Transcripts
1. Course Introduction: Hi. My name is Joshua Corte. I'm an independent filmmaker, a professional screenwriter,
and an educator. I've got more than 17
years of experience teaching college courses
in screenwriting, directing, film
production, editing, and lots of other
film related topics. In this course, we're going
to be talking about how to produce your own short film. Some of you may already have
experience with filmmaking. Maybe you've made some short
films with your friends, maybe you've done
some of logging or you've shot videos for TikTok or YouTube or
something like that. What we're going to
be talking about is how to take your films up to that next level for making
a narrative short film. Some degree, documentary short, but we're going to
focus primarily on narrative fiction
pieces in this course. And here's the great news about filmmaking in the 21st century. You probably have
access to a lot of the tools and resources that you need to make a
quality short film. When I started making short
films when I was a kid, back in the early to mid 90s, and my friends and I would shoot little movies on the weekends, we were shooting on this
big clunky VHS camcorder. We would have to edit
from tape to tape. We didn't have what's called non linear editing software,
which is like, you know, premiere or Final Cut or Avid or I movie or any of
those kind of systems. That stuff was all
prohibitively expensive back in those days for the ones that actually
existed at that. You guys have access to
stuff that, oh my goodness, I would love to have had when I was younger and when I was
starting off as a filmmaker. Nowadays, most
people have a camera right built into their foam
that you can make a film on. Sean Baker, who
recently won a bunch of Academy Awards for his
film Monora a few years back, made a film called
Tangerine that was shot entirely on an iPhone. So my point is, if you want to make a film, you can do it. What you want to do is
figure out how do you make a quality film with
the resources that one of the traps I see a lot of
starting filmmakers falling into is that their ambitions are bigger than the
resources they have. Now, I'm not saying you
should be ambitious. If you want to be
ambitious and do something kind of
crazy and out there, by all means, go for it. But I want you to temper that a little bit with a
little bit of realism, some understanding
of what you're getting into and what it might take to actually produce the kind of thing
that you want to produce. So for the rest of this course, we're gonna be talking
about the things that go into making a film that you can implement on
your first short film. Or if you've made
some smaller stuff, you can start
implementing this on, you know, future short films. Alright, here we go. Let's
produce your short film.
2. Course Project: The project for this course
is pretty straightforward. Since this is a course on
producing a short film, that's what I want you to go do. Produce a short film. I'm not talking about a
half hour short film. I'm talking 5 minutes,
10 minutes tops. Don't make it something
that's way unrealistic to do with the time and money and resources that you
might have available. Do something that's
realistically within your grasp. But go make a film. That's
what I want to see. Go through the process
that we're going to talk about with budgeting
and scheduling, doing all the planning,
post production, getting a cast and crew
together, all that stuff. Even if it's a small
cast and crew, if you want to make a short
film go make a short film. There's no excuse not to. The tools are
accessible these days, far more than they ever
have been in the past. Oh, I don't have time
to do it. I'm so busy. If you want to do it,
find the time to do it because nobody's gonna
go and give you that time. You've got to figure it out if it's something
that you want to do. So that's the project. We're gonna make a short film. So this might take
you a couple weeks or a couple months or
maybe even longer, depending on what
the project is. But I want you to work on producing a short film,
and then at the end, you can post a
link on YouTube or Vimeo or whatever and share
it on the course page.
3. What a Producer Does: So let's dig in to how
to produce a short film. What is it that a
producer actually does? Most people have no idea
what a producer does. We think of filmmaking in terms of the
director who's working with the actors to
block the scenes and elicit performances and
has the grand vision. We're thinking about the
cinematographer who sets up the shots for the director
and directs the lighting. We're thinking about the art direction and how
they put the sets together and the overall look of the film under the
director's vision. We're thinking about
sound, although, unfortunately, most people don't think of sound as
much as they should. Or maybe we're thinking
of post production. A lot of people want to be
editors, and that's all great. But you don't have
any of that if somebody's not
producing the film. The producer is the one who's ultimately responsible
for getting the film finished on time and on budget
and delivering the film to whoever it's promised
to movie studio or investors or whatever,
or a distributor. That entails lots and
lots and lots of things. And there are many different
types of producers, like executive producers who are often packaging the project. They help raise money. They find people to put
into key positions. They help with
attaching directors or major stars or
that kind of stuff. Or they might own an
intellectual property. They might have the
rights to a popular book or to a comic book character
or something like that. Then there's the line producers. Line producers handle a lot
more of the day to day stuff. They organize a lot of
the films, scheduling. Ultimately, we have
book producer who's really in charge of
overseeing all of that stuff. They're going to work
in collaboration with the writer,
with the director, with the financiers,
with post production, with all of that stuff in
order to get the film Mt. On an independent film, you might only have
one or two producers. You might not have
a lot of producers. You might be producing
your own film, and you might be the only
producer on your film. Yeah, by core, I'm
a writer director. But I realized early on
when I started making movies that if I wanted to make the films I wanted to make, I was gonna need to
produce them, as well. Finding a producer who
shares your vision can be difficult when
you're starting obviously, if you're watching this course, you are thinking about doing
some producing of your own. So you've got to think
about, well, what does that actually entail? Ultimately, what it
comes down to with the producer is the
buck stops here. The project really lives
and dies with the producer. Now that we have this sort of thousand foot overview
of what a producer does, we're going to start digging
into the specific things. One of the biggest jobs that the producer has is
problem solving. Things are going to go
wrong on your film shoot. It happens on every shoot. I've never had a film shoot
that has gone 100% perfectly, because there are
so many variables and we can't control
all of them. Sometimes you have to figure out those issues on
set in the moment. Oh, no, the truck that I'm
hauling the equipment in, I lock the keys in and I can't get my gear
out. What do I do? Okay, well, you got to come
up with a solution for that. The lead actor just
got to set and reveal that they
have to leave at a certain time
that's like 3 hours before you expected
them to leave. And now you got to work around figure out
how we're going to get all their shots for the day before that time that
they have to leave. It's not unusual for these curveballs to get thrown
into a film production. So what you want to do is
make sure that you are not necessarily prepared
for every contingency because you just
physically can't do that. But you want to start
thinking through those contingencies early on, one of the things
that could come up so that you're more prepared. And then when the
problems pop up on set that you weren't prepared
for, don't panic. Just figure out a solution. Because the longer
you spend panicking, the more time you're wasting. So when you start working on a project that you want
to actually produce, think about the resources that
you have at your disposal. Like, what actors do
you have access to? Who do you know that
could be in your crew? What locations do
you have access to? If there's a particular
set that you want, but you can't
afford to build it, do you know the place where you could potentially find that set? Now, you can go out and
look for locations. We'll talk about
that more later. But if you're thinking, Alright, what do I already have going in, then you can develop
your project in a way that you know you have resources and you know
that you can actually go and accomplish some
of these you know, you're not going to be shooting on some super high end camera. You're not going to
be using, you know, an air camera or a red camera
or something like that. Maybe you're only
going to be using a DSLR or maybe you're going
to be filming on your phone. Then think about, Alright,
what could I film where that look of those tools isn't
going to be a hindrance. Maybe you do a fountain
footage type movie. Or maybe you figure
out a way to light the scenes so that it looks
better than it really is. Maybe you don't have a lot
of professional lighting. So you figure out,
Alright, how can I use stylized light lamps or I can do outdoor filming and use the natural sunlight or is there some other
stylistic choice? So that's a big part of
what a producer's doing. Figuring out, right,
what's the project? Who do I need to hire?
