Prompt to Print - Use AI & Blender 3D to Create Your Dream Design | Gesa Pickbrenner | Skillshare

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Prompt to Print - Use AI & Blender 3D to Create Your Dream Design

teacher avatar Gesa Pickbrenner, 3D Jewelry Artist & Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro - Prompt to Print

      2:18

    • 2.

      Give Away!

      0:42

    • 3.

      The Project

      1:33

    • 4.

      Class Prep

      0:53

    • 5.

      AI Image Prompt

      4:23

    • 6.

      Sora vs. ChatGPT

      1:47

    • 7.

      Midjourney

      1:37

    • 8.

      3D Object Generation

      4:45

    • 9.

      RodinBridge Addon

      1:16

    • 10.

      Sparc3D and Hitem3D

      2:06

    • 11.

      3DAIStudio

      2:38

    • 12.

      Turntable Animation in Blender

      5:36

    • 13.

      First Animation Render

      1:36

    • 14.

      Shading: AI & Blender Workflow

      4:40

    • 15.

      Shading: Turn the Model

      2:49

    • 16.

      Shading: Color and Light

      5:07

    • 17.

      Shading: Make a Gif with AI

      2:19

    • 18.

      3D Print Prep in Blender

      4:51

    • 19.

      Personalized Inscription

      9:19

    • 20.

      Slice & 3D Print

      7:29

    • 21.

      3D Print Cleanup

      2:22

    • 22.

      Print on Demand Ideas

      1:49

    • 23.

      Outro

      1:19

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About This Class

From Sketch to Model 2.0: Prompt to 3D to Print.

Turn words into something you can hold. In this class, I show my streamlined pipeline to go from AI image prompt3D model in Blenderbeautiful render & turntable3D print-ready file (and an actual 3D print, with or without 3D printer).

 

I’m Gesa. Trained goldsmith, 3D artist, and Skillshare Top Teacher. This is the next step evolution of my most successful class, From Sketch to Model.” We keep the handcraft DNA and supercharge the process with AI prompting to get to a print-ready result - super quickly.

You’ll learn

  • How to prompt for form: Silhouettes that convert well to 3D

  • Choosing the best concept and avoiding common AI gotchas

  • Image to 3D conversion and quick, robust cleanup in Blender

  • A studio-clean shader & lighting setup

  • A seamless turntable animation that makes your work look “expensive.”

  • Print prep fundamentals: thickness, watertightness, scale, supports

  • Slicing and material choices (resin vs. filament) + common fixes

Who it’s for

  • Curious beginners and intermediates in 3D, jewelry, miniatures, or digital sculpture

  • Artists who want physical results without drowning in tech.

Tools

  • AI image generator of your choice (or your own sketch/photo) - we use ChatGPT among others!

  • Blender 3D (always free).

  • Image → 3D service (options discussed in class).

  • Optional: Slicer (e.g., PrusaSlicer/Cura/Lychee/Chitubox) and a 3D printer. Or use a print-on-demand service if you don’t own one.

Included resources

  • Prompt "cooking recipe"

  • Turntable render rig (camera + lights) for instant shine.

  • Material presets and AI hacks (bronze shader included)

  • Print-prep checklist & slicer baseline profiles.

  • Discord link for critique, troubleshooting, and mini-challenges.

Do I need a printer?

No. You can still complete the class with a print-ready file and send it to a service. If you do have a printer, we’ll slice and print together.

Post your progress, ask questions, and have lots of fun. I’m excited to see what you make!

Music Credits - thank you for the great content!
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Creative Commons / Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0)
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Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/deed.en_US


Meet Your Teacher

Teacher Profile Image

Gesa Pickbrenner

3D Jewelry Artist & Designer

Top Teacher

Guten Tag! I am Gesa Pickbrenner from Germany.

Creator of jewelry, sculptures and illustrations. Freelancing artist and designer. Lover of learning and sharing.

Bring your own ideas to life with me!

