Render Cute Stylized Characters - Bring your characters to life with color! - How to Draw Humans | Samuel Ben-Ezra | Skillshare

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Render Cute Stylized Characters - Bring your characters to life with color! - How to Draw Humans

teacher avatar Samuel Ben-Ezra, Artist and IT Technician

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Trailer

      1:00

    • 2.

      Lesson 1: Basics of Shading

      13:40

    • 3.

      Lesson 2: Creating your Color Palette Part 1

      11:05

    • 4.

      Lesson 3: Creating your Color Palette Part 2

      4:30

    • 5.

      Lesson 4: Coloring your artwork Pass 1

      18:07

    • 6.

      Lesson 5: Coloring your artwork Pass 2

      22:24

    • 7.

      Lesson 6: Creating a simple background

      6:38

    • 8.

      Class Project

      1:35

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About This Class

Hello Skillshare Learners,

My name is Sam or Sammy and welcome to my Studio.

Do you want to learn how to render cute stylized characters?

Yeah? Then this is the course for you.

In this course we'll cover the basics of shading, creating color palettes, creating a first and second rendering pass and finally adding a simple background to finish the piece.

So whether you're a beginner artist, or an advanced artist learning a new method I know that you won't be disappointed.

So come join me in the love of art.

Meet Your Teacher

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Samuel Ben-Ezra

Artist and IT Technician

Teacher
Level: Intermediate

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Transcripts

1. Class Trailer: Hello Skillshare Learners. My name is Sam or Sammy and welcome to my Studio. You want to learn how to render cute stylized characters like these characters you see here. Yeah, this is the course for you. In this course, we'll cover the basics of shading, creating color palettes, creating a first and second rendering pass, and then finally adding a simple background to finish the piece. So whether you're a beginner artist or advanced artist learning a new method, I know you won't be disappointed. So come and join me in the love of Art. 2. Lesson 1: Basics of Shading: Hello Skillshare Learners. Thank you for tuning in. In this lesson, we're gonna go ahead and go over basic shading techniques. Before we get into Rendering are awesome character. We've got to start with the basics. So even though we're working on learning how to render without liner, it does start with some basic sketch shapes. Now, it doesn't need to be anything too fancy. As you can see or it's very sketch your LEA sketch, at least get your light. It's not very refined. It's just sketched in there. And now that will do as the basis for drawing. So it will do going create a layer underneath using the Lasso tool. Go ahead. Fill it in. This here doesn't need to be perfect. Just seem to get the general shape and make sure that line Art fills out any gaps. For this one. Go ahead and do a nice orange color for it. You can go ahead if you wish to apply either multiply layer and over lay layer to your line chart. I'll go with multiplying layer. Now, simply sketch in just to fill it out just a little bit further. Perfect. Now with that complete, we'll go ahead and turn on lock transparent pixels. That's called a Studio Paint Procreate. It's called the Alpha Lock and I believe it's called the Alpha Lock and Photoshop as well. Any tool you're using should have the functionality. Now what this'll do, this when you're drawing, won't allow you to Draw Outside of what you've already put down on the canvas. This is a big deal when rendering, as it will make sure you're not going outside the lines. Because right here, that would be a problem. Now, the way we're going to work through the shapes of these, we're gonna go with a big, medium, small methodology. What that means, that we'll start with these big shapes. And then once we've put some of the big shapes and then we can move down to some of the details like this. And then small shapes. So we're adding in the real small details. Now. Obviously, when it comes to a sphere, this becomes less necessary. We won't see these steps play out quite as much as we will when we go ahead and move to our final character. With that, let's go ahead and get started on shading less. I like to start at building out my color palette here, just off to the side. Obviously more on how I build out my color palette in a different lesson in the series. So I'll just go ahead and just added in real quick, go kind of intuitively for it. So sometimes I'll go back through and I like change. If I don't like how it was turning out. Something like this, this gives me a good starting point. I'll start with a large shadow. Now for this, I'm using Cute brush. Specifically, I'm using Mark Bernays legendary brush set. I'm not sponsored or anything. It's just what I've been using recently and really enjoying it. So what we'll do here is we start with this large shadow shape, will select a color in-between. We'll continue creating this gradient along here. Now at this point again, we're Coloring under our line Art layer, will be able to go pretty extreme with this without losing any detail yet. You won't be painting over them. Later. Rotate it just a little bit for bit more of an aesthetic lumps. Alright, now that we've gotten in our large shapes, we'll go ahead and move to some medium shapes. So for starters, I'll add in a reflected light. Now, the reflective light. Well, a bit counter-intuitive at first, actually adds a lot of dimension to our sphere. Now