Transcripts
1. Procreate Dreams Motion Comics Intro: Procreate Dreams is
the new animation app from the makers of the amazing
drawing app Procreate. And it's ideal for one of my favorite mediums, motion comics. Motion comics use
limited animation with enhancements full of special effects and
sound designed to bring comics
illustrations to life. Full animation is a labor intensive work and
it's not ideal for people who are
more skilled at creating two dimensional
compositions. As a lifelong comics fan, I found this to be a
good way to generate short form videos as teasers or additional products or trailers to my own
particular comics work. In this course, we focus on key frame and
performance animation as opposed to the
frame by frame work you associate with
traditional animation. If you have existing comics in procreate that you want
to see brought to life. Or if you want to start from scratch motion comics and Procreate Dreams is
the course for you. So let's dive right in.
2. Why Motion Comics: I always want to advocate for
the style of motion comics because it's not necessarily something that is celebrated. It's neither fish nor foul. It's not a comic book and
it is not an animation. In the anime Warner
Brothers two D animation, three D animation sense. The earliest motion comics
that I can point to are the ones that were created in the 1960s. They
were Marvel Comics cartoons. They basically cut up the artwork and
moved it around. But the great thing about
those motion comics is it kept the aesthetic of
the original artists work. So if you saw Jack Kirby, Captain America moving
around on screen, that was Jack Kirby's artwork. It wasn't somebody aping it or doing a poor
man's version of it. There have been many motion
comics over the years. Some of the more famous ones are the panel to panel
ones that I used to look at in the early 2000s that were from the
Marvel Ultimate line. Those were simple web comics
that had guided browser and occasionally had characters pop out and sound
effects pop out, and word balloons
fade in and out. There's also the
Watchman motion comic, which once again took
the original artwork, but using more modern
technology moved things around. This one was notorious
because it had a single male actor
providing all of the voices, all the narration, including
the female characters. In the 2000 '20s, I think that motion comics have a real strong value because so much content is geared
towards short form video, meaning something that's
like 5 seconds long, 10 seconds long,
30 seconds long. You see these as
Instagram reels, Tiktoks and Youtube shorts. And this is the way a lot of
people consume their media. A lot of the way that people
get their advertisements. And it's a great way
to have something that just leaps off of the feed, the scroll that people
do when they're swiping through
their social media and really grabs a viewer. And you can turn those
viewers into your readers. So from my point of view, motion comics are useful as
an art form unto themselves. They're useful as promotion
for short term video. If you do want to prep this
for some sort of animation, this is a great way to
create your basic animatic. And it is another
digital product that you can use as a bonus. Maybe if you're doing a Kickstarter or some other sort of crowd funding campaign. The motion comic is a bonus
that you include with it. Same with Patrion, any other
source of crowd funding. It can be added as a perk. They definitely make a
more immersive experience, including audio.
If you wanted to really guide somebody towards a particular emotion of a scene. Adding music, adding dialogue, sound effects is a way to do it. This class will be separated
into two basic sections. The first is going to cover moving existing artwork you have from Procreate into
Procreate Dreams. If you already have
comics work panels that are generated in
Procreate, start there. If you're starting from scratch, I encourage you to skip
to the next section, which is going to
focus on creating art and motion comics from
scratch and Procreate Dreams.
