Transcripts
1. Welcome to the Course: Have you ever opened Photoshop, looked at all the
tools and panels, and had no idea where to start? Or perhaps you have
used Photoshop, but still find
yourself searching for tutorials every time you
want to start something new. Either way, welcome to the Adobe Photoshop for
beginners Master Class. My name is Hostin cache, and I'm a visual designer and creative professional
with over five years of experience working with Photoshop and other
digital design tools. We're going to start
with the fundamentals, so you do not need any previous Photoshop experience
to follow along. You'll learn how Photoshop
works and at the same time get comfortable with the
tools for retouching images. We will spend time
working with layers, which is one of the most
important concepts in Photoshop. Then we're going to also
learn custom brushes, the text tool, the pen tool, and even some animations. But Photoshop has changed a lot with the introduction
of Generative AI, and so we're also going to take a look at that side
of the program. You will learn how to
use Generative Fill and expand, remove
unwanted objects, isolate your subjects,
sharpen your images, denoise them, and even use the
tools to edit your images. Goal here isn't to
memorize every tool, but to understand the core workflow and see the
available tools. Once you have that, you can then explore and start creating different pieces
using all the tools and workflows that
we've learned about. So open Photoshop and
let's get started.
2. Getting Started: So before we jump
into Photoshop, this is the screen that you're
going to be greeted with. This is the home screen, and for the latest versions, you're going to see
the same thing. But if you have the older
versions of Photoshop, the placement of the
panels may be different. So let's start
from the top left. This is where you get to make your new file, start a project. And when we click on this, we have a lot of options
for different dimensions, difference in depth per inch, color modes, and
many other things. So I'm going to come
back to this later because I do want to show you what the rest
of these things are for, and then we can go ahead and
create our first project. Look at the different tools
that Photoshop has to offer. This is for new file. This is when we want to open
an image, an older project, any other format, we
just click on it and it takes us to the
regular directory. The home screen when you
click it, it's the same page. There is the learn
panel where you get to explore Photoshop through
their own tutorials, it does a walk through. If you want to learn, let's say, painting with a brush
tool, it's 4 minutes. It happens in the
app and it gives you a little snippet about
what it's about. If I click on, let's say,
get to know the app, it brings me to the other screen and I get to start a tutorial. Then you can just click next
and exit right over here. I return back to
the home screen, just click on Home
and then home. So that's a really
cool feature they added for the newer
versions of Photoshop. There is your files. These are personal to
your own accounts. So whatever you've used
to sign into Photoshop, these are the files
that are within that account. There
is shared with you. If anyone has shared
file with you, they're going to show up in
this panel, Lightroom photos. Light room is another
application for photo editing. You can open a Lightroom project and then have it send
that image to Photoshop. So let's say you've color coded, fixed Deightness and whatever. Then you want to do
some Photoshop work, you click on here and find that photo that
you're trying to edit. We also have a deleted tab, anything you delete will
be there for you to maybe restore or just
see what you've deleted. Right over here are some
of the newer stuff, so they always change whenever
there's a new update, so yours may not look the same. The top right, we
have the Cloud. If you do have your
account connected, you have your Adobe
Cloud right over here. You can see your storage. I have 2 terabytes. You
may be different. And if for some reason
it's not syncing, there is usually a
button that lets you resume it and configure
why it's not doing that. But when you have this
checkmark, it's syncing okay. If you sign in to Photoshop
through a different device, log into this account, you
can still access your file. Have a search bar right here. You can look for a
certain project, editorial, anything else. This gift box is anything new about the
version you're using. I had this stuff
to explore later. We're going to go
through each of these ones in the
further lessons. But again, if you don't
have the latest versions, the stuff you see here
may be different. Lastly, that's your account. If you click on it,
it takes you to your browser and logs
you in on Adobe. So I'm not going to
click that because it'll just take me
to my personal page. But if you wanted to sign out, edit your profile or anything, just click on this icon. Should be your profile picture. We can also change the
view of our recent works. You can filter
through your files, change them in different ways. And yeah, that's pretty
much the home screen. If you click on this, you get
to go back to your project. But we're going to assume
that we don't have a project yet and create a file together. So click on New File. This window for new
documents should pop up. We have some things up here. These are presets for
different dimensions and DPIs. I'm going to start with photo. We have some pretty
standard size things like landscape photos,
Photoshop size. We can click on this
for other things, portraits and different items. We also have templates. This is, again, through Adobe. A lot of them are
free, but there are some paid ones that
you can explore too. So if I click on any of them, I can download them right here. Actually see a preview
first and see if I like it. It's Adobe Stock. This is the artist, the
name of that template, and it tells me exactly what
that template includes. So we have the
effect, sample text, and not included in a download file are these
images that we see. So if we wanted to get this
effect, the glass reflection, we would need to have
our own pictures and simply download this template
to implement the effect. These are for pictures,
close this, go back here. Next, we have print. One thing that is different
between photo print, arts and illustration,
apart from third dimensions
is the resolution. With Photo, you can see that
over here in resolution, the numbers may be different. You're not sure what dimension or resolution you
want to put on. I would help to look online
and see what's the standard. So if you are designing something
that you want to print, it's a good idea to get in contact with your
printer to see how big, how many DPIs you
need for your file. Throughout this course, I will tell you some standard forms. But again, if you're doing
some specialized things, be sure to double check with your printer or do a
search to make sure that your size and
quality is suitable for whatever purpose
you're trying to achieve. So with photo there's
like 300 DPIs. You can also do it pixels per centimeter or pixels per inch. The higher this number is, the more high quality
your work is. But we can't just put this for every other document because that's going to make
it a very heavy file. So for images, for example, if you're importing a photo, there's no need to change the resolution here
since the photo already has its own
quality and pixels in set. But the only time
where you would put a really high resolution
is for something like arts and illustration
because this is where you are creating those pixels
and it's not there already. So photo, when we
come to the right, you can change the
name of this preset, call it my Canvas or something. We get to save it right here, save the document preset, and then it's going to show
up here. Let's just make one. Call this my picture. It's safe and
there's my picture. We can change the
width and the height, change the unit it's in. You can also decide
on your orientation, whether you want it to
be a vertical portrait or a horizontal landscape. The button next to
it is for artboards. We're going to get more into
that in the layers lesson. Artboards are essentially
different canvases that you can have for maybe different
pages of your presentation, different artworks
at the same time, and they're actually
really efficient when you're dealing
with bigger projects. Next, we have the
resolution box. You can type in a number
and then decide if you want it to be pixels
per inch or per centimeter. The standard is usually
300 or maybe 100. Try not to go overboard
with it unless you've been instructed to by
your printer or a publisher, and once again, I'll go over into proper numbers
in further lessons. Color mode is the way your colors are displayed
on your project. Depending on your purpose,
you would have to have different color profile so
that when you publish it, the colors look accurate
on that display. For example, RGB is usually
for digital screens, but if you were to print
like a physical paper, while choosing RGB, certain colors will
look very different. And in a lot of cases, that can ruin your
illustrations or photography. So depending on what
you're trying to do, you would have to choose
your different color maps. We have gray scale, which
is just black and white, RGB for digital, CMYK for
print. We have lab color. This is more specific
to special designs. Will go over some of them that are necessary for you
to know as a beginner, but as you enhance your
skills with Photoshop, you're going to come
across maybe bitmaps, lab colors, and
some other stuff. We also have the bit range. By default, it should
be an eight bit, but if you're doing a larger illustration that
you want to print, you can go for a bit higher. Do not just put it on the highest one
because you think it's going to make your
work more high quality because that can slow
down your program. Worst case, it may just crash your program and you can
lose progress for your work. For this lesson, we're just
going to go eight bit in RGB. Let's assume we're just
doing a digital work. Now, background content is the first thing that you see
when you make this project. You can choose a
different color. By default, it's white. I can turn into black. If you choose background color, you can choose
something from here. You can also do transparent, no background, get
yourself a PNG. And then we have
custom for you to choose a specific set of colors. So these are the
different things. Let's go with white for now. We have some advanced options, which you can talk like that. Color profile, when
you open this, this is similar to what we
talked about in color mode, but these are presets for certain things
that you want to. For example, Adobe RGB
is a profile by Adobe. It represents colors
differently than compared to, let's say, Apple's RGB. We have Image three and
a bunch of other stuff. As a beginner, you
don't really need to go too deep into this, but you can see that we have some pretty famous color
profiles here like Cannon. We have some LUT over there. We got Fuji film and
all these stuff. These are official
color profiles by these companies designed to represent your
colors on whatever you make in Photoshop in
their own unique way. But let's do don't color manage because we're just trying to
do something simple lastly, we have pixel aspect ratio. Just an overview. Everything you have on a screen is
made up of pixels, and the aspec ratio is the overall size of
those collective pixels. So when you click on this,
we have square pixels, and we have a bunch
of other stuff. Now, what you're
choosing here is not the size of your canvas, but rather the
shape of the pixel. So one pixel is a very
tiny part of your screen. By default, we
have everything as square pixels because we're trying to create
digital artworks, photography and other stuff. But if you're doing
something different, let's say you're doing special
type of animation video, you would want to go
for the other types, which is different
shapes for your pixels. So these are just
non square shapes. The first one is
your square shape. Just like the color profiles, do not change these unless you were instructed
to by a tutorial, by your video editor or anyone else that is guiding you
through those complex projects. Now let's stick
to square pixels, meaning that each pixel on
our screen will be a square. There's also this
search button down here for you to
look for templates. These are meant to make your
workflow a lot more easy. So let's say I want
to make a poster. So you can type in the thing that you're trying
to make it go, and it's going to open
a page on Adobe stock, which is kind of
like shutter stock, but for Adobe, and
you get to download different poster templates
in either Photoshop format, illustrator format, and just tweak it until it's your own. We're not going to go
too much into these. You could explore them
in your own time. But for now, let's
just leave that and look over the stuff up here
before creating our project. This was photo, pretty
self explanatory. Now for prints, these are
the different paper sizes. So we have the classic letter. These are the papers you see
in your household print. Have legal tabloid. You can see the inch and
their PPIs, pixels per inch. So you can see it's 300, so pretty high quality. You can find A four papers, B three, and so many more. We still have that template
feature down here to get you started on the project. So if I click on any of these, you can see that you can just click on them and
change the width and height, choose a different unit, and just get started right away. Arts and illustrations are very focused on those
pixels because you are, as we said, making
them yourself. So you're not
importing an image, you're not importing a logo, but drawing things perhaps. And down here, you can
see the type of things that constitute as
arts and illustration. So we have some text
work over here, and these are generally
more high quality work. If you look at all presets, we have ten EDP, which is the size of
the usual screens. 720 P, we have 1,000 pixels, 2000 and you can just
go up from there. If, say you were instructed
to do a 5,000 pixels, you just replace
that with a five. Next, we have our web. So you can actually create
web interfaces on Photoshop. So you can see we have
different screens, Macro P 15, IMAC all of that. Say you want to create a mockup like s or you want
to make a landing page, send it to your developer. You can do it via
Photoshop as well. What people do, if
you're familiar with UI design is created here, import it to Figma, organize it a bit
there, and then hand that over to
their developers. It's a pretty cool
feature, as you can see, there's a lot that you
can do within Photoshop. Then it's mobile, same thing, but just for the mobile screens, we have tablets here as well, Apple Watches, and
instead of looking for what dimensions you need
for these type of devices, Photoshop has it
all here for you. Lastly, is film and video. Uh, you can actually
generate animations in Photoshop and even edit
videos to some extent. Obviously, it's nothing
like Premiere Pro or after effects where you get to do
a lot more complex work. But essentially, it
lets you perhaps bring your illustrations to life by making your character blink. It's pretty manual, I would say, compared to some other
platforms out there. Does give you the capabilities to do stop motion and
that sort of thing. We'll definitely
look into how to animate and edit within
Photoshop in further lessons, but this is where you
would get started. Good for K, get some
special ones down here too, eight K, and so on forth. That's our new document panel. Let's go ahead and make
a simple square thing. I made this one before
I just called the logo, 600 by 600, 300 TPI. Let's go ahead and
bring this down to 500 and this to maybe 200. RGB, a bit and everything
else is set to default. Now, I'm going to
turn on artboards. We'll look at that
in a further lesson, but to set up our document, we're going to need
to turn this on or else you cannot follow
along with what I'm doing. Since this is a square, doesn't really matter
which one you choose. It's 500 by 500. But once you have
that all set up, let it create and there
is our first box. If you're zoomed out like mine, pull down Command zero. Or Control Zero. Command or
Control Zero to zoom in. You can also do, let
me zoom out again. Right click with the Zoom
tool and hit Fit on screen. So whichever way you
prefer. All right. So this is your
Photoshop interface. This is where you create
all sorts of stuff. And in the next
following lessons, we're going to start by looking at this long range of tabs, then jump into the tools. Basic functionalities before we learn how to create
things like a logo, text, maybe a poster
and all those stuff. I'll see you guys
in the next lesson where we begin to do that.
3. Colors: Welcome back. In the
previous lesson, we learned how to create
our very first document. We made a simple
square document, and now we are here to
work on our canvas. So this white box that you
see right in front of you is the canvas that
you're going to be putting on all sorts of stuff. But before we get into that, we need to first understand
how Photoshop functions, and that starts by looking at all these things on the
right side of your screen. Now, yours may not look
exactly like this, but these are things
that you can bring in from the window
tab right over here. So you can see if I
wanted to get color. You can see color right here. If I'm pointing to something on the right and you do not
see it on your screen, just pause, go to
window, find it, and then just click it for
it to show up on this right. Now, the cool thing
about Photoshop is that you can customize
your workplace. Obviously, someone who is
a graphic designer will have a different workspace than someone who is an Illustrator. That's why Photoshop
allows you to say, take your favorite things, pull them out, maybe
remove certain parts, and just keep the things that you're going to
be using most often. Example, if I don't use the
path window that often, I could right click and
then just close it. So it's just going to disappear. But again, if I wanted it back, I can go to Window
and then find paths. Click at once, and it's going to show up right over
there. All right. So even when I bring in
all the different tabs, you can see I have from top
to bottom, it's all filled. They are in their own boxes. So notice this line between these four and then there's
one underneath these two, and they're all
sort of separated. That is because each of these windows are for
one specific purpose. First four that you
see up there is all related to filling
in your shapes, your texts, your lines, mostly in regards to color, but there's also
that pattern tab. That's where we're going to
begin just starting with color and then I'll make my
way down in the next lessons. When you click on this,
you're going to be greeted by all of
these little groups. And when you toggle them on, when you expand them, you will see different colorful boxes. Now, a lot of these groups
are there by default, so RGB, red, green, and blue. These are your classic
digital colors. Right underneath,
we have CMY Kase, cyan magenta, yellow and
black, Ks for black here. And earlier when I said
that the colors for RGB, digital colors are different
from print colors, you can kind of see what
I was referring to. So if you pay close attention, you can see how the magenta or pink here is very different
from the one right above it. Same thing with blue, the cyan, the green, the red,
and the yellow. If you go on each one, and just click on it. You can see that it's
still red in both cases, but it's just the
way that they're represented on the screen. So be very careful with how you're choosing
your colors to be represented when you're printing or where you're
publishing online. Gray scale is just
black and white. You start all the way from black to white and
anything in between. We have pastels, light colors, darker colors, and
all that stuff. You can make your
own color palettes by clicking on this group icon. Call it my colors, it okay, and just going to click and drag it outside so it's not in RGB. Before I add a color, I can go down here. You'll notice two boxes. Apple click on the front one and then choose that
new favorite red. So I'm just going to
grab a random one. You can also put
in the hex code. This is unique to a number
to a color, I mean. You can find unique hex
codes online on Pinterest. There's tons of
websites out there for you to grab those
specific colors. You can also change their values here. I
will come back to this. I just want to make sure we finish swatches and then
move on to the other stuff. So you can see that
once I hit Okay, I now have my new favorite
red or this new color that I want to add into
the M colors group. Once I have the selected, the group, I can hit the plus and call it
my favorite red. And then just make sure
the color is the same. There's this option for you to add it to your current library. Libraries are a way
for you to organize any sort of media that
you have on Photoshop. So we can have colors. We could have
different patterns, different gradient
maps, and so on forth. This is in regards to
the libraries down here, so I'm going to get
into that later. But I if I don't want
it to be in my library, I could just not check it. But for the purpose
of our course, I'm going to check it, and it's going to show up in my library. Once you're done, hit Okay,
and there's my new color. So anytime that I'm trying to
draw, looking for my color, just hit on Swatches, find it, and just
click once on it. So if I had blue I
click once on it, it's going to choose that red. If I want to choose
a different color, just click on them
once and you can see they're being loaded
up onto brush. If you don't want that color
anymore, you can delete it. So I'm just going to go down to a different color palette. Say, I want to delete this, hit the trash icon once. Okay, and pretty simple. And as we saw, we
can reorder them. So say I want gray
scale to be above RGB, I can just click and drag it. If you put it on RGB, it's going to go
inside this group, which you could do for
a different reason. But for now, I'm
just going to have them all lined up like this. If you have tons of
swatches out there, you can search for them. So let's go for my
favorite red. There it is. And go for only greens and it loads the green
in all of my groups. They are labeled green. And that is pretty
much our sweags panel. There are some
options on the top, right, this little
hamburger menu. You can make a new preset, which is what we did with
my favorite red color. Make a new group, the
same thing as these two. Rename your group, dole
the group same thing. Tiny thumbnail. This is
how they're displayed. So I could choose large list, and that's what it looks like. You can do tiny thumbnails, change that up to your liking, to go back to the
default, which is this. We also have the ability to show the search bar
and the results. The resents this
is the search bar, and these are the resents. If you don't want
them to be visible, just click on them once
and they disappear. Have append default swatches, which is changing our list to the way they were initially. So you can see that
it brought all of these guys below and just
sets them to the default. This is in case if
you, for example, deleted half of these
and you want to get the original pale
group colors back. You can just click
that to bring them. We can import swatches. If you downloaded a group or a color palette
from the Internet. That works with Photoshop. This is where you
would import them. You can export your swatches. You can export these
watches for exchange. So you can save it like that on your screen,
your computer. We have legacy swatches, which if you click
on is going to load in some of the older swatches, paint color swatches,
something specialized. This is what they mean by that. We have close and then
closed tab group, which is just the same
thing as doing that or just removing it completely
from the list here. Speaking of that, if
you right click on it, we can expand the
panel like that, make it bigger if you
want, minimize it, and then we can
collapse into icons, bring it back to what it was. Change the interface option. This goes into your preferences, but I like to keep
it as default. That is your swatches panel,
pretty straightforward, really helpful when it comes to anything you do
within Photoshop. All right, once we have this, right underneath is
your color panel, which you can again load in from your window if you're
not seeing it here. Now, color is just color. You can click and drag the
edge here to make it bigger. This is where you get to
experiment with color, maybe grab something real quick. And whatever I select, you can see down here, my fgrown color changes. Can start painting with
whatever I select. So you can see that we have
almost white on the left, black on the bottom, and the really pinky scenario
on the top, right. So in this color panel, going from left to right
is your saturation. So if it's all the
way saturated, you're going to get a very
deep pink in this case. You can go with red
to make it easier. So a very deep red would
mean a very saturated red. You go all the way to the left, there is zero saturation, which means there's no
color. It's just white. Top to bottom is about the
lightness of that color. So if you go all the way
to the bottom right, you're just getting pure
black. So same thing here. This is when you
have no saturation because this side
means no saturation. And if you're all the
way at the bottom, you have no lightness. So there's no light for
there to be any color. But if you go all
the way to the top, that's 100% lightness, so there is going to be color as much as
you saturate it in. So just try to understand the different sides
of this square Going to help you make different color choices
for your project. So this is pretty
helpful tab to use. This was saturation, lightness and this
bar here is your hue, which you can just
grab in like that. Now notice how some of the colors give us
this error message, it says out of
gamut for printing. We did talk about the CMYK
RGB thing a little bit, but if you choose a
very saturated green like this guy, put this back. What it's going to
do is not let you print that exact color
if you were to do it. But as I drag it to the left, you can see that there's no problem where I
have it over here. My color profile is not exactly made for
printing, but basically, if you get a very saturated,
very bright color, chances of your printer
having that are low, especially if you have
a standard thing. But this is something you
want to pay attention to. So if you are doing
something for printing, you're Workflow in regards to color will be very different. I would have to be very careful about the colors I'm choosing. I have to choose a
different color profile, load in certain colors to
avoid misprinting later on. But that's basically what
this triangle means. Similarly, we have
that Hamburger menu. I can change the
way my cube looks. This is the hue cue. As we said, this was the hue. I can make it based
on brightness. Now we have the hue on here, and then we have brightness
on the right side. So when there's
light, there's color. When there's no light, there's no color. That's the logic. You can choose your
hue like this. Next, we have color wheel. This is something that most
of you may be familiar with. But again, it's the same thing. We have hue around
this triangle. We have brightness
really bright. Really dark, full saturation. If you don't want to use this, you can use the sliders up here. Hue saturation, which is how much color there is
and then brightness. Type in a number if you want, you can also use your
rakes to go down by one increment and
change your colors. Next, we have gray scale slider. This is in regards to how much black you have in that
particular color. Every color that you see right here has a little black in it, which may not make sense when you're thinking of
traditional paints. But let's say I want this blue. There is 84% of black in there. If I choose, like, a
brighter color, it's 6%. If I choose this, it has 95%. Now, in real life, when you try to add black paint, I mean a little bit
to your colors, it ruins the entire thing, but that's not the logic
that is being used here because these
are digital colors. Again, we can change the numbers by our rachis or with a slider. And just remember that
on the digital world like Photoshop, K is black, so it's not B, but K.
Let's go to another one, RGB sliders, red, green, and blue for digital work. So how much red do we
have in our color? The opposite of red is green, so I'm just going
to bring these two, like, halfway so you
can kind of see. So if I add red to my color, which is currently set
to this peach thing, it's going to be peach. If I remove all of the red, I'm going to be left
with a greenish color. And if I want to
remove the green, I'll be left with blue. Add green all the way. I'm going to get a really bright green. Let's bring this to zero. Now that I have blue, if I remove all the blue, then I'm left with black. If I add all the blue, I'll get a very dark blue. RGB, red, green, and blue, just decides how much of each color you have in
your current color. It goes 0-255, and that's
the maximum you can have. You can play around with these. As a beginner, you wouldn't
really come to this tab. You would either import
a color palette, use one of the presets
or just manually add in the numbers the hex code to
make it a lot more simpler. Have HSB sliders, which is hue
saturation and brightness. Kind of looked at that already
with a different panel. So hue, what color saturation, how much of that
color, brightness, how bright is that color?
