Transcripts
1. Trailer: Welcome to this
class on painting with multiple light sources. In this lesson, we're going to take a look at how
to best juggle painting with more than one primary light source
in our compositions, utilizing a mapped out approach. We'll first do an overview
of the anatomy of light and shadow before tackling
two painting demonstrations, one simplified, and one more complex hit a
little bit more fun. If you struggled painting with several light
sources in your art, then this is going
to be the class for you. So let's get going.
2. Difficulties With Multiple Lights: Learning to paint
with one light source in our compositions
is tricky enough, but it becomes a more
daunting task when we try adding in multiple
sources of light. When we start learning
about light and shadow, we always practice with
a singular light source. First, this gives us
an opportunity to get comfortable with learning about the different areas
of light and shadow, as well as how these areas behave across different
objects shapes. However, the more
light sources we have, the more difficult
things start to become. We'll usually have to think things through a
lot more because these multiple light
sources are going to interact with each other
to varying degrees, which is inevitably going
to slow us down a lot. So it's an added
layer of complexity. The good news is, however, understanding how these
light sources interact and intersect with each other
is not all that difficult. It really just comes down
to time and practice on our part as to how well
implemented it is. So this lesson is
going to show us a pretty straightforward
method for crafting more than
one light source, and then we'll follow
it up with a couple of demonstrations that you
can follow along with.
3. The Anatomy of Light and Shadow: First look at the
anatomy of light and shadow before we
do anything else. Anything three dimensional
can be broken up into an area of light and
an area of shadow. Commonly, when we paint, it's a good idea to
lay these areas in flat first and foremost at
whatever value that we need. This gives us a nice easy
framework to build from. To give these areas form, however, we need to
subdivide them even further. For our light side, our
subdivisions are the highlight, which is the brightest part of our object and the midtones, which is the darker transitional
plane before the shadow. On the shadow side is
the reflective light or bounce light as
it's also called, which is the light
that reflects into our objects shadow from the
surrounding environment. And the core shadow edge, which is the darkest area
that forms across our object. This core shadow
can be considered the boundary line between
our light and shadow sides. This boundary gets created when two light sources
clash with each other. And because everything
in our environ both receives light
and reflects light, it means this boundary line is almost always going to be
present to some degree. In almost all cases, we will have a primary
light source which is significantly brighter than
the reflective light source. So in short, a strong
primary light, a weaker reflective light, and a darker core shadow
between the two of them. But what happens if we add
in a third light source? What happens then? Well, if two light sources create
one boundary line, then it stands to reason that any additional light sources will also create their
own boundary line. If we look at this example here, we've got our main core shadow
boundary being mapped out, but we've also got now a newly formed core shadow being created from
our new light source. How noticeable this new boundary
is going to be is going to depend entirely on how intense that new
light source is. If it's almost as strong as
our primary light source, then this new core shadow is
going to be pretty obvious, not nearly as dark as our main core shadow, but
certainly noticeable. What we're also going to find is that as these lights
overlap each other, we're going to see a
noticeable shift in hue and value in the areas
where they crossover. If we look at this
example again, what was once a relatively
dark area at the top here now seemingly has this little lighter
wedge shaped present. The more lights that we have
overlapping each other, the brighter things
start to become. We might have three
light sources that each on their
own are very dull, but if we overlap them together, suddenly the surface
becomes a lot brighter. Now, in most cases, our light sources
are going to be at different levels of brightness
in our composition. So our job when figuring out
how to manage multiple areas of light is to first work out the order in
which they should go. We want to create for ourselves
a hierarchy of light, starting with our
primary light source first and following on with whatever number of other light sources we want
to include after that. We want to map out
the boundary lines between them and to pay attention to where
their colors and values shift when they start
to overlap each other. Our goal is to not only understand the
structure of light, but also understand
the role that each light source plays
in our composition. We want to consider
our lights as being almost like
characters in a story. Our primary light is
the lead character, and our secondary lights
are the supporting cast. So hopefully, that
gives enough of a rundown of the basics
of light structure. Let's move on to doing
some demonstrations.
