Practical Creativity - part I: the right mindset | Tanguy Prevot | Skillshare

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Practical Creativity - part I: the right mindset

teacher avatar Tanguy Prevot, Industrial Designer / Educator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      00 Practical Creativity Intro

      0:58

    • 2.

      01 Creative Mindset Spaghetti challenge

      5:16

    • 3.

      02 Creative Mindset Flying

      2:42

    • 4.

      03 Creative Mindset Wallas model

      8:10

    • 5.

      04 Creative Mindset Time pressure

      2:09

    • 6.

      05 Creative Mindset RocknRoll

      1:44

    • 7.

      06 Creativity Mindset Artist

      1:04

    • 8.

      07 Creative Mindset Messy

      2:09

    • 9.

      08 Creative Mindset Risk

      3:06

    • 10.

      09 Creative Mindset Humour

      0:57

    • 11.

      10 Creative Mindset Task

      1:09

    • 12.

      11 Creative Mindset Culture

      1:39

    • 13.

      12 Creative Mindset Doing

      3:56

    • 14.

      13 Creative Mindset Summary

      3:37

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About This Class

Whether you are an artist, a designer, an inventor, or an entrepreneur who looks for ways to reboot or boost their creativity and their problem solving skills, this class is for you.

The part I: the mindset is all about understanding how creativity lives in our mind, what boosts it, what freezes it. We'll do so by reviewing some data gathered from team building and problem solving experiments, by assessing some historical model of the creative process and how it evolved with time, and also by busting a few myths and misconceptions about what it takes to be creative.

This will clarify in your mind what creativity is about, and let you get rid of the prejudices that perhaps stop you from making the creative leaps your are destined for. I will talk about problem solving, because of my background in Industrial Design, but I call "problem" pretty much anything you try to achieve or overcome. Examples cover all sorts of creative professions.

We will see that most of the obstacles are artificially imposed on ourselves, and that we can consciously take over control of our creative mind. This will help you harvest the best from your own skills, and perhaps discover a potential that you didn't know you had. 

The part I is really made to prepare you mentally for the part II...

The part II: the tools reviews several tools and tricks that put in practice the principles described in part I. For each, I will describe their benefits and the weaknesses or flaws, based on my own experience and of course from my own personal point of view. You will have an opportunity to try and assess which tools work best for you.

I hope you'll have fun trying it all out!

Meet Your Teacher

Teacher Profile Image

Tanguy Prevot

Industrial Designer / Educator

Teacher

Hello, I'm Tanguy.

I'm an Industrial Designer with over two decades of experience. It stretches from automotive design to pet food packaging, from tiny agency work to large Fortune 500 corporations and public Universities, in 7 different European countries. To know more details about my path, feel free to check my profile on LinkedIn, Coroflot, or Medium.

My classes focus on workable tools and advice to designers, innovators, makers or entrepreneurs who want to convert their craft or ideas into a startup with exciting products. You own your craft and I bring tips and tricks on how to let it live in a productive context.
The goal is to raise awareness about the importance of a good brief, a healthy start of a project, a reliable process, and the right mindset, so that y... See full profile

