Transcripts
1. Introduction: G'day! I'm Alyssa. I'm here to show you
how I like to play around with shape and
type in After Effects. So that means creating assets directly in After Effects,
completely natively. So you don't need
any other tools and you can make some cool, funky dunky little animations. I'm an illustrator,
animator, teacher, designer, just general
creative dabbler. I've been working in the
industry for many years, and one of my favorite things
to do when I get a bit of downtime is some quick
shape and type animation. There's just something
completely freeing about that kind of
animation where you're not restrained by your
drawing abilities or all the other
boundaries that Adobe can sometimes create, and
other creative tools. It is just completely
exclusively in After Effects. In this class we're
gonna be looking at the basic tools for
shapes in After Effects. So we're gonna be looking mostly at the shape tool itself. So all of your classic
geometric shapes. And then from there
we're going to create a little background that
animates on a loop. So I'll show you how to
make sure your loops, do indeed loop. It involves a bit of
maths, soz gang. Then we're gonna look
at animating some type. So I'm going to break
down what I think are the most useful tools for type animation in After Effects. And that doesn't mean making it complicated and doing all
the coding and scripting and *SHUDDERS* no no no. None of that. Type is a layer. And we're going to
treat it as such. And we're gonna do
some funky stuff to make it look cool and really engaging without going
too deep and complicated. We're going to
keep everything as simple and as fun
and funky as we can. Do you need any experience
to do this class? No, none whatsoever. A bit of understanding of how to type a
word would be great. That's it. If you have done my last class
in After Effects, you're going to have a
very straightforward time. It's going to be
beautiful. But I have designed this so that you should be able to
jump in without any experience whatsoever. So again, a little bit
of understanding of how Adobe's programs work
isn't going to hurt you, but you're not going to be
missing out on anything if this is your first time in After Effects. That's
absolutely fine. At the very end of
this little class, you should have a little
looping animation. So we'll do it in a
few different formats. So you can do it as 1920 by
1080, your classic HD. And we can also do a square
format for Instagram. And we'll do a
vertical format so you can pop it on TikTok
if you want to. But you can play with those
options as well so you don't have to do to the
settings that I create. If you want to make
it a little email gif, we'll show you
how to do that too. Now if that sounds
like something that's totally up your alley, let's jump on in and play
with some shapes on type, shall we?!
2. File Setup: Welcome back to
After Effects gang. We're going to dive straight on in and we're
going to click on this big old button
in the middle and make a new composition. If that button's not
there, remember, you can go to composition,
new composition. Now, first thing we're going
to rename our composition. We're going to call it
something that you'll remember. I'm going to go for
Hellow - animated, done. Now. I'm going to play around
with some settings here. I'm not going to use my presets, just personal preference. I'm going to type in those
settings that I want manually. So this at the moment
is not correct. First thing, width,
I want 1920 by 1080, and I'll see when I type
that in the preset updates to HDTV, that's what we're after. I'm going to use 25
frames per second. And we always want to make
sure we've got square pixels. The resolution. Not a worry, we can leave that as
is, this totes fine. And that will change as we work. The duration, thirty-seconds
is a bit overkill. I'm going to drop
this on down to 6 seconds. So it's really
important to remember how these numbers work. So we've gotten here, hours
is your first number, minutes, seconds and frames. And always remember that frames refers to your frame rate. So these two work together. So if you set this number to 24, that'll be 24 frames.
If you send it to 25. And it's going to round
up this number here. So just keep that in mind. Whatever your base rate is, that will depend on what numbers you can put in
your final frames. Then the second value is seconds So we're going to put 0:00:06:00. And the final thing is
our background color. And again, it means
nothing, nothing at all. Because that is just
for transparent videos and for previews, we are almost immediately
going to change the color. So this is just
irrelevant at the moment. So I'm going to
leave it as it is. Then when I'm happy,
I'm gonna hit. Okay. Now we can see that
we've got a new comp. So we've got a comp in
our project window. We've got a, something visible
in our composition window now, there isn't just those
two big grey buttons. And our timeline
is now accessible. Quick check that you've got
Ss on your screen, not Fs. So if you zoom in. If I zoom in, I'll say F's, that's for frames. If you zoomed all the way out on this little
toolbar down the bottom, then you should be able
to see S's up to 6 seconds. If not, you just need to update your
composition timeline. That's fine. So comp, composition settings and you can change
the duration there. So you can change the
duration at anytime, that's not a problem, but it's a pain to be animating and then realized, Oh
gosh, that's fast. Now that we've got
our comp set up, we're gonna do one more
very important thing. We're going to save it. We're going to save
our file gang. I'm going to go up to File
and Save As save that. And then navigate to
where I want to save it. Call it something clever. So I'm going to stick
with my Hellow. That's all I need to do. So give it a name and then Save. And now I can see
I've got my file, file extension there so I know that I've saved
it. And whenever you make a change, for example I'll just change this for a second. You'll see you've got a
little asterix up the top, that's how you know you
haven't saved it. So just keep track of that. Because sometimes
you'll be working away for an hour and
then go Oh my, good golly, I haven't
saved this at all. So just Control S to save something else you may
want to set up while you're here is your autosaves. So Edit Preferences
and Autosave. You can set up how long you want the intervals to
be between saves. So it will automatically save in the background mine's set
to every 10 min. That should be fine. If you're working with
something a lot more chunky, then you may want it to
be shorter than that. Totally up to you and
your preferences. And we can also set where
you want it to save. So by default it
will save next to your After Effects working file. It'll make a little folder
and put everything there.
3. Backgrounds: We've got our comp setup and now we're going to make
the background. So there's a few
ways you can do it, but what we're gonna do this
time is we're going to use a shape layer because we're
all about shapes today. So if we go up to your toolbar, you will find this guy. This is your Shape Tool. And under there you'll find
all of your different shapes. But first up, I'm going to click on either the timeline
or the composition. You can see the blue box. Make sure that I'm
in the right scene. And then I can double-click
on my rectangle, and that will make a shape the full size of
our composition. So we don't have to worry about scaling it or
anything like that. Now, if we wanted to adjust
the color of this background, my goodness, we can, but it's important to know the different
options you've got. There's two places you
can adjust these things, is up the top and your
utilities and your tools. And there's also down
in the timeline. My preference is up the top, and I'm going to show you why. Up here you've got four buttons. Looks like two, but it's actually
four. This first one this word fill represents
the button for the options. And then you've
got the colour for the colour. Same with stroke, you've got stroke options
and stroke colour. So if I wanted to change the
colour of this rectangle, I just click on the colour itself and I can change
that to whatever I like. You can also use the
Eyedropper so you can pick something that's already in the scene if you would like. If I wanted to
change the type of fills that I have, I click on the word fill. And then I can see I've
got no fill at all, solid, linear gradient
or a radial gradient. So with those, you get a
whole bunch of other options. We're going to keep
it simple for now and just look at solid colour. If you'd like to play with
gradients, be my guest. But for now, I'm just going
to stick with some solids. Now for a background, I want to make sure there
is no stroke at all. So we've got stroke
options here. I'm going to turn it off.
So make sure it's there. And not a stroke that's
set down to zero width. You can do that, but I've had issues pop up and I've
done something silly. So it's safest just to
turn it off entirely. And then hit OK,
now you can do all of those exact same things
in your timeline. So down the bottom, I've got this is automatically opened up because I've been playing
with those settings. So if it's not open for you, you can twirl it down. To get to your rectangle, you've got your stroke and
you've got your fill. We can see our stroke
is turned off. There's no eyeball there. Turn it on and we've
got fill turned on. So that's how you
turn them on and off. We've also got here
you can change your colour under the fill. We've got opacity, we've got
all those kinds of things. And under stroke we have all sorts of
other options as well, which we'll have
a look at later. But for now because
it's the background, it doesn't need a stroke. And then what I'm gonna
do is I'm going to name my layer because
I'm organised. Hit Enter to name it. I'm going to call
this one background. I'm also going to
colour the label. So if I click on this
little grey square, I can pick a colour. I've gone in, spent a very
long time picking my colours. So yours will not look the
same as this, but that's fine. And then I'm going to lock it with the little
padlock icon there. That just means I'm
not going to bump it. So I've got a nice
solid background colour and that is going to render out. So unlike our
background preview, this will actually render.
