Rhino 3D Dome Making Techniques for Architectural Modeling Create any Dome Pattern | Modern Architecture | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Rhino 3D Dome Making Techniques for Architectural Modeling Create any Dome Pattern

teacher avatar Modern Architecture, Parametric Architecture

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:35

    • 2.

      Base Form

      6:44

    • 3.

      Points and Subdivision

      12:38

    • 4.

      Wireframe and Surfaces

      7:52

    • 5.

      Frame Surface

      11:29

    • 6.

      Final option and Conclusion

      9:16

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

19

Students

--

Project

About This Class

In this Course you will learn how to create a Subdivided wireframe dome with in Rhino 7 3D.  Rhino 3D is an advanced modeling program, that has all of the capabilities to create architectural construction drawings, as well as complex 3D models.

I will walk you though all of the steps in detail and share with you the project files.  This way you can ensure that you have a file to reference as you work.

Rhino 3D is a bit intimidating at first, but with some experience it can become one of the most useful tools. These tutorials are great for students who are trying to expand their design arsenal. They will allow you to create some complex and impressive designs as well as construction drawings. The steps in this tutorial are useful for many other applications. So make sure to follow me for future lessons, and let me know if you have any questions. By the end of this course, you will have a better understanding of how Rhino 3D works and how you can apply it to your specific use case.

These videos are perfect for:

Architecture Students,

Design Students

anyone interested in Architecture & Computer Drafting.

Meet Your Teacher

Teacher Profile Image

Modern Architecture

Parametric Architecture

Teacher

Welcome!  In this site you will find tutorials for parametric architecture and design.

