Sculpting Stylized Character Kratos In Zbrush | Devasis Samantry | Skillshare

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Sculpting Stylized Character Kratos In Zbrush

teacher avatar Devasis Samantry, Creativity in Every Frame

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:51

    • 2.

      Introduction To Zbrush Ui

      10:05

    • 3.

      Sculpting The Head

      14:22

    • 4.

      Sculpting the Beard

      19:14

    • 5.

      Adding Details To Head

      14:05

    • 6.

      Sculpting The Body

      18:44

    • 7.

      Sculpting The Hands

      14:13

    • 8.

      Sculpting The Fist

      30:10

    • 9.

      Sculpting body Final Details

      23:13

    • 10.

      Modeling The Axe

      31:21

    • 11.

      Adding Final Details Body

      20:02

    • 12.

      Adding Final Details Shoulder Pads

      14:06

    • 13.

      Adding Final Details Cloth

      19:09

    • 14.

      Sculpting Final Details To Belt

      20:01

    • 15.

      Adding Final Details Shoes

      22:39

    • 16.

      PolyPainting

      23:41

    • 17.

      Photoshop Composite

      4:42

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About This Class

Requirements

Zbrush basic knowledge is required

Description

Hello, guys.

My name is Habib, and I have 10+ years of experience creating stylized characters in ZBrush.

Creating stylized characters can be very challenging if you are a beginner-level artist because you need to know many concepts like anatomy, shapes, forms, and terms that will confuse you initially.

But in this course, I'll teach you many methods, tips, and tricks for creating characters very quickly. And once you have finished this course, you can create or approach any characters without difficulties.

In this course, we will start our lessons with the first chapter, where I will introduce you to ZBrush and teach you some basics of ZBrush before we start our course.

Next, we will learn to sculpt the head section of the character, where I will create the eyes, mouth, beard any other parts of the face

next, We will make the characters' body parts like hands, torso legs, armor, etc .....

We will also use blender to create the axe for the character, so you will learn how to use blender and Zbrush to import and export your models without any problems.

And then, we will add the final details to our model to give it a finishing look

next, we will learn how to poly-paint our character, where I will teach you how to add materials to different parts of the model

And at the end of the chapter, we will learn how to create quick renders in Photoshop by exporting the maps.

So why wait? Jump into the course you'll enjoy and have a fun time with me on creating this character from scratch. I'll be waiting for you in the class.

On-screen keys

The entire course is recorded with On-Screen keystrokes and mouse clicks for viewers to ensure that Substance Painter users of any skill level can come with ease throughout this course. The buttons are scaled and positioned to be viewed from any sized device (ex., Mobile Phone or PC, or Laptop) at your comfort.

IDEAL STUDENTS :

I have designed this course for Absolute beginner brush artist students who want to model beautiful-looking Stylized Charterers.

The course is also for artists who want to speed up their workflow in Zbrush and improve their skill in making muscular male anatomy, clothes, accessories, Etc.

Meet Your Teacher

Teacher Profile Image

Devasis Samantry

Creativity in Every Frame

Teacher

About Devasis

I'm Devasis, a passionate content creator dedicated to empowering others through knowledge and creativity. I specialize in developing diverse courses on exciting topics such as 3D design, video editing, artificial intelligence, and passive income strategies.

With a strong background in design, filmmaking, and teaching, I aim to make learning engaging and impactful. My courses are crafted to help you unlock your full potential and transform your passions into skills that drive success. Whether you're an aspiring artist, a tech enthusiast, or someone looking to explore new horizons, I'm here to guide you every step of the way.

Let's embark on this creative journey together and turn your ideas into reality!

