Runhaar's Beginner Color Grading Masterclass | Alex Runhaar | Skillshare

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Runhaar's Beginner Color Grading Masterclass

teacher avatar Alex Runhaar, Colorist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to my Beginner Masterclass

      0:13

    • 2.

      Calibration & Tools

      1:36

    • 3.

      Import Footage and set up your Timeline

      3:52

    • 4.

      Project Settings

      5:01

    • 5.

      Node Structure

      9:21

    • 6.

      Practical Example

      3:46

    • 7.

      Exporting

      3:01

    • 8.

      Stream Deck

      1:31

    • 9.

      Wacom Tablet

      0:47

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About This Class

In this class, I’ll guide you through all the core fundamentals you need to start color grading confidently in DaVinci Resolve. Whether you're completely new to color grading or just looking to sharpen your foundation, we’ll cover everything from understanding scopes and balancing your image to creating your first professional-grade look. By the end of the course, you’ll have the essential tools, techniques, and workflow knowledge to take your footage from flat to cinematic — all within DaVinci Resolve.

Meet Your Teacher

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Alex Runhaar

Colorist

Teacher

Hello, I'm Alex.

I run a Vancouver based Color House, specializing in custom color grades for High End Commercials and Music Videos.

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Level: Beginner

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Transcripts

1. Welcome to my Beginner Masterclass: Hey, guys, welcome to my beginner master class in Daventure Resolve. My name is Alex, and in this course, I'm going to teach you the fundamentals and give you a solid base to work from to start your color grading journey. 2. Calibration & Tools: What do you need when you start out? Well, you need a system. So you need a PC or Mac. You need DevintiRsolve. Either the free or the studio version, I definitely suggest the studio version because it comes with more tools than the free one, and you pay for it once off. But if you don't want to pay for it, it's fine. I'm not going to force you. So you have a system, you have DevinciRsolve. You need some kind of monitor. It could be on the laptop itself. If you have a MacBook, I mean, it's built in or you have an external monitor. You need calibration tool. I have the I one display. And then you also need the ultra studio monitor three G. But what this does the calibration tool makes sure your monitor is accurate. This goes in between your monitor and your operating system because this is going to give your monitor a clean signal, right? It's going to make sure that the signal bypasses your operating system because the operating system sometimes does some funky things to your signal. So this one is for Mac. For PC, it's something that you can install at the back of your graphics this is the start of your journey in color grading and you don't want to invest the money. Get a monitor, get calibration. Forget about this guy for now. But if you're serious about it and you want to have accurate, accurate images, you're going to need one of these guys. So at the bottom of this video, I'm going to list a few monitors that I think are really good, that aren't too expensive, that work well for color grading. I'll also list a few of these calibration tools that I think are really good, and I'll also put a link at the bottom of this video to show you step by step on how to use this with your monitor so that by the next video, you'll have a calibrated system and we'll be ready to dive in. 3. Import Footage and set up your Timeline: Now that you have a calibrated monitor, we are ready to import footage to start color grading. So obviously, if you work on DaVinci, you know, your files are going to be here in the edit, and you're just going to use the color page to do the magic. In Davenci, we pretty much focus on the media, where we put the stuff in, the edit, where we put the files in order, color where the magic happens, and then delivery, we export. So I'm going to show you how to move files from let's say if you use premiere to Davenci to color grade. Here we have a project in Premiere Pro. First way I'm going to show you is you use this technique if you do not shoot raw, right? If you shoot Elg or cannon or anything that's not raw, this is the one you're going to use. It's the easiest one, and it's the one that's going to cause you the least amount of headaches. Go to take our timeline. I'm going to duplicate this thing. Going to rename this to color. And on this timeline, I'm going to remove all effects, all overlays, all fade in, fade outs, everything. I just want clips that need to be graded next to each other. That's all ideally you want them in the same channel. You don't really want them like this one, two, one, two, one, two, it's okay for now, but ideally you want them next to each other. Then what you're going to do is go to export. We're going to call it color ProRes. You're going to export Apple ProRes 444, make sure your render quality is maximum, and you are going to export. So I've exported this before to save a bit of time, and then you're going to go back to DaVinci, and you're going to find that export. Here it is. And I'm going to put it into my media. I'm just going to create a new bin, keep it nice and tidy. As 444, get in there. Gonna