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Intro: In this video, we'll be going over various techniques for creating domes. We'll start with our base geometries and creating that base form. Then we get into subdivisions, reading the structure, and then further development. And then I go over one last technique that is really useful. So I'll go over all of the steps here in detail. Thank you very much for being here. 2. Base Form: We'll start here inside of rhino type in units. And let's go here under feet, feet and inches. Those are the units that we'll be using, but you can use any units as long as you know how big you want your design to be. So as long as you know that, Let's move on to the circle. We'll click on circle and start at the 0 Enter. Because as soon as you create a circle, it's going to ask you where to place it in when you go to 0 Enter, it actually plays a sit right at the origin point. Now, here at the top, we have a few options. We have radius, orientation, circumference, area. We're going to change it from radius to diameter. This way we can create a 50-foot diameter. So I'll go 50 feet. And it will create that circle at the origin point. Now, with this, we can move on to creating the segment that creates the dome shape. To do that, we need to create a warrant. There's different ways we can do that. The way the strategy and technique I like to use is creating a surface that we can draw our section on and then use that the act, the center line as our revolution or a revolving access. We'll go here to a new layer. Go from, I'll create a polyline. The center will have my center snap-on. Then I'll go to my quadrant and I'll hit Enter. Next. We'll take this line segment and I'll extrude this up. So I'll say extrude curve and we'll move this up by many feet. Then what we're gonna do is go here to, let's say layer one. And I'm just creating it using different layers. This way we can keep things organized and we can hide things and show things depending on what portion of the design we're in. Now we'll go to layer one, which is going to be in red. And we'll place our construction plane here so we can create that segment. At the moment. We have it here at the origin x, y. And so we want to change that, but we can't technically really see what's going on unless we go to shaded mode. Now you can see the surface here. Of course. So now let's go here to see plain. And then we'll go here to S for surface. Then we'll select that surface and go here to the bottom left and then hit Enter. And so we've moved the construction plane, which is the way that we draw in 3D space. We need a reference to draw on. What we're gonna do now is use this surface and this reference plane to create that segment. The cleanest way to create a dome is going to be using an arc. And there are different ways we can do an arc. We can do from start point, from center point. Either way, whichever way you want to use it, just make sure your construction plane is aligned with where you want to dry it. So we'll go here to start point, top of arc, going to be here. Now, we can now pick the slope. We can go like toroidal field kind of thing. Or we can go more like a pointed dome. But if we want it to be more of a smooth, almost perfect dome, then we can pick direction. And I can go this way, holding down Shift, I can snap to my ortho this way. Now when you click, we've created this curved section. Now what I'll do is I want to extract this edge this way I can revolve around it. So let's go here to a command called dou E. Duplicate edge will be able to pick the center. I'll hit Enter. Now we can take this surface and I'm going to hide the layer six, which is the surface. I'll change the name of that and then I'll call this base geometry. This is going to be section. So with this, now that we've created that section, and obviously we can draw any other section like we don't have to do an arc. We can use. Here under NURBS curve, there are different ways that we can create a curve. This one will just give us a smooth curves. So now what we'll do is type in Revolve. And it's going to ask, what are the curves that we want to revolve? So it's going to be this section and I'll hit Enter. Start up revolve axis. We'll, we'll go from down here to up here. And there's also going to be record history option, which means that if you click on this record history, then we would be able to change the Line Segment to update our design. For now, I won't keep that record history, but just keep that in mind. And now hit Enter. Then how much angle? A much out of 360 do you want to create? So I'll just go to 360, which is the default. And you'll see that when we have these brackets, we have the default command that it's going to do. So when I hit Enter, it will do 360. Now we've created the base geometry for the dome. We need to do now is bring the construction plane back to the ground. And from there we can further subdivide this dome. So we'll go here to see plain W per world and then T for top end. At this point, we can go back to our wireframe or even ghosted mode. And this way we can see the things here. Now we can move on to creating our subdivisions, which is going to give our dome design a specific shape, a specific pattern. And so that's, there are different techniques, but we'll be going over the one that I use that is really efficient for really creating any kind of design. 3. Points and Subdivision: At this point now we can create the subdivisions. So we'll go here to layer two and call this points one. This way we can create the point subdivision that we're going to be creating here. We'll go here to divide. It's going to ask which curve do you want to divide? So we'll start with this curve, which is going to be the segment that we use to create our dome. I'll hit Enter. Going to ask by how much we'll go here to six enter. So basically took this curve and subdivided it into 123456 even segments. Now we need to basically take these and we need to rotate them around. So right-click on this point. But a Select Objects deselect the top. Now we're going to copy these, but we're going to rotate them around at the same time. So we'll go to polar Array. Polar, which means relative to a center axis. So we'll go here to the center point. Now it's going to ask us by how many. So if we did six this way, which would be six this way, it's six times Spore. We'll go here to number of items. 