4. Rectangles Gallore: Now that we've got a background, Let's jump in and start
making some more rectangles. So up the top we'll click on that little shape layer tool, which is set to
rectangle at the moment. And then you'll see
the cursor changes. So you've got a little star. So that's means you on
the Shape Layer tool. Before I draw anything though, I'm going to change the colour so that I can actually
see what I'm doing. Because if it's the same
color as the background, I'm not going to
notice a darn thing. Now, it doesn't matter
what colour you choose, you can change all of this later. To make our first rectangle. I'm just going to click
and drag. Shablammo. I've got myself a
little square guy. If I keep going. Oh my goodness. Look at the possibilities. It's endless. Amazing. Now, for those with a keen eye, you may have noticed
that in our layer stack, we haven't got multiple layers, we've got multiple shapes all
in one layer. Twirl that away, It's all one layer. That is indeed how After Effects can work
with shape layers. It's up to you how you
actually want to use it. But I'll show you
the possibilities. So basically, if you are on
your shape layer and you stay on there while
you click and drag and make new shapes, they will stack inside your
contents of the Shape Layer. If you imagine shape layers as living inside little ziploc baggies. Like so. So you can animate around
that whole ziploc baggie or you can animate
what's inside it. Right? That's great. But the thing about
a ziploc baggie is you can put heaps
of stuff in it. So if I've got other shapes, I can also go inside
my xiploc baggie. And again, I can
animate them all individually inside the bag. Or I can close it on up and animate this whole
thing on it's own, right? So I can grab the layer
and move everything. Or I can double-click to grab one object and move
it independently. Now for people who like a
nice organized layer stack, animating the little layers
inside of the shape layer, may be your preference. I personally find it irritating just
for the pure fact of getting to the tools. So to twirl down to multiple layers to get
to the right shape, I find quite annoying. Because if I want rectangle three, which is this guy here. I need to twirl
down all these layers to get to the transforms
for rectangle three. And in there I've got anchor
point, position, scale, skew. That's a new thing
for sharp layers. Rotation and opacity. That's just with this guy. But my main layer also
has anchor point, position, scale,
rotation, opacity. That's everything. So you can get.. I find it, personally, very confusing when I've got
lots of the same thing. Obviously I can rename
stuff by hitting Enter and call it
something memorable, like banana, because
obviously banana. But it's still a
little bit tedious sometimes. The other thing, the other way that I
like to work is using keyboard shortcuts to get
to the properties I need. So if I hit P on the keyboard, I'll open up position. But it's positioned
for my whole layer, not just the shape that
I want to animate. So again, totally up to
you and your preference. And as you keep
working your way, you decide which is your
preference. For now, and for the rest of this class, I'm gonna do everything on multiple layers
because it's just, it'll be easier to explain. But feel free to experiment
and see what you vibe. For now, I'm going to delete this layer entirely
and start again. So this time, rather
than create all of my shapes on one layer, I'm going to make them
all individually layers. So backup with my Shape tool, I'm going to click and
drag to make my first one. Then I'm going to click
off to make the next one. Now I can click off anywhere. Anywhere in my timeline is safe. If you want to click in
your comp window though, you'll need to switch to your normal selection
tool, which is this guy. And then back to
your Shape Tool. I find it easiest to select
down in my timeline. And sometimes like at the
moment, my timelines full. There's no where free for me to really click this section here though. There's nothing going on here. This is not a menu, there is no timeline. This little column
is a safe space. So whenever you are
creating shapes, you can always click
in there and know that you're going to not
select anything new. Because if you've got
some properties animated, you'll have keyframes and
different things going on here. And you don't want to
click on the name of the shape because then you'll be making it on that shape layer. So I can see. So clicking in
this little column is 100% safe all of the time. Now I'm going to
delete all of that again and have a little bit more of a look
at what I'm actually doing. So if I click and drag
and just loosey-goosey, I can make any proportions. If I hold down control, it will expand from the
center of the shape. Whereas just by default it will expand from the corner
that I first clicked. If I hold Shift, it will retain proportions. So it will stay to
a perfect square. If I let go of Shift, it'll go whatever which, why am I so choose control
to expand from the middle, nothing to expand
from the corner, and then shift to constrain. You can combine those, if you so choose. You'll notice when I click off, my little cross hair moves
to the middle of the shape. That's a preference I have set. It's not something
that is default. It's up to you if
you want to do that. If you would like to have your anchor points
sit into the middle, I'd recommend it just
because shape layers, you can make something
in the corner. And if you haven't got that set, it'll be set to the
center of the screen, which if you want to animate
things, can be a pain. You just have to
manually reset it. So to make it a permanent thing, go to Edit Preferences, and General. It says center anchor
point in new shape layers. If you tack that,
the anchor point will automatically be in
the middle of your shape. Now what we're gonna do next, now that we know how to make a shape and then different
ways to set it up. We're going to have a look at the specific shape properties. Because if I have a
quick squizzy here, you can see you've got a
bunch of different settings, but there's a whole bunch of different shapes and they all have different
properties available. So we're going to have
a look at that next.
5. Making Shapes: So let's have a look at
this rectangle first. When we twirl it down, we can see rectangle one is the first shape
that we've got. We have a rectangle path. We've got path properties
that you can access. So we've got the size,
we've got the position. We've also got roundness
on rectangles. All rectangles have
a roundness option. So if I scrub that up, I can see I get a very
drama looking shape. It's very Motion Graphics
kind of moment. There's no magical
number to scrub through. It will hit peak, then you can keep scrabbing and it
makes no visual difference. If I go back to zero, I've got my pointy edged
square or rectangle. So that's your
rectangle, path, size, position, roundness.
Inside our rectangle, we've also got our stroke and our fill as we set it to not have a stroke
up the top here, the stroke is unticked with
the little eyeball there. But the fill is turned on because the fill is
turned on up there. So they work in tandem. I turn the stroke on
my default stroke, apparently I was making
something massive last time. So my stroke, if I make
that much smaller, I can see what's going on. My stroke width. And then I've got
my stroke colour. I've got opacity. All your classics. I've got a line cap
and a line join. So line cap, if you've
got a straight line, you'll see the end of it is either square, round or projecting. Projecting means it's still square
but it doesn't end right at the dot it moves a bit forward. The join is the corners. So if I wanted to round off
those corners, round join. I can see, look at those lovely round
corners compared to a miter join or I've got bevel. That's what they do. Miter limit is how
much point you've got. We're not gonna go too deep,
but there's heaps of stuff. We've got dashes,
we've got taper, we've got wave, play with
those to your heart's content. They are relatively new
additions to After Effects. If you're working
with an older one, you may not have all
of those options. It's not gonna let me
scroll any further. I've also got fill. So I've got my fill based on the colour
that I set up here. What colour I've got opacity. Fill rule, I completely
ignore composite, I also completely ignore blend
mode is sometimes handy. But really if we're doing
our own individual layers, we wouldn't really be
messing with that here anyway. That would be
on the main layer. But there's heaps of little
settings on every shape layer. It's just extensive. Now while I'm here and
I've got my stroke set, I'm going to show
you the benefit of having the size
property available. Because if I just tab
some of these away so we can see it better. If I want to scale up and down my rectangle. I can do that, that's fine. But you'll
notice the stroke is getting smaller and bigger depending on whether I'm getting
smaller or bigger. If you want your stroke
to stay the same size, which sometimes we do. Instead of animating the
scale of your overall object, you can animate the size and
the stroke stays the same. So that is one
super-duper handy thing, when you're doing motion
graphics animation with shape layers is you've got multiple properties
that technically do the same thing, but
slightly differently. Cool. So that is our rectangle. That's the rectangle property. Let's have a look at
some of the other ones. I'm just going to delete this. So we've got a bit of room. So my rectangle tool, that was number one,
rounded rectangle. Let's have a quick
squeezy and see how it's exactly the same
as a normal rectangle. I straight up,
don't see the point of it because roundness, all the only difference. The roundness setting is
already pumped up a little bit. That's it. So rectangle and around
rectangle, are the same. Other than this is set to roundness is set to
zero on a normal rectangle. But the properties there,
so you can add it. As far as I'm concerned,
no offense After Effects, but rounded rectangle:
waste of space. So let's move right along
to the Ellipse tool. Now, again, we've got the same controls as
we do with rectangles. We can control to go from the middle and Shift to
constrain to a circle. If we don't constrain, it
will just be a ellipse. And now if I have a
squizzy at my contents, I've got the ellipse
then the ellipse path. And again I have
size and position. Then I've got stroke and fill stroke and fill are consistent
on all shape layers. So I'm not going
to dig into those. They are exactly the
same on all of them. Ellipse path is
size and position. And just a reminder,
our rectangle. Is size, position, roundness. So if I make my rectangle a square and
then pump up my roundness, I've got another circle. So my rectangle can be
used to make a circle. And now that, why
would you do that? Because you want to
do a motion graphicsy style stretch potentially. Because if we do that with
the size on our ellipse, it stretches out to an ellipse. So again, very similar tools,
slightly different results. Then next up we have
our polygon tool. Now, just like the rectangle
and round rectangle, Polygon and star are
basically the same polygon. Then I'll go up and I'll
make a star on this side, which for some reason, by default is making a like
nothing space in the middle. That's weird, but that's fine. So if we look at
our layer stack, we can see both are
called a polystar. So a polygon and the star - polystar. Same same. I if I twirl
down their properties, got polystar path,
polystar path Twirl down the path properties. I've got heaps of options. But you'll notice one key thing. There's a type for both. One is set to star,
one is set to polygon. Would you believe
you can switch them? So once again, this, there's two tools
doing the exact same thing. After Effects, I don't know what you're
thinking, but here we go. So if we look at
the polygon first. First up, we've got the type which we've
already looked at. You've got polygon or
you've got star. Points. Five points is what we
have at the moment. You can pump it up, reduce it. It's the best way
to make a triangle is to use the polygon. Yes, again, different tools
to do the same thing. If I give it four sides, boom, I've got a square. If I give it like a thousands
sides, I've got a circle. So again, it's up to you and what you're
animating as to what you use. So that's points. We've got position same as
everything else. Rotation. We've got outer radius. So in this case
that's kinda like size on a square or a circle. We've also got outer roundness. Again, we can go to a circle or fully passed it to like
a flowery type thing. And if we go the other way, you can do an inverted one. So you can completely break
them to make something funky. But yeah, the polystar
has type, points, position, rotation, outer
radius, and roundness. And then of course, stroke, fill. Then if we move
along to the star, we have again points. So it starts with five points. Can do as many as we like,
or as few as we like. We've got position
rotation, the classics. Then we've got, so on polygon, we only have outer radius. On a star, We have an inner radius. That is the key difference. So that is the radius
between these inner points. Whereas the outer radius is
the points on the outside. Inner radius, I can get a nice chunky lookin'
star, a really fun one. Then if I pump up
the outer radius, you can see that's going to
do the same kind of thing. Then because we have an
inner and outer radius, we have an inner and
outer roundness. So if I pump up my
outer roundness, can get little starfish moment,
and my inner roundness, is dealing with these points. Again, you can twist
it till you break it. Kinda cool. And then of course
we've got stroke and fill. So I'm going to delete all that. And then if we just have a
quick look at our options. So these are our four key shapes that we can work with
inside of After Effects, we can play with all sorts of different settings to get
them looking unique. What we're gonna do next
is use all of these sweet, sweet shape tools to create
a bit of a background. We're going to lay it out
around the edges of the frame, basically leaving a
space in the middle where we can animate
our funky dunky text. The next video is going to
be very much a follow along with me as I go
through my process. I really do encourage
you to play and experiment and break it so you can fix it,
that kind of thing. There is no right
or wrong in this. It's just it's just having a crack and getting
comfortable with the tools. So I promise you, I very rarely go in with a plan, even though I've done
this thirty times before, it is safe to go ham on this and just really
mess around with it.
