Product Design : Sketching Tutorial | Yash K. | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Product Design : Sketching Tutorial

teacher avatar Yash K., Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Promo

      1:36

    • 2.

      Warm Up Exercise A

      4:49

    • 3.

      Warm Up Exercise B

      3:17

    • 4.

      Vanishing Point Part 1

      4:51

    • 5.

      Vanishing Point Part 2

      6:06

    • 6.

      Centre of Cube

      4:58

    • 7.

      Elipses

      6:12

    • 8.

      Product Analysis

      5:26

    • 9.

      Sketching 1A

      6:50

    • 10.

      Sketching 1B

      9:03

    • 11.

      Sketching 1C

      9:11

    • 12.

      Sketch 2A

      6:38

    • 13.

      Sketching 2B

      6:38

    • 14.

      Sketching 2C

      6:16

    • 15.

      Sketching 2C

      6:41

    • 16.

      Sketching 2D

      2:40

    • 17.

      Notes and Side View

      5:31

    • 18.

      Front Quarter View

      8:55

    • 19.

      Side Elevated View

      7:00

    • 20.

      Rear Quarter View

      8:46

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

300

Students

2

Projects

About This Class

This course has been created to help one comprehend the fundamentals of sketching. Not only will this course show you the basics of sketching but it will guide you through to a more creative realm.

There’s a difference between being able to sketch in perspective and being able to sketch like a designer. Everyone can sketch, but can they sketch like a designer? I believe being able to think and sketch like a designer is the real edge that one must develop. To aid you I’ve included a section of product analysis. This section includes brainstorming and analysing the product. Then we sketch and think about the areas in which the product can be improved to provide a more efficient service.

Meet Your Teacher

Teacher Profile Image

Yash K.

