Rhino 3D Architectural Drawings Bathroom Design Draw any plan | Modern Architecture | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Rhino 3D Architectural Drawings Bathroom Design Draw any plan

teacher avatar Modern Architecture, Parametric Architecture

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:49

    • 2.

      Walls and openings

      9:14

    • 3.

      Foundation

      3:29

    • 4.

      Roof

      13:45

    • 5.

      Door and windows

      16:28

    • 6.

      Conclusion

      0:57

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

105

Students

--

Projects

About This Class

In this Course you will learn how to create a Bathroom model from a 2D floor plan in Rhino 7 3D.  Rhino 3D is an advanced modeling program, that has all of the capabilities to create architectural construction drawings, as well as complex 3D models.

I will walk you though all of the steps in detail and share with you the project files.  This way you can ensure that you have a file to reference as you work.

Rhino 3D is a bit intimidating at first, but with some experience it can become one of the most useful tools. These tutorials are great for students who are trying to expand their design arsenal. They will allow you to create some complex and impressive designs as well as construction drawings. The steps in this tutorial are useful for many other applications. So make sure to follow me for future lessons, and let me know if you have any questions. By the end of this course, you will have a better understanding of how Rhino 3D works and how you can apply it to your specific use case.

These videos are perfect for:

Architecture Students,

Design Students

anyone interested in Architecture & Computer Drafting.

Meet Your Teacher

Teacher Profile Image

Modern Architecture

Parametric Architecture

Teacher

Welcome!  In this site you will find tutorials for parametric architecture and design.

