Transcripts
1. Introduction: Hello and welcome. My name is Suzana. I'm a 3D
artist and in this class, we are learning together
how to quickly create 2D or 3D animations
using just one modifier. That experience you can later apply on your more
complex projects. This is very simple, very easy to follow explanation of how to apply that modifier and create
quick animations. You don't need previous
experience in Blender for this class, or
previous experience in any 3D software. I will explain
slowly every step. Let's begin.
2. 2D Drawing Animation and Rendering: Today we are learning how to use Ron modifier in 2D animation
as well as 3D animation. So let's begin
with 2D animation. And we're going to
left-click here to select this whiteboard over here. And we have selected draw two. Here is the green
color right now. So I'm just going to
change that to black. To do that I'm going here, I will left-click
vertex scholar, and I left click this dot over here and I will drag it
down holding galactic leak, I just move mouse to
drag that down to black. Now, I'm going to change
radius over here. So I will just left-click and drag this holding
left-click to the right side. I will stop here some
erroneous conjugate or whatever as well here, left-click and drag this
all the way up to one. Now, by either using your mouse or if you have a drawing tablet, you can use a tablet. So grab your pen or your
mouse and start drawing something, whatever you prefer. This moment. I'll just try to make something
here like this. And just like not
some work of art, I'm just going to
draw something. So you can see how
this actually works. Let's say like some sort of
advise somewhere here and some eyebrows and some
fun in ose like that. Then some smile over here. Okay, so we have one ear somewhere here and
some funny here. Let us say you Weekly
Funny here, like that. And really doesn't matter. We're not trying to make
something nice today. We just want to learn how
to use that modifier later. Making this. It goes like that. Like some sleeves over here. On this side. Like that. See arm's going down. This shirt. Cruise over here. And that's something
we were drawing. It's not so great. And it doesn't matter. We're learning modifier. Now. What we're going to do is, you'll see this over
here is timeline. And there are 250
frames right now. This shows frames and you'll
see it goes, it vanishes. If I've pulled all the
way here and shows up. If I return, because the
animation starts here on one. But we didn't animate
anything yet. But we will soon left-click
here on modifier properties. Then the electric leak
on the odd modifier. Here in Generate,
select Build modifier. This will create
duplication of strokes. And you will actually get one interesting
automation without actually animating
anything much. And you will see now how
just left-click this built. And here makes sure
transition is set to grow, which means that it will
start moving from Watts. Blender memorized first
what you did first. And it will start growing and growing, guarding those strokes. While we were drawing more
and more until final result. Let's say we said here, left-click here,
and we enter 250. So this ends on 250 frames, starts from 0 to 250. There is no delay. We want set any delay. We want that the
start right away. How we're going to
see now what we did simply elastically
care on Play Animation. Dada. Actually, we have some sort
of tiny doing right now. Creation of this funny, not so good-looking character. From stroke von to final result and it
lost 250 frames. If you want to export that
now, as von animation, you would just go simply
to set this over here to render region and
to set to 25 frames. So we get ten seconds
of animation. And over here you
allot click and set very wanted to
export that actually. Which folder on your computer. And then you just electrically grander and alive to make here under
animation, over here, resolutions of your render, it set by default
to one thousand, nine hundred and twenty
one thousand and eighty. That's high definition video. You can make that
larger if you want for, for gay video or whatever, it makes sure that you
sat right proportions. And once you export that, you will get here. I have sat to export PNGs. Why? Because if it crashes,
you're in grander. I can always continue like, let's say it's exporting PNGs. So it will export 250 PNGs. I can just import those as a sequence in any video
editing software. And Export As video. Happens, that urine
grandfathering blender crashes. On frame ten. I can simply I'll make sure
that I always save what I'm working on by elliptically Save and then I start rendering. And if it crashes and ten, I can simply continue. I opened Blender, open that
file I was working on. Here I enter. If it crashed on ten and it
didn't render frame ten, I enter and leave here onto 50 and it will continue
from Dan moving. I always make sure
that it goes to same folder and it would just continue
rendering various stopped. You can also render as Van of those a movie
formats right away. But in that case, if happens, blender crashes, you have to do everything
all over again. I prefer rendering gets
PNG though it's image. Then I just convert
everything into video later. Or you can choose to export
this video right away. Okay, So we have
our animation here. Funny one. Let's see how we
can use it in 3D.
