Transcripts
1. Introduction: When I was learning Ravid, I couldn't find any
information that would be more digestible and
well-structured. I have decided to do
just that for you. Hi, my name is Matteo and
I have made these curves aimed at advanced users will
focus only on one topic, and that is roofs and ceilings. We will talk about everything there is to know
about the roofs, ceilings, and we
will go in depth. I will share with you my personal tips that I
have learned by working as an engineer mostly on late stage design
phases of projects. This course is aimed for those who have prior
experience in rabbits and want to get most out of it and really unlock
the power of gravity. At the end of this course, you will get the knowledge about the tools and their
actual usability, about the limitations
of the program and how to overcome them
if that is possible. So let's get into it.
2. Roof sketching tips: Sketching. So you
can create the roof. Roof by footprint or
roof by extrusion. Ruled by footprint is basic, where you just draw the outline of the
roof as with floors. And that's it. The one thing is that you cannot create an open loop like this. You will get an error. So the line must
be enclosed loop. So we will just close it and then it will be
okay for the rabbit. The next thing is that
you cannot create two separate closed
loops in one sketch. Otherwise you will get an error. You can actually do this
with ceilings and floors, but it will not let you do this. So we will have to
do it separately. So we will have one roof and then you will
have another roof. This is also another
reason why you shouldn't interchange
different categories. Like modelling groups
with floors or flowers with roots,
and vice versa. So these were kind of easy. It's almost the same as
when you are doing floors. So the next one is
ruled by extrusion. This one is little bit
different because it can be only done in section
elevation or 3D. You cannot do it in floor
plans or ceiling plans. So how it works, if you want to do
ruled by extrusion, you have to choose
a reference plane or work plane where the sketch of the roof
will be sketched. These you can use briefings and this can be either the
face of existing elements, grid lines, or reference plane. So let's take a look
on all of them. So first, we will start with the phase of
existing geometry, let's say this roof. And let's create
a section here so we will be more easily
able to draw it. And let's go to 3D
view so you will see better for me to choose from. And let's say I would go
to rho, rho by extrusion. And now I would select
pickup line option. So you can see that
it highlights me the faces or the surfaces I can choose, which is this one. I would set my roof to be on the level
two with zero offset. Now I can go to my section view and I can
just sketch the roof. Now comes the big
difference between roof by extrusion and
ruled by footprint. Because if I would try
to do something like this to form a closed loop, you can see that
now I get an error. That extrusion of the
roof sketch must be open. So in this instance, when I'm using the
room by extrusion, it must be opened, but when I'm using the
roof by footprint, it must be closed loop. So I would sketch
something like this. Press Okay, to finish. And you can see that
it created the roof, which was created
from the sketch, and it was extruded along the path which is perpendicular
to my work plane. Though. Let's see, begging
the section view, I will turn this off. So if I double-click it, you can see that my sketch is making the
upper part of the roof. And my rule, which is 125 mm, is upsetting downward from
the sketch. Like this. Now because it is
hosted on this edge. If I move this edge, let's say like this, actually the whole room
will move with it. Or if I move this element, you can see that it is moving. How roof, because
they are associated. Okay, so the next
possibility how to create it is by using the grid line. Let's say I would
make a grid here. And now I want to use, Let's create another
section like this. And let's say that now I want to use these work plane
as base for my. Sketch for the
roof by extrusion. So now I can choose here
from the name, the grid, myGrid number two and
level two, offset zero. I would sketch the room again. And now you can see that it
is associated with migrate. So now again, if
I move the grid, the whole roof moves with it. The last possibility
how to create it, it is by using the reference plane under
the Architecture tab, you have a reference plane. And let's say that I would
create something like this. And again, I would create a section view to be able
to easily sketch it. I would go to the section
view of the crop region, roof, roof by extrusion. So now I need to select it. If I want to select
it from the name, you can see that I don't
have a reference plane here. So that's strange. There are two ways how
to be able to select it. One way is to create
a roof by extrusion, pick a plane and using
my reference plane from the level and then go to the section
view to sketch it. This way. You can see that
I can create it. Now I have my roof
ridges reference to this reference plane. Or the other way how to do it, which I think it's better
way to actually do it, is to name this plane, let's say roof one. So everyone will know that this reference plane is actually being used for something
because it is named. And now if I go to section view, I go to roof by extrusion. Now I can choose from the name, my reference plane,
which is named rule one. So in the previous example, I couldn't do it because the reference plane
was not named. But as soon, as
soon as I name it, I can actually
choose it from here. So I will choose my
reference plane, roof one level to zero. And now I will draw my
extrusion like this. So you can see that it works. Now. It is hosted
on these elements. So if I move it, you can see that it is moving
with this reference plane. Or maybe I could
just draw it better. Let's say if I go like or I will change the
view range here. Let's go to 252,050. Yeah, now you can see, so if I move my
roof, you can see, if I move my reference plane, you can see that I
move my roll with it. Let changing the view range. I did was the next thing in the roof which is
created by extrusion, is this thing, extrusion
star and extroversion end. Let's see it better on
this example where it is referenced on the grid. So you can see that
extrusion start is zero and x n is 6,000 sampling, let's put it to 6,000. In my level, you can see it. It is from here, 6,000. And there is one rule in rabbit would use for the positive and
negative direction, which can be found here. Under the drafting views. I put an image here where you can see that this is my face. And that way it's positive, and this way is
negative numbers. So here you can see
that I use this one. So this way is positive,
this is negative. So if I go to this direction, you can see that I
get negative numbers. And as you can see that I could, I can use my shape handless
to be able to change it, or I can use my align tools. Another thing is
that if I want to change my reference
for this roof, let's say that I do not want it to be referenced on this one, but on something else. I can do it by editing the work plane or by
picking new work plane. If I use Pig Newark plane, I can choose also face. So let's say that I would
now hosted on this phase. And you can see that
it rehearsed it. Or I can house to beg again. My work plane, which
will be great too. Now it is big on the grid tool. Or I could do the
same with this one. So basically if you want to
rehearse deed, you should do. You should use either
edit workplace or pick new commands.