2460. Yes. And it gives us a preview of our subdivisions or that those segments are those points rotated all the way around. That many times, we can change that to 30 if we see that the density is not enough. But we do want to keep it fairly uniform down here where our subdivision is straightforward. And of course, as it gets to the top, it's going to taper down to the inside. The reason why I didn't choose all of the points is because since this is the center point, if I were to revolve this around 24 times, there would be 24 redundant points here at the top. Now I can hit Enter. And now it's basically subdivided. And now we have the points here. One thing I like to do just to double-check that it may be I don't have any redundant or extra things. I'd like to type in, select the cell d p. And that way you can select things that are redundant, like if you add points overlapping, you can do that, but it says that they actually didn't find any overlapping geometry. So that's good. Let's go over a few techniques that I can do just with this type of subdivision. But I also want to show you another technique that can create triangulation. So this is as much as we need to subdivide. Now from here, there are a few other techniques. One of the things I'd like to do is let's keep our geometry here fairly clean. To keep our steps. We don't lose our work. We'll select this, either do a copy and we'll copy it from here to here. Or what I like to do is use the gumball access that you want to move it in, hold down Alt, and then pull and drag. And you'll see that plus sign, which means that you, you're creating a copy. Now that I've created this copy, I can select this Type and isolate. This way. We're just working on an iteration of the design. We can always go back to the original, copy it over and do a different iteration. Now with this one, Let's, let me show you how simple it can be to subdivide this. We're going to first go to a new layer. So we'll go to layer three. Now, we can start connecting it. Now, the most straightforward way we can connect this would be with squares, but that's not as structurally sound as using triangulation. So if we go here to black, will go to layer three is going to be black. And then we'll go here to layer three, change it to line one. And we'll start here with a polyline. Now this is the important thing we need to turn off everything, including. Smart Track and only leave the endpoints or not endpoints, only the points. Why we want to be able to snap to those points and nothing else. This way we can ensure that everything is super clean and watertight. That's one of the issues that comes up is when you have, let's say endpoint, point, intersect and perpendicular or those kind of things. And then you have your wanting to create something perfect. It will try to order and you have Smart Tracker on. Sometimes you will be just off by tiny bit and that's enough to mess up the entire process. So just keep in mind that accuracy Here is really important. So when we do that is we'll go here to point objects snap, and we'll work our way around. Now I do like to start at one of the coordinates, right? Like if this is the x and y. Well, let's start here and work our way around. I'll start with this one. Will go up, down and work our way around like this. Also, depending on the subdivisions, if you use an even number, you will be able to close it. If you use an odd number. Let's say if ODEs 25 than, that does cause an issue here towards the end because it doesn't close it down perfect, if that makes any sense. So now with this one, we can continue on doing the rest. Now we don't have to do them all like this. But I do like to at least do the bottom one. And then we can move on to doing this. We're skipping one center. If you have too many subdivisions. But here's the other thing I'll say about the subdivisions. If we go here at the end, we'll do C Enter and it'll close. The other thing is if you have way too many subdivisions, it will get tricky to keep track of this. Sometimes it is good to just do one segment and then you can array it all the way around. I just sometimes like this method, like I mentioned earlier, it does show has a bit of a different process, but I feel like it looks really good. So here we'll go from there to the mid-point and all the way around. And honestly, we don't even need to go to those midpoints. We can just go here straight. What do I mean by we can just do one segment. This is what I mean. You can just do these segments here. Now what happens is when we do that, then we will have replaced with this one. We don't have any redundant lines. This will, because when we rotated around, this one will overlap with that one. So I guess n, in terms of keeping things clean, sometimes it is good to do the work here. And let's work away around the design here. You can skip to see kinda what it looks like at the end. But I do want to show this process here. C to close. And then we'll do this again. C to close. Here at the end. This is going to be the one that eight. Where are we? This one, and we just do the endpoints. And the other thing I wanted to mention is we can actually hear break the geometry a little bit. We can skip struts here because when we get to a tighter portion here, we don't need as many strengths, so you can have a little bit more freedom. But down here it's going to be what it's going to be. The other trick is going to be started here, midpoint, and then here, and then we'll skip. One we don't want is redundant lines. Now with this, we can hide