Transcripts
1. Introduction: Hello guys, my name is Habib
and I have ten years plus years of experience creating stylized characters in ZBrush. Dating stylus
character can be very challenging if you are a
beginner level artist. Because you need to know many concepts like
anatomic shapes, forms, and many terms that
we can feed you initially. But in this course, I'll
teach you my methods, tips, and tricks for creating
characters very easily. And once you have
finished this course, you can create our approach, any character without
any difficulties. In this course, we will start our lessons with the first
chapter where I will introduce you to the
ZBrush and teaches some of these ZBrush before
we start our course. Next, we will learn to sculpt the head section
of the character, where I will create the ice, melt, beer, and other
parts of the face. Next, we will learn how
to create characters, body parts like and
torso, legs, armors, etc. We will also use blender to create the acts
for the character. So you will learn how to
use Blender and zebras to import and export your
models without any problems. Then we will add the final details to
our model to give it, give it a finishing look. Next, we will learn how to polyp in our character
where I will teach you how to add materials to different
parts of the bottle. And then we will
learn how to create quick render in Photoshop
by exporting the maps. So if you are a beginner
level ZBrush artist, this course will
provide you with excellent knowledge and
creating characters easily. So why we'd jump
into the course, you will enjoy and
have a fun time with me creating this
character from scratch. I'll be waiting for
you in the class.
2. Introduction To Zbrush Ui: In this video, we're
going to learn about these ZBrush, why? It's very simple
guys, don't worry. I'll show you step-by-step
how you can use it. I hope you guys have the same UI as we have it here right now. If you don't, you
might don't have this, or you might don't have this. You might have like
this or something. If you have like this, just click on Tab
on your keyboard. You'll have the basic UI. Again. If you don't have
the toolbar tool options, click on tool here
on the top bar, and click on the circle. You will have the
tool box again. Now, if you want to add any sphere or a
cube or a cylinder, you guys can have it from here. I will click on sphere and I'm going to
drag not this one. This one. Now. Even though I have dragged it, but I wouldn't be
able to edit it. Why is that? Because it's not
activated for the edit. For that what we need, we need to click on
here edit object. And there is a short key for
that D on your keyboard. But I'm going to
click it from here. Now you can see my
sphere is activated. If I click on, I'm going to
clear the output for that. You need to click Control
and my algebra, it's clear. And you can see poly frame. Now I'm going to
show you to edit. We can't do anything. It asks you to, to
enable sculpting. Please convert
this 3D primitives to as polymers 3D by
pressing the mask. Make polymers 3D butter
in the tool palette. What does that mean? That means you have to
clean click this button. Once you click this
button, you can have, you can see our sphere
is color right? Now you can change or
you can take any brush. You can use it like
this. Maybe this. Now it's active it. Now, then this tool
palette and the subtitles, you can see we have one sphere. What does that mean? That means we have
only one sphere. If you want, you can add any other primitives
from the insert. You can see here insert
or most of them are same. You can add one more cube. Now you can see we have
a transparent activity. I'm going to disable that. Now you can see we don't need to do Polyphemus
make polymers 3D y, we have already did that. So ZBrush is smart to get the settings for the cube
as well as for this sphere. Now you can do the same
thing with the cube. I'm going to undo that. Now. You can see we have
two sub tools. Now, if I want to make
a sphere on a site, here you can see
move, scale, rotate. You can click here, or you can click
on your keyboard, w, e, or R. I'm
going to click w. Here. I can move it. Or with this gizmo, you can either move
it, rotated or scared. I'm going to undo. As you can see, we
have two sub tools. Now, if I wanted to, I can make March down. This will ask you a pop-up which means this is not an
undoable operation. Press Okay, to continue
or canceled to about. I'm going to click always, okay. Escape this note until next. Restart. What does that mean? Whenever I'm gonna do
the same operation, it will never gonna show me
this pop-up if you just pick, okay, for the next time, you would do the same thing, it will get and give
you same popup. What I'm gonna do, I'm
gonna click always. Okay? Now you can see we have two sub tools in one
option like sub two. We have two objects
in one sub tool. Now we can scale it
together, rotate them. This will be acting
like a merge together, but not, wait, what
is the difference? The differences. You can
submit it anytime you want to. But if you have them, you have to make
it by physically. You have to extract it
from the object itself. I hope you understand. Now I'm
going to split them apart. Same thing. You can see this is not
an undoable operation. Press Okay to
continue or canceled. I'm going to do the
same thing. Now. We have two subtotals. Now I'm going to show you in geometry what we
can do in geometry. You can either divide it. Let me go back. You can see our sphere has
8,066 active points count. What does that mean?
It means this sphere had 8,066 poly count. Alright. Now if I divide it, it will go up to 30 to
514 poly active count. Here you can see this
total panic, total points. It's including the cube. A window is not in one sub two. If we duplicate this, it will increase total
volume, total points. But for sphere, we're going
to focus on this sphere. I'm gonna go back. Either I can delete
higher or if you have, if you want to go for higher and you want to delete
lower, you can do that. I'm going to undo here. If you want to make a different pattern for the flow to go through,
you can do here. You can go and
make same measure. That means it will contain the same amount of the
Pontiac this polyp points to make a different
flow for the object you can see with now we
don't have that point. Can see this point. We don't have it once we
did this Z remeasure. Now, if we do half, that means it cannot
divide into two. For that. You can see here we
have 3,503 points. That means divided into two. Not like spheres. We're just one sphere. It's going to divide
the poly act points. I'm going to undo
that. Now. I'm going to show you what we're going
to learn in this course. You'll see layers. You
can make Layer New. You can make any changes. For an example, I'm
going to do this. Once I'm done with my action, you can go here and press zero. You will have that transaction. And this bar that you can take it to the one or
you can keep it on zero. I prefer not to go minus
zero or minus one. It will destroy your sub tool. Not a good thing to do that. And I'm gonna show
you the masking tool. Masking to means like a weekend mask it with
the help of control. You can mask it this way. Or if you decide to do
something by pattern. For that, you need to go here. And the strokes you can have. Lasso. Lasso helps you to create some tea pattern you
wanted to create. Now, I'm going to undo
and the deformation. You can polish and other things. What we're going to
learn in this course. Now, I'm going to show
you the purchase. Here. You guys can see I have a little bit more bushels than yours because I have added them. But we're going to use basic brushes which come
from with this feverish. Because I'm going to use that precious to show you guys how you guys can create something
with the basic brushes. So I'm going to show you basic brushes
what you can do with them. And if you wanted to
scale the breast size, hit S, you can increase or
decrease or hit the space bar. You can have a multiple options like you can click on RGB. You can disable the ad, or you can change the brush,
like primitive brush. So many things are there. You can change your Alpha, you can change your pattern
which is going to follow. You can change your material, you can change your colors. Most of the things
you can do with that. But I'm going to undo here. So guys, we're going to learn more and more in this course. For this video, that will
be it. See you next video.
3. Sculpting The Head : We're going to learn how
to make craters face. As you can see, we have
some reference here. And this application
is called href. And you will be
having this software as well as in the
package in the course. Once you purchase it, you will have this application as well as this all reference. So you guys can work with it. Alright, now what I'm
gonna do, I'm gonna, this is an transferred his
head which I have selected. So what I'm gonna do, I'm gonna add sphere, as I have shown you
in previous video. Make polymers 3D for this
sphere and click on Edit. With this, you will be
able to move and edit it. Alright, what I'm gonna do here, I'm going to keep head into
like three to four spheres. One is going to be
his head like this. And another sphere
will not be his nose. And third will be his ear. And the port will be, is ice. Neck is different and the beard and mustache
is different. So what I'm gonna do, I'm gonna go on-site view. I'm going to go for flatten brush for flattened
bridge, you have to hit B, F. As you can see here, is that flattened brush. I'm gonna check
magazine density. Always check your Z density. It is better and check
always your cemetery. As you can see, I didn't enable. So I have to do it either
on this side or I can do undo and click on
X or symmetry on. Now, you can do with long side
and you will have on site. Now, you can see it has
a flat shape on sites. People have people do think that there's heads are around. No, it's not. It's squishy. You can see here. It's like skirmish. Now, what I'm gonna do here, we have done on site, I'm going to do, I'm going to
reduce my brush size first. Then I'm going to do a
little bit like this. That looks good. Now with
a brush for movers plus b n. And you can see for
a specific dispersion. Alright, I'm gonna show you the other brushes for
topology and Aztec. There's dose. Do
something else than this. For right now, what we
need is just a Move brush. I'm going to stretch
it a little bit down. Then give it a little
bit shape of the face. As you guys know, kiddos
is NFA, muscular guy. So he had a javelin approach. Really pronounced jaw line. Alright, so what I'm
gonna do here, now, I'm going to go to my
standard brush for that. Press B, S and T. I'll show
you a standard brush, right? I'm going to use the size
of my brush and hood. With a2 can dig a hole here. Alright. Hello, my RGB is on my Ziad. I'm going to disable
my RGB and do Ziad. I'm going to hold my art
are you can go z sub. It could do this or
you can keep an ad. Just hit hold your art. And now you can see my
intensity of Z is way too high, so I'm going to reduce it. Alright, that's good. I'm gonna do more fresh now. Alright, that looks fine. What I'm gonna do,
I'm gonna quickly add one more sphere and
that gonna be his eyes. Guys. Always add your eyes as
soon as possible you can. There is reason to add
it as soon as possible. Because once you add this
fear in the eye sockets, you'll be able to make an shape of the eye much
better than default. If you're going to imagine
how it will look at, we look okay to you. But it won't be because it doesn't have a proper
shape of the eye. You can see, even though
we have a sphere, it will take some time. That's fine because we're
not going to define it. We just going to keep
a shape of that. Now, if you want
to mirror the eye, you can go into Z plugins, septum master, and
there's a mirror option. Once you click the
mirror option, you can see you will be
welcomed by this pop-up, which says p select
Mirror option. You can keep two
sub tools in one, or you can append as a
new one, new sub 24. I also just think of it. How are you going to work on it? How are you
going to need it? So I'll suggest you to
keep an eye, keeping one. And this is the axis. Which access do you
want to work with? Is it x? Obviously
gonna be x-axis? Since we are working on site? Are you want to do
like up, alright? Or you want to go front or back. Alright? For now, I'm going
to click on X. Hit, Okay? Now the
second sphere, three sphere is going
to be his nose. Now for the nodes, I'm going to scale down, get into the place. Sorry, just give a
shape of the nose. Now, always check your symmetry. It doesn't have to be pretty, it doesn't have to
be like good enough. It just have to be into
a shape and position. This. Okay. Non you do, you guys do
need to work so hard at the beginning because this is just primitive
shapes of the face. At the same way we're
going to work on the body. So step-by-step. Alright, now what
I'm gonna do here, I'm gonna go here and
add one more sphere, scale it down, squish it, and get that into a position. It doesn't have to be perfect, it doesn't have to be nice. It's just have to
be on position. That's it. Once you add an ear and nose, you can see the head
is quite disturbing. That's fine. That's fine because we're
going to work on it. Again. That's good. I'm going to mirror that again. Z plugins septum
master mirror it. Okay. Now I'm going to add the sphere for the
mustache. Alright? I can see we can do
mustache two ways. You can create half. This one are just like this. Then the cemetery all to
this Hildebrand size. Give it a basic shape. So that like so. All right. That's okay. Doesn't sound that bad. At kind of looked like a
Mario, but that's fine. Alright, what I'm gonna do
here with the animals sphere, skin or a big, then with the morph brush, I'm going to go and leave
a shape of a beard. Alright? Now, again, need
to check for symmetry. Then it's smooth it out and increases the
intensity for the small. Then you can see it's
kind of a triangle shape. So we're gonna go and do that. As I'm telling you guys, you don't need to
do a super perfect. It just needs to
be in the shape. That said, because we're
going to work on it. So it will be done. No need to rush on it to
be worried about that. Now, you can see it's
kind of a blunt lack this kind of flick shape. So you can do one thing that
the ***** brush for that B, p, i like this,
then smooth it out. Now, we have the basic, quite good shape of a beer. With the move for us. I'm
going to just drag up or down. So I'll write explained to me. Overall. It's not that bad. If you want to add
his lower lip, you can go with this brush
and just add like so. Alright, that's fine. Now, you can go to
solo mode. For that. You can see here a solo.
You can click on that. Or you can, if you
hold your control, you can see more about that. When pressed, this
solo button will hide all sub tools except
the selected sub tool. Regardless if the eyes is on any of this up to
balance, alright? The I means not your eye. The eye means this. That means it's a visible. Alright. If I chose this high. Now you can see. His eyes. Given Omega example, if
I click on his nose, the eye now is disabled, right? You can't see it. So even though eyes are open, like either visible,
if you click on solo, it will hide all
other substitutes. It will give you just
one this subject. Alright? So what I was going to do here
with the more fresh, I'm getting a little
bit shape of his head. Alright. Now, that
looks alright. Get that basic shape. No need to rush, no need to worry about anything. We will work on it. And with the standard brush, what I'm going to do here, I'm just going to keep a little bit the shape
of the eyebrows. Not that impressive or anything. I'm just going to drag mine. Intensity of smokers
are very low. Now you can see I'm not doing anything specific
or outstanding, just giving a basic
shape of the head are. Now what I'm going
to show you now, the **** saddle brush. These brushes are good. I'm going to use older course. Whenever I'm using a new brush, I'll explain why am I using
it and how to use it. All right, Now I'm gonna use **** standard version for that. B, D, G, B, D, and S. Brush this
one than sign, right? Why am I using them? Sign brush. As you can see here. He have a little bit
back under his arm. Alright. And she'll
That looks fine. Alright. Not that for now. I'm going to drag his
eyes a little bit front. Right? That much. Just a little bit. I'm gonna go back to his head. The more fresh patch looks fine. Can drag is not.
They'd know Syria didn't drive back
like this. All right. I'm going to pull this back, leg front with a proper
shape like this. Our guys. For this video, That's it. See you next video. In the next video
we're going to be finishing the head,
not complete. Just give a little more details. Alright. See you next video.
4. Sculpting the Beard: Welcome back guys. In this video we try to finish as soon as
possible, right? So we're gonna be working on
his head and his mustache. Now as you previously, we have done the basic
shape of the head, right? So we got to define it a
little bit more than that. Now, I want to
show you something which is very important
in this course. And for the big nurse. Now, for C, your poly group, just click Shift and
hold Shift and press F. Now you can see your poly groups or you
can just go here. Hello. Alright? Now, if you just want
to see your wireframe, just click, can see here, hit it, fill, head-on fill. You can see our fill or
you can see your lines, discipline, whatever you want to do here, you can do here. Now, what I want to show you guys in here,
as you can see, this area is not like good enough to work
with. I'll show you why. The standard brush. I'll show you something. You guys might understand. You can see the faces of the this area sphere is getting stretched and it's not
a good tool to work. The good message to work with. All right, so what
I'm gonna do here, I'm going to go back first. Now, N geometry. In geometry you will
see that injustice. Alright? In geometry you will
see Z remeasure. Alright? D concede. On. Next is zero measure. What that gives you, that gives you much better
mesh flow to work with. Does let me go back. I'll do undo here.
