Transcripts
1. Introduction: Are you an artist
and illustrator, a doula, or maybe someone who's just messes around in Procreate. You wanting to bring movement
and motion into your work. Being able to animate is an amazing skill to
have in your tool belt. It's versatile, it's
sexy, it's Fun. But maybe you don't
know what tools to use, what frame rate means, what these file formats are, and what super
computer you need. Do not fear. I got you. My name is rich Armstrong
or Tap, Tap Kaboom. You may know that I love
doodling Can drawing. You may also know that I
love Procreate and my iPad. But did you know that
I love animation, that I've been
animating since 2006, sorry, these things together. And you get this class, you'll learn how to create
Fun looping animations with Procreate in
multiple different ways. We'll also cover basic
Animation theory, how to plan, what tools to use, touch, Export GIFs, Videos, animated PNGs, all
using Procreate. And then at the end, I take you through
creating animations from start to finish. Sorry. By the end of the class, you'll be able to add life and movement and motion
into your work. You'll be able to grab
attention and tell stories. You'll be able to
wow and a major clients, animation is awesome. And if you want to
learn how to do it, the Fun and easy
way in Procreate. Come join this class
2. Animation Basics: Okay, Before we get
our hands dirty with practical play and
experimentation, let's cover some
Animation Basics. The theoretical aspects
can get a bit boring, but they're important,
so I'll keep it short. The first thing, what
is An Animation? And Animation is an
illusion of motion. It's a bunch of static images passing by your eyes
really quickly. And this tricks your
brain into thinking. There's movement. And movement grabs our
attention and keeps us engaged. And example of this trickery
is a flip book animation. You've probably tried this out at some point in your life. The next thing we
need to chat about our frames and frame rates. In the digital world, the pages and a flip book
animation are called frames. And in Procreate, we can create these frames and export
them as An Animation. This brings us to frame rates were used to
watching videos where 25 to 60 images passed before
our eyes every second. The animation term for
this is frames per second, and this is the
Videos frame rate. The frame rates of a handmade
JIF is normally a lot less and ranges 5-15
frames per second. Procreate makes it super easy
to preview our animations, add more frames, and adjust
the frame rate as we go. The next thing we
need to go over is linear versus looping animation. Most film and animation we're used to isn't a linear format. It has a start and an end point. Even if it Loops
most of the time, you can clearly see
a start and an end. But in this class we're going to create seamless
looping animations. You've probably come
across them in a form of online Gifs and
Instagram videos. They're special
because you can't tell where they begin or end. They seem to go on forever. And I am obsessed with creating
these kind of Animations. What's awesome is that
procreate allows you to loop your animation
preview and you can export Looping Gifs
and animated PNGs. This means that by creating
only a few frames, we can create a never
ending looping animation. We will however, need another app to get
our videos to loop, but more on that
later on the class. So that's a little
bit of theory. There is always more
theory to learn. But with this knowledge, we can dive deep into
making a first Animation, which we're gonna do the next
lesson. I'll see you there
3. Procreate Animation Basics: Okay, we're gonna get
practical in this lesson. But before we get going, Let's check what version
of Procreate we're using and then see if
there's an update. Because updates
normally mean better. Okay, so to check what version
of Procreate you have, Tap on in Procreate over there. I have version 5.3, 0.4. Yours might be different. It will probably be different. They do updates every
two to four weeks or so. And sometimes they do like
a major updates. Okay. So let's close that and let's check if there
is an updates. Open up the app store and
we'll search for row Create. There we go. It's going to learn a little
bit, Tap on Procreate. If there is a new version
instead of a saying Open here, it will say update. And hey, if you don't
have Procreate yet, then you'll say install
or by over here. You need Procreate
to take this class. Once you've done
that, it will load and update and then say open. So just tap open again. And there we go. We're
back in Procreate. Now, there's two more things I need to do before
we get started. The first is to put
on my drawing glove. You don't need one of these, but I'm very used to and almost addicted
and dependent on it. It just allows me
to slide across my screen rarely, rarely easily. And the second thing
is I need to turn my PQ hat cap around so that
when I bend over my iPad, it doesn't cover
the whole screen, which is not so good for you. So I turn it around, just makes everything
a bit easier. And now I'm ready to go
grab my pencil as well. So with the latest version of Procreate installed and
my caps been around, Let's create our
first Animation. Let's get going. So let's create a new canvas. I'm going to press
on the plus icon. I've got a bunch of different
sizes already set up. But let's go for this
top right-hand button, which creates a
new canvas for us, not a preset and width. I'm just going to go 100
and height one or eight. Oh, this is perfect. If you want to post it to Instagram just as a
regular square post. It also means we have a lot
of layers, 1,000 layers. Fantastic. And it's really easy to get going with this square format. Color profile. Please use RGB because
this is digital. Cmyk is for print. I prefer this option here, that's sRGB, IEC six
library bloody number. Because it means
that what I see on my iPad is what I
see on my computer, what I see online. When you start using
this display p3, the colored start changing, which is very frustrating when you're exporting it and
it looks super dull. The other things here, you don't need to worry
too much about turn on time-lapse settings if
you want to record stuff. But for an animation,
that's kinda weird to do time-lapse stuff, but you don't need
to worry about this. And then finally, canvas, Let's go for one or 801 or a
tone and Canvas properties, you can change the
background color. I'm going to keep
mindful white now. And that pretty much sums it up. So let's go and create that. And it creates a white square, will zoom out just a little bit. And now the first
thing I wanna do is open up the Animation
Assist Panel. Press on this wrench icon. Make sure you're on
this canvas tab. So if you're not just tap it and then toggle that
Animation Assist Panel, you'll see this little panel
pop-up over here. Fantastic. We're off to the races. And this Animation
Assist Panel makes everything so much easier. Now, just choose
any kind of brush. I've got the resting
Loop collection. Maybe I'll scroll down
here, go to Drawing, choose Blackburn, and
I'll just go for a black. We're gonna do an
animation 1-55 frames, just numbers, just to understand
what is going on here. So let's go and go. Wow, that's really big. Let's make it a
little bit smaller. Let's write number one here. Number one. Okay? Then we tap on, Add a
frame and you'd be like, what is happening over here. This is called onion skinning, and we'll get onto it
in the next lesson. For now, press on Settings and this onion skin frames
turn that all the way down. Well, yeah, I'll get onto all of these things in just a minute. So Tap Out of that number
to add frame number three. Okay, we've got
three frames now. Now it's a good time to
link this to Layers. Every single frame
that we create in the Animation Assist Panel is actually a layer in
the Layers panel. So layer one is
called layer one. Layer two is called frame to layer three is
called frame three. If we create a new layer, it creates a new frame Names that layer fall, but it's still a frame. We've got number
four, and then we go at frame number five. So we've got five
frames, five layers. They're the same
thing in Procreate. Awesome. Now we can play it. And you'd be like, Wow,
that's rarely fast. Okay, so we open up
our settings here, and let's drag the
frames per second down to maybe even one
frame per second. And you'll see here, it's going between each of
the different frames, creating this
illusion of movement. Which is pretty cool right? Now let's go through a
couple of these settings. So, you know, frames per second. You can go all the way up to 60 frames per second or more. What I'd like to use is
about ten frames per second. But for handmade
frame-by-frame animations, any frame rate 5-15 is
normally pretty good. But for now, let's keep that on one because
it's quite jarring. Then these are the
playback options. So loop just goes from the last frame back
to the first frame. Ping-pong goes to the last
frame and then back again. And when it gets
the first frame, it goes forward again. And one shot, it just plays it. And then a stat. So those are rarely easy to
understand, I think. So I'm gonna set
that to loop again. And we have to press play
again to get that to play. You can also press
pause to pause it. The other settings, all
of these Onion Skins, onion skin opacity
blend primary frame and Onion skin colors we'll
cover in the next lesson. And that's all we need
to know for. Now. Let's pause that. So we've got this
Animation Assist Panel. We've got this layer panel. What we can do here,
which is really powerful, is that we can start
deleting layers. So let's delete layer for
it, deletes frame for, we can also tap on one of these frames and delete
it, which is pretty cool. We can also hold down and reorganize these
really, really easily. We can also tap on this, Tap on this duplicate. There we go. Now we've got two 2s, which might be a
little bit complex. So we'll go here and we can
clear this or delete this. And now we can go
for number four. We can drag number
five over here, 12. And we'll go and add a
frame and the middle. So it's pretty easy to
navigate whether you're using the layer panel or
the Animation Assist Panel. What's really cool about this Animation
Assist Panel is at, as you go from one
frame to another, it automatically hides
all the other frames without you having to manually
hide and show each layer. If we were to take this off, It's a big jumble because they're all visible
at the same time. So we'll put that back on. So this is already
really, really cool. Now, what I wanna do is
I want to add a frame here and bring it to the front. Let's a different color. We go and I'll just draw
some clouds over here. Then I'll tap it, tap it, and I'll set it as
the background. And what this does is
that as we play it, it stays in the background. And this can only happen
with this very first frame. You can set any of
the other frames to a background layer. It's pretty powerful,
especially for reference. Layers are referencing some kind of drawing throughout
your animation. You could actually also use
it for a background layer. And then finally, if we
add a new frame here, we can set this as
our foreground layer. So it maybe I just want
to draw of a tree here. And some wispy kind of
odds will tap on that. Set that as our
foreground and play. And there it's
always in front of the rest of the frames,
which is pretty cool. The next thing I want to
show you is if I tap this, you can then turn
on a hold duration, which basically
duplicate that frame without us having to
duplicate that frame. And it keeps it there
for a period of time, in this case, frames. So if we go to first
frame press Play, you can see it just stays there. And it's going between
those hold frames. 345. The final thing that
I want to show you is that if you do want to hide 543 and just work on frames
1.2, you can do that. You just got to hide the
layers in the layer panel. Now when you play this, yes, it's going to go and do its
whole duration on that frame. But then it's going to
go back to frame one. If it's not there, it won't
include it in the animation. When you begin to familiarize
yourself with the tools, you'll begin to imagine
new possibilities. So what I recommend
is starting simple, creating short and
simple animations. You can do a lot with
animations that are 3-5 frames. So that's what we'll be
focusing on during this class. Once you're
comfortable with that, you can add more frames and
make more complex animations. Now, why don't you re-create
the one-to-five animation I've just shown you and play around with what
we've just covered. In the next lesson, I'm going to tell you all
about onion skinning, which we avoided in this lesson, because it can be a little bit complicated and a
bit overwhelming. So I'll see you in
the next lesson.
4. Using Onion Skins: In the previous
lesson, I told you to turn onion skin frames off. Why? Because the screen can
feel cluttered and get confusing when you have
onion skin frames turned on, especially if you're
new to animation. Before we dive into creating an animation where Onion
Skins would be useful, let me tell you what they are. Onion Skins or onion skinning in the Animation world
refers to displaying upcoming and past frames or reduce the opacity on
the current frame. Normally, the
further away a frame is from the current frame, the more faded out it is. Seeing 123, sometimes
even 60 frames ahead or behind help you create a more accurate and more
engaging animation. Because you can see how the
current frame fits together within the animation or within a portion
of the animation. So in Procreate, you can
do the following things. When it comes to Onion Skins. With onion skin frames, you can adjust how many
Onion Skin frames into the past and future
you want to see. If you don't want to see any, change the amount to zero, like we did in the
previous lesson. I often find too many frames
distracting and confusing. With onion skin opacity, you can change how
much the opacity decreases as it moves away
from the current frame. I recommend adjusting
the opacity as you need to try different opacities to see what works best for you. And the animation that
you're working on. With Onion skin colors, you can change next and
previous Onion skin colors, the defaults are red and green, and you can reset both
colors to black if you want. I normally don't
change these colors and unless I'm drawing with similar colors with a blend
primary frame option, you can apply the color used for upcoming frames to
the current frame. I have not found
this useful yet, but that's what it does. Now. How does onion skinning
actually help? Okay, so let's say
we wanted to animate a circle going from one side
of the screen to the other. Without using any form
of onion skinning, you'd have to guess
where the ball was on the previous frame when drawing the ball on the current frame. Now, let's actually animate a ball and use onion
skinning to help us. Okay, so I've got a tour
for eight by 2048 canvas. I'm going to put on
my Animation Assist. There we go. And I'm going to animate
a ball using Onion Skins. So I'm gonna start on the left-hand side and
let's go to a brush. Doodles, jiggly lines
is pretty good. So I'm just going to draw a
little circle, hold down, Tap on the screen to make
it a perfect circle, and then just fill it in. Alright, and I'll just
drag some coloring. And there we go. I've got a ball. Now. I'll tap on this
and duplicate it. And then I'll move it across to the right-hand
side of the screen. So it's gonna be going
from left to right. And you'll see that
the Onion Skin is working, which is fantastic. Onion Skins, max. Now the reason I went all the
way to the right-hand side is because it's a lot easier to create an animation that
goes from start to end and fill in the gaps in-between
than it is to go next, next, next, next,
next, next, next, next, next, next,
next, next next. Because you don't actually know how fast
that's going to go. So let's go to the settings. Change the frames per
second to ten frames. And we'll play. And it's like boop, boop,
boop, boop, boop, boop. Which is pretty understandable. This is a future frame, and this is a past frame. Now, I'm going to
duplicate this again, and I'll move it to the middle. Okay? Now what is going on here? This is actually in
the wrong place, so I'll pop that
into the middle. And now you can see that
there's one frame on the left, one frame in the past one frame, the future, one
frame on the right. So I'm gonna change this to ping-pong and we'll go for play. So it's coming along
really nicely. Now. Let's duplicate
this frame here. And we'll move it
slightly to the right. There we go. And I'll duplicate
this frame flame and move it slightly
to the right. There we go. That should look a
bunch better already. And you can see how much these Onion Skins
are helping us. Okay? So between these two, let's add another one, duplicate and move it
slightly to the right. And now you might get a little bit confused as to which
one is which frame. So let's turn the onion
skin opacity down. There we go. That helps a little bit more. I think I'm going to
duplicate this one. Move it over. Here we go. I'm going to duplicate this one. Move it over Okay, duplicate this
one and move it over. Okay. There we go. We have a ball going from
left to right because we're using the ping
pong a playback method. And maybe what we can do is we can do a
little bit of easing at the front or the start. Easing just means
that comes to a halt gradually and it starts out gradually and
then gets quicker. So let's duplicate this and move it slightly to the right. And then duplicate it again. Move it slightly to the
right again and tap, tap, tap, tap, tap,
tap, tap, tap, tap. Just nudges it. Now, I
can't really see too much. So I'm going to change
the Onion student frames to just one or two frames, maybe K. Let's see
what that looks like. You can see there's like
a little bit of like oh, at ease as into the stop. Which is quite nice. Then go to the end. And maybe I'll duplicate this frame Somewhere
around there. Then duplicate it again. Put it in. Okay. This is fantastic. I'm going to press on pause. And you can see that we've got a bowl shorts not bouncing is not changing
shape or anything. It's rarely static ball that just moves
from left to right. And it's a perfect circle. Nothing really interesting
going on here, but it's pretty accurate in terms of going
from left to right. And we've used Onion Skins. What's really powerful as well is all of these needs
to be moved down. So what's really cool is that you can go boop, boop, boop, boop,
boop, boop, boop. Select them all. I'm going to
turn Animation Assist off. Now you can see them all. Select, pop them into the
middle and the middle. Now the whole animation
is going to be centered, which is super
powerful and plane. So that's how to use procreates built-in onion
skinning features. What's important
to remember here is that everything is a tool that you can use to create
animations easier and faster. If a tool doesn't help, you don't have to use it. And you can change
what tools you use and how you draw
an animate based on what parts of An
Animation you're working on and what kind of An
Animation you're working on. The next lesson, our resume, this idea of using
specific tools when and where you need them, will be chatting about
using the Layers panel in combination with the
Animation Assist Panel. I'll see you there.
