the box. So you can see what I'm doing. You see how shiny it is
now and reflecting down. That's because we hear enabled
screen space reflections. And you see this over here. That's because of this balloon. And you'll see this
edge over here, this shadow that's because of this ambient
occlusion over here. And now let's make
this shiny as well. So we will go to
here and we will now decrease roughness as Val here to picking them through
the same value of 0.2. I left-click so it applies. So we have sat material as well.
3. World and Spheres: Now we can continue. And let's make
some changes here. So we will change this
world around to black. And I will go here
to world properties. Let's click on that. And here you see
it's grace. Now. Left-click here and left-click this dot over here and
drag this to black. So now it's fully black. And I want this light, this point to go
somewhere in front. So I can literally wrote it in kerosene to
not even move light. So I can just click here. I can move light, but I want
at this point my entire, this entire objects
to be rotated. I want to show you how
to do that as well. In case you need. I
left-click big cylinder, then press Shift on
your keyboard and press Control key and left-click
this cylinder as well. Now you selected both cylinders and at this point you can
left click Rotate tool. And now go here,
left-click x-axis. So you can see everything
from this side. So that's the side
where the light is. And now you see here
this Rotate tool, this blue one over here. That means everything will
rotate around that axis. This green shows you that
if you use that to pull it, everything will rotate
around the y axis. And red shows that everything will rotate
around the x-axis. We will use blue
because we want to rotate this or about 90 degrees. So I will point here, I'll have to click and
holding left-click, I drag everything around. You see. And that's the view I want. So you see this axis, and you'll see this on
the left and the right. Everything is centered
nicely sized up here, and I left-click on the
side, deselect everything. Now this light falls on
these curves a lot better. And I'm thinking that I could maybe rotate that a little more. So let's see. Now, Let's
select this again. And let's throw
data a little more. See how it goes. Summary here. Yeah, I think that's it. Okay. Now is better. That's it. Okay. So we have sat this now. And let's add a new object. Here in the middle. Left peak here. Go to Mesh and select ecosphere. And now we will click here and
set subdivisions to three. And I lived right here, Move tool and make this arrow
and pull this up over here. And I want this to be small. So I'll press S on my keyboard and shrink this summer here. Now I go here to modifiers
to modify properties. The lactic like that. Left-click add modifier,
left-click subdivision surface and increase
levels you to do. This is about will be rendered. This is what we see now. We want what we see to match
what will be rendered later. So that's now what we see. And I want to shade this smooth. So I will right-click
and say smoke to lose those little lines around. Okay? And now I want, I will zoom in a little. And using this hand, I will left-click on this
hand to move scene a little. And I want to, I'll left click here
and drag this down. Somewhere up here. Okay. So it appears as it's floating
around this over here. And now I want to change
this to create the light. So to do that, we will go here to
material properties. Left-click new material. Here. In surface. We will change this shader for material from principle
be SDF to emission shader. We can emit light. This is emission shader. If you left-click here, you get this menu. Left-click emission shader. So now they have a
mission shader and it's anything white color. So let's say we want
to make this blue. So we'll have to
click this over here. This color wheel will pop out. And you can just
left-click this dot over here and
holding left-click, drag it to color you
wish and you want. This is totally up to you. Which one you will select. And say, I will go
to something orange. Neither orange and
I do read somewhere in-between and I
will increase trunk. So this two tan, let's see how that will appear. So I just left-click here
and enter a value ten, and left-click on the sides of the body c. Now it's emitting orangey light and that orange is reflecting goal
round right away. You can increase this even
to 20 or more if you like. It's totally up to you. Just don't overdo. Because when you render
your video later, it can totally get blurry here in this area
if you do too much like, let's say 40, we'll
see what happens now. Entire area here
is almost threat. And sometimes it's too much. When you render video, it will look really strange. So ten or 20, that's enough. Depends on how you like. Okay, so we can move now. Further. We will now I would like to take this hand
