PTC Creo express create 3D models | Nicolas Forgue | Skillshare

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PTC Creo express create 3D models

teacher avatar Nicolas Forgue, Welcome awesome students !

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:58

    • 2.

      Create document

      3:42

    • 3.

      Start with dashboard

      6:05

    • 4.

      Edit preferences

      5:02

    • 5.

      Master navigation

      6:49

    • 6.

      Define views

      8:16

    • 7.

      Edit display

      5:51

    • 8.

      Export model

      6:31

    • 9.

      Start with sketches

      7:39

    • 10.

      Drawing tools part 1

      11:36

    • 11.

      Drawing tools part 2

      10:30

    • 12.

      Add construction lines

      11:39

    • 13.

      Add construction circles

      9:33

    • 14.

      Add construction points

      10:34

    • 15.

      Convert geometry

      5:27

    • 16.

      Add fillet

      5:33

    • 17.

      Add offset

      6:19

    • 18.

      Adjust edges

      7:57

    • 19.

      Edit radius

      5:35

    • 20.

      Move elements on sketches

      7:10

    • 21.

      Move edges

      3:51

    • 22.

      Split edges on sketches

      5:06

    • 23.

      Mirror on sketches

      10:07

    • 24.

      Pattern on sketches

      10:34

    • 25.

      Project geometry

      10:36

    • 26.

      Pull linear

      10:57

    • 27.

      Pull angular

      9:06

    • 28.

      Pull edges linear

      6:37

    • 29.

      Pull edges angular

      6:40

    • 30.

      Add loft

      9:13

    • 31.

      Boolean operations

      8:24

    • 32.

      Remove material

      5:16

    • 33.

      Add shells

      6:44

    • 34.

      Add fillet

      5:33

    • 35.

      Add chamfer

      6:52

    • 36.

      Add taper

      6:49

    • 37.

      Edit spline

      7:57

    • 38.

      Modify face

      6:52

    • 39.

      Offset face

      5:35

    • 40.

      Imprint face

      6:41

    • 41.

      Stretch edge

      4:37

    • 42.

      Change radius

      6:31

    • 43.

      Radial move

      6:50

    • 44.

      Add pipe

      8:29

    • 45.

      Add sweep

      10:50

    • 46.

      Add helix

      12:23

    • 47.

      Position object

      10:17

    • 48.

      Mirror object

      7:00

    • 49.

      Scale object

      5:06

    • 50.

      Trim face

      3:50

    • 51.

      Add thickness

      4:40

    • 52.

      Construction planes part 1

      9:31

    • 53.

      Construction planes part 2

      11:02

    • 54.

      Construction planes part 3

      7:36

    • 55.

      Construction tree part 1

      6:13

    • 56.

      Construction tree part 2

      10:23

    • 57.

      Add image

      6:14

    • 58.

      Create assembly part 1

      10:11

    • 59.

      Create assembly part 2

      8:05

    • 60.

      Create assembly part 3

      4:14

    • 61.

      Add dimensions

      6:50

    • 62.

      Edit color

      10:20

    • 63.

      Edit render

      7:29

    • 64.

      Create book

      5:41

    • 65.

      Create part

      7:09

    • 66.

      Create support

      9:44

    • 67.

      Create wrench

      7:48

    • 68.

      Create vase

      6:18

    • 69.

      Create hanger

      8:43

    • 70.

      Create table

      9:12

    • 71.

      Bracket modeling part 1

      9:32

    • 72.

      Bracket modeling part 2

      7:20

    • 73.

      Hanger modeling part 1

      9:52

    • 74.

      Hanger modeling part 2

      9:40

    • 75.

      Pipe modeling part 1

      7:08

    • 76.

      Pipe modeling part 2

      7:06

    • 77.

      Bench modeling part 1

      6:35

    • 78.

      Bench modeling part 2

      7:09

    • 79.

      Bench modeling part 3

      9:26

    • 80.

      Bench modeling part 4

      5:03

    • 81.

      Project create part 1

      9:10

    • 82.

      Project create part 2

      6:02

    • 83.

      Project create part 3

      4:19

    • 84.

      Project create part 4

      2:53

    • 85.

      Project add colors

      5:19

    • 86.

      Project create assembly

      6:50

    • 87.

      Project export model

      3:40

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About This Class

Creo element direct modeling express

Creo element direct modeling express is a CAD software available for free. In fact, this is the hobby version of Creo. A CAD software allows to work with sketches on different workplanes, and then to convert this sketches in 3D models with different tools.  Creo is not easy for a beginners. In fact, the interface can disturbed in a first a glance. This is why it is important to work step by step to master this software. After to master the main features, the software offers amazing possibilities to create great 3D models.

Advantages to use Creo express

- Combine the simplicity of 2D with the benefits of 3D with a quality software

- Advanced tools to create sketches and more

- Respond to the most important features to have in the development process

- Import and completely edit 2D and 3D design with a lot of features

- Create and modify model in real time

- Various possibilities for 3D modeling

Training course

In this course you will learn the free version of Creo. It means Creo elements direct modeling express. Starting from scratch with the dashboard, the navigation and more, you will perfectly start in the best conditions. You will learn how to create sketches with all the features. Then, you will learn how to convert these sketches to 3D models with the different tools. Master construction tree, create assembly, and more. At the end of the course, different trainings wit the creation of 3D models will allow you to see all the features seens in the course.