3. Basic Controls: Very quickly, we are going to go over the interface
in Procreate Dreams, where all the basic controls
are and how to import your artwork from
regular procreate over to procreate dreams. This is a little bit of a learning curve only
because they don't have the controls explicitly marked the way that they might
be in regular procreate. Most of what you can do in regular procreate is over here. And then I'll
highlight some things that we're currently
not able to do in this very first generation
of procreate dreams. To begin with, this is our
area with our library. We have the plus icon in
the upper right corner. We hit that, it
gives us a selection of pixel dimensions
that we can work with. These are things that can change once you've already started it. So if you start with a square and realize that you
wanted to create an animation that
is a four K social, you're absolutely able to
change that after the fact. There are limits
to the dimensions that it can create
the pixel sizes, but it's unlikely that you're
going to need that for any other reason than you wanted to create artwork that you ultimately wanted to make large scale posters of
and things like that. In that case, I would suggest creating things in regular procreate and then
importing them over. But we'll go ahead and pick the basic four K wide
screen. We'll pick empty. Then when you touch the
number icon below that, you see the stage options. This upper part is called
the stage show onion skin, edit onion skin in
background color. Onion skin is in frame by frame animation where you can see where things
previously were. It's not something that
we're going to be doing a lot of in this
particular course, but just know it's
there when you tap the name where
it says Dream 59, this is where you see your
properties at the top. How many frames per
second, how many seconds, And then your pixel
dimensions, frames per second. You can change this for
motion comic purposes. I like to keep it a lower
frame rate, around 12, but if you wanted
things that animated a little more smoothly, you'd go for the
higher frame rate. Personally, I can't stand to see something in 60
frames per second, or 120 frames per second. And I can think of one purpose
for animating that way, and that's if you were going to slow it down in another program. The number of seconds for
your duration is adjustable. This starts at 6 seconds. But if we wanted to go ten
type ten, there it is. Share is where you
get your videos out of procreate dreams. We have a blank screen, we have a play record group, and then drawing icon. This is if you want to
do some initial drawing, you have a single frame
within your timeline. Then if you wanted to scale Mile Swirly through
the entire timeline, you hold on this highlighted
red area, fill duration. And now it's spread all
the way across course, it's just a little
bit of swirly smoke. I'm going to tap with
two fingers to undo. I'm going to tap with two
fingers to undo again, all the way back
to a blank screen. The plus icon next to the drawing icon is where
you can add tracks. Could be a drawing level, it could be a photograph,
a video text, and then where it says Files. That's where we import our
audio off of our ipad. When I hit regular
track, it's empty. Of course, I could do a
drawing within this track. I can also do a
drawing above it. I'll go ahead and fill
duration with both of these. Then within the playhead, we have a few options. The way that this
guy and his hair are currently drawn is out of the boundaries of
my four K widescreen. If I hit done, you can see where it's
actually cropped. But you're totally welcome to draw outside the
barrier of that. That's especially useful
if you have something like a scrolling horizon clouds. I'll do clouds that
extend way out to the side and then have them move through the
background of my scene. In this case, I'm just going
to give a little wiggle to his hair so it looks
like it has life to it. There's two places I find
my transform options. Number one is within the
playhead, I tap that. I also have these filters and I have the ability
to split a track, which is where you
just do a cut like so. You can also grab the ends of these with your
apple pencil and move around. I'm going to double tap
to undo that split. Now I said I wanted to move
his hair around under move. I have these options
and move and scale. That's where things change
position over time. Double tap to undo that. I have warp, which gives you these impact
points that you can now reposition things a little bit as I move down my time line and add
a little extra warp to it. This gentleman's hair
moves with the breeze. If I need to reposition a
key frame, you can do that. Hold it with your apple
pencil and move it around. If you need to delete
that keyframe, go ahead and delete it. And now it's just a straight, little bit of a warp on the edge of his hair when you start doing transformations
with your playhead. When it's up here and it's a little clapboard on the track, it's not going to do anything. You need to move it below
to where your effects are. Now if I wanted
to do a rotation, I tap one of these red corners and I have
my little rotation icon. It's going to rotate
around an anchor point, which is that area in the middle between
his nose and his eye. If for whatever reason you want to move that anchor point around these three dots is where
you edit anchor point. You can position it, say put it on the point of
his nose, hit Done. It fully rotates
around that axis. If you need to do
other transformations that you're familiar
with from Photoshop or regular procreate, the three dot menu also has flip horizontal and flip vertical. Your transformations
are in two places within the playhead under move and within
those three dots, me moving the playhead
around and doing my adjustments is something
that I can do on my own. Setting key frames
and then timing it out as I view it with this. But there's also performance
capture animation, which means with
the Record button, if I pick up and
move stuff around, it's going to set key frames throughout those seconds that I was doing my
performance animation. And now and I play it, this guy is like all over the place. And those are the
very basic controls for procreate dreams. I'm going to go ahead
and clear this guy out. His hair was on that track and his face is on this track.