go to my Edit. Gonna find this export. Put it into our Edit page and then I'm gonna go timeline and detect scene cuts. Now it's gonna go through your whole thing and it's just going to chop it up. Gonna chop, chop, chop, chop, chop, up. You have all these clips to grade in your color page. So that's the first way to do it. First way to get files into Davent to start grading. Second way gonna go back to your Premiere Pro. It's the XML way, right? If you have a hard drive with all the raw files, this is like when you shoot Raw. You're going to pretty much Export File export EML. SML just tells DaVinci, Where do these raw files need to be in the timeline? So it's a way of them talking to each other. Now, if you have a hard drive with all the raw files, fantastic. But let's say you are working with an external videographer, they need to send files over to you. You don't really want them to send all the files because it's so big, and this is a way to make it a bit smaller, but still work with raw files. First thing you're going to do is you're going to go up here and you say file, project manager, and you say, collect files and copy to new location. And when you do that, it's going to look at what files are used in your timeline and put it in a specific folder. Now you're going to use that folder. Instead of the entire hard drive with all footage that you're not using in the timeline. So after you do that, you're going to move the raw footage to a specific folder. Then you're going to come back here into DaVinci. Going to create a new bin, and this will be raw XML. Firstly, we're going to find that folder and import it to your Davinci. You go to import all the raw files to your DaVinci that you use in that timeline. And secondly, you're going to export an XML of this timeline. I've already done it, and I'm going to import the exported XML. And it's this one. I'm going to call this color prep raw, automatically set project settings. Yes. Automatically input source clips. Well, I already manually just put them in so we don't need. Sizing, sure. You can just leave it like this. But when you start grading, you're going to use 1920 otherwise, your computer is just going to lag, which I'll show you in a second. You go there. The files are in this folder because I just put in there. But now, you have a timeline. And the files you're working with raw files, compared to the other timeline. What are we working with here? We're working with Apple ProRes 444. Now, if you're here, go Apple Raw, you can start Color grading. And that's how you get files into Davinci to start your color grading process. 4. Project Settings: Let's talk about color spaces and project settings. So by now, you should have a calibrated monitor and footage in Davinci to start grading. Every screen we have pretty much uses a color space called Rec seven oh nine. This is our display. Cameras, however, can capture imagery bigger than Rec seven oh nine. So that would be like raw and log. So when we color grade, we are going to start manipulating the raw and log, which is a bigger color then convert that to Rec seven oh nine so that we can see it on the monitor. All our screens are in a color space called Rec seven oh nine. This is what I'm viewing this on. Your TV at home is Rec seven oh nine, and that's where our output is going to be after grading. Throughout this course, we are always going to work in a color space called DaVinci wide Gamet. It's a color space developed by black magic, and it is a massive color space. So let's set up the project settings. We are not going to let Davinci organize our pipeline. We're going to do it manually because Davinci sometimes does some funky stuff in the background and you don't really know what it does to your footage. Another reason is if you let Davinci manage your pipeline, which is here, DaVinci color managed, some of the tools actually don't work. So we're going to do it manually. We're going to do it on a node based system. Now you have to decide before you start your your project going to TV broadcast? If that's the case, your output color space is going to be Rec 79 Gamma 2.4. If it's going to go to the Internet, it's going to be Rec seven and I 2.2. And I would assume most of us the thing is going to go to the Internet. So I'm going to keep it Rec seven or 90.2. The timeline color space. This is where we manipulate the footage. What color space are we always going to manipulate the footage in? And the answer is DeVinci wide gamet. De vinci wit gamut, Intermediate. I'm going to show you a graph that's going to help you. Also make sure, by the way, the three D lookup table, do it Tetra, just a side note. Master settings 19201080 is usually the standard. I'll make sure that your timeline doesn't lag when you start grading. And let me bring up this graph for you. Here's a good visualization. Rec seven oh nine. This is the color space. You see this white line? This is what your display can show, right? The eventuate gamut is this massive one. It's even bigger than Ari's one. So when we start mixing here in the big color space, you know, we start manipulating hues. We have a lot more information to work with, and then we convert it back to Rec seven oh nine. If we just worked in Rec seven oh nine, and you start manipulating stuff. You can easily break your image. You don't have an excess of information. You only have that little triangle. So we always want to work in the biggest triangle we can, which is DaVinci wide