Transcripts
1. Intro: Bringing movement and
life into my drawings has been such a
magical experience. Hi, my name is Marine Well Worm. I'm an artist illustrator and top teacher here on Skill
share where I've taught more than 80,000 students to tap into the creativity
that lies within. Today we're going to
be doing a class about a new found love of mine
and procreate dreams, this incredible app that has only heightened my
love for this subject. And that is animation. I want to show you
that animation doesn't have to be
complicated once you understand where everything is located in procreate dreams. It's a powerhouse of a tool
that is also so easy to use and has allowed me to create animations that I never thought
that I'd be able to do. I'm going to teach
you all three types of animation that
the app allows, keyframing, performing and
frame by frame animation. Performing is one of the most
fun aspects of this app, where it allows you to wield your apple pencil
as though it were a magic wand to move things
around at your will. And that's really exciting. We're going to be
mixing that along with some frame by
frame animation, but also some key framing, which is also surprisingly fun. We'll talk about
parallax animation, Edward Moybridge and
the Zol Pratoscope. We'll build tiny micro
stories that range from cute little encounters
to contemplative animations. And I want to show you all
the little intricacies and complexities that make
this app so powerful. And that allow you to
create movements and stories that are really exciting and fun to
play around with. We'll be building these
projects from scratch. We're going to be doing a bunch of different projects
that will lead you through step by step with
a little ghost and a bee, a group of birds and a
snowy contemplative window. And I can't wait to show you the different ways that you
can make this app your own. This class is for
beginners to procreate dreams in order to really
understand how it works. But it's also wonderful
if you want to join in because the projects look
or sound fun to you, remember to put on your
explorer's cap to approach everything with a lens of
curiosity and discovery. And let's get started.
2. Becoming a Movement Investigator: Art is a way of deepening
our relationship to ourselves and to
the world around us. That's very true for me. Art has allowed
me to see better. To pay attention to
small details and the little beauties that I encounter on a day to day basis. It allows me to kind of slow down and observe the world at a pace that feels more
connected to myself. And animation is also
one of those things that allows us to deepen
our relationship to ourselves and to the
world around us. Obviously, illustration is
more about the, I guess, static version of the world that you can explore
through color, through composition, through
texture, through shapes. But all those things are
also there when we're doing animation with the
added component of movement. So to me, there's
really just this continuum between
illustration and animation. And I think that's why
I find it so exciting. Art has really forced me to learn things about
how the world works, how light works, how shadows
work, how colors shift. And animation is also
a way for you to start deepening your understanding
of how things move, how things shift, what that
tiny difference in movement, in speed or in amplitude
can have on a movement. And so as an artist
and illustrator, I consider myself an explorer of the visual animation
allows me to also become an
investigator of movement. And so that's what I'll
invite you to do today as we embark on these
exercises is just to start honing and
understanding that this is just an added layer to your experience of the
world and of yourself. Because of course, whatever it is that you decide to animate, we'll say stuff about what you care about,
what inspires you approach everything
with this lens of curiosity and of discovery. Because I think it's one of the most instrumental
ways that we can really start deepening our artistic journey
in these projects. Today, I've, of course, decided what we're doing
and how we're doing it. Because what I really want
is for you to come away from this class with an understanding of how the app itself works. So that you can then
use those tools to deepen your own connection to the animations that you
want to be creating. I also want this class to be a means of showing
you that animation doesn't need to be complicated. That you can build
everything from scratch within the app itself
for you to see the joy and the
discovery it is of integrating and adding movement
to your illustrations. We're going to be exploring the three different
types of animation that you can do within procreate dreams and
that is key framing, performing and frame
by frame animation. And a bunch of mixes of all those different
types as well. I'm very excited to
share with you my love for this app and for
animation itself. So grab your ipad, grab your Apple pencil,
and let's get started.
3. Interface Tour | The Basics: Let's start off with a
little interface tour so you can really get
a lay of the land and know where all the
different parts are in order for you to be
able to create a project. So here I am with my ipad
and I'm going to just go ahead and click the
Procreate Dreams app so that we can get started. When we open the app, we're met with what is called the theater. And this is where
your projects live. So just like the gallery
in procreate the theater, you can see your projects
skim through them. You can select them, you can duplicate them. You can share them by long, holding on it and
clicking Share. And you can also
see the locations of your different projects. So on the left hand side, you can see that all my projects
live on my ipad locally. But the cool thing
is that you can also now save them on
your icloud drive. And you can see that I
haven't set this up yet, but I would recommend that
you do this so that you have a backup of your projects
and you don't lose them. If ever you lose your
ipad or you don't have a back up of your ipad at all. So I would definitely
recommend doing, we're going to create
a new project, and I'm going to do
that by pressing on this little plus button
here on the top right. When I do that, I met with many different presets for the type of project that
I want to be creating. This is really
awesome if you just want to jump in and get started. Let's say I wanted to create
something on my phone, a little animation that would be perfect for Instagram or Tiktok. Then I can hit the four
K Social button and it already creates the
resolution and size that I want. In order for that to work
today we're going to be actually working
with screen size because I think that's a
good one to start out with. But I do want you to
notice one other thing. You can see that it's written
four K on each of these, but that resolution is
something that you can change simply by clicking on
the four K button. You can see here that you
have the option to do two K HD or even 720 P. I'm going to keep it at
four K because that's a very good standard size and it gives me a lot of
room to play with. It's a pretty nice resolution, but it is a slightly
bigger file. So if you have space
issues on your ipad, then you could go a
little bit smaller. For example, HD is usually
a good size to use. Up on the top right here, we have three little
buttons where you can set the settings for your frames per second and the duration of your animation. So in terms of the duration
when you're starting out, the animations that
you're going to make are probably going to be
shorter animations. Maybe 5 seconds, maybe 10
seconds, maybe 30 seconds. So that's something that you
can already predetermine. And it'll kind of
save it for next time that you want to come
and make an animation. In terms of the
frames per second, this is going to determine the smoothness of
your animation, or like the visual effect of that smoothness 24
frames per second, which is what it's set at
now is that cinema look. It's what I'm filming with right now and it's a great one to use. It's honestly the one that
I use the most often. But you also have frame
by frame animation, which is 12 frames per second. That's an awesome number of
frames per second as well, because it creates that
hand drawn glitchy. I call it textural
animation look, but it's really fun to play
around with that as well if you're just working in frame by frame or you want that look. However in cinema,
I can still achieve that frame by frame look simply
by duplicating my frames. That's really cool to know. And even though I'm
working in cinema, I can still get that look. If I want to include
some frame by frame glitchy animation
in the middle, we're going to keep it at 24, for now, 30 seconds. And finally, I
want us to look at these two options
between draw and empty. So I want you to know
that between these two, there isn't really
a major difference. You're going to be able to do the same things in this one
as you are in this one. The only difference is
that if I click on Draw, then the app
immediately opens me up into draw and paint
mode, which is amazing. Because since I'm an artist and illustrator, I love drawing. And sometimes I just want to start out with
drawing right away. And I don't need to
deal with adding a content track in which
I'm going to draw. So it's just a little shortcut
if you really want to get your hands active immediately and jump right Today though, I'm going to start
with the empty project so that we can see how you can build the project from scratch and get to the drawn paint mode
in a different way. Here we are in our project and we are met with two things. The stage, which is
this white part, and the timeline, which
is the bottom part. The stage is really where
your animation lives, where your drawings
are going to be. Where you're going
to be able to add like maybe videos or photos. And you're going to be able
to animate everything. This is really what your
audience is going to see. You also have the backstage, which is the section
behind your stage. And you can see, if I pinch and zoom, I can
move this around. The backstage is going to be important in your animation
because sometimes you'll have things that live
in the backstage and that come into your
animation for example. The timeline, which is the
bottom half of your screen, is going to be the part
where we're really going to be working and
creating the animation, creating content tracks,
building and trying things out. You can see the
literal timeline here with the seconds
going by over here. Now let's look a little
bit at the settings. If I click on the
title of my project, that is how I get into my
preferences, my settings. You can see here, if I
click on Properties, we get back to this
frames per second, duration and resolution, which
I was looking for earlier. I have different options for
different parts of the app. And you can see here the
playback mode, loop, ping pong, and one shot, which
if you're familiar with the procreate
animation assist. That's going to be very similar
to that where one shot, it just plays your animation in one shot loop where it loops it and ping pong where
it goes back and forth. That's a good one to understand
that it lives over here. We also have the share
mode where you can share your animation as a video, as images, a single frame, or the entire procreate
dreams file itself. Finally, the preferences. This is going to be adjustable according to what you prefer. I'll talk you through some of the things
that I've picked. Pressure and smoothing is not something I've played
around with yet, but if you're familiar
with procreate, it's also where you
can see how sensitive your apple pencil is and the
app is to the Apple pencil. You can have stabilization. Let's say if you have a
very shaky hand or you just want a little bit added
stabilization for when you draw. That's absolutely the case. We have also motion
filtering options here, but we'll get into that
a little bit later. But it also has to do with stabilizing the movement
that you're creating. Here are the things
that I have on. I have dynamic brush scaling
on because I like that. I have my brush size
and opacity side bar on the left because I'm right
handed and I enjoy that. I have enabled
painting with finger turned off because
sometimes I like to use my finger to tap
back onto the screen and I don't want that to
draw a mark on my stage. So I just turned that off for me because of
the way that I use. I do have enabled timeline
edit with finger and I do have rotate stage
with pinch zoom turned on. You can have the undue options, so my rapid undue delay
is a little bit longer, it's 1 second, so that I don't erase too many
things all at once. And I have the enabled
undue and redo gestures. And I'll show you
what those are, if you're not familiar
with what they are, but it's basically the two finger tap and
the three finger tap. And finally the
stored undue steps. Proque dreams is
amazing because it can keep absolutely everything
that you've done. And that is the
stored undue steps. And that would be if I
had infinity activated. But it creates very,
very large files. You still can do that, but
I kind of keep mine at 50. You could keep yours at
100 if you really want to have a little bit more
history of what you've done. But I think 50 is a good middle ground so
my files aren't too big. And finally, the help center. So I'm going to
click on Done and we're back into our project. Finally, let me show you how you can get out
of your project when you want to get back to your theater and see the
different things there. You have this little icon
on the left here with little squares that
are different sizes, just like your
different projects that would live in the theater. So if I click on
that, that is how I get back to my main theater. I'm going to click
back into the project and I'm going to show
you how to get started.