Level: Beginner

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Transcripts

1. 00 Practical Creativity Intro: Good morning. Good afternoon. Hello, everyone. Today is a special day. We're going to talk about creativity. We're going to talk about practical creativity or creative problem solving. In other words, how to go beyond the obvious and how to come up with noteworthy solutions whenever you face a challenge, technical challenge, a functional challenge, any kind of problem you're trying to solve. I'm TonkiPrevo. I'm an industrial designer. I've done this for quite a while. And I've decided to split this class in actually two classes. One is about the mindset that you need to have order to be more creative and achieve more of your skills. And the second class is literally a bunch of tools and methods and techniques that you can apply to help you come up with more quantity and more quality of good ideas. Let's do this. 2. 01 Creative Mindset Spaghetti challenge: All right. So part one, the part about creative mindset, how do you need to set your mind? How do you need to manage and master your feelings and emotions about the fact that you are trying to be creative and to solve a problem. This is, of course, made of a lot of small videos on specific topics. All of it is going to make sense when it comes together. That's, of course, also up to you to go back and forth and have a look at specific videos one by one. Alright, let's start with how to deal with an example of a challenge and what people achieve. So here is a challenge. It's actually a team building event kind of exercise, and imagine you have teams of four people. You give them spaghettis, tape, string, and a marshmallow, and you give them 18 minutes as teams to build the biggest possible, the tallest possible tower or structure with the marshmallow on top. And the winner is the team that has the biggest distance between the table and the marshmallow. It may seem easy. It's not that simple. So let's have a look at who achieves what and why. You can see here that overall, the average team achieves a tower of 20 ", so 50 centimeters tall, and we can see that there are different categories of people and that they don't all achieve the same thing. For example, business school students are typically weaker, much worse than the average. Kindergarten kids, four or 5-year-old kids in kindergarten are usually above average. Professionals, experts like architects and engineers are way above average, and that's reassuring. They know what they're doing. And then there's a interesting element here that shows that a team of three CEOs with an executive admin actually achieve significantly better results than if you have four CEOs in one team. Let's go a bit in the details of what's going on. So what are the findings from those experiments? The business school students are trained at finding the one best strategy. They are trained at thinking first, deciding, Okay, what's going to be the coolest, best, most magic way to tackle the problem and achieve the best. They have a lot of ambition, a lot of drive, a lot of confidence. But they actually out of 18 minutes, only spend 10 minutes building the thing. The rest is talking and thinking. And if it works, great. If it doesn't, at the end, it's over, time is over, and the thing has failed. In many cases, they put the marshmallow on their tower, and then the weight of the marshmallow collapses the tower and nothing has happened. I mean, they basically have nothing. They have a broken tower and the marshmallow is on the table, complete failure. Now, if we compare with the other end of the spectrum, the kindergarten kids, they don't bother introducing themselves. They don't talk that much. They have fun. They are there to play, not to compete, and they immediately start building things. They are told that they have limited time, so they just keep going. They go, they go, they build. I fails, of course. They try quickly. They try, you know, they build some tower, they put marshmallow, and it falls. So they just fix it. And then again, and they try again, and they adjust it and so on. At the end, the tower isn't the result of a plan. It's probably not symmetrical. It has some weird hooks and things that are leftovers of previous versions in it, it doesn't matter. The fact is the tower is standing. It has the marshmallow on top, and it usually is above average in terms of height. The trick there is action, practice. They go for it, no hesitation, trial and error, the good old trial and error, and they get to something really significant. Then of course, you have the experts, the architects and engineers that the conclusion is very simple. They have skills. I mean, they have specialized skills. The kids don't know how to do, they figure it out. The experts they know how to do, they apply their knowledge, and of course, they achieve way above the results of those who don't know, that's normal. Let's have a look now at our team of CEOs. The trick there is really the executive admin. The executive admin is facilitating the communication, the consensus making the decision making. She or he is facilitating basically it removing the friction between those egos, between those different skill sets and levels of knowledge, they get to agree on something and deliver something. They are very driven and ambitious people, so they are really trying amazing things. And there is that one person that is bringing a bit of common sense and pragmatism into the game, and it really gives good results as well. 3. 