How much money do I have? How much money do I need? How am I going to schedule this? What problems are
going to come up? How do I solve those problems? And then, you know, what can I realistically actually make? And then go and make that
and keep it all straight and keep it all organized
and make sure everything stays on
track and on schedule. It's a big job. But that's why we're going to go through
the individual pieces.
4. Developing the Story: One of the first things that
a producer needs to do on a project is actually figure
out what the project is. Usually, that means figuring out what's the
story going to be? Is it a short script that
you've written yourself? Did you find a script that
a friend of yours wrote? Or did you go to someone and
say, I want to make a film, and I want you to write it
with me or for me or whatever? It might be something that's
based on a true story, maybe it's something
from your own life, but just be careful about
doing anything like that because sometimes if it's something that's
personal to you, it can be difficult to
be objective about what works in a story and what
doesn't work in a story. Maybe there's some emotion
or some moment that you want to dramatize
for your regardless, the story comes from somewhere
and somebody writes it. Usually, most producers don't write the stuff that
they're producing. Now, in the Indie world, that might be a
little bit different. But in the professional
film world, typically you have your writers,
you have your directors, you have producers,
and there are some people who
do more than one. But typically, you know,
it's fairly separate. When the producer acquires
an intellectual property, they buy a script or they get the rights to a novel or
a play that they want to develop or the
producer is going to work with the writer or writers often
there's more than one. They're going to work
with the writers to develop the script. And depending on when the
director comes into it, they'll work with
the director and the writers to
develop the script. And they're going to try to get that story into as good a shape as possible and to fit whatever the
circumstances they're in. There may be times
when a writer has to go through and scale
certain things back in the script because
maybe they don't have as high a budget as they thought they might
to make the film. Or maybe an actor gets cast
in a part that's going to bring something a little
different to the part than what really is on the page. So you have to go back and
rewrite that character to fit the actor that you've got rather than trying to force
the actor into, you know, a role that they
don't really necessarily fit. It might just be that
the director has a particular vision and wants to just take it in a
different direction. They want to put emphasis on different things or they want to change some aspect of
it that they don't like or that they think
it isn't working. It might just be that the
script isn't working. There might be story issues. Producer really needs to
understand how stories work. There's a structure to a story, and that stories are
about characters, pursuing goals, facing conflict, struggling to overcome
that conflict, and making choices
that ultimately lead to a climax where
something changes, the character learns and grows. That's the basis of what most narrative fiction
stories are about. And a producer needs
to know how that works in order to work
with the writer and director in order to develop that story and turn it into
something that can actually. When you're working
with a writer, if you're not writing
the script yourself, what I would recommend is give the writer
some space to work. Don't micromanage and, like, hover over their shoulders, let them do their
job, and then read over what they've got
and offer your feedback. It might be real
detailed feedback, it might be very broad feedback, and then just work with
them and collaborate. But let the writer be the it doesn't mean that you
don't get your say. You're the producer. You're in charge of
the whole project. But you also want the
writer to feel like they're having appropriate
contributions to the project. Everybody who's part of the creative process
wants to feel like they're contributing and that they're contributing
meaningfully. And so make sure that
you're listening to the writer and not just pushing back on everything
that they're saying. Or if you're the
writer, don't just push back on everything
the producer says, but listen to what they're
saying and try to figure out the best thing for the script and the best thing for the film, not the best thing for your ego. Ego, unfortunately, is
often part of this process, but it really should it should be about making the
best possible film. So work with the writers,
develop the story. And if you get to a point
where the writer just isn't going to be able to continue on with
what you want to do, then you may have
to find someone else to step in and
continue the writing. A lot of times in
the Indie world, the director will take
a pass at the script. Sometimes it's a good idea, sometimes it's not a good idea. Regardless, you have to
make those decisions. There's no one size fits
all for how this works, but you do need to
develop your story. And the writing process can be lengthy because you
want to get it right. You have to do draft
after draft after draft, rewrite the script,
revise stuff, throw out scenes that don't
put in new scenes that do or find ways to change the scenes that are
there, or whatever it is. You might have to completely
cut a character out if they're not serving a
function dramatically. You might have to add
a new character in. Maybe the theme isn't clear. So there's a lot that goes
into the development process. Don't just write a first draft and go, Aha, we have a script. Let's go produce it. Because it's probably
going to be bad. It's probably going to
have overwritten dialogue. It's probably going
to be clunky. The structure's probably
not going to work because it's just the first
ideas that pop in your head. Which also means it's probably going to be full
of cliches because cliches are often
the first ideas we have because
they're familiar. And it's not creative, and you want to push and push and keep developing into something unique and interesting and original. So development is critical.
5. Pre-Production and Budget: Once you have your story
pretty well developed, you can start getting into
what's called preproduction. Pre production is the
part of the process where you do the planning for the actual
production itself. Inexperienced filmmakers want to just get right onto set.
