Transcripts
1. Introduction to this Adobe After Effects Course: My name's Tim Wilson, I've been training Adobe
products for over 25 years. I've trained
companies from Nison, Disney, BBC, NHS,
and so many others. You'll learn after effects
so easily because I take you through everything
in bite sized pieces. And at the end of most sections, we do a project so
you can consolidate all the knowledge that you've
gained during that section. Have a look at the projects
you will be gracing. These are so called. Start right now. I can't
wait to help you to learn adobe after effects. Okay.
2. Pre-compose - Learn with a Project Intro: Another project. Well, what
we're going to be doing with this project is we're going
to be using green screens. The curtains are
on a green screen, and then we're going to put things behind the green screen. So we're going to
have all the videos, which will just blend
from one into the next and have a color
over the top as well. Finally, we're going to
take the whole thing, and we're going to put
it onto a billboard. You'll see how it
works as we go along, but I hope you have
fun with this one.
3. Add Clips & Keylight: Let's make a new composition
and get some footage. I'm going to go to
composition, new composition. Once again, I'm just going to
go down here to my HD size, 1920 by 1080, 30
frames per second. And the duration is set
to 30 seconds in there. Doesn't have to be that long. You can change it as you go. I'm just going to leave
mine on that default. Let's click. Now,
I'm going to go and find some videos in here, and I've got a whole lot. Once again, I've put these
into your assets folder, but they did come
from Adobe stock. So let's have a quick look. I want to start off with
this one over here, and this is just a curtain
opening with a green screen. The curtain with a green
screen is going to open, and then we're going to be showing this one here
where it counts down. This is going to be an old tiny cinema type of feel to it. From there, we'll then
go in to this one. Over here, but
we're going to make it a CPA color so it
looks really old, and we're also going to mask
it using this mask in there. Once again, it's got
a green screen on it. I'm just going to
select all of those. I'm going to select
with the command or the control key
depending with your MCO PC. Click on pen and bring them in. Now, let's set this up. I'm going to take first of all, the curtain opening, and I'm going to drag and drop
that into my composition. It's just going to be that
little bit over there. Then we're going to take count down the numbers
that are counting down, this one here, and I'm going to drag and drop that
in underneath it. Now, you'll see that if I
then go to the top one, this is the green screen
curtain layer that I'm on. You've done this plenty
of times before, effect keying and key
light. Use the eye dropper. Click on the green,
and that will show through that countdown in there. Now that's quite
a long countdown. I actually wanted
to be at about or, I don't know, number four when the curtains
are still opening. I'm going to move that
back. I'm just going to push it back like that. Let's try that again,
so that happens three, two, one, and then
we're going to the next video after that. I'll stop there. Have
a bit go with that, get those files, and then we
can build some more on this.
4. Colorize: What I'm going to
do now is to add the second piece of video. So this little clip I'm
going to bring in over here, and that's going to be
this person filming. I do however want her
to be not in color, but to look old oldie video. I'm going to go up to effects
down to color correction, and I'm going to use
black and white. Now I don't want her to
just be in black and white in there as
interesting as that looks, but I'm going to go over
to where it says tint. I'm going to click on tint and that means I can
tinted with a color. Now the tint color is over here, and I can just click on that and choose any
color that I like. I'm going to go with
something which is it's not too yellow. But it's ever so slightly,
not black and white. It gives it that lovely, old, almost CPA type of feel to it. Now, I'm going to close this effect so I can get back in here because I've
got another one, and that is this video here that I'm going to bring in
and just put on top of that. You can see this is
what we've got now. I'm going to move that down. It's going to be above the
one at the very bottom. This is now my green screen, and this is going to
mask that video there. Let's give these a name. This one here is women with camera, I'm
going to press enter. Women filming. This one here is my mini
or soft green screen. The one above it, which is
this one here is count down, and the top one over
here is the curtain. You can see the order
that I've got them in. I'm going to go to soft green
screen, and once again, I'm going to add you
guessed it the Kete 0.2, if I can get to it, Kete 1.2, and just sample the green. As always, you can go
to your screen game and just experiment
with it to see how much of that you want in there. I'm going to keep those weird colors that
are coming in the side. I think they're quite
interesting red and the blue on either
side like that. So this is the final piece now. I'll just play it
from the beginning. It's only about 12 seconds long. That opens up. We then
go into the filming. Now, I've got a small
problem there because this should have been back in there. Let's try that
again. Over there. And then finally, we're going
to have a piece of text coming down to say tri
traditional cinema. So using the type
tool. There it is. I don't know where tr went. Anyway, I'm going to just move
it in the right position. There it is over there. And that's just going to
appear towards the end. If you want to bring it
in gently with a bit of a blend or even an effect, or just bring it in
with a bit of capacity. It's up to you. And this is where it's going to end on
my ten second mark up there. So I'm going to
take my work space and just drag it
up to that point. Let's check this out to make
sure that it's all working. So curtains open, we count down. We get the person filming. Tritraditional cinema. That was it. I think the tri traditional cinema needs to be back a little bit over here so you can actually read it
before it cuts off. Have a bit of a go with that
and get those bits in there. You can use different
videos if you prefer. But as I said, I have given
these to you if you want. And then in the next lesson, what we're going to do is we're going to
take all of these, and for want of a better word, we're going to squish
them all down together. But you'll see how that works.
5. Pre-compose Your Layers: Now, I'm going to go along
and get another image, and this is the one
that I want to use. And I want to put all those into this great big billboard. Now, this comes
from Adobe stock, so I just searched for
billboards in there. And if you want to find your
own, that's absolutely fine. I'm going to bring that in and you're going to see the problem. Now, because I need to get all of these layers to fit this. Now, firstly, this
is far too big, so I'm going to press
S and just scale it down until it fits
my screen size, and I want it to be
something like that. And then I've got to
then go and get all of these different
layers and try and force them into that
shape over there. Now, when we did this before, what we did was we
rendered that out, all of those layers out, and then we brought in
the rendered version and forced it to fit
into a screen like that. We remember when we did
the laptop project. Now, that's okay.
You can do that. But the problem
with that is if you then realize you've
made a mistake or you want to change something in this original animation, you've already rendered it. So you've got to go and
find all the originals, open that up, make your
changes and re render it. So instead, we're going to do something
slightly different. We're going to do a pre comp. Now, I'll just get rid
of this one over here. So I've got all the bits
that I want for my pre comp. I'm going to select them all, and I'm going to go up
to not composition, you would think it
was in composition, but it's actually in layers because it's all about layers, and it's going to
make us a new layer. Now, before I choose
precompose in there, just check my project area here. I've got all those
different clips, and then I've got
something called comp one, which is the composition
that we're in at the moment. If I go and make a pre
comp or precompose, first, it allows me to name
it, so I'm going to call this screen content. You can call anything you like.
It really doesn't matter, and I'm going to move all the attributes into the
new composition. So I click. Now, it looks like
it's squashed all of those down into one
single layer over here. But what it's
actually done is it's made me a new
composition in there. I'm in composition one, so I'm actually in
that composition, and this screen composition is now inside composition one. We've got a composition within a composition. Sounds
a bit strange. I know. But the great
thing is that I can just go to my screen comp. You can see, I can
play that in there. I can go and get this
piece of actually, it's not video, it's an image. I'm going to scale it
down to a sensible size. That. And then if I go along to my screen comp over there,
the screen content. I could then scale that down if I want to, so
I could press S, and I can scale it
down, and they'll all scale down at once. Or I can go up to my effects. I'm going to go
along to distort. We did this before, and I'm
going to use corner pin, and I can just pin this
to the corners there, and it's doing all
of them at once, but I haven't actually
destroyed anything at all. So let's just move those
into the right position. That one's going to go
somewhere down there, and this one will be up the top. So. Sometimes you might need to zoom in to get this exact
in the right position. So. So that should then
just play. Like that. So why couldn't I have done
it by just rendering it out? Well, I could have, but if I play this now, when it gets to the end, so that opens up, the
movies playing behind it. It's a bit clunky and slow
at the moment because it's still rendering
into my ram. What I then realized that
I wanted to do once I saw this was I want the curtains
to now close again, which I didn't do
in the first one. You can see when I get to there, it just stops and everything
goes horribly wrong. So we'll have a look at how we can actually
do that and close those curtains and reverse
that layer in a second. But do have a bit
of a go with this. So before you actually
bring in your background, the billboard, select
all the layers, go to composition
composition, go to layer. Precompose, give it a name, and then you'll see,
you'll actually see that composition
there as a layer. Then you can bring in
your background image, which is the billboard. Over there, move
your css that you can just see the
billboard all at once. Change the size, so it
fits into your screen, and then you can
move back and go to the composition or the
pre comp that you've got, which minus called
screen content, and you could use if
you go to up to effect, I used distort, and I used corner pin in there and just drag the corners
into the position. If like mine, you can see, Oh, my goodness, I've missed
something over there. You can always just click
on the effects again. Go into Corner pin, click corner pin and grab one of those corners again to just
get it absolutely correct. As well. Have a go with that, and then we'll make
some more changes to our content video.
6. Time Reverse: Now, let's go back
and see what we can do about getting these
curtains to close. I'm just going to close down
those effects in there. Let's close down this
effect. Panel as well. So what I want to do is
I want to actually go into the screen
content over here. You can see it's called
screen content there. It's called screen
content there. If I double click
this, look at that. I've gone back into
where I was before, and I'm actually in the
screen content now. I could also be in the comp one. That's my main composition. So I've gone from
there into that, and there it is, it's
showing it to me. So now that I'm in
the composition, I can do any changes
that I like. And what I want
to do, as I said, is I want to get those
curtains to close over here. So the curtain will open. The video will play, and
they'll close again and then it'll keep repeating
itself over and over. I'm going to just
pull my timeline out. Sorry, I'm going to pull my work area out a little
bit along the timeline. I'm going to go to the curtain. This is the curtain that closes. I'm going to copy it so we
can just go up to edit and copy and then go straight
to edit and paste. That's copied that entire lay. You can see it's
called curtain two. I'm going to press return
and call this curtain close. Now I'm going to move it
along a little bit over here. So let's have a look over
here and see what it's doing. Because you can
see at the moment, it's still just
opening like that, and it doesn't close at all. It just remains open. So what we can do is
we can reverse videos. We can reverse most things
in here and there's a whole section devoted later on in the course to
working with time. But for the moment, we're
just going to go up to the Layer menu down to time, and I'm going to
say reverse layer. Now, if I were to play that, you'll see it's open,
and then they close. Now, really, all I want
is this little section here going from them being
open to them being closed. So I'm going to go to
the edge of this clip. Pull it in. So this
is the bit that I want just closing
closing closing until they get to that stage over there. I'm going to move that O here a little bit in my video so let's have ale look
and see what happens. Now, if you find because you've got a number of green
screens in here, that things are starting
to slow down a bit. Maybe you're struggling a
little bit on the computer. Instead of looking at
it at full quality, go to a third quality or a
quarter quality in there. Once again, you can see the quality doesn't
look quite so great, but it'll render fine.
Don't worry about that. So over here, just
going to go along, and then those will start
to close. On the video. In fact, I'm going
to have to move it back just a little bit. So if I play that now, and let's take the render
area back to there. Let's play this
from the beginning. And the curtains are closing. On that. This is
still pre rendering it into RAM on my machine. So this is now in
real time. And close. Now, I'm not working on the most height high
spec machine at all. This is my training machine
that I used to record. And I'd rather not work on high high spec machine because I know many
of you won't be. So if mine starts to struggle, it means that yours is started to struggle potentially as well. So, um Always just change this down to a third
or a quarter quality. When we render it, it'll be
fine on the final render. It's just while you're previewing
it. Have a bit of a go. Get to that stage.
Don't forget you copy and paste, it's in there, and then just move it out and we're using up to the layers. We're using and we're using time reverse
layer. Try it out.
7. Render: Now, I've made sure that
I've got my working area to the area that I
want to actually see, and I'm going to go now
and just close this down, so just close down
screen content. And this should now
work. Absolutely fine. If I pull this over,
you'll see that it'll update and the curtains
close in there. I might need to adjust. Let's just zoom in a
little bit over here. I might need to
adjust this area, the work area to get in
exactly what I want. I think that's now 12
seconds over there. So, even though this is
set to a quarter quality, so it looks pretty bad in there. When I go to file and export
and I add to media encoder, And I'm using the
Facebook option. If you want to use
Twitter or anything else, it's absolutely fine
and it's up to you. The settings that
I've got in here will be full quality settings, and you can go in here if you need to change the
various settings. We'll look at a bit
more of this later on. But I'm going to choose
to save it somewhere. Let's call this cinema. And I'm going to put
mine on my desk. I'm going to put
mine on my desktop, getting tongue tied there and
click on the record button. Then we'll have a look when
we finished and see if it's the quality wise
is absolutely fine. It took a little bit
longer to render this one, but I'm going to go over to
the final rendered result. You can see the quality
is absolutely fine, and I can play that
all the way through. It plays fine. Curtains open. We have our video, and
the curtains close again. That's it. We're
done. Try it out.
8. Issues: Now, I don't know whether
you noticed on mine, you might have different
problems on yours, but in mine, as the
curtains were closing, there was a little white flash up there where it
went full screen the uh The green screen that was masking
behind it stopped. So what I'm going to do is, I'm going to actually
go back into after effects, and
I can adjust it. Let's find it over there, so you can see that's
where it goes, flashes up. Now, as I said, you might
have different problems, but the answer is the same. We can go back in here. And I can then actually go
to that screen contact, double click to go into that, and I can just
adjust it in here, so I'm going to pull this
over a little bit further. Like that and just make
sure that it closes properly and maybe change
this to shorten the render. Same again, check it in here. Make sure that render is
exactly where I wanted to stop. I'll move it over a
little bit like that, and then just do another render. Have a go if you
have any issues.
9. Masking & Paths Intro: This section is
about track mats. Track mats are where you can get one layer to look at
the transparency or the lightness and darkness
of another layer and hide or show things based on that lightness or
darkness or transparency. Once again, it sounds complicated when you
explain it like that, but when you see it done, it will all make perfect
sense. Let's go.
10. Animate Mask : Let's go and get a video. Now, honestly, at this stage, it doesn't really matter
what video you choose or whether it's a still
image. Absolutely fine. I'm just going to
pick one of these see videos that I've got
and drag it in down there. Now, what I want
to do is I want to have a look at the masking, and we have had a bit
of a look at this. But what I'm going to
do is I'm going to pull this up so you can see
this a little bit better. I'm going to go up to the masks, and if I click and
hold or right click on that it's kind of like a little arrow
in the corner there. I can actually see the
other mask shapes in here. Now, as I said, we've had
a bit of a look at them, but let's look at how we
can actually animate them. I'll start with its
rectangle tool, and I'm just going to
draw in my little mask. Now, remember, it's
on the layer itself. If you don't have
that layer selected, it will draw a separate shape. It comes up and it's called
mask one and it's set to add. If you set it to subtract, it does the opposite area. Let's just set that to add. I'm going to click on the drop down next
to the word mask, and we've then got the option
for the mask path itself. So it says shape. What I'm going to do is I'm
going to keyframe that. And then I'm going to move
along a little bit over here, and using my arrow tool, I'm going to select one of those points and
change that point. I've just keyframed that now so you can see what it will do is will adjust the
mask shape in there. L et me go back to
that one again, so I'm going to use this
little tool here to click to go back
to that key frame, or remember you can use J and K to jump
between key frames. I'm going to select this one, and let's pull that
one in as well. And once again, that will just animate that shape, like so. Of course, while you're
animating that shape, you could also change
things like the feathering, so I could soften
the edge of that off quite a lot while I'm
changing the shape, I can change the capacity, and I can change the expansion, which I can also
key frame as well. So do have a little bit of a play with that with the mask. Once you've tried out
a rectangular one. By the way, to get rid of it, just click on it and press
back space or delete. Have a go with some of
the other shapes in here. I'm going to go to
the elliptical tool or the elliptical shape. Click and drag a
little shape in there. I'm going to go down to my path. I'm going to key frame the path, and then I'm going to select. Maybe that one there
and pull that down. And this one here
and pull that up. And then I'm going to
move along a little bit. I'm going to adjust them.
That will come there. Let's get that to go down there and that want to go that way. So when we look at this, we can get this really
interesting morph between the shapes.
Have a bit of a go. Try out.
11. Mask GreenScreen: We can mix masks and green
screens quite happily. What I'm going to do is
I'm going to go along here and to bring in something
from a green screen. Just one of the things
that we've used before. You can find a different file
if you're bored with those. I'm going to pop it in there. Here's my little beam
which is spinning around. I'm going to use
the usual effect keying key light and just get rid of the
green screen from that. Now, what I want
to do is I want to go up to the top to the shapes, and I'm going to use
an elliptical tool, and I'm going to draw
a little ellipse down, down the bottom. And then I'm going
to keyframe that. So moving my playback head
right to the beginning, I'm going to open that
up so I can get to the mask path options. Click on the little key frame, and then I'm going
to say over here, by the time we get to 5 seconds, I want this to go
right to the top. I'll use the little arrow tool. Now, be very careful when
you try to select those because if you just click and drag over there to select it, you might end up doing this and actually moving the
background instead. If you do that and
think, Oh, my goodness, how do I get back to
those little points? Go back to the lay
that you should be on and click the
Mask Path option, so you can find those points. Very often, I'll actually
do it from the edge here going in to select just
that point like that. Once you've selected one, the others are easy to
select very quickly. I'm going to move
that up like so. So let's go back to this one
over here, so there it is. There is my animation
going up from there, and I could even take that one now and just drag it down a bit. But of course, we want it to be a little bit more
interesting than that. So I'm going to go
to the feathering. I'm going to put some
feathering on that. Let's have a look
at how that plays. Do try that out with a
mask and some animation on a object which is maybe on
a green screen. Understand
12. Make a Track Matte: Now I want to look at a
different way of masking. What I'm going to do is,
I'm just going to go and find a clip that we
haven't used before, and you can take
any clip you like. I've just downloaded a C
scene from Adobe Stock. Now, what I'm going to do is I'm going to make a composition, but I'm going to do
it in a different way that I haven't shown you yet. To make a composition, I'm going to take
this clip and drop it straight into this area over
here. This is the timeline. And you see what
it's done is it's made a new composition for me with the same size and length
as the clip that I've got. So a nice quick way
of making a clip, if you need one, rather
than going to composition, new composition, et cetera. Let me go and find the thing that I want to use as a mask. I'm going to go in here. I've created some of these and they're available in
your assets folder. So I'm going to go to my
desktop and find mine, and I'm just going to use
this black and white mat. Over there, pop in this
little mat over here. This is just a J peg, half black, half white. I'm going to go
into my timeline, and I'm going to
right click right at the top over here where
you've got layer name, you've got the
switches in there. I'm going to right
click in there, go to my columns, and I'm going to show
the modes column. Now, we had a very quick look at a mode earlier in the course. But what I'm interested in, are these track mats over here. So I'm going to go to
the underneath one. I'm not going to the mat itself
to this black and white. I'm going to the one underneath
where it says, No mat, I'm going to click on that and go to the drop
down, and this says, choose the mat that you want, and I'm going to choose
the black white mat. Now, nothing's happened so far. So what I have to do is I have to choose from the type of mat, because we've got
two types of mats. We've got an Alpha
mat and a luma mat. And if I click this
settle button here, I can change from the
alpha mat to the luma mat. The luma mat means
the lightness. It's looking at
the lightness and darkness of this
layer over here. So where this is black, it's actually hiding this layer, where it's white, it's
showing this layer. If you're on the Alpha mat,
there's no Alpha on there, so it's not actually
doing anything at all. So just make sure that
you switch that on. The little square to the
right of that, by the way, if you click on
that, it invokes it, so it does it the
opposite way round. I'm going to get rid of that and show you a different one. So I'm going to go in,
choose another mat. I've got this one called
weird black white Mat. And I'm going to bring
that one in above that. Same again, if you can't
find it, remember, right click columns and it's
the mode that you want, go to the one underneath. The black and white
one is above, in my case, the C scene, which is underneath, go
to the underneath one. Click the drop down, choose
the mat that you want. And then you might find that
you need to actually change the settle button
from Alpha to Luma. And there you can see how
those bits are just showing up based on the blackness and the whiteness of
that little mat. And of course, we can
invert it the other way around as well if we like. Now, what about putting
an image underneath? Well, if I go in and get
another piece of video. So once again, I've
just downloaded something from Adobe
stock over here, and I'm going to put that
right underneath everything. You can see both videos
at the same time now, so they'll both play together. This top one is being matted or masked by the black and white one
right at the very top. Let's do one last one over here. So I'm going to go and
find another mat here. And once again, I've
provided this for you. And in my case, it is on my desktop, and it's just a gradient. By the way, I did
these in photoshop, if you want to try your own, you're happy with photoshop or another package which
like photoshop. I just made a Basically, something that went
from black through to white in there, I
used a gradient. I've got the mat in there. Let me go and bring in one
of the pictures in there. I go to the bottom. Sorry,
pictures, pieces of video. Go to black and white, and when I switch that on, you'll see how it'll fade out. Of course, if I put another
clip underneath that one, one of those vids will fade
into the other one like so. Have go with those
ones provided, if you want to make
your own, try it out, and then we'll come back and we'll do
something like this, but with movement and
video as well. Heavy go.