Designer

Teacher
Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Promo : Welcome to the health to sketch using a pen and paper course. For this course, all you need is a pen and paper. Therefore, this course is quite simple and easy to follow. Practical guide to help you enhance your ability to sketch. I will guide you through the various stages that I personally use to help me become a better designer and sketch. The fundamentals have been key to help me improve my ability to sketch. And I will go through the exercises and guide you through the correct techniques and procedures you could use and practice daily. I will guide you through more advanced stages. At first, we'll understand the basic fundamentals. We'll also go through various techniques and the technical aspects of sketching. Help you understand what sketching is and what a good piece of sketch work is. Because I also believe being able to sketch and being a designer are two different things. We will do a product analysis and then sketch and improve the product. Improving the product will help you understand what it designer thinks like. And we'll also draw various angles and views of a certain product that will allow you to portray the idea you have in your mind. 2. Warm Up Exercise A : Hello there and welcome. So what we're going to be doing is a few simple warm-up exercises. And I'll just be using an A3 piece of paper and a Sharpie. You can use a biro, but I'll be using a Sharpie so that you can see my lines more than my lines more because a barrel pens line will be quite thin. So to warm up, what I'm going to be doing is first, I'm going to be using an A4 piece of paper actually so that you can see more clearly and I can rotate the page around. So you can use a free but I'm using A4 still assign a war to rotate the page. So our first exercise will be two, just draw dots and connect the dots. So if I draw the top here and then adopt, hear what my aim is to connect the two dots together. Like so. And then I can slowly just increase its line like so. And what you're doing here is you're practicing drawing a straight line. And the accuracy of it. The important thing to do here is keep your wrists locked and rule from your shoulder. You should also aim to draw quite slowly and be really relaxed when you draw. What you can do is mentally just go over certain line. Then once you've gone over it a few times and you wanted to commit, destroy the line. Sketching is a skill. Sources Harlan's. So the more you practice, the better you'll get us it. So again, let's just practice drawing dots unconnected. And once you get quite competent, you can draw dots and try connect them at a larger distance and increase the distance as you practice. So this pen misleading, Let me switch pens. Another exercise which is useful to do is just draw a line here. Now I'm going to draw a dot here. And then I'm going to aim to connect these two dots together. Then I'm going to also aim to draw a line diagonally across which intersects here. Like so. Then another one diagonally across. This may seem quite simple and quite maybe not useful, but it says you in fact training yourself to draw straight lines. In accuracy. It may seem quite mediocre, but it's not, it's quite a nice exercise to practice. And it doesn't matter if you miss it. As long as you're practicing. I tend to find when I rush rings, I miss it. If I just for me I to that, then just really take my time. I've missed it. Start here. You start to see missing it. I don't know why. Maybe it's because I'm recording. But when you do practice, you will get better and better. Myself. Anyways, what we're going to do now is if I get rid of this. 3. Warm Up Exercise B: I've got an another piece of paper. And what we're gonna do now is not the warm-up exercise. In this warm-up exercise, we're going to practice drawing curves. So what you can do is just do free points across the page. Then try connect the free points together. So I picked up the wrong pen ones. Okay, so I've got the right pen now. It was fading away. So if I just draw three dots and if I rotate the page, really take my time. And I'm not just rushing here, I'm just trying to connect the three dots together. You may find sometimes you do miss them. It's fine. As it's about practice. So essentially, what I'm doing here is practicing my curves. And it's really important to be relaxed. Noticing my lines wobbling slightly, wobbling slightly, but you can see if you do this, it's not good. You want to be smooth. Like so. This again is quite as simple exercise, but quite a useful one. Another thing that's very useful to practice is ellipses. And we're just going to quickly practice a few ellipse. Just a warm up. And then as we go on, I will explain how to correctly positioned an ellipse. So if I just practice drawing ellipses, again, you want to keep your risks. And what you don't want to do is do this. What you want to do is try and get an ellipse in one. Go. Like so. You can rotate the page around to suit your drawing style. And to judge whether an ellipse, it is good or not, is just simply draw a line in the middle. This line here. You want. This line is in fact hold the mine axis and the minor axis to fold on itself. So what I mean by that is if I was to fold this lips really good ellipse, this line itself would be a line of symmetry and the lips would be able to fold on itself. 4. Vanishing Point Part 1: Okay, so let's talk about perspective now. Respective is essentially when you drawing a product at a certain angle. And if you're going to draw a product, you need to draw different angles of it so that the audience can understand the free time mentions the 3D concept of the product. So how it looks if it was in real life and you walk around it. So it's important to understand perspective as this will allow you to understand our product looks. Example this mouse over here from the top view and the front, free quarterly, it looks quite different. And this perspective is something that Laozi to true from different angles. The first perspective that we're going to be doing is the one-point perspective. So if I draw a line horizontally here, and I'm going to draw a point here, which is cool, the vanishing point. Then converging out with, I'm going to draw another T lines. And I'm going to call these two lines, they are called vanishing lines. And essentially, if you imagine yourself standing in front of a railroad track and at 1, the railway will vanish into the distance, thus, the vanishing point. And essentially, the vanishing point is as far as you can see. It's where these two vanishing lines meet. And if we just draw a simple box, I'm going to use this as a guidance and drew a line that's parallel to this. Like so. Then I'm gonna draw a line that's perpendicular to this line. Then another line here, going to rotate my page so I can see better. So here. Then what I'm going to do is connect these two lines. Going to try and make sure this is parallel. Can never be 100% perfect, but we need to do our best. I'm going to go over that because it's a faint line. And now if we draw another line, now if we draw another line from this point here, this point here, then another one. Then what I'm going to do is draw a line from here to there, making sure it's parallel to this line. And eventually we have a box. So if I do draw straight down, like so, it's a bit