See full profile

Level: Beginner

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Transcripts

1. Introduction: Hello guys, my name is Habib and I have ten years plus years of experience creating stylized characters in ZBrush. Dating stylus character can be very challenging if you are a beginner level artist. Because you need to know many concepts like anatomic shapes, forms, and many terms that we can feed you initially. But in this course, I'll teach you my methods, tips, and tricks for creating characters very easily. And once you have finished this course, you can create our approach, any character without any difficulties. In this course, we will start our lessons with the first chapter where I will introduce you to the ZBrush and teaches some of these ZBrush before we start our course. Next, we will learn to sculpt the head section of the character, where I will create the ice, melt, beer, and other parts of the face. Next, we will learn how to create characters, body parts like and torso, legs, armors, etc. We will also use blender to create the acts for the character. So you will learn how to use Blender and zebras to import and export your models without any problems. Then we will add the final details to our model to give it, give it a finishing look. Next, we will learn how to polyp in our character where I will teach you how to add materials to different parts of the bottle. And then we will learn how to create quick render in Photoshop by exporting the maps. So if you are a beginner level ZBrush artist, this course will provide you with excellent knowledge and creating characters easily. So why we'd jump into the course, you will enjoy and have a fun time with me creating this character from scratch. I'll be waiting for you in the class. 2. Introduction To Zbrush Ui: In this video, we're going to learn about these ZBrush, why? It's very simple guys, don't worry. I'll show you step-by-step how you can use it. I hope you guys have the same UI as we have it here right now. If you don't, you might don't have this, or you might don't have this. You might have like this or something. If you have like this, just click on Tab on your keyboard. You'll have the basic UI. Again. If you don't have the toolbar tool options, click on tool here on the top bar, and click on the circle. You will have the tool box again. Now, if you want to add any sphere or a cube or a cylinder, you guys can have it from here. I will click on sphere and I'm going to drag not this one. This one. Now. Even though I have dragged it, but I wouldn't be able to edit it. Why is that? Because it's not activated for the edit. For that what we need, we need to click on here edit object. And there is a short key for that D on your keyboard. But I'm going to click it from here. Now you can see my sphere is activated. If I click on, I'm going to clear the output for that. You need to click Control and my algebra, it's clear. And you can see poly frame. Now I'm going to show you to edit. We can't do anything. It asks you to, to enable sculpting. Please convert this 3D primitives to as polymers 3D by pressing the mask. Make polymers 3D butter in the tool palette. What does that mean? That means you have to clean click this button. Once you click this button, you can have, you can see our sphere is color right? Now you can change or you can take any brush. You can use it like this. Maybe this. Now it's active it. Now, then this tool palette and the subtitles, you can see we have one sphere. What does that mean? That means we have only one sphere. If you want, you can add any other primitives from the insert. You can see here insert or most of them are same. You can add one more cube. Now you can see we have a transparent activity. I'm going to disable that. Now you can see we don't need to do Polyphemus make polymers 3D y, we have already did that. So ZBrush is smart to get the settings for the cube as well as for this sphere. Now you can do the same thing with the cube. I'm going to undo that. Now. You can see we have two sub tools. Now, if I want to make a sphere on a site, here you can see move, scale, rotate. You can click here, or you can click on your keyboard, w, e, or R. I'm going to click w. Here. I can move it. Or with this gizmo, you can either move it, rotated or scared. I'm going to undo. As you can see, we have two sub tools. Now, if I wanted to, I can make March down. This will ask you a pop-up which means this is not an undoable operation. Press Okay, to continue or canceled to about. I'm going to click always, okay. Escape this note until next. Restart. What does that mean? Whenever I'm gonna do the same operation, it will never gonna show me this pop-up if you just pick, okay, for the next time, you would do the same thing, it will get and give you same popup. What I'm gonna do, I'm gonna click always. Okay? Now you can see we have two sub tools in one option like sub two. We have two objects in one sub tool. Now we can scale it together, rotate them. This will be acting like a merge together, but not, wait, what is the difference? The differences. You can submit it anytime you want to. But if you have them, you have to make it by physically. You have to extract it from the object itself. I hope you understand. Now I'm going to split them apart. Same thing. You can see this is not an undoable operation. Press Okay to continue or canceled. I'm going to do the same thing. Now. We have two subtotals. Now I'm going to show you in geometry what we can do in geometry. You can either divide it. Let me go back. You can see our sphere has 8,066 active points count. What does that mean? It means this sphere had 8,066 poly count. Alright. Now if I divide it, it will go up to 30 to 514 poly active count. Here you can see this total panic, total points. It's including the cube. A window is not in one sub two. If we duplicate this, it will increase total volume, total points. But for sphere, we're going to focus on this sphere. I'm gonna go back. Either I can delete higher or if you have, if you want to go for higher and you want to delete lower, you can do that. I'm going to undo here. If you want to make a different pattern for the flow to go through, you can do here. You can go and make same measure. That means it will contain the same amount of the Pontiac this polyp points to make a different flow for the object you can see with now we don't have that point. Can see this point. We don't have it once we did this Z remeasure. Now, if we do half, that means it cannot divide into two. For that. You can see here we have 3,503 points. That means divided into two. Not like spheres. We're just one sphere. It's going to divide the poly act points. I'm going to undo that. Now. I'm going to show you what we're going to learn in this course. You'll see layers. You can make Layer New. You can make any changes. For an example, I'm going to do this. Once I'm done with my action, you can go here and press zero. You will have that transaction. And this bar that you can take it to the one or you can keep it on zero. I prefer not to go minus zero or minus one. It will destroy your sub tool. Not a good thing to do that. And I'm gonna show you the masking tool. Masking to means like a weekend mask it with the help of control. You can mask it this way. Or if you decide to do something by pattern. For that, you need to go here. And the strokes you can have. Lasso. Lasso helps you to create some tea pattern you wanted to create. Now, I'm going to undo and the deformation. You can polish and other things. What we're going to learn in this course. Now, I'm going to show you the purchase. Here. You guys can see I have a little bit more bushels than yours because I have added them. But we're going to use basic brushes which come from with this feverish. Because I'm going to use that precious to show you guys how you guys can create something with the basic brushes. So I'm going to show you basic brushes what you can do with them. And if you wanted to scale the breast size, hit S, you can increase or decrease or hit the space bar. You can have a multiple options like you can click on RGB. You can disable the ad, or you can change the brush, like primitive brush. So many things are there. You can change your Alpha, you can change your pattern which is going to follow. You can change your material, you can change your colors. Most of the things you can do with that. But I'm going to undo here. So guys, we're going to learn more and more in this course. For this video, that will be it. See you next video. 3. Sculpting The Head : We're going to learn how to make craters face. As you can see, we have some reference here. And this application is called href. And you will be having this software as well as in the package in the course. Once you purchase it, you will have this application as well as this all reference. So you guys can work with it. Alright, now what I'm gonna do, I'm gonna, this is an transferred his head which I have selected. So what I'm gonna do, I'm gonna add sphere, as I have shown you in previous video. Make polymers 3D for this sphere and click on Edit. With this, you will be able to move and edit it. Alright, what I'm gonna do here, I'm going to keep head into like three to four spheres. One is going to be his head like this. And another sphere will not be his nose. And third will be his ear. And the port will be, is ice. Neck is different and the beard and mustache is different. So what I'm gonna do, I'm gonna go on-site view. I'm going to go for flatten brush for flattened bridge, you have to hit B, F. As you can see here, is that flattened brush. I'm gonna check magazine density. Always check your Z density. It is better and check always your cemetery. As you can see, I didn't enable. So I have to do it either on this side or I can do undo and click on X or symmetry on. Now, you can do with long side and you will have on site. Now, you can see it has a flat shape on sites. People have people do think that there's heads are around. No, it's not. It's squishy. You can see here. It's like skirmish. Now, what I'm gonna do here, we have done on site, I'm going to do, I'm going to reduce my brush size first. Then I'm going to do a little bit like this. That looks good. Now with a brush for movers plus b n. And you can see for a specific dispersion. Alright, I'm gonna show you the other brushes for topology and Aztec. There's dose. Do something else than this. For right now, what we need is just a Move brush. I'm going to stretch it a little bit down. Then give it a little bit shape of the face. As you guys know, kiddos is NFA, muscular guy. So he had a javelin approach. Really pronounced jaw line. Alright, so what I'm gonna do here, now, I'm going to go to my standard brush for that. Press B, S and T. I'll show you a standard brush, right? I'm going to use the size of my brush and hood. With a2 can dig a hole here. Alright. Hello, my RGB is on my Ziad. I'm going to disable my RGB and do Ziad. I'm going to hold my art are you can go z sub. It could do this or you can keep an ad. Just hit hold your art. And now you can see my intensity of Z is way too high, so I'm going to reduce it. Alright, that's good. I'm gonna do more fresh now. Alright, that looks fine. What I'm gonna do, I'm gonna quickly add one more sphere and that gonna be his eyes. Guys. Always add your eyes as soon as possible you can. There is reason to add it as soon as possible. Because once you add this fear in the eye sockets, you'll be able to make an shape of the eye much better than default. If you're going to imagine how it will look at, we look okay to you. But it won't be because it doesn't have a proper shape of the eye. You can see, even though we have a sphere, it will take some time. That's fine because we're not going to define it. We just going to keep a shape of that. Now, if you want to mirror the eye, you can go into Z plugins, septum master, and there's a mirror option. Once you click the mirror option, you can see you will be welcomed by this pop-up, which says p select Mirror option. You can keep two sub tools in one, or you can append as a new one, new sub 24. I also just think of it. How are you going to work on it? How are you going to need it? So I'll suggest you to keep an eye, keeping one. And this is the axis. Which access do you want to work with? Is it x? Obviously gonna be x-axis? Since we are working on site? Are you want to do like up, alright? Or you want to go front or back. Alright? For now, I'm going to click on X. Hit, Okay? Now the second sphere, three sphere is going to be his nose. Now for the nodes, I'm going to scale down, get into the place. Sorry, just give a shape of the nose. Now, always check your symmetry. It doesn't have to be pretty, it doesn't have to be like good enough. It just have to be into a shape and position. This. Okay. Non you do, you guys do need to work so hard at the beginning because this is just primitive shapes of the face. At the same way we're going to work on the body. So step-by-step. Alright, now what I'm gonna do here, I'm gonna go here and add one more sphere, scale it down, squish it, and get that into a position. It doesn't have to be perfect, it doesn't have to be nice. It's just have to be on position. That's it. Once you add an ear and nose, you can see the head is quite disturbing. That's fine. That's fine because we're going to work on it. Again. That's good. I'm going to mirror that again. Z plugins septum master mirror it. Okay. Now I'm going to add the sphere for the mustache. Alright? I can see we can do mustache two ways. You can create half. This one are just like this. Then the cemetery all to this Hildebrand size. Give it a basic shape. So that like so. All right. That's okay. Doesn't sound that bad. At kind of looked like a Mario, but that's fine. Alright, what I'm gonna do here with the animals sphere, skin or a big, then with the morph brush, I'm going to go and leave a shape of a beard. Alright? Now, again, need to check for symmetry. Then it's smooth it out and increases the intensity for the small. Then you can see it's kind of a triangle shape. So we're gonna go and do that. As I'm telling you guys, you don't need to do a super perfect. It just needs to be in the shape. That said, because we're going to work on it. So it will be done. No need to rush on it to be worried about that. Now, you can see it's kind of a blunt lack this kind of flick shape. So you can do one thing that the ***** brush for that B, p, i like this, then smooth it out. Now, we have the basic, quite good shape of a beer. With the move for us. I'm going to just drag up or down. So I'll write explained to me. Overall. It's not that bad. If you want to add his lower lip, you can go with this brush and just add like so. Alright, that's fine. Now, you can go to solo mode. For that. You can see here a solo. You can click on that. Or you can, if you hold your control, you can see more about that. When pressed, this solo button will hide all sub tools except the selected sub tool. Regardless if the eyes is on any of this up to balance, alright? The I means not your eye. The eye means this. That means it's a visible. Alright. If I chose this high. Now you can see. His eyes. Given Omega example, if I click on his nose, the eye now is disabled, right? You can't see it. So even though eyes are open, like either visible, if you click on solo, it will hide all other substitutes. It will give you just one this subject. Alright? So what I was going to do here with the more fresh, I'm getting a little bit shape of his head. Alright. Now, that looks alright. Get that basic shape. No need to rush, no need to worry about anything. We will work on it. And with the standard brush, what I'm going to do here, I'm just going to keep a little bit the shape of the eyebrows. Not that impressive or anything. I'm just going to drag mine. Intensity of smokers are very low. Now you can see I'm not doing anything specific or outstanding, just giving a basic shape of the head are. Now what I'm going to show you now, the **** saddle brush. These brushes are good. I'm going to use older course. Whenever I'm using a new brush, I'll explain why am I using it and how to use it. All right, Now I'm gonna use **** standard version for that. B, D, G, B, D, and S. Brush this one than sign, right? Why am I using them? Sign brush. As you can see here. He have a little bit back under his arm. Alright. And she'll That looks fine. Alright. Not that for now. I'm going to drag his eyes a little bit front. Right? That much. Just a little bit. I'm gonna go back to his head. The more fresh patch looks fine. Can drag is not. They'd know Syria didn't drive back like this. All right. I'm going to pull this back, leg front with a proper shape like this. Our guys. For this video, That's it. See you next video. In the next video we're going to be finishing the head, not complete. Just give a little more details. Alright. See you next video. 4. Sculpting the Beard: Welcome back guys. In this video we try to finish as soon as possible, right? So we're gonna be working on his head and his mustache. Now as you previously, we have done the basic shape of the head, right? So we got to define it a little bit more than that. Now, I want to show you something which is very important in this course. And for the big nurse. Now, for C, your poly group, just click Shift and hold Shift and press F. Now you can see your poly groups or you can just go here. Hello. Alright? Now, if you just want to see your wireframe, just click, can see here, hit it, fill, head-on fill. You can see our fill or you can see your lines, discipline, whatever you want to do here, you can do here. Now, what I want to show you guys in here, as you can see, this area is not like good enough to work with. I'll show you why. The standard brush. I'll show you something. You guys might understand. You can see the faces of the this area sphere is getting stretched and it's not a good tool to work. The good message to work with. All right, so what I'm gonna do here, I'm going to go back first. Now, N geometry. In geometry you will see that injustice. Alright? In geometry you will see Z remeasure. Alright? D concede. On. Next is zero measure. What that gives you, that gives you much better mesh flow to work with. Does let me go back. I'll do undo here. You can see how patchy and how big phases are here, right? Let me go front. And you can see it's a, it's an good flow. Alright. We can work with it. Now I'm going to go into the dam standard brush and I'm gonna define that this area is a little bit better. Let me just use this area a bit more. Definition. Nice to me. Guys. You can have your Z intensity for the smooth or any other brush, way too high butt. Lift me. Is the way. If you have slow like if you have low density, it will work in favor of you, not against you. And I'm gonna go use **** center brush to give this. Alright, so for that, but I'm going to undo this concave, an elephant here. Alright? Now a little bit here. Then again here. Now I want to pull this out. But I won't be. As you can see, our float, like our mesh is going together. So there is no way I can work with it. So what I'm gonna do, I'm gonna to zero and we show one more time. But as you do, I'll show you better to show you speaking. Now you can see it's done. This is what I was looking for. I want to make the opposite, right? So if I do this, I just undo it. I'll show you better. Keep groups, smooth groups, keep it on zero. Go back. Do that. Alright. You can see the difference. There is a difference between this and that. It has much more flow to work with. All right, anyhow. So we need a standard brush now to this app. Right? Smoke it. All right, that's looking good. I'm gonna go with the damp brush again to define it a bit more. Let's go with the standard brush. Again. You can add a little bit here, but that's completely fine. If he is like cheeks a little bit more than needed, it should look more like a chubby guy. I'll prefer. It should be n. As cradles always have that expression. And it looks nice. With the pinch brush. What I'm going to do here, I'm going to go this year, the serious. Alright, that looks nice. Now I'm going to include a little bit and my size brush as what? I'm gonna do this, here's my brush size. All right, We can go back. That looks fine to me. Move first in going to define his eyebrows. You can go in the angle, often, I from top and bottom. You can check the sign of it. How does it look? You can change. That looks nice. What I'm going to do here, I'm going to just give pinch, the pinch brush. I'm going to skip it here a little bit. Then the standard brush, I'm going to untick here. Alright, This motet. Now, I'm going to work on his nose. His nose is little bit sharp and flat. But first, I'm gonna go with the morph brush. I'm just gonna give a little bit shape like this and go on top. Now you have reference both sides. Front-end site. You can work with it. Right now. I'm not going to go with standard brush, hold