They want to just go. Alright, let's go
start shooting. Let's get a camera. Let's get
some actors. Let's go film. The reality is pre production
is essential because it's really the foundation of all the choices that you're
going to be making on set. Alfred Hitchcock used to say that by the
time he got to set, there was nothing
left for him to do. Hitchcock, of course, he's
exaggerating for effect, but the point he
was making was as a director and a producer wanted to plan his films so thoroughly that by the time he
actually arrives on set, pretty much all the major
decisions have been made, and he can just
sit there and call action cut and we're good to go. Again, that's a bit
of an exaggeration. There's a little more
to it than that. But the point he's making
is plan, plan everything. What I'm directing, I'm
making a shot list. Listing out all the shots I
want to get for each scene. And then I'm usually
going back and revising it because I probably
have overwritten it, and there's probably not time
for all the shots I want. But from a producing standpoint, not only do you want
the director to go through undo all their planning, but as a producer, you
need to do planning, too. So the producer needs
to be figuring out where are the
costumes coming from? Where are we going
to be filming? What are our locations
going to be? Are we going to be on sets? Do we need to build sets? What about gear? Own gear? Can we borrow gear? Do
we need to rent gear? Where are we getting
our equipment from? Where are we going
to get our actors from? What about food? We have to feed the
cast and crew on set if we're going to
be filming long days. We have to provide
lunch. We want to have snacks and water and coffee
and those kind of things. So where are the good deals I can get that stuff
relatively cheap? I got to check on dietary needs in case anybody is
allergic to stuff, or if I've got vegetarians or vegans or people
need gluten free. And then, of course,
we need to figure out things like schedule and budget. Now, budget is a tricky one a lot of times with Id films because we usually don't
have a lot of money. There are really two ways to approach budgeting your film. There's the Alright, here's
how much money we need. Let's break the script down and see, here's how much we need. Alright, now we need to go and
actually raise that money. Or you say, Alright, well, how much money do
I already have? I've got this much set aside, I've raised this much or
I've saved this much. And this is what I
have, and I've got to figure out how to make the
movie with this money. And of course, most
movies, you're probably going to be
somewhere in the middle. But either way, whatever
situation you're in financially, when you know how much money you're going to be working with, you have to figure
out, then of course, how do you allocate those funds. Where are you spending money? You know, are you spending
money on equipment? How much are you
spending on food? Do you need to spend money
on costumes and props, sets and stuff like that? Are you paying your
cast and crew members? On a lot of short films, people volunteer or if it's
a professional short film, they might work on
a deferred payment, where technically they get paid, but only if the project
is making money. So it's not necessarily
free labor, but from a practical
standpoint, it is. Are you going to spend
money on batteries because your sound is going to
eat up those batteries. So making sure you got
money for batteries, for tape, for any weird
supplies you might need. You're gonna be
filming in the winter? You might want to buy some of those little handwarmer packets that people can put
in their gloves. Gets real cold outside, depending on where
you're located. And remember, you got to plan. You have to think this
stuff through ahead of time because when you're
in the middle of the hot and suddenly you go, Oh, no, everybody's freezing
cold, what do I do? Well, now it's too late. I mean, you can find a solution, but it's better if you have that solution up front because now you don't get
in that situation. You want to try to think through all those contingencies and then plan the money that you
think you're going to need. On most film shoots, we usually pad the budget padding the budget often sounds kind of like
a shady business. It's not a shady
business practice. It's not to try to
somehow swindle anybody. It's the idea of just having extra money set aside
for emergencies. Sometimes you'll
pad the budget with miscellaneous categories in your line items on
a budget sheet. You might just have a
specific contingency budget. Most major movies do that. A lot of times they
say at least 10% of your budget should be set
aside for contingency, just in case something
goes horribly, horribly wrong, and we
need to throw money at it, and there's no other
solution, money. We need money. Also
want to think about post production and what
happens after post production. Are you going to have to pay to use facilities for editing? Are you going to have
to hire someone to do sound editing or visual effects? Are you hiring a composer? Are you spending money
to license music? What about the
actual distribution? You're going to need
potentially hard drives to ship the film to different film festivals or
a distributor or whatever. You might need to have
money to print posters. Printing is not cheap. So making sure that you're
thinking through all of that stuff is really helpful for when you're creating
a budget for your film, and that budget is a big part of the overall planning
that you have to do. It takes a while do not
skim on preproduction.
6. The Schedule: So you're planning your film, you're figuring out your budget, you're doing all that stuff. One of the big things
that you need to do in this early planning stage
is schedule your film. Figure out what are your
shoot dates gonna be? So there are a lot of factors
you have to consider. How many days are you
need to be on set? That can vary depending
on the length of your script and the
complexity of your script. If you're doing, you know, three or four page script, you can probably shoot it
in one day, most likely. If you're doing, an
entire feature film, that's a lot harder to do
in a quick amount of time. We're probably
talking at least two or three weeks for
an Indie film, but a lot of big Hollywood
films will shoot for months. They'll go two,
three, four months on a really expensive movie, maybe even five or six months. Typically, on
smaller Indie films that are a little bit
more dialogue heavy, you might be getting
through, you know, three or four pages, five pages a day,
something like that. Maybe if you're really,
really booking it, you might be getting through
seven or eight pages a day. But again, it depends on what kind of scenes
you're doing. If you're doing a lot of
really heavy dialogue and not a ton of blocking or
effects or anything like that, you might be able
to get through more as long as the actors
know their lines. If you're doing something
more complicated, if there's a lot
of camera movement or stunts or anything like that, then that's going to take time. And you want to make
sure that you plan you're doing a five
to ten minute film, I'm going to say you're probably
going to want two days, maybe three, depending
on how complex it is. If it's real simple, you might be able to
do it in one day. But I would say for
most short films, two days is usually pretty good. But again, it depends on
a lot of other variables. So, in addition to figuring
out what days you're filming, you also have to
think about what external factors can affect the order of the
scenes because we don't shoot films
typically in script order. Usually, we film in whatever is the most efficient order
to get through everything. If your movie takes place
at one location and then goes to another location and then back to the first location, we don't film it
at one location, then the second location,
and then back to the first. You just film everything
at the first location. Then move on to
the next location. And we try to do that with
actors as well, you know? If there's an actor who has a
bunch of scenes that we can do in one day and then they don't have to
come back, great. Rather than spread