messy. But the main point here is you can see the inside of the box is, well, it's going to go over the box. And essentially, this is one-point perspective. It can be nice, but the main demonstration here is to see a box in one-point perspective. Perspective. And these two here are very important that the vanishing lines and essentially in, you would see this very, I find it quite useful if I'm drawing a products, you faintly draw vanishing lines as it acts as a guide of when drawing. The next thing we're going to draw. 5. Vanishing Point Part 2: Okay, so now what I'm going to do is a 2 perspective. So if I just draw a line horizontally across, like so. Then this point here, this point here, these two points here, I'm going to, they're called vanishing points. And I'm going to draw a line perpendicularly across this line. Like so. And this should be a right angle. It's not going to be 100% perfect, but this is what we're going to try our best to make it perfect. And what we're gonna do now is connect this dot here to this point here. And in fact, this perspective here, I'm going to, instead of connecting it here, I'm going to move it up slightly. You will see when you change this point here, the perspective will change. This will be quite a wide angle going in. This is even more, It's a more realistic angle than this approach. So if I just connect these two dots here. So this, this is why we were practicing connecting dots earlier on. So that you're able to, I miss it slightly, but it's wine so that you're able to draw and sets up a 2 perspective grid quite quickly. So if I select this point here and connect it to the point there, like so. Then this point here, connect it to bear. Like so. Essentially we're setting up a grid here. And what you want to do is draw another line that's parallel to this line. And we're going to use it as reference. These two lines here, this one and this one is a reference. And we want to draw lines according to those two lines. So I'm going to use this line here and draw another line, cross, let's say around here, parallel to this line, over here as well. Like so if it's not completely perfect, don't worry, it's okay. And so what we're going to do now is take this point here, this point here. I'm going to connect this point to this point here, and this point to that point there. So let's get started. So essentially, it's very important to know this. As now over here. As you can see, there's a point here. So to connect this line, we need to intersect this line and that line as well. So this will be slightly trickier, but what I recommend you do is make sure you connect this line. So let's just turn the page this way. And just connected. I've been slightly messy there, but it's fine. Let's continue on. I'm just going to go over the books so that you can see the box. Sometimes you will be messy and miss points and it's completely fine. Just stay completely relaxed. I feel like when you draw, it's important to stay relaxed as when you don't. Over here. I was trying to be precise. I missed it this way. It's sometimes when you when you're more relaxed, you can draw better. It's like swimming. You try to swim. Will try hard to float. You would just sink, needs to relax the float. And sketching is quite similar as well. So what we're going to do now is draw the inside the base of the box. So this can be quite confusing. So let's stay. Trolls. So I'm just going to think you just draw another line there, then another line there. So you can see inside of the box, this is quite an extreme perspective, but this is a two-point perspective. Sorry for the mess, but it's fine. As long as you understand this is the outline of the box. This here is middle of the top, the center, the top of the box. And this here is the base of it. If you want to locate the sensor, just draw a line diagonally across. This two lines intersect is the center and where these two lines intersect is the center as well. So this is very important to keep in mind when drawing products. You don't have to always just draw this 2 perspective grid when you're drawing a product. But it's very important to keep in mind. You could just faintly just drew vanishing lines in the paint on the page so that you have a reference to use when you're sketching a product. 6. Centre of Cube: Okay, so now what we're going to do is locate the center of things. So if I just draw a box into the mike, so if I draw a line across, this is the center. Just draw two lines across. One from there. Once you that one too, that one's connecting the edges. And then where the two lines intersect, that's the center. Now, if we draw a box in perspective. So just quick control box. This is why the exercise we were doing earlier on was quite useful. So can you see that? If I just go with lines so that you're able to see those books. I know it looks a bit rough there, but as long as you can see these two sides, It's fine due to the angle of this here. Just correct that it's fine. And if we're going to locate the center is the same as this. You just draw a dotted line across. And then where the two lines intersect, this is the sensor. Now, how do we locate or draw something across? When you're drawing in perspective, things will get smaller as they move along. And how do we measure that? How do we know is something, some things, right? When you look at a sketch and you just look at it and just say something's not quite right, it doesn't look right the size of it. So what 7. Elipses: So what is an ellipse? Let's get back to the lips. The lips essentially is a circle, but at a different viewpoint, different perspective or angle at which you're looking at the circle. So it's very important for you to be able to understand how ellipses work. So if I draw an ellipse, this line here, It's called the major axis. And this line here, It's cool. The minor axis. So if I just labeled them, the long line going across the major axis, and this line is the minor axis. And you need to be able to know these. When you positioning an ellipse, sometimes your lips won't be perfect. Lips, as you can see, this is has an issue but it's fine. Just continue on. And right now, let's draw a circle, a perfect circle. It's very difficult to draw a perfect circle, but so I will give it a go. Okay? It's not perfect. It's an oval. Many, few people I know that's able to draw a perfect circle. But the main point of this exercise is for you to understand a few principles. So if I just connect the dots again. So this is the mid point of the circle, but how do we know the midpoint of an ellipse? Alright? How do we know that? Well, if we draw an ellipse, Let's draw an ellipse here. Now how do I know the midpoint of this? It's very simple. What you do is, let's draw two lines parallel, one here and one there. Now, let's draw another line that intersects this section here, which is the minor axis. Let's draw another line here. This is the minor axis. And this is slightly off. And if we have the mid point here, and we connect this point to this point, this point to that point. I'll do locate the center of it was very simple. We've just located the four corners. If we connect the corners, we will have the center here. And then with this located, you will be able to draw more, more things within it. You can try it with a cone or the perfume bottle. Locating the midpoint of an ellipse is quite useful. Also. How