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

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Level: All Levels

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Transcripts

1. Introduction: Hello everybody, It's neat class and welcome to this class. Queer women direct modeling, express. Create your first 3D models with the creation of a project. So krill in a man direct modelling express. What is this? It is a CAD software available for free. In fact, this is the OB version, so maker version of career. So you have the version of Crayola and you have this OB maker version. It is a free version. Cad software allows you to work with sketches on different planes and then to convert these sketches in 3D models with different tools. Crayola is not easy for beginners. In fact, the interface can disturb in the first dense. This is why it is an proton to work step-by-step to be able to start in good condition with this software. And I've taught to master some main features after to create different types of models, you will realize as it's software or first, amazing possibilities to create grid 3D models. Advantages to use krill expressed. So it means this micro version of krill. You can combine the simplicity of 2D with the benefits of 3D with a quality software. You have advanced tools to create sketches and more. You can respond. It can respond to the most important features too. In the development process. You can improve and 2D and 3D design with different type of features you have already found parameters of exploitation, can create and modify models in real-time. You have the friars possibility for 3D modeling. So now what you will learn in this training course. In this course, we will use this free version of krill and with a project, a project of the creation of inj step-by-step. You will see how to start well with direct modelling Express. And we will create different type of part to create this inch exactly four different part. After two crashes, different path, we will be able to add color. So it means to improve the render with color after we will create an assembly. So it means with these different paths will be able to apply an assembly between these different elements. Then we will be able to export the work. So this is a perfect type of project. To start with this type of CAD software across a concrete example with the creation of the hinge, you will be able to start way with Crayola. 2. Create document: Create a new document. So to create a new document in Creole, you can just use fight soldier beginning. You will have something with a unit. I'm just going to explain after, but first things to do. If you add something like this, you just need to grow fine and you can create just a new session file and just create a new session. Do we want to create a new session? If I didn't have my work I don't need I can click on Yes. And I have now a new session. After each time. If you just click here, it is exactly the same. So you have multiple way to create a new session. You can click on New. Are you can just directly click here on the top, on the top left corner. Create two new session and it's going to be exactly the same. You will have a new window with new parameter, just create a new document. I'm going to restart cryo just to show you when just you start and you click on Crayola element just to see what you will average a beginning. Because I started already craves the firm. I don't have. So you need but when you start Creo for the first time, he will ask you the unit. So if you want to work in centimeter, in millimeter, in midterm or in the course, we will walk through most of the time in millimeter, but some time for training, it's possible to change for centimeter or even matter. If for after you can have also QuickStart. You have a Quickstart window. So it means if you want to have some tutorials or you can just click on these different options. And it can be interesting. So now I can click on Next, Next, Next, Next, Next. If you don't, just have the list of all the possible tutorial, and if you don't want, you just click on Close. And if you don't want this anymore, you can remove show on startup at your convenience. If you need to change the unit after, it is also possible, you go on the bottom right corner, and here you can find units. If I click here, I have different auction system settings extremly useful. So you have Zealand, I just changed before four centimeter for the example. And now I'm going to come back. So you have this possibility, millimeter centimeter meter, if you want to work in inches, it is also possible you can walk in food. And also seeing if we want to create something like a big room, we can also even walking TO key limiter lecture and from millimeter, you ever saw angular degrees, radian and gradient degress radiant gradient. Let's walk in degrees. Here. This is the mass. You can also change and we are going to work in gram after you can have more things. So it just to show you when you start, if you want to change the unit after it's possible, you just go the bottom right corner, you click on unit and you can change. You can also aged e.g. Zoom easier on display number of decimal places by default where 6610. But if we want to change, we can also. And this is a first things I'm proton to do just to follow unit after for the rest, it's pretty simple. You just need to create a new session. 3. Start with dashboard: First things to do it just to see the dashboard. So how our position, so different element or acquisitions or wrong benches are different windows. So by default you can find a center. You have a work plane here. So workplace is located in the center. And totally on the left you can have strict your browser with view practices of view port number one. Each time when you create two new document, you will have a view port, so few port, number one. And inside by default, I have a part one and I have Work Plane number one. So he sees a work plane. The work plane is with a part, but I didn't credit any sinks. So this is why I don't have any things inside my part. So first thing is to understand them. You have two tiny on the top. You can create a new session, you can load your work, you can save your work. You can also activate a print preview and you have here in protons the undo and redo actions, undo action, redo action. Or it can be extremely, extremely useful. Here you have different you have different type of warrant benches. First, you have file here. So from this you can create new session. After you have Modelling. This is the most important things because on signs of modelling mode you have different while benches. You have also structure. So here is a stricture. You can work with assembly, you can apply Miro, you can work with some mock work plane. You can improve your image. You can make different things. Here it is, features and sank to that you can create some modification, you can activate the patterns, you can drag and move element tried to group. Here, see the 3D geometry more important if you want to work with surfaces because you can insult to face course your face, we intersect faces. It's more to work with surfaces. Here's the view. So thanks to that, you can zoom, you can create some rotation, you can use flip, you can drag and move. You have also the possibility to activate directly, directly or specific view with your different edges. And you can just fit on your screen. You can zoom in, zoom out. Here, just application need something more specific. If I just come back with my modelling. Inside modelling, you have all different work benches. So by default maybe you will have something like this. And by default you don't have extended, you don't have the option. Show my user interface component. It depends also about the size of your screen. If you are Williams, a very small screen, maybe it will be liter, not extremely good to extend, but if you have a normal screen, you can extend here with Mark. And thanks to that, we have already found one bunches. First one branches, incisor modelling mode is the drove off benches. Here we have two different tools of creation. When we want to create a sketch. When we create a sketch, we have also drawing tools. We have also a system with two constraints here it's small construction elements that you can use. And at the same time it is a constraint system after we have a more defined 2D. So here modified to D, it is to edit your sketch. So here you have the drawing tools to create your sketch. And here you have modified to D2, edit your sketch on. So right, you can find a model. So thanks to that, you can create your 3D models from your sketches. So you create your sketch. And then with these different features, you can create your models. Don't forget each time you can click here and you have a lot of more advanced since we want see all the things because sometimes it's not extremely useful. You have lots of important things that I will explain. Then you have modifies 3D. When you have an element in 3D, you can modify. So at least it's a nice structure. You draw your sketch, then you can edit your sketch. From your sketch. You can create your models. And I've taught create your models. You can edit your models with modifies 3D. I've told you about. So engineering, it's more like modify also your models but with some specific things like blend, chamfer, affiliate and things. Here you can work with a view by current plain view by faces. Don't forget that each time when you click on one of those things, you can have different information by default, if I use e.g. modify to D can have information about just snapping into the snapping options. And sometimes you can unlock element, you can deselect Element. And if e.g. I. Select Modify, I can go here. And now I have Modelling settings and see the same. I have also specific things in so curious to most of the time we will keep this different parameters. But just to note that if you need to edit something, it is possible just clicking on this part. We can just extend e.g. this window, you can extend drag and move in this direction if you need. Not a lot, but maybe it can be useful to extend little bit. Here you will see on what work plane you work, what type of powder, what is the active part? And you have also must feature that you can fit here, you will be able to fit your view, define your new viewing window if you need. You can also click here. And thanks to that, you can unlock. You can unlock directly this window. And if you need to lock against the window, just click here. And you can extend. 4. Edit preferences: Aged preferences. If you need to edit preferences, you need to go and find them. And you can find different options here. You have settings, you have Kusto mice. If first you click on Customize, you will have a different different things. This is a different comments. And each time if e.g. I. Click on construction, I can find a description of the command. So each time it just that we have different work benches has as explained in your dashboard. And you can find what you have inside each ward men she's inside. We have different tools. After if I just continue, you can also have toolbars. We have all these different elements position on this area. But if you want to change liters or display like e.g. you want to add a tool of construction, the tool of constitution. I have this tool or from tuition directly on this area. But if I want to position my tool construction here, It's also possible after I have more things like surely meant direct modelling men task. You have also modify, 2D modify sweetie. You can find show standard, you can find utilities, and you can find views. Also. Sometime it can be interesting, e.g. you can use views and you can position a window on the right. Here it is different things that you can add them. If I just click on Close, e.g. I have now my construction element and I can position this window where I want. But as I explained, you have all these elements on the different work benches. But if really you think that it's good for you to position window on your different sites. You can do this. Let's come back on. Fine. Let's select again, customize here. So this is about the toolbar. You can add any toolbars from these panels, any toolbars from the Spaniards. Javert. So the key here just you can add shortcut for a different element. Here it is an abbreviation. You have the menu here and you have some options. Show screen tips on toolbar, I think it's great so you can keep this one. Show shortcut keys in squint yet types, you can tips, you can keep this also. Just customize not too many things if you want to raise it all at any moment you click or is it all seemed to resist. But if e.g. I. Add these different windows, I can click on receipt. Just like that. Just have to click on it. And this is the first thing. The second thing is to do. You can go on settings. If you go and see things, you can find a different group benches likes with the object. Modelling, annotation 3D configuration. E.g. I. Select annotation Sweden. I'm going to have a z's different options, but one more time, you can reuse the different elements that you have here. So each time when you click on something like that, you will have this different elements. If I go on features, I can have again, a notation 3D, and I can find some options. After it depends about what you do. E.g. you use a modelling draw options here. Just to show what you can have e.g. distant element of extension, you can find all those things. So in this example, it's not extremely useful to change anything. If I just come back on my features annotation 3D. When you create a 3D notation, you will have by default, annotation parameters in blue. And when you will have e.g. airline parameter, you will have the size of the arrow and you will have also the type here. So this is a reason for which to create, whereas operant that notation may be, it can be useful to change the size of zero or to change the color. And for this, you will be able to click on this one. If I just come back on structure, I'll take you another example or your work plane. And if I click here, you have a work plane appearance ticket glands. So bedrock playing appearance here. We have about our colors. We have a backcross Quran bolder, and this one. So each time if you want to edit your work plan, you can do this. But after it is definitely a lot. If you start to change everything after it's extremely difficult. And also for the curves, I prefer to keep a lot of basic parameters to, to, in, in order to understand when really trust. But if you go File, you have these two options, settings and you can find also customize options. 5. Master navigation: Let's explain the navigation, navigation extremity and protons, how you can use the basic, how you can move on your space with all the basic scenes. First thing is to understand what are going to create something bicycle. And here I can directly go on my modelling options and create a rectangle. I can click on the Rectangle tool here, e.g. central rectangle. And if I go on this area, you are viewed by current work plane. This is a coronal plane. If I just click here, I can go directly on this view. I can just wizard to search in the center, create a rectangle. You go left-click, drag and move. And you can, if you want to enter a value, I can tape tabulation and enter e.g. 100 millimeter tabulation. And to our second value like 80 millimeter. Oops, 80 millimeter. And I can just press Enter. So now I created my rectangle. And to create an extrusion. To create an extrusion, you need to click on support tools here you have different option pool in there. And now automatically he's going to pull the element on the work plane. We have Pool profile. I'm not going to enter too much in details at this time. Just drag and move on this direction and you can enter a value. Let's walk with 20. It's okay and validate exact. So now how you can navigate in your space. If first, you just use your mouse, moves and keyboard, generally we will use these first things to do. You press Shift on your keyboard and you click on the middle button. So it means on the scroll wheel, you click on, Click on the scroll wheel, Shift on your keyboard. And thanks to that, you can drag and move on your space. You can drag and move. Or inside your space says frostings. To understand, if you click on some moves, we'll just click on the middle button. Mydog button moves. You can turn around. You can just turn around. It is a rotation tool. Rotation. So shift your move and shift plus your scroll wheel, you move and just your scroll wheel, you turn around. And now if you want to just change the position, it's also possible with a right-click, right-click. You can do this. And with the scroll wheel, you can also move. It's not exactly the same if you, if I zoom in here and I use my right-click, I can drag and move here. If I use shift and middle mouse, it is just a little bit different. You won't see a lot of different, but just little difference. I can use my scroll wheel again, turn it around. I can go right-click, drag and move. And if I need, I can press Shift N. Also move like this. If you want to zoom in, zoom out, you just move the scroll wheel. You can zoom in and zoom out. Just be careful sometimes it's not in the same directions at what? 3d modeling software or CAD software. It just inverted, but it's not extremely important. You just move your scroll wheel. No, you ever options to go on modelling here? To go on. When you go and view, you can find different options, e.g. you have fit feed, so content in the viewport about these different tools, right? You want, you can remain found shortcut. One more time it is up to you personally, I use a lot of CAD software, 3D modeling software every time it is different shortcut. And I prefer to not remember all the shortcut of each software because after it's extremely, extremely mixed extremly are difficult. So I prefer to use basic shortcut and use my mouse drag and move. If I click on Fit, just here, we just fit on your element. I can zoom out and I can click on fit just like that. You can also come back with a list view. So she'll come back with mileage VW, take your glands, e.g. like terms here. And I want to come back to my list view. I just need to click here, click here. And each time I can come back to the list view. You can also flip side view. If I just go right-click here, zoom little bit. You can flip the view dressed on this direction, on dressed on z direction. You have also pan pan with most brands of you. If I just click here it is exactly when you use right-click or scroll wheel Preuss or shift, it is exactly the same. You can have your Rotate tool. It is, if I go left-click, when you use this tool, you just need to go left-click. But it is exactly like to use your scroll wheel, click on the scroll wheel and turn around. This is why I advise you to use the mouse, because as most of the time we are going to use a tool. So we are working e.g. with specific tools. And I just same time we need to move, we need to rotate. So if every time you need to maybe click on the shortcut or every time you need to come back to View and click here, it's not extremely convenient, so I can advise you to use a mouse, but just to show you, you can use also this tool you can zoom in, zoom out with a left-click. You can also define a new wing window. You can create a frame of selection. E.g. neon's is kroner and I can zoom directly here. If I want to zoom in this corner, I can click on Window, make a small ****, small rectangle here, and left-click. And I can zoom here. After you ever saw something like you can view by children walk plane, I will explain after when you will work with rock plane, if I click here automatically, I have to view of current work plane. Let's come back modelling. And remember what we have. You can find also one of these tools here, e.g. you have the list view. You can find fit, you can find the window selection. And here you have a full screen. If you need to put this on full-screen, it is also possible. And at any moment you can come back. And just to come back, you will be able to go right-click e.g. and you can exit with a full-screen f 11 on the keyboard that personally we don't use really fullscreen. I think it's not extremely, extremely convenient. 6. Define views: Let's explain the views, how you can define a views. It is something important to know if you want to absolve you of your work plane or directly or view on the face. So the first thing that I'm going to do, It's to work on this swap planes. This is a first work plane. And if I want to have the view to create my sketch, I have this possibility to go on this right corner. And you have a view by current work plane. So I can click here and take a blend directly. Night. Good view to work on this rock plane. If I just come back e.g. here, the option is to go right-click. Here you can see leak. You can work with the view by current work plane again. And if I click here directly, I will be on this work plane. What's happening if you have multiple work plane, e.g. I. Can go right-click here. And I can go and work plane here and create two new work plane. You are saying different options. I'm going to create two new work plane with world origins will exert this work plane. I can create a rotation. I can click here on 90 degrees and e.g. change the position I can crack to offset. Just exist and just validate. Now let's create another work plan again. Click on the mock plane, craton, you walk plane and origin again, click here. And I can drag and move on to the right, just like this. And Crato rotations here. And this time I'm going to apply 135 degrees. You can take directly the value or you can drag and move with the mouse. I'm going to tap directly 135 degrees and validate this plane. So as you can see, I have three different work plane. If e.g. I. Click on these tools, view by current work plane, take wavelengths are now here. I'm now here. It means on this walk plane. Why? Because I'm going to show you again, just click here. Yes, For the simple reason that this is active, what plane? If now I want to come back and walk with my first work plane. So it means what Plain Number one, this one. And I want to work with this work plan again. Seeing that I will ask to do, It's to right-click on what plane one. And you need to set active, this work plane. You need to set active disease. What plane? Now it's different. So active work plane is what plane number one. And if I click here, you can see I'm on the work plane number one. So this is how you can work first to be on the right of plane. I'm going to click here. You also know the options. When you go right-click. You have viewed by current work plane and feet sometimes it is useful because thanks to that you have directly also an interesting dimension. They just create a new rectangle from the sun transforms the center, create a rectangle. I can enter two values. The first value will be 100. I can press tabulation first, 100 tabulation, so gone. And I can tap 60. After to do this work, let's create two nodes. Let's create an extrusion. First, click on pool. And we can create an extrusion directly on this walk plane. While quiz certainty millimeter, just like that. If I want to walk e.g. with this work plane, again, I go and work plane number of sweet right-click Set active and I can click on this view just like that. And now let's create two, an element I can e.g. just to create a rectangle form like you're here. And just create a small rectangle, not from the center. I need to come back with a basic rectangle. Credit to print two rectangular Lexis. If I just finished my sketch, you can see that we have now this rectangle, if I want to be on the face view. On this face view, you have also an option to click here to view by face. And if I click on view by phase, after you need to click on the phase that you want, I can click on this face and directly arrive here. This is something also extremly important to note. If I just press Escape, I can click on my poll tool, pull linear. And here I can e.g. dragon move in this direction. And operation I can change for removed materials. Here, remove materials. And I can create this type of element. You can validate. And now I created, I remove materials directly on this area. If e.g. I want to work directly on this face, because you can also create to walk plane here. I can click on View by face again, select this face. And directly I can be on this face. And if I click on one of these tool, like the circle tools, and directly I click here and create something like this. Here. As you can see, I'm still on the work plane. It's not extremely good. So one of the best things to do, it's to go and walk plain new or crack to New York plane on face, directly on face. And you can click here. And now you have directly a new block planes of the face. This is what pin number four. And I can go right-click view by Quran, rock plane and fit. And now I can walk directly here, like e.g. credit to circle on this area. Let supply ten millimeter exists and I can create my new sketch directly from this column. Now, if I use my tool again, pool linear, I can go in this direction just here. And operation will be automatic, remove materials or validate and create something here. So extremity and protons, when you go right-click, you can use the view by current work plain view, backyard rock painting, feet view by any work plan, something specific that we don't use a lot in view by face. And you can just click a face on the face just like that. And validate. If you just go right-click View by any work plan, you can just click on the work plane and activate. Or as a view of one of the work plane, I can go right-click View by any work plane, e.g. I. Click here, I go directly on your view of this work plane. Let's go right-click again. And if you buy any work plane like this one, sometime also if you go right-click, you can flip the view and you can go in the other direction. Sometimes it is useful because when you apply directly view by current work plane sometime it is not perfect, is not exactly what you want. If I click on my plane number. If I click on my plane number two, I can go right-click Set active, and view my current work plane just like that. And if I want to flip, I can go right-click flip view and welcome to your dad direction with this Greenwald plane. As you can see. 7. Edit display: Let's see how to edit or display it. It will display what I mean it is you can go and view. Here you are different options and you can see just e.g. only different part of your geometry. So by default, you have almost every scene activity that expects 3D shaded and expect 3D vertices on off. First thing that I'm going to do it to come back on modeling. I have my work plan tools here and I can create new work plane. I just create two new work plain. And with the world origin like this, you can activate. And thanks to that, you can create a new work plane at your convenience. I can click here and I can drag and move, and I can also click here and Crato rotation. Let's crack 90 degrees, just like this and move this work plane e.g. truss here. I can validate and directly go in this part and you can find view by current work, plain view by current work plane. Sometime it is great, sometimes it is not perfect. It depends on what you want to do it. So you have the work plane activity here, and you can just keep set active and then I can go right-click. And I can also have a view by current rock plane of you by current rock plane and fit just like that. So it thinks that I'm going to do is to create an element. And just to crack to rectangular, I can just create one construction line first, horizontally and crowd to second construction line, e.g. vertically, create a rectangle just starting from this print, I can enter two values. Let's work with 100 by 100, by a certain key, 100 bytes. So T6, just like this. And Crato nadolol is meant to signal the rectangle. Let's make something pretty simple to start like certified pass by 35. With my trim tool, I can click on Delete and e.g. I. Can delete this one here. So let's just scratch something Bezier curve just to start. I can press escape, finished my sketch. And if I use the pool tools poorly now I can create an extrusion of this profile and I have different options here. This is a pan number one, this is second lock plane or perish and automatic. We can keep that. And I can direction you have both sides, e.g. you can change and I can extrude on both sides. And let's work with just saw two millimeter and validate just like that. So we have a construction plane, we have also a walk plane. We have our element. What does it mean? It means now I can go on view. By default your 3D geometry on, off. So if I remove that, I can just hide all the 3D geometry to keep all the 2D geometry. This is my 2D geometry, this is my sketch. As you can see. If I just continue here and just Swedish shaded. So we can just add return Swedish shaded here. If you click gets at this level or 3D edges off. You can use with either an on, off switch, either turn on or off, just like that. It means I can go here and you have 3D and either turn on or off toggle a sweetie, I don't show mode in a given are selected viewport. It's not extremely, extremely and brought down too, but this one will work plane on, off. So if you want to hide all the work plane, you can just click here. Even if you can also go on to left anticoagulants, you can hide your work plane at the slivers, or you have also shielded wire. So you can just change the view for wireframe like that. We only have our shape with where your frame. And you have also this option libel on our feet. Just if you add something like Collaborate, you write something. It is possible to either end here just sweetie vertices on, off. By default, we don't have the vertices on, on anticoagulants here we don't see. So print, if you click here you can see so point. And sometime it can be bad for us. And also sometime you can activate sweet the vertices on the boundary, but works that you want to do. So sometime it is useful because e.g. you are at the end of your work. You just want to have a view with all the work plane. You can just click or you can just click here. You want to have wireframe, you can click on shadowed wire and I can obtain this render just like that. So let's activate directly this mode. Let's write t that also this one shaded way or I can click here and just come back at this moment. Anyway, your work plan, you can also delete your planner. You go right-click on the work plane, delete e.g. you want to reuse your work plane, you can just delete also what plants and only keep your part. 8. Export model: Save and export your work. Let's explain how you can save and export your export your work. Let just create two new element. Its credit to a simple element. I'm going to create two new workplace, new directly crapped lot origin, walk plain craft to rotation directly with 90 degrees. And after to do this work, I can use this arrow and drag and move with 50. And just validate, know we are going to create a sketch for revolution. First, I need to click on view by current work plane to be on the work plan number two. The next step is to create axes, vertical axes. I can put this axes at 50, so you can tip 50 on the bottom left corner and press Enter. I can create horizontal axes. You drag and move. You can tap directly on your keyboard and you can press enter. Now let's grab something simple. I can use my align tools, create two lines, snap to the center with 60 and just come back with 2020 again. 20 again, 20-year again, 20 again and 20 again. And just come back here. It is a perfect sketch to create my Revolution. I can validate my sketch in here and use one of these tools. Pull on Garuda, we've put on grid out automatically. You have to sketch selected on your work plane. And I need to specify, specify rotation axes for Angular app pool. So I need to click on this line, left-click. And now I can enter angles 360 degrees and I can create a revolution and validate. We'll see that in details after I want to credit to all on the top, I can click on this face with left-click credit to see occur automatically or you have a new work plane creates either with my circle tool, I can start from this center point and apply your value of 12 millimeter. After I can move literally beat credit to the next region we spool linear teach here and create the next version just on this area. And I can create to just hear at any moment you can add a different work plane if you need. So now if I want to export my work and save my work, I can go and file and just select Save. And you need to specify the location where you want and you have different option. It can be the session, it can be packaged just here. First when you are on package, you need to acidic what you want to save. It can be. So it means the part and also work plane. Or you can e.g. export only the part number one. And if I click on path one and I changed the name I cried e.g. Dress part like this. And I will export our knees apart. Number one, not the work plane when I will reuse this incredible and I can click on Save. So fine. Save. And now this is my part. And now I will be able to reuse in Creole, but I won't have my sketch profile. I will have only my path. Now if you want to export every senior click on All object, you apply Save. And now I will expect every sink and I can just click here. If you want to expand to us directly the session, you can also go and file save. And you can also export e.g. directly all the sessions. And you will export every sink and you just change the name I can take apart again. And I can reuse. Here. It's for cranium and direct modelling express. So now if you want to export your work for another 3D modeling software or CAD software, you have the option to export in STL, CC is one of the most used things to work with different 3D modelling or CAD software. So fine. Save. And here you can change and you select STL, you rename. I can rename for part. And I need to select our object here. And this is a path number one because I'm not going to expand the work plane automatically and just click on Save. And now he's going to define the number of triangles. Statue file. And I will export, export my work finished in STL. If you want to export our image file, you can e.g. eyes, these different options you select a view can be e.g. this type of view or it can be this type of view. And I just want to export to view in image file. I can go file and just select Save. Here. I can change and select image automatically. He's going to define a image file. And I can change the name. And automatically here you have a small element. This element just show on what type of view you will export your work can just export, bind finer, save. And if I just come back on File, Save, take wavelengths. Now I have this part and this is my image file. Just like this. Since my image file. And you can expand if Iran view if you want, you can create an Odell view just like this and you can repeat the process to export, just render with a view. Sometime it's useful because you can also work with different options. And I can just either phrase on Pearl. Yes, I can just hide this one. I can apply n n surrender. And I can export an image file disease element. I can also use shut that wire and you can also export as an image file, this type of view, it is also possible. So this is why it is useful sometimes to export in JPEG PNG file these different options. 9. Start with sketches: Let's start with sketches. In a CAD software, extremely important to master sketches because it is the base of your 3D models. So in Creole you will find the sketching tools in modelling. The first things you have to draw tools, then you have modify to D. And after this is everything that you can use to create sketches and after you will work on your 3D models. So what is the principle? The principle is first to define what plane, define what plane. So by default, we have this swap plan number one. And as I explained, you can select a view by current work plane. And after you will be able to add different construction line, you ever saw construction shackle. And you have also construction print. If I drag and move a construction line, I can position aligned phrase on per dress here. I can create an order online or reasonable like that and define just my on-center. If I create a rectangle here, you will have multiple tools. Each time I can try to rectangle. Each time you have more options, I can create a rectangle from the center. I can snap to this point. So each time when you add a construction line, a construction circle or construction print, you can directly snap. And I can drag and move and e.g. apply 120 mm. So it means you can take tabulation, tabulation again, and I can tap 80 millimeter just like that. So I created my first sketch after I will explain more in details with different tools on your sketch, you can idiot, you are e.g. thiolate. So if you want to create to fill it, you can click on the tool, click on the frost line, click on the second line, and then you can apply affiliate with a value. Let's apply 30. And I can just validate again credit to know doc type of chelate here, left-click and left-click first active and the tools click on fill it. And yes, just left-click here, left-click here. And I can just drag and move on this direction. Let's apply, in this case just ten millimeter. You will have more options tools also, if you want to create any like construction circle, you can create a construction circle from the center sometime it is useful because I will be able to pull a line like directly two-point line still exists one to another element. Or it can be something like this. When you create a sketch after normally you will have to use 3D models tools. So the tools will be on the right. And one of the basic tool is pull, pull, pull in. And after I can just create an extrusion of my first profile, you can extruded profile our face here it is a profile, sees a pan number one with the work plane one. And I can extrude with frothy millimeter just like that. After the base, if you want to continue your consumption, you will have to define may be a nodal plane. If e.g. you create a circle and you want directly to create something like this automatically, you stay on the last talk plane. You are different. You have different tools here. And you can walk plane, you can create a new work, plain, new construction work plane on face, on axes and more. I can click New Work Plane. And if I click New, I have multiple options, multiple options here, and can be proud to face on axes. If I go back to face, I can just select this face. And you can find here on the element, if I just validate, I created a new work plane just on this face, just like that. But if you want to work directly on the face, you can just click, create a new, new work plane directly on the face can be this one. And it's pretty simple. As, as explained before. If you want to fit your view on the work plane, whether you need to set to work plane active, whether you need to go right-click and view by n, view by any work plain. E.g. I. Can see it exists one just like that. This is a work plan number of two. So if I want to work with this work plane, take a glance, I can click here. And if I select my circle tool and a credit to see occur, Alexis knows what plane is active, as you can see to, to, to check if your brain is active, you need to see if it is in bar on the left each time if e.g. I. Press escape and I click on the work plane, chose this one, and use one of these tool automatically. So what plane two will become active? And e.g. I. Can create a shocker and I can create two circles directly from this area. I have shamans or my darling, I can create a circle at 20 with a value of ten millimeter. And just validate. Now it's the next step is I can use one of these tools, pull linear. I can e.g. create an extrusion on this direction. And I can validate here. So each time it's very important to understand how to work with your work plane. If I want to work on this work plane now, this is my son walked plane. I have different options. Where do I can click on this work plane? And if I click here and I select one of these tour, the work plane become automatically active. Or the second possibility is to click on, right-click on any work plane and you can set active. So I can click on the three set active. And now I can use e.g. view by phase. Click on this face. It's going to be same and work on this what plane? Let's create some think like line just here. Let's create something like that. I don't try to create in your presentation it just to show you the different tools validate. And I can create an extrusion pool to pool Linear. Click here, I can go and z direction or on an odor direction, dress like that. So this is how you can start with sketches. So you define directly tools. You'll work on rock planes that you want. Then you can use these different tools. I will show you also that you have. If you go and mark here, you can e.g. cranial rotation. You can scale your, you can scale your sketch, you can apply your new home. You can also move with anthropologists, transplant control spline because you can use the spline tool. 10. Drawing tools part 1: Let's explain to drawing tools. So to explain the drawing tools, we are going to work on this what planes? So just first-world plane. And you can directly activate a view by current to a plane and I can zoom in. It'll get. Let's first start with the creation of shapes with all these basic to create rectangles, circle credit also polygons. Let's create two axes. First, I can create a horizontal axis just here. And let's create a vertical axes just here, just to define a central point. After you can press Escape. Let's first see the rectangles. The first type of rectangles that you can create in just two basic rectangle. You can just start from a point from a corner on dressed like this. And you can craft your rectangle and you can read the value. And when you have values that you want, you draw a square Left-click and you can close your rectangular. You ever chose a possibility each time to enter the value by yourself. If I click on this point, select the rectangle tool again, click on this point. If I press tabulation on my keyboard, I can change the first value, type, e.g. 80 millimeter. And if I just press tabulation again, I can enter my second value, like step e.g. 60 millimeter. And at any moment we stimulation, you can come back and press Enter. And now, as you can see, we have directly from this line to this line directly, we have directly we have to write dementia, so 80 by 60. Now, the next thing that I'm going to do, it's to show you if you want to create a rectangle from the center, click on rectangle, central, rectangular. Thanks to that, I can click on this sprint extremly useful if you want to center everything. And now we can drag and move the rectangle from the center and same, you can enter also value that you want. If I just continue, you can create two rectangle, slant, rectangle by sweep point. So it means I can select the first point. And if I select the second point here, I can enter a value and anger and you can create a rectangle, e.g. on this direction. Sometime it can be useful if you want to create a rectangle exactly with anger. I can just click on this rectangle again. Just click here. Phrase on furlough work with, I can press tabulation until a value like 60 and then press tabulation and tell anger like 135 degrees. And then I can go in this direction and enter to value. Just like that. Let's continue. If I just click on my rectangle tool first, we can delete every sink, can click here, just delete my Rectangle, press Escape. Solitary, sing with a frame of selection, expenditure, what plane? Or it's not truly good. Let's select just this one. Sometime it's not extremely convenient. Just use the undo redo action. It's pretty simple. So let's continue rectangle. You can also create Central, you symmetric in u direction. So if I start here, take your glands, we have the two direction u axis, v axis. Or it's either friends, not x-y axes in Creole. But here I can create a rectangle and this axis will be the center. I can do the opposite process, central v. And if I just click here, the center will be this line. Let's come back. You can also create a slot. If first I create a rectangle from the center, I can define a rectangle with like two value like this. Then I can use this to like two slot tools and I can go litter on the right credit to first point, second point. And you can extend one of the best things to do it if e.g. I want to create from the center. So I can click here, defined from center. I can create two different axes, like a vertical axis and e.g. here, I can drag and move on the right if I need, or I can drag and move on to left also, just hear some things that I can do it just to, I'm going to use my line tool and just create a frost line here. It will be pretty simple and apply like 18 millimeter press Escape. Create two sig online here on the right with 18 millimeter. Also, press Escape. Now if I use e.g. my tools here, the slot tools, I can just start from the center point, not from this center point. Let's do this again. You can start at this point and you can go to this point and then you can extend. You can enter a value. I can tap 20 millimeter validate, and I can create this type of rectangle. And if I need, after, I can just click on this one, press Delete, click on this one, just press Delete. So this is how credit to a slot. Now let's select, let's just come back with undo action. Let's come back, Let's come back, Let's come back here. If I want to create two rectangular, pretty simple, you can create a rectangle from the center, like this. If you want to enter or reduce, you click e.g. on the center and you can type what you want. I can take ten millimeter, press enter, and I have no kilo is ten millimeter. So if I continue, you can also create a sweep point. Ok, I can also craft a three-point arc. Just come back here. Circle, sweep print. So crowds will first print crowd, e.g. the second point here. And you can drag and move this marker on the erection dressed like this. And if I continue, you can also create different type of polygon you just need. I'm not going to show you also number of sides because it is exactly the same principle. If you want to create a tree younger, you click on suicide tree younger and craft a frost point. The first point will be defined like in the center, but you can enter different type of value. If I just click again on these tools polygon, sweet side either way, three younger, I can until I was first value like I can press tabulation, ten. I can press tabulation like maybe I can get ten again. And the last one will be phrased on per ten. Also validate, I can create some seem like z is from the center. I can also drag and move my three younger from the center after I can also create rotation because you can find these different tools truss here. Let's press Escape. So if you select e.g. with a frame of section, you will select everything but you can just press Shift and you can see different element at the same time. After if I just continue, you have multiple possibility to create polygons. And you remove everything. I can create two new what plane, world origins and just validate like that. Let's come back on view by current work plane. If I continue with this one, you have multiple possibility, e.g. you want to create six sided hexagon, I can click here, left-click. And I can create an exact gone with six site and you can turn to value. The first value with reigned from the center to center line, you have a second value and you have a sound value. You can work with this three value and you can create your element after, just after to create your element at any moment you can drag and move if you need. At any moment you can create a rotation also directly after, just like that. Here. And I can just press Escape. Let's just come back. And you can also create to style. It is exactly the same principle with a star. You can work with 3456. Let's grab your basic style with 55 sides, five steps. And I can go left-click again. First, let's scratch horizontal line, segment. Let's graph the vertical line. And then I can use this tool. I can start from the center, just like this. Credit. First print, and then you can drag and move depending of surrender that you want to obtain. And let's swap e.g. if I want to make good style, I can apply 16 is the same principle. You can drag and move your any MT directly after this point. With this point, you can extend or reduce, dressed like this. And with this branch can create a rotation on the direction also. And with this branch we can scale your styles or so at your convenience. Let us come back. So this is how you can create two style, whoops. Sometime you have this button dressed, dressed on the left patch or some time you click here, joins a print preview, just click on Close. And so this is a St. you want to create eight style, you can create 28 style is exactly the same branch per credit for Sprint credit to save on print and not turn this render. If I just continue. When you come, when I come back on polygons, you have n-sided polygon. Here. It will be at this level to tap the number of H. And if you tap the number of edge after, you will be able to create something like this. But as you can see, it's not extremely convenient. I don't like too much. Use this one. If I just come back on parrot polygon, n-sided polygon, you can press Some sing and you are specifying an incorrect option on that desk crit. I can advise you to use differ on to things that you have when you go directly and palette to work with these different element. 11. Drawing tools part 2: Let's continue with drawing tools. So let's select this work plane again and directly activate view by q run to a plane. After to do this work, we're going to continue with the lines or arc and how you can create also a spin to creditor line. Let's click on this tool. It's pretty simple. You just need to position your first print and you can position a second point and credit to line. If you press Escape, you can finish your line. If you want to create multiple lines, you can create a first-line on. Forget to click on the tools. Create a first-line credit e.g. receive online and you can continue at your convenience, just like that. Can go here, go here on this direction, and close the path. You can also enter specific dimension. I can press Escape and click on this line, just press delete, delete, delete. Or I can use just my history panels. If you want to enter a value, you can position your first print and you can enter a degress and aligned. If I want to have 100 centimeter, 100 millimeter, I can just press tabulation 100 millimeter. And I can press tabulation my degrees 45, e.g. and I created a new line, 100 millimeter by 45, and I can press Escape to finish my name. Let's continue. You can also create arc to use these tools. The first things that I'm going to do is to create two axes, one directly, horizontally and vertically. Just clicking on these tools, I selected infinity, infinite point. First things to do, Let's see, the first type of axis is a sweet print. Ok? I'm going to create a rectangle just before rectangle from the center. Click on this brand, drag and move. That supply 100 millimeter and 16 millimeter press Escape. Crato noch, sweet point arc. I can start from one of these center of print, e.g. this one. And I can see leaked another point and craft my three-point arc on the direction. Things are best is to show you, you can select sweep print, OK, I can stick this 0.6 is sprint, and then you can extend on this direction. And you can enter T2 value. You can enter first value will be, as you can see, the radius and you can also second value with the land. If I wanted to create a perfect, a perfect circle and need to have 180 degrees and 50 in this example, because I add line of 100. Just close that. If you want to create to center and to print out against it exists and dot print, then sit exist print. And I can turn here on this direction. And it is convenient because you can craft dressed to craft your circle. You can create sweet character circle, anything that you want. Then if I use one of these tools like trim, delete, we can remove this line, remove this line, remove this line, and remove this line. And the last type of acts that you can create. It is so smooth. Arc crops most are driven by the 2D copilot. If I just click here, take your glands, you can craft a first element and another element. Because the things that I can do is to click on this tool again, arc smooth. If I click on this one, take a glance, you can drag and move on now can create something smooth just like this. E.g. I. Can e.g. come back here and I can press Escape one more time. I can use my trim tool and just remove this one, removes this one, remove this one. So this is the type of things that you can do. You can also create a spin. I can press escape. And we move these different line with delete, delete, delete, delete, delete and deleted. So if I use my spin tool, you have different type of spleens that you can create like so basic and air pollution. Or you can create your basic control spin. If I click on interpolation, I can e.g. start on the sprint. And take a glance, I can go left-click, left-click, left-click, left-click. And I can create my spin up multiple print. And if e.g. I. Arrive here and I press Enter, I can. If you press Enter, nothing happen. If you press escape, you will go out of your spleen. So be careful about that. Let's do this again. Click here, click here, click here, click here, click here. I can e.g. to arrive on this sprint. And sometime it is not extremely convenient to close. If the best things to do it's to use this options. I'm going to show you again, click again on the spleen tours. This one, this one, this one at different point. If you go on this area, you will be able, e.g. to close and you need to validate. And now I render this little strange because you need to validate on the left to e.g. close or to finish your class. Now if I click here, I have my spleen. You don't need to close. You don't want to close. You can not close. I can use a spleen by controlled plenty, just little different, but the principle is exactly the same. But it just that you use control point. When I arrived here, if I don't want to close, I just click and validate. And I created this pin. And you can also add your display on, display off for two different print. Personally. I think you can just keep display. And that's it. So this is a type of things that you can do after you will have more tools with the possibility to a digital spleen. I will show you later laughter. So it means you can e.g. with control spleen or the control point, you can add a point here, you can add a point here, and then you can drag and move your point. But I will explain this later after. If I just continue, you have a little bit more tools like an ellipse. We have seen circle, but you can also create ellipse axis and print, creative frost point. Credit, e.g. save and print. And you can drag and move your ellipse. Going to show you again, click on this tool axis and print so you define e.g. first point, the second print Frodo axes. And now you drag and move and you can create your lips are a thing. It's not extremely convenient to access endpoint. You have Center on girl n radius. If I just continue, I can go a little bit more in this area. Let's select this view again. You can select the first point. Oops, let's do this again. I forgot to click on the tool. Click on Split, center on girls and reduce. So if I click here, definitely this tool is extremely not convenient. And I don't advise true, ready to use this one and to use moles center and to print D. So much more convenient, you can select the first point, this is the center. You can select two second parentheses, a length, and then you can create a soft point just like this. It is definitely so much better. If I just press Escape. I can click here, press Delete. And let's do this again with the center and to print, I can click on this one. Click e.g. dress here, and then I can click just on this one and take a glance. I can grab my ellipse using my axis t, so much more convenient. You can even create a curve. So it means if you use a spleen, you ever saw functional, clinical care homes and e.g. you can select first point, can select a point on this line or second print, e.g. on this slide. And then you can drag and move. I can click here again and take a glance. We can go in this direction. And now I can drag and move my curve. I can drag and move here we have a weight. Or if I need to change a value, I can change the value. Just on this area. I'm going to show you again e.g. I. Can click on this selection tool again. Click on clinical care homes, this point to this print. And here we can drag and move on to direction. And if I just click here, I can indicate again z direction and credit to know dot print. And then I can drag and move on new direction just like that and create these type of curves. Then you need to finish your work with validate. So we have seen the main drawing tools. It is extremely important because if you are able to use these different drawing tools after, you will be able to create your 3D models. 12. Add construction lines: Let's explain the construction line. You can find construction line here and you have multiple options to create a construction line. The first things to do, Let's activate, so view on this work plane. So just click here. And the first thing is that they can advise you, is most of the time you can crack to construction line at the intersection to define Center. If you click here, you have to print horizontal and vertical. You can also use a bisector. So most of the time we'll start with horizontal and vertical. If I click on the original data, can create a construction line. I can drag and move sheer amounts of value. Take your grandson, but U and V axes, U and V axes here I'm working on Z V axes and take a gland so miter of the work plane with other value of 50 on the axis. So we have a work plane. If you want to center, you need to position your element exactly at 50, just lays out. And now I created this construction line in there, my daughter. I can press Escape. If I click here again, I can select vertical this time, and I can do the same with 50. But you can also position your construction line on a specific value. If you see on the bottom left corner, you can find Enter offset to V axes are positions are lines. Whether I can position this line using a small icon with element, or I can tap e.g. directly 50. If I take 50 here. If you press Enter, it's not going to work. I'm going to show you if you press Enter, it's going to work. Sorry. It was for something different. And I can press Enter and position my line just here. But you can also enter a value. And directly on this, directly on this video you can validate here. So this is first things to do. I created a center with two. If e.g. I. Want to position not the online at a value of ten because zero will be at this level. So if I position ten, I will arrive around z here. I can tap directly ten and I can presenter, or I can just click here to validate. And I created another line with a value of ten. So this is a type of things that you can craft after you have a little bit more things like e.g. you can also create two bisector, infinite construction bisector line. And if I click here, I can pull any, I can pull a line in any direction so you can drag and move. If I move on this area, I can put a line just here. If I do this again, I can work with angle. And you have the land and you have the angle. And thanks to delta can position directly or line on any direction. So if I just come back at this level, so let's see. So basic, basic, you create a horizontal. It's, I think it's better to center, but sometime you don't need to center. It depends on your work. Let's put a frost line again, 50 on the v axis. And let's create another vertical line. And this time I can take 50 and just validate. If I create a rectangle defined from center, rectangle, central, I can drag and move on this point and enter some value. Let's walk with two by 2100 by 100, I can take tabulation 100, tabulation 100 and just press Enter. So now I created this square. If I want to create more inside here, when e.g. you arrive on this area, take your glands on a corner. You can have directly specific value. If I, using again my tools like vertical here, you can find this line. You see some position, we're at zero. So if I want to create a circle with a position at 12, I can drag and move with 12 or directly I can tap 12th. So I can take 12, press Enter, and I can tip 12 and just validate like this with Enter. I can also click on Original turn. I can start here. We have a value of 100. So it means if I continue on the v axis, it means I need to apply like a T. So I can tap 80 or just stop at 80, just like that. And now it is great because if I want to create a circle like on this direction, here, I enter it. A specific value, translates that. And I can do the same thing. On the other position, I can craft a horizontal line. And if I share also location on the v axis is at zero. I can go at 12 over here until 12 v. So if I want and create a circle directly, and I can create another circle with a value of six. So this is a type of construction lines as you can craft. I can use also my two-point construction lines select tool. I can select a point directly on this slide. Here we have 100, we have, here you have 50, here we have 100. So it means I can position y naught with a value of 30, and I can drag and move a line like this. And from this line, Let's create a rectangle of some Tran, rectangle and create like another element. We can position 60 by 20, just like that. And you have a dog type of construction lines that you can create. You can also create two parallel construction line, infinite parallel. So it means if you click on this line, you can just drag and move them with specific dimension. Another construction line. It means I can go here crypto offset like maybe 14. And I created a parallel construction line. And let's create another rectangle defined from Central. And I can click here. Let's make something a little smaller or like ten by 36. So you have multi-product most of the time you will use this construction line. You can also create a perpendicular construction line if I go here, so so-called structure night will be perpendicular to this line. If I click again and I click on the heels of construction line will be perpendicular. As you can see. Sometimes it is useful because you can, e.g. I. Can create some sink like a liner just on this area. In if I draw a line just here with 16.16 and I use my construction line perpendicular. I can click here and directly credited construction nine e.g. at this intersection with offset on the specific area. If I continue, you can also create different type of tension construction night first thing that I'm going to show you, let's create two small extrusion, pool, linear. And just to show you here, I can create an extrusion. Let's apply your value of eight. Just like this. Let's come back to you. I'm going to come back literally before, just at this moment. Select directly to view by current row plane. Let's keep these two main axes. I can create a circle, center and the radius. Let's create a circle with a value of 46. So you can create also tension construction line. Let's create two first-year kernel. At the same time. If I reuse this one, I can create a second circle. First, let's create a Let's go to construction line with e.g. I. Can position another vertical line here we have a value of 50 by 50. And I can drag and move and apply a value of 200 on this area. So I can tap 200 and validate automatically the work plane will be extended. And I'm going to create a second circle. Dress here. Little smaller, like a value of 20. If I'm using one of these tools, you can use e.g. tangent and print here. If I click on tangent, Just credit line, just like this. And this line will be tangent. As you can see, I can create a new construction line on this area. But you have also more options like e.g. the tension by two. And I can select my first circle. I can see my seconds young girl and she had this perfect, I can create some single disease, this one, this one and create another element. Why it is useful because now I can use my line tool and e.g. I can snap here directly. I can phrase off snap here, or I could stop before. It depends of what I want to do. I can also click here. I can also click here, make something like this. With one of these tools. Directly, my trim tool, delete, can remove this part. Remove this part. Remove this part. Whoops, yes, remove this part inside this part, this part, and create some signals, this thing maybe I could make a little adjustment. But yes, I think it's not bad, just like that. If I just come back later, before you have multiple way to create element, you can also, you have tension by three. So it means construction line tangent by Sui circular. You can also apply a fix center construction line with a fixed centers. So it means few create something like this. You can craft like self-care with a fixed center and just serves as a construction line. I can press escape. And after it's every time the same, you can reuse this type of circle as a construction line. So we are going to stop here and continue with these different construction. 