Pretty simple stuff. CMYK. This is for print. How much cyan is in that color, how much Mcenta
is in that color, how much yellow,
and how much black. So if you remove all the black, you can see we get a yellow. If I remove all the
yellow, we just get white. Now, lab colors are
essentially like RGB. We are working with
the three channels, but it just converts
those channels red, green, and blue to
light components. Light or L stands for luminance. You can see that
when it's at 100%, we can see the colors. But if I remove that,
there will be none left. It just turns to then A
represents the red and green. You can also see
it somewhat here, and B stands for the
blue and yellow. Just like the other
specialized sliders, you wouldn't really come
to this unless you were instructed to or if you're trying to do
something special, but it's good to understand
what these letters stand for and why we
have this many options. The last thing is
web color sliders. This is for the websites. Basically, you can see it
in different components. That is because you are
formulating your hex code. Now, hex codes they always
start with a hashtag, so hence the hashtag
They're composed of numbers or letters. Essentially, it's a unique
code for each color. So when you go on a website
and you see a red button, if you were to find the code for that exact red that you would want displayed
on your website, you would take in the hex
code of that red button. So again, another
specialized thing. If I just grab this color, you can see it
starts with 69 091c, and that is a color. When I dab or click on this, you can see down here. We have 69 091c. Same thing. This is the hex code area. If you were to have a hex
code from the Internet, you just copy it
and paste it there. Then hit okay, and your
color is ready to use. Alright, and since we're here
in the color picker panel, this is extremely helpful
if you're trying to pick colors up another image
of a color palette, or you just want to
manually type in the values and not use
the sliders that we saw. So HSB, saturation brightness. That was, I think, one of
the first ones we looked at. You can just put in a number. You can use your arcs as well. So we like 80, you can see
that we can move it around. 80 saturation, 60 brightness.
That is my color. We can see that automatically
the red is set to 112, green is 153 and blue is 31. Let's get rid of
some of the blue, increase the green
and increase the red. That is our new color. Next, we have lap that we just looked at. We can increase
luminance to say 95, get a really bright green and the red and green is
set to negative right now. We can make it even less. I get a deeper green Then I can add some
of that blue and yellow. You can see it's turning bluish. Just playing around
with these CMYK, Cyan Magenta yellow black. You can change stuff like this. Let's remove some
of the yellow and you can see I'm
getting blue instead. I I add 100% K, I
just get black. Now, this new color, you can see it's
not exactly fully black is this unique code. If you're applying
to use these codes, just remember that
white is just FFFF F, and then black is just zero. So it doesn't matter if
you're here or here. These two numbers, it's
good to know them. So if you're trying
to get a pure black and you thought
this would be it, this is not pure black. It needs to be all zeros. The same thing for white. If you're slightly off, this does look white, but it's not actually white. Alright. And say you have
this really nice color, you want to add it
to your swatches, you can do it right here. It goes in that color palette
that we made earlier. So let's just do that. Let's
call it M blue. Click Okay. We can also put it in our compare it with
the color library. So these are
specialized library for print mostly or different
types of display. The one at the
bottom is arc color. So I can compare
it with these ones if I want to do some
special project. And the last thing
is web colors. Basically colors that would display well on a
digital screen. And just meet these standards. So you can see it kind of added better grouping segment for
us so we can just clearly detect those things and go
about finding a perfect color. All other things down here, we have Copy color as HDML. So that's the HDML code if you're doing a
website or something, or you want to embed
something in WordPress. Copy colors hex code. That's the code we
looked at earlier. Then we have RGB spectrum, CMYK spectrum, gray scale. So the way it's displaying these colors on what
mode are we on? So you can see that it does
change as I switch through. By default, it's
more it's on CMYK, but just toggle it here and make it your we have web safe. These are colors that are, as the name says, safe
for the websites. So you can see that I will
not have the issue of going somewhere in between
because it's clearly indicated. Undo that. We can then close and close
this entire tab group. We can close this and
the tab group itself. That is all the color
stuff that we have. We looked at swatches. There's also the same
thing for gradients. Gradients are
essentially how you go from one color to the next. This will be using
the gradient tool, so I'm not going to
go over right now until we look at the
tool right here. We also have patterns. These are pretty
self explanatory. It's just images that you
get to fit inside shapes. Again, when I introduce
you guys the shape tool, I can go over exactly
how these functions. Just like how you have a
library for your colors, for your gradients, you also
have some for your patterns, and this is where
they are located. We also have the channels. This is for when
you want to look at a certain channel
within your image. So if I were to import
something real quick, you can see that RGB ends us with hit Command zero
to make it full screen. The reason why you would want to go over channels
is when you want to isolate a set of colors
within a composition. They're labeled clearly
on the top right. The reds, the greens,
and the blues, going over them, you
can just isolate them. Anything blue and red is currently being
displayed right now. Anything green and
red it's like that, red and green and blue,
they look like that. That's the only purpose
of this particular panel. So that's all about just
color inside Photoshop. When we move on to the tools, I will show you how
to use these colors, but this lesson was meant to understand the
logic behind them. Why do we have so many
different sliders when we're just dealing
with one color? What do the codes stand for, when and where you would want to use a certain color mode. And now that we know the basics, we can now move on to
our next lesson where we take a look at
the other panels on the right. Oh
4. Move Tool: There are so many
tools in Photoshop, and it's really important to understand the basic
foundation of what they are used for and how
do they operate, basically. This will be a
rather long lesson, so I will be breaking them
up into pieces and parts, and that way, it would
be more digestible. But it's important for you
to follow along as I'm doing these exercises so you get a better grip of how
these tools work. The toolbar is
located on your left. You should see the
exact same thing. If for some reason you don't, just make sure you go to
Window and turn on tools. So if I undo this, I will not have the toolbar. Just make sure that
this is selected. Starting from the top,
we have our move tool. This is used to move
things around your canvas. I'm going to import the image from last
lesson and to import, you can just open your finder, drag and drop it right
onto the canvas. You can see that
with the move tool, as I go over the image, a blue line occurs
around the image. Indicates that this is an element that I
get to move around. So just by clicking
on it and then dragging it around,
I'm moving things. This applies to shapes, text, images, and effects. It's a really helpful tool, and the shortcut to get it is just hitting V
on your keyboard. If I'm on something else, I hit V. You can see that it jumps straight to the move tool. When you're on the move tool, there are certain
things that you can do. So you can obviously move
your element around. You can align them, and
you can transform them. So if you're using
the text tool, you can't really do
those same things. So that's why it's probably the most used tool in Photoshop because you use
it between everything. So let's try making this
image a little smaller. We can have it selected and then hit Command or Control
T on your keyboard. So one more time,
Command or Control and then I'm going to get these
boxes around my image. You can tell that it's being
selected for transforming because of this giant
X across our element. And again, anything that
I show you right here can be applied to a text layer, a shape layer, a path layer. So just by dragging the corners, I can resize my image.
Same thing here. This will maintain the
original size of the image, so feel free to move it around. Another thing that you
can do is hovering your mouse close to the
top of these points. You can see that it
changes when I do that. And with that, I get
to rotate my image. So clockwise or
counter clockwise. You can see on my cursor, it tells me the exact degree. And if I wanted to be
on a specific degree, I could just type it in
this box right here. So let's say 45
degrees, 90 degrees. Zero degrees. Anything at all, you just do that and you
can rotate your image. In terms of position, we do have X and Y coordinates. As a beginner, you
wouldn't really use that. Usually, it's more efficient,
but if you wanted to, you can just position it exactly by the pixel
on your canvas. Okay. And if you clicked
away by accident, just click the image again, Commander Control So what
else can we do over here? We do have the width and the
height currently locked. So when I try to change
the size of this, you can see that I can't
really squish anything, and that is because
we have this locked. So if I click on this once, I can now squeeze my image because the
ratio no longer matters. Commander Control Z to undo that and get this locked again. I can also go over the
letters, go left or right, to do basically the same
thing I'm doing here, but from a different method. You can also use your
error keys to move them by smaller increments or just type in any number.
Let's say 5%. When I try to resize my image, you can see that it does
that by the corners. So every other corner
except this guy is moving as I'm trying
to move this around. But if I want a different
reference point, say, the top one, the right one or
anything, you can see these little boxes
around this guy. I could just click
on one of them. So now this guy is my
new reference point. And just like that,
we can change the reference point
wherever we want it to be. Notice this circular
target thing, that's what you're looking for. And if you want it to be at the center, just
click the center. And that's where it
should be by default. If you don't want the center
point, the reference points, just turn off this checkpoint and you don't have
to worry about that. And this will just by default, go to the opposite end of
where you are moving it. Now, in terms of transforming, we do have some
special stuff over here right next to the
checkmark and deccel mark. If you click on this,
you'll notice that your grid changed immediately. So now we have this situation. You can choose the way
you can see these grids. You can add more points, more columns, more rows. The more rows and
columns you have, the more precise your
transformations can be. This right here is
pretty standard. And basically, I
could squish and squiggle the insides of
this based on the grid. So I can't do anything with the edges here because that was for the previous
transform options we had. But now if I just
click on this end, I could kind of do this. I get kind of three
D, move it around. If you have a gradient
thing and you wanted to move like a liquid substance, this is where you
would come to do that. When you create a curve, notice how we got these two
lines coming from the corner. When you grab this, you
can change the edge. The more you take it out, the more intense that
curve is going to be so notice this curve. But if you push it in,
it's less intense. Pull it in all the way, you're going to get a straight line. And this is a case with
all the other ones. So hard to grab it
sometimes. Looks like that. If you hold down option on
your keyboard and click on it, you can move the corner
itself. All right. Let me hit Commander Control Z, get my default grid
back. There we go. When I hold down command, notice how I'm
getting the option to add another row and column. This is the same
thing as up here. Let's say I want another row, I should bring my
cursor to the edge. Then I can add a
middle row here. So just click Let go and you
got yourself another row. If I hold down command in the center and not
at the corners, I will get a row and a column, which I could add in for a
more precise transformation. So notice how the lines here are more detailed
compared to the center. This is because of what we had. So when I move this corner, you can see how not
everything is moving. I could just work with
this tiny section of my work and get some
transformations going. This is the same thing
as the command thing. You can just split the
warp horizontally, vertically or just do one where there's both or
just hold down command. We have some grid options. If I hit default, it just
brings me back to what I had. I could make it a three by 34 by four and or five by five. You can also customize this
to the way you want it, say, seven columns
and three rows. You can do that
easily. Command zero. And then this is where
you get to decide what kind of warping you're
doing to your image. So when you're on custom, you're doing a combination
of all of the ones below. But these are things
that you would use for something like
a shape or a text, not necessarily for
an image like this. But since I have
it here already, let's go over what
each of these do. So when you do arc, it just creates an
arc from the bottom, gives us this shape. I could still move the top
to have it go the other way and decide how much of a curve
I want. Manner control Z. Then we have an arc
lower or upper, same thing, but the bottom, as you can see, remains intact. So lower would just be the same thing, but
on the other end. And with any of these warps, you still can add the
row and the column. So this applies to all of these. Then we have a dapple arc, which lets you get
one unified arcing. We have bulging, which makes
it rounder in the center. Looks like that. We
have a shell lobe. These are just different
shapes you can explore the opposite
end for upper, turn it into a flag, a wave wave on the inside, a fish shape, and we still have the controls
to change this up. We have a rise fish eye effect, which you can just
grab the point there. This is something you might use. We have an inflate option, a squeeze option. A twist option. There we go, whichever
direction you wanted to go, and then a cylinder option. So you may be wondering, apart from text and other stuff, why else would you
want to use the warps? This one in particular for the cylinder warping is
really good for mockups. So say you have a soda
can and you're trying to warp your design onto
that soda soda can. The can itself is
shaped like a cylinder. So you would do this
and then simply change the width of it and match
it to how tall your Soda cans. So it makes things a lot more simpler for
those type of purposes. We go back to do wave. And then over here, we
have some guide options. The guide options
here are talking about the blue line
you see on the image. You can change the
color if you want how visible they are
and how thick they are. Unless you have to, just
leave them as the default because you do need to see
what changes you're making. This right here just
separates just switches the way your warping is happening,
just the orientation. If it was warping this
way horizontally, we can have it
warped vertically. Bending is the same
thing as that white box. If I just move this around, you can see bend is
changing up here. The height is about the
height of your work. Then we have the volume. So that sort of stuff. You can then click
this to bring it back to default and
undo everything. And once you're done,
hit the checkmark. So those are your
special warping effects. We do have some general
transform options which you can get again
with a move tool, then Commander Control team. But this one, you have to
right click on the image, and then you get that option. So we have place,
which is what we did first when we clicked
dragged in our work, placing it, which is have you unselected for
transformation. You can do the same thing
via Inter on your keyboard. Whichever you
prefer. Then we have cancel, cancel the operation. Then we have scale, which decides on how
large your images. We have rotate.
Let's you rotate it. Skew, basically squishing it or making it bulkier on one end. This is, again,
good for mockups. So you have a TV screen
that's tilted to the right, you would want to
match your design according to that tilt. Then we have perspective. Perspective is more
justified than skew. Skew can get a little
bit distorted, but I would say perspective is a lot better if
you have, like, a well defined
rectangular shape. And then distort just lets
you do anything you want. So it doesn't really
care if it's justified, if the ratio makes sense. You just get to move your
artwork in weird ways. Then we have rotate 180 degrees, 90 clockwise, counterclockwise. Warp brings you back to that menu we were
looking at earlier. We have the split options, which is the same thing as
this or holding down command. Then we have some Tuggle guides, which hides those blue lines that you can
configure with this. Then we have flip horizontally. Or flip vertically,
and that's about it. I'm going to reset
the warp and then just cancel to get back
my original image. That's all the transformation. There is another tool
in the move tool. Whenever you see this tiny
triangle in the corner, that indicates that there's another tool besides the tool
you're seeing right now. Notice how the Zoom tool doesn't
have that tiny triangle, but a lot of the other ones do. So when you right,
click on the Move tool, you can see there's
the Artboard tool. The shortcut is also
V. But when you hit V, you're going to be directed
to the Move tool first. So just right click and
grab your artboard. So when we were first
setting up our document, remember that we checked
a box for artboards, and those are essentially
different canvases. So this right here is
one canvas that I have, and if I click on it, I
could move the entire thing. With my artboard
tool. All right. When I click it, I
can move it around, and then notice these pluses
on the edges of my artboard. That lets me create
one on the right. It command Z, one on the top, one at the bottom, and so
on forth. It Command zero. When you export your work and say you have
seven artboards, that's going to be seven pages of art that you are
exporting from Photoshop. But it's important for you to not confuse this with layers. Layers are within one artboard. Artboards are within
your project. So it's a bigger concept. Now, with artboards, you can create some presets
for yourself. So if you have this
special dimension that you'd like to reuse, you could just define it here, then hit the plus sign, and then you can just
jump straight into Photoshop and start from
that artboard size. But if you want to use
a well known size, you can go on here. You can see we have iPhones, we have Apple Watches, and all the other stuff
that you might need. And when you click on one of them with the current
artboard selected, it changes that to
the actual size. IPhone ten is 1125
pixels by 24 36. That's why it's a lot larger. This is predefined by Photoshop. But if you wanted to,
you can still change the width or the height
of your artboard. The next thing is the
background color. By default, it's white. You can do black, transparent or other for the
color picker to show. You wanted a different unit, you can just type out pixels and put in
maybe centimeters, inches or whichever
other units you prefer. I'm going to go back to Logo, which is a regular
square, 600 pixels. We do have some other
options up here, which is making your artboard
two landscape or portrait. But since I have a square,
those are being graded out. We can add a new artboard
based on these things. If I click on this. I will
get this loaded into my mouse and I can just click
once and maybe put it right next to my
current artboard. We have the orientation, which I could justify
them at the center, top edges, distribute the width
and all that other stuff. This is for when you
have multiple artboards. I only have one at the moment. Then we have some
options right here, which by default, all
of them are selected. That's the artboard tool. Going back to the move tool, there was one other thing that
I wanted to show you guys, and that is when you just have
an element on your camas. Have noticed these things, same as the artboards, we have a preset option to make some presets
defined for this tool. You wouldn't really use it for the move tool since it's
a pretty general thing. But you can turn this on to
see the transform controls, which is the same thing that
we were looking at earlier. Then you can align
it to the center of your document, edges, top, bottom, center it completely
means pressing these two, and then there's more
options down here. If you had multiple things, let's say I had two things, going to hold down
option on my keyboard, click and drag to
duplicate my two elements, click and drag both
of these elements. I can move them both
at the same time. The second one just went
under the first one. And then again, we have some
default stuff at the corner. We have Auto Select turned
on. Make sure this is on. It makes things a lot easier, and then you can go based
off a layer or a group. We'll learn about layers and
groups in another lesson. But that is basically
how you get to use the MV tool and
the artboard tool, pretty self explanatory. Throughout the entire course, I will be using these
tools interchangeably and it will be used for basically
anything between Photoshop. Now let's move on to our next tools and see
what else Photoshop has to offer. M.
5. Frame, Crop, Eyedropper Tools: M Now, before we jump into the more complex tools such as the three tools
below the move tool, the Marquee, the Lasso, and the Quik Selection tool, we're going to look at some
of the smaller tools that only do either one thing or
have very minimal features. Now, the Marquee, Lasso and Quik selection are all about selecting
something in your images. So that's why I can
get tricky because we have to make sure we're
selecting the right thing. Our edges are smooth. Maybe we want to
remove something from an image and just do
more advanced things. That's why I'm going
to skip over these for now and jump into our crop tool, which is fairly simple to use. Now, Crop tool, as the name suggests, is just for cropping. Whether you have an
empty file like this, you can simply click
and drag to make another artboard on
top of your file. Similarly, you can
grab that artboard and just crop it
into a smaller size. And if you already
have an image, and go to my layers, I have two pulled in already. I can use my crop tool to only grab a certain part
of that image. So it's a fairly
simple thing to use. When you long click
on your crop tool, you do see some other stuff. So I have this image right
here and it does have a shape that can be cropped out using the
perspective tool. Now one thing to
notice is that we made this document with the
artboard selected, and you can see
that my first layer is within an artboard. So when I want to say,
just crop out this sign, I will run into some issues. So I end up moving
the entire image. And when I go outside
of the canvas, I make another artboard. That's where things can
get a little bit tricky, but it's not that big of
a deal because if we make another project with
this checked off, we will not have
that same problem. So let's go over here
and just copy our layer. Just do Command or Control
C, Command or Control. So now I do not have
it within an art word. You can see the difference
right over here, and now I can crop
this as I please. So let's grab a tool. If I were to only
isolate San Diego, I could just click and drag. Once I'm happy with
it, checkmark, and that is my new photo. But the problem here
is that there is some perspective action
being done here. So it's not flat
straight to the camera. And whatever I do, I'll end up missing parts. I'll end up adding parts
that I don't need. So that's where the Perspective
Crop tool comes in handy. So when you long click
Perspective Crop tool. It starts the same way. So you have the square thing, but now I'm going to bind
it to the two corners. Once I let go, you can see that I have a different result. I could simply grab
one of these edges and follow along the
perspective of my object. You can zoom in, make sure
it's all nice and tidy. Believe this is the corner. There we go. I'm holding
down the space bar to move my canvas and my mouse
to just move it around. You can use your track
pad to zoom in and out or just use the Zoom tool, which I'll show you
how to do in a second. So once I have my setup, I can hit the checkmark, and there is my image. So I was able to crop it without bringing in all those
unnecessary things. So that's what the
perspective crop tool is for and crop tool. Simple to use. Now the next tool is called the slice tool. This may sound
familiar to you if you use Illustrator in design. And essentially what it does, and as the name suggests is
that it slices your image into different parts that
you could later export. So if you have done one of those carousel
works on Instagram, you can see how when you scroll, when you swipe on that carousel, all the images
seem to be intact, but they are different things. So essentially, they
use the slice tool to create turn one image
into three slices. That if you were to
put them together, would result in the
original image. So up here, you can set it to normal fixed aspect
ratio or the fixed size. I'm going to go ahead and do
that Instagram example where we're going to have three
identical slices for one image. So aspect ratio one to one. And now let's just hold down shift if you did not
put a aspect ratio, but you want to make
sure that still is square and then let
go when you're done. You can see that it cut my work into two identical squares, one rectangle and one
longer rectangle. If I long click, we
have Slide Select tool, and I could either divide
this into more sections, manually just type
in one on one. And this would be my work. I could also move the slices. You can see that I'm
making even more. And then when I export this, say, I'm happy with this, export, say for legacy, I have these separate slices
that I get to export. This is more of an artistic
thing, as I mentioned, but if you ever
wondered how they did those type of
carousel works, it's via a tool like this. Once we have that, we
have the option to create a preset for
the different slices. And then we have
some things that are like front and to back. This is the hierarchy
within these slices. You may not need these at the moment, but that's
what they're for. So this brings your current
selected slice to the front. This takes it one
below the front, one before the last
one and the last one. You can also hit
promote for it to come one level up until
it reaches the front. And then there was a divide,
some alignment stuff, and then we have
hide auto slices, hides the stuff that it
automatically did for you, you can just give
each of these a name. Instead of slice five, you could be like loco slice or something, and
that's about it. So the slice tool pretty cool, and that is all the tools
within this button. Right below it, we have
something called frames. This is for when
you want to create templates and just need
some placeholders. So let's say I was to send this photo to someone else
to put their own logo in. To guide them as to where
they should put their photos, I could use that frame tool. So just click and drag, and that right there tells them that they should put
their photo right over there. We can also do a round one. That creates a circular frame. Now, how does the person on the other end actually
put in their own photos? You may have noticed that we're getting different icons at the bottom right of each of
these, these are the frames. These are the layers
original contents. And the ones to the left, the two things are just
indicating that these are frames, but the ones on the right
are actually smart objects. Now, smart objects
are a great way for you to not only
edit your images, but keep track of exactly
what you're doing and have the ability to go back to a certain setting and
adjust their value. So in this occasion, say we gave that other person this exact photoshop file
because it's a smart object, all they have to do is
Dabo click on that image, and they'll be brought
inside of the image itself. And this is where they
can click and drag their new photo or maybe I don't make a change here,
whatever they want to do. But just the mere ability of going from our
original project to the image itself is only being done because of
that smart object. Now, if I were to copy the same image,
Commander Control Z, Commander Control Vp and see how this does
not have that icon, but double click here, the only thing that comes up
is this layer styles panel. I cannot go into
the image itself. Smart Objects is
something we're going to look at later for mockups. Image editing and so much more, you'll come across it at least once when you're
using Photoshop, but try to use it as much as you can when you're making substantial amounts of editing. Okay, so that's the frame
tool that you can see, there's not much going on here. The next tool is the
eyedropper tool. So this one just selects a
certain color for you to use. When you click,
there are a bunch of other stuff that I'm
going to show you later. But the first one works
just by click and dragging. So this is a color that I
just picked, my other color. If I'm not sure
which color I want, I could just click and hold and drag and see what color
I want to sample. Then let go, and it's
going to be here, ready for me to use. Up here, we have
the sample size. So five by five average looks at relatively smaller
range of pixels. It's really concentrated
into those tiny colors. But if I increase that amount, it's going to be
relatively the same color. It's not as precise. So that's what
sample size means. And then point sample is a singular point,
singular pixel. Three by three
means that it takes three pixels across and
three pixels from the top, finds the average,
gives you the sample. You can use any of these
depending on what you're doing. Then we can tell
it to sample what. All of the layers that you have, the layers that had
no adjustments, the current layer that you're on or current layer in below. The layers are the
things you see here. If you cannot see our layers
panel, window layers. Are you asking it to only take a sampling from this photo? The photo above it,
all the photos, only one photo, that's
where you set that thing. Then show sampling ring is the circular thing
that we found before. That's just a visual preference. When we long click, we
have color sampler tool. When I click once,
you can see that I can see let me make
another one here. I can compare some of the colors and maybe
try something similar. You can see the RGB
values and the CMYK. You can make multiple
of these samples. You can see that they're
labeled one, two, three. So once you have
all these samples, you can make some color choices, maybe choose a different color, see if everything's
in the right range. That's the sort of thing
you might use it for. But this would be a
more advanced tool. I'm just showing you
how it would work. Click, we have the ruler tool. So I'm going to go back here for a second just because
it's a lot more tidy. The ruler tool,
as the name says, lets you measure things. So how tall, how long is
this top part of the sign. You can see on the top right,
I have some measurements. So the width is 257. The height is 16. I didn't really set a height. You can use it to measure
things. So pretty cool. When you let go and
click and drag, you're making a new selection, so bear that in mind. You can strain that layer
based of that ruler. So if I set the the
line at which I want the image to be straightened on, I
would make that line. Strain layer, you can see now this line that I
made is lying flat. So this is especially good
with, like, geometric photos, any buildings, architectures,
and many other stuff. Long click, we have the count. It basically lets you
count parts of your image. So let's say you have an
image full of balloons. You want to see how
many balloons you got, you can do one,
two, three, four, numbers are quite tiny, but you can change your colors and increase
the size up here. So let's make the six
and make this red. You can see they
got quite large. Let's make the label 12. You can see the size
got a lot bigger. I'm going to count,
say, the screws. And another reason why you might want to use
this is when you're sharing a document and you're trying to communicate
with another designer, you can be like, look at 0.12. There's a problem
with it. We need to be we need it to be fixed. That's one of the
functionalities, you can make different groups. So this one could be
for imperfections. Another one could be for
suggestions and all that stuff. We know that currently
we have 14 counts, then we can make another group based on what we just counted. Then when we're done, clear. So those are some of the lesser intense
tools on Photoshop. So in the next
lesson, I'm going to start by the selection tools, which we kind of skipped. So those would be these three, and there's a lot that
you can do with it, especially with the
integration of AI. So it's important that you have the latest version and that you know how you could
best use these tools to, in this case, select something. So I'll see you guys
in the next lesson.
