Transcripts
1. Introduction: Welcome to this
course where we're gonna be discussing
everything that has to do with slow-motion
in Premiere Pro. This is going to be in
incorporating basically the knowledge behind how to
create goods Slow Motion, essentially, how to use your frame rates so that you can slow it down and
have it look good. How we can use Premiere Pro to help us when we don't
have the frame rate necessary by using things like frame blending and
frame Interpolation. And we're also going
to be covering how to actually do that in Premiere. So it's gonna be a
step-by-step guide. In this course is gonna
be finished out with a project where I can
give you some files and you can work with all this so that this knowledge
will become permanent inside of your
brains and you can use this moving forward. What's great about this is
that these techniques are pretty similar across
editing platform. So once you really understand
slow-motion overall, then you are pretty
much ready to go with slow-motion
on anything else. You just research how it works
in that app in particular, and you'll get up and running
in a couple of minutes. So let's start with a little
bit of theory and then we'll actually jump
into Premiere Pro and we'll begin working on it.
2. Slow Motion Overview: Let's get a good overview of
what slow-motion is and what we need to know to work with slow-motion and to
get good slow-motion. Because there's
actually a couple of things that we're
going to be very helpful in learning slow-motion and actually utilizing it. So the first thing here is to understand the idea
of frame rate. Frame rate is how many images
are captured per second. Understand that when
you create a video, it is a series of images. So you create or you capture
24 images per second, and you have yourself a video. That's our limit.
Our lower limit as human beings is around 24. We can go a little bit less, but anything less than that
and we will be able to discern the individual
images coming through. Think of like a flip
book when you're flipping through the
different pages of the book, if you slow it down,
you can actually watch the movie changed. But if you speed it really fast, it almost looks like
nothing is happening. Like there's there's no
page as being dropped. There's just a
movie being played. And that's what happens
with our eyes as well. So cinemas typically
use 24 frames a second. It was established a very
long time ago and we have all learned that
That's what looks like a cinema quality movie. So it's kinda hard to
move that standard. If you remember
the Hobbit series, they actually tried to move to 60 frames per second and
it looks really neat, but it looked a
little abnormal and it didn't work as good
as they wanted it to. Therefore, people haven't
really adopted it since then. Or the other attempts of people trying to release
into the cinema with 60 frames a second. So we have a couple of standards
here, 24, like I said, cinema standard, a lot
of your personal cameras will be at 29.97 or 30. Or if you're looking
at action cameras, knee and go pros and
anythings in those likes, you get 60, one-twenty. Some things will get you up
to 240, anything past that. And you're looking at
professional Camera of some sort of professional
slow-motion camera, which can capture thousands
of frames per second. But at the cost of needing
a ton of storage for all of that information and only being able to do it
in tiny little birds, five to maybe 30 s maximum for any of
those sorts of cameras. We wanna do is we want
to find footage or record footage that has the highest frames per
second that we can get. The reason being is the
more frames we have, the more that we can slow
the footage down while still being at that natural threshold
of 24 frames per second. When you create a movie, you
Choose a frames per second. For example, you
choose 24 or 30. You're uploading
YouTube, you can choose 30, I think up to 60. I think they support 60 as well. But the entire film is going to be that many
frames per second. Which means at the
end of the day, if you had 240
frames per second, it's going to export in 24, it's going to drop basically, I think, yeah, about nine out of every ten frames
to make it work. But it's gonna look
indiscernible. It's gonna do it in a
pattern that makes it look like just any other
footage that comes out. However, what that
means is you have the information to
actually slow that Footage down and still have it look
like it's 24 frames a second. You can do that all
the way down from 121, 60, 30. They all work. However, the more
frames you have, the more ability you have to actually slow the footage down. What I mean by this, That's
what this chart here is for. You can see that with
240 frames per second, we can go all the way down
to one-eighth of the speed, that's around 12.5% speed. You can bring something
