Revit Advanced: Floors - everything you need to know | EM Experience | Skillshare
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Revit Advanced: Floors - everything you need to know

teacher avatar EM Experience, Building engineer/planner

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:04

    • 2.

      Sketching tips

      6:49

    • 3.

      Do not model floors with other categories

      4:30

    • 4.

      Defining slope

      6:17

    • 5.

      Shape editor

      10:44

    • 6.

      Slab edge

      7:05

    • 7.

      Bonus tips

      4:28

    • 8.

      Conclusion

      0:34

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About This Class

This course is aimed at advanced users. I suppose you have prior experience using Revit when taking this class. This class is focused only on one topic and that is Floors. We will discuss everything there is to know about floors in Revit. I am using Revit 2022 version in this course. You will get many tips from my workflows on limitations and usability of different tools, because the fact that the tool is available in Revit, doesn´t necessarily mean that it is usable. 

In this class you will learn:

- when to draw openings directly in floor sketch and when not
- why not to model floors with other categories such as ceilings or roofs
- how to define slopes using "traditional" techniques
- how to define slopes using shape editor
- how to use variable thickness
- slab edges and their usability
- bonus tips

If you know someone who you think could benefit from this class, feel free to use my referral link to invite them to take this class. Thank you:
https://skl.sh/3nhtxKa

Meet Your Teacher

Teacher Profile Image

EM Experience

Building engineer/planner

Teacher

Autodesk Certified Revit Professional

Hello, my name is Matej and i work full-time as a building engineer/planner. I use Revit every day in my job, and you can say that it is my bread and butter. I have decided to start teaching more advanced topics in Revit and do a real in-depth courses and share with you all the tips and tricks i have discovered while using Revit. In my job I work on large-scale complex projects, so I test Revit to it's limits. I focus on effectiveness of the work and reduction of errors.

After taking my classes you will get many tips and workflows to speed up your work in Revit and increase your productivity. Also you won't be surprised anymore by the many things that Revit will try to throw at you.

