Quick Designs Using Tissue Tools in Blender | Suzana Trifkovic | Skillshare

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Quick Designs Using Tissue Tools in Blender

teacher avatar Suzana Trifkovic, 3D Artist, Songwriter, Producer, Writer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:26

    • 2.

      Enabling Tissue Tools and Setting Render Properties

      2:13

    • 3.

      Enabling Extra Objects

      1:08

    • 4.

      Preparing Objects and Materials

      7:53

    • 5.

      Honeycomb Designs Using Tissue Tools

      27:53

    • 6.

      Sphere Design Using Tissue Tools

      7:58

    • 7.

      Sphere Design Using Tissue Tools and Light

      7:37

    • 8.

      Closing Words

      2:06

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About This Class

In this class, I will explain how to use Tissue Tools in Blender to create quick, interesting, beautiful abstract designs in Blender. Through a couple of samples you will get to see how simple objects can be converted into works of art you can then render as images.
This class is beginner level though would be good if you have some understanding of the Blender interface, it is not necessary as I will explain every step and you can also see every click or key pressed as I am using Screencast Keys. That will help you not miss any step as it would be there visible left bottom corner of Blender and you can also read or listen.

Once you go through this class you will gain a basic understanding of Tissue Tools usage and what ways those can be used. Knowledge gained through this class can help you create beautiful designs quickly you can use further for your other projects, creation of beautiful backgrounds, wallpapers, thumbnails for your videos, cover photos, and more, which will save you a lot of time when you need to create some abstract art quickly.

Let's begin this creative journey!

Meet Your Teacher

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Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