4. Interface Tour | Draw & Paint and the Background: Now that you have the lay
of the land in terms of where things are pretty much
situated within the app, we're going to start
building the project and understanding how we
can build the project. The base building block of
any animation that you create in Procreate Dreams
is a content track. That is where all your
content is going to live, whether it's drawings, videos, photos, audio, any other file. I'm going to click on this
little plus button here, and there's a menu that appears. The first item on
that menu is Track, which is that base
building block where everything
is going to live. Underneath that you see photos, video, text, and files. Whenever you click on any of these things and you
select one of those, then that will bring that in
to your timeline as a track. We're going to start
out with creating just an empty track. I'm
going to click on that. And now you see this sort
of gray bar appearing on the bottom of your
time line and a playhead. And you'll see that
this playhead moves. And this is where you're going
to be able to scrub across your animation and
know where you're situated within the
time line on the ruler. You can see exactly where you are according to the seconds and then also the time code up here that gives you a
little bit more precision. But we want to do some drawing, so let me show you how to get into the draw
and paint mode, which was that other
initial option that you could choose right at the beginning when you were
creating your project. I'm going to come
in here and click on this little squiggly
line over here. Which means that I'm entering
Draw and Paint mode, which you can see
on the top left. Well, you'll also notice
is that the backstage and the stage now have the
same white background, which means that I can draw
anywhere along both of those. I can of course, zoom
out or I can also zoom in if I really want
to get into some details. If I want to pick
a different brush, then I just have to click on this little brush
icon where I have access to all the
inbuilt brushes or any brushes that
I imported as well. To the right of that, we
have the smudge tool, which allows you to smudge
different colors together. We also have the eraser tool, which allows you to erase. But of course, you can
also click on that and get access to the brush
library for the eraser, which will give you options for different types of erasers. For example, if I do something a little bit more textured, it's going to erase in a slightly different
manner than I'm using just a regular round
brush On the left hand side, I can choose the brush size, whether I'm in eraser mole
mode or in painting mode, and I can also
change the opacity. Then finally, we have
here the drawing layers, which is just like in procreate the different layers
on which you can draw. You can add different
layers where you can have different things appearing
on those different layers. You can toggle them on and off. You can use different
blend modes, which will change the
way that layer is blending with the other layers
on top of or behind it. That's really fun to play with. I'm going to come
back to normal. Then you can also change the
opacity of a single layer. This is very similar
to procreate. If I want to clear a layer, I can simply long
hold and tap clear. Or I can also just tap
away from the menu. And with two fingers, do the undue gesture, which undoes the
different things that I did little by little. Or I can wrap it, undo
by holding everything. And then it brings me back to
a completely clear canvas. I do want to show
you one more thing. If I'm drawing something
over here, well, you'll notice if I into my timeline is that there's
a frame that was created. It's only a single frame. If I want to extend
the duration of this, I can long hold on
the frame itself, not the play ahead on the frame. Then click Fill Duration. Now you will see one of these
tracks that has appeared and will be filled for the
entire length of my animation. If I zoom in again and I want to just very quickly
see the entire thing, I can actually do a quick pinch and that shows me my
entire animation. That's a really fun
shortcut that I often use when I'm working on
my different pieces. We have the two finger tap undo. We also have the
three finger tap, Redo also very useful if you undid too many
options or you decide, actually I did like
that thing that I did. You can always come back to it. By doing that, undo and redo. I want to actually
create a background with one single color and
preferably not white, just because it's more fun. I want to show you another way, rather than like
filling it in by hand, which is definitely something
that I could do over here. Once I've selected my color, let's say I'm going to go
for maybe a light purple. You can use this
opportunity to start already personalizing
your animation. And I'd invite you to pick
a color that you enjoy. I'm going to actually
drag this all the way to my stage and that will drop the color onto my stage and
make it entirely purple. It's just like the color
drop in procreate. But let me show you another
way to change my background. I'm going to tap undo. And I'm going to head
over to the time code. If I tap on the time code
I met with stage options, we have things
called onion skins, which is useful when you do
frame by frame animation. But we also have
background color. If I click on that, I can now go ahead and pick whatever
color it is that I want. I could also make
it transparent, but for now we're going to make a solid color
of your choice. I'm going to tap away from that, and now I have my entire
screen filled with one color. Here's one more fun little
tip about the color wheel, whether I'm in the color wheel on the top right or whether
I'm in the color wheel. In this section, if I double tap at the hours of the
clock along that wheel, it'll snap to the purest
form of that color. Let's say I want it to be, if I double tap in the
black section around 06:00 it'll bring
me to a pure black. If I go to this pure purple, it'll bring me to
that pure purple. If I go to pure
white, I double tap. There are these points along the wheel where it'll bring you to the
edge of that wheel. And that's a really fun little trick to get to know about. I'm going to set my color back to a nice purple
that I might enjoy. I think something like this. Now I can click Done to
exit the drawn paint mode.
5. Ghost | Opacity, Gestures & Good Habits: Now we're going to embark on
our first little project, which is going to be about a
little ghost and a little B. We're going to use the
background that we created just before as the starting
point for this project. If you followed along exactly, then you clicked on Done and you are out of the draw
and paint mode. You're back into
this regular mode with your stage
and your timeline. But we're going to be
drawing a little ghost. We want to go back into the drawing mode by clicking on this little squiggly line. If you skipped over
the beginning of the interface and you want
to get the same background, you can use the
color drop feature, which I'm sure you are aware
of if you skip those parts or click on the time code and change the background
color over here. But we want to draw a ghost. I think you'll agree
with me that drawing on only a half of a screen could
be a little bit annoying. At times you might feel a
little bit constricted. Sometimes it's fine and
it's not a big deal. But a lot of times I like having a bigger space
to move around in. That's absolutely possible when you're in this draw
and paint mode and we're going to be using this little horizontal gray
line in order to help us. If you press on that
and you go up and down, you'll see that this moves. And if you go down far enough, a little flip book appears and we are in full screen mode. I'm going to click done again
to show you the other way, and that's just by dragging up. Whether you push it
down or drag it up, you can enter this full
screen drawing mode, which is really wonderful and allows me to feel
free when I'm drawing. Similar to procreate, we have this additional thing
called the flip book, which is of course
important when we're doing frame
by frame animation. For now, we're not going to
care too much about that. But you can notice
how it changes as we work on our drawings. Since we're going
to make a ghost, I'm going to come up here
and pick a white color. I could go pure white
by double tapping here, but I'm going to
actually give it a very light blue tinge. Quick note here a little bit down the line in the animation, we're going to apply a fun
color effect to our ghost. I did want to give you a
little heads up on what you might want to implement in terms of the color
of your ghost. In order for this color
effect to be very striking, the one that I do, I have a more subtle effect
that can also be fun. But if it's your
first time trying procreate dreams and discovering all the different aspects of it, I think it can be fun
to really dive into that starker contrast
and really see that color effect happen for
the color of your ghost. You can see that I picked a
color that is very light. It's almost white,
but not quite. If I picked pure white, the color effect
that we are going to explore later would not work. There does need to be a
little bit of color within your ghost if you want to have that color effect in order to have a stronger color effect, which is what I recommend
if it's your first time, then I would advise you
to choose a color that has a fair amount of
saturation in it. You can go for a blue
or a pink something. And if you look
down here at value that has a slightly
higher saturation level. Mine was I think at around
12% or maybe 22% but maybe something around 40 or
even you could go higher. And I'll show you an alternative
way of then at the end, making your ghost
closer to White. '. I really do love the six pencil, so that might be an option, but I'm actually
going to maybe use the pen Danny inking brush. You can of course, pick the
same brush as me if it's your first time
or you just don't want to deal with
making those decisions. But of course, I do
recommend that you start trying to experiment with things that you
might enjoy more. If there's a brush that you particularly love, use that one. I'm going to come in and
create my little ghost. I could color drop
the white inside it, but I really love drawing. I'm going to come and
color it in this way. This specific brush that I used has already a little
bit of transparency to it. You'll notice that. That's fine. I'm happy with that
because it's a ghost. But if I'm using a brush
that's more opaque, come in and change the
opacity of the layer. It's slightly more transparent and feels a little
bit more ghostly. Maybe I'll just do that here, but first I want to. Use the eraser to make
some eyes for this. I'm going to use maybe the
six pencil for the eyes. I'm actually going to angle
them towards the right side because our little B is going to be coming
from the other direction. I'm doing two oval eyes here. But you could of
course do square. Yes. Or circular eyes. And you can play around with the size of them, the
placement of them. If I come here to my layers, you see I can change the opacity to make it
more or less ghostly, but maybe just go down to 87% just to have that
little added transparency. Now I'm going to click on Done. We can see here there's
this frame that was created with
our little ghost. If I click on that,
my ghost disappears. But my frame is only
a single frame and it's not spanning the entire
length of the animation. I'm going to want to make this frame longer in order
to fill the whole space. I do want to point out though, this one created itself
at the zero second mark, but it's also possible that
your frame didn't get created exactly with the beginning of the animation and that it got created somewhere over here. You'll have noticed
that I'm able to move this frame along just by long holding it that can help me place it back
at the beginning. You can see those two
lines appear so that I'm really sure that I'm starting the animation in the right spot. However, let's say
that I forgot to do that and my frame is not really aligned
with the beginning. And I'm like, okay, yeah, I wanted to fill the duration of my animation with
this little ghost. I long click on my frame. It brings up this menu. I click on Fill Duration. Now if I quick
pinch and zoom out, it looks like I have my ghost the entire way of my animation. I'm like, oh great. And
then I do all my animation. And then I realize
at the end, oh no, my ghost doesn't appear right at the beginning. What do I do? In that case, what I can
do is I can zoom in. If I click just on the little side of that
frame, I can extend it. I can actually shorten
and extend the length, the duration of this track. Now quick pinch, I know that my ghost is present on
the entire animation. But we said that we
were going to create a project with a
ghost and a little B. Now is the time where
we're going to add our little B. I'm going to click this plus button on
the right and add another track which gets created above the one
that I just made. I'm going to enter draw mode. I'm going to just flick that gray line to enter
full screen mode. I can see here already
on my flip book that I have frames on the
left and the right. This isn't an indication to me already that I am not at the
beginning of my animation. I need to go back to the first frame until
I can't go anymore. And then I'm sure that my B is going to be there
from the beginning. I'm going to pick another brush. This time I think I'm going
to go with my six pencil. I'm going to be creating
an outline for my B. I might choose something closer to black or maybe
a very dark blue. In order to create that outline, I said her two characters
were a ghost and a bee, so I'm going to be drawing a B. But here's another one of
those opportunities where you can personalize
this animation. You could, instead of drawing A, draw a lady bug or a dragon fly, or a butterfly, some
other little insect that will act in a
similar way to a bee. I'm going to make my E on
the right side of the stage. I'm going to create some ahead
like she and start making some shape for my B. I'm
going to add a little I, then maybe I'll
have a few stripes. This is just a good habit to start training when you're
thinking about animation. Is that different elements should live on different layers. Because then you can
actually animate them in different ways
independently of one another. We're not going to be animating
the wings on this one, but just so you can
get into this habit, I'm just going to show you how you can start
prepping for that, especially if you're working with illustration
files from procreate. It's really great to
hone that habit of having different elements on different layers for the wings, I'm going to click on Plus. Here. And I'm going to draw the wings on
this separate layer. But of course my should
be yellow, right? I'm going to add
another layer up here. I'm going to pick
a yellow color. This one's actually pretty
good. I'll take that one. I want you to notice that if you're not familiar
at all with procreate, since I added that layer. If I just draw, now I'm covering over those nice little stripy
black lines that I made. That's not what we want. I'm going to take
my layer and move it to be underneath my little. I might actually do
the same thing with the wings where I'm going to first bring it
underneath here, change the color to a white
color in those wings. Of course, now I'm realizing
that I also forgot to color in the
face of my B. I'm going to go back
to that layer and finish adding some of
that nice color there. I also feel that this white
is a little bit too bright. I'm going to come in and
lower the opacity of that. But I think my B is pretty cute. I'm pretty
happy with that. And I'm going to
click done again. Here we have our B
on a single frame. I'm going to want to
extend that duration. I will long hold on my frame
and click fill duration. I could again do the
quick pinch in order to out and see my
entire animation. But I'd like to show you a
few more gestures that can be very useful as you start
animating different things. You can use three fingers
in order to change the way that your
timeline works. For example, if you see me
scrubbing left and right, you can see that these frames are moving inwards and outwards. That's a really,
really useful one. Then if I take my three fingers and I move vertically
up and down, then my tracks will be
getting bigger or smaller. And that can also
be very useful, especially if you have many different tracks
within your animation. Then of course, you can just use a single finger to move
your timeline around. One final little note for good habits to implement
in your animation journey. And that is organizing your tracks and keeping track
of where your tracks are. There's a great
way of doing that is that if you long
hold on a Track, it brings up this menu
and you can click on Highlight and pick the
color that you want. And that will be the color
of the track itself. This is not something
that's going to appear in your animation. It's purely for you,
the person animating, in order to know
where you're at, what track corresponds to what. One of the easiest ways that
I like to do that is to make my highlight match the color of whatever element
is on that track. Since this is my,
my B is yellow, I'm going to highlight
this track in yellow. You'll see this
little highlighter in yellow at the
top of your track. I'm going to do the same
thing with my ghost. I'm going to highlight
this one in gray because that's
similar to my ghost. Let me show you what that
would look like with one of my other animations
so you can get a sense of why
this is important. I'm going to go back to my
theater in order to find another animation to this
animation called Snowy Window. You'll see that here I have different tracks with
different colors on them. If I take three fingers and
I make my tracks very thin, you can see now that my tracks
have very distinct colors. And I know exactly what each one of these
tracks correspond to. Which means that I can easily navigate within my animation.