Alt and just define a little bit better. Now, I just want to decrease because this is way too close to destroy his nose. Now, you can see it's my nose here. It's kind of a wider than it is in their friends. So I'm gonna go with the move crochet, then just give it a shape like that. And for the null set password, check, is it going in completely? Yeah, it is. And that looks good. Now for the Latin. And look what I'm gonna do here. I'm going to use b as a Latin brush. Do here, flat dose here. And here. That gives a complete different look. Alright. That looks much better. Added here. That gives completely different look pi. Now, as you can see, is nostrils are really widened. So it's not require that much. Neither his fontanelles. Alright, that looks fine. If you want to, you can pronounce it more with the pinch brush. Hold your paintbrush with the Alt. And with Arp2 can make it pinch up instead of down. Let's see here. Alright, that looks good. If you want to, you can give it more shape. Now. I can give a better shape of his eyebrows. Since I've made an eye, sorry, nose. That looks much better. We already have discover his lower lip. That's good. Now I'm going to go. Now. I didn't explain how am I selecting these other sub tools. For selecting subjects, you just need to hold Alt and click on use other tools, whatever you want to select. Now you can see I'm holding here Alt and just drag wherever you want. Alright? And what I'm gonna do here for the mustache, for string, you should know our mesh is getting way to destroy it like you're destroying is getting stretched. So what I'm gonna do here, I'm going to go into Z remeasure on sale. Alright, now we have a good mustache to work with. First thing I'm going to take a brush and give proper like ten or thick. I like it. Alright, that looks nice. Make sure it goes all the way back. Alright? Now, we're going to make this. Now. It's armed stages going way under his nose, So we don't want that. So I'm going to just drag a little bit down like this. Just plot. That way. That looks nice. You can keep it up here to want it to. But that looks nice. Yeah, I'm good with that. I'm going to go in his beard. What I'm gonna do with that, I'm going to just refine the shape. Like so. As you can see, it doesn't look that good. So what I'm gonna do here, I'm going to go in solo mode and bring this out. Alright, that looks better. I'm gonna pull this up. Alright, so what I'm going to undo here now, either I'm gonna define heat here. Are, yeah, I think I'm going to define this variable here. Self. More fresh. I'm going to just give a basic shape of it again. That looks nice. Smooth it out. Does shaking. Again. Let's look at actual honor, as much better. I can see what I'm getting to here. I am with the shape of the beer itself. So I'm going to add a little bit dense here are now with the dance standard brush. Alright? Or before, even if, even if I do something and just do Z remeasure cookie, alright, that looks much better. So what I'm gonna do with the dam center brush, we can have this shape's going solo mode. If your other sub tools are in-between, there is up to your working with. It doesn't work on you can see it doesn't work in that area. Which are working. So high dose up tos, which is in front of your subtotal which are working with now. Alright. Now once I'm done, I'm carving in right now. Now, once I'm done with that, hold Alt and do in-between What that we gave you, that we gave you the effect of hairs are like you can use this same technique for the clothes. Alright, now I'm going to get three is more than enough. Right? Now let's see how does it going to look before that? I'm going to use most rush on lowest possible size. I'm just going to pull some here. Alright. Like this. That's a bit Okay. Go smoke brush. That gives an effect of the half thickness and it has separate hairs. And if you want to define, again, you can go with the dam center brush and just define that area again. Alright. With this, it will, it will, it will look much better than before. It should do this. And whenever you feel like No, my mesh is getting destroyed or something. Or you need to define a little bit more into this. Alright. Let me give you, okay. I'm doing here sub diff a dynamic subjects. Already currently this mesh has zeros, subdivisions, labels. Would you like to do auto actives, dynamics, octaves instead? Alright, first thing first, I'm going to always just click. Alright? Now you can see we have smooth brush, like smartphones have to write, but it's not like sub two, sorry, I'm sorry. It's not subdivided. Alright? And actually it's here. I'll show you here. If I click here, it's still on zero. You can see here, fatigue here, it will give you a preview. How do we get and look if you have subdivisions. Now, you can see it's C, it's two. If I increase, you will, you will see more like smooth sub two, a sub two, right? But an actual it's on one. Can say, I'm going to keep on two and I'm gonna circle that. Alright. Now we are done with the face. And even we can go and do a little bit more definition of the face. But for now, that's it. We're gonna work on head at the end. Alright. So that's it, guys. See you in next video. Alright. We're going to define more details on his mustache and on his face and year. And the next video. 5. Adding Details To Head: Now in this video we're going to define his mustache. And here and a little bit definition office head. This is the final video for the head. Alright, so let's begin with the mustache. First. I'm going to undo period the size of the brush. And let me go on mustache. And let me, first thing what I would like to do here is with the standard brush. So that's another brush. I like to define a little bit like this and can increase its size if you want to. Alright. Okay, that looks much better. What I'm gonna do, the same dance and brush. I'm gonna define a lipid like this. Alright. I can see it doesn't give me a loud, doesn't allow me to work that much. So what I'm gonna do, I'm gonna subdivide it just because we need to give any details. Alright. I can see we have enough sub tools like WE is to work with that same technique we're going to use on this mustache that we have used on his beard. Alright, that looks much better. I'm just gonna give sorry, that is way too high for smoke. That looks much better. Now, it's two or three, like there is some areas as messed our E1 and gives more teaching to them. You can go here and do this. Are you can have moved brush and add, which I really don't suggest for the mustache because it will look weird. But you guys can do this. Right. Now what I'm gonna do on ears, it's quite simple. Let me show here the morph brush and I'm going to do here is just give a rough shape. Alright? As you can see, nothing special or nothing like something new. It's basic shapes. I like ear should be above the ear and below the nose, right? You can see it's going up. Alright, x looks much better. Now. We have done on this area here, but we haven't done anything on this year because the symmetry is seven. Now, this is a good opportunity that I can show you how you can shoes that I do typically, not new, but if you guys are new in zebras than it is a new for you. Alright? I can push this, alright, with more fresh, like so holding out and pushing it. And same thing. Do it for both. Alright, now I need to give this shape of the ear, increase the size of the brush and just blend Bush. Alright, now I need to do Z remeasure again. What I'm gonna do here now with Dan standard brush band defined is here our shape. And then this one on that, that looks much better and don't worry about that. But I'll show you how you can do it. Now. I'm going to use Klebsiella are labeled a, b, c, b. Alright. Now I want to show you one of your friends. Especially for here. You see, we need to hear this kind of an ear, right? But you guys can go and do more detailed one or like, since it's an stylish actor, we don't need any more detail than this. So I feel like this is more than enough for any stylus cat. I think there's even a standard one. Alright, so you guys can do this. And that's more than enough. And just keep more shaped like detail. Mostly stylize is like You need to give a shape that looks much better. Yeah. You just need to do from back. All right. Okay, but we need to give a ship you have proper. Alright, that looks okay to me. Just go back. Now. That ear is way too big. All right. That is fine. Just pushing n. Alright, that looks nice. What I'm gonna do here, I'm going to hit Control Shift Alt. Alright, now, I'm going to drag. You might be having tangled right now, like this. Alright, are like this. This key icon here by holding Control Shift Alt and select lasso. Alright? If you have lasso, you can do this. Alright? What are you going to do here now? Below Z remeasure, you'll see under below zero measure, you will see Modify Topology. Just hide. This will be seen much better here. Alright? Here, there is an option Delete Hidden, right? No matter what you do now, it won't come back. Only you can do by which we don't want to go to Z plugins and doing better. Now we have both sides here. Right? Now I'm gonna go to head and see the cemeteries are resolved. Now by having more fresh. At this time, any brush will work, but select move first, it will give you more like a smooth, fleshy and just go hold Alt and drag it back. And anytime you guys are confused, what am I doing? What am I holding? A might be I've misspelled or something misguided you in a way. If you don't understand, you get there, you can go rewind and sit back. Are you guys can see what am I clicking, what am I holding? Shift Control, Alt. And you can see everything, right? All right. I'm gonna go back to my face or friends here. Alright, That's good. Now you can save. We need to have this one. This one. There is a difference between both. What I'm gonna do here. Can now go Pinch brush this area, this area. Smoke this. But I'm not going to work that way anymore. So what I'm gonna do view now, I'm gonna go at N through Z remeasure. Right? That looks much better than before. Now with the standard brush hold, Alt Is it was art. You can see we need to work on that a little bit more than that. But I'm going to shoot. And now I want to work on the upper eyelid, but bottom eyelid is getting affected. So what I can do, I can just mask this area and I can work on upper eyelid with the dense center brush. Just keep that. Chris. Do Re Mi, Michelle. Right. First. I'm going to drag this out and give it shape. Like so. Don't worry, it might look worse. Strike now, but we can fix that. Now. Do zero-shot n. Now for the face, I'm going to divide it with dense and a brush. With that, I can define a much better. All right, that's looking good. I'm going into a smooth fit. Alright. Brush, sorry, Mult brush. Define much better than default. I'm going to mask this area for both sides. Now I'm going to give you an expression like this. With the standard brush. I'm going to add a little bit desk here. All right. That is much better. And anytime if you feel like it's wet, we can push his eyes back. Alright guys, we are done here on most n. Again, if you need to define a lipid trends here like this, go ahead and do that. And we are done here. We are done here. 6. Sculpting The Body: In this video, we're going to be making his body. For body. What I'm gonna do, I'm gonna go down and select solid sphere. Now that this fear, what I'm gonna do, I'm gonna just keep and like glow here with the morph brush. Keep your cemetery on and just give a basic rough shape of the neck. It doesn't have to be pretty does it have to be perfect? It will be just for the guidance for our torso. And four are like how gap, how much we're going to have to store. All right? I'm going to add one more sphere, not this sphere is going to be his torso. Now, as usual, we need to make like the scale wise. We need to be focused on his torso, how it's going to be, how big it's gonna be. So as you can see in our reference, we have a torso fairly big than compared to his oral body. So that's why I'm going to increase the size of this field. Now you guys can see it. Alright, initiated a size. Alright, now what I'm gonna do, I wanna show you something. Now. We increase our breast size completely to the hundred percent, right? Sorry, it's 1,000 per cent, right? We won't be able to work on it. So what, what are we going to do? We can go to move here, or you guys can click on your keyboard w. Now, you can see if we can, we can scale it, but we need to scale all of all substitutes at once. What we're gonna do for that, we can now click here. Now we have three lines. That means we are able to scale all sub tools at once. That's what we want. Now once you're done, go back to one line here and Q4 and draw. Now what I'm gonna do, I'm gonna just go and symmetry. Once you have symmetry on, you guys can work here. But once you want to do in center line, you're, you can see here our breast size is guessing like a one. We don't, we don't have now two red dots. Here. We have two. But once we get into the center, we have only once a dot, right? We need that to get to know we are in center now holding Alt and pushing n. We will have this cavity for the abdominals. Now. Now this is going to be his chest area. Alright. You can play with it. Since we have symmetry on whatever we do, it will effect on both sides. And that's what we'd need. You can see, even though if I increase numbers size completely to the 1,000%, I'm not able to work. So what I'm gonna do, I'm gonna go again and scale it down. Now you can see I can easily work with this brush more fresh and alright, but I'm going to disable that, that AARP and the route that you can see, we have like normal back here, not that big. That that's fine. If you need, you can drag it big as you like. You guys can make it. This is just a reference. How to make credo is not for each and every character. So you guys can try, You guys can experience. And I'm sure you, once you, once you guys are done with this course, you guys can make any superhero and stylize. If nano means stylize, if some of you are like practicing more than these skylights characters, you guys, I'm sure you guys can do. Timid little struggled with this methods because this is standard methods to work on any 3D character. Alright, now I'm going to scale the numbers down to select what I'm gonna do. I'm gonna just bring this little different, not it out. Alright, that looks good. Now what I'm gonna do here with the dam standard brush. I'm just selecting this and I'm just adding landmarks to work with. This is going to be his collarbone. I'm defining a car over here. And again, some details for the collarbone itself. Alright, this is going to be as chess. Afterwards, we're going to drag it down. Once we have what we're looking for right now. Alright, that's looking fine. Now again, I need to do zero measure, which you'll find in geometry. Click on Save. Now we don't have any poly groups. Upcoming, like in further, I'm going to explain what is body groups and how you can utilize it. Alright. Just looks nice. The collarbone looks nice enough. What I'm looking here, it's not bulk character. And looking to make stylized with two muscles. Still intact with human geometry. Sorry, human Antietam. Let's try boundary. Alright, that looks fine. Alright. Now once I'm happy with my torso, I'm going to add one more sphere that I'm going to make. Abdominals. That's quite easy to make action. Skin we are scaling up, brush like this and scale it. Give it a shape. Again. Now you can make him fat as you like, or anything you want to do. Alright. I'm giving it a body shape is now you guys know is bodies are not straight. It doesn't go straight this way. It always have S shape in a dry Atlas. Good. Don't worry about the details. We can add it later on. That looks fine. Now if you want, you can make it a little bit smaller than before. Now this is up to you, late for different character, but since we have like a reference, we can work with it. Now I'm showing you here. You can see we need to have been this pelvis I'm going to do, I'm going to increase the size of the sphere. Now. There's symmetry on, just push it in like this. Now we need to have this. There is a reason why. Why why do we need this? Prison is it's you guys can know how to place your legs. Once you have this. And you will get to know how we're going to look. Like. You can see it's way too big. We can decrease the size. Alright, then if we need, we can reshape this. All right, That's fine. I'll go back to this. I'm gonna just here. Now for next what I'm gonna do here, I'm going to add cylinder. I'm going to keep sides of the cylinder roughly to the body. If not exactly. Alright. Now, depends on the character itself, how it b. First, I need to scale down, gotten into the length, the thickness, the radius of the legs. Then I can have the shape, the length of the legs. Alright. This is going to be his legs, not foot. We're going to get ankle, foot here. It is going to be his legs itself. Alright. Now you can do this way. But what I like to do here, I'd just like to go and Z remeasure do it in the earliest stage. This will give you, once you smoked it, right? Once you smoke this, you'd have really nice mesh to work with. All right. Now this is going to be as legs. And I go into this side view and adjust. What we are looking here is not more than a shape. Alright? We're not going to define in this stage. We're just making landmarks where the things are. As you can see. I'm trying to make it Gulf here. And just giving a landmark for the knee. Alright, sorry. Landmark for the knee itself. Then the legs, thighs. Alright. It doesn't have to be pretty by no means. So just keep a basic shape. Now with the **** saddle brush, what we can do here, just define it a little bit more. Alright? Now I'm going to be pretty at all. Alright? That's fine. Alright, that looks fine. Alright. What I'm gonna do here, I'm going to add one last sphere for his foot's. Not last, but for his votes. What I'm gonna do here and then add sphere. Sphere, what I'm gonna do here, keep it at the lowest point. Alright? Squeeze it. Alright, give it a rough shape. Placement. Then what I'm gonna do here, I'm gonna go here, hold Alt, Shift, and go here and select my rectangle. You can find it here. Alright. Now just Shift Control, Shift, hold it and drag it. Doesn't matter. It doesn't matter. Like if you have a drawer in a wrong place, you can any sampled spacewalk. And you can move this like I have ten. Alright? Alright. Once you're done, just let it go. What I'm gonna do here with the move first, increase your breast size and draw it like this. Alright, just give a basic shape of the foot. No matter if the shoe size is quite big. In this stage, we can adjust anytime. Alright, that's good enough. Now you guys can see we are working as alike. We will start with this sphere. So obviously we're going to be ending up with this one. But why we start with a sphere? I'll show you now. We did a knife, get out with this one. So we have a different poly groups. Now party groups can be very much useful for like your workflow. If you hold Control, Shift and click on any poly groups, you can isolate them. Right? And if you control Shift, hold and drag, sorry. First go and select, select wrecked. Alright. Now Control Shift and drag it on your output. You can see we can invert the selection. Alright? Now here you can do this and Control Shift. Click on your output. You will have all of the material like all sub two. All polygraphs will be visible in this case. Alright? So I'm gonna do, I'm gonna go here and do Z remeasure here. Click on Save. Now, keep on poly groups. For smooth Polish state groups. Keep out, keep it on 0.20 measure. What we'll do, we'll give you nice and smooth. Like not smooth, but it will give you nice workflow to go with. Now you can see we have triangles here and you guys know triangles are not good for anything. So what I did here, I added a zero measure with the poly groups on an smooth should be zero. Now I'm going to select this one. And if you just hold Control and click on your output, you will have mass, this one right? Now, Control Shift and click on your art board, you will select, you will have all polygraphs visible. Now, what I can do, I can invert and smooth this one out. Now what? Let me go back. I control, I hold Control and click on output. Now, upper group is selected. Mask, not the lower one, right? Now, if you go here and hold Control again and hit on your mask area, it will smooth it. You can see it right. Alright. Now I'm going to invert this mask. With this technique. You can make your foot's shoes or anything, whatever you desire to make. You can just let me go back. Just bless it. Grow. Alright, that's fine. Let me get back to the movie before. Alright. Yeah, you can see now we have ankles here. Alright? And we got his shoe the way we want it. Alright, that looks fairly enough for this stylized character. Now, I can do mirror right now. But what I'm gonna do, I'm going to rotate it. Now. Let me just see the sizes. For his shoe is fine with the body. That is good. But before that, what I'm gonna do, I'm gonna keep my gizmo here with the help of alt, or you guys can click here on lock. Now you can place it anywhere and lock it again. You can place your shoes or anything. You want it. That's looking good. Now what I'm gonna do here, I'm gonna go and z plugins subtotal master, mirror. Alright. Same goes for legs. Alright. That's it for this video. Next video we will make in his hands. 