PARTS TO ASSEMBLY | 2D TO 3D | COMPLETE GUIDE | SIEMENS NX MASTER CLASS | Raj Sharma | Skillshare

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PARTS TO ASSEMBLY | 2D TO 3D | COMPLETE GUIDE | SIEMENS NX MASTER CLASS

teacher avatar Raj Sharma, Learn CAD in fun and Easy way

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      LECTURE 1 INTRODUCTION

      2:20

    • 2.

      LECTURE 2 CREATE THE BASE

      17:50

    • 3.

      LECTURE 3 CREATE THE BLOCK

      9:33

    • 4.

      LECTURE 4 CREATE THE FIXED JAW

      4:18

    • 5.

      LECTURE 5 CREATE THE SLIDING JAW

      6:10

    • 6.

      LECTURE 6 CREATE THE END PLATE AND SCREW ROD

      7:29

    • 7.

      LECTURE 7 ADDING STATIONAY COMPONENTS TO THE ASSEMBLY

      7:53

    • 8.

      LECTURE 8 OPENING ASSEMBLY CORRECTLY AND COMPLETINING THE ASSEMBLY

      7:01

    • 9.

      LECTURE 9 CREATING EXPLODED VIEW

      4:58

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About This Class

In this class, you will learn to start creating parts and assemblies in SIEMENS NX. We will start from the basics of reading and understanding the 2D drawing and converting or creating that in 3D. With this knowledge, you will be able to excel in design creation in NX or in any software. This session will also help you to kick start your career in designing and even if you don't know NX then it will help you gauge the software capabilities in this level of design.