4. Ball Demonstration - Primary Light: Going to start with a simple
ball exercise first and then we'll do something
a little bit more fun and sophisticated after this. We've got our cien ball here in the reference looking
very much like the planet urinus and a whole bunch of swatches separated into
their respective areas, and we'll talk more about
those as we go along. And we'll starting with
the local color first, which is more or less just the average color of our light side, the middle value
swatch right there. We have our main shadow
color down here, our darkest saturated blue, and, of course, our core shadow, which is going to separate
our light and shadow sides. Now, for our color groupings, we've got our primary
light source of color, which is coming
from the top right. These are our brightest colors. So this is our
primary light source. We've got our secondary
source of colors. This is our secondary grouping over here that's coming
from the top left, more vibrant in color but
not nearly as bright. And in the middle
here, we've got these slightly more
magenta looking swatches. This is an area between our primary and
secondary light sources, so they're going
to merge together. And here, finally, we've
got the palette of colors for our
shadow area as well. We'll explain why
there's a lot of colors going on here
as we go along. There's a lot more color
variation that's happening in the shadow side compared
to the other light sources. So three light
sources, one primary, one secondary, and one
reflective light source that's coming up from the table. So let's start with
the core shadow. Our primary core shadow, start mapping that in and really wrapping it around
the surface of that ball. We've got to think three
dimensionally here, so we want to wrap
around nicely like so, and that's our
primary core shadow. Now for our secondary one, I want to once again wrap
that around the surface, too. So we've got our core
shadows both mapped out. These are the areas that
we want to paint within. And essentially now it becomes a coloring
inbook, I suppose. We want to paint
within the lines with our respective swatches
for each light source. Now, I like to start with
the shadow area first. That really starts to help
with generating the form for the image because we
have to think three dimensionally as
we're painting here. We need to really feel
like we're wrapping this shadow around the
surface of this ball. And we don't need to get totally accurate with the
colors right now. We just need a nice
neutral beginning to get the ball rolling,
no pun intended. So that's a pretty good
start for the shadow side, and we can just start to blend things in a little bit, as well. So just keeping things nice
and rough for the moment, and we'll add more color
in here as we go along. In fact, we'll find
that the shadow side is often got the
most color in it. So moving over to our
primary light source now and just choosing the
brightest of our swatches, and we can see here in
the reference image, it's a very matted surface
on this ball here. So this is our main light
area on our light side. You'll also hear
it referred to as the cenaltes capturing
most of that brightness. We, of course, have the
highlight, as well, which is more difficult to see on this more matted surface. The highlight is the
most direct reflection of our primary light source, but it's more noticeable
on glossier objects. It's usually the
last little speck of pure white that you would
put in your scenes. So that's our brightest
area done for the moment. Let's move on to the midtones, which is the little
transitional area that happens on our light side. So it's a slightly darker value, but we'll also start
to see a little bit of shift in the saturation as
well as the hue as well. Things get a little bit more
saturated in the mid tones, and what usually
happens as well is that the hue will start
to shift as well. So we started with a sort
of light blue cyan color, and that mid tone
is going to shift to being a little
bit more violet. So the mid tone is not just
a transition of value, it's a transition of
saturation and hue as well. So it's good to
keep that in mind. So just blending these a
little bit together like so. And we start to get most of our light side more or
less done right now. So we started with
our local color, added in our bright light area, added in our midtone, as well. And the first part
of our ball is done.