You can see how patchy and how big
phases are here, right? Let me go front. And you can see it's
a, it's an good flow. Alright. We can work with it. Now I'm going to go into the
dam standard brush and I'm gonna define that this area
is a little bit better. Let me just use this
area a bit more. Definition. Nice to me. Guys. You can have your Z
intensity for the smooth or any other
brush, way too high butt. Lift me. Is the way. If you have slow like if you have low density, it will work in favor of
you, not against you. And I'm gonna go use ****
center brush to give this. Alright, so for that, but I'm going to undo this
concave, an elephant here. Alright? Now a little bit here. Then again here. Now I want to pull this out. But I won't be. As you can see, our float, like our mesh is going together. So there is no way
I can work with it. So what I'm gonna do, I'm gonna to zero and we
show one more time. But as you do, I'll show you better
to show you speaking. Now you can see it's done. This is what I was looking for. I want to make the
opposite, right? So if I do this, I just undo it. I'll show you
better. Keep groups, smooth groups, keep it on zero. Go back. Do that. Alright. You can see the difference. There is a difference
between this and that. It has much more
flow to work with. All right, anyhow. So we need a standard
brush now to this app. Right? Smoke it. All right, that's looking good. I'm gonna go with the damp brush again to define it a bit more. Let's go with the
standard brush. Again. You can add
a little bit here, but that's completely fine. If he is like cheeks a
little bit more than needed, it should look more
like a chubby guy. I'll prefer. It should be n. As cradles always
have that expression. And it looks nice. With the pinch brush. What
I'm going to do here, I'm going to go this
year, the serious. Alright, that looks nice. Now I'm going to include a little bit and my
size brush as what? I'm gonna do this, here's my brush size. All right, We can go back. That looks fine to me. Move first in going to
define his eyebrows. You can go in the angle, often, I from top and bottom. You can check the sign of it. How does it look? You can change. That looks nice. What I'm going to do here, I'm going to just give
pinch, the pinch brush. I'm going to skip it
here a little bit. Then the standard brush, I'm going to untick here. Alright, This motet. Now, I'm going to
work on his nose. His nose is little
bit sharp and flat. But first, I'm gonna go
with the morph brush. I'm just gonna give a little bit shape like
this and go on top. Now you have
reference both sides. Front-end site. You
can work with it. Right now. I'm not going
to go with standard brush, hold Alt and just define
a little bit better. Now, I just want to decrease
because this is way too close to destroy his nose. Now, you can see
it's my nose here. It's kind of a wider than
it is in their friends. So I'm gonna go with
the move crochet, then just give it
a shape like that. And for the null set password, check, is it going
in completely? Yeah, it is. And that looks good. Now for the Latin. And look what I'm gonna do here. I'm going to use b
as a Latin brush. Do here, flat dose here. And here. That gives a complete
different look. Alright. That looks much
better. Added here. That gives completely
different look pi. Now, as you can see, is nostrils are really widened. So it's not require that much. Neither his fontanelles. Alright, that looks fine. If you want to, you
can pronounce it more with the pinch brush. Hold your paintbrush
with the Alt. And with Arp2 can make it
pinch up instead of down. Let's see here. Alright,
that looks good. If you want to, you can
give it more shape. Now. I can give a better
shape of his eyebrows. Since I've made an
eye, sorry, nose. That looks much better. We already have
discover his lower lip. That's good. Now I'm going to
go. Now. I didn't explain how am I selecting
these other sub tools. For selecting subjects,
you just need to hold Alt and click
on use other tools, whatever you want to select. Now you can see I'm holding here Alt and just drag
wherever you want. Alright? And what I'm gonna do here
for the mustache, for string, you should know our
mesh is getting way to destroy it like you're destroying is getting stretched. So what I'm gonna do here, I'm going to go into
Z remeasure on sale. Alright, now we have a good
mustache to work with. First thing I'm going
to take a brush and give proper
like ten or thick. I like it. Alright, that looks nice. Make sure it goes
all the way back. Alright? Now, we're going to make this. Now. It's armed stages going
way under his nose, So we don't want that. So I'm going to just drag a
little bit down like this. Just plot. That way.
That looks nice. You can keep it up
here to want it to. But that looks nice. Yeah, I'm good with that. I'm going to go in his beard. What I'm gonna do with that, I'm going to just
refine the shape. Like so. As you can see, it doesn't look that good. So what I'm gonna do here, I'm going to go in solo
mode and bring this out. Alright, that looks better. I'm gonna pull this up. Alright, so what I'm
going to undo here now, either I'm gonna
define heat here. Are, yeah, I think I'm going to
define this variable here. Self. More fresh. I'm going to just give a
basic shape of it again. That looks nice. Smooth it out. Does shaking. Again. Let's look at actual
honor, as much better. I can see what I'm
getting to here. I am with the shape
of the beer itself. So I'm going to add
a little bit dense here are now with the dance
standard brush. Alright? Or before, even if, even if I do something and
just do Z remeasure cookie, alright, that looks much better. So what I'm gonna do with
the dam center brush, we can have this shape's going solo mode. If your other sub
tools are in-between, there is up to
your working with. It doesn't work on you can see it doesn't
work in that area. Which are working. So high dose up tos, which is in front
of your subtotal which are working with now. Alright. Now once I'm done, I'm
carving in right now. Now, once I'm done with that, hold Alt and do in-between
What that we gave you, that we gave you the effect of hairs are like you can use this same
technique for the clothes. Alright, now I'm
going to get three is more than enough. Right? Now let's see how does it
going to look before that? I'm going to use most rush
on lowest possible size. I'm just going to
pull some here. Alright. Like this. That's a bit Okay. Go smoke brush. That gives an effect of the half thickness and
it has separate hairs. And if you want
to define, again, you can go with the
dam center brush and just define that area again. Alright. With this, it will, it will, it will look
much better than before. It should do this. And whenever you feel like No, my mesh is getting
destroyed or something. Or you need to define a
little bit more into this. Alright. Let me give you, okay. I'm doing here sub diff
a dynamic subjects. Already currently this mesh has zeros, subdivisions, labels. Would you like to do auto actives, dynamics,
octaves instead? Alright, first thing
first, I'm going to always just click. Alright? Now you can see
we have smooth brush, like smartphones have to write, but it's not like sub
two, sorry, I'm sorry. It's not subdivided. Alright? And actually it's here. I'll show you here. If I click here,
it's still on zero. You can see here, fatigue here, it will give you a preview. How do we get and look if
you have subdivisions. Now, you can see
it's C, it's two. If I increase, you will, you will see more
like smooth sub two, a sub two, right? But an actual it's on one. Can say, I'm going to keep on two and I'm
gonna circle that. Alright. Now we are done with the face. And even we can go and do a little bit more
definition of the face. But for now, that's it. We're gonna work on head
at the end. Alright. So that's it, guys. See you in next video. Alright. We're going to define
more details on his mustache and on
his face and year. And the next video.
5. Adding Details To Head: Now in this video we're going
to define his mustache. And here and a little bit
definition office head. This is the final
video for the head. Alright, so let's begin
with the mustache. First. I'm going to undo
period the size of the brush. And let me go on mustache. And let me, first thing
what I would like to do here is with the standard brush. So that's another brush. I like to define a
little bit like this and can increase its
size if you want to. Alright. Okay, that
looks much better. What I'm gonna do, the
same dance and brush. I'm gonna define a
lipid like this. Alright. I can see it doesn't
give me a loud, doesn't allow me
to work that much. So what I'm gonna do,
I'm gonna subdivide it just because we need
to give any details. Alright. I can see we have enough sub tools like
WE is to work with that same technique
we're going to use on this mustache that we
have used on his beard. Alright, that looks much better. I'm just gonna give sorry, that is way too high for smoke. That looks much better. Now, it's two or three, like there is some areas as messed our E1 and gives
more teaching to them. You can go here and do this. Are you can have
moved brush and add, which I really don't suggest for the mustache because
it will look weird. But you guys can do this. Right. Now what I'm gonna do on
ears, it's quite simple. Let me show here the morph brush and I'm going to do
here is just give a rough shape. Alright? As you can see, nothing special or nothing
like something new. It's basic shapes. I like ear should be above the ear and below
the nose, right? You can see it's going up. Alright, x looks
much better. Now. We have done on this area here, but we haven't done anything on this year because the
symmetry is seven. Now, this is a good
opportunity that I can show you how you can shoes
that I do typically, not new, but if you guys are new in zebras
than it is a new for you. Alright? I can push
this, alright, with more fresh, like so
holding out and pushing it. And same thing. Do it for both. Alright, now I need to give
this shape of the ear, increase the size of the
brush and just blend Bush. Alright, now I need to
do Z remeasure again. What I'm gonna do
here now with Dan standard brush band
defined is here our shape. And then this one on that, that looks much better and
don't worry about that. But I'll show you how
you can do it. Now. I'm going to use
Klebsiella are labeled a, b, c, b. Alright. Now I want to show you
one of your friends. Especially for here. You see, we need to hear this
kind of an ear, right? But you guys can go and do
more detailed one or like, since it's an stylish actor, we don't need any more
detail than this. So I feel like this
is more than enough for any stylus cat. I think there's even
a standard one. Alright, so you
guys can do this. And that's more than enough. And just keep more
shaped like detail. Mostly stylize is
like You need to give a shape that looks much better. Yeah. You just need
to do from back. All right. Okay, but we need to give
a ship you have proper. Alright, that looks okay to me. Just go back. Now. That ear is way too big. All right. That is fine. Just pushing n. Alright,
that looks nice. What I'm gonna do here, I'm going to hit
Control Shift Alt. Alright, now, I'm going to drag. You might be having tangled
right now, like this. Alright, are like this. This key icon here by holding Control Shift Alt
and select lasso. Alright? If you have lasso, you can do this. Alright? What are you going
to do here now? Below Z remeasure, you'll see
under below zero measure, you will see Modify Topology. Just hide. This will be
seen much better here. Alright? Here, there is an option
Delete Hidden, right? No matter what you do
now, it won't come back. Only you can do by
which we don't want to go to Z plugins
and doing better. Now we have both
sides here. Right? Now I'm gonna go to head and see the cemeteries are resolved. Now by having more fresh. At this time, any
brush will work, but select move first, it will give you
more like a smooth, fleshy and just go hold
Alt and drag it back. And anytime you
guys are confused, what am I doing?
What am I holding? A might be I've misspelled or something misguided
you in a way. If you don't understand,
you get there, you can go rewind and sit back. Are you guys can see
what am I clicking, what am I holding?
Shift Control, Alt. And you can see everything,
right? All right. I'm gonna go back to my
face or friends here. Alright, That's good.
Now you can save. We need to have
this one. This one. There is a difference
between both. What I'm gonna do here. Can now go Pinch brush this area, this area. Smoke this. But I'm not going
to work that way anymore. So what I'm gonna do view now, I'm gonna go at N
through Z remeasure. Right? That looks much
better than before. Now with the
standard brush hold, Alt Is it was art. You can see we need to work on that a little
bit more than that. But I'm going to
shoot. And now I want to work on
the upper eyelid, but bottom eyelid is
getting affected. So what I can do, I can just mask this area and I can work on upper eyelid with
the dense center brush. Just keep that. Chris. Do Re Mi, Michelle. Right. First. I'm going to drag this out and give it shape. Like so. Don't worry, it
might look worse. Strike now, but we can fix that. Now. Do zero-shot n. Now for the face, I'm going to divide it
with dense and a brush. With that, I can
define a much better. All right, that's looking good. I'm going into a smooth fit. Alright. Brush,
sorry, Mult brush. Define much better than default. I'm going to mask this
area for both sides. Now I'm going to give you
an expression like this. With the standard brush. I'm going to add a
little bit desk here. All right. That is much better. And anytime if you
feel like it's wet, we can push his eyes back. Alright guys, we are done
here on most n. Again, if you need to define a
lipid trends here like this, go ahead and do that. And we are done here. We are done here.
6. Sculpting The Body: In this video, we're
going to be making his body. For body. What I'm gonna do,
I'm gonna go down and select solid sphere. Now that this fear,
what I'm gonna do, I'm gonna just keep and like glow here
with the morph brush. Keep your cemetery on and just give a basic rough
shape of the neck. It doesn't have to be pretty
does it have to be perfect? It will be just for the
guidance for our torso. And four are like how gap, how much we're going
to have to store. All right? I'm going to add
one more sphere, not this sphere is
going to be his torso. Now, as usual, we need to
make like the scale wise. We need to be focused
on his torso, how it's going to be,
how big it's gonna be. So as you can see
in our reference, we have a torso fairly big than compared
to his oral body. So that's why I'm going to increase the
size of this field. Now you guys can see it. Alright, initiated a size. Alright, now what I'm gonna do, I wanna show you something. Now. We increase our breast size completely to the
hundred percent, right? Sorry, it's 1,000
per cent, right? We won't be able to work on it. So what, what are
we going to do? We can go to move here, or you guys can click on
your keyboard w. Now, you can see if we can, we can scale it, but we need to scale all of all
substitutes at once. What we're gonna do for that, we can now click here. Now we have three lines. That means we are able to
scale all sub tools at once. That's what we want.
Now once you're done, go back to one line
here and Q4 and draw. Now what I'm gonna do, I'm
gonna just go and symmetry. Once you have symmetry on, you guys can work here. But once you want to
do in center line, you're, you can see here our breast size is
guessing like a one. We don't, we don't have now two red dots. Here. We have two. But once we get into the center, we have only once a dot, right? We need that to get to know we are in center
now holding Alt and pushing n. We will have this cavity for the abdominals. Now. Now this is going
to be his chest area. Alright. You can play with it. Since we have symmetry
on whatever we do, it will effect on both sides. And that's what we'd need. You can see, even
though if I increase numbers size completely
to the 1,000%, I'm not able to work. So what I'm gonna do, I'm gonna go again
and scale it down. Now you can see I
can easily work with this brush more
fresh and alright, but I'm going to disable that, that AARP and the route
that you can see, we have like normal back here, not that big. That that's fine. If you need, you can drag it big as you like.
You guys can make it. This is just a reference. How to make credo is not for
each and every character. So you guys can try, You guys can experience. And I'm sure you, once you, once you guys are done
with this course, you guys can make any
superhero and stylize. If nano means stylize, if some of you are like practicing more than these
skylights characters, you guys, I'm sure
you guys can do. Timid little struggled with
this methods because this is standard methods to
work on any 3D character. Alright, now I'm going to
scale the numbers down to select what I'm gonna do. I'm gonna just bring this
little different, not it out. Alright, that looks good. Now what I'm gonna do here
with the dam standard brush. I'm just selecting this and I'm just adding
landmarks to work with. This is going to
be his collarbone. I'm defining a car over here. And again, some details
for the collarbone itself. Alright, this is
going to be as chess. Afterwards, we're
going to drag it down. Once we have what we're
looking for right now. Alright, that's looking fine. Now again, I need
to do zero measure, which you'll find in geometry. Click on Save. Now we don't
have any poly groups. Upcoming, like in further, I'm going to explain what is body groups and how
you can utilize it. Alright. Just looks nice. The collarbone
looks nice enough. What I'm looking here, it's not bulk character. And looking to make
stylized with two muscles. Still intact with
human geometry. Sorry, human Antietam.
Let's try boundary. Alright, that looks
fine. Alright. Now once I'm happy
with my torso, I'm going to add one more
sphere that I'm going to make. Abdominals. That's quite easy
to make action. Skin we are scaling up, brush like this and scale it. Give it a shape. Again. Now you can make him
fat as you like, or anything you want
to do. Alright. I'm giving it a body shape is now you guys know is
bodies are not straight. It doesn't go straight this way. It always have S shape in a dry Atlas. Good. Don't worry
about the details. We can add it later on. That looks fine.