6. Selection Tools Pt. 1: No matter what you
do in Photoshop, you are going to
select something. So the selection tools are going to be one of
your core tools, and we're going to go
over them in this lesson. So there are two
resources that you can download from
the resource pack. Simply import them into
Photoshop so you can follow along and see
how these tools work. So let's go back to
our first image. We have two signs.
We have one that is circle and one
that is rectangle. You can also notice
the perspective, so they're not looking
straight at us, but rather there is an angle. The selection tools
are on the right. We have the first
one that includes the Marquee tools and these
come in different shapes. We have a rectangular one, an elliptical, a single
row, and a single column. You can use M on your keyboard
to quickly access them. If I just go to a random tool, if I click M, you can see it
jumps into the Marquee tool. Now, the rectangular one
is very straightforward. I'm just going to go
to the second image. Using Command or Control zero, I'm going to fully
zoom into my Canvas just by clicking and dragging
I can make a selection. You will know that you have a selection once you
see the marching ants, you can see the
lines are moving. We call these marching ants. But if you select and
there's nothing there, it means that you
have not selected anything and sometimes
you get this error. Make sure that once you let go, there are those marching
ants that we talked about. Make a new selection and
get rid of the old one, you just need to do
another selection. So you can see I'm getting
rid of the older ones, and I could just
choose something new. To deselect something without having to do a new selection, you can do Command or
Control D on your keyboard, and you can see that
selection clears. So so far, we know how to make a selection by
clicking and dragging. Once we let go, we
have a selection. To get rid of it, we can do Command or Control
D. There you go. Now, starting with the marquee, I could grab a space that does not really
involve perspective. So the sky here, it's flat. I'm not really getting
any of the balloons. And in this selection, I can now do things without altering the
rest of the image. So you can think of this
as drawing a box around an image where you now can only edit what's
inside this box. So right here, I have
the marching ants. I know I have an
active selection. Perhaps I want to use the brush, get a random color. And make some lines here. Now, if I try to go out of this space, for
example, like this, you can see it
cuts off because I have an active selection
in that area only. I cannot touch the
rest of the image. The same thing
goes for deleting. So if I just grab
the eraser tool, let's make it a little bigger. Can't really do much here, but I could delete this part
of the image completely. And you can see how the
shape here is starting to matter because if I had
a circular selection, it would look like a circle. If it was a line, it would
have looked like a line. So we can just do Command or Control D. I'm done
with my selection, and you can see that the
effect is still in place. In terms of layers, we're still in the
same background layer, so the selection is being done
on that layer completely. To undo this, we can do
Command or Control Z. Once it brings back
the selection. Twice, it gets rid
of the old effect, and you can keep on
doing that until you have your original image. If I do another
Command or Control Z, it's going to get rid
of the selection. That's our first shape, but now you may be wondering what's the point of a selection? What you can do
with these is kind of make some adjustments
to a large area. For example, we have
this sky right now, say, it's too bright for me. Instead of grabbing everything, I could grab a
rectangular marquee, make my selection
somewhere close to the mountains all
the way to the top. And then in this area, I could now make an adjustment. So the adjustment that
I'm about to make will only be valid in this
box that I just made. So going down here, you're
going to click on it. For now, I'm just going
to turn it a little darker so we can grab
the levels for that. So you can see that right now, we have this mask on our layer, meaning that whatever I do
here will only be visible in this top part because the top part here is
white, the rest is black. A general rule for
what's visible in Photoshop is that
they need to be white. And if you don't want something to be visible, it
would be black. So if I hide this
and I just make a normal levels without
making the selection, you can see the whole
thing is white. So whatever I do here, is going to affect
the entire image. If I just click on Command or
Control I on the white box, it's going to get
flipped to black, meaning whatever I do now is not visible because the
mask is fully black. If you get rid of the mask, it's going to be
white by default. Whatever I do is once
again visible on my image. We're not really working with an entirely visible
or invisible image. We are working with a selection, which is that little
square that we made earlier with
the Marque tool. So now I could grab my slider and make it
as dark as I wanted to. So maybe somewhere like that. When I zoom in, or you can just see it right
here, actually, there is a clear cut between what was before and what is now. So I was able to get this done
using the selection tool. Now, selections may be
harsh like it is right now. It's a very sharp line
and it looks very fake. But because I have a mask layer, we are going to learn about
masks in the future lessons, but for now, you
can follow along. We can easily blur this out
to give it a more natural. Click on the mask layer until you see this in the
Properties panel. If you're not seeing
this, just go to Window, scroll down to properties
and make sure it's selected, and you could either
use it like this on its own or drag it into
your right side panel. Now, here, all we
have to do is grab the feather slider and increase it until that sharp
line is blurred out. So we still have the effect. This is without it.
This is with it, so it's not like we got
rid of it completely. But we have now kind of darkened the sky using
our Marquee selection. Let's do Commander Control zero to fit it back
to our screen. Now, the sky is looking great, but we do have a problem where the balloons were also darkened. So that's where you can switch into a different selection tool. And before I go into that, I will show you the
rest of the shapes. It's the same exact thing
as the rectangular marquee. It's just that the
shape is different. So instead of a rectangle, we have a circle or an oval, however you want to do it. If you want it to
be a perfect shape, you just hold down
Shift on your keyboard. If you don't want
it to be perfect, you just free
handed. Same thing. If I let go, I have a selection, if I do another one
we get rid of the old one and it's the same
thing as the old version. Commander Control D will
delete that selection, and we can choose the correct shape
based on what we have. For example, if I
had the moon here, I would not use the
rectangular marquee, but rather the circular one, which is what we're
on right now. Another thing about
this selection tool, which also applies to shapes is that if you wanted to
start from the center, so we're going to pretend
that this is a circle. Instead of trying to
figure out, you know, the perfect size that
will fit my balloon, I could go to the center
of the balloon a zoom in, click once, then hold down alter option and
shift and pull out. So you can see it starts
from the sides now, and the two bottom ends match
perfectly with my balloon. If I let go of alter option, it's going to be at one corner, which is the problem
we had initially. If I let go of shift, it's not going to be
a perfect circle. So alter option for the selection to be made
from the center point. If you don't hold
down alter option, it's going to start
from one corner. Shift is going to give you
an even width and height. Now, for the balloons,
like I was saying, we would have to move on to a different type
of selection tool. Now, for this example, I'm going to skip over to the other set of
selection because this is the automated one and probably where you're going
to find yourself the most. First one is the
Object Selection tool and the shortcuts here are W, so you can bear that in mind. First thing is the
object selection tool. Essentially, when
you click on it, you're going to get this
square on your mouse. Now for this to work, you
want to be on the main layer, not the levels that
we were on right now, but the main one, I'm
just going to unlock it. When I go over the image, you can see that it did
take some time to load, but now it has fully
detected my object. I could go to the other
balloon and now that's pink. I could go onto any
of the balloons and even the sky and quickly
make my selection. This is only possible
because Photoshop detected and analyzed the image before you could even
select anything. If you go on this guy right
here, click on it once, it's going to re
analyze the image, but you don't need to do that unless you
have a new image. Now if I want to exclude this
from my levels adjustment, I just click on it
once, and there we go. I have a perfect selection
around this shape which is not a square or a circle using
the object selection tool. I could go onto the
levels and just hit backspace and you
can see that it's now removed from my
levels adjustment. Commander Control D is going to reveal our basically
the original color and lighting of the balloon. Now, there is a halo effect, and that's because
we have the feather applied to every single
selection that we do. So what you could do is
remove the feather and simply smooth out the
edge here with a brush. Now that I remove
feather to zero, you can see that we don't
have that halo effect. Again, I'm going to go into masking in a different lesson, but for now, you can
click on D Levels mask. Go to your brush, right
click, adjust the size. Make sure hardness is zero. Then with the color black as
your front, your four color, you're going to just go over the edge once, just like that. If this is too obvious, still, you can work with
the flow of your brush. So simply go up here, bring it down to
50 or something, get a bigger brush. To help soften the look. Not that big,
something like that. Click on this again, again, have it as black, low flow, and just
go over the edge. Now it's a lot more smooth
because we lowered the flow. This way, I don't need to use
a universal feather slider. That's one way to
select an object, but we still have a
lot more balloons just sitting there in the dark. Just to make this more intense, I'm going to go to levels and
make this even darker so we can realize the
selection capability once we bring the balloon. We'll fix this later. But going back on the mask, we're going to switch over to
a different selection tool. The next thing is the
quick selection tool, which as the name says, it allows you to
quickly grab something. I'm just going to
zoom in on this guy. You can use the Zoom tool, click on that balloon, then use your scroll
wheel to go down. With the quick
selection with the plus because we want to introduce
more selection here, we're just going to go
over the balloon and let Photoshop decide and
detect the edges. So I just clicked once, but you can see
that it understood the edges of the balloon. Again, the fact
that the background is very simple is
a huge help here. We're going to click
on the edges here as well until we have
our full balloon. So you can see it's kind of
editing its own election. I'm just going to
go over the bottom here until we have
the full balloon. Now, you made your selection, but sometimes it introduced
something irrelevant. You can either switch over to minus to remove from that
selection, like this part, or you can click
on basically hit Q on your keyboard to
refine a selection. So Q is just going to
take you to this page. And then using your brush, you can introduce or remove
something from the selection. Now, the same idea
where white is visible. Black is invisible is going
to apply here as well. I go to zoom right in. Using space. I can
move my canvas. We're going to zoom
in here again. And because I want
to remove this edge, I'm going to switch to black. So right now it's white.
You can click on this arrow or you can hit X on your
keyboard to make the switch. Black now as my four
color, I could go in, maybe adjust my
brush a little bit, increase the hardness,
lower the size. I could paint out this
part for my selection. Now when I click on
Q on my keyboard, the selection has been modified. If I scroll down, we're
going to do another part. Notice how here
it's out of place. If I hit Q with the color black, go over this area. Click Q again. The
selection is now different. So that's another way where you can modify your selection. Once I have my selection, I could go in again on my Levels mask and
click Backspace. Once I go on Devels
mask, switch to white, and then hit Backspace, I'm going to exclude this balloon from the
effect that we applied. So I can't really zoom in here, but you can see we're getting some extra dots in addition
to the bottom area. Then Command or
Control D to deselect. So those were two
ways of selecting. We have more selection tools, but we learned the
core ones so far. We can also use the magic wand, which is basically you
point to an object, Photoshop detects it for you, and then you just
go about editing. So I just clicked on that once and it selected
a large area. If I continue clicking, it's going to add onto this. But sometimes it may
think that you're trying to redo the
selection so you can hold Shift and you can see a plus shows up
next to our mouse. Then I'll make my selections. I'm adding to what
was there before and you can use this to
make multiple selections. It's a little hard
when your object is big and has
different colors in it, but this is one of
the selection tools. Right now, it selected
the ground as well. I could hold down alter
option to now remove. So there's a minus remove
from this selection. I don't want the grass, but only the balloon. Shift again and we can grab the rest of our balloon
as much as we can. It's not really ideal
for this object, but you can see that it's
still a selection tool. Then we can do Commander
control team to deselect. Now, up here, we have
a different set of selection tools that I'll continue to show you
in the other photo. So we have more
geometrical shapes. But before that,
let's try to isolate this balloon with the easiest
tool for this example. Gonna click on it once. It makes the selection. I'll go on this with the
color white hit backspace. So now this balloon is also safe from our levels adjustment. And I could just bring this
back to our first look, our first amounts, and
everything looks normal now. So we learned some of these
selection tools here. In the next part of the lesson, I'm going to show you
the geometrical ones that are more suitable for
a situation like this. So I'll show you what that
looks like in the next lesson, and we can also explore
the select and mask tab.
7. Selection Tools Pt. 2: Alright, welcome back. So we learned about some of
the selection tools, but we left the more geometrical applications for this lesson. So the second row has a different set of tools
that are called Lassa tools. So it's exactly
as the name says. You basically make points. Sometimes it's two points, other times it's multiple, and it's usually used
for things with edges. Right here, we have
two types of signs. One is a circle and
one is a rectangle. The only problem is that we're dealing with perspective
here as well. So I can't really use the marquee tools because
it's not going to exactly fit the shapes due to the perspective
that we talked about. Same thing goes for
the rectangular one. It doesn't really work.
That's where you can switch over to the lasso
tools for selection. You long click on this one, we have a different
set of tools. For the first one, for
this shape down here, you can switch down to the
third option because it allows you to define the corners and easily
make your shape. That means corner one. If you click and let go, there's this long
strand where you now have to connect it
to the second corner. Say this is my second corner, third corner, fourth corner, and I could either
close the shape. There's a circle
next to my mouse, or I could make
even more corners, and you can see how
we're going to get a very different type
of selection here. But everything
else after that is the exact same thing as we
saw in the previous lesson. I could make an adjustment
just with the selection, and I could deselect
with Command or Control D, it's
the same idea. It's only how you get
to that selection. For our real application, hit C on your keyboard
to zoom into the sign. Then go back to
the Lasso tool hit L. And we can start
defining the corners. So first corner, second corner, third, and fourth, and then
we can close the shape. So now I was able to
include perspective here just by switching over to a different
selection tool. And I could do whatever
I wanted to do, maybe change the
hue of the sign. I want to go for
something more green, maybe work with the saturation
and the lightness overall. So just like that, I
made this selection. Now there is more Lasso
tools other than this one. Now the first option works with the other selection tools. Maybe you made something, but you want to
further define it. For example, I made this
selection right now. You can see it's
in my mask layer. If I hold down Command or Control and click on that layer, going to get that
selection back. But because I'm on the selection brush
tool, it's now pink. That means that I could now work with different
things such as using generated fill to modify
what's inside using AI, when I go to the original layer, we could remove
what's inside here. I could modify the selection further by either
transforming the selection. I could rotate it,
I could scale it. Whatever need be. Or I could maybe expand the selection without altering the shape.
I could make a mask. I could fill it in and do
a bunch of other stuff. So this is a little
different from all the other selection
tools that we've looked at, because just drawing
isn't going to give you a selection,
like the other ones do. But I'll show you
where we could use this in the circle sign. Going down, we have
the Lasso tool. So this is a free
hand selection tool. I could draw anything, and as long as I go to the first point, I make a selection. So it could be a
little wiggly shape. It could be a long shape, it could be a short one,
anything that you want. And if you don't
close the shape, it's going to automatically snap it to your starting point. So that's my starting
point. That's the end. You can see there
is a sharp line. If I let go, it becomes
a shape like this. I could do different things really with this type
of selection tool. Again, everything else that
comes after is the same, modifying the selection,
making a mask, and even doing Command or
Control D to deselect. The last thing is the
magnetic Lassa tool, which is going to basically
attract the edges of the selection to the edges
that Photoshop detects. So right here, this is an edge a clear cut between the orange
background and the sign. So if I attempt to make a
selection using this tool, I will make a point,
and if I drag on, you can see how it
starts making shapes. But if I go closer to the edge, it kind of snaps to the
actual edge of the sign. And I'm getting all of these points that I
could now modify. This is a little bit more
precise than the other ones. And once I'm done,
I click on it. So we have this shape right now. It has its own applications. I tend to not use
this one that often, but the whole point is
that it's magnetic. It will look at
the image behind, and it will create all
these points for you. If you click, you're going to
make some points yourself, but it's a lot less smooth
than all the other ones. If you want to get out of it, you can hit the escape key on your keyboard and you're back
to your original selection. We have this
selection right now. Let's try to select this sign. So what we could do right now is use the Elliptical Marquee tool, and I'll go to the
center, as we learned, hold down ulteruption and
shift to make a circle. Just like that. Once I let go, we can see that it
doesn't exactly fit with the sign because of the perspective problem
that we talked about. But if I now switch over to the selection brush
tool, it turns pink, and I could now
transform the selection by dragging it to
the right area. And by right clicking, I could access the other
transforming tools. So I'm just going to undo
the scaling that we did. We'll switch over to perspective and then grab the edge here, simply move down our
shape like that. If we wanted to, we could also work with distorting the shape just so it can fit in. So that's going to be distorted. You can grab the
corner and try to fit it to the circle
that the sign has. Something like that.
Once I'm done, I could hit done, and I
have this pink selection. But if I go to any
of the other tools, it will look like the marching
ants that we looked at. Now, before continuing
with anything, I could now switch
over to the Select and Mask tab where you can do
more precise selections. But you need to have that
marching Ant active. So right now, we're
seeing it right here. If ID selected for any reason, this will not be available. So selecting the main
layer and having an active selection allows
you to go to this tab. I'm going to click on it,
and you can see how similar it is to when we hit
on on our keyboard. The only difference is that
you're now working with different sliders rather
than the brush tool. On the left, you have
some additional tools such as refined edge brush tool. So this is really good for edges that are a little
bit out of the ordinary. For example, hair.
It could be frizzy, it could be wavy, straight,
pointy, or anything. And this really comes
in handy because it allows Photoshop to
grab those details, analyze them, and give
you a better selection. On top of that, we also
have refined hair, which is made for hair
or anything fuzzy, and you could use it in
addition to this tool. Have the Quick Selection
tool that we already used. It was one of the main
tools on the side, but we also have some of
the other tools here. So this is our brush tool, which is the same
brush tool we used to make our mask in Photoshop
with the black and white. We have the Object
Selection tool, which is the one that we
used for the balloons. We just brought it in here. We have the Lasso tool
for free selection, the move tool to
move our canvas, same thing as the space bar, and then the Zoom tool, which is similar to the Z
that we did to Zoom in. Now, say you made your
selection, we already have one. What can you do on
the right side? The first thing is how you're
viewing your selection. So right now, whatever that
is not included is red. I could change that
by going to view, going for onion skin, marching ants on white,
black and white. Whatever view helps me best, I personally like the red one because I could
clearly see the edges. You can also go for
the refinement area, basically show everything. You can show the original if you want to just cut
that out for a bit. We didn't do any
adjustments here, so I don't need
to use these two. High quality preview
if you're dealing with really small details,
you could turn that on. The opacity bar is how
intense this color is. So mine is red, so I could
decide on the opacity. And then you can assign
what this color means. So masked areas
is red right now, but I could have it
be the selected area, which is the other way around. Some presets in case
you want to save any of these slider numbers for
yourself, you save them here. You can also remember
the settings so that the next time
you open this panel, it has the exact same numbers. Now, edge detection,
you can kind of have Photoshop detect a
certain amount of radius whenever you're brushing over it with one of the tools. I usually do zero, and if needed, I increase it. So with a smooth
shape like this, I don't really need
that much precision. Then we have some
global refinements. Once you have your selection, do you want to smooth it out? Do you want to blur the
edges a bit with feather, create more contrast,
or shift the edge to either add to your selection
or remove just like that. If you clear the selection, you get rid of what
you did and you can also invert it to
grab everything else. The output settings is
basically whatever you do, where do you output it to? So when we exit this tab, is this going to affect the
selection that we made? Is it going to
create a new layer, a new document, a new mask? You can select it here. I tend to go for selection
so that if needed, I could make more adjustments
and then make my own mask. If you have selection,
click Okay. We end up with the
selection output. Once we have the selection, I could now go in with a different slider and do something else.