6. Ghost | Performing & Moving Your Drawings: Now we're going to get into the animation of our ghost
and our little insect, whether it's a bee or a lady bug or something else
that you chose. In procreate dreams, there are three different main
types of animation, performing key framing, and
frame by frame animation. During our class,
we're going to look at all three types of animation, but in this section,
specifically, we're going to be
looking at two of them. Performing and keyframing. Performing is, I think, one of the most powerful things that procreate dreams
is able to do. It feels really revolutionary in terms of how animating
programs work. I'm going to show you
exactly why that is. Let's come back to our ipad. If you want to be able
to animate things, you also need to be
able to understand how selecting works within
the app. Here we are. We are outside of the
draw and paint mode. We're just in the general
view and you can see that my B track is selected. None of these icons
are selected. And I do just want
to mention what the purpose of these
other three icons are, because we mostly looked
at these first two, the plus and then
the drawn paint. This little triangle
is the play function. You can see that when
you click on it, my playhead moves
along the timeline. Right now, I don't have
anything animated. Nothing's moving. But
you do see that time is taking by and that it
is moving forward. Within that animation,
I can of course press pause and then we come
back to this regular view. Here's another
little quick trick. If you flick your playhead
to the left side, it'll automatically start that
playing of the animation. This little circle is
how we enter performing. When you click the
Perform button, then you'll notice on the top
left, it's written ready. And there's a
blinking red light, just like a camera that's
filming ready action. That's the idea here. And we'll get into how we
perform in just a minute. I'm going to click Stop though. To get out of that mode, I just want to quickly mention these little rectangles which correspond to the timeline edit. We'll also get into that a little bit
further down the line. For now, I want us to
deselect that and to just make sure that our
track is selected. What you'll notice is when
my B track is selected, there's a little box
that can sometimes appear around the
object of that track. Right now it disappeared. How do I get it back again? It's actually pretty simple. I can simply tap
anywhere on the stage, and this little box called the bounding box appears
around the object of my track. This is the select tool. It selects whatever
is on that track. If it disappears, I just need
to activate it by tapping, and I need to make sure that
nothing else is selected. Now let's try performing. I'm going to click the
little circle again. It's written ready and we have the bounding box
around our little B, which is the track
that we're going to be animating if I use
my Apple pencil. Now, the app is going
to be recording whatever movement it is that
I am drawing on the app. Let me show you as
I move my little B, You can see here, this little
playhead moving forward. And it's the movement that I'm
making along the timeline. If I lift up my apple pencil, it stops exactly at the
place that I stopped. I can start it up again simply by touching the
screen and moving again. Every time that you touch
the screen, it starts. Every time I let go, it stops. And you can see that there
are all these little key frames that are being added on a key frame
track underneath your B track. These are automatically
created as you're moving your B. I'm going to
do it one more time, just so you can see now I have tons of key frames all
along my timeline. Let me flick the
playhead all the way to the beginning so we
can see this movement. You can see it's
a little choppy. I obviously wasn't paying too much attention to how
I was doing the movement, but it's pretty okay. There is one thing
that I do want to show you is that if you
click on Modify, you get motion filtering
that will smooth out the kinks of your animation
instead of big movements. It'll smooth them
over a little bit. Let me show you the difference. This is with 100% of
motion filtering and with 0% 0% has a little bit more geometric ness I feel to it because I wasn't
really paying attention. You can play around with
that depending on what works for you and
for the animation that you're trying to create. I'm going to click on Done. I'm going to undo the
performing that I did, so that I can actually perform
it in a way that I like. I tap a few times until I see
these key frames disappear. I'm going to come back to the
beginning of my animation. I want to show you
that I can also move things without
performing them. For example, right
now I realize, oh, my B is already
in the frame, but I would like it to
actually come into my frame. Nothing is selected here. I'm going to tap on the screen to make the bounding box appear. And I'm just going to move my backstage just like an actor
waiting for its entrance. I want to make sure
that my playhead is at the beginning of my track. I'm now going to click record. The movement that I'm going to make is I'm going
to have my come in, float around a little, then come and look
at this ghost, and hover, and then fly out. That's the main path
that I want to do. Let's try that.
Also, I just want to point out that you don't need to click within
the bounding box, especially because my
B here is very small. I want to actually try to stay a little bit further away
so that I don't scale it. Because if you get
too close to it, then you can end up scaling. Instead of just moving it, I'm going to have my coming in, looking at this ghost
and then zooming out. I can flick the Playhead to replay that and
see what I think. That's not too bad, but I'm not a huge
fan of the movement. I'm going to just redo that. I tap with two fingers to undo that performing and
I'm going to try again. I want to place my playhead right at the beginning to be sure that that's working well. Okay, let's try this again. I'm pretty happy with that, so I want to move on
to my ghost animation.
7. Ghost | Performing Warp and Move&Scale: This time we're going to
do a different type of performing because moving
is one of those ways, but there are actually
a bunch of other ways. We're just going to tap
quickly on the playhead. You'll see this menu
appear called Action. Here you can see that
it's written Move, Filter and Edit Move. The moving scale is similar
to what we just did, but this time we're
going to do a warp. What you'll see on this
warp is that there's a grid that appears
on my object. Here is actually something that I'm going to
be able to mention. You see how my grid is
not only on my ghost, but it goes out further, like it's a whole rectangle where there is
apparently nothing. That probably means that
without meaning to, I created a mark on my stage. It could be a very slight mark, but my bounding box understands that it's there and it's going to include that. One of the things that
I just want to be careful and that's
why I deactivated the drawing with
finger is instead of just tapping on the screen
with my apple pencil, I can use my finger and that
helps prevent some of that. What I might do here
is I might increase the number of controls
to compensate for that. I just want a few that are
near the ghost's body. Let's do six. Of course, you could do
it vertically as well, but I don't want that many. I'm going to leave it
at four for that one. Let me show you what this does. This is a really, really cool function of
performing with the warp. It's one of my favorites, and it allows you to
create a movement that's almost like breathing
or flowing. Something that's very
organic and really perfect for animating a little ghost or any other living being
that might be breathing. A sheet flowing in the wind. Grass flowing in the wind. There's a bunch of different
ways that you can use this. I want to make sure
that my playhead is again right at the
beginning of my animation. I can also quick pinch
to make sure that I can see the entire
length of the animation. I'm going to take one
of these nodes and start breathing
just very gently. Sometimes I do little
circular movements. I'm going to keep going the entire length
of the animation. I made my animation
actually 30 seconds long. But we're going to actually
shorten this animation. I'm going to continue with the breathing until the
end of the animation, just in case I'm going to go back to the beginning
and we're going to redo another one of these
warp performings in order to give an even greater
illusion of this breath. Because having one
movement is good, but having two is even better and makes it
look more natural. When I'm doing the second one, I'm also observing
the first one. I'm trying to either work
with it or against it, since my ghost, it's
not really breathing. It's in between a breath and
a sheet flowing in the wind. It can do both of those things. Playing around with
that is really fun. Okay, then finally we're going to animate the
ghost so that it moves. I'm going to bring my playhead
again to the beginning. You can see that right now it's a weird keyframe and I
don't have my playhead. I want to make sure that
I'm on my ghost track so that the little film
icon comes back on. I can click that, click
on move this time. Click on move and scale. I'm back to that performing where I can just move my ghost, just like I did with the B. I'm still performing. It's still going to
record the movement here. I want to make sure
that it's ready. I'm just going to start
letting it hover a little bit as though it's floating. And then maybe the
B is looking at it and then it's a
little bit shocked, the little by
little floats away. I can see if I like the way
I did the movement there. This one feels a little too glitchy to me, so
I might redo it. But I might try just
a little bit of motion filtering just to see if that makes
it a little better. That's a little better, but I don't like the
movement at the end. I'm going to redo this entirely. I'm going to click, pause, and I'm going to
double tap in order to completely get rid of that
entire track that got created. Bring my playhead to the beginning of my
animation with this ghost. Click on move and scale and start animating
it a little bit more. I can play that back again, so I'm gonna flick
this to the beginning. You can see my ghost
backing up a little, maybe a little worried and
then finally floats away. I'm much happier
with that movement. I'm going to keep that one and click in order to finalize that. I just want to notice now. Okay. At what second did I
finish the animation? In other words, at which moment does the ghost entirely
leave the frame? I would say it's about,
yeah, 20 seconds. I'm going to go back to my
settings by clicking on the title properties
and I'm going to change the duration of my
animation to 20 seconds. Now you'll see that
the additional part is grayed out. It
doesn't matter. I could spend the time to shorten the tracks in
order to make them fit, but it doesn't really
matter because it won't be taken into account.