And I hold and I clear. One other thing you can
do in the drawing icon is access the flip book. This is where you can
do traditional frame by frame animation. In this class, I
don't do frame by frame animation for my
character, my figures. But I do do it for elements within the drawing icon
and on a fresh track. I go ahead and pull down
where this little tab is. I see my flip book here. Let's say I wanted to
make some loops of fire, got flames, pick my color. And that's frame one, frame two, frame three. Then when I hit done, we
see that I have my motions. If I needed these to
be a little longer, instead of one frame at a time, there's two ways to do that. One is to go back to the flip book and
start duplicating frames. I've duplicated the
first two frames, and there's two
instances of each, and then the last one
is just by itself. It doesn't look as lively
because it's fire. But maybe for other purposes
it would look okay. Then you can also duplicate
frames in this content. Just hold your frame down. Duplicate this icon of overlapping rectangles
is for grouping items. Once I've circled them,
while I have that icon, I have a choice of group and
now they're all together. This is something you can
copy paste, duplicate. You can re order tracks, you can blend tracks that's
within the long press. All of these and more
controls are things that we're going to
get into when we get into our actual lessons. I just wanted to
give an overview of what's going on in
procreate dreams. If you've never opened
this app up before, I encourage you to look at
my course that's entirely about learning the basics
of procreate dreams. We really want to get into
our motion comic stuff.
4. Importing Art, Brushes and Color: I want to import
things that I've already drawn in
regular procreate. If you are familiar
with regular procreate, you probably already have a huge library of drawings that are suitable for working
in animation. The way that I'm going to have regular procreate
import into this is I actually need to open it
next to Procreate Dreams. I'll go ahead and tap my icon. Hold it with my apple pencil. Move it to the side. Now I
can see a lot of my stuff. If I want to import a
whole drawing over, I grab it, drag it
over, and it imports. If I have specific tools
that I want to import, I need to be within
a piece of artwork, going to buy brush menus if these are things
that I want to import. Because you can see I've added a lot of third party brushes. Take the one called
comics half tone, drag it over. That's
how it imports. Then the last thing
that you can import, much like the
drawings in the art, if you have a particular color palette that you want to import, go ahead and grab
it, bring it over. Currently in procreate dreams, you cannot just straight import brushes and color
palettes and make them, they all need to go
through regular procreate first and then you can move them over
to procreate dreams. Now, my shady Batman, that I've moved over
if I only wanted to move like particular
layer over two options. One is I can group things by
highlighting them and then hitting group or I can also just drag
individual layers over. Now this Kathy looking character is involved with my Batman. I'll go ahead and double tap
to get her out of there. When you import a full piece
of art like this Batman, that has many layers, but I
imported the entire art file. It says drawing if
I need to get to the individual elements so I can do things like
move his eye around. Long press here.
One of my options, I long press on the track, and one of my options is
convert layers to tracks. Now everything is on its own track and I can
effect them individually.