or points. Now we can go to endpoints and work away around here. C Enter to close. That goes over the technique for creating those segments. This bottom one is where we created it. Let's do this. With triangulation. We're able to distribute the forces all the way down a lot more evenly. We're also able to create more rigidity with triangles. So that's going to make it a lot more sturdy. And this is a technique that you can use, not just with domes, but with any other shape. As long as you're able to subdivide it at one top point. At the bottom point, you should be able to triangulate using that method. Technically, this came from a rectangular grid. So you can see from a rectangular grid, we are still also able to create some triangulation. I'll type in, show and see that we have here our initial steps. Then I'll take all of this, hold down Alt, copy it over to the side. I'll do Z S, enter to zoom to the selection. And then I'll type in isolate. We can now focus on this part of the design. So with these struts, we can further develop this designed in that we'll be doing next. 4. Wireframe and Surfaces: Now that we have our geometry here, notice that when you select it, It's going to be a polyline that was from our, from how we created it. But what we want to do is just select this and type in explode. It's going to sub-divide it. It's going to exploded and turn them into individual segments. Now, when you select it, you'll see here it says a 192 curves were added to the selection. And that's how many stress you have. Let's say if you wanted to develop this, That's how many strengths you would have. And then you can see, you can also do a cost estimation that way. So now we'll be moving into this in too a 3D form. They'll go here to layer four. Go from line one. And we'll call this structure one. I'll select all of these and type in pipe. Now it's going to ask for the radius. This has one, but we don't want one foot, we want the radius to be about one inch. Then it does the command. Here's the thing. Just keep in mind that before you do the command, you do want the caps to be round and then thickness now surface now Hyper radius one. Then hit Enter. And then that should then develop that into what we're looking at. So with this, we'll go to change this retro color from green. We'll go here to black. And then we'll go here to a arctic mode. You can kinda see the development of that dome. The next thing we'll be doing is from this geometry and from those, from those pipes will be creating a surface. And between all of this, this way we can make that pattern and we can play around with it. But the most important thing is to be able to, or a structure like this. And so let's go over that. Let's first go here into shaded mode. Let's hide this rupture. Go hide that layer. Let's hide. Now, we got this, this is good. Now we want to start, like I mentioned earlier, from one portion here and work our way up to create one of the cover sections. We'll go here to layer five. I'll call this cover. I don't change the color so we can see it to something different. We'll just go with turquoise on this one. We'll hit. Okay. Now let's work our way up to the top. I like using this technique because it takes away all the errors that you can introduce as a human. So we'll go here to loft, and we'll just be clicking on this one and this one. These two segments now do and try to keep in mind that you want to select the curves and the, on the simpler side, right? So if I select click here and here and I hit enter, it creates that. But if I do loft between this and then I select this edge here on this side, I'll hit Enter. It actually flips it over. So you want to pick the similar side that organizes the curves accordingly. So let's do that. Let's put a wall will go from this one to this one. Enter. And we'll go from this one to this one. And we'll skip one and you'll see why I skipped one. Loft. Lek, select, Enter, Enter, and as long as he, if you've done the same same command, it's going to remember. So we'll select that one, that one, enter, enter, and then do the same thing here. Now, let's hide the line work and let's just connect these two will go to loft between this and this law, between this and this block between this and this loft, between this and this. When we have most of the work down here, it does go a lot quicker because most of the geometry has already been taken care of. It's just connecting the dots. So with this, we have basically created one segment that represents the covering up the entire dome. Now keep in mind that this only applies with domes and geometries that are perfectly symmetrical. Otherwise, you'll have a lot of issues and you do have to do some of those things by hand or using other tools like grasshopper, which I do teach. But with that being said, let's take these cover and we'll go right-click select objects. We can either join it, but this is what I like to do. I'm going to turn this into a block. So I'll type in block. I will hide the structure and bring back the linework because I want the center to be the exact location where all those curves intersect. And we'll call this cover cover 01. Let's say we're going to have more iteration. So 01 would be our first iteration. Now with this that we've created that block. Now let's do polar array. Now we can do polar array, do 12345, or I can take this rotate OP. Yes. Just make sure that I have those endpoints on so we can go from here and work our way around. This is where there could be some mistakes introduce. That's why I always try to snap to maybe not even lines. It would be even better to use some of these points. Now let's bring back our structure that takes care of it. Now, let me bring back everything else. I'll type in show or an isolate and show so we can bring everything back. We have our work kinda taken care of here. This starting with our base geometry, moving on to our subdivisions, then turning it into 3D. And then here I'll hold down Alt and I'll