Transcripts
1. LECTURE 1 INTRODUCTION: Hello and welcome to my class. I would like to give you a
brief introduction about what we are going to cover
in this entire class. Now in this particular
class and oxygens. And next we are going to
cover vastly about how to create parts and auto-grade
assembly inside an X. As you can see on the
screen as of now, I've already created an
assembly which I have already covered in
the future sessions, how to exactly create this particular
process step-by-step. Along with that, I
will be also attaching a file using which you can actually create
the part by yourself. For example, here
as you can see, we have all the parts and all the property table
diagram for the parts. Using this particular diagram, you can also create
individual parts. And I'll be creating
proper sessions about how to create
individual Prout's properly. So as you can see over here, we already have created some videos regarding
how to create the base, how to create other stuff. So all those things I
have already done now, as far as far as the
software part is concerned, how to get the software, how
to download the software. For that, what you can
do is you can simply launch Google Chrome and you can type Siemens
student version. So once you type Siemens
student version, ensure that it will relink, seeing an ex-student
addition Free Download, once you click on
this option called annex Student Edition
free download. Now this is, I remind you,
not for commercial use, it is only for technical
use, for learning part. You heard we can say
an extraordinary addition free download is there. You just need to simply
click on this Option, click cure, or applique. Kick start your
design career with free and Student Edition trial. You just need to click here. Once you click here, it will
take you to a new page that is known as
trial.SW.Siemens.com. Forward slash NX hyphens, student hyphen addition
forward slash. That is a base name. And here you can actually
sign up for the diaphysis. Once you sign up. Once you sign up, once
we're defining everything, you can choose the university
or company or other. In other, you can just simply type individually
if you want to, for example, any personal use. So once you define
the parameters, to define all the things
you will be able to, you'll be eligible to get free trial of Siemens
and x and then you can simply login and simply
walk inside the index. Now this will differ
from country to country. This is, I'm saying
with respect to India. Now, obviously in
foreign countries you will have different
options available. So thank you very much. Have a great day. Please join for the video and let us contribute the sessions.
2. LECTURE 2 CREATE THE BASE: Hello and welcome. In the very first video, we are going to create
this particular component which is known as the base of the bench ways to complete the entire assembly what
we have intended to do. Now what we're going
to do first of all, is, first of all, we are going to open the folder
and we're going to create a new folder in whichever
drive you would like to. So here I'm creating a new
folder inside the directive. Here I can define any name to the folder and it
would be recommended. So you define the name as the name of the
assembly itself. For example, this
particular assembly will be named as bench
whereas assembly, so I'm going to name this
particular folder as bench Weiss assembly folder. This is the name of
that particular folder. Now once we define the
name to the folder, the first thing is completed. That is what we have
done is we have defined the location where exactly we are going to
save all the parts. Now we need to make each and individual part
inside Siemens Senate. So here we are going to click on new to start with
a new pod file. Now I would like to make sure that certain settings are
seeing for all of us. Now, first of all,
hearing on the left side, if you are new to an x, you will have to click on Roles. And here inside rule,
you have to click on content and choose a
roll-call advanced. And if you've aggravated
with this message, you have to click OK for
this node once it is done, and then you can click on New. Then you can select the location where exactly
you want to save your part. So in this case, I want
to save my file in the read rave in the bench with assembly folder which we
have recently created. Now here I want to name this
particular part as base, and you can define
any name you want to. But for this
particular training, we are going to keep this
particular file name as base. Now here if I click Okay, now I can create a
new part called base. And this will be
the very first part of this entire drawing. Now let us first
take a brief look at how this particular part
is going to look like. Now as we can clearly see, this particular
part is made up of basic shapes like rectangles, circles, and some aurochs. Now here, as you can clearly see that this particular part of the main body of the bench
wise is 190 MM long. And ETA MM. Why'd you heard, let us start
by creating a 100 and ADMM long or a 198 mm long and
ADMM white structure. Along with that,
we need to define the height of 25 to that. And I think what I'm gonna
do next is I'm going to create a new sketch
on the top plane. And here I'm going to
create a center rectangle. So I'm going to create
a center rectangle. Now. I can start this inter
tangled from the origin. Then I can create a center
rectangle like this. And here the center
rectangle length would be a 190 by 88. Technically, you will get all the dimensions prepared
by the software itself. But if you are not
getting any damage in prepared by the software, you can always click on
rapid dimension command and then you can create
your own damages. It is very necessary for us to give all the
dimensions correctly. So the length of
this particular part is a 190 and the length of this particular
part is going to be 88. No one's completed. We can click on Finish and then we're going
to click on Extrude. Know once we create
an extrude over here, to make sure they extrude
happens perfectly, we need to select the sketch
from the tree itself. So this is known as the
part navigator or the tree. You have to select
the sketch and we have to then
click on Extrude. Now once I click
on Extrude here, I have to define the height. So for this example, the height is going to be 25. That is what I'm
going to define. And whenever we are
creating an extrude, we have to look
for three things. Number one is section what exactly we are
trying to extrude. Number two is how much we are trying to extrude,
that is the limits. And number three, what
we are trying to do with it extrude either we
are able to create a body, whether we are
going to unite with any existing body or we
are going to subtract it. I generally keep it on inferred. Basically, that
means that software will decide what exactly
needs to be done. Now here I click Okay. Once I'm done with that, then I'm going to
hide my sketch. Not to hide the sketch. If you're using an
older version of an x, you can right-click
and choose height. And if you're not using
any older version of n-x, you can simply click on
the Hide button over here. Now once you hide this
particular sketch, you can clearly see the
bodies perfectly created. Now once we get a perfect look at the body, you are on the top, you can see the
entire height is 25, but leaving 67 from
the sites from what? That site typically and there is a cutout with a depth of six MM. Let us try creating that. Now. For that we need
to create a sketch, and we need to make our sketch on the top face of the model. So here I can just
select the top face and then I can click, Okay. Now, orientation can be
different. No, not a problem. It can be either her oriented
vertically or horizontally, but the sketching
will remain the same. I have to create a rectangle, okay, along the longest side
of this particular body. And then I have to create
a rectangle like this. Once my rectangle is
created perfectly, I just need to simply give a dimension from here
to the side as six. If I'm getting a dimensional
year for a width or if my sketch is not fully constrained without
any order dimension, then again drag a
corner and again understand it is not properly
connected to the side. In that case, I can
select the endpoint of this line and then
the line itself. And then I can select this
option called point on curve. Now this is a constraint. And if you're new to the next, you will understand
this very shortly. Now here I'll click on Finish. Then I'll click on Extrude. Then I'll reverse the direction and I'll give it a depth of 600 mm that will ensure that this cutout is
created of 60 mm. Now once I'm done with that,
I'm going to click Okay, and I'm going to hide my sketch. Know Girard, I have successfully
created the cut-out, which I haven't tended to do. Now next thing is I can see a dotted line here in
this particular PDF. Whenever you see a dotted
line in red color, that means they
are hidden lines. We can clearly understand
those dotted lines are matching with the line over here of this
particular rectangle. This rectangle is
of size 62 by 162. So let us try to create
that a tangle known. To create that rectangle, I have to now create a sketch on the very bottom face of