Currently i am using Revit 2022 and Revit 2024... See full profile

Related Skills

Design Graphic Design
Level: All Levels

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Transcripts

1. Introduction: If you feel intimidated by all of those super long multi, our tutorial videos on rabbit. I have created something just for you. As you when I was learning rate which I couldn't find any information that would be more digestible. So I have decided to do just that. Hi, my name is Matt Jay and I have made this course aimed at advanced users. We will focus on only one topic and that is floors. We will talk about everything there is to know about floors and we will go in depth. I will share with you my personal tips that I have learned by working as an engineer mostly on late stages and phases of projects. This course is for those who have prior experience in Revit and want to get the most out of it and really unlock the power of the program. At the end of this course, you will get the knowledge about the tools and their actual usability, about the limitations of the program and how to overcome them if that is possible. So let's get started. 2. Sketching tips: Sketching tips. Okay, so first if you want to create the floor by sketching the boundary lines, and if you leave it like this open, you cannot finish, you will get an error. That line must be enclosed loops. Here it is obvious. I can see that I have a gap here and I can finish it or close it. But let's say that I have a sketch like this where on the first side you can not see that it's not closed. If I try to finish it, I get an error. And I can see here with this orange dot that where is the problem? Another thing, How to see this tab? Select the sketch lines. I can see that here I have a blue circle which is empty. That tells me that these two lines are connected. Here. I have a blue dot which is full. So this one tells me that these two lines are not connected. If I zoom in enough, I can see that they're actually not touching. Never just correct it. I can see that now I have a blue circle so I know that there are touching. And if I want to finish this sketch, I can do it. Another thing that happens to me when sketching is that let's say that I have a floor like this and I'm modifying it a lot. And something like this happens. I have overlapping lines. Also. It highlights where is the problem. So I can just go select all of the lines and see, okay, I have two of them in here. So I need to delete one. So either I would go like this and trying to find the line, or I would select the language I can see, delete it, and then I will let it with another line, which I can correct and I can do it. The thing which happens to me a lot is that when I'm sketching and I'm modifying the floor, Let's say that this floor would have a sketch even here. And something like this will be left there and I'm zoomed here. I check the finish, I get the error. Line must be closed loop at jagged lines. Therefore, there should be four. I select. I see here of course they are connected. So where is the problem? Sometimes you just need to zoom out, try to do it. And now it has highlighted the line which is outside of this boundary. Then I can select it, delete. Now I would be able to finish the sketch. Okay, the second thing is about creating openings in floors. Let's say that I could do it directly in the sketch mode that this would represent my opening. Then when I want this opening to be like directly above one another in all of the players. I don't have to sketch it in every single floor, which is quite time-consuming and diverse fingered bow. This is that this floor, or if this opening will move in this floor. I have to move it manually in all of the floors here. And you can imagine that I can easily forget to do it. So shafts, I prefer to use Daft opening tool here. Where you create the opening. You can even create the sketch symbolic lines for the opening like this. And I will set the constraints from level one to level six here. Now, in the 3D you can see that it is cutting floors directly above them, like one above another one. Here, I can be 100% sure that it is in the same position. The best thing about it is that if I need to move it, let's say like this, or in a floor plan that I will have to move it from here to here. I can be sure that it will move in all of my floors the same. So the mistake or the possibility of mistake is much, much lower than when creating it with the creating opening with sketching. Then there is a thing to consider that sometimes you want to shaft opening, sometimes you want to directly sketching. And one example is theirs. And let's say that you are not creating stairs with the Star Tool, but you are creating blending with another floor like this. This would be my main landing. Then I voted some families for stairs. And let's say that I want to create this opening with the staff to if I would do it, the child would cut even the lending or even the floor which represents the stair lending, which I do not want to be cut. I want this flower to be hall, and I want only this one to be cut with the shaft opening here. If I choose AnkG good geometry, I cannot actually do it. I can, I can not tell it not to cut my floor. So in this example or in this instance, I am using sketching the opening directly in the sketch of the floor. So me personally for stairs, instead openings, I'm using directly sketch for shafts. I'm using the shaft opening to then the last tip for sketching is dividing a floor into two floors. Let's say that I will have some complicated overflow like this. I need to divide it here to the middle. So I could delete this and create it from scratch again, we just time-consuming or I could just select the things, press X. Then I would close this one. Finish. And I would create similar with the shortcut C S. And I will just passed a line to current view. And this will pass my previously cut boundary lines. Then I will just close them, finish. And I have floor divided into two separate floors. 3. Do not model floors with other categories: Modelling of floors or ceilings. Why you shouldn't do this? First and foremost reason is that floors are offsetting downward from the reference. And rules and ceilings are offsetting upwards. So here I model the floor. We are in the section view. And you can see that it's on the level one. This line is representing my level. And you can see that it is, it is offsetting downward 150 mm. Here I have a roof which is also based on the level one, and you can see that it is upsetting upward 125 mm. If I change. Now the thickness of this floor, let's say 150-300, it will move in this direction downward and it will remain the top reference On the level one. Whereas on the roof, the reference is based not on the top surface of this roof, but then the bottom surface of this roof. So if I changed the thickness from 125 to something different, it will move upward and retain the reference on the lower, lower part or lower face of the roof. So let's see it in action. You can see that it moved in this direction. And what is the implication of this is that let's imagine that you would model a roof with this floor. So you would have something like this, which represents the concrete