this line is actually being caused by reflections from whatever surface It is on. So underneath the sphere, you'd have a surface down here. Who would have the different cache shadow? It looks something like this and some of that light will reflect back onto our sphere. Now, if you're looking at standard everyday objects, that reflected light is going to be a more understated. But when it comes to illustrations, really making them pop, really make a difference. I like to have just a nice gradient. And then I'll even go through and I'll add to my color palette real pop of color. To add. Just like this. Now moving back over here and go ahead, start sketching. There were some highlighters. So obviously, some of the Stylized been doing recently is a lot more texture. So I'm not going to put a lot of African emphasis on smoothing it out. But if you're going for more of a soft light look, you could do this with like an airbrush. Do it with a brush like what I'm using and simply smooth it out afterwards. I need to do that with something like the blend tool. You take that you blend it out a bit. Actually blend out the edges just a bit. Leaving it at high brush density to make sure we don't lose that color. Now lastly, moving into some of the small details of bowhead, add. Some of these reflect these right here. Fact ago, when I solidly white. I'm just here on the sign outside. I'll give a little reflection. Then the last stuff I do for something like this is I create a layer over top of my multiply layer. And on this one I won't actually use any alpha lock layer. Which means I will need to be careful since I will build To Draw Outside of my shape. I'll use this. We'll start actually painting over my sketch. Now, how exactly you do this is up to you. Some people, the way they like to do it is the lower the opacity a lot and replace it and eventually turn off this layer. I actually like leaving that layer on. It's all simply paint over it and leave that layer in the final piece, I think it adds a little bit extra. And it just, it works really well with my process. But in no ways you should, you feel like you have to yours go ahead and experiment with what works for you. I'll keep making my way around obviously, sphere, this is a lot simpler than it would be on a whole character. Really forces you to make some decisions about what's important, what's not. I still like to leave some of that outline in. I think it adds good character piece. But again, you don't need to do all that. But I think it helps with that round shape as I'm looking at it. Thank God. Okay. Maybe add a bit more shadow right here and make it a bit darker. I can even take a nice dark red, even add a bit of a new outline Around. Made sure it doesn't overtake what we have already. Just to help hold the form, especially since we're really going for a stylized look here, really uses a lot of freedom. Just like that. Our sphere is done. I can move along and I can do the same thing for triangle shape. Be a very similar process. Just like that. You start with a base color. I'm going to do the bowl. They can go ahead and I'll reuse this layer up here. Go ahead and create hello palette. We'll start with our base color. Shadow. Go for red flags reflective light. When go ahead and start adding color. I'll actually start with the lasso tool. Just to find this whole section purple to start with. I can go ahead and push it back a little bit. Because this object isn't spherical, actually have a bit more of a concrete. This signs and light from the sides and darkness. But there will still be some variety there we can include in. So we can go add in the lecture slide, we can even have it connect down here, have highlight, catch this edge. And then this, right. Not super detailed here, but that's okay. I'm here, I'm gonna go ahead, move to the layer on top, my liner. Then go ahead and start working on moving. And there you go. And if you've want, we can go underneath the triangle. Adding a shadow. Nice it just like so. Then from there, you can go ahead and continue this exercise with your other shapes. Once you've done that, go ahead and move into the next lesson. Hope to see you there 3. Lesson 2: Creating your Color Palette Part 1: Hello Skillshare Learners. Welcome back. This lesson we're gonna go through Part one of how to design your Color Palette, Creating your Color Palette, Palette Part one. So what we're gonna do in Part one is we're going to determine the base colors. So we won't be building out, but the shading will be anything like that. And this one, we're simply going to design the composition of our character. Now, how I like to start this is actually with the skin tone. I find depending on how light or dark you decide to skin tone, that can really influenced the style choices you end up doing for your character. So I feel like that's a good place to start. So for her, I'm looking at giving her this nice light, peachy tone and answer, really nice color. So I'll go ahead real quick. Use the Lasso tool. This row, the seat place. What I'm doing for this as I have a base layer, I can be any color really brown. And then you go ahead and put your other layers on top of that as clipping layer. And then did use the same techniques and the previous lesson to actually see them. Now, when getting small objects like this, watch, don't worry much about them. You can put the skin tone over them. Simply go through later as we put in those colors and touch it up. So we can honestly be really, really loose with it at this stage. May doing so end up saving ourselves quite a bit of time. I'm gonna go over some of the hair. And