this particular model. Here I have to create again, it is horizontally
or vertical align. That doesn't really matter. Here I'm going to
create a rectangle. And I'm gonna define a
rectangle length of 160 to 62. Just to reconfirm the values, have a look at the PDF. So it is 160 to 66. Here I'm defining 162 by 66 as the size of this
particular rectangle. Now I'm going to
click on Finish. Then I'm going to
click on Extrude. Here. I'm going to extrude it upward. So technically you can
use this direction arrow GO to change the direction
of extrude if you want to. And if you have kept
it on inferred, the Boolean will be
selected at Subtract. Boolean, you'll
automatically get selected as subtract Niger. I want the depth of this part now to figure out the depth, either I have to look here
where I can see this height. Again, there was no depth
dimension in this view. But if I look closely
in this view, on this left side, I can see
there is a depth of six. So I need to create a card with a depth of six and I can
clearly created that. Now once I click
Okay, this is how this particular cut is
going to look like. What's my cat is created? Then I have to fill
in the four corners, which we have over here. All the four corners will be affiliated with a radius of a. So here what I'm
going to do next is I'm going to click
on Ashland command. I'm going to define
a radius of eight. That is always the best choice is to define the value first. Then we're gonna select the edges which needs
to be filleted. If you made a long
wrong selection, you can press and
hold the Shift button on the keyboard and then select any component
or any edge you want. For example, let's say
I made a selection, I made the wrong selection. So what I'm gonna do
is I'm going to press the Shift button and then click on that selection again and it will get out
of that selection. Now yet you have to
be very specific with what you're
selecting and try to be particular with the
selection that you create a fillet on a clear edges. Now the total count of
number of edges over here is set to four and the radius
value is set to eight year. We are using GUN as a tangent radius and the
profile is set to be circular. Now you are, if I click Okay, this is how it is going to look like the ones that
radius are created. The next thing, what
we're gonna do is we are going to
create this holds. Now this whole art 50 mm apart from the center
of each of the holes, there are 16 MMAE
from this spot. Here in one of the
hole, it is mentioned that there are four
holes of diameter eight. So we just simply need to create for holes of diameter eight. And for doing that, I can now create a sketch
on this face. I can create a circle here. Anywhere. I can make sure it's
soft diameter eight. Either you can type
it while creating a circle or else what you can do is you
can create a circle, then go to a rapid
dimension and give a diameter here of
diameter eight. And because it is known
as rapid dimension, it will do the work for you. Now I have to click on
the mirror command here. Some command is over here. I have to click on the circle
which needs to be mirror. Then the center line. This is how it's going
to get mirrored. So I'm selecting the
x-axis as my center line. I'll click Apply. Then I'm going to select
both the circles. Then again, a center line
will be my y-axis the same. And I'm going to
click Okay, now, once I'm done with that, semi important dimension
needs to be defined. And while doing an assembly, make sure all your
dimensions are correct. Otherwise the parts will
not go into fit together. So I'm defining the
damage in here between these two parts as
50 as this as shown. And between this and the
line as 16 as shown. Here, I'm creating
both an emergency perfectly now once the
dimensions are created, I'm going to click on Finish. I'm going to click, I'm going to make sure the
sketch is selected. The entire sketch is
selected from the Navigator. Then I'm gonna click on Extrude. Now by default it is
extruding upward. I'm going to click
on this flip arrow to change the
direction to downward. Now because I want my whole
to be off the true depth, like the entire depth of
this particular part, I'm going to select the end
limit value as Until next. As soon as I select the end
limit values until next, the hole goes through the
part and we can clearly see that the model is
completely visible. Now here I'll click Okay, this is how the whole are going to look like and I
can hide my sketch. And we have completed the first task that is
of creating the holes. Now, I have such
facility completed, this red color dotted line, which we have over here. And I will just
successfully completed this red color dotted line,
this particular circus. What we have over here, next task here is to understand what this red colored
ordered land represent. What this blue color
line represent a way, because they are the same thing. Now here on this
section view where we have a cut section of
this model from here. We can clearly see there
is a slot on either sides. Here. The slots
out of six-by-six, and they are at a height. Typically, we need to figure out at what
height the slots are. Again, because here there is
no mentioned for the height. Now, the early
understanding by the, by the look of the video, we can clearly say that
this particular slot is at a height of six
from the bottom. Technically not at the
height of six because otherwise this will be
overlapping each other. So I'm going to consider the height of seven
for the slot. Slot is of size six by six. So here what I'm gonna do next is I'm going
to click on Sketch. I'm going to create my
sketch on this face. I'm going to click Okay, here. I'm going to create
my rectangle, a corner rectangle
somewhere over here. Make sure you don't create a
rectangle on the midpoint. I'm going to make
the two sides equal. Here. I'm going to give
the height of six. And from the base I'm going
to give a damage not seven. Once I'm done with that, the next thing what I'm gonna do is I'm going to click on middle, the curve rule because that will help me to make my
selection faster. The curve rule, I'm going
to select connected code. I'm going to select any one
line of this entire curve. Then in the center line, I'm
going to select the 0 axis. Here. I'm able to mirror this
on the other side. No one's the middle is done. We can click on Finish. We're going to click on Extrude. Now we can change the direction. Again. I went through
cards, so again, I can do the same thing in the end limit and can select the option called until next. And here I can click, Okay, this is how I have created
this particular cut. Now, basically we are very close to finishing
the model itself. Next thing, what we're
gonna do is we're going to make this
particular part. Now for meeting this
particular part, I have to create a
proper size rectangle that is of 36 by 25. So let us start by doing that. So here I'm going to create
a sketch on the top plane. And the sketch will be off. It will be a corner rectangle. Here I'm creating a
corner rectangle. The length of the corner
rectangle is going to be 36 and the height of the
rectangle is going to be 25. Now once I've defined with
the length and the width, then I'm going to
select the midpoint, either of the right-side
vertical line or the left-side vertical line, the midpoint needs
to be selected. And along with that,
I'm going to select the origin and make them
horizontally aligned. Now once I'm done with that, I'm going to create some
more detailed diagram over your detailed part a. You're going to create a circle. Then I'm going to create a line that is aligned from the center. Basically not from the
center of the circle itself, from this side, this line, and from this side, this name. Now there are
possibilities where the line is not horizontal, so you need to select the line. And if you see this
constraint here, you have to apply
that constraint. If you don't see that constraint means
the line is already horizontal and you don't have
to apply that constraint. So here again, I'm going to apply the horizontal
constraint to the line. I'm going to click on the
trim command and I'm going to trim the extra part
which we have over here. Now, once we are done with that, then what we're gonna do next
is we are going to create this particular depth of 18 and this particular width of 12. Now here what I'm gonna do, I'm going to choose
rapid dimension from the bottom of this arc, the top of the line, we are going to define the depth of 18. And from this side, this side we are going
to define a depth of 12. Now once we are done with that, this is how it is and ask
edge is going to look like. Now I can click on
Finish and to show you some more advanced
modeling techniques, what I'm gonna do is
I'm not going to select anything for my shoots
and pressing Escape. Again, by pressing Escape, you are actually de-selecting
any selected geometries. Now here I'm
clicking on Extrude. Here we have selection
rules for extruder as well. Here in this section
selection rule, I'm selecting region
boundary curve. Here I'm selecting this region as a region boundary
for my extrude. Now what I'm doing next is I'm defining the height of
the extrude over here. What I am defining the