3. Openings in Roofs: Now we will talk about
openings in roofs. If you have roof which
was created by footprint, let's say these roof, you can either sketch it
directly into the sketch, which I do not
recommend because if something changes,
let's see it in 3D. If something changes,
you have to go to the sketch and actually manually move this one adjusted so it is the possibility
for the mistakes. Then the second option is using the shaft opening to
reach me personally, I prefer to use
something like this. Let's say that I would sketch even the symbolic
lines of the opening. Now in 3D you can see
the DDS cutting my roof. And the best thing
is that if I move this element because it's
separate elements in Revit, it will automatically record the place where I actually
need it to be cut. This shaft opening
is great to be used when I have another
elements which I need to cut one above another with the same pink and
on the same spot. So let's say that I
would have floor. I will put it little bit lower. Let's say like this. I have my shaft opening
so you can see that my shaft is actually
being limited, let's say by the floor plan. The floor plan will
dictate my position. And if I need to move it, you can see that it will move
also the cut in the roof, which is actually really good. But then there is a
roof by extrusion. Let's say this one. Here. If I tried
to edit profile, I did my sketch. Something like this. You can see that I actually cannot draw anything
here, like opening. So if I need to actually
do an opening here, I have to do it in
different ways. So one is again using a shaft. But the next one is using the vertical opening to
reduce directly here, when I click on the element, I have vertical opening. And if I go here,
vertical opening, I can now draw my openings. And in 3D you can nicely
see that they are here. The, another way how
to create an opening, his by the Architecture tab, by the vertical opening tool. And you will select the
elements, the roof. And then I would sketch
an opening again. And basically it is doing the same thing as the other two. But what's the difference
between them is that if I use this tool, when I click the element
and use the vertical tool, like this, you can see
that in 3D or wherever. If I tried to select it, I will only select
the roof and I cannot actually select the openings. So if there is
someone else working on it and doesn't know how I created this opening
here will not be able to actually modify it without knowing something that someone could use this tool
to be able to use it. The other way is that if I want to move these or change it, I have to go Select, select the tool, and then change the sketch so it is more clicks. Whereas when I use
the another one, the one from the
Architecture tab, vertical opening, you
can see that now I'm able to select only the opening without selecting the element. So I can move it without actually going
into the sketch mode. Or I could go to Sketch
mode and just change it. But this is one-click less
because it doesn't need to go to select my
alignment and click it. And even if I use
it like this, now, anyone who will go after me
and we will select this, will know that there are some openings here created
with the opening tool. So I would prefer to
use this to this one. Then there is another
difference between creating opening with the opening tool
and with the shaft. And that is that, let's say
that I have a shout-out here. And you can see that my
shaft is cutting everything. It goes through, whereas the opening is cutting only
the selected elements. So you can see that
he's cutting my roof, but it's not cutting my floor. The shaft opening
tool is great for creating graphs and
things like this. And this one is actually better
to create some openings. I don't want to say for
Windows, but let's say, let's say some different
openings which are going to be
only on the roof. Then there is another
way or another thing that these were
vertical openings. And what this means
is that let's say I would go with this section. Now here and go to
the section view. You can see that this
opening is like this, so it's vertical and it is
actually perpendicular to my floor plan and is in the z-direction of the
rabbit of the model. But what if I would like to
create an opening which is perpendicular to my
roof like these, then I would need to
use different tool. And that tool is called here and the Architecture
tab, opening by phase. Now you can select the
face, sketch an opening. And if I will go with my section view now
through this opening, you can see that now it is actually cutting perpendicular to the
face of the roof. One disadvantage of this
is that the opening, vertical opening tool is cutting my roof regardless of the face, but this one is only
working on the face. So if I move it like this, you can see that it's
only cutting this part of the roof and not this part because it is hosted
only on this face. So there is one
limitation to this tool. But when you know these, you can, you can just
use it appropriately. Then there is the last
one which is dormir, but we will take a look on
this in the next sections.
4. Why to model Roofs with Roof category: So then there is
a question about why not the model rules
with another categories, like floors or ceilings. Usually people get confused
or not confused or lazy. I don't know how to say it. And they are modelling rows
with floors or floors, roofs, alright, so versa, or Florida with feelings
or something like this. So I will tell you
why not to do this. The first and foremost
reason is how they are actually created. So let's say that I
would create my floor near on the level two. Okay. Then I will create my roof
here also on the level two. And I would create
a section view so we will be able to see it. Now if I go to my Siri, if I go to my section view, now you can see that
here my level to my roof on my floor. So my floor is hosted
on the level two. And the 150 mm thickness is going downward
from this reference. Whereas in my roof, my 125 mm thickness is going
upward from the reference. And if I changed the thickness, when I'm changing the type to, let's say 300, you can see
that it goes downward. Whereas here, if I go to, let's say 400, you can
see that it goes upward. And one big difference here, or one big way. Why is this important is
that let's imagine that I would create
another floor here. And now this floor is representing
my concrete structure, which is holding
my roof structure. And I need them to be cleaned. So there will be one
on top of the other. And let's say that I
created my plate roof with a floor and I need to change
it, let's say to 150. And now you can see
that I need to actually manually adjust it to clean. And if you need to do
something manually, there is a space for mistakes. Whereas if I have a roof
and I just change it, I don't need to worry about adjustment because I know that it is holding
my references right? So the geometry will be
cleaned accordingly. Then the other thing is that
if I'm using the scheduling, Let's say I have a
rough schedule here. And I would create my
root node with the roof, but with the floor,
I would need to remember that it is
done with the floors. And I will need to
create some parameter somewhere where I
would be able to actually filter it from
all the other floors, which are floors
but not the rooms. Then there is also interchanging of the information with
other professions. Let's say I would just
export IFC model to someone. And he would just see that this, which is supposed to be roof, would be a floor. So there is a possibility of misunderstanding between
the professions. And also the thing is that
let's say I have a roof. As I said before, you can only create
one closed loop. Whereas with floor, you can create more closed
loops. Like this.