going really fast and slow way down and then
bring it fast again. That's what the power comes from with that many
frames per second, 120. That's a little more
realistic of what you might be able
to actually achieve if you're specifically filming something for a
slow-motion sequence, like I said, Go Pro's and
stuff have that ability. Nowadays, what you can do is you can actually slow
it down to one-fourth, which is 25% speed. That's still a very good
Slow Motion Capture. It's still, you're going
to do that sort of slow, that nice Slow down. You have a lot of wiggle
room in there too. You can slow it, ramp it down, wrap it up, and there's
a lot of playtime. If you're looking at
60 frames a second, and we're assuming
that we're going to be playing a video at 24 frames. If your final
production is at 60, at 60 can't really
slow anything down. You can go a little bit
with frame Interpolation. We'll talk about that
later on in the course. That's where Adobe will
actually create frames for you by guessing on both sides and then
generating one in the middle. But we'll talk about
that when we get there. If we're talking about
24 frames a second, 60 and go down to about half, a little more than
half speed and before it starts hitting that 24 frames per second threshold. And then if you get
all the way down to 30 frames per second, you can really only
Slow it down about 20%. So you can a more
like that sort of thing where instead of it going really slow and then
moving forward, you just slow it
down and touch and then you can push
it back forward. After that. This is
important to know. It's the basis for the
rest of the course. The only other thing
that we need to talk about is going to
be Motion Blur. But if you're using any
high frames per second, Motion Blur is not going
to really be a problem. It's if you're trying to use some of these 30 or 60 frames, if it's captured really blurry, It's not going to look
very good either. So keep a note of that as well. Now that we've covered
the overview of what frame rates are and how
they apply to slow-motion. Let's jump into premiere
Pro and actually start working with some footage, slowing it down and seeing
how different things work.
3. Quick Note on Refresh Rate: I want to give a
really quick Note on hertz. What are hertz? That's the Refresh
Rate of your monitor. Why is this important? Well, when you're working
with slowing down footage or high
frame rate footage, you to understand
that your monitor also has a frame rate. How many times
itself can Refresh? Most monitors stick around
60 hz unless you have specifically bought
a monitor that goes higher as the market
continues to advance, will start seeing more and
more thing common 9,120. But understand that
if you are working with 240 frames per
second footage, whenever you actually play
it back on your machine, it is not going to look
any different than one-twenty or 90 unless you have a monitor which
meets that value, there are monitors out
there that to have 240 hz refresh rate. That means that a
240 hz video file will look different
than one 20 hz. It will look smooth or it'll
look CRISPR to look clear. Just make a note of
that because you might be downloading
some footage or grabbing some off your GoPro
and you put it on and it looks exactly the same
as any other footage. The data is there, but your monitor isn't refreshing to give
those frames out. It's just like playing back a sequence at 24
frames a second. When you have 240 frames, it's leaving those frames out. And most of the time
it's going to look perfectly natural to do that. But just a quick Note on that in case that confuses anybody.
4. Premiere Pro Overview : So now let's actually
jump into Premiere Pro and begin working with
it and looking at the frames per second and slow-motion and
seeing how it all works out in the files that you can download
from this course, you'll see that I
have a 240 frames per second piece of footage. It is a piece of footage
called Snow slow-motion. So what we do is let's go ahead
and open up premiere Pro, and then we're going to create
ourselves a new project. There's a button right there.
It says Create New Project. If you're in this screen,
you can just File New and then project. You can. Once one has been created, it might look a
little different, so good a window workspaces, and I'm using the
editing workflow here. Now, I am using Effect
Controls in the top-left. That's what I want
to be looking at. And the bottom is project
timeline and then program. What we're gonna do
is we're gonna import that snow Slow Motion. Wouldn't make sure we
jumped to the edit and not the import section. If you want to import it
through here you can. But I just like this view
where it's all in one. If you right-click, you can
go to Import and you can find that piece of footage.