height of my Extrude as 12. If you look at the model, again, this is how high this particular
thing is going to go. And this red colored outline indicates this
particular cutout. Now once I'm done with that, I'll click Okay, and
I can hide my sketch. Now in this particular extrude, it was very important
that we have to choose a Boolean
operation has united. If you are choosing
Boolean operation as a product, this
will not work. Now how to go back to Ashland? Modify that, it's very simple. You just need to double-click on the extrude which you
have already created. And because it's a history
based modeling software, it remembers all your
steps would have taken so far to
create this model so that you can go
back to any step you want and you can do
make necessary changes. Now here I'm gonna
select the last extrude which I've just created. And here I'm going to click on this option called
middle future. If your version looks
different than what I'm using, I would recommend you to search over here for the command
called middle of future. You are, I'm going
to click on widower future and hearing middle glean. I'm going to select
an existing plane which is the narrower
your device at blend. In this case, I'm
going to click Okay, so that the middle is
perfectly completed. Now, for the last command
to complete this model, we need to provide the radius
of six to all the edges. So here I'm going to
define NIH grant. And as I told you,
I like to define the radius value first and
then make a selection. So here I have defined
a radius value of six. Then now I'm selecting
all the edges which are required to have a
radius value of six. So same on both sides. Now you might ask me why we didn't create a middle
after the fillet. And at that, I want you to answer that particular
question for me. Okay, You can even try creating a vignette first and
then trying to middle. And you can do both the things and you can understand
the difference. It's very simple,
it's very clear. You can also let me know why
exactly we didn't create it the period before we
started with middle. Now once we are done with
that, I can click Okay. And this is how the fluid
is going to look like. No one's this particular participated and
completed so far. Then what we can do is before saving this
particular file, we can go to the View tab. In the View tab, we
are going to change the view orientation
to isometric. Now to change the view
orientation to isometric view, you can technically
do is you can simply press the Home
button on the keyboard. And here the view orientation
which genes to isometric. Now here I'm going
to press Control J. Then I'm going to
select the body. I'm going to select OK
for this particular body. And then I'm going to change
the color of this body. So here I'm clicking
on color and now changing the color of
his body to let us say, I am going to choose the
color from this list here. I'm going to change the
color to pay your student. Once I select the color,
I'll click Okay, Apply. And Okay. So I have successfully
completed the first part. I know hope you will
also do complete the first part of this
particular training. Okay. So thank you very much. We do for the next one.
3. LECTURE 3 CREATE THE BLOCK: Hello and welcome
back to the class. In this particular session,
session number three, we are going to actually
have a look at how to create this particular
component called block. Now, already we have completed the session
on how to create this particular
component called a bench ways in the previous
session of the same class. Now in this session of
this particular class, we are going to
understand how to create a block inside annex itself. Now if you remember, we have to remember the previous
settings, what we have done. He heard we have to
click on New and then you have to click on
the Browse location folder. So we need to locate
the folder where exactly we are going
to save our designs. Now here I'm gonna click on the Browse button and then I'm going to define the location where exactly I'm
gonna save one. I have created a bunch of
ads and similarly folder in Madeira in the previous
session itself. So here I'm selecting
the drape and selecting the binge-watch
assembly folder for the location of the component. Now here I'm going
to click Okay. And here I'm gonna
give a name of that particular component
which I'm creating as block. I'm going to name it as blocked. Now you already will understand some advanced way of modeling
things since I had an x. So please follow along so that you can have
a proper variety of. Now if you want to get
any women even attempt to make this particular design by yourself if you so wish to, if you have some experience
from the previous one. Now, before we continue create, creating the design
we will have, we will have a brief look at how exactly this design
needs to be made. Now we can clearly understand
it's a 32 by 32 rectangle. So it's the 32 by 88. The height is 32, so that is the size of
this particular block. 38 is the width,
3888 is the length, and 32 is the height. And we can clearly see
there are two holes of geometry with a counter sink
diameter of 14 into 90. And also we have a
circle over a year ago, Holloway here of diameter 14. And that is a through hole, all the holes where
you are through holds. So let us try to make that
particular component. Now I'll click on Sketch. Then I'll select the top
plane and click Okay, nausea. And I'm going to
create a central rectangle from the origin. Likewise, now if
you're a tangle is slanted like the way I
have created by mistake. You can select the line of any one set off
with a rectangle, either make it
horizontal or make it vertical in order to
properly align it. Next thing is I'm gonna define the length to my
rectangle is 88. And then I'm going
to define the width to my rectangle is 32, both of which given
in the diagonal. Height is something which is
not given in the diagram. But I have seen the other
component of the assembly. And if you look at
other components, the height is also
going to be 32. And here I'm going
to click on Extrude. And here I'll give the height
of the dome in Boolean. And as, as, as I've told you
in the previous session, we have to make sure about four things inside
extrude the curve, the direction, the
limits, and the Boolean. This fourth thing we have
to take a proper care of whenever we create anything
inside extruder itself. Now once we have decided at how exactly we are going to do it. So height is 32 and
then I can click Okay. Once I'm done with
this, what I'm gonna do next is
I'm going to create a sketch on the front plane or on the friend phase itself. Now here in this
particular sketch, what I'm gonna do is I'm
going to create a circle. I'm going to place
myself at 44 over here. You can see that
distance, it is 4416. So assume that I assumed the hole is
exactly in the center. And to do so, what I'm gonna do is I'm going to
select the center of the hole or the center of the circle and the
midpoint of the top side. I'm going to make it
vertically aligned. Again, I'm going to
select the center point of this particular circle, the midpoint of this
particular line. And I'm going to make it
horizontally aligned. Then I'm going to define
the diameter of this hole. So let us see the diameter
is going to be 14. I'm gonna define the
diameter of the hole is 14. I'll click on Finish. Now
I'll click on Extrude. That will help me to
create the whole. Then I'll flip the direction in which the hole is
going to get created. It is a value I'm
going to select until extended or until next. And here I'm going
to click Okay. So this is how exactly
I can meet my whole. Once my whole is ready, then I'm ready to
create another apart. Now what I'm gonna do
next is I'm going to take a different approach in designing this
particular hole. Either I can use the whole
command to make this hole, but I wanted to take a different approach so that I can show you some advanced way of
modeling things inside NX. Now what I'm gonna
do is I'm going to create only one hole. I know, although I can
create two holes at once. But this will act as a
feature for me which I can later on use in any
of my future designs. Now what I'm gonna
do is first of all, I'm going to create a point
on the top plane here, on the top face, I'm going to add a point similar over here. Okay? So the point will be located at and even on this
particular face. And then I'm going to define
the location of that point. Now, as you can see,
there are two holes. We don't know the center to
center distance of the whole. So what we're gonna do is
we're going to look at this diagram which was
previously created. We know the block is
going to fit here and the center to
center distance is 50. There descends from here is 16. So that is what we
are going to define. What we are going to do next
is I'm gonna make my point, this particular point
aligned in the middle. And then I'm going to
give them damaging over here that is
from year to year, the distance is going to be 25. That is 50.5. Now here I'm going
to click on Finish, and this is how I have
already placed my point. It once the point is placed, then I can click on Sketch. I can select the plane
which is in the middle. Again, the exit