Meet Your Teacher

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Raj Sharma

Learn CAD in fun and Easy way

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Level: All Levels

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Transcripts

1. LECTURE 1 INTRODUCTION: Hello and welcome to my class. I would like to give you a brief introduction about what we are going to cover in this entire class. Now in this particular class and oxygens. And next we are going to cover vastly about how to create parts and auto-grade assembly inside an X. As you can see on the screen as of now, I've already created an assembly which I have already covered in the future sessions, how to exactly create this particular process step-by-step. Along with that, I will be also attaching a file using which you can actually create the part by yourself. For example, here as you can see, we have all the parts and all the property table diagram for the parts. Using this particular diagram, you can also create individual parts. And I'll be creating proper sessions about how to create individual Prout's properly. So as you can see over here, we already have created some videos regarding how to create the base, how to create other stuff. So all those things I have already done now, as far as far as the software part is concerned, how to get the software, how to download the software. For that, what you can do is you can simply launch Google Chrome and you can type Siemens student version. So once you type Siemens student version, ensure that it will relink, seeing an ex-student addition Free Download, once you click on this option called annex Student Edition free download. Now this is, I remind you, not for commercial use, it is only for technical use, for learning part. You heard we can say an extraordinary addition free download is there. You just need to simply click on this Option, click cure, or applique. Kick start your design career with free and Student Edition trial. You just need to click here. Once you click here, it will take you to a new page that is known as trial.SW.Siemens.com. Forward slash NX hyphens, student hyphen addition forward slash. That is a base name. And here you can actually sign up for the diaphysis. Once you sign up. Once you sign up, once we're defining everything, you can choose the university or company or other. In other, you can just simply type individually if you want to, for example, any personal use. So once you define the parameters, to define all the things you will be able to, you'll be eligible to get free trial of Siemens and x and then you can simply login and simply walk inside the index. Now this will differ from country to country. This is, I'm saying with respect to India. Now, obviously in foreign countries you will have different options available. So thank you very much. Have a great day. Please join for the video and let us contribute the sessions. 2. LECTURE 2 CREATE THE BASE: Hello and welcome. In the very first video, we are going to create this particular component which is known as the base of the bench ways to complete the entire assembly what we have intended to do. Now what we're going to do first of all, is, first of all, we are going to open the folder and we're going to create a new folder in whichever drive you would like to. So here I'm creating a new folder inside the directive. Here I can define any name to the folder and it would be recommended. So you define the name as the name of the assembly itself. For example, this particular assembly will be named as bench whereas assembly, so I'm going to name this particular folder as bench Weiss assembly folder. This is the name of that particular folder. Now once we define the name to the folder, the first thing is completed. That is what we have done is we have defined the location where exactly we are going to save all the parts. Now we need to make each and individual part inside Siemens Senate. So here we are going to click on new to start with a new pod file. Now I would like to make sure that certain settings are seeing for all of us. Now, first of all, hearing on the left side, if you are new to an x, you will have to click on Roles. And here inside rule, you have to click on content and choose a roll-call advanced. And if you've aggravated with this message, you have to click OK for this node once it is done, and then you can click on New. Then you can select the location where exactly you want to save your part. So in this case, I want to save my file in the read rave in the bench with assembly folder which we have recently created. Now here I want to name this particular part as base, and you can define any name you want to. But for this particular training, we are going to keep this particular file name as base. Now here if I click Okay, now I can create a new part called base. And this will be the very first part of this entire drawing. Now let us first take a brief look at how this particular part is going to look like. Now as we can clearly see, this particular part is made up of basic shapes like rectangles, circles, and some aurochs. Now here, as you can clearly see that this particular part of the main body of the bench wise is 190 MM long. And ETA MM. Why'd you heard, let us start by creating a 100 and ADMM long or a 198 mm long and ADMM white structure. Along with that, we need to define the height of 25 to that. And I think what I'm gonna do next is I'm going to create a new sketch on the top plane. And here I'm going to create a center rectangle. So I'm going to create a center rectangle. Now. I can start this inter tangled from the origin. Then I can create a center rectangle like this. And here the center rectangle length would be a 190 by 88. Technically, you will get all the dimensions prepared by the software itself. But if you are not getting any damage in prepared by the software, you can always click on rapid dimension command and then you can create your own damages. It is very necessary for us to give all the dimensions correctly. So the length of this particular part is a 190 and the length of this particular part is going to be 88. No one's completed. We can click on Finish and then we're going to click on Extrude. Know once we create an extrude over here, to make sure they extrude happens perfectly, we need to select the sketch from the tree itself. So this is known as the part navigator or the tree. You have to select the sketch and we have to then click on Extrude. Now once I click on Extrude here, I have to define the height. So for this example, the height is going to be 25. That is what I'm going to define. And whenever we are creating an extrude, we have to look for three things. Number one is section what exactly we are trying to extrude. Number two is how much we are trying to extrude, that is the limits. And number three, what we are trying to do with it extrude either we are able to create a body, whether we are going to unite with any existing body or we are going to subtract it. I generally keep it on inferred. Basically, that means that software will decide what exactly needs to be done. Now here I click Okay. Once I'm done with that, then I'm going to hide my sketch. Not to hide the sketch. If you're using an older version of an x, you can right-click and choose height. And if you're not using any older version of n-x, you can simply click on the Hide button over here. Now once you hide this particular sketch, you can clearly see the bodies perfectly created. Now once we get a perfect look at the body, you are on the top, you can see the entire height is 25, but leaving 67 from the sites from what? That site typically and there is a cutout with a depth of six MM. Let us try creating that. Now. For that we need to create a sketch, and we need to make our sketch on the top face of the model. So here I can just select the top face and then I can click, Okay. Now, orientation can be different. No, not a problem. It can be either her oriented vertically or horizontally, but the sketching will remain the same. I have to create a rectangle, okay, along the longest side of this particular body. And then I have to create a rectangle like this. Once my rectangle is created perfectly, I just need to simply give a dimension from here to the side as six. If I'm getting a dimensional year for a width or if my sketch is not fully constrained without any order dimension, then again drag a corner and again understand it is not properly connected to the side. In that case, I can select the endpoint of this line and then the line itself. And then I can select this option called point on curve. Now this is a constraint. And if you're new to the next, you will understand this very shortly. Now here I'll click on Finish. Then I'll click on Extrude. Then I'll reverse the direction and I'll give it a depth of 600 mm that will ensure that this cutout is created of 60 mm. Now once I'm done with that, I'm going to click Okay, and I'm going to hide my sketch. Know Girard, I have successfully created the cut-out, which I haven't tended to do. Now next thing is I can see a dotted line here in this particular PDF. Whenever you see a dotted line in red color, that means they are hidden lines. We can clearly understand those dotted lines are matching with the line over here of this particular rectangle. This rectangle is of size 62 by 162. So let us try to create that a tangle known. To create that rectangle, I have to now create a sketch on the very bottom face of this particular model. Here I have to create again, it is horizontally or vertical align. That doesn't really matter. Here I'm going to create a rectangle. And I'm gonna define a rectangle length of 160 to 62. Just to reconfirm the values, have a look at the PDF. So it is 160 to 66. Here I'm defining 162 by 66 as the size of this particular rectangle. Now I'm going to click on Finish. Then I'm going to click on Extrude. Here. I'm going to extrude it upward. So technically you can use this direction arrow GO to change the direction of extrude if you want to. And if you have kept it on inferred, the Boolean will be selected at Subtract. Boolean, you'll automatically get selected as subtract Niger. I want the depth of this part now to figure out the depth, either I have to look here where I can see this height. Again, there was no depth dimension in this view. But if I look closely in this view, on this left side, I can see there is a depth of six. So I need to create a card with a depth of six and I can clearly created that. Now once I click Okay, this is how this particular cut is going to look like. What's my cat is created? Then I have to fill in the four