5. Sloping: Sloping. Let's take a look on
how you can create slopes in your roofs. First of all, we'll take a look on defining a slope
with the slope arrow. Slope arrow is good to
use for this lobes that are not square to an edge
or diagonally to the edge, or when the slope starts or
stops at a typical points. Let's take a look here. On the top palette, you
can find the slope arrow. Now, let's say that I
would sketch it like this. I actually get an
error that says the tails of slope arrow
must lie on the boundary. This is one big difference
between roofs and floors because with floors I can actually create
something like this. But with rules I cannot do this. So I need to put my tail on the roof boundary
on the sketch line. And then I'm able
to create the roof. The slope can be either
defined by exact values, by hate at tail or offset
on the tail and head, or directly by slope. Here under this slope, if you wanted to change
percentage two different units, you can do these
in the manage tab. Project units. Here under the slope. You can find all of
the different ratios or percentages or degrees
which you can use. I would use percentage because
for me it is the best one. And let's say that I would
put it on 25 per cent. And now you can see I
created slope on this roof. Next thing to
remember is that if I have only one
slope in my roof, because in rules I can have actually multiple slows defined. But if I have only one, I can change it in here
in this parameter. So I don't have to go inside of the page and selecting
the slope arrow. But I can just do it here
from the parameter value. Let's say I will put it to 30. And you can see that
it changed my slope. So again 25. And I could even use
negative numbers for my sloping and it will swap it in the
different direction. Then the next possibility
of how to define a slope is by using
boundary lines. So this sketch line
can be checked with the parameter to
be defining slope. Or the same parameter
is found here. And now you can see even graphically with
this small triangle, which is telling me that
this boundary line is actually creating the slope. And the slope is 25 degrees. So if I use it, you can see that it's sloping. And now we will talk about the slope direction and the
slope related properties, which in the roof put it
back to positive values. In the rows. They are measured from
the bottom phase apart. So you can see here, then my slope is 25 per cent, is measured from here from the reference and
is sloping upward. The difference between the
roof and floor is such that if I make a floor here and I
create the same definition, I have 25% positive value. Here. I have also 25% positive. But you can see that we drew, it's going positive,
is going upward. But with the floor it
is going downward and the reference is
on the top face. Whereas we drew it is
on the bottom face. So this is one thing
to also keep into consideration when
you are trying to model something
with the category, you shouldn't model it. So if you want to interchange
the diva model rule with the floor or floor with the
roof. There is one server. One big difference between
floors and roofs and floors or roofs can have actually
multiple lobes defined, whereas floors cannot do this. So here you can see that I
was able to create all of my, let's see it again. All of my sketch lines are
now defining my slope. And you can see the derivative. We'll actually, let me do this.
6. Shape editor: So the next possibility
is to use shape editor. The editor can be found here
when you select the element. Be careful when using the shape editing tools because
if you overuse it, you can have oddities
in your model. So let's see this example. Here. If I put my elevation to 1,500, you can see that it gave me
a warning that thickness of this roof maybe
slightly inaccurate due to external shape editing. What does this mean is that
if I go to my section view, you can see, I will delete this. You can see that my roof
has quite steep slope. And if I check to
my type properties, it's January groove
which is 125 mm thick. So if I measure it, I should be able
to measure 125 mm. But when I actually do this, you can see that I wasn't
able to measure 122, not 125. And that is because of this
extreme shape editing, which is distorting my
thickness of the roof. To be able to do it
actually correctly. You have to use different tools, let's say slope arrow or
by the boundary lines, because we shave editor, you cannot actually
do it properly. The shape editing cannot be interchanged with
different techniques. Let's say that I have now my room which is
shaped by the teeth. And I would like to add here
a slope arrow like this. And I tried to finish, I get the error than I can do this. So let's try to reset it. And now you can see that I have a slope defined
by my globe arrow. But I can actually even see the palette for
the shape editing. So you can either use the slope, arrow and boundary lines or you can use tape editing tools. Shape editing tools are actually perfect when you
have flat roofs, which I'm using a lot. And you need to model
sloping in the flat roof. So let's imagine that I
have inlet here like this. And I would need to model
it to be able to slope. So I would go here. I will add points to my inlet. Now, all the other
points I would move, Let's say a word to be
able to see it easily. Now you can see that
I was able to create a roof sloping into my inlet. Let's see it in 3D. Can see that this is
my nice flat roof. Next good thing is
that you can drag the points vertically
and horizontally. Let's imagine that I will have a different roof
here, like this. Which would be, let's
say 1,000 mm above. And we will take a
look on it in 3D. So now I need to make my
sloping in the way that it will be connecting with this rule, which is upper or whatever element which is
higher than my roof. So I could go to
modify sub-elements. I would pick the
edge and I can just grab it and you can
see that it will snap to my 3D geometry. So this is really useful and I'm actually using it a lot when I'm modelling in my day-to-day work. Now to be able to drag
the points horizontally, you can either just
drag and drop it. But this is not to
go too precise. And let's say that I would
create something like this. And now I want to position it directly at the
end of this line. So you can see that
I can actually snap it is not accurate. The second thing which I could
use is the move command. And you can see that it, it
gives me the option to snap. Now, I was able to
move it and snap it. But sometimes what happens is that it will allow you to
actually move the point. The next possible thing
which you can do, how to move your points horizontally is use
the align tool. So let's say that I
would want to align this point to end of this line. I'll just select it and select the point and I can
align it nicely. So me personally, I'm
using the align tool, which is actually quite quick and really useful
and really precise. Okay, so the next
thing is adding up points here with
the Add Point tool. And now here I have elevation, which can be, let's say 100. And I can either
have it or relative, or I can add checked
the relative. What does it mean is that when I have 100 and I have relative is relative to the surface
of the created roof. And when I have
uncheck the relative it is relative to the
project base point. So let's say that I would
reset the shape to, for you to be able
to better see it. And let's say that I would define my points that I want it at the
end of these lines. So first one here, one here, and the
third one here. Now my room is flight. So if I add 0.100, it is relative to do
flat surface here. Now, if I add 0.100, it will be relative to the
slope surface, this triangle. So you can see that my
slope is 1.15 per cent. And if I tried to do, Let's put elevation relative. You can see that
here I have 125. Here I have 225, which is 100 above the 125. And here you can
see, let's zoom it. I have 190, 91, so 191. And now if I add a
point which is 100, it would be 100 above the 191. Mark. This one now should have 190, which means 166 because it is 166 plus
125, which is 290. The next one, if I again
will continue with the point with the elevation 100s relative to the surface. Now it will be from
this triangle. So if I do the same procedure, I can see that here
now I have 198. So when I add a point, it should be 298. Is 297 because I was not able to actually position
it correctly. But you can see that it actually doesn't go with the elevation
relative to the base level, but it is the
relative elevation to what is modeled on
the surface already. And if I uncheck it and I
will go relativity 500. And I would go, let's say here, okay,
extreme shave editing. If I go to my section view, you can see like
this that is -3,625, which should be 500 over
this project-based point. We are modelling with
the shape editor. You can move more points
at the same time so you doesn't have to go like
modifying one point, another point, another point, another point, and
another point. You can just select them all. Let's say like this. And enter the
elevation. Hit Enter. And now all of the points
have the same elevation. You can also do this with the whole border
lines and points. So let's say I will select
all these 500. Okay? And now you can see that
it's 500, 500500500500500. The next super useful
thing is split line, which is the thing that
will help you define the triangles because Revit is automatically doing
triangulation on your surfaces when you are
using the shape editing tools. So you can see here
I have triangle and now the slope is going this direction and the other
one is this direction. And let's say that I would
want to have my triangle is not like this, but like this. So how can I force the rabbit
to actually redefine it? I could use this line two, which I'm using actually
a lot when I'm modelling. And I can just define from
one point to another point. And you can see that now the triangulation was
spores with this. I will delete these help line. You can see that it goes first
with the Split Line tool. And now you can see that the
slope is as I wanted it. The last thing with the
shape editing tools is variable thickness is the
property of the material. So we have to go to the type
properties to the structure, to material and check
the variable thickness. What does this does is
that it will actually, let's see it in this section. We'll flight line
the bottom face. And as you can see that I
was able to create something which is going from the
face up and it's fueled. Whereas when you don't have
the variable thickness, you can see, sorry. You can see that it is trying
to retain this thickness, 125 mm, which is constant. So me personally when I'm
modelling flat roofs, I am actually using this
shape editing tools. And I have my materials
that the variable because then I can create
a create flat roof and I couldn't even use it to
schedule it correctly with the volume of the
material that I actually need to
create this flat roof.