It's included in the course. Go ahead and throw it in. If I drag that over to the sequence, we're going to run to
our first problem. And that's our sequence
is going to be set to 240 frames per second. Why is that a problem? But when we export the sequent out, we're going to be exporting at 200 frame, 40 frames per second, which means we have
no room to actually slow the footage back down. Nothing uses 240 frames per second except
slow-motion footage. It's a basically a
mount of extra data only for the purpose
of slowing down or creating really smooth
motions or having a, you can sometimes do
some cool effects when you have a little extra
information on the frames. But for what we're doing,
we don't need that. So if we go up here to sequence and then
sequence settings, we're going to
change this down to the 24 frames per second. This will allow us to
drop this speed way down and to actually
see that work. Now, as you can see,
if we play this back over here and
I'm gonna actually make this just a
little bit larger. So it's a bit of a
more of our focus as we've already
imported our footage, so we don't really
need anything else. We see that it's 24.240, so we'll just slide
this away as well. So you can see it's very
basic boring footage here. What we have is just
some snow moving. If we go ahead and click
Command or Control R, like so, we actually get to the speed and
duration right here. With the speed, we
can slow this down. Like I said, we're going
to 12, basically 13%. And this is still going to
look smooth. As you see. It's not choppy
at all and that's from all the math we've done
the math always checks out. So if we Slow any slower
than this though, and we can actually
right-click and go to Speed Duration just
two ways to get there. If we slow down to,
for example, 5%, well then we're going
to start looking choppy and you can see the choppiness as
it moves through. This allows us to create
whatever slow motion we want. So if we want to go up to, for example, half speed, we can do that right here. And you can see that
we're going fast. We can use the Cut tool. Don't follow along because this is just to show something. I'm actually show you a better way of doing
it in a second. But I'm just gonna make
this particular portion right here 50% and this
portion down here, I'm going to make it
back out of that 12%. And then it's gonna
go back to that. So now you can see
it kinda goes fast, slows down, fast again, but it jumps a little bit because it should
actually shorten. There's a whole lot of
things that we're going to make a little bit
better with this. But if we then go back
to the speed duration, we can try something else. When we go to time
Interpolation, we can switch this
to optical flow and that will allow us to
actually take our footage. For example, this back
foot is right here. We can slow it way
down to like 5%. It's going to then
try to fill in the extra information and make
it a little bit smoother. Now, as it tries to do this, I actually need to
switch to optical flow. You're gonna notice
that it's still choppy and that's because we actually
have to render this out. It's such a CPU intensive GPU intensive process
that we need to actually create what's
called a render. So if we click the I button
and the 0 button right here, and we go up and click the Enter button. We
just have to click Enter. You'll see it'll quickly
render this out. We can see it's actually
smooth right leg. So that's Interpolation. Now, we're going to cover that in a whole
video and a little while I just wanted to show
you what I was talking about. It's actually generated frames in here so we can go beneath our threshold down
to the 5% threshold. This, however, is
all very basic, and if you notice, it's a little clunky, were having jumping spots, were having problems here. Premiere Pro can deal with
this a little bit better. So in the next video, I'm
going to be showing you how to actually take the timing and re-map it in a better way where
you can add keyframes, you can slow it down,
you can bring it up all in one video. So let's jump into that as we
further our alerting here.
5. Time Remapping : Let's go ahead and look
at time Remapping. That's gonna be a
different thing than we're talking
about last time. What we were doing
last time was very choppy and it was un-optimized. And we showed that
to you so that you understand why we
wouldn't do it that way. It looks simple, but there's a lot more that Premiere
Pro can offer. So we're gonna take
our footage and drag it back into our sequence. I just deleted the old one out. This is something
important right here. Make sure that when you go to keep existing set or
when you drag it in, you go to keep
existing settings. If you change the
sequence settings, we're gonna go back to that 240 frames per second. That means that our sequence, and we can always
check this right here. If we just scroll
to the right is 242 for 24 to 40, we're good to go. Now. We want to right-click
on our footage here, and you can drag this
up a little bit. I'm actually going to drag
this a little bit bigger. The more room you have
working here, the better. So just make this
video layer right here a decent size to work with. What I right-click on
this, I'm gonna go down to show clip keyframes
here at the bottom, we're going to go to the
speed portion of this. Click on speed right there. And you're going
to see that we now have a new line right here. This line, the middle
is now our speed. We can actually create our
Remapping. What is Remapping? It means that it's the
ability for us to go faster than slower than
faster than slower, pop in, pop out,
that sort of idea. With this, we can actually click on this button right here. And it will create what's
known as a keyframe. If we want to zoom in, we can do that by utilizing
this little area down here. If you click on the right
dot and bring it closer, it zooms and you come
out at zooms out. So we want to zoom it in
just a little bit so that we see a good amount of time here. So this rate, how
we're looking at about 2 s of Footage,
Let's bring it out. So we're looking at about
4 s of footage right here. If we expand this out, it'll make our
transition longer. So let's expand it out
just a little bit. For, let's say at a
right about here. If we take this right
side and drag it down, you'll see that
this overhear will transition from what
our previous speed was to what our
current speed is. Now you see I drag it
down pretty far 33%. We're at 240 frames per seconds, so that's
perfectly fine. It can go down to 12%. But if we went for it, if we're working with like
30 frames per second, we could only really go down a very small
degree around it, right around with this at,
without needing to use that Interpolation that we're gonna talk about
in a little while. So let's say that
we want to take this and we're going to
drag it down really slow. So we're going to
drag it down to, let's go to near the limit 15%. So we're going to start from normal speed and then we're
going to slow it way down. Like that looks pretty cool. We don't want it to
be sharp though. We don't want to sharply
move from fastest slow. To fix that, if we click on
this area in the center here, it will actually
highlight the keyframe. We can actually
adjust the Bezier. And if you see,
when I turn right, it's actually
adjusting our curve. And we want to have it curve. This is all artistic preference. I'm gonna go right about here. That we were going
to gradually Slow it down as we come into it. So it's going to
slowly start slowing down and then speed up. And you're gonna actually
notice it over here. It looks pretty neat. You can see, it looks natural. It looks like something
you might actually see in a piece of cinema or
some special effect. Because that's what
most times people do. It's always a Bezier. You want that slow
to fast motion, but you want it to
be curved as you hit there so that there
isn't anything jarring. Jarring is never good.