corners, which we have over here. All the four corners will be affiliated with a radius of a. So here what I'm going to do next is I'm going to click on Ashland command. I'm going to define a radius of eight. That is always the best choice is to define the value first. Then we're gonna select the edges which needs to be filleted. If you made a long wrong selection, you can press and hold the Shift button on the keyboard and then select any component or any edge you want. For example, let's say I made a selection, I made the wrong selection. So what I'm gonna do is I'm going to press the Shift button and then click on that selection again and it will get out of that selection. Now yet you have to be very specific with what you're selecting and try to be particular with the selection that you create a fillet on a clear edges. Now the total count of number of edges over here is set to four and the radius value is set to eight year. We are using GUN as a tangent radius and the profile is set to be circular. Now you are, if I click Okay, this is how it is going to look like the ones that radius are created. The next thing, what we're gonna do is we are going to create this holds. Now this whole art 50 mm apart from the center of each of the holes, there are 16 MMAE from this spot. Here in one of the hole, it is mentioned that there are four holes of diameter eight. So we just simply need to create for holes of diameter eight. And for doing that, I can now create a sketch on this face. I can create a circle here. Anywhere. I can make sure it's soft diameter eight. Either you can type it while creating a circle or else what you can do is you can create a circle, then go to a rapid dimension and give a diameter here of diameter eight. And because it is known as rapid dimension, it will do the work for you. Now I have to click on the mirror command here. Some command is over here. I have to click on the circle which needs to be mirror. Then the center line. This is how it's going to get mirrored. So I'm selecting the x-axis as my center line. I'll click Apply. Then I'm going to select both the circles. Then again, a center line will be my y-axis the same. And I'm going to click Okay, now, once I'm done with that, semi important dimension needs to be defined. And while doing an assembly, make sure all your dimensions are correct. Otherwise the parts will not go into fit together. So I'm defining the damage in here between these two parts as 50 as this as shown. And between this and the line as 16 as shown. Here, I'm creating both an emergency perfectly now once the dimensions are created, I'm going to click on Finish. I'm going to click, I'm going to make sure the sketch is selected. The entire sketch is selected from the Navigator. Then I'm gonna click on Extrude. Now by default it is extruding upward. I'm going to click on this flip arrow to change the direction to downward. Now because I want my whole to be off the true depth, like the entire depth of this particular part, I'm going to select the end limit value as Until next. As soon as I select the end limit values until next, the hole goes through the part and we can clearly see that the model is completely visible. Now here I'll click Okay, this is how the whole are going to look like and I can hide my sketch. And we have completed the first task that is of creating the holes. Now, I have such facility completed, this red color dotted line, which we have over here. And I will just successfully completed this red color dotted line, this particular circus. What we have over here, next task here is to understand what this red colored ordered land represent. What this blue color line represent a way, because they are the same thing. Now here on this section view where we have a cut section of this model from here. We can clearly see there is a slot on either sides. Here. The slots out of six-by-six, and they are at a height. Typically, we need to figure out at what height the slots are. Again, because here there is no mentioned for the height. Now, the early understanding by the, by the look of the video, we can clearly say that this particular slot is at a height of six from the bottom. Technically not at the height of six because otherwise this will be overlapping each other. So I'm going to consider the height of seven for the slot. Slot is of size six by six. So here what I'm gonna do next is I'm going to click on Sketch. I'm going to create my sketch on this face. I'm going to click Okay, here. I'm going to create my rectangle, a corner rectangle somewhere over here. Make sure you don't create a rectangle on the midpoint. I'm going to make the two sides equal. Here. I'm going to give the height of six. And from the base I'm going to give a damage not seven. Once I'm done with that, the next thing what I'm gonna do is I'm going to click on middle, the curve rule because that will help me to make my selection faster. The curve rule, I'm going to select connected code. I'm going to select any one line of this entire curve. Then in the center line, I'm going to select the 0 axis. Here. I'm able to mirror this on the other side. No one's the middle is done. We can click on Finish. We're going to click on Extrude. Now we can change the direction. Again. I went through cards, so again, I can do the same thing in the end limit and can select the option called until next. And here I can click, Okay, this is how I have created this particular cut. Now, basically we are very close to finishing the model itself. Next thing, what we're gonna do is we're going to make this particular part. Now for meeting this particular part, I have to create a proper size rectangle that is of 36 by 25. So let us start by doing that. So here I'm going to create a sketch on the top plane. And the sketch will be off. It will be a corner rectangle. Here I'm creating a corner rectangle. The length of the corner rectangle is going to be 36 and the height of the rectangle is going to be 25. Now once I've defined with the length and the width, then I'm going to select the midpoint, either of the right-side vertical line or the left-side vertical line, the midpoint needs to be selected. And along with that, I'm going to select the origin and make them horizontally aligned. Now once I'm done with that, I'm going to create some more detailed diagram over your detailed part a. You're going to create a circle. Then I'm going to create a line that is aligned from the center. Basically not from the center of the circle itself, from this side, this line, and from this side, this name. Now there are possibilities where the line is not horizontal, so you need to select the line. And if you see this constraint here, you have to apply that constraint. If you don't see that constraint means the line is already horizontal and you don't have to apply that constraint. So here again, I'm going to apply the horizontal constraint to the line. I'm going to click on the trim command and I'm going to trim the extra part which we have over here. Now, once we are done with that, then what we're gonna do next is we are going to create this particular depth of 18 and this particular width of 12. Now here what I'm gonna do, I'm going to choose rapid dimension from the bottom of this arc, the top of the line, we are going to define the depth of 18. And from this side, this side we are going to define a depth of 12. Now once we are done with that, this is how it is and ask edge is going to look like. Now I can click on Finish and to show you some more advanced modeling techniques, what I'm gonna do is I'm not going to select anything for my shoots and pressing Escape. Again, by pressing Escape, you are actually de-selecting any selected geometries. Now here I'm clicking on Extrude. Here we have selection rules for extruder as well. Here in this section selection rule, I'm selecting region boundary curve. Here I'm selecting this region as a region boundary for my extrude. Now what I'm doing next is I'm defining the height of the extrude over here. What I am defining the height of my Extrude as 12. If you look at the model, again, this is how high this particular thing is going to go. And this red colored outline indicates this particular cutout. Now once I'm done with that, I'll click Okay, and I can hide my sketch. Now in this particular extrude, it was very important that we have to choose a Boolean operation has united. If you are choosing Boolean operation as a product, this will not work. Now how to go back to Ashland? Modify that, it's very simple. You just need to double-click on the extrude which you have already created. And because it's a history based modeling software, it remembers all your steps would have taken so far to create this model so that you can go back to any step you want and you can do make necessary changes. Now here I'm gonna select the last extrude which I've just created. And here I'm going to click on this option called middle future. If your version looks different than what I'm using, I would recommend you to search over here for the command called middle of future. You are, I'm going to click on widower future and hearing middle glean. I'm going to select an existing plane which is the narrower your device at blend. In this case, I'm going to click Okay, so that the middle is perfectly completed. Now, for the last command to complete this model, we need to provide the radius of six to all the edges. So here I'm going to define NIH grant. And as I told you, I like to define the radius value first and then make a selection. So here I have defined a radius value of six. Then now I'm selecting all the edges which are required to have a radius value of six. So same on both sides. Now you might ask me why we didn't create a middle after the fillet. And at that, I want you to answer that particular question for me. Okay, You can even try creating a vignette first and then trying to middle. And you can do both the things and you can understand the difference. It's very simple, it's very clear. You can also let me know why exactly we didn't create it the period before we started with middle. Now once we are done with that, I can click Okay. And this is how the fluid is going to look like. No one's this particular participated and completed so far. Then what we can do is before saving this particular file, we can go to the View tab. In the View tab, we are going to change the view orientation to isometric. Now to change the view orientation to isometric view, you can technically do is you can simply press the Home button on the keyboard. And here the view orientation which genes to isometric. Now here I'm going to press