to drag this down a little. I will now add here another
mesh and another ecosphere. And I will pull this I
ecosphere up over here. And this cycle sphere. I pulled, I didn't
subdivide further. I left the way it is. And what I will do here
is I will now show you how to use Geometry notes to create
something interesting further. So make sure that
this new ecosphere, I will change name here. I will double-click here. And instead of this 001, I will just go over that to market and backspace
to delete that. And I will enter beak. I could sphere big or we can say bigger,
sphere like this. I call here. Okay? So we now renamed it. And now with that big guy
because here selected, left-click here on
geometry nodes. So you will see we have
here a lot of things now. And right now, we are
interested in this area. Point here, in this
side over here, point here. And use mouthfeel. Scroll down or up until you see viewport shading icon and
select the last one over here. So you can see the
same thing you see in other on top here in layout. Now, left-click this x-axis and rotate the same
way as it is there. So you can see
everything properly. Zoom out a little like this. And I will see everything. You can even point here and left-click and
drag this up or down. So you can see better. Now. We're here and we want to create new geometry node's
new geometry node for this ecosphere over here. So we left-click and you, and this is what we have now. To move this up or down, you can just press mouse
wheel and you can move this. This is our group input. This is group output. What you place here
between decides what's happening with
this I could sphere now. And this is how we
will make changes. I want to add this ecosphere all around on these
points on this sphere. So now what we'll
see how it's done, left-click here, add, and here. In Instances, select
instances on points, left-click that
appears right here. It's like sliding. You see the way I move. I'm not doing anything. I'm just moving this. I'm moving my mouse up or down. So you don't fear if
everything gets out of you. You just go down towards that area and
it will appear again. Okay. It might get scary. You might think, Oh
my, I lost everything. You didn't, you just
went up or down? Okay. So now you place it
above this cord over here. Just place it over
and left-click. It will attach on its own. You don't need to do anything. And now what is says, geometry goes two points. Instances go to geometry. Now, our ecosphere vanished
because this isn't finished. Until we finish this, it won't appear there. Now we will left with God. And we will. I select here input, object info alive to click
that and place it here under. Now, move this so
you can see better. You can zoom in or zoom
out using mouse wheel. You won't see here while
I'm clicking because screencast keys don't
show in this area. And I will have to
guide you through. So now left-click here
on this Eyedropper. Left-click and go here
and points to this. I could sphere over here, not the big one, but this one. And left-click. It will appear
here. Once you left-click. And now I live here on geometry. And connect geometry
with Instance. Select click on this green
dot and holding left-click, you will start pulling
out this chart. Some, some sort of
some sort of guard. And it goes follows there, you pull it anywhere you go, and just plug it in to
this instance and data, you'll see what we
have now on top. And what happens here is that we have on each point of
that I could sphere on top, we have attached
to one of these, one of these one I ecosphere. So it goes all around. I will now deselect everything. So you can see there it's
one large glowing ball. But we want to make
that much better. And here it shows that each of these I
could spheres around. I will now select again. So you can see each of these
does or I could spheres, I will zoom in so you
can see those there. I could spheres
placed on points. And I want to make
those smaller, not to be the same size as
the one we placed all around, but to make those smaller, and that's done over here. Now, we don't need to enter each of these values
to reduce each. We want to do all three
at the same time. So point here, left-click
and drag that up. And you'll see you can enter
value now for all three, I'm showing again point here, left-click and drag up
until all three are marked. And then just let go left-click and you'll
see you can enter value on the one where you
started jogging that first. You can also do from first
one, doesn't matter, last or first, left-click
and drag down. And we can enter here. Let's start with 0 to, let's say with that, Let's see what happens. Okay? I have to de-select to
see what's happening. I think that's the size
may be a little more. I'd say 0.04. This is better. Okay. So let's go back now. And let's see from here, it's larger so we
can see better. Yeah, that's a lot better.