02 Creative Mindset Flying: So now here's another example of a challenge. I gave a team of engineers the challenge to create out of one piece of a four paper kind of aircraft, and I told them that they had 5 minutes to do that. I also told them that I would be standing on the table and dropping the craft, not throwing it, dropping it. And the success criteria is that we measure the time it takes from the moment I drop it to the moment it hits the ground. So in other words, flying the art of falling slowly. I asked them to create something that falls slowly. All understood. They had no expertise in aerospace design. So they all understood that trial and error was the way to go. They immediately made some prototypes of their paper and some attempts to try it. They had fun. They were discussing a lot of things, challenging each other. This was really good. No, where they were not so good is that they were rather careful and they came with radical solutions much too late. The problem with that is that once you create a radical solution and you try it and if it fails and time is over, you have lost the opportunity to fix it. Starting with radical solutions and failing is okay because then you still have time to bring back to dial back a bit on the pragmatism and realism, and you get to something that is not boring, but maybe not as crazy as your first radical solution. Um, another thing is the way they tested it, you need to test properly your solution. You need to test it in a way that is revealing what's going to happen in real life. So if I say that I'm going to drop the device, the craft from 2.5 meters high and they test it on 70 centimeters, that's not really giving them all the information they need. And then the most important it was the art of falling slowly. It was not the art of falling in slow motion. They were allowed to do things that move fast. The only dimension that matters is the vertical dimension. If they had done something that moves really fast but doesn't go down, then they would definitely win. So don't be too careful at the beginning. If you want to be creative, just go for it. Test your ideas, stress test those ideas properly, and be careful that you understood the brief and that you frame the problem properly. 4. 03 Creative Mindset Wallas model: So what have we learned so far about problem solving, we learned that hands on iteration, trial and error definitely outperforms overthinking. We also learned, of course, that knowing what you're doing is very helpful. Specialized skills are useful, and they are even more useful if there is someone in the room who is able to facilitate the conversations and the negotiations between the different actors and get the right decisions to be made. And then, of course, the problem statement, what are you actually trying to solve? The problem that you are trying to solve has to be described and understood fully properly, otherwise you are putting your resources and your energy and your time into solving the wrong problem. Now, that's about problem solving. Let's see how creativity operates or let's dig a bit deeper. About 100 years ago, actually 100 years ago, Graham Wells proposed this model. He was observing, let's say, scientists and big inventors and the big names, I mean, the Darwins and the Tesla and so on. The people who really helped science move forward. And he observed how they operate and how they think. And he said that they have basically four major phases in their work. One is acquiring domain knowledge. So really the preparation, it's learning, learning, learning, that can be observing, traveling, experimenting, and so on. The second is that they took time to actually incubate. They took time to think about what they had observed, what they had learned, what they had seen, try to connect the dots and see how things work. So relaxing about it is also part of the job. Then you have the aha moment, the illumination, the spark in the eyes that really is the point where, uh huh, now, it seems like I'm onto something. And let's verify it. Verification is really important because, of course, everybody believes that we have good ideas, but a good idea is only a good idea. If you can prove it, if you can test it and implement it. Verification, which is really about evaluating testing and crafting, you may have an intuition, but to write it properly, to describe it properly, to teach it properly is a completely different game that needs incubation and maturation and verification. So that's 100 years ago for big inventors. Now, the good thing is that we see connections, right with what we said before. Specialized skills are helping. So acquiring knowledge makes sense. The kindergarten kids don't have that, so they had to work around that problem, and the architects they had a lot of it. Verification is basically building the tower, right? So it's doing it, implementing it. Being creative, if it's not to create something, that's not being creative. That's just daydreaming. So those two things are clearly matching what we've been saying. The thing is, we're not in 1926, right? So let's have a look at how things have evolved and if our world is better or worse now for creativity. The difference on acquiring domain knowledge is that today information is everywhere. You just have it in your phone, in your computer, any kind of media, anything that is connected, is going to get you access to all sorts of information. You can have it even nicely explained. You don't need to summarize anything. You can just ask AI to make summaries, et cetera. Now, let's not get fooled either. This is information. Knowledge is information where you have understood it, right? One thing is get information, read an article, read a book. That's not the same as understanding it fully. So knowledge is when you have had the time to understand it, and wisdom is when you've even figured out the links between those different pieces of knowledge. You have connected dots and you have made conclusions that were not in that information, but that you have come up with because you fully understood what it's about. So today we have speed of input, but you still need to do the work in your own head to get something valuable out of it. Let's have a look at incubation. That's probably where we are the worst. Back in the days, if you would send a question, let's say, or you have found you have an idea. You have observed something in your experiments and you write a letter to a fellow scientist and describe your findings and want to have his or her opinion. Well, the letter takes ten days to arrive, the person takes ten days to answer, and that answer takes ten days to come back. There is a month during which you continue experimenting, you continue thinking, meditating reflecting on those findings and looking forward to the answer of that fellow scientist. So you continue thinking. Today, everything is fast, not necessarily curious. Everything is really about being fast and not about enjoying, appreciating, meditating about the findings. So that's probably something where you might want to make some time for yourself to just enjoy what you're doing, enjoy what you're learning, and