Control J. Then I'm going to select the body. I'm going to select OK for this particular body. And then I'm going to change the color of this body. So here I'm clicking on color and now changing the color of his body to let us say, I am going to choose the color from this list here. I'm going to change the color to pay your student. Once I select the color, I'll click Okay, Apply. And Okay. So I have successfully completed the first part. I know hope you will also do complete the first part of this particular training. Okay. So thank you very much. We do for the next one. 3. LECTURE 3 CREATE THE BLOCK: Hello and welcome back to the class. In this particular session, session number three, we are going to actually have a look at how to create this particular component called block. Now, already we have completed the session on how to create this particular component called a bench ways in the previous session of the same class. Now in this session of this particular class, we are going to understand how to create a block inside annex itself. Now if you remember, we have to remember the previous settings, what we have done. He heard we have to click on New and then you have to click on the Browse location folder. So we need to locate the folder where exactly we are going to save our designs. Now here I'm gonna click on the Browse button and then I'm going to define the location where exactly I'm gonna save one. I have created a bunch of ads and similarly folder in Madeira in the previous session itself. So here I'm selecting the drape and selecting the binge-watch assembly folder for the location of the component. Now here I'm going to click Okay. And here I'm gonna give a name of that particular component which I'm creating as block. I'm going to name it as blocked. Now you already will understand some advanced way of modeling things since I had an x. So please follow along so that you can have a proper variety of. Now if you want to get any women even attempt to make this particular design by yourself if you so wish to, if you have some experience from the previous one. Now, before we continue create, creating the design we will have, we will have a brief look at how exactly this design needs to be made. Now we can clearly understand it's a 32 by 32 rectangle. So it's the 32 by 88. The height is 32, so that is the size of this particular block. 38 is the width, 3888 is the length, and 32 is the height. And we can clearly see there are two holes of geometry with a counter sink diameter of 14 into 90. And also we have a circle over a year ago, Holloway here of diameter 14. And that is a through hole, all the holes where you are through holds. So let us try to make that particular component. Now I'll click on Sketch. Then I'll select the top plane and click Okay, nausea. And I'm going to create a central rectangle from the origin. Likewise, now if you're a tangle is slanted like the way I have created by mistake. You can select the line of any one set off with a rectangle, either make it horizontal or make it vertical in order to properly align it. Next thing is I'm gonna define the length to my rectangle is 88. And then I'm going to define the width to my rectangle is 32, both of which given in the diagonal. Height is something which is not given in the diagram. But I have seen the other component of the assembly. And if you look at other components, the height is also going to be 32. And here I'm going to click on Extrude. And here I'll give the height of the dome in Boolean. And as, as, as I've told you in the previous session, we have to make sure about four things inside extrude the curve, the direction, the limits, and the Boolean. This fourth thing we have to take a proper care of whenever we create anything inside extruder itself. Now once we have decided at how exactly we are going to do it. So height is 32 and then I can click Okay. Once I'm done with this, what I'm gonna do next is I'm going to create a sketch on the front plane or on the friend phase itself. Now here in this particular sketch, what I'm gonna do is I'm going to create a circle. I'm going to place myself at 44 over here. You can see that distance, it is 4416. So assume that I assumed the hole is exactly in the center. And to do so, what I'm gonna do is I'm going to select the center of the hole or the center of the circle and the midpoint of the top side. I'm going to make it vertically aligned. Again, I'm going to select the center point of this particular circle, the midpoint of this particular line. And I'm going to make it horizontally aligned. Then I'm going to define the diameter of this hole. So let us see the diameter is going to be 14. I'm gonna define the diameter of the hole is 14. I'll click on Finish. Now I'll click on Extrude. That will help me to create the whole. Then I'll flip the direction in which the hole is going to get created. It is a value I'm going to select until extended or until next. And here I'm going to click Okay. So this is how exactly I can meet my whole. Once my whole is ready, then I'm ready to create another apart. Now what I'm gonna do next is I'm going to take a different approach in designing this particular hole. Either I can use the whole command to make this hole, but I wanted to take a different approach so that I can show you some advanced way of modeling things inside NX. Now what I'm gonna do is I'm going to create only one hole. I know, although I can create two holes at once. But this will act as a feature for me which I can later on use in any of my future designs. Now what I'm gonna do is first of all, I'm going to create a point on the top plane here, on the top face, I'm going to add a point similar over here. Okay? So the point will be located at and even on this particular face. And then I'm going to define the location of that point. Now, as you can see, there are two holes. We don't know the center to center distance of the whole. So what we're gonna do is we're going to look at this diagram which was previously created. We know the block is going to fit here and the center to center distance is 50. There descends from here is 16. So that is what we are going to define. What we are going to do next is I'm gonna make my point, this particular point aligned in the middle. And then I'm going to give them damaging over here that is from year to year, the distance is going to be 25. That is 50.5. Now here I'm going to click on Finish, and this is how I have already placed my point. It once the point is placed, then I can click on Sketch. I can select the plane which is in the middle. Again, the exit plane in this case. Then I can click Okay to create my sketch. Now what I'm gonna do is while creating a sketch, I don't want to refer to anything. I just want to refer to my point. So what I'm gonna do to refer to only two, my point is I am going to hide all the other geometries. And this time I'm only referring to my point. I'm going to create a vertical line, horizontal line, a vertical line, and angular line, and a horizontal line. So technically what I have created here is exactly half of this profile. I'm going to give it a respective dimension to this provided like for example here the counter sink diameter is of the whole diameters of it. I'm gonna define this value is full. And the upper counties in diameter is going to be 14. So I'm going to define this particular value is seven. Now the angle of the counter sink is going to be 90. So I'm going to define this particular angle as 45. The oral depth of this particular column, the sink hole is going to be same as the depth of that particular part. So this is going to be supposed of the depth 32. And we will define the depth of 32. Now along with that, because this is a whole, what I also wanted to do here is I don't want to keep the bottom line horizontal. Delete the horizontal constraint so that I can increase the length of this name, the languages on the left sided. Or otherwise, I'll delete this damage and on the right and share. What I'm gonna do is I'm gonna define this dimension as 3M. So it will be always theorem hold longer. Then what I want over here is not this aligned damage and S4, I'll create distance dimensionless form like this. Then a total distance still here as 32. This is what you need to create a sketch off. So as you can see here clearly, this is what I've created it using the sketch tool or the sketch feature itself. I'm going to click on Finish. You might tell this is not a correct way of doing it, but yes, just wait for me for a minute. I can select the sketch now. I can now click on Revolt. Then I can select the axis as this name, the line of the revolver itself. And now I can choose Subtract and I can click. Okay. Now what I'll do is I'll write even revolve and make my sketch internal to the revolve. So I can just simply right-click and choose this particular option called mixed sketch and turn. Nice. I wanted to have a similar hole on the other side as of now, I can use Mirror tool or the mirror command itself to mirror the hole on the other side or else what I can do is I can make a sketch here. And here I can technically have one more point. Let's say I'm going to create a point here. This time. I'm gonna make this particular point and the top midpoint vertically aligned. Then I'm going to make the center point and this 0.15 mm apart from each other so that the whole properly sits in the location. And I'll click on Finish. Now let's say I wanted to have the same geometry on the other side. So I'm going to select the previous command. I'm going to press Control C on the keyboard. Control C is actually for copying, okay, so I just pipe it down. Control plus C, That is what I'm going to type. Then I'm going to type control plus b. That is to fixed. So let us try that. I'm going to select the revolve feature. I wanted to select Control C, that is so Copy. Then I'm going to type control V that is for paste. And now it will ask me to do things. The target 40, the sketch, external reference and the coordinate system. I want to keep everything same. I just need to change the sketch external reference that was in the previous one was the point. Here I'm going to select this point as a sketch external reference and everything else is the same. I'll just click Okay, and the hole is recreated over there. This is a benefit. What I'm getting are giving anybody I create something like this. I hope you understood how exactly I can make different parts over here inside annex. Now, once I'm done with this, I'll simply give it a color. For giving a color, I'll press Control G. I'll select this, I'll click. Okay. I'll click on the Color tab. Last