7. Sculpting The Hands: In this video, we'll be making his hands. For that. What I'm gonna do, I'm gonna add one sphere. And I'm going to keep that sphere in a position of n shoulder or this area. Now, with the move fresh, I can give a rough shape. Right now. I'm going to add one more sphere. This is going to be His hands. Not complete. I'm going to make with this one it just the biceps. You can audit it and scale it a little bit. And then go ahead. Give em shape of an biceps. That looks fine. Now, again, you don't need to make anything at this stage a perfect by no means you just need to make, I'll say. You just need to make something like this primitives in it. Basic shape of any like part of the body or just making rough shaped, nothing to be precise. Alright. So you guys can make biceps, legs, whatever you guys are making, don't go into details right now because we're gonna be doing Z remeasure and placing it into different positions. So you might lose a details. So don't go and add details. Right now. I'll suggest to make first like basic shapes of the any type, like any part of the body you're doing, then you guys can make at this, at the last stage, you need to make a details. I'm going to keep it straight just to work with it. Alright. I'm gonna go into the crop brush. Now, as you can see, is going to be having lands on his hand. So you won't be with muscles are not that visible on the hand. So we're going to take an advantage of it with a brush. What I'm going to do here, I'm going to give a rough shape of his hand. If you guys want to make higher detail in this, you guys can go with the help of local anatomic difference. But the course sake, I'm just going to keep it fairly enough. Is it too? Like bigness can follow? Anytime if you feel like is going way too, then just smoked it or just do remeasure it. That will help you. Alright, that looks nice. Now you can see his biceps is quite big. So it can decrease the size and adjust it again. That's it. Alright, that looks fine for now because we're gonna be adding a post to it. So now it's fine. Now what I'm gonna do here, I'm going to mirror this one. This one as well. And shoulder. Alright. Now we are good to go. Now. I'm going to make his hands. Four hands. What I'm gonna do if you are in here, if you want to add one more, like another workplace to work with, you might see a cylinder or sphere or anything like that. Alright. You guys can kick here. Find where it is, and just click on make polymers 3D. Again, it will give you here, right? You guys can add sphere, cube, whatever you guys are working with. So I'm going to add q and delete all this, right? So with this, what I'm gonna do, I'm gonna go and do sub Z remeasure first on saying, I will be working with this one cemetery on smoked it. Now, this is going to be his palm. Right? Now. Where are we here and we are here. So this motet, alright, that looks fine. What I'm going to do here, I'm going to scale it down like this. It doesn't need to be pretty. Just scale this shape of the bar. Alright. That looks fine. That looks fine. Now I have seen people making bombs like hand with this straight at the dock. It doesn't go that way. It needs to be GV. Alright, that's fine. Now what I'm gonna do here, I'm going to add cube one more and drag it up. Now, this is going to be his fingers selfing in fingers. What I'm going to keep three cubes for three parts of the finger and the knuckles for the finger knuckles right now, the knuckles on here. In between your fingers. Alright. I'm gonna do Z remeasure one more time. Cemetery on smart it. Alright, that's good. First, when I'm gonna do, I'm gonna, I'm gonna duplicate this multiple times, right? This is going to be our second part of the finger, and this is going to be this third part of the fingers. Now at one more in-between. Scale it the width of the finger. Again, here, at the last little bit here. Now I'm going to show you this technique is really, really helpful. If you guys are all done with the one, you can get, you guys can duplicate it again here. Alright? So I'm gonna do work on here first, then I can duplicate this text. But I'm going to do here, I'm going to select this two. Now Control, Shift a to select that all. Alright, I'm going to hide those and go into your Modify Topology. Delete Hidden. Alright, I'm gonna select this one. Same thing, Control Shift eight. Now. Mass this and sorry. Alright, what I'm gonna do here, I'm going to duplicate this two here and here. Now the last thing what I'm going do here is select this one. Alright. Give it a shape of the fingertip with the help of smoke brush. And go on talk at little bit nail style, like I think to be specific, just basic shape of the name. With the move fresh. If you want to, you can add more details like this. Select. Now you can see it looks somewhat weird, but that's fine. Soon enough you will be having fingers to work with. Now what I'm gonna do here, go to File event, not polychaete, poly groups or groups. Alright? Now we can control them by the groups. What I'm going to do first thing first, I'm going to select the gizmo to the comma. Alright, and scale it down. And give it a shape like this. Alright. Now I'm gonna keep my finger from here to here. Index, middle finger, ring finger, then pinky. Not just disability or symmetry over there. Alright, that looks good. Now this angle should be. And under that, if you feel like your fingers quite small, just scale it. Alright. That looks good. That looks good. And again, I'm saying this fingers thing is not that easy to work with. If there is new guy who is learning fingers or hands. Welcome to the torture. But you guys can get the hang of it. That's not a brainer to get an hanger for ants and fingers. The thing is you don't make it that often. So you might forget how to work with it, how to handle it. But that's fine. Now, the last, this one is going to be his tongue. Alright, so what I'm gonna do, and as usual, thumbs are tricky to work with. I know. You guys can have it thumb. I'm not looking for this one. I'm looking I'm focusing on this knuckle should be under here, right? For that, I'm just going to be getting into that place. Scale. It should have bigger than others. Alright, that looks much better. I'm gonna keep it here. Rotate it. That's much better. Now, go into your solo mode and select this to control. Shift. Drag it. Go to your Geometry under the modified topology that is hidden. That's good. You guys can go and do auto group for all of them. Alright, That's looking much better. Now, let's say we are working with Han. So I'm going to focus on the palm right now. Alright. With the most brush. I'll give the basic shape of it. That looks fine. The dance center brush, I'm gonna just give not heavy, dense, just detailed enough to show that it's an Han. Alright. Alright. That's it guys, for this video and next video we'll be making his fist and the placement of the hands. Alright. See you next video. 8. Sculpting The Fist: This video, we will be making his fist. For making a fist, what I'm gonna do here first, I'm going to select as fingers. Alright? Then if you want, you can separate them. Like does go on solo mode. Alright. Now you can go into the sub tool and you can see split headed. Do that. Alright. Now, do the same thing again. Now for the last time, this further fingers, that's it. Let me show you what we're gonna do with this. I'm going to go here and select this one, the index finger. This finger. What we're gonna do, we're gonna have this one. Go solo mode. With the gizmo I'm going to select here. Alright. Now you can see we're going to focus on his finger movement. When he gets like curve moments, right finger. Just control the placement of the gizmo. Alright. Select this one, mask. And with the gizmo again, move it like this. That's looking good. Since we're doing into the same angle. Alright, you guys can hold Alt and drag it. And halfway through mass this area. Move it like this. Now, send things or saying things go for this one. First, we need to isolate this one. Alright, that's good. That looks much better. Same technique we're going to do for each finger. First, hide this one. Then go onto the bottom here. Just give a angle. We're too ben that finger. All right, that's looking good. Now select these three. Control mass, then. Drag it here, move it. Adjust the handle. That's looking much better. Now, same thing I'm gonna do with this three. Alright? Alright, that looks much better. Know this. I guess. Now you can see we have somewhat lack position of the fingers. Now I'm gonna do the same thing here. Alright, that looks nice. I'm gonna do now. I need to have proper shade that they still work. That's much better. Okay, here should be going here. And then I'm going to select in this tree going on top here. And just at the end, we're gonna be working here with this one. That's it. We're done with the fist. The last thing which we need to do here is, as usual, thumbs are tricky to work with. I know this one. Now stat. Go here, rotate this home. Put that into shape. All right, that's all right. I need to work on the index finger as you can see. So what I'm gonna do here, I'm gonna write it like this. Alright, that looks much better. That's good. So what I'm gonna do here, I'm going to merge visible. What? This will give you a all sub tools which was like separate. Now it's in one. Now you can go here and you can add it here. So you can see here that's on. Just add it here. And skin, the fist size. Doesn't matter. It's not 50. According to your concept. We can change anyhow, we need to make it end-to-end different shape than this. Alright, That's looking much better. Alright? So what I'm gonna do here, again, I'm gonna go and I'm not going to get back to the previous shape. I'm going to add one. The cylinder. The cylinder is going to be making. Instead of x, what we're gonna do, we're gonna have cylinder, sorry, scale it, give it a shape. Scale it down. It's quite vague. Outright. That's quite better. Alright, I can work with this. We can go with this one, right? So I'm going to make fingers. That's much better. What I'm gonna do here, select. This way. I just clicked on control. And you can select with the gizmo unmasked dust that area and mastered all other like subtotal which is continuing that sub two. Alright, that looks much better. Now I'm going to work on Tom. I'm going to go solo here for a minute and unhide this one's not something is going on with this one. Just let me see. Smoked it. Sometimes this happens, so that's quite fine. As this one unmasked this and rotate, move it. You can see it's not working with that position. So I need to unmask all of it and give it a proper shape. That's looking much better. Now, disable your height this sphere, cylinder and do again the merge visible. Now, this one you, now, I need to show you one technique. If you guys are making hence same, this way, you might be ending, end up with two, left-hand only or the right-hand only. So you guys do you guys can do what? Here? It can be helping a lot. Go into your Z plugins and separate master mirror are now this is black-owned. One of the scenarios we can use a pen as a new sub tool. Alright. Now I want to show you this technique. This is our left hand, right now. This is alright. Alright. So I'm gonna select on this and go here. So the left-hand side, the right-hand, by mistake, I have inserted the another one. They let this one go here. This form. This one, right? That's the one which we need on them. There is one thing I want to work with. Now, as you see, we have this scale size is quite different. So I'm going to delete this one and I'm going to add this one. Alright? So what we can do with this one, hide all of them, and select these two. And this three. We can scale it down. All right, once you're done with that, just go and place your hands. Alright. Now you can see our kiddos. It's an primitives shape and it doesn't have any like body shaped properly or anything. So this is the basic what we need to have first. Then we can add more details and the shape and the details for the body close enough. For this video, That's the next video. We will be working on his body shape and other details. In this video we'll be working on his body. I'd like to give refined shape of the leg to sub tools. I want to work on some tools again, at this stage, what I'll do here, I'll increase the size of the brush and give each sub tools. Since I can see all body here and I can work on it. So now I feel like it's way too big for the shoulders. Or is there anything you want to change at this point? You can easily and freely change without even thinking like, no, it might look different or something. Because since you have H and every body part here, it's easy to work on at this stage. So if you guys to work on here, you guys can do that. Yeah. This shoulder pads should be big, small, whatever you guys are working with it, you can fix it fairly easy at this stage. Rotated if you want to rotate. But it's getting with the libido fit. Hit X for the symmetry, it will work like this. Alright? Now, what I'm looking here, I'm want to give a basic shape of the leg physic. I don't want him to be very stiff. So I'm looking forward the details now. Alright. It can be anything you guys are looking for. It doesn't need to be at torso or the chest. Specific morphing is it can be anything at this stage. We wanted to change. Why I didn't do at the earliest stage, because it can be different. So I want to keep fairly large body to work with instead of a small. Alright? Now, with the Cross here, the pelvis. You either you can keep it or you don't want once you since Finally body shape, overall, if you don't want to keep it, that's up to you guys. But what I do here, even though if I don't want to use this, I keep always torso like the criteria. Pelvis. Why? Because it will help you to make a proper shape of the body. Right? Now, you can see it's very stiff, like straight like a steak which I really don't like. So I'll just go here and give a proper shape. Like so. And this should be here. Alright? Now, hand, this hand should be a little bit forward. And same goes for the hand. Alright, for the head. I'm not that curious because we got to change the complete shape of it. Like position. I mean. So it's not that big of a deal right now. Alright, I'm gonna work on the legs now. So for lags I'm gonna do, I'm gonna just move. So as you can see, I can't even work on legs because of the hand is in-between. What you can do, you can just hide or if you want to hide. Forearms also, you can dash, looks great. You guys feel like it's still way too big for your liking. You guys can shrink it. Or you guys can reshape as our you'd like whatever you guys want to work with, you guys can do it. That's quite easy and that's the, our liking it. Alright. And yeah, I'll say work has you like, does it need to be impressive at the first? Once you're done at that stage, you can take it can check how does it look. If someone doesn't like something, you guys can join at that time. Bus first, sorry. But I mean to prefers that. First, just make something which you can work with, then go ahead and make it up. Whatever things are not working for you guys. Alright. That's looking all right to me. If you want to hide all of the sub tool, hold shift and click on this I, too visible all of the mcons error, hide all of them at once. All right, so here you can see we are done with the physical self, so I'm gonna go and add shape like possession of it. And I won't his hand to be straight, but not that straight. It doesn't look origin like organic, natural look. So you guys can see here alone, just let me grab this yet. If you have Cemetery on, it will mask all of the sub tools from both sides, then you won't be able to work on it. Just focus whatever you guys are doing. Alright, you can see here that's working fine. Now I need to turn this like this. All right, so that's looking much better. If you feel like it should be more outwards, just give it a shape of the hands. Like so. Then us can notate it. Then on the hair. Should be like this in detail. We can merge them and we can work on that. Alright, that looks fine. Now. It's done for the right hand of his. Okay. Should be fine. And even this is also looking fine. You just need a little bit twist and turn. Alright, that's good. Now. But this one, even this is looking good. But just need to change a few things in it. First, I need to change the acts like a relation of the Bismol. Alright? That, That's looking good. Now, if you want, you can change the direction of is n and whatnot. We want to, alright, now I'm going to keep in the same direction. Alright, That's looking good. Now. It's done for the hand itself. All right, That's looking better. Now, as you can see, I need to rotate and that same axis. I'm going to do here. I like to keep, sorry. First thing I need to go here at mass this, and go again here and keep the direction fairly same. Alright? Alright, that looks much better. I can now go in the hand. Alright, that is much further out. Just need to change a little bit here. And the back. You can see here, we're keeping that same back. Alright, so sin to check now for the chest area. Now, yeah, everything is looking much better. But then for alright. Now my smoothest way too strong. So it's destroying whatever I'm creating here. So keep your smoke and to Louis as possible. Or this kind of things on a desk look much better for me with the Move tool. That is fine. Now, I need a little bit chest drawn to the lower side, like this. Smoke it out. Then I can shade it. Are that is much better bird. I need to mesh it. Alright. That's fine. Then we did **** sudden pressure. I'll be making his collarbone. Alright. Now, same thing goes for his shoulders. Because it doesn't come this forward. Alright. Skin smart it. Alright. Work on your shoulders. It change. So it also needs to be changed. And that's looking much better. Alright, I need to do Z remeasure here. Same goes for the biceps. Since we haven't done any zero measure on it, it's the best time to do Z remeasure. So keep it in. Hello, it's going to do just for this amount, for this one. Oh, it did for both of them. That's good. Way to do this. Same thing here. Right? That is looking better, much better I'll set and if you need to work for the back, you can. I'll say one thing here. This is the best time if you want to like define anything, not for the muscles. I mean, like if you want to keep its shape in any way or any any matter, you can do it right now because from here on out, we're going to be working on his cell. Details, body and each and everything. So it's a better time to do anything, whatever you wanna do right now. As you can see for this biceps or refer this bicep, I need to make it more safe. It's not that visible. So it's not a good thing to keep that way. Alright, that's better. So same thing for here. You can give the way you want it to keep the hand shape like position. Alright, for this video, that set. And in next video we will be working completely on. We're going to see what we can do for the body merging and everything. We're gonna be working on that, but alright, so see you in the next part. 9. Sculpting body Final Details: Hello everyone. In this video, we'll be finishing off the body. We're going to be merging all the parts here. Now for rough check, we're going to check each and every sub tools are fine to go. Now you can see here for the biceps, neck, for our forearms, I need to change the artist. To change. Later edition of the Han. No, I should do it this way. Now. That's looking alright. Now what I'm gonna do here, I'm gonna be keeping all my sub tools. Like before I even I go further, I just want to keep this one really smooth. So once I merge them altogether, I don't have any kind of problems and future. So I'm going to keep that in my mind and work on that. Alright? As you can see now, those are alright to go, good to go. So I'm going to work on the legs before I do that, I need to just keep things in this way. That way I can work. Alright, smoke, smoke here, and keep it really small. It's a stylus character, so it needs to be small. N is neutrophil could live in what's now its legs are not that good. Alright, aspera. The demo first, give it a little bit definition. Now, I'll just keep it here. That's much better. Like this. That's much better. Now, what I'm gonna do here, as