13. Video as Track Matte: I. Let's do the same track mats, but we're going to use
a video as the mat. I'm going to go in and
open up some videos. I've got a interesting piece
over here with little LEDs, which flash up and down. I've also got a crowd
of people dancing. And lastly, I've got this black and white
or silhouette type of image of somebody
putting earphones on. Now, this is going to be my mat. Then I'm going to
take one of those. Let's start off with
This one here, which is, if I move this over,
is the crowd scene. Then I'm also going to
bring in the last one, which is the little
LEDs going up and down. So we'll pop those in. I'm going to just hide the bottom one for the moment, so
we'll ignore that. And we're really looking
at these two in here. This one is the person
with the earphones. That's going to be the mat, I'm going to go to the one below it, and I'm going to
choose it in there and click on the little
button to make it a mat. Then I can switch in
the one at the bottom and you'll see that those
little things will appear. In the shape of the person
who's listening to the music. But if I don't like that, I can click this to make it go
the other way around. And once again, I can
have the person with the music and the LEDs
in the background. Of course, if you don't
like those videos, just try something else. I've got something
a little bit more gentle in here that I could
bring in underneath that, and We could then have
the person listening to music and the waves in the background or reverse
it cats the other way round. It's up to you. Have a go. Have some fun with that
one. It really is cool.
14. F Intro Project: This project is going to be fun. And what we're going to be doing is we're
going to be taking some still images, photographs
and illustrations. We're going to be putting
them all together into, as you can see this final piece. Once you've done this one, why not try making your own items to go into
it and have it go again. You could use a
different photograph, you can use different
graphics as well. But as always,
let's get started.
15. Create Comp & Scale Buildings: For this project, we're going to do some really cool stuff. We're going to be
using pre comps. We're also going to be
using some paths to mask. But I'm going to show
you a new technique that we haven't looked at yet, and that's how to get text onto a path and then to
follow a path along. We're also going to be looking at moving an object
across the screen, but actually getting
the object to follow the direction
that it's going in. If that doesn't make sense, just hang on with me and it'll all work out,
as you'll see. Now, first of all,
I'm going to go to composition, new composition. I'm going to name
this composition, and this is going to
be my city scape. I'm going to suggest that you
name your compositions very well as we're going
along because that way, you'll know exactly what
we're actually doing and which comp or pre comp
we're actually working on. This is going to be the
usual size over here, 1920 by 1080 at 30
frames per second. I'm going to put in a duration
in here of 30 seconds, a bit more than we
need, but that's fine. It just gives us some
room to breathe. White background is okay. And we'll click. And now we're going to bring in the
first files to go in here. This is going to
be our city scape, which we're going to animate. So I'm going to double click. I'm going to find my city scape, and these are buildings
Layer three, two, and one. I'm going to select one, hold down the Shift key and click, and then open that to
bring them all in. I want to bring them
in to my timeline. So let's start over
here with 32, and one. Now, I want to scale them
all at the same time, so I'm going to select them all, click and drag over
them, press S, so they're all selected, and the scale has come
up on all of them, and I can then scale them
all down at once like so. Anyway, have a go with that. Bring in those
buildings, make sure they're the correct
order, three, two, one, and then we'll move
on and get them animated.
16. Animate Buildings: D I've got all the
three scales open, but I want to show you a
little quick technique here that I use quite a lot. I could select all of
those and just press S again to close them down. But sometimes you might
have other things selected. In here, maybe I've
put in P for position. Maybe this one is
actually totally open because I've been working
in something like that. So a quick way to close them all is if you've
selected them all, press one of your shortcuts, so I'll just press P, and you can see it just
shows me position P a second time and it closes
them all down like that. Now, we're going
to animate these. I'm not going to be
animating the back one. This is the one at the
bottom over there, so that one's not going to move. Let's go and move the top one. What I'm going to do is click
on the top one over here, which is buildings
a layer three. If you want to rename them front middle and back, that's
absolutely fine. I've gone to building
Layer three, and I'm going to start it over here by moving it
across to one side. Now, I'm actually
going to be moving in a little bit just
over to say there, for example, in a fraction. I'm going to keyframe
that, so I'm going to press P for position. I'm going to
keyframe that there, and then I'm going to say, by the time I get to 10 seconds, I want this building
to have moved across. So I can either do it manually, or I can do it with
my settings in here. If I'm doing it manually, I'm holding down the shift
key so I can make sure that it actually
moves horizontally. Now let's move it back,
so it's moving from there across to there
over 10 seconds, and back to 20 seconds, I want to go back
to the start again. So I'm going to select
this key frame here. Copy it, so I'll go
to edit and copy, move to my 22nd mark
and use edit and paste. Let's have a quick look at that. So you can see the timing. It is very slow as it's
moving along like that, but it's enough to give us the feeling that we're actually moving around the city, so moving backwards
and forwards. Now, let's do the next one. I'm going to click on Building
layer two, press P again. Go back to the beginning. This one is going to be moved
over not quite so much, but maybe like that. You can see I've just
got a little bit of a small gap in there. I'm going to key frame that. Move to the middle, move that one a little bit
less once again. Maybe just to there a bit. I'm holding on the shift key,
so when I'm dragging it, it is going absolutely
horizontal. Then I'll copy this key frame. I'm using a keyboard shortcut, either control C or command C, depending with your PC or Mc, and then go and paste
it in over there. What we get now is a
movement of these, but the front one is moving
more than the back one. So. Now, when we get to
this of the middle bit, we do want to slow it down. So you know the score now. Oops, I'm going to select
those two key frames. I'm going to go to the
animation keyframe assistant and put
some easy es on them. By the way, they're not
quite in the right position, so I need to just move
that one up to there. So we should actually
end up slowing down, and then moving back to
the beginning again. Of course, if you wish, you
can go and put some easing onto your start and your
end key frames as well. Sometimes you can just
do the whole lot. It's quicker that way. Of course, these end bits
here where it comes out, those will be cut off
in the final result. Do have a bit of a go,
get your animation going, and before you go any further, go to file and do a save. So just in case the worst happens and your
machine crashes. So I'm going to call
this city scape. Heave to go.
17. Pre-compose & Add Paper Plane: What I'm going to
do now is I'm going to take these three layers, and I'm going to
use the precompose. I'm going to go to layer
down to precompose, I'm going to name this
my animated buildings. And I'm moving all
the attributes into a new composition.
We'll click okay. So we've now got this
really nice clean timeline with just the animated
buildings in there. Of course, if I move that
backwards and forwards, you can see that's
what I've got. But the great thing
about this rather than actually rendering them out
and bring them in again is, as you know, you
can always double click to go into that
to make changes. Now, what we're
going to do is we're going to then animate a little paper plane
flying down over the city. So I'm going to go and
find the paper plane, and this has been given to
you in your assets folder. So it's just a
little paper plane here on a transparent
background. If you want to use
something else which is already cut out with a
transparent background, feel free to do that. I'm going to take it and
bring it in over here. You can see it's pretty large and I want
to scale it down. I'm going to press S to scale it and scale it down a
little bit like so. The second thing is that I want this paper plan to be
a bit more obvious, so I want to make it red. I'm going to go to the effects. I'm going to go down to
my color correction. And I'm going to choose
black and white. Black and white, we've seen this before allows me to
tint things a color. I can click on tint. Then I can click the color below it and go and choose a
color for the plane. Now, that's not very red. It's more light pink, so I'm going to drag my
color across until I get something. Like so. I think I'm reasonably
happy with that. If you wish, you
could always go into the effects, color correction, and then maybe darken
it down using any of the options that
you are a fe with. For me, I'm just going
to take the levels. Now, there's auto
levels in there, I'm going to go down
to levels here, and the middle
slider will allow me to lighten and
darken the planes. I'm just going to drag
that little middle slider there over to the right. If you use photoshop or any other image
manipulation software, you'll be aware of what
the levels actually do. Otherwise, just move
the middle slider to lighten and darken it. Have a bit of a go with that, get your plane in and make sure everything else is a pre comp, it's very simple down here.
18. Animate Plane & Transform Path: Now, let's get this
plane animated. The problem is that it's
facing the wrong direction. It's going over to the left, and I wanted to fly from the left and go
over to the right. So I'm going to make sure
that I've selected the layer, and I'm going to go along
to the transform options. Now, that's in the
layer menu at the top. I'm going to go
down to transform, and I can just flip
things around so I can either flip it
horizontal or vertical. If I flip it horizontal, you can see it's now facing
the other direction. Now, let me go and animate it, so I'm going to move
it across over here, and I think I'm going to just scale it down a little
bit more as well. I think it's a bit too big. So I've got to scale,
just take it down just a fraction over there, and I'm then going to move
it off the screen in there. So right at the beginning,
it's going to be over there. I'm going to keyframe that, so I'll press P for
position key frame it. I'm going to move to
my ten second mark, and I'm going to move the plane down to the other
side over there. So it'll just fly from one
side to the other like that. Quite slow, but that's
all that we need. Remember, it is a paper plane. But we also want now to actually get it
to fly around a bit, so it's not just
a straight line. I'd like to move
around a little bit, maybe go up and down a bit
like a paper plane would. So over here on the timeline, I'm going to click on the plane and just pull it
down at that point there. Then over here, I'm going
to go and get it to go up. And then once again down here, we're going to get it
to go down over there, and then another little
sort of bounce over here. Now, you can see that this is not going to look
good at all because paper planes don't fly
down like that and then suddenly change
direction. Like that. So what I will need
to do though is to actually go along and make
these inter Nice curves. I can do that by going
to the animation menu, and we've got some
options in here. I'm going to go to the
key frame interpolation. And what we're looking for is
the spatial interpolation. Instead of linear, we're
going to use Bezier. When I click k,
you'll see I've now got some nice Bezier
handles on there, and I can actually pull these handles out if I want more of a curve like so. Okay, our plane is
still not right. Once again, when I fly it, it's not following the
direction of the path, it's just going up and down, but always pointing in the right in the right
direction there. So one more thing
that we can do. If we go along to the layers
and down to transform, where we're going to go
and do the flipping, we can say auto orient. And now, if I switch
that on and say, oriented along the path, Now the plane will
actually follow the direction of the path. Now, it's kind of looking like it's going
down a bit too much, so I'm actually
going to press for rotation and just
rotate it a little bit, so it's actually
facing the path over there. Let's play that now. It's a little bit
on the slow side, but that's absolutely
fine for the moment. We'll speed it up shortly. Maybe as it comes up here, it's getting closer to us. Maybe I want to scale it
up a little bit as well. So I'm going to
press S for scale. Right at the beginning,
I'm going to key frame my scale size. When it gets to here, I might
want to be a little bit, so I might increase
the scale in there. Move along a bit. When it gets to there,
maybe it's further away, so I'll decrease
the scaling size. And once again, over here, we're going to get it back
to normal size once again. My rotation is a little
bit off over there, so I'm going to press
R again and just try and angle that correctly. You could actually keyframe
your rotation as well if it wasn't doing exactly
what you wanted it to do. Now, with these points
that we've got in here, if you need, you can
actually drag them along. If you've done like mine, a little bit too
extreme on them, just drag them around,
a little bit like that. You can drag the
handles out as well. Be careful of breaking
the handles because otherwise you'll get something
which looks a bit weird. Although, to be honest,
maybe paper planes do that, and they go up and then
suddenly jump down. I don't know. Not a
paper plane expert. So let's just do that there. Once again, be careful if
you pull these out too much, your key frames will be too
far apart compared to that, and it will change the speed that the paper plane
is running at. Let's have one
last look at that. So it's getting bigger
going down a little bit. There's a funny little
thing over there. I might have to go
and look at that. Now, I want to speed
the whole thing up. So I'm going to open up all of these transform options,
so I can see them all. Select all of them, which
is position and scale, and I'm going to hold down the option key or the old key on your keyboard and just pull them closer together like that. So this is now running
over 5 seconds, be much more of a paper
plane type of look. Mine's a little bit extreme, but have a go with yours.
19. Change the Anchor Point: H. If you have a look at mine, you'll see that my plane
suddenly jumps at one point. So let's have a look at
it. What I want to do is, I want to get that
path back again. So I'm going to go and
click on transform in here, and I can then see
all those points. This is the point where
it suddenly jumps. And if I click over there, you can see these handles
are not lined up. So if I just make sure
that those two handles are absolutely in line like
that, as I said before, if you've got a funny bit like
that, you can get a jump, but sometimes it's just subtly
enough that when it moves, you just might need to
tweak it a little bit. I think that's better.
Now the next thing I want to do is I want to rotate the plane on the center rather
than on the very end, which is why it goes right
off the edge like that. I want to rotate
around the center. I'm going to do that by
using the anchor point. What I can do, and
I'm going to just zoom in a little bit so that you can see this a bit easier. Is over there, I'm going to move the plane in relation
to its anchor point. You can see I can move it around in relation to its
anchor point there. So I I move it back a bit like
that and into the middle, now the rotation point is
in the middle of the plane, and I should get a
much better movement up and down like so. I'm going to go back again to
fit or up to 100% in there. That's just your little Zoom
to zoom in and out of this. Let's check that out again. That's over about 5
seconds flies in. Have a go with those last two, the Anchor Point option and
check your path to see if there's any aberrations in there which are causing it
to gottle bit funny.
20. Mask to Billboards: Let's bring in the
background picture. I'm going to go and find it. Once again, this has
been provided for you, and it's going to be this
subway picture over here. You can see it's just
a little subway with three what are those called
like advertising boards. I'm going to drag that in and put it underneath
everything else. Now, let me just hide this one over here, so we'll
just hide that. You can see the subway
picture is really huge. I've just hidden the
animated buildings for now. The subway picture
is really big, so I'm going to
press S to scale. I'm going to scale it down to the sort of size that I want. So I want something about that. So it fills the whole frame. Now, I'm going to go
back to my paper plane, and you'll see the
paper plane just flies through the scene. Over there. I'm going to hide the
paper plane for now. Let's close those down and
go to my animated building. Now, you can see with the transparency on
the animated building, you can see the whole
thing in there. I'm going to scale
it, so I'm going to press S over there. Remember this is going to do all three of those layers
because it's a pre comp. I'm going to scale it down
a little bit like that. Over there. And I
might even squash it down just a little bit over
there disproportionately, so I can unlink those, and you can see I can then scale it left and right
or up and down. Over there, I'm
just going to scale those buildings just a little bit like that because it's a drawing you won't
notice any difference. And now I want those to be
inside those billboards. So I'm going to go over and
I'm going to add a mask. So I'm going to click on the
square, the rectangle tool. Make sure I'm on that pre comp, and I'm going to add in my mask. Now, I like to actually zoom
in a little bit to do this. So let's go up to say, 200 whoops. Let's
try that again. Let's go up to 100% in there. And I'm using the track pad on my laptop or if you've
got a scrolly mouse, you can do the same as well. I'm going to start at
that corner over there and just click and
drag a mask for that. Now I'm still on that
same animated buildings, and I'm going to do a
second one over here. That one comes in there and
a third one over there. Those three masks
are all working on that same pre comp layer. Let's show this now, so we'll
just fit that into there. Switch on the little
paper aeroplane, and we'll play that
from the beginning. We've got the animation
going on in the background.
21. Mask Paper Plane with Track Matte: L et's mask the paper plane, so it looks like it's going
into one of these sort of scenes and then out the
other side over here. So if we try doing
that with a mask, exactly as we've done
with the last one. I'm going to click on
that and open it up so you'll see that
I'll add a mask. And I go along to the mask, and I make a little
mask over here. That's the area that I
don't want the plane to be, or I do want the plane to be depending on the masks option. You can see, first
of all, it gives me this weird shape in there. And as I move, you can see
my mask is moving as well. So the mask is actually moving along with the path itself. If I did that over
there on that mask, you'll see that as
I'm moving the plane, the mask is moving as
well. L et's undo that. Once again, commands Ed or
controls Ed to undo it. So what about a different
way of doing it? Well, how about we
use a track mat? But instead of using a video or a pixel layer
like we did before, let's use a shape
as a track mat. I'm going to click down here so that no
layers are selected, and then I'm going to go
and draw in my shape. I've gone to fill, I've chosen
black as my fill color, and I'm going to draw in a
little shape over there. No, and a second one over
here at the same time. So both those paths are on
the same layer in there, I haven't done them
as separate ones. Now, I can go to my aeroplane. Let's just move this until the aeroplane is
slightly over that. And if I go down here to the
track mat on the aeroplane, and I choose the shape layer. You can see how
it's just showing the plane only when
it's going in that mat. Now, remember, there's
another little button there where we can
invert the mat. So I click on that and
now it's inverted, so now the plane
will be hidden where that mat is over there. So we've got the
plane kind of down. Let's play that again, so it'll come in and it'll
go through the picture, and then out the other
side over there. Of course, you might not want to come in
at the beginning. So if I'm on that shape layer, I could then just draw in
another shape over here. Let's try drawing in
a big shape in there. And then once again, the plane will only come in
in the picture. But then it'll actually go out
of the picture over there. It's up to you what you
want to do with that. I kind of like it coming
in on that side as well and flying into
the picture that way. Do have a bit of a go with that. Remember, you can't
use the mask on here, so you can't on the paper plane, so you make a shape layer. And to make the shape layer, make sure that you've
clicked off of these layers, so nothing is selected. Then make your shape layer, make sure the fill
is black in there. Just put in the shape where
you want to hide the plane. Then on the paper plane layer, you go to the track
mat. Over there. Remember if you can't see it, just right click and then say, show the modes, and choose it, but you might have to
reverse it in there. If you're not seeing it or
you're seeing the wrong thing, I just put my plane over
there so you can see both of them and you can reverse
it one way or the other. Have a little bit of
a play with that. This one's a little
bit more tricky, so take your time you
might want to watch this video once or twice more to just get that
absolute spot on. Have it go.