would we extend an ellipse and make sure that it's in perspective as we go down the vanishing line. Well, it's the same technique we used to extend the box as we took a line and extended it crossing the mid point from there to there, and then draw another box. We do the same over here. So if I take this line here and intersect here. So to draw another lips in perspective, what we do if we take, draw a line from here to there. So intersecting the midpoint here, then drew another line across parallel to this line. And so if we just go over this line, essentially it's another box and perspective. And if we draw another ellipse and we make sure edges of the lips touch the books. My bud. Just do that. And you can see the lips here. So there's another ellipse in perspective. And to locate the midpoint, the same thing again. So if we just draw another line, like so, this is the midpoint. Now this can be quite confusing. So let's just break it down. Here is the mid point of the lips. This line here. This line here. And if I was to draw another box and draw another circle, this would be the line. And these two lines, this line here. 8. Product Analysis: So being able to sketch doesn't necessarily make you a designer is more than that. If you can sketch. That's nice, but what are you doing? What's the purpose of it? So we're going to do something that's quite fun, but yet really, really important to any design process. And you'll probably never going to guess what's in there. We're going to do is we're going to analyze the product. Right here is a handheld scanner. What I basically use this for is to scan my sketches. And what's really useful about this product is that it's portable. And I can just scan on the go, I guess. But before we get down and start sketching a different alternative of this product, It's very important to just take a step back and look at it. And start to think, what can I, what don't I like about this product? What have I got used to? Have I started? What are the issues that I've ignored when using this product as I've gotten accustomed with it. So if I just turn this on, so this is the UI, the user interface. And you could simply operate the five format here when I scan and alter the resolution here is quite useful. But what really puzzles me is I feel like there isn't a need for this to be here. And just turn this off. This is another problem. To scan it. I have the scanning and power button is the same button. As you can see. Scan and power. That's a potential issue. So let's write that down. I'm just going to write issues. Power button scanning. So here we're just like bullet pointing or you can brainstorm different problems you have with the product. Is the SD card. Micro SD card is a cable, the plugin section to plug in to my computer. It's quite a very blocky design as you can see. Maybe. What don't I like about this? I hate the power button. You may be the screen could be larger, larger screen or larger. You ice-cream. Ui stands for User Interface. What else? I don't like the fact that the reset button, I need a pin for it. Well, I don't want to reset it often. Also think this the scanning area should be larger. Larger scanning area. Maybe if you wipe out a touchscreen, maybe a simpler UI and touchscreen would work. And it is really block design that. So I'm going to note that down. Blocky design. What else? S equal to? Hey, boo, reset button. Sometimes it does take some time. So these here are roll-on to enable the scanner to stay in the same position when you're rolling. So it isn't just like veer to one side. So that's quite useful. I really like the Roland's. Now the issue is sometimes I have to go off the page, scan because of this here. Sometimes it cuts it out without me knowing. So nother issue, it gets caught onto the page. So maybe if there wasn't different sorts of lip here that would enable. So lip could recreate it along the edge here so it doesn't get caught. Here. As you can see, it's pushing the page. So lip on the edge. 9. Sketching 1A: Okay. So recently did an analysis of the handheld scanner. So now what I'm going to do is start ideation sketches. And what I'm going to do is keep this product here. I'm going to keep it in front of me and keep the list in mind and refer to it when I'm sketching so that I'm able to think about how the product can be improved. So to start off with, I'm just going to use an A4 piece of paper. And I'm just going to be using a bilirubin. And so let's just first do a few sketches. So I'm going to start off by doing a simple view. So remember, keep your line weight vary. We add the start key. Be very transform. First like so. I'm just going to quickly just do a simple of the product. I'm not going to sketch too big. Just sketch quite small. In fact, reason being, I want to run multiple sketches in the page. So as you can see, this product here has, it's quite blocky, so give it a smoother, smoother surface, not smooth surface or a more interesting surface. I'm going to eliminate this blocky design here and give it a more of a triangular effect. On the base of it needs to be large. So I'm going to make that go inwards. Then come back out again. Again. Dots, sketch too heavily so that you're able to make a few adjustments if you need to. So this is the base. It's quite important. I have a large base. Rotate the page. So as you can see this quite, this looks quite curvy. Line. Sometimes you will miss certain areas and certain lines which is fine. My lines can be straight up. It's going to give that coming inwards here. Then what I'm going to do is add contour lines to help showcase the form the products. In terms of manufacturing it. This could be slightly more complicated than a simple blocky shape due to the curves and the inwards and outwards here. If you think too much at the start, you will just end up with a bog standard design. Save at this star is quite important to just experiment. You could use markers for this. I won't be all. For now. I'll be just using a virus. So I'm just gonna go over certain areas here. So this section is facing inwards and I'm trying to indicate that with a contour line. I'm going to indicate This isn't, is an LCD screen. A much larger LCD screen to allow the consumer to, the consumer to select certain functions. Right? This quiet box and rough ideation for the side profile. I'm just going to label this LCD. You scanning area. 10. Sketching 1B: I'm just going to let's just get started with a you can't see much from there. It should be much quicker. Let's get started with a more important view. So again, vanishing lines here. And what I'm going to do is do a tip down view. So it's more like this here. So I can see the side and top of the product. I'm going to do first the design. Drawing straight lines to help me as a guide when sketching. Another parallel line here. What I'm going to do now is start making the full front of more defined. So this continues download section here. My aim is not to make it symmetrical on both sides. I'm gonna give it a slight difference edge. So this is following this line here. Vanishing line. Maybe I should draw my vanishing, I'm going to draw my vanishing lines slightly darker for you to see them to his. And I'm going to add an LCD screen here. Quite a large one, in fact, much larger in comparison to this. So that you could add, you'll be able to see vessel could have a