Quick 2D and 3D Animations in Blender | Suzana Trifkovic | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:44

    • 2.

      2D Drawing Animation and Rendering

      8:50

    • 3.

      3D Modeling Animation and Rendering

      22:06

    • 4.

      Closing words

      0:20

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About This Class

This class will help you learn how to quickly create 2D or 3D animations in Blender and render those. Previous experience in Blender or any other software for this class is not necessary. Just download and install Blender and you are ready to begin. After going through this simplified and easy to understand 2D and 3D animation class you will be able to apply learned to more complex projects and create eye-catching animations with not much effort spent on animating object.

Meet Your Teacher

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Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

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Level: Beginner

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Transcripts

1. Introduction: Hello and welcome. My name is Suzana. I'm a 3D artist and in this class, we are learning together how to quickly create 2D or 3D animations using just one modifier. That experience you can later apply on your more complex projects. This is very simple, very easy to follow explanation of how to apply that modifier and create quick animations. You don't need previous experience in Blender for this class, or previous experience in any 3D software. I will explain slowly every step. Let's begin. 2. 2D Drawing Animation and Rendering: Today we are learning how to use Ron modifier in 2D animation as well as 3D animation. So let's begin with 2D animation. And we're going to left-click here to select this whiteboard over here. And we have selected draw two. Here is the green color right now. So I'm just going to change that to black. To do that I'm going here, I will left-click vertex scholar, and I left click this dot over here and I will drag it down holding galactic leak, I just move mouse to drag that down to black. Now, I'm going to change radius over here. So I will just left-click and drag this holding left-click to the right side. I will stop here some erroneous conjugate or whatever as well here, left-click and drag this all the way up to one. Now, by either using your mouse or if you have a drawing tablet, you can use a tablet. So grab your pen or your mouse and start drawing something, whatever you prefer. This moment. I'll just try to make something here like this. And just like not some work of art, I'm just going to draw something. So you can see how this actually works. Let's say like some sort of advise somewhere here and some eyebrows and some fun in ose like that. Then some smile over here. Okay, so we have one ear somewhere here and some funny here. Let us say you Weekly Funny here, like that. And really doesn't matter. We're not trying to make something nice today. We just want to learn how to use that modifier later. Making this. It goes like that. Like some sleeves over here. On this side. Like that. See arm's going down. This shirt. Cruise over here. And that's something we were drawing. It's not so great. And it doesn't matter. We're learning modifier. Now. What we're going to do is, you'll see this over here is timeline. And there are 250 frames right now. This shows frames and you'll see it goes, it vanishes. If I've pulled all the way here and shows up. If I return, because the animation starts here on one. But we didn't animate anything yet. But we will soon left-click here on modifier properties. Then the electric leak on the odd modifier. Here in Generate, select Build modifier. This will create duplication of strokes. And you will actually get one interesting automation without actually animating anything much. And you will see now how just left-click this built. And here makes sure transition is set to grow, which means that it will start moving from Watts. Blender memorized first what you did first. And it will start growing and growing, guarding those strokes. While we were drawing more and more until final result. Let's say we said here, left-click here, and we enter 250. So this ends on 250 frames, starts from 0 to 250. There is no delay. We want set any delay. We want that the start right away. How we're going to see now what we did simply elastically care on Play Animation. Dada. Actually, we have some sort of tiny doing right now. Creation of this funny, not so good-looking character. From stroke von to final result and it lost 250 frames. If you want to export that now, as von animation, you would just go simply to set this over here to render region and to set to 25 frames. So we get ten seconds of animation. And over here you allot click and set very wanted to export that actually. Which folder on your computer. And then you just electrically grander and alive to make here under animation, over here, resolutions of your render, it set by default to one thousand, nine hundred and twenty one thousand and eighty. That's high definition video. You can make that larger if you want for, for gay video or whatever, it makes sure that you sat right proportions. And once you export that, you will get here. I have sat to export PNGs. Why? Because if it crashes, you're in grander. I can always continue like, let's say it's exporting PNGs. So it will export 250 PNGs. I can just import those as a sequence in any video editing software. And Export As video. Happens, that urine grandfathering blender crashes. On frame ten. I can simply I'll make sure that I always save what I'm working on by elliptically Save and then I start rendering. And if it crashes and ten, I can simply continue. I opened Blender, open that file I was working on. Here I enter. If it crashed on ten and it didn't render frame ten, I enter and leave here onto 50 and it will continue from Dan moving. I always make sure that it goes to same folder and it would just continue rendering various stopped. You can also render as Van of those a movie formats right away. But in that case, if happens, blender crashes, you have to do everything all over again. I prefer rendering gets PNG though it's image. Then I just convert everything into video later. Or you can choose to export this video right away. Okay, So we have our animation here. Funny one. Let's see how we can use it in 3D. 3. 