13. Add construction circles: Let's continue with construction and construction circle. So here we can find construction circle and just activate again to view by current work plane. So just first, if I go in this area, let's walk again with a horizontal line. I can position once at 50. And let's walk again with a vertical line directly at 50. Just takes that. If I press escape dressed as a first things that I needed to show you. Also, if you create any circle just like this, you create e.g. another one just here. And you need to create some single construction line tangent. It is possible. You can use here tangent. And if you click on this one, you can create any line tension to your curves, to your self-care dressed like this. This is a first things to need. You need to understand. You can also enter angle directly on the bottom left corner. So if you want to enter 45 degrees, you can take 45. And I will add my construction line just like this with a value of 45 degrees tangent to the circular. You can also create something tangent with two darker. If I just click here, we can have tension by two. I can click on the circle, click on this circle. And I can have a construction line, tangent by two, just laces. But finally, if I just come back here, I can also find different type of element tangent and center, but this time it will be for circular. So let's just, let's just come back just here. First thing that I'm going to do. So you can create also element with center with different type of construction circle. If e.g. I. Credit the line, I can create two first-line just on z direction. I can tell value of 80 millimeter and I can press Escape if I need, I can create different center and radius construction nine circles. I'm seeing bicycle like something like this. I can also create some sin but we sweep point. So credit to first plan to second print and print to create a circle. But this time construction circle with three print. It works exactly like to create a circle, but it's something with the construction. With reconstruction you haven't so concentric, so it means construction concentrate circle. You can just click here and you can create a construction circle with exactly the same ratio but a different size. And after I can position my element and press Escape. You can find also different type of sync. You can create two constructions are killed by diameter. So here I just using audiometer, as you can see, nursing extremely difficult and you have also tangent to tangent by three, construction circle tangent by two. So if you click e.g. here, nothing will happen because you need to click on the line. And after to position your self care. If you go here, you have tensioned and to print you have tangent by two, tangent by three. If I want to show you this one, I can create a rectangle, central rectangle dress here. Let's apply just two values. The first value will be e.g. 50 and so sick and will be 90 or 48.19 will be enough. If I apply tangent and to print, I can click e.g. on this line. I can click on this print. And if I click on this point, oops, it's not extremely convenient here. Can click Yes, on this line, then on this sprint and I can select a sharp point like e.g. it can be this one just here. And I have a circle tangent to this line with this element just here. And I can repeat this type of process. We tension by two, tensions by three. If I click on tangent by two, I can click on the first line. And I can click on the second line. And I can create two circular, as you can see directly, dress here. And tangent by three, you can also create something with a fixed radius and you have also something with a fixed center, just like that. And you can craft a first-year cursing on self-care and O'Dell, you can create a lot of different construction circle like this. Here. Let us come back before with my undo panels like this. The first thing that I'm going to do each to create to a rectangle defined from central to print. And let's work with to value tabulation 100, tabulation 50, and press Enter. I can create e.g. a. Construction circle. Let's click on this view. First things to do. I'm going to create vertical line. And I can go in this area, I can credit to offset, so CIR, you 50 and I can create an offset on this direction. Let's apply your value of 200. And I can press Enter like this. The next step, let's create two construction circle here just to center construction circle with a radius. And let's apply for tea. After, for this one, I have this construction circle. I can use a line tool here. And I can create two line from this point. Or I can also create something like a tangent, you know. So I can click on tangent, line tangent, I can click here. And I can enter a specific value, xi. I can turn, I can turn on, I can turn and tell Angular, let supply phrase on, dressed like this. And let's do the same thing in the other direction so I can use this tool again. Teach here. And I feel yes, minors and validate. So now I have this tournament, each phi, click on my line tool I can e.g. define here you have a point of intersection created. And I can click here and click here. I can click here and go on this intersection point here. And I can finish my work just going on this side. If e.g. you want to make something liter specific, this is different things that you can do. Here. You have different type of options. I can also reuse here on the top and use one of these tools are actual three-point arc. Click on this one, click on this one, and I can just reuse my construction circle to create this circle. I can use my trim tool, delete, remove this one, this one. And I can remove e.g. this one and e.g. this one, just like this. So now if I just to create a small extrusion pool, pool linear, I can just turn exists and select my is this arrow and I can create an extrusion for this element. Let's apply like 20 millimeter, just an example. But what you can do, but when we create different trainings, at the end of the course, we will use different type of different type of construction. Here. I've just come back and after I'm going to show you that also you can use and construction plane. So it means you can try to print and you have also the possibility to create intersection point. 14. Add construction points: Let's see how to add cost to action print calls to action print. First things to do. Let's see again this work plane. And we can find directly this construction changes here. Construction print. If e.g. you just click on this tool just directly at the beginning. As you can see, you won't have any sing specialty. I can just remove this one. And if you want to push on directly a point in the center, you can just drag and move or you can enter also a value of 50 by 50. But I think definitely the best is to work with axes. So most of the time two axes, once at 50 you can press Enter and another axis vertical. And you can press 50 and just validate. Let's just create a rectangle defined from center again, click here. And I can take 100 Bye tabulation, so 100, press degradation. And here we can take 60. If I would want it to or directly some sink like a chamfer. Even if I have, I can add a fill it, something like this. I can use these tools. Tools. From this tool, I can make the choice, e.g. to start on this point on the u axis, I'm at zero and I can drag and move on to the right and you can find the value. You can also enter a value with an offset. If I want 25, I can tap 25 on the top, on the bottom left corner and I can press Enter here. It's a little strange was not working properly. I can just go on this area 25. Just validate your sometime it is not extremely convenient to positions of point directly on the line. So I'm going to just click here and the print is located. And if I drag and move just like that, I'm going to enter 25 and just click on this one. And incorrect data straight because element is directly on the line, so it's not extremely convenient. So I'm going to position drag and move directly at 25. So now you have this point and this point. And if I use my line tool, I can exactly that comes this point. I know I'm on the EU and 25. 25. And if I continue with my trim tool, delete, I can remove this line and I can remove this line to create this type of things is different that filler because you can create a fill it, but it's not exactly the same thing. Can also apply your value. Let's walk with 20 just on this area. Some things that you can do also is to create a construction point at a corner. Here I have print and take your glands. If you zoom little bit and you go here, you don't click, you just start from this point, dragon moves the mouse and take your glands. You can move like this with something specific and have the same value on the, on the, on the two axes. And if I want Prediction something at 14, I can click and I position my print. And now I can use e.g. my circle tool and create a circle on this area. Let's apply like and eight millimeter. I'm going to complete with affiliate from this line to this line. And credit affiliate with eight millimeter also. And just like this here. So each time, yes, you can add different type of construction plane of construction print. I can craft a printer. So start here, position and order at this time 15, and drag and move here position. And at 15, I can create a line just here to here. And also just use my trim tools. Delete, religious, finish the work, pool, pool on gulag. Just another example and I can drag and move in this direction. Let's apply dressed eight and validate exists. Some things that you can do. Also with this tool, it is intersection print, gradual construction print where edges intersects or current work plane. What does it mean? It means that if I create a different work plane, I can click on Work Plane, create new. And I can see league, e.g. I'm going to sell it to the wall or region walk plane. Click directly, zoom little bit, click on this face. And I can drag and move here my work plan. But as you can see, it's not convenient because I need to create a rotation first. So click on Work Plane, create new. Well, origins. And I'm going to create a rotation on this axis 90 degrees. And now I can turn a little bit, drag and move on this direction. I can move with a value of 50, and I can drag and move on this direction, also validate. So now I have this new work plane. If Susan work plane to his activity, then I can click on this one. Just like that. If you are not extremely convenient about the view me, I'm not convenient here, I prefer to change the view by phase. Click on this face. Now I will have this view. Take your glands. If e.g. I. Click here, I can find my plan, but sometimes it's not extremely convenient. As you can see. Some things that you can do is to click on, to click here, and you have intersection point. And if I just click e.g. on this slide, he is going to create a print at the intersection of this line from the 3D models to a new sketch work plane. If I click on this line, going to show you some little bit, click on this line at the intersection. Here is going to crack to print just here. While it can be useful because if I'm using again, my view just like this. Now you can see the print here and you get sees a print here. And if you want to create something, you will have more precision because you can directly snap to the print. I can create a rectangle just like this. Click here. And it's extremely convenient because I have this to print and I can create my element just like that. I need to do this again twice. Not extremely convenient. Yes. Let's come back with this to print. Let's come back with this view. Just like this. Let's grab the first rectangle, is just the basic rectangle just here. And drag and move on this direction. Let's apply 60 by, I think it's a little too much. 60 by 15 makes this. Let's make some modification one more time. I can use again this tool print. And I can drag and move. Here. If I drag and move, I can enter a value. Let's walk with six. I can drag and move. Let's work with six or so. And see I can drag and move. Let's work with six. Even if I can create e.g. chamfer or any things like this after with transformation tool you have chamfer here. So maybe it's more convenient. Just to show you the sketches. I will use this sprint and then I can continue with this tool. Trims. Delete this one, this one, this one. And this one can also complete with affiliates if I need here to here. And I can activate value. Let's work with six. Validate. Click here, click here. Let's work with affiliate again. Let's walk yes with fill it again so I can click on my tool, click here and click here, and just apply six millimeter. And very dexterous scratch some similar disease. I can create an extrusion. Poorer, linear. And if I go on the left, I can change the operation like I can change the type also. And she has a direction and I'm going to change from both sides. And let's work with eight millimeter dressed like this. Here. If I don't want my type of work plane, I can press Control Solexa to right-click, press Delete. Just here. After I show, you can create some modification directly here I can use my Blend tools and click on this line. E.g. Berlin tried something like this with a value of ten. And I can turn click on this line also. Use the blend tool with a value of ten, again, on this direction. Just like that. 15. Convert geometry: Convert geometry. We have the possibility to convert geometric convert geometry. What disease you can create two, construction geometry and just convert to a drawing geometry and art e.g. drawing geometry and convert to a construction geometry. I'm going to select this work plane. Click on the top view and e.g. I. Can use one of this line, horizontal line. I can type directly 50, and I can create a vertical line, and I can also directly 50 on my keyboard to find my center. Now, what can I do if e.g. I. Click on one of this line or I just click on More first, you have converged geometry. If I click on this one, take a glance. Nothing specific thing happened because it is vertical and horizontal. But I have also different options. I can click on my line tool, crowd phrase nonpolar line on this direction. And I decide to put maybe two line with a value of tabulation. I can tap 50 millimeter, press Enter, and just snap here. So here I created a first-line. If I create a second line, I can use my line tool again, snap to this point. I can press tabulation to enter or length of 50. And now I have 50 and I can go left-click on this area. Now I'm going to create a circular construction circle with center and radius. So e.g. here with a value of 40 millimeter and I can create something here with e.g. a. Value of ten millimeter. And every time I can create e.g. another lines, I can use my line tool to line from this part to this part. Press Escape. And I can create a second line from this part to this part just like that. So you have multiple option if I click on More, convert Geometry, convert geometry to provide geometry and vice versa. If I click here and frozen pellet, click on this circle. This circle will be converted in a normal geometry. If I click again, this circle will be converted in, in construction geometry. If I click on this one, I can change it for construction. Click on this one I can change for construction. So now I'm going to click here to recuperate this type of geometry and click here to recuperate this type of geometry and crowds this type of element. And if I just using my trim tools, trim, delete, I can delete this part, this part. I can delete this one and this one phrase on paper, just like that. Before. To do this, I'm going to come back and just create maybe a first-year Carol just here I can find a center point for circle with eight and second circle with six just here. And now with my trim tools, delete, I can arise as I can erase this part, this part can arise this pattern I can erase this part translates that this is a type of things that you can do when you go and you can convert any sinks to geometry and any things to to directly on normal drawings, construction geometry or just a normal drawing, convert geometry to infinity. If e.g. I. Click on this line automatically, I will add a construction geometry, but infinite construction geometry. Just like that. If e.g. at one moment I decide to craft maybe not to construction line just to line. And I decided to create a line, e.g. here to here. We sketch 90 degrees. And I want to convert this line to infinite construction geometry. I can click on more, convert geometry to infinity. Click on this line, and now I have a new line just like this. And sometime it can be useful because I can decide to apply something different. Like maybe your styles can select five-stars and credit to staff, e.g. on this area, just like this. So this is a type of things that we can do. Let's just come back. It's not extremely difficult this part. And let's click on Pool, Pool on ruler to create a small extrusion. Just exert can create an extrusion of profile. And I can also create an extrusion of Phi or in the feaces. Let's just click on Profile. Cities apart. Yes, Trustee S1 and crept in extrusion with a value of ten, just like this. 16. Add fillet: Add fillets. So to add fill it, we can find the Blend tools. And thanks to that, we can create two simple flat constant but also with variable. And we have the possibility to edit. Let's first crack to sketch, select Swap plane. And I can create to sketch with first a construction line horizontally. With a value of 50. I can just enter 50 and I can create a second sketch vertically. So I can go here. Let's create a second sketch vertically. Let's create a second axes vertically. And let's step just 50. I've taught to do this work again, create a rectangle defined from center. So central rectangle. And start from this print. I can work with two values. The first value will be 100. So I can reduce, and the second value will be 8,100 by 80. After to do this work, let's create a circle in some either just to see occur like this with a value of 16 and finish the sketch. Create an extrusion with a pool tool, pull in air craft to an extrusion on this direction. And let's work with a value of 20 millimeter. Invalidate. So now let's see is a principle two, I can just either walk plain number one principle to create a fill it, you can use a blend tool, select constant first, and you need to apply the types here. You can also change that variable to reduce valuable and reduce. Let's start with constants. You sit exert lines that you want this one. And after you enter the radius that you want on this area, if I want ten, I can take ten, but you can also just take our tools and you can extend drag and move on CSP route or drag and move on this part here, it is just a simple, it is just a simple radius. So you can pull on any row, the value will be the same. And e.g. I. Can apply a value of ten. Let's change that. Let's apply ten. Just like this, you can activate your produce here. And I can just validate. If I want to play on this edge, I can click on the Blend constant. Just click here. And I can walk with the values that I want. If I want 22, I can apply 22 and just validate dress here. So now if I want to create two Rogers, but with two or two different dimension on each side, I can use valuable to click on this one. And now you can find the type. It's automatically variable two registers. And then you have to start where you send your energy. So it means you have a first print here. You have a no dark fringes here. And you can work with that red juice and reduce not only on this direction, but also on this direction. So you can really create a big Exactly, It's affiliates that you won't. If you work with the different arrows, you can use a preview again. And I can click and validate just like that. And if I just come back little bit, dress here and just apply variable n, click on this line. And now you can work on the Start radius here. And you can walk also on this part. It is a little different than the first, but we can walk also with four arrows, just like that. If you add something like a soccer laziness or it is also possible to apply your blend. I can select this one constant and apply your radius. I can reduce here it's too much. And just apply your little red juice like four millimeter, just X out here. So now if you need after to edit your different blend, if you need to edit your different rounded corners. If I click on this one, as you can see, automatically, if I click on this one, I'm going to show you again, just press Escape. Click on this one. Automatically. You can find blend modify, and you can find blend remove, e.g. so it means you can just click here and automatically you can modify your blend. And I can validate if e.g. I. Click here automatically, I can modify my blend. I can also remove the Blend If I need just like that. You can do exactly the same thing using this tool and modify. You can select elements that you want. So it means e.g. this one and I can eat, eat at my convenience again. And the last thing is that you can do. It's also delete here. So I can e.g. click on this one if I want to remove and just apply, validate and remove this one just here. So this is how you can add, fill it on your object. 17. Add offset: Credit offset. Let's see how you can craft of set on your sketch. One more time. Let's just click on this work plane and activate to view and create two axes. One more time, horizontal axes here, and creative vertical axis also just here. I've taught to do this work. I'm going to create two rectangles. So click on the Rectangle tool. Define from center and credit to first rectangle. With two value, we establish that can enter 100 and tabulation 60 millimeter. So now the next step is to add a fill. So click on the affiliate tools as, as I explained, you click on the To line and you drag and move. Let's apply six. Just like this. Let's walk again. Just click here, just click here. And let's apply a value of six, craton or the affiliate. This line to this line, activator value of six. Validate this line to this line and activate a value of six. Also, you need to reactivate two tools. And then this line to this line, click here and click here. But each time you need to reactivate the tools and activate six. So if I need to only create an element with lighter this part but with little sickness or credit to an extrusion, can use pull Selleck pool linear. And here I'm going to extrude every scene as you can see. But you can also extrude or niche yet his profile it is faces. If I just come back and I click on this line and I click e.g. this line, this line, this line, this line, this line, this line, and this line, and I select my pool. You have pooled edges, linear. Pool edge is linear. And in this case, really convenient. I need to do this again, but you can pull on this element just like this. And these are things that I would like to do is to add directly little sickness. So I'm going to come back at this moment and credit to offset on my sketch, select equidistance and geometrical construction. Or I can click e.g. on this slide. So first thing to do is to select your first print. So it means when you go here, you can select the first sprint. E.g. I. Can define my first point here and after you need to sit it also lines that you want. So if I click here, this is my first-line, but I can continue. Second line, can click here, click here, click here, and click here. And now I have this arrow and I can create to upset on this direction or insight on this direction. Let's apply inside you can enter a value, Let's walk with four. And I can validate. If I create an extrusion, I can select my tool pooling there and just go in this direction. Credit to an extrusion with a value of 40 millimeter validate. And I can create this type of shapes like this. Now let's see. Let's do a second example. In this second example, let's work with a different work plane. I'm going to click here and delete this work plane. Credit directly what planar new and just activate world origins. Like that. I can create a rotation with 90 degrees. Let's center and validate. After to do this work, I can go here, activates this view like that times onto the front view, but it's not accept me and protons in Cryo, you do to know where ease of use extremity and protons on what work plane you work. I've taught it can position your object on the view in different way. And let's create two axes. Let's create two horizontal axis. Yes, and this direction, one more time at 50. Perfect. Let's create another Vet galaxies. Just here. And 50 or so. I would like to create an element like a square, so I can use my align tools and create a first-line on the right. Let's work with 60 millimeter press Escape and credit the second line here with a value of 16 millimeter. Now I can repeat the process, but I can also use a key distance. And I can see my first point. So it means at this edge, at this extremity, and then select this line, and then select this line. And now you can find this arrow and you can extend on this direction or this direction. Let's go inside and just apply your value of two and validate. I can just finished my work creating a line from this point to this sprint. Let's zoom little bit line from this point to this point. And I can create my square like a Colonial Square. Validate and credit to an extrusion. Extrusion. Just click on polar, linear. I can click on your profile. I can go in this direction. This direction. Let's apply 60 millimeter. And I can validate. If I don't need my work plane, I can hide or I can remove. And I created this square. 18. Adjust edges: Adjust edges. You can adjust edges using the trim towards. You can trim one element, two element, and you have also delete here. So most of the time we will use delete. First things to do work with Z's work plane. You can activate this view. And let's just create a rectangle. I'm not going to create my intersection axes in this example. Just create a basic rectangle dressed like this. And I've taught to do this work. You can also create two soccer with so dimensions that you want on this area. We can also create a line just here and just things that we are going to do. Also, it's to create first-line like e.g. this one and extend on this direction and go on this area. So the next step, first, you have trimmed one element. So trim one element just that. You can e.g. select one of these line automatically. He's going to define what you want to trim after the print. So I'm going to show you, if I use again one element I can e.g. click on this line and I define my point here. And after I can The remove some element before, awesome element after, if I just go here, I can remove this part just to remove just on your path. This is why it is useful if e.g. I. Click here. Instead to remove all this area can just remove on easiest part E phrase on pearlite. Here. I can remove our knee specific part just on this area, e.g. just this one. Sometime you can ask to not remove all the power all segment, e.g. this segment to this segment on your part so you can polish on your print. Then you can just cut a small part. So this is what you can do using this tool. Let's just come back here. If I'm using this second tools, streamed two elements. The first element and you seek e.g. a. Single element. Just like this. Let's do this again. I think I'm going to change my example. You need to have an intersection. So if e.g. I. Come back here and I create a first-line just horizontally. And I create two Sig on line vertically. So it means I can drag and move this line and arrive around this area. So now I have two lines, this first-line and the single lines. And if I'm using my trim tool, these tools to elements, I can click on the first line, click on the second line, and automatically he's going to define the end and left-click. And I have noses intersection. So this is a type of things that you can do. If I sit exists tool again, this line and this line, as you can see, will obtain an intersection. And he will create different edges. And last tools that we will use, the most definitely delete tools why it is useful because e.g. if I want to remove, if I want to remove this line and I want to only use my selection tool, I will select also line, press, Delete and delete everything. So it's not convenient. This is why you need to use this tool. Delete. He will, he will find the intersection between this point and this sprint and only remove this part, this part, maybe I can remove this part here, this part and this part, and this part just like that. So this is why it is useful if I'm using my poll tool, trust after create an extrusion. Just like this. As you can see, to create an extrusion, you need to have everything open. Not bad, intersection. Let just continue. I'm going to click on this swap plane, right-click and delete everything. Work plane crashed two new world origins. Let's dress credit to walk playing the extras like that. It's okay. And I can select this view. Let's create another example. I'm going to click on my horizontal construction line. Let's position at 50. So second things to do, each to create a vertical line. I can create two. First Vatican line enters a position at 50 also. And create two nodal line here on this area. So we have 50. I can drag and move on this area at like zero. So I can take zero and I can drag and move on this area at one entry. Just like that, I can create a first-year here. Let's apply 20. Let's create a second circle here like 20. And the next step is to, prior to construction is to create a line. I can use my line tool and I can position the line on this area. I think it's not extremely convenient. I can just create a line directly using one of these tool. So first let's create a construction line. I can teach here horizontal and just go on this direction. I can apply light. Yes, I can apply like 58. Just that 58. And I can create another construction line like 42. And I can take 42. If e.g. a. Credit to line, I can extend my line here and I can press Escape. I can extend just another line on this direction. I can press Escape. I need to open my sketches is a reason for which I can use this tool and trim tools. Click here, click here, click here, click here. Also, seek my trim towards click here, click here, click here, NTT. Also, I can complete with another circle, like I think I can apply ten nodal circles here like ten millimeter also. The things that I can do it to use my pool tool for linear. Just click on this one criterion extrusion. Let's work with ten millimeter. Just like that. Why not to click on this edge? And if I press Shift, I can click on multiple edges at the same time here. And just here also, if I use my Blend tools just like that. One of the programs after UF, he's going to ask again if I can select the element. So it's not a steering committee on sharp position ten. I'm going to apply this with a value of ten validator. So thanks to that, we can start liter to see the 3D modelling can apply ten and I can click Share also blend, and by default I will have ten or so. Just like this. 19. Edit radius: Let's see how to edit. So radius, if you need to change the radius of a circle, it is possible. Let's first work on this work plan again and create my two axes with a horizontal axes. I can position this horizontal axis directly onto v at 50. Oops, let's do this again directly on the V at 50. And create my second axis. Vertical also at 50. Sometime when it's like this, you won't have directories of value if it's the case and you just tap 50 here, you just validate, and thanks to that, you will have exactly the right value. I would like to create an element and use my rectangle tool from Central and credit the first element with this value. First value, I can tab, tabulation will be 120. Like that. I can press tabulation again and enter a value of 40. Just like this. I'm going to create a first Shakira just here with a value of ten millimeter. Now let's create two guides. Let's create the first guide horizontally here. So I have 50 on this area, or you have 100, 110. So I'm going to position a guide them at exactly 85. So I need to position my guide exactly 85 so I can tap 85 and I can press Enter. I'm going to, yes, I won't have exactly the same space here and here. Or it's not extremely in protons. But I'm going to position again my guide horizontal. And let's position with a t, it will be better so I can apply a value of 80. And credit to no doubt guide. Here you have 50. I have a t. So here if I continue, I need to position my guide at 20. So lets take just 20 and press Enter. So now it's okay, let's create a second circle just here. I can create a circle with values, so we have working with ten. So I can use ten again. If I show you one of these features that we have seen before, you can go left-click here, e.g. you can drag and move with this point. Like this. You click on this point. You can drag and move. Drag and move, and you can press T on the keyboard just like this. And thanks to that, you can duplicate just like that. So now I have this element, I can finish my work, just activate pool per linear. And I can create a small extrusion with a value of eight. I created this small intimate. So now what's happening if I needed before to edit my sketch, if I save my work plane, just take your glands. We have the sketch here and here. It is not the best to a digital sketch. After I can advice through to just come back to your sketch tool, I can come back just here, activate my top view. The next step is to change the radius to chance or radius. You have two options. The first option is to click here, and you can find this second circle. And you can originate or extend the radius just like this. This is the first possibility. The second possibility is to use this tool. You have the radius tool, and finally, it is almost the same. You just need to click on the element. And you can reduce or extend, just like Zack and you can enter the values that you want. I would like to read you to six. I can radiate to six. I can click on this circle. I would like to rigids. I can apply six. I don't have to remove my circles and do this again. I can just change the radius. And she, I can tap a value of six. Also. Just like that. Let's work with bigger Phillips and click on Tools, this one to this one, and increase the size like 16. And let's do the same work here. Validate. And I can do the same work here. Validate. And let's do the same work here. And just validate. Let's create an extrusion tool for linear. Correct. An extrusion that zoom little bit eight millimeter and just validate. 20. Move elements on sketches: Let's explain how to move element on your sketch. You can move, but at the same time you can move n past. So the first thing is to do it to activate this view, view by current work plane. And let's just create first horizontal axis. I can work with a value of 50. And I can create a horizontal, vertical axes. And this time with a value of 50. So vertical axes. And just here can taper. So the value of yes, 50. So I can tab dress here, it's not extremely convenient. Let's step 50 and just press Enter after I can press escape and just create e.g. first rectangle defined from the center. So create the first rectangle and I can enter to value tabulation, let Step 100, tabulation 100. So after to do this work, if I just want to move my rectangle, it is possible. I have the options to just when you don't have any tool selected, you press escape and you click on one of this line. You stay left-click. When you stay left-click, as you can see, you can e.g. drag and move to element just like this. You can just stay left-click and you can drag and move like this. So this is a first things to understand. I can move and stay left-click on e.g. my rectangle. And I can drag and move on a direction. Like to reuse your move and stretch. Now what's happen if I tried to circle? I can create to share current on this area with a value of at 14. And I can create a circle with eight millimeter. If I just click on this Yorkers, they left-click and stay left-click on this circle. You can dragon moves a circular because it is a circularity, different anxiety rectangle. And I can drag and move because I have just one edge. I can drag and move all the circle on the position. And e.g. I. Can drag and move my circle here. Now it is selected. I can take the center and drag and move e.g. here. If I take this one, I can extend the size of my self-care. So this is a type of things that you can do. If I just come back literally beat, just come back on this area. If you press K on the keyboard, you can duplicate. I'm going to show you, I'm going to click on escape dress here and just click on this one. And I can press K, stay all shift. And you can go on the right and I can enter a specific distance depending of what I want to do. I can pay 72 and I can duplicate here, I miss this example. Let's do this again. You can press K and you need to stay with k and you can just duplicate. Let's do this again, I was not selected the right element here when sometime as some seem a little strange, It's not important for you at some time with my recorder off screen, I need to stop and to continue. So this is why sometime I have something a little strange here. I can click here. And before it was not working or finger was not selected exactly this print. And if you click on this point, you can drag and move. You can find on the bottom left corner press key to keep original null elements. And if I press key, now I will be able to duplicate and they are distance, and that's it. I can also now select this element like that. And I can repeat the process on an ADL direction. So I can click here. If e.g. you click on this one just here and you press Shift, you can select two elements at the same time. I can click here, Shift. Select these two elements at the same time. And if I drag and move here, It's not extremely convenient, but you can sit exert too. But if you sit next to, you won't be able to directly move these two elements. I'm just going to click on this one and just click here in the center of print. I can press T, left-click, and I can drag and move. And I can position my element here like 72. And let's repeat this process. Click here, take your center point and I can drag and move. I can press key ones, and I can drag and move with a value of $0.72. To that you can use geometry and you can Pratt. You can move your geometry. If I wanted to create a line. I can trust, I can just create a new line. Let's work on this view. First, I can drag and move craft a first line just on this direction with a value of 25. Press Escape. If I click on this line, take your glands. We have this point here, this point. And if I click on this print, I can drag and move and change the points, extend on this direction, or I can extend on this direction. Shear, e.g. you have 2,525, right? Sometimes it is useful. I can create a link here and I can try to link on this area. I've taught it depends of the tools that you have, e.g. you see two polygon, Let's scratch six-sided polygon. Just on the left. You press Escape. If you click on one of these lines, take your glands, you will have only the possibility to extend this one. So see I can click on this press Escape. I can click on one of this line. And I can drag and move this point. If I click on this line and oppress shift that selected these two lines, you have said to these two line, but it's not extremely convenient because it's a two line I selected, but you won't have the possibility to move the two lines at the same time, even if you use Stretch tool. So sometime you have sings extremely convenient in this version of krill, but sometime you have, seems not extremely convenience. Like e.g. if you want to select multiple sinks, grabbed me deeper transformation. It is definitely an algae-based. 21. Move edges: Let's see how to move stretch edges on a sketchy. So here we can find this tool stretch too deep and you can use your susan move to the first things to do. Let's work with this plane just here. Activate this view and just create two new demand. Let's create two basic elements. First two line three, line tool. Crowd to frost Stein on this area with some values that you want and create a rectangle, just a basic rectangle. Home this point to e.g. this point. I've taught to do this work that use these tools stretch to D. You can select elements that you want to stretch. I can click here. And if I just go left-click and I stayed left-click on this line, I can drag and move on the direction. And I can apply also, an anger exists. So I can drag and move. This line should just go left-click console line. And you can move with a corona or if you need and wizard dimension. So just to move your line and you can move on to the same direction or you can apply your anger. If now I go here, it is the same. I can take this line and take a glance. I can drag and move on the direction. I'm sure it is moved, stretch, dangerous, come back. I'm going to click Move, stretch, stretch to D and sit exists line and left-click. If you click here, you can drag and move. I can position this line here and the size of my rectangle will change. And I can validate, can use smooth stretch, stretch to the again, click on this line. And with a left-click, stay left-click. And you can drag and move in a direction, but you can also work e.g. on the right, like that. Other element will follow this slant. So this is a first things important to note. So now we have also know ductility is just the move to D. You don't have to be different. You can just go left-click here and you can just drag and move like this. So it's almost the same thing. Stretch to the straight to the edges and move to the move to the edges. T is almost the same type of work. I'm going to show you if I click here, moved to the left-click. Left-click again, you can, I can move this edge just like that. The only difference is that here, I can just cut this edge and drag and move. If e.g. I'm using zeros u2 like stretch to D. First I can validate if I'm using stretch to D, I click on this line, Left-click, left-click again. I can drag and move e.g. in this direction, we will keep the coincident constraint and this line and this line will follow that. If you change e.g. for move to 2D, I can just click on this line just here. Let's do this again. Move to D. Yes, click on this line, Left-click, left-click again. I can drag and move anticoagulants. We can open and just open here to lead to space. So this is just the difference between these two element. So each time you can use stretch to D or move to D. And you can create some modification just like that. I can go left-click and drag and move. 22. Split edges on sketches: Let's explain how to split. And she's on sketches, split edges on sketches. For this, we can find this feature split too deep and at the same time we can apply a match to the, if I'm using split to the first, let's create an element I can work on this work plane and just grab a rectangle and a rectangle just like this here. And one of the things that I'm going to do at the same time, it's to create two line and just draw a line on this direction, just like this. So if I wanted e.g. to separate a line in two segments are more segment. I can use this tool more acidic split to D. You need first to save, select what you want to separate. E.g. I. Can select this edge. By default, you can apply midpoint segment or land. If I click on mid prints, you just need to click midpoint, validate what you will realize ritualized that now I have one segment here, one segment here, while here I have just only one segment. We have now two segment. And white can be useful because e.g. after you can just decide to use your trim tools, delete. And I can e.g. just erase this part to create something different. And why not to use my sweet print arc one point here, one point here, and 180 degrees. You have also other type of option of separation. Click on More. Split to D. You can separate in different segments. If I click on this one, first, I can apply some number of segments that I want. I want four segment. I can click on file and just validate. Now, if I go here you can find 123. And for segment one more time it can be useful for different reason. I can use one of my trim tools if I decide e.g. to separate dress here are two separate dress here. It's also possible. And if I'm using one of these two, like why mock times a three-point arc can take this point to this sprint and 180 degrees. It takes a sprint to sprint and 180 degrees. Just like that. And you can separate or so with the distance. If I go and mall and I just select Split to d, I can select this line as an exon length. And I can just split at a value if I take 20 e.g. validate. Now, I created a carrot at 20 millimeter and I have this part and this part just like that. Sometimes it is also useful because you can just create two line and you can snap where you have cut your element, e.g. is also a possibility. A possibility. This is a type of things that you can do. And if I just come back a little before going to click on this line, press Delete, click on this line, press Delete. You can also apply merge after. If I click on Morgan civic split to this liquidus line, I decided to separate in fourth segment again, I can apply for cross-validate now, yeah, 1234. And after e.g. I realized that I want to make some transformation and change my mind. It is, it is possible, but you can also create just one element. I'm going to show you one more. Match to DTC, opposite process. If I select this one and if I select this one, e.g. I. Can say x is one and this one. And just validate. Now I have one part and another part, just like that. And I can continue with matched to D and see is this one and this one just validate. And now I have just one element. Again. If you click on More, merge two D and you seek e.g. a. Circle with this one, just like that. And just click on validate. Now, it's not going to work properly because we have, we have a circular and a segment. But every time when you work with different types of segments, it's going to work properly. So let's create a small extrusion just on this direction. And let's apply a value of two millimeter and just validate. 23. Mirror on sketches: Nero on sketches, you have the possibility to add mirror on your sketches. So first let's work on the same plane and create one more time, our two lines or horizontal line. I can tip 50 and I can create a vertical line, vertical, and I can tip 50 also. I've taught to do this work. If I need a, I can create a rectangle. Rectangle defined from center. It's emboldened to speak the center in this type of example, because everything will base on the axes. I can tap 120 and e.g. tabulation. And after I can tap 120 or so, just like this, oops, let's walk again, 120. Tabulation and validate. I've done to do this work. As as I explained, you have multiple way, e.g. you want to create two circles here. I can use my center and radius circle. Start from this print and create some sink like ten, as I explained, you can copy and paste your circle. You can also just create two nodal circle here if you want to apply your self-care on each corner. But you can use also symmetries. I have this axis and I have this axis. What does it mean? It means that if I go on more, you have more options, tools and I can use Miro. I need to select elements that I want to repeat. Element will be this one. Here. After you need to select what will be, what will be your mirror, your reference. And you can select two point, you can select to edge horizontal, vertical, or you can seek centers. And most of the time we will use Edge and affinity is the best, but you can also select a center. If I select Edge and I click on this one like this, and I just validate, take your glands that you have noticed this circle and this area. If I just come back again on most elite Nero, I can click on this one here. And I can select edge again. Click on this line, Validate. And I can duplicate also on this area. And let's repeat again the same thing. Mall activate mirror obsolete, e.g. this one edge, this edge, this construction line. And I can validate, it's not extremely convenient some time because we don't have the view in real time. So you are not sure about what will be the result or expect, if you know perfectly has a different axis. And here, now I have these four different soccer. So this is why it is useful if I just come back a little bit on this area and walk again on Mall, you can see lead to e.g. you can see e.g. in Europe again, if I click on this one and I change, if I apply e.g. centre and I click on this center point, take your glands. I can directly repeat on the other side here it is convenient because we have directly the view on the read time. So I can e.g. click here and click on this sprint validate. And I will have my circle just here. If I change and I click on Model again, mirror, click on this one and select e.g. horizontal. You can also defines a line horizontally so I can snap to my edge. But finally, because I have my construction line, I can use Edge and ceilings reconstruction line. But if you want, you can also only position at your convenience store horizontal axes like e.g. here and just validate. So this is a type of things that you can do. If e.g. I. Credit to another element. And I can click e.g. on one of these tools, palette styles, five-stars. And I just grabbed two stars on this area with a value of 20. And I think it's a little too big. Let's do this again, style five-stars. I can go around this area with a value of ten and extend with like 24. Just like that. I can press Escape. If I click here, take your glands are just going to select one of these element. By the way, you have different options. When you click on one of this line, you can split. You can use a key distance and mall. If I just click again on these tools and more options like Nero and acidic to edge. Take your glands. I can click here and just validate, but I will have only this edge. Just like that. If I come back, this is why you can create a frame of selection. I can use again more options. Activate me hall, and just select element. And here you can go left click outside of the plane. Create a frame of selection only on all the edges of the star define. And now I can activate my reference, e.g. I can see this preference. So edge click here. And if I validate that, you have now my styles directly on this area. So this is why it is convenient. Let's show you again. I can go on more on Miro, and this time I can select all the edges here. And with a frame of selection, if I'm working on horizontally, I can drag and move in this direction or this direction, just like that here. E.g. let's position this here and just validate. It's not extremely interesting for what they want to do. But if e.g. I. Was created different link, just lazy CS1 to maybe see swan is this one. Just to show you mirror, but it's not extremely convenient for what I want to do more. You can, if you have something little complex, it is perfect. It is perfect. I'm going to show you just credit vertical axes. So e.g. you create a vertical axis. We have our vertical axes. If you add credit, some little difficult legs like a spin, I can e.g. create first. Interpolation, start from the center and just go, I can zoom it all out and create some little difficult to repeat on the same axes. Just hear, yes, I can go on this area and I can just validate. And now I have this one. If I want to make exactly the same thing here with good symmetry, it is extremely difficult using the spleen to, it is almost impossible. So this is why you can use these tools. So you play me hall, you silly zero element, this one, and you sit edge this one and you just validate. And now I can add the same thing on the left and on the right. I'm just, just didn't close exactly the path here. Let's make a second example. And I'm going to work with something little shorter. Let's work with the spline tool again, interpolation start from this point. Let's create a shape here. And let's make it something like that. I can snap, I can key can validate. And now I can repeat this process with small, narrow. You can see my Mia Hall. Then I can apply edge, select this edge. And I can just validate those opacity is closed. And the extremity useful when you want to make something complex. Just validate with an extrusion. Click on pool per linear. And if I just go here, can extend on this direction to create this type of shapes, I can validate with certainty. Let's remove the plane, right-click, Delete. And if I click here, Let's apply to blending options with this edge and this one. But I think it's not going to be extremely convenient. Maybe I can try trust lives. This sort of cation is fell asleep. My blend tool again, you can see the exists edge. Let's work with this one. Yes, because I had too much value. So again, why not see leaked may be five. Just validate and faculty can blend again, click on this one. Let's apply five radius and create something like this. It's not extremely convenient because I have a little trouble here. I have little trouble here. So in this example, I will just stay like this because I have this line and this line I have this element is not really good to create siblings. 24. Pattern on sketches: Create a pattern on sketches. We can find these type of features when you go on more. You have patterns and here it is, patterns for sketches. So if I sit exists work plane and just activate my view by current work plane. Let just take an example, taking one of these element. If e.g. I. Select my circle tools, I can position my soccer and place. Let's first create a horizontal axis and I can tip 50. And let's create a vertical axis. And I can take directly 50. If I create an element like a circle in the center, I can apply a value of six. And then if I click on More patterns, I have the possibility to select what type of geometry I want to use first-year of element. If I click here and I still exist, one knows what element is defined after you have different type of possibility. Let's walk with rectangular. You can work with horizontal, vertical, and repeat like this. Horizontal, repeat you repeat V, I'm going to tap some sink like horizontally, I would like to repeat e.g. six here. And vertically, I'm just going to stay with one like that. You can repeat with U and V axes. If e.g. I. Use just 11 and just validate, as you can see, I will obtain this render because I didn't apply enough distance. The things that I'm going to do. So let's do this again. To really understand the process, I'm going to click on Select patterns. Element first. The number here, put the number here. The number is on repeat, you repeat V. So here is the number. By default, you have one, N1. If I want to repeat exactly six times, I tap six here. And horizontal, vertical will be the distance that you want to add between the center and the next center. E.g. if I apply a value of horizontally of 20 and vertically I don't want to move. I can type zero. And in this case, I will repeat six times with horizontally 20 millimeter size between the center point of each circle. If I just validate 123456 and we have the circle every 20. So this is a type of things that you can do. Let's show you again. I'm going to click on Mao, select patterns. And I can select this darker, you can apply on any type of geometry. And I'm going to repeat this time, maybe eight times on U and V axes. I can repeat just a eight times, just like that. Now, horizontally, horizontally. And we'll let the space of 25 and verticality will lead to space of 25. And if I just validate, take your glands, I duplicated this element. Only thing is we need to, we can keep the original. I'm going to show you again. You can click on Mao patterns and I can select this one again, keep elements, you can activate keep element. Let's work with this time 666, horizontal. Let's work with a space of yes, 20 and vertical you, let's work with a space of 20 and just validate. And I created this type of pattern can be useful if you create two grid. And it's things like this. It can be interesting to use e.g. acetic, my pool tool, Paulina. Take a glance. You can pull all these different elements in just one times like this. So you can also work with circular. If I just come back, it'll beat at this leavers and civics or sketch. So first thing is to do it. I'm going to create two type of rectangular. I can create two type of Shakira can credit to soccer dressed like this with 20 millimeter. And the things that I'm going to do it to play, pool, pool linear, and e.g. create an extrusion with 40 millimeter. So now is the thing that I'm going to do it to create another path I can click on Path, path to. And now it's, this part will be active. And I can use again this swap plane. Select Work Plane number one. Practice sketch, just like this. And I can zoom a little bit. So the first thing is to do, let's create an element with like e.g. we have multiple scenes. Maybe I can change. Let's just create two star, five star. I can position a first-out around this area with six and make something like that. After I can press escape and I created this tau. Now, one of the things that I'm going to do it, I would like to find the intersection of the axis. If I just hide this one, I can find my intersection. But one of the best things to do you can use project generator and you can just click here. And thanks to that, we have a projection just like this. Now, let's do this again. I'm going to click on a mall and civic patterns. Let just change for circular. You need first to Silesia elements that you want. So click here. And with a frame of selection, left-click, select all the stars. Now it is defined. You need to send acidic or center. The center will be the transformation point. If you can snap to the center here just this activates review of the path one. And you can, you will be able to city center at this intersection here sometime it is little strange because you don't find the directories or intersection. Maybe I'm not perfectly on the work plane. And sometime it is not extremely convenient if I just click here, I don't find the work plane. I'm just validate. Go out. And let's repeat the process again. I'm going to click on this one here. Let's use again more silica and trust patterns. So let's change for circular element needs to be this one. And if I select any man's center of glands here, e.g. we don't find the center. What I'm saying is that you can do you create to know the horizontal axis just once here. And you can create two nodal vertical axis, just one here. And this activates the view of CS1. Normally I will be able to snap if I using my tool. So click on more patterns. Let's work with circular cylinder. This one, keep a layman Center and now I can select my center. So the center will be this one. After the radial direction, it will be this one. So I can just click here and click on this one, define the center will be the intersection of axes, Agile direction, it will be the circular. And I need to select two angular. It's not extremely convenient in Chrome modelling parametric x, x expressed because you don't have to view in real time. If I want to have six times z styles, I need to divide 162 degrees by six, and I will obtain 60 degrees. So I need to enter the right values, 60 degrees. So number of radial will be just one. Nothing special here. But number Angular with the angle, how much I want to have. And six, because six by 60 degrees will be 360 degrees. And thanks to that, I can repeat six times around this self-care. And if I just click here, take your glands, I obtain this result probably because of something liter wrong. I'm going to do this again. Let's click on Mao. Pattern again. Change from Sheila I can do is activate keep elements. It's not really good in this example. Quite a frame of selection here, center, it will be this one, radial direction, it will be this one. Sometime you need to click two times. The angle will be exactly 60 degrees radial, just one. And number of good angularjs has six. And if I just validate yes, Now it's working properly and I read up tens is definitely is a pattern system in cramped element direct modeling express is not extremely convenient. It's not the best, It's not extremely, extremely convenient or it's not extremely clear, in my opinion, in my opinion, but you can repeat this type of process. And after then, if you create an extrusion, you can use a pool tool, pool linea, take a glance. You can just extrude the sixth element. At the same time, I can reach periods review of my part number one. So this is the type of things that you can do using this. 25. Project geometry: Create a projection of external geometry. Here you can find project. You have the possibility to project the femur and different scenes. And first things that I'm going to do it directly on this work plane, we can create a sketch. What I'm going to click here, view by current work plane and just create a rectangle defined from the center. Here I'm not going to use any axes, just created a rectangle like this. On this area. I can work with to value like 80 by 80 by 60. Just like this. Let's walk with 80 by 62. And the second thing that I'm going to do is to create an extrusion. I can use my poll tool, pull linear, and I can create an extrusion just here. Let's walk with a value of ten and just validate the same on things that I'm going to do. Each to just click here and create a sketch directly with an element here. When you have something like this, it's possible directly to snap to an element. I'm going to create another rectangle. Here. It's rectangle from center. So let's work with basic rectangular and create something with a t by ten Lexis. And I can create another extrusion. We spool poorly. Now, click here and arrow tools. I can create two new extrusion on this direction and then enter a value. Let's walk with 40 millimeter. So now as the thing that I'm going to do it to create a new element. Craton the demand directly with a new work plane, basilic walk plane. I can click on new here. And I have different type of options. I'm going to sneak back to phase, city exists face and I can credit to offset, to create to offset, I can enter a value here. And e.g. if I take 20, I can create an offset on this direction. So me, I'm going to apply minerals 20 just like that and validate. So now you have when you walk plane directly here. And let's click directly on this view. So p here and sit exist New Walk plane. Say on things that I'm going to do. It's to craft like a line. The first two I can use my align tools. Here sees the middle. And I can just create a line around this direction. Like I can tap for this line directly 20 here. And I can press Escape. And I can select my act tools directly. Three-point arc, center point arc. Let's see, some top went up. Click on one point here, 12, right? Let's walk with 25 and just yes, great. So I'm seeing like this from the center. And now I'm going to remove this element. I can use my trim tool, delete this one. So if I finish my work and acidic more options here, you can e.g. create two pi by M, sweeping a circle along the spine paths. It means if you sit exert part here, sees a part number one. And if e.g. I. Select this one, Shen selection and you drag and move with the arrow. You can create these type of things just like that. So now let's see, Let's walk it through. But external geometry. I'm going to create a new work plane, e.g. one more time. So create new work, plain new, and credit to offset work plane one more time path to face. And I can select this face and credit to offset on this direction, credit to offset of ten. Oops. So e.g. legacies and just validate. So now you have this new work plane. As you can see, if you want to move the work plane, you click on walk plane. You just need to click on a stricture here and you have walked plane. You can copy, pass position, image positions or walk pain. I can click here, sit exists walk plane. E.g. I. Can drag and move liter here and drag and move little here. So now let's see the projection geometry. If I want to work on this work plane or print number four, it is active. And I can directly select my view by current work plane. Here we have this element. If I come back on modelling and I use my line tool, take a gland, It's not possible to snap on anything on this element, anything on this tube. For a simple reason, we are not on the same work plane. We are not on the same plane. And it is a curve. You have the possibility to use project and you have different type of projection. Like you can project a face, e.g. you can project to the edges, e.g. here it can be this element. One of the things that we use the most is January. So thanks to that, you can create a prediction whether with constriction, with, with geometry. If I select just generic construction, I go left-click here. Take a glance. I have this circle here as a constriction. So if I go, if I just turn, it'll beat. He is creating a projection of this element just here. And I can reuse because now if I use e.g. one of my line tool, I can snap directly on this part. So this is a type of things that you can do if I just come back with my undo, undo panels and isolate projection phase, I can just click here. I'm going to have the same result after it depends about what you choose. If I said it just to the edge here, it will be only to the edge. I will have only liners that I used before this type of line. And if I select I ever saw a cross-section. It is something neater specific aids not going to work properly. And you have also so sweet the edge and here it's not going to work properly. One of the things that we use most of the time in general, some time to the edge of phase. I'm going to use e.g. general. Again, just click here and you can find a projection on this area. I can also share if you want to reuse the same thing as a sketch. Let's take an example. You use projection and you can do the same thing with Project Geometry. And if I just apply general click here, it is the same, but it's not a construction. So it means if now directly I credit to an extrusion or I use my full tool pool linear. I can create an extrusion. Here. It's not a pipe, It's just something a little different, but it's possible using so last geometry. So this is why it is useful after we will see different example with the trainings, different parts of the curious. But it's really important to understand the principle. And it is awesome if I just come back to this view so I can create this type of projection. Can go here. And if I select project, I can project a face. And as you can see, you can project a face legs out. But if I select the face on the back, I can go left-click here. And shade was not working properly. I think about this face, I can press Escape or just come back to my work plain. Just like this. If I see the project phase and I just go left-click here, now it's working. I was not on the work plane. Anticoagulants. I have zero projection with construction line on this face where you have different comments. I can also use project to the edge and let's see leaks the projection of this one, just like that. Now I have the projection of the rectangle on the pack and the projection of the line of the curve just here. One more time we can use this. If e.g. I. Want to create a circle directly from the center here. I select my view and she, I can find my center and credit e.g. in element at x0 and dissection. I can zoom like this, red, something like sweep rent Steven. And I have my element here. I could create an extrusion pool, pool linear, and I can choose his direction. Why not create something like that? You have also this direction here. Again, select both sides. If I need just like that. I can e.g. validate. And I know that this element is right position in the center because I use an external geometry. So this is y, x down our geometry are useful. But to really repeat this process, the best things to do, It's two scenes, the different trainings. And I've taught to repeat, you will understand in different situation why it is useful. But first, you have a basics to see is a projection. 