5. Animating A Cover Part 1 Working With Existing Art: I'm going to go
through the process of creating a motion comic cover. Because I've already designed
this cover and procreate, not super happy with it, I
know it could be a lot better. I also think that
animating covers is kind of my top priority if I want people to
see these comics. Having the information of what the comic is and, you know, the striking image that
most people would put on their covers is kind of like
a great place to start. I'll start with the
original artwork. This is what I came up with. I never really got a good color scheme for
this particular character. I'm not happy with it. I don't think they leap off the page. I think since I've
done this cover, I've done some research into character design and
found that having like a very heavy black core is a great way to have
your main character stand out amongst
everybody else. I'm going to go over to
the original artwork I had in procreate
and I'm going to group all the layers that I need for my
character and flatten them. It's important to flatten these layers because
if you don't, you're taking all these elements one at a time into procreate. I still can break up
some of the stuff that's off to the side
of the character. Meaning, things that I
think I can manipulate and redraw extra elements but in my original drawing
are kind of like blocked by other
bits of the head. That includes the ponytails and that's going to
include the arm. So I will get the side
view going from procreate, take my flattened layer
over into procreate dreams. There it is. Now that's
a track all its own. I'm going to go into
the track options by long pressing on the track
with my apple pencil, I'm going to
duplicate that track. Ultimately, I'm
going to duplicate tracks for everything that
I want to move around, and I'm going to erase out
the parts that I don't need, and I'm going to redraw
the parts that I do need in the case of
this first ponytail. It's really simple
because I just need it to go from where the
hair tie is out to the rest of the hair and then I go back to my original character on the first track I imported and erase
out that ponytail. The second ponytail is kind
of drawn funky, it's blocked. I'm better off just duplicating my first isolated ponytail. And then within this playhead, if you long press it, you see your transform options. Currently they're
kind of limited. Procreate dreams says they're
going to be adding more, but at the moment, distort, move and scale are
the ones that I will use to get this ponytail
where I want it to be. If you need to rotate
around a particular anchor, the way that you change where the anchor point is is these three dots
in the upper corner. You tap those, it shows you your cross hairs which
is your anchor point. And now you can place
it where you want it to rotate around, which in my case is hair tie
is because that's the axis, things would rotate around. In reality, I'm
also going to place this ponytail track
lower than my character. You can see through it because I never colored in my character. To do that process of coloring
is kind of time consuming. So I'm going to fast
forward through some of it. But essentially it's no
different than anything you color in Photoshop
or regular procreate, you switch to a drawing icon, which is this wavy line. That's where we do our drawing. And with your track selected, you can add a layer. You're going to
have your color on one layer and your
line work on another. And I'm going to position
my color layer below the line work by holding and
moving the layers around. And once my coloring is full
now I can't see through my character and the ponytail behind also get
its own coloring. I do want my entire character
to move around on my cover. But it's important to me that
things that have physics, like dangling hair,
move around first. Because ultimately,
all these layers are going to go into one shell. They're going to
go into one group, which is the part that
moves across the screen, forward, backwards, all the
components of the character. And within that group are these smaller elements
that are going to move. Moving around the hair, the arm. And what I ultimately did was move the
eyes around as well. Because I found having the
eyes fixed in one spot did not look very lively process of drawing and blinks
and other things, you definitely can do that. It's a lot easier if you start
your artwork from scratch, knowing that you're going to animate this particular drawing. I didn't draw that way, so I have these kind of big
bug eyes to begin with, I'm just going to move
her pupils around. It's only going to be a 56
second animation anyways. A character who never
blinks or squints in the long term looks pretty
odd to stare at on a screen. So to move the hair around
and simulate some physics, it's just going to
be a simple matter of doing some rotations, some scales, and possibly
some distortion. And you can do this
either as a key frame, which is where you set the direct points where
you want things to go, or you can do this
as a performance, which is where you have
this record icon here. And as you do your
distortions move, rotations, transforms
all that stuff. It's recording what you do live. I love performance
capture animation. I use Adobe character animator,
which is motion capture. I think it's a great way to have naturalistic animations
and things that just don't look like they
go from A to B to C and don't have any sort of
like randomness to them. Whether you do
rotations, one pass, and then you back
it up and do sort of moving scale or distortions. It's up to you, just know that if you are going to do
move and scale first, the other two choices
for transformations, warp and distort will
be unavailable to you. They're not going to
let you warp things after you've already kind
of rotated around a bunch. Because that would throw
off the warp a lot. The last thing that I wanted to move around on my character, I did want them to fight
some sort of enemy. So I wanted their
swords to move. The first sword is really drawn in place and it's blocking
a lot of the character. Don't think I'm
going to move that. But the back sword
for what would be her right hand definitely
has room for movement. So I'm going to once again duplicate my track with
my full character. That has the arm. I'm going to erase the arm off
that full character. I'm going to have the arm
be alone on its own track. So I'm going to erase the
character from the arm. And then I'm going to redraw
the bits of the arm that are missing that would have
been behind the person. And of course, on an arm, the anchor point is going
to be the shoulder. That's the part the
arm rotates around. So I set my anchor point to the arm and I gave it a
little bit of motion. And now that I have
these main components of my character moving
around within their body, I'm going to use
this group icon. It's the thing that looks
like a rounded rectangle. And I'm going to
group these layers with my apple pencil.