Maybe go for purple. I was able to select my two
signs using the Lasso tools. But of course, we have
all the other ones for you guys to
explore, as well. So those are these
selection tools. When we move forward,
you're going to see that they're
very important, no matter what you want to
do in Photoshop because they lead to masking,
selective adjustments, removing subjects,
adding subjects, using AI in any way, cloning and many other things. Make sure you're
comfortable with them, try these exercises
and get a hang of how to use them
and which one you would use for
certain situations. But one of the applications
that you could do once you have a
selection is healing, which is what we're going to
look at in the next lesson. So let's go ahead and see
what that looks like.
8. Brush and Layers Pt. 1: This lesson, we're going to
go over brushes and layers. This will be a two part lesson because these two work together, and it will really
help me tell you how the whole layering
works within Photoshop. Now, layers are essentially pieces of paper that you
place on top of each other, and the more you add, the more details and the more flexibility you have over the way
your image looks. One layer could be
dedicated to some filters, other layer could
be for some colors, and that's how you build
up things in Photoshop. I just made a new document. You can see that on
my layers panel, which is right over here, if you're not seeing
this, go to Window. And click on layers. We will always start with a layer called background
that is locked. Notice this lock and everything
else will be great out. It doesn't matter if this
is a white box, an image, a cartoon, anything you bring
in will start this way. Now, if I unlock this by
clicking one on the lock, you can see everything
else comes back. Now I have some stuff
to work with here, and most importantly, I can
start editing this layer. The first thing you can do is change the name of your layer. So instead of layer zero, I can dapple click on the name and call
this something else. Once I have that written out, hit Enter and there
is my new layer. Now, on this layer, I could
start adding things to it. Let's go ahead and get our brush tool, which
is right over here. Click once on it, and
you will see the circle, which may be a different size, might be this tiny,
might be this big, depends on what setting
you had before. Then when you right
click on the Canvas, this is how I got this panel. Let's actually go over it, size, either type in the
pixel number or just change the slider here. One thing you can also do is use your front and back bracket keys to increase it by one
increment or decrease it. Hit the right bracket, you can see that I'm
making this bigger. Hit the left bracket, it
will make it smaller. This is on your keyboard. Let's right click again. Next, we have hardness. Hardness is talking about
the edge of that brush. Is it very soft or very hard? Let me just show you
visually the difference. I'm going to increase my size
until I get a nice color. Let's click away.
And right here, I have the color black. We learned about colors already, so you can just tap a click
and get a different color, but I will go with a bright one so we can tell the difference. With this in the front, I will make one
click on my canvas. Once I let go, I
have this red shape. Let's right click and lower the hardness all
the way to zero. Now you can see that
my brush size changed, but I didn't really
go over the size. That is because most of it
is this feathering effect. In theory, these two
circles are the same size. But this one has a softer edge. What's happening here is
that from this part till around here is that
softened effect happening. But here, it looks like that. That's the difference.
I will now go back to my brush tool right up
here, right click again. Now, instead of
just hard or soft, you can choose a middle
ground that's a little bit softer and this really depends on what you're
trying to draw in. If you have a tablet and
you would like to paint, this is a tool that you
would be using most often. But using the brush tool, you can also make
a lot of masking, which we'll get into in
this lesson a bit later. These are the general brushes. You do have some
libraries on how the edges of your
brushes look like. This was soft round, which
is this, hard round, that. If you scroll down, we have
soft round pressure size, hard round pressure
size, this one, it's mostly for the
tablet because you can't really determine
the pressure with your mouse on your computer. But that's what the
pressure is talking about. We also have some artistic
stuff like pencil. You can see that
looks like a pencil and make it a little bigger. It looks like that.
If we scroll down, we got some special
effects stuff, some wet media stuff, let's go for one of these. This is a blending
brush, actually. I can blend this red
into this white, and it looks like I'm painting. Blend these more. If I
blend the whole thing, I get this soft pink color. Think of it as a
regular paint brush. I'm hitting Commander
Control Z to undo. If I scroll down, I got more stuff like woods
a little smaller, gives us this woody effect. So if I have a brown with
a lighter brown spots, I could use this brush
to make, you know, the wooden pattern
and Photoshop. We have raindrops,
snow and rain, a leaf design, but
snow and rain. And a lot more. If you want, you can import your
own libraries, by going over here, we can import our brushes. So on the Internet, there's tons of libraries
for you to download. Let's say you want a special
effect, maybe oil pastels. There's oil pastel brushes on the Internet for
you to download, and then you can paint in
Photoshop with pastels. You can also export
your own brush. Show you how to make a custom
brush in a further lesson. But this brush panel
is pretty important. You can rename a
brush, delete it. Show what you see here, so the tip the name, you can see it showing us
a tip here and a stroke. We can change our default
brushes, import export, get more brushes, convert legacy to presets and
show legacy brushes. So legacy basically is bringing a new set of brushes from the older
versions of Photoshop. So you can see that
we didn't have this tab before, but now we do. So let me just go to one. Like, for example, flat
angle, low person. That's one of the
legacy brushes. For more detailed work, essentially, we
have watercolors. Can see um it has the texture. If I go on it again, I can darken my coloring just as you would
with normal paint. We have some pastels. We were just talking
about that. Right, click. Got plenty of more. Some
chalk, if you need it. I'm in grass shape. So if you like painting, this is a place to do it. See, I got this
nice grass shape. You can change the shape, the size of any brush
that you see here. So that's how you do it. Another thing you can
change is the direction. So right now all my grass
blades are facing up, but I could change the direction here and have them
face this way. Perhaps another way. All of those changes can
be done rather simply. All right, so that's
the brush panel. Now let's go back to layers now that we know how
to use the brush. Again, we'll use this
in almost every lesson, so it's important for you
to be familiar with it. I'm going to go
back to hard round, which is what we have here. It's increase the size. Now I want to get rid of
this layer and start fresh. Selected. We can go
ahead and first of all, make a new layer
because you can't have a layer panel
with nothing in it. Click on this plus sign
to make another layer. Now, grab this and hit Delete. Here we go. I could
make more layers. It'll be layer two, three, four, five, as many as we need. If I want to delete
more than one layer, grab the first one,
hold down Shift, grab the other
ones, and then hit backspace or that trash
icon in the bottom. You can also let
me hit Command C. Grab a few by holding
down Command or Control. So let's grab five, three, and one. Right click. We can delete the layers
or hit backspace. And now I only
have two and four. Now, let's try to
do some stuff here. I'm going to hide layer four, turn off this eyeball, and just work on my layer two. Using my brush, I'm going
to make a very simple line. Notice how my background is
this checkered situation. This just shows that it's
a transparent layer, meaning that right now the only thing on my
layer is a red line, and it's not like
the previous layer where we had a white background. So if I've turned this
one on layer four, you can see you
can't really tell the difference because there's
nothing on that layer. Let's step a click here
and get a blue color. And then on this layer, I will make another
line. There we go. Now I have two things
on top of each other. If I want the blue to
go underneath the red, click and drag it right
underneath, and there we go. If I want two reds, I could right click duplicate the layer and then maybe
bring one below layer four, Command or Control
team to transform it. Let's maybe move it up here. Let's grab all our layers,
bottom layer, shift, top layer using our move tool, click and drag it to the center. So you can see that
everything is starting to connect in terms
of the tools. Now, if I want to make a
change to my red layer, the one at the bottom,
so it will be this one. You can see the blue outline telling you exactly where it is. I can use maybe the erase tool. It's the same thing
as a brush tool, but it just removes
instead of adds. I will now click and drag
to erase parts of my brush. Now, if I'm on this layer, I cannot erase the blue things. I can only remove
the red things. Because the blue line
is only on layer four. I can only do it like this. If I'm on layer two, you can see I get an
error because it's hidden and I cannot delete
anything from layer four. You can see this
sandwich effect and I could just build
on on top of this, maybe 50 layers, ten layers
with different things, and that would all be okay. All right. So going back
to the layers panel, we can now decide how two things can blend
on top of each other. So layer two is
currently the top layer. It's on top of everything else. You can see here it's called
we have normal opacity fill. So the normal is talking
about the blend mode. How is this top layer being blended with the bottom layers? So normal is just
your regular thing. But if I click
once, you can see, we get this long menu
of blending options. So if you go over each one, you can see how things start to change in interesting ways. I will go over what these mean. Let's actually make a new layer, and delete these for now. Use my brush to make 22 circles. One circle. Make another layer. Let's make a different circle and put one on top of the other. All right. I'll
use my move tool, click and drag to move both
of them towards the center. Let's actually use
this one to align it, and I'll just move this guy
a little bit like that. All right, so we have
these two circles. Let's go to layer six
and call it red circle. Call the bottom
one. Blue circle. Let's go over each one. Dissolve, you can see how the edges turned a
little bit different. Let me zoom in actually. Using my track pad. Pay attention to the
edges right now. They look pretty normal, but dissolved pixelates the edges. Now, between all of these, you can see there's
these lines in between, and that is because each of these groups to a certain thing. So the top group, which
consists of darken, multiply, color
burn, linear burn, and darker color, are all about darkening that top layer on
top of the bottom layer. So darken, you can see that intersecting layer turns black, and it's the same thing
for almost all of them. The second group is the
opposite, so it's lightning. So now we can see we're
getting a lighter color. The next layer is about
building contrast. So right now, you
can't really tell with these two shapes. But when we do our
healing lessons, these will be pretty evident.
Then we have difference. What's the difference
between these two colors, the exclusion,
subtraction, and divide. And we have hue, saturation,
color, and luminosity. These, as long as you know
what each group is for, using them in different
situations can help you blend layers
on top of each other. Next to this is some pretty simple but interesting
things like opacity. How much of that entire
layer is visible? Right now, it's at 100%. Lowering this will
make it go away. Make it transparent. And you can click on this to get a slider or type in
your percent manually. Now, Phil is talking
about that color. So how deep is that
color that layers color, and you can change it
just like opacity. Now, opacity is in
terms of everything, so the lightness of
color, desaturation. But Phil is about
how much presence it has within that layer. Now, we have some
lock options here. At the beginning of the lesson, you may have noticed this. This will lock your layer, which means that if
I grab my move tool, I can still move the blue. But I can't move the red
one because it's locked. If I unlock it, I
can move it again. The next one is in
regards to artboards. When you have your artboards, you can click and drag a
layer onto another artboard. But doing this will prevent
that from happening. So that's what this is for. Next, we have it to be
locked in position, which means that I could
still make changes to it, but I cannot move it
with my move tool. Hence why it has that icon. Next, we have the brush lock, which means that
I could move it, but I cannot make changes to it. You can see it
makes a new layer. I can't do it on top
of red circle anymore. And then finally, we
have transparent pixels. So if I do this, I cannot
paint on anything transparent, which is the exterior. If I just clicked on this
to get black and white. I'm on red circle. I can paint the inside of that
red circle only, not the areas around it. If I deselect that, I can do anything I want. Those are some of the
lock features for the layers panel.
Pretty cool stuff. Next, we have some
things that we can do with more than one
layers, which is grouping. Right now, these are
two individual layers, meaning that they're
in no way connected. They just simply happen to
be on top of each other. But what if I want to add
an effect to two layers at the same time without having
to combine them into one? That's where the group
option comes in. So if you click this
once on top of a layer, it will create this group. Now I can click and drag a layer to put it
inside the group. You can see how it's
indented to the right a bit, and now red circle
is inside group one. I can put that second circle in there and do
something like that, and now I can change the opacity for both or lock both of them. I can remove something by
clicking and dragging it out, and now it's no longer indented. Now say I want to
combine my two shapes. I don't want them to
be separate anymore. That's where I get to
merge the two layers. So right click on your top
layer and hit Merge Down. And now I have one layer. I can no longer move
them separately. I wouldn't suggest you guys
doing this unless you are certain because you cannot
undo the layers anymore. Say I did this, I went ahead and painted a
few more stuff on it, I can no longer
break the two apart. Let's hit Command or
Control Z. Click. I also have some options to merge everything
visible on my screen, even the group got merged. I have the option
to hide a layer, rename it, flatten the image, which takes away everything, even a transparent background and takes you back
to square one, which was a locked
background layer. So pretty simple stuff. We have some other
things here as well. To keep this short, we mainly want to
remember how to duplicate a layer by clicking this
to copy one of the layers, can also hit Command or
Control D to duplicate. There we go. You can hold down Alter option
on your keyboard. You can see how my
cursor turns into two. Click and drag on your
layer and let go. We just made a duplicate. I can make multiple ones and do the same thing with the
red layer. There we go. Now I can put everything within this group or actually make a new group, so
select everything. I make a new group
by hitting Command or Control G, and
there is my group. Now I can maybe turn this into one full image by
hitting merge group. Now, once again, I'm
not able to move things independently and get to
do it as one solid unit. We're also able to add
adjustment layers. So the reason why
these are in here is because each of these will give you a separate
layer to work with. So on top of group two, let's add a brightness
and contrast. Going to make some changes. You can see how this
is a new group. Let's actually choose an
adjustment that's more visible. I will go to hue and saturation. So with this made a new layer. Let's tap a click on this
icon and just change the hue. Once I have this, this will be a separate layer to work
with. So I can hide it. I can lock it,
lower the opacity, and the logic is the
same as everything else. Just like layers, I can just
click and drag this below. Since this adjustment
is below my layer, it's not affecting anything. Adjustment layers only work when they are on top of a layer. That's why when we move
this around right below, my shapes are as
they were before. I I move it up, you can see how the adjustment is being made. Let's delete this. We
got some other stuff, these are all things
that you will learn in the
photography lessons. If you've edited
a picture before, most of these words
are familiar to you, but if not, don't
worry about it. We'll come back to this
in a further lesson. Now, in the next
lesson, I will show you how to work with layer mask. This was something we saw in the selection lesson as well. When we went over one of these, we saw select and mask. So mask refers to
a masking layer, which you can also
create down here. So let's go ahead and move on to the next lesson where we
learn how to do exactly that.
9. Layers Pt. 2: So I have this photo right here. We're going to get
started on learning how to use layers now that
we know what layers are. So with this image, we have the subject floating in the air. I plan to use the transformation tools,
the selection tools, and the brush tool to
add some elements behind the subject while keeping her still in front
of that background. So first thing you'll notice is that there's a
lot of white space. So let's transform our image
so that it fits our canvas. Down Command or Control team until you see the
outline like this, hold down Alt or Option, click and drag until it reaches
the edges of your cavas. Hit the check mark
once you're done, and now we have a full image. What I'm going to do
now is use any of the tools to select my subject. So you could go ahead and use the Object Selection
tool because this is a pretty
easy separation. You can see that since
I have this turned on, it immediately finds
the subject for me. Even considers these two
as two separate objects. Also go ahead and use the
Quick Selection tool, the L as Tool, the
Magic Wand tool and just isolate that subject. So since this guy has it
all figured out for me, I'm going to click once, and then using the
option we learned about, add on to my selection. So now I have my
subject selected. If I were to right click
on this layer via copy, that is what it looks like. But what if I don't want it to be a singular separated layer, but I want to maybe later bring up a little bit of the sky or some parts of her body that
were removed by accident. So let's hit Commander
Control Z and go back to the marching ants using any
of the selection tools. Once you've made your selection, you will notice that
there's this layer mask down here and it's the
same thing up here. Difference is that
when you click this, it will make a mask
for you immediately. But if you want to refine your selection and
then make that mask, we can hit Select and Mask. So before I go there,
what are mask? So masking is basically
where you tell Photoshop, you want certain parts of the image visible while
hiding the rest of it. The good thing about
masking is that you can use your brush tool
to reintroduce parts of the image
and get rid of the parts of the image
in a very precise way. So you can use a one pixel brush to really fine tune
those edges and then use that method to kind of have a way to go back
and fix your mistakes. If you were to make a selection
and just copy that layer, there isn't much room for you to go back and fix
your mistakes. So this is where
we're going to be brought in when we
hit Select and Mask. It's a whole different
page, but don't panic. You can always hit Cancel
down here or hit okay to just leave this and go
back to your original canvas. So let's start with the
things on the left. Lot of them should
seem familiar to you. We went over them in
the previous lesson. But let's take a
look. The first one is our Quick Selection tool. And these are just ways for you to fine tune your selection. So that's the reason
why we're brought here. So the Quick Selection tool, this tool is native to
this panel only this page, and that's the refined
edge brush tool. So it essentially works
like a brush tool, but the difference
is that it really focuses on the edges
of that subject. And then, of course,
the more finer part. So it could be hair, fur, little bits of dust, whichever part of an image you are finding hard
to select on your own. We have the brush tool, the Object Selection
tool, the Lasso tool, the hand tool, which
is what you use to move your canvas
and the Zoom tool. Now, when you're
working on Photoshop, there are some shortcuts
you need to know, especially with something
like this where you really have to zoom in
and out multiple times, move your camas around. So just as a reminder, you can use your pad, your mouse track pad
to zoom in or out. You can hit Command or Control
zero to fit on screen. Hold down the spacebar to
move your cavas around. And do all that stuff. So these three things you need to know they'll
come in handy. Alright, so let's
zoom in on her hair. I'm going to use the
Zoom tool for now. Let's say the way the hair was selected was just not
up to our standard. We obviously don't want
this chunky mess over here. So let's try using the
refined brush tool. So we have the plus and minus. Whenever you see plus, just know that it's going to
add to a selection. Minus it's going to remove. And in this case,
because it's a mask, it's going to restore
the original image, meaning that if I were
to minus my selection, we remove from the red part. So whatever is red right now
is not in our selection. As you recall, we chose the
subject in the balloon only. So plus we'll add more
of this red area, which is excluded
from the selection, and the minus will
bring some back. So with the plus, we want more red, basically. Let's go over the
edges of her hair. Go, and you can see immediately we have less of that sky blue. I'm going to go in
on the other areas and just fine tune my selection. So that's what it looks like, just to show you up before.
This is what we have now. This is what we had initially. Now, another thing you can do is have Photoshop do that for you. You can see right up
here, we actually have a refined hair option. Click it once,
Photoshop will detect a hair and it will
fix it for us. So I didn't really have to
do the brushing myself. Now, keep in mind,
it does say hair, but that does also apply to fur, maybe some fluffy shirt,
anything like that. So mainly it's used for hair, but you can also use
it for other stuff. So let's say I'm
happy with this. Let's go over this area a bit. Using my space for, I'm going to move
down and make sure we don't have
something like this. For something where we have
more manageable shape, so we're not dealing with hair, we can actually go ahead
and use the brush tool. So it's right beneath that one. Again, plus minus
and then the size. It's just like the brush
tool that we learned about. You can hit the forward bracket
key to increase the size. And the left bracket key or backward bracket key
to make it smaller. That's another helpful shortcut. If you hit hold down Alter
option, you can just switch. So notice up here,
plus or minus, hold down Alt and just remove these parts of the sky that
ended up in our selection. We use the bracket keys, zoom in a little bit more, and you can see how
delicate this becomes. So we're working literally
pixel by pixel over here. Anything you see that is blue, we're going to get rid of it. Now, from afar,
when you zoom out, you may not be able
to tell that this was a bad selection and that
we got bits of the sky. But when you add other designs, it will become really evident. Okay, let's go down here. I think everything looks fine. Just gonna assume this is the shoe lace and
remove it like. Alright, so I have my selection. Before I hit Okay, let's take a look at some of
this stuff on the right. These are the properties for
your masking operations. So first of all, there's
this thing called show edge. So when you press
that, it's going to show only the parts that
you've edited so far. So as you recall,
in the beginning, we worked with the hair. So this is now showing the
edges that it refined, which in our case
was simply hair. We have show original, so you can see it before
and after, just like this. Hold down peak to do that. We have the view which
shows you how you want the masking to be seen. So usually it's just
this red color, but you can do onion skin, which is basically
where it takes that excluded area and lowers
the transparency. We have the marching ants, which we're already familiar
with on black on white, black on white, and
then on layers. So currently, we don't
have any other layer. That's why it's transparent. Usually, this is
what you should go for because you can tell the difference between
what's being selected and what's not a
lot more easier. We have high quality preview. This will really help
when you're working with larger and more
precise selections. It will take a toll on your Ram, so make sure your
computer can handle it. But instead of showing you the mini pixels
that we had before, it's going to try to show you a higher quality preview
when that zoomed in. Next, we have opacity. That's just how visible
this red is, this overlay. You can also change it to a
different color if you want, but red is a classic, so I'm going to
leave it as that, and then you can decide
what this red indicates. A selected area or
de masked area. The presets here, you can
either load a preset, save your settings
as a preset itself, and just have them here
whenever you need it. You can also hit
remember setting. So the next time you
open this panel, every setting here is already set to what you had it before. We have the refined mode. When you exclude those parts of the sky to isolate
the hair better, are you using color
aware or object aware? Now, what's the difference?