6. Setting a Layout: Now that we know what some of the shape tools do and
how we can use them. I'm just going to have
a play basically. So I'm going to delete all
this and I'm just going to jump in with whatever
I'm vibin'. So I'm working on making a layout that's just
basically the boundaries. And I'm going to leave room
in the middle for some text. So whatever you feel is
right is what you can do. I'm just going to
plonk stuff in, try some different shapes. Make sure that you
try some shapes that have fills and some
that have strokes, maybe both! Up to you, see
what you're vibin'. So this circle is just a stroke. There's no fill in it *oopsies*. There's no fill in it. So I can overlap stuff if I wanted this guy just
to fill, that's cool. Maybe I want
something with both, so maybe I'll make another
circle and give it a fill. I'm going to have both
gone. That's cool. Definitely going to
pop in some triangles. So remember how we
do those without Paulista is the easiest. And I'm going to undo path, change the points to three. This case, I reckon this guy, she is going to be a
solid. That's cool. Oh, yuck. W2 prices about the colors, but make sure it's
something that you like. We can keep adjusting this. So this is all going to
be animated eventually. But at the moment,
I've traveled play, just create a bunch of
shapes and then put them in a layout that's
kinda working for you. A couple of handy shortcuts
while you're doing this, I'm going to keep
switching between my Rotate tool and
my Selection tool. So the rotate, it
remember is W for low-tech W vote rotate and then change back
to selection is V. The first elections kind
of pointy shape is a v. So v and w you use all the time. Gonna kinda, they're sure if I want a second square
Control D to duplicate, so you make a second
version of it. And then I can adjust it, make it slightly different
up somewhere else. I'm going to make
this one bigger. Now, I could just
adjust the scale, so S for scale. But if I do that, my numbers are no longer
nice, clean, 100%. That's not disastrous
by any means, but it is best practice to adjust the size with
the size property. So when you're setting
things up as much as you can do it in the
contents and in the shape, because that means look bigger. But if I go to my S for scale, it's still on 100, which means that it's really
easy to animate them. Really easy. And also with this guy, if I did it with scale, e.g. my stroke gets really
small or really big. Whereas if I do it with the size ellipse
path and then size, the stroke size design. So again, not a rule
if you want to adjust things with scale because it's quicker and more efficient. Girlfriend, my friends. But just as a best
practice note, sometimes it can be cipher to adjust things with
the size property. Couple more shapes, alright. Something like that kind
of works out a couple of other shortcuts to twirl
all your properties away. If you select everything and
click U on the keyboard, that will hide everything. If you click you twice, that will open every property
that you've adjusted. So if you've gone into the
stroke settings and play around with those and got
to dig down and find it. Double. You will do it. You again to tap it all the way. Keep your layer stack nice and organized to adjust
the order of things. If I want this on top, I can just grab it
and drag it on top. Sure. I can use my keyboard shortcuts, control and closed square
bracket to move up, open square bracket
to move down. Move one at a time. And if
I add shift to that combo, I can shove it at the
bottom or at the top. Next up we're going to
start animating it. So we're getting some
ambient movement there. So make sure whatever
layout you're working with, you've got enough real estate in the middle for your text. This isn't going to
be a particularly distracting or
focused animation. This is just gonna be
ambient for some bonds. Next thing we do before we're going to jump into the next one. I want to keep my layers organized so I can
tell what everything is before I start animating because
that's going to bug me. I'm just going to
quickly name stuff. So if I click it
in my comp window, it'll highlight in
my layer stack. Then I can hit
Enter and name it. This one's a square guide. This is also a square. So I'm going to name it. And then the easiest way to be able to tell
the difference, I'm going to color them. So this square is my Marone one. So I'm going to click
something close to that. Spray. This one is orange. All right, triangle like
that, orange and intimate. So Enter on the keyboard
to change the name. And click on the tiny
box to change the color. So you will have
different color options. That's absolutely fine. But do something that
makes sense to you. Whatever it wouldn't be like, maybe also equal
to the same color. Whatever. I just recommend
from a very early stage, organizing your layer stack. It will just make things
easier in the long run.
7. Loop Animation: I'm happy with that kinda layout, so I'm going to
start animating it, ambiently. So it's just
kinda constantly moving. So a couple of easy ones. I reckon this square
can just rotate. So I'm going to open
up my Rotate property with R for rotate. And I'm going to hit the
stopwatch at the very beginning. And if I want it to loop, easiest thing to do is go
to the very, very end. And on this first value here, I'm going to click on
that and type in 1. So it's gonna do one
full revolution. Now it may be too fast so we'll
have to see how this looks. It's not bad though, but
it's probably too fast. Now the thing about squares is that if you rotate
it 90 degrees, it's back to being
A nutural squared. So let's see if this works, shall we… So if I make this first
value is zero again, then what I want to
add is half of 360, which is half of
a full rotation. So I want it to do 180 degrees. So what I wanna do is I
want to add 180 degrees. So I'm going to put a
little plus symbol and 180. And you can see when I click OK, it looks exactly the same. So in theory, this is
going to look great. Look at that. So when it plays all
the way through, if I go to the
very end and watch the little loop back, stunning. That works! So for my
rotation on squares. If as long as I work
with 90-degree angles, we should be getting a
nice consistent loop. So I'm gonna do that
on this one as well. So I'm going to open
up my Rotate property. I'm gonna get this to rotate
in the opposite direction. I'm going to set the stopwatch
there, go to the very end. And in this case,
rather than add 180, I'm going to minus 180. I'm just going to check my loop by playing it from the very end. If I wanted this to go slower,
totally could do that. Rather than minus 180. I could do -90. I quite like that
because it's bigger. I think I want it to be slower. That’s cool. With these circles. I might try something
else rather than rotation because I don't know if you know this
about circles, but you can see when it's
rotating because it's a circle. So what I'm gonna do
instead is I'm going to animate the scale. So it's kinda pulsing. Now. Again, for the loop factor, I want it to do a
little bit of math. If this whole comp is 6 s long and my base is
25 frames per second. What I need to do, open
up my calculator and I go 6 seconds times 25 frames
per second equals 150. So whatever looping action I do, as long as it's divisible
neatly into 150, we should be good. An easy one would be every
second I've got a full action happening and
that will continue six times. That's a simple way to do it. So if I start with
my scale here, I'll go to around the middle kinda action and I make it
a little bit bigger. And then I go to 1 second
and go back to 100%. That's like enough, that's enough
movement I think maybe. And of course, a little bit of easing always. So
select everything and F9. That looks smoother.
To get it to loop, that's another thing. So what I could do is grab all my keyframes and copy/paste. But obviously this is a bit tedious.
Works though, but it’s tedious. Now if I want to
make a change to it, I have to go and do
it to every keyframe, which is a bit annoying. So what you might
want to try instead, just going to undo all that
just with my three keyframes. So my first, my extreme, it's in the middle and
then back to neutral. So the first and last are
the same, really important. So both of those are
100%. This one is 105%. As long as your first
and last are the same, this little
expression will work. So I'm going to hold Alt on the keyboard and
click on this stopwatch. Then I'm going to type in, loop Out with a capital
O bracket bracket. That's it. Lowercase l, capital
O. Really important. Then if I hit enter on the numpad rather than
normal enter, that will close that
little box for us. And now if I play it,
it'll go forever. Because say my text is red here, That's how I know there's
an expression on it. And that also means
that if I wanted to, I could extend this out so that’s here… it goes for twice as long. If I wanted. And
checking that loop, that looks mighty nice.
Well done, well done me. Good mathing. I might
make that a little bit more extreme because it's
Going for longer. And then that loops. So I'll
do that again on this guy. I want that one to scale as well because I think that's
kind of funky lookin’. So I'm going to open up the scale property with
S on the keyboard. Then I’m gonna click on the stopwatch. Go to halfway between my
nice neat looping number. In this case, I'm gonna, I think, making the
whole loop in 1 second was too fast and 2 seconds is
too slow for this one. So what I'm gonna do
is I'm gonna go to 15 frames. I'm going
to make it bigger. And then I'm going to go to 1 second plus 5 because that is 30 frames
(25fps + 5 = 30). So if this is 15 frames, another 15 later
makes it 30 frames. And 30 divides nicely into 150.
So we’ll get 5 loops. So I'm going to copy and
paste that property. I could just type in 100, but who doesn't love a copy paste? A bit of
easing with our F9. And then Alt click
on the stopwatch, and we'll type in loopOut(). Then you can click off, Enter on the numpad or click
off to close that textbox. Now we can see it happening. Now they're not in
sync with each other, which is always nice.
If you want kind of ambient and
randomized action. You don't want it to all be
happening at the same pace. And then I'm gonna
do a bit of rotation on our little triangles as well. So here I'll start with this little guy because
you can see that better. This one, the maths is
going to be a little bit harder and we may
need to play with our anchor points if
we want to rotate it. So I've, I've decided I'm going
to give rotating it a crack. Let's see if I can get
some loops working. Easiest thing to do, I'm actually going to
set the rotation back to zero and then
work from there. So I'm going to click
on the stopwatch. Then what I'm going to put
in here at the very end is 360/3 because we've
got three sides. So the with the square it
was divided by four. That's how you get
90 degree angles. And these case it’s
divided by three. And it would be lined up. You can see it jumps. So that's our anchor
point, that's the problem. But if I have a little play that speed’s lookin’ pretty good. Boonk. But that’s. That's not
in the right place. So the thing about triangles is it doesn't
know where the middle is. But what I'm gonna
do is I'm going to use my anchor point tool. So Y on the keyboard or
this, click on this icon here. Then I can see when I
go to the very end, my anchor point, my whole
shape has moved up, which means I probably need to move the anchor point down. And I can already say
that wasn't too bad. If I go back to the end
there, it's much closer. I'm going to go back
to the beginning and drag it down a
little bit more. Now gone too far. So I can use End and Home on the keyboard to
quickly snap between the two. And I always want to
be making the changes from home from the
very beginning. Because if I make the
changes from the end, I'm changing once
it's already rotated, which is not what
we're trying to do. Here we go. So on this triangle, if I go and apply that, Aww! That’s very nice! So triangles, pain in the bum. But if I want rotation, boom. That'll work, I'm gonna
do that same thing again. I'm going to open
my Rotate property, start back at zero. Rotate was at 360/3, which is 120, I guess. Shoves over a lot. That's
not what I want. So I'm gonna grab my
anchor point tool again, and I'm going to shove
it down. That's pretty good. So it doesn't have
to be pixel perfect. Not going to notice a single
thing because it's like a single pixel because it's rotating the whole time anyway. But that works. Now the thing
that I don't want though, is it to start on the exact
same angle as this guy up here So now that I've got the
animation happening, what I can do is if I click the word Rotation, that
grabs all my keyframes. And if I scrub
that second value, that will change both of them
in relation to each other. So if I play that now, it's still maintaining
that animation speed. And if I go to the
end, I can see my keyframe has
changed here too. So selecting all your keyframes and animating the properties together is how you can quickly
adjust the whole thing. Now I don't think I'm quite
happy with that rotation yet. I'm going to keep nudging that. I'm going to do the
same here because I don't like that starting straight. I want to start a
little bit out of s.. Out of sync. That’s better. Kewl. I reckon I actually
want that one to rotate in the
opposite direction. So what I'm gonna do is set this back to zero for a hot second and go negative 180. Nope, negative 120
because it was 360/3. Check that that works. Loops nice. And then do my reset angle, *oopsies* reset my angle. Really important when you're adjusting keyframes together, That your timeline
marker is on top of one of those keyframes.