See full profile

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Transcripts

1. Intro - Prompt to Print: This started as a text prompt, and now it's a real sculpture I can hold. Hi, I'm Gesa, trained goldsmith, 3D artist, and educator. I blend traditional craft with modern tools. I help artists, hobbyists, and dreamers to transform ideas into beautiful physical pieces without drowning in technical rabbit holes. Here's the journey we'll take together. We craft crystal clear prompts that produce sleek silhouettes. Turn your favorite image into a pretty model. Animate a smooth turntable, give it a simple but premium lighting and materials, and prep it for a successful 3D print all in this one class. Worried you're not technical enough? Perfect. I designed this for beginners and curious intermediates. You can follow with free or low cost tools like Blender or ChatGPT. And I'll share all my templates, checklists, and exact settings, so you can get great results fast. So even if you have no experience with 3D or 3D printing, you might be surprised how far you get. By the end, you'll have three deliverables: a crisp, final render, a five to ten second turntable loop, and a ready to print file. If you've got a 3D printer, awesome. We slide and print together. If not, no worries, I'll share some current favorite print on demand platforms. If you by any chance took my first and still most successful Skillshare class "From Sketch to Model", think of this as the 2.0 edition. Back then, we sketched clean line art and built a printable piece in Blender. Today, we honor that tradition, but we supercharge with AI and completely streamline the path to a print ready model. Don't worry - You don't have to have taken that other class of mine. What I care about most is helping you make something you're proud to show on your shelf and online. Post your progress in the class project. I'll be there with feedback and ideas to push it further. Ready to turn your words into something you can actually hold? Let's jump in. From Sketch to Model 2.0. Prompt to Polygon to Print. 2. Give Away!: You'd like to take part in the giveaway of one free year of Skillshare, plus either a 30 minute critique session with me or my digital jewelry bundle, please do the following. After watching this class, first, post your project by going to the Project tab under the class. Second, leave a review to let me know what you liked or maybe disliked about it and what I can improve. Third, make sure to follow me on Skillshare. But only if you truly want that. I would choose the winner of this giveaway at random after the deadline. And now have fun with a class, and good luck. 3. The Project: Our project together. You'll design a small tabletop figurine or pennant mini sculpture based on an AI generated image or a sketch you already have and love. We will combine working with AI models and the open source and three D program Blender. The deliverables will be your final render a five second turntable, and an STL object ready to print. I also going to show you a lot of tips and tricks along the way and thoughts on how to get your object printed if you don't have a three D printer. Of course, I won't leave you alone with any of this, and you will get lots and lots of resources and all these little hacks that I gained through years of experience designing for three D printing specifically. Class is especially not aimed at technical professionals, even though they will probably enjoy it, too. But everyone can join and I will try to break it down as simple as I can. I'm going to walk you through each of these steps in the most straightforward fashion possible so that you can work away with your printable object and your turntable today in just a few hours or less. Make sure to post your results and each milestone in the class project. I'm going to prompt you. I give feedback and ideas to push it even further if you'd like that. 4. Class Prep: Let's quickly prep for the class. You will need Blender 4.5 or newer installed. You can go to blender.org and get the recent version. It's always free. We don't need any special settings. It should pretty much work with the defaults. Everything else is covered in class. Optional if you want to print at home. A program for slicing three D models as preparation for printing. I like Bruser slicer because I have a Brser printer, and this program is also free. But any slicer of your choice can do the job. And a three D printer and some tools like pliers or files for removing supports if necessary. The AI tools we're using are available online, so you don't need to download any special program for this. 5. AI Image Prompt: In this chapter, we create a strong, straightforward image prompt. We cover everything that we need to make the AI do exactly what we want and even be open to some surprises. We're going to imagine something that we really want to see as a three D object and maybe even coming out into the real world as a print. Your imagination is really the absolute upper limit here. Of course, you can use My Prompt. No problem. And it would be interesting to see if the AI creates the same thing. But please go all in here and just create something totally crazy and imaginative because the AI is going to do most of the work for you here. Fun fact, the origin of my first name Gesa comes from a little bit more archaic name Gertrude, which originates from old High German. It is a combination of the elements Ger, which means spear and Tot, which means strength. So Gertrude could be translated as spear of strength or strong spear. Also, I recently asked Cha JibT to draw an image of my soul and well, it came up with a pretty androgynous figure. And so I thought, Yeah, why not an Androgenous spear thrower, warrior Alien. So maybe think about something that has some personal meaning for you when creating this prompt. So make sure that you don't withhold your weirdness and your creativity, of course. If you don't want to start from zero, bring your own sketch or photo, and we can absolutely use that too. Just make sure that it fulfills some very basic requirements, which I'm going to cover, and you're good to go. Cooking recipe for awesome prawns. Try this structure. Main description, detailed with room for surprises. Mention things like, what kind of sculpture do we create? For example, tabletop, figurine for jewelry, or maybe something you want to hang onto your wall. Think of your visual style that you want, like expressive, cute, surreal, or maybe get inspired by some artistic style you know and like, posture, energetic, funny, animal like, anything else you can think of. You can also ask for specific things like holding a spear in the process of throwing it. Features, gender and age, then things like, is this thing cute or chubby or graceful or scary or any other important details that you definitely want in there. Maybe also something like long nose or big ears. And then clothing and assissoirs like tight fit, loose flowing, has lots of jewelry, has tribal tattoos and anything similar. Also, don't forget materials and color. Then we have the second part of the prompt, which are the technical must have, something that helps with three degeneration, things like no shadows, pure white background, a little padding. That means it has a little distance from the edge of the image just to make it not cropped or anything and centered. And I think with this cooking recipe for good prompts, you will be well equipped for what comes next. You see me generate quite a few images and three D models throughout this class. However, not all are equally useful for printing. If you plan on three D printing your model later on, it is important that the model has a minimum material thickness. If it is full of super thin wires, hair strands, and flimsy details, while looking great on camera, it is very likely that printing might not work out of the box as it does with my example project model and needs some more manual tweaking. Be sure to keep that in mind during the whole model generation process. And if you're unsure, of course, experimenting always brings new insights. 