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: In this video, I'll be going over how to go from a floor plan to a 3D model that has foundation, walls, openings, fixtures, and a roof. Now, I'm not going over how to detail it completely, but I am going over how to take a floor plan and changing it from a two-dimensions into something that is workable, useable, and that you can further develop into having all the details that you want. So thank you very much for being here. And let's go ahead and jump right in. 2. Walls and openings: The first thing we'll do is take this plan and we're going to organize it because technically this is only two-dimensional. So this is the drafting portion. Now we're going to go into the modeling portion. What I'll do is I'll click here on new layer. And I'll type in drafting where you can call it 2D or drawing. What I'll do is I'll select from the hatch all the way up to the default. And I'll take all of these and I'll click and drag to the drafting layer. This way it creates a sub organization of the layers. And now we can hide it by using this toggle it. Not everything that is drawn or drafted is going to be under this drafting layer. And now we're going to create a new layer called model. Now we can make this my current layer and we can hide the entire drawing. This will make it a lot easier for us to draw and create the 3D model without having the issue of selecting some of the things that we have here drafting. So I'll go here to lock or hide in this way, we can now work with this as a reference, and we can now start with the model. I'll click here on new sub layer and call this wall. The cool thing is that we can have two wall layers that have the same name, but as long as they're under a different layer header, then we'll be able to organize it this way. And so this is going to be modeled dash wall and this is going to be drafting dash wall. Now what we'll do is we'll make our wall layer, our current layer. And this is where we can now go. From top two, we'll go double-click and it will go here into perspective view. And we'll rotate around to see our drawing. Now, typically you might have that here inside of your viewport, but I sometimes keep it out here because I don't want the grid to get in the way. This is just something more personal preference. Now let's move into creating the walls. And I'll show you two different techniques. One, that will work really well if you are very careful and have your walls really clean. And the other method that you can take, if, let's say your walls are not perfectly organized and they're not close. We can take the other steps, so let's jump into that. So first thing we'll do is now with our wall layer. What we'll do is we'll go here to our drafting and will hide everything except for the walls. This is what I meant by if you have things clean and organized, you will be able to select the walls. So I'll go here to unlock everything. And I'll select the walls. Sometimes on, Let's see here I think we have 21 on top of the other. So now this should be good. Now with one, with this, sometimes you won't have the joined, like I have it here. So I will type in explode. So you can see that sometimes you have them as individual lines, which is totally fine. What you want to do is select everything. Now I don't want to select this one because this is going to actually also an issue when I join it. So I'll actually select everything and hold down control to de-select this line. Now, I'll type in join. So now that those are selected, I'll type in join. And here at the top left, it has to say one closed curve or a close curve, or multiple closed curves because if they're not close them, you won't be able to extrude them as a solid and that will cause issues down the road. So what I would say is, if they do say one closed curve, which will be the case if you're careful and make sure that there's only one set of lines for all of them and that they're all touching from start to end. Now I can type in, like I said, join and it says it's going to join it into one. Now we can take this. Here's the thing. This is still under our wall layer. Here. What happens is we want to make our model wall layer current. And we'll type in extrude curve because that's a line. Now make sure here at the top that says solid. Yes, delete input. No, because we want to keep that line. And that should be good. Now I will take this and I'll extrude this up, this up by nine feet. I'll type in nine feet. By default, you will have this under wireframe. So when you right-click on perspective, it will say wireframe. If we go here to shaded, now we see the solid planes of that 3D model. This already gets us a long way. We're creating our elevations because it's creating all of them at the same time. And later on we'll be able to extract those lines, to be able to create our construction documents. For now, we'll take this and we'll start creating the openings or the headers where the door is, because as you can see, we have a gap here. And that would also be the case when you're building it, is sometimes you build up these walls and then you put the headers across. So let's do that. First. We'll go here to a new layer. I'll call this door. When you're trying to think if it's going to be window. We'll keep it here under Window door. I'll make that my current layer. And I will create a box starting from this corner, this corner up by eight feet. So this is an eight-foot door. Now, we want to create another box from this corner to this corner, which technically you can go up to this corner because since we started at this corner, it keeps it on that same plane. And then up to this. Now we can take this right-click on wall and go to change object layer. And now when we make our wall layer, the current layer and we hide the door, you've basically created this header. Now we want to do the exact same thing to this door. But what I'll do is this door is going to