gamut. So let's go to the color page. This is shot on Sony, this little sequence, and now we are ready to start our color grading journey. So what is this thing? This thing is a node. So a node is a box that gives instructions to the clip. It's like, What do I want to do to this clip? Then you make a new box, which is a serial, another instruction. So in every type of project, what you are going to do is firstly, always convert the clips to our color space to our DaVinci white gamut. All of these clips are the same. And what I mean with the same is all of it is shot on Sony, the same camera. Had Sony here, right? And then we had A and then we had Cannon. We're going to convert all of them to DaVinci White Gamut first. Then that's where the magic is going to happen. Then we're going to move that to Rec seven oh nine, and it would look like something like this. I'm going to take all these clips and I'm going to group them. I'm going to go Shift, click, right, click. Going to make a group, add into a new group. This group is going to be called Sony. And now you'll see we got two extra dots here. This is clip. This is the timeline. Now we have a group pre clip. So it's like area for all of these clips before the main clip. Then we have a post clip as well, and this is the timeline. So in the group preclip, this is where we're going to change it from Sony to devientiit gamet. Going to use color space transform. Go to chuck it in there. What is the input? The input is Sony. I believe this is Slog two, and the output is DivincidGamut, Devinci intermediate. You see, now it's changed it from Sony to Divinciate gamet. Now you go to the timeline. The timeline is all your clips. We're going to create another node here. This is also going to be color space transform, and the input is DivincihtGaut, two Rec seven oh nine, 2.2. Right? So we're moving it from Sony to Davinci. So Sony to Davincis where the grading is going to happen. And then on the timeline, we're moving it Davinci to Rec seven oh nine. And all the magic is going to happen on this clip. This is where we're doing all the grading. So really important to understand we're always going to move it to diventutGaut. That's where we're going to mix it up, then we're going to push it out to rec seven oh nine. 5. Node Structure: That we have an understanding of color spaces and you got your project settings right, let's look at what to actually do in this color page. Going to look at node structures. So a node is a little box with instructions that you pretty much tell Davinci to do to your clips. So the node structure I'm going to show you is a very simple node structure, which is a nice one to start out with. We're going to create a new node. Add cereal. I'm just going to use my panel. So it's one, two, three, four. Second node is going to be exposure. This one's going to be contrast and saturation. Balance. Do you know what? We are going to add a new one. Are you gonna call the CST? I'm gonna explain what that means. So remember when I said we are always going to work in DaVinci wide gamut. These CSTs it's called the color space transform. There to change your footage from what it is to DevinciitGameut. We're going to work in Devinciite gameut and then we're going to push it out back to Rec 709. So the first node, we're going to go to your effects, color space transform. This is soni two to Davinciite gamet Devinciid. And then that's good. So we're moving it to DivintidGaut, and at the end, we're going to move it from DavinciitGame. Daventiide back to Rec seven oh nine. This is going to web. So I'm going to go Gamma 2.2. Make sure on the first CSD. You tone mapping is none. Second one. You can play around with it, but tone mapping Davincis pretty good. Now we are moving it from Sony to Da Vinci is here and then back to Reck 79. So everything we do is always between these two CSTs. Now, DaVinci has a lot of tools in here, and obviously in this video, I'm not going to go through all of them because there are a lot. Pretty much our color grading work is you should understand what you want to do to your footage and then understanding the tools in DaVinci on how to get there. That's pretty much it. I'm going to show you how to get your image to a nice starting point. So exposure, you'll see all these wheels, Lift Gamma and gain. Lift is for the bottom part of your image. Let's say the bottom third part. Gamma is in the middle. Gain is at the top. If you pull down, lift, the bottom part of your image is going to get darker. You can kind of see it here. I'll talk about the scopes in a second. The bottom part of your image is getting darker. If I go gain, the highest part of your image is getting lighter, and Gamma is in the middle. So how do we get this image at a nice spot? Well, we look at exposure. A good place for exposure is you go to the HDR and you play with this guy. This exposure up and down. Let's say we want the image to be here. I'm literally just going off my eye, to be honest. I'm just looking at the image. Saying, we haven't changed anything because it's zero, zero, zero. I don't think this thing actually needs to be brighter. It kind of maybe darker even. Gonna go to contrast and saturation. We'll go back to the primary wheels. We're going to manipulate contrast. You see, the more I go right, the more contrasting my image gets. I'm going to leave it there. What's going to do saturation in here? I feel like this is pretty good. For saturation, I don't want to go too crazy, but