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Level: Beginner

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Transcripts

1. Introduction: Hello and welcome. My name is suzana. I'm a 3D artist and in this class we're learning how to use Tissue Tools in Blender. Those tools allow so many possibilities for so many different designs and are really, really quick and easy to use. I will show you everything. You don't need previous experience in Blender, but would be nice if you already know how to move through that, through that software and that you know some basics. But even if you don't, don't worry, I will explain every step and using Screencast Keys so you can see what I click, what I press on my keyboard and I will guide you through. I'm always explaining, solute can hear me and you can see what I'm doing. A, using this tool. Actually those Tools you can quickly make simple, yet, as you can see, extremely interesting designs. This is just one example. And some tiny variety is not only Material color, but you will see later when we go through that project, I will do certain things which will slightly make changes in that design. And you get very, very interesting and very nicely designed backgrounds for your, let's say, social media profiles or for some videos or, or some other projects you're working on. What I want to actually solve through this class is Blender is filled with so many Tools. And some of those tools are really, really interesting and yet well hidden. So the more you practice and the more your work in Blender. Tomorrow you'll discover every day. Join me on this new adventure and now let's create something beautiful together. Let's begin 2. Enabling Tissue Tools and Setting Render Properties: In this class, we're learning how to use Tissue Tools in Blender, open Blender, and create new file by going to General Electric general. I will enable a Screencast Keys, so can keep up with what I click and press. Now you can follow here in this area. And to begin, we need to enable Tissue Tools. Select click, Edit, Preferences. And here in search bar, left-click and type Tissue. That will bring up Tissue add-on. Make sure that you are selecting atoms over here. So one more time. I'll have to pick at it left week preferences, make sure that you are in add-ons if you have something else selected, switch to Add-ons. And then here in search bar type Tissue. And that will be or here in case this isn't selected for you. And you'll see empty box. I'll left click here to select. That means you enabled add-on mesh Tissue. So now we're ready, left vague here to close. First, we will go to set Render. Select Render Engine. This line over here, cycles are more demanding. So for this project, make sure that you select this one. And here, left-click ambient occlusion and left big screen space reflections and left with bloom. And then point here to this cube. Right-click and delete. And we're ready to begin with adding new objects 3. Enabling Extra Objects: Another Aldon we need to enable is called Extras. To enable that add-on left quick edit, left. Big preferences go here to Add-ons left with gardens. And in this search bar, type Extra, that will bring up Extra Objects. We, for this class need meshes. You can enable both. So if those boxes are ticked, tick both boxes like that and close this. Now, you will see here, if you will have to click Add and you'll go to Mesh and scroll down. You will see you have Extras. Here on this menu. More objects are enabled. So we don't have just these over here, but also Extras. As you can see here, we will use honeycomb later for our project 4. Preparing Objects and Materials: To add first object, Left-click God. And we go to Mesh. And here we will select Doris, left with Doris. These stars, we will change allele. So we will have peak here and change segments to just left-click here and enter 24. And left-click on the side. So it applies. Now over here. Go down to this tool. You see modifiers. Left-click that. In over here, left-click on add modifier. And under Generate, you will see here subdivision surface left week that switch levels view here to two. And you see how smooth this is now. Now, if you'll have to click here on this arrow, you can apply this. So we apply this on this object. Now while it's selected, just point here, right-click, left-click, shades, moles. So now it's nice and smooth. You see when I zoom in, nice and smooth. So we have one nice and smooth doors. Now, I will have to click here on this smooth tool. And I will left click this green arrow, and I will move this side. And I'm freeing up space here for new object. I will go here to add left-click guard. And I'm going to mesh and all the way down to Extras and here to honeycomb. And I left with that welcome honeycomb over here. And I will change number of rows to five, several lived, click this arrow to increase 345, and the same way number of columns to five. So I left with this arrow, 345. Okay, now we have it. Looking better. It's much better now. I think we could go with six over here. Let me see. No this way. Okay, Now it's better. And we have a six this way, five that way. Now, we can minimize this, and we will now make this look more 3D. And we go here to edit mode. So first, click this arrow and go here to Edit Mode. Make sure that honeycomb is selected. Not doors honeycomb. And point here to this arrow, left-click girl, and left-click to go to Edit Mode here you swap to face, select slapstick, this one. That's selected faces on this honeycomb. And now with faces selected, press E on your keyboard and pull this up a little moving mouse away from you. So we make this more 3D. Now you can decide how big you run this. It'll be easier for you to decide about size if you go through all this lesson. So you can see what happens later. But for the time being, I will