Transcripts
1. Introduction: Hey, guys, welcome to another day, Ventures Off class today we're gonna be creating a zoom transition very popular at the moment, and it's kind of considered like one of the hip things in video editing. You see a lot of people lined doing them like Sam Colder Benteke, a always doing zoom transition, said, Let's take a look at what we're going to be created. So as you say, we've got our clips and then there is in transition through each other, so let's just jump in and get to it.
2. Part 1: Okay, guys. So here we are in DaVinci Resolve. And for the second tutorial assistance Stock standard 10. 80 p. Timeline at 24 frames a second. So the first thing we're gonna want to do is drag out footage onto out timelines and just gonna grab that, and I'm just gonna drag that. And this is just some stock footage, so none of this footage is actually mine. Closed that down. So now we have our footage there, and it just transitions into their nothing super special about that because we're under 24 frames a second time line. We're going to make this transition. Just go for a second, so it's gonna go for 24 frames. All right, So what, you got your clips in the timeline? What we're gonna do is we're going to use our left and right arrow keys, June mark out the transition, so starting going to left, we're gonna mark at 24 frames, which is just gonna be hitting the left button 24 times. We're gonna speed it up because you don't sit through that. So that's 24 frames and we're just gonna hit command be two blade. That right there or what we're gonna do is with the second clip. We're going to drag it on top, and it's gonna go exactly half way. So 12 friends so we can count back. That is half way we're gonna clip it there and then we're just going to control the played that. So now we've basically separated out to quips. This section here is going to be used for the transition. And as you can see so far, nothing super special about it. Just, you know, it is what it is. But it goes for a full 24 frames or one second. So the next thing we do is we highlight both of those clips. Right? Click and we go. The fusion clip. This is where the fun begins. So we're gonna jump inter fusion now and just make sure that we have that clip selected. So if you want to do that, you can open the clips library up slight the fusion clip, and it will load in, which is gonna shut all that. The answer. Now we have the two clips here merged together, and if we scrub through the time mine changes and that goes into the next clip. Pretty straightforward. So the first thing we need to do is add a transform though the transform notice where we're gonna be creating out zoom in effect, we're just gonna add it after the merge night so that it can affect both off the bits of footage. So with the merchant selected, we're gonna hit, shift space bar, open up their tool selector and type in currents form. Then just add that right there, nice and easy. Now we're going to go to where the first quit ends, which is at frame 11 and we're gonna start changing some parameters. So we're gonna use the size parameter here. So we're gonna check the box next to it to enable key framing, and we're going to zoom right in, and we're gonna keep it nice and simple when we're just gonna change it. 2.5 for now. And this starts off our first issue, As you can see, because we've fully scaled in the footage, it's left all this blank space there, and that's because the edges, which is the edge of the frame, is set to canvas. So basically it's going to do nothing. What we want to do is drop that down and we want to go mirror. And then, as you can see here we get this funky will looking effect that's basically marrying everything on the edge. That's what we want. For now it looks a little funky. Onda will fix that a little bit later, but just gives us all this information filled out there. So what we're gonna do now is we're gonna go for the frame to frame 12 which is where we're now on the next bit of footage, and we're gonna go forward to 1.5, which is even more zoomed in than normal. And the reason we do that is because we kind of want this sort of bounce effects so we don't want to zoom into zero. We want to zoom in a little bit further than normal so we can have it sort of gradually ease out. So from there, we're gonna go to frame 18 which is halfway in this first quip, and we're gonna just reset this size parameter to normal, which we do by hitting this little white dot there. So now that we've reset that and you can see here we have that nice little gradual sort of pop and then fade in and we do the same on the first bit of footage. So we go to frame six, and we just reset it. They're, like, so nice and simple. Now, if we play that back, we have effectively is in transition as is, but we have a few more things that we want to do. So what we're going to do is with the Transform node selected, we're gonna add a blur. This is gonna help cover up all this edge here, and it's also gonna help sell the effect because, you know, well, because zooming in would create a blur effect anyway, So with the transformer had selected with should space barman type zoom And here we go, we have our zoom blood to We're just gonna add it straight in. Then, as you can see, it's already added a little bit of an effect. And what we're going to do is set a key frame for the zoom strength, and we gonna make sure we're on frame 12 and we're just gonna pump that up a little bit, make it look kind of cool. That looks pretty good there. I think 120.5 is gonna be a nice point to sell that effect. And then we go for the frame 18 which is where the transition ends. We're going to set this back to zero by hitting zero. Like so it's now the transition kind of is a full blood there and then goes down to zero at 18. And, like we did with the transformer, go back to six. And we're gonna do the same thing. Here. It zero. So now what we have is this little blood transition. Yes. You can still see a fed bit of it. You could possibly increase the strength of the blur if you really, really wanted to. You go real football on that one. It's gonna help blend it just a little bit more totally up.