for saturation, you go left, desaturated, right, more saturated. I'm going to put that back to 50. I'm kind of happy with this. It looks pretty good. Then I'm going to go to balance. You probably have heard of balance a lot. Do you see where these lines cross, like right in the middle there. Right in the middle there is all your values are the same. So it's black, gray or white. So if we want to balance the shot, let's make sure blacks are black. So there's black here, right? If I go, right click and I say showpicker RGB value. Qualifier. You see the values there. It's red, green, and blue. When those values are exactly the same, it's either white, middle gray or black. So if you want to double check if your image is balanced, you hover over something that should be black, and you can see the value it's 32, 33, 34. Like, that's pretty close to black. And that's why this image kind of feels balanced. There's two ways of balancing is you can either use your offset and pull the entire image in a certain direction. Right. Remember we said ft is the bottom passe. Gammos the middle part, again is the top, but offset is the entire thing. So if we start pushing color into the entire thing, look at the vectorscope. Kind of moves around everywhere, which I would not suggest. A better way or more precise way I like it is just using temperature and tint. Because temperature, you look at the vectorscope. It kind of, like, makes that X in the middle. Temperature moves diagonally this way. Tint moves this way. So if you're only using these two axises, it's easier to balance your shot rather than moving this whole thing. So let's look at the vectroscope. Most of it is leaning left. So if we want to go more magenta, we are pushing it into the magenta corner, right? It's green and magenta. It's moving side to side. So we can put it there, and temperature is the opposite. So if you ever want to balance your footage, I highly suggest using temp and tint. I kind of like it without the balance, actually. Just going to take this off, but you get the idea. Then lastly, about scopes. I want to show you. We're going to use vectorscope a lot because that has to do with saturation. But another one that's really important is this guy. It's the red, green, and blue. This is luminance. How bright your images? This parade is exactly the same as this wave form. This waveform is just on top of each other. Like a parade, like one, two, three, It's next to each other. So you can kind of use whichever one you want. But I think for this example, I'm going to show you the waveform because it might be a bit easier to understand. So each clip is made out of red, green, and blue. It's a combination of those three things, and this is a visualization of what this actually looks like. And when all three on top of each other, the values are the same. Then you'll get black, white, or neutral gray. So if we look here, if we look here, it's white down here, right? It's even white here. So I have a feeling this is this because it's black this thing is a spitting image of this, by the way, from left to right. So a cool way of seeing how bright your image is is you go to your qualifier, go here, and you say display qualifier focus. So wherever I go on this image, it's going to show me where it is on the waveform. Look on the left side of that waveform. So I'm going to come into frame into frame starts at the left, going to push right over, and it's going to go from left to right. So there's something that's really bright here, and I feeling it's this. It's a little strap. By using this waveform, you can either use this or this. It's actually the same thing. And the vectorscope, we're going to start coaligrading your footage. And if your monitor is kind of wonky a little bit, right, maybe it's not 100% calrated. These scopes are 100% accurate, so we are going to rely on these scopes quite a lot. One last thing I also just want to touch on because DaVinci has a lot of tools. Just want to touch on curves real quick. So remember our CSTs. We're doing all the magic inside of here. We did the exposure. We did a bit of contrast on it and saturation. We saw it doesn't need balance. Not really. It's pretty good. And then last thing I want to talk about is the curves. This thing is very powerful. Your Hue versus, your Hue versus SAT, your u versus Luma Luma versus SAT, SAT versus SAT, SAT versus Luma. If I want to manipulate this color, I go to my qualifier and I want to change the hue, I go to Hue versus. Click on it. I'll tell me the colors here. If I go up or down, I'm going to start manipulating that color's hue. If I want to change the saturation of this specific color, I click on it. I go to Hue versus SAT, pull it down or I pull it up. Watch out with this stuff, by the way. Don't go too crazy because your image is going to break. You can do minus stuff here. Same is if I want to darken the green, I go Hue versus Luma. This is very finicky, by the way. In future videos and modules, I'm going to show you way better way to get dense colors, but I just want to show you this versus luma. Luma versus set is quite a nice one. What it does is, if I want my highest luminous values to be desaturated, I'll pull this side down. So luma is on the bottom, right? So this is the darkest, to the brightest area in your shot, and this is the saturation. If I want the higher luma values in my shot to be more saturated, pull this up. And if I want lowest luma values, the least brightest things in