5. Don’t Ditch The Layers Panel: Okay, The Animation
Assist Panel is awesome, but it's not meant to
replace the Layers panel. The Layers panel is
powerful and should be used in combination with the
Animation Assist Panel. I mean, you can use
a Layers panel for clipping masks,
reference layers, blending modes,
anything you'd usually use it for when drawing
and illustrating. One of the big things are Layers panel is useful
for is grouping layers, which we'll cover
in the next video. But in this video, I'm going
to show you how to use opacity and the first
frames background option to create a wiggly
text Animation. What I want to create
a something like this. It has five frames, but it feels like it's totally alive and in constant
wiggly motion. If I use Procreate onion
skinning to do this, I may end up with a broken
down telephone effect, where the first and last frames are really different
from each other. It's not a seamless
looping animation because it's clear when the
animation begins again, there's an odd jump
that's off-putting. One of the best methods to help us make it seamless is to base each new frame off of the first frame and not
the frame before it. So let's jump into creating a wiggly text animation to see how Using The Layers
panel can be helpful. Alright, so I'm going to
add the Animation Assist. And my brush is this dude, lead jiggly lines, thick lines. And I'm going to
go for cap. Boom. Alright. And we'll make sure that this
is kind of in the middle. Yeah. We go. Then I'm going to add a frame and I'm going to
reference the previous frame. And that's fine. That's great. So let's do that. Boom. And you'll see here that things aren't
exactly writes. I'm not going to make things exactly the same as
the previous frame. Like it's gonna be very similar, but because it's a
wiggly handmade feel, they're not gonna be exactly the same. And this is the point. But this can be problematic as we create
more and more frames. So I'm going to just exaggerate this at times and you'll
see why it's a problem. Okay? So we've got frame number two. Add another frame, and now things get a
little bit confusing. And like Uber, where, where am I meant to be drawing? So we'll change that onion
skin frames down to one. And we'll change the
frames per second to ten. And now we're just referencing the previous frame on
frame number three. Okay. I'll just keep on exaggerating the differences between one frame to another. Normally this would be okay
if we're always referencing the first frame
because it's always slightly different
to the first frame. So it kinda feels like as jiggling rather than
morphing and changing. Okay. This is frame number four and frame number five. Okay? Now we're gonna play this. You can see like if we
just play it like this, it's got a really nice
feel to it, right? It's going up and
down and up and down. So maybe something like a ping-pong will make
it feel kinda Fun. But you can definitely
see that there's a start and end to this. Like things are
moving one way and then they're moving another way. It doesn't feel
like it's all part of the handmade
wiggly animation. So this is a problem. Because especially if
we pair it this way, you can see that there's a jump. It doesn't loop seamlessly. Okay, so let's
create a new file. Change the background
color to white. Then again, I've got
this duly jiggly lines, thick lines as my brush. I'll add the Animation Assist. And we'll go and put
Kaboom over here. And I'll put this in the middle. There we go. Then
I'll add a frame. And right now, it doesn't matter that we still got
Onion Skins on. And that is procures. If I'm referencing the previous
frame or I'm referencing the first frame on frame number
two, it's the same thing. So let's do this. All right, we've got two frames. Now want to add another frame. You might be thinking,
but you're just doing exactly what you did previously. We're going to change
things up here, but this first frame, I'm gonna make it into
a background frame. And then I'm going to change the anions can frames
down to nothing. Let's change the frames
per second to ten as well. And now you'll see
on this frame, you can still see Kaboom. It's not red, so it means
it's not an Onion Skin. But it's, you're seeing
this first frame. So I'm going to change the
opacity here down to 20, 22%. That's fine. And
then use this frame. I just changed it to
my eraser like this. If that happens to
you, just double-tap and you'll see it goes
back to your brush, double-tap goes back
to your eraser. Double-tap, back to the brush, can be a little bit
frustrating at times. Okay. You'll see here,
I'm exaggerating still. Like that might be a little thing that if we
were to keep on exaggerating, that it could go
all the way up the K. But on a
frame-by-frame basis, this shouldn't be a problem. If we're referencing
frame number one, Kaboom, then we
add another frame and we're still referencing
frame number one. This background frame. A frame. This is frame number five. Alrighty. I'm going to go
back to this frame over here. Make it not a
background anymore, and then increase the
opacity to 100% again. And let's play. There we go. It feels far more like it's just one Animation
wiggling about Kaboom. If we change it to ping pong, it shouldn't influence it
too much. So there we go. What we've just done is
we've used a combination of the Animation Assist
Panel and The Layers panel. You don't have to choose between The Layers panel and the
Animation Assist Panel. Use them together, combine them. They're both super powerful. Alrighty, that was a Fun
example of when I would use The Layers panel in conjunction with the
Animation Assist Panel. And the next lesson we'll
cover how to use groups for animating in Procreate.
I'll see you there.
6. Animating Using Groups: In the previous lesson, I encourage you to use both
the Animation Assist Panel and Layers panel. It's not an either or situation. One of the most basic
but useful functions of the Layers panel is the ability to group layers together with multiple
layers in a group, You Can Animate different
elements in different ways, all in the same frame. This makes animating
more flexible and often saw much quicker. So instead of
creating an animation by redrawing each frame, you can duplicate the
group which has artwork on separate layers and work with just the layers you
want to animate. For example, you can
rotate arms and change position of a head really easily because they're
separate layers. Now, let's get practical. I'm going to dive into a pre
illustrated piece of artwork and show you how to use Groups and Layers to do some animating. Okay, so what I've got here
is a pre illustrated robots. There are a bunch of layers. So there's the body layer. And inside this body layer there is this little black square
which like a screen. And then these jiggly lines
which are clipping masked. And this is pretty cool
because we can move it from left to right
really easily. And then we've got an arm, right or right arm and arm left. And then we've got the head. The body is quite big. This will be predominantly not moving except for this
little wiggly line. The arms are going to be moving. And then the head, it can be moving up and down. And also the eyes could
be moving left and right. And you'll see that I've illustrated quite a
bit of extra neck. The neck can go up and down. And that means that
we don't need to redraw on every single frame. Okay. So buddy, two arms and head. And I guess we could
rename this as should do. Okay. Now, let's turn
on Animation Assist. Let's turn onion
skins off for now. Not be like, Okay, what
happened to our illustration? And why is it like this? Well, that's because it
sees every single group and layer as a separate frame. Why we need to do is change the shadow to a
background layer. It's not going to let me
do that because I think there's this planning
layer there, so I'm going to move
this to the top. Let's see if I'm allowed to
change it to a background. I'm going to keep that
there for now. That's fine. I do like to keep
my planning and my documents if possible. Just means I get to see
where it came from, where the idea came from. Again, next shadow, it's
always gonna be there. The buddy. Where's
that stone over here? That is going to change on a
per frame basis as the arm, right, arm, left and head. All of these, I'm
going to create a group and that's
gonna become a frame. So we've got this shadow, which is a background layer. Then we've got frame one, which is a group. I'm going to rename this. I'm just going to
put one on there. I don't need to say frame one and know what I'm doing here. And then we duplicate this, rename this to number two. Okay, Now this is where
things get really, really interesting and Fun. So inside a frame to, I'm gonna go for arm rights. Let's change the Onion Skins. Okay, you won't
see any difference because they are exactly
the same at the moment. So I'm right. Let's move this rotated
just a little bit. Alrighty, look at
that. I'm left. Let's rotate this
one a little bit. So we've got some arm rotation happening here, which is great. And then my buddy, this little guy here,
I'm gonna move him. 123 456-789-1011, 12. Maybe that's just too slow. Let's just go a little
bit quicker maybe. And then the head, let's move the head
up a little bit. Maybe just like
one or two rungs. Then duplicate frame
number to rename three. We'll move this guy is
slightly to the right again. Okay. Then I'm rights. Which way did we go
before it was going down. So that's great. Okay. And here what we're going
to be careful of is that instead of rotating
it like this, we've got to rotate it from
the arm base over here. So I'm rotating it and
then repositioning it. K, I'm left. Let's rotate it. Okay. Head. Move you up a
little smudgy bits. Okay. Onion Skins is still one. I'm going to change
this to ten now. Fantastic. And then just going to close these down
so it's easier to navigate. Renamed number for K. This to the left. Have I been saying
right beforehand? I'm not sure. Okay. Just nudging it a little bit. Head. Let's go up a
little bit again. K. So we've got four frames. Let's make frame
number five are lost frame and rename you
to frame number five. Okay. And then our head, Let's move you up just a smidge, English British Museum
smudgy, smudgy bit. And not to the right. Alright, that looks good. Let's play that. So that looks rarely Fun, right? But it's jumping. So what do we need to do? Well, we could
reorganize the frames. So pause here. We could duplicate
frames 23.4 and then put for the
duplicate For over there to duplicate three above that and the duplicate
two above that. So basically create a back-and-forth or a ping-pong
animation using our frames. But luckily, Procreate, It's got this
ping pong playback method. So we'll just go
play and check that. This makes it rarely
powerful to use groups in this Layer
panel when animating. It means that you can create some elements and then
just move them around, rotate them, scale them,
reposition them off. Super powerful. There we go. There's
our animation. Already. Using Groups is a powerful
feature to know about rights. I don't need it all the time, but when I do, It's awesome. One thing to note is that
the bigger your documents, the less layers you can have. To check how many layers
your document can have. Press on the wrench icon, navigate to the Canvas settings, then to Canvas
information and select the layers tab to see how many layers you can
use in your documents. Next up, I'm gonna give you a quick rundown of what You
Can Animate and procreates. It's a pretty Fun lesson.