out, like, one scene a day for, you know, five days, if we
can do all five of their scenes in one day,
that's even better. But there are many variables,
and it's a puzzle, and you have to
find the best way to arrange those pieces. If you're making a short film, you might be working
with people that are not getting paid or that are
doing deferred payments, and you really
have to, you know, be respectful of
their schedules. They might have other
jobs that they're doing, and there may be days they
can't get off work for you. If you're paying your actors,
then hopefully they can, you know, commit to the dates that you need
them. Doesn't always work. Sometimes they have things in their schedules that can't move, and you have to just figure out how to work
around that stuff. Especially in the ending
world, that's very true. So actor schedules, crew
schedules, those kind of things. When you get into locations, which we'll talk about
in a little bit here, you have to think about when
the locations are available, not just what days,
but what times. Think about things like weather. If you're filming outdoors. What's the weather
going to look like? If you're filming in
the middle of July, it's going to look
very different than if you're filming in the
middle of January. Typically, I would scheduling your outdoor scenes at the
beginning of the shoot, if possible doesn't always work out that way,
but if you can, it's helpful because then
if there is a delay, if something happens and
you get rained out or something goes wrong
with the weather that's not going to match what
you need for the film, then you can potentially
swap it with a later scene. However, if you start with
all your indoor stuff, and then you put your
outdoor stuff at the end, and then something happens, you get rained out or whatever. Well, now you can't switch it because you've already
shot everything. So all you can do is add another day to your
film or cut the scene. So try, if you can, to put your outdoor stuff
at the beginning. You also want to think
about time of day. Is it something that needs
to be filmed at night? What time is sunset? What time is Sunrise? If it's an indoor scene, can we film it during daytime and black out the windows
to fake nighttime? If you're working with children, you have a limited number of hours that kids can be on set. So you have to be careful
about that kind of stuff. You also want to think about what kinds of scenes
you're shooting. Sometimes you want to put
the really hard stuff at the end of the day
so that you don't wear your actor out before they have to go and do
all these other scenes. Have them do the easy stuff at the beginning of
the day and then work up to the
really hard stuff, then they can go home
and decompress from it, whether that's physically
difficult stuff or emotionally difficult stuff. So there are a lot of
factors that go into figure out your schedule
in terms of the dates, in terms of the
order of the scenes, what scenes are you going
to do first, second, third, whatever, what scenes are you
going to lump together? What can you do at the same locations,
different locations? What actor crew availability, gear, location availability,
all of those things. So those are all things you
have to consider when you make a schedule. Work
with your cast and crew. It's not something you
just do in a vacuum. But once you have that
schedule figured out, make sure that you're
share pieces of it, at least the overview of it with your cast and crew so they know what days they need to be there. You might not need
every actor every day, or there might be certain crew members you
don't need every day. So they need to know what
days am I going to be on set. When you get closer
to the shoot, then you can start
revealing, like, call time. Like, Okay, we're gonna
be at 9:00 on this day, or we're gonna
start at 7:00 A.M. Or we're going to start at 6:00 P.M. Because we want to use
the darkness or whatever. What you don't want to do
is show up on set and go, What scenes should
we do first today? Because now you're just
wasting everybody's time. And if you have a small budget, you're wasting money, too. Figure that stuff out
in pre production as much as you possibly can. Do the work, schedule your film.
7. Casting: Okay, let's talk about casting. Casting, of course, is an
essential part of doing any narrative fictional
film because you got to know who's going to actually
play the characters. Maybe you know some actors. Maybe you have some
friends that are actors or maybe you knew some actors
when you were in school. But if you don't know actors, you've got to find actors. On a big Hollywood movie, there's usually a
casting director. Will help find options. They might run the early
stages of auditions, or they might contact people's agents and managers
to try to book actors, and they'll essentially present options to the
producer and director. But on an Indie film
or a small short film, often it's the producer and or director that are really
running the casting. So what you want to do is
put together a casting call, a document that lists out important information like
the characters names, what age ranges
you're looking for, what gender, possibly what race. But more importantly,
than that stuff, you also want to include
a brief description. And when I say brief, I mean, a sentence or two max. You don't need a
big thick paragraph to explain who the character. Just enough to let
the reader know, Okay, this is kind of the
gist of this character. This is something I
can play. Oh, it's a fast talking reporter type. This is a really
serious businessman. The quirky best friend type. I would typically stay away
from doing too much with physical description in your
casting call because you don't want to limit the actors
that are going to come in, especially if you live in a town that isn't like a
big hub for actors. You want to be open to a variety of different choices so that if somebody comes
in who doesn't look the way that the character
looked in your brain, you can still be open
to the possibility of them stepping into the
role and being great. Focus more on things
that are really vital. Also in the casting notice, you're going to want
to include important information like your log line, a one sentence description of the film. What's
the story about? You may want to include, you know, the shoot
dates if you know them, if you've got your
schedule done, or at least approximate shoot dates so that
the actors will go, Oh, I'm not available. I shouldn't audition for that. Or, Oh, I am available.
I should go audition. Also include the
actual dates and times for auditions if you're
holding in person auditions. Nowadays, especially
since the COVID pandemic, a lot of people have
been going more and more to virtual auditions and doing auditions over Zoom and that kind of
stuff. That's fine, too. Or even if you're
doing in person, a lot of people are doing
more by appointment, as opposed to just
walk in auditions. Whatever they're going to do, you want to let them know what the instructions are in
that casting notice. You also want to let
them know upfront whether it's paid or not. I see lots of casting notices
that don't mention that. And then the first
question people ask is, is it paid? Just be upfront. Don't try to lie about it if
you're not paying people, if it's a volunteer
short film or something. Fine. Some people aren't going to want to do
that, and that's okay. There are other people who
may still be interested. Don't try to con somebody
and trick them into doing your film if they only do paid work and you
don't have money. But you can still let
them know if there are other things that are
beneficial to them like, well, you can have footage
for your real or there'll be IMDB credit or careful about trying
to sell it too hard. You know, this is a
great opportunity. It's going to get you
all kinds of exposure. Actors look at
that and go, Okay, come on, amateur. Yeah,
I know what that means. Exposure means no pay. We
all know what that means. That stuff is all
very transparent. You know, just be honest. Be honest. Once you've
written your casting call, you need to get it
in front of people. Look for casting websites.
