Transcripts
1. introduction about the class: So packaging design is a
highly in demanded scale. And if you are a
graphic designer using FCob and illustrator, this course will unleash
your creativity. Hello, Ron Derka Tammy,
MS three designer, have experience over seven years in the field of product design. In this course, we will design Shaving box, we'll
design gift box, we'll design it from
scratch, hair brush, and we will do the packaging
for the hair brush. We will not use
any bit software, just a blender and free adds. If you want to learn how to do the MC for any two D design, this course will be the
best of place for you. If talking, let's see how we
can syst up our work space.
2. Set up our workspace: So the question here,
why I'm using blender. So Blender is all in one package software that can
do anything from modeling, texturing, shading,
rigging, animation, and many other about
mount tracking, and many other features such as Munche tracking X
and video editing. So this software
can do anything. Here the let s
eran is for 0.2 so see how we can dolt that
and start our design. So just go to blender.org
or search for Blender, and you will go to the
official website for Blender. And after that, this 4.2
is the latest version. Click download, and you can download this version
for free, of course. Here is some demo files, which you can download and test, some DM files from Blender, and here out of three D files, which is D files that you
can download and test. Here you can test the
grease benzil here you can see the catch the
splash screens here, some interior, and
of files here, which you can do of
course for free. So if you are using windows, you can download
it for any system. You can download windows, Mc linux, and so on. So if you want to download
the inter, just download it. But I prefer to
download the file. Why is the file? Because if you fall along with teral from old versions such as
2.9 or 2.7 or anything, you can have multiple version
if you download this file. So just download the zip
and here or after a second, it will download automatically. After you download
it, you can get the file and you just extract, and here is the file
which you will open. Here is 4.1, and it
will open after second, it will cho open. After that you can get
this file, which is here. So you get the 4.22 or
4.1 as you would like. After that, you can
go to the bference, and I will type here for 1.1 if you want
to increase the font, and I refer two be M
three button mouse. And in the add, we will
use some three adds such as two and the Lube tools. And we have also the Nangular. And that's it for set up
your works and just receive. In the next video, I will
explain the basics of lender, then we can start our course by modeling and design
our first gift books.
3. Modeling box: Hello, Vander can. So this is the first station
in our workshop, and in this tutor are
going to make this box, which is the ide box. This may be easy for us. It has Barfom and some labels. So let's see how
we can make that. I will simulate the
scene as requested. So we can make here a screen. A little bit here. So if you are first, this is
the first time for you, so you can manipulate or manage your scene or your
space as you'd like. So I can right click here and join areas join to this one, and I can drag this to be here and add some space
and add another one here, and I prefer that. So we have here the toner, which is similar to the s in Fu. You can have many collections, many many layers as you'd
like and many objects. And you can have here the image, and you can open this image. So we have here this image. So firstly, I will say
that the box is 40 by 30, maybe, let's say 30 by 20. I will make a plane. Also, every say eras
on the keyboard. So everything I bras
on the keyboard, you will find here here, and let's get started
by adding a plane. We are here in the front,
but I want to be in the top. And for the plane, we will start from 20. Meter, but it will
be 20 centimeter. So you can adjust dimensions
here in the units in meter, and it will be metric system, and the length will
be centimeter. Let's zoom in. You can are period k to zoom and
you have here 20, but we want two B
30 on the x axis. And I think it will be 26 maybe. That's 526 will be fine. And after that, I will
make an extrusion. So packaging deign is easy, but you should know the
concept of three modeling. And I will add here
some loop cut. And here is ten centimeter, and here is a ten centimeter. So if you want to and
here is 1 centimeter, if you calculate
that, it will be ten. So I want to make this base all over to be two
centimeter maybe or 1.5. So I add here edge
and move in the y. It in the center
five and by five, and here is ten, so you can
move in the y maybe three. Or 3.5 maybe three. And here another
time y minus three. And another time G x
here is 7.5 and 75 here. We have total 13 and here 13. I think we have here 13, so you can move in
the x to by 4.5, I think, and g x -4.5. That's fine. After that
we have here the middle, we can select all these
faces and extrude. So I can extrude two this value. So you can minus three, c cim we will add fabric
and ion or and so on. That's fine. Let's duplicate. So we have here the frame. I will type the frame, and I will duplicate
these faces and debris B and So let's add fam. I instead of modeling
it from scratch, because we will focus
on the packaging, I will type here Barfim. So we are using the
blender kit addon. Make sure you have it
activated in the addons here, and you can download it for
free from the men site. You have here search for
k and you can enable. I will search for
handsome befum. Let's use this one
or this one fine. So I will click on time and
it will loading our bertham. And we have here also another
barf. We have two barfins. Let's see. This is one. I will make in the outside. But I will use this
one, which is here, and I will rotate like
this to be 90 degrees, and the bot here,
bot here maybe here. That's fine. That's fine. And move on this direction. And move here. After that. After that, we can
add an extrogen to be here and cut for that. But I will make
something we have here we have this Berfam. I will duplicate that and cutter cutting and move the
cutting collection here. You can of course, add loop cut such as
this and delay around. And there is a lot of
phase four measuring this. So you can add some
loop cuts here and another loop cut
here, as you'd like. So you can scale on the x and the
scale on time here. Scale on x and the scale that's fine. Or you can using this cotton
collection and so try the cotton I will hide all and here we have to join all of this
sot see what we have. I will join and join. And join and the join. Let's see what we have and join. This is one mass. I will I will that
to be cut and scale, I will scale that make the
origin to the geometry, and the scale bit may make
the origin to be here. I want to be here
in the ac cursor. I'll scale shifty z,
scale a little bit. 1.03 maybe or five and
add here some loop cut, maybe add here and bevel. Amount will be 1.1, and after that adds the ion
to this cut, which is here. Let's hide that,ide that.