Now if you want, you can make it a little
bit smaller than before. Now this is up to you, late for different character, but since we have like a
reference, we can work with it. Now I'm showing you here. You can see we need to have been this pelvis
I'm going to do, I'm going to increase the
size of the sphere. Now. There's symmetry on, just
push it in like this. Now we need to have this. There is a reason why. Why why do we need this? Prison is it's you guys can
know how to place your legs. Once you have this. And you will get to know how
we're going to look. Like. You can see it's way too big. We can decrease the size. Alright, then if we need, we can reshape this. All right, That's fine. I'll go back to this. I'm gonna just here. Now for next what
I'm gonna do here, I'm going to add cylinder. I'm going to keep sides of the cylinder
roughly to the body. If not exactly. Alright. Now, depends on the
character itself, how it b. First, I need to scale down, gotten into the length, the thickness, the
radius of the legs. Then I can have the shape, the length of the legs. Alright. This is going to be
his legs, not foot. We're going to get
ankle, foot here. It is going to be
his legs itself. Alright. Now you can do this way. But what I like to do here, I'd just like to go and Z remeasure do it
in the earliest stage. This will give you, once
you smoked it, right? Once you smoke this, you'd have really nice mesh
to work with. All right. Now this is going to be as legs. And I go into this
side view and adjust. What we are looking here is not more than
a shape. Alright? We're not going to
define in this stage. We're just making landmarks
where the things are. As you can see. I'm trying
to make it Gulf here. And just giving a
landmark for the knee. Alright, sorry. Landmark for the knee itself. Then the legs, thighs. Alright. It doesn't have to be
pretty by no means. So just keep a basic shape. Now with the **** saddle
brush, what we can do here, just define it a
little bit more. Alright? Now I'm going to
be pretty at all. Alright? That's fine. Alright, that looks
fine. Alright. What I'm gonna do here, I'm going to add one last
sphere for his foot's. Not last, but for his votes. What I'm gonna do here
and then add sphere. Sphere, what I'm gonna do here, keep it at the lowest point. Alright? Squeeze it. Alright, give it a rough shape. Placement. Then what I'm gonna do here, I'm gonna go here, hold Alt, Shift, and go here
and select my rectangle. You can find it here. Alright. Now just Shift Control, Shift, hold it and drag it. Doesn't matter. It
doesn't matter. Like if you have a
drawer in a wrong place, you can any sampled spacewalk. And you can move this
like I have ten. Alright? Alright. Once you're done,
just let it go. What I'm gonna do here
with the move first, increase your breast size
and draw it like this. Alright, just give a
basic shape of the foot. No matter if the shoe
size is quite big. In this stage, we
can adjust anytime. Alright, that's good enough. Now you guys can see we
are working as alike. We will start with this sphere. So obviously we're going to
be ending up with this one. But why we start with a sphere? I'll show you now. We did a knife, get out with this one. So we have a different
poly groups. Now party groups
can be very much useful for like your workflow. If you hold Control, Shift and click on
any poly groups, you can isolate them. Right? And if you control Shift, hold and drag, sorry. First go and select,
select wrecked. Alright. Now Control Shift and
drag it on your output. You can see we can
invert the selection. Alright? Now here you can do
this and Control Shift. Click on your output. You will have all of the
material like all sub two. All polygraphs will be
visible in this case. Alright? So I'm gonna do, I'm gonna go here and
do Z remeasure here. Click on Save. Now,
keep on poly groups. For smooth Polish state groups. Keep out, keep it
on 0.20 measure. What we'll do, we'll give
you nice and smooth. Like not smooth, but it will give you nice
workflow to go with. Now you can see
we have triangles here and you guys know triangles are not
good for anything. So what I did here, I added a zero measure with the poly groups on an
smooth should be zero. Now I'm going to
select this one. And if you just hold Control
and click on your output, you will have mass,
this one right? Now, Control Shift and
click on your art board, you will select, you will
have all polygraphs visible. Now, what I can do, I can invert and smooth
this one out. Now what? Let me go back. I control, I hold Control and
click on output. Now, upper group is selected. Mask, not the lower one, right? Now, if you go here
and hold Control again and hit on your mask
area, it will smooth it. You can see it right. Alright. Now I'm going to
invert this mask. With this technique. You can make your foot's
shoes or anything, whatever you desire to make. You can just let me go back. Just bless it. Grow. Alright, that's fine. Let me get back to
the movie before. Alright. Yeah, you can see now
we have ankles here. Alright? And we got his shoe
the way we want it. Alright, that looks fairly enough for this
stylized character. Now, I can do mirror right now. But what I'm gonna do, I'm going to rotate it. Now. Let me just see the sizes. For his shoe is
fine with the body. That is good. But before that,
what I'm gonna do, I'm gonna keep my gizmo
here with the help of alt, or you guys can
click here on lock. Now you can place it
anywhere and lock it again. You can place your
shoes or anything. You want it. That's looking good. Now what I'm gonna do here, I'm gonna go and z plugins
subtotal master, mirror. Alright. Same goes for legs. Alright. That's it for this video. Next video we will
make in his hands.
7. Sculpting The Hands: In this video, we'll
be making his hands. For that. What I'm gonna do, I'm
gonna add one sphere. And I'm going to
keep that sphere in a position of n
shoulder or this area. Now, with the move fresh, I can give a rough shape. Right now. I'm going to add
one more sphere. This is going to be His
hands. Not complete. I'm going to make with this
one it just the biceps. You can audit it and
scale it a little bit. And then go ahead. Give em shape of an biceps. That looks fine. Now, again, you don't need to make
anything at this stage a perfect by no means you just
need to make, I'll say. You just need to make something like this
primitives in it. Basic shape of any like part of the body or just
making rough shaped, nothing to be precise. Alright. So you guys can make biceps, legs, whatever you
guys are making, don't go into details right now because we're gonna be doing Z remeasure and placing it
into different positions. So you might lose a details. So don't go and add details. Right now. I'll suggest to make first like basic shapes
of the any type, like any part of the
body you're doing, then you guys can make at this, at the last stage, you need to make a details. I'm going to keep it straight
just to work with it. Alright. I'm gonna go
into the crop brush. Now, as you can see, is going to be having
lands on his hand. So you won't be with muscles are not that
visible on the hand. So we're going to take an
advantage of it with a brush. What I'm going to
do here, I'm going to give a rough
shape of his hand. If you guys want to make
higher detail in this, you guys can go with the help of local anatomic difference. But the course sake, I'm just going to keep it
fairly enough. Is it too? Like bigness can follow? Anytime if you feel
like is going way too, then just smoked it or
just do remeasure it. That will help you.
Alright, that looks nice. Now you can see his
biceps is quite big. So it can decrease the size and adjust it again. That's it. Alright, that looks fine for now because we're gonna be
adding a post to it. So now it's fine. Now what I'm gonna do here, I'm going to mirror this one. This one as well. And shoulder. Alright. Now we are good to go. Now. I'm going to
make his hands. Four hands. What I'm gonna do
if you are in here, if you want to add one more, like another workplace
to work with, you might see a cylinder or
sphere or anything like that. Alright. You guys can kick here. Find where it is, and just
click on make polymers 3D. Again, it will give
you here, right? You guys can add sphere, cube, whatever you
guys are working with. So I'm going to add q and
delete all this, right? So with this, what I'm gonna do, I'm gonna go and do sub Z
remeasure first on saying, I will be working with this
one cemetery on smoked it. Now, this is going
to be his palm. Right? Now. Where are we
here and we are here. So this motet, alright,
that looks fine. What I'm going to do here, I'm going to scale
it down like this. It doesn't need to be pretty. Just scale this
shape of the bar. Alright. That looks
fine. That looks fine. Now I have seen people
making bombs like hand with this
straight at the dock. It doesn't go that way. It needs to be GV. Alright, that's fine. Now what I'm gonna do here, I'm going to add cube
one more and drag it up. Now, this is going to be his
fingers selfing in fingers. What I'm going to keep three
cubes for three parts of the finger and the knuckles for the finger
knuckles right now, the knuckles on here. In between your fingers. Alright. I'm gonna do Z remeasure
one more time. Cemetery on smart it. Alright, that's good. First, when I'm
gonna do, I'm gonna, I'm gonna duplicate this
multiple times, right? This is going to be our
second part of the finger, and this is going to be this
third part of the fingers. Now at one more in-between. Scale it the width
of the finger. Again, here, at the
last little bit here. Now I'm going to show
you this technique is really, really helpful. If you guys are all
done with the one, you can get, you guys can
duplicate it again here. Alright? So I'm gonna do
work on here first, then I can duplicate this text. But I'm going to do here, I'm going to select this two. Now Control, Shift a
to select that all. Alright, I'm going to hide those and go into your
Modify Topology. Delete Hidden. Alright, I'm gonna
select this one. Same thing, Control Shift eight. Now. Mass this and sorry. Alright, what I'm gonna do here, I'm going to duplicate
this two here and here. Now the last thing
what I'm going do here is select this one. Alright. Give it a shape of the fingertip with the help of smoke brush. And go on talk at
little bit nail style, like I think to be specific, just basic shape of the name. With the move fresh.
If you want to, you can add more
details like this. Select. Now you can see it looks
somewhat weird, but that's fine. Soon enough you will be
having fingers to work with. Now what I'm gonna do here, go to File event, not polychaete, poly
groups or groups. Alright? Now we can control
them by the groups. What I'm going to do
first thing first, I'm going to select the
gizmo to the comma. Alright, and scale it down. And give it a shape
like this. Alright. Now I'm gonna keep my
finger from here to here. Index, middle finger,
ring finger, then pinky. Not just disability or
symmetry over there. Alright, that looks good. Now this angle should be. And under that, if you feel like your fingers
quite small, just scale it. Alright. That looks good. That looks good. And again, I'm saying this fingers thing is not that easy to work with. If there is new guy who is
learning fingers or hands. Welcome to the torture. But you guys can
get the hang of it. That's not a brainer to get an hanger for
ants and fingers. The thing is you don't
make it that often. So you might forget
how to work with it, how to handle it.
But that's fine. Now, the last, this one is
going to be his tongue. Alright, so what I'm gonna do, and as usual, thumbs are
tricky to work with. I know. You guys
can have it thumb. I'm not looking for this one. I'm looking I'm focusing on this knuckle should
be under here, right? For that, I'm just
going to be getting into that place. Scale. It should have
bigger than others. Alright, that looks much better. I'm gonna keep it here. Rotate it. That's much better. Now, go into your solo mode
and select this to control. Shift. Drag it. Go to your Geometry under the modified topology
that is hidden. That's good. You guys can go and do auto
group for all of them. Alright, That's
looking much better. Now, let's say we are
working with Han. So I'm going to focus
on the palm right now. Alright. With the most brush. I'll give the basic shape of it. That looks fine. The
dance center brush, I'm gonna just give
not heavy, dense, just detailed enough to
show that it's an Han. Alright. Alright. That's it guys, for this video and next video we'll be making his fist and the
placement of the hands. Alright. See you next video.
8. Sculpting The Fist: This video, we will
be making his fist. For making a fist, what I'm gonna do here first, I'm going to select as fingers. Alright? Then if you want, you can separate them. Like does go on
solo mode. Alright. Now you can go into the sub tool and you
can see split headed. Do that. Alright. Now,
do the same thing again. Now for the last time, this further fingers, that's it. Let me show you what
we're gonna do with this. I'm going to go here and select this one,
the index finger. This finger. What
we're gonna do, we're gonna have this
one. Go solo mode. With the gizmo I'm
going to select here. Alright. Now you can see we're going to focus
on his finger movement. When he gets like curve
moments, right finger. Just control the
placement of the gizmo. Alright. Select this one, mask. And with the gizmo again, move it like this. That's looking good. Since we're doing into the same angle. Alright, you guys can
hold Alt and drag it. And halfway through
mass this area. Move it like this. Now, send things or saying
things go for this one. First, we need to
isolate this one. Alright, that's good. That looks much better. Same technique we're going
to do for each finger. First, hide this one. Then go onto the bottom here. Just give a angle. We're too ben that finger. All right, that's looking good. Now select these three. Control mass, then. Drag it here, move it. Adjust the handle. That's looking much better. Now, same thing I'm gonna
do with this three. Alright? Alright, that
looks much better. Know this. I guess. Now you can see we have somewhat lack
position of the fingers. Now I'm gonna do the
same thing here. Alright, that looks nice. I'm gonna do now. I need to have proper shade
that they still work. That's much better. Okay, here should be going here. And then I'm going to select in this tree going on top here. And just at the end, we're gonna be working
here with this one. That's it. We're done with the fist. The last thing which
we need to do here is, as usual, thumbs are
tricky to work with. I know this one. Now stat. Go here,
rotate this home. Put that into shape. All right, that's all right. I need to work on the index
finger as you can see. So what I'm gonna do here, I'm gonna write it like this. Alright, that looks much better. That's good. So what
I'm gonna do here, I'm going to merge visible. What? This will give you
a all sub tools which was like separate.
Now it's in one. Now you can go here and
you can add it here. So you can see here that's on. Just add it here. And skin, the fist size. Doesn't matter. It's not 50. According to your concept. We can change anyhow, we need to make it end-to-end
different shape than this. Alright, That's
looking much better. Alright? So what I'm
gonna do here, again, I'm gonna go and I'm not going to get back
to the previous shape. I'm going to add one. The cylinder. The cylinder is
going to be making. Instead of x, what
we're gonna do, we're gonna have cylinder, sorry, scale it,
give it a shape. Scale it down. It's quite vague. Outright. That's quite better. Alright, I can work with this. We can go with this one, right? So I'm going to make fingers. That's much better. What I'm gonna do here, select. This way. I just
clicked on control. And you can select
with the gizmo unmasked dust that
area and mastered all other like subtotal which
is continuing that sub two. Alright, that looks much better. Now I'm going to work on Tom. I'm going to go solo here
for a minute and unhide this one's not something
is going on with this one. Just let me see. Smoked it. Sometimes this happens,
so that's quite fine. As this one unmasked this and rotate, move it. You can see it's not
working with that position. So I need to unmask all of it
and give it a proper shape. That's looking much better. Now, disable your
height this sphere, cylinder and do again
the merge visible. Now, this one you, now, I need to show
you one technique. If you guys are
making hence same, this way, you might be ending, end up with two, left-hand only or
the right-hand only. So you guys do you
guys can do what? Here? It can be helping a lot. Go into your Z plugins and separate master mirror are
now this is black-owned. One of the scenarios we can use a pen as a new
sub tool. Alright. Now I want to show
you this technique. This is our left
hand, right now. This is alright. Alright. So I'm gonna select
on this and go here. So the left-hand side, the right-hand, by mistake, I have inserted the another one. They let this one go here. This form. This one, right? That's the one which we need on them. There is one thing I
want to work with. Now, as you see, we have this scale size
is quite different. So I'm going to delete
this one and I'm going to add this one. Alright? So what we
can do with this one, hide all of them, and
select these two. And this three. We can scale it down. All right, once you're
done with that, just go and place your hands. Alright. Now you
can see our kiddos. It's an primitives shape and it doesn't have any like body
shaped properly or anything. So this is the basic what
we need to have first. Then we can add more details and the shape and the details
for the body close enough. For this video, That's
the next video. We will be working on his
body shape and other details. In this video we'll be
working on his body. I'd like to give refined shape
of the leg to sub tools. I want to work on
some tools again, at this stage,
what I'll do here, I'll increase the
size of the brush and give each sub tools. Since I can see all body
here and I can work on it. So now I feel like it's way
too big for the shoulders. Or is there anything you want
to change at this point? You can easily and freely change without even
thinking like, no, it might look
different or something. Because since you have H
and every body part here, it's easy to work
on at this stage. So if you guys to work on here, you guys can do that. Yeah. This shoulder pads
should be big, small, whatever you guys
are working with it, you can fix it fairly
easy at this stage. Rotated if you want to rotate. But it's getting
with the libido fit. Hit X for the symmetry, it will work like this. Alright? Now, what
I'm looking here, I'm want to give a basic
shape of the leg physic. I don't want him
to be very stiff. So I'm looking forward
the details now. Alright. It can be anything you
guys are looking for. It doesn't need to be
at torso or the chest. Specific morphing is it can be anything at this stage.
