Transcripts
1. Introduction: You love fantasy stories, are games and are obsessed
with all things magical. In this class,
you'll learn to draw magical objects
and design items. That would be an
any wizard satchel. I'll guide you
through each step to make sure your
fantasy items feel cohesive in 3D in a
semi realistic style. In these series of lessons, we'll sketch out different
magical objects, including potions,
which is hot mushrooms, a satchel, a staff, and more. By the end of this class, you'll have fully drawn
and colored a variety of magical items for
your wizards inventory, a great creative exercise for aspiring character
and game designers. You're welcome to follow
along with me step-by-step. If you're a beginner, otherwise, feel free to experiment with
the items in your inventory. And freestyle. I'll be drawing digitally, but you can draw along in
the medium of your choice. I'd love to see what
you've created at the end. So please share your
artwork with our community.
2. Sketching Your Magical Items: So today we are
going to be creating a Warlocks satchel or an
apothecaries satchel. So we'll be focusing
on what you would find in their backpack there, sac satchel, anything like that? Think about ingredients
that they would use to develop potions. The items that they would
weld to conjures spells. Think about what wizard
or a magical being would carry around in
their bag as necessities. Or even think about a time
period that they would live in and base the items
off of that as well. So for a wizards inventory, these are some things
that you might find either in their home, in their bag that they carry. So we have a culture in here. We have lots of ingredients. So herbs, some crystals
here, mushrooms. We also have some examples
of the actual bag itself. So you can also draw
this purse, egg satchel. It can just be like a sack, just like this one up here. Maybe it has coins in it. We have potions
up here, a staff. You could do a broomstick
or a witch if you'd like. We have books here, scrolls, candles, lots of
different examples here. You don't have to
do this many items, but this is just something
to help you jog your memory. Yeah, so here's a,
another example of thumb. Warlocks, spell
casters pack here. Again, we have a scroll here, a book of lore. So you can do a spell
book if you play gems, we have a skull
titled weird skull, a dagger, an amulet. Again, another
staff, a lucky coin. There's lots of things here. Yes, here's some more
examples of these items. So again, we see, we see a
very similar pattern here. Potions, ingredients,
crystals, coins, the skull. Here we have a shield as well. So maybe your war Locke also fights instead of
just using spells. So you can include something
like that as well. I also have some
character examples if you'd like to
do that as well. So this is a very sweet
which character here? She has a little hat on with a little I design on her poncho. She looks like she would
be an herbalists of some sort with all of
these natural elements. This one is very sweet. So I will start, I'm going to be making the
items in this class today. You are free to also have
the character as well. If you have an idea, items, and also a character,
Absolutely. You can go all out. First thing that I'm going
to do for my inventory, I'm going to make the bag or this sort of satchel that my
character will be carrying. I'm going to make
this one very simple. It's not going to
be to advance or detail since I'm gonna be
making a lot of items today. So I will start by
sketching my things here. I also have this reference image that we looked at
in the beginning. I just have it on the
bottom here that you can see just to remind yourself, what are some of the
items that we looked at? I'm going to start
with sketching it out. Not worrying about
my lines just yet. Obviously might change
the shape as I go along. It's trying to make some
sort of satchel here, maybe just a small
little purse that they hold us thinking
about doing a backpack, maybe that's something
you'd like to do. One width straps
that they carry. It could be a crossover one that just goes right
across their body. Or you can have ones
that they hold kinda like a school bag,
school backpack. It's up to you. Um, or you don't have to include this bag
or purse at all. This is just an idea to also
have in your inventory. Have the actual thing that they're holding
all these items in. A staff is also acceptable even though can't really fit
a staff into a backpack. But you can absolutely
do something like that or something that
they are wearing. I'm just going to do
this simple shapes. So this is just the base of my satchel and then
I'll start adding the lip over it or the flap that will able to
open and close. I'm just focusing
on the items today. If you'd like to do an
environment on yours, you are totally welcome to. I'll add some straps. One coming along the one side. And I'll have one that kinda
droops down to the back. All right. Here we have my little
backpack satchel here. I'll move it down to
the bottom so I can start drawing some more things. I'm gonna do some little
ingredients here. In my little space. I'm going to try and
fill up my page as much as I can with
drawings today. I tried to do lots
and lots of items. Some little, some big. Right now I'm going to
use some mushrooms. Will be some little
ingredients for potions. Something that this witch
or war Locke will use. All right, Here I have
a little cluster of mushrooms and I'm gonna make a couple more just so I'm
able to fill up my page. If you do a couple
of little designs, try to make a few more around in a different
area of your page. So you have lots of space
covered with a bigger design. So you won't be able to do that, but with just some small ones, you can just these
little small mushrooms. I'm able to move them around and place them around
my canvas here. For the few that do
like Harry Potter, you can take
inspiration from there. There are items that they have. They have lots of different
specific textbooks, potions. If you'd like to take
inspiration from that. Or video games. Video games is an awesome
one for inventory. Are lots of Medieval, I guess sort of games
that have potions, items from, or inventory
of a character. Alright, so now I have
some mushrooms there. I might copy, paste them and
move them around as I go. But we'll do some more here.