time I have defined the color called appeal stone. This time I'm going to define the color called pale indigo. And certifying the color. I'll click. Okay. I'll save the file with the proper name. If you don't want to see the points here, I can just simply hide it, hide the sketches, and save the file again. This is how you can create the block part. Okay, Thank you very much for watching. Have a great day. 4. LECTURE 4 CREATE THE FIXED JAW: Hello and welcome to this session. In this session we will be creating the next part which will take us to our assembly that is the fixed job. Now for creating fixed jaw, as we can clearly noticed, first step is to understand the drawing. What we have over here in front of us, we can clearly see some familiar values like eighty eight and thirty two and thirty two, which we have already done in the previous sessions. If you haven't watched the video of the previous session, I would recommend you to please go and watch the creation of the block which was just before decision. Now once this particular part is created, the fixture part is created. It is going to look somewhat like this, where this particular side over here of 16 by five, this is going to be an empty space. This is going to be a totally cutout area and everything else is very similar. Only difference is here we have a hole and here we have a cutout. Now, I'll be taking a different approach in designing this particular part. We will not calling a traditional design process. First of all, what we're gonna do is we're going to click on open. And then we are going to browse for, let's say for example in Detroit Venture as assembly. But we're going to browse for block. So we are opening the same part which we have already completed in the previous session. Once you open that particular part, we are going to click on File, Save, Save As now before I click on Save As I want to show you something. As you can see over here, the name of this particular part is known as block. Okay, So you heard if I click on File, Save, save As, and I can specify a new name for this part, and I can specify the new location for this part as well. I want to keep the location same, but I wanted to specify the new name, although it will be known as fixed job, I'm defining the name fixed job. Once you've defined the name properly, then I'm going to click Okay, and this is how the name of the part is going to be changed. So as you can see over here, the name of the part is known as fixed job. Not technically, this is not a similar part as the block, so now I have two parts and currently I'm working on the particle fixed jaw. So in this part I'm going to remove this particular hold mortgages there in the center and also the sketch of that hood. I'm going to delete my sketch number three, or we can say right after this, the second extrude and the second sketch is what I'm going to hit delete. It's what I'm going to delete. Once I delete those two things, you can see this is how it's going to look like. Now I'm going to create a new sketch, and that new sketch will be on the side green over here. Here what I'm gonna do is I'm going to simply create triangle geometry. I'm going to create a triangle geometry wherein which this side and this side, or you can select the line one-by-one. You can click on the first name, then delete on the second line, and try to make the two lines equal. If you make a mistaken selection, press Escape and start again. Now here I can choose to make the two lines equal to each other. And as you can see, the total oral height is 16 and the oral depth is phi. I'm gonna define the two-dimensions liquids. If you're unwilling to define the oral height at 16 and the oral data is fine. Now obviously this is not in the center. So what I'm gonna do is I'm going to select this point, the endpoint of this line, and the right side midpoint. And I'm going to make it horizontally lanes so that it is properly in the center. I'll click on Finish. I'll take an extrude. I changed the direction of extrude that it goes on the other side. And as I've told you in extrude, we have to make sure that section we have to make sure how the section is selected, what section is selected. We have to make sure about the direction. Then the length here I'll select until next. Ensure in Boolean I'm gonna select subtract or algebra two inferred in foreign ministers offers as if not deciding subtract for me. And I'll click Okay, and this is how this particular part is also completed. And I know the modelling of this particular part was very simple, very fast. It is all because of the experiences what we are gaining throughout the process of creating this video, I'll throw the process of creating this verticalization. Let's save this file again. First I'll press Control J. Select the body, click Okay, and then change the color. Last time I have selected this color for the geometry called pale indigo. This time I'm selecting the color called pale midnight. So I'm selecting the color, clicking Apply and saving the file. Once the file is saved, I can simply close it. And now I have ready with three files. Okay. Thank you very much for watching. Have a great day. 5. LECTURE 5 CREATE THE SLIDING JAW: Hello and welcome to today's session. In today's session, we're going to cover the next part that is called a sliding jaw for the assembly of the main choice. Now we have already created the three components, the bench wise base, the bench wise block, and the fixed jaw of the venture choice. So now we're going to continue towards making the next very important component, which is known as the sliding jump. Now let us begin while creating this particular part. First of all, we are going to start and then we're going to click on new to start with a new file. And here we're going to define the location where we are going to save the file. Now if you have seen the previous videos, you have to click here on the arrow button. Then you have to click on the drive where exactly we want to save it. And here I have a bunch of assembly folder created. I have to save the file in that venture as assembly folder. Now what I need to do next is here I need to define the name of the file. So for example here, the name of the fly, which I'm going to create a sliding job. So here I am entering the names, letting John and clicking OK. Once you start a new portfolio, then what we can do here is we didn't click on Sketch. We can either select the front plane or the right green. So I might just selecting the front plane or the right green for the sketch. Then I can click Okay to start with my sketch. Now if you're using the prophetic amount of the sketch, we are going to create some professors. So we're going to create one horizontally, one vertical line, one horizontal line passing the origin. When vertical line passing the origin. Again, one horizontal line passing the origin, then one vertical line, then one horizontal, and one vertical line over here. Now once the lines are constructed, then what do we need to do is we need to press escape. We need to select these three lines, nine number 123, and we have to make the three lines equal to two. Okay? So this three lanes are gonna be equal to each other. And the length of any one of these lines is going to be six. Based on that entire model is going to scale down or scale up based on what is the current size of your model. Once I define an average of six over here, then we are going to define this particular length, the bottom horizontal length of 12. Then we need to see the diagram to see other dimensions. For example, here are the lenders of 44. So we are gonna define the length of 40 for sure, I'm defining the length of 44. So let's see here. 44 is the length. Then next thing what I need to define is the overall length. Length is of 94. So here I'm defining the overall length of 94. Let's see here, I'm defining the oral end of 94. This is how this particular sketch is going to get constructed. Now I'm going to click on Finish. Then I'm going to click on Extrude. And I'm going to get it extruded, let's say with a length of 50 because that is what is given here. As you can see, the length of t is given. I would recommend you, if you're using any version of an x, go with the symmetry value that we are religion will be in the center so that you can use the plane for future references. If you are using a new version which is laid, which is before an x 12, I would recommend you to give symmetry value with the value of 25. Now here I'd say, okay, this is how exactly the thing is going to look like. Now I can hide my sketch and then what we can do next is we can start preparing the circuit. Now this time what I'm going to do is I'm going to create all of these, develop a full command. Because last time we have already learned how to create the similar things with reward. We also learned how to create similar thing with Extrude and also with copy and paste. So why not? We should take a time and you don't learn how to create this kind of stuff using rewarding as well. So you have a ten diameter hole which is of depth ten, which is located at 4416 OEM. So let us try creating that. First of all, I'm going to click on Sketch, going to select the face, going to add a point here. Now at this particular point is at 44 as discussed, and 16 from the top as discussed. Now I'll click on Finish. This is all the points has been located. Now next thing what I'm gonna do is I'm going to create a new sketch on the side plane, on the side of phase. And this particular points are for these two holds. Now these two holes are at a distance of 1817 exactly in the center. I'm going to create two points. Again. Rather than point, you can simply even create a line. So let's say I'm creating a line like this because line also has the endpoints. Make it vertical. Then I'm gonna define distance array here of eight. Here, an end of 17. This is all basically the lines are going to look like. Now once I'm done, I'm clicking on Finish. This is I have completed all my sketching related to the construction of the holes. Now once I'm done with that, first of all, I'll create a hole of diameter ten with a depth of 25. To do so, I'll click on hold command here. The construction I choose simple. Yet I'm going to choose a custom hole. And I'm going to place a hole here. The diameter of the hole is going to be ten. The depth of the hole is going to be a value. Value will be till the shoulder and the depth is going to be 25 is the shoulder of the hole. That is basically the ring part where it's finishing. It's a shoulder or we consider a cylindrical part, whereas finishing it's a shoulder, after which we have a coin. Once the whole construction is completed, we can simply choose to complete the constraint of the whole. So this is how this particular hole is going to exactly look like. Similarly, I need to add two more holes over here on this side. So let us see that I mentioned for those tools and that will actually willing to finish off the modern. So what I'm going to grade it to hole diameter eight with a deep affinity. So let us do the similar thing. I'll tell you on hold, all the parameters are going to remain the same. I'm going to click 1 at this very end. And second at the same. You heard we are creating two hosts, but the standard damage is going to be eight. Okay? And the depth is going to be 22 holes of diameter 20 with a depth of ten, diameter of it. And here this is how this hole is also created. Now once all the holes are ready, then I'm going to press the Home button on the keyboard to get the isometric view. But I think Control J, selecting the body, clicking Okay, it will help me to give the color. Now you add I'm selecting the color. Last time I've selected the color called paid midnight. This time I'm going to create or select the color called pale steel. So once I select a color called appeal steel, I'll click Okay, Apply and Close. Now I can see if the file in the same location. This is all we have completed the construction of the sliding jaw. Hope you liked it. Thank you very much for watching. 