Doesn't matter which one. But as long as
there's one of them, because if you're in the middle, you'll make a new keyframe. I don't want to do that. And make sure I'm on top
of that first keyframe. There we go! A little bit, a little bit action. So next thing we'll
do is I'm going to show you how to do some
trim paths on the circles. So you've got lines
drawing on and off.
8. Meet Simon and Eddy: Something cool about shape
layers is that you can add extra properties that are
exclusive to shape layers. And that's exactly what we're
gonna do for these guys. So if I grab one of them, one of the rings,
I’ll work with this guy. I'm going to bring them into
the center of the stage so we can see the whole
time what's going on. I can pop it back later. But now if I twirl
down my layer, I'm going to see this
little button here, Add. So if I click on Add, I can add another property. Properties are like your
transform properties. Anything that you can animate, it's the properties of that
object that shape that layer. So I can add a new
property, trim paths, and that will apply it
underneath my ellipse. If I twirl this guy down, I'm going to see a bunch of things that
don't make any sense. So I've got my start,
end and offset. So to explain this, the way that I like
to think of it is too little dude's
runnin’ a race. So we've got Simon and Eddie. Simon and Eddie, are running
a race. If I think of Simon as my Start
and Eddie is my End. Because it's confusing because the race has a start and an end. So we need to think of it
as two separate identities anyway. So, if Simon is at the
very beginning of the race, that's at 0% and Eddie is
at the very end of the race. That's end. And they've
holding a ribbon between them. We can see the ribbon
all the way round. Whereas if Eddie hasn't made it to the end
of the race yet, if we go back to 33%, we only say 33% of
the whole ribbon. Now, the same would work if
Eddie was at the beginning of the rise of zero per cent
and Simon was at the end. So we'll go to 100%, same same. So that's why I like to
think of them as Simon and Eddie because Start and End,
it's really the percentages. So if I want to have it drawn, what I need to do is I need everybody to start at the
beginning of the race. Simon and Eddie go back to
the very beginning. So that's 0%. And I'm going to keyframe. It doesn't matter who
you want to go first. Simon or Eddie. I prefer to go Simon because
he's the first one. I like to go in order but it doesn't matter. So Simon
is gonna go first for me. I'm going to move along in time. And then he's going to
scrub through it 100%. Amazing. If I play that back. It's animating on. Cool. But I don't want it
to just draw on. If I want this to loop, I need to draw off as well. So what I'm gonna do is Eddie is also going to
be running the race. So the very beginning
he starts at 0% and the very end he gets to 100%. But now, if I play that back, nothing happens because Simon and Eddie are running at
the exact same time. They running right
next to each other holding the ribbon,
you see nothing. So what I need is Eddie to start a little
bit after Simon. So then I'm basically
seeing this much of the ribbon
the entire time. The difference between the two. If I want to see
even more variation, something that we can do is put a bit of easing on it that is
different from each other. So Simon and Eddie
run differently. So Simon, he's going to
slow down at the very end. He's going to get
real puffed out. So I'm going to put
some easing on with F9. Whereas Eddie, he is going to because he's giving his
friend Simon a headstart, he's kind of jogging along. So he starts slower and
then he ends full pelt. The play that now we see a lot more
variation in the line. So I'm just going to make a quick copy of this so we
can see the difference. So the one in the
middle is just linear. The one on the outside is Eased. You can see
the difference. The one that's just
linear keyframes. This length of the
ribbon that's revealed, this length of the ribbon that's revealed is the same
the whole time. Whereas the one
that's eased varies. Depending on the
look you're after. There's two different options. I'm gonna go with eased because I think it looks Jazzier. And that's how you
can get the drawing on, drawing off look. So key things to remember is the both running a race and they are holding ribbon between them. So you need a difference between their speeds and between
the start and end points. You can have them
completely lined up now that they've got easing
on them at different ends, they're not running
at the same rate. I can have them quite close
together if I want to. Or I can still have
them staggered. So either offsetting
the keyframes, That's what I mean
by stepping them apart or varying
the easing or both. That's how you can make sure
you can see your lines. I'm going to make this
a little bit slower. And I'm going to keep
in mind that I want it to loop six second*. So that means it needs to, the action needs to fit into
something divisible by six. Now one of the other settings
that we've got here that we haven't looked at is offset. That's this guy here. That is basically telling you where the start
of the races. So a circle will always
be at the very top. If I scrub through, you can
see that that can move. And obviously that's
got a little stopwatch, so I can keyframe
that as well if I want to have the start moving, That's how I can get them. So it doesn't look like Simon and Eddie are not moving at the
beginning and end. That's one way to do it. What I would actually
prefer to do. I'm going to tighten
this up a bit. And I'm gonna get Simon and Eddie to start and
end at the same time, but come in with
different easing. So I'm going to stretch Simon out at the end and get
ready to start earlier. So if I play that through, It's a bit more constant,
which I don't quite want. So what I'm gonna
do is I'm going to grab my last keyframe. I'm going to go up
to my graph editor. And just something
really simple. I'm going to drag
out this handle, drag it in just a bit. And I can save I play that back. The loan gets longer. So what that means
is the shallower, this curve is, the slower, this is, this is Simon coming to a slow decrease in speed. Whereas if I then click on Eddie, I can do the same at
the other end. So click on this keyframe
and drag this handle, and he's going to
gradually gain speed. So if I have both selected, we can see the opposites
of each other. So Simon is going to slow down and Eddie is
going to ramp up. If I play that back now. Get a nice big stretch circle. There's no points where nothing's
moving, which I prefer. To get these looping. We could use the looping
expression that we had before, particularly because we've got the keyframes, they're
doing the same thing. But I want them to overlap. So I don't want it
to have to get to a full end before
the new one starts. So I'm actually going
to duplicate my layers. That's the easiest way
to cheat the system, is just stack a whole
bunch together. So I'll show you how
to do that next. Do one thing, well, once and
then duplicate it a whole bunch of times.
9. Offset and Stagger: So we've got a circle
doing its thing, but it just does it
once, that's boring. Now rather than doing
a loop expression. So it starts and ends
and starts and ends. That's kinda boring.
I want it to overlap. So what I'm gonna
do, first thing, I'm going to tidy it
up a little because this part of my layer is
doing absolutely nothing. So I don't need it. I'm gonna clean it up because it
makes it easier to see visually how long my layers are. So I can do that with
the keyboard shortcut, Alt and ]. That'll move the end, Alt and [
moves the beginning. Or I can do the classic
hover and drag. That's also fine. But Alt + [ ]
is my personal life. And now if I play that
back, OK, nice and tidy, now I'm going to duplicate
it with Control D. That makes a second
instance of it. Now what I wanna do
is I don't want it to happen right at the end because that would be the
same as a loop expression. What will be the point? What I want to happen is I want it
to overlap a little bit. So I'm gonna do like half
a second kind of thing. So that is not in the
same spot. Yeah there we go. But I don't want it
to keep popping out at the same point. So I could adjust the offset or because we're
working with sweet, sweet circles, I'm going
to use rotation. So R for rotate, and I'm going to change
it by 90 degrees. Let's see how that looks. Yeah, great. So kind of the opposite
side of the circle. So depending on the
speed of yours, you may want it to vary. That's cool. It's all about experimenting
at this stage isn't it? But cool, so there's one. I'm going to
duplicate that again. So Control D and again about half a
second before the end. Now quick way to move a layer
to where you are in time, so this is a timeline marker. If I want it to
start from there, I can just use square
bracket. [ . ] moves the end. [ moves the beginning. Adding alt, cuts it. Without Alt, you just moving it. And then this one, I'm going to
rotate another 90 degrees. So that'll be 180. So it should start on the other side. Good, great look at that. And then I'm gonna go
halfway before the very end. Duplicate, shove
it over, rotate. This will be 270. And because I've nailed my maths, purely by coincidence, the
next one would be 360, which is back to neutral. Awesome. So if I play that back now,
it's constantly moving and it looks
kind of cool. But we still get a
glitch at the end. Why might that be? Because
we're missing one. We need a.. ah..
basically this beginning, we should say half
of this one still going because this one is
still on screen, right? So make sure you're
at the very end. You want to be on the
blank screen and then control shift D to split. So that will duplicate
and split so it'll make a copy of this layer, but will also cut it exactly
where you are in time. And then I moved back
to the very beginning. And I use my open square bracket to shove it on over
to the in there. And now that'll be
overlapping together. So if I play that back... ...seamless loop. Now, I've got this
kind of situation. It's a bit messy. So what I'm gonna do to tidy
it all up is pre-compose. So if I grab all of my
maroon ring layers, right-click and pre-compose
or Control shift C. And then go.. "Ring". Always make sure
adjust composition, duration to the timespan of
selected layers is ticked. That just means that if you have a layer that is only
a couple of frames long and you precompose it, you'll comp wont be
the whole length. We will make it easier to
see where everything is. So that probably means nothing. That'll come up
later, does stress. And obviously move all layers, great. Now so it's nice and tidy. I'm going to make it
to raspberry again. Now I've got one layer that
represents everything. If I want to go
and make a change, I can double-click
and find my layer. So now that that's done, I can pop it back in place. Beautiful. So then I'm going to go through that exact process all over again on this
guy, this white one. So feel free to follow along
or have a crack on your own if it's not a circular
one that you're working with, see what different
looks you can get. You may want to use the
offset rather than rotation. That's cool. But see if you can get the
hang of this process. So trim paths. And we're gonna get
Simon and Eddie racin'. So something else that I forgot to do on the first one
that I remember on the second one is
putting a round cap on. You don't have to, but I
want to. If I go into my ring and I grab
all my layers, I can search cap. And that will show you
where all the caps are, so I can change them all. There's no way to change them
on mass, I don't know why. You will have to
ask After Effects. But at least this way you
can search it and you don't have to dig down contents, ellipse, stroke, line
cap for each one. That takes too long. So if you just search cap
it'll open them up for everything. That's handy. So now both of my curvy circle bois
have a round cap. Now I'm just playing
with the rotation of this top guy because
it's cropped off, we see some funny artifacts. Which if I bring it into
the center of the screen, we can see the loop is working. It's just because you only see a section of it that some
of it looks a bit weird. So I'm just cropping
it so that it seems purposefully weird rather than unintentionally weird. Yeah, that looks good.