7. What You Can Animate: Now that you're not a
bunch of the basics, let's cover what you can animate frame by frame with procreates. We can call these things
methods of animation. Firstly, the easiest thing to animate is an
element's position. All you need to do is
duplicate a layer or a group, reposition it on each
frame and presto, you can create the
illusion of movements. You don't need to
redraw anything. The next thing You Can Animate
is an element's rotation. When you rotate and Procreate, you may need to reposition
it as well so that it looks more lifelike by rotating from the
correct points. An example of this would
be an arm rotating from the shoulder and NADPH
from the center of the layer. You can also animate
an element's scale, but be warned, when you make an element bigger, the
quality decreases. So always started the
biggest size and make elements smaller
than duplicates and reorganized Layers to get
the animation you want the next method and
also the oldest is to redraw elements
frame-by-frame. This can create a
wiggly, handmade feel. It's great for typography
and for adding subtle movement to
static artwork. And I love this technique related to this is to redraw
elements frame-by-frame, but also move, rotate, scale, and morph them as you do. This is very similar to creating your very own flip
book animation. It is the most time-consuming, but it's also the most Fun and the end results can be
amazing, phenomenal. Finally, you can use any and all of the Procreate
adjustments on each frame. For example, if you want to make something look like it's
blowing in the wind, triumph the liquefy adjustments. If you want to
animate the color, try out the gradient map or hue saturation
brightness adjustments. If you want to make something look futuristic and glitchy, try the glitch adjustments. There's so much you can
experiment with here. Now. You don't have to use
just one method of animation. When creating an animation, you can combine as
many as you want, an even use some
for reference and planning and others
for the final version. In the next lesson, I'm going to cover seamless
looping animations, why they're so awesome, and how to make your
animations appear as if they have no start or end
8. Seamless Loops: Let's talk about seamless
looping animations now, or seamless Loops
because this is where I want you to take your
animations during the class. Because when an animation
loops seamlessly, it draws the viewer in and
it doesn't distract them by beginning again
and again and again. The thing is, when you create an animation in Procreate you, the animator, nowhere the
animation starts and ends, but the viewer does not. They don't know for sure
and animation is over. But they can often sense when it is like in this animation, even though it's looping, you can clearly see that it ends when the circle reaches
one side of the screen. When An Animation is over, a viewer's attention moves elsewhere and they
tend to move on. But we don't want that. We wanna keep our viewers and trans than mesmerized forever. Like in this animation. It only has five frames, but it feels like
there's no end, like it's always moving. It's far more captivating. So how do we create
a seamless loop? Well, we need to make sure
that each frame leads onto the next frame and that the last frame leads
on to the first frame. I find that it's better to
visualize the timeline as a circle rather than as a straight line when thinking
about Looping Animations. Now, there are a few ways
of creating seamless Loops, and in some cases it's easier
to achieve than others. If you're wanting to create a wiggly, hand-drawn
type animation, it's pretty easy to
trace the first frame over and over on new layers. And then we'll feel like
it loops seamlessly. We've done this already
earlier in the class. But if you've got an
element that's moving, it needs to end
up one frame away from where it
started on frame 11. Easy way to do this is to create a few frames of an
element moving in one direction and then
duplicate the frames and reorder them to make a move
back to where it started. Or what we can do is to use the ping pong playback
method in Procreate. This can sometimes
work really well, especially if it aligns with the concept of the Animation. A character waving
is a good example because a wave is a
back-and-forth action. A ball bouncing up and down
is another good example because of bounces up
and down in real life. When creating seamless Loops, onion skinning helps a ton, as does background
and foreground layers help us understand where
certain frames are, which informs us where to draw or how to animate on
the current frame. Another thing that
helps us sketching a few options for a seamless
loop and even animating a rough version of it before spending a bunch of time
illustrating and animating it. The next lesson we'll
cover exporting your animations and what
to consider when doing so
9. Exporting Looping Animations: By now you'll have
realized that animation is all sudden, especially
seamless Loops. But how do we get them
out of Procreate and onto platforms like Instagram,
TikTok, and YouTube. Well, you have a few options. Export a GIF and
animated PNG or a video. What you choose to export it as largely depends
on where it's going. Animated. Pngs are great for discord. Gifs are great for
websites and videos are perfect for Instagram,
YouTube and TikTok. But there are other
things to think about. Let's chat about Gifs
and animated PNGs first. Gifs and animated PNGs
loop automatically. That's a huge benefit. Gifs and animated PNGs are
essentially images that move. So they work in most of the
places that images work, like on your websites. However, they don't
work as posts or reals or stories on
Instagram or TikTok. But just an animated
PNGs can be turned into stickers that you can use on social platforms like Discord, Instagram, TikTok, Snapchat, Facebook
Messenger, and more. Gifs and animated PNGs can
have super small file sizes, especially if
you're working with a small color palette without gradients and without textures. And if you only
have a few frames. Conversely, file
sizes can be massive if you use tons of colors
and have long animations. With that being said,
if you're working with gradients and textures
and Your Animation, you may notice a loss in
quality when you compare Your Animation in
Procreate to export a GIF. The reason this happens is that the maximum amount of colors
and Jeff can contain is 256. If you're animation has
more than 256 colors, Procreate will
automatically discard some of those colors. Now, what's the difference between animated PNGs and Gifs? Gifs are more widely supported. The PNGs are super awesome
because they don't have a color limit and they
have better transparency. And that's pretty much it. Now, let's chat about video. Videos don't loop automatically. However, you can get around this by duplicating segments of Your Animation over and over and over to make it
seem like it Loops. Some platforms DO
Loop the videos for you as long as they're over
a certain amount of seconds. Videos can be tricky to
get working on websites, especially if you don't
want to play button or a progress bar or
a YouTube logo. Videos exported from
Procreate anomaly better quality than Gifs, but the same quality
as animated PNGs, just like Gifs and
animated PNGs, when you use tons of color
and have long Animations, your video file
sizes will increase. But file size isn't
normally something you need to worry about when
creating videos. Okay, now let's
get onto exporting animated Gifs, PNGs, and MP4s. So what I've got here is
what I like to call a soul. It's part of an upcoming
collection of salts. Let's check it out. So it's really colorful
but pretty static, but still, it's really vibrant and full of movement
and character. There are ten frames per second and there are seven frames. So a little bit more
than the five frames that we've been working
with in the class so far. Now, let's export it. I'm going to start
with an animated GIF. So you go down to the
wrench icon, the Share tab, and here and a share layers, which is kinda confusing because we don't want
to share layers. We want to make Jeff, we want to make an mp4, we want to make an animated PNG. You'll see animated GIF, animated PNG, animated MP4. The HEVC is pretty
similar to an MP4, but not as widely supported. So let's start with a JIF first. And you hear the first
thing that we see as max resolution and web ready. Web Ready just makes
it really small. I don't actually
know what the sizes, but it's 388 kb, which is a lot small and
file size and the 12.2 mb. Now the max resolution
is the size of your document in Procreate
frames per second, we can increase that
to whatever we want. We can reduce that
to whatever we want, even to 0.1 frames. So let's keep that at
ten frames per second. Okay? Dithering, you may not notice any difference when you
turn that on or off. But what it does, because at Jeff can only
contain 256 colors. It goes, oh, this color here, we need to remove it. So what do we do? What it does if
dithering is turned on and a confined to the
correct color is it puts two pixels that are different colors
next to each other to simulate that combined color together, it's really clever. It's working with such
a limited amount of colors and it's trying
to make things happen. So here I don't see
anything really change Okay, per frame color palette. Again, this probably
doesn't change that much, but sometimes you will
notice a difference. And what it does is each frame and applies a different
color palettes. And when you're animation is all parts of the
same kind of seen. It might be like,
well that green is very different to that green. That's crazy. And again, it's working
with 256 colors. So it's trying to put
the red colors to work with the right
frame and just do magic. So sometimes the magic
doesn't work out, but most of the time you don't actually notice
the difference. You're like, Wow,
all of these things, what I suggest is to play
around with these things. This one, it does make
a big difference, especially in this Animation
transparent background. What it does is it converts pixels that are
semi-transparent, either to fully transparent
or to fully opaque. So not transparent. So it goes, okay, anything that's around here, let's convert to
fully transparent. And anything that's up here, let's convert it to fully opaque and you
see the difference. Yeah, it looks like a really cool screen printing effects. It's really nice, but it's
not what I'm going for. So you can adjust this to
play around with white, Your Animation look like
if you do have parts and Your Animation that are semi-transparent
or transparent, it might be a good thing
to play around with this. This is what I'm happy with. I'm going to export it now. Once you get to this
exporting Panel, you can send it
to your computer, your wife or your
husband, your friends. You can AirDrop it, Dropbox it, put it in messages,
you get the points. I'm going to just
save the image. And it's gonna go
into my photos app. Here it is. It's an animated GIF
and it looks fantastic. Sometimes may not look exactly like your
Procreate documents. And it's up to you to consider
if that's okay or not. But the end viewer won't know what it looks
like in Procreate. All there'll be able to see is this version
in front of them. So keep that in mind
when spending time exporting your Gifs
and animations. Let's go to Procreate again. And now we're going to
Export and animated PNG. And here it's a lot, lot easier. So transparent background. You may see that that's shifted from Y to this gray color, which is the background color. Maybe in your animation, the difference will
appear a lot more stock. So I'll turn that
off because I want that to be white Export. And I'm going to save image. Let's go to our photos app. And it doesn't loop. And Apple photos, this is one of the problems with
and animated PNG. The quality is better, but it's not widely supported
or as widely supported. Where your animation is going depends what format you
export it as very important. Okay, Finally, let's go back to Procreate and let's
Export and animated MP4. Again, really simple
interface, Export. And then say video. Let's go to our photos app. Oh, it plays and it stops. It plays and it stops. Quality. Great. Looping. Not, it doesn't loop. So we'll address this
problem later in this video, there are a couple of
options that we can explore. Okay, so exporting your
video is super easy, but these videos
can be super short. Don't automatically loop. And if you upload to YouTube, for example, which doesn't
live videos for you, you may only see 2 s of
animation before the video ends, which is just silly because the viewer would definitely
know the animation is over. We wanted to last
for a long time. So how do we get around us? Basically, we need to duplicate the Animation multiple times and then export that version. There are three ways I
recommend for doing this. The first way is to
duplicate the frames inside of Procreate until you have the amount of frames
you're happy with. This can be a little
bit disorganized. I'd suggest using this method if you're wanting to increase the duration of your
animation to 3 s or longer, that you can post it on
Instagram or TikTok. The second way is to
export your animation, save it to your camera roll, and then imported into a video
editing app on your iPad, like Adobe Rush, iMovie, or DaVinci Resolve for iPad. And then duplicate your
animation as many times as you want before exporting a
longer looping animation. This is super easy, but there are
restrictions with iMovie, the exported foam
will come out and as 16 to nine format,
no matter what, rushes slightly better in that you can choose
your aspect ratio, but it will only export
a preset Dimensions. It won't Export at your
custom dimensions. In most cases, this works great because you're making a video
for YouTube or Instagram. All ratios rush supports. But if you need a
custom document size, it's not going to work. The third way is to export
your video and send it to your computer where
you can edit it with Photoshop Premier
Pro After Effects, or another video
editing app if you can. This option is by far
the most versatile. This is what I do and I find it super quick
and super simple. In the remainder of this video, I'm going to show
you how to create looping video using the three methods
I've just mentioned. In the next video,
I'll talk about organization and my process
when animating in Procreate. So the first method of creating a looping animation is
inside of Procreate. The first thing I'm
gonna do is duplicate our document so we
can simplify it. We don't have to worry
about the groups. Let's go inside of
it. And over here, what I'm gonna do is
flatten all of the groups. This just makes it a lot
easier to deal with. And you may need to flatten everything because
there's just a lot of layers and each group. And if you start
duplicating Groups and duplicates in groups
and duplicating Groups, you may come to a
point where Procreate, you can fit anymore
layers in your document. So we flatten them all. Delete this layer one. I'll rename this
quickly to frame one, frame Q, K, and we'll
rename this one. Frames six. Rename frame seven. We have seven frames. This is fantastic. This is what the
animation looks like. It's at ten frames per second. So what does this mean? Well, we've got seven frames and I want it to be
at least 3 s long. And we're at ten
frames per second. So we may need to duplicate this five times just
to get to 35 frames. So you may think that you can just select them
all and duplicate them, but you can't because there's
not a duplicate button. So we have to group it. And then 123-41-2345,
we've got five now. That's fantastic. And then
we need to ungroup them. I don't think there is
a way to ungroup them. So we need to just drag all of these layers outside
of the group. And we don't keep them in
the group because if we did, then it treats that
group as a frame. This is only for a three-second
ish, kind of animation, but you can repeat
this process to make an animation
however long you want. If you're going for a minute Animation and may
take a long time, but it is possible
as long as you can fit all the layers
into the document. Well. Okay. You can see why I created another version of
this document because if we wanted to
change frame one man, it would take a lot of
effort to orchestrate and organize and move the frames around so that everything
would look nice. Okay, so let's play this. It does really well. There's a lot of frames, yeah. Okay. So once we've duplicated all the layers and it's
at the Roundabout, the amount of time that
we wanted to look for. We then can export it. So here we go for
an animated MP4. And this is it, max resolution,
fantastic Export. And I can save that to my iPad. And we can open up photos. There we go. We have
our looping animation. Well, not really looping, but it loops for about 3 s. The next option that
we're going to go for is still on our iPad, but hopefully it's a
little bit easier, especially if you have a
default documents size. So I'm gonna go into
this soul zero. And this one is still the one with all the layers
inside of Groups. So we've got seven layers or seven frames that
we're going to export. We don't need to do
any duplication here. What we do is we Export
as an mp4 Export. I'm gonna save this video. Then I'm gonna go and find Premiere Rush might be called Adobe Rush or
something like that, but I think the latest
is called Premiere Rush. Ru is the symbol. I'm going to open this up. You may need to login
to Adobe or sign up to actually get this
far, Create New Project. And from the camera roll will go for this latest
one, which is 0000. So it's not even
one-second lung. And we'll name this one. So zero. Create So we've got this guy, I'm going to tap on
this, Tap on, duplicate. This. You'll see it's a lot easier than what we
did in Procreate. However, you'll notice that here are a couple of sizes
that you have to conform to. Fortunately, this piece does conform to these aspect ratios. You've gotta 16 by
nine aspect ratio, which is typical for TV. For YouTube. You've got a nine to 16
Instagram TikTok 45. I don't really know
what it stands for, but it works great
for Instagram, works great for prints
if you are printing, but this is obviously
animated and one-to-one typical square
format on the Internet. So once you've got this, you go share and you can duplicate that as
much as you want. You can make it super long. It's really easy to do. So Export, it's going
to do its thing. And then save to camera roll. Let's check it out. We've got 5 s here. There we go. In my opinion, this is
rarely, rarely easy, especially if you're dealing in those default aspect ratios. Fantastic. Okay,
our next method, we're going to take this animation exports
from Procreate, send it to our computer, and then do the
looping thing there. So this is our document with all the layers
inside of folders. We're going to export
it as an mp4 Export. And then we're going to send
it via AirDrop to my iMac. There we go. It's come through
and done close. Alright, let's go
over to the computer. I've got salt zero MP4. I'm going to drag
it into Photoshop. You might be like,
but Photoshop is for photos and maybe
illustrations and stuff. It's also for Videos. It's like the powerhouse of all
kinds of awesome things. So here we go. We've got this video. Now I want to just duplicate it. If you don't have this timeline, go Window and timeline. There we go. There's a lot of stuff
that you can do with this, but we're not going
to cover anything, hardly anything in this video. So right-click Duplicate Layer. Okay, that's a little
bit irritating. So Command J or Control J
does exactly the same thing. I'm gonna do this a bunch
of times, then zoom out. I've got nine frames. Let's make it just
over ten frames, not ten frames, 10
s, zero frames. There we go. Now, File export, render video. If you're using a much smaller
size video or document, you can go size
and document size. But for me this is not possible because I'm using a
fairly large format. Something to bear in
mind when considering how to make your
animations loop. I want this to be for is
to be forced to five. So let's go For
multiplied by 300, k12 005, multiplied by 3001500. Okay? The frame rate is ten
frames per second. Pick that up from our Animation and the rest
of the stuff, check it out. But honestly, I'm not
touching anything. Then I'll rename this to render. And let's see how it turns out. Okay, Let's go to
find a while loop. There we go. It looks really good. If this is going on Instagram
or somewhere like that. It doesn't need to be the
size that I designed it at. This is perfect. If it does need to be somewhere else that needs to be
these exact dimensions, then either Export it with Procreate or with After
Effects or Premiere, which I'll cover next. Now we can move on to using
Premier to create our Loops. This is rarely, rarely easy, but if you're not a fan of never open Premiere
might be like, Whoa, what is this? So let's jump into Premiere. It's actually really easy. So here we are in Premiere. I'm going to press new project. I'm going to name
this soul loop way. I'm going to choose this
where I'm going to save it, Dropbox and downloads.