then just whenever we put in the hair, will use that to erase the skin. May be good. And then actually got just a little bit of Tony POP3 here. So let's go ahead. Fill that in. There you go. Now that we have the skin, we can start working on figuring out the other colors we're going to put in place are let me go and just moving my layer real quick. Create new layer. And then from here, figure out, okay, what do we wanna do for maybe her pants? So obviously these are genes, but we do blue jeans. You do lac genes than that. Do light blue. Dark blue. Enough for these. I'm thinking through it. I think I want to go with black jeans. I think that'd be more interesting. Not to say I'm always drawing blue jeans. It's just more interesting to go with black. I'll do here. You can see obviously I've gone over the skin a lot. Simply select our skin layer late. And there you go. Got that in place. Now this takes us to the shirt. Now what I like to make sure I'm dealing with a lot of these colors is adding complimentary tones. So for most of our character, we're going to go with very warm colors. So her pants, black pants, but I'm actually living in the red area for the pants or skin tone is a very warm color. I'll probably give her brown here. So I'm actually going to let that be contrary to that. On this color wheel here, I'm going to select the skin and I'm actually gonna go to the complete opposite side. I'm, we'll start there, just see how this color looks in place. Like the excess. And I really liked that as a starting point. Now I am going to adjust it a bit more. It's a bit more of a teal color is blue and that looks very so. What we're doing here is by making sure we have this colder tone is a contrary to the rest of our character. Looking really nice, I'll probably give her blue eyes as well to get a similar effect. Now from here, go and do her hair. Like I said, I'm gonna go for, I think a warm tone thinking maybe even red hair. Kinda FUN. Four here because I am going to need to erase some of the skin I put down. I do need to be more specific when making this selection. That said, as you do this, feel free to go outside the lines because your clipping mask, we'll make sure that all stays nice and neat. I like that quite a lot for it. Miss some of the hair right here. Any Russian war? Perfect. I'm going to select the hair layer of skin that's under the hair. Hey, that's looking pretty good. To go down this path layer again real quick, I forgot. Coloring. Belt spots. Touch that up real quick. Alright, perfect. That's looking pretty good. We can put in just a basic accessories. So we've got a watch of sorts here. I'm just going to reuse this black for the band. Leaving, go around a liner with a plan for them for this area in here, want to go for a blue to represent the display, the screen. Like that, similar to the teal shirt, you'll add a nice area. Interests. Gonna do the same here. This is one of those straps, something you're working out, your phone and given her one of those, obviously, we've got her phone here two, the same color for the outline, but then we'll grab the same blue color. Use it for the actual screen. Alright, looking pretty good. Alright. Now lastly, I'm going to go ahead and make a layer for her face. We'll go ahead, make decisions like is this her chunk or her teeth? Let me go with T. Given us a nice toothy smile. I won't really do anything with the lips for now. I'll be getting that later, but I will do. The whites of her eyes. Go ahead. And then you said lied, I'm adding one more layer for the pupils. Again, I want to do a nice blue color. Really add to that nice feeling. They're actually just use the lasso tool, right? Same the other side. Don't worry about that being too perfect yet. We'll tonicity. Alright, in perfect in here. Now we have our basic color palette. Again, we'd gone very much so with warm colors. These pants, skin, the hair. You got some nice complimentary cold colors like the phone, the eyes, shirt. Now, honestly looking at the shirt now with everything else, the other blues do think I'm actually going to tone that back to a bit more of a blue color. That way it compliments the rest of the bluesy cabin. Alright, and there it is. We've designed our basic color palette. From here. When you take colors and put them over here that way, continue to have access to what our original colors were as Rendering older. Like Saleem do the screen here. And then what we'll do in the next lesson, I'll show you how to finalize these different color palettes by adding in with the shadow, with the light. Highlights are going to be the reflections. Go ahead and join me for Creating your Color Palette, Part two. 4. Lesson 3: Creating your Color Palette Part 2: Hello Skillshare Learners, and thank you for tuning in. In the previous lesson, we talked about how to go ahead and get your Color Palette started, complementary colors. Now, in this lesson, we're gonna go ahead and take the colors we have. We're gonna go ahead and build out the color palette for shadow, highlights, reflective lights. Let's go ahead and get into that. Let's go ahead and start with the skin. Now. We'll do a lot of what will be avoiding is as we are selecting our color, we want to make sure we have good depth. So good way to kill depth is to simply come down here, just pick a slightly darker color. She says We put that on our skin. Just really looks muddy and just not especially good. So instead, as we do this, we want to make sure that we're moving our hue. Now the big question is, okay, so what do we move our hue to? An answer to that really depends on the lighting setup. A