plane in this case. Then I can click Okay
to create my sketch. Now what I'm gonna do is
while creating a sketch, I don't want to
refer to anything. I just want to
refer to my point. So what I'm gonna do
to refer to only two, my point is I am going to hide
all the other geometries. And this time I'm only
referring to my point. I'm going to create a vertical
line, horizontal line, a vertical line, and angular
line, and a horizontal line. So technically what
I have created here is exactly half of this profile. I'm going to give it a
respective dimension to this provided like
for example here the counter sink diameter is of the whole diameters of it. I'm gonna define
this value is full. And the upper counties in
diameter is going to be 14. So I'm going to define this
particular value is seven. Now the angle of the counter
sink is going to be 90. So I'm going to define this
particular angle as 45. The oral depth of this
particular column, the sink hole is
going to be same as the depth of that
particular part. So this is going to be
supposed of the depth 32. And we will define
the depth of 32. Now along with that,
because this is a whole, what I also wanted
to do here is I don't want to keep the
bottom line horizontal. Delete the horizontal constraint so that I can increase
the length of this name, the languages on the left sided. Or otherwise, I'll
delete this damage and on the right and share. What I'm gonna do
is I'm gonna define this dimension as 3M. So it will be always
theorem hold longer. Then what I want
over here is not this aligned damage and S4, I'll create distance
dimensionless form like this. Then a total distance
still here as 32. This is what you need
to create a sketch off. So as you can see here clearly, this is what I've
created it using the sketch tool or the
sketch feature itself. I'm going to click on Finish. You might tell this is not
a correct way of doing it, but yes, just wait
for me for a minute. I can select the sketch now. I can now click on Revolt. Then I can select the
axis as this name, the line of the revolver itself. And now I can choose Subtract
and I can click. Okay. Now what I'll do is
I'll write even revolve and make my sketch
internal to the revolve. So I can just simply
right-click and choose this particular option called mixed sketch and turn. Nice. I wanted to have a similar hole on the other side as of now, I can use Mirror tool or the mirror command
itself to mirror the hole on the other
side or else what I can do is I can
make a sketch here. And here I can technically
have one more point. Let's say I'm going to
create a point here. This time. I'm gonna make this
particular point and the top midpoint
vertically aligned. Then I'm going to make the center point and
this 0.15 mm apart from each other
so that the whole properly sits in the location. And I'll click on Finish. Now let's say I wanted to have the same geometry
on the other side. So I'm going to select
the previous command. I'm going to press Control
C on the keyboard. Control C is actually
for copying, okay, so I just pipe it down. Control plus C, That is
what I'm going to type. Then I'm going to
type control plus b. That is to fixed. So let us try that. I'm going to select the revolve feature. I wanted to select Control
C, that is so Copy. Then I'm going to type
control V that is for paste. And now it will ask
me to do things. The target 40, the sketch, external reference and
the coordinate system. I want to keep everything same. I just need to change the
sketch external reference that was in the previous
one was the point. Here I'm going to
select this point as a sketch external reference and everything else is the same. I'll just click Okay,
and the hole is recreated over there.
This is a benefit. What I'm getting are giving anybody I create
something like this. I hope you understood
how exactly I can make different parts over
here inside annex. Now, once I'm done with this, I'll simply give it a color. For giving a color,
I'll press Control G. I'll select this, I'll click. Okay. I'll click
on the Color tab. Last time I have defined the
color called appeal stone. This time I'm going to
define the color called pale indigo. And
certifying the color. I'll click. Okay. I'll save the file
with the proper name. If you don't want to
see the points here, I can just simply hide it, hide the sketches, and
save the file again. This is how you can
create the block part. Okay, Thank you very
much for watching. Have a great day.
4. LECTURE 4 CREATE THE FIXED JAW: Hello and welcome
to this session. In this session we will be
creating the next part which will take us to our assembly
that is the fixed job. Now for creating fixed jaw, as we can clearly noticed, first step is to
understand the drawing. What we have over
here in front of us, we can clearly see
some familiar values like eighty eight and
thirty two and thirty two, which we have already done
in the previous sessions. If you haven't watched the
video of the previous session, I would recommend you
to please go and watch the creation of the block which
was just before decision. Now once this particular
part is created, the fixture part is created. It is going to look
somewhat like this, where this particular side
over here of 16 by five, this is going to
be an empty space. This is going to be a
totally cutout area and everything else
is very similar. Only difference is here we have a hole and
here we have a cutout. Now, I'll be taking
a different approach in designing this
particular part. We will not calling a
traditional design process. First of all, what we're gonna do is we're going
to click on open. And then we are
going to browse for, let's say for example in
Detroit Venture as assembly. But we're going to
browse for block. So we are opening the
same part which we have already completed
in the previous session. Once you open that
particular part, we are going to click on File, Save, Save As now before I click on Save As I
want to show you something. As you can see over here, the name of this particular
part is known as block. Okay, So you heard if I click
on File, Save, save As, and I can specify a new
name for this part, and I can specify the new
location for this part as well. I want to keep the
location same, but I wanted to
specify the new name, although it will be
known as fixed job, I'm defining the name fixed job. Once you've defined
the name properly, then I'm going to click Okay, and this is how the name of the part is
going to be changed. So as you can see over here, the name of the part
is known as fixed job. Not technically, this is not
a similar part as the block, so now I have two parts and currently I'm working on
the particle fixed jaw. So in this part I'm
going to remove this particular hold mortgages there in the center and also
the sketch of that hood. I'm going to delete my
sketch number three, or we can say right after this, the second extrude
and the second sketch is what I'm going to hit delete. It's what I'm going to delete. Once I delete those two things, you can see this is how
it's going to look like. Now I'm going to
create a new sketch, and that new sketch will be
on the side green over here. Here what I'm gonna
do is I'm going to simply create triangle geometry. I'm going to create
a triangle geometry wherein which this
side and this side, or you can select
the line one-by-one. You can click on the first name, then delete on the second line, and try to make the
two lines equal. If you make a
mistaken selection, press Escape and start again. Now here I can choose to make the two lines
equal to each other. And as you can see,
the total oral height is 16 and the oral depth is phi. I'm gonna define the
two-dimensions liquids. If you're unwilling to
define the oral height at 16 and the oral data is fine. Now obviously this is
not in the center. So what I'm gonna do is I'm
going to select this point, the endpoint of this line, and the right side midpoint. And I'm going to
make it horizontally lanes so that it is
properly in the center. I'll click on Finish. I'll take an extrude. I changed the direction of extrude that it goes
on the other side. And as I've told you in extrude, we have to make
sure that section we have to make sure how
the section is selected, what section is selected. We have to make sure
about the direction. Then the length here
I'll select until next. Ensure in Boolean I'm gonna select subtract
or algebra two inferred in foreign ministers offers as if not deciding
subtract for me. And I'll click Okay, and this is how this particular
part is also completed. And I know the modelling of this particular part was
very simple, very fast. It is all because of the
experiences what we are gaining throughout the process
of creating this video, I'll throw the process of
creating this verticalization. Let's save this file again. First I'll press Control J. Select the body, click Okay, and then change the color. Last time I have
selected this color for the geometry
called pale indigo. This time I'm selecting the
color called pale midnight. So I'm selecting the color, clicking Apply and
saving the file. Once the file is saved,
I can simply close it. And now I have ready
with three files. Okay. Thank you very much for
watching. Have a great day.
