Transcripts
1. Intro: Hi, my name is David capacity, and in these videos
I want to share out a draft here
inside of right now. A lot of people tend to draft in AutoCad or other programs. But I feel like
rhinos little bit under appreciated in
the drafting category. There's a lot of things
that we can do inside of this program that we can do
and many other programs. And the cost to work with
this program is a lot less. There are a lot of other
features that we can also use. So for these videos, I'll be going over how to
create these floor plans. This is going to be a very basic outdoor bathroom stand alone. And I've gone ahead and
just created the layout of the outer walls and bases, the entire bathroom,
including dimensions. I have not gone over elevations or any of the other drawings
that we would need, let's say, to create
construction documents. But this is going to be a really great way
to start using Rhino to do our designs and to share them with their clients and people that
want to see them. So let's jump into
how to create this. And I'll be going
over all the steps. We're going to be
creating layers. We're going to be
creating all of this. So hopefully you're
excited about it and let's get started.
2. Outer Walls: So I just dump in
a brand new file. This is if we take a
look at the units. So if we type in units, we can see what units
we're working with. We're going to be using inches
and then feet and inches. And that's because I'm here
in the United States where we use feet and inches all
the time for our designs. But you could use
any one of these and any units that are
comfortable with you. A lot of the steps are
going to be the same. Just bear in mind
those things in mind. Now, let's go and click. Okay. Now we can get started
with a blank document. Now, first thing I'd like to
do is organize my layers. By default, you will have
layer one through five. We can use those to kind of
start building our layers. Or if you already
have another document which you probably won't. If you're very new at this, then you can copy
those in and use the layers to
recreate the design. So what we're going
to do is sometimes I delete them because I
don't need them all. There's different
ways of doing this. We can just select
it and delete it. You can also type in purge. And here under layers, we can get rid of the layers
that are not necessary. So now what we'll do is
we're going to start by creating the wall layer. And that's going to be
what we start with. So I'll go here to new layer. I'll type in wall. And then I'll click here to make sure that it
has that check mark, which means that this
is the current layer. Now we can get started
doing our design. Now, the cool thing
about rhinos, that it's super clever in the way that it allows
you to type in, let's say inches or
type in millimeters, and it will convert them to whatever units
your file is sent. So let's say if I
wanted to create building that is ten
feet by eight feet, well, even though my
units are inches, I can go in here and
type in ten feet. So I'll click first, go to polyline, then we're
going to click anywhere here. We can click in the origin, but I'll just click here and then I'm going to
move to the right. I also have all of these
snaps on and also Ortho, although you don't need ortho
to create a straight line, you can hold down shift. But it is really useful in making sure that
things are squared. So we'll go straight this
way and we'll go ten feet. And then we'll go
down this way and we'll go to eight feet. That's basically all we need. Because now I can hover
over this side and bring out a smart track guide, or I can just type
in the ten feet. Then here at the end, I can either click
on the endpoints or C, and then Spacebar. This way you can close it and makes sure that
it closest perfectly. The other thing is you want
to make sure that you keep all of your snaps and all of the these on not all this
maps you're going to want to have on because
nearest cause some issues. Just be aware that
some of this naps can cause some issues
with accuracy. You're going to want to
only have the ones that are necessary for drafting. On this next portion,
we're going to now start by creating
the outside walls. And then we'll move on to creating the rest of the design. Next thing we'll do is
we'll take this line and we're going to offset
it to the inside. Here's one thing is that
sometimes it's a grid can be a little bit annoying if it is not something
that you're used to. So you can go here under
display and turn off the grids. I want to make you
aware of that. Next we're going to take this, so we'll select it first. And that's one of
the things that I want to say is sometimes you can select the object first
before you do the command. And therefore already letting the command note that that
is what you're trying to, let's say offset or
extrude or whatever. But you can also let
say type in offset. But then your first prompt is going to be select the curves. So we select this one. Now we're going to
offset to the inside by whatever amount
that the thickness of the wall is going to be. By default or the
typical stud wall is going to be 3.5 inches. So I'm offsetting
it to the inside. We basically created
the design here. And I've been mostly working
in perspective view, which technically is not
the best way to do it. So let's move on here. By double-clicking, we can exit out of the viewport and then we see all
of the viewports. Now we can go here to
top view, double-click. Now we're here with the
floor plan looking at it as if it's just
two-dimensional drawing. This is the same
thing that you would see inside of autocad.