5. Ball Demonstration - Secondary Light and Shadow: Okay, onto our second
light sauce now. This one is not going
to be nearly as bright as our primary light sauce. However, it is going to be
significantly more saturated. It's a very saturated light
sauce that's actually going to overwhelm the
local color of our ball. So we're not really mixing red and blue to get a
purply violet color here. That red light is so intense
that it's pretty much canceling out that
underlying local color. But not to the point
where it starts to take over as the
primary light source. So there's still a little bit of grayness that's
happening in this side. There's still going to be
a mixing of the colors. It's just that it's still
going to lean heavily towards these bright
orange red hues. So just adding in
a little bit of the darker shadowy area and following along
with the core shadow. And again, down
below as well here. Now what we want to do next
after this is that we've got that little wedge shape
now that is going to blend those two colors
a little bit together. That's because what's happening here is that we're going to get not just a mixing of colors, we're going to get a mixing
of light intensities because our primary light and our secondary light
are overlapping each other in this
small little area. It means that our lights are going to start to stack
on top of each other, the more lights that we
stack on top of each other, the brighter things
start to become. This little wedge shaped
area up the top here, normally wouldn't
be this bright, but because our
primary and secondary light sources mixing together, it starts to make the value here just a little bit brighter. We don't want it as
bright as the light side, however, so we do have to
just be mindful of that, and just refining this second core shadow a little bit more, making sure that this one
fades off a little bit more, this one is going to be
a little less obvious. So we just need to
keep in mind and keep track of what our
hierarchy of light is. And the more we're
able to do that, the easier this
starts to become. It does seem a little bit
fiddly doing things this way. But if we can learn about
the structure of our light, then things become a little
bit easier later on. So we'll start moving
towards the shadows now and just going through
our darkest swatch here and applying that in again because we've
done a lot of blending and just paying
special attention to where our darkest area is. So just blending that in nicely. Now, we've got an awful
lot of color here on our shadow side
in our swatches. And we're going to find
that in most instances, this is where all the
interesting stuff happens in our object. The light side in our
secondary light source here doesn't really have
much variation in color, but what we're going to find
is that we're going to get all these reflective
colors that are now bouncing back in to
our shadow side. So we've got these
reddish colors which are coming from our
secondary light source. They're just filtering their way in through that direction, but we've also got light that's bouncing off
the table, as well. Got that yellow surface, which is going to bounce off
into that san colored ball, that cyan colored shadow side, and that's going to
start to shift things towards more desaturated greens. So you can start to see
here how we suddenly have a whole lot of
interesting things happening in the shadow side. You'll see this in a
lot of artworks that all the interesting colors are usually happening
in the shadows. You'll have light
reflecting back into that shadow side from
the environment, from the sky above,
from the ground below, everything around it. We have to remember
that everything that receives light itself
becomes a source of light. So if we've got some dark, shadowy areas and
there's a whole bunch of different objects or
things around it, they're all going to
start reflecting light, and all that color is
going to start spilling over mostly or most
obviously into the shadows, we are going to get spillover happening in other areas, too. So it's not just exclusive to the shadows where that
color shift happens. If you look at all
the great artworks, there's a surprising amount of color that's happening
in the darker areas. Makes things look
really interesting. If we didn't have
those colors spilling over and shifting
around the hue, the saturation, and
even the luminosity, because we are getting
some value shifts as well in our shadow side. The closer the shadow
is towards the table, the more it's picking up that reflected light from the table. But if we didn't
have those changes, our shadows would
look quite boring. I like to think of
shadows as being the secret source to a
really good composition. As mentioned, the primary light source is
usually not going to give us many interesting
shifts in color. And so it gives us the opportunity with the
shadows to really do some interesting and even
some dramatic things to make that whole composition
really, really pop. So take advantage of all of those really cool
reflections that are happening. From our primary
secondary light sources or anything in the environment. So just going over
the shadow side again and just really blending in the darker areas and taking the time to layer everything in. And working in layers is the
best way to approach this, whether you're
working practically with paints or pencils, watercolors, whatever it
might be or if you're working in digital
software as well. It's going to give
us far more control if we break everything up into specific sections and then layer each one on
top of each other. And that's going to stand true whether we're doing
something simple like a ball like this
or if we're doing something a bit more
complicated like a portrait, which is what we're
going to show next. We're going to take a
look at a little bit of a time lapse image now
of a fun little project, fun little side project that you're free to
work on as well, where we'll take the exact
same concepts of having multiple light
sources and applying it to something a little
bit more sophisticated. So this might do us
now for our ball, and we'll move on to
our next demonstration.