4. Camera and Rendering: I will now electroweak on x. And then I will just
left-click here and align it a little
and zoom in a little. And they'll close
down like this. Now. We will set our camera. To do that. We will now simply press Control Alt
and then hit point is set this scene right the way you want to see
in your camera. So I'm kind of center
in this first, like this so I can see
everything nicely. And then I press Control Alt
and I hit 0 on numeric pad. And you'll see what happens. So press Control Alt
and then hit Zero. And now we have cameras. Set this within red line. That's what your camera
will record to say. That will be rendered later
as fault or as video. And we want to have entire
object in our view. So I will left-click here. And this is where you
can adjust camera, move away or towards
this object, change angle, rotate camera, and lift up or down. And we will now
here select camera. And these values change. As you can see, those are values that tell us where
exactly camera is right now. We want camera here
where it says rotation. We want the camera to
be positioned on 0. Because we want to
straighten our camera. And here on that axis
to enter 90 is about. Now this is for angle
of your camera. I'll bullet point down, or will it point up? So if you point here and left-click and drag to the
left side, it goes down. If jogged the right
side, it goes up. Smaller number means
pointing down. Bigger numbers means going up. This over here. We'll rotate around that axis
so it goes left and right. This one here will
lean camera like this. That's why I mentioned
earlier to change to 0 because then
cameras threatened. Read this over here. Phase where camera is
now on the y axis. So if we move this way, it goes to the right. If we move this way, it goes to the left. And this over here determines distance
from this object now. And it shows it
in meters for me. And depends on how you
set your colleague, said blender at the beginning. How you enter those called wires for how you will see everything. And now we will change
here focal length. So go here to a two camera, this which looks like camera. It's called Object
Data Properties. And you will hear, change this to, let's
say, 30 millimeters. And we get now the
gray area covered. At this point, we go back
to Object Properties. And Google Center here as well. On Vioxx is left-click enter 0. And we can lift up hello. I will change here tonight. And then we'll place it a little lower here and maybe
a little closer. So I point here,
left-click and closer. And then maybe I
will lean it up. So you can adjust this to
get the view you want. So you don't have to
do exactly as I am. This is totally up
to you how you will position your camera.
At this point. You can even go
closer if you like. But I will stop here
for the time being. And now I will leave
this timeline over here. So I just left-click
and drag it up. And I will pull
this to beginning. Now at this point, I want to set this level. I could sphere somewhere down, just a little lower. Let's say here, like this. And that is selected. We dropped this
hypersphere lower. We can think it down
all the way like that. Even. We can now enter this as first keyframe
or for our animation. So we just left-click
each of these. That means we're
animating property. We are entering these
values position of this like with sphere
on our first keyframe. And now what we're
going to do here is I will go here to
Output Properties. Select click that. This shows the resolution of
your render later in pixels. This is for a frame rate. You can increase this on 3029, but whichever you want. I like to take these two to render region
and cropped around the region to make
rendering faster later. And here is frame start. It starts on one
frame and it stops, stops on to 50. I will set here five hundreds, so I will just delete this. I hit backspace and enter 500. Now you will see this
timeline will change. And we have, we don't
see the end of it. So viewpoint here and
use my mouse wheel to rotate to one side
on the or the other. If you rotate towards you, this timeline will start shrinking value and now
everything will fit in. As you can see, all 500
frames sir here now. So let's say on 5050, if I point here and
left-click 15th, if I missed and I let
say I moved to 52, I can correct here. I just go left-click
here and adjust the 50. Now at this point, I want this to come out
over here to show up. And we will now
left-click here again. You see this became orangey. That's because they
changed position of this. Now we will enter this
new value on frame 50. See what happens if I live to click this and drag this down, and I hit play over
here, it will come out. Okay, Now let's click
and drag this back. Or you can just
left with this one. That means jumped to
endpoint and it goes back. I will now move it
to, let's say 100. And I'm zooming out. And I'm left with this hand to pull everything down a level. So at this point, it will start going up further. Let's say we just
move it up like this. And somewhere here, and we
enter that value as well. Now, let's go back to
the spine over here. We will pull this back to 0. And let's enter this position
for this big guy ecosphere. So we'll left-click here you see the Geico sphere is
selected and these are. Positions for this I ecosphere. And now at, let's say, as we drag this now we see, we see what's happening
with small like this here. So when it gets
on 100 over here, I want to mark this position once
more for big one. Now on, um, let's say 200. It will go here, somewhere here. And it will stop here. And now at this position, I will select small
like a sphere. And I will enter this value
again of this cycle sphere, this position, and on to 50. I will jog this
left-click here and draw this little icon sphere
within this one. And I'll enter this value here. Now, we will bring
back again this small ecosphere down
along with this big one. Place, big 1 first. Down here, let's say 300. Let me see now
just on two fifty. Two fifty to mark
once more big one. So we will mark now big
one here on this position, so it stays a little here. So it doesn't go
right away to move down before this
small one entered. If you don't mind this, than small girl starts entering and big will start