5. LECTURE 5 CREATE THE SLIDING JAW: Hello and welcome
to today's session. In today's session,
we're going to cover the next part that
is called a sliding jaw for the assembly
of the main choice. Now we have already created
the three components, the bench wise base, the bench wise block, and the fixed jaw of
the venture choice. So now we're going
to continue towards making the next very
important component, which is known as
the sliding jump. Now let us begin while
creating this particular part. First of all, we are going to
start and then we're going to click on new to
start with a new file. And here we're going to define the location where we are
going to save the file. Now if you have seen
the previous videos, you have to click here
on the arrow button. Then you have to
click on the drive where exactly we
want to save it. And here I have a bunch of
assembly folder created. I have to save the file in that venture as assembly folder. Now what I need to do next is here I need to define
the name of the file. So for example here, the name of the fly, which I'm going to create a sliding job. So here I am entering the names, letting John and clicking OK. Once you start a new portfolio, then what we can do here is
we didn't click on Sketch. We can either select the front
plane or the right green. So I might just selecting the front plane or the
right green for the sketch. Then I can click Okay to
start with my sketch. Now if you're using the
prophetic amount of the sketch, we are going to create
some professors. So we're going to create
one horizontally, one vertical line, one horizontal line
passing the origin. When vertical line
passing the origin. Again, one horizontal
line passing the origin, then one vertical line,
then one horizontal, and one vertical line over here. Now once the lines
are constructed, then what do we need to do
is we need to press escape. We need to select
these three lines, nine number 123, and we have to make the three
lines equal to two. Okay? So this three lanes are gonna
be equal to each other. And the length of any one of these lines is going to be six. Based on that entire model
is going to scale down or scale up based on what is the current size
of your model. Once I define an average
of six over here, then we are going to define
this particular length, the bottom horizontal
length of 12. Then we need to see the diagram
to see other dimensions. For example, here are
the lenders of 44. So we are gonna define the
length of 40 for sure, I'm defining the length of 44. So let's see here.
44 is the length. Then next thing what I need to define is the overall length. Length is of 94. So here I'm defining the
overall length of 94. Let's see here, I'm defining
the oral end of 94. This is how this particular sketch is going to
get constructed. Now I'm going to
click on Finish. Then I'm going to
click on Extrude. And I'm going to
get it extruded, let's say with a length of 50 because that is
what is given here. As you can see, the
length of t is given. I would recommend you, if you're using any
version of an x, go with the symmetry value that we are religion will be in the center so that you can use the plane for future references. If you are using a new
version which is laid, which is before an x 12, I would recommend you to give symmetry value with
the value of 25. Now here I'd say, okay, this is how exactly the thing is
going to look like. Now I can hide my
sketch and then what we can do next is we can start
preparing the circuit. Now this time what I'm
going to do is I'm going to create all of these,
develop a full command. Because last time we
have already learned how to create the similar
things with reward. We also learned how to create similar thing with Extrude
and also with copy and paste. So why not? We should take a time and
you don't learn how to create this kind of stuff
using rewarding as well. So you have a ten diameter
hole which is of depth ten, which is located at 4416 OEM. So let us try creating that. First of all, I'm going
to click on Sketch, going to select the face, going to add a point here. Now at this particular point
is at 44 as discussed, and 16 from the
top as discussed. Now I'll click on Finish. This is all the points
has been located. Now next thing what I'm gonna
do is I'm going to create a new sketch on the side
plane, on the side of phase. And this particular points
are for these two holds. Now these two holes
are at a distance of 1817 exactly in the center. I'm going to create two points. Again. Rather than point, you can
simply even create a line. So let's say I'm creating a line like this because line
also has the endpoints. Make it vertical. Then I'm gonna define
distance array here of eight. Here, an end of 17. This is all basically the
lines are going to look like. Now once I'm done, I'm
clicking on Finish. This is I have completed all my sketching related to the construction
of the holes. Now once I'm done with
that, first of all, I'll create a hole of diameter
ten with a depth of 25. To do so, I'll click
on hold command here. The construction
I choose simple. Yet I'm going to
choose a custom hole. And I'm going to
place a hole here. The diameter of the hole
is going to be ten. The depth of the hole
is going to be a value. Value will be till the
shoulder and the depth is going to be 25 is the
shoulder of the hole. That is basically the ring
part where it's finishing. It's a shoulder or we
consider a cylindrical part, whereas finishing
it's a shoulder, after which we have a coin. Once the whole
construction is completed, we can simply choose to complete the constraint
of the whole. So this is how this
particular hole is going to exactly look like. Similarly, I need to add two more holes over
here on this side. So let us see that
I mentioned for those tools and that will actually willing to
finish off the modern. So what I'm going
to grade it to hole diameter eight with
a deep affinity. So let us do the similar thing. I'll tell you on hold, all the parameters are
going to remain the same. I'm going to click
1 at this very end. And second at the same. You heard we are
creating two hosts, but the standard damage
is going to be eight. Okay? And the depth is
going to be 22 holes of diameter 20 with a depth
of ten, diameter of it. And here this is how this
hole is also created. Now once all the
holes are ready, then I'm going to press
the Home button on the keyboard to get
the isometric view. But I think Control J, selecting the body,
clicking Okay, it will help me to
give the color. Now you add I'm
selecting the color. Last time I've selected the
color called paid midnight. This time I'm going to create or select the color
called pale steel. So once I select a color
called appeal steel, I'll click Okay,
Apply and Close. Now I can see if the file
in the same location. This is all we have completed the construction of
the sliding jaw. Hope you liked it. Thank you very
much for watching.
6. LECTURE 6 CREATE THE END PLATE AND SCREW ROD: Hello and welcome
back to this session. Now, in the previous
few sessions, we have already completed
the sliding jaw, the fixed jaw, the block, and around with that, we also completed the
base of the bench ways. In this session we are
going to covering, we will be covering
two commands over here to particular
parts over here when it's endplate
and one is kuru rod. Let us start continued
the creation of the end plate and the
screw rod one by one. The first thing as usual, what we're gonna do
is we're going to start a new part file. For doing that, we
need to click on new. We need to set the
location of the folder, which I have already said here. Having to find the
location with, you have to define the
name that is endplate. So here I'm defining
the name as endplate. Then I have to click OK.
Once the name is defined, I have to click on Sketch, then start a new
sketch on the front, clean or on the right-wing,
whichever you feel necessary. And then we can
start a new sketch. Now, once the new
sketches started, we need to create a line from the origin that
would be vertical. Then we need to
create a line from the origin that would
be horizontally. Now once the two
lines are created, we need to give specific damage. Introduce two lines.