Happy with that. That's our background done. So next up, we'll do
how to do a little WIP render so we can share with
each other and see how we're goin'!
10. WIP Render: So now that we've got
a background and doing a funky thang, what we're gonna do is render it out and pop it, in the little discussions, I'd love to see what we've
all done for our backgrounds. So what kind of shapes
with played with. I've been relatively
restrained here, so feel free to absolutely
go ham on yours. What I'm gonna do is I'm
gonna go up to Composition, add to Media Encoder Queue. I'm not going to render
it through After Effects. I'm going to render through
Media Encoder because it's my personal fave
Media Encoder open. I'm going to wait for
another hot minute for my comp to pop up - There it iiiiis! Now for us, for a
little WIP render. What I'd do for a
client is an MP4. What we're gonna do for
the internet is a gif. So what I'm gonna
do is I'm going to click on this blue text. I never use the arrows because that just opens up presets. I want to see every detail. If you get comfy
and use your presets fantastic, mine are always different so I always prefer to
jump in, in full show. So I'm gonna go to my format. H264 is an MP4. That's fine if you want to render a video. Absolutely cool. I'm going to go
for a gift though. Now it's going to compress
it and look nasty. But we're working with
geometric shapes. So I'm not too stressed about low quol. Animated GIF
with transparency. There's no transparency. I'm just gonna go Match Source. So hopefully that will make
it a smaller file size too. Don't make it think about transparencies if
you don't need to. So I'm going to scroll
down to my video settings. And what I'm gonna do because
it's on Match Source. That's great. I want all of these
settings to be copied across except for size. I don't need 1920px
by 1080px sized GIF. That's huge. So I'm going to untick that. I'm gonna go 420px or something
because that's linked, the other number will
automatically update for us. So you can see it's
already quite pixely. But if I scrub through it's clear enough what's going
on and that's what we need. We don't need it
to be fancy pants. If we want to
go a bit bigger, we could go 620px. There's no science to these
numbers, just nice numbers. Apparently I like things
with 20s at the end. That looks good enough to me. Scroll on down. There is nothing else
interesting that I want to tick there. Everything else seems
pretty hunky-dory to me. So I'm gonna go, OK. And then I'm going to tell
it where to save to. Just in my main folder* "Hellow Animated"
GIF and then hit play. So then I can click on this text for it to show me where it is. So we've got to 2mb
basically. That's fine. Crisp. I think Skillshare likes
things to be under 5mb. Definitely under 8mb. So 2.25mb has got 620px sounds like it will
be perfecto! So that's my little, that's my little
background WIP. Now we've all got a WIP
render of our background, I'd love us to upload it to
the discussion boards so we can see what everybody's
crafting and creating. No pressure on it being the most whiz bang
thing ever, it's all about learning from each other and sharing what we're
sharing, what we're making. At next up, we'll start
looking at animating the text.
11. Creating Text: A little bit of
admin here first, because I don't
need to mess around with any of this stuff now. It's pretty set. I'm just going to
precompose everything, so it's nice and tidy. So I'm going to grab
all of my layers, Control Shift C, and I'm going
to call this "Background". Now, I can also open that up
and I can open up my ring. All of that is still
very accessible. And you can see they're now
in my project window too. So I'm gonna do a little
bit of tidying up here. I'm gonna go Comps. And then in the Precomps. So that's things that
have precomposed, the things that I
want to.. I often do it so I have scenes and so
I have my main elements. It's just so that I
can find everything. So this is what I'm going
to render at the very end. This is all the bits
that make up, this. So you don't have to do this. You probably don't need
the parent comp one. But look, I've got a
system that I've been using for a long time
and I'm going to stick with that. Cool. So now we're going to
bung in some text. So I'm gonna go up to my
text tool, which is this T. I'm going to select that. And then if I just click, I can type in a word, "g'day". Beautiful! If anybody
wasn't sure, Yes. I am Australian. There we go. There's been a bit of text. Now, there's two
different ways you can use the text tool. So that way is a click and type, or I can do a drag and type. And that'll give you a textbox. Still exactly the same
options. That's fine. But you'll notice there's
a big ol' bounding box for your text. If you're doing like
a paragraph of text, if you're doing quotes,
that kind of thing, I'd definitely use this
bounding box so you have control over the..
the boundaries basically. But we're just doing one word. So we are going to
keep it simple. And we're going to simply
click once and type our thing. You can type
whatever you please. Once you've got some text,
your text properties. So your character tools
should open up automatically. If they don't go up to
Window and Character. There's character and
there's also paragraph. So you can change your fonts
..obvy! So anything that
you've got through Adobe should be accessible here. You can add more
fonts there as well. And you've got your types, all the usual stuff. You've got your colours. You can switch it to an
outline if I wanted. Ew.. It's hideous so no thank you.
I can pump up the size. Feels better to me. You've got your line spacing. You've got your text
spacing, kerning, *blerp* and height, you know, heaps
of stuff to play with. You can do all caps, you can do mini caps. You can do italic. So it doesn't matter
what font you have, even if it doesn't
have italic available. After Effects has figured
out how to slant stuff. Genius, subscript.
Type stuff, guys. Have a play. We've also got our paragraph which mostly all
you're doing is, is it gonna be left, right, or center aligned? Now as far as texts that you're bunging in the middle
of the screen, it doesn't change
much because you can just move it, right? But what it does change is
where your anchor point is. The anchor point by default will be the
baseline of your text. And depending on your alignment, it'll be either the middle,
the left or the right. I'm going to have
it in the middle. Keep it simple. So with my text here, Something that I
would recommend you use rather than eyeballing where the center
of this frame is. If I go up to Window and Align, I can use these tools. It's way better. So I've got set to
composition or selection so I have got a couple
of things I can align them to each other. Again, just like classic
Adobe stuff. Something that's good practice for video. Rather than having it
smack bang in the middle. Nudge it a little bit higher. As if you're kinda.. imagine
you're in the cinema. Text isn't usually
right in the middle, it's usually like a little bit up. So you're looking up at it. So give yourself a
little bit of drama. So there we are. We're ready
with our first bit of text. I'd really love you
guys to have a play with the character
options, the paragraph, the alignment, get it lookin' shmicko. Make sure you play
it all the way through and check that
you haven't.. your background
isn't like gettin' up in your business, for example this guy is possibly
a little bit too low. I'm just going to nudge it a little bit. It's fine, but
get out of it. So give it a bit more space. But yeah have a little play
it, get comfy with it. And then we'll start
looking at how we can animate this bit of text.
12. Position Keyframes: I'm going to start with some
really simple animation for this, for this first one. Now, because we're
working with text, there's heaps of text,
specific animation. If I twirl down my text, I can see there's loads
of specific properties. And I've got this whole
other animate section. We're not starting
there, we're going to start with, this is a layer. I can treat it like a
layer no matter what, Texts can be simple. It can be super complicated, but it can also
be really simple. So I'm going to
go back to our OG, type of animation, which
is using our transforms. So in this case,
I'm just gonna get my little guy
starting down here, overshooting, come
back into a settle. So I'm going to animate the position. That's
how I'm gonna do that. Now when I'm doing an
animation and I've already set up what I want the final frame to look
like. That's this one. I've used my lines, it's all beautifully in place. What I wanna do is kinda
animate in reverse. So rather than forward animate and then just have
to realign it at the end, if I set where my keyframes are to start with, it makes it easier. I've got that recorded. So to do that, I'm going to make sure
I'm at the start of the timeline and click on
the stopwatch for position. And then I'm going to use shift page down to move
forwards ten frames. Hit the stopwatch, shift page
down another ten frames. And that's gonna give
me my three keyframes. They're stupidly spaced,
it doesn't matter. I just need them to
be separate so that I have space to adjust
what's happening. So this is gonna
be my final frame. This is where it ends. First one is gonna be way down here. This one in the middle. We're gonna do an overshoot,
so it's going to shoot up. So it's coming in so
fast it misses the target, and it has to come back
and settle back in. So if I play that now,
it looks extremely stupid. But trust the process team. Trust that the keyframes, That's the action that
I want to happen, the timing of it ludicrous. So let's play with that. Firstly, I'm going to
set some easing on these because this first
one is coming in at speed. I don't need to see
any easing on that. I can just have that
linear as it is. But these two, It's
kinda settling down. So I'm gonna go F9 on them. If I play that back, it's already looking a
little bit better. But it's not coming
in with the impact, it's just floating. I'm going to speed it all up. Oo. That's too much. Goodness gracious. What I need is this bit to kinda hold for a second.
Not like proper hold, but this needs to be the
slowest point because we've.. we're trying really
hard to put the brakes on. I'm going to select
my position keyframe. And I'm going to jump
into my graph editor. And I'm going to, all I'm gonna do is play with the handles. I'm not moving the
points themselves, I'm just grabbing
these handles and making the curve around
this keyframe shallower. So that means it comes in slower and goes back out slower, which in turn speeds
up these points here. So if I play that - Aww there it is. Quick interjection. If this is not the
graph that you see, you'll want to go down
to this little menu here and switch it on up. Which has your x and your y, which I find to be confusing. So if you prefer to
see what I'm saying, go to Edit > Speed Graph just on this little
menu box there. And then you should
see the same with me. So make sure you're on position. Then you can see the keyframes. But that with a little bit
of slow down up here, Oo that's some cool impact. But I reckon, I actually want because it's
coming in so fast, I want a little bit
of an undershoot. If this is my overshoot, I want it to come back in
for a bit more of a settle. So I'm actually going to add another keyframe,
this little diamond. Then go back to
the previous one. And this guy is gonna be
down here a little bit. Not as much as the overshoot,
a lot less than that. That's cute. A bit aggressive. So I'm just going to
reset my easing on that, with F9. Cute. Alright. There we go. I'm going to jump back
into my graph editor and put a little bit
of softening on this. So obviously no plans here, just having a red hot crack and
feeling it out as I go. There's no a magical numbers, whatever works for you.