6. LECTURE 6 CREATE THE END PLATE AND SCREW ROD: Hello and welcome back to this session. Now, in the previous few sessions, we have already completed the sliding jaw, the fixed jaw, the block, and around with that, we also completed the base of the bench ways. In this session we are going to covering, we will be covering two commands over here to particular parts over here when it's endplate and one is kuru rod. Let us start continued the creation of the end plate and the screw rod one by one. The first thing as usual, what we're gonna do is we're going to start a new part file. For doing that, we need to click on new. We need to set the location of the folder, which I have already said here. Having to find the location with, you have to define the name that is endplate. So here I'm defining the name as endplate. Then I have to click OK. Once the name is defined, I have to click on Sketch, then start a new sketch on the front, clean or on the right-wing, whichever you feel necessary. And then we can start a new sketch. Now, once the new sketches started, we need to create a line from the origin that would be vertical. Then we need to create a line from the origin that would be horizontally. Now once the two lines are created, we need to give specific damage. Introduce two lines. The length of the bottom horizontal line is going to be 12 and the length of the vertical line is going to be 44. So let us give those two dimensions here. In using rapid dimension, I'm going to give a length of 12. And here using rapid damage and again, I'm going to give a length of 44. Now, what we can do next is I can click on offset. Here. I can create an offset of six because I know that value. I'm going to select connected curve, I'm going to select line. And here I'm going to create an offset of six. Now once the offset is ready, then I'm going to create a line on the top. Then nine would agreed a line in the bottom. That way I can create a company's blue sketch. The previous video, we have already created this kind of holds, but that was technically using Revolve command. In this video, we'll be creating a similar holes, are similar set of holes using the whole command with itself. Now what are we going to do next is I'm going to click on Finish. Then I'll extrude this with a length of 50. If you want, you can even make this 50 symmetrical. Okay, if you still wish to, then again hide my sketch, create a new sketch on this side. Now for placing the whole this sketch will be very important. So here I'm going to create a line. I'm going to make the line vertically aligned. Then I'm going to give the dimension which this particular plate is going to go on the side of the sliding jaw. Here I'm going to give the dimension of eight. Here, I'm going to give the damage and of 17. So this is what we are actually looking at it and 17, same as of the sliding jaw, if you remember. Now, next thing what we're gonna do is I'm going to click on Close finish. So this is how the two lines, the particular line is looking, I'm going to click on hole. This time the construction will not be simple, it will be accounted in coal, but it will be a customized tools. I'm going to create a point here. The diameter of the hole is going to be eight. Okay, so let us check the diameter of the hole is eight and the current sink diameter is going to be 14. So here I'm gonna define the counter sink diameter of the hole is not going to be the value adopt value. It will be just went to the next. And just for the positioning one mole, I'm going to click on this one as well. And I can click Okay. So now I have two holes which are particularly constructed in the exact same push. And where I wanted you to know what we can do is once the holes already, then my part is already completed. I have to press Control G. I need to select the file or the part. Now why we are giving color so that every time we give a color, we like generally defined how exactly the part you're looking at an assembly. And that will also help us to understand or differentiate the parts with delta of color. I know the color are quite similar, but it looked at a significance different. Again, when it's given in an assembly. Here, I'm going to select pale turquoise color. I'm going to click Okay, Apply. And Okay. So this is, I have completed the construction of the end plate. Okay, now what we'll do next is I'm going to save the file. Then I'm going to close this. And I'm going to start a new file again. Now in this particular file, what I'm gonna do is I'm going to create an expert called crude odds. So let us define a name called screw rod. Now once I've defined a name called screw rod, then I'm going to click on Sketch. I'm going to select either the front or the right plane. And here I'm going to start a sketch with a single horizontal line at the origin. Now this horizontal line will be of total length of 200, that is 175 plus 25. Let us make a horizontal line of length 200. I'll use a different approach this time to make this particular model. You can either approach uses traditional approach which we were using. Either using extruder will. Just, I'm gonna do a little different in the same window. Click on Finish. Just creating a line and clicking on finish. Going through the surface tab, I'm clicking on More tab over here and going for the tube command. If you are unable to find this command over here, do you can even search, you can type dUB over here in the Search button, and it will show you the command itself. So once you get the command, you can start the command over here. Then, sure, the diameter of this particular part is going to be 14. The diameter of this part is going to be ten. So let us create a diameter 14 first. Here I'm defining a diameter of 14. The line is already selected. And here everything is already set. So I'll just click Okay, and my tube is ready. Now, I know this is not a very traditional way of creating this particular shaft, but yeah, this is also one of the way of making their child. Not sure why I'm showing you this so that you can have a great idea about how exactly this part can we even model load? I'm creating a sketch on the sideline. And this time I need to take our reference of the circuit. To do so, what I'm gonna do is I'm going to click on this option called intersection point. Now once I click on intersection point, I can select the circle and you can see the point is coming over here and in the bottom corner, if I zoom in, you're going to understand that now, if I want my intersection point to be on the top corner, I can just simply click on this option called cycles solution. I do show me the intersection point over. Yeah. Once I have the intersection point in place, I can now create a rectangle. Rectangle. Then I can start defining the damages. For example, from here to here, I'm going to define a dimension of five and the overall length of 25. Now I will click on finish. Choose Revolve command here. So this is more like a traditional way. Again, I'm gonna select this as an Access and I wanted to do subtract as a Boolean operation. And I'm going to click Okay, so this will add me, that's shaft portion in the front. Next thing what I'm gonna do is I'm going to create a square of it in the bag, which is of length five. So let us even do that as well. So I'm going to click on Sketch. Let us again follow non traditional approach for making a squared. We normally use rectangle, but we can also use a polygon defined with four sides. So here I'm creating a polygon with four sides. I'm making any one side horizontal or vertical, and defining a size of it. Now clicking on finish, creating an extrude here with a value of three, sorry, with the value of five. And we are almost done with this particular bar. What are you gonna do next is I'm going to press Control J, select the part, click Okey, and then I'm going to define a color. Last time I use a color called requests for the endplate. This timeline window select the color called PLC. See, once I'm done with the defendant definition of color, I can click Okay, click on Apply. And Okay. Now I can save the file. And this was the last file which we were about to create for this entire assembly. From the next session onwards, we will be starting with the construction of the entire assembly. Thank you very much for watching. Have a great day. 7. LECTURE 7 ADDING STATIONAY COMPONENTS TO THE ASSEMBLY: Hello and welcome back to today's video. In today's video, we are going to understand about how to create an assembly inside an x. In the previous video, we have already completed creating bunch of parts, since I do next, right from the base of ice to the block, sliding jaw, fixture, endplate and other components as well like screwed or etc. This video, we are going to learn how to assemble them together in order to form a complete working assembly. To start with, what we're gonna do is we're going to click on New. Then we're gonna select model over here. On the top-left corner is year-old model is something which we need to select. Now in other software, normally you have to select an assembly. But here in this software we have to select model. Once the model is selected, then we have to define the name of this