the clip to be desaturated, I pull this down. Then we have SAT versus SAT. So if there's something in your clip that's really saturated, you just pull this guy down, meaning I want the most saturated things in my image to be less saturated. Kind of use this when there's something in your scene that's really kind of an eyesore. There's a really strong red or really strong blue that overpowers the image. This is a really good way rather than qualifying and going a bit crazy. So you're just bringing down the most saturated things in your image. And then, lastly, we have the sat versus luma. So it's not the luma versus SAT, it's the other way around. So this is the least saturated, to the most saturated I pull this down, it means I want to decrease the, the brightness of the most saturated parts of the image or increase the brightness of the most saturated parts in the image. Exactly the same other way around. If you go this side, you say the least saturated stuff in your clip, I want to be darker and then other way around as well. So these curves are really important to understand and kind of play around with. If you understand this, you are off to the races and you can start color grading. 6. Practical Example: This video, I'm going to show you actually how I color grade this entire sequence to give you an idea of what I do. I'm going to reset all of these nodes. I'm going to go to exposure, and I'm going with my eye. Contrast, I had a bit of contrast. I'm going to go down with my offset, and I'm going to go up with my saturation. I'm going to go back to exposure, and then I'm going to go to contrast again. Through. Kind of happy with that. Gonna go to my vectorscope. I like the colors, to be honest. We're gonna go down the offset a bit, bring the entire image down a bit, a bit darker. Okay, let's do it here. I think I'm happy with this. Gonna go into my curves, and I'm going to see what it looks like if I just bring down her skin tone a bit. I do like when it's kind of rich, though. I've done the first clip, and I'm happy with this grade. I need to apply this to the second one. Okay, now that we're in the clip panel, this is the timeline, this is the clip one. And we are happy with the grade on this clip, the first one. I want to match this to this one. And what I'll do is I'm going to go to this clip. I'm going to right click here, and we say apply grade. It's going to copy over the grade I've done here. And if you're lucky, it works. Usually, it doesn't, but it gets you kind of close. So now what we'll do is going to look at my waveform. See how bright this is here? You see how dark it is here at the bottom. This needs to go up. So we're going to go exposure bring it up, bring it up, bring it up. We're going to go in your contrast. We're going to go offset because we want the entire image to move up. You see if I go here, exposure, right? And I go to HD and I bring up the exposure. My blacks at the bottom here stay here, but everything else moves up. I'm gonna reset that. If I want to match this to this, look how high our blacks are. So I need to get it in the same world. And how I do that is I go to contrast, go to primary color wheels, and I move the offset up. G here, decrease the contrast a bit. Now I'm just going to go with my eye. So we can see her skin tone here is kind of red. So although see, this one's raised up a bit more now. Though they're not exactly on the same level here? With my eye, it's a different scene, right? So it's like it still feels right. So we raise the up a bit. Don't worry too much that you see the bottom of this image is right there. So this bottom of this image has to be exactly there. Just get it in the world and then use your eye. Use your eye to kind of figure out what feels right. The more you do it, the more you're going to get a sense of kind of understanding. Like, this feels light wise, it feels right. So her skin tone here. The only thing that I feel like is different is her skin tone. Obviously, there's also a different light that's pushing on her, right? There's like sunlight pushing on her. Here it's a bit brighter, and here it's a bit darker. So what I do either change this or change this. And I don't actually want to darken a skin here because I think it's actually going to look bad. This feels good. So what we do here is we're going to go back to you versus you and pull that down a bit and try to get a bit more red out of it. The skin tone doesn't have to be exactly the same because it is different lighting conditions, but just this feels better. Like, this is what it was. Just takes off that redness. If it goes here, here, and then the next shot. Next shot, we're going to do the same. Right click on the previous one, you're gonna go apply grade, and hopefully it works, play it through. It goes from here to there. Okay? She feels a bit dark. So we'll go back to the exposure, bring up the exposure. And then this is pretty much what we're going to do with each clip. You're going to go back again and play through after you've graded it. And then when it feels right to you, your project is done. So you're going to do this, and you're going to go back and forth the entire time. You're going to go clip by clip by clip by clip after you grade it, go to your timeline. This is a nice way of just scrubbing through the entire thing to kind of see if it feels right, fine tuning your shots. And then when you are happy, you're pretty much done with your project, and then we'll move on to how