6. Sora vs. ChatGPT: So let's visit chpt.com and put your prompt in here. You can find my prompt in the resources. So please use that or create your own. And this was the result. And I ended up using only this part of the image because the three D generators had some problems with images which had multiple perspectives. Well, it tried. Instead of asking ChatGPT, I also tried using Zora explicitly, which is the image generation AI that is connected to ChatGPT. And I gave it the exact same prompt. Which resulted in a very similar image. Side by side, the Sora varia displays a more refined anatomy and a slightly more graceful posture. But ChatGPT has definitely more variation in perspective as well as posture. Apart from the first figure generated by Sora, the other three are basically the same. They look like three frames from an animation of the same figure running. Both AIs have similar difficulties with the spear and where it should actually attach to. Sometimes it goes through the body or simply appears from the figure's head. Also, both seem to be stingy with the wings, as most of these guys only got one. Although in the end, I came to like this design choice. In general, though, these suggestions are still very similar. 7. Midjourney: As a comparison, I also tried Midjourney AI, which is paid. And the results were really quite different from the ones that I got from Cha Jibt. Midjourney AI has a fantastic Discord community, and I'm sure if I would have spent more time on learning about prompt design, I would have generated even better results. Leave this to your explorative spirit if you want to find more about it. Since the Discord community is open and anyone can join, you can see what other people create and talk about all kinds of image generation topics. If you have a paid subscription to Midjourney, you can also directly generate images in the Discord channel via a special command. Although then everyone who is a member of this community will see your results. You also have the option to go directly to midjourney.com and create your own images or video sequences from your proms there. But the same prompt created something completely different. Since this design looked much more like an illustration, I adjusted the prompt just a little bit and added style three D model at the end. Okay, so these are insanely detailed. Very cool. Completely different style when compared to ChatGPT, but definitely very intricate, intriguing, and interesting. 8. 3D Object Generation: Now we're going to convert the image into a three D mesh. And of course, AI is going to do the work here once more. I compare a couple of options and also show you how to cleanly transition the result into Blender. We just need our object and Blender so that we can then work together with the AI to create the turntable and finish the printable file. And since Blender is a free and open source three D program, it's really perfect for that. It's also the program I've been working with for the last ten years or so. Blender is awesome, and I just want you to learn it if you haven't already. But we're going to keep it super basic. You don't have to do any Blender magic here. AI is going to do the heavy lifting. We just have to tweak some things here or there so that the result is really usable for our purposes. Very important hint in general, the world of AI is changing fast. So if any of these tools do not work as intended or aren't free in this way anymore, then you could do the following. You could go to irsnaifed.com. Search for the latest tools for image generation, three D generation, or any other thing that you need. It's really worthwhile to take a look at that site in any case. But to find the latest models and the latest creative applications people have used them for, I can really recommend this page. Let's now upload our image on Spark three D. Attention. The world of AI is evolving so fast, and at the time of finishing the class, the developers have created an official website. So in case that Spark three D is down, you might want to try out item three D. I have also added a short intro at the end of the lesson. Okay, back to the interface of Spark three D. Let's now upload our image on Spark three D. But beware, once you click Upload, a queue will start, and depending on traffic, you'll need to wait quite a bit for this to finish. Your PC shouldn't go to sleep during the generation or the work might be lost, and the queue will reset. Best to stay at work during this. So while this is doing its thing, we can go to Rodini and try the same image. Then you can compare the results. They do also have a fun feature where you can combine images to give them more detail from all sides, but only for paid members. Please note that with a free tier, you only get to keep ten images private as in August 2025. So make sure to take that if you don't want it to appear in the public gallery. I just use the standard one image option and click Generate. There are all kinds of different options here to adjust the output of Rodnai to your liking. Many of them are paid only, so I pretty much stuck with the default ones. There's also a rudimentary mesh editor here, if you want to try that. But of course, for my intricate work, I'd always recommend using a standalone app Blender. And of course, I have lots of courses for that. Once again, you can keep all of your models private and out of the public galleries until you reach the threshold of ten models in the free tier. You can find all of your models in the gallery a bit further down if you click on Mine, and there you can also see if they are private, hidden or completely visible. One cool thing you could try. If you're not happy with the first result, you may regenerate the three model or mesh up to ten times. You can also see a texture and material suggestion and you may regenerate them up to three times. When all seems cool, then just click Download and your object file should download pretty much instantly. Rodina has some other really interesting features like avatar generation and image remixing. I also saw some posts where you could see a complete anime WiFu generated with animations and all. Crazy. 9. RodinBridge Addon: You also have an alternative. You can download a dedicated Blender add on, which will use the hyper three D API so that you can directly generate models in Blender. After downloading, don't unzip the add on, but rather add the RodinBridge zip to a dedicated add on folder that is somewhere where you find it easily. You can also add a shortcut and Blender to the folder. Then you can find it under addOs, search for it and activate it if needed. So in this way, you have the option to generate three D models directly in your favorite three D program. How awesome. Open up the N menu by pressing N. Now you can use the add on in a similar way as the web interface of Rodin AI. However, from what I've seen in the short time using it, the functions are a bit less restricted than on the website. For example, you can get all quads on the page. This is a premium paid feature. Switching through the UV editing workspace, we see that the model has indeed a quad geometry and is fully unwrapped and texturing ready for further works. What a banger. 