26. Pull linear: Pool linear. Let's start how you can create extrusion. So how form your sketches. You can create models, 3D models. And one of the first things to do, it's to use pool linear. So let's first create a sketch and just click on our work plane and just create a basic rectangle. I can click on this rectangle tools and I can define the rectangular any way. I'm just like this with two values. And if I finish my work just like that, I can extrude the element directly on the work plane. I can see the pool, pool linear. So if I change little bits of views, as you can see, you can create an extrusion of the profile all face. Here it's going to be the profile. It will be directly on the part number one and the work plane will be Work Plane number one. And if I just create an extrusion, just exist, I can pull on this direction, e.g. you can also do other things. So this is some basic things. So now let's just come back at the moment where we have to create a sketch. So glad to sketch. Let's make something a little different. I can use my horizontal axis at 50. Just like that. Let's do this again. Yes, I think something is wrong. I'm going to come back. Yes, just said this lever. So let's create two horizontal axes. Let's take 50, and let's create two vertical axes. Let's step 50 also. So now the next step is to use the rectangle tool, central rectangle and a rectangle just like this with two value, I can press tabulation. Let's press 100 tabulation, 60 millimeter. I'm going to complete with. Ok. I can select my aktuell center and to print snap here and snap here and cracked and knock on this direction. I can erase this small part with my delete trim tool. Just erase this, erase this one. And I can compete with affiliate from this line to this line, just like that, with a value of ten. And I can compete from this line to this line. I need to select my favorite tool again. And let's apply a value of ten. I created this sketch perfect, and I won't know I want to have an extrusion. Acidic my full tool for linear. Let's sit as a profile and profile will be automatically. So active Work Plane, interactive shell, normally you are not things to do. So most of the time an operation, it can be automatic. Add material, remove materials. So here I need to add my materials. If you extremely near, you can extrude with a specific value. So e.g. we can extrude with 20 and I can validate, but I have more options. If I apply Angela, e.g. you can enter axis and you can enter just with anger. So I can click here. I can select two axes. Can be this axis on this axis. And thanks to that, you can just scratch something like this. And you will have a little Angela angular part. If I just come back on this one, you can take your glands, you can drag and move on a direction depending of the anger that you choose. But after you can sell it to a different type of access depends about what you choose. If I show you again, poor linear. Select Angela, e.g. and we can select two axes, like why not this one? And I can select an angle. I can take any scenes like this, and you can turn like this on the direction. But definitely it's not extremely convenient in this type of example. So let just come back on linear. And you can tip a distance. So directly I can take the distance. If I come back to 20, I can create an extrusion with 20. If you need to go in two directions, you need to change here. And you can e.g. Guernsey or direction with menus, you can see both sides with both sides. So stasis. I just come back on Plus and just make two small extrusion in my example with just two value of six, I can validate. Now if I want to remove materials, I can create a sketch here just on this area. But I'm going to show you if I stay on the same work plane, I can create a shocker Just like this. And e.g. I. Can start to round, why not this area and just grab the circle with a value of 16 millimeter. Automatically, I created a new work plane for the simple reason that I selected this face. And then you have to walk playing too. So now if I want to remove materials, I can use pull, pull linear. By default, this is inside the part one and I'm using or what plan number two. Here, if I go in this direction or create an extrusion, but if I go in this direction, I remove materials. If really you won't see the removed material, you can change operation for remove. And thanks to that, you can be pretty sure that you will be able to pull on a direction. One of the best things to do, e.g. here I can come back on Pool, Pool linear. You can stay automatic. Automatic here I need to stay Automatic, but sometime you will be able to check for remove. And I can just drag and move on this direction and just validate just like that. You can also sometime credit extrusion on different direction, e.g. if I create two new work plane and Newark plane on phase, I can click here. And I think it's not exactly what I want to do. Let's crack on what plane, new path to face. I can click on this face. And I can credit to offset with maybe 20. And it's validate. So now I created a new work plane on this area. If I tried to sketch on this plane. So click on this view just like that. And I decide to create a sketch like maybe, maybe I can use my spleen tools, interpolation, tourist crowds. So I'm seeing like this and I can click on close ups. It's not closed. So let's do this again. Use my spleen tools, activate clothes, and just create a shape. I can apply multiple prints like this. And after to do this work, I can just validate I created this elements. So now if I create an extrusion, click on poor, poor linear, and you can change the type so you have the distance. So I can go in this direction. But I can change also for e.g. two part to a face, to a print to a plane. If I select to face, e.g. I. Can select face this one automatically. I will have the extrusion perfectly on the face. Here. I know that I have 20 millimeter, but if e.g. you don't know, it can be useful to create an extrusion directly to a face, can be also to a point, some time to a patch of acidic path. I can click here. I'm going to have the same type of result. In this example, the best things to do is to use face if I want to arrive directly here, just like that. So this is how you can craft extrusion. And the last thing is sometime you can just have a face. So it means like a shocked face and you can create an extrusion from this short phase. Let's take a glance. First, we can select, Remove different element. I can remove e.g. this one, press Delete, and I can remove this one. Let's remove the different element and delete. And delete. I need to create a new part, path number one, and at the same time I need to create a new work plane. So click on what plane and crowd just a new work plane with wild or regions like this and validate. If I activate view by current work plane. And I decide one more time to craft to spin interpolation spleen. I can apply clothes and just go left click and add different print. Let's see, exists. And I can just validate. If now I finished my work, first things that I can do, if I apply e.g. 3D geometry, I can insert a face directly selecting edge. If I click on this one, validate automatically, here, I can just click on Close. I created a shocked face to face. What does it mean? It means if I come back on my modelling one bench and select again Pool, Pool linear shell, you can pull on this direction, take your glands, it's not working properly. You can select Face. And in this case you can select this face. And I can drag and move my faces. So this is why you have this small option phase on this area. And after it works exactly the same, you can enter a distance dimension, any things that you want. If I want me News, ten, I can just step ten and validate. 27. Pull angular: Let's explain pool angular, pull Angela, it is to be able to create revolution. Revolution in CAD software. It is extremely useful. So let's see, put on Gerasa. First thing that I'm going to do is to create a new work plane knew. And we can apply a word origins like this, and crowd just 90 degrees like that. And with the arrows you can drag and move on the direction. Let's move with around 100 degrees or 100. And I can put this work plane just here. And I can validate. So I have this new work plane. It is now active. I'm going to create something on this one. First, I can use the right view and define my center. Select horizontal axis with 50, and select a vertical axis. And I can take 50 or so. I can press Escape. So what is the principle of revolution? Let's create a line and we're going to start from the center point at the beginning. It's difficult to be able to visualize the models just from a sketch using Revolution, but after, it will be easier with when we repeat this process. So first I can create two lines here. Let's apply like 60. And I can come back on this direction with 20, and then I can come back to zero again, 20 again, 20 again, 20.20. And when you arrive on this axis, I can snap and I can finish my well-dressed exact. So I created the base of my Revolution. So now if I use pool on Kula, poor, on ruler, what you need to do, this is a path one. This is a walk Plane Tool. And we need to keep this parameter and operation linear in July, if you click on New now, you'll really be able to come back with your basic extrusion here. We don't want to do this. We need to, with Angela, need to select the axis. So what will be the axis? So axis will be this one, as you can see, this one. So I can control school. Left-click here. After you have some angle. If you want some hundred 60 degrees, you can type directly. So dendrites 60 degrees, left-click outside. And you can create this revolution. If you want, e.g. you can take an injury. The PTT grace translates this, but you can also use the arrow and you can drag and move on this direction at your communites and had just come back with 360 degrees exists. The next step is just to validate and I created this revolution. Again, this activates a view of the sketch of this rock plane if I need why it is useful because if you do the same thing with extrusion, you will have to create a first sketch and one extrusion. Second sketch second and exclusion cell sketch, cell extrusion. So you can definitely run time. Now if I just come back later before whatsapp and E phi drag and move this line from the center. I can see it my view again. What's happen if e.g. I. Decide to change some line? I'm going to use my trim tools, delete and remove this line, remove this line and remove this line. Creditor nodal line starting from this sprint. But this time just 50 millimeter, come back with 60 and just close with ten. So now we have created the offset. We have exactly here, ten millimeter offset. I can press Escape on this axis. Let's repeat the process. Just click on poor poll on goulash. And one more time and you have this profile selected. You can, if I just move like this, you can select e.g. just this axis of revolution on this direction. And if I tap 360 degrees, I can now have exactly the same type of render. Just like that. But now if I change the axes, I can directly in the middle. So I can change the axes. I can press here, it's not extremely convenient sometimes to China can advise you to redo again. Grandma. Go on pool, activate pool, Angela. And now I'm going to select this construction line. You can create a construction line to use your evolution. And I can click on this one. Exams. And now I can turn around, and if I turn around in them either, I will have odd because I have offset between this axis and the base of my sketch. And I can just validate just exists. It is also useful if you need to make complex shapes. You need to create a vase, cylindrical part, very difficult to do. So best things to do. It's not to create extrusion, but to create revolution. Let just come back with a story panels. I'm going to come back just before to create the sketch. Just here. Let's walk with this view. So most of the time we work more with a front view of side view where we create a revolution. I would like to create your vase. I'm going to click on my line tool creates a base like maybe 50, just takes that and press Escape. I can use my spleen tool, EMT, Appalachian Spring tool. And I'm not going to apply close, just go left-click here. I can zoom Nutella and credit to first print on this direction. No dot print, print. Another point here. And I can press Finish here. So now I created this shape automatically. As you can see, the work plane is extended. I'm going to use my align tools and now click on this point and just snap to my construction line and continue with this sprint and snap to this intersection point. Perfect. So I created this element. If Nevro I need to edit print, you have every time the options to grow and more. And you can move e.g. interpolation print and it seems like Zs as, as explained just before. So you can see two interpolation print and you can ADT S1. If e.g. I. Teach here, I can drag and move this point. So it's okay for us that was the next step is to apply my Revolution. I can click on pool angular. I need to select against this axis. All you will add something strange. So I can click here. Now, we can apply hundred 60 degrees or I can use the arrow tool and I can turn around like this. Let's apply hundred 60 degrees. And I can validate. And as you can see, it's great. Maybe my curve was not perfect. So this is why we don't have amazing jobs here. Because it was lethal fast. If you have something complex to do like this every time, just use pool on rural, don't create a lot of extrusion. It will be too difficult. I can adjust this activity. Swap planes is swap plane and obtain this window. If I have more tools and one of the things that I can do is to apply shell tools. If I click on this shell, Tutsi can be on the face, on the path. I can just click here. And I can just create something like this around the inside and apply your value like just to press Enter. And if I validate, take a glance I created inside my vase using shell features. Will see that after, but you can go and view. You can use N ends if you want to improve the render. Just like that. 28. Pull edges linear: Pool edges linear. We have this features, pool edges linear. So m is to craft extrusion, but this time on edges, not credit extrusion on ulnar profile just on the edges. So first let's create a rectangle. I can select this view just like this. I'm just going to create a rectangle, not from any center. Just activate central rectangle and create something like this. Can apply to value around 110 and yes, just like Zs and around 80. I've taught to do this well dressed validate. If I'm using this feature has poor, poor edges, linear, linear, poor 2D, and 3D edges in a certain direction. If I just click here and I need to select edges, if I click on this one, I can drag and move to edge just like that. Something interesting if you use these features and you click on Pool, Pool edge is linear phase on product credit frame of selection. Just like that, I can select all the edges at the same time and I can pull different edges in just once when you have a base of profile. And on this area you can see, so linear direction. By default you will be on this type of direction. And then you have distance. If you need to apply your draft angle, it is also possible if I apply e.g. 20, I can do something like this. If I apply -20, I can do something like this. I can just validate. So this is a type of things that you can do if e.g. I. Continue with poor pool edges, linear and a credit to frame of selection. Again next that I can just create an extrusion because it was working on your profile. If I civic pool, just linear, but I can select e.g. just this one, or I can select first acidic element and I need to select two direction. So e.g. it can be like I need to silica direction. It can be like this direction. And if I go, I can extend on this direction, just stays out here. And I can just validate if I click now on this edge, I can activate pool edge is linear. So the edge is now a defined and I need to click on a direction. So z direction need to be, or it can be also in this direction. Take your glands and I can drag and move on here and found to change later. I need to apply your draft angle. If I want to change literals, you position it can be like 40 degrees, just like this. So each time if you need to walk with this type of things, it is possible. I'm going to come back just a little bit at a moment where I have this intimate. If I go directly on 3D geometry in South to face, just like that. And I can just select all these boundary edges exists. I can click on this one, click on this one, and just validate. So now I selected, I created a face which is like a shocked face. If I come back to modelling, select pool, pool edge is linear. One more time I can click on this one, e.g. but it's not possible here to settings with different edges. If I click on pull edges linear and accredit a frame of selection just like this. Now it's going to work. And I have my back. I can create an extrusion like for t. And I can validate. Then if I click, if I select e.g. this edge shift, shift and shift these different edges, pool edges linear. As you can see, it's not possible to pull now this is different ages at the same time. So I need to repeat the process. I can e.g. click on this one and I can sleep to direction. Why not to select e.g. this direction? And I can extend, why not dress here like 50? I can validate. I can see it exists one pool edge is linear. And just select my direction like this one. I can create an extrusion like 50 and validate. I can also click on this one, poor. Justly now you can select after if you want Solexa direction, Let's walk with this direction. And I can go dress here like 50 also. And if I go and pull edges linear, you can click on this one selected direction. It will be this type of direction. And I can extrude like 50 degrees. And I could continue if I want, if I acidic e.g. this one, pool, pool linear. And I think it's not extremely convenient. Let's come back on Pool. Pool edge is linear. I can see like e.g. this one. I can walk on this direction. Yes, Just on z direction. And I can go here again. But if I want to add a draft Angel, let's apply like 45 degrees. And I can create an extrusion just like this. So this is a type of things that you will be able to do if you click on poor, poor linear. And now if I click on one of these face, e.g. I. Click on this one. I will be able to pull this phase. And it is like a sickness. Can pull this face and this direction, or this direction, maybe on this direction is better and validate. Stasis. 29. Pull edges angular: Paul edges on Gulag, pool, edges on gulag. So here we can find these features. So the aim is to create a revolution, but we will work on edges. And this is why it is important when you create a sketch to let open sketch. First, let's add a new work plane. Work plane you what Origen work plane. And we can craft to rotation with 90 degrees and drag and move. It tells you what plane on this area. One north time. In this example, let's create two center vertical axis. Let's step 50, and horizontal axes, Let's step 50 or so. So as I explained previously, we can create a revolution with a close sketch. But yeah, it's more N proton to lead to open the sketch. I can just create two line here. Use the align tools and create two line on this direction like a value of 40 millimeter. The next step is to e.g. go on z direction with 20. And I can go in this direction with a little anger like 30 degrees, 32 degrees and 16. They've just grab something exists. And I can complete with a feed it like here to here, and activate the smartphone like 44 millimeter. So I created this sketch and I lead to open the sketch extremity and protons. If I apply my features pool edges on ruler, I need to select the part number one. So this is on Japan number one, and I need to select the edges. If I click on this one, I click on this one, and I click on this one. Thicker glands, but just selection, It's not extremely convenient. So one of the best things to do, It's to do this again, Let's go on pooled, pooled, edgy, some Gulag, quite a frame of selection. And thanks to that, you can select all the edges at the same time. Now you need to select axis and the axis will be one naught times this one. And you need to be on the right direction. So it means NOT z direction. You need to be on this direction with the arrow on the top left click. And now if I drag and move liter in my view, I can drag and move on this direction, just like that. Blends. One more time. If I want to apply e.g. 45, I can take 45. If I want to apply 270, I can take 270. If I want to have 300, 6,060 and just close and create something laces. After some time you have, you can have this type of message. I'm just going to close. It is not extremely useful for Taiwan to do anticoagulants. I'd created this element but we just have your face. We just have a soft face. And something that you can do is e.g. you select everything just here and you decide to make put linear and say it's not possible to select directly element. If you click on face, you can just select individual face. But sometimes it's not extremely convenient, or you can take this one, you can click on pool and you can select a face like this one, just like that. But here I've drawn the extremity convenient, but I can use my poor linear if I select face and acidic, e.g. this one I would like to add like an extrusion. It is possible, as you can see, facilitate poor, poor linear. I can select face and e.g. I. Could select this one and if I want to graduate, so smart extrusion, there is different type of precipitates. The things that I'm going to do now is to show you with the other example of the vase. Letters come back with the history panel. It's going to be better. Definitely. And let's just come back at some moment where we have positioned this work plane. Click here, view by current work plain. If I want to craft a vase and directly of my vase open with us your face. I can do the same thing but not close my sketch. Can use my line tool. Just follow this intersection and create something with 40 millimeter. Again, press Escape, and one more time, use my spleen tools, interpolation. I can select the sprint. Let's zoom in a little out and create a frost print on the direction of Saigon. Print on this direction. Lead Zoom. I would just here. And just here, I can click and validate. So now I have this render and I let opens a vase, just laziness. I need to let to open my sketch. If I just finished my work, I can use Portal, select pool edges on ruler, path number one edges, it's going to be this one and this one, you can create a frame of selection to select all the edges at the same time. And the axis of revolution will be this one on this direction. And after I can craft, I can use my arrow tools. As you can see, just like that. Or you can directly tape on this area directly tapes were hundred 60 degrees if you want to create to close the shape to tell you 260 degrees. I can click and validate. Just close. These, activate e.g. this view, our work plane. Just like that. And thanks to that, I can obtain directly this vase with directly or orange or my daughter. And I just have this care of phase. Just like this. 30. Add loft: Credit loved. Let's explain how to create loves. Here we can find more and we have the possibility to craft a lot of features. One of the best, one of the best things to do first is to create different type of work plane. So I have this work plane and I'm going to create order type of work plane. So click and credit directly in new here and directly world origins. And you can credit to offset with e.g. 80 and validate. And let's continue work plane New and create world origins. And we can credit to offset, let's supply 160. And just validate what plane New. And just create two offset with a word origins. And this time I'm going to apply 240. So you have these four different rock plane. So now it's the things that I'm going to do if you want that. Zoloft walks in Creo or 18 months, you need to respect the same number of vertices. If you have different number of vertices, you want to create two loft, circle to a square or square to a multi-port to a polygon. It's not going to work properly. So we're going to take the example of just a rectangular block plane number one, set active. So this is a first block plane and activate this view. I can zoom little data can create first element with horizontal axis located at 50, and vertical axes located at 50 millimeter. Also, thanks to that, I have my center and the things that I'm going to do, It's to directly crowds are rectangles, some trial rectangle and credit the first rectangle here. So let's apply the guess value. Let supply like 120. Tabulation 120 and just validate 120 by 120 and finish your work. Now, the next step is to select X2 Work Plane number to walk plain number to right-click Set active. And thanks to data, can walk on this work plane. Let's create another rectangle defined from center. And I can click on my center point that 50 by 50. And let's create something little bit different. And I can apply like 80 by 80. I'm going to apply directly a value of 100. So I can tab tabulation and 8,100 by 18, just like that and finish my work. So now let's work with what plain number three. So click on walk pin number of sweet right-click set active to be able to create a sketch on this plane and activate view by current rock plane. Let's scratch again another rectangular, really smaller. And I can start at 50, at 50 here. And let's apply just something like 40 by 40. I can just validate. And let's see. So last swap planes. So what print number four, right-click Set active, and just use the view by current work plane. And let's create another rectangle with from center I can start at 50 by 50. Let's increase the size. Let's apply like 64 by 64, just like that. So now I have these different, different profile. I can just validate what I can do. So first things to understand is if you click on them all, you have different things. If you just want to use add basic love, nothing will work because you need to create a walk blend set. If you click on any things here and essence here, you try to do something, nothing will work. You need to create a work plane set. Work plane set. What is a walk brain set you can create to what plant set to add direction to your features. And for this, you need to go on more basic loved and use cricket match line. So you need to create match line first. I've taught to create match line m is to select a corner point to another corner point. And if I just show you with these two profile, I can select zoom little bit. I can select this corner print just here, this vertex. And then decide that my love feature will go to this corner, prints and note-taker glands. So you have this direction and then you have link. If I take a grandson so left, you can find work plane set one. Now you have a wok pan set and why it is useful, because notice that whoever walk planes set, if you click on More, if you click on More here, you use other other materials to a path using a loft. You can directly Solexa work plane set and I will be able to seek the spot pen set of fear and didn't validate. So let's do this again. Ml, I can click on this one to this one. And I can validate. And now I can use MAO loved Add. And I can select this one. So double-click on the set number one and you can activate preview. And thanks to that, we can credit to link to this profile, to this profile. And you can apply smooth if you want or close if you want. It's not going to be very interesting, may be smooth. And again, it's not going to change a lot of things in this example. If I just validate, I created my love this profile to this profile using this guide. The things that you need to understand is that after you have audio type of things that you can use and legs to tweak em, likely to tweak match line if you use a tweet match length n, each dress to change. So e.g. we have this match line here. If I decide to change the match line from this one to this one, it's also perceiver. It's not going to change anything, but you can change the match line before. So now let us come back at the moment where we add only so far sketches on the formwork plane. So first things to do, It's to click on more credit ML. And now I'm going to link all the different sketches. E.g. click on this one, click on this one, click on this one, and click on this one. And then we'll take a glance. I have one set using my phone work plane I just created are linked to the different sketches. What's happened if e.g. you use tweak and you can, you will be able to change that. So I'm going to come back, select Margaret ML, five acidic one ML from this one to this one and validate. I have the possibility to use tweak ML and change e.g. select dress here. And I can see exist 12 e.g. this one, I can change the direction, click here, and you can just change the location. This is a type of things that you can do. You can also use more. You can use Rotate match line, just like this, but you can sleep e.g. a. Profile for wild or backward and you can move like that. Sometime can be useful if you want to make some Singh little original on your conception. And things that you can do it just to use delete M, L, N. In this case, I can just remove this one. So now what I'm going to do it just to come back at this moment where I add C's for work plane, select, Activate and directly loved ad, and activate directly, create ML. I can click on this print, click on this sprint, click on this sprint, click on this point. I can just validate, just apply more ad. And I can select this plane preview. And I can obtain this render as you can see. So this is why it is useful to create a law feature. But don't forget that inquiry oily manager, you need to add the same number of vertices if you want to create to love from a circle to a rectangle, it is not possible. Rectangle Tool polygon, it is not possible. But if you have polygon, two polygon, rectangle, two rectangle, it is possible. Now if I want, I can trust this activates your view and I can upturn this render. 31. Boolean operations: Let's explain the Boolean operation. So first to seize a Boolean operation, you can find these different tools. We can crunch unit, we can create subtract, and we can create intersection. So the first thing that I'm going to do is to create two elements. So on the first walk, plain view by current, what plane? I can create a rectangle. So just let's create a rectangle. I can use my horizontal axis and position directly at 50 and change also with my vertical axis and positions and vertical axes at 50. So now let's create a rectangle defined from center. And I can snap to this print and just apply to value like 100 by 100. So I can tap directly with tabulation 100 millimeter and 100 millimeter knows the next step is to create an extrusion. So we smile, pull tools. I can just create an extrusion on this direction and lead us to play your value of 30 millimeter and 40 millimeter. Just validate. So this is my part number one. So now I'm going to create two second part. First here you can create a new path, path number two. And on this path number two I can craft also new work plane. So click on Work Plane, New and create a new work plane with a world origin. Or I can use just about to face sit exists phase and credit to offset on this direction. So I can create an offset of 20 millimeter validate. And on this new work plane, I can create a circle. I can use this circle tools, activate the view on the top, and just things that I can do it one more time. I can e.g. reuse this one. So it means if you just click on projection, you can create a projection, general projection of this one, e.g. and thanks to that, if you use a circle tools directly, you can find the center. So you can snap here, find directly the center at 50. And you can create two self-care, let just to play you a value of 22 millimeter. So I've dealt to do this work, just validate credit to an extrusion with a pool tool linea, and credit to an extrusion. Let's work with a t millimeter and just validate. So now the next step is to change the position. If I change of position with my position tools dynamic. And I can e.g. select this element, take a glance. I can drag and move on this direction just like that. And let's drag and move crossing just this part or I can drag and move on to the top, but I'm just going to move on this area here. And let's move with a value of 80. Thanks to that, I mean reminder. So now after to do this work, I can just remove the view of the work plane one clicking here, and the view of the walk blend tool. I have this to animate. So the first type of Boolean operations that you can do is unit. So if I click on unit, this is the part number two that I'm using and I can use as a tools. So part number one, and you can use keep tools are used glue. If I use keep tools just like this, automatically I have part one, part two. And if I do is activate the part one. I just have one element, as you can see on the back too. And I keep a Epstein my part number one. Now, if I just come back later, before, just before to make these operations, it means dress here. I can use also, I can change e.g. silica is a path one, right-click and set active. Failures might pull tools. If I use g, I clean my Boolean operation and select unit. Now I'm using so part number one and I can change, keep tools for use glue. And the signal tools will be the cylinder. So part number two here, if I just validate, I have just only one part. This is a different when you use glue or you keep just the models any way or unit X2, two elements. So now let us come back with a second type of Boolean operation, single type of Boolean operation. And I'm just going to use x2, subtract cooperation. So subtract here and I can select as a blank my partner number one. So it means so cube. And the tools I can select that path number two. So you can click here or you can directly click on the cylinder. I can use keep too long naught. If I just this activate keep tools, I can click here. Automatically, I can remove the cylinder from this element if I just decide to keep the tool cities possible. So click on Boolean, activate, subtract, and I can select the path to keep tools. And if now I validate, and this activates the two. So you have the path one with the subtract operation. And at the same time, I have my part to translate Z. So I have the two element. If e.g. I. See is a path tool and I'm using position dynamic. And here e.g. I. Select this one. Address Solexa problem to address here. Anticoagulants I can drag and move on this direction. So I have the operation. It means that you absorb bearish trend and at the same time, I keep my cylinder just like that. You have so Persian subtract and I keep the cylinder. And the last possibility is to create an intersection. So with this tool just come back. He told before. I can come back. Yes. Just on this area. And just be careful about what your shoes about active here by default, I select the cube as the active part. So it means every time the cube will be as a reference. If I select directly Boolean operation, let's work with the last one. It is intersection. And by default we have the part one because it is active part. And I can create, I can create an intersection with a cylinder. But the tools I can click on this cylinder or click on back to double-click. And you can make tools on that. If you activate keep Tools, click here. I have the part at the intersection of the two paths. If I decide to keep the tool cities possible. So Boolean operation, intersection, I can select this one and tools I can select this one. And now the next step I can just validate and I keep my reference tools. If I select so part number one, I can change for position object that can just double-click on. So part one here. And I can drag and move. So you can find your element at the intersection and you can keep the reference. So this is a sweet type of Boolean operation that you can do. It just needs to check the reference part and what you will use as a tool. Zarif Iran spelled by default, will be every time when you go right-click the active paths we want to active browser. But two, I can go right-click Set active. If I want to pass one right-click Set active, it is like the work plane. Here's a walk blend tool is active, so if I create an extrusion automatically, it will be underwater blend too, because this work plane is active. 32. Remove material: Let's see how to remove materials. To remove materials, we can use tools, but we have also directly this option remove and we can use punch and we can use stamp. It will be just the opposite process. So first let's create an element on this walk plane, directly on this view. And just create a rectangular. I don't need to start from the center. Dress credit, any basic rectangle. You can enter to value. If you want, like 60 and tabulation, I can tap 100. I can validate. So let's create an extrusion pool. Pull linear exists. And that can create directly next region on this direction. Let's walk with a value of a t millimeter. If fries on purlins this area I cracked another sketch directly on one of these face, e.g. I. Click on this face and credit to sketch. So just if I use one of my tools automatically, I have a new work plane created. And I can create directly on this new work plane a sketch. Let's click here with my rectangle tool I'm going to credit to offset here. I mean zero at 20 and create a rectangle with two value like 20 by 28 has 20 by 28. Just like this. And I can finish my work. If I just go on this array of this element. For sure I have the possibility to use my pool tools, pull linear. And if I go in this direction, take a glance, I can remove this part. But one of the things that I can do, it's extremely fast. Also. You can use directly remove and you have to punch tool, remove material from inside of the profile. So this is a profile selected and directly we remove the material inside the profile just like that. And as you can see, it's extremely fast and extremely convenient. So I'm going to show you again, remove punch and directly you have the work plane selected on the path selected and you can remove. Just keep already stick to the render. If you applies, you will pause it. So it means stamp. You will just keep the path. I'm going to show you remove stamp and you will keep this part. And so I would say part will be removed just like that. So take your glands punch, remove material from inside of the profile. Stamp. Remove material from outside of profile. Let's come back. Before, just like this. Remove punch and validate. If I create two nodes, sketch on another direction for his own palette, click on this face just like that. And credit to sketch directly. I can use my spleen tool. And if I go here, one of the problems that you have, take your glands, I'm not on the right work plane. I'm going to just go around this area. Click on this face. And if I'm using my spleen tools, it's not working properly. If I using my app tools directly, it's going to work properly. And the things that I'm going to do now I'm here. And if now I use my spleen tools, I can try to create some things. So e.g. I'm a runs this area some things that you can do it to use Project and general project. Just click here. Now we have a projection. If I use my spleen to interpolation, now I can stop here and I can go left-click. I'm not going to close. Just scrapped something like this around, this around and just validate. So I created these elements. If I have finished my work with a line. So it means I can create two line from this part to this part. I can finish my work and thicker glands. We have created this new profile. And one more time I can use these tools. So remove punch and if I click here directly, I can remove this part. You stamp it is the opposite. I can just keep this belt so I'm going to click on punch validate. And I created this element. But finally, it's like to create an extrusion to remove materials, but it just that it's little faster. It's very fast. You just need to click on the button. You don't have to enter any value, and it's very, very fast. So we see some things that you can do. Forget you can add subview of different element to see your render. 33. Add shells: Let's explain how to craft shelves so we can find this shell features. These features is useful if you need to e.g. open your shape. So the first things to do, Let's create a rectangle directly on this active Work Plane. Create a rectangle. Just, we don't need to position axes just to get a basic rectangle like this, you can enter the values that you want is the next step is to finish the sketch and create an extrusion using pool linear. And I can create an extrusion. Going to work with 14 my example and just validate. Now if I need to open this shape on specific space, first you can click on part, remove material from inside of part. You have also faces remove material from inside and Shell region of crucial part. E.g. if I select Pattern, click on the top just like this. You click on the top just like this. As you can see, nothing specific thing happens. If you select everything you want to have anything specific. If I click on phase, I can click on this face and now you can create an offset. So e.g. I. Can click here and I can go on this direction or this direction. And if e.g. I. Go inside and I just click on validate, it will be like two credit to offset. So now if I just come back on part and I can select this one. Now it's going to work properly before it was not working properly. And I apply an offset of all the faces at the same time. And why it is interesting because if e.g. I. Go in this area, I cried to offset with two, can activate preview. I will have this window decal glands. So after you can continue to offset is about two, you can open the face are not normally it's better to open the face. If I want to increase, I can take ten and I can just validate. And I created this part and take your glands inside. We have Zs. This, all, this is why it is useful. And I'm going to show you again, just click on here. And if e.g. on path I, drag and move this phase first, I go in this direction. I can apply this but directly on this face, just like that. And after I can enter a value, I can sneak preview. Just hear. Yes, I can go in this direction. Activate preview. And here you have a value of set of six. But if I e.g. I just want sweet, I can type sweet. And now I created this all just on this area. Definitely if you use e.g. face, you click on any phase just like that, one of the programs that you have, it just like to credit to offset. And if I just go in this direction and I activate preview this just like to credit to offset here. And everything will move like this. Phrase on back, come back to zero. I will come back here. And if I go inside just on this direction and address click on Preview, I will have this type of render. So most of the time we will apply on the budget snow way it is useful if I take a glandular example of the revolution, Let's create another Work Plane. Plane. New, Select, want origins. And I can drag and move in this direction 90 degrees. One more times, can drag and move in this direction. And I've taught to do this work Solexa view of the walk planar, even if I'm on this direction, It's okay. And credit to horizontal axis, dragon, move and tip 50 degrees, press Enter and credit to vertical axes, drag and move. And 50 millimeter. If I take again the example of the revolution. So first let's create a sketch. I can use my line tool and just click here. Create something with 40 millimeter on drugs, go on this direction with 40 millimeter and I can walk with axes. Let's work with 40 millimeter and 60 degrees. I can just come back on this area just here, and I can just come back here. The next step is to validate the sketch and Crato revolution using pool on Gulag, pool on ruler. So automatically this profile is selected and you need to sit x2 axis here. And you can click on this axis with the arrow tools on the top, just like that. And now I can then tell us the degrees angle, 360 degrees, and I can press Enter and I can validate my sketch. If I want to create light per plate, I need to open inside and it does activate the swap plane and this plane. So best things to do, it's to use shell part. And I can select the face on the top. Just like this, keep open face like that. Just like this. And now you have this arrow and this arrow, you can go inside or outside. Sometimes the preview when you move it's not extreme knee. How to say it doesn't speak too much. It's not extremely useful. So it says while here you can activate your preview and it is definitely better. And I can change the value if I want to have just two, I can take two. If I want to have Dan, I can take ten. So it depends about what you want. Let's apply in this example, maybe four. And I can validate, and I can open this part to create is explained. So this is why it's a shell feature. It is useful. I've taught you can create an extrusion, we move materials, but you need to create another sketch. So it means you need to create a sketch on the top. And here it will be difficult because tracheal glands, we have a curve here. We have a point to this point. So if you create an extrusion inside, it won't be extremely convenient. So this is why the shelf features is perfect. 34. Add fillet: Add fillets. So to add fill it, we can find the Blend tools. And thanks to that, we can create two simple flat constant but also with variable. And we have the possibility to edit. Let's first crack to sketch, select Swap plane. And I can create to sketch with first a construction line horizontally. With a value of 50. I can just enter 50 and I can create a second sketch vertically. So I can go here. Let's create a second sketch vertically. Let's create a second axes vertically. And let's step just 50. I've taught to do this work again, create a rectangle defined from center. So central rectangle. And start from this print. I can work with two values. The first value will be 100. So I can reduce, and the second value will be 8,100 by 80. After to do this work, let's create a circle in some either just to see occur like this with a value of 16 and finish the sketch. Create an extrusion with a pool tool, pull in air craft to an extrusion on this direction. And let's work with a value of 20 millimeter. Invalidate. So now let's see is a principle two, I can just either walk plain number one principle to create a fill it, you can use a blend tool, select constant first, and you need to apply the types here. You can also change that variable to reduce valuable and reduce. Let's start with constants. You sit exert lines that you want this one. And after you enter the radius that you want on this area, if I want ten, I can take ten, but you can also just take our tools and you can extend drag and move on CSP route or drag and move on this part here, it is just a simple, it is just a simple radius. So you can pull on any row, the value will be the same. And e.g. I. Can apply a value of ten. Let's change that. Let's apply ten. Just like this, you can activate your produce here. And I can just validate. If I want to play on this edge, I can click on the Blend constant. Just click here. And I can walk with the values that I want. If I want 22, I can apply 22 and just validate dress here. So now if I want to create two Rogers, but with two or two different dimension on each side, I can use valuable to click on this one. And now you can find the type. It's automatically variable two registers. And then you have to start where you send your energy. So it means you have a first print here. You have a no dark fringes here. And you can work with that red juice and reduce not only on this direction, but also on this direction. So you can really create a big Exactly, It's affiliates that you won't. If you work with the different arrows, you can use a preview again. And I can click and validate just like that. And if I just come back little bit, dress here and just apply variable n, click on this line. And now you can work on the Start radius here. And you can walk also on this part. It is a little different than the first, but we can walk also with four arrows, just like that. If you add something like a soccer laziness or it is also possible to apply your blend. I can select this one constant and apply your radius. I can reduce here it's too much. And just apply your little red juice like four millimeter, just X out here. So now if you need after to edit your different blend, if you need to edit your different rounded corners. If I click on this one, as you can see, automatically, if I click on this one, I'm going to show you again, just press Escape. Click on this one. Automatically. You can find blend modify, and you can find blend remove, e.g. so it means you can just click here and automatically you can modify your blend. And I can validate if e.g. I. Click here automatically, I can modify my blend. I can also remove the Blend If I need just like that. You can do exactly the same thing using this tool and modify. You can select elements that you want. So it means e.g. this one and I can eat, eat at my convenience again. And the last thing is that you can do. It's also delete here. So I can e.g. click on this one if I want to remove and just apply, validate and remove this one just here. So this is how you can add, fill it on your object. 35. Add chamfer: And the chamfer. So let's see how to add chamfer. You can find these features. So chump their features will work like to blend features that it just a little bit different about surrender. Let's first create a rectangle view by Kieran to our plane on this work plane and just go to basic rectangle. I don't need to create a rectangle from center just in new rectangle on this area. And let's work with 100 by e.g. 70, create an extrusion with my pool linear tools on this direction. And let's work with 40. So now if on this element I want to add chamfer on edges. I can click on the tool will first thing that you need to understand, if you click on one of these Edge, automatically, you can find a least about what you can do. You can create to blend constant blend, blend with variable to reduce a blend with variable radius. But you have a chamfer. Credit costs than distant Chamfer distance, distance, jump for all again, crowd distance on girl, Trump variety is exactly the same thing. So if I click on this one or I just press Escape, I can also directly applied Chamfer distance. And I can click here and you just need to drag and move and crowdsource chamfer. On the left, you have the distance. You can apply your distance here sometime you can change the chance selections so it's not going to change any sink. And I can apply 17 just like that. If I click on this edge, I can do the same thing. Chamfer distance anticoagulants, you can do something like that. Here you have indeed definition. If you want to see the arrow and let's walk with five, I think it's not really good on this example. I'm going to come back. So I can click on this one again, blender and Chamfer distance. And I can try and move in this direction to complete again with a value of ten. If you want to apply just, I'm going to come back at the beginning. It's going to be better to show you with a variable, constant C. I can select chamfer, distance, chamfer. Click here. And you can work with the first value and you can work with a second value. The first can be like this, the signal can be like this. And thanks to that, we don't need to create something proportional. You can enter the first distance and you can enter the signaling distance on this area and just validate. And the last possibility of chamfer is distance, anger. And I can click on this one. And you can drag and move just here, but you can also add angle if you need. If you prefer to work like that. At the same time you can eat it. So this is the same. You can see chump firm will define. If I click on this one, I can modify my chamfer again. And I can delete a chamfer, chamfer delete. And if I click on this one and validate, I can delete my chamfer. So now let's see a small concrete example. Let's come back to, at the beginning. I'm going to come back with my history panels. Just create a new block planes. So what plane New? I can select world origin one more time credit to rotation with 90 degrees on this direction. And Dragon move here, Let's apply 50. Validate. I can settings of view by current work plane. And the next thing that I'm going to do is to create an element. I can just create a vertical axes located at 50, just like that. And just use my line tool. I can start from this center point, going this direction and walk with 50, come back with 50 also here for 46, 46. And I can repeat the same thing on this area, you have more options. I can apply e.g. Nero options. So it means element. I can select all these elements. And then I can select Edge and click on this one, validate. And I can repeat the process directly on this area. So next step is to use poor linear. And I can change the direction for both sides and extrude with 20 millimeter. So I created this element. You can either work plane one and I work plan number two. Let's apply your chamfer. I can click on Trump for distance. And let's work on this one. And I can just enter a value of four millimeter. Let's click again on this edge. I can also directly use constant chamfer and automatically keeps the last value. And I can apply for. And on this area I'm going to enter a chamfer, but with two distance, I can click here. And just trump further. Let's apply distance. Distance. I have the first distance I can reduce kids. Not extremely convenient. Let's go and jump far again, distance, distance. Click on this line. And as you can see, we have this value. Let's work with this value also. It's now it's better I can find my two arrows because I keep the last value of my last trump filled with valuable. And I can drag and move e.g. with six on this direction and just two on this direction. I can do the same thing here. Let's click on this one and activate these ten chamfer. And automatically I keep the value of last parameter, but I'm not on the same direction. This is why I need to change to on this area and six on this area. This one, just like this. And I can just validate. 36. Add taper: Let's explain the taper features so we can find these features just here. And it is something useful sometime you will understand why the first things to do, Let's create a basic element like a rectangle. Let's click on this rock plane crashed just by z, correct, on your dress here I can enter to value like 60 by 40 and create an extrusion of this rectangle. I can use my pool tools and work with certain millimeter. What is the principle of the taper? Is the principle is you can drag and move an edge to another edge. And you can create a rotation. If I sit exists tool first, you need to select the concern face. So e.g. I. Can click on this face. Well, that can do after it's to select an axes where I want to create a rotation. So I can see it exists base with this rotation. And now if I just click here, I can drag and move on this direction. And I can e.g. create something laces. Let's apply a value and this areas is angled type. You can also work with relative, but let's stay with absolute drafting your certainty. We can activate the preview and just validate. So let's work now on this face, I can use taper or again, and I can click on this face first and I can sit exists one. But this time I'm going to change. So I can click here and directly change with location. So e.g. I. Can click on this direction like that. Now I can drag and move, but this time on this direction interests here. And thanks to that, I can create this type of friends. I can also continue using taper. Click directly on this face and I can click on this one, this one. Maybe I can click on this one. And I can drag and move on this direction and obtain this render. So this is a type of things that you can do with this taper tools. Let's create an element. First, civics or platinum bell one right-click Delete city, the swap plane, right-click Delete and just create two new part and just cried to work plane knew just the world origin, what plane? So it's okay for that validate. Now I can come back with one part, one work plane. So things that I'm going to do is to create a rectangle again. First, go on this swap plane. Instead to create directly or rectangle, I would like to define a center. So create a vertical axis with 50 dressed like that. Now I can start and use my align tools. Here. While quiz 50, go on this direction, work with 40. Like that. Let us come back with a value of 30. Here. Let us come back with a value of 20. Goes here. I can press escape, just create two symmetry. To create two symmetry, as, as explained before, click on the mall. Mia Hall. Select these features with a frame of selection. And you can apply edge, select this axis, and just validate. Now, let's create an extrusion with poorly nav tool scratching extrusion with a value of 30 millimeter. The things that I'm going to do now is to create something with a taper. Or if after I want to change my modelization by modelling, I can use this to taper, click on this face first, and I need to select the axis. The axis I'm going to walk on this one just like that. And thanks to that, I can just click here and drag and move in this direction. It's applied e.g. 24. Let's repeat the same thing on this area. So most difficult things in a crayola in this type of work, it's to civic resume axes because sometimes it didn't walk like a lot of CAD software or bad x2 axis. And it's not very easy at the beginning to understand what type of axes I need to choose. I can select taper or again, select this face by default. When we start, I would like probably to use this axes to do the same random, but it's not this axis. I need to select this one. And you can find the direction axis of rotation, and we have the axes. And now we can turn around and I can apply 24. Again. I'm going to show you, to show you again, I can select taper. Click on this face. I need to select this one. Just like that. And thanks to that, I can now create a rotation. Let's apply a value of draft angle 24 truss here. And I can just validate. So this is a type of things that you can do. If I select this face just on this area, Let's step taper or again, one more time I can select one of these axes. In this example, I can select this one. And if I drag and move my arrow, I can go in this direction or this direction. Let's apply a value of 20. And I'm going to hide this swap plane. And from my basic modelling, I can create different type of modification. Tariff. Tell me, I can click here e.g. I. Can craft. I can create a field that just click on this area. Let supply your flat for validate. I think something is wrong about my fill it. If I acidic blend, just click here. If I apply a value of eight, yes, it was too short. So I can click here and apply your value of eight also and just validate. 37. Edit spline: Let's explain how to edit spleen. We can create a spleen. We have two type of springs. This is the interpolation spleen and this is a controlled spleen. After I need to credit modification. In the different sketch tools, you can find interpolation spleen, and control spleen. First things to do. Let's work on this walk planes or current work plane. And just craton the limit. I can use interpolation. I can create a frost brand, just add a different element like this here, here. And I can just create something here. And if I just press enter, it's not going to work properly and just need to redo. Again. Let's walk. We spleen, spleen, spleen disease like this. And share on this area. I can just validate. If I validate automatically, I will close. You can activate close validate. And now it is okay if I need to edit this pin, because if I press escape, as you can see, I can just click on the spleen, but I don't have more options. This is why you can go on Mel, add interpolation, delete interpolation, print, interpolations, pin. So here we just use spleen and interpolation. So this is why I need to go on Mall and interpolation first, add interpolation point. If e.g. I. Click here, you can find the different print of the spleen. If I want to apply one small, I can e.g. click here, left-click. And I can add a new point because I added a new point here, I can change the type of spleen and e.g. if I go left-click again, take a glance, I edited this pin just like that. So this is the first thing that you need to know. You can also delete two interpolation prints. So first, let's let left-click on the line and shear e.g. you have this type of print and you ever saw or the type of point, you really need to zoom if you want to find a point, if I e.g. I'm zoomed in here, I can find a point. It is a small green elements here. If I just go left-click just on this area, I remove this print just like that. Now as you can see, the curve of change because I deleted this type of point. If I just continue, you have delete, you can move interpolation prints. So it means if e.g. I. Click on this one just here, I can drag it moves a point at my convenience. Here. I'm going to show you again I have a point on this area. I can drag and move the point at my convenience here. You have a point, C's of green point. You need to find the small green print. And I can go left-click, and it did this one. And you have also changed interpolation tangent. So it means you can click here. And when you click on one of the sprint, you have the tangent on this area. So the first things to do when you use change interpolation tangent, you, you just need to select the spleen first. So click here and you need to select two interpolation points. If phi is zoom little bit, you can find the small print. We have a green element. It is the interpolation points. So left-click first. And now you can change the tangent if you activate tangent here. And now as you can see, if I go in this area, I can find another row and I can change the tangent to make some transformation on my curve. And phrase on para can do something like this and validate. So this is a type of things that you can do. The things that I'm going to select all these element. Or maybe I can press Delete and just create a new work plane. Knew just a wild origin walk plane, validate, trust exact perfect, and come back with my current view. And it is exactly the same if you just work with control point. So I can phrase on per, left-click this time I'm not going to close and make some sink like this, like disease or disease like this and like this. Now I can click and just validate. So I created this curls. And if I use mobile again, control spleen, now add control points. So this is the same. You need to select firms the spleen. And if I want to add a point on the position e.g. here, I can click on this area and I can add a new point, and I can drag and move to craton or duck curve, e.g. dressed like this. So this is a first things that they need to do. If I want to insert two nodal points here, I can go left-click on this area. Let's click on this area. Yes, and I can drag and move and change. So print. At the same time. By the way, you can also move the control print if you just click on e.g. this type of element, you can drag and move. So different control point. If I just continue with Mao, delete the control points which is the same, you just need to stick the spleen first. And after. When you arrive to a control point, you will have the possibility to a rise one. So just click on one of the print, e.g. this one. And I can just erase the element just like this, just like this. Let us come back. One of the problem is it's not extremely easy to see. So different print. If I continue with Mao and move control prints. So this is the same. You can just go left-click and you can drag and move a control point. But one more time It's not extremely convenient. But if I just drag and move here, you can find I can move this type of control print. Just like that. Here. I can drag this control point on this direction or this direction. But yes, it's not extremely convenient to find easily the ground control points. And the last possibility is change the curve point. And you can select the spleen and you can select to print, just exert, and then you can drag and move with attentions. You can apply on all the line, or you can just press on per click and change of position. Just like that. But you can also just cracked acidic to print and we can drag and move dressed like this. So it is just different options that you can do. One more time. It's not the most easiest things because it's not extremely convenient to find the prints and to select the print. Even if it can be efficient after. 