8. Ghost | Color Magic: Keyframing the HSB Filter: We've been playing around with performing in a few
different ways, but now I'd like to introduce
you to key framing. In performing, there
were automatic keyframes created as we were
performing in key framing. We're the ones who place
and create those keyframes. We're going to do it
in a really fun way. This is, I think, one of the hidden gems of
procreate dreams. It's like a little
nugget of joy. I thought this one would
be very fun to include. It's going to be using filters. We're going to see what that is. I want to make sure on my app that I have
nothing selected here and that I have my
playhead on my ghost track. At the beginning
of my ghost track, I want to tap the playhead. Instead of clicking on Move, I'm going to click on Filter. There's a new menu that pops up with different options
of different filters. Every single one of these
is really fun to play with. I encourage you to
experiment with them. The one that we're
going to do is HSB, which is a color filter. What you'll notice is that a new keyframe
track was created. A new keyframe was created right where I had
opened up the menu. Now as I move this key frame
playhead left and right, you can see that it's grade out. But every time I tap it, it turns white and
the menu appears. This is the motion that
creates and places key frames. I'm going to tap with two fingers in order
to delete those. I'll leave this first one. I just want to move to basically the spot where the
B is approaching the ghost. I would say it's
right about here. I'll place another one of those keyframes on
that track there. I'm not going to modify any of the percentages or the numbers here that are all
find in my book. But we're going to move
ahead a little bit further and I want to
place another key frame just before the B, maybe A here. I'm going to bring up the menu. I want to make one thing clear before I play
around with this. Because of the specific
brush that I used, the impact of this
filter is going to be less than if I had used
a different brush. I'll show you an example, another version
of this animation that I made where you can see this like very stark
transition in this one. It's going to be
a little bit more subtle depending on the
type of brush that you use, the transparency, it's going to react differently
to this filter. And that can be also very
fun to play around with. What I'm going to do is I
think that it would be fun if my ghost turned yellow, similar to the bee, in reaction to the bee
coming up and looking at it as though it's
getting a little flustered. Let's say if you have
like a yellow background, you could make it pink
as though it's blushing, or you could just go
completely wild and do some other color. That sounds fun
to you. I'm going to go down to my yellow, Like I said, this is going to be a very subtle shift here. I'm also going to maybe increase the saturation up to 100% I'm going to just play around
with the brightness to see, maybe I'll make it a
little bit more orange. If I go back to
this initial one, you can see that color which
is definitely more white. And then this one,
which is more yellow. Again, this is a
subtle transition, but you're going to see
that it's really fun, no matter what if it's subtle
or if it's a transition. I'm going to also
click in between the two key frames and I'm
going to set the easings. I'm going to make them linear. This just means that the
speed at which things shift is the same the
whole way through. For a lot of these key
framing animations, you actually want to
use the other option, which is ease in and out. Or ease in or ease
out where there's an acceleration and a
deceleration before the shift, because there are a lot
of movements or things in life where that is a
more natural thing. But for this one specifically, we're going to stay with
something more linear. Finally, we can go back
to this first one. And I just wanted you to have this so that
I could show you that we can delete key frames even though we've placed them. If you long hold
on this keyframe, click on Delete key frame
and it will be gone. Here we are at the
end of our animation, we can have a look
at the final result. We're going to take four
fingers and tap the screen. That puts us in
full screen mode. I'm going to just gently tap the screen again
to bring this up. And press on left, so that I'm sure that
I'm at the beginning of my animation. And
then press play. I want to show you one
last thing that is, what if you want to include a background to your animation? Our background is very plain, very simple here,
just so that you could get a sense
of how it works. But I want to show
you that you can import files from procreate. That can be very
helpful if you want to add a different
type of background. For example, I'm just going
to swipe up from the bottom, I have my procreate icon
that's already here. And I'm just going
to take it and drag it and place it right
next to Procreate Dreams. I have this illustration here, which I think could
be a fun alternative. I'm going to come
and bring this one in and just drag
it in like this. It might not be the right size, I might need to adjust it. You can actually see that I didn't place it right
at the beginning. I'm going to do that little
trick at the beginning where I hold the side of
it and pull it back. Then I'm going to also scale this by making the
bounding box up here. I'm going to swipe that away
so that we're back here. I'm going to tap quickly so
that I see the bounding box. I'm going to simply
make that bigger. I might also take away my background color and
make it completely white. Let's see now what
it looks like. That's one really fun
way that you can also complexify some of
your animations by adding in some of your other illustrations
that you've made in order to make
animations a little bit more fun and a bit
more engaging. Finally, let me just show you another version of this
same illustration, but where the shift between the colors is a little
bit more intense. In this one, you can see my ghost starts out
looking entirely white. But when the comes
to check them out, he changes colors very quickly
to a quite bright orange. I want to show you what it
is that I did in terms of the key frames that allowed me to have that more
intense effect. If I come in to my
animation here, if I come to look at
my ghost over here, you'll notice that actually I have three different color
keyframes placed here. Let me show you what my
original color of my ghost was. I'm going to delete all of
these key frames so that you can get a sense of what the original color
of my ghost was. My ghost was a
pretty bright blue. If I color pick this color, I go to my color. You can see in the
value that I'm at about a 49% saturation. That's actually what's
going to enable me to have that
massive color shift. If I add those key
frames back then you can see the different color shifts
that I did. What did I do? I applied that HSB filter from the beginning and
made it much lighter. You see how my brightness
is up to 84% here, That's why I'm able to get that very bright
white looking ghost. I then created another frame where I kept that
same brightness of 84% and placed it a
little bit further down the line to the moment where I wanted the transformation
to happen. Then finally, I added
this third key frame. With my resulting color, the color that I was aiming for, you can see the hue has changed to something
closer to orange. But my saturation
is up to 87% and my brightness is down to
50% You can really see that each one of these
sliders is going to have a massive incidence on the
intensity of the color effect. This is something really
fun to try to explore. Let me show you just
a little example of how you can try to
explore these color shifts. I'm going to just take
a square canvas on here and I'm going to leave
the background as is. I'm going to draw with a
few different colors here. I'm going to maybe use an
inking brush, let's say syrup. I really just want to see
these shifts in hue here. We're at 49% of
this level of blue. I'm going to come down to maybe an 18% so you can
see the difference. I'll do one more that
is very unsaturated, maybe one more that has
maximum saturation. I also want to show you maybe
with a few other colors. We're going to start
with a high saturation, a mid saturation, and
a low saturation. I'm going to click
Fill Duration. I'm going to click filter HSB. I'm going to move this one so we have a little bit of time
to see the transition. We're going to just
play around with this. You can see if I just
move the brightness, look at how those colors shift, I'm going to bring
it back to 50% because whenever you
bring in the HSB filter, it starts off, no
matter what color you start out with, this 1805050. It's from that starting point that you're applying the filter, I can increase the saturation or I can simply change the hue. Let's just try with
the hue change. I'm going to of course, need to add another key frame here. I need to keep this
one at 1805050. And it's from that
starting point that you're applying the filter. If I play this, you can
see that color change. I'm going to just extend that, so you can see the shift
happening a little bit better. That's with just the hue change. But I can also, of
course, let me look back. I was at 18180. I can of course, just change the brightness or
just the saturation, Put this back to 50 and change
just the saturation level. Or I can change all three. You see how these ones even disappear because
they become white. Their brightness is so high that they're
indistinguishable from white. The HSB filter is
super fun and a little tricky to understand right when you start using it. But if you play around with the different formats of
what it is that is possible, then you'll be able to
learn how to master it and use it in ways that you want to apply within
your animations.
9. Drawing The Windows: Cutouts & specificity: Next exercise, we're going to be using the theme of windows as the starting point for acquiring some more tools in
procreate dreams and becoming more
familiar with it. Windows is a subject that I have always found
very fascinating. I feel like they have such
a narrative component but also something very poetic
and very contemplative. And so I thought
it would be fun to create a snowy window today. Again, it doesn't need
to be complicated. We saw with the ghost and the e, simple shapes can make some
very, very fun animations. We don't need to
create something very, very complex in order
to already enjoy the fun of bringing
our drawings to life. And so a window,
the most simple, basic form of it, is going to be the one that you think of
even when you're a kid. If you see kids
drawing little houses, they'll often do
squares, two lines, that intersect each other, and that can be your window. However, I do want to give
you a few examples of other types of windows
and window inspiration because I think that we often also limit ourselves to the first thing
that comes to mind. And sometimes it can
be really nice to actually do some
more research and become more specific about what kind of object it
is that we're drawing. So here's just a few examples
of different kinds of windows so that you can try to remember also in your life, what windows you've encountered. And maybe you could use something from your own
life as the starting point, as the inspiration
for the window that we're going to
create in the app today. Even the difference
between having a square window, a
rectangular window, and what the different proportions
of that rectangle are, whether they're thinner and
longer, shorter, and stouter. Those little subtleties
will still have a very big impact on the overall look and feel
of your final drawing. I just want us to start
complexifying and understanding that these
subtle differences can bring a lot to your work. You can use that knowledge in the animations
that we do today, even if we're staying in the realm of things that are quite simple and fast to make. For this specific animation, we're going to be
making a snowy window, which I think is very fun, very sweet, very cozy, and also has a lot
of poetry in it. But we're also going to
be able to dive into a little bit more details
about key framing. And also talk about the
subject of parallax animation. Since we want to immediately start off by drawing a window, I'm going to click on
the plus button here. I'm going to do the screen size. We're going to keep the
24 frames per second. I think for the
duration I'll make it a little shorter,
maybe 15 seconds. I'm going to skip the empty function
and we're going to go directly into draws so
you can get a sense of what it's like when you
just want to dive right in. I click on Draw, and you can see there's a content track that has
already been created. I'm already in draw
and paint mode, as you can see here, selected. And I have my stage ready
for me to draw on it. I'm going to just flick down that little gray horizontal
bar so that I'm in full screen mode and I can
start drawing right away. I'm going to go ahead and try to pick a color that
seems fun to me. Maybe something on the
pink side of things. I'm going to drag and drop that right into the center so that I have that
solid color there. What I'm actually
going to do is to cut out the window from
this solid color. I'm going to use the eraser. I'm going to pick a brush. I think this marker could
be a fun brush to use. That's the one that
I'm going to go for. Place my window in
the center right now. But if you'd like to place your window a little
bit off center, then that's fine as well. I'm going to maybe
just start off with figuring out what
my base shape is. And you'll notice
that we don't have the hold function which allows you to create
quick shapes lines, perfect lines, perfect circles, perfect squares,
perfect rectangles as we do in procreate. I know that that's
something that's in development in the future
for procreate dreams, but for now we don't have that. It's going to have a bit
more of a hand drawn look. Your lines might not
be exactly straight. That's also fun because it can. Bring out some of that hand
drawn cozy aspect to it, this illustrative hand drawn
style. I'm okay with that. I'm going to maybe create
something like that. I don't like that, so I'm
going to do it again, but I like the
imperfection here. I'm going to just lengthen
the bottom of that. For this, I actually
want to add in the different panes of
the window, in the slats. I'm just going to pick my brush, come down to the marker, make sure I'm using the same
color as my background. I'm going to go in and add here. I've noticed that
this brush actually isn't the right one for me
because as it's a marker, it's doing some marker layering
effect with the color. That's okay. I'm just
going to go in and change my brush for something
that doesn't do that. Maybe I'll come back
to the six pencil. It is something
that I really love. Yeah. That's not going to
have that same effect when you're wanting to
make straight lines. I will tell you that moving with your entire arm is a
helpful thing to do. Don't move from the wrist, move from the entire arm. Also know that it takes a lot of practice to get good at
making straight lines. I'm still not very good at it. I have gotten better at it, but there's always
room for improvement. But that's also what makes
it fun to play around with. There we go. It's not perfect, but that's fine.
I'm okay with it. Another thing that you
might want to pay attention to is the width of these lines. I'm eyeballing it here, but if you really wanted to
be a little bit more precise, you could check for the middle of your window
and then really pull that line there and then cut the rest of it
into two or into two. And just make it a little bit more mathematical, if you will. I'm actually okay with
slight wonkiness of it, the non mathematical
quality of it. I am wanting to add a little bit more detail around the frame of
my window though, for that rather than
using the eraser. Because it's the inside
of the house basically, or the building that we're in, I don't want to use
the eraser because whatever we put underneath
it will be seen through. What I will want to
do is more choose a lighter color or a darker color and then
paint over the top of that. However, what I'm going to do
is I'm going to do that on a separate layer by clicking
on these little squares. I'm going to click
on the little plus. This is where I'm going to add that additional layer of the details of the
frame of my window. I think I might go for something a little darker,
something like that. I'm going to also
experiment with just a slightly thicker line. You can see the shadows. I like the unequal
quality of this line. It weaves in and
out of being seen. And that this thicker line gives that impression of there
being a slight shadow. I could add another one, a really thin one just
around the edge here. If you look at actually like real windows and you
start observing them, you'll notice that
there's way more frame than you think there should be. Sometimes there's
like three layers of outlines across it. You'd have another one that's
even bigger over here. That's the fun thing is that when you start
observing real objects, you realize how much your brain forgets to look at or just doesn't even register
as being important. But in your drawings, this is really what
makes drawings very interesting, is
that specificity. This looks a little
bit almost like a church window with
that added line. In order to just
make this a little bit less formal, I don't know. For me it has a feeling it's a bit too formal for my taste. I'm going to actually add a second little window
because Why not? I'm going to go back
to that first layer. I'm going to use
the eraser again. Yeah. I'm using
the Mercer and I'm going to try maybe
a square window. What if I added another one? A third one. Just a very
thin window over here. I'm going to go
back and color pick the color that I used
earlier that's purple. The way that I can do that
is by just tapping with my finger holding and then scrubbing until I see the
darkest version of that color. Yeah, I think that's it. And you can see here
that it changed. I'm still in my six pencil
brush and so I'm going to come and add my
details around them. For this one, I'm not
going to have any pains. I'm going to actually just add just an outline on the
edges of this one. I was actually initially
thinking that I would get rid of those little white lines there where I didn't make
it quite straight. But on second thought, I actually like that how
it's bleeding out of the lines that breaks the formality that I
wasn't liking as much. That's something
that I'm going to keep rather for this one, I think it would be nice to
have some pan, window panes. I'm going to go back to my original layer
and I'm going to color, pick that background color. I'm going to just experiment, What if I did it just a
regular stereotypical window? That's all right, but
I'm not a huge fan. Let's see what else I could do. I could just do one
horizontal line. I like that a little better. Let me try a few more. What if I did two lines
cutting it up in thirds? I'm not a huge fan
of that one either, so I think I'm
going to go back to the one that I liked first, which was this one with the two panes that
are slightly unequal. I could also decide that
there's a thicker line there with maybe a little
latch. I think that's not bad. I'm going to keep
that. I'm going to add that little outline on the
inner edge of my window. I'm going to yet
again color pick, or I can just go back here and pick that color that I
color picked earlier. Since I'm adding that
thicker slat of wood, I'm actually going to
skip over that part. So I'm not going to
put a shadow there. I'm going to add just a
little bit of shadow onto the latch and maybe just the lower edge
of that piece of wood. I'm going to say that
my windows are done. Now that I look at it again, I would actually love it if my windows were all
a little bit lower. You see there's also
this difference when you are looking
at something full screen versus looking at it when it's a little
bit further away. That gives you a
bird's eye view. That is very helpful in order to understand what you might like
to change compositionally. I'm going to go ahead
and adjust that. There's no selection tool exactly the way that
there is in procreate, but there are ways that you
can move things around. I am back in this regular mode. I don't have drawn
paint activated. All I want to do
is tap the screen, have the bounding box appear and then move it down to the level
that I'd like to bring it. I'm just going to go into
drawn paint mode, color, pick the color of
that background, drag and drop the color. And you'll notice that
there's a little bit of a line in between the two
where the two intersect. So I'm just going to go in
and fill in the tiny gap. Now I'm here with my illustration in the
way that I want it to be. With the composition a
little bit more balanced. I'm going to click on Done, and of course I'm
going to long hold on my frame and
click Fill Duration. Quick pinch to zoom out. I now have those windows across the entirety of my animation.