7. Different roof shapes by slope definitions: So now let's take a look
on how you can create different shapes of the roofs. When you are using
group BY footprint, sketch lines and you are
using the slope being defined by the boundary lines. So if all of them are
creating sloping, you can see that I
created a Hebrew. The next example, only the two of them parallel
are creating a slope. I created a gable roof. Next example is if only one sketch line
is defining a slope, I created a roof. Then you can create roof, which would look like this. And let's say that all of my lines are defining the slope. But now I would like
to create the dormir. We will be starting from
the edge of my roof. I could do it actually using
slope arrows like this. Let's say that this
is my first one. Let's put it on 500. Then I will just mirror it. And I would copy all of this. The second one, I have created two slow variables which are facing opposite to each other. And if I tried to finish it, I have details of the silver as mass line on the interior
of slope defining lines. So this is giving me an error. But the way how you can
actually do it is to divide this line
into separate lines. Let's say like this. The line segments where I
want to create the armor. I would uncheck the
define the slope. Then I will try to place
it at the tail. Here. Well, this one and this one, the same here. Now you can see that
I have actually here created 12345 separate lines. And these three
segments where I don't have slope arrows are using the defined roof
slope parameters. So this sketch lines
are defining my slope. And these two
segments where I am using my slope arrows are
not defining a slope. So the slope arrow would be used to define this
slope on this segment. So what it does,
something like this. You can see in 3D that
these two things, these two dimers, are created
using my slope arrows. Let's say that I will put
it higher to see it better. You can see that even the dormir is going or starting at
the edge of the roof. I could actually created with
slow variables like this. Then the last thing or the last possibility
of creating a shape. When I'm not counting the
possibilities of creating multi shaped by combining
different shapes together is the conical roofs, which can be created
when you are using a circle or an arc. So let's say, I would say
I would create a circle. Here in 3D. You can see I
didn't define the slope, so let's define it. You can see that I
actually created a conical roof, which is smooth. Then there is one property which is called number
of four segments. If I don't want my
curve to be smooth, but I want it to be segmented. I could use this property, which is actually a property
of the sketch line. And put here a
number, let's say 20. Let's hit. Okay. And you can see that it
actually created equal parts, equals straight parts and
created the roof from it. So in here, in the floor plan, you can see it better. There. It created
20 same lengths which are approximating my line. If I put here higher
number, let's say 30. You can see that
it's more precise. Or I could go opposite
way, Let's say. Then you can see that it
created something like this.
8. Roof specific parameters: Now let's talk about the
roof parameters which are specific for the roof
elements in Revit. So first, we will talk
about cutoff parameter, this slope two or t. So I have a river like this. And the cutoff parameter
will say to me that from the cut-off level
on the cutoff offset, it will finished the
roof or cut the roof. So it will be only
the down part left. So let's see the example. I'll put level to 1,000. And now you can see
that it actually cut the part of the roof which
is above this cutoff offset. So this is useful if you need
to create a row which has upper part with higher slope or lower slope and the lower
part of it different slope. So let's see it in action. Let's say that I would
create another roof here, which we will have 60% slope. And now you can see in 3D, I would need to put it under
1,000 where I was cutting. Now you can see that I was
able to create a curve which is downward sloping. So the upper part 60% and
lower part has 40 per cent. So for these instances I
could do scatter parameters. Then there is another type of parameter which is overhang. This one is actually
only available if you create a roof by
selecting the walls. So first I create
a loss like this. Now if I create the roof by footprint and I use here
the peak calls tool, I create a roof. Now inside, still inside
of the rough sketch. Because this is a property
of the sketch line. I can select the sketch line and here you can see I
have overhang value. And let's put it
to five and read. And what this does is
investing in section. So let's create a section view here and go to the section view. Now you can see that
I have overhang of this roof from this wall. So the value I put there, 500, you can see
that it's 500 here. So if I go here and I
will change this 2000. Now, you can see
in section that is actually created an
overhang which is 1,000. Then there is another parameter. Again, it is a sketch
line parameter which is called
extended interval core. And what this does is that
when it is not checked, this value will be measured from the edge of the roof to
the finish phase of the war. So let's create a different type of wall to be able to see it. I have it here that you can
see that I have core boundary and finish layer on the exterior
salvage is 50 mm thick. So if I change it to
this wall, this type, you can see that
it measures from the finished base
exterior of this ball. But if I create this
parameter to be checked, the extent interval two core. Now you can see in my section that now the same
thousand millimeters is actually reference to these exterior core
side of the wall. This is what this
parameter does. Then there is another
parameter which is called offset from base. And if you create a
roof by footprint, which is not using
the big bows tool, Let's say I would create
another one here. Then the equivalent parameter is called offset from rural base. It is doing exactly
the same thing, but it is called differently. If you created the roof with
big balls or just sketching. So let's see this example. If I put here 1,000
check finish in 3D. You can see that it
created that he drew. So again in this section. I check it in section view. You can see that from my level, which is here, it actually
created an offset. Maybe it would be best if I just read my level for you to be able to see it from the
level creating offset, which is 1,000 from this level. The same thing works with these with these rules which was created by
the big walls to. So if I put here on the place
offset from base 1,000, you can see that it's
created the same thing. It offset it 1,000
from the reference. Then there are
reference parameters. Let's say I would put
this back to zero. And let's go to
the section view. So replicate parameters are controlling the behavior
of the eaves of the roof. The basic one is
called plump cut, which is just vertical cut. Then there is a two cut
plump and to cut square. If I try this one, you can see it created
something like this. And if I try the square
one, it looks the same. The difference between
them can be seen only if you put fascia depth. So let's put it
to, let's say 50. And now we can see that
the two cut square created this shape. And to cut plump
created this shape. This parameter can