You draw around them. Whatever is red is unified, it's attached to each other, but you need to long crass
within one of these tracks. See the option where says group. And now you can group those
layers and then once again in the playhead go into
my transform options. You can see this is a character, I can now move around, scale them, rotate them. So if I helps me think of
it as nest within nests, if you've never done any sort of animation where you have a rig, meaning stuff that's attached to other stuff to move around. Much like our own
skeleton is a rig for all the motions our
particular body does. You can still access
these internal layers by going to the front of
your group where you see this toil down, toilet down. And it's all the layers
of your drawing. And like I mentioned
in the lesson discussing moving artwork from procreate into procreate dreams. If you bring in a piece
of art that already has several layers
separated in procreate. Once you bring that in
to procreate dreams, it comes in as one piece of art. And if you long
press on that track, you have the option to
split artwork into tracks. So that just makes all the
layers their own thing.
6. Animating A Cover Pt 2 Utilizing Assets: Moving and coloring the
character are genuinely the heavy lifting I had to do for this particular project. The rest of the material, including the background, this creature that rises
up and threatens her. The logo and the
number two animation were a lot simpler because
they weren't the main focus. Because in the case
of backgrounds, I sort of have a system
for myself involving almost painterly skies with
the blur effect applied. And then loops for anything
else that I need if it's moving grass
waves of the ocean. A lot of the imported
brushes that I've gotten off of Ets and gum road are really suited for this kind of material and it doesn't
take too long to make this fo blood splatter
was a lot of fun to make. I just used a variety
of watercolor brushes. I had ones that had
different detail, look really organic, and
mix them with splatter. And also a little bit
of the smudge tool, use the flip book animation. So they're one frame at a time. You get to see the blood
splatter start very small. I have my brush turned
down pretty low. And then it grows as
each frame advances. And as it dissipates, I start setting my opacity of my frames a little bit lower. A little bit lower on my
brush and on the frame. And ultimately I have this
splatter that I can then group and then use transform move and scale to
put where I need it to go. And as large as I
think it needs to be, my monster character
needs to rise up, be threatened, and
then disappear. So the only challenge
in that was to make sure that this hulking, undefined silhouette
did not block too much of my main
character at any given time. And that was just a matter
of rotation and scaling. And the same goes for my logo. The way that my main character
had been moving around in my initial animation was blocking where the
logo needed to be. So again, just an adjustment
to make her fit on screen. The sound effects
and music that I added are from a third
party called Splice. This is a site with
subscription that allows you access to musical loops,
sound effects, foley. And it's a very
easy process for me to find things like
zombie snarls, waves crashing, sword slashing. And I did find some
anime style grunts for my female lead
because I found with her mouth wide open and
pretty much always wide open. And every drawing I've
ever done for her, because it very much
is like a demon mask character, thought
she needed to have some sound come
out of her mouth. The final product
is 8 seconds long. It has music start part
way because I wanted to set the scene for the world
for the first few seconds and have the music kick in when
she actually does something. In hindsight, if I was to do
this project from scratch, I would have made sure
that her front arm was illustrated on its
own layer rather than on the same layer as
the rest of her body. Because I would have loved
to have her front left arm move as well as her
right as a motion comic, As a cover that I
would put out on Tiktok or Youtube shorts
or Instagram reels. I'm pretty happy with
the final result. As with all good motion comics, it's a showcase for the art that's actually
within the comic. It's not meant to be a animated trailer for
something that ultimately looks nothing like the interior
artwork of the comic book He
7. Animating Light: One of the things
that I've done on this motion comment cover is animate the light
on the swords. I think that little
traveling special effect really sells the image, especially since energy effects are a way of animating and having some motion and
interest that doesn't require you to really
redraw a lot of stuff. You don't have to create new sections that
are so specific, they just need to
be a light effect and it just needs to travel
up and down on the sword. So I'm going to put
a light effect on my logo because I think my logo, as much as I like the
lo fi nature of it, I think having a little bit of a sheen on it brings
attention to it. Right now, you really only look at the character and you look at my giant issue