pull on the X axis on the gumball. Now I'll type in isolate again. Select this. Zoom selected. Now we'll take this and hide it again. Let's go here to surface all of this. Now we can move on to, let's say, creating a pattern on this type of dome. 5. Frame Surface: At this point what we can do is select this. And the cool thing is that since we have, I'll type in show, since we still have the work taken care of here. I don't mind messing this up. The only thing that I am a little bit careful with is that since this is our block, and if I change this segment, the segment on this one, we'll change. So I almost want to, let's go here and type in like this. Isolate. And then lock this, select everything except for one of the segments, and delete everything else. Had overlapping one. Now let's go here to plot. Actually want to take this and we'll take, oh, we're missing a struct here. So that's another thing. We can go back to our previous work here. And I see that there's a line segment here that's missing on all of them. But I'll go back and fix that. Now. My apologies. I did go a little bit quick on that part, so I missed portion, but we'll be here. Enter now will explode this. Select our structure I'd been pipe, and then enter. Now, let's go back to what we were doing. Because what we're doing here is we're taking this block instance. We want to exploded again. And you'll see why is because we want to keep that block that we just had and we want to recreate another block. Hide this, bring back the line work. And this is, sorry for the little bit of a confusion on this one. We'll just create another block. So I'll go to block, set the base point here. We'll call this cover euro to your one was our first one. We'll hit Okay. And we'll array this, will rotate this around. So we'll go to rotate. Sometimes you can copy a bunch and then do hope I don't have any redundant ones now. Okay, now that we've done this, we can now select this double-click. Now we're going to do a pattern in here, different ways of creating a pattern. But what I want to do for this one is create a frame. To do this, we'll go to Duplicate base border, which will allow me to copy the border of this. I'll hit Enter and then do offset six inches to the inside. Then take this and trim the inside. Creating kind of like this inner frame on the inside. So we'll do that all to all of these at once. So we'll do duplicate face border and we'll select all of these. Now we'll do offset. Here's the thing. We can't offset to one, so we do have to do one at a time. Select the curve, hit Enter, and it'll do the same commanded lasted, and then select the curve to the inside. If you select the outside one, it won't, it will be easier. Then select the offsets. We're going to trim the inside. Then you can delete the curves if you don't want them anymore. So one way to do that in warrant, so when we're inside of a block, the gray stuff means that you can't really select anything. You're only able to select some of this. I like to use some of the selection filters down here. De-select surfaces. This way it only select the line work. Now we can just delete that hit. Okay? And it will basically do that to the entire rest of the dome. Now. So at this point, now that we've done it to all of those, if that looks good, we can actually join it together and then offset it to give it a little bit of a thickness. The other thing we can do is go inside of the block. Now let's create the glass. This is going to be a frame. The this pipe is going to be part of the structure and this is going to be kind of like the glass I'm portion on the inside. We'll go to glass. Let's change our color. We'll go here to blue. And let's work our way around. So let's do the same thing that we did to create these triangles will go to loft. And we can do planar surface or planar surface. Well, it won't let me select those curves. So I'll go back to the way that I like creating it, which is using Loft. And we'll use here. It's not letting me select here. This one will go to the inside of this one. Duplicate edge. It's not letting me duplicate the edges here. So let's actually go back. This one. Oh, the reason why I'm not able to select it, It's because I have surfaces undone. So That's one of the things that can cause issues to see if you have any of these unselected. It does. Sometimes I get a little bit confused, so we'll go back to that. And we'll do loft between these two. Or you can do planar surface, but we need to create it using lease. And we'll go to change object layer. So depending on what technique you like to use, best planar surface between these three curves or loft between this and this. So whichever one you choose, make sure that you're consistent through all of them. So I'll just do laughed. Then. Now working our way up here. Now we'll hit Okay. And then let's bring back the structure here. I add the line work. And let's actually hide this structure. I want to do one last thing. We'll select the cover here. We'll select all of these. And we'll type in explode block. So now all of these are their own individual ones that we can select here. So we'll go to cover select objects joined off that surface. It will show you here with the arrows which direction it's going to offset it. I will flip it to the other direction. So I'll go to F, enter to clip. Now let's give it a value. So I'll say 0.5 inches. Make sure that it says sharp solid is fine. You can have it round and then open but that won't give you. So just make sure you have solid on yes. Then we hit Enter. It will calculate and do the offset for that. Now what we need to do is select the blue one class, select objects. We'll do offset surface. Both sides here where it says yes. And then we'll do 0.125 inches just to give it a little bit of thickness for the glass. Now we can bring back the structure here and let's take a look here. So if we change some of the colors here, That's looking good. Let's go now here into rendered mode or even