slab which is holding these roof. And let's say that I will change the route 300-150. Again, you can see now that I have a gap here which shouldn't be there. And I have to go and manually move the floor to be again, like clean a nicely sitting on the concrete slab. On the other hand, if I would go 150-300, you can see now that it is overlapping. And again, I would need to manually move the floor up to clean it. So if you are doing something manually in there is higher possibility of making a mistake because you can always forget about correcting something manually. So if you use a roof for this, you can see that if I change the thickness, I do not have to worry about this. And also on the other side, Let's imagine that I would model floor with the roof or the ceiling which I have seen modeled ceilings. Now, if I will change this thickness, 400-125 again, you can see that now I will have here a gap with I would need to manually move the correct because I need this level to be on the topmost part. That is why you shouldn't interchange modelling of the categories with different categories. Let's say floors, roofs are ceilings and vice versa. The next reason is also scheduling. Let's imagine that I have a floor schedule here. And if I modelled my rules explores, I would need to know and remember and make some parameter value, which I could then use to filter the schedule. So I would know that my roofs, which will be modeled with floors, will be filtered away from the schedule. And the last thing is interchange of information with other professions was imagined that I would have to export IFC model. And I would make this with floor, but it would be actually roof, then in the IFC would be marked as floor. So the cleanliness of information and the exchange of disinformation with other people would not be that good as when you are using right category for this. 4. Defining slope: Defining slope. So we have more tools in rabbit how you can define slope or the floors. One of them is here, the slope arrow. You just sketch the slope arrow. And you can define the flow by height, a tail, and head to head. Let's say that here I will have zero and here I will have 500's. So I know that at the tail, I have zero, at the head, I have 500 and these will define me the slope. So let's go to the view section. You see that here I have zero and here at the end I have 500. So this made the slope. The another possibility is to change it from the hate at tail to slope directly. And here I could just write my slope. And let's say that I wouldn't want it in percentage, but in degrees, I would need to go to Manage project units. And here under the slope can change percentage two degrees or whatever ratio I want. Usually we are using percentage, so I will have it on per cent. Now, if I will just close it, you can see that I have a slope of ten per cent. The good thing about these, then you have a parameter here. So I don't have to go again in the edit boundary and in the sketch mode and do it like all fruit the slope arrow. But I could just write it here, five and it will change. You can even make it negative. We didn't go into other direction. There are some situations when it is better to use the slope borough. And one of them is that imagine the dislodge wouldn't be perpendicular to the edge of the floor, but it will be sloping like this. Now it's better to use the software because with other methods you cannot actually do it well. Or if the slope is diagonal like this, you can see that it's sloping in this way. Or, you know, like on the specific points, let's say here. And here I have two points which I know will define my slope or the whole floor. Then I can use this slope arrow. And I would say that at the tail it would be zero, at the head it will be 500, and this would create a slope for the whole floor. The next tool is to define solve directly by the boundary lines, which is the property of the boundary line. If I would select it, I could check here. Defined slope. And now I can define slope, let's say ten per cent. And you can see that it is sloping in this direction. Here, this little mark will indicate which of the boundary lines is used to define slope. And with the floors, it works like this that if I'm defining my slope, the positive value here, ten per cent will going downward when it hits the floor. You can see that this is the level and it's going downward. Whereas with the roofs, if I do the same thing that I have over here. And I have also ten per cent on the boundary line. But the positive In the roofs is actually sloping it upwards and downwards. So I would like to define the same slope, the same direction of the slope. I would need to put here the negative number and then I would have it same as in the floors. This is one thing to take a look at or to think about when defining slope by the boundary lines have undefined slope by slope arrow. I don't have to worry about this because the sloping direction will be directed by the globe arrow direction. Then the last of the tools which are here represented are using boundary lines, which is called parallel sketch lines. And it works like this that you can, you can select two parallel sketch lines. Say that it defines constant hate. Then you can say that this one will be at the head zero and this one will be at the head, let's say 500. And you can see that it would create a slope. Basically, what it does is that here on the beginning boundary, I have zero. Here at the end boundary line I have 500. So it's practically the same as using the slope arrow. Me personally, I never use this, but I have seen it being used. And then if you have the graphic like this, you wouldn't be surprised at what it means. So we know that is useful to define slopes. Then there is one thing that floors can have slogan in one direction. So let's say that I would like to make a floor which would be downward sloping like this, like a roof. And if I try to do it with the slope arrow, you can see that I can actually draw another slope, slope arrow. And if I want to do it with the boundary lines, I can do it. It looks like I can, but if I tried to finish it, I would get an error. So what does this mean is that you have to actually model separate floors for every slope. Or we would have to use shape editor to be able to do this, which we will take a look on in another video. 5. Shape editor: Shape editor. Okay, so the next tool, how to create slopes in Revit is the shape editing tools. These tools is great if you need to create a floor with more slopes. Let's say that I would have a floor drain here and I would need to slow my floor like this in four different directions. If I would like to do it with the tools we discussed in the previous section, I would have to create four different floors for this. But with the shape editing tools, I can do it only we do only with just one element. 