good rule of thumb is if your character is outside or in standard Lighting, than the shadow is going to move more towards the colder colors while the highlights are going to move more towards the warmer colors. So that's what we're gonna go ahead and do for this character here. Start with your base color, will move towards the colder colors. And then we'll kick a darker color, as well as a more saturated color. Go ahead and put it here on our color palette. You can see here for start using this as a shadow or character. That really looks a lot more alive. Now additionally, what I'll do, if you recall, we had a really nice I like reflective light on here called the rim light. So pick slightly brighter color. So here it looks like it'd make a good rim light. So we'll go ahead and we'll add that to our color palette. And I'm actually gonna make just a tad cooler as well. Just here. Going create nice, warm color. Might be attend to bright. Want to make sure to color. I'll be able to put some highlights on here with yeah, like this color quite a lot. Go ahead and add that. Then we'll go ahead and add in an extreme highlight right there. That's the skin. Now we'll go ahead. I'll do the same for the hair. A bit of a colder color. But that, and it's the shadow. And nice rim light. Highlight. Extremely light. There we go. We'll do, you'll continue this process for each of the colors. If you get stuck on a color, go ahead and actually just start coloring over your characters. It needs to be anything permanent, just color over it, see how it looks like. I really like that. So that can be shadow for the shirt. Then test out the rim, lighting out, love that for the room like the we look through June 5 grader. This would work like Sweden. Go ahead and put that there, then just erase that. And that'll work light. Then we can do extreme highlight. Go ahead and do that for all of your colors. And then once you've done that, go ahead and join me in the next lesson. 5. Lesson 4: Coloring your artwork Pass 1: Hello Skillshare Learners. Thank you for tuning back in. In this lesson, we're going to go ahead and do our first rendering pass. This would be our initial render that will be under our liner layer method we're going to use for this is a big, medium, small method. We're, we'll start with Shading the large shapes, then when the medium shapes. And lastly, we'll move into the details. Now the way I'm going to do it here is I'm going to go ahead and start with the skin and we'll do that in real-time. And then I'll go ahead and do a sped-up version for the rest of the material. If there's a specific Tirole material that you're interested in, nor please make sure let me know and I can do a dedicated class on that. Starting here, I'm gonna go ahead. Scott, my skin layer, it's in alpha lock. Should real quick and it's going to delete anything outside to my base selection. Grab Shading, and we'll get to work. Now, I really liked to start just the obvious places. So for instance, there's right here where we have a shirt that would block sunlight. We have under the neck. If for saying that our light sources up here, which I'm gonna do for this one. Then obviously we'll have some shadow on his side of the face here. Mostly shadow on their side the ear. Again, don't worry about too much detail on it. Starting with large shapes, smallest, later. Under the nose, the eyebrows. Let's just continue adding in shadow. With, again, with this large section, it really is just going to be what are the obvious thing. Here? I'm currently rendering with Mark renames Cute brush from his legendary brush pack. I'm not sponsored and what's whatsoever. And by no means you have to use this brush here. It's just the brush I've been experiencing with a very common one, is just the basic round brush that comes in your program. Have done that one quite a bit. But recently I've just been enjoying this cube brush. That's what I'm using. Go ahead and use whatever you're comfortable with. But know that for this first pass, whatever you're using shouldn't be a soft airbrush. Everything should be bold, you should be making decisions here. Nothing should be indecisive. Here's what I'm starting. Right here. It's pretty good place to start. Large. From here we are adding see that? Rim lighting color rehab. They're putting in and already you can see it's starting to look a lot more three-dimensional. Snag, highlight colors, start getting. Highlight basics, things like the cheeks, nose. Put on this side here. Just a little. Lips. Shoulders. Bus here should have some finally, obviously anything facing more towards the light side should get less light here. Will definitely see some of it in the ear. Collarbone is definitely going to count some of that light. Eyelids be catching some of that fingers, definitely the hand. Here. We're going to go ahead and move to the medium details. This point we can zoom in a bit more. Start grabbing these in-betweens here. So we have this Coloring, this color with this, this little sliver here. Another color we can grab that, just start blending it in. Now, a lot of you will find that during this stage of the Drawing Painting, say, it's gonna look Ugly, it's gonna be really discouraging. Really. I just say trust the process. Keep going forward, keep pushing through. No matter if it's looking bad or not. Strive to finish the piece. I've had so many pieces, many of them even recently. Where I've been in this initial stage. I just, I hate it. I think it looks horrible. But I ran the piece of the completion anyways, I'm just absolutely love it. So as you're working, just make sure Take your pieces to