3. Interior walls: But now we're going to
select this and this, and these are polylines, which means that
they are joined. What I wanna do is take
these two and we're going to explode them. Why? Because we want to use
these individual lines that we can offset to continue
creating our design. So first thing we're going
to do is offset the wall. For, let's go here. We're first going to offset
the wall or the bathroom. Then we're going to offset
the wall for the shower. Then we're going to
leave whatever's remaining for the end. First. Let's go here too. But nine inches. I'll go here. I'll take
this one and I'll offset the right by two
foot, four inches. Let's see that again. It's
two foot nine inches. I'm just gonna make sure
you're keeping track here. Now we'll take this and we'll offset it once again
by the same amount. So we'll do offset 3.5. And these are two-by-four walls. You can obviously have
bigger walls if you want to. So this is just that the base, most basic design
that you can create. You can always go a
little bit crazier. So now that we have that, we can move on to
create this shower. So we'll go three
feet, this one. So the other thing
is you don't have to type in the entire command. As you can see if you type
in off it already types and offset for you and that
can save you some time if you get used to
doing it this way, we'll do off just to offset. Then we'll do three feet. Then if you want
to offset again, but we don't want to
type in the command. Will you just hit Enter and it'll do the same command again. We can go here to 3.5. So we've created now this wall. That wall is going to be
cut off by three feet, six inches this way. So depending on which wall you're using for reference
up your dimensions, that's going to be critical for how easy it is to
create your layout. So if you have all the dimensions that
makes it a lot easier. Otherwise you want to work from stuff that you
really want to, the less important stuff. And that way everything
gets organized correctly according to priority will
take this will go offset. And we're going to offset
this by 42 inches this way, which is three feet, six inches. That's the thing, is, since I'm already used to working
on designs like this, I know the difference
between inches and feet. So either 42 or three
feet, six inches. Either one works
and that's what's kinda cool about right now, is that it has a lot of cool, neat things built into it that makes it a lot easier for
those that are fairly near. So we'll go here to offset, offset to the inside, 3.5. So what we want to
do now is trim. There's different
ways of doing this. So let me show you the best way. You want to select your cutting object before
you do the trim command. It's all select this
and type in TRIMP. Therefore, letting
the command know that this is the cutting
object and anything else that is not intersecting, that it's not going to be cut. So like I can't cut this one because it's
not intersecting that. Next on this part, this is a trick that
I like to share. There's two ways of doing this. One, either selecting
this type and trim, cutting both of those
sides, or selecting this. We're typing it, which means it's going to
round this corner. And if the radius is 0, then we can select
this one and this one, and it's going to create
a round the edge off. But since the edges at 0, it
actually closes it for you. Lastly, to make sure that
everything is clean, we'll select this, these two, because those are going
to cut in-between here. And then I'll type in
trim and trim the inside. And I'll do the same thing here. So I'll select those
trim, trim, the inside. Next, we're going to
create the door location. Now the door
location is going to be up against the wall here. What's important to note
is that typically you have about four inches
here so you can have enough substance to
put the door on. And so with that, we'll make sure to
account for that. I'll take this and I'll
go offset or inches. I'll go here, I'll
hit enter again. So you don't have to type
in the whole command I did. I'll go here to 363 foot, six inch sorry, two
foot six inch door. We'll select those two
lines and I'll use this, which is called the gumball. And if you don't have that, I would suggest you turn it
on because it is useful. With this one compound. We can use this line
where this arrow to kind of click it and drag
it to the left to move it. But you can also type in m
Enter and then click and move. Now that they're intersecting, I'll select all of these because those are the
ones that I want to trim. And I'll go ahead and
trim both the top. Okay. So now that we did that, now we need to create the
door or the bathroom. Go here. Create a polyline
from the center down. And then I'll offset
to each side. So it's centered 15 inches
and then 15 inches. Now we can use this to trim those bits and then
keep this clean. The next thing we'll
do is we're going to add the door
here for the entry. So the door is going to be
here up against the right. Offset this by four. Depending on what door
opening you want, it could either be three feet or I make them two
feet, six inches. This is going to be like
a standalone bathroom for a camp site or
something like that. So I just want to make
sure that it's big enough, but not too big,
where it's overkill.