6. Black Widow Demo - Light and Shadow Shapes: Okay, now into
something a little bit more fun and sophisticated. I've taken a picture of one of my hot toys figures
of Black Widow, and we're going to do a little
bit of a portrait of her. There's the sketch right there. That's the background tone
that we're going to have, and these are the swatches. I've broken up each area individually into their
own respective swatches, and we're going to paint
these in one by one. So we've got our first
set of colors up here, which are going to be the light sided swatches
here for the hair, the face, and for the costume. And that's for our
primary source of light and our secondary
source of light coming from behind using this series of red swatches here that's
going to come in this area, like so and finally, a third set of swatches for
our third light source, which is coming up from below. So three different
light sources I've set up for our portrait, and we're all ready to go here. So I've got an intense light sauce coming from the top right, the reddish light source
coming from behind, and that's filtering
through quite nicely. Makes for quite
dramatic shadows, as we'll see as we go along. And we've got the
greenish light source which is coming up from below. Now, this is not going to be
really a demonstration on portraiture or accuracy or character design or
anything like that. This is just going to be
a more refined version of what was seen in the
last demonstration. And so we're going
to follow along with a very similar
process to that one. So starting with those
deep shadowy areas, but this time, just thinking about the more sophisticated
shapes that we can see here. There's a sort of squarish
part where her neck is sort of changes down to a
pointy triangular area here, really asking myself
as I'm painting this. Well, what shapes
do I see and trying to simplify them as
much as possible? It's going to be the
big challenge that we've got when we start to do something a bit more
complicated in its structure. It's very easy to get lost
with all the dynamic twists and turns and sharp angles that all these different
areas can start to produce. But we just need to
take our time and just ask ourselves
questions like, What shape does this look like? This area here over
where her hair is? Well, it's pretty
rectangular in its shape. So the more questions
we ask like that of ourselves about what we see
in the reference images, the easier things
start to become, but it does take a lot of practice because we've
got a bad habit, especially if we're beginners, of trying to do all those
details straight away. But we have to learn first
to simplify everything. And one of the best things
that we can do to help us out there is to actually
just blur our eyes. If we blur our eyes
or squint our eyes, it knocks out a lot
of those details, and what we're
usually left with are just the more simplified shapes. So that's the shadowy areas
more or less done for now. Let's move on to doing the facial parts and
just mapping out that light side of the face
and just taking note of where those twists and turns are in relation to where the
shadow side begins, getting that nice flat color
in that's the forehead done. Now moving on to the cheek area, getting that in, as well. Again, just keeping it nice and simple at the moment
and not worrying about the ugly phase that the artwork
inevitably goes through. Every artwork goes
through that phase where you're looking at it and you're just thinking
to yourself, well, this is just
not coming together. And how's this ever going
to look like anything? But building up in layers, as was mentioned in the last
video, is really the key. So we've got to sort of resist the urge to start jumping into all those more
refined things and go through that
really ugly phase that every artwork goes through. It's like any type
of building really. There's all sorts of rubble around when you start
building a house. There's bits of broken
timber everywhere. There's bricks thrown
every which way. But eventually it
turns into a house, and we want to do the
same thing with our art. So I'm just starting to
put the midtones in. Now, I haven't put any of that local color in
the nose just yet. And sometimes you might
find that you want to build up areas a
little bit at a time, a little bit at a time, rather, just to get a feel for things. And right now I'm
feeling like I need a little bit of that mid
tone in just to give me a sense of the direction that it's going and whether
I'm on the right path. So getting that
foundation is important, that initial
foundation, but we also want to have a little bit
of flexibility, as well. If we need to start
adding in a little bit of that mid tone to just help us see where
the finish line is, it's just going to make the
process a little bit easier. So rules are meant to
be broken sometimes. We don't have to be super
strict with our layering. We just have to keep in mind where exactly we
are in that process. And now I want to start putting
in that local color for the nose because I
feel like things have a little bit more structure
to it at the moment. So she's coming along quite
nicely and just adding a little bit more of that
mid tone in around the edge, following that around like so. Now, the other thing you
want to do is to resist the urge to overblend
at this stage. This is what you'd usually refer to as the
blocking in stage. And it's sort of similar to how a sculptor would start to carve off areas of marble or clay or whatever
he's working with. We're kind of doing
the equivalent to that in a painting format.
7. Secondary Light and Shadow Colour: So that's a pretty good start for the light side of the face. So what I might start to
do now is move over from the primary light source to
the secondary light source. They are very bright red
color, very saturated red. I'll just select the
correct swatch here, the more vibrant one.