There we go. Then Create. There's a lot
of stuff going on here. Just press Create. Need to see this project panel. Alright, I think that
we can check it out. Yeah, projects solo loop. There we go. So if you don't see it, press that and it should bring it up Okay, Now we're
ready, got our loop. So you could use this
one if you wanted to, but if you want things
to be the maximum size, use the one that you
exported from Procreate. Let's drag that into here. This is an mp4. We need to create a sequence. So if you don't see
this little new item, maybe it's like
hidden like that. Just drag that over
until you can see it. Then drag that into this
new sequence little button. There we go. And then I'm going
to press Command C. You could go Edit, Copy. Then I'm gonna press Down, Down arrow and then command V, paste, paste, paste, paste, paste, paste, paste, paste,
paste, paste, paste, paste. I just kinda keep on pasting until I reach something
that I'm happy with. 20 s and press minus now, so just zooms out. There we go. Let's play that. I press Spacebar to play
it. It's looking good. Okay, Then I'm going to
press Export up here. And it's gonna go to
the downloads 01. That's what it's
gonna be called. Exports. Okay? Everything should be
set up like this, but you want to
make sure that the preset as Match Source, Adaptive hybrid rates
or high bit rates of possible big quality
format H, 0.264. Really good. And then I go. You can also use Media
Encoder to do this, but it's really, really quick. So here we go. And we've got 01. And I'll, this is
at that big science that we export it
from Procreate, remember Photoshop
couldn't export the big size that
we wanted it to. That Premiere can, sorry, that was really quick. Using Premier and
premieres used for videos. Fantastic. Alright, now we're going to use After Effects to do
the exact same thing. And aftereffects is, it's amazing you can do so
much in After Effects. So if you've got an
inkling to learn After Effects or you
know it already. It's awesome. So I'm going to show
you how to just create a composition and
how to get things looping inside of After Effects. Alright, let's jump
over to our computer. In After Effects, new projects,
I'm going to save it. So Command S, maybe that didn't work because I
don't have anything in it yet. So I'm going to
drag and soul zero. It's the one that we
exported from procreate. Just drag it in here
into our project panel. If you don't see the
Project panel window, go down to projects. There we go. And just click that button
or press Command zero. There we go. Once we got this, we drag it
into our composition button, creates a new composition. Then composition, composition
settings or Command K. We want to change this
from seven frames too. Let's go for like 20,
something like that. Maybe let's go for
30 just to be safe. The frame rate should be at ten. The width and height should be picking up from the animation. Okay, then we can zoom
out a little bits. And now we've got a lot
more space to work with. Pressing Command D and aftereffects is very,
very shortcut heavy. Then we're press 0. It's going to go
to the last frame. Then I'm going to press
Command and right button. And now it's gone to where
there is nothing after it. With this layer selected, I'm going to press
the left brace. There we go. There we go. It's now right after
this previous layer. If you're like, I don't want
to press all the shortcuts. You just drag it like this. You zoom in really close and you make sure that it's
not overlapping. But it comes after the
previous Animation. Command D. And do that again. And Command D. And
do that again, Command D and do that again. Press Minus to just
zoom out a bit. Select all of these Command D, and then Command right brace. There we go. The same thing. Come
on D. Right brace. Oh, that one's a little bit off. Okay, so once you're got to a bunch of frames
that you're happy with. On this frame, press N, 0, maybe one to the left, press N and a wall. Then say this is the last frame. And we just make sure that
this Loops property here. Yeah, it does. And you'll see that
we still got a lot of space to the right,
left to work with. That's okay, it's
just going to play and Export this section here. Okay. Let me see if I can find
a non shortcut for that. Composition. I don't think so. You
can also just drag this. Maybe that's the non shortcut. So let's zoom in
here a little bit. And we drag this
little blue bar, zoom out a little bit. All the way to here. That's the same as
pressing N on this frame. It's basically say, and
the composition here. So once we've done
that composition, add to Media Encoder Queue, we can do that. Or we go to Add to Render Queue. I'm gonna go for Add to Adobe Media Encoder Queue just because it automatically
makes it an MP4. And oftentimes in after effects, actually every time
and After Effects, if you're going to
render an After Effects, you can work in aftereffects. It's the same in Premiere. If you're exporting in Premiere, you can't work in it. So we send it off
to Media Encoder. It does the rendering and
we can carry on working in After Effects and
Premier. So here it is. It is opening Adobe
Media Encoder. I use this a lot. And it doesn't really fancy
stuff sending it here. So sometimes it does take a little bit of time
to get the video here. You might be like,
whereas it come on, come on, come on, come on. And maybe, maybe we just
go back to After Effects. There we go. Just because I'm
recording this live, is going to take a bit
longer than normal. H 0.264 Match Source
Adaptive high bit rate. You can change this
if you want to end. We'll open this Dynamic
Link connection. That's the fancy stuff that
it does behind the scenes. And it needs to
connect to a server, which you might be
like, what is going on. I just want to render a video. Yeah, fancy stuff going on here. Okay. So again, this is going
to take some time. Dot-dot-dot. Okay, there we go. And you can change this format, you can change the
preset, you can change. But because mine's quite Custom, I'm just going to be like, Okay, let's keep it like that. Then. Untitled Project. We have not saved this any way. We didn't save our
after-effects documents. So it's like in the
depths of our computer. So let's just go to downloads. Save it's share from Adobe After Effects
or after-effects, save play, and it exports. Okay, That's awesome. Let's go to our finder. And here we go. This is it. Which is fantastic. You've got an MP4 ready
to share, ready to go. Voila. Okay, so we've just covered
a bunch of different ways to loop your videos on your
iPad and on your computer. Use which one that you feel
most comfortable with. If you're up for speed, if you're deaf or
learning new things, grow for the computer stuff. If you want to keep
everything on your iPad, just use Procreate
and Premiere Rush. It's fantastic if you prefer using another video editing app, either on your iPad
or on your computer, and you can do the same thing in it to create a looping video, then use what you're
comfortable with. Okay, next up is a lesson all about planning
and Animation. It sounds boring, but
it can save time, lead to super cool animations
and prevent frustration, which are all good things.
I'll see you there.
10. Planning Your Animation: Before you start drawing and especially before
you begin animating, I'd recommend you
plan your Animation. Flexibility and intuition are
great and they help a lot, but planning is golden and it will save you time and
prevent frustration. That being said, if I'm doing a very simple animation
that I have in my mind, I won't plan too much, but I have been creating
animation since 2006. So have a lot of experience
to fall back on. So how do I plan? The first thing I decide on is the aspect ratio
of the Animation. This is largely determined by where the animation
is going to end up. For example, if I'm animating
and Instagram story, the aspect ratio
will be nine to 16. For an Instagram post, it could be one-to-one, four to five or
something more custom. If I'm making a
YouTube animation, I'll go for an aspect
ratio of 16 to nine. How aspect ratios relate to
pixel dimensions depends on where your animation
is going to end up and the quality
you're aiming for. And Instagram story
displays videos at 01:08, zero by 1920 pixels. So either creates a document exactly that size or
one that's bigger, but still in a nine
to 16 aspect ratio in case I want to
do some cropping. If I'm making a
YouTube animation, I'll usually go for an ultra HD document size
of 3840 by 2160 pixels. This means I can use it for these exact dimensions and smaller dimensions if I want to, as long as they fit into the
16 by nine aspect ratio. So rather have a document
that's too big then too small, because you can always
make An Animation smaller without any
loss in quality. But when you make things bigger, you start to lose quality. But but you don't need to go overboard and create unnecessarily
big documents. Because when you do this, it will decrease the
amounts of layers you can use in Procreate and Animation in Procreate can
often take a lot of layers. In the class downloads, I've included a PDF
with common Dimensions. So check that out. Now, once I know at least a rough aspect ratio and perhaps the documents size, I use both physical
sketchbooks and Procreate to ideate and
iterate on Animation ideas. I sketch and write down
ideas in my sketchbook. I Create storyboards and sketchy animations to preview how Animation idea may look. I then come up with multiple
ideas for each animation, how to loop better and how different parts of the
Animation could work. Then, at some point, normally when I'm happy
with my Animation idea, I began drawing and
animating For real, which brings us to the next lesson where
we'll chat about process
11. Creating The Animation: So how do you go from planning to creating a
finished animation? Well, however you like rarely. I know that's not helpful, but it depends on
how you like to work and what kind of
animation you're creating. So I'll explain how I go
from planning to finish animation with a few different
types of Animations. If I'm creating an animation
where I'm repositioning, rotating and scaling down elements on each
frame like this one. I'll draw the first
frame first with as many separate
layers as I need. I'll think of future frames that we'll need to be
added later on to. What this looks like is drawing the invisible parts of
elements or the parts that are behind are the elements that I don't need to draw anything
new when I'm animating. In this case, I want the robots
neck to move up and down. So I'll draw the whole extended neck and not
just the visible neck. Once I have the
first frame done, I duplicate the whole
document so that I have a backup document with
all the separate layers. If I need it, then I flattened and merge layers that might
documents is organized, which means it's easier
to navigate and Animate. How do I merge and
flattened layers? Firstly, I try keep elements that are going to be
individually animated on their own separate
layers and on texture and an armed background layer can be merged into
one arm layer. But I keep the left arm layer on a different layer to
the right arm layer. I then merge all
the elements are not animating into
a static layer. I'll use more than one layer if the layer order is important, like if they're
static foreground and background elements. And then if I don't need to keep a mask or clipping
mask, I flatten it. Let me show you how
to flatten merge now. Well, we have here is
a very simple beat. And in the layers, there is the background. There's the outline
of the body, wings. We've got some stripes. We've got this layer, which is a clipping mask or a user's clipping
mask functionality. And we've got details. And it has a layer mask on
it which hides that face, which I wasn't a fan of. So let's start with this one. We want to merge the layer
mask into the details layer. We just tap on it and
press Merge Mask. This one which is clipping mask, we just merge down. Really easy. If we wanted to merge
two layers together, just select the top
one and merge down. Really, really easy. And if you want to merge group, you first need a group. So you group them. Then you tap the group and Paris flatten. And that's really, really easy. So those are a couple of ways to flatten and merge your artwork. But remember, just
be sensible here. You don't need to flatten
image everything. Only what makes sense to
you and your Animation. If I'm creating a more fluid
frame-by-frame animation, I create the animation
frame by frame. I try keep overlapping elements or colors on separate layers. If it's a tricky or
complex animation, I may duplicate the document as a backup during
the animation. At times, I may also
merge all the layers of a specific color
that are getting redrawn on each frame
into a single layer. If they're not already
on a single layer, I do this, so it's
easy to navigate. Staying organized is
really important. It makes animating
quicker and easier. Lastly, which relates
to what I've just said. No matter what, keep your file
organised and well-named. Do this for the sake of
anyone else you're working with and do it for you in
the future. Future you. Animation takes a long time and knowing what everything is
makes animating quicker. So what I do as named
frames sequentially, 1255 to ten and so on. And I try named my layers
as much as possible, but I don't waste time on
naming absolutely everything. A group named right
arm is enough for me. I don't name all the layers inside of the right
arm group as well. Okay, so I just dropped a bunch of awesome
hints and tips there. Come back and watch
this lesson again when you've got a few
animations and Neo belt, it may make a little
bit more sense. Then the next lesson we'll cover cropping and resizing
animations. I'll see you there.