particular model. This particular model name will be the assembly of bench choice. So I'm just defining the name assembly of men choice. This is what will be the name of this particular model. Once I define the name, I need to also define the location where exactly it is going to save. Now, if you are like me and have by mistake lick, lick Tokyo before defining the location and already started the file. Then press Control S, that is saved button. Or you can also press File Save As and save this particular file in the same location where all your components are saved. In my case, it is indeed raphe bench was assembly folder. That is a location where I'm gonna save this particular file. Also, know necessarily eventual, wonderfully saved. We are all ready to go and we are ready to start with the SMD process. Now to start with the assembly process first you need to click on this file button over here on the right side, we should make sure assemblies is checked or else you have a multiplication. You can go to application. You can click on more, or you can click on the toolbox. And here you might find somewhere where toolbox over here. You might find assemblies over here. So make sure it assemblies. Now if the assembly option is checked, you will get the Assembly tab here. Okay, If you're not getting the Assembly tab here, that means the assemblies option is not checked. Once assimilate option is checked and you get the assembly tag over here. What Assembly tab over here? Then you are all good to go to start with the new assembly. Now, to create a new assembly, there are two things we need to do. We need to add and locate. That is how we are going to work around the assembly. Now whenever we are working on an assembly, we're going to switch to this navigator record as assembly navigator that we can get a clear idea about how our components and what type of competence we are entering into an assembly. Now to add the first component. And technically adding the first component is the easiest part of creating an assembly. Now to add any component into the assembly. Now what are components? Components are basically part files or as amplifiers which are already created either using an x. Here you're going to click on Add component over here. This particular command will give me an access to browse for apart, I am just really sending the commands so that everything goes back to normal. So I'm just browsing for the part. For example here I'm do browser-based because that is the base component on which we are going to browse, you know, other components. And generally it is, the first component is a fixed component. So here I'm browsing this part. Now I'm not getting any graphical preview. So to have a graphical preview, you have certain options over here, but I'm not generally into graphical preview as of now. Now what I need to do is I need to specific the part where you are which is already selected. Nigerian component anchor, it should be absolute. In assembly location you can say WCS, the dark part will automatically come at the work coordinate system, the main coordinate system. So this is generally recommended for the first one because in that case the top ranked right we have the parts will match with the assembly. Assembly is oriented correctly. Otherwise, if you're assemblies by mistake, Lee oriented like this, this would not look great. I'll just reset the condition for now. You are, we have selected absolute WCS and I'm going to click Okay. Once I click OK, it will give me a prompt. You just added the first component of the SMD. Do you want to create a fixed constraint? I will say yes, I do want to create a fixed constraint. And now first component to the assemblies added and also fixed in place. You are all good to go. There are multiple ways of creating and adding components to an assembly. We will see different ways for different components. Now again, I'm going to click on Add Component. This time I'm going to browse for, let's say the component named block. Now here if I click Okay, this particular components coming somewhere in the graphics area, I cannot simply try, I'm trying to drag it, but I cannot do that. Why? Because in order to drive that component around, you have to click on the placement Move option. And then you have to click on this option called specify orientation. Then you can take this point around. You can drag it whenever you want to. Technically, I don't want to place it here where it was already there, but I just wanted to keep it away from the body so that it is properly selectable. Now once it is kept away from the body at a slide good position. Then you can click Okay. Now, base is added as well as located means technically we added the base and we also located with exactly the base is going to be. But in case of a block, it is only added. It is not located. In order to locate it, what we're gonna do is we're going to click on this option called Assembly constraints. As you can see over here, there is an option called Assembly constraints. Live on assembly constraint, I'll just reset the command. Then I'm gonna select this constraint called concentric ones that use the constantly constraint. Notice fairly simple. I just need to select the upper edge of this particular hole that is going to match with the lower edge of this particular hole. So now these two holes are concentrated. Non location of a component is more about defining the degree of freedom of the component. And here we have already defined the location of the first tool. That means that this particular component technically rotate around. Okay, so when you, whenever you add 70 Constraint command, you can actually have this kind of rotations also. I guess I can just rotate it and move it slightly outward so that it is possible for me to select this edge and also select this edge. Now, this boot, the edges are defined normally whenever you locate the object with two holes, it is fully constrained because both the holes are actually getting located. So that means the object is becoming fully constraint. Now how to understand whether the location is properly defined or not. You have different ways of checking that you have an option called, called a shoe degree of freedom. If I click on show a degree of freedom, and if I select this part, there's no degree of freedom to worry about. But if, suppose this country and was never dead, last constantly constraint which I created was never there. In that case, if I click on Show degree of freedom, it will say it is going to rotate in this direction. And this will be the center of the rotation. That is the reason the degree of freedom AB is shooting way up. If the properties are properly define. That in fact, you can show a degree of freedom. Nothing is there to assume this is a previous one. You can just right-click and refresh, update the display in order to get rid of it. I hope you understood how to place the components instead years humbly. Let us now see one more placement after block. So here I'm gonna click on Add Component. I'm going to click on Browse. Let's label balls for fixture. And I'll click. Okay. Again, I'm not happy with the location of the default version. I'm going to click on specify orientation, placing it somewhere over here in the outer space, then clicking OK. Choosing the command called a symmetry constraint defining I want to lock this hole, this hole, this hole with this one. Once it is locked properly, I can simply click okay, and that is how I can solve the location-based problem of this particular component. I hope you understood how to specify the location of multiple components inside the assembly. This is all for today. I'll see you in the next one. Thank you very much for watching. Have a great day. 8. LECTURE 8 OPENING ASSEMBLY CORRECTLY AND COMPLETINING THE ASSEMBLY: Hello and welcome back. In today's video, we're going to learn more about the assembly which we have continued in the previous video. Now what we're gonna do now is we are going to actually understand how to open the assembly which we have already created. Now it is not as simple as just clicking on this file and nobody read from here. Whenever you are opening an assembly, it is very important to take care of things. Now, I have right from the very beginning, I have ensured that whatever we create should be created in a single folder. So you've already noticed whatever assembly competence we have our own in a single folder. So it is very important that all the file should remain like this way. All the assembly and all the components of the assembly which are in use or which are going to be used in future. All shorter meetings single folder so that the assembly can be successfully reopen. Now what are you going to do next is, I'm going to click on the Open optionally here. I cannot simply click over here. Okay, This will be not appropriately opening the assembly. I have to click on the Open command over here. Again, once I click on the Open command, after browse to the location where exactly my entire assembly has been saved. Then I have to click on this option here. Then here we need to choose, we need to load from the folder. We need to load all the components from the folder and an option it will provide for it selected as minimum load. But I haven't do fully erode the components. If you want to replace the component later on, you can also activate this option called replacement. For now this is fine. If you want to save this as default, you can click on this option, but for now I'm going to keep it like this way. I'll click Okay. Now I'll select the component here set to fully load components should be on. And once this is all set, you can now click on open to open the assembly. Whenever you open an Assembly, if you see this particular Save icon in front of all the components, that means your assembly is fully loaded. If you cannot see the Save I didn't ratio, that means the assembly is not fully loaded. Okay, so now this particular Save, I can miss that assemblies that are added to read and write, not only the assembly, but all the components are ready to be written and read write access. Now what are we going to do next is I'm going to add the next component over here, which is known as sliding jaw. Now in this video we will be adding the three components, this writing job, the endplate, and also the school rode out of which slide enjoy is going to have a motion component are going to be fixed at a certain distance. So how to do that? That is what we understand today. Now. We are going to first go to the assembly stamp, and here we are going to click on this option called Add Component. Now once I