4. Doors: Okay, Let's bring back
the other design here. It now let's take a look
at the next portion which is going to be adding the doors. And then some of these
details which are going to be the fixtures and the
rest of this stuff. Then lastly, we're going to
be adding the annotations, which are going to
be the dimensions and the nodes are the doors. Now the next thing
we'll do is we'll go here to our Layers, and I'll go here to
a new layer and call this DR. Dawna slash. When this is just
what I typically use is door and window on one layer so we can turn
them on and off at once. You can have them separate. And that's how actually
not that hard to separate. So for now, we'll keep it here with doors and
windows on one layer. And I'll go here to
change the color. And this is just more of a style thing that you
could use any color. I like to use brown
for the doors here. With that door and window layer. Now we can come in here
and create the door. Now, it does matter which
way it swings here, wing to the inside. But depending on which way it
swings, it's going to vary. Right? So I'll go
here to polyline. I'll go here from
beginning to end, then down by two inches. And click and over. Then C to close, giving me a two inch door
at the exact opening. And this is what I
do to make sure that it is the exact same size. Then I can rotate this, picking this pivot point, standing the line for the
reference and then rotating it. And sometimes you
want them 90 degrees, sometimes you want it to be 45. For this one, we actually
want it to be 90 degrees. So I'll go here to
a circle to create the turn or the
swing of the door. Now create a circle from the pivot point because
that's where it pivots. So now I'll take
this and I'll offset this to inches to the outside. And I'll select that and
this wall to trim the arc. Then what I do, so I'll take
this and I'll delete it. So this is the most basic
door that you can create. Of course, you can download doors and windows that
are already cat blocked, and you can place them in here. But it's great to know how
to create everything from the beginning yourself
without getting overwhelmed. And starting from General, very general design to
more specific detail. With that being said, we'll
move on to taking this door, which is the same
size as this one. And I'll tap Alt to make
sure that I can copy it. When I click on that square. Well, I won't click on,
That's where I'll select it. Do this again. Hold down Alt, and I'll use
this arrow to go to the left. And as soon as you do that, you'll see a plus sign
right next to my cursor. That plus sign means that
you're making a copy. So I moved it over and tap Alt and that makes
you create a copy. Now I will rotate
this like this, using this arc, this blue arc. Click and drag until
I'm 90 degrees. You can also click and
drag and say 90 degrees. We're just click and
then do 90 degrees. Lastly, it's swinging
the wrong way. So I need to mirror this
using a mirror plane. So I'll click here. I'll click here. And depending on whether you said copy yes or no,
I said copy, yes, because I sometimes
I do want the copy and it's just easy for
me to delete it anyway. So now we'll take this
and we will move it from that corner to the
corner where it swings from. That is the basics of
creating the openings. Now, I do have an idea
for this design to have some transom windows right
above the door and that here, but that's going to come later when we create the elevations. And then also later on we'll
be going into the 3D design.
5. Fixtures: For now, we're
keeping it simple. We're moving forward with the water closet and the rest of the detail which is going to
be the furniture. Now, here's the thing. These I did download. I didn't make these myself. But the thing is if you are if you're asking me to make a toilet from the
beginning, I mean, I could, but some of these things we could
save a little bit of time and they have a
little bit more detail. So with that explanation, I'll make sure to have these linked in the description here. So you have the files that I
use for this design that we can use those and copy and
paste them in and kinda see how I organized my file. What I'll do is I'm going
to take this sink in. I won't take the text yet
because we'll do one at a time. I'll take this and
I'll take this. And I'll do copy, clipboard. I'll come in here and
then I'll do paste. Well, when you paste
it, It's going to paste it somewhere random here. So whatever toilet you find, I would go from the
center on the back, bring it to the center back, and then move it out minus
two to three inches. Next is going to be the sink. So I do something similar. Here is the thing
to keep in mind. Between these two, you need
to have at least 30 inches in Nevada has to be dimension
and labeled on the plan. So whoever's constructing
it knows that they have to stay within
those dimensions. You also, let's see, I also need to know how much
space we have in frontier. So you have a door swing
and it's not too tight. Here. We're going to have
enough space for the shower and we need to have enough space to walk within these two because that's more
of the circulation area. So let's do that.