touch enabled function. We just locked down the design. I'm going to add light, touch, thinking. Should I connect these two? Yeah, why not? So essentially, I'm just laying down a few contour lines here to help illustrate the form L of the product. Like so here. To make it clearly defined, clearly indicate that this is a different function. I'm going to label it right here, so I'm going to label that later. But what's really useful is to go over certain areas in lines to make it really more defined. So again, I'm just going over the back area to try and make the sketch pop and not make it look very bland. Going overseas and corners. It's going to add a few more quantile lines. A few more contour lines is. So during this stage, I feel like it's quite important to be free if you don't want to draw this. If you haven't different idea in mind. Golfer. It's always fun to just experiment that first and see. What you can come up with. What I'm doing here is I'm going over darker areas. So if I look back here, the issue is I had the power button scanning. Power button for scanning. So I need, I'm going to add two different buttons. Large, larger UI screen, touchscreen, so much larger screen will enable that. And then blocky design, I've altered it slow. And lip on the edge so the Edge shouldn't have lip. So now what I'm going to do is the power button. I'm going to have the power button over here, circular pile button. Then I'm going to have the scan button here. Thinking how should I make a triangle? What I'm going to make it, the triangular sheets button. Give it a slight very slight Sue. Just put there. So if I put start to sculpt over certain areas again, okay. So I'm just sketching here. I'm thinking about making the product more useful as a piece of peaceful product. As a product will be more efficient for the consumer to use. So they won't accidentally press the power button. Get the power and scan function muddled up because you need to press the same button for sample, for different duration, sign for it activates a different function. So be much useful if there was a different button. Let me just get this line and now I'm going to start labeling it and hear you. I screen. That's cool. Let's make it touchscreen, LCD. The LCD liquid crystal display. Scan Watson here. And here is the power button. Just do a little thing here. Watson. And so this is quite a simple design and quick way for showing you how to analyze a product and start sketching the different forms of it. And I'm also going to quickly sketch a different view of it. 11. Sketching 1C: Let us also, if either mark will be really useful to go with dark areas. I recommend. In fact, I could do it with borrows. The camera's not picking quiet, not quite picking the very faint lines, is it notices. Yes, I've just gone over certain areas now. So what I'm going to do now is sketch the front quarter view. So again, drawing vanishing points to help me to act as a guide when I'm sketching. Then like so nice, slight dip. So again, I'm just going to do that there. So now I'm going to draw the base of it. Notice I'm drawing it. I'm realizing the thickness of it is quite large, so I'm drawing the front free three-quarter view. I'm going to reduce the thickness of it here, the width here. So the ideation stage is generally a time to experiment and it's fine if you're slowly developing your idea. In fact, you're meant to do that. You want to, you don't want to get stuck on a certain idea, not develop it. Because that's what design is about. It's about developing your idea and making it work better. That's why you see, that's why thus, the whole purpose of a company releasing a new product every single, every year or so. Sometimes. Is there making the design, making the product work better, more efficiently? Sue me, go inwards. Here is well, as you can see, I've reduced the thickness of the scanner quite quite a considerable. As you can see, it's getting quite messy here, but swine. So going over certain areas and defining the form of the product by adding contour lines. Again. This here is the LCD screen. I'm just going to faint on two lines. Messy. Continue on. This is quite messy, but oh, well, I'll just continue. Just put that as LCD screen, touchscreen. And I'm going to create a power button here to know how you're positioning it. If you drew a line here, acting as a guide. Then you can use that as a guide to position your lips, making sure it's well-positioned. Then going to add a button here. I'm going to have only two buttons for now. It may change. This one as power button scanning section in scanning button. Very, very quick product analysis and sketching. Here. It can be very neater, but it's fine for quick ideation stage. What we can also do is just go over certain areas. Contour lines. S here for gun. Very messy, but it's fine because the whole purpose of this sketch is full of quick ideation sketch. Like so. And this is just like a very quick ideation stage on how you could analyze the product, make a few notes, and then implement some design changes to it. So what I'm going to do actually is just a lip here at the edge, at the base of it. So the product has a definitive tone. It looks quite messy actually. Now, I'm just going to add a darker tone here to indicate the base, the product. Like so. All right, so this was just a quick ideation stage, very, very rough as you can see, to just quickly addressing issues with a product and think about how I could tackle some of the issues to make it a better product. 12. Sketch 2A: Okay. So we recently did a sketch of a handheld scanner. When taken into account, a simple product analysis into consideration. What we're going to do now is do a more neater sketch of the handheld scanner. While still taken into consideration of the handheld, handheld scanner. Is the handheld scanner. I'm going to put this here while sketching so that I have something to take into account when sketching. You could do this with multiple products. It doesn't have to be just a handheld scanner. Take a piece of paper, write down what you think should be improved and how the product can be improved, and then go down and do some ideation sketches. So what I'm going to do now is draw a much larger view of the front three-quarter view with a neater, That's much neater on and evil piece of B while we just using a barrel again. I'm just going to start off. Just depends working. So I'm just going to start off drawing a few lines, vanishing lines that will help me. And they would act as a guideline ago that take into account here I'm using a larger a larger portion of the paper. So for juice, I'm just really gingerly drawing on the page and I recommend you do so as well. Drawing lightly on the page will enable you to change and modify certain features if you're not happy with it. So you can use pencil, but if you will use a pencil, I recommend you use a pencil as the equaled, a handsome like the Prismacolor pencil that isn't graphite base but a fabric castle pencil like this. But for now, I'd say just use a pirate for this section. I prefer to use borrow because once you've drawn a line, you have to commit with it. You can't rub it out as well. Lines of very faint here. Can you see them? Yeah, they're really faint right now, but I'm just going to continue on. So again, what I'm doing here is drawing faint lines on the basic form of the