22. Text Along the Path: Let's bring in some text and put some text along
a path as well. So what I'm going to
do is I'm going to use my text tool over there. Now, just click over here
and put in the text. So I'm going to say
property sales because this is all about
city properties. I think that text is about
the right size, actually. Although I am going
to select it, I like the red color. I think that's brilliant. I'm going to go down
here in my options, and I'm just going to change the horizontal
look of that text, but I'm also going to move the character slightly
further apart as well. And maybe make it a
little bit smaller. Now that I've done
that, I want to hide some of these layers so I can't see them all the time. So I'm just going to click on the little shy button and
then click the button, the global button up
here to make them shy, so I can just see the
text layer by itself. Now, that's really easy stuff. You've done it before, and you know how to put in the text. I want my text to
come in from here, and I want to well, follow a path along there
across inside the billboards. So once the plane
has come through, that's when I really want
the text to come in, so I'm just going to move
the text over to there. So I need to make
a path for that. And to do that, I'm going
to use the pen tool. So there's the whoops. So
there's a little pen over here. Now, if you've never used the
penal before, don't worry. It can be a little
bit difficult to get to grips with when
you're doing more fine work, but for this, we're
just going to do something really, very simple. I'm going to click over
here with one click. Then I'm going to
move up to here, and I'm going to click drag. I'm going to click down. I haven't let that go the mouse, and I'm just going to drag out. That'll make one of
these little handles. These are called Bezier curves. Then I'm going to
move down to here, and I'm going to click
and drag once again. Up to here, click and drag.
So it's all one movement. Click, drag, so click down. Keep holding down, don't let
go and drag out like that. Because I was actually on the property sales
layer, when I did that, it's actually put that in as a mask on the
property sales layer. If I had if I didn't
have that selected, and I did that, you'll see we'd get sort of some solid
colors coming through, I would make a whole new layer. So I'm just going to get
rid of that layer there. Now, if you need to
see your mask again, you can just click it like so. You can use the
white arrow tool. If you wish to select the individual
points and you can move them around if they're
not in the right place. Over there, you can
grab the handles, and you can drag the
handles around as well. You can see these handles
are actually linked, so We can drag one and the other one
moves at the same time. So how do I get my text
to go onto that path? Well, if we go to the text
down here in the properties, You can see we've got
some options in here. On says path options. And the path at the
moment says none. And this is where we
need to choose the mask. So when you choose the mask, your text will just jump straight onto that
path over there. Now, like mine,
it's upside down, if you want to change it, there's now some path options. You can just switch on reverse path to get it
to go to the other side. My text is in the middle
because my properties here, the paragraph properties
are centr lined. If it was left aligned,
it would be over there. If it was right
aligned, it would be on that side over there. So we can also change where the text
is on the path itself. I'm going to come
to some of these settings in a little while. But for the moment, I'm
going to suggest that you just try this out.
Put in some text. Make sure you're
on the text layer. Go to your pen tool and
just click and then click drag to make
the path like that. If you make a mess of it,
don't worry about it. You can always use the little
arrow later on to select those individual points and move them around and move
the handles as well. You'll see I've actually
now got two masks. On there, I'm just
going to delete whoops. Delete that second one in there. Try to out get that
far and then we'll animate this along
the path itself.
23. Animate Text Along the Path: I'm going to go to my
text options again, and I'm on the path over here. I've still got that
path selected, and I'm going to
left align my text, O, sorry, right align my text. I wanted to start over there. You'll see now I
can actually go to the first margin or
the last margin. If I go to the last margin, I can actually move
that last margin along. That's the right hand margin. In fact, I can keep going, so it keeps going off the path.
And I'm going to do that. I'm going to move my last margin along
so my text disappears. I'm going to key frame it, and then I'm going to move
over 20 seconds over here, and I'm going to
go the other way. So I'll just keep moving this until my text goes right the way through to the other side. Yes. And out the screen O there. Let's have a little
look at that, and you can see it just
animates through like so. But I want that text
to only be inside the video or inside
the moving billboards. So if I'm on this
text over here, I can then go and
I can add a mask. I'll use one of these masks, and I can just add a
mask in over there, one. Two and three of them. And now let's have
a look. And you can see the text will only appear inside those masks. I'm going to undo that again. So make sure you're on
the properties layer. G one of these solid masks or
closed masks, shall I say? And I'm going to zoom in a bit so I can see exactly
what I'm doing. Let's go up to 100% in there, and I'm just going
to click in there. First mask in there, second mask in here. L et's get the third
one over there. And that's it. Let's just fit that and play it
from the beginning. So we've got the
plane that goes into the picture and comes out again, and then the text comes
in the other way. If you find that
it's not coming in fast enough or coming
in too quickly, you can always go in here
and change those key frames. So if I just move these in
a little bit like that, and move to there. I think that's a bit
better where it's coming in and going out that side. Have a little bit
of a go with that, and then we'll do one last bit of text which we're going
to mask in here as well.
24. Animate Text Along the Path: I'm going to go to my
text options again, and I'm on the path over here. I've still got that
path selected, and I'm going to
left align my text, O, sorry, right align my text. I wanted to start over there. You'll see now I
can actually go to the first margin or
the last margin. If I go to the last margin, I can actually move
that last margin along. That's the right hand margin. In fact, I can keep going, so it keeps going off the path.
And I'm going to do that. I'm going to move my last margin along
so my text disappears. I'm going to key frame it, and then I'm going to move
over 20 seconds over here, and I'm going to
go the other way. So I'll just keep moving this until my text goes right the way through to the other side. Yes. And out the screen O there. Let's have a little
look at that, and you can see it just
animates through like so. But I want that text
to only be inside the video or inside
the moving billboards. So if I'm on this
text over here, I can then go and
I can add a mask. I'll use one of these masks, and I can just add a
mask in over there, one. Two and three of them. And now let's have
a look. And you can see the text will only appear inside those masks. I'm going to undo that again. So make sure you're on
the properties layer. G one of these solid masks or
closed masks, shall I say? And I'm going to zoom in a bit so I can see exactly
what I'm doing. Let's go up to 100% in there, and I'm just going
to click in there. First mask in there, second mask in here. L et's get the third
one over there. And that's it. Let's just fit that and play it
from the beginning. So we've got the
plane that goes into the picture and comes out again, and then the text comes
in the other way. If you find that
it's not coming in fast enough or coming
in too quickly, you can always go in here
and change those key frames. So if I just move these in
a little bit like that, and move to there. I think that's a bit
better where it's coming in and going out that side. Have a little bit
of a go with that, and then we'll do one last bit of text which we're going
to mask in here as well.
25. Mask & Animate More Text: Let's get one last
bit of text in here. So I'm going to click, and I'm going to
put in some text. So this is going to
say in the city, That's kind of big, but that's really what I wanted. I'm just going to select all that text and just go
and choose something else, which is going to be much bolder because this is not
really going to be seen, it's just going to
be on the back wall, and you'll hardly see it. So I'm looking for something
maybe like impact, which is a really thick
slab type of typeface. I can then adjust the height and the width of that over here if I need something a
little bit more chunky. And I'm going to
move the characters closer together as well. I've made my text white, which I think will
work quite well. And now what I want to do
is I want to animate this. So by the time the
plane has gone through, it's getting to this stage here, I want in the city
to start coming in from the left hand side
from the right hand side, going across to the
left hand side. So I'm going to move it
to where I want to start. I think let's have
it over there. Actually, while I'm here, I'm going to make it just a
little bit taller as well. So we're going to pull
that up a little bit. Like that. You'll see
it all the way through. Let's move that back to there. So it's going to start there. So I'll just take my text and pull it out to that
particular position. And I'm going to key frame
the position, so I go to p, put in a key frame, and this will be
over 20 seconds. By the time we get
to 20 seconds, I'm going to move it
across to the other side, so I'm just holding
down my shift key, so as I'm moving it, it is
moving absolutely horizontal. That's it. By the way,
when you're doing this, if you release the
mouse and you'll still hold down the shift key and you try and move
it. I won't move. You have to just let
go of the shift key, then start to move
it and hold down the shift key again. Over there. So that'll give us
the movement from one side. To the other. But of course, I don't want
that covering up everything. I want to look like it's
actually on the wall. I'm going to have to
make some mask for this. The mask I'll use is not going to be a standard
mask like we did for the last bit of text because this text is actually moving. It's not just changing
the property, like we did on the
property sales, where we're actually
changing the left margin. We are actually
physically moving the text path itself along. I can't use a standard mask. I'm going to have to do
what we've done before, and that is click off everything and use the little
shapes to mask it out. Now, I will hide that for the moment so I can
see what I'm doing. Using the shape tool, I'm going to go and create
a shape over there. That one another one here, and these are all
on the same layer, the same shape layer. One last one. In there. So three rectangles on
the one shape layer. Now, I'm going to go back to in the city and over
here where it says, Matt, I'm going to choose
the shape layer two. And then I'm going
to invert that, so it's everywhere except that. Lastly, on my in the city text, I'm going to press
T for pacity and take the capacity down
so we can see some of the wall coming in behind it. It's going to be kind of subtle. I'm also going to press P, by the way, and just whoops. Just move that down a
little bit like so. Let's have a look at that now. So when the plane gets
to the other side, that other bit of text
should be coming in, over there, a little bit like an underground train wood as it moves its way through there. Of course, you can always
go in if you wish and put in some easy ease on that. Have a go with that last one. It's an easier one
with the animation, but you have to do it
from a shape player and use one of these
track mats as well.
26. Render the Project: I'm going to go in
here and I'm going to take my work area and just move it to the end of that piece that I
want to record, so that's going to
happen like so. Now, I want to record this and sorry, I
want to rent this. I'm going to go up
to file and export. I want to show you
a little problem that sometimes
you'll come across. You go up to file
and down to export, and it's grayed out. The add to median Code
Q is great out there. Why is that happened? Well,
I was a bit sneaky here. You see, I clicked on the
project window in here. If you're in the project panel and you go to file and export, it won't allow you
to export that. If you click on your timeline, Then go to file and export, you'll find that
you can then get to add to Adobe media Q. While we're there, if
we're going to file, let's just go back into
after effects for a second. If we're going to
file and export, you also if you're
using Premier Pro, you can export this as a
premier pro project as well. That's a bit of a
tongue tied one there. Let's go into after effects, sorry media encode,
should I say, It's the usual, choose
a preset from here. Decide where to save it. Press the render
button, and your away. Now, I'm going to just
show the final piece. There it is. I always like to have a look at
this quite large and just see if I can see
any mistakes at all. I think this text needs to come down a little bit like that, and some of my masks are not quite as perfect
as they could be. But once I've checked it out, I can then go back
into after effects and tweak those and re
render it correctly. Anyway, do you have to go
and render your project?
27. Parenting Intro: This section is really useful.
It's called parenting. What we can do is we can get a child object to follow
what its parents do, and we can get the parents to follow what the
grandparents do, and the grandparents to follow what the great grandparents do. I'll stop there, but
you can see it's one object doing what
another object does as well. And it's used so often
in after effects. So let's jump in.
28. Bounce Circle Ready to Parent: Let's make a new composition, and as always, I'm going
to keep it to HD size. You can try different
sizes if you wish. The duration is 30 seconds. That's far too long for what we're going
to be looking at, so I'm just going to
take that down to 6 seconds in there and click. Now, what I want to do is I want to get a
little circle line, I just want to bounce
it around inside this square area so that you can see how this
whole thing works. So let me make a
little shape in here. I'm going to use one
of these shapes. I'm going to go to
the rectangle tool, and I'm going to go and
add a stroke color. And I'm going to
click on the fill, and I'm going to get rid of
the fill color in there. So how do I get rid of the fill because
there's no nn in here? Well, if you click
the word fill, then you can choose none from the fill options over there. I'm going to make the
little shape inside there. Now, I won't be able to see it, but because I haven't
actually given it any size, I'm going to increase
the size on stroke. That'll do, and I'm going to
lock that down over there, and in fact, I'll hide that
using the shy option like so. Now, let me go make the
little ball to go in there, so I'm going to I'm going
to take a rectangle. I am going to go along and
choose a different fill color. Let's use a green this time. And the stroke. Well, let's have a blue stroke
around the outside. And I'm going to click
and draw a little shape. Now I'm holding
down the shift key, so I get, look at that. I've used the wrong one.
I'm on the rectangle again, so I'm going to use the command Z or Control Z to undo that. Make sure I'm on the
circle this time. So let's just go back
and get the ellipse. Click and drag, hold down the shift key to get
a perfect circle. Now, I've drawn the circle in, but it's actually its
registration point is over there. So I'm going to go
to my shape layer, and I'm going to go down to transform and
the anchor point, I'm going to move this in
relation to its anchor point, so it's right in the middle. Now it's registration point is right in the middle of
that shape over there, like if you brought in a
graphic from a illustrator. Now that I've got that, I'm
going to start to animate it. So let's have a look
at the animation. First of all, I'm going
to press P for position, and I'm going to move
it to where I want. Now, make sure that you're
not on that tool anymore, go back to your arrow and move it to its
starting position, which in this case
is going to be just on the edge over there. I'm going to key frame that. And then when it goes
all the way around, I want to get back
to that point, so I'm going to go to
the end over there, and I'm going to
keyframe that again. Now, don't click the
keyframe button. You know that already. Go to this little diamond here. Click on that and that'll create another key
frame for you. So it's going to hit one, two, three, and back again. So one, two, so this will be
the middle one over there. So in the middle,
I'm going to move it across to that side there. And over here, I'm
going to move it up, so it hits that, and over here, I'm going to move it
down, so it hits that. It doesn't have to be perfect. All we're looking to do
is to get something which will bounce around like that. Try that out, get something
bouncing around your screen, and then we'll add
something else to it, so I can show you
how parenting works.
29. Parent Text to Circle: What I'm going to do is I'm going to go and get some text. So I'm going to take my text tool and just click in here and I'll
put in the word bounce. I'm going to make
that a lot smaller, so I'm going over to
my text options here and just taking the
size down a little bit. Impacts probably a b
over the top for this. Let's just choose something a lot smaller. That's perfect. Little word bounce,
and give it a color, anything you like really. I'm going to go with
the blue on that. Now, what I do want to do
is I want to make sure that the registration point is where I want it on the text. I'm not saying that it's in
the correct position because the correct position is
wherever you want it. And I want it to
be in the middle. So I'm going to go to bounce. I'm going down to the
transform option, and the anchor point, I'm going to move over there, so it's actually in the
middle of the word. Now, let me move my
word over to the ball. I'm just going to
go to the position, move it over to there. And put it next to that word. What I'd like to do is as this
ball bounces around here, I want the word bounce to
actually come with the ball. This is where parenting
comes in because we can get something to track or
follow something else. I'm going to close this down, and what I'm looking to do is to find the parenting
options over here. I can see mode, track mat, but I can't see any parents, so I'm going to right click next to the word track
mat and just say, hide this because we
don't need to see those. I'm going to right click
in the same area again, go to columns and
find parent and link. I'm going to go to the word bounce because
this is the child object, that's the parent, and
this is the child. And the child is going
to choose the parent. So if I go along here to where
it says Parent and Link, you can see this looks like
water going down a plug hole, if you ask me or a
little funny paper clip. It's called a pick whip.
If I click on that, I can then drag this from
the bounce layer and say, I want that to be the parent. Now, look what happens
when I play this, Bounce will just follow
that little ball around. If I don't want to
be there anymore. Well, you can see it's chosen that layer there. I
could just say none. And once again, we're
back to the start. So going over to
the word bounce, I will move it across. Oops. Try that again. Move that Sometimes it's just easier to do it down here in your position and
move that across, like, so, it's too easy to hit those little nodes on
the side by mistake and, and then pull it out as I did. No. So once again, this time, I'm going to move that down
over there, place it on top. And I'm going to go to
the little pick whip and choose the shape
layer over there, and it will just follow
me around like so, and you can then choose none if you don't
want it to follow. I will move it up a little bit. I'm going to go to
position again, and I'm just going to move
it just above that ball. Try that out with a
very simple one object parented to another and get
them to move around together. Remember, it's the
little pick whip. It's not the one on
position over there. It's that one there
next to the word, none. You've got the bounce, and I can take that and drop
it in there. Have to go.
30. Adjust Parent & Child Separately: I've renamed my layers, so I've got the text
which I've called bounce text Child and the ball, which I've called ball parent. Now, whatever the parent does, the child has to do as well. So let's go back to the ball. The ball has got the
movement on it over there. But let's say that I
changed the scaling. So if I click down here
and I go to scale, well, I'm just going to keyframe
the scaling there, and I'm going to keyframe
the scaling over here. Put another one at 100%. Then between those two, I'm going to scale
it up and you'll see the word bounce has to
scale at the same time. Once again, between those two, I'm going to scale
it down this time. I'll keyframe it there. Put another key frame over here. I'll just click on these
little diamonds over there because I want to
keep the same as they are. And then here I'm going
to make it smaller. Let's have a look at
that. The word bounce is going to do exactly
what the ball. Is doing. So anything
that the parent does, it tells the child what to
do, the child has to do. But the child, like
kids in the real world, have actually got a
mind of their own. And even if they are following you and you're
telling them what to do, sometimes they might
do their own thing. And if they're doing
their own thing, it doesn't affect you. So if you think of
the real world, if you're walking along
with a small child, you're holding the child's
hand as you walk along, that child has to come with you. But if you jump up and down, the child has to
jump up and down as well because you're
holding them quite tight. But if the child jumps up
and down by themselves, it doesn't make you, the
parent jump up and down. If that doesn't make sense,
have a look over here. When whatever the child does is totally independent
from the parent. I'm going to go to
bounce over here, and I think I'm going to move the word bounce slightly
away from the ball. We're clicking here, I'm
going to go to position, and I'm just going to move it a little bit
away from the ball. Obviously, that's going
to change everywhere. It's going to be further
away from the ball. What about if I rotated it? So I'm going to go to rotation. I'm going to key frame rotation, and then I'm going to go
to the end 6 seconds. I'm going to say off
those 6 seconds, when it gets to the end, I wanted to have rotated
around ten times. So I'm putting ten in
the rotation in there rather than in the that's
degrees and that's rotations. So ten times 360 times ten. So I'll go back to the
beginning again over here. So now when I play this, the word bounce will
rotate, but the ball won't. Let's play that. And it's
just going to keep going. What about if I
rotated the ball? Well, once again, if I go
back to the ball, remember, whatever the ball does,
whatever the parent does, the child has to do too. If I go to the ball and I
key frame rotation on that, and then I go to
the end over here, and I'm going to put in
let's say five times. Now, look what happens. The ball is rotating and it's forcing the text to spin
around the outside. Anything the parent does,
the child has to do. But anything the child does
is purely down to the child, it doesn't affect the parent. Remember, you can always
unparent things by just going in here and choosing none
if you don't want it. Try that out. Have a go. Use some of these
options in here. By the way, if you go to
pacity on the parent, it's not going to affect
that bit of text over there. But the other ones will
all work at the moment. Try it out. Th.
31. G Intro Project: Another one of my
favorite projects, I really enjoyed doing this one. This is all about
taking one object and getting another object to do what the first object does. So as you'll see, we've got a planet, and we can get a rocket
to go around the planet, and then we have a spaceman
going around the rocket. And of course, I
haven't done this, but you could even have
the Spaceman's lung going around his head
if you wanted to, and then an ant on the
You know how it works. One object does what the
other object is doing. We're going to put this together into a tech tok style video, and we'll just add a bit of
a text effect at the end. I hope you enjoy this as much as I enjoyed
making it for you.