Let's take this. And this. We actually offset by 20 inches. That is what I'm doing
here is I'm taking this, I'm doing offset 20 inches. And I'm taking this
and I'm moving it from the center there,
the center here. And here doesn't look
like it's fits, right? So we're going to
say this minus one. That should be okay. We can also do something
round like this, but that's for adding detail that we don't need
that the moment. So let's go to the
shower. Shower. We're going to
create it this way. First, we have a curve here so the water doesn't spill
out into this area. That's where this comes in. I envisioned this being
like a concrete shower without any curtains
or anything just open. This curve is going
to be high enough so the water doesn't come out. And then out here, we also have the foundation
that we see, right? Because when you step
up to the slab here, and then this is
probably going to be sunken in a little bit more. With that, let's add
the detail. Now. Back. Back in the day, you
could designed or people, the typical symbol would
be this little triangle. But lately I've been
installing showers that are, that are square and they
come out of the top. This is how I like to
show it because it's like a 12 inch by 12 inch that
comes out of the wall. So with this, we basically
created that floor plan. Now, the things
that are important about a floor plan is that you understand how much space is there with the size
of the doors are, with the fixtures are
and that's about it. What we need for the floor plan. Then later on we can come
in with more information on the elevations and sections
and things like that.
6. Dimensions: It's like that. With
that being said, let's move on to
creating the dimensions. Also notice that the fixtures
are on their own layer, and I make sure that that is a little bit of
a lighter gray. And I'll move this over here so we can see the
colors a little bit better. Now what we need to do is
create a brand new layer here. We'll go new and call this done. And it can be any color. For this example,
we'll use blue. Now let's start by creating a dimension and show you by
default what it looks like. By default, this is what the
dimension looks like and it looking too small
and it's in inches. That's not correct. But we want to do is go
here to annotation styles. You're under annotation styles. We have all of these
different ones. If we do foot, inch
architectural and we hit Okay, let's go to that. Okay, the dimension now, it's actually too
big now, right? So what we need to do
is make sure that we create a style that
works with our design. Go here to annotation styles. Once again. But
inch architectural. And then we'll go here to New. And we'll start from that one. With this template. Will go to this one, select it, make it current,
and then go to Edit. Now in here, we can see the options for this
dimension style. I'll go here to a dimension
from here to here, going to look exactly the same. Now we can go back here and make some adjustments and
see what that looks like. I'll go here to Edit
Model Space, scale. I'll do 12. It, apply it. Now we're working with something that is working
a little bit better. So I'll do 24 and
then hit Apply. Now we're going to start
dimensioning this building. And when you do dimensions, there are some things to be
aware of and keep in mind. But there are, the
most important thing is clarity and that all of the dimensions are there to locate all of the items
that you see here. Most importantly, the
walls, doors, and windows. So let's get started with that. Let's go dimension
the overall building. That makes sense. Next, we're going to dimension this
wall to locate it. Now, there are different
ways that we could do this. We can go from
outside to outside, but the best way
and in the field, this is the one that
causes the least issues is from you always
want to dimension to one side of the wall only. Unless you have, there
are specific things and I'll talk about it from outside to this one
because you will hold the tape here
and you'll pull it to create this wall line. Then we'll do the
same thing here. Will go from here
to the outside. Notice that the dimension
lines don't touch the drawing. This is so does not
confuse you and thinking that this is part
of the building, right? Clarity is one of the
most important thing. So with this, we'll continue
on and go from here to the outside because that is the dimension line
that we already have. The other cases in
which you would do that is I would dimension
between these two. Then I would write a note. I moved it. You seen this? It's going to say history
broke, which is okay. So with this 31, but we technically
don't want it to be just 31 from here to here because we have this
dimension going to this one. Well, 31 is going to tell them, I want there to be
at least three feet clear so people can walk around here.