not try to go too fast. Illumination. Back in the days, you had those inputs, those observations, those findings from your experiments, and then you were like, having a drink and thinking about it and chatting with friends, and writing letters to fellow scientists and so on. And then you had that aha moment. Nowadays, so much information comes to you. Immediately, so much stuff is happening immediately that we are more often thinking, Ah, yes, of course, that makes sense rather than being the one who discovers or the one who comes up with that theory. And it's kind of getting blurred. It's kind of getting melted into that process of constant flow and overflow. So Again, be careful, find some rest, find the time to just detach, disconnect, go for a walk, and allow yourself to have that illumination moment. It can be in the shower. It can be anytime you're walking in the forest, doesn't matter. Allow yourself to just relax, daydream, and have that moment for real. Verification. Now, again, the same thing. If you do things, if you are in crafts, if you are building things, writing things, composing things, knitting, then you are actually doing. If you are only asking asking an AI or something like that, you are just in a confirmation bias. You're just reading, maybe proof reading, maybe not. You're clearly not the one crafting the message, and you cannot come to the same conclusions related to verification of your theory. So what we see there is that the things that are most challenged are your mindset. Do you take the time to just digest your knowledge and come up with really creative fancy out of the box solutions? Are you aware of how things work, how the external world is putting pressure on you, and are you controlling that mindset? And then are you into doing business or are you into getting done business? 5. 04 Creative Mindset Time pressure: Alright, so now we're going to get into another part of the class where we are busting a few myth. We're going to take some misconceptions around the theme of creativity and what drives creativity and what blocks creativity. And we're going to see that a lot of those beliefs are arguable, to say the least. First one being that last minute panic is a good way to be creative. Let's have a look at what that really means. So the myth is that pressure triggers creativity, like when I give 5 minutes to someone to create an aircraft or 18 minutes to build a tower. Is that really the case? Is pressure triggering creativity? I don't think so. I think that pressure unleashes creativity. Creativity is already there. It's within us. We were born creative. It's not something that you wait for, it's not something that you learn or acquire, you have it. Actually, it's something that you should foster. You have it. You need to foster it to make it stronger. What last minute panic does is remove the locks. Society, life, school, parents, neighbors, media, peer pressure is blocking you. It's telling you what's right, what's wrong, not to do this, don't behave like that. Don't say this, don't make jokes about that. All that pressure is formatting you into holding back on your creativity. And to be a creative, you basically need to fight that, control it, manage it, know exactly when to open the gate and let your creativity express itself, and when to hold back because, for example, you need to behave in an environment where it is expected of you. So time pressure, absolutely, good idea, but not by accident. Give yourself 5 minutes to solve something to come up with an idea. Give yourself a time frame for your task, but do it when you have plenty of time so that if it goes wrong, you can do it again. No big deal. 6. 05 Creative Mindset RocknRoll: Alright, here's another myth, drugs and rock and roll and, you know, being destructive and disturbing and do all sorts of breaking things. Like this is a way to be creative. Well, rock 'n roll or music is fine, but not the drugs. What you will find out in the other class about the creative tools and methodologies that are proposed is that all of it is really focused on your cognitive skills on how your brain works and on having the right ideas. We've seen earlier today that it's about specialized skills. It's about facilitation and communication. It's about understanding the problem properly. It's about being proactive and active and making decisions. So none of this involves drugs or alcohol or sleep deprivation. Creativity actually requires you to be healthy and strong and energetic and powerful. So don't get fooled. Being a rock star is fine as a lifestyle if you want, but that's not what helps you be creative. If it happens that you create something that is so disruptive that it actually breaks something else. It replaces something else. You invent a technology that replaces another that's fine. I'm not saying that breaking things is always wrong. I'm saying that breaking things for the sake of breaking things is not a creative strategy. It's just destructive. And in most cases, creative strategies are actually productive, constructive, and sometimes they destroy and disrupt things. 7. 06 Creativity Mindset Artist: And of course, another myth or misconception is that creative people are all artists. Now on Skillshare, I believe many of you are artists, but that doesn't have a direct link with being creative. Here's what I mean. Being creative is about bringing new ideas to solve a problem. The problem can be of any type. Being an artist is often about solving your own problems and is not always creative. Some people spend their entire life trying to master an ancient technique, and that's totally fine from an artistic point of view, of course. But that doesn't claim to be highly creative or change the face of the world. It is about craft, it's about quality of performance and let's say technical performance. It's not necessarily creative. You can be a creative person without being an artist, you can be an artist without being creative. You can be both, of course. But these are distinct concepts. 8. 