10. Window | Precision in Your Keyframing: All right, so we could keep the background
white if we wanted. But we're going to be
animating some snow. I think it would be
fun for it to not be white unless you
want your snow to be colorful snow, which
could also be fun. I would recommend going
for maybe a light blue, a light green or something
on the lighter end of the spectrum or alternatively on the darker end
of the spectrum. That's what I think
I'm going to do. I'm going to go more
for a dark color, need something
along these lines. Sounds pretty good to me. Before we move on, I want us to continue building
those good habits. So we're going to highlight our windows in the dominant
color of that drawing. Now we get to build the snow. This is the fun part. I'm
going to click plus here. Add a new track, and I'm going to make
sure that I move it underneath the track
that we just created. Why? Because I want the snow to be behind the
windows, of course. Unless I want to have
the snow be in front, which could also be super fun. In that case, it
would be as though I'm outside of the windows looking into the house that maybe has its
lights off, for example. I'm going to click
Draw and Paint. I'm going to pick a light color. This light blue sounds
really nice to me. You could go pure white as well, since it's something
more like snow. But I think having a little
bit of a tint could be nice. Once I've done that, I'm
going to come in here and I'm going to move my
stage out of the way, just a little
towards the bottom. And I can actually bring up this flip book and the full screen mode in order to make this
a little easier. The brush that I have picked
is the dry ink brush, but you can experiment
with a bunch of others. I think ink bleed could be fun. I think the six pencil
could also be fine. I'm just going to start adding a little bit of
snow here and there. Above the drawing edge is made. One of the things that I
want to make sure of is that I'm staying within the
bounds of my drawing. What I mean by that
is if I imagine two imaginary lines
that go up here, then I want to just make sure that I have snow that
goes all the way to the edges, it can actually go past. I'm fine with that.
That's not a problem. But it's really just
for me to have like a marker for the moment where I might move my drawing out of the way and
only have the snow. I'll show you what
I mean by that. I want to make different
sizes of snow flakes. I'm going to move this with two fingers
down a little bit. And this is where it
becomes important to have just an idea of where
the edges of my stage are. I am going to want to create the snow 200% of the
width of my canvas. If I take my drawing, basically, I want it to be
two times the size of my drawing, approximately. You don't need to be super
precise about it. All right. I can double check to see
if that's big enough. 12, I'm not quite big enough. I'm going to zoom in again. Just add in a little bit
more snow, I would say. When you're drawing,
especially on the same level, it's good to keep the same zoom because the brushes work slightly different
than in procreate. If you create your
drawing a little bit out, then once you zoom back in, your brush will be a
little bit more pixelated. I think that looks pretty good. I'm going to click on Done. Of course, on my frame
that has been created, I want to fill the
duration to make sure that I have it on the
entire animation. I'm going to use
three fingers to just bring in my animation
a little bit tighter. We're going to start
moving the snow. In order to do
that, I'm going to proceed like I did earlier. I'm going to click on
the little playhead and we're going to click on
Move and move and Scale. The interesting thing
is that we were looking at the move and scale
keyframing earlier. But you can actually be way more precise in terms
of your keyframing. Let me show you what that means. I'm going to click on that little keyframe and click on Expand,
move, and scale. Once I do that, you
see there are a bunch of little key frame
tracks that appear. This is the breakdown of all the different types of move and scale that you can do. We actually just want the
snow to move vertically down. We don't want it to
move left and right. We don't want it to zoom in, we just want that
downwards movement. What I'm going to do
is I'm going to first come and delete
these key frames, which aren't important to me. We have now only the X
axis and the Y axis. The Y axis is the vertical one where we want the snow to fall, and the X is the horizontal one. We don't really want our snow to move on the horizontal plane, but we do want to anchor it in a certain position
on that X axis. Since I placed my snow
in the right space here, I want to just hold this keyframe and move it
a little bit to the right, just so I'm sure I
don't touch that one. I know that that's
my X position, that I want to keep
in that position. Now, my Y position, I'm actually going to,
on the starting one, bring it down just a little. I'm going to bring that
bounding box down. But if I see the snow appear, then I'm going to scoot it
back up so it disappears. Just so that we start the animation with
snow already falling. If you wanted to keep a little bit more space between the beginning of the
snow and the animation, then you can of course,
just leave it as it is. I'm going to slide my key
frame playhead all the way to the end of here and
mark my new keyframe. I've activated it. I have a new key frame
that's appearing. I'm going to come over here, activate the bounding
box of my snow. And pull my snow
down all the way down until I can't see any snow. And I can zoom back in if I'm
not seeing that very well. There we go. I want you
to already notice that if I tried to move it all the way to the
right, for example, it would just come back
to that same location, but on the Y axis
that we have created. That's because we have this X that is placed
and in one single spot, we have solidified
our X axis position. No matter where
we try to put it, it's always going to snap
back to that position. And that's why it's important
to keep that one around. I'm going to read just
that one like that. As a final step, I
want you to hold the space in between
the two key frames. And we're going to set
the easing to linear. We're going to use
four fingers to tap and look at our snow falling
and see how that works. I think that's really fun. It's cute, it really is
coming together now. But we can bring this
a little bit further.
11. Window | Parallax Animation & Gaussian Blur: But we can bring this
a little further. I want us to first collapse
the move and scale. We're going to come back to the beginning of our animation, and we're going to
create a new track. Now you'll notice of course, this track is created on top of all the other
tracks that we have. I want to bring this one down. I want to move it all the way
underneath my other tracks. I'm going to click
Draw and Paint again. We're going to make a
second track of snow. We can deactivate
this first track of snow so we don't get
confused between the two. By clicking this little
check box over here, I'm going to use the same
brush and more or less the same zoom in order
to create my snow. But for this one, I
actually want to make it pretty much the thickness
of the drawing itself. Instead of having it
be twice the size, I want it to be similar size. The reason that I want to do that is because
when we animate it, we're actually going
to be animating it at half the speed approximately, of the other one, in order to
make it go a little slower. And that gives me
the opportunity to talk to you about
parallax animation. Parallax animation
is when you have different tracks that are
moving at different speeds. More specifically,
it's when things move faster in the front
than they do in the back. It's like when
you're in a train. When you're sitting
in a train or in a car and you're
looking out the window, you see the things
that are close to you zipping by at an
incredible speed. It's almost insanely blurry. You can't really even catch
what you're looking at. But if you look out
into the distance, then you'll notice that the landscape is moving
at a much slower rate. If you look at a tree
that is in between the far away mountains and the road that's
flitting by you, that is going in a speed
in between those two. That's a really important
element of animation to understand how things move
and how we perceive movement. And that's going to help add a little bit more realism
into your animations. We're going to use this
principle in order to make our snowy window a little
bit more realistic. Once you've finished
drawing your snow, we're going to click on Done. And I'm going to, again, fill duration for that. I'm also going to do the same thing that I did
in the previous track, where I click on move and scale and then expand,
move and scale. I'm going to move my key
frame out of the way. I'm going to delete these
other key frames just to keep a clean slate. I'm going to check
where the position my starting position
is going to be. I'm going to bring it a little
bit closer to my windows. I'm going to take
three fingers to make my animation a little tighter
so I can see the end of it. Bring the play head all
the way to the end. Create a key frame
on the y axis. Come here to my stage, bring the snow down to
that finishing position. One final thing before we
look at the animation. We're going to add
one final key, framing, and that
is a Goscian blur. I'm going to, on the same track, click on the playhead
again. Click on Filter. Gaussian blur.
Gaussian blur is fun. It's that blurry effect that
you have when things are maybe further away or
when your camera lens, you move it around
so that you have that blurry background effect. The Gaussian blur enables you to do that with your layers,
which is really fun. We don't need to
go super intense, we're just going to go, I think
at about 1% for this one. If you actually want
to see the effect. I don't know how well you can see it, but I will show you. We have this Gaussian blur here. You can see that if I have zero, you see the snow still. And if you move it to the right, at some point you almost
don't even see it. We're really just going
to add a little bit of Gaussian blur to that
you can tap away. Come back to our animation. Before we're going to
play the animation, we need to do one final thing. We need to click Reactivate, or other snow track to make sure that
everything is on there. I will also highlight this in gray and this
one also in gray. So that I know that that's
my snow for finger tap. To put it in full screen, let's watch the results
of what we did. You can see how that
difference in speed of both of our snow
layers really creates a more realistic effect in terms of the window
that we've made. This was really fun. I really enjoyed making this
snowy window with you. I do want to show you
other possibilities. We took some time to
create our window. If you love drawing
and illustrating, you can always spend a little bit more time on
the illustration itself. Before you bring
in the animation, I want to show you one of these illustrations that I
made where I spent a lot of time on the illustration itself before bringing
it into the animation. This uses the exact same
parallax animation effect as the one that we explored. I do have a slightly
different speed on this one and you can see also how
that shifts the mood, the spacing, the timing, give it a certain look and feel. The illustration that you make will also participate in that. I also want you to notice that as we're playing this,
it's just looping. It reminds me that
you can actually also create a loop on the
window that we created. In order to do that, I want us to come back
to the project and I want you to click on the
title of your animation. We want to go down to timeline. And you can see that right
now one shot is activated. But if I click on loop, then we have that looping
effect of the animation, which is really fun to look at. Parallax animation is something that you can use for snow, for rain, for things like that. But of course, its
most common usage is also for landscapes, if you have your camera moving
within a landscape itself.