make it like this. You can follow this way and later for your project, you can decide how large you want besides of this honeycomb to be. So we have it now, it's more like 3D, and we're going back to object mode. Let's now add some materials. For tours. I will select jurors and going to heat the material. And I love to hear. And that was first material. I will left with this base color, lives quickly this dot and pushing it all the way up. So it's nicely white. And then adding just the little blue. So that is and now I will move down. And let's switch this to render view so you can see what happens over here. And now here in metabolical point here and make it a little metallic like this. Maybe a little more, more, more back to white. Okay. Something like that. And we can hear decrease roughness a little. And we're done with this one. Now, honeycomb. We will create new material. Left-click on you and point here to base color. Left-click, and let's make it red. Are alive, can start and jogging it all the way down. And then going down here, sprawling using mouse wheel. And here we will make it metallic point here last week holding and dragging this to the right. All the way I think. And then let's change roughness over here. Point left-click, and I'll drag it up. So I think that's, that's how I want that to be. And now, the main part, we start with Using our Tools here. But first, I want to add some background over here. So I will be key rod, go to Mesh and left with plane. And I will press S on my keyboard. And then just moving mouse to expand this, holding gas and moving the mouse. You can see this is like some string you pull when you move mouse left and right. So I will adjust about the same size as this honeycomb. And I let go as I left-click to stop this. So that's it. Now let's add some color for this as well. So I will go here to a plane and material. And here new material and loved to play it base color and lacked good this dot and drag it down to black. And I won't do anything else with this. I will leave it as is. And that's it for now. We're moving now to use those Tissue Tools. 5. Honeycomb Designs Using Tissue Tools: So to start using Tissue Tools, we will select Doris lived quick terrorists here. Press Control on your keyboard, and then left-click honeycomb. Now we have those to select it by first dollars, because we want doors to go on top of honeycomb, not the other way around. So we wanted to play, plays stores on top, filling up all this area around, decorating this honeycomb. And to do that will go here to Tissue, landscape Tissue. The first option you see over here says desolate landscape, that one. It will bring up this over here, these settings. And right now it's set on quad. Let's leave it that way. And I will just show you what it happens when I click here. What happens when I click, Okay? We're reading. Here it is. If I left-click here to deselect everything, now it will be more visible to you. I'm zooming in. So this is what we have right now. And we can now move our plane a little more down. So it doesn't interfere with our design. Over here. Let's see it from this side. Hey, it's okay. Now I just moved my plane down. And you'll see we have so many rings now. That honeycomb turn in so many rings right now. And decorated with those doors is nice and shiny. You see now how it looks. Okay? So now if you want to use it for something, let's say you want to make that some nice background. I will show you what you can do further. You can now select Camera. And here we will left-click on objects. And we will change position of our camera. Here. We will set this camera. So we can see this from the top, like from the zed view. Over here. We can set camera to see that way as well. So we will go here to camera view. Left-click here, right now camera is positioned in space, so this is not something we want to render right now, but if you want to, you can simply place camera from this angle as well. And let's say bring it closer, like point here and bring it closer to this plane and move it down like this. So just point and move camera around. Point. In holding left-click. You can position camera, right Very want. And you can then adjust the view we want nicely. Let's say something like this, a little more down, something like that. So this is what camera would render later. So we have here, if you go back to to output, over here, I left-click. You'll see resolution is set 1920, 1,000 at that for high definition resolution. If you want to render photo in that size, that will be enough for, let's say, video background or something. Or if you want larger than resolution, you can just left-click here and enter some other value. If you want to save that as a large photo, like large illustration or something else, you want to do. This right now. This is suitable for some thumbnails are for background when you're making something for background of your video or something for social networks. But if you want some serious size for something else, like for stock platforms or you want to print it out. Daniel would set resolution a lot larger than this. So just enter values you need. In that case, that will change Frame of this camera and size it will, It can see. So let's say please enter here 3,840 and we enter here 2160. So we have now new resolution set over here. And it's a lot larger. And in this case, we can simply now go to render left-click. And we select render image. And it will render what we see now. What camera can see how to zoom out. Now, this is now Render and you can now just left-click image and live quick Save As, and save that image wherever you want on your computer. So this is one Nice, nice, and interesting 3D Design you can save for later. Now, if you want to see that from the top and change camera view, you will go here to object. And this is where you changed