38. Modify face: Modify faces. So from this we can use this tool we have modified, we can use move, we can use pool, and we can use stretch some time, depending on the situation, you will have exactly the same render. The first things to do on this work plane. It's to activate the view by Quran walk plane, just square to rectangle. I don't need to start from the center here. Just create a basic rectangle with two value and finish the sketch. Credit to next region. We pull in here just on this direction. Now the next step is when I use modify, I can use my Move element. And here you can just move a face. So what is M? So M is you can select the face dressed like this automatically. You work with a normal and you can extend this face on a direction lane here. And you can type so lanes at once. If I take 55, I just click on validate and I extended this phase. If I click here automatically, you can drag and move on this direction. And automatically it is like to use your modified tool. I can use move. I can click on this face. And one more time I can just extend keeping these different parameter and automatically or you have z-direction with normal. So this is a type of things that we can do. After if you just use e.g. modified polar, you can also select a face. Here. I can see this face and take your lens. I can extend with a distance, but you can restore, apply your draft fan girl here. If I just want to apply 20, I can apply 20. And it is a little different because you can upturn this type of friends. And you can repeat the process with Next here. And I could continue with sensing or I can change with an odor Dr. angle, just like this. And if I want, I can continue or I can go back just like that. So let's apply your distance. Let's apply 60. Let's apply draft finger of frothy and I can click on Next, but you cannot sue. Just pull a face or a distance, not specify years, 60, it's better. And next, just like that. The last possibility is to use stretch. So when you use Stretch can click on one of these face and you can just stretch lazy. So different we stretch is deco glands, so buds or don't geometry, this type of geometry will follow. If e.g. I. Just use more of n, I click on this face tech or glands. We just pull the face on this direction following the normal, but this part won't move. If at the opposite. Using stretch, and I can click here, everything will move directly. So this is why stretch is different. We have some different rounds when we use this one. And I'm going to show you another example. First, let's remove the path number one, just press delete and delete the work plane one or so and create a new part about one. Create two new work, plain, walk, plain, new wall origins. One, and create a signal and walk plane Work Plane, new world origins. And let, let just credit to offset with 100 millimeter, just like that. If I just take again the example of Zoloft, thanks to that, we can see again Zoloft, I can let active my work plane number one, right-click Set active, and I can create e.g. this one to change a polygon with six sides, hexagon, and ceilings of view by walk plane. Just like this, I can maybe start with horizontal axis located at 50. I can start with a vertical axis located at 50 or so. And I can use my sixth site. A zygote. Zygote, like z is like 50 by 50 and just validate. So now let's work on the work plane number to right-click Set active. We can activate the view by two round walk pain by current view. And let's walk again with six sites polygon because we need to have the same number of vertices. And I can start from this print and let's step certified by 35 and just validate. Now if I want to apply my love features, I can use more credit. And I can use this brand directly to the sprint validate. Now, I can apply mall and just click directly on Add. And I can see leagues the work plane set, set one and just validate. So it's okay for us that I can trust this activates a view of the set number one if I'm using move. So as you, as I've explained, you select this face sticker glands. We can continue e.g. on this direction, just like that. If I'm selected poorer e.g. I. Can click on this one. And as you can see, it is different because now we don't continue on the same direction and it is a little different. I'm going to show you again where the FI, pool click on this face. And that could glands. Now we continue with exactly the same size, not exactly in the continuity of the direction. So this is why it is different. I can I can use a draft angle if I want. If I take e.g. 20, I can create directly something like this. And last things to know. If you use stretch, you can, you will be able to move every scene so I can stretch here and everything will be taken in the stretch options. So this is why it's a swelling meant or different depending of what you want to do. And if you dress shoes move, you just move following the direction you click pool. You just pull directly on the normal of your profile and sketch. You will move every sing at the same time. So this is just what you need to know. And depending on the situation, you can select one of these sweet features. 39. Offset face: Offset face. Let's see how to create offset face. So for this, we can use this feature, small offset, offset phase. And the first thing that we're going to do, it's to create a new element. Let's walk directly on this work plane. If you create something extremity basically like a rectangle, I can position just horizontal axes directly tip at 50. And I can position vertical axes directly at 50 or so. And I can press Escape. If I just cropped basic rectangle, I can select a rectangle, central rectangular, just apply to value and then use my pool linear tool to create an extrusion. Just like this. If you just use offset phase in this type of case, I can use offset, select this face. And automatically you can find the normals and you can just drag and move like this. Nothing special mode just to drag and move a face. As you can see, just like that. Now, if e.g. you go directly on 3D geometry, you have insert a face here. And we insert the face. I can create a frame of selection to create all this line. Funny date. And now I just have a face. If I come back to modelling and I select them all, upset. And I said exists face. Take a glance. I can credit to offset with a value of 40. Just like that. I can just drag and move the face on a direction. So it just to drag and move this face. And now something protons is dressed in this area tech or glands. We have just packed face. Less things that I want to show you is I'm just going to come back to my sketch. Yes, just said this livers and just go here. Let's create an element with rectangles. Some try to write down girl, just click here. And let's just apply a first value like 50 and a second value like 70. Just like that. Let's continue the walkways. Arc tools we print oxidase is praying to this brain drag and move in this direction with 180 degrees. And the things that I'm going to do, It's to just choose my trim tools, delete, delete this one, and this one. I'm going to create a darker starting from this point and go and z direction. You can take this, send this print, and you can move in juggernaut to obtain the two print. And I can go at 12.12 is too much. Let's do this again. I can use my circle tool. Just go here and start at ten. And let's work with a value of six. And I can go in this direction, start at ten. And let's work with a value of six. I'm going to create also a rectangle, rectum girl Central. I can just tap e.g. around this part and crappy rectangle with two value like ten by 38. So now it's the things that I'm going to do it to validate and create an extrusion, can use my full tool, pull linear, and credit to an extrusion just on this direction with a value of just six. That if in this type of case, I'm using directly in some more options of set. So first, if I seek e.g. this phase can drag and move in this direction, only this face. And if I just click here, one of the problem can not solve the local operation because I have a face with a curve. And in this type of case, it is not possible. So in this type of case, I can just only go inside, but I can separate. In this element, I can use all acidic offset. Click on this face. And if I go in this direction, so the element will follow if e.g. a. Credit to offset with 25 millimeter, just valid data keep my path but it is like to separate into, this activates a view of the swap plane just like that. And if e.g. you do the same thing, you apply e.g. the move tool you can click on this one, can drag and move and obtain the same type of friend if I apply 25. But even if here, as you can see, is going to keep this part. So sometime need to choose the right features. And Phaedrus come back again on offset. Can click on this face. And if I go in this direction, now it's not going to be a problem. I can extend this phase. And if I just click here, more offset can grow in this direction. And I can phrase on the carrot, just created offset. It. Just a type of things that you can do using this tool. 40. Imprint face: Let's explain how you can imprint imprints so you have the possibility to imprint. I'm going to show you how you can imprint linear and in print line, these two features. So the first things to do, each to work on the work plane number one. And let's create some seem more like a cube. So just go on this view and Crato rectangle. I'm just going to create a rectangle around. So my daughter, no need to create two axes. So crappy rectangle from the center truss here. And finish the sketch just like that, create an extrusion with poor, poor linear. And I can drag and move on this direction. Let's just apply 60 millimeter. So now I'm going to create two nodal type of work plane. One plane here, just select New World origins and I can create a rotation on Sherman's is direction. I'm going to change the direction for this one with exactly 90 degrees. So after to do this work, I can drag and move the turbid also on this rail and validate. So now I have a second work, plain dress here. On this block plane, I'm going to create something and directly credit to sketch. So go on this view. Select one of these tools I'm going to create first a line. And let's zoom a little bit here, e.g. it is a center so I can drag and move around maybe 30. And I can create a first-line on this direction, like and here e.g. ten. And I can press Escape. I can repeat the process with my line tool here. I can go with 30 and on this direction like ten. And I can use one of these tools, Arc tools, sweep, rent arc, use this first sprint, use e.g. the second print. And I can drag and move on this direction. Let's apply your value of 40. And I can finish my sketch. If e.g. I need to create a projection of this one After directly on this face. It is possible how to do this. You can use imprint and you have imprint linear truss here. And you need to select the path. So by default you will have your active part. Here. I just have one path, so the path number one is active and you need to select the work plane. By default, you will add the active Work Plane. My active work plane is a work plan number two. You can tap a distance here or you can directly apply to most of the time we use two part. Because if I just click here like this, and I'm just going to validate automatically the sketch on this plane. We'll arrive directly on this part. So it means on the first phase that we can credit to offset, but generically we use this Lexis. And if I D is active interests is one in this one just here. Now as you can see, we have an element on this area. Just like that. If I just press Escape acidic my pool to pool linear. Take a glance. We have this element and chemokines a walk plane. But if I e.g. remove this work plane, delete and just decide to delete. I have just this element. And if I just click on this one and drag and move, I'm just going to have a face. But if I click here, pull on Gulati microgreens, not possible to directly chain, but if I click on face dress here, you can have one face on this area, and you can have one face on this area. And in this case I can also walk like this just exactly because I change extrusion for phase, I can also decide to sit exists face and pull linear phase change for phase, I can select this one just here and just keep validate. And I can drag and move also on this direction. So another type of things that you can do with this type of tool is if you just use in print line. In print line, What is this? You need to click a face and I can select this face. And automatically you can click a point on one edge of the selected face. So it means if I select one of the points here, so this one, and I go to this one. Just like that automatically I created a carrot for this point in this edge to this point in this edge. Just like that. And I can just validate. And now I have an element here. Element here. I'm going to show you again. I can click on in print line and I can see your face, e.g. this one. And I can decide to, if I work directly on one of these hue, I can go right click and view by face. I can click here. Right-click View by phase dress, click here. And now I can click e.g. on this edge. And I can click e.g. here on one of these edge, just on this area. And I can create a new cut for just validate. Now, I have multiple phase. It means if I'm selected might pull tools poorly. Now, you need to change for phase. You can see the exist one, this one or this one. So it just crashed different charts using the edges and print. If I just drag and move, take a glance. Now we have an order. We can create an extrusion. If I repeat the process pool in there and select Face, you haven't no resist this face. And I can create an extrusion with our tools and I can enter a value set that you want. Just accept, e.g. this is the type of things that you can do using this in print features. 41. Stretch edge: Straight edges. Let's see how to stretch edges. Here you can find these features stretch edge. So the things that we're going to do, it's to create directly an element on a different Work Plane, create two new work plane, New World origins, and create a new work plane just like that with 90 degrees. And I can drag and move with 50 millimeter and just validate. Let's select the view of this work plane. So now let's create an element with just a rectangle, or I'm going to use the line tool. It's not extremity and proton to budget dimension, you can just create first-line here. And I can use 100 millimeter, create a second line here like 16 millimeter an order or like 40 millimeter. Let's come back with 40. Let's come back with 60 and just close. Finish the sketch. Create an extrusion with poor linear. And let's work on a direction. Why not to change the direction from both sides? And I can extrude with certainty millimeter. Just like that. I can just either this work plane and this plane. So now if I want to stretch your head sometime it can be useful for your conception. You can use more straight edge. You need to sell it. You have also the option to use a phase, but it's not very useful. You just do this. So we have 0 dot type of feature to do this type of work. So here it's interesting because you can just stretch your edge, e.g. I. Can click here. And on this edge I can decide to go in this direction, or I can decide to go on this direction. And thanks to that, I can e.g. create something here. I can apply a value. If you just continue, you have some method. So by default, we use the most of the time Submitted dynamic, it is the best. And you just need to enter a specific value. So we can drag and move into a specific value. Click on Done. And you can create something like this. If I just click on this edge, I can go on more. I can select against stretch edge. And as I explained, you can use also metallic men. So it means you can create a first element and you can create two Sig on any men, but the signal dating men need to be on a specific position. So e.g. here, they say meant and thanks to that you can create, remove from this point to this point season metallic man, you can do exactly the same thing with 2-point. And you, I will choose a value dimension, dynamic. You just enter direction and rotation axes. So e.g. it can be a direction. I can just work on specific axes. Can be one of these axes. But your direction like this direction. And now I can find this element and I can drag and move here. Just like that. And I can continue again, e.g. click on this edge, click on More stretch edge like this. You can also create rotation. So it means if I click here, I can create some rotation after, depending of what you do, you can have impact are not shown in this example. I'm not going to have any impact bucket. I can pull like this e.g. in z direction. If I just select this one, I can apply more stretch edge. And I can pull in this direction or this direction. If I go in this direction and I decided to create a rotation, I can just click on this area that your glands not going to change anything because I'm just pulling this edge on this normal and this is why nursing which end. But I can also drag and move just like this. So not many more things to do. So m is just to select any edge. And the basic things is to use a stretch edge tool and you can go in this direction and sometime you can apply your summer rotation. But here, as I explained, it's not useful because it's not going to change any sink and validate. 42. Change radius: Let's explain how to change edge radius and also edge jammy to reduce. So we can find these two features change H Rogers, change edge diameter. So first things to do, Let's grab two part directly on the swap plane. I can use my view by current work plane and create my two axes. So the first horizontal axis, let's supply 50 millimeter and let's create a vertical axes. Let's just step 50 millimeter. I'm going to create an element with a rectangle defined from the center. Let's create a rectangle with two value, 100 millimeter. And I can reduce with 60 millimeter. So after to do this work, Let's create different type of circle. I can use my circle tools and start from this corner point and drag and move on this direction. And when you arrive at 12, I can create a circle with radius six. Let's repeat this process. I can start from this point when I arrive at 12, apply six millimeter. Let's start from this print. Dragon move little bit and when you arrive at 12, but plie six millimeter. And let's do this again. 12.6 millimeter. I would like also to add rounded corners. Using the tools, select this line and this line. Let's increase the value with six millimeter and repeat the process again. So this line, this line, six millimeter, this line, and this line, oops, let's use affiliate tool again, this line and this line, six millimeter and fill it. This line and this line and six millimeter. So now as the things that I can do it to finish my work with an extrusion, click on Pool, Pool linear. And I can create an extrusion with ten millimeter. On the top of this aria, Let's click on the face credit to self-care. I can start from the center if I arrive exactly at 0.0. And creative chef curl with 12 millimeter, validate credit to an extrusion. Pool, pool linear. And in this direction, extrusion with dressed Certainly millimeter. Click on this face. Create a circle again automatically each time we have a new work plane, I need to arrive at one if I don't find the center, yes, you can just go on. These are real drag and move on this direction. And you will be able to find the center. And let's apply eight millimeter just validate craton extrusion with the pool tools per linear and go in this direction to create. Perfect. Now I can just this activates your view of the different work plane. If I need to change the radius or if I need to change the diameter of edges, I can use this feature. And let's activate first change edge, reduce. It means if I click on one of the circle or I click on my fill it, I can edit the edge. Let's first click on this circle. I can go left-click. And now I can find this, our tools and I can redo it on this direction or increase on this direction, the radius. Let's swap e.g. with a value of eight, you have different options. On the left. I can advise you to keep realistic and you can activate your preview just like this. And just click on validate. But if I apply eight millimeter here, take a glance. I don't have eight millimeter in size. So in one of the things that I can do is click here. And I can extend also. Just have a p-value, It's not really good. Just click on Mao, change edge residues, click on this line. And I can increase also for eight millimeter. Just like this. You can also tabs on your radius on this area. And thanks to that, that change is complete radius with eight millimeter. Sometime it is useful if you don't have any work plane and you want to a deed that you can use this feature. Sometimes it is also useful if I just click on More. And this time I can apply change edge kilometer. It is exactly the same, but you walk on the diameter. If I click on this line and I just want to extend a little bit, it is also possible, Let's extend. It'll be 22.8 validate. And I can create something like that. If I repeat the process, change edge diameter, just click here. I can extend also in this direction or I can reduce cell. So it depends of what I want to do. You can tap so values that you want also, if you want 18. And just validate. You can also work directly on your fill it because affiliate, we will use a radius. We use a diameter. So if I click on More change, h reduce, I can click here. And it is a same. I can just extend if I need and just validate like that. Blend chunk first suppression will delete all the face to be changed. Since one of the problem. And when you want to extend here about the preview, it's not going to work properly. So sometime it can be little difficulty. Few settings are two element at the same time. And you select Change H Rogers. As you can see, it's not going to work properly. And you can try to read you. It's like this, but it will change the fill it. So definitely the best things to do it generally to work on circle, circle or this type of example. 43. Radial move: Hi Diane, move. Let's explain how to use these features. You can use a radial move. At the same time. I will show you radial offset because you can, it's exactly the same type of features. So the first thing is to do each to view by current work plan. Let's create an element with a rectangle. First, let's create two horizontal axes at 50. Let's create also a vertical axes directly at 50 and just validate. The next step is to create a rectangle, central rectangle, just like this. Position, 100 by 6,100 by 60, just like this. The things that I'm going to do it to credit, sales, credit for Ostia curl in frost circle on this area. First, I can drag and move here I have a value of few 100. I can drag and move out a T6 and create a circle with a value of six. I can go in the direction, go at 12, and credit to value with fries on per, dressed. For Lexis. My favorite tools, I can just create a fill it on this direction. Let's apply six, validate. Let's create a few letters. So on this area, click here, click here. And let's apply affiliate of 20. I can create an extrusion, poor linear. Just done this direction. And credit to small extrusion with a value of six, validate. Now, click on this face. Create a circle. I need to arrive with a value of zero. And when you arrive at zero, I can create another type of circuit. I think I'm not perfectly in the center. A little strange. Maybe I can grow in this area or I can use project phase. Click here. And if I select my line tools, I can just yes, Correct To line just here. With my circle tool so I can arrive yes. Trusting the Maidan and credit. So I'm seeing with 12 millimetre trim, delete and credit to an extrusion. Polar, linear. Justly now in this direction, like that. Here, 20. And I can just click here again. Credit to Shakira. I can start and snap here, drag and move. And when I arrive at zero, I can create something with six. Validate and create an extrusion, pool and linear this time on this direction. Except so again, just a review of the different work, plain accuracy this element. So I know what's up and if I want to make some modification, first things to do on this type of geometry, this type of ours, Mark, mark here, and the first thing that you can choose is the radial move. So if e.g. you have a circuit like this and after you want to change the location, it is possible. First things to do it is a center axis. So my center axis will be, you need to click on the edge and automatically you will be in the center of your circle. Then you need two sittings, a face to move. And the face to move will be this one. So left-click here, this part. Then you need to select a reference position. Reference position. What is this? It is a direction so we can take a point, good point, a good point. I can e.g. move in this direction so I can position a point e.g. just here, like that, as you can see. And you need to click on Done, and that's dealt to click on Done. You have the arrow and the direction defined by the print. And if I drag and move on z direction, take a glance, I can move here on the right. And if I want to create just a small offset like sweet, I can just apply sweet, validate and I move my element just here. So this is the type of things that you can do. If I want to move this one, let's repeat the process more, more radial move. First we can select e.g. a. Specific view, but definitely, I think this view is nice. I can go on more radial move. You sit in the center, so left-click on the edge. Then you select the face. You click on this face. And reference position where you want to move your element, where you want to move your element. If I select now, so view by face, I can click on this face. And now I can have more precision for the reference position. So I can really choose the directions that they want. I can go in this direction, this direction, but it's found to move on diagonal. I can also click here, Done. And now I can drag and move here, or I can drag and move here with a specific value. And I've taught when Joseph value, you can just click and validate what's happened now if you want to change the diameter, if you want to change the size of the self-care, you need to click on Mao and you can sit XORed, yell, upset. If e.g. you click on the face and I click on this phase just like that automatically or you have a row and I can extend if my all watch too small, I can extend like sweet and just validate like that. And I can increase if I select again more radial offset. And this is this time I select this base. This is a semi can extend on this direction or rigid, so I can extend it and make something bigger on trust here. So it's pretty fast, it's pretty convenient. You don't need to do a sketch to come back with your history panel, you can directly create some modification exists. 44. Add pipe: Let's explain how to crack pipe. So to create a pipe, we can find these features, will have the pipe add n at the same time, we can find the pipe remove. So if I want to create a pipe element, Let's first create a different walk plane. I can create a new work plane directly, word origins, and just create a rotation like this with 90 degrees. I've taught to do this work. I can just validate, go on this view. And we're going to create an element. I can use my line tool set and we can just start to run this area. Create a first-line with a value of 60. I can create a second line with another value of like 60. And I can create two nodal line with 60. After I can press Escape. I would like to. First thing that I'm going to do is just to show you, if I click on directly more, you can have pipe add. If I click here, you can see leaked. What will be the part? By default it is the active part. So this is a pattern number one. You have also Shen selection. If I silica curve like this one, just like that. And I click here, I can extend with a value. I can e.g. activate ten just here. And you can work with Shen selection or not. If you want e.g. to select multiple items at the same time, just click on Move, pipe, add. And if I click on Add and e.g. I. Define all these elements, I can drag and move the arrow and craft something like this. So now if I want to add a curves here to have a bit to our render, I can just come back to my sketch sketch number to encourage here, I'm going to add rounded corner using the tools. Click on this line, then click on this line. And I can drag and move in this direction with a value of 20 millimeter. And I can repeat the process with feed it. Click on this line, click on this line. And I can walk with a value of 20 millimeter. Again. Now I have a nice curve here, and I have a nice graph here. Let just repeat the process. I can use these tools so one more time. Select directly mall type AD and AS is essential and selection. But if you have a curve before yet something perpendicular. So if I was just selected one line, I could not see the dark line at the same time expect with a frame of selection here is different. With Shen selection. You can click on the first line and Zuko curves and yodel line will follow. And you can just drag and move and you can enter the diameter is that you want. Let's walk with 2020 millimeter. She has, you can see it is full. If you enter a sickness life, e.g. I. Type a value of four, you click outside. You can open zoo element inside. And e.g. I. Can apply like six anticoagulants or you have noses value. If I just apply to, I can obtain this render. I can just validate. And I created this pipe. It is open on this direction, and it is also open on this direction. So it is definitely a very convenient tools. So now let's see, let's see another type of example. You can also remove what does it mean? It means the first thing that I'm going to do it just to come back at this leavers and just sittings of frost work plane. Right-click Set active. And now I can work on this work plane and click here. It just crashed two rectangle. I can use my rectangle tool just here. And I have Z or the work plane on this area. Seems that I'm going to do, it's to use to snap here and create a rectangular, I can create two rectangular dress here. Let's make something with to value. It's not very important about your value, but it's not very convenient. I'm going to come back change rectangle because I just want to start from this slide needs better. And let's work with e.g. 60 by 40 and just validate. Let's create an extrusion pool. Linear. Click here and drag and move. And let's work with 50 millimeter. Now, the next step is to select the Save on the work plane and set active, right-click Set active after to set active this work plane, if I select a view by current rock plane, so it means this one. I can CRAN one more time. In the limit, I can use my align tools, e.g. craft, something like this. I can start on this area. We stand I can apply 20 here like salty, sweet and make something like that. I can apply your affiliate. Click on this line, click on this line, and increase with a value of ten. Validate and apply, you know, the affiliate from this point, this line to this line, and extend with a value I can apply 14 and just validate. So now it's the things that I'm going to do. It's to Andiswa Plain Number two, I can click on more. Sweep, remove, sweep, remove. And why it is useful, because now I can see it's about one. So what plane will be? What plane number two. So this one, whoops, yes, this one. But I need to seek the spin on this area. As you can see, it's not working properly because I'm not on the right tool. Just come back. It's not really good. Let's leak pipe remove. I wanted to show you pipe remove. So now it's different. You have ADD or you have removed. You click on the Remove Shen selection and you Solexa care of. If I just select this curve now, because I have a selection, I can select everything. But if you don't have Shen selection, you select only the first element like that. So let's activate Shan selection to select everything. And now I can drag and move over just on this direction. But this time I will remove part. I will remove part. And I can apply your value like eight if I want to apply your share because it's removing just the diameter and I can just validate and take your glands. Are you remove this part just on this area here, it's not really good. Maybe I should extend little bit on my sketch. I'm going to show you again. If I just come back to the swap plane, click here, maybe I should extend little bit this line. I'm going to come back, just use trim, delete, delete this one, and come back with my line tools, and click on this point grungy direction. And I'm going to go little outside. Thanks to that, it will be better. So now let's apply one more time, more p pi purine move. And I can click on this one. I can extend on this direction. Let's apply your value of eight. And I can just validate, check and click on Close. And if I just remove this to work plane, take a glance. I can remove materials using a pipe. Exists. 45. Add sweep: Credit Suites. Let's explain how you can crap sweeps. So we have this features just here it is, the sweep features. And the first thing that I'm going to do it's to create a nodal plane because we need to have work plane at intersection. So I can create a new work plane. Just here. I can select the world origins and just, I can drag and move on this direction with a value. I can drag and move dress here. And let's work with a value of 75 and then credit to rotation on this direction with 90 degrees. Let just walk with a value. It's little too much. Here. I can just come back with maybe 25 years, just like that, to arrive in the middle and I can just validate. So now I have this to work plans. The first things to do, it's to create first an element. Let's work on the work plane number one, right-click Set active and user view by current world plane. Here, if I search for my dog one more time, I can use horizontal axis. And I can position at 50. And I can create a vertical axis. And I can position at 50 or so. I can just tape 50 and validate. Let's do this again, vertical and literacy, tip 50 and valid debts or sometime it's not working properly, so I'm going to use manually this 50. And so it's okay for that. Now in this area, I can create a shocker. E.g. I. Can snap into my dark credit to circle with a value of 20 millimeter and just validate. Just exit. Now I can create to pass on your Delbruck plane. I can see things are what plenum brought to. Right-click Set Active, and select this view now on the active block plane. And I can cry to pass. I can use e.g. my line tools. And if I zoom a little bit, you need to start on this area. One of the best things to do is to use projection. You can click on the general projection. You can go left click here on Validate. And thanks to that, now, if I use my line tool, take a glance, I can find the center and I can create something like this. If I wanted to cry to Piper can use a pipe features, but I can also e.g. use this feature depending of what they want to do just like that. And I can use one more time. My favorite tools, just click here, click here, drag and move with like 40. Validate ten, click here, and click here. And I can apply affiliate one more times, and let's apply like 60. So that's it. So you need to have these two type of element, I've taught to add these two type of element, two element at the intersection on two different work plane you can use a sweep features click on Mao, select directly sweep up first things to do as a part concern will be so part one, what will be the work plane to use? What plan to use will be the Work Plane number one, sweet means it will be my base and the spine to use will be this one. And if I click on this one, I can follow, but I need to select all the different element with left-click. And this will be the spine. So now if I just click and validate, take a glance, I can obtain this window here just to show you the Swift features, but it's probably if you want to create, if you want to create a pipe, It's probably better to directly crowd to pass and directly craft shop back your pipe. But now, if I just come back with different sketches, Let's come back just at the beginning when we absolute to work plane legs that acidic 1 mol times the work plane number one, set active. And just click here. So now I can zoom little bit and from this center print, from this center point, I can just create a rectangle, rectangle defined from center. I can create a small rectangle like this with a value of six millimeter, eight millimeter. And validate acidic or walk platinum birth to right-click, Set active, and work on the work plan number 21. More time, I can find the center here with Project. Click here. And thanks to that, I have now a projection. Validate the things that I'm going to do it to use my aktuell sweep point. Ok, and I can find now is the center. I can click here on Zoom neater outside and just grabbed some seeing like I just want to create an element with the literature off. I can go here and create two little Carol. I can apply a value of 300 just like that. And validate. So now I have this path and I have my base things to do. It's to apply more select sweep either. And let's see what plane. So what plane as the base is this swap plane with a rectangle? Here? You can just remove this one and you need to seek the spine. So click on spine here and select now is this edge exists. So now the edges selected controlled by spine, you need to keep this one. And I can just validate. And now I can create this curve path just like this. So the profile will follow directly the spine. And this is why it is interesting to use these features. And the last example you can also use remove. So let us come back at the lead well, where I had only this to work plane. What plan number one need to be active again. Click on the top view and create a rectangle like this starting from the center, you can directly use 50 by 50. Whoops. I need to change some trial rectangle, arrive at 52, 50 and apply just to value. I can walk with 120 by 80, just like that. I can finish my sketch. So now it's the next step is to use pool linear and I can create an extrusion, Macy's just here. Let's create a small extrusion with. Next I'm going to create a small extrusion with a value of ten millimeter. Ten millimeter. And I can just validate. So now the things that I'm going to do each to crept in the lima and at the intersection just here. I can use this one or I can create a new work plane, craton your work plane directly on face. And I can try to New Walk plane directly on this face. Zoomed little bit, and click onto active work plain. With this tool, I can just choose my line tools and craton, the Leman just here can be like a tree younger. I can put like ten trucks go in this direction and just make something like this. E.g. I. Can press escape and just create a tree younger legs out. Now I'm going to create a pass. So to create my purse, and we need to create a nodal plane, walk plane on face, and just click on this face just like that. And if I use this one, now I walk on this face. I want to find the center here. If I use for my spleen tools, just go here. It is not possible to snap. So one more time you need to click on Project, general project. Click on this line. Now, it's okay. If you use the spleen tools. Now I can snap directly to this part. Let's zoom little bit. I can go here and I don't have indication about the center. Maybe yes, I can snap here and just go left-click and just create like pass, trust and z direction. And just go here. And maybe I can go outside, legs out. And I can validate. So now I created this path. If I want to remove materials from this tree younger following this path, how I can do this, I can use a sweep tools. So this is a reason for which I can use more sweep remove. And if I arrived, what plane to use first is Work Plane number or sweet? So this one with the tree younger and the spine to use will be on the work plan number four. So I just need to click on the spine. So it means this one. And I can apply remove. And now if I just validate, take a glance, I can remove this profile is triangular profile along the path and crowds this element on my rectangle, just like sat. And I can just press escape dressed either visibility of the different work plane truss here. And I can obtain this render. So every time when you use this type of things, it is interesting because you can add or you can remove, or you can remove here with these features we can add and we can remove. 46. Add helix: Create a leaks. Let's explain how to create a leaks. So here we can use elites add in this feature so we are inside more on this workbench and add index remove one more time, like e.g. sweep feature by feature we need to create to pass. And we need to create a sketch first. And I've taught graduate sketch, we can use this element just like that. So the first thing that I'm going to do, it's to create a profile. And to create this profile, I can use one of these rock plane whenever the swap plane. And what prints like is that I will use is an order. I can create new and won't origins. Just like that. You can create an offset of 50 to arrive in some aider. And then you can create a rotation of 90 degrees, just like that. So thanks to Zach, you can create tuple to walk plane at the intersection. And in the Nadir on this work plane, let's create an element. Click on Current View, and just create two circular. I can create two circles, e.g. on this area can select you 50 V zero and just create a circle with a value like six millimeter. So now it's the next step is to validate this walk pen and brush tool with this profile. If I click here and acidic e.g. a. Leaks add. These concerns are active paths, so it means we just have one pounds of band number one. And we will use the element on the work plane to, so it means the circle. And now you need to select Axes, peach and term, just like that. So axes where I'm going to apply my axis just like this. I can use, normally this one can go left-click. After. We can work with the teacher can e.g. select this one, this one. And we can activate the preview, just like this. But one of the programs that I have is a need to have offset with the axis. I'm going to turn around the unsecured. So it's not working properly. So this is why I need to select for examples of Work plane number one. And with the work plane number one, I can set active and Crato construction line. I can directly use this view and create phrase on per vertical line. So we have our element, I can credibly tell with the offset e.g. on this part. I can validate. So now I can create my ellipse around this axis, just like that. And slugs or walk, print two and set active again. And now I can click on More and activate directly. Yes, I can activate directly on more here. Add. So what I'm going to do, now, I can select x2 axis and z axis, not this one. Or I will turn it around my circle and it's not going to walk. I'm going to select this axis just like this. And now I can enter some value, e.g. I. Can apply 20 with photons. And if I activate the preview, I can turn AC. So I have fraught with a pH of 20. Maybe I can change, you can change all C's of view depending of what you want. I can also increase e.g. is a pitch for your play. T. I can activate preview and I will increase the size. If I want to increase my number of terms, I want to have a turn. I can apply eight. Preview, just like this. But be careful because if you increase the tone at the same time, the pH can be a little different. If I just come back with 12, just like this, I will have something like that just here. So this is how you can critique analytics. And after, if I just finally date here, I can obtain this render legs that I've done. What's happen if e.g. you just come back and take your glands so bad. This element, since my work plan number two, I can pull linear and e.g. I. Can increasingly totally B2 is a value of ten millimeter, just like that. So now I can use Morgan elixir, add C's will walk pin two axes. So it means this one. I can apply to value again, I can apply for t and a value of eight just here. And click on preview. And now I can turn around, but it's a different runs is yes, you have this intimate. You can turn around, turn around, turn around, and I can click on preview and just validate like that just here. So you can also create a small extrusion and tried to render. Now what's happen if e.g. I. Work on a different axis? I can come back here. And let's take an example. I can stick my work plane to just directly credit vertical axes. And active edges here, create some seeing around this area date. So no, I haven't, no doubt acts. If I click on Morgan elites or the walk blend tool and axis is time, I can select this one and I can enter again to value like for t and may be eight. And I can click on Preview dressed like that. Knows the difference is IR directly volume. For the simple reason that I have access directly, not on the same work plane, under the same work plane before I had to access some different workplace. So now I can obtain this render. And the interesting things is I have volume and some things you can chain, e.g. you can apply 20 I can change for, for activate preview every time. Just like that. You can apply your remove. If I want to remove, I'm going to show you something very interesting. Let us come back on this area. And the first things to do, it's two sig figs to work plane number one, right-click Set active, and just go on this view. On the work plane number one that can serve as a center with here I can take 50. Just like that. 50, yes. And I can directly apply vertical. Directly apply horizontal, and I can search. So if I just zoom in a bit 50, sometime it can be in trouble. So e.g. here, if I type something, it's not possible. So I'm just going to find my center here, this intersection and just create two cylinder so I can use my circle tool, just go on. These are rare and credit to self-care with a value like certain millimeter. And just validate and create an extrusion. I can click on pool linear credit to cylinder with an extrusion and this direction, just like that. Now at this intersection, you have to walk Plain Number two, I can go right-click, Set active, and craft a sketch on this plane. I can go on this area and the things that I'm going to do, It's too crackly toll-like a triangle. I can create two line and I can start from this print. I can credit to offset on this direction. And maybe I can do, yes, I'm seeing like this dress here, just here. And I can snap directly to my tree younger, I think I don't see a lot I can just remove yes. Can just snap like this. If I want to. E.g. the correct position, a correct position for this triangle thing, It's not extremely good. I'm going to do this again. Credit first-line. So this point to this point with ten e.g. and just come back on this direction. Credit to nodal line. Can just these activate this one. So let's work this one to this one. So I have ten, okay? I can go on this direction, eight, and I can arrive and snapping to ten, just like that. And here I can do the same thing. I can go at eight and I can come back here. Perfect. I can recuperate this view. So I created these three younger, as you can see, those m is to finish the work. So now what I'm going to do, just go and select a leaks we move and walk planes that I will use will be the work plane to here. You have my work plane number. One, just laces. Okay, I have one more plane number to dress like this. So let's click on walk plane. It just click on this one. First I need to come back on my sketch. I have something wrong and need to erase directly with my trim tool. I need to erase this one. Now it's better. And I can do is activate the work plane number one, just like this. And just validate. Yes. Now it's okay. So now it's going to work properly. I will go and select a leaks remove. So CDX or walk planes. So it means this work plane definitly, it's not very convenient. I have my work plane here. And if I go on more a leaks, I need to sit exist walk plane, but it's not going to work properly. Probably I'm not on the right case. I can come back on more Adx remove if I shake here it is the axis. Yes, I'm going to click on Work Plane. And yes, now I have the case, and I can click here. Now it's better I can select two axes. The axes need to be the center of the circle, just like that. And you see the exact pH e.g. I. Can select 20 and I can select eight. Just like that and activates a preview. And thanks to that, I can turn around this path. I think my triangle is little too big, but I can just apply 620 and validate. Let's increase little bit 624. And you can create something like this. I can increase 28, activates a preview, and yes, maybe this one will be great. And we use removed. If I just validate, I can remove this one and take a glance. We can create the suite directly on this element. So it x can be interesting. Or so if you want to create Sweden to direction, you can use AD and you can use remove. Just like that. And I can just remove the view of my work plane to obtain this element. 47. Position object: Position, Object, Move object. You can use this feature position. So each time when you create something you have the possibility to drag and move. And you can also position with different options. So first things to do, Let's walk directly on this work plane. And I'm going to apply a vertical axes. I can tap just 50. And let's create a horizontal axis. And I can type also 50. I've taught to do this work, let's create an element like a rectangle. Click on some trial rectangle, just start from this point that just apply to value 100 and tabulation. Let's apply e.g. 60 and just validate. At the same time. Let's use the arc towards three-point arc grad something here, something here, and 180 degrees. Just like that. I can cut with my trim tools, delete this line, this line. But if I want to find your center before to remove this line, I can use my circle tool. Thanks to data, can have the center and create something with 16 millimeter. And now I can definitely delete this line and delete this line. I created this element. I can just create an extrusion with my pool tools, pull linear, and just create a small extrusion with a value of ten millimeter. So now let's scrap to know dark path to create a new path. Click on part here, path number two, and create two new work plane, e.g. little bit on the top Work Plane, new. Let's walk e.g. directly on. One of the things that I'm going to do, it's voluntary credit to an element, not exactly on the right-click menu. So I can use Wild origins just like that. E.g. I. Can drag and move here with 60 millimeter or validate. And CDX is view with the active work plane and just create two rectangle. So I'm trying to write tongue girl, starting e.g. here. Just like that. I can turn like two value. And the first value will be 60 millimeter, 16 millimeter by 60 millimeter. So I can tab tabulation 60, and I can tab tabulation again in 60. The next step is to find the center. Find your center on this element. You Solexa, same tools. You just go in this area, you move and here you can snap to the center, then you drag and move here and take a glance because they have 60, I need to arrive at sati and exactly at T, I can create another rectangle with 40 by 40. I can finish my sketch just like that. Use my poll tool, Paulina. Don't forget. So extrusion will concern active walk plane. So active work plane into work plan number two. And the active part is the part number two, extremity and protons every time to respect these different element. Let's create an extrusion with 40 millimeter legs out. So now I have this two elements. If I just remove this view and removes this view on the two work plane. If I want to change the position, move a block plane position and No.2 And Odell, I have positioned features. And let's click on dynamic. So by default I have this element. You can also change the methods here directly. It is the same as that on the different options. So it means you can use metallic meant to print. We'll use this for most of the time. When you use direct here, you select e.g. one of my pattern number two, and I can just move on so normal. If e.g. I. Click here, I'm going to drag and move my object on this normal. If I just click on this face, if I click on the edge, I can craft, drag and move here. I can also create a rotation. If I click on the face, I will move directly on the normal. And if I click on one of this edge, I can create a rotation. Also, as you can see, I can move but I can craft to rotation. Second thing is to do it if directly you want to have this gizmo, It's to apply selected. You need to select the object. I can also select Subject number one. If you go in your construction tree, I can extend it totally be this construction tree. Now, if I double-click I absolute path number one and I can drag and move my partner and bell one. As you can see, I can also crop rotation on the different axes at my covenant. So just need to click on one of the circle, one of the right soccer and you can just turn at your convenience here on zero. I just need to come back and turn on z direction. Let's just come back with 90 degrees. Just like this. Here, if I want to work with the part number two, you can validate here. I can select again position. And when you have selected, you can have directly your Gizmo and I can e.g. double-click on the path to and directly I have my gizmo and I can drag and move on to a different direction and create rotational. So now you have also more options. You have also more options, e.g. we can find the options here like to print or ligament, mat and some parasitic to print here. I have again these panels and we just change for to print. So most of the time we will use dynamic to print metallic meant. Aim is to stick to frustum sheet. I can select this object like this. You can click here on new construction tree ends. The next step is to select from point. So I can see e.g. this point like that. And I can select two point. You can also read on the bottom left corner. So different indication acidity in my first point and I want this point go on this direction, this print n tack directly. I can snap to this area. And it's perfect because you can have a right a ligament between different prints. And she I can validate reapply. If I click on reapply, I can do the same movement or signal on time and you can continue if you need that, just come back, come back, back. Just here. I can come back, come back. If I select on the dock points, e.g. I. Click on this point and I decide to arrive on this print directly. I will arrive here. In my example, the best things to do I can click on this point, click on this sprint, and directly I can position my element perfectly just on this area. Let us come back at these slivers covered. So more options. I can click on position again. And you can use all sorts of math and ligament. When you use mat and ligaments, you can select the first element. So I can select e.g. this one problem brought to the second element, this one and automatically is this part will go to this path. But one of the problem I just selected face-to-face. So this is why I have this type of render. If now on the metallic meant I still exist print just like that. And I select this print dress here. I'm going to have the same type of results print here in my example. You can also work with H. So it means I can select miter ligament and click on the first day ligament on the object too. I can use this edge and I can also drag and move to this edge like that. And I can try to have this random, but definitely it won't be extremely convenient because edge-to-edge, I want that precision. So in my example, the best things to do with just two sig point to print in metal ligament or to print I can keep metallic meant. Click on the sprint, click on this sprint, just upturn this render. After you have also more things, but here it's released. The main things that you need to know when you use these different options after this is you have to match. So most of the tool travel. So Eileen panels like this and e.g. you need to select the first element one more time and you need to click on a second element. And you will obtain this type of friendship, but definitely not the best in this exon pattern. I can click on e.g. this face. I can click just on this face and I can obtain this result. So I want to have good precision in these examples with perfect precision is metallic element or to print. Let's lead to print again still exists one, oops. See exist one. City exists one. And it's perfect to snap to this corner point. And if I need, I can create a Boolean operation. I can click on Boolean unit path to select the tools can be path one. I can just use, use glue, validate. And now we have just only one part, just like this. 48. Mirror object: Let's explain how to Meroe object. So to me or object, we can find these features near Hall and thanks to that, we can meet her apart. So the first thing that I'm going to do each to Crato net demand. And for this, I can use my I can create a new work plane. So what plane create two new work plane. And word origins and Crato rotation on this direction with a value of 90 degrees. After I can move it around this direction and I can move the turret so on this direction with a value of 50. So now next step is to work on this new work plane like this. And I need to be stress on this area. And I can create a center. So horizontal axis I can go on 50, so I can tell directly 50. And I can create also a vertical construction line. And I can tip 50. So now I'm going to create two rectangles. First rectangle on z direction or basic rectangle on the left, starting from the center with a value of 40 by 40. And let's create a single rectangle on this direction with a value of 60 by ten. After, with one of these tool, I can just zoom little out and use directly my AAC tools with the three-point arc sin exists print. It exists print and drag and move with 180 degrees. And I can just create a circle from the center of this point with 12 millimeter. Now I just need to clean my sketch so I can select, trim, delete this line, this line, and this line and this line. So it's okay for that, I can just crop it to an extrusion. So let's click on Pool, go on this direction. And I can create an extrusion with a value of 40 millimeter. And now the next step is to here you have a line. It is totally normal. Because if I just come back to my sketch or she, I can erase this part first. So I just come back, trim, delete. Let's erase this one and Pool, Pool linear on this direction with a value of 40 millimeter. So now I can create two new sketch. I can directly click on this face and use my rectangle tool just like this. And thanks to that, I can find the center point on this area. I can use one of these tools, rectangle, central rectangle, and stand directly from the center point here. Something improtant is to respect to value of xi. I can tip 59 and I can walk with 12 59 by twelfths. I think 59 is not perfect. I need to change. Let's walk again on this work plane. And user rectangle tool start from the center point of this area. And let's work with two value. So 60 by 12. Just like that. So thanks to that at the same time we can see different features to create a part. And if I'm working on this new work plane, I can just click on Pool, Pool linear. And I can go in this direction to a rise and validate. So now I have this element. So one of the things that I'm going to do it too, if I want to create a mirror of this part, you can create e.g. a new work plane where to position your mirror. So e.g. if I click on walk plane, I can select New and I can activate directly about to face. I can select this face and credit to an offset on it. Alright, let's work with 20 and just validate. So now I have a new block plane on this area. If I apply my features mirror of features, I need to select that path. So by default I have the part number one, it's okay, and I need to select a mirror plane. If I click on mirror plane, I can select this one, as you can see, dress the league. So this mirror plane left-click. And I've taught you need to select a direction. And I can go left click here on this direction. And you can create a cookie or not credit to copy. Here you can just check the symmetry. I can just click on cookie. Next. Knows what element is repeated directly on this direction. Just like that. Now what's happen if e.g. I. Just change the direction? I can select them all. Mia Hall and cities apart. This time I can just see ligase of path number one again, so I can click here, just press delete, and I need to select this part again so I can just go active, right-click Set active, and mol, click on the mirror. So now the button number one, if I say give me off planes, this one again, left-click, but this time independent, so bad direction, where to choose at the beginning I choose this direction if e.g. I. Decide to choose this direction with the arrow on the top. Knows the work plane us a different location. If I create two cookie, just validate. Now I will add this element on this direction. So it depends on the work plane in the direction that you choose. If I create a nodal block plane like new, and directly select this face to face click here. And I decide to create a little upset with 20 millimeter. Now you have this swap plane and I would like to repeat this object just adds the opposite of the work plane. Let's use again more Miro. So this is a pan number one. Mirror plane will be this one. And I need to select a direction and arrow need to be on the bottom, just like that. And if now I click on Copy, if you don't want to create a copy, you can do is activate Copy. And I can click here and just duplicate this element on this area. So this is how we can use these features mirror tool. 49. Scale object: Let's explain how to scale up sheet. So two scalar object, we can see these features. It is just scale features. And thanks to that, you can scale of an object, but it means about you can also scale phase. So first things to do, Let's just create an element. I can select my rectangle tools here and walk on z's first walk plane and just create a rectangle. I don't need to position guide in this example. So craft a first, first rectangle with a t by 60 and extroversion with a pool tools on this direction like millimeter, maybe it's detailed too much, just 20 millimeter will be enough. And I'm going to create two things in the center, I can click on this face, credit to self-care. And directly if I want to find the center, I can craft a first-line from this point to this sprint. Thanks to that, I can find my center and with my circle tools. When I arrive in the middle dress here, I can create a shocker. I could do this interest also in one sketch. Then use the trim tool, delete this line, this line, and this line. With a pool to pool linear. Let's scratch an extrusion on this direction and just validate. So let's see Alexa to walk planes, this activates the first and this activates a single. If I need to scale this object, I can click on More and activate scale. I can select the part. I can see the face here if you seal it, face of any object like this and you enter a new value, It's not going to work properly. You can just scale but on this direction by two. And it's not, it's better to create. I just want to tell you it's better to create, to offset face. So it's better to create a moon face, something like this, but it's possible, but it's not the best. If I select e.g. again, scan, I select this face and I can enter a value. If I take 0.6, I can reduce of 40 per cent validate. And here it's not going to work properly, as you can see, Just step two, I'm going to extend by two, this phase. It's more interesting to skeletal part, more scale. So Solexa part first, by default you will have the active, active path, path number one. And here it is the type of things. So it means you can also use a scaling factors, not proportional. If you just use is a tropic, is a tropic. You just enter a value and you just have to scale up. You just have to scan. And you have a part, origins here about origin is defined. I have my path or region just on this area, as you can see. And if I just enter a value like to, and I click on Next automatically, I increase the value of the object by 100 per cent. So now I scaled by two. If I apply for, I can click next and I can increase again my object. If now from this element I want to come back, I can take two and I increase again by two. Each time you can enter values that you want. Let us come back at the beginning, like here, Mao, select scale. So if I just want to divide by two, I just need to select a subpart and apply zero, print five, validate, and I can redo it by two. So now you can also work only on a specific axis. For this if you use scale paths and you just need to change for anisotropic. And thanks to that, you can work with, so x-axis, y-axis, or z-axis, and e.g. here you can find your x-axis. I can decide to extend by to the x-axis. And if I click on, on, if I click on Next, now I extending only on the x-axis. If I want to read you to see the axes by two, I can type in 0.5 and I can click on Next. And I can change on the z axis just for 0.5. So this is how you can scale this object. So different elements here concerned directly your 3D object. 