10. Sparc3D and Hitem3D: Back to our first fighter and back to spark three D. The downloaded format will be GLB. Let's rename the file so that we know what's inside. Now, for this, we skip the Import button and just track and drop the generated model into Blender. No matter if you use the GLB from Spark three D or the file from Rodin AI, usually the defaults work great, so we can ignore all these buttons luckily. Just click on Import and your object should sit right in the middle of your three D viewport. As mentioned, at the time of finishing the class, the developers have created an official web interface for the underlying technology. When signing up, I got some free credits and I tried it out, of course. But Spark three D still seems to work occasionally as well. The functionality is still the same, so it's definitely worth trying out both websites. One major difference between the Spark three D interface and the item three D website is, of course, the login function. So your model history is regain, and you can access them later. All of that was not possible with a Spark three D option. Even though this site costs money now, it has some additional functionality, which of course makes for a better user experience. Even the loading screen is the same as on the Spark three D side. The major upgrade has been that the three D model is now interactive. You see more information about the model, and you can also generate a texture, which is awesome and worked really well. The result was slightly different than with Spark three D, but I couldn't say if I liked one particularly more than the other, because some details were nicer on the Spark three D result and some details were nicer on the item three D result. 11. 3DAIStudio: On theresenaIf that.com, I found yet another three D generator, which is called three D studio AI. It is exclusively paid. That's why I don't want to get into it too deeply. However, I dt it both the images from ChachiPT and Sara, as well as from Mid Journey. It was lots of fun to gather all of these guys together, by the way. I don't want to get into it too deeply because I think it would be nice if you have tools that you can try out before you are required to pay something. I also got some free credits here, but only after I signed up for the paid model. One very cool thing about three D Studio AI is that it allows three D creation also from text Prompt. So, of course, I tried using my original prompt here as well without the image intermediate. But just as with a real three D workflow, it seems to be helpful to work with a three D reference. The result was underwhelming, at least, to me, and it seemed a bit weird overall. But maybe some people would prefer this result. In any case, it is amazing that you can create a real three D model with texture just from a text prompt. So if you're interested in trying that out, of course, I highly recommend giving this tool a try. And as always, please share your result in the project. Be creative and see what comes out of there, and please share all of your amazing results in your project. One thing that we didn't really touch on here in this class is the textures that come out of the three D generators. Please let me know if you want me to do another class specifically on texturing, because, of course, there's lots and lots to discover. For now, I decided to go with the option of creating our own specific shader, but, of course, you're always free to just use the textures that DAI give you and work on them further or use them in your final render. I mean, I'm just burning through my credits for you guys. I hope you appreciate that. Alright. So, let's generate that generate. Let's Let us let this thing generate itself. Let's jot job little ja bob chita but pi bob 12. Turntable Animation in Blender: Mm. Now, we will create the simple, elegant turntable animation in Blender. Lighting, camera, motion, and a short loop you can share. Your piece will look like a museum object, fancy, timeless and super premium. And you don't have to tell anyone that this was done in 5 minutes. Attention. If you feel at any point in time that you want a more in depth introduction into Blender's interface, I have a beginner's class available. Also, second, couldn't care less about the render. Only want the three D print. Then skip ahead to Print prep. Since I already had created the sculpture with AI, a thought came to me. Why not let ChatGPT help me create the animation as well? I wanted to see how far I could push this and also go with the current flow. So I asked Chetty to help me create a turntable. You can find the prompts in the resources of cars. I gave my specifications, and it even asked if it should create me a Python script that I could load directly into Blender. I honestly have no idea about scripting in Blender, and so I merrily said, what could go wrong? And it delivered. AI is definitely a better Blender coder than I am, which is easy because I'm not a Blender coder at all. Go to File, Import and choose your desired format like STL or GLB, and choose the file or simply drag and drop the file into Blender. Here he is ready to pounce and rotate. Another save just in case. Let's get our Python script ready. Open up a new viewport and choose text editor. Paste the goodness in and press play. So if everything went well now, you should have some new objects in your scene, which are called turntable area and turntable empty. Select the camera from the outliner and press Control Zero or Command zero to look through it. Open up the timeline and check if it rotates by moving the playhead. It looks as if the camera was imported directly inside the model. Okay, let's open up a second three D viewport and press seven on the numpad to look at it from directly above. We will rearrange these things just a little bit. Press seven on the numpad in the right hand viewport to get a bird's eye view on the scene. Then having the turntable camera still selected, I press G and Y to move the camera away from the model. In the left hand viewport, we see how the camera view moves away too. In this way, we can control the camera from the outside and look through it at the same time. Pressing G and Z, I move the camera along z. Here we can observe that the AI code has set a constraint on the camera, which makes it always look at the empty object that was created at the base of the model. In the outliner, we see that the camera is a child object of the empty because it is indented under the empty. You can try moving the empty around, for example, along z, and the camera should move in the same way. So I adjust the placement along z of both until I have the object in the frame nicely. Now try pressing play in the timeline once more. If it isn't already, you can set spacebar to start the playback under Edit preferences Keymap spacebar action to play. The way that this works is that the empty has an animation along the z axis, so that it revolves 359 degrees during the hundred 20 frames and lands on zero or 360 degrees in the antagon completing the turn seamlessly. Because the camera is parented to the empty and it also is constrained to look at it, the camera will continue to follow this movement. In the end menu, you can see the rotation of the empty in real time. In the timeline, the yellow dots are key frames that ChatGPT created to set the rotation of the empty. I 13. First Animation Render: Okay, now we should have a nice turn table, but wait, there's more. Let's check