Rhino 3D Architectural Drawings Bathroom Design Draw any plan | Modern Architecture | Skillshare

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Rhino 3D Architectural Drawings Bathroom Design Draw any plan

teacher avatar Modern Architecture, Parametric Architecture

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:19

    • 2.

      Outer Walls

      5:14

    • 3.

      Interior walls

      7:45

    • 4.

      Doors

      4:54

    • 5.

      Fixtures

      4:28

    • 6.

      Dimensions

      6:58

    • 7.

      Notes

      4:53

    • 8.

      Hatch and Conclusion

      1:53

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About This Class

In this Course you will learn how to create a bathroom layout inside of Rhino 7 3D.  Rhino 3D is an advanced modeling program, that has all of the capabilities to create architectural construction drawings, as well as complex 3D models.

I will walk you though all of the steps in detail and share with you the project files.  This way you can ensure that you have a file to reference as you work.

Rhino 3D is a bit intimidating at first, but with some experience it can become one of the most useful tools. These tutorials are great for students who are trying to expand their design arsenal. They will allow you to create some complex and impressive designs as well as construction drawings. The steps in this tutorial are useful for many other applications. So make sure to follow me for future lessons, and let me know if you have any questions. By the end of this course, you will have a better understanding of how Rhino 3D works and how you can apply it to your specific use case.

These videos are perfect for:

Architecture Students,

Design Students

anyone interested in Architecture & Computer Drafting.

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Modern Architecture

Parametric Architecture

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Welcome!  In this site you will find tutorials for parametric architecture and design.