product. Once you're happy and done with a sketch, you could potentially underlay it as well. Go over it with another piece of go over it so that it's really neat, but you don't have to, but it will be beneficial to do that. Suing a larger scale is means that your lines can be Nissan off. But it is not as drilling into smaller scale is quicker. So you have to find the right balance and determine which which drawing style is best suited for you. So right now I'm thinking this section is slightly too big, so It's going to be juices. So here again, notice how the lines are really faint and you can just about see C is inserted areas that she too big. That's because I'm planning to go over the lines once I'm happy with the form and shape of the product. Let me just come to and products shape. Sometimes it can get messy, but it's fine. It's going to go over the fall border. But do remember once you start committing to drawing a darker, heavier line, you can't really erase it. You can't, you can't. That's it. The benefit of drawing faint lines. You draw dark lines, they won't appear as vivid and they'll just fade away in the background so it won't appear too messy. So I'm not going to spend too long here. I'm just going to quit few blocking. Design. This product. 13. Sketching 2B: Okay. So we recently did a sketch of a handheld scanner. When taken into account, a simple product analysis into consideration. What we're going to do now is do a more neater sketch of the handheld scanner. While still taken into consideration of the handheld, handheld scanner. Is the handheld scanner. I'm going to put this here while sketching so that I have something to take into account when sketching. You could do this with multiple products. It doesn't have to be just a handheld scanner. Take a piece of paper, write down what you think should be improved and how the product can be improved, and then go down and do some ideation sketches. So what I'm going to do now is draw a much larger view of the front three-quarter view with a neater, That's much neater on and evil piece of B while we just using a barrel again. I'm just going to start off. Just depends working. So I'm just going to start off drawing a few lines, vanishing lines that will help me. And they would act as a guideline ago that take into account here I'm using a larger a larger portion of the paper. So for juice, I'm just really gingerly drawing on the page and I recommend you do so as well. Drawing lightly on the page will enable you to change and modify certain features if you're not happy with it. So you can use pencil, but if you will use a pencil, I recommend you use a pencil as the equaled, a handsome like the Prismacolor pencil that isn't graphite base but a fabric castle pencil like this. But for now, I'd say just use a pirate for this section. I prefer to use borrow because once you've drawn a line, you have to commit with it. You can't rub it out as well. Lines of very faint here. Can you see them? Yeah, they're really faint right now, but I'm just going to continue on. So again, what I'm doing here is drawing faint lines on the basic form of the product. Once you're happy and done with a sketch, you could potentially underlay it as well. Go over it with another piece of go over it so that it's really neat, but you don't have to, but it will be beneficial to do that. Suing a larger scale is means that your lines can be Nissan off. But it is not as drilling into smaller scale is quicker. So you have to find the right balance and determine which which drawing style is best suited for you. So right now I'm thinking this section is slightly too big, so It's going to be juices. So here again, notice how the lines are really faint and you can just about see C is inserted areas that she too big. That's because I'm planning to go over the lines once I'm happy with the form and shape of the product. Let me just come to and products shape. Sometimes it can get messy, but it's fine. It's going to go over the fall border. But do remember once you start committing to drawing a darker, heavier line, you can't really erase it. You can't, you can't. That's it. The benefit of drawing faint lines. You draw dark lines, they won't appear as vivid and they'll just fade away in the background so it won't appear too messy. So I'm not going to spend too long here. I'm just going to quit few blocking. Design. This product. 14. Sketching 2C: So I'm just going to go over creating an edge here to indicate the scanning section. And please note that the front of it and the square root of the product isn't the same. Slightly different. And do you take into account that my vanishing lines are here? And it's very faintly drawn as you can see here, that it's very, very faint. I'll just read the paper up so you can see it. It's very faint, but it's acting as a guide. And it's very useful to do so. To have a recessive guide to follow when sketching. Right now, I'm just going to show the LCD screen. Like so. And here is the console line. Very lightly. It's quite my pens bleeding slightly. When your pen does bleed, just take another piece of paper and just, or you can just use the edge of this paper and just clean it lives. Destroying faint lines here. Now, I'm starting to make the product more. Demonstrate the form of the product. So that one will be able to understand what's going on with the surfacing of the products through the use of contour lines. And I recommend you do use contour lines, but don't overdo it. Don't go over the top and add contour lines everywhere. I'm just going over certain areas here. What I'm going to do is I'm going to go slightly darker. Fortunately, I don't know why the camera is not quite picking up the faint lines as well. So what I'm going to do is go darker over certain areas, but please do use a light line weight like so, so that there's variation of line weights. And also when you do scan your sketch, if you're going to scan it, please do set it in JPEG format to a high resolution. I recommend you use JPEG. You can use PDF, but I feel like sometimes PDF exaggerates the contrast of the color tone. Again, I'm just going over these areas. So what I've done is the actual contrast of the sketch looks slightly more exaggerated on cameras. Reason being is I altered my camera setting so that the page looks actually widened, doesn't look like this gray tarnish color. But it should be fine because it'll be fine. Because main thing is you understand the process of it and why I'm doing certain things. So here I'm adding another contour lines. This is very dark. Don't have to do it this dark. I'm just doing it this dark. So that camera it should be way lighter, but the cameras exaggerating the tone of it. I'm going darker than other areas as it is the edge of the product. In certain corners you can do so. I'm adding a border to the LCD screen to indicate clearly identify that it is the LCD. It's going to turn my page. Please do feel free to turn your page when sketching as it is a small comfortable. This very important you comfortable when sketching. So again, power button. So I'm just going to draw a line across and then I'm going to position the lips. Yeah. So you off here. I'm just going to add a symbol to indicate it's the power button. 