32. Add & Rotate the Earth: Let's start this
very fun project. I'm going to go to composition. I'm going to make
a new composition. But this time we are doing
it for social media, but something like TikTok or one of those social medias
which are portrait. I'm going to go down
and I'm going to find social media portrait HD. Now, although I'm
going to be doing the background black
in the final result, the background color here won't actually be
the final result. So I'm going to actually change
this just to a dark gray or something that will
remind me to make sure I put a black background in.
You don't have to do this. It's just I'm doing
it for myself. Now, I'm going to go and make sure that I can
actually see everything, so I'm just going to
say fit up to 200%, and that way it'll just fit in that little window as I'm
moving this up and down. I'm going to go and get
all the pieces for this. Now, these actually
come from Pixabay, and I'm going to
suggest that you use mine unless you're
confident enough to go in, find them in Pixabay
and cut them out individually because they
all came from one document, and I cut them out for
you and I made the Earth into a vector AI file as well. So we'll bring all of those in. Now, as far as time goes, I'm going to keep
this to 10 seconds. It's not going to be that long. And I'm going to start off
with my Earth at the bottom. So we're going to have
the Earth at the bottom. We're going to have
the Saturn planet, which is going to move up. It's going to have a
rocket going around it and a spaceman that's
going around that. Going to have a little
alien in a spaceship, which is going to float
across the screen and he's going to pop out of the
spaceship every so often. We're also going to
have a star with an astronaut or two spinning around or moving around that, and that's going to move across. So lots and lots of parenting. Let's start off with the easy
one, which is the Earth. I wanted to be at the
bottom over here, and I wanted to just spin very
slowly over my 10 seconds, just spinning around once. Let's go and find the Earth. Now, the Earth is a vector file, so it's fully scalable. I'm going to drag it in and
I'm going to scale it up, so I'm going to press
S and scale it right up so much bigger than
I think it should be. I'm going to pop it down
the bottom like so. Then I wanted to
spin slowly round. I'm going to press for rotation. At the beginning, I'm
going to key frame it. I'm going to go to the end and this is where it's going
to have rotated once, or you can put in 360
degrees in there. Either way, doesn't
matter. Once like so. When I play this now, the earth will just
spin around. Like that. If you think that
that is too fast, just get it to do half a spin. So to do that, once again,
I need to go to the end, so I'll press this little arrow over here so that my playback
head jumps to the end. Instead of one, let's take
that down to zero again, and in here, we'll
put in 180 degrees. So that'll be much slower now. Like so. Okay, we can't
see all the continents, but I got no idea what continents are what
anywhere on there. It's just the idea. So now that I've got that, I'm going to lock it over there. And using my shy, I'm going to make that shy so I don't have that in the way, but I can still see what's
going on in there. Have go. Make your composition.
It's going to be 1920 by 1080 by portrait. And give it a different
color background just that we can remember
that we actually need to put in a black shape
right at the back. Do your Earth, bring in
your Earth in there. It's an AI file, and you can scale it up, and then you can hide it. Now, that leads me onto something else that we do
need to look at with this. If you're scaling something up, It's a good idea if
it's a vector to switch on this little switch over here. So this is called
continuously size or continuous rusterization. And when you switch that
on, let's just unlock that. When you switch that on, it just make sure that it
continue rusterizes, this and you can see it
at its highest quality. We'll just lock that
and hide it again. Have a go with that,
get to this stage, and then we'll move on.
33. Animate Rocket Around Saturn: Let's bring in satin. So I'm going to bring
in satin over there. And you see it's got this
little ring around the outside. I'm just going to place
it down over here. We're going to move it around
later on and animate it, so it's going to move
across into the distance. So I'd like to now
bring in the rocket. The rocket is actually going to go around the
outside of Saturn. I just going to keep
on orbiting Saturn. So I'm going to go
and find my rocket. Bring that in over there. You can see it's
a bit too large. So let's zoom or sorry, Zoom. Let's scale that down, so I'm
going to press S and scale the rocket down to
something a little bit more sensible for Saturn. Okay. It's still half the size of Saturn, but there we go. I'm going to zoom in
over here. I'm at 40%. I'm just going to
go up to 100% in there so we can see this
a little bit easier. I'm now going to put
this directly above Saturn over there. I'm
going to go to the start. And what I want to
do is I want to animate this around
the outside of satin. Now, we're not
spinning satin around because that would just be weird because Saturn's
got a ring here, so the ring needs to
stay exactly as it is. So I'm actually going to
spin the rocket around the outside of satn and I'm going to do that by
animating the rocket. So Saturn stays where it is, we animate the
rocket for this one. I'm going to go
along to positions. I've clicked P on the keyboard. I've gone to position in there. And right at the beginning, I'm going to key
frame the rocket. Then I'm going to move as
far as I wanted to go. So I think by the time we
get to 3 seconds or so, I wanted to have done
one orbit of satin. So I'm going to click the
little button over here, the little diamond, which will then put another
key frame in there. So that's from the
start to the end. In the middle, the rocket is going to be down
at the bottom here, so I'll just drag it down. It doesn't matter that it's
facing the wrong direction. We'll fix that later. So I was in the middle,
dragged it down. About a quarter of
the way along here, the rocket will be a
quarter of the way round, so I'll move it out to there. Yes, I know it's kind
of going in a square. But we'll deal
with that shortly. And over here, Once again, I'm going to drag
that out to there. We've got this box shape, and if I were to play that now, you can see the rockets
just going around in a little box like that. Let's select these and
change them a little bit. First of all, what I want to do is I'm going to
select those key frames, I'm going to go to animation. I'm going to go to key
frame interpolation, and I'm going to change
the spatial interpolation from linear to
continuous bezier. And let's click on that. So that then gives us
these really nice handles. And you'll notice that
if I drag these handles, they are linked together, they are locked together. So if I twist one, the other one will
twist at the same time. This is a bit different to
when we did it last time, where we actually had those handles, that
were independent. You had to make sure
they were correct. So I'm pulling these around to give myself a
rather nice circle. Now, the beginning and the
end do not look very good, and those handles
are independent. I'll have to pull them around until I get a circle like that. So there's my circle. Rocket goes all the way around. Of course, we want the rocket
to follow the direction. First of all, I'm going
to go to rotation, press r for rotation and angle the rocket around
until it's going in the right direction like that. Once again, you'll see that it's still pointing to the right. Then when we've
done this before, we go to layer, transform, and we use the auto
orient over here, I can say orient
along path, click, and now the rocket will follow the path in the right
direction, like so. Let's zoom out and
see the whole thing. I'll just say fits up to
200% and we'll play that. There the rocket goes
around the outside. Now, I do want to continue
playing over here. So we're going to do that
by copying the key frames. Let's show all the key frames, and you can see we've got
these key frames here. I'm going to select
all those key frames. Copy them, move along
and paste them in. Now, there is still
a bit of a problem here because this last keyframe here on second number three and the first key frame are
actually in the same position. So if I were to play this, the rocket would come
to a bit of a lt at the top before
moving on again. So I'm going to remove
one of those key frames, either the last or the first take all of those
and pull them back a bit. That should give us two orbits of the planet.
We'll do one more. I'm going to take those
four there, copy them, move along, and paste
them in like so. Now, they don't quite
go to 10 seconds. So finally, I'm going to select
all of these key frames. Don't forget, hold down
the alt to the option key, and you can drag
them out like so. Let's get that going around
three orbits around Saturn. Now, once again, this is one of these slightly more
complicated ones. So if you want to watch
this video again, do so, or try it out, and
if you get stuck, then rewatch the
video because there's lots of little things
to do over here. But it's all things that
we've done in the past. There's nothing
really new on this, except the fact that in the
key frame interpretation, we're using continuous bezier, not just the standard
bezier. Have a go.
34. Animate Astronaut: Let's close these ones down, and we can also just click on the little Shy button to
hide them for the moment. I want to get an astronaut
around the rocket. What I'm going to do
is find my astronaut. I'm going to use this
little one over here. Drag him in, press S for scale. Scale him do a bit, quite a lot actually, for position and just move
him across to my rocket. I think he's going to be
over there. Like that. And I would just like him
to kind of just float over the rocket like that and maybe
around again over there. So he's just moving around the rocket itself while
the rocket is flying. So same again, I'm going
to animate the astronaut. I'll start with my
position over there. I want him to end up there after don't worry that the
rocket is way over here. That doesn't really
matter at the moment. But I want him to
maybe over 2 seconds, I want him to be
on the other side. So I'm going to just move
him across a little bit, and I'm going to use the numbers down here to just move him down and across to there. So he's just going to
float over like that, and then I think
he's just going to float back again backwards. So I'm going to copy
this key frame, move over here and paste it. In there. So as you can see, he's just kind of floating
over and backwards like that. I think when he
gets to the middle, I'd also like him to scale
up a little bit as well. So once again, I'm
going to press S. I'm going to keyframe
the scale there. When he gets to about halfway, I'm going to increase the size. It's at 14 at the moment. I'm going to increase the size, and after another few seconds, I'm going to take it back to
my 14 that I had in there. So you'll just get bigger
and smaller again. I think I should take
those and just do a little bit of easy
easing on them. So it's not too harsh
the sudden change. Now, I've got the rocket
moving around that. I've got my astronaut, which is not moving at all, and I've got Saturn,
which is not moving. Let's put this all together. I'm going to click
the Shy button to get all those
layers back again. And I'm then going
to just go in, and I'm going to be
using the astronaut, the rocket, and satin
with parenting. But just before you start that, can I suggest that you
maybe bring an astronaut or something that you want
to move around the rocket? Don't worry about the fact
that it's somewhere there and your rocket is elsewhere. That will all work shortly. Anyway, try that out, and
then we'll parent it.
35. Parent Rocket Earth & Astronaut: I want to parent the
astronaut to the rocket. The astronaut is a
child of the rocket. I'm going to go and take
my little pick whip on the astronaut and drag
it onto the rocket. Now, the rocket is
a child of Saturn. I'm going to take the
little pickwip and drag that from the rocket
onto Saturn in there. Now it'll just all work. You
can see the astronaut is moving across the
rocket like so. What about satin? Well,
if I go to satin, and I decide to move
satin and animate satin, which I'm going to do now, so I'm just going to zoom out a little bit so I
can see everything. I want satin to start over
here and just come in and float up towards the top
getting smaller as it goes. Let's start it over here. I'm going to and I'm
going to go to position. Key frame the position there, at the very end of my animation, I want satin to be up there. And about a third of the
way into my animation, I want Saturn over here. Now, I don't want to
do a straight line, remember, we go to animation. We go to key frame
interpolation, and we change the linear
setting to continuous Bezier, and then we can drag
those handles out to get a really nice
curve like that. What's going to happen is
the rockets going round and round and Saturn's
moving all the way up, and the astronaut is
attached to the rocket. Of course, I wanted
to get smaller, so I'm going to start off
with it being quite large. So once again, I'm
going to Saturn. I'm going to press
S for scaling. I'm going to scale it up. I'm then going to go
and key frame it. Then at the other end, that's
not right at the beginning. Let's put that at the beginning. Then right at the other end, I'm going to go to my scaling and I'm going to scale it down. That's quite small. Let's have a look at that and you can see how it's just going to
get smaller and smaller. As it goes. Of course, the Earth should
actually be from our viewpoint in
front of Saturn. So I'm going to take the earth layer over here,
which is locked at the moment. Let's unlock it and drag it
above all of those layers. Try that out. We've
got the rocket and Saturn moving off
into the distance.
36. Animate Star & Astronaut: Let's do another animation. I'm going to hide these
ones by clicking on the little Shy button
and hiding them away. Let's go and find the star. In here, I've got a little star, which I'm going to bring in, and I'm going to animate two astronauts spinning
around the star. This one will be a lot
easier than the last one. So let's go and find another
astronaut over here. I'm going to bring him
in and a different one. And bring him in as well. Now, these two astronauts
are quite big, so I'm going to select them
both, so by clicking on one, shift selecting the other, and then pressing S, I can scale them both
down at the same time. I'm going to move
them around as well, so I will go back to
my little arrow at the top and move them so they're
either side of the star. Now, I'm going to get these astronauts to be
parented to the star. When I spin the
star, the astronauts will spin at the same time. But to make my life easier, I'm actually going
to just pair parent both astronauts to
the star directly. Astronaut one, I'm going
to take the pick whip, and I'm going to take it and
drag that onto the star. Astronaut two, I'm going to take the pick whip and drag
it onto the star. I've now got two children
on the one parent. Let's go back to the star now. If I do rotate, let's press r over there. You can see as I rotated, the astronauts and the
stars will rotate around. Now, I think what I'd like to do before I start to rotate it, is to just animate the
position and scale it. So I'm going to
reset that to zero. And I'm going to have a look at where I'm going
to animate it to. I think I'd like it
coming down from there and going across
the page like that. Let's just take it
to where I wanted to start. Over there. I'm going to keyframe
that with position, press P, key frame it
move to the very end. Once again, I'm going
to key frame it and then move it to the
right position down here. If you want to put
a bit of a bend in, just go to the middle and
you can move it around. But don't forget or let's
move it that way, I think. Don't forget to do the whole animation, key
frame interpellation, and bezier, or better still continuous bezier in there to get the curve on that. Once you've done that,
you can then go to your star and rotate it. I'm going to press R for
rotation back to the beginning, keyframe that, and at the end, I'm going to put how
many rotations I want. I just want one.
When you play it, they're going to come
spinning in together. Like so. Have to go.
37. Animate UFO & Alien: Now, I have actually scaled my astronauts up a little bit. You can see, they've got a
little bit bigger there, and I reduced the
rotation as well, so they didn't rotate
quite so much. But you know how to do that, so I won't go through
that with you in detail. Now, let's bring in the UFO. I'm going to bring in my UFO. This is starting to
look a bit of a mess. I'm going to select
all of those, press S, and that'll hide
all those scales, and then I'm going
to go here and just click on the shy
button to get rid of them. Of course, if you click
on the shy button here, you'll see just how many layers you're actually working with. But it makes it so
much easier when you don't have them all
up at the same time. Let's bring in the UFO. I'll pop in my UFO over here, and I've got a little alien. Which I'm going to
bring in as well. So the alien is actually
going to be behind the UFO, and I really just
want him to pop up, but he's going to scale
up and go whips like that and then go down again
with some movement as well. So I'm going to go to the
alien and animate that first. So I'm going to press
S for scale over here. I'm going to key frame
the scaling as it stands and just make him a
little bit smaller in there. I'm going to go to
P for position. And I'm going to
keyframe his position, but I'm going to move him
down a little bit like that. When I move along over here, I'm going to keyframe his
position a second time, but then go in the
middle and pop him up. So he'll just be like that, and then he'll pop up a bit to have a look at
what's going on. And then the same thing will be all way long until
he pops up again. I'll just copy these key frames. I've just used command
C or control C and pasted them in over there. And then again over here. And once again, over there. You can see what's happening is he's just popping
up every so often. And then if I wanted to, I could then go
to scale as well. So when he pops up like that, I could actually unlink
these two and just scale him either horizontally or
vertically at that point, it goes, ops like that, and then once again
down to normal, and I'll just copy that key frame and
paste it over there. So he's just going to scale up the rest of them
will just be normal. So the first one he looks, he has this weird
scaling going on. Now I've done all of
those things there. I'm going to get him to be parented to the UFO because I'm going to
be moving the FO, so the alien will be
the child of the UFO. I'll take the little pick whip
and drag it onto the UFO. It doesn't matter whether the
parent is above or below, that's absolutely
beside the point. When I move the UFO around, the alien will move with it. And let's go and animate the sN. So we'll start over there. I'm on the UFO layer. I'm going to press P for position. I'm going
to move along. T over there, and he's
going to have popped up to here along
a bit more down. He's going to be
in the background. He's going to be behind all of these things in a moment
when I'm finished. And finally, he's
going to zip off into space towards satin over there. So if we play this now, he pops up every so often. Like that. You can just
keep playing with all of these items by just
parenting one to the other and then
animating them around. When he zips off into
space like that, I think he should
get a lot smaller. I'm going to go to
the end and in scale, I'm going to press S for
scale. We'll keyframe that. Let's go back to the
beginning. Key frame this. He's going to be a bit
bigger at the beginning, and at the end, he's going
to be a lot smaller. So once again, he's
just getting smaller as he goes into space. Have a bit of go
with your alien, play with it, see
what you can do. Once you've finished, if you want to move it behind the rest, I would suggest just getting rid of everything that's
dropped down in there so you know that
that's UFPone alien. Un shy everything. Oops. Now, I've done
something really silly there. I grabbed the wrong
item and pulled it. That's messed up my interface. Now, this is something that you'll probably remember from the beginning
of the course, you can always go to
window, work space. And just reset the default. That resets it again. There we go, Let me try and
grab that between those two. I want to take the
alien and the UFO and move them below
all the other layers. When he's moving along, he should be behind
everything else over there. Try it out, have fun with it.
38. Render with Text: Now we need our
background in here, so I'm just going to zoom
out a little bit further. Let's say 25%. I'm going to take
one of these shapes in here and just
draw in the shape. And then I'm going to
take this shape and drag it below all
the other layers. Make sure it's right at
the bottom over there. Now, mine's bright green. I probably want a black space. You never know. It's quite
interesting, I suppose, but I'm going to click
the fill color in there, and I'm just going to take
that to black. Like so. Doesn't matter about the
stroke around the outside, you can't actually see that. I would suggest locking this as well as you can't
move it by mistake. Now, let's have a look at
what else we can do here. Well, I'm going to bring
in some text, I think. So I'm going to go
to the type tool. I'm going to click over
here and put in some text. So I put in the word space kids in there that I'm going
to move across to that. In fact, that works
perfectly exactly as it is. I've used a typeface
called inky. If you can't find what
you're looking for in here, you can always click
Add Adobe Fonts. And because you've got
an Adobe Creative Cloud, you can just go along and download fonts
directly from Adobe. When you click on that, it'll take you to the website. And it looks
something like that, and you can just search for a particular font in
there and install it onto your version of
design or, in fact, sorry, I said in design when I meant
after effects, but in fact, what I really mean is you
install it into creative cloud, and then it's available
in after effects, photoshop, illustrator,
in design, all the different packages. Getting my packages
confused there. And I want another piece
of text over here as well to just say,
out of this world. So once again, a bit more text. In here, nothing special
about this at all. It's just just the usual. So Type tool. Click in here. Now, why won't allow
me to click in there? Just keeps on going
to the little arrow. Well, that's because this
space kids is still selected, and it thinks I want to click and move it around over there. So what I'm going to suggest is that you just click
somewhere to deselect, then you can go back
to the Type tool and click to put your
next lot of text in. So I've got some
more text in here, and you can see it's a little bit interesting and
all over the show, it's a really lovely font or typeface that I've got in there. I can then move it closer
together further apart, and I can change the
line spacing as well, and I can also move it
left, right, or aligned. I think something like that, but making this a little bit smaller in there and maybe
not quite so scaled out. Right. If I'm feeling
happy with that, I would make a run through. And if I do, I'd realize that my text is all over the place. I want out of this
world to come in there. So I'm going to grab this the
beginning and pull it over. So that's where out of
this world will come in, and space kids is going
to be there all the time. So let's have a look at
this, goes through there. Everything seems to
be working okay. Finally, the text comes in. If you want, you could
actually fade the text in, or you could use one of those really cool effects that we've looked
at in the past. Finally, export it. Don't forget you
should have saved it as we've been going along. I'm going to just take
it over to Media queue. I'm exporting it out here. Now, don't forget if
you click in there, you need to make sure that you actually match the
source for the size. Otherwise, you might end
up with something which is not quite right or has got
black bars down the side. So in the video, Over here, you'll need
to click on Mach Source. Let me just do that
again for you. You click over
here where it says Facebook or YouTube,
or whatever it is. Make sure you go across to video and Match Source down there. And then just decide where you're going
to be saving this. I'm going to be putting
this onto my desktop, and I'll call it space. Kids. Click the render button. Doesn't take long to render
that little one out, and then we're going to
have a look at that now. Call it in reasonable quality. If I feel happy with
it, great, if not, you can go back
into after effects, do some tweaks, and then
re render it again. Anyway, I hope you had
fun with that one. Try it with some
different graphics. It's just all about the
parenting. Try it out.