camera. Let's see 90 if you want to set 90 degrees camera. And then your point here, left-click and drag camera over Y axis. Point the left-click and drag left and right. That moves camera over Y axis. This moves camera over X-axis. So point here, left-click and drag. Camera holding left-click, just move mouse and camera goes this way. That way, it can render interesting images or anything you need. Or you can change this to talk to you. Left-click here and enter a zero. And enter zero as well. And now we will move this on y-axis. I will point here, and I will enter zero. And I would point here and enter zero as well. So we're here right in the middle now. Now we need to live this up. So I will point here and left-click, and I will drag this to the right side, goes up all the way. And I will now zoom in. We have now this area set. We can now move Light. Some other way. I will move now from camera view two. So we can adjust our light. Light is over here. So again now move Light this way. Now let's quick to see what camera can see. Or you can even change Light completely. You can go here to where it says that you see these Light world lived big that here you can change even color of that light. They want to make it more read or to leave it as it is. You can decrease lights to make it like, let's say 400. Or you can bring it back to 1,000. And here we change type of light. We have can change the spotlight. We can change to area Light. Now. Area light. I will show right now. Light. It looks this way. And if you go back here, you can see there Anglos for that area light. So if you swap these 290 degrees, it goes that way. If you swap this 90 degrees, you see what happens. It goes this way. So let's say we put this down and pull it all the way here. And let's say we swap this night is, well, what will happen now? Now it will be completely parallel to this. What we created and gives light from the side. But if we change this to zero, so it goes this way. If we change this zero and now shines down, Let's try this way. You can adjust that way. Light and a mountain ally of light, you want to fall on your object. And depending on that light, that will change a lot how this appears over here. Now, this slide comes with a size So here you have 0.1 meter. If you change this to one and alive to click here and change this to run as well. Then Light becomes wider and it doesn't shine so much in one point but spreads around in a larger, larger space. So we make this ten and this ten as well. What happens? So we have here, let's say five and again five. And here you decide what ways have shadows or not. No shadows. And now not. So let's try with to something like this, and let's switch to camera view again. This is what camera can see right now. So if you move this, hello, Let's say we decrease this 600. We have something like this, more lit area unless lit area of this design. So can render top view or you can swap it back to point Light. And we can drag this back to where it was using Move tool. And we can increase this light as well to 1,000 to 1 m and here to 500. And we will leave this up a little. There's not so strong. And this looks a lot there. So let's do it this way then. And let's make this camera view square for an example. So we go to Output and we enter here, Let's say you want something for socials and you want it to be square. Something you would render for, let's say Instagram or song. And here, well, let's say we add 800. And then we can go even here, see how it looks better with or without. Pretty much the same. And then you can render image. Now, camera view is smaller than before. So we changed this to 1,000, 1,000 pixels. And we have camera view right now, positioned to grab entire area over here. And if you render image left big render image. And here's our image over here. Ready for our socials. Let's say Instagram or something. Where you need that to be. Both, saying the same size. If you need something for, for, let's say YouTube, you would go this way, this resolution, and you have it ready now for Rendering. Let the Your video thumbnail, which will look like this. And once you want to save, don't forget left-click image, save as, and then pick a folder where you want to keep that in save there. So this is the first thing we created. Now let's see how we can change this. Now. Over here, you will see we had honeycomb and that stores over here. But now we have here distillation as well and translation, That's what we have right now. That white on top. Now see this, if you hi this honeycomb over here, and you will make sure to hide it in renderers as well. Just left-click to hide both. And you go back to camera view. Now, we have it white with this nice background, black background. And we can even adjust this plane over here. We select plane and go to Materials, and we go to metallic And make it more black like this so it doesn't reflect so much. And we can even increase the roughness. Now we can render nice background in black and white. So you can see how it will appear render image. And this is your background. And we can do more. I will enable everything now. What if five, I left-click honeycomb and I go again to Tissue and hearing Tissue Tools. I say, I want Duo mesh. I'll left click that. And here it says apply modifiers. And here's his dry and girl squad faces triangles. Let's leave it as is. Let's see what happens. And I click Okay, Let's see what happened. And now our design changed. And it's a lot different. Now. What happened here? What if I disable this? And if I enable? Now we can see what actually happen it. And if I disabled distillation, we can see here what's actually going on over here. If I left-click this and I press S to scale it up, I actually see that we have another honeycomb inside which is white. So I will undo this and bring it back. And I will