Let's try the fast. It doesn't work. Why? Because
it has a lot of detail. If you have s cylinder, it will work, but now
it has a lot of detail. So what is the solution? We can try to move that. It works but This method may work
for other objects, but for this type,
it will not work. I will delete bin
and hide this one. But I will make
regular scale shift, and regular ex such as this. And you can add loop cut here, another loop cut
here, and that's it. Let's show our Bf Berfum bottle. I think we are now so close. You may want to make
this area smaller. And this area also. And this area also
and this area also. We are now maybe fine for now, and if you want to
make it a problem. We are now, we have
here some labels. Let's try the stickers. It has it's not stickers really. Here is the jewelry box. And it has We can do it. It has name not sicker, but we can do that. Let's try. Let's start from Mn. I will say it will
be two by three. So we can say it
will be three cm. And I will say it will be 35. So three and five.
Let's say 3.5. Maybe three by
four. That's fine. We can type here ad and takest
and ticket will be small. I want to type this rab cord. We can't type rab
cord in blender. So we have some solution. That's it for the s
in the next Video, we'll see how we can
model these labels or stickers and how we can do the final rendering
for this project.
4. Modeling outer frame: To type in blender for Arabic. You can use the subsite. I will type a mob, and this will be COVID
to this stickest. Control V. Not work because
we use Arabic font. I will use Arabic font. Maybe this font a.com bac
or this font. That's fine. And I want this to be Another line. Let's try again a.com Mac. Let's select all is here. Okay, a.com here, and we have again,
mobile rock here. So for the geometry. For the geometry, we have here ex three and two b 0.1. Too much so one and 0.1. To much also so let's
say 0.1, and 0.5. And after that, I will
make it oro geometry. All right. And after that, let's what happened here. This it. Let's add some extrugen. Here. And I will add
a few cuts now and and a loop cut and snow shedding That's fine for now. Let's see. We have here three. Maybe fine. I will select this and
we have now done this, to make it similar. We will add materials. We have maybe Brown. It looks like wood, maybe brown All right. I am using an I don't
called no drangular. Two, which is this one. Four f of course, and
shaped with blender. So you can embrace
control shaft T to make the PBR set up fast. We have here this wood,
maybe using this one. We need the color, of course, we need this roughness, I think, this placement
and normal roughness. We have here gL, we will use this one,
not dx, not one. So we have four and just
set up such as this and increase the the
scale two B three. Make sure you have unwrap
and det C C. This amazing? This looks amazing. So I will choose this one. The same thing, you
can light wood. I will add timber object and
search for here for wood. Wood, and you want light wood. Not so dark. Maybe
this one looks okay. B. I will move that to
material the collection, and hide this collection. This collection. We have here wood a sign, and that looks fine. Let's see what we have again. That looks fine. We can add another here
and select all and a sign. For this wood, we
can make the scale to be maybe 2.5 something large. I make it three. That's fine. And this
also will be brown Wood, and this also will
be brown wood, and I think we are now done. I think for the titure
spice titure piece. And All right. That looks fine for us. So we have here one label. This all is label. So I will select the label
and move to be here. And we can ad et select
objects and move to be here. If you are in the front of view, can After that, to save memory, you can add an
instance of the label. We have here another one and duplicate on the
y duplicate on the x. That will save a lot of memory. But of course, you
must move them to here. That's fine. We have here st maybe this one. We can can add move in the x and add another and move in the x. We can I want to
move that on the Because want to define this edge and I will add
tro to make the whole here. I will add roen Maybe we can add here
bin or anything. That's fine. So all of that. All of this will be fabric. And this fabric will
be some cotton. So we can search for. And I will search. L et's try this one, and
we will add here vil, and bin two, maybe two
centimeter, and the spin. Let see. Let's see. Let's see. Add here loop cut, another loop cut
here, that spin. All right. So what happens here? We want to add here a
material of fabric or cotton. And it may work w too large, and I think this
one will be fine. This is left sion. I try a few
sings and for the value of this one maybe we can try
to be 500 and let's see. It looks fine. But I don't like the
color. The color is white. The color is white. Here, we have to
change white for all. And here also will
be gray and here is white and here is this one. So it looks fine. Looks fine. This one will be the
which is this fabric. Okay. I will Smart TV and
add O and go to MG, C four co search for maybe fabric, and we want fabric
such as this one, or this one maybe this one. Looks and add one K in g. This also looks fine
for the inner one, the remaining is the shape of I will go here to the shed or, and the res control shaft. Here we have wood and
you have here fabric. I'll choose this one and the displacement
and the roughness. We have four. Nope. I will change the color and
change the scale to be it, maybe it, or maybe five. And I like it. Maybe six for the scale. For the color, I will mix
I'll change the color here to be maybe color. Such a This looks fine. Let's Let's make