be a shorter door. So I'll turn on my door layer and they can even change the color. So let's go here and change it to brown. And that also helps visually. So we can see the different elements that we create inside of the 3D model. Now we'll go here to door. We'll create a box starting at this corner, ending at this corner, and up by six feet, eight inches, which is the typical the smallest door size that you can find. Now that we've created the door, now we can go to the wall layer rather than changing it later and creating another box from here to here and up the top. What I want to do is create a header that matches this one. So eight feet tall. So rather than creating a door, what I'll do is I'll create the header by starting, creating a box. Starting here at this corner, ending at this corner. And since I don't have a reference of a door, it can actually go here to this one or go down by one foot. But this way you can see that it'll match to that height. So we've basically created the overall form of this building. And we can move on to creating the rest of the details. But before that, we'll do. What we'll do is we'll hide the door and window and select everything. The selecting this line. I'll go to BU for Boolean union, which will take all of these solids and put them all together. Now I can do merge all co-planar faces, which will get rid of the creases or the lines that were here when we joined it together. So that's one way to get your model really clean and ready for our next steps. 3. Foundation: Now let's move on to creating the foundation. Typically the foundation will be detailed by an engineer. But if it's going to be a small standalone structure, there are certain minimums that you want to stay with them. Like I said, of course. If it's something that's not typical, you do want to confirm with an engineer. So what we'll do here is go to a new layer, create a new layer, and we'll call this foundation. So I call this F and D N. Make that my current layer and do a dark gray color. What I'll do is I'll take a box. Now go from this corner, this corner, and we'll go down the depth of the foundation. We will just say two feet. And I'm doing two feet and it's doing it up. So I actually want to do minus two feet. We wanted to go down by two p. Now I'll type in. We want to do is know how wide our puddings are going to be and how deep our slab is going to be. What we'll do is we'll duplicate face border, which will give us the edge of the foundation. So do F for paste border, and I'll select the bottom one and I'll hit Enter. Then I'll do offset. And due to the inside. So it's over upsetting. So I'll do two feet to 12 inches. This. Then I move up, move vertical from here to here. And then move this down. Minus five feet or minus five inches. If that's how I pick, the slab is going to be five inches. Now we can take this and do extrude or making sure that it says solid yes, delete input know is fine. Now I can extrude further than the foundation. And I'll select this to be d for Boolean difference, then this one. Then I can select this one and delete it. And now the last detail is Chamfer Edge, which will use the chamfer of four and do a chamfer of the inside edges here, which is typically wouldn't see that in reality you will, you would see is that the foundations, sometimes the edge is not perfect. So that's kinda what that shows. That takes care of the foundation. Now, let's move on to the next steps to further complete this model. Now in this part we'll be creating the roof. And there's a few steps I would like to take to make sure that everything is accurate and that yeah, that everything is accurate for the most part. So what we'll do is we'll go here too. 4. Roof: Model, create a new layer and call this roof. I'll make that my current layer and change the color. Something maybe like Brown, something different than black or the brown here. So what we'll do is we'll go to a clipping plane because we first want to visualize a section of it because that's going to be the best way of creating that roof. So we'll go here to clipping plane. When you type in clipping plane, then you're going to go to vertical. It. Now we can create a section across. As you can see, this will help us get an idea of what the backside, the front side, in which way we want to slope the roof. For this exercise, I'll be sloping it from the front to the back. And we need to pick a specific pitch. So I'll be showing you those steps we want to do now is go to this clipping plane and we'll go here to disable clipping plane. Now, we'll type in or go to a polyline and create a line segment on the ground where you want the section taken. If you want to take up that same place. That's fine. I'll create one right next to that clipping plane. I'll do that using the top view port. So I will go to top view port, create a line here. Now, I'll go here to perspective and see that it's basically been created. You're on the ground. What I'd like to do is actually move this down, making sure that it's kind of passed the model. And I'll go here to extrude curve up. The reason why I'm doing this is basically I'm going to get the intersection between the plane and the model. This way I can model the roof right here. So what I'll do is go to a command called intersect two sets. The first set is going to be this plane, and the second set is going to be the model or hit enter. Now, we basically created a section that we can now work on it. What I'll do is I'll go here to the right view. I'll make that my current layer. And then here I'll type in isolate. What this will do is it'll isolate that section that we just created on the roof layer. And now here on our right view, we can basically start drafting our roof, a roof pitch, right? So the other trick is going to be to zoom to the extensive what is visible. We'll do z, a for all, and then E for extents. Zoom, I'll expense. Now here under the right, I can start drafting the roof. So