be used with roofs, which vary created
by shape editing. So if you created a roof
with the shape editor, you can actually create this parameter to something
different than plump cut. And also we have another
types of groups, even if they are sketch-based, but if they are too complex, this one will be
grayed out and it will be only on the plump cut. Then there is some
limitations when you are using the peak VO2
and overhang values. Because let's say that I
have a river like this one where you can see I
could reset this value zero. So you can see that all
of my leaves are same. Only this one is overhangs. Now if I tried to change
the value to cut plant, let's say, and I would put 50. You can see that it
gives me an error. And it cannot make the
footprint of the roof. This is because the
ears are not aligned. So let's say that I would create all of them
with the overhang. Now I will try to change it. You can see that now it
actually, let me do it. But if I have only one of them or when one of them is
different than the others, I won't be able to
change this parameter. So let's go back to the example where I have only one overhang value,
let's say thousand. Okay, Finish. Now you can see that
it doesn't even make let me make the
footprint of the roof. And that is because I have
the reference but still under to cut or to cut square. It, put it back to
Plunkett from cuts, sorry. Now evaluate the overhang. I'm able to create it. So well, I wanted
to show you now is aligned EFS. This parameter. You can see quite easily
here the values and see which if it's not at the
same height as the others. And you can align them
like this graphically. Or you can just
leave it that way. But this is actually pretty handy because you
don't have to go and click all of the
sketch lines and check the parameter if it's visit
they're defined or not. You can just do it quite
nicely graphically. Then there is one, I would call it even back. Then. Let's imagine that I
have here in this roof. Not only like these, like to sketch lines from the
offset from the rule base, let's say 1,000, like this. But I would create
it with all of them. That will be 1,000, offset it from the base. So now basically I created
the roof which has an offset of 1,000
from the rule base. Usually I would create it
with this basic level. But now you can see
that here I see zero. But if I go to section, I can see that
actually He's upset. If I change this
one to prompt cut. You can see that it's
actually opposite 1,000. But if I check the parameter, I see that it doesn't
have any anything here. So in these instances, you should check the
sketch of the roof. If the scheduler and actually doesn't have
something inside it. Now you can see that it's back again at the zero
of the reference.
9. Roof Fascia: Now let's talk about aphasias. Aphasias can be found here under the roofs through aphasia. And basically what it is, is it is a profile that
is swept along the path. What does this mean is that here I have created
a profile family, which is called profile aphasia, which is a rectangular
hollow profile. And I have it here in my
face shear type called fascia under the
Edit type so you can find the profile and
here is my profile, facial, profile,
face your family. So now if I place these
aphasia along this roof edge, you can see that it actually
created a profile sweep, which is my aphasia. Hear this and I extruded it or swept it along the part where now the pod
is this roof edge. So aphasias can be hosted
at rough edges on sulfates, on other fascia or
on modal lines. So here you can see that
I can host it here. But here on these colonies, which is a ball sweep, I
cannot actually host it. The interesting thing is that you can host
aphasia to add aphasia. So you can create more
complex shapes with this. Then there are parameters which are called vertical
profile, Oxford, horizontal profile,
upset, and angle, which can modify the placement. So we can see that here, this rough edge is my reference. But if I need to move my
profile away from this, I can use these parameters by, let's say 100 in vertical,
110 in horizontal. And I could put an angle, or 40 degrees or -40
on the other side. So I could play with these
parameters to be able to modify My placement
of the face here. And then as well, I can play
with the dot, with the end. And I can drag and drop it to be able to create it
not on the whole edge, but only on the hub of the edge or the length that I need. Then I can also mirror
this profile and I can mirror it in horizontal
or vertical axis. So you can see that I could
do like this or this, or I couldn't even do the boat. These are the basic modifications
of the ratio placement. Then let's say that, Okay, I have my fascia here, but I need to create a face
here on these colonies. So if I tried to do it normally, you can see that it doesn't snap and I'm not able to select it. So how can I do this? Well, there is one
trick where I can use my modal lines and I
could just pick a plane. Let's say we pick this plane. And I would sketch my
model line on this edge. And now this way
I'm able to host my Aphasia on this model line. You can see that this
way I was able to host aphasia on the
colonies thanks to these modelled
line, McGee's here. Now let's say that I have
created the facial and I need to add more segments to it. Though. You can do this
with selecting the aphasia. And here you have add
or remove segments. So you can see that I can
let segments like this. I have aphasia or
I can just remove the segments from it when I, when I click again at
the same reference, which is not happening for me. Yeah, Now you can see that I was able to remove
this segment. With this adding and
removing segment, it works nicely when you
have your face yeah, hosted on earth elements. But what I've experienced
in my work is that if I have my faith
share placed on modal lines, then let's imagine
that I would have many features which are
outside of the roof, but I need to create
my facials there. And I would do them with
the roof pay shear tool. And let's imagine that I will
have something like this created and it would be
created several times. So I would need to
place my face here on this model lines. So I will do it. If I do it like this, then I would place it in one go. Let's see it in action. You can see that it created one connected pay Shia element. And now if I tried to
add and remove segments, I can add segments, but they cannot actually
add two different roof. Or whatever, I could just
add another model line. You can see that the snapping
here on this model line, but it doesn't snap on the
facial element or roof. So if I have another one here, I could segment on
this model line. But now if I tried to
remove segment, Let's see, did I didn't want to click
here and I miss clicked it. If I tried to
remove the segment. And let's position vector
so I can actually see it. I can click it here,
try to remove it. You can see that it gives me an error of could
not create aphasia. Anyway, PUT delete elements. It doesn't only delete
this one thing, but it deletes all of my pages which are
associated with this. So me personally, when
I'm creating facials, I prefer to create on the
smaller divided parts. So let's imagine that this
would be one aphasia, because this logically
connected one to another. But this one is not
connected to this one, so I would create
a separate one. So I am now in the process
of creating the first one. Then I will hit Escape.