I want that first bit to be faster I reckon, There it is. *Shwing Bonk* Yeah! I reckon that looks
kind of funky. Have a little play with yours. See what feels right. You'll have a different word, we will have a different vibe. I reckon, G'day is a pretty
aggressively bonky word. Next up, I'm going to show you similar to what we
did with the rings. How making one thing
happen once is fine. But making it happen a bunch of times, super cool. So we're going to make it, each letter come in slightly offset from
each other. So you get like a fluid bounce rather
than one big chonk of text.
13. Duplicate and Stagger: So you've got your
text, swoopin' in. Now we're going to stagger it so that they're all split up. Now, there is a way to
do this with text tools, but you don't have
complete control. So I'm going to show you
the hack job way to do it, which I think is better. Purists on the internet
will tell you otherwise, but do whatever works for you. So what I'm gonna do
is I'm going to go to old mate Duplicate and I'm going to Control D for as many
letters as I have. So I've got G already. Apostrophe, D, A, Y. That's how many layers I need. So Control D to duplicate
as many times as you need. Then I'm going to use
my pen tool up here. I'm going to draw a mask
around each letter. So to start off with, it's gonna be confusing because they're all stacked
on top of each other. So you won't be able to
see what we're doing. So what I'm gonna
do is I'm going to solo, this little
icon here, this one. And I'm going to mask
just really roughly, it doesn't matter as
long as you don't get an extra part of
the next letter, the Y, as long as I've
got that layer selected, it will mask and create a mask
when you close the shape. So I'm gonna move
on to the next one. I'm going to select
the fourth one. And just clicking and making
a mask shape around the A. Then continue on to D. That was a white mask so
we couldn't see it, I'll just do that again. Then we've got the apostrophy. And finally the G. Beautiful. So now we've got
G, ', D, A, Y. Amazing. If we play it back, It's exactly the same! 'cause it's all playing
still perfectly together. So what we need to do
is grab our layers. If we hit U on the keyboard, that'll open up all
of our keyframes. We can see that they
all perfectly aligned. That's why applies exactly
as if it was one layer. But if we grab this
last one and shove it over a keyframe and then
Shift to select the next one. Shift + select, drag
one frame over, Shift + Select drag one over. Now you've got them staggered. Those keyframes are all
offset from each other. If I play that back. Oh my goodness, you guys.
How much cooler is that? Heaps cooler. Heaps cooler is what you're all screaming. Woohoo! It's the best! Ermagherd!
G'day! G'day indeed. If I find that that's losing some punch because it's
offset, that's fine. I can grab all my keyframes
and shove them together. Totally cool, no wozzies. I can also add one
other little feature that is real nice, because
it's coming in so fast. This funky little guy
called motion blur. Oh what's that? Oooo! Look at that action. Look at that
bouncy little buddy. So if I go through the
frames, you can see it's putting blur on
those really fast parts, and not so blurry near the end because it's
not moving so fast. Motion blur is these guys. I had all selected
and then ticked it. And that will
automatically turn on this one, which is your preview. So motion blur can be really
chuggy on your machine. So sometimes it's
handy to turn it off, even though it's on
via layers here. It's turned off for your preview
makes it quicker to see. So if you find as
soon as you turn motion blur on After
Effects is like, WOAH! What did you do??
That's fine. Just turn it off here. But I think it looks funky, while you're working,
you can have it turned off and then
when you're rendering, turn it back on and it
will look funky as heck. Don't apply to everything. Just the really, really funky necessary stuff
like these feels right. And then again, we're
going to organize our layers. I'm
going to grab it. All these G'day layers, and I'm going to Control
Shift C and call it G'day Now something else I can do, so I don't see the text just
like right there, is I can pop a mask. Because I've now precomposed everything
into one comp. I can go up to my Shape tool. So right next to the Pen tool, back to the rectangle. I could do it with pen tool, but I like a nice
clean rectangle. And then with my comp selected, I'm going to click and drag. Then if I scrub
back through.. it disappears. But because I've put
motion blur on it, that hard edge, it looks
a little bit silly. So I'm going to twirl
down my mask and open up feather and just pump up the feather *bloop* then it's coming out of nowhere. oh ma gawd.
Kewl. So there is our first word. We've done at gang,
we've done it. Next up. We're gonna do the next word, woah, what a process.
14. Ciao: Now we've got our one
word happening, I'm going to bring in another
word and we're going to animate that one on and
this one off together. So I'm going to grab my
text tool and click. And for this one I'm
going to type in, Ciao. I don't mind what words you use
entirely up to you. Now, what I'm gonna
do is I'm going to animate this boy off. These are just a few
different tools that you can use to animate text
off in After Effects. These aren't rules. This isn't the only
way you can do it. Feel free to experiment
and try different things. It's all about just
getting comfortable and experimenting as, as ever. Working with transitions
to get one object, off and bring in another one
is a really great way to get comfortable with tools
inside After Effects. So I'm going to transition. G'day off after it's animated. So let it play, right about there. I'm going to use spoilers scale. That property is already
open and to animate it off. So first off, I'm
going to actually adjust my anchor point. This one, I'm going
to pop it on the side because I'm going to scale it down to squish off
onto this side. I don't want to down the bottom, I want it on the side. So I'm going to click the
stopwatch to activate the property and then
move forward ten frames. So that shortcut is
shift page down. Then I'm going to unlock
this property and change that first value because that's my.. Is that right? Yeah good. I always
get those wrong. The first one is the horizontal. So I'm going to make that zero. So he gets to I
super skinny boy, it squishes all the way off. Which if I turn this Chao off
looks ridiculous on its own. But if I animate another one
coming on at the same time. So turn Ciao on,
and again, scale. So S for scale, I'm going to move
my anchor point this time to the
right hand side. But I'm using the
reference of G'Day, for how wide it needs to be not to Ciao because I want
it to be one big side. So there'll be a bit of buffer. So this time, rather than scaling down, I'm
going to scale up. So the easiest way to do that
is go to the last keyframe, click the stopwatch there because
that's our end frame. And then move back to this first one and
time it with that. Then again, we'll unlock this scale property
and type in zero. This one is going
to start skinny on the left and fill up. This one's going to start full and then gets skinny on the right. So it should look like they're
pushing each other out omg you guys! *boonk* And then of course, a
little cheeky bit of easing on both. *bloonk* Look at that. That's a nice simple one innit??
15. Salut: And before we bring
in the next word, I'm gonna do a little
bit of file tidy up. So something that I like to do when things are yet to be done. The layers are grey,
when they're done, they coloured, which is why
my background is coloured. Now G'day is done, right, so it comes in and it goes out. So what I'm gonna do is
I'm going to colour that. I select the little colour box and then give it a label color. In my case, I kind
of go up the stack. So I'll got orange and
Ciao is only part done so I'm going to leave that
grey. That's fine. Soo I'm also going to clean up the layer lengths because
this is dead space. There's nothing
happening with ciao up until here. I'm going to use Alt and open
square bracket to chop 'er. That just makes it easier
to see where things happen. Visual cues are really helpful so you don't have to
constantly keep playing. Alright, and now I'm going
to play through about here, about the three
second mark is where I want my next word to come in. So I'm going to grab
my text and I'm going to type in Salut I'm going to use
my align tools to center it with the comp
and then I'm going to line it up holding Shift. So it lines up with the
base line of this text. Then this one, I'm going
to move it to this point. So I can use just
open square bracket, no alt and it'll shove on over. I'm not going to worry about
animating these one off yet. I'm going to leave ciao for now so I'm going to turn it off. And this guy, again, I'm going to stick with
basic animation tools here. So just position,
so P for position, and then click the stopwatch. So I always like to mark out
my positions when I can. So rather than
having to realign, I will put in a bunch
of blank keyframes. That's my preferred process. Everyone has their
own process though. So up to you to
figure out what's vibin' for you. So in this case, I'm gonna go sidewise. So my first keyframe, I'm going to plonk it over here, out of the way. And then
it's going to come in. And we'll do the same masking
that we did with G'day, but we'll do that
after. So *shwoop* that's cool. That's fine. But hasn't got
much oomph to it. So this is when we
start looking at the additional properties
afforded to us by text. So with text, there's not a lot in here
to play with by default. And they're really technical kinda things that aren't particularly
useful off the bat. But what we are gonna do is
we're going to add a property that you can only add on
text, which is skew. So we've got all their
normal transforms and skew. That's something you
can do with text. So I'm gonna *boonk*, apply that. And what that will
do is it'll give us an animator - range selector. Don't worry about that
for now. And we're going to animate the skew. So if I just scrub
through the values, you can see it basically adds a italics kind of slant. So if I go, -40. If I go all the way.. *bleh*
it'll only go so far. Now what I want is
while it's moving fast, it's gonna be slanted this way. And then when it hits,
it's going to swing over and then come
back to neutral. So that's what I'm going
to use the skew for to add emphasis to the action. Start with, skew here looks fine. I'm just going to eyeball this. I don't need to be
particularly precious. And it's going to
swing back. So we're not going to go straight back to zero yet because it was
quite a fast action. So we want to give it,
the faster the action, the more kind of bounce
back you tend to have. But also depends on the
style of animation you want. Do you want it to
be super springy or do you want it to be fluid? So a bit of easing on there. Now the thing is I want
this to stay slanted this way until right near the
very end because it's not until the impact that
we should swing forward. So if I play that now *bonk*, Aw that's quite nice. Something else that we could add if we wanted, which is in our,
under our animate. But because we've
already gotten 1 animator, we don't need to just
go straight up there we can just do it here. We can go to add instead, which is another property. And in this case, we could
add tracking if we wanted. This means we can extend out
ooooh, extent out our text. So what I might do is make
them quite stretchy. Here. Until the impact. I'm just lining
up the keyframes. And then I'm gonna do the
same just basic easing. It's alright. But the issue is because the
paragraph style is centered. It's.. the tracking is
coming from the middle. We need it to happen
from the side. So what I'm gonna do is I'm
going to change my tracking, which ruins my alignment.