39. Motion Tracking Intro: Another important part of after effects is something
called motion tracking. And that enables you to
follow something on a video. So during this lesson, we're going to be looking at
taking a piece of text and get it to follow the guitar
as you can see over here. You'll see this effect
all over the show. Once you know how to
do it, it's like, Oh, that's easier than it looks.
40. Null Objects: Now, one of the really
big things about after effects is something
called motion tracking. This enables you to track an
item on a piece of video and then get maybe a piece of text or a logo to follow
that item around. And it's actually
easier than you think. And we're going to be using a new object called
a null object, and then we're going
to be parenting our objects that we bring in, whether it's text or logos
to that null object. Let's go and get some footage. Now, I've got a piece
of footage here, which once again, I'll
be providing for you, it's from Adobe Stock, and it's this person
playing guitar. Now, there isn't
any sound on here. I've actually gone and found
some acoustic sounds or acoustic music from Pixabay, and once again, that's
there for you to use. I'm going to just drag it into the bottom and about 20 seconds, that's the length of the video, so that's all that we need. I'll just play this
now so that you can see what it's doing. She's going to walk along. And what I want to do is I want a piece of text over here, which is following the
head of the guitar. So as she moves, I
want the bit of text to move along with it as well. Now, to do that, what
I need to do is, I need to create something
called a null object, and I'm going to
go to layer new, and it's a new layer. It's called a null object. I'm going to click on that
and it pops it in there. It's called null one. Now, if I move it
above the video, you can see it's invisible. So think of this as an
invisible helper object. Anyway, if you'd like to
go and bring in the video, get some sound if you want. And if you're going to be
using your own piece of video, one of the things to remember
with tracking is that you need to have something which
is really obvious to track. And the head of this
guitar is perfect because Adobe can track
that quite easily. If you have something
which is more difficult, say, for example, a pot of a hair there
that you wanted to track, after effect, we'll
struggle with that. Anyway, get up to this stage, and then we'll actually
look at tracking. S.
41. Track Video: Now, what I'm going to do is I'm going to go and
find the tracker, and if I go along to the
window menu over here, you'll see down the
bottom we've got something called
tracker under Tools. And this opens up this little
tracking window over here. Now, I need to make sure that I'm actually on the video layer, not the null object. That's really important. You need to be on
that video layer. And down here, I'm going
to go to the tracker. It says track camera
warp stabilizer. Once again, that's
for stabilizing bits. I'm also going to
go to track motion. This is the one that I'm
actually interested in. So if I click it, I've then got these settings, and what's happened
here is you can see, there's my composition, and I've actually gone
into the layer. If you've got other
things going on in your composition,
you won't see them. We've actually gone directly
into that layer now. That's why it looks different. Make sure that my playback head is right at the beginning. Let's just go back to the
beginning over there. And in here, it says, the motion source
is the Adobe stock, so it's that video there. It's going to make something
called tracker one, and we're going to be
using the position. You can also track things
like scaling and rotation. We're just going to do a
simple position in this. And then the target is
going to be null one, which is this null
object over here. It's going to apply all
of these to null one. Now, you need to click edit target over here if
that doesn't say null one, and just choose the
layer that you want, which will be usually
your null layer. Now, we need to move the tracking point to the
thing that we want to track. And if I just pull this around, you'll see that it's got an
outer box and an inner box. It's kind of a little
bit weird in this way. And there's a little x
in the middle as well. So I'm going to move
the whole thing around to the head of the
guitar over there. And, as I said, we've got two boxes in the
outer box and an inner box, and I'm just going to pull
this in so that I can get to both of them
to show them to you. I've managed to
separate them now. The one was on top of the other side
I couldn't get to it. This inner box is the area
that it's looking at to track, so it's going to keep an eye on the head of the guitar,
this shape in here. This outer area is the area when an object
moves by a frame, you need to make sure that the tracking object is
within this outer box. You can make it as big
or as small as you like. The bigger, obviously, the more it's got to actually check. If you make it too small, then if the guitar
moved suddenly, the tracker would
lose it completely. So a reasonable size
around the outside. This is the area that
it's going to go to next. This is what's tracking
at the moment. All I need to do
now is to go down here and I'm going to
click the play button. So click on play and
it's starting to track. You can see how that
tracking point is moving along as the guitar
is being tracked. It's a little bit
on the slow side. So I'm going to cut this video
here and pick it up once it's done. And we're finished. Now, that worked really well. There are times when I've been tracking things and sometimes the tracker just loses
it completely and goes off on its
own little world. And then I've got to click the stop button over there and then try maybe
a different object, which is a bit more
obvious for it to track. Now, this is not quite done yet. What we have to do is we have
to click the Apply button. If you just go back
to the arn editing, you'll lose the tracking. So click apply, and we're applying it to the
x and y position, the horizontal
vertical. That's done.
42. Parent to Null: As you can see, it's put
in a tracker in there. I'm going to close that down
and go to my null object. At the moment, we don't need to worry too much
about this tracker, but I'm going to put in
a little bit of text and then parent the text
to the null object. I'll go to my type tool. I'm going to just type in I can change the text
a little bit later, and then I'm going
to move my text. So I just want to move
it roughly to where I wanted to be in
relation to the guitar. So I'm just going to
pop it over there. Now, remember our parenting and our little twirly thing
over there, the pick whip. Well, I take the pick whip from the acoustic text layer and drag it onto the null.
Let's play this now. It's as easy as that. The main thing is getting
the text to sit, sorry, getting the tracker to track correctly in
the first place. You'll notice that
my text occasionally jumps around a little
bit like there. In the next video, we'll
look at how to smooth that out so we won't get
those funny little jumps. Have a go with that.
43. Smooth Out Keyframes: Let's have a look at how
we can smooth this out. I'm going to go to
the null object over here and open it up and you can see we've got this position. It's actually
transformed the position of the null object,
just moved it around. We've got all of these
little key frames. Those are actually
key frames there. If I zoom into them,
you can see that all individual key frames like that. What I'm going to
do is I'm going to select all of those and I'm
going to use a smoother. Now if you can't see
the smoother up there, go to the window
menu and you'll find the smoother down to
above the tracker. Now, at the moment, the
smoother is grade out, what we need to do is to select all of these keyframes in there, so I'm going to start over there and drag all the way across. Be careful that you
don't drag over a few different areas. So it's only on position, not on scale and rotation. You can see if I do
that, I picked up position and scale and
the smoothes grade out. So when you do it, start at the end
and make sure it's only position that
you've selected, and then the smoother will ungrade itself, if
there's such a word. I'm going to say apply
to the spatial path. Now, the high the tolerance,
the smoother it will be, but you might lose
some of that this is attached directly
to that type of feel. I'm going to take the
tolerance up a little bit and I'm going to take it
up to about eight or ten. You can experiment with
different amounts. I'm going to click Apply, and you'll see what
it's done here is it's actually smoothed out
all of these key frames. So now when I play this, the whole thing will
be a bit smoother. It's not quite as
perfect as it was. But it's moving
around really nicely. There are still a few areas where the text jumps suddenly. Let's have a lo and see. I think there, there's
a sudden jump in there. What I'm going to do is
I'm going to zoom into that area and manually fix it. We'll just zoom
rice in over here, so let's see where that
jump, so it goes from. From here, I'm just going
to play it and stop it. I think it was there there. The problem is you've
zoomed in so much, that's the problem area. And it's probably this
key frame over here, so I'm going to
delete that key frame and see if that makes
any difference. There we go. That's
a lot smoother now. So I'll keep working
my way through. And when I come up
with these come up against these sudden
jumps in here, like that one, I'll just go to the key frame and delete it. Now, because we've done
this on a null object, you can apply as many things
as you like to that null. So I could go in, get another bit of text in here and let's just
click down here. Put in the word
guitar. I'm going to go back to the beginning. Let's just take
that out to there. Move to the beginning again
and take my word guitar. Move it to where I
want it to always be. And let's say over there. And same as before, we just take our
little pick whip and drag and drop it
onto the null object, and the word guitar will
now move around as well. In fact, you can put anything
in there that you like. I know this is a bit ridiculous, but I'm going to
put an astronaut. In there, as well,
let's just take the size down a
little bit like so, and we'll move an
astronaut over to there. Just use the pick whip, drop it onto the null object, and the astronaut will then
follow the guitar as well. Have a go with that. Once you've tried it with this video, try it on some other ones, but try and find a position or an object which is really
obvious in there to track. Have a go and have fun with it.
44. H Intro Project: For this project, we're going to take motion tracking on to the next level and
get a number of objects to track one object. We're going to have a car,
and we're going to get the circle and the lines and
the text to track the car. But while it's tracking the car, we want the circle
to pulse as well. We're going to be adding
a few more bits and pieces in to this
particular project.
45. Track Car & Add Circle: For this project, we're
going to start in the middle and we're going to be
doing the tracking first. We're going to go and first
of all, make a composition. I'm going to call
this composition car and I'm going to go over to my preset sizes and just choose the usual social
media landscape HD. Let's just give it
a different color because gray is so dull. I'll make it white and click. Now I'm going to go and find the video that I want to use. Let's go and have a
look at this clip, and it's going to be
the car this one. I'm going to bring
the car in over here, and I'm going to do the
usual that we did before. But instead of going to layer
New and then over to null. Down the bottom here, I'm
going to right click, and I'm going to go
to New and null. It's exactly the same both ways, so sometimes it's just easier to right click inside the timeline. There's my null, and I'm going
to go and find my tracker. So if you can't see
your tracker over here, go up to the window menu and the tracker is
near the bottom. Let me click on the video. I'm going to go to track
motion once again. And it takes me into this area. Remember, you're actually
in the clip now, not in the composition. And I'm going to
zoom in a little bit so I can actually see that
tracker a little bit better. So I'm going to go up to 100%, and then I can
just grab a corner and pull it out like that. Just to make it a
little bit bigger, it's easier for me to
see what's going on. Now, I'm going to hold
down my space bar, which gives me the hand, and I can then move that
up a little bit like that. L et go the space bar and
your back to your arrow. You can, of course, just
use the hand over there. And I'm going to
pull this down onto my car and I want to track
something in the car. So something which is
going to be pretty obvious maybe like that
windscreen over there. So let's see what we can
do with the windscreen. I'll just make sure it's
covered completely. And then the outer
one, remember, that's what happens
with the frame. So if the window moves
outside this box here, it might not track it properly. If you make this box too big, you'll find that
it actually slows down your tracking when you're actually
doing the tracking, and it can take
quite a long time. So let's have a bit of
a go with that one. I'm going to go
overhead and check that my motion target is
set to null one, or you can click
the edit target. I'm going to play that And I'm going to cut this bit so you don't have to watch the
whole thing going along. And there we go. That's been tracking
absolutely beautifully. And now, what I'm
going to do is, if I'm happy with that, I'm
going to click on Apply. Do remember to click Apply. The number of times I've done
this done a great tracking, and then forgot to apply. I cannot tell you.
Let's apply that. Click, and it's done and it's
been applied to my null. Let's go into the null here, and you can see under transform, we've got the position in there. Now, as before, I want
to smooth it out, so I'm going to go
along to my Smoother. Once again, if you can't see it, go and have a look
in the window menu. Let's click on the tracker so it brings the smoother
up over there, and I'm going to select all of these key frames and
then just make sure, as I've said before that you're only selecting the
positional key frames. I'm going to just take my
torance up a little bit. Maybe something up four or five. And then click Apply. Now, that is awful because
if we have a look here, this is just this hardly
any key frames in there. Let me undo that again. I'm going to take the
tolerance down this time. So we'll just put
in two in there. Once again, click a ply, and we've got more key frames
had an we had last time, but far less than
when we started. So you might want to just adjust this on a video by video basis. Let's put that to
one click a ply. That's probably looking
a whole lot better now. Now, I'm going to
put in some text. Sorry, I'm going
to put in a shape. Shall I say not some text? So I need to get
back to the video, so I'm going to move my
playback head to the beginning. You can see how it's tracking the car up there the
little red null. I'm going to go and get a shape, and I'm going to be
using an ellipse, and I'm going to be drawing
the ellipse over there, I'm holding down
the shift key so I get a perfect ellipse in there. But I don't get any
color that's coming up over here, why not? Well, I'm going to undo that. That's because I actually
had the null selected. Remember, click off of
all of your layers, and then you can go in here, and when you draw you will
get the fill and stroke. Now, I've clicked
on the word fill, and I've chosen none, so I don't get a fill in there. And the stroke, I've gone with
a white stroke over here, and I can then just increase
the thickness of that line. I want this to be
pretty delicate so I'm going to go with
two pixels on that. Now, I'm going to move
the circle that I've drawn so that its
registration point is right in the middle. So once again, on
my shape layer, I'm going to press A. A is for your anchor point,
and then when you move it, you move your circle relative
to the anchor point. So we'll move that until the circle and the anchor
point are lined up. So one last thing, let's just test it out, even though it's in
the wrong position. We'll just take our
little pick whip and drop it onto the
null over there. When I play that now, you'll see that the circle
moves with the car. I know it's not a huge movement, but it's going relative
to the car. Try that out.
46. Pulse Circle: L et's hide the null layer
for now and the other layer. When I say hide, what
I should say is, let's click on the
little shy layer. And then I'll make
it shy over here. At the moment, all I've
got is a shape layer, and I want to animate it. Now I'm not worried about
where it is at the moment, whether it's in relation
to the car or not, we'll fix that shortly. But what I'm going to
do is I'm going to get this little circle to
very gently pulse. It's going to get bigger
and smaller very gently, and I'm going to do that by
going in and using scaling. I'm going to press S for my scale, Right
at the beginning, I'm going to get
the circle to be the size that I want
to be normally, so I think something
like that is perfect, and I'm going to
press scale in there. And then I'm going to move over 1 second over here.
Key frame that. So the little diamond
over there in the corner, go to the middle and
make it a bit bigger. So we'll just take
it out like that. So what's going to happen
is that's going to just get bigger like that
with a little pulse. Then I'm going to
continue on with this. I'm going to take those
two key frames. Copy them. I've used my commands
or controls, go over here and paste them. So bigger, smaller,
bigger, smaller. And then once again, I'm
just going to move over a bit paste again, paste again. In there. So we should have some nice pulsing
going on on that. Now, I don't want to go
all the way along to the end because it'll take
too long doing this process. So if I select all of those, and then I'm going to copy them, move along here and
paste them in again. Move along there and paste them. Doesn't matter that they're
going out of my animation. Let's have a look at
the timing on this, really nice pulsing on that.
47. Create Lines & Parent Them: On the shape layer, I'm going
to press P for position, and I'm going to move it, so it's over the car. I'm using these values
over here to get it roughly over the car. I think we want
something like that. That pulse is going
to just follow the car as it goes along. I'd like to then
get some lines that come over here and
a bit of text. And this is going to say things like hydrogen or
electric or hybrid. So the different types of things that could
power a green car. What I'm going to do
then is I'm going to put draw in the little lines, and I'm going to do
that using the pentol. Now, this is the problem. You see, if I'm on this shape, and I draw the
little line like so. Well, then as I'm doing this, the line is pulsing, as well. I don't want the line
to pulse because I want the text to sit over
there nice and smoothly. I don't want the text
pulsing away either. So I'm going to undo that. So what I need to do is to make sure that I'm not
on my shape layer, so I click off of
the shape layer. Then I draw in the little line, so it's going to go
from there out to there as a new shape in there. And you can see that line
doesn't move at all. But I do want that line to move with the
circle and the car. So what I'm going to do, I'm just going to
move the line to the position where I
wanted to be over there, so roughly over there. So It just almost touches
the circle on the outside. So like that. And then I'm going to I
can't see the null object. I'm going to go to the parent. Now, should I parent it to the null or should I
parent it to the shape? Well, if I parented
it to the shape, same problem we've had before
is it's going to pulse. Was if I parent it to the null, then it will move with that
object, but it won't pulse. You can see it's
going right up there. And moving around
tracking the car. So I'm going to do
two more of those. So using my pen, I'm going to draw
another little line over here from there. I think that will go up
and across a little bit. That's the next shape.
Click off of that, and one more over here. I think we'll go from
about there. Out to there. Remember, you can always
move these around later on because they are independent
shapes using your arrow. You can just go and
click on them and move them manually if
you need as well. Let's just move that one
out a little bit like so. Those at the moment are still, but I'm going to choose the
null and the null for them. So now they'll all move, but only the circle in
the middle will pulse. As you can see, I think
I'll need to move maybe this one closer
in a bit like that. Have a bit of a go
with that and put in those extra little lines. Don't forget, do them
as extra shapes, make sure they're not
part of your first shape. Otherwise, they will pulse as well, and we don't want that. Then in the parent and link, choose your null one from that. So everything is
parented to the null.
48. Edit the Lines: This little line over here, I want to adjust it, so it runs actually horizontal and about to the same length as
that one over there. If we go down here, first of all, I've
shown my other two, so I've gone to my shy layer
and switched them so that I can see them because I want to be able to select that
little point there. I'm going to make sure that I lock my video in the background. Whoops, wrong one. Lock the
video in the background, so I can't move it by mistake. It's easy to click and drag
and move something else. I'm going to find which
one of these it is, and I think it is shape four. G to open up Shape four, and in here, we've got
Shape one in Shape four. I know it's a bit strange,
but that's the layer. This is the path inside it. I'm going to click on Shape
one and click on Path one, and you can now see
that the path has got these two little
editable nodes on them. I can now click
and drag to select just that node and move
that one around as well. Once again, as when
we were drawing, you can use the arrows
on your keyboard to move about if you need
at the same time. Once I've done that,
I'm happy with that, and I'm going to zoom right out again so that I can
see the whole thing.
49. Add Text: Let's get some text in here. So I'm going to go
to my text still. I'm going to click. This one
is going to be electric. And I will select that and do all the formatting
that I want to that. So reasonable size, I'm going to change
the type face because that one is a little bit too fun for a serious subject like this. I'm going to go in and find
something reasonably um, Well, not too over the top, but fairly sober, shall we say. So I've got times new
Roman trying that out. I'm going to make sure that
my scaling is set to 100%. It's just remembered these
from last time over there. And I think that's
probably about it, really. I just need to move into
the right position now. There. Now, I need two more of them because
I need electric. I need what else was the
hybrid and hydrogen. So I'm going to take
this layer, copy it. Control C to copy, Control V to paste or
command C and command V. Now that gives me a
second version of that, which I can then
move over to there. I'm going to double click it
and change that to hybrid. And I'm going to
do the same again. So click on that, copy paste, and we've got one more in here, which I'm going to move down,
which would be hydrogen. Have a go, get your text in.