12. Resizing An Animation: Okay, sometimes you
need to re-size your animation to meet an
exact dimension requirements. Maybe you want to convert
your portrait animation into a square animation
or vice versa. Other times you simply
need to scale down your document
dimensions in order to reduce the file size of
your exported animation. In this lesson, I'll
show you how to resize your animations in Procreate. Let's say we want to resize a two or 48 by two or
48 pixel animation into an 800 by 600
pixel animation. The first thing I do is
duplicate the document, then do the resizing. You don't want to make things
smaller or even worse, crop a bunch of artwork and then not be able to go
back because you can't and crop economic
at documents and the artwork in it bigger without making it
blurry or pixelated. So let's jump into resizing. The first thing I'm gonna
do is duplicate my document just in case we make some
phenomenally bad mistakes. Then let's go into it. Prints the wrench icon, make sure you're
on the canvas tab and then crop and resize. Now, I've got a two or 48 by
two or 48 pixel document. I'm gonna change this to an
800 by 600 pixel document. Press settings. And you might be like Cool, this is really easy. 800 by 600 done. Whoa, what is going on here? Well, it's not resizing the artwork as you
resize your artboard. This is great for cropping. Don't wanna do that right now. So I press reset. We need to turn on this
re-sample Canvas button and this resizes your artwork
as you resize your canvas. So I'm going to change
this to 600. Done. Cool. Doesn't look like much has
changed but it has. Now. You might be like, Okay,
let's turn that off. Let's go by 800 over here. Well, what is happening again? Again, Resample canvas
is not turned on. You actually need to do
one thing at a time. So let's turn this on. Let's turn it off for
now. Let's reset. Let's turn it back
on. Let's go for 600. And I'm going for 601st
because it's the smaller size. Then I'm going to press Done. And now step two is Crop
and Resize settings. I'm going to change my
width to 800 pixels. Dan, going to turn
snapping on that. I can just snap
this to the middle. There we go. If you want to do some rotating, you can do this too. But for this case, I
don't want to do this. Okay. I'm gonna press Done now, but you could also press Cancel if you want to just revert to the previous state of
your document, reset. If you want to reset
all the changes you've currently done or done. There we go. Now we have
an 800 by 600 Animation. And he looks pretty
good at this size. So what's important to note here is that I took two steps. You can take as many steps as you need to get your
crop and resize. Writes a quick note Jia. If you wanna do
more drawing once Your Animation document
has been resized, the brush size may
need to be adjusted and even then it may not
look quite the same. This is because
Procreate has made decisions about how a group of pixels should be resized
for your class projects. If you're struggling to upload your animation because
of file size reasons, tries to make your animations
Dimensions smaller. The should decrease
the file size. This lesson has been all about retroactively resizing or
cropping and Animation to fit. But sometimes you
know that you need An Animation in Multiple
Dimensions from the start. So that's what we'll be
covering in the next lesson.
13. Animating For Multiple Dimensions: Alright, while I
recommend creating animations for specific
aspect ratios, sometimes it makes so
much more sense to make one animation that works for multiple sizes and
aspect ratios. If the animation needs to
work For Multiple Dimensions, like for a square Instagram
post and an Instagram story, I create a document that all these dimensions
can fit into. And when I'm animating, I keep these different
dimensions in mind. Most of the time I'll create an animation in the
common overlapping area. But obviously, if the different aspect
ratios are wildly different, It's far more difficult
to create an animation. It looks amazing in all the
different aspect ratios. If this is the case, then I may actually create two
separate animations. Now, let me show you how I keep in mind that
different dimensions. Okay, So let's say that we're creating an Instagram campaign, but we only wanna do one
animation that fits a story. Post and a square Post. As an example, it could
even be a banner, whatever the different
dimensions or we just want to keep it simple and
just do one animation. So I'm gonna go for
an Instagram story. Then I'm going to create an
Instagram square, IG square. Here. I'm going to fill
this with any color. I'm going to rename
this IG square and then going to drag it
into this document over here, open up my Layers
panel, popping in. Over here. There we go. So we've got the
square as a reference. Then I'm going to create a new document and
go for an IG post, which is a little
bit higher when change the color here
and maybe go for a pink and a fill this, rename this to IG post. You can do this with whatever
sizes that you need. Just go for the biggest size
as the original documents. This is the original document
that I'm working with him. Okay. So let's change
the opacity to something like that and
something like that. Then what I can do
is group these. Get my Animation Assist up here. And this group, I'll just
sit as the foreground, so it's always on top. And then when I do my animating, I'm like, Okay, I need to
keep it in the common area. Even though this is
my big document, it's going to be an IG
story or an IG real. I need to keep in mind
that this animation should fit within the square. So that's where I'm going to
animate within the square. And here, Cool,
I'll just do this, but not on that layer. That's a bit of a
mistake on this layer. So then we've got
a ball over here, the frame. The frame. Okay. You get the picture. Now when I change my
frames per second to ten, set it to ping-pong. Play. There we go. We've got an animation that
happens in the common area. And these are all
the correct sizes. Then when I want to export the animation at
different sizes, I either crop the
exported video in Photoshop or After
Effects and Export again, or a duplicated document here in Procreate carpets
and then export it. The same goes for creating animations with the
same aspect ratio, but with different dimensions. I can either resize
and Procreate or using an app on my Mac. Okay, so now you
know how I go about creating animations For
Multiple Dimensions. In the next lesson,
I'll show you how to navigate another tricky subject, animating a Print File. I'll see you there.
14. Starting With a Print File: Sometimes we need to
create an animation from a piece of artwork
made to be printed. And there are three major
issues you may face. The first is that
the color mode of your print document
could be in CMYK. This means the colors
won't be as bright and saturated as the
RGB counterparts. However, when you
export an animation, even if the document isn't CMYK, it will be exported
in RGB color mode. This being said, the
LDL CMYK colors won't magically look colorful and
saturated when exported. Once you have del CMYK colors, you can't magically
make them saturated. Again, you might tell that
I'm not a fan of CMYK. Dragging the layers
from the CMYK documents into an RGB document will
change newly applied colors, but not existing colors. So you have two options yet. The first option is to
start from scratch in an RGB document using the
CMYK image as reference. The second option is to
create the whole animation in CMYK with the
Dell CMYK colors. When you're done
with the animation, you can eat it exports and
adjust the animations, colors and Photoshop
After Effects or another film editing app. Or once you've finished your
Animation in Procreate, you could drag all the layers to a new RGB document and adjust the colors
before exporting. I'll show you how to do all
this later in this video. The second problem with print
files is the Dimensions. Firstly, Print sales
are not measured in pixels that are most likely
in inches or millimeters. And they have a DPI or PPI. And that matters a
lot when printing, but not when animating. All that matters and animation, when it comes to Dimensions
is the amount of pixels. Secondly, the aspect
ratios are often not the same as typical
animation aspect ratios. Luckily, a lot of the
time print documents are a lot bigger than
Animation documents. So it's easy to crop and resize without
losing any quality. To see the pixel dimensions of a document and to crop
and resize the documents, Tap on the wrench icon, select the canvas option and
then tap Crop and Resize. Make sure you have
pixel selected. We've already covered cropping
and resizing in the class, so I won't cover it again. But what I will do
now is show you some common Print Dimensions compared with common
Animation Dimensions. I've also included this as a download in the
class attachments. So an A4 at 300 DPI, which is pretty standard, is 3508 by 2480 pixels. Us letter at 300 DPI is
3300 by 2400 pixels. All these measurements,
It's crazy. A fork, a phone is 4096 by 2160 pixels and HD film
is 19201080 pixels. And an Instagram
story or real is one of a tow by 1920 pixels. Most of the time, you should
have enough pixels to create a digital animation when
coming from a Print documents. Now, the third problem with print files is that they often
onset up to be animated. This means that if you wanted to animate this robot
neck moving upwards, most of the time, the
neck that you can see hasn't been drawn,
it's not there. Maybe there aren't even Layers and the Print File you've got. So you'll either need to draw the elements you
want to animates, especially the parts you
can't see right now. All you need to redraw the
artwork on each frame. Rates app. These are
not Fun things to do. Bear in mind that when
you begin redrawing, your colors may look different, especially if the print
document is in CMYK and your brush strokes may look different if you've
resized the documents. Now let's get onto some details. Firstly, I'll show you
how to view your document Dimensions and pixels if they
aren't already and pixels, then I'll cover using a CMYK
image as a reference layer. Next I'll cover how
to move Layers from a CMYK document to
an RGB document. This can be applied on
any documents actually. And then how to
adjust their colors. And finally, I'll show
you how to adjust colors of an exported
video in Photoshop. Alright, so here we
have our CMYK document. It's also not
measured in pixels. To check out the
pixel dimensions, Tap on the wrench icon, go to your Canvas tab. Canvas information. Go to Dimensions. You'll see the pixel
width and pixel height, and then the physical
width and physical height. Mine is in millimeters at the moment and also
shows the DPI. Cool. But check this out. If you want to crop and resize. If you do, we've already
covered this in the class. You can change the settings, the actual physical dimensions. You can press on inches, for example, and you're
like, Oh, there's interests. What about pixels? What
about centimeters? What about millimeters? So there is another
way to do it, and let's just leave it
on inches and press Done If you then go back to
the canvas information, the Dimensions will
now be in inches. Pretty impressive
rights, pretty cool. The next thing that I want
to show you how to do is export the CMYK documents and use it as reference for
a new RGB document. We go to the wrench icon share and then Export
as a JPEG or PNG. Not sure if a PNG will
work because that is actually digital JPEG. And let's go for Save Image. And then go back to our gallery. Let's create a new A3. So a three. That's perfect. And let's rotate
it a little bit. And we're going to
add, insert a photo. There we go. It imports it exactly
at the right size. And then on a new layer, we can then start
creating some new shapes, new lines, new artwork. You can see that
the RGB colors are way more vibrant than
the CMYK colors. Okay, so that's how you use your existing CMYK
image as reference. Another way that you can do
it is Canvass reference. There we go. And we'll choose
Image, Import, Image. Bam. Here you can be like, Oh, well, let's close that then
let's hide this layer. Then you use that
as your reference. So here, you can then begin
showing how have you like. Again, it's another option. Alright, the next thing
that I want to show you is how to move all the layers between a CMYK documents or any documents into
a new RGB document. Let's move this guy all
the way to the top. And we're going to
create a new one. So a three, it actually says A3 portrait just beneath
it, I just realized. And then we go into
the CMYK document, open up our Layers panel. And here we're going to
select absolutely everything. It's a bit easier if you have a group and you can
just select the group. But when you drag them
into the new document, there are no groups, there are no blend modes, there are no masks or clipping masks or anything
like that. Beforehand. If you want to flatten
any clipping masks are mosques, it may help. The planning items. I don't need those. Okay. Hold them down, drag them
with your other hand. Gallery. Tap on this item
or this documents. Don't drop them here. Otherwise it will reverse
the order of your layers, which has super irritating. Open up your Layers panel, drop them in there. And this should take
a little bit of time to actually import because
it's such a big document. Dot-dot-dot. And you'll see that it doesn't look like how it looks in the
previous document. That's because the
blend modes are gone, the clipping masks are gone, everything has gone, it
just broadened The Layers. So then what you need to do is you need to go through
all of your layers, adjust the Blend Modes,
adjusted clipping masks. It can be a little
bit irritating, believe me, it has
super irritating. But it may save you a bunch of time versus recreating
the whole thing again. Okay. Sorry. Once we've got this done, then I can show you
something else. So I'm going to quickly
just adjust everything. Alright, there we go. We have well, I have adjusted all of the layers back to somewhat like how
they originally were, but it's still DO even though
this is an RGB layer and the artwork that brought in still has that CMYK look to it. So you have two options here. One option is to deal with it, animates it, do everything
while it's in CMYK mode, and then export it to Photoshop After Effects Premier and adjust the colors there, which still may not give you the exact colors
that you want. Again, to get the exact
colors that you want. You got to start from scratch. Or you could do adjust the
colors here in Procreate There are a lot of
different layers to adjust, which might be like, Oh my days is going to take a long time. So let's just cover one layer and you'll
get the idea of it. So select the layer. And
then there are bunch of different ways that
you can change the colors inside of Procreate. First of all, hue
saturation brightness can adjust the saturation. So this is like
super unsaturated. This is very saturated. That looks way more
like the RGB version. Fantastic. And then Can I press here? That doesn't matter. I'll just tap on that again. Fantastic. In other way, Let's maybe
go for these guys here. So these two sons, I'm going to go for a color
balance. So you can change. Can see they're going a little
bit more yellow or not. More green, a little
bit more pink. So you might be like, Oh yeah, that looks pretty cool. So that's another way
to adjust the colors. Then you've got your curves. This is gamma, this means
it's adjusting all of them. So the darks are getting darker, the lights are getting lighter. There we go. You could just adjust the red. So the reds, what's