50. Trim face: Let's explain how to trim a face. So to trim face, we can use this feature. We have tremor, tremor faced by another face. So the aim is to have an intersection with two faces. So first things to do, I have this walk plane. I can walk on this one. Just come back on modelling and just create a sketch. I can use my rectangle tool. I can first work with horizontal axes, 50, and then I can work with a vertical axes. Let's enter 50 or so and create my rectangle from santa. So some tried rectangle. And let's apply a value of 80 by 60. Just like that. I just same time, I'm going to create e.g. a. Shakira and this area. Let's apply a value of 20 and apply your fillets also just here. Here. And drag and move on this direction with 20. Validate with the trim tool, delete just this line, this line and this now I can create to face first. So what plane? 3d geometry, insert face, select everything here, validate, and we have a shocked face. So now what's happened? If I create e.g. something at the intersection. I can come back on modelling first Work Plane, new. And here I have different options. Let's create two new origins. Walk plane. Let's walk with 90 degrees and drag and move on this direction about your budget value. Let's drag and move. We just saw T and validate. Let's try to sketch directly on this walk plane. And I can use one of these two. Let's just use the line tool. I can e.g. just create something like this. Is just here. And just here. So now I have this element at the intersection. What's happened first, let's create a face 3D geometry in south face. And I need to select all the edges. This one, this one, this one, this one, this one, and this one just validate. And I created this show faces is intersection. If I'm using my trim tool, I can create a chart to create a separation. E.g. if I said it is a blank face, this one, and you need to select the tools to face. I can select as a tool phase, this one just like that. So now what's happening if I just validate, I can just crop to cut and cut this part to add this intersection just like this. And if I just remove this one, remove this one, then this render. So you can just cut apart with a short phase to another phase. Phi just come back later before. I can also use trim. And this time it's a blank face. I will change. So we'd say x is blank face to face now will be this one. And if I just validate just like that, I created a cat and the cat is now on the direction, just like this. And if I just add to what plane one work plane to, I can have this type of friend. Don't just cut this part. E.g. 51. Add thickness: Let's see how to add sickness on shore face. So for this, we can use these features. This is a second feature. So each time if you want to convert a shocked face and you want to add sickness, it is possible to use these features. Let's click on modelling activated review of this work plane. Just create a short phase. First I can create a new rectangle, just like this left-click. Now, next step is I can use one of these two, like my circle tool, just to circle here. I can use my app tools and click on this point, click on this sprint. Yes, my act tools and sweep point out. Click on this point, click on the sprint. Let's work with 180 degrees. And dressed with a trim tools. Delete. I can delete here and delete here, delete here, and delete here. Now it's the next step is just to convert to a shocked face. I can validate, select 3D geometry in south face first. Crowd to selection like this. And validate dress here. And let's create e.g. Nadeau element on a different work plane modelling, work plain, New. And I can create to walk plane. While origins and credit to rotation 90 degrees. And the next step is to drag and move on z direction. Just like that, I can move with a value of 50. Click on this View and create a sketch. One more time again. This time I'm going to use just my spleen tools with interpolation and just create a surface like this with multiple point. I just need to click on Close and validate something is little wrong at the end. Let's do this again. Spleen tool's going to go here and just click on Close. Yes. And add e.g. my last point and just validate. So now it is better. Let's come back on 3D geometry. In self-defense face one more time, I can create a selection of all these different ages and just validate if after I need e.g. sham still under patent number one, if I want to walk on a different party this possible, by the way, just come back on modelling, create two new part just dressed like this. This pattern number two is now active. If I select my work plane to activate 3D geometry, insert to face. And I can create a frame of selection. Just validate. And now I will add a new surface on the path number two. So this is a pattern number one, as you can see, it says about number two, I can remove the view of the work plane to only keep the self phase if, after I need to add a sickness. So it means yes, I do sickness. I can use this tool. And you just need to work on the active proud, this is a path number two. And if I drag and move on this direction, I can enter a value. So value can be two, can be three, and it's things that you want if you want to work on both sides, it is also possible. And I can just click here, you can activate your preview. And I added a little sickness on this part. If I want to do the same thing on the part number one, I can just click here, right-click Set Active that part one, and now activates second. One more time. I can drag and move on new direction depending of what I want. I can click on Preview. You can activate both sides if you need. And let's work with a value of ten and just validate like this. And knows the shelf phase is a solid. So as you can see, the icon is little different before we add the shelf face icon, and now we have a solid icon. 52. Construction planes part 1: Create new work plane. I'm going to explain how you can create a new work plane. First things to do, we have these different types of possibility directly and after we have other types of possibility first I'm going to show you using these possibilities. First things to do. Let's create an element. Let's use some basic work planes that we have and select directly create two axes. Horizontal axis, you can directly tip 50 millimeter, press Enter and creators. So a vertical axes tip 50 millimeter and presenter. Let's create just a rectangle defined from center. I can create a first rectangle like this with two value, 100 by e.g. 60 millimeter, just like that. And the next thing that I'm going to do, It's to finish my sketch and draw scratches. Small extrusion Paulina on this direction with a value of 30 millimeter. So now it's the next step is at the same time to add a chamfer, this tension firm just here. And I can increase with just two value of ten, just like sat here. And I'm going to stop here to Caesar walk planes. When you go in this area, you can select different type of rock plane. So first is new work plane, create two new work plane. And if you create a new work plan, you will have these different options. And I will show you this after. When you go on this list, you have new Bruce construction geometry. So we can create two new work plane directly here. And at the same time you have a construction geometry automatically on this walk plane, just like that. So we have new and at the same time where the construction geometry. Let's just come back. You can also work with a new work plane on faces. If I click on this one, e.g. I want to create something here. I can go left-click and now I have a new work plane directly here. It means if Z's work plane is now active, I can craft a sketch with view by current work plane. And I will walk directly on this area. The things that I can do it e.g. a. Rectangle. And let's create two central rectangle just like this. I think I'm not going to have the center so I can use my horizontal tools. And now I can snap here and I can find my vertical tools. And I think if I zoom a little bit, just like that, I can arrive at 20. Like that. If I use my rectangle tool from center, I can create a rectangle. Let's extend a little bit. Let's walk with two value just here. Now as you can see, I have a sketch directly on this new work plane. And if I create an extrusion, pull linear extrusion on this direction, I can cry too small. I can create a small element inside just on this direction. Validate just here. Maybe I can do little beach ball, pool, pool linear. Let's increase a little bit. Maybe six, just like that. Each time when you create two new work plane automatically. So what plane will be active? Let's continue work plane. You can create a work plane on axes and you can select just here. If this is a memoir plain number of sweet. You can define what plane directly on the axes like that. One of the best things to do you have axes, e.g. you have a curved face and she, I don't have any axis because I don't have any phase. But if e.g. I. Click on this one and credit to sketch, first thing that you need to understand automatically, you will have a new work plane. If you click on any phase, you use one of these tools. And automatically I will have a new work plane created. I can use my circle tool scrap to circle, just like that. Finished my sketch. Credit to an extrusion with pool in there. So now I have something with a radius or you have a cylindrical element. If I'm using, again, we're playing on axes. Now take a glance, I can see it here. And automatically kill face you axes, the axes and access your acidic one of these anticoagulants, I can create a new work plane at the intersection, just like that. If I just continue, you can also craft by point and direction. So the aim is to select the Print. You can select e.g. I. Can select any point on this line, this sprint. And after I can seek a direction here, here, here, if I seek a direction on this area. So what plane will be located just here? We need to change Work Plane, Bae point and direction, position and what potentiometer change the direction? Maybe, yes, just here. If I just validate, I'm going to have the new work plane just on this area. Here. It's like to create to walk plane directly on this phase. But in some example, it can be extremely useful by printing direction. Can also create a print, e.g. just in the middle of my face. And I can select two direction one more time. It can be this direction. And if I just validate, I created new work plane just here. And you have a CH little specifiy Project Geometry knew what plane on face and project real. So it means you can select one of these face just here. And you have not only a walk plane, you have all sorts of projection geometry directly on this one. If I just take a glance, we have the walk blend here, and at the same time we have a projection of geometrics. Sometime it can be useful directly. You will add the geometry projection instead to use project construction and e.g. general geometry. And the last thing is that you can do it is a project construction. And I can select e.g. this one. And it is exactly the same. But this time you have a projection with construction line. It is dressed construction geometry like this. So this is a different type of four planes that you can create. And after at any moment you can either walk plane just here. At any moment you can go right-click and you can rename the work plane, set actives or work plane Dillard's or block plane. So it is something interesting. If I just go right-click phrase on pattern here, I'm on the work plane number eight. If I want to work again on my first work plane, I need to click on the work plane one set active. And now if I use my view by current work plane, I will work on the work plane number one, they could, Let's accurate to rectangle just here like that. And if I create an extrusion, as you can see, I walk on the work plane number one. But here I need to be careful because I have already something on the work plane one. So this is where if I create an extrusion, I'm going to be in trouble with my part. Number one. If I want to create something may be on the swap plane. If I click here. If I just click on this work plane, can just hide the different work plane and try to see what pin number four. So e.g. I. Can click on the work plane for just go right-click Set active. And thanks to that, if I create any scene view by current work plane, or I can create any seams on this rock plane light phrase on per tree younger with my line tools. And here, as you can see, I can maybe create a projection of the general geometry of this one. Validate and Crato projection of general geometry of this one, project. General and this one also and validate our way. It is useful because if I use my line tool, I can snap here until value e.g. snaps here and just come back. So extremely useful to create projection geometry. And now if I use my pool tools, I can e.g. apply both sides and credit to small extrusion. Let's just walk with a value of 1 mm. Just exists. So this is how you can start with this type of work, plain. 53. Construction planes part 2: Let's continue with construction plane. So let's create an order elements. Let's create another object directly on the part number one and use view by Quran to Work Plane. Create one more time, two axes, horizontal axes at 50 millimeter and vertical axes at 50 millimeter. So after to do this work, Let's grab the rectangle defined from center. And I can create a rectangle with a value of 100. And I can redo it for 8,100 by 80. Taught to do this work, I can just finish my first extrusion with my pool tools. Craton extroversion exist 20 millimeter. If I want to create something directly on this face, I can click on the face, click on one of the tools. It can be the circle. And thanks to that, that you have a new work plane created automatically. And I can snap to zero here. And I can cry to note the self-care. 16 millimeter. Oops, I think it's too short again, press Escape and click on my circle and maybe I can extend yes, with 16. I think it's good. I'm not totally sure. Let's click on this one. And yes, let's step 16. I used 17. So credit to an extrusion, I can just validate pool linear credit to an extrusion with 40 millimeter. And click on this face again, credit to circle. One more time. I can search my center. If not, you don't find, you can also try to find your linear model like this. You can drag and move things too that you can snap to the center. If really you don't find, you can just activate the next town. Now, show me tree with a projection. And let's click here, create an extrusion pool linear, and go in this direction to create to oil. It's okay. So first in Britain sings, if e.g. you want to create another element or anything on a different axis. One of the best things to do when you click on Work Plane new. You have these different options. You can use a lot of time. World origins want to create a sketch on not on this axis, perpendicular to this axis, click on word origins. Now, you can find directly the same plane, just like that, on the same position. If I want something exactly perpendicular, I can just create your rotation. You can just click here 90 degrees as you can see. And if you want to position in the center, It's also possible you need to drag and move with a value of 50. If you move with a value of 50, you will be perfectly in the middle, just like that. And after on this axis, you can move at your convenience depending of what you want to do. Just here. Extremely useful if you want to create a new work plane perpendicular. And what you can do this type of work with wild or region. It is also useful because while the region new world origin, you can create a work plan in any way or to watch. You can create a nodal plane on this direction. You can crop rotation, make any things that you want with this type of work plane extremely convenient. Okay? Now it's the next step is if I continue with Part new, you have a list of different things. You can e.g. credit. It is like to use some element on this one, but you can reuse this on this area. If I acidic part to face, you just need to select a face. E.g. can be this phase. And now if I just validate, I created a new work plane on this phase. But you can also create to offset. I'm going to show you that just come back, click on Work Plane you to face. I can go left click here. And if I want to credit to offset, you have offset here value. If I want to apply 20 millimeter offset, I can click on 20 and knows the work plane is located here. And we have offset of 20 millimeter. If I create new, you can also create two points the direction it is exactly as I explained before. You select any print on the area, e.g. a. Print here. And after you can select a direction, can be this direction. And if you just validate, again credit to work plane with a print and a direction. If I continue create new, you can create two apart. But to work plane here. And you need to specify your reference work plane or specific enough set. I can click here and I can just enter offset if I just validate with an offset of 20, just like that, and just click on Apply. I can just create two new work plane with bays. My last work plane here that I selected and I just cried to offset of 20 and craton Odell work plane with offset. Just like that, I start to have a lot of work plane. Don't forget that you can add all these different elements. You just need to click here. If I continue with work plane New York also on the axes. So here it's when you have circular like that, you can just click on this one. And if I just click on apply automatically, I will have a walk plane on this area. If you need to change the position, you can, you can just drag and move. And if you want to move in this direction, It's possible after if you need to turn, it is also possible with anger. Just like that. Let's continue work plain, new. And you have a welder region. So this is what prints that I showed you previously. Extremely useful, normal to walk planar. And you can just slip to normal. So it means you can select a line, and I've told you just select e.g. z. Direction. It can be this direction. And now you have a work plan directly on this line at the point of the normal. And if I just validate, I created a new work plane just here. And craton, you walk plane. Point, point, point. You can work with sweet prints. So it means you can select the first print, you can select another point, and you can select another point again, an accredited nearly a month with this type of sweet print. Maybe it's not the best example. If I try to click on Work Plane, new point, point, point. I can also select to print here e.g. the second point here and maybe a sub point here. And take a glance, I can create a new work plane just like that. After if you want to create to offset rotation, it is possible for this type of work plain. So as you can see, you have a lot of possibility in this type of CAD software at the beginning webs the feelings that we can just create basic work plane, perpendicular work plane. But you can have a lot of more options. If I just select New, you can also clip, this is something, it is a clipping plane to something really specific clipping plane we don't use here are clipping plane. I'm not going to enter too much in detail because it's really something specific. So already you have seen how to apply all the men walk planes that you need to be able to work efficiently. Don't forget that what planes that you will use when you select a view, a view by current work plane, it will be directly on the active work plane. So active Work Plane, legs, active part is in bold here. This is a work plan ten, if I recuperate all my different type of work plane just here, and I decide to work on the work plane, e.g. number five, you can see the number of the work plane just here. I can just click on five, right-click. And I can set active. And now if I click here, I will work on this work plane. When you go right-click also you have the possibility to use a view by current work plan and fit. It is useful because you can fit at the same time. When you go right-click, you have also the possibility to directly credit to view by any work plane, any work plane. So it means if I just click here, I can select a view by any work planes at that shoots facet exists one I can actually view of this work plane. If I go right-click View by any work plane, I acidic e.g. this one, I can have the view of this swap plane. It is also something important to know. And in Reconstruction tree, one more time you can delete to walk plane. I want to delete this one. Right-click Delete. If I want to delete this one, right-click Delete. If I want to e.g. rename, I can rename and tape what plane? Plane exempt e.g. just like this. So this is a type of things that you can do with well-planned. You can find your name here, what plane example? Here? Let's go right-click again and delete. If you are just selling multiple walk plane, just like this. And if you just stick multiplayer workplace and you just go right-click Delete, you can delete multiple work plane at the same time. If I click on this one, I can press Shift, click on this one. Acidic teens is for what plane? If I go right-click and just press Delete, I can remove everything at the same time, but it's only working for delete. If you select four elements at active, you will just set active. So first selected, it's logical. 54. Construction planes part 3: We have seen how to create work plane. So I'm going to show you if you want to just edit the work plane or you have also more advanced feature. So first I have this Frog Prince's work in number one. Let's create two new work plane so I can create new work plane from here. But if you go directly on stricture, you have also work plane options. And you have exactly the same type of things. So it means I can create new acidic e.g. a. World origin plane and Crato nodal plane with 90 degrees I can position at the intersection with 50. This is another walk paint I can continue Create New. And let's work with e.g. award origin again credit to nodal plane on this direction. And let's create an odor walk plane knew. And one more time, world origins. Just drag and move in this direction. And credit to rotation, just ICs. I can create a rotation on this area 90 degrees. So now I have these four different work plane. When you use structure. Some things that you can do, you can e.g. cookie, you have copy a work plan. If I click on Copy, take a glance. I have this walk plane selected. And now if I just go in the direction I can, I can copy this swap plane where it is useful if e.g. you use a loft feature, you can directly copy of work plane and you can hardly tell times. And you click on Copy again. You go here and you can drag and move with a distance. And I can repeat the process, copy. And you can drag an advantage if you stay exactly on the same axis with the same type of direction. So you have the possibility to copy your work plain. Something I'm protons also is if you want to change the position, if I just come back to this work plane, this is a Work Plane number four, as you can see, I can just click on this work plane, right-click Set active. So now with this swap plane is active. If I click on position, I have the possibility to create different type of rotation. If directly, I want to create a rotation 90 degrees and you axes, I can create a fast rotation just like this. Rotate 90 degrees on V, rotate 180 degrees on w-axis. So each time you can create directly fast rotation like this. You have also position. And on face by point and direction, Phaedrus click on position and you see the eggs will work plane, e.g. this swap plane directly you have access to the gizmo and you can add your convenience, make what you want on your work plane. Something I'm protons also is you can create also parallel what pain. I just want to show you here. I copy and paste this work plane. If there is some parasitic, this one, this is the work plane, so less work plane. And I go right-click Set active view on this work plane. And I just create something like rectangle. I go and modelling crappy rectangle dress here on this work plane and just validate. So now is the rectangle is only on this work plane. Let's select also work plane just like this are not also what plane just keeps the first work plane and select the order we shift and right-click Delete. So now I can just come back with my first work plane. If you want to create multiple work, plain laziness, parallel walk plane, you can use structure and you can go on more and you have cracked multiple parallel what plane? You need to sit in the source. So source will be this one, e.g. and I can select a number, it can be. Why not five and Solexa of sets. So the distance I can apply, why not 15? And you can also apply your spine angle. But here I don't want you ever saw cookie and Ciao. I'm just going to click on cookie. Just validate. And I will obtain this render directly. If I select my last work plane, right-click Set active, so it means this one, and I create a sketch on this one. Let's use one of these tools I can use modelling, cred, e.g. reciprocal, just like this and just validate. As you can see, I just have a zoo soccer only on my first work plane. Just like that. Sometimes it is useful if you want to use e.g. Zoloft feature, you can create a rectangle, another rectangle with a different size or no direct hunger, which is the t font size. And you can use a zoo love feature. And thanks to that, you can earn time to create multiple walk plane. Now, if I just come back here, right-click and Delete, and I'm just going to show you something little bit different if I come back on stricture more and click on parallel work plane, but this time you stay on Share, so you seek, so source, this one, your syllabus, a number, it can be five again. Let's grab to an offset 50, again. Just validate. And now on Zoom because it is sharp, it is different types of glands on the construction tree before we add multiple work plane in a row. Now it's different. I have to walk plane one and inside I have so-called P. And Y is different because if now I walk on to the last work plane, so it means this one, right-click Set active and a credit to sketch on this one. So sketch will be repeated on the different work plane. I can select modelling throughout phrase on per, rectangular or some tried to write down girls still exists, view and address credit to basic rectangle like this. Validate and know what's happen if I just drag and moves, the rectangle is repeated on all the different work plane. So this is the difference. When you click on structure, you select more and you applied parallel, you can apply Sha of copies. So this is a difference. And so last thing, proton print, I'm going to come back just at this moment with just the work plane one. You can also do the same thing with position with more inclined plane. And I can see the source again, this one, it is the same. You can select shower or copy. Let's just apply cookie in this example. And I sit exam number, number can be six and axes can be. Let's work on this axis, this direction. And I can select to angle. Let's work presenting goal of ten, and I can select to offset. Let's work with an offset of 50, 15. And if I just validate, you can create multiple walk plane and you can credit to offset like this after it depends about the offsets that you want, but you can do a lot of things using these features also. So after to critique your work plane in modelling, don't forget such you have more advanced features with this different parameters. 55. Construction tree part 1: Let's continue with the construction tree. So as I explained before, when you go right-click, you can rename set active delete. If e.g. I want to delete something, I have my last workplace. This is a work plan for you can see the name here each time on the work plane when you rename and walk print fall, right-click, I want to delete. I can just click on Delete here. Sometime it can be useful if you want to delete also work plane, you can go right-click and you can just delete all the work plane. You can also just hide a work plane, e.g. you have this small icon. With the small icon, I can just walk plane just like this. But if you want to remove, you can also go to right-click and you can delete. And so this is object one. Object two, you can just hide an object just like this. So now if e.g. directly, I want to create two new path. I want to create a new pattern. I'm going to show you something. If I click on this face. Here. I decided to create a sketch. So I can use Isaac circle tools and a credit to chef girl dressed on this area and just validate. So I created a new work plane with an element here, and by default I have the object number one. So it means if I pull linear, I created an extrusion automatically, I will be on the object number one. Now what's up? And if I want to create a new palette, you can click on part here, nu, and you can change the name. Let's step object, e.g. validates. So now I have the object sweet, because it is the last element created. It is automatically active. You can find it is in bold. So now what's happening? If I select my work plane one and I have the objects reactive occur at pool, linear and a credit to an extrusion. And it is useful if directly you want to create another element in link with a first element with another path. But you don't want to have everything on the same path. You want to separate your part. It is possible you just need to create a new part. Then you go on object here. And I can just validate just like that. And now I have this part, as you can see, separated of the object one, object, one, this one objects three, this one on two different path. Another thing that you can do it directly it is it is also an advice I want to create something e.g. this is the part number two. I want to create e.g. something just on this area. I can click on this face rectangle. Just like this. Let's create two an element. I can create a rectangle from center, Start Here, and just create some sink. Yes, I'm Charlie is better. I can start here 20 and create something with 16 by 30. And just validate. Just like that. Now if I want to create some sync directly, separately, but wizard to crack directly on new path. It is also possible. You can add just the other objects is object number two. And I can hide this object. And now if I use my full tool, pull linear and a credit to an extrusion, just like this. Here. I'm going to show you again. You can see object number of sweet. You can also object. It's better. If you select this work plane, you click pool linear. The selected path object two is not on the drooling, true least, you need to have a path selected. Oh, it's not going to work. So I need e.g. to Steve's of Path Tool or if I said it is about three, just like this and a drag and move, nothing happened. So this is why you need to have every time, every time an active part. So if I want to separate one more time, I can use part and create e.g. object file slices. And now I have this new element. And if I credit pool linear just on z direction, now it's going to work. And I can just validate and I can recuperate, sees different view. So this is how you can create new extremity and protons. Don't forget that you can reduce your cost reduction tree just like this. And you can extend your construction tree also at your convenience. That's a feature here you have activated search by peak. It means if you click peak, e.g. you can just activate, click here and you can just select any object. Or you can just click on one of one element. Here is going to define what you are selected. You can apply your filter. So it means you click here and you are e.g. active part. So this is the active part. As you can see, this one. You can see links are active walk plane, this is active or plane, this one. And so this is a type of things that you can after you have Shao shiny new version does something little bit specific. So very important to understand the structure and important to understand when you use one of these two light extrusion. To understand when you will work directly on the same path or when you will create a new part. 56. Construction tree part 2: Let's explain the construction tree. Construction tree what TCS, it is this element we have a stricture or Brazil. And each time when e.g. where the path we create a work plane, we will have this in details in the stricture Bruce cell. Let's first use the view by Karen brought bursa and just create a first element can just create two rectangle defined from center. Let's position the first-line horizontally, and let's create a second line vertically. And with my rectangle tool son tried rectangle. I can create a rectangle, draw stasis with two value, can be 80 by 60. The best things to do it's to zoom little bit 60, 80. So after directly, let's create two circles into my daughter. I can apply like 12 millimeter on dressed like that and create an extrusion pool linear. And I can create an extrusion on this direction, nitro squared to an extrusion of ten. So I created this first element and it is on the path number one. What's happen if e.g. I. Create a nodal plane? I'm going to click on Work Plane and new. Select world origins and drag and move on this direction to create another type of work plane crashed to rotation 90 degrees, just like this. And drag and move this work plane around this area and just validate. So now let's create another element on this work plain view by current work plane first. And I'm going to do the same thing. Two axes horizontally at yes, just 50 and credit to save on taxes vertically at 50. So as I explained before, each time when you create your new work plane, automatically this work plane will be active. So it means when you sit exam review, you will be every time until active work plane when you go right-click, you can also apply view by current work plane of you by current work plane. And let's create another element on this part. I can use my line tool scrapped a first-line on this direction. We 60, come back with 20, come back with 40 here, 40, and just go on this part. Now, let's duplicate on the other direction with Amir, I'll click on More Miho and create a frame of selection on these different edges. And you can select Edge and click on this axis and validate that. Just create an extrusion. I can click on pool linear and create an extrusion. I can use e.g. both sides and credit to an extrusion with a value of 20 millimeter. Just like that and validate. So I created this two element. So first things to understand, because we have created on a different way of working, on different work plane. And at the same time, we don't have any link between this part and this part. The fact is automatically, we have created a new part. This is this new part. As you can see, you can just hide the part at any moment, just clicking here. If you walk directly on any facing links or phrase operatic here. And I decided to create something on the top. I can use my rectangle tools automatically. You have a new work plane, Work Plane number of sweet active rock plane. And I can just create two rectangles. Can use projection, phase, click here for the date and credit rectangle from center. I can just drag and move on this direction. And I have exactly a value of 20. So if I arrive at zero, just like that, I can create another type of rectangle. And let's work with, I can press tabulation 28. Tabulation 28. Just like that. Finish the sketch. So now if I create an extrusion directly, I walk pens sweet, active, and I will walk into a part number one by default, because I have a sketch directly on this face. If I select pool linear, I can go in this direction and just validate to create two are just like this. This is the first thing is to understand that I'm going to show you that you can create new part and you can add new type of work plane if you want, you can click on walk plane. New. And I can create a nodal plane, e.g. point direction just here. And maybe it can be this print. And maybe I can find a direction like this direction. And I can create two new work plane just like this. When you go in your construction tree. So for our seniors and protons, you can change the active part, also active work plane, right-click e.g. on the path set active. In this case, if e.g. I. Credit directly a sketch on this, on this on this work plane. I will be inside. So part number one. Because when you carry out any things like a pool, linear and it seems like this automatically you have the path active part here it is a part number one, e.g. I. Decide to go active. This one set active, e.g. acidic pool. This will be the part 1.1. Now, because every time by default you will have active paths. You can change the active proud to every time it is in bold. So I can go right-click Set active. If you go right-click, you can rename phrase on product can change and I can make object. One. Here I can change right-click Rename. And I can put object to crosswalk plane. When you go right-click every time you can also rename. Judge, only difference if I just come back on the path, Right-click. When you go to tally on this area, you have path properties and what you have in part property, you can change the name. You can make a description are set to default if you need an after article glands, we have a pod color. This is a gray by default, but if I decide to put this in red, hey, it's not going to change a lot, but property just says just the base and you have name, you have a base and you have a sociopath color. And if I click this and I know you place a red color, you can change the default column. By default it is in gray, but on the pad you can change at any moment path properties. And if you need to change the color, you can. That's it. So this is a type of things that you can do at any moment. I can come back, select a different color. I can go and modify found to recuperate more gray color. It is possible I can just click here and validate. And I can change the basal. So if I need after you have also edge color. So by default we have specific color of the edge if you want to chain new change, you can also change the transparency if you need, you can put in APAC semi like this of full. Just like that. By default we have none. And yes, it is just some information that you can use on your element. If I just select a walk plane, it is the same. I can go right-click and I can rename, I can tap or plane, walk, plane one if I want anything, I can play. Rename. What pain to here. I can tap and walk pain from the same with the work plane. You can go right-click. You can activate work plane properties and sees a semi or different properties. You can change the names and what their names. You have the appearance of the work plane and take your glands with what PIN number one, the bound or Coulombic or the edge to construction line. Red. If I want to change for yellow, I can change for a yellow. If I want to change from blue, I can change from blue. Or he found to change the color for black, I can change from black. So sometimes it can be useful if you have a lot of different things and you need to separately with different work plane, you have this option to AD2. Appearance is the most important things I've taught you have more options, but definitely we don't use too much. Sometime you can change the crowd donate with the size, but automatically it is responsive. If you work outside of the workplace. The first thing is to understand with this construction tree. 57. Add image: Add image. So if you need to add an image as a model, it is possible for this. You need to go on or you need to change. You have different options and you need to go and stricture. You can find directly add image, add image in stricture. And after you can position image and after you can also remove image. So let's click first on Add Image automatically. So image will arrive on the work plane selected. So we have the work plan number one. I'm going to select this image. It is a PNG image of a butters and I can validate and automatically my image will appear just here. I need to zoom little out and after, you'll be a barrier to change the position, different things. But in my examples, location is not good. So I'm going to come back. And now we'll just create a new work plane. So I can go on Work Plane, new origin walk plane, and let just crap to rotation 90 degrees. And at the same time I can drag and move with 52 abs. This bottle directly on this front work plain. So now it's the next step. So what plane two is active? I can come back on stricture truss here and add image. Let's select this image again, validate. The first thing that you can understand is you can resize the image, e.g. it's really big, but if I want I absorb possibility to resize my image. You can just take any print on the corner and you can resize, can also select this view. And I can resize dressed like that. You can create a rotation, you have this point. So if you need, you can create two rotation or so. After you can drag and move your butters, if you need, you can drag and move your bottles just like this. And something interesting when you drag and move your butter, you can find an element with a center. And I can zoom a little bit. You can find this one, e.g. and the things that I would like to do, It's to position my butter's around this area, so more near the center, I can drag and move on. Just position here. It depends about what you want to do. Last thing is to validate. So after if e.g. I have my butter like this, I can then create a sketch so I can come back on modelling and create e.g. a. Vertical axis and position just my vertical axis in Zoom either like phrase home purge here. And I can why not create two recent Alexis? And I can create two horizontal axis on the base, just like that. After I can use one of these tool, it can be different foods, but I'm just going to use your anti-A population tool. Make something little fast, not take too much time. As you can see, you can add multiple, whoops, let's come back here. You can add the phrase on PER multiple lines. I just want to show you the principle aim is not to spend too much time to crowdsource butter modelling. So m is really to show you the principle. So you use the tools to create modularization. One of the best things to do if I arrived here, I can just validate. So I created e.g. this one. And I can create two line from this point to this point. I can zoom little bit Perfect. If I need to change my point, as I explained, you will have just to use more. You can select, Move interpolation, print, and when you have a plant will be able to edit your point just like that. So e.g. you can drag and move a point if you need. After to do this work when you're finished, you can just validate just like that. And the things that attends do phrasal pair on this part is to use poor on Gulag. And I can position my element just here. I can drag and move, and I can apply sway hundred 60 degrees, 360 degrees and just validate, exert their effect and accurately this modelization can delete this swap plane and this plane truss here. If I just come back on, if I just come back on stricture an image or if I just sit exist part first modelling, position dynamic. And I can see it exists one sham going to create rotation. It's not what I want to do. Yes again, e.g. drag and move here. As you can see because I use already my image. Now, I don't see my image. I just need to Rick periods review of the work plane and now I can find my image just like that. This is something interesting that you need to know. If you come back on features, a stricture here, you can change the location of the image at any moment. Shouldn't want to change the location. You can change again. And at any moment you can just delete your image. You have remove image. You just click on the image on the work plane and you can remove this one. Just like that. Let's this activates this to work plane. Right-click Delete. And we have created these models on the base of the part. Obviously the base of this image. 58. Create assembly part 1: Let's see how to Crato Nassim be. So create an assembly. And for this we can go and strict. You will have the possibility to create paths and to create assembly. Also. The first thing that I'm going to do is to create a first part. So by default, we have the part number one and you'll walk Plain Number one. I can directly IFC swap plane here, it is not the best. Let's come back on modelling work plane, New. Select, origin credit to rotation 90 degrees, drag and move with 50. And just validate. So let's create a plane. Let's create two. First sketch. And I can use this tool horizontal axes. Second tip, 50. And I can use this tool vertical axes, and I can tip 50. Let's grab the first line on this direction on the left, I can apply your value of 60. Then save on line on this direction, I can apply a value of 50. I can come back with certainty. Here I can come back with 20. And here if I go in this direction, take a glance, I will have exactly the here. And now I can repeat this process on the right just with a mirror or features element, create a frame of selection of all these element. Select Edge, click on this construction line and validate. It will be my first element. So let's take on things that I'm going to do is to click on poor linear craton extrusion, change the direction for both sides. Let's create an extrusion with a value of t will be great, just like that and validate. Now I'm going to create your new work plane, Work Plane new. And to share you have e.g. part to work plane. So I can see the exact same work plane here just like this and validate. So you have a new work plane exactly located on the same position. And why it is useful because I can directly credit to a new part, select first u by current work plane exists. And let's create two second sketch. I can use my line tool. So if we take a glance from this part to this part, we have a value of 20 and here to here we have 60. I'm going to start to run this direction. I can create two axes. Vertical axes at 50. Yes, just like this. And I can use my line tool start e.g. just on this area and just go on the left. I can work with 30. I can come back with just 20. Hey, I can work with certainty. Just ten. And I can come back with 60. Just like that. Let's apply a symmetry. Mall. Activate mirror, select this element, and click on edge, click on this construction line and validate to repeat. Extruded profile with pool linear. You can change the direction for both sides. Also. Create an extrusion with 30 millimeter. So it's going to be my second part just stays at. So now let's continue. I'm on this part. I need to complete. So click on this face first and create a circle. By default I have 015 or bad to value and CIF so t, So if I arrive at exactly 50, I will be in the middle and I can create just a circle with a value of 88 is little too much. Let's do this again. When I click here, I need to drag and move. If I don't find my center click on projection. General click on this face. Yes, just like this. And if I use my circle tools, I don't want to work on this work plane. Let's I'm just going to come back. It's not extremely good. Interests come back. Yes. Just here. Let's create an extrusion. Yes, perfect. And now I can click on this face, create a circle. And I can arrive here. I have zero mean is 50. So when are you arrive at 0.0? Yes, perfect. I can create my circle with a value of six. Debt, credit to an extrusion pool linear. You can extrude on this the direction to create too. Let's create a new work plane while playing new part to face, I can click on this face and just credit to offset. I can try to offset with a value of 40 and validate. So now I have a new work plane just here. I can just hide so different lies to work plane. Automatically, I will create a new path. We've created a new path here. But when you use structure, you can also create two new part directly here. E.g. is a pan number two, and this part will be active. And now if I want on this plane, we'll work directly on the path number two. So click on View by current block plane. Let's zoom little bit cramped two saccharides. So modeling circle, I can just find my center point here. It's very difficult. So this is why you need to create a projection, general projection. I can click on this circle. And then with my circle tool I can find the center and it's work with six. So I created a new sketch. Let's extrude this sketch on this direction. About z value, I can create an extrusion with 100. So let's change for 100 and just validate. And I'm just going to finish my work with another type of element. Click on Work Plane new. And I can select on axis. Click here. If I just valid data, you have an element on this area. It is perfect. And I can create a circular click on this view. Just like this. Oops, I think I need to walk on. Yes, I'm going to walk on this view it is better. And create a projection on face. So this one and create two sectors. Yeah, I can find your center are going this direction. And when I arrived at, just whenever you arrive dressed at eight, I can create two circle and a circle with a value of four. Just laziness and Phoenicia walk. This walk plain number six, I can create an extrusion poorly now, just like that. Normally if I hide this element, so I just need to create an extrusion of this one and pull linear. But it's not going to work properly because they have these different element. So this is why you need to use stream for us. Delete removes this one, removes this one, we move this one just same time or you move this element and credit to an extrusion. So this is a pan number twos are Work Plane number six. I can reactivate this part. And now if I click on polar linear, I can create an extrusion of this one. And drag and move on this direction. Oops. So extrusion is not working properly. I need to create a new part. So credit to a new path, path number of sweet. And now if I go and pull linear, I can create an extrusion on this direction. And let's take a glance or budget render. Let's walk with 20. Yes, perfect. Maybe 20 is lethal to merge menus. Mean is 12, It's enough. I can just validate. I have this part and this part of things about sweet ends up out. So I can use Boolean operation unit, but sweet and tools will be the path tool. Just use glue and validate. So now I have three different element. I can just renames a broad number one. So past one. See I can rename about number two. And this is a part number of sweet. 59. Create assembly part 2: I've taught to do this work, we can create an assembly. So to create an assembly, first, let's, we have the part one, part two, part sweep. And I would like to create an assembly with these different element. So we need to go in structure and we can find new assembly from these panels. You can create two new path at any moment and change the name of the path. But if you use modelling, you can also create two path. And if you use modelling, you can also create an assembly. But the best things to do it's to go and structure. If I create a new assembly, you need to change the name. I have just one assembly, so ledger step or simply just like this and validate. So now inside this assembly, I have the option if I go right-click to rename the assembly or to delete the assembly, e.g. you ever saw assembly property on this area? The aim is to positions of paths that you want inside the assembly. So I can see the exists part, this brand, this path. And I can go left-click, drag and move inside the assembly. And now if I click Plus, you can find the sweet part, incisor SMB. Know how to position so different elements. So two positions are different elements you can find in structure or position. It is the same principle was that when you use modelling and you use position here, but this time we will use foreign SMB. So going straight through position. And thanks to that, you have these different option. You can also click on position here and you have these different possibility. If I click on dynamic, it's simple, you just need to select the object. So it means one of this path I can e.g. select this part here. And if I want to move, I need to select a direction, e.g. this one. And I can drag and move, and e.g. I. Can position my element just here. I can credit to offset like 46. And if I just validate, I position this element just like this. So this is one of the first possibility. But you can make some Sing also simple. So possession, this is dynamic position. So you can just work also change from metallic meant of four to print a ligament. If you just click here it is the same you have to print or you have e.g. if I set it to print first, I can just take a glance about to corner so I can select this corner. This is a first corner and where I want to position my second point. Second point will be this one. And thanks to that, I can directly position this part to this part. So we just need to be careful about zero point because if e.g. acidic position to print and I still exist sprint to sprint tech kilograms. I'm going to have something like this. This is why it is extremely useful to have the right position of the print. If I just continue, I can find also Matt. Matt is interesting because you can directly e.g. click on the first element and a single element, and it can be a face, so I can pick on this face. I can take on this face and directly I can arrive just here. And I have more options if I use position and I use mat, I can also click on this face. It's going to click on this face, and I'm going to have the same render. This is a three main things that you can use after you have more options, but definitely I can advise you to use most of the time, you just click position, just so basic transformation. And outside of just the basic transformation. And outside of the basic transformation, you will be able to change for dynamic metallic meant or two point, this is a swim and method. I can invest shoes and most of the time to use these methods. You add some sink like this type of phase. If you have something with a cylinder, It's little different. You will be able to use another process. So firstly, I use position, I say e.g. to print. I select this corner first. I see Lindsay's second corner and I can create my first element fossil assembly. Now, if I want to put this one here, we are going to use the different methods are best things to do, each to use the adding and axes, adding axes. And thanks to that, I can see leaked e.g. this edge of the circle. And where I can position, if I just click here, I'm going to be on this area. And one of the things that I can do after each, complete with dynamic. And if I click on this one, I can drag and move inside just like this e.g. but so since that, that you can do also, it's directly to select position. I can use. Yes, I can use mat, not met. Again, acidic position. I can apply directly Arlene axes. One more time. I can still exists, one city exists one here. I think I'm not really good. So Position. Click on this area. Yes, adding axes. And I need to select on the edge of the circle. And to go directly here, I can click on this edge. And directly I can obtain this render. After I can rescue, which can click on genomic, click on this part and you can drag and move just inside. If I need to create a rotation after it is also possible. And just validate. We have created this assembly. If you need the things that you can do it, you can press on per copays or element. So e.g. this is a broad sweep. If I just click on cookie, I can create a new part just like that. And take a glance if you just go outside and I can go just outside like this, I can move the part outside. And this is a tool I can set active copies of product to translate Z. And C is a path one. I can go, right, I can go right-click Set active, and copies of part one also know e.g. two, part 1.1, I can go just outside so I can drag and move outside. So part 2.1, I can drag and move outside like this. If you want, you can create two nodal new assembly. And it can be assembly. Because like that, I can just validate. And in assembly, Azar can see it exists three different part, drag and move inside. And I can create two different versions. Here, it's exactly the same position, but if I'm using one of these tool, e.g. position, dynamic and acidic e.g. these elements. So it can be, so problem number one just here. And it can be this one I can drag and move n. I can create e.g. different version. You can drag and move. You can repeat the process with C diff found part. And you can move zero element to duplicate and create a different type of assembly. It is also possible. So now if I go right-click and address press Delete, I will delete. So assembly or the other sometimes a different path I can rename here because I forgot to apply assembly. 60. Create assembly part 3: After that, you have little bit more options. I'm not going to enter too much in detail. So n is just to show you the basics of assembly. But you can find some little bit more option if e.g. you want to have a mural. It is also possible. You can create like a walk plane, like a new work plane. You can select to Nexis. It can be e.g. path to face. I can click on this face credit to offset like for t value dates. So now you have this work plane. If I just come back to my structure, I can apply Mia Hall and I can select the parts that I want. So it means if you right-click here, I can select, as you can see, I can go in this area. And I'm going to show you again, click on Miro, e.g. and I sit exists one. And now I have the near plane and I can just sit exist this one. And I can click here with the direction on the right assembly trick for our geometry. And if I just click on valid data, can repeat my sweet man directly on the right. And if I just take about two assembly, yeah, inside e.g. two, path one, I have two element path one and path 1.1. So when you are inside the assembly, it's a little different. You can find three dimensions of constriction tree display like this. So this is a type of things that you can do. If I just come back on this area. You have also a possibility, you have more options. If e.g. you will need to create some sink like multiple ways linear, you can seek to source and one more time it can be just one element or it can be multiple elements. I'm going just to silly phrase on the top, just here. I can select, I can select a number, it can be e.g. four. I can select two direction. What is the direction can be e.g. this one. And I can apply a distance of offset can be e.g. 20. And if I just value data can repeat like this full-time with a distance of 20, this part. And now in my construction tree in, inside I have all these different element is not very useful in this case of assembly, but in some cases, assembly you can use these type of things. You can also repeat process if you go on more, you can do the same type of things with red, yellow. And if I dress to continue little bit, if you need e.g. to scale, you can click on Scale, you can select a part. If e.g. this one was too big, I can see it exists one, apply a value of skin if I apply a value of 0.6. But here it's an easel don't tropics. So it means you keep the same ratio. Just like that. You can change is what tropic. And I can walk on one of these axes. Phaedrus work on e.g. y-axis. I can put 0.6, just exert. And if I just validate taker glands, I redrew it at 0.6 on these axes just exists. After if I need, I can drag and move my part. And this is a prime number to right-click, I can set active and I can go and position dynamic. Click on this one, are thicker here it's better and I can drag and move and precision, e.g. on this area. Dress here. So this is a type of things, if you want to start well with assembly, at any moment, e.g. you seek your sweet part and you go outside. You can go on the top just like this. And thanks to that knows a different path are not inside the assembly. So I can remove my assembly, but I can keep my different paths. Now, it's not inside where somebody and just have my sweet part, translators. 61. Add dimensions: Add dimension. If you want to see dimension, if you want to check dimension, it is possible you have all these type of tools here. So m is not to see all these tools, but just to show you some basics, if you want to check a distance, if you want to check the distance between two points are the same. So first let's create two new demand that can create a new workplace work plane. You directly select here Waldorf genes, and credit to rotation on this direction. Let's apply 90 degrees. After I can drag and move on this direction with 50, validate and create a sketch on this work plane. I can just click here on View by current work plane first and activate two horizontal axis directly at 50. Activate also vertical axes directly at 50. Let's create an element. And for this I can use my align tools and Crato line on this direction. So first I can apply 50, then I can go here with a value of 60. Let's come back with 456.46. I'm just going to repeat this process in zero the sides as with small Mia Hall, create a selection of this one. Select Edge and click on this line here, validate. Let's create an extrusion. Just click on polar linear craton extrusion. I can change the direction for both sides. And I can work with a value of 30. Now, let's create a circle and click on this face, first grade to second. So thanks to that, I can go directly in the center, press and drag and move wherever exactly a value of 60. So it means I can arrive at 00 and create a circle. Let's work with a value of ten, like this extrusion. So pull in air and go in this direction to cross the two element. The next step is to either different work plane. So I created this element WhatsApp burner. Check on the review. Yes, I can remove this one. What's happening if I want to check dimension? To check dimension, just apply this tense here. And now you have this new panels. And you can find all the different possibilities e.g. you have between print. So it means you can select to print. I can see it exists print and I want to absolute distance to this point. I can take this print. And now you can find the distance would put, and they have a distance of 92, e.g. and each time you can just click here if you want to come back, I'm going to show you again distance and whatnot time. You have these different options. If I select e.g. Angela and I can just click on any edge, e.g. this one. And I can see that they have exactly 100 millimeter. If I want to select a radius, I can click on this one. And if I click here automatically, I can see that I have a radius of ten. And I can do the same thing with geometric. Click on this one so I have a diameter of 20. You can also select like a perimeter. Perimeter. What is this? If you select a face, you can find x2 addition of the different edges around. If I click on this face, I will have exactly is this perimeter. After you have more literally be tomorrow or advanced feature like your face and face with means I can sit exists Phase. I can select this face and I can just find the distance in this example, it's like to click on print to print. You have also point and short phase. So you can click on a point, you can click on the shore face and you can find the distance to this point, to this G0 phase. You ever saw edge and edge. So e.g. I. Can select this edge. Oops, Let's do this again. Click here. You can also directly Solexa element at your convenience, I'm just on this list, but definitely click on distance. And you have some main things that you can do. If I select again edge and edge, I can click on this one and I can arrive to this one. And I can find that length in diagonal from this line to this line. You have also aged shocked face, your face and your face. Or I can silicone not times this one in this one, but it will be zero. So this is all the different information that you can have. By the way, you can also find direction, but here it's pretty simple. E.g. you click here, you can find the direction. If I click here, I can find where will be my direction if I'm walking on the x-axis, y-axis index is just useful if e.g. you are lost. You don't have any new OK. plane anymore and you are not sure if you are on x, y, z, axes, you can just use this tool. And thanks to that, you can see the normal anywhere you can work. If I just continue, here it is direction. You can find also the type of axes with the location. If e.g. I. Click on this sprint, I can find exactly the location. And after this is just a vector x with d, just like this. And you can also have a mesial with anger. If I just remove this one, you can click here and you can find that angle. Angle at edge face work plane direction. If I select Edge, can click on this one. And I can click on this one, and I can find that I have 90 degrees here. I only have 90 degrees on all the different edges like that. But you can click on the edge. If I click on this one and I decided to click on this one, it will be like Nike the rest again, we can add any moment, select angle between edges, between phases. Also, it is possible. 