3D Modeling Animation and Rendering: We're going here, left Gleick and select new and left-click on general. We don't want to save this one. You can save you want on your computer. I'm not saving this one. We're now in 3D. I'm disconnecting my tablet right now because I'm going to use mouse for this Ollie. Right here we have one cube. You can just elaborate clique x-axis. Just see from all the sides what you have here. Let's add this cube below. So left-click on object mode and go to Edit Mode such as vertically here. And we have our cube now in edit mode we can make changes. Select here, Face, Select. Click on that. And you can zoom in a little if it's not already. Here. This select everything by a left-click on the side. Now select front and back. Left-click on this. And hold shift on your keyboard. Holding Shift, left-click on this axis street to move this around. I was left clicking on y-axis and moving around. So I'm going to do backside now. I still hold that shift and I left click this one over here. Now I let go shift and I press I on my keyboard. Just I press once, I get this, it's like a string. Moving that string to the left. This will shrink. So it's called in setting you. Right now, this face. If you pull back to derive, it goes larger. More velocity goes smaller and we want to make it smaller, something like this. Now left-click it applied. Now I will again left-click y, and I will simply move a little slower. I can see what I'm doing. Now. Those are selected. Make sure you didn't click anywhere. If you buy an accident, click like this, just left-click this one. Then left-click y-axis, rotate today's side. And press Shift on your keyboard, holding Shift, left-click on this one. So now both are selected, as it can see. So at this point, press S and E, both together at the same time on your keyboard. And now you will get that string again, hold SNE. Just move this. Move your mouse to derive. This will grow. Now lad go as sunny and the left Gleick. Let's see what do we have now? Left-click y-axis and see what. Now I will click, deselect everything. I'm moving y-axis again. Left-click this one, hold Shift on your keyboard. Left-click Vioxx is to rotate everything. I left-click this side, the same as previous. Lad, go Shift and press I on your keyboard. Now, move mouse a little to the left and left-click. We have the same as we had earlier. Now press S on your keyboard at the same time holding us any bowl this a little. Does it right? Now allowed to go ahead and left-click on the other side, the same thing we created earlier. Now, we are not going to deselect anything where we'll use these we have selected already. We will press I on our keyboard. And again, moving this to inset such as moving miles, I'm not pressing anything. I'm just moving my mouse. And back. A left and right. Instead this now when I'm satisfied with how it appears, I left-click. Now at this point, I want this again, extrude that and scaled. So I press S and E both. And holding those, I move the mouse to the right and you'll see what I have right now. I left-click when I'm satisfied with that. I'll do the same thing on other two. So I left-click here and I hold Shift. I left-click here to rotate. I left-click this one. Again, I let go shift. I pressed, I set again. This one. I left-click to stop. Moving axis SRY again. Press S and E at the same time and moving my mouse is right. Extrude this a little less than scale, and I click Run. I'm satisfied with how it appears. Now. What I'm going to do is I'm going to, now we have to select it. So I will just press Shift and left-click on this bond holding Shift still. I would love to click on this one as well. Now press I again, moving the mouse to scale in. Now what I'm going to do is again the same thing. Press S and scale this out up here and left-click when you're satisfied with how it appears. So now I'm again pressing I on my keyboard and setting this again. And this time I will just press E. Just E. I will simply move this down. Like that. I pulled this all the way down on all four sides. As you can see. Now. I will just press on my keyboard. Mole mouse holding us, right? We have here some strange shape. Right now you can use this like some syrup Space Station or whatever such. You can work on further on that, just left-click here on top and again, press I on your keyboard and inset to the lab to Left-click When you are satisfied and now press E on your keyboard and x2 all the way up holding me. Just moving mouse stopped and holding ie, perhaps when you were satisfied. And now you can just hold S on your keyboard scale this up like this. Now again, press, press, press I on your keyboard. Scale this, instead this moving mouse to the left, left Gleick, when you're satisfied. We can just now pull this up, holding both SME. Maybe not. Let's undo this, went back undo. Maybe we should just inset once more, advanced more and now going to make it smaller. So we're going to press E and extrude, and we're going to press S and scale it, holding us just more mouse, left or right. Holding S on your keyboard. Scaling this, I didn't have some sort of spaceship right now. We can add some material to this space ship. A left-click here to see how it looks and how it will appear later rendered. We will left-click here material properties. And simply using mouse, we'll scroll down. Here. You will see metallic. Left-click there and pull that all the way. Then go here to this which looks like a camera. I'll click a little digital camera left Gleick that enable ambient occlusion. Bloom. Left-click also on screen space reflections. You see now it's shiny. It looks like motto. Now we're going back to object mode here and left-click select object mode. We have our strange shape here and ready. Now, we can set the camera selected. Click on camera. It's pointed right here. Now you can see what camera will render later. And we don't want this, we want to see