There are a lot of them. On social media, there are
lots of forums for casting. You could try sending
your casting notices to local colleges that have theater departments
or if there are, like, local theater groups,
you can send them there. But you want to spread the
word as much as you can, because the more people
that are aware of your casting notice and
the aware of your film, the more options
you're going to get, and then you're going
to have a better chance of finding the right
person for the part. If you only have one
or two people come in and read for you,
that makes it rough. Or worse, no one comes
and reads for you. I've been in that situation. I've seen students
in that situation. I've seen other Indie
filmmakers in that situation. And it sucks. So, you need to get the
net thrown as wide as you can and see how
many fish can you actually pull in
and then decide, you know, which of those
fish you want to cast. For the auditions, if you're
doing in person auditions, you need to make sure you
have a space to do it. Maybe there's a room you can
check out at your school or at your place of worship
or maybe at your business, there's a room that you can
use for something like this. I wouldn't recommend doing
auditions in your home. That can get a little a
little sketchy, sometimes. You never quite know who's gonna come in
for these things. But when you're doing auditions, you want to have sides. Sides are printed pages of the scenes that you're
going to be reading. Just those scenes, not
necessarily the whole script. For a short film, it might be the whole script,
if it's real short. But usually, you
just need a couple pages for each character. Someone will read with
them and they'll read the scene and you'll
listen to them, and hopefully the director will be there and can give them notes and can hear how they take direction
and see how they fit, be polite to everyone,
even if they stink, because let's face it, some of the actors that come in
aren't going to be good. It happens. But be
kind to everybody. You don't know what
they're going through. You don't know what
their situation is. They're other human beings. Be a nice person. Don't be
one of those filmmakers that gets a bad reputation
for being a big jerk. There's enough of that
that goes around. We don't need to do that. We don't need to put
more of that into when the actors are done
with their readings, you can thank them, give them an estimate of when
you might let them know. So if a week goes by and
they haven't heard from you, they can go, Okay, yeah, well, he said that we'd
find out within three days or she said we'd find out in a
week or whatever. So when that time goes, they
know they didn't get it. I still like to
send him an email just in case, just
to let them know. Thank you. We decided to go
in a different direction. We appreciate you coming in just so they're not sitting
around waiting. The people that you
do want to cast, contact them first before the people you don't want
to cast because what you don't want to end up with
is a situation where you decide who you want tell
everybody yes or no, and then the people you
want come back and say, Oh, yeah, I hadn't
looked at the dates. I can't do it. And now you go, Okay, well, who's
my second choice? But you've already told them that you weren't
going to cast them. That's an awkward
position to be in. You don't want to be
stuck in that position. So don't turn people
down until you have confirmed that you've
got the actors that you want. Sometimes we have to do
what are called callbacks, where we bring actors back for a second or third or
fourth read or whatever. On short films and indie films, I don't usually do more
than two rounds of casting. And if I'm having actors
come back in a second time, it's usually to do
chemistry reads. Like, I want to pair them up and see how they read
with each other, as opposed to reading with me or with an assistant or
somebody like that. If you're going to do
that, make sure to notify people really
quickly and get it scheduled as fast
as give yourself lots of time to do the
casting if you're able to. You don't want to be like three
days out from production, and you're just now
looking for actors. Better if you can do that stuff a few weeks ahead of time. For a feature film,
you may want to start your casting a month
or two months early. For a short film, you know, three or four weeks,
you're probably fine.
8. Locations: One of the places where I see young inexperienced filmmakers struggling the most and
even experienced filmmakers is locations. It can be really difficult to find places to film your movie. Which is one of the reasons
why I would say, you know, when you're developing
your project, try to develop
something that you can film in locations you
already have access to. It makes life a lot easier. But that's not always the case. Just like with actors,
you don't always necessarily know the right
people for each part. Sometimes you have to go find
people. Play those parts. And it's the same
thing with locations. Sometimes you don't
have the locations you need, so you have
to go find them. So you can go scout locations, go check out businesses
or ask your friends if they know people who know
people. It's difficult. It takes time, and you're
going to want to find backups. I see this all the
time with students where they think they've
got a location booked, and then about two or three days before they're supposed
to start shooting, they realize, Oh,
wait, they never confirmed we actually
don't have a location. What do we do? Or
a location just falls through because of some crazy variable that
no one can control. I once lost a location
a week before production because
the location flooded. It was January and there
was a heat wave and all these piles of
snow melted quickly, and the river behind
the location went up real fast and the location
flooded because of it. We had to find another
location in less than a week. This is why you
want to try to get yourself options, and
it can be difficult. You have to find
places that will match the aesthetics of what the
director wants for the scene. Does it look right for the film? You have to find locations
that match your budget. Is it someplace
you could afford? If you're shooting in LA or New York or one of the
big movie cities Chicago, Vancouver, Atlanta,
those kind of places, you may end up
having to pay a lot. To rent locations. In cities that aren't
necessarily big movie cities, you might be able to get
more free locations. If you're filming in public, you might have to
get a permit from the local government,
and that takes time. So you want to make sure, again, that you're planning ahead. When it comes to
filming indoor stuff, if you're shooting in
a private location, you just need to make sure
you get permission of the owner or someone who
manages that property. You also want to think about the logistics of the locations. Are there proper
restrooms handle your cast and crew and the number of people that
are going to be there. Is there sufficient parking? Is there space to
store your equipment? Is there a space for the actors, a green room, where the actors can go to get away from sex? Is there a place where
you can set up food, the craft service table, or serve lunch, those
kind of things. Making sure that the light is
going to be what you want, making sure the sound is
going to be what you want. A group of my students was
filming at this warehouse, and when they had gone
to scout the location, they were there very briefly. They went in, checked it out,
said, Yeah, this is great. And then they went back
on the day of filming, and it never occurred to them that the
railroad tracks right next to this warehouse were active and that
trains went by, like every 45
minutes, every hour, something like that,
and were incredibly noisy and would
wreck their takes. Make sure you're paying
attention to what's around. Sometimes you have to get
creative with problem solving. And if you know there's
going to be a noise issue, figure it out ahead of time. One time I was
shooting a short film. It was a spy film, and these two characters were
hiding out in this basement. And we were filming in, like, kind of a suburban area. You know, we didn't show
the outside because it's supposed to be this kind
of secluded remote space, so we use a different
exterior for it. And every now and then you would hear dogs barking
down the street. And so I told the actors, If you hear that,
just go with it. You're on the run, you're
hiding out, you're spies. So if you hear dogs, just react to it, like,
did they find us? And we just incorporated
that noise into the film. And that doesn't always work.
You can't always do that. Figure out what are the pros
and cons of the locations, and then make sure that they actually work
with your film. What you don't want is a
scene where it's like, Oh, it's supposed to take place
in some opulent ballroom, and you end up filming
in, like, a school gym. And it just looks
like a school gym. Get stuck with a location that doesn't really
match what you need, you might want to go back to the script and see if there's
a way you can make that location work as
opposed to trying to force a location to pretend
it's something it's not. Sometimes you can do that. Sometimes you can
fake locations. But sometimes it just
doesn't look right, and you're just not going
to get away with it. How do we address this at a script level to
make this make sense? That's to say locations
are difficult. You are going to
have to, you know, be assertive if you don't have the locations
that you need, and you're gonna
have to go talk to people and find the
locations that you want. And then you're gonna have
to make sure that they are the right locations
for what you're doing, and that the logistics are going to be appropriate
for a film shoot. Put in the planning,
find backups.