the outer shape. I will select some parties here. We can select all of that and duplicate and separate
by selection. I can that exterior or box. I will fill all of these faces so we can type a grid fill, and here also grid grid fell. We don't need all
of these faces. We don't need all
of these faces. Let's re unwrap and unwrap. After that, I will add Let's
add here material white. And adhere solidify maybe 121, and materials will
be rim of white and the and The four is this one. I mean the interior
of white and we have the sod maybe
bond 22 millimeter. That looks fine. Let's see what is the V. We have
here the UV, scale. We want this bird,
which is here. So I will select all and
so this bird is top, so I will export that add four K two foo or
any application. So 24k, and here of 123, and export name V is and xt. I will open that up, and in the lex son, we will see how we
can render this one. Okay
5. Second: Modeling gift box: Hello welcome. So this is the first chapter in
our turing workshop, and you will make
today this gift box. We'll make it from
scratch and see how we will design the ribbons, how we will render it
to be more realistic. So it's an easy example. I choose that because it's easy, so let's get started
inside blender. So you can load the image
here, if you'd like. Or if you are using BR, you can use the B Rf also. So you can loud the
image here and choose. Firstly, I will enable first, I will enable screen cast case, choose another color,
maybe this one. I will start from a plane. But before that, in the units, I will choose timter, and for this plane, it will be have
dimensions of I'll say in the x 32 centimeter and
on the 20 centimeter. I see. It looks okay, but say it will be 30. After that, I will go to
the eight mode and extrude this bill around
five centimeter, let's say six centimeter. I will delete this top.
We have this part. This is the box where the
gift will be brought in, and I will add some B V
apply scale v of 0.2, and maybe four or three. After that add The di fi will be also 0.2,
which is millimeter. Let's see see. We
have this overlap, so we can see it will be
outside such as this. And it will be smooth, maybe but a billet
and that looks fine. That looks okay. All right. So I will choose this phase and and duplicate and severed
by selection. This will be the inner, and this will be the outer. F the outer, I will move that on the y minus
two, and here also. 0.2 is the thickness. Y 0.2, leave some
space more than 0.2, we have the air or some distance and G 0.2 also, such as this. That looks fine and amazing. Let's move that in the
Z and extrude on i to this distance and move
in Zi such as this and extrude in the Z, and move on. That and move that here. So we have made good shape. And to be honest, I want the bevel on the er
to be much lower maybe 0.1, and in the x, I want to scale
down such as this. That's fine. We have
made the box er and out, so I will now make
the ribon Firstly, I will put the cursor
here on the top. And add symbol symbol bn, such as this, and
move in the Z two, and scale on y bond one, scale on y bond five, on the y, and add some
loop cuts as this. We don't need that, but we will select filect both edges
and rode in the z, then we can now fill. That's fine. We can also add some edges and add
vl or subrin surface. Let's try the vel. As you can see, it's too much. Let's try won. It looks okay. Of course, you can use the It's scale on X, amazing amazing. The same thing, I will duplicate
that and rotate around the z 90 degrees and move on the here also, we will move that on the. L. Let's move again. We don't need here
too much apace, and the same thing here also. We will select all of
that and move on the y. Of course, we will add can add we want that to be Okay. If you want to add some 35, no problem, but
that work is fine. Let's try the cavity. We don't have a lot of detail, but that looks fine. For the ribbon,
let's try let's see if we have three D ribbon. We have this and a
lot of ribbons here. Basically, I have some ribbon, so I will use as an acid. But you can model the ribbons
using some ex method. So we have here, but it's not highly detailed. So let's make some ribbon. That's fine. All but
the cursor here. And a able, scaled down, scaled down. And and That's fine for now. And you chose this edge and M M and enable cleaving choose both and such as this. We can add also detail
and sub surface. Make sure it says most. And it's Here. It's here. So this is the first word, and we can add this one
also by using abline. So the ribbon, there is a lot of ribbon and a lot of types. So I will select that
edge and scale on scale on by enabling
verbiing. That's fine. Maybe choosing this
also scale on. That's fine. And I will choose this one duplicate
separate by selection and scale on i and the scale on X and on and that's fine. It's Troy it. And again, here let's see. Again, here wire frame. And let's apply the mirror
and separate bus bird, and I want to shape
that to be different, so maybe deleting this vert also deleted and moving that. Also move that to be here. Okay, we have
designed the ribbon. It's not the best
ribbon in the ad, but it can do the job. I I want that to be here. Also that will be here. So holders, we can now some circle maybe 16
and scale down 11, scale scale down and
rotator at degrees. After that, scale scale z and move scale Z and it's scaled. I scaled and axi through another time. A is So We don't need this
new year gift. This is our We can move that move
that on the o. We can move from here and
on the i such as this. It doesn't need to be
snap to the surface. And again, move on. That's fine, let's see
how we can render that.