you can see, if I keep on all your friends. Every subdued have enough holy, holy cow to go with except the legs. So I need to add one subdivision in here just to keep the workflow nice and smooth, right? Alright, we are done with the position. Now, I'm going to do you can do two things. I'll show it better. I'll go en, going subtotals and merge, visible. Once you do that, you'll see all sub tools are in one. If you want to, you can see your subtotal separately here. Alright? Every sub two are still above, then. Like it's not merged together. So you can keep this way. But what I like to do, I like to go here. I like to hide phase. Since the face is really good. In detail. I don't like to add to them, like with the body. I want to keep separate. Alright? Now, you can either go, do, make brilliant mesh, alright? It will give you one separate, or I'll show you one more way. Either you can go here. Now, that's a previous way I have shown you before. Alright? Now you can go here and do and DynaMesh. And DynaMesh, you can give a little bit less resolution. And do DynaMesh, what it will do, what it will give you, everything in one, alright? In one sub tool. And those are much fewer. Hello. If you select that mean, just show doubles here and display properties. Alright. Now you can see we have merged together, but in this case we have lost the details. What you can do, you can either go here in DynaMesh. You can, yeah, you can do dynamic width to 128 is still, you might be losing some details. Alright? If, what if, if I add dynamism count, right? Alright, now we have done the DynaMesh and it's someone of one sub tool now. Alright, but you can see it's 2,000,009, which is way too high for workflow. You can see here is way too high and not going to be suitable, suitable for new who doesn't know how to work with the zeros that well. So I don't suggest this way. If you want to just merge a little small items you can do with this one. Alright? So I'll show you that another way. I'm going to delete this one for now. I'm gonna go here. Now you can see we have done here dynamic the merge with the Boolean option. Alright? Now if I hide this part that we just go and active table, alright. They can see we have done billion. With that. We have one sub two now, which is merged together. Now. It is not like DynaMesh. You do have here details on fingers and everything. But the difference between those is like, if you have a finger across going up, it will eat that figure with the other one. It will just merge it, right? This one half is on benefits. I'll show you how. Now for an example, if you wanted to do smooth here and here you can see it's giving you a crease like somewhat not good flow toward what you can do. You can duplicate this one. Alright, let me hide the first ones. Duplicate this one and you can go. I live in short. Keep groups. Smooth group zero. Keep the same. Z remeasure. Now you can see we have crisp edge but not triangles. All right, as I have shown you before. Now, even though we have done that, we still have good way to work with. Right? Now, you might be thinking like why we do that. First, we get rid of the triangles. Still we have groups and everything. Now you can see even the polygraphs like poly count, active poly count is not that they like. More or less is same on, I'll say one other set. But if you had done some detail on the sub to refer, you do Z remeasure. What it will do. It will give you a smoothness, might be it, we give you a smoothness, you might lose some. You can do here. Projection and just close all those, which is a non-English using it. In sub tools. If you keep this one active. And for an example, if I have moved this one here, alright? The new one, the new one with the crisp edge of the triangle is right. But I'll show you something here. Let me resembled both of them. Now go to project. All. I can see. It tries his best to keep the details. Can get contact with the details. Now you can see it's trying is more hot to give you that. You can see. It gives you much more details. Just let me hide that. They can see we have each and every sub tool merge together. Alright, let me just go back before I do that. Now, this is the workflow which I really like to go with. Alright, what I'm gonna do here, I'm gonna go with the pinch press. I like to give chest area. Sorry. Put the symmetry on. And polythene disable. Go ahead and give a detail of your chest area. The dance center brush. You can make this now. Your demo area. Now, if you want to, like, make a straight line, click on like a headteacher, click with your mouse or with your pen, then hold shift. You can see 1234 is going like that number wise. If you keep it on your line zero, that means it's very straight now. Now, just release your shift. It will create that straight line, alright? Just to make the dominant. And I will make this area here. If you want. You can small tip. I can give any detail if you want. Alright, that's much better. It's up to you now, whatever you want to make. And if you want to make exact type, then you just To pull the chest out like so adjusted, give it a proper shape and smooth. These areas will be defining all of those areas, but not now. Disability or symmetry and smooth it out. Alright, that is looking much better. With the pinch brush. I'm gonna define a little bit here. Sorry, I need to nevertheless symmetry here. Much better. Here I'm gonna do same crazy here. All right, that is looking much better. You can smooth here, will not going to spend much time here because this is going to be hidden. And the clotting areas like clipping pads. Alright, this is going to be his bats. And sorry, I need to smooth this areas. This is going to be his shows. Alright. Looks nice and good. Here as well. This distributed symmetry, if you are working in asymmetrical area. I'm gonna use here my standard brush on it. That looks nice and good. Standing if you want to work specifically one part of the body, you can with the group, poly groups. Like for an example, I need to work on this area. Just for the a look. I can easily work on that. Now, if I want to smooth this, I can too smooth from here, if that is looking much better now on high all that. That is much better. Since it is a very masculine guy, I need to give him bicep, a proper pronounce one. And the triceps as well. The dan sat on brush, you can design it better. Now, what I like to do here, I like to define his shoulders with Pinch brush. That can show it in this way. That is looking much better now. Brush negative Popper, who could look in. Right? Now, what I like to do here, I'd just like to put little backs. This toe that is looking much better. Standard brush, fire a little bit and smooth it out. That's good. Now I'm going to do the same thing on this side if I needed to. Yeah, it looks like I do do that with standard brush. I'm gonna take this N, smooth it out and bigger size. The lid again. That is so much better. For the elbow. Smoked it out. It should think that's way too much. You can just go the more fresh. Push it in again. It's up to you and your preference, How do you like it? Alright, I'm gonna pull this area back. This area. Now. This is going to be His hands. This is hence, so make sure it's looking pretty good. That's much better now, I'm going to smooth. As you can see, my smooth brush is way too strong, so I'm going to give it a little bit nicer, but I need to work with. All right, that is looking much better. Don't worry about the knuckles. We can make them. Again. We are just defining, smoothing up that we're not defining here just we're smoothing out and shaking. Is everything good, looking good. That's fine. Now with the standard Bradford, I'm going to I'm going to define this knuckles back. This is much better. The dance center, like what I can do here, I can make this lines more now. But as I said, this is not going to be much visible since he is wearing coats straps here. Alright. That's much better. Now, I like to do here. I like to work on the other hand, and I like to hide this and work on this side of Han. Keep my standard brush in hand to work with. Alright, this is looking much better. Neil. This is going to be hidden half of the hand and the X. So if you guys have a problem with hands, I'll suggest you to work more often as you need to. Since you're not that good it hands. Or for that matter, you can work on anything or I'll suggest to work on anatomy as much as you guys can. Alright? But the non-standard Dance Channel brush, I'm going to define some, few minor details. Even though it's not going to be visible, Sensei is going to hold this X. So yeah, that's looking much better. I'll say. And with the Move brush, I'm gonna keep. In this area like this. This is holding an ax. As you can see, we are almost done with the body itself. We just need to do little more detail than we are good to go. Here. What I like to do, I like to keep the body here, but hide all the other things. One folder, how you can keep your things in folder. We just show that to sorry. Press on E2, make heads. I can hit sub tools visible. And I don't want neck here. Alright, the neck is not there as good. So what I'd like to do here, alright. I'm gonna head, as you can see, like haul, all head sub tools are in there. Alright? And I want to keep the new body sub tool. I want to keep it on the bottom so you can hold Shift and click here. It will be the end. Now what I'm gonna do here, I'm going to disable all these sub tools. Alright? Go into top and hold Shift new body, like a new folder. And I'm going to type extra year. Alright? Now you can see we have extras here, face and body. Body and do this. All right, that is looking much better. Now. I think I need to bring his shoulder curve up. Yeah, that's looking much better. Alright. That's it guys, for this video. In the next video we'll be working on his acts and we will use in not in ZBrush will be working in Blender. So I'll see you in next video. 10. Modeling The Axe: In this video, we'll be learning how to make Plato's acts and blender. Alright, so we're going to add, like we're going to add reference. This AX is going to be our friends. Alright, so what I'm gonna do here, sorry, just let me, yeah. I'm gonna push it back. That's much better. Now, what I'm going to have here, I'm going to add a cube. If you guys can do in Blender, that's good. If you guys can do the same thing in 3D, Max, Maya, whatever you guys are comfortable to work with, That's good. I'll go Edit first, then work. You just need to know how to do that. That's more than enough as think. If you guys can work same thing in any other application. That's completely fine. Alright, so here what I'm gonna do, I'm gonna select these edges and I'm going to keep on the this side of the x will making this edge, but not right away. First we need to have the lowest thick metal variable cannot be, and then going to be here. Alright? So from here we can create our acts fairly easy. And I'm going to add two points where it's going to be that here and here. Alright, That's looking much better. And what I'm gonna do here, I'm going to add one edge here and one edge here. That's fine, that is here. And now we're going to just place our lines are isolated vertex at the points where it make it a little bit coef. Alright, now, I'm adding step-by-step. Do not go jumping, adding 28 ones or something like that. Go step-by-step and add as much as you need. Once we add same dislike. Once we add in ZBrush, it will have more than you imagine. It will be going. Maybe 2030, 32, 30,000 polygons. You don't need right now. That stage, right? So go step-by-step. I'm just adding this curve, this curve. And here I'm just defining this curve. Alright? This is looking much better. Now, just give a proper workflow. Doesn't need to be pretty, it doesn't need to be perfect. You just need to be done. I'm going to add a little bit here. And this is going to be this flip. Right? Go into phases. Select these two faces and delete faces. Alright, that's that now I need to add more or an x here. So first thing first what I'm gonna do, I'm gonna go into the word is an Add, select this edge is not flat. I'm gonna, I'm gonna deselect this to de-select here. I test much better. What I'm gonna do here, I'm going to move them like this. And we don't need a higher definition model, we just need a basic one. Same thing I'm gonna do here. Deselect this one's select this, move it like this. Alright, we are done with the ax. You might be thinking like, what kind of access is death? Because I'll show you. The method, you can make it more pronounced, like more visible acts of whites. So what you can do here along, alright, select all y, that skin and y. Right? Before we do that. Sorry, I just need to add one last thing. Now, this is not going to be added here. It will be just a reference for the R workshop. Alright. Now, just bring it here. Alright, scale it down. Scale for the reference that this is going to be just a reference, nothing more than that. So don't take away series. Alright. What I have done here, I just added the cylinder and the cube. So now we're done here. So what we're going to do scale y and gave it like this. Even if you want, you can keep it this way. Pan front. By front. You can deselect. Once you're done with that area, lies on working on your work like this. We are done with that area. So what I'm gonna do here, scale y, right? That's good enough. Deselect this. De-select. Again, why? And scale down. Alright, I'm Kat and de-select this phones. Alright, now go here and scale it down. Don't go straight. This, this thickness. Step-by-step. Small, small baby steps. Alright, That's good. Again, little bit more. Alright, that's good enough. I can little bit. That's fine. Why? That's more than enough. All right. That is looking much better. If you feel like it's way too narrow. You didn't just de-select, make your own way or like a thickness. I failed. This is much better to go with. And you can see here, not, not to swear, wouldn't be able to see anything. Alright, this is looking fairly enough, good enough to work with. And happy to send this into ZBrush. What I'm gonna do, I'm gonna select Export, Export in OBJ. Let me transfer to be my next stop. Exploded. That's done. Now I'm going to go in my ZBrush. Where is it? Here? Here. You can have it like this. Select any sphere which you don't want. Alright? Load too. Alright, now go to the extra, sorry, not that way. Our input and go to text wherever you have saved that. Then. Yeah, at it. You can see it's here. Now, our sphere is gone. When ever you add any like subdued from another app, imported whatever you're holding. Right now, there was a sphere at that time, right? I added this acts. So the sphere which was swiped, who did it change? These fear is gone. This is the, right. What I'm gonna do here, I'm going to keep it like this. But before that, I'm going to go into German tree and you'll see there is an option. Let me just hide all those crease. Go into crease. And Chris, as you can see, it's having a 4052. You can see $45, right? That tolerances like it will be heading only edges which is on 25, 45 degree angle, or any nearby that, right? Why am I doing this? Because if in case we need to add more detail, we won't be losing details in the liquid process. Now, we have some issues here going on. We can see here, let me go into Z modular B, z for z mandala. I'm going out our own. Okay. That's fine. That's going to be okay. Now what I'm going to do here, I'm going to my reference. I can see our acts have a golf let me show you. This. Acts as having a cough and some artifact going on here. So we're gonna do that. But first what we get a neat, we need to insert and cylinder. Alright. Now what I'm gonna do, I'm gonna scale it down where I can fit that. Now you can click on transplant, like here, transparency. Alright. So she wanted to work in lactose. You guys can work or you just can imagine how to look up to you guys. This is the roughly length of d x. Alright? I'll go to your Draw mode and scale your brush size with the morph brush, you can get a little bit similar. Curve. What we need, this is looking much better. Now I'm going to go and Z remeasure. Same Z remeasure. What if we gave me, it really gives me a nice and smooth area to work with. I'm going to smooth that and I'm going to let. Alright, that's much better. I'm gonna go and add a little bit to inflation in it. For that, I'm going to do B, F, and S for this one. Not so hot. Keep it very low because we don't need too big. Alright, so I'm gonna use smooth brush. Now. Brush, add it. So like this. Alright. Now I'm going to add some details of sunscreen. Have to add details like sect. With my standard price, what I can do, I can easily go and let me know I need to change my symmetry. If I go here, you can see symmetry is not working. Alright? So you guys can go in, plug-ins. No transfer. And you guys can see our cemetery is not working now, even if I try z, it is working, but it's working in x-axis self. So disabled x and y, just keeping z-axis. Now you can see it is working fine and disrupted, like trying to give a shape of it. Alright, now I'm going to divide one more time and smoked it out to find more and more this, I'll write it out. Now, what I'm gonna do here with the Mult brush, give it a little bit more, sorry, more defined. With the pinch brush, you can give this edge. Alright? Since, as you can see, since it's like a more snake or ragged, I don't know what it is, so I'm gonna give that kind of shape to it. So I'm gonna go and get our brush down. Alright. How well am I? What am I doing with this brush? Brush. Alright, that's fine. Go higher if you need to or don't. Alright, that is looking fine. Now, as you can see, this acts have this wooden edges marks. So I'm going to try to clear that thing now. For that, I'm gonna be using Latin brush for some area. Alright, I'm gonna go lower subdivisions and smooth it out. With the pitch fresh. I can see areas like this. It's more rough. Smart. All areas. Give a proper shape. All right, That is looking fine for now. And I'm gonna be going up here and smooth this. All. Alright. Now we need to add two things here. One, this area of metal, like second it will be this straps or that middle area. What we can do here, we can select or really a certain data here. So we're going to just mask this. Alright? That's not good looking. This is much better. Doesn't matter for that. I'm gonna go extract it. I can just disable this transparency this way too thick. Let's see again, that's much better. I accept that and go into information. Because edge that is much better. Alike to inflate a little bit. That's much better. And I can push that in back on task code. That's cool. Now we have a little bit. So 12345677 circles are going here. Let's see. Can we create that? Go into the Z modular pressure? You will have AC here. By just said hello, the split. Now. Hello, What was it? Yeah, what I'm gonna do here, I'm going to select navy this way, sorry, this, so what x and I'm going to split it with the ring. Alright. Did not Chris, and keep it crisp but now, hello. Yeah, what I'm going to do here, I'm going to solo it. I liked. Something is wrong with the symmetry. Symmetry is on. It doesn't work that well. That's fine. What I'm gonna do here, I'm just kinda see where I need to add that train. It seems like I need to add it here and I need to add two. And its symmetry, the x now, tactic. That. That is good too. Again, I'm going to hear one here. St. Now, let's see. I need a little bit bigger than that. Right? That's fine. That's good looking. Good. And the N and biotic Here. Now, what I want to show you here, you guys can either, let me first make it clear. This ones are there are like you can see that it's going up and down, right? So 312345, 5's are going up and two is going down. What I'm gonna do here, I'm going to mask this cons like this, and poly group ten different color. Alright. Now with that, I'm gonna go and face. I'm going to extrude them out. And this one's, I'm gonna keep polygraph. All right. And for this one, I'm going to keep it inside. Now. We have what we are looking for. And if we go and subdivisions that that is looking good. If you want these areas to be smooth, we just need to remove, decrease. How are you going to have remote death? You can go edge crease, edge loop complete and hold out. Should remove all Chris for some reason installed working network behind because it has triangles going on. So that's why it doesn't give you that effect right away. With Jen, remove but not complete. Complete edge. Look. Alright. If we go now. If we go and see it, now, you can see it's smooth at the top but not on the bottom. Alright, that's fine for me now. And what I'm gonna do here, I'm going to, with these standard brush, I'm gonna keep it like so. Or you can smooth it with the intensity. Smoked it. That could look fair. That's good enough for me. So what I'm gonna do here, I'm going to select this much. Alright? Even this