15. Sketching 2C: And then in fact, I'm going to add three buttons over here. I have one button over here. Then two buttons over here. Bear in mind, this button is much larger as the mid point is here. This button takes up half the space, and easy button takes up one-quarter of the space. Each. Reason being, I want this to be Scan button and this to be a Settings button to configurate the product. Like the two buttons here. The Scan button is above here. The Scan button, a slightly higher extrusion skinner shading to it. So now I'm going to need to know this area. Main purpose of doing this is for you to understand the process. And what I'm thinking about when sketching. I need to correct this area here. I don't want to overdo it. And there's loads of lines over here, but it's fine because you can always use this sketch as an underlay to go over. Now, I'm just darkening some of the lines. This slide messy. Here. I'm also going to insert a, a USB, USB, a plugin section here. Like so. I want to create a slightly more effects. I'm just doing another area here. Add a few lines for details. Sd card. Let's have it for the detailing. Sometimes just drawing over certain areas gives it a lethal effect. You don't want to overdo it. Then the reset button, I'm going to position the reset button over. It's quite useful actually, the free buttons are very use Ni each other. And it's quite easy to identify, but identical. Easy to identify. Then the other side's very plain. In fact, SD card Plugin t, very useful section quite nearby. Reset button, I'm going to position it over here. Just think indicating areas within the product. I'm just gingerly going over the mid point right now. For the sirens. Yeah. I'm not going to overdo it because if I do, if I add more lines and more lines, I add them, msu is going to get what I would do. I'm not going to do this in the video, but this is a much larger sketch them this here. So what I would do now is I would take another piece of paper. Or you can even take market people. In fact, it's much useful. Place it underneath marker paper. And then you could just think you see it here. And what I would do is I'd go over where you could also do is flip the sketch around. Sketch over again, use it as a guide. Underlay again and scan it and then you don't even need to scan it. You could just sketch over a marker paper. You could use it as a user, as a guide to render. I'm not going to render in this tutorial as this disorder is just involves pen and paper. And you could flip it and sketch over it. But I did already. Show you how to do that. Urine. 16. Sketching 2D: What's also very useful is to label the areas. So LCD, liquid crystal display, put touchscreen here. You use interface. Scan button, power button. It's really important to annotate your design. You don't want to overdo it because the sketch should speak for itself. Put these here. Reset button, payable brackets. So just a simple few annotations so that when you do look back on it and you can understand what you were doing. And also when you scan it and upload it to the computer, you can just or just presenting it's someone's quick way to that. Someone can understand what's going on with the sketch and design of the product, what the purpose of certain areas. And as you can see, I've clearly put the power button here so that someone looking at it will have an understanding. And you could clearly see that this is a different like an LCD due to the border. And having the buttons nearby is quite clearly indicate. Quite clearly indicates that these are buttons as well. So it's important that someone understands the idea and design behind the product. As the main purpose of the sketch is to quickly illustrate an idea. And you can just look at it. A really good sketch, really good design. You could look at it. You can understand the purpose of it, you can understand what it's meant to do. And that's the whole purpose of it because you don't want to be sitting down and writing for the whole day trying to create a new product. So yeah. 17. Notes and Side View: So we're going to do a simple quick exercise here. I'm just going to jot down a couple of words very quickly. Like so. So it's gonna get the camera to focus here. Oh good. I'm going to write pencil sharpener. Just doing random words, sci-fi now maybe organic. And what else? Yeah, compact like this. So just three random words. You could do this with any product, anything. And what's really useful about doing this. It's the fact that it's trying to get the camera to focus. Okay, so the main purpose of doing this is just jotting down Free. He was having something in mind when sketching and then having a object, a utility function, and a form. It could be organic, sci-fi, art deco, some form of design style of movement. Keep that in mind. And then you can just use the page. And let's just sketch. So I'm just going to quickly start off with a simple side view as a Walmart. So I'm just going to draw a box. I'm going to draw the pencil sharp. So I'm keeping these three words and mine when sketching you just have like a little circular thing with a pencil to go in. So fast. This could be like one of those seafoods areas that you have. So what I'm doing is I'm quickly just drawing a simple slide here. But I'm also thinking about the function. This area here could come out and go in being like a certain tree for the waste of the pencil sharpener. Giving it a base. I'm just going over certain areas. Given the aggregate, a slightly darker tone. So now I'm slightly too, I'm starting to define the form of it. These are called contour lines defining the form of the product. So very, very quick, little side view and main purpose of it as two so that someone can understand What's going on. It's just a quick little ideation sketch. Your ideation. Your ideas don't have to be exactly the same design. The main purpose of this, this is just practice and the fact that you're practicing. Just a little fun way to practice, to be honest, having a couple of words and mine, I'm just drawing so it is the sharpening section, the area to sharpen your pencil. This is a list of tray where all the waste goes. 18. Front Quarter View: And I'm just going to draw a front quarter, you know, throwing my vanishing lines again here, as you can see, very faintly, subtle guide to use when drawing. Now I'm just gingerly drawing the face of the product and the top as well, very gingerly. So what I'm going to do now is stop just outlining the form of the product. So I'm keeping, considering this design when drawing here, you can see on blocking in the form and shape of the pencil sharpener. Now that I've got the main shape, I'm just going to lightly identify certain forms, certain features of it. Too dark but just lightly going over certain areas to think about to identify form of the product. I'm trying to give the pencil sharpener and organic form of the curves and features. Some features. So now I'm going, going over certain areas to give the line Amy or more darker tone. So different line weights is very useful during a sketch to make the design idea come to life. You don't want to overdo it, though. It's very important to understand what's going on with the form of the product so that when you do come to render it, leads will run. You have a clear understanding of what the surfaces of products doing and how light will bounce off it. So this is the tree just going to make them darker. So here I'm going to circle area to sharpen your pencil. Sometimes it does get messy. It is fine. Going to add a bit more this product. So I've just used this as a guide now and starting at slightly different design style, and don't be afraid to do so. That's the whole point of design. To sharpen your pencil. And I'm just going over certain areas again and giving it a four. Don't want to overdo it. I'm just gonna put the arrow there indicating where the pencil goes. Let's give this a name. We'll extrude. Here. I could do is I could also draw this section here coming outwards. So I'm just going to come back in. And I'm thinking, quick way to show the form or function of it is showing this bit coming outwards. So just like a area to tip your waist. Just very, very gingerly, very not too detailed. Like so. It's going to leave without waste storage. 