We've created this. We can then go ahead and
create another keyframe. For example, we could
do create one right here and have it
speed rate backup. So this is what actually
create a cool effect if you create basically the
same on each side here. So you want about the same
distance on each side. Bring it back up to 100%, right? Like so. Then, now we have
it at 100 per cent. We can then make it
just as long as it was. Again, just look to the
right over here and then we can click on it and
use that Bezier. What we're gonna do is when
a create sort of a U in this a basically symmetrical
you, a trough right here. What that's going to do is
you going to see it slows down and then speeds
back up again and imagine something more interesting like
a motocross sport or something like that. That's the effect usually
want is usually want it to slow down, speed
back up again. Overall, there's some
shots where people walking out of an elevator
and slow-motion or you want the entire
thing to be slow. But for those quick
hits of slow-motion, this would be the technique for that Remapping up
in the top left. You'll also notice that we do have some different
controls over here as well, where you can kinda look at
what the percentages as we move through this
Footage so you can see the differences right here and you can create
keyframes from this place, as well, as well as turning off the ability to toggle
the elevation or not. But that is the essence
of speed ramping. It's essentially
this ability that we can create these keyframes and ramp it up and
ramped the speed down. Now, in the next lesson, I will teach you what
I've been telling you. I'm gonna be teaching you and
that's time Interpolation. How can we use our footage? How can we use information? We don't have to slow
things down when we don't really have the
information of slow things down. In the next lesson. That is what we're
going to talk about. Thanks, and let's
jump on over there.
6. Time Interpolation: Okay, so let's actually talk
about what Premiere Pro can do to help us that actually expands our ability
to do things. And that is what we've
been talking about and the idea of actually creating frames
with Interpolation. Basically that means
that it's going to generate some frames for us. We're at 24 frames per second. It's dropped down to
15 and we need to get it back up to 24
frames per second. Well, we can't generate
images ourselves. It would never look good. It would look like a cartoon and everything
would be generally even if we spent the hundreds of man-hours to actually do it, what we can do is you have a frame here and you
have a frame here. And the only thing
different from it a lot of times is the
thing that's moving. So you have the thing
that's moving here. Think of this as an
image and then the next image, it's over here. Well, we could create frames
in-between this, correct. We would just take we would essentially if we
had a program to do it, it would just draw the
hand in a few more times between those two points
to create those frames. And that's what we're able
to do in Premiere Pro. We're able to actually recreate some frames in
non-complex images. What I mean is if
you're going with a forest and you're
spanning across the forest with lots
of movement and there's a missile going this way and someone
running that way, your ability to slow things down is not going
to be very good. And I'll show you what
that is going to create artifacts, bubbles
around people. But if you have a very
stationary image, especially with a
neutral background, a less complex background, you can slow it down a
pretty decent amount before it starts looking bad. Let's jump into prepayment Pro, and I'm going to show
you some of this stuff in your course. Software. You're going to have
a piece of footage called dirt bike. It's
gonna be named dirt bike. It's named clip right
here, but find it, I'll rename it just
to avoid any fusion. So it's going to be
dirt bike dot move and go ahead and grab that
and pull that into your clip. Now, again, keep the
existing sequence settings if you're using them
from the previous one, or if you are going to
be creating a new one, make sure that it's set
to 24 frames per second. Now, this piece of Footage, The reason I chose it, isn't
that 25 frames per second. So we have a tiny
bit of wiggle room, but almost no
wiggle room at all. It's almost like just putting in 24 frames per second into it. And what this generates is our ability to slow it
down is almost nothing. So if we make sure that we're on the speed time remap rate here. We take the footage, which as you can see on
the right over here, it is just footage of dirt bike driving Mexico jump
Lanza jump keeps going. If we slow this down
to even like just 75%, one, three-fourths,
you'll notice choppiness. It's starting to appear
choppy as we move through. It's not the best. And I'm actually going
to zoom this in just so you can see what