we want it to slope up from here to here, and we want an specific overhang. Now, the important thing to know is the spring point. If it's sloping up this way, we want the line to start here. And then from there we can offset the thickness of the roof. What I'll do is I'll start here at this corner. I'll go up six and over 12. And so this would create a 612 slope. Then now I can delete the reference. And this is going to be that line that goes all the way down. I'll take this an offset it by the thickness of the structure of the roof. So I'll go offset. I'll do 5.5. And then here we need to create an expansion of the wall. I'm creating two lines here. And we can extend it out to basically to this line. So we'll go here to extend. Next. What we need to do is take this and offset it or the overhangs. So we'll go offset four inches and then offset here. The overhang and the front. Now, when we did the intersect two sets, it actually gives us a line that is joined by need to explode it. And then take this and offset by two p. Now I can take this and go to extend and take these and extend them out. And do the same thing here. So now I can extend this line out. But for the most part, the reason why we created this was to see. The roof slope that we were going to create and having the overhangs to be accurate. So 12, year 24 here. Now what I can do is go to fill it radius of 0. So that will join those edges. And technically now I can take this and just delete that because we don't need it. And join this. I'll go from right to the perspective view and type in show. Now we've basically created the form. Now we need to go to top view and go from here to here. The way to do that is we need to turn on project. Otherwise it's going to shift the location of where it is located, will go to Project. Move and move it from here to here. And we can see here on this view that it's looking good. Now what I can do is take this and move it out the overhang, the side over n. So we'll do six inches. Now we need to extrude it all the way out to here plus six inches. So one way of making sure that we have that correct is, let's take this and let's get rid of the clipping plane. Now we'll take this and go to mirror relative to the mid-point. And either locked these together or we can just take this and extrude and they will excrete it out to that location. This is shed roof that we'll be creating for this design. Now, the remaining part is going to be to go to the wall layer. And we'll go to Extrude curb. And we'll extrude or extrudes surface. And we'll extrude this top surface up past the root. Then we can take this and do Boolean difference and subtract the roof. Now if we take a look, let's go back to I'll create a new layer actually and call this clipping plane or CP, and make this a red color. And do the clipping plane again. Clipping plane vertical from the middle across. And we can take this clipping plane and also rotated around to see how that's looking on the inside. And so depending on whether you want the ceiling to be open or you want it to have to not be open to have like a ceiling here. We can do that. So let's, let's adjust that and just have that as an option just in case we want to use that. So we'll go here to roof the roof. And we'll also take this and we'll hide it. So Control H. Then I'll go here to a new layer. Call this CLG for ceiling. And create a box from here to here. And then we'll go up by 3.5. It could either be 3.55.5, but it also depends on the span and the size. This is a fairly small structure, so I'm using smaller dimensions for some of the rib structure. So now we'll go to show we'll bring him back the roof. And technically, these would be subtracted from this. But then what happens? So if we subtract, we don't technically need all of those openings. We just need the openings here and then have this area above the completely open. Right? So if this is the case, then we wouldn't have all of this. We just have this one open thing and then we can have the mechanical equipment above with exhaust and things like that. Or if I go back, you can have it open like this and have some windows in some natural ventilation coming out of the back. But I think that might be better. Leave it like this. But we can also have that option. So I'll take this Boolean difference and actually subtract the outside forums. So this way, if we do want it, we can bring it or you can hide it just by hiding that layer. And so this also comes down to a lot of design, right? Let a lot of design decisions that you make, that you might want to have different. But for the most part, these steps you'll be, some of these steps you'll be taking for any design in general, like extrusion, intersecting objects and extracting information. Now with this, we have our base model. I'll hide the clipping plane. I'll hide the roof. And this is going to be a shower. So I'll actually go to Foundation Data Box and bring this up maybe three inches. Kind of creates this little portion here. Next, what we'll be doing now is creating the interior portion which is going to be the vanity. We're going to have the toilet, we're going to have the shower. And the reason why I designed it this way is because I want the toilet, which is the part that smells the wars to be completely separate from these two, which are more of the sanitary portions where you shower and you wash your hands. So that's the approach that they took the design. And also this is a module. And the reason why I put the door here is because then we can technically copy these over and over this way. We have in the back all the water, right. So if here's the shower, here's the sink, and here's a toilet. Well, if our utilities are going to be out through the back and this would be a really cool and very clean way of kinda camping or having an outdoor bathroom to share. So what I'll do so undo. And we'll come back to this portion. And now I'll be bringing from another model