click on Add Component this, it seemed like the previous time we need to click on Open Jews, which component we're browsing for. In this case it's sliding jaw click. Okay. Now by default it will come into WCS positioning. And here I have to click on specific orientation and just move it away. Now once the object is temporarily version somewhere in the graphics area, I can click, Okay, this is how the portion of the component originally is going to look like. What I need to do is I need to make this hole and this hole centrally aligned. In that case, I cannot use a constraint called concentrated. So that is what we have used so far. I'm going to use this constraint called text align. And here I'm gonna select this option called infrared center axis. That will allow me to select the center axis of this and center axis of this animal. I need to get them. Now. It might be currently it is overlapping. Now it might be in the correct orientation. So you can see the orientation is somewhat like this. The hole is not facing towards the geometry. So here you can click on the flip button and make sure that the whole is facing towards the geometry. Because only the access has been aligned, it is allowed to spin as well as move. Okay, So first thing is this is quite difficult to do. Make sure to do it properly. So we need to make sure the axis of this and axis if this is probably a nine. If you wanted to make it a little simpler, what I can do is I can just canceling it again. I'm just undoing the last few steps. Adding the component again. If you wanted to make it a little simpler, what you can do, you can while loading the component, while placing it, okay, for example, here, while placing it, I can just rotate it ever so slightly to the character orientation. Once that is done, then you can click Okay, and then you can choose the often called constraint. And that will make it a little more easier during their children. Again, in first center axis, I'm going to select this and this ultimate result is the same. Okay? I can drag this component when I'm in the assembly constraint demand. It is possible for me to drag the component around. Now next thing what I'm gonna do is I'm going to make the toughest of both of these battles. So here I'm going to select the option while parallel. I'm selecting it Office or Azure and this one, and they are now both parallel to each other. Now, I need to keep this particular sliding jaw at a certain distance. So I'm going to select this option called distance. You are, I'm going to select this face. And this face here. I'm gonna define a distance of let say for DMEM. That way the sliding jaw will always remain at 14 mm distance. Later in the future, you can increase or decrease the resistance as and when you like. I'll click Okay, and this is how insurance actually the sliding jaw is going to get fixed. And once it's lighting choice also completed, we can notice there are a lot of constraints which are visible in the graphics area. What do we need to do is we need to get rid of this small graphical displays. We don't want to see them actually. So what you can do is you can right-click on the constraint icon over here. Again, particularly you can right-click on that and disable this option called display constraining graphic window. So if I'd be activated this option, you can now no longer see any constraints in the graphic area. Now let's save the file. It is very important after every component you save the file. Now, next thing what you need to do is I need to create a plate on the site or a new place, a bleed on this side. I'm going to click on Add Component, clicking on open, selecting the next component that is endplate. Here again, specify orientation, moving it slightly away, positioning it almost correctly. Then I'll click okay. No, I need to place this increase exactly in the same position. So what I'm going to do next is I'm going to click on assembly constraint. Creating a constantly constraint. Whenever we are dealing with whole, we are going to create a constant to constraint. This hole is going to match with this one. The bottom hole. Again, if it is necessarily you can even rotate it ever so slightly. The bottom hole is going to match with this one. And that will ensure the proper placement of the endplate. Now once the entry it is also completed. Finally, we need to place the component called screw rod. And to do so, what we're gonna do is I'm going to click on Add Component again. I'll click on open. Yet I'm browsing for screw rod. Again, I have to specify the location somewhere here. Ok, and I'll click Okay. Then I'm going to click on this option called Assembly constraints. Yet I want to select the option called concentric. Now, once I choose concentrate, I need to select the circular edge and the circular edge to place it perfectly in place. Once this is done, I can click Okay, and now my entire assembly looks complete. This is how you can create a complete assembly in an x. Now in the next session we are going to learn more about how to create an exploded view of the entire assembly. So thank you very much for watching. Have a great day. 9. LECTURE 9 CREATING EXPLODED VIEW: Hello and welcome back to the class. In today's video, we are going to understand again about the same thing that is the assembly and the previous session. We have already completed the assembly. That is, we have already placed all the components where it's supposed to be. Again, I'll read if you want to open an Assembly, have to click on open. You have to browse for the respective folder wherever the assemblies placed. So in this case, the assembly is been placed inside. The reason I say it had been joys of somebody folder and you can see there's a name called assembly of bench ways. We have to make an options. We have to activate this option called all conference from folder. And we have to choose fully load if you need to allow replacement, you can always check this particular box. Once this particular part is ready, then you have to click OK and then select that same girlfriend choice. And click Okay. Now this is how you are going to open the SMD. In today's session, we are going to learn about how to create an exploded view of this same assembly. What is an exploded view? That is how exactly the things I wanted to get assembled or how exactly the things I wanted to move in order to get DSM-V done. I guess let us get started now here, in order to create an excluded view, I have to go to the assemblies tab. And here we have an option related to Explosion. Once you've managed to find this between an option that is related to exclusion. You have to click on the exclusion auction. Then you have to create a new explosion. So here I'm clicking on creating a new exclusion. And not the process is fairly simple. You just need to select the geometry. Then you're in exclusion. Debri can either select manual and automatic that it use manual, urine specify orientation and you just need to move the geometry, for example, here I'm moving it up. Again, I'm selecting the geometry, specify orientation, moving your tail. This is how the part is going to look when it is excluded. Or Edward is where it is not in place. This way, a person can easily understand how the plots and where the parts are placed together in order to complete the assembly. You have, for example, now, right now I'm moving the screw rod a little above. Then similarly, I'm selecting this and moving it up. You can either move it slightly up or more depending upon your preference. Then again, selecting this and moving appeal. I would prefer to move it in a particular way where how the assembly is going to be done. So let's say, for example, I'm moving there and create a ratio. Then I'm moving it up. So this is how I can define where the location of their grade is going to be. Finally, I'm selecting this, moving in this direction. Then again selecting this and moving it upward. Once the assembly excluded view is completed, I can just simply click OK. And this is how they explored views when to look like. Now the best part is anytime I want to see the exclusion I can hide or I can see the explosion anytime I want to. Now the best part about this is whenever, whenever I am in the explosion view, I can also click on this option called create tree snake. Now instead click on this option called create trace line. I have to specify the start point and the endpoint. So you are in this case, for example, this particular object is going to fit here. So I can create a traceless like this. This way a person looking at the diagram can easily understand where and which location the parts are going to go. For example, this particular hole is going to match over here. I'm creating a traceless here. Similarly, this particular hole is going to match. So I'm creating a translator. So once the trace lines are completed, so for example, if you're in this particular part is going to go over here. There is a trace linear and again, desert wasteland. We can define this trace land. This will allow the software to understand how the parts I'm going to place together. For example, this is one. It's going to go in the center, in this way, the other side. So if you're gonna play, this one, is going to go in the center. I don't want my trees to look like this. Second, simply move it further or backward depending upon how you want to place it. Similarly, last thing, I want to place this one exactly over here, and this is how this particular trace land is going to look like. Now if you wanted, you can cycle through solutions of different reasons. Once you are happy with the current solution, you can click Okay. Once you are ready with the exploding can click on Close. So this is how they explored views going to look like with all the reasons in place. So again, I'll go to explosion. I'll hide my exclusion so that everything is closest back together and I'll press the Home button on the keyboard and save the file. So this was all for the entire session. And we have learned from the scratch how to build all the parts. How to create individual parts, how do please individual parts in an assembly. Along with that, how to create an exploded and exploded view, and how to make the entire US and Europe. So thank you very much for watching. Thank you very much for joining along. You can follow my profile in order to get updated with all the new content which I'm going to publish recently in the next content which I'm going to publish, which will relate it to assembly sequence, which is technically creating motion inside assembly. So be ready for that. Thank you very much for watching. Have a great day.