everything. So how do we do that? Left-click on camera. Press Control Alt 0 on your keyboard. So we're going back to previously when we were in camera view, just left-click camera to go to this view, we see this object right now cameras here, as you can see, I went to wrote it cameras so it can be in front of this over here. That was so breath control out and hits 0 on your numeric pad. Like that. Camera moved all the way around and it's here now. Now we want to move camera a little back. We can see the entire object as we are on x-axis. Left-click here object properties. And as we're on the x-axis, we want to move camera further away on x-axis. That means to add more to this value. Let's say a left-click here and enter 2525. Galactic leak. So it applies and it's not enough. We still don't see entire object. So let's say rent or lactic leak and enter 30. Now it's so low and we need to lift our camera a little op, so we will do that on the axis. That's the one. That means over here. We can left click here and say three. And it's not enough, let's say five. So that's it. We centered our camera. Now we can change here are the glue of our camera. Just straighten this. Let's say we enter here 90. And it's like that. We want to set this to 0. And you can set this to 19. But then it's too low because it was on Haiti. And in that case you need to change these. So just left-click and drag to the left side holding left-click. To set this all the way down. You can enter here left-click and under 0 as well, zeus centered that. Now you have that view, straight front view. If you want to see a lot from top, you're willing decrease this to say 70. In that case. In that case, you need to increase this bond. So just left-click again and go a little higher. This is different angles of camera. When you are setting those units to think. Just the way photographer would or camera man would angles the view on that object. If elliptically. Here. This is a camera. Here, you can set those. So focal length for your camera. Right now it's 50 millimeters. But if you change this to, let's say 30, you see what happens. You get divider angle of your camera view. And it will cover a larger space. So we need to render some large area. You can change that focal length to not go so far from object but to capture larger area. But Bill, rare when you do that. We'll also change the way architecture appears object, how object appear. So the lower you go, the day 15, object will start getting smaller, but it will also change a lot. I will show you now when you get closer to object, it will start looking a lot different. And we'll started being little distorted. At some point. We'll look a little strange when you are making renderers, like say, one room or around space. It goes start changing the way walls of beer. You want some simple recording. Keep that on 50 millimeters. Wanted to get the bidder uncle Dan reduce. I'm clicking here and I'm going back to where we were so 30 and lifting this higher elastic leak and I just slide this up. So we're here. And now I'll left-click to select cube. So that's our object over here. We can left-click on that cube and rename it to say space sheep. Left-click. So it applies. We selected our spaceship and now left beak here and modify properties. Left-click here a modifier, and electrically here built. Okay, So start frame is one, and here length is 250. We want to 50 frames. Sorry it applies. There's just left-click enter value, left Gleick. So it applies. And now I would just left-click and drag this a little higher. We are starting from here and we will hit play. Nothing is here right now, as you can see, it's all empty. I will luckily this, so we don't see those lines anymore. And left-click to play animation and voila jagged, this building, our spaceship. It's getting built. Now let's j's that the light left-click on a light left-click here. So you just lets more drag this to the end. We see final moment. I'm going to move this light a little. Enabled this again so I can see my light and light be a little lower, maybe like that. And I want to draw this yellow to make it far, something like this. So it brings more light to this object so I can see what's going on. Let's change the subject, although to some different color. Let's say left-click here and left-click on this dot and make it a little blue or something like that. So it kind of stands out from this gray background. And I will click here again to disable those lines. And now let's go back to camera view. Left-click here. We see what will be rendered later. Left-click on Play Animation. This is our animation right now, using nothing but build modifier. And it's building this from Barry started all the way up the spaceship. So if we look at this all the way here, dance. Here, it's finished onto 51 is finished completely, and it starts from 0. If you wanted to render this animation, you can simply go just the same as in 2D. We'll go here to output properties. Just left-click that it's against sat, too. High definition right away. Just left-click these to render region. Saves your computer because it will just render this area not every single around. Not so big deal in this scene, but when you are making something larger, it will matter a lot. Slightly 25 frames. You can select 30 if you want. But that who make your, I mentioned smaller because I said 25 frames per second. And I have 250 frames alone. Timeline here. That means I will have ten seconds animation if it says 30 than it means 250 split to 30 frames. That's shorter animation done the same as before here and output left-click on folder and select vary. Want your animation to go over here. Select file format. For me, it's set to PNG. You can select von of movie formats if that's easier for you, if you'd like to render the way I do than it will render 250 PNGs. You can then export as sequences to somebody thinks software of your choice, and then their export video as mp4 or whatever you like. 4. Closing words: I hope you enjoyed in this class and I hope to see you again. Post your projects. Let me see what you came up with. Practice usage of that modifier. and see you again soon. Bye until then.