But that's fine. Because what I can do, I turn on my ciao text so I can see what
to line it up with. And grab both of my
position keyframes and pop it back over here. And of course, old mate
motion blur, *bloonk*. Great. Now that we've got
this animating in. We've got the timing to
animate the other bit out. So I'm going to turn
my ciao back on. Play it through, see
how the timing feels.. I reckon a beat earlier. Because I've sped that up. Now that I've got the
timing of solute, I can go to the beginning
of this action and scrub through until the
T kinda hits the C. And that's when I want
this one to animate off. So I'm just gonna go
to the position on ciao and keep scale open, just because I like being able to see it
I'm going to hold Shift and hit P. And then click on the stopwatch and then
go through to the end, like the big impact,
that is where ciao needs to be
all the way off. It's going to slide
in and push ciao away. Now to actually get rid of ciao, I can't use a mask this time because I'm
animating the position. So masks move with position. What I need is a separate layer that ciao is going
to hide behind. So what I'm gonna
do is I'm going to grab my rectangle tool. And I'm going to draw
a box like this. And it's got some mad settings
based on the shapes I made before, so
I'm going to turn the stroke off because
I don't need that. Now as long as it covers
up where ciao goes to, not where ciao was,
where ciao goes to. So now I'm going to grab
this shape layer and pop it directly above the text ciao. And then in this little
drop-down box section here where it says TrkMat,
that means Track Matte. I'm going to tell
my ciao layer, that the layer above is what
I am hiding behind. So that means go to
Alpha Inverted Matte. So on Ciao, where it says none, I'll go to alpha inverted matte. And you can see that
you can't see it. But if I scrub back in
time, oh, there it is. Hello. So it means that
wherever this box is, it's hiding the text. That's a track matte, track
mattes we'll use all the time. They're super handy
because they aren't independent line that you can do whatever you
darn well please with. But yep. On the text layer, as long as you say
the layer above, as long as they are
in the correct order, they need to be together. Think of it like a window. You're either revealing
what's in there or there's a poster in the way and you
can't see behind it. So in this case
it's a poster And that's why it's inverted. Because if it was matte, we'd only see it when it
was behind the box. So we want an inverted.
Quick note here on track mattes. This is exclusively for versions of After Effects before 2022*. I'll make a little
bonus video on doing track mattes in later versions. It's gotten better, you guys. But we're not all working
on the same version. So this is the traditional way
to work with track mattes, but they have they have advanced
After Effects has learnt. So that's cool. But yeah, I'll show you how to
do that in a separate video. Then if I play that
back through. I've got G'day, Ciao, Salut I'm noticing when I do that, I've got my timing
a little bit off, so I'm going to fix that
and I'm also going to add some skew to these
texts so it matches that. So it's twirl that down,
animate, skew and go from nothing to a
bunch relatively quickly. But then it needs to move more because it's obviously
sticking back. So that's fine. And that's why you never
need to nail it the first time, keep adding to it,
making it better. *boonk* Now, the only other
thing I wanna do is add some blursy blurs to my ciao
because we missed that bit. Now they're all
matchy, matchy. Shwingidy, shwoopidy, doop. And of course, a little
bit of layer management. I'm going to name this layer. It is my Ciao Matte. And these guys go together. So I'm going to
make them pumpkin. Good. Now I've got Solut, but I need to then
animate it off. So I'll do that
with the next word. So I'm gonna get
Salut, animating down, sliding off into the
bottom of frame. About hereish So again, there'll
be a position, jobby and slide it on down. I'm going to add a little
bit of drama to it though. Because drama, is important. That's pretty good. Now something that's
really powerful in motion graphics and all
animation, is anticipation. A little bit of anticipation. So this here is the
partner to anticipation. That's called follow-through. That's the overshoot.
That's the "Whoopsies, gone too far, come back." Anticipation is the crouch
that you do before you jump. It's the warning, something
cool's about to happen. So in this instance, if I'm gonna go down, it'll be an opposing action. So a move down, I'll probably do a little
stretch up first. So that'll just be a scale. Shift S to open the scale property. And then I'll *boop* and *boop* And I'm gonna make
this slightly taller. So I'm only gonna go
in one direction. That's fine. Then I'm going to chop it off. So another great trick is you don't have to animate
stuff off gang. You don't, you can just cut it because we're also going to have something else interesting
coming in on top. So the focus will not
be there anymore. Similarly, over here it's
hidden by some stuff. I'm not too fussed by it. If I want to tidy it up, what I could do in this case, this one, for Ciao, we made a matte to disappear behind this case I can
make one to reveal. So if I go.. like.. here. And because this shape layer
is directly above salut, I can go alpha matte, so will
only be visible in there. Did I make it tall enough?
Yes I did, well done past me and it will scrub off there. That's fine. It's a little bit harsh on
the edge which I'm not living for, but that's fine. Just make it a bit wider. Go to here. And then something that I do, if I want to make it
a bit blurry here, get a little bit of
a softened edge, and go into my effects
and I'm going to just search for a blur. It doesn't matter
which one you use. We've all got our personal
favourites. Look at how many there are. Gaussian blur is my favourite. I don't know if that's
how you say it. It's how I say. It only needs to be horizontal
because it's just this guy. I'm just going to blur that. And that's going
to blur the box. So if I turn my box and I can see it's blurring on the edges. Need to turn off repeat edges because it's trying to make nice
crisp edges for us, which is entirely not the point. Cool. Now that looks
like it's working. I can turn the eyeball backoff because this is still set
to be the Track Matte. Bish Bash Bosh. Beautiful. And then that's pretty cute too. I might make this slightly taller. If I wanted that to be blurry, I could obviously blur
it in both directions, but I like the crisp
edge personally. So I'm going to keep it. Actually. Another thought... Yeah, I'm gonna go right
there instead. So it's hiding right from where it, right from
that baseline. I think that's a cuter. Then again, I'm
going to name this. And now that is done. I'm going to colour it. Bish Bash Boshitty Boo.
16. BONUS - 2023 Track Mattes: Quick bonus video for
anybody working in After Effects 2023 and beyond
for Track Mattes, they've been updated.
They're fundamentally the same, except better. So here we've got ciao and
I need to animate it off. So it comes in
looking shmazing. In previous versions,
you need a box to be directly above the text that you want to hide
or the object layer, whatever, that you want to hide. The matte has to be above, right? In the new version of After
Effects, it can be anywhere. That's basically the
main difference. So if I treat it the same
as the old versions on my Ciao text under
my Track Matte menu, I'll go to the layer above, which is Ciao matte. But it works exactly the same. Slides off. Great. But what I can do is I can move
my layers around now You can see that it
automatically updates. Now why is this helpful? Why is this important? And that's because you can have multiple layers referencing
the same track matte. That's never been a thing before. There's been convoluted
ways to do it, but it's never been
something that's been inbuilt cleanly. So now you can tell After Effects that three words are using the same track matte,
absolutely unheard of. But just in case you are in
the newest version of After Effects and it doesn't look the same as what I've been doing
in the previous videos. This is why it's just been updated. So you'll have lots of
different options there. The other thing that's
changed is we've got alpha and inverted in
the previous versions. You still have that. It's
just these tick boxes here. I never remember which is which, but just click it and see
which one looks right. That's, that's my
solution for everything. Try them and see what works. But that's what they represent. Alpha and Alpha Inverted. Thanks, team.
17. Hallo: Alrighty, it's the last word. And this time we're going to do something a bit different. So with text, you can actually convert it into shape layers. And then you've got all sorts of other options of how
you can animate, move it, morph it, change it. First up I need to make a word. So I'm going to just
plonk one hereish. Hallo. And I'm going to
use my Align to get it center stage and line
it up roughly here. Now this time, I'm not going
to worry about timing yet. I'm just gonna, I'm just gonna
go ahead and animate it. So I may want to turn
Salut off while I do this. But I'm going to nudge it on over. So what I can do
with a text layer is right-click on it and go
create shapes from text. So I've got masks from text
and shapes from text. That's a special thing
you can do the text. That's why it says from text. If I do that, if I
click that button, it will see I've got
my texts layer that's now by default turned off. And I've got the
exact same thing, but now with a little star icon, which means it's a shape layer,
just like our track mattes, we made those with rectangles. We've got the outlines
to our shapes. If I twirl down, I've now got contents
for each individual letter. Amazing, which means
I can go and adjust the points on these letters to do all sorts of
different things. And if I twirl down to H, to path, that's what I'm on. The path properties. You'll notice it's
got a stopwatch. That means I can animate it.
Ermagherd. And that's exactly
what we're gonna do. I'm going to twirl down
all of the properties. It's a lot of twirling. So bare with us for a ticky. You may wonder why some letters have two paths, like, O for example. that's because we've
got the outline and the inner line. We've got two
separate shapes. So what we need to do
is we need to keyframe these paths. If I just click and drag,
that'll keyframe all of those And the reason I do that first, even if I'm only animating
one letter at a time. So I can hit U on the keyboard
and tab everything away. Because working with that, chaos, on one little screen. is real hard. So I just need to remember
that the first one is my H, second two are H third is L. But you can always click
it and double-check. Alrighty. So what I wanna do is I want this text to be like
a real stretchy. So it's going to
stretch up from really tall down to this. So if I kinda work
backwards again, so add ten frames and this will be my
final resting place. I'll go back to the first one. What I can do is grab
this keyframe here. And just marquee select. When I say marquee select
I mean drag a box around, all those points. Those filled-in ones are
the ones you have selected. The hollow ones are not. And just drag it up. Make a nice big stretchy boy. I can drag these ones
all the way up. Again, I don't have a plan, never do. But if I play - oh - that's gonna
do a thing, so that's cool. So I'm gonna do that
with all the letters. I'm going to skip A for a hot second because that's
going to be fiddly. So I'm just going to grab
the simple ones first. And we're already done,
we're up to the tricky ones. On O, we'll start here. What I need is two points. Because if I just
stretch this now, it's fine, but you can see
it gets a bit distorted. It gets a bit like egg shaped
rather than O shaped. So what I wanna do is with
one of the points selected, grab my pen tool. If I just quickly add. When I hover over the path and little plus symbol appears, it's going to make a
new point on my path. I'm going to do the
same on the outer. And now.. Oop, I missed. Let me just grab those
ones and the top ones. There we go. Beautiful, nice, stretchy O.
So you've got to add the extra points so that you can move it and
it's not going to try and stretch it
in a weird way. So for the final frame
that kinda pointless, but for the stretchy
frame they're necessary. So I'm gonna do
the same on the a. I need one here. And here and I reckon there. And grab all those. And we're looking. And *weeeoo* that's workin'. What I might actually
do is rather than just, just the hole, I'm gonna grab this bit, with you, this bit, gets stretchy too. Then it kinda matches
the H situation. Cool. Now if I play that, that's fine. But we really need
some follow-through we need some bounce. So that's my final resting. So I'm gonna move along,
add another keyframe. Go back in. And on this one, I'm going
to add my little squishy. If there's any that you
think oh, that looks crap. That's fine. Well, we can do is we can copy the last one and pop it back, and have another go.