that I have all of the things that you'll need for this bathroom. The reason why I do that is I don't want you spending the time going and trying to grab all of these things when you can download them and use the ones that I've provided for this exercise. The check the links below for the model that you'll have as a reference that you can copy things in. And so that's what I'll be doing, is bringing in the rest of the stuff. I'll copy it here to the side and then show you how we can build upon what we have here. 5. Door and windows: Alright, so I brought them in here. I brought them in from another project. These I created myself. This one I downloaded from CG trader and it was a free model. And so was this one. And I worked around. I created that one end also though. So you shouldn't have any issues using these. I want to save you some time from having to go search through those. But it is important for you to know that there are resources out there like CG trader, where you can go download 3D models and it's super useful. So one of the tricks I like to use for moving objects, like let's say a toilet or anything that has a weird shape. I'd like to click on it. Well here two fixtures, and we'll call these fixtures. So I'll go here, change object layer. All of these are fixtures. What I'll do is I'll select this, make fixtures layer, my current layer. And I'll go here to Bounding Box. Now that I've created a bounding box around it, I'll select this, go to M to move. And I'll move it from the back middle to this back middle, which will basically center it. And now I can select the box and delete it. And what this will do is if we look at it in top view, it will place it perfectly here in the back. Now we can click on this green arrow and do minus two inches, which will move it back by two inches. Now we've basically created the toilet room. Now we can move on to working on the shower. Now the next one is going to be the shower. And what it'll do is something similar. I'll select these two and have them spaced together to a good and a comfortable location. Do bounding box, select hold down Shift and select it with the box From the top. So you always want to reference what's most important and what's most important for me is to know the location of the shower head. So if I bring put the shower head at the ground and then bring it up by seven feet. Well, that will locate it where I want it. Next. We're going to bring this in. And this is very similar. We'll do this bounding box. Select this and move it from the back center too, the back middle. Now I can select by clarity. If I move that up by 30, the bottom is that 30. This is about I think four is the 34th should be fine. And also the sink could be larger and could have other features, but I kept it fairly straightforward where it has a mirror, it has a sink. And so now that kind of takes care of the fixtures, right? So let's bring back the roof up and show. Let's go to CP for clipping plane. And let's move this back again. If we look at it also in Arctic mode, we can see that the details are there. Here is one of the things I want to, I want to talk about, and I think that it is a critical thing to consider is if this is going to be a shower, it is okay that we create the wall's going down to the foundation. But the best solution in my opinion would be to raise the foundation and have a small stem wall here where the wall sit there. And it creates a gap so we can clean the floor and clean this place without it possibly going in between the sill and the foundation. So we'll do that as an option here on the side, we'll go to shaded mode. I'll take this, move it over and tap Alt to make a copy. So go to Alt, click and drag, and you'll see a plus sign. Now what I'll do is I'll take the walls are good to isolate. Then go to Foundation and extrude the bottom wants up by. Four inches. But the other thing we can do is offset. So we'll just go here to extrude surface up by four inches and then subtract the walls from the bottom part. And then here, the other critical portion is that we actually want this is more for construction, not so much for the design, is we want to leave at least two inches. We'll go to Extrude surface at least two inches here to be able to build out the wall. Because if you do the foundation all the way up to here, sometimes the door framing size is smaller or larger and that will cause issues when trying to install. So what I'm doing is Boolean union and extruding this down here. Match properties to the wall. And then boolean union, then merge all co-planar faces. And that's going to be the cleanest way to create that opening. And same thing we'll do here. So Extrude surface, this surface n by two inches, and extrude surface this by two inches. Select the foundation Boolean difference BD to subtract that portion. And then those, we select holding down Shift and then match properties to the wall. And then boolean union with the walls and then merge all co-planar pieces. I went fairly quickly, but I wanted you to see all of the steps in order. And this is when we have when we type in show and hide everything except for the foundation, we see. So I'm hiding everything here. We see that we have everything clean and they would pour this foundation. So we'll take this boolean union and then merge all co-planar faces. So they would pour this all the way up. And then here there would be a small small wall and then here there's going to be the shower. There would also be a small depression here going down. Also drains for the toilet and then it drains for the sake. I'll type in show and just showing you here two different options. The other thing that is critical is let's add some of the detail to one of the doors so you can see how that is created. Then we'll also be creating a small window here so you can see how the details fairly similar to the door. So let's start by selecting this one. I'll type in isolate. And when we create