I'm talking about. There. It's jumps
between as we go. And if you'll really want to exaggerate, this
brings us down to 50. And you will see the choppiness. We're losing frames here. There's not enough
information for our mind to pretend it's a video instead
of a series of images. So how do we fix this? Well, well, we
wanna do is we want to use time Interpolation. We want to go into the speed
and duration and we want to change this from
frame sampling, which it's already
attempting something. It's just not doing a
very good job at it. All the way down
to optical flow. That's the most
advanced algorithm is gonna be taking that. And what like I said at the
beginning of the video, it's gonna be generating
frames in between. Now, there's a limit at this particular
moment we are at 50%. Let's take a look and see if we've actually
improved anything. This is a very high
CPU-intensive. I've talked about that
earlier in the course. Meaning we have to
render these frames out. A render means that
we have to put it through Adobe's engine and actually regenerate all of the frames to actually
be able to view it. Otherwise, it's
going to just not apply the effect and it
looks exactly the same. Now, this is a long
piece of footage, especially when you
solve it down, we start getting close to, I don't know what are
we at like 20 s, 40 s, that might take a
little while to render a little shortcut here, if you click the I button on your keyboard, it
creates an endpoint. Let's just go to 3
s, or let's go ahead and actually find where he jumps because that's gonna be the
coolest part to slow down. So let's start irate
here on the four. So I'm gonna click the I button and then we're gonna go
to where we want it to be over right about here at
the landing. Oh, right there. Now what this does is
it creates a subset of our, of our sequence here. And now if we click
the Enter key, it will render out
just that subset. Instead of having to render out the entirety of our footage, it just the one tiny
area we're looking at. If we then zoom in right
here and take a quick peek, you can see that it's, it's
doing a pretty good job. Now what I talked about
the artifact thing, if you take a quick peek here, Let's zoom this and a touch. You can see the bubble
around him as it comes out. For this, it's
doing a great job. It allows us to Slow footage. We couldn't normally slow, but this is why it's important to make sure that you have the
correct frames per second. If you see, if we had
Film this into 40, there would not be this
artifact thing right here. And the best example of it is take a look at
this right there. And as we come through, we're gonna go frame
by frame here. See the poll is now this way. Now the poll has moved this
way. That's the algorithm. It's just trying to
guess what might be there in-between the frames. And it's doing a good job, but it's not doing a
perfect job and that's where you start
getting that problem. And you can actually
see that the poles remanence are over here. It doesn't understand that the pole isn't moving
in the person is. It's an algorithm. That is, like I said, the, the limitations to it. But if you zoom in
all the way out and you play this
only for a tiny bit, It's going to look really cool. And this works really
well if we want to do tiny little bursts of
speed down footage. So let's go ahead and redo
what we did in last one, but on this piece of footage, so if I go into here and I
create myself a keyframe, so what to make sure that
we generate a keyframe? Let's say right before the jump, right here, we're going
generate a keyframe. We're going to make sure the
left side is backup to 100%. And this is going to jump
the footage a little bit, just because when you
do something like this, um, when you shorten the clip or speed it up and makes it shorter when you slow
it down and expands it. We now have this jump here
and we're going to make sure should have gotten up
to 100% before we did this. Because like I
said, it expanded. So it's actually right
here where we want to make our keyframes. So I'm going to click on
this one and delete it. And we're going to then
generate a keyframe right here. I'm going to
right-click up here and just click Clear in and out. That's going to just make this
all look a little cleaner. Now, we're going to
zoom in right here. And let's say that
right as they jump, we're going to do what
we did in the last one. Expand this out a little bit, and then lower the
right side down to, let's say back to that 50%. I mean, we could even do
something extreme and go like to 25% just
for a few seconds. Because what we're gonna do
is we're going to really, and if you buy a few seconds, I mean really a few frames
like parts of a second. So we're going to
bring this down to, let's say maybe like ten frames. It's going to go from a quick, It's gonna go really
slow for a little, just tiny little burst. And we want to make sure