We wanted to change. Why I didn't do at
the earliest stage, because it can be different. So I want to keep fairly large
body to work with instead of a small. Alright? Now, with the Cross here, the pelvis. You either you can
keep it or you don't want once you since
Finally body shape, overall, if you don't
want to keep it, that's up to you guys. But what I do here, even though if I don't
want to use this, I keep always torso
like the criteria. Pelvis. Why? Because it will help you to make a proper shape of the body. Right? Now, you can see
it's very stiff, like straight like a steak
which I really don't like. So I'll just go here and
give a proper shape. Like so. And this
should be here. Alright? Now, hand, this hand should be a little bit forward. And same goes for the hand. Alright, for the head. I'm not that curious
because we got to change the
complete shape of it. Like position. I mean. So it's not that big
of a deal right now. Alright, I'm gonna
work on the legs now. So for lags I'm gonna
do, I'm gonna just move. So as you can see, I can't even work on legs because of the
hand is in-between. What you can do, you can just hide or if you want to hide. Forearms also, you can
dash, looks great. You guys feel like it's still way too big
for your liking. You guys can shrink it. Or you guys can reshape
as our you'd like whatever you guys want to work
with, you guys can do it. That's quite easy and
that's the, our liking it. Alright. And yeah, I'll
say work has you like, does it need to be
impressive at the first? Once you're done at that stage, you can take it can
check how does it look. If someone doesn't
like something, you guys can join at that time. Bus first, sorry. But I mean to prefers that. First, just make something
which you can work with, then go ahead and make it up. Whatever things are not
working for you guys. Alright. That's looking
all right to me. If you want to hide
all of the sub tool, hold shift and click on this I, too visible all of
the mcons error, hide all of them at once. All right, so here you can see we are done with
the physical self, so I'm gonna go and add
shape like possession of it. And I won't his hand
to be straight, but not that straight. It doesn't look origin like
organic, natural look. So you guys can see here alone, just let me grab this yet. If you have Cemetery on, it will mask all of the
sub tools from both sides, then you won't be
able to work on it. Just focus whatever
you guys are doing. Alright, you can see here
that's working fine. Now I need to turn
this like this. All right, so that's
looking much better. If you feel like it
should be more outwards, just give it a
shape of the hands. Like so. Then us can notate it. Then on the hair. Should be like this in detail. We can merge them and
we can work on that. Alright, that looks fine. Now. It's done for the
right hand of his. Okay. Should be fine. And even this is
also looking fine. You just need a little
bit twist and turn. Alright, that's good. Now. But this one, even this is looking good. But just need to change
a few things in it. First, I need to
change the acts like a relation of the Bismol. Alright? That,
That's looking good. Now, if you want, you can change the direction
of is n and whatnot. We want to, alright, now I'm going to keep
in the same direction. Alright, That's looking good. Now. It's done for
the hand itself. All right, That's
looking better. Now, as you can see, I need to rotate
and that same axis. I'm going to do here. I like to keep, sorry. First thing I need to
go here at mass this, and go again here and keep
the direction fairly same. Alright? Alright, that
looks much better. I can now go in the hand. Alright, that is
much further out. Just need to change
a little bit here. And the back. You can see here, we're keeping that same back. Alright, so sin to check
now for the chest area. Now, yeah, everything
is looking much better. But then for alright. Now my smoothest way too strong. So it's destroying whatever
I'm creating here. So keep your smoke and
to Louis as possible. Or this kind of
things on a desk look much better for me
with the Move tool. That is fine. Now, I need a little bit chest drawn to the lower
side, like this. Smoke it out. Then
I can shade it. Are that is much better bird. I need to mesh it. Alright. That's fine. Then we did ****
sudden pressure. I'll be making his
collarbone. Alright. Now, same thing goes
for his shoulders. Because it doesn't come
this forward. Alright. Skin smart it. Alright. Work on your shoulders. It change. So it also
needs to be changed. And that's looking much better. Alright, I need to
do Z remeasure here. Same goes for the biceps. Since we haven't done
any zero measure on it, it's the best time
to do Z remeasure. So keep it in. Hello, it's going to do just for this
amount, for this one. Oh, it did for both of them. That's good. Way to do this. Same thing here. Right? That is looking better, much better I'll set
and if you need to work for the back, you can. I'll say one thing here. This is the best time
if you want to like define anything, not
for the muscles. I mean, like if you want to keep its shape in any way
or any any matter, you can do it right now
because from here on out, we're going to be
working on his cell. Details, body and
each and everything. So it's a better
time to do anything, whatever you wanna do right now. As you can see for this
biceps or refer this bicep, I need to make it more safe. It's not that visible. So it's not a good
thing to keep that way. Alright, that's better. So same thing for here. You can give the way
you want it to keep the hand shape like position. Alright, for this
video, that set. And in next video we will
be working completely on. We're going to see
what we can do for the body merging and everything. We're gonna be working on that, but alright, so see
you in the next part.
9. Sculpting body Final Details: Hello everyone. In this video, we'll be finishing off the body. We're going to be merging
all the parts here. Now for rough check, we're going to check each and every sub tools are fine to go. Now you can see here
for the biceps, neck, for our forearms, I need to change the artist. To change. Later
edition of the Han. No, I should do it this way. Now. That's looking alright. Now what I'm gonna do here, I'm gonna be keeping
all my sub tools. Like before I even I go further, I just want to keep
this one really smooth. So once I merge them altogether, I don't have any kind
of problems and future. So I'm going to keep that in
my mind and work on that. Alright? As you can see now, those are
alright to go, good to go. So I'm going to work on
the legs before I do that, I need to just keep
things in this way. That way I can work. Alright, smoke, smoke here, and keep it really small. It's a stylus character, so it needs to be small. N is neutrophil could live in what's now its legs
are not that good. Alright, aspera. The demo first, give it a little bit definition. Now, I'll just keep it here. That's much better. Like this. That's much better. Now, what I'm gonna do here, as you can see, if I keep
on all your friends. Every subdued have enough holy, holy cow to go with
except the legs. So I need to add one
subdivision in here just to keep the workflow
nice and smooth, right? Alright, we are done
with the position. Now, I'm going to do you can do two things.
I'll show it better. I'll go en, going subtotals
and merge, visible. Once you do that, you'll see all sub
tools are in one. If you want to, you can see your subtotal separately here. Alright? Every sub two
are still above, then. Like it's not merged together. So you can keep this way. But what I like to do,
I like to go here. I like to hide phase. Since the face is really good. In detail. I don't like to add to them, like with the body. I want to keep separate. Alright? Now, you can either go, do, make brilliant
mesh, alright? It will give you one separate, or I'll show you one more way. Either you can go here. Now, that's a previous way
I have shown you before. Alright? Now you can go here
and do and DynaMesh. And DynaMesh, you can give a
little bit less resolution. And do DynaMesh,
what it will do, what it will give you, everything in one, alright? In one sub tool. And those are much fewer. Hello. If you select that mean, just show doubles here
and display properties. Alright. Now you can see we
have merged together, but in this case we
have lost the details. What you can do, you can
either go here in DynaMesh. You can, yeah, you can do
dynamic width to 128 is still, you might be losing
some details. Alright? If, what if, if I add
dynamism count, right? Alright, now we have done the DynaMesh and it's
someone of one sub tool now. Alright, but you can
see it's 2,000,009, which is way too
high for workflow. You can see here is way too high and not going to be suitable, suitable for new who doesn't know how to work
with the zeros that well. So I don't suggest this way. If you want to just merge a little small items you
can do with this one. Alright? So I'll show
you that another way. I'm going to delete this one
for now. I'm gonna go here. Now you can see we
have done here dynamic the merge with the
Boolean option. Alright? Now if I hide this part that we just go and active
table, alright. They can see we
have done billion. With that. We have
one sub two now, which is merged together. Now. It is not like DynaMesh. You do have here details
on fingers and everything. But the difference
between those is like, if you have a finger
across going up, it will eat that figure
with the other one. It will just merge it, right? This one half is on benefits. I'll show you how. Now for an example, if you wanted to do smooth
here and here you can see it's giving you a crease like somewhat not good flow
toward what you can do. You can duplicate this one. Alright, let me hide
the first ones. Duplicate this one
and you can go. I live in short. Keep groups. Smooth group zero. Keep the same. Z remeasure. Now you can see we have crisp
edge but not triangles. All right, as I have
shown you before. Now, even though
we have done that, we still have good
way to work with. Right? Now, you might be thinking
like why we do that. First, we get rid
of the triangles. Still we have groups
and everything. Now you can see even the
polygraphs like poly count, active poly count is
not that they like. More or less is same on,
I'll say one other set. But if you had done some
detail on the sub to refer, you do Z remeasure. What it will do. It will
give you a smoothness, might be it, we give
you a smoothness, you might lose some. You can do here. Projection and just
close all those, which is a non-English using it. In sub tools. If you keep this one active. And for an example, if I have moved this
one here, alright? The new one, the new one with the crisp edge of the
triangle is right. But I'll show you
something here. Let me resembled both of them. Now go to project. All. I can see. It tries his best to
keep the details. Can get contact
with the details. Now you can see it's trying
is more hot to give you that. You can see. It gives
you much more details. Just let me hide that. They can see we have each and every sub
tool merge together. Alright, let me just go
back before I do that. Now, this is the workflow which
I really like to go with. Alright, what I'm gonna do here, I'm gonna go with
the pinch press. I like to give chest area. Sorry. Put the symmetry on. And polythene disable. Go ahead and give a detail
of your chest area. The dance center brush. You can make this now. Your demo area. Now, if you want to, like,
make a straight line, click on like a headteacher, click with your mouse or with
your pen, then hold shift. You can see 1234 is going
like that number wise. If you keep it on
your line zero, that means it's
very straight now. Now, just release your shift. It will create that
straight line, alright? Just to make the dominant. And I will make this area here. If you want. You can small tip. I can give any
detail if you want. Alright, that's much better. It's up to you now,
whatever you want to make. And if you want to make
exact type, then you just To pull the chest out
like so adjusted, give it a proper
shape and smooth. These areas will be defining all of those
areas, but not now. Disability or symmetry
and smooth it out. Alright, that is
looking much better. With the pinch brush. I'm gonna define a
little bit here. Sorry, I need to
nevertheless symmetry here. Much better. Here I'm gonna do
same crazy here. All right, that is
looking much better. You can smooth here, will not going to spend much time here because this
is going to be hidden. And the clotting areas
like clipping pads. Alright, this is
going to be his bats. And sorry, I need to
smooth this areas. This is going to be
his shows. Alright. Looks nice and good. Here as well. This
distributed symmetry, if you are working in
asymmetrical area. I'm gonna use here my
standard brush on it. That looks nice and good. Standing if you want to work specifically one
part of the body, you can with the
group, poly groups. Like for an example, I
need to work on this area. Just for the a look. I can easily work on that. Now, if I want to smooth this, I can too smooth from here, if that is looking much
better now on high all that. That is much better. Since it is a very
masculine guy, I need to give him bicep, a proper pronounce one. And the triceps as well. The dan sat on brush, you
can design it better. Now, what I like to do here, I like to define his
shoulders with Pinch brush. That can show it in this way. That is looking much better now. Brush negative Popper,
who could look in. Right? Now, what I like to do here, I'd just like to
put little backs. This toe that is
looking much better. Standard brush, fire a little
bit and smooth it out. That's good. Now I'm going to do
the same thing on this side if I needed to. Yeah, it looks like I do do
that with standard brush. I'm gonna take this N, smooth it out and bigger size. The lid again. That is so much better. For the elbow. Smoked it out. It should think
that's way too much. You can just go the more fresh. Push it in again. It's up to you and your preference,
How do you like it? Alright, I'm gonna
pull this area back. This area. Now. This is going to be His hands. This is hence, so make sure
it's looking pretty good. That's much better now,
I'm going to smooth. As you can see, my smooth
brush is way too strong, so I'm going to give it a little bit nicer, but I
need to work with. All right, that is
looking much better. Don't worry about the knuckles. We can make them. Again. We are just defining, smoothing up that
we're not defining here just we're smoothing
out and shaking. Is everything good,
looking good. That's fine. Now with the standard Bradford, I'm going to I'm going to
define this knuckles back. This is much better. The dance center, like
what I can do here, I can make this lines more now. But as I said, this is not going
to be much visible since he is wearing
coats straps here. Alright. That's much better. Now, I like to do here. I like to work on
the other hand, and I like to hide this and work on
this side of Han. Keep my standard brush
in hand to work with. Alright, this is
looking much better. Neil. This is going to be hidden half of the
hand and the X. So if you guys have a
problem with hands, I'll suggest you to work
more often as you need to. Since you're not
that good it hands. Or for that matter, you can work on anything
or I'll suggest to work on anatomy as
much as you guys can. Alright? But the non-standard
Dance Channel brush, I'm going to define
some, few minor details. Even though it's not
going to be visible, Sensei is going to hold this X. So yeah, that's
looking much better. I'll say. And with the Move
brush, I'm gonna keep. In this area like this. This is holding an ax. As you can see, we are almost done
with the body itself. We just need to do little more detail than
we are good to go. Here. What I like to do, I like
to keep the body here, but hide all the other things. One folder, how you can
keep your things in folder. We just show that to sorry. Press on E2, make heads. I can hit sub tools visible. And I don't want neck here. Alright, the neck is
not there as good. So what I'd like to
do here, alright. I'm gonna head, as you can see, like haul, all head sub
tools are in there. Alright? And I want to keep
the new body sub tool. I want to keep it on
the bottom so you can hold Shift and click here. It will be the end. Now
what I'm gonna do here, I'm going to disable
all these sub tools. Alright? Go into top and hold
Shift new body, like a new folder. And I'm going to
type extra year. Alright? Now you can see we have
extras here, face and body. Body and do this. All right, that is
looking much better. Now. I think I need to bring
his shoulder curve up. Yeah, that's looking
much better. Alright. That's it guys, for this video. In the next video
we'll be working on his acts and we will use in not in ZBrush will
be working in Blender. So I'll see you in next video.