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Level: Intermediate

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Transcripts

1. Intro: Hi, my name is David capacity, and in these videos I want to share out a draft here inside of right now. A lot of people tend to draft in AutoCad or other programs. But I feel like rhinos little bit under appreciated in the drafting category. There's a lot of things that we can do inside of this program that we can do and many other programs. And the cost to work with this program is a lot less. There are a lot of other features that we can also use. So for these videos, I'll be going over how to create these floor plans. This is going to be a very basic outdoor bathroom stand alone. And I've gone ahead and just created the layout of the outer walls and bases, the entire bathroom, including dimensions. I have not gone over elevations or any of the other drawings that we would need, let's say, to create construction documents. But this is going to be a really great way to start using Rhino to do our designs and to share them with their clients and people that want to see them. So let's jump into how to create this. And I'll be going over all the steps. We're going to be creating layers. We're going to be creating all of this. So hopefully you're excited about it and let's get started. 2. Outer Walls: So I just dump in a brand new file. This is if we take a look at the units. So if we type in units, we can see what units we're working with. We're going to be using inches and then feet and inches. And that's because I'm here in the United States where we use feet and inches all the time for our designs. But you could use any one of these and any units that are comfortable with you. A lot of the steps are going to be the same. Just bear in mind those things in mind. Now, let's go and click. Okay. Now we can get started with a blank document. Now, first thing I'd like to do is organize my layers. By default, you will have layer one through five. We can use those to kind of start building our layers. Or if you already have another document which you probably won't. If you're very new at this, then you can copy those in and use the layers to recreate the design. So what we're going to do is sometimes I delete them because I don't need them all. There's different ways of doing this. We can just select it and delete it. You can also type in purge. And here under layers, we can get rid of the layers that are not necessary. So now what we'll do is we're going to start by creating the wall layer. And that's going to be what we start with. So I'll go here to new layer. I'll type in wall. And then I'll click here to make sure that it has that check mark, which means that this is the current layer. Now we can get started doing our design. Now, the cool thing about rhinos, that it's super clever in the way that it allows you to type in, let's say inches or type in millimeters, and it will convert them to whatever units your file is sent. So let's say if I wanted to create building that is ten feet by eight feet, well, even though my units are inches, I can go in here and type in ten feet. So I'll click first, go to polyline, then we're going to click anywhere here. We can click in the origin, but I'll just click here and then I'm going to move to the right. I also have all of these snaps on and also Ortho, although you don't need ortho to create a straight line, you can hold down shift. But it is really useful in making sure that things are squared. So we'll go straight this way and we'll go ten feet. And then we'll go down this way and we'll go to eight feet. That's basically all we need. Because now I can hover over this side and bring out a smart track guide, or I can just type in the ten feet. Then here at the end, I can either click on the endpoints or C, and then Spacebar. This way you can close it and makes sure that it closest perfectly. The other thing is you want to make sure that you keep all of your snaps and all of the these on not all this maps you're going to want to have on because nearest cause some issues. Just be aware that some of this naps can cause some issues with accuracy. You're going to want to only have the ones that are necessary for drafting. On this next portion, we're going to now start by creating the outside walls. And then we'll move on to creating the rest of the design. Next thing we'll do is we'll take this line and we're going to offset it to the inside. Here's one thing is that sometimes it's a grid can be a little bit annoying if it is not something that you're used to. So you can go here under display and turn off the grids. I want to make you aware of that. Next we're going to take this, so we'll select it first. And that's one of the things that I want to say is sometimes you can select the object first before you do the command. And therefore already letting the command note that that is what you're trying to, let's say offset or extrude or whatever. But you can also let say type in offset. But then your first prompt is going to be select the curves. So we select this one. Now we're going to offset to the inside by whatever amount that the thickness of the wall is going to be. By default or the typical stud wall is going to be 3.5 inches. So I'm offsetting it to the inside. We basically created the design here. And I've been mostly working in perspective view, which technically is not the best way to do it. So let's move on here. By double-clicking, we can exit out of the viewport and then we see all of the viewports. Now we can go here to top view, double-click. Now we're here with the floor plan looking at it as if it's just two-dimensional drawing. This is the same thing that you would see inside of autocad. 