3. 3D Modeling Animation and Rendering: We're going here,
left Gleick and select new and
left-click on general. We don't want to save this one. You can save you want
on your computer. I'm not saving this one. We're now in 3D. I'm disconnecting my
tablet right now because I'm going to use
mouse for this Ollie. Right here we have one cube. You can just elaborate
clique x-axis. Just see from all the
sides what you have here. Let's add this cube below. So left-click on object mode and go to Edit Mode such
as vertically here. And we have our cube now in edit mode we
can make changes. Select here, Face,
Select. Click on that. And you can zoom in a
little if it's not already. Here. This select everything by
a left-click on the side. Now select front and back. Left-click on this. And hold shift on your keyboard. Holding Shift, left-click on this axis street to
move this around. I was left clicking on
y-axis and moving around. So I'm going to do backside now. I still hold that shift and I left click
this one over here. Now I let go shift and I
press I on my keyboard. Just I press once, I get this, it's like a string. Moving that string to the left. This will shrink. So it's called in setting you. Right now, this face. If you pull back to
derive, it goes larger. More velocity goes
smaller and we want to make it smaller,
something like this. Now left-click it applied. Now I will again left-click y, and I will simply
move a little slower. I can see what I'm doing. Now. Those are selected. Make sure you didn't
click anywhere. If you buy an accident, click like this, just
left-click this one. Then left-click y-axis,
rotate today's side. And press Shift
on your keyboard, holding Shift,
left-click on this one. So now both are
selected, as it can see. So at this point, press S and E, both together at the same
time on your keyboard. And now you will get that
string again, hold SNE. Just move this. Move your mouse to derive. This will grow. Now lad go as sunny
and the left Gleick. Let's see what do we have now? Left-click y-axis and see what. Now I will click,
deselect everything. I'm moving y-axis again. Left-click this one, hold
Shift on your keyboard. Left-click Vioxx is
to rotate everything. I left-click this side, the same as previous. Lad, go Shift and press
I on your keyboard. Now, move mouse a little to
the left and left-click. We have the same
as we had earlier. Now press S on your keyboard at the same time holding us
any bowl this a little. Does it right? Now allowed to go ahead and
left-click on the other side, the same thing we
created earlier. Now, we are not
going to deselect anything where we'll use these
we have selected already. We will press I on our keyboard. And again, moving this to
inset such as moving miles, I'm not pressing anything. I'm just moving my
mouse. And back. A left and right. Instead this now
when I'm satisfied with how it appears,
I left-click. Now at this point, I want this again, extrude that and scaled. So I press S and E both. And holding those,
I move the mouse to the right and you'll see
what I have right now. I left-click when I'm
satisfied with that. I'll do the same
thing on other two. So I left-click here
and I hold Shift. I left-click here to rotate. I left-click this one. Again, I let go shift. I pressed, I set again. This one. I left-click to stop. Moving axis SRY again. Press S and E at the same time and moving
my mouse is right. Extrude this a little
less than scale, and I click Run. I'm satisfied with
how it appears. Now. What I'm going to
do is I'm going to, now we have to select it. So I will just press Shift and left-click on this
bond holding Shift still. I would love to click
on this one as well. Now press I again, moving the mouse to scale in. Now what I'm going to do
is again the same thing. Press S and scale this out up here and left-click when you're
satisfied with how it appears. So now I'm again pressing I on my keyboard and
setting this again. And this time I will
just press E. Just E. I will simply move this down. Like that. I pulled this all the way
down on all four sides. As you can see. Now. I will just press on my keyboard. Mole mouse holding us, right? We have here some strange shape. Right now you can use this like some syrup Space Station
or whatever such. You can work on further on that, just left-click here
on top and again, press I on your keyboard and inset to the lab to
Left-click When you are satisfied and now press E on your keyboard and x2 all
the way up holding me. Just moving mouse
stopped and holding ie, perhaps when you were satisfied. And now you can just hold S on your keyboard scale
this up like this. Now again, press, press, press I on your keyboard. Scale this, instead this
moving mouse to the left, left Gleick, when
you're satisfied. We can just now pull this
up, holding both SME. Maybe not. Let's undo this, went back undo. Maybe we should just
inset once more, advanced more and now
going to make it smaller. So we're going to
press E and extrude, and we're going to
press S and scale it, holding us just more
mouse, left or right. Holding S on your keyboard. Scaling this, I didn't have some sort of
spaceship right now. We can add some material
to this space ship. A left-click here to see how it looks and how it
will appear later rendered. We will left-click here
material properties. And simply using mouse,
we'll scroll down. Here. You will see metallic. Left-click there and
pull that all the way. Then go here to this which
looks like a camera. I'll click a little
digital camera left Gleick that enable ambient occlusion. Bloom. Left-click also on screen
space reflections. You see now it's shiny. It looks like motto. Now we're going
back to object mode here and left-click
select object mode. We have our strange
shape here and ready. Now, we can set the camera
selected. Click on camera. It's pointed right here. Now you can see what
camera will render later. And we don't want this, we want to see everything. So how do we do that? Left-click on camera. Press Control Alt 0
on your keyboard. So we're going back to previously when we