happening to the reds? They're getting lighter,
they're getting darker in different places. Or just the greens. Just the blues. Okay, So this is
really powerful. You don't just need
to use it when working with CMYK images
in an RGB document, you can use this
whenever you like. Yeah, there is
also Gradient Map, but that's a little
bit more RTFOT, really creative, not really
to do with correcting colors. So there we go. That's how you can begin to make your CMYK document into
an RGB document again. Now I want to show
you how to take a CMYK animation from Procreate and into After Effects Photoshop
or Premier Pro, to change the colors. For me, this means I get
to work in CMYK because maybe I had an illustration and CMYK and I didn't want
to recreate it in RGB. So I decided to do everything, all the animation in CMYK, then export it and then change the colors to make a more
vibrant, maybe retro, do a bunch of different
things to them in After Effects Photoshop
or Premier Pro. This is my little
animation name is blob. And we can pause that. It's CMYK. I'm going to share
this as an mp4 Export, and I'll send it to my iMac. There we go. Okay, Let's close that. And here we go. I'm going to rename
this as blob dot mp4. Let's bring it into Photoshop. Okay. What's really cool about
this is we can go to Layer, new Adjustment Layer. And well, there's a bunch
of things that we can do. Curves, levels,
vibrance, color balance, but I'm gonna go for hue
and saturation, super. Then under the properties
of this adjustment layer, let's pull up that saturation. And that looks
really good, right? Well, it really good. Okay, then I want
to do some looping. So Command J. And now
what's happening? Well, it's because this
adjustment layer is just applicable to
this particular layer. I'm going to drag it above here, which means it's adjusting
everything beneath it. Then zoom out and extend it all the way to
the start of the animation. Then I'm going to press plane. Nothing's really
happening as it is. It. It's kinda weird. Alright, well, I'm going to try export it and
see if it works. File export, render video. Here, size, document
size, it works. So Blob, RGB. Let's render you. And it's 4 s zero frames. There we go. He wobbles, he blobs, and he's far more vibrant
than this one, right? Like way more vibrant. It's not just in Photoshop, It's also outside of Photoshop. That is photoshop Premiere Pro. Let's just drag in Blob mp4. Let's create a new sequence. And I've already covered this. But yeah, under Lumetri color, if you don't see that
open up Lumetri color, we can change the
temperature tint to make it really retro, bring up the saturation. Know there's a lot of
stuff that you can do. And then from here,
you can duplicate it, you can export it. Fantastic. Okay, Final one, after effects. Let's double tap here, double-click. You
could drag it in. Let's go for Blob. Let's created a composition
for us. Fantastic. Then under Effects and Presets, see that Tap Window
Effects and Presets, we can go for color. Or maybe that's a
little bit intense. Let's maybe go for effects. Let's tap on share
effects, color correction. And then we'll again, so many things that you can do. But curves are a good idea. There are also levels. And then I'm gonna go
forward, hue saturation. So aftereffects is powerful. There's lots of things
that you can do. But this is like one of the
simplest master saturation. Bring that up to, bring up the lightness to maybe, maybe feels a little
bit more baby like now, and can change the hue a
little bit, just a bit. There we go. So again, super powerful. And here you can
duplicate the layer. You can create a loop, bam. So with three apps, you can
change the color amazingly, and you don't just have to apply this with CMYK animations. You can do this with any of
your animations that you exports from your
iPad, from Procreate. But this is powerful, especially if you've
got a lot of layers, a lot of existing artwork
existing in CMYK, and you don't need
the colors to be exactly a certain color palette. You can make them really similar
to what you had in mind. This is fantastic. Only you will know that
they're slightly different. The N viewer is not
going to know anyway. If you do need the colors
to be exact, exact, exact, then you may need to
start again from scratch. So there we go, okay, creating animations from print
documents can be tricky. But you got this. The next lesson. I'm going to brief you in
on your class projects. Then after that, I'll take
you through three videos of me creating an animation
from start to finish.
15. The Class Project: Okay, it's time for
your class projects. What I want you to
do if you haven't done so already is to create a seamless looping
animation that has 3-10 frames and
share it with us. Upload it to your
project space on Skillshare and share any
experiments you made. Tell us what you
learned and what you found most Fun
about the process. If you're stuck, maybe
animate a saying or a word, or using an illustration style
you're comfortable with. If you're going to post it on social media and you want
to get my attention. I mentioned me, I'm
Act Tap, Tap Kaboom, or you can use the Tap, Tap Kaboom student hashtag. At this point in the class, I would love it if
you left a review. It means so much
to me and it helps other students decide whether
or not to take the class. What I'm going to do in the
next few videos and show you my process of creating a seamless loop from
start to finish. I'll see you there.
16. Example 1: Yoga Dog: In this example, what I've
got is this kind of dog doing some kind of Yoga move but he's kinda greeting himself, like saying, Hi, how are you? It's just a quick
sketch or doodles. I want to take this and I want to tweak it a little bit
and then animate it. So I'm gonna go out of this and go for a 24 or 2048 canvas. And let's go back
into the sketchbook. And I'm going to
just drag this into this new file. There we go. And I will erase this, or maybe I'll reads
like this. Okay. The thing is with
this one is that I want this tail area
to be a bit longer. So more like a really
nice oval shape where it feels like he's not that good a
Yoga at the moment. So he's just got his legs
onto the other side. I want them to be
like a pro at Yoga. So I'm going to reduce
the opacity of this guy. I've been trying these brushes
out. They're really cool. So I'm gonna keep on using
this waxy nib brush that the company that makes them
is True Grit Texture Supply. They're really nice, not
sponsored by them at all. But they're brilliant. Waxy nub. Or actually it
may be in the chisel nib. Let's see. Let's see, Let's see. I can work with that
one. Okay. So new layer. And I'm going to create
this kind of oval shape. Edit the ellipse, something like that, I reckon in the middle. Okay, I think that's good. I just want to
double-check this brush. Let's go to the Apple pencil. The size of that ten per cent for the pressure sensitivity. I really don't like or when there's too much
pressure sensitivity, I'm not so good with
pressing hard and soft. I changed that all the time, so I prefer my lines
to be constant. And then when I need
to do extra pressure, I can It's not that
big of a deal. If I rarely want to
change my brush size, then I can just change
on the left job and it's at 10%. Okay? Next, what do you wanna
do is duplicate this. And it's when you get
this guy's body right? So something like that. I'm just using this as
a reference for now. What I get the drawing correct. Okay, let's merge that down. Fantastic. This guy, quite like his what
do you being over there? And you can see like it's
kinda the same problem, like it would end over there. So maybe we would back a little
bit, something like that. Okay. And then let's
try draw this. So this guy is pretty cool
just going to trace this guy. And I think I'm just
like going to do it as a black and white Animation. That was a pretty good line. Maybe if it's clunky over
there, but that's okay. Sometimes I'm really
bad at drawing lines. Okay. And then his eye. Then I think that could be something there like
it could be like Oh, so it could be animated. So let's make it
a separate layer. Then. Can simplify
this a little bit. I just doubled tapped like that. You get it to my eraser. And I'll just do a little
bit of erasing here. Fantastic. And then we'll do the
same thing over here. Okay? And then a new
layer for the tail, which it could go from something like that to
something like that. With one in the middle, like back-and-forth,
back-and-forth The things that are
going to animate our just this little eyeball
and the tail wagging. And then the rest of the illustration is gonna be
redrawn frame after frame, maybe three to five frames. We can duplicate the dog
after that if we need to. And then each frame,
the position of the eyeball and the
actual tail will change. Okay? I'm going to set this as
like little reference layer. And then yeah, that looks good. Okay, So let's
hide these layers. Something like that
looks pretty Fun. Might need to rotate it
like just a little bit. And it's always better to, what am I doing here?
Just want to rotate. I find it always better to get things correct before
you start animating. Because once you start
animating to do a bunch of corrections just
takes a bunch longer. And sometimes it's a little
bit more complicated. So here we go. These guys can just stay hidden. This one, I'm going to group
and we'll rename this to. Let's go for frame. One. Just says frames. So let's rename that again. Maybe I want my keyboard. Sometimes it brings up this little pen dialogue
or the ability to write. Sometimes I have to use this or, and sometimes I have a big one. I'm not quite sure why. Frame one. That looks good. Then we can go to Canvas, bring up the drawing assist, change this to ten
frames per second. Onion Skins going to
bring that right down. And then I will set this
one as a foreground layer. And I'll reduce the
opacity of this. Juice, the opacity of this, and reduce the
opacity of this one. I don't think so.
There we go. Okay. So we have frame
one. That's awesome. Let's go for frame to up here. What does it saying? Okay, let me just move this one up here. We move those up, their frame, one background, ah, set as a foreground
instead of a background. So it assumed that it was the last layer on the last frame rather than the first one. Okay, so at frame one, we've got frame two. Let's do all of the Doug Layers
and then I'll get onto the actual animating. So just going to redraw
this five times or so. That way we get a nice wiggly handmade
kind of animation for you. And I tried to be as
accurate as I can, but I don't like to
be too accurate. If I did, then I'll
just duplicate the drawing from
the previous frame. I like it to feel wiggly. Okay. Let's do this again. Except I'll hide
this one. Group. Maybe I'll rename this. Let's go for frame two. We go, Let's rename this one. See, I don't really know why. Just keep on doing
this group frame for and Group frame five. Okay? Now, let's go to frame three
and do the same thing. The reason why I'm
copying frame one is because if I copy frame two
and then copy frame three, then I get this broken
down telephone effect. So it looks really close
to the previous frame. But if a Loops from frame five for the last frame
back to the first frame, then it often doesn't look
like in Loops nicely. It's often a jump. I was like, Oh yeah, I can see that
that's the last frame. Hide this one. Frame for been having
a lot of Fun with. I don't even know
what I call them, but these characters
with really wide eyes, big eyes, circular eyes with little small
dots in between them. They always look
super surprised. Just been getting
back into doing some kind of daily
sketching doodle practice where it doesn't really
have an outcome in mind. There's nothing that
I'm creating for. Its just pure drawing, pure practice, play Fun. There's nothing that
I'm really looking for except to just
draw or doodle. And I found quite a
lot of joy in it. And I've animated one
of them already. So quite often. Animation where
the guys eyebrows go up and down,
just kinda weird. Okay, that's frame for this is the last frame that we're
going to draw the doggone. If we need more frames, then I'll just duplicate
the frames from before. It's quite a nice little cheat. Alright, we've done that. We've got frame one, frame to frame three, frame for frame five. Let's just have a quick look
at what this looks like. So I'm going to change
it from a background vector, a regular frame. I'll pull up the opacity here. So have a quick look.
Just go away, please. Yeah, I think that
looks really nice. It's nice and wiggling
captures a bit of attention. Still ready, ready, simple. Now we can do the eye. So let's set that as
a background again. Can turn that off. And we've got the
tail and the I. And frame one is
like over there. So frame to well maybe we go
all the way to frame five, where we go here and here, excepts, Let's do
a new layer for the tail, something like that. So the reason why I'm
going all the way to the end is so that I can
then go to the middle and do the middle one and just see
how many frames I need to put an in-between so that
it looks really nice. I think I need more than
five frames. Middle frame. Here. It's really nice to
have a bit of a Onion Skins. You can kinda see where the is. So I'll put it up here, keeps jumping to my
eraser like that. And then like that. Okay, let's put this
on its own layer. So cut and paste. There we go. Now for this one. Because from there to there. So I might need
something like that. Cool. And then a new
layer for the eye. Something like that. Alrighty. This one. Now, let's go for
something over here. Something over there. Again. Let's put this on its own layer in case we need to move it. Cut and paste. Okay? I think there's a little bit of black
there, but that's okay. It's have a look at
what this looks like. I'll put this back on. The pastizzi for that is good. The pestis for that is good. Now, I don't need that actually. I think it's all good. Make that not a
background anymore. Okay, let's play. That looks really good, but
now it's looping weirdly. So let's go for a ping-pong. So I think it might look better if the I was
always in the same place. Let's try it out. I'm just going to select
all the eyeballs. Again, might need to just
do erasing over here. I'm quite sure what was there. Let's select all
of the eyeballs. And it's not really easy way to just align them, is there? Okay. Let's change
this one. Opacity. Want to take off the Onion
Skins going to frame one. So there's a background again. Okay, frame to. Let's just put that
in the middle again. Frames three, Let's put
that in the middle. Go. So maybe it's because the I in the middle
just looks weird, like he's ready, surprised
that it works better. But let's see if it does. There's still that one over here that needs
to be drawn up. Play. Yeah, that
looks really cool. I like it. I'm happy with it. So I'm gonna change my
background color to white. Done. Now here I could add a
bunch of different things. I could try, a bunch of
things. I could add color. I could try and
make them yellow. I could put some shadow. I could give him spots,
I could put clouds. But oftentimes, you just want something
that captures attention. It's a simple idea that
you're trying to convey a simple emotion, story. And one of those things on needed and it will just
take a bunch of extra time. So this is super simple. It works in the style that
I've been working with in my sketchbook and I've
been sharing those online. People have been
responding to them well. So this is it. I now get to export it, share it, do with
it, whatever I want. Alright, that is
that example done. I'll see you in the next
video for another one.