3. Interior walls: But now we're going to select this and this, and these are polylines, which means that they are joined. What I wanna do is take these two and we're going to explode them. Why? Because we want to use these individual lines that we can offset to continue creating our design. So first thing we're going to do is offset the wall. For, let's go here. We're first going to offset the wall or the bathroom. Then we're going to offset the wall for the shower. Then we're going to leave whatever's remaining for the end. First. Let's go here too. But nine inches. I'll go here. I'll take this one and I'll offset the right by two foot, four inches. Let's see that again. It's two foot nine inches. I'm just gonna make sure you're keeping track here. Now we'll take this and we'll offset it once again by the same amount. So we'll do offset 3.5. And these are two-by-four walls. You can obviously have bigger walls if you want to. So this is just that the base, most basic design that you can create. You can always go a little bit crazier. So now that we have that, we can move on to create this shower. So we'll go three feet, this one. So the other thing is you don't have to type in the entire command. As you can see if you type in off it already types and offset for you and that can save you some time if you get used to doing it this way, we'll do off just to offset. Then we'll do three feet. Then if you want to offset again, but we don't want to type in the command. Will you just hit Enter and it'll do the same command again. We can go here to 3.5. So we've created now this wall. That wall is going to be cut off by three feet, six inches this way. So depending on which wall you're using for reference up your dimensions, that's going to be critical for how easy it is to create your layout. So if you have all the dimensions that makes it a lot easier. Otherwise you want to work from stuff that you really want to, the less important stuff. And that way everything gets organized correctly according to priority will take this will go offset. And we're going to offset this by 42 inches this way, which is three feet, six inches. That's the thing, is, since I'm already used to working on designs like this, I know the difference between inches and feet. So either 42 or three feet, six inches. Either one works and that's what's kinda cool about right now, is that it has a lot of cool, neat things built into it that makes it a lot easier for those that are fairly near. So we'll go here to offset, offset to the inside, 3.5. So what we want to do now is trim. There's different ways of doing this. So let me show you the best way. You want to select your cutting object before you do the trim command. It's all select this and type in TRIMP. Therefore, letting the command know that this is the cutting object and anything else that is not intersecting, that it's not going to be cut. So like I can't cut this one because it's not intersecting that. Next on this part, this is a trick that I like to share. There's two ways of doing this. One, either selecting this type and trim, cutting both of those sides, or selecting this. We're typing it, which means it's going to round this corner. And if the radius is 0, then we can select this one and this one, and it's going to create a round the edge off. But since the edges at 0, it actually closes it for you. Lastly, to make sure that everything is clean, we'll select this, these two, because those are going to cut in-between here. And then I'll type in trim and trim the inside. And I'll do the same thing here. So I'll select those trim, trim, the inside. Next, we're going to create the door location. Now the door location is going to be up against the wall here. What's important to note is that typically you have about four inches here so you can have enough substance to put the door on. And so with that, we'll make sure to account for that. I'll take this and I'll go offset or inches. I'll go here, I'll hit enter again. So you don't have to type in the whole command I did. I'll go here to 363 foot, six inch sorry, two foot six inch door. We'll select those two lines and I'll use this, which is called the gumball. And if you don't have that, I would suggest you turn it on because it is useful. With this one compound. We can use this line where this arrow to kind of click it and drag it to the left to move it. But you can also type in m Enter and then click and move. Now that they're intersecting, I'll select all of these because those are the ones that I want to trim. And I'll go ahead and trim both the top. Okay. So now that we did that, now we need to create the door or the bathroom. Go here. Create a polyline from the center down. And then I'll offset to each side. So it's centered 15 inches and then 15 inches. Now we can use this to trim those bits and then keep this clean. The next thing we'll do is we're going to add the door here for the entry. So the door is going to be here up against the right. Offset this by four. Depending on what door opening you want, it could either be three feet or I make them two feet, six inches. This is going to be like a standalone bathroom for a camp site or something like that. So I just want to make sure that it's big enough, but not too big, where it's overkill. 4. Doors: Okay, Let's bring back the other design here. It now let's take a look at the next portion which is going to be adding the doors. And then some of these details which are going to be the fixtures and the rest of this stuff. Then lastly, we're going to be adding the annotations, which are going to be the dimensions and the nodes are the doors. Now the next thing we'll do is we'll go here to our Layers, and I'll go here to a new layer and call this DR. Dawna slash. When this is just what I typically use is door and window on one layer so we can turn them on and off at once. You can have them separate. And that's how actually not that hard to separate. So for now, we'll keep it here with doors and windows on one layer. And I'll go here to change the color. And this is just more of a style thing that you could use any color. I like to use brown for the doors here. With that door and window layer. Now we can come in here and create the door. Now, it does matter which way it swings here, wing to the inside. But depending on which way it swings, it's going to vary. Right? So I'll go here to polyline. I'll go here from beginning to end, then down by two inches. And click and over. Then C to close, giving me a two inch door at the exact opening. And this is what I do to make sure that it is the exact same size. Then I can rotate this, picking this pivot point, standing the line for the reference and then rotating it. And sometimes you want them 90 degrees, sometimes you want it to be 45. For this one, we actually want it to be 90 degrees. So I'll go here to a circle to create the turn or the swing of the door. Now create a circle from the pivot point because that's where it pivots. So now I'll take this and I'll offset this to inches to the outside. And I'll select that and this wall to trim the arc. Then what I do, so I'll take this and I'll delete it. So this is the most basic door that you can create. Of