10. Modeling The Axe: In this video, we'll be
learning how to make Plato's acts and blender. Alright, so we're going to add, like we're going
to add reference. This AX is going
to be our friends. Alright, so what
I'm gonna do here, sorry, just let me, yeah. I'm gonna push it back. That's much better. Now, what I'm going
to have here, I'm going to add a cube. If you guys can do in
Blender, that's good. If you guys can do
the same thing in 3D, Max, Maya, whatever you guys are comfortable to work
with, That's good. I'll go Edit first, then work. You just need to
know how to do that. That's more than
enough as think. If you guys can work same thing
in any other application. That's completely fine. Alright, so here
what I'm gonna do, I'm gonna select these edges
and I'm going to keep on the this side of the x
will making this edge, but not right away. First we need to have the lowest thick metal
variable cannot be, and then going to be here. Alright? So from here we can
create our acts fairly easy. And I'm going to add two
points where it's going to be that here and here. Alright, That's
looking much better. And what I'm gonna do here, I'm going to add one edge
here and one edge here. That's fine, that is here. And now we're going to
just place our lines are isolated vertex
at the points where it make it a
little bit coef. Alright, now, I'm
adding step-by-step. Do not go jumping, adding 28 ones or
something like that. Go step-by-step and add
as much as you need. Once we add same dislike. Once we add in ZBrush, it will have more
than you imagine. It will be going. Maybe
2030, 32, 30,000 polygons. You don't need right now. That stage, right?
So go step-by-step. I'm just adding this
curve, this curve. And here I'm just
defining this curve. Alright? This is looking much better. Now, just give a
proper workflow. Doesn't need to be pretty, it doesn't need to be perfect. You just need to be done. I'm going to add a
little bit here. And this is going
to be this flip. Right? Go into phases. Select these two faces
and delete faces. Alright, that's that now I
need to add more or an x here. So first thing first
what I'm gonna do, I'm gonna go into
the word is an Add, select this edge is not flat. I'm gonna, I'm gonna deselect
this to de-select here. I test much better. What I'm gonna do here, I'm
going to move them like this. And we don't need a
higher definition model, we just need a basic one. Same thing I'm gonna do here. Deselect this one's select this, move it like this. Alright, we are
done with the ax. You might be thinking like,
what kind of access is death? Because I'll show you. The method, you can make
it more pronounced, like more visible
acts of whites. So what you can do here along, alright, select all y, that skin and y. Right? Before we do that. Sorry, I just need to
add one last thing. Now, this is not going
to be added here. It will be just a reference
for the R workshop. Alright. Now, just
bring it here. Alright, scale it down. Scale for the reference that this is going to
be just a reference, nothing more than that. So don't take away series. Alright. What I have done here, I just added the
cylinder and the cube. So now we're done here. So what we're going to do
scale y and gave it like this. Even if you want, you can keep it this way. Pan front. By front. You can deselect. Once you're done with that area, lies on working on your work like this. We are done with that area. So what I'm gonna do
here, scale y, right? That's good enough. Deselect this.
De-select. Again, why? And scale down. Alright, I'm Kat and
de-select this phones. Alright, now go here
and scale it down. Don't go straight. This, this thickness. Step-by-step. Small,
small baby steps. Alright, That's good. Again, little bit more. Alright, that's good
enough. I can little bit. That's fine. Why? That's more than enough. All right. That is looking much better. If you feel like
it's way too narrow. You didn't just de-select, make your own way or
like a thickness. I failed. This is much
better to go with. And you can see here, not, not to swear, wouldn't
be able to see anything. Alright, this is
looking fairly enough, good enough to work with. And happy to send
this into ZBrush. What I'm gonna do, I'm gonna select Export, Export in OBJ. Let me transfer to
be my next stop. Exploded. That's done. Now I'm going to
go in my ZBrush. Where is it? Here? Here. You can have it like this. Select any sphere
which you don't want. Alright? Load too. Alright, now go to the extra, sorry, not that way. Our input and go to text
wherever you have saved that. Then. Yeah, at it. You can see it's here. Now, our sphere is gone. When ever you add any like
subdued from another app, imported whatever
you're holding. Right now, there was a
sphere at that time, right? I added this acts. So the sphere which was swiped, who did it change? These fear is gone. This is the, right. What I'm gonna do here, I'm going to keep it like this. But before that, I'm
going to go into German tree and you'll
see there is an option. Let me just hide
all those crease. Go into crease. And Chris, as you can see,
it's having a 4052. You can see $45, right? That tolerances like it will be heading only edges
which is on 25, 45 degree angle, or any
nearby that, right? Why am I doing this? Because if in case we
need to add more detail, we won't be losing details
in the liquid process. Now, we have some
issues here going on. We can see here, let me go into Z modular B, z for z mandala. I'm going out our own. Okay. That's fine. That's going to be okay. Now what I'm going to do here, I'm going to my reference. I can see our acts have
a golf let me show you. This. Acts as having a cough and some artifact going on here. So we're gonna do that. But first what we get a neat, we need to insert and cylinder. Alright. Now what I'm gonna do, I'm gonna scale it down
where I can fit that. Now you can click on transplant,
like here, transparency. Alright. So she wanted
to work in lactose. You guys can work
or you just can imagine how to look
up to you guys. This is the roughly
length of d x. Alright? I'll go to your Draw mode and scale your brush size
with the morph brush, you can get a little
bit similar. Curve. What we need, this is
looking much better. Now I'm going to go
and Z remeasure. Same Z remeasure. What if we gave me, it really gives me a nice and
smooth area to work with. I'm going to smooth that
and I'm going to let. Alright, that's much better. I'm gonna go and add a little
bit to inflation in it. For that, I'm going to do B, F, and S for this one. Not so hot. Keep it very low because we
don't need too big. Alright, so I'm gonna
use smooth brush. Now. Brush, add it. So like this. Alright. Now I'm going to add some
details of sunscreen. Have to add details like sect. With my standard
price, what I can do, I can easily go and let me know I need
to change my symmetry. If I go here, you can see
symmetry is not working. Alright? So you guys
can go in, plug-ins. No transfer. And you guys can see our
cemetery is not working now, even if I try z, it is working, but it's
working in x-axis self. So disabled x and y,
just keeping z-axis. Now you can see it is working fine and disrupted, like trying to give
a shape of it. Alright, now I'm going to divide one more
time and smoked it out to find more and more this, I'll write it out. Now, what I'm gonna do
here with the Mult brush, give it a little bit more,
sorry, more defined. With the pinch brush, you
can give this edge. Alright? Since, as you can see, since it's like a
more snake or ragged, I don't know what it is, so I'm gonna give that kind
of shape to it. So I'm gonna go and get
our brush down. Alright. How well am I? What am I doing with this brush? Brush. Alright, that's fine. Go higher if you
need to or don't. Alright, that is looking fine. Now, as you can see, this acts have this
wooden edges marks. So I'm going to try to
clear that thing now. For that, I'm gonna be using
Latin brush for some area. Alright, I'm gonna go lower subdivisions
and smooth it out. With the pitch fresh. I
can see areas like this. It's more rough.
Smart. All areas. Give a proper shape. All right, That is
looking fine for now. And I'm gonna be going
up here and smooth this. All. Alright. Now we need
to add two things here. One, this area of metal, like second it will be this
straps or that middle area. What we can do here, we can select or really
a certain data here. So we're going to
just mask this. Alright? That's
not good looking. This is much better. Doesn't matter for that. I'm gonna go extract it. I can just disable this
transparency this way too thick. Let's see again,
that's much better. I accept that and go
into information. Because edge that
is much better. Alike to inflate a little bit. That's much better. And I can push that
in back on task code. That's cool. Now we have a little bit. So 12345677 circles are
going here. Let's see. Can we create that? Go into the Z modular pressure? You will have AC here. By just said hello, the split. Now. Hello, What was it? Yeah, what I'm gonna do here, I'm going to select navy
this way, sorry, this, so what x and I'm going to
split it with the ring. Alright. Did not Chris, and keep it crisp
but now, hello. Yeah, what I'm going to do here, I'm going to solo it. I liked. Something is
wrong with the symmetry. Symmetry is on. It
doesn't work that well. That's fine. What I'm gonna do here, I'm just kinda see where
I need to add that train. It seems like I need to add it here and I need to add two. And its symmetry,
the x now, tactic. That. That is good too. Again, I'm going
to hear one here. St. Now, let's see. I need a little bit
bigger than that. Right? That's fine.
That's good looking. Good. And the N and biotic Here. Now, what I want
to show you here, you guys can either, let me first make it clear. This ones are there are like you can see that it's
going up and down, right? So 312345, 5's are going
up and two is going down. What I'm gonna do here,
I'm going to mask this cons like this, and poly group ten
different color. Alright. Now with that, I'm gonna go and face. I'm going to extrude them out. And this one's, I'm
gonna keep polygraph. All right. And for this one, I'm
going to keep it inside. Now. We have what
we are looking for. And if we go and subdivisions
that that is looking good. If you want these
areas to be smooth, we just need to
remove, decrease. How are you going to
have remote death? You can go edge crease, edge loop complete and hold out. Should remove all Chris for some reason installed
working network behind because it has
triangles going on. So that's why it doesn't give
you that effect right away. With Jen, remove but not
complete. Complete edge. Look. Alright. If we go now. If we go and see it, now, you can see it's smooth at the
top but not on the bottom. Alright, that's fine for me now. And what I'm gonna do
here, I'm going to, with these standard brush, I'm gonna keep it like so. Or you can smooth it
with the intensity. Smoked it. That could look fair. That's good enough for me. So what I'm gonna do here, I'm going to select this much. Alright? Even this much,
I'm going to hide. And I'm going to do delete
hidden in you by now. You might know where it is. I'm going to do close
hurdles, right? That's good looking. And I'm gonna go, I'm gonna go in the plugins, have to master mirror. Now I need and z-axis, and it should be
in one sub tool. That's it. Alright, we
are done with this. Now. We are left
with the straps. Straps. So for that, what we can do,
we can add a lot. For like straps you
can add here. Now. You can do this one, which will give you
straps like this. Alright, since we
are n subdivisions, it won't give it that. What you can do here,
you can duplicate that and just hide this one. Alright? And goes height, upper subdivisions,
lower subdivisions. And you can have the, this depends on your
precise, alright. If you keep your process bigger, it will give you that. Alright? So I'm
not going to give my purse that big and I'm
going to keep it this way. Once you're done. If you
feel like it's not grabbing the area that will just hold it. Now you can see it's
getting some kind of artifact that is a reason behind it because
it's working in 72. Now I discipline my symmetry. Now you see it doesn't
give any artifact. Alright? Now what I'm gonna do, I need to deselect that. Oh, sorry, that's unfortunate. That is looking better. Now, not that. So we can have this
one like this. That's much better.
So next steps, I'm going to do the same thing. This. Now before even you move it. The next, just add, tap on it. Sometimes it gives
you some problem, but that's fine
because we're gonna be moving it with the move Resh. Alright. Now this is quite lengthy video because we are working
on x completely. So that's why move for us. We have moved topology
brush with that, or we can only move
our selected topology. Alright? Now, if you have a
problem with that, even, just mask that and work con
your width, work with him. Normal, fresh. Alright? And that's looking good. Alright? Yeah, you can use your move typology
brush here somewhere. Is it a strong
working that well? All right, That's
looking much better. If you don't have like if you don't need
that strap to be on top, just drag it back. Alright, now, let's
see how does it look. Since we are not in
use of this foot x 0? So what I'm gonna do here, I'm going to add
merge, merge visible. So we'll have this x here. Right now. I'm going to add x
here. All right? Yeah, it looks so
small, but that's fine. We can work with that. And adding an axe right
now we gave you is it okay to go further or you need to adjust the physical
NIC body itself, the position or something
you need to change. You can get to know right now. Everything is alright.
Everything is looking good. You can stick to the plan
and you can go further. Our light that is
looking much better. Now, I feel like we
need to add a little bit tenuous in the
physic like body. For that, we'll be working
on the next video. So I'll see you next
video. Bye guys.
11. Adding Final Details Body: Now in this video
we'll be working on his body to give it
a finishing look. Plus, we will be working on his position as well
as we're going to add some shoulder pads
and for the hands. Now you can see
our body is quite huge compared to
his face itself. So I'll shrink it
according to his face, how it will look better. You guys can do like this
way or you guys can increase the face side since R sub two for face-up tooth
or more than one. So I'd be preferred
to work on his body. Since we have only one
sub two for the body. Now, I'm going to fix the
x position like this. Alright? You guys can work on hand after that
with the move further, increase the size, or
al suggests two. Hello. Going solo. And nasty hand itself with the lasso tool like
this. Alright? And mass unwanted mask. And invert that mask. Now with this, you don't have
to worry about the hand, like other things
are getting moved. You can mask other fingers
as well as if you wanted to. But since we have enough
space to work with, are you can actually
mask that and move it. Alright, That's
looking much better. Now are allies to invert that
mask and work on this path. Once you're comfortable to
work with this kind of areas, then you will be easy to manipulate to whatever measures
you want it to work with. Once you're done, make
sure that you do. Make that smooth,
not that thought. And always disability or RGB. Now, since I have done that, I like to add little
mesh like details. Since we have already
disturb that mesh. Alright, that is
looking much better. Not that. Smooth it out. All right, what I'd
like to do here, just give some angles
here. Like so. That is looking much better. If you guys have any, like still you want
to change any model, like the shape of the body. You guys able to do here? If you don't have any German subdivisions,
that's much better. Go here and smarted
out the mask. We have two options for the
masking area to smooth. Once you use a mask, select the mass area. Click on your ad so you can hold your control and click on the mask area. Too small detail. Alright? Or you can do that same. Either you can go here, below, here, the masking it, you can do blur masks, sharp mask, grow, shrink.
There are multiple options. You guys can see that
and workout with it. I'm just going to give gizmo
same direction as hands, so it will be easy to work with. All right, That is much better now I'm
happy with the shape. I just want to like
change. None, That's fine. That's fine. I'll be happy with that, even. Yeah. What I'm gonna do
here, I'm going to add the shoulder pads. For adding shoulder pads, I like to go for solo. Alright. Now, there is three paths here. First part is this, which goes around here. Then second, this one, and third is this one. Alright? So for the first one,
what I'm gonna do, I'm gonna select like control
with the lasso option. Select this area like this. Go all the way around like this. It doesn't need to be perfect because at that time they
didn't have perfect. Circles are perfect. I didn't think or anything
like that. I don't know. So we need that. And as you can see, now, we want to have this till here, but we didn't want on
the back that much. You can have two options
to work with this area. Especially in these areas. What you can do either you can go hide this much, alright? And again, go with the
lasso tool like this. Alright, Are, does
let me undo it. You can have freehand and move this up to you guys,
whatever you prefer. All right, once I'm happy with the selection
of the mask area, what I'll do here,
I'll go and extract. Select your thickness. I like to keep it
binds 03, extract. Let me see how does it look? It looks way too thick. So 0.003, let me see
how does it look. And that's fine,
but I like to erase a little bit more. 0.006. I can go for one, I guess by 01. Let me see this one.
How does it look? Yeah, that's much better. Now, extract and accept. Once you're done with it,
don't click anywhere. Just go straight to the deformation here
and polish these edges. What it will do, it will
just show it to you guys. Now you can see it's
a little bit jagged. So make it smooth. You can do this, right? Once you're done with that. And if you want to
have smooth edges, let me show like this. You can go here.