62. Edit color: Let's explain how to change the color on a party. This was Seaborn for surrender to change the color. And I'm going to show you how you can do this. So first let's create just a path. I can create Work Plane New and select world origins. Can just create a rotation 90 degrees. And credit to offset on this direction with a value of 50. So after to do this work, one of the best things to do, each two sittings of view by current work plane. Let's grab two axis, also horizontal axis. And I can tip 50 and credit to vertical axis, and I can type also 50. Now the next step is to create a sketch directly for revolution. So it means we will use pool on Gulags after, for this element, I can use my align tools. And let's create some simple like 60 by 60 So I can apply 60 here, just 20. Let's come back with 2020 again. 20-year again, 20-year again and again. And if I come back here and you have exactly 60, so 60 on this line, 60 on this line, and every time just 20. So now let's apply directly pool on Gulag. And I need to select part number one, what Plane number of two? Perfect and just silly exists axis. And I can enter a value of Angular like 360. And I can just validate. So now I can just click on the face on the top, create a circle. And I can go directly in the center. If I don't find the center normally it is here. And create a circle with a value. Let's walk with a value of 12 millimeter and just validate. I can just create an extrusion. So I can click here and just activate pool, linear. And cried too early in the middle of this part. Perfect. Can just, this activates review of the different work plane. I can even get here and just press Delete. I just same time, I'm going to create an audio element. You will understand why. So I can directly create two new work, plain new origins and just cried to Nadar element just on this direction. Validate and credit to know the sketch, view and current rock plane just here. To rectangular shapes, not very, I'm proton just create two basic rectangle. So I'm seeing a fast, I can apply like 70 by 44. I can phrase on. Just go in the middle and create two node element like Canada rectangle defined from center, central. I can click here and go around this area and credit the first element. Just like this. I can finish my work pool linear and credit to small extrusion on this direction, just to plie six and just validate. So now you have a second part. I can remove this work plane and I have this second part rename. And can just take two. Yes, just, oops. Just come back so it sees a path number one. This is a second part, rename path number two, because I want to show you that you can also apply the same color on two parts at the same time. So location is not really good. I need to go and position dynamic Solexa, part number two. And maybe I can drag and move on this direction. Dragon move in this direction. Yes, Tesla exact. So it's okay for that. Now, if I want to, I have this random by default. When you go into View, you can use to enhance render. And thanks to that you can increase little bit the render. So N ends. So this is the first thing is to understand you have these options after. Second, important things to understand is if you want to change the color, this is a great codon by default, it is possible. You just need to go right-click on the path and you have the path properties. And thanks to that, you can have different option. You can e.g. change the name. You have also information, but you have appearance. And inside appearance. By default, you have just your gray base and you don't have any specific color. If e.g. I. Want to have a yellow color are gone bad color, and you have a list of different color. I can e.g. silicon yellow and take a glance. We can change the color of the path and you can apply any color just like this. In this version of crew, it is not possible to have advanced feature for cola or materials, but you can just improve little bit to render if you want changing the color. So here, e.g. if I want to have more colors, I can click on More Colors. And here you have modify things too that you have a color wheel. And thanks to that, I have more options. I can apply one more time like this type of yellow color. Just click on Okay, and you need to validate again here. And you have some more options like H colo. So by default, this is the same color that your paths, but if you want to add different edge color like red, I can apply red. If I want to have something in blue, I can apply blue. I think that most of the time it's better to keep practical law. You can also work with the transparency for your elements. You have semi transparency, full transparency or none. You can also apply your liter we flipped color inside. You have reflect and if I apply read, I cannot read reflect inside my yellow color. If I apply yellow, I can reinforce my yellow color with a yellow reflect. And you can choose a color that you want. If I apply yellow again, here, we have a reflect power and you can work with different value. If you are near one, it will be less Reflect. If you are near zero, you will have more reflect. So by default we have this value. Maybe I can apply zero-point for trust exists. And you have also a mirror, which is something specific. I'm not going to enter too much in details. And you have a mixed display. It is also something more advanced feature. This is an instance of tells you as a base, but finally the base, we stayed dressed like that. And this is how you can change the color. And I can click on Close. And each time when you use a part, you can go right-click and path properties. I have this one and can do the same thing. I can go here if I want something in red, I can just apply the red color and just validate. So now what's happened if you want to change the color off multiple path at the same time, e.g. you have assembly, you're going modelling and on on stricture, you can create a new assembly. I can make yes, dressed assembly like this validate. And I can put my path one and path two dragon move inside the assembly. And now what's happening if I want to change the color of multiple pathogens sentence here you have to, but this work if you have five proud six patent bar 20 path, any things that you want, you just need to select the two patterns are same time we shift. And if you go right-click, you go unpack properties. Now you have the two paths selected. Tako glands. If I say just went back to right-click and select properties, I have just assembly path number one selected. Now if I press Shift, I can go right-click Properties and now you have add zombie back to assembly part one. So it means a two-part are selected and now I can change the cooler on the two at the same time. Path cutoffs. And I can go on forever, so values, but it's definitely not really good. Edge path color. I can select, modify and I can see the colors that I want. If I want to have some scene, I don't know, maybe in blue, I can just click on Okay, validate. And I change the color for blue. If I want to have inside reflect, I can go and reflect color. If I want to have a red reflex, I can apply red. If I just want to have a no doubt type of blue reflect, I can apply blue. And just something in protons is I will apply at the two paths are just same time, just like this. Let's just come back with something in gray. You can for sure stay just in gray color. So you can go and mock close, modify. And if you go to tally on both terms here you have also gray color and you can drag and move here to select a gray color that you want. I can click on validate, trust here. I can come back to gray. And if you don't want to reflect cooler, you can come back on none. And you can just click on Close. And one more time hue, you can enhance surrender with an ends just like that. So it's okay. We have seen how you can add color on your paths. 63. Edit render: Aged appearance if you need to edit appearance after to finish your models. So here created these models. You have the possibility to change with different type of options. You can also use an ends. So as, as explains the first things that you can do it to grow an object. And here I just renamed for object, but you can go right-click on your part and you have the path properties. And thanks to that in the path property is just the name you can find appear and you have the possibility as, as explained, to change the codon. So in this example, lead change leaders of color. But Carlos, I can use black. I think it's little bit too much black cat can just choose more cooler, modify, and change for this type of gray color, just like this. And validate. After I have options, I can walk also with e.g. or reflux color. So it means I can put black as the color, but I can also put rice be fleet halo reflect different type of effect. In my example, I'm not going to put roughly just stay more in black like this. And now I'm just going to close and validate. So first things to do, you can go right-click and you can indeed to appearance in the path properties directly on your part. After the hardest things to do when you go on view, totally on the right, you have different options. So e.g. you can see the 3D geometry on, off. But e.g. you can see we have little edges here. We can find the different edges with the axes. And if I select 3D edges on, off, I can do is activate these type of things. If e.g. you want to export your work in image, it can be interesting to remove this one. And you have also more options. So here it is, 3D. I don't know if I can stay like that. Ccs walk plane on off here, I erase all the work plane but e.g. you have in Iraq plane like factory to New Walk plain dress. Here you have in Iraq plane, when you go on view, you will be able to either directly walk planes. So this is something to know. And you have also share shielded wire. So if you want to change for wireframe, it is possible. And thanks to that, you can see your design in wireframe can be extremely useful. Then you can export your work in image file in wireframe to have this type of version. So the most important things, if you add your library, you can hide also very important. Most of the time you will have this render and something extremely useful for your render. Each directly to click here and you can do is activate 3D edges. So thanks to that, It's better. If you want a version of your work in wireframe, you just click here and you will have a version of your work. And the last important things you have this small options and ends. And if you go just here, you have a realistic possibility. So I can click on and ends. First. Here it is, activate when you go and release. So let's continue. So if I click here, release, you have different options. So this is a dynamic viewing. Generally we don't change too much these type of things. Simplify models is rarely Smith. I'm going to keep this parameter redraw. Something untrusting can be released here. And if e.g. you want to display shadow with a flow, it is possible. You can use a neighbor just here. And I can enable shadows. And you have enabled Mia Hall or so. And as you can see, you can find this one e.g. depending on where I'm located, I can do is activate Neil only enabled shadow and something I'm protons is you have this small element, the floor display. And the shadow will work only if you have the floor display. So if I click here, I can change the position of the floor just like that. So I can click on this one. Anticoagulants if I drag and move on a direction, e.g. just here, I can find my shadow and I can drag and move depending of where I want to have, the position I can turn, that can turn. And you can move this element depending of where you want to have your shadow, just like this. So after up to you to make an adjustment. But if you want to display your shadow personally here it's not extremely, it's not too much useful. But if you want this possible, you can just drag and move the element. And depending on the location of your view, you can, you can drag and move this element and ends rallies, peptidases, a frog position to the laughter. You have more advanced things like line wide of geometry. You have the construction line wine or these type of things. Something interesting. So we're not going to move to merge all these parameter. It is really, really advance. But grunts can be useful, e.g. if you click here, you have the colon one. It is wise if I want to have a redbud croon, it is possible if I want to have like a blue bag crew interferon type of Lubeck ruins. It is possible. And you have a predefined by grunts that you can use. This one, this one, this one, this one, this one against this one. If e.g. a. Six, this one's, it sees a gradual. You can find the column e1 and two. So it means I can change by one T2 I've read for the first and for the signal and I can click on more color and I want to have something in a more orange. I can validate and crowds this type of gradient for my models. Just like this. In this example, maybe something like that can be interesting. If e.g. it's too blue, I can change my color choice here. Macroblocks modify and I can make some seeing little lighter and just validate just here. But it's a pretty finite interesting. Also, you have directly small gradient, not too much color, but it's okay. And you have cooler one eukaryote tool. If I select recolor tool here, can walk with color. I can change the gradient. You can also work who is sweet color gradient, as you can see. So let's just come back with none here, that just come back with none, and then just come back with wise. It is just one option because sometime people, a lot of times people don't know that we have the possibility to surrender and webs of possibility to go into realism here, to select different options to want to work with a shadow. Or if we want to change the backgrounds, just like this. 64. Create book: In this training, we're going to create a book. So book modelling, first, things to do is to create a new work plane. I want to walk with a front view. So if this is a reason for which Work Plane, create two new work plane, and you can select one of these. Let's click on the word origins. And one more time, let's create a rotation 90 degrees on this direction to keep the right disposition and credit to offset with 50 and just validate. Whoops, I think but so upset. Yes, then zero. I'm going to do this again because I think I have a little offset. Knew world origins. Let's scratch the rotation 90 degrees, and drag and move weighs 50. Let's use this view and let's zoom liter Beta can create first line. Here, it's not very important to create vertical and horizontal. I can just create a horizontal line located around this area as a guide. Let's first create my first-line. So my first line will be located here. I can start with a first and just go on this direction. I can create something with 120 millimeter. Then I can go in this direction with 40 millimeter. And I can come back on this direction with 120 millimeter. Also. Just accept. So this is a first things to do. After to do this work, I can click and select my app tool suite point, OK, click on this point, click on display and drag and move with a value. And I need to apply 180 degrees. 180 degrees. So now I can create to offset and select one of these tools, achy distance, I can click on this line and I think it's not extremely good. You can select, Yes, I can click Crato Nikki distance contour, but I can click on this line and you can set it to distance. I can e.g. type four, but it's going to be longer. So this is why I'm going to stay with my line tool and just create a line with a value like four millimeter and come back on this direction with 120 millimeter. And I'm going to do the same thing here, four millimeter and just come back with 120 millimeter. I just need to cut this part. I don't need anymore. So for this, I can erase with my trim tools acidic. Did it. Click here? And I'm not glitchy, I'm going to come back, just click on this small line just here. So silly. Trim, delete, delete this line, and delete this line. Thanks to that, that you have a structure for my book. Let's finish the sketch and create an extrusion with a pool tool, linear. We'll just work on one direction and credit to an extrusion with a value. Let's apply 200 millimeter and just validate. So I can just id sketch and either so this sketch, so now it's the next step is to select this face, click here and directly credit to sketch with the rectangle tool. I need to find the center. One of the best things to do it's to find the center. So you can create two line, construction line. You can just create two basic line here from this point to this sprint. And you can also create a second line from this point to this point. So thanks to that, I know that it is the center. I can use one of these tool, rectangle tool, central rectangle tool start from the center point and need to apply 32 millimeter and apply 100 192 millimeter. Started to buy 900 192 millimeter. And now is my trim tool and delete. I can erase this line. I can erase this line. I can select my view again. I can erase this line, this line, this line, this line, this line, and this line. So now I have this sketch and I can just create an extrusion. It will be like two modelling of pages. Click on pool, Linear, click on this face. I can create an extrusion on this direction. So if I extrude here, I will have 120. I want to extrude, just let 4 mm. So I can just apply 116 millimeter, just like this. And now I can validate trust here. And that's it. So I finished for this book, I can delete this walk plane. And just to turn a view. And to obtain a view, I can select one more time view and just activate and ends. Just like that. 65. Create part: In this training we're going to create a part. So it is a very interesting training because we will see different type of features. First things to do, I need to work on a different route to work plane so I can go on Work Plane, create two new work plane won't origin. And we can directly create a rotation on this direction, 90 degrees and credit to offset with a value of 50. So thanks to that, I can position this work plane perfectly at the intersection after we need to create two main sketch. So far this view by current work plane, I need to define my center with horizontal axis. I can tip 50 and defines the center with a vertical axis. And I can take 50. After the aim is to create a first rectangle directly of normal basic rectangle starting from this print. And this rectangle will have a value of 60 here by 40 millimeter. So 60 by 40 millimeter. And we can create two Sig on rectangle on this direction. One more time to value 80 millimeter by 20 millimeter. Now, I need to create to knock on this direction. So acidic that arc Tools Suite point, OK. Click on this point, click on the sprint and we need to arrive at 180 degrees. And at this intersection, I can create to self-care directly also. And snap to this sprint, create two circles with 12 millimeter. So we have the base of our sketch. We just need to clean little bit using delete. And I can remove this line, remove this line and remove this line and also this one. Perfect, so you don't need to craft a lot of sketches to make this type of work. You can just do this in only one sketch. Let's validate and create two next equation on both sides. Click on pool linear. First things to do go on this direction. You can, you can change the direction for both sides and go in this direction. But budget value, not too big value, you can just create an extrusion. So T is too much. You can just create an extrusion with a value of fifth of 20. Just legs out here. Perfect. And now I can validate, I want to create a cavity in the middle just here. And the best things to do it's to create, to sketch directly on this face. So this is why I can click on this face and directly create a sketch so I can use my rectangle tool is to create two rectangles. I can directly snap here, credit to first rectangle from this point and just go on the right, the value of this rectangle will be on the top. You can just apply 60 and credit to offset with eight and credit to second rectangle dress here 8.60. And I will obtain this, this result. I can just erase or line into my trim, delete, click here, and just click on this part. I think it's okay. And finish the sketch. Now I can create an extrusion pool linear, just go in this direction. Takes this arrow and we can create two cavity and just validate that. It stopped to be nicer, you have to sketch on too much sketches, just hide the different work plane. I can click on this face and create another sketch. Click on the rectangle tool. Just like this. Let's create two all on this area to position this all first, click on the line tools. And if you arrive here, you can find the center point and go in this direction with a value. The value will be 20. So you can just create two line at 20. And with the rectangle tool, central rectangle tool start from the center. And we can walk with two values. The first value will be eight and the second value 22. So just press tabulation. You can tap eight tabulation, you can tap 22. Trim tools. Delete this line. This line, perfect. Let's create an extrusion. I think if I go and view and ends, no, it's okay. Let's come back on modelling and Crato and extrusion pool. Linear and an extrusion inside on this direction, just like that. So now let's apply affiliate. I can use my Blend tools. Click on Blend constant, click on this one and you can create two. Next, you can pull on this direction and apply a value directly of 16. Let's repeat the process. Blend. Click on this line and 16. I can also add. Click on this line just here. Activate and blend. And I can drag and move on to the direction of value and need to apply exactly 50, 15, just like that. After it depends if I want to have exactly to make something exactly in curve on the top, it's not exactly the case. So just let's apply 15, validate and click on the Blend tool again, click on this line and 15 again and validate. The last thing that I'm going to do each to also apply a little palette. Here, I can use blend, sit, exists, line, and drag and move on this direction just with a value of two. And I can repeat the process with this line. Validate and click on this line again, blend and a value of two. And blend again, click on this line. And just the value of two. Perfect. I can add this Work Plane number four. We're finished for the creation of this part. So now the last step is just to activate view and ends. As, as explained before, if you want to a deed, so different parameters, it is possible. 66. Create support: In this training we're going to create a super oddities like a part. And with this we will create a cylinder with a sweet. So it is something extremely interesting to do. So first things to do, It's to directly correlate to second work plane, one plane, craft, new work plane select. So while the original again and I can create my rotation 90 degrees and drag and move on this direction with a value of 50. And validate. After the second thing that I'm going to do each to create two cylinder on the work plane. So right-click Set active, site exists view at this intersection first I can crop the next cease. So horizontal axis. I can tip 50, just like this. And I can create another axis, vertical axis just here. And I can also just tip 50. Just accept. So after to do this work, I can create a cylinder, first cylinder with my circle tool. And create a circle with 20 millimeter validate and then create an extrusion pool linear direction. We can create an extrusion directly with a value here it's not enough. Let's apply your value of 120 millimeter and validate 120. After to do this work, the things that I'm going to do if I check, yes, I wasn't. They just come back with modelling. It's to create a small triangle on my single and walk planes. So right-click here. Set active and view by active work plane. So now the next step is to create a tree younger. And I can use one of these tools, line tool. And first thing that I can do is to create a first-line here on this direction. And value of, let's just check sheets not enough. Let's step a value of four. After I can create another line, click on my line tools, dress here and create some sink like yes, five-eighths tumor just grabbed something like 4.90 degrees. So I can zoom a little bit for a 90 degrees. And I can just come back and snap to this point. If I need, I can erase interests my part to see my tree, my tree younger, I can go in this direction also for groans is direction. And the next step is just to use my trim tool, delete only the small lines. The order is on zero dot profile. Now I have this element, as you can see, I can use this to create a leaks seizure, real reason for which you can use more. And we have a leaks add and we have also a leaks removes. The best things to do here is to use helix remove. This is a prime number one, this is a work plane number. What plans here? I need to select axis. So the axis will be just this one, just here. And the next step is to select a number with a pH. I can e.g. take 20 depth e.g. for and just activate the first preview dressed like this. And after I need to make some adjustment depending of the results that they want, certainty. And four, I will have this window, so it's too much. I can just apply maybe 2064 and maybe I can increase the number of turn. If I walk with eight, it will be lethal to merge and I can decrease the pH at 20 preview. Let's decrease at 16 preview. And I think it's a little too much again, I can decrease with 14. Preview. Anyway, I'm going to remove so I think it's not bad, but I think it's too much again. And 12 years to perfect. And nobody will value tone. I can apply eight. Remove, validate, and I can obtain this window. Now as a next step is to directly I can pull a face. If I use modify, just click on Move. I can e.g. click on this face, and I can just create a small extrusion. Let's create an extrusion of 20. Just validate, perfect. Let's select so second Work Plane and right-click Set active. And after 2 h, this new work plane active, I can create a sketch. Click on this View, and create a first-line. I'm going to work with the left part. And after I will apply a mural, I can go on the left 100 and she, I can apply just a value of 70. Come back with four. Here, I need to have 60, 66. And I can come back on this direction then T6. I can repeat the process with the Mia Hall. Select tomorrow me hall. You can create a frame of selection of this part and you need to define the center when there was a best things to do. It's to use here vertical. And I can snap to my brain just here. Just snap to this point, left-click, validate and perfect. I have no, my second element. I can create an extrusion. You will spool linear. I can create an extrusion on these directions. It's not extremely good. I need to zoom little bit. I think I'm not on the right arrow. And yet something is wrong for the simple reason I have still two element of my other sketch. So something is wrong. The things that needs to do, It's to come back. And definitely I need to create a new work plane so I can create walk plane New and just create two new work plane is the same. And now this is a work plan, sweet. And I forgot to create two new work plane or will create an extrusion with the elites. It's not good. So I can repeat the process now of view by current rock pain. Let's work with, Let's take a glance about to walk plain numbers suite is located here, so it's definitely not good. Also, I can create a new work plane, again, Waldo region. And I think I need to have exactly the same type of position with 90 degrees. And at the same time, trust, if I go in this direction 50 and validate. So let's repeat the process view by current rock plane. Let's select line tools and just go and z direction with a value of 100. Let's come back with 70. Then dressed for millimeter 66.96, I can press escape, use more Miho credit to selection vertical and I need to snap to the sprint, validate. And now it's going to work. So now I can create my extrusion with poor linear celiac. This one, I can change the direction from both side and credit to an extrusion with a value like e.g. 40. And just validate. And the last thing that I'm going to do is to click on this phase, one of these tools, the circle tool. And thanks to that, I can directly create a circle here. If I don't find the center, I need to create a line or I can just create a projection, general projection. Click on this face value date. And now with my circle tool, I will be able to find the center. I can snap here, I see the center, and I can go on this area. Let's create a circle just ten millimeter, validate. And credit to an extrusion. For linear on this direction, you can cross to the two-phase. So it means this face and this face. And you can just validate. I can either walk pain number of sweet, and I can either walk plain number four. And we're finished for this element, view, increase, surrender with an ends. 67. Create wrench: In this training we're going to create two range. So range modelling. The first things to do, each to create a main sketch, to create this range. And for this, we can just click here view by current work plane. I would like to start from the center. This is a reason for which we can create a horizontal line first construction line with 50. And we can craft a vertical line with a value of 50. So after what is m? So m is to position also a first-line. I can start from the center on just go on this direction. And on z direction in millimeter, I'm going to work with 80 millimeter. Just exit out. And I'm going to create a single line on the other direction. The other direction first I can create a circle just here. And create a circle with a value. The value will be 30, dressed like that. I think a bunch of value, It's a little too much, I want it not to apply a big value like this says, the value will be little different. Value will be 20 millimeter, just like that. And at the same time, I can use these two element and position in the order size. So click on Mao Mia Hall, select all this element, click on edge and still exists. Axes dress here and validate. Perfect. So now I'm going to create an order online. First line as a construction, I can create two line on this direction. And about the value of this line, it's going to be eight millimeter. And I can draw the same thing on the other side, this with eight millimeter. And now I can click on my line tool and credit to line from this point to this print. Just like this. If you want to be sure, just extend outside and you can create a nodal line and you can click here and you can extend inside. So now the next step is to repeat this line and this line on the other side. So one more time you can use these tools more. Mia Hall. I can click here. And I can click shared. So but it's not going to work properly. So I can click on edge, just click on this one, validate. And I can repeat the process with Miho. Take on this line edge, click on this one, and just validate. So now the next step is to use my trim tools, trim, delete, and I can remove this one, remove this one, this one, this one. And I can remove this one, this one, this one, and this one first. After I can use one of my tools. And here we have polygons. Let's select the six side exergonic and create a zygote here, a badge value we can work with 12 millimeter. And on this direction we can craft a first line just here. Let's create a first-line on z direction. I think I'm going to change the big credit first-line starting from this point and create two Sig on line on this direction. I need to, when you have perpendicular, you can apply your value like 16 millimeter and you can continue in this direction just like that. I'm not sure I'm perpendicular on this line. So this is a reason for which I need to erase this one. Trim, delete. And let's repeat the process to again use my line tool to line. And here you have parallel constraint, but it's not exactly what I want. If I zoom, Yes, I have parallel, so it means It's okay. Maybe it's little shorter. Can click on this line, drag and move little bit. But if I drag and move, I need to click on this line. I need to drag and move around. So it's not perfect. I prefer to erase this, but again, let's do the same type of four. I can click here and perpendicular. Let's work with yes, maybe 18. And now I can go in this direction parallel. And now it's okay. With my trim tools. Delete, delete this one, delete this one, this one here you have a small element. Also. You have a small elite men just like this. I can also erase here, Arise, arise, arise and just create something like this about your position. Maybe I can pull, but it's not extremely convenient. If I select this line, this line and this line, I can go on directly move and stretch. I can use move to D and I can seek this one, this one. And as you can see, you can create two modification. If neither I can sit exists one, move to D and take your glands, I can create a small offset, but if I credit to offset, maybe I will have to create address met. So let's stay like that. It's okay. And now we can create an extrusion. So finish the work with the pool tools, linear and just scrub to an extrusion. Not too big value, just the value of eight and validate just like that. So next step is to click on this face, create a rectangle so too much clear, you have a new sketch. And when you arrive at the intersection at zero, I can create a rectangle but rectangle defined from center, central rectangle. So I can arrive at zero and at zero I can create a rectangle with two value. Let's step 62 by six. Just like that, 62 by six, validate. And use my full tool for linear address pool inside. Just on this direction with 1 mm. Just like this. Let's repeat the same thing on the other side. Click here to rectangle. You can start from the center and 62 by six by six, yes. Finish my work. And User Pool tool pull linear. And I need to remove going side just on this direction with on your value of 1 mm. Just like that. So now the next step is to hide the visibility of these different element. And I can obtain this render. One more time. You can go on a view and you can see the N ends just like that. To see final work. 68. Create vase: In this training, we're going to create two phase. It's going to be a modern, modern vase and we will work on different sketches. First things to do, Let's have a different work plans is my first work plane or this crosswalk plane. Let's create a sketch. So acidic directly one of these tools, palette polygon, six sides, hexagon. We will work every time with six sides, exact gun and activates review, just be fought. Graduates argon credit to axis or horizontal axis with a value of 50. I need to find my center and vertical axes 50 millimeter. With my hexagon tool, I can create my first statement with a value of 40 millimeter. Just like that. After I need to create a nodal plane, Work Plane new. And just on this area, I can apply just to, I can use path to walk brain, but what origin is going to be fast and I can just create two offset on this direction. Let's credit to offset with 80 millimeter and just validate. Now I have this new work plane active. I can use this view. Use again my palette. I can start from the center and credit my exact gone. But this time we can just take a glance. If I just go on this area can snap like this. So one of the things that I'm going to do, It's to extend with a value of 70 millimeter, just like that. And you can rotate the polygon with this sprint. And this is what I want to do, create a rotation just like this. So T degress, dress here. I need to change here I will add a line and here I will have an angle. And validate. Now let's credit the work plane. Just click New and just create a new work plane Waldo region again. And let's create an offset. But, but the value we need to here we add 80. I can extend with 160 millimetre dressed like that. Let's crack to sketch. I can use my six sides exact gun, activate my w. So it means if you buy current rock plane and to know the exact gun defined from center. Just like that, click on these tools. Start with send-off print. And I can create another exergonic. And the size will be 50. Size will be not 55. I need to reduce 25. 25. Like this. No rotation, just validate and craton Odell work plane. Click here, new Crato, new work plane, world origins. And I can drag and move in this direction. So here we have 160 and let just extend with only 200 on this part. So 200 validate, activates review by current work plane, use the polygon tool so we can start from the center. Let's make something with 35. And then I can create a rotation just on this direction, Minnesota degrees or 30 degrees, F click, perfect. Now, the next step is to use a lot of feature. I have this four sketches. I can use. Just hear more and create matched line. First we need to create match line. So I can e.g. click on this sprint and arrive to this print. Then go on the sprint, e.g. and arrive too. This one. Just like that. So now it's this thing that I'm going to do. If I use more, I can click on add and I have to walk plane set. I think I forgot to validate. So let's do this again. Click on the sprint. The sprint. The sprint. And maybe I can go yes to this sprint. Validate. Now if this is my set and if I'm using more other, I can use a set number one and activate to preview. And thanks to that, I cannot turn this render for these modern interface. Just like that. Can try with close but nothing specific happen if I click on smooth. Maybe it's little better, but I can just validate and take your glands. We have created this modern vase just like that. Now it's the next step you just to add this part. And I need insight to create two. So this is why we can use one of these tool, the Shape Tools part. And I can select this face and I can drag and move on this direction side like for a value of four and just validate like that. Perfect. And now I can just continue with a few select and ends like that. If I want to edit my parameter, I can go on release. Here. You have different type of options. If I click here, you have just redraw, you have an answer, at least. You have the shadow. If I don't want the shadow, I can remove this one. We have also the flow and display I can remove if I need. Here, we can just change, as you can see, e.g. to view. But I'm not going to change the view, but click on the backgrounds. If you want to start with a different background. Cities also proceed. Just like this. 69. Create hanger: In this training we're going to credit to anger, anger. So for this, we'll credit to first sketch to crowds a base, and a second sketch when we will use a feature to credit for things to do, it's too crowded the base I need to change the work plane. So work plan new and activate. We have different type of options. So word origins, I can craft your rotation and this direction 90 degrees and drag and move with 50. Validate. Let's use this active work plane. And I can just create two axes. So one more time, my vertical axes, I can take 50 and my horizontal axis, and I can take 50. Also. After to do this work, I need to create a base. So first I can create a first-line. And I will use this line as a guide and I can go on this direction. First. I can just apply your value of 150. And I can repeat the process in the other direction also. But yes, I will walk onto the other direction after that is going to be my base. After I can create two nodal element just on this direction with a specific value, and it will be a t, Just like that. Now, I can create a line forms this sprint to sprint, just like this. I can create a nodal line just here to line with ten millimeter. And I can come back on this direction. As you can see, ten millimeter. It's not exactly what I wanted to do. I'm not going to enter ten millimeter. It's not enough. Just change, delete this one. So let's do this again. Cracked a line going this direction, yes, 22 millimeter. And I can go until to arrive here and I can continue my well-dressed legs out. So now the next step is to create a shocker. I can create a circle starting from around the sprint. And about the size of the circle. It can be 20 millimeter. Let's little bit more. I think 22 will be perfect, just like that. And now there's things that I need to do is to erase different part and delete so I can erase this one, this one, just keep this part. I can erase this part or this one. And this one. And with my line tool, I can just compete on this area, but it's not necessary because I'm going to apply a mural first. Trim tool, delete this line, this line. So now I have my base, I can just repeat on the right. Let's apply a small fillets here because it's not very, it's not very beautiful. So activate, fill it, and click on this line and this line. And let's work with a value. Let's apply 20 and fill it again. Click on this line and this line. And I can drag and move on this direction and about the value. Let's apply a value of two millimeter. After I can repeat the process with the mirror tools, select mall near Hall, and credit to selection of these different element. And then I can apply directly sill exist edge, edge. Click on this line just like this and validate. Let's apply also another type of curves. Fill it again. Click here and click here. I think I could do this maybe before, but it's not a problem. I'm going to apply a value of ten. Fill it again, click here and click here. Let's apply a value of ten, validate. And click here and click here. Fill it first, click here and click here. And let's apply your value also with ten, it will be perfect. So I created this base and now we'll create an extrusion with pool linear. I can use directly change from both sides, extremity and protons and go in this direction. I can apply a value like ten millimeter, just Lexis and validate. So now I'm going to create a single element and I'm going to use just my first work plane and select another type of work plane. And I can click on Work Plane, new world. Exactly like this type of open path to walk plane. So I can click on this one. Just validate. And I have zooplankton number of sweet exactly located on the same area. And by current work plain. I can zoom a little bit cramped. First line, just here. And I can just go little bit inside. You need to go little bit inside and you create a first-line like this. Let's enter a value of 40 millimeter. And after I can create a circular, I can drag and move with certainty and create a shocker, I think so T is little too much. I'm going to change it on my plane and create a circle. You can select this point and drag and move with 20 and create a circle like this. Perfect. Now the next step is to create two line and just cross with a line, this part. And I can use my trim tools. Select trim, delete, remove this part, this part, this part, and this part. So it's perfect now, form this area, just need to apply your little fill it, it will be better. So select this circle and select this one. And let's apply a value like, I think two-seater to modulators to play 12. Validate. After that. If I go on these different tools for 3D modeling, I can go out and Mao, and as I've explained before, we can use the pipe add. And I just need to select two curves here. And I can select e.g. this one. And I can credit to an extrusion on this direction. What about the value of things of value of eight will be perfect. No sickness, it can be full like this. It's perfect. And I can validate like that. Here. I think we can stop with this type of work to increase little bit my render first, this activates a different work plane. Let's apply. Let's apply your fillets on all these elements. I can use blend and shear. We have Shen selection, why it is important in this example, because if I just click here, I can only select this line. But if I apply Shen selection, now, I can select all the lines in link with this line. And this is exactly what they want to do about the value. Not to merge too sweet for maybe a value of four will be great. And I can just validate perfect. And I'm going to repeat the same thing on the other side. So civic blend again, click on this line with Shen selection activated automatically. I have the same value for its perfect. And I can just validate just like this. And that's it. We're finished for this. For this modelling, 3D modelling of this angular, we can use view and increase with n ends. Just like that. 70. Create table: In this training regarding to create two tables, table modelling, it's going to be a simple table, but even if it is a basic team t table, it is important because we will work in different parts, which is why I want to make this training. First things to do you can go and unit and we can change their length. Here. You can, we can walk in centimeter, we was in millimeter. So you can change per centimeter. So we see the first things to do. After to do this work let's select directly is a view by current work plane just like this. And select first axis horizontally. So I can correct first axes because normally it's 50 mm. The center here we need to tap five centimeter. And if lecturer to vertical axis it is SEM. I need to position a guide at five centimeter. After to do this work, Let's grab the top of the table. So CXO rectangle tool and rectangle defined from center. So acidic central rectangle. And let's enter two values. You can zoom little I would first, because it is too small and press stipulation to enter the first value, 100 centimeter and tabulation second value, 100 cm. So and left-click to validate. And I can press Escape. So this is a top of the table. I can just create an extrusion poorly in aircraft to an extrusion and this direction. And then just apply your value four millimeter distance, just like that, a four centimeter. So after to do this work because this is the top of the table. Now I'm going to move the top where it's positioned genomic click here and drag and move on this direction with a value of 80 millimeter. So here I can select AT or centimeter, 80 centimeter and just validate. Let's activate this swap plane. I need to create a new part first. So click on new Lexus and on this, create a new work plane. Also walk plain, new, solid path to face and click on this face on the bottom of this element and just validate. Now, if I click on this view, just like that, I need to create a rectangle. Rectangle defined directly. I can craft a rectangle not center to point. And if I arrived on this area can drag and move little bit on this direction, but take your glands. I don't have this geometry. So project first projection of face or general projection with project construction. And noaa can validate and with my rectangle tool, I can select this line, drag and move on this direction. And when I arrive at six, I can create a rectangle with a value of six by 66 by six, just like that. Perfect. So now let's repeat the process, but I want to show you how you can apply a symmetries on different paths. So first things to do, we work in the work pen tool inside the part number two, K can pull linear craton extrusion and this direction, Let's apply a value of 80 centimeter. Just like that. Now, I have my base and I observe first hit. The things that I need to do is to apply a symmetry. So let's come back on this type of view. And just to play Mamma Mia Hall, I need to select first X2 pounds of path selected is about number two, and then I need to select an element. One of the programs that they have is I don't have a center here. So the best things to do, it's to create another horizontal center just here. And I need to position my center. It's not extremely convenient. If I drag and move in this direction. One of the best things to do it's to serve as a center here and positions or line. Click on vertical, you go in this direction. When you are in the center, your position, these construction lines. So now it will be so much better I can use more acidic. So Pad number two and you go into the center first with our tours on the right, left-click. And thanks to that, we can repeat on this area. Click on Copy next, and take a glance. We can repeat this part just here and you can just close. Now, let's repeat the process. Click again on Mao, activate Mia Hall. Syllabuses view. The first things to do, each to select the path to 0.1 it is okay and settings in your plans, there's a mirror plane will be the center here. And so Arrow need to be on top or on the bottom. Here, it's okay. You can validate, copy Next. And now we have a new element also on this area, perfect. And I need to repeat against the process. And for this, I can use this view again. Click directly on the path selected is the last part, so it means this part. And I want to repeat here. So I need to go in the center and I need to add my alcohol on this direction, just like that. And if I go left-click, Copy next. And now I can repeat also this element just on this area. So this is why it is important to master the symmetries. So after to do this work, you're just deactivate this work plane and renames a different path first. So this part will be the top. I can just tape base e.g. this part will be the first foot. So dress go right-click Rename. Foot. Number one is this part will be the foot number to right-click Rename. Foot number two is this part will be the fruit number three. So right-click and fruit number three, and this path will be the foot number four. So right-click and food number four. And now we have the base and we have 4 ft. As you can see. Just, let's apply your little modification on this corner, acidic blend. Click on this column. Now we can apply your radius or budget value. Let's apply a value of six. It will be great and validate. Repeat the process, blend. Click here six and validate. Let's turn with a view to work on the other side and select Blend. Click on this line and validate, and click on this line. Whoops, blend. And just validate or so. Perfect. So it is a basic simple, it is a simple table. But the important thing was to create a base N to C that you can have different element. I've told just to create this type of thing in just one sketch, it is very fast, but maybe it can be better to separate the different elements. Next step is to, I can create e.g. an assembly or so if I want click on stricture. New assembly, I can change for paper exists, validate, and I can select different element. We shift and drag and move inside the table assembly, as you can see. Now let's apply to cut off for acidic the base right-click Properties. And I can apply a black color on the top. So just silly here. Activate part colo more colors and I can use Modify. Let's apply this type of black color. Validate. Just here. I've done it acidic to second color for different foods. So I can still exist for element right-click Properties, and I can change that color. Let's work with more colors and modify and let supply e.g. this gray color interests validate. I can click on Close and just finish your work with view. I can activate directly. Just remove the 3D edges and click on N ends first. And now we're finished with discretion. 71. Bracket modeling part 1: In this training we're going to create a bracket, bracket with a different part. One more time interesting training to see different features. So first things to do, Let's create a sketch on a different work plane. I can create a new world, origins and one more time cranial rotation 90 degrees and drag and move this work plane with 50 to arrive exactly in the center. And I can validate. So now the next step is to create my first sketch so I can click on View by current work plane, activate just the center. So vertical axes just can tap horizontal and horizontal axes. I can just take 50. I've taught to do this work. I can create a circle just to help circle C. So this is a reason for which I can use the three-point arc start from the center and I can extend on this direction. I need to work with two values. The first value will be just 40. And this direction, I think it's not definitely what I want to do. I can go on arc Center and to print. Just go on this direction for t and go in this direction like that. So thanks to that, I will have a distance of 80. From this point to this point. I can complete with your line to line here with a value. The value, let's supply 20. Just like this. Press Escape and credit to second line on z direction with a value also of 20, just x's. And the things that I need to do now is to try to offset. I can credit to offset. If I use this tool equidistance, I can click on this line and just drag and move here, but I'm going to move on is this part. So you can click on the offset tool again. He distance. And one of the things that you can do, It's to click on this sprint. Click on this sprint. And thanks to that I can create to offset with all this line at the same time. And about the value. Just work with two millimeter and I can just validate. Now I can continue crypto line on this direction with two millimeter. Here, we need to continue and let's work with I need to work with the intersection so quiet to Nadar line on this direction with two. Also. I can come back just like this and press escape. The second thing that I'm going to do, it's two goes here and let's do the same thing. Credit, first-line. I can also repeat the process, but it is pretty fast, so I can just choose my line tours to line with two groups. Yes, two millimeter here. I need to work with 22. And I can come back. Let's create our first extrusion. Click on pool linear. I need to select X2, two direction. So change direction from both sides. And we can create an extrusion. Just like these robots or value of the extrusion, it is ten. You can apply ten and just validate. Again these activate, so view of this rock plane. So now let's click on this face to sketch with a circle tools. I just need to find my center. I can go here and I can go here. If I normally my center will be at ten. So I can go directly at ten and craft a circle above zero dimension. Let supply five. Just like this. I wanted to apply five, but definitely I think it's little bigger. Let's just apply for this again. Press escape. These activate, click on this face, credit to soccer, and it's redo again. So here's my center. Then I need to go at ten. And then I can create something with four. Just validate effect. I can repeat the process also in this area, silicon, my circle tool and just rife here when I'm at ten, I can start my center circle and apply your value of four and validate. So now let's create an extrusion pool and linear, I need to remove materials from this rock planes, just done this direction. And that's it. I can, this activates this view and I have no my first element. I just want to create two. Second, I just want to create a single element. If I'm correct or what plane I can click on the work plane, crashes and New and select path to face. Just click here. And I can just create a small offset with a value like ten. Just like that. Maybe I can increase little bit at the beginning with a value of 20. Now you have this new work plane. It's useful just to apply symmetry. Just click on Maher Meroe. Mirror plane will be parentheses of path number one. And I need to seek my mirror plane, this one about the direction. You need to have our row in the right direction just like that. Then if I just validate, I can add this result, but I just forgot to create a cookie. So let's do this again. More narrow mirror plane needs to be this one, and I need to add R1 CS direction credit to copy and just validate. So now what's the next step is to create some seem to link these two part so I can create another work plane. This activates this one or this one I don't need anymore. I can just press, Delete. What plane you can click on part two phase, click on this face. Credit to offset that can work with a value of 60 and just validate. So now I have this new work plane. Let's go to Sketch View by current rock plane first. And I need to Rick periods is geometry project. And let's work with generale. Just click here, create a first-year curl at the intersection with a value of four, just exists. Then extrude, pulling in this direction. But the value of the extrusion, value of ten will be great and just validate. Click on this face. Create this circle again. Exists. And I need to find my center. I can click here and finds a center on this area. And let's create some sync with a value of eight. And create an extrusion again, pool linear, gretchen extrusion and z direction. Let's just apply for and just validate. So now I created this element and I have this proud, this brand, this part. I can select this path. And if I go on my stricture, just apply a cookie so I can craft a cookie of this element and copy dress here. I can go on this direction. I think I can select this type of view, drag and move in this direction. And about the value you have to apply. Yes, 100. Just take this and just validate. And this is my pad number one, I can draw school right-click Rename. At once is my pattern on D2. Zc is my prime numbers, sweet. This is my part. Number four. 72. Bracket modeling part 2: Let's continue with the creation of this bracket. I need to create order element just on this direction to be able to link my different paths. And let's repeat the same process while playing you. And just click on part two phase. Click on this face and just validate, just credit to offset. First, I can apply a value of 61 more time on this direction and validate. So notice this is my new work plane. I can activate view for current work plane. Let's zoom literally beat one more time. I can create two projection, general projection of this circle. And thanks to that, if I just validate and use my circle tool, I can define my center. And let's extend with a value of eight, just like that, and create a second circle inside with a value of four. You need to obtain this render and create an extrusion pool linear. And I can create an extrusion on this direction and just get to an extrusion with four and validate. So now you have a new path. Again, I can rename. This is just so part number five. I can, this activates this view. I cannot one more time duplicate this element. If I want to duplicate efficiently, I need to use strict trio and directly cookie. I need to sit exists, not the pad number four, it's not really good. I need to select the pattern number five, just here. Source. It needs to be one of the best things to do. You select a part number five, and C is a platform. Let's just rename. I think it's not uppercase. Yes, button number five. Let's click partner mouthful. Let's click on the five set active and copy just like this. And now I can drag and move on this direction with a value of 90 of 100. And just validate. Perfect. And I can rename about number six, just like this. So now it's the things that I can do. It's too e.g. links a different path so I can stay on strict trio. And I can, if I want to remove my work plane, I can right-click press Delete. Now all of these different parts, I can just create a new assembly. And credit assembly like bracket. Just like this. Validate, select the sixth sprouts and drag and move inside brackets. And the things that I can do is to use my position element. I can select e.g. first two points. If I select to print, I need to select e.g. this object. And I need to select a first point. It can be this corner point. And I need to speak to specific to print this second counterpoint. And thanks to that, I can link the two element fast and validate. And let's continue. I'm going to use position, adding axes and select, I can select this one first, the object. Second, I need to select the first element will be this radius, this one. And the second rainy man need to snap. It needs to snap to this radius just like that. Perfect. And validate. Let's continue the process. I can use OneNote time position, Nexus. First cynic, two objects, this one and signaled, I need to select. The first element will be this radius. And this radius will have to snap to this radius just like this and validate. And I can continue with my last two paths. I can use the same, it is the best. Or in this example, and indexes select this object. Then you need to select the first element. So this one, and this one needs to arrive at this one just like that. And I need to create my last movement with position. And select an index is again, the object is this one. And I can select a ligament. So this line too. First let's select Yes, this any men to this element and perfect, I can link to part. And that's it. We're finished for this element, take your glands. So but to view technical answer, but N ends and I have caret see that this type of a bracket, just like that. If I want to change the color, it is possible, but the problem is I have different parts. So if I just go right-click path properties, we have to repeat Z6 time, but you can just do this in one time. You just press Shift and use cynics of part one and part six. And after, if you go right-click, you have the possibility to go unpack properties and to place this on all zoo element, take your glands. We have pads and everything is selected. And I can go and appear spot colors, and I can change for more colors. I can go on modify here, and I can e.g. select something more like in yellow, this type of cellular stress may be a little bit orange. And just validate. Here you have some options. I'm going to keep this options. If I just go here, I can apply this value. After that you have to H cola. I can keep bad color, which is good transparency, I can keep this one reflect. I can apply a little bit tomorrow. Reflect with yellow. If I need reflect power, it may be maybe a lot. I can put 0.05 trust Let's take a glance. Yes, you can change reflect value. I think maybe if I apply more, maybe it can be nice, but it's just an option if you don't want feet per well, you can come back on default or you can just activate none. I think with non e t is great. And I can just click on Close, fairly date. And we're finish. This design. 73. Hanger modeling part 1: In this training we're going to create two anger. So it is an angle that we will be able to use if we want e.g. to use a flower pot, any things like this on a word, we can create this type of anger. Anger modelling. First, things to do it is interesting because we use the sweep feature and we will reuse old. So, so by picture, Let's create a new work plane. Directly. Knew this new work plane world origins. I can just create little rotation just like this, but not on these axes first, yes, you can create a rotation 90 degrees. Then you can drag and move with a value of 50. And then you can create a rotation on this direction with 90 degrees or so. I can move again with just 50, like this. I can validate with this second type of work plane and I can select this view. And the first things to do each to create a intersection with two axes, horizontal axis at 50, important to centers a different element and horizontal axes at 50. So let's create our first part for this. And to use my rectangle tool central rectangle. Click on this sprint. And let's work with, Let's work with to value. I'm going to keep to work in millimeter, but increased definitely the value. I'm going to work with 300 millimeter by yes, we hundred millimeter by 40 millimeter. So I can press tabulation. Hundred millimeter. And tabulation 40 millimeter validate. Knows. Next step is to create a circle. I can create two line first and credit to offset or you can directly use your Sackler tools and you can drag and move little bit. And here it's not enough. You can just create two liner thing is going to be better. And you can create two line directly at 25, press Escape. And then you can create two circles here with a specific value and budget value. I'm just going to enter a value of, as you can see, ten is too much. We're going to redo it with a value of eight, just like that. And I can repeat the same process on the Odell direction first with a trim tools, delete this line, this line, and activate a symmetry. So more, Mia Hall, city exists circle. Then you click on edge and you see lakes is construction line. You validate this circle directly here. So let's create our first extrusion. I can move my camera and pulling in air craft an extrusion. We're going to go on not on this side, on the other side with a lethal value. Just six millimeter. Can zoom a little bit. Yes, just six. I can validate. So now m is to credit directly another walk plane on the same location. I can click on Work Plane, new path to walk plane, and I can click on this one, dress here. So thanks to data, yeah, exactly. So what plane on the same location? Their effect. And I'm going to create two new element, directly activates this view and create a rectangle defined from center. I can click on this sprint. I need to find my center so it is 50 by 50. If free, I don't find, I can just create a projection, general projection or credit to access again, let's fight it here. I can dress validate. Now I can use my rectangle tool from Central and I can directly go here and directly go and create a rectangle. Things are center is not really good. Let's do this again. Central, click here. And a 50. Yes, I can create my rectangle. So let's apply two values. The first value will be 20, and the second value will be 420 by four. And I can just validate. So now I need to create, to pass, I need to create a path. And for z squared, two nodal work plane knew at the intersection world origin. And this new work plane, I can create two rotation 90 degrees. And I can drag and move with exactly 50. And thanks to that I have this meant exactly at the intersection and I can validate. So now on this work plane, the things that you have to do is to select the right view first. And I need to position axes. If I select horizontal axis, I can work at 50. And as you can see, we are perfectly in the center, so it's perfect. And I just need to snap here, create a first line just on this direction. But, but the value of Z line, we can work with 200. Yes, I think I want it to all but 200 will be great. Finally, I'm going to walk with a value of S1 reader just like that. And I can press escape. Now is the next step is to create a circle. And I can use my circle tools just here and create a circle with a value I can resume, need to have some sin beta. And I can create a circle, a bunch of values. 