17. Example 2: Happy Sun: Okay, so I have this
character called Happy Sun, and it's meant to
convey happiness, which it does super, super well, but I'm wanting to extend it into some kind of
animation series. I don't quite know
where it's going to go. I haven't done too much playing around and
experimenting with it. I've made a few stickers, like animated
stickers for Discord, for Instagram, that
kind of thing. But I want to make it a
little bit more animated. I don't want to tell
like a full story. I just want it to be
like a nice little loop. So I'm gonna go from ideation through to a finished
animation with you guys here. I've done some kind of abstract bulwark circle
work in the past. That kinda stuff is
pretty interesting. So maybe there's a
bowl that comes up, goes up, lands over there
and made me from this side. It does the same thing. There could be like three
of these Happy sons. Like a Happy Sun is one
of these. Very happy. Okay, so something like that, but also the idea of a little speck that
turns into a bright sun. But maybe An Animation or
like a static frame of reference ending up with a sun over here rather
than in the middle, is a little bit weird. So what happens if it goes from little speck through to
the Happy Sun like that. And then the process, maybe there's like some kind
of energy that's released. And on this could be pretty well done if it goes
backwards and forwards. So it's just like a boomerang
ping-pong playback method. So it's like a birth of a
Happy Sun, like moving room. I don't know if I should
add sound effects, but that could be
pretty interesting. So it starts off
like really small. These are terrible
squares, by the way. It's meant to be square, then it gets a
little bit bigger. But there are these
Energy things that go out and maybe
this is all black, maybe this is white. Not sure about that. Okay. Then finally, there's a Happy Sun and its rays are
all like shaking the moving. This one would be about
five frames or 335 frames. This one to this one could
be 5-10 frames, maybe. Not quite sure. So we're looking at something 10-15 frames, still not that long. It's gonna be quite
a short animation, but it's gonna be pretty Fun. The next thing I need
to think about is that Happy Sun has gradients and not just like
Illustrator vector gradients. They're spray paint
splatter gradients, very grainy gritty,
that kinda stuff. I don't know how I'm
gonna pull that off. I might just have to set it as one layer and then mosque that
layer over and over again. So probably going
to aim for that. Okay, so there's not
too many ideas here. Maybe I started with this one. We identified that it
goes into the top and leaving this amounts
of blank space, you're probably wouldn't
be a good idea. But this one seems
quite Fun because your, your view or your focus is gonna be the
center of the page and it's gonna get
bigger as time goes on. And then smaller, bigger,
smaller, bigger, smaller. Let's try this out. And I'm gonna go for
two or 48 by two or 48. It's pretty big
for an animation, but it means that it
works for an NFT. If I want to make it an NFT, I can always scale it
down to 101024 by one or two for and because
it's a square, I could make it into an
Instagram story later on. If the background
remains whites, then it becomes really,
really flexible. So let's do this. Let me use a pencil here
I go for a blue pencil. It's just really nice for
sketching and Animation Assist. I'm going to pull down
the onion skin frames to one frames per second, ten. And let's start with
a little circle. Put this in the middle. Something like that. Maybe I can also turn
on the drawing guide, edit the Drawing Guide. Let's go for symmetry. Quadrants. For pink, I
just really like pink. And I don't actually want
this layer to be assisted. I just want there to be a guide. For some reason there's still doesn't really look like
it's in the middle. Oh, well, let's
create a new one. And perhaps which is group
this as like a planning group. And how big is
Happy Sun gonna be? Something like this. Hurricane. Still
circle. There we go. And it's gonna be a little friendly faced with
a smile you over there. So that's what I'm going to end up pads and there's
gonna be a bunch of these little rays all about kind of looks like he's going a bit of
a mustache or something. What I hadn't considered
is these eyes, like where did the eyes come from and how
do they animate? So they need to go from here somewhere and move this
way. And move this way. Whereas the smile
can start as Karen little dot and then
go into a smile. Okay, So that's gonna
be pretty interesting. Okay? So what I'm gonna
do is reduce the opacity, or maybe I'll merge this
down to this just one layer. Reduce the opacity. And then we'll set
this as foreground, considered as background to. There we go. Let's start this
thing. I'm gonna go for. This, do lead jiggly,
lines, thick lines. It's quite a name for a brush. And you'll see it's quite big, but it is kinda jiggly, which is the signature
line style of Happy Sun. And make sure it's black. And we will clear this. And it's going to start rarely small, something like that. Let's just make it perfect. In the middle. Okay. At frame, maybe we'll keep it about the same size for
the first couple. Just so it goes like
a really eases in and ease out and slowly gets bigger. And then it'll start to
increase quite a bit. Normally like these kind
of perfect circles. So what I might do
here and there is draw a circle and then
redraw the circle. Just so it feels a little
bit more handmade. Maybe I can put these inside of the planning group and
rename this to polar. Okay? Yeah. Okay, Let's bring this archea, delete this new one
inside of planning, and let's create a new circle. Something like this. Maybe we can create
a few circles here to use as reference. Few of these perfect circles. We still have to draw
all of these circles. These are just like the
reference circles. Okay? And then I think the final one or two can be pretty
close to that. Okay. Now let's get
our circles on. And I still going to do the
coloring for each one of these frames and the gradient. But first things first, I gotta get the outline's going. Once we have all of
the line work done, then we can worry
about the colors. Hello, ugly, but that's okay. I'm gonna do another one here. And this could actually
be 3-5 frames. I'm going to go for three, which just means there's less work, but we'll see what
it looks like. Okay. Then eyes and mouth Something like that. Okay. Then spot the same thing. K. Now things are gonna
get a little bit smaller. The eyes are going
to shift in, right? I guess we can
also do the mouth. Okay. Let's hide the planning and see what this looks like. Kids go For ping-pong. We can remove the drawing guide. Yeah, I think it looks
pretty cool. Okay. So maybe here and add a frame and just make
it one dot, like so. And it's gonna get a
little bit bigger. So remove that, make this
just a Schmid's Zhe bigger. Let's play. Okay, So it
goes all the way to Dart. Maybe they should just be
another dacha to all three. It's very easy to add more dots. It's a little bit of a jump there that I'm not
too happy about. So let's go back here. This one. So maybe here, just a little bit bigger. Okay, That looks good. Now, at some stage
this needs to emanate energy like maybe here
once the eyes come out. So let's add another layer here. And we'll start to
emanates some energy. 2345678, something like that. Let's go put the
drawing guide back on. This will be pretty helpful. I think. Yep. That didn't add much
to it or didn't add a drawing assist feature on that layer, which is great. I'll just put these
exactly over there. And then next layer here. Let's see what this
looks like. Okay? Yes, we can do it on the actual layer rather
than a separate layer. I would save a bunch of time and it's pretty easy to
erase if needed. Does that look right? This one's a little bit far, are these ones are too far out? Let's erase these guys. Do them again. Okay, Here we go. K. Sometimes my brush just
turns into an eraser. So K, know what's happening. Okay? Now I think
it is full size. So we can make these a
little bit smaller again. Maybe just turn these
into the actual Sunrise themselves. So not exactly what
I was intending, but this might work
out really well. Then maybe we do a couple
of little rays in-between. 3123 here, 12,312,312.3. Then we start to make
these a little bit bigger. Then finally, these guys can
be in both the same size. Then we might need
to add just 1 mol, full Happy Sun or two, just so that everything
has enough time to stay on the screen and not just
appear and then disappear. Okay, so let's go
put planning back. Okay. And change the
Onion Skins to none. Okay? Trace these arts. And then 1 mol or I can
turn Onion Skins off, makes this a little
bit easier to trace. Will turn them back on
some ads and the mouth and then put in
bunch of these two. Alrighty, let's have a look
at what this looks like. Can turn off the Drawing Guide. It's pretty interesting. I think I really
like and when it hits the edge and then
the sun rays appear. Don't think I'm a fan of
the rest of the stuff. Which is pretty interesting. Okay, so let's go back
a bots and identify. This is when everything happens. So I'm expecting that
what I would need to do here is just do some
dots like that. Then raise a little bird again. Little bit longer
than dots. Okay. Now this is where it
will be quite nice to have these rays on
different layers. It just means that
we could delete The Layers now we have to erase. So I could use a selection
and then arrays, but this is probably
a little bit easier. Feels nice to hear. This is where we have
actually going to layer. So we just delete that. Will probably need Groups. So I'm just going to keep this
one here for the meantime. Yeah, I like that. It's like he's going sunshine and then disappearing again. Okay. So we can pause. It's going back
to the start now. Now I need to do some gradients. So maybe we start
right over here. And group, set this
as a reference layer. And then reference layer. How about I got it, Got it. Okay, so what I'm
gonna do is I'm going to just fill
this with green so that I know that it's not meant to be the
color that I want. And then on top here, there'll be no reference layer, but this will be
a clipping mask. Okay. Go for a grain, which is quite typical of the doodle verse and Happy
Sun style that I have. And I'm going to
fill not with green, with yellow fill, whereas fill. There we go. Now I'm
gonna do some grain work. So I'll start with a
little bit of orange. Something like that. Go for yellow at the top. I guess this is the default. Happy Sun colors. Happy Sun as an
entity, as a brand, could be many and
Multiple different colors and different gradients. But this would be like the logo, all the defaults,
kind of colors, That's Happy Sun is. Then a little bit of
this at the bottom. Maybe a little bit of
real SOC pungent, pink. Then on top of that, I'll go for these
really cool cheeks. I think that these could
actually be done frame-by-frame. Whereas the gradient underneath, maybe let's keep that static. But these two cheeks, let's make that a
frame-by-frame thing. I want to turn planning back
on all of these things and I'll draw some cheek areas like that. Maybe we can make them black. Turn the brightness down. We go. Okay, thanks, planning. So now we have a couple of different layers that we need to then put on every single frame. So how do we do this? Select these. I'm going to group these. I'll just rename this as film, something like that
and duplicate it. And let's just try this
out for a one layer group. This set this as the
reference, clear. And then fill. And I'm going to
clear these guys and do some cheek work
with my brush, not the eraser. Okay. Now we can do this again. Maybe to make this a
little bit easier. Duplicate this, clear
this, and clear this. So this is going to be the
same on every single layer, but then I need to redo the base full air
and then the cheeks. So I could rename this base
full and rename this cheeks. Just so I know what's going on. I'll keep on
duplicating these and just putting them underneath
each of the frames. Where it's gonna become quite interesting and might need to change a few things is
when things get small. Okay, this is going to
be rather interesting. So I don't think these guys
are going to have cheeks. Um, well, what's going on there? Let's duplicate that. Just above there. Okay. There's a lot of
stuff going on here. I'm gonna do a bunch
of grouping now. And hopefully that will make everything a little
bit more organized. We are getting places. So this group, Let's set
this as a reference layer, and now I'm going to batch. So there we go. This as a reference base film. That's it needed for
these ones actually. Show, have a quick look
at what this looks like. There's gonna be this
little cheeks here and let's take that out. Okay, so now we need
to put the cheeks and it's looking good. Tikki, Tikki Tukey's
here, I've got the brush. Now it's well, what happened? They're not quite sure. Okay. Cheeky, cheeky
Tiki is, let's go here. Let's turn on the planning. Raising toner arrays. Let's put the GTG Contiki's. And this gives it a
real like handmade feel It's gonna be interesting
and what happens when things get smaller
with the cheeks? Okay, things are
beginning to get smaller. So I'm going to just try
keeping in line with the eyes. Maybe start to not go as hard. Because now things
are getting smaller. Maybe need to make the
brush even smaller. I think that's actually ends up, Let's delete all
these cheek Layers K. Let's take off the planning and not just minimize
all the layers. So it's a little bit
easier to look at. Okay. Go away or not. Font, stay there. I think that looks really cool. You can see how the
cheeks are like handmade, kinda like fuzzing
around. Oh, yeah. It's cool. I like
it. Like it a lot. Okay. Now, background color, I'm going to go for whites. And then on each layer, what I'd like to do is I'd
like to add a little bit of black grits and grain, just because that is the style of Happy Sun
and the doodle verse. Bigger than that.