out the shaded view. Switch from the timeline to the shader editor. How awesome. ChaGPT also created a sky shader. It used my favourite quicket for nice background lighting. It probably watched my classes too. Nice, because we'll see something lit up right away in our turntable video without having to configure anything more for now. Let's save this masterpiece of AI computation. If we check the render and output settings, we see that the renderer is EV, which is super fast, and the output format will be an Ampifour. If you rather have an image sequence, you could choose PNG. Then you can test your turntable by going to render and render animation or hit Control F 12. Landa will probably zoom through that pretty quickly. Then you'll find the output Ampifour in the working directory. Okay. 14. Shading: AI & Blender Workflow: That's nice and all, but it's a little colorless, and the model is just turning in midair. Let's bring a bit more substance to it. Let's set up a grand shader with a somewhat texturing surface detail plus a professional lighting rig for those dramatic contrasting highlights that draw the eye in. Of course, you can use the texture that the AI has generated for you. And if you don't want to create a custom shader, you can skip to the next lesson. However, this lesson still might be very interesting to you because I go a little bit deeper into how we can create together with AI in an iterative process, and it's super fun, so you might not want to miss it. You get all my additional tips and tricks so that your render really looks outstanding, including some thoughts about color, when to do what and so on. The main goal is that your render will look awesome and professional, both in your Instagram story as well as on a big screen. So I thought, if we're already at it, why not ask the AI for the shader for tutorial? And, yeah, so it did. Then it asked, wouldn't be too auto build this no tree? And I was like, Yes, please. We're all officially going to be replaced soon. Alright, dude, flexmor. It really hacked away at this. Back into our trusted text editor. This is becoming my favorite Blender editing tool. More and more. Let's give AI control over everything because Yolo Okay, there's some bug. No problem. We have our trusted programmer here. He's surely going to fix it for us. Let's just give him the error description. You can copy it from the console. Simply pays the error message into ChatGPT. It seems shaders are more complex than a turntable. Ah, that's on me. How kind of you to acknowledge this so courteously, B I've been lazing around while you were doing all the hard work here. He even wants to create a cycle render, too, but I feel it's better to focus on one task at a time. Maybe it's my puny human brain, but then it dawned on me. No, I don't need to limit the AI. It is much, much smarter than I am, and if it desires to serve with quality, then let it serve. Please carry on. A you can also click down here to copy any error messages. To copy it, just select it and right click, giving him the error message. He's at it again, thinking. It's, yep. No, of course, my Blender bull doesn't support this mixed RGB blend type. How could I overlook something so obvious? So it seems we arrive at a simple process on how to develop new assets for Blender together with the AI. A simple algorithm. Describe what you want to the AI. Second, try the script out in Blender text editor. Third, copy error message into AI. Fourth, try the new output in Blender. Fifth, repeat three and four until the script works. Alright, some minor tweaks here. That's the style. A flat shade of green, a bit like a copper roof tile with some subtle texturing, but of a rough and bumpy surface. Let's take a look at the note tree. Wans. There you go. All coated by thousands of clever humans distilled into a singular intelligence. 15. Shading: Turn the Model : Let's add backdrop. Use Shift A and create mesh plane. Then select one edge and added mode and extrude it along so that we have the simple backdrop. Let's increase the clipping distance so that our backdrop ain't getting clipped like that. Scaling it up in added mode. Waves are dancing my heart to Caroline's Whispers tell so. Whisker splash. Let's adjust the turntable so that the figure rotates instead of the camera. I think this gives us a little bit more control over the light situation. It also makes for a more consistent background. And again, my ambition to do it myself got in the way. Of course, feel free to ask DAI to rewrite the turntable script so that the figure turns, if you want that. On the other hand, the solution was really simple. Parent the figurine to the empty by first selecting the empty and then the figurine, and then go to object, parent, and choose Object. So that the rotation of the empty is copied over to the figurine instead of the camera. Avant unfolds mud Let's increase the clipping distance for the camera as well. Now, Control two for subdivision modifier, or click on the blue wrench and search for subdivision. Right click two Shade Smooth. Control R to create a new edge loop to define the shape better and decrease the curvature below our sculpture so that the plane doesn't clip into it. Now, create a simple material as a backdrop. It can be bright or dark, metallic or not. Try out to see what you like. When moving, always exclude Z with Shift Z to not accidentally clip in to the sculpture or move the plane away from under it. 16. Shading: Color and Light: Now, let's take a look at the shader. It is a bit more complex. The AI did a really good job. I want to change the color from green to a nice deep bronze shade. Also, I adjust the backdrops color accordingly. I also like to decrease the background strength of the sky texture node to be able to highlight the shape with additional lights so that the background fades a little bit more into the jark and that I can have all the focus on the model. I also tried adding some noise texture to the background to give it variation, but that's definitely not a must. You can try out different variations, of course, and give the background a subtle, dark lilac color shade. You can also try out changing the sun rotation in the sky texture node to make the figure stand out even more. I we can also adjust the light position and intensity for highlighting the object from three sides. That is a very classic way of lighting up such a figurine in a rendering. For arranging the lights, I like to unplug the background sky texture from the output to focus on the ideal light arrangement and also get a better idea on how bright these lights actually are. I really like to use area lights. They have a very nice way of lighting up a scene. They're not too pointed and they act a little bit like a soft box light. We can increase the size to make the light even more soft and less pointed. We can also try increasing the exposure, and we can also play with a power output. Try not to overexpose any parts on your model, which would mean that they are completely blown out and completely white. Try to make the contrast as strong as you can without blowing out the exposure. As mentioned, I choose a three point light arrangement. The main one, the kelte from the front right side, one from the left, and one from the right back side to light up the shape from behind a little bit. This will give it more structure and more depth. This is also called a rim light. Here you can see a simple schematic on how you could set up your lights. So one light has to be the brightest. This is called the key light. It is placed at 45 degree angle from the camera. Then