I have this first one. Then I would create another one. Again, hit Escape. And the third one. Now you can see that I have
this one as one element. This one is separate element and this money is
separate element. Now if I tried to
do the add, remove, think, I get an error and
I need to delete elements. Now I don't need to
recreate all of my PCRs, but only the part which was connected
to the element which I was trying to remove. Then there is another
thing or a trick, how we can overcome this. Let's imagine that I want
to remove this segment, but I don't want to remove the other part and I don't
want to recreate it. So how can I do this? I can do it with
the pink or with the trig that I will
not actually play with my year here with
the adrenal segments. But I would actually play with my model lines which are
host for my face here. I will just select the line. I will delete it. And now you can see that I was
able to remove the segment of the fascia without removing
the rest of the face? Yes. Now, if I would need
to recreate it, I will just recreate
the model line and at the segment to it. And now I'm back
where I started. So me personally when
I'm using these, I'm just playing with the
model lines because I can easily delete them. Then there is a parameter
called aphasia metering. We can see this example here. I create a patient
on this roof edge. And if I zoom here, you can see that now my
metering is vertical. When I select the aphasia, I can go to Modify FACS
and modify metering. Now I have different types,
which I can choose from. I can go to horizontal, which we'll do
something like this. I can go to perpendicular or
I can go back to vertical. This way I can modify my
metering on the page, yes. The next thing is
that with patients, I can schedule length, but I'm not able to
schedule volume. So let's imagine that
I have dysphasia. I've put here type
Margaret is k01. And I created a facial schedule by clicking and
creating new schedule. Under the roofs. Here I create fascias. And inside my face
your schedule here, you can see that
I have a length. But if I tried to
add here volume, I don't have a volume. And I didn't have a area, so I cannot even
calculate the volume. So I can only schedule
length the most of the time. I just need the
length for patients. But if you try to use this tool, the fascia to model
something different with it, you have to have in mind that if you need to schedule volume, you cannot do this with me personally when I'm trying
to create ratios are used. These are aphasia
tool because for me I found it quite easy to use. And thanks to the option
to host and modal lines, I could actually use it outside
of the roof elements to be able to add facial as to
basically wherever I want. And then I can schedule
them quite easily. I would get the total
length and that is what would I need? Okay, The last thing
is about the tagging. So let's say that I
created my face years in. I need to take them
to my drawings. And if I tried to use the
thick, the basic one, I can see that under the categories there are rules
but there are no fascia, so there is no roof Pasha tech. So I cannot take it. Well, I tried to use a
multi-category tech. You can see that I
can snap a roof, but I cannot snap the aphasia. So this basically does this tool unusable because
if I can not take it, I would need to do it
like the dump text. And that is not a good practice. So there is one work-around
around this and that is creating assembly, basically the same as
with floor slab edges. That is that from my face, yes. I would create an assembly. This assembly. The time
mark of the assembly, I would put the same type mark as I have in my aphasia type. So in this instance, k01. And now with this trick, I'm able to take dysphasia because I'm able
to take the assembly. But you need to think about
and always check that if this type mark from the assembly doesn't match with the type mark from the fascia, then you would take
different things. But this is the only workaround, how you can actually take
ratios in your seats.
10. Roof Soffit and Gutter: So now we'll take a look at
the sulfates and gutters. So first sulphates, it is basically a
sketch-based element. It works pretty similar
than the roof by footprint. So here under the rules, I have roofs of it. And you can see that
I can either use equals IR here I have
new one, big roof edges. And let's see in 3D body does. If I pick the bigger of
edges and I select my roof, it will create the sketch
based on the roof edges. And you can see that it
created all of them, not just one, but all
of the raw veggies. I cannot actually say to select, let's say just this one. I have to select it all. Then with the pig was Tool, I can select this wall. And now I will just
need to modify the sketch to be able to
create a closed loop. So now you can see
that I've created my roof surface generic 300 mm. Next thing you notice
when you create a soffit is that if I go here
to section view, you can see that
it was created on the level to which
is my reference. But it was not associated
with any way with the roof overhang actually. So I need to position
it manually, which is kind of not that
well or not that good for me. I would expect that
if I am picking the roof edges by the tool here, which was this one, sorry. This one. I would expect that the rabid will know where to position it, but it actually doesn't know. So I have to do it manually
to be in the right position. One good thing about this is that it can actually
have sloping defined. If I go to Edit Boundary. And here I could use either slope arrow or I
could define a slope with the slope parameter
from the sketch line. So I will use the
slope arrow and let's say something like this. And let's put it the
slope, 20 per cent. If I hit Okay, you can
see that actually created the slope on my roofs of it. Then when it comes
to scheduling, I can schedule area, very meter and volume, but they can schedule length. So if I would like to
create something from which I would need the length
to be scheduled. I would need to use
different tools, e.g. fascia. But if I need area, volume or other stuffs, I could create these two
and create groups of its. Then here under the schedules, you create new scheduled
quantities, go onto the roof. Under the roofs. You can see here
that you can create a schedule just for
the roof surface, which I've created here. I have here area,
volume, and perimeter. One huge disadvantage of
Earth's surface is that it cannot be tacked,
same as fascia. So here in the text you can
see again that I have roofs, but I do not have surface here. So I can not take it. If I try to use a
multi-category take again, I can snap roof, but I cannot snap or sulfate. So this makes this
tool for me unusable. I would have to use the same
trick we do create assembly. In these instances,
I would just model the roofs of fits
with normal roof, which I would create a tie for. The roofs are fit
and I would not have problem with the tagging. The last thing is roof gutters, which can be found here
under the roof gutter. And basically it's the same as fascia is the profile so
that the longer part, which can be just creating
the same rules apply. So it can be editor of edges. So feeds through aphasia
or tomato lines. So let's go here to get there. I can create my room. Got there from my, even from the same profile, aphasia profile that
I use for aphasia. And you can see
that the same rules apply, the same things. So I'm not going to repeat them. And basically me personally, I have never used the gutter or their aphasia is not aphasia
but the roofs of it. Because for the gutter, I will just use the fascias. And this is in the
same category. And for the roots of it, I would use roof as normal because then I
could take it and I don't have to do the trig with the assembly to be
able to take it.