The length of the bottom horizontal
line is going to be 12 and the length of the vertical
line is going to be 44. So let us give those
two dimensions here. In using rapid dimension, I'm going to give
a length of 12. And here using rapid
damage and again, I'm going to give
a length of 44. Now, what we can do next
is I can click on offset. Here. I can create an offset of six because I know that value. I'm going to select
connected curve, I'm going to select line. And here I'm going to
create an offset of six. Now once the offset is ready, then I'm going to create
a line on the top. Then nine would agreed
a line in the bottom. That way I can create a
company's blue sketch. The previous video,
we have already created this kind of holds, but that was technically
using Revolve command. In this video, we'll be
creating a similar holes, are similar set of holes using the whole command with itself. Now what are we
going to do next is I'm going to click on Finish. Then I'll extrude this
with a length of 50. If you want, you can even
make this 50 symmetrical. Okay, if you still wish to, then again hide my sketch, create a new sketch
on this side. Now for placing the whole this sketch will
be very important. So here I'm going
to create a line. I'm going to make the
line vertically aligned. Then I'm going to give
the dimension which this particular
plate is going to go on the side of the sliding jaw. Here I'm going to give
the dimension of eight. Here, I'm going to give
the damage and of 17. So this is what we are
actually looking at it and 17, same as of the sliding
jaw, if you remember. Now, next thing what
we're gonna do is I'm going to click
on Close finish. So this is how the two lines, the particular line is looking, I'm going to click on hole. This time the construction
will not be simple, it will be accounted in coal, but it will be a
customized tools. I'm going to create
a point here. The diameter of the hole
is going to be eight. Okay, so let us check the
diameter of the hole is eight and the current sink
diameter is going to be 14. So here I'm gonna define
the counter sink diameter of the hole is not going to
be the value adopt value. It will be just
went to the next. And just for the
positioning one mole, I'm going to click
on this one as well. And I can click Okay. So now I have two holes
which are particularly constructed in the
exact same push. And where I wanted you to know what we can do is once
the holes already, then my part is
already completed. I have to press Control G. I need to select the
file or the part. Now why we are
giving color so that every time we give a color, we like generally defined how exactly the part you're
looking at an assembly. And that will also help
us to understand or differentiate the parts
with delta of color. I know the color
are quite similar, but it looked at a
significance different. Again, when it's
given in an assembly. Here, I'm going to select
pale turquoise color. I'm going to click Okay, Apply. And Okay. So this is, I have completed the construction
of the end plate. Okay, now what we'll do next is I'm going
to save the file. Then I'm going to close this. And I'm going to start
a new file again. Now in this particular file, what I'm gonna do is I'm going to create an expert
called crude odds. So let us define a
name called screw rod. Now once I've defined a
name called screw rod, then I'm going to
click on Sketch. I'm going to select either
the front or the right plane. And here I'm going
to start a sketch with a single horizontal
line at the origin. Now this horizontal line will
be of total length of 200, that is 175 plus 25. Let us make a horizontal
line of length 200. I'll use a different approach this time to make this
particular model. You can either approach uses traditional approach
which we were using. Either using extruder will. Just, I'm gonna do a little
different in the same window. Click on Finish. Just creating a line
and clicking on finish. Going through the surface tab, I'm clicking on More tab over here and going for
the tube command. If you are unable to find
this command over here, do you can even search, you can type dUB over here
in the Search button, and it will show you
the command itself. So once you get the command, you can start the
command over here. Then, sure, the diameter of this particular part
is going to be 14. The diameter of this
part is going to be ten. So let us create a
diameter 14 first. Here I'm defining
a diameter of 14. The line is already selected. And here everything
is already set. So I'll just click Okay,
and my tube is ready. Now, I know this is not
a very traditional way of creating this
particular shaft, but yeah, this is also one of the way of making their child. Not sure why I'm showing you this so that you can
have a great idea about how exactly this part
can we even model load? I'm creating a sketch
on the sideline. And this time I need to take our reference
of the circuit. To do so, what I'm gonna
do is I'm going to click on this option
called intersection point. Now once I click on
intersection point, I can select the circle and
you can see the point is coming over here and in the
bottom corner, if I zoom in, you're going to
understand that now, if I want my intersection
point to be on the top corner, I can just simply click on this option called cycles solution. I do show me the
intersection point over. Yeah. Once I have the
intersection point in place, I can now create a rectangle. Rectangle. Then I can start
defining the damages. For example, from here to here, I'm going to define
a dimension of five and the overall
length of 25. Now I will click on finish. Choose Revolve command here. So this is more like
a traditional way. Again, I'm gonna select this as an Access and I wanted to do subtract as a Boolean operation. And I'm going to click
Okay, so this will add me, that's shaft portion
in the front. Next thing what I'm
gonna do is I'm going to create a square
of it in the bag, which is of length five. So let us even do that as well. So I'm going to click on Sketch. Let us again follow non traditional approach
for making a squared. We normally use rectangle, but we can also use a polygon
defined with four sides. So here I'm creating a
polygon with four sides. I'm making any one side
horizontal or vertical, and defining a size of it. Now clicking on finish, creating an extrude here
with a value of three, sorry, with the value of five. And we are almost done
with this particular bar. What are you gonna do next is I'm going to press Control J, select the part, click Okey, and then I'm going
to define a color. Last time I use a color called
requests for the endplate. This timeline window select
the color called PLC. See, once I'm done with the defendant
definition of color, I can click Okay,
click on Apply. And Okay. Now I
can save the file. And this was the last
file which we were about to create for
this entire assembly. From the next session onwards, we will be starting with the construction of
the entire assembly. Thank you very
much for watching. Have a great day.
7. LECTURE 7 ADDING STATIONAY COMPONENTS TO THE ASSEMBLY: Hello and welcome back
to today's video. In today's video, we
are going to understand about how to create an
assembly inside an x. In the previous video,
we have already completed creating bunch
of parts, since I do next, right from the base of ice
to the block, sliding jaw, fixture, endplate
and other components as well like screwed or etc. This video, we are going to
learn how to assemble them together in order to form a
complete working assembly. To start with, what we're gonna do is we're going
to click on New. Then we're gonna select
model over here. On the top-left corner is year-old model is something
which we need to select. Now in other software, normally you have to select an assembly. But here in this software
we have to select model. Once the model is selected, then we have to define the
name of this particular model. This particular
model name will be the assembly of bench choice. So I'm just defining the
name assembly of men choice. This is what will be the name
of this particular model. Once I define the name, I need to also
define the location where exactly it
is going to save. Now, if you are like me
and have by mistake lick, lick Tokyo before defining the location and already
started the file. Then press Control S,
that is saved button. Or you can also press
File Save As and save this particular file in the same location where all
your components are saved. In my case, it is indeed raphe
bench was assembly folder. That is a location where I'm gonna save this particular file. Also, know necessarily
eventual, wonderfully saved. We are all ready to go and we are ready to start
with the SMD process. Now to start with the assembly process first
you need to click on this file button over
here on the right side, we should make
sure assemblies is checked or else you
have a multiplication. You can go to application. You can click on more, or you can click on the toolbox. And here you might find somewhere where
toolbox over here. You might find
assemblies over here. So make sure it assemblies. Now if the assembly
option is checked, you will get the
Assembly tab here. Okay, If you're not getting
the Assembly tab here, that means the assemblies
option is not checked. Once assimilate option
is checked and you get the assembly tag over here. What Assembly tab over here? Then you are all good to go to start with the new assembly. Now, to create a new assembly, there are two things
we need to do. We need to add and locate. That is how we are going to
work around the assembly. Now whenever we are
working on an assembly, we're going to switch to
this navigator record as assembly navigator
that we can get a clear idea about how
our components and what type of competence we are
entering into an assembly. Now to add the first component. And technically adding
the first component is the easiest part of
creating an assembly. Now to add any component
into the assembly. Now what are components? Components are
basically part files or as amplifiers which are already created either using an x. Here you're going to click
on Add component over here. This particular
command will give me an access to browse for apart, I am just really
sending the commands so that everything goes
back to normal. So I'm just browsing
for the part. For example here I'm do
browser-based because that is the base component on which we are going to browse,
you know, other components. And generally it is, the first component
is a fixed component. So here I'm browsing this part. Now I'm not getting
any graphical preview. So to have a graphical preview, you have certain
options over here, but I'm not generally into
graphical preview as of now. Now what I need to
do is I need to specific the part where you are which is
already selected. Nigerian component anchor,
it should be absolute. In assembly location
you can say WCS, the dark part will automatically come at the work
coordinate system, the main coordinate system. So this is generally recommended for the
first one because in that case the
top ranked right we have the parts will
match with the assembly. Assembly is oriented correctly. Otherwise, if you're
assemblies by mistake, Lee oriented like this,
this would not look great. I'll just reset the
condition for now. You are, we have
selected absolute WCS and I'm going to click Okay. Once I click OK, it
will give me a prompt. You just added the first
component of the SMD. Do you want to create
a fixed constraint? I will say yes, I do want to
create a fixed constraint. And now first component
to the assemblies added and also fixed in place.