That's what I did here. The dimension says there's
three foot, one inch. But I'm telling whoever is
building this that there needs to be three feet clear. When you walk in this area. That is where you would change the location
of your dimension. But that is just to show
the insight inside space. So you have clarity and
construction. Let's go back. We'll go in here. Next thing, from here to here. And here's the thing you do want your gaps to be consistent. We can eyeball them first
and then align them. And that's going to
make it a lot cleaner. There's going to be
also this dimension. Of course. Then we're going
to have this dimension. Then we're going to have
the inside dimension here. The cleanest is when
they're all lining up. So what happens with
record history is that the when you move a dimension, it ties it to the lines. And when you move it,
it says that, oh, it's no longer just tied to those lines is just a
floating dimension. The other thing is
that sometimes you want them to be organized
in one site If you, if it's possible,
because then down here you can add notes
and other things. So we got that,
this one, this one, and then the inside
one, this one. And here I put it up
here, but that's okay.
7. Notes: Next thing is, if we
want to add text, there's different
ways we can do this. We can double-click next to
it and we can say toilet. So you can actually
add to the dimension. But the other thing I'd like
to do is just take this. I'll bring this down
and type in explode, which will basically like
explore all of those. And then we'll go in here
and we'll type in 30 inch. So to put nine is more
to six is 30 inches. So this is just making
sure that it has that at least most likely. Well, so just making sure that I add that
there, Here's the thing. When I select this,
it has the same type, which I feel like it's okay, but if you want to change that and that's one of the
things that he changed. And the other is you
need to download a font. It looks architectural. And the one that I've found is, if we go here to Properties and change the font to something that looks architectural,
Lake City blueprint. That will make font a font that looks more kind
of architectural. So we'll take this and
I'll make a copy here. They can. Beat is going to be three
foot, 0 inch minimum. Now we're going to label the rooms and then
we'll label the doors. So by creating a new layer here, we'll go to notes. And I'll take this,
hold down Alt, make a copy down here. And then I'll select it
and right-click on notes and go to here to
change object layer. Now I'll go here to my
options and make this bold a little bit easier to see. Now we'll go here to bathroom. And nice touch of eating
a little box around it. This I won't do with a box around it because
it's just a water closet. Then I'll go here
to the next one. Hold down Alt, and then I'll use the square to
move it in two-dimensions. But anywhere here. Shower and sink. Alright, for the most part, we've taken on the
similar things here. Let's do the door openings. I'll take this one water closet. I would copy it down here
and make this a two foot, six inch by six foot eight inch door. I can hit Enter and do two. Same time here. If you don't want the
text to be too big out, select it and then
click in the middle. And 2.5, this way it scales
it down by half. Why? Because maybe this is not as critical when you're in
the design portion of it. You just want to know
approximately the size. And then I'll copy
this over here. Is the same.
8. Hatch and Conclusion: Last thing I noticed is
we'll go here to our Layers, will create a new layer
and call this hatch. I'll make that my current layer change the
color to light gray. And I'll select the
walls and I'll type in. Or actually, I'll go
here to the wall layer. Right-click select objects. Now I can isolate it. As long as have those selected. I'll deselect this one
and I'll type in join. Said the history broke because it some dimensions were
tied to it and that's okay. Into one closed curve. If it doesn't say
one closed curve, there's another trick
I can show you, which is curved Boolean. But if it does close,
then we can type in hatch solid and then hit, Okay. Now I can type in
show or an isolate. This way. Now, we have everything
finished here. Now this is a
straightforward tutorial. I'm showing you
straightforward design here. It's the bathroom, shower
sink, standalone building. But a lot of these concepts, you can take them for any
other very complicated design and be able to work
around using Rhino. And that's one of the benefits
of using Rhino is that you can go eat from drafting all the way up to like
parametric design. So we'll things that
I've shared here, please let me know what
you think about this. I do want to continue with this, but a feedback is
very important to me. So hopefully you enjoyed it. And I hope to see you next time.