11. Sloped glazing Roof: The next thing we
are going to talk about this slope glazing. It's basically a roof. The same things apply as
discussed before, we'd roofs. But under the type, you can select slope glazing. You can see that
when I created it, it created a slope glazing roof. And basically the same rules apply as with the curtain walls. So I'm not going to talk about these in detail here
because there will be another class on the
curtain walls where I will explain everything on how
it works for an hour. Just remember that you can
create something like this. We personally, I never
actually needed to use this. I can see quite cool
that you can actually create a conical glazing group, which will look
something like this. You can see that
rabbit can actually model some pretty good things. Even know what to use. The one disadvantage of glazing grooves is that you cannot schedule
area actually. So let's say that I would
create something like this, which will be led. And I would put a
slow glazing here. So this can be some big over light or
something like this. I actually use this a
lot when I'm modelling. But now if I try to schedule, Let's put a mark here. Let's say 25. Now if I try to schedule this, Let's say I want my area of
this small glazing groove. So if I go to my roof schedule, if I add my mark to
be able to see them. Again. Mark. Now you can see
that these 25 this roof, and you can see
that on the area, I don't have any value. I actually don't have any
value for any slope glazing. So I cannot schedule so
glazing area. In Revit. You can do some workarounds
with Dynamo and stuff, but with the tool as this, you can schedule need the
area north perimeter, and this makes it
pretty unusable. There is one work-around
where you can schedule actually the area
of the Curtin panels. So let's say that I
would select all of my Curtin panels on this host. And I would put the mark
25 into it so I will be able to filter them. And now if I go to
Schedule Quantities, I will create a Curtin
panels schedule here you can see
that I have an area. So I can put this in and mark. Now I will filter my
mark to equal 25. And under my area, I would calculate the totals. So now you can see that my
roof should be 98 m squared. But if I actually
try to calculate it, you would see that is
little bit different and that is 14,000 by 7,000. If you multiply 14 by seven, you will get 98, which
is what we got here. But there is one big thing to worry about and
that is that if I hide this Booleans like
this and these, you can see that my panels
now which I've used, the system pennant glazed, are actually filling the space equally and they're attaching. So now I know that I
have my area right butt. What happens if I use
my different panel, let's say solid panel. Now you can see that it
actually offset it from here. And if I go to my
panel schedule, and if I do this
with all of them, let's say like this, I'll put it to solid panel. Now you can see that my pen
on schedule is actually showing me 93 meter squared and not 98 m squared
because it is not calculating the area
of my Booleans. This is one huge disadvantage
of using the slope glazing.
12. Bonus roof tips: Bonuses, how to create a derma. Now let's take a look
on how you can create the dormir on the
roof like this. So first of all, I would sketch my
boss for the dormir. Let's say like this. We'll check it in 3D. It's a bit too high.
So I'll put it, let's say 2000 for my dumber
than it looks better. Now I need to modify my wall so they would stick nicely
if I don't want to. No money to be like this. So let's say I would
use my attach the base, the base for all of my more so now this nicely
sitting on the roof. Next thing is creating
groove for the dormir. So I will go through
by footprint. Here. I can just sketch it. Let's say like this. And this one will not be
defining my slope. Now. I could see that
it is down below. So I need to move
it up to thousand, the same as my unconnected
head from my wall. So now we can see that my roof for the dormir is
sitting nicely on my walls. So the next thing
I need to do is join these roof with this roof. And I can do this
interacted with a command here under the Modify. You have join engine roof. Here you can select
an edge over roof and the surface you
need to and join it to. So this way you can see that I joined the roof to my other. So the dorm roof, my main roof. So now what is left
is the opening here. I could do it with the openings through which I
described before, but they wouldn't be as
good for this opening tool, which is directly created
for situations like this. It can be found here under the architecture,
the armor opening. So first I will select my main roof from which I
want to cut my opening. Then I will go to big
roof or wall edges. So I will select my roof. Then I need to pick
my wall edges. In this instance, I want
to pick my interior edges. So I will go to
wireframe view and I will select my
interior edge 12.3. I would modify the
sketch so it will create a closed loop
with the trim tool. Hit Okay, go back
to hidden line. And then you can
see that I created the dormir with nice opening. And if I Here section view, if I move it to the middle of the dormir and go to
the section view. You can see that what's
the difference between openings and other types of
openings is the opening here. Down, in the down part
it has vertical cut. And in the upper part
it has horizontal cut, which is exactly what
we need for the dormir. You can see that I created
a nice dormir with the dermal opening and it is connected nicely
to my main roof. Something like this.
Then another thing that is important
to know is that roofs don't have
structural parameter. So let's imagine
that I would create a Group By footprint like this. And let's say we've
plugged roof. And for some reason I would
need it to be structure. You can see that there is no
structural parameter here. I can only select my floor
as a structural element. So if I would need this, I will need to model
it with the floor. And basically what it
tells me is again, that I shouldn't model my floors with my roofs because then I cannot
make them structural. If I need that. Then there is one last bonus tip for roofs. And that is creating
vertical fascias. So let's say that I would go on this wall and I need to create a vertical
pay Shia. Like this. Though. I would get my model lines here. Let's say that I would create
something like like this. Now I need to place on these, you can see that this vertical, I have to place on
these my fascia. So if I go to roof, roof Asia, and on the sloped once
and horizontal ones, I can do it nicely. But if I tried to go
on the vertical one, you can see that it
doesn't let me select it. I'm not able to select it. So the workaround for this or the trick for
disease such that I first need to create
this not vertical but a little bit
under the slope. So let's say like this. But it doesn't work
only, only as such, because now I'm able to
adhere aphasia nicely. But if I tried to move it
back to vertical position, you can see that he doesn't let me do it could
not create face here. The part of the trick
is that I need to create some other part
which will not be vertical. Let's say this little part
which will be horizontal. Now, I will add
segment here as well, create something like
this, which is sloping. But now I can select
my modal lines, which are the reference
for the fascia. And I can move my point again to be in the
vertical position. Probably it would be
easier for me to do it by just go from
the front view. Like this. Now, if I select my modal lines, I can just drag and
drop it to be vertical. And now we can see that
ray would let me do this. When I have some part connected
to the vertical part, which is not vertical but these horizontal or
sloped or whatever.