There we go. That's right. And I'll start painting
that want to do the exact same thing that we did with the shadows is try to
look for those shapes here. It's a little bit more
obvious with the light side, but the primary light source
of where the shapes are. But with this secondary
light source, things are scattered
around a little bit more. And it's made a little bit more difficult by the
fact that it's hair. So you've got all these
little gaps in between the hair clumps getting
different levels of that saturated
light coming through. But like what I
mentioned earlier, if we blur our eyes, or if
we're working in the computer, if we're working in
Photoshop or something, we can blur our image using
one of the blur tools there. We do that, we can cancel out a lot of those
details again. And start to paint in
those areas that we see. So we've got a sort of
C shaped curve here, a couple of C shaped curves
down the bottom here. This isn't natural
hair, of course. This is a doll's hair, so
it's not really going to behave in the way than it normally would that
we'd normally expect. But we're not really
concerned with that too much. So again, that really
deep red color here and just keeping things to a very simple
color range as well, there is the temptation, again, that we usually have where we try to do a little
bit too much where we'll start to add
in more colors than what we actually need. Generally speaking, each color grouping rarely needs
more than three colors. Once we start to
add more than that, it starts to become a
little bit more messy, and it then starts to
become very easy to lose control because this is just one area of
color that we've got. And if we can try to make things as easy as possible for us, that makes the job
go a lot quicker. We've already got a
bunch of different areas with their own set of colors
that we have to worry about, and it just complicates
things a lot more if we start adding extra colors in between that we
don't actually need. Could we maybe have
a fourth color with our red light here, a more ma gentish color
that fits somewhere between our shadowy color
and our mid tone color here, possibly, but it's not really going to benefit us too much. So we just want to keep
things to a minimum. Now, our secondary light source here is coming together nicely. We've got those nice
vibrant areas down below, some nice reddish hues. But what's going to happen now is that red light is going to scatter through
into our shadows. So if we just grab a little
bit of the skin tone and a little bit of our
darker red tone here and mix that together, we're going to find that this is roughly what our shadow
color is going to be. And if you're saying to
yourself, this looks a lot more vibrant than what I was expecting
the shadow color to be. But if you were to grab
the color picker tool in Photoshop or Procreate or whatever digital painting
app you're working with, you'll find that the
shadows are actually quite reddish in their tones. It's that secondary light
source filtering through. And that's great for us
because it starts to make the shadows
look really good. If we were to just make
this sort of a dull, neutral gray color, the
image will still work. As long as our values
are strong enough, it's not really
going to matter too much what the colors
actually are. But that little bit
more saturation just takes it to another level. What we think of usually as
something that looks gray is actually a lot more colorful
than what we realize, as grays are usually just slightly desaturated reds or yellows or blues or greens, whatever
the color might be. We perceive them as being grays, but they're not a mix of
50, 50 black and white. Usually just a very desaturated
color of some sort. So we want to keep
that thinking in mind with our own shadows and
our own neutrals, as well. We can use those grays, if we want, that's
straight, black and white. It's a creative choice. I don't agree with the
idea that you shouldn't use just straight
black or white. But we want that little bit
extra life into our images, then working within that
more neutral area of neutral colors as
opposed to black and white is going to
take things to, as we said, another level. Gives a little bit
more believability, which is a little bit
ironic considering we're painting a toy in
this demonstration. So I'm just painting
in a little bit of the core shadow now
around the nose, and you'll be surprised
how much that starts to bring three
dimensionality to the image. What was something that was very flat and two dimensional with its colors now starts to have a little bit
more form to it, and we'll refine
that as we go along.