completion. Because many of them who actually end up liking at the end. You had rim lighting and now the shadow on this side shouldn't be quite so extreme as it was initially. So we're gonna go ahead and push some of this shadow back with just some of our base skin tone. Now a lot of it's going to come here is just going to be with the study of facial anatomy, which I won't be going over much in this class here though, if you do have interested in that, makes sure let me know. I can see about doing a class on it at some point. But I definitely encourage you, as you're looking into Rendering faces, that you have some references pulled up and where the shadow is going to catch. And then honestly do a lot of graphite sketch in the face. Adding a lot of contour lines to help understand or every element should be. You'll find that really ends up helping him. Then honestly, I do this a lot just as he find exponent out in the field who release that are processed videos. We spend a lot of time watching those, especially for these bind the ones in real-time. Find some really helpful information there. Sorry, I'm actually using my blending tool just a little bit too soft and a field D-shaped, don't be using it very much, but just so many areas. Adding just a bit there. I want to go ahead using my highlights. Push back some of this area. Should we still have a nice bright faces predominantly she is in the light. Something I'm actually finding as I'm looking at this is, I don't think it's highlight is actually as red as I'd like to be. Go ahead and experiment a little bit here with maybe some additional red that I can get into the face. Not going to replace what I have, but I can use the spur, maybe some flushing, it just puts you read anything. Alright, let me keep moving forward. This stage in the medium section, it really is going to be just a lot of fine tuning. Binding works fine too. What doesn't work? So this is honestly where you're going to spend. Really the bulk of your time on your pieces is in this middle section of the Rendering. Having a good idea of the process to follow, I now come with time it, whatever process you like. Having a good idea of that will help speed this section up. I find putting the extra time into building a color palette really helps speed this process up to. But I wouldn't try to rush it. Just let it take however long it's going to take. And as you do it more, as you get better, it'll take less time. My guess for the full rendering of this character, which is going to include the steps we follow. The next lesson is so likely be maybe 2 h of Rendering page. Take a guess. But who knows, maybe it'll be long time. This is looking pretty good so far. And I definitely want bring back some of the shadows down here. Made go head to this real clapping, grabbed my layers. Real quick, just go to correction. The experiment a little bit. The color here. Just made a slight adjustment to my color palette. There would be, he'll just ever so slightly, but it's making the skin tone just a bit brighter here, which you think will work really well for our care. So what that you can go ahead and keep moving on. Now, a lot of depending on your style, you want to Painting is really going to change how you do this step. So for instance, a lot of how I'm doing this is I'm, I'm okay with a very rough look in the end. So I'm not going to worry too much about making everything smooth. But you may really want a very smooth style to your piece. If that's the case, then you'll likely spend longer on the rendering. What you're going to put emphasis on is going to be very different. Just know that that's going to really change some of how you render this. But ultimately a lot of what you're doing is creating smooth transition for the Lighting. It's already been put down. So you'll still find areas where you don't like what you've put down earlier and you'll want to change it, feel free to do so. But a lot of the decisions have been made. We're simply solidifying that in our character now. Moving on to them, had nice bright color in there. I'm actually going to take highlight color, trying to make the fingers actually stand out. We get the fingers more on the second pass. You'll definitely see on these that are sketch layer we have here is certainly going to add just some extra darkness to them that we won't want long term, that you don't really need to worry about that rank. Now, for the previous hand breach, going to add a bit of highlight in here. But again, the majority of what we'll do here will come with her second pass to really get detail in there. I'm going through and I'm putting this really nice highlight that we made the most distinct locations to really make it pop. So put some of the nostril on the bottom lip here. Long jaw line and neck collar bones. And then just to round anything really just pointing in that direction. We want to make sure you have some nice color. This here is actually a really good first pass for the skin. New more things. I can add more highlight here, which can add more dimension. That's a lot of it. It's really just getting with dementia. Just like that. Really got a lot of good shape. So now I'm gonna go head and rendering the rest of this. Still let you watch the process and everything. I'll simply speed it up. But from here, we'll move on to our second pass. Let's set in the meantime, please go ahead and joy for the next minute or so. About an hour of work Rendering everything else 6. Lesson 5: Coloring your artwork Pass 2: Hello Skillshare Learners, and thank you for tuning back in. I hope you enjoyed that little montage me rendering