moving down too early. You have to think about that. So now at this point, we will go to 300 and then we will move
this big one up here. And we will mark this. And then select small one as well and place it
right at the center. And then my kidneys as well. So we're now on 300 frames. Now. At this point, I will left-click this
big guy, ecosphere. And on 400. On, let's say 400. I will mark all
except the last one. And here I will enter 360. I want this sphere
now from 300 to 400 to start rotating quickly. So it will start spinning. Now we will see
what's happening. Small comes out and stops here. This one goes down. Small goes in. They go down together and
make one starts spinning. Okay, So we're here. Now. I want them both to
go up and are perhaps not. Let's bring back up this big one and leave
small one down on 500. But we will change color, but will change colors. So let's bring up here. So we don't recall the
exact position of that. Oh, where it applies exactly. To bring it bring it
back to exact spot. Make sure that you have
here 501, sad, not 500. Go back here to 0. And this select everything, click here to deselect all this. You see those were selected
when they're orangey. Now if we left-click. They have to be grayish. Now left with this one. The 0, and right-click
here and copy this value. And now, pull this
all the way to 501, correct here if you went
too far and point here. And now, right-click
and paste this value. So it's now on exact spot
where it started earlier. So now we'll go back. And now we select ecosphere, this small one, and
de-select everything. Let's click here to select
first keyframe. Right-click. Copy. And I'll drag this
all the way to 501. Now, left-click here,
right-click and paste. Now we pasted the
same position, four. I could sphere as
it was on frame 0. That's why I started from 0
and n equal to five O one. Because now we're making
looping animation. Now. I will stop here to select box because I
want move anything anymore. And I will likely here to switch off all the overlays so you can see nicely what's
happening here in this box. And I will start animation, so I'll left click on play. And here it goes. This is much with it now. And our nation ends here. Okay? So it now can
loop forever like that. You created one
looping animation. And we can make some changes
over here. Let's see. Over here. Let's make this position are longer for this
cycle sphere Seibel, left-click here to 300 and copy. Small like a sphere is selected. I left-click here
on this key frame, and I right-click and I copy. And I will paste it
here again on 350. I want this to stay
a little longer within this sphere to see
what will happen then. Okay, so let's play this part. Further. Let's see
how it will be now. And it goes in, and it
goes down together. And it's spinning. And now it goes down. And this one goes up. And it's a little bit better. Now, finished our animation. Okay. So now if you want
to render that as video, which you need to do is to go
here to Output Properties, select the resolution
you want to have. This is for high
definition video. And makes sure that you select folder
where you want to go. By default it is set to
go to temporary files, but you can change that. You just left-click here on this folder and select
folder on your computer. Very want that to go. Now, important thing, how
you want to render that. If you want to render
video right away, you would select one
of these options. Or you can select PNG. And then you will get 500 PNGs. And you can then import those PNGs in your
video editing software. And you wet. Important to those
as the sequence. And then there, you
can export from there as mp4, whatever you wish. If you want to make
vertical video here, I deliberately created
seen such as this. So it can be easy to change. You can go here and
just swap values. It will enter here. 181,920. And you
see what happens. Now, our camera is recording
this area over here. And you can now create this
animation and render that and say use on your social
networks for your shorts or whatever you want for reals
are on TikTok or whatever you use and show how nice
animations you can create. I cannot send music
then with that, and it will look really nice. Let's see again how it appears. So now at this point, you can even set this animation, let's say when it goes
here and those neat, I will show you now something
you just think like, let's see where they meet. Like to 50 they meet. And we can go here to material. And you'll see here for ecosphere material
is this orangey. And we can now enter
this value here. And we can also
do the same on 0. And we can do the same on 5012, those values, but here until 50. After they meet. Let's say on two fifty, two fifty to these changes
to something blue. Let's see. I like this. Something like that. And it goes so as
long as they're together until this goes down. And then it turns orange again. Here to render image. You will now just go here. I will have to play with
this marker and drag it around to frame
you want to render. Let's say one, this one. And just go here, left-click render and
left-click render image. And once you see it is, this means it's
rendered and ready. It shows here it finished. And how much memory is. Use beak and time of rendering
and show us here frame. You render it. Now just left-click image
here and left click Save As, and then save on your computer. One more thing, if you
want to render images, you will set here file
format you want to render. Now you have here many. You can select. I like to use PNG because that's the best
quality of image. And then you can easily resize further and do some
other things with that. But you can also select JPEG. But keep in mind, PNG
is higher-quality. So I recommend rendering
PNGs. Is that.
5. Closing Words: I hope you enjoyed this class and I hope
to see you again. Don't forget to leave a review. Post your projects. Let me see what you created. You can post one image
or series of images, whatever you like, change
colors of those spheres, work on those animations. Move camera around if you like. And let me see what you created, what you imagined, what you can do further beyond what
you see in this class. I hope to see you soon again. Until then. Bye.