two in the corner, but my logo is not as poppy. Anyway, so what
I'm going to do is create a new track
right above my logo. And then I go into
my drawing tool and these are going to be single images that
I just move around. I really don't have to go into the flip book
mode I can if I want, but if I'm just going to draw one thing then I
don't need to do that. Scale up to my logo. You have a selection
called Luminants. Within Luminants are the flares, the light pens, light
leaks, and so on. I'm going to use
the light brush, make it as big as I can, have it pure white Without
being too cautious. I'm just going to
throw some light over it. Maybe that's too big. I'll double tap and
just have that sheen. Now it's going
outside of my logo, The way that I get
it to go within the boundaries of the layer that's below it is
called a clipping mask. To get to the clipping mask, you hold on your drawing, you pick clipping mask. Now it's within that box that says Primordial
Creative Comics, the title of my T. I'm
going to stretch this out as long as I
think I need it. And once again, moving scale. Tap my playhead. Moving scale, It's going to slide
right across my title. I'll start from one end and then drag the playhead to the
end of my selection. Bring it down now, Let's
see what we've got. I like it. I also
like that my spacing, which I didn't plan this
out to be this way, but it's kind of
consistent, lighting wise, with what's happening
on the swords, as if there was like a beam of light that went down there. I can also pick it up
and move it around. If I think it needs
better placements, certainly can duplicate it. But it's a real easy effect
to have something be shiny, have some sheen go across it. It's just a matter
of clipping masks, illuminance brush, and moving scale within
your boundaries. Now, in the case of this pointy bit at the
end of the sword, those are actually
individual drawings. Within the flip book, you'll see that we start from nothing. We start with a small point, brush gets a little bigger, gets bigger, gets smaller, gets smaller, and soft, change the scale of your brush, change the opacity
of your brush. That's if you want to have
a frame by frame animation. But as far as the
machine goes on, the sword and what's
happening on my logo, that's entirely just one drawing being repositioned
within a clipping mask.
8. Working From Scratch: At this point, we are
going to create a motion comic from scratch
in Procreate Dreams. And I'm going to use the
blank paper approach. You are welcome to make your motion comics
however you want to. If you're starting from scratch, instead of importing
existing artwork from regular procreate, you can absolutely create
something with reference. Meaning you can get
a video screen, record it, film your friends doing some movement,
some actions. Find existing footage online and dump it in procreate dreams and animate right
on top of that. That's called rotoscoping. You absolutely can
bring in photographs. I have done animation where I actually took a bunch of photos, stuck them in after effects. How to move around the
way I wanted them to, and then animated on
top of that just to get the motions correct in the program I'm more familiar with, which is after effects. But I think over time I'm not going to be
doing that as much. In procreate dreams, you can absolutely do redraws
of existing artwork. I have a lot of artwork
that I made for comics prior to getting familiar
with regular procreate. And they were done with just, you know, Marker
and Bristol Board. And I like them, but
I never put them out. And now that I've had a couple years of using the
tools of regular procreate, I think the fact
that I never put these things out
makes them ideal for redrawing them in
procreate dreams and having them
become motion comics. Things that I can put on social media and Youtube and have a little
bit of, you know, liveliness to them and probably find an audience
better than they ever would if I just kept
them on paper and made a Zen and had it
online in my Etsy store, or, you know, tabled at a comic or something that
nobody would buy those. So I'm going to go with
the blank paper approach. And I am thinking of
using these as a panel to panel swipe for something like Instagram where you
could have ten panels. Whatever the size is
of your very first one is what everything
else has to be. So I'm going to stick to this existing square
format that they have, because I think it's
ideal for Instagram. And I'm going to
make use of a lot of comic assets that if you've
never imported brushes, this is a great time to scour
the internet, et gum road. Wherever people give
away or sell brushes, you can find almost any kind of brush you
possibly could want. I use brushes that are
influenced by studio gib, anime, and I use those
for my vegetation. I really love the look of those. I have used comic brushes that have vintage half
tones, vented shading. There are ones that
create word balloons, either like traditional American style or anime manga style. You can find almost
any kind of brush you want out there
and import it. It might cost you
a couple bucks, but believe me, it's worth it. Rather than having to redraw stuff all the time that
you use all the time. Standard duration of viewing something online is