6. Slab edge: Slip edge. So basically you can imagine slab edge images here under the floor. Slab edge as a profile that is swept along the edge of the floor. Let's imagine that I have a profile like this one. The L or profile like this one, rectangular profile. And I would sweep them along the edge of this floor. So here I have created a slab edge, which is L 100 127. You can see here that I have this profile used. And if I go to 3D or a floor plan and I would select a slab edge. You can see that it created an element which is this profile. Along the path. Here you can do some modifications to it. Let's say you can flip it horizontally, flip it vertically. You can use some offsets to position it more correctly or even angle. So you make sure that it is the way it as it should be. So where would you use this or what would you use this for? Me personally, I use it e.g. for the termination profiles, termination steel profiles. In examples like this one, Let's imagine that you have a room, you have a floor, and then you have opening here. And if you imagine that this floor is from concrete, then it would spill over this edge. So you need something, some still profile at the edge of this so it will not spill over. Do it like this, that I'll adjust the floor slab edge here. And now in this section you can see that I have actually the profile here, which is holding my floor. So this is some moral, one of the possible ways how to how to use it. Me personally, I haven't used it for anything else. The good thing about this slope edge or the slab edge is there. You can even use the hollow profiles, which is not possible with some other tools like both VBS or railings, if I remember correctly. So let's imagine that I will use this another profile and you can see that I use the whole profile on this slab edge and it looks something like this. So let's go back to my L profile. Okay. There is one problem with this slab edge that let's imagine the divers slab that is sloping like this. Let's say 10%. And now I would like to put a slippage on this edge which is sloped and use like this. You can see that there is a slope. And I want to place a slab edge. And this edge of the slab, I can do it on the horizontal one, but on the sloping one I cannot do it. There is one trick how to overcome this, and that is the dude, remove the slope. Then you would place the slab edge. Now, if I apply a slope like this. Now you can see that the slope which is still there and is sloped. The good thing about slab edge is also that is, it is connected to the edge. So if I move the edge, the slab edge will move with it. The next good thing about the slippage is that you can create separate slippage schedule like Here. You go to new schedule under the floors. Here, you press the plus button. You have slept edges. And you can just use, let's say type mark. And the good thing is that you can schedule linked, but also volume, which is awesome possible in some different things like this. Let's save all sweeps, if I remember correctly. So here I have a mark, length and the volume. So this is basically the thing that you need to schedule this properly. Once super big disadvantage of the slug veggies that you can actually take it in your sheets. So if I try to use normal deck, you can see that I cannot, cannot get it. And even if I use multi-category take, I cannot get it. I can take it. So that is making this tool practically unusable. But there is a work-around that if you create the assembly from these, let's say like this slip edges. And I would put my mark into the assembly. So now the tide mark from the assembly is the same as the tide mark of this profile. Here you can see that I have a type mark 01. In this assembly. I have also tide marks at 01. Now because I can take assemblies, I'm able to take this profile. This is a work around how to be able to take and slip edge in my feet. So basically me personally, I use it a lot. I only use it for things like the termination profiles, the floors. And if I need to take it, I would create an assembly and take the assembly. Sometimes I would prefer just to create another type of family, which is almost the same. But I can take it e.g. generic model family. 7. Bonus tips: Bonus tips. So the first is the floors show even when they're outside of the view range up to an additional 1,220 mm. And we can see in this example that I have a floor plan here. My view range in this floor plan is Toby is 2,300, cut plane is 1,200 and bottom and view depth is under zero from the level two. So if I go to this section, you can see that this represents my view range. And bottom and the view depth. Nereid, the additional visibility of the floors threshold, which is 1,220 mm. And you can see that my floor, this one is actually outside of my view range of the floor plan, but inside of these thresholds. So I can still see it in my floor plan, even though it's outside of the range. If I move this directly on the threshold, 1,220. Now you can not see it. If I move it 1 mm app, you can see it. So this is an additional threshold, which is there in the rabbit. And you have to think about this when working. The next thing is the thickness of the floor. You have more of weaknesses here. You have instance parameter thickness, which is not editable. Then there is default thickness, which is also known as the devil. But the special thing that happens is that when you are using the shape editing tools and you have infrastructure, some material which has variable thickness. Then after you use the shape editing tools, you can actually manipulate the thickness of the floor. And what it means is that I put here number 5500, then I would get it uniform height. So everything will move to 100 mm. Or I can just leave it. 300 is in worse shape back to 300. The thing about this thickness is that it is not, you are not able to schedule it. So if you do it this way, you won't know what the real thicknesses. Let's say that I would create modified element 500 mm thick. Then I would have no way to know in the schedule. Let's see floors. The you can see I have curved thickness. I have different thickness. But for the thickness as this, I don't have anything. So what I can do with these, these ways is to calculate the thickness actually, or you can even use this for, let's say, that I have a floor here like this that was modified. So I need to find my average thickness. So I can do this in the floor schedule. Sorry. I can do this in the floor schedule that I would use other parameters. And here I will use mark. So we will know which blurry this because I put a number one in Mark of this floor. Then I would use volume and area of the floor. And I would use calculated parameter, which we will calculate the average thickness of this board from the volume and from area. So I need to put here length. Then I can go volume divided by area. And I will get average thickness in millimeters. So now we look at this. You can see that this is my floor mid mark one. And you can see that it calculated that it has average thickness of 350 mm. So that's how you can actually get this information from your model. 8. Conclusion: I would like to thank you for making it all the way through the class. I hope you have found the information provided here as useful. We have talked about sketching tips about vitamin the floors, the floors and not other elements. About definition of slopes and shape editor, but veggies and few bonus tips at the end, feel free to leave a review or Command. And if you think this class could help someone, you know, just share it, you will find my referral link on this class in the description.