6. Rendering Gift Box: All right. So this
is the second part, and we'll see how
we can render that. We will not see the bottom, but it looks okay. For the Baber, we will
add Babar or outside, the color will be this color, and roughness will
be will be eight. Specular My 0.3. Not so much of that. I will make it darker green. And the four, this
will be paper ls. This will be gold
or roughness 0.1, will be 0.8, and bear 0.6, and some clear coat 0.1. I will increase the
metallic to be one and some little
bit of this color. All of these elements
will be this gold. For the material, I will
add a blan and move here. And add some trogion on
the z and control B vel. This will be the back drop. I will move to the
camera collection. All of that can be moved
to the collection. And for the color. Ta drop, I will start from black and the no
vehicular ad camera. This camera will be in
the camera collection. I will say it will be squat and put the camera
in this location. If you go here, you will not
see any color or it's dark. So you now must add
the lights, of course. I will start from an area
light, which is the main light. This a light will be
50, I will be here. Let's move that in this
direction and rotate. Again, let's add blan and the scale and move such as this. This will be fell light. We have something. Let's see. One of the node groups are
used most for lighting here, we have some node group. If you go to the blender, I will include this
shortcut and group. I have some node
group in the shedder. All right. So in the
node group here, We have no group. And if I go to the shader aer, I can now add this group. This is one of the most
effective ways for lighting. You can add do x s, and so here is
what you will get. Here is what you will get. And you can add some follo off. It increases
strengths and so on. So I will add two. This one will be
sing that's fine. And this one will
be such as this. Let's see what we will get now. It looks fine, but I don't
like the gold is too much, so I will make it lighter. And for the green, I will make it dark green. I will add some HDR I from
Can maybe stud or this one. And for the studio. All right. All right.
All right. All right. So let's see how we can I will decrease this to be maybe 0.5. For the background, o
make it shadow catcher. I will show you how you can optimize it for
social media sharing, and it will be transparent. And after that you can
render your image, render it at maybe 150 samble. And after that, let's
see what we will get. You will get a transparent and product to the
transparent background. And if you have a chob or game, you can add a background or you can combo that directly
inside the blender, but I prefer for Job. If you want to do
any bootable thing. So that's it for this listen, and I will show you In the next chapter I will show
another example four gift. Let's see what we will get.
7. Third : start modeling hair brush: Hello come, so this is the third chapter in
our training workshop. This will be full design and full lesson about
the packaging design. Full process as live session. Personally, I didn't touch
this product before, but I will make this design
with you from scratch step, and it will be
like live session, no video tting or no
cut or no live stream. So here's some styles for
this crave natural style. As a result of styles, if you go to the
official web site or duct you will see of designs, and we will try to make all. Once we have modeled it, it will be easy to add some
touch a some new material. That's fine. Let's get
started with the first lesson on how we can do the
modeling. That's fine. Here is the top view. And we will trace
the overall shape. So I will start in
the zone collection, start by a bla then I'll go to Edmod and Merge by center
and add that to be here. Then it's control right
click on the edge and trees. Cont right click and trees. Let's trace all of this board. I'm trying to trace
all like this? Let's try to trace all
and control right click. I add a lot of vertic
this will be fine. You can model it or t of ways by using
the blan or intrude. But I use this edge
modeling technique. Once we have model, we can select each and fill, then we can fall fill. You may go to the add and
enable to add This one, we will use also letter
may use loop tools. And of course, for the sheds, we will use nodrangular. That's it for now, and make
sure you save from here. That's fine. And I will fill such as we will
use one. That's fine. Let see. Let's fill again, Phil. We will use one, two, three, so we need
here also three. One, two, three, let's add
three lop cuts, and that's it. Fill again here and fill. If we add sub surface, you can see that we
have the shape correct. You can also add spas to
make it even spacing. Here also. You can
add even base. You can add even spas
and here also even base. And here also even. That's fine and ter. We will add an extruion, extruion to this distance, maybe 0.22, and shift D.