course, you can download doors and windows that are already cat blocked, and you can place them in here. But it's great to know how to create everything from the beginning yourself without getting overwhelmed. And starting from General, very general design to more specific detail. With that being said, we'll move on to taking this door, which is the same size as this one. And I'll tap Alt to make sure that I can copy it. When I click on that square. Well, I won't click on, That's where I'll select it. Do this again. Hold down Alt, and I'll use this arrow to go to the left. And as soon as you do that, you'll see a plus sign right next to my cursor. That plus sign means that you're making a copy. So I moved it over and tap Alt and that makes you create a copy. Now I will rotate this like this, using this arc, this blue arc. Click and drag until I'm 90 degrees. You can also click and drag and say 90 degrees. We're just click and then do 90 degrees. Lastly, it's swinging the wrong way. So I need to mirror this using a mirror plane. So I'll click here. I'll click here. And depending on whether you said copy yes or no, I said copy, yes, because I sometimes I do want the copy and it's just easy for me to delete it anyway. So now we'll take this and we will move it from that corner to the corner where it swings from. That is the basics of creating the openings. Now, I do have an idea for this design to have some transom windows right above the door and that here, but that's going to come later when we create the elevations. And then also later on we'll be going into the 3D design. 5. Fixtures: For now, we're keeping it simple. We're moving forward with the water closet and the rest of the detail which is going to be the furniture. Now, here's the thing. These I did download. I didn't make these myself. But the thing is if you are if you're asking me to make a toilet from the beginning, I mean, I could, but some of these things we could save a little bit of time and they have a little bit more detail. So with that explanation, I'll make sure to have these linked in the description here. So you have the files that I use for this design that we can use those and copy and paste them in and kinda see how I organized my file. What I'll do is I'm going to take this sink in. I won't take the text yet because we'll do one at a time. I'll take this and I'll take this. And I'll do copy, clipboard. I'll come in here and then I'll do paste. Well, when you paste it, It's going to paste it somewhere random here. So whatever toilet you find, I would go from the center on the back, bring it to the center back, and then move it out minus two to three inches. Next is going to be the sink. So I do something similar. Here is the thing to keep in mind. Between these two, you need to have at least 30 inches in Nevada has to be dimension and labeled on the plan. So whoever's constructing it knows that they have to stay within those dimensions. You also, let's see, I also need to know how much space we have in frontier. So you have a door swing and it's not too tight. Here. We're going to have enough space for the shower and we need to have enough space to walk within these two because that's more of the circulation area. So let's do that. Let's take this. And this. We actually offset by 20 inches. That is what I'm doing here is I'm taking this, I'm doing offset 20 inches. And I'm taking this and I'm moving it from the center there, the center here. And here doesn't look like it's fits, right? So we're going to say this minus one. That should be okay. We can also do something round like this, but that's for adding detail that we don't need that the moment. So let's go to the shower. Shower. We're going to create it this way. First, we have a curve here so the water doesn't spill out into this area. That's where this comes in. I envisioned this being like a concrete shower without any curtains or anything just open. This curve is going to be high enough so the water doesn't come out. And then out here, we also have the foundation that we see, right? Because when you step up to the slab here, and then this is probably going to be sunken in a little bit more. With that, let's add the detail. Now. Back. Back in the day, you could designed or people, the typical symbol would be this little triangle. But lately I've been installing showers that are, that are square and they come out of the top. This is how I like to show it because it's like a 12 inch by 12 inch that comes out of the wall. So with this, we basically created that floor plan. Now, the things that are important about a floor plan is that you understand how much space is there with the size of the doors are, with the fixtures are and that's about it. What we need for the floor plan. Then later on we can come in with more information on the elevations and sections and things like that. 6. Dimensions: It's like that. With that being said, let's move on to creating the dimensions. Also notice that the fixtures are on their own layer, and I make sure that that is a little bit of a lighter gray. And I'll move this over here so we can see the colors a little bit better. Now what we need to do is create a brand new layer here. We'll go new and call this done. And it can be any color. For this example, we'll use blue. Now let's start by creating a dimension and show you by default what it looks like. By default, this is what the dimension looks like and it looking too small and it's in inches. That's not correct. But we want to do is go here to annotation styles. You're under annotation styles. We have all of these different ones. If we do foot, inch architectural and we hit Okay, let's go to that. Okay, the dimension now, it's actually too big now, right? So what we need to do is make sure that we create a style that works with our design. Go here to annotation styles. Once again. But inch architectural. And then we'll go here to New. And we'll start from that one. With this template. Will go to this one, select it, make it current, and then go to Edit. Now in here, we can see the options for this dimension style. I'll go here to a dimension from here to here, going to look exactly the same. Now we can go back here and make some adjustments and see what that looks like. I'll go here to Edit Model Space, scale. I'll do 12. It, apply it. Now we're working with something that is working a little bit better. So I'll do 24 and then hit Apply. Now we're going to start dimensioning this building. And