You are all good to go. There are multiple ways of creating and adding
components to an assembly. We will see different ways
for different components. Now again, I'm going to
click on Add Component. This time I'm going
to browse for, let's say the
component named block. Now here if I click Okay, this particular
components coming somewhere in the graphics area, I cannot simply try, I'm trying to drag it,
but I cannot do that. Why? Because in order to drive
that component around, you have to click on the
placement Move option. And then you have to
click on this option called specify orientation. Then you can take
this point around. You can drag it
whenever you want to. Technically, I don't want to place it here where
it was already there, but I just wanted to
keep it away from the body so that it is
properly selectable. Now once it is kept
away from the body at a slide good position.
Then you can click Okay. Now, base is added
as well as located means technically we
added the base and we also located with exactly
the base is going to be. But in case of a block,
it is only added. It is not located. In order to locate it, what we're gonna do is
we're going to click on this option called
Assembly constraints. As you can see over
here, there is an option called
Assembly constraints. Live on assembly constraint, I'll just reset the command. Then I'm gonna select
this constraint called concentric ones that use
the constantly constraint. Notice fairly simple. I just need to select
the upper edge of this particular hole
that is going to match with the lower edge
of this particular hole. So now these two holes
are concentrated. Non location of a
component is more about defining the degree of
freedom of the component. And here we have already defined the location of the first tool. That means that this
particular component technically rotate around. Okay, so when you, whenever you add 70 Constraint command, you can actually have this
kind of rotations also. I guess I can just
rotate it and move it slightly outward so that it is possible for me to select this edge and also
select this edge. Now, this boot, the
edges are defined normally whenever you locate
the object with two holes, it is fully constrained because both the holes are
actually getting located. So that means the object is
becoming fully constraint. Now how to understand whether the location is properly
defined or not. You have different
ways of checking that you have an option called, called a shoe degree of freedom. If I click on show a
degree of freedom, and if I select
this part, there's no degree of freedom
to worry about. But if, suppose this
country and was never dead, last constantly constraint which I created was never there. In that case, if I click
on Show degree of freedom, it will say it is going to
rotate in this direction. And this will be the
center of the rotation. That is the reason the degree of freedom AB is
shooting way up. If the properties
are properly define. That in fact, you can
show a degree of freedom. Nothing is there to assume
this is a previous one. You can just right-click
and refresh, update the display in
order to get rid of it. I hope you understood
how to place the components
instead years humbly. Let us now see one more
placement after block. So here I'm gonna click
on Add Component. I'm going to click on Browse. Let's label balls for fixture. And I'll click.
Okay. Again, I'm not happy with the location
of the default version. I'm going to click on
specify orientation, placing it somewhere
over here in the outer space,
then clicking OK. Choosing the command called
a symmetry constraint defining I want to
lock this hole, this hole, this
hole with this one. Once it is locked properly, I can simply click okay, and that is how I can solve the location-based problem of
this particular component. I hope you understood how
to specify the location of multiple components inside the assembly. This
is all for today. I'll see you in the next one. Thank you very much for
watching. Have a great day.
8. LECTURE 8 OPENING ASSEMBLY CORRECTLY AND COMPLETINING THE ASSEMBLY: Hello and welcome back. In today's video, we're
going to learn more about the assembly which we have continued in the previous video. Now what we're gonna do
now is we are going to actually understand how to open the assembly which
we have already created. Now it is not as simple
as just clicking on this file and
nobody read from here. Whenever you are
opening an assembly, it is very important to
take care of things. Now, I have right from
the very beginning, I have ensured that whatever we create should be created
in a single folder. So you've already noticed whatever assembly competence we have our own in a single folder. So it is very important that all the file should
remain like this way. All the assembly and all the
components of the assembly which are in use or which are
going to be used in future. All shorter meetings
single folder so that the assembly can
be successfully reopen. Now what are you
going to do next is, I'm going to click on the
Open optionally here. I cannot simply click over here. Okay, This will be not appropriately opening
the assembly. I have to click on the
Open command over here. Again, once I click
on the Open command, after browse to
the location where exactly my entire
assembly has been saved. Then I have to click
on this option here. Then here we need to choose, we need to load from the folder. We need to load all the
components from the folder and an option it will provide for it selected
as minimum load. But I haven't do fully
erode the components. If you want to replace
the component later on, you can also activate this
option called replacement. For now this is fine. If you want to save
this as default, you can click on
this option, but for now I'm going to
keep it like this way. I'll click Okay. Now I'll select
the component here set to fully load
components should be on. And once this is all set, you can now click on open
to open the assembly. Whenever you open an Assembly, if you see this
particular Save icon in front of all the components, that means your assembly
is fully loaded. If you cannot see the
Save I didn't ratio, that means the assembly
is not fully loaded. Okay, so now this
particular Save, I can miss that
assemblies that are added to read and write, not only the assembly, but all the components
are ready to be written and read write access. Now what are we going
to do next is I'm going to add the next
component over here, which is known as sliding jaw. Now in this video we will be
adding the three components, this writing job, the endplate, and also the school rode
out of which slide enjoy is going to have a
motion component are going to be fixed at
a certain distance. So how to do that? That is what we
understand today. Now. We are going to first go
to the assembly stamp, and here we are
going to click on this option called
Add Component. Now once I click on
Add Component this, it seemed like the
previous time we need to click on Open Jews, which component
we're browsing for. In this case it's
sliding jaw click. Okay. Now by default it will
come into WCS positioning. And here I have to click
on specific orientation and just move it away. Now once the object is temporarily version somewhere
in the graphics area, I can click, Okay, this
is how the portion of the component originally
is going to look like. What I need to do
is I need to make this hole and this hole
centrally aligned. In that case, I cannot use a constraint
called concentrated. So that is what we
have used so far. I'm going to use this
constraint called text align. And here I'm gonna
select this option called infrared center axis. That will allow me to
select the center axis of this and center axis of this
animal. I need to get them. Now. It might be currently
it is overlapping. Now it might be in the
correct orientation. So you can see the orientation
is somewhat like this. The hole is not facing
towards the geometry. So here you can click on
the flip button and make sure that the whole is
facing towards the geometry. Because only the access
has been aligned, it is allowed to spin
as well as move. Okay, So first thing is this
is quite difficult to do. Make sure to do it properly. So we need to make sure the axis of this and axis if this
is probably a nine. If you wanted to make
it a little simpler, what I can do is I can
just canceling it again. I'm just undoing
the last few steps. Adding the component again. If you wanted to make
it a little simpler, what you can do, you can while loading
the component, while placing it, okay, for example, here,
while placing it, I can just rotate it ever so slightly to the
character orientation. Once that is done, then you can click Okay, and then you can choose the
often called constraint. And that will make