3. Part 2: to you. But as you see here, the transition is a little jarring. It's not smooth or anything like that. That's because we haven't smooth the key frames out. So we're going to do that by opening up the spine editor, which is something we haven't really looked at on this channel yet. What the spine editor is is sort of like a graph about key frame animation. So if we check the size one here, which is where we keep her in the sciences and we click this button here, which is just gonna zoom the graph to fit, you can see here are key frames and then this line indicates the I guess, the animation. Right. So we zoom out and then we zoom in and then we go back to normal. So what we want to do is we're gonna select all those key frames there, like so we're gonna hit this little curve here, and what this does is it smooths out away the curves so that we have a smoother animation. But to help sell the zoom effect, we kind of want to make it sort of pop on bounce a little bit to do that we're gonna click this little key frame here and then with this handle here, we're just gonna drag that up like so. And then with this one here, we're going to drag that unlike so And what this will do is create a kind of popping effects. If I press play now, you see, the transition looks so much smoother. And the reason is is because we've got this really sharp pull here from the further zoom points which gives that nice pop, but a nice, gradual he's out, which makes it nice and smooth. Overall, we're going to do now is to the exact same for the smooth strengths. We're just gonna disable sites for near zoom to scale. And again, we have our key frames here. So we're gonna select all of them, and we're going to do the same thing, smooth them out, and just to give the the blur a little bit of a pop as well. Not that you're not gonna notice it too much. We're just gonna grab this handle and pull it in. As you see, it's tightening that ramp making a little bit sharper while keeping it smooth. That's just gonna really help sell the popping effect. That's all really need to do with the spline graphs and concludes that down now. All right, now, if I play this through, we have a really nice smooth, popping zoom transition. Yes, you can climb to see the mirror edges a little bit, but it's so quickly not gonna notice. And really, we could probably leave that here. But there is another little bit of an effect that I do like to add that I saw in a few other tutorials eso we're gonna add that in. That's chromatic aberration. We're gonna add that by going toe affects library. I'm not sure quite why this pops up and we're going to go to tools and you can see here we got chromatic aberrations. We're gonna click that close out fix library, and that just adds that there. Now, what chromatic aberration is is if you can see here on this clip as I increase the strength , you can sort of see the RGB channel split on. That's just gonna give a little bit more distortion, make this effect look a little bit more interesting. So what we're going to do is we're going to act frame 12 at the highest. Most point. We're gonna set a key frame and we're going to really pump that up. Let's go just to there and then 18 again. Put it back to zero on same thing at six. Put it back to zero and you can see by leaving this a 24 frames. It makes it really easy to keep hearing things through because we just have our 6 12 and 18 . And now, if I press play is very, very subtle, but it just adds this really cool kind of effect in that zoom transition. Best part yet is if we go back to the edit page. This is already pre loaded in here. So if I hit space and we let it sort of load through, we have as in transition like that and it works really, really well. So what we want to do now is save this as a preset. We do that so that we can use this over and over and over again without having to re create the effect. So what we want to do is we want to select alone nodes that we change values on so we don't want the media nodes. We don't want the merged rides just to transform zoom and chromatic aberration nodes we select all of them were gonna right click settings save as. And then we can save this anyway, So for the purpose of this tutorial, I'm gonna save it to the desktop. And what that does is saved this little file here. Now, Cool thing is, is you can add that to the fusion directory, and I'll leave that in the description for you to add in your own time. And what that allows you to do is in the effects library. We have this folder here, and as you can see, we have this zoom out transition. And if I drag that down, you can see here we have all these nodes, and if I just disconnect this like so drag it in and this is how it would work. Normally, if I go back to the page over here, it works perfectly nice and quick, and you'll be able to do that for all of your projects to come and it saved in the directory. Like I said,