on the other side, there's the fill light, which has a little bit of a lower intensity, like half or three quarter of the key light, and then you have a back light which is usually of lower intensity, which gives the whole object and a little bit more depth. It's a really easy setup, but it's really powerful and you don't need anything more. Maybe some subtle ambient light, which we already have through the sky texture node if you need that additional light. Also, you can find my whole render setup ready to go in the resources. Now we can adjust the color of the light as well. I tried a complimentary monochrome setup, a lilac light plus the slightly lilac background, and also split complimentary lilac background, yellow stature, and a green light. If you are not sure about which colors you should use, you can go to Adobe Colors and get lots and lots of inspiration what colors could work together. In general, I recommend just choosing some colors that you find pleasant and interesting and then build it from there and maybe get some guidance on what colors fit well together through these online tools like the ones from Adobe. Now, once you're satisfied with the light setup, you can render the animation. Let's try out how it looks. IV is so quick, it takes no time at all to render the beautiful turn table and output it as an Ampifo a movie basically ready to be shared, uploaded, or made into a gift, which I will be also showing you later. The output is saved in the local directory as an Ampifoe. After exporting the turntables, I put them in a subfolder so that I can find them later again, and I keep everything organized. And I tried out different color schemes and rendered them as well. Nicely done. I 17. Shading: Make a Gif with AI: Okay. Project time. Let's upload your project and share it with the world and, of course, with me so that I can give feedback and hearts and everything. Let me quickly show you a neat little trick on how to convert your result into a gif that you can directly upload in your Skillshare project. You can create a Youtube channel and upload your MP four there and link it in the project, or why not ask JGBT to make a gift from our turntable? I ask it to create a gift and upload my MP four. Already done. This took not much time. And I used to create my gifts with an online service, but that's totally obsolete now, just like that. And then Chachi PT asked by itself if it should create a web optimized version. Sure, please go ahead. I won't stop you. Wow. And here is the web optimized version already. Loads much quicker and keeps most of the quality. As ChatGPT says, Wow. It's so cool, and it was so easy. Thanks, mighty artificial intelligence. I very much hope you enjoyed this process so far. Please don't forget to now create a project on Skillshare and upload either a link to the API four or share the turntable as an animated gift in the project directly. If you want a peek at how others approach the three D design process, hop into my private Discord. Post your working process in the prompt to Print channel and tag me. Of course, if that's all that you wanted to create, you're totally free to call it quits now, but please don't forget to leave me a review first. Otherwise, we will continue now with the preparation for the print, cleaning up the model, slicing it, and printing it. Let's go. 18. 3D Print Prep in Blender: We've came so far, and you're still here. That means you're not only here for the ran up, but you want to get into the nitty gritty of reprinting, which I find awesome because that is really lots of fun. No matter if you have your own printer or you're going to use a service, before printing, we better do some practical checks, so that all comes together really nicely. And that is always a good idea, no matter if you're using I generated models or your own or imported from someone else. We check things like scale, thickness, and mesh quality so that the printing goes smoothly, no matter if you use your own printer or POD, print on demand server. Is she in common pitfalls, so your first print isn't your first fail, it will be easy as Pie really. Here, I also remind you of checking your model for very thin strands, wires, tentacles, et cetera. What counts as too thin is depending on material, model size, and so on. For a simple FDM print like I am going for, one to two millimeter thickness seems like the lower end of how thick a single sheet of material should be without being too brittle in PLA, the most common printing material. Check out the lesson about print on demand where you can find a lot of suggestions for ideal material thickness. Okay, now let's get into the print prep. Go to File, Import and choose your desired format like STL or GLB, and choose the file or simply drag and drop the file into blender. Flat bottom. First of all, it's helpful when the three D print object has a flat bottom. Make sure you see the model from the side as if it was standing before you. You can either use the numpad keys, one, three, or seven for those, or you can use the little widget in the upper right corner of the viewport. So suppose we have such a weird curve on the bottom for some reason, or we want another part to be the bottom. Then we use this little box cutter tool. It's the quickest way to cut out boxes in blender. Wow. Next, we check the size of the object. You can open the end menu on the right side. When you click on the model to selected, you will see the real life size under dimensions. To scale the model, press S, and move the mouse, and these numbers should diminish or grow. It is not important to get the final size in Blender because we can still adjust it in the slicer and usually also with a print on demand services. But still, it is helpful just for planning to have a reasonable size right from the get go. If you need inches, you can set the units in the sittle menu on the right. You can also use this little tool on the left to scale the model down. When you click on the white circle, the model will scale just as you do with S. The D Print check. Let's utilize a very useful add on or rather extension that comes with Blender natively. Let's go to Edit preferences and get extensions. Then search for Print, and you should find the three D Print toolbox. Click Install, and sometimes you also have to check the little check mark box to activate it under view details. Now, you will find this add on in the end menu on the right side. There you have a lot of different things that you can test your model for. If you click Check A, it can take some time to calculate. So be prepared for that. You will see lots of information about what potential problems could be there in your model. You don't have to know everything in detail here. If you need more information, you can ask the AI or you can book a one on one with me. But here, it's really only important that this tool can help you fix these potential printing problems. So let's click on Make Manifold under cleanup. This might take some time, but after a while, it should report what it did on the bottom bar. Now, once that's done, we can just choose a folder where we want the output printable STL to land. And then we can click Export and should be ready to print. 