3. Continuing Your Sketch: I'll do a witches
are wizards hat. That'll be one of
my larger shrines. I'll do gonna be a wavy
little point here. I'm just doing it from the top. You can have my ellipse
right around here. So it's almost like a
figure eight of some sort. Here I have y, which is Hat. Bring it. Getting a little quill
and an inkwell here. I'll do some little lines to
show that there is writing. But I won't go into
detail with this guy. Will just do the little jar. Or today. Can't I move this guy? Here we go. Just trying to rotate
my inkwell over here. Some different poses
around them as well. So some I have
tilted to the left. I have tilted to the right of different varieties
to the different angles. I have set up having some things right
straight on the line.
4. Colouring Your Magical Objects: I think I'll start coloring
instead of lining today. Want to add some
color to my piece? I'm going to make a background. First. Let's background. And I'll have my
color layer as well. I'll start with the hat here. Coloring in this hadn't
a solid brown for now. And then I can go back and do some little highlights
and shadows later. Again on this satchel, just adding some black
color to it. For now. I'm going to do that
to all of my items, not going to focus
on one at a time. It's going to do
all of them first. Then add all of my
details afterward. Early falling knee strap
I have here in my sketch. If you are coloring or lining
after your sketch work. Remember you don't
have to completely follow the design
of your sketch. You can go a little over or
make some changes. And such. Just a sort of
rough though before you start with clean lines
and always change it up. It doesn't have to
be a permanent fix. Maybe I'll do a
purple as well ink. I do have some more crystals
on the opposite side, so maybe I'll make
those red or ruby red. I think movies are really
interesting at the gym. I'm like, well, I'm not
sure what color I want my quill to BL have some some
blue in there. I suppose. I'm some light blue. And then maybe some shadows. I don't want it to be completely white on to add
some color to it. So I'll do a light blue. The white for the
quilt might look a bit too bright on top
of everything else. Don't want it to be too strong of having that little
bit of blue in there. You could also use orange
just to soften it out. It doesn't look as bright. Tones it down a bit. You ever have any white on your items? Maybe you want to try that out. Now, have my pot would
have a navy blue color. So again, more blue to
match with the quill. Always thinking about the
temperature of my colors. So these are very cool, very cool. Look to it. Then I'll do my staff. I have a wooden stuff here. I'm going to grab a
light brown color. I'm going to try and
make a different Brown from my satchel and my hat. So I have some difference between the two or
the three, I guess. Want them to look too similar. I want to have some
different contrast to them. Making sure that if you
have browns in your work, to have others as well, have some fun with warmer
browns, cooler browns. This one is a cooler brown. I'm going to add a crystal here. You'll do a similar
one to this teal. Be a little darker. I think I'll add a glow effect to the top of my staff here. Have a magical staff. It's binds will be a
darker teal on here. You need to do those motions
at the bottom as well. Zoom into those arms
down some flat color. These bottles. So for this one I have a cork
as the little top are here. Just made heard of a square
squished cylinder as my cork. And for the other ones, I don't have a stopper here. It's just kind of open. Aim with this large jar. They're both open with Noah, no cover there, no lid. If you do end up finishing
or coloring your inventory, you can start by doing some other fantastical
sort of objects or items. I'm going to color in
the glass first as a base and begin adding
the bubbly liquid to color in the eyeball, I'm going to use a
lighter green instead of white as it's submerged
into the liquid. I'm making the pupil a
dark green and applying a wet highlight to make
it appear more realistic. The iris is also a
more vibrant teal. To enhance this as well. I'm starting to add
in a darker green for the bubbles and
the bottom of the jar. Make sure to finish the base
colors to your items as we'll be adding shadows
and highlights next.
5. Adding Details to Your Items: Adding some highlights and
shadows to my motion here, since I kinda got the base
down for all of my items, I just thought I'd
start with this one. Since this is the
last one I worked on, I'm adding a few lighter
streaks of color on top of the jar to enhance
the glass appearance. I go to my little label here. I'm going to make it a
cream part of label. Too bright. I'm toning
it down with some orange and yellow. Zoom in here. All right, and then I'm
going to add a darker green to this motion here. I'll have a brown cork top that I'll ask them
maybe too too dark. If you have any
sketchy lines that you no longer need or want, you can clean them up or
erase them as you go. Moving along to the staff, I'm adding a few darker
shadows to the wooden base, coloring in the grip. I'm using this darker
brown to also go over the spirals and texture
I made for the wood. On the large crystal
topper of the staff. I'm going to add
a bright glow to make this appear more magical. First, I'm adding a layer to put over top of my drawing and using a softer brush to apply
a circle around the gym. Once I have a soft
shape around it, I'll switch my layer
blending mode to overlay and lower
the opacity of it. Trying to figure out how
I want this staff to glow of it like this. Then I'll start
adding some shading the rest of my objects. First adding shadows to
the creases of the hat since the light will not be
hitting those hidden folds. Now use a lighter color for
the highlight of the hat and you can pick any direction for where the light is shining from. Typically light
shines from above. So I'll add highlights
to the top and sides of the hat where
the light may shine. Now, moving on to the mushrooms, I'm adding a warmer orange for the spots and a darker
brown for the stem. The inside of the mushrooms
won't see a lot of light. So this can be a slightly
darker or warmer orange. I'll move on to the gems
now and I'll first add a darker color to one
of the angled sides. Adding more dimension to
make it look realistic. Highlights or glows
can be put in after if you want a more
magical look to them. So thank you all
for joining today. I hope you had a
good time drawing these inventories and
I'll see you later. Bye.