were in camera view, just left-click camera
to go to this view, we see this object right now cameras here,
as you can see, I went to wrote it cameras so it can be in front of
this over here. That was so breath control out and hits 0 on
your numeric pad. Like that. Camera moved all the way
around and it's here now. Now we want to move
camera a little back. We can see the entire
object as we are on x-axis. Left-click here
object properties. And as we're on the x-axis, we want to move camera
further away on x-axis. That means to add
more to this value. Let's say a left-click
here and enter 2525. Galactic leak. So it applies and
it's not enough. We still don't see
entire object. So let's say rent or
lactic leak and enter 30. Now it's so low and we need to lift our
camera a little op, so we will do that on the axis. That's the one. That means over here. We can left click
here and say three. And it's not enough, let's say five. So that's it. We centered our camera. Now we can change here are
the glue of our camera. Just straighten this. Let's say we enter here 90. And it's like that. We want to set this to 0. And you can set this to 19. But then it's too low
because it was on Haiti. And in that case you
need to change these. So just left-click and drag to the left side
holding left-click. To set this all the way down. You can enter here
left-click and under 0 as well,
zeus centered that. Now you have that view,
straight front view. If you want to see
a lot from top, you're willing decrease
this to say 70. In that case. In that case, you need
to increase this bond. So just left-click again
and go a little higher. This is different
angles of camera. When you are setting
those units to think. Just the way
photographer would or camera man would angles
the view on that object. If elliptically. Here. This is a camera. Here, you can set those. So focal length for your camera. Right now it's 50 millimeters. But if you change this to, let's say 30, you
see what happens. You get divider angle
of your camera view. And it will cover
a larger space. So we need to render
some large area. You can change that
focal length to not go so far from object but
to capture larger area. But Bill, rare when you do that. We'll also change the way architecture appears
object, how object appear. So the lower you go, the day 15, object will start
getting smaller, but it will also change a lot. I will show you now when
you get closer to object, it will start looking
a lot different. And we'll started being
little distorted. At some point. We'll look a little strange when you are making renderers, like say, one room
or around space. It goes start changing
the way walls of beer. You want some simple recording. Keep that on 50 millimeters. Wanted to get the bidder
uncle Dan reduce. I'm clicking here and I'm
going back to where we were so 30 and lifting this
higher elastic leak and I just slide this up. So we're here. And now I'll left-click
to select cube. So that's our object over here. We can left-click
on that cube and rename it to say space sheep. Left-click. So it applies. We selected our spaceship and now left beak here and
modify properties. Left-click here a modifier, and electrically here built. Okay, So start frame is one, and here length is 250. We want to 50 frames. Sorry it applies. There's
just left-click enter value, left Gleick. So it applies. And now I would just left-click and drag
this a little higher. We are starting from here
and we will hit play. Nothing is here right now, as you can see, it's all empty. I will luckily this, so we don't see
those lines anymore. And left-click to play
animation and voila jagged, this building, our spaceship. It's getting built. Now let's j's that the light left-click on
a light left-click here. So you just lets more
drag this to the end. We see final moment. I'm going to move
this light a little. Enabled this again so
I can see my light and light be a little
lower, maybe like that. And I want to draw this yellow to make it
far, something like this. So it brings more light to this object so I can
see what's going on. Let's change the subject, although to some
different color. Let's say left-click
here and left-click on this dot and make
it a little blue or something like that. So it kind of stands out
from this gray background. And I will click here again
to disable those lines. And now let's go
back to camera view. Left-click here. We see what
will be rendered later. Left-click on Play Animation. This is our animation right now, using nothing but
build modifier. And it's building this from Barry started all
the way up the spaceship. So if we look at this
all the way here, dance. Here, it's finished onto
51 is finished completely, and it starts from 0. If you wanted to
render this animation, you can simply go just
the same as in 2D. We'll go here to
output properties. Just left-click that
it's against sat, too. High definition right away. Just left-click these
to render region. Saves your computer
because it will just render this area
not every single around. Not so big deal in this scene, but when you are making
something larger, it will matter a lot. Slightly 25 frames. You can select 30 if you want. But that who make your, I mentioned smaller because
I said 25 frames per second. And I have 250 frames alone. Timeline here. That means I will have ten
seconds animation if it says 30 than it means 250
split to 30 frames. That's shorter animation
done the same as before here and output left-click on folder
and select vary. Want your animation
to go over here. Select file format. For me, it's set to PNG. You can select von of movie formats if
that's easier for you, if you'd like to render the way I do than it
will render 250 PNGs. You can then export as sequences to somebody thinks
software of your choice, and then their export video
as mp4 or whatever you like.
4. Closing words: I hope you enjoyed in this
class and I hope to see you again. Post
your projects. Let me see what
you came up with. Practice usage
of that modifier. and see you again soon. Bye until then.