19. Side Elevated View: We could do a tip down view of the products. So again, I've drawn vanishing lines. And now what I'm going to do, just gingerly applying the form. The product. I'd say sometimes don't be afraid to do something different. In fact, this Betsy do. Because as a designer you'll really going outside the box and trying to come up with a different way of doing things. There is no right or wrong answer, just many different answers. And you shouldn't be afraid to try out different styles and different ways of doing things. To come up with a star. What's very, what tends to happen with designers. And everyone that's sketches is they tend to pick up a certain style. And they tend to become accustomed to it. Certain way of doing things, a certain way of sketching. You'll see this often. And what's really useful to do is just go ahead and do something completely different. Sometimes it's very useful to just do scribbles on the page and try make something out of it. And it's also very useful to look at different people's style and way of doing things. Because you don't want to be bogged down. And what's also very useful in fact, is to adding the pencil sharpener area is to the things like this. And you pick up a different word every single time. And also by drawing different things that you used to even maybe products. If you're a product designer, maybe draw cards. If your car designer, drug products, furniture, kitchen utensils, anything, just keep drawing everything, boats, yachts. Anything, just keep drawing. And the more you draw, the more you, you expand you, you could say you're drawing the capillary. You're confident and able to draw. Even. I am not the costume too. This is drawing different body parts, human features. That's really outside my comfort zone. And I'd say, even though it's outside my comfort zone, I should do I should go ahead and just try it. Try different things. Reason being it expands your drawing vocabulary and then you have a different, take a different perspective. When you drawing. Going to add a base. Notice hey, I'm making the base slightly darker so that one can easily identify that this is the base of the product. When I'm drawing was I wanted to show you here, is not also thinking about the use of it and not just drawing for the sake of drawing, pencil sharpening in this area can come out. And this here is, well, the political storage compartment. Another way I could in fact develop this idea is that by having different sized holes for sharpening, I could have drawn this head and add another one there. What's not, what you shouldn't do is just get accustomed to drawing a certain thing and draw that thing over and over again. Yes, it's really good to practice, but practice drawing different things. Example, we did a chair than we did as a handheld scanner. Now we're doing a sharpener. That's an areas to identify the form of it. Like so. Enjoyable thing this actually, there we go, little quickly to a sharp now. We're drawing different views of it now. It doesn't matter if it's messy, just keep going, keep growing. That will throw your paper away. It's going to add a little detail that gives it over. So let's draw the rear quarter view of this product. Notice, look at this sketch compared to this sketch. Look what difference it makes when you go over certain areas. The dark with a pen. Make certain borders. Can you see that? We do that one? Just quickly add a detail detailing not too much, and go over certain areas, giving it a darker effect. Very quickly. Very, very quickly. 20. Rear Quarter View: So now what we're going to do is we're going to quickly just draw the ray of the product. It's the same as drawing the front quarter, but it's the rare, quite self explanatory. So again, it's very important to draw different views of the products so that one can understand what's going on. It's really fun and useful exercise to do jotting down three keywords and drawing a product different views, quick ideation, quick warm-up stage. In fact, it's quite useful and fun to do this at the beginning of the day. And don't be afraid to do draw product that you've never done before. Even it could be not a yacht, anything. We've just draw some vanishing lines for indicators. So again, I'm drawing very faintly here. Now I'm sorting, go slightly darker. It's very important, I'd say is to draw different views of the products so that one can understand what's actually going on. Yeah, I was just focusing the camera. So I'm just running the recruiter product. You draw some lines. These boys faintly drawing the base of it. So now I'm going to go over certain areas and starting to really blocking the design. You could say. Now I'm just going over the base and adding another line parallel to that dark base will help identify this is the base. So now what I haven't done on this sketch here is add a midpoint, so I'm just going to add a midpoint line. So here I'm just going to stop. In fact, let's add 22 holes for sharpening your pencil. Notice how I position the lips. Just going to contour lines to these products. So just drawing the contour lines. What I'm planning to do now is go over certain areas to create a darker effect. Creating a darker fat does make the sketch pop-out. And I'm just going flat. Areas, just slightly not going over exact lines exactly, but just going near it. Great movie, freely reflect. Now I'm starting to go over the contour lines. Doing over the contour lines helps illustrate the form of the product. And as you can see here, I'm going to go over the edge here, gives the product a more defined tone, defined form. So what I'm going to do now is go over here. I'm gonna go over contour lines here. Again. To illustrate the form of the product. I feel like contour lines are very important because it really, you can draw any shape you want. And then frequency two lines, illustrate for and what the surface is doing. So just a quick little sketch. Here. I'm going to overdo it. And so what we did during this exercise, we just jotted down a few key words and then sketched different perspective of a pencil sharpener. And we also added certain features that it was a very quick little exercise with the main purpose of this exercise is to show you how to do it quickly, just jotting down a few keywords and doing something just to practice your skill. Draw something and drawing different perspectives of it as well. It's very important. It's a really useful exercise. Please do continue on and keep practicing the basic skills and jotting down random words and then drove him. It's a very useful exercise. Thank you.