go here to, I have selected Duo mesh over here, and we have this material over here. And why did five decide? I want I want some different color. Let's say I don't want that Materials. I just left-click here. And I add new material. Let's say we want something which color we cannot hear. To make that more interesting. See something grayish like that. And now we nor desolation, something like that. And we will point here and increase metallic and reduce roughness. Something like that. And let's make it well orangey and less rough. Now let's see what do we have now? We're going to see from the top, you have some gold over here. Maybe it was better as white. Let's bring it back to how it boss. And reducing metallic. Sounding like that. Okay, This was better. I didn't like that. Gold. Look. This is better, fully white. So we actually have that double mesh now. So that's another honeycomb going away within honeycomb. And now our design changed a lot. We can now even go to that jewel mesh and we can make it smaller a little point here and shrink it a little like that. So it doesn't come out up so much from those white terraces on top. And now it looks a lot better. So we have one interesting design now, let's see from the top. And this is how it looks from this side. So you have another way to render your image. Pretty much the same, but still different and you can now even change color Of this honeycomb over here. So let's say we make it now some different color. Let's make it blue. And there you go. You are design completely changed, and you have another new photo to render you a new image. Surrender. Here it is. And what more we can do here. You can now remove even certain things. And let's say we go remove dual, dual mesh. Right now, survey, select duo mesh and we delete. And we want to use honeycomb, but to do something else. So we expand, you should Tools here. And we go to polyhedra, wireframe, ROLAP, click that. And we loved click. Okay. And I will now deselect so you can see what happened here. This extended L'Oreal. Everything went up a little. So we can now to adjust this perhaps to make it a little better. Select honeycomb. And we can now push it down a little. Or maybe wireframe itself. Let's see how it will appear. Dan. Let's see what happened. Hello more and more. Okay, something like that. I want to see those hidden, but not to hidden. I want to see entire area here visible. It was a little more hidden like this. And I wanted to boil it down a level. So everything shows nicely over here. Everything is visible. It was like this. Now, pay attention here to this area over here. It was a little up like this. So it was like sinking inside too much. And I use this transform tool and a point here, drag this down. So I tried this on the side still, but make this show entirely. And something like that. Night. Now it looks nice. Now it's just the way it should be. And we can now even change color here. Somebody says something like that. Will change from metallic. Just something with this. And you can now make new renders. And you can play with changing view for camera. And you can even do another thing. You can change entire environment over here. So if you go here to world, left-click world, right now, The world is grayish. So it can point here and left-click and drag this block, left-click here, and pull this down. So now everything is black. And now you can even make some different and even Moody renders this way or your project. And make this a little more darker moody. Or you can delete the way it was earlier. And play with the Light. Play with the light. Anglo of this slight increase, decrease change color, play with colors of your light as well. To make different different renders. The same same Design 6. Sphere Design Using Tissue Tools: Let's create another design. We're going to start new file by going to file new general. And same as before. We will remove this cube. So point, right-click and select delete. This time. We will add mesh. And let's use icosphere. And we will, as before, enable ambient occlusion, bloom and screen space reflections. And let's switch right away to render a display. And let's change color here. We're going to select voodoo. And here in base color, let's change this to, let's say, something purple. And we can make this metallic. Roughness is fine. Let's add another object. Will move this one. I will select Move tool, and I'll left click this arrow holding left-click, I will drag it away. And then we add here another mesh. And let's add one more icosphere. But I will left glute here and add one more subdivision, becomes three subdivisions now. And this one, we will make new material. I'll left click New. And let's add some other color, something, maybe, something like that. And let's make it a little metallic. And wrapping says, OK. And now we will try the same thing as before, and let's see what happens. So we will now left-click here to open this sidebar. And we select Tissue. And I'm going to select this first icosphere. And then I press Control key and select second icosphere. Let's go with desolate. So I'll left click this one. And we will go this time with triangulate. And let's press Okay. This is what we have now. One, purple. Purple will gain a ball. With the blow inside. We can hide this previous icosphere over here if you want to cry, didn't render later. Make sure that you click this icon. So we have this right now. And we can go here, modifiers and select subdivision surface and increase it to. And then left-click here and Apply. And now it looks a lot better. If you point here and select, and then you right-click. You can shade smooth. So what if we now enable our previous icosphere? But we also select that. And now we press S for scaling on our keyboard holding gas. Be make this a little bigger like that. And let's add some modifier