Separate b selection. This is the part, and this is the middle part. And this middle part
will be the same, but we will except root. It will be maybe 0.1. We will add loop cut here, another loop cut here. Also here, we will
add loop cut here. Add shade smooth and that's it. We model the shade. Okay. The handle will be around here, so all of these parties. We will have we'll have
8. particle System: Com. This list one will
be the second part. We'll add I don't know
the perfect name, but I think it's
here strands or so. Firstly, we will select
all of these parties. Select all of that
and add vertex group. Assign. And after that we will circle and this circle will
be here seen and here 0.1, and after that scale 0.2
and extrude on the z. May be here, and says the origin 23d
cursor, may be lower. Says the origin two the
three dcursor here, and now we will the scale. Here we have site. I will
add sift selected add sphere, and scale scale. We don't need that. And I'll move scale down such as this then select both of
that and bridge edge loop, then dissolve this edge and to smooth selector and shift in to
recalculate normal. Then L et's see. I decrease the height. Let's try. So I will call it strand and move to
the strand collection. Collection. Then we will select, I think this is the the ad here vertical
system. It will be here. Let's 500. And render will be collection
of strand collection. Then we will make
this to be advanced. Source will be random, and emit from maybe
vertex, or volume. Let's add vertex
and use modifier. As for the rotation, we will try another one, maybe global x, global x. We want all to be
the same height. So We want so we will add that here in the vertex group density to be group and then to be group. That's fine. Let's see. Let's see if we make it to be Jitter and even distribution. For the weight bend, we will decrease
weight to be zero and we can decrease from this one. We can try the blow
and the blot to B 22. We add some ingredients
to the edge. And that's why for now. And I think Let's see see. In the render. Let's see t the
whole collection. Yes, that's fine and
let's try the volume, the vertex, That's fine.
This is what we want. We want this to be the same
as here, and it looks. If you find some out bird, you can the weight bind
and and there may be 0.1, and decrease as this. If you have time, you should
make it to be the same and we may decrease the number to be 400 or 200. This looks fine, but I'd like
it to be hundred hundred. That's fine. M For this one, it will be material of black and will be black and
the roughness to be 0.2. Spicer may be 0.6. Also this one will
be black mile and this one will be red, and here will be black and
the roughness will be 0.22 14 here, and the 0.25. For the strand, it will be right. Let's continue for the stop. It will be maybe bin this bin
and this is for the design. In the next part, we will add the log and we will
make the packaging.
9. Box modeling: Come. So today, we are going to continue to have lift
in the brevis wed. So basically, we have model
the shape for this product. And today, we will
design the box. It's very simple. So the box, we select all and and
the Z axis may be here, and we will add a
box such as this, and the scale on the Z. Let's scale first like this. And the scale shift z 0.8. I think that's fine or 0.9. Scale two is the
move to be here. You can scale shift to z 1.05, and let's scale also on this axis such as
this that's fine. I will delete the
bottom at the top. And for this one. We will say that we have
delete that and rolled on the z -0.2 and fill at this. Let's move here. After that, we can extrude
also in the Z and rode on o after activating
the vertex and on o to this area, and that's it. We can move to be here. After that, let's try the bivl. Bile will be 0.1, and, let's divide that two. It looks okay. Let's try
and the smooth shading. And I will add the surface. All right. We will now increase
that to be 0.2. I will this part, Let's choose only
the bottom part and duplicate on the Z
and sear by section. I will delete the vertical
system and on this direction. After that rotate
around X 90 degrees and rotate on the direction. I will rotate 15
and here we are. Oil scale scale that 0.9 may be and move on the direction. This will be I will
call the cutter. So I will move that to the cutter collection and
make it with the red. Then I will choose the bullion. Choose the cutter,
and here we are. We can try fast so
fast to work is fine, and I will choose the
cutter to be here. Let's see. We want to do something. I want to apply the vil, and for that, I will add some loop cuts and add
some loop cuts and try exact. That doesn't work. Maybe that enable and try again. Let's try mot. All right. We can a the ion and delete all of these vertics. I will delete this phase,
and that's a fine. Let's After that, this is our product,
and our box. This box will be moved to
the design collection. And the products will be here. In this product, I rotate
around 90 degrees and rotate minus and rotate
15 and move to be here. And it will be here. We can move that to this
direction. What happens here. The direction has been moved, so we can apply rotation
and extra global object, object x object. We can rotate on 90 degrees on This word rotate on Y 90 degrees, and that will work fine. So we have gone this
word, and after that, I can duplicate this
duplicate link and select this object and to be
here and a bit scale. Such as this 15, and I want to move here on
the scale and move here, then we can rotate like this. We can rotate. Here we are moving
that and tubings. We can we can select this and root it on the
oil and move here. That's fine. So we have made
the box. What about the box? I will make it to
the troy first, the scale, and let's
the Smart TV project. Here, we want to check.