the rest of these materials. Now that we've completed that first pass through here, we'll go ahead and move into our second pass. So what I've done here is I've taken a line aren't layer and I've turned it into a clipping mask layer over everything else. I'll go ahead and create another layer over top of our Leinhardt. Now, this layer we will not be using the clipping mask for, so you can draw outside of what's currently there. Now this is a double-edged sword is, it is quite helpful because it means that especially saying Drawing the hair, we can go outside at if we feel it's necessary. However, also means we can accidentally got signed. So it's something to make sure you're careful love. But at this point we're really getting down to the details, to the pros and cons outweigh the negatives. That said, if you don't like doing that, you can always merge all these previous layers together and swap between the Alpha layer depending on your purposes. That let's go ahead and get into what we'll be doing here. Like last time, I'll put the focus on doing this for the skin. And then for the sake of your own time, I'll go ahead and speed up the rest of the processes to do everything else. Moving it in here, I'm looking at areas before we can start cleaning up and starting to get rid of the lines. Now, I never fully get rid of the lines. A lot of people, they'll reduce the opacity. Man, you can see how messy it gets once you do that. And then eventually it'll turn off the liner layer. Now, I actually think what we have here really adds. And so I actually won't be, won't be removing that layer, I'll simply be painting over it. And so ultimately in the finished piece, some of these lines will still be there because I haven't painted over them, but most of them will end up painted over. So we can go ahead and start here just with the rim lighting. Start expanding that out. Like so. They'll allow us to smooth it out of units. We look here, we've got a little gap here. I can take that hair color. Just go over it. So smooth. The file. Go ahead. Put that down here as well. Clean this up because we haven't used inked lines, but instead just taken a refined sketch. There's definitely a lot of cleanup that can be done during this stage. Really help your piece pop. Right here. I'm actually going to go ahead and use the Lasso. Just so I can be a bit more specific in what I put here. Just like, so I can blend. Just like in the previous lesson. A lot of this is just really small refinements. As you continue to do more and more pieces to this workflow, you'll find what those refinements are, what you like to do with them. Things like right here, like this. You have this line and I'm used to represent the shape you can get from the neck down to the collarbone. Shouldn't actually be a phone line and actually add in this highlight shape. Then we put cash shadow behind that little shape here. I can then fill in life that you've gotten rid of. The lines will still actually maintaining really good shape. They're always put our highlight back in. Like so. You a similar thing for the clavicle here. Color bonus, it's oftentimes called just get rid of a lot of that line. I'm going to leave just a little bit in there. Almost like a nice stylistic look to it, but I like the, you don't need to leave part of the line in there. But since I'm not going to full-blown realism, what I prefer, it's what I like. Looking good. We can even remove the layer so far just to see the differences in already see it's pretty significant change so far. Moving back to the head, I can start working on here a little bit. You can add in just highlights here. Just really try to Shape a bit better and have all these extra lines here we can get rid of. That's really helpful. And then eras are oftentimes trends loosen. So I'll just put red here for some of the light that might be shining through it. Like that. Bring us through, add some blush and read Lushan. You can give her just a little bit of lipstick as well. Just take a read and just softly N. Now we can add just to put a shadow and highlight in there as well. It's Hulu highlight the brighten that up a bit. Top here. Put it in shadow a bit, a little bit different, you get right here. I'll just add that in there. Again, really, it's just kinda be these small details. I really find more you do it. The more details you find that you can add. It's not necessarily the kind of thing where I can say details you have to do because, well, it's really going to depend on your character. For instance, I could come in here, I can define it and maybe the gums a little bit teeth though for my character, I like it. Just really simplified like this, but that may not be how you want your character and maybe that's detail you can find important to add. It's really just something you discover more and more as you make your characters. I'm going to add little highlight and along with their look at that, just the difference between the face so far really is quite drastic. For myself. A lot of what I'm doing is anywhere where there's a line. When I ask myself, is there a different color I can put in there that can better represent the shape? Right here. I'm gonna go ahead and just putting in that rim lighting. It's really nice. Down here. I'll go ahead define a bit more of a shadow color I can put down here, just under the nose and into the nostrils. Actually, I don't like that at all, so I want to undo that. Go back to this color. But maybe we can define the nostril. Here's just a little bit more. Make sure we keep them nice. Highlight. Take the highlight color to find the top nose. Can even