And if you want, in our geometry
should be more smooth or it should be going smooth. You can go with the
Polish by features, or you can do Polish by groups
to make it more workable. You can see here the edges. Alright, that is
much better now. Alright. So once we are done with that, what I'll do, I'll
go back to body. Now what I'm gonna do
first, let me show you. Once we are back with the x, we have excited this part, then we go back to the body. It will always have
that mask area. For first thing we
need to remove that. Then go on lasso tool again
and have it this much. Alright, are up to you
guys how much you want? Go here, extract
this one as well. Alright, doesn't matter the thickness now because we will be moving it up and
we're working on it. Alright. I'm not gonna do anything
to this one because we need to modify that a
little bit more than that. Alright, I'm going to
make it last one here. It should be like this. It should be like this. Alright? Now, once you're
happy with that, to accept it, then I'll go
here in different mission. Polished, crisp edges as good. Alright, once you,
you're happy god of solo mode and select this. And what I'd like to do here, I like to make it a
little bit bigger. All right. Our just go a little bit up. So it doesn't get, I want to make this part again because I really
make it better. What I do, I'll delete this one. And I'll delete this one.
And just do it again. All of that path, right? Like so. Alright,
that is much better. And know what I'm going
to extract this one except and straight goto. Yeah, this one. And the crew polish. Polish right now,
but that's fine. Let me just say that. This one goes here. Now. This, alright, I'm
happy with that. And I'm going to
extract, alright, now go back to body and
extract the smudge. That doesn't make any difference because anyhow it going
to be on the bottom. I'll go here. Keep political group bond. You can hit N Anytime
to select your tools. And what I'm gonna do here, I'm going to add to that
and hit N again to select. And so same thing here. Alright? Once all of them
are smooth enough to work with what I like to do, I'd like to just work with
the step-by-step first. I like to work on this one. Alright, that is looking okay. Now, you don't have, you don't want to have this
detail on the strap as one reason is it
looks way too thin. Since it's quite thick. The debt doesn't get the detail of your body
and uninteresting. So we don't want that. What I do, I published by features Polish bank
groups and polish. That will give you this effect. And since it's very low on mesh or like to sub-divide
multiple times. You can do schottky
is Control V. I'll do three to four times. Three times is so let's
see how much, how is it, how to work with the dam standard brush or
at that is looking good. So on when I'm getting to
here, keeping this here, and just make a random shapes. That's fine. And I'll go here. And I like to infinite
a little bit. Then I'll show you some
technique which I use. Inflate. Alright, that is much
better. Alright? Then I smooth it
before a small thing, but I like to do here is go to the Z modular
brush or that Z BZ M. Alright? Now I'll select all the groups. Now with that, what I'd like
to do, extrude face island. Alright, then polish.
Polish by groups. But it'd be features.
Don't do that. Alright, let me
just make it this, this, this will update. All right, that's looking
good and extruded. Again. Little bit too much
more than I need, basically. Then I'll do a little bit. Little. Alright, That's
looking much better. Now since I don't have enough mesh to work
with, what I'll do. I'll do control D twice. So you can see our poly
group like count is two more than before. Alright? Now, let me say how many
subdivisions we have. We have three subdivisions. Now. I'll go on this one. I'll do the same thing online. I like to make edges like
more smooth like this. And what I'll do here, I'll extrude this
on-site through this one. More than I need. Smoked little bit. Alright, now, I'll select
Edge and metabolic group. This one's now I have
one polygraph of that. I'll extrude it again. Smoked two or three Malvina.
Alright, like that. Now we have the
basic shape here. Now we can go in this, select this, and you can invert if you
wanted to knock now, because we have
already subdivisions. It won't work with the mood for it where you can do sorry. Mult brush, increase the size. Bring it up like that. That looks much better. Like that. Alright. I'll do
the same thing for this one. I can push it in because no
one will be able to see that. That is looking much better. Now. I'd like to stitch them the same way before even I
go for any other details. So for that what I do set and
just keep it close enough. Alright. I'll show you this
technique is quite simple. It doesn't have
anything to do with it. Like really hard ME. What you can do here, go on top, duplicate it. Keep on. 4501st coupon here. 45 are like I feel like
seven days IN for this one. Scale it down. Squish it. Not too much. Or just slated to be like this. Let it keep, make it here. Now with that you have a stitch. You might be thinking
is way too thick for this ditch or it looks weird. I'll show you the
technique which offer that will
look much better. What are you going to do
now? Once you confirm that, you're okay to keep that here, alright, scale it
down a little bit. We're just looking
for the pattern, not for the size. For the size, what you can do, you can go and differ
mission and you can play with the inflict. You can increase or decrease. Whatever you want
you can do is here. Now once I'm okay with
that, what I'll do here, I'll just go back and live it and hold Control
and duplicate that. Will control, duplicate
that. ********. This is the easiest way
is easiest way to like. You can make it duplicate. Plus you can make any
stitches you want. Obviously not for the alphas, like a dictionary itself pattern
that is quite different. So what I'm gonna do, I'm gonna duplicate
this as well. You will save some time here. Alright, push it back, keep them into a position. All right, that is looking
much, much better. Alright? Now you want to work
in mid central one. That's fine. You just need to first, I'll, I'll try to go and move, brush and select. Just
work on this one. You can push back like this. Alright. That is looking much better. Alright guys, next video, I'll be working on his
hands like this area. Alright. And we'll work
on the other details. So that's it for this video.
I'll see you next week.
12. Adding Final Details Shoulder Pads : In this video, we'll be
working on his shoulder pad, as well as on his hands. And straps. For hand side is quite easy. What you need to do,
just need a mask. Alright? So let me see how long, like how tall it will be
to be going till here. Alright? Then I like to keep
it a little bit. Distance. Alright, that's fine. You can unmask this way. Alright, That's fine. Alright, what I need to do here, I just need to unmask this, this part out plus L mass. This one on some confirmed the area I want it to
be mass is must enough. All right, now you can
go to the solo mode or you can go
specific poly group. And you can access from here. Right? That is looking much better. We are we have done
a good job here. So what I'd like to do now, keep it into the handle, right? Bring it back. Now. Or we can do the
same thing here. But in a lower thickness. Find zeros on a
zero. Keep it eight. Let's see. Yeah, we can work that. We can work that out. So except go to the deformation
and the deformation, what I'm gonna do, I'm
going to unmask that area, punished by groups
Polish, crisp edges. Published by groups
polish. That's it. Now, this is unwanted area
which I really didn't want. So I'm going to delete them. Alright, modify Topology. We don't want this you motivate apology and delete
hidden, right? I'll try to be happy. Good going here now. What I'm gonna do here
on the shoulder pads? No. I like to do
first on the straps. Straps, what I'm going to do, you can hit B, C, and you have
multiple options. Either you can go with the
Gulf strap, snaps, alright? Or golf too. Go-to is not that good option. If you're making a bangle or like something heavy,
you can use that. But for the strap is a
good option to go with. Right? Now, I am making a complete
re just like drag first. Once you're out of the
except to hold Shift, it will make a circle,
complete circle. Alright. Now you can see
is going out of the shape. Just a little bit, tap on it, it will get the shape
of the receptor. Now, you can see
select shape is nice, but size is way too big. It depends on your breast size. Alright, you can see here, I'm going to make it again. Alright. Now sometimes
it does get messy. As nice. I'll make some here. I can move it with the spacebar. If you hold the space bar,
you can move that even. Alright. You can see it's
taking the shape of the hand, but not that way. I want, I want a little circle. Alright, that is much better. Alright, I'm happy with the, What's up with that one. All right. Now, there is a
difference I want to show you. You have seen here that is race, small, spot volts
is more rings here. And we don't have it. If we make here we
wouldn't get that. We have as like lines right? Straps going on, black, red, black, red, black, red. There is a reason behind that. Once you make the edge on the separate layer
in-between the poly groups, it gives you that, alright? That is it going to
work on that area? Alright? If you're working on Like would you say unseen poly group and it won't give you that
area like that shape. Let's see here. I can see. Alright, I hope that makes sense to you
guys and it helps. And what I'm gonna do here now, we have hands done. Now I like to work on
his shoulder pads. What I'm gonna do
in shoulder pads, I'm gonna go on
higher subdivisions. And I like to give
it as crisscross, this kind of shape. Going solo. Alright, now with the yeah, we can have fresh. And you've seen here Chisholm, click on it and select
brush tip five. That will give you cribs
like edge. Alright. I can see even I'm trying my
best to make it straight. I won't be able to
see what we can do. First thing I like
to drop the density. It's way too high.
Not that long. That even that's very low. We are getting there. I'm happy with that. Now, what we can do here, click where you start from. Alright, hold Shift, and
it will give you 45 angle. Even though you want to, you can if you don't have
to sit here holding shift, once you've ever done
where you want to drag it, let it go, let go
the Shift first, then the mouth pen. Alright. If you want to, you can
go with the 45 angle. But I like to make it
a little bit bigger. Now. I'm going to pass some, sorry, I'm gonna make
some lines quickly. Rna. You can see we wouldn't
be able to make a straight line since
it's a curve area. We could show, we should be
able to do the brush itself. And if you want to make
it so smooth and easy, you can always use goto strokes. Go here, lazy mouse. It might be visible for
you guys and embedded. Keep the settings if
you want the same way, you can get the same settings. If you want to try
something new, you guys can use it. Alright? Now, I would like to
make some bigger. So it looks alright. I am happy with that outcome. Now, there is some few things I'd like to change,
but that's fine. I'll going I'll be
doing on this one now. Alright. Let me see how many
subdivisions do we have here? We don't have any.
I'll keep on three. Are the groups for
the reference. As keep fairly big enough as you guys know
how to work on it. And if you guys feel
like it's quite big, you can always add it between. Alright. That case you'll be
having multiple, like more detailed one. Alright. Now, I didn't like the bad outfit. Since this menu, you
can fuse what I do. I undo that. We went from cross, we went to three,
that's minus tape. And I have to go on here then. All right. That is fine. As I told you guys, you wouldn't be able
to see that much. But anyway, alright, I'll
be adding, keeping a solo. Make an element detailed. Not that much. Give it a smart. Alright. I happy with that outcome. I'll be working on next
is complete lower, lower parts of the body. Alright. So that's it, guys, for this video. I'll see you next one.
13. Adding Final Details Cloth: In this video, we'll be
working on his lower like goats, armor or iron. Or every guys say, Alright, so let me show some
reference for us here. Alright. As you can see, he has
multiple layers on clothes, shoes like bands than he had
pulled some leather strap. Then is Greek clothing bought? I don't know what you call that. Then there is the armor here, then secondary or
third layer, the belt. So first thing
what I'll do start with I'll start with
the beneath what? So the first except band, we already have fancier. So I'll be starting
with the red thing. Alright, the Greek. Now what I like to do here, I like to first keep on. I'll keep this on except
I had all those tools. Then I'll go and add cylinder. Feasible this one. Now. Add cylinder. Increase the size, it
will be visible enough. Then go to the initialize here. And we need to
specify some numbers. The numbers of Bhutan
like to work with. It will be 858. All right. Then hit
on surrender Y axis. It will give you, let me
just make it to the center. And big right? Now, what it will give you, it will give you
eight divisions of the y-axis and a
divisions in the z-axis. And eight, it, five, it will be in your y-axis. Alright? So with
the help of that, what we can do here, we can scan that. First. Let me go here and
make this selection. He can go here, click on this, doubles. Now, I like to hide
this part, alright. This homes. So basically
what I did here, I just hide the bottom. Then you can go. And if I topology
just delete hidden. Now what I like to do, I just like to
keep mask on that. Alright? And smoothly
mask. Show all. Smoothed it out
like scale it down. Now what we will do, it will give you a shape of
that flare, the T, right? I'm not good at
this kind of thing. Skirts, I don't know
what you guys call it. Right? That is good enough. And it doesn't matter if it's going inside because anyhow, there will be multiple things
will be coming on top. So that's completely fine. What do we need to
do here is we need to work on moves brush, alright? We need to keep it
close like that. Alright, then I need
to bring it up. Keep it close. Like so. Now what I'm gonna do here, I'm going to be
deleting this one. Not that one. This
one and the top. Did it. This thing's alright. Next thing which I do, I just first have an idea. Okay? Then what I'll just keep
this here for right now. Once we have the other parts, then we can work on it. Now, second thing I
wish I'd like to add is this leather leather
thing. Plot. For that. What I'd like to do,
I'd like to add plane. Now for that thing, it's way too dense. So I like to go into the xin is initialized and keep
on to two to n q grid. That's fine. Alright. Just drag it down
and just bring it out front. Doesn't matter if it's going
backwards or whatever. Now, what I like to do
with the mood fresh, give it a basic shape. It doesn't need
to be pretty all. It can be rough as
much as you want. All right. Now we can see on the side view. So you can go here and
geometry, dynamic sub diff, coupons updates on disability, a small class increase
the thickness. Now, anytime if you
don't want that, you can just disable
the dynamic subjects. Alright? So what I will do here, I'll just push them back like this. Alright? And that will
give shape of that thing. Alright? Now, in anytime you want to increase the shape of that arc furnace
instance like you want to add one more drip. Alright, so what you can do, you can go into the Z
modular and on edge, single edge loop gig on that. The mood for it like that. Then again, here with
my brush. Go like this. Whatever you guys wanted
to make like this. Alright, That's good
looking, right? Keep it back. We are done
with the two things. Now we have to go 123456 are
what I've been making now. This displayed from
year to year right? Now. For that what
I need is, sorry, I do need one more
edge, sorry, a plane. Alright. And I'll straight go to these initialize and good grade That's better to work with. And again, I'll
go to nanometers. The dynamics of this
gave the same thing. A little bit thickness, doesn't
matter how thick it is. You always need to
focus on the red one, not on the blue because the blue is just to show you
how ticket will look. Alright? Somewhere in between
actors. So that's fine. Alright, so what
I'm going to do, I'll be focusing
on the outer part. First thing, you can see 123456. So basically 123455 points
we need to make fast, right? So I'll go here and
keep it like this. Alright? If you want to have,
what do you say? Transferring more on,
that's up to you. Now, let me just show why. Well, we need to keep that. Alright. Now you can have an idea that we just
showed this way. We might guess that
somewhere down here, even though if you made it somewhat wrong
place or something, you guys can change
anytime you wanted to. Factor reference. Yeah, I'll be pushy. Like bringing back
then inside like this. And I'll try, I'll
bring it here. The edge of bits, red cape. I don't know what
do you call it? Alright, that looks ice. It should be somewhere A1. That looks much better. Now, what I like to do here, this will be edge of that. Like here. Keep the edges align with the most
modular. So remove brush. So it moves more than the moon first we can give a shape again. Alright. You can push it back. Keep it aligned. Like this. Don't worry about
the details for now. We'll be working
on that later on. That is looking much better. And can see here, I want to wish you can increase the pro side and push it back. Same thing for this one. Now you can work on this one. I like to add an edge loop here. Not trying to do
anything special or like NU is just a Move brush
and easy modular brush. Alright? Now we
have rough shape. Alright? That's what
we need actually here. Now you can see it. So
quite an off position. I like to keep it in symmetry. Go for now. Now. For here what I'd like to hear, it go here and
make it like this. Right? That is looking much better. Now, I'm going to make this one. For that part, I need
to have a cylinder. Same thing. I'll go here and I'll keep 858. And why slender. Bring it down, increase
the size. All right. You guys have if
having a problem to work with the this area, you guys can hide
that like this. All right, now you
guys can work on it. Now. I have added five edges on the z-axis by adding
didn't need that much. I might be visiting
some of them. Yeah. I just squeeze it down. Then pregnant here. Somewhere close by. Cordelia. Work with
town. Alright. Much better. Transparent. If you guys having a problem. Transparent. Yeah,
it's better and just don't work on transfer. I'll just go and sort them
with a new fresh or I'll do. Firstly, I'd like to mask this
areas like this. Alright. Just make a smooth. So whenever I do this way, it has an effect on top, right? Go on bottom and just
give it a symmetry on, does give it a basic
shape like this. Even though it's
outweighed too much, that we can control it. So with that, I'm going
to keep a basic shape. Since you can see it's
slant a little bit. So I just have to make
it slant as well. Right? Then. You can go and
move fresh at the details. According to the concept. Don't worry about the button. We can do a tag. Now. We can spot it, bring
it back like this. All right, That's
looking much better. Now, going solo mode. On the top view to select
this one's x, sorry. This, this one's go on. Modify Topology, do that. Right? Now. I like to do this and go
like out of solo mode. Now Control Shift S, it will decrease
selection points. Right? Now, I am okay
to work with here. Alright? And just see that fine. Or I like to change
a little bit here. On this one. The more fresh. Keep it a little bit bigger. Alright, as living better. And for this one, console mode. And I just wanted to hide
these two like this. And delete. Outright. Tax would be much better. Now, I'll go and
select this one. Just pull it back. Are you can boost this one n. Since this is going
to be on top. Right. We need to think like how it going to affect on the model, like how, what things are
gonna be coming first. As you can see on
this red thing, we need to bring it back. Since this is the first thing which is coming out of the body. All right, so we need
to think of that. Then we need to bring this area a little
bit on top of it. Alright, this is
looking much better. I just want it out and
see the shape of it. Is it good enough to go? Yeah, that's fine. I'm happy with that shape. Alright, the next thing,
what I'm going to do, I'm going to add the outer belt, then the inner belt
or the outer belt. What I'm gonna do,
I'm gonna add sender. Then. This time,
what I like to do, I like to keep it fairly
low for, for, for, alright. And make a cylinder increase
the size, bring it down. That's looking much better. Before I do anything, I like to say, delete this edge
with a Z MATLAB. Delete this one. All right, This lies
it to the face. Complete edge. Alright? I delete both of them, then I like to brush ready? Alright, guys. For this video, the next video, we'll be working on the complete belt. Alright. So see you next video.