This is the front. T linked, so this is the front, and this is the side. This is, this is the front, and this This is the sides. So we can rotate U V smart
project based on some margin. And after that, you
can rotate rotate 180, this front side and so on. So's scale down 0.98
and smart and or UV. Here in the V and V is and they make it
four k. Maybe 2235, and you can now ex two V. That's it for this
lesson in the next. We'll see how we
can carve the log here and how we can add some, how we can add some labels
to the box. In the next.
10. Carve logo: A. All right. So in this part, we are going to see how
we can add the Log. We can add the logo
in many methods. You can model it, so you
can choose some faces and the model and then
join this one method, but it will take some time. And it's good for low detail, such as you may see
Twitter or Google. It's symbol. But in this method, we are going to try
another method. In Son, we are going
to try another method. So I will port a CVG. And import this one. Then I scale scale and rotate
around x ninty degrees. Now it's based on
curve because it's V. Let's place here, and
I will scale down. I will call it logo
and move here, set or into geometry
and scale down. And move here. Let's try to convert to me. Now it's based on a triangle. I want to make it. Let's see what about the quad. I will choose and maybe
4,000 and the remise it. So this is new. We must add other values. It looks okay, but I
will add more values. Adaptive size and
server that Oh. 6,000 and mash and mish. We must connect
and it looks okay. It looks okay and f and connect all of these
parties and also here, we must connect the gap. And it looks fine. Here also, I will apply the subjin surface. Let's see see. It looks
fine so three and apply. That's fine. I'll select all of these ice. And select the two BBs, and select these parties and select the Lugo and
the Mish knife project. And it should work f. Let's a few seconds
and now it's worked. Now it's so we can exit rode After that, we have carved the Lugo here and make sure you enable
the normal otosmus. So here is a sphere to explain the process
of adding the Lugo, instead of drag it from
scratch or using the shader. One of the most method and the most important
method I want to explain is to c which is theme
of our carve logo. So basically, I will import
the logo, the logo is here. You can scale for time under sit around X 90 degrees
to see this logo. Basically, the logo here
is curve, and scale. I will convert it to mesh
and add ordinariometry. After that, you can select
the sphere and go to mesh. Only this part,
so you can select the logo with control and go to Edit Mode and select the
Lugo and using manf project. It will take some time and
now it project the logo here. Because you have the
logo, you can ex on Y or using Alts E, and that's it, you
have now ok. You can make a smooth and the
normals or to smooth normals. Now you have the logo here. Now we have the
logo on the sphere. So you can use this
method to carve any logo. Make sure that you have the
logo to be a CV or bus. So how you can c or how you can add logo to
any object inside blender. You will be like this
video, and the sex to, we will see how you
can add the design for the books inside food shop.
11. Design the mockup in photoshop: As I've mentioned in the UV, we have the front
and all the sides. So next. Next, I will. I will mort that.
So I will go to XV. I will mort that using XV. I would make sure
we have here the V. So now we are going to edit that external and a All right. Now, I'm going to make
this packaging design. Let's see how we can make it. First, we have here the logo. I will drag the logo. From here we have here the
go, as I've mentioned, so I will drag the go, and I will go here. After that control T and
the scale may be 60%, maybe 40%, and I will
move to be in the center. I will be in the center here. So I select this bird and and make it in the center. And here we have the Vs. It will be on the top, and
here we have the lugo. We have white
background, and here, we have rectangle, maybe
around rectangle of two bxel, and the rectangle will be all
the way from here to here, and after that, this
rectangle will be color, maybe this bank color. And I will decrease
the bait to be 40. After that, I will bide through
the type somewhat here. So easily, we can
choose radius of seven and write here. I was to glide. The All right. It will be skit and all
of that will be here. I another font. Maybe this font. Maybe this. I think
this font looks fine. Let's try the font again. Black font, and
this will be small, maybe 30 or 24 and and here are
and such as this. I will but it. That's it. We have made that
and in the lift, we have lift and so
this is the lift and. So the same thing, I will
duplicate and move to here and rotate 90 degrees. And we must have some
batter here and so on. We must have some batter. You can design the
battern from a scratch, but I use some similar batter. You can use for brick
or a shape batter, and you will find a similar batter. But
I will use this one. I like this batter. I
will try to use for our for our design. So I will add here shape and this shape will
add style I add layer, and after that, we will use that turn overlay and this one. It looks fine. But I will choose so I will make it color overlay and color, same b here, and add
it define butter. After that, I will go to style, burn overlay and choose
this latest one. Scale will be scale maybe 140. It looks okay, and
the fill will be zero and will be around maybe 25. I try 20 15. And now we are ready to I will save as box BCD. And I will save I will
save S the big box t I the next station, I will show how you can
import that in sol.