have go up the bridge of the nose just a little bit. So again, it's a lot of these small things. You'll find out what you like. Memorial, little bit that already, again, just flipping back and forth, you can really see the difference this section is starting to make on our character. And this is really, we'll spend a lot of our time by not having the setup and more of an Orthodox layer structural if we didn't beginning, It's really gives us the freedom to mess around and do really whatever we think is necessary to make the character look good. So for instance, here I'm going to grab a slightly higher highlight color. Gets clavicle bone highlighted. And then I'm going to bring in just a little bit darker color and edge right here, almost painting the line back in a few spots. Just to help define that hard. Something you'll find helpful is the further you move away from your focal point. Generally being the face on a character is the less detail you actually need to put in for it to look realistic. So make sure you put the majority of your concentrated detail on the face. Keep moving forward with this. Makes sure that you're regularly saving your work as well. That way you don't lose progress. I'm working on a bigger file so that it takes a solid maybe five or 6 s to save But make sure you're not skipping on that. Otherwise you can lose a lot of time to I crashed file. Not much in the previous lesson, we spend more time on the fingers here. I'm just going to zoom in, but paint over that line where needed. I'll even add a bit to the finger. Define a bit more shape. Honestly, don't spend too much time on the hand. As we're zoomed all the way back here, you can't see a bunch of it. So it doesn't really matter. In all respects. It probably shouldn't even be the zoomed into the hand. All of us artist, no matter how long we've been doing this, we still have our bad habits and that's mine. I like zooming in too much. If you don't already zoom in a lot, just don't feel that. It's a hard one to get rid of once you have. Don't be watching my videos and going, Oh, I need to zoom in a bunch more. Zoom in as little as possible to still be able to get the detail. You won't be your characters. But the more you zoom in, more you're adding detail actually can't be seen at the larger level. The hand is great example of that. Like for instance, I won't be adding fingernails. From that. The distance that will be going won't be able to see fingernail, so it's not muddied up by trying to add glad. Now obviously, if the handrail at closer and that detail could be seeing them, yeah, definitely be added in that. But just looking at from a distance, figuring out what's needed. In this case, some of these lines are still just a bit thick. So work and getting rid of that. Let me put some nice highlights. Continuing down the arm. Really like how this arm looks. I'm actually not gonna do much except for paint over some of the line. Like so. It's really all I'm gonna do there. Again. Could it be in more detail? Sure. But we'll let detail really add to the character. They're not really the rough ER shape here. Actually really add a nice personality to it that we actually wouldn't necessarily get if we just spend hours making it soft shading. Now soft shade, it's what you're going for then by all means, but it's not necessarily what I'm making my top priority. You'll notice a lot and I hope it doesn't disorient. You guys have I turn my Canvas a lot, just really helps me get the best line possible. So you don't have to do it again, it's just one of those things I like to do it. So feel free to try it out, see if it works in the workflow. Each really my recommendation on most things is there are 1 million different ways that you could draw the same thing. And a lot of it's going to be about what works for you in your workflow. Obviously, there are some things there. There's the right way to do it, there's right way that foreshortening works. Though there's many ways that you can implement that right way of doing foreshortening. It's a similar thing. So ultimately even if something were to remain, maybe it won't work for you and that's okay. Don't worry about it. Find what's going to work for you. But it definitely recommend trying all these things that I'm teaching because I think many of them to prove incredibly beneficial for your workflow. So again, this entire time, with the exception of a few times I've blended, I've just been using this same cube brush for everything now. Again, it doesn't need to be a brush. This has been something I've been messing with recently. But a simple, hard round brush is a great way to go. I'm or even a textured, hard round brush. It's another good way you can go with this Let's read this in a few places. I got some extra red really just make skin tone pop. Quite good. In go through some of these highlight. Highlight right here. Here. Real nice sharp line. Going around. Let's go ahead and move arm. Now. Someone is saying just make sure we're getting it's nice, crisp detail in here. Again, doesn't need to be super detailed. I really just enough to get the idea across. And again, it's just going to depend on the style you're going for us really. Just let yourself enjoy the process of making it. And honestly, don't expect perfection right away. That has led many in artists destroying. Sam is looking pretty good. Nice out these fingers a little bit. The honesty with where they're located, they really don't need a lot of detail just enough to get the idea across their della, me. Hey, that I'm flipping pretty good. Alright, coming back up to the head here, looking at Draw, I