14. Sculpting Final Details To Belt : This video will be finishing
the belt and the attire. So what I like to do here at this stage and make
things a little bit, define it mean get that
thickness a little bit lower. Alright? If I liked that thickness and the workflow that I
might apply that. Alright, so keeping that in my mind and I'm working on
it with the move first. Now, I like to
push this a right. That is looking better. For that. What I like to do. Now, you can see this came out. I didn't want that to
come out that much. So I'll be bringing this thing n. All right. That's fine. We have to play with that. Pedro. Press N to select it. We need to work on this one. With the first symmetry. I'll keep it tear here and just trying to give you a proper shape of
the belt itself. Alright, nothing special. Just falling the concept itself. Alright, that's much better. Post-test and
gustation are high. Now, what I do here at
just a mass, this ones, and mass the other ones with the gizmo and scale this one n, alright, to give
that curve. Alright. You can push it out. That is looking
much better. Now. As you know, we have a
little bit gap in-between. So we're going to create that, how we're gonna be with them if puzzle Z modular
brush will be beveling this n here first double
and have a gap of that. All right, that is enough. Now, I don't need to add the like HU since it
is overlapping here. I wanted to, if I
can bevel this way, I can insert edge like this, then I'm going to, since the height of it
is very close, right? So you can do one thing. Select this, select, hide them, and just keep in-between. Pull it up. All
right, That's do it. What I'm going to do here, I'm just going to move fresh. I'm going to pull them back. That's the technique we
use here, are right now. We are done with
the height area. So what I'm gonna do here, I'm going to add one
more edge loop here. Since this is going
to be hit stop. Alright, so we need to define
the dislike for the bottom. I'm adding one here. Now, there is a lip on that. So I'm going to
add this one here. Then same thing goes
here, same thickness. That is much better. I like to add one more since
it's going to be an edge. You guys know what I mean? I'll add an a to
delete this homes. I just want I just wants
and hide this one's. Now if you have no
problem to see you to always go display
properties, debit. And once you have two underbelly doesn't give you double for each and every sub tool
you have to be gotten the separate sub tools. Did it hidden? Now, I just
need to add one last one here. And it will explain now. This is going to be one. And this is also
going to be one. Hello. Alright? What I'm trying to
make it here is the edges to go with like this. First thing, let me have a lasso should be easy to work with. Hi, that's hit. Control W. Pause. Now and select this one. Now, go into a Z modular
brush and the Extrude, boy, girl piloted, this
will extrude this one. That's good. Now go to edge. And Chris, Chris
edge loop complete. Let me give you again. Chris, edge loop complete. Right? Now I'm going
to click on this owns. Then in other ones, you always need to
hit on this ones. Alright. This one tooth. Now, you can hit just a d n, a 3D view and option, which I've shown you earlier. That is looking good. We need to add a little bit. Just hear the same thing
for the corner shift D. And that is looking better just to add a
little bit more on here. Now, just see how does it look. It looks nice. Alright, we have meant something that you sent me go back again. We have this one. Alright. Since that's the easy
part to work with, we can easily do that. Chris. Chris, Chris, Chris, Chris. Chris. And Greece. Greece. Please. Let me just see. Alright, we have
this one point here. See the Dynamics updates. S looking good. All right, got off that are tan. Go here. We have it. How what we
need to work on here? Why don't I just add
some dynamic sub d is thickness will be
two would be enough. Selected. Now, as I was trying to make
sub-divide, it doesn't work. So we didn't hit Delete D1, but first we need to
go delete this one, then we can apply and not
subdivisions than an accepted. I'll keep two for smokeless
thickness is fine, but what I'll do here, I'll just go and decreasing and then add a little
bit thickness. At quiz here. Chris here, adequacy, that is
looking horrible. What happened to this one? Since it's on the island. That's why it's just
one quiz, quiz. Quiz, quiz. On top one. Crease.
See how does it work though King K now? But you can see in here
that slipping find you. Alright, I need to
move that and then the top at this. Right? Now, if you have a problem with your mesh for the clotting, you eat, you can even push
it back or you can pull. You're like a model. Like I'm going to do
some points here, alright, that is
looking better. Now. I need to work on is we have all the parts except
me, two-and-a-half. Alright. Now it's time
to make this cutouts. Alright? For that, what I
would be doing here with the symmetry on either select
one edge double bevel. This one's, alright. We obtain like this. Alright, that's
good. Or you can, if you want, you can add mod, that mean just add
a little bit more. Like this. High. That's more than enough. I'm going to go in solo mode and show you guys
why I made here. I'm going to I'm going to unhide all those
and select this one. And toward, sorry, It just
took me, I actually swap. Alright, We are good
and we're going to go here and modify the biology, delete hidden, and
extrude n. Alright? Now you can go like edge
to edge, too crazy, or you can do here and keep C tolerance on
45 and just crease. This will give you
the same effect. You don't need to go and do
step-by-step over there. Alright. Let me see how it can look
at is looking fabulous. So I'll be working a
little bit on this one. In the mood for this act, this, all right,
That's looking better. Now, this, but what
I need to work on here is I need to
put this over n. I need to pull this
out like this. That is looking better. I just want to push in. That's good. What I'm going to do here now, I need to add some in this Zoom. I hope you guys can see
that it has both seek out. Alright, so for that,
what I'm gonna do, I'm gonna make more edge loops. Sumatra. They will insert, select as much you want. Now, it has a kind of Y shape. First, I can define a little bit better like this and this way. See from the side view, is it going good? Hello, That is better. I'm going to do here
with these Z brush. I'll select this ones
with the art and Kate PR extrude on single
Polly, what it will do. It will keep this one. It will think it's
a one poly group. Alright? So it will
extrude it just one. So that's how we got
to make it that part. And the same thing, we're going to add
one here, one here, and select, select
this one's an extrude. So this part here, that is looking better, that Let's see
what we have here. We have, alright,
that's good for that. And neither an island. Alright. That looks good. You can see we
need to push back, bring it in front. Then with the move first, I'm going to just push them
back so that they can fit in. Dairy to play, since we
have a multiple sub tools. Alright, That's looking much better. Now, last thing what
I'm gonna do here, I'm just going to give it
proper shape as needed. Then angle C, modeller edge
added, then keep Senate. This is what I need. All right, That is
looking better. Now. I'll just add crease
D or the test. Try to keep it at
multiple subgroups. That is looking. Fairly final set
with a more fresh, again id2 more first, I need to push them back and
just check how it can tuck. If it's good enough,
I'll be keeping it. If not, then I'll be
doing something else. Since it's fitting it nicely. I'll believing that
the way it is. Now, I'll be working
on the belt. Or what I'm gonna do. I'm gonna keep, bring
one more cylinder. Now. Let me just show you
the polygraphs. Initialize. 222 will be fine that they see
how this is gonna make me. No, I don't think so. It will be doing
good job with that. Vote for C, and that's fine. And then bringing
that up, I mean, this thing is small. He began high. That's a good thing to
bring it. All right. Since it's going this way, smokers and bring it n symmetry. All alright. Now we need to work on half
and it automatically get to the half cells to split it out like this and don't touch to the
middle wounds. Or if you did not to worry, you can just pull
them back. This way. This value that is
looking better. Now, don't worry
about the edges. We can work on that. What I'm gonna do here, I'm going to go into
the Z modular at here, one here, one here, 1.1 should be three,
It's already here. So I'm going to just move it like this. Right? I'm kinda just keep it. Hello, it's better. I just delete this one, alright, and bring another one. You guys, what I'm gonna, I'm gonna be ending
this video right here, and I'm gonna be
starting our next video. We'll be working on
the belt completely. Then we'll try to
make bobby pins. Alright, so see you next video.
15. Adding Final Details Shoes : In this video,
we'll be working on his shoes and on his trousers. So let's start. And previously we have seen it is not going according
to our plan. That's fine. So again, we're going
to try the same thing. Alright, same method. Probably go along. And then before that. Well, I like to do
colleague Rob Tim. Alright, then go in. Everything looks nice. I'm here. Then to an island. Extrude them out. See, how does it look now? That is looking much
better than before. Just need to be pull and
push with the Mach brush. That is phi. We need to do a little bit
like an up here and there. That's completely normal. What I'm gonna do next is
going to be in his trousers. But before that, I'm
going to add some straps. Alright, for that I need
and duplicate body or no, I can work on this one since it doesn't have any subdivisions. If anytime, if you have, like, if you want to work
on the polygon, sub two, which have
subdivisions on that, you can't even work like you can add straps or
anything like that. You can work with
the other brushes. The brushes which have, which will add a other geometry. Alright? So I'm gonna use
curb strap snap. Alright? Same technique which we have learned in
the previous ones. Alright, the brush is
quite huge. That is coin. Then again, I'm
going to do here. Alright? Now here. Alright. Now, that is looking awesome. Alright? Whenever you are
done with the move, like gov flourishes or
something like that, you just need to hold
Alt and tap on the mesh. Anyway. It will disable. It will delete the edge and it will
disable disability brush. But now what I'm gonna do out, I like to keep my mo version. Moved brush shoulders on. So now I'm going to
add standard brush. Alright? Now, I need to
add back to the normal. Alright, keep it
below. What song? Let's see. You can find but alright, so there was a minor
mistake like, that's fine. Now, what I'm gonna do here, I'm going to keep my
**** standard brush on and I'll be pushing and pulling the mesh in and out
to give the cuts like folding Rachel type look. So what I'm gonna do first, I'm going to isolate
this one and this one. Then masked and unmasked
and invert the mask. I'm going to make affects
like this. Alright? Then smooth it out. Sand
goes here. Smooth it out. Alright, that is
sleeping better. And I'm going to do
the same thing here. You guys can try a
multiple different styles. But this method is
what I feel like. It's quite easy and effective. You guys can try it
other than the debts. Alright? If you give it a try
this one and you like it, let me know. What else we need to add. Yeah, we need to add a little bit wrinkles here
and then on the thighs. So I will go in solo mode, then add a huge size of brush. And the same thing. Doesn't matter. Fifths
are getting way too huge since we're
gonna be smoking out. Alright, so that's fine. If your smoke course, if fewer smooth brush is
not working that thigh, just need the Z
intensity a little bit. Alright. Smooth it out. It doesn't look. So for the clothes,
you might have, you might get the brush like
a clot purchase an Internet. But I'll say is
submitted to have a technique on your own
where you can work with. Sometimes your brushes, you won't get diverges to work with. Or sometimes your brushes
might have some problem. So you should have any
technique in your hand. Those brushes are fine. There's, those
techniques are good. But you should also have
your own technique, not this one, any
technique. Keep it in. You're like yeah, like you should know basically
what I'm trying to say. All right. I'm just going to
move in that mesh. And let's see how does it look? It looks fine. Alright. Now once we color it, it might look much better. It looks much better
to me already. But two or some of you guys
who doesn't like this one. Okay. I'm looking for yeah. I'm I'm matter this one. All right. That is looking good. What I'm going to do, I'm
going to select an x, x, everything here, alright, does pose are looking good. Now you can see this is
getting like an in-between. What I don't like. So what I'm gonna do, I'm gonna just move
it a little bit up. I mean, Duggan, alright. And don't ever do this thing. It doesn't go to your skin, it doesn't attach to it. Always on the back. It's hovering on your body
basically what I mean. Right. Keep this way. Never
stick to your body. Nope. Gloat. That stiff
will stick to your body. Know what I mean? Go into information smooth
buy futures bias. But groups or I'm sorry, I need to keep this right? That mean, alright, that is looking much better
now with thermo froze. But I'm going to do here. I'm going to just keep it loose, end up with his own body. I don't want that to
give Becky effect. All right. That is looking much better. Now, same thing goes
for the back itself. Alright, back doesn't
have that much. Except here. I can see it gives a natural
look of decrease. Since he's like
triceps over there. Alright, that is
looking much better. Is there anything
else which I have nest the slipping
Simone and check. Yeah, there is one thing
which we have messed is this. Now, you guys might have an
idea about the Z spheres. If you don't, let me
just demonstrate to you. Okay, Z sphere is like a basic skeleton of
the ZBrush, right? Most of the videos you
might find in Internet that they show you how you can
use a Z. Spheres too, make your models or something. But believe me, that is
more hard as you think. Alright. And now you can
see, you can drag, you can add whatever
you want to. With those you can with like W, a R, move, scale, rotate right? Now with the move. You can move with more
move for a shrine, that gravity W.
But if you need to have everything in to like a one size offers likes same
sphere as your brush size. You can go to the where. Stroke. Canvas helps, helper. Alright, copying Z sphere chain. Sorry, I'm sorry, I'm sorry.