Arctic. And that's looking at the only thing too. So we can see through the glass is we'll go here to glass material, will change it from a default material here to glass material. And that's all you need to basically be able to see through inside of Arctic mode. But I will be applying some materials, doing some exhibits and showing you what this looks like at the end, when you do a render. Let's go back to shaded mode, type in show. And let's bring these back and type in an isolate. And that is going to be the way to develop a down. Here at the end I will go over one more technique to create subdivisions. But at the end, when we develop it fully, it will, it will end up being the same steps that it took for this one. 6. Final option and Conclusion: What I'll be doing is taking this original one, hold down Alt, copy it to the side, then type in isolate. Then here, let's hide the dome. And that's section. We can now develop this in a different way. To, let's say, create hexagon. This, this one's a little bit, a little bit tricky, is when you want to create, let's say, a hexagon or any other shape. You just want to visualize how to create it on the grid first. And then this is subdivided evenly. It will all come together at the end. So we'll go to a new line one. Now I'll go here to polyline. Go from here, will turn on points here, here, and go here. And then C Enter to close. Basically two up, two down. And you can either do it this way. And all it comes down to is more like patterns, frequencies and, um, things that you, you over and over again. And those sometimes will come out with some really interesting patterns more than anything by just following a specific process. Like keeping it here a little bit quiet. Why? Because I want to show you sometimes concentrating here on how some of these things are developed. You can extract so many different patterns just from a simple grid. And this is just one of the ways of doing it. We can, there are literally so many different techniques to grow, to create patterns. So at the end of the day, that creating a pattern on a surface then does not become as important as the function and the design of the overall structure, right? If we are to create this design here. So let's finish this up. And I'll explain in 1 second here. What happens is the dome, technically, the dome that we created, can be subdivided in so many different ways, shapes and patterns. That what happens is that it ends up being more as an aesthetic at the end. What matters the most is, what's the function of the dome? What is it going to be useful? Are the spaces inside usable? Is it creating a good atmosphere? And then at the end, the pattern that you choose? Yes, it is important. I'm not saying that it's not, but it is not as critical functionality. And sometimes by creating something that looks really nice, it may actually not be functioning as well because you're forcing one into the other. So with that being said, this is a another method to create those subdivisions. And I feel actually this is pretty cool and design, if it was a little bit tighter, I think it would actually end up looking really interesting. So I'll type in show. And actually on this one I want to do one last thing. I will go into why I like using grasshopper. One thing I want to share is if you want to develop this, will just hide that and make sure that we only have one line segment, so we'll go to explode. Then cell duplicates. There's nothing that's duplicated which has good. So delete this original curve. Then this one. Let's close this off. When we use Grasshopper were able to save some time and see some things that we've maybe would not be able to see the same way inside just with Rhino. And it seems intimidating, but it's actually not that intimidating if we just go to grasshopper. Open it up. We need to do is first bring those lines into grasshopper. So I'll go here to curve. When we bring in this component will, these lines we're now going to bring into grasshopper. So I'll select this set multiple curves. Now that we went to select it, if it turns green, then it's working. Make sure you have this on and display. All of these are on. Now, I'll go to multi pipe, which seems scary because it has all these different inputs. But I'm going to show you only three different inputs that you need to use. We'll take these lines, but going to the curves. And by automatically they work in the cool thing is that the interactions are perfect. The one thing that we need to make sure to change is if we want to change the size of it, well, we need to change the input. So I'll go here to 1.50. And that will give me a, basically a slider which is a set of numbers that we can move. And we'll use this for our strut size. But it doesn't the connections. This is where you want to copy this up by tapping Alt or Control C, Control V, and just copy that twice more, one into the node size and 12 the end offset. Now by decreasing those were able to play with the connection's a little bit more. With that last technique, we did get a little bit into the parametric portion of it. But the benefits are truly outweigh some of the intimidation factor that grasshopper has with this. Now we can take this and you won't be able to select it here too. We'll create a new layer called structure to use that. Then we'll select this right-click and then click on bake. This will then ask you which layer, which structured to is the one that we want, and then it will actually create it. Now, we can save this. Look on, don't draw any privy geometry, but remember, when you want to see it again, you need to click on the red one so you can see the grasshopper work. With that being said, this is what that looks like. And it's a different pattern, different subdivision, using a different method for creating the structure and the connections here. So thank you very much for being here. Hopefully, you found that useful. And I appreciate you coming by. Hopefully I'll see you next time.