So I've just copy- pasted that H.
So I can have another go at squishing it
because that didn't work out. Then what I'm gonna
do is I'm going to offset, because we
love an offset. Now I need to remember
which are which. So this is O. I need both parts of the O. I've got to move them together. So I'm going to grab
those and move it over same width, L. I'm just nudging over
two frames at a time. Let's see how that looks. If it's too much, we can
adjust it, that's fine. Both parts of the a. Then play that back. *bidleidleidle* aw that's nice. So we've got Hallo,
animating in. That's kinda cool.
But at the moment, and it's not sync up with anything, I need to get Salut back. And then I can animate the position in time with the drop. So where's my keyframes hit U on the keyboard,
open those up. And this all needs to
happen way over here. So P for position and
line it up with this one. Actually lining it up
with where it disappears. It needs to be at the top
of the letters. And we can do a little bit of motion blur so that it all matches. Don't need this
text layer anymore. So I'm gonna delete
that. Now, playing that all the way back, which is really important to regularly play it
all the way through. Not just scrubbing but playback. I feel like the timing
is a little bit out. So I run out of time to do
anything with the end frame. So what I'm gonna do is I'm going to make this
bit happen a bit sooner. So I reckon there. So this starts here. And I know that my position for this one
lines up with this position. So I can just shove it over. I reckon ciao is
going to happen like a hot second sooner too. So that will require
messing with both layers. I'm just going to move.. make it happen like
ten frames earlier. Nope. ahhhh Like five frames earlier. If I use page up 1, 2, 3, 4, 5, I can easily count five frames. And I like to do it by
counting how many frames, so that when everything is like move a layer
moves from keyframes. It's easy to figure
out how much. Because they're both
move over five frames and they should all be
hunky-dory and in sync. That's punchy, that's nice. The last thing I need to
do is get rid of this. And to do that, I'm going
to just fade it off. So that is T for Opacity because of course
it is After Effects. Thanks so much for your time. And fade it on down to zero. We're back to the beginning. Magic.
18. Bursts: I'm going to add one more bonus, bonus tip here for
something that you can scatter some additional magic throughout your whole project. So this is, it's going to use the same
tools that we used way back on those animated
rings doing the trim paths. I'm going to, cos I've finished
animating that I'm going to colour
that first, of course. I'm going to tab everything away
with U and I'm going to save good work, save well done. Now, what I'm gonna do is I'm going to turn on this
little guy here. My title and action safe. It's not particularly relevant
to anything right now. But what we're going to use, I'm going to go to a
blank frame for a second. Here we go. Is this crosshair in the middle. Because when you
create a shape layer, working with the center
of frame is just easier. If you find you have
weird issues that will be why right now
it means nothing. So apologies that
we start confusing. But I'm going to
grab my pen tool. I'm going to turn off fill and I'm going to
give it a stroke. I'm going to start with my
maroon because I liked that. Now I'm going to zoom
in a bit and I'm going to make just a tiny little line. Now, not quite right
from the center, but maybe from the top
of this crosshair. And if I hold Shift, it will make a vertical line. I'm gonna make that smaller. The stroke thinner. So what I'm gonna
do with this is I'm making a line so
that I can get it to draw on and draw off and have it rotated
a bunch of times. So we make a little
burst, a little pop. So if I use the anchor point
in the middle of the comp, the easiest way to do that is
working with the crosshair. So I'm going to twirl
down my properties. I'm going to do what we did with the rings, with the circles. I'm going to go
to add > trim path. And you know what? I'm gonna go to the
beginning of the scene. Actually, I'm just
going to solo it. So I'm not working
with anything else. Just solo. If I twirl down my trim paths, I've got my Simon and Eddie, they're back, and I'm going
to animate them on. So they both at the
start of the race, they both going to
go to the end of the race, both to 100%. But Simon is going to
slow down at the end. And Eddie is going to very politely give
Simon a headstart. And we get this kind of
thing, which looks terrible. So I'm going to add
some more drama to it. So Simon is going
to slow down a lot. And Eddie is going
to start real slow. Play that back *bloop*
That's better. I'm also going to put a round cap on my
stroke. Right now. The line cap, round cap. That looks a better. *bloop* Cute. Yep, happy with that.
Now, one line, that doesn't do much. So what I can do
under contents > add, we add a trim paths. We've got repeater. *ploop* There we go, there's a repeater. If I twirl that down, I've got the option to add
multiple copies. By default it will
give me three. For my burst, I'm
going to put five in a love, a five-star burst. And it will extend
them out in a row. But what I want is, I want them to animate from the center. So under transform for the repeater, so transform > repeater > position, you can see that it's
automatically set to 100. If I scrub through, you can see that's what's spreading them out. So I want that to be zero. And it's the rotation
that I want to be varied. So rather than at the moment they're all
on top of each other. So what I can do is rather
than ever do maths is 360/5 because I've
got five lines. If I hit Enter *tadda*
A little burst - just beautiful. That's it. I'm just going to quickly
show you what happens if I do, do the line or the here. It's going to be totally fine. But if I just quickly copy the trim path onto
there and then repeater can see it breaks. That's why I like to work with the shape in the middle of the
comp when I'm creating it. Not because I
absolutely need to, but because After
Effects is only so clever. What it's trying
to do on my shape, even though the anchor point of my shape is in the
middle of the layer, the shape inside my shape
is.. the anchor points here. So I'll move that around. Very chaotic. So I need to then line it up and nobody can
be bothered doing that. So the easiest thing to do is to work in the middle
of your comp entirely, create your lines, and then you can put it wherever
the heck you like. So that's probably quite
confusing and convoluted, but I wanted to make
sure that you know, why we're doing it that way. And also, if you find
that yours is breaking, it's because you are
drawing it over here, and After Effects is
trying to be helpful, but it's actually
ruining everything. Cool. So the other thing I'm gonna
do with this burst is I'm going to move the anchor point
to the middle of the comp. So I'm gonna grab this here. Because what that
does is it means I can also add rotation. And now that I've got a burst which I'm gonna call burst. I can plop that wherever I like. Kinda do it on the impact bits. So I'm gonna do one over the G, gonna make it a bit smaller
because you're a bit over zealous. And then I'm going
to add a second one because we said we love drama. And then a third, because the y
is the last one to hit. So I'm just kind of
timing it loosely around when a letter hits. Cool. Then I can add some
more to this one. I can bung in another. So I'm just control D to duplicate popping
in a new place, moving it in the comp. And then because it's
just a single line, I can easily change the colour. I might go back and make some of these some accent
colours so they're not like the same colour exactly. Cool! Adding a little bit of extra pizazz!
19. Rendering: Cool, so you've got this
awesomely animated thing. Now we need to export
it so we can show it to absolutely everyone
we've ever met. So I'm gonna go up
to Composition, add to Media Encoder Queue
because I love Media Encoder, so because we did an animated
gif last time, that's what we've got as
our default setting again. So what I'm gonna do, I'm
gonna jump in and I'm going to double-check they're right for some reason they are not. So if I click on Custom, that'll go back to
what it was before. So I'm gonna do my rough
one, which was 620. Everything else
exactly the same. I'm going to have a
copy that is that and I'm going to call
it something else. I could just leave it
that Hellow animated. That's fine because it's
a different file type. Then I'm going to duplicate it. And this one is going
to be our good one. So this is one that you
can quickly stick in an e-mail or pop in
the discussions. But I'm also going to do a H.264 and it will
default to match source. And I'm going to use this
one so I can put it on, on social media,
pop it on YouTube, pop it on Instagram,
wherever you see fit. Always double-check
your settings. So it should be, should be perfect
without having to do anything but always have a
scroll and double-check. You've got 1920 x 1080
because that's our HD. And then 25 frames per
second, square pixels. If they say anything
other than that, that means you need to go back
into your composition and change your composition
settings, which is fine. It's not disastrous at all. Just a little bit of a faff. Because yeah, Match Source means if you say it's all
throughout, it should be done. And then I'll go OK and select where I want
to save that too. Which is the same place. Fantastic. I'm going to render two versions of the same thing at once. So hit Play when I'm ready
and let it do its thang. And click on this to
open up my folder. And I've got my animated GIF. I've also got my MP4, both around about the same size. Fascinating. Look at
that qual, way better. Now that scale, you
could definitely put that on the socials. You could also, if
you do need to go back and change
your settings, you can just Control
K will open up your composition settings box or composition > comp settings. You can see Control K. So what I might do is
make this vertical. So ideally, you will
work with a design and figure out what
dimensions you want first but, look,
in this modern age, we can change it as
we go. That's fine. So if I want to
make it vertical, I can go 1080 x 1920px. And then because
I'm a clever clogs, if I just rotate my
background by 90 degrees. It's still the right size you guys. Look at that - ready for your
Instagram stories, cute. So I am going to do another
render of that because I'm absolutely going to
pop it up my socials. So the other shortcut
is Control Alt M That's how you get to Media Encoder Queue without
having go to competition. Because who wants to click stuff when you can press
the keyboard shortcut. Then I'm going to
make this one vert. Woah. Vert for Vertical. And I'll just double-check my settings because I always do. A little click. Yeah, it looks great. On 1020 x 1920, amazing. Give that a little go. And I'll jump back to here. And then I've got
my vertical one. Ready to go on your
Instagram stories. *Owooowo* And of course, the other
format that we may use would be square. *Boing* That works. You don't get to see as
much of my shapes though. So I'd probably want to do a
different layout for that. So I'm probably not going
to render that as it is. But I could just shove a bit up. I have a bit more on the base. That can be a bit cute. But yeah, if you wanted to do a couple of different
versions, that's all I'm sayin'.
20. All Wrapped Up: I hope you found something
you can take away from this and bring it into your
own animation practice. Whether that is just
simplifying text to not be as daunting
as it can be. It's just a layer, gang just treat it like any other layer with a
little bonus features. That's cool and shape as well. There's so many things
you can do with it. Play around. Just go ham on it, see what, see what you can make. And I'd love to see your finished projects
in the project tab down on it, down
the bottom there. And I'd love to see what
we're all creating. I'll put mine in there
and see you next time.