that this is curved like so. Then we're going to copy
that on the backside here. And we're going to bring
the right side backup to 100% and expand that out as well and get
about the same sizing. You would want to make
sure that you measure each side of these if you do nine frames and the left side, nine frames in the
right side, make sure it's symmetrical. And then we're
gonna go ahead and move that to the right there until it looks like the
trough is about the same. And you can see this
whole thing takes place. We essentially go down and backup and almost
half a second. Now when we look at this, it looks pretty cool. Slows down for a
second, keeps going. Now it's choppy. So let's
go ahead and render this out and actually take
a look at what we just did. So if we zoom this
back out a little bit, fighting me here a little
bit, but okay, that's fine. I on this side and then we'll go to the
right side over here. Move it over to Yap, maybe
at that jump 0, click Enter. Those, render out
really quickly. And then now we take a
look. Slow right there, it moves really quick. And that's what we're really
trying to create here is those little burst of motion. You won't notice
those tiny bits of, especially because we chose apart where the
background is very clear. It actually does
a fantastic job. And we actually are able to
do a quick jump right there. So that is how we can use
Interpolation to actually expand past what
our normal ability to Slow footage down to do. We're going to continue
with some more complex topics as we move forward and keep learning on
this slow-motion journey.
7. Generate Motion Yourself: I want to also touch in
this course on the idea of using Remapping on
different instances. We've been talking about speed, and that's within creating slow-motion with
recorded footage. However, sometimes you use
icons or use other things. And I just wanted to touch
on how you might also be able to Slow those
things down as well. Let's say that we wanted to recreate what I just created right here, which is kinda cool. It slides in and it slides out to do that what we're
actually going to do, and I'm gonna delete the keyframe so we
can start over here, is we're gonna just
gonna take an image. And instead of working in
the actual speed portion, we're gonna be taking it
and we're gonna be working in the positioning
up here, the motion. We're gonna be creating
our own motion and then affecting its speed afterwards. So let's go ahead
and start on this. It's a very simple effect
on once you've done this, you'll understand how to
do other ones as well. And you'll understand that how, how did they Slow that icon
down in that certain way. So if we go ahead and create, click on this track
and field PNG, which is also included
in the files, and drag it over the dirt bike composition and then just expanded outwards. I might start right
here, just expand it so it covers the entire
way rate here. If you still have this
from the last lesson, we can go ahead and
clear the in and out and just work from here. We're gonna go up to Effect Controls and
we're gonna go to motion and then
position from here, we can go ahead and grab this
starting at the left side. So right now it's in the center. Let's grab this and position
this right off Camera. We're going to grab this
left, which is the X. The right is the Y up and down. X is left and right. We're then going
to move about 5 s. Then we're gonna move
it all the way across. So it's off the other side. Now, at first, it's just gonna be a nice linear move across. It's almost funny
how slow it's going. But let's say we want
to slow that down and speed that up with
these keyframes. If we drop this arrow down, we actually have
the ability to use the same technique where we're rounding the edges out
on the time Remapping. If we take this and sort of pull these
towards the center, what we're gonna do
is we're going to create a pretty linear down and then up sort of
feeling to this clip. So if we then replay this, you're gonna see that
we're actually able to slow this down and almost pauses in the center and then
re-accelerate on the end. We can, we can manipulate this, you can pull this up or down, create sort of little
puppy effects. For example, we could actually
have it go really quick and then slowly come back out. So you can see it
kind of slides in. And then eventually it
just slowly slides up. So maybe again, it's all about playing with this and
having some FUN with it. What works best. But anyway, overall, what
I'm trying to say here is that if you're going
to work with icons, It's not necessarily in the speed when you're
creating the motion itself. It's predefined motion. If it's a predefined Motion, was what I mean there that you've actually
gotten from a clip, like let's say that this
animation was baked into a clip. You're just dropping
this clip in and it's already just moving
across slowly, then yeah, you need to