when you do dimensions, there are some things to be aware of and keep in mind. But there are, the most important thing is clarity and that all of the dimensions are there to locate all of the items that you see here. Most importantly, the walls, doors, and windows. So let's get started with that. Let's go dimension the overall building. That makes sense. Next, we're going to dimension this wall to locate it. Now, there are different ways that we could do this. We can go from outside to outside, but the best way and in the field, this is the one that causes the least issues is from you always want to dimension to one side of the wall only. Unless you have, there are specific things and I'll talk about it from outside to this one because you will hold the tape here and you'll pull it to create this wall line. Then we'll do the same thing here. Will go from here to the outside. Notice that the dimension lines don't touch the drawing. This is so does not confuse you and thinking that this is part of the building, right? Clarity is one of the most important thing. So with this, we'll continue on and go from here to the outside because that is the dimension line that we already have. The other cases in which you would do that is I would dimension between these two. Then I would write a note. I moved it. You seen this? It's going to say history broke, which is okay. So with this 31, but we technically don't want it to be just 31 from here to here because we have this dimension going to this one. Well, 31 is going to tell them, I want there to be at least three feet clear so people can walk around here. That's what I did here. The dimension says there's three foot, one inch. But I'm telling whoever is building this that there needs to be three feet clear. When you walk in this area. That is where you would change the location of your dimension. But that is just to show the insight inside space. So you have clarity and construction. Let's go back. We'll go in here. Next thing, from here to here. And here's the thing you do want your gaps to be consistent. We can eyeball them first and then align them. And that's going to make it a lot cleaner. There's going to be also this dimension. Of course. Then we're going to have this dimension. Then we're going to have the inside dimension here. The cleanest is when they're all lining up. So what happens with record history is that the when you move a dimension, it ties it to the lines. And when you move it, it says that, oh, it's no longer just tied to those lines is just a floating dimension. The other thing is that sometimes you want them to be organized in one site If you, if it's possible, because then down here you can add notes and other things. So we got that, this one, this one, and then the inside one, this one. And here I put it up here, but that's okay. 7. Notes: Next thing is, if we want to add text, there's different ways we can do this. We can double-click next to it and we can say toilet. So you can actually add to the dimension. But the other thing I'd like to do is just take this. I'll bring this down and type in explode, which will basically like explore all of those. And then we'll go in here and we'll type in 30 inch. So to put nine is more to six is 30 inches. So this is just making sure that it has that at least most likely. Well, so just making sure that I add that there, Here's the thing. When I select this, it has the same type, which I feel like it's okay, but if you want to change that and that's one of the things that he changed. And the other is you need to download a font. It looks architectural. And the one that I've found is, if we go here to Properties and change the font to something that looks architectural, Lake City blueprint. That will make font a font that looks more kind of architectural. So we'll take this and I'll make a copy here. They can. Beat is going to be three foot, 0 inch minimum. Now we're going to label the rooms and then we'll label the doors. So by creating a new layer here, we'll go to notes. And I'll take this, hold down Alt, make a copy down here. And then I'll select it and right-click on notes and go to here to change object layer. Now I'll go here to my options and make this bold a little bit easier to see. Now we'll go here to bathroom. And nice touch of eating a little box around it. This I won't do with a box around it because it's just a water closet. Then I'll go here to the next one. Hold down Alt, and then I'll use the square to move it in two-dimensions. But anywhere here. Shower and sink. Alright, for the most part, we've taken on the similar things here. Let's do the door openings. I'll take this one water closet. I would copy it down here and make this a two foot, six inch by six foot eight inch door. I can hit Enter and do two. Same time here. If you don't want the text to be too big out, select it and then click in the middle. And 2.5, this way it scales it down by half. Why? Because maybe this is not as critical when you're in the design portion of it. You just want to know approximately the size. And then I'll copy this over here. Is the same. 8. Hatch and Conclusion: Last thing I noticed is we'll go here to our Layers, will create a new layer and call this hatch. I'll make that my current layer change the color to light gray. And I'll select the walls and I'll type in. Or actually, I'll go here to the wall layer. Right-click select objects. Now I can isolate it. As long as have those selected. I'll deselect this one and I'll type in join. Said the history broke because it some dimensions were tied to it and that's okay. Into one closed curve. If it doesn't say one closed curve, there's another trick I can show you, which is curved Boolean. But if it does close, then we can type in hatch solid and then hit, Okay. Now I can type in show or an isolate. This way. Now, we have everything finished here. Now this is a straightforward tutorial. I'm showing you straightforward design here. It's the bathroom, shower sink, standalone building. But a lot of these concepts, you can take them for any other very complicated design and be able to work around using Rhino. And that's one of the benefits of using Rhino is that you can go eat from drafting all the way up to like parametric design. So we'll things that I've shared here, please let me know what you think about this. I do want to continue with this, but a feedback is very important to me. So hopefully you enjoyed it. And I hope to see you next time.