60 is little too much. I'm going to redraw it for a value of 40. Translates this after I can create two liner on this direction, dress here. And I can press escape. And with my trim tools. Aim is to delete this part, this part, this part, to use the fill and click here, click here, and let's apply a small film that I can work with a value like 20, dressed like this. Directly on this array. I can continue my work with the arc sweep print. Ok, I can stick this point so it exists print. And I can try to make some seeing 180 degrees. And I can see it exist points exist sprint. And make something also little bit like that with 180 degrees, just stasis, syncs to that I will obtain this result. I think it's a little too much. I can just grab two line. Just Curtin little bit on this area. E.g. it can be stress laces and with my tools. So it means a trim tools delete can remove this 11, this one, this one. And this one. It's okay. I created my purse and now we can work properly. I can finish this work. Create two new parties, better off directly create two new pods about number two, now active. And what I'm going to do, I'm going to walk plane three, right-click Set active. So it is this one with this element. And it shows the features, more sweep ad and a need to Social Work Plane. We'll piece of work pin number of sweet and I need to seek the spine. So it means S1, S0, S1, S0, S1, this one, and this one. Now if I just validate, I will obtain this render perfect. If I just click on e.g. the blend tool constant and I seek e.g. this one, you activate Shan selection. We can walk activate two small blend of 100 millimeter. I can repeat the same thing. Blend, dress here, 100 millimeter with a Shen selection. And let's repeat this process on this direction. Blend here we have 100 medium 1 mm and blend here, 1 mm, just like that. So at this diverse, I can just, this activates overview of the different work plain. 74. Hanger modeling part 2: Let's continue with this anger. The things that we have to do now is to cry too. One more time of work plane. Click on walk brain creates new. And I can select again wild or regions. And I can create my rotation with 90 degrees on this direction. And if I zoom in a little bit, I can crunch Also my offset with 50 to arrive again, perfectly in them either just like that. I've taught, we're going to credit to chew but, but to chew with a specific term, just to specific decoration. And click on this rock plane activates review. Just like this. I'm going to create a first line, just snapping on this area. And this first line will go until here you have 100, maybe it's little too much I need to check. Yes. It will be little too much. I'm going to move with what AT dress down this direction and use the line tool again and drag and move on this direction. Here we can apply a little bit. We can apply exactly like 120 exists. And it's going to be my reference. So after I need to create a nodal line from this sprint and I need to create something with 15 press Escape and credit to nodal line. And when you snap to here to this sprint at 120, you can apply 15 or so. And now this is just, I am just created this line as a guide. I can use my circle tool and create a first-year curl with radius 15. Dressed like this. And create a second circle with, I think I made something wrong. I'm just going to come back. I want you to put 2020 is better. It was little, small. Let's work with yes, 20 here. I can use my line tool and I can snap on this print. And 20 she also. So now let's use the circle tool. Let's create yes, 20 like this. Let's create 20 legacies. And I need to create two line. And I can create two line. Not here. I can create a line from this sprint and make something with like around 116 and degress menu. So t, so t one degrees. I think. Second trial exact. And I need to create two nodal line. So here I will open. So this is a reason for which I can create another line here. Just like that. Thanks to that, I can use one of these tools. I feel I can create two lines here. Here's my trim tools, delete and I can delete this one, and I will have to delete this one. Delete this one, delete this one, and this one. If I go in this direction, I can use also my line tools and do the opposite process with mean squared two lines here. And see I have just my app checker. And yes, I can use my trim tools and I can do read this one just like that. And I can delete this one. And delete this one. Yes, perfect. So now I can continue with my actors. We print OK, and I can click here and go in the center and apply 180 degrees. Can zoom. 180 degrees can do the same thing here. Click on this point, go directly in the center and on z direction 180 degrees. And maybe I can go in the direction. I can craft something again, 180 degrees and go and z direction just here, 180 degrees. Just accept. So it's okay for that. Perfect. So now the next step is to create YouTube. I can just validate first. And I have this line and this line, I think it will be better to erase first with trim, delete this one and this one creates a new path, directly, sees the pan number sweet active part. And now on this swap plane, I can select them all, activate by ad. And I need to add Pi preserve Shen selection. I can start here. And one of the programs that I have is And I'm just going to click on shen selection. Let's do this again. More pipe. And I can click here and I can walk on a direction. So diameter is too large, I need to reduce the diameter. Just like this. Here you have a value of two. I can increase it totally bit. Let's increase the diameter. First I can pool is six. I can activate Shen selection and tried to seize a random thing. It's not bad legacies with a value of six. And I'm just going to validate. I can use model again, pipe. And I can click here, activates the diameter is six again, just like that. And just validate and perfect. I created this element, decoration element and directly on the part number three, just here. So now what I'm going to do is to click on Work Plane New and create two new work plain Part two phase print direction axes. I'm going to click on world origin again and I just need to create to offset after 50. If I credit to offset that 50 perfectly, I mean, so it's perfect. And I can use this as a reference for my symmetry. And just click on More here on these options. Miro, we need to apply the path number of sweet. So it's okay, this is the active path and the mirror plane activate cookie also mirror plane. And you can select this one just here. And a budget direction you need to go on. You need to go down here, this direction. And if you just validate, you can apply this. Perfect. And now I can just activate these different work plane. So I created this different part after I have the option to stay with all this part, or I ever chose option to create to link, I can go right-click. Let's delete these different work plane I can use also Boolean operation you need. And here e.g. I. Can see league, so too sweet. Use glue and validate. I can come back on Boolean unit select subpath to just use glue validate. I can activate again the Boolean operation. You need tools about one, use glue and validate, and I can rename this tab object and strategist element. Last step is to go right-click. If I want, I can go into the path properties. You have different type of options. Like your appearance, palette, color, or I can go and mock or loss. Let's make something little darker modify. And let's walk more with this type of color. And just validate perfect close acidic view. I can use and ends if I need. Also the different options here we can hide e.g. some geometry and see different type of view. I can add e.g. sui DAGs on, off. Just like that. We're finished for this exercise, very great exercise to see how you can use pipe, how you can use a sweep features. And here it's very good because we create an object using these different entity. Methane can critique the amount of decoration grid, things like this. 75. Pipe modeling part 1: In this training or agreeing to crack pipe, something very interesting to do, credit to buy first and after to a different element to apply with this pipe. So it means to link to drained. So first things to do, I need to credit Bayes sketch for my pipe and I need to change the work plane. So what print first creates a new work plane with a warrant or reaching. And I can create a rotation on this direction 90 degrees. And then I can drag and move with my arrow tools and move with 50, with a value of 50 and validate. Now if this signal, the work plane, this new active work plane, I can select View by current work plane, and I can create two axes. So acidic first two horizontal line. Let's apply 50 and credit to vertical line, also theoretical. And let's just apply. The next step is to create light to pass. And for this, I can use one of these tools. So it means the line tools. And I can create two lines starting here. And I can pull on this direction with a value of 100. And I can go on the right and apply also a value of 100, and I can press escape. Now. So next step is to apply a filter because I want to create a pipe, but it will be your elbow pipe. So it means I need to add rounded corners on this area. So let's click on this line, click on this line, and drag and move on this direction. About the value. Let supply a value of just, yes, Let's increase a little bit. I think it's the best things will be to apply 58 bits. It means in reminder, radius 50 and validate. So now the next step is to use the features because I won't directly to create a pipe, I don't need to use the sweep feature. And then to use the shell feature, I can just directly use pipe. So I can select this one. And I need to click on this curve automatically or you have the shen selection. It is important if you don't use Shan selection, you will have only this element selected. So this is why you need to apply Shen selection. And now I can increase with a diameter just like that. Here. About the value of diameter. Let's step for t. I need to apply a sickness. Also, I'm going to enter a value. I think it's not enough. Let's work with just two value. Eight is lethal to metric and walk with a value of six just like this. Perfect. Now just validate. The next step is to create a new dot pattern. Let's use Work Plane New and create a new work plane to work plane, back to face serene. And just click on this face and credit just two little offset. I can create an offset with only ten and just validate. So now you have this new work plane just on this area. If you want to move your work plane, you just need to use stricture. And when you go in this area, you have the possibility to change the position of your work plane. So position, you can click on the work plane just here. This one. And you can change the work plane position, but you can also use your construction tree depending of what you want to have. So it means if I click on my work plane just here as a possibility to go and walk print plain properties also at two added some parameter. Let's just come back on position, select this work plane and drag and move little bit on this direction. Now the next step is to create an element in the center. I can use this view first. And here it just Center. One of the best things to do each to come back on modelling project, general project, you can create a projection of this line. And projection here also and validate with my circle tools, I can find my center just here and create a first-year Pierre Louis 14 millimeter to arrive here. And just create two Sig on self-care. The second circle will have a value of 40 millimeter. Just like that. 40 millimeter. I thought to do this work, I can select again this view. So acidic, this view just like that. And if I just create two line from this point to this point, I have 20. So this is why I'm going to create a circular. I can use my circle tool when I arrive at ten. Definitely I have 2040. So when you arrive at certainty, I can create a circle like this. And let's apply a value of five, just like that. And it just credit for circle on each side. So I'm going to create my first soccer. So just here I need to do this again because I was done trouble. Let's take five. And I can go here and I can go in this direction. And when I arrive at 40, I can take five. And I can do the same thing here. And five. And I can do the same thing here. And five, just take that. Perfect. If I just press Escape, I can just apply tremor and delete. I can just delete this one. But I think yes, it is. Another type of geometry I can just validate. Next step is to create an extrusion pool linear. And automatically we will credit. If I create an extrusion on this direction. And I apply a value of maybe I can apply eight. Just like this. If I just validate automatically or you have a new path, because this work plane is not in link with this, with this, with this pipe. So this is why we have directly, directly or new part. It's perfect. So this is my path number one. I can just rename About one. Here. I can rename. Number two. At this moment, just adds a different plane. 76. Pipe modeling part 2: Let's continue with this pipe. So the things that I'm going to do now, it's two, I have this element as you can see, and I need to duplicate this element and position just on the audio side. And for this, I have different options. When I click on More here, I can change the position, but it's not exactly what I want to do. I'm going to click on positions here and I can apply e.g. a. Ligament. I have also met a ligament. First things to do, Let's just use on Yes, I can just use an element axes. And if I just click on the object, so first diseases object, I need to seek my first element. The first element will be this radius like that. And I need to seek the second element is this radius. And thanks to that, I can just snap like this. And I can just validate. So now I need to click directly on position here. And one of the problems that I have is if e.g. I. Select this one, take your glands. I don't have directly the possibility to copy and paste. So the things that I'm going to do is to select, this is a part number two. I can go right-click Set active. So it means this part. And I can definitely, it's not extremely convenient. So this is why you need to change for stricture when it's like this. And we can go and not on position on cookie, cookie part assembly. Here we can just copy this part number two. I can click on Copy just like this. A bad number two is active. And now I can teach here drag and move. On is this direction. I can also create two rotation. 90 degrees exists, and I can just drag and move little bit here first. And now I have a new path. I can go right-click Rename. And this will be my part number. Sweet. If I want to have the right position, I can also stay on stricture. It's going to work and just apply any axis. And I can see it exists object first. I need to seek the first element, so it means this radius, and the second element is this radius. And thanks to that, I can snap directly here and validate. So now you have sweep path. I would like to add a little element here, feel it. But because I have three element, it's not going to be good. If I click here, and e.g. I. Create something like this, it is definitely not that I want. So this isn't why I need to first combine object. I need to come back on modelling. And we have Boolean operation. It can be siblings of path suite and the tool can be so proud to one. I can just use glue and just validate. And I can repeat the process. Just click on Boolean. Series of paths with the tools will be support groups. Let's do this again. So now I have this part, yes, and I have this part also. So this is a part the part three and this is a path tool. I'm going to click on the path to set active first and Boolean. And the tool will be subpaths. We use glue, not keep tools and validate that. I have just one path I can rename, and I can just tape pipe. And I have all these elements. And now it's perfect because if I need to apply a filter will have a definitely a different render. And I can go in this direction and now it is so much better. And I can create a fill it with a value of sweet and just validate. I can also click here and create a small film, but also in this direction with a value of sweet. And I can repeat the process on the direction. Just click here and apply affiliate with sweet shear validate. And I can click on this line and apply a value of three and validate like that. And that's it. I finish with secretion of this pipe. I can use a view and ends just like that. If I want to change the color, I think metal can be great, but I can also change the style. You have still a possibility when I click on pipe here and I just go right-click, I can go into the path properties. And this is a lot cooler. If I want to change the color, it is possible. And I can just click here pod color and I can apply e.g. yellow if I want. I have also more colors. And I have the color selector. Can go on Modify. And I have all this type of attack can use. Just like this. If I want some sink more like, let's try this type of color, e.g. like sand color. And just click and validate. I can do this type of work. Even if it looks a little like metallics transparency. It is 0. Pack sees a default. Stay with opec. Opec base. I ever saw reflect color. If I want to apply reflect color, it is possible like yellow again, or it can be any type of color. Let's apply yellow in my example. Here we have a mirror or poor, depending of what we want to do. Also, we can change the value for the Reflect polar. So if I want to decrease liter, I can change this value. I'm just going twice just to show you a little bit more this option, but maybe I'm going to come back in grey dress kit shear, mock Carlos. Carlos, just go and modify. I can find all my type of gray color. If I select this one, I can just come back with this great colo. And in this case I can just come back with maybe none here. And I've again this metallic effect. 77. Bench modeling part 1: In this training are going to create a bench, bench modelling in this training. So first things to do, each to create an element. I'm going to create the first element, but walk with a different work plane. So what plane? New and wild origins, just like this, I can create to rotation on this direction. Here I can create a rotation, as you can see, 90 degrees. Just like that. After a bad position, I can just change the position and I can apply 50. So thanks to that, I have this walk plane at the intersection. Now on this new work plane, I can still exist view, view by current work plane. I think definitely it's not indefinitely, it's not perfect. You can just put a view like this, just here. And I can create a first axes. It is horizontal axes. I can apply a value of 50, and I can apply a second axis, vertical axis with a value of 50. So now if I zoom literally be the things that I'm going to do each to create two. First liner. On this direction. The value of this line will be 30, so I can directly tips or t. Now, the next step is to create know the liner here. And this line will have a value of 40 and create a nodal line here, we adjust the value of 26. And I can put this line just here. So after a creditor nodal line on this direction with a value of four, create another line just on this direction with a value of four and create a nodal line here with a value of 30. And you can just come back on this direction. Just exists. After I need to use my trim tools. Delete. Delete is proudly this part, and delete this part. Let's repeat this element on the right. You can use more Mia Hall, create a frame of seduction of all the elements and select edge we can sit exist axes and just validate. So this is a base of my bench. And I've talked to have this base. I can create my first extrusion poorly now. I can just go in this direction and enter a value of four validate, dressed like that. So this is my first element. I'm going to click on this part. And now dragon move acidic position, dynamic and select this object. And I can drag and move on the left. Whoops, I selected the sketch. It's not really good. It's not the worst prints that I want to select. I want to select this part. And I can drag and move on zero, right? But, but about the value, let's apply your value of 60. Just like this and validate you can just hide this work plane. So first-off plane at this moment. Let's apply your new home. Click directly on Mall, activate mirror. And the elements that we will use will be subpath number one just here. So you can also create a frame of selection if you want. Let's do this again. I'm not done the right Miro. Let's click here more. Miro, It's going to be bitter. So it's about number one and cities and mirror plane. It's going to be this one and I need to go and Z direction. And if I just validate first, you need to activate Copy. Don't forget to activate Copy and I will direct your new part. This is about one and it's about 1.1. Now let's create a new sketch. I can click on this face and use my rectangle tools automatically or you have a new work plane and take a glance, we can snap here. So I can snap to this prompt. And so m is directly to arrive here and snap to this part. If it's not possible to snap directly, you can go right-click. You can just right-click and say, I don't have a view, yes, viewing an acidic view by face. And I can just select this face. And now I will be able normally to snap. If you are not able to snap, don't activate external geometry, just apply 128 by 60 and create an extrusion. So validate pool linear. And I can create to an extrusion of this part on this direction with just a value of four. Also, just like this, I can validate one of the programs that I have is I'm still on the same path as you can see. If you have this problem, just remove these different paths. Select on nasal part three, Paulina. And here it's not possible. So one of the best things to do is to create a new path, to create two new paths is a prime number two, e.g. you have this path active and now if I click on my walk planes, sweet, poor, linear, now it's going to work properly and I can create an extrusion. Fall on the part two. Let's rename T is part one. This is part two. And this is part three. I can do is activate the reviews on so different work plane and just keep my sweet paths. 78. Bench modeling part 2: Let's continue with the creation of this bench. So now I'm going to create the first sites and also the part of the back. First create a sketch. So click directly on lock plane, create two new work plane. We can try to walk plane directly path to face and just click here. And I can validate. So now I have a new work plane here. At the same time I can create a new part. It will be subpath number four. I can just rename directly path number four invalidates the pet photo active and the Walkman fought for active. Let's click on the view by current work plane. Oops, let's go here. Goes here. And yes, perfect. The things that I'm going to do is to create a first-line. And I need to snap here, so it's the best things to do it. So your projection, you can just quite true projection on the face and with the align tool, scratch the first line on this direction. You can apply an angle and you can apply a value. Let's walk. Press tabulations or value will be 46. And I can apply tribulation. And here we can just work with 24 just on this direction. And validate. After to do this work, I can come back here with a value of four and press Escape. Now, use one more time. So Line Tool and go in this direction just here. And you can create a line with a value of 20. Just like this. You can come back with four. Oops, let's do this again. Create two lines here with 20, come back with four. And here you can come back with 20 again and you can just close it pass. Now I can also create a nodal line here with four drugs go in this direction. And I need to create a line from this point to this sprint. And I can create to offset or you can just create two nodal line with for when you are on four, you can create another line directly on this direction. So click on the line tools. When you arrive at four, you can create a line from this point to this point. I need to make some little improvement with my trim tools. Delete this line and this line. Let's directly apply affiliate from this line to this line and increase, raise a value of four. Validate and this line to this line. So this line and this line. And I can apply also a value of four and validate. I can continue my work. Feel it this line to this line. And let's apply for and fill it again, this line to this line. And let's apply one more time for and validate. So perfect. I have this sketch I can create to an extrusion directly on the path number for pulling the air. We need the stem to go literally inside. And then to a value of four, just like this. I need to recuperate one of these work plane. So it means the second work plane to use as a symmetry. And this activates this one. Click on to create two symmetry. Mall near haul. So acidic is about number four and the mirror plane will be this one. And on z direction, yes, this one, we need to go on the right. So here it's not extremely convenient. Yes, Just click on this direction and this direction that they want because if I click on copy, e.g. it's not the directions that they want. So let's do this again. I'm going to click on more near haul. So six or path now cookie mirror plane. And I can click here. And yes, you need to go in the direction arrows here. And now it's going to work. And then you have the same element directly onto your right. Click on Path, right-click Rename. And this is a part number five. I can create a new sketch directly on this face. So best things to do, it's to create two new pathogen. It will be. So part number six, validate. And credit to sketch directly on this area. Walk plain. New. Click on Path to face, and click on this face dressed like this. Perfect. Now just ij a part number five to have a beta of view. Click on View by current sketch. I need first creditor protection, general Projection. Click here. Any date. Credit, a first-line here we need to let little offset you can lead to offset with a value of four and credit to first-line here. Then you can just follow the line anywhere for T2, we can let a little upset and arrive at 84. And here I can come back with 38. Perfect. I can just validate my work. Craton extrusion risk pool linear directly. We walk on the patent number of six perfect. And she I can create two new extrusion type two-part directly. I can reactivate my pad number five so you can change type two part and you just need to click on this face and automatically I'm sure towards the right distance and I can validate trust exists. Now I've taught to do this Raga can do is activate all the work plane and you can find each time we have different parts. So this is why it is I'm proton to really understand the path and really understands the work plane in Creole elite men direct modelling, express. All. You will be loose with the same scene on the same path and you can be in trouble. 79. Bench modeling part 3: Let's continue with the creation of this. Bench. Knows things that I'm going to do. Each to directly click on this face here. And I can create to sketch, I will have automatically on your work plane. And I can sleep e.g. there's some rectangles so directly or you have a new work plane. I think one of the best things to do, It's to define a center. For this, I can use my line and position mine line directly at 50. So suppose if I position a 50 n, if I position and not the online ticket, Let's not going to be perfect. Same if you position horizontal line, e.g. at 50, location won't be ready. Great. So this is why I am just going to change my plane and won't directly projection phase and click on this face, it's better. And now I can validate, I apply the projection. Just come back here. Just create a first-line. Again, create a first line just on this direction. This is a center of print. And I can create two line. I can zoom a little bit. And if I just want to snap, I need to have a value. And I can go in this direction here dressed, grab two lines here. Now, the seasonal center point. Now because I, because I have this center point, again, select central and credit first rectangle. Just like this. I can create a first rectangle. And so value of this rectangle will be 120 by 2120 by two, just here. Now, M is two. Here. I'm at zero and here I'm onto a T6. Things that I'm going to do, It's to drag and move little bit. And when I arrive at 20 here, I'm going to repeat the process with 120 by two. And I can go on this direction here and zero. And when I'm going to arrive at ten here, I'm going to repeat the process. Also. I made something wrong. I'm just going to come back just with discretion and use my trim tool again, delete this one, this one, this one, this one, this one. And this one. I'm just going to create with your line to like my own guide. So it means I can create a first line just here. And I can create a first-line at six, just like that. Then I can create a second line, but after. So I can create this gate first and create a rectangle from center. I can click here and create my rectangle just like that, with a value of two by 120. So two by 120, dressed like this. And I can create to know Don gain one more time. I can click on my line tool, go, e.g. here, apply six, press Escape, use my rectangles so I'm trying to, I can go and see sprint, craton or direct hunger 120 by two. I can also press the population 120 tabulation to ingest, validate, and use my line tool and create a nodal line with a value of six again. And use my central rectangle. Slices and credit to tom girl with two value 120 and tabulation, just too perfect. So now m is to use one of these tool Mao and use a trimmed tools delete. I can delete this one, this one, this one, this one, this one, and this one. And I can also delete, sees different element. Just like that. I can just repeat the process, just crashed two line at me, my daughters here. Just create too big line. You can use this as a construction line. And I can use now with small mirror. And I can see it exists. And just select an edge. And you can select this edge here. And if you just validate, you can repeat in zero dot position and trim, delete this line and perfect. I've created this perfect type of patterns. Sometimes it's not extremely convenient to use these patterns and you can do this in two direction. So this is why I prefer to use my own guide. And if I'm using my pool tools linear, now I can create an extrusion on this direction and just validates. I'm going to do the same type of work on this face just here. So just click on this area and credit to sketch. First, I can use my line tool automatically or you have a new work plane. She I can snap to the center. Yes. Trust exists and I can create two line first in reminder, then I have another center. Let's create two rectangles, central rectangle and just click here. And we look plie 120 by 21 more time. So tabulation 120, tabulation two and press Enter. I'm going to do the same type of work. So I create a first-line, tried to line, but not exactly the same space. I think if I apply five, it will be too much. So we're going to apply, I think, yes, for and a girl, some tri, rectangle. I can go here, go here and create a rectangle. I can press tabulation 120, tabulation to n, validate. Let's repeat the process crypto line. Snap here, and apply your value of four, press Escape, Greater rectangle, central rectangle. You snap here and you enter two values, tabulation 120, tabulation to invalidate. Let's repeat the process Solexa line tool. Create two line with a value of four. Press Escape, rectangle, central rectangle, snap here, snap here, and create a rectangle with two value, 100 or tabulation 120. And tabulation just to invalidate with my trim tool, I can erase this line, this line, this line, this line, this line, this line. And I can erase all these different lines. Just gradual construction line in reminder. So snap here to apply my symmetry, press Escape and activate Morgan, me Hoff. I can create a frame of selection just like this. And click on the edge. You need to click on the edge in some either validate and with the trim tools, delete just the this line. So now it is perfect. I can just validate credit to an extrusion, so more linear. And I need to go in this direction. I have the arrow going in this direction and validate. One of the programs that you have is take a gland. So you have multiple part because I'm not on the right element. So I need to work on exactly. So this is a part number six and this is a part her yes, number six. This is a part number two. And I'm going to slick this work plane. Yes, if I erase, I will erase also on this 11 of the best things to do it to this activate all the Rudolf part. And this is a program if I credit to an extrusion pool linear. Take your guess. I'm going to remove this side and this is a reason for which I will add multiple path. But I've taught I can credit union. I cannot crunch in your eye will automatically multiple paths, which is not a problem I'm going to validate and just stay with multiple part crystallizes. Can just this activates this work plane and this swap pain. 80. Bench modeling part 4: Let's continue with the creation of this bench. So now I'm going to click on this face. As you can see, I can use directly modify pool and just click on this face. And we'd like to extrude little bit with a value of four and just validate. And after the crisis extrusion, I can apply just blend that can use blend. Just click here and take your glands. I can enter a value. I'm not going to enter a value of four, I'm just going to enter a value of two, just like this. And validate. I'm going to click on this one also. And just apply a blend. Click on this line and apply your value of two also. And just validate like this. The thing that I'm going to do Also after that is to click on this area. And I'm going to pull on this direction directly. If you e.g. you click here, you can pull on this direction and keep the normal as you can see. And I'm going to extrude with a value of two, just like that. And I'm going to click here on this face. I'm going to pull with a value of two also and just validate. I've taught to do this work, let's apply directly a feature again. And I can use a blend tools just like this. One of the program I have Shen selection, but it's not going to select a different part. And even if I work with a Shen selection, it is not definitely good. I'm going to come back and click on Blend. And so it exists edge. If I sit exists edge, I can complete. It exists once it exists one and city exists one. What is the problem is, I have a radius of one, and definitely it's not extremely convenient. I'm going to do, to do this step-by-step. So click on this one, apply your radius of one zen, activate blend and read yourself ones and I can click here and apply reduce. One of the problem. If I place a radius here, I will place on every scene because I have Shen selection, I need to this activation selection. And I can click here and activate to blend this activation selection. Just like that. Let's repeat the process on this area. Can click on Blend dress here you have one perfect blend here, one perfect blend here, one and this activity, selection virion protons and blend here one. And this activates or Shen selection. And it's okay for that. Last step is just to apply your color. So if I want to apply your color on all Zapata can press Shift and select all zero element and just go right-click Properties or Zapata selected. I can now go and support colo, Silicon Mac colo and just activate modified not to tell the blackbird a downgrade color like e.g. this one validate if any data source here, and I can obtain this type of window. I think it's a little too dark. Let's change again. Mark Carlos. And I can see leak some sink like modify and just While quiz, gray color, maybe, maybe this one. And just validate. If you want to add to reflect color, it is also possible why not to apply your black reflect color? And here I can apply value for this reflect. Let's apply 0.6 and just click on Close. Dressed like that. I can just create an assembly to have all these elements inside the assembly. So click on assembly. You can rename for bench validate, and you can click on also proud. You can also create an assembly just to position all the parts inside and not to move Israeli men just to classify inside the assembly against it exists different work plane. Right-click Delete. So thanks to that, I have just my bench and also parts inside. I can just go and view and ends. And we're finished for this type of work. 81. Project create part 1: In this project we are going to create two inch. So very interesting approach it because thanks to that we can see different features of the software creation in this project. The first things to do, It's too, we have this walk pens here. And I need to work with active view of the work plane. And for this you can click here, view by current work plan, you can go right-click and you will be able to have viewed by current work pain. So by default, we have a path, active path number one and active work plan number one. So I can click here and create my first sketch. I can use these tools and we can have access to different type of construction point. And if I want to define a center, I can use my horizontal construction line. And I can drag and move like this. And m is on the bottom left corner to tip 50. So I can tip 50 and press Enter. After. I can click here with my other type of axes and credit to vertical axis. And here it is a same. I can arrive on, you have u and v are new 50. I can tap on the bottom left corner on directly a value of 50. And I can press Enter. And thanks to that, I have the center of my work plane. So here when you apply horizontal and vertical axes at 50.50, you can apply a center. So now if I drag and move literally be it, I can create my first element. Let's use the rectangle tool and create a rectangle with this first tool. And I can start from this sprint and enter two values. The first value will be 60, and just sing on value will be 40. 40 by 60. Just like that. You can also press tabulation. If you want to enter directly is of value, you can tap e.g. for t. And here you can tap 60 and you can press Enter. After this is my first sketch, I need to create an extrusion. So to create an extrusion directly, I can use one of these tool pool, linear. And thanks to data, can extrude My Work Plane number one inside the part number one. And you just need to click on this arrow and you can drag and move to create an extrusion. And we're going to create two small extrusion with the distance and on this area can just e.g. and just validate like this. So it's okay. Now, next step is to create a cylinder on a different work plane. I need to walk on this face. So one of the best things to do if you click on this face and you select one of these tool, let's click on the rectangle on the circle tool automatically I have a new work plan created and knows this new work plan is active. When you go right-click, you can set active to walk plane or the parts that you want. And it means that every time you can see two views that you want, you will work on this work plane. I can use the circle tool and snap to this corner and create some sing with a radius of 2 mm. So it means so diameter of four. And when I arrive at two, I can press Enter just like that. Now I created this new sketch and let's create an extrusion. I can click on poor linear while it was a program. If I go in this direction and remove material, this is not what I want to do. I need to change the type. I need to change operation for add materials. And here I need to enter a value -60. 60. Yes, let's do this again. Linear. Yes, meniere's 60. Just keep anemia and materials and you can validate. Perfect. So now I'm going to create an extrusion on this area. And for this, I need to create an odor work plane again. Click on Work Plane New, and click directly on path to face and select this face and validate. Because I need to correct, I need to work on a different work plane or it's not going to work properly. And now I can use my circle tools, activate this view. Just like that, and go into the center. Here you can snap to the center when you drag and move and left-click, create two new element. Let's apply a value of 1.31 point, sweet and validate. So now I have on the new work plane this sketch and I can validate here Guan pool linear and create an extrusion on this direction. But buds or value under the extrusion, you just need to cross all the part. By default you have apparition automatic, and by default, we remove materials and just validate dressed like this. So it's okay for that. Now is the next step is to create different also on this face. So click on this face. Use a circle tools automatically, you have a new work plane created. One of the best things to do is to click on Project and you can recuperate the projection like Jenny run. And if I click on this face, no, I have a projection of this phase with a different ages. And why it is useful because at the same time I'm going to create always on taxis. And I can position my horizontal axes on zero, on v so I can just tape. Yes, I can type zero just like that. Validate. And now I can use my circle tools. So he's a separate tools go on this coronal and you can drag and move in this direction. You can also drag and move here. It's not working properly. It's a little strange. Let's start from this one and sheets. It's not working or to properly. So I can try on this area. And I still difficult. So things that I'm going to do it to create different hello line and left-click here. We can drag and move with the value of. We can drag and move with a value of eight. Just like this. Here. Click here and drag and move on this direction. Also. Let's do this again. It's not working properly. Let's click on parallel again. Click here and drag and move with eight. Just like that. Press Escape. Now click on parallel again. Click on this line and drag and move with eight again. And let's repeat this process. Click on Berlin, click on this line and drag and move on this direction with eight. Press Escape and click on parallel. Click on this line and drag and move with eight again and press Escape. Now I have my guides. I can use my circle tool, snap to this point and create something with a specific value. I'm going to apply a value of four. And if I go in this direction, Let's apply for also, just like that. I'm going to apply a mirror to have the same scene on the other side. And we can use these features more. Mia Hall. I need to sedate a first element. The first element will be this one, but I can repeat the two element at the same time, e.g. you can create a frame. A frame of selection exists, but I'm going to show you for each part, it's better. So click on Mao, just on More Options here for the sketch. Click on this circle, click on edge, and edge. Selected as a reference will be this one and validate. And let's repeat the process more. Miho, select this element, then you need to click on edge. This edge, just validate and Noah you have this, this, this type of sectors. I need to create 2 h to create two arrays, click on poor linear, and now I work on zooplankton number four inside the pan number one, and I can create an extrusion on this direction and just validate. So perfect at this moment I can do is activate the swap planes is swapped plane and this plane to upturn my first part of my inj. 82. Project create part 2: Let's continue. We're going to crowdsource part number two. So two graduate pan number twos are things that then needs to do. It's too, yes, duplicate this element and after we'll create a sketch. So first I can go on this area. You have different type of options that you can use. You can also just use a mirror always more. E.g. you have the near future, but I need to cry to work plane. So this is where I'm going to click on Work Plane New and select a new work plane in world origins. So now I have this work plane crash to rotation on this direction. Rotation 90 degrees, rotation 90 degrees first and after I need to move, it's not very good. I'm going to repeat the process again. So creating new work plane, Work Plane, New. And select again World Origin. Credit to rotation on this direction with a value of 90 degrees. And then I can drag and move. I think we can move with a value of 40, it will be perfect. So here drag and move with yes for t, I can tap the value of 40 and just validate. Now let's apply a mural. Click on More Mia Hall. And we need to duplicate the path number one and the mirror plane will be this one. And first activate Copy. Mirror plane is this one. Just like this. You need to go with the direction on the left, arrow on the left, just on this direction. Validate. Let's just, I just swapped plane. So now the aim is to create a nodal plane and I can click on Work Plane new again, World origins and change liters a position on this direction, I'm going to apply on this direction twenties too much just to play your value of ten millimeter and just validate. So after, Let's select the right view. View by current work plane. And the aim is to divide. We have 60 millimeter from this line to this line. And the aim is to divide by five. It means every time I will have 12 millimeter, I can click on my rectangle tool, center rectangle tool. And I can snap to this corner point first. And I need to work with 12. Froze value will be 12 and just save on value. We can apply ten even if the second value is not very important, but we can apply 12th by ten dress like this. Notice that from this point, go on to right. And we need to snap directly here. We need to snap directly here sometime it's not extremely convenient. So if it's not convenient, I can advise you to use Project Generale. And I can click on this one, date and project general and I can click on this one. So thanks to that, that you have this external geometry. I can repeat the process with rectangle and click on this line grown to right, and start from this point. And I can apply your value of 12 millimeter and ten millimeter. So 12 by ten, just exit. Now let's continue. I can start from this line, Gonzo left. When I arrived here, I can snap and one more time I can apply 12 millimeter by ten. So 12 on this direction. On this direction, just ten. Let's continue. I can click on this point. Start here. One more time, 12 millimeter and ten millimeter. And normally if I start to this printer will arrive perfectly here with 12 millimeter and ten millimeter. Just like that. Now it's perfect. I created this type of sketch, knows the next step is to create extrusion. We have subpath number one. We can rename this part. So right-click, just rename. And I can take path one. And here can go right-click and rename part number two. On the bottom, number one, Japan number two, it is active and I can use my work plane six, pool linear. I can drag and move on this direction. I just need to change operation for remove materials. And thanks to that, we can remove this part, take wavelengths, we are here and we can remove the element on the path number two, validate. And thanks to that, you can see the different roles here, here and here. Now I need to do the same thing on right Pat and I need to change active. So part number one, right-click Set active. And I can repeat the process pool linear, and now I will use operation remove materials only on Zoom, right part interests like this. And just validate, perfect. I can just add Z's work plane. And thanks to that, I can obtain this result. So this is a product number one, and this is a part number two. 83. Project create part 3: Let's continue. We're going to create a new part. It will be the number of sweet. And for this new path, I need to create a new work plane. So first, just click on Work Plane, create new. And I need to, I can apply directly on while the origin it can be also path to face. To face will be better on just click on this face and I need to create to offset. So offset will be imitators. And I can tell me News 20, I can just click outside and 20 min 2020 will be best. Just like this. And I will have my new work plane just on this area. Click on Apply. And now if I want to cry to know the offset cities possible, but it is perfect. Now it's the next step is to craft to self-care. So first activate your view directly. Review by current work plane. And I need to define Center. And for this I can use projection, general projection, and click on this circle and validate again to repeat the process and just use projection. General projection, just click on this self-care and just validate. So now if I use my line tool so I can just create two line as a guide, click from the sand off point to this center point. Now you have a value of 20. So this is a reason for which I can start at ten. Click on this circle tools. And when you arrive exactly at ten, we can snap here in the center and create a circle with 1.21 point sweet millimeter and validate. Next step is to erase this part. To erase this belt, you can use trim, acidic delete. We move this line, this line, this line, this line, and this line. And it's perfect. So now I created this element. I can also erase this. It is dressed construction circle. I don't need anymore. Let's validate, create an extrusion. So first extrusion pool linear and I can go in this direction. But one of the problems, I'm still on the button and bell, one that could glance, but now the new path will be created. So I'm going to show you again, just click on pool linear and we can grow in this direction. The value will be 60 millimeter. 60 millimeter. Because the line from this line to this line is 60. This is why I need to create an extrusion of 60 millimeter. So now I have a new part, part 1.1. I can go right-click, rename this part for part number or sweet and just validate. So now I need to create to know Doug sketch directly on the top here. Click on this face. If I click on any of these tools, automatically, I have a new work plane created. And I can start from the center point here. And the radius will be two millimeter. I need to have the same radius, and here it is two millimeter. So I can apply two millimeter also and create an extrusion. Click on pool linear, create an extrusion on this direction. So value of this exclusion will be two millimeter, just like that. And I'm still on the path number of sweet. To just finish later my work, I can use the blend tool and click on this, click on this line. And I can just drag and move on this direction with just two little value. I don't need to apply your load. Just 1 mm will be perfect. And I can just validate just like this. We have the part one, part two, part number, sweet. Cynic knows the two last work plane. And just this activate different work planes. 84. Project create part 4: Let's continue again, credit, no doubt path. So to create a new dog part, I need to credit the part that will be on the top here. And after it will be perfect because we will have to add the different paths. So the first things to do It's to repeat this type of process. And I can create to Work Plane, create two new work plane. And directly I can click on Path two-phase, click on this face, and I can create offset. So if I apply a value of twenties or walk plane will arrive on these areas. So it's perfect for what I want to do and just validate. So now I need to do exactly the same type of sins about my construction. First view by current work plane. Then we can drag and move. I can share, I don't need to recuperate this external geometry because I can reuse this geometry just like that. And I can create a circle, center circle and I can directly snap to the center. And I need to apply two millimeter just like that. After all, let's create an extrusion, validate pool linear. And I can create an extrusion on this direction. And let's work with a value millimeter. And automatically I will add a new path criteria because I'm on a different work plane, just places. So this is about sweep 0.1. We can just rename, right-click Rename for the part number four. Just lazy. Let's apply the same type of finishing with the blend feature. Click on Blend constant, click on this or on this edge. And the radius is the same radius one. And I can just validate, perfect. So now at this levels, or you have all these different type of, all these different types of work plane. If I don't need this work plane, I can just activate your view on these activities review. If I just click here, you can find we have created all these different work plane. You can just activate. So what plane when you click here? But at this moment, I would like to clean everything. And let's click on all the work plane. You select the first shift, your acidic Zola's one, and right-click, you have the possibility to delete multiple elements at the same time. Let just apply delete. And now at this moment, I have the part one, part two, part three, and I have the part number four, will be ready after to create an assembly. 85. Project add colors: Let's continue. We're going to see how it's possible to add color. So possibility to add color. It's not possible to make advance, advance or cooler, or editing or advanced material in the editing in this version of krill. But we can just added to a parent changing the color. For this. The best things to do, it's to go directly on one of this part. We can apply a color on the path to right-click Properties. And after you can find appearance and on appearance, you can change the color. So if I drag and move here, we work on the pattern number one first. And you can go and pop collapse and you have different options here. It means if I see the yellow, I can change four-year-old. I can also grown more colors here. And you have a carboxylic door. You have just some basic column, but you can go also on modify. You have also some seem like options, but I'm not going to use modify if I wanted e.g. to have this red color, I can just click here and validate. In my example, I'm going to apply some yellow color so I can come back to yellow or silicon Odell one. And you have more options like so each column by default, your edge color at the same time of the pack cooler. But you can also change here, e.g. it is black, here it is red. You can change the edge colo. I'm going to keep colo. You have also reflect color and you can apply any things that you want like red reflect. It can be blue reflect, or you can go also on the More Options, can also apply black fur effect. If I apply a red like this, you can find this type of reflex here. And you have the poor well, and you can edit the value just like this. So this is how you can change the color and apply some materials. You have these different options. When you click on Close, you can edit the materializes. So now what's happened if I want to apply these materials and also pathogens. Same time, click on the path, one, shift, click on the path for if I go right-click and select Properties. Now you can see the selected path 21 sweep far so everything is selected. And now I can apply this color on all the pathogens same time, so acidic but color. Let's apply on more close modify. So let's apply some yellow color and I can drag and move in this direction. You can find the color here, maybe a little bit orange. I think this one can be nice if I just validate. Just click here. Yes, just like that. I think it will be nice for what I want to do in this example. Reflect colour LED just to ply. I can keep my yellow reflect color so I can apply this yellow color. Just like that. If I click on none, I will have this render. So after it depends. Yes, I'm going to try with none and just to close and validate. So this is how you can edit appearance. I tell you I've also more options. If you go and view, you have the possibility to enhance realities. And if I click here, now you can find this render just like that. So this is where it can be useful. And I can turn to on Nexus can just press Escape to deselect everything. Yes, trust eggs that you have a source options to go inside rallies. And here you have a little arrow. And if e.g. you want to enable shadow, you can enable shadow just like this, and you can drag and move this print or create some rotation. You can find the shadows here just like that. And you have also yes dress here yogurt. So more options like you, I can find a frog position. So it means you can change the distance just here. So really if you want to edit liters appearance, dispose the receiver, I can change a flop position and shadow. I can click on Enable and say I can drag and move on the direction. I can also create some rotation depending of what I want to have. Just two if you want shadow, if you don't want to just activate enable, and you can just stay here. So this is how you can edit appearance. You can use an ends if you don't apply and ends don't forget that if you observe you of different edges, you can also click here. And you can see the view with any edges. You can also select where to find your project in wire frame, just like this. So let's come back with different views. Let's come back on modelling also. And I added this type of curl. 86. Project create assembly: After we are going to create an assembly. So what is the aim of the assembly is to check if so different path can be assembly together. The first things to do when you change modelling, you can go in stricture. And here you can create a new palette, you can create a new assembly also, and after you will are different tools. So first let's create a new assembly. And I can just create, I can just tap my assembly exists and validate those where m is two positions part inside the SMB, so acidic, so four different pathways shift and you can go left-click drag and move inside assembly. Just like that. After to do this work, I can move the different elements or different part. You have this, the different tools. And the tools that you will use will be position. And you have deny me to print a ligament. And the basic things is dynamic. If e.g. I. Select one of these objects can be this object. I click here. You can find this gizmo and you can drag and move your elements. You can just go on this direction also. And you can create different types of things just like that. It is Samza, if you're going modelling and you have different options here, you have position and you have exactly the same type of tool. It just that you are not inside the assembly, but finally, the result will be the same. You need to seek the object and you can drag and move. You can also create some rotation at your convenience. So now let us come back, come back or structure acidic position. And the first thing that I'm going to do it, you can use dynamic, but you have also more interesting things like adding axes. If e.g. I. Select a ligament, I can series this object. And after I need to click on the first element, the first element can be e.g. this line. And the second element can be e.g. this line. And automatically this line will be to this line. And you can make something like this. Here, It's not perfect, but I'm going to show you again ligament. And you can e.g. select some single, it'll be different. I think here it was. Your line is not really good, but I can change for two point. So here you have two points. I can e.g. select one of these print. If I click e.g. on this sprint and I arrived directly to this point, I will obtain this result in this example. So best things to do it just to use a basic things. Acidic position and dynamic. Click on the first one. I can use one of these View, right-click viewing and view by face. And I can click on this face. So now after to do this work, I can click on the arrow and I can drag and move with a value of ten. Just need to tap ten and validate. Let's repeat the process with the other path. Select, Position. Dynamic. Click on this object, and drag and move with a value of ten millimeter exists and validate. Perfect. So now I've taught to do this work I could e.g. continue with the same type of symbolic and positions it exists part. And I can drag and move inside as you can see. But I can do something better. You have position and you can find some math or ligament. Or if I just go here, you have might. So adding axes, if you click e.g. on med, so m is to click on an object. So e.g. this object. And you can click on the first element, e.g. this phase. And you can go to this face. Here. It's not going to be extremly convenience. Best things to do, it's to use position. I just want to show you different options. Select adding axes. With adding axes, your silica first subject. Then you need to seek the first element. The first element will be this circle with the radius. And the second element will be this circle like this. And I can put inside just here, I can validate and after I can drag and move if I want, if I want directly to position perfectly on this area, I can repeat the process. Position. Adding axes. Click on the object first, second click frosty element like this. And my last things will be this one. So I can just click here. And automatically I can put this element inside. You can just follow the instruction on the bottom left corner. And let's repeat the process with resist part. So acidic position axes. So first you need to select the object, this one. After you need to select the first element, the first element will be this one. And I need to position with the second element. And the second element will have to arrive here just like this. And thanks to that, I created my assembly. I ever so-so options to change position. Just like this. I have positioned here, and if I select this object, I can create two. I can change the rotation axes because if I turn here, it's not very convenient. But some things that I can do, it's to select the rotation axes just here. And I can click on this one. Now you have this rotation axis. And I can e.g. dragon move in this direction. But I can click yes, rotation axes are just here. Yes, perfect. Now if I try to rotation, I can go in this direction and y naught to apply. So t, If I need just like that, Perfect. So this is how you can create an assembly. Just come back at this lever. I think it's better like this. 87. Project export model: Save and export your work. So when you finish your work, you have finished your project, you have finished your models. You can save and export walk, just go on fine. And you can find safe here. And you have different options. Five type as the first option, it just a January, you can select the session or a package if you sit it back edge here, you need to select what you want to have inside. And if you click on an object, by default, I will add assembly. So it means I will have also part of my assembly will be exported. So in this example, all Zoo project. And after you can just click on save and I can explore out, I can just change the name here and I can just export my work. But if I want to select only e.g. one path, I want to export just one part. It is also possible. You just need to change select. And e.g. if I click, double-click on that one, I can expand on nasal part one and click on save, and I can repeat the process. So e.g. file, I can go and save and repeat process here and just apply select. If I want to explore Zen on nasal part two, I can double-click and expert on to part two. You have all sorts of possibility when you go on file, you just click on Save. You can also export just the session. If you click on the session, you will expand just all your elements that you have, every thing. So it means you export your part, but not on your part, your work plane in using Lexis. And after we'll be able to reopen in every sink. After you can explore for node, the CAD software of Sweden modelling software. To be able to do this, you have the STL possibility. If you go on fine. And you just select, you select for safe. As you can see, you can change that and you have STL. Stl will be useful if you want to reuse on a different 3D modelling software, you just click here. You can export everything on your document and you can just validate your gun options. Sometime you can have more options here. I'm not going to rigid, but it is also possible. And the last possibility is to just take a view like this. So you see these reviews that you want. At your convenience. You can select a view on the face. So just go right-click if you buy face, I can see like e.g. this view, just move little bit, Right-click again. View by face it exists view. And then I can go into File save. And you have also the possibility to select image file. And you can just export the view of this image sometime it can be useful. You select a view and then you can export in image value. I've also options nails to phi here. And you can find the image type just like this. So by default, you will have JPEG. If you want PNG, you can change for PNG, want for this type of GP, you can change for this type of g page. If you select PNG, you can apply a transparent background. So this is a type of things that you will be able to do for exploitation of your project.