much, I'm going to hide. And I'm going to do delete hidden in you by now. You might know where it is. I'm going to do close hurdles, right? That's good looking. And I'm gonna go, I'm gonna go in the plugins, have to master mirror. Now I need and z-axis, and it should be in one sub tool. That's it. Alright, we are done with this. Now. We are left with the straps. Straps. So for that, what we can do, we can add a lot. For like straps you can add here. Now. You can do this one, which will give you straps like this. Alright, since we are n subdivisions, it won't give it that. What you can do here, you can duplicate that and just hide this one. Alright? And goes height, upper subdivisions, lower subdivisions. And you can have the, this depends on your precise, alright. If you keep your process bigger, it will give you that. Alright? So I'm not going to give my purse that big and I'm going to keep it this way. Once you're done. If you feel like it's not grabbing the area that will just hold it. Now you can see it's getting some kind of artifact that is a reason behind it because it's working in 72. Now I discipline my symmetry. Now you see it doesn't give any artifact. Alright? Now what I'm gonna do, I need to deselect that. Oh, sorry, that's unfortunate. That is looking better. Now, not that. So we can have this one like this. That's much better. So next steps, I'm going to do the same thing. This. Now before even you move it. The next, just add, tap on it. Sometimes it gives you some problem, but that's fine because we're gonna be moving it with the move Resh. Alright. Now this is quite lengthy video because we are working on x completely. So that's why move for us. We have moved topology brush with that, or we can only move our selected topology. Alright? Now, if you have a problem with that, even, just mask that and work con your width, work with him. Normal, fresh. Alright? And that's looking good. Alright? Yeah, you can use your move typology brush here somewhere. Is it a strong working that well? All right, That's looking much better. If you don't have like if you don't need that strap to be on top, just drag it back. Alright, now, let's see how does it look. Since we are not in use of this foot x 0? So what I'm gonna do here, I'm going to add merge, merge visible. So we'll have this x here. Right now. I'm going to add x here. All right? Yeah, it looks so small, but that's fine. We can work with that. And adding an axe right now we gave you is it okay to go further or you need to adjust the physical NIC body itself, the position or something you need to change. You can get to know right now. Everything is alright. Everything is looking good. You can stick to the plan and you can go further. Our light that is looking much better. Now, I feel like we need to add a little bit tenuous in the physic like body. For that, we'll be working on the next video. So I'll see you next video. Bye guys. 11. Adding Final Details Body: Now in this video we'll be working on his body to give it a finishing look. Plus, we will be working on his position as well as we're going to add some shoulder pads and for the hands. Now you can see our body is quite huge compared to his face itself. So I'll shrink it according to his face, how it will look better. You guys can do like this way or you guys can increase the face side since R sub two for face-up tooth or more than one. So I'd be preferred to work on his body. Since we have only one sub two for the body. Now, I'm going to fix the x position like this. Alright? You guys can work on hand after that with the move further, increase the size, or al suggests two. Hello. Going solo. And nasty hand itself with the lasso tool like this. Alright? And mass unwanted mask. And invert that mask. Now with this, you don't have to worry about the hand, like other things are getting moved. You can mask other fingers as well as if you wanted to. But since we have enough space to work with, are you can actually mask that and move it. Alright, That's looking much better. Now are allies to invert that mask and work on this path. Once you're comfortable to work with this kind of areas, then you will be easy to manipulate to whatever measures you want it to work with. Once you're done, make sure that you do. Make that smooth, not that thought. And always disability or RGB. Now, since I have done that, I like to add little mesh like details. Since we have already disturb that mesh. Alright, that is looking much better. Not that. Smooth it out. All right, what I'd like to do here, just give some angles here. Like so. That is looking much better. If you guys have any, like still you want to change any model, like the shape of the body. You guys able to do here? If you don't have any German subdivisions, that's much better. Go here and smarted out the mask. We have two options for the masking area to smooth. Once you use a mask, select the mass area. Click on your ad so you can hold your control and click on the mask area. Too small detail. Alright? Or you can do that same. Either you can go here, below, here, the masking it, you can do blur masks, sharp mask, grow, shrink. There are multiple options. You guys can see that and workout with it. I'm just going to give gizmo same direction as hands, so it will be easy to work with. All right, That is much better now I'm happy with the shape. I just want to like change. None, That's fine. That's fine. I'll be happy with that, even. Yeah. What I'm gonna do here, I'm going to add the shoulder pads. For adding shoulder pads, I like to go for solo. Alright. Now, there is three paths here. First part is this, which goes around here. Then second, this one, and third is this one. Alright? So for the first one, what I'm gonna do, I'm gonna select like control with the lasso option. Select this area like this. Go all the way around like this. It doesn't need to be perfect because at that time they didn't have perfect. Circles are perfect. I didn't think or anything like that. I don't know. So we need that. And as you can see, now, we want to have this till here, but we didn't want on the back that much. You can have two options to work with this area. Especially in these areas. What you can do either you can go hide this much, alright? And again, go with the lasso tool like this. Alright, Are, does let me undo it. You can have freehand and move this up to you guys, whatever you prefer. All right, once I'm happy with the selection of the mask area, what I'll do here, I'll go and extract. Select your thickness. I like to keep it binds 03, extract. Let me see how does it look? It looks way too thick. So 0.003, let me see how does it look. And that's fine, but I like to erase a little bit more. 0.006. I can go for one, I guess by 01. Let me see this one. How does it look? Yeah, that's much better. Now, extract and accept. Once you're done with it, don't click anywhere. Just go straight to the deformation here and polish these edges. What it will do, it will just show it to you guys. Now you can see it's a little bit jagged. So make it smooth. You can do this, right? Once you're done with that. And if you want to have smooth edges, let me show like this. You can go here. And if you want, in our geometry should be more smooth or it should be going smooth. You can go with the Polish by features, or you can do Polish by groups to make it more workable. You can see here the edges. Alright, that is much better now. Alright. So once we are done with that, what I'll do, I'll go back to body. Now what I'm gonna do first, let me show you. Once we are back with the x, we have excited this part, then we go back to the body. It will always have that mask area. For first thing we need to remove that. Then go on lasso tool again and have it this much. Alright, are up to you guys how much you want? Go here, extract this one as well. Alright, doesn't matter the thickness now because we will be moving it up and we're working on it. Alright. I'm not gonna do anything to this one because we need to modify that a little bit more than that. Alright, I'm going to make it last one here. It should be like this. It should be like this. Alright? Now, once you're happy with that, to accept it, then I'll go here in different mission. Polished, crisp edges as good. Alright, once you, you're happy god of solo mode and select this. And what I'd like to do here, I like to make it a little bit bigger. All right. Our just go a little bit up. So it doesn't get, I want to make this part again because I really make it better. What I do, I'll delete this one. And I'll delete this one. And just do it again. All of that path, right? Like so. Alright, that is much better. And know what I'm going to extract this one except and straight goto. Yeah, this one. And the crew polish. Polish right now, but that's fine. Let me just say that. This one goes here. Now. This, alright, I'm happy with that. And I'm going to extract, alright, now go back to body and extract the smudge. That doesn't make any difference because anyhow it going to be on the bottom. I'll go here. Keep political group bond. You can hit N Anytime to select your tools. And what I'm gonna do here, I'm going to add to that and hit N again to select. And so same thing here. Alright? Once all of them are smooth enough to work with what I like to do, I'd like to just work with the step-by-step first. I like to work on this one. Alright, that is looking okay. Now, you don't have, you don't want to have this detail on the strap as one reason is it looks way too thin. Since it's quite thick. The debt doesn't get the detail of your body and uninteresting. So we don't want that. What I do, I published by features Polish bank groups and polish. That will give you this effect. And since it's very low on mesh or like to sub-divide multiple times. You can do schottky is Control V. I'll do three to four times. Three times is so let's see how much, how is it, how to work with the dam standard brush or at that is looking good. So on when I'm getting to here, keeping this here, and just make a random shapes. That's fine. And I'll go here. And I like to infinite a little bit. Then I'll show you some technique which I use. Inflate. Alright, that is much better. Alright? Then I smooth it before a small thing, but I like to do here is go to the Z modular brush or that Z BZ M. Alright? Now I'll select all the groups. Now with that, what I'd like to do, extrude face island. Alright, then polish. Polish by groups. But it'd be features. Don't do that. Alright, let me just make it this, this, this will update. All right, that's looking good and extruded. Again. Little bit too much more than I need, basically. Then I'll do a little bit. Little. Alright, That's looking much better. Now since I don't have enough mesh to work with, what I'll do. I'll do control D twice. So you can see our poly group like count is two more than before. Alright? Now, let me say how many subdivisions we have. We have three subdivisions. Now. I'll go on this one. I'll do the same thing online. I like to make edges like more smooth like this. And what I'll do here, I'll extrude this on-site through this one. More than I need. Smoked little bit. Alright, now, I'll select Edge and metabolic group. This one's now I have one polygraph of that. I'll extrude it again. Smoked two or three Malvina. Alright, like that. Now we have the basic shape here. Now we can go in this, select this, and you can invert if you wanted to knock now, because we have already subdivisions. It won't work with the mood for it where you can do sorry. Mult brush, increase the size. Bring it up like that. That looks much better. Like that. Alright. I'll do the same thing for this one. I can push it in because no one will be able to see that. That is looking much better. Now. I'd like to stitch them the same way before even I go for any other details. So for that what I do set and just keep it close enough. Alright. I'll show you this technique is quite simple. It doesn't have anything to do with it. Like really hard ME. What you can do here, go on top, duplicate it. Keep on. 4501st coupon here. 45 are like I feel like seven days IN for this one. Scale it down. Squish it. Not too much. Or just slated to be like this. Let it keep, make it here. Now with that you have a stitch. You might be thinking is way too thick for this ditch or it looks weird. I'll show you the technique which offer that will look much better. What are you going to do now? Once you confirm that, you're okay to keep that here, alright, scale it down a little bit. We're just looking for the pattern, not for the size. For the size, what you can do, you can go and differ mission and you can play with the inflict. You can increase or decrease. Whatever you want you can do is here. Now once I'm okay with that, what I'll do here, I'll just go back and live it and hold Control and duplicate that. Will control, duplicate that. ********. This is the easiest way is easiest way to like. You can make it duplicate. Plus you can make any stitches you want. Obviously not for the alphas, like a dictionary itself pattern that is quite different. So what I'm gonna do, I'm gonna duplicate this as well. You will save some time here. Alright, push it back, keep them into a position. All right, that is looking much, much better. Alright? Now you want to work in mid central one. That's fine. You just need to first, I'll, I'll try to go and move, brush and select. Just work on this one. You can push back like this. Alright. That is looking much better. Alright guys, next video, I'll be working on his hands like this area. Alright. And we'll work on the other details. So that's it for this video. I'll see you next week. 12. Adding Final Details Shoulder Pads : In this video, we'll be working on his shoulder pad, as well as on his hands. And straps. For hand side is quite easy. What you need to do, just need a mask. Alright? So let me see how long, like how tall it will be to be going till here. Alright? Then I like to keep it a little bit. Distance. Alright, that's fine. You can unmask this way. Alright, That's fine. Alright, what I need to do here, I just need to unmask this, this part out plus L mass. This one on some confirmed the area I want it to be mass is must enough. All right, now you can go to the solo mode or you can go specific poly group. And you can access from here. Right? That is looking much better. We are we have done a good job here. So what I'd like to do now, keep it into the handle, right? Bring it back. Now. Or we can do the same thing here. But in a lower thickness. Find zeros on a zero. Keep it eight. Let's see. Yeah, we can work that. We can work that out. So except go to the deformation and the deformation, what I'm gonna do, I'm going to unmask that area, punished by groups Polish, crisp edges. Published by groups polish. That's it. Now, this is unwanted area which I really didn't want. So I'm going to delete them. Alright, modify Topology. We don't want this you motivate apology and delete hidden, right? I'll try to be happy. Good going here now. What I'm gonna do here on the shoulder pads? No. I like to do first on the straps. Straps, what I'm going to do, you can hit B, C, and you have multiple options. Either you can go with the Gulf strap, snaps, alright? Or golf too. Go-to is not that good option. If you're making a bangle or like something heavy, you can use that. But for the strap is a good option to go with. Right? Now, I am making a complete re just like drag first. Once you're out of the except to hold Shift, it will make a circle, complete circle. Alright. Now you can see is going out of the shape. Just a little bit, tap on it, it will get the shape of the receptor. Now, you can see select shape is nice, but size is way too big. It depends on your breast size. Alright, you can see here, I'm going to make it again. Alright. Now sometimes it does get messy. As nice. I'll make some here. I can move it with the spacebar. If you hold the space bar, you can move that even. Alright. You can see it's taking the shape of the hand, but not that way. I want, I want a little circle. Alright, that is much better. Alright, I'm happy with the, What's up with that one. All right. Now, there is a difference I want to show you. You have seen here that is race, small, spot volts is more rings here. And we don't have it. If we make here we wouldn't get that. We have as like lines right? Straps going on, black, red, black, red, black, red. There is a reason behind that. Once you make the edge on the separate layer in-between the poly groups, it gives you that, alright? That is it going to work on that area? Alright? If you're working on Like would you say unseen poly group and it won't give you that area like that shape. Let's see here. I can see. Alright, I hope that makes sense to you guys and it helps. And what I'm gonna do here now, we have hands done. Now I like to work on his shoulder pads. What I'm gonna do in shoulder pads, I'm gonna go on higher subdivisions. And I like to give it as crisscross, this kind of shape. Going solo. Alright, now with the yeah, we can have fresh. And you've seen here Chisholm, click on it and select brush tip five. That will give you cribs like edge. Alright. I can see even I'm trying my best to make it straight. I won't be able to see what we can do. First thing I like to drop the density. It's way too high. Not that long. That even that's very low. We are getting there. I'm happy with that. Now, what we can do here, click where you start from. Alright, hold Shift, and it will give you 45 angle. Even though you want to, you can if you don't have to sit here holding shift, once you've ever done where you want to drag it, let it go, let go the Shift first, then the mouth pen. Alright. If you want to, you can go with the 45 angle. But I like to make it a little bit bigger. Now. I'm going to pass some, sorry, I'm gonna make some lines quickly. Rna. You can see we wouldn't be able to make a straight line since it's a curve area. We could show, we should be able to do the brush itself. And if you want to make it so smooth and easy, you can always use goto strokes. Go here, lazy mouse. It might be visible for you guys and embedded. Keep the settings if you want the same way, you can get the same settings. If you want to try something new, you guys can use it. Alright? Now, I would like to make some bigger. So it looks alright. I am happy with that outcome. Now, there is some few things I'd like to change, but that's fine. I'll going I'll be doing on this one now. Alright. Let me see how many subdivisions do we have here? We don't have any. I'll keep on three. Are the groups for the reference. As keep fairly big enough as you guys know how to work on it. And if you guys feel like it's quite big, you can always add it between. Alright. That case you'll be having multiple, like more detailed one. Alright. Now, I didn't like the bad outfit. Since this menu, you can fuse what I do. I undo that. We went from cross, we went to three, that's minus tape. And I have to go on here then. All right. That is fine. As I told you guys, you wouldn't be able to see that much. But anyway, alright, I'll be adding, keeping a solo. Make an element detailed. Not that much. Give it a smart. Alright. I happy with that outcome. I'll be working on next is complete lower, lower parts of the body. Alright. So that's it, guys, for this video. I'll see you next one. 13. Adding Final Details Cloth: In this video, we'll be working on his lower like goats, armor or iron. Or every guys say, Alright, so let me show some reference for us here. Alright. As you can see, he has multiple layers on clothes, shoes like bands than he had pulled some leather strap. Then is Greek clothing bought? I don't know what you call that. Then there is the armor here, then secondary or third layer, the belt. So first thing what I'll do start with I'll start with the beneath what? So the first except band, we already have fancier. So I'll be starting with the red thing. Alright, the Greek. Now what I like to do here, I like to first keep on. I'll keep this on except I had all those tools. Then I'll go and add cylinder. Feasible this one. Now. Add cylinder. Increase the size, it will be visible enough. Then go to the initialize here. And we need to specify some numbers. The numbers of Bhutan like to work with. It will be 858. All right. Then hit on surrender Y axis. It will give you, let me just make it to the center. And big right? Now, what it will give you, it will give you eight divisions of the y-axis and a divisions in the z-axis. And eight, it, five, it will be in your y-axis. Alright? So with the help of that, what we can do here, we can scan that. First. Let me go here and make this selection. He can go here, click on this, doubles. Now, I like to hide this part, alright. This homes. So basically what I did here, I just hide the bottom. Then you can go. And if I topology just delete hidden. Now what I like to do, I just like to keep mask on that. Alright? And smoothly mask. Show