can make it a bit nicer. That look nice, slick anywhere that we feel like it'd be nice. I feel color. Here. We a bit nicer, maybe under the eyelids. And more of a shape here. Go ahead. Add a little bit more into the brow here will probably come back and add more proper browse bit leaner. Should keep that placeholder there. Then also extend this color down. Pass knows what go That's looking pretty good. Know probably be a few more things I'll end up doing on the skin Pass. Honestly, a lot of How old do this is, how really jumping around the whole time. This point, I'm going to go ahead and time-lapse mode. And I'll see you once I've finished with the second, not the second draft. Drink too much writing stuff. The second pass, you finalize adding the detail, and then I will see you there. Alright, thank you guys so much for sticking around for that montage. And here we are, here is our finished character. Now from here, we don't want to end it here with a plain simple background. We won't be going into depth about the good proper background like a school environment, but we can do something to just make it look a bit more interesting. If you're interested in learning that, please join me for the next and last lesson. 7. Lesson 6: Creating a simple background: Hello Skillshare Learners. Thank you for joining me for this last lesson in this series. Now that we have our finished character here, we want to go ahead and do something to just make the background a little bit more interesting. We won't be doing anything drastic. We won't be drawing a full environment, but we can make it more interesting than just a solid color. So to start, what we can do is go ahead and actually just duplicate this layer. You can go ahead and fill it in black. Turn it to multiply. We can go ahead and throw on a motion blur. Good, should over a little bit lower the opacity, so it's not quite so overwhelming. Alright. Now additionally here in the background, we can pick a different color. I've gone for a lot of warm tones, so let's go ahead and experiment around. We can stick with that theme. Maybe go for maybe a pale red. I like that quite a lot actually. So start with that as the base background and I liked add more here. Just a bit of a shape like this. Go ahead and top. It's like so I'm gonna go ahead and give it nice white outline on it. Yeah. Looking good. And down here I'm going to add a nice pattern. Now you can make these patterns yourself. However, at least within Clip Studio Paint, faction got some built-in patterns. I think Photoshop has some built-in patterns is to go ahead, just see what we got that we can start with it out like any baseline, we can create something. But I'm sure there'll be something in here that I'll like, these flowers look really good. Maybe these flowers. Go ahead and import real quick. Take a hot second to download that pattern. Seem to have lost. Or that pattern was that I liked. Here is, alright, perfect. Pull that in. Go ahead and put that background. We can adjust how big the flower sizes. We can experiment with. Layer Type, see if there's any like Lighten looks quite nice. I guess light in a normal look the same. So we'll go ahead and leave it at normal. Right there. Perfect, That's looking quite nice. Now, over top of everything, they'll create a nice vignette. So go ahead. Right across the board. Make nice selection. Should be the size of go in, delete. Inside here. Boffin border a little bit. Then we'll throw a nice blur on that house rock Guassian blur. Blur it quite as much as I saw was his blur. Brush. Nice. Learn their back just a little more. I'll turn this into overlay layer, openly multiply. And then I'll pull the opacity back a little bit like that. Now here, I like to just create a bit of a frame almost as if this were a framed picture. So going create just little bit of an outline around the whole thing. A nice white. Disliked that. And with that, we can call our piece done. Now, go ahead and join me in our last video for your class Project 8. Class Project: Hello Skillshare Learners. Thank you to those of you who've made it this far. Now using the knowledge in hand from these lessons, it's time to create your own character. To start, you'll wanna make sure you create a sketch. The sketch should include enough detail to use for your painting. However, you won't be required to add as much detail as you would need if you're doing like an inked piece. So just make sure it's enough that when you're doing your painting that you have a good basis there. Once completed, you're gonna go ahead and start by creating your initial color palette. To do this, you're going to create flat colors that you're going to color on your character. Remember to use the color wheel to create complimentary colors. Once you've established your base color palette, make sure to use the techniques taught in lesson three to create your shadows and your highlights to add to your Color Palette, which we'll use throughout the course of your painting. From there, go ahead and use clipping mask layers. And you'll go ahead and do your first rendering pass. Once you've done your first rendering pass, you'll go ahead and create a layer over top of your line Art to do for your second pass in here, you'll color over your line Art, you'll touch it up, you'll add all of those fancy details in this stage. Lastly, now that your characters complete, go ahead and use the techniques in lesson six to add a simple background. Once completed, be sure to share it in the class project section, as well as to comment on your fellow artists work. I hope you enjoyed and I'll see you next time.