19. Personalized Inscription: You could now export the model as is, or if you want to personalize it a bit more, we could put a little text engraving on the bottom to make it clear who created it and when or for whom. If you want to jump right into printing, you can safely skip the next lesson and simply export the STL. Now, open the SCL up in your preferred slicer if you want to jump right into printing. Otherwise, let's continue in Blender for a little while longer to create your personalized inscription. How exciting. Let's mark this incredible milestone in human history and never before Corporation and fusion of AI and human creativity and set in stone plastic for now, whence it came from. Seven, and then nine on the numpad to look at the model from below. Shift A and add the text object. Scale it up with S, rotate it around X 180 degrees if it is upside down. In the text object data, the green button that looks like an A, find the settings for your text. We can find our fonts in here. Choose one you like. But keep in mind that blocky Saints Serif fonts, without strong changes in thickness work best when three D printing. At least with FDM fuse deposit modeling, which is the usual three D printer that you got in your garage. If you have an SLA printer or plan on doing something more fancy, you should check the requirements of your material. I'll go with Candora bolt. I don't know this particular font at all, but I just thought it looked great for our purpose. Switch to dit mode and write as if you were writing in a normal text editor. I like to change the alignment to center for the circular shape of the figurine stand bottom. Bikini bottom. Scale it down until it fits. I measure the thickness of the text to see if it will work. For FDM, this seems on the lower end, but still okay. Over 1 millimeter is best for clean legibility, but I think you can go as slow as around 0.5, may need to experiment a bit. If you print that in SLA or with any other technique, please let me know. I would love to see and hear about the results, and, of course, don't forget to upload photos of it in the project file as well. I add the date and time to my inscription. Of course, you could also engrave other text numbers, symbols or images here. Okay, now we can prepare the text and make it three D. You can go to the geometry tab and then add some extrusion. The exact height doesn't really matter here. We will adjust it by moving the text. I reformat the typography a bit so that the available space is used evenly. And it looks harmonious. I also want to add a little ridge around the writing for the aesthetic effect. If you want to, let's add a mesh circle. The circle was centered around the three dcursor, so it also helps to easily center the model if it has a circular base. Select the circle, tap into added mode, select all with A, and then E and S to extrude new geometry inwardly. Select all with A, then extrude and move along that to also give the geometry some depth. Let's measure the depth of the engraving. 0.5 millimeter or a little less seems good. A multitude of layer height is a good choice. I use 0.2 millimeter and hence 0.4 or 0.6 millimeter would be useful for a clean result. Since we set the flip normals to red, we also see that the normals have gotten flipped through the extrusion process. And no problem, now we know how to fix it. Select all and shift N. Give it a subdivision surface modifier and also give the edges some crease to make these sharp. Then add a boolean to the model to cut out the ring we just created. Just use the Eyedropper tool from the object panel and select the ring. Let's also change the shading a little bit so that we see the effect better. We can move the text so that it cuts just as deep as the circle. We will now prepare the text for bowling. Shift D to copy the text object so that we have a backup. I a text object can't be booled. So we need to convert the text object into a mesh with right click. We will now use the three D print add on to check the new mesh because both for three D printing and for booling operations, you need a watertight mesh without any holes or flipped faces or anything like that. So to open the end menu and go to the three D print add on tab. As with the last time, check all and then make manifold. This should get rid of any potential problems all at once. You can see here that there were a lot of vertices removed, and that's normal for a text object that has been converted to a mesh. So, well then. Then add a new Bool mod to the sculpture and add the text. Again, you can use the Eyedropper tool. Hide the text with H and then see the result. Turn on the shadow in the MT cap shading. This often helps to get a better look at flat booleans. You can click and drag on the sphere to change the light direction. I then decided to simplify the text a bit more. It has the added effect of increasing the font size, making printing with filament easier. And that's why it is always good to keep a text object backup because we can simply adjust that one instead of having to go back and create a new text object. Just like before, I adjusted the text object, then converted it to a mesh with right click, convert to mesh, and then I checked the mesh quality with a three D print add on. I once again put a Bollin modifier on my sculpture and pointed that to the text. Now, I'm very satisfied with the result, and I hope you are, too. If you had any problems with this step, please let me know in the discussions. Now, select the figurine, go to File, Export SDL, Toggle selection only, and apply modifiers. Your printable file with personalized inscription is ready. 20. Slice & 3D Print : Yeah, I hope you are ready to print now. So let's slice the model with basically down to earth defaults and maybe touch on support strategy and talk about material a little bit, if you want to use resin for high detail, for example, or the filament for the quick and dirty print. Even though the print that I have here is made with filament, and I find the result pretty great. If this was a tabletop warrior figurine, I mean, it is. But if I was using it for, I don't know war hammer or something, it would be perfect, and I can show you something. This is a three D printed skull, which I then painted with white acrylic paint and gilded with real. 24 aratGld. It was really lots of fun. If you're printing with filament, with a standard three D printer, you can absolutely get amazing results and paint the object, and then you can also color it or gild it or whatever you want to do with it. If you don't have anything else than a filament printer, and you don't really want to do something like jewelry, which needs really small scale, right? Then you might think about resin. But if you actually want to do something that is a little bit bigger, a sculpture for your home, then this is perfect. Don't get discouraged. Hey. Alright, so if you're ready to print, then we slice, we print, and then we watch the magic happen. So now we can simply track and drop the STL into our slicer. When you set up Pruser slicer for the first time, you are guided through a little setup procedure, which is pretty straightforward and self explanatory. You just check what your printer is about all the better if you have a proser which I can recommend very much. And I printed the model with pretty much everything set to the defaults. Let's quickly check the basic functions you'll probably need in your slicer. First, we might want to move our model around on the plate, which is the first icon on the left hand menu. This might be different in your slicer, but in general, it should have some buttons that indicate that you can move your model around. It will always stay automatically flat on the plate. Then you can scale it up or down. And on the right hand side, just like in blender, you can see the numbers which correspond to the model size. Then you can rotate it and if you have rotated your model in a weird way, use the place on face function, which is the fourth icon on the left hand side, and you can just choose a face on the model, which should stand flat on the print plate. This is a very helpful function. And then there are some others like cutting your model and drawing supports, but we don't really need those fancy functions right now. We want to get this thing done, and so we focus on the essentials, just like we did all the time in this class. Keeping it simple goes for the printing settings as well. To test such a model, I use these pretty standard settings as a baseline. 