9. Legal Stuff: When I was in film school, I
took a course on producing, and one of the
things that I wanted to learn from that course that I didn't get from it was the
legal side of producing, the paperwork side of producing. All the logistical
stuff that isn't necessarily part of
the creative process. A lot of times young
producers don't really know the things
they need to do to protect themselves legally. I'm not a lawyer, just to
keep that as a preface. Sometimes you want to just hire an entertainment lawyer because they're going to be
able to help you, but that can be expensive. And on a short film, you might not have the budget to do that. So a couple of things that
you're going to want to probably do just to
protect yourself. One, have your actors
sign release forms. The actor signs off on you using their likeness,
their face, their voice, and so on, and reproducing that for the movie and then
distributing the movie, and that they are waiving
the right to that footage. That is really important
because what you don't want to have happen is you
shoot the film and then, you know, couple of years later, maybe the film has gone viral or got picked up by a
distributor or whatever, and suddenly somebody
comes back and says, Well, you didn't
have my permission. You have to pay
me all this money or I won't sign off on it. That doesn't happen often, but you just want to be
protected, just to be safe. And it protects the actors, too, because then it
means that they know what your expectations
are up front, as well. If it's a deferred
payment or volunteers, then you can put that
right in the agreement. So that way, there's
not any question when everybody signs off on it, that this is what's
happening with the film and here's what
permissions you have, here's the permissions
they have and so on. And you can find templates
for release forms online. You can do a search and find those and then tailor
them to your own needs. For a short film, like a little no budget
or low budget short, you know, a page is
probably going to be fine. Similarly, you're going to
want to have releases for your locations that the owners of the locations
will sign off on. If you're in public,
you may need to get an actual permit from
the local government to be on that location. But if it's a
privately owned place, you may just want to
have them sign a release for that location so that
you have permission to be there and to put it on
camera and record it in case there's ever any legal if you're shooting with
a crowd of extras, you also want to have
releases from them. And that can be a
pain in the neck. There's a few ways
you can do it. You could do it the
hard way and have every single extra
sign a release form. You could also have one release form that just has a whole bunch of
lines for signatures. And so just, you know, all of the extras sign
the same release form. Or you could do a crowd
release that you post. Posted notice we're
filming in this area. By entering this area, you are giving permission to the producer or the
production company or whatever to cord and reproduce
your likeness on camera. They do this kind of
thing at sporting events, that kind of stuff. They'll have it on
your ticket. Or if you go into a big event, it might be right on the
door when you walk in. That by entering, you are
tacitly agreeing to be part of the video as long as it's in a position where people
coming to set see it, and it's not like
hidden somewhere. Other circumstances
where legal things might come into play would be if
you're licensing stuff. Like, let's say you
want to include a piece of music
that is copyrighted. You have to get
permission to do that. You can't just use any music
that you want in your film. You have to get permission
from the rights holders, which could be the composer,
could be the artist, if you're using an
actual recording, could be the publisher, could be all three of those or some other
combination of them. If you're going to use a piece of music and record
your own version, you won't necessarily need
the artist's permission, but you'll need the composer and possibly the publisher,
for instance. Music is old enough to
be in the public domain, let's say it's something
written by Beethoven or Mozart or somebody like that, hundreds of years old, not
protected by copyright. You can use that music
as much as you want, as long as it's
original recordings. If you're using someone else's
recording of that music, that recording might
be copyrighted. Their performance
might be copyrighted. So you can't just use any
recording that you want. There's lots of
royalty free music online that either you pay, like an upfront fee and
then you don't have to pay any residuals or royalties on it if your film makes money. Some of it you can
get totally for free, as long as you put the on it. I like to just hire a composer whenever possible to
create original music. That way, I know it's
going to fit the film, and we're not going to run into big legal disputes over rights. The same thing goes
for art and graphics. What you don't want are
big logos on screen. You don't want to have
a huge Coca Cola logo right in the middle of
your shop. Couple reasons. One, because it's distracting and the audience will
be staring at it, but also because you
don't have permission, those logos are trademarked
by those companies. When you finish
your film, you're going to want to
get it copyrighted. Copyright is a way to
demonstrate ownership of intellectual Copyright
only applies to intellectual property
in fixed form, though. So if you have an idea in your head, you can't
copyright that. You can only copyright it
when it's in a fixed form. So if you write it down, if you write a short story,
you can copyright that. If you paint a painting. If you record a piece of music
or write a piece of music, write a screenplay, you
can copyright that. If you actually film and edit and finish a movie, you
can copyright that. And you can do it right through the copyright office
website, copyright.gov. It's a little bit confusing. The website is not the
most user friendly. You can hire a lawyer
to do it if you want. But I usually just do
my own copyrights. It does cost money to do that. If you're doing it as a
collaborative process, if you're doing
it for a company, then it costs a little bit
more than just an individual. So like, if you're
writing a short story or a novel or you've
done a painting, and it's your
personal copyright, it's a little bit cheaper than if you're producing
a film that has a lot of people on
it or that you're collaborating with a
production company or something like that. But the reason you want
to do that is just to establish dates of ownership. So technically, you
own the copyright on your intellectual property the moment you got it in
some fixed format. The trick is, how do you prove that in a court
of law if there's a dispute and
somebody wants to sue you over stealing their idea
or something like that? If you have that
certificate from the library of
Congress that says, You have this copyright, and
you can go back and say, Well, look, this is the
date that I copyrighted it. When did you copyright yours? Part of those lawsuits also
comes down to opportunity. I mean, if you never
saw their script, can't be accused of copying it. These are all just
things to keep in mind, keep yourself protected. Copyright law is complicated. And again, I'm not a lawyer. If you've got your releases, if you've got your
film copyrighted, those are all just
helpful things. And later on, if you make a film that actually gets
picked up by a distributor, distributors often want
to see that stuff. They want to know that
they're not going to get sued for distributing something that you don't have permission on. So make sure that
you keep all of your paperwork in order,
make copies of it, scan it into digital formats, and save all of it because
you may end up meaning it. It's there just as, you know, a safety net just in case. But if you fall and need a safety net, you
want to make sure you
10. The Crew & Production: Once you have done
all of your planning, you have a script that
you're happy with, created your budget,
your schedule, raised whatever
money you need, cast your actors, look
your locations. Hopefully, you have a
decent crew at this point. Maybe you're doing a lot
of the jobs yourself. Maybe you've got friends from
film school or whatever. Once it comes time to
actually get on set, if you have a full crew,
the producer, honestly, doesn't usually do a ton on set because the director
is busy directing actors and directing the
department heads like the cinematographer and the production designer
and art director. And then the set itself is being managed by the assistant. First AD is the one that's really maintaining
the daily schedule, when you're on set
going shot by shot. And then there are, of
course, all the other people on the crew doing
wardrobe and props and lighting and the
script supervisor who watches continuity
and stuff like that. When all that stuff
is happening, the producer really
doesn't do much other than planning ahead for the
next day or next week or or, of course, if there's
an emergency, the producer can step
in and say, Alright, how are we going to fix this?