07 Creative Mindset Messy: And then of course, a very common prejudice is that creative people are messy as if there was a link between chaos and creativity. Of course, I have another view. Messy is creative, but spelling matters. Being messy is often misunderstood. What I think is that creative people are keeping everything top of mind. One of the main sources of creativity is when you can connect dots. You experience something on the left, something on the right, something early, something late, and you keep it all top of mind and then you put it together and you find the links. You find that wisdom from those inputs, and that's what is the characteristics of creative people, people who intentionally keeping things top of mind. So of course, the stereotype of the mad scientist with all those folders and papers and documents all over the place on his desk comes from that. It comes from the idea that the pile on the left and the pile on the right have something in common. That's just an intuition. The scientist doesn't know yet what's the link between those two researches, but he or she has the intuition that there's something there and they keep it top of mind. Personally, if I put a document in a sleeve, the sleeve in a folder, the folder in a drawer, it's like I physically decide to forget that piece of information. I want to keep everything awake, everything on my map of opportunities, everything top of mind. Everything is part of that same investigation, which is simply learning more. It's like if you would be on Skillshare and deleting the classes that you have already followed, that doesn't make any sense. You keep them all there. You can go back to some of them because you've seen some class and it reminded you something that was said in one that you saw last year, you go back and forth. That is being creative. That's not being messy. 9. 08 Creative Mindset Risk: And then of course, another misconception is that creativity is risk, like risk taking, because you try to do things differently, you're not doing as usual, so you're taking a risk, and that to many people is very scary. Now, the thing is that here is a trick. Assess what can go wrong. There is this actually really good book by Dale Carnegie, how to Stop wearing and start living. And one of the advices he gives is that always when you are in front of something that scares you, ask yourself what can go wrong? What's the worst case scenario? And in most cases, the worst case scenario is okay. The worst case scenario is you fail. You wasted an hour, 2 hours, half a day doing your exercise, crafting your art piece, and it's not satisfying you. And then what? We'll just do it again. You just wasted 2 hours. Nobody dies from that. So it's really, um, not so risky. Being creative, even trying radical solutions is in itself not a risk. The risk is if you have the wrong tools and you waste tons of your time and energy and resources on solving the wrong problem with the wrong approach, but that's not inherent to creativity. So here is a really good advice. Don't execute on an idea if you haven't thoroughly challenged it. So you have an intuition that something interesting is there, that you need to try it, fine, but really try to test it first, intellectually, mentally, then do some small tests that can give you quickly an idea whether you're onto something or not. Once you have thoroughly challenged your idea and you're still convinced it's a good one, then go for it. Once you start executing, once you create a company, once you go on Kickstarter, once you are putting tons of money into an enormous art piece, then stop hesitating. Don't question it, go for it and finish it. Don't execute an idea that you haven't challenged and don't question an idea once you have started executing. Here's an interesting insight from Paul Arden. Start taking bad decisions and it will take you to a place where others only dream of being. It's again, this idea of risk and safety, psychological safety, feeling good about what you're doing. Just allow yourself to be judged. Allow yourself to make bad decisions, meaning to do things that others consider as bad decisions, not things that you consider as bad decisions. Just follow your gut, go with it and trial and error, like the kindergarten kids, go for it, experiment, try, adjust, come back, fix it, eventually apologize if necessary and keep going. 10. 09 Creative Mindset Humour: And here is something that is not a myth. It's naturally easy to be creative. As we said earlier, you were born creative, and we all have a sense of humor. So to make it easy on yourself and there doing things, take everything as a joke. You, as a kid, have done jokes, pranks, you've used sarcasm, you've made caricatures, and all these things are actually creative tools. You've practiced it, so just trust it. Sense of humor, that's your grammar. Metaphors, that's your vocabulary. We have all used those words before. So being creative is natural. We were born that way, and it's easy as a joke. Make jokes, make fun of yourself, make fun of your work, make fun of others, make fun of their work, kindly, generously, and everything is going to be fine. 11. 10 Creative Mindset Task: Another misconception is that creativity is a task, you're doing a serious job on Monday, Tuesday, and then on Wednesday, you have to be creative and then on Thursday and Friday, you do a serious job again. This is not how it works. Creativity is not a task, it's a mindset. You can apply it to any task. Creativity is a language. You don't need to be fluent to use a language. You just need to go for it. You just need to decide using it. You can just practice anytime. You can practice creativity on serious tasks. That's actually the case for most inventions and innovations out there. You can use creativity on anything. You can be creative in a conversation. You can be creative in the way you experience somebody else's work. It's a mindset. It's in your head. Just allow yourself to be creative, allow yourself to be judged, and you will be creative even in serious tasks. 12. 