12. Render the scene of brush: All right. So let's
continue with the packaging design course. In this video, we are going
to see how we can add the design for the
books and how we can make awesome
shots such as this. Here is the blinder
and personally, I will select this
box and add the box. In the previous lesson, we see how we can add the books or how we can design
the books inside for chop. I will add image texture
after that, I will open. Then we can select the Vs. And here we have an
image titure or you can ask control T and in the
add box, and that's it. If we go to the material review, you'll see that you
have this design. So you can change this
design as you would like. And after that, we
will make some render. I will add backdrop, and I will move to the
camera collection. And this will be called drop our background and the scale four times the scale x three, and the scale four, scale scale four and
and rot in the z. After that control B, scale or control B. That's fine. And
now we are going to add the camera to this location, and I will make it
s maybe 2000 2000, and in the local view, I will zoom in and make
sure you have 100 or 90, so you make a close
upshot such as this. Let's say we have 90. We have some gap here, so we can close this gap by by moving the product such as this or or moving that to be here. Let's see. So we
have some gap also, so we can choose the product and move in
the eye such as this. And this gap can be here. Let's move. And that's it. So we have we have the
scene no lighting. Let's add the
lighting. Of course, you can add D. I have some HDR. I will choose one from here. Maybe choose audio, the studio. It looks for now, I will make it 0.4 or five
and add some lighting. What lighting we want? I will add here an area, and this area will be
rectangle so two by four and one rotate 90 degrees and rotate such as 90
degrees and move in the z. So that's it. And duplicate again, rotate and and add
some lighting here. Another light and the scale, and this will be around 40, and this one also
will be such as this. So let's see see our lighting. I will move to the camera, and this one will be 200. This one will be also 200
and some and will be blue. This red or this background will be visibility to
be shadow catcher. And of course, we will go
to the film and make it transparent and that you can now add some render or
increase semble will be 900, maybe in all of that to
be 12 and hit render. So now we have the
surrendered image. It looks fine. I like
it, and it's B Ng. I will save this
image and go to chub and start to this B NG file. Then we can add clear white
back round risk control back space. That's it. If you want to erase
something you can add and B brush and and add the brush. And x that's it and x, we can add here. That's it for thep. You have now a clear background. If you want to ase
some shadow here, you can use the and
with that you can add some So here we are. Anywhere to have shadow
can is such as this You can add brightness
and add some brightness. So contrast, and that's it. Sones not too much and this B. This is the way for
making blender and, you like this course,
see you in the case.
13. Fourth: Shipping Box Modeling: Hello Vanderco, so here is the Lesson number
four in our class. You are going to
design a shaving book? As you can see, we
have multiple sizes. We have these sizes
for the shaving books, and we will make it and try to animate
it. So let's start. It's pretty black. We have started a new scene and I will activate the screen este. You can add here the
image like this. We will make this thank
you card in the neston, but now I'm going
to add this book. And you can model here. If you have a second screen, you can add the image to the second screen and
maximize this screen. So I will start by
adding a blan basically, we have to make the
units in burial because we have the
mentions in inches. So length will be inch and the item size
will be in the X 12, and here it will be nine
and dates the Zoom. And after that, I
will root four. Four. So we have here
the shaving box. I will delete the top. And
now, It has a lot of detail. Of course, you can duplicate this one and
separate by selection. Then then add loop cut
here and move in the x. Control B. And move in the Z and extrude in the
x and extrude in the Z. You can do so. If you'd like to add it to
be more detailed. If you do so, you should do
the same on the other side. So just mirror, and on the base. So I will call it base and we can add here surface
if you'd like, or some bevel. That's it. After that, we can add fi apply the scale, and will be maybe
point 2/1 0.215, and and on to this
area, and after that, I will select and rotate
around the x here, 90 degrees maybe rotate around x -90 degrees and after that, we can leave some space and extrude on the z, maybe three or maybe 3.5. After that, we can
extrude scale x, maybe three scale x
scale and scale z. Let's make it bounding
bo scale x and scale. And after that, we can
extrude around scale x and I think we will move that
here, and that's fine. Based on this reference, based on the cursor, we will rotate around the
z, rotate around the z, maybe -85 and shift is csected, rotate around 90 degrees or e five rotate around z e five. That's fine. And we can The cursor here. We can select all, and if
we bot the cursor here, we can select all this item, all these vertis and
rotate to this area. Maybe rotate two. And we will activate
here solidify. We have modeled the shaving box. Of course, it's
black if you'd like, you can add the logo here, and
I will show you the bruss. But we can call it now the box. We will make it here. M black and base
color will be black. And the roughness
will be bo to two, and this vehicular
may be boe to three, and let's sit abarcen. Basically, I have seen be made and I will attach
in the root files, aband the collection
of the camera. You'll see light and
camera and so on. We have the light the camera here and oils camera to view, and we will make it the
camera to be square, maybe this dimension, and
now here is the render. For the background, I will
make it white to have some contrast or some
grads such as this. And basically, I will put the cursor here
and select all rotate a rooted around maybe
88 or e five. That's fine. That's fine. Select all shift in
and make it out. We can move that on the x and here also
move that on the x. That s and rot it around the x. Here is the box. You can duplicate that or duplicate the
collection here and move. We don't need the camera. This will be box closed, and select objects and
move on the x. Delete, and I will fill or oxtrod that maybe dating and moving
on the Z and sb selection, select all and the fill. Select shift select shift to z. H.