maybe like five, 6 seconds, maybe less. So I really want to keep my animations short and
punchy and to the point. I don't want to stretch out
fade ins and fade outs and make people stare at a screen longer than they likely to do. So just know that one of the cool things you can
do in motion comics, if you're going to
do this sort of like panel to panel thing, is that you can vary the
duration of your panels. Meaning some can be
short and punchy, especially if it's
like a quick action. And then some can
be a little bit longer if it's a more
dramatic moment. If you have a lot of
dialogue that you're going to fade in or showcase
on the panel, You can absolutely change the duration of how
long these things last. You can also make them loop, which is very
hypnotic to a viewer. And it's also a neat trick
if you have something happening like a very
mechanized scene. Now, when we consider what kind of things are going
to go in the panel, let's just say that they
need to be meaningful. They can just be
random drawings of cool stuff that don't
advance the story. Because a lot of times
on a motion comic, if in a social media swite, people have the
sound turned down. They maybe aren't reading dialogue as much as
looking at things, so your storytelling
has to be very direct. Each panel should either
advance the story or the gag, if it's a joke kind
of comic strip. And they should add detail
like setting the scene, what kind of materials
an object is made of, if that object is relevant. And in an ideal world,
I think you would be able to do both in a panel. You would both advance a
story and have detail. That's really the
art of storytelling versus just making
pretty pictures. Another consideration
is what advantage you can take of this
particular format. And by that I mean if you've ever been to a three D movie, you can see they plan shots that take advantage of
the three D format. An element like depth of a set is more considered
in a three D film. And they'll have things that
come towards the audience. So we have to be considerate,
actions, reactions, elements like wind,
light and sound, word balloons, lettering
and sound effects. And then any sort of motion or effects
related to those things, like opacity, blurs, and so on. Actions are the clearest
of these considerations.
9. Drawing And Motion From Scratch: We make a list and we say, what's the action in the panel? I'm going to do
something that involves a fast character who runs like a flash or a quicksilver
type of character. They're going to go from
point A to point B. And for the sake of our lesson, I'm going to have him do a
little bit extra in the panel. He's going to have
a bucket of water and he's going to
put out two fires. In a regular comic,
that's multiple actions, and it might be two
panels, at least. Sometimes in a comic you've
got a fast character, they're going to do
more in the panel than they regularly do. And then I really
like in older comics, an effect they did
called the Luca effect, which is where you see
multiple iterations of a fast character in one panel to accomplish my action. The first thing I'm going to do is of course create
my character. I'm going to key frame him moving from one
place to another. The character stops long enough to toss water that needs to flip the other direction to do the same with
the second fire. I'm totally okay with using
the same loop for both. So it's a matter of making one drawing that's fast,
the water motion. Then I group those and
duplicate that group. My copy can be flipped to go opposite direction to
take care of that side. And because this is
a fast character, I can cheat on the
motion by key framing, a blur effect as well as an opacity effect in between
the stop and start points. Once I kind of have all
my drawings together, I can also split so the
middle sections can be smudged and the character has the illusion of a
motion blur that way, since there isn't a
motion blur effect currently in procreate dreams. The other action on the screen
involves burning piles. So I can make these using a fire brush and want to make
the loops in a flip book. I'll group those
and then underneath that loop I'll have my
burning rubbish piles. The reaction to the action is the fire converting to smoke. So my fire flip book loops
will cease at the moment that my character runs up
to them. And I need to split my loops, delete
those sections, and at that point I also need to add some flip book smoke. Which I'll mess around with
the frame duration and opacity and blur to see what feels right
for smoke effect. Because generally,
the smoke is going to travel a little bit
slower than firewood. This is me thinking
out the logic of what my things in
my scene would do. And this brings us to elements. The aforementioned fire, smoke, and also water from the bucket are the
elements I'm playing with. Luckily, I have
elemental brushes that I can use to make use
of all of these things. I also think a fast character
should kick up dust. Lastly, I think the fire from these burning piles would
create a smoky sky. So I'm not going to do my
standard blue sky clouds. I'm going to have a
polluted skyline. And move it around a bit by key framing some moving scale.