door, there's going to be a few things to keep in mind. One is that we have a door frame. So that's the first thing that we'll do is type in shell. And that's the technique that I like to use is when you type in shell, it's going to ask you what basis you want to remove. And it will three the shell of the original object. So I'll go here to one-inch. Now select this face, the bottom. In this back one. What will happen is it will create a frame because we removed all of those spaces and kept one inch from the side. Now the next thing that we'll do is create the door. And for that, we can take this line back here and go to Extrude curve. We can extrude this curve, but as you can see, it's moving to the side. We can change directions by clicking on direction. And you can click and read a new direction. And the songs you have Ortho one, it'll snap you to the x and y-direction here. I'll go to that side. Then I'll take this and go to Extrude surface and extruded n by two inches. Then what I like to do is depending on where I want it to swing by, wanted to swing open from hinging on this side. Then I can go to rotate, pick the side that it hinges on. Create that reference here, and then rotate it around this way. Then I can take this and do match properties. Do the door, door frame. And that basically creates the door frame and the door. That's more of like a very basic rough model of it. That's how I create my doors. And later on, this is only kinda like the walls that are wood. We technically don't have any materials on the outside. We don't have any materials on the inside. And therefore, we don't have any trim for the doors. This is just showing you one of the steps that they take. We're creating the basic doors. And later on we can come in and add detail to the doors depending on what style we want this to look like. So now what we'll do is we'll hide the roof, but Control H. And what I'll do is I'll take this back side and I will create a window there. So I'll go here to the my window door layer, make that current, then duplicate face border. I'll duplicate that. And then I'll offset that by four inches to the inside. Now I can take this line, this curve or this rectangle, and then I'll do extrude curve to the outside. I'll take this and do Boolean difference that inside portion where that solid. Now what I'll do is I'll create a solid again by extruding this bottom surface up. Since I have project on, that's one of the things that I would be careful with is when you have it on, sometimes I keep it on and it projects things down. So now with this one, I'll type in isolate. And now we can go ahead and continue creating the window. The window, it's a little bit It's similar to the door, but we don't do shell or the bottom. We just do the front and the back. Now we can do that again. We'll do extrude surface up by one inch. So this is going to be a, C, a vertical slider. So it moves vertical. This divides it in half. Technically you want from the middle. So vertical from the middle. Do this midpoint. Now I'll be extruding, extrudes surface. It's worn down the bottom and this one will be scaling it. So we'll do scale in one-dimension from the middle to the outside. We'll do one inch. Then we'll do shell again to remove. And so this is the outer frame. This is kind of what holds the glass inside. Now we can create the glass plane. Let's go here to extrude curve. We'll extrude this curve up. Now under window and door, or create a sub layer called the glass. And change the object layer to that. Of course, sometimes it's us to give it a different color. What happens is this plane is all the way to the back. So we want to go minus 0.5 and then do extrude surface with our glass layer. And we'll do 0.25 inches. Yes, it has a little bit of thickness. Will take these two and do copy vertical. And we'll copy this vertically to this one. We've created kinda like this double hung window. It has this middle frame, but we can also stagger them so they can bypass each other here. And now I'll select these two control G to group, then type in show here. And so now we have basically created this window up here and this door. Now if that's not the style that you want, we can also change that around. So I'll go here to isolate. And I'll actually take this, copy it from here. The other one. Pick this Boolean difference, the window. Let's get rid of all of the other stuff. Now I'll take this and isolate. So I'm not looking at anything else. Select this Control Shift G to ungroup it. Then delete that middle part, delete this, and then hold down shift and control. In this way, if I select from left to right, I can select just these portions of the model. And it can do move vertical, move this down. Here. We can also recreate it, extrude shell, and then extrude this again as a single object. They can do Control G to group. Show here. So those are two options. I went through this one fairly quickly, but since we already had created most of this model, it was really easy to do that and also created the door or that entrance portion. We can also add a window and that would also help add more lighting to the inside. So hopefully that was useful. An additional part that I didn't have to the original, but I definitely wanted to incorporate to this tutorial. 6. Conclusion: So clipping plane, vertical. These are two different ways of achieving the same design with different features. Keeping in mind, let's say if we're trying to clean it or if this is trying to be like outdoor structure, that's the approach that I would take. So please let me know if you have any questions, I'll have the model available and a few other things in the comments below, make sure to subscribe for future content. I do want to follow up and do other designs. These are more straightforward to get you started if you've never used Rhino or kind of drafting and creating your designs. So thank you very much for being here and I hope to see you next time.