When it says aware, it's basically
talking about what it's using to
replace those areas. Color just looks at the color
around that selected area. Object looks at the object. You can see when you go over it, best choice hair or fur
on complex background. To say if there's a
couch behind my subject, I do want Photoshop to be
mindful of that and not create some smudged
look behind her hair. But since we had a blue sky was pretty much the
same blue throughout, I chose color aware because it's just one color. Edge detection. So right now it's at zero pixels because the refinement
area is very tiny. So hair in general, you don't want to have
a lot of radius for it. But say you were
refining a tree, you do want to increase
that radius because there's bigger parts that you're
trying to set apart. Then if you're not sure
what to add on here, just enable smart radius, and it will determine the
radius of your brush. Now, here are some
global refinements. You can smooth out the
edges, feather the edges, create more contrast
between them, and then shift the edge. So if I just go over each one, you can see going to the
left is going to go inwards. Our selection, going to the
right, does the opposite. Contrast, lightens or
darkens that edge. Feather softens the edge, and then smooth smooths
your selection. So if you use the
hard edge brush and you have these jacket lines, you can just smooth it
over with this. All right. Let's step or click
on each one to set them to zero or
their default values, and then move down
to our last setting. We do have clear
selection and invert. So if you wanted to
grab everything else, leave that out or clear the selection entirely,
you can do that as well. Alright, so
decontaminate colors. So sometimes in images when they're taken and
uploaded on the Internet, you will end up
with some glitches where they show themselves as, like, purple bits around the corners of your
subject, maybe some cyan. And when you sell like
decontaminate colors option, it's going to look for those glitches and
get rid of them. And then you can decide how
intense you want this to be. So at zero, it's going
to look like that. At 100, it's going to look a lot better because it's getting
rid of those glitches. Is specifically
especially important for low quality images. So if you notice some weird
colors around your subjects, the edge of your
subject selection, just come down
here, enable this, then play around
with the amount. Lastly, we have the
option to choose where we want this new
thing, output it to. So we can either make a new
layer with a layer mask, just a new layer on its own, a whole new document, a new
document with layer mask. Now, the ones with
the layer mask still allow you to fine tune your selection in
the future and then go back to change
your selection. There is a new layer
or the new document has this current
selection set in stone. You can't really
do much with it. Basically, you have
to start over. Let's go ahead and
choose new layer with layer mask and hit Okay. There's my new layer
with the layer mask. That's what it looks
like. I'm going to go to a different tool. Let's hit Commander Control
zero and move this here. I have my background hidden, but if I bring it back, that's
just our original image. Now, when I bring our top layer, which is the mask,
I make it visible. You can't really
tell the difference. That is because it's positioned right on top of it ground. But if I were to move
this with my move tool, you can see I just
have another subject. So notice here that
the subject is all in white and the
background is in black. When it comes to masking, always remember that whatever
is white is visible, whatever is black is not. And you can also fine tune this, if you were here, just make sure you're on the mask itself. Use the brush tool that
we already learned about, have the color set
to black and white. Let's switch to black. Let's hide this for a second. This layer, I could
use the color black to exclude parts of my subject and then use white
to bring it back. But the problem is that it will bring back the entire image. So do be careful about that. You can also switch between
these two by hitting X on your keyboard and just making this a lot
simpler for yourself. So what's the point of
making a layer mask? For the purpose of this lesson, we're just going to try
something really simple. Let's make a new
layer right above our background layer one, and then use our brush tool. To make an interesting shape. So let's grab one of
these artistic ones, increase the size,
get a nice color, and just start drawing. So notice how our subject is not being affected by
this brush at all. But if I were to hide this, the original image is because as we learned in layers in
the previous lesson, hierarchy is really important. If I bring this
below my background, it's gone because this is being placed on top
and it covers everything. So let's go back, bring this on, and now I'm able to just put whatever I want
behind my subject. And then since it's
a separate layer, I get to move it around. I make some pretty cool stuff. What I can also do is use all the filters we
learned about previously. Make maybe a hue and
saturation effect right above our background, but below our layer mask, table click and maybe
change the hue of the sky. Let's make it purple, maybe lower the
saturation a bit, and there is my new background. My subject still
remains the same, but we got this going on. Another cool thing
you can do is, as I've been saying
this whole time, going back to adjust
the selection. So right now, there is
no marching ants for me to immediately go in and
adjust my selection. Let's say I'm trying
to get rid of this balloon and I
just want my subject. What you can do is hold down commander control
on your keyboard. You can see my cursor changes, and then click once on the mask, and there are the marching Ads. Now, when I'm here, you can see that there's
no selected mask. If I want that option, I have to go to one
of these tools. But since this is
a perfect circle, what I can also do is
use my brush tool. So with this selected with
the marching ants visible, hit Q on your keyboard, and you can see that we get
that red overlay again. Once we have this, we can hit B on our keyboard to
bring our brush. Right click. Let's get a
better brush, hard round. And then using that black and white logic we talked about, get rid of that balloon. So let's hit X on
our keyboard to get the black color
as our foreground, zoom in, and just
remove the balloon. Once we're done, we can hit
Q on our keyboard again to exit this mode and then
make another layer mask. Go to layer zero, duplicate layer zero by holding
down alter option, clicking and
dragging that layer. And then with the marching ants, we're simply going to hit
the layer mask again. So now I only have my
subject and not the balloon. Then I could use, let's bring this
all the way above, grab the same filter
and saturation. And then just change the
color of the balloon. Now notice how it's still changing the color
of my background. That's where we need to limit something to one layer only. So I'm going to make this neon
green, go back to layers, and instead of having this
affect everything below it, I'm going to hold
down alter uption and then have my cursor in
between the two layers. So alter option, click
once between them, and you'll see this
arrow pointing down. That means that this
human saturation to effect is only being
applied to background copy, which is the layer the
first mask that we made, meaning that my subject is not going to have
anything done to it. This one is affecting the sky, but I could do something
else here just to show you. Hue and saturation,
let's make her pink. Go to layers, again,
alter option, click in between, and now
this pink can rename it even. It's only affecting my subject and this one just the ball. As we also learned, we can
play around with the opacity, change the blend mode, do whatever it is we have to do. Lastly, we do have
some special effects. It's called effects. These are things that you can
apply to one layer alone. I will go over these
in further lessons since each of them are
pretty heavy on their own. But essentially, these are
just for the selected layers. So it's not like the adjustments where it would be applied
to everything below it. It's just for that layer. So to show you an example, I'll just go to Bevo and Boss, say, this is the effect
we're going for. It okay. You can only see the
effects on that layer. I can hide it and do
other stuff to it. But that about covers how
we can use our brush tool, the layer masking, and
just layers in general. In the next lesson,
we're going to go over other tools that can help
us work with these layers. So we have the healing tools
which are the following, this one, the brush
tool, the Clone tool, and then we have our text tool, which is just dealing with text, but in Photoshop,
there's a lot of options for you to make
it more than just a text.
10. Heal and Adjustment Tools : When you heal in Photoshop, you're essentially
getting rid of that original layer
and replacing it with a modified version made from the surrounding parts
of that selection. That's going to
make sense when we actually apply healing
to this image, but it's basically an extension of selection because
you have to start by selecting an area and then heal that part that you want
to remove or modify. So go ahead and import the two images that we have right here from
the resource pack, and then you can follow
along the exercises so that you can get a better
idea of how they work. This is our first image. Now, we have some areas
that we're going to remove, and I'm going to
zoom in right here. But notice how in
order to remove them, I would have to
select them first. So we looked at some of the tools in the
previous lessons, but for things like pimples or any sort of spots that
we want to remove, I tend to go for the Lasso
tool because you can generally select a rough area and still get away
with a good result. What we're going
to do here is zoom right in and make our selection. So I'm going to start with
this pimple. Once I let go. We have a couple of options. So some of these
are AI integrated. If you're using the latest
version of Photoshop 2026, you should be able to
see the same thing. But you can also right
click to not use any AI. So if you click on Fill, that's going to fill this area. With what's around it, but you can also use
Generative Fill, as I said, using the help of AI. So if I click on Fill right now, we can choose where
it's going to draw the content from to rebuild
this area right here. So we have content aware, which is being aware
of what's around. This is where you need
to have your setting on. It could be based on a pattern. Have or it could be
based on history, which is what was there
in that layer before. We're going to go with content aware and we're going
to click on Okay. You can see immediately
that spot is gone. If I do Commander
Control D and Zoom in, there is no harsh line and it looks like the skin was like
that from the beginning. I could just repeat the same
process with another area. So now we could do
something else with Phil. So this other pimple
is also now gone. It looks exactly like that. So I'm going to undo the two right now,
Commander Control Z, get back our pimples, and we're going to
look at the tools that are also designed for
this sort of purpose. Let's first duplicate our layer
with Commander Control J, and I'm going to hide
the original just so that we can go back and
see the before and after. So the healing tools
are all the way here. If you long click, we have different types same thing
as the selection tools. Each one is meant for a
specific aspect of healing, the main action, but they're each used for certain scenarios. So the first one is the
spot healing brush tool. This is the most
straightforward. You have a spot that
you want to remove, you select it, and then
it will heal it for you. So I'm just going
to adjust my brush, which is basically
like the brush tool, and I'm going to remove
some of that hardness. Just by clicking once, I didn't let go of my mouse yet, there's this black spot. Once I let go, it's going
to heal that spot for me. So we can see now that
the spot is missing. But notice how because
of my selection, there is still a little bit of a red rim around that area, so I could just go back and make my brush
bigger from the start. Let's make another duplicate. Use the right bracket key
to increase your size, and then make sure you're
not selecting or clicking on the eyedropper or
the serum applicator. So now it looks like this. If you want to go for a
more precise version, you can zoom in, make
your brush smaller, and then just paint
over that area. So you could do one
tab or just click and drag for a little
paint either way, it is still going to remove
that area for you like this. So that's the spot healing tool. We do have some versions of how it's going
to heal this spot. So right now we are on
the content aware type, which is the same thing as the Lasso tool
example that we did, where we right clicked
and then did fill, but you can also create a
texture. So let's undo. Now with create texture, I'm going to go
over the same area. So you can see how now
it focused more on the texture of the skin rather than actually
removing the blemish. I'm going to do another
version here with the content aware and we can kind of
compare the way they performed. So this is content aware, which is going to
focus on everything. But if I do texture only, it's only going to focus on the texture and not
so much the color or any sort of bumps that the subject has.
Let's undo that. Now, this type is
going to look at the pixels around the
edge of your brush only. So within a proximity, that's where it
gets its name from. So right now, this was
the size of my brush. It's only looking on the edges. It's not really looking at all the other content
that's around that brush. So you can switch between the types and make
your adjustment. But, for example, example of where you would use
this would be the lip. So you don't want the lip to be reconstructed based off of
the texture and the color of the skin because that's a whole different texture and a whole different
color combination. So you would go for
proximity match. Now, if you do use
content to wear, it's not going to mess
up the whole thing, but as you can see,
it may introduce some blemishes that are basically irrelevant
to that area. So this is likely from the skin that was pulled
in here to fix that spot. Let's undo that. That's our
first healing brush tool, which is for a spot. But we also have something
called the remove tool. So maybe we don't
want to heal it and we want to completely
remove something. When it comes to skin, it's
not that different because whether you're reconstructing it or removing that blemish, you're still going to end up
with the skin underneath. But this is another option
that you could look at. So to remove this blemish, I could hold down alter uption to sample an area for Photoshop, and then I could just replicate
that in this new area. For this to work, you would
want to grab an area that is similar in lighting and texture so that it will
look the most natural. So something like this,
I could click once, and as you can see, it
is changed completely. Now, if I grab something from a different
part of the face, Photoshop is going to try to blend it in
with the lighting, but the texture is
still not a match. So you want to be careful
about where you're sampling. But even if you grab
something close, you can see that
Photoshop kind of darkens this spot to help
blend out that le. Same thing would be applied
to an area like this. I could sample a better
part of the skin, do a few tabs, and it's
completely out of sight. Now, the source can either
be the area that you sampled or it could be a
pattern that you introduce. Say you're editing
a picture where your subject has a lizard skin, that's a specific pattern
that needs to be replicated. It's not something
blurry like the skin, it would be lines that
need to be the exact same. You would import your
pattern and then proceed to make that
healing process. For the application
of this course, the sampled version
should be enough. Now, I skipped over remove tool, but this is basically one of the AI tools that
Photoshop has introduced. Again, we're going to get
into those a little later. But for now, if you're
curious how this works, you just choose your brush size. So I'm going to use my right bracket key
to make it larger, go over one area, and then using AI, it's
going to remove it for you. So as you saw, I didn't
have to sample anything. I just clicked on the
area that I didn't want and Photoshop
removed it for me. You can set your size here, and you can also create
a new layer based on what Photoshop
creates with AI. So I'm just going to
go over this area, and we can see that
we have a new skin, but on a different layer. So I could easily delete
this if I changed my mind. The next removed tool
is the patch tool. So this is when you
have a large area that you're trying to remove
and not so much one spot. So we're going to just go
over a part like this. I'm going to grab a large chunk. And what you do is
that you slide over to a part of the skin that
you can kind of copy over. Now, the issue with
this tool is that if you're not careful
about the selection, you will get a glitch sort
of thing on the side. But if you avoid that
from the beginning, so let me just undo. Let me grab this section
and then slide it over, it's going to look
a lot more natural. So that's another way of
removing and healing. As long as I picked an appropriate area,
it worked just fine. Now, another issue with the
patch tool is that if you don't have enough space
to use as a reference, it's not really
going to work out. For example, if I have
a blemish over here, where there's,
like, a clear line. I can't really replicate
that area because the skin, the face is moving at
a specific direction. So no matter where I go, it's going to look a little odd. So that's where the patch tool
becomes a little limited. But if you have a
large area like this, you can easily use. Switch between source
and destination. So source means that this is where you're going to start out and what is going
to be replaced. But then you could
also switch out to the destination
and just, like, make this the
destination, basically, and put this over that
pimple that we had earlier. So to try that out for you guys, we could grab this part, move it on top of
the new pimple. And you can see that it blends
it in for you in terms of lighting and color.
Going to undo that. Now, the content aware
move tool is basically where you grab a section and you move it to a whole
different destination. For example, if your subject
has a lot of freckles that you want to introduce to the other side, you
can use this tool. I'm going to demonstrate
with this pimple right here. We're going to grab it and simply move it to a
different location. Once you click Done, you can see Photoshop tries to
blend it in for you. But we essentially
have a moved pimple, so it went from here to here. You choose a more
suitable destination, it will blend in better. I'm just going to
take it again and go for this area where
it's also dark. Now the pimple is moved
from here to here. Instead of a different
brighter area, we're keeping it within
its original region. The last tool is
the red eye tool. Now, this is as the name says, it's for red eyes, but we don't
really have that problem. Essentially, what
you do is you click and drag over that
area, that red eye, and it's going to fix it for you by changing the color and, of course, any
sort of flash that may have appeared
during a photograph. Now that's not really
applicable here, but it's a pretty
straightforward tool that you can try if you have, old photographs or you turned on your flash when you
were taking a picture. So those are all the move tools, but we also have some
other tools underneath. So you could just
steer away from healing and work with what's
already in that picture. That's where the rest
of the tools come in. The right over here, we have the clone stamp tool and
the pattern stamp tool. Now pattern is for patterns, but the clone stamp
tool is where you clone an area over a
different part of the photo. Already when I go
over with my brush, we have this random sample, but I could introduce a new sample by holding
down ultra uption, clicking on an area, and simply copying over the skin as it is without any adjustment. The heel tools when you choose a source and then you
apply it to a new it may do some
modification on its end to help blend in
that new selection. But the clone tool is
not going to do that. So if I grab a dark
spot from this area, put it here, it's going
to remain that dark. So you can use this when you
don't want Photoshop to do any sort of post editing once
you make that selection. Now, you can decide which
tool you want to use when you're trying to clear
blemishes like this image. It could be the many heel
brushes that we had. It could be your
selection tools and then healing or it could be
the clone stamp tool. The cool thing about
the Lasso tool is that you can make a very
large selection, and then with the help of AI, you can basically fix that area. That's a large selection. I just did fill, and you
can see how the whole area is gone and I didn't
go for a tiny spot. This is what I tend to do. You can also combine
different selections, basically add to a selection. I just made one right now. By holding Shift,
we're going to get a plus on while holding Shift, I'm going to make
another selection here and then another
one down here. That's three different areas,
three different lighting. But still, I could fix
it with the fill option. Because it's using AI, it's a lot smarter and
it understands what it needs to do in order to help blend in this new adjustment. Commander Control D, it looks really good
and very natural. So using this, you can fix
pretty much anything, really. You can also use the remove
option that we looked at. It's also generative AI. So you are now more
aware of how they work and which one uses AI
versus what doesn't. So there we go. And then we
have this last spot that I'm just going to use
remove to get rid of it. And there we go. I'm
just going to zoom out now with Commander
Control Zero, select them all with shift, Commander control G. This
was before, this is after. Those were the heal tools, but we were so far focusing on little spots,
little blemishes. Now, in this image, we have three people
sitting together. It looks like this
person is on its own, on their own, and
these two are closer. So I'm going to try to
remove this person using a combination of selection
tools and the heal tools. So first, make a copy
of your original image. And using whichever
selection tool you prefer, we're going to
select our subject. So you can use the
Object Selection tool after it's done analyzing. Click on your subject, and then simply make
your adjustments going to zoom in here and add to my selection by being
on this second option. Let's grab the pants
as well. Grab the arm. There's this little area. The hands, the phone,
you know, everything. Just by clicking you can switch over to quick
selection if you want, but make sure you're on plus
to add to that selection. We have the bags
and going to hold down alteruption to remove
the rest of the area. To make sure he's fully in, we can hit Q on our keyboard. I could see that I missed
a couple of spots. With the white brush, we're just going to paint over these little strokes and get our subject completely
in the selection. Hit Q again, and now
we have a selection. What you could do
is click on Remove, which as I said, uses AI
to remove the selection. If you're not okay with that, you can use the content aware
film or the clone tool. They just take longer, but they can still work for your purpose. So right now, we
removed the subject, but we have his shadow just
sitting there so we could use the Lasso tool to clear that area or just use the Lasso tool
from the beginning. As you saw, we have
a lot of options. I'm actually just going to
remove all three people and make this into
a landscape shot. So let's try a larger area, click on remove and see
how Photoshop performs. So you can see how
smooth that was, and it's a new layer, so I could just, you know, go back to the original, make more adjustments,
and do other things. So depending on the size of your blemish or thing
that you want to remove, you can switch between the
heel tools and the lasso tool. So those were the adjustment
tools that you can use to remove or modify
a spot in Photoshop. Looked at two examples. So by now, you have a better idea on how
to use these tools. Again, going forward, we're
going to have a lot of exercises where you get to
practice with them more. But for now, knowing where
to grab them and what their differences are is
already a huge step ahead.
11. Text Tool: Now, with the text tool, you can easily access
it right over here. That's a letter T. It's very
straightforward in terms of how you add a text with
the fonts and the sizes. So a lot of you should be
familiar with what these are, but I'm still going
to go over each one and then we'll move
into how we can distort text and do other things with it in
the rest of the course. So the text tool is right here. When you long click it, there are four options. So the first one is the
horizontal type tool, which means you're going
to type horizontally. How you would type it anyway. But we also have the
vertical type tool, which is going from
top to bottom, vertical type mask tool, which is going to create a layers on the edges
of that letter, and then of course, the
horizontal type mask tool. First, let's go ahead and
unlock our background layer. I just made a very
simple document. Start with the most basic one, which is the first one,
horizontal type tool. On the top right here, you get to choose your font. There's a lot of
options and there are some filters to tell
you what they are. These are the different
styles of text. They've been grouped in to these tabs based
on how they look. You look at a few
different types of fonts, you will notice some
major differences. Some of them being
very bulky and fun, some of them being cursive. We have really thin ones. Those that look like
a typewriter and all that sort of
stuff to isolate those types of Visuals Photoshop has filters right here for you. We have Serif. These are
your sera fonts, Slabserif, Sand serif, script,
monospace, handwritten. There's no black letter
and then decorative. Depending on what type
of font you want, you can go over to
these categories or just explore all of
them via the classes. Now, where do you
get your fonts from? If you go to more fonts, you can import the
ones from Photoshop, of course, but you can
also download a font and install them on
your local computer. If you have an
Adobe subscription, there is Adobe fonts. So if you activate
it on that website, it will be added to
your Adobe account that you've used to
log in to Photoshop. You can also download fonts
from third party websites. Just make sure that
you're installing them properly depending on
the system you're using. Once you've installed
it, restart Photoshop, and it should show
up in the list that you're looking at
right now. Go to your font. We can search for a font here. Let's say I want
Times New Roman, I get a bunch of
different options. I can choose the regular
one and then decide on the style that's
native to this font. My times font right now
has a regular bold italic, but that is not the case
for all the other fonts. Let me go with eight heavy. This font is called eight
and when we go over here, the style is only one. So this depends on your
fonts capabilities. You can also see
that on their left, there's this drop down menu. So you can see what type
of styles each font has. For example, April Fatface
doesn't have any styles, and it's just a regular. But Acumen Pro has
all of these styles, and we can see the
sample right here. Also add in Imogson
Photoshop with these ones. If you're not seeing these, you can try downloading some Emoji fonts from the
Internet as we talked about. You can filter through the fonts you got
from Adobe phones, your favorite fonts, and then something similar to
the one you had selected. I had the letter eight font, and now you can see it's
suggesting these two to me so that I may have more
options to choose from. Let's clear all and then
just choose a font for now. Let's grab this one. Click on your screen and you can immediately
start typing. Click the Move tool and you have the option to make
it bigger, smaller, flip it, rotate it if you want, and just treat this
like a regular layer. Because as you can
see on the right, we now have a separate layer that we may do all the
things we learned about. Dragging it, putting
it in a group, changing the opacity, the fill, the blend mode,
and anything else. Let's go back to the
text tool, double click. Right here, we have
the font size. You can use a drop down menu, type something in or
use a slider here. Then we have the alignment. So we want it centered
to the left to right, the color of our text, and then we have some of those special things that Photoshop allows you
to do with a text. Warping in general
is when you get to distort something
into a certain angle, certain direction,
and right away, everything is grayed
out because we don't have a style selected. But let me bring this
here with a space bar. Once you choose your style, we have arc, bulge and
a bunch of other stuff. These are decorative things that you can use for
posters or whatnot. Each of them will give you
a set of options down here. The first one is
horizontal or vertical. Right now, it's creating
this bulge at the bottom, but we can also make
it do it vertically. Decide how much of
a bend you want, how much distortion
horizontally, how much distortion vertically. So you have the same
options for all of them, and some of them will
create out some stuff like twist because it's
horizontal and vertical, we don't really need to
choose anything here. You can go to arc and just
make some changes to our text. You can type in your values, and I'm going to make
this horizontal. Let's make something like that. Once you're done, hit Okay, and now we have a decorative font. I can move this around still. Not much has changed. The fact that this
is still a text tool lets me to double click, go back and maybe
adjust a few things. If I turn this into
a asurized layer, which you can do
by right clicking, going to Raserize type, it will become a regular layer, meaning that I can no
longer use my text tool to double click and
change the way it looked. I can now treat this
as a regular layer. Let me lock my background and
play around with this one. All right, Commander Control Z. That's a horizontal text tool. You can also go over to the Properties panel and
do a few other stuff. The same things are
available here. But you will notice we have some other things starting
from the space between lines. What I'm going to do
right now is set this to zero and write another word. Hit Enter, type in
something else. All right. The first one is the space
between hello and world. Right now it's set to auto, but I can decide
how close or how far I want the second word
to be to my first word. This one is the space between each letter.