10. Illustrating Sound FX and Adding Sound: Fun. I'm going to illustrate sound effects for what I think is the most important moment, which is the fire being put out. The sort of hissing of
water going onto a fire. It would be too cluttered to have all the sounds
be illustrated. So having the sounds of
the running, you know, having a sound effect
on screen for that, I just think it's unnecessary and it would be way too much. I do love the tropes of comics, like the stuff they did
going back historically, including thought
balloons, sound effects, weird panel shapes
breaking out of the panel. Even though many of them
are considered old hat, I think that's like a
great thing to drop into your motion comics because
it really plays up the fact that this
is still a comic and it's not animation. It's not Legends of A,
it's not the Simpsons, it's got a lot of other stuff
that it can play with that a regular animated show just
isn't going to jump into. One of the bits of
comics I like is the sound effects
of Frank Quietly in the Batman and Robin comic
he did with Grant Morrison. He basically makes
the sound effects part of the illustrations. Famously, we have this
boom sound effect in the shape of the explosion. And with procreate dreams, I'm not going to do the
same thing Frank quite did. But I can use smoke brushes to evoke
the smoke sound effect. Or I can use a clipping
mask in the smoke layer and have my thick flat lettering
be composed of smoke. So now I have my
sounds from spliced. To add those sounds
would be running water, fire, and the fire going out. And have my thick flat
lettering be composed of smoke. And that is the
consideration that I put into designing
this particular panel. If this was an ongoing
comic strip for Instagram or whatever
social media you think you might try and
promote your comics career, your comics makings on. I can make use of ten panels. That is a lot of work and
I'll be honest with you, part of the joy of doing comics versus animation
in the first place is that you can make a
lot of these a lot faster than you can
an animated short, 10 seconds of animation if you really put in the effort and do flip book drawings
for every frame that something moves
across the screen. Even if you did 12
frames per second, you're still looking at 120 drawings for a ten
second bit of animation. That's only for the
parts that move. We're not talking
about the parts that are background effects. For me to create this
motion comic panel was not anywhere remotely the amount of work that it would take, nor does it feed into
my ultimate goal, which is to get people to be interested in
the actual comics. If you are a comics maker, if you are a lover
of the art form, if you love comic strips, anything that is a blend of image and words
to tell your story, then we lean into those effects with motion comics and
we should make use of everything that's
been established by the previous 150 years
of comics history.
11. Wrap Up: I want to thank you for
making it all the way through this course on motion comics
and Procreate Dreams. Procreate Dreams
being a new app. There isn't a lot
of motion comic stuff out there right now. But I get the feeling that
once creators understand that all the comics they've
already put together in regular procreate can now be something more, something extra. I think you're going to see
a lot of it on the horizon. A lot more than you've
seen in the past where maybe you had to
utilize after effects. And that involves
sitting in a computer. And we're already sitting at computers for a long
period of time. You know, I can take my
ipad Pro to the ocean, I can work on it on
public transportation. And all of a sudden
that extra time and being in places that are a little more inspiring
than a desk really changes the kind
of artwork I make. I'm really grateful for
the team at appropriate for designing this
additional bit of software. If you have made anything
as a result of this class, I'd love to see what you made. Go ahead and post a
link to it below. Or e mail me directly
at Info at Primordial Creative.com Best of luck to you in your own
creative endeavors.