8. Tertiary Light: So I'm going to start moving on now to the
third light source. It's the greenish light sauce
that's coming from below. Now I'm going to have
to be a little bit subtle with this
because it's very easy to start to overdo things with this
third light source. There is a little bit
of highlighted area in this greenish light, but we have to make sure that
it doesn't get as bright in its highest values in relation to our
secondary light source. So just a little bit
brighter here in the cheek, it's going to be a
little bit brighter in and around the mouth, as well. What we'll find is that
if we actually compare our brightest values with
each of our colored areas, we're going to find
that they're very much far apart from each
other on the value scale. The brightest part on our green light source
from below here, the lightest value
there is probably about equal to the mid
tones for the skin, but it's probably not
even that bright. So it's all about just keeping an eye on what each
light source is doing. We need to think
of them as well, I like to think of them as being characters in the story, really. It's a little bit of a
silly way to think of it, I suppose, but got our
primary light source, which is the lead character. We've got a series of
supporting characters. So now just working on that
underside of the eye socket, making sure we've got the light
peeking up through there. We have to also think about
where exactly are things hitting from this light source
that's coming from below. We're going to hit the
underside of the nose, the underside of the eye socket, underside of where
the mouth is as well. And all the time
just asking myself, what shapes is this
third light source creating on our figure? Diamond shape under the eyes, rectangular shape
under the nose, a little bit of a C shape
where the mouth is. We don't want to think
of this as a head, as hair, as a costume. We want to think of everything
as being shapes and forms. What does this shape look like? What does this form look like? We're not painting a head,
we're not painting anatomy, we've never done that and
we're never going to do that. All we're doing is a concept that we have complete
control over. So just doing a little bit of refinement with the eye here, just getting a little bit of
those foundations in place. Again, not worrying too
much about details. The highlight we'll worry
about right at the end. It's always tempting to do that highlight
right here and now, but we've got to be a little
bit patient with ourselves. The details are kind
of like the fun part of painting and illustrating. It's what we really
want to jump into. I like to think of
it as the dessert. But unfortunately, we've got
to eat our vegetables first. Dessert comes later.
But it's super tempting to just jump into those details because they
really are the fun parts. It's sort of where
you start to see the illustration or the
painting come together. The cool little wisps of hair and little wrinkles and folds
of skin here and there, the eyelashes or
whatever it might be or as I just said, the
highlights, as well. Those are like the
final little touches the little bits of garnish
on top of everything. But we've got to do this
underlying work first. So just doing the mouth now and just using the
colors that we've got. No need here to start creating
an entirely new swatch. We've got enough colors
to work with that we can just use what we've got. We still need to have
unity with our colors. This range of colors
here really only spans from the greens to the oranges. So it's not a huge range. We don't have any blues
or cyans or magentas. So it's a very limited palette, but also very harmonious
palette, as well. We got a lot of
greens and reds here, and they tend to work
well together because they're complimentary or
near complimentary colors. So that's the other
thing we have to think about when we start using
multiple light sources is, how do we get them all to
work together as a team? If we start having too
many different colors, it's going to start
to make things a little bit more chaotic. It's not that we can't make all those different colored
lights work together, but we have to be a lot more careful with how we get
them to unify together. If everything is just sort of bright greens and
reds and magentas, then it's going to turn into a little bit of a rainbow mess. And probably the best way to unify things is to think of the composition in
terms of temperature. Is it an overall
cool color scheme or is it an overall
warm color scheme? Then just make your
adjustments to your colors accordingly
based on that temperature.
9. Primary Light for the Hair: Now adding in that
lighter swatch now really starts to bring out the three
dimensionality a lot more slowly but
surely getting there. So just painting that
across the forehead. And then on to the nose. Noses can be a little bit tricky sometimes because they
protrude out from the face. A lot of the facial features are actually relatively flat. So they catch the light
in a very linear way. The noses, they protrude out, so they start to catch the light a little bit differently. So the noses tend to be a
little bit more challenging, especially if it's more
of a front on pose. If with the head
straight towards us, nose actually becomes a
very challenging thing to get looking right because it's protruding out and got to get the depth and the fore
shortening correct. And it's a lot more challenging
from a front on pose. Three quarter pose is a
little bit more easier to do. So it's just going to
be about thinking about the positioning of
things because we've got the head as a whole that's capturing the
light in a certain way, but we've got all these
secondary facial features which are also going to be reacting to the
light in their own way. They're going to be in
slightly different positions, things will be protruding
out or receding in. So it starts to become a little bit more complicated here. But again, we just need