use time Remapping. But if you're the one
generating the motion, you can also slow things
down and speed them up by manipulating
the Motion in there. I just wanted to touch
on that in the course because I think encompasses a little bit of what time Remapping and slowing
things down is all about
8. Nest to Save Time: So now let's go over
a different scenario in which you may need to know and additional step if you want your
slow-motion to be good. And that's when we're
going to be actually composing a scene together. Let's say we want to add
an effect or an icon, or a change of color or
something on top of our layer. When we do that, The problem is we have now two
separate layers, which means that the timing of the layers is going
to be different. If you see, I just created a little slow
footage right here. The JumpStart's, you slows
down and keeps going. However, this funny little
explosion that I've added in does not react
with the rest of it. So how do we fix this? How do we make sure that
when we slow down footage, that we slow it all down
at the exact same time. And that's going to
come with this idea of nesting the footage together. Essentially, we're going
to take the footage, compress it down
into a single layer, and we'll Slow that single layer down itself. How do we do this? Well, if we highlight
both of these and right-click on this
and then go into nest. We can actually create
ourselves a nested sequence. So we're going to make
this the jump sequence. If I can type right
here, There we go. So if you'll notice there's one thing we need
to keep in mind, and this is an important
thing and it's something a lot of
people overlook. It's going to immediately make the sequence frames per second
of your original sequence. So remember what our
original sequence was, 24 frames a second. However, the footage
we have in here is 25 frames and 30 frames. The explosion as 30
frames a second. So if we drop it down to 24, we actually lose some data
because it's actually being transferred down before
we begin the slow-motion. So theoretically speaking,
if we took a 240 frames per second and throw it in the sub-sequence and
tried to slow it down, there wouldn't be enough
information to slow it way down and you'd be
like why it's at 240, it because we've lost
all that information. So what we wanna do
is we want to click on this new sequence
that's been created, the jump sequence
here, we want to go up into sequence,
sequence settings. We're going to bring it
to the smallest frames per second that
we have in there, or in this case, our minimum. In this case we have a 25 to 30, So we're gonna go to
25 frames per second. If we had a 30.60,
we'd go to 30. If we had a 2,430.60, we'd go with the 24 whatever
the least amount is. That's what I'm
going to stick with because if we go up higher, it doesn't have the
information for that. So we're actually copying
those frames over. So in this case
we're gonna go to the 25 frames per second. We're going to click
Okay, on that. Now, this allows us to
create that same motion. If we right-click
on this goes show key frames down to speed. We can affect the speed
just like normal. So if we go to right here, we take this just like
we've been doing, create ourselves a
keyframe right here. Zoom in and just a little bit so that we're
working with a second here. I'm going to bring this
down to, let's say about 50% speed
right about there. Stretch it out so that it
happens in a little bit of a gradient and then move it
forward right about here. We want to create
another keyframe and then want to bring this
right side backup to 100. And then expand
this out once more. And then give it a little
bit of a gradient like that. And now what we have is
it slows down everything. Of course we need to also
right-click Speed Duration, change this to optical flow. Click the Enter key to
render these frames out. Thank you, OneDrive. And you're gonna see
now when it jumps, the explosion slows
down as well. And that's how you get both
of them to slow down and your whole scene to feel
cohesive, very important thing. Otherwise, two layers, you could have done this manually slow to each
one of them down. But the problem is what
if I want to change it? What if I'm like,
okay, I like that, but I want it slower
or I want to take this keyframe and I
want to move it over. Now. They all match with just one movement and
that's what we're gonna do when we're creating
these sorts of things, these effects in Premiere Pro is would it make sure that
if we want to change the effect because it might
go to an editor or might get feedback from the public that we can change the
effect really easily. We don't have to copy paste, move everything
around just to make IED explosion Slow down
with the footage there. So this is a bit of an
advanced technique, but it's important
to learn if you are constantly
using some effects, especially the slow
motion effect.