all. Smoothed it out like scale it down. Now what we will do, it will give you a shape of that flare, the T, right? I'm not good at this kind of thing. Skirts, I don't know what you guys call it. Right? That is good enough. And it doesn't matter if it's going inside because anyhow, there will be multiple things will be coming on top. So that's completely fine. What do we need to do here is we need to work on moves brush, alright? We need to keep it close like that. Alright, then I need to bring it up. Keep it close. Like so. Now what I'm gonna do here, I'm going to be deleting this one. Not that one. This one and the top. Did it. This thing's alright. Next thing which I do, I just first have an idea. Okay? Then what I'll just keep this here for right now. Once we have the other parts, then we can work on it. Now, second thing I wish I'd like to add is this leather leather thing. Plot. For that. What I'd like to do, I'd like to add plane. Now for that thing, it's way too dense. So I like to go into the xin is initialized and keep on to two to n q grid. That's fine. Alright. Just drag it down and just bring it out front. Doesn't matter if it's going backwards or whatever. Now, what I like to do with the mood fresh, give it a basic shape. It doesn't need to be pretty all. It can be rough as much as you want. All right. Now we can see on the side view. So you can go here and geometry, dynamic sub diff, coupons updates on disability, a small class increase the thickness. Now, anytime if you don't want that, you can just disable the dynamic subjects. Alright? So what I will do here, I'll just push them back like this. Alright? And that will give shape of that thing. Alright? Now, in anytime you want to increase the shape of that arc furnace instance like you want to add one more drip. Alright, so what you can do, you can go into the Z modular and on edge, single edge loop gig on that. The mood for it like that. Then again, here with my brush. Go like this. Whatever you guys wanted to make like this. Alright, That's good looking, right? Keep it back. We are done with the two things. Now we have to go 123456 are what I've been making now. This displayed from year to year right? Now. For that what I need is, sorry, I do need one more edge, sorry, a plane. Alright. And I'll straight go to these initialize and good grade That's better to work with. And again, I'll go to nanometers. The dynamics of this gave the same thing. A little bit thickness, doesn't matter how thick it is. You always need to focus on the red one, not on the blue because the blue is just to show you how ticket will look. Alright? Somewhere in between actors. So that's fine. Alright, so what I'm going to do, I'll be focusing on the outer part. First thing, you can see 123456. So basically 123455 points we need to make fast, right? So I'll go here and keep it like this. Alright? If you want to have, what do you say? Transferring more on, that's up to you. Now, let me just show why. Well, we need to keep that. Alright. Now you can have an idea that we just showed this way. We might guess that somewhere down here, even though if you made it somewhat wrong place or something, you guys can change anytime you wanted to. Factor reference. Yeah, I'll be pushy. Like bringing back then inside like this. And I'll try, I'll bring it here. The edge of bits, red cape. I don't know what do you call it? Alright, that looks ice. It should be somewhere A1. That looks much better. Now, what I like to do here, this will be edge of that. Like here. Keep the edges align with the most modular. So remove brush. So it moves more than the moon first we can give a shape again. Alright. You can push it back. Keep it aligned. Like this. Don't worry about the details for now. We'll be working on that later on. That is looking much better. And can see here, I want to wish you can increase the pro side and push it back. Same thing for this one. Now you can work on this one. I like to add an edge loop here. Not trying to do anything special or like NU is just a Move brush and easy modular brush. Alright? Now we have rough shape. Alright? That's what we need actually here. Now you can see it. So quite an off position. I like to keep it in symmetry. Go for now. Now. For here what I'd like to hear, it go here and make it like this. Right? That is looking much better. Now, I'm going to make this one. For that part, I need to have a cylinder. Same thing. I'll go here and I'll keep 858. And why slender. Bring it down, increase the size. All right. You guys have if having a problem to work with the this area, you guys can hide that like this. All right, now you guys can work on it. Now. I have added five edges on the z-axis by adding didn't need that much. I might be visiting some of them. Yeah. I just squeeze it down. Then pregnant here. Somewhere close by. Cordelia. Work with town. Alright. Much better. Transparent. If you guys having a problem. Transparent. Yeah, it's better and just don't work on transfer. I'll just go and sort them with a new fresh or I'll do. Firstly, I'd like to mask this areas like this. Alright. Just make a smooth. So whenever I do this way, it has an effect on top, right? Go on bottom and just give it a symmetry on, does give it a basic shape like this. Even though it's outweighed too much, that we can control it. So with that, I'm going to keep a basic shape. Since you can see it's slant a little bit. So I just have to make it slant as well. Right? Then. You can go and move fresh at the details. According to the concept. Don't worry about the button. We can do a tag. Now. We can spot it, bring it back like this. All right, That's looking much better. Now, going solo mode. On the top view to select this one's x, sorry. This, this one's go on. Modify Topology, do that. Right? Now. I like to do this and go like out of solo mode. Now Control Shift S, it will decrease selection points. Right? Now, I am okay to work with here. Alright? And just see that fine. Or I like to change a little bit here. On this one. The more fresh. Keep it a little bit bigger. Alright, as living better. And for this one, console mode. And I just wanted to hide these two like this. And delete. Outright. Tax would be much better. Now, I'll go and select this one. Just pull it back. Are you can boost this one n. Since this is going to be on top. Right. We need to think like how it going to affect on the model, like how, what things are gonna be coming first. As you can see on this red thing, we need to bring it back. Since this is the first thing which is coming out of the body. All right, so we need to think of that. Then we need to bring this area a little bit on top of it. Alright, this is looking much better. I just want it out and see the shape of it. Is it good enough to go? Yeah, that's fine. I'm happy with that shape. Alright, the next thing, what I'm going to do, I'm going to add the outer belt, then the inner belt or the outer belt. What I'm gonna do, I'm gonna add sender. Then. This time, what I like to do, I like to keep it fairly low for, for, for, alright. And make a cylinder increase the size, bring it down. That's looking much better. Before I do anything, I like to say, delete this edge with a Z MATLAB. Delete this one. All right, This lies it to the face. Complete edge. Alright? I delete both of them, then I like to brush ready? Alright, guys. For this video, the next video, we'll be working on the complete belt. Alright. So see you next video. 14. Sculpting Final Details To Belt : This video will be finishing the belt and the attire. So what I like to do here at this stage and make things a little bit, define it mean get that thickness a little bit lower. Alright? If I liked that thickness and the workflow that I might apply that. Alright, so keeping that in my mind and I'm working on it with the move first. Now, I like to push this a right. That is looking better. For that. What I like to do. Now, you can see this came out. I didn't want that to come out that much. So I'll be bringing this thing n. All right. That's fine. We have to play with that. Pedro. Press N to select it. We need to work on this one. With the first symmetry. I'll keep it tear here and just trying to give you a proper shape of the belt itself. Alright, nothing special. Just falling the concept itself. Alright, that's much better. Post-test and gustation are high. Now, what I do here at just a mass, this ones, and mass the other ones with the gizmo and scale this one n, alright, to give that curve. Alright. You can push it out. That is looking much better. Now. As you know, we have a little bit gap in-between. So we're going to create that, how we're gonna be with them if puzzle Z modular brush will be beveling this n here first double and have a gap of that. All right, that is enough. Now, I don't need to add the like HU since it is overlapping here. I wanted to, if I can bevel this way, I can insert edge like this, then I'm going to, since the height of it is very close, right? So you can do one thing. Select this, select, hide them, and just keep in-between. Pull it up. All right, That's do it. What I'm going to do here, I'm just going to move fresh. I'm going to pull them back. That's the technique we use here, are right now. We are done with the height area. So what I'm gonna do here, I'm going to add one more edge loop here. Since this is going to be hit stop. Alright, so we need to define the dislike for the bottom. I'm adding one here. Now, there is a lip on that. So I'm going to add this one here. Then same thing goes here, same thickness. That is much better. I like to add one more since it's going to be an edge. You guys know what I mean? I'll add an a to delete this homes. I just want I just wants and hide this one's. Now if you have no problem to see you to always go display properties, debit. And once you have two underbelly doesn't give you double for each and every sub tool you have to be gotten the separate sub tools. Did it hidden? Now, I just need to add one last one here. And it will explain now. This is going to be one. And this is also going to be one. Hello. Alright? What I'm trying to make it here is the edges to go with like this. First thing, let me have a lasso should be easy to work with. Hi, that's hit. Control W. Pause. Now and select this one. Now, go into a Z modular brush and the Extrude, boy, girl piloted, this will extrude this one. That's good. Now go to edge. And Chris, Chris edge loop complete. Let me give you again. Chris, edge loop complete. Right? Now I'm going to click on this owns. Then in other ones, you always need to hit on this ones. Alright. This one tooth. Now, you can hit just a d n, a 3D view and option, which I've shown you earlier. That is looking good. We need to add a little bit. Just hear the same thing for the corner shift D. And that is looking better just to add a little bit more on here. Now, just see how does it look. It looks nice. Alright, we have meant something that you sent me go back again. We have this one. Alright. Since that's the easy part to work with, we can easily do that. Chris. Chris, Chris, Chris, Chris. Chris. And Greece. Greece. Please. Let me just see. Alright, we have this one point here. See the Dynamics updates. S looking good. All right, got off that are tan. Go here. We have it. How what we need to work on here? Why don't I just add some dynamic sub d is thickness will be two would be enough. Selected. Now, as I was trying to make sub-divide, it doesn't work. So we didn't hit Delete D1, but first we need to go delete this one, then we can apply and not subdivisions than an accepted. I'll keep two for smokeless thickness is fine, but what I'll do here, I'll just go and decreasing and then add a little bit thickness. At quiz here. Chris here, adequacy, that is looking horrible. What happened to this one? Since it's on the island. That's why it's just one quiz, quiz. Quiz, quiz. On top one. Crease. See how does it work though King K now? But you can see in here that slipping find you. Alright, I need to move that and then the top at this. Right? Now, if you have a problem with your mesh for the clotting, you eat, you can even push it back or you can pull. You're like a model. Like I'm going to do some points here, alright, that is looking better. Now. I need to work on is we have all the parts except me, two-and-a-half. Alright. Now it's time to make this cutouts. Alright? For that, what I would be doing here with the symmetry on either select one edge double bevel. This one's, alright. We obtain like this. Alright, that's good. Or you can, if you want, you can add mod, that mean just add a little bit more. Like this. High. That's more than enough. I'm going to go in solo mode and show you guys why I made here. I'm going to I'm going to unhide all those and select this one. And toward, sorry, It just took me, I actually swap. Alright, We are good and we're going to go here and modify the biology, delete hidden, and extrude n. Alright? Now you can go like edge to edge, too crazy, or you can do here and keep C tolerance on 45 and just crease. This will give you the same effect. You don't need to go and do step-by-step over there. Alright. Let me see how it can look at is looking fabulous. So I'll be working a little bit on this one. In the mood for this act, this, all right, That's looking better. Now, this, but what I need to work on here is I need to put this over n. I need to pull this out like this. That is looking better. I just want to push in. That's good. What I'm going to do here now, I need to add some in this Zoom. I hope you guys can see that it has both seek out. Alright, so for that, what I'm gonna do, I'm gonna make more edge loops. Sumatra. They will insert, select as much you want. Now, it has a kind of Y shape. First, I can define a little bit better like this and this way. See from the side view, is it going good? Hello, That is better. I'm going to do here with these Z brush. I'll select this ones with the art and Kate PR extrude on single Polly, what it will do. It will keep this one. It will think it's a one poly group. Alright? So it will extrude it just one. So that's how we got to make it that part. And the same thing, we're going to add one here, one here, and select, select this one's an extrude. So this part here, that is looking better, that Let's see what we have here. We have, alright, that's good for that. And neither an island. Alright. That looks good. You can see we need to push back, bring it in front. Then with the move first, I'm going to just push them back so that they can fit in. Dairy to play, since we have a multiple sub tools. Alright, That's looking much better. Now, last thing what I'm gonna do here, I'm just going to give it proper shape as needed. Then angle C, modeller edge added, then keep Senate. This is what I need. All right, That is looking better. Now. I'll just add crease D or the test. Try to keep it at multiple subgroups. That is looking. Fairly final set with a more fresh, again id2 more first, I need to push them back and just check how it can tuck. If it's good enough, I'll be keeping it. If not, then I'll be doing something else. Since it's fitting it nicely. I'll believing that the way it is. Now, I'll be working on the belt. Or what I'm gonna do. I'm gonna keep, bring one more cylinder. Now. Let me just show you the polygraphs. Initialize. 222 will be fine that they see how this is gonna make me. No, I don't think so. It will be doing good job with that. Vote for C, and that's fine. And then bringing that up, I mean, this thing is small. He began high. That's a good thing to bring it. All right. Since it's going this way, smokers and bring it n symmetry. All alright. Now we need to work on half and it automatically get to the half cells to split it out like this and don't touch to the middle wounds. Or if you did not to worry, you can just pull them back. This way. This value that is looking better. Now, don't worry about the edges. We can work on that. What I'm gonna do here, I'm going to go into the Z modular at here, one here, one here, 1.1 should be three, It's already here. So I'm going to just move it like this. Right? I'm kinda just keep it. Hello, it's better. I just delete this one, alright, and bring another one. You guys, what I'm gonna, I'm gonna be ending this video right here, and I'm gonna be starting our next video. We'll be working on the belt completely. Then we'll try to make bobby pins. Alright, so see you next video. 15. Adding Final Details Shoes : In this video, we'll be working on his shoes and on his trousers. So let's start. And previously we have seen it is not going according to our plan. That's fine. So again, we're going to try the same thing. Alright, same method. Probably go along. And then before that. Well, I like to do colleague Rob Tim. Alright, then go in. Everything looks nice. I'm here. Then to an island. Extrude them out. See, how does it look now? That is looking much better than before. Just need to be pull and push with the Mach brush. That is phi. We need to do a little bit like an up here and there. That's completely normal. What I'm gonna do next is going to be in his trousers. But before that, I'm going to add some straps. Alright, for that I need and duplicate body or no, I can work on this one since it doesn't have any subdivisions. If anytime, if you have, like, if you want to work on the polygon, sub two, which have subdivisions on that, you can't even work like you can add straps or anything like that. You can work with the other brushes. The brushes which have, which will add a other geometry. Alright? So I'm gonna use curb strap snap. Alright? Same technique which we have learned in the previous ones. Alright, the brush is quite huge. That is coin. Then again, I'm going to do here. Alright? Now here. Alright. Now, that is looking awesome. Alright? Whenever you are done with the move, like gov flourishes or something like that, you just need to hold Alt and tap on the mesh. Anyway. It will disable. It will delete the edge and it will disable disability brush. But now what I'm gonna do out, I like to keep my mo version. Moved brush shoulders on. So now I'm going to add standard brush. Alright? Now, I need to add back to the normal. Alright, keep it below. What song? Let's see. You can find but alright, so there was a minor mistake like, that's fine. Now, what I'm gonna do here, I'm going to keep my **** standard brush on and I'll be pushing and pulling the mesh in and out to give the cuts like folding Rachel type look. So what I'm gonna do first, I'm going to isolate this one and this one. Then masked and unmasked and invert the mask. I'm going to make affects like this. Alright? Then smooth it out. Sand goes here. Smooth it out. Alright, that is sleeping better. And I'm going to do the same thing here. You guys can try a multiple different styles. But this method is what I feel like. It's quite easy and effective. You guys can try it other than the debts. Alright? If you give it a try this one and you like it, let me know. What else we need to add. Yeah, we need to add a little bit wrinkles here and then on the thighs. So I will go in solo mode, then add a huge size of brush. And the same thing. Doesn't matter. Fifths are getting way too huge since we're gonna be smoking out. Alright, so that's fine. If your smoke course, if fewer smooth brush is not working that thigh, just need the Z intensity a little bit. Alright. Smooth it out. It doesn't look. So for the clothes, you might have, you might get the brush like a clot purchase an Internet. But I'll say is submitted to have a technique on your own where you can work with. Sometimes your brushes, you won't get diverges to work with. Or sometimes your brushes might have some problem. So you should have any technique in your hand. Those brushes are fine. There's, those techniques are good. But you should also have your own technique, not this one, any technique. Keep it in. You're like yeah, like you should know basically what I'm trying to say. All right. I'm just going to move in that mesh. And let's see how does it look? It looks fine. Alright. Now once we color it, it might look much better. It looks much better to me already. But two or some of you guys who doesn't like this one. Okay. I'm looking for yeah. I'm I'm matter this one. All right. That is looking good. What I'm going to do, I'm going to select an x, x, everything here, alright, does pose are looking good. Now you can see this is getting like an in-between. What I don't like. So what I'm gonna do, I'm gonna just move it a little bit up. I mean, Duggan, alright. And don't ever do this thing. It doesn't go to your skin, it doesn't attach to it. Always on the back. It's hovering on your body basically what I mean. Right. Keep this way. Never stick to your body. Nope. Gloat. That stiff will stick to your body. Know what I mean? Go into information smooth buy futures bias. But groups or I'm sorry, I need to keep this right? That mean, alright, that is looking much better now with