to think of things in terms of simple shapes, simple forms, and
also thinking about how light might be bouncing
off all of these features. So that left eye socket
that I'm working on now, that's going to
be illuminated by the reflective light coming
back from her cheek. And it's also going to shift the color as well a little bit. We are getting that
third light source bouncing up from below. But that greenish light source is not going to really show up too much on her left eye compared to her right
eye, if at all. That green bounce
light is just too weak to reach all
the way under there. So the reflections that
we're going to see under that left eye socket are
mostly going to come from where the light is
hitting her left cheek. But we also have
to give ourselves room to play with, too. We don't necessarily have to be 100% accurate in
terms of the colors. If we feel as if adding that greenish light on her left eye socket is going
to result in a better image, then we're better off doing that than trying to be 100% accurate. So we got to give ourselves some room to play
around with here, as long as we're adhering to the ideas of primary
light sources, secondary light sources, and
reflective light sources, as long as we're
keeping that in mind, we've got a lot of room
to play around with. As long as we've got a good set of values and value ranges, and as long as we've
got a good order of how our lights are placed
in relation to each other, what their intensities are, then the colors really aren't going to
matter all that much. So we want to give ourselves
some wiggle room here and to be able to explore ideas which might result
in a better image. That includes outdoor
images as well, not just the ones that we set up with their own
lighting conditions. Outside images allows us to have all sorts of cool options. We've got the
sunlight, of course. We've got the light coming
down from the sky as well. Scatters a nice blue
filter over everything. And all that light
will bounce off the surfaces of the
surrounding environment, of pavements, of the
ground of trees, grass, water, even, all sorts of cool things that we can use to our advantage. That's if it's a
really bright day. If it's an overcast day as well, it's going to give us other
options to play around with. Overcast days are going to diffuse things quite
substantially. We're not going to get
these hard shadows. And things also
tend to be a little bit more desaturated, as well, which gives us the
opportunity to play around with those more
neutral color tones. So we want to
explore not just the vibrant colors
with our lighting, but also those grays and
those earthy tones as well, blocking in the
shadow of the hair. There's some light red
light areas peeking through down the bottom there that I'll worry
about later on. It doesn't really
matter too much if we over block things. We can always layer
things on top. In fact, in many instances, we're better off blocking out too much and
then painting it over the top than trying to do all those details
in straightaway. So again, just trying
to keep things nice and simple as we paint along and gradually
build things up. Layer by layer. We want
to work big to small. That's the case for not
just painting with light, but anything to do
with art in general. We want to start
with the biggest, most obvious ideas
first, biggest, most obvious shapes and forms, and then gradually
add in smaller, more sophisticated
secondary shapes and forms until we get
to the point where there's nothing else
left to draw in other than that little speck of highlight right at the end. I always like to think
of the highlight as the final piece
of the puzzle.
10. Painting 3-Dimensionally: So just thinking about things
in simple shapes and forms, but moving the brush around
three dimensionally, which sounds a little
bit strange because we are working with a
flat tooty surface. But as I'm moving the brush around this
hair at the moment, these highlights of the hair, I am thinking about moving my hand around to the
back of the head. And that's going to be
one of the challenges that we've got with
painting two dimensionally, is getting that sense
that we are moving our brush across the
surface of this head. These little strokes here
going across the hair, that they're coming towards me. Coming towards us as the viewer, making sure that
forehead feels rounded, moving the brush
in a way where I'm pretending almost
like I'm moving it across that rounded surface. And if we can get that
idea in our head as we are painting or drawing or illustrating
whatever medium we're using, it's going to help develop a
sense of form in our image. If we don't think about moving
the brushes or the pencils across the surface in a
way that feels real to us, then it's not really
going to come across very authentic
in the artwork. And one thing you can do to help envision what that
should feel like is to run your finger across
different surfaces for real. So if you've got a
ball in front of you, run your hand across that ball, get a sense of what that
roundness feels like, and keep a mental image
of what that feels like. And when you start to paint, have that feeling in mind. It's going to take a
little bit of practice. But if you can run
your hand enough across that rounded surface
or that box or that cylinder, when it comes to drawing
those objects onto the page, things are going to feel
a lot more authentic. We want our brush strokes to
work with the roundness of that ball or with
the straightness of that box or that cylinder. We want that hair to feel like it's wrapping
around to the back. We need to learn to think
three dimensionally. This head for all
intents and purposes, as I'm drawing it, has
a back side to it. It's got a far left side
that I can't see, as well. I have to think about that
as I'm painting in order to truly capture some sense
of three dimensionality.