50. Parent Text to Lines: I've now realized that
my text is too big, so how can I adjust them all without having to go
through each individually? If I select them all at the
same time with a shift key, I can then go to my
text options here and I can adjust
them all at once. I might need to change their
position a little bit, but that's a small price for quick and easy
adjustments like that. I'm just going to move that
one in a little bit there, that one to a similar
place, and that's perfect. What I'd like to
do is I'd like to then parent these
with something else, so they move at the
same time because the moment they don't move,
they're just sitting there. If I were to parent
them to the car, it would work absolutely fine. If I parent it to
the circle, well, they'd start to pulse as well, which might look a bit odd. Let me show you how
that would look. I'm going to go to
the electric one and just parent that to the null. And you can see with that, it just moves around perfectly. If I parented it to shape one, it'll pulse as well, maybe that's something that
you do want. It's up to you. But I'm actually
going to parent these three to their equivalent
little lines over there. That means that if I
happen to decide, k, that line needs to
be moved around, the text will go with
it at the same time. I'm going to parent
electric to shape two. Electric, and it's
easiest to just drag it with a settle pick
whip onto Shape two. Shape three is for hybrids. I'll go to hybrid and
parent that to shape three, and then hydrogen gets
parented to Shape four. Let's play this
now. There we go. It's subtle, but it works. Have a go and just adjust your text and then parent it
to something appropriate.
51. Pre-compose & Intro: Now I'm going to
take all of these, I'm going to just unlock them, select all of them,
and I'm going to go to layer precompose and
make them into pre comp. I'm going to call this car. Now, that was a very
silly idea for me to do because you can see my
original was also called car. So how on earth do I
know which one is which? If you do something like that, don't forget command E or control E to undo.
Let me do that again. I'd love to say I did that
on purpose to show you, but that was a genuine
error on my part. So I'm going to
say car with text. I've now got a
composition called car, which is my main composition, and in that is the car
with text composition. I'm going to bring
in my intro clip. Once again, I've provided
these clips for you, but you can make your own. And I'm going to pop
it in over here. It's just a weird
lighting shape. I'll move the car W text over. If you have a look
at this little clip, it's this green that just appears and then it almost looks like
the northern lights. So I'm going to cut off
the beginning bit and I'm just going to do that by
pulling in like that. So we really are just
starting over there. The green is going
to come in like so. So I will move that back there. You don't honestly
have to pull that in. I just wanted an excuse to
show you that you could. So I'm going to
start over there. And I'm going to have
some text which appears, and it just says, what does
your future car look like? So We'll just have that over
about four or 5 seconds, and then we'll blend in that
the car travel over there. I need some text, so I'm going
to go up to the text tool. Click in here and
put in my text. So very simple little
bit of text like so. I'm going to move
it into the middle. We're not going to
do much with that, it's just a big old statement
saying, what do you think? So hopefully people will sort of read that and then
go, I don't know. And then after a few seconds, so that will come in there. After a few seconds, we're
going to bring in our car with text pre cup over here, and I just want to
fade it in subtly. So I'm going to press T. I'm
on the car with text layer. And we're going to put
100% capacity there and then just go back here
and take that to zero. When we look at that, you
get a little bit of text in there and then it fades
in to the options. Then we're going
to fade it out at the end with another
bit of text, but we'll put an
effect onto that. Have to go, make
some intro area, and then come back and
we'll do the outtro.
52. Outro Text: Now, I want to do an outro, but I've run out of
space over here. I've only got 10 seconds
worth of timeline. So I'm going to go up
to my composition, composition settings,
not new composition, but composition settings, and
I'm going to increase that. So I'm going to put in
16 seconds in there, probably a bit more than I need. Click. Now, I still
can't see it. But if I go to the top, I can just pull
that little slider, and that will show me
the rest of my timeline. Now, I'm going to go and get
another piece of footage. So I'm going to use
this one over here, and let's just put that right on the top there. It's very simple. It's just Some nice green, what are they fir trees
or something, I think. Same again, I'm just
going to fade into that, so the car will be going along, and then we'll fade that in. So I'm going to press t.
You've done all this before. Go over to where I
want to be 100%, put in my key frame, go back to the beginning, take that down to zero, and we can just a
really nice soft fade. Into that. You can
then just adjust your fade by adjusting your
key frames over there. Then we need some text over
here which says go green. So I'm going to go
to my type tool. Click on the Type tool. Put in my go green. In fact, I want it to be
all caps. Not go green. That's a bit of a fo part there. Go green. Really, I'll get
this text right in a moment. I'm going to select it all and just take the size
up quite a lot. It's going to be white text, which is absolutely fine and
move it into the middle. Then I want this text to appear. Well, just on once the green
fir trees have come in. I'm going to put
an effect on this. So I click off of my layers. I go and find my
effects and presets. I'm going to go to animation
presets, down to text. I'm going down to animate in, and I'm going to use
a text preset in here called reining
characters in, and I'm going to drag that
and drop it onto my text. So it should appear where
my playback head is, and as you can see, it'll just bring in those
characters like that. Let's play that last bit and the characters come in
at the end with G green. If you feel that that's a
little bit too extreme, you could just bring it in very, very gently, or you can go and use any other effect
in here that you like. Have a go with that,
get your text in. Once you've done
it, don't forget. As you're going along, you
really should be saving. And if you want to save this
to work on at a later stage, go to dependencies once you've saved and collect files to make sure that all of your
files are copied into a folder and you
can carry on with it. And lastly, when you're done, go to Export and add todobe Media encoder
Q and export it out. Have a go with that, and try some variations
on it as well.
53. Working with Time / Easing Intro: Have you ever wanted
to time travel? Well, we can't really
time travel in this, but we can make
time go backwards. We can make time go forwards, really fast, really slow. We can do all sorts
of things with time. So we can speed things up and
then slow it down and then make it go backwards all
within the same clip. It's cool. Let's go.
54. Slowmo or Speed Up: Let's go and find a clip, and I've got a clip of
some sky ders over here. Once again, I will have given this to you in the assets folder comes
from Adobe stock. I'm going to open that up, and we're just going
to take that and drop it straight onto the
new composition button. What it'll do is it'll make
a composition the same size and length as this clip. If I just play it to you, you can see it's just the sky ds jumping out of the
plane and going down. They form a little shape
over there together. That's it. But now, what I want to do is I
want to slow this down. When they jump out of the plane, we have a real nice slow
motion of the whole thing. I'm going to do that by going up to the layer menu and down. Remember we've been
looking at transform quite a lot the audio
orient and things. I'm going to go to time, and I'm just going to say stretch. Now, in the settle window, we have the time stretch
factor, 100 is normal. So if I want to slow this down and I want to go
to half the speed, if I put in 200 in there. Now, the hold in place
is quite important, not so much now, but when we're actually reversing
things, you'll see why. I'm going to click on there, but leave it on the
layer in point. So from this point here,
it's slowed this down. So if we have a look now
and I press the space bar, you can see it is
running a lot slower. It's a bit clunky.
Let's make it worse. L ayer, time stretch, and it's still on 200. So let's go with 400 over here, so it'll be much slower. Now, once again, go
back to the beginning, and I'm going to
press the space bar, and you can see
it's really slow. But it looks very, very bad. So one of the things we can do is we've got a little
switch over here, and this little switch is
called frame blending. And what it allows
you to do is to blend the frames so when
you slow things down, you get a much smoother
change between them. Now, there are two
qualities in here. I've got the first one there
that I'm going to click, and it's actually the
second one that I want. I'll show you that
first one in a moment. But this is the one that I want, and look at the deference. Now, I'm just going to pull this up so we don't have
to watch the whole thing. When I press the space bar, We've got a much
better, slow motion. It's so much smoother in there. Let's see that jump again. Much, much smoother. Now, there are a few problems with this that you
have to be aware of, and I don't know whether
you've noticed them yet. Have a look when
they jump out of the plane at how
the ground is being slightly distorted as
it's being blended. And that happens sometimes
with this quality in here. So just be aware that
it could be a problem, and people might
pick up on that. Now, the other one over here. Once again, we won't have the same problem in the background. But you can see it's putting
in extra frames between it, which look a little
bit strange as well. Really, it's up to you to decide which of these
you want to use. If you switch it off completely, let's take that off completely. It will be very jumpy. No pun intended. So I'm going to go that
second one in there, which gives us a nice
smooth jump from the plane But once you see that weird
artifact in the background, you can't unsee
it unfortunately. I have gone a bit
extreme with this, going 100-400, It is
very, very extreme. Let's have a look close up at what's happening
with these frames. So I'm just going to
go in here down to the individual frames in there. If I switch this off completely, when we play this, you'll see this frame
one, two, three, four. They're all exactly the same
before this moves again. That's why it's so jumpy. So it's just adding an
extra frames between them. Whereas if we go to the second
sorry, this button here. What it's going
to do is going to kind of make these semi frames. You can see there sort
of a slight shadow almost over there. And then another
one. Once again, we get a slight shadow. So it's trying to
make it look smoother by just putting those sort
of semi frames between them. Then the last one is
actually filling in all these frames with something that you think should go there. So same again, you can
see a bit more movement, same, again, bit more movement. Watch this hand, you can see
how it's actually moving, and those frames are being
made up by after effects, until we get to the next frame, and once again, it makes
up some more of them. But as I said, with
things like that, it sometimes does some
odd bits and pieces. But it still looks a lot better
than this where it's one, two, three, four
before it moves. Up to you, have a little
bit of a go with that. If you are going
extreme like this 400%, you're going to find issues. If you get to 200%, 150% to slow it down
slightly, not a problem. However, what about
speeding things up? Well, I'm sure
you've guessed it. If you go into time stretch, anything less than 100 is
going to speed things up. So if I went to 50, the whole thing would
run at double speed. So let's just pull
this out a bit so we can see the
hold of that frame. And we'll just play that now. And off they jump and the
whole thing is doubled up. Once again, the
smaller the number, the faster, it will run. Try it out, experiment
with it on a few videos, and then we'll start looking at making
things go backwards.
55. Reverse Time: I've gotten rid of
that clip in there, as you can see, my composition
is 20 seconds long. I'm going to go
up to composition and composition settings
and just give it a little bit more
room to breathe like 40 seconds in there. So we've got plenty
of room to play with. I'm going to bring
in my clip again so the clip is coming
in nice and fresh. There it is 20 seconds. Now, I'm going to make
this go backwards, and I can do it in two ways. I can actually go along
to layer down to time. I can just say time
reverse layer. Now, it's reverse that layer. You can see there's a
little bit of a line, Chevron type of
line under there. You can barely make it out. But now if I play this, the whole thing is going to be backwards, and they'll fly long. Now, you can see my machine is starting to struggle over here. If you find that is a problem, once again, watch your
quality in there. There's one more thing
that you can do, and that is that you
can actually skip frames while you
are watching it. If you got your preview
option up here, and I've just double clicked it, so it's full screen so you
can see the whole thing. Over here, we can actually
get it to skip frames. I'm going to get it to
skip one frame in there. So double click on that again. So now when I'm playing this, it's going to be skipping
every second frame. Might look a little bit rough, but it will enable me to actually render this out
without any problem. If you find that, as I said, it is too struggling too much. Go to things like
the setting in here. Maybe take that
down if I went to 50% in their quarter quality, and maybe move or remove
some of those frames. It's just a temporary
measure for preview. It's not going to affect
your final result. So just allow you to see
things in real time. Anyway, any moment, now, they're going to just
fly back into the plane. Like so. So that's one
way to reverse a layer. And I can go to layer, time reverse layer, which
then takes it back to normal. And once again, they're
going down the usual way. The other way we can
do this is to actually go to layer down to, and using our time stretch, anything negative in
there will be reversed. 100 negative or negative 100,
is going to be reversed. Now, this is why I said, you need to be aware
of this hold in place. Because if I were to
click k at the moment, it's going to take
the layer in point, which is over there and flip this whole thing
backwards from there. If I click K, you can
see what it's done. In fact, the clip is
actually down there. So it's going backwards. I won't actually be
able to see it at all. Let me just undo
that. The easiest way is commands or
controls to undo that. So if I were to move
it here, once again, you can see if I go
to my time stretch, and if I now put in -100, it will flip it from
that point backwards. I could say from
the current frame or from the layer out point. If you want to
speed something up or slow something
down backwards, you'd put in a negative
figure so negative 50 I'm just going to do that
from the lay end point. Click OK. You can see this will now actually play
backwards, but fast.
56. Freeze Frame: I brought in this clip again, so this is a fresh clip
running at normal speed. And this time, what
I want to do is to have a look at how we
can freeze frames. So if I wanted just a frame
which was frozen like that, for example, where
his hand is up, all I've got to do
is to go to layer. Make sure I've selected
the correct layer, layer, time, and say
freeze frame in there. And that's it. It will freeze the whole thing
all the way long. Now, I'm going to undo that. If when I was watching
this, I thought, when I got to the
end, I would like to freeze it on that
last frame in there. What I can do is, or you
probably guessed it, freeze on last frame, and it just freezes it at
that point over there. Now, you'll notice that this
puts in something called time remapping or time remap. So we're going to have
looked at in the next video. But do try out those two
quite useful sometimes.
57. Time Remapping: Now, for this one, I've
brought in another clip. Oh, sorry, another
version of this clip. So I've got a fresh
clip in there, and I'm making
sure that I've got a longer composition
than my clip. So there's lots of
room over here. And I want you to notice
that my clip goes 0-20 seconds in there. So what I'm going to do is
I'm going to go to ayer, once I've selected
first layer T, and I'm going to go to
enable time remapping. Now, what this does is it keeps the same
length on my clip. It puts in an option
here called T remap. If I close this down
and open it again, you'll see that
we've got time remap over there above transform. And it's still 20 seconds, and there is a key
frame at the beginning and a key frame at the very end. Now, unlike a normal clip, I can actually go to
this clip and I can just pull it out and stretch
it out over there. What happens if I
stretch it out? Well, it still plays normally all the way through
until we get to the end, and then it just sits
on that last frame. So this is very much
like where we had the extending or freezing
the last frame on there. So what about, if I went to
this little clip, sorry, thistle key frame on the clip, and I pulled it up to 5 seconds. Well, what it'll do is we'll
speed the whole thing up. You'll see if I were
to play that now. It's super fast up to there, and then that's the end, so it stops over there. If I took that
right the way down, say to 30 seconds. Once again, I played this, I will go into slow mo, and it's going to
play that all the way through to 30 seconds, it's just extended
it 20-30 seconds. I can get rid of
that at any time by clicking on time remap and pressing delete or backspace on the keyboard and
I'm back to normal. As you can see,
you can't pull out a clip further than its length unless you're
in time remapping mode. Let's try that again. What I'm going to do is I'm going to go to layer T enable
time remapping. I'm going to pull
this out over here. This key frame is at the start, and this one is at the end. I know I'm being a bit
specific about this, but it's really important. And then if I go here
to once they've jumped, over there and put
another key frame in, so they are jumping
from there to there, and then from there
to there is normal. What about if I took
these two key frames? That one and that one, and I pulled them
out towards the end. This bit here from
there was where they jumped is going to
run at normal speed, but the beginning
bit is actually going to run in slow mo. So what this enables you
to do is to actually change the speed of a
clip halfway through, so you can slow it down and
speed it up in the same clip. So once again, I'm
going to get my frame blending and just click twice, so the slow mobit will have frame blending on and
should look a lot better, and then we go into
fast mode in there. Have a bit of a play with that. Add in a few more key frames, move them around so
that you can change the timing on your video clip. Once you've tried that, and you feel
comfortable with it, add in more key frames. I just put in a different
key frame in here. And move one of the key
frames over the other. And then what you'll find
is it will play forwards, and then it'll
reverse itself and go backwards and then
play forwards again. You can get that backwards,
forwards thing happening. Anyway, have fun with it. Not something you're going
to be using all the time, but it's quite cool
when you need it.
58. Graph Editor Introduction: I've made a very
simple animation. It's just a little square,
and when I play it, you'll see it will
go from one side to the other. That's it. We've got no easing, nothing. It's just very robotic one side. And it'll just play over
and over like that. Now, let's have a look at
thistle option over here. Now, some of you
might have clicked on this by mistake and
wondered what's happened. It's called the graph editor. If I click it, it takes me
into this area over here. Now, if you've done
that before and you go, Oh, my goodness,
what have I done? A you've got to do is click the graph editor again to
hide it and get back again. But if I've clicked it and
I've clicked on my layer, This then shows me or allows
me to change the speed that the animation is
running at over time. I can start it off
slowly and I can speed it up and I can
slow it down again. Now, what we're going to do is we're going to
go to the bottom. There's a little I,
then there's a menu. We're going to
click on the menu, and we're going to be editing
the speed of the graph. So edit speed graph in there. I'm going to click
on my position because that's what
I was doing as well, and now I can actually see
the graph of the speed. In fact, it tells me
how fast this is, believe it or not, you
can measure the speed. This says that this is
over there is actually 500 pixels per second that
this is running at, in fact, it's slightly higher than that, it's 597.33 pixels per second, that it's moving
across the screen. Let's just zoom in a little bit like that to make
it a bit better. Now, if I do that, I think, Oh my goodness, where's
that graph gone? Well you just go in and click
on the value that we're working on and we're working
on the positional value? I can see how fast
that's running. It starts off at 597
pixels per second, said per inch,
pixels per second, it'll run all the way
through to the end. What happens if I actually went back in here and I
selected those key frames, and I went to window, Sorry. Let's try that again. I
went long to animation, keyframe assistant, and
I put on some easy ease. Now, as you can see, some of those key frames look close together and
some of further apart, so it's actually
changing the speed, so it starts off slower
and then gets faster. Let's have a look at that in
terms of the graph editor, and you can see clearly here how the graph editor goes from
zero pixels per second. By the time we get here, the speed is running probably at about 300 pixels per second. By the time it gets there, the speed has gone up to maybe 45 or 600 pixels per
second at its peak. If I move over it, you
can see it's running at 894 pixels per second. It's speeding up and then it's slowing down
on the other side. That's all that easing does. It's speeding up
and slowing down. When I play this, starts
off slowly, speeds up, slows down, and that gives
it more of an organic feel. Take a few minutes on your own machine to
have a look at this. Make a simple animation, just going from one
side to the other, go to the graph editor, make sure that you've clicked
on your position and down here that you are actually editing the speed
graph over there. Then go back again, as we've done before,
select those key frames, put on some easy ease up there and go back to the graph editor and
see how that's changed. Try it out and then we'll take
this a little bit further.
59. Change Speed: Now, this little graph we've
put in by using the Easy Es. But we can edit it in here. You'll see if I click on it. There are some little
handles sticking out, and I can grab those handles
and pull them around. If I pull these in quite a lot, This will start off really slowly and then speed
up a lot in the middle. Look how far away those key
frames are in the middle. Let me just play
that for you now. So starts off slowly, then speeds up and then
slows down at the end. So you have full
control in here as to what you want to do with
the speed of the movement. You could do them like this. I could take one and move
it right the way in. Over there and pull this along. What's going to happen now
is this is going to start off slowly and just
speed up all the way. Once again, let's play that, so you can see it slowly, and then it just gets faster. Or obviously, we
could do that vice versa by pulling this one
across and that one right in. I'll start off really fast, but then slow right
down at the end. Have a little bit of a play
with those two handles. To see them, by the
way, just click on the graph and the handles
shod just appear.