12. Wingflap | Separating Elements, Editing Anchors: In this section of our class, we're going to look at two different ways
of animating birds. The first one is
going to be slightly shorter and the second one
is going to be longer. They both have their beauty and their value when we want
to be animating birds. Let's start off
with the first one, which is going to
be pretty simple. I'm going to create a project. We're going to go
with screen size. Again, I want to make
sure that your duration, I don't know, it's
maybe 12 seconds. Let's say your frames
per second will be 24. We're going to click on Draw, and I'm going to
set the background. I'm going to click the time code and pick my background color. I can go with a blue, like a light blue or a darker blue since
we're doing a sky. But you could also imagine
choosing a color that's more a sunset color
or a dawn color. A pale yellow, orange, pink. You know, there's a variety
that you can choose from. I'm going to go
with this one and I'm going to
immediately put myself in full screen mode by pulling that little
flip book here. I have a reference of
some birds from the side. If you want to get an idea
of what you're looking for, what kind of shape
you're looking for, I'm going to actually be doing, mind pointing in the
other direction, towards the right, but you could also do it pointing
towards the left. Of course, I'm going to first
focus on just the body, not the wing, which we're
going to be doing next, but just that body. And so it's kind of like
a flattened ellipse with, you know, obviously the slightly
pointy beak at the end. I'm using as a brush, if you for reference, I'm using the procreate
pencil in sketching, which is also a dear favorite, I think it's a really great
sketching pencil to use, and I love the texture
that it has on the edges. So I'm just going to fill in this sort of flattened ellipse. And if I'm not mistaken, I think these birds
are brown *******, which is, that's
the name of them. They are very cool birds. I'm going to click
done and I'm going to fill duration by long
holding on my drawing. And I'm going to actually create another track in order
to draw the wing. So I click on this, plus I click on Track Draw
in Paint Mode, and I can immediately
start drawing. There's of course,
that straight line, which is the front part, and then we have that kind of triangular shape with a
curve for the other side. I'm just going to fill that in, make sure that I'm happy
with my silhouette. I'm pretty happy with it. But I do want to show you something that I could do if I didn't like the
placement of my wing. I'm going to click done
and I want to again, long hold, fill duration. Then I can just tap the screen, make my bounding box appear, and then I can move
things around just like I would if I were
selecting it individually. That's why it can
be useful to place elements on different
tracks like I did here. I can go back and
just simply adjust. Once I'm happy
with it, I can let it go and my wing is placed. But what's another reason
that we might want to separate the different
elements of our animation? Here's a really important one. I want to make sure I'm nice and zoomed in in order
for this to work. Look at what happens if I click in between those two dots. There's a red line that appears at the edge of
where my bounding box was. And now if I move that around, you'll see that it's kind of crunching around
this anchor point, the little white cross
in the middle here. I'm going to double
tap to go back. What I want to do is I want
to first come and click these three little dots on the top right and edit, Anchor. This is really vital anytime you want to be animating
a character or animating anything that has one swivel point around which you'd like to move or
scale or do something. I'm going to bring my anchor
down to the middle of the wing where it would connect along
the body of the bird. I want that to be
my anchor point because I want my wing to
be flapping just like this. I'm going to click
done to make sure my anchor point is
nice and saved. And I'm going to come and
do the exact same thing. Just so you can see
the difference, I click in between
the two dots so that a line appears and look at
what happens this time. That is what we're
going to be wanting to do while performing. So that we have that
wing flap of the bird. I'm going to come back here, want to make sure I'm right
at the beginning, which I am. And I'm going to click a little circle so
that we can perform. Of course, since I'm
putting my Apple pencil down directly as
soon as it starts, it's going to start recording. I want to make sure that I start the flapping
movement right away. I don't need to be rushed
as I'm doing the movement, but I want to make
sure I do do it during the entire
length of my animation. I also want to come up to my
motion filtering and reduce that to 0% It really captures the
movement that I was doing. Let's look at what
that looks like. It's nice. It's a very
nice flapping bird. So now I want to click on Done, and we're going to
zoom out a little bit. And now we're going to be
able to talk about groups.
13. Wingflap| The Importance of Grouping: And now this gives us the opportunity to
talk about groups. This is something that we
haven't talked about yet, but that is going to be very instrumental within
your animations, especially as they
increase in complexity. Let me show you what that
is on the left here. We've looked at
almost all of these except for this one,
the little rectangles, which to me the way that
I remember what they're for is I imagine them
to be nesting boxes. And that's kind of how I
visualize groups to be. It's almost as though you take this thing and that thing
and you put it all in a box. And that's what grouping is. If I click on this icon, you see timeline edit
appear on the top left. And what you'll notice
is that my apple pencil becomes a kind of
glowy magic wand, which is kind of cool and which shows you how you select things. If I move this across
one of my tracks, then it becomes selected. If I move it again across
the track, it gets selected. And I can do this in
many different ways. I can of course, circle it
if that makes it easier. But I can also just strike through it and that
also selects it. So now I have both of
my tracks selected. What I can do is I long
hold on any one of those selected tracks
and I click Group. And do you see how it created one single track out of both of those tracks?
That's what I've done. I've put both the
body and the wing in a little box group together so that they can
act as one unit. If I tap on this little
arrow on the right, you can see that my
tracks have not changed. I have one track for the body
and one track for the wing. And I can, of course,
come and modify things in there without
any problem at all. But I can also come and animate
the entire group itself. The box that holds the
body and the wing, and that's what we're
going to do now, in order to start this off, I want my bird to be
starting backstage. Not already in the
middle of my stage. I'm going to make sure I'm
de, selected from everything, tap the screen to make
the bounding box appear, and I'm going to move
it right backstage. I want to make sure that my
playhead is at the beginning. And now we're going to
do some performing. I click the circle and we're going to move the bird across the screen very slowly as it
flaps across the landscape. If I play that back, you can see that my movement
is a little jittery. I might redo that with a little bit of
motion filtering on. But I'm also going to adjust the size of
my bird so that I can make it a little
smaller and have it be the entire length
of my animation. I'm going to come up here to motion filtering
and I'll just put a little then while making sure that performing
is turned off, I'm just going to
adjust the size. I'm going to bring my bird back into the center so I can see it. I'm going to make it smaller. And you can see that it's
getting smaller according to my anchor point that is placed on the bottom
right. That's okay. In this instance, it
doesn't really matter because our animation
is very simple. But if I did want to
make sure that I'm scaling it according to
the middle of the bird, then I want to come
and edit the anchor. Place it in the middle
of the bird and then come and scale in that way. I'm going to make it
a little smaller so it's like a little
bit in the distance. And I'm going to place it
again outside of the frame, click performing, and have this bird very
slowly come across. It's cool because
you can see almost, it's like gliding
as though it caught a current of upwards wind,
which is really fun. But if I wanted to make
a movement that was a little bit more active as though it were
really flapping, then I would come in and make that movement with the
wing a little bit faster. Now that we know how
to animate a bird in this very simple
but beautiful way, I want to show you
a different way that you could also
animate a bird. And it's going to give
us the opportunity to talk about frame by
frame animation.
14. Eadweard Muybridge & The Zoopraxiscope: I don't think that we can talk about frame by frame animation, especially in the case of
animal movements such as a bird flying without mentioning
the name Edward Moybridge. Edward Moybridge was a
pioneering photographer who lived in the 1800s. Photography had been invented
very recently in 18 22, and so this was a very emergent
technology and art form at this time. There
was also a debate about whether or not when
horses were trotting, if their legs were clear of
the ground at any point, or if there was
always at least 1 ft in contact with the ground. The reason there was this
debate is our human eye can only see so much and the
movement of a running horse was too fast in order
for people to be able to determine with accuracy how
the horse actually moved. And so Moybridge was hired by Leland Stanford in order
to settle the debate. And he created an entire
system in order to be able to better capture the
movement of a running horse and settled the debate
once and for all, he did that by
creating a track with trip wires that when the
horse was running across, would allow Moybridge to take photographs at very
fast intervals and thus to have an
accurate rendition of how horses move. This was revolutionary and
the debate was settled. There is one moment
when horses run where all their hooves are off the ground as
though they are flying. This started his passion for capturing
animals in movement. He produced over 100,000 images of humans and
animals in motion, and also invented
the zoopraxiscope, an ancestor to cinematography, the way that we know it today. In this case, it was a device which enabled the projection of moving images from
painted glass discs, allowing them to give the
illusion of movement. 1883-1886 Moybridge
captured more than 100,000 images of animals and humans in motion using the same system that he did to
capture that horse. Nowadays, we kind of take it for granted that we can see things moving at speeds that our
eyes are not able to process. You know, we have soul
motion capabilities in our smartphones. But think about how incredible that must have been to
be able to capture all these movements that you had never had the capacity to see or understand in their
full fledged form before this technology. It's really incredible. And it's also an
invaluable tool if you're interested in animation in
frame by frame animation. And in understanding
what those subtleties are that happen when animals, humans, and objects
move through space. So for our next exercise, we're going to be using some of these images that Moybridge took as a starting point for our frame by
frame animation. It's an incredible
resource that I think anyone interested
in animation should really put in their
back pocket and refer to regularly in order to strengthen your knowledge
of how things move. So let's start out with
some birds and get drawing.
15. Birds | Illustrating Frame-by-Frame: Let's start out by
creating a new project. I'm going to click Plus. We're going to go back
to our screen size. And I'm going to click on Draw. I'm going to create another
background color here. I'm going to go for
kind of a mid blue. Once I'm satisfied,
I'll click done. And I want to show you the reference that we're
going to be using. This reference shows
a parrot flying. And if you actually count
them, if I'm not mistaken, I think it comes out to 24
images of this pair of flying. We're not going to be drawing
all 24 of them though. If you did, then you
would be able to probably get a very
smooth animation. But I also want to show you that frame by frame
animation can also be really fun if you reduce the number of
frames that you draw. And so you can get
that very hand drawn. I call it kind of
glitchy effect. We're going to do
that even though our project is in 24
frames per second. So I've highlighted here the frames that we're
going to be drawing. We're going to click on
drawn paint right here. We can flick up that
little horizontal bar in order to come full
screen with our flip book. The flip book is
the thing that is going to be very useful
for us when we're doing frame by frame animation
because it allows you to see what comes after and
what has come before. We'll need onion skins in
order to help us do that. Let me just show you
what that means. Let's say that I pick a
color and I draw something. You'll see something
that appears on the first frame of my flip book. If I go to the next frame, this turns a different color. And that's because I have
onion skins activated. If I click on my
time code over here, then I get the stage
options where I can see hide onion skin or
show onion skin. I can also edit this. If I am hiding the onion skin, then I can't see what happens in the frame before what I drew. Sometimes you want to
do that if you want to maybe add some
details and you don't want the
additional colors or confusion of the previous frame. But when you're trying
to create a motion, then you want to have these
onion skins activated. I edit them here. Backwards onion skins. Show you the frame
that comes before and forwards is the
frame that comes after. Let me just go, this is
where I'm drawing here. And then let me draw
another one over here. And you can see, I still can see those scribbles
that I made before. If I go back to this frame, you'll see that I have both a slight purple color and then a slight yellow color. The purple is the
frame before it, the yellow is the frame after. And that's something
that I decided in the stage options by editing the different
colors for that. You see here, I chose a purple, here I chose a yellow. I also can decide
how many frames I want to be seeing at one time. So I have four frames
activated here, which means that I
will be able to see in a pale color the four frames previous to the one
that I'm drawing now. And of course, I can change the opacity of my onion skins, which can also sometimes help if my colors are too
similar to one another. I keep mine usually
at around 20, 30% But of course,
adjust as needed. Since I'm working with
a dark blue background, this purple might actually be better if I make it
very slightly darker. I'm going to actually
clear my frames here so we can get started
on the bird drawing. And I wanted to show
you this trick. If you don't know
it, I use it also on procreate and it's
very useful you take three fingers and
you just scrub on your screen and that will
clear the frame entirely. You see that's entirely gone. That one's entirely gone. I could alternatively
just long hold on the frame and
click clear frame. You'll have noticed also that
I have the option to cut, copy or even duplicate frames, which can also be very handy. Let's start with
drawing our bird. The difficult thing here
is that I'm going to ask you to really think about
the silhouette of the bird. Luckily, the photograph shows this very white light bird
on a very black background. So it'll be a little bit easier to see that
silhouette here. We get to practice the notion of seeing things as they are rather than seeing them as how our mind thinks they should be. Our mind is always taking
shortcuts and trying to simplify things in a way that often skips out on the
important details. If I look here at the
profile of my bird, I'll see that it looks, I don't know, a
flattened ellipse, but with weird ridges and such, especially on the bottom part. I'm not going to be too precise, but I do want to get a
little bit of that sense. I want to come and
color that in. I could also color drop
if I preferred that. And I'm going to tap
on the next one. Actually, here's a
good little trick is I actually put the flip book
often on the left side. And then I can use my