9. Create Your Own Slow Mo Camera: The last sort of thing
that I want to touch on is how can you create a super Slow Mo Camera yourself without having to
go spend a lot of money. Well, if you shoot it right, and you think about
it, you can do a lot. Let's take a look at
this footage right here. This is only 25 frames per second footage and it's
being slowed down. So it looks like
it's in slow-motion. This is the fast
version and this is being slowed down
about 35 per cent. So how are we able
to slow it way down? Because remember the chart
at 24 frames a second, we should only be able to
slow it down like 10% maybe. What, how are we able to slow
it downwards or upwards? About 60 to 70%. This is the key to the
frame Interpolation, the idea of creating new frames. When there is a clear,
solid background, the software works way, way better and that's
because it doesn't have to guess what's happening
in the background. All it has to do is guess that our movement going across
and that's way easier. Now you'll see a tiny
glitch right here, and it's when his arm crosses
in front of his body, you see that the Interpolation
falls apart a little bit and you just have to
keep that in mind as well. If you're trying to create
a super slow motion shot, don't have things
that cross the body. Try to keep it all outside. Or if you're doing an effect, have it go outwards,
things like that. If you keep those in mind, you can generate really, really super slow motion
with Premiere Pro only. And that's a really powerful technique
because like I said, you don't need a $20,000
Camera to do it. If you think about it and
you Film it correctly, then you can actually use
Premiere to slow things way further than what
should be possible. So just to show you how we
did this, It's really simple. It's what we've been doing.
You need a solid background. This will be included
and you can look for anything online
if you'd like with a green screen or even a black screen, the white screen
doesn't really matter. It just needs to be solid in the background and
contrast it to the person. If this person was wearing
a dark green shirt and a slightly lighter
green behind it, the software would get
a little bit confused. But after that, all you gotta do is just go to
speed and duration. And you can slow it
down to this turn on optical flow and
then render it out. Now for this particular, because we're not really
adding any effects. If we change this, there's a tiny little thing that's
a little gotcha right here. Let's say we want to
bring this down to 30%. You'll notice that if I
click the Enter button and just keep replaying it, it's not actually
rendering and out. So we just need
to go to settings are the sequence
and then down to render into out and that will render it so you can
actually look at it. It's just a silly little thing that it doesn't think
it's an effect, so it's not rendering
and as an effect, but they see it's rendered out. And now we have
super slow motion. And what's crazy is let me
show you something here. If we actually sold
his way down to like I might be a
little extreme, maybe ten right here. And then just
quickly render out, sequence, render and out. It actually will
capture it pretty well, way down to ten per cent. You'll notice that during
these movements right here, it looks pretty good. Anything that crosses the body
is not going to look good. And we do start to get just a little bit of
artifacts around the edges. But we've slowed 24 frames per second down to
essentially if we, if we actually do the math, we're down to like two to
three frames a second. And from that we're actually
generating upwards of a 1900's frames in-between and it's looking pretty decent. Like I said, if you're
going to just slow something way down, it's
not going to look the best. But if you took this
shot right here, how to go and fast motion and then really super
slow motion for just half a second and
then back too fast. No one would ever notice
that you're using this and that's the
power of this tool. So that's kinda wanted
to just wrap things up with this idea is that if you think about
it in the future, you can actually
really, really reduce the frame rate if you
Film things correctly
10. Wrap up + Project: Thank you everyone
for joining me in this small but
really in-depth view of what we can accomplish
in Slow Motion. In Premiere Pro, There's a
lot that we can accomplish. And really if you just think about your shots
before you film them, or if you just understand
what your limitations are, you can do a lot
with Premiere Pro. So thank everyone for
joining me for that. Now, there are a project
with this course, and if you'd like to
join in on that project, that would be great. It's essentially
what I want you to do is find some footage online. I've linked some places you can get some
stock footage from, go out and record some footage, use the footage that
I've given you, create some sort of
slow-motion experience, meaning slow something
down, speed at backup, wrap it up and down. There's actually a
really FUN thing where if you slow it down, then speed it back up
above what's 100%? Meaning it goes a
little quicker than normal and comes back to normal, can look really cool, experiment
around with something, make it look really, really neat and then
submit it and let everyone see what you've created doesn't need to be
a long endeavor. You can spend 30 min
and just have some FUN and really cement what
you have learned. Thanks again everyone
for joining me. If you have any
comments or questions, send them on over to me. I would love to have
a discussion on any of this stuff if you'd
like to see more or there was some
sort of slow motion that you think I've
missed. Let me know. I'll update the
course, I'll add that in because I think
that this course should be really focused on everything that in Premiere Pro, where you can use slow-motion. So thanks again, and I
will see you all around.