This one's a color. If you go in these three dots, you will also find the height
of each of the letters. The width of each
of the letters, we're basically
distorting our thing and then the baseline shift. The baseline is where
your text is sitting on. But if I have this at zero, you can see that the
baseline is right over here. If I shift it up or down, it's going to move where the text is sitting on in
a different direction. Then we got some languages which won't change the
language of your keyboard, but just some of the settings made specifically
for that language. For example, if you're using a Middle Eastern language
like Arabic or Persian, Photoshop does have to
connect the letters, whereas with
English, there could be those spaces between them. But of course,
you're going to need the Persian or Arabic keyboard to be able to use one of these. If I said this to
Arabic right now, you can see it
didn't really change this word into an Arabic word. It's just applying the
settings that I would need if I were to type
in Arabic right now. Next, we have the
paragraph settings. This is for when you
have a paragraph. How do you do a paragraph within Photoshop?
Let's delete this. T on our keyboard to
get our text tool, click and drag to
make your paragraph. By default, it will give
you this dummy text, which is perfect
because now we get to see how we can
paragraph settings. Just going to choose a lighter
font, change the color. When we scroll down, the
first thing is alignment, and then we have justification. If you hit the three dots, we're going to get new stuff. Indentation. And then
from the left side, same thing from the bottom. Say, this is what we had
set all of them to zero. Hitting tab on my keyboard
to move to the next thing. Let's enter. All right. Now hyphenate is
talking about this one. When a word cannot
fit on this line, there's going to be a hyphen, and then the rest of
those letters are going to be moved down
to the next line. But if you don't
want that happening, just turn off the
hyphenate option. I hit Command or Control
A to select everything. When I undo this, you can see that word was moved
to the next line. But if you're okay
with this effect, Leave it on. We have some
bullets and numbering, so you can make bullet points, just like you would
in a Word document, turn it into numbers, letters, Roman numerals
and anything else. It's undo that. You can also change the style of your bullet, which
we have up there. It's only four things
to choose from. Select it again to undo or just not apply
that effect to it. Then we have some type options. First one is
capitalizing everything. So when I click it once, turns everything into capital letters, this one turns it
into lowercase. Next one turns it
into small caps. Right now, this
is way too giant. I could click on this to make
it more refined and better. We have superscript,
which will allow you to write a text a top of
a word, let's do that. You can see how it turned that into a little text on top of I. So if you have any math
equations or physics formulas, you can use this option. We have subscript, which
is the exact opposite, so it goes at the end. We have underline, we have overline which draws a
line on top of your words, your letters. Looks like that. And the rest of them
are currently grade out because they are not suitable
with this particular font. But if you were to choose something more
basic like aerial, you can see we got this guy and this guy brought out for us. So let me just
undo all of these, get my lowercase back. So the other stuff down here is really depending on
the font itself. It's talking about how words are blending into each
other. Do they connect? So if you have, let's
say, a cursive font, you can decide how, say, the letter L and
E get to connect. So these are just some
stylistic choices that you can explore with. Then we have a special tab for East Asian features and
Middle Eastern features. So East Asian, if you're doing thing like
Chinese, Korean, there are some
specific rules that are only needed for
those type of fonts. So you can choose how
thick the characters is, which is called sum. We can change the
text orientation and line breaking rules, text composition
and all that stuff. For Middle Eastern features, you can choose that it's being written from the left to
right or right to left. So in this case, it would be right to left. So if this were an Arabic text, it would have to
start like this. You can also decide
that connection I talked about earlier, so how thick or thin
that connection is. That's if you're using
these type of languages. And then at the bottom, we have some quick actions
converting this to a frame. If you click that once, you can turn into a
frame or a shape. The reason why you
would do this is if you want to put a pattern or a specific design into the
areas where the text is. But normally, you
wouldn't do it. So let's undo that action
with Commander Control Z. Move on to the other stuff. So in terms of which of these
belong to text, we have, of course, the Properties panel, but there's also
paragraph styles. So let's say you are editing different types of newspapers
or doing magazines, there's a specific style that you have to keep using
for each of the pages. So instead of choosing your
font again, your size, your style, you can make a
paragraph style yourself. So say I want to have
one style like this, I will hit the plus sign, and now I have
paragraph style one. So changing the font,
you can see how I can switch and then I can
rename this into, say, magazine, body text. Come over here and
put in my options, like I want it to be
this font, 12 points. Maybe we can make it smaller. I want them to be
red, formatting, open text, composition,
and all that stuff. So if you do a lot of text work, these should be both for you. Hit okay once you're done. And with one click, I could just change this
to that new textile. Then we can, of
course, go back and switch around between
these styles. You can delete a text
style if you wanted to and rename it as we saw. This will remove the overwrite, so it will take you back
to where you began. That was paragraph styles. We also have character styles. So this is for individual
characters or letters. If you want a specific type, so let's make one right
now. Double click. Say I want it to be an emoji or actually it's something
else, something big like that. So I can go to none and
then just choose a few of these characters to have this
specific style set to it. So it's the exact same thing,
but just for characters. We have the paragraph panel, which we went over,
the character panel, we also went over
that and I believe we do have one more called GLPS. Now, GlipS when you download
a font or import it, the designer who did that initially has
different options for you to explore different ways that the K is being written in. Right now, by default, let me choose the same
font. Just eight. Right. So right now, let me try to find the M, for example. So right now when
I go over here, you'll notice these tiny squares at the corners of the letters
that are being used here. But there are
different ways for me to write my letter M.
So we have this option. If I don't like this, I can click on on that. Table clicks. Now I have this special input. Same thing with all the
different alphabets. We also have some symbols
for you to choose from. And if you're doing any sort of logo type or poster design, I highly recommend
coming over here because you never know what kind of options your fonts came with. So we have some cool case. We got some decorative
stuff as well. I could replace this D with
this shape. Totally fine. We can scale up the
glyphs, make them bigger, make them smaller, and the way we are seeing these previews. We can also go over what parts of this glyph we want to see. So everything for this
font, only math symbols, there's only a plus and minus, only symbols, and all
that other stuff. Now, not every font has this.
I believe I mentioned that. Say if I were to go
on this MOG one. This will have its
own set of glyphs. So it's never one thing. If I go over this one, you can see how it's
a lot more different. It's still a pretty cool panel
to come to when you try to make your text a little bit
interesting. That's about it. That's how we do the
horizontal text. Vertical text is the exact
same thing, but just vertical. But I'll show you that anyway. You can see our cursor turned
the other way and now I can write the same thing,
but on the other end. So if you have a
specific language that's looking for this version, this style, then this
is how you do it. We also have those masking
that I told you earlier, which is when you get to create a mask out
of those letters. So notice that red overlay that should be pretty
familiar to you. Let's decide our font
and size and Enter. Now you can see I got
the marching ants. Meaning that if I go
in my layer panel, right now there's
nothing there, but I can add in a pattern. Let's say if I'm
here, click it once, and now I got
myself this effect. Go to my layers panel and we
can find that layer mask. Can dabble click here and choose a different pattern.
Let's go for trees. And this is applicable to the
vertical version as well. And then you can treat this as a regular layer. Delete that. And right. That
concludes our text tool. Pretty simple to use, but there are some hidden cool features that allow you to take your
text to the next level, especially for poster
and graphic design work. In the next lesson,
we're going to go over a very big and important tool which allows you to
do a bunch of things, and that is the Pen tool, which is situated right
above the text tool. The pen tool, you
can not only draw with it to create
strokes with it. You can make selections with
it. It's used for healing. It's used for layer mask
and all those other stuff. So it's a pretty diverse tool, and we'll learn all about
it in the next lesson.
12. Pen Tool: Now, let's take a
look at the pen tool. It's situated right below our Dutch and burn tool,
and it looks like a pen. So when you along, click on it, there are tons of other options. But we're going to start
right at the basic, the general pen tool
which allows you to do basically all the
other stuff below it. So grab that. G
yourself a canvas. I just unlocked my
background layer, and let's take a look
at the stuff up here. First are the presets that we get for all the other tools. But right next to it, we have the option of either
shape or path. Now, let's start with shape. That's the easiest method
to use the pentol for. Right next to shape
is the fill color that you can grab and
the stroke color. Then it's the thickness
of your stroke, which you can use a slider and then what your
stroke looks like. So is it a dashed line, dotted line, and then the
alignment, caps and corners. To show you these better, I'm going to just
start drawing a shape. So grab your penol
and make some dots. So first dot, you need a
second dot, so it connects. Let's do a regular triangle. And as soon as you have an
area between your strokes, that is when the field
color will show up. To close your shape, we go back to our first dot. Let's zoom in right here, use our space bar, and let me show you what those
three options were for. A line is talking
about the alignment of your stroke based on that
path that you just drew. The blue line here, which is what we're making
with our Pentool, is the path. It only turns to a
shape because we're having a closed area for
there to be a fill color for. So do we want this width the stroke to be aligned
at the center of the path on the right side or on the inside of our shape
or on the outside? Next is the caps, which is the cap of the
path right now is sharp. We can turn it into
round or a square shape. I will have to show you
this with a different one, but right now we're
dealing with a corner. So corner, we have a
sharp turn right now. We can turn it into a round one or something cut like this. Take a look at our caps. I'm just going to do one, two. That's all we're doing. Let's zoom in, and now we get to use this option to decide
where the cap ends. Right now, it ends
right at our point. Second one is a rounded
one, and lastly, it's a square one, but it extends from that
point that we made. We do have more options, but these are in regards
to our stroke only. These are the same things
as the one we chose here. But if you chose a dash line, which I'm just going
to turn on right now, turns your stroke into dashes. Now we get to decide
how many dashes we want in this path. Right now it's four.
Use your rakes, let's do six maybe. I'm getting larger things. But the gap here is what making it different. You
can make this into three. And just add different spacings and different length
for each of them. This is how you get
to change it up. You could turn this
into your own preset or just use one of the presets
that were made for you. Once we're done,
we can hit Okay, and then let's take a look at
some of the other options. I'm just going to lock our
background layers so I don't move anything
other than my shapes. Next, it's talking about
the width and the height. That's talking about
the path only. In terms of the shape,
you could use it, but it's going to give
you a distorted result. If you're not
comfortable using these, you can also hit
Command or Control T to resize that shape just like you would with any other layer. Lastly, we have the option
to combine the shape, subtract the shape,
intersect, and exclude. This is the same logic that we looked at in the
selection lesson. Instead of adding
to our selection, we can combine two shapes. Let's make another one. You can see how it's on the same layer, but now I have this
combined shape. Have alignment, so aligned
to Canvas or selection. You can distribute it, and then we have the hierarchy
of that shape. So it below one above one, and you get to situated
like that. All right. So going back to our shape, let me hit Commander Control Z. You can see the blue line
going around our shape. So let me actually
change this into something else so we can
see that color better. Now, what if you wanted
to remove a point? Say you made your
shape but you made an extra side by accident. Let's draw a random shape. Let's do this, for example. But I realized that
I wanted a square, and this thing is just
not up to my standard. When I hover over any point, notice how there's a
minus next to my pent. That minus indicates
that when I select it, it's going to delete that shape. If you go on that
same selected path, there's going to be a plus. That indicates that
you can add a point. Just like that. Now, why
would you add a point? When you add a point, you can see that
there's two circles right next to that point. So let me do that again.
The square is our point. We get two circles. Now, we get to move
this point simply by holding down Command or
Control on our keyboard, clicking once on that point
and then just dragging it. So I can adjust my
shape as I go forward. Now, why is it rounded when I
didn't even create a round? I just did one,
two, three, four. That is where those rounded
handles come in handy. Essentially, the more these
handles are stretched out, the curvier your
path is going to be. Holding down Commander
control again, click on the handle and
just experiment with it. You can see how that's
changing the curve. And as I mentioned,
the longer the curve, the more of a rounded effect
you're going to have. Whereas this one is pretty
short, it's barely rounded. And if we didn't
want this curve, we wanted a sharp turn. All we have to do is hold down alter option and then
click on that main point. And now those handles are gone, meaning that we're just getting
a sharp edge like this. Similarly, we can do that alter option thing
on one of the handles. What if I want one
side to be curved? The other side to have no curve. That's where I get
to hold down option. You can see my cursor changes, click and drag on
that edge only. So when I push this all
the way into my path, there is no curve, and that's
precisely what you see. So even though they are
supposed to be moving together, you can only move one of
the handles via leroption. All right. So this
was our shape. But what if you want to
turn this into a selection? You can do that
by right clicking and then making the selection. That familiar marching ant
shows up and what I get to do is adding a shape or a color
restricted to the inside. Let's go ahead and click
the adjustments right here. Go to pattern, and just
add this forest pattern. You can see that shape is exactly the layer
mask and that is how you can use the pen tool
for more than just drawing. Now, going back up here, Remember that there is
a shape tool within Photoshop and there
is the path option. So when you're making shapes, it's generally an extension
of the shape tool right here. If you long click, you can
see all sorts of shapes. We have the classics,
and then we have a custom shape tool where
if you press on it, you're going to get
a large library of all sorts of shapes. So let's say a tree, we can
just put that in right there, and it will follow
the same fill and stroke that you
have selected here. So if I lower the
width of my stroke, we can actually see that green. But sometimes the shape tool doesn't have the shape you want, so you'd end up using the Pen
tool to create that shape. But everything above
here for the shape tool is the exact same as
the Pen tool except, of course, we have that library. Now let's go over the path
option for the pen tool, and that way, I can show you exactly what you can do with it. Let's switch from shape to path. And immediately it gets
rid of the colors, the width, and the stroke. Instead, we can make
something like this. Let's say this is my path. I'm going to close
it, and as you can see, nothing happens. That's because we need to choose what we want
to do with this. So you can click Selection. This will show up,
and basically, it's asking you if you want to feather the edges
of this selection, which if you do, it will make the selection
a lot more natural. Let's say two pixels. Click Okay, and
there's my selection. So if I had an image, I could make a new
layer based off of this or I could do
what I did before, which was to add a pattern. Notice because of
that feather radius, the edges are not as sharp. Going back to that path, let me make something else. You can also use it
to mask something. Let me just bring
in another pattern. Let's just go over here
and I'll get this tree. Let's delete the
layers right click. We just have the pattern fill. Now with the pen tool, I can start making my selection. If you hold down Shift, you can make straight lines, and now I have a perfect square. When I hit mask, it will create a mask on top of that layer. Now I have my forest
fitted into a square. And this is with
zero feathering, so you can see the edges of this selection is a lot more
sharp than the previous one. Alright, let's go back
here, do a few more things. If I changed my mind about
making this into a path, I could just switch and
change it into a shape. And now I have shape one. So if you go on the shape tool, I can change the
fill from a pattern into a solid color like
we've been doing so far. We also have a gradient option, which is when you go from
one color to the other. So black to white, red to white. You can change the angle, change the type of gradients
or radio from the center, angle, reflected or diamond. All the other things we have a large library for
you to choose from. You can also switch the colors
by hitting this button. We have solid color
gradients and patterns, which is what we've
been using so far. You can also just
click this and put in your own code for that
unique color that you want. Alright, so that was
the original Pen tool, but there are some
other stuff in the drop down menu that
we can also explore. So I'll just make a new layer. Let's long click on
this and take a look. So that was the Pen tool. Next, we have the
free form Pen tool, which basically allows you to
make really free selection. So I'm not dealing
with points here, but I could just go around
and make something like this. The same options up here. I could right click,
make this a selection, choose the radius
for feathering, maybe fill it with
a certain color. So if I choose color, they'll ask me what color, and now it's filled with red. Now, with the free form, you
can't really make points. You can see I'm clicking
everywhere, nothing's happening. But once I make my weird
shape, close it up. I will see the
points made for me. This is less precise, but if you do want
something curvy like this, you still have the
option to either delete one of the points or use the handles
that we saw before, hold down command or control, and maybe intensify or
sharpen one of the curves. It's the same thing.
It's just the way that you're introduced
to them is not the same. We can also the other Pen
tool add to our selection. Let me just continue this. I'll go to the edge here and connect it to
my first thing. Once you've filled
in your shape, you've closed the shape, you can go ahead and
make a new shape. So right here, we
have combined shapes, subtract, and the same
things we've had so far. Let's try the intersection. I'll draw something
else, close it. And now I have this effect. I could make a selection of it, and it's pretty much
the same thing. So I'm just going to hit delete. Notice here that even though I deleted the previous selection, I can't really grab
this one to delete it. I'm selecting it,
hitting backspace, as you can see, nothing happens. That's because I'm dealing with a path here, as I mentioned. The way Photoshop
works is that it saves your paths in a different
window called Paths, which if you're not
seeing it here, just go to Window
and click on Paths. When you go on there, you can see there's something called Work path and it looks exactly
like what we have here. If I wanted to delete this, I would have to come here,
hit Delete, and there we go. If I make a new path, it will show up right there. I could make another
new path like this and then proceed to fill it
in or just do it vice versa. You can hit that button to
turn it into a selection with the marching ants or
turn it back into a path. Also, if you use the Lasso tool, you can turn it into a
path just like that. These work interchangeably.
Let's delete, both of them, and take a
look at the other pen tools. Next, we have content
aware tracing tool. Now, this is for when you have something already
on your screen. For this, I just imported
an image into Photoshop. This is in the resource folder, so just import it in. Using the content
aware Pen tool, it's going to detect an object for you and automatically
create a path around it. We have a human subject
and we have this balloon. When I have my mouse over
an area like the sky, you can see nothing's
going on with my cursor. Once I go towards the balloon, especially the edge of it, you can see something does show up. When I click on that area, it creates a path
around my balloon. The same thing can work
with the human subject, but since that is more isolated, it was easier to find. Notice how I did make a
mistake around this area. We already learned how
to deal with that. Let's grab command
or control and just simply work
with the point here. Click on until that's
the only dark blue one, and you're able to
move this to the side. Then work with the
handle. There we go. We can add to that
selection so I could try getting the
mountain here or that tree. You can see I still have that blue line around my balloon. I could remove from
that selection. Let's hit around the balloon and I'm getting
rid of the points. We have make selection. So it's saying no
pixels are selected because I don't have
a closed shape, but it essentially works
like the other pen tool. Let me just grab this and then click here to
complete my shape. And I think we should
be good to go. Let's see if we're
missing an edge. So now I can make a selection. I can go to paths and
just call this balloon. So whenever I'm in need of
a selection for my balloon, I just need to make a really
precise selection once, save it over here, and then I can just come back to
it and click on it. Let's go ahead and delete that. And now the blue lines are gone. We have some other stuff here. This is the same for every
pen tool alignments, the hierarchy, the different
settings we went over. And then tracing, we have
normal, simplified or detailed. This is depending on what kind of shape
you're dealing with. By default, it's normal. But if you're dealing
with a really detailed work like a building, you might want to
switch onto this. This will use more
computer powers to make sure your
computer can handle it. And then here you're determining how much detail you want Photoshop to put
into this selection. By default, it's set to this. Again, you can determine how much you wanted
for your object. Next pen tool is the
curve issuer pen tool. So this is just for curves. I'm going to go back to
our original document, and unlike the first pen tool where we made points
and we got sharp edges. This allows you to make points, but it's going to
be rounded edges. So unless you're
making it sharp, you're going to be getting
curves all the time. So if you hold down alter uption and then click on
one of these points, you can see how it's
turning what is not fully curved into
curve and then vice versa. I could uncurve everything by
holding down alter uption, bring it back by holding
down alter Rupi again. And the other ones make a point and then just
click and drag it. You see I'm not
getting any handles here because it's
curved by default. I only need to make it
sharper and undo that. Same settings up here, not much has changed. Going to delete
this, and then we get to move to our other tools. We have Add Anchor Point tool, which adds the anchor point
to that path that you have. I'm just going to go back just
draw something real quick. When we add points until now, we've been using the command
or control to do it, but you can also just use this tool to add points
because they're anchor points, they come with those handles. It doesn't matter if you're
using the curve tool to make your curve or
the regular pen tool, you can add the anchors
just like this. Then of course, you
can move them around, play with the handles,
and do whatever else. We have the opposite, which
is delete anchor point tool. So it deletes these
points that we just made. Next, we have
Convert Point tool, which is the shortcut alter
option that we've been using. But if it's a curve, it gets
shifted to a sharp edge. If it's sharp, it gets
shifted to a curve. Now, before I end this lesson, I do want you guys to practice
going around a subject. So let's go back to
this image right now. What I want you guys to do is use the selection tools
that we've learned so far to grab the human
subject and these two walls. Let's go over that together. You may choose to use one
of the auto features. Let's hit Cloud, select
subject. There it is. Now using the tool, I can make an estimate of what I want these
lines to look like. Let's actually go
for the ones at the bottom to make
it a little easier, grab your pen tool, and
before I hit anything, I'm going to go to paths
and create a new one. Let's hit this first,
and now we got one. Let's call this human. Let's make a new layer. And on path one, I'm going to use my
pen tool to make a line from there to the edge, close it off, and then
from there to the edge, and then make sure
to connect it. To make it precise,
we're going to hold down commander control and match it up with the correct perspective. Be sure to click again so
that the blue line only applies to the point
you're trying to change and then do the
same thing down here. Once I have this, I
can make a selection, and let's do some adjustments. I'm going to go over here
and let's say I want to change the ground color
into something else, maybe something like that, a little reddish,
close that off, go to our paths. Grab the human layer, quick selection, go to layers, and we're simply going to remove the adjustment from
this human saturation. Currently, you can see it's
coloring his pants too. Now that I have the marching
answer on my human subject, all I need to do is make sure that white is the
foreground color. Let's hit X to switch
it on this layer, let's hit deep backspace and then Command
or Control deep. Now my human subject
is no longer pink. To soften the edges a bit, I'm going to double click on the layer mask and
simply feather the edge. Not a lot because it
gets rid of everything, but we're just
going to feather it by around a few pixels. If it's too intense, we can lower it by a little bit. And now the floor is pink. So before or after, really
simple thing to do. So we use the selection
tools and the pen tool and use some masking to
change the ground color. In the next lesson,
we're going to learn about the action panel, which basically takes all of these things we've learned so far and allows you to create
a preset for each of them. So that's a really
cool feature to learn, and I'll see you guys in the next lesson where we do that.