14. Shipping Box rendering: So in the briefs, we do have done the modeling of
for the shoving books, and you are going to see
how we can render set. Basically, I will make the
background as I have made it here maybe gray or white
and move lighting closer. If you'd like you can
add a studio light, you can add an HDRI from here, and I will add now some HDRI. And I will add here. Let's add Are you move that
away? All right. And the fo the bottom barked. So now I have made
I have random logo, how we can add the
logo to the box. Basically, I will say here, it will be logo here. And firstly, I will un apply the scale and the
object mode and unrab, and go to editing Shader or. And vCDF control shift, and shader shader and basically for that. I will add image
texture and Alpha here, add image and this image. In the U V, select all 90
degrees here, and that's it. I have been added, but we want to rotate,
so I will rotate. Rotate 90 rotate 90 degrees
or 180. This is fine. Assume you want to
add the logo here. You can add here. Using the cs, the c. We have the camera. So basically, you
can add here lane. Rotate x nine rotate 90
degrees and rab scale p one, scale on the x, and I will the Lugo and assign blow the scale b and here I
rotate 90 degrees and move. You can do so, but we want
this to be transitent, so we will add control
shift and add image. Take a chart here
and Alpha here. We just want only this logo. Here we are. Let's see
the U V. V is correct. And let's move in Z. And t t 180. And I will scale scale and just b
sharing crab and bore. I and maybe of 0.01. Here we are. Of course, you can adjust the roughness. You can make a metallic ascar
metallic as you'd like. As you'd like, there is a lot
of options that you can do. So we have here
the awesome color, and you can change
of course the color, but I will stick to be
white. Let's do the snder. Let's see do the strner. I will make it
symbols of test of 150 and start to render. It has finished renderan. You can review the render now, and this is looks fine. The light is too much, but we want to have
a clear background. I will go here in
the visibility. I will make it
shadow catcher and now for the film transparent. Also, hes of light, we can do the background
to B black maybe. Maybe yes, we can
change it to be three, and we can move the lighting of move the lighting
of the bibs control T, and maybe 150 so that we
change the H rotation. I think it looks a. Let's make it 1.1, and I think it is increases. Let's render now. And of course, we will render
a transarent to background. It will not take a lot
of time because we have only 100 of sambles. So after rendering, you
will see we have here the product with clear
background. This is fine. Then you should
save as B NG here, B N G R GBA, to have clear Baun. To
have a clear background. We will go to the Fosub and add here white background
such as this, and you can publish the image. Of course, you can render
multiple images as you'd like, or you can do admission, this will be the bonus video. We'll see how we
can do the rigging and admission for this book. I would like this video,
see the next suterial.
15. Class project: As usual, there is a class ect. When you watch the class, there is a section
for the project. So go to the project resources, and here you will
find some resources, just download the
homework dot Zip and follow along and after that, you should upload to
the submator ect, submator render, and I
will leave feedback. So if you have any
question, you can go to the discussion and
ask your question, and I will spend for
you immediately. Thanks a lot and
you another class.
16. what next ??: If you reach it to this
point and completed all the lessons in this
class, so congratulations. You are now ready to
build your own product. What nest you can now learn
the basics of Shader eter. You are now ready to
master the Shader eter and know how you can build the procedure material
from a scratch, using only the node eter. If you want to take your skies for a class for
furniture blender three, and there is a class
for Jer design, and also there's a
full complete course for advanced modeling
of premier products, and you will leave all
the links for this class. Reach me onstagram,
at Camel Tom, can reach me also on
Twitter at Came Tomi. If you have any question, you can connect to me via e mail. Congratulations ands you in
another advance a class.