thermo froze. But I'm going to do here. I'm going to just keep it loose, end up with his own body. I don't want that to give Becky effect. All right. That is looking much better. Now, same thing goes for the back itself. Alright, back doesn't have that much. Except here. I can see it gives a natural look of decrease. Since he's like triceps over there. Alright, that is looking much better. Is there anything else which I have nest the slipping Simone and check. Yeah, there is one thing which we have messed is this. Now, you guys might have an idea about the Z spheres. If you don't, let me just demonstrate to you. Okay, Z sphere is like a basic skeleton of the ZBrush, right? Most of the videos you might find in Internet that they show you how you can use a Z. Spheres too, make your models or something. But believe me, that is more hard as you think. Alright. And now you can see, you can drag, you can add whatever you want to. With those you can with like W, a R, move, scale, rotate right? Now with the move. You can move with more move for a shrine, that gravity W. But if you need to have everything in to like a one size offers likes same sphere as your brush size. You can go to the where. Stroke. Canvas helps, helper. Alright, copying Z sphere chain. Sorry, I'm sorry, I'm sorry. Not that one is scaled. Z is first to draw size. Now you can see every sphere of the, like. These spheres are all same. Tour like draws eyes, right? But this is not that helpful, which I find. Alright, let me just go back where I can. I use most of the time. It's complicated, but not that one. Not that complicated. Okay. First thing, I want to hide all of the other skills. I want to keep. It said, I want to keep this on this year because we're gonna be working on this one. Alright. So I'm going to scale it down. The movers, like move scale it down. I don't like these fear that much. Alright. Now what I'm going to do, we're going to add with the queue or the drop at it. Alright, now move. What I like to do. I'd like to add at the beginning, at the end. Lai, show you. It's quite easy to work in that manner. Alright? Now what I'm gonna do, I'm gonna add one here, one here, and one here. With the mood for like Move option, I can keep a Kuwaiti should be it should be here and it should be here. And it should be more like this. Just let me see the reference. Is it exactly? Alright, so it's not going in that direction. Start going the same direction. So what I'm gonna do, I'm gonna rotate that with the art. You can know this joints are for the action if you want to rotate from the bone to the, all of them. Alright? Alright. If you want to scale from here, these are the bones which you can work with, right? And that target here. Alright? Saying what I'm gonna do here, I'm going to like this one because this is going to be you can now visible all. Alright. Now just let me see where are our awhile, like rotate here. Light should be here. Most sharper here. I asked you to being good. And should be here somewhere. They can see like this. If you click anytime a, it will give you a preview of the mesh. I'm sorry, it is way too much to work now, but that's fine. I'll just go back to the simple objects, like simple things to work with. All right. I'll just enable all those things which I need to work with. Alright. B, going to be these chips on the high hat is yes. That is the option we like to. It's asking you, do you want to go to Do you want to go to these fears? And you click Yes, then it will take you back to this year's. Alright. Now, I think I'm done with that, so I'm gonna do a mirror quickly. Alright, now I'm going to go back to the sphere. And I'm going to change again since we have same places. And that is going to be interaction which I really don't want. So I just need to change the position of it. Then it will look much better. And this is how I, me. Alright, so let's see how it, how it will look. Something's wrong here. All right. That is looking good enough. So what I'm gonna do here, I'm going to select and merge both of them. March. They wouldn't be able to merge them since it's not a polymerase yet. Alright? So you need to make it a poly mesh and you will have it from here. Alright? Then you need to select both of them. Then here go click on top, March down. Yes. Then delete this one, then go here. And so the both of them then hide these two because these are the sphere still and this is a mesh of these spheres. Alright, so what I'm gonna do, I'm gonna duplicate it and track them. I'm going to click here and rotate them 180 degree, then just keep them roughly in that position. I don't want to create another one. Alright, that is looping. Nice. Alright. Now it looks like we are quite done. We just need to do a poly paint. But before that, we need to just all this fat. That is barely enough. That's fine. Now, for this area, what I like to do and act to keep this a separate, alright, Then this, and it's a prep poly group, right? You can do the same thing here. Then this two should be in group four. That's it. What I'll do for this ones. I like to give them a Chris. Alright. Then small damp. Alright. Then I like to work with the dam standard brush. Same thing for the D we have done for the trousers. Something is wrong here. Amen to slit and check. Alright. It was a DynaMesh plus net new sub diff. That's why it was giving that problem. Now, I totally rad, we do need to have this and a set of tools like poly groups. As a reason why I set. It will be a problematic to work with them. The same color group, you guy, when smoked it, you can't do anything with that. So I like to extract like this, like this. I tess. Just decrease the precise, the intensity. Smooth it out. Now my smoothest, quite low to smooth it out. And what I'm gonna do here, It's fame. Same technique. But how are we going to use it, right? Alright, that is looking much better than before. If you have this kind of artifact, just push it in. Alright, that is looking better. Now, once you have that, then you should add a little bit here to give that illusion of the clothes are getting rental. Alright? So, alright, there is one more place where I want to work on that is looking much better. Good. Same thing goes for this hand. And we both like so, smoke it. Alright, now, wherever you feel like it's getting way too more than it should be, then just pull it out with the Move brush or just pushed in. Whatever this requirement that time. Alright. Now, as you can see, we are almost done. We are 90% done with the AR model. It just, we're just left with the poly paint. So that's it for this video. In the next video we'll be painting on ketose complete body. So see you next video. 16. PolyPainting: This video will be working on poly paints on cradles. So first thing I wanted to paint on his armor. Alright. So I'll take this one, for instance then being a cold, basically Kura. All right. Now you can even go like first I'll select my standard brush. I like to work on standard brush. All right. Either you can go with this final version painted up, or you can go here and colors fill object, alright? If I change colors, if I change, you can see it's filled with that color right? Now. I'll select this L same because it's the same color. And I'm going to go switch again and select Fill object. Alright. So one more thing. We have golden buttons, as you know, switch colors at Kosovo and see where it is. So just select the sub tool. Alright, then, now we need to hide this one. This one, this one, Control Shift a to have all of that. Alright, now, since it's the different poly group, we would like to give it a one simple Pauline group since we are working on just painting, right? If you want to do something else, don't do it. Poly group, like one poly group if you wanted to do something different. Since I'm done with the characters cell, I'll be liking to just paint on. So for my work, I like to keep in one central polychrome. Alright, so now I'll be shift color, then go color, fill object C. Now, what else do I need? I need on here. All right, I'll go on solo. Then select all these Control Shift. A switch will object. Switch. Now it is a dark red color or D. This thing. I'll be painting this one. We are done with that area. Alright? So what if I go here and select, like I invert the selection, then I need to paint dark brown like this. Right? Then go colors and do that. Now for the belt also, we need to do the same color. I'm gonna go here and fill object. Alright. You can press V anytime to check its paint or not, right? All right, we are done with that thing now. I want to paint same color for this small rings. Alright. Change it. To confirm that it's paint. Now, I need to paint on this spots. It's a little bit brown, but not that dark brown. It's somewhere here. Alright. Can say somewhere here. Color fill object, color like selective color fill object. All right, that is looking much better. Ice lice. You can shift anytime to see the colors. How's this going to look? Now? This n are his trousers are the same color. And this and this knee pads are the same color. So we will paint that same thing for the knee pads. Alright. Change and confirm that those are fine. And okay. I need to change that color. It doesn't look that good. I need to keep it more brownish. Select that and fill octet. Same thing. Philip checked or unchecked, right? We just to change the C, R. I'm going to do the same thing here. I'm just showing you how you can use a brush to paint, alright? But first, these are the easy steps you guys can follow with me. So I want to keep that you guys to know. Alright. Now, what do we need to pay in the same color? We need to check that everything is alright, done. Now, I'm going to paint the straps. Alright. Let me just go into the poly paint. There is some problem with bad. Alright, I just want to isolate that. I'm going to select this one. And what I'll do, I'll select the darker color and fill object. Can see. Alright, that is looking much better. For the straps. Then I'll be showing all colors here. Alright? Since it was a much like one of the sub tool subdue, like it's in it. So others attitudes with get basically the mat. This one, matt Gray. That is looking good. I'll be painting this thing with this one that is written much better. Now let me see the reference for this. For the hand. What do we have? We have yeah. We'd be doing the same color. This one's if you guys wanted to change, you guys are most welcome to change. Or if you want to pick any color you guys can pick from here. Alright. Now what I'm gonna do, I'm gonna like partially high dose of tools. Alright? And high like this. I am going to paint them this way. Then isolate week for the inward, then paying this one's like this. Now, since you can see my mesh is all of his way to like, it's showing itself. That is much better now. We can do the same thing if you have a problem with it. Alright? That is, alright, that is fine to work with. So what I'm gonna do now, I'm going to be painting his trousers, which is dark color. So the bandages, this horns, I mean, should be logical array. It should be light color like this. Then trousers be dark color. Alright, badly. But that's also fine. I must as the upper area of the body. So it doesn't affect to that. Alright. Now I need to work on this with the move first, I'll be pushy. This mesh n. Let me see, is there any part that I'm to work? Once you polyp and you will be getting like you'll get to know the mesh properly where you guys need to work more and where you guys are okay to leave it like that. Ally, this, even this is fine. This is on by mistake. I have been the body. Alright, that's fine. You can select any, but just press N and select it. And for these digits, I like to keep a darker color. Again, if you can't select it. That is looking much better. Now, what is left? I need to paint something on the book. To paint on something worth, which should be somewhere around here. So I'll paint that will object and work and be painting this with the recolor. All right, That's fine. Now, if you guys want to beat material on something instead of RGB, you just select N for Material and go here and select any material you guys want to. Alright? E.g. I'm going to select nutshell. Stains aren't. Just go here and do the same thing. Fill object that said then you guys can change the material for others, but that's it. Alright, well, I'm gonna do here, keep this one's an inward and keep it darker color for the straps. Now, RGB, I need an RGB. Alright, that is much better now. So what I'm gonna do, I am almost done with the others. I just need to paint the body cells. And I, for build color, I like to keep this thing but a little bit lighter. Like this. I fill object. Object. Same thing goes for the mustache. Fill object. And what else do we need to paint? We need to paint the head. Head should be a little bit. Since he insulted the ash color. We have some kind of tune. It's you guys played or you might know, he has a different tone of color, right? So I'm gonna keep this go now. Are not that one, is it? This one is this one's looking good. Philip took yeah. That is fine. Alright, that is fine. Again, I need to work on body. So what I'm gonna do, I'm gonna deselect this, Adi like this, and like this. Alright, I'm gonna invert that and go Philip jet. And now as you can see, we have already done 90% of it. What we need to do, the iconic, the red stripe, right? What I'm going to do for the red stripe. But first I need to fill the basic small items like as an AI and other things for the nose. I didn't even touch the nose. Now I need to add but it didn't get that same thing here. All right. Then I need to add a lipid P tone to the heart itself. Since I have a notice. Goto far has pinkish nose and pinkish front area of his face. Alright, I'm going to reduce the RGB intensity, not too hot. Alright, that is what better? I'm going to do the same thing on the body center. Like so. On hand. Stephen likes this. I test. Alright. When it comes to eyeballs, I like to do specific. One thing keeps symmetry. If you guys can see the circles better. Hello. What I do here is that circle. That is the reason I always keep that circle in the front. Whenever you guys want it to be something. Keep your cow, you can't do anything with that, right? What I do, I do subdivide until I get 1 billion painted. Like so. This track the Bassett Flickr brush size ten, habit a little bit, which will give you the shape of the ice. Alright, since we don't have any hyperosmotic looks weird. I'm going to give it a shape of an eyebrow here, since our faces way very, very low, I'm gonna give it a subdivisions. It look a little bit better. I'm gonna keep my phobia ship. You can drop as shape you like. Since we're gonna be working like this. Our kiddos is not that angry, so I wanted to make him a little bit more angry. Right, as is giving him much. But I look, alright. Now I'm going to add that red strap. Alright? So for that, what I need is I like to work in isolation. Curve for the body itself. I need to mask a lasso. And symmetry should be off here and should collect this. Now, our body is said it is very low, so I need to sub-divide is going way too high, but that's fine. All right. Pat is looking much better. You can move your mouth like a masking the space bar. All right. Since we have done masking from the front, it goes to the back. Alright? But as you guys know, it comes from here, not from here, right? This will go here. So what I'm gonna do, I'm going to isolate this one front. And I'm going to work on the back. It would be coming here and we will come in here and going to the back like this. So what I need to do here, I need to remove this one and need to add a different one. From the bottom is fine. Alright, I need to work on here. So what I do, I hide this one, this area. Alright, so can be easy to work from here. Sorry for the head weird style. That's much better. Alright. We don't need that. We don't need this. All back. Alright? Now, what I'd like to do an act to see where it is going. Is it going on same direction where I want it to go or no, start going the same direction I want it to go. So what I'm going to do, I'm going to sign that. I'm going to take this much till here. Till here should go. Take you. Alright. That's good. Alright, from the body it's, we're done. So what I'm going to I'm going to bring all the buttons back. All right. It should be straight, but that's fine. Now, what I'm going to here, go to the masking and sharp your mask and take your, that hot red, right? And invert the mask and then go to fill out. Now as you can see, it has selected unwanted area, but that's fine. We can do that. Alright, that is looking much better. Now just go and do the fill object will have our kiddos with the red hot strike. So what is left is just to give head. Now, it could be like this. It goes still here. Then on top than here, than here. Nice rough design. Goes till here. Then here. It goes to here. That is fine. Since I'm going to work on the house on the behind. I need to align this to distal. That's close enough. So what I'm going to undo, I'm going to select a little bit more to make ticker. Alright, now I'm gonna go to the masking area where it was sharp mask. Right now, I just want to ask the seniors because we already have that paint over the mask, sharp mask. And what? Sorry, not alright, inward and go fill object. I can say we are done with our kiddos completely. So that's it, guys. I hope you guys enjoyed and learned something new. And if you guys are new, I hope that it was helpful to understand ZBrush. Alright guys. 17. Photoshop Composite: This video will be rendering the character for final output. If you guys want to post on Instagram or on your, any other page, facebook. So how do you do that? It's quite simple. You just have to go in your z plugins and there is the option for zebrafish to Photoshop. Alright, click here, then you'll see some of the options. And I'll honestly say, if you guys want to have more options, click on here. If you just want to post it. Alright? Just first, take your character in divorce, whatever, post do you guys like to? Alright, then just go here in the plugins and Photoshop, ZBrush to Photoshop. Just to send to Photoshop CC. It will take an account of H in every sub tools, but it will just render the visible sub tools. Alright? And it will take your shadows, it will take your alphas, like each and every thing, whatever those available in ZBrush up. As I shown you in z plugins, there are multiple options. You guys can select what exactly you need or you guys can disable what you really don't need for the Photoshop file. It might be a heavy file to work with. Once you have each and every, like you have selected the plugins, then you might Photoshop file might be getting a little bit bigger than as usual. So for this, uh, posting somewhere, you guys can have minimum things to add. Then post it like this rendering to the Photoshop. Now as you see, it's almost done, is just taking like lights, shadows, all those things. Now you can see here switching to sub tools, taking consider each and every substance, whatever he have in the lab project. Then it will send you to the Photoshop. Now you can see this script is running on the Photoshop from the Zebra. Zebra, right? So just click on Yes. And you will begin with the new file, like it's rendered in your ZBrush. But it will give you each and every file you need to post or you need to pre-work on. Afterwards, you want to edit it or something you want to add for your render. For instance, if you wanted to change the background, just remove it and just add some. And if you want to, for an example is, let's say dark red. You can add it. Alright? Or you want to change the color wherever you guys have, like you might guys, you guys might have something like a different, completely different backgrounds. You want to add it, you guys can do that. Now, if you don't want to work on background, you want to work on the character itself. Now let me just show you something before even we do something. Here, I'll just bring it up. These are the lights we can work with. Here. You can see it's getting brighter from the angles, whatever angle you want. You just want one light from the top view. You can do that. Or you need from right or left. Or if you guys are unable, each and every line, it should be way too bright. So I want to just check with slight you want for your vendor, like for your posting. And select those. Now if you want to take the whole character and scale it up, right? Select each and every folder except the background. And hit Control D. It will take you here and increase. Alright, just hit Enter. It will take and consider for each and every file and folder to reshape, like re-size it. Once you're done. Here you can see we have a final render for the creators to post. Any other platform you want to post. Or you can change the background or you can do anything. So that's it, guys. I hope you do well in this course.