here as well. So we will add modifier and nondegenerate as well, going to subdivision surface increase into two point here, right-click Shade Smooth. So now we have Something like that. Like purple, you can change color to something else. Let's say green or yellow color you like. And we can go even further. Now. This is already interesting. You can play with that creating variety of shapes, many different designs as you can see. We can now create here. Let's say we go with polyhedra wireframe. And we said segments S2 and 3D solid winners. And I click Okay, now let's see what happens now. I selected second icosphere. This is the blue one. And you see about we have now. So it's completely different. Totally different at this point. We have still visible previous icosphere. So I will hide it now. So you can see how it looks. We can even hide this as well. Make it completely transparent. So you can hide polyhedra. And you can hide icosphere. That's that blue icosphere we started with. Now we have one very interesting design. So now let's see what we can do more. We can left with this wireframe. I will actually selecting this over here, that blue. And we can go to modifiers and left-click modifier. And we can solidify. And you'll see what happened. We have here thickness set. Here's that offset, two minus one, you can set to zero 7. Sphere Design Using Tissue Tools and Light: If you want to create another, this should design. You can go to Mesh. And let's say we select at this point something else. Let's select the cylinder. And we can create here material right away. Let's leave that on. Something. Let's go with green this time. And metallic switching to random. You can see what we're doing here. And I will move it over here. And whistle arcs here. Let's see 11 mesh. Why did the UV sphere? And I want this sphere to be smooth. So I'll go here to modifiers, select the modifier subdivision surface, gracing to do. And I point here, initiates moths. So now I will make this one something Orangi. So we're creating new material, base color or something or a G. Let's hold this up. Or something yellow, better. Sunday like that. And we will now select cylinder. So once you select first, goes to second objects, so select cylinder and then reselect sphere. And we go to Tissue and we select desolate. Let's try something else. Let's select fan now. And let's do this. Here, does have it done. So we have something like a glove. Barley clubs. All over. Here's glow, red is sphere. So let's see if we can now lift up this yellow sphere allele. So I will select sphere and press S. And let's make it a little more up here. I think that's fair. It's better now. Or you can simply hide is sphere and hydrogen Render. Now it's transparent. So let's see. Let's say how you drive this Light Inside. Like this. We'll select Light and we're going here. And we put this to 0.0. And this is about zero to center this slide. So now Light is inside, within this. And what if we increase that light to, let say, 5,000, shines more bright. And now let's say you are add some background here behind like one plane. And you scale it to make it larger. You see what's happening. And we make this, let's pick one or these colors. So let's make it yellow. And we have one interesting design already. If we look at that from the top left-click zed axis. This is what we see. And this is how it looks as you zoom in. So we can now set your camera to see that from the top, you can select camera and then switch camera view all the way to top. Now we want to quickly said camera, I want to show you something. Let's say I like this, this view and I want to render this. I can use Control Alt zero for camera to set it. So I go Control Alt and I hit zero numeric pad. And here's my camera. So when you get some good view, you want to keep, I'd say we're turning this design this way. And you like this view and you would like to render from this side, you would go control out holding those, just hit zero numeric pad. And here's our camera. So now you can simply adjust the little if you want. You can pull this y-axis more back subpoint, left-click, and adjust the way you wish. So that's the easy way to set your camera. So as before, I wanted to see top view, I zoom in, control out numeric numeric pad, I hit zero. And here we are. So I can even change this Light Inside to let say some other color. Let's see what vulcanized here. This is really distributed. It looks good. Okay. So this is it. And I will move now camera more higher like that. And let's see how this looks rendered. We go to render, render image. Here we are. You have something unique for your background, for you. Some other projects 8. Closing Words: I hope you liked this class, and I hope you enjoyed creating those simple, yet interesting Designs Using Tissue Tools. Don't forget posterior Projects. That's really important and also allows you than to prove VW van through this class all the way. And to get all those badges for your profile. And also will help you understand how everything is yours. If you watch video and work on your project at the same time, or first, your watch entire gloss and then you start working on your project. Please deliver review. That means a lot to other students and to me as well. And what's the most important thing? Keep practicing once you finish this class or any other class. Go back to that class sometimes and just refresh your knowledge. And you can even post one project and then come back amongst later or Z months layer and post your new project related to that same topic so we can all see your progress and how far you moved from that. You post it for his time to something you both like in couple of months later or even a year or even a two years. So we can see your progress. How much you manage to learn, how better artist you're becoming. Until next time. Bye