60. Use other Values: If for any reason, you can't see this graph. What could be the problem is
in here under the little ei, if you click on the eye there, if you have show selected
properties switched off, you won't see the
graph in there, so just make sure that
that is switched on. Now, what would happen if I
put in another key frame? I'm just going to pop
one in over there. Once again, we have
those little handles, and I can pull them out and I can change them independently. So what's going
to happen now is, well, this is going to
speed up, slow down, then suddenly go from
fast down to slow, a bit of a strange
combination over there, but it's there nonetheless. Once again, do you just have a little bit of a
play with this? This is just the
tip of the iceberg that we're covering in
this course over here, and you could try it with
other things as well. So don't just do it on position. Have a bit of a go with
something like rotation. I press R in there. Now when I click on rotation, you can see it's a flat line. If I were to key
frame my rotation, and then once again,
spin that around? I get a straight line like that. If I've selected
those two key frames, we'll just go back
and do it this way. You can select from
within the graph editor, but we'll do it this
way because that's how you've been doing it so far. Keyframe assistant, Easy Ease, once again, if we go back
into the graph editor, we get exactly the same thing
and we can adjust the speed of the rotation so
we can get it to speed up and then slow down. My it there, if you just go
back to that last key frame, only put in 62 degrees, so I'm going to just
zero that and put in one rotation in there so you can see it a
little bit better. Starts to rotate
slowly and then flips quickly based on that and
then slows down again. Have a bit of a play with that.
61. Expression with Simple Maths - Cogs & Balls Intro: This is the last section, and we're going to be looking at something called expressions. Now, expressions are after effects language that it uses to help you
control objects. Now, if that made you go, don't want to code,
don't want to code. Don't worry about it. We're just going to be using dragon drop. All you need to be able
to do is simple maths. So if you can time
something by ten or divide it by five, you're
absolutely fine. Now, if you are a code, you can really get into this, you'll see that it's
based on Java script. But if you're not, it
doesn't matter at all. Let's get started.
62. Animate with an Expression: I've made a little
composition over here. It's really simple. It's just the usual
ten ATP size HD size, and I've given it about 4 seconds over
here in the timeline. I've brought in some balls. I've put these balls in
the assets folder for you. So I've got the first one here. I've had to scale
it down slightly because it was a
little bit too big, but what I want to do is
I want to spin the ball. I'm going to go along and
I'm going to press S No, not S for spin, for rotation. That's it. I'm
going to key frame it and over here
on the other side, I'm going to go in and
I'm going to get it to rotate around four times. Doesn't matter how
many times I've just chosen that as a nice
simple little number. I'm also going to just click
on there so it's easy to see press enter and
call this tennis. Tennis B, just so it's
easy to see in my layers. Now, I'm going to bring in
another ball over here. This is a beach ball,
so it's going to be a bit bigger over there. I'm going to once again just
rename et's close that. Make sure I click on there. Rename it. Bach B. I want to
rotate that around as well. Now, one of the things
that I could do is I could actually just manually
rotate it. That'd be fine. Or I could copy
these key frames, so I'm going to select one and hold down the shift
key, select the other. Press Bach ball,
go into rotation, click on rotation, and paste
them in over here as well. Let's just make sure
I've copied them first. I forgot to do the copy bit, and then over here,
paste them in. You can see we can copy key
frames across like that, and they'll now both
spin exactly the same. I'm going to get rid
of these over there, so we'll just go back again to the standard beach
ball sitting there. Now, that's absolutely fine,
and you could do that. But what about if I
then, when I did this, decided that I actually
wanted to spin the tennis ball ten
times the amount. I'd then have to do the
same with the beach balls. I'd have to copy
those key frames that I've changed and go
back to the beach ball. You can see it's a
long hold process. So an expression is a way of getting values from one layer and putting them
onto another layer, and it automatically updates. So, what I'm going to do is I'm going to just
close these two down, so I'll just close down
the rs. Over there. I'm going to open them
both up over here, go to transform and click in there and
click on transform. So that you can see
everything that's going on. Now I want to use an expression, which is going to be on
this beach ball layer, and I want to use
the expression on rotation because you can put it onto different
transform properties. I'm going to go to rotation. I'm going to go up
to my animation, and I'm going to say
add an expression. And what it does is it
puts the expression onto rotation with a little
bit of code in there. Now, the language that After Effects uses is actually
based on Java script. So if you do use Java script, you'll be right at home. It's not the web based
Java script language, it's based on it, so it's
got its own properties. If that just wind wish over your head, don't
worry about it. We're not going to actually
get into the language. We're just going to use
a dragon drop system. So, I've got my
rotation in there, and you'll see there's
a little pick whip, a little, you know, water going down
the drain symbol. And I'm going to take that,
and I'm going to drag it onto rotation over there. Now, what's happening is that this rotation here is going to do whatever that
rotation does in there. Well, I suppose it's almost
like parenting in some ways. You can see the
language over here. It says in this comp
that we're in this comp, and we're looking at
the layer tennis ball. We're in Beach ball,
but it's looking at tennis ball object there, and it's going to
tras transform, and it's going to take whatever
is in rotation in there. This little dot syntax, that's all that it's
saying in there. So, what happens is
as I move this along, the beach ball moves and
rotates exactly the same. You can see as I'm moving
the playback head, the number of rotations here and the degrees are
changing in there. You can see down here in red, this is then picking up
exactly the same degrees. Now, let's say that
I didn't want this. Well, what I can do is I can click in there and I can delete all of that code and basically
just click off of it, and that expression is now gone. And we're back to
square one over there. Let me do that again,
but we'll take it a little bit further this time. So I'm going to go to rotation. I'm going to go to animation
and add an expression. I'm going to drag the
little pick whip up to the rotation and it's taken
that rotation. On there. So what would happen if I
changed the rotation in here? Well, it will just change
it down there as well. You'll see if I went into my last keyframe over there
instead of being four, I'm going to just
change that to one. I'll be one rotation. And once again, the beach ball will just update and do
exactly the same thing. Whatever that does,
the beach ball does. I'm going to stop over there
so you can try it out. Just keep this as simple
as possible in here. Just use rotation for now. I'm going to show you some of the other properties shortly. But use rotation and just change that once you've done
it and see how this works. And if you want
to have a look at the language, that's
absolutely fine.
63. Make it Faster: I've got my tennis ball
rotating round once. What about if I wanted
my beach ball to rotate around twice while the tennis ball
rotates around once? Well, this is where we
can actually go into the expression and just change
the expression in here. Now, once again, you don't
have to know any code for this just very,
very basic maths. I'm going to click
in that expression, go to the very end,
and at the end, I'm just going to do a
simple bit of maths, which is just going
to be times by two. So if I put in star two
in there or times two. Now what it's going to do is it's going to take
that number there, and then times it by two. So as I go over here, you'll see when that gets
to 14.5, that's now 29. And the beach ball should now rotate twice as fast
as the tennis ball. L et's change that little number in there and I'm going
to say times ten. Now the beach ball
will go ten times the speed of the tennis ball. You can make it go slower
as well by dividing it. I'm just going to
say divide by two. Now when the tennis ball moves, the beach ball will only move
half the speed. In there. Try it out with just
a simple little times or divide in there. You can even add
something to it, so I could say plus
60 over there. So it's actually starting slightly further
round over there. See if I take off that plus 60, The Beach boat will
then jump back to its original
starting position. Have a little bit of
a play with that. Simple little bit of maths on the end and see how you get on.
64. Reverse & Animation: I've got some cogs over here, and you'll see if I
just drag them in. They all just look like that. There's a few colors. And I want these cogs to actually work
together and mesh together. So I'm going to start off with
the purple cog over here, and then I'm going to
go to the orange cog, and I want the orange
cog to mesh with the purple cog in there. So let's just get
that a little bit, those two together,
something like that. Then I'm going to go
to the green cog, and I'm going to get
that to mesh with the orange cog. Over there. Finally, the blue
cog is going to mesh with the green
cog, like so. Now, I want to get this to work, and I'm going to be
using an expression for that because all I've got to
do is go to the purple cog. I'm going to press for rotation, and I'm going to rotate
that around once. So I'll start at the beginning, click the key frame. Stop watch actually
to make a key frame, go to the end and just type
in one rotation over there. So all it will do is
rotate around once. Now, let's go to the
orange one because we want the orange one to mesh
with the purple one. So if I go to the
orange one, once again, press R, go to its rotation, and I'm going to go
to the animation, add an expression,
and I'm going to drop the little Pickwick
onto the purple one. Now, this is not going
to work out as you expect because they're both
going in the same direction. They're both rotating clockwise. And when cgs work like that, if one is rotating clockwise, the other one should be rotating counterclockwise in there. But this is the whole joy of using an expression
because we can very simply change it by
adding in a few numbers. And to make something
go backwards, you times it by minus one. So I'm going to put in at
the end of my expression. You can see it's picked up
the purple cog over there. I'm going to say star minus one. And that little expression there will just get that
to run backwards. Watch this now. The difference. They just mesh in
there perfectly. Okay. If that one's
running counterclockwise, this one should run clockwise. So let's go to the green one, and once again, I'm going to go and add an
expression to that. Let's make sure that I'm
actually on rotation. I'm going to add an
expression to that, and I'm going to drag this
up to the purple rotation. So it's expression is
coming from the purple one. And I don't need to do anything because it's going to be
the same as the purple one. You can see how they're
working together like that. Now, the blue one has got to obviously go the same
as the orange one, so it's got to go
counterclockwise, so I'm going to go
to the blue cog. I'm going to animation. I always forget to
put in my rotation. Click on rotation, go to
animation, add the expression, and I'm going to drag the little pick whip
not to the purple one, but to the orange one and
to rotation in there. So we can actually take an
expression from an expression. Here we go. You can see it all works together,
absolutely perfectly. So, all we've had to
do is put in on one of them the times minus one
to get it to go backwards, and then the other ones can be copied from either of those two. Have a bit of a go with that. By the way, I know some of
you are going to be thinking, Oh, you know what? I should do? I should scale
this up like that. You're going to
find it looks a bit weird when you scaled. I
mean, it'll still work. But the size goes a
little bit strange. These are illustrator files. If you do happen to scale things bigger than what
they were brought in, don't forget you need to go
along, which one did I scale? This one, the blue one here. And It's this little
star over here, which is the continuous
Rsterization button. If you click on that,
it'll make sure it's absolutely spot on
sharpness. Have a go.
65. Use Different Properties: I've brought in this purple cog. I've just scaled it
up a little bit, and don't forget to switch on that little continuous
rasterization button if you do scale it up. I want to rotate it.
I'm going to start off over there by having zero, and then over here one rotation. In there. In fact, if I go back to there,
that's not on zero, so let's make sure that's zero. So it will rotate around once. Now, incidentally, if you see when you're
rotating them that they're a little bit
on the walk like that, you can just move the
registration point, so just press A on the keyboard to get an anchor point and move it around based on
its registration point, and that with a little bit
of fiddling, get that right. Now, what I'm going to do is I want to then fade
this out over here. So I'm going to press
the little arrow. I've gone into transform, and I've done my rotation. So I've put my key
frame on my rotation. Now, if I go to pacity, I can go to animation, add expression, and in here, I can drag the little
pick whip onto rotation. What's happening now is it's taking the degree and
putting it into the opacity. Now obviously, you'll
see the problem when I start to do this
because if I do that, 20 degrees in there equals 20%, so it's changing degrees
into percentages, it means that it will fade in. But of course, when we
get to 100 degrees, well, that's going to
just stay there at 100% because we can't go
higher than 100% obviously. To get around this problem, what we're going to
do is we're going to add a little bit
of maths to the end. So I'm going to click in
there because remember, what we're getting is
that number and we need to convert it into a percentage. So if I were to say, take that number and divide it, find my divide by 3.6. That would give us the
correct percentage. You see if I go about
halfway to 2 seconds there, we're coming up and it's 50%, and when that gets to 180, that becomes 50% in there. Just a simple little
bit of maths to change from one to the other. Now, you can go from
different values across, and as I've shown you, sometimes you have
to actually use something like a little bit of maths to convert them over. Of course, all of the stuff that we're doing could
be done manually. The expressions are just there to help speed
up your working. Do be careful, by the way, when you start dragging
these in and you get things with x
and y positions, x and y anchor points, or scaling horizontal and
vertical scaling because there's two numbers in
there to deal with. But do try this out. Go from rotation
to pacity and just divide it by 3.6. He we go.
66. Project: Social Portrait Music Video Cassette Intro: This is our final project, and it's going to be a big one. We're going to be
using some scripting. I shouldn't say the word scripting because
I know it's scary. We're going to be using
an expression to control something to make the speaker
move in time to the music. As you can see from this
little clip next to me, that speaker is being distorted and it's distorting
in time to the music. We're also going to be adding all of things that we've
looked at earlier, from distorting the cassette as it comes out of the player through to adding a preset to get the text to
look really cool. This is a brilliant,
brilliant project, and I really hope you
enjoy it. Let's go.
67. Make a Comp and Add Photo: This is one of my
favorite projects. We're going to do something
for Instagram, Tech Tok, any social media platform or even advert that has
a vertical format. This is going to have sound,
it's going to have text. It's going to be cool. Let's go to the composition,
new composition. By the way, you
can always sorry, you can always go
to a new project if you've been
working on one al. I'm going to save that last
one that I was working on. So composition, new composition, this is going to be
social media portrait. 1080 by 1920 at 30
frames per second. We're going to go
down over here and I'm going to give it a
little bit of time in here, and I think that I've
got plenty to play with, I'm going to choose 30 seconds. There's lots and lots in there. The background color will
make white although it won't matter because we're
going to put in a black shape later on. The white will just help us to remember that we
need to actually put in that black
shape. Let click. Now I'm going to go and find
the starting point of this, and that's going to be
the background graphic. Now, I've got a little graphic. The original actually
comes from Pi spay. What I've done is I've actually
extended it in photoshop. If we have a little
look at this, this was the original
graphic over there, and in photoshop,
I just got the AI to add some more ceiling and
some more floor as well. Didn't take long to be honest, you just select and then
tell it to add it in. I'm going to bring that in.
And pop that into my scene. Now, this is actually
double the size of a file. In case you're working on a faster machine and you
want to do a higher quality, maybe four k or
something like that. I thought I'd give you
a high quality image. Anyway, I'm going to press S, and I'm going to
take this down to 50% because it is double the size and with 50%, it should just fit in
absolutely perfectly. Have a go, get that far.
68. Animate with Corner Pin: Now, the next thing to
do is we're going to bring in a drawing
of a cassette. So I'm just going to go to my downloads, like
everything else. I've given this to you. I'm going to just
bring in the cassette and pop it in there. You can see it's sort of an
old old style player there. The first thing is, we're
going to be animating this, so it looks like it's
actually bouncing out of the cassette player
at the bottom. So I do need to take
the scaling down. I'm going to press S on the cassette and take it
down a little bit like that. I've been around for a
while. And to be honest, when I was young, we
actually used cassettes, and I know that that cassette is actually the wrong way around
because when they go in, the buttons tend to be
on this side over here, unless, of course,
they've changed it since. What I'm going to do
is, I'm always going to press R and just rotate it 180 degrees like
that because that's how they go into the player. It still looks a little
bit strange in there because we're sort of
seeing a bit on the side, but hopefully by
the time it ends up at the top, it'll look okay. What we're going to do now, just regle it a
little bit like that, get it right, is we're
going to get it to actually look like it's
coming out of the player. So I'm going to go and add, and I'm going to go to the
effects in here to do this, a distortion that we've used
before called Corner pin. The first thing I need to do
is to make sure that this is angled at the correct angle
because it's straight on, but you can see
our perspective is going in at an angle that way. So if I go to my
effects down here in the in the comp. God corner pin. I've got upper left, upper right, lower
left, lower right. What I'm going to do is I'm
going to move this around. I'm going to move
these corner pins around until this is
in the right place. So I want to start with those out there and
that out there. And these I'm going
to bring in as well. So you can see I'm angling it to the same way that the
roof is angled in there. Let's just pull that
across a little bit. Maybe this one can come
a little bit like so. So that's my first one, and I'm going to
actually now go in, and I'm going to key frame it. So those points have
been keyframed. And I will do this
over 5 seconds, but to be honest, we're going
to speed it up shortly. And then I'm going to
say, at 5 seconds, I want this to be down here, and that to be in there. And if I can get to the top one. I'm just holding
down my space bars. I can move this around. That's going to be there, and that one is going
to be over there. So what'll happen now is
it'll just animate out from there using
those key frames. In fact, that first
key frame there, I think that should come
up a little bit like so. So I'll press the space bars. You can see the
animation. And of course, it's going
the wrong way. But that happens so
often. It doesn't matter. I can select those,
pull them across. I'll select all of
them and take them back again to there. Now when I play it, it's
going the right direction.
69. Boing & Masking: What I want to happen though
is as I'm dragging this out, I want this cassette
to actually stretch. So this part of it here, the top of the cassette
stays in there, and the bottom stretches out,
and then all of a sudden, the top just releases and
goes boeing up to the top. If you want to put in
boeing side effects, you're more than welcome to do that. How am I going to do that? Well, what I'm going to do
is I'm going to move two of the key frames
up a little bit. Now, this is going to be a
bit weird because you see if I move these ones
here up to this, I want them to start there. It just looks really weird
because it's actually almost going flat. Why
is that happening? Well, remember at
the very beginning, what I did was, I actually
spun around 180 degrees. As far as the values
here are concerned, these lower left
and lower right are actually not these two here. They are actually these
two here at the top, and the upper left
and upper right are the two over
there at the bottom. If I took these two at the bottom and move
them up a little bit, quite a long way. You'll see as I pull this up, it'll actually stretch the tape out like that and then suddenly
release it over there. In fact, I'm going to
move those closer. I'm going to zoom in a bit so I can see exactly
what I'm doing. I'm going to move these ones
in a lot closer like that. It comes out, and
then all of a sudden, it just springs out like that. I do want to slow
down at the end, so I'm going to select
those key frames. I'm going to go along as always
keyframe assistant eases. If you're really
feeling into this, you could actually go and do
it using the graph editor. I think that works. We've got a slow coming out there and
then all of a sudden boiling, it just zips up to the ceiling. I think I'm pretty much
done with that bit. But what I'd also like is
that when this is in there, I don't want the cassette
to be seen on that area. I want to mask that out. We're going to do that
by using a shape. We're not going to put a
mask onto that layer because if we do the movement and
things will affect the mask. I'm actually going
to go over here. I'm going to use
the pen. I'm going to zoom into the
cassette player. I'm going to hold
down the space bar and move up a little
bit over there. And using the pen,
I'm just going to draw in a shape over here. So I think up to there, and I wanted to kind of
go something like that. So looking at this, it's hidden, and then it will
show over there. Now, you can see how it's
showing on the side. I don't want that, so I'm
going to use my arrow tool, click on a point and just pull that out a
little bit like that. Let's make sure that none
of that actually shows. I can pull this one out as well just in case we've
got any problems. I've got that. How do
I make this work then? Well, remember, if we
went into our track mats, if you can't find your track
mats, just right click, go to columns and find
your modes in there. And I go to the cassette itself, and on the cassette, I say, use shape one, like so. Now, of course,
what it's done is it's matted the wrong area. So there's a little button over there if you click on that, that inverts your mat for you. I'll zoom out a bit and
just pull this down so that you can see it's
now coming out of the cassette player like that. Do you have a bit
of a go with that? Get that animation going and mat out the cassette so it actually looks like it's
coming out at the top. You could even go round
the buttons if you wished. And if you want to, you could
add another mat over there, so it actually went behind
the handle. It's up to you.