What are we going to do? We need to take care
of this problem. So a lot of what the producers really doing on set is
just putting out fires, figuring out how
to fix problems, and sort of generally
overseeing things. Hopefully, if the
production is running like a well oiled machine and
everybody knows their job, it's going to go smoothly and you're going to get
everything you need. Now, on a small Indie film, there's a good chance
that the producer is also the director or that the producer is also
the assistant director. That happens. I
would very strongly recommend do not have
the director also be the assistant
director because now you've got somebody
who's trying to maintain creative control and someone who's trying to maintain
logistical control. And those are two very
different brain processes. So don't have someone
try to do all of that. If you're producing
and directing, I would very much recommend have an additional producer on set, like a line producer or
a production manager who can really help with the logistical stuff
while you're directing. Cause when you're directing, you need to focus on the creative. If you are the director, it's really helpful to have someone else that
you can trust helping on the logistic those
people need to be on the same page as you from
early in the process. But the onset part
of making a film is honestly probably
the shortest part. People tend to think
of filmmaking is all about being onset
and getting those shots. And it's not. That's like
maybe 10% of the process. If you've done all
of your planning, you should be able
to walk on set and just go down the list of here's
the shots we need to get. Here are the locations.
Here's the actress, here's what we need to do, and we're just going to
go get those things. And that doesn't mean
you can't leave room for spontaneity or for
improvisation or whatever else. But you also don't
want to be on set, making it up as you go because that's wasting everybody's time. Try to treat everybody with
respect, do the planning, make sure that you're holding
your crew accountable, that they're planning whatever they need to plan, as well. Run you know, professionally. If you as a producer, are not the director, let the director direct. Don't spend a ton
of time offering your creative input unless you really need to
course correct. If the film is getting way off track and you need to step
in, that's different. But just in general, people need to be able to
do their specific jobs. You don't need everybody
on crew shouting out their ideas at the same time. Because it's not their place. There's a hierarchy,
and it's not because the director's
better than everybody else. It's because that's
the director's job is to direct the film. Everybody on the crew should
focus on their specific job. Not on trying to
direct the actors. The art director shouldn't
be trying to set up lights. They should be focusing
on the art direction, the sets, the set
dressing, all that stuff. Everybody stays in their lane. The time for creative
input is usually during prep unless the director is
specifically asking someone, What do you think we
should do right here? And that's usually
going to be directed at the person that
they want advice from, not the whole when you're
finished shooting, when it comes time
to wrap production, make sure that you
clean everything up and that you
leave the location looking fantastic because you don't want the owner of
that location to say, Well, I'm never letting
anybody film here again. Don't ruin it for the next people that
want to shoot there. Don't ruin it for yourself if you want to
shoot there again. Don't build a bad
reputation for yourself, whether it's with
location owners or your cast or your
crew or whoever. If something goes wrong, take responsibility for that. So shoot your film
and then clean up, return all the
gear that you need to return if you've borrowed it. Make sure to thank everybody.
11. Post Production: Once you have your film shot, it's time to do post production. Cost production is
all the stuff that happens after the
movie is recorded, editing the picture,
editing the sound, doing the sound design. So where you're mixing
on the levels and putting in sound
effects, the music, getting a score
written or adding in royalty free tracks or
whatever, visual effects. Credits. You want
to make sure to put your title on screen and put credits at the end
of the film and make sure everybody's name
is spelled correctly. Please, please, please
spell the names correctly. Much like with production and
before that pre production, during post, the producer should really let the
people do their jobs. Let the editor edit, let the sound designer
design the sound, let the composer
compose, and so on. If you're making a
little small Indie film, you might end up also
ending your own picture. You might end up doing
your own sound design. You might end up doing
your own visual effects. If you know how
to compose music, maybe you end up
doing that, too. Here's the thing I
would caution you on. If you're doing all those
things on your own film, and you're also the
producer or director, make sure that you're getting feedback from somebody else. The problem with having the
producer or director editing the picture is that
they don't have as much objectivity as a
separate editor would. You're more likely to see
what you intended to film, and you understand it because you know what was shot
as opposed to going, Here's what the audience
is going to get from this. Doesn't necessarily mean you
can't edit your own stuff. There are filmmakers that
edit their own work. Cohen Brothers edit a
lot of their own films. Robert Rodriguez edits
a lot of his own films. Shaun Baker edits a
lot of his own films. But if you're going to do that, make sure you're getting
other eyes on it before you lock it and
listen to the feedback. If someone says, I
don't understand this, and then you explain it to them and they go, Oh, okay, I get it. Well, yeah, they get it because
you explained it to them, not because it makes
sense in the edit. You have to figure out how to make the film
speak for itself. This is true on the
script level, as well. If you have to explain something
to make it make sense, then it doesn't make sense. Cause you're not going
to go to every screening and say, Here's how this works. Here's why we did that.
Here's what this means. During post production, work
with an editor if you can. And if you are working
with an editor, let the editor edit
and then do feedback, much like we talked about
with the screenwriters. When it comes to
music, be careful. Especially with short films that are made by
inexperienced filmmakers, there are a few pitfalls that
I come across all the time. Sometimes there's
not enough music. There are long stretches
without music that really should have it for
emotional heightening. There are other
movies that are wall to wall music that
don't need to be. You don't need music necessarily for every second of your film. The other thing that
I often notice, and this is really true when you start
getting into, like, royalty free stuff,
which is another reason why I like to work with
original composer. Even with composers,
I see this a lot in indie films
where you'll just have, like, a mood track. And it's just kind
of background music, and it doesn't really do
anything emotionally. Work with your composer to
get the music to sound good, to make sure that it's actually serving a function emotionally because we want the audience to feel things when
they watch our film. It's a difficult balance. We're talking about
producing a film, and as a producer, you need
to be aware of these things. But of course, the composer has to know how to
compose a score, and that is in and of
itself a challenging thing. Alright, so here's one
last tip I'll give on post production when it
comes to editing pacing. I see this a lot with
beginner filmmakers where everything moves way
too slow or way too fast. Slow is more often the case. Often, it starts
with production. The actors are just delivering
their lines too slowly. Or there's huge gaps between the lines the actors are trying to think of the
next thing to say. So there's a lot of air
in the conversation. A lot of that can be fixed
in editing by simply tightening up those spaces and bringing the dialogue
closer together. But sometimes, you know,
in the action it drags, sometimes there are scenes that turns out you
just don't need them. They slow the film down or there are shots
you don't need. Don't be precious
about any of it. The edit really is about crafting the film that the audience is
ultimately going to see. If you shot it properly
and wrote it properly, the editing should
come together quickly. But oftentimes, I would say almost anytime
you edit a film, you're going to find
things that don't quite work how you thought
they were going to work. And you either need to fix them, or if you can just cut
them, you cut them. So don't be precious about stuff and be very
aware of your pacing.