13. Ceilings: Let's talk about ceilings here
and the Architecture tab. You have a ceiling tool
where first of all, sketching, you can
either manually, like we can do with
floors or roofs, or what you can use with sealing this
automatic sketching, which is a thing that it
will automatically pick boundary or the sketch. I don't know why they don't
have these four floors. And that is the reason
why I have seen many people are not many people, but I have seen people
model floors with ceilings only because of these automatic
sealing sketching. So now I created it and
you can see a warning. The noun of decorative elements
is visible in floor plan, and that is because my
feeling is 3,000 mm above. So I'm involved my cut plane. So for ceilings is
always the best to work with reflected
ceiling plans, which can be found here. And if I go to my ceiling plan, I can see my ceiling nicely. So now we have two
types of ceilings, which is basic ceiling
and compound ceiling. Basic ceiling is best to be seen in section view what it does. Let's put it to 500. Let's go to the View. I will hide this. And you can see the DC
link has no thickness, is only a line, and it can have
material applied, but you can schedule a
perimeter and area from it. So with this perfect from the beginning of
the design phase, in the early stages. Because basically the only
thing you need is to have some reference that
you know that these 3,000 millimetres
above the floor. The next one is
compound ceiling. Let's use first plane ceiling. So you can see here that I
have a ceiling like this. And what I want to show you is that let's go to find the tail. The ceiling works as proof
that the reference level or the reference for
this ceiling is on the bottom face of
the ceiling element. And we can see here with
these dots on the bottom. And what this means
is that if I create a ceiling from one thickness, which is now 100, let's say 250. You can see that
it actually retain the reference on
the bottom face. And it moved the top face. So if I go back again and
I change it back to 100, you can see that
it moved upward. This is the big
difference between floors and ceilings
because floors, they are retaining
the tub reference and changing the thickness in
the downward direction. Whereas compound ceiling is
doing the opposite thing. It is retaining the
bottom face and changing direction or changing
the thickness in the tougher direction. This is also why you shouldn't model floors with your ceiling. Because you will have
to manually adjust for that to be clean in your model. So now when it comes to sloping, you can create sloped ceiling, which basically you can do by the same procedures
are same tools which is either using a
slope arrow or by the property of the sketch line, which is, that is
defining slope, let's say ten per cent. Then it okay. If we go to section, you
can see that it's sloping. The same thing as v two
floors applies here, that you cannot create more
slopes in one element. It can only be done with roofs. So if I tried to
do something like this, I would get an error. The, there is, there is more
than one slope defined. So I can only have one. And if I need to
create something like this with my ceiling, I would need to create
separate elements. This will be one ceiling
with a slope like this, and this will be another
ceiling with a slope like this. So you would need
to divide it into two separate sealing elements. Now to think about ceiling is that you cannot actually
use tape editor on them. You can only use them
for roofs and floors. You can see here that I don't
even have the possibility, even if I go and I
will undo the slope, you can see that the shape
editor is not present. Then there is also a possibility
how to create this lobe. And that is the same
as with players, but doesn't have it. And this is called. Parallel sketch lines. It is appropriately again
of the scheduled line. You here I check
defines constant hate. And I would leave
the offset zero. And here I check
which is the line, the straight line which
is parallel to this line. If I check again, defines
constant hate and I would put it into
1,000 the offset. And okay, you can see now in my parameter that there
is no slope defined. But actually if I go
to my section view, you can see that
there is a slope. So the reason is that here if I measure it
different dimension it, you can see that I have 3,000. And here I should have 4,000. And this is because
here it is 3,000 and here it is 3,000, 1,000, which is
offset from the base. And this is creating my slope. Me personally, I never use this, but you could came across this in some project and you can
easily see it in the sketch. Because the sketch lines
which are used like this, which are parallel sketch lines, you can see that it
is blue and dashed. So we would know
what's happening here. So now let's talk
about how we can create a grid on the ceiling. Here you can see that I
have my compound ceiling, 600 to 600 mm grid. If I created, you can see
that I have a grid here. The good thing about
this is that I can actually move my grid lines. I can select them and
move them accordingly, or I can align them with
my walls like this. We would start in the
beginning and it will go with the fall for 600, 600 square and just continue. This is actually not
property of the ceiling. You can see that here. I
have nowhere something which would tell me anything
about grids or grid lines. And it is actually
the property of the material used
in the ceiling. So you can see here that I
have my finished material. We just got ceiling
tile 600 to 600. And if I go into my material, you can see that here
in the surface pattern, I have in foreground, use the pattern which
is 600, 600 mm. And if I go to this pattern, you can see that it
is modal pattern. And that is why I
can actually select the grid lines from
it and move it. So here in this example, the ceiling and the lines are the property
of the material, not of the ceiling itself. The second possibility,
how you can create something like
this with a grid, which I have used
on few projects, is to actually use a
roof by footprint. I'll put it on level one. Yes. 2,600 mm. And you should use or you
could use slope glazing roof. And I will create
another type which would be loved glazing, glazing, but it would
be my, the link. Something like this.
Now if I create it, I would leave it flat. So you can see that it
created actually agreed. Something similar to this. But here, the good thing about this is that
I can actually modify the grid to be
indifferent pattern. It doesn't even need to be repetitive pattern
in can be irregular. So let's say that
it will be 700, this would be 2000,
would be 800. And let's say this
would be thousand, 500. And like this. So you can see that you have actually better control
of it, of the grids. Even though the panels,
you can use whatever the panel that you
need for your ceiling. So you can model quite
accurately the things here. But you have to
remember that you created it with the roof
because of the scheduling. And one important thing to
note is that as I said before, the slope glazing
roof cannot have its area or perimeter scheduled. So you will have to
use the workaround with Curtin panels or something else like Dina
mode to be able to get the area or perimeter
of the ceiling, which is modeled by roof. And then the last thing is about the motor
level ceilings. So let's imagine
that I will have this ceiling, let's say 2,600. I would have another ceiling, which would be like
this and 3,000. So in this section, you can see that I had to
create the recessed ceiling. Now I need to connect these two and I need to close the gap. So how can I do it? Like the best possible outcome would be to create
it with the ceiling. So if I tried to do this,
actually like this. And I would say, okay,
define my slope here. I will try to define
the slope like 90 degrees presented to change it from
percentage to degrees. So I would go to Project
units under the slope. Change it to degrees. Okay? Okay. I will put it to 90. And you can see that really
doesn't allow me to do it. So I wouldn't go like
89 to approximate it. Okay. But now you can see in
the section view that it actually created something
which is nonsense. So I cannot do this. So if I tried to create
a family, these, you will actually get to know that you cannot create a loss of a family and put it as
a ceiling category. I should eat a model in place component and put
it into the ceilings. But me personally, I
tried to avoid model in place components as
much as possible. So the only possibility
now that is left for me is to actually
create the wall. So I have my ball here. I created a basic ball type, which is ceiling
connection 20 mm. I could put some I've
mark or something. So I would be able to
filter it in the schedules. Now, I will use it for my
ceiling. Go to section. I just need to modify
the wall, align it. And now you can see
that I was able to close the gap between
the ceilings, but I had to use the wall because I cannot actually created with the
ceiling category. So when I'm scheduling, I need to remember
that for the ceiling, I created a wall which is
volt type ceiling connection. So I wouldn't be able to
schedule it properly.
14. Conclusion: I would like to thank you for making it all the way
through the class. I hope you have found the information provided
here as useful. We have talked about
sketching tips. Why not the model rules
with other categories about definition of
slopes and shape editor, about drew specific parameters and aphasia stuff,
feet and gutter. Also we talk about club glazing groove and a
few bonus tips for roofs. Last but not least, we
talked about ceilings. Feel free to leave a
review or Command. And if you think this class
could help someone you know, you will find my referral link on this class in
the description.