Something like that. Every single group just makes it feel like
it's more handmade, like it's been
photocopied, printed, photocopied, that kind of stuff. Maybe it also feels like
an old school phone a bit, a little bit of cracks and no fuzziness flares
here and there. The reason why I'm doing this as a separate layer on
every frame has, because if it doesn't look good, I can just remove them all. Rally quickly. Have a lack. Okay. Settings. Let's see if it looks good
at 15 frames a second. I think it does. Feels a little bit better, but it's pretty
energetic, pretty happy. It's like, I like it. There we go. There
is our Animation. Well, there is my animation. You can see how well, how many layers there
are and how I got there. It went from planning
in a sketchbook, doing some initial planning. Using that planning
throughout the animation. And how we had to adjust and be flexible throughout the
animation. There we go. Hope you enjoyed that
18. Example 3: You Rock: Okay, In this example, I want to create a
discord sticker, now just called stickers are animated PNGs and they need to be 320 pixels high and wide. And they can't be
bigger than 512 kb, which is not a lot. Okay? So I've done
a few in the past, but now I want to one that says, You rock because that's
just really cool. So I'm going to create a two
or 48 by two or 48 canvas. And because of my Discord, I use particular
style of sticker. I'm going to go all the
way to my rad brushes. Go for duly jiggly lines, thick lines is also
a colored version. And I think that's
the right setting. Let me go in here and
just draw here quickly. Yeah. Yeah, that's the right setting. Okay. So clear. And I will use a blue
brush to start with. This is my doodle first color
palette that I'm using. Then I'm going to
use for this one. And I want to say, You rock or something like that. Maybe in like block letters. And then we put a little bit of a gradient inside of them. You rock. Okay. You rock. An exclamation point
would be pretty cool. So something like this. Maybe the rock comes
in a little bit. Yeah. And then you
something like that. Iraq. Like it. Okay, so let's drop
the opacity down, go to layer two. And this is going to be
like the initial frame. So it's kind of a
weird, huge, be honest. So I'm just going
to make it a little bit rounded or a weird, Why should I say? You are weird? That can be a pretty
cool one to you. Weird. You. There we go. Rock. Not quite the same. Maybe we can extend K. Yeah. Something like that. Yeah. Maybe I'd like to
move this one a little bit. There we go. Yeah. Get in here and move this
one down a little bit. You rock. Okay, that looks good. Add a full layer beneath this. Okay. Rename number one. Okay. That looks good. 12342. Name number three. Number four. Number five. It's put on animation assist. K settings, ten
frames, onion skins. Let's reduce those. K. Hide this one. Set this one to a, the background layer.
It would be nice. Maybe we need to
move this one up. There we go. Background layer. I'll reduce this
all the way down Okay, so number two,
let's trace this. Basically. It's going to give it a nice
wiggly text field. It's taken me quite a while to get good at making straight
lines in Procreate, even with a bunch of
streamline settings turned on on the brush. I often struggle,
especially if there's a slight curves. One is done. Kind of just maybe
it's part of my style. Rich can draw straight lines. Armstrong. All right, moving along quite nicely here. Okay, last one. I've done five frames, which in my mind is always
like a pretty sweet number. When it comes to
these kind of short, sweet animations,
hand-drawn animations. We've got them all.
Now what I wanna do is you go back here, reference. And then I want to fold this
with whites. Not quite sure. Because this will
be transparent. There'll be a white
border around it. So what about going for this like really cool
green fill? Nope. I want to fill here. Like this. Yes. Okay. That
looks pretty good. I'm going to take this
background layer off. And then what I'll do is pretty much the same thing
for all of these. Let's group M, let's group
them, let's group them. Let's group them. And I'm
going to rename these quickly. Here. I don't know
why I chose that, but let's go for it. Number five, rename. Number for boarded up there. Rename. Number three. Rename. Maybe it's
if I use my finger. Interesting. Okay. Set this one as the reference
and then pop it in. Yeah. Kay? Since this one is the reference, pop it in here. Yeah. Reference. Pop it in here. Yeah, continue filling please. Okay, last one, reference. Set it in here. Okay. Now we go
back to this layer. I'm going to add a new layer,
set it as a clipping mask. So basically anything
that I draw outside of the bounds of this
layer, you won't see it. Then I'm going to use this
really cool grain brush. And I'm going to
do some graining. And the reason why
I'm doing this is because I want to use this
layer on all of these layers. I don't want to animate
the actual grain, I just want to
animate the lines. So let's go for
quite a big brush. Something like this, and then something like that. So it's quite simple.
Let me gun on top. I'll add a little
bit of this color. The bottom I'll add
a little bit of this blue because it
works really nicely. Then little bit of this yellow. And these colors work rarely,
rarely well together. For some reason. You rock. Okay, so we've done this one. Let's add a little bit
of this green here. We can put bigger Okay, Let's blue at the bottom. And then yellow at the top. Can see how this looks. Okay. One more thing I want to do is just create a
background layer. And this is going
to be background. And it's gonna be the white
light. Kind of stick a look. Okay. Okay. Okay. There we go. And I'll set this
as the reference. We can just pop that in there. Okay, so yeah, that
looks pretty cool. And that is going to
be the background. And then I want to duplicate
this. Bring it up here. Clipping mask. I think
that looks good. Do the same up here. You see how messy it is if
it's not a clipping mask? I'll do that one.
It's a clipping mask. Duplicates. Clipping mask. Duplicate
and clipping mask. Okay, now we can play. There we go. That's it. It looks really, really good. And I think that
inside of Discord, yeah, I've done the rest
of them exactly like that. So you can see that it's
not really changing. The background is
not changing or the gradient isn't changing. But what I may want to do is do a clipping mask up here
and go back to my grain. Just add a little bit of like black flick or grids
and grain here and there. Just to make it feel a
little bit more grungy. Which is very, what's the word? I use it a lot with my style, with this style of illustration. K. This is the last one. Alright, let's have a look
at what that looks like. Okay, that looks pretty good. Now, this at the moment
is 2048 by two or 48. I need it to be 320 by 320 and make sure that
it's under 512 kb. So firstly, let's make
a duplicate of this. So duplicate super. Then I'm going to resize
crop and resize settings. Let's go re-sample canvas. Change this to 320, uh, done. They're done. You'd be like, Wow, that
is pixelated, yeah, because it's meant to be
like really small like that. So we've got this one going to share it
as a Animated PNG. When I'm ready, I probably
don't need it to be web ready. Max resolution says 256 kb, which is perfect. Export this. I'm going to save it to my
iPad because you may be like, Okay, how do I know
how big and images? So here this is, you'll see that it's not
animated on your iPad. And if you press
this little button, it says 354 kb, which doesn't quite line up
with what Procreate's it. So I think it's that,
which is great. And then going to share it to my computer, which is over here. Then we can pop that into
discord. On the computer. You rock. And oh, now here what
I've just realized, this doesn't have a
transparent PNG background. So let's go back to Procreate's. Let's pop off that. And let's do the same thing. Animated PNG exports. And I'll send that
through to my computer. There it is, There it is. Okay. So let's copy that. Let's copy the name of Iraq. Well, there's two of them. Okay. Let's copy the name
of Iraq. Let's delete it. Let's delete that
one. There we go. You rock right inside a discord. We go to server settings, stickers, and upload a sticker. Let's go browse script,
downloads folder. You rock. Here we go. Related emoji. What is that? Rock? That's fine. Yeah. Good. Stick a name. You rock. You 4k. You rock. Okay. Upload. There we go. And I have a whole
another row stickers. Cool. And then here we go. Stickers. You rock. Made a new sticker. Alright, so that's it. That's how I made a discord Animated PNG
sticker with procreate
19. Hello Procreate Dreams: All right, so there's
some big news. Procreate now has an animation app called
Procreate Dreams. And it is awesome. I've made an entire class
on Procreate Dreams and I'll show you
the introduction at the end of this lesson. But I want to show you a couple of cool
things that you can do when it comes to procreate
and procreate dreams. So let's get into procreate. What I've got here is a
nice little animation. It's a little bit
sad, but it's pretty cute. I rain on people. What do you do? The
settings frames per second. Ten. And then if we go into crop and resize and settings
one oh 80 by 135. Okay. Now I want
to bring this into procreate dreams so that I can continue working on it,
which is really cool. And I can loop it forever, and ever, and ever,
and ever, ever. So let's go into
the gallery here. And then open up Procreate
Dreams on the right hand side. I'm then going to create
a new movie here. It doesn't really matter
which one you go for, but I'm going to go
for a four K square. Change that to HD and change the frames
per second. To ten. Yeah, there we go. Ten. That's a custom frame rate, so you may have to change
that, the duration. Well, we can change this to
something like 30 seconds. That's great. Because inside
of this particular file, we've only got five frames, which is really, really short. Okay, so I'm going
to go for empty, and it creates an
empty file for me. Now the dimensions
aren't yet the same, so I'm going to tap
on this Dream 12, which is your movie's title, and then go to height
and change this 2135. Done, Fantastic. Now I'm going to drag
and drop this file into Procreate Dreams and then double tap on it and go
inside of the group. And each of the frames
are going to be here, which is pretty cool
and different to if you imported a file that didn't have the animation
assist panel on. For example, if I went in here and you can see that
this particular file has a bunch of layers. If I import this one, it actually imports it. I don't want to rotate just yet. There we go. This guy imports as just
a flat layer or a track. If you press the
draw and paint mode, you can go into the
layers here and see all of the layers
which is pretty cool, but we don't want to
do that. Delete that. Inside of this group here, we've got these
different frames. And each frame then has
its own set of layers, which come directly from
procreate, which is amazing. We can then hold
down on this group and you can duplicate, scrub out a little bit,
Duplicate, duplicate. This makes duplicating stuff
super easy, super amazing. And you can do more stuff
with this. Check this out. I'm going to go for a timeline, edit, select all
of these groups. Hold down and group that. Now with this one, I'm going
to go to the first frame, going to tap on this playhead. Go for move, move and scale. Then at the end, I'll then move this guy over here just to show you, like
what's possible. And then maybe do a little bit
of rotating check at that. That is amazing
while we're here. Let's go into any
particular file. If you want any brush
set or color palette, you can just drag it in this BN. I'm just going to drag that in. If we go to draw and paint mode at the bottom here,
you'll see the NW. If you just want one
particular brush, just drag that in
and then it will pop into your
imported brush set. A powerful now when you
drag and drop brushes in, it's still way more powerful
to do brush editing here. You can't actually tap
an editor brush here, whereas you can tap an
editor brush in procreate. Okay. The same thing with
your color palettes. So what I've got here is
spaceship and doodle, verse and tap, tap, go, boom. But maybe let's bring
in wooden toys. So I'll just close this and
then pop in wooden toys. And there we go.
There's wooden toys. Wow, this is really
cool, really powerful. Now, perhaps the last thing
that I can show you here, I just want to close that. Let's go to the
gallery. Let's scroll down to animations here. Let's say we have this
particular animation, but we've actually shared it. Shown it. Shared it. And I'm going to go for
an animated MP four. I'm going to export that. I'm just going to
save it to my files, not files, to my
actual device there. What I'll do is I'll just
delete this content. I'll add video here. I'll bring in the one that
I just exported like. So now we have a movie which
just has a couple of frames, and here I can
duplicate et cetera. Then when I want
to share from here this really long looping video, I can go to Dream number 12. Just tap on your title. Perhaps we can close this. Now go to Share, Export A video and
then say video. Now here is the introduction for my Procreate Dreams class. Do you want to learn how to
animate and procreate dreams? Yes, perfect. That's exactly what this class
covers. Animation is fun. It attracts attention
and conveys what words and static
images cannot. And procreate dreams
makes creating advanced animations on your ipad super fun
and super easy. I kick this class off by
showing you how to navigate procreate dreams and how to
create basic animations. Then we jump into
the class project. This is where you'll follow
along and learn a ton about procreate dreams and
about animation in general. We'll be creating
a spaceship movie complete with aliens and voice. The class will cover
animation theory, planning and storyboarding, how to animate different
parts of your movie, adding sound, creating scenes, holding viewers attention how to use procreate together with procreate dreams and a whole
bunch of tips and tricks. My name is Rich Armstrong, AKA Tap, Tap, Boom. Over 30,000 students have taken my procreate
animation class. And I've been
animating since 2006, so you're in good hands. I made this class for beginners, but you know how to animate
and you want to learn how to procreate dreams works
by taking this class. You'll pick it up super quickly. So are you ready to have fun? Do you want to learn how to
animate and procreate dreams? And do you want to make
an alien spaceship movie? Yes, then come take this class.
20. Conclusion: Okay, This is the end of the Class of two final
things to share. The first is they're
not, everything needs to be An Animation, and not every element
needs to be animated. Sometimes all that's needed is some subtle animation to bring your artwork to life or
to make it stand out. Spending time on
animation is Fun. It can also take a long time. And secondly, focus on creating quality animations rather
than long animations. If you create an engaging
three-second animation that captures attention, your audience will likely
spend more time watching it. And if you create it, a boring one-minute animation. I hope you've had Fun and
learned a few new things. Keep on playing
and experimenting and having loads of Fun. I would love you to leave
a review of this class. It means a lot to me and future students who are
considering taking the class. If you've got
questions, ask them, you can DM me or ask a question where
everyone can see it. And if the Animation
bug has bitten you and you want to do more than
simple procreate Animation. Check out my other
animation classes. And for more things,
Tap, Tap Kaboom. Follow me on social media and
sign up to my newsletter. Ok, That Is it. Happy animating in
Procreate. Bye for now?