13. Action Panel: The action panel in
Photoshop allows you to frequently use
edits into one button. So if you frequently turn
your images to black and white or change the
hue of your greens, the action panel can make your workflow a lot
faster as you can record your workflow once and just use that button
over and over again. So let's go ahead and take
a look at that panel. If you go to Window,
it's going to be the first one
there called actions. So if you have the latest
version of Photoshop, you will see a lot of these
predetermined actions. But let's just go over
on the basic ones. I'm going to close all of them, and we can see we have Wig, we have frame channel, wood frame, and all that stuff. These are things that
if I were to hit Play, using this button,
feather is not available. Now, these are things
that if I were to just choose one and hit play, I'm going to grab this
one, which is supposed to turn our image
into sepia toning. If I hit the
triangle next to it, I can see exactly what happens. So we make a snapshot, we merge to layers, we desaturate, and then we make the following
adjustments. Those are the steps that
this action will take. Let's select it, then hit
the Play button down here. You can see in one
click my image, turn into something else
following those steps. And if I go here, it just made layer one and the
hue and saturation. So when you first import, as you know, we only have
our background layer. This came up because
of the actions panel. Alright, let's go back
to our actions panel, gets lost there and see
what else we can do. So you can delete an
action, make a new set, which is what you can use
to store these actions. So right now they're in default. Let's go ahead and
make a new set. Let's call it colors. I okay? Now, within colors,
there's nothing in there. So let's go ahead and
make a new action. Before that, I'm just going to delete the adjustments
that I made, delete the layer mask,
and then delete that. So back to the beginning. Let's go to the actions panel, and what I'm going
to do is create an action for turning an
image into black and white. Very simple. Hit the
plus mark right here. Let's call it, make
it black and white. Set. We want it to be in colors, but you can set it into
whatever sets you have. Function key, when you
hit a keyboard shortcut, which would be from
the following, this action will happen. I'm going to select not for now. And then a color for you
to organize them better. Now we're going to record. Now, whatever you do from the time this turns
red until you stop it is going to be saved as your make it black
and white action. So let's go ahead and duplicate this
Command or Control J, and let's do something
really simple. So just black and white filter. Let's clip it down, play around
with these slides a bit, just so our action
is interesting. Let's say that is my adjustment. Go to actions, and
then hit Stop. So what do we have here? We have layer via copy, which
is what we did. Make adjustment layer, create clipping
mask current layer, set current adjustment layer. That's exactly what we did. If I were to delete
what I just made, all of that, start from fresh, go to the actions panel, and simply play this action, I will turn it into
black and white. You can do this for
more complex workflows, such as turning the hues
of every color within your image into a
specific color palette, maybe adding some
vintage filters, creating things from scratch. This will make things
a lot faster for you. In the next lesson, we're
going to look at another way to make our workflows
faster within Photoshop.
14. Custom Brush and Pattern: Now, let's learn how to make our own custom brushes from
either a drawing or an image. I'm going to start with
an image right here. This is available in
your resource pack. We use this before
in an on lesson. So import this into Photoshop
and let's go ahead and select the subject using the methods we've
learned so far. I'm going to make this quick, grab one of my selection tools, have Photoshop selected for me, and then go to Select
and Mask just to fine tune the hair. So it refined hair, Photoshop detects it for
us. Everything looks good. As you recall, we did
have some imperfections here that I'm going to
remove via the brush tool. Once we're done with our
selections, let's hit okay. And it's going to make us a new layer with this selection. Let's delete the background, right click on the mask
to apply that layer mask. We have a transparent
piece out of our subject. Next, we're going to grab
the adjustments down here exposure and turn this image into just a black solid shape, and this will give us our brush. So make sure there are
no details available or visible inside your
object or subject. And if you have to,
if it's kind of gray, and you can see the outline
for whatever reason, you can just duplicate
the exposure layer with Commander Control J just
to intensify the effect. We're done, we're going to go and just merge
everything together, so grab the first
one, hold down shift, grab the last one, right click, and then merge the layers. So that's all we have right now. Let's go to edit, then define brush preset. Call this flying
weighty with balloon. It okay. And now I have
my brush, so I can click. I have my red color
loaded in with 55% flow. Let's increase that. Click once and I got myself the subject. Now, with something like this, where you have one singular
subject in your brush, if you click and drag this,
it's going to look weird. So what you can do is increase
the spacing of your brush. Go right over to this box
containing the brush, and it's going to bring the brush settings for
this particular brush. So down here, we can see
that when we stretch it, we're going to get this effect, which is what we just saw. But we want it to be in a
way when we click and drag, we're just getting like,
multiple flying people. So this is just size, the orientation, but this is where we need to be being at. So the spacing between
each of the strokes. If you increase the spacing, you can see slowly we're
getting different people. And now, if I draw, getting them just like that. The more I increase, the more space between
each of the two. So use this as you'd
like to make this work. This is especially helpful
with singular objects. So even if you have this leaf, you want it to be differentiable and not just one giant blob. You have some stuff on
the edge right here, so if I can find my new
brush, there it is. Let's make a new layer. I'm going to just do
one for reference. Let's increase the
spacing again. We have some angle options. If you ever wanted to change
the angle, we have flip Y, flip X, the roundness
of that shape, so you can squeeze it
for whatever reason. Now, on the left, we have some interesting things. So you can go into the way
shape of your brush is. So when you're talking
about shape of your brush, you're talking about
the tip of that brush. So hence why when we change
the jitter, we can do, like, different sizes
at the same time, just the minimum diameter. Can do an angle jitter, so make it more randomized. Again, if you have a leaf
brush, this is perfect. Roundness jitter, so making it more random,
minimum roundness. You can flip the X or Y jitter and the way the
brush is being projected. I'm going to uncheck this. Then we have scattering, which is scattering
the brush strokes. You can do it on both axis. So it just travels into space. We have count one,
then count jitter. So we have 16 right now, eight. The next thing is the texture. We don't really have a
texture here, but if we did, we could adjust
that the brightness of the texture, the contrast. You could technically
make a brush that is not just an
outline like this. So this is where the
texture comes in handy. We have dual brush, so you can combine
two brush strokes. That was the person,
and I selected this, I believe, wooden brush, and this is what we're getting. You can choose something
else. Let's undo it here. So we have the person here. I could select one of these and notice how it
combined the two. We can change the size, the spacing of that fusion, the scatter, and the count. Color dynamics
doesn't really apply since we have a
solid color brush. Next is transfer. How does the flow
transfer in So flow is, as we said, how much ink is
coming out of your brush. We have the same
thing for opacity. So this would be good
for, like, clouds. Have brush post, which is how the tip of your
brush is situated. So noise, which is, like, little things you can
add to your brush. We don't really have much
texture going on here. Next, we have wet edges, so it kind of gets that
watercolor effect. You can build up
on it. Build up. That's another thing you can do. So going on top of it. We have smoothing, making sure your selections are smooth, your painting, should I say? And then protect texture. I don't really have texture, but it will maintain that texture with
every brush stroke. And then once you're
done, you just close off and can start using
your custom brush. Now, you can do the same thing if you didn't have an image. So let's say I wanted to
grab something like this, one of these brushes that
are currently there, and I draw something cool. I could turn this into a brush. So simply go to Edit, to find brush presets,
then hit okay. There we go. It doesn't
always have to be an image. You can draw something yourself. If you have a signature, this is how you would do it, if you want to create
a pattern like this. Speaking of patterns, actually, once I have something
interesting like this, I can actually define my own pattern for
the pattern panel. Same place, edit, we
can define a pattern. Let's call this silly lines. I okay? Now, silly lines will be visible in
the patterns panel. If you're not seeing that,
go to Window patterns. And if I were to delete this, let's make a new layer
so we can delete this, go to patterns, click this
one, it gets loaded in. I can now use this on my design, on my photos and
have fun with it. But that's pretty
much how you can make your custom brushes and
custom patterns in Photoshop. In the next lesson,
we're going to go over the last thing that concerns
how Photoshop works, and that is the
animation feature. Of people don't know
this about Photoshop, but you can do frame by
frame animation here. It's great because you
have all these tools that allow you to
draw cool things. Why not animate it
in the same place? So I'll see you guys in the
next lesson where we do that.
15. Animation: So let's go ahead and use Photoshop's animation
panel to create some smiley faces
on the piece and just see how we can deal with
motion within Photoshop. So go ahead and import this
image from the resource pack. And what we have right now is simply our background
layers we've had so far. I'm going to do is unlock this and simply bring our
timeline right below. So go to Window, scroll
down to timeline, and this is where all the
animation will happen. G to put this up there. You can also go to
Window Workspace and just work with this in
the motion workspace. But I personally prefer
the essential with the addition of the timeline
because of the layers panel. So you can see that right
now we have two things. They're marked down here, zero, second, 0 seconds, one, two, but we said we want to
create some video motion. So let's go in the
top right corner here and convert
to video timeline. So now, let me just
extend this a bit. This is going to look like a regular video
editing software. We're going to have our layers and then make changes as we go. So you can use this thing down here to increase
the thumbnail, and that's exactly
what I'm going to do. And basically,
you're going to be stacking layers on top
and as the video plays, it will go over each
of those images. In one image, you can
have a smiley face. In another image, you
can have a sad face, and that's generally how
your motion is going to go. This is more of a frame
by frame animation. Layer zero, let's
call this our main, and then you can see that it changed the same
layer here into main. I'm going to duplicate
this a couple of times. Command or Control J.
Stew, three times. And then what I'm
going to do is go on my first main copy,
use our brush, adjust the size, get
maybe a white color, zoom in with the track pad, and just draw some smiley
faces, maybe on this one. And let's hide the other two so we can see what we're doing. So there's some eyeballs. Alright, so this is
what my first look is. If I bring back the other two, it's going to hide my first
thing because we learned with layers that it's
all about the hierarchy. So whatever's at the top is
the visible layer right now. So let's hide the second copy
and sorry, the third copy. On the second copy, I'm going to lower its opacity so we can
see the smiley faces. And because they're positioned in the same exact location, the original image, I can just change and be focused
on these smiley faces. So on main copy two, I could maybe draw the eyes again and just maybe have
this P stick its tongue out. Second one, I could have
him kind of be grumpy. And this one, I could
have the same eyes. But have it like snore. Then we're repeating it with the same with the third layer. So let's hide the main copy. Based on copy number two, we can decide our next thing. So this one, I'm just
going to keep it as it is, eyes eyes, and then
just the tongue. This one I could make it maybe move its
math a little bit. As if he turned away, you can use the erase tool
to delete something as well. Then the third one,
same thing, sleeping. But I'll move the Zs
in a different way. So draw Zs in between
the previous ones. Okay. So we have three things. Let's bring back their
opacity all to 100%. But when I bring them all back, we're only seeing
the last edits. That's because these are
starting at the same time. To make this like an
actual animation, I need to offset the
last two layers. So this guy can stay as it is. So when I go over, you
can see it's nothing, then the faces show up. G to actually move this. I'll have to draw something
here first, actually. Let's hide the top two. Bring the cursor here, lower the opacity and draw
something on the first layer. Just because I want them to
be alive from the beginning. So maybe have it look to the side and then like a
different smiling face. This guy is gonna look this way before they
begin their motions. And the third p
is just sleeping. Okay, let's bring
back the opacity. And now just like the first two, we're just gonna offset
these like that. Now when I go over
it with my thing, you can see that they're changing. Let's bring
them back first. Can see they're moving
around, they're alive. And when I hit space, it happens really
quickly and that's because we're dealing
with one frame at a time. 0.101 020, three, four. If I want them to run longer, I simply have to extend them. Let's say the first
scene is five frames. Second scene is
also five frames, and I'm just offsetting
it like that. You can use this to
minimize your view. So let's go on ten frames
and then cut it right there, hit the scissor, and just delete with backspace the extra bit. This here, get your timeline
slider on 15, cut again, and then just delete
this with backspace, bring this here, and then have it continue for
the rest of the thing. Now let's hit the space bar and we can see how
it's pretty cool. I'm going to extend
this because I just remembered we erased
a part of the eye. What you could do is
also open these guys and change the position,
opacity and style. Position just means that you can change where the image is. So if I move it to the side, you can see how in
the beginning it's up there, then it
comes down here. That's just a simple animation. You can do the same
thing with opacity, so it's fully visible
at the start, then transparent at the end. Then we have the style, which is what we've
been doing so far with the brush adjustment. Click on here, you can add
more media, make a group, make a video group
from these clips, and just delete this track. Can also go back frame
by frame, go forward, hit play, stop the thing, go from the start,
move to the end. If there's audio, you can
have the audio going. There's actually an audio
track down here so you can put a sound effect file right below and then match
your animation to that. Once you're done, you
can render the video, so it's play smoothly and then decide where you
want to save this at. Another thing that
you can do is start an animation without
an image like this. So let's go ahead and
make a new document. I have this layer zero here. It's not an image,
and what I want to do is animate my own thing right here using the
onion skin feature and just make a silly
frame by frame animation. So what I have right
now is layer zero. This could act as
your reference layer. So say I want to draw a path for my falling
ball to follow. Going to draw
something like this, and then this would
be my ground. Now, to bring in
the actual ball, I need to go over
here new video group. And now within this video group selected here as well, I'm
going to make a layer. Now, this is a video layer
and not your typical layer. I'm going to zoom out
a bit and extend this to one or two frames,
maybe three frames. So align it with three F
and just duplicate this. Commander Control J
until you're happy. So I'm going to go to six, hit the scissors, delete that, and maybe one more at nine,
then delete the rest. So I have three scenes
for my animation. Have the playhead at the
beginning, layer one. Let's actually call
these something. So background scene one, scene two, and scene three. And call the group falling ball. Alright, so scene one, let's grab our pencil, choose her color
and draw our ball. Now, if I go to the next frame, you can see how the
ball isn't there. And that's because we said
we're dealing with frames. So to enable onion skins, just go over here and
choose enable onion skin. Now what is an onion skin? When you go past a frame, the next frame, you can see how my ball fades out at the end. The beginning, it's all dark. At the end of that
scene, it's this color. That is because onion
skins allows you to see a reference of your
previously drawn figure so that the next time
you draw a ball, you can make sure
that it follows the same width and height
and the same direction. If I don't have
onion skins enabled, I wouldn't know what
the ball looked like. So in my scene, too, if I assume it's here
and I draw it like that, you can see how it's a lot
different from my first ball. But if I have onion
skin enabled, go over here, I have a
reference to follow. So I'm going to zoom
in here and draw my ball relatively the same
and in the same direction. Then that's our third ball. So I'm going to go on scene
three and draw my ball again, making sure that
it looks decent. When I go from the beginning, you can see, I have
a falling ball. And all I have to do is
just duplicate the scene numerous times until my
ball effect is complete. When I'm done with my reference, I could just, um, either hide it or
delete it and maybe replace it with my
own background, say this red color is
my new background, and just continue
making my animations. And that's pretty
much how you use the animation panel
in Photoshop. It really depends on how you use the tools over here
to make video layers. It's the same logic as
regular photo layers, only that you have
a timeline and you're dealing with
seconds or frames, and your playhead needs to be able to show that
sequence perfectly. You can add an audio
track and then render and save it for
your next project. Use this in Photoshop a lot for looping their text effects. Maybe if they make
a cool composition, they have, like, the stars
sparkling in the back. Generally, you
want to use it for shorter and more
simpler animations. The heavier works is going to need a really good
and fast computer because this is
obviously a lot more complicated than a regular
two D static image. Now that we know
how to use all of the basic features
within Photoshop, we can now move on to
different use cases. We're going to start
with photography and then make our way
to graphic design, some mockups and
many other things. I'll see you guys in the
next chapter of this course.
16. Generative Fill : M Photoshop recently introduced some of the AI tools that
work with Adobe Firefly. There is a long list, but essentially they
help you edit images faster by introducing
artificial intelligence. We're going to go over
each one and we're going to apply them
to this very picture. So go ahead and download this, import this into Photoshop, and we can get started with the first tool which
is Generative Fill. Right now, I only
have one layer, which is my photograph,
nothing else. Already you can see
that at the bottom, I'm getting this new tool. If you're using an older
version of Photoshop, you may not see this so
make sure you are on the 2026 version so that
you could follow along. You can immediately
ask Photoshop to edit the entire image
by giving it a prompt. So when I click on this, I'm going to be informed
about my credits. Just like any other AI tool, you have a certain
number of credits, depending on the
plan that you have. I'm just going to
click Okay now. And basically, we get
this bar at the bottom. I'm just going to
drag it up and we can describe the thing that
we want to change. So this is less about me
selecting an area but more about giving an
instruction to Adobe. So I could say, turn
the water more cyan. And then that's my instruction. The water is a little bit
purply for some reason, so I'll ask for this, and then we can
choose our model. Currently, we have Adobe
Firefly Image five, but there's also some
partners that you can select. I'm just going to go with
Adobe right now just so that it's fully an
Adobe experience. Once we have this, we have
some additional options here, but that depends on
your model selection. So for example, the first
one is only for Gemini. The next one is also for Gemini. This one doesn't really
need a reference image, and then we can see
our credit usage. I have about 4,000
credits remaining, and if I need more, I could just buy some extra. With the three dots, you
can learn more about their process and how
credits are being used. But once you're done, you can
click on Generate and it's going to look at
the entire image and apply what you asked for. Now, bear in mind that AI is always going to be
a little bit off, and it only comes
down to the image and the prompt that you have that it may give a really good quality. Almost every time you will need a little bit of refinement
after it is finished. If you look at your layers, we have this new one
with the AI symbol. Anytime you see this symbol, it just means that
it's going to use AI. But yeah, basically it's done, and we have a mask
layer as well. This is before, this is after. It's definitely more can, but this just goes to what I was saying earlier
that you do need to make some adjustments after it's finished to make it blended
or just be more realistic. For example, with this layer, I could change the blend
mode to get a better look, maybe multiply is good. And then maybe we could lower
the opacity a bit until 70 and we can then mask it to
only be applied to the water. But that's the first
thing. We can now add stuff to our canvas
using generative fill. So I'm going to
hide this for now, and we're just going to build on this image with the remaining of the lessons so that we can have a full composition
by the end. Using the Lasso tool, I could grab an area
and once I let go, I could go for Generative film. Now, in here, I
could describe what I want Firefly to put in place. Again, you can choose your model if you want a different thing. I will go with nano banana for this just so that I get
a more realistic result. Firefly tends to give a little
bit of a cartoonish look. For this, I'm going
to switch over. Now, because I switched over, we do have some reference
image choices and, of course, the bar that
we can say what we want. I'm going to try
writing just asking for a Seagull without
a reference image. But if we saw that
it's struggling, we can just grab a
image from online and put it here for
Gemini to refer to. Seagull flying in the sky. Let's click on Generate. I'm using 3.1 want
to follow along. Again, we have a new AI layer. I'll just put let this be. But one thing to
bear in mind is that these new AI layers are going to build upon what's
visible on the canvas. We hit the earlier layer,
but if I bring it back, you can see how the Segel
is not fully blending in. That's going to affect the look. But there is my Segel. I have one option. But if I wanted to, I could have Gemini redo
this with some comments. But when I zoom in, it definitely looks
like a Seagull. So perhaps we could make it a little smaller and
put it somewhere else. So since I'm going to
mask the water anyway, I'm going to hide it for now, and we're simply going to do Commander control T on our
Seagull and make it smaller. Once I have the size, I could maybe re
select the subject, the Seagull, and do
another generation. So that's going to be
a different thing. You can also adjust the size of your new AI subjects by
choosing a smaller selection. So if I do something
like this and then put seagull flying in the sky, that's going to give me
something small because it has to now fit inside
that selected area. So I have my Seagull. I could do something else. Let's do a tiny boat. Something like that.
Make sure you're on the base layer Generative fill, and we're going to try
a different model. Let's try flux for this, and I'll do red sailor
boat. In the water. There is the boat.
It's very tiny. But say I want it to look
exactly like a certain boat, I could now upload my reference image and have
Lux redo this generation. So there is a reference image
for you guys to download, so download that and then
attach it right here. So now I have a reference
image. There it is. I'm just going to hit
generate on the same layer so that I get a new boat
that looks like my boat, the reference there's
my second boat. It doesn't exactly look
like the reference image. So I'm going to redo this
using the base image now. Let's do a different selection, one that is tall enough for
the sailor boat. All right. We can do generate a fill, flux, and I'll upload it here. Okay, so we have a boat. It's really tiny,
making this look huge, but that's okay for now. I'm just going to delete our first boat and zoom
in to see the new boat. So it is very tiny, but we got to clean
out the sky later on. So we got these
two elements now. Let's actually blend them in before moving onto
our next AI tool. So starting with the water, I'm going to hide the
rest, drag it down here. We're going to hit basically delete this
layer mask for now, and then using the
selection tool, whichever you want, you
can grab the water. So I'm going to try to grab the water using the base image. There we go, click once.