12. Marketing & Distribution: Okay, you finished your film. You developed the story. You did all the planning
and pre production. You went on set, and
you shot the film. You did all the post
production, the editing, the visual effects, the sound,
the music, all of that. Well, now what do you do? With beginner filmmakers, that's often the place
where they stop. Well, we made the film. Alright, let's move
on to the next one. But if you want to
be a filmmaker, if you want to do it
professionally or even if you just want to be part of
the community of filmmakers, at some point, you need to start putting your work
in front of people. And that brings us to the
final phase of the process, which is marketing
and distribution. Distribution is really about
the exhibition of your film, putting it in front
of an audience. A lot of times Indie
filmmakers really put a lot of thought into the distribution of their films in
the early phases. And I would actually say,
you should be thinking about distribution all the way back when you're
developing your story. Before you even start
planning on pre production, you're thinking about, What are we going to do
with this film? Am I going to try to do a
local theatrical release? Are we going to put
it in film festivals? Are we going to go
straight to streaming? Are we going to actually get it in front of a distributor, a company that will
distribute them? Festivals are a really cool route to go when
you're starting out. You can go and meet
other filmmakers. You can go see their films. They can see your films.
It's very communal. It's also about seeing how an audience reacts to
your film in real time, hearing if they're laughing
at the right places or gasping in the right places
or whatever that is. Getting that immediate feedback, a lot of times at
regional film festivals, they have question
and answer time where the audience can ask
the filmmakers questions. I like to ask the audience
questions of those things. That can be really helpful in Festivals are a great
place for networking. They're a great place
to get feedback. Sometimes film festivals
are film markets, meaning that
distribution companies might get to come
and shop for films. There might be several
distributors that see the films, and this is a lot of times
the really high end festivals like South by Southwest or Sundance or those kind of places where major
distributors are looking for, what are the hot new films going to be that I want to buy? But even at smaller
regional film festivals, you can sometimes find smaller
distributors that say, Oh, this film won first place. I want to offer them
a distribution deal. Maybe it's for
streaming distribution. They'll get your
film on, you know, Amazon or TB and that can be
a great way to get started. The reality is that doesn't happen a lot with short films. That tends to be more of a
thing with feature films. Short films, there's not a huge market for
that right now. People don't really make
money on short films. So festivals are really more about showcasing your
work and networking and trying to move to
the next step of whatever's happening
in your career if you're doing this if not, then it's just a cool
environment to go and celebrate Indy's filmmaking, which nothing wrong with that. That's awesome, too. If you're going to go to the
film festival route, I highly recommend a website
called Film Freeway. It's a helpful website
that you can use. Essentially aggregates a whole
bunch of film festivals. I mean, almost every notable film festival was on this site. It used to be way
back in the old days, we would have to actually get an application and fill it in by hand or eventually
type it in or whatever. And then you have to mail it
to each film festival with your film on film reels or on tape or on a
disc or whatever, and a check for the end and you have to do that for every
festival you want to enter. So then a website called
Wout a Box comes along. Now FilmFreeway is the one that pretty much everyone uses. And these sites make it
where you really only have to fill in all that information
for the application once. Create a page for your film, and then you can submit
to various specimals. You can look at what
are the deadlines for entry, what are the prizes, what are the entry fees,
'cause they do cost money, and you should plan for
that in your budget. I would also recommend
finding local festivals that are close to where you live so that you can
actually go and attend. Aside from film festivals, there's, of course,
the streaming route. You can put your
film on you know, YouTube or vmeo or whatever or go through a distribution
aggregator like film hub that'll help you get your movies on various
platforms and channels. Whatever it is that
you're going to do, you want to think about where is your film going to end up? And then, of course, how
are you going to market it? And again, on small films, you probably don't have
much of a marketing budget, and that makes difficult. So you have to get creative with your a lot of people
use social media. That's a good, cheap or
even in a lot of cases, free way to market your films. But you're gonna want
to make sure you have stuff to market, like key art, a movie poster. A lot of times
people like to just photoshop a bunch
of floating heads onto their posters that look really bad, like bad photoshop. Try to get creative
with the image, make it something that's
appealing that looks good. And if you yourself
aren't proficient with Photoshop or Illustrator or any of those kind of things, try to find someone
who can help you with that or even better, think about it when
you're on set and try to take a cool
picture of, like, your main actor or some cool
prop or something like that. And then all you have
to do is put, you know, your title and whatever else on your poster or some text,
and then you're good to go. You're gonna want
to have a trailer. For an Indie short film, you probably don't
need more than like 45 seconds or a
minute at the most. If you make a ten minute
film and you've got, like a 2.5 minute trailer,
that's a quarter of your film. We don't need that.
Keep it short. If you're making a feature
film when you want to do a two minute trailer,
that's different. Although nowadays, for
indie films and streaming, trailers have gotten
a lot shorter. They're down to, like, a minute and a half
in a lot of cases. But you want to have enough
of an interesting trailer that hooks the audience
and makes people go, Ah, I need to see that movie. And hopefully, your
artwork does, too. Those are all things that
you want to consider when it gets to the marketing
and distribution phase. That's a really
important phase that so many filmmakers just
don't think about. If you're going to all the trouble of
putting in all the work, get your movie in
front of people, find ways to show it, get your film in
front of an audience.
13. Conclusion: Okay, that's the process. That is producing a short film. You develop your story, you go through the pre
production and planning process. You actually get
on set and produce the film and make it and
shoot the shots you need. You do all the post production, editing and sound and music and color correction
and visual effects. You do your marketing
and distribution, whatever that's gonna look
like for your particular film. And now it's time to start
working on the next. Alright, I hope you have found this course informative
and enjoyable. Obviously, this is just some
real foundational stuff. So once you do this a few times, there's a lot more advanced
stuff that we can get into. But that should be enough to
at least get you started. Alright, don't make excuses.
Go make your films. I'm Joshua Corte. Thanks for
joining me for this course. I'm really excited to see what wild creative films
you come up with.