it a little more easier during their children. Again, in first center axis, I'm going to select this and this ultimate
result is the same. Okay? I can drag this component when I'm in the assembly
constraint demand. It is possible for me to
drag the component around. Now next thing what I'm gonna
do is I'm going to make the toughest of both
of these battles. So here I'm going to select
the option while parallel. I'm selecting it Office
or Azure and this one, and they are now both
parallel to each other. Now, I need to keep this particular sliding
jaw at a certain distance. So I'm going to select this
option called distance. You are, I'm going
to select this face. And this face here. I'm gonna define a distance
of let say for DMEM. That way the sliding jaw will always remain at 14 mm distance. Later in the future,
you can increase or decrease the resistance
as and when you like. I'll click Okay, and this is how insurance actually the sliding
jaw is going to get fixed. And once it's lighting
choice also completed, we can notice there are a lot of constraints which are visible
in the graphics area. What do we need to do
is we need to get rid of this small
graphical displays. We don't want to
see them actually. So what you can do is
you can right-click on the constraint icon over here. Again, particularly you can right-click on that and disable this option called display
constraining graphic window. So if I'd be activated
this option, you can now no longer see any constraints in
the graphic area. Now let's save the file. It is very important after every component
you save the file. Now, next thing what you need
to do is I need to create a plate on the site or a new
place, a bleed on this side. I'm going to click
on Add Component, clicking on open, selecting the next component
that is endplate. Here again, specify orientation, moving it slightly away, positioning it almost correctly. Then I'll click
okay. No, I need to place this increase exactly
in the same position. So what I'm going
to do next is I'm going to click on
assembly constraint. Creating a constantly
constraint. Whenever we are
dealing with whole, we are going to create a
constant to constraint. This hole is going to
match with this one. The bottom hole. Again, if it is necessarily you can even
rotate it ever so slightly. The bottom hole is going
to match with this one. And that will ensure
the proper placement of the endplate. Now once the entry it
is also completed. Finally, we need to place the
component called screw rod. And to do so, what
we're gonna do is I'm going to click
on Add Component again. I'll click on open. Yet I'm browsing for screw rod. Again, I have to specify the
location somewhere here. Ok, and I'll click Okay. Then I'm going to
click on this option called Assembly constraints. Yet I want to select the
option called concentric. Now, once I choose concentrate, I need to select the
circular edge and the circular edge to place
it perfectly in place. Once this is done,
I can click Okay, and now my entire
assembly looks complete. This is how you can create a
complete assembly in an x. Now in the next session we
are going to learn more about how to create an exploded
view of the entire assembly. So thank you very
much for watching. Have a great day.
9. LECTURE 9 CREATING EXPLODED VIEW: Hello and welcome
back to the class. In today's video, we are
going to understand again about the same thing that is the assembly and the
previous session. We have already
completed the assembly. That is, we have already placed all the components
where it's supposed to be. Again, I'll read if you want to open an Assembly, have
to click on open. You have to browse for
the respective folder wherever the assemblies placed. So in this case, the assembly
is been placed inside. The reason I say it had been joys of somebody
folder and you can see there's a name called
assembly of bench ways. We have to make an options. We have to activate this option called all conference
from folder. And we have to choose fully load if you need to
allow replacement, you can always check
this particular box. Once this particular
part is ready, then you have to click OK and then select that same
girlfriend choice. And click Okay. Now this is how you are
going to open the SMD. In today's session, we are going to learn about how to create an exploded view of
this same assembly. What is an exploded view? That is how exactly the things I wanted to get assembled or how exactly the
things I wanted to move in order to get DSM-V done. I guess let us get
started now here, in order to create
an excluded view, I have to go to the
assemblies tab. And here we have an option
related to Explosion. Once you've managed
to find this between an option that is
related to exclusion. You have to click on
the exclusion auction. Then you have to create
a new explosion. So here I'm clicking on
creating a new exclusion. And not the process
is fairly simple. You just need to
select the geometry. Then you're in exclusion. Debri can either
select manual and automatic that it use manual, urine specify orientation and you just need to
move the geometry, for example, here
I'm moving it up. Again, I'm selecting
the geometry, specify orientation,
moving your tail. This is how the part is going to look when
it is excluded. Or Edward is where
it is not in place. This way, a person can
easily understand how the plots and where
the parts are placed together in order
to complete the assembly. You have, for example, now, right now I'm moving the
screw rod a little above. Then similarly, I'm selecting
this and moving it up. You can either move
it slightly up or more depending upon
your preference. Then again, selecting
this and moving appeal. I would prefer to move it in a particular way where how the assembly is
going to be done. So let's say, for example, I'm moving there
and create a ratio. Then I'm moving it up. So this is how I
can define where the location of their
grade is going to be. Finally, I'm selecting this, moving in this direction. Then again selecting this
and moving it upward. Once the assembly excluded
view is completed, I can just simply
click OK. And this is how they explored
views when to look like. Now the best part is anytime I want to see the
exclusion I can hide or I can see the
explosion anytime I want to. Now the best part about
this is whenever, whenever I am in
the explosion view, I can also click on this option
called create tree snake. Now instead click on this option called create trace line. I have to specify the start
point and the endpoint. So you are in this
case, for example, this particular object
is going to fit here. So I can create a
traceless like this. This way a person looking
at the diagram can easily understand where and which location the
parts are going to go. For example, this
particular hole is going to match over here. I'm creating a traceless here. Similarly, this particular
hole is going to match. So I'm creating a translator. So once the trace
lines are completed, so for example, if you're in this particular part is
going to go over here. There is a trace linear and
again, desert wasteland. We can define this trace land. This will allow the software to understand how the parts
I'm going to place together. For example, this is one. It's going to go in the center, in this way, the other side. So if you're gonna
play, this one, is going to go in the center. I don't want my trees
to look like this. Second, simply move it
further or backward depending upon how
you want to place it. Similarly, last thing,
I want to place this one exactly over here, and this is how this particular trace land is going
to look like. Now if you wanted,
you can cycle through solutions of different reasons. Once you are happy with
the current solution, you can click Okay. Once you are ready with the
exploding can click on Close. So this is how they explored
views going to look like with all the
reasons in place. So again, I'll go to explosion. I'll hide my exclusion so that
everything is closest back together and I'll press the Home button on the
keyboard and save the file. So this was all for
the entire session. And we have learned from the scratch how to
build all the parts. How to create individual parts, how do please individual
parts in an assembly. Along with that,
how to create an exploded and exploded view, and how to make the
entire US and Europe. So thank you very
much for watching. Thank you very much
for joining along. You can follow my profile in
order to get updated with all the new content which
I'm going to publish recently in the next content
which I'm going to publish, which will relate it
to assembly sequence, which is technically creating
motion inside assembly. So be ready for that. Thank you very
much for watching. Have a great day.