11 Creative Mindset Culture: Culture, this is not a misconception. Culture is the contextual definition of right and wrong. Everything you do is driven by your culture, by your moral compass, by everything you've learned throughout life, and all the decisions you've made on how you perceive, right, wrong, appropriate, adequate, et cetera. Everything you create is flavored by your culture. Everything you create is flavored by who you are. What that means is that it will be a problem for somebody else. There will always be someone out there will think you are doing wrong. There will always be someone up there who will say you've made the wrong decision or you've not achieved what you said you would and things like that, because these people have other definition of right and wrong and wrong. Don't worry about that. Just be yourself to be creative is to give so you are the source of what you are giving, the source of what you are able to give, and none of us is able to give everything and perfection because there is no such thing because it's very definition depends on who you are. It depends on who the audience is. So just go with your culture, embrace your culture, change in yourself, whatever you think needs to be changed. Keep dearly whatever you think is worth keeping. Be proud of who you are, proud of what you're doing, and keep creating, keep doing. 13. 12 Creative Mindset Doing: And here is a big misconception. The idea that doing something is the same as getting it done. In my opinion, these are completely different things. Why? Because getting something done is focused on the output. It's about the teacher asked me to write an essay, 5,000 word essay on some topic, and I'm focused on having a document that contains those 5,000 words. That's getting it done. Doing it is reading, searching, thinking, hesitating, rewriting, correcting, asking for advice, discussing it, rewriting, checking again, proof reading, learning in the process. Having an aha moment in the process, and that's the outcome. The outcome is who you have become after finishing the task. Whether you're an artist, an inventor, a creative in advertising industry, the output, the artifact is only a step, a necessary step to the outcome, which is what you are trying to achieve, who you are trying to become, what you are trying to make other people feel like. So when you are in advertising, the actual piece of video is not important. What's important is that people see it and get convinced that they have to take a certain action. So the outcome is the action of the audience. The output is the advertising video and your job is not to create the video. Your job is to trigger the behavior. In any creative tasks, in any action, in any craft, something that takes time to do, it's very tempting to use super cool tools that make things easy and fast. The question is always, is it yours? The question is always, is the outcome worth the time I spend on it? Because if you are just creating output, you're not achieving much. Outcome should outweigh the output always the outcome is what you learn in the process. The outcome is what others learn in the process, what others experience from whatever it is that you generate as an output. Along those lines, help is a curse. If there is a special part of your craft that you don't master, just go for it, put the effort, put the time, and keep learning, practice. Getting help, like, for example, getting help from an AI. If you are a writer, I can imagine it's very tempting to write a book in a week rather than a year, but is it going to be your book? Are you even going to fully own the content? And then there is a big part of it, which is self satisfaction, self confidence. It is proven that People who avoid the effort are just not learning that much and they are also not achieving that much and they are not feeling great about it. If you want to build self confidence, if you want to build confidence in your craft, in your art in what it is that you are doing, in the very reason why you are on Skillshare right now trying to learn something, you have to do it. Take the time and effort to go through the pain and achieve something, that in itself is worth more than whatever output you can generate with whatever automated tool. 14. 13 Creative Mindset Summary: So earlier we learned that problem solving is about hands on iteration and that just doing is better than overthinking. We learned that we need to know what we're doing. Some skills are necessary, that facilitation, conversation, communication, consensus is a big part of success, and that starting from properly framing and defining the problem is, of course, the right way to solve that problem. Then we talked about creativity. And what we saw there is that creativity is not a matter of talent or special gift from the stars. We all have it. We were all born creative. It belongs to us. It's part of who we are as humans, and we have to embrace it. We have to embrace the process of creativity. We saw that it's not a tool for mayhem and destruction. It may disturb some people sometimes that you change things, that you create stuff that is new, but it's just creating another order. It's not about destroying things. Creativity is intentional. It needs personal engagement. You do stuff, you do the effort, you decide to keep things questionable. You decide to connect the dots, you decide to investigate deeper. We also saw that because there is this misconception of risk associated with creativity, you need to build confidence, self confidence, and confidence in your tools in order to foster that creativity that is in you. And we saw that having a good sense of humor and relying on loving your own culture and your own personality and who you are, are good ways to just be confident that what you're doing is worth it. Finally, creativity is meant to foster greater outcomes than outputs. When you are painting a piece or writing a book or composing a song, the song itself is not important. How people feel when they listen to it is what you are actually doing. The outcome of your creativity goes way beyond the output or the simple artifact. In practice, how do we do? Well, keep an eye on your own approach. If you have been until now struggling, being creative and coming up with really new or groundbreaking ideas on anything, just practice your craft and try to observe yourself how you're doing things. Where do you get stuck? Where do you hesitate? Why are you scared of trying something? Try to observe yourself like you were flying on the ceiling and just keep practicing. Keep practicing, keep practicing, challenging yourself, forcing yourself to do things differently. For that, I invite you also to follow the Part two, where we will review tools and practices and methods that help you overcome your blocks, your fears, help you generate quantity of ideas and solutions, tools that help you generate quality of ideas and solutions. See you there. A