We have our water. There's some extra bits. I'm not sure what that
is. Let's zoom in. That's just part
of the lighthouse. I'm just going to
help Photoshop a bit and remove those areas. But other than that, we
have the perfect selection, and now hidden cue, we will go on this top layer, and we're going to make a mask. And now our water is
more blue like we asked, and we could try
different blending modes, opacities to make it look nicer. So that's our first component. Second component is
this sailor boat. So it is nice, but it's just
not blending in at all. What we could do is go over to any selection tool and
grab Select Subject. I usually go for Cloud. Click on it once, and it
should separate the boat. I'm just going to invert
the selection and leave only the sky
so that we could use a color range to clean up
the rest. This part is fine. It's just the top wires, I guess, that are
being not included. So we have some cleaning
up to do with the boat. Let's move on to our SGL and then we'll come
back for that guy. So the Seagull is
very straightforward. Again, select your
subject, however you like. So I just cleaned up the SGL
the same way you select it, and then you deleted, the,
you know, background. And now I'm going to do the
same thing with our boat. But essentially, we're
done with generative fill. We added two elements. In the next lesson,
we're going to learn how to expand using
AI and Photoshop.
17. Expand: So this is where we left
off in the previous lesson. We added the boat and we
added a singular seagull, as well as turning
our water blue with the help of
the prompt edit. So now we're going to expand this image simply by going over to our crop tool and then
expanding it however you like. So you could either keep this horizontal
image and expand it sideways or turn it into a vertical one and
expand it upwards. What I'm going to
do is first move my boat somewhere in sight. So let's grab the boat and
put them somewhere here. Get the bird so I could, like, cut it easily. Then I could go in
with the crop tool and get something
that is vertical. So let's crop our
image like that. First, I'll crop it like this. But then we're going to go on the same tool and just
expand it further. So say I want more of the ocean and I want
more of the sky. I will set my dimensions. If I want, I could go down here, choose a different ratio. But all you do is click
on Generative Expand, and then it's going
to do that for you. Now, you could describe how
it is going to be expanded. For example, introduce
some trees when you're expanding or introduce the
moon, something like that. But if you click on nothing, it's going to basically
type nothing. It's going to rely on what's already in the image and
simply complement that. So it's not going to
add or change much. There we go, this is
before, this is after. There's my new image. I'm going to unto basically go back to
the original ratio, but I'm now going to expand
it this way so we can actually use the prompt box to introduce some trees and
maybe some more boats. So more trees. Birds and boats. Very simple. Hit generate, and let's
see what comes out. There's my new landscape. Let's zoom in and see
what we're dealing with. We definitely have more boats, these trees at the bottom, and we have some
birds on the side. So we were able to not only
expand the image but use generative fill at
the same time to add new elements.
That's our second tool. It's really handy when you want to get more
from your images. But you can really use this
to expand patterns, designs, get more room for mockups and pretty much anything that's
going to need more space.
18. Remove with AI: So this is where we left
off in the previous lesson. We added the boat and we
added a singular seagull, as well as turning
our water blue with the help of
the prompt edit. So now we're going to expand this image simply by going over to our crop tool and then
expanding it however you like. So you could either keep this horizontal
image and expand it sideways or turn it into a vertical one and
expand it upwards. What I'm going to
do is first move my boat somewhere in sight. So let's grab the boat and
put them somewhere here. Get the bird so I could, like, cut it easily. Then I could go in
with the crop tool and get something
that is vertical. So let's crop our
image like that. First, I'll crop it like this. But then we're going to go on the same tool and just
expand it further. So say I want more of the ocean and I want
more of the sky. I will set my dimensions. If I want, I could go down here, choose a different ratio. But all you do is click
on Generative Expand, and then it's going
to do that for you. Now, you could describe how
it is going to be expanded. For example, introduce
some trees when you're expanding or introduce the
moon, something like that. But if you click on nothing, it's going to basically
type nothing. It's going to rely on what's already in the image and
simply complement that. So it's not going to
add or change much. There we go, this is
before, this is after. There's my new image. I'm going to unto basically go back to
the original ratio, but I'm now going to expand
it this way so we can actually use the prompt box to introduce some trees and
maybe some more boats. So more trees. Birds and boats. Very simple. Hit generate, and let's
see what comes out. There's my new landscape. Let's zoom in and see
what we're dealing with. We definitely have more boats, these trees at the bottom, and we have some
birds on the side. So we were able to not only
expand the image but use generative fill at
the same time to add new elements.
That's our second tool. It's really handy when you want to get more
from your images. But you can really use this
to expand patterns, designs, get more room for mockups and pretty much anything that's
going to need more space.
19. Harmonize Images: So we learned how to
expand our images, but now we're going
to see how we can remove elements with AI. This is where we left off. When you want to
remove something, you can use Photoshop's
traditional tools, but recently they've introduced Adobe Firefly and made a
bunch of tools with them. So I'm just going to
merge everything here, so we have one flat layer
to get started with. Just grab the whole
thing with shift, right click, and we're
going to merge layers. So we have one layer. Now I'm going to make
a duplicate just so we have access to the
original and zooming in, I can find something that I want to remove from the image. I'm going to remove our original boat just because it looks a
little out of place. I think the sailor boat
looks much better. What I'm going to do is grab
any of my selection tools, grab a large area, and simply click on Rmove. So that's going to
use AI for that, and it's fairly
consistent in maintaining the colors and the textures that are around that selection. So you can see it
looks like there were no boats from the start, and also I get a new layer. So if I changed my mind, I could just get rid
of the layer and not have to go back to
the original image. So it's fairly easy to remove
elements inside Photoshop. Also going to remove
a larger chunk now. So this is a bunch of trees, and I could do the same thing. We could even use a different selection tool like the marquee, choose a large selection
and remove once again. I actually did this
on the main layer, but the good thing is
that we're going to get a new removed layer anyway. If I just pull this up, it looks just like new because we have two
separate removal layers. That is pretty much it
for the remove tool. What we're going to do now is move on to a
different tool which allows you to blend images
with the use of AI.
20. Upscale and Sharpen: M All right, so we have this
image that we first imported and then we modified
with the help of AI. I'm now going to merge
whatever I have so far and we're going to upscale our
image to a larger dimension. I'll call this base
just so it's clear. All you have to do
is grab that layer, go to image, and then click
on Generative upscale. We're going to get this panel, and this is in collaboration
with Topaz AI, which is a very famous
tool for upscaling images without losing quality or any of the other details. We have our model
here, two of them, you can also use Firefly, but these tend to
do a better job. So you can choose
between the two options. One of them is going to add
new items, creative details, as they call it, while
the other one will only work with what
is in the image. So that's what I want. And then you can turn on face recovery, but we don't really
have any faces. And then the output is where you decide how much of
an upscale you want. So two times or four times, and you get to see the
output dimension here. So right now I'm seeing that my image is already
pretty large. So let me actually kind
of minimize the image, and we're going to pretend
like that's how we started. So I'm going to
go to image size, and we can kind of
lower the pixel. So just grab the width
and height and go until it's like 25 or something,
something smaller. We could actually
go down to ten. So we have a very
low quality image, comparing to what we had before. So I'll do like six. So it was 41 megabytes
but now it's six. Click Okay, and already
our image is pretty small. Command or Control zero. Let's now upscale it to bring
it back to a better size. Same thing, Gigapixel two times, and I'm going to show you what the dimension is right
now before we do that. If you go to image size, this is our current dimension. So 1110, and then we can upscale it easily
using these settings. Now it's going to be two times. You do four times, it's
going to be four times. Now, this is going
to use credits. If you do a bigger upscale, it's going to take more credits. I'll do two times, click upscale and we can see how our image is going
to be enlarged. There we go. Commander
control zero. I could see the
before and after. So I could go back
to image size, and now it should be two times. And you can see that it is. It used to be 6 megabytes. Now it's 25, and the
dimension is a lot larger. So you can use this feature whenever you have a old image. So you can see it even
made as a new document. If you have something
low resolution, you can use this, and the same thing can be
applied for human faces. So I'm just going to
get a blurry image that has a human face in it, and then we're going
to do the same. We have this photograph. It's a regular image, but it's a little blurry. What we're going to do is
combine the upscale feature and the sharpen feature
to upscale this further. I have my layer right here. It's currently locked, and
we're going to start by making a duplicate just so we have the original and I'm going
to do the same thing. First, let's make
the image smaller. It's really big right now. We're just going
to take this down. Let's go to 2000. You can see it went 69-7 and then we're going
to click Okay. Already, it's pretty tiny and the same thing was
applied to the original. Now we're going to
upscale and then sharpen. You could do the
other way around, but essentially when we're
using the sharpen tool, which uses AI, you want
to give it enough room to analyze the image and then
sharpen it pixel by pixel. If we give it a small area to work with and
then upscale it, we may get some glitches
in the details. So first, let's go ahead
and upscale our image. Say, this is something
we took with our camera and it's just not it. So make sure you have face
recovery on this time, and then we're going to upscale. This is going to give us
a different document. And over there, I could
also sharpen, edit further, use harmonize if I want
to add another image, and proceed to use
other AI tools. So already, it's pretty big. We're going to zoom out. So this is what we had before.
This is after. When you look at it, it doesn't really look
that different because we worked with
the size and dimension. Now I could work with sharpening this image because some of the
details are pretty blurry, and you could do this
easily by going to Filter. Let's scrap the image. Make sure you're
selecting the image, not the mask, and go down
to filter AI sharpen. So this is using
the same provider. And all you do is
click on Sharpen. So there's not a lot
of options there, and it's very straightforward. So it worked with
sharpening the image. You can see that there's a
little bit of light in there, and I could just build
on top of this layer, so I could just go
into AI Sharpen again. Have it sharpen it
for me one more time. There we go. We now have a sharper image
compared to before. I did have to do this twice, so we actually ended up
introducing some noise. But no worries regarding
that because Photoshop also introduced an
AI denoise tool, but we're going to look
at that a little later. For now, we learned
how to upscale our images and then use AI sharpen to make them more crisp and show those
details in our image. Now let's move on
to masking with AI tools and how we can
improve our current portrait.
21. AI Mask and Denoise : M Mm hm. So we left our portrait
at this stage. We upscaled it, and then
we sharpened it twice. So now what happened is that we have a lot of
noise to deal with. All these little dots are noise, and you could kind of work
around with the top layer, lowering the opacity
or using a blend mode. But an easier fix
could be using AI again to work with the noise. So that's
what I'm going to do. I'm going to make a duplicate
of our sharpened layer. I'll call it that, and I'll
call this the denoise layer. So this way, we could
have a before and after. The denoise layer, I'm
just going to go down to filter and use AI denoise. Again, same provider, you
just click on denoise. There's not a lot of options, so it's very
straightforward again. The denoise is fairly inconsistent with maintaining
the subject space. You can see right
now she looks like a cartoon character rather
than an actual person, but a workaround until they improve their model is to
simply lower the fill. Until it kind of blends in
with the previous image. So you can see that just
with 32% fill, it's better. And you can do the same
thing with sharpen just to get less of
an obvious noise. So the two together can kind
of help hope that they could give us more control when using the AI denoise
in Photoshop. As you saw, there was
no slider or anything, and I was just given
the end result. But for now, doing
this should help. So we looked at the
denoise and the sharpen, but sometimes you want to
make your own adjustments and turning around to the
traditional Photoshop tools, you can now make mask layers
a lot easier because of AI. I'm just going to merge
everything in this layer. We can just right click
and do merge visible. I'm just going to make a
duplicate of my original and then merge the following
Commander Control E, and I'm keeping
the original just so we can see it
before and after. If I want to make her face pop, I would have to make a mask of the face and not really
work with the background. So when you click on any image, there is this option
at the bottom where it just generates
a mask layer for you. Well, first a selection, and then you can refine
it before making a mask. That was pretty instant. It just grabbed the
subject for me, and it's a good thing
that it doesn't make the mask layer
because for the hair, I need to do some
refinements myself. So I'm just going to go to
Select and Mask, refine hair. And there we go. So I'm getting more of those finer details. Click Okay, and I could
make my mask right now. There we go. So
now with the mask, let's actually make a
background as well. So this guy is just
the mask layer. I could do some
additional adjustments that are only going
to affect my subject. So let's say I want to make
that portion a bit brighter. I could go on to image
adjustments and maybe curves. And work with the face only. You can see that the background
is not being affected, so that's perfect for my use. Get some highlights in there, create some contrast as well. And when we're done,
we can click Okay. Another thing I could
do is introduce more colors to my subject. Go to vibrans and we're
just going to increase that a bit just to make
her skin tone pop, her eye color, and all of that. Now, if you want to
do other masking, you can turn to the
selection tools, but some of the older ones do use AI for a faster turnaround, like the Object selector tool. I could quickly grab the eyes
and make some adjustments there or refine them further
with the other tools. So let's grab the eyes for now, and I'm going to make an
adjustment layer with levels just to make the
eyes a little bright. And then I could hold down Commander control
on the mask layer, make a hue and saturation slider if I want to change the hue or add more saturation to
her current eye color. So we have all of
those options as well. Going to bring this up so that the contrast is still there. And now we have a
selective adjustment using a quick masking option. That's how you can denoise and mask with the AI
tools in Photoshop. Very straightforward, not a
lot of options to work with. But when you're working with a image and you don't
have a lot of time, you can see how they
could come in handy. In our next lesson, we
are going to completely shift to a different
editor in Photoshop. So you may have noticed
that on the top left, we are currently
on the pro editor, which is your usual
Photoshop interface. But now there is the
AI assisted editor where everything is
connected to Firefly, which is Adobe's own AI model, and you get to do everything with artificial intelligence. And the cool thing
about this is that you can switch between
the pro editor and the AI assisted one so that you don't lose your
core workflow. You're only adding to it
with this new option. So let's go ahead and
explore this as well.
22. AI Assisted Editor : Alright, so I have
my image right here. We use the pro editor to
make some adjustments. Switching over,
we're going to need to create a copy for
this new editor. So let's click Okay, and we're brought into this
whole new interface. So this is very similar
to Adobe Firefly. If you have used
that tool before, everything here should
look pretty familiar. And if you haven't used Firefly, no worries there
because I'll show you exactly what these tools are
and what you can do here. So first of all,
notice that you can still switch back
to the pro editor, and we did make a copy for
this AI one so you don't lose whatever you made in the traditional
Photoshop interface. But on the left side, we have our tools. Below, we have our prompt box and where we can
choose our model. Over here, we have our main
canvas where the images, and we can move it around at a different image and work with bettering our
final product. The top right, we have
our download option. So when you're done,
you can download it. But if you just want
to save the project, you can go over to the homepage. On the bottom left
is our history. So whatever action you do, it's going to show
up at the bottom. All right, so let's take a
look at what these tools do. First one is the prompt box, right now, this image that I have is put in as a reference. What I could do is
ask this model, currently nano Banana
two to either edit this image or create a whole new one using
it as a reference. Your model is here,
your ratio is here. We have the resolution here, and then you can
turn this on if you wanted to affect your output. Have the credit
usage at the bottom, and, of course, the
reference images. So you could just type
something in here right now to make her eyes
blue, one command. We definitely need
that reference image, and when I'm done, I
could hit generate. So it's looking at the image, and I ended up making two. But here is the final product. It's currently being edited, and it's fun to watch. So there is her blue eyes. It's definitely blue,
a little intense, but notice how the subject
did not change at all. So the AI AI assisted editor, did help us out with changing
one aspect of our image. And we have some
version control here. This is our original. This is one version, and
this is the other one. So we can choose either one or generate a
whole different one. If you want a certain color, you can attach a reference
here or have it use a certain hue by adding
a specific color code. But that's the prompt box. And you can do a whole
different image here, as well if you
remove that person. So I could do blue
eye blue eyes. Same model, let's generate. And this is my brand new image. So whether you apply
a reference or not, you're going to get some
pretty good results. And bear in mind
that your models are going to give you
a different output. So it really comes down
to which one you choose, because if we choose Firefly, for example, with
the same prompt, go to remove the reference, we're going to get a
whole different person. So as you can see,
they have blue eyes, but it's nowhere close to the quality of realism
with the Gemini version. We have this kind of
low contrast image with the image five Firefly. You models are very important. But I'm just going to
go back to this image. And if you're not
seeing this bar, you just click on
the History panel. Going back to our old image, we can make further
adjustments here, maybe at pink clips, sick for her or whatever. You just put in
whatever command you have and this will
apply it for you. With markup, you can do more specified images
inside the final product. I have this image already. I have something to work with. I'm just going to switch over to this one so it's fully AI. With the markup tool,
I could either use the text boxes to guide
the next edit that I want. I could use a brush to define an area for this
model to work with. Similarly, I could use a Marquee tool to
select that area, or I could give it
a reference image. You can think of markup as a post edit after you have
that base photo from prompt. I could use the text
to maybe add freckles. I didn't hit generate so I
could do a bunch of things here and then something
for the brush, I will define the area that
I want the freckles on. Something like that.
And then we can say add freckles
down here as well. If I want something
with the region, I could select a larger area, but it's the same
idea as the brush, and I'm just going
to hit Generate. Again, you can
choose your model, but because I
started with Gemini, I only have the Gemini options. And we have two
annotations so far. Let's click Generate and see what our model is
going to look like. There's the first version, and this is the second version. So you can see how the
brush really helped the final result to be
contained in one area, and the text prompt only
helped that transformation. I could continue working with this visa region to add, like, a flower or something,
so I'm just going to do it on this side or here. Add red flour. Like, okay. Let's remove the freckles and we're going
to generate one more time. You don't always need
multiple annotations. It could be one. You just type in
the box right here what you want changed and
not use any of these. These are only guiding tools. So it ended up having an error. Let's use the region again. I'll add a parrot here
or a bird, whichever. And then we're going to
try this one more time. This is still in the Beta mode, so it may have some faults, but for now, we're going to see what we could do. Is the bird. So the region really helped
keep the bird in one area, and we even got our subject
to bring up their hand. Now, the tune is going to be the general work over
lighting or visual style. We're again given some options. You can work with a selection, maybe her only or
the background. You can work with a brush
to really draw that area. Or you could work with
the entire image. So I'm going to go
with the entire image, and I'll go for studio lighting. We have the edit strength, so I'll just bring
it down because already it kind of has
that studio look to it, and then we're going
to click Generate. So there is the studio lighting kind of look,
and it's perfect. We even have more
intense versions. So we have one from
zero and one from, I think, one is
the full capacity, and this is at 0.5. So I'm just going
to apply this guy, and now I have a completely
different background. Next, we have fill and remove. This is something we
already looked at. The only difference is
that now it's here. So it's the same idea. You can select an
area and then have something be filled or you
could expand the background. So it's just the same idea where you have your brush size, and then you have the add
or remove from the mask, and then we have only
one model to work with. Same thing for remove,
nothing different here. We have our expand feature brought into the AI
assisted editor. Again, it's the exact same thing that we looked at
only it's here, and we have the same
thing with upscale. I'm not going to
go over this one because we did this already. And then we have our
remove background option. So this is automated. You can remove the background to add something else instead. And if we go back
to the tune mode, we can add a background now. I could select my subject
or the background, whichever works, and then we
do add forest background. We need to work
with the subjects lighting and color
as well because she will be in a
different environment. There we have it. We have more options to look at as well. Then I'll go with this one
and I could hit Apply. That is the AI assisted editor. If you want, you can download the image now to if you need to. But the version,
the history panel is pretty helpful on its. Could start a whole new
image using this option, and you can always
switch back to the pro editor to
work with this image. So as you recall, I started with this image, and this is where we ended up. So if I stayed with
our main subject, I could have used some
AI additions to that, but I could now take this photo and do some other stuff
using the pro editor. If you want to switch back, it's only going to take another copy, but then bring it back
to the same project. So these two can work
together for you to achieve better results when
editing with Photoshop. Additionally, the
generate image option is also brought into
the pro editor. So you can just click on this, Generate Image and
you have your model, the prompt box, you generate and then edit that into the image. So those were the AI
tools within Photoshop. They are already a
huge improvement from what we had a
couple of months ago. And as you saw, some of them
are still in Beta mode. That means that there's going
to be new updates on that. So be sure to check
with your program, make sure it's updated so that you can see the
full potential of these new AI assisted tools. Oh.
23. Class Project: Create a Photoshop Composition: Now that you have worked
your way through Photoshop, it's now time to apply your knowledge for
the class project. For your class project, I would like you guys
to use the tools and at least one AI tool to create a composition
from scratch. You have a lot of freedom
as to what you can create. So take some time,
think about the layers, the lighting, the masking, and anything else,
and see how you can integrate that AI tool to
speed up that workflow. It could be an
edited photograph, a simple advertisement, a
creative social media post, or something
completely different. Start with an idea or an
image that interests you. Then use the Photoshop
fundamentals to start building
your composition. Then use at least one
of the AI tools that we learned about to help
with your composition. The important thing here is not just to use AI because
it's available, but see how you can use it as an assistance to build
that final product. Can change the images, the colors, the type, or anything else that you want to make this piece your own. Once you're finished,
you can upload the final image to the
class Project Gallery. You can also upload the original so that we can see
before and after. And you can also include a description as to
how your workflow was. What were some things you found challenging and what was
very interesting for you. You can also list out the
Photoshop tools that you used and how AI assisted you to
get to this final image. Good luck with the project, and I'm looking forward to
seeing what you guys make. Mm hmm
24. Congratulations! What’s Next?: Congratulations. You have made it to the end of the course. When we started, Photoshop
was a lot to take in. But now you have worked
with many of the tools and concepts that
you're going to use again and again
in real projects. Getting comfortable
with Photoshop comes from using it often. So try editing your own
photographs, design some posters, combine images that normally
wouldn't go together, experiment with brushes,
typography, and AI tools. The more small projects
you make with Photoshop, the more comfortable you're
going to feel at the end. And remember, AI is
not going to replace the fundamental concepts that
we learned in this course. Knowing how layers work, how to make selections,
how to mask, and how to use the
different tools is something that
needs to go alongside these newly introduced
tools because the core function of Photoshop is not really
going to change. If you haven't already, be sure to upload your project to the class project gallery. I would love to see
what you guys have made and what your before
and afters look like. If you enjoyed the course, feel free to drop us
a review as it really helps us improve our content
for future students. Thank you for joining me. Keep experimenting and creating, and I'll see you guys
in our next course.