to export this. 7. Exporting: Now that we've done color grading, how do you export this? So it all depends on where it is going. If you are exporting it to YouTube or somewhere online, what you'll do is you'll go to 8264 Master. Click on that guy, type the file name that you want, export it in the resolution that you want. Make sure if you shot in four K, though, don't change it here because this timeline is still in 1920 times 1080. So if your timeline is not four K and you're pushing it out to four K, it's actually taking that image and trying to blow it up. So it's going to look worse. If your project is in four K, what I suggest is you color grade in 1920, but at the end, you go to your project settings, go to your master. You change that too. Four K. Now your timeline is going to be four K, and the resolution that you're going to be outputting to is going to be four K. Go to advanced settings, make sure these two are checked. Force debaer, force sizing to highest quality. And then you render. And that's how you have file for online. Now if you are exporting stuff back to, let's say, Premiere Pro, right? You're not working in DaVinci, and you need to move these files back to Premiere Pro and kind of, like, put it back into your edit. Best way to do that is clicking on Premiere XML, make sure, obviously, all of them are selected. Go individual clips. I'll automatically do that. I'd suggest using Apple ProRes four, 44, depending on how your timeline is set up, if it's with XML and raw files or ProRes 444, you'll have this option. If it is with the raw files, you can render it at source resolution, which you should do. If it's ProRes 444, you can just choose four K or whatever you want. And then make sure it says force sizing, highest quality, force, deber to highest quality. Then you are going to render this to a folder. What DiVincis going to do is going to export each file or each clip on its own and then actually attach an XML on the end so that the editor, when he's in premiere you can just upload that XML and he'll have your timeline with the graded clips. Extra bonus. If you're working with raw Raw files and he did the XML type of importing. What you can also do is you can add handles, and you'll do that over here. If you want to export it to Premiere, click on the Premiere XML. You go Apple ProRes 444. If you use the Raw Import XML or you're using log footage with an XML. You have this option that you can render at source resolution because Daventi understands what the resolution of that source file is. That's the best way of doing it. If you've done the Pres 444 way of getting the project in, just render it at four K or whatever your timeline is, then make sure these are selected, force sizing to highest quality, and then force Duba to highest quality. And then you'll export it to a folder. All your files all your graded files are going to be there. And then included in that will be an XML. The editor or you, if you're using Premiere Pro, can import to Premiere Pro, and it'll create a timeline with your graded footage. 8. Stream Deck: Let's talk about some of the tools that I use that you might find. Interesting. So obviously, I have this panel, which I'm not going to talk about, but I want to talk about the stream deck that I have. I don't know if you can see this. But I I think I have the Excel. All it is, it's actually just shortcut keys diventi that's mapped to it. So instead of me trying to grade here, and I go right click add node, serial node. If I want to copy grades over, if I want to adjust my image very slightly with yellow, blue, I use my stream deck. What I can do is I go on new nodes. If I want type of nodes, if I want parallel nodes, Oh, I want. I want serial nodes or layer nodes or whatever I want, it is mapped to my stream ec. If I want to copy grades over, copy this over, paste it here. I have small adjustments that I can make to the image. If I want my reds of the entire image to go up ever so slightly or yellows or magenta, it's mapped to all the colors so you can make really fine tuned adjustments, which is actually really nice. I have it on here. I also have where you can play, where you can loop things. And then what do I also have? I have some funky stuff on my stream. Point I'm making is that if you do get a stream Dk, it's super handy to have. I don't think you need the biggest one that I have. I think I have the Excel, maybe like a large will be fine. But I will put a link at the bottom of this video. So if you do get a stream deck, you can download my profile, and you can just upload it to your stream deck and then use it or even modify it if you 9. Wacom Tablet: If you are wondering about this thing, it's called the Wackem tablet, the feeling this gives you is more of an artist kind of feeling. When you color grade a lot, try and make the experience as pleasurable as possible. And so the combo of this and the panel, I feel like an artist, you know, adjusting, playing with colors. It's very intuitive and I feel like I'm in that image rather than if I had a mouse and I'm clicking around, it's just I just don't like it. Feels too mechanical to me. And that's why I have this guy. And with this thing, it's really sick. Feels way better. So obviously, I'm not forcing you to buy it. Don't buy it if you don't need to. I just really love it. So it's the Wacam tablet, large or extra large. I think it's the Lodge. And then this guy just from Amazon. And all this does is make sure I don't stick to