0.2 millimeter layer size, generic PLA, info of 15% to save on some of the material, and we can press slice. And right away, we can see that Cruiser slide is showing us a little warning detected print stability issues, and this is because we don't have supports on this model, which would be a bad idea because we have lots and lots of overhangs. So let's get into the print settings, and I set my print settings to expert mode. You can set this on the top right. And I turn on supports. Then I turn the overhang threshold to 65. I found that 50 is not really necessary, and you can get away with 65 or 70 degrees, saving some material in the process and still get a very high quality result. If you want even smoother undersides of your model, then of course, set this lower. So once I slice my model again, you can see that now a lot of support material is created, but cruiser slicer can do better. By the way, on the lower left, you can set between the model view where you can move and rotate your model and the sliced view where you can see the layers. I remember that usually the temperature sensor is thrown off when the first layer of the model is quite centered on the temperature sensor under the heat bed. So I move my model aside a little bit from the center point of the bed. Into the settings. And one thing that I really like in the newer versions of Bruiser slice is that you can set your supports to organic. And these not only look pretty nice, they also save a huge amount of material compared to the older grid versions. Slice, and by the way, on the lower left, you can set between the model view where you can move and rotate your model and the sliced view where you can see the layers. And there we have the organic supports. They really look like trees or mushrooms or roots growing towards your model, don't they? With this little slider on the right, you can see all the layers from top to bottom and scroll through them. This is helpful if you suspect print stability issues or any kind of issue with your mesh, and then you see if there are any weird geometric properties inside of the model, especially. Pay special attention to the time it will take to print your model. Here it says 11 hours and 55 minutes, and this was a little bit too much for my taste. First, I thought I would bring down the printing time by setting the layer size to 0.35 millimeters, but that was a little bit too coarse, and so I did not do that in the end. And so I scaled the model down just a little bit, but it reduced the volume of the model a lot, and hence the print time came down almost 50%. I also saved the whole scene. Then you can click on Export G code down on the lower right once you've confirmed that you're happy with all the details of your model. Then I just used my SD card to copy this over to the printer, and then I printed it in gray standard PLA. With my Prser I three MK 2.5 S, which is already a few years old, but it's still doing a magnificent job. If you're really printing a lot, I can really recommend Octo Print, which is a free and open source software, and you can use it to communicate with your printer if you're using a little microcontroller attached to it. 21. 3D Print Cleanup: Do Do I spent quite some time removing all the supports with some pliers. I really like removing supports from a three D print. If I had to do that every day, of course, I probably would get annoyed by it pretty quickly, but I find it has something very meditative and calming to just clean the model more and more and make it look more and more beautiful. With the standard settings, the support should come off reasonably well, and you should have no problems removing them with a little twisting and pushing and pulling off your pliers. It also helps to have a file at hand and maybe even a little dremel tool, which can help get into tight crevasses. A little plastic box below can really help catching all those little plastic pieces that tend to fly everywhere otherwise. And they are no fun to step on. So I recommend having something like that around. A little bonus is that it can double as a stowaway place for your filament when not in use. And here's a little close up off the print. Once I finally removed all the supports, it went just like a finger snap. So I play around with some prompts. I'm pretty sure that you can create awesome results for whatever sculpture thing you need. Even better if you have some knowledge about through remodeling or sculpting, which, of course, can learn with me. And in that way, you could very easily create yourself a great basis and inspiration for any kinds of similar projects. 22. Print on Demand Ideas: Where to send your model if you have no printer? A great current print on demand side is Craft Cloud. You can order a gigantic amount of materials there. Also, a great thing about this platform is that it compares offers from manufacturers from all over the world. It is a great concept, and I recently ordered something there without any problem. They offer test objects, but we don't need those. Check out some of these special materials. Definitely some fascinating stuff for experimenting with all kinds of designs. You could go full color to test print the textured version of your models. And of course, there's all kinds of precious metals, bronze, brass, silver, gold, and so on. It's amazing. They can offer so much through a gigantic network of manufacturers. The high detail resin is great to test small objects, figurines, and jewelry, and it is not too expensive. I just love these electroplated colors. Definitely let me know if you tried those. Of course, there's other vendors out there. There's also still Shapeways, which I also can still recommend, but Craft Cloud just has such a sleek interface. It has the added bonus of being able to compare a range of prices, and I just feel this one's a high quality choice. If you want to have your models printed. I also recently ordered from them in high deter resin, and everything went smoothly without any problems whatsoever. 23. Outro: Hey, er. In this class, you learned an end to end pipeline from prompt, image, three D, render, turntable, and print. You now have the skills to turn any idea into a physical object real fast. So make sure to share your project with me. I'm super excited on what you came up with, especially because with AI, it's so easy and quick to bring our wildest ideas into the world. I actually can't wait to play more with it. Tag me on Instagram or on Tiktok, share it on Youtube. Don't forget to leave this class of review if you liked it and if it helped you out with anything. And if you like, join my private Discord community, where you can ask even further questions, share with others, get more feedback. And I also hold the occasional giveaway or event exclusively for members. There's much more on planning, so don't be shy and become one of the founding artists there. I'm so happy that you took this class with me, and I wish you a wonderful day and a lot of creative and exciting, fascinating printing adventures. See you around. B