left hand to change frames and then my right
hand to draw or opposite, if that's if you're left handed. For a second one, I'm
going to draw this one. I want us also to just notice the position
of the bird here. Where is my head? I think I'm going to
try to really keep my head at the same
level, more or less. It doesn't need to
be super precise. But just so that you
don't have too much, too many changes here, I want to simplify. There's all these
like little feathers that you can see on the wing. I don't want to be too
worried about that, I really want to just focus
on the silhouette here. I'm actually more interested in doing a bird that is maybe
more similar to like, let's say a crow than a parrot. I'm going to just add a
little bit of sharpness to the head to indicate
that there's a beak. Even though I don't
see that in my image, the differences between birds
are actually very subtle. All these small details, we're going to have
an incidence on the type of bird that
your eye is reading. I'm going to do the next one, and this time you can see that we're not actually
drawing all 24 of them. And I picked several of these I know work because I tested
things out beforehand. But if you wanted,
you could test out other variations and see
if they work as well, or if they work better,
or if they work worse. It's really interesting to
kind of note how the frames that you pick will have an incidence on how
that movement reads. I really like the
shape of the wings. It's almost like a square shape, which is funny for this one. I'm actually going to also
include the back wing, even though you
see it in shadow. I'm just going to
offset it a little bit so you can tell
the difference of, I can use the
pressure sensitivity of my apple pencil in order to make that
difference a little bit. I'm going to adjust
the shape a little. If I see that it
needs some adjusting, I would say it maybe should be a little
bit more like that. I could also come in and
add just a few dense in the feather to show that
separation that I see happening. I'm going to move
to the next one. This one is going to
be pretty similar, but it's going to be a
slightly more compact shape as compared to that first one. In this one, you
definitely see both wings. I want to make sure that I
have both of them in there. If I could just look at the silhouette I'm
going to show you. It, it's just almost
like a blob like that. I would say I can
even just come in and fill that out and then dig
out the details after that. The thing is also
if you have too much of a big size difference
between your drawings, you'll be able to come
back and scale them a little to adjust them if you really feel that
it's too bothersome. All right, I might come and dig out a few of these
details I'm going to use. Actually, maybe that would
be more useful as using the same brush for the eraser
as I am for my drawing. Specifically, I'm just going to come and bring out
a bit of that, maybe a little bit
of those feathers. Again, I can see where they are because of
my onion skin as well. That's cool because
I can refer to that rather than the photograph the racer and then honestly
these ones in the back. I don't want to get too
caught up in the details, which I have to
admit I'm falling into that right now just
because I love drawing. But we're really here to understand also
how the app works. It's more about that
than anything else, but you can flip between the different frames to see how that movement might
look once it's animated. You can get a sense of that. I actually really
like the yellow that's coming through there. That's really nice, even though it's just the onion skin color. All right, now we're on
our second to last frame. You'll see this is a big
difference in position. There's a very big transition. You see how these two
were quite similar. If we had done the
one right after that, it's also quite similar. But then there's this
massive transition. As soon as the bird
lifts up its wings, I want to still maintain my face the head at
a similar place. I really want to remember that I'm focusing on the
silhouette here. I have two ridges,
these big triangles. I'd say something like that. Actually. I'm going to
back that up a little bit. When you're looking
at Silhouette, it's important to look
at how things align. For example, I noticed that, oh, I was making this triangle. But look, there's a longer
line on the bottom of the bird's body
before that triangle. If I actually look at
the triangle itself, I'm going to just delete. Erase this so you can see
this a little better. If I look at this
triangle of the wing, it looks like this. That can give me
a better anchor. Then finally, the
wing in the back, which part of it is in shadow, but I'm going to include that here because it's an
important part of the bird. It has that separation of the feathers that
we had over here. I can also bring
that in a little. I'm going to fill
this in. Of course, I can always adjust if I don't like the shape that
I ended up making. Do you see how if
I had asked you to draw how a bird flies without
looking at a reference, you would probably
not have picked these specific types of
shapes that we're drawing. This is where you
really get to see the difference
between what things actually look like and how your brain tries to remember
what they look like. That often our brains are a little bit skewed
in that respect. I'm also realizing that it's actually not
a pure triangle. There's a little bit
of a break up here. I'm going to bring that
in because I think that's the wing that is folding. That's good to include. I don't want to bring it too far up because I do want to make sure that there's that body of the bird and that there's
space for that as well. But this is definitely one of the stranger shapes of the bird flying in other
iterations that I did. I don't think I brought
in that line here. If I don't like that, then I can always adjust that at the end. All right, I'm going to come in and bring in some of
that separation of the feathers which we have here by scrub between these, I think I get a good
sense of that movement. I can also think about where
the body is, for example. Now that I think about it, I think there would
be a little bit of the tail sticking out here. If I look really
precisely, I do see that. I'm going to come in
and add that over here. That one works. Okay,
finally, our last one. This is a fun one. It's maybe more similar to that first bird that we saw where you really have the wing that's arching up. I might actually exaggerate
that even a little bit just so we can
have that shape. But I am going to start out
with, again, the silhouette. I want to make sure
that I have my body, it's angled in a similar
way to the other ones. I might actually bring this
one up a little bit more. I'm going to ignore the leg here just because I think
it's a bit superfluous. And most birds, when
they're flying, they tuck their legs. They really only
bring their legs out when they're about to land. Also, the direction of your
marks can be useful to evoke. Form, I haven't really
used that here, but it is something
to note if you do want to do that a
little bit more, I'm going to just use my eraser for these tiny little
feathers over here. And maybe I'll exaggerate this just even more so that
we have a good sense.
16. Birds | Retiming Frames: All right. I'm going
to click on Done and we're going to come
back to our animation and you can scrub through
with the playhead to get a sense of what that
animation is going to look like. I'm pretty happy with that. There is one thing that
I do want to do is check the position of my first frame
relative to my last frame. Because I'm going
to be wanting to loop this movement
of the bird flying. What I'm going to do is I'm long hold on this
click duplicate. And I'm going to move
this one to the end. I can just see if the
position is correct. This looks all okay. But do you see how
that looks a little bit more forward than this one? What I might do is I might
change the position of this one so that it connects
a little bit better. With that one, I want to make sure that nothing
is selected here. I want to make my bounding box appear by tapping on the screen. I'm just going to move
it just a little. That looks good on that end, and that looks much
better on that end. You see, you can always
move things around if you feel like they're not
aligned very well. Also, if you have
one of your frames, I'm actually pretty happy with the size of my
different crow frames. But it has happened to me that I will draw a frame maybe larger, and then in the next
frame, it's smaller. Again, when you
play the animation you scrub through it kind of
looks like the bird is like, suddenly scaling and size in, in a weird way. So remember that you
can also come and modify the size of
your drawing just by coming in and simply
reducing the size here. Or making it a little
bigger if you need. Now that I'm happy with
how these connect, I'm going to delete this last
frame which I duplicated. And I want to pull back my animations because
now I have this gap. So it's not starting at
the beginning anymore. What do I want to do to do that? I can just select
this one and long hold the side of my frame. If I pull that, then I'm lengthening the
length of my frame. That can be really
useful to know, but how do I now get this
to be the same size? And to drag all these together, we're going to come back
to this timeline edit. I'm going to actually
select all of these. I'm going to come to
the one that is longer. And I want that side
to be activated. Just the side if I tap another finger onto my
screen and then I move it, then it'll shorten that one and bring everything
along with it. Do you see how this is
a really useful tool? If I did it without having my second finger
down on the screen, it would just do this just like it would if I didn't have
the timeline edit activated. I'm going to come here and
make it all the same size. Actually, if we play this
and we click on Play, you can see that
it's super fast, like almost too fast. What I want to do is even though I'm in 24
frames per second, I want to give that illusion that I'm in 12
frames per second, or that hand drawn
glitchy effect. What I want is I want to make each one of my frames
a little longer. I'm going to actually
operate in the same way that I did to bring them all
back to the beginning. I'm going to tap on one of
the sides. It can be any one. It can be even all
the way at the end. But I'm just going to
do one in the middle here for ease of use. And to show you, I
want to make sure that I have the right side selected. Put one finger down
on the screen, and I'm going to pull
this to the right. That just made all my
frames longer by one frame. But I actually want to
do a little bit more. I might do three frames. I could even try four frames
and see what that does. But let's try with
three frames to see. Because we did so few frames, we only drew seven of them. That's why I'm trying to elongate each one of
them a little bit more in order to make that movement seem a little bit longer,
a little bit slower. So I'm going to zoom into this, and that already
looks much better. Let's see what it
looks like with four. I'm going to hold one
of those on the side, finger on the screen, and
lengthen by one frame. Let's play that.
That works as well. Four frames works.
Three frames works. At some point, it'll
start becoming too slow. Let's do an example.
Let me try doing like, I don't know, maybe that's
six frames. I'm not sure. This is a little too slow. You don't get the
illusion of a movement. You really get, oh, okay, this is something
that is very like hand drawn and maybe they
didn't time it right. So that's why it's
important to play around with the length
of your frames, and that'll have an incidence on the movement that you see. Okay, I'm going to come back to, I think this was three frames. You can actually see how many it is by counting here, 1234. That's four frames for
each drawing that I made. Now we're going to
be grouping again. I have these all
selected as a reminder, if you somehow lost that
and you're in this mode, I click on the two
little rectangles. I can select the
different frames that I just drew and I'm going to long hold on that
and click group. Now if I click in this, I have all my different
drawings within there. What I'm going to do now is I'm going to duplicate this group. I'm going to long hold
it and just duplicate. And you'll see that
it'll put another one of those right after the one that
I just made, my animation. I don't remember
what length I made, but it's probably longer. This is only 1 second long. I'm going to actually make this duplicated a
bunch of times. I'm actually going to
maybe even go over, just to be sure I
have 12 seconds here. I want to make it go even
longer than those 12 seconds. So I'm just going to
keep duplicating. Keep duplicating. I made it even longer
than my animation. You can see that with the
black filter on the end here. I'm going to add one actually, just for good measure. So I'm going to
duplicate this one even more so that
it's even longer. So now I want to
group all of these together so that we have
one animation of our bird. That's why this image
of the nested boxes is really useful because
that's really what it is. It's like one of those
Russian dolls with like little tiny boxes within boxes. I have each one of my frames, which is inside a group. I have those groups, which is one movement
of the bird flapping, many of those all lined up, and I want all of those to be in one big box that I can move
in the ways that I want.
17. Birds | Groups: Staggering & Differentiating: Let's just play back
this animation. So we can see really our bird flying in the full
length of our animation. Of course, you can always refine your animations each
time that you do them. And you could really
take the time to make it absolutely perfect. But I also like that kind of imperfection in the
ways that they connect, so that it gives that
very hand drawn effect. Now's the fun part, because yes, we animated one bird earlier,
we animated another. But I want to show you
here how the groups can be an incredible tool to play with in order to animate
different things. I'm going to just
go ahead and take this specific bird that we drew, and I'm going to
duplicate this group. So I'm going to come and
move it underneath this one. I'm going to do that one
more time over here. What I'm actually going to do is I'm going to start placing them, not exactly in the same spot. I don't want them to
begin in the same spot. I want them all to
start at the same time. But they're going to
be at different places of the animation itself. But obviously they're all glued together here in the
middle of my stage. I'm going to try
to differentiate them in order to gain a
little bit more clarity. This second one, I'm going
to move it over here. Maybe I'll make it a tiny
bit smaller as well. Then this third one, maybe I'll put it over here and I'll also make it a
little bit smaller. I can already start to hit play just to see
what that looks like. You can see that you're getting a sense of
how you can use these groups in order to make a fun little
group of birds. I do find that they're
a little bit too close together, especially these two. I'm going to take this
one, the top one, and I'm going to
maybe put it up here. I just want to find a
spacing that I enjoy. I think that's not too bad. I just want you to play
around with that until you find a configuration
that you like. I'm really looking also
at how they are flying. I don't want there to be
too much overlap or them to have too many of the same
movements at the same time. I just so happened to get
it the first time around, but in previous iterations I had to finagle them
and just move them maybe just by one frame or 1
microsecond or whatever in order to get that nice shifting of the different
flying patterns. All right, so now I have my
three birds that are flying around in a little
group together but they feel a
little bit static. I'm going to come
and add a little bit of movement within this. I'm going to come and
hit the performing. I'm going to just move
this one just very gently, up and down, nothing
too extreme. I want to still keep it at
the same spot that it is, but just moving it a little bit closer or further away
from its companions. I might do that also with
this one in the back, so that there's another
little movement, a little bit more variation. Okay, if I play that back, you can see that that just gives a little bit more sense of
movement and life to these. I'll do it with the last one. Finally, I'm going to come and group these three
birds together. I'm going to select
them long hold group, all three of these birds
are all together now.