11. Core Shadow Refinement and Assignment: So I'm now just going to
start to use this darker swatch and start rendering
in that core shadow, that core shadow edge. And the core shadow, when
we start to render this in, and you don't have to necessarily
do this straightaway. This is something you can
build up to later on. Things end up getting
blended a lot, so you're probably
going to have to go over it again anyway. But once we render it in, it really starts to
make a difference. The core shadow, as far as I'm concerned, is the key component. It's not the light
side, the dark side, the midtones, the shadows, the highlights, it's
that core shadow. And it's usually fairly obvious, but it can also be a
little bit subtle, too, depending on the strength
of the two light sources. It starts to really make that three
dimensionality come out. So if there's
something about the image that you're working on with its form that
doesn't feel quite right, something feels a
little bit flat or just isn't working in the
way that you envisioned it, there's probably a good chance that there's something wrong with the core shadow
or core shadow edge, whatever you want
to refer to it as. But once you start to
render it in place, it really starts to make
things look a lot better. I know for the longest
period of time, I had that issue where my forms weren't working all that well. And it was until it was
pointed out to me that my core shadows weren't very good that I solved the problem. So spend a little bit of
time at the beginning before you do any type of
coloring or rendering, mapping out your core shadows, working out where
they're going to go and planning ahead to make them nice and dark to create that form and then just paint
over the top of that. Like I said, it's sort of like coloring in between
the lines, really. It's a very simplistic
way of looking at it, but it's sort of what it is. We're just sort of
mapping out the areas of color and just painting
in accordingly. So just a regular
old coloring book, no different from what we used
to do as children, really. So on to the home stretch
now with her suit, working in some of
the triangular shapes here for the slightly
lighter area. I'm not going to worry too much about blending things
for this lesson. This is just a quick sketch. So if you want to
do your own version of this for your assignment, by all means, give it a shot. I wouldn't recommend spending too much time on this
because this isn't really about portraiture or accuracy or anything like that. That's a different class
for a different time. This is really just
about trying to create a process for ourselves to make the job a lot
easier for us. And that process
is about working out what's our
hierarchy of light? Where's the light coming from? And how do they all
relate to each other? And you can start with just the simple ball exercise first. If you're a beginner,
if you're a little bit more intermediate and
you want to challenge, you want to do something
a little bit fun as well. Then by all means,
give this a go too. The sketch for this,
the underlying sketch will be available
in the class notes, where you can sketch
your own up as well, alongside the reference images. And I'll put in a couple of different reference
images to try out too. But if you want something
a little bit more exciting than just a regular old
ball or box or cylinder, then by all means,
give this a shot. But hopefully, this
lesson has given you a little bit of an idea
of how to create for yourself a little bit of an assembly line in order
to create your images. An assembly line feels like it's the wrong type of
phrase to use for art. We think about art,
we think about expression and cool ideas
and everything like that. Anything like assembly
lines or processes usually frowned upon because art is supposed
to be expressive. But if we've got some type of linear approach
that we can come to, it means that if we come across errors or
mistakes along the way, we can always revert back to a specific point where
we were more in control. And if we do things
just randomly with no structure
in place, yeah, we might get there in
the end eventually, but we may end up taking the long way
around just to get there. So we want to be able to have
an idea of how to structure our light or multiple lights in a way where we get the best result in the
quickest way possible. And the more we do it, the more it becomes
second nature to us. And that's ultimately what
we want to be able to do. We want to be able
to just jump right in to the next job
that we're doing, the next commission job or just even our own
little side project that we're working on and be confident that any hurdles along the
way we can overcome. We ask the right questions, if we structure things
out in the right way, if we have everything laid out for us in a
nice orderly fashion, then we can still have all
the expression that we want. So this was about 30
minutes sketch in total. And I did spend a little bit of time afterwards just doing a bit more refinement to the
rest of the image, just for my own personal tastes. And so what I'll do is I'll flash that up on
the screen now to show what the finished result is reasonably happy with this. So give this a shot yourself. Again, don't spend too much
time on your own sketch here. This is just an exercise. We're not looking for
renaissance style finished work here
for this class. So do your own little
black widow sketch. Post it in the class project section
to get some feedback. Do your best, and I'll see
you in the next lesson.