70. Bring in Logo & Change Opacity: I'm going to bring in something else to animate a
little graphic. So I'm going to close
these effects down, and I'm going to go and find the graffiti image over here. Let me open that. Once again, this comes from Pia Bay. I have removed the
background from it, so it's on a
transparent background. I'm going to make these
layers over here. I'll click on them and
then click the Shy button, so we've got a nice
clean area there, and then bring in my
graphic over here. Now, this is going to
be reasonably simple because what I'm going to do
is I'm going to scale it, so I'm going to
press S to scale. Take it down to the size
that I wanted to be, which is going to be
something like that. It's going to sit in
the middle over there, and I'm going to I'm
going to be bringing it in Just as the cassette
arrives over there, I want it to come in as well. Now, I'm going to just very
simply use pacity in here. So click on T key frame it. Move back a little bit and
take that down to zero. Nothing exciting about
that one at all. It's just got to come in
really fast up to there. Once again, bring it in. Once you've done that, if you want to try changing
the mode on it, so it looks looks almost like
it's painted on the wall. You can go to your modes, and there are a number of
different blend modes. If I go to multiply, you
can see we've got that. We can see some of
the wall behind it. Darken, very similar. Or you can try some
of these like add or lighten to get totally
different effects. Have a go.
71. Create Text & Change Color: We're going to get some
really cool text in here now. Before I do that, I'm going
to just make that layer shy. Then I'm going to go to
my text tool and I'm going to click up here and
put in the text that I want. I want this at the
top to say summer, and the bottom is
going to say vibe. So somewhere at the top. I'm going to select that.
And I'm going to go along to my text options and find a really
interesting typeface. I've got one here called Droug. You might have all sorts of other weird and
wonderful type faces. It really doesn't matter
which one you choose. Just think of something
that might be appropriate for the rest of this video. Now, I'd like to
actually just make it a bit bigger so I can see
it a little bit easier. And as I'm scaling
this up and down, you can see that
what happens is it scales from the bottom
left hand corner. Remember that. I also want to change the
color of this text. I'm going to go with the S. I'm going to go down here
to the text color. Use the little eye dropper, and then just sample a color
from my document somewhere. I'm going to go with that
light pink in there. The U, once again, click on the eye dropper,
that's going to be blue. Is going to be yellow or orange. Green, obviously, red. Then finally, black. Sorry, purple. Now, the other thing I
want to do with this, so it matches in with the graffiti style is to
put a stroke around it. So if I go down here, there's a stroke option. If I click on the tick
and making it black, you can have any color
stroke you like, and then I can adjust the
stroke width in here as well. I could also choose to
have the stroke over the fill or the fill
over the strokes. I could actually have a
really big stroke in here, a little bit like graffiti, but with the
individual characters actually still
showing up in color. And don't forget in
our settings here, we're going to make these
closer together, once again, getting more of a graffiti
feel to the whole thing. Try it out and get
some interesting looking text in there.
72. Add a Text Preset: Don't forget if you are going to manually change the
zoom on the summer. What you can do is you can press A and just make sure that the anchor point
is actually in the middle, so it scales from the middle out rather than the bottom
left hand corner. What we're actually going to do, and I'm going to do this once I've scaled this up to
the size that I want. Scale the text up a little bit. In fact, I want mine to
be vertical as well. So I'd like to end up
something like that and to just move it
with P for position. Move it across and
down a little bit. I'm going to go along
and I'm going to use one of those effects
that we looked at. Now, I've gone to
bridge over here, and I thought this horsefly
one looks interesting or the humming bird looks
interesting as well, where they all
come in like that. But you can pick
anything that you like. Let's try one of those.
So in my animation, the Cassette comes up, the music comes up, and straight
after that's happening. I want this all to
happen fairly quickly. I want the summer to come in
with some sort of effect. So I'm going to click
off of my layer. I'm going to go and find
my effects and presets. And in the text preset, remember you're in
animation presets, we're looking at text. I've gone down to organic. And this is where I've
got the horse fly. I'm going to drag and drop it in there, nothing happens there. Let's just play it, and
then the text will just come in using that
horse fly effect. If I don't want it, I
can undo that again, and let's try that one more
time with the humming bird. Drag and drop that
in, try that out. Prefer the humming
bird to be honest. So I'll undo that. Look at your timing over
here, what's happening. So first of all,
that is coming in, whizzing in, then
the music comes in, and maybe as the music has
just come up like that, about that transparency,
I'm going to bring the humming bird in in there. If you want to get it
going before that, it's entirely up to you. Let's do that once more. Just at that point, bring the humming
bird in like so. Have a go with that.
73. Copy & Change Text: Last bit of text,
this is ready easy. I'm going to take
this layer, copy it, so control or command C, Control V or command
V to paste it in, and this is going to be exactly
the same at the moment. But now using my move tool, I can move it down to the bottom and just go in and change
my text to something else. So I'm going to put in
summer vibes in there. Once again, I would
have to go in, and I won't force you
to watch me to do that. I'll do it while you're
trying out yours. But you can see the
effect is there. As well. So I need to move it across, so I'll just press
P for position and move it across with
position to there. I also wanted to start slightly
after summer has come in. So I'm going to move the whole
clip along a little bit. So now, that one will
start coming in, and then the vibes will
start coming in as well. Have a go with that,
change a text and then get some different colors
going on down there as well for a
really wild effect. You can change the
size if you want it smaller or bigger. It's
entirely up to you.
74. Change Scale on Logo: Let's look at the
timing of this. If I play this, we have this slow start
where that comes in, and then the music just pops in, and these things then bounce in. I want a little bit
more bounce from this. What I'd like to
do is to go back to the graffiti over here, and I want to kind
of come in with a sudden sort of bounce
in not a physical bounce, but I wanted to sort of
bounce in a scaling way. So I'm going to go and find it. Now, it's hidden because
of the shy layers. I'm going to unshy them, and I'm going to go
down here. There it is. It's the graffiti there, and I'll make the
other layers shy and unshy the graffiti
layer, like so. Once again, it's easier
to work on that way. So when it comes in, what I'd
like to do is I'd like it to end up at this
size over here. And I think, before
the text comes in, that's where I want
it to be that size. In scale, I'm going to
keyframe the scale. Then I'm going to go
back a little bit, just a small amount, and I'm going to really
push the scaling right up, and then back a little bit
more and scale it right down. So if we go even further, I can scale it, so it
virtually disappears. Let's have a little
bit of a look at that, so it actually comes in and jumps towards the camera
with that bounce. Now, I want to speed
this up a little bit, so I'm going to
select all of those. Don't forget you can hold down
the alter the option key, and you can drag them
closer together. If you don't have the
alt the option key, it really is just a matter of moving them all
at the same time. So once again, comes in, bounces towards the
camera and stops. I think I'm going to make that a little bit more
interesting by zooming in. It doesn't just get bigger
and then smaller and stop. I want to then ever so
slight to get bigger again. And then once again, down to its final size. Now, I can't remember
what the final size is. It doesn't matter. If I can click on the key frame that's got the final size, I can copy that and just paste
it straight in over there. Oh, I've done the wrong one. Haven't I copy the wrong one? Let's control Z that. It was actually this one
here, which is the final one. Copy that, paste it in, like so. So you'll start off really
tiny come zooming in, get really big,
come back again and do that bouncing.
Let's check that out. Go. I think that looks a
whole lot better in there. If you want to start changing
your timing on this, absolutely fine, you can
just adjust it as you like. This beginning bit is a
little bit on the slow side. I might have to speed
that up a bit later, but it's going to bring people's attention in to go,
Oh, what on earth is that? Oh, and then it all
comes in like so. Anyway, have a bit of a
go if you want to change that graphic in there and adjust the animation
on the scaling.
75. Adjust Music Volume: Now I'm going to
bring in some sound, so I'm going to go and
find this piece of music. Now, you can use
anything you like. I've used this
piece because it's got some very
definitive beats in it, and we're going to use those
beats to move something. So I'm going to pop it
in the bottom over here, and let's have a look
at the sound wave. I'm going to click the
down button in there. Down to the audio,
and I'm going to go into the wave form over here. I'll just pull this out a little bit so you
can see there's very definitive peaks and
troughs in that wave form. I'll just play it for you
so you can get an idea. It's a very sort tropical
light reggae aspects. I don't know what
style it is, but. There was something
going on like that. And then this second piece over here is really what
I'm actually interested in. Now, what I'd like to do is I'd like this more
interesting piece to come in probably at about this point here once the text has
come in over there. So I'm going to move the
sound all way across. And let's just play
that last bit. I'm going to take the volume down from here from this point. Let's zoom into that area, and I'm just going to put my
playback head over there, so that's where I want
the volume to be. And I'm going to key
frame the audio levels. Then if we zoom out
a bit over here, I can then move across down here and then
reduce the volume. You can see how it
slowly going down. We'll have something
a lot softer And then the beat
comes in over there. And this is then where I want to start animating something. But bring in the music. If you don't like
my choice of music, feel free to find your own. I found this on Pixabay, this free music
in there as well. And just find something
with lots of peaks and troughs in the music because
that's what's going to affect what we're going
to be doing next, which is making the
little speaker move.
76. Audio Amplitude & Bulge: Now, we're going to be
using an expression, and we're going to
get the expression to control a effect, which will make
that little speaker get bigger and smaller
in time to the music. So what we want to
do is we want to use the values from the wave form. Now, we can't use
the values from the audio levels because
they're just set, but it's actually this wave
form here that we need. You can't just pick them up, but there's a way
round it, of course. If I go to animation and down
to my keyframe assistant, there's something which converts the audio into key frames. So as long as I'm on that
audio, if I click on that, what it's done now is it's done a new layer called
the audio amplitude. I'm going to click the drop down over there and
go into the effects, and the left, right
channel, or both channels. Let's use the both
channel over here. And you can see we've got all of these little key
frames over here. Those little key frames are just values which come
from the wave form. When I do the effect, what I'm going to be doing
is I'm going to be using this both channels from
the audio amplitude, which actually comes from there, the value goes from
there into there and that's where we can
pick it up to use. I'm going to go
back to my graphic. Let's try that sentence again. Not the graffiti. I'm getting
tongue tied. Over here. I'm going to go and show
my background graphic. So if I click the
little Shy button. It's this one over here
that I want to make unshy, and the graffiti logo, I'm going to make shy
again, click the button. Really, I've got this one, which is the graphic selected, I can see the audio
amplitude and I can see the sound waves
in there as well. In this graphic, I'm going
to put in an effect. I'm going to go to
effect down to distort, and I'm going to use an effect
called the bulge distort. Now, when you first put it in, you don't actually sometimes
see much of a change. If I zoom in a little bit, there make it bit bigger,
you can't see anything. So I'm going to go
to the settings on that either up here or
actually on the layer itself. I'm going to change
the horizontal radius, and there we go, you can see the shape now and the vertical radius until
I get a circle like that. Make it a bit bigger.
And I'm going to then go along to
the bulge center, and this will allow me to
move it over my speaker. And you can see the effect
that we're getting there. It's almost like a magnifier. The amount that it actually magnifies or changes is
based on this bulge height. You can see we can
adjust it in there. The bulge height is
what we're going to be using with our expression. Now, I'm going to just
make it a little bit bigger over there and change
the horizontal as well. Of course, you can
adjust this later on. Now, once again, I'm going
to stop there so you can put on that effect and move
it over the speaker. If you've got a
different graphic, put it over something else, which you want to bulge. Works great on people's
eyes, by the way, to make the eyes
bulge in time to music. I want to stop there.
77. Use Bulge With Expression: Let's go to the
graffiti graphic, and I'm just going to close down the sound for now and open that up so
that you can see it. I'm going to effects. I'm going to go down to bulge, and as I said, it's the bulge height that
I want to adjust. So I'm going to click
on Bulge height, and then I'm going to go up to my animation do to
my add expression. So I need to drag my pickwip, make sure that your
audio amplitude effects are open so that you can see all those channels and even
actually open up the channel itself so that you can
see the slider in there. And then drag the little pickwip and drop
it on that slider. You can see it
won't allow you to drop it onto those channels. You have to actually drop
it on the slider itself. And then all this is
saying is in this comp, go to the audio amplitude layer, go to the effects, use both
channels and the slider. That's all that that little
piece of code actually says. Now when I play this,
what will happen? You can see how it's adjusting it and that's going
a bit extreme. Let's make this a bit bigger. So as I'm moving that around, that's adjusting,
but it's going, really big like that. So what we can do is we can
now go to the expression, click at the end of the expression over
there and just use a little bit of maths to maybe have less of an extreme effect. And I'm going to say, divide
it by 20, quite a lot. So let's have a look
and see how that looks. So if we do that now, You can see we're getting a
few little beats out of that. I'm going to play it so
we can see what it looks like with the music as well. You can hardly see it
there, which is perfect. Now, that's great, but I think that my shape
is a bit too big. So I can go back to
my effect over there, and maybe my vertical radius, I can adjust that a little bit. So we're not affecting the top of the music
player quite so much. Maybe the horizontal a bit more as well. Let's
see what that's. H Did you hear the music
suddenly slowed down? It was just my machine
was struggling to keep up with that because I'm looking
at this at full quality. Anyway, have a bit of
a go with that and drag it onto your
audio amplitude layer. You can't delete that audio amplitude
layer once you've used. I mean, you can, but then your graffiti
will stop working. Close it down once you're done. And if you open up your waves, you'll actually see
how it's affecting it. Every time you get a peek here, you get more of a
speaker expansion. If you want to put
it over the whole of that graphic, that's
absolute fine, you could even try it
out on this graphic here to get this to scale
in time to the music. There's so many
things that you can do with it. Have a bit
of a go with that.
78. Use Scale with Audio Amplitude: I did take the amount
down by going into the effects and to my expression and just
dividing that by 20. But if we want to smooth it out, what we can do is we can go
to the audio amplitude layer. And if I were to select all of these key frames,
all the way along. I can go along to my
smoothing option. Do you remember the
smoothing that we looked at before where we smoothed
out the keyframes? And I can actually smooth those key frames
out a bit as well. I'm just going to use one
in the tolerance there. Click apply, so we've
got less keyframes, so it'll be less of an
extreme or sudden change and then it might look
a little bit different. That I can show it to you again, I'm going to do
the same thing on this music in the middle. I'm going to go and find it. I'm going over to the
where is it graphic? Let's sit there. I'll show it, and I'm just going to hide some of
the other layers. Click on Shy again so
I can see the graphic. On the graphic, I'm going
to add an expression, and I'm adding the
expression to scaling. So Animation add expression. Now, why won't it let me do it? Or because I haven't actually
clicked on the word scale. So animation add expression, and I'm going to use the pick whip and drag
it onto the slider. Now, as you can see, there are
two lines of text in here, but let's have a look
at what happens. You can see it's
really small in there. So I'm going to go and click
in the code over there find the very end of
the code and then just say times by ten. L et's have a look
at how that works. It's a bit extreme. Maybe
by ten was a bit too much. Let's have a go with five. And we'll stop over there. To be honest, I'm not that happy with that. I'm
going to take it off. I'll just delete the code, and it's gone, and I'm back
to where I was before. But if you want to try it out, have a bit of a go with
any other objects and using scaling with
the audio amplitude. Er.
79. Create Video Out: Yes. Okay. I'm going
to make all my layers unshy and just close them all down over there so we
can see all of them. Once I'm finally
happy with this, what I'd like to do
is to then just get rid of the text and the
background picture. So I just have the word
music in there and then some details about when
the event is going to be. That's going to be pretty
straightforward to be honest. I'm going to work through
these ones in here. I'm going to start
off with vibes, and it's going to be
a little bit shorter. In there. Now, some of them are going to be really long and trying to get to the
end is a bit of a pain, so I will just go to my
comp composition settings. There are other ways by
the way to cut this, but for now, we'll just do this. I'm going to increase that
composition setting to 50. And that way, I can very easily
get to the ends like so. Now, I'm going to say, at this stage here, I've
listened to the music, and that's where I want to
bring in the other details. I'm going to take vibes, drag it there, hold on the
shift kestal snap to that. Summer is going to
stop there as well. The background picture. I'm going to leave
the graffiti there, but the cassette will go. Let's try that again.
The cassette We'll go. The graffiti image will go. I'm just left with
something like that. Now I want that
background to be black because I think it'll
look a lot cooler. I'm going to go to
layer, new solid layer. I'm going to put in
the solid layer here and I'm going to make
that solid layer black. And it's above all
the other layers. I'll just drag it down
below those like that. I'm happy with that. The way that it's looking. All I need to do is to bring
in some text now, and that's going to be
very simple over there. So I've just put in
some text in here. Now, my text
actually looks quite groovy because it's overlapped
almost like graffiti is. The reason for that is I
didn't intend to do it, but over here where
we've got our tracking, sorry, leading, you can
see we can actually get the text to
overlap like that. Let's see what happens if
we do something like that. Do a return and it just needs
to all be scaled down now. So the fastest way
will be to press S on that layer and scale it
down a little like so. Now, obviously, this is
going to come in over here. I hold down the shift
keyset locks to that. And once that's been in, I like to then fade it all out. Now, another quick way of
fading is to use a solid. If I go and go to
layer new and solid. And then in here, I'll choose a black solid because I
want to fade to black. Make sure that's
right at the top. And I'm going to say
at this point here, my 15 second mark, I'm going to have the
capacity set to 100. I'll key frame that, and I'll
just go back a little bit. And then I'm going to take
that opacity down to zero. So it'll just fade out. I also want my music
to fade around then, so I'm going to go
into the music. I'm going to the audio levels. And I wanted to be 100%
at this stage here, just as that's fading out, so I'll put in a key frame. Now, I've done something
very, very silly. I've made the stupid
mistake before. In fact, you'd
think I'd learned. I've made it so many times.
I'm going to undo that. I pressed the keyframe button, forgetting that I've got
keyframes on there already. So I need to click on
this keyframe button there and then move over here and just fade
the music out. And I'm going to then get my work area and drag my work area to where
the music has fade out. Once again, holding
the shift key, so it'll just snap
to that point. Now, before you
start to render it, it might be a good
idea to just check the whole thing to make sure
that your timing is right, and everything is correct. So I'll just press
the space bar. This section is
probably far too long. But that's easy to change
because I can then just change the length of those layers and maybe move the
sound back again, and also the black layer, which is on top, which
is fading things out. I've done quite a few things in this last little
section over here. The none of them
are too difficult. But if you want to
rewatch this to get an idea of exactly what I've
done, or make up your own. You know how to do it now. And have a go with that, and then we will do the
final save and render.
80. Save & Render: I've shortened
mine a little bit, so the timing is a bit better. We're going to go to file. You should have been
saving all the way long. I really should
practice what I preach, and I'm going to call
this one Cassette. I'm putting this onto my desktop only so that I can
find it again. I'm going to go to file, and I'm going to go
down to dependencies and collect the files over here. Once again, I will then save
that folder full of files. Lastly, I'm going to go to file export going to media encoder. There it is there. I've got the Facebook HD
Full HD size there, which is pretty much the same as the YouTube one to be honest. But I'm going to click on
that because remember, if you did it like
this, it would give you that format with just that little piece of
video in the middle. We need to make sure that
we're on video in here, and we want to match the source. So now this is our
video this way. I'm going to click on there. I'm going to tell it
where I want to save it, which in my case
is on the desktop. Calling it Cassette,
and I'm going to click on Save and Render. Let's have a look
at it. Here it is. And play.
81. Well Done & Thank You: Congratulations. You've got to the end of this
intermediate course. I'm sure you're creating
amazing work and feeling very, very comfortable with
working with after effects. Please don't forget
to leave us a review. It really does help us to
build better content for you. Finally, share your work. We love seeing the
things that people do, and we'd really enjoy seeing
what you've come up with. Do look out for our other
Adobe and affinity courses. We've got quite a few out there, and I hope to see
you again soon.