18. Birds | Subtle Scaling & Parallax Animation: Now that we have our
group of three birds moving organically
with each other, we're going to add a
little bit more movement, by the way. Little caveat. I have a tendency to call these crows instead of birds just because I
think they're black. Even though the
shape of the head doesn't look like a crow. Exactly. For some reason
it makes me think of that. We're also doing
a group of birds, which obviously you have
this close association between groups of black
birds and murders of crows. If I say crows instead
of birds, bear with me. Our birds are going to be
moving across the screen since our frame by frame animation was
really this profile view. But rather than keeping it exactly the same size
the whole way through, I think it would
be interesting to add a little bit
of depth to that. Even though our birds
are from the profile, we can add a little bit
of scaling so that it looks like they're moving away from us or coming towards us. Since we are in a profile, we don't want this
movement to be too exaggerated because
otherwise it'll destroy the illusion of realism. We're going to add a little bit of scaling, but just a touch, I'm going to make it
look like my birds are moving away from the camera. But you can, if you choose, make them look like they're
coming towards the camera. I want to make sure that
I have performing active. We're going to make
sure that we are on the track with our birds. The bounding box appears. Remember we have
these 12 seconds. I really want to make this
movement very, very subtle. I'm going to come to
the corner here and immediately have that little, very tiny scaling happening. Let me play that
again, so that I can see the difference
in the scaling. You can also maybe notice
that in the beginning, my movement was a little faster. And then as the crow
started becoming smaller, I slowed down that
scaling a little bit. That's because things
that are further away move less fast than
things that are closer to us. You can also use that
in your animation, whether it's something
that's coming towards you or further away is to keep in mind that principle
of parallax animation. We did this scaling so that
it's as though the camera is a little bit more fixed and you're seeing the
birds move across. But I did want you to know
that you could, of course, keep the crows even in that single position
without any scaling, and instead have
a landscape move in the background so as to
evoke that movement as well. There are different ways
that you can do this, but we're going to make the
birds move across our screen. I want to deactivate performing. I want to stay a little
bit further away from my bounding box so
it doesn't scale, it doesn't get
confused with scale. I just want to move
them backstage. You can see I'm
moving them down on this lower third of my stage, because since mine
are going to be moving away from the camera, I thought it would be fun to add a little bit of perspective. I'm going to make the birds start off closer to me
in the lower half of the frame and have them end at the top right of the frame as though they were going
a little bit further. It's more similar to a stereotypical landscape
with that depth perspective. Now I'm going to bring my
playhead back to the beginning. We're going to start performing. I'm going to take my time. We still have these 12 seconds, so I don't want
to rush too much, but if you did want to have a faster movement,
you could of course, come and shorten the length
of your animation by going into the settings that is behind the name of
your animation. I don't like how I sped
up right at the end. I'm just going to move some of these frames down and see if that makes
it a little better. The speeding up
happens over here. I'm just going to move
just a little bit. I can of course zoom in
and then just look at that little part.
That's a little better. I'm still going to move
this a little bit further. That's much better.
I'm happy with that. We're going to
come and duplicate this entire group
of three birds. Of course, you can see that
it's placed right behind it. I'm going to come
and put it on top, but I'm going to put it
at a different beginning, starting point than
the other one. So that we get a slightly different moment
of the animation. For that, I can play this back
to just see if that works. That works pretty well. But I'm going to try and move this a little bit
further out of the way, see if that makes a little
bit more difference. Yeah, I think that's
a little bit better. They're a little bit
more separate even though they become a tighter
group at the end there.
19. Birds | Final Touches, Renaming, & Blurry Pixels: One final thing. We're
going to come in and differentiate one of these birds as compared to the group. I'm going to come
into this top group. I'm going to open it up. I'm going to go a little
bit further down into the animation to see
which bird I might pick. I think this one is a good one to create
that differentiation. What I'm going to
do is I'm going to start a little bit further, like maybe 3.5 almost 4 seconds. And we're going to do
another performing. But this time I'm going
to have this bird kind of move away from the group
before coming back into it, just to add a little
bit more interest. All right, let's play that back. I'm just realizing
that there's still a little end of the
bird left over here. So I might actually move this bird out of the way just
before the animation ends. Okay, let's pinch back and look at the entirety
of this animation. That's much better. I really
like the movement of the one that's coming
apart, coming away. To finish this off, I want to make this group of three birds, a slightly different size as my initial group
of three birds. Just to differentiate
them a little bit more, I'm just going to come and
scale that entire group just a little and
you can see how much of a difference
that creates. What I like about this is that it really shows you the power of grouping and performing
and key framing as well. And how using all
three of those can be an incredible tool to create animations that would be
very difficult to do, uniquely frame by frame. One last note is I want to
show you how you can rename your files and you can simply
long hold on the file, click Rename, and I'm going
to write crows flying. I do want to show you
a few other iterations that I did so that you
can see what happens. Let me show you this one where instead of having the
birds move away from me, I've had them move towards me. You'll see that the drawings are a little bit more simplified. What you'll also notice, and I left this frame like
this, so you could see it, is that the marks that I made, they get a little blurry
when I'm zooming in. When the scale is really
coming towards me, you can see that blurriness. And that's because of the
fact that procreate dreams, it can work at resolutions that are way higher than
procreate can. When you're drawing,
the level of pixels are going to be corresponding to the level at
which you drew them. This is really
important to know. For example, if I'm drawing
something by having my canvas super zoomed
out and I draw something. Then when I come back to
my regular size canvas, I might have that
blurriness If I want to make sure that
I have my edges crisp. I want to draw at the level that I'm going to
be looking at the animation. But of course, if you're making the animation
a little bit smaller, if you're scaling smaller, then you don't
have that problem. However, this can actually be a very useful tool in my first iteration
of these birds flying, which uses the same principles
that I just taught you. I use this blurriness
to my advantage. Let me show you,
In this animation, you can see the birds are moving from far away
towards the camera. As they come towards the camera, you see that blurriness happen. But that actually
mimics what happens when you're using
specific lenses and your focal point is
at a different point than the subject that's
moving closer to you. You can use this to your advantage within
your animations. In any case, it's a very
important feature to understand.
20. Boundless Possibilities: Before I share with you
some parting words about this process that we did and what I hope you'll take
away for the future. I did want to show you a few
different ways that I've used procreate dreams in order to animate my own illustrations. In this class, obviously we
were doing simpler versions of these things
so that you could really acquire the
tool in itself. But I just want to show you
that it doesn't stop there. And that you can bring
in your own style, your own animation style, your own illustration style
to create the kinds of micro stories or fun
little animations that you would like to see. You've seen, of course,
my Snowy Window, which was one variation of
a parallax illustration, but there are many more you can use performing in order to animate only a single
element made like this one, which is a little bit
eerie, a little bit darker, but which to me felt very
personal and very true. You can use it to animate little stories that
are exciting to you, that capture your animation
or make you laugh. You can bring a
single element into a more complex illustration and see what it is that you can
add to this illustration. In order to make it a little bit more interesting to watch, you can use rotate and
performing in order to inject just the slightest
bit of movement and wind to a landscape or have a leaf blowing in the
wind on a city street. You can practice
simple principles of animation by creating illustrations with colors and textures that make it more
exciting for you to learn it. These animations can be
the beginnings of stories, or the entire story in itself, and I hope that you've
gotten a sense of that as we built these
projects together. Animation is a really
exciting endeavor to pursue, and the possibilities
are boundless. So I hope you take some
time to continue to explore how to bring movement and life
into your drawings.
21. The Power of Art & Final Thoughts: First off, can I say huge? Congratulations on getting
to the end of the class. I know that it was
a pretty big class. We delved into a lot
of different topics, a lot of different projects. And I always like to remind you that it's important to celebrate each one of those milestones. Even if you just
did one project, that is not to be
taken for granted. And each time that you
show up in front of your sketchbook or in front of procreate or procreate dreams, each time that you take the
time for yourself to embark and continue discovering your artistic journey,
that's a win. So please celebrate yourself and thank you for trusting
me as your guide today, I hope that you have a better
understanding of the app itself and about all the powerful
features that it allows. And maybe it'll give you ideas
for your own animations. And that's actually something
that I'd like you to take away and start
thinking about right away. Yes, this class is ending, but I don't want this class
to be the end of something. I want it to be the
beginning of something. Can you maybe grab a little
notebook and start jotting down ideas of animations that
you might want to explore? You don't need to know in advance how you're
going to do them, but just start collecting
different material, different inspiration, and take that time to discover what it is that lights
you up creatively. If you remember at the
beginning of the class, I said that we were
explorers of the visual. And now that you have
done some animation, you are also a
movement investigator. Become curious about the things around you and how they move. Notice the speed. Notice how things will slow down or speed up before
they stop moving. Notice the subtleties
of the ways in which they move and maybe
what that does to the shape of the thing
that you're looking at. It's so fun to start cultivating this deep presence to
the world around us. Whether that's for
illustration purposes or for animation purposes. I really hope that
that's something that you'll start becoming
more excited about. About deepening
this relationship to the world around you. To the things that
you encounter on a day to day basis without ever having realized it before. That's the cool thing. So much of our life is
taken for granted. We're just used to
seeing things move. We're used to seeing things
change, color change, light. And when we take
a little moment, step back and be like, wow, that color shift is
actually really interesting. Or whoa. I didn't realize that when this leaf moves,
its shape changes. Those are such magical moments. I don't know how
else to explain it. But for me, it's enriched my life in a way that I
never thought possible. And that I never even knew was the case when I started art. Even before I was, you know, doing art at the level or at
the intensity that I do now. I knew that I loved
art because it gave me this space to reflect and
to dream and to imagine. But I didn't understand how much it can bring to your life, how much it can enrich
your experience of life. I realize that this seems like very big and dramatic,
but it's not. That's what it was for me, that's what it is for me. And so, and you can
probably tell I'm getting emotional about it because that's the power of art. Art is this incredible medium that not only welcomes all
the parts of ourselves. Not only does it give us
a space to relax, unwind, to process different emotions, To express things that are maybe inexpressible
through words. To challenge ourselves
to get better. It has all these
incredible components to it, but on top of that, it also helps us
connect to the world around us in ways that are
richer and more fulfilling. I hope you enjoyed the
projects that we did today. I would love to see them if
you feel like sharing in the project section and if
you'd like to use a hashtag, if you're sharing on Instagram, please use the hashtag, Procreate Dreams with
Marine Oil and please also leave comments to
your fellow creatives. Because this is how we
support ourselves on this incredible journey that
art and animation allows us. I also hope that you will fail both miserably
and beautifully. Because when you fail miserably, it means that you exploded
out of your comfort zone, which is such an incredible
thing to be proud of. So please fail miserably
and beautifully, and take all those learnings from your terrible animations, your terrible drawings to
continue your journey onwards. If you enjoyed the class, it would mean the
world to me if you left a review or shared
it with a friend. And if you'd like to
continue connecting, you can of course click
the Follow button on my profile so you can see
when my next class is out, Follow me on Instagram where I do share whenever
it is that I do publish in another
class on Patrion where I have a lovely little
community of people and where we get
together every month for live drawing sessions and where I also share sketchbook
tours and other art logs. Also, please don't
hesitate to let me know in the discussion
section whether you have certain things in animation that you might
like to learn in the future. Thank you so much for
joining in today. I can't wait to see what
you make and see soon.