Not that one is scaled. Z is first to draw size. Now you can see every
sphere of the, like. These spheres are all same. Tour like draws eyes, right? But this is not that
helpful, which I find. Alright, let me just
go back where I can. I use most of the time. It's complicated,
but not that one. Not that complicated. Okay. First thing, I want to hide all
of the other skills. I want to keep. It said, I want to keep this on this year because we're
gonna be working on this one. Alright. So I'm going to scale it down. The movers, like
move scale it down. I don't like these
fear that much. Alright. Now what I'm going to do, we're going to add with the
queue or the drop at it. Alright, now move. What I like to do. I'd like to add at the beginning,
at the end. Lai, show you. It's quite easy to
work in that manner. Alright? Now what I'm gonna do, I'm gonna add one here, one here, and one here. With the mood for
like Move option, I can keep a Kuwaiti should be it should be here
and it should be here. And it should be more like this. Just let me see the reference. Is it exactly? Alright, so it's not
going in that direction. Start going the same direction. So what I'm gonna do, I'm gonna rotate
that with the art. You can know this joints are
for the action if you want to rotate from the bone
to the, all of them. Alright? Alright. If you want to scale from here, these are the bones which
you can work with, right? And that target here. Alright? Saying what I'm gonna do here, I'm going to like this one
because this is going to be you can now visible all. Alright. Now just
let me see where are our awhile, like rotate here. Light should be here. Most sharper here. I asked you to being good. And should be here somewhere. They can see like this. If you click anytime a, it will give you a
preview of the mesh. I'm sorry, it is way too much to work now,
but that's fine. I'll just go back to
the simple objects, like simple things to work with. All right. I'll just enable
all those things which I need to work with. Alright. B, going to be these chips on the high hat is yes. That is the option we like to. It's asking you,
do you want to go to Do you want to
go to these fears? And you click Yes, then it will take you
back to this year's. Alright. Now, I think
I'm done with that, so I'm gonna do a
mirror quickly. Alright, now I'm going to
go back to the sphere. And I'm going to change again
since we have same places. And that is going to be interaction which I
really don't want. So I just need to change
the position of it. Then it will look much better. And this is how I, me. Alright, so let's see how it, how it will look. Something's wrong here. All right. That is looking good enough. So what I'm gonna do
here, I'm going to select and merge both of them. March. They wouldn't be able
to merge them since it's not a polymerase yet. Alright? So you need to make it a poly mesh and you will
have it from here. Alright? Then you need to
select both of them. Then here go click
on top, March down. Yes. Then delete this
one, then go here. And so the both of them
then hide these two because these are the sphere still and this is a
mesh of these spheres. Alright, so what I'm gonna do, I'm gonna duplicate
it and track them. I'm going to click here and
rotate them 180 degree, then just keep them
roughly in that position. I don't want to
create another one. Alright, that is looping. Nice. Alright. Now it looks like
we are quite done. We just need to do a poly paint. But before that, we need
to just all this fat. That is barely enough. That's fine. Now, for this area, what I like to do and act
to keep this a separate, alright, Then this, and it's
a prep poly group, right? You can do the same thing here. Then this two should
be in group four. That's it. What I'll
do for this ones. I like to give them a Chris. Alright. Then small
damp. Alright. Then I like to work with
the dam standard brush. Same thing for the D we
have done for the trousers. Something is wrong here. Amen to slit and check. Alright. It was a DynaMesh plus
net new sub diff. That's why it was
giving that problem. Now, I totally rad, we do need to have this and a set of tools like poly groups. As a reason why I set. It will be a problematic
to work with them. The same color group, you guy, when smoked it, you can't do anything with that. So I like to extract like this, like this. I tess. Just decrease the
precise, the intensity. Smooth it out. Now my smoothest, quite low to smooth it out. And what I'm gonna
do here, It's fame. Same technique. But how are
we going to use it, right? Alright, that is looking
much better than before. If you have this
kind of artifact, just push it in. Alright, that is looking better. Now, once you have that, then you should add a little bit here to give that illusion of the clothes are
getting rental. Alright? So, alright, there is one more place where
I want to work on that is looking much better. Good. Same thing goes for this hand. And we both like so, smoke it. Alright, now, wherever
you feel like it's getting way too more
than it should be, then just pull it out with the Move brush or
just pushed in. Whatever this requirement
that time. Alright. Now, as you can see, we are almost done. We are 90% done
with the AR model. It just, we're just left
with the poly paint. So that's it for this video. In the next video
we'll be painting on ketose complete body. So see you next video.
16. PolyPainting: This video will be working
on poly paints on cradles. So first thing I wanted
to paint on his armor. Alright. So I'll take this one, for instance then being
a cold, basically Kura. All right. Now you can even go like first I'll
select my standard brush. I like to work on
standard brush. All right. Either you can go with this final
version painted up, or you can go here and
colors fill object, alright? If I change colors, if I change, you can see it's filled with that
color right? Now. I'll select this L same
because it's the same color. And I'm going to go switch again and select Fill object. Alright. So one more thing. We have golden
buttons, as you know, switch colors at Kosovo
and see where it is. So just select the sub tool. Alright, then, now we
need to hide this one. This one, this one, Control Shift a to
have all of that. Alright, now, since it's
the different poly group, we would like to give it a one simple Pauline group
since we are working on just painting, right? If you want to do something
else, don't do it. Poly group, like one poly group if you wanted to do
something different. Since I'm done with
the characters cell, I'll be liking to just paint on. So for my work, I like to keep in one
central polychrome. Alright, so now I'll be
shift color, then go color, fill object C. Now, what else do I need? I need on here. All right, I'll go on solo. Then select all
these Control Shift. A switch will object. Switch. Now it is a dark
red color or D. This thing. I'll be painting this one. We are done with that area. Alright? So what if I
go here and select, like I invert the selection, then I need to paint
dark brown like this. Right? Then go
colors and do that. Now for the belt also, we need to do the same color. I'm gonna go here and
fill object. Alright. You can press V anytime to
check its paint or not, right? All right, we are done
with that thing now. I want to paint same color
for this small rings. Alright. Change it. To confirm
that it's paint. Now, I need to paint
on this spots. It's a little bit brown, but not that dark brown. It's somewhere here. Alright. Can say somewhere here. Color fill object, color like selective
color fill object. All right, that is
looking much better. Ice lice. You can shift anytime
to see the colors. How's this going to look? Now? This n are his trousers
are the same color. And this and this knee
pads are the same color. So we will paint that same
thing for the knee pads. Alright. Change and confirm
that those are fine. And okay. I need to change that color. It doesn't look that good. I need to keep it more brownish. Select that and fill octet. Same thing. Philip checked
or unchecked, right? We just to change the C, R. I'm going to do
the same thing here. I'm just showing you how you can use a brush to paint, alright? But first, these are the easy steps you guys
can follow with me. So I want to keep that
you guys to know. Alright. Now, what do we need to
pay in the same color? We need to check that
everything is alright, done. Now, I'm going to paint
the straps. Alright. Let me just go into
the poly paint. There is some problem with bad. Alright, I just want
to isolate that. I'm going to select this one. And what I'll do, I'll select the darker
color and fill object. Can see. Alright, that is looking much better.
For the straps. Then I'll be showing
all colors here. Alright? Since it was a much like one of
the sub tool subdue, like it's in it. So others attitudes with
get basically the mat. This one, matt Gray. That is looking good. I'll be painting this thing with this one that is
written much better. Now let me see the
reference for this. For the hand. What do we have? We have yeah. We'd be doing the same color. This one's if you guys
wanted to change, you guys are most
welcome to change. Or if you want to pick any color you guys can pick from here. Alright. Now what I'm gonna do, I'm gonna like partially
high dose of tools. Alright? And high like this. I am going to paint
them this way. Then isolate week
for the inward, then paying this
one's like this. Now, since you can see my mesh is all of his way to like,
it's showing itself. That is much better now. We can do the same thing if
you have a problem with it. Alright? That is, alright, that
is fine to work with. So what I'm gonna do now, I'm going to be
painting his trousers, which is dark color. So the bandages, this horns, I mean, should be logical array. It should be light
color like this. Then trousers be dark color. Alright, badly. But that's also fine. I must as the upper
area of the body. So it doesn't affect to that. Alright. Now I need to work
on this with the move first, I'll be pushy. This mesh n. Let me see, is there any
part that I'm to work? Once you polyp and you
will be getting like you'll get to know the mesh properly where you
guys need to work more and where you guys are
okay to leave it like that. Ally, this, even this is fine. This is on by mistake. I have been the body. Alright, that's fine.
You can select any, but just press N and select it. And for these digits, I like to keep a darker color. Again, if you can't select it. That is looking much better. Now, what is left? I need to paint
something on the book. To paint on something worth, which should be
somewhere around here. So I'll paint that
will object and work and be painting
this with the recolor. All right, That's fine. Now, if you guys want to beat material on something
instead of RGB, you just select N for Material and go here and select any
material you guys want to. Alright? E.g. I'm going to
select nutshell. Stains aren't. Just go here and
do the same thing. Fill object that said
then you guys can change the material for
others, but that's it. Alright, well, I'm
gonna do here, keep this one's an inward and keep it darker
color for the straps. Now, RGB, I need an RGB. Alright, that is
much better now. So what I'm gonna do, I am almost done
with the others. I just need to paint
the body cells. And I, for build color, I like to keep this thing
but a little bit lighter. Like this. I fill object. Object. Same thing
goes for the mustache. Fill object. And what
else do we need to paint? We need to paint the head. Head should be a little bit. Since he insulted the ash color. We have some kind of tune. It's you guys played
or you might know, he has a different
tone of color, right? So I'm gonna keep this go now. Are not that one, is it? This one is this one's looking
good. Philip took yeah. That is fine. Alright, that is fine. Again, I need to work on body. So what I'm gonna do, I'm gonna deselect this, Adi like this, and like this. Alright, I'm gonna invert
that and go Philip jet. And now as you can see, we have already done 90% of it. What we need to do, the iconic, the
red stripe, right? What I'm going to do
for the red stripe. But first I need to fill
the basic small items like as an AI and other
things for the nose. I didn't even touch the nose. Now I need to add but it didn't get
that same thing here. All right. Then I need to add a lipid P tone to
the heart itself. Since I have a notice. Goto far has pinkish nose and pinkish front
area of his face. Alright, I'm going to reduce the RGB intensity, not too hot. Alright, that is what better? I'm going to do the same
thing on the body center. Like so. On hand. Stephen likes this. I test. Alright. When
it comes to eyeballs, I like to do specific. One thing keeps symmetry. If you guys can see
the circles better. Hello. What I do here is that circle. That is the reason I always keep that circle in the front. Whenever you guys want
it to be something. Keep your cow, you can't do
anything with that, right? What I do, I do subdivide
until I get 1 billion painted. Like so. This track the Bassett
Flickr brush size ten, habit a little bit, which will give you
the shape of the ice. Alright, since we don't have any hyperosmotic
looks weird. I'm going to give it a
shape of an eyebrow here, since our faces way very, very low, I'm gonna
give it a subdivisions. It look a little bit better. I'm gonna keep my phobia ship. You can drop as shape you like. Since we're gonna be
working like this. Our kiddos is not that angry, so I wanted to make him
a little bit more angry. Right, as is giving him much. But I look, alright. Now I'm going to add
that red strap. Alright? So for that, what I need is
I like to work in isolation. Curve for the body itself. I need to mask a lasso. And symmetry should be off
here and should collect this. Now, our body is
said it is very low, so I need to sub-divide is going way too high,
but that's fine. All right. Pat is
looking much better. You can move your mouth like a masking the space
bar. All right. Since we have done
masking from the front, it goes to the back. Alright? But as you guys know, it comes from here,
not from here, right? This will go here. So what I'm gonna
do, I'm going to isolate this one front. And I'm going to
work on the back. It would be coming here and
we will come in here and going to the back like this. So what I need to do here, I need to remove
this one and need to add a different one. From the bottom is fine. Alright, I need to work on here. So what I do, I hide this one, this area. Alright, so can be easy
to work from here. Sorry for the head weird style. That's much better. Alright. We don't need that.
We don't need this. All back. Alright? Now, what I'd like to do an
act to see where it is going. Is it going on same direction where I want it to go or no, start going the same
direction I want it to go. So what I'm going to do, I'm going to sign that. I'm going to take
this much till here. Till here should go.
Take you. Alright. That's good. Alright, from the body
it's, we're done. So what I'm going to I'm going to bring all
the buttons back. All right. It should be straight,
but that's fine. Now, what I'm going to here, go to the masking and sharp
your mask and take your, that hot red, right? And invert the mask and
then go to fill out. Now as you can see, it has selected unwanted area, but that's fine. We can do that. Alright, that is
looking much better. Now just go and do the
fill object will have our kiddos with the
red hot strike. So what is left is
just to give head. Now, it could be like this. It goes still here. Then on top than here, than here. Nice rough design. Goes till here. Then here. It goes to here. That is fine. Since I'm going to work on
the house on the behind. I need to align this to distal. That's close enough. So what I'm going to undo, I'm going to select a little
bit more to make ticker. Alright, now I'm gonna go to the masking area where
it was sharp mask. Right now, I just want
to ask the seniors because we already have
that paint over the mask, sharp mask. And what? Sorry, not alright, inward
and go fill object. I can say we are done with
our kiddos completely. So that's it, guys. I hope you guys enjoyed
and learned something new. And if you guys are new, I hope that it was helpful
to understand ZBrush. Alright guys.
17. Photoshop Composite: This video will be rendering the character for final output. If you guys want to post
on Instagram or on your, any other page, facebook. So how do you do that? It's quite simple. You just have to go
in your z plugins and there is the option for
zebrafish to Photoshop. Alright, click here, then
you'll see some of the options. And I'll honestly say, if you guys want to have
more options, click on here. If you just want to post it. Alright? Just first, take your
character in divorce, whatever, post do
you guys like to? Alright, then just go here in the plugins and Photoshop,
ZBrush to Photoshop. Just to send to Photoshop CC. It will take an account
of H in every sub tools, but it will just render
the visible sub tools. Alright? And it will take your shadows, it will take your alphas, like each and every thing, whatever those
available in ZBrush up. As I shown you in z plugins, there are multiple options. You guys can select what
exactly you need or you guys can disable what you really don't need for the
Photoshop file. It might be a heavy
file to work with. Once you have each and every, like you have
selected the plugins, then you might Photoshop file might be getting a little
bit bigger than as usual. So for this, uh,
posting somewhere, you guys can have
minimum things to add. Then post it like this
rendering to the Photoshop. Now as you see,
it's almost done, is just taking like lights, shadows, all those things. Now you can see here
switching to sub tools, taking consider each
and every substance, whatever he have in
the lab project. Then it will send you
to the Photoshop. Now you can see this script is running on the Photoshop
from the Zebra. Zebra, right? So just click on Yes. And you will begin
with the new file, like it's rendered
in your ZBrush. But it will give you
each and every file you need to post or you
need to pre-work on. Afterwards, you want to edit
it or something you want to add for your render. For instance, if you wanted
to change the background, just remove it and
just add some. And if you want
to, for an example is, let's say dark red. You can add it. Alright? Or you want to change the
color wherever you guys have, like you might guys, you guys might have
something like a different, completely
different backgrounds. You want to add it,
you guys can do that. Now, if you don't want
to work on background, you want to work on
the character itself. Now let me just show you something before even
we do something. Here, I'll just bring it up. These are the lights
we can work with. Here. You can see it's getting
brighter from the angles, whatever angle you want. You just want one light
from the top view. You can do that. Or you need from right or left. Or if you guys are unable, each and every line, it should be way too bright. So I want to just check with slight you want
for your vendor, like for your posting. And select those. Now if you want to take the whole character and
scale it up, right? Select each and every folder
except the background. And hit Control D. It will take you
here and increase. Alright, just hit Enter. It will take and consider
for each and every file and folder to
reshape, like re-size it. Once you're done. Here
you can see we have a final render for
the creators to post. Any other platform
you want to post. Or you can change the background
or you can do anything. So that's it, guys. I hope you do well
in this course.